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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-36] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-je_release-37] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Ender_dragon_being_healed_by_an_End_crystal.png] | [TOKENS: 81] |
File:Ender dragon being healed by an End crystal.png Summary An ender dragon being healed by an ender crystal. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 16 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-38] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Jeb] | [TOKENS: 508] |
Jens Bergensten Jens Peder Bergensten May 18, 1979 (age 46) Chief Creative Officer Swedish English, Swedish Java Edition Beta 1.2 Redstone repeaters Wolves Climbing spiders Pistons Java Edition Combat Tests Appearances in Minecraft annual votes Cameo in A Minecraft Movie Khaile, Jebox oxeyegames.com Jeb mojang[note 1] jeb_ @jeb_ @jebox.bsky.social jebkhaile jebox Jeb JensBergensten jeb_ Jens "Jeb" Bergensten is the Chief Creative Officer at Mojang Studios. Contents About Jeb joined Mojang on December 1, 2010, as a game developer. Starting out as a back-end developer for Scrolls, Jeb became increasingly involved in the development of Minecraft, implementing features like wolves, pistons, and map structures (villages, strongholds and nether fortresses). Jeb later took the lead position in Minecraft development in December 2011 when Markus Persson stepped down. On December 12, 2012, he announced that he would also take the lead of Pocket Edition. Jeb used the Minecraft Wiki as Jeb mojang,[note 1] where he was particularly active in the issue lists, which he sanctioned as the official place to report and discuss Minecraft bugs and annoyances before the introduction of the official bug tracker. In April 2013, Jens together with Markus Persson were included the annual TIME 100 listicle of the most influential people in the world. Biography Jens Bergensten was born in Örebro, Sweden. On May 11, 2013, Jeb married Jenny Bergensten (née Thornell), a photographer. They had a son (Björn Bergensten) on December 10, 2015. Portfolio Quotes Jeb, you've added a lot of things to Minecraft — which one is your favorite?The random structures, like strongholds and Nether fortresses. It was challenging to do — when they're generated, the game doesn't know what the terrain looks like. The game has to make a lot of assumptions, which may result in villages with ravines running through them, or villages that are half-submerged in water. I think Minecraft unleashes people's creativity and helps them collaborate, but also teaches them things like geometry, languages and maths, so yes, I do think that the world would be a better place if everyone played Minecraft. Trivia Gallery Notes References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-:0-40] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Seed_(world_generation)] | [TOKENS: 1063] |
World seed The world seed (or simply seed; referred to as seed for the world generator in-game) is a value made up of character(s) (including negative or positive integers) that is used as the basis for generating every Minecraft world. Contents Compatibility Seeds are somewhat compatible between Java and Bedrock Edition, with terrain generation and biomes being the same. However, the placement of generated structures differs between these editions. World generation Whenever the game has to generate a new world, it calls upon an algorithm known as Perlin noise. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). Thus, the same seed generates the same terrain every time. A world's seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Setting and reusing a seed from one world generates the same world. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer using the .hashCode() method. Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. If the seed or generator changes in a saved world, new chunks are based on the new seed and no longer match those from the old seed. Deleted chunks can regenerate if the seed and generator remain the same, but changes if either the seed or generator changes. In fact, deleting chunks is sometimes done to let newly-introduced features appear in an old world; see Tutorials/Updating old oceans in 1.13 using MCEdit. Because seeds are simply random values read into an algorithm and not actually names of different worlds, using a certain seed does not result in a world with any relevance to the value of that seed. For instance, using a biome name as the seed does not necessarily result in the creation of a world with primarily that biome, nor does it spawn the player within the said biome. Determining the seed In Java Edition, the player can enter the command /seed to view and copy the world's seed. This command is available in singleplayer worlds even if cheats are off. The player can also select 'Re-create' in the Worlds menu to see the seed. In Bedrock Edition, the seed can be found and copied on the world options screen. There are also seed templates that offers the player several pre-set seeds to generate worlds with specific features near the spawn point. Additionally, the beta version has a visible seed on the top of the screen. Changing the seed The seed of a world can be changed at any time using world templates. By exporting a world and unzipping the file, one can place a manifest.json file in the world's folder with the world_template type, and allow_random_seed:true. When zipped into a .mctemplate file, it can be imported into the game. It appears under the "Create new world" → "Owned by me" → "Imported" list of world templates, which, when selected opens the Create new world screen with the option to change the seed. However, this will not create a new world – all saved chunks are still in the world, meaning that only the world seed is changed; even achievements can still be earned. This also allows various other world creation options to be changed, such as flat world, bonus chest, Hardcore, and starting map, clear all player data, or even lock the world in older versions. Notable seeds The following map seeds have, at one point or another, been used for generating official Minecraft maps and resources or otherwise significant community material. Some seeds are known to cause strange effects in the world generation, due to their mathematical properties. See Anomalous world seeds for more information. Technical In Java Edition, a player can type /seed in the chat. In Bedrock Edition, the seed is not visible when playing on Realms, but can be seen by downloading the world. If the seed contains characters other than numbers (except the first character, which can be "-" or "+") or not a Java long number (an integer between -263 and 263-1), the Java String.hashCode() function is used to generate a number seed. This restricts Minecraft to a subset of the possible worlds to 232 (or 4,294,967,296), due to the int datatype used. Number seeds or a default world seed must be used to access the full set of possible worlds (which is 264, or 18,446,744,073,709,551,616, or 18.4 quintillion). All Java and Bedrock Edition seeds in the range from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807[verify] (64-bit seeds) generate the same terrain and biomes in both Java and Bedrock Edition. However, structures, features (i.e. decorators), carver caves, and mob spawns will generate differently. Videos History References External links Navigation All commands Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-42] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-45] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
======================================== |
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-48] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-51] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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[SOURCE: https://minecraft.wiki/w/2010_Indie_of_the_Year_Awards] | [TOKENS: 4359] |
Minecraft Java Edition Bedrock Edition Minecraft Education China Edition Bedrock Edition Legacy Console Edition See Java Edition, Bedrock Edition, Minecraft Education, China Edition See Java Edition, Bedrock Edition, Minecraft Education, China Edition Terms of Use Minecraft is a 3D sandbox game developed by Mojang Studios, a part of Xbox Game Studios. Initially released as what is now known as Minecraft Classic on May 17, 2009, the game was fully released on November 18, 2011, after multiple updates. Since its release, Minecraft has expanded to mobile devices and consoles. Minecraft focuses on allowing the player to explore, interact with and modify a dynamically-generated world made of one-cubic-meter-sized blocks. In addition to blocks, the environment features plants, mobs and items. Some activities in the game include building, mining for ore, fighting hostile mobs and crafting new blocks and tools by gathering various resources found in the game. The game's open-ended model allows players to create structures, creations and artwork on various competitive or collaborative multiplayer servers or their single-player maps. Other features include redstone circuits for logic computations and remote actions, minecarts and tracks, and a mysterious underworld called the Nether. A designated but completely optional goal of the game is to travel to a dimension called the End and defeat the ender dragon. From its creation, Minecraft was developed almost exclusively by Swedish game developer Markus "Notch" Persson until Jens "Jeb" Bergensten took place of the head of its development. On November 6, 2014, Minecraft and all of Mojang Studios' assets were acquired by Microsoft for US$2.5 billion. Notch has since left Mojang and is no longer working on the game. Minecraft features music by Daniel "C418" Rosenfeld, Kumi Tanioka, Lena Raine, Samuel Åberg, Aaron Cherof, Amos Roddy and Hyper Potions, as well as paintings by Kristoffer Zetterstrand and Sarah Boeving. Contents Gameplay The player is the person that the user controls in the world. When the user starts a game, the player is put in a world, generated from a random or specified seed, with an empty inventory. If the bonus chest option is enabled, a chest filled with basic items generates near the player. The player has a health bar with 10 hearts and can be depleted when they are damaged. Damage to health can be mitigated by armor or the Resistance effect; while health can be restored by keeping the hunger bar full enough or by drinking specific potions. If the difficulty is set to Peaceful, health regenerates on its own. Each player can have a unique look via 9 default skins, or by creating their own custom skin. A player can change their skin on the profile page of Minecraft.net or in the Minecraft Launcher in Java Edition and in the pause or main menus in Bedrock Edition. The world of Minecraft takes place within a three-dimensional grid of cubes, with each cube being occupied by a certain type of block, not all of which are necessarily cubic. There are different types of blocks; natural blocks such as grass, stone and ores that generate randomly within the world. There are also blocks that players can craft, such as a crafting table and a furnace. Resources can be extracted from blocks by hand or by using tools. Some of these resources are simply blocks in the player's inventory that can be placed elsewhere, while others are used as material to create other blocks or tools. Others yield no practical use whatsoever. Some blocks cannot be broken through normal Survival means, e.g. bedrock, End portal frames, command blocks, Nether and End portals, barriers and air. Mining is one of the main aspects of Minecraft and is done to extract ore and other materials mainly from below the surface of the map. These ores include coal, iron, gold, redstone, diamond, lapis lazuli, copper and emerald. Mining can involve digging a hole from the surface or going down through a cave. Mineshafts and ravines create extra areas that may contain resources, since they are usually rich in ores. Crafting allows players to create new tools and blocks using items from their inventory. Subsequent versions often contain crafting recipes for new blocks and items. A player can use the 2×2 grid in the inventory or the 3×3 grid provided by a crafting table to craft. Smelting requires a furnace in addition to fuel and processes blocks into a more useful form such as from raw iron into iron ingots, which can then be crafted into iron tools and iron armor. Brewing creates potions from various ingredients and water using a brewing stand. They are stored in a glass bottle and then consumed by the player or thrown at other mobs to generate a certain effect based on the magical ingredients used to create the potion. Enchanting is also used to upgrade armor, tools or weapons with an enchanting table or anvil. More powerful enchantments can be accessed by gaining experience and placing bookshelves around the enchanting table. Mobs are interactable creatures that inhabit the world. Hostile mobs attack the player while passive mobs do not. Neutral mobs attack when provoked (not all neutral mobs are provoked the same way). The Overworld contains many passive animal mobs that may be killed for food, bred with one another, or kept around for useful utilities. Mobs that drop food drop the raw version of their food unless killed while on fire or by an item enchanted with the Fire Aspect enchantment. The Nether is a dimension in Minecraft accessible from the Overworld by a Nether portal. It consists of five unique biomes, which are the Nether wastes, the basalt deltas, the crimson and warped forests and the soul sand valleys. Each biome has unique generation and terrain. It is populated by zombified piglins, blazes, ghasts, wither skeletons, magma cubes, piglins, and hoglins. Ores in the Nether include Nether quartz, Nether gold and ancient debris. The Nether also has large oceans of lava that have striders walking on them. The End is another dimension of the game where the player battles the ender dragon. The End is accessed by entering an End portal found in a stronghold. The End is composed of End stone and is inhabited by endermen. It also contains tall obsidian pillars on top of which are End crystals that heal the ender dragon. Once the ender dragon is slain, the exit portal is created in the center of the map and an End gateway portal is created near an edge of the map, which transports the player to the expansive outer End islands which are full of chorus fruit forests and End cities filled of chest loot and shulkers. The End gateway portal is only accessed by throwing an ender pearl, using elytra or trapdoors to enter the portal. There are no ores in the End. Minecraft can be played with multiple players together in one world. Players can interact with each other using the chat or emotes, and can play the game together or damage each other, also known as PvP (player versus player). Players on the same local network (LAN) can join other worlds opened for LAN connections. The world is hosted and managed by the player running the world, who is also the operator with the ability to manage each player's permissions or kick players. In Bedrock Edition, players can also join worlds opened to the Internet using the Xbox friend system. A player can add and manage friends from the in-game menus or the Xbox app, and any player can be invited to the world. Multiplayer worlds can also be hosted independently from a player's Minecraft instance using an external server. Official server software for both editions can be downloaded for free on a PC, or a player could use an unofficial server-hosting service that maintains and runs the server. Players can join any external server via the Internet (except for console versions of Bedrock Edition), and the server can even be online while no players are in the world. An official server list has been made for some large third-party servers that provide access for any player, and players can also join specific featured servers in Bedrock Edition. Minecraft multiplayer servers have developed to include their own rules and customs, guided by their administrators and moderators. The term griefer, meaning a player who causes grief, is a typical term on the internet but has taken up its definition on Minecraft servers: a person who destroys or defiles other users' creations on servers. One popular game on multiplayer servers is Spleef (a play on the word "grief"), a game where the player aims to make another player drop through the floor by destroying blocks beneath the opponent's feet. This is typically played in a designated area and is usually run automatically using server plugins. Many popular multiplayer servers exist that may contain, PvP arenas, custom minigames or large Survival or Creative worlds. Minecraft Realms is an official subscription-based server hosting service that allows players to create and manage their own private Minecraft multiplayer worlds. Hosted by Mojang Studios, Realms provides an easy and fast way to create servers and allows the owner to manage them from inside the game, without prior knowledge of the concepts for hosting on the internet. However, Realms are not intended for large public servers, but for groups of friends or as a family server. Private Realms servers are easy to set up and available 24/7 as long as the owner pays for it. Purchase and availability Java Edition is mostly available on personal computers running Windows, macOS and Linux. It can be purchased from minecraft.net or the Microsoft Store. Gift codes can be bought for others, for the same price as buying the game for oneself. The demo version can be played for free without multiplayer. Java Edition can not run on Windows RT, it can only be run on ChromiumOS or ChromeOS if the "Linux development environment" is turned on, and it can not be run on many non-PC devices, even ones that use Java, such as cars and toasters. Bedrock Edition is available on most devices. It can be purchased on Google Play (for ChromeOS & Android), the Apple App Store (for iOS & iPadOS), the Amazon Appstore (for Fire tablets), the Microsoft Store (for Windows & Xbox), minecraft.net (for Windows), the Nintendo eShop (for Nintendo Switch), and the PlayStation Store (for PS4 & PS5). Alternatively, Xbox Game Pass Premium and Xbox Game Pass Ultimate provides access to Java Edition on PC and Bedrock Edition on Windows PCs and Xbox consoles. PC Game Pass provides access to Java Edition on PC and Bedrock Edition on Windows PCs. Both editions on PC or Bedrock Edition on consoles can also be purchased alongside Minecraft Dungeons, Minecraft Legends, and 1020 Minecoins/Tokens as part of the Minecraft Triple Bundle offer. The Legacy Console Editions can be purchased on physical media (excluding Nintendo Switch Edition) or on the respective platform's online store. The PlayStation 3 and PlayStation Vita editions can only be purchased through the console. The Xbox 360, Xbox One, PlayStation 4, Wii U, and Nintendo Switch editions are no longer available for direct digital purchase. The North American version of New Nintendo 3DS Edition can be purchased on physical media. It is no longer available for direct digital purchase, and the game never had a physical release in other regions. Minecraft Classic, a remake of an old version of Java Edition, can be played at classic.minecraft.net for free. Editions The original version of Minecraft on Windows, macOS, and Linux, starting through the Minecraft Launcher, Java Edition was initially released for an "early private singleplayer alpha" on May 17, 2009, followed by several development stages (notably Classic, Indev, Infdev, Alpha, Beta) with the game finally being released on November 18, 2011. The Java Edition has seen many significant updates since its official release. The original May 17, 2009, public release is officially recognized as the anniversary of the Minecraft franchise as a whole. The official 10th Anniversary (in 2019) and 15th Anniversary (in 2024) are set 10 and 15 years after this date respectively. The Bedrock Edition (also known as the Bedrock Platform/Codebase/Engine, and officially Minecraft or Minecraft for Windows) is a multi-platform version of Minecraft developed by Mojang Studios and Xbox Game Studios. Unlike Java Edition, which runs on w:Java, Bedrock Edition runs on C++. Since the engine originated with Minecraft: Pocket Edition, this entire product family has often been referred to as "Pocket Edition", "MCPE" and "Pocket/Windows 10 Edition". Before the Better Together Update, Bedrock Edition only existed as Pocket Edition (for iOS and Android) and Windows 10 Edition. Predating the Better Together Update, Minecraft: Pocket Edition was initially launched exclusively for the Xperia PLAY on Google Play for US$6.99 on August 15, 2011. It was later released for other Android devices on October 7, 2011, and iOS on November 17, 2011. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. The Windows Phone version was released on the Windows Phone Store on December 10, 2014, for which the Pocket Edition 1.0.0 release and newer are available only for Windows 10 Phone and newer. Since then, four adaptations of Pocket Edition have been released; for Windows 10 on July 29, 2015, the Gear VR on April 27, 2016, tvOS on December 19, 2016, and the Fire TV on December 19, 2016. As of September 24, 2018, the Apple TV Edition has been discontinued. After the Better Together Update, all versions of Minecraft: Pocket Edition were merged together, along with the Legacy Console Editions of the latest consoles: Legacy Console Edition refers to the editions of Minecraft for consoles that are developed and updated by 4J Studios. The Legacy Console Edition was initially announced for the Xbox 360 on June 7, 2011, during E3 2011. Xbox 360 Edition released digitally on May 9, 2012 followed by a physical release on June 4, 2013. The game was later released on additional platforms as PlayStation 3 Edition on December 17, 2013, PlayStation 4 Edition on September 4, 2014, Xbox One Edition on September 5, 2014, PlayStation Vita Edition on October 14, 2014, Wii U Edition on December 17, 2015, and Nintendo Switch Edition on May 11, 2017. As of December 10, 2019, no further feature updates have been released for these versions, and the newest available update depends on the platform. The most recent update on Xbox One Edition and Nintendo Switch Edition is the World of Color Update, while Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition have access to Update Aquatic. PlayStation 4 Edition is the most up-to-date version with Village & Pillage. Minecraft Education (Edition, before late 2022) is an educational version of Minecraft specifically designed for classroom use. It is developed by Mojang Studios and Xbox Game Studios and contains features that make Minecraft easy to use in a classroom setting. The full game was released on November 1, 2016. Minecraft: New Nintendo 3DS Edition was released on September 13, 2017 for the titular system, its XL variant, and the New Nintendo 2DS XL, a unique port developed by Other Ocean Interactive. Multiplayer was limited to local play. This edition was discontinued on January 15, 2019. There are a number of other versions of Minecraft. Minecraft 4k is a simple version of Minecraft in the style of other "4K" Java games (everything is packaged in 4 kibibytes) by Notch for contests. Minecraft: Pi Edition was a free ported version of Pocket Edition 0.5.0 for the Raspberry Pi, which was intended as an educational tool for novice programmers. It allowed users to manipulate the game code and supported multiple programming languages; however, it was discontinued in January 2016. Minecraft: China Edition is a localized version of Minecraft for mainland China. Game customization Add-ons[Bedrock Edition only] are the first step towards bringing customization to all editions of Minecraft and are officially supported by Mojang Studios/Minecraft. They currently allow players to transform the look of their worlds, change the behavior of mobs, and add entities, items and blocks, structures, functions and biomes. Behavior packs[Bedrock Edition only] dictate how vanilla and custom entities behave, and they can also introduce functions and scripts. When paired with a resource pack designed to complement it, they form an add-on, which allows for the addition of new content to the game. The game officially supports changing most of its various textures, sounds, and texts through resource packs. Resource packs must contain a certain structure of files and folders placed in the .minecraft/resourcepacks folder. Installed resource packs, as well as the folder in which resource packs are placed, can be accessed in the options menu. The extent to which the resources are changed is dependent on how many files are contained in the resource pack. Data packs[Java Edition only] provide a way for players to further customize vanilla worlds in a similar way to resource packs. Unlike resource packs, which modify the game's resources, data packs can be used to override or add new advancements, functions, loot tables, structures, recipes and tags without any code modification. Skin refers to the texture that is placed onto a player model or mob. The skin is divided into areas that act as the surface area of the character (for example, the front head area, left leg area, etc.). A skin allows only solid color; transparency is not allowed on the skin file except on the second layer, which is transparent by default; playing offline, pixels can be left free resulting in "holes" in the skin. The second layer can be used to give the character glasses, hats, or other accessories. Players can also change the arm size to be slim or normal. The slim variant is 3 pixels wide while the normal variant is 4 pixels wide. in Java Edition, there are no special features in the skins. This version has only the features listed in the first part of this section. In Bedrock Edition, there are many more types of skin customization. Players can add 3D custom hair, eyes, mouths, arms, legs and more. Players can also change the size of a character. Players can also get many different accessories for the skin. However, the player cannot do this with a custom skin, only with an in-game skin. Players can also buy accessories and skins. Having a skin that is smaller than normal or larger does not affect the hitbox size, but can still give an advantage in multiplayer servers because it can be harder to see them. Some of the skins also do not show their armor or hand-held items. Capes are an uncommon vanity item that can be equipped on a player's back. In Bedrock Edition, players start with a cape that is not equipped by default and some skins come with capes. Capes also flail around when the player runs. When the player equips elytra, the texture of the elytra changes to an equipped cape. Minecraft can be modified by replacing or adding Java class files to client.jar in Java Edition. This method of making custom modifications is not supported by Mojang as it can break the game if the mod is outdated, defective, or in conflict with another mod. Some such modifications impressed Notch or Jeb sufficiently that they were added to the game and the authors were credited under Additional Programming. Some examples of mods being implemented into the main game include the McRegion mod, Hippoplatimus' Piston Mod and horses from Dr. Zhark's Mo' Creatures mod, being added in Beta 1.3, Beta 1.7 and release 1.6.1 respectively. There are many programs designed for Minecraft. These include 3D map editors and viewers, game modifiers, various informational programs (such as crafting recipes) and server wrappers, and other specialty programs. As with mods, these too are not supported by Mojang. Reception Metacritic ranked Minecraft as one of the best video games of the 2010s, and Video Game Canon ranks Minecraft as one of the best games of all time.[better source needed] Since release Minecraft has won numerous awards including: References in popular culture Many references have been made in culture in response to the popularity of Minecraft, this includes many memes and also references in these video games, TV shows, and movies. Quotes Minecraft is a game made up of blocks, creatures, and community. Blocks can be used to reshape the world or build fantastical creations. Creatures can be battled or befriended, depending on your playstyle. Experience epic adventures solo or with friends, there’s no wrong way to play. Unless you’re digging straight down. Gallery Notes References Navigation Navigation menu |
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Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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File:Minceraft 6.png Summary This file represents the "Minceraft" logo used in Java Edition as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Minceraft.png), which should be updated to point to the latest revision. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 27 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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File:Minecraft Java & Bedrock Edition key art.jpg Alt text - Minecraft: Java & Bedrock Edition key art. This is a file pertaining to Minecraft. https://www.minecraft.net/en-us/store/minecraft-deluxe-collection-pc Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 12 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-je_release_37-0] | [TOKENS: 3070] |
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu |
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