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[SOURCE: https://en.wikipedia.org/wiki/The_Boring_Company] | [TOKENS: 3131] |
Contents The Boring Company The Boring Company (TBC) is an American infrastructure, tunnel construction service, and equipment company founded by Elon Musk. TBC was founded as a subsidiary of SpaceX in 2017, and was spun off as a separate corporation in 2018. TBC has completed multiple test tunnels and one tunneling project that is open to the public. In 2018, TBC completed one test tunnel in Los Angeles County, California. In 2021, TBC completed the Las Vegas Convention Center (LVCC) Loop, a three-station transportation system with 1.7 miles (2.7 km) of tunnels. As of April 2024, a segment to Resorts World Las Vegas is also open, and tunnels to Encore and Westgate resorts are being finalized. The system is planned to expand to a total of 68 miles (109 km) of tunnels. Many other TBC projects in cities across the United States were announced, but subsequently became inactive or were canceled. In November 2025 they began to trial self-driving vehicles (which still has a driver ready to take over if need be). History Musk announced the idea of the Boring Company in December 2016, and it was officially registered as "TBC – The Boring Company" on January 11, 2017. Musk cited difficulty with Los Angeles traffic, and what he sees as limitations of its two-dimensional transportation network, as his early inspiration for the project. The Boring Company was formed as a SpaceX subsidiary. According to Musk, the company's goal is to enhance tunneling speed enough such that establishing a tunnel network is financially feasible. In early 2018, the Boring Company was spun out from SpaceX and into a separate corporate entity. Early employees came from a variety of different backgrounds, including those from SpaceX. The company completed several tests in Hawthorne, California and showcased a test tunnel on December 18, 2018. After raising US$113 million from Musk himself, supplemented by TBC merchandise sales during 2018, the Boring Company sold $120 million in stock to venture capital firms in July 2019. By November 2019, Steve Davis had become company president after leading efforts for Musk since 2016. Davis was one of the earliest hires at SpaceX (in 2003) and has twin master's degrees in particle physics and aerospace engineering, as well as degrees in finance and mechanical engineering. In November 2020, TBC announced hiring for positions in Austin, Texas, and by December 2020 had leased two buildings in a 14-acre (5.7 ha) industrial complex northeast of Austin, approximately 16 miles (26 km) north of Texas Gigafactory. On April 20, 2022, the company announced an additional $675 million Series C funding round, valuing the company at approximately $5.675 billion. The round was led by Vy Capital and Sequoia Capital, with participation from Valor Equity Partners, Founders Fund, 8VC, Craft Ventures, and DFJ Growth. In 2022, the company was cited by the Texas Commission on Environmental Quality for five violations of Texas environmental regulations. Sometime before April 2023, the company moved their headquarters and engineering facilities to Bastrop, Texas, approximately 25 miles (40 km) east of Texas Gigafactory.[citation needed] Promotion In 2018, the company began offering 20,000 "flamethrowers" for preordering. The "flamethrower" was a blow torch shaped to look like a gun and is legal in all U.S. states except Maryland. All 20,000 "flamethrowers" were sold in just a few days. After customs officials said that they would not allow imports of any items called "flamethrowers", Musk announced that he would rename them to "Not-A-Flamethrower" since the devices were in fact akin to roofing torches. Musk announced separate sales of a fire extinguisher, which he described as "overpriced... but this one comes with a cool sticker". In 2020, TBC released rules for a student tunnel-boring competition. The first competition was held in Las Vegas in September 2021. Officially named the Not-a-Boring Competition, the challenge was to "quickly and accurately drill a tunnel that was 30 m-long (98 ft) and 30 cm-wide (0.98 ft)". Applications were received from 400 potential participants. A technical design review left 12 teams that were invited to Las Vegas to demonstrate their engineering solution in a September 2021 competition. The winning team was TUM Boring from Technical University of Munich who managed to excavate a 22 m (72 ft) bore while meeting the requisite safety requirements. TUM Boring used a conventional pipe jacking method to build the tunnel, but employed a novel revolving pipe storage design to minimize downtime between pipe segments. A second competition was held in April 2023. New contest criteria required a 30 m (98 ft)-long 500 mm (20 in)-diameter, this time with a turn radius. Five teams from four countries—the United States, Germany, United Kingdom, and Switzerland—made the finals and journeyed to Texas to compete. TUM Boring again won with a design that reached a maximum velocity of 7 mm/s (0.28 in/s). Swissloop Tunneling finished second overall and won the innovation award. Machines The first boring machine used by TBC was Godot, a conventional tunnel boring machine (TBM) made by Lovat. The next line of machines were called Prufrock. The company claimed that Prufrock 2, could dig up to a mile per week with the goal to dig up to seven miles per day for the next machine. Experts claim Musk appears to be aiming for small diameter tunnels, which save time and money. Process TBC claims to be redesigning the entire tunnel boring process to reduce cost, accelerate tunnel completion, improve safety, and reduce site impacts.[citation needed] Replace tunnel entry and exit excavations by having the TBM "porpoise" in and out of the ground. The TBM is trucked in and placed at an angle to the ground. (Prufrock 2 and 3 required an earthen ramp to set it at the correct angle before beginning to tunnel). It then bores into the ground. It changes angles as it continues boring, eventually returning to the surface and being loaded onto the truck. In conventional systems, one large excavation is made at the tunnel entrance to allow the TBM to be lowered to the tunnel depth and assembled. A similar excavation is made at the tunnel exit to allow the TBM to be disassembled and lifted out. TBC moves tunnel lining segments into the tunnel via an all-electric autonomous, wheeled liner truck powered by motors and batteries from Tesla. Conventional systems typically use a diesel rail system, which must be constructed along with the tunnel lining. TBC is working to install ring liners without stopping tunneling. Conventional systems stop every five feet or so to install another segment of the tunnel lining, and to extend the rail line. The goal is to increase tunneling time/day from 11 hours to 24 hours. In 2025 TBC demonstrated a machine that tunneled with no people monitoring/working with it inside the tunnel. The system digs the tunnel, removes the slurry, and installs 12-ton ring cylinders to line the tunnel. Active projects The Boring test tunnel, or Hawthorne test tunnel, is a 1.14 miles (1.83 km) tunnel in Hawthorne, California, for testing hyperloop and "loop-based transportation". Boring of the tunnel started in 2016 and completed in December 2018. The single-bore tunnel was constructed during using a 14-foot (4.2 m) diameter tunnel boring machine, giving a finished 12-foot (3.8 m) internal diameter. The roadway has an asphalt surface, with autonomous vehicle operation of the Tesla Model 3 at speeds of 90 mph (140 km/h) and up to 116 mph (187 km/h) under human control. The Boring Company subsequently built the Las Vegas Convention Center Loop tunnel network. The Las Vegas Convention Center Loop (LVCC Loop) is a car tunnel system that serves the Las Vegas Convention Center. Operating since 2021, the system uses Tesla Model Y vehicles to shuttle passengers among nine stations. The Boring Company began construction in November 2019, and has since continued intermittent tunnel drilling for planned stations. The Dubai Loop is a car tunnel system project that aims to serve Downtown Dubai. It was first announced in February 2025. Construction started in February 2026. It is built by The Boring Company. The system will use Tesla Model Y vehicles to shuttle passengers. The first phase of the project will cover 6.4 kilometres (4.0 mi), comprising four stations (Dubai International Financial Centre, ICD Brookfield Place, Zaabeel Dubai Mall Parking, and Burj Khalifa/Dubai Mall), transporting 13,000 passengers per day and shortening the travel time between DIFC and Dubai Mall from 20 to 3 minutes. It is expected to be launched by 2027. The second phase will feature 19 stations across 22.2 kilometres (13.8 mi), connecting Dubai World Trade Centre to Business Bay. It is planned to be built within three years and handle 30,000 passengers per day. The Music City Loop is a planned underground transit tunnel in Nashville, Tennessee, United States, connecting downtown Nashville to the Nashville International Airport (BNA). The Boring Company plans to complete the project in 2026 at the earliest. Inactive and cancelled projects In 2017, Musk announced plans to build a Hyperloop connecting Washington, DC to Baltimore. This was supplanted in 2018 by a proposal to build a route following the Baltimore–Washington Parkway. The Maryland Transportation Authority officially approved the project. In 2019, a draft Environmental Assessment for the project was completed. As of 2021, the project was no longer listed on the company website, the federal government had received no indication the company wanted to move forward, TBC dropped a Maryland lobbyist it had hired for the project, and the company declined to comment on the project. In 2018, the company won a bid to build a high-speed link from downtown Chicago to O'Hare Airport, to be known as the Chicago Express Loop. As of 2021, the plan had been dropped. In 2018, TBC proposed to develop a 2.7-mile-long (4.3 km) test tunnel on a north–south alignment parallel to Interstate 405 and adjacent to Sepulveda Boulevard.: 25:50 Public opposition and lawsuits led the company to abandon the idea. Also in 2018, the company proposed to build a 3.6-mile (5.8 km) tunnel called the "Dugout Loop" from Vermont Avenue to Dodger Stadium. As of June 2021[update], the project had been removed from TBC's website. In 2019, a link between San Jose International Airport and Diridon station, was discussed as an alternative to an $800 million traditional rail link. Plans were later dropped. In February 2021, the San Bernardino County Transportation Authority (SBCTA) in California approved beginning contract negotiations with TBC to build a nearly 4-mile (6.4 km) tunnel connecting the Ontario airport with the Rancho Cucamonga Metrolink/Future Brightline West train station. However, TBC did not submit a proposal after a third party was involved to study the project impacts. As of 2022, the SBCTA has plans to build the tunnel system using "another company more familiar with the state's bureaucracy to do the Environmental Impact Report". In July 2021, Fort Lauderdale, Florida, accepted a proposal from the Boring Company for a tunnel between downtown and the beach, to be dubbed the "Las Olas Loop". In August 2021, the city was beginning final negotiations with TBC, and Mayor Dean Trantalis estimated the total cost of the 5-mile (8.0 km) round-trip tunnel would be between $90 and $100 million, including stations. As of December 2022, the city suspended efforts to continue the project. Bexar County selected The Boring Company to build a transit link between downtown San Antonio, Texas and San Antonio International Airport in March 2022, but was then "ghosted" by the company. In February 2021, Miami mayor Francis Suarez revealed that Musk had proposed to dig a two-mile tunnel under the Miami River for $30 million, within a six-month timescale, compared with $1 billion over four years estimated by the local transit authority. Much of the savings would be achieved by simplifying ventilation systems and allowing only electric vehicles. As of November 2023, the city is waiting for the Miami Dade Transportation Planning Organization to complete an analysis of the project. In August 2021, a preliminary concept discussion was held with officials of Cameron County on the potential construction of a tunnel from South Padre Island to Boca Chica Beach in South Texas. If built, the tunnel would be required to pass beneath the Brownsville Ship Channel. It would allow SpaceX's facilities at Starbase to remain accessible if Highway 4, its sole access road, was closed. In January 2019, Musk responded to a tweet by an Australian member of parliament regarding a tunnel through the Blue Mountains to the west of Sydney, suggesting costs of $750 million for a 31-mile (50 km) tunnel, plus $50 million per station. New South Wales' transportation department found that based on the cost of the Hawthorne tunnel, the estimated cost would be closer to $6 billion. Work on the tunnel does not appear to have progressed beyond Musk's initial tweet, and is not listed on the company's website. Criticism Civil engineering experts and tunneling industry veterans questioned whether TBC could render tunnels faster and cheaper than competitors. Tunnelling Journal dismissed the company as a "vanity project". The low capacity of TBC tunnels make them inefficient compared to existing public transit, with only a fraction of the capacity of a conventional rapid-transit subway. Musk's planned tunnels were criticized for lacking such safety features as emergency exit corridors, ventilation systems, or fire suppression. In addition, the single lane tunnels left it impossible for vehicles to pass one another in the event of collision, mechanical failure, or other traffic obstruction, and instead would shut down the entire tunnel section. James Moore, director of transportation engineering at the University of Southern California, said that "there are cheaper ways to provide better transportation for large numbers of people", such as managing traffic with tolls. Public transit consultant Jarrett Walker called TBC "wildly hyped", and criticized how the company "dazzled city governments and investors with visions of an efficient subway where you never have to get out of your car, [but turned] out to be a paved road tunnel". See also References External links |
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[SOURCE: https://en.wikipedia.org/wiki/PlayStation_(console)#cite_note-developmentNA-1] | [TOKENS: 10728] |
Contents PlayStation (console) The PlayStation[a] (codenamed PSX, abbreviated as PS, and retroactively PS1 or PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, followed by North America on 9 September 1995, Europe on 29 September 1995, and other regions following thereafter. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third party developers. The console proved popular for its extensive game library, popular franchises, low retail price, and aggressive youth marketing which advertised it as the preferable console for adolescents and adults. Critically acclaimed games that defined the console include Gran Turismo, Crash Bandicoot, Spyro the Dragon, Tomb Raider, Resident Evil, Metal Gear Solid, Tekken 3, and Final Fantasy VII. Sony ceased production of the PlayStation on 23 March 2006—over eleven years after it had been released, and in the same year the PlayStation 3 debuted. More than 4,000 PlayStation games were released, with cumulative sales of 962 million units. The PlayStation signaled Sony's rise to power in the video game industry. It received acclaim and sold strongly; in less than a decade, it became the first computer entertainment platform to ship over 100 million units. Its use of compact discs heralded the game industry's transition from cartridges. The PlayStation's success led to a line of successors, beginning with the PlayStation 2 in 2000. In the same year, Sony released a smaller and cheaper model, the PS one. History The PlayStation was conceived by Ken Kutaragi, a Sony executive who managed a hardware engineering division and was later dubbed "the Father of the PlayStation". Kutaragi's interest in working with video games stemmed from seeing his daughter play games on Nintendo's Famicom. Kutaragi convinced Nintendo to use his SPC-700 sound processor in the Super Nintendo Entertainment System (SNES) through a demonstration of the processor's capabilities. His willingness to work with Nintendo was derived from both his admiration of the Famicom and conviction in video game consoles becoming the main home-use entertainment systems. Although Kutaragi was nearly fired because he worked with Nintendo without Sony's knowledge, president Norio Ohga recognised the potential in Kutaragi's chip and decided to keep him as a protégé. The inception of the PlayStation dates back to a 1988 joint venture between Nintendo and Sony. Nintendo had produced floppy disk technology to complement cartridges in the form of the Family Computer Disk System, and wanted to continue this complementary storage strategy for the SNES. Since Sony was already contracted to produce the SPC-700 sound processor for the SNES, Nintendo contracted Sony to develop a CD-ROM add-on, tentatively titled the "Play Station" or "SNES-CD". The PlayStation name had already been trademarked by Yamaha, but Nobuyuki Idei liked it so much that he agreed to acquire it for an undisclosed sum rather than search for an alternative. Sony was keen to obtain a foothold in the rapidly expanding video game market. Having been the primary manufacturer of the MSX home computer format, Sony had wanted to use their experience in consumer electronics to produce their own video game hardware. Although the initial agreement between Nintendo and Sony was about producing a CD-ROM drive add-on, Sony had also planned to develop a SNES-compatible Sony-branded console. This iteration was intended to be more of a home entertainment system, playing both SNES cartridges and a new CD format named the "Super Disc", which Sony would design. Under the agreement, Sony would retain sole international rights to every Super Disc game, giving them a large degree of control despite Nintendo's leading position in the video game market. Furthermore, Sony would also be the sole benefactor of licensing related to music and film software that it had been aggressively pursuing as a secondary application. The Play Station was to be announced at the 1991 Consumer Electronics Show (CES) in Las Vegas. However, Nintendo president Hiroshi Yamauchi was wary of Sony's increasing leverage at this point and deemed the original 1988 contract unacceptable upon realising it essentially handed Sony control over all games written on the SNES CD-ROM format. Although Nintendo was dominant in the video game market, Sony possessed a superior research and development department. Wanting to protect Nintendo's existing licensing structure, Yamauchi cancelled all plans for the joint Nintendo–Sony SNES CD attachment without telling Sony. He sent Nintendo of America president Minoru Arakawa (his son-in-law) and chairman Howard Lincoln to Amsterdam to form a more favourable contract with Dutch conglomerate Philips, Sony's rival. This contract would give Nintendo total control over their licences on all Philips-produced machines. Kutaragi and Nobuyuki Idei, Sony's director of public relations at the time, learned of Nintendo's actions two days before the CES was due to begin. Kutaragi telephoned numerous contacts, including Philips, to no avail. On the first day of the CES, Sony announced their partnership with Nintendo and their new console, the Play Station. At 9 am on the next day, in what has been called "the greatest ever betrayal" in the industry, Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips and would abandon their work with Sony. Incensed by Nintendo's renouncement, Ohga and Kutaragi decided that Sony would develop their own console. Nintendo's contract-breaking was met with consternation in the Japanese business community, as they had broken an "unwritten law" of native companies not turning against each other in favour of foreign ones. Sony's American branch considered allying with Sega to produce a CD-ROM-based machine called the Sega Multimedia Entertainment System, but the Sega board of directors in Tokyo vetoed the idea when Sega of America CEO Tom Kalinske presented them the proposal. Kalinske recalled them saying: "That's a stupid idea, Sony doesn't know how to make hardware. They don't know how to make software either. Why would we want to do this?" Sony halted their research, but decided to develop what it had developed with Nintendo and Sega into a console based on the SNES. Despite the tumultuous events at the 1991 CES, negotiations between Nintendo and Sony were still ongoing. A deal was proposed: the Play Station would still have a port for SNES games, on the condition that it would still use Kutaragi's audio chip and that Nintendo would own the rights and receive the bulk of the profits. Roughly two hundred prototype machines were created, and some software entered development. Many within Sony were still opposed to their involvement in the video game industry, with some resenting Kutaragi for jeopardising the company. Kutaragi remained adamant that Sony not retreat from the growing industry and that a deal with Nintendo would never work. Knowing that they had to take decisive action, Sony severed all ties with Nintendo on 4 May 1992. To determine the fate of the PlayStation project, Ohga chaired a meeting in June 1992, consisting of Kutaragi and several senior Sony board members. Kutaragi unveiled a proprietary CD-ROM-based system he had been secretly working on which played games with immersive 3D graphics. Kutaragi was confident that his LSI chip could accommodate one million logic gates, which exceeded the capabilities of Sony's semiconductor division at the time. Despite gaining Ohga's enthusiasm, there remained opposition from a majority present at the meeting. Older Sony executives also opposed it, who saw Nintendo and Sega as "toy" manufacturers. The opposers felt the game industry was too culturally offbeat and asserted that Sony should remain a central player in the audiovisual industry, where companies were familiar with one another and could conduct "civili[s]ed" business negotiations. After Kutaragi reminded him of the humiliation he suffered from Nintendo, Ohga retained the project and became one of Kutaragi's most staunch supporters. Ohga shifted Kutaragi and nine of his team from Sony's main headquarters to Sony Music Entertainment Japan (SMEJ), a subsidiary of the main Sony group, so as to retain the project and maintain relationships with Philips for the MMCD development project. The involvement of SMEJ proved crucial to the PlayStation's early development as the process of manufacturing games on CD-ROM format was similar to that used for audio CDs, with which Sony's music division had considerable experience. While at SMEJ, Kutaragi worked with Epic/Sony Records founder Shigeo Maruyama and Akira Sato; both later became vice-presidents of the division that ran the PlayStation business. Sony Computer Entertainment (SCE) was jointly established by Sony and SMEJ to handle the company's ventures into the video game industry. On 27 October 1993, Sony publicly announced that it was entering the game console market with the PlayStation. According to Maruyama, there was uncertainty over whether the console should primarily focus on 2D, sprite-based graphics or 3D polygon graphics. After Sony witnessed the success of Sega's Virtua Fighter (1993) in Japanese arcades, the direction of the PlayStation became "instantly clear" and 3D polygon graphics became the console's primary focus. SCE president Teruhisa Tokunaka expressed gratitude for Sega's timely release of Virtua Fighter as it proved "just at the right time" that making games with 3D imagery was possible. Maruyama claimed that Sony further wanted to emphasise the new console's ability to utilise redbook audio from the CD-ROM format in its games alongside high quality visuals and gameplay. Wishing to distance the project from the failed enterprise with Nintendo, Sony initially branded the PlayStation the "PlayStation X" (PSX). Sony formed their European division and North American division, known as Sony Computer Entertainment Europe (SCEE) and Sony Computer Entertainment America (SCEA), in January and May 1995. The divisions planned to market the new console under the alternative branding "PSX" following the negative feedback regarding "PlayStation" in focus group studies. Early advertising prior to the console's launch in North America referenced PSX, but the term was scrapped before launch. The console was not marketed with Sony's name in contrast to Nintendo's consoles. According to Phil Harrison, much of Sony's upper management feared that the Sony brand would be tarnished if associated with the console, which they considered a "toy". Since Sony had no experience in game development, it had to rely on the support of third-party game developers. This was in contrast to Sega and Nintendo, which had versatile and well-equipped in-house software divisions for their arcade games and could easily port successful games to their home consoles. Recent consoles like the Atari Jaguar and 3DO suffered low sales due to a lack of developer support, prompting Sony to redouble their efforts in gaining the endorsement of arcade-savvy developers. A team from Epic Sony visited more than a hundred companies throughout Japan in May 1993 in hopes of attracting game creators with the PlayStation's technological appeal. Sony found that many disliked Nintendo's practices, such as favouring their own games over others. Through a series of negotiations, Sony acquired initial support from Namco, Konami, and Williams Entertainment, as well as 250 other development teams in Japan alone. Namco in particular was interested in developing for PlayStation since Namco rivalled Sega in the arcade market. Attaining these companies secured influential games such as Ridge Racer (1993) and Mortal Kombat 3 (1995), Ridge Racer being one of the most popular arcade games at the time, and it was already confirmed behind closed doors that it would be the PlayStation's first game by December 1993, despite Namco being a longstanding Nintendo developer. Namco's research managing director Shegeichi Nakamura met with Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently basing the Namco System 11 arcade board on PlayStation hardware and developing Tekken to compete with Virtua Fighter. The System 11 launched in arcades several months before the PlayStation's release, with the arcade release of Tekken in September 1994. Despite securing the support of various Japanese studios, Sony had no developers of their own by the time the PlayStation was in development. This changed in 1993 when Sony acquired the Liverpudlian company Psygnosis (later renamed SCE Liverpool) for US$48 million, securing their first in-house development team. The acquisition meant that Sony could have more launch games ready for the PlayStation's release in Europe and North America. Ian Hetherington, Psygnosis' co-founder, was disappointed after receiving early builds of the PlayStation and recalled that the console "was not fit for purpose" until his team got involved with it. Hetherington frequently clashed with Sony executives over broader ideas; at one point it was suggested that a television with a built-in PlayStation be produced. In the months leading up to the PlayStation's launch, Psygnosis had around 500 full-time staff working on games and assisting with software development. The purchase of Psygnosis marked another turning point for the PlayStation as it played a vital role in creating the console's development kits. While Sony had provided MIPS R4000-based Sony NEWS workstations for PlayStation development, Psygnosis employees disliked the thought of developing on these expensive workstations and asked Bristol-based SN Systems to create an alternative PC-based development system. Andy Beveridge and Martin Day, owners of SN Systems, had previously supplied development hardware for other consoles such as the Mega Drive, Atari ST, and the SNES. When Psygnosis arranged an audience for SN Systems with Sony's Japanese executives at the January 1994 CES in Las Vegas, Beveridge and Day presented their prototype of the condensed development kit, which could run on an ordinary personal computer with two extension boards. Impressed, Sony decided to abandon their plans for a workstation-based development system in favour of SN Systems's, thus securing a cheaper and more efficient method for designing software. An order of over 600 systems followed, and SN Systems supplied Sony with additional software such as an assembler, linker, and a debugger. SN Systems produced development kits for future PlayStation systems, including the PlayStation 2 and was bought out by Sony in 2005. Sony strived to make game production as streamlined and inclusive as possible, in contrast to the relatively isolated approach of Sega and Nintendo. Phil Harrison, representative director of SCEE, believed that Sony's emphasis on developer assistance reduced most time-consuming aspects of development. As well as providing programming libraries, SCE headquarters in London, California, and Tokyo housed technical support teams that could work closely with third-party developers if needed. Sony did not favour their own over non-Sony products, unlike Nintendo; Peter Molyneux of Bullfrog Productions admired Sony's open-handed approach to software developers and lauded their decision to use PCs as a development platform, remarking that "[it was] like being released from jail in terms of the freedom you have". Another strategy that helped attract software developers was the PlayStation's use of the CD-ROM format instead of traditional cartridges. Nintendo cartridges were expensive to manufacture, and the company controlled all production, prioritising their own games, while inexpensive compact disc manufacturing occurred at dozens of locations around the world. The PlayStation's architecture and interconnectability with PCs was beneficial to many software developers. The use of the programming language C proved useful, as it safeguarded future compatibility of the machine should developers decide to make further hardware revisions. Despite the inherent flexibility, some developers found themselves restricted due to the console's lack of RAM. While working on beta builds of the PlayStation, Molyneux observed that its MIPS processor was not "quite as bullish" compared to that of a fast PC and said that it took his team two weeks to port their PC code to the PlayStation development kits and another fortnight to achieve a four-fold speed increase. An engineer from Ocean Software, one of Europe's largest game developers at the time, thought that allocating RAM was a challenging aspect given the 3.5 megabyte restriction. Kutaragi said that while it would have been easy to double the amount of RAM for the PlayStation, the development team refrained from doing so to keep the retail cost down. Kutaragi saw the biggest challenge in developing the system to be balancing the conflicting goals of high performance, low cost, and being easy to program for, and felt he and his team were successful in this regard. Its technical specifications were finalised in 1993 and its design during 1994. The PlayStation name and its final design were confirmed during a press conference on May 10, 1994, although the price and release dates had not been disclosed yet. Sony released the PlayStation in Japan on 3 December 1994, a week after the release of the Sega Saturn, at a price of ¥39,800. Sales in Japan began with a "stunning" success with long queues in shops. Ohga later recalled that he realised how important PlayStation had become for Sony when friends and relatives begged for consoles for their children. PlayStation sold 100,000 units on the first day and two million units within six months, although the Saturn outsold the PlayStation in the first few weeks due to the success of Virtua Fighter. By the end of 1994, 300,000 PlayStation units were sold in Japan compared to 500,000 Saturn units. A grey market emerged for PlayStations shipped from Japan to North America and Europe, with buyers of such consoles paying up to £700. "When September 1995 arrived and Sony's Playstation roared out of the gate, things immediately felt different than [sic] they did with the Saturn launch earlier that year. Sega dropped the Saturn $100 to match the Playstation's $299 debut price, but sales weren't even close—Playstations flew out the door as fast as we could get them in stock. Before the release in North America, Sega and Sony presented their consoles at the first Electronic Entertainment Expo (E3) in Los Angeles on 11 May 1995. At their keynote presentation, Sega of America CEO Tom Kalinske revealed that their Saturn console would be released immediately to select retailers at a price of $399. Next came Sony's turn: Olaf Olafsson, the head of SCEA, summoned Steve Race, the head of development, to the conference stage, who said "$299" and left the audience with a round of applause. The attention to the Sony conference was further bolstered by the surprise appearance of Michael Jackson and the showcase of highly anticipated games, including Wipeout (1995), Ridge Racer and Tekken (1994). In addition, Sony announced that no games would be bundled with the console. Although the Saturn had released early in the United States to gain an advantage over the PlayStation, the surprise launch upset many retailers who were not informed in time, harming sales. Some retailers such as KB Toys responded by dropping the Saturn entirely. The PlayStation went on sale in North America on 9 September 1995. It sold more units within two days than the Saturn had in five months, with almost all of the initial shipment of 100,000 units sold in advance and shops across the country running out of consoles and accessories. The well-received Ridge Racer contributed to the PlayStation's early success, — with some critics considering it superior to Sega's arcade counterpart Daytona USA (1994) — as did Battle Arena Toshinden (1995). There were over 100,000 pre-orders placed and 17 games available on the market by the time of the PlayStation's American launch, in comparison to the Saturn's six launch games. The PlayStation released in Europe on 29 September 1995 and in Australia on 15 November 1995. By November it had already outsold the Saturn by three to one in the United Kingdom, where Sony had allocated a £20 million marketing budget during the Christmas season compared to Sega's £4 million. Sony found early success in the United Kingdom by securing listings with independent shop owners as well as prominent High Street chains such as Comet and Argos. Within its first year, the PlayStation secured over 20% of the entire American video game market. From September to the end of 1995, sales in the United States amounted to 800,000 units, giving the PlayStation a commanding lead over the other fifth-generation consoles,[b] though the SNES and Mega Drive from the fourth generation still outsold it. Sony reported that the attach rate of sold games and consoles was four to one. To meet increasing demand, Sony chartered jumbo jets and ramped up production in Europe and North America. By early 1996, the PlayStation had grossed $2 billion (equivalent to $4.106 billion 2025) from worldwide hardware and software sales. By late 1996, sales in Europe totalled 2.2 million units, including 700,000 in the UK. Approximately 400 PlayStation games were in development, compared to around 200 games being developed for the Saturn and 60 for the Nintendo 64. In India, the PlayStation was launched in test market during 1999–2000 across Sony showrooms, selling 100 units. Sony finally launched the console (PS One model) countrywide on 24 January 2002 with the price of Rs 7,990 and 26 games available from start. PlayStation was also doing well in markets where it was never officially released. For example, in Brazil, due to the registration of the trademark by a third company, the console could not be released, which was why the market was taken over by the officially distributed Sega Saturn during the first period, but as the Sega console withdraws, PlayStation imports and large piracy increased. In another market, China, the most popular 32-bit console was Sega Saturn, but after leaving the market, PlayStation grown with a base of 300,000 users until January 2000, although Sony China did not have plans to release it. The PlayStation was backed by a successful marketing campaign, allowing Sony to gain an early foothold in Europe and North America. Initially, PlayStation demographics were skewed towards adults, but the audience broadened after the first price drop. While the Saturn was positioned towards 18- to 34-year-olds, the PlayStation was initially marketed exclusively towards teenagers. Executives from both Sony and Sega reasoned that because younger players typically looked up to older, more experienced players, advertising targeted at teens and adults would draw them in too. Additionally, Sony found that adults reacted best to advertising aimed at teenagers; Lee Clow surmised that people who started to grow into adulthood regressed and became "17 again" when they played video games. The console was marketed with advertising slogans stylised as "LIVE IN YUR WRLD. PLY IN URS" (Live in Your World. Play in Ours.) and "U R NOT E" (red E). The four geometric shapes were derived from the symbols for the four buttons on the controller. Clow thought that by invoking such provocative statements, gamers would respond to the contrary and say "'Bullshit. Let me show you how ready I am.'" As the console's appeal enlarged, Sony's marketing efforts broadened from their earlier focus on mature players to specifically target younger children as well. Shortly after the PlayStation's release in Europe, Sony tasked marketing manager Geoff Glendenning with assessing the desires of a new target audience. Sceptical over Nintendo and Sega's reliance on television campaigns, Glendenning theorised that young adults transitioning from fourth-generation consoles would feel neglected by marketing directed at children and teenagers. Recognising the influence early 1990s underground clubbing and rave culture had on young people, especially in the United Kingdom, Glendenning felt that the culture had become mainstream enough to help cultivate PlayStation's emerging identity. Sony partnered with prominent nightclub owners such as Ministry of Sound and festival promoters to organise dedicated PlayStation areas where demonstrations of select games could be tested. Sheffield-based graphic design studio The Designers Republic was contracted by Sony to produce promotional materials aimed at a fashionable, club-going audience. Psygnosis' Wipeout in particular became associated with nightclub culture as it was widely featured in venues. By 1997, there were 52 nightclubs in the United Kingdom with dedicated PlayStation rooms. Glendenning recalled that he had discreetly used at least £100,000 a year in slush fund money to invest in impromptu marketing. In 1996, Sony expanded their CD production facilities in the United States due to the high demand for PlayStation games, increasing their monthly output from 4 million discs to 6.5 million discs. This was necessary because PlayStation sales were running at twice the rate of Saturn sales, and its lead dramatically increased when both consoles dropped in price to $199 that year. The PlayStation also outsold the Saturn at a similar ratio in Europe during 1996, with 2.2 million consoles sold in the region by the end of the year. Sales figures for PlayStation hardware and software only increased following the launch of the Nintendo 64. Tokunaka speculated that the Nintendo 64 launch had actually helped PlayStation sales by raising public awareness of the gaming market through Nintendo's added marketing efforts. Despite this, the PlayStation took longer to achieve dominance in Japan. Tokunaka said that, even after the PlayStation and Saturn had been on the market for nearly two years, the competition between them was still "very close", and neither console had led in sales for any meaningful length of time. By 1998, Sega, encouraged by their declining market share and significant financial losses, launched the Dreamcast as a last-ditch attempt to stay in the industry. Although its launch was successful, the technically superior 128-bit console was unable to subdue Sony's dominance in the industry. Sony still held 60% of the overall video game market share in North America at the end of 1999. Sega's initial confidence in their new console was undermined when Japanese sales were lower than expected, with disgruntled Japanese consumers reportedly returning their Dreamcasts in exchange for PlayStation software. On 2 March 1999, Sony officially revealed details of the PlayStation 2, which Kutaragi announced would feature a graphics processor designed to push more raw polygons than any console in history, effectively rivalling most supercomputers. The PlayStation continued to sell strongly at the turn of the new millennium: in June 2000, Sony released the PSOne, a smaller, redesigned variant which went on to outsell all other consoles in that year, including the PlayStation 2. In 2005, PlayStation became the first console to ship 100 million units with the PlayStation 2 later achieving this faster than its predecessor. The combined successes of both PlayStation consoles led to Sega retiring the Dreamcast in 2001, and abandoning the console business entirely. The PlayStation was eventually discontinued on 23 March 2006—over eleven years after its release, and less than a year before the debut of the PlayStation 3. Hardware The main microprocessor is a R3000 CPU made by LSI Logic operating at a clock rate of 33.8688 MHz and 30 MIPS. This 32-bit CPU relies heavily on the "cop2" 3D and matrix math coprocessor on the same die to provide the necessary speed to render complex 3D graphics. The role of the separate GPU chip is to draw 2D polygons and apply shading and textures to them: the rasterisation stage of the graphics pipeline. Sony's custom 16-bit sound chip supports ADPCM sources with up to 24 sound channels and offers a sampling rate of up to 44.1 kHz and music sequencing. It features 2 MB of main RAM, with an additional 1 MB of video RAM. The PlayStation has a maximum colour depth of 16.7 million true colours with 32 levels of transparency and unlimited colour look-up tables. The PlayStation can output composite, S-Video or RGB video signals through its AV Multi connector (with older models also having RCA connectors for composite), displaying resolutions from 256×224 to 640×480 pixels. Different games can use different resolutions. Earlier models also had proprietary parallel and serial ports that could be used to connect accessories or multiple consoles together; these were later removed due to a lack of usage. The PlayStation uses a proprietary video compression unit, MDEC, which is integrated into the CPU and allows for the presentation of full motion video at a higher quality than other consoles of its generation. Unusual for the time, the PlayStation lacks a dedicated 2D graphics processor; 2D elements are instead calculated as polygons by the Geometry Transfer Engine (GTE) so that they can be processed and displayed on screen by the GPU. While running, the GPU can also generate a total of 4,000 sprites and 180,000 polygons per second, in addition to 360,000 per second flat-shaded. The PlayStation went through a number of variants during its production run. Externally, the most notable change was the gradual reduction in the number of external connectors from the rear of the unit. This started with the original Japanese launch units; the SCPH-1000, released on 3 December 1994, was the only model that had an S-Video port, as it was removed from the next model. Subsequent models saw a reduction in number of parallel ports, with the final version only retaining one serial port. Sony marketed a development kit for amateur developers known as the Net Yaroze (meaning "Let's do it together" in Japanese). It was launched in June 1996 in Japan, and following public interest, was released the next year in other countries. The Net Yaroze allowed hobbyists to create their own games and upload them via an online forum run by Sony. The console was only available to buy through an ordering service and with the necessary documentation and software to program PlayStation games and applications through C programming compilers. On 7 July 2000, Sony released the PS One (stylised as "PS one" or "PSone"), a smaller, redesigned version of the original PlayStation. It was the highest-selling console through the end of the year, outselling all other consoles—including the PlayStation 2. In 2002, Sony released a 5-inch (130 mm) LCD screen add-on for the PS One, referred to as the "Combo pack". It also included a car cigarette lighter adaptor adding an extra layer of portability. Production of the LCD "Combo Pack" ceased in 2004, when the popularity of the PlayStation began to wane in markets outside Japan. A total of 28.15 million PS One units had been sold by the time it was discontinued in March 2006. Three iterations of the PlayStation's controller were released over the console's lifespan. The first controller, the PlayStation controller, was released alongside the PlayStation in December 1994. It features four individual directional buttons (as opposed to a conventional D-pad), a pair of shoulder buttons on both sides, Start and Select buttons in the centre, and four face buttons consisting of simple geometric shapes: a green triangle, red circle, blue cross, and a pink square (, , , ). Rather than depicting traditionally used letters or numbers onto its buttons, the PlayStation controller established a trademark which would be incorporated heavily into the PlayStation brand. Teiyu Goto, the designer of the original PlayStation controller, said that the circle and cross represent "yes" and "no", respectively (though this layout is reversed in Western versions); the triangle symbolises a point of view and the square is equated to a sheet of paper to be used to access menus. The European and North American models of the original PlayStation controllers are roughly 10% larger than its Japanese variant, to account for the fact the average person in those regions has larger hands than the average Japanese person. Sony's first analogue gamepad, the PlayStation Analog Joystick (often erroneously referred to as the "Sony Flightstick"), was first released in Japan in April 1996. Featuring two parallel joysticks, it uses potentiometer technology previously used on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller detects minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary. The Analog Joystick sold poorly in Japan due to its high cost and cumbersome size. The increasing popularity of 3D games prompted Sony to add analogue sticks to its controller design to give users more freedom over their movements in virtual 3D environments. The first official analogue controller, the Dual Analog Controller, was revealed to the public in a small glass booth at the 1996 PlayStation Expo in Japan, and released in April 1997 to coincide with the Japanese releases of analogue-capable games Tobal 2 and Bushido Blade. In addition to the two analogue sticks (which also introduced two new buttons mapped to clicking in the analogue sticks), the Dual Analog controller features an "Analog" button and LED beneath the "Start" and "Select" buttons which toggles analogue functionality on or off. The controller also features rumble support, though Sony decided that haptic feedback would be removed from all overseas iterations before the United States release. A Sony spokesman stated that the feature was removed for "manufacturing reasons", although rumours circulated that Nintendo had attempted to legally block the release of the controller outside Japan due to similarities with the Nintendo 64 controller's Rumble Pak. However, a Nintendo spokesman denied that Nintendo took legal action. Next Generation's Chris Charla theorised that Sony dropped vibration feedback to keep the price of the controller down. In November 1997, Sony introduced the DualShock controller. Its name derives from its use of two (dual) vibration motors (shock). Unlike its predecessor, its analogue sticks feature textured rubber grips, longer handles, slightly different shoulder buttons and has rumble feedback included as standard on all versions. The DualShock later replaced its predecessors as the default controller. Sony released a series of peripherals to add extra layers of functionality to the PlayStation. Such peripherals include memory cards, the PlayStation Mouse, the PlayStation Link Cable, the Multiplayer Adapter (a four-player multitap), the Memory Drive (a disk drive for 3.5-inch floppy disks), the GunCon (a light gun), and the Glasstron (a monoscopic head-mounted display). Released exclusively in Japan, the PocketStation is a memory card peripheral which acts as a miniature personal digital assistant. The device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. Sharing similarities with the Dreamcast's VMU peripheral, the PocketStation was typically distributed with certain PlayStation games, enhancing them with added features. The PocketStation proved popular in Japan, selling over five million units. Sony planned to release the peripheral outside Japan but the release was cancelled, despite receiving promotion in Europe and North America. In addition to playing games, most PlayStation models are equipped to play CD-Audio. The Asian model SCPH-5903 can also play Video CDs. Like most CD players, the PlayStation can play songs in a programmed order, shuffle the playback order of the disc and repeat one song or the entire disc. Later PlayStation models use a music visualisation function called SoundScope. This function, as well as a memory card manager, is accessed by starting the console without either inserting a game or closing the CD tray, thereby accessing a graphical user interface (GUI) for the PlayStation BIOS. The GUI for the PS One and PlayStation differ depending on the firmware version: the original PlayStation GUI had a dark blue background with rainbow graffiti used as buttons, while the early PAL PlayStation and PS One GUI had a grey blocked background with two icons in the middle. PlayStation emulation is versatile and can be run on numerous modern devices. Bleem! was a commercial emulator which was released for IBM-compatible PCs and the Dreamcast in 1999. It was notable for being aggressively marketed during the PlayStation's lifetime, and was the centre of multiple controversial lawsuits filed by Sony. Bleem! was programmed in assembly language, which allowed it to emulate PlayStation games with improved visual fidelity, enhanced resolutions, and filtered textures that was not possible on original hardware. Sony sued Bleem! two days after its release, citing copyright infringement and accusing the company of engaging in unfair competition and patent infringement by allowing use of PlayStation BIOSs on a Sega console. Bleem! were subsequently forced to shut down in November 2001. Sony was aware that using CDs for game distribution could have left games vulnerable to piracy, due to the growing popularity of CD-R and optical disc drives with burning capability. To preclude illegal copying, a proprietary process for PlayStation disc manufacturing was developed that, in conjunction with an augmented optical drive in Tiger H/E assembly, prevented burned copies of games from booting on an unmodified console. Specifically, all genuine PlayStation discs were printed with a small section of deliberate irregular data, which the PlayStation's optical pick-up was capable of detecting and decoding. Consoles would not boot game discs without a specific wobble frequency contained in the data of the disc pregap sector (the same system was also used to encode discs' regional lockouts). This signal was within Red Book CD tolerances, so PlayStation discs' actual content could still be read by a conventional disc drive; however, the disc drive could not detect the wobble frequency (therefore duplicating the discs omitting it), since the laser pick-up system of any optical disc drive would interpret this wobble as an oscillation of the disc surface and compensate for it in the reading process. Early PlayStations, particularly early 1000 models, experience skipping full-motion video or physical "ticking" noises from the unit. The problems stem from poorly placed vents leading to overheating in some environments, causing the plastic mouldings inside the console to warp slightly and create knock-on effects with the laser assembly. The solution is to sit the console on a surface which dissipates heat efficiently in a well vented area or raise the unit up slightly from its resting surface. Sony representatives also recommended unplugging the PlayStation when it is not in use, as the system draws in a small amount of power (and therefore heat) even when turned off. The first batch of PlayStations use a KSM-440AAM laser unit, whose case and movable parts are all built out of plastic. Over time, the plastic lens sled rail wears out—usually unevenly—due to friction. The placement of the laser unit close to the power supply accelerates wear, due to the additional heat, which makes the plastic more vulnerable to friction. Eventually, one side of the lens sled will become so worn that the laser can tilt, no longer pointing directly at the CD; after this, games will no longer load due to data read errors. Sony fixed the problem by making the sled out of die-cast metal and placing the laser unit further away from the power supply on later PlayStation models. Due to an engineering oversight, the PlayStation does not produce a proper signal on several older models of televisions, causing the display to flicker or bounce around the screen. Sony decided not to change the console design, since only a small percentage of PlayStation owners used such televisions, and instead gave consumers the option of sending their PlayStation unit to a Sony service centre to have an official modchip installed, allowing play on older televisions. Game library The PlayStation featured a diverse game library which grew to appeal to all types of players. Critically acclaimed PlayStation games included Final Fantasy VII (1997), Crash Bandicoot (1996), Spyro the Dragon (1998), Metal Gear Solid (1998), all of which became established franchises. Final Fantasy VII is credited with allowing role-playing games to gain mass-market appeal outside Japan, and is considered one of the most influential and greatest video games ever made. The PlayStation's bestselling game is Gran Turismo (1997), which sold 10.85 million units. After the PlayStation's discontinuation in 2006, the cumulative software shipment was 962 million units. Following its 1994 launch in Japan, early games included Ridge Racer, Crime Crackers, King's Field, Motor Toon Grand Prix, Toh Shin Den (i.e. Battle Arena Toshinden), and Kileak: The Blood. The first two games available at its later North American launch were Jumping Flash! (1995) and Ridge Racer, with Jumping Flash! heralded as an ancestor for 3D graphics in console gaming. Wipeout, Air Combat, Twisted Metal, Warhawk and Destruction Derby were among the popular first-year games, and the first to be reissued as part of Sony's Greatest Hits or Platinum range. At the time of the PlayStation's first Christmas season, Psygnosis had produced around 70% of its launch catalogue; their breakthrough racing game Wipeout was acclaimed for its techno soundtrack and helped raise awareness of Britain's underground music community. Eidos Interactive's action-adventure game Tomb Raider contributed substantially to the success of the console in 1996, with its main protagonist Lara Croft becoming an early gaming icon and garnering unprecedented media promotion. Licensed tie-in video games of popular films were also prevalent; Argonaut Games' 2001 adaptation of Harry Potter and the Philosopher's Stone went on to sell over eight million copies late in the console's lifespan. Third-party developers committed largely to the console's wide-ranging game catalogue even after the launch of the PlayStation 2; some of the notable exclusives in this era include Harry Potter and the Philosopher's Stone, Fear Effect 2: Retro Helix, Syphon Filter 3, C-12: Final Resistance, Dance Dance Revolution Konamix and Digimon World 3.[c] Sony assisted with game reprints as late as 2008 with Metal Gear Solid: The Essential Collection, this being the last PlayStation game officially released and licensed by Sony. Initially, in the United States, PlayStation games were packaged in long cardboard boxes, similar to non-Japanese 3DO and Saturn games. Sony later switched to the jewel case format typically used for audio CDs and Japanese video games, as this format took up less retailer shelf space (which was at a premium due to the large number of PlayStation games being released), and focus testing showed that most consumers preferred this format. Reception The PlayStation was mostly well received upon release. Critics in the west generally welcomed the new console; the staff of Next Generation reviewed the PlayStation a few weeks after its North American launch, where they commented that, while the CPU is "fairly average", the supplementary custom hardware, such as the GPU and sound processor, is stunningly powerful. They praised the PlayStation's focus on 3D, and complemented the comfort of its controller and the convenience of its memory cards. Giving the system 41⁄2 out of 5 stars, they concluded, "To succeed in this extremely cut-throat market, you need a combination of great hardware, great games, and great marketing. Whether by skill, luck, or just deep pockets, Sony has scored three out of three in the first salvo of this war." Albert Kim from Entertainment Weekly praised the PlayStation as a technological marvel, rivalling that of Sega and Nintendo. Famicom Tsūshin scored the console a 19 out of 40, lower than the Saturn's 24 out of 40, in May 1995. In a 1997 year-end review, a team of five Electronic Gaming Monthly editors gave the PlayStation scores of 9.5, 8.5, 9.0, 9.0, and 9.5—for all five editors, the highest score they gave to any of the five consoles reviewed in the issue. They lauded the breadth and quality of the games library, saying it had vastly improved over previous years due to developers mastering the system's capabilities in addition to Sony revising their stance on 2D and role playing games. They also complimented the low price point of the games compared to the Nintendo 64's, and noted that it was the only console on the market that could be relied upon to deliver a solid stream of games for the coming year, primarily due to third party developers almost unanimously favouring it over its competitors. Legacy SCE was an upstart in the video game industry in late 1994, as the video game market in the early 1990s was dominated by Nintendo and Sega. Nintendo had been the clear leader in the industry since the introduction of the Nintendo Entertainment System in 1985 and the Nintendo 64 was initially expected to maintain this position. The PlayStation's target audience included the generation which was the first to grow up with mainstream video games, along with 18- to 29-year-olds who were not the primary focus of Nintendo. By the late 1990s, Sony became a highly regarded console brand due to the PlayStation, with a significant lead over second-place Nintendo, while Sega was relegated to a distant third. The PlayStation became the first "computer entertainment platform" to ship over 100 million units worldwide, with many critics attributing the console's success to third-party developers. It remains the sixth best-selling console of all time as of 2025[update], with a total of 102.49 million units sold. Around 7,900 individual games were published for the console during its 11-year life span, the second-most games ever produced for a console. Its success resulted in a significant financial boon for Sony as profits from their video game division contributed to 23%. Sony's next-generation PlayStation 2, which is backward compatible with the PlayStation's DualShock controller and games, was announced in 1999 and launched in 2000. The PlayStation's lead in installed base and developer support paved the way for the success of its successor, which overcame the earlier launch of the Sega's Dreamcast and then fended off competition from Microsoft's newcomer Xbox and Nintendo's GameCube. The PlayStation 2's immense success and failure of the Dreamcast were among the main factors which led to Sega abandoning the console market. To date, five PlayStation home consoles have been released, which have continued the same numbering scheme, as well as two portable systems. The PlayStation 3 also maintained backward compatibility with original PlayStation discs. Hundreds of PlayStation games have been digitally re-released on the PlayStation Portable, PlayStation 3, PlayStation Vita, PlayStation 4, and PlayStation 5. The PlayStation has often ranked among the best video game consoles. In 2018, Retro Gamer named it the third best console, crediting its sophisticated 3D capabilities as one of its key factors in gaining mass success, and lauding it as a "game-changer in every sense possible". In 2009, IGN ranked the PlayStation the seventh best console in their list, noting its appeal towards older audiences to be a crucial factor in propelling the video game industry, as well as its assistance in transitioning game industry to use the CD-ROM format. Keith Stuart from The Guardian likewise named it as the seventh best console in 2020, declaring that its success was so profound it "ruled the 1990s". In January 2025, Lorentio Brodesco announced the nsOne project, attempting to reverse engineer PlayStation's motherboard. Brodesco stated that "detailed documentation on the original motherboard was either incomplete or entirely unavailable". The project was successfully crowdfunded via Kickstarter. In June, Brodesco manufactured the first working motherboard, promising to bring a fully rooted version with multilayer routing as well as documentation and design files in the near future. The success of the PlayStation contributed to the demise of cartridge-based home consoles. While not the first system to use an optical disc format, it was the first highly successful one, and ended up going head-to-head with the proprietary cartridge-relying Nintendo 64,[d] which the industry had expected to use CDs like PlayStation. After the demise of the Sega Saturn, Nintendo was left as Sony's main competitor in Western markets. Nintendo chose not to use CDs for the Nintendo 64; they were likely concerned with the proprietary cartridge format's ability to help enforce copy protection, given their substantial reliance on licensing and exclusive games for their revenue. Besides their larger capacity, CD-ROMs could be produced in bulk quantities at a much faster rate than ROM cartridges, a week compared to two to three months. Further, the cost of production per unit was far cheaper, allowing Sony to offer games about 40% lower cost to the user compared to ROM cartridges while still making the same amount of net revenue. In Japan, Sony published fewer copies of a wide variety of games for the PlayStation as a risk-limiting step, a model that had been used by Sony Music for CD audio discs. The production flexibility of CD-ROMs meant that Sony could produce larger volumes of popular games to get onto the market quickly, something that could not be done with cartridges due to their manufacturing lead time. The lower production costs of CD-ROMs also allowed publishers an additional source of profit: budget-priced reissues of games which had already recouped their development costs. Tokunaka remarked in 1996: Choosing CD-ROM is one of the most important decisions that we made. As I'm sure you understand, PlayStation could just as easily have worked with masked ROM [cartridges]. The 3D engine and everything—the whole PlayStation format—is independent of the media. But for various reasons (including the economies for the consumer, the ease of the manufacturing, inventory control for the trade, and also the software publishers) we deduced that CD-ROM would be the best media for PlayStation. The increasing complexity of developing games pushed cartridges to their storage limits and gradually discouraged some third-party developers. Part of the CD format's appeal to publishers was that they could be produced at a significantly lower cost and offered more production flexibility to meet demand. As a result, some third-party developers switched to the PlayStation, including Square and Enix, whose Final Fantasy VII and Dragon Quest VII respectively had been planned for the Nintendo 64 (both companies later merged to form Square Enix). Other developers released fewer games for the Nintendo 64 (Konami, releasing only thirteen N64 games but over fifty on the PlayStation). Nintendo 64 game releases were less frequent than the PlayStation's, with many being developed by either Nintendo themselves or second-parties such as Rare. The PlayStation Classic is a dedicated video game console made by Sony Interactive Entertainment that emulates PlayStation games. It was announced in September 2018 at the Tokyo Game Show, and released on 3 December 2018, the 24th anniversary of the release of the original console. As a dedicated console, the PlayStation Classic features 20 pre-installed games; the games run off the open source emulator PCSX. The console is bundled with two replica wired PlayStation controllers (those without analogue sticks), an HDMI cable, and a USB-Type A cable. Internally, the console uses a MediaTek MT8167a Quad A35 system on a chip with four central processing cores clocked at @ 1.5 GHz and a Power VR GE8300 graphics processing unit. It includes 16 GB of eMMC flash storage and 1 Gigabyte of DDR3 SDRAM. The PlayStation Classic is 45% smaller than the original console. The PlayStation Classic received negative reviews from critics and was compared unfavorably to Nintendo's rival Nintendo Entertainment System Classic Edition and Super Nintendo Entertainment System Classic Edition. Criticism was directed at its meagre game library, user interface, emulation quality, use of PAL versions for certain games, use of the original controller, and high retail price, though the console's design received praise. The console sold poorly. See also Notes References |
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Contents Public image of Elon Musk Businessman and U.S. political figure Elon Musk is a focal point of extensive press coverage, with public attitudes towards him fluctuating at various points throughout his career. Although his ventures have been highly influential within their separate industries starting in the 2000s, Musk only became a public figure in the early 2010s. He has been described as an eccentric who makes spontaneous and impactful decisions, while also frequently making controversial statements, contrary to other billionaires who prefer reclusiveness to protect their businesses. Musk's actions and his expressed views have made him a polarizing figure. Biographer Ashlee Vance described people's opinions of Musk as polarized due to his "part philosopher, part troll" persona on X, formerly known as Twitter. Musk has been described as an American oligarch due to his extensive influence over public discourse, social media, industry, politics, and government policy. His influence before and in the early months of the second presidency of Donald Trump led some to call him the "actual president-elect", "shadow president" or "co-president". Accolades Awards for his contributions to the development of the Falcon rockets include the American Institute of Aeronautics and Astronautics George Low Transportation Award in 2008, the Fédération Aéronautique Internationale Gold Space Medal in 2010, and the Royal Aeronautical Society Gold Medal in 2012. In 2015, he received an honorary doctorate in engineering and technology from Yale University and an Institute of Electrical and Electronics Engineers Honorary Membership. Musk was elected a Fellow of the Royal Society (FRS) in 2018.[a] In 2022, Musk was elected to the National Academy of Engineering. Time has listed Musk as one of the most influential people in the world in 2010, 2013, 2018, and 2021. Musk was selected as Time's "Person of the Year" for 2021. Then Time editor-in-chief Edward Felsenthal wrote that, "Person of the Year is a marker of influence, and few individuals have had more influence than Musk on life on Earth, and potentially life off Earth too." In the magazine's 2025 selection of 'The Architects of AI' as "Person of the Year", Musk was included among six other CEOs and one computer scientist. Musk Foundation Musk is president of the Musk Foundation he founded in 2001, whose stated purpose is to: provide solar-power energy systems in disaster areas; support research, development, and advocacy (for interests including human space exploration, pediatrics, renewable energy and "safe artificial intelligence"); and support science and engineering educational efforts. As of 2020, the foundation had made 350 donations. Around half of them were made to scientific research or education nonprofits. Notable beneficiaries include the Wikimedia Foundation, his alma mater the University of Pennsylvania, and his brother Kimbal's nonprofit Big Green. From 2002 to 2018, the foundation gave $25 million directly to nonprofit organizations, nearly half of which went to Musk's OpenAI, which was a nonprofit at the time. The foundation also allocated $100 million of donations to be used to establish a new higher education university in Texas. In 2012, Musk took the Giving Pledge, thereby committing to give the majority of his wealth to charitable causes either during his lifetime or in his will. He has endowed prizes at the Xprize Foundation, including $100 million to reward improved carbon capture technology. Vox said in February 2021, "the Musk Foundation is almost entertaining in its simplicity and yet is strikingly opaque", noting that its website was only 33 words in plain-text. In 2020, Forbes gave Musk a philanthropy score of 1, because he had given away less than 1% of his net worth. In November 2021, Musk donated $5.7 billion of Tesla's shares to charity, according to regulatory filings. However, Bloomberg News noted that all of it went to his own foundation, bringing Musk Foundation's assets up to $9.4 billion at the end of 2021. The foundation disbursed $160 million to nonprofits that year. Reporting by The New York Times found that in 2022, the Musk Foundation gave away $230 million less than the minimum required by law to maintain tax-deductible status, and that in 2021 and 2022 over half the foundation's funds went to causes connected to Musk, his family, or his businesses. In popular culture Musk was a partial inspiration for the characterization of Tony Stark in the Marvel film Iron Man (2008). Musk also had a cameo appearance in the film's 2010 sequel, Iron Man 2. Musk has made cameos and appearances in other films such as Machete Kills (2013), Why Him? (2016), and Men in Black: International (2019). Television series in which he has appeared include The Simpsons ("The Musk Who Fell to Earth", 2015), The Big Bang Theory ("The Platonic Permutation", 2015), South Park ("Members Only", 2016), Young Sheldon ("A Patch, a Modem, and a Zantac®", 2017), and Rick and Morty ("One Crew over the Crewcoo's Morty", 2019). He contributed interviews to the documentaries Racing Extinction (2015) and Lo and Behold (2016). Musk hosted Saturday Night Live (SNL) in May 2021. In August 2024 cast member Bowen Yang said that a male host who had "made multiple cast members cry" was the worst behaved host he had witnessed on SNL. Cast member Chloe Fineman confirmed that the host was Musk and said that his behavior had made her cry. Musk responded that his behavior was due to believing that the material was not funny. Musk was impersonated by Mike Myers in the 2025 SNL series. 2018 cannabis incident In September 2018, Musk was interviewed on The Joe Rogan Experience podcast, during which he appeared to smoke a joint. In 2022, Musk said that he and other SpaceX employees had subsequently been required to undergo random drug tests for about a year following the incident, as required by the Drug-Free Workplace Act of 1988 for federal contractors. In a 2019 60 Minutes interview, Musk had said, "I do not smoke pot. As anybody who watched that podcast could tell, I have no idea how to smoke pot." Gaming In his leisure time, Musk plays video games including Quake, Diablo IV, Elden Ring, and Polytopia. In 2024 Musk expressed interest in buying Hasbro in order to secure the rights to Dungeons & Dragons which Musk believed that Hasbro was mismanaging. His interest was met with a generally negative response from Hasbro fans. In January 2025, several online influencers and game streamers claimed Musk cheated on Path of Exile 2 and Diablo IV by hiring outside services to invest hours of play into his accounts. Musk initially responded by criticizing one of his accusers, the YouTuber Asmongold. Musk later briefly took away Asmongold's verification on Twitter and leaked direct messages between the two of them. Musk's ex-partner Grimes defended his accomplishments saying that she had witnessed many of his Diablo IV records. Musk has since admitted to using account boosting services while stating that "It's impossible to beat players in Asia if you don't." In 2024 and 2025 Musk criticized the video game Assassin's Creed Shadows and its creator Ubisoft for "woke" content. In 2024 Musk posted to X that "DEI kills art" and specified the inclusion of the historical figure Yasuke in the Assassin's Creed game as offensive. Ubisoft responded by saying that Musk's comments were "just feeding hatred" and that they were focused on producing a game, not pushing politics. In 2025 after Musk called Shadows a "terrible game" and Hasan Piker a "sellout" along with "Hasan is a fraud," for promoting it the game's official X account replied "is that what the guy playing your Path of Exile 2 account told you?" The post's ratio was significantly in Ubisoft's favor. Private jet usage December 16, 2022 Musk uses a private jet owned by Falcon Landing LLC, a SpaceX-linked company, and acquired a second jet in August 2020. His heavy use of the jets—which flew over 150,000 miles in 2018 alone—and the consequent fossil fuel usage have received criticism. Musk's flight usage is tracked on social media through ElonJet. After Musk said that his son X Æ A-Xii had been harassed by a stalker after the account posted the airport at which his jet had landed, Musk banned the ElonJet account on Twitter, as well as the accounts of journalists that posted stories regarding the incident, including Donie O'Sullivan, Keith Olbermann, and journalists from The New York Times, The Washington Post, CNN, and The Intercept. Musk equated the reporting to doxxing. Police do not believe there is a link between the account and alleged stalker. Musk later took a Twitter poll on whether the journalists' accounts should be reinstated, which resulted in reinstating the accounts. Nazi salute controversy In his speech during the second inauguration of Donald Trump, Musk thumped his right hand over his heart, fingers spread wide, and then extended his right arm out, emphatically, at an upward angle, palm down and fingers together. He then repeated the gesture to the crowd behind him. As he finished the gestures, he said to the crowd, "My heart goes out to you. It is thanks to you that the future of civilization is assured." The gesture was viewed as a Nazi or Roman salute[b] by some, including politicians Yolanda Díaz, Alexandria Ocasio-Cortez, and Jerry Nadler, as well as historian of fascism Ruth Ben-Ghiat. Austria's Green Party and Germany's Die Linke called for Musk to be banned from entering their respective countries, citing the salute and his support for right-wing extremism and ongoing interference in European politics. Israeli Prime Minister Benjamin Netanyahu said Musk was "falsely smeared". Musk derided the claims as being politicized; in one post he wrote: "The 'everyone is Hitler' attack is sooo tired", and later on a Joe Rogan podcast discussion published on February 28, Musk reiterated: "I'm not a Nazi", also saying: "What is actually bad about Nazis — it wasn't their fashion or their mannerisms, it was the war and genocide." The Anti-Defamation League stated that Musk did not make a Nazi salute, but "made an awkward gesture in a moment of enthusiasm". Jared Holt from the Institute for Strategic Dialogue, which tracks online hate, also said that he is skeptical it was on purpose, and that it could indicate a sort of gesture of thanks to the crowd. However, former ADL national director Abraham Foxman described the gesture as a "Heil Hitler Nazi salute". In further response to the events, Musk posted a series of puns about Nazis on Twitter, which the ADL condemned as "inappropriate" and "highly offensive". Various media outlets, including the Associated Press, reported that regardless of what Musk meant, his gesture was widely embraced by right-wing extremists and neo-Nazis. Controversy with Vincenzo de Luca In April 2025, Elon Musk became the target of a public outburst by Vincenzo De Luca, President of the Campania region of Italy. During a press interaction, De Luca referred to Musk as a "crazy drug addict" and stated that he "should be locked up in a psychiatric hospital," suggesting a 5150 psychiatric hold, known in Italy as TSO (Trattamento Sanitario Obbligatorio). De Luca also criticized Italian Prime Minister Giorgia Meloni for associating with Musk, implying a contradiction with her party’s claimed values of "God, Fatherland and Family". He added further insults, accusing Musk of being "a cokehead, a junkie, a nutcase" and referencing Musk’s numerous children as part of his critique. Musk responded on X by sharing a screenshot of a Grok AI-generated roast in Italian, captioned "Buono sera, buono sera …". He later referred to De Luca as a "poor deluded fool" and mocked the authenticity of mainstream news. Protests Beginning in 2019, protests against Elon Musk emerged in response to a series of controversies, with the latest wave in 2025 focusing on his role in the Department of Government Efficiency (DOGE) and the second Trump administration. Hundreds of demonstrations took place across the United States, accompanied by additional protests in Canada, Germany, Portugal, and the United Kingdom. Although the coordinated protests were largely peaceful, several incidents of vandalism were reported, along with the discovery of incendiary devices and explosives at Tesla facilities. Musk's involvement in far-right politics and European election campaigns further intensified the backlash on a global scale. Protesters often targeted Tesla stores and showrooms, viewing them as extensions of Musk’s influence and a symbol of his perceived political and economic power. Tesla Takedown is a grassroots protest movement that arose in early 2025 targeting Tesla, Inc. and its CEO, Elon Musk. Protesters have organized demonstrations at Tesla stores across the United States, Canada, Europe, and Australasia. The movement urges the public to divest from Tesla by selling their vehicles and shares of Tesla stock, with the goal to economically impact Musk and challenge his political influence peacefully. See also Notes and references |
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[SOURCE: https://en.wikipedia.org/wiki/Name_of_Mars] | [TOKENS: 277] |
Contents Name of Mars In English, the planet Mars is named after Mars, the Roman god of war, an association made because of its red color, which suggests blood. The adjectival form of Latin Mars is Martius, from which the English word Martian derives, used as an adjective or for a putative inhabitant of Mars, and Martial, used as an adjective corresponding to Terrestrial for Earth. In Greek, the planet is known as Ἄρης Arēs, with the inflectional stem Ἄρε- Are-. That is because of the Greek equivalent to Mars is Ares. From this come technical terms such as areology, as well as the (rare) adjective Arean and the star name Antares. Mars is also the basis of the name of the month of March (from Latin Martius mēnsis 'month of Mars'), as well as of Tuesday (Latin dies Martis 'day of Mars'), where the old Anglo-Saxon god Tíw was identified as the Anglo-Saxon equivalent to Mars by Interpretatio germanica. Due to the global influence of European languages in astronomy, a word like Mars or Marte for the planet is common around the world, though it may be used alongside older, native words. A number of other languages have provided words with international usage. For example: References |
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[SOURCE: https://en.wikipedia.org/wiki/List_of_reportedly_haunted_locations_in_India] | [TOKENS: 44] |
Contents List of reportedly haunted locations in India This is a list of reportedly haunted locations in India. Andhra Pradesh Chhattisgarh Delhi Goa Gujarat Maharashtra Rajasthan Telangana Uttarakhand West Bengal Kerala See also References |
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Contents Northern Cyprus Northern Cyprus,[a] officially the Turkish Republic of Northern Cyprus (TRNC),[b] is a de facto state comprising the northern third of the island of Cyprus. It is recognised only by Turkey, with the international community considering it territory of the Republic of Cyprus under Turkish military occupation. It extends from Cape Apostolos Andreas (the tip of the Karpass Peninsula) in the northeast to Morphou Bay in the northwest, with Cape Kormakitis at its westernmost point and the Kokkina exclave west of the mainland. A buffer zone controlled by the UN forms a barrier between both sides of the island and runs through Nicosia, the island's largest city and the capital of both sides. After gaining independence from the United Kingdom in 1960, Cyprus was dominated by intercommunal violence between the island's Greek and Turkish populations. Greek Cypriots favoured enosis (union with Greece), while Turkish Cypriots favoured taksim (partition of the island). A coup d'état in 1974, performed as part of the Greek military junta's attempt to annex the island, prompted Turkey to invade Cyprus and capture the northern third of the island. This resulted in the eviction of much of the north's Greek Cypriot population and the flight of Turkish Cypriots from the south; the Turkish-occupied north unilaterally declared independence in 1983. UN Security Council Resolution 541 rejected the declaration as illegal and urged UN members not to recognise it. Attempts to resolve the Cyprus problem have been unsuccessful; Northern Cyprus and Turkey favour a two-state solution, while the Republic of Cyprus, the EU, and the UN favour a federalised Cyprus. Due to its lack of recognition, Northern Cyprus depends on Turkey for economic, political and military support. This has led some experts to describe Northern Cyprus as a puppet state of Turkey; others contest the label, due to the independent nature of Northern Cyprus's elections and government. The Turkish Armed Forces, with the support of Northern Cyprus's government, maintains a large force in Northern Cyprus, which the Republic of Cyprus, the EU, and the international community regard as an occupation force. This military presence is illegal under international law, and has been denounced in several UN Security Council resolutions. Northern Cyprus is a semi-presidential democratic republic with a cultural heritage incorporating various influences and an economy that is dominated by the services sector. The economy has seen growth through the 2000s and 2010s, with the GNP per capita more than tripling in the 2000s, but is held back by an international embargo due to the official closure of the ports in Northern Cyprus by the Republic of Cyprus. The official language is Turkish, with a distinct local dialect being spoken. The vast majority of Turkish Cypriots are Sunni Muslims, though everyday religious attitudes are largely moderate and secular. Northern Cyprus is an observer state of ECO and OIC under the name "Turkish Cypriot State", PACE under the name "Turkish Cypriot Community", and Organization of Turkic States with its own name. History A united Cyprus gained independence from British rule in August 1960, after both Greek and Turkish Cypriots agreed to abandon their respective plans for enosis (union with Greece) and taksim (Turkish for "partition"). The agreement involved Cyprus being governed under a constitution which apportioned cabinet posts, parliamentary seats and civil service jobs on an agreed ratio between the two communities. Within three years, tensions began to show between the Greek and Turkish Cypriots in administrative affairs. In particular, disputes over separate municipalities and taxation created a deadlock in government. In 1963 President Makarios proposed unilateral changes to the constitution, via 13 amendments. Turkey and the Turkish Cypriots rejected the proposed amendments, claiming that this was an attempt to settle constitutional disputes in favour of the Greek Cypriots and to demote Turkish status from co-founders of the state to one of minority status, removing their constitutional safeguards in the process. Turkish Cypriots filed a lawsuit against the 13 amendments in the Supreme Constitutional Court of Cyprus (SCCC). Makarios announced that he would not comply with the decision of the SCCC, whatever it was, and defended his amendments as being necessary "to resolve constitutional deadlocks" as opposed to the stance of the SCCC. On 25 April 1963, the SCCC decided that Makarios's 13 amendments were illegal. The Cyprus Supreme Court's ruling found that Makarios had violated the constitution by failing to fully implement its measures and that Turkish Cypriots had not been allowed to return to their positions in government without first accepting the proposed constitutional amendments. On 21 May, the president of the SCCC resigned due to Makarios's stance. On 15 July, Makarios ignored the decision of the SCCC. After the resignation of the president of the SCCC, the SCCC ceased to exist. The Supreme Court of Cyprus (SCC) was formed by merging the SCCC and the High Court of Cyprus, and undertook the jurisdiction and powers of the SCCC and HCC. On 30 November, Makarios legalised the 13 proposals. In 1963, the Greek Cypriot wing of the government created the Akritas plan which outlined a policy that would remove Turkish Cypriots from the government and ultimately lead to union with Greece. The plan stated that if the Turkish Cypriots objected then they should be "violently subjugated before foreign powers could intervene". On 21 December 1963, shots were fired at a Turkish Cypriot crowd that had gathered as a Greek police patrol stopped two Turkish Cypriots, claiming to ask for identification; two Turkish Cypriots were killed. Almost immediately, intercommunal violence broke out with a major Greek Cypriot paramilitary attack upon Turkish Cypriots in Nicosia and Larnaca. Though the TMT—a Turkish resistance group created in 1959 to promote a policy of taksim (division or partition of Cyprus), in opposition to the Greek Cypriot nationalist group EOKA and its advocacy of enosis (union of Cyprus with Greece)—committed a number of acts of retaliation, historian of the Cyprus conflict Keith Kyle noted that "there is no doubt that the main victims of the numerous incidents that took place during the next few months were Turks". Seven hundred Turkish hostages, including children, were taken from the northern suburbs of Nicosia. Nikos Sampson, a nationalist and future coup leader, led a group of Greek Cypriot irregulars into the mixed suburb of Omorphita/Küçük Kaymaklı and attacked the Turkish Cypriot population. By the end of 1964, 364 Turkish Cypriots and 174 Greek Cypriots had been killed. Turkish Cypriot members of the government had by now withdrawn, creating an essentially Greek Cypriot administration in control of all institutions of the state. After the partnership government collapsed, the Greek Cypriot-led administration was recognised as the legitimate government of the Republic of Cyprus at the stage of the debates in New York[clarification needed] in February 1964. In September 1964, the then United Nations Secretary General, U Thant reported that "UNFICYP carried out a detailed survey of all damage to properties throughout the island during the disturbances; it shows that in 109 villages, most of them Turkish-Cypriot or mixed villages, 527 houses have been destroyed while 2,000 others have suffered damage from looting". Widespread looting of Turkish Cypriot villages prompted 20,000 refugees to retreat into armed enclaves, where they remained for the next 11 years, relying on food and medical supplies from Turkey to survive. Turkish Cypriots formed paramilitary groups to defend the enclaves, leading to a gradual division of the island's communities into two hostile camps. The violence had also seen thousands of Turkish Cypriots attempt to escape the violence by emigrating to Britain, Australia and Turkey. On 28 December 1967, the Turkish Cypriot Provisional Administration was founded. On 6 July 1974, Makarios accused the Greek government of turning the Cypriot National Guard into an army of occupation. On 15 July 1974, the Greek military junta and the Cypriot National Guard backed a Greek Cypriot military coup d'état in Cyprus. Pro-Enosis Nikos Sampson replaced President Makarios as the new president. The Greek Cypriot coupists proclaimed the establishment of the "Hellenic Republic of Cyprus". Turkey claimed that under the 1960 Treaty of Guarantee, the coup was sufficient reason for military action to protect the Turkish Cypriot populace, and thus Turkey invaded Cyprus on 20 July. Turkish forces proceeded to take over the northern four-elevenths of the island (about 36% of Cyprus's total area). The coup caused a civil war filled with ethnic violence, after which it collapsed and Makarios returned to power.[citation needed] On 2 August 1975, in the negotiations in Vienna, a population exchange agreement was signed between community leaders Rauf Denktaş and Glafcos Clerides under the auspices of the United Nations. On the basis of the Agreement, 196,000 Greek Cypriots living in the north were exchanged for 42,000 Turkish Cypriots living in the south (the number of settlers was disputed). The Orthodox Greek Cypriots in Rizokarpaso, Agios Andronikos and Agia Triada chose to stay in their villages, as did also Catholic Maronites in Asomatos, Karpasia and Kormakitis. Approximately 1,500 Greek Cypriots and 500 Turkish Cypriots remain missing. The invasion led to the formation of the first sovereign administrative body of Northern Cyprus in August 1974, the Autonomous Turkish Cypriot Administration. In 1975, the Turkish Federated State of Cyprus (Kıbrıs Türk Federe Devleti) was declared as a first step towards a future federated Cypriot state, but was rejected by the Republic of Cyprus and the United Nations. The north unilaterally declared its independence on 15 November 1983 under the name of the Turkish Republic of Northern Cyprus. This was rejected by the UN via Security Council Resolution 541. In recent years, the politics of reunification has dominated the island's affairs. The European Union decided in 2000 to accept Cyprus as a member, even if it was divided. This was due to their view of Rauf Denktaş, the pro-independence Turkish Cypriot President, as the main stumbling block, but also due to Greece threatening to block eastern EU expansion. It was hoped that Cyprus's planned accession into the European Union would act as a catalyst towards a settlement. In the time leading up to Cyprus becoming a member, a new government was elected in Turkey and Rauf Denktaş lost political power in Cyprus. In 2004, a United Nations–brokered peace settlement was presented in a referendum to both sides. The proposed settlement was opposed by both the president of Cyprus, Tassos Papadopoulos, and Turkish Cypriot president Rauf Denktaş; in the referendum, while 65% of Turkish Cypriots accepted the proposal, 76% of Greek Cypriots rejected it. As a result, Cyprus entered the European Union divided, with the effects of membership suspended for Northern Cyprus. Denktaş resigned in the wake of the vote, ushering in the pro-settlement Mehmet Ali Talat as his successor. However, the pro-settlement side and Mehmet Ali Talat lost momentum due to the ongoing embargo and isolation, despite promises from the European Union that these would be eased. As a result, the Turkish Cypriot electorate became frustrated. This led ultimately to the pro-independence side winning the general elections in 2009 and its candidate, former Prime Minister Derviş Eroğlu, winning the presidential elections in 2010. Although Eroğlu and his National Unity Party favours the independence of Northern Cyprus rather than reunification with the Republic of Cyprus, he is negotiating with the Greek Cypriot side towards a settlement for reunification. In 2011, Turkish Cypriots protested against economic reforms made by the Northern Cyprus and Turkish governments; see 2011 Turkish Cypriot demonstrations. In October 2020, Ersin Tatar, the candidate of the National Unity Party (UBP), was elected as the 5th president of the Turkish Republic of Northern Cyprus after winning the presidential elections against incumbent president Mustafa Akıncı. Geography Northern Cyprus has an area of 3,355 square kilometres (1,295 mi2), which amounts to around a third of the island. 75 kilometres (40 nautical miles) to the north of Northern Cyprus lies Turkey with Syria lying 97 kilometres (52+1⁄2 nmi) to the east. It lies between latitudes 34° and 36° N, and longitudes 32° and 35° E. The coastline of Northern Cyprus features two bays: the Morphou Bay and the Famagusta Bay, and there are four capes: Cape Apostolos Andreas, Cape Kormakitis, Cape Zeytin and Cape Kasa, with Cape Apostolos Andreas being the endpoint of the Karpaz Peninsula. The narrow Kyrenia mountain range lies along the northern coastline, and the highest point in Northern Cyprus, Mount Selvili, lies in this mountain range with an altitude of 1,024 metres (3,360 ft). The Mesaoria plain, extending from the Güzelyurt district to the eastern coastline is another defining landscape. The Mesaoria plains consist of plain fields and small hills, and is crossed by several seasonal streams. The eastern part of the plain is used for dry agriculture, such as the cultivation of wheat and barley, and are therefore predominantly green in the winter and spring, while it turns yellow and brown in the summer. 56.7% of the land in Northern Cyprus is agriculturally viable. The winter in Northern Cyprus is cool and rainy, particularly between December and February; those three months see 60% of the region's annual rainfall. These rains produce winter torrents that fill most of the rivers, which typically dry up as the year progresses. Snow has been known to fall on the Kyrenia Range, but seldom elsewhere in spite of low night temperatures. The short spring is characterised by unstable weather, occasional heavy storms and the "meltem", or westerly wind. Summer is hot and dry enough to turn low-lying lands on the island brown. Parts of the island experience the "Poyraz", a north-westerly wind, or the sirocco, a wind from Africa, which is dry and dusty. Summer is followed by a short, turbulent autumn. Climate conditions on the island vary by geographical factors. The Mesaoria Plain, cut off from the summer breezes and from much of the humidity of the sea, may reach temperature peaks of 40 to 45 °C (104 to 113 °F). Humidity rises at the Karpaz Peninsula. Humidity and water temperature, 16 to 28 °C (61 to 82 °F), combine to stabilise coastal weather, which does not experience inland extremes. The Southern Range blocks air currents that bring rain and atmospheric humidity from the south-west, diminishing both on its eastern side. A relatively unspoiled part of the Mediterranean Basin biodiversity hotspot, Northern Cyprus has considerable ecological diversity, containing a variety of terrestrial habitats. Its flora includes around 1900 plant species, of which 19 are endemic to Northern Cyprus. Even in the urban areas, there is a lot of diversity: a study conducted on the banks of the Pedieos river around Nicosia found more than 750 different plant species. Among these species are 30 of the orchid species that are endemic to Cyprus. An endangered species that is the subject of folk tales and myths is the sea daffodil, found on the sandy beaches and endangered due to the disruption of their habitats. The medoş tulip (Tulipa cypria) is a notable species that is endemic to Northern Cyprus; it is only found in the villages of Tepebaşı/Diorios and Avtepe/Ayios Simeon, and is celebrated with an annual festival. In the national park in the Karpaz Peninsula around Cape Apostolos Andreas, there is a population of around 1,000 wild Cyprus donkeys. These donkeys, under the protection of the Turkish Cypriot government, are free to wander in herds over an area of 300 square kilometres (120 square miles) The donkeys have earned a strong image for the peninsula, which is also home to a rich fauna and relatively big forests. The beaches of Northern Cyprus also include sites where hundreds of loggerhead turtles and green turtles lay eggs, which hatch at the end of the summer, followed by observers. Government and politics The politics of Northern Cyprus takes place in a framework of a semi-presidential representative democratic republic, whereby the president is head of state and the prime minister head of government, and of a multi-party system. Executive power is exercised by the government. Legislative power is vested in both the government and the Assembly of the Republic. The Judiciary is independent of the executive and the legislature. The president is elected for a five-year term and is currently Tufan Erhürman. The current prime minister is Ünal Üstel. The legislature is the Assembly of the Republic, which has 50 members elected by proportional representation from six electoral districts. In the elections of January 2018, the right-wing National Unity Party won the most seats in the Assembly, and the current government is a coalition of the National Unity Party and the centrist People's Party. Due to Northern Cyprus's isolation and heavy reliance on Turkish support, Turkey has a high level of influence over the country's politics. This has led to some experts characterising it as an effective puppet state of Turkey. Other experts, however, have pointed out to the independent nature of elections and appointments in Northern Cyprus and disputes between the Turkish Cypriot and Turkish governments, concluding that "puppet state" is not an accurate description for Northern Cyprus. Northern Cyprus is divided into six districts: Lefkoşa, Gazimağusa, Girne, Güzelyurt, İskele and Lefke. Lefke District was established by separation from the Güzelyurt District in 2016. In addition, there are further twelve sub-districts divided between the five larger districts and twenty-eight municipalities. No country other than the Republic of Turkey has officially recognised Northern Cyprus as a sovereign state. The United Nations considers it a territory of the Republic of Cyprus under Turkish occupation. Pakistan and Bangladesh reportedly planned to recognize Northern Cyprus as a sovereign state shortly after its declaration of independence, but were persuaded to withhold recognition under the threat that they would risk losing US foreign aid. The United Nations considers the declaration of independence by Northern Cyprus as legally invalid, as enunciated in several of its resolutions. In the wake of the April 2004 referendum on the United Nations Annan Plan, and in view of the support of the Turkish Cypriot community for the plan, the European Union made pledges towards ending the isolation of Northern Cyprus. These included measures for trade and €259 million in aid.[citation needed] A pledge by the EU to lift the embargo on Northern Cyprus in the wake of the Annan Plan referendums has been blocked by the Greek Cypriot government in the European Council. In 2004, the Organisation of Islamic Co-operation upgraded the delegation of the Turkish Cypriot Muslim community from "observer community" (1979) to that of a constituent state with the designation "Turkish Cypriot State", making Northern Cyprus an observer member of the organisation. A number of high-profile formal meetings have also taken place between Turkish Cypriot presidents and various foreign leaders and politicians. In 2004, the Parliamentary Assembly of the Council of Europe gave observer status to the representatives of Turkish Cypriot community. Since then, Northern Cyprus's representatives have actively participated in all PACE activities without voting rights. The European Union considers the area not under effective control of the Republic of Cyprus as EU territory under Turkish military occupation and thus indefinitely exempt from EU legislation until a settlement has been found. The status of Northern Cyprus has become a recurrent issue especially during talks in the 2010s for Turkey's membership of the EU where the division of the island is seen as a major stumbling block in Turkey's road to membership and general EU-Turkey relations. The Nakhchivan Autonomous Republic of Azerbaijan has issued a resolution recognising the independence of Northern Cyprus. As a result of the Nagorno-Karabakh issue, however, Azerbaijan itself has not recognised North Cyprus. Turkish Cypriots have been applying for decades for passports issued by Cyprus. When the entry points with the Republic of Cyprus were closed, the applications were made either through middlemen or through consulates and embassies of Cyprus in other countries. A yearly increase in the number of applications for such passports of 10–15% was observed in years prior to 2001, when the rate greatly increased and 817 were issued in the first eight months of 2001 as compared to 448 for the whole of 2000. After the opening of the borders with the Republic of Cyprus, Turkish Cypriots started line-ups applying for Cypriot passports by visiting the Republic of Cyprus and showing proof of their Cypriot ancestry. There are seven border crossings between Northern Cyprus and the Republic of Cyprus. Since May 2004 some tourists have taken to flying to the Republic of Cyprus directly then crossing the green line to holiday in Northern Cyprus.[needs update] On 21 September 2011, Turkey and Northern Cyprus signed an EEZ border agreement in New York. In October 2012, Northern Cyprus became an observer member of the Economic Cooperation Organization under the name "Turkish Cypriot State". In November 2022, the Turkish Republic of Northern Cyprus was admitted to the Organization of Turkic States as observer member. The Security Forces Command consists of an 8,000 strong force primarily made up of conscripted Turkish Cypriot males between the ages of 18 and 40.[citation needed] There is also an additional reserve force which consists of about 10,000 first-line and 16,000 second-line troops conscripted up to the age of 50. The Security Forces Command is lightly armed and heavily dependent on its mainland Turkish allies, from which it draws much of its officer corps. It is led by a Brigadier General drawn from the Turkish Army. It acts essentially as a gendarmerie charged with protection of the border of Northern Cyprus from Greek Cypriot incursions and maintaining internal security within Northern Cyprus. In addition, the mainland Turkish Armed Forces maintains the Cyprus Turkish Peace Force which consists of around 30,000–40,000 troops drawn from the 9th Turkish Army Corps and comprising two divisions, the 28th and 39th. It is equipped with a substantial number of US-made M48 Patton main battle tanks and artillery weapons. The Turkish Air Force, Turkish Navy and Turkish Coast Guard also have a presence in Northern Cyprus. Although formally part of Turkish 4th Army, headquartered in İzmir, the sensitivities of the Cyprus situation means that the commander of the Cyprus Turkish Peace Force also reports directly to the Turkish General Staff in Ankara. The Cyprus Turkish Peace Force is deployed principally along the Green Line and in locations where hostile amphibious landings might take place. The presence of the mainland Turkish military in Cyprus is highly controversial, having been denounced as an occupation force by the Republic of Cyprus and the international community. Several United Nations Security Council resolutions have called on the Turkish forces to withdraw. In January 2011, The Report of the Office of the United Nations High Commissioner for Human Rights on the question of Human Rights in Cyprus noted that the ongoing division of Cyprus continues to affect human rights throughout the island "including freedom of movement, human rights pertaining to the question of missing persons, discrimination, the right to life, freedom of religion, and economic, social and cultural rights." Freedom House has classified the perceived level of democratic and political freedom in Northern Cyprus as "free" since 2000 in its Freedom in the World report. The 2016 ranking was "free" with the scores (1: most free, 7: least free) political rights: 2/7, civil liberties: 2/7 and aggregate score: 79/100. Reporters Without Borders' World Press Freedom Index ranked Northern Cyprus 76th among 180 countries in 2015. The Greek Cypriot and Maronite communities, numbering 343 and 118 respectively as of 2014, are denied the right to vote in presidential, parliamentary and municipal elections or run for office. Maronites do elect the leader of their village, whilst Greek Cypriots have two appointed leaders, one by the Turkish Cypriot government and the other by the Republic of Cyprus. World Happiness Report 2016 of United Nations' Sustainable Development Solutions Network (SDSN) ranked Northern Cyprus 62nd among 157 countries. Gallup Healthways Well-Being Index of 2014 ranked Northern Cyprus 49th among 145 countries. Northern Cyprus received 153 asylum applications during 2011–2014 according to United Nations High Commissioner for Refugees (UNHCR). Economy The economy of Northern Cyprus is dominated by the services sector (69% of GDP in 2007) which includes the public sector, trade, tourism and education. The revenues gained by the education sector in 2011 was $400 million. Industry (light manufacturing) contributes 22% of GDP and agriculture 9%. The economy of Northern Cyprus is based on a free market approach and it became the top country in Europe in entrepreneurial intent to start a new business in 2014. Economic development is adversely affected by the continuing Cyprus problem. Northern Cyprus is under an international embargo as the Republic of Cyprus, as the internationally recognised authority, has declared airports and ports in the area not under its effective control closed. All UN member states other than Turkey respect the closure of those ports and airports. As a result, Northern Cyprus is heavily dependent on Turkish economic support, and is still dependent on monetary transfers from the Turkish government. Northern Cyprus uses the Turkish lira as legal tender rather than the euro, which links its economy to that of Turkey. Since the Republic of Cyprus joined the Eurozone and the movement of peoples between the north and south has become more free, the euro is also in wide circulation.[citation needed] Exports and imports have to go via Turkey; while the European Union promised an opening up of the ports after the Annan plan; this was blocked by the Republic of Cyprus and exporting through the south, while technically possible, remains impractical. Despite the constraints imposed by the lack of international recognition, the nominal GDP growth rates of the economy in 2001–2005 were 5.4%, 6.9%, 11.4%, 15.4% and 10.6%, respectively. The real GDP growth rate in 2007 was estimated at 2%. This growth has been buoyed by the relative stability of the Turkish Lira and a boom in the education and construction sectors. Between 2002 and 2007, gross national product per capita more than tripled, from US$4,409 in 2002 to US$16,158 (in current[when?] U.S. dollars). The growth continued through the 2010s, with real growth rates of 3.7%, 3.9%, 1.8% and 1.1% respectively in 2010–2013. The unemployment rate declined through the 2010s and was at 8.3% in 2014. In 2011, North Cyprus sold electricity to the Republic of Cyprus following an explosion in the southern part of the island which affected a large power station. The Northern Cyprus Water Supply Project, completed in 2015, is aimed at delivering water for drinking and irrigation from southern Turkey via a pipeline under the Mediterranean Sea. International telephone calls are routed via a Turkish dialling code (+90 392) as Northern Cyprus has neither its own country code nor official ITU prefix.[citation needed] Similarly with the internet Northern Cyprus has no top level domain of its own and is under the Turkish second-level domain .nc.tr. Items of mail must be addressed 'via Mersin 10, TURKEY' as the Universal Postal Union does not recognise Northern Cyprus as a separate entity. Amateur radio operators sometimes use callsigns beginning with "1B", but these have no standing for awards or other operating credit. Tourism is considered one of the driving sectors of the Turkish Cypriot economy. The country received over 1.1 million tourists in 2012, when hotels and restaurants generated an income of $328 million and constituted 8.5% of the GDP. Accommodation and catering created more than 10,000 jobs in the same year. The tourism sector has seen great development in the 2000s and 2010s, with the number of tourists more than doubling, increased investment and hotel construction; official estimates of income derived from tourism were around 700 million US dollars in 2013 and the total bed capacity was estimated to be around 20,000. Kyrenia is considered the capital of tourism in Northern Cyprus, with its numerous hotels, entertainment facilities, vibrant nightlife and shopping areas. In 2012, 62.7% of the visitors in Northern Cyprus stayed in the Girne District during their visit. Out of the 145 hotels in Northern Cyprus, 99 were in the Girne District in 2013. Northern Cyprus has traditionally been an attraction for beach holidays, partly thanks to its reputation as an unspoiled area. Its mild climate, rich history and nature are seen as sources of attraction. A significant sector of eco-tourism has been developed in Northern Cyprus, as tourists visit it for bird watching, cycling, walking and observing flowers in the wild. It is praised for its relative safety, and especially for the Karpass Peninsula, its well-preservation. The peninsula is home to several sorts of tourism: it hosts the Bafra Tourism Area as a center for beach-goers, where four luxurious and large hotels were built until 2014, several facilities and regular festivals that highlight its rural qualities and exhibit local traditions, a remote natural park, the Kantara Castle attracting sightseers, and a marina that was built to host international yachts and boats, along with large facilities. Casino tourism has also grown to become a significant contribution to the economy in Northern Cyprus. They were first opened in the 1990s, and have since become very popular with visitors from Turkey and the rest of the island, where casinos are banned. This has led to huge investments in the casino sector. However, the sector has been criticised due to claims of its lack of benefits for the small and middle-scale business and shop owners. The "nightclubs" that have been established for prostitution attract sex tourism to Northern Cyprus and the industry has been described as a "civilized one", despite the sex workers being described as "vulnerable to abuse". The share of the transport and communications industry in the GDP of Northern Cyprus is constantly varying; it decreased from 12.1% in 2008 to 8.5% in 2011, but rose again to 9.3% in 2012. Air transport is a major route of entry into Northern Cyprus. The country is home to two airports, the Ercan International Airport and the Geçitkale Airport, of which only Ercan is currently[when?] functioning. The Ercan airport saw an important renovation in the 2010s that greatly increased its passenger traffic, it was used by 1.76 million passengers in the first seven months of 2014 alone. Non-stop flights are only available from multiple points in Turkey through a number of Turkish carriers. Direct scheduled and charter flights take place from other countries, but with mandatory stopovers in Turkey. 600 charter flights were scheduled for 2013. Scheduled destinations include cities such as London and Manchester, while charter flight destinations include cities such as Berlin and Ljubljana. Direct flights to Northern Cyprus and the trade traffic through the Northern Cypriot ports are restricted as part of the embargo on Northern Cypriot ports. The airports of Geçitkale and Ercan are only recognised as legal ports of entry by Turkey and Azerbaijan. Direct charter flights between Poland and North Cyprus started on 20 June 2011. The seaports in Famagusta and Kyrenia have been declared closed to all shipping by the Republic of Cyprus since 1974. By agreement between Northern Cyprus and Syria, there was a ship tour between Famagusta and Latakia, Syria before the outbreak of the Syrian Civil War. Since the opening of the Green Line Turkish Cypriot residents are allowed to trade through ports recognised by the Republic of Cyprus. With the lack of a railway system, the country's highways are used for transport between major cities. In the 21st century, these highways were upgraded into dual carriageways, with some roads in the Karpass area still being upgraded as of 2015[update]. Northern Cyprus has around 7,000 kilometres (4,300 miles) of roads, with two thirds of these roads paved. Recent constructions included the construction of a Northern Coast Highway, which was hailed as a major incentive for economic development. The electricity grid is connected to the Republic of Cyprus, and an interconnector with Turkey would decrease reliance on fossil fuels. Demographics Northern Cyprus's first official census was performed in 1996. The population recorded was 200,587. The second census, carried out in 2006, revealed the population of Northern Cyprus to be 265,100, of which majority is composed of indigenous Turkish Cypriots (including refugees from Southern Cyprus) and settlers from Turkey. Of the 178,000 Turkish Cypriot citizens, 82% are native Cypriots (145,000). Of the 45,000 people born to non-Cypriot parentage, nearly 40% (17,000) were born in Cyprus. The figure for non-citizens, including students, guest workers and temporary residents stood at 78,000 people. The third official census of Northern Cyprus was carried out in 2011, made under the auspices of UN observers. It returned a total population of 294,906. These results were disputed by some political parties, labour unions and local newspapers. The government was accused of deliberately under-counting the population, after apparently giving an estimate of 700,000 before the census, in order to demand financial help from Turkey. One source claims that the population in the north has reached 500,000, split between 50% Turkish Cypriots and 50% Turkish settlers or Cypriot-born children of such settlers. Researcher Mete Hatay has written that such reports are "wildly speculative" and are picked up by opposition parties for political benefit, which resulted in reports in the south. Such reports have never been scientifically or statistically scrutinised, despite opportunities of opposition parties to do so using the electoral rolls in their possession, thereby continuing a "war of numbers". The Government of Northern Cyprus estimates that the 1983 population of Northern Cyprus was 155,521. Estimates by the government of the Republic of Cyprus from 2001 place the population at 200,000, of which 80–89,000 are Turkish Cypriots and 109,000–117,000 are designated as Turkish settlers by the Republic of Cyprus. An island-wide census in 1960 indicated the number of Turkish Cypriots as 102,000 and Greek Cypriots as 450,000. As of 2005[update], the settlers constituted no more than 25% of the electorate in Northern Cyprus. The degree of the integration of mainland Turks to the Turkish Cypriot community varies; some identify as Turkish Cypriots and have culturally integrated, while some embrace a Turkish identity. Northern Cyprus is almost entirely Turkish-speaking. English, however, is widely spoken as a second language.[citation needed] There are 644 Greek Cypriots living in Rizokarpaso (Dipkarpaz) and 364 Maronites in Kormakitis. 162,000 Greek Cypriots were forcibly evicted from their homes in the North by the invading force of the Turkish army. Rizokarpaso is the home of the biggest Greek-speaking population in the north. The Greek-Cypriot inhabitants are still supplied by the UN, and Greek-Cypriot products are consequently available in some shops.[citation needed] The majority of Turkish Cypriots (99%) are Sunni Muslims. Northern Cyprus is a secular state. Alcohol is frequently consumed within the community and most Turkish Cypriot women do not cover their heads; however headscarves are still worn on occasion by public figures as a symbol of the inhabitants' Turkish culture, or simply as a conservative form of dress. However, some religious traditions still play a role within the community. Turkish Cypriot males are generally circumcised in accordance with religious beliefs. The education system in Northern Cyprus consists of pre-school education, primary education, secondary education and higher education. Five years of primary education is mandatory. Higher Education Planning Evaluation Accreditation and Coordination Council (YÖDAK) of Northern Cyprus is a member of International Network for Quality Assurance Agencies in Higher Education (INQAAHE). In 2013 there were 63,765 university students from 114 countries in nine universities in Northern Cyprus. In 2014, the number of students increased to 70,004, (15,210 Turkish Cypriots; 36,148 from Turkey; 18,646 international students): Near East University (NEU), Girne American University, Middle East Technical University-TRNC, European University of Lefke, Cyprus International University, Eastern Mediterranean University (EMU), Istanbul Technical University-TRNC, University of Mediterranean Karpasia, and University of Kyrenia, all established since 1974. EMU is an internationally recognised institution of higher learning with more than 1000 faculty members from 35 countries. There are 15,000 students in EMU representing 68 nationalities. The 8 universities have been approved by the Higher Education Council of Turkey. Eastern Mediterranean University and Near East University are full individual members of the European University Association. EMU is a full member of the Community of Mediterranean Universities, Federation Universities of Islamic World, International Association of Universities and International Council of Graphic Design Associations, and was ranked as the best university in the island and among the top 500 in Europe by Webometrics. Girne American University, in the northern coastal city of Kyrenia, opened a campus in Canterbury, United Kingdom in 2009, and was accredited by the British Accreditation Council in 2010. Northern Cyprus regularly participates in international Robocup competition, and took 14th place out of 20 in 2013. The country has supercomputers with which it participates in CERN experiments that led to the discovery of the Higgs boson. Northern Cyprus is among participant countries of Solar Challenge of solar powered vehicles in South Africa in 2014. Culture Turkish Cypriot folk music consists of a rich variety of local tunes, influenced by the mainland Turkish music to a limited extent. Historically, it was shaped around the tradition of weddings, the primary social gatherings at the time. Violin, goblet drum, known locally as "darbuka", zurna and other drums were heavily used in these gatherings, and a large number of traditional songs developed based on this legacy. Turkish Cypriot culture also incorporates a great diversity of folk dances with various influences, including different versions of karsilamas, çiftetelli and zeybek. The Northern Cyprus State Symphony Orchestra has been active since 1975. The Bellapais Abbey in Kyrenia hosts international festivals of classical music, and is considered in important platform of classical music. North Nicosia has its own Nicosia Municipal Orchestra that performs at open spaces, such as parks and squares, and is also home to the annual Walled City Jazz Festival. Rüya Taner is a Turkish Cypriot pianist who has achieved international acclaim. Turkish Cypriot cities and towns regularly organise festivals that include performances of local and international singers and bands. Some Turkish Cypriot singers, such as Ziynet Sali and Işın Karaca, have achieved fame in Turkey. The Turkish Cypriot band Sıla 4 produced music that is considered essential for the Turkish Cypriot identity, and also acquired fame in Turkey. Rock and pop music are popular with the public in Northern Cyprus, important singers and bands include SOS and Fikri Karayel. Poetry is the most widely published form of literature in Northern Cyprus. Turkish Cypriot poetry is based on both the effects of Turkish literature and the culture of the island of Cyprus, along with some reflection of the British colonial history. The first era of Turkish Cypriot poetry after the introduction of the Latin alphabet, characterised by poets such as Nazif Süleyman Ebeoğlu, Urkiye Mine Balman, Engin Gönül, Necla Salih Suphi and Pembe Marmara, had strong nationalistic elements due to the political attitudes of Turkish Cypriots at the time and stylistically reflected the poetry of the Turkish mainland. Meanwhile, other poets, such as Özker Yaşın, Osman Türkay, who was nominated for the Nobel Prize in Literature twice, and Nevzat Yalçın sought to write in more original styles, with the influence of nascent poetic styles in Turkey and those in Britain. This group of poets were very prolific and increased the popularity of poetry in the Turkish Cypriot community, and are seen as key figures in Turkish Cypriot literature. The nationalism gave way to a notion of Cypriotness in the 1970s, with the influence of Yaşın, Türkay and Yalçın. During this period, the so-called "1974 generation of poets" arose, led by poets including Mehmet Yaşın, Hakkı Yücel, Nice Denizoğlu, Neşe Yaşın, Ayşen Dağlı and Canan Sümer. The poetry of this generation was characterised by the appreciation of the Turkish Cypriot identity as distinct from Turkish identity and the identification of Cyprus as the Turkish Cypriot homeland instead of Turkey, in contrast to the previous nationalist poetry. This approach is often called the "Cypriot poetry of rejection" as it resists the influence of Turkey, highlighting the cultural rift between Turkey and Cyprus due to the recent experience of war and therefore the independence of the Turkish Cypriot poetry and identity. This was followed by an increased adoption of the Mediterranean identity in the 1980s, accompanied by the effects of the liberalisation of the Turkish Cypriot society, as reflected in the feminist elements, of which a particular example is Neriman Cahit. Theatre in Northern Cyprus is mostly carried out by the Turkish Cypriot State Theatre, municipal theatres and a number of private theatrical companies. Cyprus Theatre Festival, organised by the Nicosia Turkish Municipality is a large organisation with institutions from Turkey participating as well. There are no major halls built specifically for theatre in Northern Cyprus, so plays often take place in conference halls. The origins of Turkish Cypriot theatre lie in Karagöz and Hacivat, a shadow play that was popularised in the island as a form of entertainment during the Ottoman era. This form of theatre has lost its popularity nowadays, but remains to be televised during religious festivals. After the 1840s, as the Ottoman Empire started modernising, theatre with greater European elements met with the Turkish Cypriot public. However, the inception of Turkish Cypriot theatre in the modern sense is considered the staging of the play "Vatan Yahut Silistre" ("Homeland vs. Silistra") by Turkish playwright Namık Kemal in 1908. This was followed by a proliferation of theatrical activity in the Turkish Cypriot community as local plays were written and staged and theatrical companies from Turkey took the stage in Cyprus by the 1920s, all the major towns in Cyprus had Turkish Cypriot plays that were performed regularly. In the 1960s, Turkish Cypriot theatre started to be institutionalised. A leading theatre group named "İlk Sahne" (First Stage), founded in 1963, was renamed the Turkish Cypriot State Theatre in 1966, and has since performed more than 85 plays. Theatre is currently a very popular form of art in Northern Cyprus, with long queues forming for tickets of the plays in the Cyprus Theatre Festival, and the number of theatre-goers constantly increasing. Anahtar (Key), released in 2011, was the first full-length film entirely produced in Northern Cyprus. Some other co-productions have also taken place. A co-production of Northern Cyprus, Turkey, Britain and the Netherlands, Kod Adı Venüs [tr] (Code Name Venus) was shown in the Cannes Film Festival in 2012. The film director and screenwriter Derviş Zaim achieved fame with his 2003 film Mud (Çamur) which won the UNESCO award at the Venice Film Festival. The documentary film Kayıp Otobüs (The Missing Bus), directed by Turkish Cypriot journalist Fevzi Tașpınar, was aired on the TRT TV as well as participating in the Boston Film Festival in 2011. The film tells the story of eleven Turkish Cypriot workers who left their homes in a bus in 1964 that never came back. Their remains were found in a well in Cyprus in October 2006. Northern Cyprus is also well known for several dishes; among them are kebabs made of skewered lamb (şiş kebab) or ground with herbs and spices and made into a kofte or şeftali kebab. Other dishes are based on meat wrapped in flat bread such as lahmacun. Vegetarian cuisine includes stuffed vegetable based dishes "yalancı dolma" or many other dishes made with a bean or pulse such as börülce which consists of Swiss chard cooked with black-eyed peas. There are also plant based foods such as molohiya or root based stews such as kolokas. There are five stadiums in Northern Cyprus, with each holding a capacity ranging anywhere from 7,000 to 30,000. The most popular sport in Northern Cyprus is football. There are over 29 sport federations in Northern Cyprus with a total registered membership of 13,950. 6,054 been registered practitioners for taekwondo-karate-aikido-kurash, with shooting having 1,150 (registered) and hunting having 1,017 (registered) members. Several of sport clubs participate in leagues in Turkey. These include the Fast Break Sport Club in Turkey's Men's Basketball Regional League; the Beşparmak Sport Club in Turkey's Handball Premier League; and the Lefke European University Turkey Table-tennis Super League. Water sports such as windsurfing, jetskiing, waterskiing and sailing are also available at beaches throughout the coastline of Northern Cyprus. Sailing is especially found at Escape Beach Club, near Kyrenia. Northern Cyprus is a member of the World Pool-Billiard Association. See also Notes References Further reading External links 35°15′N 33°45′E / 35.250°N 33.750°E / 35.250; 33.750 |
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[SOURCE: https://en.wikipedia.org/wiki/List_of_programming_languages#W] | [TOKENS: 115] |
List of programming languages This is an index to notable programming languages, in current or historical use. Dialects of BASIC (which have their own page), esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its dialects. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See also |
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[SOURCE: https://en.wikipedia.org/wiki/Roman_Empire] | [TOKENS: 20077] |
Contents Roman Empire During the classical period, the Roman Empire controlled the Mediterranean and much of Europe, Western Asia, and North Africa. The Romans conquered most of these territories in the time of the Republic, and it was ruled by emperors following Octavian's assumption of power in 27 BC. Over the 4th century AD, the empire split into western and eastern halves. The Western Empire collapsed in 476 AD, while the Eastern Empire endured until the fall of Constantinople in 1453. By 100 BC, the city of Rome had expanded its rule from the Italian peninsula to most of the Mediterranean and beyond. However, it was severely destabilised by civil wars and political conflicts, which culminated in the victory of Octavian over Mark Antony and Cleopatra at the Battle of Actium in 31 BC, and the subsequent conquest of the Ptolemaic Kingdom in Egypt. In 27 BC, the Roman Senate granted Octavian overarching military power (imperium) and the new title of Augustus, marking his accession as the first Roman emperor. The vast Roman territories were organized into senatorial provinces, governed by proconsuls who were appointed by lot annually, and imperial provinces, which belonged to the emperor but were governed by legates. The first two centuries of the Empire saw a period of unprecedented stability and prosperity known as the Pax Romana (lit. 'Roman Peace'). Rome reached its greatest territorial extent under Trajan (r. 98–117 AD), but a period of increasing trouble and decline began under Commodus (r. 180–192). In the 3rd century, the Empire underwent a 49-year crisis that threatened its existence due to civil war, plagues and barbarian invasions. The Gallic and Palmyrene empires broke away from the state and a series of short-lived emperors led the Empire, which was later reunified under Aurelian (r. 270–275). The civil wars ended with the victory of Diocletian (r. 284–305), who set up two different imperial courts in the Greek East and Latin West. Constantine the Great (r. 306–337), the first Christian emperor, moved the imperial seat from Rome to Byzantium in 330, and renamed it Constantinople. The Migration Period, involving large invasions by Germanic peoples and by the Huns of Attila, led to the decline of the Western Roman Empire. With the fall of Ravenna to the Germanic Herulians and the deposition of Romulus Augustus in 476 by Odoacer, the Western Empire finally collapsed. The Byzantine (Eastern Roman) Empire survived for another millennium with Constantinople as its sole capital, until the city's fall in 1453.[f] Due to the Empire's extent and endurance, its institutions and culture had a lasting influence on the development of language, religion, art, architecture, literature, philosophy, law, and forms of government across its territories. Latin evolved into the Romance languages while Medieval Greek became the language of the East. The Empire's adoption of Christianity resulted in the formation of medieval Christendom. Roman and Greek art had a profound impact on the Italian Renaissance. Rome's architectural tradition served as the basis for Romanesque, Renaissance, and Neoclassical architecture, influencing Islamic architecture. The rediscovery of classical science and technology (which formed the basis for Islamic science) in medieval Europe contributed to the Scientific Renaissance and Scientific Revolution. Many modern legal systems, such as the Napoleonic Code, descend from Roman law. Rome's republican institutions have influenced the Italian city-state republics of the medieval period, the early United States, and modern democratic republics. History Rome had begun expanding shortly after the founding of the Roman Republic in the 6th century BC, though not outside the Italian Peninsula until the 3rd century BC. The Republic was not a nation-state in the modern sense, but a network of self-ruled towns (with varying degrees of independence from the Senate) and provinces administered by military commanders. It was governed by annually elected magistrates (Roman consuls above all) in conjunction with the Senate. The 1st century BC was a time of political and military upheaval, which ultimately led to rule by emperors. The consuls' military power rested in the Roman legal concept of imperium, meaning "command" (typically in a military sense). Occasionally, successful consuls or generals were given the honorary title imperator (commander); this is the origin of the word emperor, since this title was always bestowed to the early emperors.[g] Rome suffered a long series of internal conflicts, conspiracies, and civil wars from the late second century BC (see Crisis of the Roman Republic) while greatly extending its power beyond Italy. In 44 BC Julius Caesar was briefly perpetual dictator before being assassinated by a faction that opposed his concentration of power. This faction was driven from Rome and defeated at the Battle of Philippi in 42 BC by Mark Antony and Caesar's adopted son Octavian. Antony and Octavian divided the Roman world between them, but this did not last long. Octavian's forces defeated those of Mark Antony and Cleopatra at the Battle of Actium in 31 BC. In 27 BC the Senate gave him the title Augustus ("venerated") and made him princeps ("foremost") with proconsular imperium, thus beginning the Principate, the first epoch of Roman imperial history. Although the republic stood in name, Augustus had all meaningful authority. During his 40-year rule, a new constitutional order emerged so that, upon his death, Tiberius would succeed him as the new de facto monarch. The 200 years that began with Augustus's rule are traditionally regarded as the Pax Romana ("Roman Peace"). The cohesion of the empire was furthered by a degree of social stability and economic prosperity that Rome had never before experienced. Uprisings in the provinces were infrequent and put down "mercilessly and swiftly". The success of Augustus in establishing principles of dynastic succession was limited by his outliving a number of talented potential heirs. The Julio-Claudian dynasty lasted for four more emperors—Tiberius, Caligula, Claudius, and Nero—before it yielded in 69 AD to the strife-torn Year of the Four Emperors, from which Vespasian emerged as the victor. Vespasian became the founder of the brief Flavian dynasty, followed by the Nerva–Antonine dynasty which produced the "Five Good Emperors": Nerva, Trajan, Hadrian, Antoninus Pius, and Marcus Aurelius. Among the so-called "Five Good Emperors", Hadrian (r. 117–138) is particularly noted for consolidating the empire's frontiers and embarking on ambitious building projects throughout the provinces. In Judaea, which had long been the center of Jewish national and religious life, his reign marked a decisive turning point. After earlier Jewish resistance to Roman rule, Hadrian visited the region in 129/130 AD and refounded Jerusalem as the Roman colony Aelia Capitolina, naming it after his family (Aelius) and the Capitoline Triad. The refoundation overlaid the destroyed Jewish city with a new Roman urban plan, and included the construction of a Temple to Jupiter on the site of the former Jewish Temple. Later tradition and archaeological evidence also indicate a Temple of Venus near the site of the Holy Sepulchre. Hadrian's measures, combined with restrictions on Jewish practices, helped spark the Bar Kokhba Revolt (132–135 AD). After crushing the uprising, Roman forces expelled most Jews from Jerusalem, barring their entry except on certain days, and rebuilt the city as a statement of imperial power and domination. Most scholars consider Hadrianic Aelia to have been unwalled, with free-standing gate complexes (such as the northern gate beneath today's Damascus Gate) rather than a continuous defensive circuit. In the view of contemporary Greek historian Cassius Dio, the accession of Commodus in 180 marked the descent "from a kingdom of gold to one of rust and iron", a comment which has led some historians, notably Edward Gibbon, to take Commodus' reign as the beginning of the Empire's decline. In 212, during the reign of Caracalla, Roman citizenship was granted to all freeborn inhabitants of the empire. The Severan dynasty was tumultuous; an emperor's reign was ended routinely by his murder or execution and, following its collapse, the Empire was engulfed by the Crisis of the Third Century, a period of invasions, civil strife, economic disorder, and plague. In defining historical epochs, this crisis sometimes marks the transition from classical to late antiquity. Aurelian (r. 270–275) stabilised the empire militarily and Diocletian reorganised and restored much of it in 285. Diocletian's reign brought the empire's most concerted effort against the perceived threat of Christianity, the "Great Persecution". Diocletian divided the empire into four regions, each ruled by a separate tetrarch. Confident that he fixed the disorder plaguing Rome, he abdicated along with his co-emperor, but the Tetrarchy collapsed shortly after. Order was eventually restored by Constantine the Great, who became the first emperor to convert to Christianity, and who established Constantinople as the new capital of the Eastern Empire. During the decades of the Constantinian and Valentinian dynasties, the empire was divided along an east–west axis, with dual power centres in Constantinople and Rome. Julian, who under the influence of his adviser Mardonius attempted to restore Classical Roman and Hellenistic religion, only briefly interrupted the succession of Christian emperors. Theodosius I, the last emperor to rule over both East and West, died in 395 after making Christianity the state religion. The Western Roman Empire began to disintegrate in the early 5th century. The Romans fought off all invaders, most famously Attila, but the empire had assimilated so many Germanic peoples of dubious loyalty to Rome that the empire started to dismember itself. Most chronologies place the end of the Western Roman Empire in 476, when Romulus Augustulus was forced to abdicate to the Germanic warlord Odoacer. Odoacer ended the Western Empire by declaring Zeno sole emperor and placing himself as Zeno's nominal subordinate. In reality, Italy was ruled by Odoacer alone. The Eastern Roman Empire, called the Byzantine Empire by later historians, continued until the reign of Constantine XI Palaiologos, the last Roman emperor. He died in battle in 1453 against Mehmed II and his Ottoman forces during the siege of Constantinople. Mehmed II adopted the title of caesar in an attempt to claim a connection to the former Empire. His claim was soon recognized by the Patriarchate of Constantinople, but not by European monarchs. Geography and demography The Roman Empire was one of the largest in history, with contiguous territories throughout Europe, North Africa, and the Middle East. The Latin phrase imperium sine fine ("empire without end") expressed the ideology that neither time nor space limited the Empire. In Virgil's Aeneid, limitless empire is said to be granted to the Romans by Jupiter. This claim of universal dominion was renewed when the Empire came under Christian rule in the 4th century.[h] In addition to annexing large regions, the Romans directly altered their geography, for example cutting down entire forests. Roman expansion was mostly accomplished under the Republic, though parts of northern Europe were conquered in the 1st century, when Roman control in Europe, Africa, and Asia was strengthened. Under Augustus, a "global map of the known world" was displayed for the first time in public at Rome, coinciding with the creation of the most comprehensive political geography that survives from antiquity, the Geography of Strabo. When Augustus died, the account of his achievements (Res Gestae) prominently featured the geographical cataloguing of the Empire. Geography alongside meticulous written records were central concerns of Roman Imperial administration. The Empire reached its largest expanse under Trajan (r. 98–117), encompassing 5 million km2. The traditional population estimate of 55–60 million inhabitants accounted for between one-sixth and one-fourth of the world's total population and made it the most populous unified political entity in the West until the mid-19th century. 21st-century demographic studies have argued for a population peak from 70 million to more than 100 million. Each of the three largest cities in the Empire—Rome, Alexandria, and Antioch—was almost twice the size of any European city at the beginning of the 17th century. As the historian Christopher Kelly described it: Then the empire stretched from Hadrian's Wall in drizzle-soaked northern England to the sun-baked banks of the Euphrates in Syria; from the great Rhine–Danube river system, which snaked across the fertile, flat lands of Europe from the Low Countries to the Black Sea, to the rich plains of the North African coast and the luxuriant gash of the Nile Valley in Egypt. The empire completely circled the Mediterranean ... referred to by its conquerors as mare nostrum—'our sea'. Trajan's successor Hadrian adopted a policy of maintaining rather than expanding the empire. Borders (fines) were marked, and the frontiers (limites) patrolled. The most heavily fortified borders were the most unstable. Hadrian's Wall, which separated the Roman world from what was perceived as an ever-present barbarian threat, is the primary surviving monument of this effort. In the eastern provinces, rural administration often relied on inscribed boundary stones to demarcate land and regulate taxation. Languages Latin and Greek were the main languages of the Empire,[i] but the Empire was deliberately multilingual. Andrew Wallace-Hadrill says "The main desire of the Roman government was to make itself understood". At the start of the Empire, knowledge of Greek was useful to pass as educated nobility and knowledge of Latin was useful for a career in the military, government, or law. Bilingual inscriptions indicate the everyday interpenetration of the two languages. Latin and Greek's mutual linguistic and cultural influence is a complex topic. Latin words incorporated into Greek were very common by the early imperial era, especially for military, administration, and trade and commerce matters. Greek grammar, literature, poetry and philosophy shaped Latin language and culture. There was never a legal requirement for Latin in the Empire, but it represented a certain status. High standards of Latin, Latinitas, started with the advent of Latin literature. Due to the flexible language policy of the Empire, a natural competition of language emerged that spurred Latinitas, to defend Latin against the stronger cultural influence of Greek. Over time Latin usage was used to project power and a higher social class. Most of the emperors were bilingual but had a preference for Latin in the public sphere for political reasons, a "rule" that first started during the Punic Wars. Different emperors up until Justinian would attempt to require the use of Latin in various sections of the administration but there is no evidence that a linguistic imperialism existed during the early Empire. After all freeborn inhabitants were universally enfranchised in 212, many Roman citizens lacked a knowledge of Latin. The wide use of Koine Greek was what enabled the spread of Christianity and reflects its role as the lingua franca of the Mediterranean during the time of the Empire. Following Diocletian's reforms in the 3rd century AD, there was a decline in the knowledge of Greek in the west. Spoken Latin later fragmented into the incipient romance languages in the 7th century AD following the collapse of the Empire's west. The dominance of Latin and Greek among the literate elite obscures the continuity of other spoken languages within the Empire. Latin, referred to in its spoken form as Vulgar Latin, gradually replaced Celtic and Italic languages. References to interpreters indicate the continuing use of local languages, particularly in Egypt with Coptic, and in military settings along the Rhine and Danube. Roman jurists also show a concern for local languages such as Punic, Gaulish, and Aramaic in assuring the correct understanding of laws and oaths. In Africa, Libyco-Berber and Punic were used in inscriptions into the 2nd century. In Syria, Palmyrene soldiers used their dialect of Aramaic for inscriptions, an exception to the rule that Latin was the language of the military. The last reference to Gaulish was between 560 and 575. The emergent Gallo-Romance languages would then be shaped by Gaulish. Proto-Basque or Aquitanian evolved with Latin loan words to modern Basque. The Thracian language, as were several now-extinct languages in Anatolia, are attested in Imperial-era inscriptions. Society The Empire was multicultural, with "astonishing cohesive capacity" to create shared identity while encompassing diverse peoples. Public monuments and communal spaces open to all—such as forums, amphitheatres, racetracks and baths—helped foster a sense of "Romanness". Roman society had multiple, overlapping social hierarchies. The civil war preceding Augustus caused upheaval, but did not effect an immediate redistribution of wealth and social power. From the perspective of the lower classes, a peak was merely added to the social pyramid. Personal relationships—patronage, friendship (amicitia), family, marriage—continued to influence politics. By the time of Nero, however, it was not unusual to find a former slave who was richer than a freeborn citizen, or an equestrian who exercised greater power than a senator. The blurring of the Republic's more rigid hierarchies led to increased social mobility, both upward and downward, to a greater extent than all other well-documented ancient societies. Women, freedmen, and slaves had opportunities to profit and exercise influence in ways previously less available to them. Social life, particularly for those whose personal resources were limited, was further fostered by a proliferation of voluntary associations and confraternities (collegia and sodalitates): professional and trade guilds, veterans' groups, religious sodalities, drinking and dining clubs, performing troupes, and burial societies. According to the jurist Gaius, the essential distinction in the Roman "law of persons" was that all humans were either free (liberi) or slaves (servi). The legal status of free persons was further defined by their citizenship. Most citizens held limited rights (such as the ius Latinum, "Latin right"), but were entitled to legal protections and privileges not enjoyed by non-citizens. Free people not considered citizens, but living within the Roman world, were peregrini, non-Romans. In 212, the Constitutio Antoniniana extended citizenship to all freeborn inhabitants of the empire. This legal egalitarianism required a far-reaching revision of existing laws that distinguished between citizens and non-citizens. Freeborn Roman women were considered citizens, but did not vote, hold political office, or serve in the military. A mother's citizen status determined that of her children, as indicated by the phrase ex duobus civibus Romanis natos ("children born of two Roman citizens").[j] A Roman woman kept her own family name (nomen) for life. Children most often took the father's name, with some exceptions. Women could own property, enter contracts, and engage in business. Inscriptions throughout the Empire honour women as benefactors in funding public works, an indication they could hold considerable fortunes. The archaic manus marriage in which the woman was subject to her husband's authority was largely abandoned by the Imperial era, and a married woman retained ownership of any property she brought into the marriage. Technically she remained under her father's legal authority, even though she moved into her husband's home, but when her father died she became legally emancipated. This arrangement was a factor in the degree of independence Roman women enjoyed compared to many other cultures up to the modern period: although she had to answer to her father in legal matters, she was free of his direct scrutiny in daily life, and her husband had no legal power over her. Although it was a point of pride to be a "one-man woman" (univira) who had married only once, there was little stigma attached to divorce, nor to speedy remarriage after being widowed or divorced. Girls had equal inheritance rights with boys if their father died without leaving a will. A mother's right to own and dispose of property, including setting the terms of her will, gave her enormous influence over her sons into adulthood. As part of the Augustan programme to restore traditional morality and social order, moral legislation attempted to regulate conduct as a means of promoting "family values". Adultery was criminalized, and defined broadly as an illicit sex act (stuprum) between a male citizen and a married woman, or between a married woman and any man other than her husband. That is, a double standard was in place: a married woman could have sex only with her husband, but a married man did not commit adultery if he had sex with a prostitute or person of marginalized status. Childbearing was encouraged: a woman who had given birth to three children was granted symbolic honours and greater legal freedom (the ius trium liberorum). At the time of Augustus, as many as 35% of the people in Roman Italy were slaves, making Rome one of five historical "slave societies" in which slaves constituted at least a fifth of the population and played a major role in the economy.[k] In urban settings, slaves might be professionals such as teachers, physicians, chefs, and accountants; the majority of slaves provided trained or unskilled labour. Agriculture and industry, such as milling and mining, relied on the exploitation of slaves. Outside Italy, slaves were on average an estimated 10 to 20% of the population, sparse in Roman Egypt but more concentrated in some Greek areas. Expanding Roman ownership of arable land and industries affected preexisting practices of slavery in the provinces. Although slavery has often been regarded as waning in the 3rd and 4th centuries, it remained an integral part of Roman society until gradually ceasing in the 6th and 7th centuries with the disintegration of the complex Imperial economy. Laws pertaining to slavery were "extremely intricate". Slaves were considered property and had no legal personhood. They could be subjected to forms of corporal punishment not normally exercised on citizens, sexual exploitation, torture, and summary execution. A slave could not as a matter of law be raped; a slave's rapist had to be prosecuted by the owner for property damage under the Aquilian Law. Slaves had no right to the form of legal marriage called conubium, but their unions were sometimes recognized. Technically, a slave could not own property, but a slave who conducted business might be given access to an individual fund (peculium) that he could use, depending on the degree of trust and co-operation between owner and slave. Within a household or workplace, a hierarchy of slaves might exist, with one slave acting as the master of others. Talented slaves might accumulate a large enough peculium to justify their freedom, or be manumitted for services rendered. Manumission had become frequent enough that in 2 BC a law (Lex Fufia Caninia) limited the number of slaves an owner was allowed to free in his will. Following the Servile Wars of the Republic, legislation under Augustus and his successors shows a driving concern for controlling the threat of rebellions through limiting the size of work groups, and for hunting down fugitive slaves. Over time slaves gained increased legal protection, including the right to file complaints against their masters. A bill of sale might contain a clause stipulating that the slave could not be employed for prostitution, as prostitutes in ancient Rome were often slaves. The burgeoning trade in eunuchs in the late 1st century prompted legislation that prohibited the castration of a slave against his will "for lust or gain". Roman slavery was not based on race. Generally, slaves in Italy were indigenous Italians, with a minority of foreigners (including both slaves and freedmen) estimated at 5% of the total in the capital at its peak, where their number was largest. Foreign slaves had higher mortality and lower birth rates than natives and were sometimes even subjected to mass expulsions. The average recorded age at death for the slaves of the city of Rome was seventeen and a half years (17.2 for males; 17.9 for females). During the period of republican expansionism when slavery had become pervasive, war captives were a main source of slaves. The range of ethnicities among slaves to some extent reflected that of the armies Rome defeated in war, and the conquest of Greece brought a number of highly skilled and educated slaves. Slaves were also traded in markets and sometimes sold by pirates. Infant abandonment and self-enslavement among the poor were other sources. Vernae, by contrast, were "homegrown" slaves born to female slaves within the household, estate or farm. Although they had no special legal status, an owner who mistreated or failed to care for his vernae faced social disapproval, as they were considered part of the family household and in some cases might actually be the children of free males in the family. Rome differed from Greek city-states in allowing freed slaves to become citizens; any future children of a freedman were born free, with full rights of citizenship. After manumission, a slave who had belonged to a Roman citizen enjoyed active political freedom (libertas), including the right to vote. His former master became his patron (patronus): the two continued to have customary and legal obligations to each other. During the early Empire, freedmen held key positions in the government bureaucracy, so much so that Hadrian limited their participation by law. The rise of successful freedmen—through political influence or wealth—is a characteristic of early Imperial society. The prosperity of a high-achieving group of freedmen is attested by inscriptions throughout the Empire. The Latin word ordo (plural ordines) is translated variously and inexactly into English as "class, order, rank". One purpose of the Roman census was to determine the ordo to which an individual belonged. Two of the highest ordines in Rome were the senatorial and equestrian. Outside Rome, cities or colonies were led by decurions, also known as curiales. "Senator" was not itself an elected office in ancient Rome; an individual gained admission to the Senate after he had been elected to and served at least one term as an executive magistrate. A senator also had to meet a minimum property requirement of 1 million sestertii. Not all men who qualified for the ordo senatorius chose to take a Senate seat, which required legal domicile at Rome. Emperors often filled vacancies in the 600-member body by appointment. A senator's son belonged to the ordo senatorius, but he had to qualify on his own merits for admission to the Senate. A senator could be removed for violating moral standards. In the time of Nero, senators were still primarily from Italy, with some from the Iberian peninsula and southern France; men from the Greek-speaking provinces of the East began to be added under Vespasian. The first senator from the easternmost province, Cappadocia, was admitted under Marcus Aurelius.[l] By the Severan dynasty (193–235), Italians made up less than half the Senate. During the 3rd century, domicile at Rome became impractical, and inscriptions attest to senators who were active in politics and munificence in their homeland (patria). Senators were the traditional governing class who rose through the cursus honorum, the political career track, but equestrians often possessed greater wealth and political power. Membership in the equestrian order was based on property; in Rome's early days, equites or knights had been distinguished by their ability to serve as mounted warriors, but cavalry service was a separate function in the Empire.[m] A census valuation of 400,000 sesterces and three generations of free birth qualified a man as an equestrian. The census of 28 BC uncovered large numbers of men who qualified, and in 14 AD, a thousand equestrians were registered at Cádiz and Padua alone.[n] Equestrians rose through a military career track (tres militiae) to become highly placed prefects and procurators within the Imperial administration. The rise of provincial men to the senatorial and equestrian orders is an aspect of social mobility in the early Empire. Roman aristocracy was based on competition, and unlike later European nobility, a Roman family could not maintain its position merely through hereditary succession or having title to lands. Admission to the higher ordines brought distinction and privileges, but also responsibilities. In antiquity, a city depended on its leading citizens to fund public works, events, and services (munera). Maintaining one's rank required massive personal expenditures. Decurions were so vital for the functioning of cities that in the later Empire, as the ranks of the town councils became depleted, those who had risen to the Senate were encouraged to return to their hometowns, in an effort to sustain civic life. In the later Empire, the dignitas ("worth, esteem") that attended on senatorial or equestrian rank was refined further with titles such as vir illustris ("illustrious man"). The appellation clarissimus (Greek lamprotatos) was used to designate the dignitas of certain senators and their immediate family, including women. "Grades" of equestrian status proliferated. As the republican principle of citizens' equality under the law faded, the symbolic and social privileges of the upper classes led to an informal division of Roman society into those who had acquired greater honours (honestiores) and humbler folk (humiliores). In general, honestiores were the members of the three higher "orders", along with certain military officers. The granting of universal citizenship in 212 seems to have increased the competitive urge among the upper classes to have their superiority affirmed, particularly within the justice system. Sentencing depended on the judgment of the presiding official as to the relative "worth" (dignitas) of the defendant: an honestior could pay a fine for a crime for which an humilior might receive a scourging. Execution, which was an infrequent legal penalty for free men under the Republic, could be quick and relatively painless for honestiores, while humiliores might suffer the kinds of torturous death previously reserved for slaves, such as crucifixion and condemnation to the beasts. In the early Empire, those who converted to Christianity could lose their standing as honestiores, especially if they declined to fulfil religious responsibilities, and thus became subject to punishments that created the conditions of martyrdom. Government and military The three major elements of the Imperial state were the central government, the military, and the provincial government. The military established control of a territory through war, but after a city or people was brought under treaty, the mission turned to policing: protecting Roman citizens, agricultural fields, and religious sites. The Romans lacked sufficient manpower or resources to rule through force alone. Cooperation with local elites was necessary to maintain order, collect information, and extract revenue. The Romans often exploited internal political divisions. Communities with demonstrated loyalty to Rome retained their own laws, could collect their own taxes locally, and in exceptional cases were exempt from Roman taxation. Legal privileges and relative independence incentivized compliance. Roman government was thus limited, but efficient in its use of available resources. The Imperial cult of ancient Rome identified emperors and some members of their families with divinely sanctioned authority (auctoritas). The rite of apotheosis (also called consecratio) signified the deceased emperor's deification. The dominance of the emperor was based on the consolidation of powers from several republican offices. The emperor made himself the central religious authority as pontifex maximus, and centralized the right to declare war, ratify treaties, and negotiate with foreign leaders. While these functions were clearly defined during the Principate, the emperor's powers over time became less constitutional and more monarchical, culminating in the Dominate. The emperor was the ultimate authority in policy- and decision-making, but in the early Principate, he was expected to be accessible and deal personally with official business and petitions. A bureaucracy formed around him only gradually. The Julio-Claudian emperors relied on an informal body of advisors that included not only senators and equestrians, but trusted slaves and freedmen. After Nero, the influence of the latter was regarded with suspicion, and the emperor's council (consilium) became subject to official appointment for greater transparency. Though the Senate took a lead in policy discussions until the end of the Antonine dynasty, equestrians played an increasingly important role in the consilium. The women of the emperor's family often intervened directly in his decisions. Access to the emperor might be gained at the daily reception (salutatio), a development of the traditional homage a client paid to his patron; public banquets hosted at the palace; and religious ceremonies. The common people who lacked this access could manifest their approval or displeasure as a group at games. By the 4th century, the Christian emperors became remote figureheads who issued general rulings, no longer responding to individual petitions. Although the Senate could do little short of assassination and open rebellion to contravene the will of the emperor, it retained its symbolic political centrality. The Senate legitimated the emperor's rule, and the emperor employed senators as legates (legati): generals, diplomats, and administrators. The practical source of an emperor's power and authority was the military. The legionaries were paid by the Imperial treasury, and swore an annual oath of loyalty to the emperor. Most emperors chose a successor, usually a close family member or adopted heir. The new emperor had to seek a swift acknowledgement of his status and authority to stabilize the political landscape. No emperor could hope to survive without the allegiance of the Praetorian Guard and the legions. To secure their loyalty, several emperors paid the donativum, a monetary reward. In theory, the Senate was entitled to choose the new emperor, but did so mindful of acclamation by the army or Praetorians. After the Punic Wars, the Roman army comprised professional soldiers who volunteered for 20 years of active duty and five as reserves. The transition to a professional military began during the late Republic and was one of the many profound shifts away from republicanism, under which an army of conscript citizens defended the homeland against a specific threat. The Romans expanded their war machine by "organizing the communities that they conquered in Italy into a system that generated huge reservoirs of manpower for their army". By Imperial times, military service was a full-time career. The pervasiveness of military garrisons throughout the Empire was a major influence in the process of Romanization. The primary mission of the military of the early empire was to preserve the Pax Romana. The three major divisions of the military were: Through his military reforms, which included consolidating or disbanding units of questionable loyalty, Augustus regularized the legion. A legion was organized into ten cohorts, each of which comprised six centuries, with a century further made up of ten squads (contubernia); the exact size of the Imperial legion, which was likely determined by logistics, has been estimated to range from 4,800 to 5,280. After Germanic tribes wiped out three legions in the Battle of the Teutoburg Forest in 9 AD, the number of legions was increased from 25 to around 30. The army had about 300,000 soldiers in the 1st century, and under 400,000 in the 2nd, "significantly smaller" than the collective armed forces of the conquered territories. No more than 2% of adult males living in the Empire served in the Imperial army. Augustus also created the Praetorian Guard: nine cohorts, ostensibly to maintain the public peace, which were garrisoned in Italy. Better paid than the legionaries, the Praetorians served only sixteen years. The auxilia were recruited from among the non-citizens. Organized in smaller units of roughly cohort strength, they were paid less than the legionaries, and after 25 years of service were rewarded with Roman citizenship, also extended to their sons. According to Tacitus there were roughly as many auxiliaries as there were legionaries—thus, around 125,000 men, implying approximately 250 auxiliary regiments. The Roman cavalry of the earliest Empire were primarily from Celtic, Hispanic or Germanic areas. Several aspects of training and equipment derived from the Celts. The Roman navy not only aided in the supply and transport of the legions but also in the protection of the frontiers along the rivers Rhine and Danube. Another duty was protecting maritime trade against pirates. It patrolled the Mediterranean, parts of the North Atlantic coasts, and the Black Sea. Nevertheless, the army was considered the senior and more prestigious branch. An annexed territory became a Roman province in three steps: making a register of cities, taking a census, and surveying the land. Further government recordkeeping included births and deaths, real estate transactions, taxes, and juridical proceedings. In the 1st and 2nd centuries, the central government sent out around 160 officials annually to govern outside Italy. Among these officials were the Roman governors: magistrates elected at Rome who in the name of the Roman people governed senatorial provinces; or governors, usually of equestrian rank, who held their imperium on behalf of the emperor in imperial provinces, most notably Roman Egypt. A governor had to make himself accessible to the people he governed, but he could delegate various duties. His staff, however, was minimal: his official attendants (apparitores), including lictors, heralds, messengers, scribes, and bodyguards; legates, both civil and military, usually of equestrian rank; and friends who accompanied him unofficially. Other officials were appointed as supervisors of government finances. Separating fiscal responsibility from justice and administration was a reform of the Imperial era, to avoid provincial governors and tax farmers exploiting local populations for personal gain. Equestrian procurators, whose authority was originally "extra-judicial and extra-constitutional", managed both state-owned property and the personal property of the emperor (res privata). Because Roman government officials were few, a provincial who needed help with a legal dispute or criminal case might seek out any Roman perceived to have some official capacity. In the High Empire, Italy was legally distinguished from the provinces, and along with some favored provincial communities, enjoyed immunity from the property tax and poll tax. However, under the Emperor Diocletian, Italy lost these privileges and was subdivided into provinces. Roman courts held original jurisdiction over cases involving Roman citizens throughout the empire, but there were too few judicial functionaries to impose Roman law uniformly in the provinces. Most parts of the Eastern Empire already had well-established law codes and juridical procedures. Generally, it was Roman policy to respect the mos regionis ("regional tradition" or "law of the land") and to regard local laws as a source of legal precedent and social stability. The compatibility of Roman and local law was thought to reflect an underlying ius gentium, the "law of nations" or international law regarded as common and customary. If provincial law conflicted with Roman law or custom, Roman courts heard appeals, and the emperor held final decision-making authority.[o] In the West, law had been administered on a highly localized or tribal basis, and private property rights may have been a novelty of the Roman era, particularly among Celts. Roman law facilitated the acquisition of wealth by a pro-Roman elite. The extension of universal citizenship to all free inhabitants of the Empire in 212 required the uniform application of Roman law, replacing local law codes that had applied to non-citizens. Diocletian's efforts to stabilize the Empire after the Crisis of the Third Century included two major compilations of law in four years, the Codex Gregorianus and the Codex Hermogenianus, to guide provincial administrators in setting consistent legal standards. The pervasiveness of Roman law throughout Western Europe enormously influenced the Western legal tradition, reflected by continued use of Latin legal terminology in modern law. Taxation under the Empire amounted to about 5% of its gross product. The typical tax rate for individuals ranged from 2 to 5%. The tax code was "bewildering" in its complicated system of direct and indirect taxes, some paid in cash and some in kind. Taxes might be specific to a province, or kinds of properties such as fisheries; they might be temporary. Tax collection was justified by the need to maintain the military, and taxpayers sometimes got a refund if the army captured a surplus of booty. In-kind taxes were accepted from less-monetized areas, particularly those who could supply grain or goods to army camps. The primary source of direct tax revenue was individuals, who paid a poll tax and a tax on their land, construed as a tax on its produce or productive capacity. Tax obligations were determined by the census: each head of household provided a headcount of his household, as well as an accounting of his property. A major source of indirect-tax revenue was the portoria, customs and tolls on trade, including among provinces. Towards the end of his reign, Augustus instituted a 4% tax on the sale of slaves, which Nero shifted from the purchaser to the dealers, who responded by raising their prices. An owner who manumitted a slave paid a "freedom tax", calculated at 5% of value.[p] An inheritance tax of 5% was assessed when Roman citizens above a certain net worth left property to anyone outside their immediate family. Revenues from the estate tax and from an auction tax went towards the veterans' pension fund (aerarium militare). Low taxes helped the Roman aristocracy increase their wealth, which equalled or exceeded the revenues of the central government. An emperor sometimes replenished his treasury by confiscating the estates of the "super-rich", but in the later period, the resistance of the wealthy to paying taxes was one of the factors contributing to the collapse of the Empire. Economy The Empire is best thought of as a network of regional economies, based on a form of "political capitalism" in which the state regulated commerce to assure its own revenues. Economic growth, though not comparable to modern economies, was greater than that of most other societies prior to industrialization. Territorial conquests permitted a large-scale reorganization of land use that resulted in agricultural surplus and specialization, particularly in north Africa. Some cities were known for particular industries. The scale of urban building indicates a significant construction industry. Papyri preserve complex accounting methods that suggest elements of economic rationalism, and the Empire was highly monetized. Although the means of communication and transport were limited in antiquity, transportation in the 1st and 2nd centuries expanded greatly, and trade routes connected regional economies. The supply contracts for the army drew on local suppliers near the base (castrum), throughout the province, and across provincial borders. Economic historians vary in their calculations of the gross domestic product during the Principate. In the sample years of 14, 100, and 150 AD, estimates of per capita GDP range from 166 to 380 HS. The GDP per capita of Italy is estimated as 40 to 66% higher than in the rest of the Empire, due to tax transfers from the provinces and the concentration of elite income. Economic dynamism resulted in social mobility. Although aristocratic values permeated traditional elite society, wealth requirements for rank indicate a strong tendency towards plutocracy. Prestige could be obtained through investing one's wealth in grand estates or townhouses, luxury items, public entertainments, funerary monuments, and religious dedications. Guilds (collegia) and corporations (corpora) provided support for individuals to succeed through networking. "There can be little doubt that the lower classes of ... provincial towns of the Roman Empire enjoyed a high standard of living not equaled again in Western Europe until the 19th century". Households in the top 1.5% of income distribution captured about 20% of income. The "vast majority" produced more than half of the total income, but lived near subsistence. The early Empire was monetized to a near-universal extent, using money to state prices and debts. Augustus established a practical three-tier currency system that Romans used in their daily lives: gold coins (aureus) for major purchases and wealth storage, silver coins (denarius) that workers earned and used to pay taxes, and bronze/brass coins, especially the brass sestertius and dupondius, along with the copper as and smaller denominations, that people used for everyday shopping and small transactions. Most accounts, rents, and public fees were reckoned in sesterces (HS), even when payment arrived as denarii, aurei, or the bronze pieces converted at the fixed ratios of one aureus to twenty-five denarii, one denarius to four sesterces, and one sesterce to four asses. Because the bronzes circulated by face value rather than metal content, Romans in the first and second centuries counted coins rather than weighing them, and bullion or ingots were rarely treated as pecunia ("money") outside frontier contexts. This reliance on token bronzes underpinned the fiduciary character of Roman coinage and contributed to the debasement of the silver denominations in the later Empire, even as standardized money promoted trade, market integration, and a substantial money supply for commerce and saving. Rome had no central bank, and regulation of the banking system was minimal. Banks of classical antiquity typically kept less in reserves than the full total of customers' deposits. A typical bank had fairly limited capital, and often only one principal. Seneca assumes that anyone involved in Roman commerce needs access to credit. A professional deposit banker received and held deposits for a fixed or indefinite term, and lent money to third parties. The senatorial elite were involved heavily in private lending, both as creditors and borrowers. The holder of a debt could use it as a means of payment by transferring it to another party, without cash changing hands. Although it has sometimes been thought that ancient Rome lacked documentary transactions, the system of banks throughout the Empire permitted the exchange of large sums without physically transferring coins, in part because of the risks of moving large amounts of cash. Only one serious credit shortage is known to have occurred in the early Empire, in 33 AD; generally, available capital exceeded the amount needed by borrowers. The central government itself did not borrow money, and without public debt had to fund deficits from cash reserves. Emperors of the Antonine and Severan dynasties debased the currency, particularly the denarius, under the pressures of meeting military payrolls. Sudden inflation under Commodus damaged the credit market. In the mid-200s, the supply of specie contracted sharply. Conditions during the Crisis of the Third Century—such as reductions in long-distance trade, disruption of mining operations, and the physical transfer of gold coinage outside the empire by invading enemies—greatly diminished the money supply and the banking sector. Although Roman coinage had long been fiat money or fiduciary currency, general economic anxieties came to a head under Aurelian, and bankers lost confidence in coins. Despite Diocletian's introduction of the gold solidus and monetary reforms, the credit market of the Empire never recovered its former robustness. The main mining regions of the Empire were the Iberian Peninsula (silver, copper, lead, iron and gold); Gaul (gold, silver, iron); Britain (mainly iron, lead, tin), the Danubian provinces (gold, iron); Macedonia and Thrace (gold, silver); and Asia Minor (gold, silver, iron, tin). Intensive large-scale mining—of alluvial deposits, and by means of open-cast mining and underground mining—took place from the reign of Augustus up to the early 3rd century, when the instability of the Empire disrupted production.[citation needed] Hydraulic mining allowed base and precious metals to be extracted on a proto-industrial scale. The total annual iron output is estimated at 82,500 tonnes. Copper and lead production levels were unmatched until the Industrial Revolution. At its peak around the mid-2nd century, the Roman silver stock is estimated at 10,000 t, five to ten times larger than the combined silver mass of medieval Europe and the Caliphate around 800 AD. As an indication of the scale of Roman metal production, lead pollution in the Greenland ice sheet quadrupled over prehistoric levels during the Imperial era and dropped thereafter. The Empire completely encircled the Mediterranean, which they called "our sea" (Mare Nostrum). Roman sailing vessels navigated the Mediterranean as well as major rivers. Transport by water was preferred where possible, as moving commodities by land was more difficult. Vehicles, wheels, and ships indicate the existence of a great number of skilled woodworkers. Land transport utilized the advanced system of Roman roads, called "viae". These roads were primarily built for military purposes, but also served commercial ends. The in-kind taxes paid by communities included the provision of personnel, animals, or vehicles for the cursus publicus, the state mail and transport service established by Augustus. Relay stations were located along the roads every seven to twelve Roman miles, and tended to grow into villages or trading posts. A mansio (plural mansiones) was a privately run service station franchised by the imperial bureaucracy for the cursus publicus. The distance between mansiones was determined by how far a wagon could travel in a day. Carts were usually pulled by mules, travelling about 4 mph. Roman provinces traded among themselves, but trade extended outside the frontiers to regions as far away as China and India. Chinese trade was mostly conducted overland through middlemen along the Silk Road; Indian trade also occurred by sea from Egyptian ports. The main commodity was grain. Also traded were olive oil, foodstuffs, garum (fish sauce), slaves, ore and manufactured metal objects, fibres and textiles, timber, pottery, glassware, marble, papyrus, spices and materia medica, ivory, pearls, and gemstones. Though most provinces could produce wine, regional varietals were desirable and wine was a central trade good. Inscriptions record 268 different occupations in Rome and 85 in Pompeii. Professional associations or trade guilds (collegia) are attested for a wide range of occupations, some quite specialized. Work performed by slaves falls into five general categories: domestic, with epitaphs recording at least 55 different household jobs; imperial or public service; urban crafts and services; agriculture; and mining. Convicts provided much of the labour in the mines or quarries, where conditions were notoriously brutal. In practice, there was little division of labour between slave and free, and most workers were illiterate and without special skills. The greatest number of common labourers were employed in agriculture: in Italian industrial farming (latifundia), these may have been mostly slaves, but elsewhere slave farm labour was probably less important. Textile and clothing production was a major source of employment. Both textiles and finished garments were traded and products were often named for peoples or towns, like a fashion "label". Better ready-to-wear was exported by local businessmen (negotiatores or mercatores). Finished garments might be retailed by their sales agents, by vestiarii (clothing dealers), or peddled by itinerant merchants. The fullers (fullones) and dye workers (coloratores) had their own guilds. Centonarii were guild workers who specialized in textile production and the recycling of old clothes into pieced goods.[q] Architecture and engineering The chief Roman contributions to architecture were the arch, vault, and dome. Some Roman structures still stand today, due in part to sophisticated methods of making cements and concrete. Roman temples developed Etruscan and Greek forms, with some distinctive elements. Roman roads are considered the most advanced built until the early 19th century.[citation needed] Roman bridges were among the first large and lasting bridges, built from stone (and in most cases concrete) with the arch as the basic structure. The largest Roman bridge was Trajan's bridge over the lower Danube, constructed by Apollodorus of Damascus, which remained for over a millennium the longest bridge to have been built. The Romans built many dams and reservoirs for water collection, such as the Subiaco Dams, two of which fed the Anio Novus, one of the largest aqueducts of Rome. The Romans constructed numerous aqueducts. De aquaeductu, a treatise by Frontinus, who served as water commissioner, reflects the administrative importance placed on the water supply. Masonry channels carried water along a precise gradient, using gravity alone. It was then collected in tanks and fed through pipes to public fountains, baths, toilets, or industrial sites. The main aqueducts in Rome were the Aqua Claudia and the Aqua Marcia. The complex system built to supply Constantinople had its most distant supply drawn from over 120 km away along a route of more than 336 km. Roman aqueducts were built to remarkably fine tolerance, and to a technological standard not equalled until modern times. The Romans also used aqueducts in their extensive mining operations across the empire. Insulated glazing (or "double glazing") was used in the construction of public baths. Elite housing in cooler climates might have hypocausts, a form of central heating. The Romans were the first culture to assemble all essential components of the much later steam engine: the crank and connecting rod system, Hero's aeolipile (generating steam power), the cylinder and piston (in metal force pumps), non-return valves (in water pumps), and gearing (in water mills and clocks). Daily life The city was viewed as fostering civilization by being "properly designed, ordered, and adorned". Augustus undertook a vast building programme in Rome, supported public displays of art that expressed imperial ideology, and reorganized the city into neighbourhoods (vici) administered at the local level with police and firefighting services. A focus of Augustan monumental architecture was the Campus Martius, an open area outside the city centre: the Altar of Augustan Peace (Ara Pacis Augustae) was located there, as was an obelisk imported from Egypt that formed the pointer (gnomon) of a horologium. With its public gardens, the Campus was among the most attractive places in Rome to visit. City planning and urban lifestyles was influenced by the Greeks early on, and in the Eastern Empire, Roman rule shaped the development of cities that already had a strong Hellenistic character. Cities such as Athens, Aphrodisias, Ephesus and Gerasa tailored city planning and architecture to imperial ideals, while expressing their individual identity and regional preeminence. In areas inhabited by Celtic-speaking peoples, Rome encouraged the development of urban centres with stone temples, forums, monumental fountains, and amphitheatres, often on or near the sites of preexisting walled settlements known as oppida.[r] Urbanization in Roman Africa expanded on Greek and Punic coastal cities. The network of cities (coloniae, municipia, civitates or in Greek terms poleis) was a primary cohesive force during the Pax Romana. Romans of the 1st and 2nd centuries were encouraged to "inculcate the habits of peacetime". As the classicist Clifford Ando noted: Most of the cultural appurtenances popularly associated with imperial culture—public cult and its games and civic banquets, competitions for artists, speakers, and athletes, as well as the funding of the great majority of public buildings and public display of art—were financed by private individuals, whose expenditures in this regard helped to justify their economic power and legal and provincial privileges. In the city of Rome, most people lived in multistory apartment buildings (insulae) that were often squalid firetraps. Public facilities—such as baths (thermae), toilets with running water (latrinae), basins or elaborate fountains (nymphea) delivering fresh water, and large-scale entertainments such as chariot races and gladiator combat—were aimed primarily at the common people. The public baths served hygienic, social and cultural functions. Bathing was the focus of daily socializing. Roman baths were distinguished by a series of rooms that offered communal bathing in three temperatures, with amenities that might include an exercise room, sauna, exfoliation spa, ball court, or outdoor swimming pool. Baths had hypocaust heating: the floors were suspended over hot-air channels. Public baths were part of urban culture throughout the provinces, but in the late 4th century, individual tubs began to replace communal bathing. Christians were advised to go to the baths only for hygiene. Rich families from Rome usually had two or more houses: a townhouse (domus) and at least one luxury home (villa) outside the city. The domus was a privately owned single-family house, and might be furnished with a private bath (balneum), but it was not a place to retreat from public life. Although some neighbourhoods show a higher concentration of such houses, they were not segregated enclaves. The domus was meant to be visible and accessible. The atrium served as a reception hall in which the paterfamilias (head of household) met with clients every morning. It was a centre of family religious rites, containing a shrine and images of family ancestors. The houses were located on busy public roads, and ground-level spaces were often rented out as shops (tabernae). In addition to a kitchen garden—windowboxes might substitute in the insulae—townhouses typically enclosed a peristyle garden. The villa by contrast was an escape from the city, and in literature represents a lifestyle that balances intellectual and artistic interests (otium) with an appreciation of nature and agriculture. Ideally a villa commanded a view or vista, carefully framed by the architectural design. Augustus' programme of urban renewal, and the growth of Rome's population to as many as one million, was accompanied by nostalgia for rural life. Poetry idealized the lives of farmers and shepherds. Interior decorating often featured painted gardens, fountains, landscapes, vegetative ornament, and animals, rendered accurately enough to be identified by species. On a more practical level, the central government took an active interest in supporting agriculture. Producing food was the priority of land use. Larger farms (latifundia) achieved an economy of scale that sustained urban life. Small farmers benefited from the development of local markets in towns and trade centres. Agricultural techniques such as crop rotation and selective breeding were disseminated throughout the Empire, and new crops were introduced from one province to another. Maintaining an affordable food supply to the city of Rome had become a major political issue in the late Republic, when the state began to provide a grain dole (Cura Annonae) to citizens who registered for it (about 200,000–250,000 adult males in Rome). The dole cost at least 15% of state revenues, but improved living conditions among the lower classes, and subsidized the rich by allowing workers to spend more of their earnings on the wine and olive oil produced on estates. The grain dole also had symbolic value: it affirmed the emperor's position as universal benefactor, and the right of citizens to share in "the fruits of conquest". The annona, public facilities, and spectacular entertainments mitigated the otherwise dreary living conditions of lower-class Romans, and kept social unrest in check. The satirist Juvenal, however, saw "bread and circuses" (panem et circenses) as emblematic of the loss of republican political liberty: The public has long since cast off its cares: the people that once bestowed commands, consulships, legions and all else, now meddles no more and longs eagerly for just two things: bread and circuses. Epidemics were common in the ancient world, and occasional pandemics in the Empire killed millions. The Roman population was unhealthy. About 20 percent—a large percentage by ancient standards—lived in cities, Rome being the largest. The cities were a "demographic sink": the death rate exceeded the birth rate and constant immigration was necessary to maintain the population. Average lifespan is estimated at the mid-twenties, and perhaps more than half of children died before reaching adulthood. Dense urban populations and poor sanitation contributed to disease. Land and sea connections facilitated and sped the transfer of infectious diseases across the empire's territories. The rich were not immune; only two of emperor Marcus Aurelius's fourteen children are known to have reached adulthood. The importance of a good diet to health was recognized by medical writers such as Galen (2nd century). Views on nutrition were influenced by beliefs like humoral theory. A good indicator of nutrition and disease burden is average height: the average Roman was shorter in stature than the population of pre-Roman Italian societies and medieval Europe. Most apartments in Rome lacked kitchens, though a charcoal brazier could be used for rudimentary cookery. Prepared food was sold at pubs and bars, inns, and food stalls (tabernae, cauponae, popinae, thermopolia). Carryout and restaurants were for the lower classes; fine dining appeared only at dinner parties in wealthy homes with a chef (archimagirus) and kitchen staff, or banquets hosted by social clubs (collegia). Most Romans consumed at least 70% of their daily calories in the form of cereals and legumes. Puls (pottage) was considered the food of the Romans, and could be elaborated to produce dishes similar to polenta or risotto. Urban populations and the military preferred bread. By the reign of Aurelian, the state had begun to distribute the annona as a daily ration of bread baked in state factories, and added olive oil, wine, and pork to the dole. Roman literature focuses on the dining habits of the upper classes, for whom the evening meal (cena) had important social functions. Guests were entertained in a finely decorated dining room (triclinium) furnished with couches. By the late Republic, women dined, reclined, and drank wine along with men. The poet Martial describes a dinner, beginning with the gustatio ("tasting" or "appetizer") salad. The main course was kid, beans, greens, a chicken, and leftover ham, followed by a dessert of fruit and wine. Roman "foodies" indulged in wild game, fowl such as peacock and flamingo, large fish (mullet was especially prized), and shellfish. Luxury ingredients were imported from the far reaches of empire. A book-length collection of Roman recipes is attributed to Apicius, a name for several figures in antiquity that became synonymous with "gourmet". Refined cuisine could be moralized as a sign of either civilized progress or decadent decline. Most often, because of the importance of landowning in Roman culture, produce—cereals, legumes, vegetables, and fruit—were considered more civilized foods than meat. The Mediterranean staples of bread, wine, and oil were sacralized by Roman Christianity, while Germanic meat consumption became a mark of paganism. Some philosophers and Christians resisted the demands of the body and the pleasures of food, and adopted fasting as an ideal. Food became simpler in general as urban life in the West diminished and trade routes were disrupted; the Church formally discouraged gluttony, and hunting and pastoralism were seen as simple and virtuous. When Juvenal complained that the Roman people had exchanged their political liberty for "bread and circuses", he was referring to the state-provided grain dole and the circenses, events held in the entertainment venue called a circus. The largest such venue in Rome was the Circus Maximus, the setting of horse races, chariot races, the equestrian Troy Game, staged beast hunts (venationes), athletic contests, gladiator combat, and historical re-enactments. From earliest times, several religious festivals had featured games (ludi), primarily horse and chariot races (ludi circenses). The races retained religious significance in connection with agriculture, initiation, and the cycle of birth and death.[s] Under Augustus, public entertainments were presented on 77 days of the year; by the reign of Marcus Aurelius, this had expanded to 135. Circus games were preceded by an elaborate parade (pompa circensis) that ended at the venue. Competitive events were held also in smaller venues such as the amphitheatre, which became the characteristic Roman spectacle venue, and stadium. Greek-style athletics included footraces, boxing, wrestling, and the pancratium. Aquatic displays, such as the mock sea battle (naumachia) and a form of "water ballet", were presented in engineered pools. State-supported theatrical events (ludi scaenici) took place on temple steps or in grand stone theatres, or in the smaller enclosed theatre called an odeon. Circuses were the largest structure regularly built in the Roman world. The Flavian Amphitheatre, better known as the Colosseum, became the regular arena for blood sports in Rome. Many Roman amphitheatres, circuses and theatres built in cities outside Italy are visible as ruins today. The local ruling elite were responsible for sponsoring spectacles and arena events, which both enhanced their status and drained their resources. The physical arrangement of the amphitheatre represented the order of Roman society: the emperor in his opulent box; senators and equestrians in reserved advantageous seats; women seated at a remove from the action; slaves given the worst places, and everybody else in-between. The crowd could call for an outcome by booing or cheering, but the emperor had the final say. Spectacles could quickly become sites of social and political protest, and emperors sometimes had to deploy force to put down crowd unrest, most notoriously at the Nika riots in 532. The chariot teams were known by the colours they wore, with the two main teams being the Blues and the Greens. Fan loyalty was fierce and at times erupted into sports riots. Racing was perilous, but charioteers were among the most celebrated and well-compensated athletes. Circuses were designed to ensure that no team had an unfair advantage and to minimize collisions (naufragia), which were nonetheless frequent and satisfying to the crowd. The races retained a magical aura through their early association with chthonic rituals: circus images were considered protective or lucky, curse tablets have been found buried at the site of racetracks, and charioteers were often suspected of sorcery. Chariot racing continued into the Byzantine period under imperial sponsorship, but the decline of cities in the 6th and 7th centuries led to its eventual demise. The Romans thought gladiator contests had originated with funeral games and sacrifices. Some of the earliest styles of gladiator fighting had ethnic designations such as "Thracian" or "Gallic". The staged combats were considered munera, "services, offerings, benefactions", initially distinct from the festival games (ludi). To mark the opening of the Colosseum, Titus presented 100 days of arena events, with 3,000 gladiators competing on a single day. Roman fascination with gladiators is indicated by how widely they are depicted on mosaics, wall paintings, lamps, and in graffiti. Gladiators were trained combatants who might be slaves, convicts, or free volunteers. Death was not a necessary or even desirable outcome in matches between these highly skilled fighters, whose training was costly and time-consuming. By contrast, noxii were convicts sentenced to the arena with little or no training, often unarmed, and with no expectation of survival; physical suffering and humiliation were considered appropriate retributive justice. These executions were sometimes staged or ritualized as re-enactments of myths, and amphitheatres were equipped with elaborate stage machinery to create special effects. Modern scholars have found the pleasure Romans took in the "theatre of life and death" difficult to understand. Pliny the Younger rationalized gladiator spectacles as good for the people, "to inspire them to face honourable wounds and despise death, by exhibiting love of glory and desire for victory". Some Romans such as Seneca were critical of the brutal spectacles, but found virtue in the courage and dignity of the defeated fighter—an attitude that finds its fullest expression with the Christians martyred in the arena. Tertullian considered deaths in the arena to be nothing more than a dressed-up form of human sacrifice. Even martyr literature, however, offers "detailed, indeed luxuriant, descriptions of bodily suffering", and became a popular genre at times indistinguishable from fiction. The singular ludus, "play, game, sport, training", had a wide range of meanings such as "word play", "theatrical performance", "board game", "primary school", and even "gladiator training school" (as in Ludus Magnus). Activities for children and young people in the Empire included hoop rolling and knucklebones (astragali or "jacks"). Girls had dolls made of wood, terracotta, and especially bone and ivory. Ball games include trigon and harpastum. People of all ages played board games, including latrunculi ("Raiders") and XII scripta ("Twelve Marks"). A game referred to as alea (dice) or tabula (the board) may have been similar to backgammon. Dicing as a form of gambling was disapproved of, but was a popular pastime during the festival of the Saturnalia. After adolescence, most physical training for males was of a military nature. The Campus Martius originally was an exercise field where young men learned horsemanship and warfare. Hunting was also considered an appropriate pastime. According to Plutarch, conservative Romans disapproved of Greek-style athletics that promoted a fine body for its own sake, and condemned Nero's efforts to encourage Greek-style athletic games. Some women trained as gymnasts and dancers, and a rare few as female gladiators. The "Bikini Girls" mosaic shows young women engaging in routines comparable to rhythmic gymnastics.[t] Women were encouraged to maintain health through activities such as playing ball, swimming, walking, or reading aloud (as a breathing exercise). In a status-conscious society like that of the Romans, clothing and personal adornment indicated the etiquette of interacting with the wearer. Wearing the correct clothing reflected a society in good order. There is little direct evidence of how Romans dressed in daily life, since portraiture may show the subject in clothing with symbolic value, and surviving textiles are rare. The toga was the distinctive national garment of the male citizen, but it was heavy and impractical, worn mainly for conducting political or court business and religious rites. It was a "vast expanse" of semi-circular white wool that could not be put on and draped correctly without assistance. The drapery became more intricate and structured over time. The toga praetexta, with a purple or purplish-red stripe representing inviolability, was worn by children who had not come of age, curule magistrates, and state priests. Only the emperor could wear an all-purple toga (toga picta). Ordinary clothing was dark or colourful. The basic garment for all Romans, regardless of gender or wealth, was the simple sleeved tunic, with length differing by wearer. The tunics of poor people and labouring slaves were made from coarse wool in natural, dull shades; finer tunics were made of lightweight wool or linen. A man of the senatorial or equestrian order wore a tunic with two purple stripes (clavi) woven vertically: the wider the stripe, the higher the wearer's status. Other garments could be layered over the tunic. Common male attire also included cloaks, and in some regions, trousers. In the 2nd century, emperors and elite men are often portrayed wearing the pallium, an originally Greek mantle; women are also portrayed in the pallium. Tertullian considered the pallium an appropriate garment both for Christians, in contrast to the toga, and for educated people. Roman clothing styles changed over time. In the Dominate, clothing worn by both soldiers and bureaucrats became highly decorated with geometrical patterns, stylized plant motifs, and in more elaborate examples, human or animal figures. Courtiers of the later Empire wore elaborate silk robes. The militarization of Roman society, and the waning of urban life, affected fashion: heavy military-style belts were worn by bureaucrats as well as soldiers, and the toga was abandoned, replaced by the pallium as a garment embodying social unity. Arts Greek art had a profound influence on Roman art. Public art—including sculpture, monuments such as victory columns or triumphal arches, and the iconography on coins—is often analysed for historical or ideological significance. In the private sphere, artistic objects were made for religious dedications, funerary commemoration, domestic use, and commerce. The wealthy advertised their appreciation of culture through artwork and decorative arts in their homes. Despite the value placed on art, even famous artists were of low social status, partly as they worked with their hands. Portraiture, which survives mainly in sculpture, was the most copious form of imperial art. Portraits during the Augustan period utilize classical proportions, evolving later into a mixture of realism and idealism. Republican portraits were characterized by verism, but as early as the 2nd century BC, Greek heroic nudity was adopted for conquering generals. Imperial portrait sculptures may model a mature head atop a youthful nude or semi-nude body with perfect musculature. Clothed in the toga or military regalia, the body communicates rank or role, not individual characteristics. Portraiture in painting is represented primarily by the Fayum mummy portraits, which evoke Egyptian and Roman traditions of commemorating the dead with realistic painting. Marble portrait sculpture were painted, but traces have rarely survived. Examples of Roman sculpture survive abundantly, though often in damaged or fragmentary condition, including freestanding statuary in marble, bronze and terracotta, and reliefs from public buildings and monuments. Niches in amphitheatres were originally filled with statues, as were formal gardens. Temples housed cult images of deities, often by famed sculptors. Elaborately carved marble and limestone sarcophagi are characteristic of the 2nd to 4th centuries. Sarcophagus relief has been called the "richest single source of Roman iconography", depicting mythological scenes or Jewish/Christian imagery as well as the deceased's life. Initial Roman painting drew from Etruscan and Greek models and techniques. Examples of Roman paintings can be found in palaces, catacombs and villas. Much of what is known of Roman painting is from the interior decoration of private homes, particularly as preserved by the eruption of Vesuvius. In addition to decorative borders and panels with geometric or vegetative motifs, wall painting depicts scenes from mythology and theatre, landscapes and gardens, spectacles, everyday life, and erotic art. Mosaics are among the most enduring of Roman decorative arts, and are found on floors and other architectural features. The most common is the tessellated mosaic, formed from uniform pieces (tesserae) of materials such as stone and glass. Opus sectile is a related technique in which flat stone, usually coloured marble, is cut precisely into shapes from which geometric or figurative patterns are formed. This more difficult technique became especially popular for luxury surfaces in the 4th century (e.g. the Basilica of Junius Bassus). Figurative mosaics share many themes with painting, and in some cases use almost identical compositions. Geometric patterns and mythological scenes occur throughout the Empire. In North Africa, a particularly rich source of mosaics, homeowners often chose scenes of life on their estates, hunting, agriculture, and local wildlife. Plentiful and major examples of Roman mosaics come also from present-day Turkey (particularly the (Antioch mosaics), Italy, southern France, Spain, and Portugal. Decorative arts for luxury consumers included fine pottery, silver and bronze vessels and implements, and glassware. Pottery manufacturing was economically important, as were the glass and metalworking industries. Imports stimulated new regional centres of production. Southern Gaul became a leading producer of the finer red-gloss pottery (terra sigillata) that was a major trade good in 1st-century Europe. Glassblowing was regarded by the Romans as originating in Syria in the 1st century BC, and by the 3rd century, Egypt and the Rhineland had become noted for fine glass. In Roman tradition, borrowed from the Greeks, literary theatre was performed by all-male troupes that used face masks with exaggerated facial expressions to portray emotion. Female roles were played by men in drag (travesti). Roman literary theatre tradition is represented in Latin literature by the tragedies of Seneca, for example. More popular than literary theatre was the genre-defying mimus theatre, which featured scripted scenarios with free improvisation, risqué language and sex scenes, action sequences, and political satire, along with dance, juggling, acrobatics, tightrope walking, striptease, and dancing bears. Unlike literary theatre, mimus was played without masks, and encouraged stylistic realism. Female roles were performed by women. Mimus was related to pantomimus, an early form of story ballet that contained no spoken dialogue but rather a sung libretto, often mythological, either tragic or comic. Although sometimes regarded as foreign, music and dance existed in Rome from earliest times. Music was customary at funerals, and the tibia, a woodwind instrument, was played at sacrifices. Song (carmen) was integral to almost every social occasion. Music was thought to reflect the orderliness of the cosmos. Various woodwinds and "brass" instruments were played, as were stringed instruments such as the cithara, and percussion. The cornu, a long tubular metal wind instrument, was used for military signals and on parade. These instruments spread throughout the provinces and are widely depicted in Roman art. The hydraulic pipe organ (hydraulis) was "one of the most significant technical and musical achievements of antiquity", and accompanied gladiator games and events in the amphitheatre. Although certain dances were seen at times as non-Roman or unmanly, dancing was embedded in religious rituals of archaic Rome. Ecstatic dancing was a feature of the mystery religions, particularly the cults of Cybele and Isis. In the secular realm, dancing girls from Syria and Cadiz were extremely popular. Like gladiators, entertainers were legally infames, technically free but little better than slaves. "Stars", however, could enjoy considerable wealth and celebrity, and mingled socially and often sexually with the elite. Performers supported each other by forming guilds, and several memorials for theatre members survive. Theatre and dance were often condemned by Christian polemicists in the later Empire. Literacy, books, and education Estimates of the average literacy rate range from 5 to over 30%. The Roman obsession with documents and inscriptions indicates the value placed on the written word.[u] Laws and edicts were posted as well as read out. Illiterate Roman subjects could have a government scribe (scriba) read or write their official documents for them. The military produced extensive written records. Numeracy was necessary for commerce. Slaves were numerate and literate in significant numbers; some were highly educated. Graffiti and low-quality inscriptions with misspellings and solecisms indicate casual literacy among non-elites.[v] The Romans had an extensive priestly archive, and inscriptions appear throughout the Empire in connection with votives dedicated by ordinary people, as well as "magic spells" (e.g. the Greek Magical Papyri). Books were expensive, since each copy had to be written out on a papyrus roll (volumen) by scribes. The codex—pages bound to a spine—was still a novelty in the 1st century, but by the end of the 3rd century was replacing the volumen. Commercial book production was established by the late Republic, and by the 1st century certain neighbourhoods of Rome and Western provincial cities were known for their bookshops. The quality of editing varied wildly, and plagiarism or forgery were common, since there was no copyright law. Collectors amassed personal libraries, and a fine library was part of the cultivated leisure (otium) associated with the villa lifestyle. Significant collections might attract "in-house" scholars, and an individual benefactor might endow a community with a library (as Pliny the Younger did in Comum). Imperial libraries were open to users on a limited basis, and represented a literary canon. Books considered subversive might be publicly burned, and Domitian crucified copyists for reproducing works deemed treasonous. Literary texts were often shared aloud at meals or with reading groups. Public readings (recitationes) expanded from the 1st through the 3rd century, giving rise to "consumer literature" for entertainment. Illustrated books, including erotica, were popular, but are poorly represented by extant fragments. Literacy began to decline during the Crisis of the Third Century. The emperor Julian banned Christians from teaching the classical curriculum, but the Church Fathers and other Christians adopted Latin and Greek literature, philosophy and science in biblical interpretation. As the Western Roman Empire declined, reading became rarer even for those within the Church hierarchy, although it continued in the Byzantine Empire. Traditional Roman education was moral and practical. Stories were meant to instil Roman values (mores maiorum). Parents were expected to act as role models, and working parents passed their skills to their children, who might also enter apprenticeships. Young children were attended by a pedagogue, usually a Greek slave or former slave, who kept the child safe, taught self-discipline and public behaviour, attended class and helped with tutoring. Formal education was available only to families who could pay for it; lack of state support contributed to low literacy. Primary education in reading, writing, and arithmetic might take place at home if parents hired or bought a teacher. Other children attended "public" schools organized by a schoolmaster (ludimagister) paid by parents. Vernae (homeborn slave children) might share in-home or public schooling. Boys and girls received primary education generally from ages 7 to 12, but classes were not segregated by grade or age. Most schools employed corporal punishment. For the socially ambitious, education in Greek as well as Latin was necessary. Schools became more numerous during the Empire, increasing educational opportunities. At the age of 14, upperclass males made their rite of passage into adulthood, and began to learn leadership roles through mentoring from a senior family member or family friend. Higher education was provided by grammatici or rhetores. The grammaticus or "grammarian" taught mainly Greek and Latin literature, with history, geography, philosophy or mathematics treated as explications of the text. With the rise of Augustus, contemporary Latin authors such as Virgil and Livy also became part of the curriculum. The rhetor was a teacher of oratory or public speaking. The art of speaking (ars dicendi) was highly prized, and eloquentia ("speaking ability, eloquence") was considered the "glue" of civilized society. Rhetoric was not so much a body of knowledge (though it required a command of the literary canon) as it was a mode of expression that distinguished those who held social power. The ancient model of rhetorical training—"restraint, coolness under pressure, modesty, and good humour"—endured into the 18th century as a Western educational ideal. In Latin, illiteratus could mean both "unable to read and write" and "lacking in cultural awareness or sophistication". Higher education promoted career advancement. Urban elites throughout the Empire shared a literary culture imbued with Greek educational ideals (paideia). Hellenistic cities sponsored schools of higher learning to express cultural achievement. Young Roman men often went abroad to study rhetoric and philosophy, mostly to Athens. The curriculum in the East was more likely to include music and physical training. On the Hellenistic model, Vespasian endowed chairs of grammar, Latin and Greek rhetoric, and philosophy at Rome, and gave secondary teachers special exemptions from taxes and legal penalties. In the Eastern Empire, Berytus (present-day Beirut) was unusual in offering a Latin education, and became famous for its school of Roman law. The cultural movement known as the Second Sophistic (1st–3rd century AD) promoted the assimilation of Greek and Roman social, educational, and esthetic values. Literate women ranged from cultured aristocrats to girls trained to be calligraphers and scribes. The ideal woman in Augustan love poetry was educated and well-versed in the arts. Education seems to have been standard for daughters of the senatorial and equestrian orders. An educated wife was an asset for the socially ambitious household. Literature under Augustus, along with that of the Republic, has been viewed as the "Golden Age" of Latin literature, embodying classical ideals. The three most influential Classical Latin poets—Virgil, Horace, and Ovid—belong to this period. Virgil's Aeneid was a national epic in the manner of the Homeric epics of Greece. Horace perfected the use of Greek lyric metres in Latin verse. Ovid's erotic poetry was enormously popular, but ran afoul of Augustan morality, contributing to his exile. Ovid's Metamorphoses wove together Greco-Roman mythology; his versions of Greek myths became a primary source of later classical mythology, and his work was hugely influential on medieval literature. The early Principate produced satirists such as Persius and Juvenal. The mid-1st through mid-2nd century has conventionally been called the "Silver Age" of Latin literature. The three leading writers—Seneca, Lucan, and Petronius—committed suicide after incurring Nero's displeasure. Epigrammatist and social observer Martial and the epic poet Statius, whose poetry collection Silvae influenced Renaissance literature, wrote during the reign of Domitian. Other authors of the Silver Age included Pliny the Elder, author of the encyclopedic Natural History; his nephew, Pliny the Younger; and the historian Tacitus. The principal Latin prose author of the Augustan age is the historian Livy, whose account of Rome's founding became the most familiar version in modern-era literature. The Twelve Caesars by Suetonius is a primary source for imperial biography. Among Imperial historians who wrote in Greek are Dionysius of Halicarnassus, Josephus, and Cassius Dio. Other major Greek authors of the Empire include the biographer Plutarch, the geographer Strabo, and the rhetorician and satirist Lucian. From the 2nd to the 4th centuries, Christian authors were in active dialogue with the classical tradition. Tertullian was one of the earliest prose authors with a distinctly Christian voice. After the conversion of Constantine, Latin literature is dominated by the Christian perspective. In the late 4th century, Jerome produced the Latin translation of the Bible that became authoritative as the Vulgate. Around that same time, Augustine wrote The City of God against the Pagans, considered "a masterpiece of Western culture". In contrast to the unity of Classical Latin, the literary esthetic of late antiquity has a tessellated quality. A continuing interest in the religious traditions of Rome prior to Christian dominion is found into the 5th century, with the Saturnalia of Macrobius and The Marriage of Philology and Mercury of Martianus Capella. Latin poets of late antiquity include Ausonius, Prudentius, Claudian, and Sidonius Apollinaris. Religion The Romans thought of themselves as highly religious, and attributed their success to their collective piety (pietas) and good relations with the gods (pax deorum). The archaic religion believed to have come from the earliest kings of Rome was the foundation of the mos maiorum, "the way of the ancestors", central to Roman identity. Roman religion was practical and contractual, based on the principle of do ut des, "I give that you might give". Religion depended on knowledge and the correct practice of prayer, ritual, and sacrifice, not on faith or dogma, although Latin literature preserves learned speculation on the nature of the divine. For ordinary Romans, religion was a part of daily life. Each home had a household shrine to offer prayers and libations to the family's domestic deities. Neighbourhood shrines and sacred places such as springs and groves dotted the city. The Roman calendar was structured around religious observances; as many as 135 days were devoted to religious festivals and games (ludi). In the wake of the Republic's collapse, state religion adapted to support the new regime. Augustus justified one-man rule with a vast programme of religious revivalism and reform. Public vows now were directed at the wellbeing of the emperor. So-called "emperor worship" expanded on a grand scale the traditional veneration of the ancestral dead and of the Genius, the divine tutelary of every individual. Upon death, an emperor could be made a state divinity (divus) by vote of the Senate. The Roman imperial cult, influenced by Hellenistic ruler cult, became one of the major ways Rome advertised its presence in the provinces and cultivated shared cultural identity. Cultural precedent in the Eastern provinces facilitated a rapid dissemination of Imperial cult, extending as far as Najran, in present-day Saudi Arabia.[w] Rejection of the state religion became tantamount to treason. The Romans are known for the great number of deities they honoured. As the Romans extended their territories, their general policy was to promote stability among diverse peoples by absorbing local deities and cults rather than eradicating them,[x] building temples that framed local theology within Roman religion. Inscriptions throughout the Empire record the side-by-side worship of local and Roman deities, including dedications made by Romans to local gods. By the height of the Empire, numerous syncretic or reinterpreted gods were cultivated, among them cults of Cybele, Isis, Epona, and of solar gods such as Mithras and Sol Invictus, found as far north as Roman Britain. Because Romans had never been obligated to cultivate one god or cult only, religious tolerance was not an issue. Mystery religions, which offered initiates salvation in the afterlife, were a matter of personal choice, practiced in addition to one's family rites and public religion. The mysteries, however, involved exclusive oaths and secrecy, which conservative Romans viewed with suspicion as characteristic of "magic", conspiracy, and subversive activity. Thus, sporadic and sometimes brutal attempts were made to suppress religionists. In Gaul, the power of the druids was checked, first by forbidding Roman citizens to belong to the order, and then by banning druidism altogether. However, Celtic traditions were reinterpreted within the context of Imperial theology, and a new Gallo-Roman religion coalesced; its capital at the Sanctuary of the Three Gauls established precedent for Western cult as a form of Roman-provincial identity. The monotheistic rigour of Judaism posed difficulties for Roman policy that led at times to compromise and granting of special exemptions. Tertullian noted that Judaism, unlike Christianity, was considered a religio licita, "legitimate religion". The Jewish–Roman wars resulted from political as well as religious conflicts; the siege of Jerusalem in 70 AD led to the sacking of the Second Temple and the dispersal of Jewish political power (see Jewish diaspora). Christianity emerged in Roman Judaea as a Jewish religious sect in the 1st century and gradually spread out of Jerusalem throughout the Empire and beyond. Imperially authorized persecutions were limited and sporadic, with martyrdoms occurring most often under the authority of local officials. Tacitus reports that after the Great Fire of Rome in AD 64, the emperor attempted to deflect blame from himself onto the Christians. A major persecution occurred under the emperor Domitian and a persecution in 177 took place at Lugdunum, the Gallo-Roman religious capital. A letter from Pliny the Younger, governor of Bithynia, describes his persecution and executions of Christians. The Decian persecution of 246–251 seriously threatened the Christian Church, but ultimately strengthened Christian defiance. Diocletian undertook the most severe persecution of Christians, from 303 to 311. From the 2nd century onward, the Church Fathers condemned the diverse religions practiced throughout the Empire as "pagan". In the early 4th century, Constantine I became the first emperor to convert to Christianity. He supported the Church financially and made laws that favored it, but the new religion was already successful, having moved from less than 50,000 to over a million adherents between 150 and 250. Constantine and his successors banned public sacrifice while tolerating other traditional practices. Constantine never engaged in a purge, there were no "pagan martyrs" during his reign, and people who had not converted to Christianity remained in important positions at court.: 302 Julian attempted to revive traditional public sacrifice and Hellenistic religion, but met Christian resistance and lack of popular support. Christians of the 4th century believed the conversion of Constantine showed that Christianity had triumphed over paganism (in Heaven) and little further action besides such rhetoric was necessary. Thus, their focus shifted towards heresy. According to Peter Brown, "In most areas, polytheists were not molested, and apart from a few ugly incidents of local violence, Jewish communities also enjoyed a century of stable, even privileged, existence".: 641–643 There were anti-pagan laws, but they were not generally enforced; through the 6th century, centers of paganism existed in Athens, Gaza, Alexandria, and elsewhere. According to recent Jewish scholarship, toleration of the Jews was maintained under Christian emperors. This did not extend to heretics: Theodosius I made multiple laws and acted against alternate forms of Christianity, and heretics were persecuted and killed by both the government and the church throughout late antiquity. Non-Christians were not persecuted until the 6th century. Rome's original religious hierarchy and ritual influenced Christian forms, and many pre-Christian practices survived in Christian festivals and local traditions. Legacy Several states claimed to be the Roman Empire's successor. The Holy Roman Empire was established in 800 when Pope Leo III crowned Charlemagne as Roman emperor. The Russian Tsardom, as inheritor of the Byzantine Empire's Orthodox Christian tradition, counted itself the Third Rome (Constantinople having been the second), in accordance with the concept of translatio imperii. The last Eastern Roman titular, Andreas Palaiologos, sold the title of Emperor of Constantinople to Charles VIII of France; upon Charles' death, Palaiologos reclaimed the title and on his death granted it to Ferdinand and Isabella and their successors, who never used it. When the Ottomans, who based their state on the Byzantine model, took Constantinople in 1453, Mehmed II established his capital there and claimed to sit on the throne of the Roman Empire. He even launched an invasion of Otranto with the purpose of re-uniting the Empire, which was aborted by his death. In the medieval West, "Roman" came to mean the church and the Catholic Pope. The Greek form Romaioi remained attached to the Greek-speaking Christian population of the Byzantine Empire and is still used by Greeks. The Roman Empire's control of the Italian Peninsula influenced Italian nationalism and the unification of Italy (Risorgimento) in 1861. In the United States, the founders saw Athenian democracy and Roman republicanism as models for the mixed constitution, but regarded the emperor as a figure of tyranny. See also Notes References External links |
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Contents Python (programming language) Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language. Python 3.0, released in 2008, was a major revision and not completely backward-compatible with earlier versions. Beginning with Python 3.5, capabilities and keywords for typing were added to the language, allowing optional static typing. As of 2026[update], the Python Software Foundation supports Python 3.10, 3.11, 3.12, 3.13, and 3.14, following the project's annual release cycle and five-year support policy. Python 3.15 is currently in the alpha development phase, and the stable release is expected to come out in October 2026. Earlier versions in the 3.x series have reached end-of-life and no longer receive security updates. Python has gained widespread use in the machine learning community. It is widely taught as an introductory programming language. Since 2003, Python has consistently ranked in the top ten of the most popular programming languages in the TIOBE Programming Community Index, which ranks based on searches in 24 platforms. History Python was conceived in the late 1980s by Guido van Rossum at Centrum Wiskunde & Informatica (CWI) in the Netherlands. It was designed as a successor to the ABC programming language, which was inspired by SETL, capable of exception handling and interfacing with the Amoeba operating system. Python implementation began in December 1989. Van Rossum first released it in 1991 as Python 0.9.0. Van Rossum assumed sole responsibility for the project, as the lead developer, until 12 July 2018, when he announced his "permanent vacation" from responsibilities as Python's "benevolent dictator for life" (BDFL); this title was bestowed on him by the Python community to reflect his long-term commitment as the project's chief decision-maker. (He has since come out of retirement and is self-titled "BDFL-emeritus".) In January 2019, active Python core developers elected a five-member Steering Council to lead the project. The name Python derives from the British comedy series Monty Python's Flying Circus. (See § Naming.) Python 2.0 was released on 16 October 2000, featuring many new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 2.7's end-of-life was initially set for 2015, and then postponed to 2020 out of concern that a large body of existing code could not easily be forward-ported to Python 3. It no longer receives security patches or updates. While Python 2.7 and older versions are officially unsupported, a different unofficial Python implementation, PyPy, continues to support Python 2, i.e., "2.7.18+" (plus 3.11), with the plus signifying (at least some) "backported security updates". Python 3.0 was released on 3 December 2008, and was a major revision and not completely backward-compatible with earlier versions, with some new semantics and changed syntax. Python 2.7.18, released in 2020, was the last release of Python 2. Several releases in the Python 3.x series have added new syntax to the language, and made a few (considered very minor) backward-incompatible changes. As of January 2026[update], Python 3.14.3 is the latest stable release. All older 3.x versions had a security update down to Python 3.9.24 then again with 3.9.25, the final version in 3.9 series. Python 3.10 is, since November 2025, the oldest supported branch. Python 3.15 has an alpha released, and Android has an official downloadable executable available for Python 3.14. Releases receive two years of full support followed by three years of security support. Design philosophy and features Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming – including metaprogramming and metaobjects. Many other paradigms are supported via extensions, including design by contract and logic programming. Python is often referred to as a 'glue language' because it is purposely designed to be able to integrate components written in other languages. Python uses dynamic typing and a combination of reference counting and a cycle-detecting garbage collector for memory management. It uses dynamic name resolution (late binding), which binds method and variable names during program execution. Python's design offers some support for functional programming in the "Lisp tradition". It has filter, map, and reduce functions; list comprehensions, dictionaries, sets, and generator expressions. The standard library has two modules (itertools and functools) that implement functional tools borrowed from Haskell and Standard ML. Python's core philosophy is summarized in the Zen of Python (PEP 20) written by Tim Peters, which includes aphorisms such as these: However, Python has received criticism for violating these principles and adding unnecessary language bloat. Responses to these criticisms note that the Zen of Python is a guideline rather than a rule. The addition of some new features had been controversial: Guido van Rossum resigned as Benevolent Dictator for Life after conflict about adding the assignment expression operator in Python 3.8. Nevertheless, rather than building all functionality into its core, Python was designed to be highly extensible via modules. This compact modularity has made it particularly popular as a means of adding programmable interfaces to existing applications. Van Rossum's vision of a small core language with a large standard library and easily extensible interpreter stemmed from his frustrations with ABC, which represented the opposite approach. Python claims to strive for a simpler, less-cluttered syntax and grammar, while giving developers a choice in their coding methodology. Python lacks do .. while loops, which Rossum considered harmful. In contrast to Perl's motto "there is more than one way to do it", Python advocates an approach where "there should be one – and preferably only one – obvious way to do it". In practice, however, Python provides many ways to achieve a given goal. There are at least three ways to format a string literal, with no certainty as to which one a programmer should use. Alex Martelli is a Fellow at the Python Software Foundation and Python book author; he wrote that "To describe something as 'clever' is not considered a compliment in the Python culture." Python's developers typically prioritize readability over performance. For example, they reject patches to non-critical parts of the CPython reference implementation that would offer increases in speed that do not justify the cost of clarity and readability.[failed verification] Execution speed can be improved by moving speed-critical functions to extension modules written in languages such as C, or by using a just-in-time compiler like PyPy. Also, it is possible to transpile to other languages. However, this approach either fails to achieve the expected speed-up, since Python is a very dynamic language, or only a restricted subset of Python is compiled (with potential minor semantic changes). Python is meant to be a fun language to use. This goal is reflected in the name – a tribute to the British comedy group Monty Python – and in playful approaches to some tutorials and reference materials. For instance, some code examples use the terms "spam" and "eggs" (in reference to a Monty Python sketch), rather than the typical terms "foo" and "bar". A common neologism in the Python community is pythonic, which has a broad range of meanings related to program style: Pythonic code may use Python idioms well; be natural or show fluency in the language; or conform with Python's minimalist philosophy and emphasis on readability. Syntax and semantics Python is meant to be an easily readable language. Its formatting is visually uncluttered and often uses English keywords where other languages use punctuation. Unlike many other languages, it does not use curly brackets to delimit blocks, and semicolons after statements are allowed but rarely used. It has fewer syntactic exceptions and special cases than C or Pascal. Python uses whitespace indentation, rather than curly brackets or keywords, to delimit blocks. An increase in indentation comes after certain statements; a decrease in indentation signifies the end of the current block. Thus, the program's visual structure accurately represents its semantic structure. This feature is sometimes termed the off-side rule. Some other languages use indentation this way; but in most, indentation has no semantic meaning. The recommended indent size is four spaces. Python's statements include the following: The assignment statement (=) binds a name as a reference to a separate, dynamically allocated object. Variables may subsequently be rebound at any time to any object. In Python, a variable name is a generic reference holder without a fixed data type; however, it always refers to some object with a type. This is called dynamic typing—in contrast to statically-typed languages, where each variable may contain only a value of a certain type. Python does not support tail call optimization or first-class continuations; according to Van Rossum, the language never will. However, better support for coroutine-like functionality is provided by extending Python's generators. Before 2.5, generators were lazy iterators; data was passed unidirectionally out of the generator. From Python 2.5 on, it is possible to pass data back into a generator function; and from version 3.3, data can be passed through multiple stack levels. Python's expressions include the following: In Python, a distinction between expressions and statements is rigidly enforced, in contrast to languages such as Common Lisp, Scheme, or Ruby. This distinction leads to duplicating some functionality, for example: A statement cannot be part of an expression; because of this restriction, expressions such as list and dict comprehensions (and lambda expressions) cannot contain statements. As a particular case, an assignment statement such as a = 1 cannot be part of the conditional expression of a conditional statement. Python uses duck typing, and it has typed objects but untyped variable names. Type constraints are not checked at definition time; rather, operations on an object may fail at usage time, indicating that the object is not of an appropriate type. Despite being dynamically typed, Python is strongly typed, forbidding operations that are poorly defined (e.g., adding a number and a string) rather than quietly attempting to interpret them. Python allows programmers to define their own types using classes, most often for object-oriented programming. New instances of classes are constructed by calling the class, for example, SpamClass() or EggsClass()); the classes are instances of the metaclass type (which is an instance of itself), thereby allowing metaprogramming and reflection. Before version 3.0, Python had two kinds of classes, both using the same syntax: old-style and new-style. Current Python versions support the semantics of only the new style. Python supports optional type annotations. These annotations are not enforced by the language, but may be used by external tools such as mypy to catch errors. Python includes a module typing including several type names for type annotations. Also, mypy supports a Python compiler called mypyc, which leverages type annotations for optimization. 1.33333 frozenset() Python includes conventional symbols for arithmetic operators (+, -, *, /), the floor-division operator //, and the modulo operator %. (With the modulo operator, a remainder can be negative, e.g., 4 % -3 == -2.) Also, Python offers the ** symbol for exponentiation, e.g. 5**3 == 125 and 9**0.5 == 3.0. Also, it offers the matrix‑multiplication operator @ . These operators work as in traditional mathematics; with the same precedence rules, the infix operators + and - can also be unary, to represent positive and negative numbers respectively. Division between integers produces floating-point results. The behavior of division has changed significantly over time: In Python terms, the / operator represents true division (or simply division), while the // operator represents floor division. Before version 3.0, the / operator represents classic division. Rounding towards negative infinity, though a different method than in most languages, adds consistency to Python. For instance, this rounding implies that the equation (a + b)//b == a//b + 1 is always true. Also, the rounding implies that the equation b*(a//b) + a%b == a is valid for both positive and negative values of a. As expected, the result of a%b lies in the half-open interval [0, b), where b is a positive integer; however, maintaining the validity of the equation requires that the result must lie in the interval (b, 0] when b is negative. Python provides a round function for rounding a float to the nearest integer. For tie-breaking, Python 3 uses the round to even method: round(1.5) and round(2.5) both produce 2. Python versions before 3 used the round-away-from-zero method: round(0.5) is 1.0, and round(-0.5) is −1.0. Python allows Boolean expressions that contain multiple equality relations to be consistent with general usage in mathematics. For example, the expression a < b < c tests whether a is less than b and b is less than c. C-derived languages interpret this expression differently: in C, the expression would first evaluate a < b, resulting in 0 or 1, and that result would then be compared with c. Python uses arbitrary-precision arithmetic for all integer operations. The Decimal type/class in the decimal module provides decimal floating-point numbers to a pre-defined arbitrary precision with several rounding modes. The Fraction class in the fractions module provides arbitrary precision for rational numbers. Due to Python's extensive mathematics library and the third-party library NumPy, the language is frequently used for scientific scripting in tasks such as numerical data processing and manipulation. Functions are created in Python by using the def keyword. A function is defined similarly to how it is called, by first providing the function name and then the required parameters. Here is an example of a function that prints its inputs: To assign a default value to a function parameter in case no actual value is provided at run time, variable-definition syntax can be used inside the function header. Code examples "Hello, World!" program: Program to calculate the factorial of a non-negative integer: Libraries Python's large standard library is commonly cited as one of its greatest strengths. For Internet-facing applications, many standard formats and protocols such as MIME and HTTP are supported. The language includes modules for creating graphical user interfaces, connecting to relational databases, generating pseudorandom numbers, arithmetic with arbitrary-precision decimals, manipulating regular expressions, and unit testing. Some parts of the standard library are covered by specifications—for example, the Web Server Gateway Interface (WSGI) implementation wsgiref follows PEP 333—but most parts are specified by their code, internal documentation, and test suites. However, because most of the standard library is cross-platform Python code, only a few modules must be altered or rewritten for variant implementations. As of 13 March 2025,[update] the Python Package Index (PyPI), the official repository for third-party Python software, contains over 614,339 packages. Development environments Most[which?] Python implementations (including CPython) include a read–eval–print loop (REPL); this permits the environment to function as a command line interpreter, with which users enter statements sequentially and receive results immediately. Also, CPython is bundled with an integrated development environment (IDE) called IDLE, which is oriented toward beginners.[citation needed] Other shells, including IDLE and IPython, add additional capabilities such as improved auto-completion, session-state retention, and syntax highlighting. Standard desktop IDEs include PyCharm, Spyder, and Visual Studio Code; there are web browser-based IDEs, such as the following environments: Implementations CPython is the reference implementation of Python. This implementation is written in C, meeting the C11 standard since version 3.11. Older versions use the C89 standard with several select C99 features, but third-party extensions are not limited to older C versions—e.g., they can be implemented using C11 or C++. CPython compiles Python programs into an intermediate bytecode, which is then executed by a virtual machine. CPython is distributed with a large standard library written in a combination of C and native Python. CPython is available for many platforms, including Windows and most modern Unix-like systems, including macOS (and Apple M1 Macs, since Python 3.9.1, using an experimental installer). Starting with Python 3.9, the Python installer intentionally fails to install on Windows 7 and 8; Windows XP was supported until Python 3.5, with unofficial support for VMS. Platform portability was one of Python's earliest priorities. During development of Python 1 and 2, even OS/2 and Solaris were supported; since that time, support has been dropped for many platforms. All current Python versions (since 3.7) support only operating systems that feature multithreading, by now supporting not nearly as many operating systems (dropping many outdated) than in the past. All alternative implementations have at least slightly different semantics. For example, an alternative may include unordered dictionaries, in contrast to other current Python versions. As another example in the larger Python ecosystem, PyPy does not support the full C Python API. Creating an executable with Python often is done by bundling an entire Python interpreter into the executable, which causes binary sizes to be massive for small programs, yet there exist implementations that are capable of truly compiling Python. Alternative implementations include the following: Stackless Python is a significant fork of CPython that implements microthreads. This implementation uses the call stack differently, thus allowing massively concurrent programs. PyPy also offers a stackless version. Just-in-time Python compilers have been developed, but are now unsupported: There are several compilers/transpilers to high-level object languages; the source language is unrestricted Python, a subset of Python, or a language similar to Python: There are also specialized compilers: Some older projects existed, as well as compilers not designed for use with Python 3.x and related syntax: A performance comparison among various Python implementations, using a non-numerical (combinatorial) workload, was presented at EuroSciPy '13. In addition, Python's performance relative to other programming languages is benchmarked by The Computer Language Benchmarks Game. There are several approaches to optimizing Python performance, despite the inherent slowness of an interpreted language. These approaches include the following strategies or tools: Language Development Python's development is conducted mostly through the Python Enhancement Proposal (PEP) process; this process is the primary mechanism for proposing major new features, collecting community input on issues, and documenting Python design decisions. Python coding style is covered in PEP 8. Outstanding PEPs are reviewed and commented on by the Python community and the steering council. Enhancement of the language corresponds with development of the CPython reference implementation. The mailing list python-dev is the primary forum for the language's development. Specific issues were originally discussed in the Roundup bug tracker hosted by the foundation. In 2022, all issues and discussions were migrated to GitHub. Development originally took place on a self-hosted source-code repository running Mercurial, until Python moved to GitHub in January 2017. CPython's public releases have three types, distinguished by which part of the version number is incremented: Many alpha, beta, and release-candidates are also released as previews and for testing before final releases. Although there is a rough schedule for releases, they are often delayed if the code is not ready yet. Python's development team monitors the state of the code by running a large unit test suite during development. The major academic conference on Python is PyCon. Also, there are special Python mentoring programs, such as PyLadies. Naming Python's name is inspired by the British comedy group Monty Python, whom Python creator Guido van Rossum enjoyed while developing the language. Monty Python references appear frequently in Python code and culture; for example, the metasyntactic variables often used in Python literature are spam and eggs, rather than the traditional foo and bar. Also, the official Python documentation contains various references to Monty Python routines. Python users are sometimes referred to as "Pythonistas". Languages influenced by Python See also Notes References Further reading External links |
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File:PapyrusWestcar photomerge-AltesMuseum-Berlin-5.jpg Summary Reworked version of Image:PapyrusWestcar_photomerge-AltesMuseum-Berlin.png by Rainer Zenz Original-Description: (Uploaded by User:Captmondo) This picture was reworked by the Fotowerkstatt. You can propose images to improve as well. Licensing File history Click on a date/time to view the file as it appeared at that time. File usage The following 7 pages use this file: Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. |
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Contents List of reportedly haunted locations in the United Kingdom The following is a list of reportedly haunted locations in the United Kingdom. Great Britain is reputedly the most haunted landmass in the world, with England being the most haunted country, reporting the densest coverage of purported ghost sightings and paranormal experiences both per person and by geographical area. Scotland, Wales, and Northern Ireland are also rich in ghost lore, albeit less densely populated, and there is not a single village, town, or city without reports of ghosts and a belief in ghosts dating back multiple centuries. England Northern Ireland Scotland Wales See also References |
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Contents Middle East The Middle East[b] is a geopolitical region encompassing the Arabian Peninsula, Egypt, Iran, Iraq, the Levant, and Turkey. The term came into widespread usage by Western European nations in the early 20th century as a replacement of the term Near East (both were in contrast to the Far East). The term "Middle East" has led to some confusion over its changing definitions. Since the late 20th century, it has been criticized as being too Eurocentric. The region includes the vast majority of the territories included in the closely associated definition of West Asia, but without the South Caucasus. It also includes all of Egypt (not just the Sinai region) and all of Turkey (including East Thrace). Most Middle Eastern countries (13 out of 18) are part of the Arab world. The three most populous countries in the region are Egypt, Iran, and Turkey, while Saudi Arabia is the largest Middle Eastern country by area. The history of the Middle East dates back to ancient times, and it was long considered the "cradle of civilization". The geopolitical importance of the region has been recognized and competed for during millennia. The Abrahamic religions (Judaism, Christianity, and Islam) have their origins in the Middle East. Arabs constitute the main ethnic group in the region, followed by Turks, Persians, Kurds, Jews, and Assyrians. The Middle East generally has a hot, arid climate, especially in the Arabian and Egyptian regions. Several major rivers provide irrigation to support agriculture in limited areas here, such as the Nile Delta in Egypt, the Tigris and Euphrates watersheds of Mesopotamia, and the basin of the Jordan River that spans most of the Levant. These regions are collectively known as the Fertile Crescent, and comprise the core of what historians had long referred to as the cradle of civilization; multiple regions of the world have since been classified as also having developed independent, original civilizations. Conversely, the Levantine coast and most of Turkey have relatively temperate climates typical of the Mediterranean, with dry summers and cool, wet winters. Most of the countries that border the Persian Gulf have vast reserves of petroleum. Monarchs of the Arabian Peninsula in particular have benefitted economically from petroleum exports. Because of the arid climate and dependence on the fossil fuel industry, the Middle East is both a major contributor to climate change and a region that is expected to be severely adversely affected by it. Other concepts of the region exist, including the broader Middle East and North Africa (MENA), which includes states of the Maghreb and the Sudan. The term the "Greater Middle East" also includes Afghanistan, Mauritania, Pakistan, as well as parts of East Africa, and sometimes Central Asia and the South Caucasus. Terminology The term "Middle East" may have originated in the 1850s in the British India Office. However, it became more widely known when United States naval strategist Alfred Thayer Mahan used the term in 1902 to "designate the area between Arabia and India". During this time the British and Russian empires were vying for influence in Central Asia, a rivalry that would become known as the Great Game. Mahan realized not only the strategic importance of the region, but also of its center, the Persian Gulf. He labeled the area surrounding the Persian Gulf as the Middle East. He said that, beyond Egypt's Suez Canal, the Gulf was the most important passage for Britain to control in order to keep the Russians from advancing towards British India. Mahan first used the term in his article "The Persian Gulf and International Relations", published in September 1902 in the National Review, a British journal. The Middle East, if I may adopt a term which I have not seen, will some day need its Malta, as well as its Gibraltar; it does not follow that either will be in the Persian Gulf. Naval force has the quality of mobility which carries with it the privilege of temporary absences; but it needs to find on every scene of operation established bases of refit, of supply, and in case of disaster, of security. The British Navy should have the facility to concentrate in force if occasion arise, about Aden, India, and the Persian Gulf. Mahan's article was reprinted in The Times and followed in October by a 20-article series entitled "The Middle Eastern Question", written by Sir Ignatius Valentine Chirol. During this series, Sir Ignatius expanded the definition of Middle East to include "those regions of Asia which extend to the borders of India or command the approaches to India." After the series ended in 1903, The Times removed quotation marks from subsequent uses of the term. Until World War II, it was customary to refer to areas centered on Turkey and the eastern shore of the Mediterranean as the "Near East", while the "Far East" centered on China, India and Japan. The Middle East was then defined as the area from Mesopotamia to Burma; namely, the area between the Near East and the Far East. This area broadly corresponds to South Asia. In the late 1930s, the British established the Middle East Command, which was based in Cairo, for its military forces in the region. After that time, the term "Middle East" gained broader usage in Europe and the United States. Following World War II, for example, the Middle East Institute was founded in Washington, D.C. in 1946. The corresponding adjective is Middle Eastern and the derived noun is Middle Easterner. While non-Eurocentric terms such as "Southwest Asia" or "Swasia" have been sparsely used, the classification of the African country, Egypt, among those counted in the Middle East challenges the usefulness of using such terms. The description Middle has also led to some confusion over changing definitions. Before the First World War, "Near East" was used in English to refer to the Balkans and the Ottoman Empire, while "Middle East" referred to the Caucasus, Persia, and Arabian lands, and sometimes Afghanistan, India and others. In contrast, "Far East" referred to the countries of East Asia (e.g. China, Japan, and Korea). With the collapse of the Ottoman Empire in 1918, "Near East" largely fell out of common use in English, while "Middle East" came to be applied to the emerging independent countries of the Islamic world. However, the usage "Near East" was retained by a variety of academic disciplines, including archaeology and ancient history. In their usage, the term describes an area identical to the term Middle East, which is not used by these disciplines (see ancient Near East).[citation needed] The first official use of the term "Middle East" by the United States government was in the 1957 Eisenhower Doctrine, which pertained to the Suez Crisis. Secretary of State John Foster Dulles defined the Middle East as "the area lying between and including Libya on the west and Pakistan on the east, Syria and Iraq on the North and the Arabian peninsula to the south, plus the Sudan and Ethiopia." In 1958, the State Department explained that the terms "Near East" and "Middle East" were interchangeable, and defined the region as including only Egypt, Syria, Israel, Lebanon, Jordan, Iraq, Saudi Arabia, Kuwait, Bahrain, and Qatar. Since the late 20th century, scholars and journalists from the region, such as journalist Louay Khraish and historian Hassan Hanafi have criticized the use of "Middle East" as a Eurocentric and colonialist term. The Associated Press Stylebook of 2004 says that Near East formerly referred to the farther west countries while Middle East referred to the eastern ones, but that now they are synonymous. It instructs: Use Middle East unless Near East is used by a source in a story. Mideast is also acceptable, but Middle East is preferred. European languages have adopted terms similar to Near East and Middle East. Since these are based on a relative description, the meanings depend on the country and are generally different from the English terms. In German the term Naher Osten (Near East) is still in common use (nowadays the term Mittlerer Osten is more and more common in press texts translated from English sources, albeit having a distinct meaning). In the four Slavic languages, Russian Ближний Восток or Blizhniy Vostok, Bulgarian Близкия Изток, Polish Bliski Wschód or Croatian Bliski istok (terms meaning Near East are the only appropriate ones for the region). However, some European languages do have "Middle East" equivalents, such as French Moyen-Orient, Swedish Mellanöstern, Spanish Oriente Medio or Medio Oriente, Greek is Μέση Ανατολή (Mesi Anatoli), and Italian Medio Oriente.[c] Perhaps because of the political influence of the United States and Europe, and the prominence of Western press, the Arabic equivalent of Middle East (Arabic: الشرق الأوسط ash-Sharq al-Awsaṭ) has become standard usage in the mainstream Arabic press. It comprises the same meaning as the term "Middle East" in North American and Western European usage. The designation, Mashriq, also from the Arabic root for East, also denotes a variously defined region around the Levant, the eastern part of the Arabic-speaking world (as opposed to the Maghreb, the western part). Even though the term originated in the West, countries of the Middle East that use languages other than Arabic also use that term in translation. For instance, the Persian equivalent for Middle East is خاورمیانه (Khāvar-e miyāneh), the Hebrew is המזרח התיכון (hamizrach hatikhon), and the Turkish is Orta Doğu. Countries and territory Traditionally included within the Middle East are Arabia, Asia Minor, East Thrace, Egypt, Iran, the Levant, Mesopotamia, and the Socotra Archipelago. The region includes 17 UN-recognized countries and one British Overseas Territory. Various concepts are often paralleled to the Middle East, most notably the Near East, Fertile Crescent, and Levant. These are geographical concepts, which refer to large sections of the modern-day Middle East, with the Near East being the closest to the Middle East in its geographical meaning. Due to it primarily being Arabic speaking, the Maghreb region of North Africa is sometimes included. "Greater Middle East" is a political term coined by the second Bush administration in the first decade of the 21st century to denote various countries, pertaining to the Muslim world, specifically Afghanistan, Iran, Pakistan, and Turkey. Various Central Asian countries are sometimes also included. History The Middle East lies at the juncture of Africa and Eurasia and of the Indian Ocean and the Mediterranean Sea (see also: Indo-Mediterranean). It is the birthplace and spiritual center of religions such as Christianity, Islam, Judaism, Manichaeism, Yezidi, Druze, Yarsan, and Mandeanism, and in Iran, Mithraism, Zoroastrianism, Manicheanism, and the Baháʼí Faith. Throughout its history the Middle East has been a major center of world affairs; a strategically, economically, politically, culturally, and religiously sensitive area. The region is one of the regions where agriculture was independently discovered, and from the Middle East it was spread, during the Neolithic, to different regions of the world such as Europe, the Indus Valley and Eastern Africa. Prior to the formation of civilizations, advanced cultures formed all over the Middle East during the Stone Age. The search for agricultural lands by agriculturalists, and pastoral lands by herdsmen meant different migrations took place within the region and shaped its ethnic and demographic makeup. The Middle East is widely and most famously known as the cradle of civilization. The world's earliest civilizations, Mesopotamia (Sumer, Akkad, Assyria and Babylonia), ancient Egypt and Kish in the Levant, all originated in the Fertile Crescent and Nile Valley regions of the ancient Near East. These were followed by the Hittite, Greek, Hurrian and Urartian civilisations of Asia Minor; Elam, Persia and Median civilizations in Iran, as well as the civilizations of the Levant (such as Ebla, Mari, Nagar, Ugarit, Canaan, Aramea, Mitanni, Phoenicia and Israel) and the Arabian Peninsula (Magan, Sheba, Ubar). The Near East was first largely unified under the Neo Assyrian Empire, then the Achaemenid Empire followed later by the Macedonian Empire and after this to some degree by the Iranian empires (namely the Parthian and Sassanid Empires), the Roman Empire and Byzantine Empire. The region served as the intellectual and economic center of the Roman Empire and played an exceptionally important role due to its periphery on the Sassanid Empire. Thus, the Romans stationed up to five or six of their legions in the region for the sole purpose of defending it from Sassanid and Bedouin raids and invasions. From the 4th century CE onwards, the Middle East became the center of the two main powers at the time, the Byzantine Empire and the Sassanid Empire. However, it would be the later Islamic Caliphates of the Middle Ages, or Islamic Golden Age which began with the Islamic conquest of the region in the 7th century AD, that would first unify the entire Middle East as a distinct region and create the dominant Islamic Arab ethnic identity that largely (but not exclusively) persists today. The 4 caliphates that dominated the Middle East for more than 600 years were the Rashidun Caliphate, the Umayyad caliphate, the Abbasid caliphate and the Fatimid caliphate. Additionally, the Mongols would come to dominate the region, the Kingdom of Armenia would incorporate parts of the region to their domain, the Seljuks would rule the region and spread Turko-Persian culture, and the Franks would found the Crusader states that would stand for roughly two centuries. Josiah Russell estimates the population of what he calls "Islamic territory" as roughly 12.5 million in 1000 – Anatolia 8 million, Syria 2 million, and Egypt 1.5 million. From the 16th century onward, the Middle East came to be dominated, once again, by two main powers: the Ottoman Empire and the Safavid dynasty. The modern Middle East began after World War I, when the Ottoman Empire, which was allied with the Central Powers, was defeated by the Allies and partitioned into a number of separate nations, initially under British and French Mandates. Other defining events in this transformation included the establishment of Israel in 1948 and the eventual departure of European powers, notably Britain and France by the end of the 1960s. They were supplanted in some part by the rising influence of the United States from the 1970s onwards. In the 20th century, the region's significant stocks of crude oil gave it new strategic and economic importance. Mass production of oil began around 1945, with Saudi Arabia, Iran, Kuwait, Iraq, and the United Arab Emirates having large quantities of oil. Estimated oil reserves, especially in Saudi Arabia and Iran, are some of the highest in the world, and the international oil cartel OPEC is dominated by Middle Eastern countries. During the Cold War, the Middle East was a theater of ideological struggle between the two superpowers and their allies: NATO and the United States on one side, and the Soviet Union and Warsaw Pact on the other, as they competed to influence regional allies. Besides the political reasons there was also the "ideological conflict" between the two systems. Moreover, as Louise Fawcett argues, among many important areas of contention, or perhaps more accurately of anxiety, were, first, the desires of the superpowers to gain strategic advantage in the region, second, the fact that the region contained some two-thirds of the world's oil reserves in a context where oil was becoming increasingly vital to the economy of the Western world [...] Within this contextual framework, the United States sought to divert the Arab world from Soviet influence. Throughout the 20th and 21st centuries, the region has experienced both periods of relative peace and tolerance and periods of conflict particularly between Sunnis and Shiites. Geography In 2018, the MENA region emitted 3.2 billion tonnes of carbon dioxide and produced 8.7% of global greenhouse gas emissions (GHG) despite making up only 6% of the global population. These emissions are mostly from the energy sector, an integral component of many Middle Eastern and North African economies due to the extensive oil and natural gas reserves that are found within the region. The Middle East region is one of the most vulnerable to climate change. The impacts include increase in drought conditions, aridity, heatwaves and sea level rise. Sharp global temperature and sea level changes, shifting precipitation patterns and increased frequency of extreme weather events are some of the main impacts of climate change as identified by the Intergovernmental Panel on Climate Change (IPCC). The MENA region is especially vulnerable to such impacts due to its arid and semi-arid environment, facing climatic challenges such as low rainfall, high temperatures and dry soil. The climatic conditions that foster such challenges for MENA are projected by the IPCC to worsen throughout the 21st century. If greenhouse gas emissions are not significantly reduced, part of the MENA region risks becoming uninhabitable before the year 2100. Climate change is expected to put significant strain on already scarce water and agricultural resources within the MENA region, threatening the national security and political stability of all included countries. Over 60 percent of the region's population lives in high and very high water-stressed areas compared to the global average of 35 percent. This has prompted some MENA countries to engage with the issue of climate change on an international level through environmental accords such as the Paris Agreement. Law and policy are also being established on a national level amongst MENA countries, with a focus on the development of renewable energies. Economy Middle Eastern economies range from being very poor (such as Gaza and Yemen) to extremely wealthy nations (such as Qatar and UAE). According to the International Monetary Fund, the three largest Middle Eastern economies in nominal GDP in 2023 were Saudi Arabia ($1.06 trillion), Turkey ($1.03 trillion), and Israel ($0.54 trillion). For nominal GDP per person, the highest ranking countries are Qatar ($83,891), Israel ($55,535), the United Arab Emirates ($49,451) and Cyprus ($33,807). Turkey ($3.6 trillion), Saudi Arabia ($2.3 trillion), and Iran ($1.7 trillion) had the largest economies in terms of GDP PPP. For GDP PPP per person, the highest-ranking countries are Qatar ($124,834), the United Arab Emirates ($88,221), Saudi Arabia ($64,836), Bahrain ($60,596) and Israel ($54,997). The lowest-ranking country in the Middle East, in terms of GDP nominal per capita, is Yemen ($573). The economic structure of Middle Eastern nations are different because while some are heavily dependent on export of only oil and oil-related products (Saudi Arabia, the UAE and Kuwait), others have a highly diverse economic base (such as Cyprus, Israel, Turkey and Egypt). Industries of the Middle Eastern region include oil and oil-related products, agriculture, cotton, cattle, dairy, textiles, leather products, surgical instruments, defence equipment (guns, ammunition, tanks, submarines, fighter jets, UAVs, and missiles). Banking is an important sector, especially for UAE and Bahrain. With the exception of Cyprus, Turkey, Egypt, Lebanon and Israel, tourism has been a relatively undeveloped area of the economy, in part because of the socially conservative nature of the region as well as political turmoil in certain regions. Since the end of the COVID pandemic however, countries such as the UAE, Bahrain, and Jordan have begun attracting greater numbers of tourists because of improving tourist facilities and the relaxing of tourism-related restrictive policies. Unemployment is high in the Middle East and North Africa region, particularly among people aged 15–29, a demographic representing 30% of the region's population. The total regional unemployment rate in 2025 is 10.8%, and among youth is as high as 28%. Demographics Arabs constitute the largest ethnic group in the Middle East, followed by various Iranian peoples and then by Turkic peoples (Turkish, Azeris, Syrian Turkmen, and Iraqi Turkmen). Native ethnic groups of the region include, in addition to Arabs, Arameans, Assyrians, Baloch, Berbers, Copts, Druze, Greek Cypriots, Jews, Kurds, Lurs, Mandaeans, Persians, Samaritans, Shabaks, Tats, and Zazas. European ethnic groups that form a diaspora in the region include Albanians, Bosniaks, Circassians (including Kabardians), Crimean Tatars, Greeks, Franco-Levantines, Italo-Levantines, and Iraqi Turkmens. Among other migrant populations are Chinese, Filipinos, Indians, Indonesians, Pakistanis, Pashtuns, Romani, and Afro-Arabs. "Migration has always provided an important vent for labor market pressures in the Middle East. For the period between the 1970s and 1990s, the Arab states of the Persian Gulf in particular provided a rich source of employment for workers from Egypt, Yemen and the countries of the Levant, while Europe had attracted young workers from North African countries due both to proximity and the legacy of colonial ties between France and the majority of North African states." According to the International Organization for Migration, there are 13 million first-generation migrants from Arab nations in the world, of which 5.8 reside in other Arab countries. Expatriates from Arab countries contribute to the circulation of financial and human capital in the region and thus significantly promote regional development. In 2009 Arab countries received a total of US$35.1 billion in remittance in-flows and remittances sent to Jordan, Egypt and Lebanon from other Arab countries are 40 to 190 per cent higher than trade revenues between these and other Arab countries. In Somalia, the Somali Civil War has greatly increased the size of the Somali diaspora, as many of the best educated Somalis left for Middle Eastern countries as well as Europe and North America. Non-Arab Middle Eastern countries such as Turkey, Israel and Iran are also subject to important migration dynamics. A fair proportion of those migrating from Arab nations are from ethnic and religious minorities facing persecution and are not necessarily ethnic Arabs, Iranians or Turks.[citation needed] Large numbers of Kurds, Jews, Assyrians, Greeks and Armenians as well as many Mandeans have left nations such as Iraq, Iran, Syria and Turkey for these reasons during the last century. In Iran, many religious minorities such as Christians, Baháʼís, Jews and Zoroastrians have left since the Islamic Revolution of 1979. The Middle East is very diverse when it comes to religions, many of which originated there. Islam is the largest religion in the Middle East, but other faiths that originated there, such as Judaism and Christianity, are also well represented. Christian communities have played a vital role in the Middle East, and they represent 78% of Cyprus population, and 40.5% of Lebanon, where the Lebanese president, half of the cabinet, and half of the parliament follow one of the various Lebanese Christian rites. There are also important minority religions like the Baháʼí Faith, Yarsanism, Yazidism, Zoroastrianism, Mandaeism, Druze, and Shabakism, and in ancient times the region was home to Mesopotamian religions, Canaanite religions, Manichaeism, Mithraism and various monotheist gnostic sects. The six top languages, in terms of numbers of speakers, are Arabic, Persian, Turkish, Kurdish, Modern Hebrew and Greek. About 20 minority languages are also spoken in the Middle East. Arabic, with all its dialects, is the most widely spoken language in the Middle East, with Literary Arabic being official in all North African and in most West Asian countries. Arabic dialects are also spoken in some adjacent areas in neighbouring Middle Eastern non-Arab countries. It is a member of the Semitic branch of the Afro-Asiatic languages. Several Modern South Arabian languages such as Mehri and Soqotri are also spoken in Yemen and Oman. Another Semitic language is Aramaic and its dialects are spoken mainly by Assyrians and Mandaeans, with Western Aramaic still spoken in two villages near Damascus, Syria. There is also an Oasis Berber-speaking community in Egypt where the language is also known as Siwa. It is a non-Semitic Afro-Asiatic sister language. Persian is the second most spoken language. While it is primarily spoken in Iran and some border areas in neighbouring countries, the country is one of the region's largest and most populous. It belongs to the Indo-Iranian branch of the family of Indo-European languages. Other Western Iranic languages spoken in the region include Achomi, Daylami, Kurdish dialects, Semmani, Lurish, amongst many others. The close third-most widely spoken language, Turkish, is largely confined to Turkey, which is also one of the region's largest and most populous countries, but it is present in areas in neighboring countries. It is a member of the Turkic languages, which have their origins in East Asia. Another Turkic language, Azerbaijani, is spoken by Azerbaijanis in Iran. The fourth-most widely spoken language, Kurdish, is spoken in the countries of Iran, Iraq, Syria and Turkey, Sorani Kurdish is the second official language in Iraq (instated after the 2005 constitution) after Arabic. Hebrew is the official language of Israel, with Arabic given a special status after the 2018 Basic law lowered its status from an official language prior to 2018. Hebrew is spoken and used by over 80% of Israel's population, the other 20% using Arabic. Modern Hebrew only began being spoken in the 20th century after being revived in the late 19th century by Elizer Ben-Yehuda (Elizer Perlman) and European Jewish settlers, with the first native Hebrew speaker being born in 1882. Greek is one of the two official languages of Cyprus, and the country's main language. Small communities of Greek speakers exist all around the Middle East; until the 20th century it was also widely spoken in Asia Minor (being the second most spoken language there, after Turkish) and Egypt. During the antiquity, Ancient Greek was the lingua franca for many areas of the western Middle East and until the Muslim expansion it was widely spoken there as well. Until the late 11th century, it was also the main spoken language in Asia Minor; after that it was gradually replaced by the Turkish language as the Anatolian Turks expanded and the local Greeks were assimilated, especially in the interior. English is one of the official languages of Akrotiri and Dhekelia. It is also commonly taught and used as a foreign second language, in countries such as Egypt, Jordan, Iran, Iraq, Qatar, Bahrain, United Arab Emirates and Kuwait. It is also a main language in some Emirates of the United Arab Emirates. It is also spoken as native language by Jewish immigrants from Anglophone countries (UK, US, Australia) in Israel and understood widely as second language there. French is taught and used in many government facilities and media in Lebanon, and is taught in some primary and secondary schools of Egypt and Syria. Maltese, a Semitic language mainly spoken in Europe, is used by the Franco-Maltese diaspora in Egypt. Due to widespread immigration of French Jews to Israel, it is the native language of approximately 200,000 Jews in Israel. Armenian speakers are to be found in the region. Georgian is spoken by the Georgian diaspora. Russian is spoken by a large portion of the Israeli population, because of emigration in the late 1990s. Russian today is a popular unofficial language in use in Israel; news, radio and sign boards can be found in Russian around the country after Hebrew and Arabic. Circassian is also spoken by the diaspora in the region and by almost all Circassians in Israel who speak Hebrew and English as well. The largest Romanian-speaking community in the Middle East is found in Israel, where as of 1995[update] Romanian is spoken by 5% of the population.[d] Bengali, Hindi and Urdu are widely spoken by migrant communities in many Middle Eastern countries, such as Saudi Arabia (where 20–25% of the population is South Asian), the United Arab Emirates (where 50–55% of the population is South Asian), and Qatar, which have large numbers of Pakistani, Bangladeshi and Indian immigrants. Culture The Middle East has recently become more prominent in hosting global sport events due to its wealth and desire to diversify its economy. The South Asian diaspora is a major backer of cricket in the region. See also Notes References Further reading External links 29°N 41°E / 29°N 41°E / 29; 41 |
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Contents Westcar Papyrus The Westcar Papyrus (inventory-designation: Papyrus Berlin 3033) is an ancient Egyptian text containing five stories about miracles performed by priests and magicians. In the papyrus text, each of these tales are told at the royal court of King Khufu (Fourth Dynasty, 26th century BCE) by his sons. The surviving material of the Westcar Papyrus consists of twelve columns written in hieratic script. The document has been dated to the Hyksos period (18th to 16th century BC) and states that it is written in classical Middle Egyptian. Egyptologists think it is possible that the Westcar Papyrus was written during the Thirteenth Dynasty. The papyrus has been used by historians as a literary resource for reconstituting the history of the Fourth Dynasty. The papyrus is now on display under low-light conditions in the Egyptian Museum of Berlin. Discovery In 1823 or 1824, British adventurer Henry Westcar (1798–1868) apparently discovered the papyrus during travels in Egypt. For unknown reasons, he did not note the exact circumstances under which he obtained the artifact.[citation needed] In 1838 or 1839, German Egyptologist Karl Richard Lepsius claimed to have received the papyrus from Westcar's niece. As Lepsius was able to read some signs of Hieratic, he recognized some of the royal cartouche names of the kings and dated the text to the Old Kingdom.[citation needed] There are inconsistencies about the true nature of the acquisition and the subsequent whereabouts of the Westcar Papyrus. Lepsius writes that the document was on display in the Oxford Bodleian Library, but public exhibitions have been documented there since the early 1860s and Lepsius' name does not appear in any lists or documents. Furthermore, Lepsius never made the text of the Westcar Papyrus public; he stored the papyrus at home in his attic, where it was found after his death. These inconsistencies have led to widespread speculation; many British historians speculate that Lepsius may have stolen the papyrus. In 1886, German Egyptologist Adolf Erman purchased the papyrus from Lepsius' son and left it to the Museum of Berlin. As the hieratic signs were still insufficiently investigated and translated, the Westcar Papyrus was displayed as some kind of curiosity. Since Erman's first attempt at a complete translation in 1890, the Westcar Papyrus has been translated numerous times, resulting in different outcomes. The dating of the text also varies. Material description Papyrus Westcar is a reused papyrus made of the plant Cyperus papyrus. The scroll of Westcar has been separated into three parts. During the life of Lepsius and Erman it was in two parts; it is not known when and why the scroll was separated into three fragments. The text written on the papyrus includes twelve columns in all. The first part contains on the recto (the front) columns one to three, the second part contains on its recto columns four and five and the third part contains on the verso (the back) columns six to nine and on the recto, the final columns, ten to twelve. The papyrus textile is grainy, of greyish-yellowish colour and very fragile. Part one was fixed onto linen and placed between two glass panes. At five spots the papyrus was fixed to the glass with methyl cellulose. Part two was fixed to a cardboard and wooden plate and is covered by a glass pane. Part three was simply placed between two glass panes and was completely glued to them. The adhesive used for this has partially lost its transparency and a whitish haze has appeared. The edges of all three parts were left free for air circulation. Because of the paper lamination during the eighteenth century, all the papyrus fragments are partially damaged; at several spots the material is torn, distorted, and squashed. Some of the fibres are now lying over the inscription. All of the artifact shows large gaps and the rim of the scrolls is badly frayed. Because of the gaps, many parts of the text are now missing. The text itself is completely written in black iron gall ink and carbon black ink and divided by rubra into ten paragraphs. Between the neatly written sentences red traces of an older text are visible. It looks as if Papyrus Westcar is a palimpsest; the unknown ancient Egyptian author obviously tried but partially failed to wipe the older text off. The clean and calligraphical handwriting shows that the author was a highly educated professional. Context Surrounding the Papyrus These stories come to King Khufu from his sons. Khufu was an actual monarch during the 4th Dynasty, but these stories and the papyrus itself were written in the 13th Dynasty. This retelling of life in the 4th Dynasty does not exist in reality. Rather, these stories are meant to entertain the king as he is bored. Each son brings a story to the king detailing past events from other kings, magicians, and a love affair. Contents of the Story Very little is left of the first story, only the ending that has been preserved. The first story, told by an unknown son of Khufu (possibly Djedefra) in which Khufu orders blessed offerings to King Djoser. Offerings include items such as bread, beer, an ox, cake and incense. It seems to have been a text detailing a miracle performed by a lector priest in the reign of King Djoser, possibly Imhotep the architect under King Djoser. The second story, told by Khafre, is set during the reign of one of Khufu's predecessors. King Nebka's chief lector Ubaoner, finds that his wife is having a love affair with a townsman of Memphis. Ubaoner's wife and the commoner had spent a night in the gardens pavilion. A caretaker of Ubaoner reports back details of their night. Upon hearing these details, Ubaoner fashions a crocodile in wax. Ubaoner casts a spell for the figurine to come to life upon contact with water. The spell reads as such. "As for the man who will come to wash in my pool, you shall seize that commoner in your mouth!" Ubaoner sets his caretaker to throw the wax crocodile into his pool. Upon catching the townsman, the crocodile takes him to the bottom of the lake, where they remain for seven days as the lector entertains the visiting King Nebka. When he tells Nebka the story, and calls the crocodile up again, Ubaoner orders the crocodile to let go of the commoner. The King remarks that the crocodile is frightening animal. Nebka orders the crocodile to take the commoner into the water, where they are not seen again. Then he has the adulterous wife brought forth, set on fire, and thrown in the river. As Khafre finishes the story, Khufu says to offer blessings similar to the first story; beer, bread, an ox, cake, and incense. The third story, told by another son named Baufra, is set during the reign of his grandfather Sneferu. Sneferu finds himself bored in his palace one day, as he cannot find anything to do. Sneferu calls for chief lector Djadjaemankh. He advises him to gather twenty young women and use them to sail him around the palace lake in his barque. Djadjaemankh proclaims that this will fix Sneferu's boredom, as he will see beautiful sights on his rowing trip. Sneferu orders twenty beautiful oars made of ebony, sandal wood, and gold. Sneferu asks for women who fit certain requirements such as have yet to have children, beautiful limbs and braided hair. He gives the women nets to drape around them as they sail. However, one of the girls loses an amulet after getting her hair caught on an oar - a fish pendant made of turquoise so dear to her that she will not even accept a substitute from the royal treasury, and until it is returned to her neither she nor any of the other women will row, even after the King demand it. Sneferu goes to Djadjaemankh with his problem, asking what he should do. Using magic, Djadjaemankh halves the water in the lake and puts it on top of the other half. After finding the pendant and putting the water back into place, Sneferu rewards Djadjaemankh with everything he has ever wanted. Repeating the tradition of giving offerings, King Khufu declares bread, an ox, beer, cake, and incense to King Sneferu. The fourth story, told by Hordjedef, concerns a miracle set within Khufu's own reign. A townsman named Dedi, from a fictional place called Djed-Sneferu is capable of miracles. Hordjedef claims Dedi is over a hundred years old and can eat and drink excessive amounts of food and beer. According to Hordjedef, Dedi has the power to reattach a severed head onto an animal, to tame wild lions, and knows the number of secret rooms in the shrine of Thoth. Khufu wanted to build shrine rooms similar to the ones at Thoth. Intrigued, he sends his son to invite this wise man to the court, and upon Dedi's arrival he orders a goose, an undefined waterbird, and a bull beheaded. Dedi reattaches the heads. Khufu then questions him on his knowledge on the shrine of Thoth, and Dedi answers that he does not know the number of rooms, but he knows where they are. When Khufu asks for the wheres and hows, Dedi answers that he is not the one who can give Khufu access, but the first of the three future kings in the womb of the woman Rededjet is. This is a prophecy detailing the beginnings of the Fifth Dynasty, starting with Userkaf. The final story breaks from the format and moves the focus to Rededjet giving birth to her three sons. Upon the day of her children's birth, Ra orders Isis, Nephthys, Meskhenet, Heket, and Khnum to aid her. According to Ra, these children are supposed to be great leaders who will worship these gods. They disguise themselves as musicians and hurry to Rededjet's house to help her with the difficult birth. The three children are born, each described as strong and healthy, with limbs covered in gold and wearing headdresses of lapis lazuli. The maidservant of Rededjet later has an argument with her mistress, receives a beating and flees, vowing to tell king Khufu what had happened. But on the way, she meets her brother and tells the story to him. Displeased, he beats her, too, and sends her on a path to the water's edge where a crocodile catches her. The brother then goes to see Rededjet, who is crying over the loss of his sister. The brother starts to confess what has happened and at this point the papyrus story ends. Analysis and interpretations The Westcar Papyrus is of great interest to historians and Egyptologists since it is one of the oldest Egyptian documents that contains such complex text. Unfortunately, the name of the author has been lost. The most recent translations and linguistic investigations by Miriam Lichtheim and Verena Lepper reveal interesting writing and spelling elements hidden in the text of the papyrus, which has led them to a new evaluation of the individual stories. The first story is lost due to damage to the papyrus. The preserved sentences merely reveal the main protagonist of the story, King Djoser. The name of the hero, who is said to have performed the miracle, is completely lost, but it is thought that the Papyrus was talking about the famous architect and high lector priest, Imhotep. The second and third stories are written in a conspicuous and old-fashioned style. The author phrases and makes the heroes' acting stilted and ceremonious. The first three stories are written in past tense and all the kings are addressed with the salutation "justified" (Egyptian: m3ʕ ḫrw), which was typical in Ancient Egypt when talking about a deceased king. The heroes are addressed in the second and third stories the same way. Curiously, all the kings are addressed with their birth name, notwithstanding that this was unusual in the author's lifetime. While deceased kings were normally called by their birth name, living kings were called by their Horus name. King Khufu is nevertheless called by his birth name in the first three stories, yet in the fourth story, he is treated as being still alive and being the main actor. Even the future kings Userkaf, Sahure, and Neferirkare Kakai are called by their birth names. Verena Lepper thinks, that the reason may be some kind of spelling reform that occurred in the lifetime of the author, perhaps trying to fix the spelling rule for naming a deceased king, in order to show that even the future kings in the story were long since dead during his lifetime. For this reason Verena Lepper doubts that the Westcar stories are based on documents originating from the Old Kingdom. The fourth and fifth stories are written in present tense. The unknown author moves the timeline and also changes his mode of expression from "old-fashioned" into a contemporary form. He clearly distinguishes "long time passed" from "most recently" without cutting the timeline too quickly. The speech of Prince Hordjedef builds the decisive transition: Hordjedef is sick of hearing old, dusty tales that cannot be proven. He explains that a current wonder would be richer in content and more instructive, and so he brings up the story of Dedi. The last section of the fourth story, in which the magician Dedi gives a prophecy to king Khufu, shifts to future tense for a short time, before shifting back to present tense again. This present tense is maintained until the end of the Westcar stories. The Westcar Papyrus contains hidden allusions and puns to the characters of the kings Nebka, Sneferu, and Khufu. An evaluation of the character description of Djoser is impossible due to the great deterioration within his story. In the second story, King Nebka plays the key role. He is depicted as a strict, but lawful judge, who does not allow mischief and misbehaviour to occur. The adulterous wife of the story's hero is punished by being burnt alive and her secret lover, revealed thanks to the loyal caretaker, is eaten alive by a summoned crocodile. Caretaker and crocodile are playing the role of justice, whilst King Nebka plays the role of destiny. Lepper and Liechtheim evaluate the depiction of King Nebka as being fairly positive. A strict but lawful king was ideal for the people of the author's lifetime. In the third story, King Sneferu becomes a victim of the author's courage to criticize the monarchy. The author depicts Sneferu as a fatuous fool, who is easily pleased with superficial entertainment and who is unable to resolve a dispute with a little rowing maid. Sneferu must go to the extent of having a priest solve the problem. With this narration and embarrassing depiction of a king, the author of Westcar dares to criticise the kings of Egypt as such and makes the third story a sort of satire. Lepper points out that the critiques are hidden cleverly throughout. The Westcar Papyrus may have been made available for public entertainment, or at least, for public study. In the fourth story, King Khufu is difficult to assess. He is depicted as ruthless: deciding to have a condemned prisoner decapitated to test the alleged magical powers of the magician Dedi. Khufu is also depicted as inquisitive, reasonable and generous: he accepts Dedi's outrage and his offer of an alternative for the prisoner, questions the circumstances and contents of Dedi's prophecy, and rewards the magician generously. The contradictory depiction of Khufu is an object of controversy among Egyptologists and historians to this day. Earlier Egyptologists and historians in particular, such as Adolf Erman, Kurt Heinrich Sethe, and Wolfgang Helck evaluated Khufu's character as heartless and sacrilegious. They lean on the ancient Greek traditions of Herodotus and Diodorus, who described an exaggerated, negative character image of Khufu, ignoring the paradoxical (because positive) traditions the Egyptians always taught. But other Egyptologists such as Dietrich Wildung see Khufu's order as an act of mercy: the prisoner would have received his life back if Dedi had performed his magical trick. Wildung thinks that Dedi's refusal was an allusion to the respect Egyptians showed to human life. The ancient Egyptians were of the opinion that human life should not be misused for dark magic or similar evil things. Lepper and Liechtheim suspect that a difficult-to-assess depiction of Khufu was exactly what the author had planned. He wanted to create a mysterious character. The fifth and last story tells about the heroine Rededjet (also often read as Ruddedet) and her difficult birth of three sons. The sun god Ra orders his companions Isis, Meskhenet, Hekhet, Nephthys, and Khnum to help Rededjet, to ensure the birth of the triplets and the beginning of a new dynasty. Lepper and Liechtheim both evaluate the story as some kind of narrated moral that deals with the theme of justice and what happens to traitors. Lepper points out, that the story of Rededjet might have been inspired by the historical figure of Khentkaus I, who lived and may have ruled at the end of the Fourth Dynasty. Among the titles discovered to have been given to her is the "mother of two kings". For a long time it had been thought that she may have borne Userkaf and Sahure, but new evidence shows that Sahure, at least, had a different mother (Queen Neferhetepes). The implication from the Westcar Papyrus that the first three kings of the Fifth Dynasty had been siblings, seems incorrect. Since, in the Westcar Papyrus, Rededjet is connected with the role of a future king's mother, the parallels between the biographies of the two ladies has garnered special attention. The role of the maidservant is evaluated as being a key figure for a modern phrasing of indoctrinations about morality and betrayal. The maidservant wants to run her mistress down and is punished by destiny. Destiny is depicted here as a crocodile who snatches the traitor. The whole purpose would be to ensure the beginning of a new dynasty by making the only danger disappear. The author of the Westcar Papyrus artfully creates some kind of happy ending. Since the first translations of the Westcar Papyrus, historians and Egyptologists have disputed whether the story was finished or unfinished. Earlier evaluations seemed to show an abrupt ending after the death of the traitorous maidservant. But more recently, linguistic investigations made by Verena Lepper and Miriam Liechtheim (especially by Lepper) strengthen the theory that the Westcar text is definitely at an end after the story of the maidservant's death. Lepper points out that the crocodile sequence is repeated several times, like a kind of refrain, which is a typical element in similar stories and documents. Furthermore, Lepper argues that the papyrus has a lot of free space after the apparent ending, enough for another short story. Verena Lepper and Miriam Lichtheim postulate that the tales of Papyrus Westcar inspired later authors to compose and write down similar tales. They refer to multiple, and somewhat later, ancient Egyptian writings in which magicians perform very similar magic tricks and make prophecies to a king. Descriptive examples are the papyri pAthen and The prophecy of Neferti. These novels show the popular theme of prophesying used during the Old Kingdom – just as in the story of the Westcar Papyrus. They also both talk about subalterns with magical powers similar to those of Dedi's. The Papyrus pBerlin 3023 contains the story, The Eloquent Peasant, in which the following phrase appears: "See, these are artists who create the existing anew, who even replace a severed head", which could be interpreted as an allusion to the Westcar Papyrus. pBerlin 3023 contains another reference that strengthens the idea that many ancient Egyptian writings were influenced by the Westcar Papyrus: column 232 contains the phrase "sleeping until dawn", which appears nearly word-for-word in the Westcar Papyrus. A further descriptive example appears in The prophecy of Neferti. As in the Westcar Papyrus, a subaltern is addressed by a king as "my brother" and the king is depicted as being accostable and simple-minded. Furthermore, both stories talk about the same king, Sneferu. The Papyrus pAthen contains the phrase: "...for these are the wise who can move waters and make a river flow at their mere will and want...", which clearly refers to the wonder that the magicians Djadjaemankh and Dedi had performed in the Westcar story. Since pAthen, pBerlin 3023 and The prophecy of Neferti use the same manner of speaking and quaint phrases, complete with numerous allusions to the wonders of Papyrus Westcar, Lepper and Lichtheim hold that Dedi, Ubaoner and Djadjaemankh must have been known to Egyptian authors for a long time. See also References External links |
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[SOURCE: https://techcrunch.com/2026/02/20/apples-ios-26-4-arrives-in-public-beta-with-ai-music-playlists-video-podcasts-and-more/] | [TOKENS: 1429] |
Save up to $680 on your pass with Super Early Bird rates. REGISTER NOW. Save up to $680 on your Disrupt 2026 pass. Ends February 27. REGISTER NOW. Latest AI Amazon Apps Biotech & Health Climate Cloud Computing Commerce Crypto Enterprise EVs Fintech Fundraising Gadgets Gaming Google Government & Policy Hardware Instagram Layoffs Media & Entertainment Meta Microsoft Privacy Robotics Security Social Space Startups TikTok Transportation Venture Staff Events Startup Battlefield StrictlyVC Newsletters Podcasts Videos Partner Content TechCrunch Brand Studio Crunchboard Contact Us Apple’s iOS 26.4 arrives in public beta with AI music playlists, video podcasts, and more Apple this week released the latest version of its mobile operating system, iOS 26.4, which introduces several new features, including an AI-powered playlist-generation feature in Apple Music, support for video content in the Podcasts app, end-to-end encryption (E2EE) for RCS messages, and more. The update is currently available in pubic beta, with the public release expected sometime in March or April. Apple Music’s AI playlist One of the most noticeable improvements arrives in Apple Music — iOS 26.4 introduces a new AI-powered “Playlist Playground” feature that leverages Apple Intelligence. The feature allows users to generate a custom 25-song playlist from a text prompt, such as “upbeat workout mix” or “calm evening.” Users can then further refine the results and even select matching cover art. In addition, Apple Music’s user interface has been refreshed to showcase full-screen artwork for albums and playlists. Concerts Near You Plus, Apple Music is getting a new “Concerts Near You” section that helps users discover live shows from their favorite artists. You can filter this section by Date and Genre, or switch locations if you’re traveling. Apple Podcasts video episodes Following Spotify’s push into video, Apple’s Podcasts app is making it easy to switch back and forth between audio and video episodes with this release. Creators can publish video podcasts using HTTP Live Streaming (HLS), and listeners can seamlessly switch between audio and video playback within the same episode, moving to a full horizontal display if they choose. At launch, the video episodes will be integrated with other Apple Podcasts features, like personalized recommendations and editorial curation on the New tab and Category pages, just as audio podcasts are. HLS also brings an automatic quality adjustment feature, which helps videos play better whether listeners are on Wi-Fi or cellular. Plus, users will be able to download video episodes for offline viewing. At launch, HLS is supported by Acast, Amazon’s ART19, Triton’s Omny Studio, and SiriusXM, including SiriusXM Media, AdsWizz, and Simplecast. Creators will be able to dynamically insert video ads, including host-read spots, into their podcasts, too. Apple doesn’t charge creators to distribute podcasts, but it says that, starting later this year, participating ad networks will have to pay an impression-based fee for the delivery of the dynamic ads in the HLS videos. Encrypted RCS messaging Messaging is also receiving an important upgrade with encrypted Rich Communication Services (RCS), which begins testing in iOS 26.4. End-to-end encryption for RCS conversations will one day help ensure messages between iPhone users and Android users are just as secure as iMessage. Currently, Apple is only testing this between iPhones in beta. These conversations will be labeled as encrypted and cannot be read while sent between devices. The company notes that the feature will be released publicly in a later software update for iOS, iPadOS, macOS, and watchOS, and the beta is not available for all devices and carriers. Stolen Device Detection is on by default Security improvements are another highlight of iOS 26.4. Stolen Device Protection is now enabled by default, adding an extra layer of biometric authentication for sensitive actions such as accessing saved passwords or making certain account changes. By requiring Face ID or Touch ID authentication in more scenarios, Apple reduces the risk of unauthorized access if a device is stolen and the passcode is compromised. CarPlay adds in-car video playback Drivers using Apple CarPlay will also notice changes. CarPlay now supports in-car video playback for select apps — including the Apple TV app —but only when the vehicle is parked to ensure safety. This enhancement introduces new entertainment options for passengers when they’re stopped or while waiting in the car for a period of time. (Hooray for parents in the pickup line at school!) Third-party AI services come to CarPlay CarPlay for the first time will offer access to third-party AI services like OpenAI’s ChatGPT, Google’s Gemini, and Anthropic’s Claude. Audio Zoom in Camera app Meanwhile, the Camera app introduces Audio Zoom. When recording video, the microphone focuses on the subject as you zoom in, reducing background noise and enhancing clarity. This feature makes it easier to capture speeches, performances, or interviews without external audio equipment. Ambient Music widget Additionally, the Ambient Music feature is now accessible through a widget, letting users instantly play soundscapes designed for focus, sleep, or relaxation directly from the Home Screen, instead of just the Control Center as before. The feature, first introduced in iOS 18.4, added a variety of ambient sounds to stream across categories like Sleep, Chill, Productivity, and Wellbeing. “Urgent” reminders There’s also a new “Urgent” section in the Reminders app that groups high-priority tasks and can trigger more prominent alerts when deadlines approach. Setting a reminder as Urgent will add an alarm so you’re sure not to miss the event. And more … A few other smaller features include the following: Notably absent from this release is a next-generation Siri experience. While Apple has signaled deeper AI ambitions for its voice assistant, those larger changes do not appear in iOS 26.4, reportedly delayed once again. Topics Lauren covers media, streaming, apps and platforms at TechCrunch. You can contact or verify outreach from Lauren by emailing laurenf.techcrunch@gmail.com or via encrypted message at laurenforris22.25 on Signal. Consumer News Editor Save up to $680 on your pass before February 27.Meet investors. Discover your next portfolio company. Hear from 250+ tech leaders, dive into 200+ sessions, and explore 300+ startups building what’s next. Don’t miss these one-time savings. Most Popular FBI says ATM ‘jackpotting’ attacks are on the rise, and netting hackers millions in stolen cash Meta’s own research found parental supervision doesn’t really help curb teens’ compulsive social media use How Ricursive Intelligence raised $335M at a $4B valuation in 4 months After all the hype, some AI experts don’t think OpenClaw is all that exciting OpenClaw creator Peter Steinberger joins OpenAI Hollywood isn’t happy about the new Seedance 2.0 video generator The great computer science exodus (and where students are going instead) © 2025 TechCrunch Media LLC. |
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[SOURCE: https://en.wikipedia.org/wiki/Sweet_sixteen_(birthday)] | [TOKENS: 465] |
Contents Sweet sixteen (birthday) A sweet sixteen is a coming-of-age party celebrating one's 16th birthday, mainly celebrated in the United States and Canada. While they are not a legal adult, typically, when they turn 16 is when many people learn to drive, get jobs, and assume other adult responsibilities. For many, the 16th birthday celebrates adulthood and marks the end of a childhood. As the name suggests, the celebration takes place on a sixteenth birthday and is celebrated among girls and boys, though it is typically more common with girls. In the past, sweet sixteens tended to be formal, whereas they tend to be more informal today. Traditions For girls, the shoe ceremony is common at sweet sixteen parties. In this ceremony, the birthday girl sits in a chair while her father, grandfather, godfather, uncle, or brother approaches her, carrying a decorative pillow with high heels. The girl traditionally wore flat shoes, such as slippers, and the male family member ceremoniously helped her into her new high heels. This is symbolic of the girl transitioning into a woman. The tiara ceremony is similar to the shoe ceremony, except the mother or a strong female figure approaches with a tiara instead of shoes and places it on her daughter's head to symbolize her becoming a woman. Sometimes, this is combined with the shoe ceremony so that two people approach the birthday girl, one with a pillow with high heels and the other with a pillow with a tiara. While also performed at Bar and bat mitzvahs and Quinceañeras, this ceremony is common for Sweet Sixteen celebrations. There are typically 16 candles, each given to special family members and friends by the birthday girl. Usually, when the recipient of the candle is named, the birthday girl says a few words in regards to why this person (or people) is special to them, they may tell a short story or fun memory they have shared with that person. The birthday girl can decide to give her candles to whomever she chooses. Popular culture Like most coming-of-age events, sweet 16s are common on TV, in movies (e.g. Sixteen Candles), music, books, and online. Songs that talk about or represent sweet 16s. See also References |
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[SOURCE: https://en.wikipedia.org/wiki/List_of_programming_languages#Y] | [TOKENS: 115] |
List of programming languages This is an index to notable programming languages, in current or historical use. Dialects of BASIC (which have their own page), esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its dialects. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See also |
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[SOURCE: https://en.wikipedia.org/wiki/Lod#cite_note-:2-4] | [TOKENS: 4733] |
Contents Lod Lod (Hebrew: לוד, fully vocalized: לֹד), also known as Lydda (Ancient Greek: Λύδδα) and Lidd (Arabic: اللِّدّ, romanized: al-Lidd, or اللُّدّ, al-Ludd), is a city 15 km (9+1⁄2 mi) southeast of Tel Aviv and 40 km (25 mi) northwest of Jerusalem in the Central District of Israel. It is situated between the lower Shephelah on the east and the coastal plain on the west. The city had a population of 90,814 in 2023. Lod has been inhabited since at least the Neolithic period. It is mentioned a few times in the Hebrew Bible and in the New Testament. Between the 5th century BCE and up until the late Roman period, it was a prominent center for Jewish scholarship and trade. Around 200 CE, the city became a Roman colony and was renamed Diospolis (Ancient Greek: Διόσπολις, lit. 'city of Zeus'). Tradition identifies Lod as the 4th century martyrdom site of Saint George; the Church of Saint George and Mosque of Al-Khadr located in the city is believed to have housed his remains. Following the Arab conquest of the Levant, Lod served as the capital of Jund Filastin; however, a few decades later, the seat of power was transferred to Ramla, and Lod slipped in importance. Under Crusader rule, the city was a Catholic diocese of the Latin Church and it remains a titular see to this day.[citation needed] Lod underwent a major change in its population in the mid-20th century. Exclusively Palestinian Arab in 1947, Lod was part of the area designated for an Arab state in the United Nations Partition Plan for Palestine; however, in July 1948, the city was occupied by the Israel Defense Forces, and most of its Arab inhabitants were expelled in the Palestinian expulsion from Lydda and Ramle. The city was largely resettled by Jewish immigrants, most of them expelled from Arab countries. Today, Lod is one of Israel's mixed cities, with an Arab population of 30%. Lod is one of Israel's major transportation hubs. The main international airport, Ben Gurion Airport, is located 8 km (5 miles) north of the city. The city is also a major railway and road junction. Religious references The Hebrew name Lod appears in the Hebrew Bible as a town of Benjamin, founded along with Ono by Shamed or Shamer (1 Chronicles 8:12; Ezra 2:33; Nehemiah 7:37; 11:35). In Ezra 2:33, it is mentioned as one of the cities whose inhabitants returned after the Babylonian captivity. Lod is not mentioned among the towns allocated to the tribe of Benjamin in Joshua 18:11–28. The name Lod derives from a tri-consonantal root not extant in Northwest Semitic, but only in Arabic (“to quarrel; withhold, hinder”). An Arabic etymology of such an ancient name is unlikely (the earliest attestation is from the Achaemenid period). In the New Testament, the town appears in its Greek form, Lydda, as the site of Peter's healing of Aeneas in Acts 9:32–38. The city is also mentioned in an Islamic hadith as the location of the battlefield where the false messiah (al-Masih ad-Dajjal) will be slain before the Day of Judgment. History The first occupation dates to the Neolithic in the Near East and is associated with the Lodian culture. Occupation continued in the Levant Chalcolithic. Pottery finds have dated the initial settlement in the area now occupied by the town to 5600–5250 BCE. In the Early Bronze, it was an important settlement in the central coastal plain between the Judean Shephelah and the Mediterranean coast, along Nahal Ayalon. Other important nearby sites were Tel Dalit, Tel Bareqet, Khirbat Abu Hamid (Shoham North), Tel Afeq, Azor and Jaffa. Two architectural phases belong to the late EB I in Area B. The first phase had a mudbrick wall, while the late phase included a circulat stone structure. Later excavations have produced an occupation later, Stratum IV. It consists of two phases, Stratum IVb with mudbrick wall on stone foundations and rounded exterior corners. In Stratum IVa there was a mudbrick wall with no stone foundations, with imported Egyptian potter and local pottery imitations. Another excavations revealed nine occupation strata. Strata VI-III belonged to Early Bronze IB. The material culture showed Egyptian imports in strata V and IV. Occupation continued into Early Bronze II with four strata (V-II). There was continuity in the material culture and indications of centralized urban planning. North to the tell were scattered MB II burials. The earliest written record is in a list of Canaanite towns drawn up by the Egyptian pharaoh Thutmose III at Karnak in 1465 BCE. From the fifth century BCE until the Roman period, the city was a centre of Jewish scholarship and commerce. According to British historian Martin Gilbert, during the Hasmonean period, Jonathan Maccabee and his brother, Simon Maccabaeus, enlarged the area under Jewish control, which included conquering the city. The Jewish community in Lod during the Mishnah and Talmud era is described in a significant number of sources, including information on its institutions, demographics, and way of life. The city reached its height as a Jewish center between the First Jewish-Roman War and the Bar Kokhba revolt, and again in the days of Judah ha-Nasi and the start of the Amoraim period. The city was then the site of numerous public institutions, including schools, study houses, and synagogues. In 43 BC, Cassius, the Roman governor of Syria, sold the inhabitants of Lod into slavery, but they were set free two years later by Mark Antony. During the First Jewish–Roman War, the Roman proconsul of Syria, Cestius Gallus, razed the town on his way to Jerusalem in Tishrei 66 CE. According to Josephus, "[he] found the city deserted, for the entire population had gone up to Jerusalem for the Feast of Tabernacles. He killed fifty people whom he found, burned the town and marched on". Lydda was occupied by Emperor Vespasian in 68 CE. In the period following the destruction of Jerusalem in 70 CE, Rabbi Tarfon, who appears in many Tannaitic and Jewish legal discussions, served as a rabbinic authority in Lod. During the Kitos War, 115–117 CE, the Roman army laid siege to Lod, where the rebel Jews had gathered under the leadership of Julian and Pappos. Torah study was outlawed by the Romans and pursued mostly in the underground. The distress became so great, the patriarch Rabban Gamaliel II, who was shut up there and died soon afterwards, permitted fasting on Ḥanukkah. Other rabbis disagreed with this ruling. Lydda was next taken and many of the Jews were executed; the "slain of Lydda" are often mentioned in words of reverential praise in the Talmud. In 200 CE, emperor Septimius Severus elevated the town to the status of a city, calling it Colonia Lucia Septimia Severa Diospolis. The name Diospolis ("City of Zeus") may have been bestowed earlier, possibly by Hadrian. At that point, most of its inhabitants were Christian. The earliest known bishop is Aëtius, a friend of Arius. During the following century (200-300CE), it's said that Joshua ben Levi founded a yeshiva in Lod. In December 415, the Council of Diospolis was held here to try Pelagius; he was acquitted. In the sixth century, the city was renamed Georgiopolis after St. George, a soldier in the guard of the emperor Diocletian, who was born there between 256 and 285 CE. The Church of Saint George and Mosque of Al-Khadr is named for him. The 6th-century Madaba map shows Lydda as an unwalled city with a cluster of buildings under a black inscription reading "Lod, also Lydea, also Diospolis". An isolated large building with a semicircular colonnaded plaza in front of it might represent the St George shrine. After the Muslim conquest of Palestine by Amr ibn al-'As in 636 CE, Lod which was referred to as "al-Ludd" in Arabic served as the capital of Jund Filastin ("Military District of Palaestina") before the seat of power was moved to nearby Ramla during the reign of the Umayyad Caliph Suleiman ibn Abd al-Malik in 715–716. The population of al-Ludd was relocated to Ramla, as well. With the relocation of its inhabitants and the construction of the White Mosque in Ramla, al-Ludd lost its importance and fell into decay. The city was visited by the local Arab geographer al-Muqaddasi in 985, when it was under the Fatimid Caliphate, and was noted for its Great Mosque which served the residents of al-Ludd, Ramla, and the nearby villages. He also wrote of the city's "wonderful church (of St. George) at the gate of which Christ will slay the Antichrist." The Crusaders occupied the city in 1099 and named it St Jorge de Lidde. It was briefly conquered by Saladin, but retaken by the Crusaders in 1191. For the English Crusaders, it was a place of great significance as the birthplace of Saint George. The Crusaders made it the seat of a Latin Church diocese, and it remains a titular see. It owed the service of 10 knights and 20 sergeants, and it had its own burgess court during this era. In 1226, Ayyubid Syrian geographer Yaqut al-Hamawi visited al-Ludd and stated it was part of the Jerusalem District during Ayyubid rule. Sultan Baybars brought Lydda again under Muslim control by 1267–8. According to Qalqashandi, Lydda was an administrative centre of a wilaya during the fourteenth and fifteenth century in the Mamluk empire. Mujir al-Din described it as a pleasant village with an active Friday mosque. During this time, Lydda was a station on the postal route between Cairo and Damascus. In 1517, Lydda was incorporated into the Ottoman Empire as part of the Damascus Eyalet, and in the 1550s, the revenues of Lydda were designated for the new waqf of Hasseki Sultan Imaret in Jerusalem, established by Hasseki Hurrem Sultan (Roxelana), the wife of Suleiman the Magnificent. By 1596 Lydda was a part of the nahiya ("subdistrict") of Ramla, which was under the administration of the liwa ("district") of Gaza. It had a population of 241 households and 14 bachelors who were all Muslims, and 233 households who were Christians. They paid a fixed tax-rate of 33,3 % on agricultural products, including wheat, barley, summer crops, vineyards, fruit trees, sesame, special product ("dawalib" =spinning wheels), goats and beehives, in addition to occasional revenues and market toll, a total of 45,000 Akçe. All of the revenue went to the Waqf. In 1051 AH/1641/2, the Bedouin tribe of al-Sawālima from around Jaffa attacked the villages of Subṭāra, Bayt Dajan, al-Sāfiriya, Jindās, Lydda and Yāzūr belonging to Waqf Haseki Sultan. The village appeared as Lydda, though misplaced, on the map of Pierre Jacotin compiled in 1799. Missionary William M. Thomson visited Lydda in the mid-19th century, describing it as a "flourishing village of some 2,000 inhabitants, imbosomed in noble orchards of olive, fig, pomegranate, mulberry, sycamore, and other trees, surrounded every way by a very fertile neighbourhood. The inhabitants are evidently industrious and thriving, and the whole country between this and Ramleh is fast being filled up with their flourishing orchards. Rarely have I beheld a rural scene more delightful than this presented in early harvest ... It must be seen, heard, and enjoyed to be appreciated." In 1869, the population of Ludd was given as: 55 Catholics, 1,940 "Greeks", 5 Protestants and 4,850 Muslims. In 1870, the Church of Saint George was rebuilt. In 1892, the first railway station in the entire region was established in the city. In the second half of the 19th century, Jewish merchants migrated to the city, but left after the 1921 Jaffa riots. In 1882, the Palestine Exploration Fund's Survey of Western Palestine described Lod as "A small town, standing among enclosure of prickly pear, and having fine olive groves around it, especially to the south. The minaret of the mosque is a very conspicuous object over the whole of the plain. The inhabitants are principally Moslim, though the place is the seat of a Greek bishop resident of Jerusalem. The Crusading church has lately been restored, and is used by the Greeks. Wells are found in the gardens...." From 1918, Lydda was under the administration of the British Mandate in Palestine, as per a League of Nations decree that followed the Great War. During the Second World War, the British set up supply posts in and around Lydda and its railway station, also building an airport that was renamed Ben Gurion Airport after the death of Israel's first prime minister in 1973. At the time of the 1922 census of Palestine, Lydda had a population of 8,103 inhabitants (7,166 Muslims, 926 Christians, and 11 Jews), the Christians were 921 Orthodox, 4 Roman Catholics and 1 Melkite. This had increased by the 1931 census to 11,250 (10,002 Muslims, 1,210 Christians, 28 Jews, and 10 Bahai), in a total of 2475 residential houses. In 1938, Lydda had a population of 12,750. In 1945, Lydda had a population of 16,780 (14,910 Muslims, 1,840 Christians, 20 Jews and 10 "other"). Until 1948, Lydda was an Arab town with a population of around 20,000—18,500 Muslims and 1,500 Christians. In 1947, the United Nations proposed dividing Mandatory Palestine into two states, one Jewish state and one Arab; Lydda was to form part of the proposed Arab state. In the ensuing war, Israel captured Arab towns outside the area the UN had allotted it, including Lydda. In December 1947, thirteen Jewish passengers in a seven-car convoy to Ben Shemen Youth Village were ambushed and murdered.In a separate incident, three Jewish youths, two men and a woman were captured, then raped and murdered in a neighbouring village. Their bodies were paraded in Lydda’s principal street. The Israel Defense Forces entered Lydda on 11 July 1948. The following day, under the impression that it was under attack, the 3rd Battalion was ordered to shoot anyone "seen on the streets". According to Israel, 250 Arabs were killed. Other estimates are higher: Arab historian Aref al Aref estimated 400, and Nimr al Khatib 1,700. In 1948, the population rose to 50,000 during the Nakba, as Arab refugees fleeing other areas made their way there. A key event was the Palestinian expulsion from Lydda and Ramle, with the expulsion of 50,000-70,000 Palestinians from Lydda and Ramle by the Israel Defense Forces. All but 700 to 1,056 were expelled by order of the Israeli high command, and forced to walk 17 km (10+1⁄2 mi) to the Jordanian Arab Legion lines. Estimates of those who died from exhaustion and dehydration vary from a handful to 355. The town was subsequently sacked by the Israeli army. Some scholars, including Ilan Pappé, characterize this as ethnic cleansing. The few hundred Arabs who remained in the city were soon outnumbered by the influx of Jews who immigrated to Lod from August 1948 onward, most of them from Arab countries. As a result, Lod became a predominantly Jewish town. After the establishment of the state, the biblical name Lod was readopted. The Jewish immigrants who settled Lod came in waves, first from Morocco and Tunisia, later from Ethiopia, and then from the former Soviet Union. Since 2008, many urban development projects have been undertaken to improve the image of the city. Upscale neighbourhoods have been built, among them Ganei Ya'ar and Ahisemah, expanding the city to the east. According to a 2010 report in the Economist, a three-meter-high wall was built between Jewish and Arab neighbourhoods and construction in Jewish areas was given priority over construction in Arab neighborhoods. The newspaper says that violent crime in the Arab sector revolves mainly around family feuds over turf and honour crimes. In 2010, the Lod Community Foundation organised an event for representatives of bicultural youth movements, volunteer aid organisations, educational start-ups, businessmen, sports organizations, and conservationists working on programmes to better the city. In the 2021 Israel–Palestine crisis, a state of emergency was declared in Lod after Arab rioting led to the death of an Israeli Jew. The Mayor of Lod, Yair Revivio, urged Prime Minister of Israel Benjamin Netanyahu to deploy Israel Border Police to restore order in the city. This was the first time since 1966 that Israel had declared this kind of emergency lockdown. International media noted that both Jewish and Palestinian mobs were active in Lod, but the "crackdown came for one side" only. Demographics In the 19th century and until the Lydda Death March, Lod was an exclusively Muslim-Christian town, with an estimated 6,850 inhabitants, of whom approximately 2,000 (29%) were Christian. According to the Israel Central Bureau of Statistics (CBS), the population of Lod in 2010 was 69,500 people. According to the 2019 census, the population of Lod was 77,223, of which 53,581 people, comprising 69.4% of the city's population, were classified as "Jews and Others", and 23,642 people, comprising 30.6% as "Arab". Education According to CBS, 38 schools and 13,188 pupils are in the city. They are spread out as 26 elementary schools and 8,325 elementary school pupils, and 13 high schools and 4,863 high school pupils. About 52.5% of 12th-grade pupils were entitled to a matriculation certificate in 2001.[citation needed] Economy The airport and related industries are a major source of employment for the residents of Lod. Other important factories in the city are the communication equipment company "Talard", "Cafe-Co" - a subsidiary of the Strauss Group and "Kashev" - the computer center of Bank Leumi. A Jewish Agency Absorption Centre is also located in Lod. According to CBS figures for 2000, 23,032 people were salaried workers and 1,405 were self-employed. The mean monthly wage for a salaried worker was NIS 4,754, a real change of 2.9% over the course of 2000. Salaried men had a mean monthly wage of NIS 5,821 (a real change of 1.4%) versus NIS 3,547 for women (a real change of 4.6%). The mean income for the self-employed was NIS 4,991. About 1,275 people were receiving unemployment benefits and 7,145 were receiving an income supplement. Art and culture In 2009-2010, Dor Guez held an exhibit, Georgeopolis, at the Petach Tikva art museum that focuses on Lod. Archaeology A well-preserved mosaic floor dating to the Roman period was excavated in 1996 as part of a salvage dig conducted on behalf of the Israel Antiquities Authority and the Municipality of Lod, prior to widening HeHalutz Street. According to Jacob Fisch, executive director of the Friends of the Israel Antiquities Authority, a worker at the construction site noticed the tail of a tiger and halted work. The mosaic was initially covered over with soil at the conclusion of the excavation for lack of funds to conserve and develop the site. The mosaic is now part of the Lod Mosaic Archaeological Center. The floor, with its colorful display of birds, fish, exotic animals and merchant ships, is believed to have been commissioned by a wealthy resident of the city for his private home. The Lod Community Archaeology Program, which operates in ten Lod schools, five Jewish and five Israeli Arab, combines archaeological studies with participation in digs in Lod. Sports The city's major football club, Hapoel Bnei Lod, plays in Liga Leumit (the second division). Its home is at the Lod Municipal Stadium. The club was formed by a merger of Bnei Lod and Rakevet Lod in the 1980s. Two other clubs in the city play in the regional leagues: Hapoel MS Ortodoxim Lod in Liga Bet and Maccabi Lod in Liga Gimel. Hapoel Lod played in the top division during the 1960s and 1980s, and won the State Cup in 1984. The club folded in 2002. A new club, Hapoel Maxim Lod (named after former mayor Maxim Levy) was established soon after, but folded in 2007. Notable people Twin towns-sister cities Lod is twinned with: See also References Bibliography External links |
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[SOURCE: https://techcrunch.com/author/lauren-forristal/] | [TOKENS: 177] |
Save up to $680 on your pass with Super Early Bird rates. REGISTER NOW. Save up to $680 on your Disrupt 2026 pass. Ends February 27. REGISTER NOW. Latest AI Amazon Apps Biotech & Health Climate Cloud Computing Commerce Crypto Enterprise EVs Fintech Fundraising Gadgets Gaming Google Government & Policy Hardware Instagram Layoffs Media & Entertainment Meta Microsoft Privacy Robotics Security Social Space Startups TikTok Transportation Venture Staff Events Startup Battlefield StrictlyVC Newsletters Podcasts Videos Partner Content TechCrunch Brand Studio Crunchboard Contact Us Lauren Forristal Lauren covers media, streaming, apps and platforms at TechCrunch. You can contact or verify outreach from Lauren by emailing laurenf.techcrunch@gmail.com or via encrypted message at laurenforris22.25 on Signal. Latest from Lauren Forristal © 2025 TechCrunch Media LLC. |
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[SOURCE: https://en.wikipedia.org/wiki/Animal#cite_note-Rothmaler-3] | [TOKENS: 6011] |
Contents Animal Animals are multicellular, eukaryotic organisms belonging to the biological kingdom Animalia (/ˌænɪˈmeɪliə/). With few exceptions, animals consume organic material, breathe oxygen, have myocytes and are able to move, can reproduce sexually, and grow from a hollow sphere of cells, the blastula, during embryonic development. Animals form a clade, meaning that they arose from a single common ancestor. Over 1.5 million living animal species have been described, of which around 1.05 million are insects, over 85,000 are molluscs, and around 65,000 are vertebrates. It has been estimated there are as many as 7.77 million animal species on Earth. Animal body lengths range from 8.5 μm (0.00033 in) to 33.6 m (110 ft). They have complex ecologies and interactions with each other and their environments, forming intricate food webs. The scientific study of animals is known as zoology, and the study of animal behaviour is known as ethology. The animal kingdom is divided into five major clades, namely Porifera, Ctenophora, Placozoa, Cnidaria and Bilateria. Most living animal species belong to the clade Bilateria, a highly proliferative clade whose members have a bilaterally symmetric and significantly cephalised body plan, and the vast majority of bilaterians belong to two large clades: the protostomes, which includes organisms such as arthropods, molluscs, flatworms, annelids and nematodes; and the deuterostomes, which include echinoderms, hemichordates and chordates, the latter of which contains the vertebrates. The much smaller basal phylum Xenacoelomorpha have an uncertain position within Bilateria. Animals first appeared in the fossil record in the late Cryogenian period and diversified in the subsequent Ediacaran period in what is known as the Avalon explosion. Nearly all modern animal phyla first appeared in the fossil record as marine species during the Cambrian explosion, which began around 539 million years ago (Mya), and most classes during the Ordovician radiation 485.4 Mya. Common to all living animals, 6,331 groups of genes have been identified that may have arisen from a single common ancestor that lived about 650 Mya during the Cryogenian period. Historically, Aristotle divided animals into those with blood and those without. Carl Linnaeus created the first hierarchical biological classification for animals in 1758 with his Systema Naturae, which Jean-Baptiste Lamarck expanded into 14 phyla by 1809. In 1874, Ernst Haeckel divided the animal kingdom into the multicellular Metazoa (now synonymous with Animalia) and the Protozoa, single-celled organisms no longer considered animals. In modern times, the biological classification of animals relies on advanced techniques, such as molecular phylogenetics, which are effective at demonstrating the evolutionary relationships between taxa. Humans make use of many other animal species for food (including meat, eggs, and dairy products), for materials (such as leather, fur, and wool), as pets and as working animals for transportation, and services. Dogs, the first domesticated animal, have been used in hunting, in security and in warfare, as have horses, pigeons and birds of prey; while other terrestrial and aquatic animals are hunted for sports, trophies or profits. Non-human animals are also an important cultural element of human evolution, having appeared in cave arts and totems since the earliest times, and are frequently featured in mythology, religion, arts, literature, heraldry, politics, and sports. Etymology The word animal comes from the Latin noun animal of the same meaning, which is itself derived from Latin animalis 'having breath or soul'. The biological definition includes all members of the kingdom Animalia. In colloquial usage, the term animal is often used to refer only to nonhuman animals. The term metazoa is derived from Ancient Greek μετα meta 'after' (in biology, the prefix meta- stands for 'later') and ζῷᾰ zōia 'animals', plural of ζῷον zōion 'animal'. A metazoan is any member of the group Metazoa. Characteristics Animals have several characteristics that they share with other living things. Animals are eukaryotic, multicellular, and aerobic, as are plants and fungi. Unlike plants and algae, which produce their own food, animals cannot produce their own food, a feature they share with fungi. Animals ingest organic material and digest it internally. Animals have structural characteristics that set them apart from all other living things: Typically, there is an internal digestive chamber with either one opening (in Ctenophora, Cnidaria, and flatworms) or two openings (in most bilaterians). Animal development is controlled by Hox genes, which signal the times and places to develop structures such as body segments and limbs. During development, the animal extracellular matrix forms a relatively flexible framework upon which cells can move about and be reorganised into specialised tissues and organs, making the formation of complex structures possible, and allowing cells to be differentiated. The extracellular matrix may be calcified, forming structures such as shells, bones, and spicules. In contrast, the cells of other multicellular organisms (primarily algae, plants, and fungi) are held in place by cell walls, and so develop by progressive growth. Nearly all animals make use of some form of sexual reproduction. They produce haploid gametes by meiosis; the smaller, motile gametes are spermatozoa and the larger, non-motile gametes are ova. These fuse to form zygotes, which develop via mitosis into a hollow sphere, called a blastula. In sponges, blastula larvae swim to a new location, attach to the seabed, and develop into a new sponge. In most other groups, the blastula undergoes more complicated rearrangement. It first invaginates to form a gastrula with a digestive chamber and two separate germ layers, an external ectoderm and an internal endoderm. In most cases, a third germ layer, the mesoderm, also develops between them. These germ layers then differentiate to form tissues and organs. Repeated instances of mating with a close relative during sexual reproduction generally leads to inbreeding depression within a population due to the increased prevalence of harmful recessive traits. Animals have evolved numerous mechanisms for avoiding close inbreeding. Some animals are capable of asexual reproduction, which often results in a genetic clone of the parent. This may take place through fragmentation; budding, such as in Hydra and other cnidarians; or parthenogenesis, where fertile eggs are produced without mating, such as in aphids. Ecology Animals are categorised into ecological groups depending on their trophic levels and how they consume organic material. Such groupings include carnivores (further divided into subcategories such as piscivores, insectivores, ovivores, etc.), herbivores (subcategorised into folivores, graminivores, frugivores, granivores, nectarivores, algivores, etc.), omnivores, fungivores, scavengers/detritivores, and parasites. Interactions between animals of each biome form complex food webs within that ecosystem. In carnivorous or omnivorous species, predation is a consumer–resource interaction where the predator feeds on another organism, its prey, who often evolves anti-predator adaptations to avoid being fed upon. Selective pressures imposed on one another lead to an evolutionary arms race between predator and prey, resulting in various antagonistic/competitive coevolutions. Almost all multicellular predators are animals. Some consumers use multiple methods; for example, in parasitoid wasps, the larvae feed on the hosts' living tissues, killing them in the process, but the adults primarily consume nectar from flowers. Other animals may have very specific feeding behaviours, such as hawksbill sea turtles which mainly eat sponges. Most animals rely on biomass and bioenergy produced by plants and phytoplanktons (collectively called producers) through photosynthesis. Herbivores, as primary consumers, eat the plant material directly to digest and absorb the nutrients, while carnivores and other animals on higher trophic levels indirectly acquire the nutrients by eating the herbivores or other animals that have eaten the herbivores. Animals oxidise carbohydrates, lipids, proteins and other biomolecules in cellular respiration, which allows the animal to grow and to sustain basal metabolism and fuel other biological processes such as locomotion. Some benthic animals living close to hydrothermal vents and cold seeps on the dark sea floor consume organic matter produced through chemosynthesis (via oxidising inorganic compounds such as hydrogen sulfide) by archaea and bacteria. Animals originated in the ocean; all extant animal phyla, except for Micrognathozoa and Onychophora, feature at least some marine species. However, several lineages of arthropods begun to colonise land around the same time as land plants, probably between 510 and 471 million years ago, during the Late Cambrian or Early Ordovician. Vertebrates such as the lobe-finned fish Tiktaalik started to move on to land in the late Devonian, about 375 million years ago. Other notable animal groups that colonized land environments are Mollusca, Platyhelmintha, Annelida, Tardigrada, Onychophora, Rotifera, Nematoda. Animals occupy virtually all of earth's habitats and microhabitats, with faunas adapted to salt water, hydrothermal vents, fresh water, hot springs, swamps, forests, pastures, deserts, air, and the interiors of other organisms. Animals are however not particularly heat tolerant; very few of them can survive at constant temperatures above 50 °C (122 °F) or in the most extreme cold deserts of continental Antarctica. The collective global geomorphic influence of animals on the processes shaping the Earth's surface remains largely understudied, with most studies limited to individual species and well-known exemplars. Diversity The blue whale (Balaenoptera musculus) is the largest animal that has ever lived, weighing up to 190 tonnes and measuring up to 33.6 metres (110 ft) long. The largest extant terrestrial animal is the African bush elephant (Loxodonta africana), weighing up to 12.25 tonnes and measuring up to 10.67 metres (35.0 ft) long. The largest terrestrial animals that ever lived were titanosaur sauropod dinosaurs such as Argentinosaurus, which may have weighed as much as 73 tonnes, and Supersaurus which may have reached 39 metres. Several animals are microscopic; some Myxozoa (obligate parasites within the Cnidaria) never grow larger than 20 μm, and one of the smallest species (Myxobolus shekel) is no more than 8.5 μm when fully grown. The following table lists estimated numbers of described extant species for the major animal phyla, along with their principal habitats (terrestrial, fresh water, and marine), and free-living or parasitic ways of life. Species estimates shown here are based on numbers described scientifically; much larger estimates have been calculated based on various means of prediction, and these can vary wildly. For instance, around 25,000–27,000 species of nematodes have been described, while published estimates of the total number of nematode species include 10,000–20,000; 500,000; 10 million; and 100 million. Using patterns within the taxonomic hierarchy, the total number of animal species—including those not yet described—was calculated to be about 7.77 million in 2011.[a] 3,000–6,500 4,000–25,000 Evolutionary origin Evidence of animals is found as long ago as the Cryogenian period. 24-Isopropylcholestane (24-ipc) has been found in rocks from roughly 650 million years ago; it is only produced by sponges and pelagophyte algae. Its likely origin is from sponges based on molecular clock estimates for the origin of 24-ipc production in both groups. Analyses of pelagophyte algae consistently recover a Phanerozoic origin, while analyses of sponges recover a Neoproterozoic origin, consistent with the appearance of 24-ipc in the fossil record. The first body fossils of animals appear in the Ediacaran, represented by forms such as Charnia and Spriggina. It had long been doubted whether these fossils truly represented animals, but the discovery of the animal lipid cholesterol in fossils of Dickinsonia establishes their nature. Animals are thought to have originated under low-oxygen conditions, suggesting that they were capable of living entirely by anaerobic respiration, but as they became specialised for aerobic metabolism they became fully dependent on oxygen in their environments. Many animal phyla first appear in the fossil record during the Cambrian explosion, starting about 539 million years ago, in beds such as the Burgess Shale. Extant phyla in these rocks include molluscs, brachiopods, onychophorans, tardigrades, arthropods, echinoderms and hemichordates, along with numerous now-extinct forms such as the predatory Anomalocaris. The apparent suddenness of the event may however be an artefact of the fossil record, rather than showing that all these animals appeared simultaneously. That view is supported by the discovery of Auroralumina attenboroughii, the earliest known Ediacaran crown-group cnidarian (557–562 mya, some 20 million years before the Cambrian explosion) from Charnwood Forest, England. It is thought to be one of the earliest predators, catching small prey with its nematocysts as modern cnidarians do. Some palaeontologists have suggested that animals appeared much earlier than the Cambrian explosion, possibly as early as 1 billion years ago. Early fossils that might represent animals appear for example in the 665-million-year-old rocks of the Trezona Formation of South Australia. These fossils are interpreted as most probably being early sponges. Trace fossils such as tracks and burrows found in the Tonian period (from 1 gya) may indicate the presence of triploblastic worm-like animals, roughly as large (about 5 mm wide) and complex as earthworms. However, similar tracks are produced by the giant single-celled protist Gromia sphaerica, so the Tonian trace fossils may not indicate early animal evolution. Around the same time, the layered mats of microorganisms called stromatolites decreased in diversity, perhaps due to grazing by newly evolved animals. Objects such as sediment-filled tubes that resemble trace fossils of the burrows of wormlike animals have been found in 1.2 gya rocks in North America, in 1.5 gya rocks in Australia and North America, and in 1.7 gya rocks in Australia. Their interpretation as having an animal origin is disputed, as they might be water-escape or other structures. Phylogeny Animals are monophyletic, meaning they are derived from a common ancestor. Animals are the sister group to the choanoflagellates, with which they form the Choanozoa. Ros-Rocher and colleagues (2021) trace the origins of animals to unicellular ancestors, providing the external phylogeny shown in the cladogram. Uncertainty of relationships is indicated with dashed lines. The animal clade had certainly originated by 650 mya, and may have come into being as much as 800 mya, based on molecular clock evidence for different phyla. Holomycota (inc. fungi) Ichthyosporea Pluriformea Filasterea The relationships at the base of the animal tree have been debated. Other than Ctenophora, the Bilateria and Cnidaria are the only groups with symmetry, and other evidence shows they are closely related. In addition to sponges, Placozoa has no symmetry and was often considered a "missing link" between protists and multicellular animals. The presence of hox genes in Placozoa shows that they were once more complex. The Porifera (sponges) have long been assumed to be sister to the rest of the animals, but there is evidence that the Ctenophora may be in that position. Molecular phylogenetics has supported both the sponge-sister and ctenophore-sister hypotheses. In 2017, Roberto Feuda and colleagues, using amino acid differences, presented both, with the following cladogram for the sponge-sister view that they supported (their ctenophore-sister tree simply interchanging the places of ctenophores and sponges): Porifera Ctenophora Placozoa Cnidaria Bilateria Conversely, a 2023 study by Darrin Schultz and colleagues uses ancient gene linkages to construct the following ctenophore-sister phylogeny: Ctenophora Porifera Placozoa Cnidaria Bilateria Sponges are physically very distinct from other animals, and were long thought to have diverged first, representing the oldest animal phylum and forming a sister clade to all other animals. Despite their morphological dissimilarity with all other animals, genetic evidence suggests sponges may be more closely related to other animals than the comb jellies are. Sponges lack the complex organisation found in most other animal phyla; their cells are differentiated, but in most cases not organised into distinct tissues, unlike all other animals. They typically feed by drawing in water through pores, filtering out small particles of food. The Ctenophora and Cnidaria are radially symmetric and have digestive chambers with a single opening, which serves as both mouth and anus. Animals in both phyla have distinct tissues, but these are not organised into discrete organs. They are diploblastic, having only two main germ layers, ectoderm and endoderm. The tiny placozoans have no permanent digestive chamber and no symmetry; they superficially resemble amoebae. Their phylogeny is poorly defined, and under active research. The remaining animals, the great majority—comprising some 29 phyla and over a million species—form the Bilateria clade, which have a bilaterally symmetric body plan. The Bilateria are triploblastic, with three well-developed germ layers, and their tissues form distinct organs. The digestive chamber has two openings, a mouth and an anus, and in the Nephrozoa there is an internal body cavity, a coelom or pseudocoelom. These animals have a head end (anterior) and a tail end (posterior), a back (dorsal) surface and a belly (ventral) surface, and a left and a right side. A modern consensus phylogenetic tree for the Bilateria is shown below. Xenacoelomorpha Ambulacraria Chordata Ecdysozoa Spiralia Having a front end means that this part of the body encounters stimuli, such as food, favouring cephalisation, the development of a head with sense organs and a mouth. Many bilaterians have a combination of circular muscles that constrict the body, making it longer, and an opposing set of longitudinal muscles, that shorten the body; these enable soft-bodied animals with a hydrostatic skeleton to move by peristalsis. They also have a gut that extends through the basically cylindrical body from mouth to anus. Many bilaterian phyla have primary larvae which swim with cilia and have an apical organ containing sensory cells. However, over evolutionary time, descendant spaces have evolved which have lost one or more of each of these characteristics. For example, adult echinoderms are radially symmetric (unlike their larvae), while some parasitic worms have extremely simplified body structures. Genetic studies have considerably changed zoologists' understanding of the relationships within the Bilateria. Most appear to belong to two major lineages, the protostomes and the deuterostomes. It is often suggested that the basalmost bilaterians are the Xenacoelomorpha, with all other bilaterians belonging to the subclade Nephrozoa. However, this suggestion has been contested, with other studies finding that xenacoelomorphs are more closely related to Ambulacraria than to other bilaterians. Protostomes and deuterostomes differ in several ways. Early in development, deuterostome embryos undergo radial cleavage during cell division, while many protostomes (the Spiralia) undergo spiral cleavage. Animals from both groups possess a complete digestive tract, but in protostomes the first opening of the embryonic gut develops into the mouth, and the anus forms secondarily. In deuterostomes, the anus forms first while the mouth develops secondarily. Most protostomes have schizocoelous development, where cells simply fill in the interior of the gastrula to form the mesoderm. In deuterostomes, the mesoderm forms by enterocoelic pouching, through invagination of the endoderm. The main deuterostome taxa are the Ambulacraria and the Chordata. Ambulacraria are exclusively marine and include acorn worms, starfish, sea urchins, and sea cucumbers. The chordates are dominated by the vertebrates (animals with backbones), which consist of fishes, amphibians, reptiles, birds, and mammals. The protostomes include the Ecdysozoa, named after their shared trait of ecdysis, growth by moulting, Among the largest ecdysozoan phyla are the arthropods and the nematodes. The rest of the protostomes are in the Spiralia, named for their pattern of developing by spiral cleavage in the early embryo. Major spiralian phyla include the annelids and molluscs. History of classification In the classical era, Aristotle divided animals,[d] based on his own observations, into those with blood (roughly, the vertebrates) and those without. The animals were then arranged on a scale from man (with blood, two legs, rational soul) down through the live-bearing tetrapods (with blood, four legs, sensitive soul) and other groups such as crustaceans (no blood, many legs, sensitive soul) down to spontaneously generating creatures like sponges (no blood, no legs, vegetable soul). Aristotle was uncertain whether sponges were animals, which in his system ought to have sensation, appetite, and locomotion, or plants, which did not: he knew that sponges could sense touch and would contract if about to be pulled off their rocks, but that they were rooted like plants and never moved about. In 1758, Carl Linnaeus created the first hierarchical classification in his Systema Naturae. In his original scheme, the animals were one of three kingdoms, divided into the classes of Vermes, Insecta, Pisces, Amphibia, Aves, and Mammalia. Since then, the last four have all been subsumed into a single phylum, the Chordata, while his Insecta (which included the crustaceans and arachnids) and Vermes have been renamed or broken up. The process was begun in 1793 by Jean-Baptiste de Lamarck, who called the Vermes une espèce de chaos ('a chaotic mess')[e] and split the group into three new phyla: worms, echinoderms, and polyps (which contained corals and jellyfish). By 1809, in his Philosophie Zoologique, Lamarck had created nine phyla apart from vertebrates (where he still had four phyla: mammals, birds, reptiles, and fish) and molluscs, namely cirripedes, annelids, crustaceans, arachnids, insects, worms, radiates, polyps, and infusorians. In his 1817 Le Règne Animal, Georges Cuvier used comparative anatomy to group the animals into four embranchements ('branches' with different body plans, roughly corresponding to phyla), namely vertebrates, molluscs, articulated animals (arthropods and annelids), and zoophytes (radiata) (echinoderms, cnidaria and other forms). This division into four was followed by the embryologist Karl Ernst von Baer in 1828, the zoologist Louis Agassiz in 1857, and the comparative anatomist Richard Owen in 1860. In 1874, Ernst Haeckel divided the animal kingdom into two subkingdoms: Metazoa (multicellular animals, with five phyla: coelenterates, echinoderms, articulates, molluscs, and vertebrates) and Protozoa (single-celled animals), including a sixth animal phylum, sponges. The protozoa were later moved to the former kingdom Protista, leaving only the Metazoa as a synonym of Animalia. In human culture The human population exploits a large number of other animal species for food, both of domesticated livestock species in animal husbandry and, mainly at sea, by hunting wild species. Marine fish of many species are caught commercially for food. A smaller number of species are farmed commercially. Humans and their livestock make up more than 90% of the biomass of all terrestrial vertebrates, and almost as much as all insects combined. Invertebrates including cephalopods, crustaceans, insects—principally bees and silkworms—and bivalve or gastropod molluscs are hunted or farmed for food, fibres. Chickens, cattle, sheep, pigs, and other animals are raised as livestock for meat across the world. Animal fibres such as wool and silk are used to make textiles, while animal sinews have been used as lashings and bindings, and leather is widely used to make shoes and other items. Animals have been hunted and farmed for their fur to make items such as coats and hats. Dyestuffs including carmine (cochineal), shellac, and kermes have been made from the bodies of insects. Working animals including cattle and horses have been used for work and transport from the first days of agriculture. Animals such as the fruit fly Drosophila melanogaster serve a major role in science as experimental models. Animals have been used to create vaccines since their discovery in the 18th century. Some medicines such as the cancer drug trabectedin are based on toxins or other molecules of animal origin. People have used hunting dogs to help chase down and retrieve animals, and birds of prey to catch birds and mammals, while tethered cormorants have been used to catch fish. Poison dart frogs have been used to poison the tips of blowpipe darts. A wide variety of animals are kept as pets, from invertebrates such as tarantulas, octopuses, and praying mantises, reptiles such as snakes and chameleons, and birds including canaries, parakeets, and parrots all finding a place. However, the most kept pet species are mammals, namely dogs, cats, and rabbits. There is a tension between the role of animals as companions to humans, and their existence as individuals with rights of their own. A wide variety of terrestrial and aquatic animals are hunted for sport. The signs of the Western and Chinese zodiacs are based on animals. In China and Japan, the butterfly has been seen as the personification of a person's soul, and in classical representation the butterfly is also the symbol of the soul. Animals have been the subjects of art from the earliest times, both historical, as in ancient Egypt, and prehistoric, as in the cave paintings at Lascaux. Major animal paintings include Albrecht Dürer's 1515 The Rhinoceros, and George Stubbs's c. 1762 horse portrait Whistlejacket. Insects, birds and mammals play roles in literature and film, such as in giant bug movies. Animals including insects and mammals feature in mythology and religion. The scarab beetle was sacred in ancient Egypt, and the cow is sacred in Hinduism. Among other mammals, deer, horses, lions, bats, bears, and wolves are the subjects of myths and worship. See also Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft#cite_ref-137] | [TOKENS: 12858] |
Contents Minecraft Minecraft is a sandbox game developed and published by Mojang Studios. Following its initial public alpha release in 2009, it was formally released in 2011 for personal computers. The game has since been ported to numerous platforms, including mobile devices and various video game consoles. In Minecraft, players explore a procedurally generated world with virtually infinite terrain made up of voxels (cubes). They can discover and extract raw materials, craft tools and items, build structures, fight hostile mobs, and cooperate with or compete against other players in multiplayer. The game's large community offers a wide variety of user-generated content, such as modifications, servers, player skins, texture packs, and custom maps, which add new game mechanics and possibilities. Originally created by Markus "Notch" Persson using the Java programming language, Jens "Jeb" Bergensten was handed control over the game's development following its full release. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion; Xbox Game Studios hold the publishing rights for the Bedrock Edition, the unified cross-platform version which evolved from the Pocket Edition codebase[i] and replaced the legacy console versions. Bedrock is updated concurrently with Mojang's original Java Edition, although with numerous, generally small, differences. Minecraft is the best-selling video game in history with over 350 million copies sold. It has received critical acclaim, winning several awards and being cited as one of the greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions have played prominent roles in popularizing it. The wider Minecraft franchise includes several spin-off games, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Legends. A film adaptation, titled A Minecraft Movie, was released in 2025 and became the second highest-grossing video game film of all time. Gameplay Minecraft is a 3D sandbox video game that has no required goals to accomplish, giving players a large amount of freedom in choosing how to play the game. The game features an optional achievement system. Gameplay is in the first-person perspective by default, but players have the option of third-person perspectives. The game world is composed of rough 3D objects—mainly cubes, referred to as blocks—representing various materials, such as dirt, stone, ores, tree trunks, water, and lava. The core gameplay revolves around picking up and placing these objects. These blocks are arranged in a voxel grid, while players can move freely around the world. Players can break, or mine, blocks and then place them elsewhere, enabling them to build things. Very few blocks are affected by gravity, instead maintaining their voxel position in the air. Players can also craft a wide variety of items, such as armor, which mitigates damage from attacks; weapons (such as swords or bows and arrows), which allow monsters and animals to be killed more easily; and tools (such as pickaxes or shovels), which break certain types of blocks more quickly. Some items have multiple tiers depending on the material used to craft them, with higher-tier items being more effective and durable. They may also freely craft helpful blocks—such as furnaces which can cook food and smelt ores, and torches that produce light—or exchange items with villagers (NPC) through trading emeralds for different goods and vice versa. The game has an inventory system, allowing players to carry a limited number of items. The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes. The game also contains a material called redstone, which can be used to make primitive mechanical devices, electrical circuits, and logic gates, allowing for the construction of many complex systems. New players are given a randomly selected default character skin out of nine possibilities, including Steve or Alex, but are able to create and upload their own skins. Players encounter various mobs (short for mobile entities) including animals, villagers, and hostile creatures. Passive mobs, such as cows, pigs, and chickens, spawn during the daytime and can be hunted for food and crafting materials, while hostile mobs—including large spiders, witches, skeletons, and zombies—spawn during nighttime or in dark places such as caves. Some hostile mobs, such as zombies and skeletons, burn under the sun if they have no headgear and are not standing in water. Other creatures unique to Minecraft include the creeper (an exploding creature that sneaks up on the player) and the enderman (a creature with the ability to teleport as well as pick up and place blocks). There are also variants of mobs that spawn in different conditions; for example, zombies have husk and drowned variants that spawn in deserts and oceans, respectively. The Minecraft environment is procedurally generated as players explore it using a map seed that is randomly chosen at the time of world creation (or manually specified by the player). Divided into biomes representing different environments with unique resources and structures, worlds are designed to be effectively infinite in traditional gameplay, though technical limits on the player have existed throughout development, both intentionally and not. Implementation of horizontally infinite generation initially resulted in a glitch termed the "Far Lands" at over 12 million blocks away from the world center, where terrain generated as wall-like, fissured patterns. The Far Lands and associated glitches were considered the effective edge of the world until they were resolved, with the current horizontal limit instead being a special impassable barrier called the world border, located 30 million blocks away. Vertical space is comparatively limited, with an unbreakable bedrock layer at the bottom and a building limit several hundred blocks into the sky. Minecraft features three independent dimensions accessible through portals and providing alternate game environments. The Overworld is the starting dimension and represents the real world, with a terrestrial surface setting including plains, mountains, forests, oceans, caves, and small sources of lava. The Nether is a hell-like underworld dimension accessed via an obsidian portal and composed mainly of lava. Mobs that populate the Nether include shrieking, fireball-shooting ghasts, alongside anthropomorphic pigs called piglins and their zombified counterparts. Piglins in particular have a bartering system, where players can give them gold ingots and receive items in return. Structures known as Nether Fortresses generate in the Nether, containing mobs such as wither skeletons and blazes, which can drop blaze rods needed to access the End dimension. The player can also choose to build an optional boss mob known as the Wither, using skulls obtained from wither skeletons and soul sand. The End can be reached through an end portal, consisting of twelve end portal frames. End portals are found in underground structures in the Overworld known as strongholds. To find strongholds, players must craft eyes of ender using an ender pearl and blaze powder. Eyes of ender can then be thrown, traveling in the direction of the stronghold. Once the player reaches the stronghold, they can place eyes of ender into each portal frame to activate the end portal. The dimension consists of islands floating in a dark, bottomless void. A boss enemy called the Ender Dragon guards the largest, central island. Killing the dragon opens access to an exit portal, which, when entered, cues the game's ending credits and the End Poem, a roughly 1,500-word work written by Irish novelist Julian Gough, which takes about nine minutes to scroll past, is the game's only narrative text, and the only text of significant length directed at the player.: 10–12 At the conclusion of the credits, the player is teleported back to their respawn point and may continue the game indefinitely. In Survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter in order to survive at night. The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game unless the player is playing on peaceful difficulty. If the hunger bar is empty, the player starves. Health replenishes when players have a full hunger bar or continuously on peaceful. Upon losing all health, players die. The items in the players' inventories are dropped unless the game is reconfigured not to do so. Players then re-spawn at their spawn point, which by default is where players first spawn in the game and can be changed by sleeping in a bed or using a respawn anchor. Dropped items can be recovered if players can reach them before they despawn after 5 minutes. Players may acquire experience points (commonly referred to as "xp" or "exp") by killing mobs and other players, mining, smelting ores, animal breeding, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. The game features two more game modes based on Survival, known as Hardcore mode and Adventure mode. Hardcore mode plays identically to Survival mode, but with the game's difficulty setting locked to "Hard" and with permadeath, forcing them to delete the world or explore it as a spectator after dying. Adventure mode was added to the game in a post-launch update, and prevents the player from directly modifying the game's world. It was designed primarily for use in custom maps, allowing map designers to let players experience it as intended. In Creative mode, players have access to an infinite number of all resources and items in the game through the inventory menu and can place or mine them instantly. Players can toggle the ability to fly freely around the game world at will, and their characters usually do not take any damage nor are affected by hunger. The game mode helps players focus on building and creating projects of any size without disturbance. Multiplayer in Minecraft enables multiple players to interact and communicate with each other on a single world. It is available through direct game-to-game multiplayer, local area network (LAN) play, local split screen (console-only), and servers (player-hosted and business-hosted). Players can run their own server by making a realm, using a host provider, hosting one themselves or connect directly to another player's game via Xbox Live, PlayStation Network or Nintendo Switch Online. Single-player worlds have LAN support, allowing players to join a world on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players. Operators can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the server. Multiplayer servers have a wide range of activities, with some servers having their own unique rules and customs. The largest and most popular server is Hypixel, which has been visited by over 14 million unique players. Player versus player combat (PvP) can be enabled to allow fighting between players. In 2013, Mojang announced Minecraft Realms, a server hosting service intended to enable players to run server multiplayer games easily and safely without having to set up their own. Unlike a standard server, only invited players can join Realms servers, and these servers do not use server addresses. Minecraft: Java Edition Realms server owners can invite up to twenty people to play on their server, with up to ten players online at a time. Minecraft Realms server owners can invite up to 3,000 people to play on their server, with up to ten players online at one time. The Minecraft: Java Edition Realms servers do not support user-made plugins, but players can play custom Minecraft maps. Minecraft Bedrock Realms servers support user-made add-ons, resource packs, behavior packs, and custom Minecraft maps. At Electronic Entertainment Expo 2016, support for cross-platform play between Windows 10, iOS, and Android platforms was added through Realms starting in June 2016, with Xbox One and Nintendo Switch support to come later in 2017, and support for virtual reality devices. On 31 July 2017, Mojang released the beta version of the update allowing cross-platform play. Nintendo Switch support for Realms was released in July 2018. The modding community consists of fans, users and third-party programmers. Using a variety of application program interfaces that have arisen over time, they have produced a wide variety of downloadable content for Minecraft, such as modifications, texture packs and custom maps. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, items, and mobs to entire arrays of mechanisms. The modding community is responsible for a substantial supply of mods from ones that enhance gameplay, such as mini-maps, waypoints, and durability counters, to ones that add to the game elements from other video games and media. While a variety of mod frameworks were independently developed by reverse engineering the code, Mojang has also enhanced vanilla Minecraft with official frameworks for modification, allowing the production of community-created resource packs, which alter certain game elements including textures and sounds. Players can also create their own "maps" (custom world save files) that often contain specific rules, challenges, puzzles and quests, and share them for others to play. Mojang added an adventure mode in August 2012 and "command blocks" in October 2012, which were created specially for custom maps in Java Edition. Data packs, introduced in version 1.13 of the Java Edition, allow further customization, including the ability to add new achievements, dimensions, functions, loot tables, predicates, recipes, structures, tags, and world generation. The Xbox 360 Edition supported downloadable content, which was available to purchase via the Xbox Games Store; these content packs usually contained additional character skins. It later received support for texture packs in its twelfth title update while introducing "mash-up packs", which combined texture packs with skin packs and changes to the game's sounds, music and user interface. The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. A cross-promotional resource pack based on the Super Mario franchise by Nintendo was released exclusively for the Wii U Edition worldwide on 17 May 2016, and later bundled free with the Nintendo Switch Edition at launch. Another based on Fallout was released on consoles that December, and for Windows and Mobile in April 2017. In April 2018, malware was discovered in several downloadable user-made Minecraft skins for use with the Java Edition of the game. Avast stated that nearly 50,000 accounts were infected, and when activated, the malware would attempt to reformat the user's hard drive. Mojang promptly patched the issue, and released a statement stating that "the code would not be run or read by the game itself", and would run only when the image containing the skin itself was opened. In June 2017, Mojang released the "1.1 Discovery Update" to the Pocket Edition of the game, which later became the Bedrock Edition. The update introduced the "Marketplace", a catalogue of purchasable user-generated content intended to give Minecraft creators "another way to make a living from the game". Various skins, maps, texture packs and add-ons from different creators can be bought with "Minecoins", a digital currency that is purchased with real money. Additionally, users can access specific content with a subscription service titled "Marketplace Pass". Alongside content from independent creators, the Marketplace also houses items published by Mojang and Microsoft themselves, as well as official collaborations between Minecraft and other intellectual properties. By 2022, the Marketplace had over 1.7 billion content downloads, generating over $500 million in revenue. Development Before creating Minecraft, Markus "Notch" Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. One such project was "RubyDung", a base-building game inspired by Dwarf Fortress, but with an isometric, three-dimensional perspective similar to RollerCoaster Tycoon. Among the features in RubyDung that he explored was a first-person view similar to Dungeon Keeper, though he ultimately discarded this idea, feeling the graphics were too pixelated at the time. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. Infiniminer, a block-based open-ended mining game first released in April 2009, inspired Persson's vision for RubyDung's future direction. Infiniminer heavily influenced the visual style of gameplay, including bringing back the first-person mode, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to have RPG elements. The first public alpha build of Minecraft was released on 17 May 2009 on TIGSource. Over the years, Persson regularly released test builds that added new features, including tools, mobs, and entire new dimensions. In 2011, partly due to the game's rising popularity, Persson decided to release a full 1.0 version—a second part of the "Adventure Update"—on 18 November 2011. Shortly after, Persson stepped down from development, handing the project's lead to Jens "Jeb" Bergensten. On 15 September 2014, Microsoft, the developer behind the Microsoft Windows operating system and Xbox video game console, announced a $2.5 billion acquisition of Mojang, which included the Minecraft intellectual property. Persson had suggested the deal on Twitter, asking a corporation to buy his stake in the game after receiving criticism for enforcing terms in the game's end-user license agreement (EULA), which had been in place for the past three years. According to Persson, Mojang CEO Carl Manneh received a call from a Microsoft executive shortly after the tweet, asking if Persson was serious about a deal. Mojang was also approached by other companies including Activision Blizzard and Electronic Arts. The deal with Microsoft was arbitrated on 6 November 2014 and led to Persson becoming one of Forbes' "World's Billionaires". After 2014, Minecraft's primary versions received usually annual major updates—free to players who have purchased the game— each primarily centered around a specific theme. For instance, version 1.13, the Update Aquatic, focused on ocean-related features, while version 1.16, the Nether Update, introduced significant changes to the Nether dimension. However, in late 2024, Mojang announced a shift in their update strategy; rather than releasing large updates annually, they opted for a more frequent release schedule with smaller, incremental updates, stating, "We know that you want new Minecraft content more often." The Bedrock Edition has also received regular updates, now matching the themes of the Java Edition updates. Other versions of the game, such as various console editions and the Pocket Edition, were either merged into Bedrock or discontinued and have not received further updates. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of an old 2009 Java Edition build named Minecraft Classic was made available to play online for free. On 16 April 2020, a Bedrock Edition-exclusive beta version of Minecraft, called Minecraft RTX, was released by Nvidia. It introduced physically-based rendering, real-time path tracing, and DLSS for RTX-enabled GPUs. The public release was made available on 8 December 2020. Path tracing can only be enabled in supported worlds, which can be downloaded for free via the in-game Minecraft Marketplace, with a texture pack from Nvidia's website, or with compatible third-party texture packs. It cannot be enabled by default with any texture pack on any world. Initially, Minecraft RTX was affected by many bugs, display errors, and instability issues. On 22 March 2025, a new visual mode called Vibrant Visuals, an optional graphical overhaul similar to Minecraft RTX, was announced. It promises modern rendering features—such as dynamic shadows, screen space reflections, volumetric fog, and bloom—without the need of RTX-capable hardware. Vibrant Visuals was released as a part of the Chase the Skies update on 17 June 2025 for Bedrock Edition and is planned to release on Java Edition at a later date. Development began for the original edition of Minecraft—then known as Cave Game, and now known as the Java Edition—in May 2009,[k] and ended on 13 May, when Persson released a test video on YouTube of an early version of the game, dubbed the "Cave game tech test" or the "Cave game tech demo". The game was named Minecraft: Order of the Stone the next day, after a suggestion made by a player. "Order of the Stone" came from the webcomic The Order of the Stick, and "Minecraft" was chosen "because it's a good name". The title was later shortened to just Minecraft, omitting the subtitle. Persson completed the game's base programming over a weekend in May 2009, and private testing began on TigIRC on 16 May. The first public release followed on 17 May 2009 as a developmental version shared on the TIGSource forums. Based on feedback from forum users, Persson continued updating the game. This initial public build later became known as Classic. Further developmental phases—dubbed Survival Test, Indev, and Infdev—were released throughout 2009 and 2010. The first major update, known as Alpha, was released on 30 June 2010. At the time, Persson was still working a day job at jAlbum but later resigned to focus on Minecraft full-time as sales of the alpha version surged. Updates were distributed automatically, introducing new blocks, items, mobs, and changes to game mechanics such as water flow. With revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. On 11 December 2010, Persson announced that Minecraft would enter its beta phase on 20 December. He assured players that bug fixes and all pre-release updates would remain free. As development progressed, Mojang expanded, hiring additional employees to work on the project. The game officially exited beta and launched in full on 18 November 2011. On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer. On 28 February 2012, Mojang announced the hiring of the developers behind Bukkit, a popular developer API for Minecraft servers, to improve Minecraft's support of server modifications. This move included Mojang taking apparent ownership of the CraftBukkit server mod, though this apparent acquisition later became controversial, and its legitimacy was questioned due to CraftBukkit's open-source nature and licensing under the GNU General Public License and Lesser General Public License. In August 2011, Minecraft: Pocket Edition was released as an early alpha for the Xperia Play via the Android Market, later expanding to other Android devices on 8 October 2011. The iOS version followed on 17 November 2011. A port was made available for Windows Phones shortly after Microsoft acquired Mojang. Unlike Java Edition, Pocket Edition initially focused on Minecraft's creative building and basic survival elements but lacked many features of the PC version. Bergensten confirmed on Twitter that the Pocket Edition was written in C++ rather than Java, as iOS does not support Java. On 10 December 2014, a port of Pocket Edition was released for Windows Phone 8.1. In July 2015, a port of the Pocket Edition to Windows 10 was released as the Windows 10 Edition, with full crossplay to other Pocket versions. In January 2017, Microsoft announced that it would no longer maintain the Windows Phone versions of Pocket Edition. On 20 September 2017, with the "Better Together Update", the Pocket Edition was ported to the Xbox One, and was renamed to the Bedrock Edition. The console versions of Minecraft debuted with the Xbox 360 edition, developed by 4J Studios and released on 9 May 2012. Announced as part of the Xbox Live Arcade NEXT promotion, this version introduced a redesigned crafting system, a new control interface, in-game tutorials, split-screen multiplayer, and online play via Xbox Live. Unlike the PC version, its worlds were finite, bordered by invisible walls. Initially, the Xbox 360 version resembled outdated PC versions but received updates to bring it closer to Java Edition before eventually being discontinued. The Xbox One version launched on 5 September 2014, featuring larger worlds and support for more players. Minecraft expanded to PlayStation platforms with PlayStation 3 and PlayStation 4 editions released on 17 December 2013 and 4 September 2014, respectively. Originally planned as a PS4 launch title, it was delayed before its eventual release. A PlayStation Vita version followed in October 2014. Like the Xbox versions, the PlayStation editions were developed by 4J Studios. Nintendo platforms received Minecraft: Wii U Edition on 17 December 2015, with a physical release in North America on 17 June 2016 and in Europe on 30 June. The Nintendo Switch version launched via the eShop on 11 May 2017. During a Nintendo Direct presentation on 13 September 2017, Nintendo announced that Minecraft: New Nintendo 3DS Edition, based on the Pocket Edition, would be available for download immediately after the livestream, and a physical copy available on a later date. The game is compatible only with the New Nintendo 3DS or New Nintendo 2DS XL systems and does not work with the original 3DS or 2DS systems. On 20 September 2017, the Better Together Update introduced Bedrock Edition across Xbox One, Windows 10, VR, and mobile platforms, enabling cross-play between these versions. Bedrock Edition later expanded to Nintendo Switch and PlayStation 4, with the latter receiving the update in December 2019, allowing cross-platform play for users with a free Xbox Live account. The Bedrock Edition released a native version for PlayStation 5 on 22 October 2024, while the Xbox Series X/S version launched on 17 June 2025. On 18 December 2018, the PlayStation 3, PlayStation Vita, Xbox 360, and Wii U versions of Minecraft received their final update and would later become known as "Legacy Console Editions". On 15 January 2019, the New Nintendo 3DS version of Minecraft received its final update, effectively becoming discontinued as well. An educational version of Minecraft, designed for use in schools, launched on 1 November 2016. It is available on Android, ChromeOS, iPadOS, iOS, MacOS, and Windows. On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018. On 27 March 2019, it was announced that it would be operated by JD.com in China. On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020. On 20 May 2016, China Edition (also known as My World) was announced as a localized edition for China, where it was released under a licensing agreement between NetEase and Mojang. The PC edition was released for public testing on 8 August 2017. The iOS version was released on 15 September 2017, and the Android version was released on 12 October 2017. The PC edition is based on the original Java Edition, while the iOS and Android mobile versions are based on the Bedrock Edition. The edition is free-to-play and had over 700 million registered accounts by September 2023. This version of Bedrock Edition is exclusive to Microsoft's Windows 10 and Windows 11 operating systems. The beta release for Windows 10 launched on the Windows Store on 29 July 2015. After nearly a year and a half in beta, Microsoft fully released the version on 19 December 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs. On 7 June 2022, the Java and Bedrock Editions of Minecraft were merged into a single bundle for purchase on Windows; those who owned one version would automatically gain access to the other version. Both game versions would otherwise remain separate. Around 2011, prior to Minecraft's full release, Mojang collaborated with The Lego Group to create a Lego brick-based Minecraft game called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 1×1 block to account for larger pieces typically used in Lego sets. Persson worked on an early version called "Project Rex Kwon Do", named after the character of the same name from the film Napoleon Dynamite. Although Lego approved the project and Mojang assigned two developers for six months, it was canceled due to the Lego Group's demands, according to Mojang's Daniel Kaplan. Lego considered buying Mojang to complete the game, but when Microsoft offered over $2 billion for the company, Lego stepped back, unsure of Minecraft's potential. On 26 June 2025, a build of Brickcraft dated 28 June 2012 was published on a community archive website Omniarchive. Initially, Markus Persson planned to support the Oculus Rift with a Minecraft port. However, after Facebook acquired Oculus in 2013, he abruptly canceled the plans, stating, "Facebook creeps me out." In 2016, a community-made mod, Minecraft VR, added VR support for Java Edition, followed by Vivecraft for HTC Vive. Later that year, Microsoft introduced official Oculus Rift support for Windows 10 Edition, leading to the discontinuation of the Minecraft VR mod due to trademark complaints. Vivecraft was endorsed by Minecraft VR contributors for its Rift support. Also available is a Gear VR version, titled Minecraft: Gear VR Edition. Windows Mixed Reality support was added in 2017. On 7 September 2020, Mojang Studios announced that the PlayStation 4 Bedrock version would receive PlayStation VR support later that month. In September 2024, the Minecraft team announced they would no longer support PlayStation VR, which received its final update in March 2025. Music and sound design Minecraft's music and sound effects were produced by German musician Daniel Rosenfeld, better known as C418. To create the sound effects for the game, Rosenfeld made extensive use of Foley techniques. On learning the processes for the game, he remarked, "Foley's an interesting thing, and I had to learn its subtleties. Early on, I wasn't that knowledgeable about it. It's a whole trial-and-error process. You just make a sound and eventually you go, 'Oh my God, that's it! Get the microphone!' There's no set way of doing anything at all." He reminisced on creating the in-game sound for grass blocks, stating "It turns out that to make grass sounds you don't actually walk on grass and record it, because grass sounds like nothing. What you want to do is get a VHS, break it apart, and just lightly touch the tape." According to Rosenfeld, his favorite sound to design for the game was the hisses of spiders. He elaborates, "I like the spiders. Recording that was a whole day of me researching what a spider sounds like. Turns out, there are spiders that make little screeching sounds, so I think I got this recording of a fire hose, put it in a sampler, and just pitched it around until it sounded like a weird spider was talking to you." Many of the sound design decisions by Rosenfeld were done accidentally or spontaneously. The creeper notably lacks any specific noises apart from a loud fuse-like sound when about to explode; Rosenfeld later recalled "That was just a complete accident by Markus and me [sic]. We just put in a placeholder sound of burning a matchstick. It seemed to work hilariously well, so we kept it." On other sounds, such as those of the zombie, Rosenfeld remarked, "I actually never wanted the zombies so scary. I intentionally made them sound comical. It's nice to hear that they work so well [...]." Rosenfeld remarked that the sound engine was "terrible" to work with, remembering "If you had two song files at once, it [the game engine] would actually crash. There were so many more weird glitches like that the guys never really fixed because they were too busy with the actual game and not the sound engine." The background music in Minecraft consists of instrumental ambient music. To compose the music of Minecraft, Rosenfeld used the package from Ableton Live, along with several additional plug-ins. Speaking on them, Rosenfeld said "They can be pretty much everything from an effect to an entire orchestra. Additionally, I've got some synthesizers that are attached to the computer. Like a Moog Voyager, Dave Smith Prophet 08 and a Virus TI." On 4 March 2011, Rosenfeld released a soundtrack titled Minecraft – Volume Alpha; it includes most of the tracks featured in Minecraft, as well as other music not featured in the game. Kirk Hamilton of Kotaku chose the music in Minecraft as one of the best video game soundtracks of 2011. On 9 November 2013, Rosenfeld released the second official soundtrack, titled Minecraft – Volume Beta, which included the music that was added in a 2013 "Music Update" for the game. A physical release of Volume Alpha, consisting of CDs, black vinyl, and limited-edition transparent green vinyl LPs, was issued by indie electronic label Ghostly International on 21 August 2015. On 14 August 2020, Ghostly released Volume Beta on CD and vinyl, with alternate color LPs and lenticular cover pressings released in limited quantities. The final update Rosenfeld worked on was 2018's 1.13 Update Aquatic. His music remained the only music in the game until 2020's "Nether Update", introducing pieces from Lena Raine. Since then, other composers have made contributions, including Kumi Tanioka, Samuel Åberg, Aaron Cherof, and Amos Roddy, with Raine remaining as the new primary composer. Ownership of all music besides Rosenfeld's independently released albums has been retained by Microsoft, with their label publishing all of the other artists' releases. Gareth Coker also composed some of the music for the game's mini games from the Legacy Console editions. Rosenfeld had stated his intent to create a third album of music for the game in a 2015 interview with Fact, and confirmed its existence in a 2017 tweet, stating that his work on the record as of then had tallied up to be longer than the previous two albums combined, which in total clocks in at over 3 hours and 18 minutes. However, due to licensing issues with Microsoft, the third volume has since not seen release. On 8 January 2021, Rosenfeld was asked in an interview with Anthony Fantano whether or not there was still a third volume of his music intended for release. Rosenfeld responded, saying, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know." Reception Minecraft has received critical acclaim, with praise for the creative freedom it grants players in-game, as well as the ease of enabling emergent gameplay. Critics have expressed enjoyment in Minecraft's complex crafting system, commenting that it is an important aspect of the game's open-ended gameplay. Most publications were impressed by the game's "blocky" graphics, with IGN describing them as "instantly memorable". Reviewers also liked the game's adventure elements, noting that the game creates a good balance between exploring and building. The game's multiplayer feature has been generally received favorably, with IGN commenting that "adventuring is always better with friends". Jaz McDougall of PC Gamer said Minecraft is "intuitively interesting and contagiously fun, with an unparalleled scope for creativity and memorable experiences". It has been regarded as having introduced millions of children to the digital world, insofar as its basic game mechanics are logically analogous to computer commands. IGN was disappointed about the troublesome steps needed to set up multiplayer servers, calling it a "hassle". Critics also said that visual glitches occur periodically. Despite its release out of beta in 2011, GameSpot said the game had an "unfinished feel", adding that some game elements seem "incomplete or thrown together in haste". A review of the alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock Paper Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego Stalker". On 17 September 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. The Xbox 360 version was generally received positively by critics, but did not receive as much praise as the PC version. Although reviewers were disappointed by the lack of features such as mod support and content from the PC version, they acclaimed the port's addition of a tutorial and in-game tips and crafting recipes, saying that they make the game more user-friendly. The Xbox One Edition was one of the best received ports, being praised for its relatively large worlds. The PlayStation 3 Edition also received generally favorable reviews, being compared to the Xbox 360 Edition and praised for its well-adapted controls. The PlayStation 4 edition was the best received port to date, being praised for having 36 times larger worlds than the PlayStation 3 edition and described as nearly identical to the Xbox One edition. The PlayStation Vita Edition received generally positive reviews from critics but was noted for its technical limitations. The Wii U version received generally positive reviews from critics but was noted for a lack of GamePad integration. The 3DS version received mixed reviews, being criticized for its high price, technical issues, and lack of cross-platform play. The Nintendo Switch Edition received fairly positive reviews from critics, being praised, like other modern ports, for its relatively larger worlds. Minecraft: Pocket Edition initially received mixed reviews from critics. Although reviewers appreciated the game's intuitive controls, they were disappointed by the lack of content. The inability to collect resources and craft items, as well as the limited types of blocks and lack of hostile mobs, were especially criticized. After updates added more content, Pocket Edition started receiving more positive reviews. Reviewers complimented the controls and the graphics, but still noted a lack of content. Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011. At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth, and various unpaid references in popular media such as the Penny Arcade webcomic. By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version. In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases. By March 2012, Minecraft had become the 6th best-selling PC game of all time. As of 10 October 2014[update], the game had sold 17 million copies on PC, becoming the best-selling PC game of all time. On 25 February 2014, the game reached 100 million registered users. By May 2019, 180 million copies had been sold across all platforms, making it the single best-selling video game of all time. The free-to-play Minecraft China version had over 700 million registered accounts by September 2023. By 2023, the game had sold over 300 million copies. As of April 2025, Minecraft has sold over 350 million copies. The Xbox 360 version of Minecraft became profitable within the first day of the game's release in 2012, when the game broke the Xbox Live sales records with 400,000 players online. Within a week of being on the Xbox Live Marketplace, Minecraft sold a million copies. GameSpot announced in December 2012 that Minecraft sold over 4.48 million copies since the game debuted on Xbox Live Arcade in May 2012. In 2012, Minecraft was the most purchased title on Xbox Live Arcade; it was also the fourth most played title on Xbox Live based on average unique users per day. As of 4 April 2014[update], the Xbox 360 version has sold 12 million copies. In addition, Minecraft: Pocket Edition has reached a figure of 21 million in sales. The PlayStation 3 Edition sold one million copies in five weeks. The release of the game's PlayStation Vita version boosted Minecraft sales by 79%, outselling both PS3 and PS4 debut releases and becoming the largest Minecraft launch on a PlayStation console. The PS Vita version sold 100,000 digital copies in Japan within the first two months of release, according to an announcement by SCE Japan Asia. By January 2015, 500,000 digital copies of Minecraft were sold in Japan across all PlayStation platforms, with a surge in primary school children purchasing the PS Vita version. As of 2022, the Vita version has sold over 1.65 million physical copies in Japan, making it the best-selling Vita game in the country. Minecraft helped improve Microsoft's total first-party revenue by $63 million for the 2015 second quarter. The game, including all of its versions, had over 112 million monthly active players by September 2019. On its 11th anniversary in May 2020, the company announced that Minecraft had reached over 200 million copies sold across platforms with over 126 million monthly active players. By April 2021, the number of active monthly users had climbed to 140 million. In July 2010, PC Gamer listed Minecraft as the fourth-best game to play at work. In December of that year, Good Game selected Minecraft as their choice for Best Downloadable Game of 2010, Gamasutra named it the eighth best game of the year as well as the eighth best indie game of the year, and Rock, Paper, Shotgun named it the "game of the year". Indie DB awarded the game the 2010 Indie of the Year award as chosen by voters, in addition to two out of five Editor's Choice awards for Most Innovative and Best Singleplayer Indie. It was also awarded Game of the Year by PC Gamer UK. The game was nominated for the Seumas McNally Grand Prize, Technical Excellence, and Excellence in Design awards at the March 2011 Independent Games Festival and won the Grand Prize and the community-voted Audience Award. At Game Developers Choice Awards 2011, Minecraft won awards in the categories for Best Debut Game, Best Downloadable Game and Innovation Award, winning every award for which it was nominated. It also won GameCity's video game arts award. On 5 May 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of The Art of Video Games exhibit that opened on 16 March 2012. At the 2011 Spike Video Game Awards, Minecraft won the award for Best Independent Game and was nominated in the Best PC Game category. In 2012, at the British Academy Video Games Awards, Minecraft was nominated in the GAME Award of 2011 category and Persson received The Special Award. In 2012, Minecraft XBLA was awarded a Golden Joystick Award in the Best Downloadable Game category, and a TIGA Games Industry Award in the Best Arcade Game category. In 2013, it was nominated as the family game of the year at the British Academy Video Games Awards. During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated the Xbox 360 version of Minecraft for "Strategy/Simulation Game of the Year". Minecraft Console Edition won the award for TIGA Game Of The Year in 2014. In 2015, the game placed 6th on USgamer's The 15 Best Games Since 2000 list. In 2016, Minecraft placed 6th on Time's The 50 Best Video Games of All Time list. Minecraft was nominated for the 2013 Kids' Choice Awards for Favorite App, but lost to Temple Run. It was nominated for the 2014 Kids' Choice Awards for Favorite Video Game, but lost to Just Dance 2014. The game later won the award for the Most Addicting Game at the 2015 Kids' Choice Awards. In addition, the Java Edition was nominated for "Favorite Video Game" at the 2018 Kids' Choice Awards, while the game itself won the "Still Playing" award at the 2019 Golden Joystick Awards, as well as the "Favorite Video Game" award at the 2020 Kids' Choice Awards. Minecraft also won "Stream Game of the Year" at inaugural Streamer Awards in 2021. The game later garnered a Nickelodeon Kids' Choice Award nomination for Favorite Video Game in 2021, and won the same category in 2022 and 2023. At the Golden Joystick Awards 2025, it won the Still Playing Award - PC and Console. Minecraft has been subject to several notable controversies. In June 2014, Mojang announced that it would begin enforcing the portion of Minecraft's end-user license agreement (EULA) which prohibits servers from giving in-game advantages to players in exchange for donations or payments. Spokesperson Owen Hill stated that servers could still require players to pay a fee to access the server and could sell in-game cosmetic items. The change was supported by Persson, citing emails he received from parents of children who had spent hundreds of dollars on servers. The Minecraft community and server owners protested, arguing that the EULA's terms were more broad than Mojang was claiming, that the crackdown would force smaller servers to shut down for financial reasons, and that Mojang was suppressing competition for its own Minecraft Realms subscription service. The controversy contributed to Notch's decision to sell Mojang. In 2020, Mojang announced an eventual change to the Java Edition to require a login from a Microsoft account rather than a Mojang account, the latter of which would be sunsetted. This also required Java Edition players to create Xbox network Gamertags. Mojang defended the move to Microsoft accounts by saying that improved security could be offered, including two-factor authentication, blocking cyberbullies in chat, and improved parental controls. The community responded with intense backlash, citing various technical difficulties encountered in the process and how account migration would be mandatory, even for those who do not play on servers. As of 10 March 2022, Microsoft required that all players migrate in order to maintain access the Java Edition of Minecraft. Mojang announced a deadline of 19 September 2023 for account migration, after which all legacy Mojang accounts became inaccessible and unable to be migrated. In June 2022, Mojang added a player-reporting feature in Java Edition. Players could report other players on multiplayer servers for sending messages prohibited by the Xbox Live Code of Conduct; report categories included profane language,[l] substance abuse, hate speech, threats of violence, and nudity. If a player was found to be in violation of Xbox Community Standards, they would be banned from all servers for a specific period of time or permanently. The update containing the report feature (1.19.1) was released on 27 July 2022. Mojang received substantial backlash and protest from community members, one of the most common complaints being that banned players would be forbidden from joining any server, even private ones. Others took issue to what they saw as Microsoft increasing control over its player base and exercising censorship, leading some to start a hashtag #saveminecraft and dub the version "1.19.84", a reference to the dystopian novel Nineteen Eighty-Four. The "Mob Vote" was an online event organized by Mojang in which the Minecraft community voted between three original mob concepts; initially, the winning mob was to be implemented in a future update, while the losing mobs were scrapped, though after the first mob vote this was changed, and losing mobs would now have a chance to come to the game in the future. The first Mob Vote was held during Minecon Earth 2017 and became an annual event starting with Minecraft Live 2020. The Mob Vote was often criticized for forcing players to choose one mob instead of implementing all three, causing divisions and flaming within the community, and potentially allowing internet bots and Minecraft content creators with large fanbases to conduct vote brigading. The Mob Vote was also blamed for a perceived lack of new content added to Minecraft since Microsoft's acquisition of Mojang in 2014. The 2023 Mob Vote featured three passive mobs—the crab, the penguin, and the armadillo—with voting scheduled to start on 13 October. In response, a Change.org petition was created on 6 October, demanding that Mojang eliminate the Mob Vote and instead implement all three mobs going forward. The petition received approximately 445,000 signatures by 13 October and was joined by calls to boycott the Mob Vote, as well as a partially tongue-in-cheek "revolutionary" propaganda campaign in which sympathizers created anti-Mojang and pro-boycott posters in the vein of real 20th century propaganda posters. Mojang did not release an official response to the boycott, and the Mob Vote otherwise proceeded normally, with the armadillo winning the vote. In September 2024, as part of a blog post detailing their future plans for Minecraft's development, Mojang announced the Mob Vote would be retired. Cultural impact In September 2019, The Guardian classified Minecraft as the best video game of the 21st century to date, and in November 2019, Polygon called it the "most important game of the decade" in its 2010s "decade in review". In June 2020, Minecraft was inducted into the World Video Game Hall of Fame. Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development. As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development. Social media sites such as YouTube, Facebook, and Reddit have played a significant role in popularizing Minecraft. Research conducted by the Annenberg School for Communication at the University of Pennsylvania showed that one-third of Minecraft players learned about the game via Internet videos. In 2010, Minecraft-related videos began to gain influence on YouTube, often made by commentators. The videos usually contain screen-capture footage of the game and voice-overs. Common coverage in the videos includes creations made by players, walkthroughs of various tasks, and parodies of works in popular culture. By May 2012, over four million Minecraft-related YouTube videos had been uploaded. The game would go on to be a prominent fixture within YouTube's gaming scene during the entire 2010s; in 2014, it was the second-most searched term on the entire platform. By 2018, it was still YouTube's biggest game globally. Some popular commentators have received employment at Machinima, a now-defunct gaming video company that owned a highly watched entertainment channel on YouTube. The Yogscast is a British company that regularly produces Minecraft videos; their YouTube channel has attained billions of views, and their panel at Minecon 2011 had the highest attendance. Another well-known YouTube personality is Jordan Maron, known online as CaptainSparklez, who has also created many Minecraft music parodies, including "Revenge", a parody of Usher's "DJ Got Us Fallin' in Love". Minecraft's popularity on YouTube was described by Polygon as quietly dominant, although in 2019, thanks in part to PewDiePie's playthroughs of the game, Minecraft experienced a visible uptick in popularity on the platform. Longer-running series include Far Lands or Bust, dedicated to reaching the obsolete "Far Lands" glitch by foot on an older version of the game. YouTube announced that on 14 December 2021 that the total amount of Minecraft-related views on the website had exceeded one trillion. Minecraft has been referenced by other video games, such as Torchlight II, Team Fortress 2, Borderlands 2, Choplifter HD, Super Meat Boy, The Elder Scrolls V: Skyrim, The Binding of Isaac, The Stanley Parable, and FTL: Faster Than Light. Minecraft is officially represented in downloadable content for the crossover fighter Super Smash Bros. Ultimate, with Steve as a playable character with a moveset including references to building, crafting, and redstone, alongside an Overworld-themed stage. It was also referenced by electronic music artist Deadmau5 in his performances. The game is also referenced heavily in "Informative Murder Porn", the second episode of the seventeenth season of the animated television series South Park. In 2025, A Minecraft Movie was released. It made $313 million in the box office in the first week, a record-breaking opening for a video game adaptation. Minecraft has been noted as a cultural touchstone for Generation Z, as many of the generation's members played the game at a young age. The possible applications of Minecraft have been discussed extensively, especially in the fields of computer-aided design (CAD) and education. In a panel at Minecon 2011, a Swedish developer discussed the possibility of using the game to redesign public buildings and parks, stating that rendering using Minecraft was much more user-friendly for the community, making it easier to envision the functionality of new buildings and parks. In 2012, a member of the Human Dynamics group at the MIT Media Lab, Cody Sumter, said: "Notch hasn't just built a game. He's tricked 40 million people into learning to use a CAD program." Various software has been developed to allow virtual designs to be printed using professional 3D printers or personal printers such as MakerBot and RepRap. In September 2012, Mojang began the Block by Block project in cooperation with UN Habitat to create real-world environments in Minecraft. The project allows young people who live in those environments to participate in designing the changes they would like to see. Using Minecraft, the community has helped reconstruct the areas of concern, and citizens are invited to enter the Minecraft servers and modify their own neighborhood. Carl Manneh, Mojang's managing director, called the game "the perfect tool to facilitate this process", adding "The three-year partnership will support UN-Habitat's Sustainable Urban Development Network to upgrade 300 public spaces by 2016." Mojang signed Minecraft building community, FyreUK, to help render the environments into Minecraft. The first pilot project began in Kibera, one of Nairobi's informal settlements and is in the planning phase. The Block by Block project is based on an earlier initiative started in October 2011, Mina Kvarter (My Block), which gave young people in Swedish communities a tool to visualize how they wanted to change their part of town. According to Manneh, the project was a helpful way to visualize urban planning ideas without necessarily having a training in architecture. The ideas presented by the citizens were a template for political decisions. In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata. This is possible because Denmark is one of the flattest countries with the highest point at 171 meters (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft was around 192 meters above in-game sea level when the project was completed. Taking advantage of the game's accessibility where other websites are censored, the non-governmental organization Reporters Without Borders has used an open Minecraft server to create the Uncensored Library, a repository within the game of journalism by authors from countries (including Egypt, Mexico, Russia, Saudi Arabia and Vietnam) who have been censored and arrested, such as Jamal Khashoggi. The neoclassical virtual building was created over about 250 hours by an international team of 24 people. Despite its unpredictable nature, Minecraft speedrunning, where players time themselves from spawning into a new world to reaching The End and defeating the Ender Dragon boss, is popular. Some speedrunners use a combination of mods, external programs, and debug menus, while other runners play the game in a more vanilla or more consistency-oriented way. Minecraft has been used in educational settings through initiatives such as MinecraftEdu, founded in 2011 to make the game affordable and accessible for schools in collaboration with Mojang. MinecraftEdu provided features allowing teachers to monitor student progress, including screenshot submissions as evidence of lesson completion, and by 2012 reported that approximately 250,000 students worldwide had access to the platform. Mojang also developed Minecraft: Education Edition with pre-built lesson plans for up to 30 students in a closed environment. Educators have used Minecraft to teach subjects such as history, language arts, and science through custom-built environments, including reconstructions of historical landmarks and large-scale models of biological structures such as animal cells. The introduction of redstone blocks enabled the construction of functional virtual machines such as a hard drive and an 8-bit computer. Mods have been created to use these mechanics for teaching programming. In 2014, the British Museum announced a project to reproduce its building and exhibits in Minecraft in collaboration with the public. Microsoft and Code.org have offered Minecraft-based tutorials and activities designed to teach programming, reporting by 2018 that more than 85 million children had used their resources. In 2025, the Musée de Minéralogie in Paris held a temporary exhibition titled "Minerals in Minecraft." Following the initial surge in popularity of Minecraft in 2010, other video games were criticised for having various similarities to Minecraft, and some were described as being "clones", often due to a direct inspiration from Minecraft, or a superficial similarity. Examples include Ace of Spades, CastleMiner, CraftWorld, FortressCraft, Terraria, BlockWorld 3D, Total Miner, and Luanti (formerly Minetest). David Frampton, designer of The Blockheads, reported that one failure of his 2D game was the "low resolution pixel art" that too closely resembled the art in Minecraft, which resulted in "some resistance" from fans. A homebrew adaptation of the alpha version of Minecraft for the Nintendo DS, titled DScraft, has been released; it has been noted for its similarity to the original game considering the technical limitations of the system. In response to Microsoft's acquisition of Mojang and their Minecraft IP, various developers announced further clone titles developed specifically for Nintendo's consoles, as they were the only major platforms not to officially receive Minecraft at the time. These clone titles include UCraft (Nexis Games), Cube Life: Island Survival (Cypronia), Discovery (Noowanda), Battleminer (Wobbly Tooth Games), Cube Creator 3D (Big John Games), and Stone Shire (Finger Gun Games). Despite this, the fears of fans were unfounded, with official Minecraft releases on Nintendo consoles eventually resuming. Markus Persson made another similar game, Minicraft, for a Ludum Dare competition in 2011. In 2025, Persson announced through a poll on his X account that he was considering developing a spiritual successor to Minecraft. He later clarified that he was "100% serious", and that he had "basically announced Minecraft 2". Within days, however, Persson cancelled the plans after speaking to his team. In November 2024, artificial intelligence companies Decart and Etched released Oasis, an artificially generated version of Minecraft, as a proof of concept. Every in-game element is completely AI-generated in real time and the model does not store world data, leading to "hallucinations" such as items and blocks appearing that were not there before. In January 2026, indie game developer Unomelon announced that their voxel sandbox game Allumeria would be playable in Steam Next Fest that year. On 10 February, Mojang issued a DMCA takedown of Allumeria on Steam through Valve, alleging the game was infringing on Minecraft's copyright. Some reports suggested that the takedown may have used an automatic AI copyright claiming service. The DMCA was later withdrawn. Minecon was an annual official fan convention dedicated to Minecraft. The first full Minecon was held in November 2011 at the Mandalay Bay Hotel and Casino in Las Vegas. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. In 2016, Minecon was held in-person for the last time, with the following years featuring annual "Minecon Earth" livestreams on minecraft.net and YouTube instead. These livestreams, later rebranded to "Minecraft Live", included the mob/biome votes, and announcements of new game updates. In 2025, "Minecraft Live" became a biannual event as part of Minecraft's changing update schedule.[citation needed] Notes References External links |
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Contents Quinceañera In Latin American cultures, it is customary to celebrate a girl's 15th birthday. In Spanish, the girl celebrating her 15th birthday is called a quinceañera;[a] in English, primarily in the United States, quinceañera[b] is used to refer to the celebrations and honors surrounding the special occasion. The Spanish names for the celebration can be literally translated to English as the 'celebration of the 15-year-old' (fiesta de quinceañera, fiesta de quince años), '15 years' (quince años, quinceañero) or just '15' (quinces). Origin Contemporary festivities combine Catholic traditions from old Spain with the traditions of indigenous heritages of pre-Columbian Mexico, along with a few modern twists, and rely heavily on European influence from the period of the Second Mexican Empire. For example, in ancient Mexico, the Aztecs and other indigenous peoples had many different ceremonies to mark the passage through the various stages of life. The quinceañera marked a young woman's transition to adulthood, as she was presented, as a virgin, to the community for probable suitors. Other origin stories attribute quinceañera history to the Duchess of Alba in Spain, who hosted a ball at her palace and invited adolescent girls to attend in formal clothes.This tradition would continue and was reinforced when Empress Carlota of Mexico, granddaughter of the Louis Philippe I of France, threw a similar reception for her court in Mexico City—presenting young women as eligible for marriage. The traditions of the quinceañera wearing elaborate ball gowns, utilizing courtly European social customs, and ballroom dancing coincides with the styles and customs of the period of the Second Mexican Empire, which was an extension of the European royal courts of the time. In a traditional Mexican quinceañera, young women and men have roles as formal damas and chambelanes, who perform special bends at the celebration, along with the quinceañera herself. There is also a "man of honor" who accompanies the young woman. Potential suitors present gifts to her family to make up a dowry or bridal wealth. Prior to her being given away, the women of the community participate by instructing the quinceañera in her duties and responsibilities, urging her to follow the correct path, by remaining true to her people and their traditions throughout her life. History The meaning behind the quinceañera has become more refined over time and has been adapted by various Latino cultures in relation to where they are living. In rural societies, girls were considered ready for marriage once they turned 15. In the 20th century, the quinceañera received certain privileges associated with womanhood: permission to attend adult parties, pluck her eyebrows and shave her legs, wear makeup, jewelry and high heels. When this tradition originated, the quinceañera was a small party to celebrate the transition. Friends and family gathered in order to give the girl a chance to mingle with young men. Rich families celebrated quinceañeras with big parties and elaborate dresses. In Latin American countries, wealthy families announced quinceañeras in the newspapers to publicize their extravagant celebrations.[citation needed] In the 1960s, as more Latinos migrated to the United States, they brought their differing national traditions with them. Once in the United States, formerly poor immigrants with good jobs were able to have big parties such as those back in their home country. Family and friends often help put on the event, for example, by making food. From a simple food and cake celebration, it has developed among wealthier families to become an occasion for a big party. Families may use event planners, and develop a celebration with a theme, to be staged with a special entrance and dances, and captured by professional photoshoots and video. Modern quinceañera celebrations also incorporate traditions from other cultures. Markets for event planners and quinceañera-related products have developed. Methods of celebration This celebration is different from any other event marking a person's birthday, since it marks the transition from childhood to young womanhood. Scholar Yyonne Vissing said that this celebration may begin "with a religious ceremony," is followed by a party featuring food, music, dancing, and fancy dressing, and called it a tradition which "celebrates a young girl’s journey from childhood to maturity." Historically, in the years prior to their 15th birthdays, girls learned about cooking, weaving, and childbearing from the elder women in their communities in preparation for their future roles as wives. During the celebration the girl's father would present her to potential suitors. In the past, parallel customs could be found in Southern Europe, mainly Spain and France. Today, the custom remains strongest in Mexico, its likely country of introduction during the viceregal or Mexican imperial periods. However, it is widely celebrated in Spanish-speaking countries in the Americas. The grandest parties are comparable to British and American debutante balls. The celebrations themselves vary significantly in different countries; for example, the festivities in some have taken on more religious overtones than in others. Nowadays, the quinceañera is also celebrated by many Latino Americans in the United States, each according to their traditions. In Brazil, a Portuguese-speaking country, a similar celebration is called festa de debutantes, baile de debutantes, or festa de quinze anos. In the French Caribbean and French Guiana, it is called fête des quinze ans, a term which is also used to refer to similar ceremonies in Mexico City's historic center. In specific countries In Cuba, the party may include a choreographed group dance, in which 14 couples waltz around the quinceañera, who is accompanied by one of the main dancers, a boy of her choice, or her boyfriend. The choreography often includes four or six dancers or escorts called experts, who are allowed to dance around the quinceañera. They are usually inexperienced dancers whose function is to highlight the central couple. The male dancers are also allowed to wear tuxedos in different colors. Fifteenth-birthday celebrations were very popular in Cuba until the late 1970s. This practice partly entered Cuba via Spain, but the greatest influence was the French.[citation needed] The wealthy families who could afford to rent expensive dining rooms in private clubs or hotels of four and five stars held celebrations that were the precursors of quinceañeras, which they called quinces. These celebrations usually took place in the house of the girl or the more spacious house of a relative. Another tradition, commonly found in Cuba, is to have 14 ladies and 14 escorts (sometimes 7 each) as a court. The escorts hold flowers (usually roses) and the ladies carry candles. As the quinceañera dances the waltz with her father, she blows out one candle, then picks up one rose. This continues until she has blown out all the candles and picked up all the roses. The 14 candles blown out represent her 14 previous years, and with each she makes a wish. When the time comes to cut the cake, the quinceañera will blow out her last candle, thus completing her 15 wishes. The flowers are given to her mother. In Colombia, the quince starts with the arrival of the teenage girl, accompanied by her father; she is received by her mother and other relatives and friends; father and daughter dance a waltz and other tunes. The quinceañera birthday girl next dances with her brothers (if any) and their uncles and godparents. Then she performs the pasodoble and the waltz with all members of the procession (then optional dances to other music, such as merengue or pop). For this occasion the teenager wears an evening dress in light colors or pastels, is dressed and made up slightly, and usually places a tiara in her hair and jewels on her neck and hands. All the guests dress in formal attire, including the teenager's peers. After the first dance, the teenager and her friends have a dance. Then the festival begins with music from live bands, some famous artists, DJs, food, drink, and at one late point of the night a la hora loca[clarification needed] is carried out, in which the attendants wear masks or funny wigs and make noise with whistles and rattles while fast-tempo music is played. It is optional to make some surprise dance performed by the quinceañera birthday girl (alone or accompanied), and a dance that will give away her friends, cousins, and others. The custom's social significance is such that even poor families tend to spend lavishly on a daughter's quinceañera. The event can cost as much as a year's wages, and many take up debt to be able to pay for it. In French Guiana and the French Caribbean, the celebration is known as fête des quinze ans. It follows a similar structure. In Mexico, the quinceañera is adorned with elegant jewelry and makeup. By tradition, this was to be the first time she would wear makeup in public, but in the 21st century, girls start using makeup at an earlier age. The quinceañera is also expected to wear a formal evening dress, traditionally a long, elegant ball gown chosen by the girl and most often, her mother, according to her favorite color and style. In the Mexican Catholic tradition, the quinceañera celebration begins with a thanksgiving Mass. She arrives at church accompanied by her parents, godparents, and court of honor. The court of honor is a group of her chosen peers consisting of paired-off girls and boys, respectively known as damas (dames) and chambelanes (chamberlains). Typically, the court consists of pairs ranging from 7 to 15 damas and chambelanes. It is also okay for the quinceañera to choose to have only damas or only chambelanes in her court. At this religious mass, a Rosary, or sometimes a necklace with a locket or pendant depicting Mexico's patron saint, the Virgin of Guadalupe, is presented to the teenager by her godparents, the necklace or rosary having been previously blessed by the priest. She is also awarded a tiara, which serves as a reminder that to her loved ones, especially her immediate family, the quinceañera will always be a princess. Some also see it as denoting that she is a "princess" before God and the world. After this, the girl may leave her bouquet of flowers on the altar for the Virgin Mary. After the thanksgiving mass, guests gather for a celebratory reception where the events to honor the quinceañera will take place, including giving gifts. This reception may be held at the quinceañera's home, at venues (such as dining halls, banquet halls, or casinos), or in some cases, in more public places, similar to a block party. During the reception, the birthday girl usually dances a traditional waltz with her father to a song chosen by both that speaks about the occasion and their relationship. A popular waltz song traditionally played during the dance is Tiempo de Vals by Chayanne. Then her father passes her to the chambelán de honor, her chosen escort, and afterward they continue the dance with the rest of her court of honor. Often this section of the celebration is previously practiced and/or choreographed, often weeks in advance, sometimes even with months of anticipation. The basic reception has six major parts with dances taking place while a traditional Mexican meal is served: Traditionally, Mexican girls could not dance in public until they turned 15, except at school dances or at family events. So the waltz with her chambelanes is choreographed and elaborate to celebrate what was meant to be the quinceañera's first public dance. Some families may choose to add a ceremonial components to the celebration, depending on local customs. Among them are the ceremony of the Change of Shoes, in which a family member presents the quinceañera with her first pair of high heel shoes; the Crowning ceremony, in which a close relative places a crown on her head; and ceremonia de la última muñeca (literally "ceremony of the last doll"), during which her father presents her with a doll usually wearing a dress similar to the quinceañera. The ceremony of the last doll is based on a Maya tradition; it is related to the birthday girl's later giving up of the doll as she grows into womanhood. Once all symbolic gestures have taken place, the dinner is begun. At this point, the celebration reaches its peak; live musical groups begin playing music, keeping the guests entertained. The music is played while the guests dine, chat, mingle, and dance. The next morning the family and closest friends may also attend a special breakfast, especially if they are staying with the family. Sometimes what is known as a recalentado (re-warming) takes place in which any food not consumed during the event of the night before is warmed again for a brunch type event. Although the origin of the festival seems to have its cause in the ancient European aristocratic festival of the "puesta de largo", or "Debutante ball" according to the nomenclature of foreign influence, in which young women of marriageable age were presented before society, this festival was always restricted to the upper classes in the peninsular kingdoms and in the 20th century its celebration age was delayed to coincide with the civil age of majority. Although it was exported to America, where it also took root among the popular classes, in Spain it gradually disappeared throughout the 20th century. However, the custom has been reintroduced again, although in a less formal version, as a result of Latin American immigration, whose members have applied it to their second generation. However, this version of the festival is not generally considered a custom typical of Spain, but rather exclusive to immigrants. While in most of the United States it is customary to celebrate a sweet sixteen, a quinceañera is common amongst the large Mexican American population from California to Florida, as well as within the other Hispanic communities throughout the country and Puerto Rico. Quinceañeras were noted to be celebrated in the mid- to late 1970s in Los Angeles and San Diego and in the early 1980s in different parts of Texas. Though they may not have been widespread, many working-class families could afford quinceañeras because the padrinos and padrones pitch in for the costs. In recent years,[when?] quinceañeras have gained popularity in the United States. Books and other publications about quinceañeras distributed in the United States increasingly include English versions to the original works in Spanish. This shows the increasing influence of Hispanic and Latino culture within the broader American culture. The increasing popularity of the celebration has begun to lead to an uptick in retailers and businesses catering directly to young Hispanic or Latina women. In Argentina, the "fiesta de 15" follows a similar structure but without the Mexican chambelanes or dances. There is also an "after twelve list" where people who aren't that close with the quinceañera can come into the party and enjoy it but without being part of the symbolical experience of the fiesta de 15. New traditions In the 21st century, many girls create their own quinceañera celebrations. Whereas traditional dresses were formal and usually white dresses only and are now more varied. Also, instead of having the traditional seven damas and seven chambelanes, the quinceañera may pick all damas or all chambelanes. Traditionally, girls were not allowed to dance in public until turning 15, but this taboo has also receded significantly. The ceremony of the Changing of the Shoes has also been modified. Instead of wearing slippers before ceremonially exchanging them for high heels, a girl may decide to wear shoes compatible with the color and style of her dress instead of donning the traditional slippers. Celebrities who had quinceañeras Several Latin-American celebrities had quinceañeras growing up. In popular culture Quinceañeras have been portrayed in many books, movies, television shows, documentaries, plays, and online series, like the 2006 film Quinceañera, 2012 film Beverly Hills Chihuahua 3: Viva la Fiesta!, the 2012 film McFarland, USA, 1990 film Sweet 15, the 1987 Mexican telenovela entitled Quinceañera (which later inspired Miss XV), the 2006 program Quiero Mis Quinces, and the reality television series My Super Sweet 16. One masters thesis stated that there is "no shortage" of visual media focusing on quinceañeras and asserted that the latter is "traditionally something of a spectacle...[and] makes for good entertainment" while it is also a "unique and...meaningful expression of ethnic heritage and maturation." Other series have stand-alone episodes centered on quinceañeras, including live-action TV series centered on food, such as Top Chef, Cake Boss, Dinner: Impossible, had episodes centering on quinceañeras. Series with similar episodes include Austin & Ally, The Fosters, George Lopez, Jack Ryan Sesame Street, and Superman & Lois. Additionally, animated series such as Elena of Avalor, Hailey's On It!, The Owl House, The Proud Family: Louder and Prouder, The Casagrandes, and Dora the Explorer have included episodes centering on quinceañeras. Adult quinceañeras Since 2018, there has been a trend going around involving quinceañeras because nowadays there are Latin American adults celebrating their birthdays with the quinceañera they never had at 15. As times have changed over the years, quinceañeras have changed from mother-daughter dances to hiring professional dancers as chambelanes to party themes incorporating pop culture (for example a superhero quince), so the parties have evolved to fit individuals' personalities and circumstances. Many Latina women celebrated their dream celebrations as adults because they never had theirs due to financial problems, pressure from parents or family emergencies. When celebrating a 30th birthday, it may be called a doble quinceañera. Argentinian-American author Yamile Saied Méndez's 2022 novel Twice a Quinceañera: A Delightful Second Chance Romance portrays "a young woman [who] embarks on a quest for self-love by throwing herself a Double Quinceañera for her 30th birthday." On September 10, 2023, a woman from Oakley, California had a Disney Princess-and-the-Frog-themed quinceañera-esque celebration for her sixtieth birthday after a diabetic condition almost severely impacted her health and caused her to question whether she'd make it to sixty. See also Notes References Notes Bibliography External links |
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[SOURCE: https://techcrunch.com/author/sarah-perez/] | [TOKENS: 133] |
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[SOURCE: https://en.wikipedia.org/wiki/Osculating_orbit] | [TOKENS: 615] |
Contents Osculating orbit In astronomy, and in particular in astrodynamics, the osculating orbit of an object in space at a given moment in time is the gravitational Kepler orbit (i.e. an elliptic or other conic one) that it would have around its central body if perturbations were absent. That is, it is the orbit that coincides with the current orbital state vectors (position and velocity). Etymology The word osculate is Latin for "kiss". In mathematics, two curves osculate when they just touch, without (necessarily) crossing, at a point, where both have the same position, slope, and curvature; i.e. the two curves "kiss". Kepler elements An osculating orbit and the object's position upon it can be fully described by the six standard Kepler orbital elements (osculating elements), which are easy to calculate as long as one knows the object's position and velocity relative to the central body. The osculating elements would remain constant in the absence of perturbations. Real astronomical orbits experience perturbations that cause the osculating elements to evolve, sometimes very quickly. In cases where general celestial mechanical analyses of the motion have been carried out (as they have been for the major planets, the Moon, and other planetary satellites), the orbit can be described by a set of mean elements with secular and periodic terms. In the case of minor planets, a system of proper orbital elements has been devised to enable representation of the most important aspects of their orbits. Perturbations Perturbations that cause an object's osculating orbit to change can arise from: Parameters An object's orbital parameters will be different if they are expressed with respect to a non-inertial reference frame (for example, a frame co-precessing with the primary's equator), than if it is expressed with respect to a (non-rotating) inertial reference frame. Put in more general terms, a perturbed trajectory can be analysed as if assembled of points, each of which is contributed by a curve out of a sequence of curves. Variables parameterising the curves within this family can be called orbital elements. Typically (though not necessarily), these curves are chosen as Keplerian conics, all of which share one focus. In most situations, it is convenient to set each of these curves tangent to the trajectory at the point of intersection. Curves that obey this condition (and also the further condition that they have the same curvature at the point of tangency as would be produced by the object's gravity towards the central body in the absence of perturbing forces) are called osculating, while the variables parameterising these curves are called osculating elements. In some situations, description of orbital motion can be simplified and approximated by choosing orbital elements that are not osculating. Also, in some situations, equations in at least two standard types of orbital elements (Lagrange-type or Delaunay-type), when perturbed, produce elements that turn out to be non-osculating. References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Zeus] | [TOKENS: 10337] |
Contents Zeus Zeus (/zjuːs/, Ancient Greek: Ζεύς)[a] is the chief deity of the Greek pantheon. He is a sky and thunder god in ancient Greek religion and mythology, who rules as king of the gods on Mount Olympus. Zeus is the child of Cronus and Rhea, the youngest of his siblings to be born, though sometimes reckoned the eldest as the others required disgorging from Cronus's stomach. In most traditions, he is married to Hera, by whom he is usually said to have fathered Ares, Eileithyia, Hebe, and Hephaestus. At the oracle of Dodona, his consort was said to be Dione, by whom the Iliad states that he fathered Aphrodite. According to the Theogony, Zeus's first wife was Metis, by whom he had Athena. Zeus was also infamous for his erotic escapades. These resulted in many divine and heroic offspring, including Apollo, Artemis, Hermes, Persephone, Dionysus, Perseus, Heracles, Helen of Troy, Minos, and the Muses. He was respected as a sky father who was chief of the gods and assigned roles to the others: "Even the gods who are not his natural children address him as Father, and all the gods rise in his presence." He was equated with many foreign weather gods, permitting Pausanias to observe "That Zeus is king in heaven is a saying common to all men". Among his symbols are the thunderbolt and the eagle. In addition to his Indo-European inheritance, the classical "cloud-gatherer" (Greek: Νεφεληγερέτα, Nephelēgereta) also derives certain iconographic traits from the cultures of the ancient Near East, such as the scepter. Name The god's name in the nominative is Ζεύς (Zeús). It is inflected as follows: vocative: Ζεῦ (Zeû); accusative: Δία (Día); genitive: Διός (Diós); dative: Διί (Dií). Diogenes Laërtius quotes Pherecydes of Syros as spelling the name Ζάς. The earliest attested forms of the name are the Mycenaean Greek 𐀇𐀸, di-we (dative) and 𐀇𐀺, di-wo (genitive), written in the Linear B syllabic script. Zeus is the Greek continuation of *Dyēus the name of the Proto-Indo-European god of the daytime sky, also called *Dyeus ph2tēr ("Sky Father"). The god is known under this name in the Rigveda (Vedic Sanskrit Dyaus/Dyaus Pita), Latin (compare Jupiter, from Iuppiter, deriving from the Proto-Indo-European vocative *dyeu-ph2tēr), deriving from the root *dyeu- ("to shine", and in its many derivatives, "sky, heaven, god"). Albanian Zoj-z and Messapic Zis are clear equivalents and cognates of Zeus. In the Greek, Albanian, and Messapic forms the original cluster *di̯ underwent affrication to *dz. Zeus is the only deity in the Olympic pantheon whose name has such a transparent Indo-European etymology. Plato, in his Cratylus, gives a folk etymology of Zeus meaning "cause of life always to all things", because of puns between alternate titles of Zeus (Zen and Dia) with the Greek words for life and "because of". This etymology, along with Plato's entire method of deriving etymologies, is not supported by modern scholarship. Diodorus Siculus wrote that Zeus was also called Zen, because the humans believed that he was the cause of life (zen). While Lactantius wrote that he was called Zeus and Zen, not because he is the giver of life, but because he was the first who lived of the children of Cronus. Zeus was called by numerous alternative names or surnames, known as epithets. Some epithets are the surviving names of local gods who were consolidated into the myth of Zeus. Mythology In Hesiod's Theogony (c. 730 – 700 BC), Cronus, after castrating his father Uranus, becomes the supreme ruler of the cosmos, and weds his sister Rhea, by whom he begets three daughters and three sons: Hestia, Demeter, Hera, Hades, Poseidon, and lastly, "wise" Zeus, the youngest of the six. He swallows each child as soon as they are born, having received a prophecy from his parents, Gaia and Uranus, that one of his own children is destined to one day overthrow him as he overthrew his father. This causes Rhea "unceasing grief", and upon becoming pregnant with her sixth child, Zeus, she approaches her parents, Gaia and Uranus, seeking a plan to save her child and bring retribution to Cronus. Following her parents' instructions, she travels to Lyctus in Crete, where she gives birth to Zeus, handing the newborn child over to Gaia for her to raise, and Gaia takes him to a cave on Mount Aegaeon (Aegeum). Rhea then gives to Cronus, in the place of a child, a stone wrapped in swaddling clothes, which he promptly swallows, unaware that it is not his son. While Hesiod gives Lyctus as Zeus's birthplace, he is the only source to do so, and other authors give different locations. The poet Eumelos of Corinth (8th century BC), according to John the Lydian, considered Zeus to have been born in Lydia, while the Alexandrian poet Callimachus (c. 310 – c. 240 BC), in his Hymn to Zeus, says that he was born in Arcadia. Diodorus Siculus (fl. 1st century BC) seems at one point to give Mount Ida as his birthplace, but later states he was born in Dicte, and the mythographer Apollodorus (first or second century AD) similarly says he was born in a cave in Dicte. In the second century AD, Pausanias wrote that it would be impossible to count all the people claiming that Zeus was born or brought up among them. While the Theogony says nothing of Zeus's upbringing other than that he grew up swiftly, other sources provide more detailed accounts. According to Apollodorus, Rhea, after giving birth to Zeus in a cave in Dicte, gives him to the nymphs Adrasteia and Ida, daughters of Melisseus, to nurse. They feed him on the milk of the she-goat Amalthea, while the Kouretes guard the cave and beat their spears on their shields so that Cronus cannot hear the infant's crying. Diodorus Siculus provides a similar account, saying that, after giving birth, Rhea travels to Mount Ida and gives the newborn Zeus to the Kouretes, who then takes him to some nymphs (not named), who raised him on a mixture of honey and milk from the goat Amalthea. He also refers to the Kouretes "rais[ing] a great alarum", and in doing so deceiving Cronus, and relates that when the Kouretes were carrying the newborn Zeus that the umbilical cord fell away at the river Triton. Hyginus, the author of the Fabulae, relates a version in which Cronus casts Poseidon into the sea and Hades to the Underworld instead of swallowing them. When Zeus is born, Hera (also not swallowed), asks Rhea to give her the young Zeus, and Rhea gives Cronus a stone to swallow. Hera gives him to Amalthea, who hangs his cradle from a tree, where he is not in heaven, on earth or in the sea, meaning that when Cronus later goes looking for Zeus, he is unable to find him. Hyginus also says that Ida, Althaea, and Adrasteia, usually considered the children of Oceanus, are sometimes called the daughters of Melisseus and the nurses of Zeus. According to a fragment of Epimenides, the nymphs Helice and Cynosura are the young Zeus's nurses. Cronus travels to Crete to look for Zeus, who, to conceal his presence, transforms himself into a snake and his two nurses into bears. According to Musaeus, after Zeus is born, Rhea gives him to Themis. Themis in turn gives him to Amalthea, who owns a she-goat, which nurses the young Zeus. Antoninus Liberalis, in his Metamorphoses, says that Rhea gives birth to Zeus in a sacred cave in Crete, full of sacred bees, which become the nurses of the infant. While the cave is considered forbidden ground for both mortals and gods, a group of thieves seek to steal honey from it. Upon laying eyes on the swaddling clothes of Zeus, their bronze armour "split[s] away from their bodies", and Zeus would have killed them had it not been for the intervention of the Moirai and Themis; he instead transforms them into various species of birds. According to the Theogony, after Zeus reaches manhood, Cronus is made to disgorge the five children and the stone "by the stratagems of Gaia, but also by the skills and strength of Zeus", presumably in reverse order, vomiting out the stone first, then each of the five children in the opposite order to swallowing. Zeus then sets up the stone at Delphi, so that it may act as "a sign thenceforth and a marvel to mortal men". Zeus next frees the Cyclopes, who, in return, and out of gratitude, give him his thunderbolt, which had previously been hidden by Gaia. Then begins the Titanomachy, the war between the Olympians, led by Zeus, and the Titans, led by Cronus, for control of the universe, with Zeus and the Olympians fighting from Mount Olympus, and the Titans fighting from Mount Othrys. The battle lasts for ten years with no clear victor emerging, until, upon Gaia's advice, Zeus releases the Hundred-Handers, who (similarly to the Cyclopes) were imprisoned beneath the Earth's surface. He gives them nectar and ambrosia and revives their spirits, and they agree to aid him in the war. Zeus then launches his final attack on the Titans, hurling bolts of lightning upon them while the Hundred-Handers attack with barrages of rocks, and the Titans are finally defeated, with Zeus banishing them to Tartarus and assigning the Hundred-Handers the task of acting as their warders. Apollodorus provides a similar account, saying that, when Zeus reaches adulthood, he enlists the help of the Oceanid Metis, who gives Cronus an emetic, forcing to him to disgorge the stone and Zeus's five siblings. Zeus then fights a similar ten-year war against the Titans, until, upon the prophesying of Gaia, he releases the Cyclopes and Hundred-Handers from Tartarus, first slaying their warder, Campe. The Cyclopes give him his thunderbolt, Poseidon his trident and Hades his helmet of invisibility, and the Titans are defeated and the Hundred-Handers made their guards. According to the Iliad, after the battle with the Titans, Zeus shares the world with his brothers, Poseidon and Hades, by drawing lots: Zeus receives the sky, Poseidon the sea, and Hades the underworld, with the earth and Olympus remaining common ground. Upon assuming his place as king of the cosmos, Zeus's rule is quickly challenged. The first of these challenges to his power comes from the Giants, who fight the Olympian gods in a battle known as the Gigantomachy. According to Hesiod, the Giants are the offspring of Gaia, born from the drops of blood that fell on the ground when Cronus castrated his father Uranus; there is, however, no mention of a battle between the gods and the Giants in the Theogony. It is Apollodorus who provides the most complete account of the Gigantomachy. He says that Gaia, out of anger at how Zeus had imprisoned her children, the Titans, bore the Giants to Uranus. There comes to the gods a prophecy that the Giants cannot be defeated by the gods on their own, but can be defeated only with the help of a mortal; Gaia, upon hearing of this, seeks a special pharmakon (herb) that will prevent the Giants from being killed. Zeus, however, orders Eos (Dawn), Selene (Moon) and Helios (Sun) to stop shining, and harvests all of the herb himself, before having Athena summon Heracles. In the conflict, Porphyrion, one of the most powerful of the Giants, launches an attack upon Heracles and Hera; Zeus, however, causes Porphyrion to become lustful for Hera, and when he is just about to violate her, Zeus strikes him with his thunderbolt, before Heracles deals the fatal blow with an arrow. In the Theogony, after Zeus defeats the Titans and banishes them to Tartarus, his rule is challenged by the monster Typhon, a giant serpentine creature who battles Zeus for control of the cosmos. According to Hesiod, Typhon is the offspring of Gaia and Tartarus, described as having a hundred snaky fire-breathing heads. Hesiod says he "would have come to reign over mortals and immortals" had it not been for Zeus noticing the monster and dispatching with him quickly: the two of them meet in a cataclysmic battle, before Zeus defeats him easily with his thunderbolt, and the creature is hurled down to Tartarus. Epimenides presents a different version, in which Typhon makes his way into Zeus's palace while he is sleeping, only for Zeus to wake and kill the monster with a thunderbolt. Aeschylus and Pindar give somewhat similar accounts to Hesiod, in that Zeus overcomes Typhon with relative ease, defeating him with his thunderbolt. Apollodorus, in contrast, provides a more complex narrative. Typhon is, similarly to in Hesiod, the child of Gaia and Tartarus, produced out of anger at Zeus's defeat of the Giants. The monster attacks heaven, and all of the gods, out of fear, transform into animals and flee to Egypt, except for Zeus, who attacks the monster with his thunderbolt and sickle. Typhon is wounded and retreats to Mount Kasios in Syria, where Zeus grapples with him, giving the monster a chance to wrap him in his coils, and rip out the sinews from his hands and feet. Disabled, Zeus is taken by Typhon to the Corycian Cave in Cilicia, where he is guarded by the "she-dragon" Delphyne. Hermes and Aegipan, however, steal back Zeus's sinews, and refit them, reviving him and allowing him to return to the battle, pursuing Typhon, who flees to Mount Nysa; there, Typhon is given "ephemeral fruits" by the Moirai, which reduce his strength. The monster then flees to Thrace, where he hurls mountains at Zeus, which are sent back at him by the god's thunderbolts, before, while fleeing to Sicily, Zeus launches Mount Etna upon him, finally ending him. Nonnus, who gives the longest and most detailed account, presents a narrative similar to Apollodorus, with differences such as that it is instead Cadmus and Pan who recovers Zeus's sinews, by luring Typhon with music and then tricking him. In the Iliad, Homer tells of another attempted overthrow, in which Hera, Poseidon, and Athena conspire to overpower Zeus and tie him in bonds. It is only because of the Nereid Thetis, who summons Briareus, one of the Hecatoncheires, to Olympus, that the other Olympians abandon their plans (out of fear for Briareus). According to Hesiod, Zeus takes Metis, one of the Oceanid daughters of Oceanus and Tethys, as his first wife. However, when she is about to give birth to a daughter, Athena, he swallows her whole upon the advice of Gaia and Uranus, as it had been foretold that after bearing a daughter, she would give birth to a son, who would overthrow him as king of gods and mortals; it is from this position that Metis gives counsel to Zeus. In time, Athena is born, emerging from Zeus's head, but the foretold son never comes forth. Apollodorus presents a similar version, stating that Metis took many forms in attempting to avoid Zeus's embraces, and that it was Gaia alone who warned Zeus of the son who would overthrow him. According to a fragment likely from the Hesiodic corpus, quoted by Chrysippus, it is out of anger at Hera for producing Hephaestus on her own that Zeus has intercourse with Metis, and then swallows her, thereby giving rise to Athena from himself. A scholiast on the Iliad, in contrast, states that when Zeus swallows her, Metis is pregnant with Athena not by Zeus himself, but by the Cyclops Brontes. The motif of Zeus swallowing Metis can be seen as a continuation of the succession myth: it is prophesied that a son of Zeus will overthrow him, just as he overthrew his father, but whereas Cronos met his end because he did not swallow the real Zeus, Zeus holds onto his power because he successfully swallows the threat, in the form of the potential mother, and so the "cycle of displacement" is brought to an end. In addition, the myth can be seen as an allegory for Zeus gaining the wisdom of Metis for himself by swallowing her. In Hesiod's account, Zeus's second wife is Themis, one of the Titan daughters of Uranus and Gaia, with whom he has the Horae, listed as Eunomia, Dike and Eirene, and the three Moirai: Clotho, Lachesis and Atropos. A fragment from Pindar calls Themis Zeus's first wife, and states that she is brought by the Moirai (in this version not her daughters) up to Olympus, where she becomes the bride of Zeus and bears him the Horae. According to Hesiod, Zeus lies next with the Oceanid Eurynome, by whom he becomes the father of the three Charites: Aglaea, Euphrosyne and Thalia. Zeus then partners with his sister Demeter, producing Persephone. Zeus's next union is with the Titan Mnemosyne; as described at the beginning of the Theogony, Zeus lies with Mnemosyne in Piera each night for nine nights, producing the nine Muses. His next partner is the Titan Leto, by whom he fathers the twins Apollo and Artemis, who, according to the Homeric Hymn to Apollo, are born on the island of Delos. In Hesiod's account, only then does Zeus take his sister Hera as his wife. While Hera is Zeus's last wife in Hesiod's version, in other accounts she is his first and only wife. In the Theogony, the couple has three children, Ares, Hebe, and Eileithyia. While Hesiod states that Hera produces Hephaestus on her own after Athena is born from Zeus's head, other versions, including Homer, have Hephaestus as a child of Zeus and Hera as well. Various authors give descriptions of a youthful affair between Zeus and Hera. In the Iliad, the pair are described as having first lay with each other before Cronus is sent to Tartarus, without the knowledge of their parents. A scholiast on the Iliad states that, after Cronus is banished to Tartarus, Oceanus and Tethys give Hera to Zeus in marriage, and only shortly after the two are wed, Hera gives birth to Hephaestus, having lay secretly with Zeus on the island of Samos beforehand; to conceal this act, she claimed that she had produced Hephaestus on her own. According to another scholiast on the Iliad, Callimachus, in his Aetia, says that Zeus lay with Hera for three hundred years on the island of Samos. According to a scholion on Theocritus's Idylls, Zeus, one day seeing Hera walking apart from the other gods, becomes intent on having intercourse with her, and transforms himself into a cuckoo bird, landing on Mount Thornax. He creates a terrible storm, and when Hera arrives at the mountain and sees the bird, which sits on her lap, she takes pity on it, laying her cloak over it. Zeus then transforms back and takes hold of her; when she refuses to have intercourse with him because of their mother, he promises that she will become his wife. Pausanias similarly refers to Zeus transforming himself into a cuckoo to woo Hera, and identifies the location as Mount Thornax. According to a version from Plutarch, as recorded by Eusebius in his Praeparatio evangelica, Hera is raised by a nymph named Macris on the island of Euboea when Zeus kidnaps her, taking her to Mount Cithaeron, where they find a shady hollow, which serves as a "natural bridal chamber". When Macris comes to look for Hera, Cithaeron, the tutelary deity of the mountain, stops her, saying that Zeus is sleeping there with Leto. Photius, in his Bibliotheca, tells us that in Ptolemy Hephaestion's New History, Hera refuses to lay with Zeus, and hides in a cave to avoid him, before an earthborn man named Achilles convinces her to marry Zeus, leading to the pair first sleeping with each other. According to Stephanus of Byzantium, Zeus and Hera first lay together at the city of Hermione, having come there from Crete. Callimachus, in a fragment from his Aetia, also apparently makes reference to the couple's union occurring at Naxos. Though no complete account of Zeus and Hera's wedding exists, various authors make reference to it. According to a scholiast on Apollonius of Rhodes's Argonautica, Pherecydes states that when Zeus and Hera are being married, Gaia brings a tree which produces golden apples as a wedding gift. Eratosthenes and Hyginus attribute a similar story to Pherecydes, in which Hera is amazed by the gift, and asks for the apples to be planted in the "garden of the gods", nearby to Mount Atlas. Apollodorus specifies them as the golden apples of the Hesperides, and says that Gaia gives them to Zeus after the marriage. According to Diodorus Siculus, the location of the marriage is in the land of the Knossians, nearby to the river Theren, while Lactantius attributes to Varro the statement that the couple are married on the island of Samos. There exist several stories in which Zeus, receiving advice, is able to reconcile with an angered Hera. According to Pausanias, Hera, angry with her husband, retreats to the island of Euboea, where she was raised, and Zeus, unable to resolve the situation, seeks the advice of Cithaeron, ruler of Plataea, supposedly the most intelligent man on earth. Cithaeron instructs him to fashion a wooden statue and dress it as a bride, and then pretend that he is marrying one "Plataea", a daughter of Asopus. When Hera hears of this, she immediately rushes there, only to discover the ruse upon ripping away the bridal clothing; she is so relieved that the couple are reconciled. According to a version from Plutarch, as recorded by Eusebius in his Praeparatio evangelica, when Hera is angry with her husband, she retreats instead to Cithaeron, and Zeus goes to the earth-born man Alalcomeneus, who suggests he pretend to marry someone else. With the help of Alalcomeneus, Zeus creates a wooden statue from an oak tree, dresses it as a bride, and names it Daidale. When preparations are being made for the wedding, Hera rushes down from Cithaeron, followed by the women of Plataia, and upon discovering the trick, the couple are reconciled, with the matter ending in joy and laughter among all involved. After his marriage to Hera, different authors describe Zeus's numerous affairs with various mortal women. In many of these affairs, Zeus transforms himself into an animal, someone else, or some other form. According to a scholion on the Iliad (citing Hesiod and Bacchylides), when Europa is picking flowers with her female companions in a meadow in Phoenicia, Zeus transforms himself into a bull, lures her from the others, and then carries her across the sea to the island of Crete, where he resumes his usual form to sleep with her. In Euripides's Helen, Zeus takes the form of a swan, and after being chased by an eagle, finds shelter in the lap of Leda, subsequently seducing her, while in Euripides's lost play Antiope, Zeus apparently took the form of a satyr to sleep with Antiope. Various authors speak of Zeus raping Callisto, one of the companions of Artemis, doing so in the form of Artemis herself according to Ovid (or, as mentioned by Apollodorus, in the form of Apollo), and Pherecydes relates that Zeus sleeps with Alcmene, the wife of Amphitryon, in the form of her own husband. Several accounts state that Zeus approached the Argive princess Danae in the form of a shower of gold, and according to Ovid he abducts Aegina in the form of a flame. In accounts of Zeus's affairs, Hera is often depicted as a jealous wife, with there being various stories of her persecuting either the women with whom Zeus sleeps, or their children by him. Several authors relate that Zeus sleeps with Io, a priestess of Hera, who is subsequently turned into a cow, and suffers at Hera's hands: according to Apollodorus, Hera sends a gadfly to sting the cow, driving her all the way to Egypt, where she is finally transformed back into human form. In later accounts of Zeus's affair with Semele, a daughter of Cadmus and Harmonia, Hera tricks her into persuading Zeus to grant her any promise. Semele asks him to come to her as he comes to his own wife Hera, and when Zeus upholds this promise, she dies out of fright and is reduced to ashes. According to Callimachus, after Zeus sleeps with Callisto, Hera turns her into a bear, and instructs Artemis to shoot her. In addition, Zeus's son by Alcmene, the hero Heracles, is persecuted continuously throughout his mortal life by Hera, up until his apotheosis. According to Diodorus Siculus, Alcmene, the mother of Heracles, was the very last mortal woman Zeus ever slept with; following the birth of Heracles, he ceased to beget humans altogether, and fathered no more children. The following is a list of Zeus's offspring, by various mothers. Beside each offspring, the earliest source to record the parentage is given, along with the century to which the source dates. When the gods met at Mecone to discuss which portions they will receive after a sacrifice, the titan Prometheus decided to trick Zeus so that humans receive the better portions. He sacrificed a large ox, and divided it into two piles. In one pile he put all the meat and most of the fat, covering it with the ox's grotesque stomach, while in the other pile, he dressed up the bones with fat. Prometheus then invited Zeus to choose; Zeus chose the pile of bones. This set a precedent for sacrifices, where humans will keep the fat for themselves and burn the bones for the gods. Zeus, enraged at Prometheus's deception, prohibited the use of fire by humans. Prometheus, however, stole fire from Olympus in a fennel stalk and gave it to humans. This further enraged Zeus, who punished Prometheus by binding him to a cliff, where an eagle constantly ate Prometheus's liver, which regenerated every night. Prometheus was eventually freed from his misery by Heracles. Now Zeus, angry at humans, decides to give humanity a punishing gift to compensate for the boon they had been given. He commands Hephaestus to mold from earth the first woman, a "beautiful evil" whose descendants would torment the human race. After Hephaestus does so, several other gods contribute to her creation. Hermes names the woman 'Pandora'. Pandora was given in marriage to Prometheus's brother Epimetheus. Zeus gave her a jar which contained many evils. Pandora opened the jar and released all the evils, which made mankind miserable. Only hope remained inside the jar. When Zeus was atop Mount Olympus he was appalled by human sacrifice and other signs of human decadence. He decided to wipe out mankind and flooded the world with the help of his brother Poseidon. After the flood, only Deucalion and Pyrrha remained. This flood narrative is a common motif in mythology. The Iliad is an ancient Greek epic poem attributed to Homer about the Trojan War and the battle over the City of Troy, in which Zeus plays a major part. Scenes in which Zeus appears include: When Hades requested to marry Zeus's daughter, Persephone, Zeus approved and advised Hades to abduct Persephone, as her mother Demeter would not allow her to marry Hades. In the Orphic "Rhapsodic Theogony" (first century BC/AD), Zeus wanted to marry his mother Rhea. After Rhea refused to marry him, Zeus turned into a snake and raped her. Rhea became pregnant and gave birth to Persephone. Zeus in the form of a snake would mate with his daughter Persephone, which resulted in the birth of Dionysus. Zeus granted Callirrhoe's prayer that her sons by Alcmaeon, Acarnan and Amphoterus, grow quickly so that they might be able to avenge the death of their father by the hands of Phegeus and his two sons. Both Zeus and Poseidon wooed Thetis, daughter of Nereus. But when Themis (or Prometheus) prophesied that the son born of Thetis would be mightier than his father, Thetis was married off to the mortal Peleus. Zeus was afraid that his grandson Asclepius would teach resurrection to humans, so he killed Asclepius with his thunderbolt. This angered Asclepius's father, Apollo, who in turn killed the Cyclopes who had fashioned the thunderbolts of Zeus. Angered at this, Zeus would have imprisoned Apollo in Tartarus. However, at the request of Apollo's mother, Leto, Zeus instead ordered Apollo to serve as a slave to King Admetus of Pherae for a year. According to Diodorus Siculus, Zeus killed Asclepius because of complains from Hades, who was worried that the number of people in the underworld was diminishing because of Asclepius's resurrections. The winged horse Pegasus carried the thunderbolts of Zeus. Zeus took pity on Ixion, a man who was guilty of murdering his father-in-law, by purifying him and bringing him to Olympus. However, Ixion started to lust after Hera. Hera complained about this to her husband, and Zeus decided to test Ixion. Zeus fashioned a cloud that resembles Hera (Nephele) and laid the cloud-Hera in Ixion's bed. Ixion coupled with Nephele, resulting in the birth of Centaurus. Zeus punished Ixion for lusting after Hera by tying him to a wheel that spins forever. Once, Helios the sun god gave his chariot to his inexperienced son Phaethon to drive. Phaethon could not control his father's steeds so he ended up taking the chariot too high, freezing the earth, or too low, burning everything to the ground. The earth itself prayed to Zeus, and in order to prevent further disaster, Zeus hurled a thunderbolt at Phaethon, killing him and saving the world from further harm. In a satirical work, Dialogues of the Gods by Lucian, Zeus berates Helios for allowing such thing to happen; he returns the damaged chariot to him and warns him that if he dares do that again, he will strike him with one of this thunderbolts. Roles and epithets Zeus played a dominant role, presiding over the Greek Olympian pantheon. He fathered many of the heroes and was featured in many of their local cults. Though the Homeric "cloud collector" was the god of the sky and thunder like his Near-Eastern counterparts, he was also the supreme cultural artifact; in some senses, he was the embodiment of Greek religious beliefs and the archetypal Greek deity. Popular conceptions of Zeus differed widely from place to place. Local varieties of Zeus often have little in common with each other except the name. They exercised different areas of authority and were worshiped in different ways; for example, some local cults conceived of Zeus as a chthonic earth-god rather than a god of the sky. These local divinities were gradually consolidated, via conquest and religious syncretism, with the Homeric conception of Zeus. Local or idiosyncratic versions of Zeus were given epithets — surnames or titles which distinguish different conceptions of the god. These epithets or titles applied to Zeus emphasized different aspects of his wide-ranging authority: Cults The major center where all Greeks converged to pay honor to their chief god was Olympia. Their quadrennial festival featured the famous Games. There was also an altar to Zeus made not of stone, but of ash, from the accumulated remains of many centuries' worth of animals sacrificed there. Outside of the major inter-polis sanctuaries, there were no modes of worshipping Zeus precisely shared across the Greek world. Most of the titles listed below, for instance, could be found at any number of Greek temples from Asia Minor to Sicily. Certain modes of ritual were held in common as well: sacrificing a white animal over a raised altar, for instance. With one exception, Greeks were unanimous in recognizing the birthplace of Zeus as Crete. Minoan culture contributed many essentials of ancient Greek religion: "by a hundred channels the old civilization emptied itself into the new", Will Durant observed, and Cretan Zeus retained his youthful Minoan features. The local child of the Great Mother, "a small and inferior deity who took the roles of son and consort", whose Minoan name the Greeks Hellenized as Velchanos, was in time assumed as an epithet by Zeus, as transpired at many other sites, and he came to be venerated in Crete as Zeus Velchanos ("boy-Zeus"), often simply the Kouros. In Crete, Zeus was worshipped at a number of caves at Knossos, Ida and Palaikastro. In the Hellenistic period a small sanctuary dedicated to Zeus Velchanos was founded at the Hagia Triada site of an earlier Minoan town. Broadly contemporary coins from Phaistos show the form under which he was worshiped: a youth sits among the branches of a tree, with a cockerel on his knees. On other Cretan coins Velchanos is represented as an eagle and in association with a goddess celebrating a mystic marriage. Inscriptions at Gortyn and Lyttos record a Velchania festival, showing that Velchanios was still widely venerated in Hellenistic Crete. The stories of Minos and Epimenides suggest that these caves were once used for incubatory divination by kings and priests. The dramatic setting of Plato's Laws is along the pilgrimage-route to one such site, emphasizing archaic Cretan knowledge. On Crete, Zeus was represented in art as a long-haired youth rather than a mature adult and hymned as ho megas kouros, "the great youth". Ivory statuettes of the "Divine Boy" were unearthed near the Labyrinth at Knossos by Sir Arthur Evans. With the Kouretes, a band of ecstatic armed dancers, he presided over the rigorous military-athletic training and secret rites of the Cretan paideia. The myth of the death of Cretan Zeus, localised in numerous mountain sites though only mentioned in a comparatively late source, Callimachus, together with the assertion of Antoninus Liberalis that a fire shone forth annually from the birth-cave the infant shared with a mythic swarm of bees, suggests that Velchanos had been an annual vegetative spirit. The Hellenistic writer Euhemerus apparently proposed a theory that Zeus had actually been a great king of Crete and that posthumously, his glory had slowly turned him into a deity. The works of Euhemerus himself have not survived, but Christian patristic writers took up the suggestion. The epithet Zeus Lykaios (Λύκαιος; "wolf-Zeus") is assumed by Zeus only in connection with the archaic festival of the Lykaia on the slopes of Mount Lykaion ("Wolf Mountain"), the tallest peak in rustic Arcadia; Zeus had only a formal connection with the rituals and myths of this primitive rite of passage with an ancient threat of cannibalism and the possibility of a werewolf transformation for the ephebes who were the participants. Near the ancient ash-heap where the sacrifices took place was a forbidden precinct in which, allegedly, no shadows were ever cast. According to Plato, a particular clan would gather on the mountain to make a sacrifice every nine years to Zeus Lykaios, and a single morsel of human entrails would be intermingled with the animal's. Whoever ate the human flesh was said to turn into a wolf, and could only regain human form if he did not eat again of human flesh until the next nine-year cycle had ended. There were games associated with the Lykaia, removed in the fourth century to the first urbanization of Arcadia, Megalopolis; there the major temple was dedicated to Zeus Lykaios. There is, however, the crucial detail that Lykaios or Lykeios (epithets of Zeus and Apollo) may derive from Proto-Greek *λύκη, "light", a noun still attested in compounds such as ἀμφιλύκη, "twilight", λυκάβας, "year" (lit. 'light's course") etc. This, Cook argues, brings indeed much new 'light' to the matter as Achaeus, the contemporary tragedian of Sophocles, spoke of Zeus Lykaios as "starry-eyed", and this Zeus Lykaios may just be the Arcadian Zeus, son of Aether, described by Cicero. Again under this new signification may be seen Pausanias's descriptions of Lykosoura being 'the first city that ever the sun beheld', and of the altar of Zeus, at the summit of Mount Lykaion, before which stood two columns bearing gilded eagles and 'facing the sun-rise'. Further Cook sees only the tale of Zeus's sacred precinct at Mount Lykaion allowing no shadows referring to Zeus as 'god of light' (Lykaios). Although etymology indicates that Zeus was originally a sky god, many Greek cities honored a local Zeus who lived underground. Athenians and Sicilians honored Zeus Meilichios (Μειλίχιος; "kindly" or "honeyed") while other cities had Zeus Chthonios ("earthy"), Zeus Katachthonios (Καταχθόνιος; "under-the-earth") and Zeus Plousios ("wealth-bringing"). These deities might be represented as snakes or in human form in visual art, or, for emphasis as both together in one image. They also received offerings of black animal victims sacrificed into sunken pits, as did chthonic deities like Persephone and Demeter, and also the heroes at their tombs. Olympian gods, by contrast, usually received white victims sacrificed upon raised altars. In some cases, cities were not entirely sure whether the daimon to whom they sacrificed was a hero or an underground Zeus. Thus the shrine at Lebadaea in Boeotia might belong to the hero Trophonius or to Zeus Trephonius ("the nurturing"), depending on whether you believe Pausanias, or Strabo. The hero Amphiaraus was honored as Zeus Amphiaraus at Oropus outside of Thebes, and the Spartans even had a shrine to Zeus Agamemnon. Ancient Molossian kings sacrificed to Zeus Areius (Αρειος). Strabo mention that at Tralles there was the Zeus Larisaeus (Λαρισαιος). In Ithome, they honored the Zeus Ithomatas, they had a sanctuary and a statue of Zeus and also held an annual festival in honour of Zeus which was called Ithomaea (ἰθώμαια). Hecatomphonia (Ancient Greek: ἑκατομφόνια), meaning killing of a hundred, from ἑκατόν "a hundred" and φονεύω "to kill". It was a custom of Messenians, at which they offered sacrifice to Zeus when any of them had killed a hundred enemies. Aristomenes have offered three times this sacrifice at the Messenian wars against Sparta. In addition to the Panhellenic titles and conceptions listed above, local cults maintained their own idiosyncratic ideas about the king of gods and men. With the epithet Zeus Aetnaeus he was worshiped on Mount Aetna, where there was a statue of him, and a local festival called the Aetnaea in his honor. Other examples are listed below. As Zeus Aeneius or Zeus Aenesius (Αινησιος), he was worshiped in the island of Cephalonia, where he had a temple on Mount Aenos. Although most oracle sites were usually dedicated to Apollo, the heroes, or various goddesses like Themis, a few oracular sites were dedicated to Zeus. In addition, some foreign oracles, such as Baʿal's at Heliopolis, were associated with Zeus in Greek or Jupiter in Latin. The cult of Zeus at Dodona in Epirus, where there is evidence of religious activity from the second millennium BC onward, centered on a sacred oak. When the Odyssey was composed (circa 750 BC), divination was done there by barefoot priests called Selloi, who lay on the ground and observed the rustling of the leaves and branches. By the time Herodotus wrote about Dodona, female priestesses called peleiades ("doves") had replaced the male priests. Zeus's consort at Dodona was not Hera, but the goddess Dione — whose name is a feminine form of "Zeus". Her status as a titaness suggests to some that she may have been a more powerful pre-Hellenic deity, and perhaps the original occupant of the oracle. The oracle of Ammon at the Siwa Oasis in the Western Desert of Egypt did not lie within the bounds of the Greek world before Alexander's day, but it already loomed large in the Greek mind during the archaic era: Herodotus mentions consultations with Zeus Ammon in his account of the Persian War. Zeus Ammon was especially favored at Sparta, where a temple to him existed by the time of the Peloponnesian War. After Alexander made a trek into the desert to consult the oracle at Siwa, the figure arose in the Hellenistic imagination of a Libyan Sibyl. Identifications with other gods Zeus was identified with the Roman god Jupiter and associated in the syncretic classical imagination (see interpretatio graeca) with various other deities, such as the Egyptian Ammon and the Etruscan Tinia. He, along with Dionysus, absorbed the role of the chief Phrygian god Sabazios in the syncretic deity known in Rome as Sabazius. The Seleucid ruler Antiochus IV Epiphanes erected a statue of Zeus Olympios in the Judean Temple in Jerusalem. Hellenizing Jews referred to this statue as Baal Shamen (in English, Lord of Heaven). Zeus is also identified with the Hindu deity Indra. Not only they are the king of gods, but their weapon - thunder is similar. Zeus is occasionally conflated with the Hellenic sun god, Helios, who is sometimes either directly referred to as Zeus's eye, or clearly implied as such. Hesiod, for instance, describes Zeus's eye as effectively the sun. This perception is possibly derived from earlier Proto-Indo-European religion, in which the sun is occasionally envisioned as the eye of *Dyḗus Pḥatḗr (see Hvare-khshaeta). Euripides in his now lost tragedy Mysians described Zeus as "sun-eyed", and Helios is said elsewhere to be "the brilliant eye of Zeus, giver of life". In another of Euripides's tragedies, Medea, the chorus refers to Helios as "light born from Zeus." Although the connection of Helios to Zeus does not seem to have basis in early Greek cult and writings, nevertheless there are many examples of direct identification in later times. The Hellenistic period gave birth to Serapis, a Greco-Egyptian deity conceived as a chthonic avatar of Zeus, whose solar nature is indicated by the sun crown and rays the Greeks depicted him with. Frequent joint dedications to "Zeus-Serapis-Helios" have been found all over the Mediterranean, for example, the Anastasy papyrus (now housed in the British Museum equates Helios to not just Zeus and Serapis but also Mithras, and a series of inscriptions from Trachonitis give evidence of the cult of "Zeus the Unconquered Sun". There is evidence of Zeus being worshipped as a solar god in the Aegean island of Amorgos, based on a lacunose inscription Ζεὺς Ἥλ[ιο]ς ("Zeus the Sun"), meaning sun elements of Zeus's worship could be as early as the fifth century BC. The Cretan Zeus Tallaios had solar elements to his cult. "Talos" was the local equivalent of Helios. Later representations In Neoplatonism, Zeus's relation to the gods familiar from mythology is taught as the Demiurge or Divine Mind, specifically within Plotinus's Enneads and the Platonic Theology of Proclus. Zeus is mentioned in the Christian New Testament twice—first in the book of Acts 14:8–13: When the people living in Lystra saw the Apostle Paul heal a lame man, they considered Paul and his partner Barnabas to be gods, identifying Paul with Hermes and Barnabas with Zeus, even trying to offer them sacrifices with the crowd. Two ancient inscriptions discovered in 1909 near Lystra testify to the worship of these two gods in that city. One of the inscriptions refers to the "priests of Zeus", and the other mentions "Hermes Most Great" and "Zeus the sun-god". The second occurrence is in Acts 28:11: the name of the ship in which the prisoner Paul set sail from the island of Malta bore the figurehead "Sons of Zeus" (i.e., Castor and Pollux). The deuterocanonical book of 2 Maccabees 6:1–2 relates that King Antiochus IV (Epiphanes), in an attempt to stamp out the Second Temple Judaism of the era, directed that the Temple in Jerusalem be profaned and rededicated to Zeus (i.e., Jupiter Olympius). 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[SOURCE: https://en.wikipedia.org/wiki/The_Crown] | [TOKENS: 4387] |
Contents The Crown The Crown is a political concept used in Commonwealth realms, analogous to the concept of the state in legal systems influenced by Roman civil law. English common law never developed a concept of the state and left supreme executive power with the monarch. The concept of the Crown as a corporation sole developed in the Kingdom of England as a separation of the physical crown and property of the kingdom from the person and personal property of the monarch. It spread through English and later British colonisation, becoming embedded in the legal lexicon of the British dominions. As the dominions gained control over the royal prerogative in the 1930s, the concept evolved such that 'the Crown in right of' each realm and territory acts independently of the other realms and territories. Depending on the context, it may refer to the entirety of the state, the executive government specifically (either of a realm or one of its provinces, states or territories) or only to the monarch and their direct representatives. The Crown as a political concept should not be confused with physical crowns, such as those of the British regalia. Definition The term the Crown does not have a single definition. Legal scholars Maurice Sunkin and Sebastian Payne opined, "the nature of the Crown has been taken for granted, in part because it is fundamental and, in part, because many academics have no idea what the term the Crown amounts to". Nicholas Browne-Wilkinson theorised that the Crown is "an amorphous, abstract concept" and, thus, "impossible to define", while William Wade stated the Crown "means simply the Queen". Warren J. Newman described the Crown as "a useful and convenient means of conveying, in a word, the compendious formal, executive and administrative powers and apparatus attendant upon the modern constitutional and monarchical state." Lord Simon of Glaisdale stated: The crown as an object is a piece of jewelled headgear under guard at the Tower of London. But it symbolizes the powers of government which were formerly wielded by the wearer of the crown ... The term "the Crown" is therefore used in constitutional law to denote the collection of such of those powers as remain extant (the royal prerogative), together with such other powers as have been expressly conferred by statute on "the Crown". Lord Diplock suggested the Crown means "the government [and] all of the ministers and parliamentary secretaries under whose direction the administrative work of the government is carried out by the civil servants employed in the various government departments." This interpretation was supported by section 8 of the Pensions (Colonial Service) Act 1887 (50 & 51 Vict. c. 13), which set the terms "permanent civil service of the state", "permanent civil service of Her Majesty" and "permanent civil service of the Crown" as having the same meaning. In each Commonwealth realm, the term the Crown, at its broadest, means the government or the polity known as the state, while the sovereign in all realms is the living embodiment of the state, or symbolic personification of the Crown.[a] The body of the reigning sovereign thus holds two distinct personas in constant coexistence, an ancient theory of the "King's two bodies"—the body natural (subject to infirmity and death) and the body politic (which never dies). The Crown and the sovereign are "conceptually divisible but legally indivisible [...] The office cannot exist without the office-holder".[b] This theory is the basis of the immediate succession of the new British monarch upon the death of his or her predecessor; whilst the body natural may have passed, the body politic lives on. The terms the Crown, the Crown in Right of [jurisdiction], His Majesty the King in Right of [jurisdiction], and similar, are all synonymous and the monarch's legal personality is sometimes referred to simply as the relevant jurisdiction's name. In countries using systems of government derived from Roman civil law, the state is the equivalent concept. However, the terms the sovereign or monarch and the Crown, though related, have different meanings: the Crown includes both the monarch and the government. The Crown also represents the legal embodiment of executive, legislative, and judicial governance. While the Crown's legal personality is usually regarded as a corporation sole, it can, at least for some purposes, be described as a corporation aggregate headed by the monarch. Frederic William Maitland argued the Crown is a corporation aggregate embracing the government and the "whole political community". J.G. Allen preferred to view the Crown as a corporation sole; one office occupied by a single person, enduring "through generations of incumbents and, historically, lends coherence to a network of other institutions of a similar nature." Canadian academic Philippe Lagassé found the crown "acts in various capacities, as such: crown-in-council (executive); crown-in-parliament (legislative); crown-in-court (judicial). It is also an artificial person and office as a corporation sole. At its most basic, 'the Crown' is, in the UK and other Commonwealth realms, what in most other countries is 'the state'." History The concept of the Crown took form under the feudal system. Though not used this way in all countries that had this system, in England, all rights and privileges were ultimately bestowed by the ruler. Land, for instance, was granted by the Crown to lords in exchange for feudal services and they, in turn, granted the land to lesser lords. One exception to this was common socage: owners of land held as socage held it subject only to the crown. When such lands become ownerless, they are said to escheat; i.e. return to direct ownership of the Crown (Crown land). Bona vacantia is the royal prerogative by which unowned property, primarily unclaimed inheritances, becomes the property of the Crown.[c] As such, the physical crown and the property belonging to successive monarchs in perpetuity came to be separated from the person of the monarch and his or her private property. After several centuries of the monarch personally exercising supreme legislative, executive, and judicial power, these functions decreased as parliaments, ministries, and courts grew through the 13th century. The term the Crown then developed into a means by which to differentiate the monarch's official functions from his personal choices and actions. Even within medieval England, there was the doctrine of capacities separating the person of the king from his actions in the capacity of monarch. The Crown was first defined as an 'imperial' crown during the reign of Henry VIII in the Ecclesiastical Appeals Act 1532 which declared that 'this realm of England is an empire ... governed by one Supreme Head and King having the dignity and royal estate of the imperial Crown of the same'. In William Blackstone's 1765 Commentaries on the Laws of England, he explained that "the meaning therefore of the legislature, when it uses these terms of empire and imperial, and applies them to the realm and crown of England, is only to assert that our king is equally sovereign and independent within these his dominions, as any emperor is in his empire; and owes no kind of subjection to any other potentate on earth." When the Kingdom of England merged with those of Scotland and Ireland, the concept extended into the legal lexicons of the United Kingdom and its dependencies and overseas territories and, eventually, all of the independent Commonwealth realms. Functions The institution and powers of the Crown are formally vested in the king, but, conventionally, its functions are exercised in the sovereign's name by ministers of the Crown[d] drawn from and responsible to the elected chamber of parliament. The king or queen is the employer of all government officials and staff (including the viceroys, judges, members of the armed forces, police officers, and parliamentarians),[e] the guardian of foster children (Crown wards), as well as the owner of all Crown land (public land or state land in other countries), buildings and equipment (Crown property), state-owned companies (Crown corporations or Crown entities), and the copyright for government publications (Crown copyright). This is all in his or her position as sovereign, not as an individual; all such property is held by the Crown in perpetuity and cannot be sold by the sovereign without the proper advice and consent of his or her relevant ministers. Should the monarch abdicate, all such property would remain with the Crown and come under the ownership of their successor. The concept of the Crown as a part of parliament is related to the idea of the fusion of powers, meaning that the executive branch and legislative branch of government are fused together. This is a key concept of the Westminster system of government, developed in England and used in countries in the Commonwealth of Nations and beyond. It is in contradistinction to the idea of the separation of powers. In Commonwealth realms that are federations, the concept of the King in parliament applies within that specific parliament only, as each sub-national parliament is considered separate and distinct from each other and from the federal parliaments (such as Australian states or the Canadian provinces). The King is the 'fountain of justice'. In criminal proceedings, the Crown is the prosecuting party (led by a Crown prosecutor, or Crown attorney in parts of Canada); the case is usually designated (in case citation) as R v [defendant], where R can stand for either rex (if the current monarch is male) or regina (if the monarch is female), and the v stands for versus. For example, a criminal case against Smith might be referred to as R v Smith and verbally read as "the Crown against Smith". The Crown is, in general, immune to prosecution and civil lawsuits. So, R is rarely (albeit sometimes[f]) seen on the right hand side of the 'v' in the first instance. To pursue a case against alleged unlawful activity by the government, a case in judicial review is brought by the Crown against a minister of the Crown on the application of a claimant. The titles of these cases now follow the pattern of R (on the application of [X]) v [Y], notated as R ([X]) v [Y], for short. Thus, R (Miller) v Secretary of State for Exiting the European Union is R (on the application of Miller and other) v Secretary of State for Exiting the European Union, where "Miller" is Gina Miller, a citizen. Until the end of the 20th century, such case titles used the pattern R v Secretary of State for Exiting the European Union, ex parte Miller. Either form may be abbreviated R (Miller) v Secretary of State for Exiting the European Union. In Scotland, criminal prosecutions are undertaken by the lord advocate (or the relevant procurator fiscal) in the name of the Crown. Accordingly, the abbreviation HMA is used in the High Court of Justiciary for His/Her Majesty's Advocate, in place of rex or regina; as in, HMA v Al Megrahi and Fahima. Most jurisdictions in Australia use R or The King (or The Queen) in criminal cases. If the Crown is the respondent to an appeal, the words The King will be spelled out, instead of using the abbreviation R (i.e. the case name at trial would be R v Smith; if the defendant appeals against the Crown, the case name would be Smith v The King). In Western Australia and Tasmania, prosecutions will be brought in the name of the respective state instead of the Crown (e.g. The State of Western Australia v Smith). Victorian trials in the original jurisdiction will be brought in the name of the director of public prosecutions. The Commonwealth director of public prosecutions may choose which name to bring the proceeding in. Judges usually refer to the prosecuting party as simply "the prosecution" in the text of judgments. In civil cases where the Crown is a party, it is a customary to list the body politic (e.g. State of Queensland or Commonwealth of Australia) or the appropriate government minister as the party, instead. When a case is announced in court, the clerk or bailiff may refer to the Crown orally as our sovereign lord the king (or our sovereign lady the queen). In reporting on court proceedings in New Zealand, news reports will refer to the prosecuting lawyer (often called a Crown prosecutor, as in Canada and the United Kingdom) as representing the Crown; usages such as, "for the Crown, Joe Bloggs argued", being common. The Crown can also be a plaintiff or defendant in civil actions to which the government of the Commonwealth realm in question is a party. Such crown proceedings are often subject to specific rules and limitations, such as the enforcement of judgments against the Crown. Qui tam lawsuits on behalf of the Crown were once common, but have been unusual since the Common Informers Act 1951 ended the practice of allowing such suits by common informers. Divisibility of the Crown Historically, the Crown was considered to be indivisible and the sovereign was advised only by their ministers in the United Kingdom. However, as the self governing dominions of the British Commonwealth gained control over the exercise of the royal prerogative in the 1930s, this concept has evolved such that 'the Crown in right of' each realm and territory acts independently of the other realms and territories. The Balfour Declaration of 1926 recognised the dominions as 'autonomous Communities within the British Empire, equal in status, in no way subordinate one to another in any aspect of their domestic or external affairs, though united by a common allegiance to the Crown, and freely associated as members of the British Commonwealth of Nations.' The Statute of Westminster 1931, enshrined in law in the United Kingdom, Canada and Australia (though repealed in New Zealand under the Constitution Act 1986), recognised 'a common allegiance to the Crown' in its preamble and established a constitutional convention that 'any alteration in the law touching the Succession to the Throne or the Royal Style and Titles' would require the assent of each of the dominion parliaments as well as the UK Parliament.[g] However, this unity of action was tested with the 1936 abdication of Edward VIII when the Irish Free State implemented the abdication a day later than the United Kingdom and the other dominions, creating a 24-hour divergence whereby Edward VIII was king in the Irish Free State and George VI was king elsewhere. The historian Vernon Bogdanor has stated that it remains constitutionally inappropriate for the succession to the Crown to diverge, even as the Commonwealth realms have attained complete independence from the United Kingdom. The constitutional conventions established in the Statute of Westminster which require uniformity in the laws of succession, along with a common format for the royal styles and titles, distinguish the Crown of the Commonwealth realms from a personal union, under which there is no alignment between multiple thrones and different laws of succession may exist. The convention was reaffirmed with the 2011 Perth Agreement, whereby the Commonwealth realms co-operated to end male-preference primogeniture in unison in March 2015. The preamble to the British North America Act 1867 expressed the desire of the Canadian provinces to be united into one dominion 'under the Crown of the United Kingdom of Great Britain and Ireland, with a Constitution similar in Principle to that of the United Kingdom'. However, the judgement in Ex parte Indian Association of Alberta (EWCA, 1982) ruled that the obligations of the Crown towards the indigenous peoples in Canada were held by the Crown in right of Canada and not the Crown in right of the United Kingdom. In Canada, one Crown acts separately in each of Canada's eleven governments (one federal and ten provincial). For example, when Crown land is transferred between the federal government and a province, it is the responsibility to manage the land that is being transferred; the Crown does not transfer ownership to itself. As Eugene Forsey wrote in Crown and Cabinet, "the provinces are not themselves 'monarchies.' They are a part of a constitutional monarchy, Canada. The Queen is Queen of Canada, not Queen of Ontario, Queen of Quebec, Queen of British Columbia, etc. She is, of course, queen in all these provinces. But she is 'Queen of Canada,' and it is as such that she is queen in each of the provinces." It is a matter of debate whether separate Crowns exist for each Australian state. When referring to the Crown in multiple jurisdictions, wording is typically akin to "the Crown in right of [place], and all its other capacities". In New Zealand, the term the Crown is used to mostly mean the authority of government; its meaning changes in different contexts. In the context of people considering the claims and settlements related to the Treaty of Waitangi, professor of history Alan Ward defines the Crown as "the people of New Zealand—including Māori themselves—acted through elected parliament and government." In the Bailiwick of Guernsey, legislation refers to the Crown in Right of the Bailiwick of Guernsey or the Crown in Right of the Bailiwick and the law officers of the Crown of Guernsey submitted that, "the Crown in this context ordinarily means the Crown in right of the république of the Bailiwick of Guernsey" and that this comprises "the collective governmental and civic institutions, established by and under the authority of the monarch, for the governance of these islands, including the states of Guernsey and legislatures in the other islands, the royal court and other courts, the lieutenant governor, parish authorities, and the Crown acting in and through the Privy Council". In the Bailiwick of Jersey, statements by the law officers of the Crown define the Crown's operation in that jurisdiction as the Crown in Right of Jersey, with all Crown land in the Bailiwick of Jersey belonging to the Crown in Right of Jersey and not to the Crown Estate of the United Kingdom. The Succession to the Crown (Jersey) Law 2013 defined the Crown, for the purposes of implementing the Perth Agreement in Jersey law, as the Crown in Right of the Bailiwick of Jersey. Legislation in the Isle of Man also defines the Crown in Right of the Isle of Man as being separate from the Crown in Right of the United Kingdom. Following the decision of the Lords of Appeal in Ordinary in Ex parte Quark, 2005, it is held that the King, in exercising his authority over British Overseas Territories, does not act on the advice of the Cabinet of the United Kingdom, but in his role as king of each territory, with the exception of fulfilling the UK's international responsibilities for its territories. To comply with the court's decision, the territorial governors now act on the advice of each territory's executive and the UK government can no longer disallow legislation passed by territorial legislatures. The Lords of Appeal wrote, "the Queen is as much the Queen of New South Wales and Mauritius and other territories acknowledging her as head of state as she is of England and Wales, Scotland, Northern Ireland, or the United Kingdom." Symbolism The Crown is represented by the image of a crown in heraldry and other imagery such as cap badges, uniforms, government logos and elsewhere. The heraldic crown is chosen by the reigning monarch. From 1661 to the reign of Queen Victoria, an image of St Edward's Crown was used. The early part of Victoria's reign depicted the Imperial State Crown created for her coronation, while a Tudor Crown began to be used from the 1860s. In 1901, the Tudor Crown design was standardised and continued in use until the reign of Elizabeth II in 1952 when a heraldic St Edward's Crown was restored. In 2022, Charles III opted for a modified Tudor Crown design. Crown copyright applies in perpetuity to depictions of the Royal Arms and any of its constituent parts under the royal prerogative, and The National Archives restricts rights to reproduce them. Although Crown Copyright usually expires 50 years after publication, Section 171(b) of the Copyright, Designs and Patents Act 1988 made an exception for 'any right or privilege of the Crown' not written in an act of parliament, thus preserving the rights of the Crown under the unwritten royal prerogative. In addition, use of images of the crowns for commercial purposes is specifically restricted in the UK (and in countries which are party to the Paris Convention) under sections 4 and 99 of the Trade Marks Act 1994, and their use is governed by the Lord Chamberlain's Office. It is also an offence under Section 12 of the Trade Descriptions Act 1968 to give a false indication that any goods or services are supplied to the monarch or any member of the royal family. Crown forces The term "Crown forces" has been used by Irish republicans and nationalists, including members of paramilitary groups, to refer to British security forces which operate in Ireland. The term was used by various iterations of the Irish Republican Army (IRA) during conflicts such as Irish War of Independence and the Troubles. As noted by Irish republican Danny Morrison, "[t]he term 'security forces' suggests legitimacy, which is why republicans prefer terms like 'the Brits' or 'the Crown Forces', which undermines their authority."[h] Due to the Irish War of Independence, "the phrase 'Crown Forces' came to represent something abhorrent in the Republican narrative". See also Notes References Further reading |
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