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[SOURCE: https://minecraft.wiki/w/Legends:Biome?action=edit§ion=7] | [TOKENS: 215] |
Editing Legends:Biome (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Powered_Rail] | [TOKENS: 703] |
Powered Rail Yes Yes (64) 0.7 0.7 No Yes Yes No No 0 NONE A powered rail is a type of rail that either increases or halts the velocity of minecarts depending on its power state, and can be used to accelerate a minecart from a standstill when placed facing a conductive block. Contents Obtaining The correct tool to break a powered rail is a pickaxe. It will always drop itself when broken, regardless of the tool used. Usage A powered rail can be used as a rail and as a redstone component. To place a powered rail, use a powered rail item while pointing at a surface facing the space the powered rail should occupy. A powered rail can be placed on: A powered rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the powered rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a powered rail to the side of the fence causes the powered rail to be attached to the top of the ground next to the fence instead. When placed, a powered rail configures itself to line up with any adjacent rails (including activator rails, detector rails, and other powered rails), as well as adjacent rails one block up. If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, a powered rail lines up in the east-west direction. If there are no adjacent rails, a powered rail lines up in the north-south direction (but if a rail is later placed to the east or west, the powered rail re-orients itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would line up with is one block up, a powered rail slants upward toward it (with multiple options to slant upward to, a powered rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails. Unlike their unpowered counterparts, and like detector and activator rails, powered rails are always straight. It cannot be placed suspended in midair, even with commands, which is intentional. Powered rails (and other rails) can be used as "roads" for minecarts. A minecart that enters a powered rail's space from either end of the powered rail continues to move in the direction the powered rail is facing, but its speed may change depending on whether the powered rail is active or not (see below). A minecart that enters a powered rail's space from the side turns east or south (depending on the powered rail's orientation), or in the downward direction for a slanted powered rail. Powered rails can be used to affect the speed of minecarts that travel over them. Like other types of rails, spiders, cave spiders, and wardens are the only land mobs that can walk onto powered rails. A powered rail can be pushed by a piston, and can be pulled by a sticky piston. However, it breaks and drops as an item when it is unsupported due to being moved. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Powered Rail" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Regal_Tiger] | [TOKENS: 343] |
Legends:Regal Tiger Details Mount badger:animal_tiger A regal tiger is a ridable mount that can be found within the various regions of Minecraft Legends. Contents Spawning In the Campaign regal tigers spawn in their home in badlands and dry savannas. After the hero mounts a regal tiger in its home, it can now also spawn in villages. In Versus Mode regal tigers can spawn naturally in badlands and dry savannas regardless of if they have been unlocked. Behavior Regal tigers idle and wander aimlessly around their home. They try to avoid moving through hazards and will run away from piglins. Usage When ridden by the hero, full movement control is given to the player. Regal tigers are the fastest mount, although they have poor jump height. Skins As a mount, regal tigers have various skins that can be equipped to change its appearance. They can be either purchased from the marketplace or obtained as free rewards by completing lost legends. The following is a list of regal tiger skins: Quotes Regal Tiger Overworld Mounting a regal tiger "Stylish without even trying, regal tigers are the fastest mount in the Overworld. The only felines you can ride safely." REGAL TIGER – This purple tiger is perfect for chasing down piglins. It is the fastest of the mounts and can cover ground in no time, but can't jump as well as the others. Sounds Achievements History Trivia Issues Issues for Minecraft Legends relating to "Regal Tiger" are no longer maintained on the bug tracker since January 10, 2024. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Prismarine_JE2_BE2.gif] | [TOKENS: 129] |
File:Prismarine JE2 BE2.gif Summary Animated render of a Prismarine block. Static render: File:Prismarine.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 29 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select?section=7&veaction=edit] | [TOKENS: 589] |
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Froglight] | [TOKENS: 319] |
Froglight Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Common Yes Yes (64) Any tool 0.3 0.3 Yes (15) No No No Pearlescent: 20 COLOR_PINK Verdant: 61 GLOW_LICHEN Ochre: 2 SAND A froglight is a light-emitting block that is obtained when a frog eats a tiny magma cube. It comes in three variants based on the variant of frog that eats the magma cube. Contents Obtaining Froglights drop as an item when broken with any tool or by hand. Breaking speed is always the same; no specific tool can break a froglight faster. A tiny magma cube drops a froglight when it is eaten by a frog. There are three colors of froglight that drop depending on what type of frog eats the magma cube: Usage Froglights have a smooth texture and can be used as light sources. They emit light level 15, the highest level possible for a light-emitting block. Froglights also melt snow layers within 3 blocks and ice within 4 blocks (taxicab distance). Froglights can be placed in three different orientations, similar to logs, deepslate, and basalt. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Froglight" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Stun_Tower_Core] | [TOKENS: 286] |
Legends:Stun Tower Core Building stun towers A stun tower core is a resource used to build stun towers that can be collected from existing stun towers. Contents Obtaining In the Campaign, one stun tower core is obtained by collecting naturally generated stun towers or destroying player-built stun towers. Collecting stun towers requires 100 gold and 25 coal to be spent, and for the collect power towers improvement to have been built at an improvement hub. A player-built stun tower can be destroyed by interacting with it. In both interactions, a gather allay is required. If a stun tower is destroyed by something other than a gather allay, such as a piglin, a stun tower core is not obtained. In Versus Mode, stun tower cores are unobtainable. Usage Stun tower cores are used to create stun towers in the Campaign. Quotes Stun Tower Core Resources Collecting a stun tower core "Created by the hosts, this core contains the essence of the Stun Tower, enabling its unique properties. Upon collecting a tower found in the world or deconstructing one you've placed, you will receive its core. The more you collected, the more you can build. If a tower is destroyed, the core will be lost." History Issues Issues for Minecraft Legends relating to "Stun Tower Core" are no longer maintained on the bug tracker since January 10, 2024. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/User:Nixinova] | [TOKENS: 1071] |
User:Nixinova New Zealander NZDT (UTC+13:00)currently 3:22 am, Feb 22 Male (he/him) Nixinova Nixinova.com Java (Windows 11) Bedrock (Windows 11, Pixel 7, PS4) Console (PS4) Dungeons (Windows) JE: 1.4.2 (12 Nov 2012) (13y 101d) BE: 0.5.0 (9 Dec 2012) (13y 74d) PS4: 1.12 (26 Dec 2014) (11y 57d) MCE: 0.5.0 (18 Oct 2019) (6y 126d) MCD: 1.1.1 (26 May 2020) (5y 271d) 16 Nov 2013 (12y 97d) 8 May 2019 (6y 289d) Singleplayer: 26.1 Snapshot 9 or 1.21.11 Multiplayer: 1.8.9 #3 (#7 globally) Nixinova T ⁄ C Hi, I'm Nixinova, an administrator, bureaucrat, and active editor on this wiki. Contents Minecraft I started playing the Minecraft (Java Edition) online demo in November 2012, not long after 1.4.2 came out. I bought a full Minecraft account on 8 February 2013, during 1.4.7. When I play Minecraft, I nearly always play on Java Edition; in particular, I typically either play vanilla Survival (in 1.21.11), play minigames on Hypixel (in modded 1.8.9), or experiment in the latest snapshot (26.1 Snapshot 9). I started playing Pocket Edition on my iPad 2 in December 2012, during v0.5.0 alpha, and played Pocket Edition a lot over the next few years. After not playing this edition for a while, I got back into it for a bit starting from Bedrock Edition beta 1.8.0.8 in October 2018, but only to try out new features whenever Bedrock got them before Java did. I received a PS4 in December 2014, alongside Minecraft: PlayStation 4 Edition, where I would play the Tutorial worlds as well as playing a lot of LCE minigames. I upgraded my PS4 Edition to Bedrock Edition on 16 December 2019. I first played Minecraft Earth in October 2019 during 0.5.0 after signing up for the beta in May. I played it only occasionally, and my device (Nexus 5X) was later classified as unsupported so I could no longer play. I purchased Minecraft Dungeons on release day, 26 May 2020, though have not played it since release. I make updates on the new content added in snapshots in the form of short form content, posted onto YouTube, Instagram, and TikTok. When I play multiplayer (in 1.8.9), I use various client-side HUD and optimisation mods to enhance my playing experience. The main two mods I use are: I also have a couple of mods to improve my multiplayer experience, specifically on Hypixel. Minecraft's default textures are a bit too low-quality for my taste, so I use a custom mash-up resource pack with mostly 32× resolution textures, based on Faithful with a collection of other textures, for both 1.8.9 and 1.21.x. My Mash-On Pack is currently on version 4.0, and is an extension (add-on) pack to Faithful. Versions 3.x and below are standalone resource packs. Minecraft Wiki On the Minecraft Wiki, I usually update and further document Java Edition versions and snapshots as well as browsing Special:RecentChanges and patrolling edits. As an administrator, I update protected templates and perform maintenance, particularly admin tasks. I have made 44,647 edits to over 15,000 pages on this wiki. I used to contribute to the wiki under the name HeroBrineNZK (an account I created in November 2013), where I made around 100 edits over the next two years. I created my current account in March 2016, but did not begin to edit actively until the end of that year. I became an administrator on this wiki on 8 May 2019 after a community portal discussion, and a bureaucrat on 24 September 2020 likewise. I have a bot account called NovaBot which I use to make repetitive edits such as updating links and removing deprecated template parameters. In March 2023 I retired my administrator and bureaucrat roles as I was inactive over the previous year (caused by me becoming effectively unable to edit due to Fandom's broken mobile UI), however I regained my permissions in September 2023 upon the move to the new Minecraft Wiki when it moved out from Fandom. A collection of changes that I wish to make to the wiki in the near future. Bug tracker Last checked: 1.21.10 History Trivia Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Earth:Light_Blue_Concrete_Powder] | [TOKENS: 91] |
Earth:Concrete Powder Common ? ? ? ? ? ? ? ? Concrete powder was a set of gravity-affected blocks found in Minecraft Earth. It was available in all 16 dye colors. Contents Obtaining All variants of concrete powder could be crafted using 4 gravel, a matching dye, and 8 sand for 8 blocks of that matching concrete powder. Usage Concrete powder could be used along with water to make concrete. Behavior Sounds History Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Giant#History] | [TOKENS: 392] |
Giant 100HP × 50 Hostile (no AI) Monster Easy: 26HP × 13Normal: 50HP × 25Hard: 75HP × 37.5 Height: 12 blocksWidth: 3.6 blocks By commands Giants are unused over-sized hostile mobs in Java and Legacy Console editions that resemble zombies. Contents Drops A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any. Spawning No biome includes giants on their spawn lists, so they can never spawn naturally. Giants also have no spawn egg. Giants can be spawned using commands such as /summon minecraft:giant. Behavior Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs. Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other hostile mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die. Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction. Giants can move if ridden by another mob using NBT tags. Sounds Data values Giants have entity data associated with them that contain various properties. Advancements Advancements that apply to all mobs: History Issues Giants are an unsupported mob and as such issues relating to them may not be fixed. Trivia Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Prismarine_Brick_Stairs_(N)_JE2_BE2.png] | [TOKENS: 92] |
File:Prismarine Brick Stairs (N) JE2 BE2.png Summary Render of Prismarine Brick Stairs. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 50 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select?action=edit§ion=9] | [TOKENS: 226] |
Editing Dungeons:Mission Select (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 3 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Lisha-leston-legends-home-bird.jpg] | [TOKENS: 82] |
File:Lisha-leston-legends-home-bird.jpg Summary Source: https://www.artstation.com/artwork/39GP4g Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Movie:Hammer] | [TOKENS: 163] |
Movie:Hammer Details Varied A Minecraft Movie A hammer is a tool designed to deliver impact force to an object or a creature. It is also used in crafting, where after placing the ingredients, a hammer strike on the table causes the items to merge into a final product. Contents Appearance Hammers resemble those used by blacksmiths, and are made of iron and consist of a short handle, and a flat head. The hammers used by piglins resemble medieval war hammers, with a longer handle, and a bigger head. Properties Hammers are primarily used for crafting items on a crafting table, where they are struck against placed ingredients to create a final product. Besides being used for crafting, some hammers can also be used in combat, dealing blunt force damage. Trivia Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Prismarine_Brick_Stairs] | [TOKENS: 163] |
Prismarine Brick Stairs Yes Yes (64) 6 1.5 No Partial (blocks light)[JE only]Yes[BE only] Yes No No Prismarine brick stairs are a decorative stairs variant of prismarine bricks that does not generate naturally and is used for building. Contents Obtaining Prismarine brick stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Prismarine brick stairs can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Prismarine Brick Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dungeons:Mission_Select?section=9&veaction=edit] | [TOKENS: 589] |
Dungeons:Mission Select MISSION SELECT – This helpful map shows you which missions you have completed, or are yet to attempt. Click on a mission to see the level of difficulty, drops you may receive and the Artifacts you could be rewarded with. The mission select is a table used to access an interactable map found within Camp in Minecraft Dungeons. It is used to select and enter missions and secret missions, and can also be used as an alternate way of accessing Ancient Hunt and the Tower. Contents Accessibility The mission select map is found in the north-west part of Camp, located next to the Village Merchant, Blacksmith, and Gift Wrapper. It can also be accessed by pressing the "map" button (Default M/D-pad Down) while inside Camp. The map plays an unfolding animation when hovering the cursor over it, revealing a pixelated version of the mainland map. The mission select map becomes accessible upon completion of Squid Coast. Usage The mission select map is an interface used to travel to different locations. It shows which missions, secret missions, and daily trials have been completed, as well as which ones have not been attempted. Heroes can view and customize the level of difficulty, as well as see weapon drops and artifacts that may be obtained from a particular location. It has three different sections, the first being the mainland section, which is the area where the base game story of the Arch-Illager's downfall takes place. The second section is the island realms section, which is the area in which the first three DLC packs, as well as the fifth, take place. This area contains four islands: Jungle Awakens, Creeping Winter, Howling Peaks, and Hidden Depths. The third and final section is the other dimensions section, which is the area in which the fourth and the sixth DLC packs take place. The other dimensions section also features an alternate way of accessing Ancient Hunt. The mainland section has a total of 17 accessible missions and secret missions, the island realms section has a total of thirteen, and the other dimensions section has a total of eight. All locations found in the mainland section can be accessed by any player’s hero without the need of any DLC, except for The Stronghold. All locations found within the island realms section require a form of DLC to be installed to be accessed, except for Treetop Tangle and Gauntlet of Gales. Aside from Ancient Hunt, all locations found within the other dimensions section require a form of DLC to be installed to be accessed. Random mission The term random mission, or just random, refers to the option that appears on the mission select map upon completion of Obsidian Pinnacle on default difficulty. This option sends the hero to a random mission already available on the mission select map. Completing the mission grants the hero a +25% boost in adventure points compared to if the hero were to complete it normally. Sounds Data values History Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Resource?section=8&veaction=edit] | [TOKENS: 324] |
Legends:Resource RESOURCES – Even the most talented sword swinger will need a helping hand to overpower and outsmart the piglins. Gathering the right resources and learning how to build structures will help you craft a stronger defence of the Overworld. A resource is a material used to build structures and spawn units in Minecraft Legends. Contents Obtaining All resources, excluding piglin keys are obtained by using a gather allay near a deposit of resources. The gather allay will collect the resource over a period of time. Piglin keys are obtained when defeating piglins. The more powerful the piglin, the higher the chance of obtaining a key is, with bosses dropping keys 100% of the time. Gold is only accessible when playing the Campaign. All resources have a limited capacity. The capacity of lapis, gold, stone, prismarine, and wood can be increased by building allay storage improvements. The capacity of coal, diamond, iron, and redstone can be increased by building their respective gather improvements (for example, the capacity of diamond is increased by building a gather diamond improvement). The capacity of the power tower cores and piglin keys cannot be increased. Usage When placing a structure or spawning a unit from a spawner, a set amount of resources is used up. The amount of and which resources are used depends on the specific structure or unit; however, lapis is always used when spawning units. List of resources Achievements History Issues Issues for Minecraft Legends relating to "Resource" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Tutorial:Tree_farming?action=edit§ion=4] | [TOKENS: 225] |
Editing Tutorial:Tree farming (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Tutorial:Tree_farming?section=4&veaction=edit] | [TOKENS: 4608] |
Tutorial:Tree farming Tree farming is the process of planting a large number of saplings and waiting for them to grow into trees. These trees are then harvested for logs and more saplings, which can be used to grow another generation of trees. This can be repeated indefinitely, yielding a regular supply of logs without the hassle of covering large areas of terrain, therefore making wood a renewable resource. A secondary benefit of tree farming is that it allows conservation of the surrounding environment. The use of bone meal can speed up the process, or players can just plant the saplings and go do something else while they grow. For detailed information on the mechanics of tree growth and structure, see the article on trees. Contents Uses Tree harvesting is an essential first step for any player in Survival mode. The wooden blocks can be harvested for wood, without requiring tools, although an axe quickens harvesting. Each wood can be crafted into planks and sticks, which are used to craft tools, like a wooden pickaxe and similar wood-derived materials. Wood can also be smelted into charcoal, a functional, easily renewable substitute to coal. When leaves are harvested, or decay naturally, they have a chance to drop a sapling of their own species, which can be planted to grow a new tree. Decaying oak and dark oak tree leaves also have a 1/200 chance of dropping an apple. Destroying leaves does not require a tool; a sword is negligibly faster than bare hands but wears out the sword. Using a hoe increases the speed of breaking leaves, with an iron hoe able to mine them instantly. Using shears harvests usable leaf blocks for the player to pick up and later place elsewhere. Use of fire also destroys leaves quickly, but when used on a tree, fire also destroys much of the wood. Also, any leaf block unconnected or too far from a block of wood decays naturally over time. Wood is also one of the most used building blocks in the game, used as pillars, flooring or simply as the main building material for base building. Aside being used as a building material, wood is also essential in crafting. Chests, hoppers, tools, fences, torches, etc. have wood as one of its materials and are thus really important. Which type of tree is best? Because all eight types have different advantages and disadvantages, the best tree to choose can vary with the situation: Different kinds of trees have different wood textures. If building wooden structures, you may choose a specific type of wood for its texture. Because the efficiency difference among tree types is only slight, appearance often has priority. If building or decorating with multiple wood types, having a tree farm for each is also useful. Azalea Trees Farming various types of trees What players need: First dig 1 block down. Count 4 blocks to the left and dig 1 block down. 4 blocks left again, dig one down. Repeat one more time. Then plant a sapling in every hole: Wait a day (or use bone meal), then harvest the trees and get the saplings. Place the chest nearby to store the saplings (and axe, if players have one) in there. Then, you can extend the grid if you like, as long as all the saplings are the same type. (Mixing types can work, but the timing and space requirements get a bit messier.) You can add a torch in the middle to make the saplings able to grow at night and also ward off some mobs. Spruce and jungle trees can be planted and grown just like any other tree. But unless you only need a small amount of wood quickly, this is not useful. Not only are regular jungle trees slightly too large to harvest easily, they rarely drop saplings, and may not even replace the one used to grow them. However, four saplings can be grown into the respective "giant spruce" and "jungle giant" forms, by planting them in a 2×2 formation: Aside from the saplings, make sure there are no blocks less than 2 blocks away from the saplings (even torches and grass), at any height up to the future height of the tree trunk (up to 32 blocks). A huge tree needs a 2×2 thick trunk to grow. These trees average ~96 wood (1½ stacks), and some can exceed 2 stacks. Bone meal can be used on any one of the saplings to make the tree grow more quickly. (Dark Oak must be planted similarly, but they don't grow tall enough to require the special harvesting techniques.) Harvesting wood is a bit harder, since the trees are extremely tall. You can do it with a top-down technique or with a spiral-up technique. If you want to be able to pause your work or are just afraid of heights, you can put a block of water around the dirt blocks where tree saplings sit on. If you are working with spruce trees, increase the depth to two blocks in case leaves grow over them. Since the player can only harvest 7 blocks above the ground without climbing on something, the most efficient tree farm design limits the height of trees to 9 blocks. This allows 7 blocks of logs as a "trunk" and 2 block of leaves above that. This is accomplished by adding a ceiling at 10th block above the ground, leaving a space 9 blocks high in which trees can grow. This allows all of the wood from the trees to be harvested quickly and with minimal effort. The other option is to grab what you can from the ground and use a flint and steel to burn what you can't reach. It should be noted that leaving 9 blocks of space for trees to grow does not guarantee that all trees grow to this height. Trees grow with trunks 4-7 blocks in height, but not higher. Some may also grow branches despite the height limitation. This height issue can also be avoided by planting a sapling on the bottom of a 2-block-deep hole. This ensures that the top layer of the tree remains reachable, and has the added benefit of preventing mobs from hiding in the shadow of the tree and surviving daylight. It also prevents growth of the smallest size, whose leaves would be blocked by the hole. Note that oaks can grow through certain blocks: Small oaks can replace many blocks (fences, glass (but not glass panes), paintings, stairs, pistons, torches, buttons, ladders and doors), while the branch wood of large oaks can grow through even solid blocks (including bedrock). Because trees grow underground with a nearby light source, and also grow when in direct or diagonal contact with other trees, quite compact arrangements can be used for efficient use of space. Underground saplings rely on torch light to grow. Various patterns of saplings and torches can be used to achieve varying degrees of space efficiency. Since saplings only require light level 9 to grow, a single torch starting at light level 14 can sufficiently light 60 saplings. However, this torch-efficient model comes at the cost of stability. Trees can grow and block the torch light to other saplings. Underground tree farms should stay clear of magma blocks because a bug relating to the south-east rule may let magma affect any leaf/wood blocks occupying the same corner.[verify] It is also possible to grow trees to maximize wood for the territory. However, because the canopies overlap, you harvest fewer saplings. Oak, birch, jungle, and acacia trees ignore logs of their own kind when calculating when to grow. However, spruce trees still require two blocks between other trees. The most space-efficient way to prevent grown trees from blocking light to other saplings is to have every sapling directly next to a torch (not diagonal). This strategy yields a basic space efficiency of 80% since the pattern is made up of units of 1 torch + 4 saplings. The plus-sign shaped units can be arranged to completely fill an area. It is recommended that the perimeter walkway and all blocks with a torch underneath be a different material, such as cobblestone. This allows for quick visual identification during re-planting, of which blocks get saplings and which get torches that may have been inadvertently knocked out during harvest. It is recommended to do the same for torches on the wall, as these may get knocked off by growing trees. If you dig down two blocks instead, and place the torches under glass blocks, the trees still receive the proper light level, and you are far less likely to inadvertently break your light structure during harvesting or replanting. A 11 by 7 farm, utilizing 61 Saplings and 22 torches, with a perimeter walkway. This design takes account for the fact that all saplings adjacent to the walkway are supplied by light from the torches on the walkway. Thus the farm yields an efficiency of 84%. Note when the tree farm is cut down, the amount of returned saplings per tree is much lower than cutting trees in a forest, as the canopy is shared by many trees. Using an iron Hoe with Fortune III to break the leaves often drops enough saplings to replant the farm. Unlike oak trees, spruce and birch trees never grow to a branched tree. This makes them easier to harvest, but to farm Birch and Spruce trees efficiently, more space is required. Birches can be planted next to other birches with 2 blocks of space between them since the birch leaves can overlap with other birch leaves. This same spacing holds true for spruces. However, when planting the different types of trees together, birch and spruce trees need 4 blocks of space in between the saplings (the tree does not grow if leaves of a different tree are obstructing its path). Both birch and spruce trees require 9 blocks of vertical space above the sapling to grow regularly (10 is more efficient for growth). Both spruce and birch grow with less space, but not as regularly. Like other saplings, they must receive light level 8 or better to grow. Acacia trees require six blocks of space from the sapling to the ceiling, if there is any, and at least two empty blocks to each wall. So the minimum space that an acacia tree requires to grow is an empty rectangular cuboid over the sapling of 6(height) × 5(wide) × 5(long) blocks. Using the same spacing as a birch farm, one can grow individual jungle tree saplings as small jungle trees. Without fortune enchantments, a single tree would not produce enough saplings to replace itself. A 3×3 grid of trees growing usually produces enough saplings to replace itself in the long term, and occasionally produces 1-2 excess saplings. After 6-7 real life hours of hovering over the farm, cutting down, and replacing trees as they grow, a profit of about 10-20 saplings can be accumulated this way. A starting supply of 9 planted saplings and 18 back stock for the eventual stretch of losses is necessary to keep the initial tree grid planted at all times. After enough iterations, the ultimate result is a profit in jungle saplings. Huge fungi require Bone Meal, Nylium and Nether fungi to farm. You can make a platform of nylium, apply bonemeal until it generates fungi, then quickly grow the fungi and break the bottom stem to prevent the nylium from decaying. Cut down the fungus, and break the vegetation and nether wart blocks that generate and compost them, along with all the non-fungus vegetation that generates with using the bone meal on the nylium. With luck, you can get enough bone meal to do it all over again. You can always farm some other vegetation to produce enough bone meal to make sure you do not run out. Collecting huge fungi blocks in their own biomes is a great way to collect a sufficient amount of wood and decorative blocks early game. The fastest way to use this method is to make an efficiency 5 netherite axe and hoe, then travel to the nether and fly around using an elytra until you come across a warped or crimson forest. If it's a crimson forest, be sure to bring warped fungus to repel hoglins (must be planted, with an area of effect of 15 blocks). After planting a fungus, build a 3×3 platform of gold blocks with a beacon on top for the haste 1 effect. Fly up from the beacon base and destroy the netherrack obstructing the beacon beam. The haste 1 effect reduces the mining time per stem block by 2gt. This also helps when mining wart blocks and shroomlights, as when combined with an efficiency 3 netherite or diamond hoe, you can mine each block in 1gt. Setting up and removing a 1 layer beacon in the nether takes on average 600gt, so this beacon method is effective only if you are mining more than 300 stem blocks, or if it is necessary for instant mining more than 38 blocks. Once the beacon is set up, you can begin harvesting trees. Huge Fungi normally generate together in clumps, so it's best to climb to the top using twisting vines, and then mine from the top down. Be sure to use a hoe to mine the leaf blocks (wart blocks and shroomlights), and your axe to harvest the stems. To marginally increase speed, carry with you a few shulker boxes of unbreaking 3, efficiency 5, gold axes to reduce the mining speed by 1gt per stem block. Place 2 nylium in a 3×3 grid pattern with 6 blocks in between each one. Then construct a water stream platform beneath it. Have the water stream funnel the items into a chest storage, connected by a hopper. To use the manual farm, place down a fungus on each nylium block, then grow the fungi using bone meal. Now climb to the top using ladders, a bubble column, scaffolding or vines, and mine out the huge fungi from the top down. After harvesting the huge fungi, collect any items that didn't drop into the water stream below. Semi-automatic harvesting is when everything in a farm is self-sufficient except for the input. In the case of semi-automatic huge fungi farms, this would be the placement of fungi plants and often, but not always, supplying it with bone meal. The positives of a semi-automatic design, is that they're fast, inexpensive to construct, lag friendly on small scales, and produces every block from the tree (wart blocks, shroomlights and weeping vines included). This is a nether tree farm designed by ncolyer dubbed as "The Menace". The design is fairly complex but to simplify, it uses TNT dupers to destroy the logs and pistons to destroy the wart blocks. A modified design includes a system to convert byproducts such as vines, wart blocks and shroomlights to bonemeal to fully AFK the farm without the worry of running out of bonemeal. In all, it produces 80,000 logs per hour. Mangrove trees are really tall, and require a horizontal footprint of 13 by 13 blocks to grow fully. They are difficult to harvest from the ground up, because their log usually starts a few blocks above the ground, and the logs branch in all sorts of different directions, which is hard to trace when digging through the leaves. Therefore, the best way to mine these trees manually is a top-down approach. However, these trees are usually tall and difficult to get on top of. Despite this difficulty, mangrove trees possess a unique trait that stands out among other trees: they can be planted underwater. To farm these trees underwater, find a flat lakebed or ocean floor that is at least 10 blocks deep, place the mangrove propagule in the middle, and use bone meal on it. After the tree grows, you can easily swim to the top and start harvesting it downward. Because you stay underwater for long periods of time, a helmet with Aqua Affinity or a conduit might be helpful. Because mangrove leaves do not drop saplings, There is no point to wait for all of them to decay before you plant the next tree, so you can simply mine out all the logs and mangrove roots, and then start planting the next tree. Because mangrove propagules can be easily obtained by using bone meal on mangrove leaves, you can simply harvest a bunch of propagules, then start planting new trees without worrying about propagule collection at all. You can much more easily collect all the logs if you farm multiple trees in a special shape. In EthosLab's LP episode 51, Etho has a tree farm with 24 trees growing side by side in a 7×7 square. The tree/dirt part looks like: The farm should be put above a flowing source of water to auto-collect the drops. In Etho's version, the farm is put in the middle of a 13×13 square, and on each corner of the square is a water block. This takes all drops from the leaves to the center point of the setup, where you can place a hopper. After setting up the farm, just put a sapling (oak, birch, or spruce) on every dirt block. If you want to plant 25 trees, you can put a dirt block in the dead center. Automatic tree farms Although somewhat complex to build (as opposed to planting saplings and just waiting or applying bone meal and then manually chopping them down), these automatic tree farms allow you to harvest wood at a much faster rate by automating the gathering and block breaking portions of tree farming. Focusing only on the growth portion of the farm, these designs allow you to quickly grow hundreds of trees by pressing down a mouse button and then ignoring it. A dispenser with bone meal automatically forces the tree to grow, and a column of pistons pushs the trunk into a collection area where it is stacked in a large block for you to later harvest. The more complex designs also include leaf breaking, meaning that you end up with a net positive on the saplings and in the case of oak trees get apples without having to do much of anything. After a few minutes you then go over to the storage area and mine out all the wood blocks in much the same way as you would cave-mine; meaning that you do not have to waste time by moving from one tree to the other. Smallest auto tree farm design (no sapling collection, oak only) Auto tree farm design (breaks all leaves, for oak trees only) Auto tree farm design (breaks all leaves, can use any tree type except spruce and dark oak) 1.14 TNT farms As of update 1.14, it's possible to make a TNT based tree farm, or TNTree, with 100% drop rate for saplings, apples, sticks and logs. Several mobs in the game can break blocks, and most of them have been used for wood farming. An overly complex design featuring creepers was made, but the insane size of it makes constructing it anywhere exceptionally difficult. A different design that uses ghasts is also available and much simpler to make, however when ghasts break blocks they destroy (without dropping) most of them, making tree farming with the ghast extremely inefficient. The wither makes it possible to auto-break blocks by using the wither's ability to break any blocks within a 3×3×4 area (4×6×4 on bedrock edition) of it one second after it has been damaged. The wither can be trapped in bedrock in any of the dimensions. Because of the larger breaking area on Bedrock Edition, you can grow oak, birch, jungle, acacia, spruce, and even dark oak (by using boats to shift the breaking area) inside the breaking area of the wither. A newer method of caging in the wither has also been found that enables a tree farm to be build anywhere while at the same time using the wither to break the wood blocks. Although potentially more dangerous than encasing the Wither in bedrock (as in the above design), this cage has been found to be completely reliable as long as it is built correctly. It works by distracting each head with mobs without them being able to damage those mobs. These tree farms work with all tree types except for dark oak. The only reason it does not work with dark oak is because they have a 2×2 block trunk. The section below covers those. These are nearly non-existent because dark oak trees grow with a 2×2 trunk and have extremely specific growth restrictions. The most well-known design of a dark oak tree farm is by ShaydeeJay, which produces 21000-36000 logs per hour. Fungi can be generated from using bone meal on nylium. The bone meal can be generated by composting the Wart Blocks from a grown Huge Fungus. Combine this with a flying machine and a TNT duplicator for breaking the blocks and add some sorting mechanisms, a self-sustaining farm is made. Since nylium decays when an opaque block (like tree stem) is above it, it is recommended that players stay away from the farm so that random ticks don't land on the nylium blocks. A smaller-scale version for logs only (without the TNT and composting) is shown to the right. Apart from being placed on it's respective nylium block, fungi have no growth restrictions thus removing the need for double piston-extender walls. This allows for rapid cycle speeds, and fast rates for minimal build effort. Wart Blocks and Shroomlights can be composted to provide a semi-self-sustaining functionality. Simple huge fungus farm for starter worlds More advanced huge fungus farm for increased drops and efficiency 1.13+ stripped log farms Players can also create farms that automatically place saplings and break logs by either using an auto clicker or holding f3+t in some versions. In 1.13, logs were changed to become stripped logs when right clicked by a player holding an axe of any kind. These types of farms don't give you the raw logs you need for building, but can give you sufficent wood for crafting mass items. Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Lisha-leston-legends-home-frog.jpg] | [TOKENS: 82] |
File:Lisha-leston-legends-home-frog.jpg Summary Source: https://www.artstation.com/artwork/39GP4g Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Movie:Hoe] | [TOKENS: 94] |
Movie:Hoe Details Tool Varies Uproar in Midport Village A Minecraft Movie A hoe is a tool used for farming, adopted by Natalie as her signature weapon. Contents Appearance Hoes consist of a broad blade made out of various materials for farming crops, and a long, wooden handle. Properties Hoes are used for farming crops and clearing soil. While not a weapon, hoes can be used for battle against opponents. History History and appearances Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/?diff=3438855&oldid=3381918] | [TOKENS: 441] |
Minecraft Wiki: Difference between revisions Latest revision as of 02:00, 16 February 2026 Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are several actively maintained editions of Minecraft: Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Legends:Creeper] | [TOKENS: 313] |
Legends:Creeper Details Player unit Special 55 creeper Spawning Creeper Spawner Campaign:2 Coal2 Lapis1 Flames of CreationVersus Mode:12 Coal10 Lapis1 Flames of Creation Creeper Homestead A creeper is an ally unit in Minecraft Legends. Contents Spawning Creepers spawn outside the Night Beacon base, then randomly across the Overworld and at the creeper homestead inside cages. Each creeper can be spawned at their respective spawner using 2 coal, 2 lapis, and, 1 Flame of Creation provided the creeper homestead is free. If the homestead got invaded, creeper spawners can no longer be built. Creepers can be spawned at their respective spawner using 12 coal, 10 lapis, and 1 Flame of Creation. Behavior Creepers explode at enemies and enemy structures as a means of attack. Creepers can be dealt more or less damage depending on the type of damage inflicted. Quotes Creeper Overworld Campaign: Freeing the creeper homestead for the first timeVersus Mode: Building Improvement Gather Coal "Native to the badlands, the creepers deal devastating explosive damage to piglin structures. When was the last time to hear sSssSssssSssssss? It's a welcome yet peculiar feeling." Sounds Achievements History Issues Issues for Minecraft Legends relating to "Creeper" are no longer maintained on the bug tracker since January 10, 2024. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Lisha-leston-legends-home-brick.jpg] | [TOKENS: 82] |
File:Lisha-leston-legends-home-brick.jpg Summary Source: https://www.artstation.com/artwork/39GP4g Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Earth:Magenta_Concrete_Powder] | [TOKENS: 91] |
Earth:Concrete Powder Common ? ? ? ? ? ? ? ? Concrete powder was a set of gravity-affected blocks found in Minecraft Earth. It was available in all 16 dye colors. Contents Obtaining All variants of concrete powder could be crafted using 4 gravel, a matching dye, and 8 sand for 8 blocks of that matching concrete powder. Usage Concrete powder could be used along with water to make concrete. Behavior Sounds History Navigation Navigation menu |
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