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[SOURCE: https://minecraft.wiki/w/File:Technoblade_On_Launch_Screen.png] | [TOKENS: 66]
File:Technoblade On Launch Screen.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Minecraft_Java_%26_Bedrock_Edition_Deluxe_Collection_vertical_key_art.jpg] | [TOKENS: 76]
File:Minecraft Java & Bedrock Edition Deluxe Collection vertical key art.jpg Summary Source: xbox.com Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 11 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-3] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-2] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-java_1-0] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-18] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-CERO_ratings_5-0] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-8] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-26] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-25] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tom_Stone] | [TOKENS: 125]
Tom Stone April 20, 1992 (age 33) Freelance scriptwriter British Humorous articles and videos Tom Stone is a freelance scriptwriter, writer and editor. He wrote scripts for videos on the Minecraft YouTube channel, and was was the former head of editorial for Minecraft.net at Mojang Studios until February 2020. He also joined Mojang on January 26, 2017, when he was a creative communications assistant, and announced his departure from Mojang in an article on Minecraft.net, but he continued writing articles and videos as a freelance worker. Contents Notable works Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-29] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-38] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-39] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-45] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-52] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-54] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-57] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_removed_blocks] | [TOKENS: 64]
Java Edition removed blocks Due to there currently not being a wide variety of blocks removed from any edition, all such cases are listed on the main Removed blocks page. This page lists all Java Edition block ID conversions, as well as linking to diverse lists of removed data variants of blocks. Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_unused_features] | [TOKENS: 1528]
Java Edition unused features Since the beginning of Minecraft's development, there have been a number of features added to the game that have no actual use in Survival or in Creative. Some of these features are leftover from removed features, or simply placeholders for new features. This article documents only unused features that are currently in the game. See Java Edition removed features for features previously in the game that are no longer available. Contents Blocks Certain blocks have certain combinations of block states that cannot be encountered in usual Survival gameplay, and instead require using commands, the debug stick, a debug world, or certain glitches, many version-specific. Some may also be able to be created via update suppression methods, or be able to be created in older game versions and updated forward. As these are impossible to encounter, mapmakers may be able to use some of them as blank slates and remodel these using model files for custom blocks as these cannot be encountered in any gameplay. These states are generally fragile. sculk_sensor_phase: active powered: false no opposite sides: true powered: true Entities Giants are an unused mob added in Indev. They appear to be a giant zombie. Giants have no movement AI, therefore they are unable to walk around. They cannot spawn naturally because the game requires the light level to be both greater than 11 and less than 8 and those conditions cannot be met in vanilla. This makes them impossible to spawn via monster spawners. Giants can be summoned only by using the /summon minecraft:giant command. In the 18w50a snapshot, the giant has an AI and is able to attack the player. The AI was removed in the 19w03a snapshot. In the 2020 April Fools' snapshot, the giant is able to naturally spawn on occasion in custom dimensions. In the 2024 April Fools' snapshot, a retextured giant can spawn in the colloseum, in the Potato dimension. It is a part of the boss fight with mega spud, and has an AI. A variant of the rabbit that is hostile toward all wolves, foxes, and players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it lunges at the player, dealing a fair amount of damage. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer rabbits are also immune to the Thorns enchantment. If it cannot find a player, the killer bunny actively seeks out and attacks any wolves as well, including tamed wolves. These wolves, in turn, turn hostile and attack the killer bunny, leading to a vicious fight. On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves (both tamed and untamed). The killer bunny can be spawned only with the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. An unused illager that was added in Java Edition 1.12. Like other illagers, they attack players, villagers, wandering traders and iron golems within a 12 blocks range. It attacks with its spells, and with its bow. It has two spells: a spell that blinds its opponent, and a spell that summons duplicates and makes the illusioner invisible. The illusioner has a face that is just like the face of an evoker, formerly of a vindicator. Illusioners can be spawned only with the /summon minecraft:illusioner command. A combination of a minecart and a monster spawner. Cannot be obtained as an item in the inventory, and can be placed only by using the /summon minecraft:spawner_minecart command. The monster spawner inside the minecart acts the same way as normal monster spawners, and the mob being spawned can be changed with /data modify. When killed, minecarts with monster spawners drop 1 minecart. In v0.5.0 alpha, with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in kz.png that remained unused. They were also added to Java Edition in snapshot 22w16a. They can be summoned by commands (such as /summon minecraft:painting ~ ~ ~ {variant:"water"}) or through a data pack. They can also be found in the Operator Utilities tab in the Creative inventory. According to Helen Zbihlyj, these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) that was planned to be a part of Pocket Edition promotion at MINECON 2012 or 2013 and have never been used in game. The artist of these paintings remains unknown. Status effects Various status effects remain unused in the game. They can be obtained only by using /effect or potion NBT data. Luck increases the chance of high-quality loot. The Luck effect can be obtained from potions of luck, splash potions of luck, lingering potions of luck and arrows of luck; These items require commands to be obtained. From snapshot 19w13a to 1.14 Pre-Release 1, arrows of luck could be obtained from fletcher villagers when the player had the Hero of the Village status effect. Bad Luck is the opposite of Luck; it reduces the chances of high-quality loot. Bad Luck cannot be obtained from potions; It can only be obtained via /effect. Added in Java Edition 1.6.1 snapshot 13w23b. The effect boosted the player's hearts for the duration of the effect. It could be obtained from eating a golden apple. Since snapshot 13w24b, golden apples give the player Absorption instead of Health Boost, but the effect was left in the game. In Java Edition 1.9 the Health Boost effect's texture was changed to be distinct from Absorption and was again remade in Java Edition 1.14 by Jasper Boerstra (commonly known as Jappa). Sounds Some of these sounds are still usable by running: Curiously, the "affectionate scream" can be heard in the Nether Update Official Trailer at 1:03 – 1:04. Developer tools There is code for numerous development tools. They remain unused in the latest version of Java Edition but can be enabled with the help of mods. Resources Various resources located in the game's assets files that remain unused. The armor stand's texture contains the text "Searge", which is Michael Stoyke's nickname, "Jappa", which is Jasper Boerstra's nickname, and "Chiwi", which is Chi Wong's nickname. Some extra icons for maps. The white and green arrows are the only ones used normally, though the colored arrows are used for multiplayer in Bedrock Edition. Mob attacks Skeletons normally wield bows, but if one were to spawn in a skeleton with a sword, the skeleton can use it like a normal weapon. If a wither skeleton is spawned with a bow, it can use it as intended, except the arrow is always on fire, even without lava or enchantments. Issues Issues relating to "Unused" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:EditPage/Template:Navbox_Java_Edition] | [TOKENS: 220]
Editing Template:Navbox Java Edition Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Pages included on this page: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Controls/Old_keys] | [TOKENS: 186]
Controls/Old keys These keys of controls are no longer usable in the current versions of the game. Contents Java Edition (Respawn at set spawn point) 0.0.14a_04–0.30 0.0.23a_01-Beta 1.7.3 Pressing this key combination would cause Minecraft to either freeze for a while, displaying several clipped tiles of the current view or crash, depending on available RAM. During this time it would attempt to generate a file of 1.8 GB in size that may end up corrupt. These controls are used for debugging and were unintentionally left in-game in the following versions: Beta 1.8 Pre-release (pre-reupload only), Beta 1.9 Prerelease 5 and snapshot 12w08a. The controls are called the "deadmau5 camera". Bedrock Edition History Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Template:Navbox_Java_Edition_technical] | [TOKENS: 37]
Template:Navbox Java Edition technical All commands This template should be transcluded at the bottom of all Java Edition technical pages. Usage {{Navbox Java Edition technical}} See also Navigation menu
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[SOURCE: https://minecraft.wiki/w/Background] | [TOKENS: 366]
Background The background is a decorative background of a GUI displayed during dimension teleporting, in some menu screens, and the end poem. Contents Backgrounds In Java Edition, backgrounds are only used when teleporting to another dimension. When teleporting to or from the Overworld or custom dimensions, a blurred panorama is displayed in the background instead. When teleporting to The Nether, the texture of the nether portal is displayed. When teleporting to The End, the texture of the end portal is displayed. In Bedrock Edition, dirt backgrounds only appear in the credits, on connection error screens, and on the loading screen when teleporting to the Overworld using a nether portal. Despite the texture of dirt being changed in Java Edition Beta 1.9 Prerelease 5 and Pocket Edition v0.2.0 alpha, the dirt backgrounds still use the old texture, except the dirt background when teleporting to the Overworld.‌[Bedrock Edition only] A background with netherrack texture is displayed when teleporting to the Nether. An background with end stone texture is displayed when teleporting to the End. An animated Nether portal texture is displayed when changing dimension to or from the Nether in Java Edition. However, the texture is stretched to the size of the window and not a repeated texture like on Bedrock Edition. A background with unanimated darkened nether portal texture is displayed in warnings while joining a Realm in Bedrock Edition. An animated End Portal texture is displayed when changing dimension to or from The End. An animated End Portal texture is displayed when taking the end portal back to the Overworld after defeating the ender dragon. History Issues Issues relating to "Background" are maintained on the bug tracker. Issues should be reported and viewed there. See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Special:TalkPage/Template:Navbox_Minecraft] | [TOKENS: 1476]
Template talk:Navbox Minecraft Contents Survival Test Okay, been dreading this but Survival Test does not deserve to be in the timeline. No? --Scykei 07:55, 23 November 2010 (UTC)Reply Some reasons why Survival Test is not under a new Development Cycle in Minecraft, but is under Classic: This proves both Game Modes, Creative and Survival, are under Classic. I cannot stress how irritated I get when people mix up the Development Cycles and Game Modes. Survival only refers to the game mode, and not the development stages or anything else. --Scykei 08:33, 23 November 2010 (UTC)Reply Wiki help I don't feel that the wiki help pages belong on this template. They really have nothing to do with the game. -- Wynthyst talk 10:17, 30 May 2011 (UTC)Reply Game Versions I suggest adding a row about the different versions of minecraft:web, downloadable, pocket. soon I'll add a test template to my user page. --Yurisho 19:34, 2 June 2011 (UTC)Reply Today's E3 showed off Minecraft for the Xbox 360! - DarkAuk 18:12, 6 June 2011 (UTC)Reply Minecraft 4k where does Minecraft 4k gets in the template?--Yurisho 20:49, 29 June 2011 (UTC)Reply what comes first? 4k or demo? to my understanding, 4k was just a joke notch made in 2 minutes, and came after the demo, unless someone has a citation that 4k was part of the minecraft testing process.--Yurisho 05:04, 17 July 2011 (UTC)Reply XP meter Given the presence of Hunger in this template, should experience points be added as well? The obvious answer is "yes." Personally I'm not certain Hunger should be on here, so I'd like a second opinion. --Theothersteve7 19:45, 22 August 2011 (UTC)Reply Split template I suggest we split this template apart, because it deals with too many subjects. I think this template should only deal with with the game in a very broad term, and that means that technical and gameplay need to go away, and turn into their own templates. Now I don't know if they should be one template, or two, but I do know that Template:Technical already exists, but I had never seen it being used...--Yurisho 19:00, 15 September 2011 (UTC)Reply Redesign There's a bit of a bug with the new version. It looks like the nested navboxes have the same width as the main navbox. Because they're indented, this stretches the template off the right side of the window. Is it possible to modify {{Navbox}} and/or the relevant CSS so the child navboxes have no minimum width? -- Orthotope 08:10, 30 April 2012 (UTC)Reply Reverse role There's a lot of wasted space here: https://web.archive.org/web/20190712013413/http://i.imgur.com/63iMmPW.png Don't you think it should be flipped so that there are two rows "Version History" and "Upcoming Features" and that each version be listed once in each section? LB(T|C) 15:35, 21 October 2013 (UTC)Reply Easter Eggs Icon In my opinion, the icon used for Easter eggs is technically incorrect. This is due to the fact that the icon is of a mob spawn egg (presumably either a blank template or a Spawn Ghast), and not of an actual Minecraft egg. If you could change the icon to represent an actual Easter Egg, that would be fantastic. Thanks! GunslingerN7, Technology and Gaming Freelancer (Talk) 10:59, 19 August 2014 (UTC)Reply Exclusive features sprite Because the Nether Reactor functions are being removed in 0.12.0, but the block is still there, I suggest instead changing it to a image of the Far Lands (using Exclusive features as the link for this). Having the nether reactor structure sprite there after 0.12.0 comes out will just be pointless. --MarioProtIV (talk) 14:34, 14 July 2015 (UTC)Reply Remove version history Now that {{version history nav}} is now acting as a navigation template (rather than a sidebar) and has the same content as the development cycle section, does anyone object to removing the development cycle stuff from this template? It would certainly help clear up some of the clutter of pages in this template. –KnightMiner t/c 03:33, 23 July 2015 (UTC)Reply "Other" section Recently, there's been a slow edit war on the categorisation of various parts of the template. In particular are the links to MineCon, Minecraft: The Story of Mojang, [[Minecraft in education]], End Poem and Minecraft: Story Mode. While "Other" may not entirely be the best sub-header, simply having a sub-header with one or two links is rather useless as it defeats the whole point of categorisation. The title "Media" doesn't really fit it either as Minecon and Minecraft in education are not media. We need this discussion here to come to an agreement on this. –Goandgoo ᐸ TalkContribs 04:18, 30 August 2015 (UTC)Reply Char.png Has anyone created a page called "Char.png" on this wiki? for proof, click [[Char.png|here]]. Because when I went to the page console edition it let me know that I worked on an article, when I haven't. Does someone have a solution to this? -|Pika Party|- 98.216.47.99 21:31, 30 September 2015 (UTC)Reply Two Easter eggs Links There are two Easter eggs links at "Java" and "Other". Is it necessary to add this link twice in the same template? Kakagou12341 (talk) 05:13, 30 November 2017 (UTC)Reply Bedrock Edition "Ports To Consoles" On the Minecraft and Bedrock Edition templates there is a "ports to consoles" section. This simply states that Bedrock Edition is on the Xbox One, Nintendo Switch and PS4. This DOES NOT mean the Legacy Console Editions for those platforms; the links for those go on the "discontinued" section of the Minecraft template and in the LCE template. If the links are added I will remove them.Travelbytrain (talk) 15:23, 3 January 2020 (UTC)Reply Developers Is it necessary to add every single developer in the title bar? The developers could be moved in a category at the top of the navigation box, not the title bar. --93.42.68.194 18:18, 25 November 2020 (UTC)Reply Navigation menu
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