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[SOURCE: https://minecraft.wiki/w/File:Resources_in_HUD_MCL.png] | [TOKENS: 108] |
File:Resources in HUD MCL.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:AMCMLE_Cactus_ball_location.png] | [TOKENS: 112] |
File:AMCMLE Cactus ball location.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#Minecraft_for_Dummies_design] | [TOKENS: 602] |
Tutorial:Headless pistons This tutorial shows how to create a headless piston ("null-state" piston) in vanilla Survival mode, and what to use it for. Contents Taking the Head off a Piston An extended piston is composed of two blocks: the piston base and the piston head. Removing the head involves carefully manipulated explosions and perfect timing. In order to remove the head, the player must set up a mechanism in which the piston extends at exactly the same time an explosion occurs. When using TNT, this can be done with 10 repeaters set to four ticks. The power of the explosion must also be manipulated, which can be done using other blocks between the explosion and the piston, such as cobblestone walls. Once the piston is headless, powering it will ensure that it stays headless. Once unpowered, it will retract, gain its head back; however, anything placed where the head would be before it is retracted is immediately destroyed, due to how pistons are coded. Uses The best use of a headless piston is to destroy blocks, including bedrock. When a headless sticky piston gains its head back, it acts like any normal sticky piston: it retracts the block two blocks in front of it. In order to retract, it must have a piston head, so it will briefly show an extended piston head before retracting. A property only found in headless pistons is that if there is a block where the head would be, the block is destroyed and replaced with the piston head and the piston arm blocks. This technique can even be used to break bedrock or other unmovable blocks. This includes barrier blocks, which can make it difficult to make retaining walls for players on vanilla servers. First, place a sticky piston adjacent to the block you want to break, with the head end facing it. Next, place any movable block on the other side of said block. Finally, unpower the piston. The block on the other side replaces the target block and the headless piston gets its head back, as normal. Non-Survival friendly design (1.13+) Using debug sticks, and a block of redstone, the player can place down the piston, then power it with the redstone block. The player can then set the piston's "extended" state to true using the debug stick, then do the usual procedures with headless pistons. Taking the head off a piston with commands Place a command block on the ground. Set the command block mode to repeating. Set the command to /summon falling_block ~4 ~-.5 ~ {BlockState:{Name:piston_head},Time:1} Place a redstone block next to the command block, 4 blocks away. A piston head should appear. Note: Place the command block on the ground for the best result. Make sure the build is on a 5×5 flat plane. Also, do not remove the redstone block. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#Frilioth's_design] | [TOKENS: 326] |
Tutorial:Goat farming This tutorial teaches the player how to farm goats and goat horns. Contents Purpose Goat horns are items that can be dropped by goats when they ram their heads into certain blocks. They can be used to play loud sounds that can be heard from far away. There are eight types of goat horns, each with a unique sound. Four of them are exclusive to screaming goats, which are a rare variant of goats. By farming goats, you can obtain all of the eight goat horn types. Goat farming Goats may be bred by giving two goats wheat. The more goats, the more often you can get a goat to ram. 5% of all goats spawned are babies, which must grow up before they can ram. They can be fed wheat to speed up their growth. Additionally, 2% of goats are screaming goats; they are more aggressive and ram more often. Screaming goats provide four types of goat horns, while regular goats provide another four types of goat horns. Standard goats breeding will have a 2% chance to produce a screaming goat. A screaming goat breeding with a standard goat will have a 50% chance of producing either a screaming or standard goat, while two screaming goats breeding will have a 100% chance to produce a screaming goat in Java edition, and a 98% chance to produce a screaming goat in Bedrock edition. Goat horns The basics of making a goat farm is as follows: Once a goat has lost both it's horns, they will not regrow. To prevent overfilling the farm, these goats may be killed prior to breeding. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Mob?section=2&veaction=edit] | [TOKENS: 328] |
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Movie:Cactus_Ball?action=edit§ion=6] | [TOKENS: 226] |
Editing Movie:Cactus Ball (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 2 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Movie:Cactus_Ball?section=6&veaction=edit] | [TOKENS: 114] |
Movie:Cactus Ball Details Plant A Minecraft Movie Live Event A Minecraft Movie A cactus ball is a type of cactus that is shaped like a slightly cubical ball and covered in sharp spines, allowing it to cling to anything it touches. It can be used as a projectile. Contents History Cactus balls are projectiles used by Steve as part of a defense system in the Redstone Mountains. While visiting the mines to snag diamonds, Garrett unwittingly sets off Steve's traps, getting impaled by several cactus balls in the process. Trivia Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Gather_Allay] | [TOKENS: 387] |
Legends:Allay Details allay An allay is a mob that helps the hero within Minecraft Legends. Contents Obtaining 1 build allay and 1 gather allay can be obtained by building Improvement Abundant Allays structures within a zone of a Improvement Hub at the Well of Fate. Allay Chests can spawn in the world and sometimes contain 1 gather allay or 1 builder allay. Appearance Build allays are yellow skinned creatures which have a smaller body, and arms compared to the head. Attached to the body are a pair of wings with a pink gradient in the bottom of each wing. When moving, build allays have a yellow trail following behind emitted by the body and also emits yellow particles. Gather allays are similar to its build allay counterpart, but have blue skin while still having a pink gradient in the bottom of each wing. Gather allays also emit particles and a trail but blue. Usage Build allays help build structures while gather allays collect resources. Both types can also turn netherrack back into grass if the cure netherrack upgrade has been built. Build and gather allays do not appear unless summoned by the player in order to build structures or gather materials. Quotes Allay Overworld Automatically unlocked "Blue allays collect resources; yellow allays build structures. You can build an improvement to have more allays by your side. Remember - the allays are friends, not devices." ALLAYS – These colorful mobs are mysterious and will only communicate using music. Blue allays will gather resources for you, while yellow ones will build structures and upgrades. Allays have a strong link with the Hosts, and they are looking forward to getting to know you. Sounds History Issues Issues for Minecraft Legends relating to "Allay" are no longer maintained on the bug tracker since January 10, 2024. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Fatelands] | [TOKENS: 230] |
Legends:Fatelands StoneWood Speed Wheat Well of Fate The fatelands are a biome that holds the Well of Fate within Minecraft Legends. Contents Description Fatelands are flat, grassy plains populated by flowers and some patches of speed wheat. Rivers flow across the biome, with reeds growing on the shores. Lavenders, daisies, and short pink flowers also grow throughout the biome. Some areas of the fatelands are heavily forested, with some trees resembling large oaks and others being spruce trees. Pointed rock formations topped with moss form mostly taller than the trees, with a square hole near the summit. Quotes Home to the Well of Fate, the landscape is composed of gentle rolling hills blanketed by colourful wildflowers, lush green trees and anomalous rock formations. FATELANDS – The fatelands are home to many peaceful mobs, but are best known rolling green hills, rock formations and colorful wildflowers — not to mention iron and cobblestone to gather. You will spend lots of time at the Well of Fate, building upgrades for your abilities. History Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select#Navigation] | [TOKENS: 589] |
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Armor#History] | [TOKENS: 334] |
Dungeons:Armor The term armor refers to the category of equippable items in Minecraft Dungeons that increase the hero's health, apply additional properties, and appear graphically on the hero once equipped. Armor can be obtained opening chests, defeating mobs, exchanging Emeralds with village merchant, luxury merchant, mystery merchant, piglin merchant, and from Gifts provided by heroes made by other players through the gift wrapper. Armor can have up to three player selected enchantments applied to apply additional properties. The mystery armor can have any combination of Mainland armor properties along with armor properties from DLC content if owned thus permitting unique combinations that otherwise cannot be provided by other armors. The obtainable Power level for armor has a maximum of 263. Gilded armor can be obtained by completing the Tower with a maximum power of 263 or by completing an Ancient Hunt and from the piglin merchant with a maximum power of 251. Each armor in the game has a base health value of 200. There are 71 armors, plus two unused armors. 41 of these armors are of unique rarity, seven of which are exclusive to seasonal events. Contents Default 1 - Apocalypse +25 Adventure and above Apocalypse Daily Trial Exclusive Unused History Quotes ARMOR – As you battle your way to the Arch-Illager's fortress, you'll discover many sets of armor. Each set offers different protections and abilities, and can be customized with enchantments. Try out each new set to see what it can do, as it will lend special abilities and open up new combat styles. Here are a few of the sets that you might find. Gallery See also Notes Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Cat] | [TOKENS: 162] |
Legends:Cat Details badger:animal_cat A cat is a passive mob that roams the Overworld within Minecraft Legends. It has black fur and two wide eyes. Contents Spawning Cats spawn commonly around witch huts that generate in villages. Behavior Cats wander aimlessly, occasionally stopping to lay down or lick themselves. They can be lured by the hero and be given the order to charge, however they do not attack enemy structures and flee from piglins. Like all other animal mobs, cats can be petted by interacting with them. When petted they perform a happy animation and heart particles fly out from them. Sounds Achievements History Issues Issues for Minecraft Legends relating to "Cat" are no longer maintained on the bug tracker since January 10, 2024. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#1.14_TNT_farms] | [TOKENS: 4565] |
Tutorial:Your first 10 minutes This tutorial teaches you the basics of surviving in the first ten minutes of playing the game. Note that this guide does not go into much detail about the definitions or functions of blocks and items. Contents Dawn Wherever you spawn in the world, there are several different landscapes all around you. Your goal is to gather all the resources you need before nighttime comes and hostile mobs start spawning. It is best to create a temporary landmark to indicate the spawn location before you move at all. This might help you in the future in case you ever get lost, so mark it in whichever way you can. If you spawn on land, the easiest way is to dig the blocks adjacent to the block you are standing on and then place one on top of the other to form a pillar below your feet. See pillar jumping for more detail. Build the marker on nearby high ground and build it high enough to be seen from a distance over any nearby obstacles. Next, look around and take note of your surroundings. See if there are any trees around you. There is a spawn chunk region, and you respawn anywhere within that region if you die. This region has special importance in the game, and you want to lay down enough markings to be able to identify it later. (Pro-tip for direction finding: you are always facing north at the start of the game. Pressing F3 in Java Edition opens the debug screen, and looking on the left side of the text also tells you where you are facing, as well as your x, y, and z coordinates, which you might want to write down.) Walk toward trees. If you do not see any trees, pick a random direction (but note the direction; the sun has just risen and is directly east, which you can also check in the debug screen [JE only]) and walk. If you are on an island, surrounded by water, swim towards land. Throughout the first day, it's recommended to hit any short grass you come across as seeds are going to come in handy later on for hunger management; and if in a forest, dark forest or wooded badlands, leaf litter for fuel. If you are in the jungle, keep an eye open for a big green melon and punch it if you see one. Also, take note of food sources such as animals, as well as small caves as shelter, as they become useful later on. If you have spawned in a plains, savanna, desert, taiga, snowy taiga[BE only], or snowy tundra biome, you may come across a village. Villages have houses and villagers that can be used for trading with later on. Villages may contain basic food supplies such as bread, seeds, carrots, potatoes, or beetroots. If it is a taiga village, their farms may contain melons and pumpkins. Hay bales can also generates which you can craft into wheat and then into bread. A weaponsmith contains a chest which can generate with potentially excellent chest loot like iron. Villages also contain beds that allow you to reset your spawn point and avoid the effects of insomnia. A village can be a good start to building your own shelter early or late game, particularly in challenging biomes like deserts or tundras. If you still do not see trees, and particularly if you don't see any dirt or grass blocks, then start collecting sand (in a desert) or snow (in the tundra, although this requires obtaining a shovel, otherwise, nothing is dropped) as shelter materials, and try to get much as you can get for 20 seconds, then move on. If you are still swimming, keep at it. If you do see a tree, cut it down by holding down destroy and collect all of the logs. After breaking down the logs from the tree, the leaves automatically decay after a few minutes; if you don't want to wait you can always break the leaves and collect the saplings and apples (note that apples only drop from oak and dark oak trees) that drop from the leaves, if any drop. You should keep your eyes and ears open for animals such as chickens, cows, sheep, pigs, for food. You should see some animals in a couple of minutes. Wolves spawn in some biomes, which can be domesticated at a later point in time with bones. You don't want to punch the wolves by accident. If you do, they become hostile. Achievements[Bedrock Edition only] The next step after finding wood is to make a crafting table. If you have not found trees yet (or a village), keep moving until you do. If you have not found either after 5 minutes, you should stop and make a basic shelter (see next section). To make a crafting table, first open your inventory by pressing E. Put one log anywhere in the 2×2 crafting slot near the top of your inventory. In the output box to the right of that, 4 planks appear. Take the planks and put 1 in each slot of the crafting area. The output should now be a crafting table. Put the crafting table anywhere in your hotbar (the 9 slots at the bottom of your inventory), by either by dragging it or shift-clicking it, and place it down with a right-click, and right-click again to open it. Make a wooden pickaxe and a wooden axe. First, you need to make sticks. (1 log = 4 planks = 8 sticks) This lets you get cobblestone and progress to better tools. You can use the recipes below as a guide. You should also make a boat if you're still on an island with very limited resources, which can be crafted with 5 planks. Advancements[Java Edition only] Achievements[Bedrock Edition only] Dig down or into hills using your fist on the dirt and then use the pickaxe to gather at least 19 blocks of stone, which drops as cobblestone when mined. This cobblestone enables you to build your first tools and a furnace. This hole can be your first basic shelter if you want, so pick a suitable place. Remember to never mine straight down. Once you have stone tools, you can explore caves, so be on the lookout for a cave opening. These are quite easy to find, occurring in every biome, and contain ores, which give resources and are very useful. However, do not venture far into one this early in the game. If you see a monster in one, retreat right away, sealing the passage between you and the monster with basic blocks (dirt, sand, etc.) as you currently don't have any weapons or armor. Once you have cobblestone, place your crafting table again (if you moved it) and use it to make a stone axe, a stone pickaxe, and a stone sword. In Java Edition, axes deal more damage than swords but have a lower dps. You may have to convert more wood into sticks. It never hurts to get more wood, so try to have at least 10 logs for the night. It's okay if you don't get enough. you can collect more in the morning. Break the crafting table, collect it, and remember your spawn point. You can use the coordinates from the debug menu by pressing F3 and/or take a screenshot. Advancements[Java Edition only] Achievements[Bedrock Edition only] Now that you have a weapon of choice (sword or an axe in Java Edition), you could start killing excess animals you see, and then collecting their drops, although food isn't a problem until your third day. When collecting meat, exactly six of the same type is best for efficient cooking. Go after sheep if they're available because they drop wool, which is needed for a bed, and also give mutton for food. If you see a horse, then generally don't kill it. Leave it alone for now — it only drops leather which is virtually useless until you have access to enchanting or are planning to trade, and taming it is pointless until you find a saddle, as they are required in order to control them. Don't bother attacking wolves; they don't have any item drops, and are rather dangerous if you attack them when starting out, though they can be tamed with bones dropped from skeletons, turning them into wolves that can protect you. Note that wolves will take a varied number of bones to tame, so make sure to have a good number of bones if you plan to tame one later one. If you are lucky enough to run into cats in a village, then don't kill them either, as their only drop is string which is virtually useless at this point in the game, however, they can be tamed with raw cod or raw salmon, and can be useful in fending off creepers and phantoms, though, phantoms won't be an issue unless you don't sleep until day 3, and will stay away as long as you sleep. Also, always make sure to leave at least 2 of every animal, so that you can breed them for later. If you don't leave at least 2 of every animal, you will have to wait for more of that animal to respawn, which can take time. Try to find coal and a place for your first shelter. Hillsides are best for both. If you do not see coal, collect some more logs (and craft an axe if you skipped that earlier). If you are planning to grow crops at this shelter site, ensure there is water nearby, otherwise, they will turn back to dirt, and while farmland with crops on them won't transform back into dirt, they'll grow considerably slower. Advancements[Java Edition only] Midday There are many possible solutions for a shelter in Minecraft. Look for a hill or mountain near your pillar, as it lets you easily make a shelter and give you resources along the way. Be aware that you'll encounter zombies, and you will have to punch them if you haven't crafted a weapon this late into the game. If you want to prevent this from happening again, place torches or other light sources in your shelter so that zombies don't spawn. You can craft a torch by putting coal or charcoal on top of a stick on the crafting table. Although time and resource consuming, you can build your own shelter. This is useful if you don't find a mountain or hill right away. Having the necessary resources in your house is key! Many materials work for a home, but some don't. For example, if you use sand, the roof will fall down and spiders can climb up the house and attack you if you're in it, but if you use obsidian, you'll have to build your house way later in the game as obsidian can only be broken with a diamond or netherite pickaxe, exposing you to monsters for longer. Find a village. If you see one, enter it, and you should see at least one house. Choose a house in the village as a shelter. You'll see you quickly progressed in house resources, having a bed, walls, a roof, and maybe a crafting table and furnace if you're lucky. It will be annoying with all the door opening and villager sounds. You could also lose access to sleep if you don't have an extra bed, as a villager will sleep in your house—which exposes you to phantoms who attack players when they have been staying up awake— though you can also awake the villager and back into bed. However, you'll easily have access to trades if you have a lot of resources in your inventory. However, don't feel very safe. If you drink an ominous bottle, you'll get bad omen. Bad omen will spawn waves of pillagers called a raid when you enter any village, leading to pillagers at your house. There is also a tutorial on the Minecraft Wiki on what to do in advance before a raid, listing gear you'll need to kill all the pillagers. As a final resort, you can try living underground. Craft a ladder by placing seven sticks in an H shape, as shown below, so that you can get out of your shelter easily. Then, craft a wooden trapdoor by putting six matching planks in a 2x3 shape on a crafting table, and then place it on top of the hole above ground where the ladder starts so that hostile mobs won't break in. You can try other materials (copper and iron), but those are accessible later in the game, and you'll need a redstone signal to open an iron door. You can also try creating a staircase into your underground shelter. After entering your underground shelter, it will be hard to tell the time, which is crucial in preparing for hostile mobs, so you might have to craft a clock. In the overworld, clocks show the time on its item icon. Craft a clock by surrounding redstone dust with four gold ingots. If you see sheep, kill three of them, but ensure they're same color, to gather 3 blocks of wool. If you have a hard time finding the same-colored sheep, you can dye the wool you've gotten with dyes acquired by flowers you find into the same color. If you want to have an easier time later on by breeding sheep, leave at least 2 sheep alive. After killing your sheep, find a tree (if you don't already have three wood planks). Break the tree until you have three wood planks. On a crafting table, place wood planks (type does not matter) on one row. Place wool (color has to be same) on the row above. Drag the bed out of the output. You can now place your bed in your home and sleep in it to place your respawn point on the bed, spawning you at your home if you die. Dig into a hill, or if you're in flat terrain, into the ground. Don't worry if there aren't any animals or trees in sight because you won't be using it for more than one night. (An especially desperate shelter is a 3×1 hole in the ground with one block covering the top.) If you find a village, you could stay in one of its houses. Be careful if you are on Easy to Hard difficulty, as you may have to deal with zombies, or husks if you are in a desert. These mobs will either kill the villagers on Easy, have a 50% to turn a villager into a zombie villager on Normal, or always turn the villager into a zombie villager on Hard, which will become hostile towards you and will remove the ability to trade with them. Build a basic shelter (worry about the size and looks later, focus on functionality). For now, build it with dirt and/or planks. If you have spawned in a desert biome (and collected sand during Minute One) sand walls and a sandstone roof as sand will fall if used as the roof. If you are in tundra and have a shovel, you can build with snow blocks. After shelter, food, and a bed, your highest priority on day 1 is a source of light. With light, you can work usefully during your first night. Without it, it is possible but if you leave, mobs could spawn, and it is also hard to see what you are doing in the dark. If you found and mined coal, craft some torches to light up the shelter. If you did not find coal, build a furnace and make some charcoal from logs. This is a higher priority than food, as you shouldn't get too hungry until later in the game. However, you should avoid excess sprinting and jumping. Place the crafting table and make a furnace. Make your first charcoal (if needed) by smelting a log in a furnace. Use this charcoal to cook up to 8 more logs. You can keep using this method to get charcoal until you find coal ore. The charcoal is used to make torches in the absence of coal (see the earlier torch recipe.) Make at least one batch of torches to keep your shelter lit at night, so you can work through the night. Make more batches if you plan on mining. Make some torches as per the preceding section. Once you have a source of light, you can stop worrying about the impending darkness and do other tasks all night long. Earlier, you hopefully collected some meat by killing animals – "...at least three pieces of meat, exactly six is best." Now it's time to cook it in a furnace with some planks: If you spotted coal earlier, go and mine it while waiting for the meat to cook. A furnace batch always takes ten seconds to complete. Coal and charcoal last 80 seconds, and so do 8 batches. Planks last 15 seconds, so two can do three batches. This is consistent for all furnace recipes, even ones late in the game. See Smelting for the details. If you have additional wood, make a wooden door. Zombies have the ability to break doors on hard mode, but if you are a beginner, you shouldn't be playing on hard mode anyway. Please keep this in mind when building your entrance/exit to your shelter. Place the door outside and place it on the outer side of the block of your entrance to the shelter. If you are out of wood, just place a couple of cheap blocks in the doorway until morning. You can make a door tomorrow. Advancements[Java Edition only] Achievements[Bedrock Edition only] Get ready for the night and craft a bed if you gathered wool. You need three wool blocks of the same color. While you have this extra time, it would be a good idea to craft a chest to store unwanted and unnecessary items to carry around at all times such as seeds, eggs, leather, or extra food. Go to bed. If you have not gathered enough wool for a bed to sleep in, or do not want to use one, first check to see if your base is secure (has all four walls, has a roof, a door or at least a blocked doorway, and ideally is lit). It is not recommended to add decorations to your house on the first day. If you don't have enough wool (or wood) for a bed to sleep on, then, as long as you have a light source, you can use the night time more usefully by crafting or by starting to make a mine. From mines you can get lots of useful items such as iron, coal, redstone, gold, lapis lazuli, and even diamonds and emeralds. Never dig straight down, as it is very dangerous. You could fall into a mob-filled cave, into lava, or fall into a large ravine. Mines are also a good way to find caves. If you don't have enough coal or charcoal to make many torches for the mine, you can organize your items and house to make finding and moving easier. Also, if you managed to gather some leather (at least 4 pieces for at least boots) by killing cows or rabbits, you might craft some leather armor. It's weak but better than nothing. Advancements[Java Edition only] Dusk If you decide to start making a mine, there are many methods to dig for resources. While a safe method would be to simply dig a large room, lighting it up as you dig while looking for ores, a more lucrative (and risky) decision would be to look for a cave and start exploring. If you decide to find and explore caves, a sword or in Java Edition, an axe, food, enough wood (20 to 30 logs) and a light source (presumably torches) are absolute necessities. If you come across any ore other than coal or iron, get an iron pickaxe before you mine it, as using an inferior pickaxe not only takes longer to mine it, but it also breaks the ore without dropping the resource. You need ladders and a crafting table, just in case you find a good cave and decide to stay underground for long. Ladder crafting recipe: If you run short on food, you can survive on rotten flesh dropped by zombies, but it is not as nutritious and can inflict you with Hunger for 30 seconds. If you are living on rotten flesh, it is best to wait until the hunger bar is low and then eat multiple rotten flesh in quick succession, because the hunger penalty doesn't stack (if you do get hunger penalty, stand still to prevent hunger loss). Be prepared for hostile mobs, as it is a common but fatal mistake for starters to think that the moon spawns hostile mobs, and not simply darkness. If you come back with enough iron, you can experience many more features of Minecraft, mainly redstone, pistons, diamond, and much more. You have started on your path to your success in Minecraft, whether you have found iron or not. Other options One good idea is to chop an extra log and burn it for charcoal. With practice, you can start a new game and as long as you are near trees when you spawn, you should be able to make basic tools, a furnace and have enough wood for torches before midday (5:00). People often would rather use up or throw wooden tools before switching to your newly made stone tools, but if you don't want to "waste" the wooden tools, you can use them as fuel to smelt single items. If possible, and if you can spot a position where you would like to build a house when you spawn, try to gather the resources from nearby, and only dig where you would otherwise dig to construct your house to save time later. Replant all saplings (which have a chance of falling when tree leaves are mined) as soon as they fall if this is the case so that you have less distance to walk later. If you are more adventurous, find an ocean. As soon as you have a lot of wood blocks, build the crafting table and wooden axe as above, then build 3 or 4 boats and go sailing. Spend nights at sea while perusing the coastline for a nice place to make your base. Once you do, put ashore at dawn and proceed with the guidelines above. Video Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_Movie_objects] | [TOKENS: 230] |
Editing Template:Navbox Movie objects Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Pages included on this page: This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Blacksmith] | [TOKENS: 691] |
Dungeons:Blacksmith Non-attackable Passive Villager, Camp Merchant The blacksmith is a camp merchant that can be found within the Camp after being saved by the heroes in the Redstone Mines of Minecraft Dungeons. Unlike the armorer in Minecraft, blacksmiths cover their face with their mask, and have a purple glyph on their apron. The captured blacksmith, however, directly resembles Minecraft's armorer. Contents Lore The blacksmith has a lot of patience and dedication. After the final defeat of the Orb of Dominance at the Broken Citadel, the blacksmith attended a celebration at the Camp without wearing their usual mask. On an unidentified stone-like road, the blacksmith struggled to drag along the illager-made weapon named the Stormlander. Spawning Interaction The blacksmith can upgrade items in exchange for emeralds. To do this, the hero must sacrifice the item to the blacksmith. After completing three missions, the hero gets the upgraded weapon. The power level of the upgraded item is determined by the difficulty of the three missions the hero completed as well as the hero's power level while being upgraded. Although all enchantments on the item are removed, the choices of available enchantments are the same as those of the original item. If enchantment points were spent on that item before, the hero receives them all back after sacrificing an item to the Blacksmith. The number of emeralds required to upgrade an item depends on its rarity, costing the least with common items, and costing the most with gilded items. Gilded items cost about three times as much as the same gear without being gilded. The number of Emeralds also depends on the type of the item, costing the most with artifacts, and also dependent on how many times the item has been upgraded before. Behavior Prior to the Creeping Winter update, the captured blacksmith was a merchant who would sell heroes a random weapon or armor set that would be equivalent to their power level, it would be in the camp along with the wandering trader, who would sell artifacts. It would appear in the hero's camp after beating the Creeper Woods mission. It was overhauled in the Creeping Winter update and was made to upgrade items instead of giving them, along with its appearance being changed. Its original functionality has been replaced by the mystery merchant. Sounds Achievements History Added the blacksmith. The blacksmith used to have different functionality, it was used to sell random items in exchange for emeralds instead of upgrading them. The blacksmith no longer sells random items. The blacksmith got a new functionality, it upgrades the hero's items in exchange for emeralds and 3 missions completed. The blacksmith is no longer unlocked by completing the Creeper Woods, instead, the hero must find and free them in a specific location inside of within the Redstone Mines. Just before retrieving an item after an upgrade, the possible power range is now visible. Once an item reaches a certain power level, it is now required to play through missions on higher difficulty levels to upgrade the item further. Quotes BLACKSMITH – The Blacksmith will trade your Emeralds for a randomized piece of gear. The higher your level, the better the gear will be. There's also a Mason, who will give you Diamond Dust in exchange for Emeralds. Diamond Dust can be used to increase the Power Level of a piece of gear. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Gold] | [TOKENS: 225] |
Legends:Gold Building improvements Gold is a resource used to unlock certain advanced features within Minecraft Legends. Contents Obtaining Gold is rarely dropped by defeating piglins and their structures. Bosses, however, have a guaranteed chance of dropping 100 gold on death. Gold extractors drop gold and leave behind a blob of gold, gathered only after building all four gather improvements. Gold has a chance to be obtained by opening piglin chests. Usage Naturally generated power towers cost 100 gold and 25 of a respective resource to collect. Disassembled Firsts cost 100 gold and 125 of a respective resource to wake. Quotes Gold Resources Collecting gold "Gold is obtained from destroying piglin bases and some of their structures. It is required to build wellhouses. Taking the piglins' gold after defeating them in battle is definitely adding insult to injury." GOLD – Unlike most other resources, gold cannot be gathered by your allays. Instead you can obtain it by destroying piglin portals and gold mines. It is an essential ingredient for building your upgrades at the Well of Fate. History Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Forest] | [TOKENS: 319] |
Legends:Forest IronStoneWood Speed Wheat Mud Puddle Blast TowerVillage A forest is vibrant wooded biome within Minecraft Legends. Contents Description Forests are grassy biomes with occasional hills and multiple trees of a variety. Among the variants of trees in these biomes are oak, dark oak, birch, and spruce, with birch trees mostly having red foliage and spruce trees bearing brown vines. Short trees and shrubs can also generate, along with some small flowers. Some areas in forests are autumn-themed, with yellow grass and tree foliage ranging from red to orange and yellow. Spruce trees, however, always have green foliage. Rivers with reeds along the shores generate throughout forests, as well as some small flowers. Speed wheat and mud puddles can also spawn. In the Campaign, villages and inactive blast towers spawn in these biomes. Mobs The following mobs can be found in forests: Locations In the Campaign, villages may spawn in one of the forest biomes. In the Campaign, blast towers can be found in forest biomes. They do not function until collected. Quotes A landscape of sturdy, richly coloured trees, winding streams and bubbling mud puddles. FOREST – If you notice the foliage change color on your travels, there's a chance you've wandered into the forest. This tree-filled territory is full of scurrying creatures who call it home. Winding streams cut through the trees and there's iron you can gather, but be on the lookout for mud puddles that will slow you down. History Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Villages.dat_format] | [TOKENS: 98] |
villages.dat format The villages.dat file located in the data folder of every Minecraft level is used to store information about the villages in the level. It is stored as a GZip'd NBT file. Additional files villages_nether.dat and villages_end.dat are stored, allowing for villages in other dimensions should the player build them. Villages are "forgotten" and not saved in this file when their chunks are unloaded. Contents NBT Structure History See also Navigation All commands Navigation menu |
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[SOURCE: https://minecraft.wiki/?diff=3438855&oldid=3410112] | [TOKENS: 441] |
Minecraft Wiki: Difference between revisions Latest revision as of 02:00, 16 February 2026 Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are several actively maintained editions of Minecraft: Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Polished_Granite_Stairs_(N)_JE1_BE1.png] | [TOKENS: 72] |
File:Polished Granite Stairs (N) JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 50 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Movie:Block] | [TOKENS: 1194] |
Movie:Block Details Matter Varies Uproar in Midport Village A Minecraft Movie A block is a type of object that makes up everything in the Overworld. Everything, ranging from plants, rocks, and even creatures are composed of cubes, with curious properties. Contents Appearance Blocks can take the shape of anything from full cubes of varying sizes to objects with silhouettes similar to a normal object, but made of cubic parts. Properties Blocks are the product of an underlying crystalline physical force, turning everything in a square shape for unclear optimization. When broken, instead of visible damage blocks revert to a smaller version of themself, floating in mid-air. This process can be reversed by placing them, causing them to grid back to full size in a grid formation. Types Different types of soil, including dirt, can be found throughout the world. These make up the majority of their land, serving as the foundation, up to portions of mountains. In turn, dirt appears to be among the weakest blocks, easily claimable with minimal effort. Soil can harbor plant life and fungi. There are multiple species of plant. There are two different grasses: a shorter variety that never grows more than two inches[citation needed] high and is a favorite of sheep,[citation needed] and a taller variety that only occasionally pops up and reaches a full block i height, providing nutrition for llamas.[citation needed] Wheat is a crop grown by villagers. It is not tasty[citation needed] on its own and must be cooked into bread. Potatoes are crops grown by villagers and humans on Earth and in the Overworld. On Earth, it can be cooked into tater tots. In the Overworld they are eaten raw.[citation needed] Beetroots, broccoli, leeks, and pumpkins are crops grown by villagers. Tall trees grow across the Overworld as well. There are six varieties: oak, birch, spruce, jungle, cherry, and dark oak. Bamboo also grow in the Overworld and is the choice of food for pandas. There are two known species of fungi. In the Overworld, red mushrooms grow to massive proportions. They have white stems and red caps with white spots. They have hollow insides that make good living spaces. Their red caps are an ingredient in mushroom hats. Nether wart grow in the Nether. It emits Nether spores, a fungal gas that allows piglins to breathe. It is edible and can be brewed. Two different types of liquid materials have been seen, water and lava. Water is common throughout the Overworld, flowing through rivers and oceans. It can be easily collected using a bucket, and is efficient at breaking falls. Lava is common throughout the Nether, being a red hot substance that burns anything it touches. Both liquids compress themselves when stored in buckets, allowing a lot to be contained in a small space. Ore blocks are stone blocks that store gemstones inside them. There are four known ores. Redstone ore carries redstone, glowing red rocks that can be processed into dust to conduct energy. Iron presumably comes from ores, though they are not seen in-film. It comes out as raw iron that can be smelted into a very useful metal that can be formed into swords, pickaxes, axes, shovels, hoes, and armor. Gold ore exists across the dimensions, though it is not seen in-film on Earth or in the Overworld. In the Nether the gold comes out in miniature blocks, slightly bigger than dirt in miniature form. Gold is a weak metal but can still be used for most of the same purposes as iron, as well as golden apples. Diamond ore carries diamonds, glittering gems with immense sharpness and durability, making excellent weapons and armor. It also has great monetary value on Earth. There are several blocks that are processed from raw materials for construction purposes. Terracotta can be dyed in muted colors and used for statues and the floor of fighting rings. Bricks can be made of clay, stone, and blackstone and used for walls and floors. Wood planks can be crafted into doors, fences, tables, stairs and slabs. They are dominantly used in villages. Obsidian is a mysterious black block used in the construction of obsidian gateways. Glass is a transparent block used in windows. Cobblestone is a product of stone used in walls. There are many blocks that have special purposes, from creation to destruction. TNT is an explosive block. In large numbers, it can pull off mammoth destruction. Crafting tables are workbenches with tools hanging at their side and a 3x3 grid on top. By arranging ingredients in combinations on the grid and smashing a hammer atop them, new implements can be created, such as swords, the buck-chuckets, and the tot launcher. The same function will work even if the ingredients are not arranged on the grid, creating unconventional tools and weapons. Furnaces are stone blocks with hollow insides separated into two slots for fuel and raw material. Anvils are only seen in the background and early storyboards. They may be used to repair tools. Lecterns are podiums that can store books. A book can be placed atop them to be read. Chains are many iron rings linked together. Lanterns are small blocks that hang from chains and emit light. Armor stands are used to display armor. A few blocks are used to store items. Chests are wooden boxes with metal clasps that can store a limited number of items. Bigger chests called double chests can store twice the amount and longer items, such as swords and axes. Shelves are wooden cubicles stacked atop each other. They can store items in these. Crates are wooden boxes with openings on the bottom, so they can be lowered with chains to drop the contents. Trivia Gallery Videos References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select?section=2&veaction=edit] | [TOKENS: 589] |
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Llama] | [TOKENS: 116] |
Legends:Llama Details badger:animal_llama Llamas are passive mobs that can be found in the overworld within Minecraft Legends. In the Legend of the Llama, the player plays as a brown llama. Contents Spawning Llamas spawn in the badlands biomes of the Overworld. Behavior Llamas are passive mobs toward the player but can attack piglins. Sounds Achievements History Issues Issues for Minecraft Legends relating to "Llama" are no longer maintained on the bug tracker since January 10, 2024. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Marmot] | [TOKENS: 129] |
Legends:Marmot Details badger:animal_marmot Marmots are passive mobs that can be found in the Overworld within Minecraft Legends. Contents Spawning Marmots spawn in the biomes of the Overworld. Behavior Marmots are passive mobs. Like all other animal mobs, marmots can be petted by interacting with them. When petted they will do a happy animation and heart particles fly out from them. Sounds Achievements History Issues Issues for Minecraft Legends relating to "Marmot" are no longer maintained on the bug tracker since January 10, 2024. Trivia Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Earth:Construction] | [TOKENS: 265] |
Earth:Journal The journal was a section within Minecraft Earth that listed every mob, item, and block that the player had obtained. Once they collected one of the things mentioned earlier, it was recorded within the journal. There were 585 entries that were filled in the journal. The journal was split into Mobs, Construction, Nature, Equipment, and Items. Contents Information about entries The journal contained quite a lot of information about various items from the game, in particular: List of entries Common Uncommon Rare Common Uncommon Rare Common Uncommon Rare Epic Common Uncommon Epic Common Common Uncommon Parrot (Common) Polar Bear (Common) Wolf (Rare) Llama (Rare) Squid Common Uncommon Golem Uncommon Rare Creeper (Common) Skeleton (Common) Spider Common Rare Zombie Common Rare Witch Common Rare Slime Common Rare Mob of Me (Rare) Common Uncommon Rare Epic Common Uncommon Rare Epic Uncommon Common Common Uncommon Epic Uncommon Epic Common Uncommon Rare Common Uncommon Common Uncommon Rare Common Uncommon Rare Epic Common Uncommon Rare Common Uncommon Rare Common Uncommon Epic Uncommon Rare Common Uncommon Rare Common Uncommon Rare Common Uncommon Common Uncommon Rare Rare Epic Common Uncommon Rare Epic Common Uncommon Rare Epic Rare Uncommon Sounds Challenges History Trivia Gallery Navigation Navigation menu |
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