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[SOURCE: https://minecraft.wiki/w/File:Baby_Gray_Horse_with_White_Spots_JE5.png] | [TOKENS: 70] |
File:Baby Gray Horse with White Spots JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Horse_with_White_Stockings_JE5.png] | [TOKENS: 70] |
File:Baby White Horse with White Stockings JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 8 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Toast_rabbit_head_tilt.gif] | [TOKENS: 65] |
File:Toast rabbit head tilt.gif Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 6 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Gold_rabbit_head_tilt.gif] | [TOKENS: 65] |
File:Gold rabbit head tilt.gif Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 6 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Salt_rabbit_head_tilt.gif] | [TOKENS: 65] |
File:Salt rabbit head tilt.gif Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 6 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Wolves] | [TOKENS: 2797] |
Wolf Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult Pup[until Drop 1 2026] Pup[upcoming Drop 1 2026] Adult only Wild: 8HPTamed: 40HP × 20 Neutral (wild, or if owned by a different player)Passive (player is owner or active) Animal Easy: 3HPNormal: 4HPHard: 6HP In Java Edition: Adult:Height: 0.85 blocksWidth: 0.6 blocks Baby:Height: 0.425 blocksWidth: 0.3 blocks In Bedrock Edition:[until 26.1] Adult:Height: 0.8 blocksWidth: 0.6 blocks Baby:Height: 0.4 blocksWidth: 0.3 blocks 0.3 Forest Grove Old Growth Pine Taiga Old Growth Spruce Taiga Savanna Plateau Snowy Taiga Sparse Jungle Taiga Wooded Badlands A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor. Contents Spawning Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, snow (in Java Edition only on 8 layers of snow), snow blocks or podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome. Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs. When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome. Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant. For pictures of individual color variants, see § Gallery. Wolves have 7 sound variants; big, classic, cute, puglin, angry, grumpy, and sad. These variants are meant to reflect a wolf's personality, but have no effect on the wolf's behavior. Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the angry wolf state. For all wolf sounds, see § Sounds. Drops Adult wolves drop 1–3XP experience orbs when killed by a player or a tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience. Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them. Upon successful breeding, 1–7XP are dropped. Like other baby animals, baby wolves will drop no experience when killed. Behavior Wolves exhibit three different states depending on how the user interacts with them: A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them. When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals. Wolves are 0.85[JE only] or 0.8[BE only] blocks tall and baby wolves are 0.425[JE only] or 0.4[BE only] blocks tall. The textures of the wolves are tinted dark gray once submerged in water. In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player. Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area. Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground[verify] (e.g. using elytra, swimming, flying, in a boat). Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport. It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass or slabs, to be open.[verify] Wolves cannot teleport across dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first. Tamed wolves do not teleport if: Wolf teleportation is completely silent. A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a 1⁄3 chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.[verify] A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 20HP × 10[JE only] / 10HP[BE only]). Untamed wolves have a maximum health of 8HP; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Bedrock Edition, can be healed by feeding them any of the meat and fish items listed below. Wolves do not get hunger from eating rotten flesh and raw chicken, nor poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation. A tamed wolf's collar color can be changed by the owner using one of the sixteen colored dyes on the wolf. Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner. Using wolf armor on a wolf that the player has tamed equips it onto the wolf. Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise. Baby or untamed wolves cannot wear armor. Wolf armor does not absorb damage dealt by the following sources: If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf. If a wolf dies while equipped with wolf armor, the armor is dropped. A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points. Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus. Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). In Java Edition, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Java Edition and a 1-minute cooldown in Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing. Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen. Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant. Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated using any type of meat; in Java Edition, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up. Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner. In Java Edition, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult wild wolf to form a jockey. Sounds Java Edition: Wolves use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition : Bedrock Edition : Data values Java Edition: Bedrock Edition: Wolves have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Java Edition: Wolf color variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant. Java Edition: Wolf sound variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_sound_variant. Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos Wolves when they were in development uploaded by Jeb as shown below. MC Spotlight video (2012): History Barking and whining have, according to bug report MC-177522 are not working and are in fact shown as "panting", the bug report is currently open and confirmed. Issues Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Featured_servers] | [TOKENS: 366] |
Featured servers Featured servers are community servers for Bedrock Edition that are partnered with Mojang Studios and are accessible from the in-game server list. In the console versions, they are the only servers accessible besides Realms. They contain minigames of varying sizes and types, custom maps and spawn hubs, and they are highly customized with add-ons. Featured servers require a Microsoft account and a paid online multiplayer subscription service on consoles only. However, they have microtransactions that can be purchased from their own sections of the Marketplace. Featured servers were first added as part of 1.2.0, the Better Together Update. There are currently nine featured servers, and Mojang Studios plans to add more in the future.[citation needed] Server owners with registered business identities can apply for the partner program. Mojang Studios provides partnered servers with backend support. Contents List of featured servers Safety Featured servers require the player to have a Microsoft account. Players can add, mute, block, and report players from the pause menu upon selecting a player's profile. The server partners work with a team of volunteers to monitor bad behavior, including bullying and cheating, and help report issues. Each server partner includes their own expanded word filter list to make their server experience appropriate for all ages. At Mojang Studios' request, all official server partners have removed private messaging, including the /tell, /msg, and /w commands, to allow more thorough moderation across all parts of the server. Language support All featured servers automatically detect the player's language by the language set in the settings menu. Some servers may have additional ways to change the in-game language, specifically for the server the player is on. History Issues Issues relating to "Featured servers" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?action=edit§ion=11] | [TOKENS: 218] |
Editing Bedrock Edition 26.10 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?section=12&veaction=edit] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?action=edit§ion=13] | [TOKENS: 218] |
Editing Bedrock Edition 26.10 (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10?section=10&veaction=edit] | [TOKENS: 218] |
Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Ore_UI] | [TOKENS: 1124] |
Ore UI Paulo Ragonha, Fernando Vía Canel, Marlon Huber-Smith, Anna Päärni, Oleg Kozitsyn, Danila Dergachev, Omar ElGaml, James Nicholls Mojang Studios Same as in Bedrock Edition and Minecraft Education Coherent Gameface TypeScript and JavaScript React Facet: v18.5.0 First commit on October 11, 2021 1.57MB MIT License Yes Ore UI is a collection of open source packages designed for building interactive video game user interfaces using web technology, written in the TypeScript programming language and utilizing the React library. It provides reusable building blocks for video game development and general-purpose web applications. Ore UI is currently used in games such as Minecraft: Bedrock Edition, Bedrock Editor, Minecraft Education, and Minecraft Legends. In Bedrock Edition, a new UI design system is being developed using the Gameface engine (formerly Hummingbird) by Coherent Labs, which made it possible to run modern web technology such as JavaScript, HTML and CSS. Contents Development On November 9, 2018, Tobias Ahlin, the lead experience designer at Mojang Studios, announced a UI overhaul coming to Bedrock Edition built on Hummingbird engine, which runs a subset of HTML and CSS, and a design system built with React. A tech preview for the title screen redesign featuring a user-friendly input for touch, controller, and keyboard was shown at the dotJS 2018 developer conference. The new title screen from the tech preview features two pages. The top page shows the player's last played world, with the background UI that changes to match the world's thumbnail. The bottom page shows five interactable buttons and their actions possibly: There is also a profile button (with the player's profile picture) on the top right corner, which likely lets the player navigate to their profile screen. The website for Minecraft JavaScript API documentation was once available through a link which can be seen near the end of the talk; the documentation provides the page to the tech preview where users could freely interact with the redesigned user interface. The original link for the documentation now redirects to a completely different website, making the documentation inaccessible; it is now considered lost media as it has not been archived elsewhere. In beta 1.16.100.50, released on July 31, 2020, the new achievements screen was added. It was rolled out initially for 5 percent of the player base. For the next 9 weeks, the number of players who could access the new achievement UI gradually increased from 5% to 75%. In the following years, more JSON UI menu screens were gradually refreshed with Ore UI, with design previews available in Minecraft Preview before full release in usually a few months. The internal resources for Ore UI include a texture atlas containing revamped textures for in-game GUIs, such as the inventory. These have been teased to be in early development. On October 18, 2021, the React Facet source code was published on Ore UI GitHub repository under the MIT License. On October 25, 2021, Paulo Ragonha, a tech lead at Mojang Studios, introduced React Facet, an observable-based state management for video game user interface built in React. This was announced at the React Advanced 2021 developer conference. In the talk, Ragonha showcases how React Facet bridges game data by introducing a system that connects the backend C++ game engine (where the game's states reside) with the frontend JavaScript UI. This connection relies on a concept called "facets", which are lightweight observable objects representing slices of the game's state. These facets allow the UI to subscribe to specific pieces of data from the game engine, such as player health, inventory, or environmental changes, and receive real-time updates as the state changes in the game. Design system The Ore UI design system can be found inside the Ore UI Developer Page section in the Minecraft Bedrock Developer Mode. For all texture elements, see Bedrock Edition GUI and UI textures § Ore UI. Usage The menu screens updated with Ore UI implemented new features using the design system, such as informative (and sometimes humorous) descriptions, smaller fonts for readability, clearer and modern layouts, more responsive sliders, more different types of elements, and tags. The buttons are styled similarly to JSON UI, with updated looks, pressing animations, and exclusive sounds for progressive buttons. Certain menus have received additional animations and images, and all UI textures have been updated, including controller hints. Unlike JSON UI, Ore UI menus are separated into sections containing the elements. Depending on the UI scaling, each section is individually scaled, leaving gaps for the panorama in smaller scales, while some elements like the top navigation bar remain responsive. Dropdown buttons, which open an options pop-up, are replaced with always visible toggle buttons on smaller UI scales. Ore UI supports an additional accessibility scaling option to increase the scaling. Ore UI is currently used in the following menu screens (including sub-menus): Differences with JSON UI Control icons History These are standalone Ore UI releases on GitHub. Issues Issues relating to "Ore UI", "OreUI", "New UI", "NewUI", or "New design" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery These UIs take design inspiration from Bedrock Edition's UI redesign, and are not really implemented through Ore UI framework, instead they may use resource pack or different implementation based on JSON UI. Videos References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Spyglass] | [TOKENS: 423] |
Spyglass Common Yes No A spyglass is a utility item used to zoom in on distant objects. Contents Obtaining Usage To use a spyglass, the player selects it from the hotbar and clicks use while looking in the desired direction. Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to 1⁄10 of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV 1⁄10 of the FOV set in options. A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing F1 removes the vignette,[Java Edition only] similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees. The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls settings in Bedrock Edition. When the player uses the spyglass continuously for 1 minute (1200 game ticks), the interface is automatically closed. If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen. Sounds Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Spyglass" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Jukebox] | [TOKENS: 788] |
Jukebox No (except via vault) Yes (64) 6 2 No No (Java Edition) Yes (Bedrock Edition) No Yes 10 DIRT A jukebox is a block used to insert and play music discs. Playing a disc causes it to produce a redstone signal and allows nearby allays to duplicate when given amethyst shards. Contents Obtaining A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents. Usage Using a music disc on a jukebox inserts the disc and plays music or other audio corresponding to the type of music disc used. Pressing use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. Audio being played by a jukebox can be heard from up to 64 blocks away. Hoppers and droppers and crafters (via crafting disc fragments into music disc 5) can be used to insert discs into a jukebox. Tamed parrots and allays dance while in a 3 block radius from a jukebox that is playing a disc. If an amethyst shard is used on an allay dancing next to a playing jukebox, the allay splits in two (itself and a new allay) and the amethyst shard is consumed. Both allays have a 5-minute cooldown before they can be duplicated again. A jukebox can act as a redstone power source. A redstone signal of strength 15 is emitted while music from a disc is playing, powering any adjacent redstone wire, redstone repeaters, and mechanism components. The signal turns off when the music track ends or if the disc is removed before the track ends. Being a power source, a jukebox redirects adjacent redstone wires to point to itself. A redstone comparator can read a jukebox to produce a signal that varies in strength based on which disc is inserted. The comparator emits power as long as the music disc is stored in the jukebox, even if it has stopped playing. The following table shows the redstone signal strength output for each disc. Jukeboxes disable adjacent hoppers while a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. When the song ends, the hopper placed below the jukebox is re-enabled, so the disc is automatically pulled out and stored in the hopper. To pull out the disc before the song ends, a minecart with hopper can be used, since it is not affected by the jukebox's redstone impulse. A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop. Multiple different discs can be inserted into a system to create music playlists. If a hopper under the jukebox is powered by anything else, it does not eject the disc, allowing systems to be paused once the current disc stops playing. Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block. Jukeboxes can be placed under note blocks to produce "bass" sounds. Jukeboxes cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons. Sounds Music discs are not included here. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: A jukebox has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Jukebox" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Developer_build#Pocket_Edition/Bedrock_Edition] | [TOKENS: 103] |
Developer build Developer builds, in contrast to development versions, are versions of Minecraft that are in the process of being developed, and are not intended to be publicly playable. Unlike development versions, developer builds seldom make it into the hands of non-Mojang Studios parties, and those that do are generally the result of leaks. Contents Developer versions without distinct version labels Developer versions with distinct version labels Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_Bedrock_Edition_versions] | [TOKENS: 56] |
View source for Template:Navbox Bedrock Edition versions You do not have permission to edit this page, for the following reason: You can view and copy the source of this page. Pages included on this page: Return to Template:Navbox Bedrock Edition versions. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_Alpha] | [TOKENS: 122] |
Pocket Edition Alpha v0.1.0 alpha (August 16, 2011) v0.16.2 alpha (November 18, 2016) Yes Alpha (Beta for Windows 10 Edition) was the first development phase of Pocket Edition and its derived editions, developed for over 5 years, from August 16, 2011, to November 17, 2016. Alpha/Beta was succeeded by the full release of Pocket Edition 1.0.0 on December 19, 2016. Unique Features Blocks Items World generation Gameplay General References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Demo_Mode#Bedrock_Edition] | [TOKENS: 529] |
Demo Mode The Demo Mode is a demo of Minecraft for users who have not purchased the game yet and would like to try it out before making a purchase. The demo version of Java Edition can be played free of charge by logging into the Minecraft Launcher with a Microsoft account that has not purchased the game yet. This version consists of a single seed that can be played for up to 5 in-game days (1 hour and 40 minutes total). It is designed to replace the functionality of the outdated PC Gamer Demo. A dedicated webpage is also available on minecraft.net. Contents Functionality The demo mode can be played by all players, regardless of whether they have purchased the game or not. Demo Mode functionally serves to allow the players to try out the game before deciding to purchase Minecraft. It allows players to play on a single world for a 100-minute (5 in-game days) period before the map is locked and required to be reset. Custom skins can be applied in Bedrock Edition, and it is possible to install resource packs and mods on the Java Edition demo. While demo mode does not expire, it comes with certain restrictions as its sole purpose is to allow new players to try out Minecraft. Java Edition The following restrictions apply when playing the game in demo mode: Bedrock Edition On December 20, 2018, a trial version of Minecraft for Android titled Minecraft Trial was released. However, restrictions from Bedrock Edition, along with some new ones still apply; for example, some blocks and items are removed, including barriers and command blocks (all types). There are also trial versions for Windows and the PlayStation 4. It has the following restrictions: Legacy Console Edition Demo mode is supported on all Legacy Console Edition platforms, except for Wii U and Nintendo Switch. However, due to the removal of the PlayStation 4 Edition and Xbox One Edition from digital storefronts after their replacement with Bedrock Edition, as well as the shutdown of the Xbox 360 Marketplace in July 2024, the only demos that can still be downloaded and played in the current day are those for the PlayStation 3 and PlayStation Vita editions. Additionally, Xbox One Edition technically remains available with a few workarounds.[more information needed] On PlayStation 3, players who have purchased the full version of the game digitally can also access demo mode by deactivating their console. The game will remain in demo mode until the console is re-activated. The following restrictions apply in demo mode: History Trivia Gallery See also Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:TalkPage/Template:Navbox_Bedrock_Edition_versions] | [TOKENS: 1963] |
Template talk:Navbox Bedrock Edition versions Contents 0.12 sprite Would it be necessary if I change the sprite for 0.12 to hunger since it's another major feature in the update, or is leaving it at the nether portal sprite more soothing --MarioProtIV (talk) 00:21, 15 July 2015 (UTC)Reply 0.11 sprite What sprite is more pleasing for 0.11? Thoughts? --MarioProtIV (talk) 16:09, 7 August 2015 (UTC)Reply Windows 10 only updates Because of the way some of the updates to Windows 10 are ordered, they are being placed in the same slot as the 0.x versions for MCPE, which I find misleading and inconsistent. My suggestion is either to add a section at the top for Windows 10 only updates, like this: [Navbox proposal removed in order to remove unwanted links to incorrect page names. View this page's History to view.] Each 0.1x.0 version that is only on Windows 10 is in bold to not have confusion with 0.1x.0.x. Or, we could not add it, but instead create a separate template for this, shown below: [Navbox proposal removed in order to remove unwanted links to incorrect page names. View this page's History to view.] Please let me know what you think. --MarioProtIV (talk) 23:02, 11 August 2015 (UTC)Reply [Navbox proposal removed in order to remove unwanted links to incorrect page names. View this page's History to view.] "Consistent with other updates" @MarioProtIV: Can you please explain how marking the Windows 10 Edition updates (and not marking any other exclusive updates), along with placing updates out of both numerical and chronological order (unlike all other updates) is "more consistent with other updates". –KnightMiner t/c 16:12, 10 September 2015 (UTC)Reply Unneeded versions line I honestly don't see a reason to include the "Versions" line in the version navbox, as it can simply be in the PE info template. As for PC that's different because of the way it is styled. --MarioProtIV (talk) 17:15, 4 November 2015 (UTC)Reply 0.15 section Since the 0.15 builds are gonna be in two phases, I think making the 0.15 part split into two subsections, listing the builds for the Realms phase on top, while the main builds would be in the subsection below. [Navbox proposal removed in order to remove unwanted links to incorrect page names. View this page's History to view.] Thoughts? If this was put into effect, it would only be after the main builds start coming out. --MarioProtIV (talk) 21:02, 18 April 2016 (UTC)Reply 0.16 sprite What should the sprite be? I'm thinking either ocean monuments, guardian or wither since they are all big features. MarioProtIV (talk) 04:20, 25 September 2016 (UTC)Reply 1.0 sprite Ender Dragon , Ender Pearl or something else? – DelboyDylan (talk|contribs) 16:51, 13 November 2016 (UTC)Reply 1.1 sprite (The timing may be early…) I support Llama, what does everyone else think?--Beans1512Talk/Contribs 07:05, 14 April 2017 (UTC)Reply some versions ago, there used to be edit wars over these sprites. At some point I created a talk page entry and basically told people, please, talk it over. And with the next version people liked that I guess so they did it again. And so there grew up a tradition of voting on the sprite, and talking about it, and waiting until the release before the sprite went live. That's how that started. It doesn't really have to be that way. We could put sprites up early, there's no rule against it. It doesn't hurt anything. The most important thing is that people don't get all upset over sprites, that they talk it out on the talk pages, as with any other thing. All these reverts lately seem to be over something that's not really a rule, and we're all good faith editors here, we're all reasonable people. So I just wanted to put that out there.. have a good weekend everyone. – Sealbudsman talk/contr 03:58, 29 April 2017 (UTC)Reply 1.0.7 not on the template Please fix 1.0.7 has an article but the template doesn't show 1.0.7 Boorider7 (talk) 16:49, 22 April 2017 (UTC)Reply Done!--SamGamgee55 (talk) 04:00, 27 April 2017 (UTC)Reply Compressing At the moment it says which is too long. I propose we change it to Thoughts? – Nixinova • • 20:00, 2 June 2017 (UTC)Reply 1.2 sprite (The timing may be early…) I support Stained Glass, what does everyone else think? --Beans1512 Talk/Contribs 06:32, 6 September 2017 (UTC)Reply mockup #1 mockup #2 mockup #3 mockup #4 add Update Aquatic I'd like to add "Update Aquatic". mockup --Mikanzukituyu02 (talk) 02:06, 29 January 2018 (UTC)Reply About 1.2.13 build 3 1.2.13 that introduced some of the Update Aquatic features. So is it frist build of Update Aquatic? And here is my an idea. mockup Yfohdit (talk) 18:24, 16 March 2018 (UTC)Reply 1.2.13 and 1.2.14 is still considered a part of 1.2 instead of Update Aquatic. They only added beta features for Update Aquatic and is incomplete. Thus, 1.2.13 and 1.2.14 should be moved to Better Together Update. Skylord wars (talk) 05:32, 5 April 2018 (UTC)Reply Currently the "build 8" doesn't redirect to the page Bedrock_Edition_1.2.20.1, should the page be moved to match the redirect or should the redirect change to match the page location? jjlr (talk) 08:28, 11 April 2018 (UTC)Reply [Navbox proposal removed in order to remove unwanted links to incorrect page names. View this page's History to view.] Marioprotvi, where exactly are you seeing "build 10" in-game? I can only find "beta 1.5.0.0" at the top, and "v1.5.0.0" in the bottom corner of the title screen. - Princess Nightmoon () 16:25, 2 May 2018 (UTC)Reply 1.4 format 1.2.14 is confusable, and it is hard to sort 1.2.15, 1.2.16(1.2.13.30). I think the format should be changed: 1.2.13 have Experimental Gameplay, so it have official version. 1.2.14 and 1.2.20 add something new directly, so I think it won`t have corresponding official version. If these versions really have official versions unfortunately, we can change it again. [Navbox proposal removed in order to remove unwanted links to incorrect page names. View this page's History to view.] --Jingji132 (talk) 14:36, 6 May 2018 (UTC)Reply 1.15 sprite What is the 1.15 sprite being used? A brick wall? Seriously I have no idea what it is.73.208.227.101 15:04, 19 February 2020 (UTC)Reply 1.21.110 or 1.21.111 for The Copper Age? Today, the Copper Age released and was revealed to be 1.21.111, instead of 1.21.110. All drops or major updates have ended in either .0 or .X0, so this is a new situation. Should the Navbox still display 1.21.110 / The Copper Age as it currently does, or should we make it say 1.21.111 instead? I was going to make the change, however I thought it'd be better to ask here than to assume. I also hope my question made sense, wasn't quite sure how to phrase it. It's a minor change, but below is a (admittedly horrible) concept of this change and what would differ: Joelfrom08 (talk) Joelfrom08 (talk) 16:28, 30 September 2025 (UTC)Reply 1.20–26.0 Thats quite the confusing range. What should be done here. Nixinova T ⁄ C 23:48, 17 December 2025 (UTC)Reply Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_v0.1.1_alpha#Demo] | [TOKENS: 356] |
Pocket Edition v0.1.1 alpha Pocket Edition Android – October 7, 2011 Original: 1015 Demo: 1015 J-version: 1013 J-version Demo: 1013 October 7, 2011 Original Demo J-version J-version Demo Protocol is not versioned v0.1.2 alpha ► v0.1.1 alpha is the first version of Pocket Edition released for all Android devices, on October 7, 2011. Contents Additions Changes Internal Version The internal version of v0.1.1 alpha is 0.1.1(1015) and has a size of 1.56 MB. If the player hasn't purchased Minecraft from the Google Play Store, the game crashes. This is not present in the "J" version. Demo A free "lite" demo of v0.1.1 alpha was released on Google Play on an unknown release date. In mid-2014, it was removed from the Play/App stores. The internal version is the same as the official release. J-version v0.1.1j alpha was released on Google Play on an unknown release date, providing support for older Android devices. One notable difference between this version and the regular version is that this version uses different sounds when walking on/destroying/placing blocks. These sounds were later introduced in Java Edition in version 1.4.2 released over a year later. J-version Demo A free J-version "lite" demo of v0.1.1 alpha was released on Google Play on an unknown release date. In mid-2014, it was removed from the Play/App stores. The internal version is the same as the j-version. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_v0.1.3_alpha] | [TOKENS: 359] |
Pocket Edition v0.1.3 alpha Pocket Edition Android – December 3, 2011iOS – December 14, 2011 Android: 1033 (0.1.3j) 1035 (0.1.3) 1036 (0.1.3 rev2) ios: 5230655 December 3, 2011[note 1] (Android) Google Play: Original Demo J-version J-version Demo Reupload Reupload Demo Protocol is not versioned ◄ v0.1.2 alpha v0.1.3 alpha is a Pocket Edition version which makes various minor changes and bug fixes. This is the final version released in 2011. Contents Android Internal version iOS J-version v0.1.3j alpha was released to the Android MarketAndroid Market on an unknown release date, providing support for older Android devices, and added more sounds. The internal version is 0.1.3(1033) and has a size of 2.00 MB. Demo A free "lite" demo version of v0.1.3 alpha was released to the Android Market on December 3, 2011. In mid-2014, it was removed from the Play/App stores. The internal version of the first revision is 0.1.3(1035), while the second revision's internal version is 0.1.3(1036). J-version demo A free J-version "lite" demo of v0.1.3 alpha was released to the Android Market on an unknown release date. In mid-2014, it was removed from the Play/App stores. The internal version is 0.1.3(1033). Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_v0.1.3_alpha#Demo] | [TOKENS: 359] |
Pocket Edition v0.1.3 alpha Pocket Edition Android – December 3, 2011iOS – December 14, 2011 Android: 1033 (0.1.3j) 1035 (0.1.3) 1036 (0.1.3 rev2) ios: 5230655 December 3, 2011[note 1] (Android) Google Play: Original Demo J-version J-version Demo Reupload Reupload Demo Protocol is not versioned ◄ v0.1.2 alpha v0.1.3 alpha is a Pocket Edition version which makes various minor changes and bug fixes. This is the final version released in 2011. Contents Android Internal version iOS J-version v0.1.3j alpha was released to the Android MarketAndroid Market on an unknown release date, providing support for older Android devices, and added more sounds. The internal version is 0.1.3(1033) and has a size of 2.00 MB. Demo A free "lite" demo version of v0.1.3 alpha was released to the Android Market on December 3, 2011. In mid-2014, it was removed from the Play/App stores. The internal version of the first revision is 0.1.3(1035), while the second revision's internal version is 0.1.3(1036). J-version demo A free J-version "lite" demo of v0.1.3 alpha was released to the Android Market on an unknown release date. In mid-2014, it was removed from the Play/App stores. The internal version is 0.1.3(1033). Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_v0.2.0_alpha#J-version_demo] | [TOKENS: 472] |
Pocket Edition v0.2.0 alpha Pocket Edition Android – February 11, 2012[citation needed]iOS – February 17, 2012 Android: 2003 (0.2.0j) 2005 (0.2.0) 2006 (0.2.0 rev2) ios: 6450816 February 11, 2012[note 1] Google Play: Original J-version J-version Demo Reupload Reupload Demo 2 ◄ v0.1.3 alpha v0.2.1 alpha ► v0.2.0 alpha is a major update to Minecraft: Pocket Edition. It adds Survival mode as well as other changes and bug fixes. This version is the start of the Android and iOS devices having the same features cross-platform. This is the first version released in 2012. v0.2.0 alpha was reuploaded on Android later on February 11, 2012, to fix a major bug where some phones crashed while trying to create a new world. Contents Additions Unobtainable Tools Unobtainable Creative Survival Changes Logo Android iOS Grass Block Dirt Farmland Bricks Cobblestone Oak planks Cobblestone stairs Oak stairs Cobblestone slab Oak slab Sand Gravel Stone Block of gold Block of iron Block of diamond Wooden door and iron door Sugar cane Inventory World saves are now stored in NBT format instead of raw binary files. Fixes Revisions The internal versions for both builds are as follows: Both versions are 2.72 MB in size. J-version v0.2.0j alpha was released on Google Play on an unknown release date. The internal version is 0.2.0(2003) and has a size of 1.58 MB. J-version demo A free J-version demo of v0.2.0 alpha was released on Google Play on an unknown release date. In mid-2014, it was removed from Google Play. The internal version is the same as the j-version. Lite/Demo version A free Lite/Demo version was released between February 17–20, 2012. In mid-2014, it was removed from app stores. The internal version is the same as the reupload. Trivia Gallery Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_v0.2.1_alpha#J-version] | [TOKENS: 325] |
Pocket Edition v0.2.1 alpha Pocket Edition March 14, 2012[verify for Bedrock Edition] Android: 2011 (0.2.1j) 2015 (0.2.1) 2017 (0.2.1 rev2) ios: 6863043 Google Play: Original Original Demo J-version J-version Demo Reupload 3 v0.2.1 alpha2 ► v0.2.1 alpha is a minor update to Minecraft: Pocket Edition released on March 14, 2012, which adds new control options, as well as other changes and fixes. This version is the last release of Pocket Edition Lite on iOS. Contents Additions Changes Fixes Revisions Not including v0.2.1 alpha2, there are two versions of the 0.2.1 alpha. Any other changes between the two versions is unknown. J-version v0.2.1j alpha was released on Google Play on an unknown release date. The internal version is 0.2.1(2011) and has a size of 1.62 MB. A free J-version demo of v0.2.1 alpha was released on Google Play on an unknown release date. The internal version is the same as the j version. Lite version A lite version of v0.2.1 alpha was released on the Apple App Store on March 14, 2012 This is the last Lite version of the Pocket Edition alpha to be released on the platform and was removed in 2014. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Pocket_Edition_v0.2.0_alpha#Lite/Demo_version] | [TOKENS: 472] |
Pocket Edition v0.2.0 alpha Pocket Edition Android – February 11, 2012[citation needed]iOS – February 17, 2012 Android: 2003 (0.2.0j) 2005 (0.2.0) 2006 (0.2.0 rev2) ios: 6450816 February 11, 2012[note 1] Google Play: Original J-version J-version Demo Reupload Reupload Demo 2 ◄ v0.1.3 alpha v0.2.1 alpha ► v0.2.0 alpha is a major update to Minecraft: Pocket Edition. It adds Survival mode as well as other changes and bug fixes. This version is the start of the Android and iOS devices having the same features cross-platform. This is the first version released in 2012. v0.2.0 alpha was reuploaded on Android later on February 11, 2012, to fix a major bug where some phones crashed while trying to create a new world. Contents Additions Unobtainable Tools Unobtainable Creative Survival Changes Logo Android iOS Grass Block Dirt Farmland Bricks Cobblestone Oak planks Cobblestone stairs Oak stairs Cobblestone slab Oak slab Sand Gravel Stone Block of gold Block of iron Block of diamond Wooden door and iron door Sugar cane Inventory World saves are now stored in NBT format instead of raw binary files. Fixes Revisions The internal versions for both builds are as follows: Both versions are 2.72 MB in size. J-version v0.2.0j alpha was released on Google Play on an unknown release date. The internal version is 0.2.0(2003) and has a size of 1.58 MB. J-version demo A free J-version demo of v0.2.0 alpha was released on Google Play on an unknown release date. In mid-2014, it was removed from Google Play. The internal version is the same as the j-version. Lite/Demo version A free Lite/Demo version was released between February 17–20, 2012. In mid-2014, it was removed from app stores. The internal version is the same as the reupload. Trivia Gallery Notes References Navigation Navigation menu |
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