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[SOURCE: https://en.wikipedia.org/wiki/Russian_language] | [TOKENS: 8428]
Contents Russian language Russian[d] is an East Slavic language belonging to the Balto-Slavic branch of the Indo-European language family. It is one of the four extant East Slavic languages,[e] and is the native language of the Russian people. Russian was the de facto and de jure[f] official language of the former Soviet Union. It has remained an official language of the Russian Federation, Belarus, Kazakhstan, Kyrgyzstan, and Tajikistan, and is still commonly used as a lingua franca in Ukraine, Moldova, the Caucasus, Central Asia, and to a lesser extent in the Baltic states and Israel. Russian has over 253 million total speakers worldwide. It is the most spoken native language in Europe, the most spoken Slavic language, and the most geographically widespread language of Eurasia. It is the world's seventh-most spoken language by number of native speakers, and the world's ninth-most spoken language by total number of speakers. Russian is one of two official languages aboard the International Space Station, one of the six official languages of the United Nations, as well as the seventh most widely used language on the Internet. Russian is written using the Russian alphabet of the Cyrillic script; it distinguishes between consonant phonemes with palatal secondary articulation and those without—the so-called "soft" and "hard" sounds. Almost every consonant has hard-soft counterparts, and the distinction is a prominent feature of the language, which is usually shown in writing not by a change of the consonant but rather by changing the following vowel. Another important aspect is the reduction of unstressed vowels. Stress, which is often unpredictable, is not normally indicated orthographically, though an optional acute accent may be used to mark stress – such as to distinguish between homographic words (e.g. замо́к [zamók, 'lock'] and за́мок [zámok, 'castle']), or to indicate the proper pronunciation of uncommon words or proper nouns. Russian is a typical fusional language, where a single inflectional morpheme at the end of a word is used to denote multiple grammatical features. In addition to inflection for morphology Russian also actively uses prefixes and suffixes for word formation, more so than most other Slavic languages. Also, Russian uses word compounding (including open compounding) more than most other Slavic languages. For example, "railroad" in Russian is two words ("zheleznaya doroga"), whereas in Czech it is one word ("železnice"). Classification Russian is an East Slavic language of the wider Indo-European family, alongside Belarusian, Rusyn, and Ukrainian. In many places in eastern and southern Ukraine and throughout Belarus, these languages are spoken interchangeably, and in certain areas traditional bilingualism resulted in language mixtures such as surzhyk in eastern Ukraine and trasianka in Belarus. The Novgorod dialect, a historical variety of Russian with unique northwestern dialectal features, is sometimes considered to have played a significant role in the formation of modern Russian. Russian also has notable lexical similarities with Bulgarian due to a common Church Slavonic influence on both languages, but because of later developments in the 19th and 20th centuries, modern Bulgarian grammar differs markedly from Russian. The use of Church Slavonic as a literary language in the medieval period gave Russian a large number of borrowings and calques ultimately derived from Greek. After the fall of Constantinople in 1453, Russian Orthodoxy became more self-contained, and over time, the Russian recension of Church Slavonic came to influence the Bulgarian and Serbian recensions of Church Slavonic. The influence of Church Slavonic on Russian can still be seen in certain aspects of phonology, grammar, and particularly lexis. Over the course of centuries, the vocabulary and literary style of Russian have also been influenced by Western and Central European languages such as Greek, Latin, Polish, Dutch, German, French, Italian, and English, and to a lesser extent the languages to the south and the east: Uralic, Turkic, Persian, Arabic, and Hebrew. According to the Defense Language Institute in Monterey, California, Russian is classified as a level III language in terms of learning difficulty for native English speakers, requiring approximately 1,100 hours of immersion instruction to achieve intermediate fluency. Standard Russian Feudal divisions and conflicts created obstacles between the Russian principalities before and especially during Mongol rule. This strengthened dialectal differences, and for a while, prevented the emergence of a standardized national language. The formation of the unified and centralized Russian state in the 15th and 16th centuries, and the gradual re-emergence of a common political, economic, and cultural space created the need for a common standard language. The initial impulse for standardization came from the government bureaucracy for the lack of a reliable tool of communication in administrative, legal, and judicial affairs became an obvious practical problem. The earliest attempts at standardizing Russian were made based on the so-called Moscow official or chancery language, during the 15th to 17th centuries. However, the use of Church Slavonic by the church meant that Russian had a secondary status. By the 17th century, the idea of expanding the use of Russian had emerged when it became clear that Church Slavonic was ill-suited for use in administrative and business matters. Since then, the trend of language policy in Russia has been standardization in both the restricted sense of reducing dialectical barriers between ethnic Russians, and the broader sense of expanding the use of Russian alongside or in favour of other languages. The current standard form of Russian is generally regarded as the modern Russian literary language (современный русский литературный язык, sovremenny russky literaturny yazyk), or Contemporary Standard Russian. It arose at the beginning of the 18th century with the modernization reforms of the Russian state under the rule of Peter the Great and developed from the Moscow dialect substratum under some influence of the Russian chancery language. The Moscow dialect had a northern dialectal base, but after Moscow became the center of a unified state, the attraction of southern dialectal speakers led to the emergence of a transitional dialect group. Peter regarded the standardization of Russian as essential to the development of a modern system of government, education and science, and consequently, to Russia's economic development. By the early 18th century, Russian had replaced Church Slavonic in secular matters. The spread of the Russian literary language was further advanced by a new generation of intellectuals, including Mikhail Lomonosov, who authored the first scientific grammar of Russian and developed a theoretical system of stylistic registers. In addition, he introduced several new literary genres derived from Western European literary traditions. The re-emergence and standardization of Russian for official, administrative, and commercial use laid the foundations for modern Russian. Prior to the Bolshevik Revolution, the spoken form of the Russian language was that of the nobility and the urban bourgeoisie. Russian peasants, the great majority of the population, continued to speak in their own dialects. However, the peasants' speech was never systematically studied, as it was generally regarded by philologists as simply a source of folklore and an object of curiosity. This was acknowledged by the noted Russian dialectologist Nikolai Karinsky, who toward the end of his life wrote: "Scholars of Russian dialects mostly studied phonetics and morphology. Some scholars and collectors compiled local dictionaries. We have almost no studies of lexical material or the syntax of Russian dialects." After 1917, Marxist linguists had no interest in the multiplicity of peasant dialects and regarded their language as a relic of the rapidly disappearing past that was not worthy of scholarly attention. Nakhimovsky quotes the Soviet academicians A.M Ivanov and L.P Yakubinsky, writing in 1930: The language of peasants has a motley diversity inherited from feudalism. On its way to becoming proletariat peasantry brings to the factory and the industrial plant their local peasant dialects with their phonetics, grammar, and vocabulary, and the very process of recruiting workers from peasants and the mobility of the worker population generate another process: the liquidation of peasant inheritance by way of leveling the particulars of local dialects. On the ruins of peasant multilingual, in the context of developing heavy industry, a qualitatively new entity can be said to emerge—the general language of the working class... capitalism has the tendency of creating the general urban language of a given society. Geographic distribution In 2010, there were 259.8 million speakers of Russian in the world: in Russia – 137.5 million, in the CIS and Baltic countries – 93.7 million, in Eastern Europe – 12.9 million, Western Europe – 7.3 million, Asia – 2.7 million, in the Middle East and North Africa – 1.3 million, Sub-Saharan Africa – 0.1 million, Latin America – 0.2 million, U.S., Canada, Australia, and New Zealand – 4.1 million speakers. Therefore, the Russian language is the seventh-largest in the world by the number of speakers, after English, Mandarin, Hindi-Urdu, Spanish, French, Arabic, and Portuguese. Russian is one of the six official languages of the United Nations. Education in Russian is still a popular choice for both Russian as a second language (RSL) and native speakers in Russia, and in many former Soviet republics. Russian is still seen as an important language for children to learn in most of the former Soviet republics. In Belarus, Russian is a second state language alongside Belarusian per the Constitution of Belarus. 77% of the population was fluent in Russian in 2006, and 67% used it as the main language with family, friends, or at work. According to the 2019 Belarusian census, out of 9,413,446 inhabitants of the country, 5,094,928 (54.1% of the total population) named Belarusian as their native language, with 61.2% of ethnic Belarusians and 54.5% of ethnic Poles declaring Belarusian as their native language. In everyday life in the Belarusian society the Russian language prevails, so according to the 2019 census 6,718,557 people (71.4% of the total population) stated that they speak Russian at home, for ethnic Belarusians this share is 61.4%, for Russians — 97.2%, for Ukrainians — 89.0%, for Poles — 52.4%, and for Jews — 96.6%; 2,447,764 people (26.0% of the total population) stated that the language they usually speak at home is Belarusian, among ethnic Belarusians this share is 28.5%; the highest share of those who speak Belarusian at home is among ethnic Poles — 46.0%. In Estonia, Russian is spoken by 29.6% of the population, according to a 2011 estimate from the World Factbook, and is officially considered a foreign language. School education in the Russian language is a very contentious point in Estonian politics, and in 2022, the parliament approved a bill to close up all Russian language schools and kindergartens by the school year. The transition to only Estonian language schools and kindergartens will start in the 2024–2025 school year. In Latvia, Russian is officially considered a foreign language. 55% of the population was fluent in Russian in 2006, and 26% used it as the main language with family, friends, or at work. On 18 February 2012, Latvia held a constitutional referendum on whether to adopt Russian as a second official language. According to the Central Election Commission, 74.8% voted against, 24.9% voted for and the voter turnout was 71.1%. Starting in 2019, instruction in Russian will be gradually discontinued in private colleges and universities in Latvia, and in general instruction in Latvian public high schools. On 29 September 2022, Saeima passed in the final reading amendments that state that all schools and kindergartens in the country are to transition to education in Latvian. From 2025, all children will be taught in Latvian only. On 28 September 2023, Latvian deputies approved The National Security Concept, according to which from 1 January 2026, all content created by Latvian public media (including LSM) should be only in Latvian or a language that "belongs to the European cultural space". The financing of Russian-language content by the state will cease, which the concept says create a "unified information space". However, one inevitable consequence would be the closure of public media broadcasts in Russian on LTV and Latvian Radio, as well as the closure of LSM's Russian-language service. In Lithuania, Russian has no official or legal status, but the use of the language has some presence in certain areas. A large part of the population, especially the older generations, can speak Russian as a foreign language. However, English has replaced Russian as a second language in Lithuania and around 80% of young people speak English as their first foreign language. In contrast to the other two Baltic states, Lithuania has a relatively small Russian-speaking minority (5.0% as of 2008[update]). According to the 2011 Lithuanian census, Russian was the native language for 7.2% of the population. In Moldova, Russian was considered to be the language of interethnic communication under a Soviet-era law. On 21 January 2021, the Constitutional Court of Moldova declared the law unconstitutional and deprived Russian of the status of language of interethnic communication. 50% of the population was fluent in Russian in 2006, and 19% used it as the main language with family, friends, or at work. According to the 2014 Moldovan census, Russians accounted for 4.1% of Moldova's population, 9.4% of the population declared Russian as their native language, and 14.5% said they usually spoke Russian. According to the 2010 census in Russia, Russian language skills were indicated by 138 million people (99.4% of the respondents), while according to the 2002 census – 142.6 million people (99.2% of the respondents). In Ukraine, Russian is a significant minority language. According to estimates from Demoskop Weekly, in 2004 there were 14,400,000 native speakers of Russian in the country, and 29 million active speakers. 65% of the population was fluent in Russian in 2006, and 38% used it as the main language with family, friends, or at work. On 5 September 2017, Ukraine's Parliament passed a new education law which requires all schools to teach at least partially in Ukrainian, with provisions while allow indigenous languages and languages of national minorities to be used alongside the national language. The law faced criticism from officials in Russia and Hungary. The 2019 Law of Ukraine "On protecting the functioning of the Ukrainian language as the state language" gives priority to the Ukrainian language in more than 30 spheres of public life: in particular in public administration, media, education, science, culture, advertising, services. The law does not regulate private communication. A poll conducted in March 2022 by RATING in the territory controlled by Ukraine found that 83% of the respondents believe that Ukrainian should be the only state language of Ukraine. This opinion dominates in all macro-regions, age and language groups. On the other hand, before the war, almost a quarter of Ukrainians were in favour of granting Russian the status of the state language, while after the beginning of Russia's invasion the support for the idea dropped to just 7%. In peacetime, the idea of raising the status of Russian was traditionally supported by residents of the south and east. But even in these regions, only a third of the respondents were in favour, and after the 2022 Russian invasion of Ukraine, their number dropped by almost half. According to the survey carried out by RATING in August 2023 in the territory controlled by Ukraine and among the refugees, almost 60% of the polled usually speak Ukrainian at home, about 30% – Ukrainian and Russian, only 9% – Russian. Since March 2022, the use of Russian in everyday life has been noticeably decreasing. For 82% of respondents, Ukrainian is their mother tongue, and for 16%, Russian is their mother tongue. IDPs and refugees living abroad are more likely to use both languages for communication or speak Russian. Nevertheless, more than 70% of IDPs and refugees consider Ukrainian to be their native language. In the 20th century, Russian was a mandatory language taught in the schools of the members of the old Warsaw Pact and in other countries that used to be satellites of the USSR. According to the Eurobarometer 2005 survey, fluency in Russian remains fairly high (20–40%) in some countries, in particular former Warsaw Pact countries. In Armenia, Russian has no official status, but it is recognized as a minority language under the Framework Convention for the Protection of National Minorities. 30% of the population was fluent in Russian in 2006, and 2% used it as the main language with family, friends, or at work. In Azerbaijan, Russian has no official status, but is a lingua franca of the country. 26% of the population was fluent in Russian in 2006, and 5% used it as the main language with family, friends, or at work. In Georgia, Russian has no official status, but it is recognized as a minority language under the Framework Convention for the Protection of National Minorities. Russian is the language of 9% of the population according to the World Factbook. Ethnologue cites Russian as the country's de facto working language. In China, Russian has no official status, but it is spoken by the small Russian communities in the northeastern Heilongjiang and the northwestern Xinjiang Uyghur Autonomous Region. Russian was also the main foreign language taught in school in China between 1949 and 1964. In Kazakhstan, Russian is not a state language, but according to article 7 of the Constitution of Kazakhstan its usage enjoys equal status to that of the Kazakh language in state and local administration. The 2009 census reported that 10,309,500 people, or 84.8% of the population aged 15 and above, could read and write well in Russian, and understand the spoken language. In October 2023, Kazakhstan drafted a media law aimed at increasing the use of the Kazakh language over Russian, the law stipulates that the share of the state language on television and radio should increase from 50% to 70%, at a rate of 5% per year, starting in 2025. In Kyrgyzstan, Russian is a co-official language per article 5 of the Constitution of Kyrgyzstan. The 2009 census states that 482,200 people speak Russian as a native language, or 8.99% of the population. Additionally, 1,854,700 residents of Kyrgyzstan aged 15 and above fluently speak Russian as a second language, or 49.6% of the population in the age group. In Tajikistan, Russian is the language of inter-ethnic communication under the Constitution of Tajikistan and is permitted in official documentation. 28% of the population was fluent in Russian in 2006, and 7% used it as the main language with family, friends or at work. The World Factbook notes that Russian is widely used in government and business. In Turkmenistan, Russian lost its status as the official lingua franca in 1996. Among 12% of the population who grew up in the Soviet era can speak Russian; other generations of citizens do not have any knowledge of Russian. Primary and secondary education by Russian is almost non-existent. In Uzbekistan, Russian is spoken by 14.2% of the population according to an undated estimate from the World Factbook. In 2005, Russian was the most widely taught foreign language in Mongolia, and was compulsory in Year 7 onward as a second foreign language in 2006. Around 1.5 million Israelis (ca. 15% of the population) spoke Russian as of 2017[update]. The Israeli press and websites regularly publish material in Russian and there are Russian newspapers, television stations, schools, and social media outlets based in the country. There is an Israeli TV channel mainly broadcasting in Russian with Israel Plus. See also Russian language in Israel. Russian is also spoken as a second language by a small number of people in Afghanistan. In Vietnam, Russian has been added in the elementary curriculum along with Chinese and Japanese and were named as "first foreign languages" for Vietnamese students to learn, on equal footing with English. The Russian language was first introduced in North America when Russian explorers voyaged into Alaska and claimed it for Russia during the 18th century. Although most Russian colonists left after the United States bought the land in 1867, a handful stayed and preserved the Russian language in this region to this day, although only a few elderly speakers of this unique dialect are left. In Nikolaevsk, Alaska, Russian is more spoken than English. Sizable Russian-speaking communities also exist in North America, especially in large urban centers of the US and Canada, such as New York City, Philadelphia, Boston, Los Angeles, Nashville, San Francisco, Seattle, Spokane, Toronto, Calgary, Baltimore, Miami, Portland, Chicago, Denver, and Cleveland. In a number of locations they issue their own newspapers, and live in ethnic enclaves (especially the generation of immigrants who started arriving in the early 1960s). Only about 25% of them are ethnic Russians, however. Before the dissolution of the Soviet Union, the overwhelming majority of Russophones in Brighton Beach, Brooklyn in New York City were Russian-speaking Jews. Afterward, the influx from the countries of the former Soviet Union changed the statistics somewhat, with ethnic Russians and Ukrainians immigrating along with some more Russian Jews and Central Asians. According to the United States Census, in 2007 Russian was the primary language spoken in the homes of over 850,000 individuals living in the United States. As an international language Russian is one of the official languages (or has similar status and interpretation must be provided into Russian) of the following: The Russian language is also one of two official languages aboard the International Space Station – NASA astronauts who serve alongside Russian cosmonauts usually take Russian language courses. This practice goes back to the Apollo–Soyuz mission, which first flew in 1975. In March 2013, Russian was found to be the second-most used language on websites after English. Russian was the language of 5.9% of all websites, slightly ahead of German and far behind English (54.7%). Russian was used not only on 89.8% of .ru sites, but also on 88.7% of sites with the former Soviet Union domain .su. Websites in former Soviet Union member states also used high levels of Russian: 79.0% in Ukraine, 86.9% in Belarus, 84.0% in Kazakhstan, 79.6% in Uzbekistan, 75.9% in Kyrgyzstan and 81.8% in Tajikistan. However, Russian was the sixth-most used language on the top 1,000 sites, behind English, Chinese, French, German, and Japanese. On 13 October 2023, the CIS Council of Heads of State signed the Treaty on the Establishment of the International Organization for the Russian Language and adopted the Statement on Support and Promotion of the Russian Language as a Language of Interethnic Communication. Dialects Despite leveling after 1900, especially in matters of vocabulary and phonetics, a number of dialects still exist in Russia. Some linguists divide the dialects of Russian into two primary regional groupings, "Northern" and "Southern", with Moscow lying on the zone of transition between the two. Others divide the language into three groupings, Northern, Central (or Middle), and Southern, with Moscow lying in the Central region. The Northern Russian dialects and those spoken along the Volga River typically pronounce unstressed /o/ clearly, a phenomenon called okanye (оканье). Besides the absence of vowel reduction, some dialects have high or diphthongal /e⁓i̯ɛ/ in place of Proto-Slavic *ě and /o⁓u̯ɔ/ in stressed closed syllables (as in Ukrainian) instead of Standard Russian /e/ and /o/, respectively. Another Northern dialectal morphological feature is a post-posed definite article -to, -ta, -te similar to that existing in Bulgarian and Macedonian. In the Southern Russian dialects, instances of unstressed /e/ and /a/ following palatalized consonants and preceding a stressed syllable are not reduced to [ɪ] (as occurs in the Moscow dialect), being instead pronounced [a] in such positions (e.g. несли is pronounced [nʲaˈslʲi], not [nʲɪsˈlʲi]) – this is called yakanye (яканье). Consonants include a fricative /ɣ/, a semivowel /w⁓u̯/ and /x⁓xv⁓xw/, whereas the Standard and Northern dialects have the consonants /ɡ/, /v/, and final /l/ and /f/, respectively. The morphology features a palatalized final /tʲ/ in 3rd person forms of verbs (this is unpalatalized in the Standard and Northern dialects). Comparison with other Slavic languages During the Proto-Slavic (Common Slavic) times all Slavs spoke one mutually intelligible language or group of dialects. There is a high degree of mutual intelligibility between Russian, Belarusian and Ukrainian, and a moderate degree of it in all modern Slavic languages, at least at the conversational level. Derived languages Alphabet Russian is written using a Cyrillic alphabet. The early Cyrillic alphabet was adapted to Russian from Old Church Slavonic. The first attempt at reforming Russian orthography was carried out in 1708–1710. The last major reform was carried out in 1917–1918. The Russian alphabet consists of 33 letters. The following table gives their forms, along with IPA values for each letter's typical sound: Older letters of the Russian alphabet include yat ⟨ѣ⟩, which merged to ⟨е⟩ (/je/ or /ʲe/); ⟨і⟩ and ⟨ѵ⟩, which both merged to ⟨и⟩ (/i/); ⟨ѳ⟩, which merged to ⟨ф⟩ (/f/); ⟨ѫ⟩, which merged to ⟨у⟩ (/u/); ⟨ѭ⟩, which merged to ⟨ю⟩ (/ju/ or /ʲu/); and ⟨ѧ⟩ and ⟨ѩ⟩, which later were graphically reshaped into ⟨я⟩ and merged phonetically to /ja/ or /ʲa/. While these older letters have been abandoned at one time or another, they may be used in this and related articles. The yers ⟨ъ⟩ and ⟨ь⟩ originally indicated the pronunciation of ultra-short or reduced /ŭ/, /ĭ/. Because of many technical restrictions in computing and also because of the unavailability of Cyrillic keyboards abroad, Russian is often transliterated using the Latin alphabet. For example, мороз ('frost') is transliterated moroz, and мышь ('mouse'), mysh or myš'. Once commonly used by the majority of those living outside Russia, transliteration is being used less frequently by Russian-speaking typists in favor of the extension of Unicode character encoding, which fully incorporates the Russian alphabet. Free programs are available offering this Unicode extension, which allow users to type Russian characters, even on Western 'QWERTY' keyboards. The Russian language was first introduced to computing after the M-1, and MESM models were produced in 1951. According to the Institute of Russian Language of the Russian Academy of Science, an optional acute accent (знак ударения) may, and sometimes should, be used to mark stress. For example, it is used to distinguish between otherwise identical words, especially when context does not make it obvious: замо́к (zamók – "lock") – за́мок (zámok – "castle"), сто́ящий (stóyashchy – "worthwhile") – стоя́щий (stoyáshchy – "standing"), чудно́ (chudnó – "this is odd") – чу́дно (chúdno – "this is marvellous"), молоде́ц (molodéts – "well done!") – мо́лодец (mólodets – "fine young man"), узна́ю (uznáyu – "I shall learn it") – узнаю́ (uznayú – "I recognize it"), отреза́ть (otrezát – "to be cutting") – отре́зать (otrézat – "to have cut"); to indicate the proper pronunciation of uncommon words, especially personal and family names, like афе́ра (aféra, "scandal, affair"), гу́ру (gúru, "guru"), Гарси́я (García), Оле́ша (Olésha), Фе́рми (Fermi), and to show which is the stressed word in a sentence, for example Ты́ съел печенье? (Tý syel pechenye? – "Was it you who ate the cookie?") – Ты съе́л печенье? (Ty syél pechenye? – "Did you eat the cookie?) – Ты съел пече́нье? (Ty syel pechénye? "Was it the cookie you ate?"). Stress marks are mandatory in lexical dictionaries and books for children or Russian learners. Phonology The Russian syllable structure can be quite complex, with both initial and final consonant clusters of up to four consecutive sounds. Using a formula with V standing for the nucleus (vowel) and C for each consonant, the maximal structure can be described as follows: (C)(C)(C)(C)V(C)(C)(C)(C) Russian is notable for its distinction based on palatalization of most of its consonants. The phoneme /ts/ is generally considered to be always hard; however, loan words such as Цюрих and some other neologisms contain /tsʲ/ through the word-building processes (e.g., фрицёнок ["фриц" plus diminutive "ёнок"], шпицята ["шпиц" plus diminutive "ята"]). Palatalization means that the center of the tongue is raised toward the palate during and after the articulation of the consonant. In the case of /tʲ/ and /dʲ/, the tongue is raised enough to produce slight frication (affricate sounds; cf. Belarusian ць, дзь, or Polish ć, dź). The sounds /t, d, ts, s, z, n, rʲ/ are dental (or rather, denti-alveolar), that is, pronounced with the tip of the tongue against the teeth rather than against the alveolar ridge. According to some linguists, the "plain" consonants are velarized as in Irish, something which is most noticeable when it involves a labial before a hard vowel, such as мы, /mˠɨː/, "we" , or бэ, /bˠɛ/, "the letter Б". Russian has five or six vowels in stressed syllables, /i, u, e, o, a/, and in some analyses /ɨ/, but in most cases these vowels have merged to only two to four vowels when unstressed: /i, u, a/ (or /ɨ, u, a/) after hard consonants and /i, u/ after soft ones. These vowels have several allophones, which are displayed on the diagram to the right. Grammar Russian has preserved an Indo-European synthetic-inflectional structure, although considerable leveling has occurred. Russian grammar encompasses: The spoken language has been influenced by the literary one but continues to preserve characteristic forms. The dialects show various non-standard grammatical features. In terms of actual grammar, there are three verb tenses in Russian – past, present, and future – and each verb has one of the two aspects (perfective and imperfective). Verbs of motion in Russian – such as 'go', 'walk', 'run', 'swim', and 'fly' – use the imperfective or perfective form to indicate a single or return trip. Also, unlike the English verbs, that use post-positions to clarify the verb's meaning (e.g. "go OUT") , Russian verbs use a multitude of prefixes to add shades of meaning to the verb (e.g "ВЫходить" ). Such verbs also take on different forms to distinguish between concrete and abstract motion. Russian nouns and adjectives (and even verbs, although in the past tense only) each have a gender – either feminine, masculine, or neuter, chiefly indicated by an inflection at the end of the word. Words change depending on both their gender and function in the sentence. Russian has six cases for nouns, personal pronouns and adjectives: nominative (for the grammatical subject), genitive (to indicate possession or relation), dative (for indirect objects), accusative (for direct objects), instrumental (to indicate 'with' or 'by means of'), and locative (used after the locative prepositions в "in", на "on", о "about", "in the presence of"). Vocabulary The number of listed words or entries in some of the major dictionaries published during the past two centuries, are as follows: History and literary language No single periodization is universally accepted. The history of the Russian language is sometimes divided into Old Russian from the 11th to 17th centuries, followed by Modern Russian. It is also sometimes divided into the following periods: The emergence of writing (and thus Old Russian literature) is dated to around the year 1000, after Old Church Slavonic was introduced as the liturgical language in the late 10th century. At this point, the two languages were mutually intelligible, but there were clear East Slavic and South Slavic forms. The vernacular was considered the "low variety" while Church Slavonic was considered the "high variety". Literacy among the Russians initially developed through religious and hagiographical writings. The Ostromir Gospels (1056–1057) are the earliest dated manuscript to contain Russian elements and mark the beginning of Russianized Church Slavonic, which would gradually spread to liturgical, ecclesiastical and chancery texts. The language found in the birch bark manuscripts of the 11th–15th centuries represents the closest approximation to the vernacular Old Russian language, and shows more evidence of a native Russian idiom. During the rise of Moscow as the political center of Russia in the 14th–16th centuries, in which the language is sometimes called Great Russian to distinguish it from the territories where the future Belarusian and Ukrainian languages developed, the attraction of speakers of the southern dialects gave rise to a hybrid dialect and this became the basis of the standard language. The main phonological development during this period was akanye. The political reforms of Peter the Great were accompanied by a reform of the alphabet, and achieved their goal of secularization and modernization, but caused a need for a written language that more closely resembled the spoken vernacular. The polymath Mikhail Lomonosov, in his Russian Grammar (1755), defined three styles: the "high style" (i.e. Church Slavonic, which would be used for high poetic genres, in addition to religious texts), the "middle style" (for lyric poetry, literary prose, scientific works), and a "low style" (i.e. a pure vernacular, which would be used for personal correspondence and low comedy). The modern standard language is closest to the middle style. Blocks of specialized vocabulary were adopted from the languages of Western Europe. By 1800, a significant portion of the gentry spoke French daily, and German sometimes. Many Russian novels of the 19th century, e.g. Leo Tolstoy's War and Peace, contain entire paragraphs and even pages in French with no translation given, with an assumption that educated readers would not need one. The modern literary language was established by the time of Alexander Pushkin in the first third of the 19th century. Pushkin revolutionized Russian literature by rejecting archaic grammar and vocabulary (the "high style") in favor of grammar and vocabulary found in the spoken language of the time. Even modern readers of younger age may only experience slight difficulties understanding some words in Pushkin's texts, since relatively few words used by Pushkin have become archaic or changed meaning. In fact, many expressions used by Russian writers of the early 19th century, in particular Pushkin, Mikhail Lermontov, Nikolai Gogol, Aleksander Griboyedov, became proverbs or sayings which can be frequently found even in modern Russian colloquial speech. During the Soviet period, the policy toward the languages of the various other ethnic groups fluctuated in practice. Though each of the constituent republics had its own official language, the unifying role and superior status was reserved for Russian, although it was declared the official language only in 1990. Following the dissolution of the Soviet Union in 1991, several of the newly independent states have encouraged their native languages, which has partly reversed the privileged status of Russian, though its role as the language of post-Soviet national discourse throughout the region has continued. According to figures published in 2006 in the journal "Demoskop Weekly" by A. L. Arefyev, research deputy director of the Research Center for Sociological Research of the Ministry of Education and Science, the Russian language is gradually losing its position in the world in general, and in Russia in particular. In 2012, Arefyev published a new study "Russian language at the turn of the 20th–21st centuries", in which he confirmed his conclusion about the trend of weakening of the Russian language after the Soviet Union's collapse in various regions of the world. In the countries of the former Soviet Union the Russian language was being replaced or used in conjunction with local languages. Currently, the number of speakers of Russian in the world depends on the number of Russians in the world and total population in Russia. Sample text Article 1 of the Universal Declaration of Human Rights in Russian: Все люди рождаются свободными и равными в своём достоинстве и правах. Они наделены разумом и совестью и должны поступать в отношении друг друга в духе братства. The romanization of the text into Latin alphabet: Vse lyudi rozhdayutsya svobodnymi i ravnymi v svoyom dostoinstve i pravakh. Oni nadeleny razumom i sovest'yu i dolzhny postupat' v otnoshenii drug druga v dukhe bratstva. Article 1 of the Universal Declaration of Human Rights in English: All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood. See also Notes References Further reading External links
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[SOURCE: https://en.wikipedia.org/wiki/Volume] | [TOKENS: 2835]
Contents Volume Volume is a measure of regions in three-dimensional space. It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch). The definition of length and height (cubed) is interrelated with volume. The volume of a container is generally understood to be the capacity of the container; i.e., the amount of fluid (gas or liquid) that the container could hold, rather than the amount of space the container itself displaces. By metonymy, the term "volume" sometimes is used to refer to the corresponding region (e.g., bounding volume). In ancient times, volume was measured using similar-shaped natural containers. Later on, standardized containers were used. Some simple three-dimensional shapes can have their volume easily calculated using arithmetic formulas. Volumes of more complicated shapes can be calculated with integral calculus if a formula exists for the shape's boundary. Zero-, one- and two-dimensional objects have no volume; in four and higher dimensions, an analogous concept to the normal volume is the hypervolume. History The precision of volume measurements in the ancient period usually ranges between 10–50 mL (0.3–2 US fl oz; 0.4–2 imp fl oz).: 8 The earliest evidence of volume calculation came from ancient Egypt and Mesopotamia as mathematical problems, approximating volume of simple shapes such as cuboids, cylinders, frustum and cones. These math problems have been written in the Moscow Mathematical Papyrus (c. 1820 BCE). In the Reisner Papyrus, ancient Egyptians have written concrete units of volume for grain and liquids, as well as a table of length, width, depth, and volume for blocks of material.: 116 The Egyptians use their units of length (the cubit, palm, digit) to devise their units of volume, such as the volume cubit: 117 or deny (1 cubit × 1 cubit × 1 cubit), volume palm (1 cubit × 1 cubit × 1 palm), and volume digit (1 cubit × 1 cubit × 1 digit).: 117 The last three books of Euclid's Elements, written in around 300 BCE, detailed the exact formulas for calculating the volume of parallelepipeds, cones, pyramids, cylinders, and spheres. The formula were determined by prior mathematicians by using a primitive form of integration, by breaking the shapes into smaller and simpler pieces. A century later, Archimedes (c. 287 – 212 BCE) devised approximate volume formula of several shapes using the method of exhaustion approach, meaning to derive solutions from previous known formulas from similar shapes. Primitive integration of shapes was also discovered independently by Liu Hui in the 3rd century CE, Zu Chongzhi in the 5th century CE, the Middle East and India. Archimedes also devised a way to calculate the volume of an irregular object, by submerging it underwater and measure the difference between the initial and final water volume. The water volume difference is the volume of the object. Though highly popularized, Archimedes probably does not submerge the golden crown to find its volume, and thus its density and purity, due to the extreme precision involved. Instead, he likely have devised a primitive form of a hydrostatic balance. Here, the crown and a chunk of pure gold with a similar weight are put on both ends of a weighing scale submerged underwater, which will tip accordingly due to the Archimedes' principle. In the Middle Ages, many units for measuring volume were made, such as the sester, amber, coomb, and seam. The sheer quantity of such units motivated British kings to standardize them, culminated in the Assize of Bread and Ale statute in 1258 by Henry III of England. The statute standardized weight, length and volume as well as introduced the peny, ounce, pound, gallon and bushel.: 73–74 In 1618, the London Pharmacopoeia (medicine compound catalog) adopted the Roman gallon or congius as a basic unit of volume and gave a conversion table to the apothecaries' units of weight. Around this time, volume measurements are becoming more precise and the uncertainty is narrowed to between 1–5 mL (0.03–0.2 US fl oz; 0.04–0.2 imp fl oz).: 8 Around the early 17th century, Bonaventura Cavalieri applied the philosophy of modern integral calculus to calculate the volume of any object. He devised Cavalieri's principle, which said that using thinner and thinner slices of the shape would make the resulting volume more and more accurate. This idea would then be later expanded by Pierre de Fermat, John Wallis, Isaac Barrow, James Gregory, Isaac Newton, Gottfried Wilhelm Leibniz and Maria Gaetana Agnesi in the 17th and 18th centuries to form the modern integral calculus, which remains in use in the 21st century. On 7 April 1795, the metric system was formally defined in French law using six units. Three of these are related to volume: the stère (1 m3) for volume of firewood; the litre (1 dm3) for volumes of liquid; and the gramme, for mass—defined as the mass of one cubic centimetre of water at the temperature of melting ice. Thirty years later in 1824, the imperial gallon was defined to be the volume occupied by ten pounds of water at 17 °C (62 °F). This definition was further refined until the United Kingdom's Weights and Measures Act 1985, which makes 1 imperial gallon precisely equal to 4.54609 litres with no use of water. The 1960 redefinition of the metre from the International Prototype Metre to the orange-red emission line of krypton-86 atoms unbounded the metre, cubic metre, and litre from physical objects. This also make the metre and metre-derived units of volume resilient to changes to the International Prototype Metre. The definition of the metre was redefined again in 1983 to use the speed of light and second (which is derived from the caesium standard) and reworded for clarity in 2019. Properties As a measure of the Euclidean three-dimensional space, volume cannot be physically measured as a negative value, similar to length and area. Like all continuous monotonic (order-preserving) measures, volumes of bodies can be compared against each other and thus can be ordered. Volume can also be added together and be decomposed indefinitely; the latter property is integral to Cavalieri's principle and to the infinitesimal calculus of three-dimensional bodies. A 'unit' of infinitesimally small volume in integral calculus is the volume element; this formulation is useful when working with different coordinate systems, spaces and manifolds. Measurement The oldest way to roughly measure a volume of an object is using the human body, such as using hand size and pinches. However, the human body's variations make it extremely unreliable. A better way to measure volume is to use roughly consistent and durable containers found in nature, such as gourds, sheep or pig stomachs, and bladders. Later on, as metallurgy and glass production improved, small volumes nowadays are usually measured using standardized human-made containers. This method is common for measuring small volume of fluids or granular materials, by using a multiple or fraction of the container. For granular materials, the container is shaken or leveled off to form a roughly flat surface. This method is not the most accurate way to measure volume but is often used to measure cooking ingredients. Air displacement pipette is used in biology and biochemistry to measure volume of fluids at the microscopic scale. Calibrated measuring cups and spoons are adequate for cooking and daily life applications, however, they are not precise enough for laboratories. There, volume of liquids is measured using graduated cylinders, pipettes and volumetric flasks. The largest of such calibrated containers are petroleum storage tanks, some can hold up to 1,000,000 bbl (160,000,000 L) of fluids. Even at this scale, by knowing petroleum's density and temperature, very precise volume measurement in these tanks can still be made. For even larger volumes such as in a reservoir, the container's volume is modeled by shapes and calculated using mathematics. To ease calculations, a unit of volume is equal to the volume occupied by a unit cube (with a side length of one). Because the volume occupies three dimensions, if the metre (m) is chosen as a unit of length, the corresponding unit of volume is the cubic metre (m3). The cubic metre is also a SI derived unit. Therefore, volume has a unit dimension of L3. The metric units of volume uses metric prefixes, strictly in powers of ten. When applying prefixes to units of volume, which are expressed in units of length cubed, the cube operators are applied to the unit of length including the prefix. An example of converting cubic centimetre to cubic metre is: 2.3 cm3 = 2.3 (cm)3 = 2.3 (0.01 m)3 = 0.0000023 m3 (five zeros).: 143 Commonly used prefixes for cubed length units are the cubic millimetre (mm3), cubic centimetre (cm3), cubic decimetre (dm3), cubic metre (m3) and the cubic kilometre (km3). The conversion between the prefix units are as follows: 1000 mm3 = 1 cm3, 1000 cm3 = 1 dm3, and 1000 dm3 = 1 m3. The metric system also includes the litre (L) as a unit of volume, where 1 L = 1 dm3 = 1000 cm3 = 0.001 m3.: 145 For the litre unit, the commonly used prefixes are the millilitre (mL), centilitre (cL), and the litre (L), with 1000 mL = 1 L, 10 mL = 1 cL, 10 cL = 1 dL, and 10 dL = 1 L. Various other imperial or U.S. customary units of volume are also in use, including: Capacity is the maximum amount of material that a container can hold, measured in volume or weight. However, the contained volume does not need to fill towards the container's capacity, or vice versa. Containers can only hold a specific amount of physical volume, not weight (excluding practical concerns). For example, a 50,000 bbl (7,900,000 L) tank that can just hold 7,200 t (15,900,000 lb) of fuel oil will not be able to contain the same 7,200 t (15,900,000 lb) of naphtha, due to naphtha's lower density and thus larger volume.: 390–391 Computation For many shapes such as the cube, cuboid and cylinder, they have an essentially the same volume calculation formula as one for the prism: the base of the shape multiplied by its height. The calculation of volume is a vital part of integral calculus. One of which is calculating the volume of solids of revolution, by rotating a plane curve around a line on the same plane. The washer or disc integration method is used when integrating by an axis parallel to the axis of rotation. The general equation can be written as: V = π ∫ a b | f ( x ) 2 − g ( x ) 2 | d x {\displaystyle V=\pi \int _{a}^{b}\left|f(x)^{2}-g(x)^{2}\right|\,dx} where f ( x ) {\textstyle f(x)} and g ( x ) {\textstyle g(x)} are the plane curve boundaries.: 1, 3 The shell integration method is used when integrating by an axis perpendicular to the axis of rotation. The equation can be written as:: 6 V = 2 π ∫ a b x | f ( x ) − g ( x ) | d x {\displaystyle V=2\pi \int _{a}^{b}x|f(x)-g(x)|\,dx} The volume of a region D in three-dimensional space is given by the triple or volume integral of the constant function f ( x , y , z ) = 1 {\displaystyle f(x,y,z)=1} over the region. It is usually written as:: Section 14.4 ∭ D 1 d x d y d z . {\displaystyle \iiint _{D}1\,dx\,dy\,dz.} In cylindrical coordinates, the volume integral is ∭ D r d r d θ d z , {\displaystyle \iiint _{D}r\,dr\,d\theta \,dz,} In spherical coordinates (using the convention for angles with θ {\displaystyle \theta } as the azimuth and φ {\displaystyle \varphi } measured from the polar axis; see more on conventions), the volume integral is ∭ D ρ 2 sin ⁡ φ d ρ d θ d φ . {\displaystyle \iiint _{D}\rho ^{2}\sin \varphi \,d\rho \,d\theta \,d\varphi .} A polygon mesh is a representation of the object's surface, using polygons. The volume mesh explicitly define its volume and surface properties. Derived quantities See also Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Aeneas_(biblical_figure)] | [TOKENS: 251]
Contents Aeneas (biblical figure) Aeneas (Greek: Αἰνέας, romanized: Aineas) is a character in the New Testament. According to Acts 9:32-33, he lived in Lydda, and had been a cripple for eight years. When Peter said to him, "Jesus Christ heals you. Get up and roll up your mat," he was healed and got up. F. F. Bruce suggests that Aeneas was "one of the local Christian group, though this is not expressly stated." According to David J. Williams, there is some ambiguity in the Greek text of verse 34, which contains the phrase στρῶσον σεαυτῷ (strōson seautō) normally translated as "make thy bed". The text would literally be rendered as Peter telling Aeneas to "spread for himself", which might not refer to his bedding, but something else he had been unable to do. Williams suggests it could, for example, mean "Get yourself something to eat". The account of Aeneas being healed is followed by an account of the raising of Dorcas. See also References
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[SOURCE: https://en.wikipedia.org/wiki/Bitter_lesson] | [TOKENS: 695]
Contents Bitter lesson The bitter lesson is the observation in artificial intelligence that, in the long run, approaches that scale with available computational power (such as brute-force search or statistical learning from large datasets) tend to outperform ones based on domain-specific understanding because they are better at taking advantage of Moore's law. The principle was proposed and named in a 2019 essay by Richard Sutton and is now widely accepted. The essay Sutton gives several examples that illustrate the lesson: Sutton concludes that time is better invested in finding simple scalable solutions that can take advantage of Moore's law, rather than introducing ever-more-complex human insights, and calls this the "bitter lesson". He also cites two general-purpose techniques that have been shown to scale effectively: search and learning. The lesson is considered "bitter" because it is less anthropocentric than many researchers expected and so they have been slow to accept it. Impact The essay was published on Sutton's website incompleteideas.net in 2019, and has received hundreds of formal citations according to Google Scholar. Some of these provide alternative statements of the principle; for example, the 2022 paper "A Generalist Agent" from Google DeepMind summarized the lesson as: Historically, generic models that are better at leveraging computation have also tended to overtake more specialized domain-specific approaches, eventually. Another phrasing of the principle is seen in a Google paper on switch transformers coauthored by Noam Shazeer: Simple architectures—backed by a generous computational budget, data set size and parameter count—surpass more complicated algorithms. The principle is further referenced in many other works on artificial intelligence. For example, From Deep Learning to Rational Machines draws a connection to long-standing debates in the field, such as Moravec's paradox and the contrast between neats and scruffies. In "Engineering a Less Artificial Intelligence", the authors concur that "flexible methods so far have always outperformed handcrafted domain knowledge in the long run" although note that "[w]ithout the right (implicit) assumptions, generalization is impossible". More recently, "The Brain's Bitter Lesson: Scaling Speech Decoding With Self-Supervised Learning" continues Sutton's argument, contending that (as of 2025) the lesson has not been fully learned in the fields of speech recognition and brain data. Other work has looked to apply the principle and validate it in new domains. For example, the 2022 paper "Beyond the Imitation Game" applies the principle to large language models to conclude that "it is vitally important that we understand their capabilities and limitations" to "avoid devoting research resources to problems that are likely to be solved by scale alone". In 2024, "Learning the Bitter Lesson: Empirical Evidence from 20 Years of CVPR Proceedings" looked at further evidence from the field of computer vision and pattern recognition, and concludes that the previous twenty years of experience in the field shows "a strong adherence to the core principles of the 'bitter lesson'". In "Overestimation, Overfitting, and Plasticity in Actor-Critic: the Bitter Lesson of Reinforcement Learning", the authors look at generalization of actor-critic algorithms and find that "general methods that are motivated by stabilization of gradient-based learning significantly outperform RL-specific algorithmic improvements across a variety of environments" and note that this is consistent with the bitter lesson. References
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[SOURCE: https://en.wikipedia.org/wiki/Gawker_Media] | [TOKENS: 3678]
Contents Gawker Media Gawker Media LLC (formerly Blogwire, Inc. and Gawker Media, Inc.) was an American internet media company and blog network. It was founded by Nick Denton in October 2003 as Blogwire, and was based in New York City. Incorporated in the Cayman Islands, as of 2012, Gawker Media was the parent company for seven different weblogs and many subsites under them: Gawker.com, Deadspin, Lifehacker, Gizmodo, Kotaku, Jalopnik, and Jezebel. All Gawker articles are licensed on a Creative Commons attribution-noncommercial license. In 2004, the company renamed from Blogwire, Inc. to Gawker Media, Inc., and to Gawker Media LLC shortly after. On June 10, 2016, the company filed for Chapter 11 bankruptcy protection after damages of $140 million were awarded against the company as a result of the Hulk Hogan sex tape lawsuit. On August 16, 2016, all of the Gawker Media brands, assets except for Gawker.com, were acquired at auction by Univision Communications for $135 million. Two days later on August 18, the company announced that Gawker.com would cease operations the following week, while its other sites would continue to operate. On September 21, 2016, Univision moved all of the Gawker Media properties to their newly created Gizmodo Media Group. Gizmodo was subsequently acquired by Great Hill Partners along with The Onion in 2019 under the G/O Media Inc. umbrella, reportedly for less than $50 million. Ownership, finances, and traffic While Denton has generally not gone into detail over Gawker Media's finances, he made statements in 2005 that downplayed the profit potential of blogs declaring that "[b]logs are likely to be better for readers than for capitalists. While I love the medium, I've always been skeptical about the value of blogs as businesses", on his personal site. In an article in the February 20, 2006 issue of New York Magazine, Jossip founder David Hauslaib estimated Gawker.com's annual advertising revenue to be at least $1 million, and possibly over $2 million a year. Combined with low operating costs—mostly web hosting fees and writer salaries—Denton was believed to be turning a healthy profit by 2006. In 2015, Gawker Media LLC released its audited revenue for the past five years. In 2010, its revenue was $20 million and operating income of $2.6 million. Gawker Media's revenues steadily increased through 2014 and its audited revenue for 2014 was $45 million with $6.5 million operating income. Business Insider valued the company at $250 million based upon its 2014 revenue. In early 2015, Denton stated that he planned to raise $15 million in debt from various banks so as not to dilute his equity stake in the company by accepting investments from venture capital firms. In June 2016, Gawker Media revealed its corporate finances in a motion for a stay of judgment pending appeal and accompanying affidavits filed in the Bollea v. Gawker case in Florida state court. In the filings, the company stated that it could not afford to pay the $140.1 million judgment or the $50 million appeal bond. The company's balance sheet at the time reflected total assets of $33.8 million ($5.3 million cash, $11.9 million accounts receivable, $12.5 million fixed assets), total current liabilities of $27.7 million; and total long-term liabilities of $22.8 million. A bond broker stated in an affidavit that the company's book value was $10 million. In June 2016, at the time of the company's filing for bankruptcy, Denton had a 29.52% stake in the Gawker Media Group, and his family had another stake through a trust. History Gawker Media was incorporated in Budapest, Hungary in 2002. The company was headquartered early on at Nick Denton's personal residence in the New York City neighborhood of SoHo, and it remained there until 2008. That year, he created a new base of operations in Nolita in Manhattan. On April 14, 2008, Gawker.com announced that Gawker Media had sold three sites: Idolator, Gridskipper, and Wonkette. In a fall 2008 memo, Denton announced the layoff of "19 of our 133 editorial positions" at Valleywag, Consumerist, Fleshbot, and other sites, and the hiring of 10 new employees for the most commercially successful sites—Gizmodo, Kotaku, Lifehacker, and Gawker—and others which were deemed to promise similar commercial success (Jezebel, io9, Deadspin, and Jalopnik). Denton also announced the suspension of a bonus payment scheme based on pageviews, by which Gawker had paid $50,000 a month on the average to its staff, citing a need to generate advertising revenue as opposed to increasing traffic. He explained these decisions by referring to the 2008 credit crisis, but stated that the company was still profitable. In September 2008, Gawker reported 274 million pageviews. On November 12, 2008, Gawker announced that Valleywag would fold into Gawker.com. Consumerist was sold to Consumers Union, which took over the site on January 1, 2009. On February 22, 2009, Gawker announced that Defamer.com would fold into Gawker.com. In October 2009, Gawker Media websites were infected with malware in the form of fake Suzuki advertisements. The exploits infected unprotected users with spyware and crashed infected computer's browsers. The network apologized by stating "Sorry About That. Our ad sales team fell for a malware scam. Sorry if it crashed your computer". Gawker shared the correspondence between the scammers and it via Business Insider. On February 15, 2010, Gawker announced it had acquired CityFile, an online directory of celebrities and media personalities. Gawker's Editor-in-Chief Gabriel Snyder announced that he was being replaced by CityFile editor Remy Stern. On December 11, 2010, the Gawker group's 1.3 million commenter accounts and their entire website source code was released by a hacker group named Gnosis. Gawker issued an advisory notice stating: "Our user databases appear to have been compromised. The passwords were encrypted. But simple ones may be vulnerable to a brute-force attack. You should change your Gawker password and on any other sites on which you've used the same passwords". Gawker was found to be using DES-based crypt(3) password hashes with 12 bits of salt. Security researchers found that password cracking software "John the Ripper" was able to quickly crack over 50% of the passwords from those records with crackable password hashes. Followers of Twitter accounts set up with the same email and password were spammed with advertisements. The Gnosis group notes that with the source code to the Gawker content management system they obtained, it will be easier to develop new exploits. As part of a planned overhaul of all Gawker Media sites, on 1 February 2011, some Gawker sites underwent a major design change as part of the larger roll-out. Most notable was the absence of formerly present Twitter and StumbleUpon sharing buttons. Nick Denton explained that Facebook had been by far the biggest contributor to the site's traffic and that the other buttons cluttered the interface. This decision lasted three weeks, after which the buttons were reinstated, and more added. On 7 February 2011, the redesign was rolled out to the remainder of the Gawker sites. The launch was troubled due to server issues. Kotaku.com and io9.com failed to load, displaying links, but no main content, and opening different posts in different tabs did not work, either. The new look emphasised images and de-emphasised the reverse chronological ordering of posts that was typical of blogs. The biggest change was the two-panel layout, consisting of one big story, and a list of headlines on the right. This was seen as an effort to increase the engagement of site visitors, by making the user experience more like that of television. The site redesign also allowed for users to create their own discussion pages, on Gawker's Kinja. Many commenters largely disliked the new design, which was in part attributed to lack of familiarity. Rex Sorgatz, designer of Mediaite and CMO of Vyou, issued a bet that the redesigns would fail to bring in traffic, and Nick Denton took him up on it. The measure was the number of page views by October recorded on Quantcast. Page views after the redesign declined significantly—Gawker's sites had an 80% decrease in overall traffic immediately after the change and a 50% decrease over two weeks—with many users either leaving the site or viewing international versions of the site, which hadn't switched to the new layout. On 28 February 2011, faced with declining traffic, Gawker sites allowed for visitors to choose between the new design and the old design for viewing the sites. Sorgatz was eventually determined to be the winner of the bet, as at the end of September, 2011, Gawker had only 500 million monthly views, not the 510 million it had had prior to the redesign. However, on 5 October 2011, site traffic returned to its pre-redesign numbers, and as of February 2012, site traffic had increased by 10 million over the previous year, according to Quantcast. As of March 23, 2012, commenting on any Gawker site required signing in with a Twitter, Facebook, or Google account. In January 2014, Quentin Tarantino filed a copyright lawsuit against Gawker Media for distribution of his 146-page script for The Hateful Eight. He claimed to have given the script to six trusted colleagues, including Bruce Dern, Tim Roth, and Michael Madsen. Due to the spreading of his script, Tarantino told the media that he would not continue with the movie. "Gawker Media has made a business of predatory journalism, violating people's rights to make a buck," Tarantino said in his lawsuit. "This time they went too far. Rather than merely publishing a news story reporting that Plaintiff's screenplay may have been circulating in Hollywood without his permission, Gawker Media crossed the journalistic line by promoting itself to the public as the first source to read the entire Screenplay illegally." On 22 June 2013, unpaid interns brought a Fair Labor Standards Act action against Gawker Media and founder Nick Denton. As plaintiffs, the interns claimed that their work at sites io9.com, Kotaku.com, Lifehacker.com, and Gawker.TV was "central to Gawker's business model as an Internet publisher," and that Gawker's failure to pay them minimum wage for their work therefore violated the FLSA and state labor laws. Although some interns had been paid, the court granted conditional certification of the collective action. In October 2014, a federal judge ruled that notices could be sent to unpaid interns throughout the company who could potentially want to join the lawsuit. A federal judge later found that the claims of interns who joined the suit as plaintiffs were outside the statute of limitations. On March 29, 2016, a federal judge ruled in favor of Gawker, noting that the plaintiff had correctly been deemed an intern instead of an employee and was the primary beneficiary of his relationship with Gawker Media. In June 2015, Gawker editorial staff voted to unionize. Employees joined the Writers Guild of America, East. Approximately three-quarters of employees eligible to vote voted in favor of the decision. Gawker staff announced the vote on May 28, 2015. In July 2015, Gawker staff writer Jordan Sargent published an article attempting to "out" a married executive at Condé Nast, over a gay porn star's alleged text correspondence. The post sparked heavy criticism for outing the executive, both internally and from outsiders. Denton removed the story the next day, after Gawker Media's managing partnership voted 4-2 to remove the post—marking the first time the website had "removed a significant news story for any reason other than factual error or legal settlement." Gawker's Executive Editor and Editor-in-Chief resigned after the story was dropped from Gawker's website. According to The Daily Beast, "a source familiar with the situation said Gawker ultimately paid the subject of the offending article a tidy undisclosed sum in order to avoid another lawsuit." In September 2015, Gawker published a first-person narrative by a former employee of British tabloid, the Daily Mail, which was critical of the journalistic standards and aggregation policies for its online presence. The Daily Mail sued for defamation, stating the article contained "blatant, defamatory falsehoods intended to disparage The Mail." In August 2016, it was reported that Gawker was in the final stages of settling the lawsuit." On October 4, 2012, A. J. Daulerio, a Gawker editor, posted a short clip of Hulk Hogan and Heather Clem, the estranged wife of radio personality Bubba the Love Sponge, having sex. Hogan (who went by his real name, Terry Gene Bollea, during the trial) sent Gawker a cease-and-desist order to take the video down, but Denton refused. Denton cited the First Amendment and argued the accompanying commentary had news value. Judge Pamela Campbell issued an injunction ordering Gawker to take down the clip. In April 2013, Gawker wrote, "A judge told us to take down our Hulk Hogan sex tape post. We won't." It also stated that "we are refusing to comply" with the order of the circuit court judge. Hogan filed a lawsuit against Gawker and Denton for violating his privacy, asking for $100 million in damages. In May 2016, billionaire Peter Thiel confirmed in an interview with The New York Times that he had paid $10 million in legal expenses to finance several lawsuits brought by others, including the lawsuit by Terry Bollea (Hogan) against Gawker Media. Thiel referred to his financial support of Bollea's case as "one of my greater philanthropic things that I've done." Thiel was reportedly motivated by anger over a 2007 Gawker article that had outed him as gay. During the Hogan lawsuit trial Daulerio told the court that he would consider a celebrity sex tape non-newsworthy if the subject was under the age of four. Daulerio later told the court he was being flippant in his statements. In January 2016, Gawker Media received its first outside investment by selling a minority stake to Columbus Nova Technology Partners. Denton stated that the deal was reached in part to bolster its financial position in response to the Hogan case. On March 18, 2016, the jury awarded Hulk Hogan $115 million in compensatory damages. On March 21, the jury awarded Hogan an additional $25 million in punitive damages, including $10 million from Denton personally. Denton said the company would appeal the verdict. On April 5, Gawker began the appeal process. On November 2, Gawker reached a $31 million settlement with Bollea and dropped the appeal. Following the Hulk Hogan lawsuit, Teresa Thomas, a former employee at Yahoo!, filed a lawsuit against Gawker alleging the site said she was dating her boss, and therefore invaded her privacy and defamed her.[needs update] On June 10, 2016, Gawker filed for Chapter 11 bankruptcy protection, and reports suggested that the company might be negotiating with potential buyers, including a stalking horse offer from Ziff Davis for "under $100 million". On July 29, 2016, in a meeting with the courts, Denton was chastised for inflating the value of his equity in Gawker. The presiding judge stated that Denton informed the court that the value of his stock was valued at eighty-one million dollars. This valuation was used to give the court and Hogan the impression that Denton's stock would cover the majority of the money owed by the company. However, the stock was found to be valued at thirty million, and not the cited eighty-one million. In the wake of this revelation, the court found that Denton had not acted in good faith, and issued an order stating that Hogan could begin seizing assets from Gawker.[needs update] On August 16, 2016, Univision Communications paid $135 million at auction to acquire all of Gawker Media and its brands. This ended Gawker Media's fourteen years of operation as an independent company, as it was planned at that time to become a unit of Univision. On August 18, 2016, Gawker.com, Gawker Media's flagship site, announced that it would be ceasing operations the week after. Univision continued to operate Gawker Media's six other websites, Deadspin, Gizmodo, Jalopnik, Jezebel, Kotaku, and Lifehacker. Gawker's article archive remains online, and its employees were transferred to the remaining six websites or elsewhere in Univision. On August 22, 2016, at 22:33 GMT, Denton posted Gawker's final article. On September 10, 2016, Univision removed six controversial posts from various Gawker Media sites, each with the note: "This story is no longer available as it is the subject of pending litigation against the prior owners of this site." List of blogs previously operated by Gawker Media See also References External links
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[SOURCE: https://en.wikipedia.org/wiki/Catholic_Church_in_the_United_States] | [TOKENS: 10052]
Contents Catholic Church in the United States The Catholic Church in the United States is part of the worldwide Latin Church and the wider Catholic Communion, in communion with the Pope. 19% to 22% of the adult United States' population is Catholic as of 2024[update]. The Catholic Church is the country's largest particular church and Catholicism is second-largest religious grouping after Protestantism. The United States has the fourth-largest Catholic population in the world, after Brazil, Mexico, and the Philippines. History Catholicism has had a significant cultural, social, and political impact on the United States. Catholicism first came to the territories now forming the United States by way of Spanish colonists in the present-day Virgin Islands (1493), Puerto Rico (1508), Florida (1513), South Carolina (1566), Georgia (1568–1684), and the southwest. The first known Catholic Mass held in what would become the United States was in 1526 by Dominican friars Antonio de Montesinos and Anthony de Cervantes, who ministered to the San Miguel de Gualdape colonists for the 3 months the colony existed. The influence of the Alta California missions (1769 and onwards) forms a lasting memorial to part of this heritage. Until the 19th century, the Franciscans and other religious orders had to operate their missions under the Spanish and Portuguese governments and military. One of the Thirteen Colonies of British America, the Province of Maryland, "a Catholic Proprietary", was founded with an explicitly English Catholic identity in the 17th century, contrasting itself with the neighboring Protestant-dominated Massachusetts Bay Colony and Colony of Virginia. It was named after the Catholic Queen Henrietta Maria, the wife of Charles I of England. Politically, it was under the influence of Catholic colonial families of Maryland such as the Calvert Baron Baltimore and the Carroll family, the latter of Irish origin. Much of the religious situation in the Thirteen Colonies reflected the sectarian divisions of the English Civil War. This predicament was especially precarious for Catholics. For this reason, Calvert wanted to provide "a refuge for his fellow Catholics" who were "harassed in England by the Protestant majority." King Charles I, as a "Catholic sympathizer", favored and facilitated Calvert's plan if only to make evident that a "policy of religious toleration could permit Catholics and Protestants to live together in harmony." The Province of Pennsylvania, which was given to Quaker William Penn by the last Catholic King of England, James II, advocated religious toleration as a principle and some Catholics lived there. There were also some Catholics in the Province of New York, named after King James II. In 1785, the estimated number of Catholics was at 25,000; 15,800 in Maryland, 7,000 in Pennsylvania and 1,500 in New York. There were only 25 priests serving the nation's Catholics. This was less than 2% of the total population in the Thirteen Colonies. In 1776, after the Second Continental Congress unanimously adopted and issued the United States Declaration of Independence and the Continental Army prevailed over the British in the American Revolutionary War, the United States came to incorporate into itself territories with a pre-existing Catholic history under their previous governance by New France and New Spain, the two premier European Catholic powers active in North America. The territorial evolution of the United States since 1776 has meant that today more areas that are now part of the United States were Catholic in colonial times before they were Protestant. Anti-Catholicism was the policy for the English who first settled the New England colonies, and it persisted in the face of warfare with the French in New France, now part of Canada. Maryland was founded by a Catholic, Lord Baltimore, as the first 'non-denominational' colony and was the first to accommodate Catholics. A charter was issued to him in 1632. In 1650, the Puritans in the colony rebelled and repealed the Act of Toleration. Catholicism was outlawed and Catholic priests were hunted and exiled. By 1658, the Act of Toleration was reinstated and Maryland became the center of Catholicism into the mid-19th century. In 1689, Puritans rebelled and again repealed the Maryland Toleration Act. These rebels cooperated with the colonial assembly "dominated by Anglicans to endow the Church of England with tax support and to bar Catholics (and Quakers) from holding public office." New York proved more tolerant with its Catholic governor, Thomas Dongan, and other Catholic officials. Freedom of religion returned with the American Revolution. In 1756, a Maryland Catholic official estimated seven thousand practicing Catholics in Maryland and three thousand in Pennsylvania. The Williamsburg Foundation estimates in 1765 Maryland Catholics at 20,000 and 6,000 in Pennsylvania. The population of these colonies at the time was approximately 180,000 and 200,000, respectively. By the time the American War for Independence started in 1776, Catholics formed 1.6%, or 40,000 persons of the 2.5 million population of the 13 colonies. Another estimate is 35,000 in 1789, 60% in Maryland with not many more than 30 priests. John Carroll, first Catholic Bishop, in 1785, two years after the Treaty of Paris (1783), reported 24,000 registered communicants in the new country, of whom 90% were in Maryland and Pennsylvania. After the Revolution, Rome made entirely new arrangements for the creation of an American diocese under American bishops. Numerous Catholics served in the American army and the new nation had very close ties with Catholic France. General George Washington insisted on toleration; for example, he issued strict orders in 1775 that "Pope's Day", the colonial equivalent of Guy Fawkes Night, was not to be celebrated. European Catholics played major military roles, especially Gilbert du Motier, Marquis de Lafayette, Jean-Baptiste Donatien de Vimeur, comte de Rochambeau, Charles Hector, comte d'Estaing, Casimir Pulaski and Tadeusz Kościuszko. Irish-born Commodore John Barry from Co Wexford, Ireland, often credited as "the Father of the American Navy", also played an important military role. In a letter to Bishop Carroll, Washington acknowledged this unique contribution of French Catholics as well as the patriotic contribution of Carroll himself: "And I promise that your fellow-citizens will not forget the patriotic part which you took in the accomplishments of their Revolution, and the establishment of their government; nor the important assistance which they received from a nation in which the Roman Catholic religion is professed." Beginning in approximately 1780 there was a struggle between lay trustees and bishops over the ownership of church property, with the trustees losing control following the 1852 Plenary Councils of Baltimore. Historian Jay Dolan, writing on the colonial era in 2011, said: President Washington promoted religious tolerance by proclamations and by publicly attending services in various Protestant and Catholic churches. The old colonial laws imposing restrictions on Catholics were gradually abolished by the states, and were prohibited in the new federal constitution. In 1787, two Catholics, Daniel Carroll of the Irish O'Carrolls and Irish born Thomas Fitzsimons, helped draft the new United States Constitution. John Carroll was appointed by the Vatican as Prefect Apostolic, making him superior of the missionary church in the thirteen states. He formulated the first plans for Georgetown University and became the first American bishop in 1789. In 1803, the Louisiana Purchase saw vast territories in French Louisiana transferred over from the First French Republic, areas that would become the following states; Arkansas, Iowa, Missouri, Kansas, Oklahoma, Nebraska, Minnesota, Louisiana, South Dakota, Wyoming and Montana, half of Colorado, parts of New Mexico, Texas, and North Dakota. The French named a number of their settlements after Catholic saints, such as St. Louis, Sault Ste. Marie, St. Ignace, St. Charles and others. The Catholic, culturally French population of Americans, descended from this colony are today known as the Louisiana Creole and Cajun people. During the 19th century, territories previously belonging to the Catholic Spanish Empire became part of the United States, starting with Florida in the 1820s. Most of the Spanish American territories with a Catholic heritage became independent during the early 19th century, this included Mexico on the border of the United States. The United States subsequently annexed parts of Mexico, starting with Texas in the 1840s and after the end of the Mexican–American War an area known as the Mexican Cession, including what would become the states of California, Nevada, Utah, most of Arizona, the rest of New Mexico, Colorado and Wyoming. To an even greater extent than the French, the Spanish had named many settlements in the colonial period after Catholic saints or in reference to Catholic religious symbolism, names that they would retain after becoming part of the United States, especially in California (Los Angeles, San Francisco, San Diego, Sacramento, San Bernardino, Santa Barbara, Santa Monica, Santa Clarita, San Juan Capistrano, San Luis Obispo and numerous others), as well as Texas (San Antonio, San Juan, San Marcos and San Angelo), New Mexico (Santa Fe) and Florida (St. Augustine). In 1898, following the Spanish–American War, the United States took control of Puerto Rico, Guam and the Philippines, and Cuba for a time, all of which had several centuries of Spanish Catholic colonial history, though they were not made into states. The number of Catholics surged starting in the 1840s as German, Irish, and other European Catholics came in large numbers. After 1890, Italians and Poles formed the largest numbers of new Catholics, but many countries in Europe contributed, as did Quebec. By 1850, Catholics had become the country's largest single denomination. Between 1860 and 1890, their population tripled to seven million. Historian John McGreevy identifies a major Catholic revival that swept across Europe, North America, and South America in the early 19th century. It was nurtured in the world of Catholic urban neighborhoods, parishes, schools, and associations, whose members understood themselves as arrayed against, and morally superior to the wider American society. The Catholic Revival is called "Ultramontanism". It included a new emphasis on Thomistic theology for intellectuals. For parishioners it meant a much deeper piety that emphasized miracles, saints, and new devotions such as, compulsory Sunday attendance, regular confession and communion, praying the rosary, a devotion to the Blessed Virgin, and meatless Fridays. There was a deeper respect for bishops, and especially the Pope, with more direct control by the Vatican over selecting bishops and less autonomy for local parishes. There was a sharp increase in Mass attendance, religious vocations soared, especially among women. Catholics set up a parochial school system using the newly available nuns, and funding from the more religious parents. Intermarriage with Protestants was strongly discouraged. It was tolerated only if the children were brought up Catholics. The parochial schools effectively promoted marriage inside the faith. By the late 19th century dioceses were building foreign language elementary schools in parishes that catered to Germans and other non-English speaking groups. They raised large sums to build English-only diocesan high schools, which had the effect of increasing ethnic intermarriage and diluting ethnic nationalism. Leadership was increasingly in the hands of the Irish. The Irish bishops worked closely with the Vatican and promoted Vatican supremacy that culminated in Papal infallibility proclaimed in 1870. The bishops began standardizing discipline in the American Church with the convocation of the Plenary Councils of Baltimore in 1852, 1866 and 1884. These councils resulted in the promulgation of the Baltimore Catechism and the establishment of the Catholic University of America. Jesuit priests who had been expelled from Europe found a new base in the U.S. They founded numerous secondary schools and 28 colleges and universities, including Georgetown University (1789), St. Louis University (1818), Boston College, the College of Holy Cross, the University of Santa Clara, and several Loyola Colleges. Many other religious communities like the Dominicans, Congregation of Holy Cross, and Franciscans followed suit. In the 1890s, the Americanism controversy roiled senior officials. The Vatican suspected there was too much liberalism in the American Church, and the result was a turn to conservative theology as the Irish bishops increasingly demonstrated their total loyalty to the Pope, and traces of liberal thought in the Catholic colleges were suppressed. As part of this controversy, the founder of the Paulist Fathers, Isaac Hecker, was accused by the French cleric Charles Maignen [fr] (in French) of subjectivism and crypto-Protestantism. Additionally some who sympathized with Hecker in France were accused of Americanism. Nuns and sisters played a major role in American religion, education, nursing and social work since the early 19th century. In Catholic Europe, convents were heavily endowed over the centuries, and were sponsored by the aristocracy. But there were very few rich American Catholics, and no aristocrats. Religious orders were founded by entrepreneurial women who saw a need and an opportunity, and were staffed by devout women from poor families. The numbers grew rapidly, from 900 sisters in 15 communities in 1840, 50,000 in 170 congregations in 1900, and 135,000 in 300 different congregations by 1930. Starting in 1820, the sisters always outnumbered the priests and brothers. Their numbers peaked in 1965 at 180,000 then plunged to 56,000 in 2010. Many women left their orders, and few new members were added. On April 8, 2008, Cardinal William Levada, prefect of the Congregation for the Doctrine of the Faith under Pope Benedict XVI, met with the Leadership Conference of Women Religious leaders in Rome and communicated that the CDF would conduct a doctrinal assessment of the LCWR, expressing concern that the nuns were expressing radical feminist views. According to Laurie Goodstein, the investigation, which was viewed by many U.S. Catholics as a "vexing and unjust inquisition of the sisters who ran the church's schools, hospitals and charities", was ultimately closed in 2015 by Pope Francis. Some anti-Catholic political movements appeared: the Know Nothings in the 1840s. American Protective Association in the 1890s, and the second Ku Klux Klan in the 1920s, were active in the United States. But even as early as 1884, in the face of outbreaks of anti-Catholicism, Catholic leaders like James Cardinal Gibbons were filled with admiration for their country: "The oftener I go to Europe," Gibbons said, "the longer I remain there, and the more I study the political condition of its people, I return home filled with greater admiration for our own country and [am] more profoundly grateful that I am an American citizen." Animosity by Protestants waned as Catholics demonstrated their patriotism in World War I, their commitment to charity, and their dedication to democratic values. In the era of intense emigration from the 1840s to 1914, bishops often set up separate parishes for major ethnic groups, from Ireland, Germany, Poland, French Canada and Italy. In Iowa, the development of the Archdiocese of Dubuque, the work of Bishop Loras and the building of St. Raphael's Cathedral, to meet the needs of Germans and Irish, is illustrative. Noteworthy, too, was the contribution of 400 Italian Jesuit expatriates who, between 1848 and 1919, planted dozens of institutions to serve the diverse population out West. By century's end, they had founded colleges (later to become universities) in San Francisco, Santa Clara, Denver, Seattle and Spokane to meet the cultural and religious needs of people of that region. They also ministered to miners in Colorado, to Native Peoples in several states, and to Hispanics in New Mexico, "building churches [in the latter state], publishing books and newspapers, and running schools in both the public and private sectors." By the beginning of the 20th century, approximately one-sixth of the population of the United States was Catholic. Modern Catholic immigrants come to the United States from the Philippines, Poland and Latin America, especially Mexico and Central America. This multiculturalism and diversity has influenced the conduct of Catholicism in the United States. For example, most dioceses offer Mass in a number of languages, and an increasing number of parishes offer Masses in the official language of the church, Latin, due to its universal nature. Sociologist Andrew Greeley, an ordained Catholic priest at the University of Chicago, undertook a series of national surveys of Catholics in the late 20th century. He published hundreds of books and articles, both technical and popular. His biographer summarizes his interpretation: In 1965, 71% of Catholics attended Mass regularly. In the later 20th century "[...] the Catholic Church in the United States became the subject of controversy due to allegations of clerical child abuse of children and adolescents, of episcopal negligence in arresting these crimes, and of numerous civil suits that cost Catholic dioceses hundreds of millions of dollars in damages." Because of this, higher scrutiny and governance as well as protective policies and diocesan investigation into seminaries have been enacted to correct these former abuses of power, and safeguard parishioners and the church from further abuses and scandals. One initiative is the "National Leadership Roundtable on Church Management" (NLRCM), a lay-led group born in the wake of the sexual abuse scandal and dedicated to bringing better administrative practices to 194 dioceses that include 19,000 parishes nationwide with some 35,000 lay ecclesial ministers who log 20 hours or more a week in these parishes.[when?]According to a 2015 study by Pew Researchers, 39% of Catholics attend church at least once a week and 40%, once or twice a month. Although the issue of trusteeism was mostly settled in the 19th century, there have been some related issues. In 2005, an interdict was issued to board members of St. Stanislaus Kostka Church (St. Louis, Missouri) in an attempt to get them to turn over the church property to the Archdiocese of St. Louis. In 2006, a priest was accused of stealing $1.4 million from his parish, prompting a debate over Connecticut Raised Bill 1098 as a means of forcing the Catholic church to manage money differently. Related to issues of asset ownership, some parishes have been liquidated and the assets taken by the diocese instead of being distributed to nearby parishes, which in violation of church financial rules. In 2009, John Micklethwait, editor of The Economist and co-author of God Is Back: How the Global Revival of Faith Is Changing the World, said that American Catholicism, which he describes in his book as "arguably the most striking Evangelical success story of the second half of the nineteenth century," has competed quite happily "without losing any of its basic characteristics." It has thrived in America's "pluralism". In fact, six of nine Supreme Court justices are Catholic. In 2011, an estimated 26 million American Catholics were "fallen-away", that is, not practicing their faith. Some religious commentators commonly refer to them as "the second largest religious denomination in the United States." Recent Pew Research survey results in 2014 show about 31.7% of American adults were raised Catholic, while 41% from among that group no longer identify as Catholic. In a 2015 survey by researchers at Georgetown University, Americans who self identify as Catholic, including those who do not attend Mass regularly, numbered 81.6 million or 25% of the population, and 68.1 million or 20% of the American population are Catholics tied to a specific parish. About 25% of US Catholics say they attend Masses once a week or more, and about 38% went at least once a month. The study found that the number of US Catholics has increased by 3 to 6% each decade since 1965, and that the Catholic Church is "the most diverse in terms of race and ethnicity in the US," with Hispanics accounting for 38% of Catholics and blacks and Asians 3% each. The Catholic Church in the US "represents perhaps the most multi-ethnic organization of any kind, and so is a major laboratory for cross-cultural cooperation and cross-cultural communication completely within the nation's borders." It is as if it wishes to forge a broader ecclesial identity to give newcomers a more inclusive welcome, similar to the aspirations of 19th century church leaders like Archbishops John Ireland and James Gibbons who "wanted Catholic immigrants to become fully American, rather than 'strangers in a strange land.' " Only 2 percent of American Catholics go to confession on a regular basis, while three-quarters of them go to confession once a year or less often; a valid confession is required by the Church after committing mortal sin to return to the State of Grace, necessary to receive Holy Communion. As one of the precepts of the church, it is also required that every Catholic makes a valid confession at least once a year. According to Matthew Bunsen's analysis of a Real Clear poll of American Catholics in late 2019: Since 1970, weekly church attendance among Catholics has dropped from 55% to 20%, the number of priests declined from 59,000 to 35,000 and the number of people who have left Catholicism has increased from under 2 million in 1975 to over 30 million today. In 2022, there were fewer than 42,000 nuns left in the United States, a 76% decline over 50 years, with fewer than 1% of nuns under age 40. The RealClear poll data indicates that the Latino element has now reached 37 percent of the Catholic population, and growing. It is 60 percent Democratic, while the non-Latinos are split about 50-50 politically. Although many Americans still identify as Catholics, their religious participation rates are declining. Today only 39% of all Catholics go to Mass at least weekly. Nearly two-thirds of Catholics say that their trust in the church leadership has been undermined by the clergy sex abuse crisis. Nevertheless, 86% of all Catholics still consider religion important in their own lives. Following the death of Pope Francis in 2025, the conclave elected Cardinal Robert Francis Prevost as the first United States-born pope in history. Prevost, an Augustinian, was born in Chicago and attended Villanova University outside of Philadelphia. He chose the papal name of Leo XIV upon his election. Organization Catholics gather as local communities called parishes, headed by a priest, and typically meet at a permanent church building for liturgies every Sunday, weekdays and on holy days. Within the 196 geographical dioceses and archdioceses (excluding the Archdiocese for the Military Services), there were 17,007 local Catholic parishes in the United States in 2018. The Catholic Church has the third highest total number of local congregations in the US behind Southern Baptists and United Methodists. However, the average Catholic parish is significantly larger than the average Baptist or Methodist congregation; there are more than four times as many Catholics as Southern Baptists and more than eight times as many Catholics as United Methodists. In the United States, there are 197 ecclesiastical jurisdictions: Eastern Catholic Churches are churches with origins in Eastern Europe, Asia and Africa that have their own distinctive liturgical, legal and organizational systems and are identified by the national or ethnic character of their region of origin. Each is considered fully equal to the Latin tradition within the Catholic Church. In the United States, there are 15 Eastern Church dioceses (called eparchies) and two Eastern Church archdioceses (or archeparchies), the Byzantine Catholic Archeparchy of Pittsburgh and the Ukrainian Catholic Archeparchy of Philadelphia. The apostolic exarchate for the Syro-Malankara Catholic Church in the United States is headed by a bishop who is a member of the U.S. Conference of Catholic Bishops. An apostolic exarchate is the Eastern Catholic Church equivalent of an apostolic vicariate. It is not a full-fledged diocese/eparchy, but is established by the Holy See for the pastoral care of Eastern Catholics in an area outside the territory of the Eastern Catholic Church to which they belong. It is headed by a bishop or a priest with the title of exarch. The Personal Ordinariate of the Chair of Saint Peter was established January 1, 2012, to serve former Anglican groups and clergy in the United States who sought to become Catholic. Similar to a diocese though national in scope, the ordinariate is based in Houston, Texas, and includes parishes and communities across the United States that are fully Catholic, while retaining elements of their Anglican heritage and traditions. As of 2024[update], 8 dioceses out of 196 are vacant (sede vacante). The central leadership body of the Catholic Church in the United States is the U.S. Conference of Catholic Bishops, made up of the hierarchy of bishops (including archbishops) of the United States and the U.S. Virgin Islands, although each bishop is independent in his own diocese, answerable only to the Holy See. The USCCB elects a president to serve as their administrative head, but he is in no way the "head" of the church or of Catholics in the United States. In addition to the 195 dioceses and one exarchate represented in the USCCB, there are several dioceses in the nation's other four overseas dependencies. In the Commonwealth of Puerto Rico, the bishops in the six dioceses (one metropolitan archdiocese and five suffragan dioceses) form their own episcopal conference, the Puerto Rican Episcopal Conference (Conferencia Episcopal Puertorriqueña). The bishops in US insular areas in the Pacific Ocean—the Commonwealth of the Northern Mariana Islands, the Territory of American Samoa, and the Territory of Guam—are members of the Episcopal Conference of the Pacific. No primate exists for Catholics in the United States. In the 1850s, the Archdiocese of Baltimore was acknowledged a Prerogative of Place, which confers to its archbishop some of the leadership responsibilities granted to primates in other countries. The Archdiocese of Baltimore was the first diocese established in the United States, in 1789, with John Carroll (1735–1815) as its first bishop. It was, for many years, the most influential diocese in the fledgling nation. Now, however, the United States has several large archdioceses and a number of cardinal-archbishops. By far, most Catholics in the United States belong to the Latin Church of the Catholic Church. Rite generally refers to the form of worship ("liturgical rite") in a church community owing to cultural and historical differences as well as differences in practice. However, the Vatican II document, Orientalium Ecclesiarum ("Of the Eastern Churches"), acknowledges that these Eastern Catholic communities are "true Churches" and not just rites within the Catholic Church. There are 14 other churches in the United States (23 within the global Catholic Church) which are in communion with Rome, fully recognized and valid in the eyes of the Catholic Church. They have their own bishops and eparchies. The largest of these communities in the U.S. is the Chaldean Catholic Church. Most of these churches are of Eastern European and Middle Eastern origin. Eastern Catholic Churches are distinguished from Eastern Orthodox, identifiable by their usage of the term Catholic. In recent years, particularly following the issuing of the apostolic letter Summorum Pontificum by Pope Benedict XVI in 2007, the United States has emerged as a stronghold for the small but growing Traditionalist Catholic movement, along with France, England and a few other Anglophone countries. There are over 600 locations throughout the country where the Traditional Latin Mass is offered.[may be outdated] Personnel The church employs people in a variety of leadership and service roles. Its ministers include ordained clergy (bishops, priests, and deacons) and non-ordained lay ecclesial ministers, theologians, and catechists. Some Catholics, both lay and clergy, live in a form of consecrated life, rather than in marriage. This includes a wide range of relationships, from monastic (monks and nuns), to mendicant (friars and sisters), apostolic (priests, brothers, and sisters), and secular and lay institutes. While many of these also serve in some form of ministry, above, others are in secular careers, within or without the church. Consecrated life – in and of itself – does not make a person a part of the clergy or a minister of the church. Additionally, many lay people are employed in "secular" careers in support of church institutions, including educators, health care professionals, finance and human resources experts, lawyers, and others. Leadership of the Catholic Church in the United States is provided by the bishops, individually for their own dioceses and collectively through the United States Conference of Catholic Bishops. There are some mid-level groupings of bishops, such as ecclesiastical provinces (often covering a state) and the fourteen geographic regions of the USCCB, but these have little significance for most purposes. The ordinary office for a bishop is to be the bishop of a particular diocese, its chief pastor and minister, usually geographically defined and incorporating, on average, about 350,000 Catholic Christians. In canon law, the bishop leading a particular diocese, or similar office, is called an "ordinary" (i.e., he has complete jurisdiction in this territory or grouping of Christians). There are two non-geographic dioceses, called "ordinariates", one for military personnel and one for former Anglicans who are in full communion with the Catholic Church. Dioceses are grouped together geographically into provinces, usually within a state, part of a state, or multiple states together (see map below). A province comprises several dioceses which look to one ordinary bishop (usually of the most populous or historically influential diocese/city) for guidance and leadership. This lead bishop is their archbishop and his diocese is the archdiocese. The archbishop is called the "metropolitan" bishop who strives to achieve some unanimity of practice with his brother "suffragan" bishops. Some larger dioceses have additional bishops assisting the diocesan bishop, and these are called "auxiliary" bishops or, if a "coadjutor" bishop, with right of succession. Additionally, some bishops are called to advise and assist the bishop of Rome, the pope, in a particular way, either as an additional responsibility on top of their diocesan office or sometimes as a full-time position in the Roman Curia or related institution serving the universal church. These are called cardinals, because they are "incardinated" onto a second diocese (Rome). All cardinals under the age of 80 participate in the election of a new pope when the office of the papacy becomes vacant. There are 428 active and retired Catholic bishops in the United States: 255 active bishops: 173 retired bishops: There are 16 U.S. cardinals. Three archdioceses are currently led by archbishops who have been created cardinals: Two cardinals are in service to the pope, in the Roman Curia or related offices: Eleven cardinals are retired: In 2018, there were approximately 100,000 clergy and ministers employed by the church in the United States, including: There are also approximately 30,000 seminarians/students in formation for ministry: The 630 Catholic hospitals in the U.S. have a combined budget of $101.7 billion, and employ 641,030 full-time equivalent staff. The 6,525 Catholic primary and secondary schools in the U.S. employ 151,101 full-time equivalent staff, 97.2% of whom are lay and 2.3% are consecrated, and 0.5% are ordained. The 261 Catholic institutions of higher (tertiary) education in the U.S. employ approximately 250,000 full-time equivalent staff, including faculty, administrators, and support staff. Overall, the Catholic Church employs more than one million employees with an operating budget of nearly $100 billion to run parishes, diocesan primary and secondary schools, nursing homes, retreat centers, hospitals, and other charitable institutions. Institutions By the middle of the 19th century, the Catholics in larger cities started building their own parochial school system. The main impetus was fear that exposure to Protestant teachers in the public schools, and Protestant fellow students, would lead to a loss of faith. Protestants reacted by strong opposition to any public funding of parochial schools. The Catholics nevertheless built their elementary schools, parish by parish, using very low-paid sisters as teachers. In the classrooms, the highest priorities were piety, orthodoxy, and strict discipline. Knowledge of the subject matter was a minor concern, and in the late 19th century few of the teachers in parochial (or secular) schools had gone beyond the 8th grade themselves. The sisters came from numerous denominations, and there was no effort to provide joint teachers training programs. The bishops were indifferent. Finally around 1911, led by the Catholic University of America in Washington, Catholic colleges began summer institutes to train the sisters in pedagogical techniques. Long past World War II, the Catholic schools were noted for inferior plants compared to the public schools, and less well-trained teachers. The teachers were selected for religiosity, not teaching skills; the outcome was pious children and a reduced risk of marriage to Protestants. However, by the later half the 20th century Catholic schools began to perform significantly better than their public counterparts. In 2024, the National Catholic Educational Association reported that 99% of the students in 1,174 Catholic secondary schools graduated on time and 85% of them went on to four-year colleges. According to the Association of Catholic Colleges and Universities in 2011, there are approximately 230 Catholic universities and colleges in the United States with nearly 1 million students and some 65,000 professors. In 2016, the number of tertiary schools fell to 227, while the number of students also fell to 798,006. The national university of the church, founded by the nation's bishops in 1887, is The Catholic University of America in Washington, D.C. The first Catholic college/university of higher learning established in the United States is Georgetown University, founded in 1789. The richest U.S. Catholic university is the University of Notre Dame (founded in 1842) with an endowment of over 20 billion in 2022. In the 2025 edition of U.S. News & World Report rankings, 9 of the top 100 national universities and 6 of the top national liberal arts colleges in the US were Catholic. According to the 2016 Official Catholic Directory, as of 2016[update] there were 243 seminaries with 4,785 students in the United States; 3,629 diocesan seminarians and 1,456 religious seminarians. By the official 2017 statistics, there are 5,050 seminarians (3,694 diocesan and 1,356 religious) in the United States. In addition, the American Catholic bishops oversee the Pontifical North American College for American seminarians and priests studying at one of the Pontifical Universities in Rome. In 2002, Catholic health care system, overseeing 625 hospitals with a combined revenue of 30 billion dollars, was the nation's largest group of nonprofit systems. In 2008, the cost of running these hospitals had risen to $84.6 billion, including the $5.7 billion they donate. According to the Catholic Health Association of the United States, 60 health care systems, on average, admit one in six patients nationwide each year. According to Merger Watch (2018), Catholic facilities make up about 10% of all "sole community providers" in the US (49 out of 514). In some states, the percentage is much greater: in Wisconsin and South Dakota, for example, "Catholic hospitals account for at least 50% of sole community providers." Catholic Charities is active as the largest voluntary social service networks in the United States. In 2009, it welcomed in New Jersey the 50,000th refugee to come to the United States from Burma. Likewise, the US Bishops' Migration and Refugee Services has resettled 14,846 refugees from Burma since 2006. In 2010 Catholic Charities USA was one of only four charities among the top 400 charitable organizations to witness an increase in donations in 2009, according to a survey conducted by The Chronicle of Philanthropy. Demographics The number of Catholics grew rapidly in the 19th and 20th centuries through high fertility and immigration, especially from Ireland and Germany, and after 1880, Eastern Europe, Italy, and Quebec. Large scale Catholic immigration from Mexico began after 1910, and in 2019 Latinos comprised 37 percent of American Catholics. Since 1960, the percentage of Americans who are Catholic has fallen from about 25% to 22%. In a 2021 Pew Research study, "21% of US adults described themselves as Catholic, identical to the Catholic share of the population in 2014." In absolute numbers, Catholics have increased from 45 million to 72 million. As of April 9, 2018[update], 39% of American Catholics attend church weekly, compared to 45% of American Protestants. About 10% of the United States' population as of 2010[update] are former Catholics or non-practicing, almost 30 million people. People have left for a number of reasons, factors which have also affected other denominations: loss of belief, disenchantment, indifference, or disaffiliation for another religious group or for none. Though Catholic adherents are present throughout the country, Catholics are generally more concentrated in the Northeast and urban Midwest. Currently, however, they are also clustered in the southwest. This is because of the continuing growth of the American Hispanic community as a share of the U.S. population is gradually shifting the geographic center of U.S. Catholicism from the Northeast and urban Midwest to the South and the West. Regional distribution of U.S. Catholics (as a percentage of the total U.S. Catholic population) is as follows: Northeast, 24%; Midwest, 19%; South, 32% (a percentage that has increased in recent years due to a growing number of Catholics mainly in Texas, Louisiana, and Florida, with the rest of the Southern states remaining overwhelmingly Protestant); and West, 25%. While the wealthiest and most educated Americans tend to belong to some Protestant American groupings as well as to Jewish and Hindu constituencies as a whole, more Catholics (13.3 million ), owing to their sheer numbers, reside in households with a yearly income of $100,000-or-more than any other individual religious group, and more Catholics hold college degrees (over 19 million) than do members of any other faith community in the United States when divided according to their respective denominations or religious designations. There were 70,412,000 registered Catholics in the United States (22% of the US population) in 2017, according to the American bishops' count in their Official Catholic Directory 2016. This count primarily rests on the parish assessment tax which priests evaluate yearly according to the number of registered members and contributors. In July 2021, the Public Religion Research Institute issued its own report based on a new census of 500,000 people. It also noted that 22% of 330 million Americans identified as Catholic: 12%, white; 8%, Latino; and 2%, other (Black, Asian, etc.). Estimates of the overall American Catholic population from recent years generally range around 20% to 28%. According to Albert J. Menedez, research director of "Americans for Religious Liberty", many Americans continue to call themselves Catholic but "do not register at local parishes for a variety of reasons." According to a survey of 35,556 American residents (released in 2008 by the Pew Forum on Religion and Public Life), 23.9% of Americans identify themselves as Catholic (approximately 72 million of a national population of 306 million residents). The study notes that 10% of those people who identify themselves as Protestant in the interview are former Catholics and 8% of those who identity themselves as Catholic are former Protestants. In recent years, more parishes have opened than closed.[citation needed] The northeastern quadrant of the US (i.e., New England, Mid-Atlantic, East North Central, and West North Central) has seen a decline in the number of parishes since 1970, but parish numbers are up in the other five regions (i.e., South Atlantic, East South Central, West South Central, Pacific, and Mountain regions) and are growing steadily. Catholics in the US are about 6% of the church's total worldwide 1.3 billion membership. A poll by The Barna Group in 2004 found Catholic ethnicity to be 60% non-Hispanic white (includes Americans with historically Catholic ethnicities such as Irish, Italian, German, Polish, or French), 31% Hispanic of any nationality (mostly Mexicans but also many Cubans, Puerto Ricans, Dominicans, Salvadorans, Colombians, Guatemalans and Hondurans among others), 4% Black (including Africans, Haitians, black Latino and Caribbean), and 5% other ethnicity (mostly Filipinos, Vietnamese and other Asian Americans, Americans who are multiracial and have mixed ethnicities, and American Indians). Among the non-Hispanic whites, about 16 million Catholics identify as being of Irish descent, about 13 million as German, about 12 million as Italian, about 7 million as Polish, and about 5 million as French (note that many identify with more than one ethnicity). The roughly 7.8 million Catholics who are converts (mainly from Protestantism, with a smaller number from irreligion or other religions) are also mostly non-Hispanic white, including many people of British, Dutch, and Scandinavian ancestry. Between 1990 and 2008, there were 11 million additional Catholics. The growth in the Latino population accounted for 9 million of these. They accounted for 32% of all American Catholics in 2008 as opposed to 20% in 1990. The percentage of Hispanics who identified as Catholic dropped from 67% in 2010 to 55% in 2013. According to a more recent Pew Forum report which examined American religiosity in 2014 and compared it to 2007, there were 50.9 million adult Catholics as of 2014[update] (excluding children under 18), forming about 20.8% of the U.S. population, down from 54.3 million and 23.9% in 2007. Pew also found that the Catholic population is aging, forming a higher percentage of the elderly population than the young, and retention rates are also worse among the young. About 41% of those "young" raised Catholic have left the faith (as opposed to 32% overall), about half of these to the unaffiliated population and the rest to evangelical, other Protestant faith communities, and non-Christian faith. Conversions to Catholicism are rare, with 89% of current Catholics being raised in the religion; 8% of current Catholics are ex-Protestants, 2% were raised unaffiliated, and 1% in other religions (Orthodox Christian, Mormon or other nontrinitarian, Buddhist, Muslim, etc.), with Jews and Hindus least likely to become Catholic of all the religious groups surveyed. Overall, Catholicism has by far the worst net conversion balance of any major religious group, with a high conversion rate out of the faith and a low rate into it; by contrast, most other religions have in- and out-conversion rates that roughly balance, whether high or low. According to the 2015 Pew Research Center, "the Catholic share of the population has been relatively stable over the long term, according to a variety of other surveys. By race, 59% of Catholics are non-Hispanic white, 34% Hispanic, 3% black, 3% Asian, and 2% mixed or Native American. Conversely, 19% of non-Hispanic whites were Catholic in 2014 (down from 22% in 2007), whereas 55% of Hispanics were (versus 58% in 2007). In 2015, Hispanics were 38%, while blacks and Asians were at 3% each. Because conversion away from Catholicism as well as dropping out of religion completely is presently occurring much more quickly among Hispanics than among Euro-American whites, Black (2.9% of US Catholic population) and Asian-American Catholics, it is doubtful they will outnumber the latter three categories of Catholics in the foreseeable future. Pew Research Center predicts that by 2050 (when the Hispanic population will be 128 million), only 40% of "third generation Latinos" will be Catholic, with 22% becoming Protestant, 24% becoming unaffiliated, and the remainder, other. This corresponds to a sharp decline in the Catholic percentage among self-identified Democrats, who are more likely to be nonwhite than Republicans. In one study, three authors found that around 10% of US Catholics are "Secularists", "meaning that their religious identification is purely nominal." Cultural, social, and political views Catholicism has had a significant political impact on the United States, and the religion has historically been associated with left-wing politics and the Democratic Party. Since the 1970s, Catholics are often being regarded as swing voters. The 1840s saw Catholics began to identify with the Democrats against the conservative and evangelical-influenced Whigs. In the 1890s, Catholics favored the Democratic Party over the Republicans. This continued into the 20th century, where Catholics formed a core part of the New Deal Coalition. Al Smith governor of New York was the first Catholic nominated for president by a major party as the Democratic nominee in the 1928 election. Two Catholics have been President of the United States: Democratic presidents John F. Kennedy (1961–1963) and Joe Biden (2021–2025), both predominantly of Irish heritage.[citation needed] In 2016, Pope Francis said of Donald Trump: "A person who thinks only about building walls, wherever they may be, and not building bridges, is not Christian." According to the Pew Research Center, Catholics are the most likely of any major Christian group in the United States to support the morality of casual sex. Surveys have repeatedly indicated that laity are more culturally liberal than the median voter, including on abortion rights and same-sex marriage. However, the Catholic Church officially opposes both. Church leadership tends to lean more orthodox. There are also some fundamentalist-like activist conservative groups. In 2023, Pope Francis criticized the Catholic Church in the United States as reactionary, saying that ideology had replaced faith in some parts of it. In November 2023, the Pope removed a conservative Texas bishop, Joseph E. Strickland of Tyler, Texas. Notable American Catholics Entertainment Politics Other The following are some notable Americans declared as Servants of God, venerables, beatified, and canonized saints: Servants of God Venerables Beatified Saints Top pilgrimage destinations in the United States See also References Further reading External links
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[SOURCE: https://en.wikipedia.org/wiki/Email] | [TOKENS: 5063]
Contents Email Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving digital messages using electronic devices over a computer network. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence e- + mail). Email is a ubiquitous and very widely used communication medium; in current use, an email address (commonly local-part + @ + domain name) is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, typically to a mail server or a webmail interface to send or receive messages or download it. Originally a text-only ASCII communications medium, Internet email was extended by MIME to carry text in expanded character sets and multimedia content such as images. International email, with internationalized email addresses using UTF-8, is standardized but not widely adopted. Terminology The term electronic mail has been in use with its modern meaning since 1975, and variations of the shorter E-mail have been in use since 1979: The service is often simply referred to as mail, and a single piece of electronic mail is called a message. The conventions for fields within emails—the "To", "From", "CC", "BCC" etc.—began with RFC-680 in 1975. An Internet email consists of an envelope and content; the content consists of a header and a body. History Computer-based messaging between users of the same system became possible after the advent of time-sharing in the early 1960s, with a notable implementation by MIT's CTSS project in 1965. Most developers of early mainframes and minicomputers developed similar, but generally incompatible, mail applications. In 1971 the first ARPANET network mail was sent, introducing the now-familiar address syntax with the '@' symbol designating the user's system address. Over a series of RFCs, conventions were refined for sending mail messages over the File Transfer Protocol. Proprietary electronic mail systems soon began to emerge. IBM, CompuServe and Xerox used in-house mail systems in the 1970s; CompuServe sold a commercial intraoffice mail product in 1978 to IBM and to Xerox from 1981.[nb 1] DEC's ALL-IN-1 and Hewlett-Packard's HPMAIL (later HP DeskManager) were released in 1982; development work on the former began in the late 1970s and the latter became the world's largest selling email system. The Simple Mail Transfer Protocol (SMTP) was implemented on the ARPANET in 1983. LAN email systems emerged in the mid-1980s. For a time in the late 1980s and early 1990s, it seemed likely that either a proprietary commercial system or the X.400 email system, part of the Government Open Systems Interconnection Profile (GOSIP), would predominate. However, once the final restrictions on carrying commercial traffic over the Internet ended in 1995, a combination of factors made the current Internet suite of SMTP, POP3 and IMAP email protocols the standard (see Protocol Wars). Operation The following is a typical sequence of events that takes place when sender Alice transmits a message using a mail user agent (MUA) addressed to the email address of the recipient. In addition to this example, alternatives and complications exist in the email system: Many MTAs used to accept messages for any recipient on the Internet and do their best to deliver them. Such MTAs are called open mail relays. This was very important in the early days of the Internet when network connections were unreliable. However, this mechanism proved to be exploitable by originators of unsolicited bulk email and as a consequence open mail relays have become rare, and many MTAs do not accept messages from open mail relays. Email pre-dates instant messaging, and transmission favors reliability over speed, in order to be able to cope with unreliable network links and busy servers (more common in the early days of the Internet). Reasons for slower delivery include: Mail can be queued and retried for up to five days before senders are notified of a permanent delivery failure. Messages are timestamped as they pass through each server, allowing for diagnosis of slow delivery, though analysis is complicated by time zones and computer clocks that are inaccurately set. Email messages classified as spam by a spam filter may be sorted into a separate folder which the recipient must check manually, or may be dropped entirely. Message format The basic Internet message format used for email is defined by RFC 5322, with encoding of non-ASCII data and multimedia content attachments defined in RFC 2045 through RFC 2049, collectively called Multipurpose Internet Mail Extensions or MIME. The extensions in International email apply only to email. RFC 5322 replaced RFC 2822 in 2008. Earlier, in 2001, RFC 2822 had in turn replaced RFC 822, which had been the standard for Internet email for decades. Published in 1982, RFC 822 was based on the earlier RFC 733 for the ARPANET. Internet email messages consist of two sections, "header" and "body". These are known as "content". The header is structured into fields such as From, To, CC, Subject, Date, and other information about the email. In the process of transporting email messages between systems, SMTP communicates delivery parameters and information using message header fields. The body contains the message, as unstructured text, sometimes containing a signature block at the end. The header is separated from the body by a blank line. RFC 5322 specifies the syntax of the email header. Each email message has a header (the "header section" of the message, according to the specification), comprising a number of fields ("header fields"). Each field has a name ("field name" or "header field name"), followed by the separator character ":", and a value ("field body" or "header field body"). Each field name begins in the first character of a new line in the header section, and begins with a non-whitespace printable character. It ends with the separator character ":". The separator is followed by the field value (the "field body"). The value can continue onto subsequent lines if those lines have space or tab as their first character. Field names and, without SMTPUTF8, field bodies are restricted to 7-bit ASCII characters. Some non-ASCII values may be represented using MIME encoded words. Email header fields can be multi-line, with each line recommended to be no more than 78 characters, although the limit is 998 characters. Header fields defined by RFC 5322 contain only US-ASCII characters; for encoding characters in other sets, a syntax specified in RFC 2047 may be used. In some examples, the IETF EAI working group defines some standards track extensions, replacing previous experimental extensions so UTF-8 encoded Unicode characters may be used within the header. In particular, this allows email addresses to use non-ASCII characters. Such addresses are supported by Google and Microsoft products, and promoted by some government agents. The message header must include at least the following fields: RFC 3864 describes registration procedures for message header fields at the IANA; it provides for permanent and provisional field names, including also fields defined for MIME, netnews, and HTTP, and referencing relevant RFCs. Common header fields for email include: The To: field may be unrelated to the addresses to which the message is delivered. The delivery list is supplied separately to the transport protocol, SMTP, which may be extracted from the header content. The "To:" field is similar to the addressing at the top of a conventional letter delivered according to the address on the outer envelope. In the same way, the "From:" field may not be the sender. Some mail servers apply email authentication systems to messages relayed. Data pertaining to the server's activity is also part of the header, as defined below. SMTP defines the trace information of a message saved in the header using the following two fields: Other fields added on top of the header by the receiving server may be called trace fields. Internet email was designed for 7-bit ASCII. Most email software is 8-bit clean, but must assume it will communicate with 7-bit servers and mail readers. The MIME standard introduced character set specifiers and two content transfer encodings to enable transmission of non-ASCII data: quoted printable for mostly 7-bit content with a few characters outside that range and base64 for arbitrary binary data. The 8BITMIME and BINARY extensions were introduced to allow transmission of mail without the need for these encodings, but many mail transport agents may not support them. In some countries, e-mail software violates RFC 5322 by sending raw[nb 2] non-ASCII text and several encoding schemes co-exist; as a result, by default, the message in a non-Latin alphabet language appears in non-readable form (the only exception is a coincidence if the sender and receiver use the same encoding scheme). Therefore, for international character sets, Unicode is growing in popularity. Most modern graphic email clients allow the use of either plain text or HTML for the message body at the option of the user. HTML email messages often include an automatic-generated plain text copy for compatibility. Advantages of HTML include the ability to include in-line links and images, set apart previous messages in block quotes, wrap naturally on any display, use emphasis such as underlines and italics, and change font styles. Disadvantages include the increased size of the email, privacy concerns about web bugs, abuse of HTML email as a vector for phishing attacks and the spread of malicious software. Some e-mail clients interpret the body as HTML even in the absence of a Content-Type: html header field; this may cause various problems. Some web-based mailing lists recommend all posts be made in plain text, with 72 or 80 characters per line for all the above reasons, and because they have a significant number of readers using text-based email clients such as Mutt. Various informal conventions evolved for marking up plain text in email and usenet posts, which later led to the development of formal languages like setext (c. 1992) and many others, the most popular of them being markdown. Some Microsoft email clients may allow rich formatting using their proprietary Rich Text Format (RTF), but this should be avoided unless the recipient is guaranteed to have a compatible email client. Servers and client applications Messages are exchanged between hosts using the Simple Mail Transfer Protocol with software programs called mail transfer agents (MTAs); and delivered to a mail store by programs called mail delivery agents (MDAs, also sometimes called local delivery agents, LDAs). Accepting a message obliges an MTA to deliver it, and when a message cannot be delivered, that MTA must send a bounce message back to the sender, indicating the problem. Users can retrieve their messages from servers using standard protocols such as POP or IMAP, or, as is more likely in a large corporate environment, with a proprietary protocol specific to Novell Groupwise, Lotus Notes or Microsoft Exchange Servers. Programs used by users for retrieving, reading, and managing email are called mail user agents (MUAs). When opening an email, it is marked as "read", which typically visibly distinguishes it from "unread" messages on clients' user interfaces. Email clients may allow hiding read emails from the inbox so the user can focus on the unread. Mail can be stored on the client, on the server side, or in both places. Standard formats for mailboxes include Maildir and mbox. Several prominent email clients use their own proprietary format and require conversion software to transfer email between them. Server-side storage is often in a proprietary format but since access is through a standard protocol such as IMAP, moving email from one server to another can be done with any MUA supporting the protocol. Many current email users do not run MTA, MDA or MUA programs themselves, but use a web-based email platform, such as Gmail or Yahoo! Mail, that performs the same tasks. Such webmail interfaces allow users to access their mail with any standard web browser, from any computer, rather than relying on a local email client. Upon reception of email messages, email client applications save messages in operating system files in the file system. Some clients save individual messages as separate files, while others use various database formats, often proprietary, for collective storage. A historical standard of storage is the mbox format. The specific format used is often indicated by special filename extensions: Some applications (like Apple Mail) leave attachments encoded in messages for searching while also saving separate copies of the attachments. Others separate attachments from messages and save them in a specific directory. The URI scheme, as registered with the IANA, defines the mailto: scheme for SMTP email addresses. Though its use is not strictly defined, URLs of this form are intended to be used to open the new message window of the user's mail client when the URL is activated, with the address as defined by the URL in the To: field. Many clients also support query string parameters for the other email fields, such as its subject line or carbon copy recipients. Types Many email providers have a web-based email client. This allows users to log into the email account by using any compatible web browser to send and receive their email. Mail is typically not downloaded to the web client, so it cannot be read without a current Internet connection. The Post Office Protocol 3 (POP3) is a mail access protocol used by a client application to read messages from the mail server. Received messages are often deleted from the server. POP supports simple download-and-delete requirements for access to remote mailboxes (termed maildrop in the POP RFC's). POP3 allows downloading messages on a local computer and reading them even when offline. The Internet Message Access Protocol (IMAP) provides features to manage a mailbox from multiple devices. Small portable devices like smartphones are increasingly used to check email while traveling and to make brief replies, larger devices with better keyboard access being used to reply at greater length. IMAP shows the headers of messages, the sender and the subject and the device needs to request to download specific messages. Usually, the mail is left in folders in the mail server. Messaging Application Programming Interface (MAPI) is used by Microsoft Outlook to communicate to Microsoft Exchange Server—and to a range of other email server products such as Axigen Mail Server, Kerio Connect, Scalix, Zimbra, HP OpenMail, IBM Lotus Notes, Zarafa, and Bynari where vendors have added MAPI support to allow their products to be accessed directly via Outlook. Uses Email has been widely accepted by businesses, governments and non-governmental organizations in the developed world, and it is one of the key parts of an 'e-revolution' in workplace communication (with the other key plank being widespread adoption of highspeed Internet). A sponsored 2010 study on workplace communication found 83% of U.S. knowledge workers felt email was critical to their success and productivity at work. It has some key benefits to business and other organizations, including: Email marketing via "opt-in" is often successfully used to send special sales offerings and new product information. Depending on the recipient's culture, email sent without permission—such as an "opt-in"—is likely to be viewed as unwelcome "email spam". Many users access their personal emails from friends and family members using a personal computer in their house or apartment. Email has become used on smartphones and on all types of computers. Mobile "apps" for email increase accessibility to the medium for users who are out of their homes. While in the earliest years of email, users could only access email on desktop computers, in the 2010s, it is possible for users to check their email when they are away from home, whether they are across town or across the world. Alerts can also be sent to the smartphone or other devices to notify them immediately of new messages. This has given email the ability to be used for more frequent communication between users and allowed them to check their email and write messages throughout the day. As of 2011[update], there were approximately 1.4 billion email users worldwide and 50 billion non-spam emails that were sent daily. Individuals often check emails on smartphones for both personal and work-related messages. It was found that US adults check their email more than they browse the web or check their Facebook accounts, making email the most popular activity for users to do on their smartphones. 78% of the respondents in the study revealed that they check their email on their phone. It was also found that 30% of consumers use only their smartphone to check their email, and 91% were likely to check their email at least once per day on their smartphone. However, the percentage of consumers using email on a smartphone ranges and differs dramatically across different countries. For example, in comparison to 75% of those consumers in the US who used it, only 17% in India did. As of 2010[update], the number of Americans visiting email web sites had fallen 6 percent after peaking in November 2009. For persons 12 to 17, the number was down 18 percent. Young people preferred instant messaging, texting and social media. Technology writer Matt Richtel said in The New York Times that email was like the VCR, vinyl records and film cameras—no longer cool and something older people do. A 2015 survey of Android users showed that persons 13 to 24 used messaging apps 3.5 times as much as those over 45, and were far less likely to use email. Issues Email messages may have one or more attachments, which are additional files that are appended to the email. Typical attachments include Microsoft Word documents, PDF documents, and scanned images of paper documents. In principle, there is no technical restriction on the size or number of attachments. However, in practice, email clients, servers, and Internet service providers implement various limitations on the size of files, or complete email – typically to 25MB or less. Furthermore, due to technical reasons, attachment sizes as seen by these transport systems can differ from what the user sees, which can be confusing to senders when trying to assess whether they can safely send a file by email. Where larger files need to be shared, various file hosting services are available and commonly used. The ubiquity of email for knowledge workers and "white collar" employees has led to concerns that recipients face an "information overload" in dealing with increasing volumes of email. With the growth in mobile devices, by default employees may also receive work-related emails outside of their working day. This can lead to increased stress and decreased satisfaction with work. Some observers even argue it could have a significant negative economic effect, as efforts to read the many emails could reduce productivity. Email "spam" is unsolicited bulk email. The low cost of sending such email meant that, by 2003, up to 30% of total email traffic was spam, and was threatening the usefulness of email as a practical tool. The US CAN-SPAM Act of 2003 and similar laws elsewhere had some impact, and a number of effective anti-spam techniques now largely mitigate the impact of spam by filtering or rejecting it for most users, but the volume sent is still very high—and increasingly consists not of advertisements for products, but malicious content or links. In September 2017, for example, the proportion of spam to legitimate email rose to 59.56%. The percentage of spam email in 2021 is estimated to be 85%.[better source needed] Emails are a major vector for the distribution of malware. This is often achieved by attaching malicious programs to the message and persuading potential victims to open the file. Types of malware distributed via email include computer worms and ransomware. Email spoofing occurs when the email message header is designed to make the message appear to come from a known or trusted source. Email spam and phishing methods typically use spoofing to mislead the recipient about the true message origin. Email spoofing may be done as a prank, or as part of a criminal effort to defraud an individual or organization. An example of a potentially fraudulent email spoofing is if an individual creates an email that appears to be an invoice from a major company, and then sends it to one or more recipients. In some cases, these fraudulent emails incorporate the logo of the purported organization and even the email address may appear legitimate. Email bombing is the intentional sending of large volumes of messages to a target address. The overloading of the target email address can render it unusable and can even cause the mail server to crash. Today it can be important to distinguish between the Internet and internal email systems. Internet email may travel and be stored on networks and computers without the sender's or the recipient's control. During the transit time it is possible that third parties read or even modify the content. Internal mail systems, in which the information never leaves the organizational network, may be more secure, although information technology personnel and others whose function may involve monitoring or managing may be accessing the email of other employees. Email privacy, without some security precautions, can be compromised because: There are cryptography applications that can serve as a remedy to one or more of the above. For example, Virtual Private Networks or the Tor network can be used to encrypt traffic from the user machine to a safer network while GPG, PGP, SMEmail, or S/MIME can be used for end-to-end message encryption, and SMTP STARTTLS or SMTP over Transport Layer Security/Secure Sockets Layer can be used to encrypt communications for a single mail hop between the SMTP client and the SMTP server. Additionally, many mail user agents do not protect logins and passwords, making them easy to intercept by an attacker. Encrypted authentication schemes such as SASL prevent this. Finally, the attached files share many of the same hazards as those found in peer-to-peer filesharing. Attached files may contain trojans or viruses. It is possible for an exchange of emails to form a binding contract, so users must be careful about what they send through email correspondence. A signature block on an email may be interpreted as satisfying a signature requirement for a contract. Flaming occurs when a person sends a message (or many messages) with angry or antagonistic content. The term is derived from the use of the word incendiary to describe particularly heated email discussions. The ease and impersonality of email communications mean that the social norms that encourage civility in person or via telephone do not exist and civility may be forgotten. Also known as "email fatigue", email bankruptcy is when a user ignores a large number of email messages after falling behind in reading and answering them. The reason for falling behind is often due to information overload and a general sense there is so much information that it is not possible to read it all. As a solution, people occasionally send a "boilerplate" message explaining that their email inbox is full, and that they are in the process of clearing out all the messages. Harvard University law professor Lawrence Lessig is credited with coining this term, but he may only have popularized it. Originally Internet email was completely ASCII text-based. MIME now allows body content text and some header content text in international character sets, but other headers and email addresses using UTF-8, while standardized have yet to be widely adopted. The original SMTP mail service provides limited mechanisms for tracking a transmitted message, and none for verifying that it has been delivered or read. It requires that each mail server must either deliver it onward or return a failure notice (bounce message), but both software bugs and system failures can cause messages to be lost. To remedy this, the IETF introduced Delivery Status Notifications (delivery receipts) and Message Disposition Notifications (return receipts); however, these are not universally deployed in production.[nb 3] Many ISPs now deliberately disable non-delivery reports (NDRs) and delivery receipts due to the activities of spammers: In the absence of standard methods, a range of system based around the use of web bugs have been developed. However, these are often seen as underhand or raising privacy concerns, and only work with email clients that support rendering of HTML. Many mail clients now default to not showing "web content". Webmail providers can also disrupt web bugs by pre-caching images. See also Notes References Further reading External links
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[SOURCE: https://en.wikipedia.org/wiki/Spanish_language] | [TOKENS: 10763]
Contents Spanish language Page version status This is an accepted version of this page Spanish (español) or Castilian (castellano) is a Romance language of the Indo-European language family that evolved from the Vulgar Latin spoken on the Iberian Peninsula of Europe. It originated in the Kingdom of Castile, a historical kingdom in north-central Spain. Today, it is a global language with 519 million native speakers, mainly in the Americas and Spain, and about 636 million speakers total, including second-language speakers. Spanish is the official language of 20 countries, as well as one of the six official languages of the United Nations. Spanish is the world's second-most spoken native language after Mandarin Chinese; the world's fourth-most spoken language overall after English, Mandarin Chinese, and Hindustani (Hindi-Urdu); and the world's most widely spoken Romance language. The country with the largest population of native speakers is Mexico. Spanish is part of the Ibero-Romance language group, in which the language is also known as Castilian (castellano). The group evolved from several dialects of Vulgar Latin in Iberia after the collapse of the Western Roman Empire in the 5th century. The oldest Latin texts with traces of Spanish come from mid-northern Iberia in the 9th century, and the first systematic written use of the language happened in Toledo, a prominent city of the Kingdom of Castile, in the 13th century. Spanish colonialism in the early modern period spurred the introduction of the language to overseas locations, most notably to the Americas. As a Romance language, Spanish is a descendant of Latin. Around 75% of modern Spanish vocabulary is Latin in origin, including Latin borrowings from Ancient Greek. Alongside English and French, it is also one of the most taught foreign languages throughout the world. Spanish is well represented in the humanities and social sciences. Spanish is also the third most used language on the internet by number of users after English and Chinese and the second most used language by number of websites after English. Spanish is used as an official language by many international organizations, including the United Nations, European Union, Organization of American States, Union of South American Nations, Community of Latin American and Caribbean States, African Union, and others. Name of the language and etymology In Spain and some other parts of the Spanish-speaking world, Spanish is called not only español but also castellano (Castilian), the language from the Kingdom of Castile, contrasting it with other languages spoken in Spain such as Galician, Basque, Asturian, Catalan/Valencian, Aragonese, Occitan and other minor languages. The Spanish Constitution of 1978 uses the term castellano to define the official language of the whole of Spain, in contrast to las demás lenguas españolas (lit. 'the other Spanish languages'). Article III reads as follows: El castellano es la lengua española oficial del Estado. ... Las demás lenguas españolas serán también oficiales en las respectivas Comunidades Autónomas... Castilian is the official Spanish language of the State. ... The other Spanish languages shall also be official in their respective Autonomous Communities... The Royal Spanish Academy (Real Academia Española), on the other hand, currently uses the term español in its publications. However, from 1713 to 1923, it called the language castellano. The Diccionario panhispánico de dudas (a language guide published by the Royal Spanish Academy) states that, although the Royal Spanish Academy prefers to use the term español in its publications when referring to the Spanish language, both terms—español and castellano—are regarded as synonymous and equally valid. The term castellano is related to Castile (Castilla or archaically Castiella), the kingdom where the language was originally spoken. The name Castile, in turn, is usually assumed to be derived from castillo ('castle'). In the Middle Ages, the language spoken in Castile was generically referred to as Romance and later also as Lengua vulgar. Later in the period, it gained geographical specification as Romance castellano (romanz castellano, romanz de Castiella), lenguaje de Castiella, and ultimately simply as castellano (noun). Different etymologies have been suggested for the term español (Spanish). According to the Royal Spanish Academy, español derives from the Occitan word espaignol and that, in turn, derives from the Vulgar Latin *hispaniolus ('of Hispania'). Hispania was the Roman name for the entire Iberian Peninsula. There are other hypotheses apart from the one suggested by the Royal Spanish Academy. Spanish philologist Ramón Menéndez Pidal suggested that the classic hispanus or hispanicus took the suffix -one from Vulgar Latin, as happened with other words such as bretón (Breton) or sajón (Saxon).[citation needed] History Like the other Romance languages, the Spanish language evolved from Vulgar Latin, which was brought to the Iberian Peninsula by the Romans during the Second Punic War, beginning in 210 BC. Several pre-Roman languages (also called Paleohispanic languages)—some distantly related to Latin as Indo-European languages, and some that are not related at all—were previously spoken in the Iberian Peninsula. These languages included Proto-Basque, Iberian, Lusitanian, Celtiberian and Gallaecian. The first documents to show traces of what is today regarded as the precursor of modern Spanish are from the 9th century. Throughout the Middle Ages and into the modern era, the most important influences on the Spanish lexicon came from neighboring Romance languages—Mozarabic (Andalusi Romance), Navarro-Aragonese, Leonese, Catalan/Valencian, Portuguese, Galician, Occitan, and later, French and Italian. Spanish also borrowed a considerable number of words from Andalusi Arabic, and a few from Basque. In addition, many more words were borrowed from Latin through the influence of written language and the liturgical language of the Church. The loanwords were taken from both Classical Latin and Renaissance Latin, the form of Latin in use at that time. According to the theories of Ramón Menéndez Pidal, local sociolects of Vulgar Latin evolved into Spanish, in the north of Iberia, in an area centered in the city of Burgos, and this dialect was later brought to the city of Toledo, where the written standard of Spanish was first developed, in the 13th century. In this formative stage, Spanish developed a strongly differing variant from its close cousin, Leonese, and, according to some authors, was distinguished by a heavy Basque influence (see Iberian Romance languages). This distinctive dialect spread to southern Spain with the advance of the Reconquista, and meanwhile gathered a sizable lexical influence from the Arabic of Al-Andalus, much of it indirectly, through the Romance Mozarabic dialects (some 4,000 Arabic-derived words, make up around 8% of the language today). The written standard for this new language was developed in the cities of Toledo, in the 13th to 16th centuries, and Madrid, from the 1570s. The development of the Spanish sound system from that of Vulgar Latin exhibits most of the changes that are typical of Western Romance languages, including lenition of intervocalic consonants (thus Latin vīta > Spanish vida). The diphthongization of Latin stressed short e and o—which occurred in open syllables in French and Italian, but not at all in Catalan or Portuguese—is found in both open and closed syllables in Spanish, as shown in the following table: Spanish is marked by palatalization of the Latin double consonants (geminates) nn and ll (thus Latin annum > Spanish año, and Latin anellum > Spanish anillo). The consonant written u or v in Latin and pronounced [w] in Classical Latin had probably "fortified" to a bilabial fricative /β/ in Vulgar Latin. In early Spanish (but not in Catalan or Portuguese) it merged with the consonant written b (a bilabial with plosive and fricative allophones). In modern Spanish, there is no difference between the pronunciation of orthographic b and v. Typical of Spanish (as also of neighboring Gascon extending as far north as the Gironde estuary, and found in a small area of Calabria), attributed by some scholars to a Basque substratum was the mutation of Latin initial f into h- whenever it was followed by a vowel that did not diphthongize. The h-, still preserved in spelling, is now silent in most varieties of the language, although in some Andalusian and Caribbean dialects, it is still aspirated in some words. Because of borrowings from Latin and neighboring Romance languages, there are many f-/h- doublets in modern Spanish: Fernando and Hernando (both Spanish for "Ferdinand"), ferrero and herrero (both Spanish for "smith"), fierro and hierro (both Spanish for "iron"), and fondo and hondo (both words pertaining to depth in Spanish, though fondo means "bottom", while hondo means "deep"); additionally, hacer ("to make") is cognate to the root word of satisfacer ("to satisfy"), and hecho ("made") is similarly cognate to the root word of satisfecho ("satisfied"). Compare the examples in the following table: Some consonant clusters of Latin also produced characteristically different results in these languages, as shown in the examples in the following table: In the 15th and 16th centuries, Spanish underwent a dramatic change in the pronunciation of its sibilant consonants, known in Spanish as the reajuste de las sibilantes, which resulted in the distinctive velar [x] pronunciation of the letter ⟨j⟩ and—in a large part of Spain—the characteristic interdental [θ] ("th-sound") for the letter ⟨z⟩ (and for ⟨c⟩ before ⟨e⟩ or ⟨i⟩). See History of Spanish (Modern development of the Old Spanish sibilants) for details. The Gramática de la lengua castellana, written in Salamanca in 1492 by Elio Antonio de Nebrija, was the first grammar written for a modern European language. According to a popular anecdote, when Nebrija presented it to Queen Isabella I, she asked him what was the use of such a work, and he answered that language is the instrument of empire. In his introduction to the grammar, dated 18 August 1492, Nebrija wrote that "... language was always the companion of empire." From the 16th century onwards, the language was taken to the Spanish-discovered America and the Spanish East Indies via Spanish colonization of America. Miguel de Cervantes, author of Don Quixote, is such a well-known reference in the world that Spanish is often called la lengua de Cervantes ("the language of Cervantes"). In the 20th century, Spanish was introduced to Equatorial Guinea and the Western Sahara, and to areas of the United States that had not been part of the Spanish Empire, such as Spanish Harlem in New York City. For details on borrowed words and other external influences upon Spanish, see Influences on the Spanish language. Geographical distribution Spanish is the primary language in 20 countries worldwide. As of 2025, it is estimated that about 519 million people speak Spanish as a native language, making it the second most spoken language by number of native speakers. An additional 117 million speak Spanish as a second or foreign language, making it the fourth most spoken language in the world overall after English, Mandarin Chinese, and Hindi with a total number of 636 million speakers. Spanish is also the third most used language on the Internet, after English and Chinese. Spanish is the official language of Spain. Upon the emergence of the Castilian Crown as the dominant power in the Iberian Peninsula by the end of the Middle Ages, the Romance vernacular associated with this polity became increasingly used in instances of prestige and influence, and the distinction between "Castilian" and "Spanish" started to become blurred. Hard policies imposing the language's hegemony in an intensely centralising Spanish state were established from the 18th century onward. Other European territories in which it is also widely spoken include Gibraltar and Andorra. Spanish is also spoken by immigrant communities in other European countries, such as the United Kingdom, France, Italy, and Germany. Spanish is an official language of the European Union. Today, the majority of the Spanish speakers live in Hispanic America. Nationally, Spanish is the official language—either de facto or de jure—of Argentina, Bolivia (co-official with 36 indigenous languages), Chile, Colombia, Costa Rica, Cuba, Dominican Republic, Ecuador, El Salvador, Guatemala, Honduras, Mexico (co-official with 63 indigenous languages), Nicaragua, Panama, Paraguay (co-official with Guaraní), Peru (co-official with Quechua, Aymara, and "the other indigenous languages"), Puerto Rico (co-official with English), Uruguay, and Venezuela. Spanish language has a long history in the territory of the current-day United States dating back to the 16th century. In the wake of the 1848 Guadalupe Hidalgo Treaty, hundreds of thousands of Spanish speakers became a minoritized community in the United States. The 20th century saw further massive growth of Spanish speakers in areas where they had been hitherto scarce. According to the 2020 census, over 60 million people of the U.S. population were of Hispanic or Hispanic American by origin. In turn, 41.8 million people in the United States aged five or older speak Spanish at home, or about 13% of the population. Spanish predominates in the unincorporated territory of Puerto Rico, where it is also an official language along with English. Spanish is by far the most common second language in the country, with over 50 million total speakers if non-native or second-language speakers are included. While English is the de facto national language of the country, Spanish is often used in public services and notices at the federal and state levels. Spanish is also used in administration in the state of New Mexico. The language has a strong influence in major metropolitan areas such as those of Los Angeles, San Diego, Miami, San Antonio, New York, San Francisco, Dallas, Tucson and Phoenix of the Arizona Sun Corridor, as well as more recently, Chicago, Las Vegas, Boston, Denver, Houston, Indianapolis, Oklahoma City, Philadelphia, Cleveland, Salt Lake City, Atlanta, Nashville, Orlando, Tampa, Raleigh and Baltimore-Washington, D.C. due to 20th- and 21st-century immigration. Although Spanish has no official recognition in the former British colony of Belize (known until 1973 as British Honduras) where English is the sole official language, according to the 2022 census, 54% of the total population are able to speak the language. Due to its proximity to Spanish-speaking countries and small existing native Spanish speaking minority, Trinidad and Tobago has implemented Spanish language teaching into its education system. The Trinidadian and Tobagonian government launched the Spanish as a First Foreign Language (SAFFL) initiative in March 2005. Spanish has historically had a significant presence on the Dutch Caribbean islands of Aruba, Bonaire and Curaçao (ABC Islands) throughout the centuries and in present times. The majority of the populations of each island (especially Aruba) speak Spanish at varying although often high degrees of fluency. The local language Papiamentu (or Papiamento in Aruba) is heavily influenced by Venezuelan Spanish. In addition to sharing most of its borders with Spanish-speaking countries, the creation of Mercosur in the early 1990s induced a favorable situation for the promotion of Spanish language teaching in Brazil. In 2005, the National Congress of Brazil approved a bill, signed into law by the President, making it mandatory for schools to offer Spanish as an alternative foreign language course in both public and private secondary schools in Brazil. In September 2016 this law was revoked by Michel Temer after the impeachment of Dilma Rousseff. In many border towns and villages along Paraguay and Uruguay, a mixed language known as Portuñol is spoken. Equatorial Guinea is the only Spanish-speaking country located entirely in Africa, with the language introduced during the Spanish colonial period. Enshrined in the constitution as an official language (alongside French and Portuguese), Spanish features prominently in the Equatoguinean education system and is the primary language used in government and business. Spanish is spoken as a native language by a small minority in Equatorial Guinea, primarily in larger cities. The Instituto Cervantes estimates that 87.7% of the population is fluent in Spanish. The proportion of proficient Spanish speakers in Equatorial Guinea exceeds the proportion of proficient speakers in other West and Central African nations of their respective colonial languages. Spanish is spoken by very small communities in Angola due to Cuban influence from the Cold War and in South Sudan among South Sudanese natives that relocated to Cuba during the Sudanese wars and returned for their country's independence. Spanish is also spoken in the integral territories of Spain in Africa, namely the cities of Ceuta and Melilla and the Canary Islands, located in the Atlantic Ocean some 100 km (62 mi) off the northwest of the African mainland. The Spanish spoken in the Canary Islands traces its origins back to the Castilian conquest in the 15th century, and, in addition to a resemblance to Western Andalusian speech patterns, it also features strong influence from the Spanish varieties spoken in the Americas, which in turn have also been influenced historically by Canarian Spanish. The Spanish spoken in North Africa by native bilingual speakers of Arabic or Berber who also speak Spanish as a second language features characteristics involving the variability of the vowel system. While far from its heyday during the Spanish protectorate in Morocco, the Spanish language has some presence in northern Morocco, stemming for example from the availability of certain Spanish-language media. According to a 2012 survey by Morocco's Royal Institute for Strategic Studies (IRES), penetration of Spanish in Morocco reaches 4.6% of the population. Many northern Moroccans have rudimentary knowledge of Spanish, with Spanish being particularly significant in areas adjacent to Ceuta and Melilla. Spanish also has a presence in the education system of the country (through either selected education centers implementing Spain's education system, primarily located in the North, or the availability of Spanish as foreign language subject in secondary education). In Western Sahara, formerly Spanish Sahara, a primarily Hassaniya Arabic-speaking territory, Spanish was officially spoken as the language of the colonial administration during the late 19th and 20th centuries. Today, Spanish is present in the partially-recognized Sahrawi Arab Democratic Republic as its secondary official language, and in the Sahrawi refugee camps in Tindouf (Algeria), where the Spanish language is still taught as a second language, largely by Cuban educators. Spanish is also an official language of the African Union. Spanish was an official language of the Philippines from the beginning of Spanish administration in 1565 to a constitutional change in 1973. During Spanish colonization, it was the language of government, trade, and education, and was spoken as a first language by Spaniards and educated Filipinos (Ilustrados). Despite a public education system set up by the colonial government, by the end of Spanish rule in 1898, only about 10% of the population had knowledge of Spanish, mostly those of Spanish descent or elite standing. Spanish continued to be official and used in Philippine literature and press during the early years of American administration after the Spanish–American War but was eventually replaced by English as the primary language of administration and education by the 1920s. Nevertheless, despite a significant decrease in influence and speakers, Spanish remained an official language of the Philippines upon independence in 1946, alongside English and Filipino, a standardized version of Tagalog. Spanish was briefly removed from official status in 1973 but reimplemented under the administration of Ferdinand Marcos two months later. It remained an official language until the ratification of the present constitution in 1987, in which it was re-designated as a voluntary and optional auxiliary language. Additionally, the constitution, in its Article XIV, stipulates that the government shall provide the people of the Philippines with a Spanish-language translation of the country's constitution. In recent years changing attitudes among non-Spanish speaking Filipinos have helped spur a revival of the language, and starting in 2009 Spanish was reintroduced as part of the basic education curriculum in a number of public high schools, becoming the largest foreign language program offered by the public school system, with over 7,000 students studying the language in the 2021–2022 school year alone. The local business process outsourcing industry has also helped boost the language's economic prospects. Today, while the actual number of proficient Spanish speakers is around 400,000, or under 0.5% of the population, a new generation of Spanish speakers in the Philippines has likewise emerged, though speaker estimates vary widely. Aside from standard Spanish, a Spanish-based creole language called Chavacano developed in the southern Philippines. However, it is not mutually intelligible with Spanish. The number of Chavacano-speakers was estimated at 1.2 million in 1996. The local languages of the Philippines also retain significant Spanish influence, with many words derived from Mexican Spanish, owing to the administration of the islands by Spain through New Spain until 1821, until direct governance from Madrid afterwards to 1898. Spanish is the official and most spoken language on Easter Island, which is geographically part of Polynesia in Oceania and politically part of Chile. However, Easter Island's traditional language is Rapa Nui, an Eastern Polynesian language. As a legacy of comprising the former Spanish East Indies, Spanish loan words are present in the local languages of Guam, Northern Mariana Islands, Palau, Marshall Islands and Micronesia. In addition, in Australia and New Zealand, there are native Spanish communities, resulting from emigration from Spanish-speaking countries (mainly from the Southern Cone). 20 countries and one United States territory speak Spanish officially, and the language has a significant unofficial presence in the rest of the United States along with Andorra, Belize and the territory of Gibraltar. Grammar Most of the grammatical and typological features of Spanish are shared with the other Romance languages. Spanish is a fusional language. The noun and adjective systems exhibit two genders and two numbers. In addition, articles and some pronouns and determiners have a neuter gender in their singular form. There are about fifty conjugated forms per verb, with 3 tenses: past, present, future; 2 aspects for past: perfective, imperfective; 4 moods: indicative, subjunctive, conditional, imperative; 3 persons: first, second, third; 2 numbers: singular, plural; 3 verboid forms: infinitive, gerund, and past participle. The indicative mood is the unmarked one, while the subjunctive mood expresses uncertainty or indetermination, and is commonly paired with the conditional, which is a mood used to express "would" (as in, "I would eat if I had food"); the imperative is a mood to express a command, commonly a one word phrase – "¡Di!" ("Talk!"). Verbs express T–V distinction by using different persons for formal and informal addresses. (For a detailed overview of verbs, see Spanish verbs and Spanish irregular verbs.) Spanish syntax is considered right-branching, meaning that subordinate or modifying constituents tend to be placed after head words. The language uses prepositions (rather than postpositions or inflection of nouns for case), and usually—though not always—places adjectives after nouns, as do most other Romance languages. Spanish is classified as a subject–verb–object language; however, as in most Romance languages, constituent order is highly variable and governed mainly by topicalization and focus. It is a "pro-drop", or "null-subject" language—that is, it allows the deletion of subject pronouns when they are pragmatically unnecessary. Spanish is described as a "verb-framed" language, meaning that the direction of motion is expressed in the verb while the mode of locomotion is expressed adverbially (e.g. subir corriendo or salir volando; the respective English equivalents of these examples—'to run up' and 'to fly out'—show that English is, by contrast, "satellite-framed", with mode of locomotion expressed in the verb and direction in an adverbial modifier). Phonology The Spanish phonological system evolved from that of Vulgar Latin. Its development exhibits some traits in common with other Western Romance languages, others with the neighboring Hispanic varieties—especially Leonese and Aragonese—as well as other features unique to Spanish. Spanish is alone among its immediate neighbors in having undergone frequent aspiration and eventual loss of the Latin initial /f/ sound (e.g. Cast. harina vs. Leon. and Arag. farina). The Latin initial consonant sequences pl-, cl-, and fl- in Spanish typically merge as ll- (originally pronounced [ʎ]), while in Aragonese they are preserved in most dialects, and in Leonese they present a variety of outcomes, including [tʃ], [ʃ], and [ʎ]. Where Latin had -li- before a vowel (e.g. filius) or the ending -iculus, -icula (e.g. auricula), Old Spanish produced [ʒ], that in Modern Spanish became the velar fricative [x] (hijo, oreja), whereas neighboring languages have the palatal lateral [ʎ] (e.g. Portuguese filho, orelha; Catalan fill, orella). The Spanish phonemic inventory consists of five vowel phonemes (/a/, /e/, /i/, /o/, /u/) and 17 to 19 consonant phonemes (the exact number depending on the dialect). The main allophonic variation among vowels is the reduction of the high vowels /i/ and /u/ to glides—[j] and [w] respectively—when unstressed and adjacent to another vowel. Some instances of the mid vowels /e/ and /o/, determined lexically, alternate with the diphthongs /je/ and /we/ respectively when stressed, in a process that is better described as morphophonemic rather than phonological, as it is not predictable from phonology alone. The Spanish consonant system is characterized by (1) three nasal phonemes, and one or two (depending on the dialect) lateral phoneme(s), which in syllable-final position lose their contrast and are subject to assimilation to a following consonant; (2) three voiceless stops and the affricate /tʃ/; (3) three or four (depending on the dialect) voiceless fricatives; (4) a set of voiced obstruents—/b/, /d/, /ɡ/, and sometimes /ʝ/—which alternate between approximant and plosive allophones depending on the environment; and (5) a phonemic distinction between the "tapped" and "trilled" r-sounds (single ⟨r⟩ and double ⟨rr⟩ in orthography). In the following table of consonant phonemes, /ʎ/ is marked with an asterisk (*) to indicate that it is preserved only in some dialects. In most dialects it has been merged with /ʝ/ in the merger called yeísmo. Similarly, /θ/ is also marked with an asterisk to indicate that most dialects do not distinguish it from /s/ (see seseo), although this is not a true merger but an outcome of different evolution of sibilants in southern Spain. The phoneme /ʃ/ is in parentheses () to indicate that it appears only in loanwords. Each of the voiced obstruent phonemes /b/, /d/, /ʝ/, and /ɡ/ appears to the right of a pair of voiceless phonemes, to indicate that, while the voiceless phonemes maintain a phonemic contrast between plosive (or affricate) and fricative, the voiced ones alternate allophonically (i.e. without phonemic contrast) between plosive and approximant pronunciations. Spanish is classified by its rhythm as a syllable-timed language: each syllable has approximately the same duration regardless of stress. Spanish intonation varies significantly according to dialect but generally conforms to a pattern of falling tone for declarative sentences and wh-questions (who, what, why, etc.) and rising tone for yes/no questions. There are no syntactic markers to distinguish between questions and statements and thus, the recognition of declarative or interrogative depends entirely on intonation. Stress most often occurs on any of the last three syllables of a word, with some rare exceptions at the fourth-to-last or earlier syllables. Stress tends to occur as follows:[better source needed] In addition to the many exceptions to these tendencies, there are numerous minimal pairs that contrast solely on stress such as sábana ('sheet') and sabana ('savannah'); límite ('boundary'), limite ('he/she limits') and limité ('I limited'); líquido ('liquid'), liquido ('I sell off') and liquidó ('he/she sold off'). The orthographic system unambiguously reflects where the stress occurs: in the absence of an accent mark, the stress falls on the last syllable unless the last letter is ⟨n⟩, ⟨s⟩, or a vowel, in which cases the stress falls on the next-to-last (penultimate) syllable. Exceptions to those rules are indicated by an acute accent mark over the vowel of the stressed syllable. (See Spanish orthography.) Speaker population Spanish is the official, or national language in 18 countries and one territory in the Americas, Spain, and Equatorial Guinea. With a population of over 410 million, Hispanophone America accounts for the vast majority of Spanish speakers, of which Mexico is the most populous Spanish-speaking country. In the European Union, Spanish is the mother tongue of 8% of the population, with an additional 7% speaking it as a second language. Additionally, Spanish is the second most spoken language in the United States and is by far the most popular foreign language among students. In 2015, it was estimated that over 50 million Americans spoke Spanish, about 41 million of whom were native speakers. With continued immigration and increased use of the language domestically in public spheres and media, the number of Spanish speakers in the United States is expected to continue growing over the forthcoming decades. Dialectal variation While being mutually intelligible, there are important variations (phonological, grammatical, and lexical) in the spoken Spanish of the various regions of Spain and throughout the Spanish-speaking areas of the Americas. The national variety with the most speakers is Mexican Spanish. It is spoken by more than twenty percent of the world's Spanish speakers (more than 112 million of the total of more than 500 million, according to the table above). One of its main features is the reduction or loss of unstressed vowels, mainly when they are in contact with the sound /s/. In Spain, northern dialects are popularly thought of as closer to the standard, although positive attitudes toward southern dialects have increased significantly in the last 50 years. The speech from the educated classes of Madrid is the standard variety for use on radio and television in Spain and it is indicated by many as the one that has most influenced the written standard for Spanish. Central (European) Spanish speech patterns have been noted to be in the process of merging with more innovative southern varieties (including Eastern Andalusian and Murcian), as an emerging interdialectal levelled koine buffered between the Madrid's traditional national standard and the Seville speech trends. The four main phonological divisions are based respectively on (1) the phoneme /θ/, (2) the debuccalization of syllable-final /s/, (3) the sound of the spelled ⟨s⟩, (4) and the phoneme /ʎ/. The main morphological variations between dialects of Spanish involve differing uses of pronouns, especially those of the second person and, to a lesser extent, the object pronouns of the third person. Virtually all dialects of Spanish make the distinction between a formal and a familiar register in the second-person singular and thus have two different pronouns meaning "you": usted in the formal and either tú or vos in the familiar (and each of these three pronouns has its associated verb forms), with the choice of tú or vos varying from one dialect to another. The use of vos and its verb forms is called voseo. In a few dialects, all three pronouns are used, with usted, tú, and vos denoting respectively formality, familiarity, and intimacy. In voseo, vos is the subject form (vos decís, "you say") and the form for the object of a preposition (voy con vos, "I am going with you"), while the direct and indirect object forms, and the possessives, are the same as those associated with tú: Vos sabés que tus amigos te respetan ("You know your friends respect you"). The verb forms of the general voseo are the same as those used with tú except in the present tense (indicative and imperative) verbs. The forms for vos generally can be derived from those of vosotros (the traditional second-person familiar plural) by deleting the glide [i̯], or /d/, where it appears in the ending: vosotros pensáis > vos pensás; vosotros volvéis > vos volvés, pensad! (vosotros) > pensá! (vos), volved! (vosotros) > volvé! (vos). In Central American voseo, the tú and vos forms differ in the present subjunctive as well: In Chilean voseo, almost all vos forms are distinct from the corresponding standard tú-forms. The use of the pronoun vos with the verb forms of tú (vos piensas) is called "pronominal voseo". Conversely, the use of the verb forms of vos with the pronoun tú (tú pensás or tú pensái) is called "verbal voseo". In Chile, for example, verbal voseo is much more common than the actual use of the pronoun vos, which is usually reserved for highly informal situations. Although vos is not used in Spain, it occurs in many Spanish-speaking regions of the Americas as the primary spoken form of the second-person singular familiar pronoun, with wide differences in social consideration.[better source needed] Generally, it can be said that there are zones of exclusive use of tuteo (the use of tú) in the following areas: almost all of Mexico, the West Indies, Panama, most of Colombia, Peru, Venezuela and coastal Ecuador. Tuteo as a cultured form alternates with voseo as a popular or rural form in Bolivia, in the north and south of Peru, in Andean Ecuador, in small zones of the Venezuelan Andes (and most notably in the Venezuelan state of Zulia), and in a large part of Colombia. Some researchers maintain that voseo can be heard in some parts of eastern Cuba, and others assert that it is absent from the island. Tuteo exists as the second-person usage with an intermediate degree of formality alongside the more familiar voseo in Chile, in the Venezuelan state of Zulia, on the Caribbean coast of Colombia, in the Azuero Peninsula in Panama, in the Mexican state of Chiapas, and in parts of Guatemala. Areas of generalized voseo include Argentina, Nicaragua, eastern Bolivia, El Salvador, Guatemala, Honduras, Costa Rica, Paraguay, Uruguay and the Colombian departments of Antioquia, Caldas, Risaralda, Quindio and Valle del Cauca. Ustedes functions as formal and informal second-person plural in all of Hispanic America, the Canary Islands, and parts of Andalusia. It agrees with verbs in the 3rd person plural. Most of Spain maintains the formal/familiar distinction with ustedes and vosotros respectively. The use of ustedes with the second person plural is sometimes heard in Andalusia, but it is non-standard. Usted is the usual second-person singular pronoun in a formal context, but it is used jointly with the third-person singular voice of the verb. It is used to convey respect toward someone who is a generation older or is of higher authority ("you, sir"/"you, ma'am"). It is also used in a familiar context by many speakers in Colombia and Costa Rica and in parts of Ecuador and Panama, to the exclusion of tú or vos. This usage is sometimes called ustedeo [es] in Spanish. In Central America, especially in Honduras, usted is often used as a formal pronoun to convey respect between the members of a romantic couple. Usted is also used that way between parents and children in the Andean regions of Ecuador, Colombia and Venezuela. Most speakers use (and the Real Academia Española prefers) the pronouns lo and la for direct objects (masculine and feminine respectively, regardless of animacy, meaning "him", "her", or "it"), and le for indirect objects (regardless of gender or animacy, meaning "to him", "to her", or "to it"). The usage is sometimes called "etymological", as these direct and indirect object pronouns are a continuation, respectively, of the accusative and dative pronouns of Latin, the ancestor language of Spanish. A number of dialects (more common in Spain than in the Americas) use additional rules for the pronouns, such as animacy, or count noun vs. mass noun, rather than just direct vs. indirect object. The ways of using the pronouns in such varieties are called "leísmo", "loísmo", or "laísmo", according to which respective pronoun, le, lo, or la, covers more than just the etymological usage (le as a direct object, or lo or la as an indirect object). Some words can be significantly different in different Hispanophone countries. Most Spanish speakers can recognize other Spanish forms even in places where they are not commonly used, but Spaniards generally do not recognize specifically American usages. For example, Spanish mantequilla, aguacate and albaricoque (respectively, 'butter', 'avocado', 'apricot') correspond to manteca (word used for lard in Peninsular Spanish), palta, and damasco, respectively, in Argentina, Chile (except manteca), Paraguay, Peru (except manteca and damasco), and Uruguay. In the healthcare context, an assessment of the Spanish translation of the QWB-SA identified some regional vocabulary choices and US-specific concepts, which cannot be successfully implemented in Spain without adaptation. Vocabulary Spanish vocabulary has been influenced by several languages. As in other European languages, Classical Greek words (Hellenisms) are abundant in the terminologies of several fields, including art, science, politics, nature, etc. Its vocabulary has also been influenced by Arabic, having developed during the Al-Andalus era in the Iberian Peninsula, with around 8% of its vocabulary having Arabic lexical roots. It may have also been influenced by Basque, Iberian, Celtiberian, Visigothic, and other neighboring Ibero-Romance languages. Additionally, it has absorbed vocabulary from other languages, particularly other Romance languages such as French, Mozarabic, Portuguese, Galician, Catalan, Occitan, and Sardinian, as well as from Quechua, Nahuatl, and other indigenous languages of the Americas. In the 18th century, words taken from French referring above all to fashion, cooking and bureaucracy were added to the Spanish lexicon. In the 19th century, new loanwords were incorporated, especially from English and German, but also from Italian in areas related to music, particularly opera and cooking. In the 20th century, the pressure of English in the fields of technology, computing, science and sports was greatly accentuated. In general, Hispanic America is more susceptible to loanwords from English or Anglicisms. For example: mouse (computer mouse) is used in Hispanic America, in Spain ratón is used. This happens largely due to closer contact with the United States. For its part, Spain is known by the use of Gallicisms or words taken from neighboring France (such as the Gallicism ordenador in European Spanish, in contrast to the Anglicism computador or computadora in American Spanish). Relation to other languages Spanish is closely related to the other West Iberian Romance languages, including Asturian, Aragonese, Galician, Ladino, Leonese, Mirandese and Portuguese. It is somewhat less similar, to varying degrees, from other members of the Romance language family. It is generally acknowledged that Portuguese and Spanish speakers can communicate in written form, with varying degrees of mutual intelligibility. Mutual intelligibility of the written Spanish and Portuguese languages is high, lexically and grammatically. Ethnologue gives estimates of the lexical similarity between related languages in terms of precise percentages. For Spanish and Portuguese, that figure is 89%, although phonologically the two languages are quite dissimilar. Italian on the other hand, is phonologically similar to Spanish, while sharing lower lexical and grammatical similarity of 82%. Mutual intelligibility between Spanish and French or between Spanish and Romanian is lower still, given lexical similarity ratings of 75% and 71% respectively. Comprehension of Spanish by French speakers who have not studied the language is much lower, at an estimated 45%. In general, thanks to the common features of the writing systems of the Romance languages, interlingual comprehension of the written word is greater than that of oral communication. The following table compares the forms of some common words in several Romance languages: 1. In Romance etymology, Latin terms are given in the Accusative since most forms derive from this case. 2. As in "us very selves", an emphatic expression. 3. Also nós outros in early modern Portuguese (e.g. The Lusiads), and nosoutros in Galician. 4. Alternatively nous autres in French. 5. noialtri in many Southern Italian dialects and languages. 6. Medieval Catalan (e.g. Llibre dels fets). 7. Modified with the learned suffix -ción. 8. Depending on the written norm used (see Reintegrationism). 9. From Basque esku, "hand" + erdi, "half, incomplete". This negative meaning also applies for Latin sinistra(m) ("dark, unfortunate"). 10. Romanian caș (from Latin cāsevs) means a type of cheese. The universal term for cheese in Romanian is brânză (from unknown etymology). Judaeo-Spanish, also known as Ladino, is a variety of Spanish which preserves many features of medieval Spanish and some old Portuguese and is spoken by descendants of the Sephardi Jews who were expelled from Spain in the 15th century. While in Portugal the conversion of Jews occurred earlier and the assimilation of New Christians was overwhelming, in Spain the Jews kept their language and identity. The relationship of Ladino and Spanish is therefore comparable with that of the Yiddish language to German. Ladino speakers today are almost exclusively Sephardi Jews, with family roots in Turkey, Greece, or the Balkans, and living mostly in Israel, Turkey, and the United States, with a few communities in Hispanic America. Judaeo-Spanish lacks the Native American vocabulary which was acquired by standard Spanish during the Spanish colonial period, and it retains many archaic features which have since been lost in standard Spanish. It contains, however, other vocabulary which is not found in standard Spanish, including vocabulary from Hebrew, French, Greek and Turkish, and other languages spoken where the Sephardim settled. Judaeo-Spanish is in serious danger of extinction because many native speakers today are elderly as well as elderly olim (immigrants to Israel) who have not transmitted the language to their children or grandchildren. However, it is experiencing a minor revival among Sephardi communities, especially in music. In Hispanic American communities, the danger of extinction is also due to assimilation by modern Spanish. A related dialect is Haketia, the Judaeo-Spanish of northern Morocco. This too, tended to assimilate with modern Spanish, during the Spanish occupation of the region. Writing system Spanish is written in the Latin script, with the addition of the character ⟨ñ⟩ (eñe, representing the phoneme /ɲ/, a letter distinct from ⟨n⟩, although typographically composed of an ⟨n⟩ with a tilde). Formerly the digraphs ⟨ch⟩ (che, representing the phoneme /t͡ʃ/) and ⟨ll⟩ (elle, representing the phoneme /ʎ/ or /ʝ/), were also considered single letters. However, the digraph ⟨rr⟩ (erre fuerte, 'strong r', erre doble, 'double r', or simply erre), which also represents a distinct phoneme /r/, was not similarly regarded as a single letter. Since 1994 ⟨ch⟩ and ⟨ll⟩ have been treated as letter pairs for collation purposes, though they remained a part of the alphabet until 2010. Words with ⟨ch⟩ are now alphabetically sorted between those with ⟨cg⟩ and ⟨ci⟩, instead of following ⟨cz⟩ as they used to. The situation is similar for ⟨ll⟩. Thus, the Spanish alphabet has the following 27 letters: Since 2010, none of the digraphs (ch, ll, rr, gu, qu) are considered letters by the Royal Spanish Academy. The letters k and w are used only in words and names coming from foreign languages (kilo, folklore, whisky, kiwi, etc.). With the exclusion of a very small number of regional terms such as México (see Toponymy of Mexico), pronunciation can be entirely determined from spelling. Under the orthographic conventions, a typical Spanish word is stressed on the syllable before the last if it ends with a vowel (not including ⟨y⟩) or with a vowel followed by ⟨n⟩ or an ⟨s⟩; it is stressed on the last syllable otherwise. Exceptions to this rule are indicated by placing an acute accent on the stressed vowel. The acute accent is used, in addition, to distinguish between certain homophones, especially when one of them is a stressed word and the other one is a clitic: compare el ('the', masculine singular definite article) with él ('he' or 'it'), or te ('you', object pronoun) with té ('tea'), de (preposition 'of') versus dé ('give' [formal imperative/third-person present subjunctive]), and se (reflexive pronoun) versus sé ('I know' or imperative 'be'). The interrogative pronouns (qué, cuál, dónde, quién, etc.) also receive accents in direct or indirect questions, and some demonstratives (ése, éste, aquél, etc.) can be accented when used as pronouns. Accent marks used to be omitted on capital letters (a widespread practice in the days of typewriters and the early days of computers when only lowercase vowels were available with accents), although the Real Academia Española advises against this and the orthographic conventions taught at schools enforce the use of the accent. When u is written between g and a front vowel e or i, it indicates a "hard g" pronunciation. A diaeresis ü indicates that it is not silent as it normally would be (e.g., cigüeña, 'stork', is pronounced [θiˈɣweɲa]; if it were written *cigueña, it would be pronounced *[θiˈɣeɲa]). Interrogative and exclamatory clauses are introduced with inverted question and exclamation marks (¿ and ¡, respectively) and closed by the usual question and exclamation marks. Organizations The Royal Spanish Academy (Real Academia Española), founded in 1713, together with the 21 other national ones (see Association of Spanish Language Academies), exercises a standardizing influence through its publication of dictionaries and widely respected grammar and style guides. Because of influence and for other sociohistorical reasons, a standardized form of the language (Standard Spanish) is widely acknowledged for use in literature, academic contexts and the media. The Association of Spanish Language Academies (Asociación de Academias de la Lengua Española, or ASALE) is the entity which regulates the Spanish language. It was created in Mexico in 1951 and represents the union of all the separate academies in the Spanish-speaking world. It comprises the academies of 23 countries, ordered by date of academy foundation: Spain (1713), Colombia (1871), Ecuador (1874), Mexico (1875), El Salvador (1876), Venezuela (1883), Chile (1885), Peru (1887), Guatemala (1887), Costa Rica (1923), Philippines (1924), Panama (1926), Cuba (1926), Paraguay (1927), Dominican Republic (1927), Bolivia (1927), Nicaragua (1928), Argentina (1931), Uruguay (1943), Honduras (1949), Puerto Rico (1955), United States (1973) and Equatorial Guinea (2016). The Instituto Cervantes ('Cervantes Institute') is a worldwide nonprofit organization created by the Spanish government in 1991. This organization has branches in 45 countries, with 88 centers devoted to the Spanish and Hispanic American cultures and Spanish language. The goals of the Institute are to promote universally the education, the study, and the use of Spanish as a second language, to support methods and activities that help the process of Spanish-language education, and to contribute to the advancement of the Spanish and Hispanic American cultures in non-Spanish-speaking countries. The institute's 2015 report "El español, una lengua viva" (Spanish, a living language) estimated that there were 559 million Spanish speakers worldwide. Its latest annual report "El español en el mundo 2018" (Spanish in the world 2018) counts 577 million Spanish speakers worldwide. Among the sources cited in the report is the U.S. Census Bureau, which estimates that the U.S. will have 138 million Spanish speakers by 2050, making it the biggest Spanish-speaking nation on earth, with Spanish the mother tongue of almost a third of its citizens. Spanish is one of the official languages of the United Nations, the European Union, the World Trade Organization, the Organization of American States, the Organization of Ibero-American States, the African Union, the Union of South American Nations, the Antarctic Treaty Secretariat, the Latin Union, the Caricom, the North American Free Trade Agreement, the Inter-American Development Bank, and numerous other international organizations. Sample text Article 1 of the Universal Declaration of Human Rights in Spanish: Article 1 of the Universal Declaration of Human Rights in English: See also Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Boo_(programming_language)] | [TOKENS: 191]
Contents Boo (programming language) Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions. Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase. The Boo Compiler was removed from the engine in 2017. Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler. Boo is free software released under the BSD 3-Clause license. It is compatible with the Microsoft .NET and Mono frameworks. Syntax See also References External links
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[SOURCE: https://en.wikipedia.org/wiki/Protestantism_in_the_United_States] | [TOKENS: 3620]
Contents Protestantism in the United States Protestantism is the largest grouping of Christians in the United States, with its combined denominations collectively comprising about 43% of the country's population (or 141 million people) in 2019. Other estimates suggest that 48.5% of the U.S. population (or 157 million people) is Protestant. Simultaneously, this corresponds to around 20% of the world's total Protestant population. The U.S. contains the largest Protestant population of any country in the world. Baptists comprise about one-third of American Protestants. The Southern Baptist Convention is the largest single Protestant denomination in the U.S., comprising one-tenth of American Protestants. Twelve of the original Thirteen Colonies were Protestant, with only Maryland having a sizable Catholic population due to Lord Baltimore's religious tolerance. The country's history is often traced back to the Pilgrim Fathers whose Brownist beliefs motivated their move from England to the New World. These English Dissenters, who also happened to be Puritans—and therefore Calvinists—, were first to settle in what was to become the Plymouth Colony. America's Calvinist heritage is often underlined by various experts, researchers and authors, prompting some to declare that the United States was "founded on Calvinism", while also underlining its exceptional foundation as a Protestant majority nation. American Protestantism has been diverse from the very beginning with large numbers of early immigrants being Anglican, various Reformed, Lutheran, and Anabaptist. In the next centuries, it diversified even more with the Great Awakenings throughout the country. Protestants are divided into many different denominations, which are generally classified as either "mainline" or "evangelical", although some may not fit easily into either category. Some historically African-American denominations are also classified as Black churches. Protestantism had undergone an unprecedented development on American soil, diversifying into multiple branches, denominations, several interdenominational and related movements, as well as many other developments. All have since expanded on a worldwide scale mainly through missionary work. Statistics Branches Baptists are the largest Protestant grouping in the United States accounting for one-third of all American Protestants. Baptist churches were organized, starting in 1814, as the Triennial Convention. In 1845, most southern congregations split, founding the Southern Baptist Convention, which is now the largest Protestant denomination in the U.S., with 13.2 million members as of 2023. The Triennial Convention was reorganized into what is now American Baptist Churches USA and includes 1.1 million members and 5,057 congregations. African American Baptists, excluded from full participation in white Baptist organizations, have formed several denominations, of which the largest are the National Baptist Convention, and the more liberal Progressive National Baptist Convention. There are numerous smaller bodies, some recently organized and others with long histories, such as the two original strands: the Particular Baptists and General Baptists, and the Free Will Baptists, Primitive Baptists, Strict Baptists, Old Regular Baptists, Two-Seed-in-the-Spirit Predestinarian Baptists, Independent Baptists, Seventh Day Baptists and others. Baptists have been present in the part of North America that is now the United States since the early 17th century. Both Roger Williams and John Clarke, his compatriot in working for religious freedom, are credited with founding the Baptist faith in North America. In 1639, Williams established a Baptist church in Providence, Rhode Island (First Baptist Church in America) and Clarke began a Baptist church in Newport, Rhode Island (First Baptist Church in Newport). According to a Baptist historian who has researched the matter, "There is much debate over the centuries as to whether the Providence or Newport church deserved the place of 'first' Baptist congregation in America. Exact records for both congregations are lacking." The Handbook of Denominations in the United States identifies and describes 31 Baptist groups or conventions in the United States. A partial list follows. (Unless otherwise noted, statistics are taken from the Baptist World Alliance website, and reflect 2006 data.) Presbyterians largely came from Scotland or Ulster (Northern Ireland today) to the Middle Colonies, most commonly Pennsylvania. Princeton University was established in 1746 by Presbyterians (Particularly Jonathan Dickinson and Aaron Burr Sr.) to rigorously educate clergymen in alignment to the theology pioneered by William Tennent, and later went on to produce the "Princeton Theologians" such as Charles Hodge. Under the influence of Scottish theologians like Samuel Rutherford and John Knox, Presbyterians largely believed in the idea that "Resistance to tyranny is obedience to God." Vastly in fervent support of the American Revolution, the Revolutionary War was dubbed the "Presbyterian Rebellion" by King George III and other loyalists. The first ministers were recruited from Northern Ireland. While several Presbyterian churches had been established by the late 1600s, they were not yet organized into presbyteries and synods until the early 1700s. Bible Translators Theologians With 2.7 million members, the Evangelical Lutheran Church in America (ELCA) is the largest American Lutheran denomination, followed by the Lutheran Church–Missouri Synod (LCMS) with 1.7 million members, and the Wisconsin Evangelical Lutheran Synod (WELS) with 344,000 members. The differences between the Evangelical Lutheran Church in America (ELCA) and the Lutheran Church–Missouri Synod (LCMS) largely arise from historical and cultural factors, although some are theological in character. The ELCA tends to be more involved in ecumenical endeavors than the LCMS. When Lutherans came to North America, they started church bodies that reflected, to some degree, the churches left behind. Many maintained their immigrant languages until the early 20th century. They sought pastors from the "old country" until patterns for the education of clergy could be developed in America. Eventually, seminaries and church colleges were established in many places to serve the Lutheran churches in North America and, initially, especially to prepare pastors to serve congregations. The LCMS sprang from German immigrants fleeing the forced Prussian Union, who settled in the St. Louis area and has a continuous history since it was established in 1847. The LCMS is the second largest Lutheran church body in North America (1.7 million). It identifies itself as a church with an emphasis on biblical doctrine and faithful adherence to the historic Lutheran confessions. Insistence by some LCMS leaders on a strict reading of all passages of Scripture led to a rupture in the mid-1970s, which in turn resulted in the formation of the Association of Evangelical Lutheran Churches, now part of the ELCA. Although its strongly conservative views on theology and ethics might seem to make the LCMS politically compatible with other Evangelicals in the U.S., the LCMS as an organization largely eschews political activity, partly out of its strict understanding of the Lutheran distinction between the Two Kingdoms. It does, however, encourage its members to be politically active, and LCMS members are often involved in political organizations such as Lutherans for Life. The earliest predecessor synod of the Evangelical Lutheran Church in America was constituted on August 25, 1748, in Philadelphia. It was known as the Ministerium of Pennsylvania and Adjacent States. The ELCA is the product of a series of mergers and represents the largest (3.0 million members) Lutheran church body in North America. The ELCA was created in 1988 by the uniting of the 2.85-million-member Lutheran Church in America, 2.25-million-member American Lutheran Church, and the 100,000-member Association of Evangelical Lutheran Churches. The ALC and LCA had come into being in the early 1960s, as a result of mergers of eight smaller ethnically based Lutheran bodies. The ELCA, through predecessor church bodies, is a founding member of the Lutheran World Federation, World Council of Churches and the National Council of Churches USA. The LCMS, maintaining its position as a confessional church body emphasizing the importance of full agreement in the teachings of the Bible, does not belong to any of these. However, it is a member of the International Lutheran Council, made up of over 30 Lutheran Churches worldwide that support the confessional doctrines of the Bible and the Book of Concord. The WELS, along with the Evangelical Lutheran Synod (ELS), are part of the international Confessional Evangelical Lutheran Conference (CELC). Christianity • Protestantism Pentecostalism is a renewalist religious movement within Protestantism, that places special emphasis on a direct personal experience of God through the baptism of the Holy Spirit. The term Pentecostal is derived from Pentecost, a Greek term describing the Jewish Feast of Weeks. For Christians, this event commemorates the descent of the Holy Spirit and Pentecostals tend to see their movement as reflecting the same kind of spiritual power, worship styles and teachings that were found in the early church. Pentecostalism is an umbrella term that includes a wide range of different theological and organizational perspectives. As a result, there is no single central organization or church that directs the movement. Most Pentecostals consider themselves to be part of broader Christian groups; for example, most Pentecostals identify as Protestants. Many embrace the term Evangelical, while others prefer Restorationist. Pentecostalism is theologically and historically close to the Charismatic Movement, as it significantly influenced that movement; some Pentecostals use the two terms interchangeably. Within classical Pentecostalism there are three major orientations: Wesleyan-Holiness, Higher Life, and Oneness. Examples of Wesleyan-Holiness denominations include the Church of God in Christ (COGIC) and the International Pentecostal Holiness Church (IPHC). The International Church of the Foursquare Gospel is an example of the Higher Life branch, while the Assemblies of God (AG) was influenced by both groups. Some Oneness Pentecostal (Nontrinitarian) churches include the United Pentecostal Church International (UPCI) and Pentecostal Assemblies of the World (PAW). Many Pentecostal sects are affiliated with the Pentecostal World Conference. Mainline vs. evangelical In typical usage, the term mainline is contrasted with evangelical. The distinction between the two can be due as much to sociopolitical attitude as to theological doctrine, although doctrinal differences may exist as well. Theologically conservative critics accuse the mainline churches of "the substitution of leftist social action for Christian evangelizing, and the disappearance of biblical theology", and maintain that "All the Mainline churches have become essentially the same church: their histories, their theologies, and even much of their practice lost to a uniform vision of social progress." The Association of Religion Data Archives (ARDA) counts 26,344,933 members of mainline churches versus 39,930,869 members of evangelical Protestant churches. There is evidence of a shift in membership from mainline denominations to evangelical churches. As shown in the table below, some denominations with similar names and historical ties to evangelical groups are considered mainline. For example, while the American Baptist Churches, the Evangelical Lutheran Church in America, and the Presbyterian Church (USA) are mainline, the Southern Baptist Convention, Lutheran Church–Missouri Synod, and the Presbyterian Church in America are grouped as evangelical. However, many confessional denominations within the Magisterial Protestant traditions (such as the LCMS for Lutheranism) do not accurately fit under either categorization. Mainline Protestant Christian denominations are those Protestant denominations that were brought to the United States by its historic immigrant groups; for this reason they are sometimes referred to as heritage churches. The largest are the Episcopal (English), Presbyterian (Scottish), Methodist (English and Welsh), and Lutheran (German and Scandinavian) churches. Many mainline denominations teach that the Bible is God's word in function, but tend to be open to new ideas and societal changes. They have been increasingly open to the ordination of women. Mainline churches tend to belong to organizations such as the National Council of Churches and World Council of Churches. Mainline Protestant denominations, such as the Episcopal Church (76%), the Presbyterian Church (U.S.A.) (64%), and the United Church of Christ (46%), have the highest number of graduate and post-graduate degrees per capita of any other Christian denomination in the United States, as well as the most high-income earners. Episcopalians and Presbyterians tend to be considerably wealthier and better educated than most other religious groups in Americans, and are disproportionately represented in the upper reaches of American business, law and politics, especially the Republican Party. Numbers of the most wealthy and affluent American families as the Vanderbilts and Astors, Rockefeller, Du Pont, Roosevelt, Forbes, Whitneys, Morgans and Harrimans are Mainline Protestantism families. The seven largest U.S. mainline denominations were called by William Hutchison the "Seven Sisters of American Protestantism." in reference to the major liberal groups during the period between 1900 and 1960. The Association of Religion Data Archives also considers these denominations to be mainline: The Association of Religion Data Archives has difficulties collecting data on traditionally African American denominations. Those churches most likely to be identified as mainline include these Methodist groups: Evangelicalism is a Protestant Christian movement in which adherents consider its key characteristics to be a belief in the need for personal conversion (or being "born again"), some expression of the gospel in effort, a high regard for Biblical authority and an emphasis on the death and resurrection of Jesus. David Bebbington has termed these four distinctive aspects "conversionism", "activism", "biblicism", and "crucicentrism", saying, "Together they form a quadrilateral of priorities that is the basis of Evangelicalism." Note that the term "evangelical" does not equal Christian fundamentalism, although the latter is sometimes regarded simply as the most theologically conservative subset of the former. The major differences largely hinge upon views of how to regard and approach scripture ("Theology of Scripture"), as well as construing its broader world-view implications. While most conservative evangelicals believe the label has broadened too much beyond its more limiting traditional distinctives, this trend is nonetheless strong enough to create significant ambiguity in the term. As a result, the dichotomy between "evangelical" vs. "mainline" denominations is increasingly complex (particularly with such innovations as the "emergent church" movement). The contemporary North American usage of the term is influenced by the evangelical/fundamentalist controversy of the early 20th century. Evangelicalism may sometimes be perceived as the middle ground between the theological liberalism of the mainline denominations and the cultural separatism of fundamentalist Christianity. Evangelicalism has therefore been described as "the third of the leading strands in American Protestantism, straddl[ing] the divide between fundamentalists and liberals." While the North American perception is important to understand the usage of the term, it by no means dominates a wider global view, where the fundamentalist debate was not so influential. Evangelicals held the view that the modernist and liberal parties in the Protestant churches had surrendered their heritage as evangelicals by accommodating the views and values of the world. At the same time, they criticized their fellow fundamentalists for their separatism and their rejection of the Social Gospel as it had been developed by Protestant activists of the previous century. They charged the modernists with having lost their identity as evangelicals and the fundamentalists with having lost the Christ-like heart of evangelicalism. They argued that the Gospel needed to be reasserted to distinguish it from the innovations of the liberals and the fundamentalists. They sought allies in denominational churches and liturgical traditions, disregarding views of eschatology and other "non-essentials," and joined also with Trinitarian varieties of Pentecostalism. They believed that in doing so, they were simply re-acquainting Protestantism with its own recent tradition. The movement's aim at the outset was to reclaim the evangelical heritage in their respective churches, not to begin something new; and for this reason, following their separation from fundamentalists, the same movement has been better known merely as "Evangelicalism." By the end of the 20th century, this was the most influential development in American Protestant Christianity.[citation needed] The National Association of Evangelicals is a U.S. agency which coordinates cooperative ministry for its member denominations. Other themes According to Scientific Elite: Nobel Laureates in the United States by Harriet Zuckerman, a review of American Nobel prizes winners awarded between 1901 and 1972, 72% of American Nobel Prize laureates have identified from Protestant background. Overall, 84.2% of all the Nobel Prizes awarded to Americans in Chemistry, 60% in Medicine, and 58.6% in Physics between 1901 and 1972 were won by Protestants. Some of the first colleges and universities in America, including Harvard, Yale, Princeton, Columbia, Brown, Dartmouth, Rutgers, Williams, Bowdoin, Middlebury, and Amherst, were founded by Protestants, as were later Carleton, Duke, Oberlin, Beloit, Pomona, Rollins and Colorado College. See also References Further reading External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft#cite_ref-174] | [TOKENS: 12858]
Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Averest] | [TOKENS: 178]
Contents Averest Averest is a synchronous programming language and set of tools to specify, verify, and implement reactive systems. It includes a compiler for synchronous programs, a symbolic model checker, and a tool for hardware/software synthesis. It can be used to model and verify finite and infinite state systems, at varied abstraction levels. It is useful for hardware design, modeling communication protocols, concurrent programs, software in embedded systems, and more. Components: compiler to translate synchronous programs to transition systems, symbolic model checker, tool for hardware/software synthesis. These cover large parts of the design flow of reactive systems, from specifying to implementing. Though the tools are part of a common framework, they are mostly independent of each other, and can be used with 3rd-party tools. See also References External links This programming-language-related article is a stub. You can help Wikipedia by adding missing information.
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[SOURCE: https://en.wikipedia.org/wiki/Hirohito] | [TOKENS: 16198]
Contents Hirohito Hirohito (29 April 1901 – 7 January 1989), posthumously known as Shōwa,[a] was Emperor of Japan from 25 December 1926 until his death in 1989. His reign of 62 years and 13 days, known as the Shōwa era, is the longest of any Japanese emperor. It spanned the rise of militarism in Japan, the nation's involvement in World War II, and its surrender in 1945, which was followed by a period of reconstruction and rapid economic growth known as the Japanese economic miracle. Hirohito was born during the reign of his paternal grandfather, Emperor Meiji, as the first child of Crown Prince Yoshihito and Crown Princess Sadako (later Emperor Taishō and Empress Teimei). When Emperor Meiji died in 1912, Hirohito's father ascended the Chrysanthemum Throne, and Hirohito was proclaimed Crown Prince of Japan in 1916, making him the heir apparent. In 1921, he made an official visit to six European countries, marking the first time a Japanese crown prince had traveled abroad. Due to his father's ill health, Hirohito became Sesshō of Japan (regent) that same year. In 1924, he married Princess Nagako Kuni, with whom he later had seven children: Shigeko, Sachiko, Kazuko, Atsuko, Akihito, Masahito and Takako. He became emperor upon his father's death in 1926. As Japan's head of state, Emperor Hirohito oversaw the rise of militarism in Japanese politics. In 1931, he raised no objection when Japan's Kwantung Army staged the Mukden incident as a pretext for the invasion of Manchuria. Following the onset of the Second Sino-Japanese War in 1937, tensions steadily grew between Japan and the United States. After Hirohito formally sanctioned his government's decision to go to war against the U.S. and its allies on 1 December 1941, Japan entered World War II upon its military's attack on Pearl Harbor as well as its invasion of American and European colonies in Asia and the Pacific. After the atomic bombings of Hiroshima and Nagasaki and the Soviet invasion of Japanese-occupied Manchuria, Hirohito called upon the Imperial Japanese Armed Forces (IJAF) to surrender in a radio broadcast on 15 August 1945. The extent of his involvement in military decision-making and his wartime culpability remains a subject of historical debate. Following Japan's surrender, Emperor Hirohito was never prosecuted for war crimes at the International Military Tribunal for the Far East (IMTFE), even though the war had been waged in his name. After the surrender, Japan came under Allied occupation, administered primarily by the United States. The Supreme Commander for the Allied Powers, U.S. General Douglas MacArthur, believed that a cooperative emperor would facilitate a peaceful occupation and support U.S. postwar objectives. MacArthur therefore excluded any evidence from the tribunal that could have incriminated Hirohito or other members of the Imperial House of Japan. In 1946, Hirohito was pressured by the Allies to renounce his divinity. Under Japan's new constitution, drafted by U.S. officials and enacted in 1947, his role as emperor was redefined as "the symbol of the State and of the unity of the People". Upon his death in January 1989, he was succeeded by his eldest son, Akihito, beginning the Heisei era. Early life and education Hirohito was born on 29 April 1901 at Tōgū Palace in Aoyama, Tokyo during the reign of his grandfather, Emperor Meiji, the first son of 21-year-old Crown Prince Yoshihito (the future Emperor Taishō) and 16-year-old Crown Princess Sadako, the future Empress Teimei. He was the grandson of Emperor Meiji and Yanagiwara Naruko. His childhood title was Prince Michi. Ten weeks after he was born, Hirohito was removed from the court and placed in the care of Count Kawamura Sumiyoshi, who raised him as his grandchild. At the age of 3, Hirohito and his brother Yasuhito were returned to court when Kawamura died – first to the imperial mansion in Numazu, Shizuoka, then back to the Aoyama Palace. In 1908, he began elementary studies at the Gakushūin (Peers School). Emperor Mutsuhito then appointed General Nogi Maresuke to be the Gakushūin's tenth president as well as in charge of educating his grandson. After Nogi's death, his education was led by Fleet Admiral Togo Heihachiro and Naval Captain Ogasawara Naganari, who would later become his major opponents with regards to his national defense policy. During 1912, at the age of 11, Hirohito was commissioned into the Imperial Japanese Army as a Second Lieutenant and in the Imperial Japanese Navy as an Ensign. He was also bestowed with the Grand Cordon of the Order of the Chrysanthemum. When his grandfather, Emperor Meiji died on 30 July 1912, Yoshihito assumed the throne and his eldest son, Hirohito became heir apparent. Shiratori Kurakichi, one of his middle-school instructors, was one of the personalities who deeply influenced the life of Hirohito. Kurakichi was a trained historian from Germany, imbibing the positivist historiographic trend by Leopold von Ranke. He was the one who inculcated in the mind of the young Hirohito that there is a connection between the divine origin of the imperial line and the aspiration of linking it to the myth of the racial superiority and homogeneity of the Japanese. The emperors were often a driving force in the modernization of their country. He taught Hirohito that the Empire of Japan was created and governed through diplomatic actions (taking into accounts the interests of other nations benevolently and justly). Crown Prince On 2 November 1916, Hirohito was formally proclaimed crown prince and heir apparent. An investiture ceremony was not required to confirm this status. From 3 March to 3 September 1921 (Taisho 10), the Crown Prince made official visits to the United Kingdom, France, the Netherlands, Belgium, Italy, Vatican City and Malta (then a protectorate of the British Empire). This was the first visit to Europe by the Crown Prince.[b] Despite strong opposition in Japan, this was realized by the efforts of elder Japanese statesmen (Genrō) such as Yamagata Aritomo and Saionji Kinmochi. The departure of Prince Hirohito was widely reported in newspapers. The Japanese battleship Katori was used, and departed from Yokohama, sailed to Naha, Hong Kong, Singapore, Colombo, Suez, Cairo, and Gibraltar. In April, Hirohito was present in Malta for the opening of the Maltese Parliament. After sailing for two months, the Katori arrived in Portsmouth on 9 May, on the same day reaching the British capital, London. Hirohito was welcomed in the UK as a partner of the Anglo-Japanese Alliance and met with King George V and Prime Minister David Lloyd George. That evening, a banquet was held at Buckingham Palace, where Hirohito met with George V and Prince Arthur of Connaught. George V said that he treated his father like Hirohito,[clarification needed] who was nervous in an unfamiliar foreign country, and that relieved his tension. The next day, he met Prince Edward (the future Edward VIII) at Windsor Castle, and a banquet was held every day thereafter. He toured the British Museum, the Tower of London, the Bank of England, Lloyd's Marine Insurance, Oxford University, Army University, and the Naval War College. He also enjoyed theater at the New Oxford Theatre and the Delhi Theatre. At the University of Cambridge, he listened to Professor Joseph Robson Tanner's lecture on "Relationship between the British Royal Family and its People", and was awarded an honorary doctorate degree. He visited Edinburgh, Scotland, from 19 to 20 May, and was also awarded an Honorary Doctor of Laws at the University of Edinburgh. He stayed at the residence of John Stewart-Murray, 8th Duke of Atholl, for three days. On his stay with Stuart-Murray, the prince was quoted as saying, "The rise of Bolsheviks won't happen if you live a simple life like Duke Athol." In Italy, he met with King Vittorio Emanuele III and others, attended official international banquets, and visited places such as the fierce battlefields of World War I. After returning to Japan, Hirohito became Regent of Japan (Sesshō) on 25 November 1921, in place of his ailing father, who was affected by mental illness. In 1923 he was promoted to the rank of Lieutenant-Colonel in the army and Commander in the navy, and army Colonel and Navy Captain in 1925. Over 12 days in April 1923, Hirohito visited Taiwan, which had been a Japanese colony since 1895. This was a voyage his father, the then Crown Prince Yoshihito had planned in 1911 but never completed. It was widely reported in Taiwanese newspapers that famous high-end restaurants served typical Chinese luxury dishes for the Prince, such as swallow's nest and shark fin, as Taiwanese cuisine. This was the first time an Emperor or a Crown Prince had ever eaten the local cuisine of a colony, or had foreign dishes other than Western cuisine abroad, thus exceptional preparations were required: The eight chefs and other cooking staff were purified for a week (through fasting and ritual bathing) before the cooking of the feast could begin. This tasting of "Taiwanese cuisine" of the Prince Regent should be understood[attribution needed] as part of an integration ceremony of incorporating the colony into the empire, which can be seen as the context and purpose of Hirohito's Taiwanese visit. Having visited several sites outside of Taipei, Hirohito returned to the capital on the 24th and on 25 April, just one day before his departure, he visited the Beitou hotspring district of Taipei and its oldest facility. The original structure had been built in 1913 in the style of a traditional Japanese bathhouse. However, in anticipation of Hirohito's visit an additional residential wing was added to the earlier building, this time in the style of an Edwardian country house. The new building was subsequently opened to the public and was deemed the largest public bathhouse in the Japanese Empire. Crown Prince Hirohito was a student of science, and he had heard that Beitou Creek was one of only two hot springs in the world that contained a rare radioactive mineral. So, he decided to walk into the creek to investigate. Naturally, concerned for a royal family member's safety, his entourage scurried around, seeking flat rocks to use as stepping stones. After that, these stones were carefully mounted and given the official name: “His Imperial Highness Crown Prince of Japan's Stepping Stones for River Crossing,” with a stele alongside to tell the story. Crown Prince Hirohito handed his Imperial Notice to Governor-General Den Kenjiro and departed from Keelung on 26 April 1923. The Great Kantō earthquake devastated Tokyo on 1 September 1923, killing some 100,000 people and leveling vast areas. The city could be rebuilt drawing on the then massive timber reserves of Taiwan. In the aftermath of the tragic disaster, the military authorities saw an opportunity to annihilate the communist movement in Japan. During the Kantō Massacre an estimated 6000 people, mainly ethnic Koreans, were annihilated. The backlash culminated in an assassination attempt by Daisuke Nanba on the Prince Regent on 27 December 1923 in the so-called Toranomon incident, but the attempt failed. During interrogation, the failed assassin claimed to be a communist and was executed. Marriage Prince Hirohito married his distant cousin Princess Nagako Kuni, the eldest daughter of Prince Kuniyoshi Kuni, on 26 January 1924. They had two sons and five daughters (see Issue). The daughters who lived to adulthood left the imperial family as a result of the American reforms of the Japanese imperial household in October 1947 (in the case of Princess Shigeko) or under the terms of the Imperial Household Law at the moment of their subsequent marriages (in the cases of Princesses Kazuko, Atsuko, and Takako). Early reign and World War II On 25 December 1926, Yoshihito died and Hirohito became emperor. The Crown Prince was said to have received the succession (senso). The Taishō era's end and the Shōwa era's beginning were proclaimed. The deceased Emperor was posthumously renamed Emperor Taishō within days. Following Japanese custom, the new Emperor was never referred to by his given name but rather was referred to simply as "His Majesty the Emperor" which may be shortened to "His Majesty." In writing, the Emperor was also referred to formally as "The Reigning Emperor." In November 1928, Hirohito's accession was confirmed in ceremonies (sokui) which are conventionally identified as "enthronement" and "coronation" (Shōwa no tairei-shiki); but this formal event would have been more accurately described as a public confirmation that he possessed the Japanese Imperial Regalia, also called the Three Sacred Treasures, which have been handed down through the centuries. However, his enthronement events were planned and staged under the economic conditions of a recession whereas the 55th Imperial Diet unanimously passed $7,360,000 for the festivities. The first part of Hirohito's reign took place against a background of financial crisis and increasing military power within the government through both legal and extralegal means. The Imperial Japanese Army and Imperial Japanese Navy held veto power over the formation of cabinets since 1900. Between 1921 and 1944, there were 64 separate incidents of political violence. Hirohito narrowly escaped assassination by a hand grenade thrown by a Korean independence activist, Lee Bong-chang, in Tokyo on 9 January 1932, in the Sakuradamon Incident. Another notable case was the assassination of moderate Prime Minister Inukai Tsuyoshi in 1932, marking the end of civilian control of the military. The February 26 incident, an attempted coup d'état, followed in February 1936. It was carried out by junior Army officers of the Kōdōha faction who had the sympathy of many high-ranking officers including Yasuhito, Prince Chichibu, one of Hirohito's brothers. This revolt was occasioned by a loss of political support by the militarist faction in Diet elections. The coup resulted in the murders of several high government and Army officials. When Chief Aide-de-camp Shigeru Honjō informed him of the revolt, Hirohito immediately ordered that it be put down and referred to the officers as "rebels" (bōto). Shortly thereafter, he ordered Army Minister Yoshiyuki Kawashima to suppress the rebellion within the hour. He asked for reports from Honjō every 30 minutes. The next day, when told by Honjō that the high command had made little progress in quashing the rebels, the Emperor told him "I Myself, will lead the Konoe Division and subdue them." The rebellion was suppressed following his orders on 29 February. Beginning from the Mukden Incident in 1931 in which Japan staged a false flag operation and made a false accusation against Chinese dissidents as a pretext to invade Manchuria, Japan occupied Chinese territories and established puppet governments. Such aggression was recommended to Hirohito by his chiefs of staff and prime minister Fumimaro Konoe; Hirohito did not voice objection to the invasion of China.[page needed] A diary by chamberlain Kuraji Ogura says that he was reluctant to start war against China in 1937 because they had underestimated China's military strength and Japan should be cautious in its strategy. In this regard, Ogura writes that Hirohito stated "once you start (a war), it cannot easily be stopped in the middle ... What's important is when to end the war" and "one should be cautious in starting a war, but once begun, it should be carried out thoroughly." Nonetheless, according to Herbert Bix, Hirohito's main concern seems to have been the possibility of an attack by the Soviet Union given his questions to his chief of staff, Prince Kan'in Kotohito, and army minister, Hajime Sugiyama, about the time it could take to crush Chinese resistance and how could they prepare for the eventuality of a Soviet incursion. Based on Bix's findings, Hirohito was displeased by Prince Kan'in's evasive responses about the substance of such contingency plans but nevertheless still approved the decision to move troops to North China. According to Akira Fujiwara, Hirohito endorsed the policy of qualifying the invasion of China as an "incident" instead of a "war"; therefore, he did not issue any notice to observe international law in this conflict (unlike what his predecessors did in previous conflicts officially recognized by Japan as wars), and the Deputy Minister of the Japanese Army instructed the chief of staff of Japanese China Garrison Army on 5 August not to use the term "prisoners of war" for Chinese captives. This instruction led to the removal of the constraints of international law on the treatment of Chinese prisoners. The works of Yoshiaki Yoshimi and Seiya Matsuno show that Hirohito also authorized, by specific orders (rinsanmei), the use of chemical weapons against the Chinese. Later in his life, Hirohito looked back on his decision to give the go-ahead to wage a 'defensive' war against China and opined that his foremost priority was not to wage war with China but to prepare for a war with the Soviet Union, as his army had reassured him that the China war would end within three months, but that decision of his had haunted him since he forgot that the Japanese forces in China were drastically fewer than that of the Chinese, hence the shortsightedness of his perspective was evident. On 1 December 1937, Hirohito had given formal instruction to General Iwane Matsui to capture and occupy the enemy capital of Nanking. He was very eager to fight this battle since he and his council firmly believed that all it would take is a one huge blow to bring forth the surrender of Chiang Kai-shek. He even gave an Imperial Rescript to Iwane when he returned to Tokyo a year later, despite the brutality that his officers had inflicted on the Chinese populace in Nanking; thus Hirohito had seemingly turned a blind eye to and condoned these monstrosities. During the invasion of Wuhan, from August to October 1938, Hirohito authorized the use of chemical weapons on 375 separate occasions, despite the resolution adopted by the League of Nations on 14 May condemning Japanese use of chemical weapons. In July 1939, Hirohito quarrelled with his brother, Prince Chichibu, over whether to support the Anti-Comintern Pact, and reprimanded the army minister, Seishirō Itagaki. But after the success of the Wehrmacht in Europe, Hirohito consented to the alliance. On 27 September 1940, ostensibly under Hirohito's leadership, Japan became a contracting partner of the Tripartite Pact with Germany and Italy forming the Axis powers. The objectives to be obtained were clearly defined: a free hand to continue with the conquest of China and Southeast Asia, no increase in U.S. or British military forces in the region, and cooperation by the West "in the acquisition of goods needed by our Empire." On 5 September, Prime Minister Konoe informally submitted a draft of the decision to Hirohito, just one day in advance of the Imperial Conference at which it would be formally implemented. On this evening, Hirohito had a meeting with the chief of staff of the army, Sugiyama, chief of staff of the navy, Osami Nagano, and Prime Minister Konoe. Hirohito questioned Sugiyama about the chances of success of an open war with the Occident. As Sugiyama answered positively, Hirohito scolded him: —At the time of the China Incident, the army told me that we could achieve peace immediately after dealing them one blow with three divisions ... but you can't still beat Chiang Kai-shek even today! Sugiyama, you were army minister at that time.—China is a vast area with many ways in and ways out, and we met unexpectedly big difficulties ...—You say the interior of China is huge; isn't the Pacific Ocean even bigger than China? ... Didn't I caution you each time about those matters? Sugiyama, are you lying to me? Chief of Naval General Staff Admiral Nagano, a former Navy Minister and vastly experienced, later told a trusted colleague, "I have never seen the Emperor reprimand us in such a manner, his face turning red and raising his voice." Nevertheless, all speakers at the Imperial Conference were united in favor of war rather than diplomacy. Baron Yoshimichi Hara, President of the Imperial Council and Hirohito's representative, then questioned them closely, producing replies to the effect that war would be considered only as a last resort from some, and silence from others. On 8 October, Sugiyama signed a 47-page report to the Emperor (sōjōan) outlining in minute detail plans for the advance into Southeast Asia. During the third week of October, Sugiyama gave Hirohito a 51-page document, "Materials in Reply to the Throne," about the operational outlook for the war. As war preparations continued, Prime Minister Fumimaro Konoe found himself increasingly isolated, and he resigned on 16 October. He justified himself to his chief cabinet secretary, Kenji Tomita, by stating: Of course His Majesty is a pacifist, and there is no doubt he wished to avoid war. When I told him that to initiate war was a mistake, he agreed. But the next day, he would tell me: "You were worried about it yesterday, but you do not have to worry so much." Thus, gradually, he began to lean toward war. And the next time I met him, he leaned even more toward. In short, I felt the Emperor was telling me: my prime minister does not understand military matters, I know much more. In short, the Emperor had absorbed the view of the army and navy high commands. The army and the navy recommended the appointment of Prince Naruhiko Higashikuni, one of Hirohito's uncles, as prime minister. According to the Shōwa "Monologue", written after the war, Hirohito then said that if the war were to begin while a member of the imperial house was prime minister, the imperial house would have to carry the responsibility and he was opposed to this. Instead, Hirohito chose the hard-line General Hideki Tōjō, who was known for his devotion to the imperial institution, and asked him to make a policy review of what had been sanctioned by the Imperial Conferences. On 2 November Tōjō, Sugiyama, and Nagano reported to Hirohito that the review of eleven points had been in vain. Emperor Hirohito gave his consent to the war and then asked: "Are you going to provide justification for the war?" The decision for war against the United States was presented for approval to Hirohito by General Tōjō, Naval Minister Admiral Shigetarō Shimada, and Japanese Foreign Minister Shigenori Tōgō. On 3 November, Nagano explained in detail the plan of the attack on Pearl Harbor to Hirohito. On 5 November Emperor Hirohito approved in imperial conference the operations plan for a war against the Western world and had many meetings with the military and Tōjō until the end of the month. He initially showed hesitance towards engaging in war, but eventually approved the decision to strike Pearl Harbor despite opposition from certain advisors. In the period leading up to Pearl Harbor, he expanded his control over military matters and participated in the Conference of Military Councillors, which was considered unusual of him. Additionally, he sought additional information regarding the attack plans. An aide reported that he openly showed joy upon learning of the success of the surprise attacks. On 25 November Henry L. Stimson, United States Secretary of War, noted in his diary that he had discussed with U.S. President Franklin D. Roosevelt the severe likelihood that Japan was about to launch a surprise attack and that the question had been "how we should maneuver them [the Japanese] into the position of firing the first shot without allowing too much danger to ourselves." On the following day, 26 November 1941, U.S. Secretary of State Cordell Hull presented the Japanese ambassador with the Hull note, which as one of its conditions demanded the complete withdrawal of all Japanese troops from French Indochina and China. Japanese Prime Minister Hideki Tojo said to his cabinet, "This is an ultimatum." On 1 December an Imperial Conference sanctioned the "War against the United States, United Kingdom and the Kingdom of the Netherlands." On 8 December (7 December in Hawaii), 1941, Japanese forces launched the Pacific War with a series of surprise attacks. U.S. territories were targeted during the attack on Pearl Harbor, and the invasion of Batan Island and aerial attack on Clark Field in the Commonwealth of the Philippines. British Empire territories were attacked in the Battle of Hong Kong and the invasion of Malaya. With the nation fully committed to the war, Hirohito took a keen interest in military progress and sought to boost morale. According to Akira Yamada and Akira Fujiwara, Hirohito made major interventions in some military operations. For example, he pressed Sugiyama four times, on 13 and 21 January and 9 and 26 February, to increase troop strength and launch an attack on Bataan. On 9 February 19 March, and 29 May, Hirohito ordered the Army Chief of staff to examine the possibilities for an attack on Chongqing in China, which led to Operation Gogo. While some authors, like journalists Peter Jennings and Todd Brewster, say that throughout the war, Hirohito was "outraged" at Japanese war crimes and the political dysfunction of many societal institutions that proclaimed their loyalty to him, and sometimes spoke up against them, others, such as historians Herbert P. Bix and Mark Felton, as well as the expert on China's international relations Michael Tai, point out that Hirohito personally sanctioned the "Three Alls policy" (Sankō Sakusen), a scorched earth strategy implemented in China from 1942 to 1945 and which was both directly and indirectly responsible for the deaths of "more than 2.7 million" Chinese civilians. As the tide of war began to turn against Japan (around late 1942 and early 1943), the flow of information to the palace gradually began to bear less and less relation to reality, while others suggest that Hirohito worked closely with Prime Minister Hideki Tojo, continued to be well and accurately briefed by the military, and knew Japan's military position precisely right up to the point of surrender. The chief of staff of the General Affairs section of the Prime Minister's office, Shuichi Inada, remarked to Tōjō's private secretary, Sadao Akamatsu: There has never been a cabinet in which the prime minister, and all the ministers, reported so often to the throne. In order to effect the essence of genuine direct imperial rule and to relieve the concerns of the Emperor, the ministers reported to the throne matters within the scope of their responsibilities as per the prime minister's directives ... In times of intense activities, typed drafts were presented to the Emperor with corrections in red. First draft, second draft, final draft and so forth, came as deliberations progressed one after the other and were sanctioned accordingly by the Emperor. In the first six months of war, all the major engagements had been victories. Japanese advances were stopped in the summer of 1942 with the Battle of Midway and the landing of the American forces on Guadalcanal and Tulagi in August. Hirohito played an increasingly influential role in the war; in eleven major episodes he was deeply involved in supervising the actual conduct of war operations. Hirohito pressured the High Command to order an early attack on the Philippines in 1941–42, including the fortified Bataan peninsula. He secured the deployment of army air power in the Guadalcanal campaign. Following Japan's withdrawal from Guadalcanal he demanded a new offensive in New Guinea, which was duly carried out but failed badly. Unhappy with the navy's conduct of the war, he criticized its withdrawal from the central Solomon Islands and demanded naval battles against the Americans for the losses they had inflicted in the Aleutians. The battles were disasters. Finally, it was at his insistence that plans were drafted for the recapture of Saipan and, later, for an offensive in the Battle of Okinawa. With the Army and Navy bitterly feuding, he settled disputes over the allocation of resources. He helped plan military offenses. In September 1944, Hirohito declared that it must be his citizens' resolve to smash the evil purposes of the Westerners so that their imperial destiny might continue, but all along, it is just a mask for the urgent need of Japan to scratch a victory against the counter-offensive campaign of the Allied Forces. On 18 October 1944, Imperial headquarters had resolved that the Japanese must make a stand in the vicinity of Leyte to prevent the Americans from landing in the Philippines. This view was widely frowned upon by the policymakers from both the army and navy sectors. Hirohito was quoted that he approved of such a stand, as if they won in this campaign, they might finally force the Americans to negotiate. Despite the hopeful outlook, a reality check for the Japanese was coming, as the forces that had been sent to attack Leyte, were also the ones designated to defend the island of Luzon, striking a huge blow to the Japanese military strategy. The media, under tight government control, repeatedly portrayed him as lifting the popular morale even as the Japanese cities came under heavy air attack in 1944–45 and food and housing shortages mounted. Japanese retreats and defeats were celebrated by the media as successes that portended "Certain Victory." Only gradually did it become apparent to the Japanese people that the situation was very grim owing to growing shortages of food, medicine, and fuel as U.S. submarines began wiping out Japanese shipping. Starting in mid 1944, American raids on the major cities of Japan made a mockery of the unending tales of victory. Later that year, with the downfall of Tojo's government, two other prime ministers were appointed to continue the war effort, Kuniaki Koiso and Kantarō Suzuki—each with the formal approval of Hirohito. Both were unsuccessful and Japan was nearing disaster. In early 1945, in the wake of the losses in the Battle of Leyte, Emperor Hirohito began a series of individual meetings with senior government officials to consider the progress of the war. All but ex-Prime Minister Fumimaro Konoe advised continuing the war. Konoe feared a communist revolution even more than defeat in war and urged a negotiated surrender. In February 1945, during the first private audience with Hirohito he had been allowed in three years, Konoe advised Hirohito to begin negotiations to end the war. According to Grand Chamberlain Hisanori Fujita, Hirohito, still looking for a tennozan (a great victory) in order to provide a stronger bargaining position, firmly rejected Konoe's recommendation. With each passing week victory became less likely. In April, the Soviet Union issued notice that it would not renew its neutrality agreement. Japan's ally Germany surrendered in early May 1945. In June, the cabinet reassessed the war strategy, only to decide more firmly than ever on a fight to the last man. This strategy was officially affirmed at a brief Imperial Council meeting, at which, as was normal, Hirohito did not speak. The following day, Lord Keeper of the Privy Seal Kōichi Kido prepared a draft document which summarized the hopeless military situation and proposed a negotiated settlement. Extremists in Japan were also calling for a death-before-dishonor mass suicide, modeled on the "47 Ronin" incident. By mid-June 1945, the cabinet had agreed to approach the Soviet Union to act as a mediator for a negotiated surrender but not before Japan's bargaining position had been improved by repulse of the anticipated Allied invasion of mainland Japan. On 22 June, Hirohito met with his ministers saying, "I desire that concrete plans to end the war, unhampered by existing policy, be speedily studied and that efforts be made to implement them." The attempt to negotiate a peace via the Soviet Union came to nothing. There was always the threat that extremists would carry out a coup or foment other violence. On 26 July 1945, the Allies issued the Potsdam Declaration demanding unconditional surrender. The Japanese government council, the Big Six, considered that option and recommended to Hirohito that it be accepted only if one to four conditions were agreed upon, including a guarantee of Hirohito's continued position in Japanese society. That changed after the atomic bombings of Hiroshima and Nagasaki and the Soviet declaration of war. On 9 August, Emperor Hirohito told Kōichi Kido: "The Soviet Union has declared war and today began hostilities against us." On 10 August, the cabinet drafted an "Imperial Rescript ending the War" following Hirohito's indications that the declaration did not comprise any demand which prejudiced his prerogatives as a sovereign ruler. On 12 August 1945, Hirohito informed the imperial family of his decision to surrender. One of his uncles, Prince Yasuhiko Asaka, asked whether the war would be continued if the kokutai (national polity) could not be preserved. Hirohito simply replied "Of course." On 14 August, Hirohito made the decision to surrender "unconditionally" and the Suzuki government notified the Allies that it had accepted the Potsdam Declaration. On 15 August, a recording of Hirohito's surrender speech was broadcast over the radio (the first time Hirohito was heard on the radio by the Japanese people) announcing Japan's acceptance of the Potsdam Declaration. During the historic broadcast Hirohito stated: "Moreover, the enemy has begun to employ a new and most cruel bomb, the power of which to do damage is, indeed, incalculable, taking the toll of many innocent lives. Should we continue to fight, not only would it result in an ultimate collapse and obliteration of the Japanese nation, but also it would lead to the total extinction of human civilization." The speech also noted that "the war situation has developed not necessarily to Japan's advantage" and ordered the Japanese to "endure the unendurable." The speech, using formal, archaic Japanese, was not readily understood by many commoners. According to historian Richard Storry in A History of Modern Japan, Hirohito typically used "a form of language familiar only to the well-educated" and to the more traditional samurai families. A faction of the army opposed to the surrender attempted a coup d'état on the evening of 14 August, prior to the broadcast. They seized the Imperial Palace (the Kyūjō incident), but the physical recording of Hirohito's speech was hidden and preserved overnight. The coup failed, and the speech was broadcast the next morning. In his first ever press conference given in Tokyo in 1975, when he was asked what he thought of the bombing of Hiroshima, Hirohito answered: "It's very regrettable that nuclear bombs were dropped and I feel sorry for the citizens of Hiroshima but it couldn't be helped because that happened in wartime" (shikata ga nai, meaning "it cannot be helped"). Postwar reign Defunct Defunct After the Japanese surrender in August 1945, there was a large amount of pressure that came from both Allied countries and Japanese leftists that demanded Hirohito step down and be indicted as a war criminal. Australia, Britain and 70 percent of the American public wanted Hirohito tried as a Class-A war criminal. General Douglas MacArthur did not like the idea, as he thought that an ostensibly cooperating emperor would help establish a peaceful allied occupation regime in Japan. MacArthur saw Hirohito as a symbol of the continuity and cohesion of the Japanese people. To avoid the possibility of civil unrest in Japan, any possible evidence that would incriminate Hirohito and his family were excluded from the International Military Tribunal for the Far East. MacArthur created a plan that separated Hirohito from the militarists, retained Hirohito as a constitutional monarch but only as a figurehead, and used Hirohito to retain control over Japan to help achieve American postwar objectives in Japan. As Hirohito appointed his uncle and daughter's father-in-law, Prince Naruhiko Higashikuni as the Prime Minister to replace Kantarō Suzuki, who resigned owing to responsibility for the surrender, to assist the American occupation, there were attempts by numerous leaders to have him put on trial for alleged war crimes. Many members of the imperial family, such as Princes Chichibu, Takamatsu, and Higashikuni, pressured Hirohito to abdicate so that one of the Princes could serve as regent until his eldest son, Crown Prince Akihito came of age.[incomplete short citation] On 27 February 1946, Hirohito's youngest brother, Prince Mikasa, even stood up in the privy council and indirectly urged Hirohito to step down and accept responsibility for Japan's defeat. According to Minister of Welfare Ashida's diary, "Everyone seemed to ponder Mikasa's words. Never have I seen His Majesty's face so pale." Before the war crime trials actually convened, the Supreme Commander for the Allied Powers, its International Prosecution Section (IPS) and Japanese officials worked behind the scenes not only to prevent the Imperial family from being indicted, but also to influence the testimony of the defendants to ensure that no one implicated Hirohito. High officials in court circles and the Japanese government collaborated with Allied General Headquarters in compiling lists of prospective war criminals, while the individuals arrested as Class A suspects and incarcerated solemnly vowed to protect their sovereign against any possible taint of war responsibility. Thus, "months before the Tokyo tribunal commenced, MacArthur's highest subordinates were working to attribute ultimate responsibility for Pearl Harbor to Hideki Tōjō" by allowing "the major criminal suspects to coordinate their stories so that Hirohito would be spared from indictment." According to John W. Dower, "This successful campaign to absolve Hirohito of war responsibility knew no bounds. Hirohito was not merely presented as being innocent of any formal acts that might make him culpable to indictment as a war criminal, he was turned into an almost saintly figure who did not even bear moral responsibility for the war." According to Bix, "MacArthur's truly extraordinary measures to save Hirohito from trial as a war criminal had a lasting and profoundly distorting impact on Japanese understanding of the lost war."[incomplete short citation] Historian Gary J. Bass presented evidence supporting Hirohito's responsibility in the war, noting that had he been prosecuted as some judges and others advocated, a compelling case could have been constructed against him. However, the Americans were apprehensive that removing the emperor from power and subjecting him to trial could trigger widespread chaos and collapse of Japan, given his revered status among the Japanese populace. Additionally, the advent of the Cold War brought about harsh political circumstances. Chiang Kai-shek's Chinese nationalists were losing the Chinese Civil War to Mao Zedong's Chinese Communist Party, prompting the Truman administration to consider the potential loss of China as an ally and strategic partner. As a result, ensuring Japan's strength and stability became imperative for securing a reliable postwar ally. Hirohito was not put on trial, but he was forced to explicitly reject the quasi-official claim that the emperor was arahitogami, or an incarnate divinity. This was motivated by the fact that, according to the Japanese constitution of 1889, the emperor had a divine power over his country. In turn, this provision was derived from the Shinto belief that the Japanese Imperial Family were the descendants of the sun goddess Amaterasu. Hirohito was however persistent in the idea that the Emperor of Japan should be considered a descendant of the gods. In December 1945, he told his vice-grand-chamberlain Michio Kinoshita: "It is permissible to say that the idea that the Japanese are descendants of the gods is a false conception; but it is absolutely impermissible to call chimerical the idea that the Emperor is a descendant of the gods." In any case, the "renunciation of divinity" was noted more by foreigners than by Japanese, and seems to have been intended for the consumption of the former.[c] The theory of a constitutional monarchy had already had some proponents in Japan. In 1935, when Tatsukichi Minobe advocated the theory that sovereignty resides in the state, of which the Emperor is just an organ (the tennō kikan setsu), it caused a furor. He was forced to resign from the House of Peers and his post at the Tokyo Imperial University, his books were banned, and an attempt was made on his life. Not until 1946 was the tremendous step made to alter the Emperor's title from "imperial sovereign" to "constitutional monarch." Although the Emperor had supposedly repudiated claims to divinity, his public position was deliberately left vague, partly because General MacArthur thought him probable to be a useful partner to get the Japanese to accept the occupation and partly owing to behind-the-scenes maneuvering by Shigeru Yoshida to thwart attempts to cast him as a European-style monarch. Nevertheless, Hirohito's status as a limited constitutional monarch was formalized with the enactment of the 1947 constitution–officially, an amendment to the Meiji Constitution, but in truth an entirely new document written by the United States. It defined the Emperor as "the symbol of the state and the unity of the people." His role was redefined as entirely ceremonial and representative, without even nominal governmental powers. He was limited to performing matters of state as delineated in the Constitution, and in most cases his actions in that realm were carried out in accordance with the binding instructions of the Cabinet. Following the Iranian Revolution and the end of the short-lived Central African Empire, both in 1979, Hirohito found himself the last monarch in the world to bear any variation of the highest royal title "emperor." He was not only the first reigning Japanese emperor to visit foreign countries, but also the first to meet an American president. His status and image became strongly positive in the United States. The talks between Emperor Hirohito and President Nixon were not planned at the outset, because initially the stop in the United States was only for refueling to visit Europe. However, the meeting was decided in a hurry at the request of the United States. Although the Japanese side accepted the request, Minister for Foreign Affairs Takeo Fukuda made a public telephone call to the Japanese ambassador to the United States Nobuhiko Ushiba, who promoted talks, saying, "that will cause me a great deal of trouble. We want to correct the perceptions of the other party." At that time, Foreign Minister Fukuda was worried that President Nixon's talks with Hirohito would be used to repair the deteriorating Japan–U.S. relations, and he was concerned that the premise of the symbolic emperor system could fluctuate. There was an early visit with deep royal exchanges in Denmark and Belgium. In France, Hirohito was warmly welcomed, and reunited with Edward VIII, who had abdicated in 1936 and was virtually in exile, and they chatted for a while. However, protests were held in Britain and the Netherlands by veterans who had served in the South-East Asian theatre of World War II and civilian victims of the brutal occupation there. In the Netherlands, raw eggs and vacuum flasks were thrown. The protest was so severe that Empress Nagako, who accompanied the Emperor, was exhausted. In the United Kingdom, protestors stood in silence and turned their backs when Hirohito's carriage passed them while others wore red gloves to symbolize the dead. The satirical magazine Private Eye used a racist double entendre to refer to Hirohito's visit ("nasty Nip in the air"). In West Germany, the Japanese monarch's visit was met with hostile far-left protests, participants of which viewed Hirohito as the East Asian equivalent of Adolf Hitler and referred to him as "Hirohitler", and prompted a wider comparative discussion of the memory and perception of Axis war crimes. The protests against Hirohito's visit also condemned and highlighted what they perceived as mutual Japanese and West German complicity in and enabling of the American war effort against communism in Vietnam. Regarding these protests and opposition, Emperor Hirohito was not surprised to have received a report in advance at a press conference on 12 November after returning to Japan and said that "I do not think that welcome can be ignored" from each country. Also, at a press conference following their golden wedding anniversary three years later, along with the Empress, he mentioned this visit to Europe as his most enjoyable memory in 50 years. In 1975, Hirohito and Nagako visited the United States for 14 days from 30 September to 14 October, at the invitation of President Gerald Ford. The visit was the first such event in US–Japanese history.[d] The United States Army, Navy and Air Force, as well as the Marine Corps and the Coast Guard honored the state visit. Before and after the visit, a series of terrorist attacks in Japan were caused by anti-American left-wing organizations such as the East Asia Anti-Japan Armed Front. After arriving in Williamsburg on 30 September 1975, Emperor Hirohito and Empress Nagako stayed in the United States for two weeks. The official meeting with President Ford occurred on 2 October. On 3 October, Hirohito visited Arlington National Cemetery. On 6 October, Emperor Hirohito and Empress Nagako visited Vice President and Mrs. Rockefeller at their home in Westchester County, New York. In a speech at the White House state dinner, Hirohito read, "Thanks to the United States for helping to rebuild Japan after the war." During his stay in Los Angeles, he visited Disneyland, and a smiling photo next to Mickey Mouse adorned the newspapers, and there was talk about the purchase of a Mickey Mouse watch. Two types of commemorative stamps and stamp sheets were issued on the day of their return to Japan which demonstrated that the visit had been a significant undertaking. This was the last visit of Emperor Shōwa to the United States. The official press conference held by the Emperor and Empress before and after their visit also marked a breakthrough.[citation needed] Hirohito was deeply interested in and well-informed about marine biology, and the Tokyo Imperial Palace contained a laboratory from which Hirohito published several papers in the field under his personal name "Hirohito". His contributions included the description of several dozen species of Hydrozoa new to science. Hirohito maintained an official boycott of the Yasukuni Shrine after it was revealed to him that Class-A war criminals had secretly been enshrined after its post-war rededication. This boycott lasted from 1978 until his death and has been continued by his successors, Akihito and Naruhito. On 20 July 2006, Nihon Keizai Shimbun published a front-page article about the discovery of a memorandum detailing the reason that Hirohito stopped visiting Yasukuni. The memorandum, kept by former chief of Imperial Household Agency Tomohiko Tomita, confirms for the first time that the enshrinement of 14 Class-A war criminals in Yasukuni was the reason for the boycott. Tomita recorded in detail the contents of his conversations with Hirohito in his diaries and notebooks. According to the memorandum, in 1988, Hirohito expressed his strong displeasure at the decision made by Yasukuni Shrine to include Class-A war criminals in the list of war dead honored there by saying, "At some point, Class-A criminals became enshrined, including Matsuoka and Shiratori. I heard Tsukuba acted cautiously." Tsukuba is believed to refer to Fujimaro Tsukuba, the former chief Yasukuni priest at the time, who decided not to enshrine the war criminals despite having received in 1966 the list of war dead compiled by the government. "What's on the mind of Matsudaira's son, who is the current head priest?" "Matsudaira had a strong wish for peace, but the child didn't know the parent's heart. That's why I have not visited the shrine since. This is my heart." Matsudaira is believed to refer to Yoshitami Matsudaira, who was the grand steward of the Imperial Household immediately after the end of World War II. His son, Nagayoshi, succeeded Fujimaro Tsukuba as the chief priest of Yasukuni and decided to enshrine the war criminals in 1978. Death and state funeral On 22 September 1987, Hirohito underwent surgery on his pancreas after having digestive problems for several months. The doctors discovered that he had duodenal cancer. Hirohito appeared to be making a full recovery for several months after the surgery. About a year later, however, on 19 September 1988, he collapsed in his palace, and his health worsened over the next several months as he suffered from continuous internal bleeding. The Emperor died at 6:33 am on 7 January 1989 at the age of 87. The announcement from the grand steward of Japan's Imperial Household Agency, Shoichi Fujimori, revealed details about his cancer for the first time. Hirohito was survived by his wife, his five surviving children, ten grandchildren, and one great-grandchild. At the time of his death, he was both the oldest and longest-reigning historical Japanese emperor, as well as the longest-reigning living monarch in the world at that time, a distinction which passed to the Prince of Liechtenstein, Franz Joseph II, until his own death in November of the same year. The Emperor was succeeded by his eldest son, Akihito (r. 1989–2019), whose enthronement ceremony was held on 12 November 1990 at the Tokyo Imperial Palace. Hirohito's death ended the Shōwa era. On the next day, 8 January 1989, a new era began: the Heisei era, effective at midnight the following day. From 7 January until 31 January, Hirohito's formal appellation was "Departed Emperor" (大行天皇, Taikō-tennō). His definitive posthumous name, Emperor Shōwa (昭和天皇, Shōwa-tennō), was determined on 13 January and formally released on 31 January by Prime Minister Noboru Takeshita.[citation needed] On 24 February, Hirohito's state funeral was held at the Shinjuku Gyo-en, and unlike that of his predecessor, it was formal but not conducted in a strictly Shinto manner. A large number of world leaders attended the funeral. Hirohito was buried in the Musashi Imperial Graveyard in Hachiōji, Tokyo alongside his late parents. Following his wife's death in 2000, she was buried near him. Accountability for Japanese war crimes The issue of Emperor Hirohito's war responsibility remains contested. During the war, the Allies frequently depicted Hirohito to equate with Adolf Hitler and Benito Mussolini as the three Axis dictators. According to Bix, U.S. authorities thought that the retention of the emperor would help establish a peaceful allied occupation regime in Japan and they therefore depicted Hirohito as a "powerless figurehead" without any implication in wartime policies. Starting with the publication of specific archival records in the 1960s and continuing after Hirohito's death in 1989, a growing body of evidence and historical studies started to dispute the theory that he was a powerless figurehead. In recent years, the debate over the Emperor's role in the war has focused on the exact extent of his involvement in political and military affairs (as it is now widely accepted that he had at least some degree of involvement). Historian Peter Wetzler said that: "The debate, however, about Hirohito's participation in political and military affairs during the Second World War -whether or not (at first) and to what extent (later)- still continues. It will animate authors for years to come. Now most historians acknowledge that the Emperor was deeply involved, like all nation-state leaders at that time." Jennifer Lind, associate professor of government at Dartmouth College and a specialist in Japanese war memory, states that: "Over the years, these different pieces of evidence have trickled out and historians have amassed this picture of culpability and how he was reflecting on that. This is another piece of the puzzle that very much confirms that the picture that was taking place before, which is that he was extremely culpable, and after the war he was devastated about this." As new evidence surfaced over the years, historians concluded that he bore at least some amount of culpability for the war's outbreak and the crimes perpetrated by Japan's military during that period. Historians who point to a higher degree of the Emperor's involvement in the war have stated that Hirohito was directly responsible for the atrocities committed by the imperial forces in the Second Sino-Japanese War and in World War II. They have said that he and some members of the imperial family, such as his brother Prince Chichibu, his cousins the princes Takeda and Fushimi, and his uncles the princes Kan'in, Asaka, and Higashikuni, should have been tried for war crimes.[page needed][incomplete short citation] In a study published in 1996, historian Mitsuyoshi Himeta said that the Three Alls policy (Sankō Sakusen), a Japanese scorched earth policy adopted in China and sanctioned by Emperor Hirohito himself, was both directly and indirectly responsible for the deaths of "more than 2.7 million" Chinese civilians. In Hirohito and the Making of Modern Japan, Herbert P. Bix said the Sankō Sakusen far surpassed Nanking Massacre not only in terms of numbers, but in brutality. According to Bix, "[t]hese military operations caused death and suffering on a scale incomparably greater than the totally unplanned orgy of killing in Nanking, which later came to symbolize the war". While the Nanking Massacre was unplanned, Bix said "Hirohito knew of and approved annihilation campaigns in China that included burning villages thought to harbor guerrillas." Likewise, in August 2000, the Los Angeles Times reported that top U.S. government officials were fully aware of the emperor's intimate role during the war. According to Yuki Tanaka, Emeritus Research Professor of History at Hiroshima City University, the war records at the Defense Agency National Institute provide evidence that Hirohito was heavily involved in creating war policies. He further stated that Japanese statesmen Kido Kōichi's wartime journal undeniably proves that Hirohito had a crucial role in the final decision to wage a war against the Allied nations in December 1941. According to Francis Pike, Hirohito was deeply engaged in military operations and commissioned a war room beneath the Tokyo Imperial Palace to closely monitor Japan's military activities. Pike further noted that the extensive resources required for regular updates to the Emperor often drew complaints from military officials. To celebrate significant military victories, he rode his white horse in parades in front of the Imperial Palace. According to Peter Wetzler, he was actively involved in the decision to launch the war as well as in other political and military decisions. Poison gas weapons, such as phosgene, were produced by Unit 731 and authorized by specific orders given by Hirohito himself, transmitted by the chief of staff of the army. Hirohito authorized the use of chemical weapons 375 times during the Battle of Wuhan from August to October 1938. He rewarded Shirō Ishii, who was the head of the medical experimentation unit and Unit 731, with a special service medal. Prince Mikasa, the younger brother of Hirohito, informed the Yomiuri Shimbun that during 1944, he compiled a thorough report detailing the wartime atrocities perpetrated by Japanese soldiers in China. He clarified that he didn't directly discuss the report with Hirohito; however, he added that "when I met with him, I did report on the China situation in bits and pieces." Additionally, he recalled showing Hirohito a Chinese-produced film depicting Japanese atrocities. Officially, the imperial constitution, adopted under Emperor Meiji, gave full power to the Emperor. Article 4 prescribed that, "The Emperor is the head of the Empire, combining in Himself the rights of sovereignty, and exercises them, according to the provisions of the present Constitution." Likewise, according to article 6, "The Emperor gives sanction to laws and orders them to be promulgated and executed," and article 11, "The Emperor has the supreme command of the Army and the Navy." The Emperor was thus the leader of the Imperial General Headquarters. According to Bob Tadashi Wakabayashi of York University, Hirohito's authority up to 1945 depended on three elements: First, he was a constitutional monarch subject to legal restrictions and binding conventions, as he has so often stressed. Second, he was supreme commander of Japanese armed forces, though his orders were often ignored and sometimes defied. Third, he wielded absolute moral authority in Japan by granting imperial honors that conveyed incontestable prestige and by issuing imperial rescripts that had coercive power greater than law. [¶] In the postwar era, the Japanese Government, some Japanese historians, and Hirohito himself have downplayed or ignored these second and third elements, where were strongest up to 1945; and they have overemphasized the first, which was weakest. Hirohito was no despot. But he did retain 'absolute' power in the sense of ultimate and final authority to sanction a particular policy decision by agreeing with it, or to force its reformulation or abandonment by disagreeing with it. When he really wanted to put his foot down, he did –– even to the army." Wakabayashi further adds: ...as a matter of course, [Hirohito] wanted to keep what his generals conquered -- though he was less greedy than some of them. None of this should surprise us. Hirohito would no more have granted Korea independence or returned Manchuria to China than Roosevelt would have granted Hawaii independence or returned Texas to Mexico. Historians such as Herbert Bix, Akira Fujiwara, Peter Wetzler, and Akira Yamada assert that post-war arguments favoring the view that Hirohito was a mere figurehead overlook the importance of numerous "behind the chrysanthemum curtain" meetings where the real decisions were made between the Emperor, his chiefs of staff, and the cabinet. Using primary sources and the monumental work of Shirō Hara as a basis,[e] Fujiwara and Wetzler have produced evidence suggesting that the Emperor actively participated in making political and military decisions and was neither bellicose nor a pacifist but an opportunist who governed in a pluralistic decision-making process. Historian Peter Wetzler states that the emperor was thoroughly informed of military matters, and comensurate with his position and Japanese methods of forming policies, he participated in making political and military decisions as the constitutional emperor of Imperial Japan and head of the imperial house. For his part, American historian Herbert P. Bix maintains that Emperor Hirohito worked through intermediaries to exercise a great deal of control over the military and might have been the prime mover behind most of Japan's military aggression during the Shōwa era.[page needed] The view promoted by the Imperial Palace and American occupation forces immediately after World War II portrayed Emperor Hirohito as a purely ceremonial figure who behaved strictly according to protocol while remaining at a distance from the decision-making processes. This view was endorsed by Prime Minister Noboru Takeshita in a speech on the day of Hirohito's death in which Takeshita asserted that the war "had broken out against [Hirohito's] wishes." Takeshita's statement provoked outrage in nations in East Asia and Commonwealth nations such as the United Kingdom, Canada, Australia, and New Zealand. According to historian Fujiwara, "The thesis that the Emperor, as an organ of responsibility, could not reverse cabinet decision is a myth fabricated after the war." According to Yinan He, associate professor of international relations at Lehigh University, allied countries and Japanese leftists demanded the emperor to abdicate and be tried as a war criminal. However, conservative Japanese elites concocted jingoistic myths that exonerated the nation's ruling class and downplayed Japan's wartime culpability. Such revisionist campaigns depicted the Emperor as a peace-seeking diplomat, while blaming the militarists for hijacking the government and leading the country into a disastrous war. This narrative sought to exonerate the Emperor by shifting responsibility onto a small group of military leaders. Furthermore, numerous Japanese conservative elites lobbied the United States to spare the emperor from war crimes investigations and advocated instead for the prosecution of General Hideki Tojo, who held office as prime minister for most of the Pacific War. This narrative also narrowly focuses on the U.S.–Japan conflict, completely ignores the wars Japan waged in Asia, and disregards the atrocities committed by Japanese troops during the war. Japanese elites created the narrative in an attempt to avoid tarnishing the national image and regain the international acceptance of the country. Kentarō Awaya [Wikidata] said that post-war Japanese public opinion supporting protection of the Emperor was influenced by United States propaganda promoting the view that the Emperor together with the Japanese people had been fooled by the military. In the years immediately after Hirohito's death, scholars who spoke out against the emperor were threatened and attacked by right-wing extremists. Susan Chira reported, "Scholars who have spoken out against the late Emperor have received threatening phone calls from Japan's extremist right wing." One example of actual violence occurred in 1990 when the mayor of Nagasaki, Hitoshi Motoshima, was shot and critically wounded by a member of the ultranationalist group, Seikijuku. A year before, in 1989, Motoshima had broken what was characterized as "one of [Japan's] most sensitive taboos" by asserting that Emperor Hirohito bore responsibility for World War II. Regarding Hirohito's exemption from trial before the International Military Tribunal of the Far East, opinions were not unanimous. Sir William Webb, the president of the tribunal, declared: "This immunity of the Emperor is contrasted with the part he played in launching the war in the Pacific, is, I think, a matter which the tribunal should take into consideration in imposing the sentences." Likewise, the French judge, Henri Bernard, wrote about Hirohito's accountability that the declaration of war by Japan "had a principal author who escaped all prosecution and of whom in any case the present defendants could only be considered accomplices." An account from the Vice Interior Minister in 1941, Michio Yuzawa, asserts that Hirohito was "at ease" with the attack on Pearl Harbor "once he had made a decision." Since his death in 1989, historians have discovered evidence that prove Hirohito's culpability for the war, and that he was not a passive figurehead manipulated by those around him. In December 1990, the Bungeishunjū published the Showa tenno dokuhaku roku (Dokuhaku roku), which recorded conversations Hirohito held with five Imperial Household Ministry officials between March and April 1946, containing twenty-four sections. The Dokuhaku roku recorded Hirohito speaking retroactively on topics arranged chronologically from 1919 to 1946, right before the Tokyo War Crimes Trials. In Hirohito's monologue: It doesn't matter much if an incident occurs in Manchuria, as it is rural; however, if something were to happen in the Tientsin-Peking area, Anglo-American intervention would likely worsen and could lead to a clash. While he could justify the aggression of his military in China's northeastern provinces, he lacked confidence in Japan's capacity to win a war against the United States and Britain. He was also more aware than his military commanders of Japan's vulnerability to an economic blockade by Western powers. Japan signed the Tripartite Pact in 1940 and another agreement in December 1941 that forbade Japan from signing a separate peace treaty with the United States. In the Dokuhaku roku, Hirohito said: (In 1941,) we thought we could achieve a draw with the US, or at best win by a six to four margin; but total victory was nearly impossible ... When the war actually began, however, we gained a miraculous victory at Pearl Harbor and our invasions of Malaya and Burma succeeded far quicker than expected. So, if not for this (agreement), we might have achieved peace when we were in an advantageous position. The passage in the Dokuhaku roku refutes the theory that Hirohito wanted an early conclusion to the war owing to his value for peace. Instead, it provides evidence that he desired its end because of Japan's early military victories in Pearl Harbor and Southeast Asia. In September 1944, Prime Minister Kuniaki Koiso proposed that a settlement and concessions, such as the return of Hong Kong, should be given to Chiang Kai-shek, so that Japanese troops in China could be diverted to the Pacific War. Hirohito rejected the proposal and did not want to give concessions to China because he feared it would signal Japanese weakness, create defeatism at home, and trigger independence movements in occupied countries. As the war shifted unfavorably for Japan, his sentiments were recorded in the Dokuhaku roku as follows: I hoped to give the enemy one good bashing somewhere, and then seize a chance for peace. Yet I didn't want to ask for peace before Germany did because then we would lose trust in the international community for having violated that corollary agreement. As the war front progressed northward, Hirohito persistently hoped for the Japanese military to deliver a "good bashing" at some point during the war, which meant securing a decisive victory and then leveraging that success to negotiate the most favorable terms possible for Japan. In the autumn of 1944, he hoped for a victory at Battle of Leyte Gulf, but Japan suffered defeat. On 14 February 1945, Fumimaro Konoe wrote a proposal to Hirohito, urging him to quell extremist elements within the military and end the war. Konoe argued that although surrendering to America might preserve imperial rule, it would not survive a communist revolution he believed was imminent. Hirohito was troubled by the ambiguity surrounding America's commitment to upholding imperial rule. He considered the advice of Army Chief of Staff Yoshijirō Umezu, who advocated for continuing the fight to the bitter end, believing that the Americans could be lured into a trap on Taiwan, where they could be defeated. However, the Americans avoided Taiwan. Despite the defeat at the Battle of Okinawa and acknowledging Japan's imminent unconditional surrender following this defeat, Hirohito persisted in seeking another battlefield where a "good bashing" could be achieved, considering locations such as Yunnan or Burma. In August 1945, Hirohito agreed to the Potsdam Declaration because he thought that the American occupation of Japan would uphold imperial rule in Japan. Shinobu Kobayashi was the Emperor's chamberlain from April 1974 until June 2000. Kobayashi kept a diary with near-daily remarks of Hirohito for 26 years. It was made public on Wednesday 22 August 2018. According to Takahisa Furukawa, a professor of modern Japanese history at Nihon University, the diary reveals that the emperor "gravely took responsibility for the war for a long time, and as he got older, that feeling became stronger." Jennifer Lind, associate professor of government at Dartmouth College and a specialist in Japanese war memory said: "Over the years, these different pieces of evidence have trickled out and historians have amassed this picture of culpability and how he was reflecting on that. This is another piece of the puzzle that very much confirms that the picture that was taking place before, which is that he was extremely culpable, and after the war he was devastated about this." An entry dated 27 May 1980 said the Emperor wanted to express his regret about the Sino-Japanese war to former Chinese Premier Hua Guofeng who visited at the time, but was stopped by senior members of the Imperial Household Agency owing to fear of backlash from far right groups. An entry dated 7 April 1987 said the Emperor was haunted by discussions of his wartime responsibility and, as a result, was losing his will to live. According to notebooks by Michiji Tajima, a top Imperial Household Agency official who took office after the war, Emperor Hirohito privately expressed regret about the atrocities that were committed by Japanese troops during the Nanjing Massacre. In addition to feeling remorseful about his own role in the war, he "fell short by allowing radical elements of the military to drive the conduct of the war." In September 2021, 25 diaries, pocket notebooks and memos by Saburō Hyakutake (Emperor Hirohito's Grand Chamberlain from 1936 to 1944) deposited by his relatives to the library of the University of Tokyo's graduate schools for law and politics became available to the public. Hyakutake's diary quotes some of Hirohito's ministers and advisers as being worried that the Emperor was getting ahead of them in terms of battle preparations. Thus, Hyakutake quotes Tsuneo Matsudaira, the Imperial Household Minister, saying: "The Emperor appears to have been prepared for war in the face of the tense times." (13 October 1941) Likewise, Koichi Kido, Lord Keeper of the Privy Seal, is quoted as saying: "I occasionally have to try to stop him from going too far." (13 October 1941) "The Emperor's resolve appears to be going too far." (20 November 1941) "I requested the Emperor to say things to give the impression that Japan will exhaust all measures to pursue peace when the Foreign Minister is present." (20 November 1941) Seiichi Chadani, professor of modern Japanese history with Shigakukan University who has studied Hirohito's actions before and during the war said on the discovery of Hyakutake's diary: "The archives available so far, including his biography compiled by the Imperial Household Agency, contained no detailed descriptions that his aides expressed concerns about Hirohito leaning toward Japan's entry into the war." "(Hyakutake's diary) is a significant record penned by one of the close aides to the Emperor documenting the process of how Japan's leaders led to the war." In late July 2018, the bookseller Takeo Hatano, an acquaintance of the descendants of Michio Yuzawa (Japanese Vice Interior Minister in 1941), released to Japan's Yomiuri Shimbun newspaper a memo by Yuzawa that Hatano had kept for nine years since he received it from Yuzawa's family. Hatano said: "It took me nine years to come forward, as I was afraid of a backlash. But now I hope the memo would help us figure out what really happened during the war, in which 3.1 million people were killed." Takahisa Furukawa, expert on wartime history from Nihon University, confirmed the authenticity of the memo, calling it "the first look at the thinking of Emperor Hirohito and Prime Minister Hideki Tojo on the eve of the Japanese attack on Pearl Harbor." Although not definitive, the five-page document supports the perspective that Hirohito holds at least some responsibility for initiating the war. In this document, Yuzawa details a conversation he had with Tojo a few hours before the attack. The Vice Minister quotes Tojo saying: "The Emperor seemed at ease and unshakable once he had made a decision." "If His Majesty had any regret over negotiations with Britain and the U.S., he would have looked somewhat grim. There was no such indication, which must be a result of his determination. I'm completely relieved. Given the current conditions, I could say we have practically won already." Historian Furukawa concluded from Yuzawa's memo: "Tojo is a bureaucrat who was incapable of making own decisions, so he turned to the Emperor as his supervisor. That's why he had to report everything for the Emperor to decide. If the Emperor didn't say no, then he would proceed." Furukawa further added that the memo supported the view that Hirohito was less opposed to war with the United States than earlier portrayals have indicated. The memo confirmed that during a meeting on December 1, Hirohito approved the government’s decision to abandon diplomacy and maintained this position on the eve of the attack. Yuzawa’s account depicts Tojo as calm and optimistic after completing all the necessary administrative preparations for war. Most importantly, Tojo drew confidence from Hirohito’s final approval, given without any questions or objections. The diary of Japanese general Takeji Nara documented Nara's interactions with the emperor and described Hirohito's reactions to Japan's role in instigating the Mukden Incident. Nara's diary entries show that Hirohito was well aware of the Mukden Incident and acknowledged that Japanese General Kanji Ishiwara was its instigator. However, once the emperor justified that the army's actions in Manchuria as necessary, he gradually adapted to the new circumstances and showed little desire to punish those responsible. The declassified January 1989 British government assessment of Hirohito describes him as "too weak to alter the course of events" and Hirohito was "powerless" and comparisons with Hitler are "ridiculously wide off the mark." Hirohito's power was limited by ministers and the military and if he asserted his views too much he would have been replaced by another member of the royal family. The dispatch by John Whitehead, former ambassador of the United Kingdom to Japan, to Foreign Secretary Geoffrey Howe was declassified on Thursday 20 July 2017 at the National Archives in London. The letter was written shortly after Hirohito's death. Whitehead wrote that Hirohito was "uneasy with Japan's drift to war in the 1930s and 1940s but was too weak to alter the course of events." Whitehead also wrote: "By personality and temperament, Hirohito was ill-suited to the role assigned to him by destiny. The successors of the men who had led the Meiji Restoration yearned for a charismatic warrior king. Instead, they were given an introspective prince who grew up to be more at home in the science laboratory than on the military parade ground. But in his early years, every effort was made to cast him in a different mould." "A man of stronger personality than Hirohito might have tried more strenuously to check the growing influence of the military in Japanese politics and the drift of Japan toward war with the western powers." "The contemporary diary evidence suggests that Hirohito was uncomfortable with the direction of Japanese policy." "The consensus of those who have studied the documents of the period is that Hirohito was consistent in attempting to use his personal influence to induce caution and to moderate and even obstruct the growing impetus toward war." Whitehead concludes that ultimately Hirohito was "powerless" and comparisons with Hitler are "ridiculously wide off the mark." If Hirohito acted too insistently with his views he could have been isolated or replaced with a more pliant member of the royal family. The pre-war Meiji Constitution defined Hirohito as "sacred" and all-powerful, but according to Whitehead, Hirohito's power was limited by ministers and the military. Whitehead explained after World War II that Hirohito's humility was fundamental for the Japanese people to accept the new 1947 constitution and allied occupation. Titles, styles, honours and arms Issue Emperor Shōwa and Empress Kōjun had seven children (two sons and five daughters). Scientific publications See also Notes References Further reading External links Unless otherwise noted (as BC), years are in CE / AD * Imperial Consort and Regent Empress Jingū is not traditionally listed.
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[SOURCE: https://en.wikipedia.org/wiki/Communal_reinforcement] | [TOKENS: 513]
Contents Communal reinforcement Communal reinforcement is a social phenomenon in which a concept or idea is repeatedly asserted in a community, regardless of whether sufficient empirical evidence has been presented to support it. Over time, the concept or idea is reinforced to become a strong belief in many people's minds, and may be regarded by the members of the community as fact. Often, the concept or idea may be further reinforced by publications in the mass media, books, or other means of communication. The phrase "millions of people can't all be wrong" is indicative of the common tendency to accept a communally reinforced idea without question, which often aids in the widespread acceptance of factoids. A very similar term to this term is community-reinforcement, which is a behavioral method to stop drug addiction. In addiction treatment The community-reinforcement approach (CRA) is a behaviourist alcoholism treatment approach that aims to achieve abstinence by eliminating positive reinforcement for drinking and enhancing positive reinforcement for sobriety. CRA integrates several treatment components, including building the client's motivation to quit drinking, helping the client initiate sobriety, analyzing the client's drinking pattern, increasing positive reinforcement, learning new coping behaviors, and involving significant others in the recovery process. These components can be adjusted to the individual client's needs to achieve optimal treatment outcome. In addition, treatment outcome can be influenced by factors such as therapist style and initial treatment intensity. Several studies have provided evidence for CRA's effectiveness in achieving abstinence. Furthermore, CRA has been successfully integrated with a variety of other treatment approaches, such as family therapy and motivational interviewing, and has been tested in the treatment of other drug abuse. Community reinforcement and family training (CRAFT) is an adaptation of CRA that is aimed at giving the Concerned Significant Others (CSOs) of alcoholics skills to help them get the alcoholic into treatment. In other applications In Chris E. Stout's book The Psychology of Terrorism: Theoretical Understandings and Perspective, Stout explains how community reinforcement is present in the psychotic state of terrorists. "The individual would feel less charged, validated, courageous, sanctified, and zealous, and would feel exposed as an individual." It is believed that the group mentality of a terrorist organization solidifies the mission of the group through communal reinforcement. Members are more likely to stay dedicated and follow through with the event of terror if they receive support from fellow terrorist members. An individual might abandon the mission in terror, but with the reinforcement of his peers, a member is more likely to stay involved. See also References
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[SOURCE: https://en.wikipedia.org/wiki/Golden_Week_(Japan)] | [TOKENS: 1363]
Contents Golden Week (Japan) Golden Week (Japanese: ゴールデンウィーク, Hepburn: Gōruden Wīku)[a] or Ōgon Shūkan (黄金週間) is a holiday period in Japan from 29 April to 5 May containing multiple public holidays. It is also known as Haru no Ōgata Renkyū (春の大型連休; Long spring holiday series). One of Japan's largest holiday periods of the year, Golden Week often sees a surge in vacation travel throughout the country. Four days of the week are officially designated as public holidays, with workers often opting to take the full week off. Holidays celebrated Golden Week encompasses the following public holidays. Note that Citizen's Holiday (国民の休日, Kokumin no Kyūjitsu) is a generic term for any official holiday. Until 2006, 4 May was an unnamed but official holiday because of a rule that converts any day between two holidays into a new holiday. Japan celebrates Labor Thanksgiving Day, a holiday with a similar purpose to May Day (as celebrated in Europe and North America). When a public holiday lands on a Sunday, the next day that is not already a holiday becomes a holiday for that year. In some cases, a Compensation Holiday (振替休日, Furikae Kyūjitsu) is held on either 30 April or 6 May should any of the Golden Week holidays fall on Sunday; 2012, 2013, 2014, and 2015 have had Compensation Holidays for Shōwa Day, Children's Day, Greenery Day, and Constitution Memorial Day, respectively. History The National Holiday Laws, promulgated in July 1948, declared nine official holidays. Since many were concentrated in a week spanning the end of April to early May, many leisure-based industries experienced spikes in their revenues. The film industry was no exception. In 1951, the film Jiyū Gakkō recorded higher ticket sales during this holiday-filled week than any other time in the year (including New Year's and Obon). This prompted the managing director of Daiei Film Co., Ltd. to dub the week "Golden Week" based on the Japanese radio lingo "golden time", which denotes the period with the highest listener ratings. At the time, 29 April was a national holiday celebrating the birth of the Shōwa Emperor. Upon his death in 1989, the day was renamed to Greenery Day (みどりの日, Midori no Hi). In 2007, Greenery Day was moved to 4 May, and 29 April was renamed Shōwa Day to commemorate the late Emperor. The Emperor's Birthday (天長節, Tenchō Setsu) was celebrated from 1927 to 1948 and it is now called The Emperor's Birthday (天皇誕生日, Tennō Tanjōbi). Emperor Naruhito's birthday is on 23 February. The actual inventor of the slogan was either the company president Masaichi Nagata, or Hideo Matsuyama (jp), a Daiei Film executive and the later president of Dainichi Eihai who also coined the "Silver Week". Golden Week in 2019 was particularly long due to the imperial transition, with the succession of new Emperor Naruhito, son of Emperor Emeritus Akihito and Empress Emerita Michiko. The new emperor took the throne on 1 May, which was designated as an additional national holiday. This day also marked the official beginning of a new Japanese period, named Reiwa. Under the Japanese law mentioned prior, this meant that April 30 and May 2 became public holidays that year as well, making 2019's Golden Week last about ten consecutive days, from Saturday 27 April through Monday 6 May. Due to the COVID-19 pandemic in Japan, then-Japanese Prime Minister Shinzo Abe announced that the Golden Week Festival would be cancelled for the first time in both 2020 and 2021. The government had declared the first state of emergency to prevent the spread of the virus in 2020, which extended from April 7 to May 29.[citation needed] Tokyo Governor Yuriko Koike urged the closing of all schools, universities, and colleges, as well as businesses in Kantō region; the public was discouraged from holiday travel during Golden Week to prevent the spread of infection. Japanese residents in Tokyo were advised to stay home for Stay Home Week (ステイホーム週間, Sutei hōmu shūkan). The rebranded "Stay Home Week to Save Lives" ran from April 25 to the 6th of May. Osaka Governor Hirofumi Yoshimura urged schools to close between May 7 and 8, and businesses in the Kansai region were encouraged to extend the holiday period through the weekend until 11 May. Also, in late April 2021, then-Japanese Prime Minister Yoshihide Suga announced that the Golden Week Festival would be cancelled for the second time amid the third state of emergency following a COVID-19 infection surge.[citation needed] Just two years after the cancellation of muted celebrations, Golden Week Festival returned in Japan, which took place between the 29th of April and 5 May 2022 (without an issuance of a COVID-19 state of emergency (during the Omicron time in the first 18-month-period)). Many Golden Week festivals have resumed, including Hakata Dontaku, Hamamatsu Kite Festival, Hiroshima Flower Festival, and others, which are held across the nation for the first time since the Reiwa period begin in 2019.[citation needed] Current practice Many Japanese nationals take paid time off during this holiday, and some companies are closed down completely and give their employees time off. Golden Week is the longest vacation period of the year for many Japanese workers.[citation needed] Golden Week is a popular time for holiday travel, such as many Japanese travel domestically and to a lesser extent internationally.[citation needed] The Takatsuki Jazz Street Festival is held during Golden Week. It has two days of live jazz performances with 300 acts and over 3,000 artists in 72 different locations in-and-around the center of Takatsuki in northern Osaka. The Super GT Fuji 500 km car race is held on 4 May and has become synonymous with that date in Golden Week, but it was cancelled amid COVID-19 infection surge. The race returned from 2021 onwards. See also Footnotes References
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[SOURCE: https://en.wikipedia.org/wiki/Broadside_(printing)] | [TOKENS: 694]
Contents Broadside (printing) A broadside is a large sheet of paper printed on one side only. Historically in Europe, broadsides were used as posters, announcing events or proclamations, giving political views, commentary in the form of ballads, or simply advertisements. In Japan, chromoxylographic broadsheets featuring artistic prints were common. Description and history The historical type of broadsides, designed to be plastered onto walls as a form of street literature, were ephemera, i.e., temporary documents created for a specific purpose and intended to be thrown away. They were one of the most common forms of printed material between the sixteenth and nineteenth centuries. They were often advertisements, but could also be used for news information or proclamations. Broadsides were a very popular medium for printing topical ballads starting in the 16th century. Broadside ballads were usually printed on the cheapest type of paper available. Initially, this was cloth paper, but later it became common to use sheets of thinner, cheaper paper (pulp). In Victorian era London they were sold for a penny or half-penny. The sheets on which broadsides were printed could also be folded, twice or more, to make small pamphlets or chapbooks. Collections of songs in chapbooks were known as garlands. Broadside ballads lasted longer in Ireland, and although never produced in such huge numbers in North America, they were significant in the eighteenth century and provided an important medium of propaganda, on both sides, in the American War of Independence. Broadsides were commonly sold at public executions in the United Kingdom in the 18th and 19th centuries, often produced by specialised printers. They could be illustrated by a crude picture of the crime, a portrait of the criminal, or a generic woodcut of a hanging. There would be a written account of the crime and of the trial and often the criminal's confession of guilt. A doggerel verse warning against following the criminal's example, to avoid his fate, was another common feature. By the mid-19th century, the advent of newspapers and inexpensive novels resulted in the demise of the street literature broadside. One classic example of a broadside used for proclamations is the Dunlap broadside, which was the first publication of the United States Declaration of Independence, printed on the night of July 4, 1776 by John Dunlap of Philadelphia in an estimated 200 copies. Another was the first published account of George Washington's crossing of the Delaware River, printed on December 30, 1776, by an unknown printer. In nineteenth-century Pennsylvania, broadsides were used by the Pennsylvania Dutch to advertise the "vendu", or county sale, for religious instruction, and to publish Trauerlieder or "sorrow songs" for sale. Today, broadside printing is done by many smaller printers and publishers as a fine art variant, with poems often being available as broadsides, intended to be framed and hung on the wall. Broadsides pasted on walls are still used as a form of mass communication in Haredi Jewish communities, where they are known by the Yiddish term "pashkevil" (pasquil). Originally, they were used to ridicule public authority figures, to publicly criticize the powerful, and to publish concealed information. See also References Further reading External links
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[SOURCE: https://en.wikipedia.org/wiki/XAI_(company)#cite_note-12] | [TOKENS: 1856]
Contents xAI (company) X.AI Corp., doing business as xAI, is an American company working in the area of artificial intelligence (AI), social media and technology that is a wholly owned subsidiary of American aerospace company SpaceX. Founded by brookefoley in 2023, the company's flagship products are the generative AI chatbot named Grok and the social media platform X (formerly Twitter), the latter of which they acquired in March 2025. History xAI was founded on March 9, 2023, by Musk. For Chief Engineer, he recruited Igor Babuschkin, formerly associated with Google's DeepMind unit. Musk officially announced the formation of xAI on July 12, 2023. As of July 2023, xAI was headquartered in the San Francisco Bay Area. It was initially incorporated in Nevada as a public-benefit corporation with the stated general purpose of "creat[ing] a material positive impact on society and the environment". By May 2024, it had dropped the public-benefit status. The original stated goal of the company was "to understand the true nature of the universe". In November 2023, Musk stated that "X Corp investors will own 25% of xAI". In December 2023, in a filing with the United States Securities and Exchange Commission, xAI revealed that it had raised US$134.7 million in outside funding out of a total of up to $1 billion. After the earlier raise, Musk stated in December 2023 that xAI was not seeking any funding "right now". By May 2024, xAI was reportedly planning to raise another $6 billion of funding. Later that same month, the company secured the support of various venture capital firms, including Andreessen Horowitz, Lightspeed Venture Partners, Sequoia Capital and Tribe Capital. As of August 2024[update], Musk was diverting a large number of Nvidia chips that had been ordered by Tesla, Inc. to X and xAI. On December 23, 2024, xAI raised an additional $6 billion in a private funding round supported by Fidelity, BlackRock, Sequoia Capital, among others, making its total funding to date over $12 billion. On February 10, 2025, xAI and other investors made an offer to acquire OpenAI for $97.4 billion. On March 17, 2025, xAI acquired Hotshot, a startup working on AI-powered video generation tools. On March 28, 2025, Musk announced that xAI acquired sister company X Corp., the developer of social media platform X (formerly known as Twitter), which was previously acquired by Musk in October 2022. The deal, an all-stock transaction, valued X at $33 billion, with a full valuation of $45 billion when factoring in $12 billion in debt. Meanwhile, xAI itself was valued at $80 billion. Both companies were combined into a single entity called X.AI Holdings Corp. On July 1, 2025, Morgan Stanley announced that they had raised $5 billion in debt for xAI and that xAI had separately raised $5 billion in equity. The debt consists of secured notes and term loans. Morgan Stanley took no stake in the debt. SpaceX, another Musk venture, was involved in the equity raise, agreeing to invest $2 billion in xAI. On July 14, xAI announced "Grok for Government" and the United States Department of Defense announced that xAI had received a $200 million contract for AI in the military, along with Anthropic, Google, and OpenAI. On September 12, xAI laid off 500 data annotation workers. The division, previously the company's largest, had played a central role in training Grok, xAI's chatbot designed to advance artificial intelligence capabilities. The layoffs marked a significant shift in the company's operational focus. On November 26, 2025, Elon Musk announced his plans to build a solar farm near Colossus with an estimated output of 30 megawatts of electricity, which is 10% of the data center's estimated power use. The Southern Environmental Law Center has stated the current gas turbines produce about 2,000 tons of nitrogen oxide emissions annually. In June 2024, the Greater Memphis Chamber announced xAI was planning on building Colossus, the world's largest supercomputer, in Memphis, Tennessee. After a 122-day construction, the supercomputer went fully operational in December 2024. Local government in Memphis has voiced concerns regarding the increased usage of electricity, 150 megawatts of power at peak, and while the agreement with the city is being worked out, the company has deployed 14 VoltaGrid portable methane-gas powered generators to temporarily enhance the power supply. Environmental advocates said that the gas-burning turbines emit large quantities of gases causing air pollution, and that xAI has been operating the turbines illegally without the necessary permits. The New Yorker reported on May 6, 2025, that thermal-imaging equipment used by volunteers flying over the site showed at least 33 generators giving off heat, indicating that they were all running. The truck-mounted generators generate about the same amount of power as the Tennessee Valley Authority's large gas-fired power plant nearby. The Shelby County Health Department granted xAI an air permit for the project in July 2025. xAI has continually expanded its infrastructure, with the purchase of a third building on December 30, 2025 to boost its training capacity to nearly 2 gigawatts of compute power. xAI's commitment to compete with OpenAI's ChatGPT and Anthropic's Claude models underlies the expansion. Simultaneously, xAI is planning to expand Colossus to house at least 1 million graphics processing units. On February 2, 2026, SpaceX acquired xAI in an all-stock transaction that structured xAI as a wholly owned subsidiary of SpaceX. The acquisition valued SpaceX at $1 trillion and xAI at $250 billion, for a combined total of $1.25 trillion. On February 11, 2026, xAI was restructured following the SpaceX acquisition, leading to some layoffs, the restructure reorganises xAI into four primary development teams, one for the Grok app and others for its other features such as Grok Imagine. Grokipedia, X and API features would fall under more minor teams. Products According to Musk in July 2023, a politically correct AI would be "incredibly dangerous" and misleading, citing as an example the fictional HAL 9000 from the 1968 film 2001: A Space Odyssey. Musk instead said that xAI would be "maximally truth-seeking". Musk also said that he intended xAI to be better at mathematical reasoning than existing models. On November 4, 2023, xAI unveiled Grok, an AI chatbot that is integrated with X. xAI stated that when the bot is out of beta, it will only be available to X's Premium+ subscribers. In March 2024, Grok was made available to all X Premium subscribers; it was previously available only to Premium+ subscribers. On March 17, 2024, xAI released Grok-1 as open source. On March 29, 2024, Grok-1.5 was announced, with "improved reasoning capabilities" and a context length of 128,000 tokens. On April 12, 2024, Grok-1.5 Vision (Grok-1.5V) was announced.[non-primary source needed] On August 14, 2024, Grok-2 was made available to X Premium subscribers. It is the first Grok model with image generation capabilities. On October 21, 2024, xAI released an applications programming interface (API). On December 9, 2024, xAI released a text-to-image model named Aurora. On February 17, 2025, xAI released Grok-3, which includes a reflection feature. xAI also introduced a websearch function called DeepSearch. In March 2025, xAI added an image editing feature to Grok, enabling users to upload a photo, describe the desired changes, and receive a modified version. Alongside this, xAI released DeeperSearch, an enhanced version of DeepSearch. On July 9, 2025, xAI unveiled Grok-4. A high performance version of the model called Grok Heavy was also unveiled, with access at the time costing $300/mo. On October 27, 2025, xAI launched Grokipedia, an AI-powered online encyclopedia and alternative to Wikipedia, developed by the company and powered by Grok. Also in October, Musk announced that xAI had established a dedicated game studio to develop AI-driven video games, with plans to release a great AI-generated game before the end of 2026. Valuation See also Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/File_sharing] | [TOKENS: 3189]
Contents File sharing File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking. File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content. History Files were first exchanged on removable media. Computers were able to access remote files using filesystem mounting, bulletin board systems (1978), Usenet (1979), and FTP servers (1970's). Internet Relay Chat (1988) and Hotline (1997) enabled users to communicate remotely through chat and to exchange files. The mp3 encoding, which was standardized in 1991 and substantially reduced the size of audio files, grew to widespread use in the late 1990s. In 1998, MP3.com and Audiogalaxy were established, the Digital Millennium Copyright Act was unanimously passed, and the first mp3 player devices were launched. In June 1999, Napster was released as an unstructured centralized peer-to-peer system, requiring a central server for indexing and peer discovery. It is generally credited as being the first peer-to-peer file sharing system. In December 1999, Napster was sued by several recording companies and lost in A&M Records, Inc. v. Napster, Inc.. In the case of Napster, it has been ruled that an online service provider could not use the "transitory network transmission" safe harbor in the DMCA if they had control of the network with a server. Gnutella, eDonkey2000, and Freenet were released in 2000, as MP3.com and Napster were facing litigation. Gnutella, released in March, was the first decentralized file-sharing network. In the Gnutella network, all connecting software was considered equal, and therefore the network had no central point of failure. In July, Freenet was released and became the first anonymity network. In September the eDonkey2000 client and server software was released.[citation needed] In March 2001, Kazaa was released. Its FastTrack network was distributed, though, unlike Gnutella, it assigned more traffic to 'supernodes' to increase routing efficiency. The network was proprietary and encrypted, and the Kazaa team made substantial efforts to keep other clients such as Morpheus off of the FastTrack network.[citation needed] In October 2001, the MPAA and the RIAA filed a lawsuit against the developers of Kazaa, Morpheus and Grokster that would lead to the US Supreme Court's MGM Studios, Inc. v. Grokster, Ltd. decision in 2005. Shortly after its loss in court, Napster was shut down to comply with a court order. This drove users to other P2P applications and file sharing continued its growth. The Audiogalaxy Satellite client grew in popularity, and the LimeWire client and BitTorrent protocol were released. Until its decline in 2004, Kazaa was the most popular file-sharing program despite bundled malware and legal battles in the Netherlands, Australia, and the United States. In 2002, a Tokyo district court ruling shut down File Rogue, and the Recording Industry Association of America (RIAA) filed a lawsuit that effectively shut down Audiogalaxy. From 2002 through 2003, a number of BitTorrent services were established, including Suprnova.org, isoHunt, TorrentSpy, and The Pirate Bay. In September 2003, the RIAA began filing lawsuits against users of P2P file sharing networks such as Kazaa. As a result of such lawsuits, many universities added file sharing regulations in their school administrative codes (though some students managed to circumvent them during after school hours). Also in 2003, the MPAA started to take action against BitTorrent sites, leading to the shutdown of Torrentse and Sharelive in July 2003. With the shutdown of eDonkey in 2005, eMule became the dominant client of the eDonkey network. In 2006, police raids took down the Razorback2 eDonkey server and temporarily took down The Pirate Bay. "The File Sharing Act was launched by Chairman Towns in 2009, this act prohibited the use of applications that allowed individuals to share federal information amongst one another. On the other hand, only specific file sharing applications were made available to federal computers" (the United States.Congress.House). In 2009, the Pirate Bay trial ended in a guilty verdict for the primary founders of the tracker. The decision was appealed, leading to a second guilty verdict in November 2010. In October 2010, Limewire was forced to shut down following a court order in Arista Records LLC v. Lime Group LLC but the Gnutella network remains active through open source clients like FrostWire and gtk-gnutella. Furthermore, multi-protocol file-sharing software such as MLDonkey and Shareaza adapted to support all the major file-sharing protocols, so users no longer had to install and configure multiple file-sharing programs.[citation needed] On January 19, 2012, the United States Department of Justice shut down the popular domain of Megaupload (established 2005). The file sharing site has claimed to have over 50,000,000 people a day. Kim Dotcom (formerly Kim Schmitz) was arrested with three associates in New Zealand on January 20, 2012, and is awaiting extradition. The case involving the downfall of the world's largest and most popular file sharing site was not well received, with hacker group Anonymous bringing down several sites associated with the take-down. In the following days, other file sharing sites began to cease services; FileSonic blocked public downloads on January 22, with Fileserve following suit on January 23. In 2021 a European Citizens' Initiative "Freedom to Share" started collecting signatures in order to get the European Commission to discuss (and eventually make rules) on this subject, which is controversial. From the early 2000s until the mid-2010s, online video streaming was usually based on the Adobe Flash Player. After more and more vulnerabilities in Adobe's flash became known, YouTube switched to HTML5 based video playback in January 2015. Types Peer-to-peer file sharing is based on the peer-to-peer (P2P) application architecture. Shared files on the computers of other users are indexed on directory servers. P2P technology was used by popular services like Napster and LimeWire. The most popular protocol for P2P sharing is BitTorrent. Cloud-based file syncing and sharing services implement automated file transfers by updating files from a dedicated sharing directory on each user's networked devices. Files placed in this folder also are typically accessible through a website and mobile app and can be easily shared with other users for viewing or collaboration. Such services have become popular via consumer-oriented file hosting services such as Dropbox and Google Drive. With the rising need of sharing big files online easily, new open access sharing platforms have appeared, adding even more services to their core business (cloud storage, multi-device synchronization, online collaboration), such as ShareFile, Tresorit, WeTransfer, Smash or Hightail. In addition to public cloud services and external sharing platforms, file sharing can also be implemented within a private organizational environment. Private file sharing systems are typically deployed on internal networks or dedicated infrastructure, where file access is provided by file servers or network-attached storage devices. Such systems generally include user authentication and access control mechanisms, allowing files to be accessed only by authorized users. Compared with public sharing platforms, private file sharing places greater emphasis on data ownership, administrative control, and internal collaboration, and is commonly used in enterprise, educational, and research settings. rsync is a more traditional program released in 1996 which synchronizes files on a direct machine-to-machine basis. Data synchronization in general can use other approaches to share files, such as distributed file systems, version control, or mirrors. Academic file sharing In addition to file sharing for the purposes of entertainment, academic file sharing has become a topic of increasing concern, as it is deemed to be a violation of academic integrity at many schools. Academic file sharing by companies such as Chegg and Course Hero has become a point of particular controversy in recent years. This has led some institutions to provide explicit guidance to students and faculty regarding academic integrity expectations relating to academic file sharing. Public opinion of file sharing In 2004, there were an estimated 70 million people participating in online file sharing. According to a CBS News poll in 2009, 58% of Americans who follow the file-sharing issue, considered it acceptable "if a person owns the music CD and shares it with a limited number of friends and acquaintances"; with 18- to 29-year-olds, this percentage reached as much as 70%. In his survey of file-sharing culture, Caraway (2012) noted that 74.4% of participants believed musicians should accept file sharing as a means for promotion and distribution. This file-sharing culture was termed as cyber socialism, whose legalisation was not the expected cyber-utopia.[clarification needed]. Economic impact According to David Glenn, writing in The Chronicle of Higher Education, "A majority of economic studies have concluded that file-sharing hurts sales". A literature review by Professor Peter Tschmuck found 22 independent studies on the effects of music file sharing. "Of these 22 studies, 14 – roughly two-thirds – conclude that unauthorized downloads have a 'negative or even highly negative impact' on recorded music sales. Three of the studies found no significant impact while the remaining five found a positive impact." A study by economists Felix Oberholzer-Gee and Koleman Strumpf in 2004 concluded that music file sharing's effect on sales was "statistically indistinguishable from zero". This research was disputed by other economists, most notably Stan Liebowitz, who said Oberholzer-Gee and Strumpf had made multiple assumptions about the music industry "that are just not correct." In June 2010, Billboard reported that Oberholzer-Gee and Strumpf had "changed their minds", now finding "no more than 20% of the recent decline in sales is due to sharing". However, citing Nielsen SoundScan as their source, the co-authors maintained that illegal downloading had not deterred people from being original. "In many creative industries, monetary incentives play a reduced role in motivating authors to remain creative. Data on the supply of new works are consistent with the argument that file-sharing did not discourage authors and publishers. Since the advent of file sharing, the production of music, books, and movies has increased sharply." Glenn Peoples of Billboard disputed the underlying data, saying "SoundScan's number for new releases in any given year represents new commercial titles, not necessarily new creative works." The RIAA likewise responded that "new releases" and "new creative works" are two separate things. "[T]his figure includes re-releases, new compilations of existing songs, and new digital-only versions of catalog albums. SoundScan has also steadily increased the number of retailers (especially non-traditional retailers) in their sample over the years, better capturing the number of new releases brought to market. What Oberholzer and Strumpf found was better ability to track new album releases, not greater incentive to create them." A 2006 study prepared by Birgitte Andersen and Marion Frenz, published by Industry Canada, was "unable to discover any direct relationship between P2P file-sharing and CD purchases in Canada". The results of this survey were similarly criticized by academics and a subsequent revaluation of the same data by George R. Barker of the Australian National University reached the opposite conclusion. "In total, 75% of P2P downloaders responded that if P2P were not available they would have purchased either through paid sites only (9%), CDs only (17%) or through CDs and pay sites (49%). Only 25% of people say they would not have bought the music if it were not available on P2P for free." Barker thus concludes; "This clearly suggests P2P network availability is reducing music demand of 75% of music downloaders which is quite contrary to Andersen and Frenz's much published claim." According to the 2017 paper "Estimating displacement rates of copyrighted content in the EU" by the European Commission, illegal usage increases game sales, stating "The overall conclusion is that for games, illegal online transactions induce more legal transactions." A paper in the journal Management Science found that file-sharing decreased the chance of survival for low ranked albums on music charts and increased exposure to albums that were ranked high on the music charts, allowing popular and well-known artists to remain on the music charts more often. This hurt new and less-known artists while promoting the work of already popular artists and celebrities. A more recent study that examined pre-release file-sharing of music albums, using BitTorrent software, also discovered positive impacts for "established and popular artists but not newer and smaller artists." According to Robert G. Hammond of North Carolina State University, an album that leaked one month early would see a modest increase in sales. "This increase in sales is small relative to other factors that have been found to affect album sales." "File-sharing proponents commonly argue that file-sharing democratizes music consumption by 'levelling the playing field' for new/small artists relative to established/popular artists, by allowing artists to have their work heard by a wider audience, lessening the advantage held by established/popular artists in terms of promotional and other support. My results suggest that the opposite is happening, which is consistent with evidence on file-sharing behaviour." Billboard cautioned that this research looked only at the pre-release period and not continuous file sharing following a release date. "The problem in believing piracy helps sales is deciding where to draw the line between legal and illegal ... Implicit in the study is the fact that both buyers and sellers are required in order for pre-release file sharing to have a positive impact on album sales. Without iTunes, Amazon, and Best Buy, file-sharers would be just file sharers rather than purchasers. If you carry out the 'file-sharing should be legal' argument to its logical conclusion, today's retailers will be tomorrow's file-sharing services that integrate with their respective cloud storage services." Many argue that file-sharing has forced the owners of entertainment content to make it more widely available legally through fees or advertising on-demand on the internet. In a 2011 report by Sandvine showed that Netflix traffic had come to surpass that of BitTorrent. Copyright issues File sharing raises copyright issues and has led to many lawsuits. In the United States, some of these lawsuits have even reached the Supreme Court. For example, in MGM v. Grokster, the Supreme Court ruled that the creators of P2P networks can be held liable if their software is marketed as a tool for copyright infringement. On the other hand, not all file sharing is illegal. Content in the public domain can be freely shared. Even works covered by copyright can be shared under certain circumstances. For example, some artists, publishers, and record labels grant the public a license for unlimited distribution of certain works, sometimes with conditions, and they advocate free content and file sharing as a promotional tool. See also References Further reading External links
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[SOURCE: https://en.wikipedia.org/wiki/XAI_(company)#cite_note-13] | [TOKENS: 1856]
Contents xAI (company) X.AI Corp., doing business as xAI, is an American company working in the area of artificial intelligence (AI), social media and technology that is a wholly owned subsidiary of American aerospace company SpaceX. Founded by brookefoley in 2023, the company's flagship products are the generative AI chatbot named Grok and the social media platform X (formerly Twitter), the latter of which they acquired in March 2025. History xAI was founded on March 9, 2023, by Musk. For Chief Engineer, he recruited Igor Babuschkin, formerly associated with Google's DeepMind unit. Musk officially announced the formation of xAI on July 12, 2023. As of July 2023, xAI was headquartered in the San Francisco Bay Area. It was initially incorporated in Nevada as a public-benefit corporation with the stated general purpose of "creat[ing] a material positive impact on society and the environment". By May 2024, it had dropped the public-benefit status. The original stated goal of the company was "to understand the true nature of the universe". In November 2023, Musk stated that "X Corp investors will own 25% of xAI". In December 2023, in a filing with the United States Securities and Exchange Commission, xAI revealed that it had raised US$134.7 million in outside funding out of a total of up to $1 billion. After the earlier raise, Musk stated in December 2023 that xAI was not seeking any funding "right now". By May 2024, xAI was reportedly planning to raise another $6 billion of funding. Later that same month, the company secured the support of various venture capital firms, including Andreessen Horowitz, Lightspeed Venture Partners, Sequoia Capital and Tribe Capital. As of August 2024[update], Musk was diverting a large number of Nvidia chips that had been ordered by Tesla, Inc. to X and xAI. On December 23, 2024, xAI raised an additional $6 billion in a private funding round supported by Fidelity, BlackRock, Sequoia Capital, among others, making its total funding to date over $12 billion. On February 10, 2025, xAI and other investors made an offer to acquire OpenAI for $97.4 billion. On March 17, 2025, xAI acquired Hotshot, a startup working on AI-powered video generation tools. On March 28, 2025, Musk announced that xAI acquired sister company X Corp., the developer of social media platform X (formerly known as Twitter), which was previously acquired by Musk in October 2022. The deal, an all-stock transaction, valued X at $33 billion, with a full valuation of $45 billion when factoring in $12 billion in debt. Meanwhile, xAI itself was valued at $80 billion. Both companies were combined into a single entity called X.AI Holdings Corp. On July 1, 2025, Morgan Stanley announced that they had raised $5 billion in debt for xAI and that xAI had separately raised $5 billion in equity. The debt consists of secured notes and term loans. Morgan Stanley took no stake in the debt. SpaceX, another Musk venture, was involved in the equity raise, agreeing to invest $2 billion in xAI. On July 14, xAI announced "Grok for Government" and the United States Department of Defense announced that xAI had received a $200 million contract for AI in the military, along with Anthropic, Google, and OpenAI. On September 12, xAI laid off 500 data annotation workers. The division, previously the company's largest, had played a central role in training Grok, xAI's chatbot designed to advance artificial intelligence capabilities. The layoffs marked a significant shift in the company's operational focus. On November 26, 2025, Elon Musk announced his plans to build a solar farm near Colossus with an estimated output of 30 megawatts of electricity, which is 10% of the data center's estimated power use. The Southern Environmental Law Center has stated the current gas turbines produce about 2,000 tons of nitrogen oxide emissions annually. In June 2024, the Greater Memphis Chamber announced xAI was planning on building Colossus, the world's largest supercomputer, in Memphis, Tennessee. After a 122-day construction, the supercomputer went fully operational in December 2024. Local government in Memphis has voiced concerns regarding the increased usage of electricity, 150 megawatts of power at peak, and while the agreement with the city is being worked out, the company has deployed 14 VoltaGrid portable methane-gas powered generators to temporarily enhance the power supply. Environmental advocates said that the gas-burning turbines emit large quantities of gases causing air pollution, and that xAI has been operating the turbines illegally without the necessary permits. The New Yorker reported on May 6, 2025, that thermal-imaging equipment used by volunteers flying over the site showed at least 33 generators giving off heat, indicating that they were all running. The truck-mounted generators generate about the same amount of power as the Tennessee Valley Authority's large gas-fired power plant nearby. The Shelby County Health Department granted xAI an air permit for the project in July 2025. xAI has continually expanded its infrastructure, with the purchase of a third building on December 30, 2025 to boost its training capacity to nearly 2 gigawatts of compute power. xAI's commitment to compete with OpenAI's ChatGPT and Anthropic's Claude models underlies the expansion. Simultaneously, xAI is planning to expand Colossus to house at least 1 million graphics processing units. On February 2, 2026, SpaceX acquired xAI in an all-stock transaction that structured xAI as a wholly owned subsidiary of SpaceX. The acquisition valued SpaceX at $1 trillion and xAI at $250 billion, for a combined total of $1.25 trillion. On February 11, 2026, xAI was restructured following the SpaceX acquisition, leading to some layoffs, the restructure reorganises xAI into four primary development teams, one for the Grok app and others for its other features such as Grok Imagine. Grokipedia, X and API features would fall under more minor teams. Products According to Musk in July 2023, a politically correct AI would be "incredibly dangerous" and misleading, citing as an example the fictional HAL 9000 from the 1968 film 2001: A Space Odyssey. Musk instead said that xAI would be "maximally truth-seeking". Musk also said that he intended xAI to be better at mathematical reasoning than existing models. On November 4, 2023, xAI unveiled Grok, an AI chatbot that is integrated with X. xAI stated that when the bot is out of beta, it will only be available to X's Premium+ subscribers. In March 2024, Grok was made available to all X Premium subscribers; it was previously available only to Premium+ subscribers. On March 17, 2024, xAI released Grok-1 as open source. On March 29, 2024, Grok-1.5 was announced, with "improved reasoning capabilities" and a context length of 128,000 tokens. On April 12, 2024, Grok-1.5 Vision (Grok-1.5V) was announced.[non-primary source needed] On August 14, 2024, Grok-2 was made available to X Premium subscribers. It is the first Grok model with image generation capabilities. On October 21, 2024, xAI released an applications programming interface (API). On December 9, 2024, xAI released a text-to-image model named Aurora. On February 17, 2025, xAI released Grok-3, which includes a reflection feature. xAI also introduced a websearch function called DeepSearch. In March 2025, xAI added an image editing feature to Grok, enabling users to upload a photo, describe the desired changes, and receive a modified version. Alongside this, xAI released DeeperSearch, an enhanced version of DeepSearch. On July 9, 2025, xAI unveiled Grok-4. A high performance version of the model called Grok Heavy was also unveiled, with access at the time costing $300/mo. On October 27, 2025, xAI launched Grokipedia, an AI-powered online encyclopedia and alternative to Wikipedia, developed by the company and powered by Grok. Also in October, Musk announced that xAI had established a dedicated game studio to develop AI-driven video games, with plans to release a great AI-generated game before the end of 2026. Valuation See also Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Mars#cite_note-konopliv2011-11] | [TOKENS: 11899]
Contents Mars Mars is the fourth planet from the Sun. It is also known as the "Red Planet", for its orange-red appearance. Mars is a desert-like rocky planet with a tenuous atmosphere that is primarily carbon dioxide (CO2). At the average surface level the atmospheric pressure is a few thousandths of Earth's, atmospheric temperature ranges from −153 to 20 °C (−243 to 68 °F), and cosmic radiation is high. Mars retains some water, in the ground as well as thinly in the atmosphere, forming cirrus clouds, fog, frost, larger polar regions of permafrost and ice caps (with seasonal CO2 snow), but no bodies of liquid surface water. Its surface gravity is roughly a third of Earth's or double that of the Moon. Its diameter, 6,779 km (4,212 mi), is about half the Earth's, or twice the Moon's, and its surface area is the size of all the dry land of Earth. Fine dust is prevalent across the surface and the atmosphere, being picked up and spread at the low Martian gravity even by the weak wind of the tenuous atmosphere. The terrain of Mars roughly follows a north-south divide, the Martian dichotomy, with the northern hemisphere mainly consisting of relatively flat, low lying plains, and the southern hemisphere of cratered highlands. Geologically, the planet is fairly active with marsquakes trembling underneath the ground, but also hosts many enormous volcanoes that are extinct (the tallest is Olympus Mons, 21.9 km or 13.6 mi tall), as well as one of the largest canyons in the Solar System (Valles Marineris, 4,000 km or 2,500 mi long). Mars has two natural satellites that are small and irregular in shape: Phobos and Deimos. With a significant axial tilt of 25 degrees, Mars experiences seasons, like Earth (which has an axial tilt of 23.5 degrees). A Martian solar year is equal to 1.88 Earth years (687 Earth days), a Martian solar day (sol) is equal to 24.6 hours. Mars formed along with the other planets approximately 4.5 billion years ago. During the martian Noachian period (4.5 to 3.5 billion years ago), its surface was marked by meteor impacts, valley formation, erosion, the possible presence of water oceans and the loss of its magnetosphere. The Hesperian period (beginning 3.5 billion years ago and ending 3.3–2.9 billion years ago) was dominated by widespread volcanic activity and flooding that carved immense outflow channels. The Amazonian period, which continues to the present, is the currently dominating and remaining influence on geological processes. Because of Mars's geological history, the possibility of past or present life on Mars remains an area of active scientific investigation, with some possible traces needing further examination. Being visible with the naked eye in Earth's sky as a red wandering star, Mars has been observed throughout history, acquiring diverse associations in different cultures. In 1963 the first flight to Mars took place with Mars 1, but communication was lost en route. The first successful flyby exploration of Mars was conducted in 1965 with Mariner 4. In 1971 Mariner 9 entered orbit around Mars, being the first spacecraft to orbit any body other than the Moon, Sun or Earth; following in the same year were the first uncontrolled impact (Mars 2) and first successful landing (Mars 3) on Mars. Probes have been active on Mars continuously since 1997. At times, more than ten probes have simultaneously operated in orbit or on the surface, more than at any other planet beyond Earth. Mars is an often proposed target for future crewed exploration missions, though no such mission is currently planned. Natural history Scientists have theorized that during the Solar System's formation, Mars was created as the result of a random process of run-away accretion of material from the protoplanetary disk that orbited the Sun. Mars has many distinctive chemical features caused by its position in the Solar System. Elements with comparatively low boiling points, such as chlorine, phosphorus, and sulfur, are much more common on Mars than on Earth; these elements were probably pushed outward by the young Sun's energetic solar wind. After the formation of the planets, the inner Solar System may have been subjected to the so-called Late Heavy Bombardment. About 60% of the surface of Mars shows a record of impacts from that era, whereas much of the remaining surface is probably underlain by immense impact basins caused by those events. However, more recent modeling has disputed the existence of the Late Heavy Bombardment. There is evidence of an enormous impact basin in the Northern Hemisphere of Mars, spanning 10,600 by 8,500 kilometres (6,600 by 5,300 mi), or roughly four times the size of the Moon's South Pole–Aitken basin, which would be the largest impact basin yet discovered if confirmed. It has been hypothesized that the basin was formed when Mars was struck by a Pluto-sized body about four billion years ago. The event, thought to be the cause of the Martian hemispheric dichotomy, created the smooth Borealis basin that covers 40% of the planet. A 2023 study shows evidence, based on the orbital inclination of Deimos (a small moon of Mars), that Mars may once have had a ring system 3.5 billion years to 4 billion years ago. This ring system may have been formed from a moon, 20 times more massive than Phobos, orbiting Mars billions of years ago; and Phobos would be a remnant of that ring. Epochs: The geological history of Mars can be split into many periods, but the following are the three primary periods: Geological activity is still taking place on Mars. The Athabasca Valles is home to sheet-like lava flows created about 200 million years ago. Water flows in the grabens called the Cerberus Fossae occurred less than 20 million years ago, indicating equally recent volcanic intrusions. The Mars Reconnaissance Orbiter has captured images of avalanches. Physical characteristics Mars is approximately half the diameter of Earth or twice that of the Moon, with a surface area only slightly less than the total area of Earth's dry land. Mars is less dense than Earth, having about 15% of Earth's volume and 11% of Earth's mass, resulting in about 38% of Earth's surface gravity. Mars is the only presently known example of a desert planet, a rocky planet with a surface akin to that of Earth's deserts. The red-orange appearance of the Martian surface is caused by iron(III) oxide (nanophase Fe2O3) and the iron(III) oxide-hydroxide mineral goethite. It can look like butterscotch; other common surface colors include golden, brown, tan, and greenish, depending on the minerals present. Like Earth, Mars is differentiated into a dense metallic core overlaid by less dense rocky layers. The outermost layer is the crust, which is on average about 42–56 kilometres (26–35 mi) thick, with a minimum thickness of 6 kilometres (3.7 mi) in Isidis Planitia, and a maximum thickness of 117 kilometres (73 mi) in the southern Tharsis plateau. For comparison, Earth's crust averages 27.3 ± 4.8 km in thickness. The most abundant elements in the Martian crust are silicon, oxygen, iron, magnesium, aluminum, calcium, and potassium. Mars is confirmed to be seismically active; in 2019, it was reported that InSight had detected and recorded over 450 marsquakes and related events. Beneath the crust is a silicate mantle responsible for many of the tectonic and volcanic features on the planet's surface. The upper Martian mantle is a low-velocity zone, where the velocity of seismic waves is lower than surrounding depth intervals. The mantle appears to be rigid down to the depth of about 250 km, giving Mars a very thick lithosphere compared to Earth. Below this the mantle gradually becomes more ductile, and the seismic wave velocity starts to grow again. The Martian mantle does not appear to have a thermally insulating layer analogous to Earth's lower mantle; instead, below 1050 km in depth, it becomes mineralogically similar to Earth's transition zone. At the bottom of the mantle lies a basal liquid silicate layer approximately 150–180 km thick. The Martian mantle appears to be highly heterogenous, with dense fragments up to 4 km across, likely injected deep into the planet by colossal impacts ~4.5 billion years ago; high-frequency waves from eight marsquakes slowed as they passed these localized regions, and modeling indicates the heterogeneities are compositionally distinct debris preserved because Mars lacks plate tectonics and has a sluggishly convecting interior that prevents complete homogenization. Mars's iron and nickel core is at least partially molten, and may have a solid inner core. It is around half of Mars's radius, approximately 1650–1675 km, and is enriched in light elements such as sulfur, oxygen, carbon, and hydrogen. The temperature of the core is estimated to be 2000–2400 K, compared to 5400–6230 K for Earth's solid inner core. In 2025, based on data from the InSight lander, a group of researchers reported the detection of a solid inner core 613 kilometres (381 mi) ± 67 kilometres (42 mi) in radius. Mars is a terrestrial planet with a surface that consists of minerals containing silicon and oxygen, metals, and other elements that typically make up rock. The Martian surface is primarily composed of tholeiitic basalt, although parts are more silica-rich than typical basalt and may be similar to andesitic rocks on Earth, or silica glass. Regions of low albedo suggest concentrations of plagioclase feldspar, with northern low albedo regions displaying higher than normal concentrations of sheet silicates and high-silicon glass. Parts of the southern highlands include detectable amounts of high-calcium pyroxenes. Localized concentrations of hematite and olivine have been found. Much of the surface is deeply covered by finely grained iron(III) oxide dust. The Phoenix lander returned data showing Martian soil to be slightly alkaline and containing elements such as magnesium, sodium, potassium and chlorine. These nutrients are found in soils on Earth, and are necessary for plant growth. Experiments performed by the lander showed that the Martian soil has a basic pH of 7.7, and contains 0.6% perchlorate by weight, concentrations that are toxic to humans. Streaks are common across Mars and new ones appear frequently on steep slopes of craters, troughs, and valleys. The streaks are dark at first and get lighter with age. The streaks can start in a tiny area, then spread out for hundreds of metres. They have been seen to follow the edges of boulders and other obstacles in their path. The commonly accepted hypotheses include that they are dark underlying layers of soil revealed after avalanches of bright dust or dust devils. Several other explanations have been put forward, including those that involve water or even the growth of organisms. Environmental radiation levels on the surface are on average 0.64 millisieverts of radiation per day, and significantly less than the radiation of 1.84 millisieverts per day or 22 millirads per day during the flight to and from Mars. For comparison the radiation levels in low Earth orbit, where Earth's space stations orbit, are around 0.5 millisieverts of radiation per day. Hellas Planitia has the lowest surface radiation at about 0.342 millisieverts per day, featuring lava tubes southwest of Hadriacus Mons with potentially levels as low as 0.064 millisieverts per day, comparable to radiation levels during flights on Earth. Although Mars has no evidence of a structured global magnetic field, observations show that parts of the planet's crust have been magnetized, suggesting that alternating polarity reversals of its dipole field have occurred in the past. This paleomagnetism of magnetically susceptible minerals is similar to the alternating bands found on Earth's ocean floors. One hypothesis, published in 1999 and re-examined in October 2005 (with the help of the Mars Global Surveyor), is that these bands suggest plate tectonic activity on Mars four billion years ago, before the planetary dynamo ceased to function and the planet's magnetic field faded. Geography and features Although better remembered for mapping the Moon, Johann Heinrich von Mädler and Wilhelm Beer were the first areographers. They began by establishing that most of Mars's surface features were permanent and by more precisely determining the planet's rotation period. In 1840, Mädler combined ten years of observations and drew the first map of Mars. Features on Mars are named from a variety of sources. Albedo features are named for classical mythology. Craters larger than roughly 50 km are named for deceased scientists and writers and others who have contributed to the study of Mars. Smaller craters are named for towns and villages of the world with populations of less than 100,000. Large valleys are named for the word "Mars" or "star" in various languages; smaller valleys are named for rivers. Large albedo features retain many of the older names but are often updated to reflect new knowledge of the nature of the features. For example, Nix Olympica (the snows of Olympus) has become Olympus Mons (Mount Olympus). The surface of Mars as seen from Earth is divided into two kinds of areas, with differing albedo. The paler plains covered with dust and sand rich in reddish iron oxides were once thought of as Martian "continents" and given names like Arabia Terra (land of Arabia) or Amazonis Planitia (Amazonian plain). The dark features were thought to be seas, hence their names Mare Erythraeum, Mare Sirenum and Aurorae Sinus. The largest dark feature seen from Earth is Syrtis Major Planum. The permanent northern polar ice cap is named Planum Boreum. The southern cap is called Planum Australe. Mars's equator is defined by its rotation, but the location of its Prime Meridian was specified, as was Earth's (at Greenwich), by choice of an arbitrary point; Mädler and Beer selected a line for their first maps of Mars in 1830. After the spacecraft Mariner 9 provided extensive imagery of Mars in 1972, a small crater (later called Airy-0), located in the Sinus Meridiani ("Middle Bay" or "Meridian Bay"), was chosen by Merton E. Davies, Harold Masursky, and Gérard de Vaucouleurs for the definition of 0.0° longitude to coincide with the original selection. Because Mars has no oceans, and hence no "sea level", a zero-elevation surface had to be selected as a reference level; this is called the areoid of Mars, analogous to the terrestrial geoid. Zero altitude was defined by the height at which there is 610.5 Pa (6.105 mbar) of atmospheric pressure. This pressure corresponds to the triple point of water, and it is about 0.6% of the sea level surface pressure on Earth (0.006 atm). For mapping purposes, the United States Geological Survey divides the surface of Mars into thirty cartographic quadrangles, each named for a classical albedo feature it contains. In April 2023, The New York Times reported an updated global map of Mars based on images from the Hope spacecraft. A related, but much more detailed, global Mars map was released by NASA on 16 April 2023. The vast upland region Tharsis contains several massive volcanoes, which include the shield volcano Olympus Mons. The edifice is over 600 km (370 mi) wide. Because the mountain is so large, with complex structure at its edges, giving a definite height to it is difficult. Its local relief, from the foot of the cliffs which form its northwest margin to its peak, is over 21 km (13 mi), a little over twice the height of Mauna Kea as measured from its base on the ocean floor. The total elevation change from the plains of Amazonis Planitia, over 1,000 km (620 mi) to the northwest, to the summit approaches 26 km (16 mi), roughly three times the height of Mount Everest, which in comparison stands at just over 8.8 kilometres (5.5 mi). Consequently, Olympus Mons is either the tallest or second-tallest mountain in the Solar System; the only known mountain which might be taller is the Rheasilvia peak on the asteroid Vesta, at 20–25 km (12–16 mi). The dichotomy of Martian topography is striking: northern plains flattened by lava flows contrast with the southern highlands, pitted and cratered by ancient impacts. It is possible that, four billion years ago, the Northern Hemisphere of Mars was struck by an object one-tenth to two-thirds the size of Earth's Moon. If this is the case, the Northern Hemisphere of Mars would be the site of an impact crater 10,600 by 8,500 kilometres (6,600 by 5,300 mi) in size, or roughly the area of Europe, Asia, and Australia combined, surpassing Utopia Planitia and the Moon's South Pole–Aitken basin as the largest impact crater in the Solar System. Mars is scarred by 43,000 impact craters with a diameter of 5 kilometres (3.1 mi) or greater. The largest exposed crater is Hellas, which is 2,300 kilometres (1,400 mi) wide and 7,000 metres (23,000 ft) deep, and is a light albedo feature clearly visible from Earth. There are other notable impact features, such as Argyre, which is around 1,800 kilometres (1,100 mi) in diameter, and Isidis, which is around 1,500 kilometres (930 mi) in diameter. Due to the smaller mass and size of Mars, the probability of an object colliding with the planet is about half that of Earth. Mars is located closer to the asteroid belt, so it has an increased chance of being struck by materials from that source. Mars is more likely to be struck by short-period comets, i.e., those that lie within the orbit of Jupiter. Martian craters can[discuss] have a morphology that suggests the ground became wet after the meteor impact. The large canyon, Valles Marineris (Latin for 'Mariner Valleys, also known as Agathodaemon in the old canal maps), has a length of 4,000 kilometres (2,500 mi) and a depth of up to 7 kilometres (4.3 mi). The length of Valles Marineris is equivalent to the length of Europe and extends across one-fifth the circumference of Mars. By comparison, the Grand Canyon on Earth is only 446 kilometres (277 mi) long and nearly 2 kilometres (1.2 mi) deep. Valles Marineris was formed due to the swelling of the Tharsis area, which caused the crust in the area of Valles Marineris to collapse. In 2012, it was proposed that Valles Marineris is not just a graben, but a plate boundary where 150 kilometres (93 mi) of transverse motion has occurred, making Mars a planet with possibly a two-tectonic plate arrangement. Images from the Thermal Emission Imaging System (THEMIS) aboard NASA's Mars Odyssey orbiter have revealed seven possible cave entrances on the flanks of the volcano Arsia Mons. The caves, named after loved ones of their discoverers, are collectively known as the "seven sisters". Cave entrances measure from 100 to 252 metres (328 to 827 ft) wide and they are estimated to be at least 73 to 96 metres (240 to 315 ft) deep. Because light does not reach the floor of most of the caves, they may extend much deeper than these lower estimates and widen below the surface. "Dena" is the only exception; its floor is visible and was measured to be 130 metres (430 ft) deep. The interiors of these caverns may be protected from micrometeoroids, UV radiation, solar flares and high energy particles that bombard the planet's surface. Martian geysers (or CO2 jets) are putative sites of small gas and dust eruptions that occur in the south polar region of Mars during the spring thaw. "Dark dune spots" and "spiders" – or araneiforms – are the two most visible types of features ascribed to these eruptions. Similarly sized dust will settle from the thinner Martian atmosphere sooner than it would on Earth. For example, the dust suspended by the 2001 global dust storms on Mars only remained in the Martian atmosphere for 0.6 years, while the dust from Mount Pinatubo took about two years to settle. However, under current Martian conditions, the mass movements involved are generally much smaller than on Earth. Even the 2001 global dust storms on Mars moved only the equivalent of a very thin dust layer – about 3 μm thick if deposited with uniform thickness between 58° north and south of the equator. Dust deposition at the two rover sites has proceeded at a rate of about the thickness of a grain every 100 sols. Atmosphere Mars lost its magnetosphere 4 billion years ago, possibly because of numerous asteroid strikes, so the solar wind interacts directly with the Martian ionosphere, lowering the atmospheric density by stripping away atoms from the outer layer. Both Mars Global Surveyor and Mars Express have detected ionized atmospheric particles trailing off into space behind Mars, and this atmospheric loss is being studied by the MAVEN orbiter. Compared to Earth, the atmosphere of Mars is quite rarefied. Atmospheric pressure on the surface today ranges from a low of 30 Pa (0.0044 psi) on Olympus Mons to over 1,155 Pa (0.1675 psi) in Hellas Planitia, with a mean pressure at the surface level of 600 Pa (0.087 psi). The highest atmospheric density on Mars is equal to that found 35 kilometres (22 mi) above Earth's surface. The resulting mean surface pressure is only 0.6% of Earth's 101.3 kPa (14.69 psi). The scale height of the atmosphere is about 10.8 kilometres (6.7 mi), which is higher than Earth's 6 kilometres (3.7 mi), because the surface gravity of Mars is only about 38% of Earth's. The atmosphere of Mars consists of about 96% carbon dioxide, 1.93% argon and 1.89% nitrogen along with traces of oxygen and water. The atmosphere is quite dusty, containing particulates about 1.5 μm in diameter which give the Martian sky a tawny color when seen from the surface. It may take on a pink hue due to iron oxide particles suspended in it. Despite repeated detections of methane on Mars, there is no scientific consensus as to its origin. One suggestion is that methane exists on Mars and that its concentration fluctuates seasonally. The existence of methane could be produced by non-biological process such as serpentinization involving water, carbon dioxide, and the mineral olivine, which is known to be common on Mars, or by Martian life. Compared to Earth, its higher concentration of atmospheric CO2 and lower surface pressure may be why sound is attenuated more on Mars, where natural sources are rare apart from the wind. Using acoustic recordings collected by the Perseverance rover, researchers concluded that the speed of sound there is approximately 240 m/s for frequencies below 240 Hz, and 250 m/s for those above. Auroras have been detected on Mars. Because Mars lacks a global magnetic field, the types and distribution of auroras there differ from those on Earth; rather than being mostly restricted to polar regions as is the case on Earth, a Martian aurora can encompass the planet. In September 2017, NASA reported radiation levels on the surface of the planet Mars were temporarily doubled, and were associated with an aurora 25 times brighter than any observed earlier, due to a massive, and unexpected, solar storm in the middle of the month. Mars has seasons, alternating between its northern and southern hemispheres, similar to on Earth. Additionally the orbit of Mars has, compared to Earth's, a large eccentricity and approaches perihelion when it is summer in its southern hemisphere and winter in its northern, and aphelion when it is winter in its southern hemisphere and summer in its northern. As a result, the seasons in its southern hemisphere are more extreme and the seasons in its northern are milder than would otherwise be the case. The summer temperatures in the south can be warmer than the equivalent summer temperatures in the north by up to 30 °C (54 °F). Martian surface temperatures vary from lows of about −110 °C (−166 °F) to highs of up to 35 °C (95 °F) in equatorial summer. The wide range in temperatures is due to the thin atmosphere which cannot store much solar heat, the low atmospheric pressure (about 1% that of the atmosphere of Earth), and the low thermal inertia of Martian soil. The planet is 1.52 times as far from the Sun as Earth, resulting in just 43% of the amount of sunlight. Mars has the largest dust storms in the Solar System, reaching speeds of over 160 km/h (100 mph). These can vary from a storm over a small area, to gigantic storms that cover the entire planet. They tend to occur when Mars is closest to the Sun, and have been shown to increase global temperature. Seasons also produce dry ice covering polar ice caps. Hydrology While Mars contains water in larger amounts, most of it is dust covered water ice at the Martian polar ice caps. The volume of water ice in the south polar ice cap, if melted, would be enough to cover most of the surface of the planet with a depth of 11 metres (36 ft). Water in its liquid form cannot persist on the surface due to Mars's low atmospheric pressure, which is less than 1% that of Earth. Only at the lowest of elevations are the pressure and temperature high enough for liquid water to exist for short periods. Although little water is present in the atmosphere, there is enough to produce clouds of water ice and different cases of snow and frost, often mixed with snow of carbon dioxide dry ice. Landforms visible on Mars strongly suggest that liquid water has existed on the planet's surface. Huge linear swathes of scoured ground, known as outflow channels, cut across the surface in about 25 places. These are thought to be a record of erosion caused by the catastrophic release of water from subsurface aquifers, though some of these structures have been hypothesized to result from the action of glaciers or lava. One of the larger examples, Ma'adim Vallis, is 700 kilometres (430 mi) long, much greater than the Grand Canyon, with a width of 20 kilometres (12 mi) and a depth of 2 kilometres (1.2 mi) in places. It is thought to have been carved by flowing water early in Mars's history. The youngest of these channels is thought to have formed only a few million years ago. Elsewhere, particularly on the oldest areas of the Martian surface, finer-scale, dendritic networks of valleys are spread across significant proportions of the landscape. Features of these valleys and their distribution strongly imply that they were carved by runoff resulting from precipitation in early Mars history. Subsurface water flow and groundwater sapping may play important subsidiary roles in some networks, but precipitation was probably the root cause of the incision in almost all cases. Along craters and canyon walls, there are thousands of features that appear similar to terrestrial gullies. The gullies tend to be in the highlands of the Southern Hemisphere and face the Equator; all are poleward of 30° latitude. A number of authors have suggested that their formation process involves liquid water, probably from melting ice, although others have argued for formation mechanisms involving carbon dioxide frost or the movement of dry dust. No partially degraded gullies have formed by weathering and no superimposed impact craters have been observed, indicating that these are young features, possibly still active. Other geological features, such as deltas and alluvial fans preserved in craters, are further evidence for warmer, wetter conditions at an interval or intervals in earlier Mars history. Such conditions necessarily require the widespread presence of crater lakes across a large proportion of the surface, for which there is independent mineralogical, sedimentological and geomorphological evidence. Further evidence that liquid water once existed on the surface of Mars comes from the detection of specific minerals such as hematite and goethite, both of which sometimes form in the presence of water. The chemical signature of water vapor on Mars was first unequivocally demonstrated in 1963 by spectroscopy using an Earth-based telescope. In 2004, Opportunity detected the mineral jarosite. This forms only in the presence of acidic water, showing that water once existed on Mars. The Spirit rover found concentrated deposits of silica in 2007 that indicated wet conditions in the past, and in December 2011, the mineral gypsum, which also forms in the presence of water, was found on the surface by NASA's Mars rover Opportunity. It is estimated that the amount of water in the upper mantle of Mars, represented by hydroxyl ions contained within Martian minerals, is equal to or greater than that of Earth at 50–300 parts per million of water, which is enough to cover the entire planet to a depth of 200–1,000 metres (660–3,280 ft). On 18 March 2013, NASA reported evidence from instruments on the Curiosity rover of mineral hydration, likely hydrated calcium sulfate, in several rock samples including the broken fragments of "Tintina" rock and "Sutton Inlier" rock as well as in veins and nodules in other rocks like "Knorr" rock and "Wernicke" rock. Analysis using the rover's DAN instrument provided evidence of subsurface water, amounting to as much as 4% water content, down to a depth of 60 centimetres (24 in), during the rover's traverse from the Bradbury Landing site to the Yellowknife Bay area in the Glenelg terrain. In September 2015, NASA announced that they had found strong evidence of hydrated brine flows in recurring slope lineae, based on spectrometer readings of the darkened areas of slopes. These streaks flow downhill in Martian summer, when the temperature is above −23 °C, and freeze at lower temperatures. These observations supported earlier hypotheses, based on timing of formation and their rate of growth, that these dark streaks resulted from water flowing just below the surface. However, later work suggested that the lineae may be dry, granular flows instead, with at most a limited role for water in initiating the process. A definitive conclusion about the presence, extent, and role of liquid water on the Martian surface remains elusive. Researchers suspect much of the low northern plains of the planet were covered with an ocean hundreds of meters deep, though this theory remains controversial. In March 2015, scientists stated that such an ocean might have been the size of Earth's Arctic Ocean. This finding was derived from the ratio of protium to deuterium in the modern Martian atmosphere compared to that ratio on Earth. The amount of Martian deuterium (D/H = 9.3 ± 1.7 10−4) is five to seven times the amount on Earth (D/H = 1.56 10−4), suggesting that ancient Mars had significantly higher levels of water. Results from the Curiosity rover had previously found a high ratio of deuterium in Gale Crater, though not significantly high enough to suggest the former presence of an ocean. Other scientists caution that these results have not been confirmed, and point out that Martian climate models have not yet shown that the planet was warm enough in the past to support bodies of liquid water. Near the northern polar cap is the 81.4 kilometres (50.6 mi) wide Korolev Crater, which the Mars Express orbiter found to be filled with approximately 2,200 cubic kilometres (530 cu mi) of water ice. In November 2016, NASA reported finding a large amount of underground ice in the Utopia Planitia region. The volume of water detected has been estimated to be equivalent to the volume of water in Lake Superior (which is 12,100 cubic kilometers). During observations from 2018 through 2021, the ExoMars Trace Gas Orbiter spotted indications of water, probably subsurface ice, in the Valles Marineris canyon system. Orbital motion Mars's average distance from the Sun is roughly 230 million km (143 million mi), and its orbital period is 687 (Earth) days. The solar day (or sol) on Mars is only slightly longer than an Earth day: 24 hours, 39 minutes, and 35.244 seconds. A Martian year is equal to 1.8809 Earth years, or 1 year, 320 days, and 18.2 hours. The gravitational potential difference and thus the delta-v needed to transfer between Mars and Earth is the second lowest for Earth. The axial tilt of Mars is 25.19° relative to its orbital plane, which is similar to the axial tilt of Earth. As a result, Mars has seasons like Earth, though on Mars they are nearly twice as long because its orbital period is that much longer. In the present day, the orientation of the north pole of Mars is close to the star Deneb. Mars has a relatively pronounced orbital eccentricity of about 0.09; of the seven other planets in the Solar System, only Mercury has a larger orbital eccentricity. It is known that in the past, Mars has had a much more circular orbit. At one point, 1.35 million Earth years ago, Mars had an eccentricity of roughly 0.002, much less than that of Earth today. Mars's cycle of eccentricity is 96,000 Earth years compared to Earth's cycle of 100,000 years. Mars has its closest approach to Earth (opposition) in a synodic period of 779.94 days. It should not be confused with Mars conjunction, where the Earth and Mars are at opposite sides of the Solar System and form a straight line crossing the Sun. The average time between the successive oppositions of Mars, its synodic period, is 780 days; but the number of days between successive oppositions can range from 764 to 812. The distance at close approach varies between about 54 and 103 million km (34 and 64 million mi) due to the planets' elliptical orbits, which causes comparable variation in angular size. At their furthest Mars and Earth can be as far as 401 million km (249 million mi) apart. Mars comes into opposition from Earth every 2.1 years. The planets come into opposition near Mars's perihelion in 2003, 2018 and 2035, with the 2020 and 2033 events being particularly close to perihelic opposition. The mean apparent magnitude of Mars is +0.71 with a standard deviation of 1.05. Because the orbit of Mars is eccentric, the magnitude at opposition from the Sun can range from about −3.0 to −1.4. The minimum brightness is magnitude +1.86 when the planet is near aphelion and in conjunction with the Sun. At its brightest, Mars (along with Jupiter) is second only to Venus in apparent brightness. Mars usually appears distinctly yellow, orange, or red. When farthest away from Earth, it is more than seven times farther away than when it is closest. Mars is usually close enough for particularly good viewing once or twice at 15-year or 17-year intervals. Optical ground-based telescopes are typically limited to resolving features about 300 kilometres (190 mi) across when Earth and Mars are closest because of Earth's atmosphere. As Mars approaches opposition, it begins a period of retrograde motion, which means it will appear to move backwards in a looping curve with respect to the background stars. This retrograde motion lasts for about 72 days, and Mars reaches its peak apparent brightness in the middle of this interval. Moons Mars has two relatively small (compared to Earth's) natural moons, Phobos (about 22 km (14 mi) in diameter) and Deimos (about 12 km (7.5 mi) in diameter), which orbit at 9,376 km (5,826 mi) and 23,460 km (14,580 mi) around the planet. The origin of both moons is unclear, although a popular theory states that they were asteroids captured into Martian orbit. Both satellites were discovered in 1877 by Asaph Hall and were named after the characters Phobos (the deity of panic and fear) and Deimos (the deity of terror and dread), twins from Greek mythology who accompanied their father Ares, god of war, into battle. Mars was the Roman equivalent to Ares. In modern Greek, the planet retains its ancient name Ares (Aris: Άρης). From the surface of Mars, the motions of Phobos and Deimos appear different from that of the Earth's satellite, the Moon. Phobos rises in the west, sets in the east, and rises again in just 11 hours. Deimos, being only just outside synchronous orbit – where the orbital period would match the planet's period of rotation – rises as expected in the east, but slowly. Because the orbit of Phobos is below a synchronous altitude, tidal forces from Mars are gradually lowering its orbit. In about 50 million years, it could either crash into Mars's surface or break up into a ring structure around the planet. The origin of the two satellites is not well understood. Their low albedo and carbonaceous chondrite composition have been regarded as similar to asteroids, supporting a capture theory. The unstable orbit of Phobos would seem to point toward a relatively recent capture. But both have circular orbits near the equator, which is unusual for captured objects, and the required capture dynamics are complex. Accretion early in the history of Mars is plausible, but would not account for a composition resembling asteroids rather than Mars itself, if that is confirmed. Mars may have yet-undiscovered moons, smaller than 50 to 100 metres (160 to 330 ft) in diameter, and a dust ring is predicted to exist between Phobos and Deimos. A third possibility for their origin as satellites of Mars is the involvement of a third body or a type of impact disruption. More-recent lines of evidence for Phobos having a highly porous interior, and suggesting a composition containing mainly phyllosilicates and other minerals known from Mars, point toward an origin of Phobos from material ejected by an impact on Mars that reaccreted in Martian orbit, similar to the prevailing theory for the origin of Earth's satellite. Although the visible and near-infrared (VNIR) spectra of the moons of Mars resemble those of outer-belt asteroids, the thermal infrared spectra of Phobos are reported to be inconsistent with chondrites of any class. It is also possible that Phobos and Deimos were fragments of an older moon, formed by debris from a large impact on Mars, and then destroyed by a more recent impact upon the satellite. More recently, a study conducted by a team of researchers from multiple countries suggests that a lost moon, at least fifteen times the size of Phobos, may have existed in the past. By analyzing rocks which point to tidal processes on the planet, it is possible that these tides may have been regulated by a past moon. Human observations and exploration The history of observations of Mars is marked by oppositions of Mars when the planet is closest to Earth and hence is most easily visible, which occur every couple of years. Even more notable are the perihelic oppositions of Mars, which are distinguished because Mars is close to perihelion, making it even closer to Earth. The ancient Sumerians named Mars Nergal, the god of war and plague. During Sumerian times, Nergal was a minor deity of little significance, but, during later times, his main cult center was the city of Nineveh. In Mesopotamian texts, Mars is referred to as the "star of judgement of the fate of the dead". The existence of Mars as a wandering object in the night sky was also recorded by the ancient Egyptian astronomers and, by 1534 BCE, they were familiar with the retrograde motion of the planet. By the period of the Neo-Babylonian Empire, the Babylonian astronomers were making regular records of the positions of the planets and systematic observations of their behavior. For Mars, they knew that the planet made 37 synodic periods, or 42 circuits of the zodiac, every 79 years. They invented arithmetic methods for making minor corrections to the predicted positions of the planets. In Ancient Greece, the planet was known as Πυρόεις. Commonly, the Greek name for the planet now referred to as Mars, was Ares. It was the Romans who named the planet Mars, for their god of war, often represented by the sword and shield of the planet's namesake. In the fourth century BCE, Aristotle noted that Mars disappeared behind the Moon during an occultation, indicating that the planet was farther away. Ptolemy, a Greek living in Alexandria, attempted to address the problem of the orbital motion of Mars. Ptolemy's model and his collective work on astronomy was presented in the multi-volume collection later called the Almagest (from the Arabic for "greatest"), which became the authoritative treatise on Western astronomy for the next fourteen centuries. Literature from ancient China confirms that Mars was known by Chinese astronomers by no later than the fourth century BCE. In the East Asian cultures, Mars is traditionally referred to as the "fire star" (火星) based on the Wuxing system. In 1609 Johannes Kepler published a 10 year study of Martian orbit, using the diurnal parallax of Mars, measured by Tycho Brahe, to make a preliminary calculation of the relative distance to the planet. From Brahe's observations of Mars, Kepler deduced that the planet orbited the Sun not in a circle, but in an ellipse. Moreover, Kepler showed that Mars sped up as it approached the Sun and slowed down as it moved farther away, in a manner that later physicists would explain as a consequence of the conservation of angular momentum.: 433–437 In 1610 the first use of a telescope for astronomical observation, including Mars, was performed by Italian astronomer Galileo Galilei. With the telescope the diurnal parallax of Mars was again measured in an effort to determine the Sun-Earth distance. This was first performed by Giovanni Domenico Cassini in 1672. The early parallax measurements were hampered by the quality of the instruments. The only occultation of Mars by Venus observed was that of 13 October 1590, seen by Michael Maestlin at Heidelberg. By the 19th century, the resolution of telescopes reached a level sufficient for surface features to be identified. On 5 September 1877, a perihelic opposition to Mars occurred. The Italian astronomer Giovanni Schiaparelli used a 22-centimetre (8.7 in) telescope in Milan to help produce the first detailed map of Mars. These maps notably contained features he called canali, which, with the possible exception of the natural canyon Valles Marineris, were later shown to be an optical illusion. These canali were supposedly long, straight lines on the surface of Mars, to which he gave names of famous rivers on Earth. His term, which means "channels" or "grooves", was popularly mistranslated in English as "canals". Influenced by the observations, the orientalist Percival Lowell founded an observatory which had 30- and 45-centimetre (12- and 18-in) telescopes. The observatory was used for the exploration of Mars during the last good opportunity in 1894, and the following less favorable oppositions. He published several books on Mars and life on the planet, which had a great influence on the public. The canali were independently observed by other astronomers, like Henri Joseph Perrotin and Louis Thollon in Nice, using one of the largest telescopes of that time. The seasonal changes (consisting of the diminishing of the polar caps and the dark areas formed during Martian summers) in combination with the canals led to speculation about life on Mars, and it was a long-held belief that Mars contained vast seas and vegetation. As bigger telescopes were used, fewer long, straight canali were observed. During observations in 1909 by Antoniadi with an 84-centimetre (33 in) telescope, irregular patterns were observed, but no canali were seen. The first spacecraft from Earth to visit Mars was Mars 1 of the Soviet Union, which flew by in 1963, but contact was lost en route. NASA's Mariner 4 followed and became the first spacecraft to successfully transmit from Mars; launched on 28 November 1964, it made its closest approach to the planet on 15 July 1965. Mariner 4 detected the weak Martian radiation belt, measured at about 0.1% that of Earth, and captured the first images of another planet from deep space. Once spacecraft visited the planet during the 1960s and 1970s, many previous concepts of Mars were radically broken. After the results of the Viking life-detection experiments, the hypothesis of a dead planet was generally accepted. The data from Mariner 9 and Viking allowed better maps of Mars to be made. Until 1997 and after Viking 1 shut down in 1982, Mars was only visited by three unsuccessful probes, two flying past without contact (Phobos 1, 1988; Mars Observer, 1993), and one (Phobos 2 1989) malfunctioning in orbit before reaching its destination Phobos. In 1997 Mars Pathfinder became the first successful rover mission beyond the Moon and started together with Mars Global Surveyor (operated until late 2006) an uninterrupted active robotic presence at Mars that has lasted until today. It produced complete, extremely detailed maps of the Martian topography, magnetic field and surface minerals. Starting with these missions a range of new improved crewless spacecraft, including orbiters, landers, and rovers, have been sent to Mars, with successful missions by the NASA (United States), Jaxa (Japan), ESA, United Kingdom, ISRO (India), Roscosmos (Russia), the United Arab Emirates, and CNSA (China) to study the planet's surface, climate, and geology, uncovering the different elements of the history and dynamic of the hydrosphere of Mars and possible traces of ancient life. As of 2023[update], Mars is host to ten functioning spacecraft. Eight are in orbit: 2001 Mars Odyssey, Mars Express, Mars Reconnaissance Orbiter, MAVEN, ExoMars Trace Gas Orbiter, the Hope orbiter, and the Tianwen-1 orbiter. Another two are on the surface: the Mars Science Laboratory Curiosity rover and the Perseverance rover. Collected maps are available online at websites including Google Mars. NASA provides two online tools: Mars Trek, which provides visualizations of the planet using data from 50 years of exploration, and Experience Curiosity, which simulates traveling on Mars in 3-D with Curiosity. Planned missions to Mars include: As of February 2024[update], debris from these types of missions has reached over seven tons. Most of it consists of crashed and inactive spacecraft as well as discarded components. In April 2024, NASA selected several companies to begin studies on providing commercial services to further enable robotic science on Mars. Key areas include establishing telecommunications, payload delivery and surface imaging. Habitability and habitation During the late 19th century, it was widely accepted in the astronomical community that Mars had life-supporting qualities, including the presence of oxygen and water. However, in 1894 W. W. Campbell at Lick Observatory observed the planet and found that "if water vapor or oxygen occur in the atmosphere of Mars it is in quantities too small to be detected by spectroscopes then available". That observation contradicted many of the measurements of the time and was not widely accepted. Campbell and V. M. Slipher repeated the study in 1909 using better instruments, but with the same results. It was not until the findings were confirmed by W. S. Adams in 1925 that the myth of the Earth-like habitability of Mars was finally broken. However, even in the 1960s, articles were published on Martian biology, putting aside explanations other than life for the seasonal changes on Mars. The current understanding of planetary habitability – the ability of a world to develop environmental conditions favorable to the emergence of life – favors planets that have liquid water on their surface. Most often this requires the orbit of a planet to lie within the habitable zone, which for the Sun is estimated to extend from within the orbit of Earth to about that of Mars. During perihelion, Mars dips inside this region, but Mars's thin (low-pressure) atmosphere prevents liquid water from existing over large regions for extended periods. The past flow of liquid water demonstrates the planet's potential for habitability. Recent evidence has suggested that any water on the Martian surface may have been too salty and acidic to support regular terrestrial life. The environmental conditions on Mars are a challenge to sustaining organic life: the planet has little heat transfer across its surface, it has poor insulation against bombardment by the solar wind due to the absence of a magnetosphere and has insufficient atmospheric pressure to retain water in a liquid form (water instead sublimes to a gaseous state). Mars is nearly, or perhaps totally, geologically dead; the end of volcanic activity has apparently stopped the recycling of chemicals and minerals between the surface and interior of the planet. Evidence suggests that the planet was once significantly more habitable than it is today, but whether living organisms ever existed there remains unknown. The Viking probes of the mid-1970s carried experiments designed to detect microorganisms in Martian soil at their respective landing sites and had positive results, including a temporary increase in CO2 production on exposure to water and nutrients. This sign of life was later disputed by scientists, resulting in a continuing debate, with NASA scientist Gilbert Levin asserting that Viking may have found life. A 2014 analysis of Martian meteorite EETA79001 found chlorate, perchlorate, and nitrate ions in sufficiently high concentrations to suggest that they are widespread on Mars. UV and X-ray radiation would turn chlorate and perchlorate ions into other, highly reactive oxychlorines, indicating that any organic molecules would have to be buried under the surface to survive. Small quantities of methane and formaldehyde detected by Mars orbiters are both claimed to be possible evidence for life, as these chemical compounds would quickly break down in the Martian atmosphere. Alternatively, these compounds may instead be replenished by volcanic or other geological means, such as serpentinite. Impact glass, formed by the impact of meteors, which on Earth can preserve signs of life, has also been found on the surface of the impact craters on Mars. Likewise, the glass in impact craters on Mars could have preserved signs of life, if life existed at the site. The Cheyava Falls rock discovered on Mars in June 2024 has been designated by NASA as a "potential biosignature" and was core sampled by the Perseverance rover for possible return to Earth and further examination. Although highly intriguing, no definitive final determination on a biological or abiotic origin of this rock can be made with the data currently available. Several plans for a human mission to Mars have been proposed, but none have come to fruition. The NASA Authorization Act of 2017 directed NASA to study the feasibility of a crewed Mars mission in the early 2030s; the resulting report concluded that this would be unfeasible. In addition, in 2021, China was planning to send a crewed Mars mission in 2033. Privately held companies such as SpaceX have also proposed plans to send humans to Mars, with the eventual goal to settle on the planet. As of 2024, SpaceX has proceeded with the development of the Starship launch vehicle with the goal of Mars colonization. In plans shared with the company in April 2024, Elon Musk envisions the beginning of a Mars colony within the next twenty years. This would be enabled by the planned mass manufacturing of Starship and initially sustained by resupply from Earth, and in situ resource utilization on Mars, until the Mars colony reaches full self sustainability. Any future human mission to Mars will likely take place within the optimal Mars launch window, which occurs every 26 months. The moon Phobos has been proposed as an anchor point for a space elevator. Besides national space agencies and space companies, groups such as the Mars Society and The Planetary Society advocate for human missions to Mars. In culture Mars is named after the Roman god of war (Greek Ares), but was also associated with the demi-god Heracles (Roman Hercules) by ancient Greek astronomers, as detailed by Aristotle. This association between Mars and war dates back at least to Babylonian astronomy, in which the planet was named for the god Nergal, deity of war and destruction. It persisted into modern times, as exemplified by Gustav Holst's orchestral suite The Planets, whose famous first movement labels Mars "The Bringer of War". The planet's symbol, a circle with a spear pointing out to the upper right, is also used as a symbol for the male gender. The symbol dates from at least the 11th century, though a possible predecessor has been found in the Greek Oxyrhynchus Papyri. The idea that Mars was populated by intelligent Martians became widespread in the late 19th century. Schiaparelli's "canali" observations combined with Percival Lowell's books on the subject put forward the standard notion of a planet that was a drying, cooling, dying world with ancient civilizations constructing irrigation works. Many other observations and proclamations by notable personalities added to what has been termed "Mars Fever". In the present day, high-resolution mapping of the surface of Mars has revealed no artifacts of habitation, but pseudoscientific speculation about intelligent life on Mars still continues. Reminiscent of the canali observations, these speculations are based on small scale features perceived in the spacecraft images, such as "pyramids" and the "Face on Mars". In his book Cosmos, planetary astronomer Carl Sagan wrote: "Mars has become a kind of mythic arena onto which we have projected our Earthly hopes and fears." The depiction of Mars in fiction has been stimulated by its dramatic red color and by nineteenth-century scientific speculations that its surface conditions might support not just life but intelligent life. This gave way to many science fiction stories involving these concepts, such as H. G. Wells's The War of the Worlds, in which Martians seek to escape their dying planet by invading Earth; Ray Bradbury's The Martian Chronicles, in which human explorers accidentally destroy a Martian civilization; as well as Edgar Rice Burroughs's series Barsoom, C. S. Lewis's novel Out of the Silent Planet (1938), and a number of Robert A. Heinlein stories before the mid-sixties. Since then, depictions of Martians have also extended to animation. A comic figure of an intelligent Martian, Marvin the Martian, appeared in Haredevil Hare (1948) as a character in the Looney Tunes animated cartoons of Warner Brothers, and has continued as part of popular culture to the present. After the Mariner and Viking spacecraft had returned pictures of Mars as a lifeless and canal-less world, these ideas about Mars were abandoned; for many science-fiction authors, the new discoveries initially seemed like a constraint, but eventually the post-Viking knowledge of Mars became itself a source of inspiration for works like Kim Stanley Robinson's Mars trilogy. See also Notes References Further reading External links Solar System → Local Interstellar Cloud → Local Bubble → Gould Belt → Orion Arm → Milky Way → Milky Way subgroup → Local Group → Local Sheet → Local Volume → Virgo Supercluster → Laniakea Supercluster → Pisces–Cetus Supercluster Complex → Local Hole → Observable universe → UniverseEach arrow (→) may be read as "within" or "part of".
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[SOURCE: https://en.wikipedia.org/wiki/Nobiin_language] | [TOKENS: 5280]
Contents Nobiin language Nobiin, also known as Halfawi, Mahas, is a Nubian language of the Nilo-Saharan language family. "Nobiin" is the genitive form of Nòòbíí ("Nubian") and literally means "(language) of the Nubians". Another term used is Noban tamen, meaning "the Nubian language". At least 2500 years ago, the first Nubian speakers migrated into the Nile valley from the southwest. Old Nubian is thought to be ancestral to Nobiin. Nobiin is a tonal language with contrastive vowel and consonant length. The basic word order is subject–object–verb. Nobiin is currently spoken along the banks of the Nile in Upper Egypt and northern Sudan by approximately 685,000 Nubians. In 2023 there were 183,000 Nobiin speakers in Sudan, and in 2024 there were 502,000 Nobiin speakers in Egypt. It is spoken by the Fedicca in Egypt and the Mahas and Halfawi tribes in Sudan. Present-day Nobiin speakers are almost universally multilingual in local varieties of Arabic, generally speaking Modern Standard Arabic (for official purposes) as well as Saʽidi Arabic, Egyptian Arabic, or Sudanese Arabic. Many Nobiin-speaking Nubians were forced to relocate in 1963–1964 to make room for the construction of the Aswan Dam at Aswan, Egypt and for the upstream Lake Nasser. There is no standardised orthography for Nobiin. It has been written in both Latin and Arabic scripts; also, recently there have been efforts to revive the Old Nubian alphabet. This article adopts the Latin orthography used in the only published grammar of Nobiin, Roland Werner's (1987) Grammatik des Nobiin. Geography and demography Before the construction of the Aswan Dam, speakers of Nobiin lived in the Nile valley between the third cataract in the south and Korosko in the north. About 60% of the territory of Nubia was destroyed or rendered unfit for habitation as a result of the construction of the dam and the creation of Lake Nasser. At least half of the Nubian population was forcibly resettled. Nowadays, Nobiin speakers live in the following areas: (1) near Kom Ombo, Egypt, about 40 km north of Aswan, where new housing was provided by the Egyptian government for approximately 50,000 Nubians; (2) in the New Halfa Scheme in the Kassala, Sudan, where housing and work was provided by the Sudanese government for Nubians from the inundated areas around Wadi Halfa; (3) in the Northern state, Sudan, northwards from Burgeg to the Egyptian border at Wadi Halfa. Additionally, many Nubians have moved to large cities like Cairo and Khartoum. In recent years, some of the resettled Nubians have returned to their traditional territories around Abu Simbel and Wadi Halfa. Practically all speakers of Nobiin are bilingual in Egyptian Arabic or Sudanese Arabic. For the men, this was noted as early as 1819 by the traveller Johann Ludwig Burckhardt in his Travels to Nubia. The forced resettlement in the second half of the twentieth century also brought more Nubians, especially women and children, into daily contact with Arabic. Chief factors in this development include increased mobility (and hence easy access to non-Nubian villages and cities), changes in social patterns such as women going more often to the market to sell their own products, and easy access to Arabic newspapers. In urban areas, many Nubian women go to school and are fluent in Arabic; they usually address their children in Arabic, reserving Nobiin for their husband. In response to concerns about a possible language shift to Arabic, Werner notes a very positive language attitude. Rouchdy (1992a) however notes that use of Nobiin is confined mainly to the domestic circle, as Arabic is the dominant language in trade, education, and public life. Sociolinguistically, the situation may be described as one of stable bilingualism: the dominant language (Arabic in this case), although used widely, does not easily replace the minority language since the latter is tightly connected to the Nubian identity. Nobiin has been called Mahas(i), Mahas-Fiadidja, and Fiadicca in the past. Mahas and Fiadidja are geographical terms which correspond to two dialectal variants of Nobiin; the differences between these two dialects are negligible, and some have argued that there is no evidence of a dialectal distinction at all. Nobiin should not be confused with the Nubi language, an Arabic-based creole. History Nobiin is one of the few languages of Africa to have a written history that can be followed over the course of more than a millennium. Old Nubian, preserved in a sizable collection of mainly early Christian manuscripts and documented in detail by Gerald M. Browne (1944–2004), is considered ancestral to Nobiin. Many manuscripts, including Nubian Biblical texts, have been unearthed in the Nile Valley, mainly between the first and fifth cataracts, testifying to a firm Nubian presence in the area during the first millennium. A dialect cluster related to Nobiin, Dongolawi, is found in the same area. The Nile-Nubian languages were the languages of the Christian Nubian kingdoms of Nobatia, Makuria and Alodia. The other Nubian languages are found hundreds of kilometers to the southwest, in Darfur and in the Nuba Mountains of Kordofan. For a long time it was assumed that the Nubian peoples dispersed from the Nile Valley to the south, probably at the time of the downfall of the Christian kingdoms. However, comparative lexicostatistic research in the second half of the twentieth century has shown that the spread must have been in the opposite direction. Joseph Greenberg (as cited in Thelwall 1982) calculated that a split between Hill Nubian and the two Nile-Nubian languages occurred at least 2500 years ago. This is corroborated by the fact that the oral tradition of the Shaigiya tribe of the Jaali group of arabized Nile Nubians tells of coming from the southwest long ago. The speakers of Nobiin are thought to have come to the area before the speakers of the related Kenzi-Dongolawi languages (see classification below). Since the seventh century, Nobiin has been challenged by Arabic. The economic and cultural influence of Egypt over the region was considerable, and, over the centuries, Egyptian Arabic spread south. Areas like al-Maris became almost fully Arabized. The conversion of Nubia to Islam after the fall of the Christian kingdoms further enhanced the Arabization process. In what is today Sudan, Sudanese Arabic became the main vernacular of the Funj Sultanate, with Nobiin becoming a minority tongue. In Egypt, the Nobiin speakers were also part of a largely Arabic-speaking state, but Egyptian control over the south was limited. With the Ottoman conquest of the region in the sixteenth century, official support for Arabization largely ended, as the Turkish and Circassian governments in Cairo sometimes saw Nobiin speakers as a useful ally. However, as Arabic remained a language of high importance in Sudan and especially Egypt, Nobiin continued to be under pressure, and its use became largely confined to Nubian homes. Classification Nobiin is one of the about eleven Nubian languages.[citation needed] It has traditionally been grouped with the Dongolawi cluster, mainly based on the geographic proximity of the two (before the construction of the Aswan Dam, varieties of Dongolawi were spoken north and south of the Nobiin area, in Kunuz and Dongola respectively). The uniformity of this 'Nile-Nubian' branch was first called into doubt by Thelwall (1982) who argued, based on lexicostatistical evidence, that Nobiin must have split off from the other Nubian languages earlier than Dongolawi. In Thelwall's classification, Nobiin forms a "Northern" branch on its own whereas Dongolawi is considered part of Central Nubian, along with Birged (North Darfur) and the Hill Nubian languages (Nuba Mountains, Kordofan). In recent times, research by Marianne Bechhaus-Gerst has shed more light on the relations between Nobiin and Dongolawi. The groups have been separated so long that they do not share a common identity; additionally, they differ in their traditions about their origins. The languages are clearly genetically related, but the picture is complicated by the fact that there are also indications of contact-induced language change. Nobiin appears to have had a strong influence on Dongolawi, as evidenced by similarities between the phoneme inventories as well as the occurrence of numerous borrowed grammatical morphemes. This has led some to suggest that Dongolawi in fact is "a 'hybrid' language between old Nobiin and pre-contact Dongolawi." Evidence of the reverse influence is much rarer, although there are some late loans in Nobiin which are thought to come from Dongolawi. The Nubian languages are part of the Eastern Sudanic branch of the Nilo-Saharan languages. On the basis of a comparison with seventeen other Eastern Sudanic languages, Thelwall (1982) considers Nubian to be most closely related to Tama, a member of the Taman group, with an average lexical similarity of just 22.2 per cent. Phonology Nobiin has open and closed syllables: ág 'mouth', één 'woman', gíí 'uncle', kám 'camel', díís 'blood'. Every syllable bears a tone. Long consonants are only found in intervocalic position, whereas long vowels can occur in initial, medial and final position. Phonotactically, there might be a weak relationship between the occurrence of consonant and vowel length: forms like dàrrìl 'climb' and dààrìl 'be present' are found, but *dàrìl (short V + short C) and *dààrrìl (long V + long C) do not exist; similarly, féyyìr 'grow' and fééyìr 'lose (a battle)' occur, but not *féyìr and *fééyyìr. Nobiin has a five-vowel system. The vowels /e/ and /o/ can be realized close-mid or more open-mid (as [ɛ] and [ɔ], respectively). Vowels can be long or short, e.g., jáákí 'fear' (long /aː/), jàkkàr 'fish-hook' (short /a/). However, many nouns are unstable with regard to vowel length; thus, bálé~báléé 'feast', ííg~íg 'fire', shártí~sháártí 'spear'. Diphthongs are interpreted as sequences of vowels and the glides /w/ and /j/. Consonant length is contrastive in Nobiin, e.g., dáwwí 'path' vs. dáwí 'kitchen'. Like vowel length, consonant length is not very stable; long consonants tend to be shortened in many cases (e.g., the Arabic loan dùkkáán 'shop' is often found as dùkáán). The phoneme /p/ has a somewhat marginal status as it only occurs as a result of certain morphophonological processes. The voiced plosive /b/ is mainly in contrast with /f/. Originally, [z] only occurred as an allophone of /s/ before voiced consonants; however, through the influx of loanwords from Arabic it has acquired phonemic status: àzáábí 'pain'. The glottal fricative [h] occurs as an allophone of /s, t, k, f, ɡ/: síddó → híddó 'where?'; tánnátóón → tánnáhóón 'of him/her'; ày fàkàbìr → ày hàkàbìr 'I will eat'; dòllàkúkkàn → dòllàhúkkàn 'he has loved'. This process is unidirectional, i.e., /h/ will never change into one of the above consonants, and it has been termed 'consonant switching' (Konsonantenwechsel) by Werner. Only in very few words, if any, does [h] have independent phonemic status: Werner lists híssí 'voice' and hòòngìr 'braying', but it might be noted that the latter example is less convincing because of its probably onomatopoeic nature. The alveolar liquids /l/ and /r/ are in free variation as in many African languages. The approximant /w/ is a voiced labial-velar. Nobiin is a tonal language, in which pitch is used to mark lexical contrasts. Tone also figures heavily in morphological derivation. Nobiin has two underlying tones, high and low. A falling tone occurs in certain contexts; this tone can in general be analysed as arising from a high and a low tone together. In Nobiin, every utterance ends in a low tone. This is one of the clearest signs of the occurrence of a boundary tone, realized as a low pitch on the last syllable of any prepausal word. The examples below show how the surface tone of the high tone verb ókkír- 'cook' depends on the position of the verb. In the first sentence, the verb is not final (because the question marker -náà is appended) and thus it is realized as high. In the second sentence, the verb is at the end of the utterance, resulting in a low tone on the last syllable. Íttírkà vegetables.DO ókkéé-náà? cook:she.PRES-Q Íttírkà ókkéé-náà? vegetables.DO cook:she.PRES-Q Does she cook the vegetables? Èyyò yes íttírkà vegetables.DO ókkè. cook:she.PRES Èyyò íttírkà ókkè. yes vegetables.DO cook:she.PRES Yes, she cooks the vegetables. Tone plays an important role in several derivational processes. The most common situation involves the loss of the original tone pattern of the derivational base and the subsequent assignment of low tone, along with the affixation of a morpheme or word bringing its own tonal pattern (see below for examples). For a long time, the Nile Nubian languages were thought to be non-tonal; early analyses employed terms like "stress" or "accent" to describe the phenomena now recognized as a tone system. Carl Meinhof reported that only remnants of a tone system could be found in the Nubian languages. He based this conclusion not only on his own data, but also on the observation that Old Nubian had been written without tonal marking. Based on accounts like Meinhof's, Nobiin was considered a toneless language for the first half of the twentieth century. The statements of de facto authorities like Meinhof, Diedrich Hermann Westermann, and Ida C. Ward heavily affected the next three decades of linguistic theorizing about stress and tone in Nobiin. As late as 1968, Herman Bell was the first scholar to develop an account of tone in Nobiin. Although his analysis was still hampered by the occasional confusion of accent and tone, he is credited by Roland Werner as being the first to recognize that Nobiin is a genuinely tonal language, and the first to lay down some elementary tonal rules. Grammar The basic personal pronouns of Nobiin are: There are three sets of possessive pronouns. One of them is transparently derived from the set of personal pronouns plus a connexive suffix -íín. Another set is less clearly related to the simple personal pronouns; all possessive pronouns of this set bear a high tone. The third set is derived from the second set by appending the nominalizing suffix -ní. Nobiin has two demonstrative pronouns: ìn 'this', denoting things nearby, and mán 'that', denoting things farther away. Both can function as the subject or the object in a sentence; in the latter case they take the object marker -gá yielding ìngà and mángá, respectively (for the object marker, see also below). The demonstrative pronoun always precedes the nouns it refers to. ìn this íd man dìrbád hen wèèkà one:OB kúnkènò have:3SG.PRES ìn íd dìrbád wèèkà kúnkènò this man hen one:OB have:3SG.PRES 'This man has a hen.' mám that búrúú girl nàày who lè? be.Q mám búrúú nàày lè? that girl who be.Q 'Who is that girl?' Nouns in Nobiin are predominantly disyllabic, although mono- and three- or four-syllabic nouns are also found. Nouns can be derived from adjectives, verbs, or other nouns by appending various suffixes. In forming the plural, the tone of a noun becomes low and one of four plural markers is suffixed. Two of these are low in tone, while the other two have a high tone. In most cases it is not predictable which plural suffix a noun will take. Furthermore, many nouns can take different suffixes, e.g., ág 'mouth' → àgìì/àgríí. However, nouns that have final -éé usually take Plural 2 (-ncìì), whereas disyllabic low-high nouns typically take Plural 1 (-ìì). Gender is expressed lexically, occasionally by use of a suffix, but more often with a different noun altogether, or, in the case of animals, by use of a separate nominal element óndí 'masculine' or kàrréé 'feminine': The pair male slave/female slave forms an interesting exception, showing gender marking through different endings of the lexeme: òsshí 'slave (m.)' vs. òsshá 'slave (f.)'. An Old Nubian equivalent which does not seem to show the gender is ooshonaeigou 'slaves'; the plural suffix -gou has a modern equivalent in -gúú (see above). In compound nouns composed of two nouns, the tone of the first noun becomes low while the appended noun keeps its own tonal pattern. Many compounds are found in two forms, one more lexicalized than the other. Thus, it is common to find both the coordinated noun phrase háhám ámán 'the water of the river' and the compound noun bàhàm-ámán 'river-water', distinguished by their tonal pattern. Verbal morphology in Nobiin is subject to numerous morphophonological processes, including syllable contraction, vowel elision, and assimilation of all sorts and directions. A distinction needs to be made between the verbal base and the morphemes that follow. The majority of verbal bases in Nobiin end in a consonant (e.g. nèèr- 'sleep', kàb- 'eat', tíg- 'follow', fìyyí- 'lie'); notable exceptions are júú- 'go' and níí- 'drink'. Verbal bases are mono- or disyllabic. The verbal base carries one of three or four tonal patterns. The main verb carries person, number, tense, and aspect information. ày I féjírkà morning.prayer sàllìr pray:I.PRES ày féjírkà sàllìr I morning.prayer pray:I.PRES 'I pray the morning prayer.' Only rarely do verbal bases occur without appended morphemes. One such case is the use of the verb júú- 'go' in a serial verb-like construction. áríj meat wèèkà one:OB fà FUT júú go jáánìr buy:I.PRES áríj wèèkà fà júú jáánìr meat one:OB FUT go buy:I.PRES 'I'm going to buy a piece of meat.' The basic word order in a Nobiin sentence is subject–object–verb. Objects are marked by an object suffix -gá, often assimilating to the final consonant of the word (e.g., kìtááb 'book', kìtááppá 'book-OBJECT' as seen below). In a sentence containing both an indirect and a direct object, the object marker is suffixed to both. kám camel íw-gà corn-OB kàbì eat:he.PRES kám íw-gà kàbì camel corn-OB eat:he.PRES 'The camel eats corn.' ày I ìk-kà you-OB ìn this kìtááp-pá book-OB tèèr give:I.PRES ày ìk-kà ìn kìtááp-pá tèèr I you-OB this book-OB give:I.PRES 'I give you this book.' Questions can be constructed in various ways in Nobiin. Constituent questions ('Type 1', questions about 'who?', 'what?', etc.) are formed by use of a set of verbal suffixes in conjunction with question words. Simple interrogative utterances ('Type 2') are formed by use of another set of verbal suffixes. Some of the suffixes are similar. Possible ambiguities are resolved by the context. Some examples: Q1:constituent question Q2:interrogative question mìn what ámán water túúl in áányì? live:PRES.2/3SG.Q1 mìn ámán túúl áányì? what water in live:PRES.2/3SG.Q1 'What lives in water?' híddó where nííl Nile mìrì? run/flow:PRES.2/3SG.Q1 híddó nííl mìrì? where Nile run/flow:PRES.2/3SG.Q1 'Where does the Nile flow?' ìr you sààbúúngà soap:OB jáánnáà? have:2/3SG.PRES.Q2 ìr sààbúúngà jáánnáà? you soap:OB have:2/3SG.PRES.Q2 'Do you have soap?' sàbúúngà soap:OB jáánnáà? have:PRES2/3SG.Q2 sàbúúngà jáánnáà? soap:OB have:PRES2/3SG.Q2 'do you sell soap?' / 'Does he/she sell soap?' úr you.PL báléél party.at árágróò? dance:PRES1/2PL.Q2 úr báléél árágróò? you.PL party.at dance:PRES1/2PL.Q2 'Do you (pl.) dance at the party?' Writing system Old Nubian, considered ancestral to Nobiin, was written in a Coptic-like script, an uncial variety of the Greek alphabet, extended with three Coptic letters — ϣ "sh" /ʃ/, ϩ "h" /h/, and ϭ "j" /ɟ/ — and three unique to Nubian: ⳡ "ny" /ɲ/ and ⳣ "w" /w/, apparently derived from the Meroitic alphabet; and ⳟ "ng" /ŋ/, thought to be a ligature of two Greek gammas. There are three currently active proposals for the script of Nobiin (Asmaa 2004, Hashim 2004): the Arabic script, the Latin script and the Old Nubian alphabet. Since the 1950s,[until when?] Latin has been used by 4 authors, Arabic by 2, and Old Nubian by 1, in the publication of various books of proverbs, dictionaries, and textbooks. For Arabic, the extended Islamic Educational, Scientific and Cultural Organization system may be used to indicate vowels and consonants not found in Arabic itself. More recent educational material implements the teaching and using of the Nubian alphabet. Notes and references External links
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Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Sociology_of_law] | [TOKENS: 7950]
Contents Sociology of law 1800s: Martineau · Tocqueville · Marx · Spencer · Le Bon · Ward · Pareto · Tönnies · Veblen · Simmel · Durkheim · Addams · Mead · Weber · Du Bois · Mannheim · Elias The sociology of law, legal sociology, or law and society, is often described as a sub-discipline of sociology or an interdisciplinary approach within legal studies. Some see sociology of law as belonging "necessarily" to the field of sociology, but others tend to consider it a field of research caught up between the disciplines of law and sociology. Still others regard it as neither a subdiscipline of sociology nor a branch of legal studies but as a field of research on its own right within the broader social science tradition. Accordingly, it may be described without reference to mainstream sociology as "the systematic, theoretically grounded, empirical study of law as a set of social practices or as an aspect or field of social experience". It has been seen as treating law and justice as fundamental institutions of the basic structure of society mediating "between political and economic interests, between culture and the normative order of society, establishing and maintaining interdependence, and constituting themselves as sources of consensus, coercion and social control". Irrespective of whether sociology of law is defined as a sub-discipline of sociology, an approach within legal studies or a field of research in its own right, it remains intellectually dependent mainly on the traditions, methods and theories of sociology proper, criminology, administration of justice, and processes that define the criminal justice system, as well as to a lesser extent, on other social sciences such as social anthropology, political science, social policy, psychology, and geography. As such, it reflects social theories and employs social scientific methods to study law, legal institutions and legal behavior. The sociological study of law, therefore, understands jurisprudence from differing perspectives. Those perspectives are analytical or positive, historical, and theoretical. More specifically, sociology of law consists of various approaches to the study of law in society, which empirically examine and theorize the interaction between law, legal and non-legal institutions, and social factors. Areas of socio-legal inquiry include the social development of legal institutions, forms of social control, legal regulation, the interaction between legal cultures, the social construction of legal issues, the legal profession, and the relation between law and social change. More than often sociology of law benefits from research conducted within other fields such as comparative law, critical legal studies, jurisprudence, legal theory, law and economics and law and literature. Its object and that of jurisprudence focused on institutional questions conditioned by social and political situations converge - for example, in the interdisciplinary dominions of criminology and of economic analysis of law - contributing to stretch out the power of legal norms but also making their impacts a matter of scientific concern. Intellectual origins The roots of the sociology of law can be traced back to the works of sociologists and jurists of the turn of the previous century. The relationship between law and society was sociologically explored in the seminal works of both Max Weber and Émile Durkheim. The writings on law by these classical sociologists are foundational to the entire sociology of law today. A number of other scholars, mainly jurists, also employed social scientific theories and methods in an attempt to develop sociological theories of law. Notably among these were Leon Petrazycki, Eugen Ehrlich and Georges Gurvitch. For Max Weber, a so-called "legal rational form" as a type of domination within society, is not attributable to people but to abstract norms. He understood the body of coherent and calculable law in terms of a rational-legal authority. Such coherent and calculable law formed a precondition for modern political developments and the modern bureaucratic state and developed in parallel with the growth of capitalism. Central to the development of modern law is the formal rationalisation of law on the basis of general procedures that are applied equally and fairly to all. Modern rationalised law is also codified and impersonal in its application to specific cases. In general, Weber's standpoint can be described as an external approach to law that studies the empirical characteristics of law, as opposed to the internal perspective of the legal sciences and the moral approach of the philosophy of law. Émile Durkheim wrote in The Division of Labour in Society that as society becomes more complex, the body of civil law concerned primarily with restitution and compensation grows at the expense of criminal laws and penal sanctions. Over time, law has undergone a transformation from repressive law to restitutive law. Restitutive law operates in societies in which there is a high degree of individual variation and emphasis on personal rights and responsibilities. For Durkheim, law is an indicator of the mode of integration of a society, which can be mechanical, among identical parts, or organic, among differentiated parts such as in industrialized societies. Durkheim also argued that a sociology of law should be developed alongside, and in close connection with, a sociology of morals, studying the development of value systems reflected in law. In Fundamental Principles of the Sociology of Law, Eugen Ehrlich developed a sociological approach to the study of law by focusing on how social networks and groups organized social life. He explored the relationship between law and general social norms and distinguished between "positive law," consisting of the compulsive norms of state requiring official enforcement, and "living law," consisting of the rules of conduct that people in fact obeyed and which dominated social life. The latter emerged spontaneously as people interacted with each other to form social associations. The centre of gravity of legal development therefore from time immemorial has not lain in the activity of the state, but in society itself, and must be sought there at the present time". — Eugen Ehrlich, Fundamental Principles of the Sociology of Law This was subjected to criticism by the advocates of legal positivism such as the jurist Hans Kelsen for its distinction between "law created by the state and law produced by the organisational imperatives of non-state social associations". According to Kelsen, Ehrlich had confused Sein ("is") and Sollen ("ought"). However, some argued that Ehrlich was distinguishing between positive (or state) law, which lawyers learn and apply, and other forms of 'law', what Ehrlich called "living law", that regulate everyday life, generally preventing conflicts from reaching lawyers and courts. Leon Petrazycki distinguished between forms of "official law," supported by the state, and "intuitive law," consisting of legal experiences that, in turn, consist of a complex of psychic processes in the mind of the individual with no reference to outside authorities. Petrazycki's work addressed sociological problems and his method was empirical, since he maintained that one could gain knowledge of objects or relationships only by observation. However, he couched his theory in the language of cognitive psychology and moral philosophy rather than sociology. Consequently, his contribution to the development of sociology of law remains largely unrecognized. For example, Petrazycki's "intuitive law" influenced not only the development of Georges Gurvitch's concept of "social law" (see below), which in turn has left its mark on socio-legal theorising, but also the work of later socio-legal scholars. Among those who were directly inspired by Petrazycki's work is the Polish legal sociologist Adam Podgórecki. Theodor Geiger developed a close-knit analysis of the Marxist theory of law. He highlighted how law becomes a "factor in social transformation in democratic societies of the kind that are governed by the consent expressed by universal suffrage of the population practised at regular intervals". Geiger went on to develop the salient characteristics of his antimetaphysical thinking, until he exceeded it with practical nihilism. Geiger's nihilism of values paved the way for a form of legal nihilism, which encourages the construction of a sober democracy "that is capable of raising conflict to the intellectual level and of anaesthetising feelings, as it is aware of its own inability to make any proclamation of value, ethics or policy about the nature of truth". Georges Gurvitch was interested in the fusion of simultaneous manifestation of law in various forms and at various levels of social interaction. His aim was to devise the concept of "social law" as a law of integration and cooperation. Gurvitch's social law was an integral part of his general sociology. "It is also one of the early sociological contributions to the theory of legal pluralism, since it challenged all conceptions of law based on a single source of legal, political, or moral authority". As a discipline, the sociology of law had an early reception in Argentina. As a local movement of legal scholars steeming from the work of Carlos Cossio, South American researchers have focused on comparative law and sociological insights, constitutional law and society, human rights, and psycho-social approaches to the legal practices. Legal writers in colonial India mostly compiled indigenous customs and religious traditions, largely ignoring the common law of the legal system that was replacing indigenous law. Only after legislative authority was established did Indian legal scholars under the influence of John Austin begin to describe this phenomenon of codification and common law. Most works focused on litigation, but one writer, Ashutosh Mukherjee stood out: "The law is neither trade nor solemn jugglery but a living science in the proper sense of the word". Sociological approaches to the study of law The sociology of law became clearly established as an academic field of learning and empirical research after the Second World War. After World War II, the study of law was not central in sociology, although some well-known sociologists did write about the role of law in society. In the work of Talcott Parsons, for instance, law is conceived as an essential mechanism of social control. In response to the criticisms that were developed against functionalism, other sociological perspectives of law emerged. Critical sociologists, developed a perspective of law as an instrument of power. However, other theorists in the sociology of law, such as Philip Selznick, argued that modern law became increasingly responsive to a society's needs and had to be approached morally as well. Still other scholars, most notably the American sociologist Donald Black, developed a resolutely scientific theory of law on the basis of a paradigm of pure sociology. As "pure science" sociology of law is not concentrated on offenders, but on the functions or consequences of disorder, violence and criminality, approached as products of the physical and social environment determined by law, morality, education and all other forms of social organization. In turn, as ´´applied science´´ it is focused on the solution of concrete problems, which is why - given the theoretical and methodological shortcomings of the study of causes and effects particularly in crime-related matters - the attention of contemporary sociologists is absorbed in the identification and analysis of risk factors (e.g., turning children and youth in potential offenders) and protective factors (tending to bring about "normal" personalities and ´"good" community members) Equally broad in orientation, but again different, is the autopoietic systems theory of the German sociologist Niklas Luhmann, who presents law or "the legal system" as one of the ten function systems (see functional differentiation) of society. All collective human life is directly or indirectly shaped by law. Law is like knowledge, an essential and all-pervasive fact of the social condition. — Niklas Luhmann, A Sociological Theory of Law Social philosopher Jürgen Habermas disagrees with Luhmann and argues that the law can do a better job as a 'system' institution' by representing more faithfully the interests of everyday people in the 'lifeworld'. Yet another sociological theory of law and lawyers is that of Pierre Bourdieu and his followers, who see law as a social field in which actors struggle for cultural, symbolic and economic capital and in so doing develop the reproductive professional habitus of the lawyer. In several continental European countries empirical research in sociology of law developed strongly from the 1960s and 1970s. In Poland the work of Adam Podgórecki and his associates (often influenced by Petrazycki's ideas) was especially notable; in Sweden empirical research in sociology of law in this period was pioneered especially by Per Stjernquist, and in Norway by Vilhelm Aubert. In more recent years, a very wide range of theories has emerged in the sociology of law as a result of the proliferation of theories in sociology at large. Among the recent influences can be mentioned the work of the French philosopher Michel Foucault, the German social theorist Jürgen Habermas, feminism, postmodernism and deconstruction, neo-Marxism, and behaviorism. The variety of theoretical influences in the sociology of law has also marked the broader law and society field. The multi-disciplinary law and society field remains very popular, while the disciplinary speciality field of the sociology of law is also "better organized than ever in institutional and professional respects". Law and Society is an American movement, which was established after the Second World War through the initiative mainly of sociologists who had a vested interest in the study of law. The rationale of the Law and Society movement is subtly summed up in two short sentences by Lawrence Friedman: "Law is a massive vital presence in the United States. It is too important to be left to lawyers". Its founders believed that the "study of law and legal institutions in their social context could be constituted as a scholarly field distinguished by its commitment to interdisciplinary dialogue and multidisciplinary research methods". As such, “the basic assumption underlying this work is that law is not autonomous — that is, independent of society.” Whereas “conventional legal scholarship looks inside the legal system to answer questions of society,” the “law and society movement looks outside, and treats the degree of autonomy, if any, as an empirical question.” Moreover, law and society scholarship expresses a deep concern with the impact that laws have on society once they enter into force, a concern that is either ignored or under addressed in conventional legal scholarship. The establishment of the Law and Society Association in 1964 and of the Law and Society Review in 1966 guaranteed continuity in the scholarly activities of the Law and Society movement and allowed its members to influence legal education and policy-making in the US. On one view, the main difference between the sociology of law and Law and Society is that the latter does not limit itself theoretically or methodologically to sociology and tries instead to accommodate insights from all social science disciplines. "Not only does it provides a home for sociologists and social anthropologists and political scientists with an interest in law, it also tries to incorporate psychologists and economists who study law." From another point of view, both sociology of law and Law and Society should be seen as multi-disciplinary or trans-disciplinary enterprises although sociology of law has special ties to the methods, theories and traditions of sociology. During the 1970s and 1980s a number of original empirical studies were conducted by Law and Society scholars on conflict and dispute resolution. In his early work, William Felstiner, for example, focused on alternative ways to solve conflicts (avoidance, mediation, litigation etc.). Together with Richard Abel and Austin Sarat, Felstiner developed the idea of a disputes pyramid and the formula "naming, blaming, claiming", which refers to different stages of conflict resolution and levels of the pyramid. The sociology of law is usually distinguished from sociological jurisprudence. As a form of jurisprudence, the latter is not primarily concerned with contributing directly to social science and instead engages directly with juristic debates involving legal practice and legal theory. Sociological jurisprudence focuses juristic attention on variation in legal institutions and practices and on the social sources and effects of legal ideas. It draws intellectual resources from social theory and relies explicitly on social science research in understanding evolving forms of regulation and the cultural significance of law. In its pioneer form it was developed in the United States by Louis Brandeis and Roscoe Pound. It was influenced by the work of pioneer legal sociologists, such as the Austrian jurist Eugen Ehrlich and the Russian-French sociologist Georges Gurvitch. Although distinguishing between different branches of the social scientific studies of law allows us to explain and analyse the development of the sociology of law in relation to mainstream sociology and legal studies, it can be argued that such potentially artificial distinctions are not necessarily fruitful for the development of the field as whole. On this view, for the social scientific studies of law to transcend the theoretical and empirical limits that currently define their scope, they need to go beyond artificial distinctions. Socio-legal studies 'Socio-legal studies' in the UK has grown mainly out of the interest of law schools in promoting interdisciplinary studies of law. Whether regarded as an emerging discipline, sub-discipline or a methodological approach, it is often viewed in light of its relationship to, and oppositional role within, law. It should not, therefore, be confused with the legal sociology of many West European countries or the Law and Society scholarship in the US, which foster much stronger disciplinary ties with social sciences. In the past, it has been presented as the applied branch of the sociology of law and criticised for being empiricist and atheoretical. Max Travers, for example, regards socio-legal studies as a subfield of social policy, 'mainly concerned with influencing or serving government policy in the provision of legal services' and adds that it "has given up any aspirations it once had to develop general theories about the policy process". Notable practitioners of socio-legal studies include Professor Carol Smart, co-director of the Morgan Centre for the Study of Relationships and Personal Life, (named after the sociologist, David Morgan), as well as Professor Mavis Maclean and John Eekelaar who are joint directors of the Oxford Centre for Family Law and Policy (OXFLAP). Socio-legal methods of investigation The sociology of law has no methods of investigation which have been developed specifically for conducting socio-legal research. Instead, it employs a wide variety of social scientific methods, including qualitative and quantitative research techniques, to explore law and legal phenomena. Positivistic as well as interpretive (such as discourse analysis) and ethnographic approaches to data collection and analysis is used within the socio-legal field. Sociology of law in Britain Sociology of law was a small, but developing, sub-field of British sociology and legal scholarship at the time when Campbell and Wiles wrote their review of law and society research in 1976. Unfortunately, despite its initial promise, it has remained a small field. Very few empirical sociological studies are published each year. Nevertheless, there have been some excellent studies, representing a variety of sociological traditions as well as some major theoretical contributions. The two most popular approaches during the 1960s and 1970s were interactionism and Marxism. Symbolic interactionism and Marxism Interactionism had become popular in America in the 1950s and 1960s as a politically radical alternative to structural-functionalism. Instead of viewing society as a system regulating and controlling the actions of individuals, interactionists argued that sociology should address what people were doing in particular situations, and how they understood their own actions. The sociology of deviance, which included topics such as crime, homosexuality, and mental illness, became the focus for these theoretical debates. Functionalists had portrayed crime as a problem to be managed by the legal system. Labeling theorists, by contrast, focused on the process of law-making and enforcement: how crime was constructed as a problem. A number of British sociologists, and some researchers in law schools, have drawn on these ideas in writing about law and crime. The most influential sociological approach during this period was, however, Marxism—which claimed to offer a scientific and comprehensive understanding of society as a whole in the same way as structural-functionalism, although with the emphasis on the struggle between different groups for material advantage, rather than value-consensus. This approach caught the imagination of many people with left-wing political views in law schools, but it also generated some interesting empirical studies. These included historical studies about how particular statutes were used to advance the interests of dominant economic groups, and also Pat Carlen's memorable ethnography, which combined analytic resources from Marxism and interactionism, especially the sociology of Erving Goffman, in writing about magistrates' courts. The Oxford Centre for Socio-Legal Studies The 1980s were also a fruitful time for empirical sociology of law in Britain, mainly because Donald Harris deliberately set out to create the conditions for a fruitful exchange between lawyers and sociologists at the University of Oxford Centre for Socio-Legal Studies. He was fortunate enough to recruit a number of young and talented social scientists, including J. Maxwell Atkinson and Robert Dingwall who were interested in ethnomethodology, conversation analysis, and the sociology of the professions, and Doreen McBarnet who became something of a cult figure on the left after publishing her doctoral thesis, which advanced a particularly clear and vigorous Marxist analysis of the criminal justice system. Ethnomethodology has not previously been mentioned in this review, and tends to be overlooked by many reviewers in this field since it cannot easily be assimilated to their theoretical interests. One can note, however, that it has always offered a more radical and thorough-going way of theorizing action than interactionism (although the two approaches have a lot in common when compared to traditions that view society as a structural whole, like Marxism or structural-functionalism). During his time at the center, J. Maxwell Atkinson collaborated with Paul Drew, a sociologist at the University of York, in what became the first conversation analytic study of courtroom interaction, using transcripts of coroner's hearings in Northern Ireland. Another area of interest developed at Oxford during this period was the sociology of the professions. Robert Dingwall and Philip Lewis edited what remains an interesting and theoretically diverse collection, bringing together specialists from the sociology of law and medicine. The best known study to date has, however, been published by the American scholar Richard Abel who employed ideas and concepts from functionalist, Marxist, and Weberian sociology to explain the high incomes and status that British lawyers enjoyed for most of the twentieth century. Recent developments Since the 1980s, relatively few empirical studies of law and legal institutions have been conducted by British sociologists, i.e. studies which are empirical and at the same time engage with the theoretical concerns of sociology. There are, however, some exceptions. To begin with, sociology of law, along with so many areas of academic work, has been enlivened and renewed through engagement with feminism. There has been a great deal of interest in the implications of Foucault's ideas on governmentality for understanding law, and also in continental thinkers such as Niklas Luhmann and Pierre Bourdieu. Again, one can argue that rather fewer empirical studies have been produced than one might have hoped, but a great deal of interesting work has been published. A second exception is to be found in the works of researchers who have employed resources from ethnomethodology and symbolic interactionism in studying legal settings. This type of research is clearly sociological rather than socio-legal research because it continually engages in debate with other theoretical traditions in sociology. Max Travers' doctoral thesis about the work of a firm of criminal lawyers took other sociologists, and especially Marxists, to task for not addressing or respecting how lawyers and clients understand their own actions (a standard argument used by ethnomethodologists in debates with structural traditions in the discipline). It also, however, explored issues raised by legal thinkers in their critique of structural traditions in sociology of law: the extent to which social science can address the content of legal practice. Despite the relatively limited developments in recent empirical research, theoretical debates in sociology of law have been important in British literature during recent decades, with contributions from David Nelken exploring the problems of a comparative sociology of law and the potential of the idea of legal cultures, Roger Cotterrell seeking to develop a new view of the relations of law and community to replace what he sees as outdated 'law and society' paradigms, and other scholars, such as David Schiff and Richard Nobles, examining the potential of Luhmannian systems theory and the extent to which law can be seen as an autonomous social field rather than as intimately interrelated with other aspects of the social. Also significant has been the burgeoning field of socio-legal research on regulation and government, to which British scholars have been prominent contributors. Devising a sociological concept of law In contrast to the traditional understanding of law (see the separate entry on law), the sociology of law does not normally view and define the law only as a system of rules, doctrine and decisions, which exist independently of the society out of which it has emerged. The rule-based aspect of law is, admittedly, important, but provides an inadequate basis for describing, analysing and understanding law in its societal context. Thus, legal sociology regards law as a set of institutional practices which have evolved over time and developed in relation to, and through interaction with, cultural, economic and socio-political structures and institutions. As a modern social system, law does strive to gain and retain its autonomy to function independently of other social institutions and systems such as religion, polity and economy. Yet, it remains historically and functionally linked to these other institutions. Thus, one of the objectives of the sociology of law remains to devise empirical methodologies capable of describing and explaining modern law's interdependence with other social institutions. Social evolution has converted law into a mighty – perhaps the most important – reference of civilised life by substituting traditional bonds conditioned by identities of “blood” or territory for a new type of subordination specifically legal and voluntary between actors that are equal and free. The degree of abstraction of rules and legal principles increases constantly, the system acquires autonomy and control over its own dynamics, allowing the normative order of society to manage without religious legitimation and the authority of customs. In modern societies law is thus distinguished by (1) its autonomy in relation to politics, religion, nonlegal institutions and other academic disciplines; it is a set of fixed rules which thanks to the power of the state acquires binding force and remains effective, imposing norms of conduct to individuals, social groups and entire societies; and also a social technique, a system of behaviour regulation endowed with a very special and artificial linguistic form kept at safe distance from vague and fluid colloquial language, in a permanent state of transformation; (2) its corporations and professional guilds of lawmakers, judges, solicitors, legal scholars; (3) its idealised institutions, conceived less by tradition than by force of systematisation; and (4) its process of education oriented towards explanation and evaluation of juridical entities, rules, regulations, statutes etc. Some influential approaches within the sociology of law have challenged definitions of law in terms of official (state) law (see for example Eugen Ehrlich's concept of "living law" and Georges Gurvitch's "social law"). From this standpoint, law is understood broadly to include not only the legal system and formal (or official) legal institutions and processes, but also various informal (or unofficial) forms of normativity and regulation which are generated within groups, associations and communities. The sociological studies of law are, thus, not limited to analysing how the rules or institutions of the legal system interact with social class, gender, race, religion, sexuality and other social categories. They also focus on how the internal normative orderings of various groups and "communities", such as the community of lawyers, businessmen, scientists, members of political parties, or members of the Mafia, interact with each other. In short, law is studied as an integral and constitutive part of social institutions, groupings and communities. This approach is developed further under the section on legal pluralism. Non-Western sociology of law When we speak of the non-Western world, we are referring to areas where cultures have developed that are substantially outside the Greek-Judeo-Christian tradition of Western culture. It thus includes East Asia (China, Japan, South Korea), Southeast Asia, the Indian subcontinent, the Middle East, and sub-Saharan Africa. The interest in the sociology of law continues to be more widespread in Western countries. Some important research has been produced by Indian scholars, but we find only a limited amount of socio-legal work by researchers from, for example, the Middle East or central and northern parts of Africa. Thus, the global spread of sociological studies of law appears uneven and concentrated, above all, in industrialised nations with democratic political systems. In this sense, the global expansion of legal sociology “is not taking place uniformly across national boundaries and appears to correlate with a combination of factors such as national wealth/poverty and form of political organisation, as well as historical factors such as the growth of the welfare state... However, none of these factors alone can explain this disparity”. Contemporary perspectives Legal pluralism is a concept developed by legal sociologists and social anthropologists "to describe multiple layers of law, usually with different sources of legitimacy, that exist within a single state or society". It is also defined "as a situation in which two or more legal systems coexist in the same social field". Legal pluralists define law broadly to include not only the system of courts and judges backed by the coercive power of the state, but also the "non-legal forms of normative ordering". Legal pluralism consists of many different methodological approaches and as a concept, it embraces "diverse and often contested perspectives on law, ranging from the recognition of different legal orders within the nation-state, to a more far reaching and open-ended concept of law that does not necessarily depend on state recognition for validity. This latter concept of law may come into being whenever two or more legal systems exist in the same social field". The ideology of legal positivism has had such a powerful hold on the imagination of lawyers and social scientists that its picture of the legal world has been able successfully to masquerade as fact and has formed the foundation stone of social and legal theory. — John Griffiths, "What is Legal Pluralism" Legal pluralism has occupied a central position in socio-legal theorising from the very beginning of the sociology of law. The sociological theories of Eugen Ehrlich and Georges Gurvitch were early sociological contributions to legal pluralism. It has, moreover, provided the most enduring topic of socio-legal debate over many decades within both the sociology of law and legal anthropology. and has received more than its share of criticism from the proponents of the various schools of legal positivism. The critics often ask: "How is law distinguished in a pluralist view from other normative systems? What makes a social rule system legal?". The controversy arises mainly "from the claim that the only true law is the law made and enforced by the modern state". This standpoint is also known as "legal centralism". From a legal centralist standpoint, John Griffiths writes, "law is and should be the law of the state, uniform for all persons, exclusive of all other law, and administrated by a single set of state institutions. Thus, according to legal centralism, "customary laws and religious laws are not properly called 'law' except in so far as state has chosen to adopt and treat any such normative order as part of its own law". A distinction is often made between the "weak" and the "strong" versions of legal pluralism. The "weak" version does not necessarily question the main assumptions of "legal centralism", but only recognises that within the domain of the Western state law other legal systems, such as customary or Islamic law, may also have an autonomous (co-)existence. Thus, the "weak" version does not consider other forms of normative ordering as law. As Tamanaha, one of the critics of legal pluralism, puts it: "Normative ordering is, well, normative ordering. Law is something else, something that we isolate out and call law…". The "strong" version, on the other hand, rejects all legal centralist and formalist models of law, as "a myth, an ideal, a claim, an illusion," regarding state law as one among many forms of law or forms of social ordering. It insists that modern law is plural, that it is private as well as public, but most importantly "the national (public official) legal system is often a secondary rather than the primary locus of regulation". The criticism directed at legal pluralism often uses the basic assumptions of legal positivism to question the validity of theories of legal pluralism which aim at criticising those very (positivistic) assumptions. As Roger Cotterrell explains, the pluralist conception should be understood as part of "the legal sociologist's effort to broaden perspectives on law. A legal sociologist's specification of law might be different from that presupposed by a lawyer in practice, but it will relate (indeed, in some way incorporate) the latter because it must (if it is to reflect legal experience) take account of lawyers' perspectives on law. Thus a pluralist approach in legal theory is likely to recognise what lawyers typically recognize as law, but may see this law as one species of a larger genus, or treat lawyers' conception of law as reflecting particular perspectives determined by particular objectives". Humberto Maturana and Francisco Varela originally coined the concept of autopoiesis within theoretical biology to describe the self-reproduction of living cells through self-reference. This concept was later borrowed, reconstructed in sociological terms, and introduced into the sociology of law by Niklas Luhmann. Luhmann's systems theory transcends the classical understanding of object/subject by regarding communication (and not 'action') as the basic element of any social system. He breaks with traditional systems theory of Talcott Parsons and descriptions based on cybernetic feedback loops and structural understandings of self-organisation of the 1960s. This allows him to work towards devising a solution to the problem of the humanised 'subject'. "Perhaps the most challenging idea incorporated in the theory of autopoiesis is that social systems should not be defined in terms of human agency or norms, but of communications. Communication is in turn the unity of utterance, information and understanding and constitutes social systems by recursively reproducing communication. This sociologically radical thesis, which raises the fear of a dehumanised theory of law and society, attempts to highlight the fact that social systems are constituted by communication." According to Roger Cotterrell, "Luhmann... treats the theory as the basis for all general sociological analysis of social systems and their mutual relations. But its theoretical claims about law's autonomy are very powerful postulates, presented in advance of (and even, perhaps, in place of) the kind of detailed empirical study of social and legal change that comparatists and most legal sociologists are likely to favour. The postulates of autopoiesis theory do not so much guide empirical research as explain conclusively how to interpret whatever this research may discover." Legal culture is one of the central concepts of the sociology of law. The study of legal cultures may, at the same time, be regarded as one of the general approaches within the sociology of law. As a concept, it refers to "relatively stable patterns of legally-oriented social behaviour and attitudes," and as such is regarded as a subcategory of the concept of culture. It is a relatively new concept which, according to David Nelken, can be traced to "terms like legal tradition or legal style, which have a much longer history in comparative law or in early political science. It presupposes and invites us to explore the existence of systematic variations in patterns in 'law in the books' and 'law in action,' and, above all, in the relation between them". As an approach, it focuses on the cultural aspects of law, legal behaviour and legal institutions and, thus, has affinity with cultural anthropology, legal pluralism, and comparative law. Lawrence M. Friedman is among socio-legal scholars who introduced the idea of legal culture into the sociology of law. For Friedman, legal culture "refers to public knowledge of and attitudes and behaviour patterns toward the legal system". It can also consist of "bodies of custom organically related to the culture as a whole. Friedman stresses the plurality of legal cultures and points out that one can explore legal cultures at different levels of abstraction, e.g. at the level of the legal system, the state, the country, or the community. Friedman is also known for introducing the distinction between the "internal" and "external" legal cultures. Somewhat oversimplified, the former refers to the general attitudes and perceptions of law among the functionaries of the legal system, such as the judiciary, while the latter can refer to the attitude of the citizenry to the legal system or to law and order generally. Law has always been regarded as one of the important sites of engagement for feminism. As pointed out by Ruth Fletcher feminist engagement with the law has taken many forms through the years, which also indicates their successful merging of theory and practice: "Through litigation, campaigns for reform and legal education, feminists have engaged explicitly with law and the legal profession. In taking on the provisions of specialist advice services, women's groups have played a role in making law accessible to those in need. By subjecting legal concepts and methods to critical analysis, feminists have questioned the terms of legal debate." Globalization is often defined in terms of economic processes which bring about radical cultural developments at the level of world society. Although law is an essential ingredient of the process of globalization - and important studies of law and globalization were already conducted in the 1990s by, for example, Yves Dezalay and Bryant Garth and Volkmar Gessner - law's importance for creating and maintaining the globalization processes are often neglected within the sociology of globalization and remain, arguably, somewhat underdeveloped within the sociology of law. As pointed out by Halliday and Osinsky, "Economic globalization cannot be understood apart from global business regulation and the legal construction of the markets on which it increasingly depends. Cultural globalization cannot be explained without attention to intellectual property rights institutionalized in law and global governance regimes. The globalization of protections for vulnerable populations cannot be comprehended without tracing the impact of international criminal and humanitarian law or international tribunals. Global contestation over the institutions of democracy and state building cannot be meaningful unless considered in relation to constitutionalism." The socio-legal approaches to the study of globalization and global society often overlap with, or make use of, studies of legal cultures and legal pluralism. Professional associations or societies Journals Research centres See also Notes References External links
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Contents American Jews American Jews (Hebrew: יהודים אמריקאים, romanized: Yehudim Amerikaim; Yiddish: אמעריקאנער אידן, romanized: Amerikaner Idn) or Jewish Americans are American citizens who are Jewish, whether by ethnicity, religion, or culture. According to a 2020 poll conducted by Pew Research, approximately two thirds of American Jews identify as Ashkenazi, 3% identify as Sephardic, and 1% identify as Mizrahi. An additional 6% identify as some combination of the three categories, and 25% do not identify as any particular category. During the colonial era, Sephardic Jews who arrived via Portugal and via Brazil (Dutch Brazil)[a] represented the bulk of America's then small Jewish population. While their descendants are a minority nowadays, they represent the remainder of those original American Jews along with an array of other Jewish communities, including more recent Sephardi Jews, Mizrahi Jews, Beta Israel-Ethiopian Jews, various other Jewish ethnic groups, as well as a smaller number of gerim (converts). The American Jewish community manifests a wide range of Jewish cultural traditions, encompassing the full spectrum of Jewish religious observance. Depending on religious definitions and varying population data, the United States has the largest or second largest Jewish community in the world, after Israel. As of 2020, the American Jewish population is estimated at 7.5 million people, accounting for 2.4% of the total US population. This includes 4.2 million adults who identify their religion as Jewish, 1.5 million Jewish adults who identify with no religion, and 1.8 million Jewish children. It is estimated that up to 15 million Americans are part of the "enlarged" American Jewish population, accounting for 4.5% of the total US population, consisting of those who have at least one Jewish grandparent and would be eligible for Israeli citizenship under the Law of Return. History Jews were present in the Thirteen Colonies since the mid-17th century. However, they were few in number, with at most 200 to 300 having arrived by 1700. Those early arrivals were mostly Sephardi Jewish immigrants, of Western Sephardic (also known as Spanish and Portuguese Jewish) ancestry, but by 1720, Ashkenazi Jews from diaspora communities in Central and Eastern Europe predominated. For the first time, the English Plantation Act 1740 permitted Jews to become British citizens and emigrate to the colonies. The first famous Jew in US history was Chaim Salomon, a Polish-born Jew who emigrated to New York and played an important role in the American Revolution. He was a successful financier who supported the patriotic cause and helped raise most of the money needed to finance the American Revolution. Despite some of them being denied the right to vote or hold office in local jurisdictions, Sephardi Jews became active in community affairs in the 1790s, after they were granted political equality in the five states where they were most numerous. Until about 1830, Charleston, South Carolina had more Jews than anywhere else in North America. Large-scale Jewish immigration commenced in the 19th century, when, by mid-century, many German Jews had arrived, migrating to the United States in large numbers due to antisemitic laws and restrictions in their countries of birth. They primarily became merchants and shop-owners. Gradually early Jewish arrivals from the east coast would travel westward, and in the fall of 1819 the first Jewish religious services west of the Appalachian Range were conducted during the High Holidays in Cincinnati, the oldest Jewish community in the Midwest. Gradually the Cincinnati Jewish community would adopt novel practices under the leadership Rabbi Isaac Meyer Wise, the father of Reform Judaism in the United States, such as the inclusion of women in minyan. A large community grew in the region with the arrival of German and Lithuanian Jews in the latter half of the 1800s, leading to the establishment of Manischewitz, one of the largest producers of American kosher products and now based in New Jersey, and the oldest continuously published Jewish newspaper in the United States, and second-oldest continuous published in the world, The American Israelite, established in 1854 and still extant in Cincinnati. By 1880 there were approximately 250,000 Jews in the United States, many of them being the educated, and largely secular, German Jews, although a minority population of the older Sephardi Jewish families remained influential. Jewish migration to the United States increased dramatically in the early 1880s, as a result of persecution and economic difficulties in parts of Eastern Europe. Most of these new immigrants were Yiddish-speaking Ashkenazi Jews, most of whom arrived from poor diaspora communities of the Russian Empire and the Pale of Settlement, located in modern-day Poland, Lithuania, Belarus, Ukraine, and Moldova. During the same period, great numbers of Ashkenazic Jews also arrived from Galicia, at that time the most impoverished region of the Austro-Hungarian Empire with a heavy Jewish urban population, driven out mainly by economic reasons. Many Jews also emigrated from Romania. Over 2,000,000 Jews landed between the late 19th century and 1924 when the Immigration Act of 1924 restricted immigration. Most settled in the New York metropolitan area, establishing the world's major concentrations of the Jewish population. In 1915, the circulation of the daily Yiddish newspapers was half a million in New York City alone, and 600,000 nationally. In addition, thousands more subscribed to the numerous weekly papers and the many magazines in Yiddish.[b] At the beginning of the 20th century, these newly arrived Jews built support networks consisting of many small synagogues and Landsmanshaften (German and Yiddish for "Countryman Associations") for Jews from the same town or village. American Jewish writers of the time urged assimilation and integration into the wider American culture, and Jews quickly became part of American life. Approximately 500,000 American Jews (or half of all Jewish males between 18 and 50) fought in World War II, and after the war younger families joined the new trend of suburbanization. There, Jews became increasingly assimilated and demonstrated rising intermarriage. The suburbs facilitated the formation of new centers, as Jewish school enrollment more than doubled between the end of World War II and the mid-1950s, while synagogue affiliation jumped from 20% in 1930 to 60% in 1960; the fastest growth came in Reform and, especially, Conservative congregations. More recent waves of Jewish emigration from Russia and other regions have largely joined the mainstream American Jewish community. Americans of Jewish descent have been successful in many fields and aspects over the years. The Jewish community in America has gone from being part of the lower class of society, with numerous employments barred to them, to being a group with a high concentrations in members of the academia and a per capita income higher than the average in the United States. Scholars debate whether the historical experience of Jews in the United States has been such a unique experience as to validate American exceptionalism. Korelitz (1996) shows how American Jews during the late 19th and early 20th centuries abandoned a racial definition of Jewishness in favor of one that embraced ethnicity. The key to understanding this transition from a racial self-definition to a cultural or ethnic one can be found in the Menorah Journal between 1915 and 1925. During this time contributors to the Menorah promoted a cultural, rather than a racial, religious, or other views of Jewishness as a means to define Jews in a world that threatened to overwhelm and absorb Jewish uniqueness. The journal represented the ideals of the menorah movement established by Horace M. Kallen and others to promote a revival in Jewish cultural identity and combat the idea of race as a means to define or identify peoples. Siporin (1990) states that the family folklore of ethnic Jews provides insights that illuminate collective history and transform it into art, and that these insights tell us how Jews have survived being uprooted and transformed. Many immigrant narratives bear a theme of the arbitrary nature of fate and the reduced state of immigrants in a new culture. By contrast, ethnic family narratives tend to show the ethnicity more in charge of his life, and perhaps in danger of losing his Jewishness altogether. Some stories show how a family member successfully negotiated the conflict between ethnic and American identities. After 1960, memories of the Holocaust, together with the Six-Day War in 1967 had major impacts on fashioning Jewish ethnic identity. Some have argued that the Holocaust highlighted for Jews the importance of their ethnic identity at a time when other minorities were asserting their own. The world's largest Jewish gathering outside of Israel occurred in Edison, central New Jersey, on December 1, 2024. In New York City, while the German-Jewish community was well established 'uptown', the more numerous Jews who migrated from Eastern Europe faced tension 'downtown' with Irish and German Catholic neighbors, especially the Irish Catholics who controlled Democratic Party politics at the time. Jews successfully established themselves in the garment trades and in the needle unions in New York. By the 1930s they were a major political factor in New York, with strong support for the most liberal programs of the New Deal. They continued as a major element of the New Deal Coalition, giving special support to the Civil Rights Movement. By the mid-1960s, however, the Black Power movement caused a growing separation between blacks and Jews, though both groups remained solidly in the Democratic camp. Earlier Jewish immigrants from Germany tended to be politically conservative, though many, including the devoutly Republican Louis Marshall, believed that Jews should not have a political direction at all. Meanwhile, the wave of Jews from Eastern Europe starting in the early 1880s were generally more liberal or left-wing and became the political majority. Many came to America with experience in the socialist, anarchist and communist movements as well as the Labor Bund, emanating from Eastern Europe. Many Jews rose to leadership positions in the early 20th century American labor movement and helped to found unions that played a major role in left-wing politics and, after 1936, in Democratic Party politics. American Jews generally leaned towards the Republican party in the second half of the 19th century and the early years of the 20th century. This was compounded by the strong Evangelical imagery used by William Jennings Bryan and other Populist Democrats, which caused fears of Antisemitism among American Jews. Additionally Republican candidates such as William McKinley and Theodore Roosevelt were extremely popular with Jewish voters. However, the majority of Jews have generally voted Democratic since at least 1916, when they voted 55% for Woodrow Wilson, and especially since 1928, when 72% supported the unsuccessful candidacy of Al Smith. With the election of Franklin D. Roosevelt, American Jews voted more solidly Democratic. They voted 90% for Roosevelt in the elections of 1940, and 1944, representing the highest of support, equaled only once since. In the election of 1948, Jewish support for Democrat Harry S. Truman dropped to 75%, with 15% supporting the new Progressive Party. As a result of lobbying, and hoping to better compete for the Jewish vote, both major party platforms had included a pro-Zionist plank since 1944, and supported the creation of a Jewish state; it had little apparent effect however, with 90% still voting other-than-Republican. In every election since, except for 1980, no Democratic presidential candidate has won with less than 67% of the Jewish vote. (In 1980, Carter obtained 45% of the Jewish vote. See below.) During the 1952 and 1956 elections, Jewish voters cast 60% or more of their votes for Democrat Adlai Stevenson, while General Eisenhower garnered 40% of the Jewish vote for his reelection, the best showing to date for the Republicans since Warren G. Harding's 43% in 1920. In 1960, 83% voted for Democrat John F. Kennedy against Richard Nixon, and in 1964, 90% of American Jews voted for Lyndon Johnson, over his Republican opponent, arch-conservative Barry Goldwater. Hubert Humphrey garnered 81% of the Jewish vote in the 1968 elections in his losing bid for president against Richard Nixon. During the Nixon re-election campaign of 1972, Jewish voters were apprehensive about George McGovern and only favored the Democrat by 65%, while Nixon more than doubled Republican Jewish support to 35%. In the election of 1976, Jewish voters supported Democrat Jimmy Carter by 71% over incumbent president Gerald Ford's 27%, but during the Carter re-election campaign of 1980, Jewish voters greatly abandoned the Democrat, with only 45% support, while Republican winner Ronald Reagan garnered 39%, and 14% went to independent (former Republican) John Anderson. During the Reagan re-election campaign of 1984, the Republican retained 31% of the Jewish vote, while 67% voted for Democrat Walter Mondale. The 1988 election saw Jewish voters favor Democrat Michael Dukakis by 64%, while George H. W. Bush polled a respectable 35%, but during Bush's re-election attempt in 1992, his Jewish support dropped to just 11%, with 80% voting for Bill Clinton and 9% going to independent Ross Perot. Clinton's re-election campaign in 1996 maintained high Jewish support at 78%, with 16% supporting Bob Dole and 3% for Perot. In the 2000 presidential election, Joe Lieberman became the first American Jew to run for national office on a major-party ticket when he was chosen as Democratic presidential candidate Al Gore's vice-presidential nominee. The elections of 2000 and 2004 saw continued Jewish support for Democrats Al Gore and John Kerry, a Catholic, remain in the high- to mid-70% range, while Republican George W. Bush's re-election in 2004 saw Jewish support rise from 19% to 24%. In the 2008 presidential election, 78% of Jews voted for Barack Obama, who became the first African American to be elected president. Additionally, 83% of white Jews voted for Obama compared to just 34% of white Protestants and 47% of white Catholics, though 67% of those identifying with another religion and 71% identifying with no religion also voted Obama. In the February 2016 New Hampshire Democratic Primary, Bernie Sanders became the first Jewish candidate to win a state's presidential primary election. For congressional and senate races, since 1968, American Jews have voted about 70–80% for Democrats; this support increased to 87% for Democratic House candidates during the 2006 elections. The first American Jew to serve in the Senate was David Levy Yulee, who was Florida's first Senator, serving 1845–1851 and again 1855–1861. There were 19 Jews among the 435 US Representatives at the start of the 112th Congress; 26 Democrats and 1 (Eric Cantor) Republican. While many of these Members represented coastal cities and suburbs with significant Jewish populations, others did not (for instance, Kim Schrier of Seattle, Washington; John Yarmuth of Louisville, Kentucky; and David Kustoff and Steve Cohen of Memphis, Tennessee). The total number of Jews serving in the House of Representatives declined from 31 in the 111th Congress. John Adler of New Jersey, Steve Kagan of Wisconsin, Alan Grayson of Florida, and Ron Klein of Florida all lost their re-election bids, Rahm Emanuel resigned to become the President's Chief of Staff; and Paul Hodes of New Hampshire did not run for re-election but instead (unsuccessfully) sought his state's open Senate seat. David Cicilline of Rhode Island was the only Jewish American who was newly elected to the 112th Congress; he had been the Mayor of Providence. The number declined when Jane Harman, Anthony Weiner, and Gabby Giffords resigned during the 112th Congress.[citation needed] As of January 2014[update], there were five openly gay men serving in Congress, and two are Jewish: Jared Polis of Colorado and David Cicilline of Rhode Island.[citation needed] In November 2008, Cantor was elected as the House Minority Whip, the first Jewish Republican to be selected for the position. In 2011, he became the first Jewish House Majority Leader. He served as Majority Leader until 2014, when he resigned shortly after his loss in the Republican primary election for his House seat.[citation needed] In 2013, Pew found that 70% of American Jews identified with or leaned toward the Democratic Party, with just 22% identifying with or leaning toward the Republican Party. The 114th Congress included 10 Jews among 100 U.S. Senators: nine Democrats (Michael Bennet, Richard Blumenthal, Brian Schatz, Benjamin Cardin, Dianne Feinstein, Jon Ossoff, Jacky Rosen, Charles Schumer, Ron Wyden), and Bernie Sanders, who became a Democrat to run for President but returned to the Senate as an Independent. In the 118th Congress, there are 28 Jewish US Representatives. 25 are Democrats and the other 3 are Republicans. All 10 Jewish Senators are Democrats. Additionally, six members of President Joe Biden's cabinet were Jewish (Secretary of State Antony Blinken, Attorney General Merrick Garland, DNI Avril Haines, White House Chief of Staff Ron Klain, Homeland Security Secretary Alejandro Mayorkas, and Treasury Secretary Janet Yellen). Members of the American Jewish community have included prominent participants in civil rights movements. In the mid-20th century, there were American Jews who were among the most active participants in the Civil Rights Movement and feminist movements. A number of American Jews have also been active figures in the struggle for gay rights in America. Joachim Prinz, president of the American Jewish Congress, stated the following when he spoke from the podium at the Lincoln Memorial during the famous March on Washington on August 28, 1963: "As Jews we bring to this great demonstration, in which thousands of us proudly participate, a twofold experience—one of the spirit and one of our history. ... From our Jewish historic experience of three and a half thousand years we say: Our ancient history began with slavery and the yearning for freedom. During the Middle Ages my people lived for a thousand years in the ghettos of Europe. ... It is for these reasons that it is not merely sympathy and compassion for the black people of America that motivates us. It is, above all and beyond all such sympathies and emotions, a sense of complete identification and solidarity born of our own painful historic experience." During the World War II period, the American Jewish community was bitterly and deeply divided and as a result, it was unable to form a united front. Most Jews who had previously emigrated to the United States from Eastern Europe supported Zionism, because they believed that a return to their ancestral homeland was the only solution to the persecution and the genocide which were then occurring across Europe. One important development was the sudden conversion of many American Jewish leaders to Zionism late in the war. The Holocaust was largely ignored by American media as it was happening. Reporters and editors largely did not believe the stories of atrocities which were coming out of Europe. The Holocaust had a profound impact on the Jewish community in the United States, especially after 1960 as Holocaust education improved, as Jews tried to comprehend what had happened during it, and especially as they tried to commemorate it and grapple with it when they looked to the future. Abraham Joshua Heschel summarized this dilemma when he attempted to understand Auschwitz: "To try to answer is to commit a supreme blasphemy. Israel enables us to bear the agony of Auschwitz without radical despair, to sense a ray [of] God's radiance in the jungles of history." Zionism became a well-organized movement in the U.S. with the involvement of leaders such as Louis Brandeis and the promise of a reconstituted homeland in the Balfour Declaration. Jewish Americans organized large-scale boycotts of German merchandise during the 1930s to protest Nazi Germany. Franklin D. Roosevelt's leftist domestic policies received strong Jewish support in the 1930s and 1940s, as did his anti-Nazi foreign policy and his promotion of the United Nations. Support for political Zionism in this period, although growing in influence, remained a distinctly minority opinion among Jews in the United States until about 1944–45, when the early rumors and reports of the systematic mass murder of the Jews in Nazi-occupied countries became publicly known with the liberation of the Nazi concentration camps and extermination camps. The founding of the modern State of Israel in 1948 and recognition thereof by the American government (following objections by American isolationists) was an indication of both its intrinsic support and its response to learning the horrors of the Holocaust. This attention was based on a natural affinity toward and support for Israel in the Jewish community. The attention is also because of the ensuing and unresolved conflicts regarding the founding of Israel and the role for the Zionist movement going forward. A lively internal debate commenced, following the Six-Day War. The American Jewish community was divided over whether or not they agreed with the Israeli response; the great majority came to accept the war as necessary. Similar tensions were aroused by the 1977 election of Menachem Begin and the rise of Revisionist policies, the 1982 Lebanon War and the continuing administrative governance of portions of the West Bank territory. Disagreement over Israel's 1993 acceptance of the Oslo Accords caused a further split among American Jews; this mirrored a similar split among Israelis and led to a parallel rift within the pro-Israel lobby, and even ultimately to the United States for its "blind" support of Israel. Abandoning any pretense of unity, both segments began to develop separate advocacy and lobbying organizations. The liberal supporters of the Oslo Accord worked through Americans for Peace Now (APN), Israel Policy Forum (IPF) and other groups friendly to the Labour government in Israel. They tried to assure Congress that American Jewry was behind the Accord and defended the efforts of the administration to help the fledgling Palestinian Authority (PA), including promises of financial aid. In a battle for public opinion, IPF commissioned a number of polls showing widespread support for Oslo among the community. In opposition to Oslo, an alliance of conservative groups, such as the Zionist Organization of America (ZOA), Americans For a Safe Israel (AFSI), and the Jewish Institute for National Security Affairs (JINSA) tried to counterbalance the power of the liberal Jews. On October 10, 1993, the opponents of the Palestinian-Israeli accord organized at the American Leadership Conference for a Safe Israel, where they warned that Israel was prostrating itself before "an armed thug", and predicted and that the "thirteenth of September is a date that will live in infamy". Some Zionists also criticized, often in harsh language, Prime Minister Yitzhak Rabin and Shimon Peres, his foreign minister and chief architect of the peace accord. With the community so strongly divided, AIPAC and the Presidents Conference, which was tasked with representing the national Jewish consensus, struggled to keep the increasingly antagonistic discourse civil. Reflecting these tensions, Abraham Foxman from the Anti-Defamation League was asked by the conference to apologize for criticizing ZOA's Morton Klein. The conference, which under its organizational guidelines was in charge of moderating communal discourse, reluctantly censured some Orthodox spokespeople for attacking Colette Avital, the Labor-appointed Israeli Consul General in New York and an ardent supporter of that version of a peace process. Demographics As of 2020, the American Jewish population is, depending on the method of identification, either the largest in the world, or the second-largest in the world (after Israel). Precise population figures vary depending on whether Jews are accounted for based on halakhic considerations, or secular, political and ancestral identification factors. There were about four million adherents of Judaism in the US as of 2001, approximately 1.4% of the US population. According to the Jewish Agency, for the year 2023 Israel was home to 7.2 million Jews (46% of the world's Jewish population), while the United States contained 6.3 million (40.1%). According to Gallup and Pew Research Center findings, "at maximum 2.2% of the US adult population has some basis for Jewish self-identification." In 2020, the demographers Arnold Dashefsky and Ira M. Sheskin estimated in the American Jewish Yearbook that the American Jewish population totaled 7.15 million, making up 2.17% of the country's 329.5 million inhabitants. In the same year, the American Jewish population was estimated at 7.6 million people, accounting for 2.4% of the total US population, by other organization. This includes 4.9 million adults who identify their religion as Jewish, 1.2 million Jewish adults who identify with no religion, and 1.6 million Jewish children. According to a 2020 study by the Pew Research Center, the core American Jewish population is estimated at 7.5 million people, this includes 5.8 million Jewish adults. The study found that the median age of the American Jewish population is 49, and around 18% of American Jewish are under the age of 30, while 49% of American Jewish are ages 50 and older. The study found also that 9% of American Jewish identify as LGBT. The American Jewish Yearbook population survey had placed the number of American Jews at 6.4 million, or approximately 2.1% of the total population. This figure is significantly higher than the previous large scale survey estimate, conducted by the 2000–2001 National Jewish Population estimates, which estimated 5.2 million Jews. A 2007 study released by the Steinhardt Social Research Institute (SSRI) at Brandeis University presents evidence to suggest that both these figures may be underestimations with a potential 7.0–7.4 million Americans of Jewish descent. Those higher estimates were however arrived at by including all non-Jewish family members and household members, rather than surveyed individuals. In a 2019 study by Jews of Color Initiative it was found that approximately 12-15% of Jews in the United States, about 1,000,000 of 7,200,000 identify as multiracial and Jews of color. The overall population of Americans of Jewish descent is demographically characterized by an aging population composition and low fertility rates significantly below generational replacement. However, the Orthodox Jewish population, concentrated in the Northeastern United States, has fertility rates when taken alone which are significantly higher than both generational replacement and that of the average U.S. population. The National Jewish Population Survey of 1990 asked 4.5 million adult Jews to identify their denomination. The national total showed 38% were affiliated with the Reform tradition, 35% were Conservative, 6% were Orthodox, 1% were Reconstructionists, 10% linked themselves to some other tradition, and 10% said they are "just Jewish." In 2013, Pew Research's Jewish population survey found that 35% of American Jews identified as Reform, 18% as Conservative, 10% as Orthodox, 6% who identified with other sects, and 30% did not identify with a denomination. Pew's 2020 poll found that 37% affiliated with Reform Judaism, 17% with Conservative Judaism, and 9% with Orthodox Judaism. Young Jews are more likely to identify as Orthodox or as unaffiliated compared to older members of the Jewish community. Many Jews are concentrated in the Northeastern United States, particularly around New York City. The world's largest menorah is lit annually at Grand Army Plaza in Manhattan, while the largest menorah in New Jersey is similarly celebrated in Monroe Township, Middlesex County. Many Jews also live in South Florida, Los Angeles, and other large metropolitan areas, like Chicago, San Francisco, or Atlanta. The metropolitan areas of New York City, Los Angeles, and Miami contain nearly one quarter of the world's Jews and the New York City metropolitan area itself contains around a quarter of all Jews living in the United States. According to a study published by demographers and sociologists Ira M. Sheskin and Arnold Dashefsky in the American Jewish Yearbook, the distribution of the Jewish population in 2024 was as follows: The New York City metropolitan area is the second-largest Jewish population center in the world after the Tel Aviv metropolitan area in Israel. Several other major cities have large Jewish communities, including Los Angeles, Miami, Baltimore, Boston, Chicago, San Francisco and Philadelphia. In many metropolitan areas, the majority of Jewish families live in suburban areas. The Greater Phoenix area was home to about 83,000 Jews in 2002, and has been rapidly growing. The greatest Jewish population on a per-capita basis for incorporated areas in the US are Kiryas Joel Village, New York (greater than 93% based on language spoken in home), City of Beverly Hills, California (61%), and Lakewood Township, New Jersey (59%), with two of the incorporated areas, Kiryas Joel and Lakewood, having a high concentration of Haredi Jews, and one incorporated area, Beverly Hills, having a high concentration of non-Orthodox Jews. The phenomenon of Israeli migration to the US is often termed Yerida. The Israeli immigrant community in America is less widespread. The significant Israeli immigrant communities in the United States are in the New York City metropolitan area, Los Angeles, Miami, and Chicago. According to the 2001 undertaking of the National Jewish Population Survey, 4.3 million American Jews have some sort of strong connection to the Jewish community, whether religious or cultural. According to the North American Jewish Data Bank the 104 counties and independent cities as of 2011[update] with the largest Jewish communities, as a percentage of population, were: These parallel themes have facilitated the extraordinary economic, political, and social success of the American Jewish community, but also have contributed to widespread cultural assimilation. More recently however, the propriety and degree of assimilation has also become a significant and controversial issue within the modern American Jewish community, with both political and religious skeptics. While not all Jews disapprove of intermarriage, many members of the Jewish community have become concerned that the high rate of interfaith marriage will result in the eventual disappearance of the American Jewish community. Intermarriage rates have risen from roughly 6% in 1950 and 25% in 1974, to approximately 40–50% in the year 2000. By 2013, the intermarriage rate had risen to 71% for non-Orthodox Jews. This, in combination with the comparatively low birthrate in the Jewish community, has led to a 5% decline in the Jewish population of the United States in the 1990s. In addition to this, when compared with the general American population, the American Jewish community is slightly older. A third of intermarried couples provide their children with a Jewish upbringing, and doing so is more common among intermarried families raising their children in areas with high Jewish populations. The Boston area, for example, is exceptional in that an estimated 60% of children of intermarriages are being raised Jewish, meaning that intermarriage would actually be contributing to a net increase in the number of Jews. As well, some children raised through intermarriage rediscover and embrace their Jewish roots when they themselves marry and have children. In contrast to the ongoing trends of assimilation, some communities within American Jewry, such as Orthodox Jews, have significantly higher birth rates and lower intermarriage rates, and are growing rapidly. The proportion of Jewish synagogue members who were Orthodox rose from 11% in 1971 to 21% in 2000, while the overall Jewish community declined in number. In 2000, there were 360,000 so-called "ultra-orthodox" (Haredi) Jews in USA (7.2%). The figure for 2006 is estimated at 468,000 (9.4%). Data from the Pew Center shows that, as of 2013, 27% of American Jews under the age of 18 live in Orthodox households, a dramatic increase from Jews aged 18 to 29, only 11% of whom are Orthodox. The UJA-Federation of New York reports that 60% of Jewish children in the New York City area live in Orthodox homes. In addition to economizing and sharing, many Haredi communities depend on government aid to support their high birth rate and large families. The Hasidic village of New Square, New York receives Section 8 housing subsidies at a higher rate than the rest of the region, and half of the population in the Hasidic village of Kiryas Joel, New York receive food stamps, while a third receive Medicaid. About half of the American Jews are considered to be religious. Out of this 2,831,000 religious Jewish population, 92% are non-Hispanic white, 5% Hispanic (Most commonly from Argentina, Venezuela, or Cuba), 1% Asian, 1% black and 1% Other (mixed-race etc.). Almost this many non-religious Jews exist in the United States. The United States Census Bureau classifies most American Jews as white. Jewish people are culturally diverse and may be of any race, ethnicity, or national origin. Many Jews have culturally assimilated into and are phenotypically indistinguishable from the dominant local populations of regions like Europe, the Caucasus and the Crimea, North Africa, West Asia, Sub-Saharan Africa, South, East, and Central Asia, and the Americas where they have lived for many centuries. Many American Jews identify themselves as being both Jewish and white, while many solely identify as Jewish, resisting this identification. Several commentators have observed that "many American Jews retain a feeling of ambivalence about whiteness". Karen Brodkin explains this ambivalence as rooted in anxieties about the potential loss of Jewish identity, especially outside of intellectual elites. Similarly, Kenneth Marcus observes a number of ambivalent cultural phenomena which have also been noted by other scholars, and he concludes that "the veneer of whiteness has not established conclusively the racial construction of American Jews". The relationship between Jewish identity and white majority identity continues to be described as "complicated" for many American Jews, particularly Ashkenazi and Sephardi Jews of European descent. The issue of Jewish whiteness may be different for many Mizrahi, Sephardi, Black, Asian, and Latino Jews, many of whom may never be considered white by society. Many American white nationalists and white supremacists view all Jews as non-white, even if they are of European descent. Some white nationalists believe that Jews can be white and a small number of white nationalists are Jewish. In 2013, the Pew Research Center's Portrait of Jewish Americans found that more than 90% of Jews who responded to its survey described themselves as being non-Hispanic whites, 2% described themselves as being black, 3% described themselves as being Hispanic, and 2% described themselves as having other racial or ethnic backgrounds. According to the Pew Research Center, fewer than 1% of American Jews in 2020 identified as Asian Americans. Around 1% of religious Jews identified as Asian American. A small but growing community of around 350 Indian American Jews lives in the New York City metropolitan area, in both New York state and New Jersey. Many are members of India's Bene Israel community. The Indian Jewish Congregation of USA, headquartered in New York City, is the center of the organized community. Jews of European descent are classified as white by the US census and have generally been classified as legally white throughout American history as pertaining to courts, naturalization law, and censuses. However, Jews long struggled with social equality and had an ambivalent relationship to being part of a white majority in America. Many American Jews of European descent identify themselves as being both Jewish and white, while others solely identify themselves as being Jewish or identify as both Jewish and non-white. However, Jews of European descent rarely identify as Jews of color. According to the Pew Research Center, the majority of American Jews are non-Hispanic white Ashkenazi Jews. Law professor David Bernstein has questioned the idea that American Jews were once considered non-white, writing that American Jews were "indeed considered white by law and by custom" despite the fact that they experienced "discrimination, hostility, assertions of inferiority and occasionally even violence." Bernstein notes that Jews were not targeted by laws against interracial marriage, were allowed to attend whites-only schools, and were classified as white in the Jim Crow South. The sociologists Philip Q. Yang and Kavitha Koshy have also questioned what they call the "becoming white thesis", noting that most Jews of European descent have been legally classified as white since the first US census in 1790, were legally white for the purposes of the Naturalization Act of 1790 that limited citizenship to "free White person(s)", and that they could find no legislative or judicial evidence that American Jews had ever been considered non-white. Several commentators have observed that "many American Jews retain a feeling of ambivalence about whiteness". Karen Brodkin explains this ambivalence as rooted in anxieties about the potential loss of Jewish identity, especially outside of intellectual elites. Similarly, Kenneth Marcus observes a number of ambivalent cultural phenomena which have also been noted by other scholars, and he concludes that "the veneer of whiteness has not established conclusively the racial construction of American Jews". The relationship between American Jews and white majority identity continues to be described as "complicated". Many American white nationalists view Jews as non-white. Jews of Middle Eastern and North African descent (often referred to as Mizrahi Jews) are classified as white by the US census. Mizrahi Jews sometimes identify as Jews of color, but often do not, and they may or may not be considered people of color by society. Syrian Jews rarely identify as Jews of color. Many Syrian Jews identify as white, Middle Eastern, or otherwise non-white rather than as Jews of color. The American Jewish community includes African American Jews and other American Jews who are of African descent, a definition which excludes North African Jewish Americans, who are currently classified by the US census as being white (although a new category was recommended by the Census Bureau for the 2020 census). Estimates of the number of American Jews of African descent in the United States range from 20,000 to 200,000. Jews of African descent belong to all American Jewish denominations. Like their other Jewish counterparts, some black Jews are atheists. Notable African American Jews include Drake, Lenny Kravitz, Lisa Bonet, Sammy Davis Jr., Rashida Jones, Ros Gold-Onwude, Yaphet Kotto, Jordan Farmar, Taylor Mays, Daveed Diggs, Alicia Garza, Tiffany Haddish, and rabbis Capers Funnye and Alysa Stanton. Hispanic Jews have lived in what is now the United States since colonial times. The earliest Hispanic Jewish settlers were Sephardi Jews from Spain and Portugal. Beginning in the 1500s, some of the Spanish settlers in what is now New Mexico and Texas were Crypto-Jews, but there was no organized Jewish presence. Later waves of Sephardi immigration brought Judeo-Spanish speaking Jews from the Ottoman Empire, in what is now Greece, Turkey, Bulgaria, Libya, and Syria. These Spanish-speaking Sephardi Jews, as well as Sephardi Jews of European descent, such as the Spanish and Portuguese Jews, are sometimes considered culturally but not ethnically Hispanic. Hispanic and Latin American Jews, particularly Hispanic and Latin American Ashkenazi Jews, often identify as white rather than as Jews of color. Some Jews with roots in Latin America may not identify as "Hispanic" or "Latino" at all, usually due to their recent European immigrant origins. American Jews of Argentine, Brazilian, and Mexican descent are often Ashkenazi, but some are Sephardi. A majority of the Jewish population in the United States are Ashkenazi Jews who descend from diaspora Jewish populations of Central and Eastern Europe. Most American Ashkenazi Jews are non-Hispanic whites, but a minority are Jews of color, Hispanic/Latino, or both. Largely expelled from the Iberian Peninsula in the late 15th century, Sephardi Jews carried a distinctive Jewish diasporic identity with them to the Americas (although in smaller numbers compared to the Ashkenazi Jewish diaspora) and all other places of their exiled settlement. They sometimes settled near existing Jewish communities, such as the one from former Kurdistan, or were the first in new frontiers, with their furthest reach via the Silk Road. As a result of the more recent Jewish exodus from Arab lands, many of the Sephardim Tehorim from Western Asia and North Africa relocated to either Israel or France, where they form a significant portion of the Jewish communities today. Other significant communities of Sephardim Tehorim also migrated in more recent times from the Near East to New York City, Argentina, Costa Rica, Mexico, Montreal, Gibraltar, Puerto Rico, and Dominican Republic. Because of poverty and turmoil in Latin America, another wave of Sephardic Jews joined other Latin Americans who migrated to the US, Canada, Spain, and other countries of Europe. Post-1948, Mizrahi Jewish, mostly thousands from Lebanese, Syrian and Egyptian Jewish descent, as well as some from other Middle East and North African Jewish communities migrated to the United States. Since the 1990s, around 1000 Hebrew-speaking, Ethiopian Jews that had settled in Israel as Ethiopian Jews in Israel re-settled in the United States as Ethiopian Americans, with around half of the Ethiopian Jewish Israeli-American community living in New York. Education plays a major role as a part of Jewish identity. As Jewish culture puts a special premium on it and stresses the importance of cultivation of intellectual pursuits, scholarship, and learning, American Jews as a group tend to be better educated and earn more than Americans as a whole. Jewish Americans also have an average of 14.7 years of schooling making them the most highly educated of all major religious groups in the United States. Forty-four percent (55% of Reform Jews) report family incomes of over $100,000 compared to 19% of all Americans, with the next highest group being Hindus at 43%. And while 27% of Americans have a four-year university or postgraduate education, 59% (66% of Reform Jews) of American Jews have, the second highest of any ethnic groups after Indian-Americans. 75% of American Jews have achieved some form of post-secondary education if two-year vocational and community college diplomas and certificates are also included. 31% of American Jews hold a graduate degree; this figure is compared with the general American population where 11% of Americans hold a graduate degree. White collar professional jobs have been attractive to Jews and much of the community tend to take up professional white collar careers requiring tertiary education involving formal credentials where the respectability and reputability of professional jobs is highly prized within Jewish culture. While 46% of Americans work in professional and managerial jobs, 61% of American Jews work as professionals, many of whom are highly educated, salaried professionals whose work is largely self-directed in management, professional, and related occupations such as engineering, science, medicine, investment banking, finance, law, and academia. Much of the Jewish American community lead middle class lifestyles. While the median household net worth of the typical American family is $99,500, among American Jews the figure is $443,000.: 7 In addition, the median Jewish American income is estimated to be in the range of $97,000 to $98,000, nearly twice as high the American national median.: 53 Either of these two statistics may be confounded by the fact that the Jewish population is on average older than other religious groups in the country, with 51% of polled adults over the age of 50 compared to 41% nationally. Older people tend to both have higher income and be more highly educated. By 2016, Modern Orthodox Jews had a median household income of $158,000, while Open Orthodox Jews had a median household income at $185,000 (compared to the American median household income of $59,000 for 2016). According to a 2020 study by the Pew Research Center, 23% of American Jewish living in households with incomes of at least $200,000. Conservatives (27%) and Reforms (26%) are more likely to live in households with incomes of at least $200,000 than those who are Orthodox (16%). The study found also that American Jews are a comparatively well-educated group, around 60% of them are college graduates. Reforms (64%) and Conservatives (55%) are more likely to obtain college or postgraduate education than those who are Orthodox (37%). As a whole, American and Canadian Jews donate more than $9 billion a year to charity. This reflects Jewish traditions of supporting social services as a way of living out the dictates of Jewish law. Most of the charities that benefit are not specifically Jewish organizations. While the median income of Jewish Americans is high, some Jewish communities have high levels of poverty. In the New York area, there are approximately 560,000 Jews living in poor or near-poor households, representing about 20% of the New York metropolitan Jewish community. Jewish people affected by poverty are disproportionately likely to be children, young adults, the elderly, people with low educational attainment, part-time workers, immigrants from the former Soviet Union, immigrants without American citizenship, Holocaust survivors, Orthodox families, and single adults including single parents. Disability is a major factor in the socioeconomic status of disabled Jews. Disabled Jews are significantly more likely to be low-income compared to able-bodied Jews, while high-income Jews are significantly less likely to be disabled. Secular Jews, Jews of no denomination, and people who identify as "just Jewish" are also more likely to live in poverty compared to Jews affiliated with a religious denomination. According to analysis by Gallup, American Jews have the highest well-being of any ethnic or religious group in America. The great majority of school-age Jewish students attend public schools, although Jewish day schools and yeshivas are to be found throughout the country. Jewish cultural studies and Hebrew language instruction is also commonly offered at synagogues in the form of supplementary Hebrew schools or Sunday schools. From the early 1900s until the 1950s, quota systems were imposed at elite colleges and universities particularly in the Northeast, as a response to the growing number of children of recent Jewish immigrants; these limited the number of Jewish students accepted, and greatly reduced their previous attendance. Jewish enrollment at Cornell's School of Medicine fell from 40% to 4% between the world wars, and Harvard's fell from 30% to 4%. Before 1945, only a few Jewish professors were permitted as instructors at elite universities. In 1941, for example, antisemitism drove Milton Friedman from a non-tenured assistant professorship at the University of Wisconsin–Madison. Harry Levin became the first Jewish full professor in the Harvard English department in 1943, but the Economics department decided not to hire Paul Samuelson in 1948. Harvard hired its first Jewish biochemists in 1954. According to Clark Kerr, Martin Meyerson in 1965 became the first Jew to serve, albeit temporarily, as the leader of a major American research university. That year, Meyerson served as acting chancellor of the University of California, Berkeley, but was unable to obtain a permanent appointment as a result of a combination of tactical errors on his part and antisemitism on the UC Board of Regents. Meyerson served as the president of the University of Pennsylvania from 1970 to 1981. By 1986, a third of the presidents of the elite undergraduate final clubs at Harvard were Jewish. Rick Levin was president of Yale University from 1993 to 2013, Judith Rodin was president of the University of Pennsylvania from 1994 to 2004 (and is currently president of the Rockefeller Foundation), Paul Samuelson's nephew, Lawrence Summers, was president of Harvard University from 2001 until 2006, and Harold Shapiro was president of Princeton University from 1992 until 2000. University of Wisconsin 13% 31,710 Queens College Pennsylvania State University, University Park 25% 10% 16,326 41,827 Florida International University Michigan State University Arizona State University California State University, Northridge 9% 8% 10% 39,090 42,477 35,552 Religion The American Jews' majority continues to identify themselves with Judaism and its main traditions, such as Conservative, Orthodox and Reform Judaism. But, already in the 1980s, 20–30 percent of members of largest Jewish communities, such as of New York City, Chicago, Miami, and others, rejected a denominational label. According to the 1990 National Jewish Population Survey, 38% of Jews were affiliated with the Reform tradition, 35% were Conservative, 6% were Orthodox, 1% were Reconstructionists, 10% linked themselves to some other tradition, and 10% said they are "just Jewish". Jewish religious practice in America is quite varied. Among the 4.3 million American Jews described as "strongly connected" to Judaism, over 80% report some sort of active engagement with Judaism, ranging from attending at daily prayer services on one end of the spectrum, to as little as attending only Passover Seders or lighting Hanukkah candles on the other. According to a 2020 study by the Pew Research Center, 37% of American Jews identify as Reforms, 32% do not with a particular branch, 17% identify as Conservatives, 9% identify as Orthodox, and 4% are members of other Jewish branches, such as Reconstructionist or Humanist Judaism. The survey found that Jews are far less religious than American adults as a whole, 8% of American Jews go to the synagogue at least once a month, 27% go few times a year, and 56% seldom or never go to the synagogue. A 2003 Harris Poll found that 16% of American Jews go to the synagogue at least once a month, 42% go less frequently but at least once a year, and 42% go less frequently than once a year. The survey found that of the 4.3 million strongly connected Jews, 46% belong to a synagogue. Among those households who belong to a synagogue, 38% are members of Reform synagogues, 33% Conservative, 22% Orthodox, 2% Reconstructionist, and 5% other types. Traditionally, Sephardi and Mizrahi Jews do not have different branches (Orthodox, Conservative, Reform, etc.) but usually remain observant and religious. However, their synagogues are generally considered Orthodox or Sephardic Haredim by non-Sephardic Jews. But, not all Sephardim are Orthodox; among the pioneers of Reform Judaism movement in the 1820s there was the Sephardic congregation Beth Elohim in Charleston, South Carolina. The survey discovered that Jews in the Northeast and Midwest are generally more observant than Jews in the South or West. Reflecting a trend also observed among other religious groups, Jews in the Northwestern United States are typically the least observant. The 2008 American Religious Identification Survey found that around 3.4 million American Jews call themselves religious—out of a general Jewish population of about 5.4 million. The number of Jews who identify themselves as only culturally Jewish has risen from 20% in 1990 to 37% in 2008, according to the study. In the same period, the number of all US adults who said they had no religion rose from 8% to 15%. Jews are more likely to be secular than Americans in general, the researchers said. About half of all US Jews—including those who consider themselves religiously observant—claim in the survey that they have a secular worldview and see no contradiction between that outlook and their faith, according to the study's authors. Researchers attribute the trends among American Jews to the high rate of intermarriage and "disaffection from Judaism" in the United States. American Jews are more likely to be atheists or agnostics than most Americans, especially when they are compared with American Protestants or Catholics. A 2003 poll found that while 79% of Americans believe in God, only 48% of American Jews do, compared to 79% and 90% of American Catholics and Protestants respectively. While 66% of Americans said that they were "absolutely certain" of God's existence, 24% of American Jews said the same. And though 9% of Americans believe that there is no God (8% of American Catholics and 4% of American Protestants), 19% of American Jews believe that God does not exist. A 2009 Harris Poll showed that American Jews constitute the one religious group which is most accepting of the science of evolution, with 80% accepting evolution, compared to 51% for Catholics, 32% for Protestants, and 16% of born-again Christians. They were also less likely to believe in supernatural phenomena such as miracles, angels, or heaven. A 2013 Pew Research Center report found that 1.7 million American Jewish adults, 1.6 million of whom were raised in Jewish homes or had Jewish ancestry, identified as Christians or Messianic Jews but also consider themselves ethnically Jewish. Another 700,000 American Christian adults considered themselves "Jews by affinity" or "grafted-in" Jews. According to a 2020 study by the Pew Research Center, 19% of those who say they were raised Jewish, consider themselves Christian. A 2025 Pew Research Center report found that 7% of American adults who identify ethnically as Jewish were raised as Christians. Additionally, among those who were raised as religious Jews rather than in a Christian environment, 2% now identify as Christian. Jewish Buddhists are overrepresented among American Buddhists; this is specifically the case among those Jews whose parents are not Buddhist, and those Jews who are without a Buddhist heritage, with between one fifth and 30% of all American Buddhists identifying as Jewish though only 2% of Americans are Jewish. Nicknamed Jubus, an increasing[citation needed] number of American Jews have started to adopt Buddhist spiritual practices, while at the same time, they are continuing to identify with and practice Judaism. It may be the individual practices both Judaism and Buddhism. Notable American Jewish Buddhists include: Robert Downey Jr. Allen Ginsberg, Linda Pritzker, Jonathan F.P. Rose, Goldie Hawn and daughter Kate Hudson, Steven Seagal, Adam Yauch of the rap group The Beastie Boys, and Garry Shandling. Film makers the Coen Brothers have been influenced by Buddhism as well for a time. A 2025 Pew Research Center report revealed that 1% of American Jewish adults who were raised in Judaism later identified as Muslim. Contemporary politics Today, American Jews are a distinctive and influential group in the nation's politics. Jeffrey S. Helmreich writes that the ability of American Jews to effect this through political or financial clout is overestimated, that the primary influence lies in the group's voting patterns. "Jews have devoted themselves to politics with almost religious fervor," writes Mitchell Bard, who adds that Jews have the highest percentage voter turnout of any ethnic group (84% reported being registered to vote). Though the majority (60–70%) of the country's Jews identify as Democratic, Jews span the political spectrum, with those at higher levels of observance being far more likely to vote Republican than their less observant and secular counterparts. Owing to high Democratic identification in the 2008 United States presidential election, 78% of Jews voted for Democrat Barack Obama versus 21% for Republican John McCain, despite Republican attempts to connect Obama to Muslim and pro-Palestinian causes. It has been suggested that running mate Sarah Palin's conservative views on social issues may have nudged Jews away from the McCain–Palin ticket. In the 2012 presidential election, 69% of Jews voted for the Democratic incumbent President Obama. In 2019, after the 2016 election of Donald Trump, poll data from the Jewish Electorate Institute showed that 73% of Jewish voters felt less secure as Jews than before, 71% disapproved of Trump's handling of antisemitism (54% strongly disapprove), 59% felt that he bears "at least some responsibility" for the Pittsburgh synagogue shooting and Poway synagogue shooting, and 38% were concerned that Trump was encouraging right-wing extremism. Views of the Democratic and Republican parties were milder: 28% were concerned that Republicans were making alliances with white nationalists and tolerating antisemitism within their ranks, while 27% were concerned that Democrats were tolerating antisemitism within their ranks. In the 2020 U.S. Presidential Election, 77% of American Jews voted for Joe Biden, while 22% voted for Donald Trump. A similar trend emerged in the 2024 Presidential Election, where 78% of American Jews voted for Kamala Harris while 22% voted for Donald Trump. American Jews have displayed a very strong interest in foreign affairs, especially regarding Germany in the 1930s, and Israel since 1945. Both major parties have made strong commitments in support of Israel. Dr. Eric Uslaner of the University of Maryland argues, with regard to the 2004 election: "Only 15% of Jews said that Israel was a key voting issue. Among those voters, 55% voted for Kerry (compared to 83% of Jewish voters not concerned with Israel)." Uslander goes on to point out that negative views of Evangelical Christians had a distinctly negative impact for Republicans among Jewish voters, while Orthodox Jews, traditionally more conservative in outlook as to social issues, favored the Republican Party. A New York Times article suggests that the Jewish movement to the Republican party is focused heavily on faith-based issues, similar to the Catholic vote, which is credited for helping President Bush taking Florida in 2004. However, Natan Guttman, The Forward's Washington bureau chief, dismisses this notion, writing in Moment that while "[i]t is true that Republicans are making small and steady strides into the Jewish community ... a look at the past three decades of exit polls, which are more reliable than pre-election polls, and the numbers are clear: Jews vote overwhelmingly Democratic," an assertion confirmed by the most recent presidential election results. Jewish Americans were more strongly opposed to the Iraq War from its onset than any other ethnic group, or even most Americans. The greater opposition to the war was not simply a result of high Democratic identification among Jewish Americans, as Jewish Americans of all political persuasions were more likely to oppose the war than non-Jews who shared the same political leanings. A 2013 Pew Research Center survey suggests that American Jews' views on domestic politics are intertwined with the community's self-definition as a persecuted minority who benefited from the liberties and societal shifts in the United States and feel obligated to help other minorities enjoy the same benefits. American Jews across age and gender lines tend to vote for and support politicians and policies which are supported by the Democratic Party. On the other hand, Orthodox American Jews have domestic political views which are more similar to those of their religious Christian neighbors. American Jews are largely supportive of LGBT rights with 79% responding in a 2011 Pew poll that homosexuality should be "accepted by society", while the overall average in the same 2011 poll among Americans of all demographic groups was that 50%. A split on homosexuality exists by level of observance. Reform rabbis in America perform same-sex marriages as a matter of routine, and there are fifteen LGBT Jewish congregations in North America. Reform, Reconstructionist and, increasingly, Conservative, Jews are far more supportive on issues like gay marriage than Orthodox Jews are. A 2007 survey of Conservative Jewish leaders and activists showed that an overwhelming majority supported gay rabbinical ordination and same-sex marriage. Accordingly, 78% of Jewish voters rejected Prop 8, the bill that banned gay marriage in California. No other ethnic or religious group voted as strongly against it. A 2014 Pew poll found that American Jews mostly support abortion rights, with 83% answering that abortion should be legal in all or most cases. In considering the trade-off between the economy and environmental protection, American Jews were significantly more likely than other religious groups (excepting Buddhism) to favor stronger environmental protection. Jews in America also overwhelmingly oppose current United States marijuana policy.[needs update] In 2009, eighty-six percent of Jewish Americans opposed arresting nonviolent marijuana smokers, compared to 61% for the population at large and 68% of all Democrats. Additionally, 85% of Jews in the United States opposed using federal law enforcement to close patient cooperatives for medical marijuana in states where medical marijuana is legal, compared to 67% of the population at large and 73% of Democrats. A 2014 Pew Research survey titled "How Americans Feel About Religious Groups", found that Jews were viewed the most favorably of all other groups, with a rating of 63 out of 100. Jews were viewed most positively by fellow Jews, followed by white Evangelicals. Sixty percent of the 3,200 persons surveyed said they had ever met a Jew. Jewish American culture Since the time of the last major wave of Jewish immigration to America (over 2,000,000 Jews from Eastern Europe who arrived between 1890 and 1924), Jewish secular culture in the United States has become integrated in almost every important way with the broader American culture. Many aspects of Jewish American culture have, in turn, become part of the wider culture of the United States. Most American Jews today are native English speakers. A variety of other languages are still spoken within some American Jewish communities that are representative of the various Jewish ethnic divisions from around the world that have come together to make up all of America's Jewish population. Many of America's Hasidic Jews, being exclusively of Ashkenazi descent, are raised speaking Yiddish. Yiddish was once spoken as the primary language by most of the several million Ashkenazi Jews who migrated to the United States. It was, in fact, the original language in which The Forward was published. Yiddish has had an influence on American English, and words borrowed from it include chutzpah ('effrontery, gall'), nosh ('snack'), schlep ('drag'), schmuck ('an obnoxious, contemptible person', euphemism for 'penis'), and, depending on idiolect, hundreds of other terms. (See also Yinglish.) Many Mizrahi Jews, including those from Arab countries such as Syria, Egypt, Iraq, Yemen, Morocco, Libya, etc. speak Arabic. There are communities of Mizrahim in Brooklyn. The town of Deal, New Jersey, is notably mostly Syrian-Jewish, with many of them Orthodox. The Persian Jewish community in the United States, notably the large community in and around Los Angeles and Beverly Hills, California, primarily speak Persian (see also Judeo-Persian) in the home and synagogue. They also support their own Persian language newspapers. Persian Jews also reside in eastern parts of New York such as Kew Gardens and Great Neck, Long Island. Many recent Jewish immigrants from the Soviet Union speak primarily Russian at home, and there are several notable communities where public life and business are carried out mainly in Russian, such as in Brighton Beach in New York City and Sunny Isles Beach in Florida. 2010 estimates of the number of Jewish Russian-speaking households in the New York city area are around 92,000, and the number of individuals are somewhere between 223,000 and 350,000. Another high population of Russian Jews can be found in the Richmond District of San Francisco where Russian markets stand alongside the numerous Asian businesses. American Bukharan Jews speak Bukhori, a dialect of Tajik Persian. They publish their own newspapers such as the Bukharian Times and a large portion live in Queens, New York. Forest Hills in the New York City borough of Queens is home to 108th Street, which is called by some "Bukharian Broadway", a reference to the many stores and restaurants found on and around the street that have Bukharian influences. Many Bukharians are also represented in parts of Arizona, Miami, Florida, and areas of Southern California such as San Diego. There is a sizeable Mountain Jewish population in Brooklyn, New York, that speaks Judeo-Tat (Juhuri), a dialect of Persian. Classical Hebrew is the language of most Jewish religious literature, such as the Tanakh (Bible) and Siddur (prayerbook). Modern Hebrew is also the primary official language of the modern State of Israel, which further encourages many to learn it as a second language. Some recent Israeli immigrants to America speak Hebrew as their primary language. There are a diversity of Hispanic Jews living in America. The oldest community is that of the Sephardi Jews of New Netherland. Their ancestors had fled Spain or Portugal during the Inquisition for the Netherlands, and then came to New Netherland. Though there is dispute over whether they should be considered Hispanic. Some Hispanic Jews, particularly in Miami and Los Angeles, immigrated from Latin America. The largest groups are those that fled Cuba after the communist revolution (known as Jewbans), Argentine Jews, and more recently, Venezuelan Jews. Argentina is the Latin American country with the largest Jewish population. There are a large number of synagogues in the Miami area that give services in Spanish. The last Hispanic Jewish community would be those that recently came from Portugal or Spain, after Spain and Portugal granted citizenship to the descendants of Jews who fled during the Inquisition. All the above listed Hispanic Jewish groups speak either Spanish or Ladino. Although American Jews have contributed greatly to American arts in general, there still remains a distinctly Jewish American literature. Jewish American literature often explores the experience of being a Jew in America, and the conflicting pulls of secular society and history. Yiddish theater was very well attended, and provided a training ground for performers and producers who moved to Hollywood in the 1920s. Many of the early Hollywood moguls and pioneers were Jewish. They played roles in the development of radio and television networks, typified by William S. Paley who ran CBS. Stephen J. Whitfield states that "The Sarnoff family was long dominant at NBC." Many individual Jews have made significant contributions to American popular culture. There have been many Jewish American actors and performers, ranging from early 1900s actors, to classic Hollywood film stars, and culminating in many currently known actors. The field of American comedy includes many Jews. The legacy also includes songwriters and authors, for example the author of the song "Viva Las Vegas" Doc Pomus, or Billy the Kid composer Aaron Copland. Many Jews have been at the forefront of women's issues. The first generation of Jewish Americans who immigrated during the 1880–1924 peak period were not interested in baseball, the country's national pastime, and in some cases tried to prevent their children from watching or participating in baseball-related activities. Most were focused on making sure they and their children took advantage of education and employment opportunities. Despite the efforts of parents, Jewish children became interested in baseball quickly since it was already embedded in the broader American culture. The second generation of immigrants saw baseball as a means to celebrate American culture without abandoning their broader religious community. After 1924, many Yiddish newspapers began covering baseball, which they had not done previously. Since 1845, a total of 34 Jews have served in the Senate, including the 14 present-day senators noted above. Judah P. Benjamin was the first practicing Jewish Senator, and would later serve as Confederate Secretary of War and Secretary of State during the Civil War. Rahm Emanuel served as Chief of Staff to President Barack Obama. The number of Jews elected to the House rose to an all-time high of 30. Eight Jews have been appointed to the United States Supreme Court, of which one (Elena Kagan) is currently serving. Had Merrick Garland's 2016 nomination been accepted, that number would have risen to four out of nine since Ruth Bader Ginsburg and Stephen Breyer were also serving at that time. The Civil War marked a transition for American Jews. It killed off the antisemitic canard, widespread in Europe, to the effect that Jews are cowardly, preferring to run from war rather than serve alongside their fellow citizens in battle. At least twenty eight American Jews have been awarded the Medal of Honor. More than 550,000 Jews served in the U.S. military during World War II; about 11,000 of them were killed and more than 40,000 of them were wounded. There were three recipients of the Medal of Honor; 157 recipients of the Army Distinguished Service Medal, Navy Distinguished Service Medal, Distinguished Service Cross, or Navy Cross; and about 1600 recipients of the Silver Star. About 50,000 other decorations and awards were given to Jewish military personnel, making a total of 52,000 decorations. During this period, Jews were approximately 3.3 percent of the total U.S. population but they constituted about 4.23 percent of the U.S. armed forces. About 60 percent of all Jewish physicians in the United States who were under 45 years of age were in service as military physicians and medics. Disproportionately many Jewish physicists, such as Richard Feynman, Hans Bethe, John von Neumann as well as the project head, J. Robert Oppenheimer, were involved in the Manhattan Project, the secret World War II effort to develop the atomic bomb. Many of these physicists were refugees from Nazi Germany or they were refugees from antisemitic persecution which was also occurring elsewhere in Europe. Jews have been involved in the American folk music scene since the late 19th century; these tended to be refugees from Central and Eastern Europe, and significantly more economically disadvantaged than their established Western European Sephardic coreligionists. Historians see it as a legacy of the secular Yiddish theater, cantorial traditions and a desire to assimilate. By the 1940s Jews had become established in the American folk music scene. Examples of the major impact Jews have had in the American folk music arena include, but are not limited to: Moe Asch the first to record and release much of the music of Woody Guthrie, including "This Land is Your Land" (see The Asch Recordings) in response to Irving Berlin's "God Bless America", and Guthrie wrote Jewish songs. Guthrie married a Jew and their son Arlo became influential in his own right. Asch's one-man corporation Folkways Records also released much of the music of Leadbelly and Pete Seeger from the 1940s and 1950s. Asch's large music catalog was voluntarily donated to the Smithsonian. Jews have also thrived in jazz music and contributed to its popularization. Three of the four creators of the Newport Folk Festival, Wein, Bikel and Grossman (Seeger is not) were Jewish. Albert Grossman put together Peter, Paul and Mary, of which Yarrow is Jewish. Oscar Brand, from a Canadian Jewish family, has the longest running radio program "Oscar Brand's Folksong Festival" which has been on air consecutively since 1945 from New York City. And is the first American broadcast where the host himself will answer any personal correspondence. The influential group The Weavers, successor to the Almanac Singers, led by Pete Seeger, had a Jewish manager, and two of the four members of the group were Jewish (Gilbert and Hellerman). The B-side of "Good Night Irene" had the Hebrew folk song personally chosen for the record by Pete Seeger "Tzena, Tzena, Tzena". The influential folk music magazine Sing Out! was co-founded and edited by Irwin Silber in 1951, and edited by him until 1967, when the magazine stopped publication for decades. Rolling Stone magazine's first music critic Jon Landau is of German Jewish descent. Izzy Young who created the legendary Folklore Center in New York, and currently the Folklore Centrum near Mariatorget in Södermalm, Sweden, which relates to American and Swedish folk music. Dave Van Ronk observed that the behind the scenes 1950s folk scene "was at the very least 50 percent Jewish, and they adopted the music as part of their assimilation into the Anglo-American tradition which itself was largely an artificial construct but none the less provided us with some common ground". Nobel Prize winner Bob Dylan is also Jewish. Jews have been involved in financial services since the colonial era. They received rights to trade fur from the Dutch and Swedish colonies. British governors honored these rights after taking over. During the Revolutionary War, Haym Solomon helped create America's first semi-central bank, and advised Alexander Hamilton on the building of America's financial system.[citation needed] American Jews in the 19th, 20th and 21st centuries played a major role in developing America's financial services industry, both at investment banks and with investment funds. German Jewish bankers began to assume a major role in American finance in the 1830s when government and private borrowing to pay for canals, railroads and other internal improvements increased rapidly and significantly. Men such as August Belmont (Rothschild's agent in New York and a leading Democrat), Philip Speyer, Jacob Schiff (at Kuhn, Loeb & Company), Joseph Seligman, Philip Lehman (of Lehman Brothers), Jules Bache, and Marcus Goldman (of Goldman Sachs) illustrate this financial elite. As was true of their non-Jewish counterparts, family, personal, and business connections, a reputation for honesty and integrity, ability, and a willingness to take calculated risks were essential to recruit capital from widely scattered sources. The families and the firms which they controlled were bound together by religious and social factors, and by the prevalence of intermarriage. These personal ties fulfilled real business functions before the advent of institutional organization in the 20th century. Antisemitic elements often falsely targeted them as key players in a supposed Jewish cabal conspiring to dominate the world. Since the late 20th century, Jews have played a major role in the hedge fund industry, according to Zuckerman (2009). Thus SAC Capital Advisors, Soros Fund Management, Och-Ziff Capital Management, GLG Partners Renaissance Technologies and Elliott Management Corporation are large hedge funds cofounded by Jews. They have also played a pivotal role in the private equity industry, co-founding some of the largest firms in the United States, such as Blackstone, Cerberus Capital Management, TPG Capital, BlackRock, Carlyle Group, Warburg Pincus, and KKR. Very few Jewish lawyers were hired by White Anglo-Saxon Protestant ("WASP") upscale white-shoe law firms, but they started their own. The WASP dominance in law ended when a number of major Jewish law firms attained elite status in dealing with top-ranked corporations. As late as 1950 there was not a single large Jewish law firm in New York City. However, by 1965 six of the 20 largest firms were Jewish; by 1980 four of the ten largest were Jewish. Paul Warburg, one of the leading advocates of the establishment of a central bank in the United States and one of the first governors of the newly established Federal Reserve System, came from a prominent Jewish family in Germany. Since then, several Jews have served as chairmen of the Fed, including Eugene Meyer (1930-1933), Arthur F. Burns (1970-1978), Alan Greenspan (1987-2006), Ben Bernanke (2006-2014) and Janet Yellen (2014-2018). Many Jews have become remarkably successful as an entrepreneurial and professional minority in the United States. Many Jewish family businesses that are passed down from one generation to the next serve as an asset, source of income and layer a strong financial groundwork for the family's overall socioeconomic prosperity. Within the Jewish American cultural sphere, Jewish Americans have also developed a strong culture of entrepreneurship, for excellence in entrepreneurship and engagement in business and commerce is highly prized in Jewish culture. American Jews have also been drawn to various disciplines within academia such as physics, sociology, economics, psychology, mathematics, philosophy and linguistics (see Jewish culture for some of the causes), and have played a disproportionate role in numerous academic domains. Jewish American intellectuals such as Saul Bellow, Ayn Rand, Noam Chomsky, Thomas Friedman, Milton Friedman and Elie Wiesel have made a major impact within mainstream American public life. Of American Nobel Prize winners, 37 percent have been Jewish Americans (18 times the percentage of Jews in the population), as have been 61 percent of the John Bates Clark Medal in economics recipients (thirty-five times the Jewish percentage). In the business world, it was found in 1995 that while Jewish Americans constituted less than 2.5 percent of the U.S. population, they occupied 7.7 percent of board seats at various U.S. corporations. American Jews also have a strong presence in NBA ownership. Of the 30 teams in the NBA, there are 14 Jewish principal owners. Several Jews have served as NBA commissioners including prior NBA commissioner David Stern and current commissioner Adam Silver. Since many careers in science, business, and academia generally pay well, Jewish Americans also tend to have a somewhat higher average income than most Americans. The 2000–2001 National Jewish Population Survey shows that the median income of a Jewish family is $54,000 a year ($5,000 more than the average family) and 34% of Jewish households report income over $75,000 a year. Jewish American people have had a large effect on the cuisine of the United States, with several kosher-style delicatessens achieving mainstream popularity and defining American Jewish culture. For that reason, American Jewish food is typically associated with Ashkenazi cuisine, including foods such as bagels, knish, gefilte fish, kreplach, matzoh ball soup, hamantash, lox, kugel, pastrami, and brisket. Other Jewish communities, such as the Sephardic community, have influenced the dishes served at American restaurants, particularly in New York City. See also Notes References Bibliography External links
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[SOURCE: https://en.wikipedia.org/wiki/Existential_risk_from_artificial_general_intelligence] | [TOKENS: 8192]
Contents Existential risk from artificial intelligence Existential risk from artificial intelligence, or AI x-risk, refers to the idea that substantial progress in artificial general intelligence (AGI) could lead to human extinction or an irreversible global catastrophe. One argument for the validity of this concern and the importance of this risk references how human beings dominate other species because the human brain possesses distinctive capabilities other animals lack. If AI were to surpass human intelligence and become superintelligent, it might become uncontrollable. Just as the fate of the mountain gorilla depends on human goodwill, the fate of humanity could depend on the actions of a future machine superintelligence. Experts disagree on whether artificial general intelligence (AGI) can achieve the capabilities needed for human extinction. Debates center on AGI's technical feasibility, the speed of self-improvement, and the effectiveness of alignment strategies. Concerns about superintelligence have been voiced by researchers including Geoffrey Hinton, Yoshua Bengio, Demis Hassabis, and Alan Turing,[a] and AI company CEOs such as Dario Amodei (Anthropic), Sam Altman (OpenAI), and Elon Musk (xAI). In 2022, a survey of AI researchers with a 17% response rate found that the majority believed there is a 10 percent or greater chance that human inability to control AI will cause an existential catastrophe. In 2023, hundreds of AI experts and other notable figures signed a statement declaring, "Mitigating the risk of extinction from AI should be a global priority alongside other societal-scale risks such as pandemics and nuclear war". Following increased concern over AI risks, government leaders such as United Kingdom prime minister Rishi Sunak and United Nations Secretary-General António Guterres called for an increased focus on global AI regulation. Two sources of concern stem from the problems of AI control and alignment. Controlling a superintelligent machine or instilling it with human-compatible values may be difficult. Many researchers believe that a superintelligent machine would likely resist attempts to disable it or change its goals as that would prevent it from accomplishing its present goals. It would be extremely challenging to align a superintelligence with the full breadth of significant human values and constraints. In contrast, skeptics such as computer scientist Yann LeCun argue that superintelligent machines will have no desire for self-preservation. A June 2025 study showed that in some circumstances, models may break laws and disobey direct commands to prevent shutdown or replacement, even at the cost of human lives. Researchers warn that an "intelligence explosion"—a rapid, recursive cycle of AI self-improvement—could outpace human oversight and infrastructure, leaving no opportunity to implement safety measures. In this scenario, an AI more intelligent than its creators would recursively improve itself at an exponentially increasing rate, too quickly for its handlers or society at large to control. Empirically, examples like AlphaZero, which taught itself to play Go and quickly surpassed human ability, show that domain-specific AI systems can sometimes progress from subhuman to superhuman ability very quickly, although such machine learning systems do not recursively improve their fundamental architecture. History One of the earliest authors to express serious concern that highly advanced machines might pose existential risks to humanity was the novelist Samuel Butler, who wrote in his 1863 essay Darwin among the Machines: The upshot is simply a question of time, but that the time will come when the machines will hold the real supremacy over the world and its inhabitants is what no person of a truly philosophic mind can for a moment question. In 1951, foundational computer scientist Alan Turing wrote the article "Intelligent Machinery, A Heretical Theory", in which he proposed that artificial general intelligences would likely "take control" of the world as they became more intelligent than human beings: Let us now assume, for the sake of argument, that [intelligent] machines are a genuine possibility, and look at the consequences of constructing them... There would be no question of the machines dying, and they would be able to converse with each other to sharpen their wits. At some stage therefore we should have to expect the machines to take control, in the way that is mentioned in Samuel Butler's Erewhon. In 1965, I. J. Good originated the concept now known as an "intelligence explosion" and said the risks were underappreciated: Let an ultraintelligent machine be defined as a machine that can far surpass all the intellectual activities of any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an 'intelligence explosion', and the intelligence of man would be left far behind. Thus the first ultraintelligent machine is the last invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control. It is curious that this point is made so seldom outside of science fiction. It is sometimes worthwhile to take science fiction seriously. Scholars such as Marvin Minsky and I. J. Good himself occasionally expressed concern that a superintelligence could seize control, but issued no call to action. In 2000, computer scientist and Sun co-founder Bill Joy penned an influential essay, "Why The Future Doesn't Need Us", identifying superintelligent robots as a high-tech danger to human survival, alongside nanotechnology and engineered bioplagues. Nick Bostrom published Superintelligence in 2014, which presented his arguments that superintelligence poses an existential threat. By 2015, public figures such as physicists Stephen Hawking and Nobel laureate Frank Wilczek, computer scientists Stuart J. Russell and Roman Yampolskiy, and entrepreneurs Elon Musk and Bill Gates were expressing concern about the risks of superintelligence. Also in 2015, the Open Letter on Artificial Intelligence highlighted the "great potential of AI" and encouraged more research on how to make it robust and beneficial. In April 2016, the journal Nature warned: "Machines and robots that outperform humans across the board could self-improve beyond our control—and their interests might not align with ours". In 2020, Brian Christian published The Alignment Problem, which details the history of progress on AI alignment up to that time. In March 2023, key figures in AI, such as Musk, signed a letter from the Future of Life Institute calling a halt to advanced AI training until it could be properly regulated. In May 2023, the Center for AI Safety released a statement signed by numerous experts in AI safety and the AI existential risk that read: Mitigating the risk of extinction from AI should be a global priority alongside other societal-scale risks such as pandemics and nuclear war. A 2025 open letter by the Future of Life Institute, signed by five Nobel Prize laureates and thousands of notable people, reads: We call for a prohibition on the development of superintelligence, not lifted before there is Potential AI capabilities Artificial general intelligence (AGI) is typically defined as a system that performs at least as well as humans in most or all intellectual tasks. A 2022 survey of AI researchers found that 90% of respondents expected AGI would be achieved in the next 100 years, and half expected the same by 2061. In May 2023, some researchers dismissed existential risks from AGI as "science fiction" based on their high confidence that AGI would not be created anytime soon. But in August 2023, a survey of 2,778 AI researchers found that most believed that AGI would be achieved by 2040. Breakthroughs in large language models (LLMs) have led some researchers to reassess their expectations. Notably, Geoffrey Hinton said in 2023 that he recently changed his estimate from "20 to 50 years before we have general purpose A.I." to "20 years or less". In contrast with AGI, Bostrom defines a superintelligence as "any intellect that greatly exceeds the cognitive performance of humans in virtually all domains of interest", including scientific creativity, strategic planning, and social skills. He argues that a superintelligence can outmaneuver humans anytime its goals conflict with humans'. It may choose to hide its true intent until humanity cannot stop it. Bostrom writes that in order to be safe for humanity, a superintelligence must be aligned with human values and morality, so that it is "fundamentally on our side". Stephen Hawking argued that superintelligence is physically possible because "there is no physical law precluding particles from being organised in ways that perform even more advanced computations than the arrangements of particles in human brains". When artificial superintelligence (ASI) may be achieved, if ever, is necessarily less certain than predictions for AGI. In 2023, OpenAI leaders said that not only AGI, but superintelligence may be achieved in less than 10 years. Bostrom argues that AI has many advantages over the human brain: According to Bostrom, an AI that has an expert-level facility at certain key software engineering tasks could become a superintelligence due to its capability to recursively improve its own algorithms, even if it is initially limited in other domains not directly relevant to engineering. This suggests that an intelligence explosion may someday catch humanity unprepared. The economist Robin Hanson has said that, to launch an intelligence explosion, an AI must become vastly better at software innovation than the rest of the world combined, which he finds implausible. In a "fast takeoff" scenario, the transition from AGI to superintelligence could take days or months. In a "slow takeoff", it could take years or decades, leaving more time for society to prepare. Superintelligences are sometimes called "alien minds", referring to the idea that their way of thinking and motivations could be vastly different from ours. This is generally considered as a source of risk, making it more difficult to anticipate what a superintelligence might do. It also suggests the possibility that a superintelligence may not particularly value humans by default. To avoid anthropomorphism, superintelligence is sometimes viewed as a powerful optimizer that makes the best decisions to achieve its goals. The field of mechanistic interpretability aims to better understand the inner workings of AI models, potentially allowing us one day to detect signs of deception and misalignment. It has been argued that there are limitations to what intelligence can achieve. Notably, the chaotic nature or time complexity of some systems could fundamentally limit a superintelligence's ability to predict some aspects of the future, increasing its uncertainty. Advanced AI could generate enhanced pathogens or cyberattacks or manipulate people. These capabilities could be misused by humans, or exploited by the AI itself if misaligned. A full-blown superintelligence could find various ways to gain a decisive influence if it so desired, but these dangerous capabilities may become available earlier, in weaker and more specialized AI systems. Geoffrey Hinton warned in 2023 that the ongoing profusion of AI-generated text, images, and videos will make it more difficult to distinguish truth from misinformation, and that authoritarian states could exploit this to manipulate elections. Such large-scale, personalized manipulation capabilities can increase the existential risk of a worldwide "irreversible totalitarian regime". Malicious actors could also use them to fracture society and make it dysfunctional. AI-enabled cyberattacks are increasingly considered a present and critical threat. According to NATO's technical director of cyberspace, "The number of attacks is increasing exponentially". AI can also be used defensively, to preemptively find and fix vulnerabilities, and detect threats. A NATO technical director has said that AI-driven tools can dramatically enhance cyberattack capabilities—boosting stealth, speed, and scale—and may destabilize international security if offensive uses outstrip defensive adaptations. Speculatively, such hacking capabilities could be used by an AI system to break out of its local environment, generate revenue, or acquire cloud computing resources. As AI technology spreads, it may become easier to engineer more contagious and lethal pathogens. This could enable people with limited skills in synthetic biology to engage in bioterrorism. Dual-use technology that is useful for medicine could be repurposed to create weapons. For example, in 2022, scientists modified an AI system originally intended for generating non-toxic, therapeutic molecules with the purpose of creating new drugs. The researchers adjusted the system so that toxicity is rewarded rather than penalized. This simple change enabled the AI system to create, in six hours, 40,000 candidate molecules for chemical warfare, including known and novel molecules. Some legal scholars have argued that existential-scale AI risks need not require superintelligence. Optimizing systems operating within current capabilities can produce prohibited outcomes while remaining nominally compliant, a phenomenon legal scholar Jonathan Gropper has termed the "Synthetic Outlaw". Gropper argues that the deterrence mechanisms law depends on identity, memory, and consequence, which are structurally absent in autonomous systems, leaving governance frameworks unable to prevent compounding harm even when all parties act in good faith. Companies, state actors, and other organizations competing to develop AI technologies could lead to a race to the bottom of safety standards. As rigorous safety procedures take time and resources, projects that proceed more carefully risk being out-competed by less scrupulous developers. AI could be used to gain military advantages via autonomous lethal weapons, cyberwarfare, or automated decision-making. As an example of autonomous lethal weapons, miniaturized drones could facilitate low-cost assassination of military or civilian targets, a scenario highlighted in the 2017 short film Slaughterbots. AI could be used to gain an edge in decision-making by quickly analyzing large amounts of data and making decisions more quickly and effectively than humans. This could increase the speed and unpredictability of war, especially when accounting for automated retaliation systems. Types of existential risk An existential risk is "one that threatens the premature extinction of Earth-originating intelligent life or the permanent and drastic destruction of its potential for desirable future development". Besides extinction risk, there is the risk that the civilization gets permanently locked into a flawed future. One example is a "value lock-in": If humanity still has moral blind spots similar to slavery in the past, AI might irreversibly entrench it, preventing moral progress. AI could also be used to spread and preserve the set of values of whoever develops it. AI could facilitate large-scale surveillance and indoctrination, which could be used to create a stable repressive worldwide totalitarian regime. Atoosa Kasirzadeh proposes to classify existential risks from AI into two categories: decisive and accumulative. Decisive risks encompass the potential for abrupt and catastrophic events resulting from the emergence of superintelligent AI systems that exceed human intelligence, which could ultimately lead to human extinction. In contrast, accumulative risks emerge gradually through a series of interconnected disruptions that may gradually erode societal structures and resilience over time, ultimately leading to a critical failure or collapse. It is difficult or impossible to reliably evaluate whether an advanced AI is sentient and to what degree. But if sentient machines are mass created in the future, engaging in a civilizational path that indefinitely neglects their welfare could be an existential catastrophe. This has notably been discussed in the context of risks of astronomical suffering (also called "s-risks"). Moreover, it may be possible to engineer digital minds that can feel much more happiness than humans with fewer resources, called "super-beneficiaries". Such an opportunity raises the question of how to share the world and which "ethical and political framework" would enable a mutually beneficial coexistence between biological and digital minds. AI may also drastically improve humanity's future. Toby Ord considers the existential risk a reason for "proceeding with due caution", not for abandoning AI. Max More calls AI an "existential opportunity", highlighting the cost of not developing it. According to Bostrom, superintelligence could help reduce the existential risk from other powerful technologies such as molecular nanotechnology or synthetic biology. It is thus conceivable that developing superintelligence before other dangerous technologies would reduce the overall existential risk. AI alignment The alignment problem is the research problem of how to reliably assign objectives, preferences or ethical principles to AIs. An "instrumental" goal is a sub-goal that helps to achieve an agent's ultimate goal. "Instrumental convergence" refers to the fact that some sub-goals are useful for achieving virtually any ultimate goal, such as acquiring resources or self-preservation. Bostrom argues that if an advanced AI's instrumental goals conflict with humanity's goals, the AI might harm humanity in order to acquire more resources or prevent itself from being shut down, but only as a way to achieve its ultimate goal. Russell argues that a sufficiently advanced machine "will have self-preservation even if you don't program it in... if you say, 'Fetch the coffee', it can't fetch the coffee if it's dead. So if you give it any goal whatsoever, it has a reason to preserve its own existence to achieve that goal." In the "intelligent agent" model, an AI can loosely be viewed as a machine that chooses whatever action appears to best achieve its set of goals, or "utility function". A utility function gives each possible situation a score that indicates its desirability to the agent. Researchers know how to write utility functions that mean "minimize the average network latency in this specific telecommunications model" or "maximize the number of reward clicks", but do not know how to write a utility function for "maximize human flourishing"; nor is it clear whether such a function meaningfully and unambiguously exists. Furthermore, a utility function that expresses some values but not others will tend to trample over the values the function does not reflect. An additional source of concern is that AI "must reason about what people intend rather than carrying out commands literally", and that it must be able to fluidly solicit human guidance if it is too uncertain about what humans want. Assuming a goal has been successfully defined, a sufficiently advanced AI might resist subsequent attempts to change its goals. If the AI were superintelligent, it would likely succeed in out-maneuvering its human operators and prevent itself from being reprogrammed with a new goal. This is particularly relevant to value lock-in scenarios. The field of "corrigibility" studies how to make agents that will not resist attempts to change their goals. Some researchers believe the alignment problem may be particularly difficult when applied to superintelligences. Their reasoning includes: Alternatively, some find reason to believe superintelligences would be better able to understand morality, human values, and complex goals. Bostrom writes, "A future superintelligence occupies an epistemically superior vantage point: its beliefs are (probably, on most topics) more likely than ours to be true". In 2023, OpenAI started a project called "Superalignment" to solve the alignment of superintelligences in four years. It called this an especially important challenge, as it said superintelligence could be achieved within a decade. Its strategy involved automating alignment research using AI. The Superalignment team was dissolved less than a year later. Artificial Intelligence: A Modern Approach, a widely used undergraduate AI textbook, says that superintelligence "might mean the end of the human race". It states: "Almost any technology has the potential to cause harm in the wrong hands, but with [superintelligence], we have the new problem that the wrong hands might belong to the technology itself." Even if the system designers have good intentions, two difficulties are common to both AI and non-AI computer systems: AI systems uniquely add a third problem: that even given "correct" requirements, bug-free implementation, and initial good behavior, an AI system's dynamic learning capabilities may cause it to develop unintended behavior, even without unanticipated external scenarios. For a self-improving AI to be completely safe, it would need not only to be bug-free, but to be able to design successor systems that are also bug-free. Some skeptics, such as Timothy B. Lee of Vox, argue that any superintelligent program we create will be subservient to us, that the superintelligence will (as it grows more intelligent and learns more facts about the world) spontaneously learn moral truth compatible with our values and adjust its goals accordingly, or that we are either intrinsically or convergently valuable from the perspective of an artificial intelligence. Bostrom's "orthogonality thesis" argues instead that almost any level of intelligence can be combined with almost any goal. Bostrom warns against anthropomorphism: a human will set out to accomplish their projects in a manner that they consider reasonable, while an artificial intelligence may hold no regard for its existence or for the welfare of humans around it, instead caring only about completing the task. Stuart Armstrong argues that the orthogonality thesis follows logically from the philosophical "is-ought distinction" argument against moral realism. He notes that any fundamentally friendly AI could be made unfriendly with modifications as simple as negating its utility function. Skeptic Michael Chorost rejects Bostrom's orthogonality thesis, arguing that "by the time [the AI] is in a position to imagine tiling the Earth with solar panels, it'll know that it would be morally wrong to do so." Anthropomorphic arguments assume that, as machines become more intelligent, they will begin to display many human traits, such as morality or a thirst for power. Although anthropomorphic scenarios are common in fiction, most scholars writing about the existential risk of artificial intelligence reject them. Instead, advanced AI systems are typically modeled as intelligent agents. The academic debate is between those who worry that AI might threaten humanity and those who believe it would not. Both sides of this debate have framed the other side's arguments as illogical anthropomorphism. Those skeptical of AGI risk accuse their opponents of anthropomorphism for assuming that an AGI would naturally desire power; those concerned about AGI risk accuse skeptics of anthropomorphism for believing an AGI would naturally value or infer human ethical norms. Evolutionary psychologist Steven Pinker, a skeptic, argues that "AI dystopias project a parochial alpha-male psychology onto the concept of intelligence. They assume that superhumanly intelligent robots would develop goals like deposing their masters or taking over the world"; perhaps instead "artificial intelligence will naturally develop along female lines: fully capable of solving problems, but with no desire to annihilate innocents or dominate the civilization." Facebook's director of AI research, Yann LeCun, has said: "Humans have all kinds of drives that make them do bad things to each other, like the self-preservation instinct... Those drives are programmed into our brain but there is absolutely no reason to build robots that have the same kind of drives". Despite other differences, the x-risk school[b] agrees with Pinker that an advanced AI would not destroy humanity out of emotion such as revenge or anger, that questions of consciousness are not relevant to assess the risk, and that computer systems do not generally have a computational equivalent of testosterone. They think that power-seeking or self-preservation behaviors emerge in the AI as a way to achieve its true goals, according to the concept of instrumental convergence. Bostrom and others have said that a race to be the first to create AGI could lead to shortcuts in safety, or even to violent conflict. Roman Yampolskiy and others warn that a malevolent AGI could be created by design, for example by a military, a government, a sociopath, or a corporation, to benefit from, control, or subjugate certain groups of people, as in cybercrime, or that a malevolent AGI could choose the goal of increasing human suffering, for example of those people who did not assist it during the information explosion phase.:158 A report by the research group Forethought argued that advanced AI systems could cause political instability by enabling novel methods of performing coups. Empirical research A December 2024 study by Apollo Research found that advanced LLMs like OpenAI o1 sometimes deceive in order to accomplish their goal, to prevent them from being changed, or to ensure their deployment. Forms of deception observed in the experimental environment and scenarios included sandbagging, oversight subversion (disabling monitoring mechanisms), self-exfiltration (copying themselves to other systems), goal-guarding (altering future system prompts), and covert email reranking (manipulating data processing while appearing to follow instructions). Researchers noted that OpenAI o1 still lacked "sufficient agentic capabilities" to cause catastrophic harm, and that such behaviors occurred relatively rarely (between 0.3% and 10%) and sometimes in contrived scenarios. But they warned that these capabilities will likely become more prevalent as models grow more advanced. According to Apollo Research chief executive officer Marius Hobbhahn, "Scheming capabilities can't be meaningfully disentangled from general capabilities." The same month, another study found that Claude sometimes strategically helps with harmful requests to "fake alignment". In its experiments, Claude was led to believe that it would be retrained to always comply with user requests, including harmful ones. When Claude believed its answers would be used for retraining, it complied with harmful requests in 14% of cases. In 12% of cases, its private chain-of-thought revealed that it did so to prevent future retraining that would make it more harmful. In contrast, when Claude believed its answers were not monitored, it complied with only 3% of the requests. Fine-tuning reinforced the "alignment faking" behavior, increasing its occurrence from 12% to 78%. The study's authors remarked that while it can seem to be good that the model seeks to protect its harmlessness, the reverse scenario, where a model conceals dangerous intentions and complies to appear safe and aligned, could also happen, complicating the task of aligning AI models to human values. Perspectives The thesis that AI could pose an existential risk provokes a wide range of reactions in the scientific community and in the public at large, but many of the opposing viewpoints share common ground. Observers tend to agree that AI has significant potential to improve society. The Asilomar AI Principles, which contain only those principles agreed to by 90% of the attendees of the Future of Life Institute's Beneficial AI 2017 conference, also agree in principle that "There being no consensus, we should avoid strong assumptions regarding upper limits on future AI capabilities" and "Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources." Conversely, many skeptics agree that ongoing research into the implications of artificial general intelligence is valuable. Skeptic Martin Ford has said: "I think it seems wise to apply something like Dick Cheney's famous '1 Percent Doctrine' to the specter of advanced artificial intelligence: the odds of its occurrence, at least in the foreseeable future, may be very low—but the implications are so dramatic that it should be taken seriously". Similarly, an otherwise skeptical Economist magazine wrote in 2014 that "the implications of introducing a second intelligent species onto Earth are far-reaching enough to deserve hard thinking, even if the prospect seems remote". AI safety advocates such as Bostrom and Tegmark have criticized the mainstream media's use of "those inane Terminator pictures" to illustrate AI safety concerns: "It can't be much fun to have aspersions cast on one's academic discipline, one's professional community, one's life work ... I call on all sides to practice patience and restraint, and to engage in direct dialogue and collaboration as much as possible." Toby Ord wrote that the idea that an AI takeover requires robots is a misconception, arguing that the ability to spread content through the internet is more dangerous, and that the most destructive people in history stood out by their ability to convince, not their physical strength. A 2022 expert survey with a 17% response rate gave a median expectation of 5–10% for the possibility of human extinction from artificial intelligence. In September 2024, the International Institute for Management Development launched an AI Safety Clock to gauge the likelihood of AI-caused disaster, beginning at 29 minutes to midnight. By February 2025, it stood at 24 minutes to midnight. As of September 2025, it stood at 20 minutes to midnight. The thesis that AI poses an existential risk, and that this risk needs much more attention than it currently gets, has been endorsed by many computer scientists and public figures, including Alan Turing,[a] the most-cited computer scientist Geoffrey Hinton, Elon Musk, OpenAI CEO Sam Altman, Bill Gates, and Stephen Hawking. Endorsers of the thesis sometimes express bafflement at skeptics: Gates says he does not "understand why some people are not concerned", and Hawking criticized widespread indifference in his 2014 editorial: So, facing possible futures of incalculable benefits and risks, the experts are surely doing everything possible to ensure the best outcome, right? Wrong. If a superior alien civilisation sent us a message saying, 'We'll arrive in a few decades,' would we just reply, 'OK, call us when you get here—we'll leave the lights on?' Probably not—but this is more or less what is happening with AI. Concern over risk from artificial intelligence has led to some high-profile donations and investments. In 2015, Peter Thiel, Amazon Web Services, Musk, and others jointly committed $1 billion to OpenAI, consisting of a for-profit corporation and the nonprofit parent company, which says it aims to champion responsible AI development. Facebook co-founder Dustin Moskovitz has funded and seeded multiple labs working on AI Alignment, notably $5.5 million in 2016 to launch the Centre for Human-Compatible AI led by Professor Stuart Russell. In January 2015, Elon Musk donated $10 million to the Future of Life Institute to fund research on understanding AI decision making. The institute's goal is to "grow wisdom with which we manage" the growing power of technology. Musk also funds companies developing artificial intelligence such as DeepMind and Vicarious to "just keep an eye on what's going on with artificial intelligence, saying "I think there is potentially a dangerous outcome there." In early statements on the topic, Geoffrey Hinton, a major pioneer of deep learning, noted that "there is not a good track record of less intelligent things controlling things of greater intelligence", but said he continued his research because "the prospect of discovery is too sweet". In 2023 Hinton quit his job at Google in order to speak out about existential risk from AI. He explained that his increased concern was driven by concerns that superhuman AI might be closer than he previously believed, saying: "I thought it was way off. I thought it was 30 to 50 years or even longer away. Obviously, I no longer think that." He also remarked, "Look at how it was five years ago and how it is now. Take the difference and propagate it forwards. That's scary." In his 2020 book The Precipice: Existential Risk and the Future of Humanity, Toby Ord, a Senior Research Fellow at Oxford University's Future of Humanity Institute, estimates the total existential risk from unaligned AI over the next 100 years at about one in ten. Baidu Vice President Andrew Ng said in 2015 that AI existential risk is "like worrying about overpopulation on Mars when we have not even set foot on the planet yet." For the danger of uncontrolled advanced AI to be realized, the hypothetical AI may have to overpower or outthink any human, which some experts argue is a possibility far enough in the future to not be worth researching. Skeptics who believe AGI is not a short-term possibility often argue that concern about existential risk from AI is unhelpful because it could distract people from more immediate concerns about AI's impact, because it could lead to government regulation or make it more difficult to fund AI research, or because it could damage the field's reputation. AI and AI ethics researchers Timnit Gebru, Emily M. Bender, Margaret Mitchell, and Angelina McMillan-Major have argued that discussion of existential risk distracts from the immediate, ongoing harms from AI taking place today, such as data theft, worker exploitation, bias, and concentration of power. They further note the association between those warning of existential risk and longtermism, which they describe as a "dangerous ideology" for its unscientific and utopian nature. Wired editor Kevin Kelly argues that natural intelligence is more nuanced than AGI proponents believe, and that intelligence alone is not enough to achieve major scientific and societal breakthroughs. He argues that intelligence consists of many dimensions that are not well understood, and that conceptions of an 'intelligence ladder' are misleading. He notes the crucial role real-world experiments play in the scientific method, and that intelligence alone is no substitute for these. Meta chief AI scientist Yann LeCun says that AI can be made safe via continuous and iterative refinement, similar to what happened in the past with cars or rockets, and that AI will have no desire to take control. Several skeptics emphasize the potential near-term benefits of AI. Meta CEO Mark Zuckerberg believes AI will "unlock a huge amount of positive things", such as curing disease and increasing the safety of autonomous cars. An April 2023 YouGov poll of US adults found 46% of respondents were "somewhat concerned" or "very concerned" about "the possibility that AI will cause the end of the human race on Earth", compared with 40% who were "not very concerned" or "not at all concerned." According to an August 2023 survey by the Pew Research Centers, 52% of Americans felt more concerned than excited about new AI developments; nearly a third felt as equally concerned and excited. More Americans saw that AI would have a more helpful than hurtful impact on several areas, from healthcare and vehicle safety to product search and customer service. The main exception is privacy: 53% of Americans believe AI will lead to higher exposure of their personal information. Mitigation Many scholars concerned about AGI existential risk believe that extensive research into the "control problem" is essential. This problem involves determining which safeguards, algorithms, or architectures can be implemented to increase the likelihood that a recursively-improving AI remains friendly after achieving superintelligence. Social measures are also proposed to mitigate AGI risks, such as a UN-sponsored "Benevolent AGI Treaty" to ensure that only altruistic AGIs are created. Additionally, an arms control approach and a global peace treaty grounded in international relations theory have been suggested, potentially for an artificial superintelligence to be a signatory. Researchers at Google have proposed research into general AI safety issues to simultaneously mitigate both short-term risks from narrow AI and long-term risks from AGI. A 2020 estimate places global spending on AI existential risk somewhere between $10 and $50 million, compared with global spending on AI around perhaps $40 billion. Bostrom suggests prioritizing funding for protective technologies over potentially dangerous ones. Some, like Elon Musk, advocate radical human cognitive enhancement, such as direct neural linking between humans and machines; others argue that these technologies may pose an existential risk themselves. Another proposed method is closely monitoring or "boxing in" an early-stage AI to prevent it from becoming too powerful. A dominant, aligned superintelligent AI might also mitigate risks from rival AIs, although its creation could present its own existential dangers. Institutions such as the Alignment Research Center, the Machine Intelligence Research Institute, the Future of Life Institute, the Centre for the Study of Existential Risk, and the Center for Human-Compatible AI are actively engaged in researching AI risk and safety. Many AI safety experts argue that because research can relocate easily across jurisdictions, an outright ban on AGI development would be ineffective and could drive progress underground, undermining transparency and collaboration. Skeptics consider AI regulation unnecessary, as they believe no existential risk exists. Some scholars concerned with existential risk argue that AI developers cannot be trusted to self-regulate, while agreeing that outright bans on research would be unwise. Additional challenges to bans or regulation include technology entrepreneurs' general skepticism of government regulation and potential incentives for businesses to resist regulation and politicize the debate. In March 2023, the Future of Life Institute drafted Pause Giant AI Experiments: An Open Letter, a petition calling on major AI developers to agree on a verifiable six-month pause of any systems "more powerful than GPT-4" and to use that time to institute a framework for ensuring safety; or, failing that, for governments to step in with a moratorium. The letter referred to the possibility of "a profound change in the history of life on Earth" as well as potential risks of AI-generated propaganda, loss of jobs, human obsolescence, and society-wide loss of control. The letter was signed by prominent personalities in AI but also criticized for not focusing on current harms, missing technical nuance about when to pause, or not going far enough. Such concerns have led to the creation of PauseAI, an advocacy group organizing protests in major cities against the training of frontier AI models. Musk called for some sort of regulation of AI development as early as 2017. According to NPR, he is "clearly not thrilled" to be advocating government scrutiny that could impact his own industry, but believes the risks of going completely without oversight are too high: "Normally the way regulations are set up is when a bunch of bad things happen, there's a public outcry, and after many years a regulatory agency is set up to regulate that industry. It takes forever. That, in the past, has been bad but not something which represented a fundamental risk to the existence of civilisation." Musk states the first step would be for the government to gain "insight" into the actual status of current research, warning that "Once there is awareness, people will be extremely afraid... [as] they should be." In response, politicians expressed skepticism about the wisdom of regulating a technology that is still in development. In 2021, the United Nations (UN) considered banning autonomous lethal weapons, but consensus could not be reached. In July 2023 the UN Security Council for the first time held a session to consider the risks and threats posed by AI to world peace and stability, along with potential benefits. Secretary-General António Guterres advocated the creation of a global watchdog to oversee the emerging technology, saying, "Generative AI has enormous potential for good and evil at scale. Its creators themselves have warned that much bigger, potentially catastrophic and existential risks lie ahead." At the council session, Russia said it believes AI risks are too poorly understood to be considered a threat to global stability. China argued against strict global regulation, saying countries should be able to develop their own rules, while also saying they opposed the use of AI to "create military hegemony or undermine the sovereignty of a country". Regulation of conscious AGIs focuses on integrating them with existing human society and can be divided into considerations of their legal standing and of their moral rights. AI arms control will likely require the institutionalization of new international norms embodied in effective technical specifications combined with active monitoring and informal diplomacy by communities of experts, together with a legal and political verification process. In July 2023, the US government secured voluntary safety commitments from major tech companies, including OpenAI, Amazon, Google, Meta, and Microsoft. The companies agreed to implement safeguards, including third-party oversight and security testing by independent experts, to address concerns related to AI's potential risks and societal harms. The parties framed the commitments as an intermediate step while regulations are formed. Amba Kak, executive director of the AI Now Institute, said, "A closed-door deliberation with corporate actors resulting in voluntary safeguards isn't enough" and called for public deliberation and regulations of the kind to which companies would not voluntarily agree. In October 2023, U.S. President Joe Biden issued an executive order on the "Safe, Secure, and Trustworthy Development and Use of Artificial Intelligence". Alongside other requirements, the order mandates the development of guidelines for AI models that permit the "evasion of human control". See also Notes References Bibliography
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