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[SOURCE: https://minecraft.wiki/] | [TOKENS: 422]
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Minecraft Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Latest game drops Java Edition 1.21.11Bedrock Edition 1.21.130 (minor update 26.1) Java Edition 26.1 (26.1 Snapshot 9)Bedrock Edition 26.10 (Preview 26.10.24) About the game Minecraft is a 3D sandbox adventure game developed by Mojang Studios, where players can interact with a fully customizable three-dimensional world made of blocks and entities. Its diverse gameplay options allow players to choose the way they play, creating infinite possibilities. There are several actively maintained editions of Minecraft: Featured article Survival is one of the four main game modes in Minecraft. It is mainly characterized by a limited amount of health and experience, and by certain mobs actively seeking out to attack the player in order to kill them. The player also has limited resources they collect through various methods. Coming back to the game? Check out the most recent updates: For creators Beyond the base game, Minecraft can be modified in various ways by players, like tweaking gameplay, adding new features, or even making something entirely new out of the game! Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki tools Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Websites Reddit communities Discord servers Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/Story_Mode:Wiki] | [TOKENS: 407]
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Story Mode:Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Minecraft: Story Mode and Minecraft: Story Mode - Season Two are discontinued episodic point-and-click narrative-driven graphic adventure games released October 2015 and in July 2017 developed by Telltale Games and in Mojang Studios based on Minecraft, where players have to navigate through chapters to advance a storyline. The decisions and actions taken by the player can change the narrative. On May 31, 2019, it was announced that both versions of Minecraft: Story Mode would no longer be supported following the closure of Telltale Games. The servers for Story Mode were discontinued on June 25, 2019. Featured article Cassie Rose is a character in Minecraft: Story Mode and the hidden main antagonist in A Portal to Mystery. She has a pet cat named Winslow. She is voiced by Ashly Burch. She also has a persona, the serial murderer known only as the White Pumpkin. Apart from the games, other types of Minecraft: Story Mode related media, such as a skin pack for Bedrock Edition or soundtracks, were released. Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Related communities Communities Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dungeons:Wiki] | [TOKENS: 402]
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Dungeons:Wiki Welcome to the most comprehensive wiki about the Minecraft franchise, proudly community-run since 2009. Anyone can contribute! Minecraft Dungeons is a dungeon crawler RPG released on May 26, 2020 and developed by Mojang Studios and Double Eleven, and published by Xbox Game Studios where a group of up to four players can travel through randomly generated levels, combat monsters, and confront the main antagonist of the game, the Arch-Illager. There is also an arcade adaptation of the game known as Minecraft Dungeons Arcade. On September 28, 2023, Mojang announced that the game would receive no further updates. Featured article A Daily Trial is a daily challenge in Minecraft Dungeons that alters the game mechanics to create a new environment for heroes to overcome and obtain exclusive equipment. They consist of existing locations with a set of positive and negative modifiers. Daily trials rotate every day at midnight in local time. An active internet connection and, for Nintendo Switch users, a connected Microsoft Account is required to fetch new trials every day upon logging into the game. Apart from the game itself, other types of Minecraft Dungeons related media, such as books or soundtracks, were released. Did you know… Help improve the wiki! The wiki is made by people like you. If you see something you think could be improved on a page, just click the "Edit" or "Edit source" button. Wiki news February 6, 2026 – Minwi has been introduced as the wiki mascot, debuting on the main page and in social media. February 4, 2026 – The wiki has been upgraded to MediaWiki 1.45.1, replacing IP editing with temporary accounts. October 15, 2025 – Dianliang233 has been promoted to CATS after a discussion on the meta forum. Reddit community Official sites In other languages The Minecraft Wiki is an international community. Visit or contribute to wikis in other languages to help share Minecraft knowledge worldwide! Navigation menu
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[SOURCE: https://minecraft.wiki/w/Minecraft_Wiki:About] | [TOKENS: 462]
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Minecraft Wiki:About 1.45.1 (fbd09fe) 274,394 / 15,744 151,258 558,687 / 1,430 This wiki is a publicly accessible and editable website for gathering useful information related to the Minecraft franchise. It is commonly called the "Minecraft Wiki", though it is not affiliated with the developers of Minecraft (Mojang Studios and Microsoft) in any way. The wiki is a database of information of any Minecraft content made up entirely of user contributions using the MediaWiki software, which lets people edit and change the contents of any page. There is a copyrights page for information regarding licensing and intellectual property on the Minecraft Wiki. Use of the Minecraft Wiki is subject to Weird Gloop's Terms of Service. Description The Minecraft Wiki is a public and editable website that is managed and maintained by a large group of volunteers from the Minecraft community, including the wiki's administration team. The wiki was founded by citricsquid on June 17, 2009, as a way to document information from Minecraft. From November 15, 2010, it was hosted by Curse Media; first as a standalone wiki, and later as a part of Gamepedia. As Fandom purchased Curse Media on December 12, 2018, the wiki also transferred ownership to Fandom, first remaining under the Gamepedia umbrella until all Gamepedia wikis eventually became part of the Fandom wiki platform. On September 24, 2023, the wiki forked from Fandom and is since hosted by Weird Gloop. To learn more about the wiki's history, see also Minecraft Wiki:History. The wiki is powered by the free and open-source MediaWiki software. It is currently running on a slightly modified version of MediaWiki 1.43. Copyrights and licensing Minecraft content and materials are trademarks and copyrights of Mojang Studios. Most content on the Minecraft Wiki (with the exception of Mojang-owned images, art and lore) is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license, unless otherwise noted. Content imported from wiki.vg and its derivatives is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem] | [TOKENS: 403]
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Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://www.reddit.com/r/MinecraftCommands/comments/] | [TOKENS: 2669]
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use the following search parameters to narrow your results: e.g. subreddit:aww site:imgur.com dog see the search faq for details. advanced search: by author, subreddit... MinecraftCommands Welcome to /r/MinecraftCommands! Discuss, share, and ask questions about Minecraft commands and command blocks. Have fun and don't be afraid to ask questions! Please read the pinned post before posting. Feel free to join and ask questions on our community Discord server. The links and pages on our wiki might help you. If you have any questions or issues about the subreddit, you can contact the Moderators for assistance. Rules of the subreddit: No spamming comments, posts, or links. Do not post inappropriate content. Be respectful: Do not use offensive language, especially directed towards others. Use common sense. If you may fail to follow these rules on a constant basis, and ignore a moderator's warnings, you may be banned! ENJOY! This subreddit uses a custom version of /r/Naut. You can follow the design development of the subreddit at /r/MCCDesign. MODERATORS Welcome to Reddit, the front page of the internet. and join one of thousands of communities. how to easily kill a lot of armor stands in a VERY large area by iforgot2livePretty ok at commands in MinecraftCommands [–]SicarioiOS 0 points1 point2 points 9 minutes ago (0 children) That’s right. Personally I’d still do it to future proof. Each to their own though. Glad you solved it. how to easily kill a lot of armor stands in a VERY large area by iforgot2livePretty ok at commands in MinecraftCommands [–]iforgot2livePretty ok at commands[S] 0 points1 point2 points 15 minutes ago (0 children) I tried that but apparently unloaded armor stands don't affect lag so that isn't a problem anymore Why is my custom helmet appearing as an item on my head rather than, you know, being on my head? by R0b3RtJPaRR in MinecraftCommands [–]R0b3RtJPaRR[S] 0 points1 point2 points 19 minutes ago (0 children) you're a legend, thanks! mob without hitblox? by Interesting_Paper_32 in MinecraftCommands [–]No_Sense1197Command-er 0 points1 point2 points 40 minutes ago (0 children) U need to make an addon that change the hit box size of that mob Understanding how to use predicate 'looking_at' to select the entity whose Hitbox is being looked at by the player upon advancement trigger. ( Deobfuscating GalSergey method) by Gurthodrim in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 58 minutes ago (0 children) I hope this tutorial by u/InfernalDevice is clearer than my attempts at explanation :) https://youtu.be/Zxjs6n9TlXo Why is my custom helmet appearing as an item on my head rather than, you know, being on my head? by R0b3RtJPaRR in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 1 hour ago (0 children) When you set any component, you completely overwrite it. So, you must specify the asset_id field in the 'equippable' component to ensure the correct model is applied to the player. Here are the default values for this component: "minecraft:equippable": { "asset_id": "minecraft:iron", "equip_sound": "minecraft:item.armor.equip_iron", "slot": "head" } What attribute is rabbit speed? by KittehlandCommand Expierienced in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 1 hour ago (0 children) give @s rabbit_spawn_egg[entity_data={id:"minecraft:rabbit",RabbitType:99,attributes:[{id:"minecraft:movement_speed",base:1}]}] What attribute is rabbit speed? by KittehlandCommand Expierienced in MinecraftCommands [–]No_Pen_3825 4/5, 3/5 0 points1 point2 points 1 hour ago (0 children) Prolly just generic movement speed Reset scoreboard if entity is in a certain area and keep a minimum amount of points by Luckfishh in MinecraftCommands [–]something_chaos64 0 points1 point2 points 1 hour ago (0 children) Ohhh nice to know What attribute is rabbit speed? by KittehlandCommand Expierienced in MinecraftCommands [–]Dizzy_Ad613 2 points3 points4 points 1 hour ago (0 children) I thought it was just generic movement speed, I have it saved in one of my engines in my project, I'll find it in a minute the powers off Reset scoreboard if entity is in a certain area and keep a minimum amount of points by Luckfishh in MinecraftCommands [–]Luckfishh[S] 0 points1 point2 points 1 hour ago (0 children) THANK YOU SM!! it worked!!!! 🙏🙏 Have a great day! I rewrote Minecraft farming using 7000+ lines of pure commands to simulate real plant biology by RadioAltruistic5257 in MinecraftCommands [–]RadioAltruistic5257[S] 0 points1 point2 points 1 hour ago (0 children) Ore plants for crazy mythical ores? Brilliant, incorporate that into any hardcore modpack and it'll be top 10 modpacks of all time, no cap. 😎That'll be on my bucket list. The fancy way to write commands by No_Sense1197Command-er in MinecraftCommands [–]kerell2k6 0 points1 point2 points 2 hours ago (0 children) /execute at [personyoudontlike] run summon lightning_bolt how to easily kill a lot of armor stands in a VERY large area by iforgot2livePretty ok at commands in MinecraftCommands [–]SicarioiOS 0 points1 point2 points 2 hours ago (0 children) You’ll have to fly around. You can’t do such a large area. Place this in a repeating command block always active and make sure it’s in a ticking area. execute as @a[tag=KillAS] at @s run kill @e[type=armor_stand,r=30] tag yourself with KillAS and fly around the area you want them killed. Increase the 30 to try for a bigger radius, although too big and it won’t affect unloaded chunks. How do you make a mannequin turn towards you/follow you ONLY WITH THEIR FACE/HEAD as you walk? by DatabasePlenty9797 in MinecraftCommands [–]DatabasePlenty9797[S] 0 points1 point2 points 3 hours ago (0 children) Thank youu !!! Stop writing raw JSON and MCFunctions. I built a strict Kotlin DSL to generate Minecraft Datapacks 🔥 by Ayfri in MinecraftCommands [–]Ayfri[S] 2 points3 points4 points 3 hours ago (0 children) Thanks for the honest feedback! Honestly, I never really thought about how to introduce Kore to people who aren't already hard-core datapack devs. You make a totally fair point. The base module of Kore is strictly designed to be a 1:1 mapping of Minecraft commands, so it intentionally doesn't simplify the vanilla logic. However, your comment gave me a future for Kore. I think I can bridge this gap using my OOP module which is pretty much empty for now. Instead of raw syntax, I would build that module out to abstract all the complex stuff and make features like raycasting/custom items/blocks/maths etc, super simple to trigger, without you needing to understand the underlying boilerplate. As Kore is 100% feature complete I can create those pretty easily! Really appreciate the perspective, it definitely gives me something to work on! What attribute is rabbit speed? by KittehlandCommand Expierienced in MinecraftCommands [–]NewInflation6231 1 point2 points3 points 3 hours ago (0 children) speed effect would do it. im not sure if there is an attribute for it Create persistent slime, damageable but unkillable, for parkour course? by StrawberryGS in MinecraftCommands [–]StrawberryGS[S] 0 points1 point2 points 4 hours ago (0 children) After I removed enough characters to get it under 256, that seems to have worked! Thank you so much!! Loot table with EVERY item (including blocks and creative items) 1.21.11 by Fishu4TokenBTDLover in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 4 hours ago (0 children) This is not a required format, but it is more secure and will not break your datapack if one of the IDs ceases to exist in a new version. I would simply write a small script that converts the list into this format. Loot table with EVERY item (including blocks and creative items) 1.21.11 by Fishu4TokenBTDLover in MinecraftCommands [–]Fishu4TokenBTDLover[S] 0 points1 point2 points 4 hours ago (0 children) Oh yeah that's what i was asking i thought i'd have to put every item in {"requires": false, "id": "foo"} Loot table with EVERY item (including blocks and creative items) 1.21.11 by Fishu4TokenBTDLover in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 5 hours ago (0 children) You need to convert this to a proper item tag. A simple list of items won't work. You just need to insert the list into {"values":<list_items>}. Create persistent slime, damageable but unkillable, for parkour course? by StrawberryGS in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 5 hours ago (0 children) summon slime ~ ~ ~ {Silent:true,NoAI:true,Health:1024f,Size:6,active_effects:[{id:"minecraft:instant_health",amplifier:100,duration:-1,show_particles:0b},{id:"minecraft:resistance",amplifier:5,duration:-1,show_particles:0b}],attributes:[{id:"minecraft:max_health",base:1024}]} Loot table with EVERY item (including blocks and creative items) 1.21.11 by Fishu4TokenBTDLover in MinecraftCommands [–]Fishu4TokenBTDLover[S] 0 points1 point2 points 5 hours ago (0 children) Wouldnt i have to put them all in an object or can tags just use a list of strings Is there a way to stop redstone from changing the poses of an armor stand? by voided_memoryCommand Rookie in MinecraftCommands [–]PlasmaTurtle21Bedrock command Experienced 0 points1 point2 points 5 hours ago (0 children) You can use: This command if used in a repeating command block will run an animation to an armorstand named Entity1 (though you can change it to be any name this is simply to specify a specific armorstand instead of all) and runs the no_pose animation constantly. I didn’t test it but it should work fine since it’s the armorstand animation on an armorstand though sometimes animations can make the entity model flicker between animations since it quickly changes the animations over and over when ran. There are a few ways to fix this or make it less prevalent though this I doubt will actually occur here but just a side note for future reference. Loot table with EVERY item (including blocks and creative items) 1.21.11 by Fishu4TokenBTDLover in MinecraftCommands [–]GalSergeyDatapack Experienced 0 points1 point2 points 5 hours ago (0 children) Okay, then you can use this to create a tag for all items. https://github.com/misode/mcmeta/blob/registries/item/data.json Use of this site constitutes acceptance of our User Agreement and Privacy Policy. © 2026 reddit inc. All rights reserved. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 222834 on reddit-service-r2-loggedout-68cbf5787c-9tftt at 2026-02-21 14:00:24.914433+00:00 running 8564168 country code: IL.
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[SOURCE: https://minecraft.wiki/w/Mounts_of_Mayhem#Mobs] | [TOKENS: 403]
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Mounts of Mayhem December 9, 2025 Mounts of Mayhem is a game drop that was released on December 9, 2025 as Java Edition 1.21.11 and Bedrock Edition 1.21.130. Its theme is a combination of both "mounts" and "combat". It introduces spears, netherite horse armor, nautiluses, nautilus armor, parched, zombie nautiluses, camel husks, and zombie horse spawning naturally. It was announced at Minecraft LIVE – September 2025. Contents Additions Nautilus armor Netherite horse armor Spawn eggs: Spear Camel husk Nautilus Parched Zombie nautilus Lunge Breath of the Nautilus Changes Leather horse armor Spawn eggs Horse, donkey, mule, zombie horse and camel Piglin, husk, zombie and zombified piglin Zombie horse Further revisions Promotions Released on January 12, 2026, Dungeon Descent is a promotional add-on expanding on the drop, with features such as dungeons, charms, and decorative dungeon and horse stable themed blocks. The Mounts of Mayhem: Challengers Tournament, also referred to as the Mayhem Tournament, is a series of articles on Minecraft.net written to promote the Mounts of Mayhem drop. Three special reward drops are available to promote the release of the game drop. One is available through TikTok, and the other two are available through Twitch. The Mounts of Mayhem Community Challenge was a community challenge promoting the release of the game drop. Announced on December 10, 2025, the challenge began on December 12 and concluded on December 15, 2025. The mobs may be either neutral or hostile, do not need to be defeated simultaneously, and can be spawned beforehand in Creative mode. Trivia Quotes Hi friends, Mounts of Mayhem just dropped You've got new mobs to meet and a new weapon to master Videos Gallery References Navigation Navigation menu
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[SOURCE: https://en.wikipedia.org/wiki/A_Minecraft_Movie] | [TOKENS: 6034]
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Contents A Minecraft Movie A Minecraft Movie is a 2025 fantasy adventure comedy film based on the 2011 video game Minecraft developed and published by Mojang Studios. Directed by Jared Hess, from a screenplay Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, based on a story by Allison Schroeder, Bowman, and Palmer, the film stars Jason Momoa, Jack Black, Emma Myers, Danielle Brooks, Sebastian Hansen, and Jennifer Coolidge. It follows four misfits from the fictional town of Chuglass, Idaho, who are pulled through a portal into a cubic world, and must embark on a quest back to the real world with the help of a "crafter" named Steve. Plans for a Minecraft film adaptation originated in 2014, when game creator Markus Persson revealed that Mojang Studios was in talks with Warner Bros. to develop the project. Throughout development, the film shifted between several directors, producers, and story drafts. By 2022, Legendary Entertainment became involved, and Hess was hired as director with Momoa in talks to star. Further casting took place from May 2023 to January 2024. Principal photography began later that month in New Zealand and concluded in April 2024. Mark Mothersbaugh composed the score, and Sony Pictures Imageworks, Wētā FX, and Digital Domain provided the film's visual effects. A Minecraft Movie premiered in London on March 30, 2025, and was released in the United States and Sweden on April 4, by Warner Bros. Pictures. While the film received mixed reviews from critics, it was a box-office success, grossing $961 million and becoming the fifth-highest-grossing film of 2025 and the second-highest-grossing video game film of all time. The film has also been hailed as a Gen Z phenomenon. A sequel is scheduled for release in 2027. Plot Struggling doorknob salesman Steve breaks into a mine to fulfill a childhood dream, where he discovers the Orb of Dominance and the Earth Crystal. When combined, they create a portal that transports him to the Overworld, a world where the terrain is made of easily manipulated cubes. He builds his own paradise and later stumbles across a portal to a hellish world called the Nether. He is imprisoned by Malgosha, the gold-obsessed piglin ruler of the Nether who gravely discourages creativity. Because the Orb would allow her to control the Overworld, Steve has his dog Dennis escape with the Orb and Crystal and hide them under his bed in the real world. Sometime later, 1980s video game champion Garrett "The Garbage Man" Garrison owns a failing video game store in Chuglass, Idaho. He heads to a storage auction to acquire items to sell for cash, ultimately winning the contents of Steve's old house. While searching through the items, particularly hoping to find an Atari Cosmos, he instead finds Steve's old belongings including the Orb and Crystal. Siblings Henry and Natalie move to Chuglass following their mother's death. The two meet Dawn, their real estate agent, who also runs a mobile petting zoo. On Henry's first day of school, he gets in trouble when his experimental jetpack is sabotaged and damages the potato chip factory's mascot Chuggy. To avoid expulsion from Vice Principal Marlene, he pays Garrett to play his uncle and takes him to the video game store. There, Henry discovers the Orb and Crystal and combines them, leading the two to Steve's mine. Natalie finds Henry missing and calls Dawn who tracks down Henry's location via Natalie's phone. As the four reunite, they are sucked into the portal and arrive in the Overworld. Malgosha learns that the Orb has returned and releases Steve from his imprisonment in the Nether to reclaim it, saying that she has Dennis as a hostage. While fighting off monsters at night, Henry learns to manipulate blocks and builds a wooden fortress. The Earth Crystal is destroyed in the commotion. Steve appears at dawn and defeats the monsters as he tells the group that a replacement Crystal will be needed from the Woodland Mansion and joins them. To prepare for this quest, he leads them to a nearby village and demonstrates how to craft. Piglins seeking the Orb of Dominance launch an attack on the village. Steve, Garrett, and Henry narrowly escape while Natalie and Dawn are separated from them and befriend Dennis. Malgosha responds by sending out the Great Hog, a massive Piglin. When Steve mentions that he has a hoard of diamonds, Garrett becomes interested and demands access as an added condition to handing over the Orb. They make a detour and find the hoard, but Henry is angered by their disregard for Natalie's safety. When the Great Hog arrives, they escape using minecarts and the Hog is blown up by creepers. Arriving at the mansion, Steve and Garrett attempt to distract the guards while Henry acquires both the Earth Crystal and an Ender Pearl which can facilitate one's teleportation. Malgosha returns and destroys the bridge to the mansion. Steve and Henry lose the Orb to her, but escape as Garrett seemingly sacrifices himself in the blast. The two awaken with Dawn, Natalie, and Dennis in a mushroom house. Malgosha uses the Orb to superpower the Nether portal, blotting out the sun and declaring war on the Overworld. The party crafts an arsenal of weaponry and an army of iron golems to fight the piglin invasion, while Steve fights Malgosha. Henry uses the Ender Pearl to obtain the Orb, restoring the sunlight and causing Malgosha and her army to zombify. The party, including Garrett who survived the explosion, returns to Chuglass, where they develop the successful video game Block City Battle Buddies. Dawn opens her zoo with Dennis as an attraction, Natalie opens a dojo, Henry completes his jetpack, and Garrett revitalizes the game store with Steve. Cast Amanda Billing portrays Natalie and Henry's mother in a photograph. Mark Wright portrays an HR person at Chuglass High School. YouTubers DanTDM, Aphmau, Mumbo Jumbo, and LDShadowLady make cameos as auction attendees. Jens Bergensten, who is one of the lead designers for Minecraft, makes a cameo appearance as a waiter who tends to Marlene and Nitwit. A pig wearing a crown appears as a tribute to YouTuber Technoblade, who died in 2022. Kate McKinnon makes an uncredited vocal cameo in a post-credits scene as Alex, a woman living in Steve's house, with Alice May Connolly physically portraying Alex. Production Following a series of offers from Hollywood producers to create a Minecraft-related television series and a crowdfunding campaign for a fan film that was shut down by Minecraft creator Markus "Notch" Persson, Persson revealed that Mojang Studios was in talks with Warner Bros. to develop an official Minecraft film in February 2014. Later in October, Mojang CCO Vu Bui stated that the movie was early in development, and would be a "large-budget" production. He also said that the film might not be released until at least 2018. Originally, Roy Lee and Jill Messick were set to produce the project. That same month, Warner Bros. hired Shawn Levy to direct the film, though he and writers Kieran and Michele Mulroney, who were developing the film together, left the project by December. By July 2015, Warner Bros. hired Rob McElhenney to direct the film. He said that he had been drawn to the film based on the open-world nature of the game, an idea Warner Bros. had initially agreed with and for which they had provided him with a preliminary US$150 million budget. Early production started in 2016, and an initial release date was announced for May 24, 2019. Jason Fuchs was set to write the script of the film, and Steve Carell was going to star as the voice of an unknown character. However, by late 2016, McElhenney's Minecraft film "slowly died on the vine", after studio executive Greg Silverman's departure from Warner Brothers in late 2016. Aaron and Adam Nee were tapped to rewrite the script and the film was delayed as a result. No new director was announced at that time. By January 2019, Peter Sollett was announced to write and direct the film, which would feature an entirely different story from McElhenney's version. Messick, who died in 2018, was posthumously credited as producer. The original vision Sollet had for the film involved "a teenage girl and her unlikely group of adventurers" as they set out on a quest to defeat the Ender Dragon, the final boss of the original Minecraft game. The film was later given a new release date of March 4, 2022. In June 2019, Allison Schroeder was hired to write the script and co-write the story with Sollett. Due to the COVID-19 pandemic in 2020, Warner Bros. was forced to adjust its release schedule, which included removing the Minecraft film from its planned release date. In April 2022, production on the Minecraft film was announced to be moving forward without Sollett and Schroeder, with Jared Hess now set to direct, Legendary Entertainment to co-produce (through its executive Mary Parent), and Jason Momoa in early talks to star. The film was also confirmed to be live action. It was also reported that Chris Bowman and Hubbel Palmer, who collaborated with Hess on Masterminds (2016), would rewrite the script. Producer Roy Lee credited new leadership at Warner Brothers for pushing the film into production after so many years saying: "Toby Emmerich shut it down when he first started, and if he had never run Warner Bros., it would’ve been made years earlier. It was only after Pam [Abdy] and Mike [De Luca] started that they reignited the project and it got made." Hess' involvement in the film began after a separate project he was developing with Legendary never materialized, and he was involved by the studio to pitch a take for the Minecraft adaptation. He later stated that he enjoyed trying to "adapt something that doesn't have a story – it's an open sandbox game", and hoped to find an opportunity for a "fun, ridiculous movie". The film's final writing credits went to Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, who wrote the film from a story by Allison Schroeder, Bowman, and Palmer. Off-screen Additional Literary Material credit was given to Hess, McElhenney, Fuchs, Megan Amram, Kevin Biegel, John Francis Daley, Dana Fox, Hannah Friedman, Jonathan Goldstein, Phil Augusta Jackson, Lauryn Kahn, Kieran Mulroney, Michele Mulroney, Aaron Nee, Adam Nee, Zak Penn, Simon Rich, Peter Sollett, Laura Steinel, Jon Spaihts, Oren Uziel, and Ben Wexler. While adapting Minecraft into a film, the production crew aimed to make sure that the objects present in the film were faithful to the game, made up only of cubes. This included everything from trees to fruit.: 2:00–2:29 Several YouTubers and members of the Minecraft community were present during the production of the film, with YouTuber Mumbo Jumbo contributing towards designing some of the props.: 2:00–2:29 When writing and directing the film, the team opted to make a story based on Minecraft, rather than making an official canon story, which they viewed as in-line with Minecraft's nature as a sandbox game that lets players create their own stories. As such, the film was titled A Minecraft Movie, rather than The Minecraft Movie. This concept is also applied to the film's depiction of one of Minecraft's characters, Steve, which the production crew described Jack Black's version as one of many Steves not meant to represent the "Steve" present in Minecraft. James Thomas served as the film's editor. While A Minecraft Movie is predominantly a live action film, it uses a heavy amount of CGI to simulate the terrain, animals, monsters, and other objects. Green-screens and in-studio lighting were also used extensively. 3D models were imported into Unreal Engine to create virtual environments of various sets, which were used throughout the production of the film. Visual effects for the film were provided by Sony Pictures Imageworks, Wētā FX, and Digital Domain, with Dan Lemmon serving as visual effects supervisor. Around the same time that Hess was announced to direct the film, it was also stated that Momoa would star in the film. In May 2023, Matt Berry entered negotiations to join the cast, while Danielle Brooks and Sebastian Eugene Hansen joined the cast in November, and Emma Myers joined the cast in December. Jack Black, who previously collaborated with Hess on Nacho Libre in 2006, joined the cast in January 2024, teasing his casting in the film via his official Instagram account. Originally, Berry was supposed to play Steve while Black was set to only appear as a cameo in the form of a talking pig, but due to the 2023 Hollywood labor disputes, Berry had to vacate the role, with Black taking over the role of Steve. According to producer Torfi Frans Olafsson, Black's depiction of Steve was "specific to him". At the same time as Black's casting, Jennifer Coolidge, Kate McKinnon, and Jemaine Clement were also cast in then-undisclosed roles. YouTuber Valkyrae was originally set to appear in the film, but was removed after she openly accused Momoa of mistreating the cast and production crew. Principal photography for the film began in January 2024 near Auckland, and concluded by April of that year. A majority of the scenes set in the fictional town of Chuglass, Idaho were filmed in Huntly, with additional production taking place at Helensville, Auckland Film Studios, and Settlers Country Manor. Originally, filming was going to begin in August 2023, but was delayed due to the 2023 SAG-AFTRA strike. Grant Major served as the production designer, and Enrique Chediak served as the cinematographer. Music Mark Mothersbaugh composed the original score, while Gabe Hilfer and Karyn Rachtman serve as music supervisors. Mothersbaugh incorporated "nods" to the music of the game by C418, and said that the score was meant to balance the "charm" of the characters with the action, while retaining a "depth and emotional resonance". From the Minecraft soundtrack, C418's title track plays during the opening credits, and his song "Dragon Fish" plays during a scene with pandas; Lena Raine's track "Pigstep" features during the "Nether's Got Talent" sequence. The film includes several original songs performed by Black, including "I Feel Alive". It was written by Black, and features Foo Fighters frontman Dave Grohl on drums, Queens of the Stone Age guitarist Troy Van Leeuwen, Jellyfish keyboardist Roger Joseph Manning Jr., and Mark Ronson on both rhythm guitar and bass. Brooks also provides backup vocals. The song was released as a single prior to the release of the film on March 20, 2025. Mothersbaugh's score, along with original songs by Benee, Dayglow, and Dirty Honey, was released digitally on March 28. The film also features an instrumental rendition of Depeche Mode's "Just Can't Get Enough" performed by Jamieson Shaw. Another song in the film, "Steve's Lava Chicken", went viral online after the film's release and charted in several territories. The song became the shortest song to reach the Top 40 of the UK singles chart, and the Billboard Hot 100 in the United States. Marketing The film's first teaser trailer, set to the Beatles's "Magical Mystery Tour", was released on September 4, 2024. Audience reactions to the teaser were noted as "divided" or "generally negative", with criticism for the CGI, design, and live-action nature of the film. Andrew Webster of The Verge said that besides its "unsettling imagery", it "looks like some silly family fun". Tom Power of TechRadar could not decide whether it was "drop-dead gorgeous or the stuff of nightmares". Markus Persson, the creator of Minecraft, praised the trailer on Twitter, saying "Ok i'm in Wow this is a weird feeling." Various clips and images from the trailer, such as the designs of a bleating pink sheep and a white llama, and Jack Black saying "I... am Steve", were ridiculed by online commenters. A second trailer, set to MGMT's "Time to Pretend", was released on November 19, to a more positive response from many viewers. A final trailer for the film was released on February 27, and a final teaser for the film was released on March 27. A few days before the film's release, a workprint version featuring incomplete visual effects and CGI, missing credits, and significant chroma key masking errors was leaked onto various piracy websites and spread on social media platforms such as Twitter. Release A Minecraft Movie had its official premiere at the Leicester Square in London, England, on March 30, 2025, and was released theatrically in IMAX in the United States and Sweden by Warner Bros. Pictures on April 4.[c] The release of the film coincided with Mojang's collaboration with various brands to create promotional products for the film, including action figures of the characters, "creeper green" vanilla milk from TruMoo, Wallpaper Themes for Samsung Galaxy S25, Samsung Neo QLED 8K TV, and Samsung Family Hub SpaceMax Smart Fridge Freezer offered by Samsung, and special Happy Meals offered by McDonald's. The unusual nature of these products, such as the "uncanny" appearance of the Jack Black action figure, garnered both attention and some criticism, though the "Nether Flame Sauce" hot dipping sauce from the McDonald's promotion was lauded for its spice and suitability with Chicken McNuggets. A Minecraft Movie was released for digital download on May 13, 2025, and was released on Ultra HD Blu-ray, Blu-ray, and DVD on June 24. It was released on HBO Max on June 20. Reception A Minecraft Movie grossed $424.1 million in the United States and Canada and $537.1 million in other territories, for a worldwide total of $961.2 million. In the United States and Canada, A Minecraft Movie was released alongside Hell of a Summer, and was initially projected to gross $65–70 million from 4,263 theaters in its opening weekend, with some estimates going as high as $80 million. It made an estimated $10.6 million from Thursday night previews, topping Five Nights at Freddy's' $10.3 million for best total by a video game adaptation, and increasing weekend projections to $80–100 million. After making $58 million on its first day (including previews), estimates were again revised to $135–150 million. It ended up debuting with $162.8 million domestically and $313 million globally on its opening weekend, surpassing The Super Mario Bros. Movie domestically, which also featured Black, as the highest-grossing opening weekend for a movie based on a video game. The film had the third-highest Warner Bros. opening weekend, behind Harry Potter and the Deathly Hallows – Part 2 and Batman v Superman: Dawn of Justice, as well as the company's highest April opening weekend, beating out Clash of the Titans. It also beat out Captain America: Brave New World to achieve the biggest opening weekend of 2025 at the time. Additionally, A Minecraft Movie earned the third-highest April opening weekend, trailing Avengers: Endgame and Avengers: Infinity War, and was the second-highest for a Legendary production, only behind Jurassic World. Overall, it would score the fourth-highest opening weekend for a PG-rated film, after The Lion King, Incredibles 2 and Beauty and the Beast. The movie also marked the highest opening weekend for Jared Hess (surpassing Nacho Libre), Danielle Brooks (surpassing The Angry Birds Movie) and Jennifer Coolidge (surpassing American Pie 2). In its second weekend, A Minecraft Movie grossed $78.5 million. Within its first seven days of release, it became the first film of 2025 to reach the $200 million mark domestically, replacing Captain America: Brave New World as the market's highest-grossing film of the year. It also became the second-highest-grossing movie based on a video game, surpassing Sonic the Hedgehog 3. In its third weekend, A Minecraft Movie, grossing $40.5 million, would drop to second place after Warner Bros.' new release Sinners grossed $48 million, in what was considered to be an upset; it was the first time one studio had two films gross more than $40 million over the same weekend since 2009. On the review aggregator website Rotten Tomatoes, 48% of 190 critics' reviews are positive. The website's consensus reads: "Ostensibly a film about celebrating creativity, A Minecraft Movie provides a colorful sandbox for Jack Black and Jason Momoa to amusingly romp around in a story curiously constructed from conventional building blocks." Metacritic, which uses a weighted average, assigned the film a score of 45 out of 100, based on 40 critics, indicating "mixed or average" reviews. Audience reactions to the film were more positive in comparison to critics; filmgoers polled by CinemaScore gave the film an average grade of "B+" on an A+ to F scale, while 67% of those surveyed by PostTrak said they would definitely recommend the film. Kids under the age of 12 gave the film an average rating of five out of five stars, while parents gave an average of four and a half out of five stars. Critics were divided on the film's plot and whether or not A Minecraft Movie was a faithful adaptation of the game, as well as if it made sense to viewers unfamiliar with it. Lovia Gyarkye of The Hollywood Reporter and Jesse Hassenger of IGN both believed that the film's plot was confusing. Gyarkye felt that it struggled to maintain a balance between appeasing the Minecraft fandom and writing a film that made sense to a general audience, and Hassenger said that the film was "conceptually muddy" and "confusingly and erratically presented". Mark Kennedy of the Associated Press believed that the film would likely make no sense to a viewer unfamiliar with the source material, but still believed that it was a faithful adaptation. However, he did highlight the film's featuring of concepts not present within the game itself to enable plot progression. Contrarily, Liz Shannon Miller of Consequence believed that the plot was fully comprehensible to someone unfamiliar with the game. Stephen Thompson of NPR stated that "turning Minecraft into a movie presents a challenge, because the film has a lot of character development to catch up on. But, as The Lego Movie and Barbie have demonstrated, it's possible to get it spectacularly right". Some reviewers viewed the fan service present within the film positively, particularly highlighting the tribute to Technoblade. The performances of the cast, particularly Black and Momoa, were praised, with many critics viewing them as helping alleviate or distract from problems present within the film's plot. Miller and Jordan Hoffman of Entertainment Weekly both felt that the story was not the main priority of the film and could be ignored in favor of the performance of the actors, the former believing that the film was mainly made with the intent of having fun. However, some viewed that the characters, despite the performances of their actors, were generally underdeveloped. The sub-plot involving Coolidge's character dating a villager, while viewed as generally unnecessary or relatively thin in terms of character development, was subject to some praise as well. Some reviewers questioned the purpose or value of the film, with some viewing it as nothing more than a product with the intent of promoting Minecraft. Both Kevin Maher of The Times and David Fear of Rolling Stone likened the film to a corporate cash-grab, viewing it as existing with the sole purpose of promoting the Minecraft brand and offering nothing else of value. Maher further viewed the film as lacking a level of versatility present in other video game adaptations, while Fear believed that the film was intentionally confusing so that it would stay in the minds of people longer, and therefore encourage them to purchase merchandise. While Clarisse Loughrey of The Independent believed that the idea behind a live-action Minecraft adaptation was fundamentally flawed and destroyed the spirit of the source material, she felt that the film had "genuine intent" and was not like other adaptations that she viewed as existing solely for the sake of profit. The film has sparked boisterous reactions and disorderly conduct from viewers, particularly Generation Z American and British adolescent boys, with some partaking in a viral Internet phenomenon on TikTok, alongside other social media platforms. Participants would often react enthusiastically to moments in the film that have been the subject of Internet memes, such as spontaneously erupting into loud cheers, jumping in excitement, dancing, or throwing popcorn when Steve exclaims "Chicken jockey!" Other viral lines include "Flint and steel!" and "I… am Steve", though neither approached the frenzy surrounding "Chicken jockey!" In one screening, viral videos emerged documenting audience members hoisting a live chicken after the quote and promptly ejected from the theater at Provo Towne Centre in Provo, Utah; another involved a group setting off fire extinguishers and smoke bombs, suffocating fellow theatergoers; while another led to a violent altercation in the parking lot outside the theater after adults asked four teenagers to quiet down. The trend has also spread to other Gen Z teenage boys from Australia and South Africa. Reactions to the phenomenon have been mixed. Some audience members frowned upon the misconduct as "annoying and disruptive", while several theater chains posted warnings against unruly behavior. Police have also reportedly been called to restore order and eject offenders, including an instance where an employee was physically harmed, although no charges were filed. Hess defended some of these antics as harmless and amusing, further explaining that he and Black had conceived the scene because they "thought it would be funny if Steve announced everything that happens to him, stating the obvious with extreme intensity". Black made a surprise appearance at a screening and warned fans not to throw popcorn. Writing for The Observer, Kate Maltby opined that audiences had crossed the line, pointing to the mess left for janitors to clean up. Many observers noted that the trend was evolving into a distinct cultural phenomenon, particularly emphasizing the immersive and communal nature of the theater experience. Research psychologist Rachel Kowert commented, "While being quiet is generally the norm in traditional theater settings, it's important to recognize that different fan cultures come with their own expectations for how to engage." She added, "In this case, the energy surrounding the Minecraft movie reflects a deeply engaged fandom—one that is enthusiastic about sharing the experience in a communal setting." Others argued that the trend reflected youth culture rather than incivility, akin to concerts or sporting events. Warner Bros. released a special "Block Party Edition" of the film on May 2, 2025, in which fans were encouraged to "sing-along and meme-along" viral moments in the film; in the United Kingdom, the cinema chain Cineworld hosted a similar event dubbed "Chicken jockey screenings" in which fans were encouraged to cosplay and make noises, a move praised for its ingenuity by Vulture's Nicholas Quah. The phenomenon has been compared to audience participation at screenings of The Rocky Horror Picture Show (1975) and The Room (2003), as well as the earlier "Gentleminions" TikTok trend surrounding Minions: The Rise of Gru (2022) that similarly involved adolescent boys engaging in outlandish behavior. It has been cited as one of the factors for the film's box-office success. Sequel Talks for a potential sequel to the film began a few days after the film's release. Hess has expressed interest in making a sequel, noting the world's use of infinite mods, characters, and biomes, outlining how Minecraft is virtually endless. He later stated that there were many ideas they had for the film that they were unable to use, but would likely be included as part of a sequel. On April 11, 2025, it was reported that a sequel is in early development. At the end of a behind the scenes interview, the VFX supervisor Sheldon Stopsack and the animation supervisor Kevin Estey both refer to the film's sequel as Another Minecraft Movie. On October 9, a sequel was announced with a release date of July 23, 2027, with Hess returning to direct and Galletta returning to co-write the screenplay. Legendary Pictures will return to produce and provide funding. See also Notes References External links
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[SOURCE: https://minecraft.wiki/w/Java_Edition_1.21.11] | [TOKENS: 658]
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Java Edition 1.21.11 Java Edition Mounts of Mayhem December 9, 2025 Client Obfuscated (.json)Unobfuscated (.zip)[note 1] Server ObfuscatedUnobfuscated ClientServer 774 4671 75.0 94.1 Java SE 21 ◄ 1.21.10 1.21.11, the release of Mounts of Mayhem, is a game drop for Java Edition released on December 9, 2025, which adds the nautilus, zombie nautilus, nautilus armor, spears, netherite horse armor, camel husks, parched, and zombie horsemen. A separate unobfuscated version of 1.21.11 was released, titled 1.21.11 Unobfuscated (or 1.21.11_unobfuscated when in the launcher). This is an experimental version released in preparation for obfuscation being removed from Java Edition clients and servers. 1.21.11 is the final version of Java Edition to be obfuscated, the final version released in 2025, the final version to require Java 21, and the final version to use the old 1.x.y version format. Contents Additions Nautilus armor Netherite horse armor Spawn eggs Spear Camel husk Nautilus Parched Zombie nautilus /stopwatch Advancements Death messages Effects Enchantments Environment attributes "attributes": { "minecraft:visual/fog_color": "#ffaa00", "minecraft:gameplay/water_evaporates": true } "attributes": { "minecraft:visual/water_fog_radius": { "modifier": "multiply", "argument": 0.85 } } { "type": "minecraft:block_crumble", "block_state": { "Name": "minecraft:dirt" } } Game rules Item components Loot functions Options Slot sources Splash Tags Timelines Changes Decorated Pots Leaves General Elytra Leather horse armor Spawn Eggs Bats Horses, mules, donkeys, zombie horses and camels Llamas and trader llamas Parrots Piglin Zombie and husk Zombie horse Zombie villager Zombified piglin Bastion remnant Buried treasure End city Ocean ruins Shipwreck Village General /execute /worldborder Advancements Clouds Sky World border General Advancement trigger Biomes Block models Blockstates definition Chunks Controls Damage types Data pack Debug renderer Dimension types Enchantment definition Entity data Fog Fonts Game rules Game Tests Graphics Item components Item models Key binds Loot functions Loot tables Minecraft Server Management Protocol Mob variant definitions Options Panorama Predicates Resource pack Server Settings Shaders & Post-process Effects Sounds Sprite Animations Statistics Tags Texture atlases Textures UI UI Sprites Fixes 104 issues fixed From released versions before 1.21 From 1.21 From 1.21.1 From 1.21.4 From 1.21.5 From 1.21.6 From 1.21.7 From 1.21.8 From 1.21.9 From 1.21.10 Videos Trivia Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu
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[SOURCE: https://en.wikipedia.org/wiki/Mojang_Studios] | [TOKENS: 3550]
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Contents Mojang Studios Mojang AB, trading as Mojang Studios, is a Swedish video game developer based in Stockholm. A first-party developer for Xbox Game Studios, the studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time. Mojang Studios was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications for Minecraft's development. The studio inherited its name from another video game venture Persson had left two years prior. Following the game's initial release, Persson, in conjunction with Jakob Porsér, incorporated the business in late 2010, and they hired Carl Manneh as the company's chief executive officer. Other early hires included Daniel Kaplan and Jens Bergensten. Minecraft became highly successful, giving Mojang sustained growth. With a desire to move on from the game, Persson offered to sell his share in Mojang, and the company was acquired by Microsoft in November 2014. Persson, Porsér, and Manneh subsequently left Mojang. In May 2020, Mojang was rebranded as Mojang Studios. As of 2021, the company employs approximately 600 people and has additional locations in London, Shanghai, Tokyo, and Redmond, Washington, where Microsoft is headquartered. Kayleen Walters is the studio head. Apart from Minecraft, Mojang Studios has developed Caller's Bane, Crown and Council, and further games in the Minecraft franchise: Minecraft Dungeons, Minecraft Legends, and the cancelled Minecraft Earth. It also released smaller games as part of game jams organised by Humble Bundle and published the externally developed Cobalt and Cobalt WASD. History Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister. Because he was a "loner" in school, he spent most of his spare time with games and programming at home. Following his graduation and a few years of working as a web developer, Persson created Wurm Online, a massively multiplayer online role-playing game, with his colleague Rolf Jansson in 2003. They used the name "Mojang Specifications" during the development and, as the game started turning a profit, incorporated the company Mojang Specifications AB (an aktiebolag) in 2007. The name is derived from the Swedish word mojäng (Swedish pronunciation: [mʊˈjɛŋː]; lit. 'gadget'). Persson left the project in the same year and wished to reuse the name, so Jansson renamed the company Onetoofree AB and later Code Club AB. Meanwhile, Persson had joined Midas, later known as King.com, where he developed 25–30 games. He departed the company when he was barred from creating games in his free time. In May 2009, Persson began working on a clone of Infiniminer, a game developed by Zachtronics and released earlier that year. Persson reused assets and parts of the engine code from an earlier personal project and released the first alpha version of the game, now titled Minecraft, on 17 May 2009, followed by the first commercial version on 13 June. He reused the name "Mojang Specifications" for this release, registering a sole proprietorship with this name on 18 June. In less than a month, Minecraft had generated enough revenue for Persson to take time off his day job, which he was able to quit entirely by May 2010. As all sales were processed through the game's website, he did not have to split income with third parties. The payment services provider PayPal temporarily disabled his account when it suspected fraud. In September 2010, Persson travelled to Bellevue, Washington, to the offices of video game company Valve, where he took part in a programming exercise and met with Gabe Newell, before being offered a job at the company. He turned down the offer and instead contacted Jakob Porsér, a former colleague from King.com, to ask for aid in establishing a business out of Mojang Specifications. Porsér quickly quit his job, and the pair incorporated Mojang AB on 17 September. While Persson continued working on Minecraft, Porsér would develop Scrolls, a digital collectable card game. Wishing to focus on game development, they hired Carl Manneh, a manager at jAlbum, Persson's former employer, as chief executive officer. Other significant early hires included Daniel Kaplan as business developer, Markus Toivonen as art director, and Jens Bergensten as lead programmer. In January 2011, Minecraft reached one million registered accounts and ten million six months thereafter. The continued success led Mojang to start the development of a new version for mobile devices. Due to the incompatibility of the game's Java-based framework with mobile devices, this version was programmed in C++ instead. Another version, initially developed for Xbox 360, was outsourced to Scotland-based developer 4J Studios, which also used C++. Scrolls was announced by Mojang in March 2011. The studio's attempt to trademark the game's name resulted in a dispute with ZeniMax Media, which cited similarities between the game's name and that of the ZeniMax-owned The Elder Scrolls series. Kaplan stated in May 2011 that, due to many such requests in the past, Mojang was planning to publish or co-publish games from other indie game studios. Its first, Cobalt from Oxeye Game Studio, was announced in August. An early version of the game was made available in December 2011, with the full game released in February 2016 for Xbox 360, Xbox One, and Windows. A multiplayer-focused spin-off, Cobalt WASD, was also developed by Oxeye Game Studio and released by Mojang for Windows in November 2017 after some time in early access. For the full release of Minecraft, Mojang held Minecon, a dedicated convention, in Las Vegas on 18–19 November 2011, with Minecraft formally being released during a presentation on the first day. Thereafter, Minecon was turned into an annual event. Following Minecraft's full release, Persson transferred his role as lead designer for the game to Bergensten in December 2011. Around this time, Manneh had discussion with a plethora of venture capital firms, including Sequoia Capital and Accel Partners, but turned all of them down as the company did not require any funds. Sean Parker, the co-founder of Napster and former president of Facebook, Inc., offered to privately invest in Mojang in 2011 but was turned down as well. At the time, the studio ruled out being sold or becoming a public company to maintain its independence, which was said to have heavily contributed to Minecraft's success. By March 2012, Minecraft had sold five million copies, amounting to US$80 million in revenue. In November, Mojang had 25 employees, and total revenues of $237.7 million in 2012. In 2013, it released an education-focused version of Minecraft for Raspberry Pi devices, and—after the exclusivity clause penned with Microsoft over the availability of the game's console edition on Microsoft's platforms had expired—announced editions of the game for PlayStation 3, PlayStation 4, and PlayStation Vita. In October 2013, Jonas Mårtensson, formerly of gambling company Betsson, was hired as Mojang's vice-president. That year, Mojang recorded revenues of $330 million, of which $129 million were profit. Persson, exhausted from the pressure of being the owner of Minecraft, published a tweet in June 2014, asking whether anyone would be willing to buy his share in Mojang. Several parties expressed interest in this offer, including Activision Blizzard, Electronic Arts, and Microsoft. Phil Spencer, the head of Microsoft's Xbox division, urged Microsoft's newly appointed chief executive Satya Nadella to purchase Mojang to set out "a pretty bold vision" for Microsoft's gaming business. Furthermore, the company had $2.5 billion in offshore bank accounts that it could not bring back to the United States without paying repatriation taxes. Nadella separately stated the possible use of Minecraft with the HoloLens, Microsoft's mixed reality device, to have been a major factor in pursuing the acquisition. The company first approached Mojang regarding a potential acquisition in June 2014, making its first offer shortly thereafter. Mojang subsequently hired advisers from JPMorgan Chase. Microsoft's agreement to purchase Mojang for $2.5 billion was announced on 15 September 2014. Persson, Porsér and Manneh were the only shareholders at this time, of whom Persson owned 71% of shares. The acquisition was finalised on 6 November and Mojang became part of the Microsoft Studios branch. As part of the transaction, Persson received $1.8 billion, while Porsér and Manneh got $300 million and $100 million, respectively. All three subsequently left Mojang and Mårtensson succeeded Manneh. According to Bergensten, the change in ownership went against the studio's independence-focused culture. Many employees were wary about the uncertainties they could face after the acquisition, and some staffers cried at the offices. Everyone who remained with the company for six months thereafter was awarded a bonus of roughly $300,000 (after taxes), deducted from Persson's share. Under the oversight of Microsoft's Matt Booty, Mojang's integration was minimal, leaving its operations independent but backed by Microsoft's financial and technical capabilities. This approach shaped how Microsoft would acquire other gaming companies. Scrolls was released out-of-beta in December 2014 and development of further content ceased in 2015. Also in December 2014, Mojang and Telltale Games jointly announced a partnership in which the latter would develop Minecraft: Story Mode, an episodic, narrative-driven game set in the Minecraft universe. In April 2016, Mojang released Crown and Council, a game entirely developed by artist Henrik Pettersson (who had been hired in August 2011), for free for Windows. An update in January 2017 introduced Linux and macOS versions. Mojang discontinued the online services for Scrolls in February 2018 and re-released the game under a free-to-play model and with the name Caller's Bane in June. Aiming to expand the Minecraft franchise with further games, Mojang developed two spin-offs: Minecraft Dungeons, a dungeon crawler, and Minecraft Earth, an augmented reality game in the vein of Pokémon Go. They were announced in September 2018 and May 2019, respectively. Minecraft Classic, the original browser-based version of Minecraft, was re-released for free on its ten-year anniversary in May 2019. By this time, Minecraft had sold 147 million copies, making it the best-selling video game of all time. Persson was explicitly excluded from the anniversary's festivities due to several controversial statements of his involving transphobia and other issues; an update for Minecraft released the March before also removed several references to Persson. On 17 May 2020, Minecraft's eleventh anniversary, Mojang announced its rebranding to Mojang Studios, aiming to reflect its multi-studio structure, and introduced a new logo. The design was created at the agency Bold under the creative direction of Oliver Helfrich. Minecraft Dungeons was released later that month for Windows, Nintendo Switch, PlayStation 4, and Xbox One. In June 2022, the studio announced the action-strategy game Minecraft Legends. Helen Chiang, the six-year head of studio for Mojang Studios, acceded to Xbox Game Studios in December 2023 and was replaced by Åsa Bredin in the same role. When Bredin stepped down in February 2025 to focus on personal goals outside the company, Kayleen Walters was appointed in her place, in addition to Amy Stillion as chief of staff. Games developed Mojang partnered with Humble Bundle in 2012 to launch Mojam, a game jam event to raise money for charity, as part of which Mojang developed the shoot 'em up mini-game Catacomb Snatch. The including bundle was sold 81,575 times, raising $458,248.99. The following year, Mojang developed three mini-games for Mojam 2. The studio also participated in Humble Bundle's Games Against Ebola game jam in 2014 with three further mini-games. In 2011, Persson and Kaplan envisioned a hybrid of Minecraft and Lego bricks and agreed with the Lego Group to develop the game as Brickcraft, codenamed Rex Kwon Do (in reference to the film Napoleon Dynamite). The game has also been described as a first-person shooter. Mojang hired two new programmers to work on the game, while a prototype was created by Persson. However, Mojang cancelled the project after six months. Upon announcing the cancellation in July 2012, Persson stated that the move was performed so that Mojang could focus on the games it wholly owned. Daniel Mathiasen, a Lego Group employee at the time, later blamed the cancellation on a series of legal hurdles that the Lego Group had put in place to protect the product's family-friendly image. Kaplan lamented that the staff at Mojang had felt more like consultants on the project, rather than its designers. The Lego Group also considered acquiring Mojang at this point but later decided against doing so as they had not foreseen that Minecraft would become as popular as it would at one point be. In March 2012, Persson revealed that he would be designing a sandbox space trading and combat simulator in the likes of Elite. Titled 0x10c, it was to be set in the year 281,474,976,712,644 AD in a parallel universe. The project was shelved by August 2013, with Persson citing a lack of interest and a creative block. Minecraft Earth was made available as an early-access game in November 2019 for Android and iOS. In January 2021, it was announced that the game would be withdrawn from sale in June that year, with all player data deleted in July. Mojang Studios cited the ongoing COVID-19 pandemic as primary reason for the game's closure, as its effects conflicted with the game's concept. Games published Legal disputes In August 2011, after Mojang had attempted to trademark the word "Scrolls" for their game, ZeniMax Media, the parent company of The Elder Scrolls publisher Bethesda Softworks, issued a cease and desist letter, claiming that Scrolls infringed on ZeniMax's "The Elder Scrolls" trademark, that Mojang could not use the name, and that ZeniMax would sue the studio over the word's usage. Persson offered to give up the trademark and give Scrolls a subtitle. However, as Mojang ignored the cease and desist letter, ZeniMax filed the lawsuit in September. Bethesda's Pete Hines stated that Bethesda was not responsible for the lawsuit, rather the issue was centred around "lawyers who understand it". Mojang won an interim injunction in October, the ruling being that Scrolls and The Elder Scrolls were too easy to differentiate, though ZeniMax could still appeal the ruling. In March 2012, Mojang and ZeniMax settled, with all "Scrolls" trademarks and trademark applications being transferred to ZeniMax, who would in turn licence the name to Mojang for use with Scrolls and add-on content, but not for sequels or any other games with similar names. On 20 July 2012, Uniloc, a company specialising in digital rights management technologies, filed a lawsuit against Mojang, stating that the licence verification system in Minecraft's Android version infringed on one of Uniloc's patents. The case was Uniloc USA, Inc. et al v. Mojang AB and was filed with the United States District Court for the Eastern District of Texas. In response to hate mail, Uniloc founder Ric Richardson denied his involvement, claiming to have only filed the patent. The patent was invalidated in March 2016. In July 2013, the minigolf chain Putt-Putt issued a cease and desist letter against Mojang and Don Mattrick (who was previously affiliated with Minecraft's Xbox 360 version but had since joined Zynga), alleging that they infringed on its "Putt-Putt" trademark. Attached to the letter, which Persson shared on Twitter, was a Google Search screenshot showing videos of user-created maps using the name. Alex Chapman, Mojang's lawyer, stated "I think there is clearly a misunderstanding here as to what Minecraft actually is. It's a game that, among other things, allows people to build things. Mojang doesn't control what users build and Mojang doesn't control the content of the videos users make. Suing Mojang for what people do using Minecraft is like suing Microsoft for what people do using Word." References External links
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#Mobs] | [TOKENS: 167]
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First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026] | [TOKENS: 167]
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First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu
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[SOURCE: https://huggingface.co/datasets/Raziel1234/Minecraft-Webtext] | [TOKENS: 230]
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Datasets: Raziel1234 / Minecraft-Webtext like 0 Minecraft Text Corpus Dataset This dataset is a large-scale text corpus collected from various Minecraft-related online sources.It contains descriptive, community-driven, and encyclopedic content covering the Minecraft universe, including its mechanics, updates, characters, community discussions, and cultural impact. Contents The dataset is stored in plain text format (minecraft_corpus.txt) and consists of cleaned and segmented lines of natural language text.The text has been scraped and preprocessed from sources such as: Each line in the corpus represents a meaningful sentence-like chunk of text, stripped of HTML, scripts, styles, and excessive formatting. Scale Applications This dataset is suitable for: Format Example Content A few example types of lines you might encounter in the corpus: Disclaimer This dataset was created for research and educational purposes.All text originates from publicly accessible sources, but redistribution of the dataset may be subject to the original sites’ terms of service. Users should ensure compliance when using or sharing the data. The Minecraft Text Corpus provides a wide-ranging linguistic snapshot of the game’s ecosystem—bridging official documentation, fan knowledge, and community culture.
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[SOURCE: https://www.reddit.com/r/Minecraft/] | [TOKENS: 987]
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r/Minecraft Mounts of Mayhem is here! Mounts of Mayhem is here! All Patchnotes All Patchnotes u/dev-insights people find this game fun..? u/West-Amphibian-2343 • people find this game fun..? Discussion I broke my forearm so I enchanted it with Mending u/Civil_Walrus • I broke my forearm so I enchanted it with Mending Fan Work Minecraft in Every colour u/Human-Deal1280 • Minecraft in Every colour Fan Work Mounts of Mayhem is here! Anyone can view, post, and comment to this community Community Bookmarks r/Minecraft Rules Be civil We want everyone to feel welcome on r/Minecraft. Hostile behavior and derogatory language is not acceptable here, even as a joke. Please don't participate in drama or arguments, don't attack individuals or groups, and don't share personal information. Remember to follow both Reddiquette and Reddit Content Policy. Participating in or advocating for brigading or Reddit-wide chain posts will result in an immediate ban. Detailed Rules Don’t advertise servers or communities To find people to play with, try r/mcservers, r/realms or r/MinecraftBuddies; please don’t provide server addresses or invite links here. Excessive server names in screenshots or videos is also considered advertising. Detailed Rules No memes Yes, really. This also includes posts focusing on meme concepts (even when created in Minecraft) and "shitposting". Try r/MinecraftMemes if you want to post or consume meme content in a Minecraft context.Memes may feature in your post provided that they are not the primary focus. For example, sharing a redstone display by having it show a rick roll would be acceptable. Detailed Rules Don’t post images of text If the main point of your image or video relies on text or numbers that it contains, please post it as text instead; non-text content may be embedded or linked within it if necessary. If a text post doesn't work for your topic, you will probably need to look for a different place to post it.Infographics may be exempt from this rule at moderator discretion More details Do not promote illegal or unethical practices Do not ask for help doing anything illegal or unethical. Do not suggest or help somebody do something illegal or unethical.This includes piracy - asking for or posting links to pirated material is strictly forbidden and can result in an instant and permanent ban. More details Stay on topic Submission content must be clearly related to Minecraft, without requiring additional context or explanation from the title. Note that a coincidental similarity to a Minecraft feature or to its graphical style is considered off-topic. More details Avoid chain posting Please wait at least 12 hours between your posts to the subreddit. If posting an update, follow-up or reference to another submission (yours or someone else’s), wait at least 1 week, or share it in the comments of the original. More details Explain your suggestions with a text post A suggestion is anything that proposes a change to Minecraft. Submissions featuring a suggestion must be explanatory text posts (i.e. a post with a title and text body, and not a link, video, or image post), which describes your idea and shows why it would be a good change. More details Use a search engine, the wiki or community support before asking questions here In-depth information about almost all game features and mechanics, along with a number of tutorials, can be found on the community-created Minecraft Wiki. For all account issues, please use https://support.xbox.com/contact-us. Short and common questions that can be answered by a quick search will be removed. More details Speak English only. English is the most widely spoken language in the Reddit community and the only language spoken by every member of our moderation team. While it may seem exclusionary, prohibiting the use of other languages lets as many people as possible enjoy content on the subreddit and join discussions in the comments, and also allows us to moderate more effectively. More details Keep self-promotion to a minimum Posts may be removed after excessive self-promotion, at the discretion of the mod team. As a rule of thumb, if the main purpose of your posts is to advertise or if they’re advertising any paid services, they’re not welcome here. To encourage community participation, linking content from outside Reddit is restricted for new users. More details Follow our standards for quality. Be original. Blurry pictures, posts or comment without any meaningful content, reposts, bots, AI generated content slop and NSFW posts can be subject to removal. How to take screenshots More Details Don't post banned topics In order to keep the sub free from the same post over and over, some topics have been banned. Please do not make posts about topics on our ban list. Banned topics Official Minecraft Pages Friends of /r/Minecraft Flairs Moderators Installed Apps
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[SOURCE: https://www.reddit.com/r/MinecraftSuggestions/comments/] | [TOKENS: 3036]
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use the following search parameters to narrow your results: e.g. subreddit:aww site:imgur.com dog see the search faq for details. advanced search: by author, subreddit... minecraftsuggestions Welcome to the forum of choice for suggesting ideas for the wonderful game of MINECRAFT! This forum is for suggesting real changes to the game, and discussing the potential future of Minecraft. We have discussions, monthly challenges, monthly highlights and discord chats. New to reddit? Click here! Frequently Posted Suggestions Reject List Implemented Suggestions Top Suggestions Catalog Subreddit Rules: 1. Be nice and constructive. Users found being overly rude, hateful, or destructive will be punished. 2. Only post ideas for Minecraft. Posts that aren’t on topic will be removed. Misflaired posts will be flaired appropriately by staff. 3. Be original and consult the FPS list. Posts deemed unoriginal or with content on the FPS list are at risk of removal. 4. Don't use AI. Posts suspected of using generative AI are at risk of removal. 5. Include only one suggestion per post. Exceptions are made for especially high-quality posts. Posts with multiple independent suggestions are at risk of removal. 6. Don't be overly vague, and be readable. Vague or unformatted posts are at risk of removal. 7. Don't make image-only posts. Including reference images is encouraged, but: Image only posts will be automatically removed. 8. Don’t suggest mature topics. Suggestions involving mature, explicit, or overly divisive themes will be removed. 9. Don’t suggest planned or existing features. Parity suggestions or suggestions for existing features will be removed. 10. Don’t suggest scrapped or unused features. Posts suggesting the unmodified reimplementation or unjustified removal of a feature are at risk of removal. 11. Don’t suggest low-priority or unproductive ideas. Posts deemed low-priority or unimpactful are at risk of removal. 12. Speak English. Content posted in other languages will be removed. Users found continuously speaking other languages despite multiple warnings are at risk of punishment. 13. Have 10 comment karma before posting. Posts from those with less than 10 comment karma will automatically be removed. Related Links: Minecraft.net (Official Website) /r/Minecraft (Root Subreddit) MCS Discord Chat (Subreddit Chat) Mojang Bug Tracker (Report bugs here) MODERATORS Welcome to Reddit, the front page of the internet. and join one of thousands of communities. Make it so notebooks can be played through slabs by note_than62 in minecraftsuggestions [–]JustPoppinInKay [score hidden] 4 minutes ago (0 children) While a very good suggestion, I'd rather have slab blocks and stairs function as volume controllers. Slab for half, stairs for quarter. Maybe even use wool blocks to control the direction in which it is audible with anyone having a wool block between them and that note block not being able to hear it. O que vocês acham de fazer uma versão do Minecraft legacy console edition pra celular? by migus123 in minecraftsuggestions [–]AutoModerator[M] [score hidden] 7 minutes ago stickied commentlocked comment (0 children) Your post is an image or video post, or contains images or videos. As such is has been held for manual review. We do not allow image/video only posts - there must be accompanying text. The images or videos should support the suggestion, not be the suggestion. (See rule 7.) Additionally, we get quite a lot of image/video spam. For these reasons, posts containing images/videos are held for manual review by human moderators. We thank you for your patience, and apologise for any inconvenience. I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns. I have a suggestion for Mojang to add an achievement related to make an anvil fall on a mob what is a reference to a classic franchise by Ismael_Gamer in minecraftsuggestions [–]minecraftsuggestions-ModTeam[M] [score hidden] 18 minutes ago stickied commentlocked comment (0 children) Your post breaks the following rule(s): Rule 11: Don't suggest low-priority or unproductive ideas (e.g. advancements) As such, this post has been removed. Sorry! If you would like further clarification, please don't hesitate to message the mods). Please check the rules before asking for clarification. Rustic Reeds Biome Concept by Eclipse_Valley_ in minecraftsuggestions [–]playeractivity [score hidden] 19 minutes ago (0 children) Maybe a wasteland in colors of savanna and terrain like plains with some ruined villages or the abandoned ones that already exist maybe giving them higher chance of spawning on a biomethey would have spawn box like drow ed next to ruins but u know just a thought Ruby and Illager Trading by Flaky_Writer_6394 in minecraftsuggestions [–]LaundryMan2008 [score hidden] 35 minutes ago (0 children) Take even one damage and you are dead Creepers should take a little more time to burst in the rain. by Smashpro11 in minecraftsuggestions [–]FloatingSpaceJunk [score hidden] 39 minutes ago (0 children) Would be a neat feature tbh, even if it doesn't add much besides a bit of flavor... When flying at a high speed, the spear should break through glass panes while dealing 3 hearts of damage by Smashpro11 in minecraftsuggestions [–]AutoModerator[M] [score hidden] 41 minutes ago stickied commentlocked comment (0 children) Your post is an image or video post, or contains images or videos. As such is has been held for manual review. We do not allow image/video only posts - there must be accompanying text. The images or videos should support the suggestion, not be the suggestion. (See rule 7.) Additionally, we get quite a lot of image/video spam. For these reasons, posts containing images/videos are held for manual review by human moderators. We thank you for your patience, and apologise for any inconvenience. I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns. Remove armor bar by The-Real-RadarRoyal Suggestor in minecraftsuggestions [–]xa44 [score hidden] 46 minutes ago (0 children) https://youtube.com/shorts/8pkQV-9TeZg?si=Rk8ECxWOgtmo9zOd Remove armor bar by The-Real-RadarRoyal Suggestor in minecraftsuggestions [–]xa44 [score hidden] 47 minutes ago (0 children) All helmets give 3 (🛡🛡), all chestplates give 8 (🛡🛡🛡🛡), all leggings give 6 (🛡🛡🛡), and all boots give 3 (🛡🛡). Armors now have limited toughness, with lower tier armors less durable than higher tier armors. I dunno what one block minecraft I wanna buy (bedrock). Should I get One Block (Honeyfrost) or One Block+ (4ks studios) by Zealousideal_Lie951 in minecraftsuggestions [–]AutoModerator[M] [score hidden] 1 hour ago stickied commentlocked comment (0 children) Hello, /u/Zealousideal_Lie951, it looks like you're new here! Your post breaks the following rule: Rule 13: Have 10 comment karma before posting To gain comment karma, you need to have more interaction on Reddit before posting suggestions yourself. Try posting contributory comments on others' posts, and once your comments are upvoted, you will start gaining comment karma. Note that comment karma is different to your total karma or post karma. The reason why we have this rule is to prevent spam from new accounts, are make sure you understand how Reddit works before making a post. There are no exceptions to this rule, and we're not going to lower/remove the requirement either. As such, this post has been removed. Sorry! And if you haven't already, be sure to check the rest of r/minecraftsuggestions' rules. I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns. Ruby and Illager Trading by Flaky_Writer_6394 in minecraftsuggestions [–]amorphous_globosus [score hidden] 1 hour ago (0 children) Your english had no issues lol Remove armor bar by The-Real-RadarRoyal Suggestor in minecraftsuggestions [–]PetrifiedBloom [score hidden] 1 hour ago (0 children) I played since indev. Before alpha. Before beta. It literally says it right there, all armour gives the same protection but looses it as it gets lower on durability Where? Are you misreading the last line that says "Armors now have limited toughness, with lower tier armors less durable than higher tier armors"? As a reminder, that is saying that lower tier armors have less durability than higher teir. For example, diamond has higher durability than iron. This is confirmed if we go to the relevant page of indev: <image> Can you please show one bit of evidence that supports your argument? Rustic Reeds Biome Concept by Eclipse_Valley_ in minecraftsuggestions [–]SwordKing7531 [score hidden] 1 hour ago (0 children) Maybe make it spawn in the middle of flatland biomes like plains and savannas? Remove armor bar by The-Real-RadarRoyal Suggestor in minecraftsuggestions [–]xa44 [score hidden] 1 hour ago (0 children) I'm not misunderstanding it, I've played beta. It literally says it right there, all armour gives the same protection but looses it as it gets lower on durability Rustic Reeds Biome Concept by Eclipse_Valley_ in minecraftsuggestions [–]Eclipse_Valley_[S] [score hidden] 2 hours ago (0 children) Thank you :3 Abandoned Miner's Shack by gamtosthegreat in minecraftsuggestions [–]Kindly-Ad3546 [score hidden] 2 hours ago (0 children) That is true and sometimes you can forget to turn it on or that some ppl dont want the coordinates in the top left constantly. Ive said in some other posts that bats should drop their ear for use of their echolocation maybe this would be where it fits, crafted by a bat ear and a compass Abandoned Miner's Shack by gamtosthegreat in minecraftsuggestions [–]gamtosthegreat[S] [score hidden] 2 hours ago (0 children) Yes, but F3 is hideous. Potion of cold resistance by aqua_riftGIANT in minecraftsuggestions [–]Matime1664 [score hidden] 2 hours ago (0 children) Bonne idée, mais il faudrait rendre les lacs gelés hostile à la nage et plus de conditions où le gel serait un problème Abandoned Miner's Shack by gamtosthegreat in minecraftsuggestions [–]gamtosthegreat[S] [score hidden] 2 hours ago (0 children) Piecemeal. The very fact that there is a woolen wall, with framed items, should already convey the message that there IS something to be conveyed. The fact that it's in a mine or surrounded by mining paraphernalia would give connection to the underground, and the colors of the pattern would become logical to anyone that has already reached deepslate. To hammer it all down, the itemframe items could be in their ore form. Something that says "this ain't your dad's random loot room", something that says "look, and think". Remove armor bar by The-Real-RadarRoyal Suggestor in minecraftsuggestions [–]PetrifiedBloom [score hidden] 2 hours ago (0 children) I am not finding that anywhere. Are you misunderstanding what is said on the wiki? <image> Remove armor bar by The-Real-RadarRoyal Suggestor in minecraftsuggestions [–]xa44 [score hidden] 3 hours ago (0 children) Armour gave less protection the less durability it had, it's a 2 second google Rustic Reeds Biome Concept by Eclipse_Valley_ in minecraftsuggestions [–]LA2688 [score hidden] 3 hours ago (0 children) This is a really cool and interesting concept. Diamond palace. by AnIndianSurvivalist in minecraftsuggestions [–]Kindly-Ad3546 [score hidden] 3 hours ago (0 children) Even with different/new mobs will still feel a copy of the trials. You can already get diamonds from trials even some blocks aswell. I cant see this bringing anything new Campfire Log Variants by Nondescript_Potato in minecraftsuggestions [–]Sora_theSilentDragon [score hidden] 3 hours ago (0 children) Technically it's the soul sand that burns Diamond palace. by AnIndianSurvivalist in minecraftsuggestions [–]PetrifiedBloom [score hidden] 3 hours ago (0 children) It just feels a bit cheap and unearned. Just randomly find a bunch of free diamonds. Even just 2-4 diamond blocks in the ceiling would make this the most diamonds in a single structure, and you mentioned multiple block in the ceiling and floor, with multiple rooms. At what point do you just open creative mode and give yourself a chest full of diamonds? Zombies with some armor isn't meaningfully different from regular zombies IMO, pretty boring to fight. I think what made the trial chambers suceed is that it feels different in part due to the layout and design of the trial chambers, and in part because you have some unique mobs there. That is what this structure is missing. It's just zombies with more Hp. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. © 2026 reddit inc. All rights reserved. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 212137 on reddit-service-r2-loggedout-68cbf5787c-m457m at 2026-02-21 14:00:25.856274+00:00 running 8564168 country code: IL.
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_26.10] | [TOKENS: 218]
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Bedrock Edition 26.10 Bedrock Edition 2026 ◄ 26.1 26.10, the release of the first drop of 2026, is an upcoming game drop for Bedrock Edition with no set release date, which adds new textures and models for baby animals, golden dandelions, makes name tags craftable, and fixes bugs. Contents Additions Golden dandelion Settings Controls Game Menu Play screen Note block Changes Dead bush Stonecutter Name tag Baby mobs Cat, Chicken, Cow, and Pig Horse Rabbit Experiments How to Play Play screen Realms UI AI Goals API @minecraft/server-net Character Creator Client Entities Components Dedicated Server Entity components General Graphical Item components JSON Schema Realms Rendering Scripting UI Experimental These additions and changes are accessible by enabling the "Beta APIs", and new "Experimental Voxel Shape Features" and "Furnace Recipe Book" experimental toggles. Experiments Add-Ons and Script Engine API Blocks Graphical Server-UI DDUI Fixes 71 issues fixed From released versions before v26.10 Other Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bedrock_Edition_Preview_26.10.24] | [TOKENS: 368]
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Bedrock Edition Preview 26.10.24 Bedrock Edition February 17, 2026 1.26.10.24 1.2.8 Android:41259088 (armeabi-v7a)41259086 (arm64-v8a) Windows, Xbox: 1.26.1024.0Android: 1.26.10.24 Android: 952601024 (armeabi-v7a, 35) 962601024 (x86, 35) 972601024 (arm64-v8a, 35) 982601024 (x86_64, 35) Preview 26.10 ServerWindowsLinux 941 ◄ Preview 26.10.23 Beta 26.10.24 (ChromeOS, Android) or Preview 26.10.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview for Bedrock Edition 26.10, released on February 17, 2026, which adds new textures and models for the remaining baby mobs: the hoglin, panda, sniffer, strider, and zoglin. It also adds new sound variants, adds the furnace recipe book as an experiment, and fixes bugs. Contents Changes Dead bush Golden dandelion Stonecutter Baby mobs Cat, Chicken, Cow, and Pig How to Play Play screen Realms AI Goals API Client Entities Entity components General Experimental These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Voxel Shape Features", and "Furnace Recipe Book" experimental toggles. Experiments API Server-UI DDUI Fixes 19 issues fixed From released versions before 26.10 From the 26.10 development versions Other References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition] | [TOKENS: 3070]
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Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_26.1] | [TOKENS: 328]
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Java Edition 26.1 Java Edition 2026 26.1, the release of First Drop 2026, is an upcoming game drop for Java Edition with no set release date, which adds new textures and models for every baby mob that did not already have a unique model, adds the golden dandelion, makes name tags craftable, and fixes bugs. This is the first Java Edition release version to use the new "year.drop.hotfix" version format announced in December 2025. It is also the first Java Edition release version to be fully unobfuscated without any accompanying obfuscated variant, and the first to require Java 25. Contents Additions Golden dandelion /swing Block tags Data component format Data-driven villager trades Entity tags Environment attributes Fluid tags Item tags Lightmap debug renderer Loot contexts Loot functions Number providers Potion tags Time markers Trade sets Villager Trade tags World clocks Changes Dispenser Note block Stonecutter Tripwire Bundles Item stack Name tag Axolotl Baby mobs Camel husk Horse Polar bear Skeleton horses and zombie horses /fetchprofile /time General Block model Chat Creative mode Data pack Debug screen Dimension types Enchantment definition Entity data Environment attribute Game rules Game Tests level.dat Level format Lightmap algorithm Lightmap shader Loot functions Mob variant definitions Mob sound variant Options Predicates Recipes Resource pack Shaders & Post-process Effects Sounds Splashes Tags Text component format Textures Timelines UI User interface World generation Fixes 57 issues fixed From released versions before 26.1 Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu
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[SOURCE: https://minecraft.wiki/w/Spear] | [TOKENS: 1522]
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Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed[JE only] / longer use cooldown[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bedrock_Editor_1.2.4] | [TOKENS: 104]
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Bedrock Editor 1.2.4 Bedrock Editor PreviewJanuary 13, 2026StableFebruary 10, 2026 Preview26.0.28Stable26.0 ◄ 1.2.3 1.2.5 ► Bedrock Editor v1.2.4 is a minor release for Bedrock Editor released in Preview on January 13, 2026, and in retail on February 10, 2026. Contents Additions Changes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Brewing] | [TOKENS: 841]
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Brewing Brewing is the process of creating potions, splash potions, lingering potions, and medicine[Minecraft Education only] by adding various ingredients to water bottles in a brewing stand. Contents Brewing equipment Ingredients There is no provided in-game recipe book for brewing. Base ingredients are ingredients that can be added directly to a water bottle. Nether warts are used to make awkward potions, and are the fundamental of the base ingredients, as it is required to make the majority of potions. Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique as it is the only modifier that can convert a water bottle directly into a usable potion. Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. By adding gunpowder, a drinking potion can be turned into a splash potion, which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area. Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a fermented spider eye to it. Brewing recipes Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to create a potion with an effect.[Java Edition only] Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without nether wart. Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration. Enhanced:Instant Health II: Restores health by 8HP. Enhanced:Regeneration II: Restores health by every 1.25 seconds. Enhanced:Strength II: Increases player's melee attack damage by 6HP. Enhanced:Speed II: Increases movement speed, sprinting speed, and jumping length by 40%. Enhanced:Jump Boost II: Increases jump height by 150%. Enhanced:Poison II: Depletes health by 1HP every 0.6 seconds. Enhanced:Instant Damage II: Inflicts 12HP × 6 damage. Enhanced:Slowness IV: Reduces movement speed by 60%. Enhanced:Slowness VI, Resistance IV: Reduces movement speed by 90% and reduces incoming damage by 80%. Brewing recipes in Bedrock Edition are a superset of that in Java Edition, which means that all Java Edition recipes are also available in Bedrock Edition, but not the other way round. Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions. The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed, and can be obtained only through commands or the Creative inventory. In Bedrock Edition, brewing recipes can be customized through addons using the same system as other recipes. History Issues Issues relating to "Brewing" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Enchanting] | [TOKENS: 2184]
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Enchanting Enchanting is the process of improving armor, tools, and weapons. A glint animation appears on items to show that they are enchanted. Contents Enchanting equipment Enchanting methods There are four ways to enchant an item in Survival mode: A player may also obtain items already enchanted: Server operators and players in singleplayer worlds with cheats enabled can also enchant items using commands such as /enchant. When enchanted with the /give command, the maximum enchantment level is 255 on Java Edition. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience points required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab. The enchanted golden apple, despite its name and glint, is not the enchanted form of any item and is completely different from the golden apple. An item can be enchanted by using an enchanting table and placing the item and 1–3 lapis lazuli in the input slots. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs, written in Standard Galactic Alphabet, do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied. On mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release. The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 30 enchantment can give a pickaxe the "Efficiency IV" enchantment); the actual level cost and the number of lapis lazuli required have no effect. Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, but pay only 3 levels and 3 lapis lazuli. The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. On the other hand, multiple different enchantments can be given from one use of the enchanting table. For example, a level 30 enchantment applied to a pickaxe may yield both Efficiency IV and Unbreaking III. However, certain selected enchants never give any additional enchantment, regardless of which tool is enchanted, such as Efficiency IV and Knockback II.[BE only][verify] To increase the enchantment level, bookshelves can be placed next to the enchanting table while keeping one block of air between them. To gain access to the previously mentioned level 30 enchantments, a minimum of 15 bookshelves needs to be placed around the enchanting table. See the Enchantment Mechanics page for more detailed information on this. Enchanting a book produces an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil. Unlike with an anvil, using the enchanting table while on Creative still costs experience. However, if the player doesn't have enough experience, then experience reduces to zero and the enchantment still works, even when using the enchanting table while already at level zero. Enchanting any item at any enchantment level changes the player's enchantment seed, which changes the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list. The possible enchantments depend on the player's enchantment seed, the item type, and material, and the enchantment level (1–30). The following actions do not affect the possible enchantments: Changing the enchantment levels offered by adding, removing, or blocking bookshelves alters the enchantments shown, but does not change possible enchantments; using another enchanting table with the previous bookshelf number still shows the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row they appear in, but they are not "better" or "worse" based on the row despite the different resource costs. An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be compatible; they must either be the same type and material (such as two iron swords) or an item and an enchanted book with an applicable enchantment (such as a bow and an Infinity enchanted book). Combining two enchanted items, books or one of each with the same enchantment at the same level produces an item or book with the next higher level of that enchantment up to the maximum allowed in Survival mode; for example, a book with Thorns I and Unbreaking II combined with a book with Unbreaking II produces a book with Thorns I and Unbreaking III. To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchantment, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly. The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused, although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow. Enchanted books can be made by enchanting a book in an enchanting table at the cost of experience points. They can also be found in the chests of several structures, purchased with emeralds from a librarian villager, or caught while fishing. Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books in an anvil. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying Thorns to boots. Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow. In Creative mode, enchanted books can be used to apply any enchantment to any item, such as a stick having Knockback II on Java Edition. However, mutually-exclusive enchantments, such as Infinity and Mending, cannot be applied this way or even via /enchant (though both enchantments function as normal when obtained on a bow through the /give command). The experience costs for using books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for controlled combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment. Use Order Calculator to minimize experience loss when merging two items. Disenchanting The main way to disenchant items is via the grindstone or by repairing the items via the crafting grid. Using the grindstone removes all enchantments (except for curses) but gives some experience back based on the level of the enchantment(s) and their value. If a block is placed, it loses all the enchantments it has. Summary of enchantments Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software. Summary of enchantments by item Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., /give @s bow[enchantments={infinity:1,mending:1}]). Also, a player can exceed the maximum levels of enchantments (e.g., /give @s netherite_sword[enchantments={fire_aspect:10}]). However, if that number goes above 10 the translation string is exposed and it looks like this: The tables below summarize the enchantments that can be obtained on specific items in Bedrock Edition and in Java Edition Survival mode (Any enchantment can be applied to any item in Java Edition Creative mode). Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables. Depth Strider (III) Maximum effective values for enchantments The table below shows the effective limits for enchantments (also found here). Mending Data values Java Edition: Bedrock Edition: Sounds Java Edition Bedrock Edition: Videos History Issues Issues relating to "Enchanting", "Enchantment", or "Enchanted" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia See also References External links Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mob] | [TOKENS: 1402]
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Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Effect] | [TOKENS: 1003]
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Effect An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of active beacons and conduits, and being attacked by or close to certain mobs. The /effect command allows players to inflict effects upon themselves and other entities. Contents Behavior Entities inflicted by an effect experience various changes for a duration of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles. In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing /// on a controller, or tapping the effect icon when using touch controls. Any number of different effects (including opposing effects such as Strength and Weakness) can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. In Java Edition, when a stronger version of an effect is applied to an entity (excluding the player) that already has a weaker version of the same effect, the weaker effect remains but is hidden. If the weaker effect has a longer duration, the weaker effect will return after the more potent one expires. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return. A player can remove all of their effects by either drinking a milk bucket, dying, or being saved from death by a totem of undying. Additionally, Poison can also be removed by drinking a honey bottle. Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly armored targets; however, the Protection enchantment still reduces the damage taken from effects. List of effects In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white. Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Entities affected by multiple effects, however, emit particles for each active effect separately, without blending the colors. A status effect's potency is how strong or effective it is. Some effects do not get stronger as its potency increases, but most do. It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level. In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return. Effects that scale with potency Immunity Effects can only be applied to living entities. Witches have natural resistance against damage from effects, taking 85% less damage from effects in Java Edition and 95% less in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History These effects exist only in 15w14a: These effects exist only in 23w13a_or_b: These effects exist only in 24w14potato: These effects exist only in 25w14craftmine: Issues Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu
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This dataset is a highly specialized collection of data focused exclusively on Minecraft mechanics, entities, blocks, and gameplay.
This is the "Specialist" module for MCGPT-1. While general datasets provide language skills, this dataset provides the expert-level knowledge required to answer complex Minecraft questions with high accuracy.
In a Pre-training pipeline, this dataset should be given high importance to ensure the model internalizes Minecraft terminology (e.g., "Redstone Tick", "Mob Cap", "Chunk Loading") as primary concepts.
Maintained by: רזיאל (Raziel) @ TopAI-IL
Category: Domain-Specific / Gaming AI