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[SOURCE: https://minecraft.wiki/w/Dungeons:Gilded_Glory] | [TOKENS: 159]
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Dungeons:Gilded Glory Armor UNIQUE +25% melee attack speed Chance to spawn emeralds when exploring Can spend emeralds to cheat death Death Barter Lucky Explorer Does not accept soul enchantmentsDoes not grant soul collection Emerald Gear Opulent Armor The gilded glory is a unique emerald gear variant that can be found within the Howling Peaks DLC of Minecraft Dungeons. Contents Obtaining Listed difficulties are considered to be the minimum difficulty the item is obtainable on unless stated otherwise. Usage In-game, health numbers can vary even in the same power level, and may not be exactly as seen below. Sounds Achievements History Issues Issues for Minecraft Dungeons relating to "Gilded Glory" are no longer maintained on the bug tracker since September 28, 2023. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rock] | [TOKENS: 142]
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Rock The entries on this annotated, structured list of rocks all are items and blocks in Minecraft that: A few fictitious blocks are included in this list; namely, blackstone, deepslate, End stone, glowstone, netherrack, and redstone. Their actual nature is up to the player's imagination. Contents List of rocks These make up the majority of the ground where they're found. These generate as part of world decorators. Decorators are a kind of terrain feature. Ores and other ore blobs are decorators. Blobs Ores and Minerals Coal and Lapis Lazuli are also rocks in their own right. These rocks can be found in structures and features See also Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Red_Bed_(N)_JE3.png] | [TOKENS: 124]
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File:Red Bed (N) JE3.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following file is a duplicate of this file (more details): The following 72 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Template:Navbox_Dungeons_locations] | [TOKENS: 66]
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Template:Navbox Dungeons locations This template should be transcluded at the bottom of all Minecraft Dungeons location pages. Usage {{Navbox Dungeons locations|1}} The |1= parameter sets a specific category, such as missions, secret missions, sub missions, or sub dungeons. To show everything, use all. See also Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Extendable_Wall] | [TOKENS: 186]
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Legends:Extendable Wall Player-built 3 Wood (per column) An extendable wall is a defensive structure in Minecraft Legends. Contents Obtaining Extendable walls can be placed by picking a starting point and an endpoint in placement preview mode. One build allay will be used to create the entire wall, but each column in the wall will cost three wood. Extendable walls are also able to transform into stone if built in range of a masonry. Usage Extendable walls are a basic defensive structure that prevent enemies from entering your base. They are destroyed individually as columns. Quotes Extendable Wall Player Building Melodies Automatically unlocked "Creates a defensible perimeter that protects structures from enemies. You need to enter Placement Preview and pick a starting point and an ending point to build a wall. The larger the wall, the larger the cost. Walls are destroyed in segments, make sure to patch them." Sounds History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Soul_Soil] | [TOKENS: 332]
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Soul Soil Yes Yes (64) 0.5 0.5 No No No, but burns indefinitely when manually ignited on the top side only, creating soul fire No 26 COLOR_BROWN Soul soil is a block found abundantly in soul sand valleys. It does not slow down entities, but still activates Soul Speed. It can also be used to create soul fire, and generate basalt when paired with blue ice and lava. Contents Obtaining The suitable tool to break soul soil is shovel. Soul soil drops itself when it's destroyed. Soul soil generates naturally in the soul sand valley biome. Soul campfires drop soul soil when broken without Silk Touch. Because soul campfires can be crafted with soul sand, which is a renewable resource, soul soil is thus renewable as well. Usage Unlike soul sand, soul soil does not slow mobs down, does not create bubble columns in water, and is a full block in vertical size (meaning mobs or players do not sink inside of it). While wearing boots with the Soul Speed enchantment, players walk more quickly on soul soil. Fire lit on soul soil becomes soul fire. 4 blocks of soul soil (or soul sand) are used in the construction of a wither. (See Wither § Spawning) Lava on top of soul soil and directly adjacent to blue ice turns into basalt. (See Tutorial:Basalt farming) Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Soul Soil" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:TalkPage/Template:Navbox_Dungeons_locations] | [TOKENS: 725]
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Template talk:Navbox Dungeons locations Sprite cleanup This navbox is currently a bit of a mess of unhelpful sprites that don't really make any sense. As this is the only navbox for displaying Dungeons locations, it would make sense to replace the MiscSprites with LevelSprites whenever possible, but after some discussion, I'm going to explain all that should be changed and further go into detail why it matters. Primarily, the entire second two thirds or so of this template has way too many duplicated sprites. Every link has the same sprite per section, so the simplest, most obvious solution is to move these sprites into the headers or the sidebar sections. (I'm not quite sure what they're called.) Secret Missions and Sub-missions already have it in their collapsible headers which makes the decision to keep the sprite on each link as well even more strange. For the rest, we can remove all the generic finger icons from the Sub dungeons section because it is already implied in the collapsible header. Then we can move the sprites in Tower floors, Scrolls, Endersent sightings, and Ancient Dungeons from the links to the sidebar. (The Runes can be kept where they are since they're all different.) Secondarily, the remaining sprites in the first section of the navbox have very minor differences that don't justify themselves at all. A user would only recognize the camp as having something to do with markets, Ancient Hunt having something to do with Endermen, and the Tower having something to do with toilets. For the rest of the section, differentiating whether or not a level has a boss or not is not important for a navbox and the difference is so negligible and would either way only be understood by someone who paid attention to the same sprites when playing the game itself that the point of making the differentiation is unclear. There is one Secret Mission with this boss icon, but the fact that there is only one example of this case shows that it's not something that really needs to be accounted. And I didn't even mention Squid Coast being ever-so-slightly different because I literally couldn't tell until I zoomed in while writing this proposal. Tertiarily, this navbox is the only navbox for the levels of Dungeons, which makes it so much more baffling why we don't use the LevelSprite for this, when this is one of the main and only usecases for sprite links and that template's sprites' names already match the names used in the navbox. Quaternarily, the LevelSprites are made to give first-glance zoomed-out information about what a level is and what it looks like, helping a user notice a specific one they're looking for or just conveying basic info about what they're about to look at without hovering over the link. That kind of information is not provided by using generic level icons from the in-game world map. So the proposal is simple: Firstly, replace the sprites in the first 3 sections with their associated LevelSprite links. This can be done with simple search-and-replace because the LevelSprite names already match the names of the links. Secondly, remove all the finger sprites from the fourth section (once again, easy to search-and-replace with {{MCD}}). Thirdly, remove all the other sprites from the fourth section and re-add them into their parent sidebar sections. This should be fairly simple to do. If anyone has any suggestions on this, please let me know. GameCatastrophe (talk) 03:00, 22 January 2026 (UTC)Reply Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Pigmadillo] | [TOKENS: 513]
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Legends:Pigmadillo Details Piglin unit 665 Kellen Goff A pigmadillo is a piglin affiliated with the Horde of the Hunt within Minecraft Legends. Contents Appearance Pigmadillos are large piglins with strikemaster-colored skin that is covered in sores, and have white eyes that turn red at night. Their helmets, skirts, and the strip winding around each of their arms are jon-colored. The helmets and skirts are connected by a bone ring over their chests, connected by two jon-colored straps, the lower one showing two bone buttons. They wear a horizontally elongated netherite breathing mask, along with an orange belt with a bone-white skull buckle. As their name implies, pigmadillos wear heavy armor made completely out of bone, covering their backs and hands. Spawning Pigmadillos spawn during nighttime throughout the biomes with the exception of the Fatelands, during village raids and at piglin pits, piglin launchers and at Nether Portals of medium or higher tier Horde of the Hunt bases. They also spawn in the skeleton homestead when it is first occupied. Drops Pigmadillos, on death, drop: Behavior Pigmadillos walk with their arms on the ground acting as support for their feet and idle around the Overworld and piglin bases until finding an enemy mob, enemy buildings or attacked by mobs in which they will fight back. When the Nether Portal of the piglin base they are located in is damaged they will rally around the portal in an effort to protect it from enemies. If a pigmadillo is in water, it will swim. Once defeated pigmadillos will fall face first onto the ground. Pigmadillos turn into wrecking balls that bowl through enemies stunning them. Once pigmadillos unroll from their wrecking ball state, they will temporarily sway from side to side with their arms raised to regain balance. Pigmadillos swipe at their enemies with their arms knocking them back. Pigmadillos can be dealt more or less damage depending on the type of damage inflicted. Quotes Pigmadillo Piglins Defeating a pigmadillo "Pigmadillos are the Horde of the Hunt's elite units. They are rolling armored wrecking balls that bowl through their enemies with devastating effectiveness. They also tend to smash through wooden walls like a shovel through sand." Sounds Achievements History Issues Issues for Minecraft Legends relating to "Pigmadillo" are no longer maintained on the bug tracker since January 10, 2024. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Red_Candle_JE1.png] | [TOKENS: 108]
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File:Red Candle JE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 56 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Painting_variant_definition] | [TOKENS: 81]
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Painting variant definition A painting variant consists of a texture and a width and height in blocks. Contents Definition Painting variants can be defined in data packs, as part of the directory structure below. Until Java Edition 1.21.6 they can also be inlined in the entity data and painting/variant data component. JSON Format Painting variants are defined using the following format: History Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Death_Barter] | [TOKENS: 298]
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Dungeons:Death Barter Powerful Armor No Death Barter is an enchantment that can be found within the various armor of Minecraft Dungeons. Contents Tiers Usage Any armor enchanted with Death Barter revives the hero from death at the cost of emeralds. The base cost is 150 emeralds, and it decreases by 50 for every extra tier of the enchantment. When a hero has armor with the Death Barter enchantment equipped, the first 150, 100, or 50 emeralds collected since the mission started, since their last death, or since the last time they were saved from death are saved towards the enchantment instead of going to their wallet. Once the enchantment is fully charged, further emeralds are collected as normal, and the hero is saved from a single death. If the hero would die with the enchantment fully charged, they are instead healed a portion of their health, and the emerald count resets. Being saved from death is not dying, and it doesn't trigger effects like the Life Boost enchantment. Death Barter is not stackable, meaning it requires its own enchantment slot. This includes the gilded, unique, and regular enchantment slots. Death Barter tier I is built-into the following armor: Sounds Achievements History Issues Issues for Minecraft Dungeons relating to "Death Barter" are no longer maintained on the bug tracker since September 28, 2023. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/?oldid=3314824] | [TOKENS: 455]
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Minecraft Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.10Bedrock Edition 1.21.124 Java Edition 1.21.11Bedrock Edition 26.1 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are three actively maintained editions of Minecraft: Java Edition (Windows, macOS, Linux); Bedrock Edition (Windows, mobile, and consoles); and Minecraft Education (for educational settings). There is also a localized release of the game for mainland China, referred to as China Edition. Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For developers Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/0.5.0_alpha] | [TOKENS: 372]
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Pocket Edition v0.5.0 alpha Pocket Edition Android, iOS: November 15, 2012Fire: Unknown Android: 5000 (0.5.0j, armeabi-v7a) 5004 (0.5.0, x86) 5005 (0.5.0, armeabi-v7a) 5008 (0.5.0, x86 reupload) iOS: 11823423 Original J-version Original (x86) Reupload (x86) Amazon Appstore client unavailable 8 ◄ v0.4.0 alpha rev 3 v0.5.0 alpha is a major update to Minecraft: Pocket Edition that was released on Android and iOS on November 15, 2012 and on an unknown date on Fire. It adds notable features, such as melons, paintings, glowstone, the Nether reactor as well as other changes and fixes. This is the final version released in 2012. This is the last version to support Android 2.1 and 2.2. Contents Additions Version exclusive: Nether reactor core Version exclusive: Glowing obsidian Glowstone Melons Cobwebs Signs grass_carried Melon seeds Melon slices Zombie pigmen Paintings Version exclusive: Nether reactor Version exclusive: Nether spire Sneaking Changes Beds Farmland Sugar cane Mushrooms Grass block Glowstone dust Apples Bread Mushroom stew Raw chicken Cooked chicken Raw beef Steak Raw porkchops Cooked porkchops Cameras Zombies Skeletons Distance fog Health bar Hotbar Creative inventory Fixes 39 issues fixed From released versions before 0.5.0 J-version v0.5.0j alpha was released on an unknown release date. This was the last J-version of Pocket Edition. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Gate] | [TOKENS: 171]
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Legends:Gate Structure 150 Wood A gate is a defensive structure in Minecraft Legends. Contents Obtaining Gates can be placed by using a build allay and spending 150 wood. Usage Gates will open when the hero and allied units are close by. Gates will not open if an enemy is close by. Gates function exactly as above with the addition that they will open when a team member of the player who placed the gate is close by. Reinforcements Gates can be reinforced by a Masonry and repaired by a Carpenter Hut. Quotes Gate Player Building Melodies Automatically unlocked "Gates will open for you but not for enemies. Use them with walls to build effective defence. Pair a gate with walls in your base zone, it will help defend your base against enemies by allowing you to leave but stops enemies from pushing in." Sounds History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/0.12.1_alpha_build_1] | [TOKENS: 172]
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Pocket Edition v0.12.1 alpha build 1 Pocket Edition July 29, 2015 720120101 (armeabi-v7a-gb, 21) 740120101 (armeabi-v7a-hc, 21) 760120101 (armeabi-v7a-jb, 21) 780120101 (x86, 21) Build v0.12.1 alpha Original Gingerbread Honeycomb 29 v0.12.1 alpha build 2 ► v0.12.1 alpha build 1 is the first build version released for v0.12.1. Contents Additions glows Changes Fixes 67 bugs fixed From released versions before 0.12.1 From the 0.11.0 development versions From the current version, hotfixed References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Red_Concrete.png] | [TOKENS: 80]
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File:Red Concrete.png Summary Render of a Red Concrete block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 31 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tutorial:Tree_farming?section=9&veaction=edit] | [TOKENS: 4608]
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Tutorial:Tree farming Tree farming is the process of planting a large number of saplings and waiting for them to grow into trees. These trees are then harvested for logs and more saplings, which can be used to grow another generation of trees. This can be repeated indefinitely, yielding a regular supply of logs without the hassle of covering large areas of terrain, therefore making wood a renewable resource. A secondary benefit of tree farming is that it allows conservation of the surrounding environment. The use of bone meal can speed up the process, or players can just plant the saplings and go do something else while they grow. For detailed information on the mechanics of tree growth and structure, see the article on trees. Contents Uses Tree harvesting is an essential first step for any player in Survival mode. The wooden blocks can be harvested for wood, without requiring tools, although an axe quickens harvesting. Each wood can be crafted into planks and sticks, which are used to craft tools, like a wooden pickaxe and similar wood-derived materials. Wood can also be smelted into charcoal, a functional, easily renewable substitute to coal. When leaves are harvested, or decay naturally, they have a chance to drop a sapling of their own species, which can be planted to grow a new tree. Decaying oak and dark oak tree leaves also have a 1/200 chance of dropping an apple. Destroying leaves does not require a tool; a sword is negligibly faster than bare hands but wears out the sword. Using a hoe increases the speed of breaking leaves, with an iron hoe able to mine them instantly. Using shears harvests usable leaf blocks for the player to pick up and later place elsewhere. Use of fire also destroys leaves quickly, but when used on a tree, fire also destroys much of the wood. Also, any leaf block unconnected or too far from a block of wood decays naturally over time. Wood is also one of the most used building blocks in the game, used as pillars, flooring or simply as the main building material for base building. Aside being used as a building material, wood is also essential in crafting. Chests, hoppers, tools, fences, torches, etc. have wood as one of its materials and are thus really important. Which type of tree is best? Because all eight types have different advantages and disadvantages, the best tree to choose can vary with the situation: Different kinds of trees have different wood textures. If building wooden structures, you may choose a specific type of wood for its texture. Because the efficiency difference among tree types is only slight, appearance often has priority. If building or decorating with multiple wood types, having a tree farm for each is also useful. Azalea Trees Farming various types of trees What players need: First dig 1 block down. Count 4 blocks to the left and dig 1 block down. 4 blocks left again, dig one down. Repeat one more time. Then plant a sapling in every hole: Wait a day (or use bone meal), then harvest the trees and get the saplings. Place the chest nearby to store the saplings (and axe, if players have one) in there. Then, you can extend the grid if you like, as long as all the saplings are the same type. (Mixing types can work, but the timing and space requirements get a bit messier.) You can add a torch in the middle to make the saplings able to grow at night and also ward off some mobs. Spruce and jungle trees can be planted and grown just like any other tree. But unless you only need a small amount of wood quickly, this is not useful. Not only are regular jungle trees slightly too large to harvest easily, they rarely drop saplings, and may not even replace the one used to grow them. However, four saplings can be grown into the respective "giant spruce" and "jungle giant" forms, by planting them in a 2×2 formation: Aside from the saplings, make sure there are no blocks less than 2 blocks away from the saplings (even torches and grass), at any height up to the future height of the tree trunk (up to 32 blocks). A huge tree needs a 2×2 thick trunk to grow. These trees average ~96 wood (1½ stacks), and some can exceed 2 stacks. Bone meal can be used on any one of the saplings to make the tree grow more quickly. (Dark Oak must be planted similarly, but they don't grow tall enough to require the special harvesting techniques.) Harvesting wood is a bit harder, since the trees are extremely tall. You can do it with a top-down technique or with a spiral-up technique. If you want to be able to pause your work or are just afraid of heights, you can put a block of water around the dirt blocks where tree saplings sit on. If you are working with spruce trees, increase the depth to two blocks in case leaves grow over them. Since the player can only harvest 7 blocks above the ground without climbing on something, the most efficient tree farm design limits the height of trees to 9 blocks. This allows 7 blocks of logs as a "trunk" and 2 block of leaves above that. This is accomplished by adding a ceiling at 10th block above the ground, leaving a space 9 blocks high in which trees can grow. This allows all of the wood from the trees to be harvested quickly and with minimal effort. The other option is to grab what you can from the ground and use a flint and steel to burn what you can't reach. It should be noted that leaving 9 blocks of space for trees to grow does not guarantee that all trees grow to this height. Trees grow with trunks 4-7 blocks in height, but not higher. Some may also grow branches despite the height limitation. This height issue can also be avoided by planting a sapling on the bottom of a 2-block-deep hole. This ensures that the top layer of the tree remains reachable, and has the added benefit of preventing mobs from hiding in the shadow of the tree and surviving daylight. It also prevents growth of the smallest size, whose leaves would be blocked by the hole. Note that oaks can grow through certain blocks: Small oaks can replace many blocks (fences, glass (but not glass panes), paintings, stairs, pistons, torches, buttons, ladders and doors), while the branch wood of large oaks can grow through even solid blocks (including bedrock). Because trees grow underground with a nearby light source, and also grow when in direct or diagonal contact with other trees, quite compact arrangements can be used for efficient use of space. Underground saplings rely on torch light to grow. Various patterns of saplings and torches can be used to achieve varying degrees of space efficiency. Since saplings only require light level 9 to grow, a single torch starting at light level 14 can sufficiently light 60 saplings. However, this torch-efficient model comes at the cost of stability. Trees can grow and block the torch light to other saplings. Underground tree farms should stay clear of magma blocks because a bug relating to the south-east rule may let magma affect any leaf/wood blocks occupying the same corner.[verify] It is also possible to grow trees to maximize wood for the territory. However, because the canopies overlap, you harvest fewer saplings. Oak, birch, jungle, and acacia trees ignore logs of their own kind when calculating when to grow. However, spruce trees still require two blocks between other trees. The most space-efficient way to prevent grown trees from blocking light to other saplings is to have every sapling directly next to a torch (not diagonal). This strategy yields a basic space efficiency of 80% since the pattern is made up of units of 1 torch + 4 saplings. The plus-sign shaped units can be arranged to completely fill an area. It is recommended that the perimeter walkway and all blocks with a torch underneath be a different material, such as cobblestone. This allows for quick visual identification during re-planting, of which blocks get saplings and which get torches that may have been inadvertently knocked out during harvest. It is recommended to do the same for torches on the wall, as these may get knocked off by growing trees. If you dig down two blocks instead, and place the torches under glass blocks, the trees still receive the proper light level, and you are far less likely to inadvertently break your light structure during harvesting or replanting. A 11 by 7 farm, utilizing 61 Saplings and 22 torches, with a perimeter walkway. This design takes account for the fact that all saplings adjacent to the walkway are supplied by light from the torches on the walkway. Thus the farm yields an efficiency of 84%. Note when the tree farm is cut down, the amount of returned saplings per tree is much lower than cutting trees in a forest, as the canopy is shared by many trees. Using an iron Hoe with Fortune III to break the leaves often drops enough saplings to replant the farm. Unlike oak trees, spruce and birch trees never grow to a branched tree. This makes them easier to harvest, but to farm Birch and Spruce trees efficiently, more space is required. Birches can be planted next to other birches with 2 blocks of space between them since the birch leaves can overlap with other birch leaves. This same spacing holds true for spruces. However, when planting the different types of trees together, birch and spruce trees need 4 blocks of space in between the saplings (the tree does not grow if leaves of a different tree are obstructing its path). Both birch and spruce trees require 9 blocks of vertical space above the sapling to grow regularly (10 is more efficient for growth). Both spruce and birch grow with less space, but not as regularly. Like other saplings, they must receive light level 8 or better to grow. Acacia trees require six blocks of space from the sapling to the ceiling, if there is any, and at least two empty blocks to each wall. So the minimum space that an acacia tree requires to grow is an empty rectangular cuboid over the sapling of 6(height) × 5(wide) × 5(long) blocks. Using the same spacing as a birch farm, one can grow individual jungle tree saplings as small jungle trees. Without fortune enchantments, a single tree would not produce enough saplings to replace itself. A 3×3 grid of trees growing usually produces enough saplings to replace itself in the long term, and occasionally produces 1-2 excess saplings. After 6-7 real life hours of hovering over the farm, cutting down, and replacing trees as they grow, a profit of about 10-20 saplings can be accumulated this way. A starting supply of 9 planted saplings and 18 back stock for the eventual stretch of losses is necessary to keep the initial tree grid planted at all times. After enough iterations, the ultimate result is a profit in jungle saplings. Huge fungi require Bone Meal, Nylium and Nether fungi to farm. You can make a platform of nylium, apply bonemeal until it generates fungi, then quickly grow the fungi and break the bottom stem to prevent the nylium from decaying. Cut down the fungus, and break the vegetation and nether wart blocks that generate and compost them, along with all the non-fungus vegetation that generates with using the bone meal on the nylium. With luck, you can get enough bone meal to do it all over again. You can always farm some other vegetation to produce enough bone meal to make sure you do not run out. Collecting huge fungi blocks in their own biomes is a great way to collect a sufficient amount of wood and decorative blocks early game. The fastest way to use this method is to make an efficiency 5 netherite axe and hoe, then travel to the nether and fly around using an elytra until you come across a warped or crimson forest. If it's a crimson forest, be sure to bring warped fungus to repel hoglins (must be planted, with an area of effect of 15 blocks). After planting a fungus, build a 3×3 platform of gold blocks with a beacon on top for the haste 1 effect. Fly up from the beacon base and destroy the netherrack obstructing the beacon beam. The haste 1 effect reduces the mining time per stem block by 2gt. This also helps when mining wart blocks and shroomlights, as when combined with an efficiency 3 netherite or diamond hoe, you can mine each block in 1gt. Setting up and removing a 1 layer beacon in the nether takes on average 600gt, so this beacon method is effective only if you are mining more than 300 stem blocks, or if it is necessary for instant mining more than 38 blocks. Once the beacon is set up, you can begin harvesting trees. Huge Fungi normally generate together in clumps, so it's best to climb to the top using twisting vines, and then mine from the top down. Be sure to use a hoe to mine the leaf blocks (wart blocks and shroomlights), and your axe to harvest the stems. To marginally increase speed, carry with you a few shulker boxes of unbreaking 3, efficiency 5, gold axes to reduce the mining speed by 1gt per stem block. Place 2 nylium in a 3×3 grid pattern with 6 blocks in between each one. Then construct a water stream platform beneath it. Have the water stream funnel the items into a chest storage, connected by a hopper. To use the manual farm, place down a fungus on each nylium block, then grow the fungi using bone meal. Now climb to the top using ladders, a bubble column, scaffolding or vines, and mine out the huge fungi from the top down. After harvesting the huge fungi, collect any items that didn't drop into the water stream below. Semi-automatic harvesting is when everything in a farm is self-sufficient except for the input. In the case of semi-automatic huge fungi farms, this would be the placement of fungi plants and often, but not always, supplying it with bone meal. The positives of a semi-automatic design, is that they're fast, inexpensive to construct, lag friendly on small scales, and produces every block from the tree (wart blocks, shroomlights and weeping vines included). This is a nether tree farm designed by ncolyer dubbed as "The Menace". The design is fairly complex but to simplify, it uses TNT dupers to destroy the logs and pistons to destroy the wart blocks. A modified design includes a system to convert byproducts such as vines, wart blocks and shroomlights to bonemeal to fully AFK the farm without the worry of running out of bonemeal. In all, it produces 80,000 logs per hour. Mangrove trees are really tall, and require a horizontal footprint of 13 by 13 blocks to grow fully. They are difficult to harvest from the ground up, because their log usually starts a few blocks above the ground, and the logs branch in all sorts of different directions, which is hard to trace when digging through the leaves. Therefore, the best way to mine these trees manually is a top-down approach. However, these trees are usually tall and difficult to get on top of. Despite this difficulty, mangrove trees possess a unique trait that stands out among other trees: they can be planted underwater. To farm these trees underwater, find a flat lakebed or ocean floor that is at least 10 blocks deep, place the mangrove propagule in the middle, and use bone meal on it. After the tree grows, you can easily swim to the top and start harvesting it downward. Because you stay underwater for long periods of time, a helmet with Aqua Affinity or a conduit might be helpful. Because mangrove leaves do not drop saplings, There is no point to wait for all of them to decay before you plant the next tree, so you can simply mine out all the logs and mangrove roots, and then start planting the next tree. Because mangrove propagules can be easily obtained by using bone meal on mangrove leaves, you can simply harvest a bunch of propagules, then start planting new trees without worrying about propagule collection at all. You can much more easily collect all the logs if you farm multiple trees in a special shape. In EthosLab's LP episode 51, Etho has a tree farm with 24 trees growing side by side in a 7×7 square. The tree/dirt part looks like: The farm should be put above a flowing source of water to auto-collect the drops. In Etho's version, the farm is put in the middle of a 13×13 square, and on each corner of the square is a water block. This takes all drops from the leaves to the center point of the setup, where you can place a hopper. After setting up the farm, just put a sapling (oak, birch, or spruce) on every dirt block. If you want to plant 25 trees, you can put a dirt block in the dead center. Automatic tree farms Although somewhat complex to build (as opposed to planting saplings and just waiting or applying bone meal and then manually chopping them down), these automatic tree farms allow you to harvest wood at a much faster rate by automating the gathering and block breaking portions of tree farming. Focusing only on the growth portion of the farm, these designs allow you to quickly grow hundreds of trees by pressing down a mouse button and then ignoring it. A dispenser with bone meal automatically forces the tree to grow, and a column of pistons pushs the trunk into a collection area where it is stacked in a large block for you to later harvest. The more complex designs also include leaf breaking, meaning that you end up with a net positive on the saplings and in the case of oak trees get apples without having to do much of anything. After a few minutes you then go over to the storage area and mine out all the wood blocks in much the same way as you would cave-mine; meaning that you do not have to waste time by moving from one tree to the other. Smallest auto tree farm design (no sapling collection, oak only) Auto tree farm design (breaks all leaves, for oak trees only) Auto tree farm design (breaks all leaves, can use any tree type except spruce and dark oak) 1.14 TNT farms As of update 1.14, it's possible to make a TNT based tree farm, or TNTree, with 100% drop rate for saplings, apples, sticks and logs. Several mobs in the game can break blocks, and most of them have been used for wood farming. An overly complex design featuring creepers was made, but the insane size of it makes constructing it anywhere exceptionally difficult. A different design that uses ghasts is also available and much simpler to make, however when ghasts break blocks they destroy (without dropping) most of them, making tree farming with the ghast extremely inefficient. The wither makes it possible to auto-break blocks by using the wither's ability to break any blocks within a 3×3×4 area (4×6×4 on bedrock edition) of it one second after it has been damaged. The wither can be trapped in bedrock in any of the dimensions. Because of the larger breaking area on Bedrock Edition, you can grow oak, birch, jungle, acacia, spruce, and even dark oak (by using boats to shift the breaking area) inside the breaking area of the wither. A newer method of caging in the wither has also been found that enables a tree farm to be build anywhere while at the same time using the wither to break the wood blocks. Although potentially more dangerous than encasing the Wither in bedrock (as in the above design), this cage has been found to be completely reliable as long as it is built correctly. It works by distracting each head with mobs without them being able to damage those mobs. These tree farms work with all tree types except for dark oak. The only reason it does not work with dark oak is because they have a 2×2 block trunk. The section below covers those. These are nearly non-existent because dark oak trees grow with a 2×2 trunk and have extremely specific growth restrictions. The most well-known design of a dark oak tree farm is by ShaydeeJay, which produces 21000-36000 logs per hour. Fungi can be generated from using bone meal on nylium. The bone meal can be generated by composting the Wart Blocks from a grown Huge Fungus. Combine this with a flying machine and a TNT duplicator for breaking the blocks and add some sorting mechanisms, a self-sustaining farm is made. Since nylium decays when an opaque block (like tree stem) is above it, it is recommended that players stay away from the farm so that random ticks don't land on the nylium blocks. A smaller-scale version for logs only (without the TNT and composting) is shown to the right. Apart from being placed on it's respective nylium block, fungi have no growth restrictions thus removing the need for double piston-extender walls. This allows for rapid cycle speeds, and fast rates for minimal build effort. Wart Blocks and Shroomlights can be composted to provide a semi-self-sustaining functionality. Simple huge fungus farm for starter worlds More advanced huge fungus farm for increased drops and efficiency 1.13+ stripped log farms Players can also create farms that automatically place saplings and break logs by either using an auto clicker or holding f3+t in some versions. In 1.13, logs were changed to become stripped logs when right clicked by a player holding an axe of any kind. These types of farms don't give you the raw logs you need for building, but can give you sufficent wood for crafting mass items. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Instrument_definition] | [TOKENS: 59]
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Instrument definition An instrument consists of a sound with its corresponding range and use duration. They are currently only used for goat horns. Contents Definition Instruments can be defined in data packs, as part of the directory structure below. JSON Format Instruments are defined using the following format: History Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Spore_Medic] | [TOKENS: 597]
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Legends:Spore Medic Details Piglin unit 10.5 A spore medic is a piglin that spreads Netherspores to heal piglins within Minecraft Legends. Contents Appearance The spore medics of the Horde of the Bastion have spicy mix-colored skin that is covered in sores, along with white eyes that turn red at night. They wear taupe-colored skirts with a beige-colored square plate on the center with another square on the left. This smaller square is presumably made of netherite, with a red square in the center and a gold outline. Their sporefluid container is also made of netherite with a gold stripe along it, connected with gold and netherite straps to the elongated gold breathing mask covering their snouts. The spore medics of the Horde of the Hunt have strikemaster-colored skin that is covered in sores, along with white eyes that turn red at night. They wear jon-colored skirts with a beige square in the center with another square in the left. This square is, from center to outline, red, netherite-made and bone-made. Their sporefluid container is presumably made of netherite, connected by bone straps to the elongated breathing mask of the same material covering their snouts. The tip of the mask is smeared in brown. The spore medics of the Horde of the Spore have silk-covered skin that is covered in sores, and their arms and legs are covered in napa-colored bandages. Their ears are pale pink in color while their eyes, which are outlined in berry-purple, turn red at night. Their berry-colored skirts, as well as their netherite sporefluid container, are covered in viny warped fungi. On their chests is a beige square with a smaller square in the center that is, from center to outline, red, netherite-made and berry-purple. The container is connected to the snout by berry-colored straps joining into an elongated, pink-smeared breathing mask covered in sores. Spawning Spore medics spawn from piglin pits and piglin launchers in piglin outposts and piglin bases. They can also spawn randomly in any biome except the Fatelands and during the raids. Drops Spore medics drop lapis and have a low chance of dropping a piglin key. Behavior Spore medics breathe out a puff of Netherspores frop their breathing mask both to heal piglins and as a means of attack. Quotes Spore Medic Piglins Defeating a spore medic "Spore Medics spread netherspores that make the Overworld air breathable for the piglins and heal wounded piglin units." Sounds Achievements History Issues Issues for Minecraft Legends relating to "Spore Medic" are no longer maintained on the bug tracker since January 10, 2024. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tall_Birch_Hills] | [TOKENS: 287]
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Tall Birch Hills Grass BlockBirch LogBirch LeavesBee NestRose BushLilacPeonyLily of the ValleyMushrooms[BE only] Climate 0.6[JE only]0.7[BE only] 0.8 Yes Colors #88BB67[JE only] #79C05A[BE only] #6BA941[JE only] #59AE30[BE only] #A36D46 #3F76E4[JE only] #44AFF5[BE only] The tall birch hills or birch forest hills mutated was a rare variant of the birch forest that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition. Contents Description Like the other hills biomes, the tall birch hills biome had hillier, rougher terrain, along with the taller birch trees of the old growth birch forest variant. The hills were steep in this biome, comparable to the windswept hills biome. Unlike most hills biomes, this biome used to generate as a 'modified hills' biome, making it much rarer but also bigger in size. Mobs Tall birch hills used the same mob spawning chances as birch forests. The following mobs spawned naturally here: Data values Bedrock Edition: History Gallery See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Copper_Horn] | [TOKENS: 176]
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Copper Horn Common 7 seconds (140 ticks) Yes No A copper horn was a horn crafted from a goat horn and copper ingots. Contents Obtaining Copper horns were found in pillager outpost chests. Usage Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn played was based on multiple conditions, which are in order as follows: Sounds Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order. This shows what all the tracks for each arrangement sound like when played simultaneously. Data values History Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Sporeback] | [TOKENS: 331]
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Legends:Sporeback Details Piglin unit 100 Height: 2.8 BlocksWidth: 2.2 Blocks Erin Rubin A sporeback is a piglin within the Horde of the Spore of Minecraft Legends. Contents Appearance Sporebacks are large piglins with silk-colored skin that is covered in sores, as well as pale pink ears and snouts. They wear berry-colored skirts with a cyan vine for a belt, as well as napa-colored bandages around their large foreheads. They have rectangular, white eyes that are outlined in berry-purple and turn red at night. A splattering of different shades of brownish red appears on the upper right corner of their heads and over their bent backs. From these splatterings grow patches of squared warped fungi, growing more commonly on their backs and hence their name. Sporebacks also wield a warped fungus by their right hand. Spawning Sporebacks spawn from Piglin Pits in Horde of the Spore bases, during the night in all biomes and during the raids. Drops Sporebacks drop lapis and a piglin key. Behavior Sporebacks pluck explosive mushrooms from their backs before throwing them at their enemies. Their projectiles create a small splash radius whenever they hit a surface or directly an enemy, damaging and temporarily poisoning them. Quotes Sporeback Piglins Defeating a sporeback "Sporebacks are the Horde of the Spore's elite units. The mushroom grenades they throw are designed to root enemies to the ground and render them defenseless against other piglins" Sounds Achievements History Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Movie:Tater_Tot] | [TOKENS: 412]
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Movie:Tater Tot Details Dish Potato Henry's Mother (tater tot breakfast pizza dish) Uproar in Midport Village A Minecraft Movie Tater tots are small, cylinder-shaped pieces of grated potato that are deep-fried until crispy. They were used as main toppings on a pizza that Natalie made for Henry and also serve as ammunition for a potato launcher. Contents Appearance Tater tots are small, round cylinders with a crispy outside and soft inside made from grated potato. Their color changes depending on how long they are cooked. Properties Tater tots are mainly used as food but have also been used in crafting and as ammunition for the potato launcher. They are crispy on the outside and soft on the inside, with a salty, savory flavor from the fried grated potato. Due to them being made of potatoes, tater tots do not leave visible injuries on the targets. However, the force of them being launched is enough to knock down piglins upon impact. History On their first day after moving to Idaho, Natalie cooked a breakfast pizza topped with tater tots, a signature dish of their mother, for Henry. Henry questioned her, saying he thought she wanted him to appear normal, and Natalie replied that she did, and the pizza was meant to help with that. Later that day, Henry visited Game Over World, where he met Garrett Garrison. Garrett noticed the foil-wrapped pizza and opened it. Henry explained that his sister had made it and said he should hand out slices at school to make friends. Garrett called the idea desperate for a first day and told Henry to leave the pizza with him, which Henry did. Eventually, Henry used a tater tot as one of the ingredients in crafting a potato launcher. Garrett then realized he had been carrying tater tots the whole time. Henry tested the launcher by firing a tater tot, which successfully knocked an axe off a wall. Henry later used tater tots as ammunition against piglins in Midport Village and again during the final battle. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Scatter_Tower] | [TOKENS: 186]
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Legends:Scatter Tower Structure 275 Campaign:35 Wood35 Stone10 CoalVersus Mode:150 Wood150 Stone25 Coal 7 seconds badger:tower_shotgun A scatter tower is a short range defensive structure in Minecraft Legends. Contents Obtaining Scatter towers can be placed by selecting them in the hotbar and using a build allay, and spending 35 wood, 35 stone, and 10 coal (or 150 wood, 150 stone, and 25 coal in PVP mode). Usage Scatter towers have short range but fire arrows faster and in a volley. Quotes Scatter Tower Player Building Melodies Building Improvement Gather Coal "Short-range tower that shoots a volley of arrows at enemies that come within range. The tower can be upgraded by other structures. Scatter towers can be upgraded by placing the following village structures nearby: kaboomery, spyglass overlook and battle drum." Sounds History Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Homestead] | [TOKENS: 264]
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Legends:Homestead A homestead is a structure housing allied units in Minecraft Legends. Contents Generation After destroying the Night Beacon base, destroying any other piglin base will unlock a homestead, which is already invaded. Each type of homestead only spawns once per world and only in a certain biome, the biome that each homestead spawns in is shown below: Mechanics Each homestead always generates under attack by piglins affiliated with a specific horde, shown below: Piglins attack the features of the homestead, lock the inhabitants of the homestead in cages, and build a base near said homestead. Once the requisite number of piglins is defeated and the base is destroyed, the homestead is considered freed and its inhabitants become spawnable using their respective spawner. A small structure resembling an improvement hub generates in the center of the homestead. During daytime, piglins have a chance of targeting a random homestead for attack the following night, attacking the central structure. If the structure is destroyed, the piglins rebuild their base and the inhabitants of the homestead become no longer spawnable. Achievements History Trivia Gallery Issues Issues for Minecraft Legends relating to "Homestead" are no longer maintained on the bug tracker since January 10, 2024. Navigation Navigation menu
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