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[SOURCE: https://minecraft.wiki/w/Legends:Biome] | [TOKENS: 140]
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Legends:Biome Biomes are a region in a world with distinct geographical features, terrain, mobs, foliage, and more. A total of ten biomes exist in Minecraft Legends. Some biomes have a resource associated with them. Contents List of biomes Quotes OVERWORLD BIOMES – The more you get to know the different biomes, the easier you will find it to navigate between them and make the most of the resources they offer. Let's take a closer look at what you can expect to find. History Issues Issues for Minecraft Legends relating to "Biome" are no longer maintained on the bug tracker since January 10, 2024. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Legends:Structure] | [TOKENS: 235]
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Legends:Structure STRUCTURES – Knowing which structures to introduce to your gameplay and when to use them can improve your options in defense and attack. Some offer perfect protection for villages, while others will enable you to access hard-to-reach places and wreak havoc on piglin bases. Structures are buildings that are constructed by either the player or piglins in Minecraft Legends. Contents Structure types A building is a type of structure buildable by the player that provides some form of defensive or offensive benefit. Upgrade structures are buildings by the player that provides some buffs or upgrades to other defensive or offensive buildings. A spawner is a type of structure that can be interacted with to spawn Player Units. An improvement is a type of structure that can only be built in a small radius around improvement hubs. When built, a benefit dependent on the improvement built is granted to the player and their allies. Piglin structures are a type of structure that spawn in piglin outposts and bases and work against the player. Sounds Achievements History Issues Issues for Minecraft Legends relating to "Structure" are no longer maintained on the bug tracker since January 10, 2024. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/?mobileaction=toggle_view_mobile] | [TOKENS: 420]
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Minecraft Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are several actively maintained editions of Minecraft: Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide!
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Episode] | [TOKENS: 40]
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Story Mode:Episode This page provides an overview of all episodes in Minecraft: Story Mode and Minecraft: Story Mode - Season Two. Contents List of Season One episodes List of Season Two episodes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Gameplay] | [TOKENS: 613]
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Story Mode:Gameplay This is the page concerning information regarding the gameplay of Minecraft: Story Mode and Minecraft: Story Mode - Season Two. The game is an episodic point-and-click narrative-driven graphic adventure video game similar to Telltale Game's previous titles such as Tales from the Borderlands. The player is able to collect items, solve puzzles, and talk to non-player characters though conversation trees to learn about the story and determine what to do next. Contents Achievements Most achievements in Minecraft: Story Mode are unlocked by progressing through the story. However, a few are tied to optional actions, such as crafting specific items or making certain choices. Building Building is the process of placing blocks and removing them. It is different from the QTE version of building in the first season. Combat Combat occurs during specific segments of the game, where players control Jesse to move and attack enemies. Combat segments typically allow the player to control movement and timing of attacks. Combat is distinct from quick time events (QTEs), as it involves direct control of Jesse’s movement and attacks, rather than timed button presses or scripted actions. In the first season of Minecraft: Story Mode, Jesse's movement is limited to moving forward and backward. They can swing a weapon and choose which enemies to attack by positioning Jesse in different directions. The second season introduces more dynamic combat for Jesse, allowing greater freedom of movement, such as rolling left or right to change directions. The stamina bar is also introduced, where depleting it completely causes Jesse to slow down or stop momentarily. Attacking uses a significant amount of stamina, while rolling depletes only a small amount. Crafting Crafting is done by placing the individual items onto the crafting table's 3×3 grid, before the items shake and combine to create a valid item (if the combination is accepted and works.) The player can choose items to place and where to place them with no time limit. Cutscenes Cutscenes are non-interactive sequences that interrupt gameplay to show character dialogue, advance the story, set the mood, and show the effects of players' actions. Decision-making Player choices that influence dialogue, relationships, and story direction, sometimes leading to different consequences. Interactive free roam Interactive free roam segments allow players to explore a contained area, interact with objects and characters, and sometimes complete optional tasks before progressing. These segments introduce nonlinear gameplay, as players can choose the order in which they explore the area, engage in conversations, or interact with objects. Linear path navigation Movement along a fixed route with limited exploration. Quick time events Timed button prompts that require players to react quickly to on-screen cues, affecting the outcome of certain situations. Shooting gallery A shooting gallery is a gameplay segment in which players aim at moving targets while remaining in a fixed position. It was introduced in the shooting gallery room of Romeo's Icy Palace of Despair in Minecraft: Story Mode - Season Two, and can be accessed by choosing to follow Lukas and Radar right at the start of the minecart section. See also External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Downloadable_content] | [TOKENS: 38]
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Story Mode:Downloadable content Downloadable content or DLC refers to purchaseable episodes for Minecraft: Story Mode and Minecraft: Story Mode - Season Two. Contents List of downloadable content Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Unused_and_removed_features] | [TOKENS: 1572]
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Story Mode:Unused and removed features Since the beginning of the development of Minecraft: Story Mode and Minecraft: Story Mode - Season Two, there have been several unused and removed features or assets that were never seen in the finished versions of the game. These features may have been replaced, or a developer decided against the feature later on. Some of these are still in the current versions' files but most of them only exist in pre-release builds of Access Denied and Below the Bedrock that were pushed into Steam. This builds can be accessed by users who own the game via the Steam Console, maintained by Valve, or through third-party tools like DepotDownloader. Contents Characters and mobs In a pre-release build of Access Denied leftover model and texture both named obj_babyPAMA can be found, it later reappears in the pre-release build of Below the Bedrock. The design is seen in the game in one of the paintings in Harper's laboratory. A baby variant of a prison zombie. Its assets still exists in the files of Jailhouse Block. In a pre-release version of Access Denied, textures for the White Pumpkin wearing a tuxedo can be found. It was reused in a portrait in the living room inside the Spooky Mansion. Assets for the original breeds of cats were found in the pre-release build of Access Denied and Below the Bedrock. These assets were later removed in the final version of the game, except for the red tabby which still exists in the files of A Portal to Mystery. Inside the files of The Order of the Stone, assets for Ellegaard's top hat and her appearance after her death can be found. Her deceased appearance differs from her death in The Last Place You Look, as she is no longer wearing her armor at the end. In a pre-release version of Access Denied, textures for both Olivia and Lukas wearing the enderman suit were found. These assets were later removed in the full releases of the episodes. In the files of Assembly Required and The Last Place You Look, a texture and a model for a horse that are named with skM5_horseGabriel can be found. It can also be found in the pre-release build files of Below the Bedrock. A creeper variant with the torso of a snow golem. It was ultimately cut from the final version of the game. Its textures and models exists in a pre-release build of Below the Bedrock. In a pre-release version of Access Denied, several Jesse designs were found: a female Jesse with the lightest skin tone wearing Soren and Ivor's armors, female Jesse in all skin tones wearing a griefer mask, and a light-skinned male Jesse also wearing the mask. Separate hand models for a thumbs-up and pointing were also present, which could be attached to the arm models of either gender. Assets of a beige and a grey llama exists in the pre-release version of Below the Bedrock and were later removed in the final version of the game. In the pre-release build of Access Denied, a few unused designs for Lukas exist. One of the designs were also featured in the 2015 Minecraft: Story Mode trailer. In a pre-release version of Access Denied, texture for a blaze rod version of Nohr can be found. A prismarine variant of the creeper that went unused in Minecraft: Story Mode. The assets still exist in the files of Hero in Residence. They were meant to come from the Heckmouth in Hero in Residence. They were ultimately scrapped and replaced instead by charged creepers to keep prismarine mobs only in the Sea Temple. Like the soldiers and the colossi, the prismarine creeper's design took inspiration from Cthulhu. The development team nicknamed the prismarine creepers as "Cthulu Creepers" due to their appearance. A prison variant of the witch that was ultimately cut from the final version of the game. The assets can be found in the pre-release version of Below the Bedrock. A bouncy, cube-shaped monster. Its texture and model exists in a pre-release builds of Access Denied and Below the Bedrock. The assets are now removed in full releases. Its filenames, however, start with the prefix "obj", a file naming scheme used for blocks and items in the game. Sonar was an associate and an assistant to Gordon, the Warden of the Sunshine Institute. She was written to be competitive with Radar and they would later hit it off. Sonar's design would later be reused in designing Binta. She was cut in the final revision of the story, her assets can be found in the pre-release build of Below the Bedrock. Tripwire was an assistant and bodyguard to Stella. She was written to be tough, stoic, a person of few words, and a complete opposite to Radar. She was cut in the final revision of the story, her assets can be found in the pre-release build of Below the Bedrock. Her name appears in the credits of Hero in Residence. The assets are found in the pre-release build of Access Denied and Below the Bedrock. The classic villagers can be found in Access Denied, where they are referenced as skM1_villager. In Below the Bedrock, they appear as skM1_villager201, as indicated by 201 in their file names. The 2 represents the season, while 1 indicates the episode number. This naming pattern is also seen in other files. One villager was seemingly intended to appear in Fred's Keep, as suggested by the presence of Neathfolk in its texture and model file names. This naming pattern is also seen in the files for Fred's Keep townspeople. An unused texture exists in the files of Above and Beyond showing Xara in her admin form. Eric Stirpe confirmed that this was originally going to be used in a flashback scene in Jailhouse Block, featuring all three of the admins when they were active, but decided to cut the scene entirely. Although Xara is never physically seen in her admin form, in Below the Bedrock when Xara arrives at her home to find her bed missing, a portrait can be seen on the wall of her in her admin form standing alongside Fred and Romeo. Files have been found of Reuben in armor. It is unknown when the armor would have been used. In a pre-release version of Access Denied, a leftover texture referenced as scaleCharacterSteveO can be found. It later reappears in the pre-release version of Below the Bedrock. In the files of A Journey's End?, a leftover texture referenced as skM1_tim can be found, it would later reappear in Hero in Residence. Graphics In a pre-release version of Access Denied, four early screenshots from the game can be found. Plotline Reuben was planned to have survived from the wither storm in the Netflix version, and to have him accompany Jesse's gang through the portal hallway, but it was ultimately cancelled due to the closure of Telltale Games. Voicelines Objects A prismarine sword large enough for a prismarine colossus to wield. Its assets exist in the pre-release version of Below the Bedrock. The snowy gauntlet is an unused gauntlet. Its assets can be found in the files of Minecraft: Story Mode - Season Two, and has been existing since Giant Consequences. Its intended role in the story is unknown. One of Petra's models include the gauntlet. A lightweight, fabric-winged aircraft for gliding. Its texture and model exists in a pre-release build of Access Denied. A slime block made of decaying dark-purple slime. User interface Hain Lee, one of the user interface designers, has uploaded videos demonstrating prototype UI designs. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Achievement] | [TOKENS: 171]
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Story Mode:Achievement Achievements (trophies on PlayStation) are a way to award players for making story progress in Minecraft: Story Mode and Minecraft: Story Mode - Season Two. Contents Obtaining The player can earn achievements by completing story chapters or choosing specific story decisions; for example, "Welcome to Beacontown" unlocks when the player completes the first chapter of Hero in Residence. List of achievements There were 32 achievements in Story Mode (33 on PlayStation), that were worth 1,000 Gamerscore on Xbox and Windows (Microsoft Store). 18 additional achievements are available as downloadable content, worth 375 Gamerscore on Xbox and Windows (Microsoft Store). There are thirty achievements in Story Mode - Season Two (31 on PlayStation), worth 1,000 Gamerscore on Xbox and Windows (Microsoft Store). Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:A_Portal_to_Mystery] | [TOKENS: 1287]
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Story Mode: A Portal to Mystery Details 6 1 June 7, 2016 Eric Stirpe and Timothy Williams Sean Manning A Portal to Mystery, also known as Episode 6, is the sixth episode of Minecraft: Story Mode. It was released on June 7, 2016. Jesse and their friends enter a new dimension and become trapped in a mansion with other adventurers, where they must solve a murder mystery while uncovering the secrets of the White Pumpkin. Contents Synopsis Trying to find their way home, Jesse and friends stumble across a strange mansion where a "Host" is killing off their houseguests. Jesse must find the killer and find a way out before a friend is framed for the crimes. Plot One of the portals leads the four (Jesse, Lukas, Petra and Ivor) to a cemetery. On one of the tombstones is a book, which is an invitation to the Host's mansion. The group are then surrounded by hundreds of zombies, but they escape and make it to the mansion. At the mansion, the front door is locked, so the four go around back and make it in through a kitchen window. Inside, they meet, for some reason, YouTubers TorqueDawg and CaptainSparklez. Suddenly, TorqueDawg dies after being hit by tipped arrows shot from a dispenser. LDShadowLady then greets the group, and they all head to the main hall. There, they meet Cassie Rose (along with her pet cat, Winslow), DanTDM, Stampy Cat, and stacyplays, and they all head to the dining room. In the dining room, CaptainSparklez tells everyone that TorqueDawg has died, and Jesse may show them the cause of death. Afterward, Jesse can ask anyone for information regarding TorqueDawg's behavior and personality. CaptainSparklez then tells Jesse that TorqueDawg was in search of a "rare item" - the enchanted flint and steel. Jesse may or may not show CaptainSparklez the enchanted flint and steel that he has, and CaptainSparklez informs everyone that they were brought here because someone has it. Suddenly, CaptainSparklez falls into a pit and dies from suffocation. The lights then turn off, and a figure wearing a white pumpkin on it's head appears. The White Pumpkin then informs everyone that he is seeking the treasure that he desires (the enchanted flint and steel), and that he will not rest until he gets it, even if he has to murder others. Cassie Rose tries to escape, but the mansion is surrounded by zombies. Jesse and Lukas then inspect the dining room, and find four buttons on the dining room table. They also find out that the White Pumpkin in said room was made using an armor stand with a jukebox as a voice, likely as a diversion. Jesse then interrogates four likely suspects of being the White Pumpkin; the suspects being DanTDM, LDShadowLady, Stampy Cat, and Lukas. DanTDM claims that the flint and steel is his, that he had never seen tipped arrows before, and that he is a redstone novice. He goes to Lizzie for potion information and Stampy for redstone information. LDShadowLady wants the flint and steel, claims that she is an intermediate redstoner, and that she knows what tipped arrows are. She thinks that Stampy could steal the flint and steel, and she also goes to him for potion/redstone information. Stampy doesn't want the flint and steel, claims that DanTDM made up his claim, and that he never saw tipped arrows. He goes to LDShadowLady for potion information. However, Stampy lies about redstone, saying that he is a redstone novice, while he actually was the Tri-Block Champion. Afterward, Jesse may accuse someone of being the White Pumpkin, or instead conclude that there isn't enough evidence to suspect anyone of being so. Lukas keeps an eye on the five while Jesse, Petra, and Ivor inspect the kitchen trap. Inside the kitchen, Jesse punches out a painting on the wall, revealing a passageway with a lever that supposedly controls the dispenser firing the tipped arrows. Jesse realizes that the White Pumpkin uses the passageway to move about the mansion in secret. The three go through the passageway to the library, which is filled with dozens of spiders. Depending on who you choose to attack, either DanTDM or LDShadowLady are killed by spiders or murdered by the White Pumpkin. Jesse and Lukas then race after the White Pumpkin to the east side of the mansion before he puts the mask on Lukas. With Lukas thus adorned, the other people mistakenly accuse Lukas of being the White Pumpkin. Lukas is interrogated, while Jesse and Petra find evidence to prove that Lukas was innocent. Jesse and Petra then find a secret entrance to the basement of the mansion. In the basement, Jesse and Petra find an item transportation system, a white pumpkin farm, and a central hub for the White Pumpkin. This hub contains information on potions, chests of inventories of the people who died, a lake, and dozens of calico cats. This leads Jesse to conclude that the White Pumpkin is Cassie Rose, who confesses. Just as they are about to attack her, Cassie falls into her own trap and is presumed dead. The seven then leave the mansion, with three people parting ways with the new Order of the Stone. The portal that they light up is a dud, causing them to fall down a pit. In it are several endermites. The White Pumpkin (Cassie Rose) isn't dead at all, and she starts up the trap. Petra, Lukas, and Ivor make it to safety, while Jesse and the White Pumpkin battle for the enchanted flint and steel. Jesse finally gets the upper hand and knocks the White Pumpkin into her own trap. The player may choose whether to throw down Winslow or walk away, and the new Order of the Stone leave through the actual portal. In a post-episode scene, CaptainSparklez informs the player of the group's next adventure. Appearances Settings Player decision statistics Achievements Trailer Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Winslow] | [TOKENS: 215]
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Story Mode:Winslow Details Male Cat See § Allies A Portal to Mystery A Portal to Mystery Winslow is a minor character in the episode, A Portal to Mystery of Minecraft: Story Mode. He is the pet cat and best friend of the serial killer known as the White Pumpkin. Contents Appearance Winslow is a calico cat that has a black, white, and orange coat. He also has green eyes, and a pink nose. His appearance has a unique pattern distinct from other calico cats. Personality Winslow was portrayed to be loyal to his owner, Cassie Rose. However, if Jesse doesn't give Cassie her cat, Winslow refuses to take fish offered to him by his master and walks away, showing he isn't too loyal under certain circumstances, likely preferring to not be surrounded by endermites in a trap. He distracted Jesse's gang when they were lighting the portal and knocked the enchanted flint and steel off a ledge, proving to be very smart and extremely mischievous. Biography Relationships Appearances and media Trivia Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Assembly_Required] | [TOKENS: 841]
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Story Mode: Assembly Required Details 2 1 October 27, 2015 Joshua Rubin, Eric Stirpe, and Tim Williams Jason Latino Assembly Required, known also as Episode 2, is the second episode of Minecraft: Story Mode. It was released on October 27, 2015. The episode follows Jesse and their friends as they set out to recruit either Magnus or Ellegaard, members of the Order of the Stone, in an effort to stop the wither storm. Contents Synopsis Jesse decides to go after one of the members of the Order of the Stone to help defeat the Witherstorm: Ellegaard, the Redstone Engineer, or Magnus, the demolitions expert. Plot If the player decides to find Magnus, Jesse, Axel and Reuben will return to the Nether and arrive at a portal which leads them to "Boom Town", a village overrun by griefers. Jesse, Axel and Reuben barely escape the onslaught by the griefers, arriving at Magnus' hideout. They talk to Magnus about leaving to go save the world, in which Magnus agrees, despite initially being reluctant. However Magnus can't leave the tower because he's the king of Boom Town. So they decide to stage a fight in the Death Bowl, to make Jesse win and become king. During the fight Magnus looses control and builds a cannon, but Jesse barely wins by blowing the cannon's TNT with a bow, allowing Magnus to come along with them. The other griefers prepare to attack Jesse, but the wither storm arrives and destroys Boom Town, forcing Jesse, Axel, Reuben and Magnus to retreat back to the temple through the Nether. Likewise, if the player decides to find Ellegaard, Jesse, Olivia and Reuben will return to the Nether and arrive at a portal, which leads them to "Redstonia", which is labeled "the capital city of engineering". Jesse either crafts a repeater or steals one from Disco Mickey's contraption, and re-enable the stair controls, leading them to Ellegaard's "Dome of Concentration". Inside, they meet Ellegaard, who has attempted to create a command block for more than 6,451 times. She is surprised to see Jesse and Olivia and thinks Calvin sent them here. Jesse interrupts, saying that Gabriel sent them here, and she remembers the Order before they split up. Jesse, Olivia, and Reuben agree to help her create a command block. On the third attempt, Ellegaard thinks the command block is destabilizing, but the wither storm arrives and destroys Redstonia, forcing Jesse, Olivia, Reuben and Ellegaard to retreat back to the temple through the Nether. Arriving back at the temple, Gabriel/Petra greets them, and Jesse's friends attempt to find Soren. Ivor shows up on the map, shocking Jesse's friends as well as the Order. They all agree to stop him before he arrives at Soren's hideout. Jesse decides on whether to go to find Ivor at night or in the morning, and they leave to go to Soren's temple. At the temple, Ellegaard and Magnus cause a ruckus regarding who should stop the wither storm, and they both go their separate ways. Jesse decides on whether to go with Ellegaard or Magnus, and Gabriel/Petra go along with Jesse to talk to them about a private manner. It is revealed that Gabriel/Petra got "wither sickness" from the wither storm, a severe form of wither. A creeper blows up behind them, causing the floor to give way to a library, where Jesse finds Ivor. Gabriel/Petra shows up to aid Jesse, and the three fight it out with swords and potions. Jesse's friends show up to stop him, but Ivor hits them with a splash potion of slowness, leaving them behind, so Ivor can kill Ellegaard and Magnus, as well as demolish the world. Appearances Settings Player decision statistics Achievements Trailer Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:The_Last_Place_You_Look] | [TOKENS: 874]
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Story Mode: The Last Place You Look Details 3 1 November 24, 2015 Michael Choung, Laura Jacqmin, Eric Stirpe, and Tim Williams Jonathan Stauder The Last Place You Look, also known as Episode 3, is the third episode of Minecraft: Story Mode. It was released on November 24, 2015. The episode follows Jesse and their friends as they search for Soren, the final missing member of the Order of the Stone, in hopes of finding a way to defeat the wither storm. Contents Synopsis Jesse and friends follow the trail of Soren, the final member of the Order, to The End, and enlist his help in taking down the Witherstorm once and for all. Plot After the potion effect wears off, Jesse and their friends have to think of another way to get to Soren. Thinking quickly, Jesse uses the amulet and finds out that Soren is deep underground. They dig a hole to a passage which leads them to a mob grinder. A creeper blows up a portion of the passage, causing the amulet to slip out of Jesse's hands and fall onto a platform. After fighting some hostile mobs, Jesse/Lukas successfully retrieves the amulet, but slips on some water, causing them to fall towards death. Luckily, a creeper blows up the "crusher" just in time so Jesse and their friends fall down safely. From there, they are sucked in by gusts of water to the latter portion of the grinder, causing them to fight even more hostile mobs. Barely escaping, the group find an end portal and jump in. In the End, the group is confronted by several endermen, but they manage to find Soren heading up a staircase. The group decides that the only way to get to him is to safely walk past the endermen, which they do. At the top of the staircase is an area made of wool, but Lukas goes off in a rage, thinking this area was all there was. Lukas storms off as Jesse finds a secret door, which leads them to Soren's house. Inside his house, Jesse and Olivia stumble upon some music playing and a voice behind a door. Opening it reveals a jukebox playing a recording. Frustrated, Olivia searches around the room to look for some clues while Jesse listens to the rest of the records. One of the records talks about Soren making a suit to disguise himself as an enderman, which Jesse later finds on their own. In a closet, Jesse also finds some blueprints, which Olivia believes are being used to teach the endermen to build. After collecting the five clay bricks inside the room, Jesse goes outside to take the sixth brick from an enderman, causing the enderman to become "frustrated". Acting quickly, Jesse completes the crafting recipe, only to be knocked out by another person in an enderman suit. Back inside, it is revealed that the person is indeed Soren. Soren feels suspicious at first, but immediately recognizes the Order when Jesse mentions the Amulet. Gabriel (or Petra) and Soren happily reunite, but their celebration is cut short as endermen teleport into his house, causing them to escape the End. Back in the Overworld, the group use a set of minecarts to head back up to the surface. Upon arriving, Magnus and Ellegaard are there to assist the group. As the wither storm approaches, both Ellegaard and Magnus request Jesse to take their set of armor. Upon choosing either, Jesse makes haste to craft the formidi-bomb. Upon doing so, they throw it at the wither storm just before it explodes. In the aftermath, the wither storm is presumed dead, but either Ellegaard or Magnus also die due to a blow from one of the Storm's tentacles. Jesse then helps out some survivors, but finds out that the command block wasn't destroyed, allowing the wither storm to come back to life. Surprisingly, either Gabriel or Petra (whichever the player abandoned at the temple) shows up to assist them. It is also revealed that they have amnesia, and have forgotten their names. Appearances Settings Player decision statistics Achievements Trailer Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:A_Block_and_a_Hard_Place] | [TOKENS: 1084]
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Story Mode: A Block and a Hard Place Details 4 1 December 20, 2015 Brad Kane and Laura Jacqmin Graham Ross and Rebekah Gamin-Arcovitch A Block and a Hard Place, also known as Episode 4, is the fourth episode of Minecraft: Story Mode. It was released on December 20, 2015. The episode follows Jesse and their friends as they work with Ivor in a final effort to stop the Wither Storm. Contents Synopsis Jesse discovers the truth about the Order of the Stone, gaining an unexpected ally. Armed with a new plan, Jesse and friends face the Witherstorm. Plot Jesse and their friends are forced to retreat to a safer area by horse, dodging the wither storm's attacks and building a bridge along the way. At a cavern, the group rest before they head off again. Gabriel/Petra's (whoever was trapped in the wither storm) memories begins to come back, remembering certain events from earlier episodes. Lukas may leave the group to search for his gang, while the wither sick Gabriel/Petra may be told by Jesse to stay behind to rest. Outside, Soren and Ivor are in an argument about the wither storm, but it is revealed that the wither storm was intentionally following Gabriel's amulet as Ivor had programmed, but failed to account for the amulet falling in Jesse's hands. Ivor apologizes for the trouble he caused, and says he has a solution to destroying the command block inside the wither storm. Accepting the idea, the group head off to Ivor's lab, located in the Far Lands. Axel and Magnus/Ellegaard take the amulet and split from the group. The group decides to take a rest in a swamp and find some food before heading off again. Jesse and Ivor find a nearby witch hut with a cake adorning the window, but Ivor warns them that witches hate trespassers. Soon, the witch arrives back at the hut, defending the cake by attacking Jesse with potions, but Ivor mysteriously disappears. Alternately, if Jesse chooses to return to the group with their findings (potatoes), the mobs still attack, but this time Ivor stays behind to distract them. Jesse and the group barely escape the onslaught and arrive at the Far Lands. They find an entrance that leads them to Ivor's lab, completing a maze and building a redstone contraption in the process. Inside the lab, Jesse and Soren find the five treasures of the Order (prismarine shards, sea lantern, ghast tear, packed ice, and a dragon egg), and use them to open up yet another door, leading them to a room that appears to be designed after the Order of the Stone's battle with the ender dragon. As Soren explains the battle, Jesse opens the next door, containing the enchantment book and ender crystals, which Soren claims to have been destroyed during the battle with the ender dragon. Jesse realizes that Soren had lied about the story, and he admits that the command block was used to make the dragon vanish and the Order were never truly heroes, which ultimately caused Ivor to leave the group in the first place. Ivor returns and explains that he only intended to prove that the Order were false heroes using the wither storm. Jesse and their group of friends are in total shock about this ordeal, but quickly forget it as they have to defeat the wither storm. Ivor gives Jesse the enchantment book needed in order to break the command block, uses it on a diamond tool, and offers them a new set of armor. With everyone ready to go, they head back to the main land to fight the wither storm. Back at Soren's temple, the group attempt to destroy the wither storm by provoking endermen to be attracted to it. The enderman are then able to remove blocks from the wither storm, creating a hole that allows Jesse to go inside the storm. The group use all of the items that they have to create an invention that will allow Jesse to go inside the storm. The invention works, launching Jesse and Reuben into the wither storm. Inside the storm, Jesse and Reuben find the command block. With Jesse using the enchanted weapon, the command block begins to crack, provoking the wither storm, using tentacles to defend the command block. Jesse fends off numerous tentacles, and is able to crack the command block a second time, but the tentacles grab them and force them to drop their weapon. Reuben grabs the weapon and delivers it to Jesse, but is knocked into a pit. Jesse finishes off the command block once and for all, causing the storm to explode. Back on the ground, Jesse finds a gravely injured Reuben, who dies in their arms. A week later, back at home, a memorial for Reuben is made and Gabriel and Petra have recovered. Gabriel may be told by Jesse to reveal that the Order of the Stone were frauds. Everyone congratulates Jesse and their group of friends, now known as the new Order of the Stone, for stopping the wither storm. The group then head off on their next adventure. Appearances Settings Player decision statistics Achievements Trailer Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Access_Denied] | [TOKENS: 848]
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Story Mode: Access Denied Details 7 1 July 26, 2016 Luke McMullen and Eric Stirpe Rebekah Gamin Arcovitch and Jason Pyke Access Denied, also known as Episode 7, is the seventh episode of Telltale Games' Minecraft: Story Mode: Season One. It was released on July 26, 2016. Jesse’s group arrives in a world controlled by a powerful artificial intelligence named PAMA. Contents Synopsis Jesse, Petra, Lukas, and Ivor find themselves in a town controlled by a supercomputer. To free the citizens (and keep their minds), they must join forces with an unlikely new ally. Plot One of the portals leads the four (Jesse, Petra, Ivor and Lukas) to a Mesa biome. From there, Jesse and Petra find a supposed "super zombie" and kill it. After this occurs, several "super zombies" approach the group, indicating that Jesse, Lukas, Ivor, and Petra should follow them. The "super zombies" then lead the four to Crown Mesa, a town overrun by mindless people with red chips on the backs of their heads. Jesse then confronts Harper, who is believed to be behind all of this, but she escapes, and the four are brought by the townsfolk to see PAMA (Prototype Autonomous Management Agent), a supercomputer made of redstone equipment which mind-controls anything with the same chips as the townsfolk in their heads (which it describes as making them "useful"). PAMA welcomes the four to Crown Mesa but finds out that the four are not from there. It then asks them questions regarding how they got here and what their world is like, but it makes Petra and Lukas "useful" anyway. Just as Jesse is about to be made "useful", they and Ivor can either use an unsolvable math problem, a logic puzzle, or a riddle to make PAMA confused and to divert power. The two then escape alongside Harper to her secret lab. On the way to her secret lab, Jesse and Ivor find out that water destroys the chips used to control PAMA's henchmen. At the entrance, Jesse, Ivor and Harper are confronted by PAMA's henchmen, which includes Petra and Lukas. Jesse can unchip either Petra or Lukas by dowsing her or him with water. Harper gives Jesse a rose to give to "Harry" (an inanimate build with a zombie head and a jukebox voice) before she is abducted by whoever Jesse did not unchip. At the secret lab, Jesse gives "Harry" a rose, removes ice from "Margaret"'s heart, and gives a redstone torch to another one of Harper's "friends". This allows Jesse to use a headset to control one of PAMA's henchmen, but to also migrate to another one if they get surrounded. This is used to stop Harper from being made "useful". Harper then tells Jesse to head to PAMA's central core and to remove the Redstone Heart; shortly after, Harper is carried away by PAMA's henchmen. The three (Jesse, Petra/Lukas, and Ivor) then head towards PAMA's central core. Inside the core, PAMA confronts Jesse with its henchmen, but they are killed with ease. Jesse then pours water on the redstone blocks connected to the heart in order to stop it. Just as Jesse is about to remove the Redstone Heart, they are confronted by Petra/Lukas (the person that the player left chipped earlier), but Jesse fights them off and is able to remove the Redstone Heart, effectively shutting down PAMA and freeing its henchmen from his control. The group then celebrates with the people of Crown Mesa before going back to the portal room. In the portal room, Harper tells the four that she and some others made an atlas to chart routes between the portal worlds. She says that she doesn't have it, but knows someone who does, and reveals a flight of stairs. Appearances Settings Player decision statistics Achievements Trailer Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:A_Journey%27s_End%3F] | [TOKENS: 1024]
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Story Mode: A Journey's End? Details 8 1 September 13, 2016 Eric Stirpe, Yale Hannon, and Erica Harrell Vahram Antonian A Journey's End?, also known as Episode 8, is the eighth episode of Telltale Games' Minecraft: Story Mode: Season One. It was released on September 13, 2016. Jesse’s group arrives in the deadly games of the Old Builders, where they must fight for their way home. Contents Synopsis A new friend points Jesse and the gang toward the way home: a village of cutthroat competitors playing games to the death for their own chance at freedom from their powerful oppressors. Plot The five (Jesse, Petra, Lukas, Ivor and Harper) head up the stairway to a door. Harper then pushes Jesse, Petra, Lukas and Ivor off the platform, and they fall into a game of spleef in progress. After Ivor/Petra and Lukas die (depending on who was saved), Jesse begins using their sword, which, unbeknownst to them, is illegal. Hadrian, Otto, and Mevia (the rest of the Old Builders) call for the game to be stopped, informing Jesse of the "rules of the game". Fortunately, Lukas and Ivor/Petra respawn as they are forced to "go work in the mines", and Jesse and Ivor/Petra are allowed to stay in the competitor's village. In the competitor's village, Jesse and Ivor/Petra attempt to get along with their fellow competitors, with some of them mentioning a legend named Tim who supposedly was the only one to be able to win the games. After getting a piece of bread for Facemeat, one of the gladiators, he allows Lukas and Ivor/Petra out of the mines. Harper and Otto also show up, informing the four (Jesse, Lukas, Petra, and Ivor) that they are on their side, and the four then rest for the night. The next morning, Jesse and Petra/Ivor participate in the next day of the Games. The Green Team calls for a truce, which Jesse can either accept or reject. The Games then begin with a race, which eventually leads the competitors into Gladiator Junction, an area overrun by Gladiators. Jesse is barely able to make it out alive and is able to assist Nell, a Green Team member, to victory. Unbeknownst to Jesse, Emily, also from the Green team, had made a deal with Hadrian to eliminate Jesse, but she didn't follow through. Jesse is then ordered by Slab, one of the gladiators, to meet with Hadrian, and Jesse reluctantly complies. Inside Hadrian's office, Hadrian talks with Jesse about winning the Games and tells Jesse that Tim is just a story Hadrian made up to keep the competitors motivated. Breaking down a wall, Hadrian reveals that he captured Olivia, Axel, and Reuben (who turns out to be the usher from the first episode). Hadrian then suddenly changes the terms of his deal with Jesse, stating that if Jesse wins, then Olivia and Axel will work in the mines forever, but if Jesse loses, all of their friends will be able to leave, but Jesse will have to stay behind. Jesse can either agree to the deal or decline it, and is sent back to the competitor's village. At the competitor's village, Jesse informs the competitors that Hadrian has rigged the game against them, and Jesse can choose to disclose that Tim is not real. They all then rest for the night. The next morning, everyone participates in the final day of the Games, with "The Walls". Jesse is thrown into an area which basically is just dirt and gravel. After the walls come down, the participants then team up and the Gladiators defect, giving Jesse and the other participants the victory. Just as Otto is about to give Jesse the Atlas, Hadrian and Mevia trap Otto in obsidian and battle Jesse. Fortunately, Jesse wins thanks to "Tim's armor," and Jesse is rightfully given the Atlas. Otto plans to make the games fun again, and Jesse then can convince Emily to go home, help Otto with the games, or join them. The six (Jesse, Axel, Petra, Lukas, Olivia, and Ivor) then head home and put their souvenirs on display. As they are about to leave, Jesse and Lukas notice that Ivor has run off with the Atlas and the enchanted flint and steel, and Jesse can decide whether to go after him or let him be. In a post-credits scene, Hadrian and Mevia spawn in a bedrock world of chicken-sized zombies/zombie-sized chickens (depending on the first choice Jesse made in the first episode). As they both have no way out, Hadrian relieves Mevia of her duties as enforcer. Appearances Settings Player decision statistics Achievements Trailer Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode_Skin_Pack] | [TOKENS: 144]
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Story Mode Skin Pack 27 490 Minecoins BE:April 5, 2016LCE:April 6, 2016EE:June 28, 2016 Story Mode Skin Pack in Minecraft Marketplace Story Mode Skin Pack, also referred to as Minecraft Story Mode Skin pack, is a skin pack that includes 27 skins referencing various characters from Minecraft: Story Mode from the first four episodes of the game. Contents Skins Quotes Create your own adventure with this skin pack featuring your favorite characters from Minecraft: Story Mode. All the Jesse, Olivia, Axel, Petra skins and many more are included! Dress as your favorite Story Mode character! History Trivia Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Endermite] | [TOKENS: 141]
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Story Mode:Endermite Details Cutscene No A Portal to Mystery A Portal to Mystery Endermites or ender-mites are hostile insects that are used as a death trap for Jesse, Lukas, Ivor, and Petra outside the Spooky Mansion. They are contained in a cave in A Portal to Mystery. Contents Behavior Endermites scuttle in random circles, making noises. They were described as "eternally hungry" by Cassie Rose and do not react to objects falling near them. History After Jesse and the others tried to activate the fake Overworld portal, they fell into a cave filled with numerous endermites. Appearances and media Sounds Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Wiki?mobileaction=toggle_view_mobile] | [TOKENS: 405]
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Story Mode:Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Minecraft: Story Mode and Minecraft: Story Mode - Season Two are discontinued episodic point-and-click narrative-driven graphic adventure games released October 2015 and in July 2017 developed by Telltale Games and in Mojang Studios based on Minecraft, where players have to navigate through chapters to advance a storyline. The decisions and actions taken by the player can change the narrative. On May 31, 2019, it was announced that both versions of Minecraft: Story Mode would no longer be supported following the closure of Telltale Games. The servers for Story Mode were discontinued on June 25, 2019. Featured article Cassie Rose is a character in Minecraft: Story Mode and the hidden main antagonist in A Portal to Mystery. She has a pet cat named Winslow. She is voiced by Ashly Burch. She also has a persona, the serial murderer known only as the White Pumpkin. Apart from the games, other types of Minecraft: Story Mode related media, such as a skin pack for Bedrock Edition or soundtracks, were released. Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Communities Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide!
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[SOURCE: https://minecraft.wiki/w/Dungeons:Wiki#mw-head] | [TOKENS: 402]
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Dungeons:Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Minecraft Dungeons is a dungeon crawler RPG released on May 26, 2020 and developed by Mojang Studios and Double Eleven, and published by Xbox Game Studios where a group of up to four players can travel through randomly generated levels, combat monsters, and confront the main antagonist of the game, the Arch-Illager. There is also an arcade adaptation of the game known as Minecraft Dungeons Arcade. On September 28, 2023, Mojang announced that the game would receive no further updates. Featured article A Daily Trial is a daily challenge in Minecraft Dungeons that alters the game mechanics to create a new environment for heroes to overcome and obtain exclusive equipment. They consist of existing locations with a set of positive and negative modifiers. Daily trials rotate every day at midnight in local time. An active internet connection and, for Nintendo Switch users, a connected Microsoft Account is required to fetch new trials every day upon logging into the game. Apart from the game itself, other types of Minecraft Dungeons related media, such as books or soundtracks, were released. Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Reddit community Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Wiki?action=edit] | [TOKENS: 48]
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View source for Story Mode:Wiki You do not have permission to edit this page, for the following reason: You can view and copy the source of this page. Pages included on this page: Return to Story Mode:Wiki. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Jesse] | [TOKENS: 1105]
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Story Mode:Jesse Female Male Female Male Female Male Female Male Female Male Female Male Female Male Details 10 hearts () Female / Male Human Alive By Emily: Leader of Beacontown[formerly (determinant)] New Order of the Stone See § Allies See § Enemies The Order of the Stone Above and Beyond See § Actors Jesse is the main protagonist and the playable character of both seasons of Minecraft: Story Mode. Jesse's gender and appearance is decided by the player. Contents Appearance There are six selectable Jesse choices in Season One, including three female versions, and three male versions. In Season Two, another six Jesses are added to the game, totaling to twelve choices. The previous Jesses, from Season One, have slight changes to their appearance in Season Two, including sleeve length and distinct skin color hues. First female Jesse has a long black hair, red t-shirt, brown shoes, blue overalls, green eyes and dark yellow skin. Male Jesse has a brown short hair, sky blue bussines suit, dark blue pants, green eyes and skin with color peach. Second female Jesse has long black hair, violet t-shirt, blue overalls, dark red eyes and dark gold skin. Male Jesse has dark brown hair, white bussines suit, dark blue pants, brown shoes, dark red eyes and dark gold skin. Personality Jesse's personality is mostly decided through the players actions, such as generous or selfish, arrogant or humble, polite or rude, etc. but some things they say or do show a general personality no matter what choice is picked. They show genuine worry for their friends, is visibly upset when Reuben dies, horrified when their friends are presumably killed on multiple occasions, and shocked speechless when Aiden pushes Lukas off the edge of Sky City. It is also commented by several characters of how tenacious they are. Biography Relationships Reuben is Jesse's best friend. Olivia is Jesse's friend Petra is Jesse's friend Lukas is Jesse's friend Rader tries his best to help Jesse. Actors Appearances and media Items These items were at some point in Jesse's inventory, whether permanently or temporarily. Quotes I'd have to go with the giant chickens. Not because I want to or because I think it would be easy, but because they would be an abomination. He's my wingman. People always wanna talk to the guy/girl with the pig. But if that's the case... it means we win at being losers. Well, have you heard the saying... it's possible to be nice and win? I don't wanna die!!! Don't touch my pig! I don't know when; I don't know how; but someday, far in the future, when you're least expecting it... we WILL get our revenge. Well, Ghasts are OFFICIALLY crossed off my to-see list. I'm done with Ghasts, never need to see them... oh crap. Can you throw up, like, inside your body? A bow? In a cannon fight? Axel! There are all sorts of clichéd lines about this! Flying pig jokes are totally played out. I never wanted to be a hero... but I'm willing to do the heroic thing. Yeah, good point. Let's just sit here and sing songs instead. First song is called, 'How We Gave Up At the Finish Line.. Because of Lukas.' Well... and they made fun of me when I deserved it. But that's how we are. My hero, Reuben the pig. He may have seemed like just a pig to most people... but he was so much more. Gotta go fast. We're a team. We all go together. You better keep away from us, or I'll make you hurt in places you didn't even know existed. LET GO! We're all just a bunch of happy mobs, right? LET GO! Never tell me the odds! Well, I'm Jesse, and we're the Order of the Stone. Boom! Yeah, but being out there, Adventuring...That's good too. As someone once told me... teamwork makes the dream work. Whoo! That would've been dumb! If it wasn't so AWESOME! I have lots of names too. The people of Sky City call me the Ground-Finder. Other people know me as the Wither Slayer. YOU can call me... Jesse. I know it's pretty intense, but you don't have to be scared, Jack. Sometimes you just gotta fake it Radar. Hero time. No freaking way, Warden. Go eat a slimeball. Go to the Nether and... jump in a... lava lake, Warden. So, Jesse, how was your day? Oh, it was great. Met a red, glow-y... all-powerful crazy person who trapped me in a near-indestructible cage. I can't just leave them here. Here, I found this, and... there are good things left, if you look for them. I'll be right there with you, Petra. If you think your place is out there, then so is mine. You have to do what's best for you, Petra, and no matter how far that takes you... you'll always know where to find me. Let's go stop Romeo. His days of being 'Jesse' are over. Administrate this! Trivia Gallery Story Mode Skin Pack Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Consumable] | [TOKENS: 224]
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Dungeons:Consumable A consumable is a type of helpful item that is immediately "consumed" upon interacting with it. This includes food, potions, and other items like arrows and TNT. These items do not go into the hero’s inventory and are lost after completing a dungeon. These items can be randomly dropped by enemies or found in chests. Contents List of consumables Food gives the hero regeneration for a set duration. The effects can be stacked, but the duration does not. Potions give the hero its respective effect for a set duration. The different effects can stack, but similar effects do not. Consumables that reside within the Quiver slot of the Heads-up Display and deplete when pressing the Ranged Attack Button. These are other items that do not fall in the other categories. Guidebook HELPFUL ITEMS – Even the mightiest warrior needs a little help from time to time. Fortunately, there are several items that can help a hero gain the upper hand in even the trickiest fray. When you defeat a mob, you may be rewarded with one of the following items. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:RecentChangesLinked/Story_Mode:Wiki] | [TOKENS: 46]
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Related changes Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Hero] | [TOKENS: 229]
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Dungeons:Hero A hero, also known as an adventurer, is the terminology used for the player character in Minecraft Dungeons. A player must choose a hero before playing the game. Many options are available. There are four heroes that are deemed as being the strongest. Unlike in Minecraft, no custom heroes can be brought into the game without using third party game mods. A hero interacts with in-game objects, mobs, and non-player characters (NPCs). The NPCs in the Camp interact with the player's hero. The in-game narrator also refers to the player's character as the "hero". In contrast to the hero, the player interacts with things outside the game, such as game menus like the hero selector, options, purchasing downloadable content (DLC), and developer interactions. Contents List of heroes Jade Properties For the heroes in Minecraft Dungeons, the models with an arm thickness of three pixels are shown here. Gallery Sounds History Quotes CHOOSING YOUR SKIN – Before you begin your quest, you will need to choose a skin fit for a hero. There are many different options for you to choose from. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Enchantment] | [TOKENS: 1235]
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Dungeons:Enchantment An enchantment is an ability that augments weapons and armor by applying enchantment points. Enchantment points can be obtained by leveling up, and once applied to an item, can only be retrieved by salvaging it, upgrading it with the blacksmith or changing an enchantment with the Enchantsmith. Contents Overview Weapons and armor each have up to three enchantment slots, with up to three random choices per slot. One enchantment can be selected from the available choices to apply onto the equipment. Each enchantment can be extended up to 3 tiers. The number of available enchantment slots on collected equipment and the type of enchantments on them depends on the difficulty and the hero’s threat level. Unavailable enchantment slots or enchantment choices cannot be unlocked. All enchantments are either stackable or non-stackable. Stackable enchantments be stacked up to three times. Once an enchantment has been applied, the only way to clear it is to use the Blacksmith, which upgrades the item and returns all invested enchantment points, or the Enchantsmith, which returns all invested enchantment points on a particular enchantment. Salvaging the item will also return all invested enchantment points. There are two types of enchantments: common and powerful. Common enchantments require less enchantment points than powerful enchantments. Gilded items have increased Enchantment Point costs. Instantaneous enchantments behave independently when stacked. A weapon with two Chains III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice. However, a weapon enchanted with two rampaging III, there will be a 10% chance to apply 30 seconds of rampaging, as opposed to 15 seconds individually. When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchantment is normally stackable. (However, it will still start with that enchantment) For example, the diamond pickaxe never has Prospector as an option, the firebolt thrower never has Chain Reaction as an option, the nimble turtle armor never has Rush as an option, and so on. The only exception to this is in the Tower, where the uniquesmith can turn a normal item into a unique item while keeping its enchantments. Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and are visible in-game through the enchantment notification icon and enchantment effects. Also, the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. Enchantments that are built-in cannot be upgraded, altered, or removed. Enchantments that involve souls, with the exceptions of Bag of Souls and Soul Focus, occur only on weapons and armor that provide soul gathering naturally, such as the soul knife, soul bow, or soul robe and their respective unique variants. Soul gathering equipment can possess non-soul enchantments the same as regular equipment. Anima Conduit, Enigma Resonator, and Soul Siphon are soul enchantments that occur on both melee and ranged weapons. Soul Speed occurs on armor. Gilded gear is obtainable to a maximum power of 263. Gilded gear can be obtained by: Gilded gear is melee weapons, ranged weapons and armor that possess an extra built-in enchantment at tier I, II, or III. Gilded gear have increased enchantment costs to activate and upgrade the enchantments within the slots. Gilded items appear in the inventory with a gilded gold background and a golden tag adjacent to the rarity. On lower difficulties, the hero may receive a tier I enchantment, but on higher levels the hero can receive up to a tier III enchantment. All weapons and armor currently in the game have gilded variants that can be bought or dropped from a certain ancient mob. Prior to the release of 1.12.0.0, a DLC-exclusive ancient mob like the Swarm drops items exclusive to the DLC it comes from. Gilded gear can be salvaged for gold rather than the usual emeralds with regular gear. Ancient Hunt does not allow gilded gear to be used as an offering. Special event items equipment can be obtained gilded through the Tower. Enchanted mobs are glowing, slightly larger mobs with one or more additional properties that make them more of a threat to heroes compared to standard mobs. Enchantments can be applied onto mobs from an enchanter, the Arch-Illager or spawn naturally with enchantments, in which case the enchantments are permanent. Passive mobs such as sheep, and neutral mobs can also appear with enchantments. Some of these enchantments, such as Heal Allies and Regeneration are exclusive to mobs and not available to heroes. List of enchantments Hero-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins. The enchanter's tome artifact can apply Double Damage, Fast Attack, and Quick along with two additional random enchantments onto nearby summoned mobs and other heroes. obtainability Enchantments that are not obtainable by enchanting normally and are only found on unique weapons as built-in enchantments. Enchantments unobtainable by heroes but accessible by mobs. Some were planned to be usable by heroes, but ended up only being used by mobs. Functioning enchantments that were developed for hero usage in some form but went unused, scrapped, or not implemented. These may function upon forcefully applying onto equipment using external tools. Sounds Achievements History Quotes ENCHANTMENTS – Even the most powerful armor and weapons will benefit from the addition of well-chosen enchantments. Here are just a few of the effects you can add to your items – many of these will mean the difference between life and death. Trivia Gallery See also References Navigation Navigation menu
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