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[SOURCE: https://minecraft.wiki/w/Xbox_Game_Studios] | [TOKENS: 784]
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Xbox Game Studios Microsoft Games (2000–2001)Microsoft Game Studios (2001–2011)Microsoft Studios (2011–2019) Division March 2000; 25 years ago (2000-03) Redmond, Washington, US Alan Hartman(Head of Xbox Game Studios) Microsoft Gaming Xbox Game Studios, formerly Microsoft Studios, is an American video game publisher and division of Microsoft Gaming. The company bought Mojang Studios, developers of Minecraft, on November 6, 2014 for US$2.5 billion. The studio helped with cross platform play across various editions of Minecraft, including mobile, PC and console versions in Bedrock Edition. The studio also currently manages the Bedrock Edition of the game.[citation needed] Contents Franchises Beginning in 1998, Banjo-Kazooie is a series of platformer games developed by Rare, revolving around the bear Banjo and the breegull Kazooie fighting the evil witch Gruntilda. Secondary to the protagonists are the mole Bottles, the shaman Mumbo Jumbo, Gruntilda's minion Klungo, and Banjo's little sister Tooty. The series is known for its dry sense of humor, numerous collectibles, and influence on later platformers. After a long hiatus, the series briefly returned in 2008 with the game Banjo-Kazooie: Nuts & Bolts, which was considered a radical departure from the rest of the franchise, focusing more on vehicle creation over platforming. As part of the promotion for the game, the prior two entries were rereleased on the Xbox 360, remade by 4J Studios. In 2012, several characters from the franchise made an appearance as skins in Skin Pack 1. Updated skins would later appear in the 2nd Birthday Skin Pack. Coincidentally, both Steve and Banjo would be represented in Super Smash Bros. Ultimate as part of the Fighter Pass. Released in 2001, Conker's Bad Fur Day is a platform game created by Rare. The project originated as Twelve Tales: Conker 64, a conventional "cutesy" platforming game, however following initial feedback the game was overhauled into a raunchy comedy aimed at adult audiences. The final release follows Conker, a cynical alcoholic squirrel who awakens in the Panther Kingdom after a hangover, and has to go on an adventure home or else risk becoming the leg of a table. The game received critical acclaim for its sense of humor, but ended up underperforming due to releasing late into the lifespan of the Nintendo 64. In 2005, a remake of the game was released on the original Xbox, titled Conker: Live & Reloaded. This iteration of Conker would appear in the skin packs Skin Pack 3 and 2nd Birthday Skin Pack. Released in 1999, Jet Force Gemini is a third-person shooter developed by Rare. The game revolves around three characters, the siblings Juno and Vela with the wardog Lupus, who fight in the titular galactic enforcement force and work to defeat the evil Mizar. The three protagonists would go on to appear in Skin Pack 2. Beginning in 2006, Viva Piñata is a life simulator franchise developed by Rare, centering around the restoration of a garden on Piñata Island. The player is tasked with breeding and attracting various species of Piñata, with some games featuring up to 100 distinct types. The series would get a total of four installments up to 2012, when several characters from the games would appear in Skin Pack 2. Two of these characters would reappear with updated skins in the 2nd Birthday Skin Pack, with Fudgehog replacing Fizzlybear. Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:The_Tower] | [TOKENS: 944]
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Dungeons:The Tower I Squid Coast Never has captains Cannot have daily trials THE TOWER The Tower appeared mysteriously one day, as if it had somehow always existed and simply emerged from the clouds when it wanted to be found. An even stranger creature beckons you to enter and take on the challenges inside. What awaits at the top? Only those who have bested the bosses within and survived the challenges can tell you. Will you join these elite heroes at the top of the Tower? You know what they say, if you don't succeed at first try again... and again, and again. The Tower is the twelfth mainland mission in Minecraft Dungeons. It is unlocked after the completion of Squid Coast, and completing The Tower does not unlock any missions. Contents Appearance and description The Tower is a tall, sprawling structure reaching far above the clouds. It is composed of many tower floors, is made up of marble and acacia wood, and is populated with leaves, windows, and balconies. It can be accessed using a door found north-west of the mission select table within Camp, as well as from the mainland tab on the mission select map. The Tower can have 30, 28, 27, 25, 22, or 21 floors, and contains ambushes, boss battles, and merchants. The first floor of The Tower is always Empty Floor, a room featuring a fountain in the center, windows, hanging lamps, four water pools, bookshelves, and flower pots. No mobs can spawn here, the door to the next floor can be found to the north-west, and no rewards are received for completing this floor. All of the following floors are determined by the given tower layout, aside from the final floor which is always Top Floor. Most of the floors in The Tower are combat floors, which can be one of many different variants and always contain an ambush of mobs. At the end of each combat floor and boss floor, an enchantment point is received and one of five items, or alternatively an extra enchantment point, can be chosen to be taken to the next floor. Choosing an item replaces the corresponding item that is currently equipped, and if the selected item is an artifact it can be specified which currently-equipped artifact will be replaced. Mechant floors and boss floors can be found between groups of combat floors. Merchant floors can be one of three variants: Powersmith Merchant Floor, Uniquesmith Merchant Floor, or Gildsmith Merchant Floor. They contain tower merchants that can upgrade the power of a piece of gear, make a piece of gear into a unique variant, or gild a piece of gear respectively. Boss Floor is always found directly after the merchant floors, and contains an ambush with one or two powerful mobs, or a boss fight with one boss mob. Top Floor is the final floor of The Tower and, like Boss Floor, contains one to two powerful mobs or one boss mob. An exit door can be found to the north-west in Top Floor which, if entered, ends the mission. Completion of The Tower provides a choice of reward between three high-power gilded items. Getting a game over earlier in the mission also provides a choice between three items, however said items will have a decreased power level based on the number of completed floors, and at lower floors will not be gilded. Locations Locations (unused) Objectives Empty Floor Combat Floor Merchant Floor Boss Floor Combat Floor Merchant Floor Boss Floor Combat Floor Merchant Floor Boss Floor List of tower layouts The Tower has a total of 25 iterations, 7 for Cloudy Climb, 11 for Luminous Night, and 7 for Fauna Faire. The layout changes on a weekly basis. A given layout will determine the placement of combat floors, merchant floors, and boss floors. The empty floor is always the first floor, regardless of the layout. Note that this specific tower version is a lot smaller, with only 21 floors instead of the usual thirty. All the floors on this version are exclusively related to the Creeping Winter missions to go with the wintery theme of the event. Like with the Festival of Frost tower, this layout is a lot shorter than usual, with only 22 floors. There is no theme, unlike the former tower. The baby moobloom is the reward for completing this version. Note that this version lasted only 7 days instead of the usual 14 days. Only has twenty-two floors. The phantom familiar is the reward for completing this version. Tower layouts from this layout onwards will now last 7 days instead of 14. Mobs and entities Items Achievements Sounds Data values History Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Modifier] | [TOKENS: 342]
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Dungeons:Modifier Modifiers are effects added to missions in Minecraft Dungeons providing either positive or negative effects to heroes or mobs. Modifiers can be seen when selecting a Daily Trial as well as in a drop-down menu within the mission. They cannot be removed in any way. In Daily Trials, a mix of positive and negative modifiers are used. When collecting a mystery banner, however, only negative modifiers can be received. A threat banner only provides the "threat increased" modifier. Contents List of all modifiers All possible modifiers that can appear across both Daily Trials and raid captain banners are shown below: List of banner modifiers All modifiers that can appear from raid captain banners are shown below: List of Daily Trial modifiers All modifiers that can appear in Daily Trials are listed below: Modifier projectiles Projectiles that can be granted to the hero are listed below: Modifier mobs Mobs that can replace melee mob spawns in missions are listed below: Mobs that can replace ranged mob spawns in missions are listed below: Modifier enchantments Enchantments that can be granted to the hero are shown below: Enchantments that can appear on all mobs, melee or ranged, are shown below: Enchantments that can appear on only melee mobs are shown below: Enchantments that can appear on only ranged mobs are shown below: List of unused modifiers There are several modifiers and variations of existing modifiers that are left unused within the game's files. They are as follows: Data values Modifiers are internally referred to as Affectors. The internal names and descriptions of all modifiers, used and unused, are listed below: "Threat increased" is not internally considered a modifier, but is listed in the modifiers menu. History Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Obsidian_Pinnacle] | [TOKENS: 739]
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Dungeons:Obsidian Pinnacle Arch-IllagerHeart of Ender Obsidian Monstrosity IV Highblock Halls Always has six captains Cannot have daily trials THE EYE OF THE STORM Obsidian Pinnacle is the tenth mainland mission in Minecraft Dungeons, and is the final mission of the main story. It is unlocked after the completion of Highblock Halls, and completing Obsidian Pinnacle unlocks the next game difficulty. In Minecraft Dungeons Arcade the mission is unlocked after completing a game and having a different boss. Contents Appearance and description OBSIDIAN PINNACLE – The Arch-Illager has fled to the ramparts of the monolithic Obsidian Pinnacle. Make haste and fight your way through to the highest tower. The Arch-Illager's reign of terror ends tonight. Obsidian Pinnacle is a massive series of ramparts above the clouds atop Highblock Castle. It consists of narrow passageways suspended over a thick layer of fog, and features spring platforms, gargoyles, and pools of lava and obsidian. The spring platforms scattered around Obsidian Pinnacle must be used repeatedly to traverse the ramparts and progress through the mission. Countless illagers wander the ramparts, and several redstone golems appear in sidepath ramparts and in pools of lava. Halfway through the mission, the Cellar required sub dungeon, an indoor portion resembling Highblock Halls, is entered. By interacting with a loose book inside a bookcase in the library area, a hidden area can be found that functions as a rune room[note 1]. An obsidian chest and fancy chest can also be found in this hidden area, however the obsidian chest will only spawn on a first playthrough. In the ramparts found further into the mission after exiting Cellar, an area housing a massive statue of an incomplete Obsidian Monstrosity can occasionally generate. Near the end of the mission, a giant stone statue of the Arch-Illager can be found alongside a large staircase leading to the highest point in Obsidian Pinnacle. It is here that the Arch-Illager can be found hiding after having fled from Highblock Halls, and he attacks the heroes with summoned Illager and redstone golem mercenaries. Upon defeat of the Arch-Illager, the Orb of Dominance absorbs him and uses his vessel to summon the Heart of Ender. Upon defeating the Heart of Ender, the path to the north-west leading to the exit of the mission can be found, where the Arch-Illager can be seen struggling to hold onto the Orb of Dominance. A cinematic will begin upon getting close, where the Orb of Dominance explodes into many pieces, several of which scatter across the island realms. The Arch-Illager is spared and befriended by the heroes, and the pieces of the Orb of Dominance that remain attempt to reform. Locations Objectives The Eye of The Storm Voiceovers - Unintelligible Noises - The Arch-Illager has fled to the ramparts of Highblock Castle, but he can't have gotten far. Make haste and fight your way through to the highest tower. The Arch-Illager and his reign of terror ends tonight. The Arch-Illager, The enemy of the Villagers, was defeated. Great heroes save the day, and vanquished evil. Thanks to you, all was well... until it wasn't... Unintended skips Mobs and entities Items Achievements History Quotes There's a storm on the horizon... Trivia Music "Obsidian Pinnacle Boy Solo" was not included in any OSTs. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Wiki?oldid=3432158] | [TOKENS: 402]
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Dungeons:Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Minecraft Dungeons is a dungeon crawler RPG released on May 26, 2020 and developed by Mojang Studios and Double Eleven, and published by Xbox Game Studios where a group of up to four players can travel through randomly generated levels, combat monsters, and confront the main antagonist of the game, the Arch-Illager. There is also an arcade adaptation of the game known as Minecraft Dungeons Arcade. On September 28, 2023, Mojang announced that the game would receive no further updates. Featured article A Daily Trial is a daily challenge in Minecraft Dungeons that alters the game mechanics to create a new environment for heroes to overcome and obtain exclusive equipment. They consist of existing locations with a set of positive and negative modifiers. Daily trials rotate every day at midnight in local time. An active internet connection and, for Nintendo Switch users, a connected Microsoft Account is required to fetch new trials every day upon logging into the game. Apart from the game itself, other types of Minecraft Dungeons related media, such as books or soundtracks, were released. Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Reddit community Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:About#mw-head] | [TOKENS: 462]
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Minecraft Wiki:About 1.45.1 (fbd09fe) 274,394 / 15,744 151,258 558,687 / 1,430 This wiki is a publicly accessible and editable website for gathering useful information related to the Minecraft franchise. It is commonly called the "Minecraft Wiki", though it is not affiliated with the developers of Minecraft (Mojang Studios and Microsoft) in any way. The wiki is a database of information of any Minecraft content made up entirely of user contributions using the MediaWiki software, which lets people edit and change the contents of any page. There is a copyrights page for information regarding licensing and intellectual property on the Minecraft Wiki. Use of the Minecraft Wiki is subject to Weird Gloop's Terms of Service. Description The Minecraft Wiki is a public and editable website that is managed and maintained by a large group of volunteers from the Minecraft community, including the wiki's administration team. The wiki was founded by citricsquid on June 17, 2009, as a way to document information from Minecraft. From November 15, 2010, it was hosted by Curse Media; first as a standalone wiki, and later as a part of Gamepedia. As Fandom purchased Curse Media on December 12, 2018, the wiki also transferred ownership to Fandom, first remaining under the Gamepedia umbrella until all Gamepedia wikis eventually became part of the Fandom wiki platform. On September 24, 2023, the wiki forked from Fandom and is since hosted by Weird Gloop. To learn more about the wiki's history, see also Minecraft Wiki:History. The wiki is powered by the free and open-source MediaWiki software. It is currently running on a slightly modified version of MediaWiki 1.43. Copyrights and licensing Minecraft content and materials are trademarks and copyrights of Mojang Studios. Most content on the Minecraft Wiki (with the exception of Mojang-owned images, art and lore) is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license, unless otherwise noted. Content imported from wiki.vg and its derivatives is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Wiki?mobileaction=toggle_view_mobile] | [TOKENS: 400]
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Dungeons:Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Minecraft Dungeons is a dungeon crawler RPG released on May 26, 2020 and developed by Mojang Studios and Double Eleven, and published by Xbox Game Studios where a group of up to four players can travel through randomly generated levels, combat monsters, and confront the main antagonist of the game, the Arch-Illager. There is also an arcade adaptation of the game known as Minecraft Dungeons Arcade. On September 28, 2023, Mojang announced that the game would receive no further updates. Featured article A Daily Trial is a daily challenge in Minecraft Dungeons that alters the game mechanics to create a new environment for heroes to overcome and obtain exclusive equipment. They consist of existing locations with a set of positive and negative modifiers. Daily trials rotate every day at midnight in local time. An active internet connection and, for Nintendo Switch users, a connected Microsoft Account is required to fetch new trials every day upon logging into the game. Apart from the game itself, other types of Minecraft Dungeons related media, such as books or soundtracks, were released. Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Reddit community Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide!
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[SOURCE: https://minecraft.wiki/w/User:Citricsquid] | [TOKENS: 52]
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User:Citricsquid Hello! Articles relevant to me Redstone Wire Ltd Minecraft Forum Minecraft Wiki Where to find/contact me @citricsquid on twitter samryan.co.uk sryan@curse.com citricsquid on minecraftforum.net Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Create_an_account] | [TOKENS: 263]
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Help:Create an account When you read the wiki, you will notice that when pages change, it is usually by two types of user accounts: temporary users who are shown as a randomly assigned username, and registered users who are shown by their chosen username. Creating an account has the advantage of being able to track page changes, receive notifications from pages you have edited on, and also be able to have your own user page and talk page. Contents Is an account necessary? You are not required to create an account to contribute to the wiki, but you are encouraged to create one, because an account gives you more advantages over anonymous accounts, which can be summarized as: Process of creation To create an account, you have to go to the page Special:CreateAccount, where you will see the following fields: After you followed all the required steps (those not marked as optional), you have to press the Create your account button, and you have created your account which you can use to edit on the wiki! Account migration There is another method to create an account, the account migration, where you can migrate your account on the old wiki to this wiki. To do this, you have to follow these steps: And your account would now be migrated and you can recover (nearly) all your progress! Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:User_pages] | [TOKENS: 572]
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Help:User pages This help page outlines how to make a user page. What is a user page? The main page of a userspace, generally referred to as someone's user page or main user page, is commonly used to give people information about themselves. User pages are almost always in the "user" namespace, and their titles are the user's username. What kind of information should I add? User pages often provide information about themselves, such as their location/time zone. Often, it is left at the contact information and time zone. It is not recommended to include personal information about the user, since this is the Internet and is public to the whole world, although it is not disallowed. Contact information usually includes a user's Discord username and how else to contact said user. Such as, "if you ping me or leave a message on my talk page, I'll usually see it within 24 hours". Also, people might say what their Mojira username is, Minecraft username is, etc. Time zone information is usually just the time zone plus UTC offset, or location. UTC offset is useful to have on a page, because time zone names are often not well-known. A lot of the time, however, there is some information, such as username (somewhat unnecessarily), birthday, wiki achievements, and quick references. The username part of it might look something like this: "Hi, I'm (username),...". The former username, if any, is usually also included. The birthday part of it is somewhat simple. It is usually just a row in an infobox. The infobox usually contains username (as title), birthday, time zone, and some contact information. Sometimes, an isometric render of the user's Minecraft skin is included. Wiki achievements may include edit count milestones, thanked by, first article, had autopatrol/patroller since (number of days), etc. The quick references can come in many different names, such as "quicklinks". This is for the user to use to get to certain pages quickly. Another section is "existing subpages". This is to list the subpages of one's user page. This may come in the form of a custom navbox, part of the quick references section, or its own section. There is often a section or infobox row for userboxes, which tell other people about themselves in a fun way. A list of them can be found here. There is often content on user pages that does not fit into the above categories. After all, people are generally allowed to put anything they want on their user pages/userspaces. User pages must comply with a few specific rules. For example, users should not harass, threaten, stalk, or insult anyone, and are not allowed to put illegal or copyrighted content on their page. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:TalkPage/Template:Navbox_help] | [TOKENS: 79]
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Template talk:Navbox help Move proposal The result of the discussion was do not move. It has been proposed to move this template to "Template:Minecraft Wiki". Administrators and Bureaucrats? Should at least admins and bureaucrats not also be included in the User rights section? Asarta (Talk) 09:15, 28 July 2020 (UTC)Reply Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_help] | [TOKENS: 219]
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Editing Template:Navbox help Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Pages included on this page: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Wikitext] | [TOKENS: 260]
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Help:Wikitext Editing syntax [[Name of target page]] [[Name of target page|Other word or phrase]] [[Target page]]s Name of target page Other word or phrase Target pages [http://www.minecraft.net/] [http://www.minecraft.net/ Display Text] http://www.minecraft.net/ <span class="plainlinks">[http://www.minecraft.net/ Display Text]</span> Display Text http://www.minecraft.net/ Display Text (for talk pages) [[File:Wiki.png|150px]] (defaults to right side of page) (a table of contents is created with four or more of these) First Tier [ Edit | Edit source ] Second Tier [ Edit | Edit source ] #Point One #Point Two #Point Three ##Three Subpoint One #Point Four *First Point *Second Point *Third Point **Third Point Subpoint One *Fourth Point No Indent :First Indent ::Second Indent :::and so on No Indent Templates Templates are a way of replicating common page elements by "hiring" those elements from a specialized page in such a way that when the "master" is edited, all articles borrowing from the template will automatically incorporate those changes. See Category:Templates for a list of templates. See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Title_screenshots] | [TOKENS: 205]
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Help:Title screenshots The screenshot of the Minecraft title screen is used as an important representation of the game in the Minecraft Wiki, such as being the page thumbnail of the Minecraft article, as well as each of the version pages. Thus, it must follow a set of guidelines and specifications written in this page to ensure its quality and consistency across different places of the Minecraft Wiki. This page separate the screenshot guidelines across different editions of the game, and for the Minecraft Launcher: Contents Java Edition The file page and the screenshot image of Java Edition title screen must follow these specifications: The following instructions can be followed to meet the specifications above: Bedrock Edition and Minecraft Education The file page and the screenshot image of Bedrock Edition and Minecraft Education title screen must follow these specifications: The following instructions can be followed to meet the specifications above: Minecraft Launcher The file page and the screenshot image of Minecraft Launcher must follow these specifications: The following instructions can be followed to meet the specifications above: Other The following guidelines apply for every edition: Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Schematic] | [TOKENS: 673]
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Help:Schematic These schematics represent a top or side view of the circuits in question. Complex circuits may be presented in several diagrams, each showing the blocks and components for one or two layers of the circuit. Most blocks in a redstone circuit are "generic", in that any of several solid blocks will do. Therefore, they are shown as blocks chosen for visibility, rather than what you'd normally choose to build a circuit. Gold and diamond blocks represent generic opaque blocks. Gold is used for stationary blocks which are required by the circuit. Diamond is used for "mobile" blocks, which will be moved by pistons as part of the circuit's workings. There are several transparent blocks which can hold redstone wire: top slabs, upside-down stairs, glass, and glowstone. Unless there's good reason otherwise, these will be represented by top slabs. Any block for which the particular block type actually matters, will be shown as itself: e.g. sand (falling behavior), obsidian (in a TNT cannon), glass, blocks of redstone, etc.. Blocks which need to be there for structural purposes, but could be any building block, will be shown as stone brick. For these blocks, you could use dirt, glass, obsidian, wool, or even stone brick. Blocks of wool are used to show input and output locations: lime green for input, pink for output. These may be labelled if there is more than one input or output. Note that this has the signals going from green through yellow (gold) to "red" (pink). Light blue indicates a "duplex" connection, which can serve as both input and output. In complex schematics, other colors of wool may be used to indicate connections among multiple circuits, or different parts of the circuit. Redstone "wire" (dust) is shown as stylized lines, dark red if unpowered, brighter if powered. Note that wires may be extended to make the diagram look better, or put the I/O block somewhere convenient. Most components and devices are shown as themselves, but with some tweaks to their sprites (to make them more identifiable, and the circuits more comprehensible). The direction that devices are pointing is shown in the icon, occasionally by arrows; so are repeater and comparator settings: The position of the repeater's slider (or bar, for a latched repeater), or the lit third torch for a comparator in subtraction mode. Translucent sprites of blocks (solid, mobile, stone slab, or redstone) indicate that block is just above the current "main" level, over the components that show beneath it. A "lightened" block is used in multi-level diagrams to show the location of an input, output, or component, which is not on the current level and would not normally be shown. A "darkened" block may be used to indicate that the space has one solid block atop another, or that a component is in a hole beneath the current level. Darkening can also mark other special cases, which should be described in the accompanying text. Examples This vertical clock has no input or output blocks shown, because input (switching it off) or output (the clock signal), can be taken almost anywhere. Full discussion is at its home in the Clocks page. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Tables] | [TOKENS: 108]
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Help:Tables This page explains the use of wikitables. If you are still stuck, Wikipedia has a large help page on tables. Standard table examples This code produces the following table: This code produces the following table: This code produces the following table: This code produces the following table: Collapsible tables Adding collapsible to the table's class will make it collapsible. A further parameter of collapsed will set it collapsed by default and omitting it keeps the table shown by default. This code produces the following table: Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Isometric_renders] | [TOKENS: 5355]
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Help:Isometric renders The wiki uses special standardized views called isometric renders of relevant game elements in the form of images which can be found on the right-hand side of the page. These standardized views are axonometric representations with a dimetric (sometimes referred to as approximately isometric) viewing angle (except for cross-shaped models), as is also used for the inventory form of blocks in the game. These views are not simple screenshots, but special renders. In most cases, the game element is imported into 3D graphics software or reproduced there, in order to then be able to create a shot from a special angle. To maintain transparency, only the PNG image format is used. The creation of standardized views directly in-game is not possible. The special viewing angle can be achieved by the parameters for rotation and head tilting with the command /teleport @s ~ ~ ~ 135 30, but the perspective distortion caused by the field of view prevents an ideal standardized view. Even at the minimum value, the field of view still causes a small distortion. Standardized views can be created using a vanilla client by changing the fov value in options.txt to -1.7 or lower and moving far away from the subject, but when the subject is a block or entity it may go out of the render distance. In the Indev phase of the game, it was possible to create isometric screenshots from the game world. This function has been removed. This article contains instructions for creating the standard views used in the wiki. The instructions describe only one way to create the desired view. Individual authors may work differently. Any downloadable software mentioned here is available free of charge, but using paid alternatives is also possible, if preferred. The projection used for standardized views is not truly isometric. The isometric axonometry is standardized and the exact viewing angle is 45° and arctan(√2) (≈54.7356°). However, for the views in the wiki, a dimetric viewing angle of 45° and 60° is used, so the lines in the X and Z axes follow a pixel pattern of 2:1. This projection is commonly used in video games. For a list of block and entity images which do not use a standardized view but ideally should, see Category:Objects requiring isometric renders. Contents Block views Block views are created with 3D graphics software. The software can of course be freely chosen: When dealing with a model, it is heavily recommended to do as little work as possible. Therefore, you only create the sides of an object which are actually visible from the viewing angle from which the recording is made. The actual models can therefore look very strange, but on the resulting image, the representation for the wiki, nothing is noticeable. The templates in this section are only to be used for the actual renders in the infoboxes. Although the inventory form of the blocks can theoretically also be generated this way, it uses different lighting than is preset in the templates. In order to display the inventory form of blocks it is therefore best to simply create a screenshot of an inventory with the respective block with the GUI size of Normal, as it has a size of 32×32px as is standard in the wiki, and crop it. Since block views can not be viewed directly in-game, it is particularly important to make them as detailed as possible, so there is no difference compared to in-game. In addition, all renders in the whole wiki should be uniform, so that, as they are put in a page, there will be no serious differences in the way the rendering is made. Therefore, there are some special requirements that must be observed when creating block views. All templates provided in this section follow these guidelines and do not require any further configuration. With a screenshot generated by a mod, these requirements would not be reliably achievable, which is why 3D graphics software is used. The following sections describe using Blender to render block models. Most blocks have a single texture that is displayed on all six sides. With the corresponding template it is very easy to create a render of such a block. The required template for creating blocks of dice blocks with Blender can be downloaded at the right side of the page under the name of single.blend. In addition to the dice-shaped blocks, which work with a single basic texture, there are also dice-shaped blocks which use different textures on different sides. The template to be used in this case is multi.blend, which can also be found in the download box on the right side of the page. After opening, the only thing to do is to replace the texture. Everything else is already fully configured, so you don't have to change any settings. To change the texture, the one used in the template has to be unpacked first. In the bottom window, select Image(1) > Unpack > Remove Pack. Now the texture can be replaced by clicking Image(1) again and selecting the Replace... action from the list. For multi, each respective texture to change can be selected by clicking the small Image icon(2) next to the filename in the bottom window and clicking on the texture from the list. In the pop-up menu it is now necessary to select the original texture of the block. This should have already been extracted from the standard resources. In an extended field at the top of the menu, the location(1) must first be selected (side panel can help with navigation), then the individual texture can be clicked in the underlying large field(2). Press "Replace Image"(3) to confirm the selection. If you work with single.blend, the texture is automatically applied to all three sides. However, in the template multi.blend, these steps must be repeated for all of the sides of the block. Since everything is already set, and the necessary textures are stored, the only thing left to do is to render the image. To do this, click on "Render"(1) in the top left of the menu bar and select "Render Image"(2). Alternatively, you can simply press F12. Now, the pop-up windows with the finished render of the image can be seen. It just has to be saved. To do this, click on "Save As Image"(2) on the top, under "Image"(1). Alternatively, you can simply press ⇧ Shift + Alt + S. In the following menu, the location(1) and the filename(2) have to be entered, and the process is confirmed with "Save As Image"(3), which will save the image to the selected location. The result of the example can be seen at the right edge of the screen. The block render can now be uploaded to the wiki. In addition to the normal blocks with a cube shape, there are also some blocks in the game which are irregularly shaped. However, the templates used so far are only designed for the cubic blocks. For irregular blocks, depending on the shape, different templates are required, all of which have to be specially designed and configured. The table in this section provides various templates for different types of such blocks. The use is the same as described in the above instructions. Blocks should use several textures, if necessary, for which page the individual textures can be assigned. If the block is based on only one texture, any page can be selected. Pages of the model which use the same basic texture automatically take over them if they have already been assigned to one of the pages. It may happen that after rendering, minor errors such as a wrongly rotated texture or missing rear faces of the model are noticeable. These two errors are discussed in this section. When using the template multi.blend, the final image should always be checked for its accuracy. Since blocks with several textures in the game use entirely different block models, the textures in their rotation and mirroring sometimes behave differently than on normal blocks. The used template for Blender is only designed for the standard model and cannot cover each of these individual cases. Individual deviations must be fixed manually. In the example, the finished image shows that an error has occurred on the top of the block: the texture is mirrored, the brighter edge of the arrow should be on the right and not on the left side. As the finished render and block in the game should not be distinguishable at all, it is important to fix even a small error. To do this, go into edit mode by tapping ↹ Tab while the block is selected. Now select the top face by right-clicking on it and select Mirror > X Axis from the UV menu on the bottom, as shown on the image below. By re-rendering the block via the corresponding menu or by pressing F12, the error is fixed as seen in the picture. This can now be saved as usual. Some blocks like monster spawners are also rendering their inner faces. By default, the single.blend and multi.blend templates are set not to render them, but this can be easily enabled. To do that, head over to "Material properties"(1) on the right panel, disable "Backface Culling"(2) and change "Blend mode"(3) from "Alpha Blend" to "Alpha Clip" or "Alpha Hashed" to solve face rendering sorting errors. The block can now be rendered and saved as usual. Another software that can be used is Blockbench (Blockbench.net). This software has the advantage of being able to use the actual block models from the client.jar and also render custom block models. Blockbench has an online version that works identically. Blockbench supports exporting to common 3D file formats (e.g. OBJ, FBX, glTF) for use in other software. Models can be imported by going to File > Import > Add Model, or by downloading the file single.bbmodel and opening it directly. Cubes can also be added manually by clicking "Add Cube" (the square with a plus icon on the "Outliner" panel) or pressing Ctrl + N. Textures can be assigned by selecting "Import Texture" from the "Texture" panel or pressing Ctrl + T, clicking a face, and dragging the appropriate texture onto it. After that, right-click inside the viewport and choose Angles > Isometric Right (2:1). The block will then be rendered with north facing the correct direction. Zooming in and out can be done with the middle mouse wheel. Next, anti-aliasing should be disabled by going to File > Preferences > Settings. Under the "Preview" section, uncheck the box for "Anti-aliasing", or search for it using the search bar. To render, open View > Advanced Screenshot, set the resolution to 300x300, enable "Zoom / Focal Length", and adjust the value to 80 (this may vary depending on the window and viewport size). Finally, set "Anti-aliasing" to "Off", confirm and save the image. For stairs and slabs, blank textures with red exclamation points may appear. Right-click these textures and select "Change File" to assign the correct one. To rotate a face, select it on the model and use the "UV Rotation" slider in the "UV" panel until it is aligned as desired. Blocks can also be rendered using Mineshot, as discussed below. Entity renders Mineshot (Fabric) Mineshot (Forge) Isometric Renders (Fabric/Quilt) Mineshot (legacy) Orthographic shader resourcepack GIMP [Introduction to this section, outlining the options and which ones are preferred for which reasons] To maintain consistency, any render featuring a player model (provided the skin is not the main focus) should use one of the following textures: Blender model templates. Adult Baby idle aiming Bedrock Java Bedrock Java Bedrock (Design View) Java (Design View) Bedrock (Full View) Java (Full View) Adult Baby Bedrock Java Poses Adult Baby Another software that can be used is Blockbench (Blockbench.net). Blockbench also has an online version that works identically. This software has the advantage of being able to use the actual block entity models and animations made for Bedrock Edition. With the Meshy plugin, it can also handle the polymesh model format used in Bedrock Edition and Minecraft Earth. Blockbench supports exporting to common 3D file formats (e.g. OBJ, FBX, glTF) for use in other software. Models can be imported by going to File > Import > Add Model. Depending on whether the model is part of a resource pack that also includes the corresponding entity client files, it will automatically load with its intended texture. Otherwise, textures can be manually assigned by selecting "Import Texture" from the "Texture" panel or pressing Ctrl + T. After that, right-click inside the viewport and choose Angles > Isometric Right (2:1). The block will then be rendered with north facing the correct direction. Zooming in and out can be done with the middle mouse wheel. Next, anti-aliasing should be disabled by going to File > Preferences > Settings. Under the "Preview" section, uncheck the box for "Anti-aliasing", or search for it using the search bar. Animations can also be applied if the entity’s default appearance requires them. They can be previewed using the "Animate" viewport button in the top-right corner of the software, and imported via Animation > Import Animations. Renders can be saved by selecting "Screenshot Model". Alternatively, "Advanced Screenshot" can be used for additional options. When using this feature, "Anti-aliasing" should be set to "Off". This also applies in the "Animate" viewport for entities with static setup animations. If the entity is meant to be fully animated (not just a static setup animation), animated renders can be recorded via View > Record GIF.... Although standard renders of entities can also be created using a 3D graphics software, it is not recommended to use one. It is extremely difficult to reproduce the correct model, as each entity has different sizes and models. However, other entities, such as shulkers, are cube-shaped, so Blender can be used to render one. In addition to the workload, lighting is the real problem. Light behaves in Minecraft very differently, and the exact behavior in the environment of a 3D graphics software is extremely difficult and in most cases not exactly possible to reproduce. In this case, instead of a 3D graphics software, mods are instead used. Mineshot, originally created by a former editor of the wiki, BarracudaATA, and updated to newer versions (Mineshot Revived) by pascallj, is the best mod which can be used to render entities. Another similar mod is Isometric Renders, the documentation of which can be found here. After Mineshot has been installed, it can be started. Before recording, a suitable environment must first be created. Since the presentation in its final version should contain a transparent background, it is best to work with a monochrome background. Green screens or blue screens made of concrete blocks or specially textured blocks which are already very helpful, but since the lighting of Minecraft also colors different blocks with the same texture, an even simpler background should be chosen: the sky. It is recommended to create a superflat world with the preset "The Void". The sky is divided into two halves colored in a different blue tone,[until JE 1.14] but these can also be standardized with an additional mod called OptiFine. Furthermore, barrier blocks are best suited for the floor, since they are invisible. Now the environment is set, only the entity has to be spawned and then the recording can be done. It is important to summon an entity with the data tag of NoAI:1b so that it does not rotate or move. To start recording, a special camera mode is switched on in Mineshot. This is done by pressing the default key NUMPAD5, which can be zoomed in and out by pressing ADD and SUBTRACT respectively, both of which can be found at the number keypad. Do not change the angle of the camera. The default values (45° and 60°) correspond exactly to the values required for the standard view. The camera is centered on the player's position, but is only rendered by the game when it is not in the first person view. If the field of view is properly adjusted, a normal screenshot can be created. The actual picture object does not have to be exactly in the middle, because the recording is still post-processed anyway. When recording multiple variants of an entity, it is important not to leave the camera mode during each shot, nor change the zoom. If you make the slightest change, the previous setting can not be restored. The result is that the individual recordings do not exactly fit one on top of the other, but this is used in many plug-in letters and makes the recordings useless. Entities can be easily changed with commands, such as /data merge entity, without having to change anything on the camera between individual shots. Since the recording has now been successfully done, it can be improved in an image processing program. The software used does not matter, but a download for a free program GIMP can be found at the top right of this section. First, the sky is removed, for which the color selection tool (magic wand) is best suited. In doing so, care must be taken that all places where the sky is visible are removed. Entities such as skeletons have many holes in their model, where there will still be individual pieces of sky. After the background is gone, cropping is done. The width of the image should be minimal, for example, the two edges directly adjacent to the last pixel of the image object. The height should have enough scope, and this must not be cut so radically, otherwise the picture object "stick" at the upper edge. If there is nothing else to edit in the rendering, and it can be exported, and uploaded in the wiki. During image processing, it is important not to scale. As a result, only very little quality is lost and the file size increases dramatically, instead of falling. A smaller recording should be created directly with Mineshot and a smaller zoom level. In the wiki itself, the image size can also be changed very easily as a parameter during the integration. A possible challenge when creating renders is to create entities whose model has a permanent animation. For example, in the case of silverfish, the body of which is continually moving, and also in guardians, whose spines are moving, and which constantly causes a swimming movement with its tail. If the animation keeps playing, a start to creating a representation of these creatures would be, of course, just to press the trigger at the right moment, but that is too unreliable and the absolutely right moment to catch is almost impossible. Therefore, it is best to prevent animation of the entity. You can simply use the command /tick freeze to freeze the game. In this way, entity animation would stop, and other visual elements such as particles and animated textures could also be prevented from moving. However, it can be hard to catch the moment to run this command. Also, the latest version Mineshot Revived supporting is 1.19.4, which means you cannot install the mod and use this new command since 1.20.3 at the same time. But still, you can use mods like Carpet to achieve something similar, which is made by gnembon, a Mojang employee. If approaches above do not suit you, it might be advisable to switch to a 3D graphics software, but as already described, certain difficulties occur. The actual recording is still in-game, and the steps are already described in the previous section. As of Minecraft Java Edition 1.17 and introduction of core shaders, mods can be replaced by resource packs such as Orthographic Shader RP by onnowhere. Modified version of this resource pack, which works with newer versions of the game can be downloaded from the top-right "Downloads" table. The process is simillar to Mineshot with the exception of camera pespective and zoom level being permanent upon enabling the resource pack, in which it can be configured in the resource pack's config file as explained in README.txt file. Do note the orthograpic camera follows the movement and angle of the player so it is required to set the correct angle first before taking a screenshot. /tp @s ~ ~ ~ 135 30 command will set the standardized angle. 3D items The Minecraft Wiki does not use images of 3D items. However, some blocks and entities (such as item frames and weapons held by mobs) may be rendered together with 3D rendered items. If you want those models, create a 16x16 split sheet of geometry, map the item's texture to it, and then extrude and generate it. There is also this generator that creates item models in OBJ/MTL format from textures. CodePen - Minecraft 3D Item OBJ/MTL Generator Structures Mineshot Revived (Fabric) Mineshot Revived (Forge) Isometric Renders (Fabric/Quilt) MCEdit Orthographic shader resourcepack GIMP The recording of a scene differs only slightly from the recording of an entity, and only a few more things are to be considered. A 3D graphics software is again not recommended, since in this case too, the process is complex. Again the Mineshot mod or resourcepacks discussed above are best suited, but it can be done in vanilla by setting the fov value in options.txt to -1.75 and moving far away from the subject. In the case of structure, the main thing is to move all the related blocks to a suitable location. For example, the recording can only take place in the Overworld, since there is lack of sunlight and lighting in the Nether and end. If a shot of a Nether Fortress or another Nether structure is to be made, it must be transferred to the Overworld. Creating the structure block by block would be difficult, so structure blocks or an external editing software like MCEdit makes it easier to do the task, in which the download link can be found at the right side of the page. If the structure is already in the Overworld, changes are still to be made in most cases. A suitable environment must be created. Structures such as mineshafts or dungeons should not be left underground but shifted to the sky so that they can be illuminated by the sunlight. The command /clone is extremely useful for this, which means that an external software is no longer needed in this case. But even structures directly on the ground should be shifted to the sky. As described in the previous section, the sky is an excellent background because of its low color spectrum, since the later transparency can be put without any problems. If the structure was moved high enough, the ground is not visible, which simplifies post-processing. You must also pay attention to the orientation of the scene. As already described, the view direction for the wiki always points to the northwest. The scene should be aligned accordingly. If this is not the case, it is possible for small block structures to rotate them with the help of a structure block. For larger structures, it would be easier to use an external editing software like MCEdit. If the entire structure is now in the desired location, it must be prepared for recording. This is especially important for enclosed spaces whose contents should be visible. For example, the ceiling and two walls are removed, namely the two walls that are closest to the viewer. It is absolutely not necessary to remove all the components of the respective wall, for example, an entrance in one of the walls, it is advisable to preserve it, including the border of blocks. A concrete example of opening such a space can be found on the right side. Since the structure is prepared, only the position of the player needs to be prepared. It is important to remember that the Mineshot camera is centered on the player, but it will not be visible. If the player is visible in the scene, you should switch to first person view. While the actual position of the player within the scene is not important, it is only important that the entire scene is depicted, but certain blocks such as chests and heads are only displayed as long as the player is within a radius of 64 blocks. Also, particles are only visible at a maximum distance from the player of 32 blocks. To start recording, a special camera mode is switched on in Mineshot. This is done by pressing the default key NUMPAD5, which can be zoomed in and out by pressing ADD and SUBTRACT respectively, both of which can be found at the number keypad. Do not change the angle of the camera. The default values (45° and 60°) correspond exactly to the values required for the standard view. Since the recording has now been successfully done, it can be improved in an image processing program. The software used does not matter, but a download for a free program GIMP can be found at the top right of this section. First, the sky is removed, for which the color selection tool (magic wand) is best suited. In doing so, care must be taken that all places where the sky is visible are removed. Structures with iron bars have many holes, where there will still be individual pieces of sky. After the background is gone, cropping is done. The width of the image should be minimal, for example, the two edges directly adjacent to the last pixel of the image object. The height should have enough scope, and this must not be cut so radically, otherwise the picture object "stick" at the upper edge. If there is nothing else to edit in the rendering, and it can be exported, and uploaded in the wiki. During image processing, it is important not to scale. As a result, only very little quality is lost and the file size increases dramatically, instead of falling. A smaller recording should be created directly with Mineshot and a smaller zoom level. In the wiki itself, the image size can also be changed very easily as a parameter during the integration. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Help:Patrolling] | [TOKENS: 1040]
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Help:Patrolling Patrolling is an action that can only be done by patrollers and administrators, and the action can only be tracked through the patrol log. In this way, it can be difficult to know when to patrol edits or even what to do with the patroller user group. This help page assumes you are a patroller and that you recently got promoted. Contents Getting started It's pretty easy to find edits to patrol, but a good way to get started is to enable the "revision patrol" gadget in your preferences. This allows you to see which edits are patrolled from edit histories, revision pages, and altogether will make patrolling easier. Next, you can try patrolling edits from recent changes. Being a patroller enables a whole new set of filters for recent changes: review status. This allows you to filter changes based on whether they're manually patrolled, automatically patrolled, or not yet patrolled. This allows you to patrol more effectively, since you can simply enable "unpatrolled" and then you can see only edits that need to be reviewed. There are actually four total patrol statuses that an edit can be: Manually patrolled, unpatrolled, autopatrolled, and unpatrollable. Unpatrollable means the edit is over 90 days old and cannot be patrolled. This occurs since patrolling edits only concerns recent edits, so if an edit is unconstructive, not reverted, and not patrolled, then patrolling has already failed anyway. Patrolling To get started, go to Special:RecentChanges and turn on the unpatrolled filter. Then you can check recent edits and make it easier for other patrollers to find edits that might need correction or reverting. Make sure an edit is okay before marking it as patrolled. When it involves information that you can't verify, then leave it to someone else. If there's grammar that is bad, then go ahead and go fix it. If a vandalistic edit has been reverted, then that means it's been acted on and is okay to be marked. Same goes for edits with bad grammar that has been fixed. Can't find how to mark the page creation as patrolled? No worries. Scroll to the bottom of the page's current revision. There should be a "Mark this page as patrolled" button in a nice little box. Click that and the page creation will be marked as patrolled. This also exists for files, but with "file" on the button rather than "page". Userspace edits don't have to be checked for accuracy or formatting, so generally edits to one's own userspace can be marked patrolled without checking it closely or requiring any action. Just keep an eye on possible vandalism to revert. It is good to get userspace edits marked patrolled to clear out the list of unpatrolled edits in recent changes so that possible vandalism doesn't get hidden under a deluge of non-mainspace edits. However, make sure to check for edits that violate rules that userspace is not exempt from, namely, no personal attacks. The patrol log can be used to see recent patrolling activity from all patrollers. Rollbacking When a bad edit comes into the feed, you'll be able to rollback the edit. If the edit is plain vandalism, then the regular rollback button is okay to use, but using the custom rollback edit summary can be good to explain reverts, which is useful when a user might not know what they did wrong. To put the whole thing simply, rollbacking will revert all the latest edits by one user until it finds one by another user. It will not revert any edits except those by the one user. When rollbacking, make sure all the diffs need reverting, and not just the latest of, say, two. In that case the undo button would work better. Make sure you provide an edit summary for good faith edits or anything other than blatant vandalism. The rollback tool is quite useful for quickly reverting edits, especially for multiple vandalistic edits in a row by the same user. Basically, it reverts all edits by the same user until it finds an edit by another user. For instance, if the same user made a few bad edits to a page and no one else has edited that page between or after their edits, clicking rollback will revert all those edits. For a single edit, the undo button might suffice, but it also could be quicker to rollback it. Essentially, there are four approaches to new edits: Edits should be marked as patrolled when you're sure they're ok. Edits can be corrected if they're largely okay, but may contain factual, syntax, or grammatical errors. Leave edits to someone else if you are unsure what to do. Revert the edit if it's unconstructive, making sure to not bite the newbies and use the correct method of reverting (if you have gotten this far in wiki editing to get the patroller right, you likely know all the technicalities and guidelines on reverting edits). Also note that rollbacking edits will mark edits as automatically patrolled. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Category:Articles_to_be_expanded] | [TOKENS: 51]
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Category:Articles to be expanded Subcategories This category has the following 4 subcategories, out of 4 total. Pages in category "Articles to be expanded" The following 200 pages are in this category, out of 778 total. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:WantedPages] | [TOKENS: 157]
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Wanted pages List of non-existing pages with the most links to them, excluding pages which only have redirects linking to them. For a list of non-existent pages that have redirects linking to them, see the list of broken redirects. The following data is cached, and was last updated 08:37, 21 February 2026. A maximum of 10,000 results are available in the cache. Updates for this page are run daily. Showing below up to 50 results in range #1 to #50. View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500) View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500) Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Users] | [TOKENS: 121]
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Minecraft Wiki:Users User refers to anyone who is logged in to an account on the Minecraft Wiki. Unlike unregistered users (IP users/temporary users), users can do the following: In addition, users who have made at least 10 edits can create, edit, and move other users' user pages.[a] Autoconfirmed users Users who have been registered for at least 3 full days (72 hours) and made 5 or more edits are automatically added to the autoconfirmed user group. This group gives users the ability to perform many actions, including the ability to: Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:User_rights] | [TOKENS: 1070]
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Minecraft Wiki:User rights User rights give users the ability to perform certain actions. Some of these are automatically granted, e.g. by creating an account or making a certain number of edits, but most have to be manually granted by an administrator or a bureaucrat. Contents List of rights This page is meant to serve as a guide to the purpose of the user rights listed here; for a complete list of every specific right of each user group, see Special:UserGroupRights. Basic user groups One of the key features of a wiki is that in most cases, anybody can edit it. Therefore, all users, whether logged in or out, have the ability to edit pages. There are a few exceptions, however; most notably, pages that are high traffic or a heavy vandalism target may be protected so that only certain users can edit them. Also, filters exist that prevent edits with a certain number of characters or certain words from being made to a page (e.g. edits containing profanity). Any user who has created an account has the ability to create non-talk pages, upload new files (but not override existing files) and mark their own edits as minor. There are currently 558,692 registered user accounts, of which the vast majority (74.4%) are inactive. A list of the 1,429 recently active registered users can be found here. Users who have been registered for at least 3 days and have made 5 or more edits are automatically added to the autoconfirmed user group. They gain additional rights such as re-uploading files, editing semi-protected pages, and moving pages. Manually-granted user groups Autopatrolled users have their edits automatically marked as patrolled. This means that when a patroller or an administrator is viewing the recent changes or the history of a page, their edit(s) will be automatically marked as "checked" for any issues, so the patroller will know to skip over them. Unlike most user rights, a user can be granted the "autopatrol" right by any administrator, not just a bureaucrat. This right is typically given to users who are known to make constructive edits that are free of significant factual or grammatical errors. Autopatrolled users are also able to move pages without leaving redirects behind, and move root user pages. A list of all 186 autopatrolled users can be found here; recently active autopatrolled users can be found here. Patrollers have the ability to mark an edit as patrolled and quickly rollback a user's previous consecutive contributions to a page. This right is typically granted to users who are not only trusted and constructive, but also have demonstrated a need for this right, usually by checking over the edits of other users and acting on them as necessary. Only bureaucrats can give a user the patroller right. A list of all 24 patrollers can be found here. Administrators are users with the ability to block users, protect pages, delete pages, edit fully-protected pages, edit the MediaWiki interface, grant users the "autopatrol" right, hide revisions from public history, and more. A user can only be granted this right by a bureaucrat. Administrator rights are granted after a discussion on the Forum. Bureaucrats have the ability to add or remove any user right that can be granted locally to/from a user, including the bureaucrat right itself. Bureaucrat permissions are granted after a forum discussion, and have usually already been an admin for a decent period of time. Directors is a locally-created user right given to users who are admins on any of the foreign-language Minecraft Wikis. They have the ability to edit director-protected pages – a special protection level granted to certain vulnerable pages such as the main page. Any bureaucrat, but not an administrator, can grant users this right. The Bots user right allows the edits of an account to be marked as bot edits, meaning they won't show up by default in recent changes. This is useful when the same edit needs to be made to a mass number of pages and if performed by a normal user would be tedious and clutter recent changes unnecessarily. Instead of granting a user the "Bot" role temporarily to perform a mass edit, this right is typically given to the alt account of a trusted user who has demonstrated a long-term need for a bot. Note that wanting to perform one type of mass edit is generally not a sufficient reason to be granted this right; in a case like this, reach out to the owner of one of the current bots. Bot users use various programs to perform mass edits, AutoWikiBrowser being one of the most common. A list of all 24 bots can be found here. Global user groups Global user groups are effective across all language versions of the Minecraft Wiki. CATS (CATS Attack The Spam) members are trusted community members specializing in removing spam and vandalism across all language wikis. They are able to block users and delete pages, etc. Notably, those rights can be only used to assist in removal of spam and vandalism. Global interface maintainers are trusted community members specializing in improving and implementing fixes to user interface, especially CSS and JS across all language wikis. They are able to edit these pages and all protected pages. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Administrators] | [TOKENS: 385]
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Minecraft Wiki:Administration The Minecraft Wiki administration is made up of administrators (including bureaucrats), directors, the Board and Weird Gloop staff. Contents Administrators Administrators are trusted users who are given extra tools and permissions, like deleting pages, blocking users, protecting pages, and editing fully protected pages as well as the user interface. Issues that require admin attention can be reported on the admin noticeboard. Bureaucrats are administrators who are also able to grant user rights to other users. Administrative rights are generally given to users who are nominated and approved by the community. Directors The directors are administrators from all of the language wikis. All English wiki administrators are also directors. Directors can edit pages on the English wiki that are protected with the "directors" level. Global administrative groups Some global user groups are effective across all language versions of the Minecraft Wiki, including the English wiki. Members of these groups are trusted community members specialized in specific tasks who assist local admins. Currently, two global administrative groups are set up, including: Board The board supervises the wiki's operations and communicates with Weird Gloop, the wiki's host. It does not carry any additional rights and is not involved in day-to-day editing activity, though individual members may be in other administrative roles. Board members are appointed through elections on the Meta Wiki. See the board page on the Meta Wiki for more information including upcoming meeting information and past meeting minutes. Wiki representatives are not proper members of the board, but are selected by the community of their respective language wiki. Their task is to represent their respective wiki and facilitate communication with the board as a spokesperson for their community. Weird Gloop Weird Gloop staff members have administrative rights on the Minecraft Wiki. They are tasked with technical maintenance and additional matters that require special system privileges. They can be contacted via Special:Contact. The following table lists all Weird Gloop staff on this wiki. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:About?action=edit] | [TOKENS: 48]
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View source for Minecraft Wiki:About You do not have permission to edit this page, for the following reason: You can view and copy the source of this page. Pages included on this page: Return to Minecraft Wiki:About. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:Administration#Directors] | [TOKENS: 385]
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Minecraft Wiki:Administration The Minecraft Wiki administration is made up of administrators (including bureaucrats), directors, the Board and Weird Gloop staff. Contents Administrators Administrators are trusted users who are given extra tools and permissions, like deleting pages, blocking users, protecting pages, and editing fully protected pages as well as the user interface. Issues that require admin attention can be reported on the admin noticeboard. Bureaucrats are administrators who are also able to grant user rights to other users. Administrative rights are generally given to users who are nominated and approved by the community. Directors The directors are administrators from all of the language wikis. All English wiki administrators are also directors. Directors can edit pages on the English wiki that are protected with the "directors" level. Global administrative groups Some global user groups are effective across all language versions of the Minecraft Wiki, including the English wiki. Members of these groups are trusted community members specialized in specific tasks who assist local admins. Currently, two global administrative groups are set up, including: Board The board supervises the wiki's operations and communicates with Weird Gloop, the wiki's host. It does not carry any additional rights and is not involved in day-to-day editing activity, though individual members may be in other administrative roles. Board members are appointed through elections on the Meta Wiki. See the board page on the Meta Wiki for more information including upcoming meeting information and past meeting minutes. Wiki representatives are not proper members of the board, but are selected by the community of their respective language wiki. Their task is to represent their respective wiki and facilitate communication with the board as a spokesperson for their community. Weird Gloop Weird Gloop staff members have administrative rights on the Minecraft Wiki. They are tasked with technical maintenance and additional matters that require special system privileges. They can be contacted via Special:Contact. The following table lists all Weird Gloop staff on this wiki. Navigation Navigation menu
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