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[SOURCE: https://en.wikipedia.org/wiki/Category:Video_game_companies_established_in_2009] | [TOKENS: 47] |
Category:Video game companies established in 2009 Pages in category "Video game companies established in 2009" The following 51 pages are in this category, out of 51 total. This list may not reflect recent changes. |
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[SOURCE: https://en.wikipedia.org/wiki/Category:Video_game_companies_of_Sweden] | [TOKENS: 66] |
Category:Video game companies of Sweden Video game companies based in Sweden. Subcategories This category has the following 5 subcategories, out of 5 total. Pages in category "Video game companies of Sweden" The following 45 pages are in this category, out of 45 total. This list may not reflect recent changes. |
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[SOURCE: https://en.wikipedia.org/wiki/Category:All_Wikipedia_articles_written_in_British_English] | [TOKENS: 48] |
Category:All Wikipedia articles written in British English Pages in category "All Wikipedia articles written in British English" The following 200 pages are in this category, out of approximately 409,812 total. This list may not reflect recent changes. |
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[SOURCE: https://en.wikipedia.org/wiki/Category:Use_British_English_from_June_2020] | [TOKENS: 91] |
Category:Use British English from June 2020 This category combines all use British English from June 2020 (2020-06) to enable us to work through the backlog more systematically. It is a member of Category:Use British English. Contents Pages in category "Use British English from June 2020" The following 200 pages are in this category, out of approximately 1,167 total. This list may not reflect recent changes. |
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[SOURCE: https://en.wikipedia.org/wiki/Category:Commons_category_link_from_Wikidata] | [TOKENS: 68] |
Category:Commons category link from Wikidata Subcategories This category has the following 200 subcategories, out of 121,996 total. Pages in category "Commons category link from Wikidata" The following 200 pages are in this category, out of approximately 357,003 total. This list may not reflect recent changes. |
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[SOURCE: https://www.youtube.com/t/contact_us/] | [TOKENS: 401] |
Contact Us If you need help, please visit our Help Center. There you'll find answers to many common questions about creating an account, watching and uploading videos, and maintaining your channel. If you're unable to find what you're looking for in the Help Center, we suggest visiting our Community Help Forum. Experiencing a bug? Take a look at our Current Site Issues page to see a list of known issues we're working to fix. Media Relations Press Room This area contains media contact information, press releases, b-roll footage, FAQs, and our interactive timeline. Partner Program If you're interested in joining the YouTube Partner Program, visit our information page to learn more about it. Advertising Whether an AdAge 100 advertiser or a local retailer, everyone can broadcast their ad campaign on YouTube and tap into the world's largest online video community. Learn the basics to advertising on YouTube. Security Abuse Issues For any abuse issues on the site, please contact us through the Abuse and Policy Center. Site Security Issues If you want to report a security issue with the YouTube site, please visit us here. Legal Copyright Issues If you are the copyright owner of a video and feel it has been uploaded without your permission, please follow these directions to submit a copyright infringement notice. Content ID Program If you're interested in being part of our Content ID program, please visit the Content ID page. Inappropriate Content To report an inappropriate video on YouTube, please click the "Flag" link under the video. For details on our policy, please read the Terms of Service. Additional Contact Information Developers If you're a developer or interested in our APIs, please visit the Developer area. Submit Additional Content to Google See all opportunities to distribute your content for free across Google including gadgets, product search, local business center and books. Our Address You can contact YouTube at the address below. Google LLC, D/B/A YouTube 901 Cherry Ave. San Bruno, CA 94066 USA Fax: +1 650-253-0001 |
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[SOURCE: https://www.youtube.com/ads/] | [TOKENS: 1143] |
Grow your business with YouTube ads Reach potential customers where they're watching. Get more eyes on your channel and results for your business Reach your customers â and find new ones Foodies down the block. Fashionistas across the country. Reach your customers in more places online while theyâre searching, browsing or watching. YouTube connects you to the people who matter most to your business. You know [how] you say that a picture is worth a thousand words? Video is worth a million. Njord Rota, Owner, Majestic Heli Ski Reach your customers â and find new ones Foodies down the block. Fashionistas across the country. Reach your customers in more places online while theyâre searching, browsing or watching. YouTube connects you to the people who matter most to your business. Njord Rota, Owner, Majestic Heli Ski Show up when it counts Turn viewers into customers, on any budget. YouTube ads use Google data to match your message to the right people at the right moment. We were able to precisely reach people when it was the most relevant to them. Kim Thompson,Spark Foundry Show up when it counts Turn viewers into customers, on any budget. YouTube ads use Google data to match your message to the right people at the right moment. Kim Thompson,Spark Foundry See the results that you want YouTube Ads make it easy for people to choose your business. Get more purchases, subscribers, website visits and more. We have nearly doubled our sales each year since we started advertising on YouTube. Stephanie Syberg,Owner and Developer Tulane's Closet See the results that you want YouTube Ads make it easy for people to choose your business. Get more purchases, subscribers, website visits and more. Stephanie Syberg,Owner and Developer Tulane's Closet Reach your customers â and find new ones Foodies down the block. Fashionistas across the country. Reach your customers in more places online while theyâre searching, browsing or watching. YouTube connects you to the people who matter most to your business. You know [how] you say that a picture is worth a thousand words? Video is worth a million. Njord Rota, Owner, Majestic Heli Ski Reach your customers â and find new ones Foodies down the block. Fashionistas across the country. Reach your customers in more places online while theyâre searching, browsing or watching. YouTube connects you to the people who matter most to your business. Njord Rota, Owner, Majestic Heli Ski Show up when it counts Turn viewers into customers, on any budget. YouTube ads use Google data to match your message to the right people at the right moment. We were able to precisely reach people when it was the most relevant to them. Kim Thompson,Spark Foundry Show up when it counts Turn viewers into customers, on any budget. YouTube ads use Google data to match your message to the right people at the right moment. Kim Thompson,Spark Foundry See the results that you want YouTube Ads make it easy for people to choose your business. Get more purchases, subscribers, website visits and more. We have nearly doubled our sales each year since we started advertising on YouTube. Stephanie Syberg,Owner and Developer Tulane's Closet See the results that you want YouTube Ads make it easy for people to choose your business. Get more purchases, subscribers, website visits and more. Stephanie Syberg,Owner and Developer Tulane's Closet 2X Viewers say that they're 2x more likely to buy something that they saw on YouTube.1 70% Over 70% of viewers say that YouTube makes them more aware of new brands.2 4X Viewers are 4x more likely to use YouTube versus other platforms to find information about a brand, product or service.3 Viewers say that they're 2x more likely to buy something that they saw on YouTube.1 Over 70% of viewers say that YouTube makes them more aware of new brands.2 Viewers are 4x more likely to use YouTube versus other platforms to find information about a brand, product or service.3 Everything that you need to make a great ad Anyone can make a YouTube ad that gets results. Create a video directly on your phone, use our free tools and resources or find the perfect partner to help. Learn more Everything that you need to make a great ad Anyone can make a YouTube ad that gets results. Create a video directly on your phone, use our free tools and resources or find the perfect partner to help. Get started with YouTube Ads Start now 1 Versus the competitive average. Source: Google/Talkshoppe, US, whyVideo study, n=2000, ages 18â64, general population video users, Feb 2020. 2,3 Source: Google/Talkshoppe, US, whyVideo study, n=2000, ages 18â64, general population video users, Feb 2020. Get started with YouTube Ads 1 Versus the competitive average. Source: Google/Talkshoppe, US, whyVideo study, n=2000, ages 18â64, general population video users, Feb 2020. 2,3 Source: Google/Talkshoppe, US, whyVideo study, n=2000, ages 18â64, general population video users, Feb 2020. In the below terms, "Google Ads" may mean Google Ads or Google Ads Express, as appropriate. Full terms and conditions can be found here |
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[SOURCE: https://www.youtube.com/creators/] | [TOKENS: 1524] |
Everything you need to create and manage a channel. Tips & tricks to find, nurture, and build an audience. Explore all ways you can get paid on YouTube. Tools to help you create, connect, and grow. Get the explanations behind the rules. How we support, recognize, and celebrate Creators. Make money while recommending products you love with YouTube Shopping. How it works Everything you need to create on YouTube No matter what kind of information, advice, or help youâre looking for, this is the spot. Creators are earning with shopping â join them Learn how to set up YouTube Shopping and start earning. How things work Everything you need to create and manage a channel. Tips & tricks to find, nurture, and build an audience. Explore all ways you can get paid on YouTube. Tools to help you create, connect, and grow. How we support, recognize, and celebrate Creators. Get the explanations behind the rules. Top questions Creators have questions and weâve got answers. We compiled the most common questions we get with answers, plus links to helpful how tos and help center articles. So you can get all the info you need, fast. There are a few ways to get started on YouTube. We offer up different formats and functionalities, giving you the flexibility to create everything from Shorts, which are vertical videos that run 60 seconds or less, to longer form videos. No matter what youâre creating, youâll need to start by creating a YouTube Channel. Next, youâll want to upload your videos! Growing your channel is all about creating videos viewers want to watch and accurately presenting them to the audience. When doing so, hereâs a few tips to keep in mind. With each video, think carefully about the title, description, and thumbnail you plan to use - these should all accurately reflect your content and let viewers know what they can expect from the video. If youâre a Shorts creator, think about how the first 1-2 seconds of your content can grab viewers scrolling through the video feed! Once youâve got viewers watching, you can redirect their attention via hashtags, playlists, cards, end screens, and more. YouTube Studio is your home base for posting videos and making edits to your channel. To update your channelâs basic info like name, profile picture, and banner, just log in and tap âCustomisationâ to see your options. You can also make changes to your channel using the Studio Mobile app. You can tap âYour Channelâ and then âEdit Channelâ to update and edit how your channel looks to your viewers. Note that you can only change your channelâs name three times every 90 days. Read more about managing your channel Promoting your videos is all about getting the word out there. On YouTube, you can use tools like cards, end screens, Stories, and Community Posts to drive viewers to a specific piece of content! Off-platform, think about promoting your videos on your socials and relevant communities, podcasts, or platforms that align with your content and your intended audience. Read more about promoting your videos Our search and discovery systems are built to find videos that match viewersâ individual interests. We recommend videos based on things such as: what your audience watches and doesnât watch, how much time they spend watching, what they like and dislike, if they mark a video as ânot interestedâ, and on satisfaction surveys. So, rather than trying trying to find a secret code to these systems, focus instead on making videos that you think will resonate with your audience. A great tool here is YouTube Analytics, which provides data that can help you understand how your existing content is performing and provide insights for future videos! There are a few ways to get started on YouTube. We offer up different formats and functionalities, giving you the flexibility to create everything from Shorts, which are vertical videos that run 60 seconds or less, to longer form videos. No matter what youâre creating, youâll need to start by creating a YouTube Channel. Next, youâll want to upload your videos! Growing your channel is all about creating videos viewers want to watch and accurately presenting them to the audience. When doing so, hereâs a few tips to keep in mind. With each video, think carefully about the title, description, and thumbnail you plan to use - these should all accurately reflect your content and let viewers know what they can expect from the video. If youâre a Shorts creator, think about how the first 1-2 seconds of your content can grab viewers scrolling through the video feed! Once youâve got viewers watching, you can redirect their attention via hashtags, playlists, cards, end screens, and more. YouTube Studio is your home base for posting videos and making edits to your channel. To update your channelâs basic info like name, profile picture, and banner, just log in and tap âCustomisationâ to see your options. You can also make changes to your channel using the Studio Mobile app. You can tap âYour Channelâ and then âEdit Channelâ to update and edit how your channel looks to your viewers. Note that you can only change your channelâs name three times every 90 days. Read more about managing your channel Promoting your videos is all about getting the word out there. On YouTube, you can use tools like cards, end screens, Stories, and Community Posts to drive viewers to a specific piece of content! Off-platform, think about promoting your videos on your socials and relevant communities, podcasts, or platforms that align with your content and your intended audience. Read more about promoting your videos Our search and discovery systems are built to find videos that match viewersâ individual interests. We recommend videos based on things such as: what your audience watches and doesnât watch, how much time they spend watching, what they like and dislike, if they mark a video as ânot interestedâ, and on satisfaction surveys. So, rather than trying trying to find a secret code to these systems, focus instead on making videos that you think will resonate with your audience. A great tool here is YouTube Analytics, which provides data that can help you understand how your existing content is performing and provide insights for future videos! Resources From getting started to improving your channelâs performance, these resources help you continue to learn and grow. Updates, news, and education from experts and Creators. YouTube Creators Channel If you have a problem, weâre here to help you solve it. Fix upload problems, troubleshoot account issues, and more. Get the breakdown on topics most important to Creators. Help Center The place to ask questions and provide feedback. Community Forum Ask questions, find answers, and understand more about YouTube via our social channels and email. The latest tools, tips, and inspiration for Creators like you. @YouTubeCreators Real-time answers. Available in: English, Español, Português, Deutsch, Français, PÑÑÑкий, æ¥æ¬èª, and Bahasa Indonesia. @TeamYouTube Get the latest information and resources in your inbox. YouTube Emails |
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[SOURCE: https://www.youtube.com/about/copyright/] | [TOKENS: 808] |
Copyright Copyright YouTube is designed to ensure that every player in our ecosystem can be successful. This includes both protecting rightsholders and giving creators peace of mind so they can focus on producing original content. How YouTubeâs Copyright Protection Tools work Weâve invested millions of dollars in developing a Copyright Management Suite thatâs designed to balance the needs of our entire ecosystem â and we have clear rules when it comes to copyright. YouTube has worked directly with rightsholders to ensure that copyrighted material on our platform is authorized, and we provide those robust tools to allow rightsholders to notify YouTube of alleged infringement, which we remove in accordance with the law. There are three main tools that make up our Copyright Management Suite: Who is it for? Available in more than 80 languages, all rightsholders have access to the webform, which weâve built as a streamlined and efficient way to submit copyright removal requests. What does it do? Rightsholders enter a few details of their request, which is then reviewed by YouTube to see if it meets legal requirements for removing the reported content. Rights holders have access to powerful features, including the ability to ask YouTube to automatically prevent copies of the removed content from being reuploaded. Whoâs it for? It helps creators and rights holders protect their content by automatically finding videos that are the same or very similar to ones previously uploaded. What does it do? If a match is found, the creator or the rights holder is notified. She can then review the video that potentially reused their content and decide whether to request the videoâs removal. Whoâs it for? Rightsholders who have the most complex rights management needs and experience heavy reposting of copyrighted material, like movie studios and music labels. What does it do? Rightsholders can pre-determine rules for when content matches are found â choosing to block a whole video from being viewed, monetize the video by running ads against it, or track the videoâs viewership stats. Who is it for? Available in more than 80 languages, all rightsholders have access to the webform, which weâve built as a streamlined and efficient way to submit copyright removal requests. **What does it do? ** Rightsholders enter a few details of their request, which is then reviewed by YouTube to see if it meets legal requirements for removing the reported content. Rights holders have access to powerful features, including the ability to ask YouTube to automatically prevent copies of the removed content from being reuploaded. Whoâs it for? It helps creators and rights holders protect their content by automatically finding videos that are the same or very similar to ones previously uploaded. What does it do? If a match is found, the creator or the rights holder is notified. She can then review the video that potentially reused their content and decide whether to request the videoâs removal. Whoâs it for? Rightsholders who have the most complex rights management needs and experience heavy reposting of copyrighted material, like movie studios and music labels. What does it do? Rightsholders can pre-determine rules for when content matches are found â choosing to block a whole video from being viewed, monetize the video by running ads against it, or track the videoâs viewership stats. How YouTube Addresses Copyright Claims Appeals The majority of copyright claims and removal requests on YouTube come from our automatic detection technology. We empower uploaders to report wrongful takedown requests, and we measure how often creators push back against removals and Content ID claims in our Copyright Transparency Report. Of the more than 1 billion Content ID claims made between July 2023 and December 2023, fewer than 1% have been disputed. Over 65% of those disputes succeeded, because claimants either voluntarily released the claim or did not respond within the 30-day window, resulting in the claimâs release. (Source) |
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[SOURCE: https://www.youtube.com/t/terms] | [TOKENS: 3737] |
Terms of Service What’s in these terms? This index is designed to help you understand some of the key updates we’ve made to our Terms of Service (Terms). We hope this serves as a useful guide, but please ensure you read the Terms in full. Welcome to YouTube! This section outlines our relationship with you. It includes a description of the Service, defines our Agreement, and names your service provider. Who May Use the Service? This section sets out certain requirements for use of the Service, and defines categories of users. Your Use of the Service This section explains your rights to use the Service, and the conditions that apply to your use of the Service. It also explains how we may make changes to the Service. Your Content and Conduct This section applies to users who provide Content to the Service. It defines the scope of the permissions that you grant by uploading your Content, and includes your agreement not to upload anything that infringes on anyone else’s rights. Account Suspension and Termination This section explains how you and YouTube may terminate this relationship. About Software in the Service This section includes details about software on the Service. Other Legal Terms This section includes our service commitment to you. It also explains that there are some things we will not be responsible for. About this Agreement This section includes some further important details about our contract, including what to expect if we need to make changes to these Terms; or which law applies to them. Terms of Service Dated: January 5, 2022 TERMS OF SERVICE Welcome to YouTube! Introduction Thank you for using the YouTube platform and the products, services and features we make available to you as part of the platform (collectively, the “Service”). Our Service The Service allows you to discover, watch and share videos and other content, provides a forum for people to connect, inform, and inspire others across the globe, and acts as a distribution platform for original content creators and advertisers large and small. We provide lots of information about our products and how to use them in our Help Center. Amongst other things, you can find out about YouTube Kids, the YouTube Partner Program and YouTube Paid Memberships and Purchases. You can also read all about enjoying content on other devices like your television, your games console, or even Google Home. Your Service Provider The entity providing the Service is Google LLC, a company operating under the laws of Delaware, located at 1600 Amphitheatre Parkway, Mountain View, CA 94043 (referred to as “YouTube”, “we”, “us”, or “our”). References to YouTube’s “Affiliates” in these terms means the other companies within the Alphabet Inc. corporate group. Applicable Terms Your use of the Service is subject to these terms, the YouTube Community Guidelines and the Policy, Safety and Copyright Policies (together, the "Agreement"). Your Agreement with us will also include the Advertising on YouTube Policies if you provide advertising or sponsorships to the Service or incorporate paid promotions in your Content. Please read this Agreement carefully and make sure you understand it. If you do not understand the Agreement, or do not accept any part of it, then you may not use the Service. Who may use the Service? Age Requirements You may use the Service if you are at least 13 years old; however, children of all ages may use the Service and YouTube Kids (where available) if enabled by a parent or legal guardian. Permission by Parent or Guardian If you are under 18, you must have your parent or legal guardian’s permission to use the Service. Please have them read this Agreement with you. If you are a parent or legal guardian of a user under the age of 18, by allowing your child to use the Service, you are subject to the terms of this Agreement and responsible for your child’s activity on the Service. You can find tools and resources to help you manage your family’s experience on YouTube (including how to enable a child under the age of 13 to use the Service and YouTube Kids) in our Help Center and through Google’s Family Link. Businesses If you are using the Service on behalf of a company or organisation, you confirm to us that you have authority to act on behalf of that entity, and that entity accepts this Agreement. Your Use of the Service Content on the Service The content on the Service includes videos, audio (for example music and other sounds), graphics, photos, text (such as comments and scripts), branding (including trade names, trademarks, service marks, or logos), interactive features, software, metrics, and other materials whether provided by you, YouTube or a third party (collectively, "Content”). Content may be provided to the Service and distributed by our users and YouTube is a provider of hosting services for such Content. Content is the responsibility of the person or entity that provides it to the Service. If you see any Content you believe does not comply with this Agreement, such as by violating the Community Guidelines or the law, you can report it to us. Google Accounts and YouTube Channels You can use parts of the Service, such as browsing and searching for Content, without having a Google account. However, you do need a Google account to use some features. With a Google account, you may be able to like videos, subscribe to channels, create your own YouTube channel, and more. You can follow these instructions to create a Google account. Creating a YouTube channel will give you access to additional features and functions, such as uploading videos, making comments or creating playlists. Here are some details about how to create your own YouTube channel. To protect your Google account, keep your password confidential. You should not reuse your Google account password on third-party applications. Learn more about keeping your Google account secure, including what to do if you learn of any unauthorised use of your password or Google account. Your Information Our Privacy Policy explains how we treat your personal data and protect your privacy when you use the Service. The YouTube Kids Privacy Notice provides additional information about our privacy practices that are specific to YouTube Kids. We will process any audio or audiovisual content uploaded by you to the Service in accordance with the YouTube Data Processing Terms, except in cases where you uploaded such content for personal purposes or household activities. Learn More. Permissions and Restrictions You may access and use the Service as made available to you, as long as you comply with this Agreement and the law. You may view or listen to Content for your personal, non-commercial use. You may also show YouTube videos through the embeddable YouTube player. The following restrictions apply to your use of the Service. You are not allowed to: Reservation Any right not expressly granted to you in this Agreement remains the right of YouTube or the respective rights holders. This means, for example, that using the Service does not give you ownership of any intellectual property rights in the Content you access (including any branding used on or displayed in the Service). Develop, Improve and Update the Service YouTube is constantly changing and improving the Service. As part of this continual evolution, we may make modifications (to all or part of the Service) such as adding or removing features and functionalities, offering new digital content or services or discontinuing old ones.We may also need to alter or discontinue the Service, or any part of it, in order to make performance or security improvements, make changes to comply with law, or prevent illegal activities on or abuse of our systems. These changes may affect all users, some users or even an individual user. When the Service requires or includes downloadable software (such as the YouTube Studio application), that software may update automatically on your device once a new version or feature is available, subject to your device settings. If we make material changes that negatively impact your use of the Service, we’ll provide you with reasonable advance notice, except in urgent situations such as preventing abuse, responding to legal requirements, or addressing security and operability issues. We’ll also provide you with an opportunity to export your content from your Google Account using Google Takeout, subject to applicable law and policies. Your Content and Conduct Uploading Content If you have a YouTube channel, you may be able to upload Content to the Service. You may use your Content to promote your business or artistic enterprise. If you choose to upload Content, you must not submit to the Service any Content that does not comply with this Agreement or the law. For example, the Content you submit must not include third-party intellectual property (such as copyrighted material) unless you have permission from that party or are otherwise legally entitled to do so. You are legally responsible for the Content you submit to the Service. We may use automated systems that analyze your Content to help detect infringement and abuse, such as spam, malware, and illegal content. Rights you Grant You retain all of your ownership rights in your Content. In short, what belongs to you stays yours. However, we do require you to grant certain rights to YouTube and other users of the Service, as described below. Licence to YouTube By providing Content to the Service, you grant to YouTube a worldwide, non-exclusive, royalty-free, transferable, sublicensable licence to use that Content (including to reproduce, distribute, modify, display and perform it) for the purpose of operating, promoting, and improving the Service. Licence to Other Users You also grant each other user of the Service a worldwide, non-exclusive, royalty-free licence to access your Content through the Service, and to use that Content (including to reproduce, distribute, modify, display, and perform it) only as enabled by a feature of the Service. Duration of Licence The licences granted by you continue until the Content is removed as described below. Once removed, the licences will terminate, except where the operation of the Service, use of Content permitted before your removal, or the law requires otherwise. For example, removal of Content by you does not require YouTube to: (a) recall Content that is being used by other users within any limited offline viewing functionality of the Service; or (b) delete copies we reasonably need to keep for legal purposes. Right to Monetize You grant to YouTube the right to monetize your Content on the Service (and such monetization may include displaying ads on or within Content or charging users a fee for access). This Agreement does not entitle you to any payments. Starting June 1, 2021, any payments you may be entitled to receive from YouTube under any other agreement between you and YouTube (including for example payments under the YouTube Partner Program, Channel memberships or Super Chat) will be treated as royalties. If required by law, Google will withhold taxes from such payments. Removing Your Content You may remove your Content from the Service at any time. You also have the option to make a copy of your Content before removing it. You must remove your Content if you no longer have the rights required by these terms. Removal of Content By YouTube If we reasonably believe that any of your Content (1) is in breach of this Agreement or (2) may cause harm to YouTube, our users, or third parties, we reserve the right to remove or take down some or all of such Content. We will notify you with the reason for our action unless we reasonably believe that to do so: (a) would violate the law or the direction of a legal enforcement authority, or would otherwise risk legal liability for YouTube or our Affiliates; (b) would compromise an investigation or the integrity or operation of the Service; or (c) would cause harm to any user, other third party, YouTube or our Affiliates. You can learn more about reporting and enforcement, including how to appeal on the Troubleshooting page of our Help Center. Community Guidelines Strikes YouTube operates a system of “strikes” in respect of Content that violates the YouTube Community Guidelines. Each strike comes with varying restrictions and may result in the permanent removal of your channel from YouTube. A full description of how a strike affects your channel is available on the Community Guidelines Strikes Basics page. If you believe that a strike has been issued in error, you may appeal here. If your channel has been restricted due to a strike, you must not use another channel to circumvent these restrictions. Violation of this prohibition is a material breach of this Agreement and Google reserves the right to terminate your Google account or your access to all or part of the Service. Copyright Protection We provide information to help copyright holders manage their intellectual property online in our YouTube Copyright Center. If you believe your copyright has been infringed on the Service, please send us a notice. We respond to notices of alleged copyright infringement according to the process in our YouTube Copyright Center, where you can also find information about how to resolve a copyright strike. YouTube's policies provide for the termination, in appropriate circumstances, of repeat infringers’ access to the Service. Account Suspension and Termination Terminations by You You may stop using the Service at any time. You can also delete the Service from your Google Account, which involves closing your YouTube channel and removing your data, with the option to download a copy of your data first. Terminations and Suspensions by YouTube YouTube reserves the right to suspend or terminate your Google account or your access to all or part of the Service if: (a) you materially or repeatedly breach this Agreement; (b) we are required to do so to comply with a legal requirement or a court order; or (c) we reasonably believe that there has been conduct that creates liability or harm to any user, other third party, YouTube or our Affiliates. Notice for Termination or Suspension We will notify you with the reason for termination or suspension by YouTube unless we reasonably believe that to do so: (a) would violate the law or the direction of a legal enforcement authority; (b) would compromise an investigation; (c) would compromise the integrity, operation or security of the Service; or (d) would cause harm to any user, other third party, YouTube or our Affiliates. Effect of Account Suspension or Termination If your Google account is terminated or your access to the Service is restricted, you may continue using certain aspects of the Service (such as viewing only) without an account, and this Agreement will continue to apply to such use. If you believe that the termination or suspension has been made in error, you can appeal using this form. About Software in the Service Downloadable Software When the Service requires or includes downloadable software (such as the YouTube Studio application), unless that software is governed by additional terms which provide a licence, YouTube gives you a personal, worldwide, royalty-free, non-assignable and non-exclusive licence to use the software provided to you by YouTube as part of the Service. This licence is for the sole purpose of enabling you to use and enjoy the benefit of the Service as provided by YouTube, in the manner permitted by this Agreement. You are not allowed to copy, modify, distribute, sell, or lease any part of the software, or to reverse-engineer or attempt to extract the source code of that software, unless laws prohibit these restrictions or you have YouTube’s written permission. Open Source Some software used in our Service may be offered under an open source licence that we make available to you. There may be provisions in an open source license that expressly override some of these terms, so please be sure to read those licenses. Other Legal Terms Warranty We provide the Service with reasonable care and skill. Disclaimer By law, consumers have certain rights that cannot be excluded or altered by a contract. Nothing in this Agreement affects those rights you may have as a consumer. Other than as expressly stated in this Agreement or as required by law, YouTube does not make any specific promises about the Service. For example, we don’t make any promises about: the Content provided through the Service; the specific features of the Service, or its accuracy, reliability, availability, or ability to meet your needs; or that any Content you submit will be accessible or stored on the Service. Limitation of Liability All users: Nothing in this Agreement is intended to exclude or limit any party’s liability for: death or personal injury; fraud; fraudulent misrepresentation; or any liability that cannot be excluded or limited by law. To the extent permitted by applicable law, YouTube and its Affiliates will not be responsible for: Business Users only: If you are using the Service for the purpose of your trade, business, craft or profession, (a “Business User”), to the extent permitted by applicable law, the following limitations of liability will also apply: Third-Party Links The Service may contain links to third-party websites and online services that are not owned or controlled by YouTube. YouTube has no control over, and assumes no responsibility for, such websites and online services. Be aware when you leave the Service; we suggest you read the terms and privacy policy of each third-party website and online service that you visit. About this Agreement Changing this Agreement We may change this Agreement, for example, to reflect changes to our Service or how we do business - for example, when we add new products or features or remove old ones, (2) for legal, regulatory, or security reasons, or (3) to prevent abuse or harm. If we materially change this Agreement, we’ll provide you with reasonable advance notice and the opportunity to review the changes, except (1) when we launch a new product or feature, or (2) in urgent situations, such as preventing ongoing abuse or responding to legal requirements. If you don’t agree to the new terms, you should remove any Content you uploaded and stop using the Service. Continuation of this Agreement If your use of the Service ends, the following terms of this Agreement will continue to apply to you: “Other Legal Terms”, “About This Agreement”, and the licenses granted by you will continue in limited cases as described under “Duration of License”. Severance If it turns out that a particular term of this Agreement is not enforceable for any reason, this will not affect any other terms. Assignment YouTube may transfer all or part of this Agreement to an Affiliate or, if YouTube is sold, to a third party. No Waiver If you do not comply with this Agreement and we do not take action immediately, this doesn’t mean that we are giving up any rights that we may have (such as the right to take action in the future). Governing Law This Agreement, and your relationship with YouTube under this Agreement, will be governed by Israeli Law, and legal disputes may be brought in the competent courts of Israel. |
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[SOURCE: https://minecraft.wiki/w/File:Painting.png] | [TOKENS: 101] |
File:Painting JE2 BE2.png Summary Texture of a Painting. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available. View more links to this file. Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#searchInput] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://www.youtube.com/about/] | [TOKENS: 46] |
About YouTube Our mission is to give everyone a voice and show them the world. We believe that everyone deserves to have a voice, and that the world is a better place when we listen, share and build community through our stories. |
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[SOURCE: https://en.wikipedia.org/wiki/Category:Articles_containing_Swedish-language_text] | [TOKENS: 165] |
Category:Articles containing Swedish-language text This category contains articles with Swedish-language text. The primary purpose of these categories is to facilitate manual or automated checking of text in other languages. This category should only be added with the {{Lang}} family of templates, never explicitly. For example {{Lang|sv|text in Swedish language here}}, which wraps the text with <span lang="sv">. Also available is {{Langx|sv|text in Swedish language here}} which displays as Swedish: text in Swedish language here. See also Some pages with text in Swedish may have been misclassified into Category:Articles containing Northern Sami-language text. Pages in category "Articles containing Swedish-language text" The following 200 pages are in this category, out of approximately 11,752 total. This list may not reflect recent changes. |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_guides/First_Drop_2026] | [TOKENS: 86] |
Bedrock Edition guides/First Drop 2026 Bedrock Edition This guide is a simplified overview of all non-experimental changes in the first drop of 2026 (Bedrock Edition 26.10), which assumes at least some familiarity with Mounts of Mayhem (Bedrock Edition 1.21.130), excluding experimental features in this version. Contents Mobs Blocks Being turned into yellow dye. Items Navigation Navigation menu |
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[SOURCE: https://en.wikipedia.org/wiki/Category:Pages_with_Swedish_IPA] | [TOKENS: 118] |
Contents Category:Pages with Swedish IPA The following pages contain IPA transcriptions of Swedish using {{IPA|sv|...}}. This category should never be added manually. By default, the transcriptions are linked to the Help:IPA/Swedish key. Transcriptions that do not adhere to the conventions of the key must have |generic=yes. See also Subcategories This category has only the following subcategory. Pages in category "Pages with Swedish IPA" The following 200 pages are in this category, out of approximately 1,716 total. This list may not reflect recent changes. |
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[SOURCE: https://www.youtube.com/howyoutubeworks?utm_campaign=ytgen&utm_source=ythp&utm_medium=LeftNav&utm_content=txt&u=https%3A%2F%2Fwww.youtube.com%2Fhowyoutubeworks%3Futm_source%3Dythp%26utm_medium%3DLeftNav%26utm_campaign%3Dytgen] | [TOKENS: 458] |
How YouTube Works OUR MISSION To give everyone a voice and show them the world We believe that everyone deserves to have a voice, and that the world is a better place when we listen, share, and build communities through our stories. Explore this site to learn more about how YouTube makes this all happen. For more than a decade, Google and YouTube have launched products, supported programs, and implemented built-in protections that support kids and teens on our platforms, while also giving parents the tools and resources to make empowered technology decisions for their families. This Safer Internet Day, weâre sharing the latest updates that support kids and teens in the digital world. As we enter 2026, the lines between creativity and technology are blurring, sparking a new era of innovation. This inflection point requires ambitious bets. YouTube is the undisputed epicenter of culture. Our creators are reinventing entertainment and building the media companies of the future, and we continue to be the best place for them to grow a business. YouTube has the scale, community, and technological investments to lead the creative industry into this next era. YouTube is where teens come to watch what they love â everything from brushing up on their studies, to their favorite creators, to buzzworthy podcasts, to epic sports highlights. We are happy to announce that YouTube is now the largest digital library of Sesame Street content, bringing a treasure trove of iconic episodes, original videos, unique Shorts, and thematic programming right to families everywhere. The rise in popularity of new technologies among teenagers, from gaming to smartphones to streaming platforms, has understandably raised important questions about not only the right way for parents to help their kids navigate the changing tech landscape; but also the role that regulation should play in both protecting and empowering young people. Pop the confetti, because YouTube is turning 20! From the 19-second clip that started it all, to now over 20 billion uploaded videos,1 including music, Shorts, podcasts, and more, weâve grown so much in just two decades. Weâre kicking off our birthday with plenty of ways to celebrate. Take a peek at some of our new features, stats, hidden gems, and easter eggs below to help you join in on the festivities: |
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[SOURCE: https://www.youtube.com/about/policies/] | [TOKENS: 652] |
Our Policies Our Policies YouTubeâs mission is to give everyone a voice and show them the world â and openness and free expression are at the heart of this. Our platform is a place where a broad range of perspectives are encouraged, and we donât shy away from disagreement and debate. How Community & Ad-Friendly Guidelines work Our policies help us maintain a responsible business that viewers, creators, and advertisers can rely on in order to continue to thrive on YouTube. As with any system, we sometimes make mistakes. Thatâs why appeals are an important part of our processes. Creators are notified when their videos are removed due to policy violations or when they may be suspended from YPP, and can appeal if they disagree with our decision. Our Community Guidelines and Advertiser-Friendly Content Guidelines are what enable us to strike this balance. Content that violates our community guidelines is flagged by a mix of automated detection and human reporting â most is automatically detected â and we go to great lengths to make sure violative content isnât widely viewed, or even viewed at all, before itâs taken down. Exceptions can be made when content has a clear educational, documentary, scientific, or artistic (EDSA) context, including content that is in the publicâs interest. Brands rely on us to protect their business interests when theyâre advertising on YouTube. To help support this, we have a set of Ad-Friendly guidelines creators in the YouTube Partner Program (YPP) need to follow in order to have Ads served on their channel content and earn a share of the revenue. How we support creators Since 2007, weâve been paying eligible creators every month through our revenue-sharing model, the YouTube Partner Program. For a creator to be eligible for YPP, they must meet a higher bar for what they share on YouTube. Creators have to follow YouTube monetization policies and we review each applicantâs channel before admitting them to YPP. We also demonetize videos that violate our Advertiser Friendly Guidelines, and suspend creators from YPP for repeat offenses. With this model, creators have a long-term incentive to reinforce YouTubeâs safety and follow our policies. Channel Guidelines help creators set what kind of conversations they want to have on their channel. Creators can hold potentially inappropriate comments for review, hide certain individuals, block words, assign moderation privileges, and more. We provide creators with an array of products that help them decide how to manage their channels. The privacy and safety of creators on YouTube is important to us, and we provide a range of tools & resources to support them. How YouTube Partners with Industry Experts to Combat Abuse Content thatâs meant to praise, promote, or aid violent extremist or criminal organizations is not allowed on YouTube. We rely on many factors â like certain government and international organization designations â to determine what constitutes criminal or terrorist organizations. Weâre also a founding member of the Global Internet Forum to Counter Terrorism (GIFCT), where we work with other tech companies to keep terrorist content off the web â and provide training and other resources to smaller companies facing similar challenges. |
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[SOURCE: https://en.wikipedia.org/w/index.php?title=Mojang_Studios&mobileaction=toggle_view_mobile] | [TOKENS: 3551] |
Mojang Studios Mojang AB, trading as Mojang Studios, is a Swedish video game developer based in Stockholm. A first-party developer for Xbox Game Studios, the studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time. Mojang Studios was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications for Minecraft's development. The studio inherited its name from another video game venture Persson had left two years prior. Following the game's initial release, Persson, in conjunction with Jakob Porsér, incorporated the business in late 2010, and they hired Carl Manneh as the company's chief executive officer. Other early hires included Daniel Kaplan and Jens Bergensten. Minecraft became highly successful, giving Mojang sustained growth. With a desire to move on from the game, Persson offered to sell his share in Mojang, and the company was acquired by Microsoft in November 2014. Persson, Porsér, and Manneh subsequently left Mojang. In May 2020, Mojang was rebranded as Mojang Studios. As of 2021, the company employs approximately 600 people and has additional locations in London, Shanghai, Tokyo, and Redmond, Washington, where Microsoft is headquartered. Kayleen Walters is the studio head. Apart from Minecraft, Mojang Studios has developed Caller's Bane, Crown and Council, and further games in the Minecraft franchise: Minecraft Dungeons, Minecraft Legends, and the cancelled Minecraft Earth. It also released smaller games as part of game jams organised by Humble Bundle and published the externally developed Cobalt and Cobalt WASD. Contents History Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister. Because he was a "loner" in school, he spent most of his spare time with games and programming at home. Following his graduation and a few years of working as a web developer, Persson created Wurm Online, a massively multiplayer online role-playing game, with his colleague Rolf Jansson in 2003. They used the name "Mojang Specifications" during the development and, as the game started turning a profit, incorporated the company Mojang Specifications AB (an aktiebolag) in 2007. The name is derived from the Swedish word mojäng (Swedish pronunciation: [mʊˈjɛŋː]; lit. 'gadget'). Persson left the project in the same year and wished to reuse the name, so Jansson renamed the company Onetoofree AB and later Code Club AB. Meanwhile, Persson had joined Midas, later known as King.com, where he developed 25–30 games. He departed the company when he was barred from creating games in his free time. In May 2009, Persson began working on a clone of Infiniminer, a game developed by Zachtronics and released earlier that year. Persson reused assets and parts of the engine code from an earlier personal project and released the first alpha version of the game, now titled Minecraft, on 17 May 2009, followed by the first commercial version on 13 June. He reused the name "Mojang Specifications" for this release, registering a sole proprietorship with this name on 18 June. In less than a month, Minecraft had generated enough revenue for Persson to take time off his day job, which he was able to quit entirely by May 2010. As all sales were processed through the game's website, he did not have to split income with third parties. The payment services provider PayPal temporarily disabled his account when it suspected fraud. In September 2010, Persson travelled to Bellevue, Washington, to the offices of video game company Valve, where he took part in a programming exercise and met with Gabe Newell, before being offered a job at the company. He turned down the offer and instead contacted Jakob Porsér, a former colleague from King.com, to ask for aid in establishing a business out of Mojang Specifications. Porsér quickly quit his job, and the pair incorporated Mojang AB on 17 September. While Persson continued working on Minecraft, Porsér would develop Scrolls, a digital collectable card game. Wishing to focus on game development, they hired Carl Manneh, a manager at jAlbum, Persson's former employer, as chief executive officer. Other significant early hires included Daniel Kaplan as business developer, Markus Toivonen as art director, and Jens Bergensten as lead programmer. In January 2011, Minecraft reached one million registered accounts and ten million six months thereafter. The continued success led Mojang to start the development of a new version for mobile devices. Due to the incompatibility of the game's Java-based framework with mobile devices, this version was programmed in C++ instead. Another version, initially developed for Xbox 360, was outsourced to Scotland-based developer 4J Studios, which also used C++. Scrolls was announced by Mojang in March 2011. The studio's attempt to trademark the game's name resulted in a dispute with ZeniMax Media, which cited similarities between the game's name and that of the ZeniMax-owned The Elder Scrolls series. Kaplan stated in May 2011 that, due to many such requests in the past, Mojang was planning to publish or co-publish games from other indie game studios. Its first, Cobalt from Oxeye Game Studio, was announced in August. An early version of the game was made available in December 2011, with the full game released in February 2016 for Xbox 360, Xbox One, and Windows. A multiplayer-focused spin-off, Cobalt WASD, was also developed by Oxeye Game Studio and released by Mojang for Windows in November 2017 after some time in early access. For the full release of Minecraft, Mojang held Minecon, a dedicated convention, in Las Vegas on 18–19 November 2011, with Minecraft formally being released during a presentation on the first day. Thereafter, Minecon was turned into an annual event. Following Minecraft's full release, Persson transferred his role as lead designer for the game to Bergensten in December 2011. Around this time, Manneh had discussion with a plethora of venture capital firms, including Sequoia Capital and Accel Partners, but turned all of them down as the company did not require any funds. Sean Parker, the co-founder of Napster and former president of Facebook, Inc., offered to privately invest in Mojang in 2011 but was turned down as well. At the time, the studio ruled out being sold or becoming a public company to maintain its independence, which was said to have heavily contributed to Minecraft's success. By March 2012, Minecraft had sold five million copies, amounting to US$80 million in revenue. In November, Mojang had 25 employees, and total revenues of $237.7 million in 2012. In 2013, it released an education-focused version of Minecraft for Raspberry Pi devices, and—after the exclusivity clause penned with Microsoft over the availability of the game's console edition on Microsoft's platforms had expired—announced editions of the game for PlayStation 3, PlayStation 4, and PlayStation Vita. In October 2013, Jonas Mårtensson, formerly of gambling company Betsson, was hired as Mojang's vice-president. That year, Mojang recorded revenues of $330 million, of which $129 million were profit. Persson, exhausted from the pressure of being the owner of Minecraft, published a tweet in June 2014, asking whether anyone would be willing to buy his share in Mojang. Several parties expressed interest in this offer, including Activision Blizzard, Electronic Arts, and Microsoft. Phil Spencer, the head of Microsoft's Xbox division, urged Microsoft's newly appointed chief executive Satya Nadella to purchase Mojang to set out "a pretty bold vision" for Microsoft's gaming business. Furthermore, the company had $2.5 billion in offshore bank accounts that it could not bring back to the United States without paying repatriation taxes. Nadella separately stated the possible use of Minecraft with the HoloLens, Microsoft's mixed reality device, to have been a major factor in pursuing the acquisition. The company first approached Mojang regarding a potential acquisition in June 2014, making its first offer shortly thereafter. Mojang subsequently hired advisers from JPMorgan Chase. Microsoft's agreement to purchase Mojang for $2.5 billion was announced on 15 September 2014. Persson, Porsér and Manneh were the only shareholders at this time, of whom Persson owned 71% of shares. The acquisition was finalised on 6 November and Mojang became part of the Microsoft Studios branch. As part of the transaction, Persson received $1.8 billion, while Porsér and Manneh got $300 million and $100 million, respectively. All three subsequently left Mojang and Mårtensson succeeded Manneh. According to Bergensten, the change in ownership went against the studio's independence-focused culture. Many employees were wary about the uncertainties they could face after the acquisition, and some staffers cried at the offices. Everyone who remained with the company for six months thereafter was awarded a bonus of roughly $300,000 (after taxes), deducted from Persson's share. Under the oversight of Microsoft's Matt Booty, Mojang's integration was minimal, leaving its operations independent but backed by Microsoft's financial and technical capabilities. This approach shaped how Microsoft would acquire other gaming companies. Scrolls was released out-of-beta in December 2014 and development of further content ceased in 2015. Also in December 2014, Mojang and Telltale Games jointly announced a partnership in which the latter would develop Minecraft: Story Mode, an episodic, narrative-driven game set in the Minecraft universe. In April 2016, Mojang released Crown and Council, a game entirely developed by artist Henrik Pettersson (who had been hired in August 2011), for free for Windows. An update in January 2017 introduced Linux and macOS versions. Mojang discontinued the online services for Scrolls in February 2018 and re-released the game under a free-to-play model and with the name Caller's Bane in June. Aiming to expand the Minecraft franchise with further games, Mojang developed two spin-offs: Minecraft Dungeons, a dungeon crawler, and Minecraft Earth, an augmented reality game in the vein of Pokémon Go. They were announced in September 2018 and May 2019, respectively. Minecraft Classic, the original browser-based version of Minecraft, was re-released for free on its ten-year anniversary in May 2019. By this time, Minecraft had sold 147 million copies, making it the best-selling video game of all time. Persson was explicitly excluded from the anniversary's festivities due to several controversial statements of his involving transphobia and other issues; an update for Minecraft released the March before also removed several references to Persson. On 17 May 2020, Minecraft's eleventh anniversary, Mojang announced its rebranding to Mojang Studios, aiming to reflect its multi-studio structure, and introduced a new logo. The design was created at the agency Bold under the creative direction of Oliver Helfrich. Minecraft Dungeons was released later that month for Windows, Nintendo Switch, PlayStation 4, and Xbox One. In June 2022, the studio announced the action-strategy game Minecraft Legends. Helen Chiang, the six-year head of studio for Mojang Studios, acceded to Xbox Game Studios in December 2023 and was replaced by Åsa Bredin in the same role. When Bredin stepped down in February 2025 to focus on personal goals outside the company, Kayleen Walters was appointed in her place, in addition to Amy Stillion as chief of staff. Games developed Mojang partnered with Humble Bundle in 2012 to launch Mojam, a game jam event to raise money for charity, as part of which Mojang developed the shoot 'em up mini-game Catacomb Snatch. The including bundle was sold 81,575 times, raising $458,248.99. The following year, Mojang developed three mini-games for Mojam 2. The studio also participated in Humble Bundle's Games Against Ebola game jam in 2014 with three further mini-games. In 2011, Persson and Kaplan envisioned a hybrid of Minecraft and Lego bricks and agreed with the Lego Group to develop the game as Brickcraft, codenamed Rex Kwon Do (in reference to the film Napoleon Dynamite). The game has also been described as a first-person shooter. Mojang hired two new programmers to work on the game, while a prototype was created by Persson. However, Mojang cancelled the project after six months. Upon announcing the cancellation in July 2012, Persson stated that the move was performed so that Mojang could focus on the games it wholly owned. Daniel Mathiasen, a Lego Group employee at the time, later blamed the cancellation on a series of legal hurdles that the Lego Group had put in place to protect the product's family-friendly image. Kaplan lamented that the staff at Mojang had felt more like consultants on the project, rather than its designers. The Lego Group also considered acquiring Mojang at this point but later decided against doing so as they had not foreseen that Minecraft would become as popular as it would at one point be. In March 2012, Persson revealed that he would be designing a sandbox space trading and combat simulator in the likes of Elite. Titled 0x10c, it was to be set in the year 281,474,976,712,644 AD in a parallel universe. The project was shelved by August 2013, with Persson citing a lack of interest and a creative block. Minecraft Earth was made available as an early-access game in November 2019 for Android and iOS. In January 2021, it was announced that the game would be withdrawn from sale in June that year, with all player data deleted in July. Mojang Studios cited the ongoing COVID-19 pandemic as primary reason for the game's closure, as its effects conflicted with the game's concept. Games published Legal disputes In August 2011, after Mojang had attempted to trademark the word "Scrolls" for their game, ZeniMax Media, the parent company of The Elder Scrolls publisher Bethesda Softworks, issued a cease and desist letter, claiming that Scrolls infringed on ZeniMax's "The Elder Scrolls" trademark, that Mojang could not use the name, and that ZeniMax would sue the studio over the word's usage. Persson offered to give up the trademark and give Scrolls a subtitle. However, as Mojang ignored the cease and desist letter, ZeniMax filed the lawsuit in September. Bethesda's Pete Hines stated that Bethesda was not responsible for the lawsuit, rather the issue was centred around "lawyers who understand it". Mojang won an interim injunction in October, the ruling being that Scrolls and The Elder Scrolls were too easy to differentiate, though ZeniMax could still appeal the ruling. In March 2012, Mojang and ZeniMax settled, with all "Scrolls" trademarks and trademark applications being transferred to ZeniMax, who would in turn licence the name to Mojang for use with Scrolls and add-on content, but not for sequels or any other games with similar names. On 20 July 2012, Uniloc, a company specialising in digital rights management technologies, filed a lawsuit against Mojang, stating that the licence verification system in Minecraft's Android version infringed on one of Uniloc's patents. The case was Uniloc USA, Inc. et al v. Mojang AB and was filed with the United States District Court for the Eastern District of Texas. In response to hate mail, Uniloc founder Ric Richardson denied his involvement, claiming to have only filed the patent. The patent was invalidated in March 2016. In July 2013, the minigolf chain Putt-Putt issued a cease and desist letter against Mojang and Don Mattrick (who was previously affiliated with Minecraft's Xbox 360 version but had since joined Zynga), alleging that they infringed on its "Putt-Putt" trademark. Attached to the letter, which Persson shared on Twitter, was a Google Search screenshot showing videos of user-created maps using the name. Alex Chapman, Mojang's lawyer, stated "I think there is clearly a misunderstanding here as to what Minecraft actually is. It's a game that, among other things, allows people to build things. Mojang doesn't control what users build and Mojang doesn't control the content of the videos users make. Suing Mojang for what people do using Minecraft is like suing Microsoft for what people do using Word." References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Category:Webarchive_template_wayback_links] | [TOKENS: 73] |
Category:Webarchive template wayback links Pages in category "Webarchive template wayback links" The following 200 pages are in this category, out of approximately 665,447 total. This list may not reflect recent changes. Media in category "Webarchive template wayback links" The following 185 files are in this category, out of 185 total. |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#cite_note-exp-name-1] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#Sounds] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#Blocks] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#Additions] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://www.youtube.com/about/press/] | [TOKENS: 1850] |
Topics YouTube Official Blog Homepage Hero Slider 1 / 5 2 / 5 3 / 5 4 / 5 5 / 5 1 / 5 2 / 5 3 / 5 4 / 5 5 / 5 1 / 5 2 / 5 3 / 5 4 / 5 5 / 5 1 / 5 2 / 5 3 / 5 4 / 5 5 / 5 1 / 5 2 / 5 3 / 5 4 / 5 5 / 5 1 / 5 2 / 5 3 / 5 4 / 5 5 / 5 YouTube enters V&A collection By Renato Verdugo, Senior Staff User Experience Researcher, YouTube Feb 18, 2026 The Victoria and Albert Museum (V&A) is helping preserve and document the history and culture of the internet with its latest landmark acquisition: a reconstruction of an early YouTube watch page, featuring the first-ever upload, "Me at the zoo.” Opening February 18 at V&A, the exhibit captures YouTube as it appeared on December 8, 2006. Developed by the museum alongside YouTube’s UX team and interaction design studio oio, the exhibit showcases the early designs of elements that continue to shape the internet today like badges, rating buttons, and sharing and recommendation features. The 19-second clip of YouTube co-founder Jawed Karim, filmed on a low-res camera in 2005 is widely considered a foundational moment in the rise of user-generated content, enabling new modes of public self-expression, changing how media is created and consumed. Visitors can experience this piece of history in the Design 1900–Now gallery at the V&A South Kensington, while a behind-the-scenes look at the technical reconstruction will be hosted at the V&A East Storehouse. The Victoria and Albert Museum (V&A) is helping preserve and document the history and culture of the internet with its latest landmark acquisition: a reconstruction of an early YouTube watch page, featuring the first-ever upload, "Me at the zoo.” Opening February 18 at V&A, the exhibit captures YouTube as it appeared on December 8, 2006. Developed by the museum alongside YouTube’s UX team and interaction design studio oio, the exhibit showcases the early designs of elements that continue to shape the internet today like badges, rating buttons, and sharing and recommendation features. The 19-second clip of YouTube co-founder Jawed Karim, filmed on a low-res camera in 2005 is widely considered a foundational moment in the rise of user-generated content, enabling new modes of public self-expression, changing how media is created and consumed. Visitors can experience this piece of history in the Design 1900–Now gallery at the V&A South Kensington, while a behind-the-scenes look at the technical reconstruction will be hosted at the V&A East Storehouse. Megan Thee Stallion joins NBC and YouTube for the Milan Cortina Winter Olympics By The YouTube Team Feb 10, 2026 The 2026 Milan Cortina Winter Olympics are underway and about to get a major injection of "Hot Girl" energy as three-time Grammy-winning superstar, Megan Thee Stallion, joins the NBC Milan Cortina Creator Collective and YouTube on the ground at the Games. With over 7.3 million subscribers and more than 630 million views across her music in the last year alone, Megan is uniquely positioned to bring her fans behind the scenes for a closer look at all the action in Milan. What does this mean for the fans? Bringing today’s most influential voices directly to the heart of the action in Italy exemplifies the unique role artists and creators play in taking today’s most exciting cultural moments and driving global conversation around them. Thanks to NBCuniversal’s Creator Collective, Megan and many more creators will be there to capture every iconic moment through their unique lenses on YouTube! The 2026 Milan Cortina Winter Olympics are underway and about to get a major injection of "Hot Girl" energy as three-time Grammy-winning superstar, Megan Thee Stallion, joins the NBC Milan Cortina Creator Collective and YouTube on the ground at the Games. With over 7.3 million subscribers and more than 630 million views across her music in the last year alone, Megan is uniquely positioned to bring her fans behind the scenes for a closer look at all the action in Milan. What does this mean for the fans? Bringing today’s most influential voices directly to the heart of the action in Italy exemplifies the unique role artists and creators play in taking today’s most exciting cultural moments and driving global conversation around them. Thanks to NBCuniversal’s Creator Collective, Megan and many more creators will be there to capture every iconic moment through their unique lenses on YouTube! The YouTube Partner Program is coming to Armenia By The YouTube Team Feb 10, 2026 Great news for the creator community in Armenia: the YouTube Partner Program is set to go live this Spring. Creators in Armenia can monetize their content and join the global community of more than 3 million who have turned their passion into a business on YouTube. Creators can learn more about eligibility to join the YouTube Partner Program here. YouTube is built on a simple idea: we only succeed when our creators do. It’s why we’ve paid out over $100 billion to creators, artists, and media companies in the last four years alone. With the upcoming launch of YPP in Armenia, YouTube is continuing its commitment to help grow the global creator economy, invest in their content, hire talent, and empower them to build successful businesses on and off the platform. Great news for the creator community in Armenia: the YouTube Partner Program is set to go live this Spring. Creators in Armenia can monetize their content and join the global community of more than 3 million who have turned their passion into a business on YouTube. Creators can learn more about eligibility to join the YouTube Partner Program here. YouTube is built on a simple idea: we only succeed when our creators do. It’s why we’ve paid out over $100 billion to creators, artists, and media companies in the last four years alone. With the upcoming launch of YPP in Armenia, YouTube is continuing its commitment to help grow the global creator economy, invest in their content, hire talent, and empower them to build successful businesses on and off the platform. New YouTube report shows massive growth for the NFL By The YouTube Culture & Trends team Feb 05, 2026 The latest Trends Report from YouTube’s Culture & Trends team, "The Expanding Entertainment Universe of the NFL: The NFL’s video evolution on YouTube," is now live, providing an inside look at the league’s massive growth on the platform. Key insights from the data include: Visit the YouTube Culture & Trends site to read the full report. The latest Trends Report from YouTube’s Culture & Trends team, "The Expanding Entertainment Universe of the NFL: The NFL’s video evolution on YouTube," is now live, providing an inside look at the league’s massive growth on the platform. Key insights from the data include: Visit the YouTube Culture & Trends site to read the full report. TUNE IN: Harry Styles official music video for “Aperture” By The YouTube Team Jan 23, 2026 Music fans everywhere can tune into the worldwide video premiere of Harry Styles’ new track “Aperture” today at 12 PM ET. This is the first official music video from Harry’s new album “Kiss All The Time. Disco, Occasionally” dropping March 6th! Fans can visit the watchpage right now to set their reminders and experience the real time reveal of the album’s tracklist leading into the video premiere, exclusively on YouTube. The countdown is on and we can’t wait! Music fans everywhere can tune into the worldwide video premiere of Harry Styles’ new track “Aperture” today at 12 PM ET. This is the first official music video from Harry’s new album “Kiss All The Time. Disco, Occasionally” dropping March 6th! Fans can visit the watchpage right now to set their reminders and experience the real time reveal of the album’s tracklist leading into the video premiere, exclusively on YouTube. The countdown is on and we can’t wait! YouTube Official Blog Card Grid Follow along @UpdatesFromYouTube 1 6 YouTube TV YouTube on the big screen From your living room to entertainment in the skies, here are all the ways to enjoy YouTube on the big screen. Discover More Want more from The YouTube Blog? Join our newsletter! Explore the latest company news, creator and artist profiles, culture and trends analyses, and behind-the-scenes insights on the YouTube Official Blog. Our Channels X (Twitter) About YouTube YouTube Products For Business For Creators Our Commitments Join our newsletter to receive the latest news, trends, and features straight to your inbox! Your information will be used in accordance with Google's privacy policy. You may opt out at any time. Let's get contenting! 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