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Contents Mexico Mexico,[a][b] officially the United Mexican States,[c] is a country in North America. It is the northernmost country in Latin America and borders the United States to the north, and Guatemala and Belize to the southeast; while having maritime boundaries with the Pacific Ocean to the west, the Caribbean Sea to the southeast, and the Gulf of Mexico to the east. Mexico covers 1,972,550 km2 (761,610 sq mi), and is the thirteenth-largest country in the world by land area. With a population exceeding 130 million, Mexico is the tenth-most populous country in the world and is home to the largest number of native Spanish speakers as of 2020. Mexico City is the capital and largest city, which ranks among the most populous metropolitan areas in the world. Human presence in Mexico dates back to at least 8,000 BC. Mesoamerica, considered a cradle of civilization, was home to numerous advanced societies, including the Olmecs, Maya, Zapotecs, Teotihuacan civilization, and Purépecha. Spanish colonization began in 1521 with an alliance that defeated the Aztec Empire, establishing the colony of New Spain with its capital at Tenochtitlan, now Mexico City. New Spain became a major center of the transoceanic economy during the Age of Discovery, fueled by silver mining and its position as a hub between Europe and Asia. This gave rise to one of the largest multiracial populations in the world. The Peninsular War led to the 1810–1821 Mexican War of Independence, which ended Peninsular rule and led to the creation of the First Mexican Empire, which quickly collapsed into the short-lived First Mexican Republic. In 1848, Mexico lost nearly half its territory to the American invasion. Liberal reforms set in the Constitution of 1857 led to civil war and French intervention, culminating in the establishment of the Second Mexican Empire under Emperor Maximilian I of Austria, who was overthrown by Republican forces led by Benito Juárez. The late 19th century saw the long dictatorship of Porfirio Díaz, whose modernization policies came at the cost of severe social unrest. The 1910–1920 Mexican Revolution led to the overthrow of Díaz and the adoption of the 1917 Constitution. Mexico experienced rapid industrialization and economic growth in the 1940s–1970s, amidst electoral fraud, the Tlatelolco massacre, and economic crises. The late 20th century saw a shift towards neoliberalism, marked by the signing of the North American Free Trade Agreement (NAFTA) in 1994, amidst unrest in Chiapas. Mexico is a federal republic with a presidential system of government, characterized by a democratic framework and the separation of powers into three branches: executive, legislative, and judicial. The federal legislature consists of the bicameral Congress of the Union, comprising the Chamber of Deputies, which represents the population, and the Senate, which provides equal representation for each state. The Constitution establishes three levels of government: the federal Union, the state governments, and the municipal governments. Mexico's federal structure grants autonomy to its 32 states, and its political system is deeply influenced by indigenous traditions and European Enlightenment ideals. Mexico is a newly industrialized and developing country, with the world's 15th-largest economy by nominal GDP and the 13th-largest by purchasing power parity (PPP). It ranks first in the Americas and seventh in the world by the number of UNESCO World Heritage Sites. It is one of the world's 17 megadiverse countries, ranking fifth in natural biodiversity. It is a major tourist destination: as of 2022, it is the sixth most-visited country in the world, with 42.2 million international arrivals. Mexico's large economy and population, global cultural influence, and steady democratization make it a regional and middle power, increasingly identifying as an emerging power. As with much of Latin America, poverty, systemic corruption, and crime remain widespread. Since 2006, approximately 127,000 deaths have been caused by ongoing conflict between drug trafficking syndicates. Mexico is a member of United Nations, the G20, the Organisation for Economic Co-operation and Development (OECD), the Coffee Club, the World Trade Organization (WTO), the Asia-Pacific Economic Cooperation (APEC) forum, the Organization of American States (OAS), the Community of Latin American and Caribbean States (CELAC), the Organization of Ibero-American States (OEI), and has an observer status at the Council of Europe. Etymology Mēxihko is the Nahuatl term for the heartland of the Aztec Empire, namely the Valley of Mexico and surrounding territories, with its people being known as the Mexica. It is generally believed that the toponym for the valley was the origin of the primary ethnonym for the Aztec Triple Alliance, but it may have been the other way around. In the colonial era (1521–1821) when Mexico was known as New Spain, this central region became the Intendency of Mexico. After New Spain achieved independence from the Spanish Empire in 1821 and became a sovereign state, the Intendency came to be known as the State of Mexico, with the new country being named after its capital, Mexico City. The country's official name has changed as the form of government has changed. The declaration of independence signed on 6 November 1813 by the deputies of the Congress of Anáhuac called the territory América Septentrional (Northern America). The 1821 Plan of Iguala also used América Septentrional. On two occasions (1821–1823 and 1863–1867), the country was known as Imperio Mexicano (Mexican Empire). All three federal constitutions (1824, 1857, and 1917, the current constitution) used the name Estados Unidos Mexicanos—or the variant Estados-Unidos Mexicanos, all of which have been translated as "United Mexican States". The phrase República Mexicana, "Mexican Republic", was used in the 1836 Constitutional Laws. In the Nahuatl version of the current constitution, the official name is Mexika Sentik Wexteyowalko, and in its Yucatec Maya version, U Múuchꞌ Péetluꞌumiloꞌob México. In fact, by virtue of the legal equality of Spanish with the 68 indigenous languages of the country, all have their own translation of the official name. History The earliest human artifacts in Mexico are chips of stone tools found in the Valley of Mexico, dated to circa 10,000 years ago. Mexico is the site of the domestication of maize, tomato, and beans, which produced an agricultural surplus. This enabled the transition from paleo-Indian hunter-gatherers to sedentary agricultural villages beginning around 5000 BC. The formative period of Mesoamerica is one of the six independent cradles of civilization, this era saw the origin of distinct cultural traits such as religious and symbolic traditions, maize cultivation, artistic and architectural complexes as well as a vigesimal (base 20) numeric system that spread from Mexican cultures to the rest of Mesoamerica. Villages became more densely populated, socially stratified with an artisan class, and developed into chiefdoms. The most powerful rulers had religious and political power, organizing the construction of ceremonial centers. The earliest complex civilization was the Olmec culture, which flourished on the Gulf Coast from around 1500 BC. Olmec cultural traits diffused through Mexico into other formative-era cultures in Chiapas, Oaxaca, and the Valley of Mexico. In the pre-classical period, the Maya and Zapotec civilizations developed complex centers. The first true Mesoamerican writing systems were developed in the Epi-Olmec and Zapotec cultures. The Mesoamerican writing tradition reached its height in the Classic Maya Hieroglyphic script, the earliest written histories date from then. The tradition of writing was important after Spanish conquest in 1521, with indigenous scribes learning to write their languages in alphabetic letters, while continuing to create pictorial texts. In Central Mexico, the height of the classic period saw the ascendancy of Teotihuacán, which formed a military and commercial empire. Teotihuacan, with a population of more than 150,000, had some of the largest pyramidal structures in the pre-Columbian Americas. After the collapse of Teotihuacán around 600 AD, competition ensued between political centers in such as Xochicalco and Cholula. During the Epi-Classic, Nahua peoples began moving south into Mesoamerica, and became politically and culturally dominant in central Mexico. During 1000–1519 AD, central Mexico was dominated by the Toltec culture, Oaxaca by the Mixtec, and the lowland Maya area had centers at Chichén Itzá and Mayapán. Toward the end of the post-Classic period, the Aztecs established dominance, establishing a political and economic empire based in Tenochtitlan (modern Mexico City), extending from central Mexico to Guatemala. Although the Spanish Empire established colonies in the Caribbean in 1493, it first learned of Mexico during the Juan de Grijalva expedition of 1518. The Spanish conquest of the Aztec Empire began in 1519 when Hernán Cortés founded Veracruz. The 1521 capture of Tenochtitlan and posterior founding of Mexico City on its ruins, was the beginning of a 300-year colonial era, during which Mexico was known as Nueva España (New Spain). Two factors made Mexico a jewel in the Empire: the existence of large, hierarchically organized Mesoamerican populations that rendered tribute and performed obligatory labor, and discovery of silver deposits in north Mexico. The Kingdom of New Spain was created from the remnants of the Aztec empire. The two pillars of Spanish rule were the State and Church, both under the authority of the Spanish crown. In 1493 the pope granted sweeping powers to the Spanish monarchy for its overseas empire, with the proviso it spread Christianity. In 1524, King Charles I created the Council of the Indies based in Spain to oversee State power in its colonies. The crown established a high court in Mexico City, the Real Audiencia ('royal audience'). In 1535, the crown created the Viceroyalty of New Spain, the highest official of the State. The Diocese of Mexico was created in 1530 and elevated to the Archdiocese of Mexico in 1546, with the archbishop as head. Castilian Spanish was the language of the rulers. Catholic faith was the only one permitted, with non-Catholics and Catholics, excluding Indians, holding unorthodox views being subject to the Mexican Inquisition. Spanish military forces, sometimes accompanied by native allies, led expeditions to conquer territory or quell rebellions. Notable Amerindian revolts include the Chichimeca War (1576–1606), the Tepehuán Revolt (1616–20), and Pueblo Revolt (1680). Most rebellions were small-scale, posing no major threat to the elites. To protect Mexico from the attacks of English, French, and Dutch pirates and the Crown's monopoly of revenue, only two ports were open to foreign trade—Veracruz on the Atlantic, connecting to Spain, and Acapulco on the Pacific, connecting to the Philippines. Pirate attacks included the 1663 Sack of Campeche and 1683 Attack on Veracruz. Of greater concern to the crown was the issue of invasion, especially after Britain seized Havana and Manila in 1762, during the Seven Years' War. It created a standing military, increased coastal fortifications, and expanded the northern presidios and missions into Alta California. The volatility of the urban poor in Mexico City was evident in the 1692 riot over the price of maize. It escalated to a full-scale attack on the seats of power, with the viceregal palace and archbishop's residence attacked. In 1810, secular priest Miguel Hidalgo y Costilla declared against "bad government" in Dolores, Guanajuato. Known as the Cry of Dolores (Spanish: Grito de Dolores) it is commemorated each year, on 16 September, as Mexico's independence day. The upheaval in the Empire, that resulted in the independence of most of its New World territories, was due to Napoleon's invasion of Spain in 1808. Hidalgo and some of his soldiers were executed by firing squad in 1811. The first 35 years after Mexico's independence were marked by instability and changing of the Mexican state from a transient monarchy to a fragile federated republic. There were military coups, foreign invasions, ideological conflict between Conservatives and Liberals, and economic stagnation. Former Royal Army General Agustín de Iturbide became regent, as newly independent Mexico sought a constitutional monarch from Europe. When no member of a European royal house desired the position, Iturbide himself was declared Emperor Agustín I. The US was the first country to recognize Mexico's independence, sending a message to Europe via the Monroe Doctrine not to intervene in Mexico. The emperor's rule was short (1822–23), he was overthrown by army officers in the Plan of Casa Mata. Central America and Chiapas left the union to form the Federal Republic of Central America. In 1824, the First Mexican Republic was established. Former insurgent General Guadalupe Victoria became the first president — the first of many generals to hold the presidency. In 1829, former insurgent general and fierce Liberal Vicente Guerrero, a signatory of the Plan of Iguala that achieved independence, became president in a disputed election. During his term, from April to December 1829, he abolished slavery. His Conservative vice president, former Royalist General Anastasio Bustamante, led a coup against him and Guerrero was judicially murdered. Mexico's ability to maintain its independence and establish a viable government was in question. Spain attempted to reconquer it during the 1820s, but eventually recognized its independence. France attempted to recoup losses it claimed for its citizens during Mexico's unrest and blockaded the Gulf Coast during the so-called Pastry War of 1838–39. General Antonio López de Santa Anna emerged as a national hero because of his role in these conflicts; Santa Anna came to dominate politics for the next 25 years, often known as the "Age of Santa Anna", until his overthrow in 1855. Mexico contended with indigenous groups that controlled the territory that Mexico claimed in the north. For example, the Comanche controlled a huge territory in sparsely populated central and northern Texas. Wanting to stabilize and develop that area — and as few from central Mexico had chosen to resettle to this remote and hostile territory — the Mexican government encouraged Anglo-American immigration into present-day Texas, a region that bordered the US. Mexico by law was a Catholic country; the Anglo-Americans were primarily Protestant English speakers from the southern US. Some brought their black slaves, which after 1829 was contrary to Mexican law. In 1835, Santa Anna sought to centralize government rule in Mexico, suspending the 1824 constitution and promulgating the Seven Laws, which placed power in his hands. As a result, civil war spread. Three new governments declared independence: the Republic of Texas, the Republic of the Rio Grande and the Republic of Yucatán.: 129–137 The largest blow to Mexico was the US invasion in 1846 in the Mexican–American War. Mexico lost much of its northern territory, sealed in the 1848 Treaty of Guadalupe Hidalgo. Despite this, Santa Anna returned to the presidency, but was ousted and exiled during the Liberal Revolution of Ayutla. The overthrow of Santa Anna, and establishment of a civilian government by liberals, allowed them to enact laws they considered vital for development. La Reforma attempted to modernize the economy and institutions along liberal principles. They promulgated a new Constitution of 1857, separating Church and State, stripping the Church and military of privileges (fueros); mandating the sale of Church-owned property and indigenous community lands, and secularizing education. Conservatives revolted, touching off the Reform War between Liberal and Conservative governments (1858–61). The Liberals defeated the Conservative army on the battlefield, but Conservatives sought to gain power via intervention by the French, asking Emperor Napoleon III to place a European monarch as head of state in Mexico. The French Army defeated the Mexicans and placed Maximilian Habsburg on the newly established throne, supported by Mexican Conservatives. The Liberal Republic under Benito Juárez was a government in internal exile, but with the end of the US Civil War in 1865, the US government began aiding the Mexican Republic. The French Army withdrew its support, but Maximilian remained in Mexico; Republican forces executed him. The "Restored Republic" saw the return of Juárez, "the personification of the embattled republic," as president. The Conservatives had been defeated militarily and discredited politically, for their collaboration with the French, and liberalism became synonymous with patriotism. The Mexican Army that had its roots in the colonial royal army, then the army of the early republic, was destroyed, and new military leaders emerged from the Reform War and conflict with the French. Notable was Porfirio Díaz, a hero of the Cinco de Mayo, who sought civilian power and challenged Juárez on his re-election in 1867. Díaz then rebelled but was crushed by Juárez. Having won re-election, Juárez died in office in 1872. Liberal Sebastián Lerdo de Tejada became president, declaring a "religion of the state" for the rule of law, peace, and order. When Lerdo ran for re-election, Díaz rebelled against the civilian president, issuing the Plan of Tuxtepec. Díaz had more support and waged guerrilla war against Lerdo. On the verge of Díaz's victory on the battlefield, Lerdo fled from office into exile. After the turmoil of 1810 to 1876, the 35-year rule of Liberal General Porfirio Díaz (1876–1911) allowed Mexico to modernize in a period described one of "order and progress". The Porfiriato was characterized by economic stability and growth, foreign investment and influence, an expansion of the rail network and telecommunications, and investments in the arts and sciences. Díaz ruled with a group of advisors that became known as the científicos ('scientists'). The regime was influenced by positivism. They rejected theology and idealism in favor of scientific methods applied towards development. An integral aspect was secular education. The Díaz government led a protracted conflict against the Yaqui that culminated with the forced relocation of Yaqui to Yucatán and Oaxaca. Díaz gave an interview where he said he was not going to run in the 1910 elections, when he would be 80. Opposition had been suppressed and there were few avenues for new leaders. His announcement set off a frenzy of activity, including the unlikely candidacy of the son of a rich landowning family, Francisco I. Madero. Madero won a surprising amount of support when Díaz changed his mind and ran in the election, jailing Madero. The Mexican Revolution was a decade-long transformational conflict, the "wind that swept Mexico." It began with uprisings against Díaz after the fraudulent 1910 election, his resignation in May 1911, demobilization of rebel forces, an interim presidency and the democratic election of Madero in fall 1911. In February 1913, a military coup overthrew Madero's government, with the support of the US, resulting in Madero's murder by agents of Federal Army General Victoriano Huerta. The US administration of Taft supported the Huerta coup, but when Democrat Woodrow Wilson was inaugurated as president in March 1913, Wilson refused to recognize Huerta's regime and allowed arms sales to the Constitutionalists. Wilson ordered troops to occupy the strategic port of Veracruz in 1914. A coalition of anti-Huerta forces in the North, the Constitutional Army led by Governor of Coahuila Venustiano Carranza, and a peasant army in the South under Emiliano Zapata defeated the Federal Army in 1914, leaving only revolutionary forces. Following the revolutionaries' victory against Huerta, they sought to broker a political solution, but the coalition splintered, plunging Mexico again into civil war. Constitutionalist general Pancho Villa broke with Carranza and allied with Zapata. Carranza's best general Alvaro Obregón defeated Villa, his former comrade, in the Battle of Celaya in 1915, and Villa's forces melted away. Carranza became president, and the US recognized his government while Zapata's forces in the south reverted to guerrilla war. After Villa was defeated by revolutionary forces in 1915, he led an incursion raid into Columbus, New Mexico, prompting the US to send 10,000 troops in an unsuccessful attempt to capture Villa. Carranza pushed back against US troops being in northern Mexico. The expeditionary forces withdrew as the US entered World War I. Although often viewed as internal, the revolution had international elements: Germany attempted to get Mexico to side with it, sending a coded telegram in 1917 to incite war between the US and Mexico, with Mexico to regain the territory it lost in the Mexican-American War but Mexico remained neutral in the conflict. In 1916, the winners of the Mexican revolution met at a constitutional convention to draft the Constitution of 1917, ratified in February 1917. The Constitution empowered the government to expropriate resources including land, gave rights to labor, and strengthened anticlerical provisions. It remains the governing document of Mexico. The revolutionary war killed 900,000 out of Mexico's 15 million population. Consolidating power, Carranza had Zapata assassinated in 1919. Carranza had gained the support of the peasantry, but once in power, he did little to institute land reform, which had motivated many to fight. Carranza returned some confiscated land to their original owners. Carranza's best general, Obregón, served in his administration, but returned to his home state Sonora to position himself to run in the 1920 election. Since Carranza could not run for re-election, he chose a civilian to succeed him, intending to remain in power behind the presidency. Obregón and two other Sonoran revolutionary generals drew up the Plan of Agua Prieta, overthrowing Carranza. General Adolfo de la Huerta became interim president, followed by the election of General Álvaro Obregón. The post-revolutionary period (1920–46) was characterized by revolutionary generals serving as presidents, including Álvaro Obregón (1920–24), Plutarco Elías Calles (1924–28), Lázaro Cárdenas (1934–40), and Manuel Avila Camacho (1940–46). The government sought to bring order, end military intervention in politics, and create organizations of interest groups. Workers, peasants, office workers, and even the army for a short period, were incorporated as sectors of the single party that dominated politics from its founding in 1929. Obregón instigated land reform and strengthened organized labor. He gained recognition from the US and settled claims with companies and individuals that lost property during the Revolution. He imposed his fellow revolutionary general, Calles, as his successor. Calles provoked a major conflict with the Catholic Church and Catholic guerrilla armies when he enforced anticlerical articles of the constitution, which ended with an agreement. Although the constitution prohibited the reelection of the president, Obregón wished to run again and the constitution was amended to allow non-consecutive re-election. He won the 1928 elections but was assassinated by a Catholic activist, causing a succession crisis. Calles could not become president again, so he sought to set up a structure to manage succession, founding the Institutional Revolutionary Party, which dominated Mexico for the rest of the 20th century. Despite not holding the presidency, Calles remained the key politician during the period known as the Maximato (1929–34), that ended during the presidency of Lázaro Cárdenas, who expelled Calles and implemented economic and social reforms. This included the Mexican oil expropriation in 1938, which nationalized the U.S. and Anglo-Dutch oil company known as the Mexican Eagle Petroleum Company, which would result in the creation of the state-owned Pemex. Cárdenas's successor, Manuel Ávila Camacho (1940–46) was moderate, and relations between the US and Mexico improved during World War II, when Mexico was a significant ally. From 1946 the election of Miguel Alemán, the first civilian president in the post-revolutionary period, Mexico embarked on a program of development, known as the Mexican miracle, characterized by industrialization, urbanization, and increased inequality between urban and rural areas. The Green Revolution, a technological movement that led to worldwide increases in crop production, began in the Yaqui Valley in the middle of the 20th century. With robust growth, Mexico sought to showcase itself by hosting the 1968 Summer Olympics. The government poured resources into new facilities, prompting unrest among students and others. Demonstrations in Mexico City went on for weeks before the opening of the games, with the government of Gustavo Díaz Ordaz cracking down. The culmination was the Tlatelolco Massacre, which killed 300-800 protesters. Although the economy continued to flourish for some, inequality remained a factor of discontent. PRI rule became authoritarian and oppressive in the Mexican Dirty War. In the 1980s the first cracks emerged in the PRI's political dominance. In Baja California, the PAN candidate was elected governor. When De la Madrid chose Carlos Salinas de Gortari as the candidate for the PRI, and therefore a foregone presidential victor, Cuauhtémoc Cárdenas, son of former President Lázaro Cárdenas, broke with the PRI and challenged Salinas in the 1988 elections. In 1988 there was electoral fraud, with results showing that Salinas had won the election by the narrowest percentage ever. There were protests in Mexico City over the stolen election. Salinas took the oath of office in December 1988. In 1990 the PRI was described by Mario Vargas Llosa as the "perfect dictatorship", but there had been major challenges to the PRI's hegemony. Salinas embarked on a program of neoliberal reforms that fixed the exchange rate, controlled inflation, opened Mexico to foreign investment, and began talks with the US and Canada to join their free-trade agreement, which culminated in the North American Free Trade Agreement (NAFTA) on 1 January 1994; the same day, the Zapatista Army of National Liberation (EZLN) in Chiapas began armed rebellion against the federal government, which captured towns and brought world attention. The armed conflict was short-lived and continues as a non-violent opposition movement against neoliberalism and globalization. In 1994, following the assassination of the PRI's presidential candidate Luis Donaldo Colosio, Salinas was succeeded by victorious PRI candidate Ernesto Zedillo. Salinas left Zedillo's government to deal with the Mexican peso crisis, requiring a $50 billion IMF bailout. Macroeconomic reforms were started by Zedillo, and the economy recovered and growth peaked at 7% by 1999. After 71 years of rule, the incumbent PRI lost the 2000 presidential election to Vicente Fox of the opposing conservative National Action Party (PAN). In the 2006 presidential election, Felipe Calderón from the PAN was declared the winner, with a narrow margin (0.6%) over leftist politician Andrés Manuel López Obrador of the Party of the Democratic Revolution (PRD). López Obrador, however, contested the election and pledged to create an "alternative government". In the 2012 presidential election, the PRI again won the presidency with the election of Enrique Peña Nieto. However, he won with a plurality of around 38% and did not have a legislative majority. During the 21st century, Mexico has contended with high crime rates, bureaucratic corruption, narcotrafficking, and a stagnant economy. Many state-owned enterprises were privatized starting in the 1990s with neoliberal reforms. Pemex, the state-owned petroleum company is being privatized, with exploration licenses being issued. In a push against corruption, the ex-CEO of Pemex, Emilio Lozoya Austin, was arrested in 2020. After founding the new political party MORENA, Andrés Manuel López Obrador (known as AMLO) won the 2018 election with over 50%. His coalition, led by his left-wing party founded after the 2012 elections, included parties from across the spectrum. The coalition won a majority in the upper and lower Congress chambers. His success is attributed to opposing political forces exhausting their chances, as well as AMLO's adoption of moderate discourse focused on reconciliation. The first confirmed case of COVID-19 in Mexico occurred in February 2020, and COVID-19 vaccination in Mexico began in December. Claudia Sheinbaum, AMLO's successor, won the 2024 presidential election in a landslide and became the first woman to lead Mexico. She was sworn in on 1 October 2024. Geography Mexico is located between latitudes 14° and 33°N, and longitudes 86° and 119°W in the southern portion of North America, with a total area of 1,972,550 km2 (761,606 sq mi), is the 13th largest country by total area. It has coastlines on the Pacific Ocean and Gulf of California, as well as the Gulf of Mexico and Caribbean Sea, the latter two forming part of the Atlantic Ocean. Within these seas are about 6,000 km2 (2,317 sq mi) of islands. Almost all of Mexico lies in the North American Plate, with small parts of the Baja California peninsula on the Pacific and Cocos Plates. Geophysically, some geographers include the territory east of the Isthmus of Tehuantepec (around 12% of the total) within Central America. Geopolitically, Mexico is entirely considered part of North America. The majority of Mexican central and northern territories are located at high altitudes, and as such the highest elevations are found at the Trans-Mexican Volcanic Belt which crosses Mexico east to west: Pico de Orizaba (5,700 m or 18,701 ft), Popocatépetl (5,462 m or 17,920 ft) and Iztaccihuatl (5,286 m or 17,343 ft) and the Nevado de Toluca (4,577 m or 15,016 ft). Two mountain ranges known as Sierra Madre Oriental and Sierra Madre Occidental, which are the extension of the Rocky Mountains from northern North America crossed the country from north to south and a fourth mountain range, the Sierra Madre del Sur, runs from Michoacán to Oaxaca. The Mexican territory is prone to volcanism. Mexico has nine distinct regions: Baja California, the Pacific Coastal Lowlands, the Mexican Plateau, the Sierra Madre Oriental, the Sierra Madre Occidental, the Cordillera Neovolcánica, the Gulf Coastal Plain, the Southern Highlands, and the Yucatán Peninsula. An important geologic feature of the Yucatán peninsula is the Chicxulub crater, the scientific consensus is that the Chicxulub impactor was responsible for the Cretaceous–Paleogene extinction event. Although Mexico is large (a little over 2,000 mi (3,219 km) in length from its farthest land points), much of its land mass is incompatible with agriculture due to aridity, soil, or terrain. In 2018, an estimated 54.9% of land was agricultural; 11.8% was arable; 1.4% was in permanent crops; 41.7% was permanent pasture; and 33.3% was forest. Mexico is irrigated by several rivers, with the longest being the Rio Grande, which serves as a natural eastern border with the United States. The Usumacinta River serves as a natural southern border between Mexico and Guatemala. The climate of Mexico is varied due to the country's size and topography. The Tropic of Cancer effectively divides the country into temperate and tropical zones. Land north of the Tropic of Cancer experiences cooler temperatures during the winter months. South of the Tropic of Cancer, temperatures are fairly constant year-round and vary solely as a function of elevation. This gives Mexico one of the world's most diverse weather systems. Maritime air masses bring seasonal precipitation from May until August. Many parts of Mexico, particularly the north, have a dry climate with only sporadic rainfall, while parts of the tropical lowlands in the south average more than 2,000 mm (78.7 in) of annual precipitation. For example, many cities in the north like Monterrey, Hermosillo, and Mexicali experience temperatures of 40 °C (104 °F) or more in summer. In the Sonoran Desert temperatures reach 50 °C (122 °F) or more. There are 7 major climate types in Mexico with warm sub-humid climate being coastal up to 900 meters found mostly in the southern region of Mexico; dry and desertic climates being found in the northern half of the country; temperate humid and sub-humid being found mostly on pastures at an elevation of 1,800 meters and higher in central Mexico and cold climate usually found at an elevation of 3,500 meters and beyond. Most of the country's territory has a temperate to dry climate. Areas south of the Tropic of Cancer with elevations up to 1,000 m (3,281 ft), the southern parts of both coastal plains as well as the Yucatán Peninsula, have a yearly median temperature between 24 and 28 °C (75.2 and 82.4 °F). Temperatures here remain high throughout the year, with only a 5 °C (9 °F) difference between winter and summer median temperatures. The Pacific coast is subject to natural hazards such as tsunamis and both Mexican coasts with the exception of the south coast of the Bay of Campeche and northern Baja California are vulnerable to serious hurricanes during the summer and fall. Although low-lying areas north of the Tropic of Cancer are hot and humid during the summer, they generally have lower yearly temperature averages (from 20 to 24 °C or 68.0 to 75.2 °F) because of more moderate conditions during the winter. Climate change in Mexico is causing widespread impacts including rising temperatures, altered precipitation patterns, intensified hurricanes, and sea-level rise in coastal regions. These changes pose threats to water resources and agriculture (particularly for rural and smallholder farmers), and affect crops including maize and coffee, contributing to economic insecurity. Climate change is impacting Mexicans' health, exacerbating human migration, and increasing extinction risk for Mexico's biodiversity, as protected areas are expected to face warming temperatures and decreased precipitation. Mexico ranks fourth in the world in biodiversity and is one of the 17 megadiverse countries. With over 200,000 species, Mexico is home of 10–12% of the world's biodiversity. Mexico ranks first in biodiversity in reptiles with 707 known species, second in mammals with 438 species, fourth in amphibians with 290 species, and fourth in flora, with 26,000 species. Mexico is also considered the second country in the world in ecosystems and fourth in overall species. About 2,500 species are protected by Mexican legislation. In 2002, Mexico had the second fastest rate of deforestation in the world, second only to Brazil. It had a 2019 Forest Landscape Integrity Index mean score of 6.82/10, ranking it 63rd globally out of 172 countries. According to SGI there is Deforestation and soil erosion especially in rural areas of Mexico. In the 2022 report it was noted environmental protection laws have improved in major cities but remain unenforced or unregulated in rural regions. In Mexico, 170,000 square kilometers (65,637 sq mi) are considered "Protected Natural Areas". These include 34 biosphere reserves, 67 national parks, 4 natural monuments, 26 areas of protected flora and fauna, 4 areas for natural resource protection and 17 sanctuaries (zones rich in diverse species). Some of Mexico's native culinary ingredients include maize, tomato, beans, squash, chocolate, vanilla, avocado, guava, chayote, epazote, camote, jícama, nopal, zucchini, tejocote, huitlacoche, sapote, mamey sapote, and a great variety of chiles, such as the habanero and the jalapeño. Tequila, the distilled alcoholic drink made from cultivated agave cacti is a major industry. Because of its high biodiversity Mexico has also been a frequent site of bioprospecting by international research bodies. Government and politics The United Mexican States is a federation whose government is representative, democratic, and republican based on a presidential system according to the 1917 Constitution. The Constitution establishes three levels of government: the federal Union, the state governments, and the municipal governments. The federal legislature is the bicameral Congress of the Union, composed of the Senate of the Republic and the Chamber of Deputies. The Congress makes federal law, declares war, imposes taxes, approves the national budget and international treaties, and ratifies diplomatic appointments. The federal Congress, as well as the state legislatures, are elected by a system of parallel voting that includes plurality and proportional representation. The Chamber of Deputies has 500 deputies. Of these, 300 are elected by plurality vote in single-member districts (the federal electoral districts) and 200 are elected by proportional representation with closed party lists for which the country is divided into five electoral constituencies. The Senate comprises 128 senators: 64 (two for each state and two for Mexico City) are elected by plurality vote in pairs, 32 are the first minority or first-runner-up (one for each state and one for Mexico City), and 32 are elected by proportional representation from national closed party lists. The executive is the President of the United Mexican States, who is the head of state and government, as well as the commander-in-chief of the Mexican military forces. The President also appoints the Cabinet and other officers. The President is responsible for executing and enforcing the law and has the power to veto bills. The highest organ of the judicial branch of government is the Supreme Court of Justice, the national supreme court. Judges, pre-selected by Congress, are elected by popular vote. The nine members of the Supreme Court are elected for a single twelve-year term. The first judicial election occurred in 2025. The Supreme Court of Justice interprets laws and judges cases of federal competency. Other institutions of the judiciary are the Federal Electoral Tribunal, collegiate, unitary, and district tribunals, and the Judicial Disciplinary Tribunal. Three parties have historically been the dominant parties in Mexican politics: the Institutional Revolutionary Party (PRI), a catch-all party and member of the Socialist International that was founded in 1929 to unite all the factions of the Mexican Revolution and held an almost hegemonic power in Mexican politics since then; the National Action Party (PAN), a conservative party founded in 1939 and belonging to the Christian Democrat Organization of America; and the Party of the Democratic Revolution (PRD), a left-wing party founded in 1989 as the successor of the coalition of socialists and liberal parties. The National Regeneration Movement (Morena), a left-wing populist party, has been the ruling party since 2018, and it won a second term in the 2024 general election. The boundaries and constituent units of Mexico evolved from its colonial-era origins. Central America peacefully separated from Mexico after independence in 1821. Yucatán was briefly an independent republic. Texas separated in the Texas Revolution and when it was annexed to the U.S. in 1845, it set the stage for the Mexican–American War and major territorial loss to the U.S. The sale of northern territory known in the U.S. as the Gadsden Purchase was the last loss of Mexican territory. The United Mexican States is a federation of 31 free and sovereign states, which form a union that exercises a degree of jurisdiction over Mexico City. Each state has its constitution, congress, and a judiciary, and its citizens elect by direct voting a governor for a six-year term, and representatives to their respective unicameral state congresses for three-year terms. Mexico City is a special political division that belongs to the federation as a whole and not to a particular state. Formerly known as the Federal District, its autonomy was previously limited relative to that of the states. It dropped this designation in 2016 and is in the process of achieving greater political autonomy by becoming a federal entity with its constitution and congress. The states are divided into municipalities, the smallest administrative political entity in the country, governed by a mayor or municipal president (presidente municipal), elected by its residents by plurality. The foreign relations of Mexico are directed by the President of Mexico and managed through the Ministry of Foreign Affairs. The principles of the foreign policy are constitutionally recognized in the Article 89, Section 10, which include: respect for international law and legal equality of states, their sovereignty and independence, trend to non-interventionism in the domestic affairs of other countries, peaceful resolution of conflicts, and promotion of collective security through active participation in international organizations. Since the 1930s, the Estrada Doctrine has served as a crucial complement to these principles. Mexico is a founding member of several international organizations, most notably the United Nations, the Organization of American States, the Organization of Ibero-American States, the OPANAL and the CELAC. In 2008, Mexico contributed over 40 million dollars to the United Nations regular budget. In addition, it was the only Latin American member of the Organisation for Economic Co-operation and Development since it joined in 1994 until Chile gained full membership in 2010. Mexico is considered a regional power hence its presence in major economic groups such as the G8+5 and the G-20. Since the 1990s Mexico has sought a reform of the United Nations Security Council and its working methods with the support of Canada, Italy, Pakistan and other nine countries, which form a group informally called the Coffee Club. It has an observer status at the Council of Europe The Mexican Armed Forces are administered by the Secretariat of National Defense (Secretaria de Defensa Nacional, SEDENA). There are two branches: the Mexican Army (which includes the Mexican Air Force) and Mexican Navy. The National Guard, which was formed in 2019 from the disbanded Federal Police and military police of the Army and Navy, functions as a gendarmerie; while responsible for law enforcement, it is placed under military command. Figures vary, but as of 2024, there are approximately 220,000 armed forces personnel: 160,000 Army; 10,000 Air Force; and 50,000 Navy, including about 20,000 marines. The National Guard has roughly 110,000 personnel. Military expenditures are a small fraction of GDP, at around 0.6% as of 2023. The Mexican Armed Forces maintain significant infrastructure, including facilities for the design, research, and testing of weapons, vehicles, aircraft, naval vessels, defense systems and electronics; military industry manufacturing centers for building such systems; and advanced naval dockyards that build heavy military vessels and advanced missile technologies. Since the 1990s, when the military escalated its role in the war on drugs, increasing importance has been placed on acquiring airborne surveillance platforms, aircraft, helicopters, digital war-fighting technologies, urban warfare equipment and rapid troop transport. Mexico has the capabilities to manufacture nuclear weapons, but abandoned this possibility with the Treaty of Tlatelolco in 1968, pledging to use its nuclear technology only for peaceful purposes. Mexico signed the UN treaty on the Prohibition of Nuclear Weapons. Historically, Mexico has remained neutral in international conflicts, with the exception of World War II. However, in recent years some political parties have proposed an amendment of the Constitution to allow the Mexican Army, Air Force or Navy to collaborate with the United Nations in peacekeeping missions, or to provide military help to countries that officially ask for it. The Mexican Federal Police was dissolved in 2019 by a constitutional amendment during the administration of President López Obrador, being replaced by the National Guard, a national gendarmerie formed from units and assets of the Federal Police, Military Police, and Naval Police. As of 2022, the National Guard numbered 110,000 personnel. López Obrador had increasingly used military forces for domestic law enforcement, particularly against drug cartels. There have been serious abuses of power reported in security operations in the southern part of the country and in indigenous communities and poor urban neighborhoods. The National Human Rights Commission has had little impact in reversing this trend, engaging mostly in documentation but failing to use its powers to issue public condemnations to the officials who ignore its recommendations. Most Mexicans have low confidence in the police or the judicial system, and therefore, few crimes are actually reported by the citizens. There have been public demonstrations of outrage against what is considered a culture of impunity. Mexico has fully recognized same-sex marriage since 2022, and anti-discrimination laws regarding sexual orientation have existed in the nation since 2003. However, hate crimes towards the LGBT community remain an issue in Mexico. Other crime and human rights violations in Mexico have been criticized, including enforced disappearances (kidnappings), abuses against migrants, extrajudicial killings, gender-based violence, especially femicide, and attacks on journalists and human rights advocates. A 2020 report by the BBC gives statistics on crime in Mexico, with 10.7 million households with at least one victim of crime. As of May 2022, 100,000 people are officially listed as missing, most since 2007 when President Calderón attempted to stop the drug cartels. Drug cartels remain a major issue in Mexico, with a proliferation of smaller cartels when larger ones are broken up and increasingly the use of more sophisticated military equipment and tactics. Mexico's drug war, ongoing since 2006, has left over 120,000 dead and perhaps another 37,000 missing. Mexico's National Geography and Statistics Institute estimated that in 2014, one-fifth of Mexicans were victims of some sort of crime. The mass kidnapping of 43 students in Iguala on 26 September 2014 triggered nationwide protests against the government's weak response to the disappearances and widespread corruption that gives free rein to criminal organizations. More than 100 journalists and media workers have been killed or disappeared since 2000, and most of these crimes remained unsolved, improperly investigated, and with few perpetrators arrested and convicted. In August 2025, demonstrations were held all around Mexico, in protest over the 130,000 people who have disappeared and considered missing since 2007. Economy As of April 2025, Mexico has the 13th largest economy by purchasing power parity (PPP) (US$3.4 trillion), and a GDP per capita of US$26,000. The World Bank reported in 2023 that the country's gross national income in was the second highest in Latin America after Brazil at US$1.7 trillion. Mexico has the sixth largest electronics industry after China, the US, Japan, South Korea, and Taiwan. Mexico is the second-largest exporter of electronics to the US where it exported $71 billion worth of electronics in 2011. Electronics exports grew 73% between 2002 and 2012. The manufactured value-added sector, which electronics is part of, accounted for 18% of GDP. Mexico produces the most automobiles of any North American nation. The industry produces technologically complex components and engages in research and development. The "Big Three" (General Motors, Ford and Chrysler) have been operating in Mexico since the 1930s, while Volkswagen and Nissan built their plants in the 1960s. In Puebla alone, 70 industrial part-makers cluster around Volkswagen. In 2016 Kia opened a $1 billion factory in Nuevo León, with Audi also opening an assembling plant in Puebla the same year. BMW, Mercedes-Benz and Nissan currently have plants in construction. The domestic car industry is represented by DINA S.A., which has built buses and trucks since 1962, and the new Mastretta company that builds the high-performance Mastretta MXT sports car. In 2006, trade with the US and Canada accounted for almost 50% of Mexico's exports and 45% of its imports. During the first three quarters of 2010, the United States had a $46 billion trade deficit with Mexico. The remittances from Mexican citizens working in the US are significant; after dipping during the 2008 Great Recession and the COVID-19 pandemic in 2021 they are topping other sources of foreign income. Remittances are directed to Mexico by direct links from a U.S. government banking program. Although multiple international organizations coincide and classify Mexico as an upper middle income country, or a middle class country, Mexico's National Council for the Evaluation of Social Development Policy (CONEVAL), reports that much of Mexico's population lives in poverty. From 2006 to 2010 the portion who live in poverty rose from 19% to 46% (52 million people). Despite this, CONEVAL reported in 2023 that the poverty rate had decreased, between 2018 and 2022, a 6% decrease, from 42% to 36% (from 52 to 47 million people), though extreme poverty rose by 0.1% (410 thousand people), to 7% (9 million people), and those lacking access to healthcare has significantly increased, from 16% to 39% (50 million), though some specialists expressed doubt regarding the accuracy of these rates. According to the OECD's poverty line (defined as the percentage of the population who earns 60% or less of the national median income) 20% of Mexico's population lived in poverty in 2019. Among OECD countries, Mexico has the second-highest degree of inequality between the extremely poor and rich, after Chile – though it is one of few countries in which this has been falling. The bottom ten percent in the income hierarchy disposes of 1.4% of the country's resources, whereas the upper ten percent dispose of 36%. The OECD notes that Mexico's budgeted expenses for poverty alleviation and social development are only about a third of the OECD average. This is also reflected in infant mortality in Mexico, which is three times higher than the OECD average, whereas its literacy is in the median range. According to a 2008 report the average income in an urban area of Mexico was $27,000, while in rural areas just miles away was, it only $8,000. Daily minimum wages are set annually; it was set at $248.93 Mexican pesos (US$13.24) in 2024 ($375 in the country's northern border), making it comparable to Uruguay, Chile, and Ecuador. This rapidly increased, as it was set at 88 pesos in 2018. The telecommunications industry is mostly dominated by Telmex (Teléfonos de México), previously a government monopoly privatized in 1990. By 2006, Telmex had expanded its operations to Colombia, Peru, Chile, Argentina, Brazil, Uruguay, and the United States. Other players are Axtel, Maxcom, Alestra, Marcatel, AT&T Mexico. Because of Mexican orography, providing a landline telephone service at remote mountainous areas is expensive, and the penetration of line-phones per capita is low compared to other Latin American countries, at 52% percent; however, 81% of Mexican households have internet connection and 81% over the age of 6 have a mobile phone. Mobile telephony has the advantage of reaching all areas at a lower cost, and the total number of mobile lines is almost two times that of landlines, with an estimation of 97 million lines. The telecommunication industry is regulated by the government through Cofetel (Comisión Federal de Telecomunicaciones). The satellite system is domestic and operates 120 earth stations. There is extensive microwave radio relay network and considerable use of fiber-optic and coaxial cable. Mexican satellites are operated by Satélites Mexicanos (Satmex), a private company, leader in Latin America and servicing North and South America. It offers broadcast, telephone, and telecommunication services to 37 countries in the Americas, from Canada to Argentina. Through business partnerships Satmex provides high-speed connectivity to ISPs and Digital Broadcast Services. Satmex maintains its satellite fleet with most of the fleet being designed and built in Mexico. Major players in broadcasting are Televisa, the largest Mexican media company in the Spanish-speaking world, TV Azteca and Imagen Televisión. Energy production is managed by the state-owned companies Federal Commission of Electricity and Pemex. Pemex, the public company in charge of exploration, extraction, transportation, and marketing of crude oil and natural gas, as well as the refining and distribution of petroleum products and petrochemicals, is one of the largest companies in the world by revenue, making US$86 billion sales per year. Mexico is the sixth-largest oil producer, with 3.7 million barrels per day. In 1980 oil exports accounted for 62% of total exports; by 2000 it was only 7%. Mexico owns 7 oil refineries on its territory, with the newest built in 2022 and another refinery within the US. Mexico has 60 hydroelectric power plants which generate 12% of the country's electricity, the largest is the 2,400 MW Manuel Moreno Torres Dam on the Grijalva River, the world's fourth most productive hydroelectric plant. Mexico has the third-largest solar power potential estimated at 5kWh/m2 daily, which corresponds to 50 times the national electricity generation. There is over 1 million square meters of solar thermal panels installed, while in 2005 there were only 115,000 square meters of solar PV (photo-voltaic) panels. The project SEGH-CFE 1 located in Puerto Libertad, Sonora in the Northwest of Mexico was completed in 2018 and has a capacity of 46.8 MW from an array of 187,200 solar panels, all of its generated electricity is sold directly to the CFE and absorbed into the utility's transmission system. The Villanueva solar park in Coahuila which opened in 2019, is the largest solar power plant in the Americas with a capacity of 828 MW. Mexico has one nuclear power plant, the Laguna Verde Nuclear Power Station located in the state of Veracruz and numerous wind farms, with the largest wind farm in Latin America located in Oaxaca. Although Mexico has increased its renewable electricity generation from wind and solar sources, it is still dependent on fossil fuels for most of its energy. In 2023 Mexico was in the top 15 highest greenhouse gas emitters, contributing over 5 million tonnes, or 1.4% of the global total. Mexico has committed to reducing greenhouse gas emissions by 35% by 2030, with an increased target of 40% conditional upon external support. The country aims to cut black carbon emissions by 51% unconditionally and 70% with additional support by 2030 and has committed to net zero by 2050. The National Autonomous University of Mexico was officially established in 1910, and the university became one of the most important institutes of higher learning in Mexico. UNAM provides world class education in science, medicine, and engineering. Many scientific institutes and new institutes of higher learning, such as National Polytechnic Institute, were established during the first half of the 20th century. Most of the new research institutes were created within UNAM. Twelve institutes were integrated into UNAM from 1929 to 1973. In 1959, the Mexican Academy of Sciences was created to coordinate scientific efforts between academics. In 1995, the Mexican chemist Mario J. Molina shared the Nobel Prize in Chemistry with Paul J. Crutzen and F. Sherwood Rowland for their work in atmospheric chemistry, particularly concerning the formation and decomposition of ozone. Molina, an alumnus of UNAM, became the first Mexican citizen to win the Nobel Prize in science. The largest scientific project being developed in Mexico was the construction of the Large Millimeter Telescope (Gran Telescopio Milimétrico, GMT), the world's largest and most sensitive single-aperture telescope in its frequency range. It was designed to observe regions of space obscured by stellar dust. Mexico was ranked 58th in the Global Innovation Index in 2025. As of 2017, Mexico was the 6th most visited country. It had the 15th highest income from tourism and highest in Latin America. The vast majority of tourists come from the US and Canada, followed by Europe and Asia. A smaller number come from other Latin American countries. In the 2017 Travel and Tourism Competitiveness Report, Mexico was ranked 22nd in the world, and 3rd in the Americas. The coastlines are rich in sunny stretches of beach. According to the Constitution of Mexico Article 27, the entirety of the coastlines is under federal ownership. On the Yucatán peninsula, one of the most popular beach destinations is the resort town of Cancún, especially among university students during spring break. To the south of Cancun is the coastal strip called Riviera Maya which includes the beach town of Playa del Carmen and the ecological parks of Xcaret and Xel-Há. To the south of Cancún is the town of Tulum, notable for its ruins of Maya civilization. Other tourist destinations include Acapulco with crowded beaches and multi-story hotels on the shores. At the southern tip of the Baja California peninsula is the resort town of Cabo San Lucas, noted for its marlin fishing. Closer to the US border is the weekend draw of San Felipe, Baja California. In Mexican cities along the Mexico–United States border, the most lucrative hospitality industry is now medical tourism, with remnants of the traditional motivations that drove tourists to Mexico's northern borderlands for nearly a century. Dominant medical tourism for tourism planning are the purchase of medication, dentistry, elective surgery, optometry, and chiropractic. Despite its difficult topography, Mexico's roadway is extensive and most areas are covered. The road network has an extent of 366,095 km (227,481 mi), of which 116,802 km (72,577 mi) are paved, making it 9th largest of any country. Of these, 10,474 km (6,508 mi) are multi-lane expressways: 9,544 km (5,930 mi) are four-lane highways and the rest have 6 or more lanes. Mexico was one of the first Latin American countries to promote railway development, and the network covers 30,952 km (19,233 mi). The Secretary of Communications and Transport of Mexico proposed a high-speed rail link that will transport its passengers from Mexico City to Guadalajara, Jalisco. The train, which will travel at 300 kilometers per hour (190 miles per hour), will allow passengers to travel from Mexico City to Guadalajara in just 2 hours. The whole project was projected to cost 240 billion pesos, or about 25 billion US$ and is being paid for jointly by the Mexican government and the local private sector including one of the wealthiest men in the world, Mexico's billionaire business tycoon Carlos Slim. The federal government has also been funding the construction of an inter city railway line connecting cities such as Cozumel, Mérida, Chichen Itza, Cancún and Palenque; another inter city train connecting the city of Toluca and Mexico City and has restored the Interoceanic train corridor, which connects the Pacific and Atlantic oceans. Mexico has 233 airports with paved runways; of these, 10 carry 72% of national cargo and 97% of international cargo. The Mexico City International Airport remains the busiest in Latin America and the 36th busiest in the world transporting 45 million passengers a year. Two additional airports operate simultaneously to help relieve congestion from the Mexico City International Airport: the Toluca International Airport and the Felipe Ángeles International Airport. Demographics In 2022, Mexico's estimated population was 129,150,971 people, per the National Geography and Statistics Institute. In 2025, Mexico's population was estimated by the UN to have grown to 131,946,900 people. Since at least the 1970s, Mexico has been the most populous Spanish-speaking country in the world. Throughout the 19th century, the population of Mexico barely doubled. This trend continued in the first two decades of the 20th century. In 1900, the Mexican population was a little more than 13 million. The Mexican Revolution (c. 1910–1920) greatly impacted population growth, with the 1921 census reporting a loss of about 1 million inhabitants. The growth rate increased dramatically between the 1930s and the 1980s. Mexico had growth rates of over 3% between 1950 and 1980. The Mexican population doubled in twenty years, and at that rate, it was expected that by 2000 there would be 120 million people living in Mexico. Mexico's population grew from 70 million in 1982 to 123.5 million inhabitants in 2017. Life expectancy increased from 36 years in 1895, to 75 years in 2020. In 2020, there were 48 metropolitan areas in Mexico, in which close to 53% of Mexico's population lives. The most populous metropolitan area in Mexico is the Metropolitan Area of the Valley of Mexico, or Greater Mexico City, which in 2020 had a population of 21.8 million, or around 18% of the nation's population. The next four largest metropolitan areas are Greater Monterrey (5.3 million), Greater Guadalajara (5.2 million), Greater Puebla (3.2 million) and Greater Toluca (2.3 million). Urban areas contain 76.81% of Mexico's population. Mexico's population is diverse, and ethnic research has historically felt the impact of nationalist discourses on identity. Social stratification and racism in Mexico have remained in the contemporary era. Although phenotype is not as important as culture, European features and lighter skin tone are favored by middle- and upper-class groups.: 75 Starting with the Royal Decree of 1503 and the Laws of Burgos of 1512, the Spanish crown influenced by the School of Salamanca recognized the freedom of the indigenous peoples of the Americas, while simultaneously importing African slaves. Indian republics [es] were granted some degree of autonomy, and full assimilation of Spaniards and Indians was ordained. In practice, the Spanish often occupied the administrative positions, and maintained a fluid and complicated caste-like system which favored Europeans over other groups. This social stratification offered some degree of social mobility, as Afro-Mexicans and indigenous people assimilated to the mestizo (mixed) caste, and even pure Spaniards could also fall off the economic ladder. Slavery was abolished twice by the insurgent movements of Hidalgo and Morelos in 1810, and again by the independent government of Vicente Guerrero in 1829, an Afro-Mexican. After Mexico gained independence from Spain in 1821, any traces of the colonial caste system were abandoned, with race being omitted from public documents.: 74–75 Near the end of the 1800s, the government led by Porfirio Díaz adopted policies of selective immigration from Europe and persecuted certain indigenous groups, as it was believed it would help to modernize the country.: 75 After the Mexican Revolution and during the 1930s, in an attempt to unify the country under a single national identity, Mexico's government promoted the views of academics such as José Vasconcelos, who asserted that all Mexicans belonged to a mixed race, being distinguished only culturally by residence in or outside of an indigenous community, degree of fluency in an indigenous language, and degree of adherence to indigenous customs. While people of mixed ancestry form the most prominent ethnic group in contemporary Mexico, the subjective and ever-changing definition of this category means that precise estimates are impossible. During Mexican Revolution, and again during the Cárdenas presidency, government efforts were made to decrease social and economic inequality among indigenous Mexicans.: 76–77 In 1992, the Article 2 of the Constitution of Mexico was amended to define Mexico as a pluricultural country and specifically to emphasize the role of indigenous Mexicans. This new legal framework preceded the Zapatista Army of National Liberation's push against the mestizaje ideology that led to the 1996 San Andrés Accords which granted autonomy, recognition, and rights to the indigenous population of Mexico.: 78 At Mexico's 2020 census, 19.4% of the population identified as indigenous and 6.1% of Mexico's population speaks an Indigenous language. Since the 1960s there has been a cultural and academic re-evaluation of the role of Afro-Mexicans in Mexico, dispelling the misconception that they had assimilated into the mestizo identity.: 77 At the 2020 census, Afro-Mexicans were 2.04% of Mexico's population. In 2020, Asians and Middle Easterners were around 1% of the population each. In 2019, an estimated 11.7 million Mexicans lived outside Mexico, in addition to 13.5 million born abroad and another 12 million descendants. The vast majority of this combined population (98–99%) are in the U.S. The largest Mexican communities outside Mexico are in the metropolitan areas of Los Angeles, Chicago, Houston and Dallas–Fort Worth. Between 1965 and 2015, more than 16 million Mexicans migrated to the United States alone—by far the top destination for both temporary and permanent migration—representing one of the largest mass migrations in modern history. As a result of these major migration flows in recent decades, an estimated 37.2 million U.S. residents, or 11.2% of the US population, identified as being of full or partial Mexican ancestry. In 2018, among the remaining 2% of Mexican expatriates not residing in the U.S., the most popular destinations are Canada (86,780), primarily the provinces of Ontario and Quebec, followed by Spain and Germany. The latter two countries account for two-thirds of all Mexicans living in Europe. In 2018, it was estimated that 69,000 Mexicans live in Latin America, led by Guatemala (18,870) followed by Bolivia (10,610), Chile (10,560), and Panama (5,000). Historically, and relative to other countries in the Western Hemisphere, Mexico has not been a destination of mass migration. In 2020, an estimated 1.2 million foreigners settled in Mexico, up from nearly 1 million in 2010. In 2021, Mexico officially received 68,000 new immigrants, a 16% increase from the prior year. The overall number of migrants, including those unauthorized to enter or stay in the country, may be higher than official figures. The vast majority of migrants in Mexico come from the United States (900,000), making Mexico the top destination for U.S. citizens abroad. The second largest group comes from neighboring Guatemala (54,500), followed by Spain (27,600). Other major sources of migration are fellow Latin American countries, which include Colombia (20,600), Argentina (19,200) and Cuba (18,100). Communities descended from the Lebanese diaspora and German-born Mennonites have had an outsized impact in Mexico's culture, particularly in its cuisine and traditional music. Spanish is the de facto national language spoken by the vast majority of the population, making Mexico the world's most populous Hispanophone country. Mexican Spanish refers to the varieties of Spanish spoken in Mexico, which differs from one region to another in sound, structure, and vocabulary. The federal government recognizes sixty-eight linguistic groups and 364 varieties of indigenous languages. In 2015, an estimated 8.3 million citizens spoke these languages. Nahuatl is spoken by more than 1.7 million, followed by Yucatec Maya, used daily by nearly 850,000 people. Tzeltal and Tzotzil, two other Mayan languages, are spoken by around half a million people each, primarily in the southern state of Chiapas. Mixtec and Zapotec, with an estimated 500,000 native speakers each, are two other prominent language groups. Since its creation in March 2003, the National Indigenous Languages Institute has been in charge of promoting and protecting the use of Mexico's indigenous languages, through the General Law on the Linguistic Rights of Indigenous Peoples, which recognizes them de jure as "national languages" with status equal to that of Spanish. That notwithstanding, in practice, indigenous peoples often face discrimination and do not have full access to public services such as education and healthcare, or to the justice system, as Spanish is the prevailing language. Aside from indigenous languages, there are several minority languages spoken in Mexico due to international migration, such as Low German by the 80,000-strong Mennonite population, primarily settled in the northern states, fueled by the tolerance of the federal government towards this community by allowing them to set their educational system compatible with their customs and traditions. The Chipilo dialect, a variant of the Venetian language, is spoken in the town of Chipilo, located in the central state of Puebla, by around 2,500 people, mainly descendants of Venetians that migrated to the area in the late 19th century. English is the most commonly taught foreign language in Mexico. It is estimated that nearly 24 million, or around a fifth of the population, study English through public schools, private institutions, or self-access channels. However, in 2015, a high level of English proficiency was limited to 5% of the population. French is the second most widely taught foreign language. Every year, between 200,000 and 250,000 Mexican students enroll in French language courses. Although the Constitutions of 1857 and 1917 put limits on the role of the Catholic Church in Mexico, Catholicism remains Mexico's dominant religious affiliation. In the 2020 census, 77.8% (97,864,218) of the population were Catholic. 11.2% (14,095,307) belong to Protestant/Evangelical Christian denominations—including Other Christians (6,778,435), Evangelicals (2,387,133), Pentecostals (1,179,415), Jehovah's Witnesses (1,530,909), Seventh-day Adventists (791,109), and members of the Church of Jesus Christ of Latter-day Saints (337,998). 8.1% (9,488,671) of the population declared having no religion. 0.4% (491,814) were unspecified. The 97,864,218 Catholics of Mexico constitute in absolute terms the second largest Catholic community in the world, after Brazil's. In 1997, 47% percent of them attended church services weekly. Pentecostalism is the second Christian creed in Mexico, with more than 1.3 million adherents. Migratory phenomena have led to the spread of different aspects of Christianity, including branches Protestants, Eastern Catholic Churches and Eastern Orthodox Church. In the 2020 census, there were 58,876 Jews in Mexico. The presence of Jews in Mexico dates back to the 16th century when Spaniards arrived in the Americas. The modern Jewish Community began to be formed in the late 19th and early 20th century when Jews from Europe and the Ottoman Empire immigrated to Mexico due to instability and antisemitism. Islam in Mexico, with 7,982 members, is practiced mostly by Arab Mexicans. In the 2020 census, 36,764 Mexicans belonged to a spiritualist religion, a category which includes a tiny Buddhist population. About 74,000 people practiced religions with "ethnic roots", religions of mostly African and indigenous origin. There is often a syncretism between shamanism and Catholic traditions. Another religion of popular syncretism in Mexico, especially in recent years, is Santería, mainly due to the large number of Cubans who settled in Mexico after the Cuban Revolution. One of the most exemplary cases of popular religiosity is the cult of Holy Dead (Santa Muerte). Other examples are the representations of the Passion of Christ and the celebration of Day of the Dead, which take place within the framework of the Catholic Christian imagery, but under a very particular reinterpretation. In 2020, the literacy rate in Mexico was 95.25%, a slight increase from 94.86% in 2018, and significantly higher than 82.99% in 1980. Literacy between males and females is relatively equal. According to most rankings, the publicly funded National Autonomous University of Mexico (UNAM) is the best university in the country. Other prominent public universities include the National Polytechnic Institute, the Metropolitan Autonomous University, the University of Guadalajara and the Autonomous University of Nuevo León and El Colegio de México. In terms of private academic institutions, among the most highly ranked is the Monterrey Institute of Technology and Higher Education. Other prominent private universities include Universidad Iberoamericana, Universidad Panamericana, ITAM and Universidad Anáhuac. In the 1930s, Mexico made a commitment to rural health care, mandating that mostly urban medical students receive training in it and to make them agents of the state to assess marginal areas. Since the early 1990s, Mexico entered a transitional stage in the health of its population and some indicators such as mortality patterns are identical to those found in highly developed countries like Germany or Japan. Mexico's medical infrastructure is highly rated for the most part and is usually excellent in major cities. Rural communities still lack equipment for advanced medical procedures, forcing patients in those locations to travel to the closest urban areas to get specialized medical care. Social determinants of health can be used to evaluate the state of health in Mexico. State-funded institutions such as Mexican Social Security Institute (IMSS) and the Institute for Social Security and Services for State Workers (ISSSTE) play a major role in health and social security. Private health services are also very important and account for 13% of all medical units in the country. Medical training is done mostly at public universities, with many specializations done in vocational or internship settings. Some public universities in Mexico, such as the University of Guadalajara, have signed agreements with the U.S. to receive and train American students in medicine. Health care costs in private institutions and prescription drugs in Mexico are on average lower than that of its North American economic partners. Culture Mexican culture reflects a long and complex history of interactions between various peoples through migration, conquest, and trade. Three centuries of Spanish rule resulted in the blending of Spanish culture with those of different indigenous groups. Efforts to assimilate the native population into Christian European culture during the colonial era were only partially successful, with many pre-Columbian customs, traditions, and norms persisting regionally (particularly in rural areas) or becoming syncretized; conversely, many Spanish settlers integrated into local communities through acculturation or intermarriage. However, a high degree of stratification along the lines of class, ethnicity, and race perpetuated distinct subcultures. The Porfirian era (el Porfiriato) (1876–1911), which brought relative peace after four decades of civil unrest and war, saw the development of philosophy and art, often with government support. Since that time, as accentuated during the Mexican Revolution, the government adopted and promoted the mestizo ideology to create a unified Mexican identity, characterized by the blending of different races and cultures. In light of the ethnicities that formed the Mexican people, José Vasconcelos in La Raza Cósmica (The Cosmic Race) (1925) defined Mexico and Latin America to be the melting pot of all races (thus extending the definition of the mestizo) not only biologically but culturally as well. Other Mexican intellectuals grappled with the idea of Lo Mexicano, which seeks "to discover the national ethos of Mexican culture." Nobel laureate Octavio Paz explores the notion of a Mexican national character in The Labyrinth of Solitude. Painting is one of the oldest arts in Mexico. Cave painting in Mexican territory is about 7,500 years old and has been found in the caves of the Baja California Peninsula. Pre-Columbian Mexican art is present in buildings and caves, in Aztec codices, in ceramics, in garments, etc.; examples of this are the Maya mural paintings of Bonampak or the murals found in Teotihuacán, Cacaxtla and Monte Albán. Mural painting with Christian religious themes had an important flowering during the 16th century, early colonial era in newly constructed churches and monasteries. Examples can be found in Acolman, Actopan, Huejotzingo, Tecamachalco and Zinacantepec. As with most art during the early modern era in the West, colonial-era Mexican art was religious during the sixteenth and seventeenth centuries. Starting in the late seventeenth century, and, most prominently in the eighteenth century, secular portraits and images of racial types, so-called casta painting appeared. Important painters of the late colonial period were Juan Correa, Cristóbal de Villalpando and Miguel Cabrera. In early post-independence Mexico, nineteenth-century painting had a marked romantic influence; landscapes and portraits were the greatest expressions of this era. Hermenegildo Bustos is one of the most appreciated painters of the historiography of Mexican art. Other painters include Santiago Rebull [es], Félix Parra, Eugenio Landesio, and his noted pupil, the landscape artist José María Velasco. In the 20th century artists such as Diego Rivera, David Alfaro Siqueiros, and José Clemente Orozco, the so-called "Big Three" of Mexican muralism achieved worldwide recognition. They were commissioned by the Mexican government to paint large-scale historical murals on the walls of public buildings, which helped shape popular perceptions of the Mexican Revolution and Mexican cultural identity. Frida Kahlo's largely personal portraiture is considered by many as the most important historical work by a female artist. In the 21st century, Mexico City became home to the highest concentration of art museums in the world. Institutions like the Museo Jumex, the largest collection of its kind, founded by collector Eugenio López Alonso and bolstered by art advisor Esthella Provas, changed the notion of contemporary art in Latin America. The Museo Tamayo Arte Contemporaneous founded by Rufino Tamayo is also considered a preeminent institution and introduced foreign artists to a wider population. The country is also an epicenter for International art galleries including Kurimanzutto and FF Projects, and leading artists including Gabriel Orozco, Bosco Sodi, Stefan Brüggemann, and Mario García Torres. The architecture of Mesoamerican civilizations evolved in style from simple to complex. Teotihuacan, designated a UNESCO World Heritage Site in 1987, is one of the foremost examples of ancient pyramid construction. The cities of the Maya stand out to modern architects as examples of integration between large urban centers (with elaborate stone construction) and a thick jungle, generally with a complex network of roads. Pre-Columbian Mesoamerica also saw distinctive architectural influences from the Olmec, the Puuc and oasiamerican peoples. With the arrival of the Spanish, architectural theories of the Greco-Latin order with Arab influences were introduced. In the first few decades of Spanish presence in the continent, the high level of Christian missionary activity, especially by mendicant orders like the Dominicans or Franciscans, meant the construction of many monasteries, often with Romanesque, Gothic or Mudéjar elements. The interaction between Spaniards and Indigenous people gave rise to artistic styles such as the tequitqui, from the Nahuatl term for worker or builder. Years later, Baroque and Mannerist styles prevailed in large cathedrals and civil buildings. In rural areas, haciendas or stately estates with Mozarabic tendencies were built. In the 19th century, the neoclassical movement arose as the country gained independence and sought to establish itself as a republic. A famous example is the Hospicio Cabañas, an orphanage and hospital complex completed in 1829. The art nouveau, and the art deco were styles introduced into the design of the Palacio de Bellas Artes to mark the identity of the Mexican nation with Greek-Roman and pre-Columbian symbols. As a new sense of nationalism developed in the 20th century, a strengthened central government issued formal policies that sought to use architecture to show Mexico's modernity and differentiation from other nations. The development of Mexican modernist architecture was especially manifested in the mid-1950s construction of the Ciudad Universitaria, Mexico City, the main campus of the National Autonomous University of Mexico. Designed by the most prestigious architects of the era, including Mario Pani, Eugenio Peschard, and Enrique del Moral, the buildings feature murals by artists Diego Rivera, David Alfaro Siqueiros, and José Chávez Morado. It has since been recognized as a UNESCO World Heritage Site. Juan O'Gorman was one of the first environmental architects in modern Mexico to develop the "organic" theory, trying to integrate buildings onto the landscape within the same approaches of Frank Lloyd Wright. In the search for a new architecture that does not resemble the styles of the past, it achieves a joint manifestation with the mural painting and the landscaping. Luis Barragán combined the shape of the space with forms of rural vernacular architecture of Mexico and Mediterranean countries (Spain-Morocco), integrating color that handles light and shade in different tones and opens a look at the international minimalism. He won the 1980 Pritzker Prize, the highest award in architecture. Mexican literature has its antecedents in the literature of the indigenous settlements of Mesoamerica. Poetry had a rich cultural tradition in pre-Columbian Mexico, being divided into two broad categories—secular and religious. Aztec poetry was sung, chanted, or spoken, often to the accompaniment of a drum or a harp. While Tenochtitlan was the political capital, Texcoco was the cultural center; the Texcocan language was considered the most melodious and refined. The best well-known pre-Columbian poet is Nezahualcoyotl. There are historical chronicles of the conquest of the Aztec Empire by participants, and, later, by historians. Bernal Díaz del Castillo's True History of the Conquest of the New Spain is still widely read today. Spanish-born poet Bernardo de Balbuena extolled the virtues of Mexico in Grandeza mexicana (Mexican Grandeur) (1604). Baroque literature flourished in the 17th century; the most notable writers of this period were Juan Ruiz de Alarcón and Juana Inés de la Cruz. Sor Juana was famous in her own time, called the "Ten Muse". Nineteenth-century liberal of Nahua origin Ignacio Manuel Altamirano is an important writer of the era, along with Vicente Riva Palacio, the grandson of Mexican hero of independence Vicente Guerrero, who authored a series of historical novels as well as poetry. The late colonial-era novel by José Joaquín Fernández de Lizardi, The Mangy Parrot ("El Periquillo Sarniento"), is said to be the first Latin American novel. In the modern era, the novel of the Mexican Revolution by Mariano Azuela (Los de abajo, translated to English as The Underdogs) is noteworthy. Poet and Nobel Laureate Octavio Paz, novelist Carlos Fuentes, Alfonso Reyes, Renato Leduc, essayist Carlos Monsiváis, journalist and public intellectual Elena Poniatowska, Juan Rulfo (Pedro Páramo), Martín Luis Guzmán, and Nellie Campobello (Cartucho) are other important Mexican writers. Mexican films from the Golden Age in the 1940s and 1950s are the greatest examples of Latin American cinema, with a huge industry comparable to the Hollywood of those years. Mexican films were exported and exhibited in all of Latin America and Europe. María Candelaria (1943) by Emilio Fernández, was one of the first films awarded a Palme d'Or at the Cannes Film Festival in 1946, the first time the event was held after World War II. The famous Spanish-born director Luis Buñuel realized in Mexico between 1947 and 1965 some of his masterpieces like Los Olvidados (1949) and Viridiana (1961). Famous actors and actresses from this period include María Félix, Pedro Infante, Dolores del Río, Jorge Negrete and the comedian Cantinflas. More recently, films such as Como agua para chocolate (1992), Sex, Shame, and Tears (1999), Y tu mamá también (2001), and The Crime of Father Amaro (2002) have been successful in creating universal stories about contemporary subjects, and were internationally recognized. Mexican directors Alejandro González Iñárritu (Babel, Birdman, The Revenant, Bardo, False Chronicle of a Handful of Truths), Alfonso Cuarón (A Little Princess, Harry Potter and the Prisoner of Azkaban, Gravity, Roma), Guillermo del Toro (Pan's Labyrinth, Crimson Peak, The Shape of Water, Nightmare Alley), screenwriter Guillermo Arriaga and photographer Emmanuel Lubezki are some of the most known present-day film makers. Mexico has a long tradition of music from the prehispanic era to the present. Much of the music from the colonial era was composed for religious purposes. Although the traditions of European opera and especially Italian opera had initially dominated the Mexican music conservatories and strongly influenced native opera composers (in both style and subject matter), elements of Mexican nationalism had already appeared by the latter part of the 19th century with operas such as Aniceto Ortega del Villar's 1871 Guatimotzin, a romanticized account of the defense of Mexico by its last Aztec ruler, Cuauhtémoc. The most well-known Mexican composer of the twentieth century is Carlos Chávez (1899–1978), who composed six symphonies with indigenous themes, and rejuvenated Mexican music, founding the Orquesta Sinfónica Nacional. Traditional Mexican music includes mariachi, banda, norteño, ranchera, and corridos. Corridos were particularly popular during the Mexican Revolution (1910–20) and in the present era include narcocorridos. The embrace of rock and roll by young Mexicans in the 1960s and 1970s brought Mexico into the transnational, counterculture movement of the era. In Mexico, the native rock culture merged into the larger countercultural and political movement of the late 1960s, culminating in the 1968 protests and redirected into counterculture rebellion, La Onda (the wave). On an everyday basis most Mexicans listen to contemporary music such as pop, rock, and others in both English and Spanish. Folk dance of Mexico along with its music is both deeply regional and traditional. Founded in 1952, the Ballet Folklórico de México performs music and dance of the prehispanic period through the Mexican Revolution in regional attire in the Palacio de Bellas Artes. Some example of international success from Mexico Los Lobos, Maná, and Carlos Santana where is it in Rock and Roll Hall of Fame. Telenovelas, or soap operas, are very traditional in Mexico and are translated to many languages and seen all over the world. Mexico was a pioneer in edutainment, with TV producer Miguel Sabido creating in 1970s "soap operas for social change". The "Sabido method" has been adopted in many other countries subsequently, including India, Peru, Kenya, and China. The Mexican government successfully used a telenovela to promote family planning in the 1970s to curb the country's high birth rate. Bilingual government radio stations broadcasting in Spanish and indigenous languages were a tool for indigenous education (1958–65) and since 1979 the Instituto Nacional Indigenista has established a national network of bilingual radio stations. There was a major reform of the telecommunications industry in 2013, with the creation of new broadcast television channels. There had been a longstanding limitation on the number of networks, with Televisa, with a virtual monopoly; TV Azteca, and Imagen Television. New technology has allowed the entry of foreign satellite and cable companies. Mexico became the first Latin American country to transition from analog to all digital transmissions. The origin of the current Mexican cuisine was established during the Spanish colonial era, a mixture of the foods of Spain with native indigenous ingredients. Foods indigenous to Mexico include corn, pepper vegetables, calabazas, avocados, sweet potato, turkey, many beans, and other fruits and spices. Similarly, some cooking techniques used today are inherited from pre-Columbian peoples, such as the nixtamalization of corn, the cooking of food in ovens at ground level, grinding in molcajete and metate. With the Spaniards came the pork, beef and chicken meats; peppercorn, sugar, milk and all its derivatives, wheat and rice, citrus fruits and another constellation of ingredients that are part of the daily diet of Mexicans. From this meeting of two millennia old culinary traditions, were born pozole, mole sauce, barbacoa and tamale in its current forms, chocolate, a large range of breads, tacos, and the broad repertoire of Mexican street foods. Beverages such as atole, champurrado, milk chocolate and aguas frescas were born; desserts such as acitrón and the full range of crystallized sweets, rompope, cajeta, jericaya and the wide repertoire of delights created in the convents of nuns in all parts of the country. In 2005, Mexico presented the candidature of its gastronomy for World Heritage Site of UNESCO, the first time a country had presented its gastronomic tradition for this purpose. The result was negative, because the committee did not place the proper emphasis on the importance of corn in Mexican cuisine. In November 2010, Mexican gastronomy was recognized as Intangible cultural heritage by UNESCO. In April 2019, Daniela Soto-Innes was named the best female chef in the world by The World's Best 50 Restaurants and Elena Reygadas in 2023. Organized sport in Mexico largely dates from the late nineteenth century, with only bullfighting having a long history dating to the early colonial era. Once the political turmoil of the early republic was replaced by the stability of the Porfiriato did organized sport become public diversions, with structured and ordered play governed by rules and authorities. Baseball was introduced from the United States and also via Cuba in the 1880s and organized teams were created. After the Mexican Revolution, the government sponsored sports to counter the international image of political turmoil and violence. Mexico's most popular sport is association football. The bid to host the 1968 Summer Olympics was to burnish Mexico's stature internationally. The government spent abundantly on sporting facilities and other infrastructure to make the games a success, but those expenditures helped fuel public discontent with the government's lack of spending on social programs. Mexico City hosted the XIX Olympic Games in 1968, making it the first Latin American city to do so. Mexico hosted the 1970 FIFA World Cup and the 1986 FIFA World Cup and will co-host, along with Canada and the United States, the 2026 FIFA World Cup. With its past hosting of the 1970 and 1986 tournaments, Mexico will become the first country to host or co-host the men's World Cup three times. Mexico is an international power in professional boxing. Fourteen Olympic boxing medals have been won by Mexico. The Mexican professional baseball league is named the Liga Mexicana de Beisbol. While usually not as strong as the United States, the Caribbean countries and Japan, Mexico has nonetheless achieved several international baseball titles. Lucha Libre (freestyle professional wrestling) is also major crowd draw with national promotions such as AAA, CMLL and others. Despite efforts by animal rights activists to outlaw bullfighting, it remains a popular sport in the country, and almost all large cities have bullrings. Plaza México in Mexico City, which seats 45,000 people, is the largest bullring in the world. See also Notes References Further reading External links Government General information 23°N 102°W / 23°N 102°W / 23; -102 |
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[SOURCE: https://en.wikipedia.org/wiki/Mongolia] | [TOKENS: 14212] |
Contents Mongolia Mongolia[b] is a landlocked country in the East Asia region. It is bordered by Russia to the north and China to the south, and covers an area of 1,564,116 square kilometers (603,909 square miles), making it the 18th-largest country in the world and the second largest landlocked country after Kazakhstan, as well as the largest landlocked country that does not border an inland sea. With a population of 3.5 million, Mongolia is the world's most sparsely populated sovereign state, excluding partially unrecognized Western Sahara. The country constitutes a significant portion of the Mongolian Plateau, and its natural environment is characterized by grassy steppe, mountains to the north and west, and the Gobi Desert to the south. Ulaanbaatar, the capital and largest city, is home to roughly half of the country's population. The territory of modern-day Mongolia has been ruled by various nomadic empires, including the Xiongnu, the Xianbei, the Rouran, the First Turkic Khaganate, the Second Turkic Khaganate, the Uyghur Khaganate and others. In 1206, Genghis Khan founded the Mongol Empire, which became the largest contiguous land empire in history. His grandson Kublai Khan conquered China proper and established the Yuan dynasty. After the collapse of the Yuan, the Mongols retreated to Mongolia and resumed their earlier pattern of factional conflict, except during the era of Dayan Khan and Tumen Zasagt Khan. In the 16th century, Tibetan Buddhism spread to Mongolia, being further led by the Manchu-founded Qing dynasty, which absorbed the country in the 17th century. By the early 20th century, almost one-third of the adult male population were Buddhist monks. After the collapse of the Qing dynasty in 1911, Mongolia declared independence, and achieved actual independence from the Republic of China in 1921. Shortly thereafter, the country became a satellite state of the Soviet Union. In 1924, the Mongolian People's Republic was founded as a socialist state. After the anti-communist revolutions of 1989, Mongolia conducted its own peaceful democratic revolution in early 1990. This led to a multi-party system, a new constitution of 1992, and transition to a market economy. Approximately 30% of the population is nomadic or semi-nomadic; horse culture remains integral. Buddhism is the majority religion (51.7%), with the nonreligious being the second-largest group (40.6%). Islam is the third-largest religious identification (3.2%), concentrated among ethnic Kazakhs. The vast majority of citizens are ethnic Mongols, with roughly 5% of the population being Kazakhs, Tuvans, and other ethnic minorities, who are especially concentrated in the western regions. Mongolia is a member of the United Nations, Asia Cooperation Dialogue, G77, Asian Infrastructure Investment Bank, Non-Aligned Movement and a NATO global partner. Mongolia joined the World Trade Organization in 1997 and seeks to expand its participation in regional economic and trade groups. Etymology The name Mongolia means the "Land of the Mongols" in Latin. The Mongolian word "Mongol" (монгол) is of uncertain etymology. Sükhbataar (1992) and de la Vaissière (2021) proposed it being a derivation from Mugulü, the 4th-century founder of the Rouran Khaganate, first attested as the 'Mungu', (Chinese: 蒙兀, Modern Chinese Měngwù, Middle Chinese Muwngu), a branch of the Shiwei in an 8th-century Tang dynasty list of northern tribes, presumably related to the Liao-era Mungku (Chinese: 蒙古, Modern Chinese Měnggǔ, Middle Chinese MuwngkuX). After the fall of the Liao dynasty in 1125, the Khamag Mongols became a leading tribe on the Mongolian Plateau. However, their wars with the Jurchen-ruled Jin dynasty and the Tatar confederation had weakened them. The last head of the tribe was Yesügei, whose son Temüjin (Genghis Khan) eventually united all the Shiwei tribes as the Mongol Empire (Yekhe Monggol Ulus). In the thirteenth century, the word Mongol grew into an umbrella term for a large group of Mongolic-speaking tribes united under the rule of Genghis Khan. Since the adoption of the new Constitution of Mongolia on 13 February 1992, the official name of the state is "Mongolia" (Mongol Uls). History The Khoit Tsenkher Cave in Khovd Province shows lively pink, brown, and red ocher paintings (dated to 20,000 years ago) of mammoths, lynx, bactrian camels, and ostriches, earning it the nickname "the Lascaux of Mongolia". The Venus figurines of Mal'ta (21,000 years ago) testify to the level of Upper Paleolithic art in northern Mongolia; Mal'ta is now part of Russia. Neolithic agricultural settlements (c. 5500–3500 BC), such as those at Norovlin, Tamsagbulag, Bayanzag, and Rashaan Khad, predated the introduction of horse-riding nomadism, a pivotal event in the history of Mongolia which became the dominant culture. The ethnogenesis of Mongolic peoples is largely linked with the expansion of Ancient Northeast Asians. The Mongolian pastoralist lifestyle may in part be derived from the Western Steppe Herders, but without much geneflow between these two groups, suggesting cultural transmission. Horse-riding nomadism has been documented by archeological evidence in Mongolia during the Copper and Bronze Age Afanasevo culture (3500–2500 BC); this Indo-European culture was active to the Khangai Mountains in Central Mongolia. The wheeled vehicles found in the burials of the Afanasevans have been dated to before 2200 BC. Pastoral nomadism and metalworking became more developed with the later Okunev culture (2nd millennium BC), Andronovo culture (2300–1000 BC) and Karasuk culture (1500–300 BC), culminating with the Iron Age Xiongnu Empire in 209 BC. Monuments of the pre-Xiongnu Bronze Age include deer stones, keregsur kurgans, square slab tombs, and rock paintings. Although cultivation of crops has continued since the Neolithic period, agriculture has always remained small in scale compared to pastoral nomadism. Agriculture may have first been introduced from the west or arose independently in the region. The population during the Copper Age has been described as mongoloid in the east of what is now Mongolia, and as europoid in the west. Tocharians (Yuezhi) and Scythians inhabited western Mongolia during the Bronze Age. The mummy of a Scythian warrior, which is believed to be about 2,500 years old, was a 30- to 40-year-old man with blond hair; it was found in the Altai, Mongolia. As equine nomadism was introduced into Mongolia, the political center of the Eurasian Steppe also shifted to Mongolia, where it remained until the 18th century. The intrusions of northern pastoralists (e.g. the Guifang, Shanrong, and Donghu) into China during the Shang dynasty (1600–1046 BC) and Zhou dynasty (1046–256 BC) presaged the age of nomadic empires. Since prehistoric times, Mongolia has been inhabited by nomads who, from time to time, formed great confederations that rose to power and prominence. Common institutions were the office of the Khan, the Kurultai (Supreme Council), left and right wings, imperial army (Keshig) and the decimal military system. The first of these empires, the Xiongnu of undetermined ethnicity, were brought together by Modu Shanyu to form a confederation in 209 BC. Soon they emerged as the greatest threat to the Qin dynasty, forcing the latter to construct the Great Wall of China. It was guarded by up to almost 300,000 soldiers during Marshal Meng Tian's tenure, as a means of defense against the destructive Xiongnu raids. The vast Xiongnu empire (209 BC–93 AD) was followed by the Mongolic Xianbei empire (93–234 AD), which also ruled more than the entirety of present-day Mongolia. The Mongolic Rouran Khaganate (330–555), of Xianbei provenance was the first to use "Khagan" as an imperial title. It ruled a massive empire before being defeated by the Göktürks (555–745), an even larger empire. The Göktürks laid siege to Panticapaeum, present-day Kerch, in 576. They were succeeded by the Uyghur Khaganate (745–840) who were defeated by the Kyrgyz. The Mongolic Khitans, descendants of the Xianbei, ruled Mongolia during the Liao dynasty (907–1125), after which the Khamag Mongol (1125–1206) rose to prominence. Lines 3–5 of the memorial inscription of Bilge Khagan (684–737) in central Mongolia summarizes the time of the Khagans: In battles they subdued the nations of all four sides of the world and suppressed them. They made those who had heads bow their heads, and who had knees genuflect them. In the east up to the Kadyrkhan common people, in the west up to the Iron Gate they conquered... These Khagans were wise. These Khagans were great. Their servants were wise and great too. Officials were honest and direct with people. They ruled the nation this way. This way they held sway over them. When they died ambassadors from Bokuli Cholug (Baekje Korea), Tabgach (Tang China), Tibet (Tibetan Empire), Avar (Avar Khaganate), Rome (Byzantine Empire), Kirgiz, Uch-Kurykan, Otuz-Tatars, Khitans, Tatabis came to the funerals. So many people came to mourn over the great Khagans. They were famous Khagans. In the chaos of the late 12th century, a chieftain named Temüjin finally succeeded in uniting the Mongol tribes between Manchuria and the Altai Mountains. In 1206, he took the title Genghis Khan, and waged a series of military campaigns – renowned for their brutality and ferocity – sweeping through much of Asia, and forming the Mongol Empire, the largest contiguous land empire in world history. Under his successors it stretched from present-day Poland in the west to Korea in the east, and from parts of Siberia in the north to the Gulf of Oman and Vietnam in the south, covering some 33,000,000 square kilometers (13,000,000 sq mi), (22% of Earth's total land area) and had a population of over 100 million people (about a quarter of Earth's total population at the time). The emergence of Pax Mongolica also significantly eased trade and commerce across Asia during its height. After Genghis Khan's death, the empire was subdivided into four kingdoms or Khanates. These eventually became quasi-independent after the Toluid Civil War (1260–1264), which broke out in a battle for power following Möngke Khan's death in 1259. One of the khanates, the "Great Khaanate", consisting of the Mongol homeland and most of modern-day China, became known as the Yuan dynasty under Kublai Khan, the grandson of Genghis Khan. He set up his capital in present-day Beijing. After more than a century of power, the Yuan dynasty was overthrown by the Ming dynasty in 1368, and the Yuan court fled to the north, thus becoming the Northern Yuan dynasty. As the Ming armies pursued the Mongols into their homeland, they successfully sacked and destroyed the Mongol capital Karakorum and other cities. Some of these attacks were repelled by the Mongols under Ayushridar and his general Köke Temür. After the expulsion of the Yuan rulers from China proper, the Mongols continued to rule their homeland, known in historiography as the Northern Yuan dynasty. With the division of the Mongol tribes, it was subsequently also known as "The Forty and the Four" (Döčin dörben) among them. The next centuries were marked by violent power struggles among various factions, notably the Genghisids and the non-Genghisid Oirats, as well as by several Ming invasions (such as the five expeditions led by the Yongle Emperor). In the early 16th century, Dayan Khan and his khatun Mandukhai reunited all Mongol groups under the Genghisids. In the mid-16th century, Altan Khan of the Tümed, a grandson of Dayan Khan – but not a hereditary or legitimate Khan – became powerful. He founded Hohhot in 1557. After he met with the Dalai Lama in 1578, he ordered the introduction of Tibetan Buddhism to Mongolia. (It was the second time this had occurred.) Abtai Khan of the Khalkha converted to Buddhism and founded the Erdene Zuu monastery in 1585. His grandson Zanabazar became the first Jebtsundamba Khutughtu in 1640. Following the leaders, the entire Mongolian population embraced Buddhism. Each family kept scriptures and Buddha statues on an altar at the north side of their yurt. Mongolian nobles donated land, money and herders to the monasteries. As was typical in states with established religions, the top religious institutions, the monasteries, wielded significant temporal power in addition to spiritual power. The last Khagan of Mongols was Ligden Khan in the early 17th century. He came into conflicts with the Manchus over the looting of Chinese cities, and also alienated most Mongol tribes. He died in 1634. By 1636, most of the Inner Mongolian tribes had submitted to the Manchus, who founded the Qing dynasty. The Khalkha eventually submitted to Qing rule in 1691, thus bringing all of today's Mongolia under Manchu rule. After several Dzungar–Qing Wars, the Dzungars (western Mongols or Oirats) were virtually annihilated during the Qing conquest of Dzungaria in 1757 and 1758. Some scholars estimate that about 80% of the 600,000 or more Dzungar were killed by a combination of disease and warfare. Outer Mongolia was given relative autonomy, being administered by the hereditary Genghisid khanates of Tusheet Khan, Setsen Khan, Zasagt Khan and Sain Noyon Khan. The Jebtsundamba Khutuktu of Mongolia had immense de facto authority. The Manchu forbade mass Chinese immigration into the area, which allowed the Mongols to keep their culture. The Oirats who migrated to the Volga steppes in Russia became known as Kalmyks. The main trade route during this period was the Tea Road through Siberia; it had permanent stations located every 25 to 30 kilometers (16 to 19 mi), each of which was staffed by 5–30 chosen families. Until 1911, the Qing dynasty maintained control of Mongolia with a series of alliances and intermarriages, as well as military and economic measures. Ambans, Manchu "high officials", were installed in Khüree, Uliastai, and Khovd, and the country was divided into numerous feudal and ecclesiastical fiefdoms (which also placed people in power with loyalty to the Qing). Over the course of the 19th century, the feudal lords attached more importance to representation and less importance to the responsibilities towards their subjects. The behavior of Mongolia's nobility, together with usurious practices by Chinese traders and the collection of imperial taxes in silver instead of animals, resulted in widespread poverty among the nomads. By 1911 there were 700 large and small monasteries in Outer Mongolia; their 115,000 monks made up 21% of the population. Apart from the Jebtsundamba Khutuktu, there were 13 other reincarnating high lamas, called 'seal-holding saints' (tamgatai khutuktu), in Outer Mongolia. With the fall of the Qing dynasty in 1911, Mongolia under the Bogd Khaan declared its independence. However, the newly established Republic of China considered Mongolia to be part of its own territory. Yuan Shikai, the President of the Republic of China, considered the new republic to be the successor of the Qing. Bogd Khaan said that both Mongolia and China had been administered by the Manchu during the Qing, and after the fall of the Qing dynasty in 1911, the contract of Mongolian submission to the Manchu had become invalid. The area controlled by the Bogd Khaan was approximately that of the former Outer Mongolia during the Qing period. In 1919, after the October Revolution in Russia, Chinese troops led by warlord Xu Shuzheng occupied Mongolia. Warfare erupted on the northern border. As a result of the Russian Civil War, the White Russian Lieutenant General Baron Ungern led his troops into Mongolia in October 1920, defeating the Chinese forces in Niislel Khüree (now Ulaanbaatar) in early February 1921 with Mongol support. To eliminate the threat posed by Ungern, Bolshevik Russia decided to support the establishment of a communist Mongolian government and army. This Mongolian army took the Mongolian part of Kyakhta from Chinese forces on 18 March 1921, and on 6 July, Russian and Mongolian troops arrived in Khüree. Mongolia declared its independence again on 11 July 1921. As a result, Mongolia was closely aligned with the Soviet Union over the next seven decades. In 1924, after the Bogd Khaan died of laryngeal cancer or, as some sources claim, at the hands of Russian spies, the country's political system was changed. The Mongolian People's Republic was established. In 1928, Khorloogiin Choibalsan rose to power. The early leaders of the Mongolian People's Republic (1921–1952) included many with Pan-Mongolist ideals. However, changing global politics and increased Soviet pressure led to the decline of Pan-Mongol aspirations in the following period. Khorloogiin Choibalsan instituted collectivization of livestock, began the destruction of the Buddhist monasteries, and carried out Stalinist purges, which resulted in the murders of numerous monks and other leaders. In Mongolia during the 1920s, approximately one-third of the male population were monks. By the beginning of the 20th century, 750 monasteries were functioning in Mongolia and by the end of the 1930s almost all had been looted or razed. In 1930, the Soviet Union stopped Buryat migration to the Mongolian People's Republic to prevent Mongolian reunification. All leaders of Mongolia who did not fulfill Stalin's demands to perform Red Terror against Mongolians were executed, including Peljidiin Genden and Anandyn Amar. The Stalinist purges in Mongolia, which began in 1937, killed more than 30,000 people. Under Stalinist influence in the Mongolian People's Republic, an estimated 17,000 monks were killed, official figures show. Choibalsan, who led a dictatorship and organized Stalinist purges in Mongolia between 1937 and 1939, died suspiciously in the Soviet Union in 1952. Comintern leader Bohumír Šmeral said, "People of Mongolia are not important, the land is important. Mongolian land is larger than England, France and Germany".[page needed] After the Japanese invasion of neighboring Manchuria in 1931, Mongolia was threatened on this front. During the Soviet-Japanese Border War of 1939, the Soviet Union successfully defended Mongolia against Japanese expansionism. Mongolia fought against Japan during the Battles of Khalkhin Gol in 1939 and during the Soviet–Japanese War in August 1945 to liberate Inner Mongolia from Japan and Mengjiang. The February 1945 Yalta Conference provided for the Soviet Union's participation in the Pacific War. One of the Soviet conditions for its participation, put forward at Yalta, was that after the war Outer Mongolia would retain its independence. The referendum took place on 20 October 1945, with (according to official numbers) 100% of the electorate voting for independence. After the establishment of the People's Republic of China, both countries confirmed their mutual recognition on 6 October 1949. However, the Republic of China used its Security Council veto in 1955, to stop the admission of the Mongolian People's Republic to the United Nations on the grounds it recognized all of Mongolia —including Outer Mongolia— as part of China. This was the only time the Republic of China ever used its veto. Hence, and because of the repeated threats to veto by the ROC, Mongolia did not join the UN until 1961 when the Soviet Union agreed to lift its veto on the admission of Mauritania (and any other newly independent African state), in return for the admission of Mongolia. Faced with pressure from nearly all the other African countries, the ROC relented under protest. Mongolia and Mauritania were both admitted to the UN on 27 October 1961. (see China and the United Nations) On 26 January 1952, Yumjaagiin Tsedenbal took power in Mongolia after the death of Choibalsan. Tsedenbal was the leading political figure in Mongolia for more than 30 years. While Tsedenbal was visiting Moscow in August 1984, his severe illness prompted the parliament to announce his retirement and replace him with Jambyn Batmönkh. The dissolution of the Soviet Union in 1991 strongly influenced Mongolian politics and youth. Its people undertook the peaceful Democratic Revolution in January 1990 and the introduction of a multi-party system and a market economy. At the same time, the transformation of the former Marxist-Leninist Mongolian People's Revolutionary Party to the current social democratic Mongolian People's Party reshaped the country's political landscape. A new constitution was introduced in 1992, and the term "People's Republic" was dropped from the country's name. The transition to a market economy was often rocky; during the early 1990s the country had to deal with high inflation and food shortages. The first election victories for non-communist parties came in 1993 (presidential elections) and 1996 (parliamentary elections). China has supported Mongolia's application for membership in the Asia Cooperation Dialogue (ACD), Asia-Pacific Economic Cooperation (APEC) and granting it observer status in the Shanghai Cooperation Organisation. Geography At 1,564,116 km2 (603,909 mi2), Mongolia is the world's 18th-largest country. It is significantly larger than the next-largest country, Peru. It mostly lies between latitudes 41° and 52°N (a small area is north of 52°), and longitudes 87° and 120°E. As a point of reference the northernmost part of Mongolia is on roughly the same latitude as Berlin (Germany) and Saskatoon (Canada), while the southernmost part is on roughly the same latitude as Rome (Italy) and Chicago (US). The westernmost part of Mongolia is on roughly the same longitude as Kolkata in India, while the easternmost part is on the same longitude as Qinhuangdao and Hangzhou in China, as well as the western edge of Taiwan. Although Mongolia does not share a border with Kazakhstan, its westernmost point is only 36.76 kilometers (22.84 mi) from Kazakhstan, nearly making a quadripoint. The geography of Mongolia is varied, with the Gobi Desert to the south and cold, mountainous regions to the north and west. Much of Mongolia consists of the Mongolian-Manchurian grassland, with forested areas accounting for 11.2% of the total land area. The whole of Mongolia is considered to be part of the Mongolian Plateau. The highest point in Mongolia is the Khüiten Peak in the Tavan bogd massif in the far west at 4,374 m (14,350 ft). The basin of the Uvs Lake, shared with Tuva Republic in Russia, is a natural World Heritage Site.[citation needed] Mongolia is known as the "Land of the Eternal Blue Sky" or "Country of Blue Sky" (Mongolian: "Mönkh khökh tengeriin oron") because it has over 250 sunny days a year. Most of the country is hot in the summer and extremely cold in the winter, with January averages dropping as low as −30 °C (−22 °F). A vast front of cold, heavy, shallow air comes in from Siberia in winter and collects in river valleys and low basins causing very cold temperatures while slopes of mountains are much warmer due to the effects of temperature inversion (temperature increases with altitude). In winter the whole of Mongolia comes under the influence of the Siberian Anticyclone. The localities most severely affected by this cold weather are Uvs province (Ulaangom), western Khovsgol (Rinchinlhumbe), eastern Zavkhan (Tosontsengel), northern Bulgan (Hutag) and eastern Dornod province (Khalkhiin Gol). Ulaanbaatar is strongly, but less severely, affected. The cold gets less severe as one goes south, reaching the warmest January temperatures in Omnogovi Province (Dalanzadgad, Khanbogd) and the region of the Altai mountains bordering China. A unique microclimate is the fertile grassland-forest region of central and eastern Arkhangai Province (Tsetserleg) and northern Ovorkhangai Province (Arvaikheer) where January temperatures are on average the same and often higher than the warmest desert regions to the south in addition to being more stable. The Khangai Mountains play a certain role in forming this microclimate. In Tsetserleg, the warmest town in this microclimate, nighttime January temperatures rarely go under −30 °C (−22 °F) while daytime January temperatures often reach 0 °C (32 °F) to 5 °C (41 °F). The country is subject to occasional harsh climatic conditions known as zud. It results in large proportions of the country's livestock dying from starvation or freezing temperatures or both, resulting in economic upheaval for the largely pastoral population. The annual average temperature in Ulaanbaatar is −1.3 °C (29.7 °F), making it the world's coldest capital city. Mongolia is high, cold and windy. It has an extreme continental climate with long, cold winters and short summers, during which most of its annual precipitation falls. The country averages 257 cloudless days a year, and it is usually at the center of a region of high atmospheric pressure. Precipitation is highest in the north (average of 200 to 350 millimeters (8 to 14 in) per year) and lowest in the south, which receives 100 to 200 millimeters (4 to 8 in) annually. The highest annual precipitation of 622.297 mm (24.500 in) occurred in the forests of Bulgan Province near the border with Russia and the lowest of 41.735 mm (1.643 in) occurred in the Gobi Desert (period 1961–1990). The sparsely populated far north of Bulgan Province averages 600 mm (24 in) in annual precipitation which means it receives more precipitation than Beijing (571.8 mm or 22.51 in) or Berlin (571 mm or 22.5 in). There are many pressing environmental issues in Mongolia that are detrimental to both human and environmental wellness. These problems have arisen in part due to natural factors, but increasingly because of human actions. One of these issues is climate change, which will be responsible for an increase in desertification, natural disasters, and land degradation. Another is deforestation, which is expanding due to human activity, pests, disease, and fires. Mongolian lands are becoming more arid through desertification, a process that is being exacerbated due to irresponsible land use. Additionally, more and more species are disappearing and at risk for extinction. Moreover, especially in population centers, Mongolians deal with air and water pollution caused by industrialization. The name "Gobi" is a Mongol term for a desert steppe, which usually refers to a category of arid rangeland with insufficient vegetation to support marmots but with enough to support camels. Mongols distinguish Gobi from desert proper, although the distinction is not always apparent to outsiders unfamiliar with the Mongolian landscape. Gobi rangelands are fragile and easily destroyed by overgrazing, which results in expansion of the true desert, a stony waste where not even Bactrian camels can survive. The arid conditions in the Gobi are attributed to the rain shadow effect caused by the Himalayas. Before the Himalayas were formed by the collision of the Indo-Australian plate with the Eurasian plate 10 million years ago, Mongolia was a flourishing habitat for major fauna but still somewhat arid and cold due to distance from sources of evaporation. Sea turtle and mollusk fossils have been found in the Gobi, apart from well-known dinosaur fossils. Tadpole shrimps are still found in the Gobi today. The eastern part of Mongolia including the Onon and Kherlen rivers and Lake Buir form part of the Amur river basin draining to the Pacific Ocean. It hosts some unique species like the Eastern brook lamprey, Daurian crayfish (cambaroides dauricus) and Daurian pearl oyster (dahurinaia dahurica) in the Onon/Kherlen rivers as well as Siberian prawn (exopalaemon modestus) in Lake Buir. Government and politics Mongolia is a semi-presidential representative democratic republic with a directly elected President. The people also elect the deputies in the national assembly, the State Great Khural. The president appoints the prime minister, and nominates the cabinet on the proposal of the prime minister. The constitution of Mongolia guarantees a number of freedoms, including full freedom of expression and religion. Mongolia amended its constitution most lately in 2019 transferring some powers from the president to the prime minister. On 31 May 2023, Mongolia's parliament approved a constitutional amendment that increased the number of seats from 76 to 126 and changed the electoral system re-introducing proportional party voting. Mongolia has a number of political parties; the largest are the Mongolian People's Party and the Democratic Party. The non-governmental organization Freedom House considers Mongolia to be free. The People's Party – known as the People's Revolutionary Party between 1924 and 2010 – formed the government from 1921 to 1996 (in a one-party system until 1990) and from 2000 to 2004. From 2004 to 2006, it was part of a coalition with the Democrats and two other parties, and after 2006 it was the dominant party in two other coalitions. The party initiated two changes of government from 2004 prior to losing power in the 2012 election. The Democrats were the dominant force in a ruling coalition between 1996 and 2000, and an almost-equal partner with the People's Revolutionary Party in a coalition between 2004 and 2006. An election of deputies to the national assembly on 28 June 2012 resulted in no party having an overall majority; however, as the Democratic Party won the largest number of seats, its leader, Norovyn Altankhuyag, was appointed prime minister on 10 August 2012. In 2014, he was replaced by Chimediin Saikhanbileg. The MPP won a landslide victory in the 2016 elections and the next prime minister was MPP's Ukhnaagiin Khürelsükh. In June 2020, MPP won a landslide victory in the election. It took 62 seats and the main opposition DP, 11 of the 76 seats. Before the elections the ruling party had redrawn the electoral map in a way that was beneficial for MPP. In January 2021, Prime Minister Ukhnaagiin Khürelsükh resigned after protests over the treatment of a coronavirus patient. On 27 January 2021, Luvsannamsrai Oyun-Erdene of MPP became new prime minister. He represents a younger generation of leaders that had studied abroad. The President of Mongolia is able to veto the laws made by parliament, appoint judges and justice of courts and appoint ambassadors. The parliament can override that veto by a two-thirds majority vote. Mongolia's constitution provides three requirements for taking office as president; the candidate must be a native-born Mongolian, be at least 45 years old, and have resided in Mongolia for five years before taking office. The president must also suspend their party membership. After defeating incumbent Nambaryn Enkhbayar, Tsakhiagiin Elbegdorj, a two-time former prime minister and member of the Democratic Party, was elected as president on 24 May 2009 and inaugurated on 18 June that year. The ruling Mongolian People's Revolutionary Party (2010) (MPRP) nominated Batbold Sukhbaatar as new Prime Minister in October 2009. Elbegdorj was re-elected on 26 June 2013 and was inaugurated on 10 July 2013 for his second term as president. In June 2017, opposition Democratic Party candidate Khaltmaagiin Battulga won the presidential election. He was inaugurated on 10 July 2017. In June 2021, former Prime Minister Ukhnaa Khurelsukh, the candidate of the ruling Mongolian People's Party (MPP), became the country's sixth democratically elected president after winning the presidential election. Mongolia uses a unicameral legislature, the State Great Khural, with 76 seats, which is chaired by the Speaker of the House. Its members are directly elected, every four years, by popular vote. As per 2023 constitutional amendment the parliament increased the number of seats from 76 to 126. According to V-Dem Democracy Indices Mongolia was autocratizing in 2024. Mongolia is divided into 21 provinces (aimags) and subdivided into 330 districts (sums). Ulaanbaatar is administered separately as a capital city (municipality) with provincial status. The aimags are: Mongolia's foreign relations traditionally focus on its two large neighbors, Russia and China. Mongolia is economically dependent on these countries: China is Mongolia's largest export partner at a 78% share, far above the other top countries (Switzerland at 15%; Singapore 3%). Mongolia receives 36% of imports from China and 29% from Russia. Mongolia is also pursuing a trilateral partnership with China and Russia through the Power of Siberia 2 natural gas pipeline, with a contract to be signed in the "near future" according to Russian Deputy Prime Minister Alexander Novak. Due to China's status as Mongolia's most important trading partner, Mongolia has been trying to stay out of the current US-China confrontation. It has begun seeking positive relations with a wider range of other countries especially in cultural and economic matters, focusing on encouraging foreign direct investment and trade. Mongolia has been pursuing a 'third-neighbor' foreign policy since early 1990s to build deeper relations and partnerships with countries beyond its two surrounding neighbors. Mongolia has been a member of The Forum of Small States (FOSS) since the group's founding in 1992. Then Vice President of the US Joe Biden, visited Mongolia in 2011 supporting Mongolia's third neighbor policy. Mongolia maintains many diplomatic missions in other countries and has embassies in the following world capitals: Mongolia supported the 2003 invasion of Iraq, and has sent several successive contingents of 103 to 180 troops each to Iraq. About 130 troops were deployed to Afghanistan. 200 Mongolian troops are serving in Sierra Leone on a UN mandate to protect the UN's special court set up there, and in July 2009, Mongolia decided to send a battalion to Chad in support of MINURCAT. From 2005 to 2006, about 40 troops were deployed with the Belgian and Luxembourg contingents in Kosovo. On 21 November 2005, George W. Bush became the first-ever sitting US president to visit Mongolia. In 2004, under Bulgarian chairmanship, the Organization for Security and Co-operation in Europe (OSCE) invited Mongolia as its newest Asian partner. The judiciary of Mongolia is made of a three-tiered court system: first instance courts in each provincial district and each Ulaanbaatar district; appellate courts for each province and also the Capital Ulaanbaatar; and the court of last resort (for non-constitutional matters) at the Supreme Court of Mongolia. For questions of constitutional law there is a separate constitutional court. A Judicial General Council (JGC) nominates judges which must then be confirmed by the parliament and appointed by the President. Arbitration centers provide alternative dispute resolution options for commercial and other disputes. Economy Economic activity in Mongolia has long been based on herding and agriculture, although development of extensive mineral deposits of copper, coal, molybdenum, tin, tungsten and gold have emerged as a driver of industrial production. Besides mining (21.8% of GDP) and agriculture (16% of GDP), dominant industries in the composition of GDP are wholesale and retail trade and service, transportation and storage, and real estate activities. Also, Mongolia produces one-fifth of the world's raw cashmere. The informal economy is estimated to be at least one-third the size of the official economy. As of 2022[update], 78% of Mongolia's exports went to the PRC, and the PRC supplied 36% of Mongolia's imports. The World Bank has stated that Mongolia's development prospects are promising due to an expansion of mining and large public investment, although challenges remain from inflation, weaker external demand from China, and persistent fiscal risks due to sizable contingent liabilities. According to the Asian Development Bank, 27.1% of Mongolia's population lived below the national poverty line in 2022. In the same year, GDP per capita was estimated at $12,100. Mongolia's real GDP grew by 7% in 2023 due to record-high coal production, driven by strong demand from China. Inflation in early 2024 dropped to 7% due to lower global food and fuel prices. Despite a robust increase in import volumes, Mongolia recorded a current account surplus due to the sharp increase in coal exports. Mining sector growth is expected to continue driving GDP growth, although the International Monetary Fund predicts the current account balance will revert to a sizable deficit due to declining coal prices. In 2011, Citigroup analysts determined Mongolia to be one of the "global growth generating" countries, which are countries with the most promising growth prospects for 2010–2050. The Mongolian Stock Exchange, established in 1991 in Ulaanbaatar, is among the world's smallest stock exchanges by market capitalization. As of 2024, it has 180 companies listed with a total market capitalization of US$3.2 billion. The International Finance Corporation (IFC) currently ranks Mongolia as 81st globally in its ease of doing business scoring. Mongolia was ranked 78th in the Global Innovation Index in 2025. Minerals represent more than 80% of Mongolia's exports, a proportion expected to eventually rise to 95%. Fiscal revenues from mining represented 21% of government income in 2010 and rose to 24% in 2018. About 3,000 mining licenses have been issued. Mining continues to rise as a major industry of Mongolia as evidenced by the number of Chinese, Russian and Canadian firms starting mining businesses in Mongolia. In 2009, the Mongolian government negotiated an agreement with Rio Tinto and Ivanhoe Mines to develop the Oyu Tolgoi copper and gold deposit, the biggest foreign-investment project in Mongolia at the time. The mine is now a major producer of copper and gold, with plans to further develop underground production and reach an output of 500,000 tons of copper per year. Mongolian's gold production in 2015 is 15 metric tons. Mongolian lawmakers have also attempted to finance the development of the Tavan Tolgoi area, the world's largest untapped coal deposit. However, proposed international partnerships failed in 2011 and 2015, with Mongolia further canceling an international initial public offering in 2020, citing financial and political difficulties. In September 2022, Mongolia built and launched a 233-km direct rail link to China, which is a milestone in Mongolia's plan to become China's leading supplier of high-quality coal from the Tavan Tolgoi mine, which has more than six billion tonnes of coal reserves. Agriculture in Mongolia constitutes over 10% of Mongolia's annual gross domestic product and employs one-third of the labor force. However, the high altitude, extreme fluctuation in temperature, long winters, and low precipitation provides limited potential for agricultural development. The growing season is only 95 – 110 days. Because of Mongolia's harsh climate, it is unsuited to most cultivation. The agriculture sector therefore remains heavily focused on nomadic animal husbandry with 75% of the land allocated to pasture, and cropping only employing 3% of the population. About 35% of all households in Mongolia lived from breeding livestock. Most herders in Mongolia follow a pattern of nomadic or semi-nomadic pastoralism. Crops produced in Mongolia include wheat, barley, and potatoes. Animals raised commercially in Mongolia include sheep, goats, cattle, horses, camels, and pigs. They are raised primarily for their meat, although goats are valued for their hair which can be used to produce cashmere. Livestock breeds are increasingly challenged by land degradation and climate change. Populations suffer from more frequent and intense extreme weather events, especially brutal winter seasons called zuds that destroy forage and can decrease temperatures to around −50 °C. While zuds used to occur about once every ten years, there have now been six in the past decade, with over six million animals (9% of total livestock) killed by these conditions in the winter of 2024. Telecommunications in Mongolia face unique challenges. As the least densely populated country in the world, with a significant portion of the population living a nomadic lifestyle, it has been difficult for many traditional information and communication technology (ICT) companies to make headway into Mongolian society. With almost half the population clustered in the capital of Ulaanbaatar, most landline technologies are deployed there. Wireless technologies have had greater success in rural areas. Mobile phones are common, with provincial capitals all having 4G access. Wireless local loop is another technology that has helped Mongolia increase accessibility to telecommunications and bypass fixed-line infrastructure. For Internet, Mongolia relies on fiber optic communications with its Chinese and Russian neighbors. In 2005, Mongolia's state-run radio and TV provider converted to a public service provider. Private radio and TV broadcasters, multi-channel satellite, and cable TV providers are also available. Postal services are provided by state-owned Mongol Post and 54 other licensed operators. Mongolia had a total primary energy supply (TPES) of 6.66 Mtoe in 2019. Electricity consumption was 7.71 TWh. Mongolia is a big producer of coal, which is mostly exported. Domestic consumption of coal accounts for about 70% of Mongolia's primary energy and makes up most of the electricity generation, accounting for about 87% of the domestic electricity production in 2019. Mongolia imports 98% of its fuel and is building its first ever oil refinery to reduce its foreign energy dependency. The Trans-Mongolian Railway is the main rail link between Mongolia and its neighbors. It begins at the Trans-Siberian Railway in Russia at the town of Ulan-Ude, crosses into Mongolia, runs through Ulaanbaatar, then passes into China at Erenhot where it joins the Chinese railway system. A separate railroad link connects the eastern city of Choibalsan with the Trans-Siberian Railway. However, that link is closed to passengers after the Mongolian town of Chuluunkhoroot. Mongolia also has a 233 km-long cargo rail link from the Tavan Tolgoi coal mine to Chinese border. Mongolia has a number of domestic airports, with some of them having international status. However, the main international airport is Chinggis Khaan International Airport, located approximately 52 km (32 mi) south of the capital Ulaanbaatar. Direct flight connections exist between Mongolia and South Korea, mainland China, Hong Kong, Thailand, Japan, Russia, Germany, and Turkey. MIAT Mongolian Airlines is Mongolia's national air carrier, operating international flights, while air carriers such as Aero Mongolia and Hunnu Airlines serve domestic and short international routes. Many overland roads in Mongolia are only gravel roads or simple cross-country tracks. There are paved roads from Ulaanbaatar to the Russian and Chinese borders, from Ulaanbaatar east- and westward (the so-called Millennium Road), and from Darkhan to Bulgan. A number of road construction projects are currently underway. Mongolia has 4,800 km (3,000 mi) of paved roads, with 1,800 km (1,100 mi) of that total completed in 2013 alone. Demographics Mongolia's total population in 2024 was 3,544,835, per the National Statistics Office of Mongolia. This figure includes the total number of Mongolian citizens who usually reside in Mongolia (for more than 183 days or six months), as well as Mongolian citizens living abroad. 51% of the population was female and 49% male, with 71.2% residing in urban areas, compared to 21.8% in rural areas. Mongolia's population growth rate was estimated at 1.2% in 2007. The first census in the 20th century was carried out in 1918 and recorded a population of 647,500. Since the end of socialism, Mongolia has experienced a decline of total fertility rate (children per woman) that is steeper than in any other country in the world, according to recent UN estimations: in 1970–1975, fertility was estimated to be 7.33 children per woman, dropping to about 2.1 in 2000–2005. The decline ended and in 2005–2010, the fertility value increased to 2.8 in 2013 and stabilized afterwards at a rate of about 2.5-2.6 children per woman around 2020. The Mongols are moderately homogeneous; ethnic Mongols account for about 95% of the population and consist of Khalkha and other groups, all distinguished primarily by dialects of the Mongol language. The Khalkha make up 86% of the ethnic Mongol population. The remaining 14% include Oirats, Buryats and others. Turkic peoples (Kazakhs and Tuvans) constitute 4.5% of Mongolia's population, and the rest are Russian, Chinese, Korean and American nationalities. As of 2020, 47.6% of the population lives in Ulaanbaatar, further 21.4% lived in Darkhan, Erdenet, the aimag centers and sum centers, and other permanent settlements, and 31.0% in rural areas. Mongolia's official and national language is Mongolian. A member of the Mongolic language family, the standard dialect is Khalkha Mongol. It coexists with various other, largely mutually intelligible varieties of Mongolic such as Oirat, Buryat, and Khamnigan. Several dialects have been morphing to become more like the central Khalkha dialect in recent years. Most speakers of these dialects are located in the western part of the country, namely Bayan-Ölgii, Uvs, and Khovd. Kazakh, a Turkic language, is the majority language in Bayan-Ölgii, while Tuvan is another Turkic language spoken in Khövsgöl. Mongolian Sign Language is the principal language of the deaf community. As of the mid-2020s, Mongolian is mainly written using the Mongolian Cyrillic alphabet, introduced during the 1940s. Since the 1990 revolution there has been a minor revival of the historic Mongolian script, which is still the official script used by Mongols in neighboring Inner Mongolia. Although Mongolian script has officially been declared the national script, and is taught from the sixth grade onward at schools, it remains mostly confined to ceremonial usage in daily life. In 2025, Mongolia began using both the Cyrillic and traditional Mongolian scripts for legal papers and official documents. Since 1990, English has quickly supplanted Russian as the most popular foreign language in Mongolia. In the communist era, Russian was a vital language for mobility and professional communication, with a large number of students studying in the Soviet Union as well as a large number of Soviet professionals and soldiers located within Mongolia. Since then, Mongolia's education system has reoriented away from the Soviet Union to the West, and English has become the dominant foreign language, aided by liberalized media, international aid agencies, the rise of private education and tutoring, as well as official government policy. In the 2014–2015 academic year, 59% of the overall student population studied English at public secondary schools. In 2023, English was declared the "first foreign language", and to be taught from the third grade. As of the 2014–2015 academic year, the most popular foreign language in specialized language courses were (ordered by popularity), English, Chinese, Russian, Japanese, and Korean. Korean in particular has gained popularity as tens of thousands of Mongolians work in South Korea, forming the largest group of Mongolians abroad. According to the 2020 National Census, among Mongolians aged 15 and above, 51.7% were Buddhists, while 40.6% were non-religious. Mongolian shamanism has been widely practiced throughout the history of what is now Mongolia, with similar beliefs being common among the nomads of central Asia. They gradually gave way to Tibetan Buddhism, but shamanism has left a mark on Mongolian religious culture, and it continues to be practiced. The Kazakhs of western Mongolia, some Mongols, and other Turkic peoples in the country traditionally adhere to Islam. Throughout much of the 20th century, the communist government repressed religious practices. It targeted the clergy of the Mongolian Buddhist Church, which had been tightly intertwined with the previous feudal government structures (e.g. from 1911 on, the head of the Church had also been the Khan of the country). In the late 1930s, the regime, then led by Khorloogiin Choibalsan, closed almost all of Mongolia's over 700 Buddhist monasteries and killed at least 30,000 people, of whom 18,000 were lamas. The number of Buddhist monks dropped from 100,000 in 1924 to 110 in 1990. The fall of communism in 1991 restored public religious practice. Tibetan Buddhism, which had been the predominant religion prior to the rise of communism, again rose to become the most widely practiced religion in Mongolia. The highest-ranking lama of Buddhism in Mongolia has been vacant since the 9th Jebtsundamba's passing in 2012 and the search for the next Jebtsundamba Khutuktu is being complicated by Beijing's desire to assert control over Tibetan Buddhism. The end of religious repression in the 1990s also allowed for other religions to spread in the country. According to the Christian missionary group Barnabas Fund, the number of Christians grew from just four in 1989 to around 40,000 as of 2008[update]. In May 2013, The Church of Jesus Christ of Latter-day Saints (LDS Church) held a cultural program to celebrate twenty years of LDS Church history in Mongolia, with 10,900 members, and 16 church buildings in the country. There are some 1,000 Catholics in Mongolia and, in 2003, a missionary from the Philippines was named Mongolia's first Catholic bishop. In 2017 Seventh-day Adventists reported 2,700 members in six churches up from zero members in 1991. During the state socialist period, education was one of the areas of significant achievement in Mongolia. Before the People's Republic, literacy rates were below one percent. By 1952, illiteracy was virtually eliminated, in part through the use of seasonal boarding schools for children of nomadic families. Funding to these boarding schools was cut in the 1990s, contributing to slightly increased illiteracy. Primary and secondary education formerly lasted ten years, but was expanded to eleven years. Since the 2008–2009 school year, new first-graders are using the 12-year system, with a full transition to the 12-year system in the 2019–2020 school year. As of 2006[update], English is taught in all secondary schools across Mongolia, beginning in fourth grade. English has taken over from Russian as the dominant foreign language in Mongolia, particularly in Ulaanbaatar. Mongolian national universities are all spin-offs from the National University of Mongolia and the Mongolian University of Science and Technology. Almost three in five Mongolian youths now enroll in university. There was a six-fold increase in students between 1993 and 2010. Modern Mongolia inherited a relatively good healthcare system from its socialist period.[dubious – discuss] A World Bank report from 2007 notes "despite its low per capita income, Mongolia has relatively strong health indicators; a reflection of the important health gains achieved during the socialist period." On average Mongolia's infant mortality rate is less than half of that of similarly economically developed countries, its under-five mortality rate and life expectancy are all better on average than other nations with similar GDP per capita. [citation not found] Since 2024 Mongolia has declared 7 April as Official Health Day, which is not a public holiday, but still is an Observance Day. Since 1990, key health indicators in Mongolia like life expectancy and infant and child mortality have steadily improved, both due to social changes and to improvement in the health sector. Echinococcosis was one of the commonest surgical diagnoses in the 1960s, but now has been greatly reduced. Yet, adult health deteriorated during the 1990s and the first decade of the 21st century and mortality rates increased significantly. Smallpox, typhus, plague, poliomyelitis, and diphtheria were eradicated by 1981.[citation needed] The Mongolian Red Cross Society focuses on preventive work. The Confederation of Mongolian Trade Unions established a network of sanatoriums. Serious problems remain, especially in the countryside. According to a 2011 study by the World Health Organization (WHO), Mongolia's capital city, Ulaanbaatar, has the second highest level of fine particle pollution of any city in the world. Poor air quality is also the largest occupational hazard, as over two-thirds of occupational disease in Mongolia is dust induced chronic bronchitis or pneumoconiosis. Culture The symbol in the left bar of the national flag is a Buddhist icon called Soyombo. It represents the sun, moon, stars, and heavens per standard cosmological symbology abstracted from that seen in traditional thangka paintings. The traditional Mongolian dwelling is known as a ger. In the past it was known by the Turkic term yurt, but this has been changing as the Mongolian term becomes better known in English-speaking countries. According to Mongolian artist and art critic N. Chultem, the ger was the basis for development of traditional Mongolian architecture. In the 16th and 17th centuries, lamaseries were built throughout the country. Many of them started as ger-temples. When they needed to be enlarged to accommodate the growing number of worshippers, the Mongolian architects used structures with 6 and 12 angles[clarification needed] with pyramidal roofs to approximate to the round shape of a ger. Further enlargement led to a quadratic shape of the temples. The roofs were made in the shape of marquées. The trellis walls, roof poles and layers of felt were replaced by stone, brick, beams and planks, and became permanent. Chultem distinguished three styles in traditional Mongolian architecture: Mongolian, Tibetan and Chinese as well as combinations of the three. Among the first quadratic temples was Batu-Tsagaan (1654) designed by Zanabazar. An example of the ger-style architecture is the lamasery Dashi-Choiling in Ulaanbaatar. The temple Lavrin (18th century) in the Erdene Zuu lamasery was built in the Tibetan tradition. An example of a temple built in the Chinese tradition is the lamasery Choijing Lamiin Sume (1904), which is a museum today. The quadratic temple Tsogchin in lamasery Gandan in Ulaanbaatar is a combination of the Mongolian and Chinese tradition. The temple of Maitreya (disassembled in 1938) is an example of the Tibeto-Mongolian architecture. Dashi-Choiling monastery has commenced a project to restore the temple and the 25 meters (82 ft) sculpture of Maitreya. Before the 20th century, most works of the fine arts in Mongolia had a religious function, and therefore Mongolian fine arts were heavily influenced by religious texts. Thangkas were usually painted or made in appliqué technique. Bronze sculptures usually showed Buddhist deities. A number of great works are attributed to the first Jebtsundamba Khutuktu, Zanabazar. In the late 19th century, painters like "Marzan" Sharav turned to more realistic painting styles. Under the Mongolian People's Republic, socialist realism was the dominant painting style, however traditional thangka-like paintings dealing with secular, nationalist themes were also popular, a genre known as "Mongol zurag". Among the first attempts to introduce modernism into the fine arts of Mongolia was the painting Ehiin setgel (Mother's love) created by Tsevegjav in the 1960s. The artist was purged as his work was censored.[citation needed] All forms of fine arts flourished only after perestroika in the late 1980s. Otgonbayar Ershuu is arguably one of the most well-known Mongolian modern artists in the Western world, he was portrayed in the film "ZURAG" by Tobias Wulff. The music of Mongolia is strongly influenced by nature, nomadism, shamanism, and also Tibetan Buddhism. The traditional music includes a variety of instruments, famously the morin khuur, and also the singing styles like the urtyn duu ("long song"), and throat-singing (khoomei). The "tsam" is danced to keep away evil spirits and it was seen as reminiscent of shamanism. Mongolian press began in 1920 with close ties to the Soviet Union under the Mongolian Communist Party, with the establishment of the Unen ("Truth") newspaper similar to the Soviet Pravda. Until reforms in the 1990s, the government had strict control of the media and oversaw all publishing, in which no independent media were allowed. The dissolution of the Soviet Union had a significant impact on Mongolia, where the one-party state grew into a multi-party democracy, and with that, media freedoms came to the forefront. A new law on press freedom, drafted with help from international NGOs on 28 August 1998, and enacted on 1 January 1999, paved the way for media reforms. The Mongolian media currently consists of around 300 print and broadcasting outlets. Since 2006, the media environment has been improving with the government debating a new Freedom of Information Act, and the removal of any affiliation of media outlets with the government. Market reforms have led to an annually increasing number of people working in the media, along with students at journalism schools. In its 2013 World Press Freedom Index report, Reporters Without Borders classified the media environment as 98th out of 179, with 1st being most free. In 2016, Mongolia was ranked 60th out of 180. According to 2014 Asian Development Bank survey, 80% of Mongolians cited television as their main source of information. Mongolian cuisine predominantly consists of dairy products, meat, and animal fats. The most common rural dish is cooked mutton. In the city, steamed dumplings filled with meat—"buuz"— are popular. The extreme continental climate of Mongolia and the lowest population density in the world of just 2.2 inhabitants/km2 has influenced the traditional diet. Use of vegetables and spices are limited. Due to geographic proximity and deep historic ties with China and Russia, Mongolian cuisine is also influenced by Chinese and Russian cuisine. Mongolia is one of few Asian countries where rice is not a main staple food. Instead, Mongolian people prefer to eat meat as their staple food rather than rice. Wheat, barley, and buckwheat predominate more than rice in modern Mongolia. The main national festival is Naadam, which has been organized for centuries and takes place over three days in the summer, consisting of three Mongolian traditional sports, archery, cross-country horse-racing, and wrestling, traditionally recognized as the Three Manly Games of Naadam. In modern-day Mongolia, Naadam is held from 11 to 13 July in the honor of the anniversaries of the National Democratic Revolution and foundation of the Great Mongol State. Another very popular activity called Shagaa is the "flicking" of sheep ankle bones at a target several feet away, using a flicking motion of the finger to send the small bone flying at targets and trying to knock the target bones off the platform. At Naadam, this contest is popular among older Mongolians. Horse riding is especially central to Mongolian culture. The long-distance races that are showcased during Naadam festivals are one aspect of this, as is the popularity of trick riding. One example of trick riding is the legend that the Mongolian military hero Damdin Sükhbaatar scattered coins on the ground and then picked them up while riding a horse at full gallop. Mongolian wrestling is the most popular of all Mongol sports. It is the highlight of the Three Manly Games of Naadam. Historians claim that Mongol-style wrestling originated some seven thousand years ago. Hundreds of wrestlers from different cities and aimags around the country take part in the national wrestling competition. Other sports such as basketball, weightlifting, powerlifting, association football, athletics, gymnastics, table tennis, jujutsu, karate, aikido, kickboxing, and mixed martial arts have become popular in Mongolia. More Mongolian table tennis players are competing internationally. Freestyle wrestling has been practiced since 1958 in Mongolia. Mongolian freestyle wrestlers have won the first and the most Olympic medals of Mongolia. Naidangiin Tüvshinbayar won Mongolia's first ever Olympic gold medal in the men's 100-kilogram class of judo. Amateur boxing has been practiced in Mongolia since 1948. The Mongolian Olympic boxing national team was founded in 1960. The Communist government of Mongolia banned boxing from 1964 to 1967 but the government soon ended the ban. Professional boxing began in Mongolia in the 1990s. Mongolia national basketball team enjoyed some success recently, especially at the East Asian Games. Association football is also played in Mongolia. The Mongolia national football team began playing national games again during the 1990s; but has not yet qualified for a major international tournament. The Mongolia Premier League is the top domestic competition. Several Mongolian women have excelled in pistol shooting: Otryadyn Gündegmaa is a silver medalist of the 2008 Olympic Games, Munkhbayar Dorjsuren is a double world champion and Olympic bronze medal winner (now representing Germany), while Tsogbadrakhyn Mönkhzul is, as of May 2007, ranked third in the world in the 25-meter pistol event. Mongolian sumo wrestler Dolgorsürengiin Dagvadorj won 25 top division tournament championships, placing him fourth on the all-time list. In January 2015, Mönkhbatyn Davaajargal took his 33rd top division championship, giving him the most in the history of sumo. Bandy is the only sport in which Mongolia has finished higher than third place at the Asian Winter Games, which happened in 2011 when the national team captured the silver medal. It led to being chosen as the best Mongolian sports team of 2011. Mongolia won the bronze medal of the B division at the 2017 Bandy World Championship after which the then President of Mongolia, Tsakhiagiin Elbegdorj, held a reception for the team. Ulaanbataar holds an annual marathon in June. 2015 was the sixth marathon that has been organized by Ar Mongol. The race starts at Sukhbataar Square and is always open to residents and runners who come especially for this event. Mongolia holds other traditional festivals throughout the year. The Golden Eagle Festival, held annually, draws about 400 eagle hunters on horseback, including the traveler Мөнхбаярт Батсайхан (Mönkhbayart Batsaikhan), to compete with their birds. The Ice Festival and the Thousand Camel Festival are amongst many other traditional Mongolian festivals. In 2025, a Mongolian team of mixed athletes placed second in the first season of Physical: Asia. In film The Eagle Huntress is a 2016 internationally co-produced Kazakh-language documentary feature film directed by Otto Bell that follows the story of Aisholpan Nurgaiv, a 13-year-old Kazakh girl from Mongolia, as she attempts to become the first female eagle hunter to compete in the eagle festival at Ulgii, Mongolia. In winter 2023, Australian filmmakers Ben Golotta and Morgan Wright traveled with and filmed two horse herders, Batbold, aged 18, and Tsagana, aged 22, herding around 2000 animals across the Tsaikhir Valley, in a traditional journey to take the horses to safer grazing. The practice is diminishing owing to climate change and young Mongolians moving to the cities for work. Batbold's father, Bayankhangai, had undertaken ten such grueling trips. The resulting documentary film, titled Iron Winter, was screened in the Melbourne International Film Festival in August 2025 and is being screened in the Adelaide Film Festival in October 2025. See also Notes References Further reading External links |
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[SOURCE: https://en.wikipedia.org/wiki/2018_Kids%27_Choice_Awards] | [TOKENS: 335] |
Contents 2018 Kids' Choice Awards The 31st Annual Nickelodeon Kids' Choice Awards was held on March 24, 2018, at The Forum in Inglewood, California live on Nickelodeon and either live or on tape delay across all of Nickelodeon's international networks. This was the third time the award ceremony was held at The Forum as the 2015 and 2016 Kids' Choice Awards were also previously held there. John Cena returned as host of the ceremony for the second consecutive year. The show also gave an honor to the people protesting in the March for Our Lives movement that occurred on the same day, including other honors coming from award winners such as Millie Bobby Brown, Camila Cabello, Liza Koshy, and Zendaya. A new episode of Henry Danger led into the ceremony, while a new episode of Knight Squad served as the lead-out. Hosts Performers Presenters Winners and nominees Nominations were announced on February 26, 2018. Unlike past years where the voting periods for all categories opened all at once, one genre opened up to voting per week, along with several show-only category voting windows. For the movie categories, voting was opened on February 26, with voting on music categories opened on March 5, television voting beginning on March 12, and a variety of miscellaneous categories on March 19. Winners are listed first and in boldface. International nominations The following are nominations for awards from Nickelodeon's international networks, which had the categories and awards presented during continuity during their individual airings of the main American ceremony. Slimed celebrities References External links |
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[SOURCE: https://en.wikipedia.org/wiki/The_Netherlands] | [TOKENS: 18140] |
Contents Netherlands – in Europe (light green & dark grey)– in the European Union (light green) The Netherlands,[k] informally Holland, is a country in Northwestern Europe, with overseas territories in the Caribbean. It is the largest of the four constituent countries of the Kingdom of the Netherlands. The Netherlands consists of twelve provinces; it borders Germany to the east and Belgium to the south, with a North Sea coastline to the north and west. It shares maritime borders with the United Kingdom, Germany, and Belgium. The official language is Dutch, with West Frisian as a secondary official language in the province of Friesland. Dutch, English, and Papiamento are official in the Caribbean territories. People from the Netherlands are referred to as Dutch. Netherlands literally means "lower countries", in reference to its low elevation and flat topography, 26% of which is below sea level. Most of the areas below sea level, known as polders, are the result of land reclamation that began in the 14th century. In the Republican period, which began in 1588, the Netherlands entered a unique era of political, economic, and cultural greatness, ranked among the most powerful and influential in Europe and the world; this period is known as the Dutch Golden Age. During this time, its trading companies, the Dutch East India Company and the Dutch West India Company, established colonies and trading posts all over the world. While neutral in the First World War, the Netherlands was invaded and occupied by Nazi Germany in 1940 during the Second World War, which lasted until the end of the war in 1945. With a population of over 18 million people, all living within a total area of 41,850 km2 (16,160 sq mi)—of which the land area is 33,500 km2 (12,900 sq mi)—the Netherlands is the 26th most densely populated country, with a density of 541 people per square kilometre (1,400 people/sq mi). Nevertheless, it is the world's second largest exporter of food and agricultural products by value, owing to its fertile soil, mild climate, intensive agriculture, and inventiveness. The four largest cities in the Netherlands are Amsterdam, Rotterdam, The Hague and Utrecht. Amsterdam is the country's most populous city and the nominal capital, though the primary national political institutions are in The Hague. The Netherlands has been a parliamentary constitutional monarchy with a unitary structure since 1848. The country has a tradition of pillarisation (separation of citizens into groups by religion and political beliefs) and a long record of social tolerance, having legalised prostitution and euthanasia, along with maintaining a liberal drug policy. The Netherlands allowed women's suffrage in 1919 and was the first country to legalise same-sex marriage in 2001. Its mixed-market advanced economy has the eleventh-highest per capita income globally. The Hague holds the seat of the States General, cabinet, and Supreme Court. The Port of Rotterdam is the busiest in Europe. Schiphol is the busiest airport in the Netherlands, and the fourth busiest in Europe. Being a developed country, the Netherlands is a founding member of the European Union, eurozone, G10, NATO, OECD, and WTO, as well as a part of the Schengen Area and the trilateral Benelux Union. It hosts intergovernmental organisations and international courts, many of which are in The Hague. Etymology The countries that comprise the region called the Low Countries (Netherlands, Belgium, and Luxembourg) all have comparatively the same toponymy. Place names with Neder, Nieder, Nedre, Nether, Lage(r) or Low(er) (in Germanic languages) and Bas or Inferior (in Romance languages) are in use in low-lying places all over Europe. The Romans made a distinction between the Roman provinces of downstream Germania Inferior (nowadays part of Belgium and the Netherlands) and upstream Germania Superior. Thus, in the case of the Low Countries and the Netherlands, the geographical location of this lower region is more or less downstream and near the sea, compared to that of the upper region of Germania Superior. The designation 'Low' returned in the 10th-century Duchy of Lower Lorraine, which covered much of the Low Countries. The Dukes of Burgundy used the term les pays de par deçà ("the lands over here") for the Low Countries. Under Habsburg rule, this became pays d'embas ("lands down here"). This was translated as Neder-landen in contemporary Dutch official documents. From a regional point of view, Niderlant was also the area between the Meuse and the lower Rhine in the late Middle Ages. From the mid-sixteenth century, the "Low Countries" and the "Netherlands" lost their original deictic meaning. In most Romance languages, the term "Low Countries" is officially used as the name for the Netherlands. The term Holland has frequently been used informally to refer to the whole of the modern country of the Netherlands in various languages, including Dutch and English. In some languages, Holland is used as the formal name for the Netherlands. However, Holland is a region within the Netherlands that consists of the two provinces of North and South Holland. Formerly these were a single province, and earlier the County of Holland, which also included parts of present-day Utrecht. The emphasis on Holland during the formation of the Dutch Republic, the Eighty Years' War, and the Anglo-Dutch Wars in the 17th and 18th centuries made Holland a pars pro toto for the entire country. Many Dutch people object to the country being referred to as Holland instead of the Netherlands, on much the same grounds as many Welsh or Scottish people object to the United Kingdom being referred to as England. In particular, those from regions other than Holland find it undesirable or misrepresentative to use the term Holland for the whole country, as the Holland region only comprises two of the twelve provinces, and 38% of Dutch citizens. As of 2019, the Dutch government officially has preferred the Netherlands instead of Holland when talking about the country. Often Holland or Hollanders is used by the Flemish to refer to the Dutch in the Netherlands, and by the southern Dutch (the Dutch living "below the great rivers", a natural cultural, social, and religious boundary formed by the rivers Rhine and Meuse) to refer to the northern Dutch (the Dutch living north of these rivers). The use of the term in this context by the southern Dutch is in a derogatory fashion. In the southern province of Limburg, the term is used for the Dutch from the other 11 provinces. Dutch is used in English as the adjective for the Netherlands, as well as the demonym. The origins of the word go back to Proto-Germanic *þiudiskaz (Latinised into Theodiscus), meaning "popular" or "of the people", the origin of Old Dutch *thiudisc and Old English þeodisc, meaning "(of) the common (Germanic) people". At first, the English language used Dutch to refer to any or all speakers of West Germanic languages. The term gradually came to be used more narrowly to refer to the West Germanic people the English had the most contact with. History The oldest human (Neanderthal) traces in the Netherlands, believed to be about 250,000 years old, were found near Maastricht. At the end of the Ice Age, the nomadic late Upper Palaeolithic Hamburg culture (13,000–10,000 BC) hunted reindeer in the area, using spears. The later Ahrensburg culture (11,200–9,500 BC) used bow and arrow. From Mesolithic Maglemosian-like tribes (c. 8000 BC), the world's oldest canoe was found in Drenthe. Indigenous late Mesolithic hunter-gatherers from the Swifterbant culture (c. 5600 BC), related to the southern Scandinavian Ertebølle culture, were strongly linked to rivers and open water. Between 4800 and 4500 BC, the Swifterbant people started to adopt from the neighbouring Linear Pottery culture the practice of animal husbandry, and between 4300 and 4000 BC agriculture. The Funnelbeaker culture (4300–2800 BC) erected the dolmens, large stone grave monuments found in Drenthe. There was a quick transition from the Funnelbeaker farming culture to the pan-European Corded Ware pastoralist culture (c. 2950 BC). In the southwest, the Seine-Oise-Marne culture—related to the Vlaardingen culture (c. 2600 BC)—survived well into the Neolithic period, until it too was succeeded by the Corded Ware culture. The subsequent Bell Beaker culture (2700–2100 BC) introduced metalwork in copper, gold and later bronze and opened new international trade routes, reflected in copper artefacts. Finds of rare bronze objects suggest that Drenthe was a trading centre in the Bronze Age (2000–800 BC). The Bell Beaker culture developed locally into the Barbed-Wire Beaker culture (2100–1800 BC) and later the Elp culture (1800–800 BC), a Middle Bronze Age culture marked by earthenware pottery. The southern region became dominated by the related Hilversum culture (1800–800 BC). From 800 BC onwards, the Iron Age Celtic Hallstatt culture became influential, replacing the Hilversum culture. Iron ore brought a measure of prosperity and was available throughout the country. Smiths travelled from settlement to settlement with bronze and iron, fabricating tools on demand. The King's grave of Oss (700 BC) was found in a burial mound, the largest of its kind in Western Europe. The deteriorating climate in Scandinavia from 850 BC and 650 BC might have triggered the migration of Germanic tribes from the North. By the time this migration was complete, around 250 BC, a few general cultural and linguistic groups had emerged. The North Sea Germanic Ingaevones inhabited the northern part of the Low Countries. They would later develop into the Frisii and the early Saxons. The Weser–Rhine Germanic (or Istvaeones) extended along the middle Rhine and Weser and inhabited the Low Countries south of the great rivers. These tribes would eventually develop into the Salian Franks. The Celtic La Tène culture (c. 450 BC to the Roman conquest) expanded over a wide range, including the southern area of the Low Countries. Some scholars have speculated that even a third ethnic identity and language, neither Germanic nor Celtic, survived in the Netherlands until the Roman period, the Nordwestblock culture. The first author to describe the coast of Holland and Flanders was the geographer Pytheas, who noted in c. 325 BC that in these regions, "more people died in the struggle against water than in the struggle against men." During the Gallic Wars, the area south and west of the Rhine was conquered by Roman forces under Julius Caesar from 57 BC to 53 BC. Caesar describes two main Celtic tribes living in what is now the southern Netherlands: the Menapii and the Eburones. Under Augustus, the Roman Empire conquered the entirety of the modern day Netherlands, incorporating it into the province of Germania Antiqua in 7 BC, and was repelled back across the Rhine after the Battle of Teutoburg Forest in AD 9; the Rhine became fixed as Rome's permanent northern frontier about AD 12. Notable towns would arise along the Limes Germanicus: Nijmegen and Voorburg. In the first part of Gallia Belgica, the area south of the Limes became part of the Roman province of Germania Inferior. The area to the north of the Rhine, inhabited by the Frisii, remained outside Roman rule, while the Germanic border tribes of the Batavi and Cananefates served in the Roman cavalry. The Batavi rose against the Romans in the Batavian rebellion of AD 69 and were defeated. The Batavi later merged with other tribes into the confederation of the Salian Franks, whose identity emerged in the first half of the third century. Salian Franks appear in Roman texts as both allies and enemies. They were forced by the confederation of the Saxons from the east to move over the Rhine into Roman territory in the fourth century. From their new base in West Flanders and the Southwest Netherlands, they were raiding the English Channel. Roman forces pacified the region but did not expel the Franks, who continued to be feared at least until the time of Julian the Apostate (358) when Salian Franks were allowed to settle as foederati in Texandria. After the Roman government in the area collapsed in roughly the year 406, the Franks expanded their territories into numerous kingdoms. By the 490s, Clovis I had conquered and united all these territories in the southern Netherlands in one Frankish kingdom, and from there continued his conquests into Gaul. During this expansion, Franks migrating to the south (modern territory of France and Walloon part of Belgium) eventually adopted the Vulgar Latin of the local population. A widening cultural divide grew with the Franks remaining in their original homeland in the north (i.e. the southern Netherlands and Flanders), who kept on speaking Old Frankish, which by the ninth century had evolved into Old Low Franconian or Old Dutch. A Dutch-French language boundary hence came into existence. To the north of the Franks, climatic conditions improved, and during the Migration Period Saxons, the closely related Angles, Jutes, and Frisii settled the coast. Many moved on to England and came to be known as Anglo-Saxons, but those who stayed would be referred to as Frisians and their language as Frisian. Frisian was spoken along the entire southern North Sea coast. By the seventh century, a Frisian Kingdom (650–734) under King Aldegisel and King Redbad emerged with Traiectum (Utrecht) as its centre of power, while Dorestad was a flourishing trading place. Between 600 and around 719 the cities were often fought over between the Frisians and the Franks. In 734, at the Battle of the Boarn, the Frisians were defeated after a series of wars. With the approval of the Franks, the Anglo-Saxon missionary Willibrord converted the Frisian people to Christianity and established the Archdiocese of Utrecht. However, his successor Boniface was murdered by the Frisians in 754. The Frankish Carolingian empire controlled much of Western Europe. In 843, it was divided into three parts—East, Middle, and West Francia. Most of present-day Netherlands became part of Middle Francia, which was a weak kingdom and subject to numerous partitions and annexation attempts by its stronger neighbours. It comprised territories from Frisia in the north to the Kingdom of Italy in the south. Around 850, Lothair I of Middle Francia acknowledged the Viking Rorik of Dorestad as ruler of most of Frisia. When the kingdom of Middle Francia was partitioned in 855, the lands north of the Alps passed to Lothair II and subsequently were named Lotharingia. After he died in 869, Lotharingia was partitioned, into Upper and Lower Lotharingia, the latter comprising the Low Countries that became part of East Francia in 870. Around 879, another Viking expedition led by Godfrid, Duke of Frisia, raided the Frisian lands. Resistance to the Vikings, if any, came from local nobles, who gained in stature as a result, and that laid the basis for the disintegration of Lower Lotharingia into semi-independent states. One of these local nobles was Gerolf of Holland, who assumed lordship in Frisia, and Viking rule came to an end. The Holy Roman Empire ruled much of the Low Countries in the 10th and 11th century but was not able to maintain political unity. Powerful local nobles turned their cities, counties and duchies into private kingdoms that felt little sense of obligation to the emperor. Holland, Hainaut, Flanders, Gelre, Brabant, and Utrecht were in a state of almost continual war or paradoxically formed personal unions. As Frankish settlement progressed from Flanders and Brabant, the area quickly became Old Low Franconian (or Old Dutch). Around 1000 AD, agrarian conditions started to improve, which led to increase in population, reclamation of wasteland by farmers, and steady growth of trade and industry. Towns grew around monasteries and castles, and a mercantile middle class began to develop in these urban areas, especially in Flanders, and later Brabant. Wealthy cities started to buy certain privileges for themselves from the sovereign. Around 1100 AD, farmers from Flanders and Utrecht began draining and cultivating uninhabited swampy land in the western Netherlands, making the emergence of the County of Holland as the centre of power possible. The title of Count of Holland was fought over in the Hook and Cod Wars between 1350 and 1490. The Cod faction consisted of the more progressive cities, while the Hook faction consisted of the conservative noblemen. These noblemen invited Duke Philip the Good of Burgundy to conquer Holland. Most of the Imperial and French fiefs in what is now the Netherlands and Belgium were united in a personal union by Philip the Good in 1433. The House of Valois-Burgundy and their Habsburg heirs would rule the Low Countries from 1384 to 1581. The new rulers defended Dutch trading interests. The fleets of the County of Holland defeated the fleets of the Hanseatic League several times. Amsterdam grew and in the 15th century became the primary trading port in Europe for grain from the Baltic region. Amsterdam distributed grain to the major cities of Belgium, Northern France and England. This trade was vital because Holland could no longer produce enough grain to feed itself. Land drainage had caused the peat of the former wetlands to reduce to a level that was too low for drainage to be maintained. Under Habsburg Charles V, all fiefs in the current Netherlands region were united into the Seventeen Provinces, which included most of present-day Belgium, Luxembourg, and parts of France and Germany. In 1568, under Phillip II, the Eighty Years' War between the Provinces and their Spanish ruler began. The level of ferocity exhibited by both sides can be gleaned from a Dutch chronicler's report: On more than one occasion men were seen hanging their own brothers, who had been taken prisoners in the enemy's ranks... A Spaniard had ceased to be human in their eyes. On one occasion, a surgeon at Veer cut the heart from a Spanish prisoner, nailed it on a vessel's prow, and invited the townsmen to come and fasten their teeth in it, which many did with savage satisfaction. The Duke of Alba attempted to suppress the Protestant movement in the Netherlands. Netherlanders were "burned, strangled, beheaded, or buried alive" by his "Blood Council" and Spanish soldiers. Bodies were displayed along roads to terrorise the population into submission. Alba boasted of having executed 18,600; this figure does not include those who perished by war and famine. The first great siege was Alba's effort to capture Haarlem and thereby cut Holland in half. It dragged on from December 1572 to the next summer, when Haarlemers finally surrendered on 13 July upon the promise that the city would be spared from being sacked. It was a stipulation Don Fadrique was unable to honour, when his soldiers mutinied, angered over pay owed and the miserable conditions of the campaign. On 4 November 1576, Spanish tercios seized Antwerp and subjected it to the worst pillage in the Netherlands' history. The citizens resisted but were overcome; seven thousand were killed and a thousand buildings were torched. After the sack of Antwerp, delegates from Catholic Brabant, Protestant Holland and Zeeland agreed to join Utrecht and William the Silent in driving out Spanish troops and forming a new government for the Netherlands. Don Juan of Austria, the new Spanish governor, was forced to concede initially, but within months returned to active hostilities. The Dutch looked for help from the Protestant Elizabeth I of England, but she initially stood by her commitments to the Spanish in the Treaty of Bristol of 1574. When the next large-scale battle occurred at Gembloux in 1578, the Spanish forces won easily. In light of the defeat at Gembloux, the southern states of the Seventeen Provinces distanced themselves from the rebels in the north with the 1579 Union of Arras. Opposing them, the northern half of the Seventeen Provinces forged the Union of Utrecht in which they committed to support each other against the Spanish. The Union of Utrecht is seen as the foundation of the modern Netherlands. Spanish troops sacked Maastricht in 1579, killing over 10,000 civilians. In 1581, the northern provinces adopted the Act of Abjuration, the declaration of independence in which the provinces officially deposed Philip II. Against the rebels Philip could draw on the resources of the Spanish Empire. Elizabeth I sympathised with the Dutch struggle and sent an army of 7,600 soldiers to aid them. English forces faced the Spanish in the Netherlands under the Duke of Parma in a series of largely indecisive actions that tied down significant numbers of Spanish troops and bought time for the Dutch to reorganise their defences. The war continued until 1648, when Spain under King Philip IV recognised the independence of the seven north-western provinces in the Peace of Münster. Parts of the southern provinces became de facto colonies of the new republican-mercantile empire. After the declaration of independence, the provinces of Holland, Zeeland, Groningen, Friesland, Utrecht, Overijssel, and Gelderland entered into a confederation. All these duchies, lordships and counties enjoyed a significant degree of autonomy and were governed by their own administrative bodies known as the States-Provincial. The confederal government, known as the States General, was headquartered in The Hague and comprised representatives from each of the seven provinces. The sparsely populated region of Drenthe was part of the republic, albeit not considered a province in its own right. Moreover, during the Eighty Years' War, the Republic came to occupy a number of Generality Lands in Flanders, Brabant and Limburg. These areas were primarily inhabited by Roman Catholics and lacked a distinct governmental structure of their own. They were used as a buffer zone between the Republic and the Spanish-controlled Southern Netherlands. In the Dutch Golden Age, spanning much of the 17th century, the Dutch Empire grew to become one of the major seafaring and economic powers. Science, military and art (especially painting) were among the most acclaimed in the world. By 1650, the Dutch owned 16,000 merchant ships. The Dutch East India Company and the Dutch West India Company established colonies and trading posts all over the world. The Dutch settlement in North America began with the founding of New Amsterdam in 1614. In South Africa, the Dutch settled the Cape Colony in 1652. Dutch colonies in South America were established along the many rivers in the fertile Guyana plains, among them Colony of Surinam (now Suriname). In Asia, the Dutch established a presence in India, the Dutch East Indies (now Indonesia), Formosa (now Taiwan), and the only western trading post in Japan, Dejima. During the period of Proto-industrialisation, the empire received 50% of textiles and 80% of silks import from the India's Mughal Empire. Many economic historians regard the Netherlands as the first thoroughly capitalist country. In early modern Europe, it had the wealthiest trading city in Amsterdam, and the first full-time stock exchange. The inventiveness of the traders led to insurance and retirement funds as well as phenomena such as the boom-bust cycle, the world's first asset-inflation bubble, the tulip mania of 1636–1637, and the world's first bear raider, Isaac le Maire. In 1672 – known in Dutch history as the Rampjaar (Disaster Year) – the Dutch Republic was attacked by France, England and two German bishoprics simultaneously, in what would become known as the Franco-Dutch War. At sea, it could successfully prevent the English and French navies from blockading the western shores. On land the Republic was almost overrun by the advancing French and German armies from the east, but the Dutch managed to turn the tide by inundating parts of Holland. From 1672 to 1712, the Republic, led by William III of Orange and Anthonie Heinsius would regularly clash with France in what some historians have come to call the Forty Years' War. In the Nine Years' War and the War of the Spanish Succession, the Republic was at the centre of anti-French coalitions. The Dutch ultimately successfully defended the Spanish Netherlands, established a barrier there, and their troops proved central to the alliance which halted French territorial expansion in Europe until a new cycle began in 1792 with the French Revolutionary Wars. However, the wars left them effectively bankrupt, and inflicted permanent damage on the Dutch merchant navy; while they remained the dominant economic power in the Far East, Britain took over as the pre-eminent global commercial and maritime power. Between 1590 and 1713, the Dutch army had been one of Europe's largest and most capable armies. However, after the conclusion of the War of the Spanish Succession, other major powers, such as Prussia, Austria, Britain, and Russia, significantly expanded their military forces. The Republic struggled to match these developments, and gradually assumed the status of a mid-tier power. However, historians have sometimes overstated the extent of this decline, especially when considering the period up to the 1750s. In the 18th century the Dutch Republic had seen a state of a general decline, with economic competition from England and long-standing rivalries between the two main factions in Dutch society, the republican Staatsgezinden and the supporters of the stadtholder the Prinsgezinden as main political factions. With the armed support of revolutionary France, Dutch republicans proclaimed the Batavian Republic, modelled after the French Republic and rendering the Netherlands a unitary state on 19 January 1795. The stadtholder William V of Orange had fled to England. From 1806 to 1810, the Kingdom of Holland was set up by Napoleon Bonaparte as a puppet kingdom governed by his brother Louis Bonaparte. However, King Louis Bonaparte tried to serve Dutch interests instead of his brother's, and he was forced to abdicate on 1 July 1810. The Emperor sent in an army and the Netherlands became part of the French Empire until November 1813, when Napoleon was defeated in the Battle of Leipzig. William Frederick, son of the last stadtholder, returned to the Netherlands in 1813 and proclaimed himself Sovereign Prince. Two years later, the Congress of Vienna added the southern Netherlands to the north to create a strong country on the northern border of France. William Frederick raised this United Netherlands to the status of a kingdom and proclaimed himself as King William I in 1815. William became hereditary Grand Duke of Luxembourg in exchange for his German possessions. However, the Southern Netherlands had been culturally separate from the north since 1581, and rebelled. The south gained independence in 1830 as Belgium (recognised by the Northern Netherlands in 1839 as the Kingdom of the Netherlands was created by decree), while the personal union between Luxembourg and the Netherlands was severed in 1890, when William III died with no surviving male heirs. Ascendancy laws prevented his daughter Queen Wilhelmina from becoming the next Grand Duchess. The Belgian Revolution and the Java War in the Dutch East Indies brought the Netherlands to the brink of bankruptcy. However, the Cultivation System was introduced in 1830; in the Dutch East Indies, 20% of village land had to be devoted to government crops for export. The policy brought the Dutch enormous wealth and made the colony self-sufficient. The Netherlands abolished slavery in its colonies in 1863. Enslaved people in Suriname would be fully free only in 1873. The Netherlands remained neutral during World War I, in part because the import of goods through the Netherlands proved essential to German survival until the blockade by the British Royal Navy in 1916. That changed in World War II, when Germany invaded the Netherlands on 10 May 1940. The Rotterdam Blitz forced most of the Dutch army to surrender. During the occupation, over 100,000 Dutch Jews were transported to Nazi extermination camps; only a few survived. Dutch workers were conscripted for forced labour in Germany, civilians who resisted were killed in reprisal for attacks on German soldiers, and the countryside was plundered for food. Although there were thousands of Dutch who risked their lives by hiding Jews from the Germans, over 20,000 Dutch fascists joined the Waffen SS. Political collaborators were members of the fascist NSB, the only legal political party in the occupied Netherlands. On 8 December 1941, the Dutch government-in-exile in London declared war on Japan, but could not prevent the Japanese occupation of the Dutch East Indies. In 1944–45, the First Canadian Army liberated much of the Netherlands. Soon after VE Day, the Dutch fought a colonial war against the new Republic of Indonesia. In 1954, the Charter for the Kingdom of the Netherlands reformed the political structure as a result of international pressure to carry out decolonisation. The Dutch colonies of Surinam and Curaçao and Dependencies became constituent countries within the Kingdom, on the basis of an equal partnership with the European territories. Indonesia had declared its independence in August 1945. Suriname followed in 1975. The Netherlands was one of the founding members of Benelux and NATO. In the 1950s, the Netherlands became one of the six founding countries of the European Communities, after the 1952 establishment of the European Coal and Steel Community, and subsequent 1958 creations of the European Economic Community and European Atomic Energy Community. In 1993, the former two were incorporated into the European Union. Government-encouraged emigration efforts to reduce population density prompted some 500,000 Dutch to leave the country after the war. The 1960s and 1970s were a time of great social and cultural change, such as rapid de-pillarisation. Students and other youth rejected traditional mores and pushed for change in matters such as women's rights, sexuality, disarmament and environmental issues. In 2002 the euro was introduced as fiat money, and in 2010 the Netherlands Antilles was dissolved. Referendums were held on each island. As a result, Bonaire, Sint Eustatius and Saba (the BES islands) were incorporated as special municipalities upon the dissolution of the Netherlands Antilles. The special municipalities are collectively known as the Caribbean Netherlands. Geography The European Netherlands has a total area of 41,543 km2 (16,040 sq mi), including water bodies, and a land area of 33,481 km2 (12,927 sq mi). The Caribbean Netherlands has a total area of 328 km2 (127 sq mi) It lies between latitudes 50° and 54° N, and longitudes 3° and 8° E. The Netherlands is geographically very low relative to sea level and is considered a flat country, with about 26% of its area and 21% of its population below sea level. The European part of the country is for the most part flat, with the exception of foothills in the far southeast, up to a height of no more than 322 m (1,056 ft) at the Vaalserberg, and some low hill ranges in the central parts. Most of the areas below sea level are caused by peat extraction or achieved through land reclamation. Since the late 16th century, large polder areas are preserved through elaborate drainage systems that include dikes, canals and pumping stations. Much of the country was originally formed by the estuaries of three large European rivers: the Rhine (Rijn), the Meuse (Maas) and the Scheldt (Schelde), as well as their tributaries. The south-western part of the Netherlands is a river delta of these rivers, the Rhine–Meuse–Scheldt delta. The European Netherlands is divided into north and south parts by the Rhine, the Waal, its main tributary branch, and the Meuse. These rivers functioned as a natural barrier between fiefdoms and hence historically created a cultural divide, as is evident in some phonetic traits that are recognisable on either side of what the Dutch call their "Great Rivers" (de Grote Rivieren). Another significant branch of the Rhine, the IJssel river, discharges into Lake IJssel, the former Zuiderzee ('southern sea'). Just like the previous, this river forms a linguistic divide: people to the northeast of this river speak Dutch Low Saxon dialects (except for the province of Friesland, which has its own language). The Netherlands is mostly composed of deltaic, coastal and aeolian derived sediments during the Pleistocene glacial and interglacial periods. Nearly the entire west Netherlands is composed of the Rhine-Meuse river estuary. In the east of the Netherlands, remains are found of the last ice age, which ended approximately ten thousand years ago. As the continental ice sheet moved in from the north, it pushed moraine forward. The ice sheet halted as it covered the eastern half of the Netherlands. After the ice age ended, the moraine remained in the form of a long hill-line. The cities of Arnhem and Nijmegen are built on these hills. Over the centuries, the Dutch coastline has changed considerably as a result of natural disasters and human intervention. On 14 December 1287, St. Lucia's flood affected the Netherlands and neighbouring Germany, killing more than 50,000 people in one of the most destructive floods in recorded history. The St. Elizabeth flood of 1421 and the mismanagement in its aftermath destroyed a newly reclaimed polder, replacing it with the 72 km2 (28 mi2) Biesbosch tidal floodplains. The huge North Sea flood of February 1953 caused the collapse of several dikes in the southwest Netherlands; more than 1,800 people drowned. The Dutch government subsequently instituted a large-scale programme, the "Delta Works", to protect the country against future flooding, which was completed over a period of more than 40 years. The consequences of disasters were, to an extent, increased through human activity. Relatively high-lying swampland was drained to be used as farmland. The drainage caused the fertile peat to contract and ground levels to drop; groundwater levels were lowered to compensate, causing the underlying peat to contract further. Additionally, until the 19th century, peat was mined, dried, and used for fuel, further exacerbating the problem. Even in flooded areas, peat extraction continued through turf dredging. To guard against floods, a series of defences against the water were contrived. In the first millennium AD, villages and farmhouses were built on hills called terps. Later, these terps were connected by dikes. In the 12th century, local government agencies called "waterschappen" ("water boards") or "hoogheemraadschappen" ("high home councils") started to appear, whose job it was to maintain the water level and to protect a region from floods; these agencies continue to exist. As the ground level dropped, the dikes by necessity grew and merged into an integrated system. By the 13th century windmills had come into use to pump water. The windmills were later used to drain lakes, creating the famous polders. In 1932 the Afsluitdijk ("Closure Dike") was completed, blocking the former Zuiderzee (Southern Sea) from the North Sea and thus creating the IJsselmeer (IJssel Lake). It became part of the larger Zuiderzee Works in which four polders totalling 2,500 square kilometres (965 mi2) were reclaimed from the sea. The Netherlands is one of the countries that may suffer most from climate change. Not only is the rising sea a problem, but erratic weather patterns may cause the rivers to overflow. After the 1953 disaster, the Delta Works was constructed, which is a comprehensive set of civil works throughout the Dutch coast. The project started in 1958 and was largely completed in 1997 with the completion of the Maeslantkering. Since then, new projects have been periodically started to renovate and renew the Delta Works. The main goal of the Delta project was to reduce the risk of flooding in South Holland and Zeeland. This was achieved by raising 3,000 km (1,900 mi) of outer sea-dikes and 10,000 km (6,200 mi) of the inner, canal, and river dikes, and by closing off the sea estuaries of Zeeland. New risk assessments occasionally show problems requiring additional Delta project dike reinforcements. The Delta project is considered by the American Society of Civil Engineers as one of the seven wonders of the modern world. It is anticipated that global warming will result in a rise in sea level. The Netherlands is actively preparing for a sea-level rise. A politically neutral Delta Commission has formulated an action plan to cope with a sea-level rise of 1.10 m (4 ft) and a simultaneous land height decline of 10 cm (4 in). The plan encompasses the reinforcement of existing coastal defences like dikes and dunes with 1.30 m (4.3 ft) of additional flood protection. Climate change will not only threaten the Netherlands from the coast, but could also alter rainfall patterns and river run-off. To protect the country from river flooding, another programme is already being executed. The Room for the River plan grants more flow space to rivers, protects the major populated areas and allows for periodic flooding of indefensible lands. The few residents who lived in these so-called "overflow areas" have been moved to higher ground, some of that ground having been raised above anticipated flood levels. The Netherlands is already affected by climate change. The average temperature in the Netherlands rose by more than 2°C from 1901 to 2020. Climate change has resulted in increased frequency of droughts and heatwaves. Because significant portions of the Netherlands have been reclaimed from the sea or otherwise are near sea level, the Netherlands is very vulnerable to sea level rise. The Netherlands has the fourth largest greenhouse gas emissions per capita of the European Union, in part due to the large number of cows. The Dutch response to climate change is driven by a number of unique factors, including larger green recovery plans by the European Union in the face of the COVID-19 and a climate change litigation case, State of the Netherlands v. Urgenda Foundation, which created mandatory climate change mitigation through emissions reductions 25% below 1990 levels. In 2021 CO2 emissions were down 14% compared to 1990 levels. The goal of the Dutch government is to reduce emissions in 2030 by 49%. The Netherlands has 21 national parks and hundreds of other nature reserves. Most of these are owned by Staatsbosbeheer, the national department for forestry and nature conservation and Natuurmonumenten, a private organisation that buys, protects and manages nature reserves. The Wadden Sea in the north, with its tidal flats and wetlands, is rich in biological diversity, and is a UNESCO World Heritage Nature Site. The Eastern Scheldt, formerly the northeast estuary of the river Scheldt was designated a national park in 2002, making it the largest national park in the Netherlands at an area of 370 km2 (140 sq mi). Phytogeographically, the European Netherlands is shared between the Atlantic European and Central European provinces of the Circumboreal Region within the Boreal Kingdom. According to the World Wide Fund for Nature, the European territory of the Netherlands belongs to the ecoregion of Atlantic mixed forests. In 1871, the last old original natural woods were cut down. These woods were planted on anthropogenic heaths and sand-drifts (overgrazed heaths) (Veluwe). The Netherlands had a 2019 Forest Landscape Integrity Index mean score of 0.6/10, ranking it 169th globally out of 172 countries. Nitrogen pollution is a problem. The number of flying insects in the Netherlands has dropped by 75% since the 1990s. In the Lesser Antilles islands of the Caribbean, the territories of Curaçao, Aruba and Sint Maarten have a constituent country status within the wider Kingdom of the Netherlands. Another three territories which make up the Caribbean Netherlands are designated as special municipalities. The Caribbean Netherlands have maritime borders with Anguilla, Curaçao, France (Saint Barthélemy), Saint Kitts and Nevis, the U.S. Virgin Islands and Venezuela. The islands of the Caribbean Netherlands enjoy a tropical climate with warm weather all year round. Within this island group: Government and politics The Netherlands has been a constitutional monarchy since 1815 and a parliamentary democracy since 1848. The Netherlands is described as a consociational state. Dutch politics and governance are characterised by an effort to achieve broad consensus on important issues. According to International IDEA’s Global State of Democracy (GSoD) Indices and Democracy Tracker, the Netherlands performs in the high range on overall democratic measures, with particular strengths in political representation, including elected government and inclusive suffrage. Furthermore, the Netherlands was ranked as the 17th best electoral democracy in the world by V-Dem Democracy indices in 2023 and 9th most democratic country in the world by the Democracy Index (The Economist) in 2022. The monarch is the head of state, at present King Willem-Alexander of the Netherlands. Constitutionally, the position is equipped with limited powers due to ministerial responsibility. The executive power is formed by the government that includes the monarch and the Council of Ministers, the deliberative organ of the Dutch cabinet. The cabinet usually consists of 13 to 16 ministers and a varying number of state secretaries. One to three ministers are ministers without portfolio. The council of ministers is presided over by the Prime Minister of the Netherlands, who often is the leader of the largest party of the coalition. The Prime Minister is a primus inter pares, with no explicit powers beyond those of the other ministers. Dick Schoof has been prime minister since July 2024, succeeding the longest-serving prime minister, Mark Rutte. The cabinet is responsible to the bicameral parliament, the States General, which also has legislative powers. The 150 members of the House of Representatives, the lower house, are elected in direct elections on the basis of party-list proportional representation. These are held every four years, or sooner in case the cabinet falls. The provincial assemblies, the States Provincial, are directly elected every four years as well. The members of the provincial assemblies elect the 75 members of the Senate, the upper house, which has the power to reject laws, but not amend them. Both trade unions and employers organisations are consulted in policymaking in the financial, economic and social areas. They meet regularly with the government in the Social-Economic Council. The Netherlands has a tradition of social tolerance. In the late 19th century this Dutch tradition of religious tolerance transformed into a system of pillarisation, in which religious groups coexisted separately and only interacted at the level of government. Protection for LGBTQ and abortion rights are enshrined within the Netherlands' foreign aid policy. No single party has held a majority in parliament since the 19th century, and as a result, coalition cabinets had to be formed. Since male suffrage became universal in 1917, the Dutch political system has been dominated by three families of political parties: Christian Democrats (currently the CDA), Social Democrats (currently the PvdA), and Liberals (currently the VVD). In November 2025, the centrist-liberal Democrats 66 of Rob Jetten was the winner of a general election, securing 26 out of 150 seats in the House of Representatives. A cabinet formation was ongoing as of November 2025[update] to form a new government. The Netherlands is divided into twelve provinces, each under a King's Commissioner. All provinces are divided into municipalities (gemeenten), of which there are 342 (2023). The country is subdivided into 21 water districts, governed by a water board (waterschap or hoogheemraadschap), each having authority in matters concerning water management. The creation of water boards pre-dates that of the nation itself, the first appearing in 1196. The Dutch water boards are among the oldest democratic entities in the world still in existence. Direct elections of the water boards take place every four years. Within the Dutch town of Baarle-Nassau, are 22 Belgian exclaves and within those are 8 Dutch enclaves. The administrative structure on the three BES islands, collectively known as the Caribbean Netherlands, is outside the twelve provinces. These islands have the status of openbare lichamen (public bodies). In the Netherlands these administrative units are often referred to as special municipalities. The history of Dutch foreign policy has been characterised by its neutrality. According to the 2024 Global Peace Index, Netherlands is the 18th most peaceful country in the world. Since World War II, the Netherlands has become a member of a large number of international organisations, most prominently the UN, NATO and the EU. The foreign policy of the Netherlands is based on four basic commitments: to Atlantic co-operation, to European integration, to international development and to international law. One of the more controversial international issues surrounding the Netherlands is its liberal policy towards soft drugs. The historical ties inherited from its colonial past in Indonesia and Suriname still influence the foreign relations of the Netherlands. Many with heritage from these countries now live permanently in the Netherlands. The Netherlands has one of the oldest standing armies in Europe; it was first established in the late 1500s. After the defeat of Napoleon, the Dutch army was transformed into a conscription army. The Netherlands abandoned its neutrality in 1948 when it signed the Treaty of Brussels, and became a founding member of NATO in 1949. The Dutch military was therefore part of the NATO strength in Cold War Europe. In 1983 the (ceremonial) function of commander of chief of the monarch was transferred to the government, which means the monarch (nominal head of state) has no formal military function. In 1996 conscription was suspended, and the Dutch army was once again transformed into a professional army. Since the 1990s the Dutch army has been involved in the Bosnian War and the Kosovo War, it held a province in Iraq after the defeat of Saddam Hussein, and it was engaged in Afghanistan. The Netherlands has ratified many international conventions concerning war law. The Netherlands decided not to sign the UN treaty on the Prohibition of Nuclear Weapons. The military is composed of four branches, all of which carry the prefix Koninklijke (Royal): The submarine service opened to women on 1 January 2017. The Korps Commandotroepen, the Special Operations Force of the Netherlands Army, is open to women, but because of the extremely high physical demands for initial training, it is almost impossible for a woman to become a commando. The Dutch Ministry of Defence employs more than 70,000 personnel, including over 20,000 civilians and over 50,000 military personnel. Economy Since the 16th century, shipping, fishing, agriculture, trade, and banking have been leading sectors of the Dutch economy. The Netherlands has a high level of economic freedom. The Netherlands is one of the top countries in the Global Enabling Trade Report (2nd in 2016), and was ranked the fifth most competitive economy in the world by the Swiss International Institute for Management Development in 2017. The country was ranked the 8th most innovative nation in the world in the 2025 Global Innovation Index down from 2nd in 2018. As of 2020[update], the key trading partners of the Netherlands were Germany, Belgium, the United Kingdom, the United States, France, Italy, China and Russia. The Netherlands is one of the world's 10 leading exporting countries. Foodstuffs form the largest industrial sector. Other major industries include chemicals, metallurgy, machinery, electrical goods, trade, services and tourism. Examples of international Dutch companies operating in the Netherlands include Randstad NV, Heineken, KLM, financial services (ING, ABN AMRO, Rabobank), chemicals (DSM, AKZO), petroleum refining (Shell plc), electronic machinery (Philips, ASML), and satellite navigation (TomTom). The Netherlands has the 17th-largest economy in the world, and ranks 11th in GDP (nominal) per capita. The Netherlands has low income inequality, but wealth inequality is relatively high. Despite ranking 11th in GDP per capita, UNICEF ranked the Netherlands 1st in child well-being in rich countries, both in 2007 and in 2013. Amsterdam is the financial and business capital of the Netherlands. The Amsterdam Stock Exchange (AEX), part of Euronext, is the world's oldest stock exchange and is one of Europe's largest bourses. As a founding member of the euro, the Netherlands replaced (for accounting purposes) its former currency, the "gulden" (guilder), on 1 January 1999. Actual euro coins and banknotes followed on 1 January 2002. One euro was equivalent to 2.20371 Dutch guilders. In the Caribbean Netherlands, the United States dollar is used instead. The Netherlands is a "conduit country" that helps to funnel profits from high-tax countries to tax havens. It has been ranked as the 4th largest tax haven in the world. The Dutch location gives it prime access to markets in the United Kingdom and Germany, the Port of Rotterdam being the largest port in Europe. Other important parts of the economy are international trade, banking and transport. The Netherlands successfully addressed the issue of public finances and stagnating job growth long before its European partners. Amsterdam is the 5th-busiest tourist destination in Europe, with more than 4.2 million international visitors. Since the enlargement of the EU, large numbers of migrant workers have arrived in the Netherlands from Central and Eastern Europe. The Netherlands continues to be one of the leading European nations for attracting foreign direct investment and is one of the five largest investors in the United States. The economy experienced a slowdown in 2005, but in 2006 recovered to the fastest pace in six years on the back of increased exports and strong investment. The pace of job growth reached 10-year highs in 2007. The Netherlands is the fourth-most competitive economy in the world, according to the World Economic Forum's Global Competitiveness Report. Beginning in the 1950s, the Netherlands discovered huge natural gas resources. The sale of natural gas generated enormous revenues for the Netherlands for decades, adding, over sixty years, hundreds of billions of euros to the government's budget, about 1.5% of GNP. However, the unforeseen consequences of the country's huge energy wealth affected the competitiveness of other sectors of the economy, leading to the theory of Dutch disease. The field is operated by government-owned Gasunie and output is jointly exploited by the government, Royal Dutch Shell, and ExxonMobil. Gas production caused earthquakes which damaged housing. After a large public backlash, the government decided to phase out gas production from the field. The Netherlands has made notable progress in its transition to a carbon-neutral economy. Thanks to increasing energy efficiency, energy demand shows signs of decoupling from economic growth. The share of energy from renewable sources doubled from 2008 to 2019, with especially strong growth in offshore wind and rooftop solar. However, the Netherlands remains heavily reliant on fossil fuels and has a concentration of energy- and emission-intensive industries that will not be easy to decarbonise. Its 2019 Climate Agreement defines policies and measures to support the achievement of Dutch climate targets and was developed through a collaborative process involving parties from across Dutch society. As of 2018, the Netherlands had one of the highest rates of carbon dioxide emissions per person in the European Union. The Netherlands' biocapacity totals only 0.8 global hectares per person in 2016, 0.2 of which are dedicated to agriculture. The Dutch biocapacity per person is just about half of the 1.6 global hectares of biocapacity per person available worldwide. In contrast, in 2016, the Dutch used on average 4.8 global hectares of biocapacity – their ecological footprint of consumption. As a result, the Netherlands was running a biocapacity deficit of 4.0 global hectares per person in 2016. The Dutch waste more food than any other EU citizen, at over three times the EU average. The Dutch agricultural sector is highly mechanised, and has a strong focus on international exports. It employs about 4% of the Dutch labour force but produces large surpluses in the food-processing industry and accounts for 21% of the Dutch total export value. The Dutch rank first in the European Union and second worldwide in value of agricultural exports, behind only the United States, with agricultural exports earning €80.7 billion in 2014, up from €75.4 billion in 2012. In 2019 agricultural exports were worth €94.5 billion. In an effort to reduce agricultural pollution, the Dutch government is imposing strict limits on the productivity of the farming sector, triggering Dutch farmers' protests. One-third of the world's exports of chilis, tomatoes, and cucumbers go through the country. The Netherlands exports one-fifteenth of the world's apples. A significant portion of Dutch agricultural exports consists of fresh-cut plants, flowers, and flower bulbs, the Netherlands exporting two thirds of the world's total. Demographics The Netherlands had an estimated population of 18,080,943 as of June 2025. It is the 6th most densely populated country in Europe and the 33rd most densely populated country in the world with a density of 424 per square kilometre (1,100/sq mi). Between 1900 and 1950, the country's population almost doubled from 5.1 to 10 million. From 1950 to 2000, the population further increased, to 15.9 million. The fertility rate in the Netherlands is 1.78 children per woman (2018 estimate), which is high compared with many other European countries, but below the rate of 2.1 children per woman required for natural population replacement. The Netherlands has one of the oldest populations in the world, with the average age of 42.7 years. Life expectancy is high in the Netherlands: 84.3 years for newborn girls and 79.7 for boys (2020 estimate). The Dutch are the tallest people in the world, by nationality, with an average height of 1.81 metres (5 ft 11.3 in) for men and 1.67 metres (5 ft 5.7 in) for women in 2009. The average height of young men in the Netherlands increased from 5 feet, 4 inches to approximately 6 feet between the 1850s until the early 2000s. The country has a migration rate of 1.9 migrants per 1,000 inhabitants per year. The majority of the population of the Netherlands is ethnically Dutch. In 2022, the population was 74.8% ethnically Dutch, 8.3% other European, 2.4% Turkish, 2.4% Moroccan, 2.0% Indonesian, 2.0% Surinamese, and 8.1% others. Some 150,000 to 200,000 people living in the Netherlands are expatriates, mostly concentrated in and around Amsterdam and The Hague, now constituting almost 10% of the population of these cities. Significant minorities in the country include Frisians 700,000, Jews 41,000-45,000 and the Roma and the Sinti 40,000. According to Eurostat, in 2010 there were 1.8 million foreign-born residents in the Netherlands, corresponding to 11.1% of the total population. Of these, 1.4 million (8.5%) were born outside the EU and 0.43 million (2.6%) were born in another EU Member State. In 2022, there were 4.4 million residents in the Netherlands with at least one foreign-born parent. Over half the young people in Amsterdam and Rotterdam have a non-western background, as of 2006. Dutch people, or descendants of Dutch people, are found in migrant communities worldwide, notably in South Africa and the United States. The Randstad is the country's largest conurbation in the west of the country and contains the four largest cities: Amsterdam in the province North Holland, Rotterdam and The Hague in the province South Holland, and Utrecht in the province Utrecht. The Randstad has a population of about 8.2 million inhabitants and is the 5th largest metropolitan area in Europe. According to Dutch Central Statistics Bureau, in 2015, 28 per cent of the Dutch population had a spendable income above 45,000 euros (which does not include spending on health care or education). The official language of the Netherlands is Dutch, which is spoken by the vast majority of inhabitants. The dialects most spoken in the Netherlands are the Brabantian-Hollandic dialects. Besides Dutch, West Frisian is recognised as a second official language in the northern province of Friesland (Fryslân in West Frisian). West Frisian has a formal status for government correspondence in that province. Four other languages are protected under the European Charter for Regional or Minority Languages. The first of these recognised regional languages is Low Saxon (Nedersaksisch in Dutch). Low Saxon consists of several dialects of the Low German language spoken in the north and east of the Netherlands, like Tweants in the region of Twente, and Drents in the province of Drenthe. Limburgish is recognised as a regional language. It consists of Dutch varieties of Meuse-Rhenish and is spoken in the south-eastern province of Limburg. Yiddish and the Romani language were recognised in 1996 as non-territorial languages. English has a formal status in the special municipalities of Saba and Sint Eustatius. It is widely spoken on these islands. Papiamento has a formal status in the special municipality of Bonaire. The Netherlands has a long tradition of learning foreign languages, formalised in Dutch education laws. Some 90% of the total population are able to converse in English, 70% in German, and 29% in French. English is a mandatory course in all secondary schools. In most lower level secondary school educations (vmbo), one additional modern foreign language is mandatory during the first two years. In higher level secondary schools (havo and vwo), the acquisition of two additional modern foreign language skills is mandatory. Besides English, the standard modern languages are French and German, although schools can replace one of these with Chinese, Spanish, Russian, Italian, Turkish or Arabic. Additionally, schools in Friesland teach and have exams in West Frisian. Forms of Christianity have dominated religious life in what is now the Netherlands for more than 1,200 years, and by the middle of the sixteenth century the country was strongly Protestant (Calvinist). The population was predominantly Christian until the late 20th century. Although significant religious diversity remains, there has been a decline of religious adherence. In 2020, Statistics Netherlands found that 55% of the total population declared itself non-religious. Groups that represent the non-religious in the Netherlands include Humanistisch Verbond. Catholics comprised 19.8% of the total population, Protestants 14.4%. Muslims comprised 5.2% of the total population and followers of other Christian denominations and other religions (like Judaism, Buddhism and Hinduism) comprised the remaining 5.1%. A 2015 survey from another source found that Protestants outnumbered Catholics. The southern provinces of North Brabant and Limburg have historically been strongly Catholic, and some residents consider the Catholic Church as a base for their cultural identity. This can be seen in for example the regional celebration of Carnival. Protestantism in the Netherlands consists of a number of churches within various traditions. The largest of these is the Protestant Church in the Netherlands (PKN), a united church which is Calvinist and Lutheran in orientation. It was formed in 2004 as a merger of the Dutch Reformed Church, the Reformed Churches in the Netherlands and a smaller Lutheran Church. Several orthodox Calvinist and liberal churches did not merge into the PKN. Although Christianity has become a minority in the Netherlands, there is a Bible Belt from Zeeland to the northern parts of the province Overijssel, in which orthodox Protestant beliefs remain strong. Statistically, areas of the Bible Belt also have the highest fertility rates and the youngest populations in the Netherlands. Several Christian religious holidays are national holidays (Christmas, Easter, Pentecost, and the Ascension of Jesus). Islam is the second largest religion in the state. The Muslim population increased from the 1960 as a result of large numbers of migrant workers. This included migrant workers from Turkey and Morocco, as well as migrants from former Dutch colonies, such as Suriname and Indonesia. During the 1990s, Muslim refugees arrived from countries like Bosnia and Herzegovina, Iran, Iraq, Somalia, and Afghanistan. Since 2000 there has been raised awareness of religion, mainly due to Islamic extremism. Another religion practised is Hinduism, with about 215,000 adherents (slightly over 1% of the population). Most of these are Indo-Surinamese. There are sizeable populations of Hindu immigrants from India and Sri Lanka, and Western adherents of Hinduism-orientated new religious movements such as Hare Krishnas. The Netherlands has an estimated 250,000 Buddhists or people strongly attracted to this religion, mainly ethnic Dutch people. There are about 30,000 Jews in the Netherlands, though the Institute for Jewish Policy Research estimates range from 30,000 to 63,000, depending on how the number is calculated. The Constitution of the Netherlands guarantees freedom of education, which means that all schools that adhere to general quality criteria receive the same government funding. This includes schools based on religious principles by religious groups (especially Catholic and Protestant). Three political parties in the Dutch parliament, (CDA, and two small parties, ChristianUnion and SGP) are based upon the Christian belief. Several Christian religious holidays are national holidays (Christmas, Easter, Pentecost and the Ascension of Jesus). A survey in December 2014 concluded that for the first time there were more atheists (25%) than theists (17%) in the Netherlands, while the remainder of the population was agnostic (31%) or ietsistic (27%). In 2015, a vast majority of the inhabitants of the Netherlands (82%) said they had never or almost never visited a church, and 59% stated that they had never been to a church. Of all the people questioned, 24% saw themselves as atheist, an increase of 11% compared to the previous study done in 2006. The expected rise of spirituality has come to a halt according to research in 2015. In 2006, 40% of respondents considered themselves spiritual; in 2015 this has dropped to 31%. The number who believed in the existence of a higher power fell from 36% to 28% over the same period. Education in the Netherlands is compulsory between the ages of 5 and 16. If a child does not have a "starting qualification" (HAVO, VWO or MBO 2+ degree) they are still forced to attend classes until they achieve such a qualification or reach the age of 18. Children in the Netherlands attend elementary school from (on average) ages 4 to 12. It has eight grades and the first is facultative. Based on an aptitude test, the eighth grade teacher's recommendation and the opinion of the pupil's parents or caretakers, a choice is made for one of the three main streams of secondary education. The VMBO has four grades and is subdivided over several levels. Successfully completing the VMBO results in a low-level vocational degree that grants access to the MBO. The MBO (middle-level applied education) is a form of education that primarily focuses on teaching a practical trade or a vocational degree. With the MBO certification, a student can apply for the HBO. The HAVO has 5 grades and allows for admission to the HBO. The HBO (higher professional education) are universities of professional education (applied sciences) that award professional bachelor's degrees; similar to polytechnic degrees. An HBO degree gives access to the university system. The VWO (comprising atheneum and gymnasium) has 6 grades and prepares for studying at a research university. Universities offer a three-year bachelor's degree, followed by a one or two-year master's degree, which in turn can be followed by a doctoral degree programme. Doctoral candidates in the Netherlands are generally non-tenured employees of a university. All Dutch schools and universities are publicly funded and managed with the exception of religious schools. Dutch universities have a tuition fee of about 2,000 euros a year for students from the Netherlands and the EU, and 15,000 euros for non-EU students. In 2016, the Netherlands maintained its position at the top of the annual Euro Health Consumer Index (EHCI), which compares healthcare systems in Europe, scoring 916 of a maximum 1,000 points. The Netherlands has been among the top three countries in each report published since 2005. On 48 indicators such as patient rights and information, accessibility, prevention and outcomes, the Netherlands secured its top position among 37 European countries for six years in a row. The Netherlands was ranked first in a study in 2009 comparing the health care systems of the United States, Australia, Canada, Germany and New Zealand. According to the Health Consumer Powerhouse (HCP), patients have a great degree of freedom from where to buy their health insurance, to where they get their healthcare. Healthcare decisions are made in dialogue between patients and healthcare professionals. Healthcare in the Netherlands is split 3 ways: in somatic and mental health care and in 'cure' (short term) and 'care' (long term). Home doctors (huisartsen, comparable to general practitioners) form the largest part of the first level. Being referred by a member of the first level is mandatory for access to the second and third level. The health care system is, in comparison to other Western countries, effective but not the most cost-effective. Healthcare is financed by a dual system that came into effect in January 2006. Long-term treatments, especially those that involve semi-permanent hospitalisation, and disability costs such as wheelchairs, are covered by a state-controlled mandatory insurance. In 2009 this insurance covered 27% of all health care expenses. Other sources of health care payment are taxes (14%), out of pocket payments (9%), additional optional health insurance packages (4%) and a range of other sources (4%). Health insurance in the Netherlands is mandatory. Healthcare in the Netherlands is covered by two statutory forms of insurance: While Dutch residents are automatically insured by the government for AWBZ, everyone has to buy their own basic healthcare insurance, except those under 18 who are automatically covered under their parents. Insurance companies are obliged to provide a package with a defined set of insured treatments. This insurance covers 41% of all health care expenses. Insurers have to offer a universal package for everyone over 18, regardless of age or state of health – it is illegal to refuse an application or impose special conditions. The funding burden for all short-term health care coverage is carried 50% by employers, 45% by the insured person and 5% by the government. Those on low incomes receive compensation to help them pay their insurance. Premiums paid by the insured are about €135 per month. Transport Mobility on Dutch roads has grown continuously since the 1950s and now exceeds 200 billion km travelled per year, three quarters of which are done by car. Around half of all trips in the Netherlands are made by car, 25% by bicycle, 20% walking, and 5% by public transport. The Netherlands has one of the densest road networks in the world. The Netherlands has a relatively high uptake of electric vehicles, as the government implemented ambitious policy on both charging infrastructure and tax benefits. As of 2019, the Netherlands hosts approximately 30% of all recharging stations in the European Union. Moreover, newly sold cars in the Netherlands have on average the lowest CO2 emissions in the EU. About 13% of all distance is travelled by public transport, the majority of which is by train. The Dutch rail network of 3,013 km (1,872 mi) route is also rather dense. The network is mostly focused on passenger rail services and connects all major cities, with over 400 stations. Trains are frequent, with two trains per hour on lesser lines,[l] two to four trains per hour on average, and up to eight trains an hour on the busiest lines. The Dutch national train network includes the HSL-Zuid, a high-speed line between the Amsterdam metropolitan area and the Belgian border for trains running from Paris and London, to the Netherlands. Cycling is a ubiquitous mode of transport. Almost as many kilometres are covered by bicycle as by train. The Dutch are estimated to have at least 18 million bicycles, which makes more than one per capita, and twice as many as the circa 9 million motor vehicles on the road. In 2013, the European Cyclists' Federation ranked the Netherlands and Denmark as the most bike-friendly countries in Europe. Cycling infrastructure is extensive. Busy roads have received some 35,000 km of dedicated cycle tracks, physically segregated from motorised traffic. Busy junctions are often equipped with bicycle-specific traffic lights. There are large bicycle parking facilities, particularly in city centres and train stations. The Port of Rotterdam is the largest port in Europe and the largest port outside East Asia, the rivers Meuse and Rhine providing excellent access to the hinterland upstream. As of 2022[update], Rotterdam was the world's tenth largest container port. The port's main activities are petrochemical industries and general cargo handling and transshipment. The harbour functions as an important transit point for bulk materials and between the European continent and overseas. The Volkeraksluizen between Rotterdam and Antwerp are the biggest sluices for inland navigation in terms of tonnage. In 2007, the Betuweroute, a new fast freight railway from Rotterdam to Germany, was completed. Amsterdam is Europe's 4th largest port. The inland shipping fleet of the Netherlands is the largest in Europe. Passenger boats in the Netherlands includes a ferry network in Amsterdam, and waterbusses and taxis in Rotterdam. Schiphol Airport, just southwest of Amsterdam, is the main international airport in the Netherlands, and the third busiest airport in Europe by number of passengers. Schiphol is the main hub for KLM, the nation's flag carrier and the world's oldest airline. In 2016, the Royal Schiphol Group airports handled 70 million passengers. All air traffic is international and Schiphol Airport is connected to over 300 destinations worldwide, more than any other European airport. The airport is a major freight hub as well, processing 1.44 million tonnes of cargo in 2020. Smaller international airports are in or near Eindhoven, Rotterdam, Maastricht and Groningen. Air transport is of vital significance for the Caribbean part of the Netherlands, all islands having their own airports. This includes the shortest runway in the world on Saba. Culture The Netherlands has had many well-known painters. In the Middle Ages Hieronymus Bosch and Pieter Bruegel the Elder were leading Dutch pioneers. During the Dutch Golden Age, the Dutch Republic was prosperous and witnessed a flourishing artistic movement. The "Dutch Masters", spanning this 17th century era, included Rembrandt, Johannes Vermeer, Jan Steen, and Jacob van Ruisdael. Famous Dutch painters of the 19th and 20th century included Vincent van Gogh and Piet Mondrian. Literature flourished during the Dutch Golden Age, Joost van den Vondel and P. C. Hooft being the most famous writers. In the 19th century, Multatuli wrote Max Havelaar, a book about the poor treatment of the natives in the Dutch East Indies. Diary of a Young Girl by Anne Frank is the most translated book from Dutch. Other important 20th century authors include Harry Mulisch, Jan Wolkers, Hella Haasse, Willem Frederik Hermans, Cees Nooteboom and Gerard Reve. Various architectural styles can be distinguished in the Netherlands. The Romanesque architecture was built between 950 and 1250. Gothic architecture was used from about 1230. Gothic buildings had large windows, pointed arches and were richly decorated. Brabantine Gothic originated with the rise of the Duchy of Brabant and spread throughout the Burgundian provinces. Dutch Baroque architecture (1525–1630) and classicism (1630–1700) is especially evident in the west. Other architectural styles are Art Nouveau, Expressionism, De Stijl, Traditionalism and Brutalism. Erasmus and Spinoza were famous Dutch philosophers. The Dutch scientist Christiaan Huygens (1629–95) discovered Saturn's moon Titan, argued that light travelled as waves, invented the pendulum clock, and was the first physicist to use mathematical formulae. Antonie van Leeuwenhoek was the first to observe and describe single-celled organisms with a microscope. Windmills, tulips, clogs, cheese, and cannabis have grown to symbolise the Netherlands, especially among tourists. The Dutch are proud of their cultural heritage, rich history in art, and involvement in international affairs. A predominant attitude in the Netherlands is to think of the nation as being "both tolerant and cosmopolitan." A Dutch saying indicating their sense of national pride in their reclamation of land from the sea and marshes is "God created the world, but the Dutch created the Netherlands." Dutch manners are open and direct with a no-nonsense attitude—informality combined with adherence to basic behaviour. "Dealing with the Dutch" by Jacob Vossestein states: "Dutch egalitarianism is the idea that people are equal, especially from a moral point of view, and accordingly, causes the somewhat ambiguous stance the Dutch have towards hierarchy and status." The Netherlands is one of the most secular countries in Europe. Religion in the Netherlands is generally considered a personal matter which is not supposed to be propagated in public, although it often remains a discussion subject. The Netherlands has multiple music traditions. Traditional Dutch music is a genre known as "Levenslied", meaning Song of life. These songs typically have a simple melody and rhythm, and a straightforward structure of verses and choruses. Themes can be light, but are often sentimental and include love, death and loneliness. Traditional musical instruments such as the accordion and the barrel organ are a staple of levenslied music, though in recent years many artists use synthesisers and guitars. Contemporary Dutch rock and pop music (Nederpop) originated in the 1960s, heavily influenced by popular music from the United States and Britain. Bands such as Shocking Blue, Golden Earring, Tee Set, George Baker Selection and Focus enjoyed international success. From the 1980s, more and more pop musicians started working in the Dutch language, partly inspired by the huge success of the band Doe Maar. Current symphonic metal bands Epica, Delain, ReVamp, The Gathering, Asrai, Autumn, Ayreon and Within Temptation as well as jazz and pop singer Caro Emerald are having international success. Metal bands like Hail of Bullets, God Dethroned, Izegrim, Asphyx, Textures, Heidevolk, and Slechtvalk are popular guests at the biggest metal festivals in Europe. Contemporary local stars include pop singer Anouk, country pop singer Ilse DeLange, Limburgish dialect singing folk band Rowwen Hèze, rock band BLØF and duo Nick & Simon. Early 1990s Dutch and Belgian house music came together in Eurodance project 2 Unlimited. Selling 18 million records, the two singers in the band are the most successful Dutch music artists to this day. Tracks like "Get Ready for This" are still popular themes of U.S. sports events. In the mid-1990s Dutch language rap and hip hop (Nederhop) came to fruition and has become popular in the Netherlands and Belgium. Since the 1990s, Dutch electronic dance music (EDM) gained widespread popularity in the world in many forms. Some of the world's best known dance music DJs hail from the Netherlands, including Armin van Buuren, Tiësto, Hardwell, Martin Garrix, Dash Berlin, Julian Jordan, Nicky Romero, W&W, Don Diablo, Ummet Ozcan, Headhunterz, Sander van Doorn, and Afrojack; the first four of which have been ranked as best in the world by DJ Mag Top 100 DJs. The Amsterdam Dance Event (ADE) is the world's leading electronic music conference and the biggest club festival for the many electronic subgenres on the planet. The Netherlands has participated in the Eurovision Song Contest since its first edition in 1956, and has won five times. In classical music, Jan Sweelinck is a famous Dutch 16th to 17th-century composer; Louis Andriessen is among the best-known contemporary Dutch classical composers. Ton Koopman and Gustav Leonhardt are internationally recognised Dutch conductors, organists, and harpsichordists. Some Dutch films – mainly by director Paul Verhoeven – have received international distribution and recognition, such as Turkish Delight ("Turks Fruit", 1973), Soldier of Orange ("Soldaat van Oranje", 1977), Spetters (1980), and The Fourth Man ("De Vierde Man", 1983). Verhoeven then went on to direct big Hollywood movies like RoboCop (1987), Total Recall (1990), and Basic Instinct (1992), and returned with Dutch film Black Book ("Zwartboek", 2006). Other well-known Dutch film directors are Jan de Bont, Anton Corbijn, Dick Maas, Fons Rademakers, and documentary makers Bert Haanstra and Joris Ivens. Film director Theo van Gogh achieved international notoriety in 2004 when he was murdered by Mohammed Bouyeri in the streets of Amsterdam after directing the short film Submission. Directors of photography from the Netherlands include Hoyte van Hoytema and Theo van de Sande. Internationally successful Dutch actors include Famke Janssen, Carice van Houten, Rutger Hauer, and Jeroen Krabbé. The Netherlands has a well developed television market, with commercial and public broadcasters. Imported TV programmes, as well as interviews with responses in a foreign language, are virtually always shown with the original sound and subtitled. Only foreign shows for children are dubbed. TV exports from the Netherlands mostly take the form of specific formats and franchises, most notably was the internationally active TV production conglomerate Endemol, founded by Dutch media tycoons John de Mol and Joop van den Ende. Endemol and its subsidiaries created and ran reality, talent, and game show franchises worldwide, including Big Brother and Deal or No Deal. Endemol merged with Shine Group in 2015, and again with Banijay in 2020. Approximately 4.5 million of the 16.8 million people in the Netherlands are registered in one of the 35,000 sports clubs in the country. About two-thirds of the population between 15 and 75 participate in sports weekly. Football is the most popular team sport, followed by field hockey and volleyball. Tennis, gymnastics and golf are the three most widely engaged in individual sports. Organisation of sports began at the end of the 19th century and beginning of the 20th century. Federations for sports were established, rules were unified and sports clubs came into existence. A Dutch National Olympic Committee was established in 1912. The national football team was runner-up in the World Cup of 1974, 1978, and 2010, and won the European Championship of 1988. Of SI's 50 greatest footballers of all time, Johan Cruyff (#5), Marco van Basten (#19), Ruud Gullit (#25), and Johan Neeskens (#36) are Dutch. The women's national team was runner-up in 2019 World Cup and won the European Championship of 2017. The Netherlands women's field hockey team won 9 out of 15 World Cups. The Netherlands baseball team have won the European championship 24 times out of 33 events. The volleyball national women's team won the European Championship in 1995 and the World Grand Prix in 2007. The Netherlands has won 266 medals at the Summer Olympic Games and 110 at the Winter Olympic Games. Joop Zoetemelk won the 1979 Vuelta a Espana, the 1980 Tour de France, and the 1985 UCI World Championship. Jan Janssen won the 1968 Tour de France, Tom Dumoulin the 2017 Giro d'Italia. Max Verstappen, the youngest Formula 1 driver to make his debut and to win a race, was the first Dutchman to win a Grand Prix and a Formula One World Drivers Championship. Dutch K-1 kickboxers have won the K-1 World Grand Prix 15 times out of 19 tournaments. Dutch cuisine is simple and straightforward, and contains many dairy products. Breakfast and lunch are typically bread with toppings; cereal is an option. Traditionally, dinner consists of potatoes, meat, and vegetables. The Dutch diet was high in carbohydrates and fat, reflecting the dietary needs of the labourers whose culture moulded the country. During the twentieth century, this diet changed and became more cosmopolitan, most global cuisines being represented in the major cities. In early 2014, Oxfam ranked the Netherlands as the country with the most nutritious, plentiful and healthy food. Modern culinary writers distinguish between three regional forms of Dutch cuisine: northeast, west and south: The regions in the northeast are the least populated areas of the Netherlands. The late 18th century introduction of large scale agriculture means the cuisine is known for its meats. The relative lack of farms allowed for an abundance of game and husbandry, though dishes near the coastal regions include a large amount of fish. The various dried sausages, belonging to the metworst-family of Dutch sausages are found throughout this region. Smoked sausages are common, of which (Gelderse) rookworst is the most renowned. Larger sausages are eaten alongside stamppot, hutspot, or zuurkool (sauerkraut); whereas smaller ones are eaten as a street food. The provinces are home to hard textured rye bread, pastries and cookies. As a coastal region, Friesland is home to low-lying grasslands, and thus has a cheese production in common with the Western cuisine. Cookies are produced in great number and contain a lot of butter and sugar. The traditional alcoholic beverages are beer (strong pale lager) and Jenever, a high proof juniper-flavoured spirit, that came to be known in England as gin. An exception within the traditional Dutch alcoholic landscape, Advocaat, a rich and creamy liqueur made from eggs, sugar and brandy, is native to this region. In the west, the abundance of water and flat grasslands, mean the area is known for its dairy products, which include prominent cheeses such as Gouda, Leyden (spiced cheese with cumin), and Edam (traditionally in small spheres) as well as Leerdammer and Beemster, while the adjacent Zaanstreek in North Holland has since the 16th century been known for its mayonnaise and typical whole-grain mustards. A by-product of the butter-making process, karnemelk (buttermilk), is considered typical for this region. Seafood such as soused herring, mussels, eels, oysters and shrimps are widely available and typical for the region. The southern Dutch cuisine consists of the cuisines of the Dutch provinces of North Brabant and Limburg and the Flemish Region in Belgium. It is renowned for its rich pastries, soups, stews and vegetable dishes. It is the only Dutch culinary region that developed an haute cuisine. Pastries are abundant, often with rich fillings of cream, custard or fruits. Cakes, such as the Vlaai from Limburg and the Moorkop and Bossche bol from Brabant, are typical pastries. Savoury pastries abound, the worstenbroodje (a roll with a sausage of ground beef, literally translates into sausage bread) being the most popular. The alcoholic beverage of the region is beer, there are many local brands, ranging from Trappist to Kriek. The Netherlands is well known for its cheese production, with internationally recognised varieties, such as Gouda, Edam, and Leyden. Traditional cheese markets are still held in towns like Alkmaar, Gouda, and Edam. See also Notes References External links Government Travel 52°N 6°E / 52°N 6°E / 52; 6 |
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[SOURCE: https://en.wikipedia.org/wiki/Nepal] | [TOKENS: 18011] |
Contents Nepal Nepal,[a] officially the Federal Democratic Republic of Nepal,[b] is a landlocked country in South Asia. It is mainly situated in the Himalayas, but also includes parts of the Indo-Gangetic Plain. It borders the Tibet Autonomous Region of China to the north, and India to the south, east, and west, while it is narrowly separated from Bangladesh by the Siliguri Corridor, and from Bhutan by the Indian state of Sikkim. Nepal has a diverse geography, including fertile plains, subalpine forested hills, and eight of the world's ten highest mountains, including Mount Everest, the highest point above mean sea level on Earth. Kathmandu is the nation's capital and its largest city. Nepal is a multi-ethnic, multi-lingual, multi-religious, and multi-cultural sovereign state, with Nepali as the official language. The name "Nepal" is first recorded in texts from the Vedic period of the Indian subcontinent, the era in ancient Nepal when Hinduism was founded, the predominant religion of the country. In the middle of the first millennium BC, Gautama Buddha, the founder of Buddhism, was born in Lumbini in southern Nepal. Parts of northern Nepal were intertwined with the culture of Tibet. The centrally located Kathmandu Valley is intertwined with the culture of Indo-Aryans, and was the seat of the prosperous Newar confederacy known as Nepal Mandala. The Himalayan branch of the ancient Silk Road was dominated by the valley's traders. The cosmopolitan region developed distinct traditional art and architecture. By the 18th century, the Gorkha Kingdom achieved the unification of Nepal. The Shah dynasty established the Kingdom of Nepal and later formed an alliance with the British Empire, under its Rana dynasty of premiers. The country was never colonised but served as a buffer state between Imperial China and British India. Parliamentary democracy was introduced in 1951 but was twice suspended by Nepalese monarchs, in 1960 and 2005. The Nepalese Civil War in the 1990s and early 2000s resulted in the establishment of a secular republic in 2008, ending the world's last Hindu monarchy. The Constitution of Nepal, adopted in 2015, affirms the country as a federal parliamentary republic divided into seven provinces. In September 2025, protests against social media ban, economic inequality and corruption caused riots, resulting in casualties and the resignation of the prime minister. Nepal's foreign policy focuses on neutrality, sovereignty, and multilateral cooperation. Nepal was admitted to the United Nations in 1955, and friendship treaties were signed with India in 1950 and China in 1960. Nepal hosts the permanent secretariat of the South Asian Association for Regional Cooperation (SAARC), of which it is a founding member. Nepal is also a member of the Non-Aligned Movement and the Bay of Bengal Initiative. Nepal's foreign relations also emphasise development assistance, trade partnerships, and promoting peace and stability in South Asia. Etymology Before the unification of Nepal, the Kathmandu Valley was known as Nepal.[c] The precise origin of the term Nepāl is uncertain. Nepal appears in ancient Indian literary texts dated as far back as the fourth century AD. An absolute chronology cannot be established, as even the oldest texts may contain anonymous contributions dating as late as the early modern period. Academic attempts to provide a plausible theory are hindered by the lack of a complete picture of history and insufficient understanding of linguistics or relevant Indo-European and Tibeto-Burman languages. According to Hindu mythology, Nepal derives its name from an ancient Hindu sage called Ne, referred to variously as Ne Muni or Nemi. According to Pashupati Purāna, as a place protected by Ne, the country in the heart of the Himalayas came to be known as Nepāl.[d] According to Nepāl Mahātmya,[e] Nemi was charged with protection of the country by Pashupati. According to Buddhist mythology, Manjushri Bodhisattva drained a primordial lake of serpents to create the Nepal valley and proclaimed that Adi-Buddha Ne would take care of the community that would settle it. As the cherished of Ne, the valley would be called Nepāl. According to Gopalarājvamshāvali, the genealogy of ancient Gopala dynasty compiled c. 1380s, Nepal is named after Nepa the cowherd, the founder of the Nepali scion of the Abhiras. In this account, the cow that issued milk to the spot, at which Nepa discovered the Jyotirlinga of Pashupatināth upon investigation, was also named Ne. The Ne Muni etymology was rightly dismissed by the early European visitors. Norwegian indologist Christian Lassen proposed that Nepāla was a compound of Nipa (foot of a mountain) and -ala (short suffix for alaya meaning abode), and so Nepāla meant "abode at the foot of the mountain". Indologist Sylvain Levi found Lassen's theory untenable but had no theories of his own, only suggesting that either Newara is a vulgarism of sanskritic Nepala, or Nepala is Sanskritisation of the local ethnic; his view has found some support though it does not answer the question of etymology. It has also been proposed that Nepa is a Tibeto-Burman stem consisting of Ne (cattle) and Pa (keeper), reflecting the fact that early inhabitants of the valley were Gopalas (cowherds) and Mahispalas (buffalo-herds). Suniti Kumar Chatterji believed Nepal originated from Tibeto-Burman roots – Ne, of uncertain meaning (as multiple possibilities exist), and pala or bal, whose meaning is lost entirely. History By 55,000 years ago, the first modern humans had arrived on the Indian subcontinent from Africa, where they had earlier evolved. The earliest known modern human remains in South Asia date to about 30,000 years ago. The oldest discovered archaeological evidence of human settlements in Nepal dates to around the same time. After 6500 BC, evidence for the domestication of food crops and animals, construction of permanent structures, and storage of agricultural surplus appeared in Mehrgarh and other sites in what is now Balochistan. These gradually developed into the Indus Valley Civilisation, the first urban culture in South Asia. Prehistoric sites of palaeolithic, mesolithic and neolithic origins have been discovered in the Siwalik hills of Dang district. The earliest inhabitants of modern Nepal and adjoining areas are believed to be people from the Indus Valley Civilisation. It is possible that the Dravidian people whose history predates the onset of the Bronze Age in the Indian subcontinent (around 6300 BC) inhabited the area before the arrival of other ethnic groups like the Tibeto-Burmans and Indo-Aryans from across the border. By 4000 BC, the Tibeto-Burmese people had reached Nepal either directly across the Himalayas from Tibet or via Myanmar and north-east India or both. Stella Kramrisch (1964) mentions a substratum of a race of pre-Dravidians and Dravidians, who were in Nepal even before the Newars, who formed the majority of the ancient inhabitants of the valley of Kathmandu. By the late Vedic period, Nepal was being mentioned in various Hindu texts, such as the late Vedic Atharvaveda Pariśiṣṭa and in the post-Vedic Atharvashirsha Upanishad. The Gopal Bansa was the oldest dynasty to be mentioned in various texts as the earliest rulers of the central Himalayan kingdom known by the name 'Nepal'. The Gopalas were followed by Kiratas who ruled for over 16 centuries by some accounts. According to the Mahabharata, the then Kirata king went to take part in the Battle of Kurukshetra. Around 600 BC, small kingdoms and confederations of clans arose in the southern regions of Nepal. From one of these, the Shakya polity, arose a prince who later renounced his status to lead an ascetic life, founded Buddhism, and came to be known as Gautama Buddha (traditionally dated 563–483 BC). Nepal came to be established as a land of spirituality and refuge in the intervening centuries, played an important role in transmitting Buddhism to East Asia via Tibet, and helped preserve Hindu and Buddhist manuscripts. By 250 BC, the southern regions had come under the influence of the Maurya Empire. Emperor Ashoka made a pilgrimage to Lumbini and erected a pillar at Buddha's birthplace, the inscriptions on which mark the starting point for properly recorded history of Nepal. Ashoka also visited the Kathmandu valley and built monuments commemorating Gautama Buddha's visit there. By the 4th century AD, much of Nepal was under the influence of the Gupta Empire.[f] In the Kathmandu valley, the Kiratas were pushed eastward by the Licchavis, and the Licchavi dynasty came into power c. 400 AD. The Lichchhavis built monuments and left a series of inscriptions; Nepal's history of the period is pieced together almost entirely from them. In 641, Songtsen Gampo of the Tibetan Empire sends Narendradeva back to Licchavi with an army and subjugates Nepal. Parts of Nepal and Licchavi was later under the direct influences of the Tibetan empire. The Licchavi dynasty went into decline in the late 8th century and was followed by a Thakuri rule. Thakuri kings ruled over the country up to the middle of the 11th century AD; not much is known of this period that is often called the dark period. In the 11th century, a powerful empire of Khas people emerged in western Nepal whose territory at its highest peak included much of western Nepal as well as parts of western Tibet and Uttarakhand of India. By the 14th century, the empire had splintered into loosely associated Baise rajyas, literally 22 states) as they were counted. The rich culture and language of the Khas people spread throughout Nepal and as far as Indo-China in the intervening centuries; their language, later renamed the Nepali language, became the lingua franca of Nepal as well as much of North-east India. In south-eastern Nepal on the border with Bihar, Simraungadh was the capital of the Karnats of Mithila around 1100 AD, and the unified Tirhut stood as a powerful kingdom for more than 200 years, even ruling over Kathmandu for a time. After another 300 years of Muslim rule, Tirhut came under the control of the Senas of Makwanpur. In the eastern hills, a confederation of Kirat principalities ruled the area between Kathmandu and Bengal. In the Kathmandu valley, the Mallas, who make several appearances in Nepalese history since ancient times, had established themselves in Kathmandu and Patan by the middle of the 14th century. The Mallas ruled the valley first under the suzerainty of Tirhut but established independent reign by late 14th century as Tirhut went into decline. In the late 14th century, Jayasthiti Malla introduced widespread socio-economic reforms, principal of which was the caste system. By dividing the indigenous non-Aryan Buddhist population into castes modelled after the four Varna system of Hinduism, he provided an influential model for the Sanskritisation and Hinduisation of the indigenous non-Hindu tribal populations in all principalities throughout Nepal. By the middle of the 15th century, Kathmandu had become a powerful empire which, according to Kirkpatrick, extended from Digarchi or Shigatse in Tibet to Tirhut and Gaya in India. In the late 15th century, Malla princes divided their kingdom in four – Kathmandu, Patan and Bhaktapur in the valley and Banepa to the east. The competition for prestige among these brotherly kingdoms saw the flourishing of art and architecture in central Nepal, and the building of famous Kathmandu, Patan and Bhaktapur Durbar Squares; their division and mistrust led to their fall in the late 18th century, and ultimately, the unification of Nepal into a modern state. Apart from one destructive sacking of Kathmandu valley in the mid 14th century, Nepal remains largely untouched by the Muslim invasion of India that began in the 11th century. The Mughal period saw an influx of high-caste Hindus from India into Nepal. They soon intermingled with the Khas people and by the 16th century, there were about 50 Rajput-ruled principalities in Nepal, including the 22 (Baisi) states and, to their east in west-central Nepal, 24 Chaubisi states. There emerged a view that Nepal remained the true bastion of unadulterated Hinduism at a time when Indian culture had been influenced by centuries of Mughal, followed by British rule. Gorkha, one of the Baisi states, emerged as an influential and ambitious kingdom with a reputation for justice, after it codified the first Hinduism-based laws in the Nepalese hills. In the mid-18th century, Prithvi Narayan Shah, a Gorkha king, set out to put together what would become present-day Nepal. He embarked on his mission by securing the neutrality of the bordering mountain kingdoms. After several bloody battles and sieges, notably the Battle of Kirtipur, he managed to conquer the Kathmandu Valley in 1769. The Gorkha control reached its height when the Kumaon and Garhwal Kingdoms in the west to Sikkim in the east came under Nepalese control. A dispute with Tibet over the control of mountain passes and inner Tingri valleys of Tibet prompted the Qing Emperor of China to start the Sino-Nepali War compelling the Nepali to retreat to their own borders in the north. The rivalry between the Kingdom of Nepal and the East India Company over the control of states bordering Nepal eventually led to the Anglo-Nepali War (1815–16). At first, the British underestimated the Nepali and were soundly defeated until committing more military resources than they had anticipated needing. Thus began the reputation of Gurkhas as fierce and ruthless soldiers. The war ended in the Sugauli Treaty, under which Nepal ceded recently captured lands. Factionalism inside the royal family led to a period of instability. In 1846, a plot was discovered revealing that the reigning queen had planned to overthrow Jung Bahadur Kunwar, a fast-rising military leader. This led to the Kot massacre; armed clashes between military personnel and administrators loyal to the queen led to the execution of several hundred princes and chieftains around the country. Bir Narsingh Kunwar emerged victoriously and founded the Rana dynasty, and came to be known as Jung Bahadur Rana. The king was made a titular figure, and the post of Prime Minister was made powerful and hereditary. The Ranas were staunchly pro-British and assisted them during the Indian Rebellion of 1857 (and later in both World Wars). In 1860 some parts of the western Terai region were gifted to Nepal by the British as a friendly gesture because of its military help to sustain British control in India during the rebellion (known as Naya Muluk, new country). In 1923, the United Kingdom and Nepal formally signed an agreement of friendship that superseded the Sugauli Treaty of 1816. The Hindu practice of Sati, in which a widow sacrificed herself in the funeral pyre of her husband, was banned in 1919, and slavery was officially abolished in 1924. Rana rule was marked by tyranny, debauchery, economic exploitation and religious persecution. In the late 1940s, newly emerging pro-democracy movements and political parties in Nepal were critical of the Rana autocracy. Following the success of Indian Independence Movement which Nepalese activists had taken part in, with India's support and cooperation of King Tribhuvan, Nepali Congress was successful in toppling the Rana regime, establishing a parliamentary democracy. After a decade of power wrangling between the king and the government, King Mahendra (ruled 1955–1972) scrapped the democratic experiment in 1960, and a "partyless" Panchayat system was made to govern Nepal. The political parties were banned and politicians imprisoned or exiled. The Panchayat rule modernised the country, introducing reforms and developing infrastructure, but curtailed liberties and imposed heavy censorship. In 1990, the People's Movement forced King Birendra (ruled 1972–2001) to accept constitutional reforms and to establish a multiparty democracy. In 1996, the Maoist Party started a violent bid to replace the royal parliamentary system with a people's republic. This led to the long Nepalese Civil War and more than 16,000 deaths. With the death of both the King and the Crown Prince in a massacre in the royal palace, King Birendra's brother Gyanendra inherited the throne in 2001 and subsequently assumed full executive powers aiming to quash the Maoist insurgency himself. The Maoist Party joined mainstream politics following the success of the peaceful democratic revolution of 2006; Nepal became a secular state, and on 28 May 2008, it was declared a federal republic, ending its time-honoured status as the world's only Hindu kingdom. After a decade of instability and internal strife which saw two constituent assembly elections, the new constitution was promulgated on 20 September 2015, making Nepal a federal democratic republic divided into seven provinces. Between March and June 2025, a half-dozen pro-monarchy protests took place in Kathmandu, in favour of restoring the old Kingdom of Nepal, with the former King Gyanendra Bir Bikram Shah as its head. On 19 February 2025, a public holiday commemorating the 1951 Revolution, Shah delivered a video speech which discussed widespread frustrations with the ruling communist government. While he stopped short of explicitly calling for a restoration of the monarchy, the speech's emphasis on unity and sacrifice was interpreted by some as hinting at a possible royal revival. On 9 March 2025, thousands of supporters welcomed Shah as he arrived in Kathmandu. A spokesperson for the pro-monarchy Rastriya Prajatantra Party stated the turnout "shows how frustrated the people are with the present government, and they are in search of an alternative to the present system." In September 2025, widespread protests over a social media ban and economic inequality led to rioting that killed or injured dozens of people, damaged Parliament and other buildings, and brought about the resignation of Prime Minister KP Sharma Oli, who fled the country. In response to the crisis, the Nepali army assumed control of nationwide security and engaged in talks with protest leaders, who selected former chief justice Sushila Karki as interim prime minister. Geography Nepal is of roughly trapezoidal shape, about 800 kilometres (500 mi) long and 200 kilometres (120 mi) wide, with an area of 147,516 km2 (56,956 mi2). It lies between latitudes 26° and 31°N, and longitudes 80° and 89°E. Nepal's defining geological processes began 75 million years ago when the Indian plate, then part of the southern supercontinent Gondwana, began a north-eastward drift caused by seafloor spreading to its south-west, and later, south and south-east. Simultaneously, the vast Tethyn oceanic crust, to its northeast, began to subduct under the Eurasian Plate. These dual processes, driven by convection in the Earth's mantle, both created the Indian Ocean and caused the Indian continental crust eventually to under-thrust Eurasia and to uplift the Himalayas. The rising barriers blocked the paths of rivers creating large lakes, which only broke through as late as 100,000 years ago, creating fertile valleys in the middle hills like the Kathmandu Valley. In the western region, rivers which were too strong to be hampered, cut some of the world's deepest gorges. Immediately south of the emerging Himalayas, plate movement created a vast trough that rapidly filled with river-borne sediment and now constitutes the Indo-Gangetic Plain. Nepal lies almost completely within this collision zone, occupying the central sector of the Himalayan arc, nearly one-third of the 2,400 km (1,500 mi)-long Himalayas, with a small strip of southernmost Nepal stretching into the Indo-Gangetic plain and two districts in the northwest stretching up to the Tibetan plateau. Nepal is divided into three principal physiographic belts known as Himal–Pahad–Terai.[g] Himal is the mountain region containing snow and situated in the Great Himalayan Range; it makes up the northern part of Nepal. It contains the highest elevations in the world including 8,848.86 metres (29,032 ft) height Mount Everest (Sagarmāthā in Nepali) on the border with China. Seven other of the world's "eight-thousanders" are in Nepal or on its border with Tibet: Lhotse, Makalu, Cho Oyu, Kangchenjunga, Dhaulagiri, Annapurna and Manaslu. Pahad is the mountain region that does not generally contain snow. The mountains vary from 800 to 4,000 metres (2,600 to 13,100 ft) in altitude, with progression from subtropical climates below 1,200 metres (3,900 ft) to alpine climates above 3,600 metres (11,800 ft). The Lower Himalayan Range, reaching 1,500 to 3,000 metres (4,900 to 9,800 ft), is the southern limit of this region, with subtropical river valleys and "hills" alternating to the north of this range. Population density is high in valleys but notably less above 2,000 metres (6,600 ft) and very low above 2,500 metres (8,200 ft), where snow occasionally falls in winter. The southern lowland plains or Terai bordering India are part of the northern rim of the Indo-Gangetic Plain. Terai is the lowland region containing some hill ranges. The plains were formed and are fed by three major Himalayan rivers: the Koshi, the Narayani, and the Karnali as well as smaller rivers rising below the permanent snowline. This region has a subtropical to tropical climate. The outermost range of the foothills called Sivalik Hills or Churia Range, cresting at 700 to 1,000 metres (2,300 to 3,280 ft), marks the limits of the Gangetic Plain. Broad, low valleys called Inner Terai Valleys (Bhitri Tarai Upatyaka) lie north of these foothills in several places. The Indian plate continues to move north relative to Asia at about 50 mm (2.0 in) per year. This makes Nepal an earthquake-prone zone, and periodic earthquakes that have devastating consequences present a significant hurdle to development. Erosion of the Himalayas is a very important source of sediment, which flows to the Indian Ocean. Saptakoshi, in particular, carries a huge amount of silt out of Nepal but sees extreme drop in Gradient in Bihar, causing severe floods and course changes, and is, therefore, known as the sorrow of Bihar. Severe flooding and landslides cause deaths and disease, destroy farmlands and cripple the transport infrastructure of the country, during the monsoon season each year. Nepal has five climatic zones, broadly corresponding to the altitudes. The tropical and subtropical zones lie below 1,200 metres (3,900 ft), the temperate zone 1,200 to 2,400 metres (3,900 to 7,900 ft), the cold zone 2,400 to 3,600 metres (7,900 to 11,800 ft), the subarctic zone 3,600 to 4,400 metres (11,800 to 14,400 ft), and the Arctic zone above 4,400 metres (14,400 ft). Nepal experiences five seasons: summer, monsoon, autumn, winter and spring. The Himalayas block cold winds from Central Asia in the winter and form the northern limits of the monsoon wind patterns. Nepal contains a disproportionately large diversity of plants and animals, relative to its size. Nepal, in its entirety, forms the western portion of the eastern Himalayan biodiversity hotspot, with notable biocultural diversity. The dramatic differences in elevation found in Nepal (60 m from sea level in the Terai plains, to 8,848 m Mount Everest) result in a variety of biomes. The Eastern half of Nepal is richer in biodiversity as it receives more rain, compared to western parts, where arctic desert-type conditions are more common at higher elevations. Nepal is a habitat for 4.0% of all mammal species, 8.9% of bird species, 1.0% of reptile species, 2.5% of amphibian species, 1.9% of fish species, 3.7% of butterfly species, 0.5% of moth species and 0.4% of spider species. In its 35 forest-types and 118 ecosystems,[h] Nepal harbours 2% of the flowering plant species, 3% of pteridophytes and 6% of bryophytes. Nepal's forest cover is 59,624 km2 (23,021 sq mi), 40.36% of the country's total land area, with an additional 4.38% of scrubland, for a total forested area of 44.74%, an increase of 5% since the turn of the millennium. The country had a 2019 Forest Landscape Integrity Index mean score of 7.23/10, ranking it 45th globally out of 172 countries. In the southern plains, Terai–Duar savanna and grasslands ecoregion contains some of the world's tallest grasses as well as Sal forests, tropical evergreen forests and tropical riverine deciduous forests. In the lower hills (700 m – 2,000 m), subtropical and temperate deciduous mixed forests containing mostly Sal (in the lower altitudes), Chilaune and Katus, as well as subtropical pine forest dominated by chir pine are common. The middle hills (2,000 m – 3,000 m) are dominated by oak and rhododendron. Subalpine coniferous forests cover the 3,000 m to 3,500 m range, dominated by oak (particularly in the west), Eastern Himalayan fir, Himalayan pine and Himalayan hemlock; rhododendron is common as well. Above 3,500 m in the west and 4,000 m in the east, coniferous trees give way to rhododendron-dominated alpine shrubs and meadows. Among the notable trees, are the astringent Azadirachta indica, or neem, which is widely used in traditional herbal medicine, and the luxuriant Ficus religiosa, or peepal, which is displayed on the ancient seals of Mohenjo-daro, and under which Gautam Buddha is recorded in the Pali canon to have sought enlightenment. Most of the subtropical evergreen broad-leaved forest of the lower Himalayan region is descended from the Tethyan Tertiary flora. As the Indian Plate collided with Eurasia forming and raising the Himalayas, the arid and semi-arid Mediterranean flora was pushed up and adapted to the more alpine climate over the next 40–50 million years. The Himalayan biodiversity hotspot was the site of mass exchange and intermingling of the Indian and Eurasian species in the neogene. One mammal species (Himalayan field mouse), two each of bird and reptile species, nine amphibia, eight fish and 29 butterfly species are endemic to Nepal.[i] Nepal contains 107 IUCN-designated threatened species, 88 of them animal species, 18 plant species and one species of "fungi or protist" group. These include the endangered Bengal tiger, the red panda, the Asiatic elephant, the Himalayan musk deer, the wild water buffalo and the South Asian river dolphin, as well as the critically endangered gharial, the Bengal florican, and the white-rumped vulture, which has become nearly extinct by having ingested the carrion of diclofenac-treated cattle. The pervasive and ecologically devastating human encroachment of recent decades has critically endangered Nepali wildlife. In response, the system of national parks and protected areas, first established in 1973 with the enactment of National Parks and Wildlife Conservation Act 1973, was substantially expanded. Vulture restaurants coupled with a ban on veterinary usage of diclofenac has seen a rise in the number of white-rumped vultures. The community forestry programme which has seen a third of the country's population directly participate in managing a quarter of the total forested area has helped the local economies while reducing human-wildlife conflict. The breeding programmes coupled with community-assisted military patrols, and a crackdown on poaching and smuggling, has seen poaching of critically endangered tigers and elephants as well as vulnerable rhinos, among others, go down to effectively zero, and their numbers have steadily increased. Nepal has ten national parks, three wildlife reserves, one hunting reserve, three Conservation Areas and eleven buffer zones, covering a total area of 28,959.67 km2 (11,181.39 sq mi), or 19.67% of the total land area, while ten wetlands are registered under the Ramsar Convention. Nepal has consistently been ranked as one of the most polluted countries in the world. Government and politics Nepal is a parliamentary republic with a multi-party system. Nepal has been referred as the 'Federal Democratic Republic of Nepal' since 2015. It has seven national political parties recognised in the federal parliament: Communist Party of Nepal (Unified Marxist–Leninist), Nepali Congress, Communist Party of Nepal (Maoist Centre), Rastriya Swatantra Party, Rastriya Prajatantra Party, People's Socialist Party and Janamat Party. Of the two major parties which both officially espouse democratic socialism, CPN (UML) is considered leftist while Nepali Congress is considered centrist. During most of the brief periods of democratic exercise in the 1950s and the 1990s, Nepali Congress held the majority of seats in parliament; CPN (UML) was its competitor in the 1990s. After the Maoists entered the political process in 2006, they emerged as the third largest party. In the aftermath of the 2017 elections, the first one according to the new constitution, NCP, formed by the merger of CPN (UML) and CPN (Maoist Centre) had become the ruling party at the federal level and in six out of seven provinces. After the 2022 general election, the House of Representatives of the 2nd Federal parliament was formed as a hung parliament and a coalition government led by Pushpa Kamal Dahal was formed in December 2022. On 15 July 2024, K. P. Sharma Oli was sworn in as Nepali Prime minister for the fourth time. A new coalition was formed between the Nepali Congress,[clarification needed] led by Sher Bahadur Deuba, and UML, led by Oli. In the 1930s, a vibrant underground political movement arose in the capital, birthing Nepal Praja Parishad in 1936, which was dissolved seven years later, following the execution of the four great martyrs. Around the same time, Nepalis involved in the Indian independence movement started organising into political parties, leading to the birth of Nepali Congress and Communist Party of Nepal. As communism was trying to find its footing, the Nepali Congress was successful in overthrowing the Rana regime in 1951 and enjoyed the overwhelming support of the electorate. In the partyless Panchayat system initiated in 1962 by King Mahendra, monarchy loyalists took turns leading the government; political leaders remained underground, exiled or in prison. A communist insurgency was crushed in its cradle in the 1970s, which led to the eventual coalescence of hitherto scattered communist factions under the United Left Front. After the joint civil resistance launched by the United Left Front and Nepali Congress overthrew the Panchayat in 1990, the Front became CPN (UML), adopted multi-party democracy, and in the brief period it was in government, introduced welfare programmes that remain popular. After the Maoist Party joined mainstream politics, in the aftermath of the peaceful revolution of 2006, it also adopted multi-party democracy as its official line. The transition period between 2006 and 2015 saw sustained protests from the newly formed ethnocentric nationalist movements, principal among them the Madhes Movement. Nepal is governed according to the Constitution of Nepal. It defines Nepal as having multi-ethnic, multi-lingual, multi-religious, multi-cultural characteristics with common aspirations of people living in diverse geographical regions, and being committed to and united by a bond of allegiance to the national independence, territorial integrity, national interest, and prosperity of Nepal. The Government of Nepal has three branches: Nepal is a federal republic comprising 7 provinces. Each province is composed of 8 to 14 districts. The districts, in turn, comprise local units known as urban and rural municipalities. There is a total of 753 local units which includes 6 metropolitan municipalities, 11 sub-metropolitan municipalities and 276 municipalities for a total of 293 urban municipalities, and 460 rural municipalities. Each local unit is composed of wards. There are 6,743 wards in total. The local governments enjoy executive and legislative as well as limited judicial powers in their local jurisdiction. The provinces have unicameral parliamentary Westminster system of governance. The local and provincial governments exercise some absolute powers and some powers shared with provincial or federal government. The district coordination committee, a committee composed of all elected officials from the local governments in the district, has a very limited role. The Constitution of Nepal is the supreme law of the land, and any other laws contradicting it are automatically invalid to the extent of the contradiction. The specific legal provisions are codified as Civil Code and Criminal Code, accompanied by Civil Procedure Code and Criminal Procedure Code respectively. The Supreme Court is the highest authority in the interpretation of laws and it can direct the parliament to amend or enact new laws as required. The death penalty has been abolished. It recognises marital rape and supports abortion rights. Owing to a rise in sex-selective abortion, however, constraints have been introduced. Nepal is a signatory to the Geneva Convention, Conventions/Treaties on the prohibition of Biological, Chemical and Nuclear weapons, International Labour Organization Fundamental Conventions, Treaty on the Non-Proliferation of Nuclear Weapons and the Paris climate accord. Some legal provisions, guided by socio-economic, cultural and religious sensibilities, remain discriminatory. There is gender-based discrimination against foreign nationals married to Nepali citizens.[j] Paternal lineage of a person is valued and required in legal documents. Many laws remain unenforced in practice. Nepal Police is the primary law enforcement agency. It is an independent organisation under the command of the Inspector General, who is appointed by and reports to the Ministry of Home Affairs. In addition to maintaining law and order, it is responsible for the management of road traffic, which is undertaken by Nepal Traffic Police. Nepal Armed Police Force, a separate paramilitary police organisation, works in cooperation with Nepal police in routine security matters; it is intended for crowd control, counter-insurgency and anti-terrorism actions, and other internal matters where the use of force may be necessary. The Crime Investigation Department of Nepal Police specialises in criminal investigation and forensic analysis. The Commission for the Investigation of Abuse of Authority is an independent investigative agency that investigates and prosecutes cases related to corruption, bribery and abuses of authority. At 2.16 per 100,000 in 2016, Nepal's intentional homicide rate is much lower than average; police data indicates a steady increase in the crime rate in recent years. Nepal was ranked 76 out of 163 countries in the Global Peace Index (GPI) in 2019. Nepal's passport has consistently been ranked among the weakest in the world. Nepal depends on diplomacy for national defence. It maintains a policy of neutrality between its neighbours, has amicable relations with other countries in the region, and has a policy of non-alignment at the global stage. Nepal is a member of SAARC, UN, WTO, BIMSTEC and ACD, among others. It has bilateral diplomatic relations with 167 countries and the EU, has embassies in 30 countries and six consulates, while 25 countries maintain embassies in Nepal, and more than 80 others maintain non-residential diplomatic missions. Nepal is one of the major contributors to the UN peacekeeping missions, having contributed more than 119,000 personnel to 42 missions since 1958. Nepali people have a reputation for honesty, loyalty and bravery, which has led to them serving as legendary Gurkha warriors in the Indian and British armies for the last 200 years, with service in both world wars, India-Pakistan wars as well as Afghanistan and Iraq, though Nepal was not directly involved in any of those conflicts, and winning the highest military awards, including the Victoria Cross and the Param Vir Chakra. Nepal pursues a policy of "balanced relations" with the two giant immediate neighbours, India and China; the 1950 Treaty of Peace and Friendship with India provides for a much closer relationship. Nepal and India share an open border with free movement of people, religious, cultural and marital ties. India is Nepal's largest trading partner, which it depends upon for all of its oil and gas, and a number of essential goods. Nepalis can own property in India, while Indians are free to live and work in Nepal. Relations between India and Nepal, though very close, have faced difficulties stemming from territorial disputes, economics, and the problems inherent in big power-small power relations.[failed verification] Nepal established diplomatic relations with the People's Republic of China on 1 August 1955, and signed the Treaty of Peace and Friendship in 1960; relations since have been based on the Five Principles of Peaceful Coexistence. Nepal maintains neutrality in conflicts between China and India. It remains firmly committed to the One China Policy and is known to curb anti-China activities from the Tibetan refugees in Nepal. Citizens of both countries can cross the border and travel as far as 30 km without a visa. China is viewed favourably in Nepal owing to the absence of any border disputes or serious interference in internal politics, coupled with its assistance in infrastructure development and aid during emergencies; favourability has increased since China helped Nepal during the 2015 economic blockade imposed by India. Subsequently, China granted Nepal access to its ports for third-country trade, and Nepal joined China's Belt and Road Initiative. Nepal emphasises greater cooperation in South Asia and actively pushed for the establishment of SAARC, the South Asian Association for Regional Cooperation, the permanent secretariat of which, is hosted in Kathmandu. Nepal was one of the first countries to recognise an independent Bangladesh, and the two countries seek to enhance greater cooperation, on trade and water management; seaports in Bangladesh, being closer, are seen as viable alternatives to India's monopoly on Nepal's third-country trade. Nepal was the first South Asian country to establish diplomatic relations with Israel, and the countries enjoy a strong relationship; it recognises the rights of the Palestinians, having voted in favour of its recognition at the UN and against the recognition of Jerusalem as Israel's capital. Countries that Nepal maintains a close relationship with, include the most generous donors and development partners—the United States, the United Kingdom, Denmark, Japan and Norway, among others. The President is the supreme commander of the Nepali Army; its routine management is handled by the Ministry of Defence. The military expenditure for 2018 was $398.5 million, around 1.4% of GDP. An almost exclusively ground infantry force, Nepal Army numbers at less than one hundred thousand; recruitment is voluntary. It has few aircraft, mainly helicopters, primarily used for transport, patrol, and search and rescue. Directorate of Military Intelligence under Nepal Army serves as the military intelligence agency; National Investigation Department tasked with national and international intelligence gathering, is independent. Nepal Army is primarily used for routine security of critical assets, an anti-poaching patrol of national parks, counterinsurgency, and search and rescue during natural disasters; it also undertakes major construction projects. There are no discriminatory policies on recruitment into the army, but it is dominated by men from elite Pahari warrior castes. Economy Nepal is one of the least developed countries, which ranks 165th in the world[k] in nominal GDP per capita and 162nd[l] in GDP per capita at PPP. Nepal's gross domestic product (GDP) for 2019 was $34.186 billion. Nepal has consistently been ranked as one of the poorest countries in the world. Nepal has been a member of WTO since 23 April 2004. The 16.8-million-worker Nepali labour force is the 37th largest in the world. The primary sector makes up 27.59% of GDP, the secondary sector 14.6%, and the tertiary sector 57.81%. Nepal's foreign exchange remittances of US$8.1 billion in 2018, the 19th largest in the world and constituting 28.0% of GDP, were contributed to its economy by millions of workers primarily in India, the Middle East and East Asia, almost all of them unskilled labourers. Major agricultural products include cereals (barley, maize, millet, paddy and wheat), oilseed, potato, pulses, sugarcane, jute, tobacco, milk and water buffalo meat. Major industries include tourism, carpets, textiles, cigarettes, cement, brick, as well as small rice, jute, sugar and oilseed mills. Nepal's international trade greatly expanded in 1951 with the establishment of democracy; liberalisation began in 1985 and picked up pace after 1990. By the fiscal year 2016/17, Nepal's foreign trade amounted Rs 1.06 trillion, a twenty-three folds increase from Rs 45.6 billion in 1990/91. More than 60% of Nepal's trade is with India. Major exports include readymade garment, carpet, pulses, handicrafts, leather, medicinal herbs, and paper products, which account for 90% of the total. Major imports include various finished and semi-finished goods, raw materials, machinery and equipment, chemical fertilisers, electrical and electronic devices, petroleum products, gold, and readymade garments. Inflation was at 4.5% in 2019. Foreign exchange reserves were at US$9.5 billion in July 2019, equivalent to 7.8 months of imports. Nepal has made significant progress in poverty reduction bringing the population below the international poverty line (US$1.90 per person per day) from 15% in 2010 to just 9.3% in 2018, although vulnerability remains extremely high, with almost 32% of the population living on between US$1.90 and US$3.20 per person per day. Nepal has made improvement in sectors like nutrition, child mortality, electricity, improved flooring and assets. Under the current trend, Nepal is expected to eradicate poverty within 20 years. The agriculture sector is particularly vulnerable as it is highly dependent on the monsoon rains, with just 28% of the arable land being irrigated, As of 2014[update]. Agriculture employs 76% of the workforce, services 18%, and manufacturing and craft-based industry 6%. Private investment, consumption, tourism and agriculture are the principal contributors to economic growth. The government's budget is about $13.71 billion (FY 2019/20); expenditure of infrastructure development budget, most of it contributed by foreign aid, usually fails to meet the target. The country receives foreign aid from the UK, India, Japan, the US, the EU, China, Switzerland, and Scandinavian countries. The Nepali rupee has been tied to the Indian rupee at an exchange rate of 1.6 for many years. Per capita income is $1,004. The distribution of wealth among the Nepalis is consistent with that in many developed and developing countries: the highest 10% of households control 39.1% of the national wealth and the lowest 10% control only 2.6%. European Union (EU) (46.13%), the US (17.4%), and Germany (7.1%) are its main export partners; they mainly buy Nepali ready-made garments (RMG). Nepal's import partners include India (47.5%), the United Arab Emirates (11.2%), China (10.7%), Saudi Arabia (4.9%), and Singapore (4%). Besides having landlocked, rugged geography, few tangible natural resources and poor infrastructure, the ineffective post-1950 government and the long-running civil war are also factors in stunting the country's economic growth and development. Debt bondage even involving debtors' children has been a persistent social problem in the western hills and the Terai, with an estimated 234,600 people or 0.82% of the population considered as enslaved, by The Global Slavery Index in 2016. In 2022, Nepal limited import of non-essential goods after its foreign currency reserves dropped. COVID-19 pandemic caused a decline in tourism spending and the money sent home by Nepalis working abroad, which in turn lowered country's foreign currency reserve. Tourism is one of the largest and fastest-growing industries in Nepal, employing more than a million people and contributing 7.9% of the total GDP. The number of international visitors crossed one million in 2018 for the first time (not counting Indian tourists arriving by land). Nepal's share of visitors to South Asia is about 6%, and they spend much less on average, with Nepal sharing 1.7% of the earnings. Premier destinations include Pokhara, the Annapurna trekking circuit and the four UNESCO world heritage sites—Lumbini, Sagarmatha National Park (home to Mount Everest), seven sites in the Kathmandu Valley collectively listed as one, and Chitwan National Park. Most of Nepal's mountaineering earning comes from Mount Everest, which is more accessible from the Nepalese side. Nepal officially opened to westerners in 1951 and became a popular destination at the end of the hippie trail in the 1960s and 1970s. The industry, disrupted by the civil war in the 1990s, has since recovered but faces challenges to growth, owing to a lack of proper facilities for high-end tourism termed the "infrastructure bottleneck", mounting issues facing Nepal Airlines, and a handful of destinations properly developed and marketed. The home-stay tourism, in which cultural and eco-tourists stay as paying guests in the homes of indigenous people, has seen some success. Infrastructure The bulk of energy in Nepal comes from biomass (80%) and imported fossil fuels (16%). Most of the final energy consumption goes to the residential sector (84%) followed by transport (7%) and industry (6%); the transport and industry sectors have been expanding rapidly in recent years. Except for some lignite deposits, Nepal has no known oil, gas or coal deposits. All commercial fossil fuels (mainly oil, LPG and coal) are imported, spending 129% of the country's total export revenue. Only about 1% of the energy need is fulfilled by electricity. The perennial nature of Nepali rivers and the steep gradient of the country's topography provide ideal conditions for the development of hydroelectric projects. Estimates put Nepal's economically feasible hydro-power potential at approximately 42,000 MW. Nepal has been able to exploit only about 1,100 MW. As most of it is generated from run-of-river (ROR) plants, the actual power produced is much lower in the dry winter months when peak demand can reach as high as 1,200 MW, and Nepal needs to import as much as 650 MW from India to meet the demands. Major hydro-power projects suffer delays and setbacks. Nepal's electrification rate (76%) is comparable to that of other countries in the region but there is significant disparity between the rural (72%) and urban (97%) areas. The position of the power sector remains unsatisfactory because of high tariffs, high system losses, high generation costs, high overheads, over staffing, and lower domestic demand. Nepal remains isolated from the world's major land, air and sea transport routes, although, within the country, aviation is in a better state, with 47 airports, 11 of them with paved runways; flights are frequent and support a sizeable traffic. The hilly and mountainous terrain in the northern two-thirds of the country has made the building of roads and other infrastructure difficult and expensive. As of 2016[update], there were just over 11,890 km (7,388 mi) of paved roads, 16,100 km (10,004 mi) of unpaved roads, and just 59 km (37 mi) of railway line in the south. As of 2018[update], all district headquarters (except Simikot) had been connected to the road network. Most of the rural roads are not operable during the rainy season; even national highways regularly become inoperable. Nepal depends almost entirely on assistance from countries like China, India and Japan, for building, maintenance and expansion of the road network. The only practical seaport of entry for goods bound for Kathmandu is Kolkata in India. The national carrier, Nepal Airlines, is in poor shape due to mismanagement and corruption, and has been blacklisted by the EU. Internally, the poor state of development of the road system makes access to markets, schools, and health clinics a challenge. Nepal has the worst road infrastructure in Asia. According to the Nepal Telecommunication Authority MIS August 2019 report, voice telephony subscription rate was at 2.70% of total population for fixed phones and 138.59% for mobile; 98% of all voice telephony was through mobile phones. Similarly, while an estimated 14.52% had access to fixed broadband, an additional 52.71% were accessing the internet using their mobile data subscriptions; almost 15 million of them with 3G or better. The mobile voice telephony and broadband market was dominated by two telecommunications companies, the state-owned Nepal Telecom (55%) and the private multinational, Ncell (40%). Of the 21% market share enjoyed by fixed broadband, around 25% was again shared by Nepal Telecom, with the rest going to the private Internet Service Providers. Although there is high disparity in penetration rate between the rural and urban areas, mobile service has reached 75 districts of the country covering 90% of land area, and broadband access is expected to reach 90% of the population by 2020. As of 2019[update], the state operates three television stations as well as national and regional radio stations. There are 117 private TV channels and 736 FM radio stations licensed for operation, at least 314 of them, community radio stations. According to the 2011 census, the percentage of households possessing radio was 50.82%, television 36.45%, cable TV 19.33%, and computer 7.28%. According to the Press Council Nepal classification, as of 2017[update] of the 833 publications producing original content, ten national dailies and weeklies are rated A+ class. In 2019, Reporters Without Borders ranked Nepal at 106th in the world in terms of press freedom. Demographics The citizens of Nepal are known as Nepali or Nepalese. The Nepali are descendants of three major migrations from India, Tibet and North Burma, and the Chinese province of Yunnan via Assam. Among the earliest inhabitants were the Kirat of the eastern region, Newars of the Kathmandu Valley, aboriginal Tharus of the Terai plains and the Khas Pahari people of the far-western hills. Despite the migration of a significant section of the population to the Terai in recent years, the majority of Nepalese still live in the central highlands, and the northern mountains are sparsely populated. Nepal is a multicultural and multiethnic country, home to 125 distinct ethnic groups, speaking 123 different mother tongues and following a number of indigenous and folk religions in addition to Hinduism, Buddhism, Islam and Christianity. According to the 2011 census, Nepal's population was 26.5 million, almost a threefold increase from nine million in 1950. From 2001 to 2011, the average family size declined from 5.44 to 4.9. The census also noted some 1.9 million absentee people, over a million more than in 2001; most are male labourers employed overseas. This correlated with the drop in sex ratio to 94.2 from 99.8 for 2001. The annual population growth rate was 1.35% between 2001 and 2011, compared to an average of 2.25% between 1961 and 2001; also attributed to the absentee population. Nepal is one of the ten least urbanised, and the ten fastest urbanising countries in the world. As of 2014[update], an estimated 18.3% of the population lived in urban areas. Urbanisation rate is high in the Terai and Doon valleys of the inner Terai and valleys of the middle hills, but low in the high Himalayas. Similarly, the rate is higher in central and eastern Nepal compared to further west. The capital, Kathmandu, nicknamed the "City of temples", is the largest city in the country and the cultural and economic heart. Other large cities in Nepal include Pokhara, Biratnagar, Lalitpur, Bharatpur, Birgunj, Dharan, Hetauda and Nepalgunj. Congestion, pollution and drinking water shortage are some of the major problems facing the rapidly growing cities, most prominently the Kathmandu Valley. Nepal's diverse linguistic heritage stems from three major language groups: Indo-Aryan, Sino-Tibetan and various indigenous language isolates. The major languages of Nepal (percent spoken as native language) according to the 2011 census are Nepali (44.6%), Maithili (11.7%), Bhojpuri (6.0%), Tharu (5.8%), Tamang (5.1%), Nepal Bhasa (3.2%), Bajjika (3%) and Magar (3.0%), Doteli (3.0%), Urdu (2.6%), Awadhi (1.89%), and Sunwar. Nepal is home to at least four indigenous sign languages.[citation needed] Descendent of Sanskrit, Nepali is written in Devanagari script. It is the official language and serves as lingua franca among Nepali of different ethnolinguistic groups. The regional languages Maithili, Awadhi and Bhojpuri are spoken in the southern Terai region; Urdu is common among Nepali Muslims. Varieties of Tibetan are spoken in and north of the higher Himalaya where standard literary Tibetan is widely understood by those with religious education. Local dialects in the Terai and hills are mostly unwritten with efforts underway to develop systems for writing many in Devanagari or the Roman alphabet.[citation needed] Nepal is a secular country, as declared by the Constitution of Nepal 2012 (Part 1, Article 4), where secularism 'means religious, cultural freedom, along with the protection of religion, culture handed down from time immemorial (सनातन)'. The 2011 census reported that the religion with the largest number of followers in Nepal was Hinduism (81.3% of the population), followed by Buddhism (9%); the remaining were Islam (4.4%), Kirant (3.1%), Christianity (1.4%) and Prakriti or nature worship (0.5%). By percentage of population, Nepal has the largest population of Hindus in the world. Nepal was officially a Hindu Kingdom until recently, and Shiva was considered the guardian deity of the country. Although many government policies throughout history have disregarded or marginalised minority religions, Nepalese societies generally enjoy religious tolerance and harmony among all religions, with only isolated incidents of religiously motivated violence. Nepal's constitution does not give anyone the right to convert any person to another religion. Nepal also passed a more stringent anti-conversion law on 2017. Nepal has the second-largest number of Hindus in the world after India. Nepal entered modernity in 1951 with a literacy rate of 5% and about 10,000 students enrolled in 300 schools.[citation needed] By 2017, there were more than seven million students enrolled in 35,601 schools. The overall literacy rate (for population age five years and above) increased from 54.1% in 2001 to 65.9% in 2011. The net primary enrolment rate reached 97% by 2017, yet enrolment was less than 60% at the secondary level (grades 9 –12), and around 12% at the tertiary level. Though there is significant gender disparity in overall literacy rate, girls have overtaken boys in enrolment to all levels of education. Nepal has eleven universities and four independent science academies. Nepal was ranked 107th in the Global Innovation Index in 2025. Lack of proper infrastructures and teaching materials, and a high student-to-teacher ratio, as well as politicisation of school management committees and partisan unionisation among both students and teachers, present a hurdle to progress. Free basic education is guaranteed in the constitution but the programme lacks funding for effective implementation. Government has scholarship programmes for girls and disabled students as well as the children of martyrs, marginalised communities and the poor. Tens of thousands of Nepali students leave the country every year in search of better education and work, with half of them never returning. Health care services in Nepal are provided by both the public and private sectors. Life expectancy at birth is estimated at 71 years as of 2017, 153rd highest in the world, up from 54 years in the 1990s and 35 years in 1950. Two-thirds of all deaths are due to non-communicable diseases; heart disease is the leading cause of death. While sedentary lifestyle, imbalanced diet and consumption of tobacco and alcohol has contributed in the rise of non-communicable diseases, many lose their life to communicable and treatable diseases caused by poor sanitation and malnutrition due to a lack of education, awareness and access to healthcare services. Nepal has made great progress in maternal and child health. 95% of children have access to iodised salt, and 86% of children aged 6 – 59 months receive Vitamin A prophylaxis. Stunting, underweight and wasting has been reduced significantly; malnutrition, at 43% among children under five, is extremely high. Anemia in women and children increased between 2011 and 2016, reaching 41% and 53% respectively. Low birth weight is at 27% while breastfeeding is at 65%. Nepal has reduced maternal mortality rate to 229, from 901 in 1990; infant mortality is down to 32.2 per thousand live births compared to 139.8 in 1990. Contraceptive prevalence rate is 53% but the disparity rate between rural and urban areas is high due to a lack of awareness and easy access. Progress in health is driven by strong government initiative in cooperation with NGOs and INGOs. Public health centres provide 72 essential medicines free of cost. In addition, the public health insurance plan initiated in 2016 which covers health treatments of up to Rs 50,000 for five members of a family, for a premium of Rs 2500 per year, has seen limited success, and is expected to expand. By paying stipends for four antenatal visits to health centres and hospitalised delivery, Nepal decreased home-births from 81% in 2006 to 41% in 2016. School meal programmes have improved education as well as nutrition metrics among children. Toilet building subsidies under the ambitious "one household-one toilet" programme has seen toilet prevalence rate reach 99% in 2019, from just 6% in 1990. Nepal has a long tradition of accepting immigrants and refugees. In modern times, Tibetans and Bhutanese have constituted a majority of refugees in Nepal. Tibetan refugees began arriving in 1959, and many more cross into Nepal every year. The Bhutanese Lhotsampa refugees began arriving in the 1980s and numbered more than 110,000 by the 2000s. Most of them have been resettled in third countries. In late 2018, Nepal had a total of 20,800 confirmed refugees, 64% of them Tibetan and 31% Bhutanese. Economic immigrants, and refugees fleeing persecution or war, from neighbouring countries, Africa and the Middle East, termed "urban refugees" because they live in apartments in the cities instead of refugee camps, lack official recognition; the government facilitates their resettlement in third countries. Around 2,000 immigrants, half of them Chinese, applied for a work permit in 2018/19. The government lacks data on Indian immigrants as they do not require permits to live and work in Nepal; Government of India puts the number of Non-Resident Indians in the country at 600,000. Culture Traditional Nepali society is sometimes defined by social hierarchy. The Nepali caste system embodies much of the social stratification and many of the social restrictions found in South Asia. Social classes are defined by more than a hundred endogamous hereditary groups, often termed as jātis, or "castes". Nepal declared untouchability to be illegal in 1963 and has since enacted other anti-discriminatory laws and social welfare initiatives. Family values are important in the Nepali tradition, and multi-generational patriarchal joint families have been the norm in Nepal, though nuclear families are becoming common in urban areas. An overwhelming majority of Nepalis, with or without their consent, have their marriages arranged by their parents or other family elders. Marriage is thought to be for life, and the divorce rate is extremely low, with less than one in a thousand marriages ending in divorce. Child marriages are common, especially in rural areas; many women wed before reaching 18. Many Nepali festivals are religious in origin. The best known include: Gadhimai festival, Dashain, Tihar, Teej, Chhath, Maghi, Sakela, Holi, and the Nepali new year. The Gadhimai festival is a Hindu religious event held every five years at the Gadhimai Temple in Nepal. It has been described as the world's bloodiest festival due to the large-scale slaughter of animals and birds, including buffaloes, goats, sheep, chickens, ducks, pigeons, pigs, rats, and white mice. This mass sacrifice is performed with the goal of appeasing the goddess Gadhimai. Critics have condemned the ritual as barbaric, unsanitary, and wasteful. In contrast, Hindu devotees insist that the practice holds deep significance. Dashain is a major Hindu religious festival in Nepal. Driven by the belief that offerings of fresh blood will appease the goddess Durga, thousands of buffaloes, goats, sheep, pigs, chickens, and ducks are slaughtered during the celebration. The Nepali government has attempted to ban the filming of these animal sacrifices. An animal welfare group that witnessed the festival reported facing significant hostility: "Our equipment and cameras have been ripped from our hands and smashed into pieces." The group also noted severe public sanitation issues, stating they observed festival attendees defecating in public and had to walk among human feces. In another incident, Nepali individuals carrying machetes chased animal welfare activists down the street. Witch-hunts continue to occur in Nepal even in the twenty-first century. The victims are typically vulnerable individuals, especially people of lower castes. Politicians, army officers, police officers and other community members have also been implicated in various incidents. Execution may be carried out by burning alive. Many victims ultimately succumb to the injuries sustained from torture and assault. Non-murderous witch-hunts commonly involve severe beatings and the forced feeding of excrement. The emblem of Nepal depicts the snowy Himalayas, the forested hills, and the fertile Terai, supported by a wreath of rhododendrons, with the national flag at the crest and in the foreground, a plain white map of Nepal below it, and a man's and woman's right hands joined to signify gender equality. At the bottom is the national motto, a Sanskrit quote of patriotism attributed in Nepali folklore to Lord Rama, written in Devanagari script—"Mother and motherland are greater than heaven".[citation needed] Nepal's flag is the only national flag in the world that is not rectangular in shape. The constitution contains instructions for a Geometric Construction of the double-pennant flag. According to its official description, the crimson in the flag stands for victory in war or courage, and is also the colour of the rhododendron. The flag's blue border signifies Nepali people's desire for peace. The moon on the flag is a symbol of the peaceful and calm nature of Nepalis, while the sun represents the aggressiveness of Nepali warriors. The president is the symbol of national unity. The martyrs are the symbols of patriotism. Commanders of the Anglo-Nepalese war, Amar Singh Thapa, Bhakti Thapa, and Balbhadra Kunwar are considered war heroes. A special designation of "National hero" has been conferred to 16 people from Nepal's history for their exceptional contributions to the prestige of Nepal. Prithvi Narayan Shah, the founder of modern Nepal, is held in high regard and considered "Father of the Nation" by many. The oldest known examples of architecture in Nepal are stupas of early Buddhist constructions in and around Kapilvastu in south-western Nepal, and those constructed by Ashoka in the Kathmandu Valley c. 250 BC. The characteristic architecture associated exclusively with Nepal was developed and refined by Newa artisans of the Kathmandu Valley starting no later than the Lichchhavi period. A Tang dynasty Chinese travel book, probably based on records from c. 650 AD, describes contemporary Nepali architecture, predominantly built with wood, as rich in artistry, as well as wood and metal sculpture. It describes a magnificent seven-storied pagoda in the middle of a palace, with copper-tiled roofs, its balustrade, grills, columns and beams set about with fine and precious stones, and four golden sculptures of Makaras in the four corners of the base spouting water from their mouths like a fountain, supplied by copper pipes connected to the runnels at the top of the tower. Later Chinese chronicles describe Nepal's king's palace as an immense structure with many roofs, suggesting that the Chinese were not yet familiar with the pagoda architecture, which has now become one of the chief characteristics of Chinese architecture. A typical pagoda temple is built with wood, every piece of it finely carved with geometrical patterns or images of gods, goddesses, mythical beings and beasts. The roofs usually tiled with clay, and sometimes gold plated, diminish in proportion successively until the topmost roof is reached which is itself ensigned by a golden finial. The base is usually composed of rectangular terraces of finely carved stone; the entrance is usually guarded by stone sculptures of conventional figures. Bronze and copper craftsmanship observable in the sculpture of deities and beasts, decorations of doors and windows and the finials of buildings, as well as items of everyday use is found to be of equal splendour. The most well-developed of Nepali painting traditions is the thanka or paubha painting tradition of Tibetan Buddhism, practised in Nepal by the Buddhist monks and Newar artisans. Changu Narayan Temple, built c. 4th century AD has probably the finest of Nepali woodcraft; the Kathmandu, Patan and Bhaktapur Durbar Squares are the culmination of Nepali art and architecture, showcasing Nepali wood, metal and stone craftsmanship refined over two millennia. The "ankhijhyal" window, that allow a one-way view of the outside world, is an example of unique Nepali woodcraft, found in building structures, domestic and public alike, ancient and modern. Many cultures paint the walls of their homes with regular patterns, figures of gods and beasts and religious symbols; others paint their walls plain, often with clay or chernozem contrasted with yellow soil or limestone. The roofs of religious as well as domestic structures project considerably, presumably to provide protection from the sun and the rain. The timber of domestic structures are finely carved as with their religious counterparts. Cultural looting is a crisis in Nepal despite efforts to combat it. Volunteers working for the Nepal Heritage Recovery Campaign have helped recover artifacts. In 2022 Barakat Gallery's London branch relinquished 16th-century carved wooden Torana, a ceremonial gateway, and the 17th-century stone statue of a kneeling devotee, both taken from sacred sites near Kathmandu. In 2023 Nepalese artifacts suspected of having been looted were found in the Art Institute of Chicago, the Metropolitan Museum of Art, the Dallas Museum of Art, the Rubin Museum and other museums, and turned up in auctions at Christie's, Bonhams and other auction houses. Nepal's literature was closely intertwined with that of the rest of South Asia until its unification into a modern kingdom. Literary works, which were written in Sanskrit by Brahmin priests educated and sometimes also based in Varanasi, included religious texts and legends involving kings, gods and demons. The oldest extant Nepali language text is dated to the 13th century but except for the epigraphic material, Nepali language literature older than the 17th century have not been found. Newar literature dates back almost 500 years. The modern history of Nepali literature begins with Bhanubhakta Acharya (1814–1868), who for the first time composed major and influential works in Nepali, the language accessible to the masses, most prominently, the Bhanubhakta Ramayana, a translation of the ancient Hindu epic. By the end of the nineteenth century, Motiram Bhatta had published print editions of the works of Acharya, and through his efforts, single-handedly popularised and propelled Nepali language literature into modernity. By the mid-twentieth century, Nepali literature was no longer limited to the Hindu literary traditions. Influenced by western literary traditions, writers in this period started producing literary works addressing the contemporary social problems, while many others continued to enrich Nepali poetic traditions with authentic Nepali poetry. Newar literature also emerged as a premier literary tradition. After the advent of democracy in 1951, Nepali literature flourished. Literary works in many other languages began to be produced. Nepali literature continued to modernise, and in recent years, has been strongly influenced by the post civil-war Nepali experience as well as global literary traditions. Maruni, Lakhey, Sakela, Kauda and Tamang Selo are some examples of the traditional Nepali music and dance in the hilly regions of Nepal. The Nepali film industry is known as "Kollywood". Nepal Academy is the foremost institution for the promotion of arts and culture in Nepal, established in 1957. The most widely worn traditional dress in Nepal, for both women and men, from ancient times until the advent of modern times, was draped. For women, it eventually took the form of a sari, a single long piece of cloth, famously six yards long, and of width spanning the lower body. The sari is tied around the waist and knotted at one end, wrapped around the lower body, and then over the shoulder. In its more modern form, it has been used to cover the head, and sometimes the face, as a veil, particularly in the Terai. It has been combined with an underskirt, or the petticoat, and tucked in the waistband for more secure fastening. It is worn with a blouse, or cholo, which serves as the primary upper-body garment, the sari's end, passing over the shoulder, now serving to obscure the upper body's contours, and to cover the midriff. Cholo-sari has become the attire of choice for formal occasions, official environs and festive gatherings. In its more traditional form, as part of traditional dresses and as worn in daily life while performing household chores or labour, it takes the form of a fariya or gunyu, usually shorter than a sari in length as well as breadth, and all of it wrapped around the lower body. For men, a similar but shorter length of cloth, the dhoti, has served as a lower-body garment. It too is tied around the waist and wrapped. Among the Aryans, it is also wrapped once around each leg before being brought up through the legs to be tucked in at the back. Dhoti or its variants, usually worn over a langauti, constitute the lower-body garment in the traditional clothing of Tharus, Gurungs and Magars as well as the Madheshi people, among others. Other forms of traditional apparel that involve no stitching or tailoring are patukas (a length of cloth wrapped tightly over the waist by both sexes as a waistband, a part of most traditional Nepali costumes, usually with a khukuri tucked into it when worn by men), scarves like pachhyauras and majetros and shawls like the newar ga and Tibetan khata, ghumtos (the wedding veils) and various kinds of turbans (scarves worn around the head as a part of a tradition, or to keep off the sun or the cold, called a pheta, pagri or sirpau). Until the beginning of the first millennium AD, the ordinary dress of people in South Asia was entirely unstitched. The arrival of the Kushans from Central Asia, c. 48 AD, popularised cut and sewn garments in the style of Central Asia. The simplest form of sewn clothing, Bhoto (a rudimentary vest), is a universal unisex clothing for children, and traditionally the only clothing children wear until they come of age and are given adult garb, sometimes in a ceremonial rite of passage, such as the gunyu-choli ceremony for Hindu girls. Men continue to wear bhoto through adulthood. Upper body garment for men is usually a vest such as the bhoto, or a shirt similar to the kurta, such as daura, a closed-necked double-breasted long shirt with five pleats and eight strings that serve to tie it around the body. Suruwal, simply translated as a pair of trousers, is an alternative to and, more recently, replacement for dhoti, kachhad (Magars) or lungi (Tharus); it is traditionally much wider above the knees but tapers below, to fit tightly at the ankles, and is tied to the waist with a drawstring. Modern cholos worn with sarees are usually half-sleeved and single-breasted, and do not cover the midriff. The traditional one called the chaubandi cholo, like the daura, is full-sleeved, double-breasted with pleats and strings, and extends down to the patuka, covering the midriff. Daura-Suruwal and Gunyu-Cholo were the national dresses for men and women respectively until 2011 when they were removed to eliminate favouritism. Traditional dresses of many pahari ethnic groups are Daura-Suruwal or similar, with patuka, a dhaka topi and a coat for men, and Gunyu-cholo or similar, with patuka and sometimes a scarf for women. For many other groups, men's traditional dresses consist of a shirt or a vest, paired with a dhoti, kachhad or lungi. In the high Himalayas, the traditional dresses are largely influenced by Tibetan culture. Sherpa women wear the chuba with the pangi apron, while Sherpa men wear shirts with stiff high collar and long sleeves called tetung under the chuba. Tibetan Xamo Gyaise hats of the Sherpas, dhaka topi of pahari men and tamang round caps are among the more distinctive headwears. Married Hindu women wear tika, sindur, pote and red bangles. Jewellery of gold and silver, and sometimes precious stones, are common. Gold jewellery includes mangalsutras and tilaharis worn with the pote by the Hindus, samyafung (a huge gold flower worn on the head) and Nessey (huge flattened gold earrings) worn by the Limbus, and sirphuli, sirbandhi and chandra worn by the Magars. Tharu women can wear as much as six kilograms of silver in jewellery, which includes mangiya worn on the head, tikuli the forehead, and kanseri and tikahamala around the neck. In the last 50 years, fashions have changed a great deal in Nepal. Increasingly, in urban settings, the sari is no longer the apparel of everyday wear, transformed instead into one for formal occasions. The traditional kurta suruwal is rarely worn by younger women, who increasingly favour jeans. The dhoti has largely been reduced to the liturgical vestment of shamans and Hindu priests. Nepali cuisine consists of a wide variety of regional and traditional cuisines. With diversity in soil type, climate, culture, ethnic groups, and occupations, these cuisines vary substantially, using locally available spices, herbs, vegetables, and fruit. The Columbian exchange brought potatoes, tomatoes, maize, peanuts, cashew nuts, pineapples, guavas, and most notably, chilli peppers, to South Asia; all became staples. Cereals grown in Nepal, their times and regions of planting, correspond strongly to the timing of monsoons and variations in altitude. Rice and wheat are mostly cultivated in the terai plains and well-irrigated valleys; maize, millet, barley and buckwheat mostly in the less fertile and drier hills. A typical Nepali meal is a cereal cooked in plain fashion, complemented with flavourful, savoury dishes. The latter include lentils, pulses and vegetables, spiced commonly with ginger and garlic, and more discerningly with combinations of coriander, cumin, turmeric, cinnamon, cardamon, jimbu and others. This is typically on a platter, or thali, with a central place for the cooked cereal and small bowls for the flavourful accompaniments. They are combined either by actual mixing—for example, rice and lentils—or in the folding of one—such as bread—around the other, such as cooked vegetables. Dal-bhat centred around steamed rice is the most common example. as well as dairy and sometimes meat. Unleavened flat bread made from wheat flour called chapati occasionally replaces rice, particularly in the Terai, while Dhindo, prepared by boiling corn, millet or buckwheat flour in water, continuously stirring and adding flour until thick, almost solid consistency is reached, is the main substitute in the hills and mountains. Tsampa, flour made from roasted barley or naked barley, is the main staple in the high himalayas. Throughout Nepal, fermented, then sun-dried, leafy greens called Gundruk, are both a delicacy and a vital substitute for fresh vegetables in the winter. A notable feature of Nepali food is the existence of a number of distinctive vegetarian cuisines, each a feature of the geographical and cultural histories of its adherents. The appearance of ahimsa, or the avoidance of violence toward all forms of life in many religious orders early in South Asian history, especially Upanishadic Hinduism, Buddhism and Jainism, is thought to have been a notable factor in the prevalence of vegetarianism among a segment of Nepal's Hindu and Buddhist populations, as well as among Jains. Among these groups, strong discomfort is felt at thoughts of eating meat. Though per capita meat consumption is low in Nepal, the proportion of vegetarianism is not high as in India, due to the prevalence of Shaktism, of which animal sacrifice is a prominent feature. Nepali cuisines possess their own distinctive qualities to distinguish these hybrid cuisines from both their northern and southern neighbours. Nepali cuisines, with generally tomato-based, leaner curries, are lighter than their cream-based Indian counterparts, and Nepali momo dumplings are heavily spiced compared to their northern counterparts. Newar cuisine, one of the richest and most influential in Nepal, is more elaborate and diverse than most, as Newar culture developed in the highly fertile and prosperous Kathmandu valley. A typical Newar cuisine can comprise more than a dozen dishes of cereals, meat, vegetable curries, chutneys and pickles. Kwanti (sprouted beans soup), chhwela (ground beef), chatamari (rice flour crepe), bara (fried lentil cake), kachila (marinated raw minced beef), samaybaji (centred around flattened rice), lakhaamari and yomuri are among the more widely recognised. Juju dhau, a sweet yoghurt originating in Bhaktapur, is also famous. Thakali cuisine is another well-known food tradition which seamlessly melds the Tibetan and the Indian with variety in ingredients, especially the herbs and spices. In the Terai, Bagiya is a rice flour dumpling with sweets inside, popular among the Tharu and Maithil people. Various communities in the Terai make sidhara (sun-dried small fish mixed with taro leaves) and biriya (lentil paste mixed with taro leaves) to stock for the monsoon floods. Selroti, kasaar, fini and chaku are among the sweet delicacies. Rice pulau or sweet rice porridge called kheer are usually the main dish in feasts. Tea and buttermilk (fermented milk leftover from churning butter from yoghurt) are common non-alcoholic drinks. Almost all janajati communities have their own traditional methods of brewing alcohol. Raksi (traditional distilled alcohol), jaand (rice beer), tongba (millet beer) and chyaang are the most well-known. Nepali indigenous sports, like dandi biyo and kabaddi which were considered the unofficial national sports until recently, are still popular in rural areas. Despite efforts, standardisation and development of dandi biyo has not been achieved, while Kabaddi, as a professional sport, is still in its infancy in Nepal.[citation needed] Bagh-chal, an ancient board game that is thought to have originated in Nepal, can be played on chalk-drawn boards, with pebbles, and is still popular today. Ludo, snakes and ladders and carrom are popular pastimes. Chess is also played. Volleyball was declared as the national sport of Nepal in 2017. Popular children's games include versions of tag, knucklebones, hopscotch, Duck, duck, goose and lagori, while marbles, top, hoop rolling and gully cricket are also popular among boys. Rubber bands, or ranger bands cut from tubes in bike tyres, make a multi-purpose sporting equipment for Nepali children, which may be bunched or chained together, and used to play dodgeball, cat's cradle, jianzi and a variety of skipping rope games. Football and cricket are popular professional sports. Nepal is competitive in football in the South Asia region but has never won the SAFF championships, but has had some success in South Asian Games. It usually ranks in the bottom quarter in the FIFA World Rankings. Nepal has had some success in cricket and holds ODI status, consistently ranking in the Top 20 in the ICC ODI and T20I rankings. Nepal has had some success in athletics and martial arts, having won many medals at the South Asian Games and some at the Asian Games. Nepal has never won an Olympic medal. Sports like basketball, volleyball, futsal, wrestling, competitive bodybuilding and badminton are also gaining in popularity. Women in football, cricket, athletics, martial arts, badminton and swimming have found some success. Nepal also fields players and national teams in several tournaments for disabled individuals, most notably in men's as well as women's blind cricket. The only international stadium in the country is the multi-purpose Dasarath Stadium where the men and women national football teams play their home matches. Since the formation of the national team, Nepal has played its home matches of cricket at Tribhuvan University International Cricket Ground. Nepal police, Armed police force and Nepal army are the most prolific producers of national players, and aspiring players are known to join armed forces, for the better sporting opportunities they can provide. Nepali sports is hindered by a lack of infrastructure, funding, corruption, nepotism and political interference. Very few players are able to make a living as professional sportspeople. See also Citations Further reading External links |
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Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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Contents Nickelodeon Kids' Choice Awards The Nickelodeon Kids' Choice Awards, also known as the KCAs or Kids' Choice, is an American annual awards ceremony show produced by Nickelodeon. Usually held on a Saturday night in March or early April, the show honors the year's biggest in television, film, music, and sports as voted by viewers worldwide of Nickelodeon networks. Winners receive a hollow orange blimp figurine, a logo outline for much of the network's 1984–2009 era, which also functions as a kaleidoscope. The show features numerous celebrity guests and musical acts, including live acts. It has also been known to cover people with the network's trademark green slime: since 2002, slime stunts have been incorporated into the show. The animated series SpongeBob SquarePants has won the most KCA awards, with twenty-two overall through the series' run. Individually, Selena Gomez won the most trophies (with 13), followed by Adam Sandler (with 12), Will Smith, Taylor Swift, Ariana Grande (each with 11), and Justin Bieber (with 9). Whoopi Goldberg and Steven Spielberg are the only people to have won a Kids' Choice Award alongside the prevailing "EGOT" combination of an Emmy, Grammy, Oscar, and Tony. Rosie O'Donnell has hosted the show eight times, followed by Jack Black (three times), as well as Candace Cameron, Whitney Houston, and John Cena (twice each). History Alan Goodman, Albie Hecht, and Fred Seibert created the awards show after Nickelodeon produced a segment called The Big Ballot for the movie review show Rated K: For Kids by Kids in 1987, named for the ballots kids voted with. To vote, the viewers would send in ballots and then before the show, the ballots would be counted and the winners would tape a "thank you" video that would be shown during the program. Goodman, Hecht, and Seibert felt that the network needed a bigger, more exciting platform. Hecht selected the awards logo from a series of network designs created by original logo designers Tom Corey and Scott Nash (Corey McPherson Nash, Boston), overseen by Goodman and Seibert (Fred/Alan, Inc., New York). The award was configured into the current blimp shape/kaleidoscope in 1990. The only change to the award since then has been a change to the embossed logotype on the side of the trophy for 2010 to fit the network's new logo typeface. As the Internet came into widespread use, the voting finally moved from a combination of 900 number telephone voting and filling paper ballots that were either mailed or completed at Pizza Hut locations, to being conducted exclusively on the network's website, and included text messaging by 2007. During the early years of Internet voting, there were several issues, including the digital equivalent of ballot stuffing and adult voting. As a result, a new system was put into place where one vote per Nick.com account is allowed (although it is probable adults still cast votes via the texting option, which is connected to a phone number only instead of a screen name, by creating an account with a false age, or by having their children vote for a chosen subject instead). In 2010, an iPhone application and mobile browser voting were also added. The 2009 Kids' Choice Awards featured a new award called "The Big Green Help Award" which goes to the celebrity who goes above and beyond to help the Earth. The inaugural award was presented to Leonardo DiCaprio. For the 2010 awards, "The Big Green Help" award was renamed "The Big Help" award, with First Lady Michelle Obama winning the first award under the rename. Unlike traditional awards shows, the Kids' Choice Awards uses other items to announce an award winner instead of a traditional envelope. The show sometimes uses balloons, T-shirts, models, giant letters, stickers, and even a foot. Voting became available for Canadian people in time for the 2010 ceremony, owing to the inauguration of Nickelodeon's Canadian service in November 2009. The 2020 ceremony was held in a virtual format in the wake of the COVID-19 pandemic. The 2024 ceremony was the first to not air in March or April since 2020; it was hosted on July 13 and was the first ceremony hosted by animated characters, SpongeBob SquarePants and Patrick Star, to honor the 25th anniversary of SpongeBob SquarePants. In June 2010, Nickelodeon Latin America announced a Kids' Choice Awards for Mexico. Other countries with their own Kids' Choice Awards include Brazil, United Kingdom, Australia, and Indonesia, which are either fully original local productions, or inserted as continuity during their broadcast of the U.S. ceremony. The Australian Kids' Choice Awards had its final local ceremony in 2012. In August 2011, Nickelodeon Latin America announced a Kids' Choice Awards event for Argentina. In June 2014, Nickelodeon Latin America announced a Kids' Choice Awards event for Colombia. Awards This table shows the awards that were presented over the years. An asterisk next to a category indicates an award has been presented in that particular category every year since the inception of the Kids' Choice Awards in 1988. Ceremonies Notes The Kids' Choice Awards are typically held in and around Southern California. Past ceremonies have been held at the Barker Hangar in Santa Monica, California, the Hollywood Bowl, the Grand Olympic Auditorium in Los Angeles, and Universal Studios Hollywood in Universal City, but mostly at Pauley Pavilion on the UCLA campus. After renovations to Pauley beginning in 2011, the show was moved to the Galen Center at USC; it was expected to be a temporary home, but the network retained Galen for the 2012–2014 ceremonies due to the construction of the Meyer and Renee Luskin Conference and Guest Center, making it difficult to have the "Orange Carpet"; the smaller Kids' Choice Sports had its first ceremony in 2014 at Pauley. For the 2015 and 2016 shows, the ceremony occurred at the remodeled Forum in Inglewood, California. Between the 2017 and 2019 shows, the venue alternated between the Galen Center and The Forum. The 2023 ceremony was held at the Microsoft Theater. The 2020 awards, previously scheduled for March 22, were postponed due to the COVID-19 pandemic; the ceremony was later moved to May 2 to be held virtually. The 2020 show was originally planned to serve as a tie-in with Nickelodeon's SlimeFest event. The ceremony has been hosted multiple times by five individuals: Candace Cameron who hosted in 1990 and 1994, Whitney Houston who hosted consecutively in 1995 and 1996, Rosie O'Donnell who hosted consecutively from 1996 through 2003 (co-hosted with Houston in 1996 and with four co-hosts in 2000), Jack Black who hosted in 2006, 2008 and 2011, and John Cena who hosted consecutively in 2017 and 2018. Special awards For these awards, the trophy awarded to the recipient may be a different color than Nickelodeon orange. The Hall of Fame Award was a gold version of the blimp award from 1991 to 2000, and was presented to those whose accomplishments, fame, and popularity set them above everyone else. Initially, the award was chosen by the kids from a slate of nominees. Actors, athletes, and singers were all eligible for the award, with ballots containing nominees from multiple categories. The Wannabe Award was a silver version of the blimp award from 2001 to 2008, and was presented to the best celebrity role model or inspiration (or the person whom the kids want to be like). The winner was determined prior to the awards without voter input. The only person to have won the Wannabe award and the Hall of Fame award is Will Smith. The Big Green Help Award (later titled as The Big Help Award) was an award presented to a person who goes above and beyond to help the environment. It is based on Nickelodeon's The Big Help initiative. The award was originally green when first awarded in 2009, but later changed to silver along with a name change of the award the following years. The Nickelodeon Lifetime Achievement Award is a golden version of the blimp award. In 2023, a normal orange-colored blimp award was used. In 2014, the award was given to television producer Dan Schneider, who created multiple shows at Nickelodeon. During the presentation of his award, Schneider was joined onstage by cast members of his shows including Kenan & Kel, Drake & Josh, Zoey 101, iCarly, Victorious, and Sam & Cat. In 2023, the award was given to Transformers character Optimus Prime. In his acceptance speech, Prime proclaimed for the award to, "...seal the bond between humans, Maximals, and Autobots, as we fight together to protect the planet." The award was originally introduced in the Kids' Choice Sports ceremony, but has since carried over to the main ceremony. The Generation Change Award is presented to those who have worked to bring positive changes for the new generation of kids. The award was originally introduced in the 2019 Kids' Choice Sports ceremony, but has since carried over to the main ceremony. Kids' Choice Sports From 2014 to 2019, Nickelodeon presented Kids' Choice Sports, honoring kids' favorite athletes, teams, and sports moments from the year. Michael Strahan produced and hosted the inaugural ceremony. Slimed celebrities During a ceremony, sometimes a celebrity presenter or award winner might not know when they are going to be slimed onstage or offstage, though as the years went on, getting slimed became more of an honor, and less of a comedic humiliation akin to the early Nickelodeon series You Can't Do That on Television, from whence the concept originated. Hosts of the show have also been slimed, and occasionally celebrities not attending the awards have been slimed via video segment, such as when Rosie O'Donnell tricked Melissa Joan Hart into getting slimed on the set of Sabrina the Teenage Witch in 2001, or when Amanda Seyfried and Josh Hutcherson were slimed at a KCA watch party in 2013. Celebrities sitting in the audience are also fair game for being slimed, as Mandy Moore first learned in 2007, and Halle Berry later found out in 2012. Below is a list of all the celebrities that have been slimed over the past years at the Kids' Choice Awards. Slime stunts Beginning in 2002, the show began its annual World Record Slime Stunts. Olympians, extreme sports stars and daredevils participated in special stunts performed live on national television—often landing into the trademark green slime. References |
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Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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Contents 2023 Kids' Choice Awards The 36th Annual Nickelodeon Kids' Choice Awards ceremony was held on March 4, 2023, at the Microsoft Theater in Los Angeles, California with Nate Burleson and Charli D'Amelio serving as hosts. It aired live on Nickelodeon and in a domestic simulcast with several other Paramount Global cable networks, and was broadcast live or tape delayed across all of Nickelodeon's international networks. Prior to the ceremony, a nominations special aired on Nickelodeon on March 2. The ceremony had performances from Bebe Rexha, Young Dylan, and Lil Baby. The Nickelodeon network premiere of Sing led into the ceremony, while a linear premiere of an episode of Big Nate served as the lead-out. Appearances Prior to the ceremony, Pressley Hosbach, DangMattSmith, and Jane McManus hosted an Orange Carpet livestream on the Nickelodeon YouTube channel. The ceremony featured appearances by celebrities including Awkwafina, Halle Bailey, Bianca Belair, Big E, Dove Cameron, Miranda Cosgrove, Pete Davidson, Dominique Fishback, Montez Ford,[a] Dwayne Johnson, Michael Le, Lil Uzi Vert, Peyton List, Becky Lynch, Melissa McCarthy, MrBeast, Jenna Ortega, Chris Pine, Bella Poarch, Anthony Ramos, Olivia Rodrigo, Michelle Rodriguez, Seth Rogen, Kelly Rowland, Adam Sandler, Lilly Singh, That Girl Lay Lay, Pierson Wodzynski, and Xavier Woods. Performers Winners and nominees The nominees were announced and voting opened on January 31, 2023. Voting ended on March 4, 2023. The winners are listed first, highlighted in boldfaced text. Special Recognitions International The following are nominations for awards to be given by Nickelodeon's international networks. Notes References External links |
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Contents 2022 Kids' Choice Awards The 35th Annual Nickelodeon Kids' Choice Awards ceremony was held on April 9, 2022, at the Barker Hangar in Santa Monica, California with Miranda Cosgrove and Rob Gronkowski serving as hosts. It aired live on Nickelodeon and in a domestic simulcast with several other Paramount Global cable networks, and was broadcast live or tape delayed across all of Nickelodeon's international networks. As a result of the COVID-19 pandemic, it was the first Kids' Choice Awards ceremony since the 2019 show to feature a live audience. The ceremony, which was the first since the 2004 show to have two hosts, featured one thousand slimings as well as performances from Kid Cudi and Jack Harlow. Following the ceremony, a "Slime Cut" version of the show hosted by Young Dylan became available to stream on Paramount+ on April 12. BTS continued their Guinness World Record for 'Most Nickelodeon Kids' Choice Awards blimps won by a music group', extending to six wins after winning the 'Favorite Music Group' category for the third consecutive year. This also tied them for the most wins within the 'Favorite Music Group' category with The Black Eyed Peas (who won non-consecutively in 2007, 2010, and 2011), One Direction (who also won consecutively 2013–2015), and Fifth Harmony (who also won consecutively 2016–2018). A new episode of Danger Force led into the ceremony, while a linear premiere of a new episode of iCarly served as the lead-out. Appearances Prior to the ceremony, Owen Holt and Txunamy hosted an Orange Carpet livestream on the Nickelodeon YouTube channel. The ceremony featured appearances by celebrities including Jayden Bartels, Brie and Nikki Bella, Sabrina Carpenter, Sofia Carson, Milan Carter, Chance the Rapper, Simon Cowell, Isaiah Crews, Terry Crews, Charli and Dixie D'Amelio, Isla Fisher, Jordan Fisher, Kate Godfrey, Gabrielle Nevaeh Green, Kevin Hart, Samuel L. Jackson, Karl Jacobs, Heidi Klum, Jules LeBlanc, Peyton List, Ralph Macchio, Howie Mandel, Christopher Martinez, Ariana Molkara, MrBeast, Jace Norman, Josh Peck, Charlie Puth, Anton Starkman, Unspeakable, Sofía Vergara, and Xavier Woods. First Lady of the United States, Jill Biden, also made an appearance at the ceremony. Performers Winners and nominees The nominees were announced and voting opened on March 9, 2022. Voting ended on April 9, 2022. The winners are listed first, highlighted in boldfaced text. International The following are nominations for awards to be given by Nickelodeon's international networks. References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft#cite_note-348] | [TOKENS: 12858] |
Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Xbox_network] | [TOKENS: 6262] |
Contents Xbox network The Xbox network, formerly known and commonly referred to as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Gaming for the Xbox brand. It was first made available to the original Xbox console on November 15, 2002. An updated version of the service, adding the Xbox Live Marketplace, became available with the Xbox 360 console launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. The service is used on the latest Xbox Series X and Series S and, in addition to a Microsoft account, is the account for Xbox ecosystem; accounts can store games and other content. The service was extended in 2007 across the Windows platform, named Games for Windows – Live, now defunct, which made most aspects of the system available on Windows computers. The Microsoft Store and Xbox app are now used to cross over the Xbox ecosystem into PC gaming, in addition to handhelds and mobile phones as part of the Play Anywhere initiative. Microsoft's former mobile operating system, Windows Phone, included full Xbox Live functionality until it was discontinued. The service shut down for the original Xbox on April 15, 2010, and original Xbox Games are now only playable online through Insignia, an unofficial Xbox Live replacement service, or through local area network (LAN) tunneling applications. Xbox network service is available as both a free service and a subscription-based service known as Xbox Game Pass Essential. In 2021, Microsoft renamed Xbox Live as simply the "Xbox network" to cover all of its services related to Xbox, and began slowly phasing out all "Live" branding until it was fully removed in 2023. Availability The Xbox network is available in the following 41 countries and territories: seven in the Americas: one in Africa: nine in the Asia-Pacific region: 21 in Europe: three in the Middle East '*' = Country where Xbox network and Store are officially available, but the Store is in Global currency USD, not in local currency. Users from other countries are not officially supported, although it is possible for them to access Xbox network if they provide an address located in a country where Xbox network is officially available. The country selected during account creation affects the payment options, content, and services available to the user. Previously, users were unable to change their account region, but in October 2012, Microsoft introduced an account migration tool as a pilot project, which allows the user to change their region and maintain their Xbox network profile. Subscriptions, such as that for Xbox Music, cannot be transferred with this method. On May 18, 2011, Microsoft announced that it planned to launch Xbox network in the Middle East within the next twelve months, but it never occurred during that time period. However, on October 20, 2012, Microsoft officially announced the service would be launching in the United Arab Emirates and Saudi Arabia in three days time. On November 4, Microsoft announced that the service would be launched on November 29 in Argentina and Israel. The service also appeared in the following month in Slovakia and Turkey. The service was launched in China without Game Pass in late 2014. On March 5, 2022, the Xbox team announced that it suspended all Xbox network services in Russia in response to the 2022 Russian invasion of Ukraine. History As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, with the SegaNet service in North America and Dreamarena in Europe. Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. The PlayStation 2 did not initially ship with built-in networking capabilities. Microsoft, however, hoped that the Xbox would succeed where the Dreamcast had failed. The company determined that intense online gaming required the throughput of a broadband connection and the storage space of a hard disk drive, and thus these features would be vital to the new platform. This would allow not only for significant downloadable content, such as new levels, maps, weapons, challenges and characters, to be downloaded quickly and stored, but also would make it possible to standardize bandwidth intensive features such as voice communication. Steve Ballmer and Bill Gates both had a vision of making premium download content and add-ons that would attract many new customers. Based on this reasoning, the console included a standard Ethernet port (10/100) in order to provide connectivity to common broadband networks, but did not include a modem or any dial-up support, and its online service was designed to support broadband users only. Critics scoffed at it, citing poor broadband adoption at the turn of the century. When the Xbox launched on November 15, 2001, the as-yet unnamed online service was destined for a Summer 2002 deployment. Xbox Live was finally given a name at E3 2002 when the service was unveiled in its entirety. Sound-dampened booths and broadband-connected Xbox consoles—featuring an early version of Unreal Championship—demonstrated the service on the show floor. The Epic title was one of the flagship titles for the service, which was slated for a debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft announced that 50 Xbox Live titles would be available by the end of 2003. Utilizing the required broadband bandwidth, Xbox Live featured a unified gaming "Friends List", as well as a single identity across all titles (regardless of the publisher), and standardized voice chat with a headset and communication, a feature that was still in its infancy. Leading up to the launch, Microsoft enlisted several waves of beta testers to improve the service and receive feature feedback. The first wave of beta testers were given Re-Volt (which was never released officially) and NFL Fever 2003 to beta test. Once beta testing concluded, Microsoft sent these beta testers a translucent orange memory card, a headset carrying case, and a beta tester t-shirt with the slogan "I've got great hands". When the service debuted, it lacked much of the functionality that later titles included, but Xbox Live grew and evolved on the Xbox and many aspects of the service were included with the Xbox 360 console out of the box, rather than through a later update. Microsoft granted Live-related patent that gives Xbox 360 users access to watch other gamers compete against each other over Xbox Live. The packaging for playable Xbox Live titles on the original Xbox console featured a trademark luminescent orange-gold bar underneath the Xbox header. Tom Clancy's Splinter Cell and Brute Force sported a Live "bubble" design, as they only featured downloadable content. It was changed later, wherein all Xbox Live titles included the universal orange-gold Live bar. By the time of the Xbox 360, all titles were required to provide at least a limited form of Xbox Live "awareness".[clarification needed] In July 2004, Xbox Live had reached 1 million online users. In July 2005, Xbox Live had reached 2 million online users. On November 15, 2007, Microsoft celebrated Xbox Live's 5th anniversary by offering its then over 8 million subscribers the title Carcassonne free of charge and awarding gamers who had subscribed to Live since its inception 500 free Microsoft Points. Due to intermittent service interruptions during late December 2007 and early January 2008, Microsoft promised to offer a free Xbox Live Arcade game to all Xbox Live users as compensation, in an open letter to all Xbox Live members from Marc Whitten, Xbox LIVE General Manager. Increased demand from Xbox 360 purchasers (the largest number of new user sign-ups in the history of Xbox Live) was given as the reason for the downtime. On January 18, 2008, Microsoft announced Undertow would be offered free to both Gold and Free members for the week starting January 23 through January 27 as compensation. On November 12, 2009, Dennis Durkin, COO of Microsoft's interactive entertainment business, announced that November 10, 2009, the release of Call of Duty: Modern Warfare 2 marked the busiest day ever on Xbox Live, with over two million active users simultaneously. On February 5, 2010, Marc Whitten announced that Xbox Live had reached 23 million members. On the same day, Larry Hyrb, Xbox Live's Major Nelson, announced on his blog that Xbox Live support for the original Xbox would be discontinued on April 15, 2010, including online play through backwards compatibility on the Xbox 360 and all downloadable content for original Xbox games. In August 2010, Microsoft announced an increase to the cost of Xbox Live Gold in several countries by 20%, for the first time since its inception. The basic service was also renamed. Prior to October 2010, the free service was known as Xbox Live Silver. It was announced on June 10, 2011, that the service is going to be fully integrated into Microsoft's Windows 8. In October 2011, Microsoft announced live streaming cable television with various providers. In February 2013, Yusuf Mehdi, corporate vice president of Microsoft's Interactive Entertainment Business, shared that Xbox Live members now number 46 million, up 15 percent from a year ago, during the Dive into Media conference in Southern California. In June 2014, Microsoft retracted the Xbox Live Gold requirements to access streaming media apps (including Netflix, Hulu, YouTube, Internet Explorer, Skype, and others), though various rental or subscription fees may still apply. On December 25, 2014, both PlayStation Network and Xbox Live suffered network disruption after a denial-of-service attack. Functionality was restored on December 28, with some users experiencing difficulties in the days that followed. A group called, "The Phantom Squad" has threatened to disrupt the Xbox Live network through a denial-of-service attack on December 25, 2015. In 2019, the Official Xbox Magazine revealed that Xbox Live would be made cross platform, and would serve Android, iOS and Nintendo Switch. Microsoft added Xbox Live Gold to its Xbox Game Pass program as part of a new Xbox Game Pass Ultimate subscription tier in April 2019. On January 22, 2021, Microsoft planned to increase the prices for the Xbox Live Gold subscriptions, as follows: by $1 for the monthly subscription ($10.99 from $9.99), by $5 for the 3-month subscription ($29.99 from $24.99), by $20 for the 6-month subscription ($59.99 from $39.99), and by $60 (double the price) for the 12-month subscription ($119.99 from $59.99). However, the 6-month and 12-month subscription price increases would not affect existing subscribers when they resubscribed at the same level, nor those already subscribed through the Xbox Games Pass Ultimate program. However, after complaints from the Xbox community, Microsoft made an announcement on the same day that they revoked their decision, and that they would not increase the prices of any of the subscriptions, thus they would remain the same as they were. Microsoft officially announced that they would be branding Xbox Live as "Xbox network" in March 2021 as to cover all the services related to Xbox and not just Xbox Live. Xbox Live Gold would remain the same name and to distinguish the subscription program from the set of services. Microsoft also stated that with this, it would eliminate the requirement to have Xbox Live Gold to play free-to-play games on Xbox consoles. By January 2021, Microsoft reported that there were more than 100 million Xbox users (including those through the Xbox Game Pass subscription). On September 14, 2023, Xbox Live Gold was discontinued and replaced by Xbox Game Pass Core, which carries most of the same benefits as Xbox Live Gold, while replacing the "Games with Gold" program with access to a limited rotation of Game Pass titles. User information A gamertag is the universal name for a player's username on the Xbox network. A gamertag is a unique identifier, and can include numbers, letters, and spaces. Gamertags can be changed using an Xbox console (first time is free, all other changes afterwards are charged), while the Xbox 360 supports eight Xbox network-enabled profiles per memory unit and thirty-two profiles on the hard drive. A player's Gamertag account status can be checked using a variety of online tools, which is useful especially when looking for a new gamertag, or confirming that a gamertag exists. Using a valid gamertag, any player can be found and messaged from within the network. There are also several websites which allow users of gamertags to upload photos and information about themselves. Gamertags also contain avatar images (or "gamer pictures"), with the stock images sometimes associated with certain games or game characters. On Xbox 360, individual gamerpics are available, but they are usually bundled into packs. It is also possible to take "Public" pictures (which are shown to all that view a profile, unless the user has a different "personal" picture set) which can be taken of avatars while using the avatar editor. On Xbox One and Xbox Series X|S, players are able to upload custom images of their choice through the Xbox app, subject to Xbox approval. Users were formerly forbidden to use strings such as "gay" or refer to homosexuality in any way in their gamertag or profile due to it being considered "content of a sexual nature", even if the string occurs in a legitimate surname. Incidents where a woman was suspended from the service for identifying herself as a lesbian, and an incident where a male user was suspended for using his surname "Gaywood" in his username attracted controversy. In February 2009, Xbox Live Lead Program Manager for Enforcement Stephen Toulouse clarified the service's policy on sexual identification, stating that "Expression of any sexual orientation [...] is not allowed in Gamertags" but that the company is "examining how we can provide it in a way that won't get misused". Changes announced in March 2010 permit Xbox Live members to express sexual orientation in their gamertags and profiles. The Gamerscore (G) is an achievements point accumulation system that reflects the number of achievements accumulated by a user on Xbox through the displaying of the number of points accumulated. These Achievement points are awarded for the completion of game-specific challenges, such as beating a level or amassing a specified number of wins against other players in online matches and other various in game challenges. Initially, retail Xbox 360 games offered up to 1,000G spread over a variable number of Achievements, while each Xbox Live Arcade title contained 12 Achievements totaling 200G. On February 1, 2007, Microsoft announced on their Gamerscore Blog some new policies that developers must follow related to Gamerscore and Achievements in future releases. All regular disc-based games must have 1,000 Gamerscore points in the base game; the title can ship with fewer than 1,000 points, but anything added later must be free.[citation needed] Game developers also now have the option of adding up to 250 points via downloadable content every quarter after the first year of release (for a total of 1,750 points). Xbox Live Arcade titles also allowed players to obtain Gamerscore, initially up to 200 Gamerscore with additional points up to 50 Gamerscore via downloadable content (for a total of 250 points), but some XBLA games now contain up to 400 Gamerscore without DLC. On March 25, 2008, Microsoft cracked down on "Gamerscore cheaters" (those who used external tools to artificially inflate their Gamerscore), and reduced their Gamerscores to zero without the option to recover the scores that had been "earned", and branded the player by denoting on their Gamertag that they were a "Cheater". The development of the Gamerscore system had created a new niche in the internet economy. Many websites have been created to provide gamers with tips and tricks for getting achievement points. Some sites are solely devoted to these achievement guides, and some blogs provide gaming guides in addition to their other content. On March 13, 2014, Ray Cox IV or "Stallion83" became the first player in history to reach 1 million Gamerscore. The Gamercard is an information panel used to summarize one's user profile on Microsoft's Xbox network. The pieces of information on a Gamercard include: A player's Gamercard can be viewed via the guide, the Xbox app, or online through Xbox.com. Similarly, Mac OS X users were able to download widgets that display their Xbox Live Gamercard within Mac OS X's Dashboard. These can be downloaded onto any Mac with OS X 10.4 or higher via Apple's widget download page. On Xbox 360, there were four Gamer Zones; Recreation is for casual gamers, Family is for family-friendly gamers (without profanity, etc.), Pro is for competitive gamers who enjoy a challenge, and Underground is for no-holds-barred gaming where anything goes (as long as it does not violate the Xbox Live Terms of Use). However, in practice these gamer zones were displayed only on the Gamercard of the player, and did not tend to affect the gameplay experience or the matching of players in online games. TrueSkill is a ranking and matchmaking system which was first implemented as part of the Xbox 360's Live service. Developed at Microsoft Research Cambridge (United Kingdom), the TrueSkill ranking system is now used in over 150 titles for the Xbox 360[citation needed] and was used in the Games for Windows – Live game Warhammer 40,000: Dawn of War II. It uses a mathematical model of uncertainty to address weaknesses in existing ranking systems such as Elo. For example, a new player joining million-player leagues can be ranked correctly in fewer than 20 games. It can predict the probability of each game outcome, which enhances competitive matchmaking, making it possible to assemble skill-balanced teams from a group of players with different abilities. When matchmaking, the system attempts to match individuals based on their estimated skill level. If two individuals are competing head-to-head and have the same estimated skill level with low estimate uncertainty, they should each have roughly a 50% chance of winning a match. In this way, the system attempts to make every match as competitive as possible. In order to prevent abuse of the system, the majority of ranked games have relatively limited options for matchmaking. By design, players cannot easily play with their friends in ranked games. However, these countermeasures have failed due to techniques such as alternate account(s) and system flaws where each system has its own individual TrueSkill rating. To provide less competitive games, the system supports unranked Player Matches, which allow individuals of any skill level to be paired (often including "guests" on an account). Such matches do not contribute to the TrueSkill rating. Microsoft Store The Microsoft Store is the current digital marketplace for the Xbox ecosystem starting in 2017 for the Xbox One. It is available on consoles and on Xbox's website (as well as its own website), offering games from across all of Xbox's generations, in addition to movies, television shows, and multiple apps available as streaming services for music or television. Xbox Games Store (formerly Xbox Live Marketplace) was a unified storefront for the Xbox 360 and Xbox One which offered both free and premium content for download including Xbox Live Arcade titles, Xbox indie games, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and themes, television shows, music videos, movie rentals, Apps and games and more. On November 6, 2006, Microsoft announced Microsoft Movies & TV (Microsoft Films & TV in other supported countries) (formerly Xbox Video Marketplace, Xbox Video and Zune Video), an exclusive video store accessible through the Xbox 360. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows for purchase and movies for rental onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are available for rental from the Video Marketplace. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting and CBS; and movie content is Warner Bros., Paramount and Disney, along with other publishers. Xbox Play Anywhere Originally called Live Anywhere, Play Anywhere is a cross-platform service allowing owners of Xbox and Windows games the ability to use said games on either operating system. Under the scheme, supported games purchased digitally on Microsoft Store for Xbox One can also be downloaded on a Windows 10 PC (running Windows 10 Anniversary Update or later) through Microsoft Store using the same Microsoft account at no additional charge, and vice versa. The scheme also promotes the ability to synchronize save data, achievements, and downloadable content between Windows 10 and Xbox One versions of a game. Microsoft announced in March 2019 that it would be providing Xbox Live SDKs for iOS and Android mobile devices, allowing developers on those platforms to integrate most services of the Xbox network into their applications and games. Microsoft also stated that they were looking to bring this functionality to the Nintendo Switch, anticipating this to be a post-launch feature for the Switch port of Cuphead. Play Anywhere was originally released as Live Anywhere as a cross-platform initiative to bring the Xbox network to a wide variety of Microsoft platforms and devices, including Xbox, Xbox 360, Microsoft Windows (Vista and 7), Windows Phone, and Zune. Microsoft's Chris Early said of Live Anywhere in 2006 that "it [was] a long-term project expected to be rolled out over several years". While a concept service for mobile devices was demonstrated at E3 2006 and CES 2006 on a Motorola Q mobile phone, it never released. On February 15, 2010, Microsoft announced its new mobile operating system, Windows Phone. With Windows Phone 7 and Windows Mobile 10, Microsoft integrated full Xbox Live functionality. Windows Phone has since been discontinued. At E3 2016 on June 14, 2016, Play Anywhere was announced, rebranding Live Anywhere, and releasing on September 13, 2016. Xbox Game Pass Signing up for the Xbox network is free, but a recurring subscription to Xbox Game Pass is required to access community features such as online multiplayer for paid games, game recording, and media sharing. The service includes access to a library of games which can be downloaded and played at no additional charge; they become locked and unplayable if the subscription lapses, or the title is no longer available to Game Pass. While initially requiring the subscription, online multiplayer on free-to-play titles, as well as the party chat feature on Xbox consoles, no longer need a subscription to use as of April 2021. The service is available in multiple tiers: Programs The "Game with Fame" initiative was Microsoft's way to connect Xbox Live members with celebrities and game developers. Notable participants of "Game with Fame" include Shia LaBeouf, Jack Black, Rihanna, Velvet Revolver, Victoria Justice, Shaun Wright-Phillips, Scissor Sisters, Paramore, Korn, OK Go, Red Jumpsuit Apparatus, Dream Theater, Linkin Park, Green Day and Insane Clown Posse. "Xbox Rewards" was a promotion designed to provide gamers incentives to play on the Xbox network by subsidizing achievement points earned with actual rewards. Gamers were required to register for specific challenges which, if successfully completed, would yield a challenge-specific reward. "Xbox Live Labs" was a program found in the community section and was available from March 10 to 27, 2011 for members in the United States. If a player chose to participate, they were rewarded with avatar items and 3 zero-point achievements. Metamessage was a show which aimed to answer questions sent in by viewers on anything related to the world of Xbox. The show ran for four series and was released every other Saturday. The show was driven entirely by user-generated questions. To ensure the volume of questions remained high, fans could contact the show in a variety of ways, including sending questions to the Metamessage Gamertag over Xbox LIVE, writing an email, or using social network websites.[citation needed] "Games with Gold" was a program in which digital downloads of games were offered at no charge to Xbox Live Gold subscribers. Games with Gold initially launched with the Xbox 360 in July 2013, while Xbox One games were added in June 2014. After October 2022, Games with Gold no longer offered Xbox 360 games, with future releases being Xbox One games only. Games downloaded through the program on Xbox 360 were free to own with no further restrictions. Xbox One Games with Gold titles required an active Gold subscription in order to use, and became locked and unplayable if the subscription lapsed. As of November 2015, all Games with Gold titles for Xbox 360 were backwards compatible on Xbox One. The service was discontinued on September 14, 2023 as part of the Xbox network rebranding and focusing on a base-level Game Pass tier. Microsoft Rewards is a current promotion providing Xbox network members with Reward Points (not to be confused with the defunct Microsoft Points) when they achieve Game Pass goals, buy something on the Marketplace, etc. "Xbox Ambassadors" are Xbox network members selected by Microsoft who have proven themselves to be helpful towards others, and are willing to assist new Xbox users and answer their questions. As of March 2009, there are ambassadors representing 18 countries in more than 30 languages. Security Microsoft implements a number of different security measures on its Xbox network service. One of these takes the form of a proactive security check that assures that only unmodified machines may access their service. On May 17, 2007, Microsoft banned consoles with modified firmware from Xbox Live. A Microsoft representative indicated that the action was taken to assure "the integrity of the service and protect our partners and users.". According to Microsoft, consoles with firmware of unknown origin, quality or intent were banned permanently from the Xbox network. It has been discovered that pretexting has been used to impersonate an Xbox network user for sabotage. Microsoft subsequently implemented greater security to decrease the service's susceptibility to social engineering. In early November 2009 Microsoft banned approximately 1 million consoles with modified firmware from Xbox Live. In October 2011, users of Xbox Live reported having unauthorized access to their Xbox Live accounts, with Microsoft points subsequently being used and/or bought to purchase various in-game items for FIFA 12. Microsoft responded to such incidents by restricting access to the account for 25 days while the fraud team investigated. Both EA and Microsoft denied the existence of a wider security breach. On December 25, 2014, both PlayStation Network and Xbox Live suffered network disruption after a denial-of-service attack. Functionality was restored on December 28, with some users experiencing difficulties in the days that followed. First-generation Xbox Live shutdown Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010, encouraging gamers to upgrade to the Xbox 360. Through loopholes and flaws, however, users were still able to play after the provided time and date Microsoft announced the shutdown. Users could continue interacting in the network; new users, however, could not enter the system. Notably, 14 users played Halo 2 until May 11, 2010. Though official Xbox Live service has been discontinued for the original Xbox, a replacement service for the original Xbox called Insignia has returned online functionality including online multiplayer, scoreboards, content download and more features to currently supported games. As an alternative to Insignia, LAN tunnelling software exists, allowing original Xbox users to play system link games such as Halo 2 with other people from around the world. The Noble 14 were a band of users who continued to play Halo 2 until May 11, 2010, 26 days after the service was officially discontinued by Microsoft. The users would play custom games together, with all attempting to stay on for as long as possible. An Xbox spokesperson made a statement regarding the Noble 14, "A small band of a committed few, engaged in a battle against insurmountable odds. It's not Noble team from Halo: Reach, it's the final, passionate few who are still playing Halo 2. We wish them the best in their battle against time." The last 12 users were offered Halo: Reach Beta Codes by GamesRadar.com, as well as having their Xbox Live memberships extended by Microsoft. Eventually "Agent Windex" and "Apache N4SIR" were the final two users on the service, however two days after the third user "Lord Odysseus11" was disconnected by an internet drop, user Agent Windex was booted on May 10, stating "Good job Apache, you're the last one." The next day, May 11, Apache N4SIR was booted offline after many hours since Agent Windex was disconnected. He stated that he wanted to play 15 hours, 14 for each member, then one final hour for the community. Revenue Bloomberg has estimated that Xbox network likely generated over $1 billion in revenue in the 2010 fiscal year, which ended on June 30, 2010. See also References External links |
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Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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Contents Niger Niger,[a] officially the Republic of Niger,[b] is a landlocked country in West Africa. It is a unitary state bordered by Libya to the northeast, Chad to the east, Nigeria to the south, Benin and Burkina Faso to the southwest, Mali to the west, and Algeria to the northwest. It covers a land area of almost 1.27 million km2 (490,000 mi2), making it the largest landlocked country in West Africa and the second-largest landlocked nation in Africa behind Chad. Over 80% of its land area lies in the Sahara. Its predominantly Muslim population of about 25 million lives mostly in clusters in the south and west of the country. The capital, Niamey, is located in Niger's southwest corner along the namesake Niger River. Following the spread of Islam to the region, Niger was on the fringes of some states, including the Kanem–Bornu Empire and the Mali Empire before more significant parts of its territory became included in states such as the Sultanate of Agadez and the Songhai Empire. It was colonized by France during the Scramble for Africa as part of French West Africa, becoming a distinct colony in 1922. Since obtaining independence in 1960, Niger has experienced five coups d'état and four periods of military rule. Niger's seventh and most recent constitution was enacted in 2010, establishing a multiparty, unitary semi-presidential system. Following the most recent coup in 2023, the country has been ruled by National Council for the Safeguard of the Homeland, a military junta. The Hausa are the country's largest ethnic group, making up more than half the population. Hausa is the country's official and the most spoken language; ten indigenous languages have the status of national language. According to the UN's Multidimensional Poverty Index (MPI) report of 2023, Niger is one of the poorest countries in the world. Some non-desert portions of the country undergo periodic drought and desertification. The economy is concentrated around subsistence agriculture, with some export agriculture in the less arid south, and the export of raw materials, including uranium ore. It faces challenges to development due to its landlocked position, desert terrain, low literacy rate, jihadist insurgencies, and the world's highest fertility rates due to birth control not being used and the resulting rapid population growth. Etymology The name comes from the Niger River which flows through the west of the country. The origin of the river's name is uncertain. Alexandrian geographer Ptolemy wrote descriptions of the wadi Gir (in neighbouring modern Algeria) and the Ni-Gir 'Lower Gir' to the south, possibly referring to the Niger River. The modern spelling Niger was first recorded by Berber scholar Leo Africanus in 1550, possibly derived from the Tuareg phrase the (e)gărăw-n-gărăwăn meaning 'river of rivers'. There is broad consensus among linguists that it does not derive from the Latin niger 'black' as was first erroneously believed. The standard pronunciation in English is /niːˈʒɛər/, while in some Anglophone media /ˈnaɪdʒər/ is also used. History Stone tools, some dating as far back as 280,000 BC, have been found in Adrar Bous, Bilma and Djado in the northern Agadez Region. Some of these finds have been linked with the Aterian and Mousterian tool cultures of the Middle Paleolithic period, which flourished in northern Africa circa 90,000 BC–20,000 BC. It is thought that these humans lived a hunter-gatherer lifestyle. During the prehistoric African humid period, the climate of the Sahara was wetter and more fertile, a phenomenon archaeologists refer to as the "Green Sahara", which provided "favourable" conditions for hunting and later agriculture and livestock herding. The Neolithic era, beginning circa 10,000 BC, saw a number of changes such as the introduction of pottery (as evidenced at Tagalagal, Temet and Tin Ouffadene), the spread of cattle husbandry, and the burying of the dead in stone tumuli. As the climate changed in the period 4000–2800 BC the Sahara gradually began drying out, forcing a change in settlement patterns to the south and east. Agriculture spread, including the planting of millet and sorghum, and pottery production. Iron and copper items appear in this era, with finds including those at Azawagh, Takedda, Marendet and the Termit Massif. The Kiffian (circa 8000–6000 BC) and later Tenerian (circa 5000–2500 BC) cultures, centred on Adrar Bous and Gobero where skeletons have been uncovered, flourished during this period. Societies continued to grow with regional differentiation in agricultural and funerary practices. A culture of this period is the Bura culture (circa 200–1300 AD) named for the Bura archaeological site where a burial replete with iron and ceramic statuettes were discovered. The Neolithic era saw the flourishing of Saharan rock art, including in the Aïr Mountains, Termit Massif, Djado Plateau, Iwelene, Arakao, Tamakon, Tzerzait, Iferouane, Mammanet and Dabous; the art spans the period from 10,000 BC to 100 AD and depicts a range of subjects, from the varied fauna of the landscape to depictions of spear-carrying figures dubbed 'Libyan warriors'. Archaeological evidence has indicated that the megalithic monuments in the Saharan region of Niger and the Eastern Sahara which developed, as early as 4700 BCE, may have served as antecedents for the mastabas and pyramids of ancient Egypt. By at least the 5th century BC the territory of what is now Niger had become an area of trans-Saharan trade. Led by Tuareg tribes from the north, camels were used as a means of transportation through what is later a desert. This mobility which would continue in waves for centuries was accompanied with further migration to the south and intermixing between sub-Saharan African and North African populations, and the spread of Islam. It was aided by the Muslim conquest of the Maghreb in the 7th century, the result of three Arab invasions, which resulted in population movements to the south. Empires and kingdoms existed in the Sahel during this era. The Mali Empire was a Mandinka empire founded by Sundiata Keita (r. 1230–1255) in c. 1230 and existed until the 1600s. As detailed in the Epic of Sundiata, Mali emerged as a breakaway region of the Sosso Empire which itself had split from the earlier Ghana Empire. Thereafter Mali defeated the Sosso at the Battle of Kirina in 1235 and then Ghana in 1240. From its heartland around the later Guinea-Mali border region, the empire expanded under successive kings and came to dominate the Trans-Saharan trade routes, reaching its greatest extent during the rule of Mansa Musa (r. 1312–1337).[citation needed] At this point parts of what are now Niger's Tillabéri Region fell under Malian rule. A Muslim, Mansa Musa performed the hajj in 1324–25 and encouraged the spread of Islam in the empire, and it "appears that most ordinary citizens continued to maintain their traditional animist beliefs instead of or alongside the new religion". The empire began "declining" in the 15th century due to a combination of internecine strife over the royal succession, weak kings, the shift of European trade routes to the coast, and rebellions in the empire's periphery by Mossi, Wolof, Tuareg and Songhai peoples. A rump Mali kingdom continued to exist until the 1600s.[citation needed] The Songhai Empire was named for its main ethnic group, the Songhai or Sonrai, and was centred on the bend of the Niger River in Mali. Songhai began settling this region from the 7th to 9th centuries;[citation needed] by the 11th century Gao (capital of the former Kingdom of Gao) had become the empire's capital. From 1000 to 1325, the Songhai Empire managed to maintain peace with the Mali Empire, its neighbour to the west. In 1325 Songhai was conquered by Mali until regaining its independence in 1375.[citation needed] Under king Sonni Ali (r. 1464–1492) Songhai adopted an expansionist policy which reached its apogee during the reign of Askia Mohammad I (r. 1493–1528); at this point the empire had expanded from its Niger-bend heartland, including to the east where most of later western Niger fell under its rule, including Agadez which was conquered in 1496. The empire was unable to withstand repeated attacks from the Saadi dynasty of Morocco and was decisively defeated at the Battle of Tondibi in 1591; it then collapsed into a number of smaller kingdoms. In c. 1449 in the north of what is now Niger, the Sultanate of Aïr was founded by Sultan Ilisawan, based in Agadez. Formerly a trading post inhabited by a mixture of Hausa and Tuaregs, it grew as a strategic position on the Trans-Saharan trade routes. In 1515, Aïr was conquered by Songhai, remaining a part of that empire until its collapse in 1591. In the following centuries, it "seems that the sultanate entered a decline" marked by internecine wars and clan conflicts. When Europeans began exploring the region in the 19th century, most of Agadez lay in ruins and was taken over by the French. To the east, the Kanem–Bornu Empire dominated the region around Lake Chad for a period. It was founded by the Zaghawa around the 8th century and based in Njimi, north-east of the lake. The kingdom gradually expanded, including during the rule of the Sayfawa dynasty which began in c. 1075 under Mai (king) Hummay. The kingdom reached its greatest extent in the 1200s, partly due to the effort of Mai Dunama Dibbalemi (r. 1210–1259), and grew "richer" from its control of some Trans-Saharan trade routes; most of eastern and south-eastern Niger, including Bilma and Kaouar, was under Kanem's control in this period. Islam had been introduced to the kingdom by Arab traders from the 11th century, gaining more converts over the following centuries. Attacks by the Bulala people in the 14th century forced Kanem to shift westwards of Lake Chad where it became known as the Bornu Empire ruled from its capital Ngazargamu on what is later the Niger-Nigeria border. Bornu "prospered" during the rule of Mai Idris Alooma (r. circa 1575–1610) and re-conquered most of the "traditional lands" of Kanem, hence the designation 'Kanem–Bornu' for the empire. By the 17th century and into the 18th the Bornu kingdom had entered a "period of decline", shrinking back to its Lake Chad heartland. Circa 1730–40 a group of Kanuri settlers led by Mallam Yunus left Kanem and founded the Sultanate of Damagaram, centred on the town of Zinder. The sultanate remained nominally subject to the Borno Empire until the reign of Sultan Tanimoune Dan Souleymane in the 19th century, who declared independence and initiated a phase of expansion. The sultanate managed to resist the advance of the Sokoto Caliphate (see below), and was later captured by the French in 1899. Between the Niger River and Lake Chad lay Hausa Kingdoms, encompassing the cultural-linguistic area known as Hausaland which straddles what later became the Niger-Nigeria border. The Hausa are thought to be a mixture of autochthonous peoples and migrant peoples from the north and east, emerging as a distinct people sometime in the 900s–1400s when the kingdoms were founded. They gradually adopted Islam from the 14th century, and sometimes this existed alongside other religions, developing into syncretic forms; some Hausa groups such as the Azna resisted Islam altogether (the area of Dogondoutchi remains an animist stronghold). The Hausa kingdoms were not a compact entity but several federations of kingdoms more or less independent of one other. Their organisation was hierarchical and somewhat democratic: the Hausa kings were elected by the notables of the country and could be removed by them. The Hausa Kingdoms began as seven states founded, according to the Bayajidda legend, by the six sons of Bawo. Bawo was the only son of the Hausa queen Daurama and Bayajidda or (Abu Yazid according to certain historians) who came from Baghdad. The seven original Hausa states (also referred to as the 'Hausa bakwai') were: Daura (state of queen Daurama), Kano, Rano, Zaria, Gobir, Katsina and Biram. An extension of the legend states that Bawo had a further seven sons with a concubine, who went on to found the so-called 'Banza (illegitimate) Bakwai': Zamfara, Kebbi, Nupe, Gwari, Yauri, Ilorin and Kwararafa. A smaller state not fitting into this scheme was Konni, centred on Birni-N'Konni. The Fulani, a pastoral people found throughout the Sahel, began migrating to Hausaland during the 1200s–1500s. During the later 18th century some Fulani were unhappy with the syncretic form of Islam practised there; exploiting also the populace's disdain with corruption amongst the Hausa elite, the Fulani scholar Usman Dan Fodio (from Gobir) declared a jihad in 1804. After conquering most of Hausaland (though not the Bornu Kingdom, which remained independent), he proclaimed the Sokoto Caliphate in 1809. Some of the Hausa states survived by fleeing south, such as the Katsina who moved to Maradi in the south of what later became Niger. Some of these surviving states harassed the Caliphate and a period of wars and skirmishes commenced, with some states (such as Katsina and Gobir) maintaining independence whereas elsewhere newer ones were formed (such as the Sultanate of Tessaoua). The Caliphate managed to survive until, "fatally weakened" by the invasions of Chad-based warlord Rabih az-Zubayr, it finally fell to the British in 1903, with its lands later being partitioned between Britain and France. Other smaller kingdoms of the period include the Dosso Kingdom, a Zarma polity founded in 1750, which resisted the rule of Hausa and Sokoto states. In the 19th century, some European explorers travelled in the area that would become known as Niger, such as Mungo Park (in 1805–1806), the Oudney-Denham-Clapperton expedition (1822–25), Heinrich Barth (1850–55 with James Richardson and Adolf Overweg), Friedrich Gerhard Rohlfs (1865–1867), Gustav Nachtigal (1869–1874) and Parfait-Louis Monteil (1890–1892). Some European countries already possessed coastal colonies in Africa, and in the latter half of the century they began to turn their eyes towards the interior of the continent. This process, known as the 'Scramble for Africa', culminated in the 1885 Berlin conference in which the colonial powers outlined the division of Africa into spheres of influence. As a result of this, France gained control of the upper valley of the Niger River (roughly equivalent to the present territory of Mali and Niger). France then set about making a reality of their rule on the ground. In 1897, the French officer Marius Gabriel Cazemajou was sent to Niger. He reached the Sultanate of Damagaram in 1898, and stayed in Zinder at the court of Sultan Amadou Kouran Daga. He was later killed, as Daga feared he would ally with the Chad-based warlord Rabih az-Zubayr. In 1899–1900, France coordinated three expeditions—the Gentil Mission from French Congo, the Foureau-Lamy Mission from Algeria and the Voulet–Chanoine Mission from Timbuktu—with the aim of linking France's African possessions. The three eventually met at Kousséri (in the far north of Cameroon) and defeated Rabih az-Zubayr's forces at the Battle of Kousséri. The Voulet-Chanoine Mission was "marred by atrocities", and "became notorious" for pillaging, looting, raping and killing local civilians on its passage throughout southern Niger. On 8 May 1899, in retaliation for the resistance of queen Sarraounia, captain Voulet and his men murdered all the inhabitants of the village of Birni-N'Konni in what is regarded as "one of the worst massacres in French colonial history". The "brutal" methods of Voulet and Chanoine caused a "scandal" and Paris was forced to intervene; when Lieutenant-Colonel Jean-François Klobb caught up with the mission near Tessaoua to relieve them of command he was killed. Lt. Paul Joalland, Klobb's former officer, and Lt. Octave Meynier eventually took over the mission following a mutiny in which Voulet and Chanoine were killed. The Military Territory of Niger was subsequently created within the Upper Senegal and Niger colony (later Burkina Faso, Mali and Niger) in December 1904 with its capital at Niamey. The border with Britain's colony of Nigeria to the south was finalised in 1910, a rough delimitation having already been agreed by the two powers via treaties during the period 1898–1906. The capital of the territory was moved to Zinder in 1912 when the Niger Military Territory was split off from Upper Senegal and Niger, before being moved back to Niamey in 1922 when Niger became a fully fledged colony within French West Africa. The borders of Niger were drawn up in stages and had been fixed at their later position by the 1930s. Territorial adjustments took place in this period: the areas west of the Niger river were attached to Niger in 1926–1927, and during the dissolution of Upper Volta (modern Burkina Faso) in 1932–1947 most of the east of that territory was added to Niger; and in the east the Tibesti Mountains were transferred to Chad in 1931. The French generally adopted a form of indirect rule, allowing existing native structures to continue to exist within the colonial framework of governance providing that they acknowledged French supremacy. The Zarma of the Dosso Kingdom in particular proved amenable to French rule, using them as allies against the encroachments of Hausa and other nearby states; over time the Zarma thus became one of the "more educated and westernised" groups in Niger. Perceived threats to French rule, such as the Kobkitanda rebellion in Dosso Region (1905–1906), led by the blind cleric Alfa Saibou, and the Karma revolt in the Niger valley (December 1905 – March 1906) led by Oumarou Karma were suppressed with force, as were the latter Hamallayya and Hauka religious movements. While "largely successful" in subduing the "sedentary" populations of the south, the French faced "considerably more difficulty" with the Tuareg in the north (centered on the Sultanate of Aïr in Agadez), and France was unable to occupy Agadez until 1906. Tuareg resistance continued, culminating in the Kaocen revolt of 1916–1917, led by Ag Mohammed Wau Teguidda Kaocen, with backing from the Senussi in Fezzan; the revolt was violently suppressed and Kaocen fled to Fezzan where he was later killed. A puppet sultan was set up by the French and the "decline and marginalisation" of the north of the colony continued, exacerbated by a series of droughts. While it remained "something of a backwater", some limited economic development took place in Niger during the colonial years, such as the introduction of groundnut cultivation. Measures to improve food security following a series of devastating famines in 1913, 1920, and 1931 were introduced. During the Second World War, during which time mainland France was occupied by Nazi Germany, Charles de Gaulle issued the Brazzaville Declaration, declaring that the French colonial empire would be replaced post-war with a less centralised French Union. The French Union, which lasted from 1946 to 1958, conferred a limited form of French citizenship on the inhabitants of the colonies, with some decentralisation of power and limited participation in political life for local advisory assemblies. It was during this period that the Nigerien Progressive Party (Parti Progressiste Nigérien, or PPN, originally a branch of the African Democratic Rally, or Rassemblement Démocratique Africain – RDA) was formed under the leadership of former teacher Hamani Diori, as was the left-wing Mouvement Socialiste Africain-Sawaba (MSA), led by Djibo Bakary. Following the Overseas Reform Act (Loi Cadre) of 23 July 1956 and the establishment of the Fifth French Republic on 4 December 1958, Niger became an autonomous state within the French Community. On 18 December 1958, an autonomous Republic of Niger was officially created under the leadership of Hamani Diori. MSA was banned in 1959 for its perceived excessive anti-French stance. On 11 July 1960, Niger decided to leave the French Community and acquired full independence at midnight, local time, on 3 August 1960; Diori thus became the first president of the country. For its first 14 years as an independent state, Niger was run by a single-party civilian regime under the presidency of Hamani Diori. The 1960s saw an expansion of the education system and some limited economic development and industrialisation. Links with France remained, with Diori allowing the development of French-led uranium mining in Arlit and supporting France in the Algerian War. Relations with other African states were mostly "positive", with the exception of Dahomey (Benin), owing to a border dispute. Niger remained a one-party state throughout this period, with Diori surviving a planned coup in 1963 and an assassination attempt in 1965; most of this activity was masterminded by Djibo Bakary's MSA-Sawaba group which had launched an abortive rebellion in 1964. In the 1970s, a combination of economic difficulties, droughts and accusations of rampant corruption and mismanagement of food supplies resulted in a coup d'état that overthrew the Diori regime. The coup had been masterminded by Col. Seyni Kountché and a military group under the name of the Conseil Militaire Supreme, with Kountché going on to rule the country until his death in 1987. The first action of the military government was to address the food crisis. Whilst political prisoners of the Diori regime were released after the coup, political and individual freedoms in general deteriorated during this period. There were attempted coups (in 1975, 1976 and 1984) which were thwarted, their instigators being punished. Kountché sought to create a 'development society', funded mostly by the uranium mines in Agadez Region. Parastatal companies were created, infrastructure (building and new roads, schools, health centres) constructed, and there was corruption in government agencies, which Kountché did not hesitate to punish. In the 1980s, Kountché began cautiously loosening the grip of the military, with some relaxation of state censorship and attempts made to 'civilianise' the regime. The economic boom ended following the collapse in uranium prices, and IMF-led austerity and privatisation measures provoked opposition by some Nigeriens. In 1985, a Tuareg revolt in Tchintabaraden was suppressed. Kountché died in November 1987 from a brain tumour, and was succeeded by his chief of staff, Col. Ali Saibou who was confirmed as Chief of the Supreme Military Council four days later. Saibou curtailed the most repressive aspects of the Kountché era (such as the secret police and media censorship), and set about introducing a process of political reform under the overall direction of a single party (the Mouvement National pour la Société du Développement, or MNSD). A Second Republic was declared and a new constitution was drawn up, which was adopted following a referendum in 1989. General Saibou became the first president of the Second Republic after winning the presidential election on 10 December 1989. President Saibou's efforts to control political reforms failed in the face of trade union and student demands to institute a multi-party democratic system. On 9 February 1990, a violently repressed student march in Niamey led to the death of three students, which led to increased national and international pressure for further democratic reform. The Saibou regime acquiesced to these demands by the end of 1990. Meanwhile, trouble re-emerged in Agadez Region when a group of armed Tuaregs attacked the town of Tchintabaraden (seen by some as the start of the first Tuareg Rebellion), prompting a military crackdown which led to deaths (the precise numbers are disputed, with estimates ranging from 70 to up to 1,000). The National Sovereign Conference of 1991 brought about multi-party democracy. From 29 July to 3 November, a national conference gathered together all elements of society to make recommendations for the future direction of the country. The conference was presided over by Prof. André Salifou and developed a plan for a transitional government; this was then installed in November 1991 to manage the affairs of state until the institutions of the Third Republic were put into place in April 1993. After the National Sovereign Conference, the transitional government drafted a constitution that eliminated the previous single-party system of the 1989 Constitution and guaranteed more freedoms. The new constitution was adopted by a referendum on 26 December 1992. Following this, presidential elections were held and Mahamane Ousmane became the first president of the Third Republic on 27 March 1993. Ousmane's presidency saw four government changes and legislative elections in 1995, and an economic slump. The violence in Agadez Region continued during this period, prompting the Nigerien government to sign a truce with Tuareg rebels in 1992 which was ineffective owing to internal dissension within the Tuareg ranks. Another rebellion, led by dissatisfied Toubou peoples claiming that, like the Tuareg, the Nigerien government had neglected their region, broke out in the east of the country. In April 1995 a peace deal with a Tuareg rebel group was signed, with the government agreeing to absorb some former rebels into the military and, with French assistance, help others return to a productive civilian life. The governmental paralysis prompted the military to intervene; on 27 January 1996, Col. Ibrahim Baré Maïnassara led a coup that deposed President Ousmane and ended the Third Republic. Maïnassara headed a Conseil de Salut National (National Salvation Council) composed of military officials which carried out a six-month transition period, during which a constitution was drafted and adopted on 12 May 1996. Presidential campaigns were organised in the months that followed. Maïnassara entered the campaign as an independent candidate and won the election on 8 July 1996, the elections were viewed nationally and internationally by some as irregular, as the electoral commission was replaced during the campaign. Meanwhile, Maïnassara instigated an IMF and World Bank-approved privatisation programme which enriched some of his supporters and were opposed by the trade unions. Following fraudulent local elections in 1999 the opposition ceased any cooperation with the Maïnassara regime. In unknown circumstances (possibly attempting to flee the country), Maïnassara was assassinated at Niamey Airport on 9 April 1999. Maj. Daouda Malam Wanké then took over, establishing a transitional National Reconciliation Council to oversee the drafting of a constitution with a French-style semi-presidential system. This was adopted on 9 August 1999 and was followed by presidential and legislative elections in October and November of the same year. The elections were generally found to be free and fair by international observers. Wanké then withdrew from governmental affairs. After winning the election in November 1999, President Tandja Mamadou was sworn into office on 22 December 1999 as the first president of the Fifth Republic. Mamadou brought about administrative and economic reforms that had been halted due to the military coups since the Third Republic, and helped peacefully resolve a decades-long boundary dispute with Benin. In August 2002, unrest within military camps occurred in Niamey, Diffa, and Nguigmi, and the government was able to restore order within days. On 24 July 2004, municipal elections were held to elect local representatives, previously appointed by the government. These elections were followed by presidential elections, in which Mamadou was re-elected for a second term, thus becoming the first president of the republic to win consecutive elections without being deposed by military coups. The legislative and executive configuration remained somewhat similar to that of the first term of the president: Hama Amadou was reappointed as prime minister and Mahamane Ousmane, the head of the CDS party, was re-elected as the president of the National Assembly (parliament) by his peers. By 2007, the relationship between President Tandja Mamadou and his prime minister had "deteriorated", leading to the replacement of the latter in June 2007 by Seyni Oumarou following a successful vote of no confidence at the Assembly. President Tandja Mamadou sought to extend his presidency by modifying the constitution which limited presidential terms. Proponents of the extended presidency, who rallied behind the 'Tazartche' (Hausa for 'overstay') movement, were countered by opponents ('anti-Tazartche') composed of opposition party militants and civil society activists. The north saw the outbreak of a Second Tuareg Rebellion in 2007 led by the Mouvement des Nigériens pour la justice (MNJ). With a number of kidnappings the rebellion had "largely fizzled out inconclusively" by 2009. The "poor" security situation in the region is thought to have allowed elements of Al-Qaeda in the Islamic Maghreb (AQIM) to gain a foothold in the country. In 2009, President Tandja Mamadou decided to organize a constitutional referendum seeking to extend his presidency, which was opposed by other political parties, and went against the decision of the Constitutional Court which had ruled that the referendum would be unconstitutional. Mamadou then modified and adopted a new constitution by referendum, which was declared illegal by the Constitutional Court, prompting Mamadou to dissolve the Court and assume emergency powers. The opposition boycotted the referendum and the constitution was adopted with 92.5% of voters and a 68% turnout, according to official results. The adoption of the constitution created a Sixth Republic, with a presidential system, the suspension of the 1999 Constitution, and a three-year interim government with Tandja Mamadou as president. The events generated political and social unrest. In a coup d'état in February 2010, a military junta led by Salou Djibo was established in response to Tandja's attempted extension of his political term. The Supreme Council for the Restoration of Democracy, headed by Djibo, carried out a one-year transition plan, drafted a constitution and held elections in 2011. Following the adoption of a constitution in 2010 and presidential elections a year later, Mahamadou Issoufou was elected as the first president of the Seventh Republic; he was then re-elected in 2016. The constitution restored the semi-presidential system which had been abolished a year earlier. An attempted coup against him in 2011 was thwarted and its ringleaders arrested. Issoufou's time in office was marked by threats to the country's security, stemming from the fallout from the Libyan Civil War and Northern Mali conflict, an insurgency in western Niger by al-Qaeda and Islamic State, the spillover of Nigeria's Boko Haram insurgency into south-eastern Niger, and the use of Niger as a transit country for migrants (often organised by people-smuggling gangs). French and American forces assisted Niger in countering these threats. On 10 December 2019, a large group of fighters belonging to the Islamic State in the Greater Sahara (IS-GS) attacked a military post in Inates, killing over seventy soldiers and kidnapping others. The attack was the deadliest single incident Niger's military has ever experienced. On 9 January 2020, a large group of IS-GS militants assaulted a Nigerien military base at Chinagodrar, in Niger's Tillabéri Region, killing at least 89 Nigerien soldiers. On 27 December 2020, Nigeriens went to the polls after Issoufou announced he would step down, paving the way to a peaceful transition of power. No candidate won an absolute majority in the vote: Mohamed Bazoum came closest with 39.33%. Per the constitution, a run-off election was held on 20 February 2021, with Bazoum taking 55.75% of the vote and opposition candidate (and former president) Mahamane Ousmane taking 44.25%, according to the electoral commission. At the start of 2021 with the Tchoma Bangou and Zaroumdareye massacres, IS-GS began killing civilians en masse. On 21 March 2021, the IS-GS militants attacked several villages around Tillia, killing 141 people, mostly civilians. On 31 March 2021, Niger's security forces thwarted an attempted coup by a military unit in the capital, Niamey. Gunfire was heard in the presidential palace. The attack took place two days before newly elected president Mohamed Bazoum was due to be sworn into office. The Presidential Guard arrested some people during the incident. On 2 April 2021, Bazoum was sworn in as the President of Niger. Late on 26 July 2023, a coup by the military overthrew Bazoum, putting an end to the Seventh Republic and the government of Prime Minister Ouhoumoudou Mahamadou. On 28 July, General Abdourahamane Tchiani was proclaimed as the de facto head of state of the country. Former finance minister Ali Lamine Zeine was declared the new Prime Minister of Niger. The coup was condemned by ECOWAS, which in the 2023 Nigerien crisis threatened to use military intervention to reinstate the government of Bazoum if the coup leaders did not by 6 August. The deadline passed without military intervention, though ECOWAS imposed sanctions, including cuts of Nigerian energy exports to Niger which had previously provided 70–90% of Niger's power. In November 2023 the coup-led governments of Mali, Burkina Faso, and Niger formed the Alliance of Sahel States in opposition to potential military intervention. On 24 February 2024 several ECOWAS sanctions against Niger were dropped, reportedly for humanitarian and diplomatic reasons, and Nigeria agreed to resume electricity exports to Niger. In the buildup to the August ECOWAS deadline, the junta requested help from the Russian Wagner Group, though Wagner mercenaries were not known to have entered the country as a result.[citation needed] In October the junta expelled French troops from the country, presenting the move as a step towards sovereignty from the former colonial power, and in December it suspended cooperation with the Francophonie alleging its promotion of French interests. UN resident coordinator Louise Aubin was also expelled in October after the junta alleged "underhanded maneuvers" by UN secretary-general António Guterres to prevent the country's participation in the UN General Assembly. In October the U.S. officially designated the takeover as a coup, suspending most Niger–U.S. military cooperation as well as hundreds of millions of dollars of foreign assistance programs. In April 2024, Russian military trainers and equipment began to arrive in Niger under a new military agreement, and the U.S. agreed to withdraw troops from Niger following the termination of a Niger–U.S. agreement that had allowed US personnel to be stationed in the country. Geography Niger is a landlocked nation in West Africa located along the border between the Sahara and Sub-Saharan regions. It borders Nigeria and Benin to the south, Burkina Faso and Mali to the west, Algeria and Libya to the north and Chad to the east. Niger lies between latitudes 11° and 24°N, and longitudes 0° and 16°E. Its area is 1.267 million km2 (489,191 mi2) of which 300 square kilometres (116 sq mi) is water. This makes it less than twice the size of France, and the world's 21st-largest country. Niger borders seven countries and has a total perimeter of 5,697 kilometres (3,540 mi). The longest border is with Nigeria to the south (1,497 km or 930 mi). This is followed by Chad to the east, at 1,175 km (730 mi), Algeria to the north-north-west (956 km or 594 mi), and Mali at 821 km (510 mi). Niger has borders in its further south-west with Burkina Faso at 628 kilometres (390 mi) and Benin at 266 km (165 mi) and to the north-north-east Libya at 354 km (220 mi). The lowest point in Niger is the Niger River, with an elevation of 200 metres (656 ft). The highest point is Mont Idoukal-n-Taghès in the Aïr Mountains at 2,022 m (6,634 ft). Niger's terrain is predominantly desert plains and sand dunes, with flat to rolling savanna in the south and hills in the north. The hotter and drier climate within desert areas causes more frequent fires in some regions. In the south, there is a tropical climate on the edges of the Niger River basin. The territory of Niger contains five terrestrial ecoregions: Sahelian Acacia savanna, West Sudanian savanna, Lake Chad flooded savanna, South Saharan steppe and woodlands, and West Saharan montane xeric woodlands. The north is covered by deserts and semi-deserts. The typical mammal fauna consists of addax antelopes, scimitar-horned oryx, gazelles, and in the mountains, Barbary sheep. The Aïr and Ténéré National Nature Reserve was founded in the northern parts to protect these species. The southern parts are naturally dominated savannahs. The W National Park, situated in the bordering area to Burkina Faso and Benin, belongs to "one of the most important areas" for wildlife in Western Africa, which is called the WAP (W–Arli–Pendjari) Complex. It has a population of the West African lion and one of the last populations of the Northwest African cheetah. Other wildlife includes elephants, buffaloes, roan antelopes, kob antelopes and warthogs. The West African giraffe is found in the further north where it has its last relict population. Environmental issues include destructive farming practices as a result of population pressure, illegal hunting, bush fires in some areas and human encroachment upon the flood plains of the Niger River for paddy cultivation. Dams constructed on the Niger River in the neighboring countries of Mali and Guinea and within Niger are cited as a reason for a reduction of water flow in the Niger River—which has a direct effect upon the environment. A "lack of adequate staff" to guard wildlife in the parks and reserves is another factor cited for loss of wildlife. Farmer-managed natural regeneration is practiced since 1983 to increase food and timber production, and resilience to climate extremes. Government and politics Niger's most recent constitution was approved by referendum on 31 October 2010. It restored the semi-presidential system of government of the 1999 constitution (Fifth Republic) in which the president of the republic, elected by universal suffrage for a five-year term, and a prime minister named by the president share executive power. Since the July 2023 Nigerien coup d'état, the government has been led by Abdourahamane Tchiani and the constitution dissolved. Niger pursues a moderate foreign policy and maintains friendly relations with the West and the Islamic world as well as non-aligned countries. It belongs to the UN and its main specialized agencies and in 1980–81 served on the UN Security Council. Niger maintains a special relationship with former colonial power France and has close relations with its West African neighbors. Niger is a charter member of the African Union and the West African Monetary Union and also belongs to the Niger Basin Authority and Lake Chad Basin Commission, the Non-Aligned Movement, the Organisation of Islamic Cooperation and the Organization for the Harmonization of Business Law in Africa (OHADA). The westernmost regions of Niger are joined with contiguous regions of Mali and Burkina Faso under the Liptako–Gourma Authority. In 2024, Niger withdrew from the Economic Community of West African States and entered into the Confederation of Sahel States with Burkina Faso and Mali. The border dispute with Benin, inherited from colonial times and concerning inter alia Lété Island in the Niger River, was solved by the International Court of Justice in 2005 to Niger's advantage. The Niger Armed Forces (Forces armées nigériennes) are the military and paramilitary forces of Niger, under the president as supreme commander. They consist of the Niger Army (Armée de Terre), the Niger Air Force (Armée de l'Air) and the auxiliary paramilitary forces, such as the National Gendarmerie (Gendarmerie nationale) and the National Guard (Garde nationale). Both paramilitary forces are trained in military fashion and have some military responsibilities in wartime. In peace time their duties are mostly policing duties. The armed forces are composed of approximately 12,900 personnel, including 3,700 gendarmes, 3,200 national guards, 300 air force personnel, and 6,000 army personnel. The armed forces of Niger have been involved in several military coups over the years with the most recent in 2023. Niger's armed forces have a long history of military cooperation with France and the United States. From 2013, Niamey was home to a U.S. drone base. On 16 March 2024, Niger's government announced that it was breaking off "with immediate effect" its military cooperation agreement with the United States. The current Judiciary of Niger was established with the creation of the Fourth Republic in 1999. The constitution of December 1992 was revised by national referendum on 12 May 1996 and, again, by referendum, revised to the current version on 18 July 1999. It is based on the Code Napoleon "Inquisitorial system", established in Niger during French colonial rule and the 1960 Constitution of Niger. The Court of Appeals reviews questions of fact and law, while the Supreme Court reviews application of the law and constitutional questions. The High Court of Justice (HCJ) deals with cases involving senior government officials. The justice system also includes civil criminal courts, customary courts, traditional mediation, and a military court. The military court provides the same rights as civil criminal courts; however, customary courts do not. The military court cannot try civilians. Law enforcement in Niger is the responsibility of the Ministry of Defense through the National Gendarmerie and the Ministry of the Interior through the National Police and the National Guard. The National Police is primarily responsible for law enforcement in urban areas. Outside big cities and in rural areas, this responsibility falls on the National Gendarmerie and the National Guard. Government finance is derived from revenue exports (mining, oil and agricultural exports) as well as various forms of taxes collected by the government. In the past, foreign aid has contributed to large percentages of the budget. In 2013, Niger's government has adopted a zero-deficit budget of 1.279 trillion CFA francs ($2.53 billion) which is claimed to balance revenues and expenditures by an 11% reduction in the budget from the previous year. The 2014 budget was 1.867 trillion CFA which is distributed as follows according to: public debt (76,703,692,000 CFA), personnel expenditures (210,979,633,960 CFA), operating expenditures (128,988,777,711 CFA); subsidies and transfers (308,379,641,366 CFA) and investment (1,142,513,658,712 CFA). The importance of external support for Niger's development is demonstrated by the fact that about 45% of the government's FY 2002 budget, including 80% of its capital budget, derives from donor resources. The most important donors in Niger are France, the European Union, the World Bank, the International Monetary Fund, and various United Nations agencies (UNDP, UNICEF, FAO, World Food Program, and United Nations Population Fund). Other principal donors include the United States, Belgium, Germany, Switzerland, Canada, and Saudi Arabia.[citation needed] While USAID does not have an office in Niger, the United States is a major donor, contributing nearly $10 million each year to Niger's development.[citation needed] The U.S. also is a major partner in policy coordination in such areas as food security and HIV/AIDS.[citation needed] Niger is divided into 7 regions and one capital district. These regions are subdivided into 36 departments. The 36 departments are currently broken down into communes of varying types. As of 2006[update] there were 265 communes, including communes urbaines (Urban Communes: as subdivisions of major cities), communes rurales (Rural Communes), in sparsely populated areas and postes administratifs (Administrative Posts) for largely uninhabited desert areas or military zones. Rural communes may contain official villages and settlements, while urban communes are divided into quarters. Niger subvisions were renamed in 2002, in the implementation of a decentralisation project, first begun in 1998. Previously, Niger was divided into 7 departments, 36 arrondissements, and communes. These subdivisions were administered by officials appointed by the national government. These offices will be replaced in the future by democratically elected councils at each level. The pre-2002 departments (renamed as regions) and capital district are: Economy The economy of Niger centers on subsistence crops, livestock, and some of the world's largest uranium deposits. In 2021, Niger was the main supplier of uranium to the EU, followed by Kazakhstan and Russia. Drought cycles, desertification, a 2.9% population growth rate, and the drop in world demand for uranium have undercut the economy. Two trans-African automobile routes pass through Niger: Niger shares a common currency, the CFA franc, and a common central bank, the Central Bank of West African States (BCEAO), with seven other members of the West African Monetary Union. Niger is also a member of the Organization for the Harmonization of Business Law in Africa (OHADA). In December 2000, Niger qualified for enhanced debt relief under the International Monetary Fund program for Heavily Indebted Poor Countries (HIPC) and concluded an agreement with the Fund for Poverty Reduction and Growth Facility (PRGF). Debt relief provided under the enhanced HIPC initiative significantly reduces Niger's annual debt service obligations, freeing funds for expenditures on basic health care, primary education, HIV/AIDS prevention, rural infrastructure, and other programs geared at poverty reduction. In December 2005, it was announced that Niger had received 100% multilateral debt relief from the IMF, which translates into the forgiveness of approximately US$86 million in debts to the IMF, excluding the remaining assistance under HIPC. Nearly half of the government's budget is derived from foreign donor resources. Future growth may be sustained by the exploitation of oil, gold, coal, and other mineral resources. Uranium prices have recovered somewhat in the last few years.[when?] A drought and locust infestation in 2005 led to food shortages for as many as 2.5 million Nigeriens between March and August 2005. Niger was ranked 139th out of 139 in the Global Innovation Index in 2025. In June 2025 it was reported that Niger's military leaders plan to take control of Somaïr, a uranium company mostly owned by France. They accuse the company of "irresponsible acts." Since taking power in 2023, Niger's leaders have wanted more control over the country's resources and have distanced themselves from France, moving closer to Russia. Niger is a major uranium producer with high-quality ores. Demographics As of 2021[update], the population of Niger was 25,252,722. Niger's population has rapidly increased from its population of 3.4 million in 1960 and has a current growth rate of 3.3% (7.1 children per mother). This growth rate is one of the highest in the world and is a source of concern for the government and international agencies. The population is predominantly young, with 49.2% under 15 years old and 2.7% over 65 years, and predominantly rural with only 21% living in urban areas. A 2005 study[which?] stated that over 800,000 people (nearly 8% of the population) in Niger are enslaved. As in most West African countries, Niger has a wide variety of ethnic groups. The ethnic makeup of Niger in 2001 was as follows: Hausa (55.4%), Zarma & Songhay (21%), Tuareg (9.3%), Fula (French: Peuls; Fula: Fulɓe) (8.5%), Kanuri Manga (4.7%), Tubu (0.4%), Arab (0.4%), Gourmantche (0.4%), other (0.1%). The Zarma and Songhay dominate the Dosso, Tillabéri, and Niamey regions, the Hausa dominate the Zinder, Maradi, and Tahoua regions, Kanuri Manga dominate the Diffa region, and Tuaregs dominate the Agadez region in Northern Niger. French, inherited from the colonial period, was the official language until 2025, when Hausa replaced its status. It is taught in school as a second language and serves as the administrative language. Niger joined the Organisation Internationale de la Francophonie in 1970,[citation needed] though it suspended cooperation with the group months after the 2023 coup. Niger has ten recognized national languages, namely Arabic, Buduma, Fulfulde, Gourmanchéma, Hausa, Kanuri, Zarma and Songhay, Tamasheq, Tassawaq and Tebu. Each is spoken as a first language primarily by the ethnic group with which it is associated. Hausa and Zarma-Songhai, the two most spoken languages, are widely spoken throughout the country as first or second languages. French and English are classified as "working" languages. Niger is a secular country and separation of state and religion is guaranteed by Articles 3 and 175 of the 2010 Constitution, which dictate that future amendments or revisions may not modify the secular nature of the republic of Niger. Religious freedom is protected by Article 30 of the same constitution. Islam, widespread in the region since the 10th century, has greatly shaped the culture and mores of the people of Niger. Islam is the most dominant religion, practiced by 99.3% of the population according to the 2012 census. The other two main religions of Niger are Christianity, practiced by 0.3% of the population, and Animism (traditional indigenous religious beliefs), practiced by 0.2% of the population. Christianity was established later in the region by missionaries during the French colonial years. Other urban Christian expatriate communities from Europe and West Africa are also present. Religious persecution has flared in recent years in Niger; Christian charity Open Doors now lists Niger as the 37th-most difficult country in which to be a Christian on their World Watch List, 'reflecting how pressure is increasing on Christians in this [...] nation.' Relations between Muslims and Christians have generally been cordial, according to the respective representatives of Christian and Muslim groups in Niger. The numbers of Animist practitioners are a point of contention. As recently as the late 19th century, much of the south center of the nation was unreached by Islam, and the conversion of some rural areas has been only partial. There are still areas where animist based festivals and traditions (such as the Bori religion) are practiced by syncretic Muslim communities (in some Hausa areas as well as among some Toubou and Wodaabe pastoralists), as opposed to several small communities who maintain their pre-Islamic religion. These include the Hausa-speaking Maouri (or Azna, the Hausa word for "pagan") community in Dogondoutci in the south-south-west and the Kanuri-speaking Manga near Zinder, both of whom practice variations of the pre-Islamic Hausa Maguzawa religion. There are also some tiny Boudouma and Songhay animist communities in the south-west. Over the past decade, syncretic practices have become less common among Muslim Nigerien communities. The majority of Muslims in Niger are Sunni, 7% are Shi'a, 5% are Ahmadiyya, and 20% are non-denominational. Islam was spread into what is now Niger beginning in the 15th century, by both the expansion of the Songhai Empire in the west, and the influence of the Trans-Saharan trade traveling from the Maghreb and Egypt. Tuareg expansion from the north, culminating in their seizure of the far eastern oases from the Kanem–Bornu Empire in the 17th centuries, spread distinctively Berber practices.[citation needed] Both Zarma and Hausa areas were greatly influenced by the 18th- and 19th-century Fula-led Sufi brotherhoods, most notably the Sokoto Caliphate (in today's Nigeria). Modern Muslim practice in Niger is often tied to the Tijaniya Sufi brotherhoods, although there are small minority groups tied to Hammallism and Nyassist Sufi orders in the west, and the Sanusiya in the far north-east. A small center of followers of Salafi movement within Sunni Islam have appeared in the last thirty years, in the capital and in Maradi. These small groups, linked to similar groups in Jos, Nigeria, came to public prominence in the 1990s during a series of religious riots. Despite this, Niger maintains a tradition as a secular state, protected by law. Interfaith relations are deemed very good, and the forms of Islam traditionally practiced in most of the country are marked by tolerance of other faiths and lack of restrictions on personal freedom. Alcohol, such as the locally produced Bière Niger, is sold openly in most of the country. The literacy rate of Niger is estimated to be 35.6% (47.9% male and 25.7% female) according to the CIA, and 38% (46% male and 30% female) according to the World Bank, both as of 2022. Primary education in Niger is compulsory for six years. The primary school enrollment and attendance rates are low, particularly for girls. In 1997, the gross primary enrollment rate was 29.3 percent, and in 1996, the net primary enrollment rate was 24.5 percent. About 60 percent of children who finish primary schools are boys, as the majority of girls rarely attend school for more than a few years. Children are often forced to work rather than attend school, particularly during planting or harvest periods. Nomadic children in the north of the country often do not have access to schools. The child mortality rate in Niger (deaths among children between the ages of 1 and 4) is high (248 per 1,000) due to generally poor health conditions and inadequate nutrition for most of the country's children. According to the organization Save the Children, Niger has the world's highest infant mortality rate. Niger also has the highest fertility rate in the world (6.49 births per woman according to 2017 estimates); this has resulted in nearly half (49.7%) of the Nigerien population being under age 15 in 2020. Niger has the 11th highest maternal mortality rate in the world at 820 deaths/100,000 live births. There were 3 physicians and 22 nurses per 100,000 persons in 2006. Clean drinking water is scarce by global standards, with significant differences between urban and rural areas. Niger is located at the bottom of the UN Human Development Index. Roughly 92% of the population lives in rural areas in the Tillabéri region along the western frontier, and there is a chronic scarcity of clean water, particularly during the hot season, when temperatures regularly exceed 40 degrees Celsius. Just 40% of the 30,000 inhabitants in Téra, a city north-west of the country's capital of Niamey and near to the Burkina Faso border, have access to a working public water infrastructure. Société de Patrimoine des Eaux du Niger (SPEN), Niger's water authority, opened ten boreholes and built a water treatment plant in 2018 to provide potable water to Téra and the surrounding areas. The water supply ran out about a year later, and the water treatment facility was forced to close. With the help of a donation fund from the Dutch government, the European Investment Bank is collaborating with the Niger water authority to find solutions to Niger's water issues. The World Bank identified Niger as one of the 18 fragile regions of Sub-Saharan Africa. The EU bank has a history of investing in regions like these. The European Investment Bank and the Niger Water Authority are looking at two options for dealing with Téra's water shortages. The first choice is to repair the water tank on the outskirts of town. Another choice is to treat and transport water from the Niger River, which is located more than 100 kilometres to the east. Villages between Téra and the Niger River will also have access to sewage. The European Investment Bank will also look at renewable energy as a way to save costs. In the 2024 Global Hunger Index (GHI), Niger ranks 121st out of 127 countries with sufficient data. Niger's score of 34.1 indicates a serious level of hunger. In 2025, according to the World Health Organization, Niger became the first African country and the fifth country worldwide to eradicate onchocerciasis. Culture Nigerien culture is marked by variation, evidence of the cultural crossroads which French colonialism formed into a unified state from the beginning of the 20th century. What is now Niger was created from four distinct cultural areas in the pre-colonial era: the Zarma and Songhai dominated the Niger River valley in the south-west; the northern periphery of Hausaland, made mostly of those states which had resisted the Sokoto Caliphate, and ranged along the long southern border with Nigeria; the Lake Chad basin and Kaouar in the far east, populated by Kanuri farmers and Toubou pastoralists who had once been part of the Kanem–Bornu Empire; and the Tuareg nomads of the Aïr Mountains and the Sahara in the vast north. Each of these communities, along with smaller ethnic groups, brought their own cultural traditions to the new state of Niger. While successive post-independence governments have tried to forge a shared national culture, this has been slow forming, in part because the major Nigerien communities have their own cultural histories, and in part because Nigerien ethnic groups such as the Hausa, Tuareg and Kanuri are but part of larger ethnic communities which cross borders introduced under colonialism.[citation needed] Until the 1990s, government and politics was inordinately dominated by Niamey and the Zarma people of the surrounding region. At the same time the plurality of the population, in the Hausa borderlands between Birni-N'Konni and Maine-Soroa, have often looked culturally more to Hausaland in Nigeria than Niamey. Between 1996 and 2003, primary school attendance was around 30%, including 36% of males and only 25% of females. Additional education occurs through madrasas. The Guérewol festival is a traditional Wodaabe cultural event that takes place in Abalak in Tahoua region or In'Gall in Agadez Region. It is an annual traditional courtship ritual practiced by the Wodaabe (Fula) people of Niger. During this ceremony, young men dressed in elaborate ornamentation and made up in traditional face painting gather in lines to dance and sing, vying for the attention of marriageable young women. The Guérewol festival is an international attraction and was featured in films and magazines as prominent as the National Geographic. "La Cure salée" (English: Salt Cure) is a yearly festival of Tuareg and Wodaabe nomads in In'Gall in Agadez Region traditionally to celebrate the end of the rainy season. For three days, the festival features a parade of Tuareg camel riders followed with camel and horse races, songs, dances, and storytelling. Niger began developing diverse media in the late 1990s. Prior to the Third Republic, Nigeriens only had access to tightly controlled state media. Now Niamey contains scores of newspapers and magazines; some, like Le Sahel, are government operated, while many are critical of the government. Radio is the most important medium, as television sets are beyond the buying power of many of the rural poor, and illiteracy prevents print media from becoming a mass medium. In addition to the national and regional radio services of the state broadcaster ORTN, there are four privately owned radio networks which total more than 100 stations. Three of them—the Anfani Group, Sarounia and Tenere—are urban-based commercial-format FM networks in the major towns. There is also a network of over 80 community radio stations spread across all seven regions of the country, governed by the Comité de Pilotage de Radios de Proximité (CPRP), a civil society organisation. The independent-sector radio networks are collectively estimated by CPRP officials to cover some 7.6 million people, or about 73% of the population (2005). Aside from Nigerien radio stations, the BBC's Hausa service is listened to on FM repeaters across wide parts of the country, particularly in the south, close to the border with Nigeria. Radio France Internationale also rebroadcasts in French through some of the commercial stations, via satellite. Tenere FM also runs a national independent television station of the same name. Despite relative freedom at the national level, Nigerien journalists say they are often pressured by local authorities. The state ORTN network depends financially on the government, partly through a surcharge on electricity bills, and partly through direct subsidy. The sector is governed by the Conseil Supérieur de Communications, established as an independent body in the early 1990s, since 2007 headed by Daouda Diallo. International human rights groups have criticised the government since at least 1996 as using regulation and police to punish criticism of the state. See also References Notes Sources External links 16°N 08°E / 16°N 8°E / 16; 8 |
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[SOURCE: https://en.wikipedia.org/wiki/Markus_Persson#cite_ref-60] | [TOKENS: 3525] |
Contents Markus Persson Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), known by the pseudonym Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, the best-selling video game in history. He founded the video game development company Mojang Studios in 2009. Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over four million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced his intention to leave Mojang, and in November of that year the company was sold to Microsoft reportedly for US$2.5 billion, which made him a billionaire. Since 2016 several of Persson's posts on Twitter regarding feminism, race, and transgender rights have caused public controversies. He has been described as "an increasingly polarizing figure, tweeting offensive statements regarding race, the LGBTQ community, gender, and other topics." In an effort to distance itself from Persson, Microsoft removed mentions of his name from Minecraft (excluding one instance in the game's end credits) and did not invite him to the game's tenth anniversary celebration. In 2015 he co-founded a separate game studio called Rubberbrain, which was relaunched in 2024 as Bitshift Entertainment. Early life Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, and a Swedish father, Birger, on 1 June 1979. He has one sister. He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm. In Edsbyn, Persson's father worked for the railroad, and his mother was a nurse. He spent much time outdoors in Edsbyn, exploring the woods with his friends. When Persson was about seven years old, his parents divorced, and he and his sister lived with their mother. His father moved to a cabin in the countryside. Persson said in an interview that they experienced food insecurity around once a month. Persson lost contact with his father for several years after the divorce. According to Persson, his father suffered from depression, bipolar disorder, alcoholism, and medication abuse, and went to jail for robberies. While his father had somewhat recovered during Persson's early life, his father relapsed, contributing to the divorce. His sister also experimented with drugs and ran away from home. He had gained interest in video games at an early age. His father was "a really big nerd", who built his own modem and taught Persson to use the family's Commodore 128. On it, Persson played bootleg games and loaded in various type-in programs from computer magazines with the help of his sister. The first game he purchased with his own money was The Bard's Tale. He began programming on his father's Commodore 128 home computer at the age of seven. He produced his first game at the age of eight, a text-based adventure game. By 1994 Persson knew he wanted to become a video game developer, but his teachers advised him to study graphic design, which he did from ages 15 to 18. Persson, although introverted, was well-liked by his peers, but after entering secondary school was a "loner" and reportedly had only one friend. He spent most of his spare time with games and programming at home. He managed to reverse-engineer the Doom engine, which he continued to take great pride in as of 2014[update]. He never finished high school, but was reportedly a good student. Career Persson started his career working as a web designer. He later found employment at Game Federation, where he met Rolf Jansson. The pair worked in their spare time to build the 2006 video game Wurm Online. The game was released through a new entity, "Mojang Specifications AB". Persson left the project in late 2007. As Persson wanted to reuse the name "Mojang", Jansson agreed to rename the company to Onetoofree AB. Between 2004 and 2009 Persson worked as a game developer for Midasplayer (later known as King). There, he worked as a programmer, mostly building browser games made in Flash. He later worked as a programmer for jAlbum. Prior to creating Minecraft, Persson developed multiple, small games. He also entered a number of game design competitions and participated in discussions on the TIGSource forums, a web forum for independent game developers. One of Persson's more notable personal projects was called RubyDung, an isometric three-dimensional base-building game like RollerCoaster Tycoon and Dwarf Fortress. While working on RubyDung, Persson experimented with a first-person view mode similar to that found in Dungeon Keeper. However, he felt the graphics were too pixelated and omitted this mode. In 2009 Persson found inspiration in Infiniminer, a block-based open-ended mining game. Infiniminer heavily influenced his future work on RubyDung, and was behind Persson's reasoning for returning the first-person mode, the "blocky" visual style and the block-building fundamentals to the game. RubyDung is the earliest known Minecraft prototype created by Persson. On 17 May 2009 Persson released the original edition (later called "Classic version") of Minecraft on the TIGSource forums. He regularly updated the game based on feedback from TIGSource users. Persson released several new versions of Minecraft throughout 2009 and 2010, going through several phases of development including Survival Test, Indev, and Infdev. On 30 June 2010 Persson released the game's Alpha version. While working on the pre-Alpha version of Minecraft, Persson continued working at jAlbum. In 2010, after the release and subsequent success of Minecraft's Alpha version, Persson moved from a full-time role to a part-time role at jAlbum. He left jAlbum later that same year. In September 2010 Persson travelled to Valve Corporation's headquarters in Bellevue, Washington, United States, where he took part in a programming exercise and met Gabe Newell. Persson was subsequently offered a job at Valve, which he turned down in order to continue work on Minecraft. On 20 December 2010 Minecraft moved into its beta phase and began expanding to other platforms, including mobile. In January 2011 Minecraft reached one million registered accounts. Six months afterwards, it reached ten million. The game has sold over four million copies by 7 November 2011. Mojang held the first Minecon from 18 to 19 November 2011 to celebrate its full release, and subsequently made it an annual event. Following this, on 11 December 2011, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title, 0x10c, although he reportedly abandoned the project around 2013. In 2013 Mojang recorded revenues of $330 million and profits of $129 million. Persson has stated that, due to the intense media attention and public pressure, he became exhausted with running Minecraft and Mojang. In a September 2014 blog post he shared his realization that he "didn't have the connection to my fans I thought I had", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. In June 2014 Persson tweeted "Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for trying to do the right thing is not my gig", reportedly partly as a joke. Persson controlled a 71% stake in Mojang at the time. The offer attracted significant interest from Activision Blizzard, EA, and Microsoft. Forbes later reported that Microsoft wanted to purchase the game as a "tax dodge" to turn their taxable excess liquid cash into other assets. In September 2014 Microsoft agreed to purchase Mojang for $2.5 billion, making Persson a billionaire. He then left the company after the deal was finalised in November. Since leaving Mojang, Persson has worked on several small projects. On 23 June 2014 he founded a company with Porsér called Rubberbrain AB; the company had no games by 2021, despite spending SEK 60 million. The company was relaunched as Bitshift Entertainment, LLC on 28 March 2024. Persson expressed interest in creating a new video game studio in 2020, and in developing virtual reality games. He has also since created a series of narrative-driven immersive events called ".party()", which uses extensive visual effects and has been hosted in multiple cities. At the beginning of 2025 Persson decided to create a spiritual successor to Minecraft, referred to as "Minecraft 2", in response to the results of a poll on X. However, after speaking to his team, he shortly went against this in favour of developing the other choice on his Twitter poll, a roguelike titled Levers and Chests. Games Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later their second, and several more their third. Mojang hired several new staff members for the Minecraft team, while Persson passed the lead developer role to Jens Bergensten. He stopped working on Minecraft after a deal with Microsoft to sell Mojang for $2.5 billion. This brought his net worth to US$1.5 billion. Persson and Jakob Porsér came up with the idea for Scrolls including elements from board games and collectible card games. Persson noted that he will not be actively involved in development of the game and that Porsér will be developing it. Persson revealed on his Tumblr blog on 5 August 2011 that he was being sued by a Swedish law firm representing Bethesda Softworks over the trademarked name of Scrolls, claiming that it conflicted with their The Elder Scrolls series of games. On 17 August 2011 Persson challenged Bethesda to a Quake 3 tournament to decide the outcome of the naming dispute. On 27 September 2011 Persson confirmed that the lawsuit was going to court. ZeniMax Media, owner of Bethesda Softworks, announced the lawsuit's settlement in March 2012. The settlement allowed Mojang to continue using the Scrolls trademark. In 2018, Scrolls was made available free of charge and renamed to Caller's Bane. Cliffhorse is a humorous game programmed in two hours using the Unity game engine and free assets. The game took inspiration from Skyrim's physics engine, "the more embarrassing minimum-effort Greenlight games", Goat Simulator, and Big Rigs: Over the Road Racing. The game was released to Microsoft Windows systems as an early access and honourware game on the first day of E3 2014, instructing users to donate Dogecoin to "buy" the game before downloading it. The game accumulated over 280,000 dogecoins. Following the end to his involvement with Minecraft, Persson began pre-production of an alternate reality space game set in the distant future in March 2012. On April Fools' Day Mojang launched a satirical website for Mars Effect (parody of Mass Effect), citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on 4 April, Mojang revealed 0x10c (pronounced "Ten to the C") as a space sandbox title. Persson officially halted game production in August 2013. However, C418, the composer of the game's soundtrack (as well as that of Minecraft), released an album of the work he had made for the game. In 2013, Persson made a free game called Shambles in the Unity game engine. Persson has also participated in several Ludum Dare 48-hour game making competitions. Personal life In 2011 Persson married Elin Zetterstrand, whom he had dated for four years before. Zetterstrand was a former moderator on the Minecraft forums. They had a daughter together, but by mid-2012, he began to see little of her. On 15 August 2012 he announced that he and his wife had filed for divorce. The divorce was finalised later that year. On 14 December 2011 Persson's father committed suicide with a handgun after drinking heavily. In an interview with The New Yorker, Persson said of his father: When I decided I wanted to quit my day job and work on my own games, he was the only person who supported my decision. He was proud of me and made sure I knew. When I added the monsters to Minecraft, he told me that the dark caves became too scary for him. But I think that was the only true criticism I ever heard from him. Persson later admitted that he himself suffered from depression and various highs and lows in his mood. Persson has criticised the stance of large game companies on piracy. He once stated that "piracy is not theft", viewing unauthorised downloads as potential future customers. Persson stated himself to be a member of the Pirate Party of Sweden in 2011. He is also a member of Mensa. He has donated to numerous charities, including Médecins Sans Frontières (Doctors Without Borders). Under his direction, Mojang spent a week developing Catacomb Snatch for the Humble Indie Bundle and raised US$458,248 for charity. He also donated $250,000 to the Electronic Frontier Foundation in 2012. In 2011 he gave $3 million in dividends back to Mojang employees. According to Forbes, his net worth in 2023 was around $1.2 billion. In 2014 Persson was one of the biggest taxpayers in Sweden. Around 2014, he lived in a multi-level penthouse in Östermalm, Stockholm, an area he described as "where the rich people live". In December 2014 Persson purchased a home in Trousdale Estates, a neighbourhood in Beverly Hills, California, in the United States, for $70 million, a record sales price for Beverly Hills at the time. Persson reportedly outbid Beyoncé and Jay-Z for the property. Persson began receiving criticism for political and social opinions he expressed on social media as early as 2016. November 30, 2017 In 2017, he proposed a heterosexual pride holiday, and wrote that those who opposed the idea "deserve to be shot." After facing backlash, he deleted the tweets and rescinded his statements, writing, "So yeah, it's about pride of daring to express, not about pride of being who you are. I get it now." Later in the year, he wrote that feminism is a "social disease" and called the video game developer and feminist Zoë Quinn a "cunt", although he was generally critical of the GamerGate movement. He has described intersectional feminism as a "framework for bigotry" and the use of the word mansplaining as being sexist. Also in 2017, Persson tweeted that "It's okay to be white". Later that year, he stated that he believed in the Pizzagate conspiracy theory. In 2019, he tweeted referencing QAnon, saying "Q is legit. Don't trust the media." Later in 2019, he tweeted in response to a pro-transgender internet meme that, "You are absolutely evil if you want to encourage delusion. What happened to not stigmatizing mental illness?" He then also promoted claims that people were fined for "using the wrong pronoun". However, after facing backlash, he tweeted a day afterwards that he had "no idea what [being trans is] like of course, but it's inspiring as hell when people open up and choose to actually be who they know themselves as. Not because it's a cool choice, because it's a big step. I gues [sic] that's actually cool nvm". Later that year, Microsoft removed two mentions of Persson's name in the "19w13a" snapshot of Minecraft and did not invite him to the 10-year anniversary celebration of the game. A spokesperson for Microsoft stated that his views "do not reflect those of Microsoft or Mojang". He is still mentioned in the End Poem ("a flat, infinite world created by a man called Markus").[citation needed] Awards References External links |
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[SOURCE: https://www.fast.ai/posts/2018-08-07-hbr-bias-algorithms.html] | [TOKENS: 2313] |
What HBR Gets Wrong About Algorithms and Bias Rachel Thomas August 7, 2018 The Harvard Business Review recently published an article, Want Less-Biased Decisions? Use Algorithms. by Alex P. Miller. The article focuses on the fact that humans make very biased decisions (which is true), yet ignores many important related issues, including: Miller acknowledges that critics of the “algorithmic revolution” are “concerned that algorithms are often opaque, biased, and unaccountable tools being wielded in the interests of institutional power”, although he then focuses exclusively on the biased part for the remainder of the article, without addressing the opaque or unaccountable charges (as well as how these interact with bias). Humans vs. machines is not a helpful framing The media often frames advances in AI through a lens of humans vs. machines: who is the champion at X task. This framework is both inaccurate as to how most algorithms are used, as well as a very limited way to think about AI. In all cases, algorithms have a human component, in terms of who gathers the data (and what biases they have), which design decisions are made, how they are implemented, how results are used to make decisions, the understanding various stakeholders have of correct uses and limitations of the algorithm, and so on. Most people working on medical applications of AI are not trying to replace doctors; they are trying to create tools that will allow doctors to be more accurate and more efficient, improving quality of care. The best chess “players” are neither humans nor computers, but rather, teams of humans and computers working together. Miller’s HBR article points out (correctly) that humans are very biased, and then compares our current not-so-great approaches to see which is less terrible. The article does not ask the question, how can we develop less biased ways to make decisions (perhaps using some combination of humans and algorithms)? which is a far more interesting and important question. Algorithms are often used differently than human decision makers Algorithms are often used at a larger scale, mass-producing identical biases, and assumed to be error-proof or objective. The studies that Miller shares compares them in an apples-to-apples way, which doesn’t acknowledge how differently they are often used in practice. Cathy O’Neil writes in Weapons of Math Destruction that the algorithms she is critiquing tend to punish the poor. They specialize in bulk, and they’re cheap. That’s part of their appeal. The wealthy, by contrast, often benefit from personal input. A white-shoe law firm or an exclusive prep school will lean far more on recommendations and face-to-face interviews than will a fast-food chain or a cash-strapped urban school district. The privileged, we’ll see time and again, are processed more by people, the masses by machines. (emphasis mine) One example from O’Neil’s book is that of a college student with bipolar disorder who wanted to get a summer job bagging groceries. Every store he applied to was using the same pyschometric evaluation software to screen candidates, and he was rejected from every store. This captures another danger of algorithms: even though humans often have similar biases, not all humans will make the exact same decisions (e.g. perhaps that college student would have been able to find one place to hire him, even if some of the people making decisions had biases about mental health). Many people will put more trust in algorithmic decisions than they might in human decisions. While the researchers designing the algorithms may have a good grasp on probability and confidence intervals, often the general public using them will not. Even if people are given the power to override algorithmic decisions, it is crucial to understand if they will feel comfortable doing so in practice. The need for meaningful appeals and explanations Many of the most chilling stories of algorithmic bias don’t involve meaningful explanations or a meaningful appeals process. This seems to be a particular trend amongst algorithmic decision making systems, perhaps since people mistakenly assume algorithms are objective, they believe there is no need for appeals. Also, as explained above, algorithmic decision making systems are often used as a cost-cutting device, and allowing appeals would be more expensive. Cathy O’Neil writes the account of a teacher who is beloved by her students, their parents, and the principal, yet is inexplicably fired by an algorithm. She is never able to get an answer as to why she was fired. Stories like this would be somewhat less disturbing if there had been a relatively quick and simple way for her to appeal the decision, or even to know for sure what factors it was related to. The Verge investigated software used in over half of U.S. states to determine how much healthcare people receive. After its implemention in Arkansas, people (many with severe disabilities) drastically had their healthcare cut. For instance, Tammy Dobbs, a woman with cerebral palsy who needs an aid to help her to get out of bed, to go to the bathroom, to get food, and more, had her hours of help suddenly reduced by 20 hours a week. She couldn’t get any explanation for why her healthcare was cut. Eventually, a court case revealed that there were mistakes in the software implementation of the algorithm, negatively impacting people with diabetes or cerebral palsy. However, Dobbs and many other people reliant on these health care benefits live in fear that their benefits could again be cut suddenly and inexplicably. The creator of the algorithm, who is a professor and earning royalties off of this software, was asked whether there should be a way to communicate decisions, “It’s probably something we should do. I should also probably dust under my bed.” He later clarified that he thought it was someone else’s responsibility. We can not keep claiming the problems caused by our technology are someone else’s responsibility. For a separate computer system used in Colorado to determine public benefits in the mid-2000s, it was discovered that more than 900 incorrect rules had been coded into the system, resulting in problems like pregnant women being denied Medicaid. It is often hard for lawyers to even discover these flaws, since the inner-workings of the algorithms are typically protected as trade secrets. Systems used to make decisions related to healthcare, hiring/firing, criminal justice, and other life-altering areas should include some sort of human appeals process, that is relatively fast and easy to navigate. Many of the most chilling stories of algorithmic decision making would not be nearly as concerning if there had been an easy way to appeal and correct faulty decisions. Mistakes are possible in anything we do, so it’s important to have a tight loop in which we make it easy to discover and correct mistakes. Complicated, real-world systems When we think about AI, we need to think about complicated, real-world systems. The studies in the HBR article treat decision making as an isolated action, without taking into account that this decision-making happens within complicated real-world systems. A decision about whether someone is likely to commit another crime is not an isolated decision: it lives within the complicated system of our criminal justice system. We have a responsibility to understand the real-world systems with which our work will interact, and to not lose sight of the actual people who will be impacted. The COMPAS recidivism algorithm is used in some US courtrooms for decisions related to pre-trial bail, sentencing, and parole. It was the subject of a ProPublica investigation finding that the false positive rate (people that were labeled “high risk” but were not re-arrested) for white defendants was 24% and for Black defendants was 45%. Later research found that COMPAS (which uses 137 inputs in a black-box algorithm) was no more accurate than a simple linear equation on two variables. COMPAS was also not more accurate than untrained Mechanical Turk workers. (You can find out more about various definitions of fairness in Princeton CS Professor Arvind Narayanan’s excellent 21 Definitions of Fairness talk). Kristian Lum, statistics PhD and lead data scientist at the Human Rights Digital Analysis Group, organized a workshop together with Elizabeth Bender, a staff attorney for the NY Legal Aid Society and former public defender, and Terrence Wilkerson, an innocent man who had been arrested and could not afford bail. Together, they shared first hand experience about the obstacles and inefficiencies that occur in the legal system, providing valuable context to the debate around COMPAS. Bender shared that for public defenders meet with defendants at Rikers Island, where many pre-trial detainees in NYC who can’t afford bail are held, involves a bus ride that is two hours each way and they then only get 30 minutes to see the defendant, assuming the guards are on time (which is not always the case). Wilkerson explained how frequently innocent defendents who can’t afford bail accept guilty plea bargains just so they can get out of jail faster. Again, all this is for people that have not even faced a trial yet! This panel was an excellent way to illuminate the real-world systems and educate about the first-hand impact. I hope more statisticians and computer scientists will follow this example. As this example shows, algorithms can often exacerbate underlying societal problems. There are deep, structural problems with the US courts and prison systems, including racial bias, the use of cash bail (nearly half a million people in the USA are languishing in jail before even facing a trial, because they are too poor to afford bail), predatory for-profit prisons, and extreme over-use of prisons (the US is home to 4% of the world’s population and 22% of the world’s prisoners). We have a responsibility to understand the systems and underlying problems our algorithms may interact with. Most critics of unjust bias aren’t anti-algorithm Most critics of biased algorithms are opposed to unjust bias; they are not people who hate algorithms. Miller says that critics of biased algorithms “rarely ask how well the systems they analyze would operate without algorithms,” suggesting that those speaking out against biased algorithms are perhaps unaware of how biased humans are or perhaps just don’t like algorithms. I spent a great deal of time researching and writing about studies of human bias (particularly as to how they pertain to the tech industry), long before I began writing about bias in machine learning. When I tweet or share about biased or unethical algorithms, I frequently encounter push-back that I must be anti-algorithms or opposed to tech. This couldn’t be further from the truth: I have a PhD in math; I’ve worked as a quant, data scientist, and software engineer; I created a free, online Computational Linear Algebra course and co-founded fast.ai, which runs Practical Deep Learning for Coders and won Stanford’s Computer Vision Speed Test through clever use of algorithms. I’m in no way unique in this: most of the outspoken critics of biased algorithms that come to mind have PhDs in computer science, math, or statistics, and continue to be active in their fields. Just check out some of the speakers from the Fairness Accountability and Transparency Conference (and watch their talks!). One such example is Arvind Narayanan, a computer science professor at Princeton, winner of the Kaggle Social Network Challenge, teacher of a popular cryptocurrency course, and also speaks out against algorithmic bias. I hope that the popular discussion of biased algorithms can move beyond unnuanced rebuttals and more deeply engage with the issues involved. |
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[SOURCE: https://en.wikipedia.org/wiki/Markus_Persson#cite_ref-61] | [TOKENS: 3525] |
Contents Markus Persson Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), known by the pseudonym Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, the best-selling video game in history. He founded the video game development company Mojang Studios in 2009. Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over four million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced his intention to leave Mojang, and in November of that year the company was sold to Microsoft reportedly for US$2.5 billion, which made him a billionaire. Since 2016 several of Persson's posts on Twitter regarding feminism, race, and transgender rights have caused public controversies. He has been described as "an increasingly polarizing figure, tweeting offensive statements regarding race, the LGBTQ community, gender, and other topics." In an effort to distance itself from Persson, Microsoft removed mentions of his name from Minecraft (excluding one instance in the game's end credits) and did not invite him to the game's tenth anniversary celebration. In 2015 he co-founded a separate game studio called Rubberbrain, which was relaunched in 2024 as Bitshift Entertainment. Early life Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, and a Swedish father, Birger, on 1 June 1979. He has one sister. He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm. In Edsbyn, Persson's father worked for the railroad, and his mother was a nurse. He spent much time outdoors in Edsbyn, exploring the woods with his friends. When Persson was about seven years old, his parents divorced, and he and his sister lived with their mother. His father moved to a cabin in the countryside. Persson said in an interview that they experienced food insecurity around once a month. Persson lost contact with his father for several years after the divorce. According to Persson, his father suffered from depression, bipolar disorder, alcoholism, and medication abuse, and went to jail for robberies. While his father had somewhat recovered during Persson's early life, his father relapsed, contributing to the divorce. His sister also experimented with drugs and ran away from home. He had gained interest in video games at an early age. His father was "a really big nerd", who built his own modem and taught Persson to use the family's Commodore 128. On it, Persson played bootleg games and loaded in various type-in programs from computer magazines with the help of his sister. The first game he purchased with his own money was The Bard's Tale. He began programming on his father's Commodore 128 home computer at the age of seven. He produced his first game at the age of eight, a text-based adventure game. By 1994 Persson knew he wanted to become a video game developer, but his teachers advised him to study graphic design, which he did from ages 15 to 18. Persson, although introverted, was well-liked by his peers, but after entering secondary school was a "loner" and reportedly had only one friend. He spent most of his spare time with games and programming at home. He managed to reverse-engineer the Doom engine, which he continued to take great pride in as of 2014[update]. He never finished high school, but was reportedly a good student. Career Persson started his career working as a web designer. He later found employment at Game Federation, where he met Rolf Jansson. The pair worked in their spare time to build the 2006 video game Wurm Online. The game was released through a new entity, "Mojang Specifications AB". Persson left the project in late 2007. As Persson wanted to reuse the name "Mojang", Jansson agreed to rename the company to Onetoofree AB. Between 2004 and 2009 Persson worked as a game developer for Midasplayer (later known as King). There, he worked as a programmer, mostly building browser games made in Flash. He later worked as a programmer for jAlbum. Prior to creating Minecraft, Persson developed multiple, small games. He also entered a number of game design competitions and participated in discussions on the TIGSource forums, a web forum for independent game developers. One of Persson's more notable personal projects was called RubyDung, an isometric three-dimensional base-building game like RollerCoaster Tycoon and Dwarf Fortress. While working on RubyDung, Persson experimented with a first-person view mode similar to that found in Dungeon Keeper. However, he felt the graphics were too pixelated and omitted this mode. In 2009 Persson found inspiration in Infiniminer, a block-based open-ended mining game. Infiniminer heavily influenced his future work on RubyDung, and was behind Persson's reasoning for returning the first-person mode, the "blocky" visual style and the block-building fundamentals to the game. RubyDung is the earliest known Minecraft prototype created by Persson. On 17 May 2009 Persson released the original edition (later called "Classic version") of Minecraft on the TIGSource forums. He regularly updated the game based on feedback from TIGSource users. Persson released several new versions of Minecraft throughout 2009 and 2010, going through several phases of development including Survival Test, Indev, and Infdev. On 30 June 2010 Persson released the game's Alpha version. While working on the pre-Alpha version of Minecraft, Persson continued working at jAlbum. In 2010, after the release and subsequent success of Minecraft's Alpha version, Persson moved from a full-time role to a part-time role at jAlbum. He left jAlbum later that same year. In September 2010 Persson travelled to Valve Corporation's headquarters in Bellevue, Washington, United States, where he took part in a programming exercise and met Gabe Newell. Persson was subsequently offered a job at Valve, which he turned down in order to continue work on Minecraft. On 20 December 2010 Minecraft moved into its beta phase and began expanding to other platforms, including mobile. In January 2011 Minecraft reached one million registered accounts. Six months afterwards, it reached ten million. The game has sold over four million copies by 7 November 2011. Mojang held the first Minecon from 18 to 19 November 2011 to celebrate its full release, and subsequently made it an annual event. Following this, on 11 December 2011, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title, 0x10c, although he reportedly abandoned the project around 2013. In 2013 Mojang recorded revenues of $330 million and profits of $129 million. Persson has stated that, due to the intense media attention and public pressure, he became exhausted with running Minecraft and Mojang. In a September 2014 blog post he shared his realization that he "didn't have the connection to my fans I thought I had", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. In June 2014 Persson tweeted "Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for trying to do the right thing is not my gig", reportedly partly as a joke. Persson controlled a 71% stake in Mojang at the time. The offer attracted significant interest from Activision Blizzard, EA, and Microsoft. Forbes later reported that Microsoft wanted to purchase the game as a "tax dodge" to turn their taxable excess liquid cash into other assets. In September 2014 Microsoft agreed to purchase Mojang for $2.5 billion, making Persson a billionaire. He then left the company after the deal was finalised in November. Since leaving Mojang, Persson has worked on several small projects. On 23 June 2014 he founded a company with Porsér called Rubberbrain AB; the company had no games by 2021, despite spending SEK 60 million. The company was relaunched as Bitshift Entertainment, LLC on 28 March 2024. Persson expressed interest in creating a new video game studio in 2020, and in developing virtual reality games. He has also since created a series of narrative-driven immersive events called ".party()", which uses extensive visual effects and has been hosted in multiple cities. At the beginning of 2025 Persson decided to create a spiritual successor to Minecraft, referred to as "Minecraft 2", in response to the results of a poll on X. However, after speaking to his team, he shortly went against this in favour of developing the other choice on his Twitter poll, a roguelike titled Levers and Chests. Games Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later their second, and several more their third. Mojang hired several new staff members for the Minecraft team, while Persson passed the lead developer role to Jens Bergensten. He stopped working on Minecraft after a deal with Microsoft to sell Mojang for $2.5 billion. This brought his net worth to US$1.5 billion. Persson and Jakob Porsér came up with the idea for Scrolls including elements from board games and collectible card games. Persson noted that he will not be actively involved in development of the game and that Porsér will be developing it. Persson revealed on his Tumblr blog on 5 August 2011 that he was being sued by a Swedish law firm representing Bethesda Softworks over the trademarked name of Scrolls, claiming that it conflicted with their The Elder Scrolls series of games. On 17 August 2011 Persson challenged Bethesda to a Quake 3 tournament to decide the outcome of the naming dispute. On 27 September 2011 Persson confirmed that the lawsuit was going to court. ZeniMax Media, owner of Bethesda Softworks, announced the lawsuit's settlement in March 2012. The settlement allowed Mojang to continue using the Scrolls trademark. In 2018, Scrolls was made available free of charge and renamed to Caller's Bane. Cliffhorse is a humorous game programmed in two hours using the Unity game engine and free assets. The game took inspiration from Skyrim's physics engine, "the more embarrassing minimum-effort Greenlight games", Goat Simulator, and Big Rigs: Over the Road Racing. The game was released to Microsoft Windows systems as an early access and honourware game on the first day of E3 2014, instructing users to donate Dogecoin to "buy" the game before downloading it. The game accumulated over 280,000 dogecoins. Following the end to his involvement with Minecraft, Persson began pre-production of an alternate reality space game set in the distant future in March 2012. On April Fools' Day Mojang launched a satirical website for Mars Effect (parody of Mass Effect), citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on 4 April, Mojang revealed 0x10c (pronounced "Ten to the C") as a space sandbox title. Persson officially halted game production in August 2013. However, C418, the composer of the game's soundtrack (as well as that of Minecraft), released an album of the work he had made for the game. In 2013, Persson made a free game called Shambles in the Unity game engine. Persson has also participated in several Ludum Dare 48-hour game making competitions. Personal life In 2011 Persson married Elin Zetterstrand, whom he had dated for four years before. Zetterstrand was a former moderator on the Minecraft forums. They had a daughter together, but by mid-2012, he began to see little of her. On 15 August 2012 he announced that he and his wife had filed for divorce. The divorce was finalised later that year. On 14 December 2011 Persson's father committed suicide with a handgun after drinking heavily. In an interview with The New Yorker, Persson said of his father: When I decided I wanted to quit my day job and work on my own games, he was the only person who supported my decision. He was proud of me and made sure I knew. When I added the monsters to Minecraft, he told me that the dark caves became too scary for him. But I think that was the only true criticism I ever heard from him. Persson later admitted that he himself suffered from depression and various highs and lows in his mood. Persson has criticised the stance of large game companies on piracy. He once stated that "piracy is not theft", viewing unauthorised downloads as potential future customers. Persson stated himself to be a member of the Pirate Party of Sweden in 2011. He is also a member of Mensa. He has donated to numerous charities, including Médecins Sans Frontières (Doctors Without Borders). Under his direction, Mojang spent a week developing Catacomb Snatch for the Humble Indie Bundle and raised US$458,248 for charity. He also donated $250,000 to the Electronic Frontier Foundation in 2012. In 2011 he gave $3 million in dividends back to Mojang employees. According to Forbes, his net worth in 2023 was around $1.2 billion. In 2014 Persson was one of the biggest taxpayers in Sweden. Around 2014, he lived in a multi-level penthouse in Östermalm, Stockholm, an area he described as "where the rich people live". In December 2014 Persson purchased a home in Trousdale Estates, a neighbourhood in Beverly Hills, California, in the United States, for $70 million, a record sales price for Beverly Hills at the time. Persson reportedly outbid Beyoncé and Jay-Z for the property. Persson began receiving criticism for political and social opinions he expressed on social media as early as 2016. November 30, 2017 In 2017, he proposed a heterosexual pride holiday, and wrote that those who opposed the idea "deserve to be shot." After facing backlash, he deleted the tweets and rescinded his statements, writing, "So yeah, it's about pride of daring to express, not about pride of being who you are. I get it now." Later in the year, he wrote that feminism is a "social disease" and called the video game developer and feminist Zoë Quinn a "cunt", although he was generally critical of the GamerGate movement. He has described intersectional feminism as a "framework for bigotry" and the use of the word mansplaining as being sexist. Also in 2017, Persson tweeted that "It's okay to be white". Later that year, he stated that he believed in the Pizzagate conspiracy theory. In 2019, he tweeted referencing QAnon, saying "Q is legit. Don't trust the media." Later in 2019, he tweeted in response to a pro-transgender internet meme that, "You are absolutely evil if you want to encourage delusion. What happened to not stigmatizing mental illness?" He then also promoted claims that people were fined for "using the wrong pronoun". However, after facing backlash, he tweeted a day afterwards that he had "no idea what [being trans is] like of course, but it's inspiring as hell when people open up and choose to actually be who they know themselves as. Not because it's a cool choice, because it's a big step. I gues [sic] that's actually cool nvm". Later that year, Microsoft removed two mentions of Persson's name in the "19w13a" snapshot of Minecraft and did not invite him to the 10-year anniversary celebration of the game. A spokesperson for Microsoft stated that his views "do not reflect those of Microsoft or Mojang". He is still mentioned in the End Poem ("a flat, infinite world created by a man called Markus").[citation needed] Awards References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Markus_Persson#cite_ref-62] | [TOKENS: 3525] |
Contents Markus Persson Markus Alexej Persson (/ˈpɪərsən/ ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), known by the pseudonym Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, the best-selling video game in history. He founded the video game development company Mojang Studios in 2009. Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over four million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten. In September 2014 Persson announced his intention to leave Mojang, and in November of that year the company was sold to Microsoft reportedly for US$2.5 billion, which made him a billionaire. Since 2016 several of Persson's posts on Twitter regarding feminism, race, and transgender rights have caused public controversies. He has been described as "an increasingly polarizing figure, tweeting offensive statements regarding race, the LGBTQ community, gender, and other topics." In an effort to distance itself from Persson, Microsoft removed mentions of his name from Minecraft (excluding one instance in the game's end credits) and did not invite him to the game's tenth anniversary celebration. In 2015 he co-founded a separate game studio called Rubberbrain, which was relaunched in 2024 as Bitshift Entertainment. Early life Markus Alexej Persson was born in Stockholm, Sweden, to a Finnish mother, Ritva, and a Swedish father, Birger, on 1 June 1979. He has one sister. He grew up in Edsbyn until he was seven years old, when his family moved back to Stockholm. In Edsbyn, Persson's father worked for the railroad, and his mother was a nurse. He spent much time outdoors in Edsbyn, exploring the woods with his friends. When Persson was about seven years old, his parents divorced, and he and his sister lived with their mother. His father moved to a cabin in the countryside. Persson said in an interview that they experienced food insecurity around once a month. Persson lost contact with his father for several years after the divorce. According to Persson, his father suffered from depression, bipolar disorder, alcoholism, and medication abuse, and went to jail for robberies. While his father had somewhat recovered during Persson's early life, his father relapsed, contributing to the divorce. His sister also experimented with drugs and ran away from home. He had gained interest in video games at an early age. His father was "a really big nerd", who built his own modem and taught Persson to use the family's Commodore 128. On it, Persson played bootleg games and loaded in various type-in programs from computer magazines with the help of his sister. The first game he purchased with his own money was The Bard's Tale. He began programming on his father's Commodore 128 home computer at the age of seven. He produced his first game at the age of eight, a text-based adventure game. By 1994 Persson knew he wanted to become a video game developer, but his teachers advised him to study graphic design, which he did from ages 15 to 18. Persson, although introverted, was well-liked by his peers, but after entering secondary school was a "loner" and reportedly had only one friend. He spent most of his spare time with games and programming at home. He managed to reverse-engineer the Doom engine, which he continued to take great pride in as of 2014[update]. He never finished high school, but was reportedly a good student. Career Persson started his career working as a web designer. He later found employment at Game Federation, where he met Rolf Jansson. The pair worked in their spare time to build the 2006 video game Wurm Online. The game was released through a new entity, "Mojang Specifications AB". Persson left the project in late 2007. As Persson wanted to reuse the name "Mojang", Jansson agreed to rename the company to Onetoofree AB. Between 2004 and 2009 Persson worked as a game developer for Midasplayer (later known as King). There, he worked as a programmer, mostly building browser games made in Flash. He later worked as a programmer for jAlbum. Prior to creating Minecraft, Persson developed multiple, small games. He also entered a number of game design competitions and participated in discussions on the TIGSource forums, a web forum for independent game developers. One of Persson's more notable personal projects was called RubyDung, an isometric three-dimensional base-building game like RollerCoaster Tycoon and Dwarf Fortress. While working on RubyDung, Persson experimented with a first-person view mode similar to that found in Dungeon Keeper. However, he felt the graphics were too pixelated and omitted this mode. In 2009 Persson found inspiration in Infiniminer, a block-based open-ended mining game. Infiniminer heavily influenced his future work on RubyDung, and was behind Persson's reasoning for returning the first-person mode, the "blocky" visual style and the block-building fundamentals to the game. RubyDung is the earliest known Minecraft prototype created by Persson. On 17 May 2009 Persson released the original edition (later called "Classic version") of Minecraft on the TIGSource forums. He regularly updated the game based on feedback from TIGSource users. Persson released several new versions of Minecraft throughout 2009 and 2010, going through several phases of development including Survival Test, Indev, and Infdev. On 30 June 2010 Persson released the game's Alpha version. While working on the pre-Alpha version of Minecraft, Persson continued working at jAlbum. In 2010, after the release and subsequent success of Minecraft's Alpha version, Persson moved from a full-time role to a part-time role at jAlbum. He left jAlbum later that same year. In September 2010 Persson travelled to Valve Corporation's headquarters in Bellevue, Washington, United States, where he took part in a programming exercise and met Gabe Newell. Persson was subsequently offered a job at Valve, which he turned down in order to continue work on Minecraft. On 20 December 2010 Minecraft moved into its beta phase and began expanding to other platforms, including mobile. In January 2011 Minecraft reached one million registered accounts. Six months afterwards, it reached ten million. The game has sold over four million copies by 7 November 2011. Mojang held the first Minecon from 18 to 19 November 2011 to celebrate its full release, and subsequently made it an annual event. Following this, on 11 December 2011, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another game title, 0x10c, although he reportedly abandoned the project around 2013. In 2013 Mojang recorded revenues of $330 million and profits of $129 million. Persson has stated that, due to the intense media attention and public pressure, he became exhausted with running Minecraft and Mojang. In a September 2014 blog post he shared his realization that he "didn't have the connection to my fans I thought I had", that he had "become a symbol", and that he did not wish to be responsible for Mojang's increasingly large operation. In June 2014 Persson tweeted "Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for trying to do the right thing is not my gig", reportedly partly as a joke. Persson controlled a 71% stake in Mojang at the time. The offer attracted significant interest from Activision Blizzard, EA, and Microsoft. Forbes later reported that Microsoft wanted to purchase the game as a "tax dodge" to turn their taxable excess liquid cash into other assets. In September 2014 Microsoft agreed to purchase Mojang for $2.5 billion, making Persson a billionaire. He then left the company after the deal was finalised in November. Since leaving Mojang, Persson has worked on several small projects. On 23 June 2014 he founded a company with Porsér called Rubberbrain AB; the company had no games by 2021, despite spending SEK 60 million. The company was relaunched as Bitshift Entertainment, LLC on 28 March 2024. Persson expressed interest in creating a new video game studio in 2020, and in developing virtual reality games. He has also since created a series of narrative-driven immersive events called ".party()", which uses extensive visual effects and has been hosted in multiple cities. At the beginning of 2025 Persson decided to create a spiritual successor to Minecraft, referred to as "Minecraft 2", in response to the results of a poll on X. However, after speaking to his team, he shortly went against this in favour of developing the other choice on his Twitter poll, a roguelike titled Levers and Chests. Games Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later their second, and several more their third. Mojang hired several new staff members for the Minecraft team, while Persson passed the lead developer role to Jens Bergensten. He stopped working on Minecraft after a deal with Microsoft to sell Mojang for $2.5 billion. This brought his net worth to US$1.5 billion. Persson and Jakob Porsér came up with the idea for Scrolls including elements from board games and collectible card games. Persson noted that he will not be actively involved in development of the game and that Porsér will be developing it. Persson revealed on his Tumblr blog on 5 August 2011 that he was being sued by a Swedish law firm representing Bethesda Softworks over the trademarked name of Scrolls, claiming that it conflicted with their The Elder Scrolls series of games. On 17 August 2011 Persson challenged Bethesda to a Quake 3 tournament to decide the outcome of the naming dispute. On 27 September 2011 Persson confirmed that the lawsuit was going to court. ZeniMax Media, owner of Bethesda Softworks, announced the lawsuit's settlement in March 2012. The settlement allowed Mojang to continue using the Scrolls trademark. In 2018, Scrolls was made available free of charge and renamed to Caller's Bane. Cliffhorse is a humorous game programmed in two hours using the Unity game engine and free assets. The game took inspiration from Skyrim's physics engine, "the more embarrassing minimum-effort Greenlight games", Goat Simulator, and Big Rigs: Over the Road Racing. The game was released to Microsoft Windows systems as an early access and honourware game on the first day of E3 2014, instructing users to donate Dogecoin to "buy" the game before downloading it. The game accumulated over 280,000 dogecoins. Following the end to his involvement with Minecraft, Persson began pre-production of an alternate reality space game set in the distant future in March 2012. On April Fools' Day Mojang launched a satirical website for Mars Effect (parody of Mass Effect), citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on 4 April, Mojang revealed 0x10c (pronounced "Ten to the C") as a space sandbox title. Persson officially halted game production in August 2013. However, C418, the composer of the game's soundtrack (as well as that of Minecraft), released an album of the work he had made for the game. In 2013, Persson made a free game called Shambles in the Unity game engine. Persson has also participated in several Ludum Dare 48-hour game making competitions. Personal life In 2011 Persson married Elin Zetterstrand, whom he had dated for four years before. Zetterstrand was a former moderator on the Minecraft forums. They had a daughter together, but by mid-2012, he began to see little of her. On 15 August 2012 he announced that he and his wife had filed for divorce. The divorce was finalised later that year. On 14 December 2011 Persson's father committed suicide with a handgun after drinking heavily. In an interview with The New Yorker, Persson said of his father: When I decided I wanted to quit my day job and work on my own games, he was the only person who supported my decision. He was proud of me and made sure I knew. When I added the monsters to Minecraft, he told me that the dark caves became too scary for him. But I think that was the only true criticism I ever heard from him. Persson later admitted that he himself suffered from depression and various highs and lows in his mood. Persson has criticised the stance of large game companies on piracy. He once stated that "piracy is not theft", viewing unauthorised downloads as potential future customers. Persson stated himself to be a member of the Pirate Party of Sweden in 2011. He is also a member of Mensa. He has donated to numerous charities, including Médecins Sans Frontières (Doctors Without Borders). Under his direction, Mojang spent a week developing Catacomb Snatch for the Humble Indie Bundle and raised US$458,248 for charity. He also donated $250,000 to the Electronic Frontier Foundation in 2012. In 2011 he gave $3 million in dividends back to Mojang employees. According to Forbes, his net worth in 2023 was around $1.2 billion. In 2014 Persson was one of the biggest taxpayers in Sweden. Around 2014, he lived in a multi-level penthouse in Östermalm, Stockholm, an area he described as "where the rich people live". In December 2014 Persson purchased a home in Trousdale Estates, a neighbourhood in Beverly Hills, California, in the United States, for $70 million, a record sales price for Beverly Hills at the time. Persson reportedly outbid Beyoncé and Jay-Z for the property. Persson began receiving criticism for political and social opinions he expressed on social media as early as 2016. November 30, 2017 In 2017, he proposed a heterosexual pride holiday, and wrote that those who opposed the idea "deserve to be shot." After facing backlash, he deleted the tweets and rescinded his statements, writing, "So yeah, it's about pride of daring to express, not about pride of being who you are. I get it now." Later in the year, he wrote that feminism is a "social disease" and called the video game developer and feminist Zoë Quinn a "cunt", although he was generally critical of the GamerGate movement. He has described intersectional feminism as a "framework for bigotry" and the use of the word mansplaining as being sexist. Also in 2017, Persson tweeted that "It's okay to be white". Later that year, he stated that he believed in the Pizzagate conspiracy theory. In 2019, he tweeted referencing QAnon, saying "Q is legit. Don't trust the media." Later in 2019, he tweeted in response to a pro-transgender internet meme that, "You are absolutely evil if you want to encourage delusion. What happened to not stigmatizing mental illness?" He then also promoted claims that people were fined for "using the wrong pronoun". However, after facing backlash, he tweeted a day afterwards that he had "no idea what [being trans is] like of course, but it's inspiring as hell when people open up and choose to actually be who they know themselves as. Not because it's a cool choice, because it's a big step. I gues [sic] that's actually cool nvm". Later that year, Microsoft removed two mentions of Persson's name in the "19w13a" snapshot of Minecraft and did not invite him to the 10-year anniversary celebration of the game. A spokesperson for Microsoft stated that his views "do not reflect those of Microsoft or Mojang". He is still mentioned in the End Poem ("a flat, infinite world created by a man called Markus").[citation needed] Awards References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Oman] | [TOKENS: 16961] |
Contents Oman Oman,[c] officially the Sultanate of Oman,[d] is a country in the southeastern Arabian Peninsula in West Asia. It shares land borders with Saudi Arabia, the United Arab Emirates, and Yemen. Oman's coastline faces the Arabian Sea to the southeast and the Gulf of Oman on the northeast. The exclaves of Madha and Musandam are surrounded by the UAE on their land borders, while Musandam's coastal boundaries are formed by the Strait of Hormuz and the Gulf of Oman. It has a population of approximately 5.46 million and an area of 315,331 km2 (121,750 sq mi). Muscat is the capital and largest city. Oman is the oldest independent state in the Arab world, and has been continuously ruled by the Al Bu Said dynasty since 1744. Beginning in the 17th century, Oman became a regional power with an empire that competed with the Portuguese Empire and British Empire for influence in the Persian Gulf and the Indian Ocean. At its peak in the 19th century, Omani influence and control extended across the Strait of Hormuz to present-day Iran and Pakistan, and as far south as Zanzibar. In the 20th century, Oman had come under the influence of the British Empire while de jure remaining sovereign. Oman's oil reserves are ranked as the 22nd largest globally. In 2010, the United Nations Development Programme recognised Oman as the most improved country in the world in terms of development during the preceding 40 years. Less reliant on fossil fuels than other Persian Gulf states, a significant portion of Oman's economy involves tourism, as well as the trade of fish, dates and other agricultural produce. The World Bank classifies Oman as a high-income economy. As of 2024, Oman ranks as the 42nd most peaceful country in the world in the Global Peace Index, and the most peaceful Arab state after Qatar and Kuwait. Oman is an absolute monarchy ruled by a Sultan, with power passed down through the male line. Qaboos bin Said served as sultan from 1970 until his death in 2020. His reign saw a rise in the country's living standards, the abolition of slavery, the end of the Dhofar Rebellion, and the promulgation of Oman's constitution. In 2020, Haitham bin Tariq succeeded Qaboos as the Sultan of Oman. Oman is a member of the United Nations, the Arab League, the Gulf Cooperation Council, the Non-Aligned Movement, and the Organisation of Islamic Cooperation. Etymology The oldest known written mention of "Oman" is found on a tomb in the Mleiha Archeological Center in the United Arab Emirates. The name "Oman" is believed to predate Pliny the Elder's reference to "Omana" and Ptolemy's reference to "Omanon". (Ὄμανον ἐμπόριον in Greek). Both of these references likely pertain to the ancient city of Sohar. The city or region is commonly etymologised in Arabic as deriving from ʿāmin or ʿamūn, meaning 'settled' people, in contrast to the nomadic Bedouins. While some theories propose an eponymous founder—such as Oman bin Ibrahim al-Khalil, Oman bin Siba' bin Yaghthan bin Ibrahim, and Oman bin Qahtan—others suggest that "Oman" originates from a valley in Ma'rib, Yemen. This valley is presumed to be the ancestral homeland of the Azd, an ancient Bedouin tribe mentioned in pre-Islamic inscriptions, particularly in Sabaic inscriptions from the reign of Sha'r Awtar (210–230 CE). Oman has been known by other names. The ancient Sumerians and the Mesopotamians called it Magan, a reference to the Magan civilisation, while the Persians called it Mazun, derived from the word "Muzn", meaning clouds and abundant flowing water, which explains the establishment and prosperity of agriculture in Oman since ancient times and the stability and civilisation that accompanied it. The name "Oman" is mentioned in Arabic sources as an independent region. Al-Istakhri and Ibn Hawqal referred to this in their sayings: "Oman is a region with independent regions with spacious people." Ibn Khaldun was more explicit in his definition of Oman. He mentioned it among the Arab regions that emerged as independent states in the Arabian Peninsula, namely Yemen, the Hijaz, Hadhramaut, Ash Shihr, and Oman. He described its system of government, saying that it was a "sole sultanic region." History At Aybut Al Auwal, in the Dhofar Governorate of Oman, a site was discovered in 2011 containing more than 100 surface scatters of stone tools, belonging to a regionally specific African lithic industry—the late Nubian Complex—known previously only from the northeast and Horn of Africa. Two optically stimulated luminescence age estimates place the Arabian Nubian Complex at 106,000 years old. This supports the proposition that early human populations moved from Africa into Arabia during the Late Pleistocene. In recent years[when?] surveys have uncovered Palaeolithic and Neolithic sites on the eastern coast. Main Palaeolithic sites include Saiwan-Ghunaim in the Barr al-Hikman. Archaeological remains are particularly numerous for the Bronze Age Umm an-Nar and Wadi Suq periods. At the archaeological sites of Bat, Al-Janah, and Al-Ayn wheel-turned pottery, hand-made stone vessels, metals industry artifacts, and monumental architecture have been preserved. Sumerian tablets referred to Oman as "Magan" and in the Akkadian language "Makan", a name that links Oman's ancient copper resources. This is a clear reference to the Magan civilisation, an ancient region in what is now modern day Oman and United Arab Emirates, which was referred to in Sumerian cuneiform texts of around 2300 BCE and existed until 550 BCE as a source of copper and diorite for Mesopotamia. There is considerable agreement in sources that frankincense was used by traders in 1500 BCE. The Land of Frankincense, a UNESCO World Heritage Site, dramatically illustrates that the incense constituted testimony to South Arabian civilisations. During the 8th century BCE, it is believed that the Yaarub, the descendant of Qahtan, ruled the entire region of Yemen, including Oman. Wathil bin Himyar bin Abd-Shams (Saba) bin Yashjub (Yaman) bin Yarub bin Qahtan later ruled Oman. It is thus believed that the Yaarubah were the first settlers in Oman from Yemen. In the 1970s and 1980s, scholars like John C. Wilkinson believed by virtue of oral history that in the 6th century BCE, the Achaemenids exerted control over the Omani peninsula, most likely ruling from a coastal centre such as Suhar. Central Oman has its own indigenous Samad Late Iron Age cultural assemblage named eponymously from Samad al-Shan. In the northern part of the Oman Peninsula the Recent Pre-Islamic Period begins in the 3rd century BCE and extends into the 3rd century CE. Whether or not Persians brought south-eastern Arabia under their control is a moot point, since the lack of Persian archeological finds speak against this belief. Armand-Pierre Caussin de Perceval suggests that Shammir bin Wathil bin Himyar recognised the authority of Cyrus the Great over Oman in 536 BCE. Over centuries, tribes from western Arabia settled in Oman; they made a living by fishing, farming, herding or stock breeding. Further, many present-day Omani families trace their ancestral roots to other parts of Arabia. Arab migration to Oman started from northern-western and south-western Arabia and those who chose to settle had to compete with the indigenous population for the best arable land. When Arab tribes started to migrate to Oman, there were two distinct groups. One group, a segment of the Azd tribe migrated from Yemen in 120/200 CE following the collapse of Marib Dam, while the other group migrated a few centuries before the birth of Islam from Nejd (present-day Saudi Arabia), named Nizari. Other historians believe that the Yaarubah from Qahtan, which belong to an older branch, were the first settlers of Oman from Yemen, and then came the Azd. The Azd settlers in Oman are descendants of Nasr bin Azd and were later known as "the Al-Azd of Oman". Seventy years after the first Azd migration, another branch of Alazdi under Malik bin Fahm, the founder of Kingdom of Tanukhites on the west of Euphrates, is believed to have settled in Oman. According to Al-Kalbi, Malik bin Fahm was the first settler of Alazd. He is said to have first settled in Qalhat. By this account, Malik, with an armed force of more than 6000 men and horses, fought against the Marzban, who served an ambiguously named Persian king in the battle of Salut in Oman and eventually defeated the Persian forces. This account is, however, semi-legendary and seems to condense multiple centuries of migration and conflict as well as an amalgamation of various traditions from not only the Arab tribes but also the region's original inhabitants. During the 7th century CE, Omanis came in contact with and accepted Islam. The conversion of Omanis to Islam is ascribed to Amr ibn al-As, who was sent by the prophet Muhammad during the Expedition of Zaid ibn Haritha (Hisma). Amr was dispatched to meet with Jaifer and Abd, the sons of Julanda who ruled Oman. They appear to have readily embraced Islam. Omani Azd used to travel to Basra for trade, which was a centre of Islam, during the Umayyad empire. Omani Azd were granted a section of Basra, where they could settle and attend to their needs. Many of the Omani Azd who settled in Basra became wealthy merchants and, under their leader al-Muhallab ibn Abi Sufra, started to expand their influence of power eastwards towards Khorasan. Ibadism originated in Basra through its founder, Abd Allah ibn Ibad, around the year 650; the Omani Azd in Iraq would subsequently adopt this as their predominant faith. Later, al-Hajjaj, the governor of Iraq, came into conflict with the Ibadis, which forced them back to Oman. Among those who returned was the scholar Jaber bin Zaid. His return (and the return of many other scholars) greatly enhanced the Ibadhi movement in Oman. Alhajjaj also made an attempt to subjugate Oman, then ruled by Suleiman and Said (the sons of Abbad bin Julanda). Alhajjaj dispatched Mujjaah bin Shiwah, who was confronted by Said bin Abbad. This confrontation devastated Said's army, after which he and his forces retreated to the Jebel Akhdar (mountains). Mujjaah and his forces went after Said, successfully flushing them out from hiding in Wadi Mastall. Mujjaah later moved towards the coast, where he confronted Suleiman bin Abbad. The battle was won by Suleiman's forces. Alhajjaj, however, sent another force (under Abdulrahman bin Suleiman); he eventually won the war, taking over the governance of Oman. The first elective Imamate of Oman is believed to have been established shortly after the fall of the Umayyad Dynasty in 750/755 CE, when Janaħ bin ʕibadah Alħinnawi was elected. Other scholars claim that Janaħ bin Ibadah served as a Wāli (governor) under the Umayyad dynasty (and later ratified the Imamate), and that Julanda bin Masud was the first elected Imam of Oman, in 751 CE. The first Imamate reached its peak power in the ninth century CE. The Imamate established a maritime empire whose fleet controlled the Gulf, during the time when trade with the Abbasid Dynasty, the Far East, and Africa flourished. The authority of the Imams started to decline due to power struggles, the constant interventions of Abbasid, and the rise of the Seljuk Empire. During the 11th and 12th centuries, the Omani coast was in the sphere of influence of the Seljuk Empire. They were expelled in 1154, when the Nabhani dynasty came to power. The Nabhanis ruled as muluk, or kings, while the Imams were reduced to largely symbolic significance. The capital of the dynasty was Bahla. The Banu Nabhan controlled the trade in frankincense on the overland route via Sohar to the Yabrin oasis, and then north to Bahrain, Baghdad and Damascus. The mango-tree was introduced to Oman during the time of Nabhani dynasty, by ElFellah bin Muhsin. The Nabhani dynasty started to deteriorate in 1507 when Portuguese colonisers captured the coastal city of Muscat, and gradually extended their control along the coast up to Sohar in the north and down to Sur in the southeast. Other historians argue that the Nabhani dynasty ended earlier in 1435 CE when conflicts between the dynasty and Alhinawis arose, which led to the restoration of the elective Imamate. A decade after Vasco da Gama succeeded in his voyage around the Cape of Good Hope and to India in 1497–1498, the Portuguese arrived in Oman and occupied Muscat for a 143-year period, from 1507 to 1650. In need of an outpost to protect their sea lanes, the Portuguese built up and fortified the city. Remnants of Portuguese architectural style still exist. Later, several more Omani cities were colonised in the early 16th century by the Portuguese, to control the entrances of the Persian Gulf and trade in the region as part of a web of fortresses in the region, from Basra to Hormuz Island. However, in 1552 an Ottoman fleet briefly captured the fort in Muscat, during their fight for control of the Persian Gulf and the Indian Ocean, but soon departed after destroying the surroundings of the fortress. Later in the 17th century, using its bases in Oman, Portugal engaged in the largest naval battle ever fought in the Persian Gulf. The Portuguese force fought against a combined armada of the Dutch East India Company (VOC) and English East India Company supported by the Safavid empire. The result of the battle was a draw but it resulted in the loss of Portuguese influence in the Gulf. The Ottoman Empire temporarily captured Muscat from the Portuguese again in 1581 and held it until 1588. During the 17th century, the Omanis were reunited by the Yaruba Imams. Nasir bin Murshid became the first Yaarubah Imam in 1624, when he was elected in Rustaq. Imam Nasir and his successor succeeded in the 1650s in expelling the Portuguese from their coastal domains in Oman. The Omanis over time established a maritime empire that pursued the Portuguese and expelled them from all their possessions in East Africa, which were then incorporated into the Omani domains. To capture Zanzibar Saif bin Sultan, the Imam of Oman, pressed down the Swahili Coast. A major obstacle to his progress was Fort Jesus, housing the garrison of a Portuguese settlement at Mombasa. After a two-year siege, the fort fell to Imam Saif bin Sultan in 1698. Saif bin Sultan occupied Bahrain in 1700. The rivalry within the house of Yaruba over power after the death of Imam Sultan in 1718 weakened the dynasty. With the power of the Yaruba Dynasty dwindling, Imam Saif bin Sultan II eventually asked for help against his rivals from Nader Shah of Persia. A Persian force arrived in March 1737 to aid Saif. From their base at Julfar, the Persian forces eventually rebelled against the Yaruba in 1743. The Persian empire then tried to take possession of the coast of Oman until 1747. After the Omanis expelled the Persians, Ahmed bin Sa'id Albusaidi became the elected Imam of Oman on 20 November 1744, with Rustaq serving as the capital. His dynasty, the Al Bu Said, continues to rule Oman into the year 2026. Since the revival of the Imamate, the Omanis continued with the elective system but, provided that the person is deemed qualified, gave preference to a member of the ruling family. Following Imam Ahmed's death in 1783, his son, Said bin Ahmed became the elected Imam. Said's son, Hamed bin Said, overthrew the governor of Muscat and soon obtained the possession of most of the fortress' in the region, giving himself the title of "Seyyid". Afterwards, Seyyid Sultan bin Ahmed, the uncle of Seyyid Hamed, took over power. Sultan's son, Seyyid Said bin Sultan succeeded him. During the entire 19th century, in addition to Imam Said bin Ahmed who retained the title until he died in 1803, Azzan bin Qais was the only elected Imam of Oman. His rule started in 1868. However, the British refused to accept Imam Azzan as a ruler, as he was viewed as inimical to their interests. This view played an instrumental role in supporting the deposition of Imam Azzan in 1871 by his cousin, Sayyid Turki, a son of the late Sayyid Said bin Sultan, and brother of Sultan Barghash of Zanzibar, who Britain deemed to be more acceptable. Oman's Imam Sultan, defeated ruler of Muscat, was granted sovereignty over Gwadar, an area of modern-day Pakistan.[note 1] The British Empire was keen to dominate southeast Arabia to stifle the growing power of other European states and to curb the Omani maritime power that grew during the 17th century. The British empire over time, starting from the late 18th century, began to establish a series of treaties with the sultans with the objective of advancing British political and economic interest in Muscat, while granting the sultans military protection. In 1798, the first treaty between the British East India Company and the Albusaidi dynasty was signed by Sayyid Sultan bin Ahmed. The treaty aimed to block commercial competition of the French and the Dutch as well as obtain a concession to build a British factory at Bandar Abbas. A second treaty was signed in 1800, which stipulated that a British representative shall reside at the port of Muscat and manage all external affairs with other states. As the Omani Empire weakened, the British influence over Muscat grew throughout the nineteenth century. In 1854, a deed of cession of the Omani Kuria Muria islands to Britain was signed by the sultan of Muscat and the British government. The British government achieved predominating control over Muscat, which, for the most part, impeded competition from other nations. Between 1862 and 1892, the Political Residents, Lewis Pelly and Edward Ross, played an instrumental role in securing British supremacy over the Persian Gulf and Muscat by a system of indirect governance. By the end of the 19th century, and with the loss of its African dominions and its revenues, British influence increased to the point that the sultans became heavily dependent on British loans and signed declarations to consult the British government on all important matters. The Sultanate thus came de facto under the British sphere. Zanzibar was a valuable property as the main slave market of the Swahili Coast as well as being a major producer of cloves, and became an increasingly important part of the Omani empire, a fact reflected by the decision of the Sayyid Sa'id bin Sultan, to make it the capital of the empire in 1837. In 1856, under British arbitration, Zanzibar and Muscat became two different sultanates. The Hajar Mountains, of which the Jebel Akhdar is a part, separate the country into two distinct regions: the interior, and the coastal area dominated by the capital, Muscat.[citation needed] The British imperial development over Muscat and Oman during the 19th century led to the renewed revival of the cause of the Imamate in the interior of Oman, which has appeared in cycles for more than 1,200 years in Oman. The British Political Agent, who resided in Muscat, owed the alienation of the interior of Oman to the vast influence of the British government over Muscat, which he described as being completely self-interested and without any regard to the social and political conditions of the locals. In 1913, Imam Salim Alkharusi instigated an anti-Muscat rebellion that lasted until 1920 when the Sultanate established peace with the Imamate by signing the Treaty of Seeb. The treaty was brokered by Britain, which had no economic interest in the interior of Oman during that point of time. The treaty granted autonomous rule to the Imamate in the interior of Oman and recognised the sovereignty of the coast of Oman, the Sultanate of Muscat. In 1920, Imam Salim Alkharusi died and Muhammad Alkhalili was elected. On 10 January 1923, an agreement between the Sultanate and the British government was signed in which the Sultanate had to consult with the British political agent residing in Muscat and obtain the approval of the High Government of India to extract oil in the Sultanate. On 31 July 1928, the Red Line Agreement was signed between Anglo-Persian Company (later renamed British Petroleum), Royal Dutch/Shell, Compagnie Française des Pétroles (later renamed Total), Near East Development Corporation (later renamed ExxonMobil) and Calouste Gulbenkian (an Armenian businessman) to collectively produce oil in the post-Ottoman Empire region, which included the Arabian peninsula, with each of the four major companies holding 23.75 percent of the shares while Calouste Gulbenkian held the remaining 5 percent shares. The agreement stipulated that none of the signatories was allowed to pursue the establishment of oil concessions within the agreed on area without including all other stakeholders. In 1929, the members of the agreement established Iraq Petroleum Company (IPC). On 13 November 1931, Sultan Taimur bin Faisal abdicated. Said bin Taimur became the sultan of Muscat officially on 10 February 1932. The rule of sultan Said, a very complex character, was backed by the British government, and has been characterised as being feudal, reactionary and isolationist. The British government maintained vast administrative control over the Sultanate as the defence secretary and chief of intelligence, chief adviser to the sultan and all ministers except for two were British. In 1937, an agreement between the sultan and Iraq Petroleum Company (IPC), a consortium of oil companies that was 23.75% British owned, was signed to grant oil concessions to IPC. After failing to discover oil in the Sultanate, IPC was intensely interested in some promising geological formations near Fahud, an area located within the Imamate. IPC offered financial support to the sultan to raise an armed force against any potential resistance by the Imamate. Upon the outbreak of World War II, the sultan of Oman declared war on Germany on September 10, 1939. During the war, Oman had a strategic role in the defence of the United Kingdom's trade routes. Oman was never attacked during the war. In 1943, the Royal Air Force established stations on Masirah Island (RAF Masirah) and at Ras al Hadd. Air-sea rescue units were also stationed in Oman. No. 244 Squadron RAF flew Bristol Blenheim V light bombers and Vickers Wellington XIIIs out of RAF Masirah on anti-submarine duties in the Gulf of Oman and the northern Arabian Sea, while No. 209 Squadron RAF, No. 265 Squadron RAF, and No. 321 Squadron RAF flew Consolidated PBY Catalinas out of Umm Ruşayş on Masirah Island. On October 16, 1943, the German U-Boat U-533 was sunk in the Gulf of Oman after being struck by depth charges dropped by a Bristol Blenheim from No. 244 Squadron RAF. The wreck settled at a depth of 108 meters (354 feet) approximately 25 nautical miles (46 kilometres) off the Fujairah coast. 52 crew members died, with the sole survivor, Matrosengefreiter Günther Schmidt, taken aboard HMIS Hiravati near Khor Fakkan and made a prisoner of war. The wreck is now a popular recreational diving site. The December 1951 Treaty of Friendship, Commerce and Navigation (covering commerce, oil reserves and navigation) between Oman and the United Kingdom recognised the Sultanate of Muscat and Oman as a fully independent state. In 1955, the exclave coastal Makran strip acceded to Pakistan and was made a district of its Balochistan province, while Gwadar remained in Oman. On 8 September 1958, Pakistan purchased the Gwadar enclave from Oman for US$3 million.[note 2] Gwadar then became a tehsil in the Makran district. Sultan Said bin Taimur expressed his interest in occupying the Imamate right after the death of Imam Alkhalili, thus taking advantage of any potential instability that might occur within the Imamate when elections were due, to the British government. The British political agent in Muscat believed that the only method of gaining access to the oil reserves in the interior was by assisting the sultan in taking over the Imamate. In 1946, the British government offered arms and ammunition, auxiliary supplies and officers to prepare the sultan to attack the interior of Oman. In May 1954, Imam Alkhalili died and Ghalib Alhinai was elected Imam. Relations between the Sultan Said bin Taimur, and Imam Ghalib Alhinai frayed over their dispute about oil concessions. In December 1955, Sultan Said bin Taimur sent troops of the Muscat and Oman Field Force to occupy the main centres in Oman, including Nizwa, the capital of the Imamate of Oman, and Ibri. The Omanis in the interior led by Imam Ghalib Alhinai, Talib Alhinai, the brother of the Imam and the Wali (governor) of Rustaq, and Suleiman bin Hamyar, who was the Wali (governor) of Jebel Akhdar, defended the Imamate in the Jebel Akhdar War against British-backed attacks by the Sultanate. In July 1957, the Sultan's forces were withdrawing, but they were repeatedly ambushed, sustaining heavy casualties. Sultan Said, however, with the intervention of British infantry (two companies of the Cameronians), armoured car detachments from the British Army and RAF aircraft, was able to suppress the rebellion. The Imamate's forces retreated to the inaccessible Jebel Akhdar. Colonel David Smiley, who had been seconded to organise the Sultan's Armed Forces, managed to isolate the mountain in autumn 1958 and found a route to the plateau from Wadi Bani Kharus. On 4 August 1957, the British Foreign Secretary gave the approval to carry out air strikes without prior warning to the locals residing in the interior of Oman. Between July and December 1958, the British RAF made 1,635 raids, dropping 1,094 tons and firing 900 rockets at the interior of Oman targeting insurgents, mountain top villages, water channels and crops. On 27 January 1959, the Sultanate's forces occupied the mountain in a surprise operation. Imam Ghalib, his brother Talib and Sulaiman managed to escape to Saudi Arabia, where the Imamate's cause was promoted until the 1970s. The exiled partisans of the now abolished Imamate of Oman presented the case of Oman to the Arab League and the United Nations. On 11 December 1963, the UN General Assembly decided to establish an Ad-Hoc Committee on Oman to study the 'Question of Oman' and report back to the General Assembly. The UN General Assembly adopted the 'Question of Oman' resolution in 1965, 1966 and again in 1967 that called upon the British government to cease all repressive action against the locals, end British control over Oman and reaffirmed the inalienable right of the Omani people to self-determination and independence. In the Dhofar War, which began in 1963, pro-Soviet forces were pitted against government troops. As the rebellion threatened the Sultan's control of Dhofar, Sultan Said bin Taimur was deposed in a bloodless coup in 1970 by his son Qaboos bin Said with British support. Qaboos expanded the Sultan of Oman's Armed Forces, modernised the state's administration and introduced social reforms. The uprising was finally put down in 1976 with the help of forces from Jordan, Saudi Arabia, Iran, Pakistan and Britain.[citation needed] After deposing his father in 1970, Sultan Qaboos opened up the country, removed "Muscat and" from the country's name, embarked on economic reforms, and followed a policy of modernisation marked by increased spending on health, education and welfare. Saudi Arabia invested in the development of the Omani education system, sending Saudi teachers on its own expense. Slavery, once a cornerstone of the country's trade and development, was outlawed in 1970. In 1971, Oman joined the United Nations, along with Bahrain, Qatar and the United Arab Emirates. In 1981, Oman became a founding member of the six-nation Gulf Cooperation Council. Political reforms were eventually introduced. The country adopted its present national flag in 1995, resembling the previous flag but with a thicker stripe. In 1997, a royal decree was issued granting women the right to vote, and stand for election to the Majlis al-Shura, the Consultative Assembly of Oman. Two women were duly elected to the body. In 2002, voting rights were extended to all citizens over the age of 21, and the first elections to the Consultative Assembly under the new rules were held in 2003. In 2004, the Sultan appointed Oman's first female minister with portfolio, Sheikha Aisha bint Khalfan bin Jameel al-Sayabiyah, to the post of National Authority for Industrial Craftsmanship. Despite these changes, there was little change to the actual political makeup of the government. The Sultan continued to rule by decree. Nearly 100 suspected Islamists were arrested in 2005 and 31 people were convicted of trying to overthrow the government. They were ultimately pardoned in June of the same year. Before the Beijing Olympics, Oman became the stop of the Middle East's torch relay on 14 April 2008, covering 20 kilometres. Inspired by the Arab Spring uprisings that were taking place throughout the region, protests occurred in Oman during the early months of 2011. While they did not call for the ousting of the regime, demonstrators demanded political reforms, improved living conditions and the creation of more jobs. They were dispersed by riot police in February 2011. Sultan Qaboos reacted by promising jobs and benefits. In October 2011, elections were held to the Consultative Assembly, to which Sultan Qaboos promised greater powers. The following year, the government began a crackdown on internet criticism. In September 2012, trials began of 'activists' accused of posting "abusive and provocative" criticism of the government online. Six were given jail terms. In 2013, Oman achieved its status as the elimination of malaria diagnoses, according to the World Health Organisation (WHO). Qaboos, at the time the Arab world's longest-serving ruler, died on 10 January 2020. He was succeeded by his first cousin Haitham bin Tariq. On 12 January 2021, Haitham named his eldest son, Theyazin bin Haitham, as the country's first crown prince and heir to the throne with an amendment to the Basic Statute. Geography Oman lies between latitudes 16th parallel north and 28th parallel north, and longitudes 52nd meridian east and 60th meridian east. A gravel desert plain covers most of central Oman, with mountain ranges along the north (Hajar Mountains) and southeast coast (Dhofar Mountains), where the country's main cities are located: the capital city Muscat, Sohar and Sur in the north, and Salalah in the south and Musandam. Oman's climate is hot and dry in the interior and humid along the coast. The peninsula of Musandam (Musandem), strategically located on the Strait of Hormuz, is an exclave separated from the rest of Oman by the United Arab Emirates. Madha, another exclave, is an enclave within UAE territory located halfway between the Musandam Peninsula and the main body of Oman. Madha, part of the Musandam governorate, covers approximately 75 square kilometres (29 sq mi). Madha's boundary was settled in 1969, with the north-east corner of Madha barely 10 metres (33 ft) from the Fujairah road. Within the Madha exclave is a UAE enclave called Nahwa, belonging to the Emirate of Sharjah, situated about 8 kilometres (5.0 mi) west of the town of New Madha, and consisting of about forty houses with a clinic and telephone exchange. The central desert of Oman is a source of meteorites for scientific analysis. Like the rest of the Persian Gulf, Oman generally has one of the hottest climates in the world—with summer temperatures in Muscat and northern Oman averaging 30 to 40 °C (86.0 to 104.0 °F). Oman receives little rainfall, with annual rainfall in Muscat averaging 100 mm (3.9 in), occurring mostly in January. In the south, the Dhofar Mountains area near Salalah has a tropical-like climate and receives seasonal rainfall from late June to late September as a result of monsoon winds from the Indian Ocean, leaving the summer air saturated with cool moisture and heavy fog. Summer temperatures in Salalah range from 20 to 30 °C (68.0 to 86.0 °F)—relatively cool compared to northern Oman. The mountain areas receive more rainfall, and annual rainfall on the higher parts of the Jabal Akhdar probably exceeds 400 millimetres (16 in). Low temperatures in the mountainous areas leads to snow cover once every few years. Some parts of the coast, particularly near the island of Masirah, sometimes receive no rain at all within the course of a year. The climate is generally very hot, with temperatures reaching around 54 °C (129.2 °F) (peak) in the hot season, from May to September. On 26 June 2018, the village of Qurayyat set the record for highest minimum temperature in a 24-hour period, 42.6 °C (108.7 °F). In terms of climate action, major challenges remain to be solved, per the United Nations Sustainable Development 2019 index. The per-capita CO2 emissions from energy and embodied in fossil fuel exports rates are very high, while imported CO2 emissions and percent of population affected by climate-related disasters are low. Oman possesses many wadis (Arabic term for river valley) that can temporarily fill with water when rain occurs. Desert shrub and desert grass, common in southern Arabia, are found in Oman, but vegetation is sparse in the interior plateau, which is largely gravel desert. The greater monsoon rainfall in Dhofar and the mountains makes the growth there more luxuriant during summer; coconut palms grow plentifully on the coastal plains of Dhofar and frankincense is produced in the hills, with abundant oleander and varieties of acacia. The Hajar Mountains are a distinct ecoregion, the highest points in eastern Arabia, with wildlife that includes the Arabian tahr. Indigenous mammals include the leopard, hyena, fox, wolf, hare, oryx and ibex. Birds include the vulture, eagle, stork, bustard, Arabian partridge, bee eater, falcon and sunbird. In 2001, Oman had nine endangered species of mammals, five endangered types of birds, and nineteen threatened plant species. Decrees have been passed to protect endangered species, including the Arabian leopard, Arabian oryx, mountain gazelle, goitered gazelle, Arabian tahr, green sea turtle, hawksbill turtle and olive ridley turtle. However, the Arabian Oryx Sanctuary is the first site ever to be deleted from UNESCO's World Heritage List, following the government's 2007 decision to reduce the site's area by 90% to clear the way for oil prospectors. Local and national entities have noted unethical treatment of animals in Oman. In particular, stray dogs (and to a lesser extent, stray cats) are often the victims of torture, abuse or neglect. The only approved method of decreasing the stray dog population is shooting by police officers. The Oman government has refused to implement a spay and neuter programme or create any animal shelters in the country. Cats, while seen as more acceptable than dogs, are nevertheless also viewed as pests and frequently die of starvation or illness. In recent years, Oman has become a popular spot for whale watching, highlighting the critically endangered Arabian humpback whale, sperm whales and pygmy blue whales. Politics Oman is a unitary state and an absolute monarchy, in which all legislative, executive and judiciary power ultimately rests in the hands of the hereditary Sultan. Consequently, Freedom House has routinely rated the country "Not Free". The sultan is the head of state and directly controls the foreign affairs and defence portfolios. He has absolute power and issues laws by decree. According to International IDEA's Global State of Democracy (GSoD) Indices and Democracy Tracker, Oman performs in the low to mid-range on overall democratic measures, with particular weaknesses in political participation, including electoral participation and civil society. Oman is an absolute monarchy, with the Sultan's word having the force of law. The judiciary branch is subordinate to the Sultan. According to Oman's constitution, Sharia law is one of the sources of legislation. Sharia court departments within the civil court system are responsible for family-law matters, such as divorce and inheritance. While ultimate power is concentrated in the Sultan and Oman does not have an official separation of powers, the late Sultan Qaboos declined to grant the full title Minister of Defence, Minister of Foreign Affairs and Minister of Finance to the ministers exercising those responsibilities, preferring to keep them within the Royal Domain. The current Sultan Haitham has granted the ministers responsible of those portfolios the full titles, whilst elevating the defence portfolio to that of a deputy prime minister. Since 1970 all legislation has been promulgated through royal decrees, including the 1996 Basic Law. The Sultan appoints the ministers, the judges, and can grant pardons and commute sentences. The Sultan's authority is inviolable and the Sultan expects total subordination to his will. The administration of justice is highly personalised, with limited due process protections, especially in political and security-related cases. The Basic Statute of the State is supposedly the cornerstone of the Omani legal system and it operates as a constitution for the country. The Basic Statute was issued in 1996 and thus far has been amended only twice: in 2011, in response to protests; and in 2021, to create the position of Crown Prince of Oman. Though Oman's legal code theoretically protects civil liberties and personal freedoms, both are regularly ignored by the regime. Women and children face legal discrimination in many areas. Women are excluded from certain state benefits, such as housing loans, and are refused equal rights under the personal status law. Women also experience restrictions on their self-determination in respect to health and reproductive rights. The Omani legislature is the bicameral Council of Oman, consisting of an upper chamber, the Council of State (Majlis ad-Dawlah) and a lower chamber, the Consultative Assembly (Majlis al-Shura). Political parties are banned, as are any affiliations based on religion. The upper chamber has 71 members, appointed by the Sultan from among prominent Omanis; it has only advisory powers. The 84 members of the Consultative Assembly are elected by universal suffrage to serve four-year terms. The members are appointed for three-year terms, which may be renewed once. The last elections were held on 29 October 2023, and the next is due in October 2027. Oman's national anthem, As-Salam as-Sultani is dedicated to former Sultan Qaboos. Since 1970, Oman has pursued a moderate foreign policy, and has expanded its diplomatic relations dramatically. Oman is among the very few Arab countries that have maintained friendly ties with Iran. Yusuf bin Alawi bin Abdullah is the Sultanate's Minister Responsible for Foreign Affairs. Oman allowed the British Royal Navy and Indian Navy access to the port facilities of Al Duqm Port & Drydock. SIPRI's estimation of Oman's military and security expenditure as a percentage of GDP in 2020 was 11 percent, making it the world's highest rate in that year, higher than Saudi Arabia (8.4 percent). Oman's on-average military spending as a percentage of GDP between 2016 and 2018 was around 10 percent, while the world's average during the same period was 2.2 percent. Oman's military manpower totalled 44,100 in 2006, including 25,000 men in the army, 4,200 sailors in the navy, and an air force with 4,100 personnel. The Royal Household maintained 5,000 Guards, 1,000 in Special Forces, 150 sailors in the Royal Yacht fleet, and 250 pilots and ground personnel in the Royal Flight squadrons. Oman also maintains a modestly sized paramilitary force of 4,400 men. The Royal Army of Oman had 25,000 active personnel in 2006, plus a small contingent of Royal Household troops. Despite a comparative large military spending, it has been relatively slow to modernise its forces. Oman has a relatively limited number of tanks, including 6 M60A1, 73 M60A3 and 38 Challenger 2 main battle tanks, as well as 37 aging Scorpion light tanks. The Royal Air Force of Oman has approximately 4,100 men, with 36 combat aircraft and no armed helicopters. Combat aircraft include 20 aging Jaguars, 12 Hawk Mk 203s, 4 Hawk Mk 103s and 12 PC-9 turboprop trainers with a limited combat capability. It has one squadron of 12 F-16C/D aircraft. Oman also has 4 A202-18 Bravos and 8 MFI-17B Mushshaqs. The Royal Navy of Oman had 4,200 men in 2000, and is headquartered at Seeb. It has bases at Ahwi, Ghanam Island, Mussandam and Salalah. In 2006, Oman had ten surface combat vessels. These included two 1,450-ton Qahir class corvettes, and eight ocean-going patrol boats. The Omani Navy had one 2,500-ton Nasr al Bahr class LSL (240 troops, 7 tanks) with a helicopter deck. Oman also had at least four landing craft. Oman ordered three Khareef class corvettes from the VT Group for £400 million in 2007. They were built at Portsmouth. In 2010 Oman spent US$4.074 billion on military expenditures, 8.5% of the gross domestic product. The sultanate has a long history of association with the British military and defence industry. According to SIPRI, Oman was the 23rd largest arms importer from 2012 to 2016. Torture methods in use in Oman include mock execution, beating, hooding, solitary confinement, subjection to extremes of temperature and to constant noise, abuse and humiliation. There have been numerous reports of torture and other inhumane forms of punishment perpetrated by Omani security forces on protesters and detainees. Several prisoners detained in 2012 complained of sleep deprivation, extreme temperatures and solitary confinement. Homosexuality is criminalised within Oman. The Omani government decides who can or cannot be a journalist and this permission can be withdrawn at any time. Censorship and self-censorship are a constant factor. Omanis have limited access to political information through the media. Access to news and information can be problematic: journalists have to be content with news compiled by the official news agency on some issues. Through a decree by the Sultan, the government has now extended its control over the media to blogs and other websites. Omanis cannot hold a public meeting without the government's approval. Omanis who want to set up a non-governmental organisation of any kind need a licence. The Omani government does not permit the formation of independent civil society associations. Human Rights Watch issued in 2016, that an Omani court sentenced three journalists to prison and ordered the permanent closure of their newspaper, over an article that alleged corruption in the judiciary. Omani law prohibits criticism of the Sultan and government in any form or medium. Oman's police do not need search warrants to enter people's homes. The law does not provide citizens with the right to change their government. The Sultan retains ultimate authority on all foreign and domestic issues. Government officials are not subject to financial disclosure laws. Criticism of government figures and politically objectionable views have been suppressed. Publication of books is limited and the government restricts their importation and distribution, as with other media products. Until 2023, Omani citizens needed government permission to marry foreigners. In April 2023, the law was changed by a royal decree, allowing Omani citizens to marry foreigners without government permission. According to HRW, women in Oman face discrimination. The plight of domestic workers in Oman is a taboo subject. In 2011, the Philippines government determined that out of all the countries in the Middle East, only Oman and Israel qualify as safe for Filipino migrants. Migrant workers remained insufficiently protected against exploitation. The Sultanate of Oman is administratively divided into 11 governorates (Arabic: محافظات). The governorates are further divided into 63 provinces (Arabic: ولايات). Economy Oman's Basic Statute of the State expresses in Article 11 that the "national economy is based on justice and the principles of a free economy". By regional standards, Oman has a relatively diversified economy, but remains dependent on oil exports. In terms of monetary value, mineral fuels accounted for 82.2 percent of total product exports in 2018. Tourism is the fastest-growing industry in Oman. Other sources of income, agriculture and industry, are small in comparison and account for less than 1% of the country's exports, but diversification is seen as a priority by the government. Agriculture, often subsistence in its character, produces dates, limes, grains and vegetables, but with less than 1% of the country under cultivation, Oman is likely to remain a net importer of food. Oman's socio-economic structure is described as being hyper-centralised rentier welfare state. The largest 10 percent of corporations in Oman are the employers of almost 80 percent of Omani nationals in the private sector. Half of the private sector jobs are classified as elementary. One third of employed Omanis are in the private sector, while the remaining majority are in the public sector. A hyper-centralised structure produces a monopoly-like economy. Since a slump in oil prices in 1998, Oman has made active plans to diversify its economy and is placing a greater emphasis on other areas of industry, namely tourism and infrastructure. Oman had a 2020 Vision to diversify the economy established in 1995, which targeted a decrease in oil's share to less than 10 percent of GDP by 2020, but it was rendered obsolete in 2011. Oman then established 2040 Vision. A free-trade agreement with the United States took effect 1 January 2009, which eliminated tariff barriers on all consumer and industrial products and provided strong protections for foreign businesses investing in Oman. Tourism, another source of Oman's revenue, is on the rise. Oman's foreign workers send an estimated US$10 billion annually to their home states in Asia and Africa, more than half of them earning a monthly wage of less than US$400. The largest foreign community is from the Indian states of Kerala, Tamil Nadu, Karnataka, Maharashtra, Gujarat and Punjab, representing more than half of the entire workforce in Oman. Salaries for overseas workers are known to be less than those for Omani nationals, though still two to five times higher than for the equivalent job in India. In terms of foreign direct investment (FDI), total investments in 2017 exceeded US$24 billion. The highest share of FDI went to the oil and gas sector, which represented around US$13 billion (54.2 percent), followed by financial intermediation, which represented US$3.66 billion (15.3 percent). FDI is dominated by the United Kingdom with an estimated value of US$11.56 billion (48 percent), followed by the UAE, with US$2.6 billion (10.8 percent), and Kuwait with US$1.1 billion (4.6 percent). In 2018, Oman had a budget deficit of 32 percent of total revenue and a government debt-to-GDP ratio of 47.5 percent. Oman's military spending to GDP between 2016 and 2018 averaged 10 percent, while the world's average during the same period was 2.2 percent. Oman's health spending to GDP in 2015 and 2016 averaged 4.3 percent, while the world's average during the same period was 10 percent. Oman's research and development spending between 2016 and 2017 averaged 0.24 percent, which is significantly lower than the world's average (2.2 percent) during the same period. Oman's government spending on education to GDP in 2016 was 6.11 percent, while the world's average was 4.8 percent (2015). Oman's proved reserves of petroleum total about 5.5 billion barrels, 25th largest in the world. Oil is extracted and processed by Petroleum Development Oman (PDO), with proven oil reserves holding approximately steady, although oil production has been declining. The Ministry of Energy and Minerals is responsible for all oil and gas infrastructure and projects in Oman. Following the 1970s energy crisis, Oman doubled their oil output between 1979 and 1985. In 2018, oil and gas represented 71 percent of the government's revenues. In 2016, oil and gas share of the government's revenue represented 72 percent. The government's reliance on oil and gas as a source of income dropped by 1 percent from 2016 to 2018. Oil and gas sector represented 30.1 percent of the nominal GDP in 2017. Between 2000 and 2007, production fell by more than 26%, from 972,000 to 714,800 barrels per day. Production has recovered to 816,000 barrels in 2009, and 930,000 barrels per day in 2012. Oman's natural gas reserves are estimated at 849.5 billion cubic metres, ranking 28th in the world, and production in 2008 was about 24 billion cubic metres per year. In September 2019, Oman was confirmed to become the first Middle Eastern country to host the International Gas Union Research Conference (IGRC 2020). This 16th iteration of the event will be held between 24 and 26 February 2020, in collaboration with Oman LNG, under the auspices of the Ministry of Energy and Minerals. In industry, innovation and infrastructure, Oman is still faced with "significant challenges", as per United Nations Sustainable Development Goals index, as of 2019. Oman has scored high on the rates of internet use, mobile broadband subscriptions, logistics performance and on the average of top 3 university rankings. Meanwhile, Oman scored low on the rate of scientific and technical publications and on research & development spending. Oman's manufacturing value added to GDP rate in 2016 was 8.4 percent, which is lower than the average in the Arab world (9.8 percent) and world average (15.6 percent). In terms of research & development expenditures to GDP, Oman's share was on average 0.20 percent between 2011 and 2015, while the world's average during the same period was 2.11 percent. The majority of firms in Oman operate in the oil and gas, construction and trade sectors. Oman is refurbishing and expanding the ports infrastructure in Muscat, Duqm, Sohar and Salalah to expand tourism, local production and export shares. Oman is also expanding its downstream operations by constructing a refinery and petrochemical plant in Duqm with a 230,000 barrels per day capacity projected for completion by 2021. The majority of industrial activity in Oman takes place in eight industrial states and four free-zones. The industrial activity is mainly focused on mining-and-services, petrochemicals and construction materials. The largest employers in the private-sector are the construction, wholesale-and-retail and manufacturing sectors, respectively. Construction accounts for nearly 48 percent of the total labour force, followed by wholesale-and-retail, which accounts for around 15 percent of total employment and manufacturing, which accounts for around 12 percent of employment in the private sector. The percentage of Omanis employed in the construction and manufacturing sectors is nevertheless low, as of 2011 statistics. Oman, as per Global Innovation Index (2019) report, scores "below expectations" in innovation relative to countries classified under high income. In 2025, Oman ranked 69th out of 144 countries in innovation index, which takes into consideration factors, such as, political environment, education, infrastructure and business sophistication. Innovation, technology-based growth and economic diversification are hindered by an economic growth that relies on infrastructure expansion, which heavily depends on a high percentage of 'low-skilled' and 'low-wage' foreign labour. Another challenge to innovation is the Dutch disease phenomenon, which creates an oil and gas investment lock-in, while relying heavily on imported products and services in other sectors. Such a locked-in system hinders local business growth and global competitiveness in other sectors, and thus impedes economic diversification. The inefficiencies and bottlenecks in business operations that are a result of heavy dependence on natural resources and 'addiction' to imports in Oman suggest a 'factor-driven economy'. A third hindrance to innovation in Oman is an economic structure that is heavily dependent on few large firms, while granting few opportunities for SMEs to enter the market, which impedes healthy market-share competition between firms. The ratio of patent applications per million people was 0.35 in 2016 and the MENA region average was 1.50, while the 'high-income' countries' average was approximately 48.0 during the same year. Oman was ranked 74th in the Global Innovation Index in 2024. Oman's fishing industry contributed 0.78 percent to the GDP in 2016. Fish exports between 2000 and 2016 grew from US$144 million to US$172 million, an increase of 19.4 percent. The main importer of Omani fish in 2016 was Vietnam, which imported almost US$80 million (46.5 percent) in value, and the second biggest importer was the United Arab Emirates, which imported around US$26 million (15 percent). The other main importers are Saudi Arabia, Brazil and China. Oman's consumption of fish is almost two times the world's average. The ratio of exported fish to total fish captured in tons fluctuated between 49 and 61 percent between 2006 and 2016. Omani strengths in the fishing industry comes from having a good market system, a long coastline (3,165 km) and wide water area. However, Oman lacks sufficient infrastructure, research and development, quality and safety monitoring, together with a limited contribution by the fishing industry to GDP. Dates represent 80 percent of all fruit crop production. Further, date farms employ 50 percent of the total agricultural area in the country. Oman's estimated production of dates in 2016 is 350,000 tons, making it the 9th largest producer of dates. Oman's total export of dates was US$12.6 million in 2016, almost equivalent to Oman's total imported value of dates, which was US$11.3 million in 2016. The main importer is India (around 60 percent of all imports). Oman's date exports remained steady between 2006 and 2016. Oman is considered to have good infrastructure for date production and support provision to cultivation and marketing, but lacks innovation in farming and cultivation, industrial coordination in the supply chain and encounter high losses of unused dates. Tourism in Oman has grown considerably recently, and it is expected to be one of the largest industries in the country. The World Travel & Tourism Council stated that Oman is the fastest growing tourism destination in the Middle East. Tourism contributed 2.8 percent to the Omani GDP in 2016. It grew from RO 505 million (US$1.3 billion) in 2009 to RO 719 million (US$1.8 billion) in 2017 (+42.3 percent growth). Citizens of the Gulf Cooperation Council (GCC), including Omanis who are residing outside of Oman, represent the highest ratio of all tourists visiting Oman, estimated to be 48 percent. The second highest number of visitors come from other Asian countries, who account for 17 percent of the total number of visitors. A challenge to tourism development in Oman is the reliance on the government-owned firm, Omran, as a key actor to develop the tourism sector, which potentially creates a market barrier-to-entry of private-sector actors and a crowding out effect. Another key issue to the tourism sector is deepening the understanding of the ecosystem and biodiversity in Oman to guarantee their protection and preservation. Ecotourism is a growing segment of Omani tourism. One site in particular – Ras al-Jinz, also known as "Turtle Beach" – is a popular destination due to the annual nesting of the critically endangered Hawksbill Turtle, the endangered Green Turtle, the Olive Ridley Turtle, and the Loggerhead Turtle. Oman has one of the most diverse environments in the Middle East with various tourist attractions and is particularly well known for adventure and cultural tourism. Muscat, the capital of Oman, was named the second best city to visit in the world in 2012 by the travel guide publisher Lonely Planet. Muscat also was chosen as the Capital of Arab Tourism of 2012. In November 2019, Oman made the rule of visa on arrival an exception and introduced the concept of e-visa for tourists from all nationalities. Under the new laws, visitors were required to apply for the visa in advance. Demographics By 2020, Oman's population exceeded 4.5 million. The total fertility rate in 2020 was estimated to be 2.8 children born per woman; this rate has been rapidly decreasing in recent years. About half of the population lives in Muscat and the Batinah coastal plain northwest of the capital. Omanis are entirely Arab, with certain groups of Baluchi and African descent. Around 20 percent of Omanis are of Baloch descent whose ancestors migrated to Oman centuries ago, and are now considered native. Omani society is largely tribal and encompasses three major identities: that of the tribe, the Muslim faith and maritime trade. The first two identities are closely tied to tradition and are especially prevalent in the interior of the country, owing to lengthy periods of isolation. The third identity pertains mostly to Muscat and the coastal areas of Oman, and is reflected by business, trade, and the origins of certain Omanis, who trace their roots to Baloch, Al-Lawatia, Persia and historical Omani Zanzibar. Omanis of Balochi descent typically use the surname/nisba Al-Balushi. Gwadar, a region of Balochistan, was a Colony of Oman for more than a century. In the 1960s, Pakistan took over the land, with many Omanis still there. Even though the Oman government does not keep statistics on religious affiliation, statistics from the US's Central Intelligence Agency state that adherents of Islam are in the majority at 85.9 percent, while 6.4 percent are Christians, 5.7 percent Hindus, 0.8 percent Buddhists, and fewer than 0.1 percent are Jews; members of other religious affiliations comprise 1 percent and the unaffiliated 0.2 percent. Virtually all Omanis are Muslims; these predominantly follow the Ibadi school of Islam, followed by the Shafi`i school of Sunni Islam followed in Northern Oman, particularly in the Al Batinah North and Al Batinah South governorates, with a very small minority following the Twelver school of Shia Islam practiced by Omani Ajam tribes. Most non-Muslims in Oman are foreign workers, variously adhering to Jainism, Buddhism, Zoroastrianism, Sikhism, Hinduism, or Christianity. Christian communities are centred in the major urban areas of Muscat, Sohar and Salalah. These include Catholic, Eastern Orthodox and various Protestant congregations, organising along linguistic and ethnic lines. More than 50 different Christian groups, fellowships and assemblies are active in the Muscat metropolitan area, formed by migrant workers from Southeast Asia. There are also communities of ethnic Indian Hindus and Christians, as well as a small Sikh community. Arabic is the official and most widely spoken language of Oman. It belongs to the Semitic branch of the Afroasiatic family. There are several dialects of Arabic spoken, all part of the Peninsular Arabic family: Dhofari Arabic (also known as Dhofari, Zofari) is spoken in Salalah and the surrounding coastal regions (the Dhofar Governorate); Gulf Arabic is spoken in parts bordering the UAE; whereas Omani Arabic, distinct from the Gulf Arabic of eastern Arabia and Bahrain, is spoken in Central Oman, although with recent oil wealth and mobility has spread over other parts of the Sultanate.[citation needed] According to the U.S. Central Intelligence Agency (CIA), the main languages spoken in Oman besides Arabic are English, Malayalam, Baluchi (Southern Baluchi), Urdu, Tamil, Bengali, Hindi, Tulu and various other Indian languages, due to the influx of Pakistani migrants and foreign workers. English is widely spoken in the business community and is taught at school from an early age. Almost all signs and writings appear in both Arabic and English at tourist sites. Sindhi language and its various dialects like (Jadgali, Lawati, Maimani, Kutchi, Al Saigh) are also spoken in Oman. Additionally, Swahili is sometimes spoken among Omanis of Zanzibari descent. Today, the Mehri language is limited in its distribution to the area around Salalah, in Zafar and westward into the Yemen. But until the 18th or 19th century it was spoken further north, perhaps into Central Oman. Endangered indigenous languages in Oman include Kumzari, Bathari, Harsusi, Hobyot, Jibbali and Mehri. Omani Sign Language is the language of the deaf community. Oman scored high as of 2019 on the percentage of students who complete lower secondary school and on the literacy rate between the age of 15 and 24, 99.7 percent and 98.7 percent, respectively. However, Oman's net primary school enrolment rate in 2019, which is 94.1 percent, is rated as "challenges remain" by the United Nations Sustainable Development Goals (UNSDG) standard. Oman's overall evaluation in quality of education, according to UNSDG, is 94.8 ("challenges remain") as of 2019. Oman's higher education produces a surplus in humanities and liberal arts, while it produces an insufficient number in technical and scientific fields and required skill-sets to meet the market demand. Further, sufficient human capital creates a business environment that can compete with, partner or attract foreign firms. Accreditation standards and mechanisms with a quality control that focuses on input assessments, rather than output, are areas of improvement in Oman, according to the United Nations Conference on Trade and Development 2014 report. The transformation Index BTI 2018 report on Oman recommends that the education curriculum should focus more on the "promotion of personal initiative and critical perspective". Oman was ranked 84th in the Global Innovation Index in 2020, down from 80th in 2019. The adult literacy rate in 2010 was 86.9 percent. According to the Webometrics Ranking of World Universities, the top-ranking universities in the country are Sultan Qaboos University (1678th worldwide), Dhofar University (6011th) and the University of Nizwa (6093rd). Since 2003, Oman's undernourished share of the population has dropped from 11.7 percent to 5.4 percent in 2016, but the rate remains high: double the level of high-income economies (2.7 percent) in 2016. The UNSDG targets zero hunger by 2030. Oman's coverage of essential health services in 2015 was 77 percent, which is relatively higher than the world's average of approximately 54 percent during the same year, but lower than high-income economies' level (83 percent) in 2015. Since 1995, the percentage of Omani children who receive key vaccines has consistently been very high (above 99 percent). As for road incident death rates, Oman's rate has been decreasing since 1990, from 98.9 per 100,000 individuals to 47.1 per 100,000 in 2017, however, the rate remains significantly above average, which was 15.8 per 100,000 in 2017. Oman's health spending to GDP between 2015 and 2016 averaged 4.3 percent, while the world's average during the same period averaged 10 percent. As for mortality due to air pollution (household and ambient air pollution), Oman's rate was 53.9 per 100,000 population as of 2016. However, in 2019 the WHO ranked Oman as the least polluted country in the Arab world, with a score of 37.7 in the pollution index. The country ranked 112th in Asia among the list of highest polluted countries. Life expectancy at birth in Oman was estimated to be 76.1 years in 2010. As of 2010[update], there were an estimated 2.1 physicians and 2.1 hospital beds per 1,000 people. In 1993, 89 percent of the population had access to health care services. In 2000, 99 percent of the population had access to health care services. In 2000, Oman's health system was ranked number 8 by the WHO. Culture Outwardly, Oman shares many of the cultural characteristics of its Arab neighbours, particularly those in the Gulf Cooperation Council. Despite these similarities, important factors make Oman unique in the Middle East. These result as much from geography and history as from culture and economics. The relatively recent and artificial nature of the state in Oman makes it difficult to describe a national culture; however, sufficient cultural heterogeneity exists within its national boundaries to make Oman distinct from other Arab States of the Persian Gulf. Oman's cultural diversity is greater than that of its Arab neighbours, given its historical expansion to the Swahili Coast and the Indian Ocean. Oman has a long tradition of shipbuilding, as maritime travel played a major role in the Omanis' ability to stay in contact with the civilisations of the ancient world. Sur was one of the most famous shipbuilding cities of the Indian Ocean. An al Ghanja ship takes one whole year to build. Other types of Omani ship include As Sunbouq and Al Badan. The male national dress in Oman consists of the dishdasha, a simple, ankle-length, collarless gown with long sleeves. Worn by nearly every Omani male, it is most frequently white in colour but may also appear in a variety of other colours. Its main adornment, a tassel (furakha or farakh) sewn into the neckline, can be impregnated with perfume. Underneath the dishdasha, men wear a plain, wide strip of cloth wrapped around the body from the waist down. The most noted regional differences in dishdasha designs are the style with which they are embroidered, which varies according to age group. On extremely formal occasions a black or beige cloak called a bisht may cover the dishdasha. The embroidery edging the cloak is often in silver or gold thread and it is intricate in detail. Omani men wear two types of headdress: Some men carry the assa, a stick, which can have practical uses or is simply used as an accessory during formal events. Omani men, on the whole, wear sandals on their feet. The Khanjar (dagger) forms part of the national dress and men wear the Khanjar on all formal public occasions and festivals. It is traditionally worn at the waist. Sheaths may vary from simple covers to ornate silver or gold-decorated pieces. A depiction of a Khanjar appears on the national flag. Omani women wear eye-catching national costumes, with distinctive regional variations. All costumes incorporate vivid colours and vibrant embroidery and decorations. The Omani women's traditional costume comprises several garments: the kandoorah, which is a long tunic whose sleeves or radoon are adorned with hand-stitched embroidery of various designs. The dishdasha is worn over a pair of loose-fitting trousers, tight at the ankles, known as a sirwal. Women also wear a head shawl most commonly referred to as the lihaf. As of 2014[update] women reserve wearing their traditional dress for special occasions, and instead wear a loose black cloak called an abaya over their personal choice of clothing, whilst in some regions, particularly amongst the Bedouin, the burqa is still worn. Women wear hijab, and though some women cover their faces and hands, most do not. The Sultan has forbidden the covering of faces in public office. The Music of Oman is extremely diverse due to Oman's imperial legacy. There are over 130 different forms of traditional Omani songs and dances, with the Oman Centre for Traditional Music being created in 1984 to preserve them. All of Oman's traditional music is sustained by oral transmission between generations, and each region has its own unique forms. There are songs for special occasions, songs for seafarers, fishermen, Bedouins and mountain farmers. Traditional songs originating from the desert are often in praise of the camel, which has been described in the Holy Quran. Al Taghrud, sung while riding camels, and Al Taariq, a Bedouin song with two singers taking turns to sing verses, are two of the best examples of traditional desert songs. Omani traditional dances include Al-Razha, a traditional war dance characterised by its use of the sword and its exchange of poetry between men. Al Razfa, also known as the Yowlah, is performed by men, where two rows form to create a dual chorus that delivers chants and poetry in an antiphonal style, accompanied by drums and other instruments. The music and poetry performed during the dance is referred to as Harbiya music, with Omani Harbiya groups frequently performing at weddings, cultural festivals, national celebrations, and community gatherings. In 1985, Sultan Qaboos founded the Royal Oman Symphony Orchestra. Instead of engaging foreign musicians, he decided to establish an orchestra made up of Omanis. On 1 July 1987 at the Al Bustan Palace Hotel's Oman Auditorium the Royal Oman Symphony Orchestra gave its inaugural concert. In popular music, a seven-minute music video about Oman went viral, achieving 500,000 views on YouTube within 10 days of being released on YouTube in November 2015. The a cappella production features three of the region's most popular talents: Kahliji musician Al Wasmi, Omani poet Mazin Al-Haddabi and actress Buthaina Al Raisi. The cinema of Oman is very small, there being only one Omani film Al-Boom (2006) as of 2007[update]. Oman Arab Cinema Company LLC is the single largest motion picture exhibitor chain in Oman. The government has continuously held a monopoly on television in Oman. Oman TV is the only state-owned national television channel broadcaster in Oman. Oman TV broadcasts four HD channels, including Oman TV General, Oman TV Sport, Oman TV Live and Oman TV Cultural. Although private ownership of radio and television stations is permitted, Oman has only one privately owned television channel. Majan TV is the first private TV channel in Oman. It began broadcasting in January 2009. However, Majan TV's official channel website was last updated in early 2010. The public has access to foreign broadcasts since the use of satellite receivers is allowed. Oman Radio is the first and only state-owned radio channel. It began broadcasting on 30 July 1970. It operates both Arabic and English networks. Other private channels include Hala FM, Hi FM, Al-Wisal, Virgin Radio Oman FM and Merge. In early 2018, Muscat Media Group (MMG) launched a new private radio station. Oman has nine main newspapers, five in Arabic and four in English. The media landscape in Oman has been continuously described as restrictive, censored, and subdued. The Ministry of Information censors politically, culturally, or sexually offensive material in domestic or foreign media. The press freedom group Reporters Without Borders ranked the country 127th out of 180 countries on its 2018 World Press Freedom Index. In 2016, the government drew international criticism for suspending the newspaper Azamn and arresting three journalists after a report on corruption in the country's judiciary. Azamn was not allowed to reopen in 2017 although an appeal court ruled in late 2016 that the paper can resume operating. Traditional art in Oman stems from its long heritage of material culture. Art movements in the 20th century reveal that the art scene in Oman began with early practices that included a range of tribal handicrafts and self-portraiture in painting since the 1960s. However, since the inclusion of several Omani artists in international collections, art exhibitions, and events, such Alia Al Farsi, the first Omani artist to show at the last Venice Biennale and Radhika Khimji, the first Omani artist to exhibit at both the Marrakesh and Haiti Ghetto biennale, Oman's position as a newcomer to the contemporary art scene in recent years has been more important for Oman's international exposure. Bait Muzna Gallery is the first art gallery in Oman. Established in 2000 by Sayyida Susan Al Said, Bait Muzna has served as a platform for emerging Omani artists to showcase their talent and place themselves on the wider art scene. In 2016, Bait Muzna opened a second space in Salalah to branch out and support art film and the digital art scene. The gallery has been primarily active as an art consultancy. The Omani Society for Fine Arts, established in 1993, offers educational programmes, workshops and artist grants for practitioners across varied disciplines. The Sultanate's flagship cultural institution, the National Museum of Oman, opened on 30 July 2016 with 14 permanent galleries. It showcases national heritage from the earliest human settlement in Oman two million years ago through to the present day. The museum takes a further step by presenting information on the material in Arabic Braille script for the visually impaired, the first museum to do this in the Gulf region. Bait Al Zubair Museum is a private, family-funded museum that opened its doors to the public in 1998. In 1999, the museum received Sultan Qaboos' Award for Architectural Excellence. Bait Al Zubair displays the family's collection of Omani artifacts. Omani cuisine is diverse and has been influenced by many cultures. Omanis usually eat their main daily meal at midday, while the evening meal is lighter. During Ramadan, dinner is typically served after the Taraweeh prayers, sometimes as late as 11 pm. Arsia, a festival meal served during celebrations, consists of mashed rice and meat (sometimes chicken). Another popular festival meal, shuwa, consists of meat cooked very slowly (sometimes for up to 2 days) in an underground clay oven. Fish is often used in main dishes too, and the kingfish is a popular ingredient. Mashuai is a meal consisting of a whole spit-roasted kingfish served with lemon rice. Rukhal bread is a thin, round bread eaten at any meal, typically served with Omani honey for breakfast or crumbled over curry for dinner. The Omani halwa is a very popular sweet, consisting of cooked raw sugar with nuts. There are many different flavours, the most popular ones being black halwa (original) and saffron halwa. Halwa is considered a symbol of Omani hospitality, traditionally served with coffee. As is the case with most Arab states of the Persian Gulf, alcohol is only available over the counter to non-Muslims. In October 2004, the Omani government set up a Ministry of Sports Affairs to replace the General Organisation for Youth, Sports and Cultural Affairs. The 19th Arabian Gulf Cup took place in Muscat, from 4 to 17 January 2009 and was won by the Omani national football team. The 23rd Arabian Gulf Cup that took place in Kuwait, from 22 December 2017 until 5 January 2018 with Oman winning their second title, defeating the United Arab Emirates in the final. Oman's traditional sports are dhow racing, horse racing, camel racing, bull fighting and falconry. Association football, basketball, waterskiing and sandboarding are among the sports that have emerged quickly and gained popularity among the younger generation. Oman, along with Fujairah in the UAE, are the only regions in the Middle East that have a variant of bullfighting, known as 'bull-butting', organised within their territories. Al-Batena area in Oman is specifically prominent for such events. The Oman Olympic Committee played a major part in organising the highly successful 2003 Olympic Days, which were of great benefit to the sports associations, clubs, and young participants. The football association took part, along with the handball, basketball, rugby union, field hockey, volleyball, athletics, swimming and tennis associations. In 2010 Muscat hosted the 2010 Asian Beach Games. Oman featured a men's national team in beach volleyball that competed at the 2018–2020 AVC Beach Volleyball Continental Cup. Oman also hosts tennis tournaments each year. The Sultan Qaboos Sports Complex stadium contains a 50-metre swimming pool that is used for international tournaments. The Tour of Oman, a professional cycling 6-day stage race, takes place in February. Oman hosted the Asian 2011 FIFA Beach Soccer World Cup qualifiers, where 11 teams competed for three spots at the FIFA World Cup. Oman hosted the Men's and Women's 2012 Beach Handball World Championships at the Millennium Resort in Mussanah, from 8 to 13 July. The first "El Clasico" to be played outside of Spain, was played on 14 March 2014, at the Sultan Qaboos Sports Complex. Oman has competed repeatedly for a position in the FIFA World Cup, but have not yet qualified to compete in the tournament. In cricket, Oman qualified for the 2016 ICC World Twenty20 and the 2021 T20 Cricket World Cup. On 25 June 2021, it was confirmed that Oman will co-host the 2021 edition of the ICC Men's T20 World Cup alongside the United Arab Emirates. In 2024, Oman participated in the 2024 Touch Rugby World Cup in Nottingham, which was its first participation in an international rugby tournament. Gallery See also Notes References External links 21°N 57°E / 21°N 57°E / 21; 57 |
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[SOURCE: https://en.wikipedia.org/wiki/Portugal] | [TOKENS: 11252] |
Contents Portugal Portugal, officially the Portuguese Republic, is a country on the Iberian Peninsula in Southwestern Europe. It is a unitary republic made up by mainland Portugal and two autonomous regions, with Lisbon as both its capital and largest city. The mainland is bordered by Spain to the north and east, with Madeira and the Azores in the Atlantic Ocean. It features the westernmost point in continental Europe. The western Iberian Peninsula has been inhabited since prehistory, with the earliest signs of settlement dating to 5500 BC. Muslims invaded the Iberian Peninsula in the 8th century, but were gradually expelled during the Reconquista. Portugal was established during this period, initially as a county of the Kingdom of León in 868, and formally as a kingdom in 1179. It later became one of the main participants of the Age of Discovery, made several seminal advancements in nautical science and was among the first European countries to explore and discover new territories and sea routes, establishing settlements, colonies, and trading posts. After it became a republic in 1910, Portugal lived under dictatorship from 1926 until its overthrow in 1974 enabling the full establishment of democracy in 1976. It is a semi-presidential constitutional unitary republic and multi-party representative democracy with four separate sovereignty bodies: president, government, parliament, and judiciary. It has a unicameral national legislature known as the Assembly of the Republic. Portugal has developed a complex system to manage its territory, even though the mainland continues to remain highly centralized. Portugal is a developed country with an advanced economy relying chiefly upon services, industry, and tourism. Shaped by the various civilisations that have crossed its territory, it has developed a specific culture with a vast influence that allowed Portuguese to become the world's fifth-most spoken native language with more than 250 million native speakers. Portugal is a member of the United Nations, European Union, Schengen Area, and Council of Europe, and one of the founding members of NATO, the eurozone, the OECD, and the Community of Portuguese Language Countries. Etymology The word Portugal ([puɾtuˈɣal] ⓘ) derives from the combined Roman-Celtic place name Portus Cale (present-day's conurbation of Porto and Vila Nova de Gaia). Porto stems from the Latin for port, portus; Cale's meaning and origin is unclear. The mainstream explanation is an ethnonym derived from the Callaeci, also known as the Gallaeci peoples, who occupied the north-west of the Iberian Peninsula. One theory proposes Cale is a derivation of the Celtic word for 'port'. Another is that Cala was a Celtic goddess. Some French scholars believe it may have come from Portus Gallus, the port of the Gauls. Around 200 BC, the Romans took Iberia from the Carthaginians during the Second Punic War. In the process they conquered Cale, renaming it Portus Cale ('Port of Cale') and incorporating it into the province of Gallaecia. During the Middle Ages, the region around Portus Cale became known by the Suebi and Visigoths as Portucale. The name Portucale changed into Portugale during the 7th and 8th centuries, and by the 9th century, it was used to refer to the region between the rivers Douro and Minho. By the 11th and 12th centuries, Portugale, Portugallia, Portvgallo or Portvgalliae were already referred to as Portugal. History The region has been inhabited by humans since circa 400,000 years ago, demonstrated by the finding of a 400,000-year-old Aroeira 3 Homo heidelbergensis skull discovered in the Cave of Aroeira in 2014. Later Neanderthals roamed the northern Iberian peninsula and a tooth has been found at Nova da Columbeira cave in Estremadura. Homo sapiens sapiens arrived in Portugal around 35,000 years ago and spread rapidly, with the earliest signs of settlement dating to 5500 BC. Pre-Celtic tribes inhabited Portugal. The Cynetes developed a written language, leaving stele, which are mainly found in the south. Romans first invaded the Iberian Peninsula in 219 BC. The Carthaginians, Rome's opponent in the Punic Wars, were expelled from their coastal colonies. During Julius Caesar's rule, almost the entire peninsula was annexed to Rome. However, the Romans faced strong resistence from local tribes, leading to the Lusitanian Wars, with Viriathus being the most important leader of the Lusitanians during this period. In 409, with the decline of the Roman Empire, the Iberian Peninsula was occupied by Germanic tribes. Most of the Iberian Peninsula was invaded from the south and became part of al-Andalus between 726 and 1249, following the Umayyad Caliphate conquest of the Iberian Peninsula. Muslim rule in Iberia concluded in 1492. After defeating the Visigoths in a few months, the Umayyad Caliphate started expanding rapidly in the peninsula. Beginning in 726, the land that is now Portugal became part of the Umayyad Caliphate until its collapse in 750. That year the west of the empire gained its independence under Abd al-Rahman I with the establishment of the Emirate of Córdoba, becoming the Caliphate of Córdoba in 929, lasting until its dissolution in 1031, into 23 small kingdoms. The emirs of those kingdoms established diplomatic relations with the northern Christian kingdoms. Most of present-day Portugal fell into the hands of the Taifa of Badajoz, and in 1022 the Taifa of Seville. Those petty kingdoms were conquered by the Almoravids in 1086, then by the Almohads in 1147. Invasions from the North also occurred in this period, with Viking incursions raiding the coast between the 9th and 11th centuries, including Lisbon. This resulted in the establishment of small Norse settlements in the coastline between Douro and Minho. The Reconquista was a period when Christians reconquered the Iberian Peninsula from Moorish domination. An Asturian Visigothic noble named Pelagius of Asturias was elected leader in 718 by many of the ousted Visigoth nobles. After defeating the Moors in the Battle of Covadonga in 722, Pelagius was proclaimed king, thus founding the Christian Kingdom of Asturias and starting the war of Christian reconquest. At the end of the 9th century, the region of Portugal between the rivers Minho and Douro was reconquered from the Moors by nobleman and knight Vímara Peres on the orders of King Alfonso III of Asturias. Finding many towns deserted, he decided to repopulate and rebuild them. After annexing the County of Portugal into one of the counties that made up the Kingdom of Asturias, King Alfonso III of Asturias knighted Vímara Peres, in 868, as the First Count of Portus Cale (Portugal). The region became known as Portucale, Portugale, and simultaneously Portugália. With the forced abdication of Alfonso III in 910, the Kingdom of Asturias split into three separate kingdoms; they were reunited in 924 under the crown of León. In 1096, Alfonso VI of León bestowed the county to Henry of Burgundy and married him to his daughter, Teresa of León. Henry thus became Henry, Count of Portugal and based his court from Guimarães. After the death of Count Henry, in 1112, a dispute erupts, culminating at the Battle of São Mamede, in the outskirts of Guimarães, in 1128, where Afonso Henriques, Count of Portugal, defeated his mother Countess Teresa and her lover Fernão Peres de Trava, establishing himself as sole leader of the county. His campaigns were successful and in 1139, he obtained a victory in the Battle of Ourique, so was proclaimed King of Portugal by his soldiers. This is traditionally taken as the occasion when the County of Portugal became the independent Kingdom of Portugal and, in 1129, the capital city was transferred from Guimarães to Coimbra. Afonso was recognised as the first king of Portugal in 1143 by King Alfonso VII of León, and in 1179 by Pope Alexander III as Afonso I of Portugal, with the papal bull Manifestis Probatum. Afonso Henriques and his successors, aided by military monastic orders, continued pushing southwards against the Moors. In 1249, the Reconquista ended with the capture of the Algarve, in the aftermath of the Siege of Faro, and the last Moorish settlements were expelled. With minor readjustments, Portugal's territorial borders have remained the same, making it one of the oldest established countries in Europe. In 1348-49 Portugal, as with the rest of Europe, was devastated by the Black Death. In 1373, Portugal, during the reign of Ferdinand I, made an alliance with England, the oldest standing alliance in the world. This alliance was signed during the Fernandine Wars, a series of conflicts between Portugal and Castile over the right to the throne of Castile. This alliance would be reinforced with the signing of the Treaty of Windsor in 1386. In 1383 John I of Castile and Beatrice of Portugal, the only surviving legitimate child of Ferdinand I of Portugal, claimed the throne of Portugal. John of Aviz, later John I of Portugal, led a revolt against this claim and defeated the Castilians in the Battle of Aljubarrota, with the House of Aviz becoming the ruling house. The new ruling dynasty led Portugal to the limelight of European politics and culture. Portugal spearheaded European exploration of the world and the Age of Discovery under the sponsorship of Prince Henry the Navigator, and made several seminal advancements in nautical science.[e] The Portuguese explored the Indian Ocean, established trade routes in most of southern Asia, and sent the first direct European maritime trade and diplomatic missions to China (Jorge Álvares) and Japan (Nanban trade). In 1415, Portugal acquired its first colonies by conquering Ceuta, in North Africa. Throughout the 15th century, Portuguese explorers sailed the coast of Africa, establishing trading posts for commodities, ranging from gold to slavery. The Treaty of Tordesillas of 1494 was intended to resolve a dispute created following the return of Christopher Columbus and divided the newly located lands outside Europe between Portugal and Spain along a line west of the Cape Verde islands, off the west coast of Africa. In 1500, the Portuguese explorer Gaspar Corte-Real reached what is now Canada and founded the town of Portugal Cove-St. Philip's, one of many Portuguese colonies of the Americas. In 1500, Pedro Álvares Cabral landed on Brazil and claimed it for Portugal. Portuguese sailors set out to reach Eastern Asia, landing in Taiwan, Japan, Timor, Flores, and the Moluccas. Although it was believed the Dutch were the first Europeans to arrive in Australia, there is evidence the Portuguese may have discovered it in 1521. Between 1519 and 1522 Ferdinand Magellan organised a Spanish expedition to the East Indies which resulted in the first circumnavigation of the globe. The Treaty of Zaragoza, signed in 1529 between Portugal and Spain, divided the Pacific Ocean between Spain and Portugal. After King Sebastian, followed by his grand-uncle King Henry died without heirs, it resulted in a succession crisis in 1580. Philip II of Spain claimed the throne, under the pretext that his mother, Isabella of Portugal, was a Portuguese princess. Philip II of Spain was accepted as king of Portugal, forming a personal union of the kingdoms,[f] depriving Portugal of an independent foreign policy which led to its involvement in the Eighty Years' War. From 1595 to 1663 the Dutch-Portuguese War primarily involved Dutch companies invading Portuguese colonies and commercial interests, resulting in the loss of Portugal's Indian sea trade monopoly. On 1 December 1640, John IV of Portugal spearheaded an uprising backed by disgruntled nobles and was proclaimed king, ending 60 years of the Iberian Union under the House of Habsburg and the beginning of the House of Braganza. Following its defeat in the Portuguese Restoration War, Spain recognized John IV as king of Portugal. John V reign saw an influx of gold into the royal treasury, supplied largely by the royal fifth and a gold rush that was one of the largest movements from Europe to an American colony.[g] Lisbon was struck by a major earthquake on 1 November 1755.[h] Following the earthquake, King Joseph I gave his prime minister, Sebastião José de Carvalho e Melo, 1st Marquis of Pombal, more power, becoming an enlightened despot. In 1807 Portugal refused Napoleon's demand to accede to the Continental System of embargo against the United Kingdom; a French invasion under General Junot followed, and Lisbon was captured in 1807. British intervention in the Peninsular War helped maintain Portuguese independence; the last French troops were expelled in 1812. During the Napoleonic invasions, the Portuguese royal family transferred the court to Rio de Janeiro, in Brazil, making it the capital of the Portuguese empire between 1808 and 1821. In 1820, a constitutionalist insurrection began in Porto which forced King John VI and his court to return to mainland Portugal in 1821. Lisbon regained its status as the capital of Portugal when Brazil declared its independence in 1822. The death of King John VI in 1826 led to a crisis of royal succession. His eldest son, Pedro I of Brazil, briefly became Pedro IV of Portugal, but neither the Portuguese nor Brazilians wanted a unified monarchy. Consequently, Pedro abdicated the Portuguese crown in favour of his 7-year-old daughter, Maria da Glória. Dissatisfaction at Pedro's constitutional reforms led the "absolutist" faction of landowners and the church to proclaim his brother Miguel king in February 1828. This led to the Liberal Wars, in which Pedro forced Miguel to abdicate and go into exile in 1834 and place his daughter on the throne as Queen Maria II of Portugal. In 1908, King Carlos I and his son and heir, Luís Filipe, Prince Royal, were assassinated by republican sympathizers. Later, in 1910, the monarchy was replaced with a republic. During World War I, Portugal fought for the Allies; however, the war hurt its weak economy. Political instability and economic weaknesses created chaos and unrest during the First Republic. These conditions led to its overthown in 1926, establishing the Ditadura Nacional, which evolved into the right-wing dictatorship of the Estado Novo, under António de Oliveira Salazar in 1933. Portugal remained neutral in World War II. From the 1940s to 1960s, Portugal was a founding member of NATO, OECD, and EFTA, it also joined the United Nations in 1955. New economic development projects and relocation of mainland Portuguese citizens into the overseas provinces in Africa were initiated, with Angola and Mozambique being the main destinations.[i] However, indigenous peoples were second-class citizens and sidelined on those development projects, which led to the emergence of independence movements in Angola, Mozambique, and Guinea in the 1960s, culminating in 1961 in the Portuguese Colonial War, which lasted until 1974. On 25 April 1974, the Carnation Revolution overthrew the Estado Novo beginning the transition to democracy. Portugal continued to be governed by several provisional governments until the legislative election of 1976. After the transition to democracy, Portugal flipped between socialism and neoliberalism. Land reform and nationalisations were enforced; the Portuguese Constitution was rewritten to accommodate socialist and communist principles., most of which were later removed in the constitutional revisions of 1982 and 1989. In 1986, Portugal joined the European Economic Community, precursor to the European Union. Portugal's economy progressed considerably as a result of European Structural and Investment Funds and easier access to foreign markets. Portugal's last overseas territory, Macau, was handed over to China in 1999. The 2010–2014 Portuguese financial crisis led to an international bailout with intense austerity policies, resulting in social tensions. Geography Portugal occupies an area on the Iberian Peninsula (referred to as the continent by most Portuguese) and two archipelagos in the Atlantic Ocean: Madeira and the Azores. It lies between latitudes 30° and 42° N, and longitudes 32° and 6° W. Continental Portugal is split by its main river, the Tagus, that flows from Spain and disgorges in the Tagus Estuary at Lisbon, before discharging into the Atlantic. The northern landscape is mountainous towards the interior with several plateaus indented by river valleys, whereas the south[j] is characterised by rolling plains. Portugal's highest peak is Mount Pico on Pico Island in the Azores. The archipelagos of Madeira and the Azores are scattered within the Atlantic Ocean: the Azores straddling the Mid-Atlantic Ridge on a tectonic triple junction, and Madeira along a range formed by in-plate hotspot geology. These islands were formed by volcanic and seismic events. The last terrestrial volcanic eruption occurred in 1957–58 (Capelinhos) and minor earthquakes occur sporadically. The exclusive economic zone covers an area of 1,727,408 km2 (666,956 mi2) being the 3rd largest exclusive economic zone of the European Union and the 20th largest in the world. Portugal is mainly characterised by a Mediterranean climate, temperate maritime climate in high altitude zones of the Azorean islands; a semi-arid climate in parts of the Beja District far south and in Porto Santo Island, a hot desert climate in the Selvagens Islands and a humid subtropical climate in the western Azores, according to the Köppen-Geiger climate classification. It is one of the warmest countries in Europe: the average temperature in mainland Portugal varies from 10–12 °C (50.0–53.6 °F) in the mountainous interior north to 17–19 °C (62.6–66.2 °F) in the south and on the Guadiana river basin. There are variations from the highlands to the lowlands. The Algarve, separated from the Alentejo region by mountains reaching up to 900 metres (3,000 ft) in Alto da Fóia, has a climate similar to that of the southern coastal areas of Spain or Southwest Australia. Climate change in Portugal is causing rising temperatures and longer-lasting heat waves, decreases in average rainfall and increases in the number of extremely rainy days (causing droughts and floods), and rising sea levels which will threaten the country's many coastal populations. Wildfires are quite common and a major issue in Portugal, being the country with the highest percentage of burned area, on average, in the entire European Union. Portugal is located on the Mediterranean Basin, the 3rd most diverse hotspot of flora in the world. It is home to 6 terrestrial ecoregions.[k] Over 22% of its land area is included in the Natura 2000 network. Eucalyptus, cork oak and maritime pine together make up 71% of the total forested area of continental Portugal. Geographical and climatic conditions facilitate the introduction of exotic species that later turn to be invasive and destructive to the native habitats. Around 20% of the total number of extant species in continental Portugal are exotic. Portugal is the 2nd country in Europe with the highest number of threatened animal and plant species. Portugal as a whole is an important stopover for migratory bird species. The large mammalian species of Portugal (deer, Iberian ibex, wild boar, red fox, Iberian wolf and Iberian lynx) were once widespread throughout the country, but intense hunting, habitat degradation and growing pressure from agriculture and livestock reduced population on a large scale in the 19th and early 20th century, others, such as the Portuguese ibex were even led to extinction. Today, these animals are re-expanding their native range. The Portuguese west coast is part of the four major Eastern Boundary Upwelling Systems of the ocean. This makes Portugal one of the largest per capita fish-consumers in the world. 73% of the freshwater fish occurring in the Iberian Peninsula are endemic, the largest out of any region in Europe. Some protected areas of Portugal include: the Serras de Aire e Candeeiros, the Southwest Alentejo and Vicentine Coast Natural Park, and the Montesinho Natural Park which hosts some of the only populations of Iberian wolf and Iberian brown bear. Government and politics Portugal has been a semi-presidential representative democratic republic since the ratification of the Constitution of 1976, with Lisbon as its capital. The Constitution grants the division or separation of powers among four sovereignty bodies: the president, the Assembly of the Republic, the government and the courts. The head of state is the president, elected to a five-year term by direct, universal suffrage, the incumbent is Marcelo Rebelo de Sousa. Although largely a ceremonial post, presidential powers include the appointment of the prime minister and other members of the government, dismissing the prime minister, dissolving the parliament, vetoing legislation[l] and declaring war.[m] The president has also supervisory and reserve powers and is the ex officio supreme commander of the armed forces. The president is advised on issues of importance by the Council of State. According to International IDEA’s Global State of Democracy Indices and Democracy Tracker, Portugal performs in the mid-high range on overall democratic measures, with particular strengths in political representation, including elected government and inclusive suffrage. The Assembly of the Republic is an unicameral parliament composed of a maximum of 230 deputies elected for a four-year term. The government is headed by the prime minister and includes ministers and secretaries of state, that have full executive powers; the current prime minister is Luís Montenegro. The Council of Ministers – under the prime minister[n] and the ministers – acts as the cabinet. The courts are organised into several levels, among the judicial, administrative and fiscal branches. The supreme courts are institutions of last appeal. The Constitutional Court oversees the constitutionality of the laws. Portugal operates a multi-party system of competitive legislatures/local administrative governments at the national, regional and local levels. The Assembly of the Republic is dominated by three political parties, the Social Democratic Party (PSD), Chega (CH) and the Socialist Party (PS), while the PSD and PS continue to be the dominant parties in the regional parliaments and at the local level.[o] A member state of the United Nations since 1955, Portugal is a founding member of NATO (1949), the OECD (1961) and EFTA (1960); it left the last in 1986 to join the European Economic Community, which became the European Union in 1993. In 1996, Portugal co-founded the Community of Portuguese Language Countries (CPLP), an international organisation and political association of Lusophone nations where Portuguese is an official language. Portugal has hosted several international summits and events like the first EU–Brazil summit in July 2007, the second EU–African Union summit in December 2007, the signing of the Treaty of Lisbon also in December 2007, and the NATO summit in November 2010. Portugal was a full member of the Latin Union (1983) and the Organisation of Ibero-American States (1949). It has a friendship alliance and dual citizenship treaty with Brazil. Portugal and the United Kingdom share the world's oldest active military accord through their Anglo-Portuguese Alliance (Treaty of Windsor), signed in 1386. Olivenza: Under Portuguese sovereignty since 1297, the municipality of Olivença was ceded to Spain under the Treaty of Badajoz in 1801, after the War of the Oranges. Portugal claimed it back in 1815 under the Treaty of Vienna. However, since the 19th century, it has been continuously ruled by Spain which considers the territory theirs not only de facto but also de jure. Savage Islands: A small group of mostly uninhabited islets which fall under Portuguese Madeira's regional autonomous jurisdiction. Found in 1364 by Italian mariners under the service of Prince Henry The Navigator, it was first noted by Portuguese navigator Diogo Gomes de Sintra in 1438. Historically, the islands have belonged to private Portuguese owners from the 16th century on, until 1971 when the government purchased them and established a natural reserve area covering the whole archipelago. The islands have been claimed by Spain since 1911, and the dispute has caused some periods of political tension between the two countries. The main problem for Spain's attempts to claim these small islands, has been not so much their intrinsic value, but the fact that they expand Portugal's exclusive economic zone considerably to the south, in detriment of Spain. The Selvagens Islands have been tentatively added to UNESCO's world heritage list in 2017. The Portuguese Armed Forces have three branches commanded by the Portuguese Armed Forces General Staff – Navy, Army and Air Force. They serve primarily as a self-defence force whose mission is to protect the territorial integrity of the country but can also be used in offensive missions in foreign territories. In recent years, the Portuguese military have carried out several NATO and European Union missions in various territories.[q] As of 2024, the three branches numbered 23,678 military personnel. Portuguese military budget in 2023 was more than $4 billion, representing 1.48% of GDP. The Army of 10,969 personnel comprises 3 brigades and other small units: an infantry brigade,[r] a mechanized brigade[s] and a rapid reaction brigade.[t] The Navy,[u] the world's oldest naval force, has 5 frigates, 2 corvettes, 2 submarines, and 20 oceanic patrol vessels. The Air Force[v] has the Lockheed F-16M Fighting Falcon as the main combat aircraft. In addition to the three branches of the armed forces, there is the National Republican Guard, a gendarmerie force comprising 23,287 personnel by 2023, under the authority of both the Defence and the Interior Ministry. It has provided detachments for participation in international operations in Iraq and East Timor. The United States maintains a military presence with 770 troops in the Lajes Air Base at Terceira Island, in the Azores. The Portuguese legal system is part of the civil law legal system. The main laws include the Constitution (1976), the Portuguese Civil Code (1966) and the Penal Code of Portugal (1982), as amended. Other relevant laws are the Commercial Code (1888) and the Civil Procedure Code (1961). Portuguese laws were applied in the former colonies and territories and continue to be influences for those countries. The supreme national courts are the Supreme Court of Justice and the Constitutional Court. The Public Ministry, headed by the Attorney General of the Republic, constitutes the independent body of public prosecutors. In 2001, Portugal became the first country in the world to decriminalize personal possession and consumption of all drugs. In 2003, Portugal added an anti-discrimination employment law on the basis of sexual orientation. In 2004, sexual orientation was added to the Constitution as part of the protected from discrimination characteristics. In 2010, Portugal became the sixth country in Europe and eighth in the world to legalise same-sex marriage at the national level. LGBT adoption has been allowed since 2016 as has female same-sex couple access to medically assisted reproduction. In 2017 the Law of Gender Identity, simplified the legal process of gender and name change for transgender people, making it easier for minors to change their sex marker in legal documents. In 2018, the right to gender identity and gender expression self-determination became protected, intersex minors became protected by law from unnecessary medical procedures "until the minor gender identity manifests" and the right of protection from discrimination on the basis of sex characteristics became protected by the same law. Portugal's main police organisations are the Guarda Nacional Republicana – GNR (National Republican Guard), a gendarmerie; the Polícia de Segurança Pública – PSP (Public Security Police), a civilian police force who work in urban areas; and the Polícia Judiciária – PJ (Judicial Police), a highly specialised criminal investigation police that is overseen by the Public Ministry. Portugal has 49 correctional facilities in total run by the Ministry of Justice. They include seventeen central prisons, four special prisons, twenty-seven regional prisons, and one 'Cadeia de Apoio' (Support Detention Centre). As of 1 January 2025[update], the prison population stood at 12,193 inmates, which comes to about 0.11% of the country's entire population. The incarceration rate had a strong increase after 2010, with the prison population surpassing 14,000 inmates by 2013, but after that same year the incarceration rate began to steadily decline, a trend that has continued in recent years. The term provinces (Portuguese: províncias) has been used throughout history to identify regions of continental Portugal. Current legal subdivisions of Portugal do not coincide with the provinces, but several provinces, in their 19th- and 20th-century versions, still correspond to culturally relevant, strongly self-identifying categories. They include: The islands of Azores and Madeira were not called "provinces". Continental Portugal is agglomerated into 18 districts, while the archipelagos of the Azores and Madeira are governed as autonomous regions; the largest units, established since 1976, are either mainland Portugal and the autonomous regions of Portugal (Azores and Madeira). Administratively, Portugal is divided into 308 municipalities (municípios or concelhos). Operationally, the municipalities (and civil parishes), along with the national government, are the only legally local administrative units identified by the government of Portugal. Within the European Union NUTS system, Portugal is divided into nine regions: the Azores, Alentejo, Algarve, Centro, Lisboa, Madeira, Norte, Oeste e Vale do Tejo and Península de Setúbal, and with the exception of the Azores and Madeira, NUTS areas are subdivided into 24 subregions. Economy Portugal is a member of the eurozone with a GDP per capita of 82% of the EU27 average in 2024, and a HDI of 0.874 (the 42nd highest in the world) in 2022. It holds the 14th largest gold reserve in the world at its national central bank, with the highest gold share of forex reserves in the world, has the 8th largest reserves of lithium, and total exports representing 46.6% of its GDP in 2024. Portugal's national currency is the euro (€), which started transitioning from the Portuguese Escudo in 2000 and consolidated in 2002. Most industries, businesses and financial institutions are concentrated in the Lisbon and Porto metropolitan areas, plus the areas around these two metro areas. Since the 1990s, Portugal's economic model has been based on public consumption and economic development focused on exports, private investment and the development of its high-tech sector. Consequently, business services have overtaken more traditional industries such as textiles, clothing, footwear and cork (Portugal is the world's leading cork producer), wood products and beverages, like wine and beer. In 2001, the gross agricultural product accounted for 4% of the economy; in 2022 it was 2%. According to FAO, Portugal is the top producer of cork and carob in the world, accounting for about 50% and 30% of world production, respectively. It is the third largest exporter of chestnuts and third largest European producer of pulp. Portugal is among the world's top ten largest olive oil producers and fourth largest exporter. Portugal hosts the Euronext Lisbon stock exchange which includes EDP, Galp, Jerónimo Martins, Mota-Engil, Novabase, Semapa, Portucel Soporcel, Portugal Telecom and Sonae. The European Innovation Scoreboard 2025, placed Portugal-based innovation 16th, with increase in R&D government support and resource produtivity. Portugal was ranked 31st in the Global Innovation Index in 2025. Among the largest non-state-run research institutions are the Instituto Gulbenkian de Ciência, the International Iberian Nanotechnology Laboratory and the Champalimaud Foundation, one of the leading research centres for neuroscience and oncology in the world. Portugal is among the top 20 most-visited countries in the world, receiving nearly 29 million foreign tourists by 2024. In 2014, Portugal was elected The Best European Country by USA Today. In 2017, Portugal was elected both Europe's Leading Destination and in 2018 and 2019, World's Leading Destination Travel and tourism is an important part of Portugal's economy. As of 2024, the tourism sector contributed 11.9% to GDP, worth €34 billion, with tourism contributing 0.3% to an annual GDP growth of 1.9%. Popular tourism destinations include: Lisbon, Cascais, Algarve, Madeira, Nazaré, Fátima, Óbidos, Porto, Braga, Guimarães and Coimbra. Lisbon is the 9th most visited city in Europe, and with 6,7 million tourists occupying the city's hotels by 2024, of which 5,5 million were foreign. Portugal has a 68,732 km (42,708 mi) road network, of which 3,065 km (1,905 mi) are part of system of 48 motorways, making it the 8th largest motorway system among 42 European countries. Continental Portugal's 89,102 km2 (34,402 sq mi) territory is serviced by three international airports located near the principal cities of Lisbon, Porto and Faro, adding to this the insular airports of Funchal and Ponta Delgada. A national railway system that extends throughout the country and into Spain, is supported and administered by Comboios de Portugal (CP). Rail transport of passengers and goods is derived using the 2,527 km (1,570 mi) of railway lines currently in service, of which 1,791 km (1,113 mi) are electrified. The major seaports are located in Sines, Leixões, Lisbon, Setúbal, Aveiro, Figueira da Foz, and Faro. The two largest metropolitan areas (Lisbon and Porto) have subway and tram systems. As of 2023, oil made up 44% of Portugal's total energy supply. However, the country phased out coal-fired generation in 2021 and has been developing renewable energies such as hydopower and wind power and investing in public transport and electric vehicles. Portugal has considerable wind and hydropower resources. In 2006, the world's then largest solar power plant, the Moura Photovoltaic Power Station, began operating, while the world's first commercial wave power farm, the Aguçadoura Wave Farm, opened in the Norte region (2008). In 2025, renewable energy resources were producing 68% of the nation's electricity. Since 2021, electricity imports, mainly from Spain, have outnumbered exports by around 20% as of 2023, with most of the energy coming from renewable sources. Demographics As of 31 December 2024, Portugal had a population 10,749,635, of which 52.2% was female and 47.8% male, according to Statistics Portugal. In 2025, the median life expectancy reached 82.95 years, with United Nations projecting a rise of up to 90 years or more by 2100. The population historically has been relatively homogeneous, with most people adhering to Catholicism and speaking Portuguese.[citation needed] Portugal has had a fertility rate well below the replacement rate of 2.1 since the 1980s. The total fertility rate (TFR) as of 2024[update] was estimated at 1.36 children born per woman, one of the lowest in the world, and considerably below the high of 5.0 in 1911. Consequently, Portugal's population has been steadily ageing and was the 11th oldest in the world in 2024, with a median age of 46.4 years and the fourth highest number of citizens over 65 years, at 21.8% of the total population. According to projections by the national statistics office, the population will fall to 7.7 million by 2080 and the population will continue to age. As of 2022, 60.2% of births were to unmarried women, and 24.5% of births were to foreign born women. Portuguese society displays relatively high rates of socioeconomic equality, with the country ranking 24th within the 41 countries of the EU and OECD in the 2019 Social Justice Index. In 2018, Portugal's parliament approved a budget plan for 2019 that included tax breaks for returning emigrants in a bid to attract back those who left during the 2008 financial crisis. According to a Statistics Portugal study conducted between 2022 and 2023, around 6.4 million people aged between 18 and 74 years old identified themselves as White (84%), more than 262,000 as Mixed-race (3%), nearly 170,000 as Black (2%), 57,000 as Asian (<1%), and 47,500 as Romani (<1%) Historically a country of emigration, Portugal has been a net recipient of immigrants since the early 21st century. As of 2024, legal resident foreigners number 1,543,697, or approximately 14% of the population; these figures do not include more than 340,000 resident foreigners who acquired Portuguese citizenship between 2008 and 2022—and thus constitute around 3.27% of the country's population in 2022. That year, almost 21,000 foreign residents acquired Portuguese citizenship, of which 11,170 were female and 9,674 were male. Based on commuting patterns, OECD and Eurostat define eight metropolitan areas of Portugal. Only two have populations over 1 million, and since the 2013 local government reform, these are the only two which also have administrative legal status of metropolitan areas: Lisbon and Porto, Several smaller metropolitan areas (Algarve, Aveiro, Coimbra, Minho and Viseu) also held this status from 2003 to 2008, when they were converted into intermunicipal communities, whose territories are roughly based on the NUTS III statistical regions. Portugal is a secular state with no official religion. The Catholic Church, which has a long history in the country, was formally separated from government during the First Portuguese Republic; this was reiterated in the 1976 Portuguese Constitution. Religious freedom was also reaffirmed by the 1940 Concordata (later amended in 1971) between Portugal and the Holy See and the 2001 Religious Freedom Act. According to the 2021 Census, 80.2% of the Portuguese population was Catholic. The country has small Protestant, Latter-day Saint, Muslim, Hindu, Sikh, Eastern Orthodox Church, Jehovah's Witnesses, Baháʼí, Buddhist, Jewish and Spiritist communities. Influences from African Traditional Religion and Chinese Traditional Religion are also felt among many people, particularly in fields related with Traditional Chinese Medicine and Traditional African Herbal Medicine. Some 14.1% of the population declared themselves nonreligious. Many Portuguese holidays, festivals and traditions have a Christian origin or connotation.[citation needed] Portuguese is the official language of Portugal. Mirandese is also recognised as a co-official regional language in some municipalities of North-Eastern Portugal. It is part of the Astur-Leonese group of languages. An estimate of between 6,000 and 7,000 Mirandese speakers has been documented for Portugal. Furthermore, a particular dialect known as Barranquenho, spoken in Barrancos, is also officially recognised and protected in Portugal since 2021. Minderico, a sociolect of the Portuguese language, is spoken by around 500 people in the town of Minde. According to the International English Proficiency Index, Portugal has a high proficiency level in English, higher than those of other Romance-speaking European countries like France, Italy or Spain. The educational system is divided into preschool (for those under age six), basic education (nine years, in three stages, compulsory), secondary education (three years, compulsory since 2010), and higher education (subdivided in university and polytechnic education). Universities are usually organised into faculties. Institutes and schools are also common designations for autonomous subdivisions of Portuguese higher education institutions. Portuguese universities have existed since 1290. The oldest Portuguese university was first established in Lisbon before moving to Coimbra. Historically, within the scope of the Portuguese Empire, the Portuguese founded the oldest engineering school of the Americas (the Real Academia de Artilharia, Fortificação e Desenho of Rio de Janeiro) in 1792, as well as the oldest medical college in Asia (the Escola Médico-Cirúrgica of Goa) in 1842. Presently, the largest university in Portugal is the University of Lisbon. The Bologna process has been adopted by Portuguese universities and poly-technical institutes in 2006. Higher education in state-run educational establishments is provided on a competitive basis, a system of numerus clausus is enforced through a national database on student admissions. However, every higher education institution offers also a number of additional vacant places through other admission processes for sportsmen, mature applicants (over 23 years old), international students, foreign students from the Lusosphere, degree owners from other institutions, students from other institutions (academic transfer), former students (readmission), and course change, which are subject to specific standards and regulations set by each institution or course department. In 2025, Portugal ranked as 23rd best healthcare system in the world. The health system is characterised by three coexisting systems: the National Health Service (Serviço Nacional de Saúde, SNS), special social health insurance schemes for certain professions (health subsystems) and voluntary private health insurance. The SNS provides universal coverage. In addition, about 55% of the population is covered by the health subsystems, 43% by private insurance schemes and another 12% by mutual funds. Similarly to other 'Eur-A countries', (Western Europe), most Portuguese die from noncommunicable diseases. Portugal's infant mortality rate (IMR) stood at 2,25 deaths per 1,000 live births as of 2024. A Eurostat opinion-poll in 2023 found that 55.4% of adults rated their health as good or very good, the third lowest rate collected in the European Union. The largest university hospital in the country is Hospital de Santa Maria, Lisbon. Despite good economic development, the average Portuguese, along with Italians, have been among the shortest in Europe since around 1890 and still are. A driving factor was modest real wage growth, given late industrialisation and economic growth compared to the European core. Another determinant was delayed human capital formation. Culture Portugal has developed a specific culture while being influenced by various civilisations that have crossed the European continent and Mediterranean, or were introduced when it played an active role during the Age of Discovery. In the 1990s and 2000s (decade), Portugal modernised its public cultural facilities, in addition to the Calouste Gulbenkian Foundation established in 1956 in Lisbon. These include the Belém Cultural Centre in Lisbon, Serralves Foundation and the Casa da Música, both in Porto, as well as new public cultural facilities like municipal libraries and concert halls that were built or renovated in many municipalities across the country. Portugal is home to 17 UNESCO World Heritage Sites, ranking it 9th in Europe and 18th in the world.[citation needed] Traditional architecture is distinctive and include the Manueline, also known as Portuguese late Gothic a sumptuous, composite Portuguese style of architectural ornamentation of the first decades of the 16th century, followed by Pombaline style of the 18th century. A 20th-century interpretation of traditional architecture, Soft Portuguese style, appears extensively in major cities, especially Lisbon. Modern Portugal has given the world renowned architects like Eduardo Souto de Moura, Álvaro Siza Vieira (both Pritzker Prize winners) and Gonçalo Byrne. In Portugal Tomás Taveira is also noteworthy, particularly for stadium design. The azulejo is a mainstream, typical element among Portugal's traditional building materials and construction techniques. Portuguese cuisine is diverse, part of the Atlantic diet. A significant ingredient in the Portuguese diet is dry cod (bacalhau in Portuguese). They say that the Portuguese have mastered 365 different ways to prepare codfish, meaning a cod dish for each day of the year, to name a few recipes: bacalhau à Brás, bacalhau à Gomes de Sá, bacalhau com natas, bacalhau à Minhota, bacalhau espiritual, bacalhau à Lagareiro, bacalhau assado, bacalhau à Zé do Pipo, pastéis de bacalhau. Other fish recipes include grilled sardines, mackerel, sea bream, and caldeirada, a tomato-based stew that can be made from several types of fish or shellfish, with a mix of onion, garlic, bay leaf, potatoes, peppers, parsley. Typical Portuguese meat recipes made out of the customary beef, pork, chicken, goat, lamb or duck meat, include cozido à portuguesa, feijoada, frango de churrasco, leitão (roast suckling pig), chanfana and carne de porco à alentejana. Typical fast food dishes include the Francesinha (Frenchie) from Porto and bifanas (grilled pork) or prego (grilled beef) sandwiches. An egg custard tart pastry, the pastel de nata, typical and popular among the Portuguese, became popular abroad and among foreign tourists visiting the country as well. Portuguese wines have enjoyed recognition since the Romans, who associated Portugal with their god Bacchus, due to its climate. Some of the most well known Portuguese wines are Vinho Verde, Alvarinho, Vinho do Douro, Vinho do Alentejo, Vinho do Dão, Vinho da Bairrada, Port Wine, Madeira Wine, Moscatel from Setúbal and Favaios, with Portugal being the 10th largest wine producer in the world. Portugal has a rich history in painting. The first well-known painters dating back to the 15th century – like Nuno Gonçalves and Vasco Fernandes – were part of the late Gothic painting period. During the Renaissance, Portuguese painting was highly influenced by Northern European painting. In the Baroque period Josefa de Óbidos and Vieira Lusitano were the most prolific painters. José Malhoa, known for his work Fado, and Columbano Bordalo Pinheiro (who painted the portraits of Teófilo Braga and Antero de Quental) were both references in naturalist painting. The 20th century saw the arrival of Modernism, and along with it came Portuguese painters such as Amadeo de Souza-Cardoso, who was heavily influenced by French painters, particularly the Delaunays (Robert and Sonia). Among his best-known works is Canção Popular – a Russa e o Fígaro. Other modernist painters/writers include Carlos Botelho and Almada Negreiros, friend to the poet Fernando Pessoa, who painted Pessoa's portrait. He was deeply influenced by both Cubist and Futurist trends. Other international figures in visual arts today include painters Vieira da Silva, Júlio Pomar, Joana Vasconcelos, Julião Sarmento and Paula Rego. Portuguese literature, one of the earliest Western literatures, developed through text as well as song. Until 1350, the Portuguese-Galician troubadours spread their literary influence to most of the Iberian Peninsula, like King D. Dinis (1261–1325) who became famous for his poetry. Other kings would write and sponsor works of literature across Portuguese history, like D. Fernando (1367–1383) who supported Pêro Menino in writing o Livro da Falcoaria. Adventurer and poet Luís de Camões (c. 1524–1580) wrote the epic poem Os Lusíadas (The Lusiads), with Virgil's Aeneid as his main influence. Modern Portuguese poetry is rooted in neoclassic and contemporary styles, as exemplified by Bocage (1765–1805), Antero de Quental (1842–1891) and Fernando Pessoa (1888–1935). Modern Portuguese literature is represented by authors such as Almeida Garrett, Camilo Castelo Branco, Eça de Queirós, Fernando Pessoa, Sophia de Mello Breyner Andresen, António Lobo Antunes, Miguel Torga and Agustina Bessa-Luís. Particularly popular and distinguished is José Saramago, recipient of the 1998 Nobel Prize in Literature. The Music of Portugal encompasses a wide variety of genres. The traditional one is the Portuguese folk music which has deep roots in local customs, utilising instruments such as bagpipes (gaita), drums, flutes, tambourines, accordions and ukuleles (cavaquinho). Within Portuguese folk music is the renowned genre of Fado, a melancholic urban music that originated in Lisbon in the 19th century, probably inside bohemian environments, and is usually associated with the Portuguese guitar and saudade, or longing. Coimbra fado, a unique type of "troubadour serenading" fado, is also noteworthy. Internationally notable performers include Amália Rodrigues, Carlos Paredes, José Afonso, Mariza, Carlos do Carmo, António Chainho, Mísia, Dulce Pontes and Madredeus. Portugal has several summer music festivals, such as Festival Sudoeste in Zambujeira do Mar, Festival de Paredes de Coura in Paredes de Coura, Festival Vilar de Mouros near Caminha, Boom Festival in Idanha-a-Nova municipality, NOS Alive, Sumol Summer Fest in Ericeira, Rock in Rio Lisboa and Super Bock Super Rock in Greater Lisbon, plus Primavera Sound Porto and MEO Marés Vivas in the Greater Porto area. Portuguese classical music constitutes an important chapter of Western music. Over the centuries, names of composers and performers have stood out, such as the troubadours Martim Codax and King Denis I, the polyphonists Duarte Lobo, Filipe de Magalhães, Manuel Cardoso and Pedro de Cristo, the organist Manuel Rodrigues Coelho, the composer and harpsichordist Carlos Seixas, the singer Luísa Todi, symphonist and pianist João Domingos Bomtempo or composer and musicologist Fernando Lopes Graça. Football is the most popular sport in Portugal. There are several football competitions ranging from local amateur to world-class professional level. All-time greats Eusébio, Luís Figo and Cristiano Ronaldo are major symbols of Portuguese football history. The Portugal national football team has won one UEFA European Championship title: the UEFA Euro 2016, with a 1–0 victory in the final over France, the tournament hosts. In addition, Portugal finished first in the 2018–19 and 2024–25 UEFA Nations League, second in the Euro 2004, third in the 1966 FIFA World Cup and fourth in the 2006 FIFA World Cup. Road cycling, with Volta a Portugal, is a popular sports event. In motorsport, Portugal is noted for the Rally of Portugal, and the Estoril and Algarve Circuits as well as the revived Porto Street Circuit which held a stage of the WTCC for two years. In water, Portugal has three major sports: swimming, water polo and surfing. Annually, the country hosts one of the stages of the World Surf League men's and women's Championship Tour, the MEO Rip Curl Pro Portugal at the Supertubos in Peniche. Northern Portugal has its own original martial art, Jogo do Pau, in which fighters use staffs to confront one or several opponents. See also Notes References External links 39°N 8°W / 39°N 8°W / 39; -8 |
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Contents Saint Vincent and the Grenadines Saint Vincent and the Grenadines,[b] sometimes known simply as Saint Vincent or SVG, is an island country in the eastern Caribbean. It is located in the southeast Windward Islands of the Lesser Antilles, which lie in the West Indies, at the southern end of the eastern border between the Caribbean Sea and the Atlantic Ocean. To the north lies Saint Lucia, to the east is Barbados and Grenada lies to the south. Spanning a land area of 389 km2 (150 sq mi), most of its territory consists of the northernmost island of Saint Vincent, which includes the capital and largest city, Kingstown. To the south lie the northern two-thirds of the Grenadines, a chain of 32 smaller islands; the remaining southern third make up Grenada. Seven of the islands are inhabited, of which the largest and most populous are Bequia, Mustique, Canouan and Union Island.[c] With an estimated population of around 110,872, Saint Vincent and the Grenadines has a population density of over 300 inhabitants/km2 (700 per sq mi). The majority of its people are descendants of enslaved Africans brought by France and then later Great Britain, which contested the islands during the 18th century. SVG remained a colony of the British Empire from 1783 until 1979, when it peacefully achieved independence; the country's culture, language, government and legal system reflect the long legacy of British rule. It is part of the Commonwealth of Nations and is a Commonwealth realm, with King Charles III as its official head of state. Saint Vincent is a member of the Organisation of Eastern Caribbean States, CARICOM, the Bolivarian Alliance for the Americas, and the Community of Latin American and Caribbean States (CELAC). In April 2021, the La Soufrière volcano erupted several times with "explosive events" continuing for two weeks, resulting in the evacuation of 16,000 residents. Assistance and emergency financial support was provided by several nearby islands, the United Kingdom, and agencies such as the United Nations. The first significant offer of long-term funding of US$20 million, was announced on 13 April 2021 by the World Bank. Etymology Christopher Columbus, the first European to reach the island, named it after St. Vincent of Saragossa (San Vicente de Zaragoza) whose feast day was on the day Columbus first saw it (22 January 1496). The name of the Grenadines refers to the Spanish city of Granada, but to differentiate it from the island of the same name, the diminutive was used. Before the arrival of the Spaniards, the Kalinago natives who inhabited the island of St. Vincent called it Youloumain, in honour of Youlouca, the spirit of the rainbows, whom they believed inhabited the island. History Saint Vincent was first inhabited by the Ciboney people from South America around 5000 B.C. They were succeeded by the Arawaks around the 3rd century A.D., who were later displaced by the Kalinago in the 14th century. The Kalinago named the island Youloumain. It is thought that Christopher Columbus sighted the island in 1498, giving it the name St Vincent. The Kalinago people aggressively opposed European settlement on Saint Vincent. Various attempts by the English and Dutch to claim the island proved unsuccessful, and it was the French who were first able to colonise the island, settling in the town of Barrouallie on the leeward side of St Vincent in 1719. The French imported Black slaves to work on plantations producing sugar, coffee, indigo, tobacco, cotton and cocoa. The British captured the island and drove out the French from Barrouallie during the Seven Years' War, a claim confirmed by the Treaty of Paris (1763). On taking control of the island in 1763, the British laid the foundations of Fort Charlotte and also continued the importation of slaves to work on the island's plantations. The Garifuna, an Afro-Indigenous creole people on the island, were opposed to the British presence and entered into open conflict against the British, starting the First Carib War, which lasted from 1772 to 1773. During the Anglo-French War (1778–1783), the French recaptured St Vincent in 1779. However, the British regained control under the Treaty of Versailles (1783). The uneasy peace between the British and the Garifuna led to the Second Carib War, which lasted from 1795 to 1797. The Garifuna were led by paramount chief Joseph Chatoyer and supported by the French, notably Victor Hugues who was based on the island of Martinique. They were eventually defeated in 1797 by British forces under the command Sir Ralph Abercromby; a peace treaty agreement was made which resulted in almost 5,000 Garifuna being deported to Roatán, an island off the coast of Honduras, and to Belize and Baliceaux in the Grenadines. In 1806, the construction of Fort Charlotte was completed. The La Soufrière volcano erupted in 1812, resulting in considerable destruction. The British abolished slavery in Saint Vincent (as well as in all other British West Indies colonies) in 1834, and an apprenticeship period followed which ended in 1838. After its end, labour shortages on the plantations resulted, and were initially addressed by the immigration of indentured servants; starting from 1845, many Portuguese Catholic settlers arrived from Madeira, with around 2,100 arrivals from Portugal recorded from 1845 to 1850. Between 1861 and 1888, a new wave of immigration occurred, with shiploads of Indian labourers arriving. In 1902, the La Soufrière volcano erupted again, killing 1,500–2,000 people; much farmland was damaged, and the economy deteriorated. Saint Vincent and the Grenadines passed through various stages of colonial status under the British. A representative assembly was authorised in 1776, Crown Colony government was installed in 1877, a legislative council was created in 1925 with a limited franchise, and universal adult suffrage was granted in 1951. During the period of its control of Saint Vincent and the Grenadines, Britain made several attempts to unify the island with the other Windward Islands as a single entity, to simplify British control in the sub-region through a single unified administration. In the 1960s, the British again tried to unify all of its regional islands, including Saint Vincent, into a single politically unified entity under British control. The unification was to be called the West Indies Federation and was driven by a desire to gain independence from the British government. However, the attempt collapsed in 1962. Saint Vincent was granted "associate statehood" status by Britain on 27 October 1969. This gave Saint Vincent complete control over its internal affairs but fell short of full independence in law. In April 1979, La Soufrière erupted once more. Although no one was killed, thousands were evacuated and extensive agricultural damage occurred. On 27 October 1979, Saint Vincent and the Grenadines gained full independence; the date is now the country's Independence Day, a public holiday. The country opted to remain within the Commonwealth of Nations, retaining the then-Queen Elizabeth II as Monarch, represented locally by a Governor-General. Milton Cato of the centre-left Saint Vincent Labour Party (SVLP) was the country's first Prime Minister (he had been Premier since 1974), ruling until his defeat in the 1984 Vincentian general election by James Fitz-Allen Mitchell of the centre-right New Democratic Party (NDP). During Cato's time in office, there was a brief rebellion on Union Island in December 1979 led by Lennox 'Bumba' Charles. Inspired by the recent revolution on Grenada, Charles alleged neglect of the Union by the central government. However, the revolt was swiftly put down and Charles was arrested. There were also a series of strikes in the early 1980s. James Mitchell remained Prime Minister for 16 years until 2000, winning three consecutive elections. Mitchell was at the forefront of attempts to improve regional integration. In 1980 and 1987, hurricanes damaged many banana and coconut plantations. Hurricane seasons were also very active in 1998 and 1999, with Hurricane Lenny in 1999 causing extensive damage to the west coast of the island. In 2000, Arnhim Eustace became Prime Minister after taking over the leadership of the NDP following Mitchell's retirement; he was defeated a year later by Ralph Gonsalves of the Unity Labour Party (successor party to the SVLP). Gonsalves, a left-winger known in the country as "Comrade Ralph", argued that European nations owe Caribbean nations reparations for their role in the Atlantic slave trade. Gonsalves won a second term in 2005, a third in 2010, and a fourth in 2015. In 2009, a referendum was held on a proposal to adopt a new constitution that would make the country a republic, replacing Queen Elizabeth II as head of state with a non-executive President, a proposal supported by Prime Minister Gonsalves. A two-thirds majority was required, but the referendum was defeated 29,019 votes (55.64 per cent) to 22,493 (43.13 per cent). Saint Vincent and the Grenadines was elected as a non-permanent member of the United Nations Security Council 2020–21. In November 2020, Ralph Gonsalves, Prime Minister of Saint Vincent and the Grenadines since 2001, made history by securing the fifth consecutive victory of his Unity Labour Party (ULP) in general election. In 2021, on 9 April, the La Soufrière volcano erupted, sending ash several miles into the atmosphere. Approximately 16,000 people were evacuated in the days leading up to the eruption. In the 2025 general election, Godwin Friday's NDP defeated Gonsalves' ULP, forming government by winning 14 out of 15 seats. Geography Saint Vincent and the Grenadines lies to the west of Barbados, south of Saint Lucia and north of Grenada in the Windward Islands of the Lesser Antilles, an island arc of the Caribbean Sea. The islands of Saint Vincent and the Grenadines include the main island of Saint Vincent (344 km2 (133 sq mi)) and the northern two-thirds of the Grenadines (45 km2 (17 sq mi) in total), which are a chain of smaller islands stretching south from Saint Vincent to Grenada. There are 32 islands and cays that make up St Vincent and the Grenadines (SVG). Nine are inhabited, including the mainland St Vincent and the Grenadines islands: Young Island, Bequia, Mustique, Canouan, Union Island, Mayreau, Petit St Vincent and Palm Island. Prominent uninhabited islands of the Grenadines include Petit Nevis, used by whalers, and Petit Mustique, which was the centre of a prominent real-estate scam in the early 2000s. The capital of Saint Vincent and the Grenadines is Kingstown, Saint Vincent. The main island of Saint Vincent measures 26 km (16 mi) long, 15 km (9.3 mi) in width and 344 km2 (133 sq mi) in area. From the most northern to the most southern points, the Grenadine islands belonging to Saint Vincent span 60.4 km (37.5 mi), with a combined area of 45 km2 (17 sq mi). The island of Saint Vincent is volcanic and heavily forested and includes little level ground. The windward side of the island is very rocky and steep, while the leeward side has more sandy beaches and bays.[citation needed] Saint Vincent's highest peak is La Soufrière volcano at 1,234 m (4,049 ft). Other major mountains on St Vincent are (from north to south) Richmond Peak, Mount Brisbane, Colonarie Mountain, Grand Bonhomme, Petit Bonhomme and Mount St Andrew. The country is home to two terrestrial ecoregions: Windward Islands moist forests and the Lesser Antillean dry forests. It had a 2019 Forest Landscape Integrity Index mean score of 6.95/10, ranking it 61st globally out of 172 countries. Most of Saint Vincent and the Grenadines lies within the Main Development Region for Atlantic tropical cyclones. Recently, in 2023, the islands were directly impacted by Tropical Storm Bret. Government and politics Saint Vincent and the Grenadines is a parliamentary democracy and constitutional monarchy, with Charles III as King of Saint Vincent and the Grenadines. He does not reside in the islands and is represented as head of state in the country by the Governor-General of Saint Vincent and the Grenadines, currently Dame Susan Dougan (since 1 August 2019). The office of Governor-General has mostly ceremonial functions including the opening of the islands' House of Assembly and the appointment of various government officials. Control of the government rests with the elected Prime Minister and their cabinet. The current Prime Minister is Godwin Friday, elected in 2025. The legislative branch of government is the unicameral House of Assembly of Saint Vincent and the Grenadines, seating 15 elected members representing single-member constituencies and six appointed members known as Senators. The parliamentary term of office is five years, although the Prime Minister may call elections at any time. The judicial branch of government is divided into district courts, the Eastern Caribbean Supreme Court and the Privy Council of the United Kingdom in London being the court of last resort. The two political parties with parliamentary representation are the New Democratic Party (NDP) and the Unity Labour Party (ULP). The parliamentary opposition is made up of the largest minority stakeholder in the general elections, headed by the Leader of the Opposition. The current opposition leader is Ralph Gonsalves. Saint Vincent has no formal armed forces, although the Royal Saint Vincent and the Grenadines Police Force includes a Special Service Unit as well as a militia that has a supporting role on the island. In 2017, Saint Vincent signed the UN treaty on the Prohibition of Nuclear Weapons. Administratively, Saint Vincent and the Grenadines is divided into six parishes. Five parishes are on Saint Vincent, while the sixth, Grenadines Parish, is made up of the northern two-thirds of the Grenadine islands. Kingstown is located in the Parish of Saint George and is the capital city and central administrative centre of the country. For census purposes, however, Saint Vincent and the Grenadines is divided into thirteen census divisions, eleven of which are on Saint Vincent, and the other two comprising the Grenadines. "Acts of gross indecency", which may be defined to include homosexual activity, are illegal in Saint Vincent and the Grenadines. Section 148 of the Criminal Code states: Any person, who in public or private, commits an act of gross indecency with another person of the same sex, or procures or attempts to procure another person of the same sex to commit an act of gross indecency with him or her, is guilty of an offence and liable to imprisonment for five years. Saint Vincent and the Grenadines maintains close ties to Canada, the United Kingdom and the US, and cooperates with regional political and economic organisations such as the Organisation of Eastern Caribbean States (OECS) and CARICOM. The island nation's sixth embassy overseas was opened on 8 August 2019 in Taipei, Taiwan, after Prime Minister Ralph Gonsalves's official visit to the Republic of China (Taiwan); the other five are located in London (a High Commission as Commonwealth countries have high commissions rather than embassies in each other's countries), Washington D.C., Havana, Caracas and Brussels. On 6 July 1994 at Sherbourne Conference Centre, St Michael, Barbados, as a representative of the Government of St. Vincent and the Grenadines, then (James Mitchell, who was subsequently knighted) signed the Double Taxation Relief (CARICOM) Treaties. There were seven other signatories to the agreement on that day. The countries which were represented were Antigua and Barbuda, Belize, Grenada, Jamaica, St Kitts and Nevis, St Lucia, and Trinidad and Tobago. An eighth country signed the agreement on 19 August 2016, Guyana.[citation needed] This treaty covered taxes, residence, tax jurisdictions, capital gains, business profits, interest, dividends, royalties and other areas. On 30 June 2014, St. Vincent and the Grenadines signed a Model 1 agreement with the United States of America with respect to Foreign Account Tax Compliance (Act) or FATCA. According to the updated site as of 16 January 2017, on 13 May 2016 the agreement went to "In Force" status.[citation needed] Saint Vincent and the Grenadines is a member of the United Nations, the Commonwealth of Nations, the Organization of American States, and the Association of Caribbean States (ACS). In September 2017, at the 72nd Session of the UN General Assembly, the Prime Ministers of the Solomon Islands, Tuvalu, Vanuatu and Saint Vincent and the Grenadines called for UN action on alleged human rights abuses committed by Indonesia on Western New Guinea's indigenous Papuans. In 2019, Saint Vincent and the Grenadines became the smallest country to ever be elected to the UN Security Council. St Vincent and the Grenadines joined the Organisation of American States on 27 October 1981. It participates in the Summits of the Americas and the Indigenous Leaders’ Summits of Americas. In June 2022, St Vincent and the Grenadines boycotted the 9th Summit of the Americas. In 2013, Saint Vincent called for European nations to pay reparations for the slave trade. Upon a visit in April 2022, the British Duke and Duchess of Edinburgh were confronted with protesters calling for reparations for Britain's participation in the slave trade. Among the protesters was Jomo Thomas, former chair of the St. Vincent and the Grenadines National Reparations Committee, who called for reparations from the former colonial power. Saint Vincent protests against Venezuela's claim to give full effect to Aves (Bird) Island, which creates a Venezuelan EEZ/continental shelf extending over a large portion of the Caribbean Sea. Economy Agriculture, dominated by banana production, is the most important sector of this lower-middle-income economy. The services sector, based mostly on a growing tourist industry, is also important. The government has been relatively unsuccessful at introducing new industries, and the unemployment rate remains high at 19.8% in the 1991 census to 15% in 2001. The continuing dependence on a single crop represents the biggest obstacle to the islands' development as tropical storms wiped out substantial portions of bananas in many years.[citation needed] There is a small manufacturing sector and a small offshore financial sector serving international businesses; its secrecy laws have caused some international concern. There are increasing demands for international financial services like stock exchange and financial intermediaries financial activities in the country. In addition, the natives of Bequia are permitted to hunt up to four humpback whales per year under IWC subsistence quotas. The tourism sector has considerable potential for development. The filming of the Pirates of the Caribbean films on the island has helped to expose the country to more potential visitors and investors. Recent growth has been stimulated by strong activity in the construction sector and an improvement in tourism. Argyle International Airport is the country's new international airport. The new facility opened on 14 February 2017, replacing the existing E.T. Joshua Airport. The airport is on the island's east coast about 8.3 km (5.17 miles) from Kingstown.[citation needed] In 2010, Saint Vincent and the Grenadines had 21,700 telephone land lines. Its land telephone system is fully automatic, covering the entire island and all of the inhabited Grenadine islands. In 2002, there were 10,000 mobile phones. By 2010, this number had increased to 131,800. Mobile phone service is available in most areas of Saint Vincent as well as the Grenadines. Saint Vincent has two ISPs (Digicel, Flow) that provide cellular telephone and internet service. Demographics The population as estimated in 2021 was 104,332. The ethnic composition was 66% African descent, 19% of mixed descent, 6% East Indian, 4% Europeans (mainly Portuguese), 2% Kalinago and 3% others. Most Vincentians are the descendants of West-Central African people brought to the island to work on plantations. There are other ethnic groups, such as Portuguese (from Madeira) and East Indians, both brought in to work on the plantations after the abolishing of slavery by the British living on the island. There is also a growing Chinese population. English is the official language. Most Vincentians speak Vincentian Creole. English is used in education, government, religion, and other formal domains, while Creole (or 'dialect' as it is referred to locally) is used in informal situations, such as in the home and among friends. According to the 2001 census, 81.5% of the population of Saint Vincent and the Grenadines identified themselves as Christian, 6.7% had a different religion and 8.8% had no religion, or did not state one (1.5%). Anglicanism constitutes the largest religious category, adhered to by 17.8% of the population. Pentecostals are the second largest group (17.6%). The next largest group are Methodists (10.9% of the population), followed by Seventh-day Adventists (10.2%) and Baptists (10.0%). Other Christians include Roman Catholics (7.5%), Evangelicals (2.8%), Church of God (2.5%), Brethren Christian (1.3%), Jehovah's Witnesses (0.6%) and the Salvation Army (0.3%). Between 1991 and 2001 the number of Anglicans, Brethren, Methodists and Roman Catholics decreased, while the number of Pentecostals, Evangelicals and Seventh-day Adventists increased. The number of non-Christians is small. These religious groups include the Rastafari (1.5% of the population), Hindus and Muslims (1.5%). Culture Cricket, association football, and athletics are most popular among men whereas netball is most popular among women. Basketball, volleyball, rugby and tennis are also very popular. The country's prime football league is the NLA Premier League, which provides its national (association) football team with most players. A notable Vincentian footballer is Ezra Hendrickson, former national team captain who played at several Major League Soccer clubs in the United States and was head coach with the Chicago Fire FC from 2021–23. The country regularly participates at the Caribbean Basketball Championship where a men's team and a women's team compete. Saint Vincent and the Grenadines also has its own national rugby union team which is ranked 84th in the world. Other notable sports played at the regional level include track and field. Natasha Mayers won a gold medal in the 100m at the 2010 Commonwealth Games. Kineke Alexander won a bronze medal in the women's [400m] at the 2015 Pan American Games. Eswort Coombs got a bronze medal in the 400m at the 1995 Pan American Games. At the Olympics Games France 2024, Saint Vincent and the Grenadines had two athletes, Shafiqua Maloney and Handal Roban. Maloney became the first Vincentian athlete to reach the final stage of an Olympic event when she placed 4th in the women's 800m. Music popular in Saint Vincent and the Grenadines includes big drum, calypso, soca, steelpan and reggae. String band music, quadrille and traditional storytelling are also popular. One of the most successful St Vincent natives is Kevin Lyttle. He was named Cultural Ambassador for the Island 19 September 2013. The national anthem of Saint Vincent and the Grenadines is "Saint Vincent, Land so beautiful", adopted upon independence in 1979. Saint Vincent has twelve FM radio stations: 88.9 Adoration Fm, 89.1 Jem Radio, 89.7 NBC Radio, 95.7 and 105.7 Praise FM, 96.7 Nice Radio, 97.1 Hot 97, 98.3 Star FM, 99.9 We FM, 103.7 Hitz, 102.7 EZee radio, 104.3 Xtreme FM and 106.9 Boom FM. There are several Internet radio stations including Chronicles Christian Radio. It has one television broadcast station ZBG-TV (SVGTV) and one cable television provider. St Vincent and the Grenadines Broadcasting Corporation is the parent company for SVGTV, Magic 103.7. See also Notes References Further reading External links Related articles 13°15′N 61°12′W / 13.250°N 61.200°W / 13.250; -61.200 |
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[SOURCE: https://en.wikipedia.org/wiki/Saudi_Arabia] | [TOKENS: 20109] |
Contents Saudi Arabia Saudi Arabia,[d] officially the Kingdom of Saudi Arabia (KSA)[e] and also known simply as the Saudi, is a country in West Asia. Located in the centre of the Middle East, it covers the bulk of the Arabian Peninsula and has a land area of about 2,150,000 km2 (830,000 sq mi), making it the fifth-largest country in Asia, the largest in the Middle East, and the twelfth-largest in the world. It is bordered by the Red Sea to the west; Jordan, Iraq, and Kuwait to the north; the Persian Gulf, Bahrain, Qatar and the United Arab Emirates to the east; Oman to the southeast; and Yemen to the south. The Gulf of Aqaba in the northwest separates Saudi Arabia from Egypt and Israel. Saudi Arabia is the only country with a coastline along both the Red Sea and the Arabian Gulf, and most of its terrain consists of arid desert, lowland, steppe, and mountains. The capital and largest city is Riyadh; other major cities include Jeddah and the two holiest cities in Islam, Mecca and Medina. With a population of almost 32.2 million, Saudi Arabia is the fourth most populous country in the Arab world. Pre-Islamic Arabia, the territory that constitutes modern-day Saudi Arabia, was the site of several ancient cultures and civilizations; the archaeological study of the prehistory of Saudi Arabia has identified some of the earliest traces of human activity outside Africa. Islam emerged in what is now Saudi Arabia in the early seventh century. Islamic prophet Muhammad united the population of the Arabian Peninsula and created a single Islamic religious polity. Following his death in 632, his followers expanded Muslim rule beyond Arabia, conquering territories in North Africa, Central, South Asia and Iberia within decades. Arab dynasties originating from modern-day Saudi Arabia founded the Rashidun (632–661), Umayyad (661–750), Abbasid (750–1517), and Fatimid (909–1171) caliphates, as well as numerous other Muslim states in Asia, Africa, and Europe. Saudi Arabia was founded in 1932 by King Abdulaziz, who united Hejaz, Najd, parts of Eastern Arabia and South Arabia (Asir) into a single state through a series of military and political campaigns beginning in 1901. The country has since been governed as an absolute monarchy under the House of Saud. In its Basic Law, Saudi Arabia defines itself as a sovereign Arab Islamic state with Islam as its official religion and Arabic as its official language. The ultraconservative Wahhabi religious movement within Sunni Islam was the prevailing political and cultural force until the 2000s. The Saudi government has attracted criticism for various policies such as its intervention in the Yemeni Civil War, restrictions on political and civil liberties, and poor human rights record. Since the mid-2010s, Saudi Arabia has instituted limited and gradual reforms to liberalize social, cultural, and religious life. Saudi Arabia is considered both a regional and middle power, in addition to being a major non-NATO ally. Since petroleum was discovered in the country in 1938, the kingdom has become the world's second-largest oil producer and leading oil exporter, controlling the world's second-largest oil reserves and sixth-largest gas reserves. Saudi Arabia is categorized as a World Bank high-income economy and is the only Arab country among the G20 major economies. The Saudi economy is the largest in the Middle East and the world's nineteenth-largest by nominal GDP and seventeenth-largest by PPP. Ranking very high in the Human Development Index, Saudi Arabia offers free university tuition, no personal income tax, and free universal health care. With its dependence on foreign labour, Saudi Arabia has the world's third-largest immigrant population, with foreign-born residents comprising roughly 40% of the population. Saudi Arabians are among the world's youngest people, with approximately half being under 25 years old. Saudi Arabia is a member of the Gulf Cooperation Council, United Nations, Organisation of Islamic Cooperation, Arab League, and OPEC, as well as a dialogue partner of the Shanghai Cooperation Organisation. Etymology Following the amalgamation of the Kingdom of Hejaz and Nejd, Abdulaziz issued a royal decree on 23 September 1932 naming the new state al-Mamlaka al-ʿArabiyya as-Suʿūdiyya (Arabic المملكة العربية السعودية), which is normally translated as "the Kingdom of Saudi Arabia" in English, but literally means "the Saudi Arab Kingdom", or "the Saudi Kingdom of Arabia" (compare the Hashemite Kingdom of Jordan). The word "Saudi" is derived from the element as-Suʿūdīyya in the Arabic name of the country, which is a type of adjective known as a nisba, formed from the dynastic name of the Saudi royal family, the Al Saud (Arabic: آل سعود). Its inclusion expresses the view that the country is the personal possession of the royal family. Al Saud is an Arabic name formed by adding the word Al, meaning "family of" or "House of", to the personal name of an ancestor. In the case of Al Saud, this is Saud ibn Muhammad ibn Muqrin, the father of the dynasty's 18th-century founder, Muhammad bin Saud. History There is evidence that human habitation in the Arabian Peninsula dates back to about 125,000 years ago. A 2011 study found that the first modern humans to spread east across Asia left Africa about 75,000 years ago across the Bab-el-Mandeb connecting the Horn of Africa and Arabia. The Arabian Peninsula is regarded as central to the understanding of evolution and dispersals of humanity. Arabia underwent an extreme environmental fluctuation in the Quaternary that led to profound evolutionary and demographic changes. Arabia has a rich Lower Paleolithic record, and the quantity of Oldowan-like sites in the region indicate a significant role that Arabia had played in the early hominin colonization of Eurasia. In the Neolithic period, prominent cultures such as Al-Magar, whose centre lay in modern-day southwestern Najd, flourished. Al-Magar could be considered a "Neolithic Revolution" in human knowledge and handicraft skills. The culture is characterized as being one of the world's first to involve the widespread domestication of animals, particularly the horse. Al-Magar statues were made from local stone, and it seems that the statues were fixed in a central building that might have had a significant role in the social and religious life of the inhabitants. In 2017, hunting scenes showing images of most likely domesticated dogs (resembling the Canaan Dog) were discovered in northwestern Saudi Arabia. These rock engravings date back more than 8,000 years, making them the earliest depictions of dogs in the world. At the end of the 4th millennium BC, Arabia entered the Bronze Age; metals were widely used, and the period was characterized by its 2 m high burials which were simultaneously followed by the existence of numerous temples that included many free-standing sculptures originally painted with red colours. In May 2021, archaeologists announced that a 350,000-year-old Acheulean site named An Nasim in the Hail region could be the oldest human habitation site in northern Saudi Arabia. Paleolithic artefacts are similar to material remains uncovered at the Acheulean sites in the Nefud Desert. The earliest sedentary culture in Saudi Arabia dates back to the Ubaid period at Dosariyah. Climatic change and the onset of aridity may have brought about the end of this phase of settlement, as little archaeological evidence exists from the succeeding millennium. The settlement of the region picks up again in the period of Dilmun in the early 3rd millennium. Known records from Uruk refer to a place called Dilmun, associated on several occasions with copper, and in later periods it was a source of imported woods in southern Mesopotamia. Scholars have suggested that Dilmun originally designated the Eastern Province, notably linked with the major Dilmunite settlements of Umm an-Nussi and Umm ar-Ramadh in the interior and Tarout on the coast. It is likely that Tarout Island was the main port and the capital of Dilmun. Mesopotamian inscribed clay tablets suggest that, in the early period of Dilmun, a hierarchical organized political structure existed. In 1966, an earthwork in Tarout exposed an ancient burial field that yielded a large statue dating to the Dilmunite period (mid 3rd millennium BC). The statue was locally made under the strong Mesopotamian influence on the artistic principle of Dilmun. By 2200 BC, the centre of Dilmun shifted for unknown reasons from Tarout and the Saudi Arabian mainland to the island of Bahrain, and a highly developed settlement emerged there, where a laborious temple complex and thousands of burial mounds dating to this period were discovered. By the late Bronze Age, a historically recorded people and land (Midian and the Midianites) in the north-western portion of Saudi Arabia are well-documented in the Bible. Centred in Tabouk, it stretched from Wadi Arabah in the north to the area of al-Wajh in the south. The capital of Midian was Qurayyah, it consists of a large, fortified citadel encompassing 35 hectares and below it lies a walled settlement of 15 hectares. The city hosted as many as 12,000 inhabitants. The Bible recounts Israel's two wars with Midian, in the early 11th century BC. Politically, the Midianites were described as having a decentralized structure headed by five kings (Evi, Rekem, Tsur, Hur, and Reba); the names appear to be toponyms of important Midianite settlements. It is common to view that Midian designated a confederation of tribes, the sedentary element settled in the Hijaz while its nomadic affiliates pastured and sometimes pillaged as far away as Palestine. The nomadic Midianites were one of the earliest exploiters of the domestication of camels that enabled them to navigate through the harsh terrains of the region. At the end of the 7th century BC, an emerging kingdom appeared in north-western Arabia. It started as a sheikdom of Dedan, which developed into the kingdom of Lihyan. During this period, Dedan transformed into a kingdom that encompassed a much wider domain. In the early 3rd century BC, with bustling economic activity between the south and north, Lihyan acquired large influence suitable to its strategic position on the caravan road. The Lihyanites ruled over a large domain from Yathrib in the south and parts of the Levant in the north. In antiquity, Gulf of Aqaba used to be called Gulf of Lihyan, a testimony to the extensive influence that Lihyan acquired. The Lihyanites fell into the hands of the Nabataeans around 65 BC upon their seizure of Hegra then marching to Tayma, and to their capital Dedan in 9 BC. The Nabataeans ruled large portions of north Arabia until their domain was annexed by the Roman Empire, which renamed it Arabia Petraea, and remained under the rule of the Romans until 630. Shortly before the advent of Islam, apart from urban trading settlements (such as Mecca and Medina), much of what was to become Saudi Arabia was populated by nomadic pastoral tribal societies. The Islamic prophet Muhammad was born in Mecca in about 570 CE. In the early 7th century, Muhammad united the various tribes of the peninsula and created a single Islamic religious polity. Following his death in 632, his followers expanded the territory under Muslim rule beyond Arabia, conquering territory in the Iberian Peninsula in the west, to parts of Central and South Asia in the east, in a matter of decades. Arabia became a more politically peripheral region of the Muslim world as the focus shifted to the newly conquered lands. Arabs originating from modern-day Saudi Arabia, the Hejaz in particular, founded the Rashidun (632–661), Umayyad (661–750), Abbasid (750–1517), and the Fatimid (909–1171) caliphates. From the 10th century to the early 20th century, Mecca and Medina were under the control of a local Arab ruler known as the Sharif of Mecca, but at most times the Sharif owed allegiance to the ruler of one of the major Islamic empires based in Baghdad, Cairo or Istanbul. Most of the remainder of what became Saudi Arabia reverted to traditional tribal rule. For much of the 10th century, the Isma'ili-Shi'ite Qarmatians were the most powerful force in the Persian Gulf. In 930, the Qarmatians pillaged Mecca, outraging the Muslim world, particularly with their theft of the Black Stone. In 1077–1078, an Arab sheikh named Abdullah bin Ali Al Uyuni defeated the Qarmatians in Bahrain and al-Hasa with the help of the Seljuq Empire and founded the Uyunid dynasty. The Uyunid Emirate later underwent expansion, with its territory stretching from Najd to the Syrian Desert. They were overthrown by the Usfurids in 1253. Usfurid rule was weakened after Persian rulers of Hormuz captured Bahrain and Qatif in 1320. The vassals of Ormuz, the Shia Jarwanid dynasty came to rule eastern Arabia in the 14th century. The Jabrids took control of the region after overthrowing the Jarwanids in the 15th century and clashed with Hormuz for more than two decades over the region for its economic revenues, until finally agreeing to pay tribute in 1507. Al-Muntafiq tribe later took over the region and came under Ottoman suzerainty. The Bani Khalid tribe later revolted against them in the 17th century and took control. Their rule extended from Iraq to Oman at its height, and they too came under Ottoman suzerainty. In the 16th century, the Ottomans added the Red Sea and Persian Gulf coast (the Hejaz, Aseer and Al-Ahsa) to the empire and claimed suzerainty over the interior. One reason was to thwart Portuguese attempts to attack the Red Sea (hence the Hejaz) and the Indian Ocean. The Ottoman degree of control over these lands varied over the next four centuries with the fluctuating strength or weakness of the empire's central authority. These changes contributed to later uncertainties, such as the dispute with Transjordan over the inclusion of the sanjak of Ma'an, including the cities of Ma'an and Aqaba. The emergence of what was to become the Saudi royal family, known as the Al Saud, began at the town of Diriyah in central Arabia with the accession as emir of Muhammad bin Saud on 22 February 1727. In 1744 he joined forces with the religious leader Muhammad ibn Abd al-Wahhab, founder of the Wahhabi movement, a strict puritanical form of Sunni Islam. This alliance provided the ideological impetus to Saudi expansion and remains the basis of Saudi Arabian dynastic rule today. The Emirate of Diriyah established in the area around Riyadh rapidly expanded and briefly controlled most of the present-day territory of Saudi Arabia, sacking Karbala in 1802, and capturing Mecca in 1803. In 1818, it was destroyed by the Ottoman viceroy of Egypt, Mohammed Ali Pasha. The much smaller Emirate of Nejd was established in 1824. Throughout the rest of the 19th century, the Al Saud contested control of the interior of what was to become Saudi Arabia with another Arabian ruling family, the Al Rashid, who ruled the Emirate of Jabal Shammar. By 1891, the Al Rashid were victorious and the Al Saud were driven into exile in Kuwait. At the beginning of the 20th century, the Ottoman Empire continued to control or have a suzerainty over most of the peninsula. Subject to this suzerainty, Arabia was ruled by a patchwork of tribal rulers, with the Sharif of Mecca having pre-eminence and ruling the Hejaz. In 1902, Abdul Rahman's son, Abdulaziz—later known as Ibn Saud—recaptured control of Riyadh bringing the Al Saud back to Nejd, creating the third "Saudi state". Ibn Saud gained the support of the Ikhwan, a tribal army inspired by Wahhabism and led by Faisal Al-Dawish, and which had grown quickly after its foundation in 1912. With the aid of the Ikhwan, Ibn Saud captured Al-Ahsa from the Ottomans in 1913. In 1916, with the encouragement and support of Britain (which was fighting the Ottomans in World War I), the Sharif of Mecca, Hussein bin Ali, led a pan-Arab Revolt against the Ottoman Empire to create a united Arab state. Although the revolt failed in its objective, the Allied victory in World War I resulted in the end of Ottoman suzerainty and control in Arabia, and Hussein bin Ali became King of Hejaz. Ibn Saud avoided involvement in the Arab Revolt and instead continued his struggle with the Al Rashid. Following the latter's final defeat, he took the title Sultan of Nejd in 1921. With the help of the Ikhwan, the Kingdom of Hejaz was conquered in 1924–25, and on 10 January 1926, Ibn Saud declared himself king of Hejaz. For the next five years, he administered the two parts of his dual kingdom as separate units. After the conquest of the Hejaz, the Ikhwan leadership's objective switched to expansion of the Wahhabist realm into the British protectorates of Transjordan, Iraq and Kuwait, and began raiding those territories. This met with Ibn Saud's opposition, as he recognized the danger of a direct conflict with the British. At the same time, the Ikhwan became disenchanted with Ibn Saud's domestic policies which appeared to favour modernization and the increase in the number of non-Muslim foreigners in the country. As a result, they turned against Ibn Saud and, after a two-year struggle, were defeated in 1929 at the Battle of Sabilla, where their leaders were massacred. On Ibn Saud's behalf, Prince Faisal declared the unification on 23 September 1932, and the two kingdoms of Hejaz and Nejd were unified as the Kingdom of Saudi Arabia. That date is now a national holiday called Saudi National Day. The new kingdom was reliant on limited agriculture and pilgrimage revenues. In 1938, vast reserves of oil were discovered in the Al-Ahsa region along the coast of the Persian Gulf, and full-scale development of the oil fields began in 1941 under the US-controlled Aramco (Arabian American Oil Company). Oil provided Saudi Arabia with economic prosperity and substantial political leverage internationally. Cultural life rapidly developed, primarily in the Hejaz, which was the centre for newspapers and radio. However, the large influx of foreign workers in Saudi Arabia in the oil industry increased the pre-existing propensity for xenophobia. At the same time, the government became increasingly wasteful and extravagant. By the 1950s this had led to large governmental deficits and excessive foreign borrowing. In 1953, Saud of Saudi Arabia succeeded as the king of Saudi Arabia. In 1964 he was deposed in favour of his half brother Faisal of Saudi Arabia, after an intense rivalry, fuelled by doubts in the royal family over Saud's competence. In 1972, Saudi Arabia gained a 20% control in Aramco, thereby decreasing US control over Saudi oil. In 1973, Saudi Arabia led an oil boycott against the Western countries that supported Israel in the Yom Kippur War against Egypt and Syria, leading to the quadrupling of oil prices. In 1975, Faisal was assassinated by his nephew, Prince Faisal bin Musaid and was succeeded by his half-brother King Khalid. By 1976, Saudi Arabia had become the largest oil producer in the world. Khalid's reign saw economic and social development progress at an extremely rapid rate, transforming the infrastructure and educational system of the country; in foreign policy, close ties with the US were developed. In 1979, two events occurred which greatly concerned the government and had a long-term influence on Saudi foreign and domestic policy. The first was the Iranian Islamic Revolution. It was feared that the country's Shi'ite minority in the Eastern Province (which is also the location of the oil fields) might rebel under the influence of their Iranian co-religionists. There were several anti-government uprisings in the region such as the 1979 Qatif Uprising. The second event was the Grand Mosque Seizure in Mecca by Islamist extremists. The militants involved were in part angered by what they considered to be the corruption and un-Islamic nature of the Saudi government. The government regained control of the mosque after 10 days, and those captured were executed. Part of the response of the royal family was to enforce the much stricter observance of traditional religious and social norms in the country (for example, the closure of cinemas) and to give the ulema a greater role in government. Neither entirely succeeded as Islamism continued to grow in strength. In 1980, Saudi Arabia bought out the American interests in Aramco. King Khalid died in 1982 and was succeeded by his brother, King Fahd. Fahd continued to develop close relations with the United States and increased the purchase of American and British military equipment. The vast wealth generated by oil revenues was beginning to have an even greater impact on Saudi society. It led to rapid technological (but not cultural) modernization, urbanization, mass public education, and the creation of new media. This and the presence of increasingly large numbers of foreign workers greatly affected traditional Saudi norms and values. Although there was a dramatic change in the social and economic life of the country, political power continued to be monopolized by the royal family leading to discontent among many Saudis who began to look for wider participation in government. In the 1980s, Saudi Arabia and Kuwait spent $25 billion in support of Saddam Hussein in the Iran–Iraq War (1980–1988); however, Saudi Arabia condemned the invasion of Kuwait in 1990 and asked the United States to intervene. King Fahd allowed American and coalition troops to be stationed in Saudi Arabia. He invited the Kuwaiti government and many of its citizens to stay in Saudi Arabia, but expelled citizens of Yemen and Jordan because of their governments' support of Iraq. In 1991, Saudi Arabian forces were involved both in bombing raids on Iraq and in the land invasion that helped to liberate Kuwait, which became known as the Gulf War (1990–1991). Saudi Arabia's relations with the West was one of the issues that led to an increase in Islamist terrorism in Saudi Arabia, as well as Islamist terrorist attacks in Western countries by Saudi nationals. Osama bin Laden was a Saudi citizen (until stripped of his citizenship in 1994) and was responsible for the 1998 U.S. embassy bombings in East Africa and the 2000 USS Cole bombing near the port of Aden, Yemen. 15 of the hijackers involved in the September 11 attacks were Saudi nationals. Many Saudis who did not support the Islamist terrorists were nevertheless deeply unhappy with the government's policies. Islamism was not the only source of hostility to the government. Although extremely wealthy by the 21st century, Saudi Arabia's economy was near stagnant. High taxes and a growth in unemployment have contributed to discontent and have been reflected in a rise in civil unrest, and discontent with the royal family. In response, a number of limited reforms were initiated by King Fahd. In March 1992, he introduced the "Basic Law", which emphasized the duties and responsibilities of a ruler. In December 1993, the Consultative Council was inaugurated. It is composed of a chairman and 60 members—all chosen by the King. Fahd made it clear that he did not have democracy in mind, saying: "A system based on elections is not consistent with our Islamic creed, which [approves of] government by consultation [shūrā]." In 1995, Fahd suffered a stroke, and the Crown Prince, Abdullah, became de facto regent; however, his authority was hindered by conflict with Fahd's full brothers (known, with Fahd, as the "Sudairi Seven"). Signs of discontent included, in 2003 and 2004, a series of bombings and armed violence in Riyadh, Jeddah, Yanbu and Khobar. In February–April 2005, the first-ever nationwide municipal elections were held in Saudi Arabia. Women were not allowed to take part. In 2005, King Fahd died and was succeeded by Abdullah, who continued the policy of minimum reform and clamping down on protests. The king introduced economic reforms aimed at reducing the country's reliance on oil revenue: limited deregulation, encouragement of foreign investment, and privatization. In February 2009, Abdullah announced a series of governmental changes to the judiciary, armed forces, and various ministries to modernize these institutions including the replacement of senior appointees in the judiciary and the Mutaween (religious police) with more moderate individuals and the appointment of the country's first female deputy minister. On 29 January 2011, hundreds of protesters gathered in Jeddah in a rare display of criticism against the city's poor infrastructure after flooding killed 11 people. Since 2011, Saudi Arabia has been affected by its own Arab Spring protests. In response, King Abdullah announced on 22 February 2011 a series of benefits for citizens amounting to $36 billion, of which $10.7 billion was earmarked for housing. No political reforms were included, though some prisoners indicted for financial crimes were pardoned. Abdullah also announced a package of $93 billion, which included 500,000 new homes to a cost of $67 billion, in addition to creating 60000 new security jobs. Although male-only municipal elections were held in 2011, Abdullah allowed women to vote and be elected in the 2015 municipal elections, and also to be nominated to the Shura Council. Geography Saudi Arabia occupies about 80% of the Arabian Peninsula (the world's largest peninsula), lying between latitudes 16° and 33° N, and longitudes 34° and 56° E. Because the country's southeastern and southern borders with the United Arab Emirates and Oman are not precisely marked, the exact size of the country is undefined. The United Nations Statistics Division estimates 2149690 km2 (830000 sq mi) and lists Saudi Arabia as the world's 12th largest state. It is geographically the largest country in the Middle East and on the Arabian Plate. Saudi Arabia's geography is dominated by the Arabian Desert, associated semi-desert, shrubland, steppes, several mountain ranges, volcanic lava fields and highlands. The 647500 km2 (250001 sq mi) Rub' al Khali ("Empty Quarter") in the southeastern part of the country is the world's largest contiguous sand desert. Though there are lakes in the country, Saudi Arabia is the largest country in the world by area with no permanent rivers. Wadis, non-permanent rivers, however, are very numerous throughout the kingdom. The fertile areas are to be found in the alluvial deposits in wadis, basins, and oases. There are approximately 1,300 islands in the Red Sea and Persian Gulf. The main topographical feature is the central plateau which rises abruptly from the Red Sea and gradually descends into the Nejd and toward the Persian Gulf. On the Red Sea coast, there is a narrow coastal plain, known as the Tihamah, parallel to which runs along an imposing escarpment. The southwest province of Aseer is mountainous and contains the 3015 m (9892 ft) Jabal Soudah, which is the highest point in the country. Saudi Arabia is home to more than 2,000 dormant volcanoes. Lava fields in Hejaz, known locally by their Arabic name of harrat (the singular is harrah), form one of Earth's largest alkali basalt regions, covering some 180,000 square kilometres (69,000 sq mi). Except for the southwestern regions such as Aseer, Saudi Arabia has a desert climate with very high day-time temperatures during the summer and a sharp temperature drop at night. Average summer temperatures are around 45 °C (113 °F) but can be as high as 54 °C (129 °F). In the winter the temperature rarely drops below 0 °C (32 °F) with the exception of mostly the northern regions of the country where annual snowfall, in particular in the mountainous regions of Tabuk Province, is not uncommon. The lowest recorded temperature, −12.0 °C (10.4 °F), was measured in Turaif. Of the Gulf states, Saudi Arabia is likely to experience snowfalls most frequently. In the spring and autumn the heat is temperate, temperatures average around 29 °C (84 °F). Annual rainfall is very low. The southern regions differ in that they are influenced by the Indian Ocean monsoons, usually occurring between October and March. An average of 300 mm (12 in) of rainfall occurs during this period, which is about 60% of the annual precipitation. Saudi Arabia is home to five terrestrial ecoregions: Arabian Peninsula coastal fog desert, Southwestern Arabian foothills savanna, Southwestern Arabian montane woodlands, Arabian Desert, and Red Sea Nubo-Sindian tropical desert and semi-desert. Wildlife includes the Arabian leopard, Arabian wolf, striped hyena, mongoose, baboon, Cape hare, sand cat, and jerboa. Animals such as gazelles, oryx, leopards and cheetahs were relatively numerous until the 19th century, when extensive hunting reduced these animals almost to extinction. The culturally important Asiatic lion occurred in Saudi Arabia until the late 19th century before it was hunted to extinction in the wild. Birds include falcons (which are caught and trained for hunting), eagles, hawks, vultures, sandgrouse, and bulbuls. There are several species of snakes, many of which are venomous. Domesticated animals include the legendary Arabian horse, Arabian camel, sheep, goats, cattle, donkeys, chickens, etc. The Red Sea is a rich and diverse ecosystem with more than 1,200 species of fish around 10% of which are endemic. This also includes 42 species of deep water fish. The rich diversity is partly owed to the 2000 km (1240 mi) of coral reef extending along the coastline; these fringing reefs are largely formed of stony acropora and porites corals. The reefs form platforms and sometimes lagoons along the coast and occasional other features such as cylinders (such as the Blue Hole at Dahab). These coastal reefs are also visited by pelagic species, including some of the 44 species of shark. There are many offshore reefs including several atolls. Many of the unusual offshore reef formations defy classic (i.e., Darwinian) coral reef classification schemes and are generally attributed to the high levels of tectonic activity that characterize the area. Reflecting the country's dominant desert conditions, plant life mostly consists of herbs, plants, and shrubs that require little water. The date palm (Phoenix dactylifera) is widespread, and is a national symbol. Government and politics Saudi Arabia is an absolute monarchy; however, according to the Basic Law of Saudi Arabia adopted by royal decree in 1992, the king must comply with Sharia (Islamic law) and the Quran, while the Quran and the Sunnah (the traditions of Muhammad) are declared to be the country's constitution. No political parties or national elections are permitted. While some critics consider it to be a totalitarian state, others regard it as lacking aspects of totalitarianism but nevertheless classify it as an authoritarian regime. The Economist ranked the Saudi government 150th out of 167 in its 2022 Democracy Index, and Freedom House gave it its lowest "Not Free" rating, giving it a score of 8 out of 100 for 2023. According to the 2024 V-Dem Democracy Indices, Saudi Arabia is the least democratic country in the Middle East, as well as the most closed autocratic country in Asia. Additionally, according to International IDEA's Global State of Democracy (GSoD) Indices and Democracy Tracker, Saudi Arabia performs in the low range on overall democratic measures, with particular weaknesses in political representation, including credible elections, inclusive suffrage and effective parliament. In the absence of national elections and political parties, politics in Saudi Arabia takes place in two distinct arenas: within the royal family, the Al Saud, and between the royal family and the rest of Saudi society. Participation in the political process is limited to a relatively small segment of the population and takes the form of the royal family consulting with the ulema, tribal sheikhs, and business elite on major decisions. This process is not reported by the Saudi media. By custom, all males of full age have a right to petition the king directly through the traditional tribal meeting known as the majlis. In many ways the approach to government differs little from the traditional system of tribal rule. Tribal identity remains strong, and outside of the royal family, political influence is frequently determined by tribal affiliation. Tribal sheikhs continue to exert a considerable degree of influence over local and national events. In recent years there have been limited steps to widen political participation such as the establishment of the Consultative Council in the early 1990s and the National Dialogue Forum in 2003. In 2005, the first municipal elections were held. In 2007, the Allegiance Council was created to regulate the succession. In 2009, the king made significant personnel changes to the government by appointing reformers to key positions and the first woman to a ministerial post; however, these changes have been criticized as being too slow or merely cosmetic. The rule of the Al Saud faces political opposition from four sources: Sunni Islamist activism; liberal critics; the Shi'ite minority—particularly in the Eastern Province; and long-standing tribal/regionalist opponents (for example in the Hejaz). Of these, the minority activists have been the most prominent threat to the government and have in recent years been involved in violent incidents in the country. However, open protest against the government, even if peaceful, is not tolerated. The king combines legislative, executive, and judicial functions, with royal decrees forming the basis of the country's legislation. The prime minister presides over the Council of Ministers of Saudi Arabia and Consultative Assembly of Saudi Arabia. The king has usually been also the prime minister, with two exceptions: Crown Prince Faisal, who was prime minister during the reign of King Saud, and Crown Prince Mohammed Bin Salman, the current prime minister since 2022. The royal family dominates the political system. The family's vast numbers allows it to control most of the kingdom's important posts and to have an involvement at all levels of government. The number of princes is estimated to be at least 7000, with most power and influence being wielded by the 200 or so male descendants of Ibn Saud. The key ministries are generally reserved for the royal family, as are the 13 regional governorships. The Saudi government and the royal family have often been accused of corruption over many years, and this continues into the 21st century. In a country that is said to "belong" to the royal family and is named for them, the lines between state assets and the personal wealth of senior princes are blurred. The extent of corruption has been described as systemic and endemic, and its existence was acknowledged and defended by Prince Bandar bin Sultan (a senior member of the royal family) in an interview in 2001. In its Corruption Perceptions Index for 2010, Transparency International gave Saudi Arabia a score of 4.7 (on a scale from 0 to 10 where 0 is "highly corrupt" and 10 is "highly clean"). Saudi Arabia has undergone a process of political and social reform, such as to increase public transparency and good governance, but nepotism and patronage are widespread when doing business in the country; the enforcement of the anti-corruption laws is selective and public officials engage in corruption with impunity. As many as 500 people, including prominent Saudi Arabian princes, government ministers, and businesspeople, were arrested in an anti-corruption campaign in November 2017. Saudi Arabia is unique in giving the ulema (the body of Islamic religious leaders and jurists) a direct role in government. The preferred ulema are of the Salafi movement. The ulema have been a key influence in major government decisions, for example the imposition of the oil embargo in 1973 and the invitation to foreign troops to Saudi Arabia in 1990. In addition, they have had a major role in the judicial and education systems as well as a monopoly of authority over socio-religious affairs. By the 1970s, as a result of oil wealth and the modernization initiated by King Faisal, important changes to Saudi society were underway, and the power of the ulema was in decline. However, this changed following the seizure of the Grand Mosque in Mecca in 1979 by Islamist radicals. The government's response to the crisis included strengthening the ulema's powers and increasing their financial support: in particular, they were given greater control over the education system and were allowed to enforce the stricter observance of Wahhabi rules of moral and social behaviour. After his accession to the throne in 2005, King Abdullah took steps to reduce the powers of the ulema, for instance transferring control over girls' education to the Ministry of Education. The ulema have historically been led by the Al ash-Sheikh, the country's leading religious family. The Al ash-Sheikh are the descendants of Muhammad ibn Abd al-Wahhab, the 18th-century founder of Wahhabism which dominates Saudi society. The family is second in prestige only to the Al Saud (the royal family) with whom they formed a "mutual support pact" and power-sharing arrangement nearly 300 years ago. The pact, which persists to this day, is based on the Al Saud maintaining the Al ash-Sheikh's authority in religious matters while upholding and propagating Wahhabi doctrine. In return, the Al ash-Sheikh support the Al Saud's political authority thereby using its religious-moral authority to legitimize the royal family's rule. Although the Al ash-Sheikh's domination of the ulema has diminished in recent decades, they still hold the most important religious posts and are closely linked to the Al Saud by a high degree of intermarriage. The primary source of law is the Islamic Sharia derived from the teachings of the Qur'an and the Sunnah (the traditions of the Prophet). Saudi Arabia is unique among modern Muslim states in that Sharia is not codified and there is no system of judicial precedent, allowing judges to use independent legal reasoning to make a decision. Thus, divergent judgments arise even in apparently identical cases, making predictability of legal interpretation difficult. Saudi judges tend to follow the principles of the Hanbali school of jurisprudence (fiqh) found in pre-modern texts and noted for its literalist interpretation of the Qur'an and hadith. In 2021, Saudi Arabia announced judicial reforms to entirely codify its laws and eliminate discrepancies. Royal decrees are the other main source of law but are referred to as regulations rather than laws because they are subordinate to Sharia. Royal decrees supplement Sharia in areas such as labour, commercial and corporate law. Additionally, traditional tribal law and custom remain significant. Extra-Sharia government tribunals usually handle disputes relating to specific royal decrees. Final appeal from both Sharia courts and government tribunals is to the king, and all courts and tribunals follow Sharia rules of evidence and procedure. Retaliatory punishments, or Qisas, are practised: for instance, an eye can be surgically removed at the insistence of a victim who lost his own eye. Families of someone unlawfully killed can choose between demanding the death penalty or granting clemency in return for a payment of diyya (blood money), by the perpetrator. Saudi Arabia is divided into 13 regions (Arabic: مناطق إدارية; manatiq idāriyya, sing. منطقة إدارية; mintaqah idariyya). The regions are further divided into 118 governorates (Arabic: محافظات; muhafazat, sing. محافظة; muhafazah). This number includes the 13 regional capitals, which have a different status as municipalities (Arabic: أمانة; amanah) headed by mayors (Arabic: أمين; amin). The governorates are further subdivided into sub-governorates (Arabic: مراكز; marakiz, sing. مركز; markaz). The foreign policy of Saudi Arabia is officially focused on cooperation with the oil-exporting Gulf States, the unity of the Arab world, Islamic solidarity, and support for the United Nations and multilateralism. It joined the UN in 1945 and is a founding member of the Arab League, Gulf Cooperation Council, Muslim World League, and the Organisation of Islamic Cooperation.[f] Saudi Arabia joined the World Trade Organization in 2005 and plays a prominent role in the International Monetary Fund, the World Bank, and the G20. Although part of the Non-Aligned Movement, Saudi Arabia is generally considered pro-Western. Since co-founding OPEC in 1960, Saudi Arabia's oil pricing policy has officially aimed to stabilize the world oil market and moderate sharp price movements so as not to jeopardize Western economies. In 1973, Saudi Arabia and other Arab nations imposed an oil embargo against the United States, United Kingdom, Japan, and other Western nations that supported Israel in the Yom Kippur War. The embargo caused an oil crisis with many short- and long-term effects on global politics and the global economy. Saudi Arabia and the United States are strategic allies; the U.S. has been the most influential foreign power in the kingdom since the end of World War II. Saudi Arabia's role in the 1991 Gulf War, particularly the stationing of American troops on Saudi soil from 1991, prompted the development of a hostile Islamist response internally. As a result, Saudi Arabia has, to some extent, distanced itself from the U.S.; for example, it refused to support or participate in the U.S.-led invasion of Iraq in 2003. Nevertheless, Saudi Arabia remains a key strategic ally of the U.S. and a leading importer of American arms. In 2017, American President Donald Trump and King Salman signed a series of letters of intent for Saudi Arabia to purchase arms from the United States totalling $350 billion over 10 years. China and Saudi Arabia's relationship has grown significantly in recent decades. A significant number of Saudi Arabians have also expressed a positive view of China. In February 2019, Crown Prince Mohammad defended China's Xinjiang internment camps for Uyghur Muslims. In July 2019, 22 mostly Western nations signed a letter addressed to the president of the UN Human Rights Council criticizing China's treatment of the Uyghur Muslims. 37 other countries, including Saudi Arabia and many other Muslim-majority states, responded by submitting a letter defending China's policies. According to The Diplomat, Saudi Arabia's human rights record has "come under frequent attack abroad and so defending China becomes a roundabout way of defending themselves". Saudi Arabia has traditionally sought to preserve the regional status quo by using its financial, diplomatic, and military resources to limit the effects of revolutionary uprisings in neighbouring countries. It has engaged in a proxy conflict with Iran since the 1979 Islamic Revolution, which had called for the overthrow of monarchies and Sunni dominance. The rivalry between Iran and Saudi Arabia can be seen as the geopolitical extension of the wider Sunni-Shia conflict, with both sides being the flagship state for their respective sides. The consequences of the 2003 invasion of Iraq and the Arab Spring (2010–2012) led to increasing alarm within the Saudi monarchy over the rise of Iran's influence in the region. These fears were reflected in comments of King Abdullah, who privately urged the United States to attack Iran and "cut off the head of the snake". However, tensions between the rivals have cooled in recent years due to diplomatic dialogue. Despite being allies with The UAE on several organizations, they have been locked in a proxy war over the Yemeni civil war (2014–present) in which the Emiratis have supported secessionists against the pro-Saudi central government. Saudi Arabia has been seen as a moderating influence in the Arab–Israeli conflict, periodically putting forward a peace plan between Israel and the Palestinians and condemning Hezbollah. In 2017, as part of its nuclear power programme, Saudi Arabia planned to extract uranium domestically, taking a step towards self-sufficiency in producing nuclear fuel. Subsequently, the kingdom has been exploring foreign partnerships for constructing its first civil nuclear reactors, including with the United States, China, Russia, South Korea, and France. Saudi Arabia has sought to build greater relations with other Asian countries as well, particularly India, Pakistan, South Korea, Indonesia and Bangladesh. Saudi Arabia sees South Korea as a key business partner in multiple core sectors and has signed a mutual defence agreement with Pakistan. Despite having close relations with Pakistan for decades, India has emerged as another key economic partner with Saudi Arabia. Saudi Arabia has been accused of sponsoring Islamic terrorism. According to former Iraqi Prime Minister Nouri al-Maliki in March 2014, Saudi Arabia along with Qatar provided political, financial, and media support to terrorists against the Iraqi government. Similarly, former President of Syria Bashar al-Assad noted in 2015 that the sources of the extreme ideology of the terrorist organization ISIS and other such Salafist extremist groups are the Wahabism that has been supported by the royal family of Saudi Arabia. Relations with the U.S. became strained following 9/11 terror attacks. American politicians and media accused the Saudi government of supporting terrorism and tolerating a jihadist culture. According to former U.S. Secretary of State Hillary Clinton in December 2010, "Saudi Arabia remains a critical financial support base for al-Qaida, the Taliban, LeT and other terrorist groups... Donors in Saudi Arabia constitute the most significant source of funding to Sunni terrorist groups worldwide." The Saudi government denies these claims or that it exports religious or cultural extremism. In September 2016, the U.S. Congress passed the Justice Against Sponsors of Terrorism Act that would allow relatives of victims of the 11 September attacks to sue Saudi Arabia for its government's alleged role in the attacks. In 2014, Sheikh Abdulaziz bin Abdullah Al-Sheikh, the Grand Mufti of Saudi Arabia and Chairman of the Council of Senior Scholars, issued a fatwa explicitly prohibiting joining or supporting terrorist organizations such as ISIS and al-Qaeda. According to the U.S. Department of State, "Saudi Arabia plays an important role in working toward a peaceful and prosperous future for the region and is a strong partner in security and counterterrorism efforts and in military, diplomatic, and financial cooperation." A significant Saudi counterterrorism success was the foiling of a 2010 cargo plane bomb plot. In December 2015, Saudi Arabia announced the formation of the Islamic Military Counter Terrorism Coalition, an alliance of Muslim-majority countries aimed at combating terrorism and extremism. Since 2016 the kingdom has started to back off from exporting Islamic fundamentalism. Several reforms took place including curbing the powers of religious police, and no longer funding the construction of mosques abroad. The Armed Forces of Saudi Arabia are under the Ministry of Defence and consist of the Royal Saudi Land Forces (including the Royal Guard), the Air Force, the Navy, the Air Defence, and the Strategic Missile Force; the Saudi Arabian National Guard, which is under the Ministry of National Guard, is made up of tribal forces loyal to the Saudi royal family and plays a role in both domestic security and foreign defence. Additionally, the kingdom has several paramilitary forces under the Minister of Interior, including the Saudi Arabian Border Guard, Facilities Security Force, and Coast Guard. The primary special operations and counterterrorism units are the Special Security Force and the Emergency Force under the Presidency of State Security, which combines all counterterrorism and intelligence services and reports directly to the king. As of 2023, there are 127,000 active personnel in the Armed Forces, 130,000 in the National Guard, and 24,500 in the paramilitary security forces. Saudi Arabia has one of the world's highest military expenditures in both proportional and absolute terms, at approximately US$80.3 billion (roughly 7% of GDP) according to a 2024 estimate by the Stockholm International Peace Research Institute (SIPRI); this places the country seventh in the world, behind the United States, China, Russia, Germany, India, and the United Kingdom. Spending on defence and security has increased significantly since the mid-1990s and was about US$78.4 billion as of 2019. A 2023 estimate by SIPRI ranked Saudi Arabia fourth in the world in per capita military spending. The kingdom was the world's second largest arms importer from 2019 to 2023. According to the BICC, Saudi Arabia is the 28th most militarized country in the world and possesses the second-best military equipment qualitatively in the region, after Israel. Its modern high-technology arsenal makes Saudi Arabia among the world's most densely armed nations. Saudi Arabia has security relationships with the United States, the United Kingdom, and France, which provide training and weapons; the kingdom is the largest recipient of U.S. arms in the world, accounting for 12 percent of all U.S. arms exports in 2024. Saudi Arabia has a long-standing military relationship with Pakistan and is speculated to have secretly funded the latter's atomic bomb programme with the intention of purchasing its atomic weapons; in September 2025, both countries entered into a mutual defence pact. Since 2018, Saudi Arabia has repeatedly expressed willingness to acquire or develop nuclear weapons in the event that its chief regional rival, Iran, develops one. In March 2015, Saudi Arabia mobilized 150,000 troops and 100 fighter jets to support its intervention in the civil war in neighbouring Yemen. By early 2016, Saudi ground forces and their coalition allies captured Aden and parts of southwest Yemen, though the Houthis continued to control northern Yemen and the capital city Sanaa. From there the Houthis launched successful attacks across the border into Saudi Arabia. The Saudi military has also carried out an aerial bombing campaign and a naval blockade aimed at stopping weapons shipments to the Houthis. As of 2024, Saudi Arabia had 2,500 troops actively participating in the conflict in Yemen. The Saudi government, which mandates Muslim and non-Muslim observance of Sharia law under the absolute rule of the House of Saud, has been denounced by international organizations and governments for violating human rights. The authoritarian regime is consistently ranked among the "worst of the worst" in Freedom House's annual survey of political and civil rights. According to Amnesty International, security forces torture and ill-treat detainees to extract confessions to be used as evidence against them. Saudi Arabia abstained from the UN vote adopting the Universal Declaration of Human Rights, saying it contradicted Sharia. Mass executions, such as those carried out in 2016, 2019, and 2022, have been condemned by international rights groups. Since 2001, Saudi Arabia has engaged in internet censorship. Most censorship falls into two categories: "immoral" content (mostly pornographic and LGBT-supportive sites along with sites promoting any religion other than Sunni Islam) and blacklisted political content critical of the regime, as dictated by Saudi Arabia's Ministry of Media. Saudi Arabian law does not recognize sexual orientations or religious freedom, and the public practice of non-Muslim religions is actively prohibited. The justice system regularly engages in capital punishment, which has included public executions by decapitation. In line with Sharia in the Saudi justice system, the death penalty can theoretically be imposed for a range of offences, including murder, rape, armed robbery, repeated drug use, apostasy, adultery, and witchcraft. It can be carried out by beheading with a sword, stoning or by firing squad, followed by crucifixion (exposure of the body after execution). In 2022, the Saudi Crown Prince stated that capital punishments will be removed "except for one category mentioned in the Quran", namely homicide, under which certain conditions must be applied. In April 2020, Saudi Supreme Court issued a directive to eliminate the punishment of flogging from the court system, being replaced by imprisonment or fines. Historically, Saudi women have faced discrimination in many aspects of their lives and were effectively treated as legal minors under the male guardianship system. The treatment of women has been referred to as "sex segregation" and "gender apartheid". Since the 2000s, the kingdom has made several attempts to improve the status of women in order to elevate their global standing. As of June 2023, the kingdom has reportedly reversed its ban on women "becoming lawyers, engineers, or geologists" and established "aggressive affirmative action programmes", doubling the female labour force participation rate. It has added "its first female newspaper editors, diplomats, TV anchors and public prosecutors", with a female head of the Saudi stock exchange and member on the board of Saudi Aramco. In June 2018, the Saudi government issued a law allowing women to drive. However, an investigation by The Guardian newspaper in 2025 found that the Dar al-Reaya, officially "care homes", continued to be effectively "jails" for women whose families wished to institutionalize them for disobedience, extramarital sexual relations or being absent from home. Some women are sent to Dar al-Reaya to protect a family's reputation after a woman is sexually abused by a brother or father. Treatment was reported to be "hellish": with solitary confinement, flogging, and no family contact. Saudi Arabia is a notable destination country for men and women trafficked for the purposes of slave labour and sexual exploitation. Migrants from Asia and Africa are employed in the country's construction, hospitality, and domestic work sectors under the kafala system, which human rights groups say is linked to slavery. In 2025, Saudi Arabia broke its record for annual executions for the second consecutive year. Many human rights groups condemned the kingdom, calling it the "bloodiest year of executions in the kingdom since monitoring began". Economy With gross domestic product (GDP) at over $1.1 trillion nominally, and more than $2.3 trillion by purchasing power parity (PPP), Saudi Arabia has the second largest economy in the Middle East (after Turkey), the largest in the Arab world, and the 18th largest in the world. It has the world's second-largest proven reserves of petroleum, of which it is third largest producer and the largest exporter; the country also has the sixth-largest proven natural gas reserves. Saudi Arabia is considered an "energy superpower," having the third highest total estimated value of natural resources, valued at US$34.4 trillion in 2016. Saudi Arabia has a command economy based largely on petroleum; the oil industry accounts for roughly 63% of budget revenue, 67% of export earnings, and 45% of nominal GDP compared with 40% from the private sector. It is strongly dependent on foreign workers, with about 80% of private sector employees being non-Saudi. Challenges to the economy include halting or reversing the decline in per-capita income, improving education to prepare youth for the workforce and providing them with employment, diversifying the economy, stimulating the private sector and housing construction, and diminishing corruption and inequality. The Organization of Petroleum Exporting Countries (OPEC) limits its members' oil production based on their "proven reserves". Saudi Arabia's published reserves have shown little change since 1980, with the main exception being an increase of about 100 billion barrels (1.6×1010 m3) between 1987 and 1988. Matthew Simmons has suggested that Saudi Arabia is greatly exaggerating its reserves and may soon show production declines (see peak oil). From 2003 to 2013, "several key services" were privatized—municipal water supply, electricity, telecommunications—and parts of education and health care, traffic control and car accident reporting were also privatized. According to Arab News columnist Abdel Aziz Aluwaisheg, "in almost every one of these areas, consumers have raised serious concerns about the performance of these privatized entities." In November 2005, Saudi Arabia was approved as a member of the World Trade Organization. Negotiations to join had focused on the degree to which Saudi Arabia is willing to increase market access to foreign goods and in 2000, the government established the Saudi Arabian General Investment Authority to encourage foreign direct investment in the kingdom. Saudi Arabia maintains a list of sectors in which foreign investment is prohibited, but the government plans to open some closed sectors such as telecommunications, insurance, and power transmission/distribution over time. The government has also made an attempt at "Saudizing" the economy, replacing foreign workers with Saudi nationals with limited success. In addition to petroleum and gas, Saudi has a significant gold mining sector in the Mahd adh Dhahab region and significant other mineral industries, an agricultural sector (especially in the southwest) based on vegetables, fruits, dates etc. and livestock, and large number of temporary jobs created by the roughly two million annual hajj pilgrims. Saudi Arabia has had five-year "Development Plans" since 1970. Among its plans were to launch "economic cities" (e.g. King Abdullah Economic City) to diversify the economy and provide jobs. Saudi Arabia is increasingly activating its ports in order to participate in trade between Europe and China in addition to oil transport. To this end, ports such as Jeddah Islamic Port or King Abdullah Economic City are being rapidly expanded, and investments are being made in logistics. The country is historically and currently part of the Maritime Silk Road. Statistics on poverty in the kingdom are not available through the UN resources because the Saudi government does not issue any. The Saudi state discourages calling attention to or complaining about poverty. In December 2011, the Saudi interior ministry arrested three reporters and held them for almost two weeks for questioning after they uploaded a video on the topic to YouTube. Authors of the video claim that 22% of Saudis may be considered poor. Observers researching the issue prefer to stay anonymous because of the risk of being arrested. The unexpected impact of the COVID-19 pandemic on the economy, along with Saudi Arabia's poor human rights records, laid unforeseen challenges before the development plans of the kingdom, where some of the programmes under 'Vision 2030' were also expected to be affected. In May 2020, the Finance Minister of Saudi Arabia admitted that the country's economy was facing a severe economical crisis for the first time in decades, because of the pandemic as well as declining global oil markets. In July 2024 Saudi Arabia's Renewable Energy Localisation Company (RELC) has formed three joint ventures with Chinese companies to advance the kingdom's clean energy infrastructure. As part of Saudi Arabia's 2030 targets, the Public Investment Fund is actively promoting the localization of renewable energy components. RELC, a division of the sovereign fund, facilitates partnerships between global manufacturers and Saudi private sector firms to strengthen local supply chains. These initiatives aim to localize up to 75% of the components used in Saudi Arabia's renewable projects by 2030, positioning the country as a major global exporter of renewable technologies. Saudi Arabia's predominantly arid environment, poor soil, and traditional nomadic lifestyle have long favoured pastoralism, particularly of camels, sheep, and goats; agricultural production has historically been localized and oriented towards basic subsistence. Less than two percent of the total land area is used for crops, with agriculture constituting only a fraction of GDP (2.5 percent) and employing a similar proportion of the workforce. Initial attempts to develop dairy farming on a commercial scale occurred in the Al Kharj District south of Riyadh during the 1950s. Serious large-scale agricultural development began in the 1970s, particularly with wheat, with the government launching an extensive programme to promote modern farming technology; establish rural roads, irrigation networks and storage and export facilities; and encourage agricultural research and training institutions. The kingdom has continued prioritizing domestic food production through subsidies and generous incentives. Owing to these efforts, there has been substantial growth in the production of all basic foods: Although it still imports the bulk of its food needs, Saudi Arabia is self-sufficient in several commodities, particularly wheat, meat, milk, and eggs. The country exports dates, dairy products, eggs, fish, poultry, fruits, vegetables, and flowers. Dates, which are indigenous to Saudi Arabia and a traditional staple of its diet, are now mainly grown for global humanitarian aid; the kingdom is the world's second largest producer after Egypt, producing 1.6 million tonnes as of 2022. Another indigenous crop, the olive, is also heavily cultivated: The Al Jouf region has millions of olive trees—including the world's largest olive farm at 7,713 hectares—and the number is expected to increase to 20 million trees. Saudi farmers also grow substantial amounts of other grains such as barley, sorghum, and millet. Saudi Arabia has some of the most modern and largest dairy farms in the Middle East; milk production boasts a productive annual rate of 6,800 litres (1,800 US gallons) per cow, one of the highest in the world. Saudi dairy company Almarai is the largest vertically integrated dairy company in the Middle East, and the largest dairy firm in the world by volume; it operates the world's largest dairy farm at Al Safi. Following an end to domestic wheat production in 2016 to preserve water, Saudi Arabia encouraged small famers to produce wheat in 2019 through a domestic production programme established under the Saudi Ministry of Environment, Water, and Agriculture (MEWA). In 2025, wheat production is forecast to more than double the five-year average. Consuming nonrenewable groundwater resulted in the loss of an estimated four-fifths of the total groundwater reserves by 2012. About half the arable land is cultivated through rain-fed dry farming (mostly in Asir), two-fifths through the planting of local tree crops (namely dates and olives), and the remainder by irrigation, mostly by underground water. As part of the Saudi Green Initiative, which seeks to restore vegetation cover and ecological sustainability, the kingdom aims to plant 100 million mangroves; as of 2024, the National Centre for Vegetation Cover Development and Combating Desertification announced it had planted 13 million seedlings. One of the main challenges for Saudi Arabia is water scarcity. Substantial investments have been undertaken in seawater desalination, water distribution, sewerage and wastewater treatment. Today about 50% of drinking water comes from desalination, 40% from the mining of non-renewable groundwater, and 10% from surface water in the mountainous southwest of the country. Saudi Arabia is suffering from a major depletion of the water in its underground aquifers and a resultant break down and disintegration of its agriculture as a consequence. As a result of the catastrophe, Saudi Arabia has bought agricultural land in the United States, Argentina, and Africa. Saudi Arabia ranked as a major buyer of agricultural land in foreign countries. According to the Joint Monitoring Programme (JMP) for Water Supply and Sanitation of the WHO and UNICEF, the latest reliable source on access to water and sanitation in Saudi Arabia is the 2004 census. It indicates that 97% of the population had access to an improved source of drinking water and 99% had access to improved sanitation. For 2015, the JMP estimates that access to sanitation increased to 100%. Sanitation was primarily through on-site solutions, and about 40% of the population was connected to sewers. In 2015, 886,000 people lacked access to "improved" water. In 2019, Saudi Arabia adopted a general tourism travel visa to allow non-Muslims to visit. Although most tourism largely involves religious pilgrimages, there is growth in the leisure tourism sector. According to the World Bank, approximately 14.3 million people visited Saudi Arabia in 2012, making it the world's 19th-most-visited country. Tourism is an important component of the Saudi Vision 2030, and according to a report conducted by BMI Research in 2018 both religious and non-religious tourism have significant potential for expansion. The kingdom offers an electronic visa for foreign visitors to attend sports events and concerts. In 2019, the kingdom announced its plans to open visa applications for visitors, where people from about 50 countries would be able to get tourist visas to Saudi. In 2020 it was announced that holders of a US, UK or Schengen visa are eligible for a Saudi electronic visa upon arrival. Demographics Saudi Arabia's reported population is 32,175,224 as of 2022, making it the fourth most populous country in the Arab world. Close to 42% of its inhabitants are immigrants, mostly from the Middle East, South Asia, and Africa. The Saudi population has grown rapidly since 1950, when it was estimated at 3 million. For much of the 20th century, the country had one of the highest population growth rates in the world, at around 3% annually; it continues to grow at a rate of 1.62% per year, slightly higher than the rest of the Middle East and North Africa. Consequently, the Saudi people are quite young by global standards, with over half the population under 25 years old. Ethnically, 90% of citizens are Arab with 10% holding Afro-Arab ancestry. Most Saudis are concentrated in the southwest; Hejaz, which is the most populated region, is home to one-third of the population, followed by neighbouring Najd (28%) and the Eastern Province (15%). As late as 1970, most Saudis lived a subsistence life in the rural provinces, but in the last half of the 20th century, the kingdom has urbanized rapidly: as of 2023, about 85% of Saudis live in urban metropolitan areas—specifically Riyadh, Jeddah, and Dammam. As recently as the early 1960s, Saudi Arabia's slave population was estimated at 300000. Slavery was officially abolished in 1962. The official language is Arabic. There are four main regional dialect groups spoken by Saudis: Najdi (about 14.6 million speakers), Hejazi (about 10.3 million speakers), Gulf (about 0.96 million speakers), and Southern Hejaz-Tihama dialects. Faifi is spoken by about 50000. The Mehri language is also spoken by around 20000 Mehri citizens. Saudi Sign Language is the principal language of the deaf community, amounting to around 100000 speakers. The large expatriate communities have brought their languages as well, the most numerous of which, according to 2018 data, are Bengali (~1 500000), Tagalog (~900000), Punjabi (~800000), Urdu (~740000), Egyptian Arabic (~600000), Rohingya, North Levantine Arabic (both ~500000) and Malayalam. Virtually all Saudi inhabitants are Muslim; as by law Saudi citizens are Muslim. Estimates of the Sunni population range between 85% and 90%, with the remaining 10 to 15% being Shia Muslim, practicing either Twelver Shi'ism or Sulaymani Ismailism. Shia Muslims in Saudi Arabia are largely found in the Eastern Province, particularly in Qatif and Al–Ahsa. The official and dominant form of Sunni Islam is Salafism, commonly known as Wahhabism,[h] which was founded in the Arabian Peninsula by Muhammad ibn Abd al-Wahhab in the 18th century. Other denominations, including Shia Islam, are systematically suppressed by the state apparatus. Atheism and apostasy are punishable by death or by life imprisonment. Christianity is the second largest religion in Saudi Arabia, estimated at around 2.1 million, of whom the vast majority are foreign workers. Saudi Arabia allows Christians to enter the country as temporary foreign workers but does not allow them to practice their faith openly. There are officially no Saudi citizens who are Christians, as Saudi Arabia forbids religious conversion from Islam (apostasy) and punishes it by death. There are over 708,000 Hindus in Saudi Arabia, comprising the third largest religion; like other minority faiths in the country, with all of them coming from South Asia. There may be a significant fraction of atheists and agnostics, although they are officially designated as "terrorists". In its 2017 religious freedom report, the U.S. State Department named Saudi Arabia a Country of Particular Concern, denoting systematic, ongoing, and egregious violations of religious freedom. Najran was once home to sizeable historical local Christian and Jewish communities. Before the founding of Israel, Najran had over 7,000 Jews, predominantly of Yemenite Jewish background. Following the establishment of Israel and the 1948 Arab–Israeli war, Jews began leaving for Israel via Yemen. By the 1970s, there were no Jews left in the country. Education is free at all levels, although higher education is restricted to citizens only. The school system is composed of elementary, intermediate, and secondary schools. Classes are segregated by sex. At the secondary level, students are able to choose from three types of schools: general education, vocational or technical, and religious. The rate of literacy is 99% among males and 96% among females in 2020. Youth literacy rose to approximately 99.5% for both sexes. Higher education has expanded rapidly, with large numbers of universities and colleges being founded particularly since 2000. Institutions of higher education include King Saud University at Riyadh, the Islamic University at Medina, and the King Abdulaziz University in Jeddah. Princess Norah University is the largest women's university in the world. King Abdullah University of Science and Technology, known as KAUST, is the first mixed-gender university campus in Saudi Arabia and was founded in 2009. Other colleges and universities emphasize curricula in sciences and technology, military studies, religion, and medicine. Institutes devoted to Islamic studies, in particular, abound. Women typically receive college instruction in segregated institutions. The Academic Ranking of World Universities, known as Shanghai Ranking, ranked five Saudi institutions among its 2022 list of the 500 top universities in the world. The QS World University Rankings lists 14 Saudi universities among the 2022 world's top universities and 23 universities among the top 100 in the Arab world. The 2022 list of U.S. News & World Report Best Global University Ranking ranked King Abdulaziz University among the top 50 universities in the world and KAUST among the top 100 universities in the world. In 2018, Saudi Arabia ranked 28th worldwide in terms of high-quality research output according to the scientific journal Nature. Saudi Arabia spends 9% of its gross domestic product on education, compared with the global average of 5%. Saudi Arabia was ranked 46th in the Global Innovation Index in 2025, up from 68th in 2019. The Saudi education system has been accused of encouraging Islamic terrorism, leading to reform efforts. Following the 9/11 attacks, the government aimed to tackle the twin problems of encouraging extremism and the inadequacy of the country's university education for a modern economy, by slowly modernizing the education system through the "Tatweer" reform programme. The Tatweer programme is reported to have a budget of approximately US$2 billion and focuses on moving teaching away from the traditional Saudi methods of memorization and rote learning towards encouraging students to analyse and problem-solve. It also aims to create an education system which will provide a more secular and vocationally based training. In 2021, the Washington Post reported on the measures taken by Saudi Arabia to clean textbooks from paragraphs considered antisemitic and sexist. The paragraphs dealing with the punishment of homosexuality or same-sex relations have been deleted, as well as the expressions of admiration for the extremist martyrdom. Antisemitic expressions and calls to fight the Jews became fewer. David Weinberg, director of international affairs for the Anti-Defamation League, said that references to demonizing Jews, Christians, and Shiites have been removed from some places or have toned down. The U.S. State Department expressed in an e-mail that it welcomed the changes. The Saudi Ministry of Foreign Affairs supports a training programme for Saudi teachers. Saudi Arabia has a national health care system in which the government provides free health care services through government agencies. Saudi Arabia has been ranked among the 26 best countries in providing high quality healthcare. The Ministry of Health is the major government agency entrusted with the provision of preventive, curative, and rehabilitative health care. The ministry's origins can be traced to 1925, when several regional health departments were established, with the first in Makkah. The various healthcare institutions were merged to become a ministerial body in 1950. The Health Ministry created a friendly competition between each of the districts and between different medical services and hospitals. This idea resulted in the creation of the "Ada'a" project launched in 2016. The new system is a nationwide performance indicator, for services and hospitals. Waiting times and other major measurements improved dramatically across the kingdom. A new strategy has been developed by the ministry, known as Diet and Physical Activity Strategy or DPAS for short, to address bad lifestyle choices. The ministry advised that there should be a tax increase on unhealthy food, drink, and cigarettes. This additional tax could be used to improve healthcare offerings. The tax was implemented in 2017. As part of the same strategy, calorie labels were added in 2019 to some food and drink products. Ingredients were also listed as an aim to reduce obesity and inform citizens with health issues to manage their diet. As part of the ongoing focus on tackling obesity, women-only gyms were allowed to open in 2017. Sports offered in each of these gyms include bodybuilding, running and swimming to maintain higher standards of health. Smoking in all age groups is widespread. Before 2010, Saudi Arabia had no policies banning or restricting smoking. The MOH has been awarded "Healthy City" certificates by the World Health Organization (WHO) for the cities of Unayzah and Riyadh Al Khabra as 4th and 5th Healthy Cities in Saudi Arabia. The WHO had earlier classified three Saudi Arabian cities, Ad Diriyah, Jalajil, and Al-Jamoom as "Healthy city", as part of the WHO Healthy Cities Programme. Recently Al-Baha has also been classified as a healthy city to join the list of global healthy cities approved by the World Health Organization. In May 2019, the then Saudi Minister of Health Tawfiq bin Fawzan AlRabiah received a global award on behalf of the Kingdom for combating smoking through social awareness, treatment, and application of regulations. The award was presented as part of the 72nd session of the World Health Assembly, held in Geneva in May 2019. After becoming one of the first nations to ratify the WHO Framework Convention on Tobacco Control in 2005, it plans to reduce tobacco use from 12.7% in 2017, to 5% in 2030. Saudi Arabia has a life expectancy of 78 years (77 for males and 80 for females) according to the latest data for the year 2022 from the World Bank. Infant mortality in 2022 was 6 per 1000 (6 for males and 5 for females). In 2022, 71.8% of the adult population was overweight and 40.6% was obese. The Central Department of Statistics & Information estimated the foreign population at the end of 2014 at 33% (10.1 million). The CIA Factbook estimated that as of 2013[update] foreign nationals living in Saudi Arabia made up about 21% of the population. Other sources report differing estimates. Indian: 1.5 million, Pakistani: 1.3 million, Egyptian: 900000, Yemeni: 800000, Bangladeshi: 400000, Filipino: 500000, Jordanian/Palestinian: 260000, Indonesian: 250000, Sri Lankan: 350000, Sudanese: 250000, Syrian: 100000 and Turkish: 80000. According to The Guardian, as of 2013[update] there were more than half a million foreign-born domestic workers. Most have backgrounds in poverty and come from Africa, the Indian subcontinent and Southeast Asia. To go to work in Saudi Arabia, they must often pay large sums to recruitment agencies in their home countries. The agencies then handle the necessary legal paperwork. As the Saudi population grows and oil export revenues stagnate, pressure for "Saudization" (the replacement of foreign workers with Saudis) has grown, and the Saudi government hopes to decrease the number of foreign nationals in the country. Saudi Arabia expelled 800000 Yemenis in 1990 and 1991 and has built a Saudi–Yemen barrier against an influx of illegal immigrants and against the smuggling of drugs and weapons. In November 2013, Saudi Arabia expelled thousands of illegal Ethiopian residents from the kingdom. Various Human Rights entities have criticized Saudi Arabia's handling of the issue. Over 500000 undocumented migrant workers—mostly from Somalia, Ethiopia, and Yemen—have been detained and deported since 2013. An investigation led by The Sunday Telegraph, exposed the condition of African migrants who were detained in Saudi Arabia allegedly for containing COVID-19 in the kingdom. They were beaten, tortured, and electrocuted. Many of the migrants died due to heatstroke or by attempting suicide, after being severely beaten and tortured. The migrants lack proper living conditions, provision of food and water. Foreigners cannot apply for permanent residency, though a specialized Premium Residency visa became available in 2019. Only Muslims can naturalize as Saudi citizens. Foreigners who have resided in the kingdom and hold degrees in various scientific fields may apply for Saudi citizenship, and exception made for Palestinians who are excluded unless married to a male Saudi national, because of Arab League instructions barring the Arab states from granting them citizenship. Saudi Arabia is not a signatory to the 1951 UN Refugee Convention. Culture Saudi Arabia has millennia-old attitudes and traditions, often derived from Arab civilization. Some of the major factors that influence the culture are Islamic heritage and Arab traditions as well as its historical role as an ancient trade centre. The Kingdom also has a very family-oriented culture with an emphasis on preserving family traditions and kinship ties. Religion is a core aspect of everyday life in Saudi Arabia; it plays a dominant role in the country's governance and legal system, and deeply influences culture and daily life, although the power of the religious establishment has been significantly eroded in the 2010s. The Hejaz region, where the Islamic holy cities of Mecca and Medina are located, is the destination of the Ḥajj pilgrimage, and often deemed to be the cradle of Islam.[i] Islam is the state religion of Saudi Arabia. There is no law that requires all citizens to be Muslim, but non-Muslims and many foreign and Saudi Muslims whose beliefs are deemed not to conform with the government's interpretation of Islam must practice their religion in private and are vulnerable to discrimination, harassment, detention, and, for foreigners, deportation. Neither Saudi citizens nor guest workers have the right of freedom of religion. The dominant form of Islam in the kingdom—Wahhabism—arose in the central region of Najd, in the 18th century. Proponents call the movement "Salafism", and believe that its teachings purify the practice of Islam of innovations or practices that deviate from the seventh-century teachings of Muhammad and his companions. The Saudi government has often been viewed as an active oppressor of Shia Muslims because of the funding of the Wahhabi ideology which denounces the Shia faith. Prince Bandar bin Sultan, Saudi ambassador to the United States, stated: "The time is not far off in the Middle East when it will be literally 'God help the Shia'. More than a billion Sunnis have simply had enough of them." Saudi Arabia is one of the few countries that have "religious police" (known as Haia or Mutaween), who patrol the streets "enjoining good and forbidding wrong" by enforcing dress codes, strict separation of men and women, attendance at prayer (salat) five times each day, the ban on alcohol, and other aspects of Sharia. However, since 2016 the power of religious police was curbed, which barred them from pursuing, questioning, requesting identification or arresting suspects. In the privacy of homes, behaviour can be far looser, and reports from WikiLeaks indicate that low ranked members of the ruling Saudi Royal family indulge in parties with alcohol, drugs, and prostitutes. Throughout history, women did not have equal rights to men in the kingdom; the U.S. State Department considers the Saudi Arabian government's discrimination against women a "significant problem" and notes that women have few political rights because of the government's discriminatory policies. However, since Mohammed bin Salman was appointed Crown Prince in 2017, a series of social reforms have been witnessed regarding women's rights. Under previous Saudi law, all females were required to have a male guardian (wali), typically a father, brother, husband, or uncle (mahram). In 2019, this law was partially amended to exclude women over 21 years old from the requirement of a male guardian. The amendment also granted women rights in relation to the guardianship of minor children. Previously, girls and women were forbidden from travelling, conducting official business, or undergoing certain medical procedures without permission from their male guardians. In 2019, Saudi Arabia allowed women to travel abroad, register for divorce or marriage, and apply for official documents without the permission of a male guardian. In 2006, Wajeha al-Huwaider, a leading Saudi feminist and journalist said "Saudi women are weak, no matter how high their status, even the 'pampered' ones among them, because they have no law to protect them from attack by anyone." Following this, Saudi Arabia implemented the anti-domestic violence law in 2014. Furthermore, between 2017 and 2020, the country addressed issues of mobility, sexual harassment, pensions, and employment-discrimination protections. al-Huwaider and other female activists have applauded the general direction in which the country was headed. Women face discrimination in the courts, where the testimony of one man equals that of two women in family and inheritance law. Polygamy is permitted for men, and men have a unilateral right to divorce their wives (talaq) without needing any legal justification. Historically, a woman could only obtain a divorce with the consent of her husband or judicially if her husband has harmed her; however, in 2022, women were granted the right to initiate divorce without the approval of a legal guardian under the new Personal Status Law. With regard to inheritance law, the Quran specifies that fixed portions of the deceased's estate must be left to the Qur'anic heirs and generally, female heirs receive half the portion of male heirs. Saudi Wahhabism is hostile to any reverence given to historical or religious places of significance for fear that it may give rise to 'shirk' (idolatry), and the most significant historic Muslim sites (in Mecca and Medina) are located in the western Saudi region of the Hejaz. As a consequence, under Saudi rule an estimated 95% of Mecca's historic buildings, most over a thousand years old, have been demolished for religious reasons. Critics claim that over the last 50 years, 300 historic sites linked to Muhammad, his family or companions have been lost, leaving fewer than 20 structures remaining in Mecca that date back to the time of Muhammad. Demolished structures include the mosque originally built by Muhammad's daughter Fatima, and other mosques founded by Abu Bakr (Muhammad's father-in-law and the first caliph), Umar (the second caliph), Ali (Muhammad's son-in-law and the fourth caliph), and Salman al-Farsi (another of Muhammad's companions). Eight cultural sites in Saudi Arabia are designated as UNESCO World Heritage Sites: Al-Hijr Archaeological Site (Madâin Sâlih); the Turaif district in Diriyah; Historic Jeddah, the Gate to Mecca; Al-Ahsa Oasis; Rock Art in the Hail Region; Ḥimā Cultural Area; 'Uruq Bani Ma'arid; and Qaryat al-Faw. Ten other sites submitted requests for recognition to UNESCO in 2015. There are six elements inscribed on UNESCO's Intangible Cultural Heritage of Humanity list: Al-Qatt Al-Asiri, female traditional interior wall decoration in Asir; Almezmar, drumming and dancing with sticks; Falconry, a living human heritage; Arabic coffee, a symbol of generosity; Majlis, a cultural and social space; Alardah Alnajdiyah, dance, drumming and poetry in Saudi Arabia. In June 2014, the Council of Ministers approved a law that gives the Saudi Commission for Tourism and National Heritage the means to protect Saudi Arabia's ancient relics and historic sites. Within the framework of the 2016 National Transformation Programme, also known as Saudi Vision 2030, the kingdom allocated 900 million euros to preserve its historical and cultural heritage. Saudi Arabia also participates in the International Alliance for the Protection of Heritage in Conflict Areas, created in March 2017, with a contribution of 18.5 million euros. In 2017, Crown Prince Mohammad bin Salman promised to return Saudi Arabia to the "moderate Islam" of the era before the 1979 Iranian revolution. A new centre, the King Salman Complex for the Prophet's Hadith, was established that year to monitor interpretations of the Prophet Mohammed's hadiths to prevent them being used to justifying terrorism. In March 2018, the Crown Prince met the Archbishop of Canterbury during a visit to the UK, pledging to promote interfaith dialogue. In Riyadh the following month King Salman met the head of the Vatican's Pontifical Council for Interreligious Dialogue. In July 2019, UNESCO signed a letter with the Saudi Minister of Culture in which Saudi Arabia contributed US$25 million to UNESCO for the preservation of heritage. On November 5, 2024, archeologists published the news of an ancient city discovered in the Saudi oasis of Khaybar. The city named al-Natah, that dates back some 4,000 years, was inhabited during the Bronze Age around 2,400 BC, and had about 500 houses. Not far, a cluster of graves was found, within them metal weapons. Saudi Arabian dress strictly follows the principles of hijab (the Islamic principle of modesty, especially in dress). The predominantly loose and flowing, but covering, garments are suited to Saudi Arabia's desert climate. Traditionally, men usually wear a white ankle-length garment woven from wool or cotton (known as a thawb), with a keffiyeh (a large checkered square of cotton held in place by an agal) or a ghutra (a plain white square made of a finer cotton, also held in place by an agal) worn on the head. For rare chilly days, Saudi men wear a camel-hair cloak (bisht) over the top. In public, women are required to wear a black abaya or other black clothing that covers everything under the neck with the exception of their hands and feet, although most women cover their head in respect of their religion. This requirement applies to non-Muslim women too and failure to abide can result in police action, particularly in more conservative areas of the country. Women's clothes are often decorated with tribal motifs, coins, sequins, metallic thread, and appliques. During the 1970s, cinemas were numerous in the kingdom although they were seen as contrary to Wahhabi norms. During the Islamic revival movement in the 1980s, and as a political response to an increase in Islamist activism including the 1979 seizure of the Grand Mosque in Mecca, the government closed all cinemas and theatres. However, with King Abdullah and King Salman's reforms, cinemas re-opened, including one in KAUST. From the 18th century onward, Wahhabi fundamentalism discouraged artistic development inconsistent with its teaching. In addition, Sunni Islamic prohibition of creating representations of people have limited the visual arts, which tend to be dominated by geometric, floral, and abstract designs and by calligraphy. With the advent of the oil-wealth in the 20th century came exposure to outside influences, such as Western housing styles, furnishings, and clothes. Music and dance have always been part of Saudi life. Traditional music is generally associated with poetry and is sung collectively. Instruments include the rabābah, an instrument not unlike a three-string fiddle, and various types of percussion instruments, such as the ṭabl (drum) and the ṭār (tambourine). The national dance is a native sword dance known as ardah. Originating from Najd, it involves lines or circles of men and singing poetry. Bedouin poetry, known as nabaṭī, is popular. Censorship has limited the development of Saudi literature, although several Saudi novelists and poets have achieved critical and popular acclaim in the Arab world—albeit generating official hostility in their home country. These include Ghazi Algosaibi, Mansour al-Nogaidan, Abdelrahman Munif, Turki al-Hamad, and Rajaa al-Sanea. In 2016, the General Entertainment Authority (GEA) was formed to oversee the expansion of the Saudi entertainment sector. The first concerts in Riyadh for 25 years took place the following year. Other events since the GEA's creation have included comedy shows, professional wrestling events, and monster truck rallies. In 2018 the first public cinema opened after a ban of 35 years, with plans to have more than 2000 screens running by 2030. Developments in the arts in 2018 included Saudi Arabia's debut appearances at the Cannes Film Festival and the Venice Biennale. Television was introduced in Saudi Arabia in 1954. Saudi Arabia is a major market for pan-Arab satellite and pay-TV. It controls the largest share of the pan-Arab broadcasting market; among the major Saudi-owned broadcasting companies are the Middle East Broadcasting Centre, Rotana, and the Saudi Broadcasting Authority. The Saudi government closely monitors media and restricts it under official state law. Changes have been made to lessen these restrictions; however, some government-led efforts to control information have also drawn international attention. As of 2022, Reporters Without Borders rates the kingdom's press a "very serious" situation. Most of the early newspapers in the Persian Gulf region were established in Saudi Arabia. The first newspaper founded in the country and in the Persian Gulf area is Al Fallah, which was launched in 1920, and the first English-language newspaper is Arab News, which was launched in 1975. All of the newspapers published in Saudi Arabia are privately owned. According to World Bank, as of 2020, 98% of the population of Saudi Arabia are internet users which puts it in the 8th rank among countries with the highest percentage of internet users. Saudi Arabia has one of the fastest 5G internet speeds in the world. The kingdom is the 27th largest market for e-commerce with a revenue of US$8 billion in 2021. Saudi Arabian cuisine is similar to that of the surrounding countries in the Arabian Peninsula and the wider Arab world, and has influenced and been influenced by Turkish, Indian, Persian, and African food. Islamic dietary laws are enforced: pork is not allowed, and other animals are slaughtered in accordance with halal. Kebabs and falafel are popular, as is shawarma, a marinated grilled meat dish of lamb, mutton, or chicken. Kabsa, a rice dish with lamb, chicken, fish, or shrimp, is among the national dishes as is mandi. Flat, unleavened taboon bread is a staple of virtually every meal, as are dates, fresh fruit, yoghurt, and hummus. Coffee, served in the Arabic style, is the traditional beverage, but tea and various fruit juices are popular as well. The earliest substantiated evidence of either coffee drinking or knowledge of the coffee tree is from the 15th century, in the Sufi monasteries of Arabia. Football is the national sport in Saudi Arabia. The Saudi Arabia national football team is among Asia's strongest, having reached a joint record six AFC Asian Cup finals, winning three of those finals (1984, 1988, and 1996) and having qualified for the World Cup four consecutive times ever since debuting at the 1994 tournament. In the 1994 FIFA World Cup under the leadership of Jorge Solari, Saudi Arabia beat both Belgium and Morocco in the group stage before failing to defeat Sweden in the round of 16. During the 1992 FIFA Confederations Cup, which was played in Saudi Arabia, the country reached the final, losing 1–3 to Argentina. Since 2023, Saudi Arabia's Public Investment Fund has brought many elite footballers to the country's league, such as Cristiano Ronaldo, Roberto Firmino, Neymar, Sadio Mané, Jordan Henderson and Kalidou Koulibaly. Even domestic competitions from Spain and Italy have been held in Saudi Arabia during the 2020s. In December 2024, Saudi Arabia was confirmed as host of the 2034 FIFA World Cup. Developments of stadiums to be used for the event are ongoing. There are reportedly 11 new stadiums being built and airports are scheduled to be expanded to accommodate the expected influx of passengers. Scuba diving, windsurfing, sailing, and basketball (which is played by both men and women) are also popular with the Saudi Arabian national basketball team winning bronze at the 1999 Asian Championship. More traditional sports such as horse racing and camel racing are also popular. The annual King's Camel Race, begun in 1974, is one of the sport's most important contests and attracts animals and riders from throughout the region. Falconry is another traditional pursuit. Women's sport is controversial because of the suppression of female participation in sport by conservative Islamic religious authorities, however the restrictions have eased. Until 2018 women were not permitted in sport stadiums. Segregated seating, allowing women to enter, has been developed in three stadiums across major cities. Since 2020, the progress of women's integration into the Saudi sport scene began to develop rapidly. 25 Saudi sport federations established a national women's team, including a national football and basketball team. In November 2020, the Saudi Arabian Football Federation announced the launch of the first nationwide Saudi women's premier league. In its vision for modernization, the nation has introduced many international sporting events, bringing sports stars to the kingdom. However, in August 2019, the kingdom's strategy received criticism for appearing as a method of sportswashing soon after Saudi's US-based 2018 lobbying campaign foreign registration documentations got published online. The documents showed Saudi Arabia as allegedly implementing a sportswashing strategy, including meetings and official calls with authorities of associations like Major League Soccer, World Wrestling Entertainment, and the National Basketball Association. See also Notes References Bibliography External links 24°N 45°E / 24°N 45°E / 24; 45 |
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Contents Solomon Islands Solomon Islands, also known simply as the Solomons, is an archipelagic country consisting of six major islands and over 1,000 smaller islands in Melanesia, Oceania, to the north-east of Australia. It is adjacent to Bougainville to the west, New Caledonia and Vanuatu to the south-east, Fiji, Tuvalu, and Wallis and Futuna to the east, and the Federated States of Micronesia and Nauru to the north. It has a total area of 28,896 square kilometres (11,157 sq mi), and a population of 828,857 according to the official estimates from 2025. Its capital and largest city, Honiara, is located on the largest island, Guadalcanal. The country takes its name from the wider area of the Solomon Islands archipelago, which is a collection of Melanesian islands that also includes the Autonomous Region of Bougainville (currently a part of Papua New Guinea), but excludes the Santa Cruz Islands. The islands have been settled since at least some time between 30,000 and 28,800 BC, with later waves of migrants, notably the Lapita people, mixing and producing the modern indigenous Solomon Islanders population. In 1568, the Spanish navigator Álvaro de Mendaña was the first European to visit them. Though not named by Mendaña, it is believed that the islands were called "the Solomons" by those who later received word of his voyage and mapped his discovery. Mendaña returned decades later, in 1595, and another Spanish expedition, led by Portuguese navigator Pedro Fernandes de Queirós, visited the Solomons in 1606. In June 1893, Captain Herbert Gibson of HMS Curacoa declared the southern Solomon Islands a British protectorate. During World War II, the Solomon Islands campaign (1942–1945) saw fierce fighting between the United States, British Imperial forces, and the Empire of Japan, including the Battle of Guadalcanal. The official name of the then-British administration was changed from the "British Solomon Islands Protectorate" to "The Solomon Islands" in 1975, and self-government was achieved the following year. Independence was obtained, and the name changed to just "Solomon Islands" (without the definite article), in 1978. At independence, Solomon Islands became a constitutional monarchy. The King of Solomon Islands is Charles III, who is represented in the country by a governor-general appointed on the advice of the prime minister. Name In 1568, the Spanish navigator Álvaro de Mendaña was the first European to visit the Solomon Islands archipelago but did not name the archipelago at that time, only certain individual islands. Though not named by Mendaña, the islands were subsequently referred to as Islas Salomón (Solomon Islands) by others following reports of his voyage optimistically conflated with stories of the wealthy biblical King Solomon, believing them to be the Bible-mentioned city of Ophir. During most of the colonial period, the territory's official name was the "British Solomon Islands Protectorate" until independence in 1978, when it was changed to "Solomon Islands" as defined in the Constitution of Solomon Islands and as a Commonwealth realm under this name. The definite article, "the", has not been part of the country's official name since independence but remains for all references to the area before independence and is sometimes used, both within and outside the country. Colloquially, the islands are referred to simply as "the Solomons". History The Solomons were first settled by people coming from the Bismarck Islands and New Guinea during the Pleistocene era c. 30,000–28,000 BC, based on archaeological evidence found at Kilu Cave on Buka Island in the Autonomous Region of Bougainville, Papua New Guinea. At this point sea levels were lower and Buka and Bougainville were physically joined to the southern Solomons in one landmass ("Greater Bougainville"), though it is unclear precisely how far south these early settlers spread as no other archaeological sites from this period have been found. As sea levels rose as the Ice Age ended c. 4000–3500 BC, the Greater Bougainville landmass split into the numerous islands that exist today. Evidence of later human settlements dating to c. 4500–2500 BC have been found at Poha Cave and Vatuluma Posovi Cave on Guadalcanal. The ethnic identity of these early peoples is unclear, though it is thought that the speakers of the Central Solomon languages (a self-contained language family unrelated to other languages spoken in the Solomons) likely represent the descendants of these earlier settlers. From c. 1200–800 BC, Austronesian Lapita people began arriving from the Bismarcks with their characteristic ceramics. Evidence for their presence has been found across the Solomon archipelago, as well at the Santa Cruz Islands in the south-east, with different islands being settled at different times. Linguistic and genetic evidence suggests that the Lapita people "leap-frogged" the already inhabited main Solomon Islands and settled first on the Santa Cruz group, with later back-migrations bringing their culture to the main group. These peoples mixed with the native Solomon Islanders and over time their languages became dominant, with most of the 60–70 languages spoken there belonging to the Oceanic branch of the Austronesian language family. Then, as now, communities tended to exist in small villages practising subsistence agriculture, though extensive inter-island trade networks existed. Numerous ancient burial sites and other evidence of permanent settlements have been found from the period AD 1000–1500 throughout the islands, one of the most prominent examples being the Roviana cultural complex centred on the islands off the southern coast of New Georgia, where a large number of megalithic shrines and other structures were constructed in the 13th century. The people of Solomon Islands were notorious for headhunting and cannibalism before the arrival of the Europeans. The first European to visit the islands was the Spanish navigator Álvaro de Mendaña de Neira, sailing from Peru in 1568. Landing on Santa Isabel on 7 February, Mendaña explored several of the other islands including Makira, Guadalcanal and Malaita. Relations with the native Solomon Islanders were initially cordial, although they often soured as time went by. As a result, Mendaña returned to Peru in August 1568. He returned to the Solomons with a larger crew on a second voyage in 1595, aiming to colonise the islands. They landed on Nendö in the Santa Cruz Islands and established a small settlement at Gracioso Bay. However, the settlement failed due to poor relations with the native peoples and epidemics of disease amongst the Spanish which caused numerous deaths, with Mendaña himself dying in October. The new commander Pedro Fernandes de Queirós thus decided to abandon the settlement and they sailed north to the Spanish territory of the Philippines. Queirós later returned to the area in 1606, where he sighted Tikopia and Taumako, though this voyage was primarily to Vanuatu in the search of Terra Australis. Save for Abel Tasman's sighting of the remote Ontong Java Atoll in 1648, no European sailed to the Solomons again until 1767, when the British explorer Philip Carteret sailed by the Santa Cruz Islands, Malaita, and, continuing further north, Bougainville and the Bismarck Islands. French explorers also reached the Solomons, with Louis Antoine de Bougainville naming Choiseul in 1768 and Jean-François de Surville exploring the islands in 1769. In 1788 John Shortland, captaining a supply ship for Britain's new Australian colony at Botany Bay, sighted the Treasury and Shortland Islands. That same year the French explorer Jean-François de La Pérouse was wrecked on Vanikoro; a rescue expedition led by Bruni d'Entrecasteaux sailed to Vanikoro but found no trace of La Pérouse. The fate of La Pérouse was not confirmed until 1826, when the English merchant Peter Dillon visited Tikopia and discovered items belonging to La Pérouse in the possession of the local people, confirmed by the subsequent voyage of Jules Dumont d'Urville in 1828. Some of the earliest regular foreign visitors to the islands were whaling vessels from Britain, the United States and Australia. They came for food, wood and water from late in the 18th century, establishing a trading relationship with the Solomon Islanders and later taking aboard islanders to serve as crewmen on their ships. Relations between the islanders and visiting seamen were not always good and sometimes there was bloodshed. A knock-on effect of the greater European contact was the spread of diseases to which local peoples had no immunity, as well as a shift in the balance of power between coastal groups, who had access to European weapons and technology, and inland groups who did not. In the second half of the 1800s more traders arrived seeking turtleshells, sea cucumbers, copra and sandalwood, occasionally establishing semi-permanent trading stations. However, initial attempts at more long-term settlement, such as Benjamin Boyd's colony on Guadalcanal in 1851, were unsuccessful. Beginning in the 1840s, and accelerating in the 1860s, islanders began to be recruited (or often kidnapped) as labourers for the colonies in Australia, Fiji and Samoa in a process known as "blackbirding". Conditions for workers were often poor and exploitative, and local islanders often violently attacked any Europeans who appeared on their island. The blackbird trade was chronicled by prominent Western writers, such as Joe Melvin and Jack London. Christian missionaries also began visiting the Solomons from the 1840s, beginning with an attempt by French Catholics under Jean-Baptiste Epalle to establish a mission on Santa Isabel, which was abandoned after Epalle was killed by islanders in 1845. Anglican missionaries began arriving from the 1850s, followed by other denominations, over time gaining a large number of converts. In 1884, Germany annexed northeast New Guinea and the Bismarck Archipelago and, in 1886, extended its rule over the North Solomon Islands, covering Bougainville, Buka, Choiseul, Santa Isabel, the Shortlands and Ontong Java atoll. In 1886 Germany and Britain confirmed this arrangement, with the British gaining a "sphere of influence" over the southern Solomons. Germany paid little attention to the islands, with German authorities based in New Guinea not even visiting the area until 1888. The German presence, along with pressure from the missionaries to rein in the excesses of the coercive labour recruitment practices, known as blackbirding, prompted the British to declare a protectorate over the southern Solomons in March 1893, initially encompassing New Georgia, Malaita, Guadalcanal, Makira, Mono Island and the central Nggela Islands. In April 1896, colonial official Charles Morris Woodford was appointed as the British Acting Deputy Commissioner, and he was confirmed in his position in the following year. The Colonial Office appointed Woodford as the Resident Commissioner in the Solomon Islands on 17 February 1897. He was directed to control the coercive labour recruitment practices, known as blackbirding, operating in the Solomon Island waters and to stop the illegal trade in firearms. Woodford set up an administrative headquarters on the small island of Tulagi, having proclaimed it the protectorate capital in 1896. and in 1898 and 1899 the Rennell and Bellona Islands, Sikaiana, the Santa Cruz Islands and outlying islands such as Anuta, Fataka, Temotu and Tikopia were added to the protectorate. In 1900, under the terms of the Tripartite Convention of 1899, Germany ceded the Northern Solomon to Britain, minus Buka and Bougainville, the latter becoming part of German New Guinea despite geographically belonging to the Solomons archipelago. This was when the Shortlands, Choiseul, Santa Isabel and Ontong Java became part of the Solomons. Woodford's underfunded administration struggled to maintain law and order on the remote colony. From the late 1890s until the early 1900s, there were numerous instances of European merchants and colonists being killed by islanders; the British response was to deploy Royal Navy warships to launch punitive expeditions against the villages which were responsible for the murders. Arthur Mahaffy was appointed at the Deputy Commissioner in January 1898. He was based in Gizo, his duties included suppressing headhunting in New Georgia and neighbouring islands. The British colonial government attempted to encourage the establishment of plantations by colonists; however, by 1902, there were only about 80 European colonists residing on the islands. Attempts at economic development met with mixed results, though Levers Pacific Plantations Ltd., a subsidiary of Lever Brothers, managed to establish a profitable copra plantation industry which employed many islanders. Small scale mining and logging industries were also developed. However, the colony remained something of a backwater, with education, medical and other social services being under the administration of the missionaries. Violence also continued, most notably with the murder of colonial administrator William R. Bell by Basiana of the Kwaio people on Malaita in 1927, as Bell attempted to enforce an unpopular head tax. Several Kwaio were killed in a retaliatory raid, and Basiana and his accomplices executed. With the outbreak of the Second World War most planters and traders were evacuated to Australia and most cultivation ceased. Some of the most intense fighting of the war occurred in the Solomons. From 1942 until the end of 1943, the Solomon Islands were the scene of several major land, sea, and air battles between the Allies and the Empire of Japan's armed forces. Following the Japanese attack on Pearl Harbor in 1941, war was declared between Japan and the Allied Powers, and the Japanese, seeking to protect their southern flank, invaded South-East Asia and New Guinea. In May 1942, the Japanese launched Operation Mo, occupying Tulagi and most of the western Solomon Islands, including Guadalcanal where they began work on an airstrip. The British administration had already relocated to Auki, Malaita, and most of the European population had been evacuated to Australia. The Allies counter-invaded Guadalcanal in August 1942, followed by the New Georgia campaign in 1943, both of which were turning points in the Pacific War, stopping and then countering the Japanese advance. The conflict resulted in thousands of Allied, Japanese and civilian deaths, and extensive destruction across the islands. The Solomon Islands Campaign cost the Allies approximately 7,100 men, 29 ships, and 615 aircraft. The Japanese lost 31,000 men, 38 ships, and 683 aircraft. Coastwatchers from the Solomon Islands played a major role in providing intelligence and rescuing other Allied servicemen. U.S. Admiral William Halsey, the commander of Allied forces during the Battle for Guadalcanal, recognised the coastwatchers' contributions by stating "The coastwatchers saved Guadalcanal and Guadalcanal saved the South Pacific." In addition, around 3,200 men served in the Solomon Islands Labour Corps and some 6,000 enlisted in the British Solomon Islands Protectorate Defence Force, with their exposure to the Americans leading to several social and political transformations. For example, the Americans had extensively developed Honiara, with the capital shifting there from Tulagi in 1952, and the Pijin language was heavily influenced by the communication between Americans and the Islands inhabitants. The most significant of the Allied Forces' operations against the Japanese Imperial Forces was launched on 7 August 1942, with simultaneous naval bombardments and amphibious landings on the Florida Islands at Tulagi and Red Beach on Guadalcanal. The Battle of Guadalcanal became an important and bloody campaign fought in the Pacific War as the Allies began to repulse the Japanese expansion. Of strategic importance during the war were the coastwatchers operating in remote locations, often on Japanese held islands, providing early warning and intelligence of Japanese naval, army and aircraft movements during the campaign. Islanders Biuku Gasa and Eroni Kumana were the first to find the shipwrecked John F. Kennedy and his crew of the PT-109. They suggested writing a rescue message on a coconut, and delivered the coconut by paddling a dugout canoe. The coconut was later kept on Kennedy's desk when he became President of the United States. In 1943–44 the Malaita-based chief Aliki Nono'ohimae had founded the Maasina Rule movement (also called the Native Council Movement, literally "Brotherhood Rule"), and was later joined by another chief, Hoasihau. Their aims were to improve the economic well-being of native Solomon Islanders, gain greater autonomy and to act as a liaison between Islanders and the colonial administration. The movement was especially popular with ex-Labour Corp members and after the war its numbers swelled, with the movement spreading to other islands. Alarmed at the growth of the movement, the British launched "Operation De-Louse" in 1947–8 and arrested most of the Maasina leaders. Malaitans then organised a campaign of civil disobedience, prompting mass arrests. In 1950 a new Resident Commissioner, Henry Gregory-Smith, arrived and released the leaders of the movement, though the disobedience campaign continued. In 1952 new High Commissioner (later Governor) Robert Stanley met with leaders of the movement and agreed to the creation of an island council. In late 1952 Stanley formally moved the capital of the territory to Honiara. In the early 1950s the possibility of transferring sovereignty of the islands to Australia was discussed by the British and Australian governments; however, the Australians were reluctant to accept the financial burden of administering the territory and the idea was shelved. With decolonisation sweeping the colonial world, and Britain no longer willing (or able) to bear the financial burdens of the Empire, the colonial authorities sought to prepare the Solomons for self-governance. Appointed Executive and Legislative Councils were established in 1960, with a degree of elected Solomon Islander representation introduced in 1964 and then extended in 1967. A new constitution was drawn up in 1970 which merged the two Councils into one Governing Council, though the British Governor still retained extensive powers. Discontent with this prompted the creation of a new constitution in 1974 which reduced much of the Governor's remaining powers and created the post of Chief Minister, first held by Solomon Mamaloni. Full self-government for the territory was achieved in 1976, a year after the independence of neighbouring Papua New Guinea from Australia. Meanwhile, discontent grew in the Western islands, with many fearing marginalisation in a future Honiara- or Malaita-dominated state, prompting the formation of the Western Breakaway Movement. A conference held in London in 1977 agreed that the Solomons would gain full independence the following year. Under the terms of the Solomon Islands Act 1978 the country was annexed to Her Majesty's dominions and granted independence on 7 July 1978. The first prime minister was Sir Peter Kenilorea of the Solomon Islands United Party (SIUP), with Elizabeth II becoming Queen of Solomon Islands, represented locally by a Governor General. Peter Kenilorea went on to win the 1980 Solomon Islands general election, serving as PM until 1981, when he was replaced by Solomon Mamaloni of the People's Alliance Party (PAP) after a no confidence vote. Mamaloni created the Central Bank and national airline, and pushed for greater autonomy for individual islands of the country. Kenilorea returned to power after winning the 1984 election, though his second term lasted only two years before he was replaced by Ezekiel Alebua following allegations of misuse of French aid money. In 1986 the Solomons helped found the Melanesian Spearhead Group, aimed at fostering cooperation and trade in the region. After winning the 1989 election Mamaloni and the PAP returned to power, with Mamaloni dominating Solomon Islands politics from the early to mid 1990s (save for the one year Premiership of Francis Billy Hilly). Mamaloni made efforts to make the Solomons a republic; however, these were unsuccessful. He also had to deal with the effects of the conflict in neighbouring Bougainville which broke out in 1988, causing many refugees to flee to the Solomons. Tensions arose with Papua New Guinea as PNG forces frequently entered Solomons territory in the pursuit of rebels. The situation calmed down and relations improved following the end of the conflict in 1998. Meanwhile, the country's financial situation continued to deteriorate, with much of the budget coming from the logging industry, often conducted at an unsustainable rate, not helped by Mamaloni's creation of a 'discretionary fund' for use by politicians, which fostered fraud and corruption. Discontent with his rule led to a split in the PAP, and Mamaloni lost the 1993 election to Billy Hilly, though Hilly was later sacked by the Governor-General after a number of defections caused him to lose his majority, allowing Mamaloni to return to power in 1994, where he remained until 1997. Excessive logging, government corruption and unsustainable levels of public spending continued to grow, and public discontent caused Mamaloni to lose the 1997 election. The new prime minister, Bartholomew Ulufa'alu of the Solomon Islands Liberal Party, attempted to enact economic reforms; however, his premiership soon became engulfed in a serious ethnic conflict known as "The Tensions". Commonly referred to as the tensions or the ethnic tension, the initial civil unrest was mainly characterised by fighting between the Isatabu Freedom Movement (IFM, also known as the Guadalcanal Revolutionary Army and the Isatabu Freedom Fighters) and the Malaita Eagle Force (as well as the Marau Eagle Force). For many years people from the island of Malaita had been migrating to Honiara and Guadalcanal, attracted primarily by the greater economic opportunities available there. The large influx caused tensions with native Guadalcanal islanders (known as Guales), and in late 1998 the IFM was formed and began a campaign of intimidation and violence towards Malaitan settlers. Thousands of Malaitans subsequently fled back to Malaita or to Honiara, and in mid-1999 the Malaita Eagle Force (MEF) was established to protect Malaitans on Guadalcanal. In late 1999, after several failed attempts at brokering a peace deal, Prime Minister Bartholomew Ulufa'alu declared a four-month state of emergency, and also requested assistance from Australia and New Zealand, but his appeal was rejected. Meanwhile, law and order on Guadalcanal collapsed, with an ethnically divided police unable to assert authority and many of their weapons depots being raided by the militias; by this point the MEF controlled Honiara with the IFM controlling the rest of Guadalacanal. In April 2003, seven Christians of the Melanesian Brotherhood – Brother Robin Lindsay and his companions – were killed on the Weather Coast of Guadalcanal by the rebel leader Harold Keke. Six had gone in search of their Brother Nathaniel, who it turns out had already been tortured and killed. During the tensions Nathaniel had befriended the militant group but Harold Keke accused him of being a government spy and he was beaten to death; it was reported that he died singing hymns. They are commemorated by the Anglican church on 24 April. On 5 June 2000, Ulufa'alu was kidnapped by the MEF who felt that, although he was a Malaitan, he was not doing enough to protect their interests. Ulufa'alu subsequently resigned in exchange for his release. Manasseh Sogavare, who had earlier been Finance Minister in Ulufa'alu's government but had subsequently joined the opposition, was elected as prime minister by 23–21 over the Rev. Leslie Boseto. However, Sogavare's election was immediately shrouded in controversy because six MPs (thought to be supporters of Boseto) were unable to attend parliament for the crucial vote. On 15 October 2000, the Townsville Peace Agreement was signed by the MEF, elements of the IFM, and the Solomon Islands Government. This was closely followed by the Marau Peace agreement in February 2001, signed by the Marau Eagle Force, the IFM, the Guadalcanal Provincial Government, and the Solomon Islands Government. However, a key Guale militant leader, Harold Keke, refused to sign the agreement, causing a split with the Guale groups. Subsequently, Guale signatories to the agreement led by Andrew Te'e joined with the Malaitan-dominated police to form the 'Joint Operations Force'. During the next two years the conflict moved to the remote Weathercoast region of southern Guadalcanal as the Joint Operations unsuccessfully attempted to capture Keke and his group. By early 2001, the economy had collapsed and the government was bankrupt. New elections in December 2001 brought Allan Kemakeza into the Prime Minister's chair, with the support of his People's Alliance Party and the Association of Independent Members. Law and order deteriorated as the nature of the conflict shifted: there was continuing violence on the Weathercoast, whilst militants in Honiara increasingly turned their attention to crime, extortion and banditry. The Department of Finance would often be surrounded by armed men when funding was due to arrive. In December 2002, Finance Minister Laurie Chan resigned after being forced at gunpoint to sign a cheque made out to some of the militants. Conflict also broke out in Western Province between locals and Malaitan settlers. The atmosphere of lawlessness, widespread extortion, and ineffective police prompted a formal request by the Solomon Islands Government for outside help; the request was unanimously supported in Parliament. In July 2003, Australian and Pacific Islands police and troops arrived in Solomon Islands under the auspices of the Australian-led Regional Assistance Mission to Solomon Islands (RAMSI). A sizeable international security contingent of 2,200 police and troops, led by Australia and New Zealand, and with representatives from about 15 other Pacific nations, began arriving the next month under Operation Helpem Fren. The situation improved dramatically, with violence ending and Harold Keke surrendering to the force. Some 200 people had been killed in the conflict. Since this time, some commentators have considered the country a failed state, with the nation having failed to build an inclusive national identity capable of overriding local island and ethnic loyalties. However, other academics argue that, rather than being a 'failed state', it is an unformed state: a state that never consolidated even after decades of independence. Furthermore, some scholars, such as Kabutaulaka (2001) and Dinnen (2002) argue that the 'ethnic conflict' label is an oversimplification. Kemakeza remained in office until April 2006, when he lost the 2006 Solomon Islands general election and Snyder Rini became PM. However, allegations that Rini had used bribes from Chinese businessmen to buy the votes of members of Parliament led to mass rioting in the capital Honiara, concentrated on the city's Chinatown area. Resentment against the minority Chinese business community led to much of Chinatown in the city being destroyed. China sent chartered aircraft to evacuate Chinese out of the riots. Evacuation of Australian and British citizens was on a much smaller scale. Additional Australian, New Zealand, and Fijian police and troops were dispatched to try to quell the unrest. Rini eventually resigned before facing a motion of no-confidence in Parliament, and Parliament elected Manasseh Sogavare as prime minister. Sogavare struggled to assert his authority and was also hostile to the Australian presence in the country; after one failed attempt, he was removed in a no confidence vote in 2007 and replaced by Derek Sikua of the Solomon Islands Liberal Party. In 2008, a Truth and Reconciliation Commission was established to examine and help heal the wounds of the 'tension' years. Sikua lost the 2010 Solomon Islands general election to Danny Philip, though after a vote of no-confidence in him following allegations of corruption, Philip was ousted and replaced by Gordon Darcy Lilo. Sogavare returned to power after the 2014 election, and oversaw the withdrawal of RAMSI forces from the country in 2017. Sogavare was ousted in a no-confidence vote in 2017, which saw Rick Houenipwela come to power; however, Sogavare returned to the prime ministership after winning the 2019 election, sparking rioting in Honiara. In 2019, Sogavare announced that the Solomons would be switching recognition from Taiwan to China. On 25 November 2019, Solomon Islands launched a national ocean policy to achieve the sustainable development and use of the ocean for the benefit of the people of the island nation. In November 2021, there was mass rioting and unrest. The Solomon Islands Government requested assistance from Australia under the 2017 Bilateral Security Treaty and Australia provided a deployment of Australian Federal Police and Defence Forces. In March 2022, Solomon Islands signed a memorandum of understanding (MOU) on policing cooperation with China and was also reported to be in the process of concluding a security agreement with China. The agreement with China could allow an ongoing Chinese military and naval presence in the Solomons. A spokesperson for Australia's Department of Foreign Affairs and Trade said that, while "Pacific Island nations have the right to make sovereign decisions", Australia "would be concerned by any actions that destabilise the security of our region". There are similar concerns in New Zealand and the United States. China donated a shipment of replica firearms to the Solomon Islands police for training. Solomon Islands and China signed a security co-operation agreement in April to promote social stability and long-term peace and security in Solomon Islands. The BBC reported that, according to a leaked draft of the agreement verified by the Australian government, Beijing could deploy forces to Solomon Islands "to assist in maintaining social order". Prime Minister Manasseh Sogavare said the pact would not "undermine peace and harmony" in the region and was aimed at protecting the Solomon's internal security situation. China confirmed that the social-order clause had been maintained in the final agreement. In February 2023, further protests broke out after the Premier of Malaita Province Daniel Suidani was removed from office after a vote of no confidence from the provincial legislature. In May 2024, Jeremiah Manele was elected as Solomon Islands new prime minister to succeed Manasseh Sogavare. Politics Solomon Islands is a constitutional monarchy and has a parliamentary system of government. As King of Solomon Islands, Charles III is head of state; he is represented by the Governor-General who is chosen by the Parliament for a five-year term. There is a unicameral parliament of 50 members, elected for four-year terms. However, Parliament may be dissolved by the majority vote of its members before the completion of its term. Parliamentary representation is based on single-member constituencies. Suffrage is universal for citizens over age 21. The head of government is the prime minister, who is elected by Parliament and chooses the cabinet. Each ministry is headed by a cabinet member, who is assisted by a permanent secretary, a career public servant who directs the staff of the ministry. Land ownership is reserved for Solomon Islanders. The law provides that resident expatriates, such as the Chinese and Kiribati, may obtain citizenship through naturalisation. Land generally is still held on a family or village basis and may be handed down from mother or father according to local custom. The islanders are reluctant to provide land for nontraditional economic undertakings, and this has resulted in continual disputes over land ownership. No military forces are maintained by the Solomon Islands (since 1978), although a police force of nearly 500 includes a border protection unit. The police are also responsible for fire service, disaster relief, and maritime surveillance. The police force is headed by a commissioner, appointed by the governor-general and responsible to the prime minister. On 27 December 2006, the Solomon Islands government took steps to prevent the country's Australian police chief from returning to the Pacific nation. On 12 January 2007, Australia replaced its top diplomat expelled from Solomon Islands for political interference in a conciliatory move aimed at easing a four-month dispute between the two countries. On 13 December 2007, Prime Minister Manasseh Sogavare was toppled by a vote of no confidence in Parliament, following the defection of five ministers to the opposition. It was the first time a prime minister had lost office in this way in Solomon Islands. On 20 December, the parliament elected the opposition's candidate (and former Minister for Education) Derek Sikua as prime minister in a vote of 32 to 15. In April 2019, Manasseh Sogavare was elected as prime minister for the fourth time, causing protests and demonstrations against the decision. The protest resulted in more than 30 protesters being detained. In May 2024, Jeremiah Manele was elected as Solomon Islands new prime minister following the 2024 National General Election. The Governor-General appoints the Chief Justice of the Supreme Court on the advice of the Prime Minister and the Leader of the Opposition. The Governor-General appoints the other justices with the advice of a judicial commission. The current Chief Justice is Sir Albert Palmer. Since November 2023, Sir John Baptist Muria has served as the President of the Court of Appeal of Solomon Islands. Sir John Baptist Muria previously served as the former Chief Justice of Solomon Islands. Solomon Islands is a member of the United Nations, Interpol, Commonwealth of Nations, Pacific Islands Forum, Pacific Community, International Monetary Fund, and the African, Caribbean, and Pacific (ACP) countries (Lomé Convention). Until September 2019, it was one of the few countries to recognise the Republic of China (Taiwan) and maintain formal diplomatic relations with it. The relationship was terminated in September 2019 by Solomon Islands, which switched recognition to the People's Republic of China (PRC). Relations with Papua New Guinea, which had become strained because of an influx of refugees from the Bougainville rebellion and attacks on the northern islands of Solomon Islands by elements pursuing Bougainvillean rebels, have been repaired. A 1998 peace accord on Bougainville removed the armed threat, and the two nations regularised border operations in a 2004 agreement. Since 2022, ties with China have been rapidly increasing, with Solomon Islands signing a security pact that allows the country to call for Chinese security forces to quell unrest. In March 2017, at the 34th regular session of the UN Human Rights Council, Vanuatu made a joint statement on behalf of Solomon Islands and some other Pacific nations raising human rights violations in the Western New Guinea, which claimed by International Parliamentarians for West Papua (IPWP) that West Papua has been occupied by Indonesia since 1963, and requested that the UN High Commissioner for Human Rights produce a report. Indonesia rejected Vanuatu's allegations, replying that Vanuatu does not represent the people of Papua and it should "stop fantasizing" that it does. More than 100,000 Papuans have died during a 50-year Papua conflict. In September 2017, at the 72nd Session of the UN General Assembly, the Prime Ministers of Solomon Islands, Tuvalu and Vanuatu once again raised human rights abuses in Indonesian-occupied West Papua. Although the locally recruited British Solomon Islands Protectorate Defence Force was part of Allied Forces taking part in fighting in the Solomons during the Second World War, the country has not had any regular military forces since independence. The various paramilitary elements of the Royal Solomon Islands Police Force (RSIPF) were disbanded and disarmed in 2003 following the intervention of the Regional Assistance Mission to Solomon Islands (RAMSI). RAMSI had a small military detachment headed by an Australian commander with responsibilities for assisting the police element of RAMSI in internal and external security. The RSIPF still operates two Pacific class patrol boats (RSIPV Auki and RSIPV Lata), which constitute the de facto navy of Solomon Islands. In the long term, it is anticipated that the RSIPF will resume the defence role of the country. The police force is headed by a commissioner, appointed by the Governor-General and responsible to the Minister of Police, National Security & Correctional Services. The police budget of Solomon Islands has been strained due to a four-year civil war. Following Cyclone Zoe's strike on the islands of Tikopia and Anuta in December 2002, Australia had to provide the Solomon Islands government with SI$200,000 (A$50,000) for fuel and supplies for the patrol boat Lata to sail with relief supplies. (Part of the work of RAMSI includes assisting the Solomon Islands government to stabilise its budget.) For local government, the country is divided into ten administrative areas, of which nine are provinces administered by elected provincial assemblies and the tenth is the capital Honiara, administered by the Honiara Town Council. There are human rights concerns and issues in regards to education, water/water security, sanitation, gender equality, and domestic violence, as well as others. The Solomon Islands does not have a national human rights institution that is compliant with the Paris Principles. Homosexuality is illegal in the Solomon Islands; it is punishable by up to 14 years of imprisonment. Geography Solomon Islands is an island nation that lies east of Papua New Guinea and consists of six major islands and 992 smaller islands. The major part of the nation of Solomon Islands covers many of the mountainous volcanic islands of the Solomon Islands archipelago, which includes Choiseul, the Shortland Islands, the New Georgia Islands, Santa Isabel, the Russell Islands, the Nggela Islands, Tulagi, Malaita, Maramasike, Ulawa, Owaraha (Santa Ana), Makira (San Cristobal), and the main island of Guadalcanal. Solomon Islands also includes smaller, isolated low atolls and volcanic islands such as Sikaiana, Rennell Island, Bellona Island, the Santa Cruz Islands and tiny outliers such as Tikopia, Anuta, and Fatutaka. Although Bougainville is the largest island in the Solomon Islands archipelago it is politically an autonomous region of Papua New Guinea and does not form part of the nation of Solomon Islands. The country's islands lie between latitudes 5° and 13°S, and longitudes 155° and 169°E. The distance between the westernmost and easternmost islands is 1,448 kilometres (900 mi). The Santa Cruz Islands (of which Tikopia is part) are situated north of Vanuatu and are especially isolated at more than 200 kilometres (120 mi) from the other islands. The Solomon Islands archipelago was formed in tectonic processes and major phases of volcanic activity that formed the islands occurred between the Eocene and Middle Miocene but is quite varied. Volcanic reactivation occurred no earlier than around 8 million years ago, and ongoing activity continues to the present day with several volcanoes, including Kavachi and Savo Island. The islands' ocean-equatorial climate is extremely humid throughout the year, with a mean temperature of 26.5 °C (79.7 °F) and few extremes of temperature or weather. June through August is the cooler period. Though seasons are not pronounced, the northwesterly winds of November through April bring more frequent rainfall and occasional squalls or cyclones. The annual rainfall is about 3,050 millimetres (120 in). According to the WorldRiskReport 2021, the island state ranks second among the countries with the highest disaster risk worldwide. The country is also one of the most vulnerable to global sea level rise from man-made climate change. In 2023, the governments of Solomon Islands and other island states at risk from climate change (Fiji, Niue, Tuvalu, Tonga and Vanuatu) launched the "Port Vila Call for a Just Transition to a Fossil Fuel Free Pacific", calling for the phaseout of fossil fuels and the 'rapid and just transition' to renewable energy and strengthening environmental law including introducing the crime of ecocide. The Solomon Islands archipelago is part of two distinct terrestrial ecoregions. Most of the islands are part of the Solomon Islands rain forests ecoregion, which also includes the islands of Bougainville and Buka; these forests have come under pressure from forestry activities. The Santa Cruz Islands are part of the Vanuatu rain forests ecoregion, together with the neighbouring archipelago of Vanuatu. The country had a 2019 Forest Landscape Integrity Index mean score of 7.19/10, ranking it 48th globally out of 172 countries. More than 230 varieties of orchids and other tropical flowers are found in Solomon Islands. Soil quality ranges from extremely rich volcanic (there are volcanoes with varying degrees of activity on some of the larger islands) to relatively infertile limestone. The islands contain several active and dormant volcanoes. The Tinakula and Kavachi volcanoes are the most active. On the southern side of Vangunu Island, the forests around Zaira provided the habitat for at least three vulnerable species of animals. The 200 human inhabitants of the area have been trying to get the forests declared a protected area so that logging and mining cannot be performed. The baseline survey of marine biodiversity in the Solomon Islands that was carried out in 2004, found 474 species of corals in the Solomons as well as nine species which could be new to science. It has the second highest diversity of corals in the world, second only to the Raja Ampat Islands in eastern Indonesia. Scarcity of fresh water sources and lack of sanitation has been a constant challenge facing Solomon Islands. Reducing the number of those living without access to fresh water and sanitation by half was one of the 2015 Millennium Development Goals (MDGs) implemented by the United Nations through Goal 7, to ensure environmental sustainability. Though the islands generally have access to fresh water sources, it is typically only available in the state's capital of Honiara, and it is not guaranteed all year long. A 2025 report claims one third have no access to basic drinking water and two thirds have no access to basic sanitation. According to a UNICEF report, the capital's poorest communities do not have access to adequate places to relieve their waste, and an estimated 70% Solomon Island schools have no access to safe and clean water for drinking, washing, and relieving of waste. Lack of safe drinking water in school-age children results in high risks of contracting fatal diseases such as cholera and typhoid. The number of Solomon Islanders living with piped drinking water has been decreasing since 2011, while those living with non-piped water increased between 2000 and 2010, and has been decreasing ever since. In addition, the Solomon Islands Second Rural Development Programme, enacted in 2014 and active until 2020, has been working to deliver infrastructure and other vital services to rural areas and villages of Solomon Islands. The programme has also encouraged farmers and other agricultural sectors. Rural villages such as Bolava, found in the Western Province of Solomon Islands, have implemented rain catchment and water storage systems. The programme is funded by various international development actors such as the World Bank, the European Union, and the Australian and Solomon Islands governments. On 2 April 2007 at 07:39:56 local time (UTC+11), an earthquake with magnitude 8.1 on the Mw scale occurred at hypocentre S8.453 E156.957, 349 kilometres (217 mi) northwest of the island's capital, Honiara, and south-east of the capital of Western Province, Gizo, at a depth of 10 km (6.2 miles). More than 44 aftershocks with magnitude 5.0 or greater occurred up until 22:00:00 UTC, 4 April 2007. A tsunami followed killing at least 52 people, destroying more than 900 homes and leaving thousands of people homeless. Land upthrust extended the shoreline of one island, Ranongga, by up to 70 metres (230 ft), exposing many coral reefs. On 6 February 2013, an earthquake with a magnitude of 8.0 occurred at epicentre S10.80 E165.11 in the Santa Cruz Islands followed by a tsunami up to 1.5 metres. At least nine people were killed and many houses demolished. The main quake was preceded by a sequence of earthquakes with a magnitude of up to 6.0.[citation needed] Economy The Solomon Islands' per-capita GDP of $600 ranks it as a least developed country, and more than 75% of its labour force is engaged in subsistence agriculture and fishing. Most manufactured goods and petroleum products must be imported. Only 3.9% of the area of the islands is used for agriculture, and 78.1% are covered by forests, making the Solomon Islands the 7th-ranked country in terms of percent forest coverage worldwide as of 2022. The Solomon Islands Government was insolvent by 2002. Since the RAMSI intervention in 2003, the government has recast its budget. Principal aid donors are Australia, New Zealand, the European Union, Japan, and Taiwan. The Solomon Islands dollar (ISO 4217 code: SBD) was introduced in 1977, replacing the Australian dollar at par. Its symbol is "SI$", but the "SI" prefix may be omitted if there is no confusion with other currencies also using the dollar sign, "$". It is subdivided into 100 cents. Local shell money is still important for traditional and ceremonial purposes in certain provinces and, in some remote parts of the country, for trade. Shell money was a widely used traditional currency in the Pacific Islands; in Solomon Islands, it is mostly manufactured in Malaita and Guadalcanal but can be bought elsewhere, such as the Honiara Central Market. The barter system often replaces money of any kind in remote areas.[citation needed] Until 1998, when world prices for tropical timber fell steeply, timber was Solomon Islands' main export product. In June 2000, exports of palm oil and gold ceased while exports of timber fell. The Solomon Islands courts have re-approved the export of live dolphins for profit, most recently to Dubai, United Arab Emirates. This practice was originally stopped by the government in 2004 after uproar over a shipment of 28 live dolphins to Mexico. The move resulted in criticism from both Australia and New Zealand as well as several conservation organisations. As of 2022, rough wood makes up two-thirds of the country's exports, worth over SI$2.5 billion (US$308 million). In 2017, 317,682 tons of coconuts were harvested, making the country the 18th ranked producer of coconuts worldwide; 24% of the exports corresponded to copra. Cocoa beans are mainly grown on the islands Guadalcanal, Makira, and Malaita. In 2017, 4,940 tons of cocoa beans were harvested, making the Solomon Islands the 27th ranked producer of cocoa worldwide. Growth of production and export of copra and cacao, however, is hampered by old age of most coconut and cacao trees. In 2017, 285,721 tons of palm oil were produced, making Solomon Islands the 24th ranked producer of palm oil worldwide. Other important cash crops and exports include copra, cacao, and palm oil. For the local market but not for export, many families grow taro (2017: 45,901 tons), rice (2017: 2,789 tons), yams (2017: 44,940 tons), and bananas (2017: 313 tons). Tobacco (2017: 118 tons) and spices (2017: 217 tons) were also produced. In 1998, gold mining began at Gold Ridge on Guadalcanal. Minerals exploration in other areas continued. The islands are rich in undeveloped mineral resources such as lead, zinc, nickel, and gold. Negotiations are underway that may lead to the eventual reopening of the Gold Ridge mine that was closed after the riots in 2006. Rennell Island bauxite mine operated from 2011 to 2021 on Rennell Island, leaving behind serious ecological damage after multiple spills. Solomon Islands' fisheries also offer prospects for export and domestic economic expansion. A Japanese joint venture, Solomon Taiyo Ltd., which operated the only fish cannery in the country, closed in mid-2000 as a result of the ethnic disturbances. Though the plant has reopened under local management, the export of tuna has not resumed. In 2017, Solomon Islands was visited by 26,000 tourists making the country one of the least frequently-visited countries of the world. The Solomon Island government hoped to increase the number of tourists up to 30,000 per year by the end of 2019 and up to 60,000 tourists per year by the end of 2025. In 2019, the Solomon Islands were visited by 28,900 tourists and in 2020 by 4,400. A team of renewable energy developers working for the South Pacific Applied Geoscience Commission (SOPAC) and funded by the Renewable Energy and Energy Efficiency Partnership (REEEP) have developed a scheme that allows local communities to access renewable energy, such as solar, water, and wind power, without the need to raise substantial sums of cash. Under the scheme, islanders who are unable to pay for solar lanterns in cash may pay instead in kind with crops. Infrastructure Solomon Airlines connects Honiara International Airport to Nadi in Fiji, Port Vila in Vanuatu, and Brisbane in Australia as well as to more than 20 domestic airports in each province of the country. To promote tourism Solomon Airlines introduced a weekly direct flight connection between Brisbane and Munda in 2019. Virgin Australia connects Honiara to Brisbane twice a week. Most of the domestic airports are accessible to small planes only as they have short, grass runways. The road system in Solomon Islands is insufficient and there are no railways. The most important roads connect Honiara to Lambi (58 km; 36 miles) in the western part of Guadalcanal and to Aola (75 km; 47 miles) in the eastern part. There are few buses and these do not circulate according to a fixed timetable. In Honiara, there is no bus terminus. Most of the islands can be reached by ferry from Honiara. There is a daily connection from Honiara to Auki via Tulagi by a high speed catamaran. Demographics The total population at the November 2019 census was 721,455. As of 2021[update], there were 707,851 people in the Solomon Islands. The population is slightly skewed towards males, with there being around 370,000 males compared to 356,000 for females. The majority of Solomon Islanders are ethnically Melanesian (95.3%). Polynesian (3.1%) and Micronesian (1.2%) are the two other significant groups. There are a few thousand Europeans and a similar number of ethnic Chinese. While English is the official language, only 1–2% of the population are able to communicate fluently in English. However, an English creole, Solomons Pijin, is a de facto lingua franca of the country spoken by the majority of the population, along with local indigenous languages. Pijin is closely related to Tok Pisin spoken in Papua New Guinea. The number of local languages listed for Solomon Islands is 74, of which 70 are living languages and 4 are extinct, according to Ethnologue, Languages of the World. Western Oceanic languages (predominantly of the Southeast Solomonic group) are spoken on the central islands. Polynesian languages are spoken on Rennell and Bellona to the south; Tikopia, Anuta, and Fatutaka to the far east; Sikaiana to the north east; and Luaniua (Ontong Java Atoll) to the north. The immigrant population from Kiribati (the i-Kiribati) speak Gilbertese. Most of the indigenous languages are Austronesian languages. The Central Solomon languages such as Bilua, Lavukaleve, Savosavo, and Touo constitute an independent family within Papuan languages. The religion of Solomon Islands is 92% Christian. The main Christian denominations are: Anglican 35%, Catholic 19%, the South Seas Evangelical Church 17%, the United Church 11%, and Seventh-day Adventist 10%. Other religions include the Jehovah's Witnesses, the New Apostolic Church (80 churches), and the Church of Jesus Christ of Latter-day Saints. Another 5% adhere to aboriginal beliefs. The remaining 3% adhere to Islam or the Baháʼí Faith. According to the most recent reports, Islam in Solomon Islands is made up of approximately 350 Muslims,[needs update] including members of the Ahmadiyya Islamic community. In 2018, there were 59,191 confirmed cases of malaria infections, of which 59.3% (35,072) were Plasmodium vivax and 26.7% (15,771) Plasmodium falciparum. A small-scale study had once reported a 20% case of Chlamydia trachomatis out of 296 women. In 2021, the top cause of deaths, according to the WHO, was ischaemic heart disease, followed by stroke and diabetes mellitus. Another prevalent case is the Zika virus and Dengue virus. Dengue fever in the country was first reported in 1982 in Honiara. A subsequent outbreak in 2013 resulted in its first reported deaths. Later, the Solomon Islands recorded its first Zika virus outbreak in 2015. Education in Solomon Islands is not compulsory, and only 60 percent of school-age children have access to primary education. There are kindergartens in various places, including the capital, but they are not free. The University of the South Pacific, which has campuses in 12 Pacific island nations, has a campus in the capital, Honiara, Guadalcanal. From 1990 to 1994, the gross primary school enrolment rose from 84.5 percent to 96.6 percent. Primary school attendance rates were unavailable for Solomon Islands as of 2001. The Department of Education and Human Resource Development had planned to expand educational facilities and increase enrolment rates. However, these actions have been hindered by a lack of government funding and the poor coordination of programmes. The percentage of the government's budget allocated to education was 9.7 percent in 1998, down from 13.2 percent in 1990. Male educational attainment tends to be higher than female educational attainment. The literacy rate of the adult population amounted to 84.1% in 2015 (men 88.9%, women 79.23%). The Human Rights Measurement Initiative (HRMI) finds that the Solomon Islands is fulfilling only 70.1% of what it should be fulfilling for the right to education based on the country's level of income. HRMI breaks down the right to education by looking at the rights to both primary education and secondary education. While taking into consideration the Solomon Islands' income level, the nation is achieving 94.9% of what should be possible based on its resources (income) for primary education, but only 45.4% for secondary education. Culture The culture of the Solomon Islands is diverse among the groups living within the Solomon Islands archipelago, which lies within Melanesia in the Pacific Ocean, with the peoples distinguished by island, language, topography, and geography. The cultural area includes the nation-state of Solomon Islands and Bougainville Island, which is a part of Papua New Guinea. The Solomon Islands includes some culturally Polynesian societies that lie outside the main region of Polynesian influence, known as the Polynesian Triangle. There are seven Polynesian outliers within the Solomon Islands: Anuta, Bellona, Ontong Java, Rennell, Sikaiana, Tikopia, and Vaeakau-Taumako. There are majority cultural concepts such as the Wantok concept of people with a common language who are blood relatives being part of the extended family support and expected to assist one another and the Pijin term Kastom for both traditional beliefs and traditional land ownership concepts. Malaitan shell-money, manufactured in the Langa Langa Lagoon, is the traditional currency used in Malaita and throughout the Solomon Islands. The money consists of small polished shell disks which are drilled and placed on strings. In the Solomons Tectus niloticus is harvested, which was traditionally made into items such as pearl buttons and jewellery. Solomon Islands has one of the highest rates of family and sexual violence (FSV) in the world, with 64% of women aged 15–49 having reported physical and/or sexual abuse by a partner. As per a World Health Organization (WHO) report issued in 2011, "the causes of Gender Based Violence (GBV) are multiple, but it primarily stems from gender inequality and its manifestations." The report stated: Another driver of gender inequality in Solomon Islands is the traditional practice of bride price. Although specific customs vary between communities, paying a bride price is considered similar to a property title, giving men ownership over women. Gender norms of masculinity tend to encourage men to "control" their wives, often through violence, while women felt that bride prices prevented them from leaving men. Another report issued by the WHO in 2013 reported that 64% of women aged 15–49 who had ever had an intimate partner had experienced some kind of violence by the partner. In 2014, Solomon Islands officially launched the Family Protection Act 2014, which was aimed at curbing domestic violence in the country. Writers from Solomon Islands include the novelists John Saunana and Rexford Orotaloa and the poet Jully Makini. There is one daily newspaper, the Solomon Star; one daily online news website, Solomon Times Online; two weekly papers, Solomons Voice and Solomon Times; and two monthly papers, Agrikalsa Nius and the Citizen's Press. Radio is the most influential type of media in the Solomon Islands due to language differences, illiteracy, and the difficulty of receiving television signals in some parts of the country. The Solomon Islands Broadcasting Corporation (SIBC) operates public radio services, including the national stations Radio Happy Isles 1037 on the dial and Wantok FM 96.3, and the provincial stations Radio Happy Lagoon and, formerly, Radio Temotu. There are two commercial FM stations: Z FM at 99.5 in Honiara (but also receivable over a large majority of island out from Honiara) and PAOA FM at 97.7 in Honiara (also broadcasting on 107.5 in Auki), and one community FM radio station, Gold Ridge FM on 88.7. No television service covers the entire Solomon Islands, but some coverage is available in six main centres in four of the nine provinces. Satellite TV stations can be received. In Honiara, there is a free-to-air HD digital TV, analogue TV, and an online service called Telekom Television Limited, operated by Solomon Telekom Co. Ltd., which rebroadcasts a number of regional and international TV services, including ABC Australia and BBC World News. Residents can also subscribe to SATSOL, a digital paid TV service that can retransmit satellite television. There were approximately 229,500 internet users in the Solomon Islands at the start of 2022. Before that, the 2019 census reported that 225,945 people of age 12 years and above, the majority of whom came from Honiara, owned a mobile phone. Traditional Melanesian music in Solomon Islands includes both group and solo vocals, slit-drum and panpipe ensembles. Bamboo music gained a following in the 1920s. In the 1950s, Edwin Nanau Sitori composed the song "Walkabout long Chinatown", which has been referred to by the government as the unofficial "national song" of the Solomon Islands. Modern Solomon Islander popular music includes various kinds of rock and reggae as well as island music. The Solomon Islands national rugby union team has played internationals since 1969. It took part in the Oceania qualifying tournament for the 2003 and 2007 Rugby World Cups, but did not qualify on either occasion. The Solomon Islands national football team is part of the OFC confederation in FIFA. They are ranked 147th for the men and 86th for the women team out of 210 teams in the FIFA World Rankings in 2024. The team became the first team to beat New Zealand in qualifying for a play-off spot against Australia for qualification to the World Cup 2006. They were defeated 7–0 in Australia and 2–1 at home. Closely related to Association Football. On 14 June 2008, the Solomon Islands national futsal team, the Kurukuru, won the Oceania Futsal Championship in Fiji to qualify them for the 2008 FIFA Futsal World Cup, which was held in Brazil from 30 September to 19 October 2008. Solomon Islands is the futsal defending champions in the Oceania region. In 2008 and 2009, the Kurukuru won the Oceania Futsal Championship in Fiji. In 2009, they defeated the host nation Fiji 8–0 to claim the title. The Kurukuru currently hold the world record for the fastest ever goal scored in an official futsal match. It was set by Kurukuru captain Elliot Ragomo, who scored against New Caledonia three seconds into the game in July 2009. They were beaten by Russia with two goals to thirty-one in 2008. The Solomon Islands national beach soccer team, the Bilikiki Boys, have won all three regional championships to date, thereby qualifying on each occasion for the FIFA Beach Soccer World Cup. The Bilikiki Boys are ranked fourteenth in the world as of 2010[update], higher than any other team from Oceania. In early 2026, for the first time, Solomon Islands participated in the Men's World Floorball Championships AOFC Qualification Tournament held in Wellington New Zealand. Solomon Islands hosted the 2023 Pacific Games. See also References External links Oceania portal 8°S 159°E / 8°S 159°E / -8; 159 |
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