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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?action=edit§ion=3] | [TOKENS: 218] |
Editing Bedrock Edition 26.10 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10#Fixes] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?section=2&veaction=edit] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?action=edit§ion=4] | [TOKENS: 218] |
Editing Bedrock Edition 26.10 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?section=3&veaction=edit] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Describe] | [TOKENS: 3311] |
Heads-up display The heads-up display (HUD) is a system showing the player's conditions. It is superimposed on their view of the game world. Contents Display The HUD typically consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The armor condition bar appears above the health bar if the player is wearing armor, and the oxygen bar displays above the hunger bar if the player's air supply unit is below 300.[note 1] Note that in the mobile versions of Bedrock Edition, the health and armor bars are on the top left and the hunger and oxygen bars are on the top right. The "UI Profile" option under the video settings can be set to "Classic" mode to match Java Edition style. In Creative mode, the health, hunger, oxygen, experience and armor bars are hidden. The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. When the player switches an item in hand by mouse wheel or 1-9, its name is shown above the experience level for a short period of time. In Java Edition, this name appears in italics, while in Bedrock Edition, the text has a black background and also shows enchantments of the selected item, and contents of a shulker box. The background opacity can be adjusted with the "Text Background Opacity" option in the accessibility settings. The slots of the hotbar are the programmer art sand texture slightly darkened. Players can dual wield allowing a second item to be shown on the other side, along with an additional hotbar slot on the same side.[JE only] Both the slot and the item are shown only if it contains an item, which can either be added using the GUI or by pressing "swap items". In Bedrock Edition, the hotbar has an additional button for the inventory when using touch controls. On the New Nintendo 3DS Edition, the hotbar is located on the "Touch Screen" and is slightly different. The player's hand is always shown on the right side of the screen (left side if the player's main hand is set to "left"),[JE only] and corresponds to the player's hand in the skin. In Bedrock Edition, all animations from the hand as seen in third person are also seen on the HUD, including the breathing animation and eating/drinking. When an item in the hotbar is selected, it shows in place of the hand rotated similarly to held items in third-person, with a switching animation. Some held items can show animations, and when charging a crossbow in Bedrock Edition, the left hand can also be seen. Items can also be held in the offhand slot, which will show on the other side, but an empty hand is not shown. With Vibrant Visuals, directional light effects (shadows, caustics, light) are also visible on the hand, and held items apply their texture sets. The hand can be toggled independently from the HUD in Bedrock Edition, meaning that it can be shown standalone without other HUD elements. However, pressing F1 still hides the hand. The locator bar appears in place of the experience bar, except when gaining XP. It shows the position of other players in multiplayer as colored square indicators, often referred to as waypoints. They appear approximately within 120° of the camera facing towards the target. If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the square indicator. The color of a waypoint is randomly assigned to a player when they join a multiplayer game, or when a waypoint is tracked for the entity; it may also be assigned by their team color. In Java Edition, it can be customized using the /waypoint command. The locator bar can be toggled by the locatorBar game rule. In Java Edition, entities in the locator bar may be tracked if waypoint_transmit_range attribute is set. The crosshair is a small cross in the middle of the screen. It shows the aim point of the tool or item being held to entities or blocks for attacking or any interactions within a specific range from the player. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is only shown on touch devices when the control mode is set to "Joystick & aim crosshair", or when the "Split Controls" option is enabled. Chat messages are also shown on the HUD, in the bottom left corner[Java Edition only]/top left corner[Bedrock Edition only], showing anything recently spoken or commands recently executed. In Java Edition, this can be expanded with T, allowing the player to enter chat messages or commands, and view the full chat history. In Bedrock Edition, pressing T opens the chat menu, which is not part of the HUD but a separate menu screen. Elements such as the chat size, background opacity, its visibility in general, font, text color, and more can be changed in the options[Java Edition only]/chat settings.[Bedrock Edition only] Closed captions display text for sounds in-game. When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white. Subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu. All effects (other than effects with hideParticles, including Darkness from the warden) the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD. Upon mounting a horse, donkey, mule, llama, pig, strider, camel, happy ghast, nautilus or zombie nautilus, the ridden mob's health bar appears above the hunger bar. It uses a slightly different heart texture than the player's health bar, with them made to resemble saddles. Also, upon mounting a horse, camel, nautilus or zombie nautilus, the jump bar (for horses) or the dash bar (for camels, nautiluses and zombie nautiluses) also appears above the experience bar. When riding a skeleton horse underwater, the oxygen bar, if necessary, appears above the mob health bar. The action bar is a space just above the player's hotbar where text can be displayed. Some gameplay elements, such as jukeboxes, use this to give contextual hints to the player. Text can also be displayed here using the /title command. In Bedrock Edition, the opacity of the black background of the action bar can be adjusted with the "Action Bar Background Opacity" option in the accessibility settings. The autosave indicator indicates when the game is autosaving. In Java Edition, this is turned on by default and shows "Saving world" in the bottom-right of the screen. In Bedrock Edition, this is turned off by default and shows an animation of an arrow pointing into a chest in the top-right of the screen. Whether or not this appears can be toggled in the options. A bossbar is a bar at the top of the screen that can track health of a boss mob or the total health of raid mobs. The bossbar appears naturally in the game through three means: during a raid, after constructing a wither, and upon entering the End if the ender dragon has not yet been defeated. In Java Edition, a bossbar can be created manually using the /bossbar command. There is a limit to the number of bars shown. Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state. A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. It is controlled with the /title and /titleraw commands. In Bedrock Edition, the opacity of the black background of the screen title can be adjusted with the "Text Background Opacity" option in the accessibility settings. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, set, and list the scores of entities in a myriad of different ways. It is displayed on the right side of the screen. Toasts are text boxes shown when the player unlocks new crafting recipes. Additionally, in Java Edition, exclusive toasts show when a new music track starts playing, or the player obtains advancements. Most of them show up in the top right corner of the screen, and are displayed in front of effect icons. Music toasts appear in the top left of the screen instead. Tutorial hints (also known as game tips in Bedrock Edition) are toasts which show up when a player starts a world in Survival mode for the first time on a device. They are meant to guide new players who may not know the controls. These can be turned off in the settings.[Bedrock Edition only] If multiple recipes are unlocked at once, they all use the same toast. If multiple advancements are unlocked at once, they appear listed one under the other. Up to five toasts can be displayed at once. In Bedrock Edition, the duration of toast messages can be adjusted in the accessibility settings. Bedrock Edition exclusive elements When using a controller, available actions the player can take are listed on the bottom left and right of the screen, alongside the icon of the button to press to perform that action. These buttons are present only in mobile and desktop versions with a touchscreen, and they are used to control the player. Players can sneak, fly and jump using the mobile controller. In the settings under "Controls" → "Touch", players can choose between D-Pad, normal joystick (touch control mode), and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting. The position, scale, and opacity of individual buttons and the joystick can be customized in the touch settings. The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's skin and any armor worn. If the player is walking, the paper doll shows the player's legs moving. If the player is sneaking, sprint-swimming, emoting, or flying with elytra, this can also be seen. The paper doll can be turned on and off by pressing F8 on PC, or in the settings. This can be done independently from hiding the HUD, although pressing F1 also disables the paper doll. If enabled in the world options, the player's coordinates and/or days played will be displayed in a box in the top left of the screen. If both are enabled at the same time, the position is listed above the number of days played. Both are shown below the paper doll, and above the chat. The background opacity of this text is affected by the "Text Background Opacity" accessibility setting. In the controls menu, a keybind can be assigned to Describe for keyboard & mouse or controller modes. Once pressed in-game, this shows above the hotbar (as an item tooltip) the name of the block or entity the player currently faces. This is only shown when an object in front of the player can be interacted with (usually hitting or breaking), so water or objects far away are not described. Java Edition exclusive elements The attack indicator represents the attack cooldown timer. It can be displayed next the the crosshair, beside the hotbar, or be hidden completely. This disappears when the cooldown is full. If the option for the attack indicator is set to "Crosshair" mode, a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow. If the option for the attack indicator is set to "Hotbar" mode, the attack cooldown timer is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the item is fully charged. In the combat tests, a shield indicator can also be enabled in the same locations. The debug screen (also commonly referred to as the "F3 screen") is triggered when F3 is pressed. It functions as a menu for accessing debugging information, but it also provides useful in-game information like player coordinates. The debug screen consists of info text lines and five toggleable graphs: profiler, frame rate, tick rate, bandwidth, and ping time graphs. These graphs can be toggled with specific key combinations. In multiplayer, holding the key bound to List Players (default: ↹ Tab) will show a list of players at the middle of the top of the screen, including their username, the front face of their skin's head, and their signal strength. Options In the options menu, the GUI scale option changes the size of the HUD and GUI. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.[Java Edition only] There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with F1. In Bedrock Edition, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options. In Bedrock Edition, the /hud command can toggle the visibility of each HUD element. Players can toggle the HUD, the vignette effect on fancy graphics, some screen effects and overlays, and the block hitbox by pressing the F1 key. The player can choose whether to use their right or left hand. This option also moves the off-hand slot to the opposite side in Java Edition, and mirrors the touch controls in Bedrock Edition. In Java Edition, the attack indicator can be set to show by the crosshair, beside the hotbar, or to have it hidden. In the combat tests, a shield indicator can also be enabled in the same locations. In Java Edition, subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu. In Java Edition, music toasts can be disabled in "Music & Sounds". The autosave indicator can be toggled in the video settings. In Java Edition, various settings related to the chat can be modified in options. In Bedrock Edition, these settings can only be changed in the chat settings accessible from the chat menu, except for the opacity and message duration, which can be changed in the accessibility settings. In Bedrock Edition, the opacity of several HUD elements can be changed in the accessibility settings, as well as toast notification duration. China Edition In China Edition, a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings. At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations. Sounds Java Edition: Bedrock Edition: Videos History Issues Issues relating to "HUD" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?action=edit§ion=6] | [TOKENS: 218] |
Editing Bedrock Edition 26.10 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Hotbar] | [TOKENS: 3311] |
Heads-up display The heads-up display (HUD) is a system showing the player's conditions. It is superimposed on their view of the game world. Contents Display The HUD typically consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that designates the currently focused on block or entity if the player is not playing on a mobile device and has not enabled split controls. The armor condition bar appears above the health bar if the player is wearing armor, and the oxygen bar displays above the hunger bar if the player's air supply unit is below 300.[note 1] Note that in the mobile versions of Bedrock Edition, the health and armor bars are on the top left and the hunger and oxygen bars are on the top right. The "UI Profile" option under the video settings can be set to "Classic" mode to match Java Edition style. In Creative mode, the health, hunger, oxygen, experience and armor bars are hidden. The hotbar is a selection bar that appears on the bottom of the screen. It is where the player stores and selects commonly used items. It consists of the bottom nine slots within the player's inventory. When the player switches an item in hand by mouse wheel or 1-9, its name is shown above the experience level for a short period of time. In Java Edition, this name appears in italics, while in Bedrock Edition, the text has a black background and also shows enchantments of the selected item, and contents of a shulker box. The background opacity can be adjusted with the "Text Background Opacity" option in the accessibility settings. The slots of the hotbar are the programmer art sand texture slightly darkened. Players can dual wield allowing a second item to be shown on the other side, along with an additional hotbar slot on the same side.[JE only] Both the slot and the item are shown only if it contains an item, which can either be added using the GUI or by pressing "swap items". In Bedrock Edition, the hotbar has an additional button for the inventory when using touch controls. On the New Nintendo 3DS Edition, the hotbar is located on the "Touch Screen" and is slightly different. The player's hand is always shown on the right side of the screen (left side if the player's main hand is set to "left"),[JE only] and corresponds to the player's hand in the skin. In Bedrock Edition, all animations from the hand as seen in third person are also seen on the HUD, including the breathing animation and eating/drinking. When an item in the hotbar is selected, it shows in place of the hand rotated similarly to held items in third-person, with a switching animation. Some held items can show animations, and when charging a crossbow in Bedrock Edition, the left hand can also be seen. Items can also be held in the offhand slot, which will show on the other side, but an empty hand is not shown. With Vibrant Visuals, directional light effects (shadows, caustics, light) are also visible on the hand, and held items apply their texture sets. The hand can be toggled independently from the HUD in Bedrock Edition, meaning that it can be shown standalone without other HUD elements. However, pressing F1 still hides the hand. The locator bar appears in place of the experience bar, except when gaining XP. It shows the position of other players in multiplayer as colored square indicators, often referred to as waypoints. They appear approximately within 120° of the camera facing towards the target. If the target is on a significantly different Y-level, an arrow pointing to the target vertically appears over the square indicator. The color of a waypoint is randomly assigned to a player when they join a multiplayer game, or when a waypoint is tracked for the entity; it may also be assigned by their team color. In Java Edition, it can be customized using the /waypoint command. The locator bar can be toggled by the locatorBar game rule. In Java Edition, entities in the locator bar may be tracked if waypoint_transmit_range attribute is set. The crosshair is a small cross in the middle of the screen. It shows the aim point of the tool or item being held to entities or blocks for attacking or any interactions within a specific range from the player. The crosshair inverts the colors of the area it is upon, which can result in a nearly invisible crosshair if the area is a medium gray. The crosshair is only shown on touch devices when the control mode is set to "Joystick & aim crosshair", or when the "Split Controls" option is enabled. Chat messages are also shown on the HUD, in the bottom left corner[Java Edition only]/top left corner[Bedrock Edition only], showing anything recently spoken or commands recently executed. In Java Edition, this can be expanded with T, allowing the player to enter chat messages or commands, and view the full chat history. In Bedrock Edition, pressing T opens the chat menu, which is not part of the HUD but a separate menu screen. Elements such as the chat size, background opacity, its visibility in general, font, text color, and more can be changed in the options[Java Edition only]/chat settings.[Bedrock Edition only] Closed captions display text for sounds in-game. When subtitles are turned on, a black box appears in the bottom right corner, which lists sounds in the world that are nearby to the player. If the sounds are offscreen, "<" or ">" point in the direction the sound is coming from. As the sound fades away, the text also fades, becoming less white. Subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu. All effects (other than effects with hideParticles, including Darkness from the warden) the player currently has are shown on the top-right of the screen. Effects that run out sooner appear farther to the left, and effects that are about to run out start to flash. Additionally, positive effects are shown on the top, and other effects (neutral or negative) are shown on the bottom. Beacon effects have a blue (instead of gray) outline, and effects with particles hidden are not indicated in the HUD. Upon mounting a horse, donkey, mule, llama, pig, strider, camel, happy ghast, nautilus or zombie nautilus, the ridden mob's health bar appears above the hunger bar. It uses a slightly different heart texture than the player's health bar, with them made to resemble saddles. Also, upon mounting a horse, camel, nautilus or zombie nautilus, the jump bar (for horses) or the dash bar (for camels, nautiluses and zombie nautiluses) also appears above the experience bar. When riding a skeleton horse underwater, the oxygen bar, if necessary, appears above the mob health bar. The action bar is a space just above the player's hotbar where text can be displayed. Some gameplay elements, such as jukeboxes, use this to give contextual hints to the player. Text can also be displayed here using the /title command. In Bedrock Edition, the opacity of the black background of the action bar can be adjusted with the "Action Bar Background Opacity" option in the accessibility settings. The autosave indicator indicates when the game is autosaving. In Java Edition, this is turned on by default and shows "Saving world" in the bottom-right of the screen. In Bedrock Edition, this is turned off by default and shows an animation of an arrow pointing into a chest in the top-right of the screen. Whether or not this appears can be toggled in the options. A bossbar is a bar at the top of the screen that can track health of a boss mob or the total health of raid mobs. The bossbar appears naturally in the game through three means: during a raid, after constructing a wither, and upon entering the End if the ender dragon has not yet been defeated. In Java Edition, a bossbar can be created manually using the /bossbar command. There is a limit to the number of bars shown. Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state. A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. It is controlled with the /title and /titleraw commands. In Bedrock Edition, the opacity of the black background of the screen title can be adjusted with the "Text Background Opacity" option in the accessibility settings. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, set, and list the scores of entities in a myriad of different ways. It is displayed on the right side of the screen. Toasts are text boxes shown when the player unlocks new crafting recipes. Additionally, in Java Edition, exclusive toasts show when a new music track starts playing, or the player obtains advancements. Most of them show up in the top right corner of the screen, and are displayed in front of effect icons. Music toasts appear in the top left of the screen instead. Tutorial hints (also known as game tips in Bedrock Edition) are toasts which show up when a player starts a world in Survival mode for the first time on a device. They are meant to guide new players who may not know the controls. These can be turned off in the settings.[Bedrock Edition only] If multiple recipes are unlocked at once, they all use the same toast. If multiple advancements are unlocked at once, they appear listed one under the other. Up to five toasts can be displayed at once. In Bedrock Edition, the duration of toast messages can be adjusted in the accessibility settings. Bedrock Edition exclusive elements When using a controller, available actions the player can take are listed on the bottom left and right of the screen, alongside the icon of the button to press to perform that action. These buttons are present only in mobile and desktop versions with a touchscreen, and they are used to control the player. Players can sneak, fly and jump using the mobile controller. In the settings under "Controls" → "Touch", players can choose between D-Pad, normal joystick (touch control mode), and joystick with crosshair aim control mode. D-Pad crosshair aim is available separate using "Split Controls" setting. The position, scale, and opacity of individual buttons and the joystick can be customized in the touch settings. The paper doll is a side-view of the player displayed in the top-left corner of the screen. It shows the player's skin and any armor worn. If the player is walking, the paper doll shows the player's legs moving. If the player is sneaking, sprint-swimming, emoting, or flying with elytra, this can also be seen. The paper doll can be turned on and off by pressing F8 on PC, or in the settings. This can be done independently from hiding the HUD, although pressing F1 also disables the paper doll. If enabled in the world options, the player's coordinates and/or days played will be displayed in a box in the top left of the screen. If both are enabled at the same time, the position is listed above the number of days played. Both are shown below the paper doll, and above the chat. The background opacity of this text is affected by the "Text Background Opacity" accessibility setting. In the controls menu, a keybind can be assigned to Describe for keyboard & mouse or controller modes. Once pressed in-game, this shows above the hotbar (as an item tooltip) the name of the block or entity the player currently faces. This is only shown when an object in front of the player can be interacted with (usually hitting or breaking), so water or objects far away are not described. Java Edition exclusive elements The attack indicator represents the attack cooldown timer. It can be displayed next the the crosshair, beside the hotbar, or be hidden completely. This disappears when the cooldown is full. If the option for the attack indicator is set to "Crosshair" mode, a fully cooled weapon is being held, and a mob or player is in range, the sword icon and an additional plus-sign (+) indicator is shown below the crosshair, indicating that the weapon is in range to land a full-damage blow. If the option for the attack indicator is set to "Hotbar" mode, the attack cooldown timer is indicated by a sword icon near the crosshair that fills, representing the cooldown progress. This sword icon disappears once the item is fully charged. In the combat tests, a shield indicator can also be enabled in the same locations. The debug screen (also commonly referred to as the "F3 screen") is triggered when F3 is pressed. It functions as a menu for accessing debugging information, but it also provides useful in-game information like player coordinates. The debug screen consists of info text lines and five toggleable graphs: profiler, frame rate, tick rate, bandwidth, and ping time graphs. These graphs can be toggled with specific key combinations. In multiplayer, holding the key bound to List Players (default: ↹ Tab) will show a list of players at the middle of the top of the screen, including their username, the front face of their skin's head, and their signal strength. Options In the options menu, the GUI scale option changes the size of the HUD and GUI. The default setting, "auto", changes the size of the HUD and GUI depending on the size of the game window.[Java Edition only] There is an option to hide the HUD. If the player is using keyboard controls, this can also be done with F1. In Bedrock Edition, the "Hide HUD" option toggles the hotbar, crosshair, and if using touch controls, buttons. The hand, paper doll, and coordinates are separate options. In Bedrock Edition, the /hud command can toggle the visibility of each HUD element. Players can toggle the HUD, the vignette effect on fancy graphics, some screen effects and overlays, and the block hitbox by pressing the F1 key. The player can choose whether to use their right or left hand. This option also moves the off-hand slot to the opposite side in Java Edition, and mirrors the touch controls in Bedrock Edition. In Java Edition, the attack indicator can be set to show by the crosshair, beside the hotbar, or to have it hidden. In the combat tests, a shield indicator can also be enabled in the same locations. In Java Edition, subtitles can be enabled in the "Music & Sounds" or "Accessibility Settings" sections of the options menu. In Java Edition, music toasts can be disabled in "Music & Sounds". The autosave indicator can be toggled in the video settings. In Java Edition, various settings related to the chat can be modified in options. In Bedrock Edition, these settings can only be changed in the chat settings accessible from the chat menu, except for the opacity and message duration, which can be changed in the accessibility settings. In Bedrock Edition, the opacity of several HUD elements can be changed in the accessibility settings, as well as toast notification duration. China Edition In China Edition, a "2 button" can be seen at the top of the screen. There is also a button to allow the player to take a screenshot or switch the camera and change voice settings. At the right of the screen, a button can be seen that is used to lock walking, sprinting or sneaking. It can be useful in some situations. Sounds Java Edition: Bedrock Edition: Videos History Issues Issues relating to "HUD" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia References Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Social] | [TOKENS: 2381] |
Social Minecraft has several social features for connecting people with aspects from the game. Using the Xbox network, players can add online friends, play together, and share user data. Contents Xbox network When a player is signed in with a Microsoft account in-game, their Minecraft profile is synchronized with their Xbox profile. Most profile data generated in-game is visible in the Xbox profile, and vice versa. Unlike Java Edition, the player's "Minecraft account" is the same as the player's Xbox account, instead of a separate username within the Microsoft account. The game can also be played without a Microsoft account, but all online features and achievements are inaccessible. The Xbox account determines the gamertag of the user shown in-game, which can be different from their Java Edition username. The functionality of this gamertag is identical, it is the player's name visible for other players and required for certain commands selecting the player. The gamertag can be changed one time for free on the Xbox profile. The Xbox profile has various social features and collects data from all games, social networks, and accounts connected to the profile. All instances of Minecraft can be purchased and managed, including all Bedrock Edition and Minecraft Preview versions for platforms, Minecraft Dungeons (plus DLC), Minecraft Legends, and the Minecraft Launcher. Minecraft for Windows is available for free for members of the "family group", when their Xbox accounts are connected to an Xbox account owning Minecraft. Other features in the Xbox profile include managing the Game Pass (which includes Minecraft), managing Xbox consoles, online status, activity feed, and tracking Minecraft profile data. Using a friends system, players can search and see any Xbox profile and add players as friends or follow them, allowing access to (group) chats, voice calls, and in-game social features. On Windows computers, the Xbox Game Bar can be opened at any time (even in-game) with ⊞ Windows + G. Acting as an overlay, certain widgets from the Xbox app can be opened, including social features, screenshot and screen recording features, and device controls. The Xbox Game Bar also controls notifications including achievements and multiplayer invites. On Xbox consoles, most features from the Xbox Game Bar can be used in-game. Features from the Xbox network can be customized in the Xbox privacy settings, which notably affect the player's online experience in Minecraft. Depending on the date of birth connected to the player's Microsoft account, these options may be locked and can only be edited from parental accounts. Parental accounts can also edit the privacy settings from other Xbox accounts connected to the "family group". Settings that affect Minecraft include visibility of profiles, friend and follower lists, online status, real name (if assigned), allowing friend requests/following, telemetry data, multiplayer, and profanity filtering. Most privacy settings can be changed to make them fully private, only visible for friends, or visible for anyone. PlayStation Network On PlayStation consoles, the player's account is connected to the PlayStation Network instead of the Xbox network.[more information needed] While this offers mostly the same functionality as the Xbox network, profile data is collected separately and a different set of friends can be used. Unique features from the PlayStation Network are tracking and the rewards system of trophies instead of achievements, and the Marketplace is replaced by a "Store" connected to the PlayStation Store. The content and functionality is the same as the Marketplace, but packs are sold separately with tokens. Features Most features from the Xbox network are visible in-game, plus some additional functionality. On the right side of the Inbox button on the main menu and from any player button in other menus, the profile screen can be opened. A player's profile button shows the Xbox gamertag, an auto-generated skin face, and the online status. The online status can be either online (with a green dot), "Away" (orange dot), or offline, and activity in Minecraft games is shown below the name, such as "Playing Minecraft Dungeons", "In the Menus", and "Playing on a Realm - Creative Mode". On the profile screen, the player's real name can also be shown. In Minecraft Preview, a render of the currently selected skin is visible on the profile page. Achievements can be accessed from the profile screen. For each achievement, the progress, gamerscore, requirements, and rewards are shown and can be expanded. The profile tracks all achievement progress, and general progress including percentage, rewards, and gamerscore. Achievement progress can also be viewed in the Xbox profile and is stored per game, meaning that achievements can be obtained multiple times for each platform version of Minecraft. Redeemed achievement rewards are available on devices where the achievement has not been completed. The gamerscore is added to the general gamerscore in the Xbox profile, merged with gamerscore awarded from other games. On PlayStation, the player earns trophies instead of achievements and gamerscore is not tracked, but rewards can still be obtained. The game tracks four statistics on the Xbox profile, separated for each platform. These include the total amount of time played (in a world or server), the total amount of blocks broken, all mobs killed, and the total distance traveled. Lists of friends and followers can be opened from the profile screen which are synchronized to the Xbox profile. When signed in, the player can take screenshots in-game from the pause menu or with a hotkey. Up to 100 are stored locally on the device and are not synchronized with the Xbox profile, but they are stored separately for each signed in player and can only be viewed from the profile screen. In the screenshot gallery, all screenshots can be managed and viewed, shared externally, or set it as a world thumbnail. Up to 5 screenshots can be added to the showcase gallery, and one can be selected as featured screenshot. These screenshots are uploaded to the Xbox profile and visible for anyone with access to the profile, both in Minecraft and the Xbox app. The featured screenshot shows on the left side of the profile page, which defaults to a set of internal screenshots. Depending on the privacy settings, the profile page is (partially) visible for any other user in-game and in the Xbox app, and the player can view profiles from any other player using the player search feature or social drawer. For profiles of other players, the showcase gallery and featured screenshot can be seen, the gamerscore and achievement progress (but not individual achievements), the friends list, and statistics. The statistics can be compared to the player's own statistics, represented by blue and orange bars depicting the distribution of progress. The Social drawer, accessible from the Play screen and the pause menu, provides access to other players profiles and usage of the Xbox friends system. Through the "Search for players" menu, any player can be searched with their gamertag. The screen also shows recommended friends (followers, friends of friends, and previous friends), and players recently played with but not friends. It also allows to search for players using a QR code or share link containing the gamertag. Any profile found in-game can be added as friend, which makes the player show on the social drawer and the friends list. At this point, the friend is considered added, and the player who added them shows as follower for the friend. The friend can then add the player as well to make the friendship mutual, considered friends. Friends and followers are visible in the Xbox app and for other players. Friends can be removed at any time, leaving the friend as follower if the friendship was mutual. In the United Kingdom, players can only use the chat if all players in the world are mutual friends. Friends can be marked as favorite to pin them to the top of all friend lists. Favorite friends show a heart-shaped online status icon. A player can be removed from favorites at any time. Players can be blocked or muted. Blocking a player removes them from both the friends list and followers list and prevents them from appearing on any social feature again. Muting makes the player unable to join multiplayer worlds or send invites through the social network. Both actions can be undone from the profile screen. Through the social network, players can join each other's multiplayer worlds. When players are mutual friends and not muted, all worlds with multiplayer enabled for friends in the edit world screen show as multiplayer worlds on the Play screen. A player can also be joined in the social drawer or from their profile screen. Multiplayer can be extended to friends of friends, which enables the option for joining a game from a player's profile in a friend's friends list. A mutual friend's game can also be joined when they are playing in a server[verify] or Realm. The latter requires access to the Realm, and also shows on the worlds tab of the Play screen. In a world, Realm, or server, friends can be invited to join, where the friendship does not need to be mutual. This will send a notification from the Xbox app, and allows the player to join the world. Multiplayer game can be limited to invited players only. On a Realm, only members can be invited. The owner of the Realm can invite (non-mutual) friends at any time to the Realm, which will send an invite message to the player's Inbox. While in a world, active players can be found and managed in the social drawer in the pause menu. The host can change player permissions, or kick the player. Players on Realms can also be banned, to prevent them from re-joining using invite links. Members of a Realm server have access to Realms Stories, which allows players to view activity data, members, and story posts. Screenshots can be uploaded to Realms Stories, which is connected to a "Club" within the Xbox network, making all uploaded screenshots available for all members in the Xbox profile. Other features from multiplayer games, including multiplayer settings, the chat, and other interactions are managed on the multiplayer world or server outside the social features. Parties are groups of online players that can automatically join any world the owner is in. From the "Party" tab in the Social drawer, any party can be created or joined. A party can be created as an "Open" or "Invite only" party. Open parties are visible for any friends in the "Joinable parties" section, while invite only parties requires the leader to send an invite to join a party. Invites can be sent to online friends (not mutual) or players recently played with, and can be resent at any time. In the Party settings, the right to invite players can be extended to members of the party, allowing more people to join. A party can have up to 15 members. When the leader joins a multiplayer world, all members of the party automatically join the world in a few seconds. Members are not required to join the world and can re-join at any other time. The leader can also join the world of a friend to move the party to that world; it is not required that the leader hosts the world. The leader can transfer the leadership to other members in the party. The "Social" button shows player faces of the first four members of a joined party. The online status icon changes to blue for members of a party, and the leader has an additional icon. Players can be reported to Mojang Studios staff in their profile screen. Additionally, the options for a screenshot in a player's showcase gallery and a post in Realms Stories allow to report content. For the latter, the report will be sent to Xbox Enforcement instead of Mojang Studios. This button is grayed out unless the checkbox above has been checked off. History Gallery Issues Issues relating to "Social", "Party", "Friends", or "Profile" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation More More Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?section=4&veaction=edit] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Dead_bush] | [TOKENS: 582] |
Dead Bush No Yes (64) 0 0 No Yes JE: NoBE: Yes JE: Yes (60)BE: No Yes 13 WOOD A dead bush is a non-solid plant block found in deserts, badlands, swamps and old growth taigas. It can only be obtained with shears, and otherwise drops sticks when broken. Contents Obtaining Dead bushes drop 0–2 sticks when broken without shears, or when the block below it is removed. Fortune enchantment doesn't affect the stick drop rates. When shears are used, a dead bush drops itself. Dead bushes generate in deserts, badlands, wooded badlands, eroded badlands, swamps, mangrove swamps, old growth pine taigas, and old growth spruce taigas. They generate on sand, red sand, terracotta, grass blocks, podzol, dirt, coarse dirt, and mud. Dead bushes generate twice as commonly in desert biomes as they do in old growth taigas, and 10 times more often in badlands than they do in deserts (ratio of 1:2:20 – taiga:desert:badlands). Dead bushes generate in some entrance rooms of trial chambers, next to a cactus. They can also be found inside flower pots inside some desert village houses and in trial chambers. Usage Dead bushes can be used for aesthetic decoration, as a source of sticks and a fuel source. A dead bush can be placed on any kind of sand, terracotta, dirt, podzol and mud; they can also be placed on grass blocks, mycelium, moss blocks, and farmland.[upcoming BE 26.10] They can also be planted in flower pots. Dead bushes do not spread, and cannot be grown using bone meal. Unlike most plants, dead bushes cannot be composted. Dead bushes can be used as fuel in furnaces, smelting 0.5 items per dead bush. If placed on sand, red sand or a terracotta block of any kind with at least one more corresponding block underneath it, dead bushes occasionally produce ambient sounds reminiscent of dry leaves rustling, wind howling and insects rattling. If the block directly below a dead bush is red sand or any kind of terracotta, the chance of playing ambient sounds is reduced by 2⁄3. These ambient sounds can play anywhere if the given conditions are met, and naturally play in the badlands and desert biomes due to the abundance of dead bushes on top of said blocks. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Dead Bush" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Chestnut_Horse_with_Black_Dots_JE5.png] | [TOKENS: 71] |
File:Baby Chestnut Horse with Black Dots JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Black_Horse_with_White_Field_JE5.png] | [TOKENS: 69] |
File:Baby Black Horse with White Field JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Black_Horse_with_White_Spots_JE5.png] | [TOKENS: 70] |
File:Baby Black Horse with White Spots JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Brown_Horse_with_White_Field_JE5.png] | [TOKENS: 69] |
File:Baby Brown Horse with White Field JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Chestnut_Horse_with_White_Spots_JE5.png] | [TOKENS: 71] |
File:Baby Chestnut Horse with White Spots JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Horse_with_White_Stockings_JE5.png] | [TOKENS: 71] |
File:Baby Creamy Horse with White Stockings JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Horse_with_White_Field_JE5.png] | [TOKENS: 70] |
File:Baby Creamy Horse with White Field JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Darkbrown_Horse_with_Black_Dots_JE5.png] | [TOKENS: 71] |
File:Baby Darkbrown Horse with Black Dots JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?section=7&veaction=edit] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Darkbrown_Horse_with_White_Field_JE5.png] | [TOKENS: 70] |
File:Baby Darkbrown Horse with White Field JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Darkbrown_Horse_with_White_Stockings_JE5.png] | [TOKENS: 71] |
File:Baby Darkbrown Horse with White Stockings JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Cobbled_Deepslate] | [TOKENS: 302] |
Cobbled Deepslate Common No Yes (64) 6 3.5 No No No No Cobbled deepslate is a stone variant that functions similar to cobblestone or blackstone. Contents Obtaining Cobbled deepslate can be obtained by mining deepslate using a pickaxe without Silk Touch or by mining cobbled deepslate with any pickaxe. When mined using any other tool, it drops nothing. Cobbled deepslate generates naturally in ancient cities and trial chambers. Usage Cobbled deepslate can be used as a substitute for cobblestone in crafting stone tools, brewing stands, and furnaces as well as to repair stone tools with an anvil. It is also used to craft polished deepslate. Cobbled deepslate cannot be used for making most blocks that use cobblestone in their recipes, such as dispensers, droppers, and pistons. The quickest way to get derivative blocks such as deepslate tile walls from cobbled deepslate is to use a stonecutter. Using a crafting table requires multiple steps. Cobbled deepslate is one of the repair items for the stone tier and thus can be used to repair the following items in an anvil: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Advancements Videos History Issues Issues relating to "Cobbled Deepslate" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Gray_Horse_with_White_Stockings_JE5.png] | [TOKENS: 70] |
File:Baby Gray Horse with White Stockings JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Horse_with_Black_Dots_JE5.png] | [TOKENS: 70] |
File:Baby White Horse with Black Dots JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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