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[SOURCE: https://minecraft.wiki/?diff=prev&oldid=3381918] | [TOKENS: 478]
Minecraft Wiki: Difference between revisions Revision as of 02:30, 12 January 2026 Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.0 (experimental) (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are three actively maintained editions of Minecraft: Java Edition for Windows, macOS, and Linux; Bedrock Edition for Windows, mobile, and consoles; Minecraft Education for educational settings, and China Edition as a localized release for mainland China. Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For developers Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Lisha-leston-legends-home-first-diorite.jpg] | [TOKENS: 84]
File:Lisha-leston-legends-home-first-diorite.jpg Summary Source: https://www.artstation.com/artwork/39GP4g Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Windswept_Peaks] | [TOKENS: 857]
Dungeons:Windswept Peaks II Squid Coast Usually has all six captains but not always Can have daily trials STORM AT THE SUMMIT Windswept Peaks is the sixth island realms mission in Minecraft Dungeons, and is part of the Howling Peaks DLC. It is unlocked after the completion of Squid Coast, and completing Windswept Peaks unlocks Gale Sanctum. It has a rare chance to generate the Ravine Ruins optional sub dungeon that contains a scroll which, if collected, unlocks the Colossal Rampart secret mission. Contents Appearance and description Windswept Peaks is a tall, expansive mountain covered in snow and windblown trees. It is composed of thin, winding walkways suspended over foggy chasms linked together by wooden lifts. It features a basecamp, wind-blowing machines, reddish-brown foliage, dark stone brick ruins, a basecamp, wind beacons, an expansive cave, white glowing lanterns, swinging coals, waterfalls, wooden lifts, and foggy canyons with packed ice at the bottom. The starting area of the mission contains a tent and campfire with a basecamp up the cliffs to the north-west. Several optional ambushes can be found on sidepaths around the basecamp, and a required ambush can be found to the north-east in the center of a dark stone brick ruin. Upon defeating the ambush, a gate will be lowered that grants access to a pathway that leads to a large cliff face with a lower pathway, middle pathway, and upper pathway. Two wind beacons can be found on two of the three pathways, with the upper pathway's wind beacon being locked behind an ambush that, if successfully activated, opens the entrance door of Mountain Cave. Mountain Cave is an expansive windy cavern that connects the first and second parts of Windswept Peaks. At the start of Mountain Cave, a supplies chest can be found along with an ambush to the north-east. After defeating the ambush, an open area of stone monoliths can be found further north-east, with dangerously strong winds permeating thin wooden bridges. Near the end of the cave, several captured llamas can be freed to gain access to a fancy chest, some of which require caged ravagers to be released using buttons in order to reach the llamas. After defeating another ambush, the exit door of Mountain Cave can be reached, granting access to a tall open area filled with waterfalls that features several wooden lifts. To the north-west, the first wooden lift can be used to reach two upper areas of the chasm, the highest of which leads further up the mountain. Upon navigating across the windy stone walkway to the south-east and traveling across the thin stone brick bridge to the north, an ambush can be reached that, if defeated, grants access to a second wooden lift. This second wooden lift can be used as an optional way of descending back down to the base of the chasm, and it can be used to reach an additional two upper areas of the chasm, the higher of which grants access to another supplies chest and leads further into the mission. To the north-east past the strong winds, another ambush can be found that, if defeated, grants access to an additional two ambushes that can be activated simultaniously. Defeating one of the two ambushes grants access further north-east, where a blue locked gateway and diamond key golem can occasionally generate. Upon crossing a long wooden bridge, the exterior ruins around a sanctum can be reached where a wind puzzle can be found. Completing the wind puzzle using the three buttons grants access to the entrance of the sanctum which, if entered, ends the mission. Locations Objectives Welcome To Windswept Peaks The Roof of the World Voiceovers The shards from the Orb of Dominance still wreak havoc on the Overworld. These jagged mountain peaks are no exception. Howling storms scour the path to the summit, and unless the shard is destroyed, these winds will become the storm that blows out the last flicker of hope for this world. After weathering both elements and adversaries to reach the summit, a hidden sanctum is revealed among the peaks. Mobs and entities Items History Trivia Music Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Soul_Lantern] | [TOKENS: 472]
Soul Lantern Yes Yes (64) 3.5 3.5 Yes (10) Yes Yes No No The soul lantern is a block that emits light. It is a variant of the lantern crafted from the soul torch. Contents Obtaining Soul lanterns drop themselves when broken with any tool or without a tool, but pickaxes mine them the fastest. Soul lanterns can generate in ancient cities. Usage Soul lanterns can be placed on the top or bottom surfaces of most solid blocks, although some require sneaking. More information can be found at Opacity/Placement. When placed below a block the soul lantern appears to hang. They connect to chains seamlessly. Soul lanterns can be placed (if a support platform is presented) or hanging (if a ceiling block is presented). The type of the block (solid, opaque, transparent, etc... given the block has top/bottom solid surface) does not affect the ability to hang of a soul lantern, similar to torches. Press use on the targeted block or a block adjacent to the air block the soul lantern is going to occupy to place it. If the latter is used and both the support/ceiling block is presented: If the object the soul lantern is placed on receives a block update that does not support the placement of the soul lantern, it is removed and dropped as an item (e.g: soul lantern on a trapdoor and the trapdoor is flipped). The soul lantern emits a light level of 10, five levels less than the normal lantern. Due to their lower light level, soul lanterns do not melt snow or ice. When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the inside of soul lanterns emits colored point lighting with #36d9e6. The casing of the soul lantern blocks a part of the light and casts some shadows around the lantern. Soul lanterns repel piglins but not piglin brutes. The soul lantern is destroyed when the piston tries to push it. It can't be pulled by the sticky piston. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Soul Lantern" are maintained on the bug tracker. Issues should be reported and viewed there. References See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Prismarine] | [TOKENS: 206]
Legends:Prismarine Building improvements Prismarine is a resource used to build improvements that drops when piglin structures are destroyed. Contents Obtaining Prismarine is dropped when piglin structures are destroyed. The number of drops decreases depending on the difficulty. They can also be obtained from village chests and piglin chests. Usage Prismarine is generally used to create improvements within the zone of Improvement Hubs that generate at the Well of Fate in the Campaign or built by the players in the base zone in Versus Mode. The prismarine is also used to build wellhouses. Quotes Prismarine Resources Collecting prismarine "Prismarine can only be obtained from destroying piglin structures and can be used to build upgrade structures at the Well of Fate." PRISMARINE – This is a key resource for building improvements and upgrades. It can only be collected by destroying piglin structures. Build upgrades regularly – if you are at your prismarine cap, any newly gathered prismarine will be wasted. Data values History Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mojang_API] | [TOKENS: 909]
Mojang API This page provides documentation for API endpoints provided by Mojang Studios which allows user to query player data and make changes programmatically. Currently, the API is rate limited at 600 requests per 10 minutes. Contents Request and response For requests with a payload, the following restrictions apply: If the request is successful, the server: Otherwise, if the request fails, the server returns a non-2XX HTTP status code with this payload: These are some common causes: A Minecraft account can be entered into a banned/suspended state by triggering a high volume of erroneous requests, such as a high volume of 429s while uploading a skin. These suspensions appear to be temporary, although this is speculation and the exact functionality of this automatic suspension system is unknown. Returns 403 with the following JSON data Other services will report that the account is banned, such as servers serving the otherwise unused message You are banned from playing online. These suspensions typically clear within 24 hours but may require contacting Minecraft support if they don't. Query player information These endpoints do not need an access token, and some endpoints can query registered account that do not own the game. Player's name (case insensitive). https://api.mojang.com/users/profiles/minecraft/jeb_Player jeb_'s UUID. Player's UUID. https://api.minecraftservices.com/minecraft/profile/lookup/<UUID> The same as #Query player's username. A JSON array with no more than 10 player names (case insensitive). Request with payload ["jeb_","notch"]. Player UUID and whether the request is signed. https://sessionserver.mojang.com/session/minecraft/profile/853c80ef3c3749fdaa49938b674adae6Returns: Content in [String] value after Base64 decoded: Microsoft authentication Authentication for Microsoft accounts. Before using Microsoft auth, an Microsoft Azure Application must be created to obtain OAuth 2.0 client ID and token, which can then be used to obtain a Microsoft token. When obtaining the token, the scope parameter should include XboxLive.signin to obtain an Xbox Live token. https://user.auth.xboxlive.com/user/authenticate SSL renegotiation required in SSL implementation. https://xsts.auth.xboxlive.com/xsts/authorize SSL renegotiation required in SSL implementation. HTTP 401 is returned if an error occurs in obtaining the XSTS token. https://api.minecraftservices.com/authentication/login_with_xbox Authorization should be Bearer <Minecraft access token>. https://api.minecraftservices.com/entitlements/license?requestId=<v4 UUID> If the account owns Minecraft, returns: If the account does not own Minecraft or is playing with Xbox Game Pass, empty payload is returned. Player config These endpoints are at https://api.minecraftservices.com, and all requires the Authorization header in request with value Bearer <Minecraft access token>. HTTP 401 is returned if token is missing or invalid. /minecraft/profile /player/attributes /player/attributes The same as #Query player attributes. /privacy/blocklist /player/certificates /minecraft/profile/namechange /productvoucher/giftcode Returns HTTP 200 or 204 if the gift code is valid. Otherwise returns HTTP 404. /minecraft/profile/name/<name to be checked>/available Name to change to /minecraft/profile/name/<name to change to> /minecraft/profile/skins Returns the profile if operation succeeds. Payload is made up of two parts: /minecraft/profile/skins Returns the profile if operation succeeds. Player's UUID. /minecraft/profile/skins/active Returns the profile if operation succeeds. /minecraft/profile/capes/active Returns the profile if operation succeeds. /minecraft/profile/capes/active Returns the profile if operation succeeds. Server https://sessionserver.mojang.com/blockedservers A text file where every line is the SHA-1 hash of a blocked server. Server ID is obtained from the following algorithm: https://sessionserver.mojang.com/session/minecraft/join Returns HTTP 204 if authentication passes. Case insensitive player name, server ID obtained by the above algorithm and the client IP (optional). https://sessionserver.mojang.com/session/minecraft/hasJoined?username=<player name>&serverId=<Server ID>&ip=<Client IP> Returns this payload if verification passes. https://api.minecraftservices.com/publickeys History References This article is partially adapted from Mojang API on wiki.vg. Examples References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Eraser] | [TOKENS: 151]
Movie:Potato Launcher Details Firearm Henry A Minecraft Movie: Add-on A Minecraft Movie The potato launcher, also known as the tater tot launcher, the tot launcher, or the potato gun, is an item appearing in A Minecraft Movie, utilized by Henry. Contents Appearance The potato launcher is reminiscent of a firearm, such as a blunderbuss. The handle is slightly cubic with a noticeable bend, with a long, square shaped barrel, similar to a hopper or phonograph. Properties The launcher is capable of using both tater tots and ender pearls as ammunition, allowing for rapid firing of the used item for various effects, which can easily knock back the target. Items in bold are items from Earth. Gallery Videos Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Biome?action=edit&section=8] | [TOKENS: 215]
Editing Legends:Biome (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Pumpkin_JE3.png] | [TOKENS: 117]
File:Pumpkin JE3.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 59 pages use this file (also see what links to it): Global file usage The following other wikis use this file: View more global usage of this file. Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Prismarine_Wall] | [TOKENS: 143]
Prismarine Wall Yes Yes (64) 6 1.5 No Yes Yes No No A prismarine wall is a decorative wall variant of prismarine that does not generate naturally and is used for building. Contents Obtaining Prismarine walls can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Prismarine walls can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Prismarine Wall" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Pickaxe] | [TOKENS: 211]
Movie:Pickaxe Details Mining equipment Varies Oreo x A Minecraft Movie Experience Untitled A Minecraft Movie sequel (upcoming) A pickaxe is a specialized tool used to mine resources, such as granite, coal, redstone, and diamonds. Contents Appearance Pickaxes consist primarily of a long, wooden handle, with a pick on the head made of various materials. On Earth, pickaxes have a curved head with one spike slightly larger than the other, with a rounded stick slightly peeking out of the top. In the Overworld, they are more cubic, with the head made of various voxels and the handle a squared cylinder. Functions A pickaxe is used across all known dimensions as a means to mine inorganic materials, typing stones. They are known to be made of various materials, but are primarily composed of iron in the Overworld and gold in the Nether. Earth pickaxes are typically used with two hands, but other worlds possess types that can be casually held and swung like a hammer. History of appearances Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:A_Hero%27s_Guide_to_Saving_the_Overworld] | [TOKENS: 238]
Minecraft Legends: A Hero's Guide to Saving the Overworld Mojang ABRandom House United States English Minecraft Legends Random House April 25, 2023 Print, Digital 96 978-0-593-497623 Minecraft Legends: A Hero's Guide to Saving the Overworld is a Minecraft Legends guidebook that was published on April 25, 2023, by Random House Worlds and written by Mojang Studios. Contents Official synopsis The official guide from Mojang, featuring tips, tricks, and strategies to help you defeat the Piglin threat and save the Overworld! The Overworld needs a hero. Is it you? The Overworld is on the brink of destruction. The piglins have arrived, and they’re hungering to take it for themselves. Gather your strength, inspire unexpected friends and lead them into battle before the piglins’ Nether corruption devours all. Inside these pages, you’ll discover game-winning strategies, from combat hacks to building tips, and learn what to expect from the piglin hordes and their bases. This is your ultimate guide to driving the piglins back to the Nether." Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cobblestone_generator] | [TOKENS: 1867]
Tutorial:Cobblestone farming Cobblestone farming is the technique of using a cobblestone generator to produce cobblestone without damaging the terrain. Cobblestone generators work on the principle that when a lava stream comes into contact with water, the lava is turned into cobblestone. Please note that this isn't possible in the Nether, due to water evaporating upon placement. This fresh cobblestone then prevents the two streams from touching. When this fresh cobblestone is removed, the two fluids produce another piece of cobblestone. Variants of the generator can also produce stone, but this is generally trickier, because for stone, the lava must enter the water from above. Many generator designs exist, but the simplest way is to make a five block long trench with a one block gap in the middle. Then, place water in it at the end closest to the hole and lava at the other end. This creates cobblestone where the fluids meet. When producing cobblestone, one must be careful not to let the flowing water touch the lava source block. Doing so destroys the lava source, converting it into obsidian. A basic understanding of fluids is helpful to prevent this. If you place a stair into the water source (flat side to the lava), this prevents the water from flowing over the lava source, but the cobblestone still forms where flowing lava touches the waterlogged block. Placing a non-flammable block over the lava helps prevent the cobblestone item from being destroyed by the lava when you mine it, as well as keep you from falling into it. Adding pistons can let a generator extrude a whole line of blocks, safely away from the lava and easily mined as a batch. Subtle variations of these designs can produce "plain" stone as described below. The pistons and other arrangements for these generators can also be repurposed for a basalt generator. Basalt generators don't need the water streams at all, just the lava, blue ice, and soul soil (not soul sand). You can convert soul sand to soul soil by making and breaking soul campfires. Contents Reasons to build While the popularity of building any form of cobblestone generator varies, there are many reasons why a player should build a cobblestone generator. Here are a few. Pistonless generators Pistonless generators have been around for quite a while. However, their usefulness is limited because cobblestone is so readily available. These generators require the player to mine and collect the fresh cobblestone in close proximity with lava. This both presents risks to the player and reduces efficiency if the dropped cobblestone is destroyed by the lava. These drawbacks can be mitigated by design choices, for example by removing the block under the cobblestone, allowing the loot to fall in a safe place, or collecting drops using a hopper. Notes about the schematics here: Gold blocks indicate any fireproof block. Water and lava source blocks may be marked with "s" when there is possible confusion. Cobblestone or normal stone appear only where they form. An "x" indicates a place to stand while mining the cobblestone. A lava stream touching a water stream is the simplest type of generator. In a 10-block long trench with sources at either end, the cobblestone forms next to the lava. With a little more digging, you can manage this more compactly, and even get a current to wash the mined cobblestone away from the lava. This and the next design are easily expandable for multiplayer use. [Schematic Help] Schematics for Basic CSGs A fountain-style generator offers more convenient mining, but takes more work to construct than the basic version. This one also uses two lava streams for faster production. Schematics for Fountain CSG The "From Below" generator is a small building with the generator on the roof. Putting the generator on the roof means very little cobblestone is lost to the lava, but it is a lot more work. This one also uses two lava streams. Schematics for "From Below" CSG Piston generators Pistons can be used to automate cobblestone generation and reduce the amount of cobblestone lost. Piston cobblestone generators work on the same principle as standard generators, but rather than mining, a piston pushes the fresh stone out of the way, allowing the streams to touch once again. Piston cobblestone generators can be used both to create a large supply of cobblestone that the player can mine later, or to supply a self-repairing structure with blocks. The piston can be driven by a clock, or by a circuit to detect when a cobblestone block has appeared. The cobblestone extends in a long line or pillar; if you don't want it to extend out to the full 12 blocks, you can "cap" it with any unpushable block. Furnaces work well, and you have plenty of cobblestone handy to make them. There are three basic components to consider in a piston cobblestone generator: The first design uses a redstone clock drives a piston which pushes out the generated cobblestone from a basic core. The second uses a block-detection circuit, and pushes the cobblestone upward. Basic Piston Generator Schematics These advanced generator designs consistently produce four cobblestone blocks on every fourth piston cycle. The blocks are pushed upward, negating any chance of the cobblestone burning from touching lava. Cobblestone Quad-piston "Factory": Factory Piston Generator (Version 3) Schematics This build can easily be converted to a basalt generator: Examples of Secondary Piston Usage: Stone generation Lava flowing into water from above creates stone. Stone can be mined slightly faster than cobblestone, and it can also be collected as stone using a pickaxe with the Silk Touch enchantment. Using stone also gives self-repairing structures a different, more natural look. Stone generators are rarely designed without pistons, as lava needs to be directly above the stone generated. Lava must flow down into flowing water in front of the piston. As with cobblestone generators, a single-piston design can only make a row of stone up to 13 blocks long. Stone generator examples: Basic Stone Generator Schematics Smooth Stone Generator A can be built in a 4×5×2 hole, with two blocks dug out of the bottom (level 0), and the clock extending two blocks out from one corner. The upward facing piston is on level 0. The hole east of it contains redstone and is covered by any transparent block (glass shown for visibility). The redstone torch in the main section is temporary; once you've built the clock, place a lever on either input block (green wool), and flip the lever, then replace the torch with redstone dust. (This lever is turning the clock, and generator, off, so turning the lever on stops the generator.) After building, flipping the lever again runs the generator, or do a bit of tidying-up: The rest of level 2 can be filled with any block, and you may want to cover the lava (and even the exposed repeater), with a slab. Variation: Since the clock is already protruding, you might substitute a longer one to cut down on the piston noise. Experiment carefully with the delays, as some clock cycles can stop production entirely. (With this 5-clock, the generator is moving the pistons three times for every block.) Earliest Known Publication: May 29, 2012, Minecraft Smooth Stone Generator Tutorial by DJ&Riggaz. Smooth Stone Generator B is a clockless build driven by a BUD switch. Earliest Known Publication: May 1, 2014, Simplest Automatic Stone Generator - KollinsPlays Minecraft Vanilla Tutorial. Fastest Largest Continuous Mining Stone Generator AFK design which allows you to put something heavy on your mouse and go away from your keyboard. After your pickaxe breaks, a new one is dispensed. Redstone is not required in the short version. Hoppers can be mostly replaced with water transport. The water source is protected as it comes from a waterlogged block. This creates 24 blocks of stone at the press of a button. And because it runs by lava flowing over water, (not the other way around) you do not need to worry about the lava source block becoming obsidian. Start by creating the structure where the stone is formed. You also need a redstone circuit to make the dispenser place the lava and then retrieve it. To create it, you must be above the future stone farm. The following steps explain how make a repeat circuit. Now your stone farm is complete. To make stone, simply press the button. Videos This design is a very efficient cobble generator, doesn't lag your game, is very small, and fairly easy to build. Unlike others, this version has a built-in failsafe, so it never breaks. This uses a four sided repeater clock, but with uneven delay. The piston is retracted 5th or 6th cycle. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Earth:Pink_Concrete_Powder] | [TOKENS: 91]
Earth:Concrete Powder Common ? ? ? ? ? ? ? ? Concrete powder was a set of gravity-affected blocks found in Minecraft Earth. It was available in all 16 dye colors. Contents Obtaining All variants of concrete powder could be crafted using 4 gravel, a matching dye, and 8 sand for 8 blocks of that matching concrete powder. Usage Concrete powder could be used along with water to make concrete. Behavior Sounds History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legacy_Minecraft_authentication] | [TOKENS: 320]
Legacy Minecraft authentication Legacy Minecraft authentication refers to the method of authenticating Java Edition accounts prior to Java Edition 1.6.1. Login To log the player in, the official launcher sends an HTTPS POST (GET appears to suffice as well) request to: with the postdata: and an "application/x-www-form-urlencoded" Content-Type header. After migrating to Mojang accounts, the email address is used instead of a username, but the procedure stays the same. The current launcher version is "13" (for the new launcher it's "14"), sending a value lower than 12 will cause the server to return "Old version", however, you can send any large number and it will return as expected. If the login succeeds, it will return 5 ':' delimited values. If the request is missing a parameter, the server will return "Bad response". If the login information is incorrect, the server will return "Bad login". If the login information is correct but the account isn't premium, the server will return "User not premium". If your minecraft.net account has been migrated to a Mojang account but you're logging in with your minecraft.net username the server will return "Account migrated, use e-mail". Keep-alive Every 6000 ticks, the client sends an HTTPS request to In the older versions of Minecraft the client simply discarded the answer. Later[when?], the client would check for the response code. If it is equal to 400 the client would consider the game as an unlicensed copy and display a message accordingly during gameplay. Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Arrow#History] | [TOKENS: 1340]
Arrow Entity Item Common Yes Yes (64) Height: 0.5 blocksWidth: 0.5 blocks An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows and tipped arrows to give status effects to players and mobs. Contents Obtaining Arrows shot by players can always be picked up in Creative mode. An arrow cannot be picked up by a player in Survival or Adventure mode if: Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed. After a tipped arrow has been in the ground for 600 game ticks (30 seconds) or more, it becomes a regular arrow and can be picked up as one. Java Edition: Bedrock Edition: In Java Edition, arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. In Bedrock Edition, arrows can be obtained through bartering with piglins, and have a ~8.53% (40⁄469) chance to give the player 6-12 arrows. Usage Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows. In Bedrock Edition, arrows can be used on cauldrons that contain potions to create tipped arrows. Behavior Height: 0.5 blocksWidth: 0.5 blocksEye Height: 0.13 blocks Position, Drag, Acceleration 0.05 (double) 0.99 (float) 5 b/t (100 m/s) 100 blocks per b/t of initial velocity An arrow entity spawns when an arrow item is shot out of a bow, crossbow, dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process: Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows are actually more accurate because their randomness is smaller in proportion to their total velocity. Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between 6HP and 11HP × 5.5 for bows at critical charge, and between 7HP and 11HP × 5.5 for crossbows. An arrow entity follows this list of steps in order when calculating its movement each game tick: The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas: Vt→=0.99t⋅(V0→+)− Pt→=P0→+100⋅(1−0.99t)⋅(V0→+)−[05t0] Where Vt→ is the velocity at tick t and Pt→ is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5. 0.99 0 0 ticks 0 0 m 1 Time 0 Radius X = , Y = , Z = Maximum height: m ( ticks)noneHorizontal range: m ( ticks) VX = , VY = , VZ = (m/tick)Terminal speed: m/tick 0 0 degUnreachable1 Direct hit The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed. However, in Bedrock Edition, arrows shot from a dispenser do not scale damage with speed. The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's 2.5+power level2. The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows. The damage inflicted on an entity is damage NBT tag ⋅ speed, rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and damage2+2. Arrows shot from a bow with the Flame enchantment, or shot through lava or fire[verify for Bedrock Edition], catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to 4HP of fire damage)[citation needed], as well as ignite TNT, candles, and campfires. Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn. Arrows can get visually stuck in players in Java Edition, although not any mobs. They appear as regular arrows regardless of type. If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving. An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery sherds and/or bricks along with dropping any of the items stored inside. Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities. An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows. A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes: Sounds Java Edition: In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: In Bedrock Edition, arrows use the following item data values: Arrows have entity data that define various properties of the entity. Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Arrow" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Pumpkin] | [TOKENS: 704]
Pumpkin Yes Yes (64) 1 1 No Partial (blocks light) No No 15 COLOR_ORANGE A pumpkin is a block found in patches in grassy biomes or grown from pumpkin seeds, which it can also be crafted into. Using shears on a pumpkin carves a face into it and drops pumpkin seeds. Contents Obtaining Pumpkins can be mined using any tool, but axes are the quickest way. When a pumpkin is pushed by a piston, it breaks and drops as an item. It cannot be pulled. Pumpkins naturally generate with the terrain in most biomes in the Overworld in the form of random patches. They require only grass blocks with air above (clear of any plants such as flowers or short grass), and can generate regardless whether that grass block has a layer of snow cover. Practically speaking, this means that the occurrence of pumpkins in stony or sandy biomes, or in grassy biomes with few clear grass blocks, is comparatively rare. Each chunk has a 1⁄32 chance to generate a pumpkin patch, making naturally-generated pumpkins rarer than diamond ore. Pumpkins naturally generate in stem farm rooms in woodland mansions. 4 pumpkins generate naturally in woolen tents in pillager outposts. Pumpkins generate naturally as a pile (and in some farms) in taiga and snowy taiga‌[BE only] villages. An enderman holding a pumpkin drops the block upon death. Wandering traders may sell a pumpkin for 1 emerald. Usage Pumpkin farming strategies parallel those of melons. Planted pumpkin seeds grow a central stem that, after maturing, generates pumpkins randomly on adjacent vacant dirt-based blocks (dirt, coarse dirt, rooted dirt, grass block, farmland, podzol, mycelium, moss block, pale moss block, mud, or muddy mangrove roots). If a pumpkin is harvested without also cutting the central stalk, another pumpkin generates afterward without requiring replanting or waiting for the stalk to mature again. Pumpkin stems take around 10 to 30 minutes to fully develop. They require a light level of 9 or higher to grow. Bone meal can be used on pumpkin stems to become fully-grown, but this does not produce a pumpkin immediately. A placed pumpkin can be made into a carved pumpkin by using shears, which drops 4 pumpkin seeds in Java Edition and 1 in Bedrock Edition. The targeted side becomes the face of the carved pumpkin, unless the top or bottom face of the pumpkin are targeted, in which case the carved side is on the side facing the player‌[JE only] or south‌[BE only]. Placing a pumpkin or carved pumpkin into a composter has a 65% chance of raising the compost level by 1. Since both pumpkin variants have equal compost values, carving pumpkins first and composting the additional Pumpkin Seeds can increase Bone Meal yield per pumpkin. Similar to sunflowers, which always face east, the stalk on the top of a pumpkin always points northwest. Pumpkins can be placed under note blocks to produce "didgeridoo" sounds. This doesn't apply to carved pumpkins. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Bedrock Edition: History Issues Issues relating to "Pumpkin" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Shield] | [TOKENS: 104]
Movie:Shield Details Tool Uproar in Midport Village A Minecraft Movie A shield is a defensive tool used to block attacks and projectiles. Contents Appearance Shields consist primarily of a wooden rectangular surface with an iron border, with a handle on the back. Within A Minecraft Movie Live Event, shields with diamond and stone rims are also established. Functions Shields are used primarily for defense, allowing for blocking ranged weapons such as arrows and cacti, and they can also block explosions and attacks from melee weapons. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Goat_Gear_(MCD).png] | [TOKENS: 67]
File:Goat Gear (MCD).png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 3 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:CreepingWinterIsland.png] | [TOKENS: 65]
File:CreepingWinterIsland.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 4 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Bounty_of_the_Overworld] | [TOKENS: 84]
Legends:Achievement Achievements (trophies on PlayStation) are a way to gradually guide new players through the story of Minecraft Legends and give them challenges to complete. Contents Obtaining The player can earn achievements by doing certain actions; for example, "With Light Comes Hope" unlocks when the player destroys the night beacon base. Achievements cannot be earned on Nintendo Switch. List of achievements History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tutorial:Breaking_bedrock] | [TOKENS: 1968]
Tutorial:Breaking bedrock Bedrock is a block that is intended to be indestructible in Survival mode. Despite this, it is still possible to break the unbreakable blocks in Survival mode without cheats. Bug exploits are used to achieve this, so these methods could be fixed in any update. Breaking bedrock is also more difficult than phasing through it, both of which are covered in this article. Note that these methods can also be used to break other unbreakable blocks (though bedrock is the most useful) and regular breakable blocks (the player will not be able to collect any of the blocks broken, and they are much easier to break using tools). Contents Why bother? It may seem pointless to go through the effort of going through or breaking bedrock, but it is actually quite useful. Many players use this mechanism to travel large distances across the Nether. The most common use of these techniques is to make an easy access point to the top half of the Nether by phasing through the top layer of bedrock and then breaking the bedrock to put up a ladder or elevator to the top. Breaking bedrock is also useful if the player wants to fall into the void in the Overworld or Nether. It is also useful for breaking some of the blocks on the end gateways and the exit portal in the End. These same techniques can also be used to break the frames around the end portal in a stronghold. Phasing through bedrock This section is about going through the bedrock. The only logical reason to do this instead of breaking the bedrock is going up through the bedrock in the Nether ceiling. It is recommended to bring the materials to build and light a nether portal with you to get back safely, as most of these methods cannot be reversed. In Bedrock Edition, the Nether build limit is 128 and above bedrock, so it is not recommended to phase through the bedrock. However, if you have already broken bedrock somewhere else, you can phase through the bedrock to return to a destination more easily. This method works by placing a boat just below the nether ceiling and jumping out. This video shows how to do it and more information is in the description. To use this method, you will need the following materials: The optimal strategy involves only one ender pearl if done correctly, though more may be brought just in case. Find a two block tall space to stand in just under the top-most block of the Nether, and make sure there is a two block wide (or one block wide, though it will be more difficult), one block tall space in front of your eyes. Throw your pearl horizontally into this space and jump. Prior to jumping, you should be suffocating in the bedrock. It is very easy if you look at the left or right edge of the surface you are facing and hold forward when jumping (only requires a one block spaced crawl). Pros: Cons: [Bug Used: MC-2164] This method requires ender pearls. It was much easier to do in Java Edition 1.8, but is still possible in later versions. Dig up to where the player would be "bumping" its head on the top layer of bedrock (on y = 127). Then look straight up and throw the ender pearls as quickly as you can. This is more difficult to do in versions 1.9 and above due to the item cool-down. It works by having one of the ender pearls glitch and teleport the player into the block such that when the next ender pearl is thrown, it goes above the block and teleports the player to the top of the block. Pros: Cons: This method is by far the easiest among all of them. This variation uses the same resources and: Dig up to bedrock with Y being at least 126. Place the stairs block towards the side just under the bedrock, then throw the ender pearl above it and you will be teleported to the top of the stair. Just jump and you can go out. Pros: This method uses a slab instead of stairs, at least one ender pearl and some blocks (depending on how the player decides to make themself crawl). Dig up to bedrock at Y=127. Place a slab to the bottom part of the block below the bedrock, then use any method to start crawling (teleporting to a one-block tall gap, flipping a trapdoor etc.), then throw the ender pearl onto the surface of the slab and hold jump. Pros: Cons: Place a piston down just below topmost bedrock layer so that it is pointing upwards. Place a rail on top of it, place a minecart on the rail and destroy the rail. Extend the piston so that it crushes the minecart slightly into the bedrock. Jump in the minecart and dismount. You should be suffocating inside the bedrock. Jump twice and you should end up above the bedrock. After that, use the glitched minecart to go down. This glitch is for 18w11a only. This is by far the cheapest method. To use this method, you will need the following materials: Find a position on the topmost layer of bedrock and use any method to get into a crawling state, and position yourself into a one block tall gap against it. Place the trapdoor and clip yourself inside of it by opening it onto your hitbox. Disconnect and reconnect, you will be clipped into the ceiling. Jump out using the trapdoor that you clipped into. This method is colloquially known as a DC clip. Pros: Cons: Breaking bedrock Depending on the method, breaking bedrock can either be a simple build, or a complex process. This is the simplest method. Place a piston on top of the bedrock block you want to break, facing sideways. Place an explosion-proof block on top of the piston. Place a trapdoor on one side of the piston. Then, on the opposite side, a short distance away, place a block of TNT. Use the trapdoor to enter a crawling position next to the piston. To increase the chances of breaking the bedrock, rebind your Use/Place control to a keyboard key. Use levers and/or redstone dust to ignite the TNT and power the piston. Then, holding a second piston in your hand, look at the underside of the explosion-proof block and hold down your Use/Place key. After the TNT explodes, the bedrock block may have broken. If it didn't, try again. Video by Fallen_Breath (different orientations) [Bug Used: MC-27056] This method uses update priority and headless pistons to break bedrock. While it can seem needlessly complex to do this for one block of bedrock, it is the preferred method to destroy large quantities of bedrock. A video by EDDxample that shows how to break one block of bedrock in all directions: This other video by EDDxample showcases a semi-automatic bedrock breaking flying machine: This other video by EDDxample showcases a high-end automatic bedrock breaker: This method requires a one block deep 1×4 block trench in the bedrock directly above the nether portal that brought you to the Nether. It only works with the ceiling of the Nether and requires that there are no other portals within 16 blocks in the Nether or 128 blocks in the Overworld. These are the materials you will need: Note: This amount can change drastically depending on the situation. This method works by removing all of the valid places for a Nether portal. It forces the portal to generate in the bedrock, replacing some of it with the obsidian frame. Pros: Cons: Revised method using portals: This is similar to the exploding piston method. This method requires a number of pistons (for example, to break one bedrock, you need 2 pistons), a trapdoor, a lot of redstone, a lever, a full beacon powered with Haste II, a maxed out pickaxe and some temporary blocks. It also needs a mod called Tweakeroo. First, place a lever and surround all sides of it with redstone. More redstone placed means the lag will last longer, but sometimes, the bedrock won't break if the lag is too long, so you would need to be precise. Set up a Haste II beacon, go to Tweakeroo settings, in the Generic tab, find "Fast Right Click Count" and set it to a number (in the tutorial it's 32), then in the Tweaks tab, find "Tweak Fast Right Click" and set it to true and optionally set a hotkey if you want. Then place a forward facing piston, a block on top, a redstone block on top of the block, a block beside the piston which would activate it, break the redstone block, place a trapdoor on the back of the piston, and right click on it, turn on the fast right click tweak and hold your right click, but make sure not to hold it too long. Then go to your piston, break the block beside the piston, enter crawl mode, break the piston (but make sure not to break the detached piston arm), and place down another piston, wait for a while and the piston should face forward again, break the piston and you would see it broke a piece of bedrock. More information can be found here: https://www.youtube.com/watch?v=JUfFWr9WCAs Pros: Cons: Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Earth:Red_Concrete_Powder] | [TOKENS: 91]
Earth:Concrete Powder Common ? ? ? ? ? ? ? ? Concrete powder was a set of gravity-affected blocks found in Minecraft Earth. It was available in all 16 dye colors. Contents Obtaining All variants of concrete powder could be crafted using 4 gravel, a matching dye, and 8 sand for 8 blocks of that matching concrete powder. Usage Concrete powder could be used along with water to make concrete. Behavior Sounds History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cocoa_bean] | [TOKENS: 660]
Cocoa Beans Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Yes Yes (64) 3 0.2 No Yes No No Cocoa beans are items obtained from cocoa pods, and are used to plant more of them as well as to craft brown dye and cookies. Cocoa pods are plant blocks that can only be placed on jungle log sides and grow cocoa beans. They can be found naturally in jungles. Contents Obtaining In Java Edition, cocoa beans are only obtained through the natural generation of cocoa pods, while in Bedrock Edition, they can also be found in bonus chests, from fishing inside the jungle, bamboo jungle and sparse jungle biomes and from trading with a wandering trader[verify]. The block itself can be obtained by inventory editing or add-ons in Bedrock Edition. Cocoa beans come from cocoa pods, which are found on naturally-generated jungle logs in jungle and sparse jungle biomes. Cocoa pods do not generate on jungle trees grown from saplings. Cocoa pods can be mined with any item, but axes are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped. 1-2 cocoa beans can be found in 40% of bonus chests in Bedrock Edition. Cocoa beans can be obtained from fishing in a jungle in Bedrock Edition. Usage Placing cocoa beans on the side of a jungle log plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle wood, stripped jungle logs and stripped jungle wood. Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a random tick, giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. Bone meal can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their log or wood are removed by any means. Placing cocoa beans into a composter has a 65% chance of raising the compost level by 1. In Bedrock Edition, cocoa beans are accepted as a direct substitute of brown dye in many recipes. Up to eight dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients. In Bedrock Edition and Minecraft Education, cocoa beans can be: In Bedrock Edition, cocoa beans can be also used in banner patterns: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Cocoa Beans" or "Cocoa Pod" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Soul_Torch] | [TOKENS: 353]
Soul Torch Yes Yes (64) Any tool 0 0 Yes (10) Yes No No Soul torches are non-solid blocks that emit light. They are a variant of the torch crafted with the addition of soul soil or soul sand. Contents Obtaining Soul torches can be broken instantly using anything, and drop themselves as an item. A soul torch is removed and drops itself as an item if: Usage Soul torches can be placed on the top or the sides of most solid blocks, although some blocks require sneaking. Being non-solid, soul torches have no collision box. More information about placement can be found at Opacity/Placement. Gravity-affected blocks like sand and gravel will not start falling if the space immediately beneath is occupied by a soul torch. Falling blocks break if they fall onto a solid block with a soul torch above it. If there is an air block under the soul torch, the falling blocks fall through the soul torch onto the surface below. Soul torches give off a light level of 10. Because their light level is lower than 12, soul torches do not melt snow or ice. When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the top part of soul torches emits colored point lighting with #36d9e6. This causes the bottom part of the soul torch to render a small square shadow. Soul torches repel piglins but not piglin brutes. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Wall Bedrock Edition: Videos History Issues Issues relating to "Soul Torch" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References Navigation Navigation menu
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