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[SOURCE: https://minecraft.wiki/w/File:Baby_Piglin_JE2_BE2.png] | [TOKENS: 68] |
File:Baby Piglin JE2 BE2.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 15 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Ocelot] | [TOKENS: 1042] |
Ocelot [until First Drop 2026] [upcoming First Drop 2026] 10HP Passive AnimalMonster[JE only] 3HP against chickens or baby turtles only Adult:Height: 0.7 blocksWidth: 0.6 blocks Baby:Height: 0.35 blocksWidth: 0.3 blocks 0.3 Jungle Bamboo Jungle[BE only] Sparse Jungle[BE only] An ocelot is a trustable passive mob found in jungles. They run away from nearby players, but their trust can be gained by feeding them raw cod or raw salmon. Creepers, as well as phantoms in Bedrock Edition, stay away from ocelots. Contents Spawning Ocelots spawn above grass blocks in jungle biomes at the world's sea level (Y-level 63 per default). Ocelots spawn in groups of 1-3[JE only] or 1-2[BE only] adult ocelots 95% of the time or as babies 5% of the time. There is a small chance for two baby ocelots to spawn when an adult ocelot spawns naturally. Ocelots can spawn at a light level of 7 and above and are found in all kinds of jungle biomes in Bedrock Edition. In Java Edition, ocelots spawn as part of the "monster" group; as a counterbalance, there is a 1⁄3 chance for a spawn attempt to fail in jungles and spawning does not occur in bamboo jungles or sparse jungles. Because of this, while ocelots are passive animal mobs, they cannot spawn at all on Peaceful difficulty. Even though ocelots spawn as part of the "hostile" mob cap, they are not restricted to spawn within 128 blocks of the player, but will spawn like passive mobs in chunks close to the player. Drops Adult ocelots drop 1–3XP experience orbs when killed by a player or tamed wolf. Killing a baby ocelot yields no experience. Upon successful breeding, 1–7XP is dropped. Behavior Ocelots are immune to fall damage, but still avoid falls. Similar to foxes, ocelots attack chickens and baby turtles they see within 15 blocks. Like cats, they sneak and stalk their prey until they are within 4 blocks, then chase it down. They can kill through a fence, fence gate, or door if they are against it. Creepers stay six blocks away from ocelots. A creeper within this range that has begun its detonation does not flee unless the player leaves its blast radius. Phantoms stay 16 blocks away from ocelots in Bedrock Edition. With the exception of a faster movement rate, baby ocelots have the same behavior as adults. Ocelots are one of the few mobs that can sprint, and they sprint away from nearby players in Survival or Adventure mode. Ocelots approach players holding raw cod or raw salmon within 10 blocks. If the player moves, turns their head too quickly, or stops holding the item while within 6 blocks, the ocelot flees and does not attempt to approach the player again for a few seconds. Ocelots cannot be tamed. Instead, a player can gain an ocelot's trust by feeding it raw cod or salmon until heart particles show, causing it to no longer flee from players. Each food item has a 1⁄3 chance of gaining the ocelot's trust. In Bedrock Edition, ocelots that are trusting do not despawn. In Java Edition, trusting ocelots despawn like other mobs when beyond 128 blocks from the player unless named or in a boat. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult ocelot that is not trusting to form a jockey. Breeding When a trusting ocelot is fed raw cod or raw salmon, it enters love mode. In Java Edition, keeping the raw fish in the mainhand will result in the ocelots continuing to look at the player. To successfully breed a pair, the player must hold a different item, and the ocelots will turn to one another and breed. In Bedrock Edition, breeding creates a baby ocelot that trusts the player. The adults cannot breed again for 5 minutes once they have completed breeding. The growth of baby ocelots can be accelerated using cod or salmon; each feeding takes 10% off the remaining time to mature. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Ocelots have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Ocelot" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Red_Sheep_JE6_BE6.png] | [TOKENS: 67] |
File:Baby Red Sheep JE6 BE6.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Black_Sheep_JE6_BE6.png] | [TOKENS: 67] |
File:Baby Black Sheep JE6 BE6.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Warm_Pig_JE3_BE2.png] | [TOKENS: 67] |
File:Baby Warm Pig JE3 BE2.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 17 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mooshroom] | [TOKENS: 732] |
Mooshroom Adult Calf[until First Drop 2026] Calf[upcoming First Drop 2026] Adult Calf[until First Drop 2026] Calf[upcoming First Drop 2026] 10HP Passive Animal Adult:Height: 1.4 blocksWidth: 0.9 blocks Baby:Height: 0.7 blocksWidth: 0.45 blocks 0.2 Mushroom Fields A mooshroom is a mushroom-covered variant of a cow exclusive to the rare mushroom fields biome. Contents Spawning Red mooshrooms can spawn in mushroom fields biomes in herds of 4–8 on mycelium blocks. They do not naturally spawn in any other biome. Red mooshrooms have a 5% chance of spawning as babies. A red mooshroom transforms into a brown mooshroom, and vice versa, when it is struck by lightning. Brown mooshrooms never spawn naturally. A pair of mooshrooms can breed when being given wheat. A mooshroom cannot be bred with a cow. Breeding two red mooshrooms has a 1⁄1024 chance to spawn a brown baby variant and vice versa. When breeding a red mooshroom and a brown mooshroom together, the baby has a 1⁄2 chance of being either variant. Feeding wheat to a baby mooshroom shortens its growing time by 10% of the remaining time. Baby mooshrooms do not have mushrooms on their backs; they appear once the baby grows to an adult. Drops 1–7XP upon successful breeding Java Edition: Bedrock Edition: Shearing a mooshroom drops 5 corresponding mushrooms and turns the mooshroom into a temperate cow, emitting a smaller version of the explosion particle. The mushrooms do not grow back. Like other baby animals, killing a baby mooshroom yields no items or experience. Behavior Mooshrooms have the same AI behavior as cows: they walk around slowly and aimlessly, huffing and mooing occasionally. They avoid danger such as cliffs, fire, or lava, but make no attempt to stay out of water. A mooshroom follows a player holding wheat. A lightning strike 4 blocks within a mooshroom switches its color, from red to brown, and vice versa. Mooshrooms do not take damage from lightning during this transformation. A mooshroom can be milked by using a bucket on it, yielding a milk bucket. Mooshrooms can also be milked using bowls to get mushroom stew. When a small flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing mushroom stew until fed another small flower. The small flowers produce the suspicious stew with the following effects. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult mooshroom to form a jockey. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Mooshrooms have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Mooshroom" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery External links References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Blue_Sheep_JE6_BE6.png] | [TOKENS: 67] |
File:Baby Blue Sheep JE6 BE6.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Green_Sheep_JE6_BE6.png] | [TOKENS: 67] |
File:Baby Green Sheep JE6 BE6.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Cyan_Sheep_JE6_BE6.png] | [TOKENS: 67] |
File:Baby Cyan Sheep JE6 BE6.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Magenta_Sheep_JE6_BE6.png] | [TOKENS: 68] |
File:Baby Magenta Sheep JE6 BE6.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Squid] | [TOKENS: 869] |
Squid [until First Drop 2026] [upcoming First Drop 2026] 10HP Passive AnimalAquatic In Java Edition: Adult:Height: 0.8 blocksWidth: 0.8 blocks Baby:Height: 0.4 blocksWidth: 0.4 blocks In Bedrock Edition: Adult:Height: 0.95 blocksWidth: 0.95 blocks Baby:Height: 0.475 blocksWidth: 0.475 blocks 85% § Spawning A squid is a common aquatic passive mob that spawns in rivers and oceans. Contents Spawning In Java Edition, 2 to 4 squid can spawn in water or waterlogged block from Y-level 50 to 63 (inclusive), as long as the biome is a river or ocean variant. The block above must also be water, and the block below must be water or waterlogged.[s 1] Squid share the water creature mob cap with dolphins and nautiluses. In Bedrock Edition, 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location. Squid have a 5% chance of spawning as babies. Drops Java Edition: Bedrock Edition: Behavior Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player. Squid sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches. These behaviors are shared with the glow squid. Squid wander around aimlessly in three dimensions as long as they are in the water, opening and closing their tentacles, which gives them the appearance of pushing themselves leisurely forward. A squid's hitbox does not include its tentacles, and therefore they cannot be damaged by attacking its tentacles. Squid suffocate when out of water, dying after 15 seconds (300 game ticks). While on land, they remain stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback. Squid cannot swim in lava, even if inflicted with Fire Resistance. They simply pass through the lava and behave as if on land. In Bedrock Edition, squid can survive on land with Water Breathing. However, they still cannot move. Unlike land-based mobs, squid can swim against a current and not get pushed by it.[Java Edition only] Guardians and elder guardians attack squid in the same manner as they would a player, even if the squid is affected by Invisibility. Axolotls also attack squid. Squid are affected by the Impaling enchantment — In Java Edition because they are aquatic mobs; In Bedrock Edition as long as they touch water. Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit. The ink remains visible when the squid has the Invisibility status effect. Squid sometimes accidentally beach themselves. If the player is in Spectator mode or is far away from a squid (often when it is in an unloaded chunk), it remains stationary. When attacked in this state, squid cannot flee. Like land-based mobs, squid can be picked up by a minecart. Unlike most 'animal' mobs, squid cannot breed. Baby squid can only be found when they naturally spawn. A baby squid eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up. Feeding a baby squid a golden dandelion will freeze their growth. Using it again they will then take 24000 ticks (20 minutes) to grow up. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Squid have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Squid" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Snifflet_JE3_BE2.png] | [TOKENS: 68] |
File:Snifflet JE3 BE2.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 14 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Squid_JE2_BE3.png] | [TOKENS: 68] |
File:Baby Squid JE2 BE3.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 24 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Skeleton_Horse_JE7.png] | [TOKENS: 66] |
File:Baby Skeleton Horse JE7.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 17 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Trader_Llama_JE2_BE2.png] | [TOKENS: 71] |
File:Baby Creamy Trader Llama JE2 BE2.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 14 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Sniffer] | [TOKENS: 836] |
Sniffer [until First Drop 2026] [upcoming First Drop 2026] 14HP × 7 Passive Animal In Java Edition: Adult:Height: 1.75 blocksWidth: 1.9 blocks Snifflet:Height: 0.875 blocksWidth: 0.95 blocks In Bedrock Edition: Adult:Height: 1.75 blocksWidth: 1.9 blocks Snifflet:Height: 0.7875 blocksWidth: 0.855 blocks 0.1 When a sniffer egg hatches. A sniffer is an ancient passive mob that spawns only by hatching from sniffer eggs. It looks for and digs up torchflower and pitcher plant seeds in dirt, grass, and moss blocks. Contents Spawning Sniffers spawn by hatching from sniffer eggs, which can be found in suspicious sand from warm ocean ruins. Sniffers cannot spawn naturally. Breeding sniffers with torchflower seeds can also result in a sniffer egg being laid as an item. Drops When killed, adult sniffers drop 1–3XP experience points if it was killed by a player or a tamed wolf. Snifflets, just like other baby animals, do not drop any experience points. Upon successful breeding, 1–7XP is dropped. Behavior Sniffers wander aimlessly, avoiding hazards and obstacles. They occasionally smell their surroundings and track ancient seeds by pressing their nose to the ground. When they find a seed, they sploot and use their noses to dig into the ground until they get torchflower seeds or a pitcher pod, with an equal chance of digging up either one. A sniffer can only dig if it is on the ground. A sniffer cannot dig when it is leashed, in water, tempted with a torchflower seed, panicking, or in a boat or minecart. The block underneath its head must be diggable and reachable by the sniffer. The head location is defined as 2.25 blocks in front of the center of the body. The sniffer also stores its prior 20 digging locations to prevent subsequent digging at those locations. After sniffing out seeds, an eight-minute cooldown is activated before it can search again. The following blocks are diggable by the sniffer: In Java Edition, data packs can change this list by modifying the minecraft:sniffer_diggable_block block tag. Sniffers cannot dig on mycelium. A player can breed sniffers by using torchflower seeds on two sniffers. In Bedrock Edition, only sniffers at full health can breed. When two adult sniffers breed, they drop a sniffer egg as an item on the ground, and then enter a 5-minute cooldown before they can breed again. Once placed by a player, a sniffer egg hatches after 20 minutes if placed on most blocks, or 10 minutes if placed on a moss block. In Bedrock Edition, sniffers are healed by 2HP health points each time they are fed a torchflower seed. A baby sniffer is called a snifflet. They have a bigger head relative to their body than the adult. Snifflets require 48000 game ticks to grow up into adult sniffers, which is equal to 40 minutes or two in-game days, twice as long as most other baby mobs in the game. The remaining growth time is reduced by 10% each time a snifflet is fed torchflower seeds. Snifflets cannot dig. Unlike most baby mobs, snifflets do not follow the adults. There is an initial lag period between snifflets growing into adults and splooting for seeds. Sounds Java Edition: Bedrock Edition: Data values Sniffers have entity data associated with them that contain various properties. Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Sniffer" or "Snifflet" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Skeleton_Horse] | [TOKENS: 2241] |
Skeleton Horse Adult Baby[until First Drop 2026] Baby[upcoming First Drop 2026] 15HP × 7.5 Passive on its own[note 1] UndeadMonsterAnimal In Java Edition: Adult:Height: 1.6 blocksWidth: 1.3965 blocks Baby:Height: 0.8 blocksWidth: 0.6982 Blocks In Bedrock Edition: Adult:Height: 1.6 blocksWidth: 1.4 blocks Baby:Height: 0.8 blocksWidth: 0.7 blocks 0.2 Rarely during thunderstorms as skeleton trap horses A skeleton horse is an undead skeletal horse that sometimes spawns when lightning strikes as a hostile mob. Despite being undead, it does not burn in sunlight. A skeleton horseman is an iron helmet-wearing skeleton that rides and controls a skeleton horse, which becomes passive once separated from its rider. Contents Spawning A "skeleton trap" horse is a skeleton horse spawned from a fraction of lightning generated naturally by a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard difficulty, depending on regional difficulty). In Java Edition, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes created from a Channeling-enchanted trident and lightning strikes directed to a lightning rod never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named). Trap horses will spawn in any biome where it can rain, even in mushroom fields and deep dark.[verify for Bedrock Edition] In Java Edition, skeleton horses do not spawn in Peaceful difficulty, like hostile mobs.[verify for Bedrock Edition] Note that skeleton traps do not follow other mob spawning rules and can spawn on basically any block. They can even spawn when the game rule spawn_monsters[Java Edition only] is false. Baby skeleton horses cannot spawn naturally. The skeleton trap horse is triggered when a player approaches within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity. The skeleton rider is equipped with an enchanted iron helmet along with an enchanted bow. Like regular skeletons, they also have a chance to spawn with various pieces of armor or with the ability to pick up equipment on the ground. The skeleton riders are always regular skeletons, and never spawn as strays, bogged, parched, or wither skeletons. Like the horses themselves, the skeleton riders are persistent, meaning they do not despawn unless the difficulty is set to "Peaceful". In Java Edition, both the horse and rider have damage immunity for 3 seconds after spawning. In Bedrock Edition, both the horse and rider are always immune to lightning. Once its skeleton rider is killed, the skeleton horse becomes completely passive, allowing for it to be ridden. A skeleton trap horse, and therefore skeleton horsemen, can also be manually spawned using commands: Java Edition /summon skeleton_horse ~ ~ ~ {SkeletonTrap:1} Bedrock Edition /summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap. Drops Java Edition: Bedrock Edition: If saddled, it drops a saddle.[Java Edition only] Killing a baby skeleton horse yields no items or experience. In Bedrock Edition, killing a trap skeleton horse also yields no items or experience. Behavior Skeleton: 20HP × 10Skeleton Horse: 15HP × 7.5 Hostile When a skeleton trap is triggered Skeleton: The skeleton horse is an undead mob that spawns and triggers a "skeleton trap" if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water. Skeleton horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse. Skeleton horses have a 1⁄900 chance to regenerate 1HP health point each game tick. Unlike most passive mobs, skeleton horses don't panic when damaged.[upcoming JE 26.1] Skeleton horses cannot be bred. Other notes: Differences/inconsistencies of skeleton horses with other undead mounts, such as zombie horses, camel husks, and zombie nautiluses: Being an undead mob, they are: As they are monsters, golden dandelions do not work on baby skeleton horses.[upcoming First Drop 2026] As they are under the skeletons entity type tag, creepers drop a music disc when killed by a skeleton horse.[note 2] In Bedrock Edition, the skeleton horse is always tamed. In Java Edition, a skeleton trap horse becomes tamed when struck by lightning. The other three skeleton horses are tamed when they are spawned. In Java Edition, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the Best Friends Forever advancement. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult skeleton horse to form a jockey, if the skeleton horse has no riders. Statistics All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food. When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type. A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points. A skeleton horse's speed is always 0.2; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player. See Transportation § Methods to compare the speeds of various transportation methods. Jump strength ranges from 0.4–1.0, averaging 0.7. A jump strength of 0.5 is enough to clear 1 19⁄32 blocks, while 1.0 is enough to clear 5 9⁄32 blocks. The jump strengths required to clear several block heights are: Usage As with normal horses, skeleton horses can be ridden by a player. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost). Skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor. Skeleton horses can be pulled or tethered with a lead. Skeleton horses have the following slot available: Saddles can be placed on a tamed skeleton horse by holding it and then using on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using inventory control, or by sneaking and then using on the skeleton horse. The saddle can be removed by two methods: Baby skeleton horses cannot be equipped, as they cannot be ridden. A skeleton horse does not have an inventory and cannot be equipped with a saddle or horse armor. Despite this, the default texture file, like those of normal horses, donkeys and mules, includes a chest. In Bedrock Edition, skeleton horses can be controlled by the player without a saddle. In Java Edition, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a nether portal or end portal while on a skeleton horse. The player can control a tamed (and saddled Java Edition) skeleton horse with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap. Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A controlled skeleton horse can be made to jump and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions. Unlike normal horses, a skeleton horse does not force the player to dismount when it is under water; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent. Sounds Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb. Despite being monsters, skeleton horses use the "Friendly Mobs" sound category. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Skeleton horses have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Unlike all other undead mounts, killing a skeleton horse does not grant the Monster Hunter advancement and is not required in order to complete the Monsters Hunted advancement. Advancements that apply to all mobs: History Issues Issues relating to "Skeleton horse" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Strider] | [TOKENS: 1722] |
Strider Adult Baby[until First Drop 2026] Baby[upcoming First Drop 2026] AdultJava Edition AdultBedrock Edition Baby in Java Edition[until First Drop 2026] Baby in Bedrock Edition[until First Drop 2026] Baby[upcoming First Drop 2026] Java Edition Bedrock Edition 20HP × 10 Passive Animal Adult:Height: 1.7 blocksWidth: 0.9 blocks Baby:Height: 0.85 blocksWidth: 0.45 blocks 0.175 Lava seaDeltaNether WastesCrimson ForestWarped ForestSoul Sand ValleyBasalt Deltas A strider is a passive mob found in the Nether. It can walk on lava and be saddled by the player, being directed via a warped fungus on a stick. Contents Spawning Striders can spawn in every Nether biome. Groups of 2 to 4 striders spawn on spaces of lava that have an air block above. In Java Edition, striders are the only passive mob in the Nether, so spawning attempts are made every 400 game ticks. In Bedrock Edition, striders share the animal population cap with hoglins, and their spawn rate depends on the biome, being impacted by the ability of other mobs to spawn at a given coordinate. For every strider that spawns, there is a 1 in 10 chance for an additional baby strider to spawn riding on top of the previous strider. This behavior is limited to one strider. A baby strider on the adult strider continues to grow, although it does not dismount the adult strider once it has grown up. Adult striders also have a 1 in 30 chance of spawning being ridden by a zombified piglin, forming a strider jockey. When this happens, the strider spawns with a saddle and the zombified piglin spawns wielding a warped fungus on a stick instead of a golden sword or spear. The zombified piglin does not despawn naturally and does not count toward the mob cap. On Peaceful difficulty, the zombified piglin despawns immediately, leaving a saddled strider. If a strider spawns under lava, it rises out of the lava. In Bedrock Edition, baby striders spawn more commonly than adult striders do, including when spawned by a spawn egg. Drops Java Edition: Bedrock Edition: Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. The saddle can be removed by using shears on the strider. When an adult strider is killed by a player or tamed wolf, 1–3XP experience is dropped. Killing a baby strider yields no items or experience. Behavior Lava does not damage striders, and they can walk on top of it without sinking. Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises. Striders are damaged by water, rain, and splash water bottles, which deal damage by 1HP per splash water bottle or half-second in water or rain. While in water, they slowly sink while taking damage. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron as a baby. They also cannot be harmed by snowfall or snowballs. They take extra damage from freezing in powder snow. Unlike piglins and hoglins, striders can exist safely in the Overworld, as long as they are kept away from water and rain. Striders outside of lava change to a dull purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava. If a strider has the Speed effect applied to it, it moves faster on both land and lava (though its land speed is still considerably slower). If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered. Due to a bug, striders that fall from a height take fall damage when landing in lava.[JE only] A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider. The player can ride on an adult strider using a saddle. Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.24 m/s[JE only] / 3.71 m/s[BE only] if on a flat lava surface (such as the Nether lava sea) or 1.78 m/s[JE only] / 1.64 m/s[BE only] if on land. They walk especially slowly against the lava flow direction. When a warped fungus on a stick is used, the strider enters a boost for a random duration between 140 to 980 game ticks (7 to 49 seconds)[JE only] / 320 game ticks (16 seconds)[BE only]. Each boost takes 1 point of durability from the warped fungus on a stick. If the durability of the warped fungus on a stick reaches 0, it turns into a fishing rod. While boosted, the strider gradually accelerates to its peak speed of 9.12 m/s [JE only] / 7.98 m/s[BE only] until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the strider increases by 1+1.15×sin(tt0π) times the original speed, where t is the time already passed since the start of the boost, and t0 is the total duration of the boost. No matter how many ticks the boost lasts, the average speed of the strider during a full boost cycle is roughly 7.34 m/s [JE only] / 6.42 m/s[BE only]. Striders also follow players holding a warped fungus or a warped fungus on a stick. Unlike underwater boats, players riding striders are not dismounted if the strider submerges in lava, and striders rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged. In Bedrock Edition, players can start riding a strider that is fully submerged in lava. A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug for lava source blocks. When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope. To safely dismount from a strider, a player who does not have Fire Resistance may face a solid block within reach before dismounting to dismount onto that block, instead of at the strider's location (which is usually in lava).[JE only] A strider can still be equipped with a saddle while another mob is riding it. If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be accelerated using warped fungus; each use takes 10% off of the remaining time to grow up. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Striders have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Strider" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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