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[SOURCE: https://minecraft.wiki/w/Scoreboard#NBT_format] | [TOKENS: 1675]
Scoreboard The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, set, and list the scores of entities in a myriad of different ways. Contents Objectives An objective tracks a score for entities while meeting a single criterion. These scores are stored as 32-bit integer ranging from -231 to 231-1.[a] Objectives have two main properties: a name and a criterion. The objectives' name is used internally for referencing in commands, target arguments, and the file format, while the criterion determines the objectives' behavior – primarily what to track. In Java Edition, the objectives' name must be a single, case-sensitive string consisting of alphanumeric characters (A–Z and 0–9), hyphen -, plus +, dot ., and underscore _. In Bedrock Edition, it must either be a single string that has no space or a quoted string. When a string is quoted, backslash \ can be used to escape characters. The entity's score in any objective can be changed from commands, unless it's read-only and automatically set by the game (see § Criteria). It can be increased by, decreased by, or set to a given amount with commands. Non-player entities only support dummy criterion in the scoreboard; their scores can only be changed by commands and not automatically by the game. Unlike players, when a non-player entity dies, its scores are deleted. Notable commands that can modify any entities' scores are /scoreboard and /execute store (the latter is exclusive to Java Edition only). The score holder's name can either be the player's username or the entity's UUID. For players, the score holder's name doesn't need to belong to an actual player, and can be specified by any arbitrary username. Objectives also have other properties to change its appearance and behavior: The number format property and the score holder's name can be changed per-entity using /scoreboard players display numberformat|name <target> .... Server operators can select entities by their scores using target selector with the "scores" argument (syntax: @e[scores={<name>=<min>..<max>}]). This argument uses the <name> argument to specify the score name of the objective. For example, inputting /execute if entity @a[scores={deaths=1..}] into a command block triggers a comparator or conditional command block if any player has died at least once ever since the objective was created, assuming the deaths objective has the deathCount criterion. Criteria A criterion determines an objective's behavior and tracks statistical game elements. When a criterion's source value changes, the change is automatically reflected in the objective's score. In Java Edition, criteria are categorized by single and compound criteria. Each of the criteria tracks specific game elements, such as players' health, hunger, experience, triggers, statistics, and among other things. In Bedrock Edition, the "dummy" criterion is the only criteria supported. As such, scores can only be changed by commands. Single criteria names consist of an alphabetical string. Compound criteria names are divided into parts, delimited with periods .. For example, minecraft.killed_by:minecraft.zombie is a valid compound criterion, under which a player's score increments whenever they are killed by a zombie. Objectives based on a compound criterion are writable and can be modified with commands. Statistics can be used as compound criteria whose name are their identifier. Player statistics are stored separately from the scoreboard, and as they update, the scores in these objectives are updated too. In addition, there are some other compound criteria: These criteria follow the complete format teamkill.<team_color>, where <team_color> is a color from the list: These criteria follow the complete format killedByTeam.<team_color>, where <team_color> is a color from the list: Score operations Players can increment, decrement, reset and modify an entity's scores by a specific amount using commands. They can also set scores to a random number within a range, and test if the scores are set between specific minimum and maximum values. Scores can also be modified by using arithmetic operations like addition, subtraction, multiplication, and etc. These operations take the target entity's score and execute it with another score from a different entity. The result of such operations is then assigned as the new target score. For example, executing an addition operation on a target entity's score with a source entity's score can be expressed as: New Target Score=Target Score+Source Score Below is a list of available arithmetic operations. For arithmetic operations, if there is more than one score holder specified as the sources, the game executes the operations once with each source's score, and if there is more than one target score holder, the game executes the operations for each target one by one. These operations are available by using the scoreboard players sub-commands, e.g. In Java Edition, modifying scores are also possible using /execute store result score command, where the result of a command would be stored to the entity's score. Such commands like /random results a random value that can be stored to the entity's scores. Display slots An entity's scores in objectives can be displayed in certain slots in the game. These slots are called display slots, and they can appear in the player list, sidebar on the right side of the screen, below a player's name tag, etc. Each display slot can show one objective at a time, and multiple display slots may be used for the same or different objectives. When players' scores appear on display slots, their username is used to attribute the score holder. For entities, their unique identifiers are used instead. The score holder's name on display slots can be specifically changed by using /scoreboard players display name <target> <objective> [<name>]. Entities' scores can only be displayed on the sidebar slot, while other slots are exclusive for players. Display slots can be set by /scoreboard objectives setdisplay <slot> [<objective>] command. Displays a white number without the objective heading on the pause menu, where online players are shown.‌[Bedrock Edition only] Visible even in singleplayer. Note that players are shown even if offline, and untracked players are not shown. In addition, fake players with names starting with a # character do not show up in the sidebar under any circumstances. The <color> is a color from the list: belowname‌[Bedrock Edition only] Tags Tags are a simple list of single-word strings stored directly in the [NBT List / JSON Array] Tags data of an entity, with maximum limit of 1024 tags. As with objectives, tags are case-sensitive. Target selectors can be used to check whether an entity has a tag with the "tag" argument. Teams Teams group entities or players together as allies. Any entity can only have a single team. Mobs do not intentionally attack other entities on the same team. Teams have a name property, used internally for reference in commands, target arguments, and the file format. Like objectives, it is a single, case-sensitive string consisting of alphanumeric characters. Teams also have other several properties to set its appearances and behaviors: Commands can be used to check whether team members exist by using target selection with the "team" argument. An exclamation point ! character may be placed before a team name to check for entities not on that team. For example, inputting /execute if entity @a[team=red] into a command block provides comparator output if any player exists on the red team. Conversely, /execute if entity @a[team=!red] provides output when there are any players not on the red team. /execute if entity @a[team=!] allows output when at least one player is on any team, and /execute if entity @a[team=] allows output when at least one player is on no team. NBT format [needs testing] The file scoreboard.dat in the data folder of the world save folder stores the scoreboard data for that world as a gzip compressed NBT file: History Issues Issues relating to "Scoreboard" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation More More All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Polished_Blackstone_Stairs] | [TOKENS: 183]
Polished Blackstone Stairs Yes Yes (64) 6 2 No Partial (blocks light)‌[JE only]Yes‌[BE only] Yes No No 29 COLOR_BLACK Polished blackstone stairs are a decorative stairs variant of polished blackstone that generates in ruined portals and is used for building. Contents Obtaining Polished blackstone stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Polished blackstone stairs generate as part of ruined portals in the Nether. Usage Polished blackstone stairs can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Polished Blackstone Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Biome?action=edit&section=1] | [TOKENS: 215]
Editing Legends:Biome (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Garrett] | [TOKENS: 3161]
Movie:Garrett Garrison Details Male Human Alive Gamer of the Year, 1989 Idaho Uproar in Midport Village A Minecraft Movie Garrett Garrison, also known by his nickname "The Garbage Man", is one of the main protagonists in A Minecraft Movie, played by Jason Momoa. A former video game champion, he found success prematurely and has yet to recapture it over many years, giving him an inflated ego desperate for validation. He is also the third human to enter the Overworld, just before Natalie and Dawn. Contents Appearance Garrett is a powerfully built middle-aged man with olive skin, light brown hair, long brown hair and a beard. During his trip to the Overworld, he wears a pink leather jacket featuring noticeable streamers on the arms, over a primarily white shirt with a human/cat face on it, and a pair of fingerless leather gloves revealing nails with dark nail polish. Prior to that, he wore a pink muscle shirt with red accents, featuring characters from the video game Hunk City Rampage. His body is marked with several tattoos, the same as Jason Momoa's real world tattoos. In 1989, Garrett was very similar to his current appearance. His hair is noticeably thinner and combed back but still quite long, while his stature is much lankier and not quite "hunk-like" yet, with him also possessing braces. He wears a pink T-shirt with the characters from the game. Personality Though he is incompetent throughout the movie, Garrett was best known for being a video game world champion in 1989 but has made no notable accomplishments since then. Thus, he acts stuck-in-the-past and refuses to let go of his former glory. This makes him very competitive, as seen in a scene where he egotistically attempts to craft a better iron sword than Steve, which backfires and results in him inventing buck-chuckets instead. Throughout several scenes he is also shown to be out of touch with physics, attempting to apply video game logic to explain the surreal situations he finds himself in, such as bartering with a sheep or kicking open a door. His primary motivation throughout the film is greed, hoping to bring home diamonds from the Overworld to pay off his debt. To do this, he negotiates with Steve in several questionable ways, including bribery and withholding information from his team. When confronted about this, his performative nature shatters, and admits to his low self esteem. In spite of this, he's able to hold it in together afterwards, and redeems himself by saving Henry, risking his own life in the process. From that point onward he finds his calling as a true hero, and is able to return home with a new perspective on life. Powers and abilities Garrett is incredibly healthy and muscular, strong enough to effortlessly hold up a cardboard cutout of himself. While in the Overworld, he reflexively slaps a creeper, visibly harming it, if slightly. When the creeper explodes, he is caught directly in the face of the explosion, being sent flying over several meters, but manages to survive and scratch it off. A similar feat occurs in the woodland mansion, where he manages to survive being thrust into the air and nearly impaled on a fighting ring by a chicken jockey. Later in the film, after escaping the woodland mansion, he is shown to be able to survive the explosive magnitude of at least 128 tons of TNT without even a scratch. During the final battle against the piglins, when he saves Henry from falling to his death, he claims to have been able to survive the explosion and a fall using "Steve's water bucket trick." Along the way, he also became observant, somehow figuring out how to prod a ghast to expel fireballs on command. Prior to this, he was able to pick up on the very scarce scent of Velvet Mischief, showing he has an enhanced sense of smell. Garrett is shown to attempt bilingualism; he often speaks various phrases in Spanish, which are frequently incorrect if not incomprehensible. Biography As a teenager, Garrett was a highly successful participant in the World Video Game Championship of 1989, where he competed against others in the arcade game Hunk City Rampage. His success earned him various trophies and local fame, as well as a lucrative contract with the restaurant chain Sizzler. His effective use of "garbage toss moves" in the game earned him the nickname "The Garbage Man." Several years later he owns the second-hand video game store Game Over World in Chuglass. However, he is facing financial difficulties and receives an eviction notice. He also offers lessons for $50 per hour that mostly involve watching him playing, which leads his customers not to come back. Wanting to make money, he goes to Daryl's storage unit. The latter oversees the auction of a storage unit containing Steve's belongings from his former home on Earth. The items up for sale include a water pan, pickaxes, a large can, mixed nuts, several unisex turquoise blouses, and a 1978 Atari Cosmos. Garrett, planning to resell the console to pay off his debts, asks Daryl to keep the winning bid low. In return, he promises to hang out with Daryl and "make [his] weird fanboy dreams come true", specifically spending time with him while wearing the included unisex turquoise blouses to "cause a commotion" among ladies. The auction begins at $500, and Garrett wins it for $900. However, upon discovering that the Atari Cosmos box is empty, he angrily trashes the entire storage unit. This infuriates Daryl, who accuses Garrett of having no respect for the storage community. However, Garrett finds the Orb of Dominance and the Earth crystal inside the box. Thinking these objects are valuable, he decides to take them. Garrett meets Henry when the latter visits his shop shortly before going to high school. After Henry accidentally destroys Chuggy the Chip, he asks Garrett to pretend to be his uncle to avoid expulsion. Garrett initially refuses, but immediately changes his mind when Henry offers him $26. After bringing Henry into his shop, both are interested in the Orb of Dominance and the Earth crystal, and decide to combine them after reading the notice recommending against doing so. The combined orb and crystal leads them to the Earth portal in the mine. They are joined by Dawn and Natalie before they are all sucked into the portal to the Overworld, which Garrett mistakes for Wyoming. When the group spots a pink sheep, Garrett assumes it is a quest giver. As he unsuccessfully tries talking to the sheep, night falls. Garrett tries to give advice to the others, but runs away screaming when he sees flaming arrows being fired in their direction. He falls into a hole, and digs his way into a cave. He eventually digs up and returns to the surface further into the forest where he reflexively hits a creeper, causing it to explode. On his way to the fortress that Henry built, he finds the Orb of Dominance which Henry had dropped on the ground. As he gazes at the cube instead of running, a skeleton shoots it out of his hands, breaking the Earth crystal. He is cornered by zombies before being pulled into the fortress. After Steve rescues the group, introduces himself, and explains that they cannot return to Earth without the Earth crystal and that he needs the orb, Garrett introduces himself as the leader of the group, which Steve agrees to despite Dawn expressing otherwise. Following his lead, the group enters Midport Village, where Steve says that he has a secret stash of weapons that will help them survive in the woodland mansion. After showing them around town, Steve then introduces his signature dish, the Lava Chicken. After demonstrating how it's made, Steve took a leg piece and burned his tongue, establishing it is very hot out of the oven. Despite being warned, Garret tried to eat it, but he also struggled, humiliating himself. In the secret stash, Steve shows his collection of artifacts and work equipment. Garret says the layout is bogus. He walks around the room and opens a chest, containing an ender pearl. Garret picks up the ender pearl and Steve says it will teleport him wherever he throws it. Once again not heading the warning, Garret throws it behind him, and is scared out of his mind during the process. From there, Steve then introduced the crafting table. Garret looked at him suspiciously as Steve uses 2 iron ingots and a stick to craft an iron sword. Garret tries to craft a better sword by throwing a few iron ingots and nuggets onto the crafting table, but instead crafted 2 buckets connected by a chain which he calls "Buck-Chuckets." Henry follows by using leftover materials and objects he kept in his pocket, creating a blaster which he calls a "Tot Launcher." Garret then asks Henry for permission to play with the Tot Launcher. Behind Henry's back, Garrett approaches Steve if he can talk to him about something. Steve agrees, and they head to another room. Garret tells Steve that he has read the note Steve left with the orb. Garret specifically mentions "the riches" written on it, Steve clarifying that he keeps diamonds in the redstone mines. Garret then shows him the orb and tells him that without diamonds, there will be no orb. Steve agrees to the deal. Garret, Steve, and Henry hear a commotion outside. Steve brings his shield, Garret brings his buck-chuckets and Henry brings his tot launcher. They see the piglins trashing the village. Steve spots General Chungus, who says that he must "unalive" Steve and that he should give him the orb. Steve refuses and tries to defeat the piglin with his sword, but Garret stops him and brings out his Buck-Chuckets. He swings them and accidentally hits Steve in the face, knocking him on a table which breaks in half. Garret tries to hit Chungus, but Chungus grabs one of the chained buckets and swings Garret around until he falls to the ground. Garret regains his strength and tries again to hit Chungus, but is promptly overpowered. Chungus corners Garret, but a nearby iron golem picks Chungus up and throws him away. Garret then rolls over to Steve, who has regained consciousness. Steve doesn’t know what happened, and Garret convinces him that he saved him. Steve tells Garret to follow him to a nearby rampart. Garret picks up Henry, and the three of them run up the stairs to the rendezvous. They approach a cliff where Steve equips Garret and Henry with elytra wingsuits, instructing them to head toward the mountains. Garret pushes Henry off the cliff, and he falls. Eventually, he gains control and flies away, which Garrett didn't think would work. As the piglins catch up, Garret leaps off the cliff and flies away. Steve realizes he forgot to bring a third elytra for himself, resolving to leap off the cliff and land on Garret. To maneuver in the air, Steve sits on Garret’s back and grabs his hair to keep from falling. The piglins use ghasts to fly and catch up with them. As the three split up, the ghasts follow Steve and Garret. They see a giant wall of rock in front of them, as a fireball from a ghast accidentally burns a hole in the stone. To fit through, Garret and Steve create a "man sandwich" where Garret holds Steve's legs and Steve holds Garret's legs. Just as the piglins weaponize a bucket, they fit through the hole and escape. Steve and Garret catch Henry in midair, and they use a water bucket to cushion their fall, regrouping in a jungle. Relationships Garrett and Daryl are shown to be very close, having met an undetermined time. He comes to attend one of his auctions, presumably having gone to prior ones, and immediately recognizes Daryl, knowing him on a first name basis. From Daryl's perspective, he seems to value Garrett highly, even showing romantic interest in him and repeatedly desiring to "hang out with [him.]" Unlike other characters in the story, Daryl noticeably treats Garrett with respect and authority, giving into his ego. However, Garrett doesn't seem to feel the same, casually wrecking his property when he doesn't get the items he wanted in the auction. Garrett serves as a mentor to Henry and becomes friends with him, but is shown to not be very dedicated; he initially refuses to pretend to be Henry's uncle at Henry's request, only accepting when he offers money. Garrett is also shown to have very little respect for Henry, such as when he throws him off a cliff to test the elytra wingsuits. Later on, however, Henry becomes aggressive towards Garrett for risking their lives and Natalie's safety just to receive Steve's diamonds, calling him selfish. Despite that, Henry still admires Garrett and secretly believes he'll never be as cool as him, as shown in the enderman's vision. Garrett is shown to hold a great respect and admiration for Steve, whom he considers a "brother." Upon meeting, he is unimpressed by his introduction of "I... am Steve!", considers himself to be the leader and warns Steve not to double-cross him. While trying to escape from piglins via elytra, he trusts Steve enough to let him ride on his back, and is responsible for the idea to form a "man sandwich" to fit through a hole in a border. However, his ego has also been shown to get the better of their friendship, constantly attempting to one-up Steve; he tries to eat Steve's lava-cooked chicken to prove he is stronger than him, does not believe Steve's description about ender pearls, and fails to craft a better sword than Steve's. All of these instances have backfired and left Garrett in humiliation. Quotes Four misfits – Garrett “The Garbage Man” Garrison (Momoa), Henry (Hansen), Natalie (Myers) and Dawn (Brooks) – find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: the bizarre, blocky wonderland that we know and mine extensively love. To get back home, they’ll have to master this world (and protect it from evil things like piglins and zombies, too) while embarking on a magical quest with an unexpected, expert crafter, Steve (Black). Together, their adventure will challenge all five to be bold and to reconnect with the qualities that make each of them uniquely creative…the very skills they need to thrive back in the real world. Gamer of the Year 1989. A maestro at vintage arcades, but a total disaster at everything else in life, a painful reality that’s getting harder to avoid the older he gets. But he’s managing…by living in the past forever. Listen, kid. The point is, there's no "I" in team. But there are two in winning. You wanna see a blade? I'll show you a blade. You'll never be as cool as me, Hank. Just give up. Tell my story in song. Keep it metal. Keep it heavy. Real instruments. This pig is mine. We humbly seek gold. History of appearances Trivia Gallery Videos References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_Classic_level_format] | [TOKENS: 544]
Java Edition Classic level format The Classic level format refers to the order information is saved in level files from Java Edition Classic and pre-Classic. There were three separate formats used during these versions. In all formats, they were compressed with gzip. The first format lasted from rd-132211 to Classic 0.0.12a_03 and only contained the blocks in the world. The second format lasted from Classic 0.0.13a to Classic 0.0.13a_03 and contained a short header followed by the blocks. The third format lasted from Classic 0.0.14a to Classic 0.30 and contained a short header followed by serialized Java objects with lots of different data. Single-player levels had the extension ".dat" or ".mine". Levels used by the Classic servers were named "server_level.dat". The Classic level format can be read by the ClassicExplorer program. For the last format that used Java's Serializable interface, the easiest way to work with it was through the Classic server itself, minecraft-server.jar. Sample code was provided to show how to build an editor on top of minecraft-server.jar. Contents File format Accessing the array of bytes The most interesting part of a level was the block array. Each byte in this array defined a block type at a corresponding location in the world. One generally had two options for accessing the byte array of blocks: The player could deserialize the compressed .dat file directly back into an instance of a "Level" object inside of Java, thus having access to the instance of the object in exactly the same way the Minecraft server does. This would allow the player to set the blocks, dimensions, spawn point and other aspects of the map directly by calling the methods on the instantiated Level object. Manual decompression is not needed before loading, because Java can compress and decompress gzipped files on the fly. To load the datafile back into an instance of the Level class, the player would need the class definition for the Level class. This was included with the minecraft-server.jar file. An example of this could be seen in the Development resources/Example Minecraft Classic Level Editing Class. Others have read and modified the map's data by simply accessing the raw byte array in the datafile file. To do this, the player would decompress it, make changes to the bytes where the byte array is stored, and then compress it again. The 256×256×64 bytes (default dimensions) labeled blocks in each format were where the byte array was stored. The formula 65536 * y + 256 * z + x = Byte # converts Minecraft coordinates to the byte number in the array. Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Badlands_MCL.png] | [TOKENS: 109]
File:Badlands MCL.png Summary License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Main#Screenshots] | [TOKENS: 733]
Tag (Java Edition) Tags (also called registry tags) in data packs allow players to group different game elements together. Tags act as references to groups of registry entries, letting Minecraft treat multiple items, blocks, or entities as a single category. For example, the tag #minecraft:logs represents all log blocks, so commands or recipes using that tag automatically apply to oak logs, birch logs, and any other block included in it. Tags are one of the most powerful data pack features for organizing and modifying game behavior without editing core files. While some tags are only used in certain data pack files, others are used in hardcoded properties of a specifics features, where modifying such tags is the only way to include or exclude a certain property from a given features without mods. Contents Usage Tags are part of the data pack directory structure, highlighted below: Minecraft defines many tags in the vanilla data pack in the minecraft namespace. These tags are often referenced by the code or other vanilla data pack files. Modifying those tags through a data pack therefore has a direct effect. For example, vanilla block tags are used for various block behaviors, vanilla item tags are used for various item behaviors, vanilla advancement files and vanilla recipe files, and vanilla entity type tags are used for various mob behaviors. See § List of tag types section for their usages. The resource location of a tag is also in the format of <namespace>:<path>, where namespace is the name of the folder that the tags folder is in, and path is the JSON file's path under the respective tag folder. For example, JSON file 'data/wiki/tags/block/foo/example.json' defines a block tag with the resource location of wiki:foo/example. To distinguish normal contents from tags, a # is usually required before tag's resource location. Examples This tag could be saved at data/example/tags/block/my_logs.json and used in commands or loot tables as #example:my_logs. This adds cherry_log to the vanilla logs tag without overwriting its contents. Setting replace to true completely overrides any lower-priority tags with the same name, replacing their contents entirely. Optional entries prevent load errors when a referenced object is missing (for example, in a different modded setup). List of tag types This section lists the tag types that are used by the game to affect its behavior in various ways, as well as those that are populated by default, even if the game does not use them to control some behavior. It is possible to define tags for any registry and also functions. The list below show only the ones used by the game. Behavior and priority When multiple data packs define the same tag: Because tags merge across data packs, they are commonly used by mods and servers to extend vanilla behavior without overwriting files. Many vanilla tags, such as #minecraft:planks or #minecraft:mineable/pickaxe, are referenced by block properties and determine what tools or interactions are valid. When tags are merged across data packs, their values are append at the end of the resulting in memory tag, in the order of the data packs load. When reading a tag, Minecraft browes it in the order of wich the values are writen in the file, procecing recursively for each sub-tag enconter. Since the vast majority of tags are used for simple boolean check if this value is or not in the tag, placing a value at the start or the end of a tag don't matter. The order is used, for example: History Issues Issues relating to "Tag" are maintained on the bug tracker. Issues should be reported and viewed there. Related pages See also Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Cactus_Ball?section=3&veaction=edit] | [TOKENS: 114]
Movie:Cactus Ball Details Plant A Minecraft Movie Live Event A Minecraft Movie A cactus ball is a type of cactus that is shaped like a slightly cubical ball and covered in sharp spines, allowing it to cling to anything it touches. It can be used as a projectile. Contents History Cactus balls are projectiles used by Steve as part of a defense system in the Redstone Mountains. While visiting the mines to snag diamonds, Garrett unwittingly sets off Steve's traps, getting impaled by several cactus balls in the process. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select#Gallery] | [TOKENS: 589]
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/?oldid=3430942] | [TOKENS: 450]
Minecraft Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 26.1 Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are three actively maintained editions of Minecraft: Java Edition for Windows, macOS, and Linux; Bedrock Edition for Windows, mobile, and consoles; Minecraft Education for educational settings; and China Edition as a localized release for mainland China. Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Cactus_Ball?section=4&veaction=edit] | [TOKENS: 114]
Movie:Cactus Ball Details Plant A Minecraft Movie Live Event A Minecraft Movie A cactus ball is a type of cactus that is shaped like a slightly cubical ball and covered in sharp spines, allowing it to cling to anything it touches. It can be used as a projectile. Contents History Cactus balls are projectiles used by Steve as part of a defense system in the Redstone Mountains. While visiting the mines to snag diamonds, Garrett unwittingly sets off Steve's traps, getting impaled by several cactus balls in the process. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select#Map] | [TOKENS: 589]
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Unused] | [TOKENS: 2558]
Dungeons:Unused features Since the beginning of Minecraft Dungeons development, there have been a number of features added to the game files that do not appear in-game. Some of these features were removed in an update, a leftover from removed features, only mentioned in trailers, or simply placeholders for new features. The following is a list of unused features in alphabetical order. Contents Arcade exclusive The ender armor, also known as curious armor, is an unused unique variant of the guard's armor that had the unique ability to have a 5% chance to teleport heroes when they took damage. It is unknown whether the teleportation ability is what made it unused, but the teleport function cannot be obtained even if the hero manages to get curious armor using hacks. This armor set, referred to as Ender Armor, can be obtained through a card in Minecraft Dungeons Arcade. A mage is an unimplemented spellcaster illager that was planned for Minecraft Dungeons, but it was scrapped. It has been in the files since the game's release (1.1.1.0), but was removed in the 1.2.0.0 patch. This mob appears in Minecraft Dungeons Arcade, with telekinetic attacks. Enchantments Barrier is an unused enchantment that was planned for the Jungle Awakens DLC, but was later added in the Echoing Void DLC as a built-in enchantment for the sturdy shulker armor.[verify] Bow's Boon is an unused enchantment in Minecraft Dungeons meant for ranged weapons. Any ranged weapon enchanted with Bow's Boon grants the player and their allies a damage boost for every arrow that passes through them, due to it being unused, the tiers are unknown. Dolphin's Grace is an enchantment with an unknown function. Knockback is an enchantment that would behave like knockback in the original game. Every once in a while, enemies get knocked back after a melee attack. It was one of the rarest enchantments in the game before it became unobtainable. Shielding is an enchantment that added damage resistance to the player and their nearby allies. Synergy is an enchantment with an unknown function. Heroes The End Rogue is an unused hero in Minecraft Dungeons that was believed to have been obtainable within the Echoing Void DLC, though ultimately ending up unused. Equipment The blightbearer is an unused unique harvester variant that was planned for either the Jungle Awakens or Creeping Winter patches, but was never implemented into the game. It is unknown what the unique perk of the blightbearer would have been, or what its appearance would have been like. It would have been the first unique artifact added to the game, alongside the totem of resistance. The caller's bane is an unused artifact. It is unknown how it would've functioned. The plentiful quiver is an unused artifact. It would have slowly replenished the user's arrow count up to 20 arrows. The recycler quiver is an unused artifact. It would have granted a random chance of collecting arrows when hit by them. Its function was replaced by the Recycler enchantment. The regeneration rock is an unused artifact. Its function was replaced by the totem of regeneration. The sanctuary grail is an unused artifact. It is unknown how it would've functioned. The soul mage robe is an unused armor that was added to the game files in the 1.14.1.0 update. Only the name of the armor and a description of its unique perk are available currently. The unique perk would have allowed all artifacts to have "two charges" that can be used without any cooldown in-between. Due to the name, it is very likely the armor would have been the second unique variant of the soul robe, however this is not confirmed. The spider crossbow is an unused common crossbow type that was planned to be included in the game. Only the name of the crossbow and its item description are included in the files. The monkey motivator is an unused unique pickaxe variant that was planned for the Jungle Awakens DLC that would have had the appearance of a banana on the end of a stick. It can be obtained with hacks, but causes the game to crash when clicked. The totem of resistance is an unused unique totem of shielding variant that was planned for either the Jungle Awakens or Creeping Winter patches, but was never implemented into the game. It is unknown what the unique perk of the totem of resistance would have been, or what its appearance would have been like. It would have been the first unique artifact added to the game, alongside the blightbearer. The totem of soul protection, known internally as the totem of spirit, is an unused artifact that would have the ability to fully revive all heroes in a square area upon death, similar to the original game's Totem of Undying. It was actually showcased in the Minecraft Dungeons Diaries episode Meet The Team, where it would produce an aqua-colored square area, but hasn't been mentioned since. The artifact's death-cheating function returned to the game in the form of new enchantments called life boost and death barter, released in the Howling Peaks patch. As seen in this video, this artifact was once fully functional, though has since been patched out. Consumables The burning oil vial is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It would have given a status effect that caused fired arrows to be set on fire and pierce mobs. The dried kelp is an unused consumable that was planned for the Hidden Depths DLC. It is unobtainable, but would have dropped during missions like other consumables. The enchantment scroll is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned. The ender pearl is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. Its function was replaced by the ability to teleport to players via the hotbar. The fire scroll is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned. The flint and steel is an unused consumable. It is unknown how it would've functioned. The harming potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown. The icon map is an unused consumable that was planned for the Echoing Void DLC. It is unknown how it would've functioned. The invisibility potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown. The key is an unused consumable. Its function was replaced by the gold key golem and diamond key golem. The necromancer's staff is an unused consumable. It is unknown how it would've functioned, but it is the staff mentioned in the opening and ending cinematics of Desert Temple. The night vision potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The status effect it would've given is unknown. The rabbit's foot is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. The sound effect associated with the rabbit's foot contains a motif of the Swiftness Potion effect, suggesting it would have increased the hero's movement speed. The scroll of heroism is an unused consumable. It is one of three unused scroll consumables, and it is unknown how it would've functioned. The splash harming potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It was likely thrown like the TNT consumable, and the status effect it would've applied is unknown. The splash slowing potion is an unused consumable. It is unobtainable, but would have dropped during missions like other consumables. It was likely thrown like the TNT consumable, and the status effect it would've applied is unknown. Currency Diamond dust is an unused currency that would have been bought and used by the mason to upgrade the power level by one of a piece of gear (to a maximum of level 112). Locations Andesite Hills would have been another forest-themed mission, but was cut in favor of Soggy Swamp. Slimy Sewers would have been a sewer-themed mission. It would have featured the sewer system beneath Highblock Castle, used by the heroes to infiltrate the keep, rather than heroes simply appearing in Highblock Castle after completing Fiery Forge and Desert Temple. There are ten unused sub dungeons. They are the following: Mobs A beta mountaineer variant is a light red variant of the Mountaineer that was planned for the Howling Peaks DLC, but only appeared in the Howling Peaks DLC's beta version. Its outfit is similar to the rampart captain. It was added to the files on the Howling Peaks patch. A jack o' lantern, otherwise known as a jack o' lantern trap, is an unused mob that was added in the beta stage of Minecraft Dungeons and was planned for Minecraft Dungeons. The mason is an unimplemented merchant that would have been able to upgrade the hero's gear to their current power level using diamond dust that could be bought for 1000 emeralds. Its item-upgrading functionality was re-added in the Creeping Winter update with the Blacksmith. The retired adventurer is an unimplemented merchant that would have been able to give quests to the hero similar to the mission map in the camp. It was first added during the Creeping Winter patch along with the other new camp merchants, with it potentially being one of them, but it was never implemented. Its appearance resembles the savanna villagers from regular Minecraft with it having sandals and red and green clothes. It also has a bandanna over its eyes and wears a crown. A web spider is an unimplemented mob in Minecraft Dungeons that was added in the game files in the Dungeons Beta, but was removed in 1.7.3.0. It was likely a variant of the spider. The only proof of its existence are a few textures and models in the game files of versions before its removal. The web spider's texture is a modified version of the cave spider's texture before the Texture Update, its body shifted to be green in color, with pink bands on the legs. Mob exclusive enchantments Heals Allies is an unused powerful armor enchantment that would heal nearby allies by how much damage the hero takes. This enchantment is, however, used on enchanted mobs. Regeneration is an enchantment that would allow the hero to passively regenerate health after ten seconds of not taking any damage. This enchantment can still be applied to enchanted mobs Shielding is an enchantment that would give an aura that gives damage resistance to the hero and any nearby allies. In 1.7.2.0, mobs were given the ability to spawn or be enchanted with Shielding. They removed this from the player's available enchantments because it was likely to overshadow the protection enchantment.[verify] Withering is an enchantment that would give the user the ability to inflict Wither upon hit. The enchantment can generate only on a stone sword and the red snake wielded by wither skeletons and wither skeleton archers, respectively. Textures and Images The icy creeper has an unused face texture with an icy overlay. This may be what the icy creeper originally looked like, as the developers stated it was changed back to green to fit with the regular creeper and to not affect the creeper as an icon.[verify] There is an unused alternative version of the Nether fortress loading screen. This loading screen shows the area with the wildfire statue instead of where the hero starts. This is an early version of the Minecraft Dungeons logo. It is less detailed, and was never used in any promotional material. This is a placeholder for the secret mission icon. It is the locked mission icon with Secret written in purple. A prototype version of the Howling Peaks island can be found next to the other islands. It is less detailed, the stone is darker, the rampart is dark brown, a lot of vegetation is missing, the houses and the Gale Sanctum is simpler and it has DEV written on it in red. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Mob#Related] | [TOKENS: 328]
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Polished_Diorite_JE2_BE2.png] | [TOKENS: 199]
File:Polished Diorite JE2 BE2.png Summary Render of a Polished Diorite block. Minecraft's textures No information available. Please correct this! This file represents the Polished Diorite block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Polished Diorite.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 55 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Mob#Achievements] | [TOKENS: 328]
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Oliver_Brotherhood] | [TOKENS: 666]
Mumbo Jumbo Oliver Brotherhood December 1, 1995 (age 30) 2012–present British English @thatmumbojumbo ThatMumboJumbo Oliver "Oli" Brotherhood, better known by the alias Mumbo Jumbo, is an English YouTuber known for his interest in redstone and participation on the Hermitcraft server. Contents In the Minecraft franchise To promote the release of Minecraft Earth, a series of videos starring Mumbo and Grian were produced. To assist with the production, a special skin pack was given to them; the game lacked the ability to import skins directly. In 2019, to celebrate the culmination of one trillion views on Minecraft content, Mumbo made a cameo appearance in One Trillion Minecraft Views on YouTube and Counting. This video featured him and Grian riding on a moving house, an actual creation of Mumbo's, which he was pleased to see animated. In 2016 he was on a panel at MINECON 2016 which was the first dedicated to the Hermitcraft server. In 2018, he attended a panel at MINECON Earth, that was also about the Hermitcraft server. In the beginning the hermits explained what they like about playing in a multiplayer environment with a diverse set of like minded people. They emphasized a need to patient in their meetings because of all of their cultural differences. They then moved on to talking about the hardware and software side of running a server while Mumbo got called out for the amount of lag he creates. The hermits then transition into talking about fostering their own community servers and Mumbo shares the importance of having a dedicated team who works tirelessly to maintain that community. After that they talk about fostering friendships through multiplayer Minecraft and how community games like Grian’s tag and shopping districts are invaluable to the multiplayer experience. They conclude the panel by explaining the work that goes into setting up a new season of Hermitcraft and pranks on the Hermitcraft server. He was also on similar panel at MINECON Live 2019 about the Hermitcraft Server. In 2025, he made a cameo appearance in A Minecraft Movie alongside several other creators as Auction Attendees at an auction for Steve's belongings. Behind the scenes, he served as a consultant, helping design several potential visual gags in Midport Village and redstone contraptions for the film. Among these, he helped design devices for an early version of the Steve's Lava Chicken! scene, several designs based off Jared Hess suggesting the use of cactus balls, and a “Piglin Trojan horse.” The latter ended up having to be scrapped for a variety of reasons, but got repurposed for one of Mumbo's most popular videos. At one point, he had an altercation with Jason Momoa, the actor who plays the Garbage Man. Prior to the film's release, he issued a video reviewing the trailer. Quotes Useless machines epitomize what I love most in redstone creations. They are decently complicated from a wiring perspective, incredibly satisfying when built well, and totally pointless. This trifecta of attributes is what I look for in my favorite builds (with pointlessness being the most important). Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:RandomRootpage/Tutorial#Auto_grow,_manual_harvest_designs] | [TOKENS: 987]
Tutorial:Best biomes to play There are many biomes in Minecraft. Some are easier and harder to live in depending on the availability of food, wood, and other resources. Some biomes may have variants that can be easier or harder to live in. Contents The Overworld The player first spawns in the Overworld where resources such as wood, food, and stone are plentiful in most biomes. However, some biomes lack certain resources or have terrain that makes it harder to survive in. Below are various types of biomes players can encounter: Forests and birch forests are common biomes, likely to be where you spawn in. As a rather basic biome, living in or near one is recommended for new players. Dark Forests should be considered as a more extreme version of the normal Forest that happens to contain the coveted woodland mansions. Pros: Cons: Plains as well as meadows are common biomes characterized by grassy, flat terrain and plentiful bees. It is recommended to live here for many reasons. The savanna can be seen as a variant of the plains biome that has llamas, armadillos, and more trees at the cost of being hotter. Pros: Cons: Taigas and their old growth taiga variants provide a similar, yet distinct experience from normal forests. If you're looking for a different kind of play, this is the way to go. Pros: Cons: Jungles and their variants from a glance might seem to be one of the best places to live. However, many factors add up for it to be an unpleasant experience to those who try, mostly pertaining to the foliage. Players looking to avoid the main challenges of the jungle should consider opting for the sparse jungle instead. Pros: Cons: On the cold extreme, the snowy plains and other associated biomes like ice spikes might surprise some with their difficulties. Since temperature largely isn't a problem, this biome plays out similar to the plains and taiga. Due to this, many of the downsides are not listed since it's the same as the aforementioned biomes. Pros: Cons: Deserts and badlands are the other temperature extreme, often being barren, flat and seemingly inhospitable. With proper skill and adequate preparation, it can lead to a thriving base for those who can tough out some of the downsides. Pros: Cons: While these biomes aren't considered often, oceans aren't bad places to live, just requiring some extra precautions before settling down. Pros: Cons: Even if they are painful to traverse, mountains have many reasons to live in them. The view is often second to none and various treasures can be found within. Pros: Cons: Swamps and mangrove swamps are incredibly different biomes for survival, but both may be interesting to live in. Pros: Cons: The Mushroom Fields is a different biome to play in, but can be a nice alternative to some other biomes. Pros: Cons: Lush Caves are an unusual choice, but are one of the best options for building a self-reliant underground base and have plenty of resources to make it worthwhile. Pros: Cons: The Nether The Nether is a different dimension that is altogether more hostile and dangerous for survival, with powerful mobs, difficult terrain, and an ever-present danger of lava falls and lava oceans. However, it offers many valuable items not found in the Overworld, as well as a unique and challenging survival experience. Pros as a whole: Cons as a whole: The warped forest is the safest biome in the Nether, as only endermen and passive striders spawn here naturally. It is still possible to find a fortress or bastion remnant, both of which contain dangerous enemies. Pros: Cons: The nether wastes is one of the more barren biomes in the Nether, but is still considered relatively safe due to the open terrain. A wide variety of mobs spawn in this biome, including the ghast, magma cube, piglin, zombified piglin, enderman, and strider. Pros: Cons: The crimson forest is seen as the red counterpart to the warped forest. Piglins and hoglins spawn here in abundance along with the occasional zombified piglin, so this biome is generally regarded as one of the more dangerous biomes in the Nether. Pros: Cons: The soul sand valley is a relatively open biome, but is regarded as dangerous. Due to the high amounts of ghasts and skeletons combined with soul sand slowing down anything that walks into it, this biome can be extremely difficult to survive in. Pros: Cons: Basalt deltas are one of the most challenging biomes in the Nether due to its uneven terrain, frequent lava pools, and high numbers of magma cubes. Survival in one of these biomes is considered quite difficult and dangerous. Pros: Cons: Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select#Icons] | [TOKENS: 589]
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select#Screenshots] | [TOKENS: 589]
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legacy_Console_Edition_Tutorial?action=edit&section=1] | [TOKENS: 225]
Editing Legacy Console Edition Tutorial (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Daily_Trial#Seasonal_trials] | [TOKENS: 1490]
Dungeons:Daily Trial A Daily Trial is a daily challenge in Minecraft Dungeons that alters the game mechanics to create a new environment for heroes to overcome and obtain exclusive equipment. They consist of existing locations with a set of positive and negative modifiers. Daily trials rotate every day at midnight in local time. An active internet connection and, for Nintendo Switch users, a connected Microsoft account is required to fetch new trials every day upon logging into the game. Trials do not refresh until the game is reopened. Accessible from the Mission Selection Map as green icons classified into I, II and III, two daily trials are available on the Mainland map per day and one per owned DLC on the Island Realms and Other Dimensions maps. Daily Trials can be played in both Online and Offline Games, alone or with friends. They randomly appear in all levels except for Squid Coast, Obsidian Pinnacle, ???, The Stronghold, Gauntlet of Gales, and Treetop Tangle. Each hero can complete a Daily Trial once per day per difficulty (default, adventure, or apocalypse), regardless of threat level. Joining another hero that has not completed the trial or returning to camp before finishing the trial allows that trial to be played again. Daily Trials drop and reward upon completion weapons, armor, and artifacts of higher power levels ranges than what would be available in regular gameplay and are weighted to higher rarities. The "early" increase in power can ease the initial difficulty spike when transitioning between default, adventure, and apocalypse difficulties. In "apocalypse plus" threat levels, trials can prove particularity difficult with certain modifier sets combined with the vast abundance of enchanted mobs. A log page of Daily Trials since Sep 8 can be found at Daily Trial/Archive. Contents Modifiers Modifiers are positive or negative effects added to Daily Trials to increase the challenge of missions. 10-50% of melee mobs are replaced with X 10-50% of ranged mobs are replaced with X Players have the X enchantment equipped 10-50% of mobs have the X enchantment 10-50% of melee mobs have the X enchantment 10-50% of ranged mobs have the X enchantment Exclusive equipment and altered drops There are a handful of weapons and armor that drop exclusively to Daily Trials and rarely available purchase from Camp's merchants and even as drops from Ancient Mobs. Trials also permits other Mainland equipment to drop in locations where they would otherwise be unavailable at. Seasonal Trials A Seasonal Trial is a special variant of Daily Trials that are available for a limited time during a seasonal event. These are displayed as purple icons on the Mission Selection Map classified into I, II and III. Seasonal trials have special modifiers unavailable to regular daily trials that are usually themed around the event theme. They drop event-exclusive loot that is based on regular unique gear, but with a special marker in the inventory. Seasonal Trial items do not have any additional attributes compared to their unique counterparts, although they salvage, gift wrap and upgrade for more emeralds. All seasonal event items except for the Corrupted Pumpkin are availible from the Tower, and can therefore be obtained gilded. They usually appear around holidays, such as Halloween and Christmas. Seasonal trials can only appear in the mainland. There have been five events in Minecraft Dungeons so far that have featured seasonal trials, the Spooky Fall event, the Chills and Thrills event, the Anniversary event, the Spookier Fall event (A sequel to Spooky Fall), and the Festival of Frost event (A sequel to Chills and Thrills). A log page for the Seasonal Trial Seasonal Trials is available at Seasonal Trials/Logs. The Halloween themed, Spooky Fall event seasonal trials featured the Night Mode modifier that works similar to the Night mechanic that happens when players die in multiplayer without the phantom. The trials were first available from October 26th, 2020 to November 3rd, 2020. Four exclusive equipment were introduced that can only be obtained through these spooky trials and the Tower. These are still obtainable from the Tower, except for the Corrupted Pumpkin. The winter themed, Chills and Thrills event seasonal trials featured the mobs from the Creeping Winter DLC appearing in Mainland locations as well as the player receiving frost-related enchantments modifiers and mobs possessing the Invisibility modifier. The trials were first available from December 18th, 2020 to December 30th, 2020 though the trials were still available till January 2nd, 2021. Three exclusive equipment were introduced that can only be obtained through these frost filled trials and the Tower, with no exclusive artifact being included. These are still obtainable from the Tower. The birthday themed, First Anniversary Event seasonal trials, available from May 26th, 2021 to June 13th, 2021. The event featured a progress bar visible on the Mission Selection Map that tracks progress on completing 7 Anniversary season trails to obtain the Birthday Cape reward. These are still obtainable from the Tower, except for the Birthday Cape. The Halloween themed, Spookier Fall seasonal trials ran from October 13th to November 2nd. It was the sequel to the Spooky Fall event, and featured Night Mode as well. It featured new Daily Trials and new gear, including a new pet, the zombified baby pig and a new cape, the phantom cape. Like the Anniversary event, a progress bar was visible on the map to track progress towards unlocking the phantom cape and zombified baby pig. These are still obtainable from the Tower, except for the Phantom Cape and the Zombified Baby Pig. The winter themed, Festival of Frost Event seasonal trials, available from February 8th, 2022 to February 22nd, 2022. The event features a return of the Chills and Thrills seasonal trials and rewards. In addition, the event also features a free exclusive Iceologer Cape reward for players who log on during the event. These are still obtainable from the Tower, except for the Iceologer Cape. The birthday themed, Second Anniversary Event seasonal trials, available from May 25th, 2022 to June 15th, 2022. The event features a menu opened from the Mission Selection Map that tracks progress in the event. Completing 6 seasonal trials gives the Gift Wrap reward, and completing the Tower unlocks the baby moobloom. All these items except for the Baby Moobloom and the Gift Wrap reward are obtainable from the Tower. The Halloween themed, Spookiest Fall seasonal trials ran from October 26th, 2022 to November 9th, 2022. It was the sequel to the Spookier Fall and Spooky Fall events, and featured Night Mode as well. It featured new Daily Trials and 6 new pieces of gear as well as a new pet, the Phantom Familiar and a new cape, the Ominous Cape. Like the Anniversary event, a progress bar was visible on the map to track progress towards unlocking the Phantom Familiar by completing the tower and the Ominous Cape by completing 6 daily trials. These are still obtainable from the Tower, except for the Phantom Familiar and the Ominous Cape. Achievements History Trivia Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Mob#Navigation] | [TOKENS: 328]
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_Alpha_level_format] | [TOKENS: 861]
Java Edition Alpha level format Infdev introduced a new data storage challenge while under development: terrain generated in Infdev has the potential to be almost 235 petabytes (240,640 terabytes) in size when stored in memory, due to the sheer size of the map (several times the surface area of the Earth). Therefore, to reduce file size and memory usage, Notch decided to split the terrain into 16×128×16 chunks and store them on disk when not visible. In addition, terrain is only generated when it is within the drawing distance of the player's camera, significantly reducing save size, since most players are only able to search a tiny fraction of the map in a reasonable time frame. Alpha uses this technique, and both Beta and newer versions still use the general concept because of its success. The first version to use this format was Infdev 20100327. In Minecraft Beta 1.3, this format was superseded by the Region file format, where chunks are stored in groups of 32×32 in region files. The save format was used for all versions between Infdev 20100327 and Beta 1.2_02 inclusive, with the important exception of Infdev 20100624, which used the new Zone file format which was immediately scrapped afterwards due to creating massive world files. Contents World folder structure An Alpha level is actually a single folder containing at least one file named level.dat. There is also a session.lock file to make sure only one Minecraft opens the level at once. The level folder may have up to 64 subfolders, each with up to 64 additional subfolders each. These folders contain the chunk files that hold the level's terrain and entities. Each chunk file is identified by its chunk position xPos and zPos. The varying parts of the chunk file's name are obtained by taking the base36 representation of the xPos and zPos. The names of the folders that the chunk file is placed in are found by taking xPos and zPos, modulo 64 (or bitwise ANDing with 63), and converting to base36. Negative coordinates must be interpreted as positive numbers, bitwise, via two's complement. So, -13 is treated as 243 (if its size is a byte). As an example, to find the chunk at position (-13, 44): Each chunk remembers its position independently of the file and folder names. See below to find out how to read a chunk's position from the file data. Dimensions are saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files are stored in an additional sub-folders with their own region and chunk data. Their names start with DIM, followed by the dimension ID. These dimension IDs were used in Alpha: session.lock contains the timestamp of when the world was last touched. The file is eight bytes long, and contains a single 64-bit signed integer in big endian format. The value of this integer is the timestamp, stored as the number of milliseconds elapsed since 1970, in UTC. Unlike typical lock files, session.lock ensures that the LAST program to open a world is that one that owns it. The process goes something like this: The level.dat file is a GZip'd NBT file that stores global level data (time of day, player health, inventory, velocity, and position within the map, etc.). Most importantly, it stores the Random Seed that the terrain generator uses to seamlessly generate more terrain on the fly. This file has this structure: Chunk files, as described above, are GZip'd NBT files. They have this structure: Blocks are laid out in sets of vertical columns, with the rows going east-west through the chunk, and columns going north-south. Blocks in each chunk are accessed via the following method: byte BlockID = Blocks[y + (z * ChunkSizeY(=128) + (x * ChunkSizeY(=128) * ChunkSizeZ(=16) ) ) ]; The coordinate system is as follows: All array indices are ordered YZX - the Y coordinate varies fastest. Note: The height map array is the only exception which has its indexes ordered ZX instead. See also Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Mob?section=1&veaction=edit] | [TOKENS: 328]
Legends:Mob A mob, short for mobile entity, is an AI-driven game entity. There are several mobs exclusively found in Minecraft Legends that are not present in Minecraft, the original game. Contents List of mobs The mobs listed here always behave passively towards the player, and some of them are created to populate the world. The mobs listed here act passively towards the player and are used as a means of fast travel. The mobs listed here are designed to assist the player, from gathering resources and constructing buildings to attacking hostile mobs. Typically, summons are unlocked for use as you progress through the story campaign. The mobs listed here are stronger ancient versions of regular golems, with different abilities and unlocked as the player progresses through the story campaign. The mobs listed here are ancient entities that watch over the Overworld. These mobs assist the player in the campaign by giving hints and teaching the player. The mobs listed here have aggressive behavior towards the player, units, and some passive mobs. They will usually try to attack them at any opportunity. The mobs listed here are hostile mobs that have a boss bar, high stats, multiple attacks, and appear at the climax of the game and play a big role in the plot. The mob listed here is a unused features and did not appear in gameplay. The mobs listed here have been removed and did not appear in gameplay. The mobs listed here only appeared in conceptual artwork and did not appear in gameplay. The mobs listed here only appeared in the live event and did not appear in gameplay. Related The mobs listed here are particles which create an atmosphere in certain biomes. Achievements Navigation Navigation menu
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