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[SOURCE: https://en.wikipedia.org/wiki/Wikipedia:Protection_policy#interface] | [TOKENS: 5211] |
Contents Wikipedia:Protection policy In some circumstances, pages may need to be protected from modification by certain groups of editors. Pages are protected when there is disruption that cannot be prevented through other means, such as blocks. Wikipedia is built on the principle that anyone can edit, and therefore aims to have as many pages open for public editing as possible so that anyone can add material and correct issues. This policy states in detail the protection types and procedures for page protection and unprotection, and when each protection should and should not be applied. Protection is a technical restriction applied only by administrators, although any user may request protection. Protection can be indefinite or expire after a specified time. The various levels of protection can be applied to the page edit, page move, page create, and file upload actions. Even when a page is protected from editing, the source wikitext of the page can still be viewed and copied by anyone. A protected page is marked at its top right by a padlock icon, usually added by the {{pp-protected}} template. The {{pp-protected}} template is automatically added by the {{documentation}} template used in template space. Overview of page protection Any protection applied to a page involves setting a type, level, and duration as follows: Preemptive protection Applying page protection solely as a preemptive measure is contrary to the open nature of Wikipedia and is generally not allowed. Instead, protection is used when vandalism, disruption, or abuse by multiple users is occurring at a frequency that warrants protection. The duration of protection should be as short as possible and at the lowest protection level sufficient to stop the disruption, allowing edits from as many productive users as possible. Exceptions include the Main Page, along with its templates and images, which are indefinitely fully protected. Additionally, Today's Featured Article is typically semi-protected from the day before its scheduled appearance on the Main Page until the day after it leaves. Finally, pages subject to Arbitration Committee remedies that permit or require preemptive protection may be protected accordingly. Requesting protection Page protection can be requested at Wikipedia:Requests for page protection. Changes to a protected page should be proposed on the corresponding talk page, and then (if necessary) requested by adding an edit request. From there, if the requested changes are uncontroversial or if there is consensus for them, the changes can be carried out by a user who can edit the page. Except in the case of office actions (see below), Arbitration Committee remedies, or pages in the MediaWiki namespace (see below), administrators may unprotect a page if the reason for its protection no longer applies, a reasonable period has elapsed, and there is no consensus that continued protection is necessary. Users can request unprotection or a reduction in protection level by asking the administrator who applied the protection on the administrator's user talk page. If the administrator is inactive, no longer an administrator, or does not respond, then a request for reduction in protection level may be filed. Note that such requests will normally be declined if the protecting administrator is active and was not consulted first. A log of protections and unprotections is available at Special:Log/protect. Summary table Protection types Edit protection restricts editing of a page, often due to vandalism or disputes, ensuring only experienced users can make changes (see above for more information). Administrators can prevent the creation of pages. This type of protection is useful for pages that have been deleted but repeatedly recreated. Such protection is case-sensitive. There are several levels of creation protection that can be applied to pages, identical to the levels for edit protection. A list of protected titles can be found at Special:ProtectedTitles (see also historical lists). Preemptive restrictions on new article titles are instituted through the title blacklist system, which allows for more flexible protection with support for substrings and regular expressions. Pages that have been creation-protected are sometimes referred to as "salted". Editors wishing to re-create a salted title with appropriate content should either contact an administrator (preferably the protecting administrator), file a request for reduction in protection level, or use the deletion review process. To make a convincing case for re-creation, it is helpful to show a draft version of the intended article when filing a request. Create protection of any duration may be applied to pages being repeatedly recreated in violation of policy using the lowest protection level sufficient to stop the disruption (autoconfirmed, extended-confirmed, or full). Due to the implementation of ACPERM, non-confirmed editors cannot create pages in mainspace; thus, semi-creation protection should be used only for protection of pages outside of mainspace. While creation-protection is usually permanent, temporary creation protection can be applied if a page is repeatedly recreated by a single user (or sockpuppets of that user, if applicable). Move-protected pages, or more technically, fully move-protected pages, cannot be moved to a new title except by an administrator. Move protection is commonly applied to: Move protection of any duration may be applied to pages being repeatedly moved in violation of policy using the lowest protection level sufficient to stop the disruption (extended-confirmed or full). Non-confirmed editors cannot move pages so semi-move protection has no effect. Fully edit-protected pages are also implicitly move-protected. As with full edit protection, protection because of edit warring should not be considered an endorsement of the current name. When move protection is applied during a requested move discussion, the page should be protected at the location it was at when the move request was started. All files and categories are implicitly move-protected, requiring file movers or administrators to rename files, and page movers or administrators to rename categories. Upload-protected files, or more technically, fully upload-protected files, cannot be replaced with new versions except by an administrator. Upload protection does not protect file pages from editing. It can be applied by an administrator to: Protection levels Pending changes protection allows unregistered and new users to edit pages, while keeping their edits hidden from unregistered users (who make up the vast majority of visitors to Wikipedia articles) until those changes are accepted by a pending changes reviewer or an administrator. An alternative to semi-protection, it is used to suppress vandalism and certain other persistent problems, while allowing all users to continue to submit edits. Pending changes is technically implemented as a separate option, with its own duration, and it yields to other edit protection levels in cases of overlap. When a page under pending changes protection is edited by an unregistered editor or a new user, the edit is not directly visible to the majority of Wikipedia readers, until it is reviewed and accepted by an editor with the pending changes reviewer right. When a page under pending changes protection is edited by an autoconfirmed user, the edit will be immediately visible to Wikipedia readers, unless there are pending edits waiting to be reviewed. Pending changes are visible in the page history, where they are marked as "pending review". Readers who are not logged in (the vast majority of readers) are shown the latest accepted version of the page; logged-in users see the latest version of the page, with all changes (reviewed or not) applied. When editors who are not reviewers make changes to an article with unreviewed pending changes, their edits are also marked as pending and are not visible to most readers. A user who clicks "edit this page" is always, at that point, shown the latest version of the page for editing regardless of whether the user is logged in or not. Pending changes are typically reviewed within several hours. Pending changes can be used to protect articles against: Pending changes protection should not be used as a preemptive measure against violations that have not yet occurred. Like semi-protection, pending changes protection should never be used in genuine content disputes, where there is a risk of placing a particular group of editors (unregistered users) at a disadvantage. Semi-protection is generally a better option for articles with a high edit rate as well as articles affected by issues difficult for pending changes reviewers to detect, such as non-obvious vandalism, plausible-sounding misinformation, and hard-to-detect copyright violations. In addition, administrators may apply temporary pending changes protection on pages that are subject to significant but temporary vandalism or disruption (for example, due to media attention) when blocking individual users is not a feasible option. As with other forms of protection, the time frame of the protection should be proportional to the problem. Indefinite PC protection should be used only in cases of severe long-term disruption. Removal of pending changes protection can be requested to any administrator, or at requests for unprotection. The reviewing process is described in detail at Wikipedia:Reviewing pending changes. Semi-protected pages may be edited only by registered users who are confirmed or autoconfirmed (accounts that are at least 4 days old and with at least 10 edits on English Wikipedia). Semi-protection is useful when there is a significant amount of disruption or vandalism from new or unregistered users, or to prevent sockpuppets of blocked or banned users from editing, especially when it occurs on biographies of living persons who have had a recent high level of media interest. An alternative to semi-protection is pending changes, which is sometimes favored when an article is being vandalized regularly, but otherwise receives a low amount of editing. Such users can request edits to a semi-protected page by proposing them on its talk page, using the {{Edit semi-protected}} template if necessary to gain attention. If the page in question and its talk page are both protected, the edit request should be made at Wikipedia:Requests for page protection instead. New users may also request the confirmed user right at Wikipedia:Requests for permissions/Confirmed. Semi-protection should not be used as a preemptive measure against vandalism that has not yet occurred or to privilege registered users over unregistered users in (valid) content disputes. Administrators may apply temporary semi-protection on pages that are: In addition, administrators may apply indefinite semi-protection to pages that are subject to heavy and persistent vandalism or violations of content policy (such as Wikipedia's biographies of living persons or neutral point of view policies). A page and its talk page should not normally be protected at the same time. In exceptional cases, if a page and its talk page are both protected, the talk page should direct affected editors to Wikipedia:Request for edit through the use of a non-iconified page protection template, to ensure that no editor is entirely prevented from contributing. Today's featured article is, since 2023, always semi-protected. However, this was historically not the case. Extended confirmed protection, previously known as 30/500 protection, restricts editing to users with the extended confirmed user access level, administrators, and bots. Extended confirmed is automatically granted to users one edit after their account has existed for at least 30 days and has made at least 500 edits. Where semi-protection has proven to be ineffective, administrators may use extended confirmed protection to combat disruption (vandalism, abusive sockpuppetry, edit wars, etc.) on any topic. Extended confirmed protection should not be used as a preemptive measure against disruption that has not yet occurred, nor should it be used to privilege extended confirmed users over unregistered/new users in valid content disputes (except as general sanction enforcement; see below). When necessary to prevent disruption in designated contentious topic areas, administrators are authorized to make protections at any level. (This is distinct from the extended confirmed restriction below.) Community-designated contentious topics grant similar authorizations. Some topic areas are under Arbitration Committee extended confirmed restriction as a general sanction. When such a restriction is in effect in a topic area, only extended-confirmed users may make edits related to the topic area. Enforcement of the restriction on articles primarily in the topic area is preferably done with extended confirmed protection, but it is not required (other enforcement methods are outlined in the policy). As always, review the policy before enforcing it. Community general sanctions, applying a similar extended confirmed restriction, have also been authorized by the community. General sanctions has a list of the active general sanctions that incorporate the extended confirmed restriction. High-risk templates can be extended confirmed–protected at administrator discretion when template protection would be too restrictive and semi-protection would be ineffective to stop widespread disruption. Extended confirmed protection can be applied at the discretion of an administrator when creation-protecting a page. A bot maintains a report of pages recently put under extended confirmed protection. Any protection made as arbitration enforcement will be automatically logged at Wikipedia:Arbitration enforcement log/Protections. Community-authorized discretionary sanctions must be logged on a page specific to the topic area. A full list of the 14975 pages under extended confirmed protection can be found here. Users can request edits to an extended confirmed–protected page by proposing them on its talk page, using the {{Edit extended-protected}} template if necessary to gain attention. A template-protected page can be edited only by administrators or users in the Template editors group. This protection level should be used almost exclusively on high-risk templates and modules. In cases where pages in other namespaces become transcluded to a very high degree, this protection level is also valid. This is a protection level that replaces full protection on pages that are merely protected due to high transclusion rates, rather than content disputes. It should be used on templates whose risk factor would have otherwise warranted full protection. It should not be used on less risky templates on the grounds that the template editor user right exists—the existence of the right should not result in more templates becoming uneditable for the general editing community. In borderline cases, extended confirmed protection or lower can be applied to high risk templates that the general editing community still needs to edit regularly. A full list of the pages under template protection can be found here. Editors may request edits to a template-protected page by proposing them on its talk page, using the {{Edit template-protected}} template if necessary to gain attention. A fully protected page cannot be edited or moved by anyone except administrators. Modifications to a fully protected page can be proposed on its talk page (or at another appropriate forum) for discussion. Administrators can make changes to the protected article reflecting consensus. Placing the {{Edit fully-protected}} template on the talk page will draw the attention of administrators for implementing uncontroversial changes. While content disputes and edit warring can be addressed with user blocks issued by uninvolved administrators, allowing normal page editing by other editors at the same time, the protection policy provides an alternative approach as administrators have the discretion to temporarily fully protect an article to end an ongoing edit war. This approach may better suit multi-party disputes and contentious content, as it makes talk page consensus a requirement for implementation of requested edits. When protecting a page because of a content dispute, administrators have a duty to avoid protecting a version that contains policy-violating content, such as vandalism, copyright violations, defamation, or poor-quality coverage of living people. Administrators are deemed to remain uninvolved when exercising discretion on whether to apply protection to the current version of an article, or to an older, stable, or pre-edit-war version. Fully protected pages may not be edited except to make changes that are uncontroversial or for which there is clear consensus. Editors convinced that the protected version of an article contains policy-violating content, or that protection has rewarded edit warring or disruption by establishing a contentious revision, may identify a stable version prior to the edit war and request reversion to that version. Before making such a request, editors should consider how independent editors might view the suggestion and recognize that continuing an edit war is grounds for being blocked. Administrators who have made substantive content changes to an article are considered involved and must not use their advanced permissions to further their own positions. When involved in a dispute, it is almost always wisest to respect the editing policies that bind all editors and call for input from an uninvolved administrator, rather than to invite controversy by acting unilaterally. If a deleted page is going through deletion review, only administrators are normally capable of viewing the former content of the page. If they feel it would benefit the discussion to allow other users to view the page content, administrators may restore the page, replace the contents with the {{Temporarily undeleted}} template or a similar notice, and fully protect the page to prevent further editing. The previous contents of the page are then accessible to everyone via the page history. Generic file names such as File:Photo.jpg, File:Example.jpg, File:Map.jpg, and File:Sound.wav are fully protected to prevent new versions from being uploaded. Furthermore, File:Map.jpg and File:Sound.wav are salted. The following pages and templates are usually fully protected for an indefinite period of time: As with full edit protection, administrators should avoid favoring one version over another, and protection should not be considered an endorsement of the current version. An exception to this rule is when they are protected due to upload vandalism. Pages can be protected by Wikimedia Foundation staff in response to issues such as copyright infringement or libel as outlined in Foundation:Policy:Office actions § Use of advanced rights by Foundation staff. Such actions override community consensus. Administrators should not edit or unprotect such pages without permission from Wikimedia Foundation staff. Cascading protection fully protects a page, and extends that full protection automatically to any page that is transcluded onto the protected page, whether directly or indirectly. This includes templates, images and other media that are hosted on the English Wikipedia. Files stored on Commons are not protected by any other wiki's cascading protection and, if they are to be protected, must be either temporarily uploaded to the English Wikipedia or explicitly protected at Commons (whether manually or through cascading protection there). When operational, KrinkleBot cascade-protects Commons files transcluded at Wikipedia:Main Page/Tomorrow, Wikipedia:Main Page/Commons media protection and Main Page. As the bot's response time varies, media should not be transcluded on the main page (or its constituent templates) until after it has been protected. (This is particularly relevant to Template:In the news, for which upcoming images are not queued at Wikipedia:Main Page/Tomorrow.) Cascading protection: The list of cascading-protected pages can be found at Wikipedia:Cascade-protected items. Requests to add or remove cascading protection on a page should be made at Wikipedia talk:Cascade-protected items as an edit request. Operational pages principally used by software, including bots and user scripts, may be protected based on the type of use, content, and other considerations. This includes configuration pages, data pages, log pages, status pages, and other pages specific to the operation of software. However, personal CSS, personal JavaScript, and personal JSON are automatically protected and should not be protected for this reason. Some pages on Wikipedia are subject to software-enforced protection that administrators cannot change or remove. This is called permanent or indefinite protection, and interface protection in the case of CSS and JavaScript pages. Specifically, this applies to: Protection by namespace Modifications to a protected page can be proposed on its talk page (or at another appropriate forum) for discussion. Administrators can make changes to the protected article reflecting consensus. Placing the {{Edit protected}} template on the talk page will draw the attention of administrators for implementing uncontroversial changes. Talk pages are not usually protected, and are semi-protected only for a limited duration in the most severe cases of disruption. User talk pages are rarely protected. However, protection can be applied if there is severe vandalism or abuse. Users whose talk pages are protected may wish to have an unprotected user talk subpage linked conspicuously from their main talk page to allow good-faith comments from users that the protection restricts editing from. A user's request to have their own talk page protected is not a sufficient rationale by itself to protect the page, although requests can be considered if a reason is provided. Blocked users' user talk pages should not ordinarily be protected, as this interferes with the user's ability to contest their block through the normal process. It also prevents others from being able to use the talk page to communicate with the blocked editor. In extreme cases of abuse by the blocked user, such as abuse of the {{unblock}} template, re-blocking the user with talk page access removed should be preferred over applying protection to the page. If the user has been blocked and with the ability to edit their user talk page disabled, they should be informed of this in a block notice, subsequent notice, or message, and it should include information and instructions for appealing their block off-wiki, such as through the UTRS tool interface or, as a last recourse, the Arbitration Committee. When required, protection should be implemented for only a brief period, not exceeding the duration of the block. Confirmed socks of registered users should be dealt with in accordance with Wikipedia:Sockpuppetry; their pages are not normally protected. Base user pages (for example, the page User:Example, and not User:Example/Lipsum or User talk:Example) are automatically protected from creation or editing by unconfirmed accounts and anonymous temporary account users. An exception is that unconfirmed registered users are allowed to create or edit their own user page. Temporary account editors and unconfirmed accounts are also unable to create or edit user pages that do not belong to a currently registered account. This protection is enforced by an edit filter. Users may opt-out of this protection by placing {{unlocked userpage}} anywhere on their own user page. User pages and subpages within their own user space can be protected upon a request from the user, as long as a need exists. Pages within the user space should not be automatically or preemptively protected without good reason or cause. Requests for protection specifically at uncommon levels (such as template protection) can be granted if the user has expressed a genuine and realistic need. When a filter is insufficient to stop user page vandalism, a user may choose to create a ".css" subpage (e.g., User:Example/monobook.css), copy all the contents of their user page onto the subpage, transclude the subpage by putting {{User:Example/monobook.css}} on their user page, and then ask an administrator to fully protect their user page. Because user space pages that end in ".css" and ".js" are editable only by the user to which that user space belongs and interface administrators, this will protect one's user page from further vandalism. In the event of the confirmed death of an editor, their user page (but not the user talk page) should be fully protected. Highly visible templates – those used on a large number of pages or frequently substituted – are often protected based on the degree of visibility, type of use, content, and other considerations. Protected templates should normally have the {{documentation}} template. It loads the unprotected /doc page, so that non-admins and IP-users can edit the documentation, categories and interwiki links. It also automatically adds {{pp-template}} to protected templates, which displays a small padlock in the top right corner and categorizes the template as protected. Only manually add {{pp-template}} to protected templates that do not use {{documentation}} (mostly the flag templates). Cascading protection should generally not be applied directly to templates, as it will not protect transclusions inside <includeonly> tags or transclusions that depend on template parameters, but will protect the template's documentation subpage. Instead, consider either of the following: Note: All editnotice templates (except those in userspace) are already protected via MediaWiki:Titleblacklist. They can be edited by admins, template editors and page movers only. Sandboxes should not ordinarily be protected since their purpose is to let new users test and experiment with wiki syntax. Most sandboxes are automatically cleaned every 12 hours, although they are frequently overwritten by other testing users. The Wikipedia:Sandbox is cleaned every hour. Those who use sandboxes for malicious purposes, or to violate policies such as no personal attacks, civility, or copyrights, should instead be warned and/or blocked. Available templates The following templates can be added at the very top of a page to indicate that it is protected: On redirect pages, use the {{Redirect category shell}} template, which automatically categorizes by protection level, below the redirect line. A protection template may also be added below the redirect line, but it will serve only to categorize the page, as it will not be visible on the page, and it will have to be manually removed when protection is removed. Retired protections Superprotect was a level of protection, allowing editing only by Wikimedia Foundation employees who were in the Staff global group. It was implemented on August 10, 2014 and removed on November 5, 2015. It was never used on the English Wikipedia. For several years, the Gadget namespace (which no longer exists) could only be edited by WMF staff, which has sometimes been referred to as superprotection even though it is unrelated to the above use. Cascading semi-protection was formerly possible, but it was disabled in 2007 after users noticed that non-administrators could fully protect any page by transcluding it onto the page to which cascading semi-protection had been applied by an administrator. Originally, two levels of pending changes protection existed, where level 2 required edits by all users who were not pending changes reviewers to be reviewed. Following a community discussion, level 2 was retired from the English Wikipedia in January 2017. Since that change, "pending changes level 1" is generally referred to as just "pending changes". See also Notes |
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[SOURCE: https://en.wikipedia.org/wiki/Universal_TV] | [TOKENS: 490] |
Contents Universal TV Universal TV, formerly Universal Channel, is an international pay television network specializing in movies and television series in the thriller, drama, comedy, horror, crime and investigation genres, owned by NBCUniversal International Networks, a division of NBCUniversal and available on satellite and cable platforms. They were formerly branded as USA Network until 2003 when the name was changed to take more advantage of the Universal branding, but continue programming as that network does like a general interest network. Launched in other countries Universal Channel was officially launched on 1 September 2004 in Latin America, then it launched on 1 December 2007 in Poland (as Kanał Universal) and Romania (as Canalul Universal) and on 1 July 2008 in Southeast Asia. In South Africa, Hallmark Channel was re-branded under that name on 24 March 2010 for DStv subscribers. In Japan, Sci Fi Channel re-branded to that name on 1 April 2010. In Australia, Hallmark Channel re-branded to that name on 1 July 2010. In Hungary, Czech Republic, Slovakia and ex Yugoslav countries Serbia, Croatia and Bosnia and Herzegovina, Hallmark Channel was re-branded to that name on 3 September 2010. And in the Philippines, this channel was launched on 26 July 2010 and replaced the Sci Fi Channel which was rebranded as Universal Channel. On 18 October 2010, the Hallmark Channel in the UK and Ireland was rebranded, adopting the Universal Channel name. The UK version closed on 27 January 2020. On 3 May 2018, starting with the UK, they have begun the global rebrand of the channel as 'Universal TV'. In August 2018, the Brazilian signal of Universal Channel was rebranded to Universal TV, with the Latin American variant following suit in October. In 2021, SkyTV New Zealand and NBCUniversal had signed a multi-year deal allowing Sky to broadcast their new movies, programmes and content while also taking into effect their current catalogue. Therefore, releasing Universal TV to New Zealand audiences as a part of Sky New Zealand’s Starter pack. On April 30, 2015, Universal Channel was closed due to financial problems in the Russian market, along with E!. Universal Channels around the world Programmes Source: See also Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Competitive_eater] | [TOKENS: 2405] |
Contents Competitive eating Competitive eating, or speed eating, is a sport in which participants compete against each other to eat large quantities of food, usually in a short time period. Contests are typically eight to ten minutes long, although some competitions can last up to thirty minutes, with the person consuming the most food being declared the winner. Competitive eating is most popular in the United States, Canada, and Japan, where organized professional eating contests often offer prizes, including cash. History An early competitive eater was Nicholas Wood, the Great Eater of Kent, whose skill was featured in Iohn Taylor's 1630 pamphlet The great eater, of Kent, or Part of the admirable teeth and stomacks exploits of Nicholas Wood. The pamphlet, which Taylor asserts is factually true, reports a series of Wood's stunts including eating a whole sheep raw in one sitting (excluding the wool, horns, and bones), 7 dozen rabbits in one meal, and nearly 400 pigeons in another meal. He was a local celebrity in Kent and performed at fairs, festivals, and accepting eating challenges from wealthy patrons. He lost a wager on two occasions: once for being unable to finish ale-soaked bread, and another time at the home of Sir William Sedley, when he overate and fell into an 8-hour food coma; after he awakened, Sedley's servants put Wood in the stocks to shame him for his failure. The first recorded pie eating contest took place in Toronto in 1878. It was organized as a charity fundraising event and won by Albert Piddington. It is not known how many pies were consumed. The prize was a "Handsomely Bound Book". Following this, eating contests – particularly those involving pie – became popular across Canada and the United States, traditionally at county fairs. There are some notable examples of early eating contestants, such as Joe McCarthy, who consumed 31 pies in a competition held at Charles Tanby's Saloon in 1897. Frank Dotzler is also noteworthy after consuming "275 oysters, 8 & 1/8th pounds of steak, 12 rolls, and 3 large pies, all washed down with 11 cups of coffee" at an event organised by the Manhattan Fat Men's Club in 1909. The recent surge in the popularity of competitive eating is due in large part to the development of the Nathan's Hot Dog Eating Contest, an annual holiday tradition that has been held on July 4 every year since 1916 at Coney Island. While the origins are debated, it is believed to have begun as a result of four immigrants who tried to eat as many hot dogs as possible to show off their patriotism. In 2010, however, promoter Mortimer Matz admitted to having fabricated the legend of the 1916 start date with a man named Max Rosey in the early 1970s as part of a publicity stunt. The legend grew over the years, to the point where The New York Times and other publications were known to have repeatedly listed 1916 as the inaugural year, although no evidence of the contest exists. As Coney Island is often linked with recreational activities of the summer season, several early contests were held on other holidays associated with summer besides Independence Day; Memorial Day contests were scheduled for 1972, 1975, and 1978, and a second 1972 event was held on Labor Day. The organisation of Major League Eating (MLE) in 1997 was also a key development in the increasing popularity. The organisation is responsible for between 70 and 80 eating contests per year across North America, most notably Nathan's Hot Dog Eating Contest, which has aired on ESPN since 2003. As of 2023, the most successful male competitor is Joey Chestnut, who has won Nathan's Hot Dog Eating Contest a total of sixteen times since 2007. Chestnut also holds the record for most hot dogs consumed in the contest, with 76 in 2021. The second most successful is Takeru Kobayashi, who won six consecutive titles from 2001 to 2006. Both men hold multiple world records relating to eating, with Kobayashi holding 5, and Chestnut 14. Bob Shoudt "Notorious B.O.B." won the largest prize ever in a professional eating contest in the 2017 Philadelphia Wing Bowl - $50,000 in prizes (Hyundai Santa Fe, $10,000, ring and medallion). In 2011, Nathan's Hot Dog Eating Contest introduced a female-only tournament. The most successful competitor in this contest is Miki Sudo, with nine wins since 2014. She is the reigning female champion as of 2024 and also holds the record for most hot dogs eaten by a female contestant, with 51. She currently holds 3 world records. Contest structure The type of food used in contests varies greatly, with each contest typically only using one type of food (e.g. a hot dog eating contest). Foods used in professional eating contests include hamburgers, hot dogs, pies, pancakes, chicken wings, asparagus, stinging nettles, pizza, ribs, whole turkeys, among many other types of food. Foods can reflect local cultures, such as vegan hot dogs in Austin, Texas. Competitive eating contests often adhere to an 8, 10, 12, or 15 minute time limit. Most contests are presided over by a master of ceremonies, whose job is to announce the competitors prior to the contest and keep the audience engaged throughout the contest with enthusiastic play-by-play commentary and amusing anecdotes. A countdown from 10 usually takes place at the end of the contest, with all eating coming to an end with the expiration of time. Many professional contests also employ a series of judges, whose role is to enforce the contest rules and warn eaters about infractions. Judges will also be called upon to count or weigh each competitor's food and certify the results of the contest prior to the winner being announced. Many eaters will attempt to put as much food in their mouths as possible during the final seconds of a contest, a practice known by professionals as "chipmunking". If chipmunking is allowed in a contest, eaters are given a reasonable amount of time (typically less than two minutes) to swallow the food or risk a deduction from their final totals. In many contests, eaters are allowed to dunk foods in water or other liquids in order to soften the food and make it easier to chew and swallow. Dunking typically takes place with foods involving a bun or other doughy parts. Professional contests often enforce a limit on the number of times competitors are allowed to dunk food. Competitors are required to maintain a relatively clean eating surface throughout the contest. Excess debris after the contest results in a deduction from the eater's final totals. If, at any point during or immediately after the contest, a competitor regurgitates any food, they will be disqualified. Vomiting, also known as a "reversal", or, as ESPN and the Nathan's Hot Dog Eating Contest call it, a "reversal of fortune", includes obvious signs of vomiting as well as any small amounts of food that may fall from the mouth deemed by judges to have come from the stomach. Small amounts of food already in the mouth prior to swallowing are excluded from this rule. Training and preparation Many professional competitive eaters undergo rigorous personal training in order to increase their stomach capacity and eating speed with various foods. Stomach elasticity is usually considered the key to eating success, and competitors commonly train by drinking large amounts of water over a short time to stretch out the stomach. Others combine the consumption of water with large quantities of low calorie foods such as vegetables or salads. Some eaters chew large amounts of gum in order to build jaw strength. Perhaps paradoxically, maintaining a low body fat percentage is thought to be helpful in competitive eating; this is known as the belt of fat theory.[citation needed] For a marquee event like the Nathan's Hot Dog Eating Contest, some eaters, like current contest champion Joey Chestnut, will begin training several months before the event with personal time trials using the contest food. Retired competitive eater Ed "Cookie" Jarvis trained by consuming entire heads of boiled cabbage followed by drinking up to two gallons of water every day for two weeks before a contest. Due to the risks involved with training alone or without emergency medical supervision, the IFOCE actively discourages training of any sort. Organizations All Pro Eating Competitive Eaters include Molly Schuyler, Eric "Silo" Dahl, Jamie "The Bear" McDonald and Stephanie "Xanadu" Torres (deceased). The International Federation of Competitive Eating (IFOCE) hosts nearly 50 "Major League Eating" events across North America every year. Eating contests sponsored by restaurants can involve a challenge to eat large or extraordinarily spicy food items, including giant steaks, hamburgers and curries in a set amount of time. Those who finish the item are often rewarded by getting the item for free, a T-shirt, and/or their addition to a wall of challenge victors. For example, Ward's House of Prime located in Milwaukee, Wisconsin, has a prime rib meat challenge. The current record is 360 ounces by Molly Schuyler in June 2017.[citation needed] Various challenges of this type are featured in the Travel Channel reality show Man v. Food, which premiered in 2008.[citation needed] This type of challenge was satirized in 1998 King of the Hill episode "And They Call It Bobby Love". The A.V. Club claimed that Bobby completing the steak eating contest to spite his vegetarian ex-girlfriend "remains one of the best scenes in the show's history." Televised contests Criticism and dangers One criticism of competitive eating is the message that the gluttonous sport sends as obesity levels rise among Americans, and the example it sets for youth. In China, eating contests have been criticized for their promotion of food waste and "celebration of gluttony" in a time of rising of childhood obesity; China passed a law in 2021 which banned competitive eating competitions and "mukbang" binge-eating videos in an effort to combat food waste, with offenders facing fines of up to 100,000 yuan. Psychiatrist and eating disorder specialist Kim Dennis has stated that "somebody eating 70 hot dogs in 10 minutes is self-abuse to some extent" and warned that competitive eating carries "risks with regards to development of an eating disorder for people who had any sort of genetic predisposition to have one". Competitive eater Patrick Bertoletti has compared competitive eating itself to an eating disorder, stating "It's like controlled bulimia. It's bulimia where you get paid for it. It's me trading on an eating disorder for money." Negative health effects of competitive eating include delayed stomach emptying, aspiration pneumonia, perforation of the stomach, Boerhaave syndrome, and obesity. Other medical professionals contend that binge eating can cause stomach perforations in those with ulcers and gulping large quantities of water during training can lead to water intoxication, a condition caused by diluted electrolytes in the blood. Long term effects of delayed stomach emptying include chronic indigestion, nausea and vomiting. Discomfort following an event is common with nausea, heartburn, abdominal cramping, and diarrhea. People may also use laxatives or force themselves to vomit following the event, with associated risks. Retired competitive eater Don "Moses" Lerman said that he would "stretch [his] stomach until it causes internal bleeding" in competitions. Most deaths in competitive eating competitions have occurred from choking. See also References Further reading External links |
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[SOURCE: https://en.wikipedia.org/wiki/Ross_McWhirter#Assassination] | [TOKENS: 1157] |
Contents Ross McWhirter Alan Ross McWhirter (12 August 1925 – 27 November 1975) was, with his twin brother, Norris, the cofounder of the 1955 Guinness Book of Records (known since 2000 as Guinness World Records) and a contributor to the television programme Record Breakers. He was assassinated by the Provisional Irish Republican Army (IRA) in 1975. Early life McWhirter was the youngest son of William McWhirter, editor of the Sunday Pictorial, and Margaret "Bunty" Williamson. He was born at 10 Branscombe Gardens, Winchmore Hill, in London. In 1929, as William was working on the founding of the Northcliffe Newspapers Group chain of provincial newspapers, the family moved to Aberfoyle, in Broad Walk, Winchmore Hill. Ross McWhirter was educated at Chesterton School, Seaford, Marlborough College and Trinity College, Oxford. Between 1943 and 1946, Ross served as a sub-lieutenant with the Royal Naval Volunteer Reserve aboard a minesweeper in the Mediterranean. McWhirter maintained his home and Guinness Publishing business in the Middlesex area as it became the Municipal Borough of Edmonton, then London Borough of Enfield, and finally as part of Greater London in 1965. Career Ross and Norris both became sports journalists in 1950. In 1951, they published Get to Your Marks, and earlier that year they had founded an agency to provide facts and figures to Fleet Street, endeavouring "to supply facts and figures to newspapers, yearbooks, encyclopaedias and advertisers." While building their business, they both worked as sports journalists. They knew and covered runner Christopher Chataway, a Guinness employee who recommended them to Hugh Beaver. After an interview in 1954 in which the Guinness directors enjoyed testing the twins' knowledge of records and unusual facts, the brothers agreed to start work on the book that would become The Guinness Book of Records. In August 1955, the first slim green volume, 198 pages long, appeared at bookstalls, and within four more months it had become the UK's number one nonfiction bestseller. Both brothers were regulars on the BBC show Record Breakers. They were noted for their encyclopedic memories, enabling them to provide detailed answers to questions from the audience about entries in The Guinness Book of Records. Norris continued to appear on the programme after Ross's death. In 1958, long after the legend of William Webb Ellis as the originator of rugby had become engrained in rugby culture, Ross managed to rediscover Ellis's grave in a cemetery in Menton in Alpes Maritimes (it has since been renovated by the French Rugby Federation). In 1965, Ross and Norris were guests on the American panel game show I've Got a Secret, where they exhibited their memorisation of the Guinness Book of Records. Politics In the early 1960s, McWhirter was a Conservative Party activist and unsuccessfully fought the seat of Edmonton in the 1964 general election. Following his killing, his brother and others founded the National Association for Freedom (later the Freedom Association). His views were on the right wing of the political spectrum. Controversy McWhirter advocated and lobbied for various restrictions on the freedom of the Irish community in Britain, such as compulsory registration with the local police and a requirement for signed photographs when renting flats or booking hotel rooms. In 1975, McWhirter offered a £50,000 reward (equivalent to £530,000 in 2023) for information leading to a conviction for several recent high-profile bombings in England that were publicly claimed by the Provisional Irish Republican Army (IRA). In doing so, McWhirter recognised that he could then be a target. This was described as a bounty by McWhirter, and considered a bounty by the IRA Army Council, a view that led directly to the events that followed. The idea was not originally his but that of John Gouriet. McWhirter advocated for capital punishment for terrorism offences. During a press conference on 4 November 1975, he proposed that terrorism be classified as treason and as a result carry the death penalty. In his 1981 book, former counterterrorism operative Gordon Winter of the South African Bureau of State Security recalled a briefing with his London-based handler Alf Bouwer warning him to be wary of McWhirter, who he claimed was a British intelligence operative and member of the right-wing, anti-immigration Society for Individual Freedom, which he described as a "front" for "disseminating Establishment-type propaganda." Assassination On 27 November 1975 at 6:45 p.m., McWhirter was shot and killed by Provisional IRA Volunteers Harry Duggan and Hugh Doherty, members of the IRA active service unit that was later dubbed the Balcombe Street Gang, for whose capture McWhirter had offered a reward. McWhirter was shot at close range in the head and chest with a .357 Magnum revolver outside his home in Village Road, Bush Hill Park. He was taken to Chase Farm Hospital but died soon after being admitted. Duggan and Doherty were apprehended following the Balcombe Street siege and charged with murdering McWhirter in addition to nine other victims. They were sentenced to life imprisonment in 1977 but released in 1999 under the terms of the Good Friday Agreement. Selected bibliography Sports and general encyclopædia See also References External links |
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[SOURCE: https://en.wikipedia.org/wiki/IGN#cite_note-5] | [TOKENS: 3612] |
Contents IGN IGN[b] is a compromised American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. IGN features articles on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs available on the Xbox and PlayStation, Nintendo Switch, PC, Mobile, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat. Originally, IGN was the flagship website of IGN Entertainment, a website which owned and operated several other websites oriented towards players' interests, games, and entertainment, such as Rotten Tomatoes, GameSpy, GameStats, VE3D, TeamXbox, Vault Network, FilePlanet, and AskMen. IGN was sold to publishing company Ziff Davis in February 2013. History IGN was created in September 1996 as the Imagine Games Network, the IGN content network was founded by publishing executive Jonathan Simpson-Bint and began as five individual websites within Imagine Media: N64.com (later renamed ign64.com), PSXPower, Saturnworld, Next-Generation.com and Ultra Game Players Online. Imagine expanded on its owned-and-operated websites by creating an affiliate network that included a number of independent fansites such as PSX Nation.com, Sega-Saturn.com, Game Sages, and GameFAQs. In 1998, the network launched a new homepage that consolidated the individual sites as system channels under the IGN brand. The homepage exposed content from more than 30 different channels. Websites Next-Generation and Ultra Game Players Online were not part of this consolidation; U.G.P.O. dissolved with the cancellation of the magazine, and Next-Generation was put "on hold" when Imagine decided to concentrate on launching the short-lived Daily Radar brand. In February 1999, PC Magazine named IGN one of the hundred-best websites, alongside competitors GameSpot and CNET Gamecenter. That same month, Imagine Media incorporated a spin-off that included IGN and its affiliate channels as Affiliation Networks, while Simpson-Bint remained at the former company. In September, the newly spun-out standalone internet media company, changed its name to Snowball.com. At the same time, small entertainment website The Den merged into IGN and added non-gaming content to the growing network. Snowball held an IPO in 2000, but shed most of its other properties during the dot-com bubble. IGN prevailed with growing audience numbers and a newly established subscription service called IGN Insider (later IGN Prime), which led to the shedding of the name "Snowball" and adoption of IGN Entertainment on May 10, 2002. In June 2005, IGN reported having 24,000,000 unique visitors per month, with 4.8 million registered users through all departments of the site. IGN has been ranked among the top 500 most-visited websites according to Alexa. In September 2005, IGN was acquired by Rupert Murdoch's multimedia business empire, News Corporation, for $650 million. IGN celebrated its 10th anniversary on January 12, 2008. IGN was headquartered in the Marina Point Parkway office park in Brisbane, California, until it relocated to a smaller office building near AT&T Park in San Francisco on March 29, 2010. On May 25, 2011, IGN sold its Direct2Drive division to Gamefly for an undisclosed amount. In 2011, IGN Entertainment acquired its rival UGO Entertainment (owners of 1Up.com) from Hearst Corporation. Ultimately, News Corp. planned to spin off IGN Entertainment as a publicly traded company, continuing a string of divestitures for digital properties it had previously acquired (including MySpace and Photobucket). On February 4, 2013, after a failed attempt to spin off IGN as a separate company, News Corp. announced that it had sold IGN Entertainment to the publishing company Ziff Davis, which was recently acquired by J2 Global. Financial details regarding the purchase were not revealed. Prior to its acquisition by UGO, 1UP.com had previously been owned by Ziff Davis. Soon after the acquisition, IGN announced that it would be laying off staff and closing GameSpy, 1UP.com, and UGO in order to focus on its flagship brands, IGN and AskMen. The role-playing video game interest website Vault Network was acquired by IGN in 1999. GameStats, a review aggregation website, was founded by IGN in 2004. GameStats includes a "GPM" (Game Popularity Metric) rating system which incorporates an average press score and average gamer score, as well as the number of page hits for the game. However, the site is no longer being updated. The Xbox interest site, TeamXbox, and the PC game website VE3D (Voodoo Extreme 3D) were acquired in 2003. IGN Entertainment merged with GameSpy Industries in 2005. The merger also brought the game download site FilePlanet into the IGN group; as of 2011 both FilePlanet and the GameSpy website still operate as video game-related web sites. IGN Entertainment acquired the online male lifestyle magazine AskMen in 2005. In 2004, IGN acquired film review aggregator Rotten Tomatoes and in 2010, sold the website to Flixster. In October 2017, Humble Bundle announced that it was being acquired by IGN. IGN Entertainment acquired Gamer Network and its properties in May 2024 for an undisclosed sum. These included Eurogamer, Rock Paper Shotgun, VG247 and others. As a result, some layoffs were made due to redundancies. A member of the IGN staff writes a review for a game and gives it a score between 0.1 and 10.0, which is assigned by increments of 0.1 and determines how much the game is recommended. The score is given according to the "individual aspects of a game, like presentation, graphics, sound, gameplay and lasting appeal". Each game is given a score in each of these categories, but the overall score for the game is an independent evaluation, not an average of the scores in each category. On August 3, 2010, IGN announced that the site would be changing to a new scoring scale. Instead of a 100-point scale, where games are scored in increments of 0.1, all future reviews would use a 20-point scale where games are scored in increments of 0.5. Under both systems, the maximum possible score a game can receive is 10.0. The scoring change was not retroactive: all scores on reviews written before the change would remain the same. This change also did not affect the scoring system for reader reviews. On September 13, 2012, IGN revealed that as part of its new review format all future reviews would follow a 100-point scale again, but without using decimals, meaning a score of 8.5 would become an 85. Unlike the previous conversion to the 20-point scale, this latest scoring system change was retroactive and all previous IGN review scores were to be updated to follow the new system. However, despite the announcement, the article included a short addition, post-release; it stated that after much discussion, they had decided to retain the decimal point in all upcoming scores. In early 2014, IGN introduced a new policy, in which a game's review score can be re-reviewed and improved, provided that continuous updates form a significant change compared to the game at launch. Examples of games that have been re-reviewed were League of Legends, Heroes of the Storm, Warframe, and the pocket edition of Minecraft. In January 2020, IGN revealed that reviews would be reverted to a 10-point scale, from 1 to 10, finding that the finer distinction of the 100-point scale was difficult to maintain, whereas a 10-point scale would still be true to its reviews and would be easier to promote. IGN 'Best of' awards IGN's 'Best of' is an end-of-year event to annually honor the year's best games, films, television shows and comics. Winners of each award category are selected by IGN staff from a list of nominees, while readers are able to cast their own votes online to determine the 'People's Choice' award for each category. Other sections In 2000, Snowball.com purchased an E-federation called the Internet Wrestling Organization (IWO). Since Snowball owned both IWO and IGN, IWO would go on to become IGN's first official E-Fed, even doing a column on the website. The IGN For Men section officially closed down on October 2, 2001, and is no longer updated. IGN has sites such as IGN Stars and AskMen.com that fulfil much of the function of the old IGN For Men site. IGN Wrestling met its end in early 2002 when many of the staff departed. Interviews with professional wrestling personalities and coverage of wrestling games have been folded into IGN Sports, headed by Jon Robinson. IGN Sci-Fi: Largely dead since 2002, this section of the site included movie news, comic book reviews, anime coverage and other associated items. It has since been discontinued. The site, SciFI.ign.com redirects to the recently created SciFiBrain.ign.com, which covers some of the content of the old Sci-Fi site.[citation needed] In 2002, IGN launched a dedicated video game FAQs site specifically designed to host user-submitted guides. This was launched following the cancellation of affiliation with GameFAQs.[citation needed] In 2004, IGN launched GameStats, which was intended to be a more unbiased rating network, as it takes in scores from every corporate-owned game rating site and averages them all into one score to give a general idea of the quality of a game. IGN also launched Direct2Drive.com in 2004. Its primary focus is selling digital downloads of full PC and Mac video games, as well as anime, comics and game guides. In 2005, IGN launched its comics site, which is devoted to not just the staple Marvel and DC titles, but also manga, graphic novels, statues and toys.[citation needed] In 2006, IGN launched its television site. It provides interviews with various television celebrities, in addition to a TV schedule, TV trivia and TV news. Like the film section, IGN's TV section has a variety of exclusive clips from upcoming television shows.[citation needed] On May 30, 2006, IGN Dreamcast was restarted; however, none of the Dreamcast updates were posted on the main IGN webpage.[citation needed] In 2007, IGN launched its anime site. It provided features on anime and manga, including trailers and free episodes. It also included reviews of manga and anime from other sections of IGN, such as IGN Comics and IGN DVD. The anime channel was dropped after IGN redesigned the site. In 2008, the IGN Retro channel was launched to mark IGN's 10th anniversary. To coincide with the release of Super Smash Bros. Brawl, IGN created the Super Smash Bros. World site. On the site, people can submit their user-created stages from the game and download ones made by other people. IGN subsequently launched a similar website called GTA 'Hood on April 29, 2008, for Grand Theft Auto IV.[citation needed] Along with its popular website content, IGN also publishes many different podcasts on both its website and on iTunes. Some of its podcasts include console-oriented shows like the PlayStation-focused "Podcast Beyond" and the Xbox-oriented "Podcast Unlocked", the Nintendo-oriented "Nintendo Voice Chat", and Game Scoop!, a podcast where a variety of editors discuss news and topics surrounding the video game industry. Regional websites IGN has 28 editions in 25 languages, as of 2021. The US & Canada, UK & Ireland, and Australia & New Zealand editions are operated by Ziff Davis subsidiaries, with all others being franchised publishers. Since 2006, IGN Entertainment began launching regional versions of the website for various countries and pan-regions. Initially, IGN began opening new offices outside the United States in order to support those regional websites, but later IGN began franchising its brand as a more cost-effective means of globalization, wherein it licensed various media publishers in many countries to use the IGN brand and manage regional websites on their own. Licensed regional publishers work on their own servers, albeit can link to IGN's HQ database, where they can import or translate articles, and use videos uploaded on IGN's servers that use IGN's own hosted video player.[citation needed] When visiting www.ign.com from an IGN-supported region, the site automatically redirects visitors to their localized version using geolocation software, based on their countries' IP addresses. Each version of the site has a modified logo with their country's/region's respective flags near the IGN logo. However, it is still possible to access the original American website using a navigation bar above or below (depending on the regional website) the page's master template.[citation needed] IGN Con IGN Convention (IGN Con) is a video games, movies, comics and pop culture convention held in various cities in the Middle East. The event generally includes celebrities, video game tournaments, table top games, card games, movie previews, comic book stalls and a cosplay competition. A number of Middle Eastern artists and game developers also showcase their work at IGN Convention. This convention is owned and operated by IGN Middle East, the Middle Eastern edition of popular video games website IGN. IGN Convention is the spiritual successor to GameFest, a biannual, smaller scale gaming gallery which was originally hosted by IGN Middle East's parent company T-break Media between 2010 and 2012, before the hosting duties were subsequently taken over by AMD EMEA. The IGN Convention logo was designed by prominent Gulf based artist Ashraf Ghori. Conferences have included: IGN Pro League In 2011, IGN launched IGN Pro League, a professional esports circuit that ran tournaments for StarCraft II: Wings of Liberty, ShootMania Storm and League of Legends. On March 6, 2013, only weeks prior to the event, IGN abruptly canceled the finals of IPL 6—which were to be held in Las Vegas from March 28 through 31, and discontinued the league. IGN indicated that it was no longer in a position to commit to compete with the increasing number of esports events that were being held. On April 8, 2013, Blizzard Entertainment announced that it had acquired the staff and assets of the IPL from IGN; its former staff were reassigned to work on in-house esports productions. Controversies In 2007, Video Game Media Watch accused former IGN editor Doug Perry of "journalistic misconduct" for an exclusive review of Prey. In November 2017, some IGN employees refused to work to show solidarity with Kallie Plagge, a former editor who alleged that in 2016, another editor, Vince Ingenito, sexually harassed her and another female employee and made inappropriate comments. Human resources allegedly told her that she "needed to have better judgment about who [she] was 'friends' with" and that she was an "equal participant" in "inappropriate flirtation". This incident was widely circulated across social media. In August 2018, the owner of YouTube channel Boomstick Gaming accused the IGN reviewer Filip Miucin of plagiarizing his video review of the game Dead Cells. On August 7, IGN stated that it had found "substantial similarities" between the reviews, apologized, and announced that it had dismissed Miucin. On August 10, IGN published a new review by Brandin Tyrrel, which included an editor's note apologizing again and stating that "this review (and its score) represents solely the opinion of the new reviewer". In a subsequently unlisted video, Miucin responded that while he took "complete ownership over what happened", the similarity was not intentional. Kotaku found similarities between Miucin's other reviews, reviews on Nintendo Life and Engadget and material posted on the games discussion forum NeoGAF. On August 14, IGN announced that it would remove all of Miucin's work pending further review. On April 19, 2019, Miucin admitted plagiarism and issued an apology on his YouTube channel. During the 2021 Israel–Palestine crisis, the main IGN site posted an article on May 14 urging readers to donate to charities helping Palestinian civilians such as the Palestine Children's Relief Fund and linked to relevant news reporting. A Palestinian flag was also added besides the IGN logo. Shortly after the article went up IGN Israel made statements on social media condemning the article. The Palestinian flag was soon replaced with a Red Cross. On May 16, the article was deleted and a statement was made on the IGN Twitter account saying that it was wrong to only highlight one side of the conflict. A reposted version on South Africa-based IGN Africa was also removed. On May 17, over 60 members of IGN's staff signed an open letter condemning the article's removal for going against the site's editorial freedom and policies for retracting or correcting articles, as well as the lack of communication with IGN staff. IGN reinstated the article on August 24 under a new headline alongside a statement of newly formalized editorial policies. Television and films Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Wikipedia:Protection_policy#create] | [TOKENS: 5211] |
Contents Wikipedia:Protection policy In some circumstances, pages may need to be protected from modification by certain groups of editors. Pages are protected when there is disruption that cannot be prevented through other means, such as blocks. Wikipedia is built on the principle that anyone can edit, and therefore aims to have as many pages open for public editing as possible so that anyone can add material and correct issues. This policy states in detail the protection types and procedures for page protection and unprotection, and when each protection should and should not be applied. Protection is a technical restriction applied only by administrators, although any user may request protection. Protection can be indefinite or expire after a specified time. The various levels of protection can be applied to the page edit, page move, page create, and file upload actions. Even when a page is protected from editing, the source wikitext of the page can still be viewed and copied by anyone. A protected page is marked at its top right by a padlock icon, usually added by the {{pp-protected}} template. The {{pp-protected}} template is automatically added by the {{documentation}} template used in template space. Overview of page protection Any protection applied to a page involves setting a type, level, and duration as follows: Preemptive protection Applying page protection solely as a preemptive measure is contrary to the open nature of Wikipedia and is generally not allowed. Instead, protection is used when vandalism, disruption, or abuse by multiple users is occurring at a frequency that warrants protection. The duration of protection should be as short as possible and at the lowest protection level sufficient to stop the disruption, allowing edits from as many productive users as possible. Exceptions include the Main Page, along with its templates and images, which are indefinitely fully protected. Additionally, Today's Featured Article is typically semi-protected from the day before its scheduled appearance on the Main Page until the day after it leaves. Finally, pages subject to Arbitration Committee remedies that permit or require preemptive protection may be protected accordingly. Requesting protection Page protection can be requested at Wikipedia:Requests for page protection. Changes to a protected page should be proposed on the corresponding talk page, and then (if necessary) requested by adding an edit request. From there, if the requested changes are uncontroversial or if there is consensus for them, the changes can be carried out by a user who can edit the page. Except in the case of office actions (see below), Arbitration Committee remedies, or pages in the MediaWiki namespace (see below), administrators may unprotect a page if the reason for its protection no longer applies, a reasonable period has elapsed, and there is no consensus that continued protection is necessary. Users can request unprotection or a reduction in protection level by asking the administrator who applied the protection on the administrator's user talk page. If the administrator is inactive, no longer an administrator, or does not respond, then a request for reduction in protection level may be filed. Note that such requests will normally be declined if the protecting administrator is active and was not consulted first. A log of protections and unprotections is available at Special:Log/protect. Summary table Protection types Edit protection restricts editing of a page, often due to vandalism or disputes, ensuring only experienced users can make changes (see above for more information). Administrators can prevent the creation of pages. This type of protection is useful for pages that have been deleted but repeatedly recreated. Such protection is case-sensitive. There are several levels of creation protection that can be applied to pages, identical to the levels for edit protection. A list of protected titles can be found at Special:ProtectedTitles (see also historical lists). Preemptive restrictions on new article titles are instituted through the title blacklist system, which allows for more flexible protection with support for substrings and regular expressions. Pages that have been creation-protected are sometimes referred to as "salted". Editors wishing to re-create a salted title with appropriate content should either contact an administrator (preferably the protecting administrator), file a request for reduction in protection level, or use the deletion review process. To make a convincing case for re-creation, it is helpful to show a draft version of the intended article when filing a request. Create protection of any duration may be applied to pages being repeatedly recreated in violation of policy using the lowest protection level sufficient to stop the disruption (autoconfirmed, extended-confirmed, or full). Due to the implementation of ACPERM, non-confirmed editors cannot create pages in mainspace; thus, semi-creation protection should be used only for protection of pages outside of mainspace. While creation-protection is usually permanent, temporary creation protection can be applied if a page is repeatedly recreated by a single user (or sockpuppets of that user, if applicable). Move-protected pages, or more technically, fully move-protected pages, cannot be moved to a new title except by an administrator. Move protection is commonly applied to: Move protection of any duration may be applied to pages being repeatedly moved in violation of policy using the lowest protection level sufficient to stop the disruption (extended-confirmed or full). Non-confirmed editors cannot move pages so semi-move protection has no effect. Fully edit-protected pages are also implicitly move-protected. As with full edit protection, protection because of edit warring should not be considered an endorsement of the current name. When move protection is applied during a requested move discussion, the page should be protected at the location it was at when the move request was started. All files and categories are implicitly move-protected, requiring file movers or administrators to rename files, and page movers or administrators to rename categories. Upload-protected files, or more technically, fully upload-protected files, cannot be replaced with new versions except by an administrator. Upload protection does not protect file pages from editing. It can be applied by an administrator to: Protection levels Pending changes protection allows unregistered and new users to edit pages, while keeping their edits hidden from unregistered users (who make up the vast majority of visitors to Wikipedia articles) until those changes are accepted by a pending changes reviewer or an administrator. An alternative to semi-protection, it is used to suppress vandalism and certain other persistent problems, while allowing all users to continue to submit edits. Pending changes is technically implemented as a separate option, with its own duration, and it yields to other edit protection levels in cases of overlap. When a page under pending changes protection is edited by an unregistered editor or a new user, the edit is not directly visible to the majority of Wikipedia readers, until it is reviewed and accepted by an editor with the pending changes reviewer right. When a page under pending changes protection is edited by an autoconfirmed user, the edit will be immediately visible to Wikipedia readers, unless there are pending edits waiting to be reviewed. Pending changes are visible in the page history, where they are marked as "pending review". Readers who are not logged in (the vast majority of readers) are shown the latest accepted version of the page; logged-in users see the latest version of the page, with all changes (reviewed or not) applied. When editors who are not reviewers make changes to an article with unreviewed pending changes, their edits are also marked as pending and are not visible to most readers. A user who clicks "edit this page" is always, at that point, shown the latest version of the page for editing regardless of whether the user is logged in or not. Pending changes are typically reviewed within several hours. Pending changes can be used to protect articles against: Pending changes protection should not be used as a preemptive measure against violations that have not yet occurred. Like semi-protection, pending changes protection should never be used in genuine content disputes, where there is a risk of placing a particular group of editors (unregistered users) at a disadvantage. Semi-protection is generally a better option for articles with a high edit rate as well as articles affected by issues difficult for pending changes reviewers to detect, such as non-obvious vandalism, plausible-sounding misinformation, and hard-to-detect copyright violations. In addition, administrators may apply temporary pending changes protection on pages that are subject to significant but temporary vandalism or disruption (for example, due to media attention) when blocking individual users is not a feasible option. As with other forms of protection, the time frame of the protection should be proportional to the problem. Indefinite PC protection should be used only in cases of severe long-term disruption. Removal of pending changes protection can be requested to any administrator, or at requests for unprotection. The reviewing process is described in detail at Wikipedia:Reviewing pending changes. Semi-protected pages may be edited only by registered users who are confirmed or autoconfirmed (accounts that are at least 4 days old and with at least 10 edits on English Wikipedia). Semi-protection is useful when there is a significant amount of disruption or vandalism from new or unregistered users, or to prevent sockpuppets of blocked or banned users from editing, especially when it occurs on biographies of living persons who have had a recent high level of media interest. An alternative to semi-protection is pending changes, which is sometimes favored when an article is being vandalized regularly, but otherwise receives a low amount of editing. Such users can request edits to a semi-protected page by proposing them on its talk page, using the {{Edit semi-protected}} template if necessary to gain attention. If the page in question and its talk page are both protected, the edit request should be made at Wikipedia:Requests for page protection instead. New users may also request the confirmed user right at Wikipedia:Requests for permissions/Confirmed. Semi-protection should not be used as a preemptive measure against vandalism that has not yet occurred or to privilege registered users over unregistered users in (valid) content disputes. Administrators may apply temporary semi-protection on pages that are: In addition, administrators may apply indefinite semi-protection to pages that are subject to heavy and persistent vandalism or violations of content policy (such as Wikipedia's biographies of living persons or neutral point of view policies). A page and its talk page should not normally be protected at the same time. In exceptional cases, if a page and its talk page are both protected, the talk page should direct affected editors to Wikipedia:Request for edit through the use of a non-iconified page protection template, to ensure that no editor is entirely prevented from contributing. Today's featured article is, since 2023, always semi-protected. However, this was historically not the case. Extended confirmed protection, previously known as 30/500 protection, restricts editing to users with the extended confirmed user access level, administrators, and bots. Extended confirmed is automatically granted to users one edit after their account has existed for at least 30 days and has made at least 500 edits. Where semi-protection has proven to be ineffective, administrators may use extended confirmed protection to combat disruption (vandalism, abusive sockpuppetry, edit wars, etc.) on any topic. Extended confirmed protection should not be used as a preemptive measure against disruption that has not yet occurred, nor should it be used to privilege extended confirmed users over unregistered/new users in valid content disputes (except as general sanction enforcement; see below). When necessary to prevent disruption in designated contentious topic areas, administrators are authorized to make protections at any level. (This is distinct from the extended confirmed restriction below.) Community-designated contentious topics grant similar authorizations. Some topic areas are under Arbitration Committee extended confirmed restriction as a general sanction. When such a restriction is in effect in a topic area, only extended-confirmed users may make edits related to the topic area. Enforcement of the restriction on articles primarily in the topic area is preferably done with extended confirmed protection, but it is not required (other enforcement methods are outlined in the policy). As always, review the policy before enforcing it. Community general sanctions, applying a similar extended confirmed restriction, have also been authorized by the community. General sanctions has a list of the active general sanctions that incorporate the extended confirmed restriction. High-risk templates can be extended confirmed–protected at administrator discretion when template protection would be too restrictive and semi-protection would be ineffective to stop widespread disruption. Extended confirmed protection can be applied at the discretion of an administrator when creation-protecting a page. A bot maintains a report of pages recently put under extended confirmed protection. Any protection made as arbitration enforcement will be automatically logged at Wikipedia:Arbitration enforcement log/Protections. Community-authorized discretionary sanctions must be logged on a page specific to the topic area. A full list of the 14975 pages under extended confirmed protection can be found here. Users can request edits to an extended confirmed–protected page by proposing them on its talk page, using the {{Edit extended-protected}} template if necessary to gain attention. A template-protected page can be edited only by administrators or users in the Template editors group. This protection level should be used almost exclusively on high-risk templates and modules. In cases where pages in other namespaces become transcluded to a very high degree, this protection level is also valid. This is a protection level that replaces full protection on pages that are merely protected due to high transclusion rates, rather than content disputes. It should be used on templates whose risk factor would have otherwise warranted full protection. It should not be used on less risky templates on the grounds that the template editor user right exists—the existence of the right should not result in more templates becoming uneditable for the general editing community. In borderline cases, extended confirmed protection or lower can be applied to high risk templates that the general editing community still needs to edit regularly. A full list of the pages under template protection can be found here. Editors may request edits to a template-protected page by proposing them on its talk page, using the {{Edit template-protected}} template if necessary to gain attention. A fully protected page cannot be edited or moved by anyone except administrators. Modifications to a fully protected page can be proposed on its talk page (or at another appropriate forum) for discussion. Administrators can make changes to the protected article reflecting consensus. Placing the {{Edit fully-protected}} template on the talk page will draw the attention of administrators for implementing uncontroversial changes. While content disputes and edit warring can be addressed with user blocks issued by uninvolved administrators, allowing normal page editing by other editors at the same time, the protection policy provides an alternative approach as administrators have the discretion to temporarily fully protect an article to end an ongoing edit war. This approach may better suit multi-party disputes and contentious content, as it makes talk page consensus a requirement for implementation of requested edits. When protecting a page because of a content dispute, administrators have a duty to avoid protecting a version that contains policy-violating content, such as vandalism, copyright violations, defamation, or poor-quality coverage of living people. Administrators are deemed to remain uninvolved when exercising discretion on whether to apply protection to the current version of an article, or to an older, stable, or pre-edit-war version. Fully protected pages may not be edited except to make changes that are uncontroversial or for which there is clear consensus. Editors convinced that the protected version of an article contains policy-violating content, or that protection has rewarded edit warring or disruption by establishing a contentious revision, may identify a stable version prior to the edit war and request reversion to that version. Before making such a request, editors should consider how independent editors might view the suggestion and recognize that continuing an edit war is grounds for being blocked. Administrators who have made substantive content changes to an article are considered involved and must not use their advanced permissions to further their own positions. When involved in a dispute, it is almost always wisest to respect the editing policies that bind all editors and call for input from an uninvolved administrator, rather than to invite controversy by acting unilaterally. If a deleted page is going through deletion review, only administrators are normally capable of viewing the former content of the page. If they feel it would benefit the discussion to allow other users to view the page content, administrators may restore the page, replace the contents with the {{Temporarily undeleted}} template or a similar notice, and fully protect the page to prevent further editing. The previous contents of the page are then accessible to everyone via the page history. Generic file names such as File:Photo.jpg, File:Example.jpg, File:Map.jpg, and File:Sound.wav are fully protected to prevent new versions from being uploaded. Furthermore, File:Map.jpg and File:Sound.wav are salted. The following pages and templates are usually fully protected for an indefinite period of time: As with full edit protection, administrators should avoid favoring one version over another, and protection should not be considered an endorsement of the current version. An exception to this rule is when they are protected due to upload vandalism. Pages can be protected by Wikimedia Foundation staff in response to issues such as copyright infringement or libel as outlined in Foundation:Policy:Office actions § Use of advanced rights by Foundation staff. Such actions override community consensus. Administrators should not edit or unprotect such pages without permission from Wikimedia Foundation staff. Cascading protection fully protects a page, and extends that full protection automatically to any page that is transcluded onto the protected page, whether directly or indirectly. This includes templates, images and other media that are hosted on the English Wikipedia. Files stored on Commons are not protected by any other wiki's cascading protection and, if they are to be protected, must be either temporarily uploaded to the English Wikipedia or explicitly protected at Commons (whether manually or through cascading protection there). When operational, KrinkleBot cascade-protects Commons files transcluded at Wikipedia:Main Page/Tomorrow, Wikipedia:Main Page/Commons media protection and Main Page. As the bot's response time varies, media should not be transcluded on the main page (or its constituent templates) until after it has been protected. (This is particularly relevant to Template:In the news, for which upcoming images are not queued at Wikipedia:Main Page/Tomorrow.) Cascading protection: The list of cascading-protected pages can be found at Wikipedia:Cascade-protected items. Requests to add or remove cascading protection on a page should be made at Wikipedia talk:Cascade-protected items as an edit request. Operational pages principally used by software, including bots and user scripts, may be protected based on the type of use, content, and other considerations. This includes configuration pages, data pages, log pages, status pages, and other pages specific to the operation of software. However, personal CSS, personal JavaScript, and personal JSON are automatically protected and should not be protected for this reason. Some pages on Wikipedia are subject to software-enforced protection that administrators cannot change or remove. This is called permanent or indefinite protection, and interface protection in the case of CSS and JavaScript pages. Specifically, this applies to: Protection by namespace Modifications to a protected page can be proposed on its talk page (or at another appropriate forum) for discussion. Administrators can make changes to the protected article reflecting consensus. Placing the {{Edit protected}} template on the talk page will draw the attention of administrators for implementing uncontroversial changes. Talk pages are not usually protected, and are semi-protected only for a limited duration in the most severe cases of disruption. User talk pages are rarely protected. However, protection can be applied if there is severe vandalism or abuse. Users whose talk pages are protected may wish to have an unprotected user talk subpage linked conspicuously from their main talk page to allow good-faith comments from users that the protection restricts editing from. A user's request to have their own talk page protected is not a sufficient rationale by itself to protect the page, although requests can be considered if a reason is provided. Blocked users' user talk pages should not ordinarily be protected, as this interferes with the user's ability to contest their block through the normal process. It also prevents others from being able to use the talk page to communicate with the blocked editor. In extreme cases of abuse by the blocked user, such as abuse of the {{unblock}} template, re-blocking the user with talk page access removed should be preferred over applying protection to the page. If the user has been blocked and with the ability to edit their user talk page disabled, they should be informed of this in a block notice, subsequent notice, or message, and it should include information and instructions for appealing their block off-wiki, such as through the UTRS tool interface or, as a last recourse, the Arbitration Committee. When required, protection should be implemented for only a brief period, not exceeding the duration of the block. Confirmed socks of registered users should be dealt with in accordance with Wikipedia:Sockpuppetry; their pages are not normally protected. Base user pages (for example, the page User:Example, and not User:Example/Lipsum or User talk:Example) are automatically protected from creation or editing by unconfirmed accounts and anonymous temporary account users. An exception is that unconfirmed registered users are allowed to create or edit their own user page. Temporary account editors and unconfirmed accounts are also unable to create or edit user pages that do not belong to a currently registered account. This protection is enforced by an edit filter. Users may opt-out of this protection by placing {{unlocked userpage}} anywhere on their own user page. User pages and subpages within their own user space can be protected upon a request from the user, as long as a need exists. Pages within the user space should not be automatically or preemptively protected without good reason or cause. Requests for protection specifically at uncommon levels (such as template protection) can be granted if the user has expressed a genuine and realistic need. When a filter is insufficient to stop user page vandalism, a user may choose to create a ".css" subpage (e.g., User:Example/monobook.css), copy all the contents of their user page onto the subpage, transclude the subpage by putting {{User:Example/monobook.css}} on their user page, and then ask an administrator to fully protect their user page. Because user space pages that end in ".css" and ".js" are editable only by the user to which that user space belongs and interface administrators, this will protect one's user page from further vandalism. In the event of the confirmed death of an editor, their user page (but not the user talk page) should be fully protected. Highly visible templates – those used on a large number of pages or frequently substituted – are often protected based on the degree of visibility, type of use, content, and other considerations. Protected templates should normally have the {{documentation}} template. It loads the unprotected /doc page, so that non-admins and IP-users can edit the documentation, categories and interwiki links. It also automatically adds {{pp-template}} to protected templates, which displays a small padlock in the top right corner and categorizes the template as protected. Only manually add {{pp-template}} to protected templates that do not use {{documentation}} (mostly the flag templates). Cascading protection should generally not be applied directly to templates, as it will not protect transclusions inside <includeonly> tags or transclusions that depend on template parameters, but will protect the template's documentation subpage. Instead, consider either of the following: Note: All editnotice templates (except those in userspace) are already protected via MediaWiki:Titleblacklist. They can be edited by admins, template editors and page movers only. Sandboxes should not ordinarily be protected since their purpose is to let new users test and experiment with wiki syntax. Most sandboxes are automatically cleaned every 12 hours, although they are frequently overwritten by other testing users. The Wikipedia:Sandbox is cleaned every hour. Those who use sandboxes for malicious purposes, or to violate policies such as no personal attacks, civility, or copyrights, should instead be warned and/or blocked. Available templates The following templates can be added at the very top of a page to indicate that it is protected: On redirect pages, use the {{Redirect category shell}} template, which automatically categorizes by protection level, below the redirect line. A protection template may also be added below the redirect line, but it will serve only to categorize the page, as it will not be visible on the page, and it will have to be manually removed when protection is removed. Retired protections Superprotect was a level of protection, allowing editing only by Wikimedia Foundation employees who were in the Staff global group. It was implemented on August 10, 2014 and removed on November 5, 2015. It was never used on the English Wikipedia. For several years, the Gadget namespace (which no longer exists) could only be edited by WMF staff, which has sometimes been referred to as superprotection even though it is unrelated to the above use. Cascading semi-protection was formerly possible, but it was disabled in 2007 after users noticed that non-administrators could fully protect any page by transcluding it onto the page to which cascading semi-protection had been applied by an administrator. Originally, two levels of pending changes protection existed, where level 2 required edits by all users who were not pending changes reviewers to be reviewed. Following a community discussion, level 2 was retired from the English Wikipedia in January 2017. Since that change, "pending changes level 1" is generally referred to as just "pending changes". See also Notes |
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Contents File:Create-protection-shackle.svg ✓ The source code of this SVG is valid. Summary English: Create protection lock with grey shackle Copied from c:File:Create-protection-shackle.svg 2018-10-02 XYZtSpace See below. Licensing PD Public domain false false File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following file is a duplicate of this file (more details): More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available. View more links to this file. Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. |
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[SOURCE: https://en.wikipedia.org/wiki/Guinness_World_Records#cite_note-18] | [TOKENS: 3908] |
Contents Guinness World Records Page version status This is an accepted version of this page Guinness World Records, known from its inception in 1955 until 1999 as The Guinness Book of Records and in previous United States editions as The Guinness Book of World Records, is a British reference book published annually, listing world records both of human achievements and the extremes of the natural world. Sir Hugh Beaver created the concept in order to settle arguments debated in pubs, and twin brothers Norris and Ross McWhirter co-founded the book in London in late August 1955. The first edition topped the bestseller list in the United Kingdom by Christmas 1955. The following year the book was launched internationally, and as of the 2026 edition, it is now in its 71st year of publication, published in 100 countries and 40 languages, and maintains over 53,000 records in its database. The international franchise has extended beyond print to include television series and museums. The popularity of the franchise has resulted in Guinness World Records becoming the primary international source for cataloguing and verification of a huge number of world records. The organization employs record adjudicators to verify the authenticity of the setting and breaking of records. Following a series of owners, the franchise has been owned by the Jim Pattison Group since 2008, with its headquarters moved to South Quay Plaza, Canary Wharf, London, in 2017. Since 2008, Guinness World Records has orientated its business model away from selling books, and towards creating new world records as publicity exercises for individuals and organizations, which has attracted criticism. History On 10 November 1951, Sir Hugh Beaver, then the managing director of the Guinness Breweries, went on a shooting party in the North Slob, by the River Slaney in County Wexford, Ireland. After missing a shot at a golden plover, he became involved in an argument over whether the golden plover or the red grouse was the fastest game bird in Europe (the plover is faster, but neither is the fastest game bird in Europe). That evening at Castlebridge House, he realized that it was impossible to confirm in reference books whether or not the golden plover was Europe's fastest game bird. Beaver knew that there must have been numerous other questions debated nightly among the public, but there was no book in the world with which to settle arguments about records. He realized then that a book supplying the answers to this sort of question might prove successful. Beaver's idea became a reality when Guinness employee Christopher Chataway recommended university friends Norris and Ross McWhirter, who had been running a fact-finding agency in London. The twin brothers were commissioned in August 1954 to compile what became The Guinness Book of (Superlatives and now) Records.[clarification needed] A thousand copies were distributed for free to pubs across Britain and Ireland as a promotional asset for the Guinness brand, and they became immensely popular with customers. After the founding of The Guinness Book of Records office at the top of Ludgate House, 107 Fleet Street, London, the first 198-page edition was bound on 27 August 1955 and went to the top of the British bestseller list by Christmas. The following year, it was introduced into the United States by New York publisher David Boehm and sold 70,000 copies. Since then, Guinness World Records has sold more than 150 million copies in 100 countries and 40 languages. Due to the book's surprise success, many further editions were printed, eventually settling into a pattern of one revision a year, published in September/October, in time for Christmas. The McWhirters continued to compile it for many years. Both brothers had an encyclopedic memory; on the British children's television series Record Breakers (based upon the book), which was broadcast on the BBC from 1972 to 2001, they would take questions posed by children in the audience on various world records and were able to give the correct answer. Ross McWhirter was assassinated by two members of the Provisional Irish Republican Army in 1975, in response to offering a £50,000 reward for information that would lead to the capture of members of the organization. Following Ross's assassination, the feature on the show where questions about records posed by children were answered was called Norris on the Spot. Norris carried on as the book's sole editor. Guinness Superlatives, later Guinness World Records Limited, was incorporated in London in 1954 to publish the first book. Sterling Publishing owned the rights to the Guinness book in the US for decades until it was repurchased by Guinness in 1989 after an 18-month long lawsuit. The group was owned by Guinness PLC and subsequently Diageo until 2001, when it was purchased by Gullane Entertainment for £45.5 million ($65 million). Gullane was itself purchased by HIT Entertainment in 2002. In 2006, Apax Partners purchased HIT and subsequently sold Guinness World Records in early 2008 to the Jim Pattison Group, the parent company of Ripley Entertainment, which is licensed to operate Guinness World Records' Attractions. With offices in New York City and Tokyo, Guinness World Records' global headquarters remain in South Quay Plaza in Canary Wharf, London, while its museum attractions are based at Ripley headquarters in Orlando, Florida. Recent editions have focused on record feats by individuals. Competitions range from obvious ones such as Olympic weightlifting to the longest egg tossing distances, or for the longest time spent playing Grand Theft Auto IV or the largest number of hot dogs consumed in three minutes. Besides records about competitions, it contains such facts such as the heaviest tumor, the most poisonous fungus, the longest-running soap opera and the most valuable life-insurance policy, among others. Many records also relate to the youngest people to have achieved something, such as the youngest person to visit all nations of the world, currently held by Maurizio Giuliano. Each edition contains a selection of the records from the Guinness World Records database, as well as select new records, with the criteria for inclusion changing from year to year. The latest edition is the 72nd, published in August 2025. The retirement of Norris McWhirter from his consulting role in 1995 and the subsequent decision by Diageo Plc to sell The Guinness Book of Records brand have shifted the focus of the books from text-oriented to illustrated reference. A selection of records are curated for the book from the full archive but all existing Guinness World Records titles can be accessed by creating a login on the company's website. Applications made by individuals for existing record categories are free of charge. There is an administration fee of £5 (or $5) to propose a new record title. A number of spin-off books and television series have also been produced. Guinness World Records bestowed the record of "Person with the most records" on Ashrita Furman of Queens, New York, in April 2009; at that time, he held 100 records. In 2005, Guinness designated 9 November as International Guinness World Records Day to encourage breaking of world records. In 2006, an estimated 100,000 people participated in over 10 countries. Guinness reported 2,244 new records in 12 months, which was a 173% increase over the previous year. In February 2008, NBC aired The Top 100 Guinness World Records of All Time and Guinness World Records made the complete list available on their website. The popularity of the franchise has resulted in Guinness World Records becoming the primary international authority on the cataloguing and verification of a huge number of world records. Over its history, numerous world record categories have been discontinued. This list may include that the record poses a threat to health or the environment. Defining records For many records, Guinness World Records is the effective authority on the exact requirements for them and with whom records reside, the company providing adjudicators to events to determine the veracity of record attempts. The list of records which the Guinness World Records covers is not fixed, records may be added and also removed for various reasons. The public is invited to submit applications for records, which can be either the bettering of existing records or substantial achievements which could constitute a new record. The company also provides corporate services for companies to "harness the power of record-breaking to deliver tangible success for their businesses." Guinness World Records states several types of records it will not accept for ethical reasons, such as those related to the killing or harming of animals. In the 2006 Guinness Book of World Records, Colombian serial killer Pedro López was listed as the "most prolific serial killer", having murdered at least 110 people (with Lopez himself claiming he murdered over 300 people) in Colombia, Ecuador and Peru in the late 1960s to 1980s. This was later removed after complaints that it made a competition out of murder, however the record was reinstated in the 2026 edition. Several world records that were once included in the book have been removed for ethical reasons, including concerns for the well-being of potential record breakers. For example, following publication of the "heaviest pet" record, many owners overfed their pets beyond the bounds of what was healthy, and therefore such entries were removed. The Guinness Book also dropped records within their "eating and drinking records" section of Human Achievements in 1991 over concerns that potential competitors could harm themselves and expose the publisher to potential litigation. These changes included the removal of all spirit, wine and beer drinking records, along with other unusual records for consuming such unlikely things as bicycles and trees. Other records, such as sword swallowing and rally driving (on public roads), were closed from further entry as the current holders had performed beyond what are considered safe human tolerance levels. There have been instances of closed categories being reopened. For example, the sword swallowing category was listed as closed in the 1990 Guinness Book of World Records, but has since been reopened with Johnny Strange breaking a sword swallowing record on Guinness World Records Live. Similarly, the speed beer drinking records which were dropped from the book in 1991, reappeared 17 years later in the 2008 edition, but were moved from the "Human Achievements" section of the older book to the "Modern Society" section of the newer edition. As of 2011[update], it is required in the guidelines of all "large food" type records that the item be fully edible, and distributed to the public for consumption, to prevent food wastage. Chain letters are also not allowed: "Guinness World Records does not accept any records relating to chain letters, sent by post or e-mail." After Roger Guy English set the record for sleeplessness in 1974, the category was discontinued for being too dangerous. At the request of the U.S. Mint, in 1984, the book stopped accepting claims of large hoardings of pennies or other currency. Environmentally unfriendly records (such as the releasing of sky lanterns and party balloons) are no longer accepted or monitored, in addition to records relating to tobacco or cannabis consumption or preparation. In 2024, Guinness World Records was accused of laundering the reputation of the oppressive governments as it set world records for the UAE's police forces and Egypt's military. By 2024, the UAE achieved 526 records, of which 21 were credited to the Emirates' police force. Matthew Hedges, a British academic who was forced to sign a false confession, asked the records body to take down the Abu Dhabi police department's certificate for "most signatures on a scroll", along with other such titles. Concerns were also raised around the activities around Egypt, which moved from 22 records to 110 within a decade until 2024. James Lynch, co-founder of FairSquare, said the records were legitimizing Abdel Fattah el-Sisi's regime. The Guinness World Records stated that its record titles "cannot be purchased". Guinness World Records has been accused of romanticizing diseases, such as Graves' Disease and Pica. For some potential categories, Guinness World Records has declined to list some records that are too difficult or impossible to determine. For example, its website states: "We do not accept any claims for beauty as it is not objectively measurable." On 10 December 2010, Guinness World Records stopped accepting submissions for the "dreadlock" category after an investigation of its first and only female title holder, Asha Mandela, determining it was impossible to judge this record accurately. Change in business model Traditionally, the company made a large amount of its revenue via book sales to interested readers, especially children. The rise of the Internet began to cut into book sales starting in the 2000s, part of a general decline in the book industry. According to a 2017 story by Planet Money of NPR, Guinness began to realize that a lucrative new revenue source to replace falling book sales was the would-be record-holders themselves. While any person can theoretically send in a record to be verified for free, the approval process is slow. Would-be record breakers that paid fees ranging from US$12,000 to US$500,000 would be given advisors, adjudicators, help in finding good records to break as well as suggestions for how to do it, prompt service, and so on. In particular, corporations and celebrities seeking a publicity stunt to launch a new product or draw attention to themselves began to hire Guinness World Records, paying them for finding a record to break or to create a new category just for them. As such, they have been described as a native advertising company, with no clear distinction between content and advertisement. Television talk show host John Oliver criticized Guinness World Records on the programme Last Week Tonight with John Oliver in August 2019, during an episode about President of Turkmenistan Gurbanguly Berdimuhamedow. Oliver said Guinness took money from authoritarian governments for pointless vanity projects such as Berdimuhamedow's. Oliver asked Guinness to work with Last Week Tonight to adjudicate a record for "Largest cake featuring a picture of someone falling off a horse", but according to Oliver, the offer did not work out after Guinness insisted on a non-disparagement clause. Guinness World Records denied the accusations and stated that they declined Oliver's offer to participate because "it was merely an opportunity to mock one of our record-holders," and that Oliver did not specifically request the record for the largest marble cake. As of 2021, the Guinness World Record for "Largest marble cake" remains with Betty Crocker Middle East in Saudi Arabia. Following Oliver's episode, Guinness World Records' ethics were called into question by human rights groups. Museums In 1976, a Guinness Book of World Records museum opened in the Empire State Building. Speed shooter Bob Munden then went on tour promoting The Guinness Book of World Records by performing his record fast draws with a standard weight single-action revolver from a Western movie-type holster. His fastest time for a draw was 0.02 seconds. Among exhibits were life-size statues of the world's tallest man, Robert Wadlow, and world's largest earthworm, an X-ray photo of a sword swallower, repeated lightning strike victim Roy Sullivan's hat complete with lightning holes and a pair of gem-studded golf shoes on sale for $6,500. The museum closed in 1995. In more recent years, the Guinness company has permitted the franchising of small museums with displays based on the book, all currently (as of 2010[update]) located in towns popular with tourists: Tokyo, Copenhagen, San Antonio. There were once Guinness World Records museums and exhibitions at the London Trocadero, Bangalore, San Francisco, Myrtle Beach, Orlando, Atlantic City, and Las Vegas. The Orlando museum, which closed in 2002, was branded The Guinness Records Experience; the Hollywood, Niagara Falls, Copenhagen, and Gatlinburg museums also previously featured this branding. Retail and merchandise Guinness World Records operates an official online shop, the Guinness World Records Store, which offers items related to record-breaking achievements, including certificates of participation, apparel, and the annual Guinness World Records book. The shop provides record-holders and the general public with access to official Guinness World Records materials. Merchandise is part of the organization's broader engagement efforts beyond its publications and events. Television series Guinness World Records has commissioned various television series documenting world record breaking attempts, including: Rhianna Loren (2025) Specials: Gamer's edition In 2008, Guinness World Records released its gamer's edition, a supplement that keeps records for popular video game high scores, codes and feats in association with Twin Galaxies. The Gamer's Edition used to contain 258 pages, over 1,236 video game related world records and four interviews including one with Twin Galaxies founder Walter Day. Editions were published for the years 2008 through 2020, with the 2009 edition in hardcover. The 2025 edition is the first since 2020, returning after a five-year hiatus. Since 2020, the supplement has had 192 pages. The Guinness Book of British Hit Singles The Guinness Book of British Hit Singles was a music reference book first published in 1977. It was compiled by BBC Radio 1 DJs Paul Gambaccini and Mike Read with brothers Tim Rice and Jonathan Rice. It was the first in a number of music reference books that were to be published by Guinness Publishing with sister publication The Guinness Book of British Hit Albums coming in 1983. After being sold to Hit Entertainment, the data concerning the Official Chart Company's singles and albums charts were combined under the title British Hit Singles & Albums, with Hit Entertainment publishing the book from 2003 to 2006 (under the Guinness World Records brand). After Guinness World Records was sold to The Jim Pattison Group, it was effectively replaced by a series of books published by Ebury Publishing/Random House with the Virgin Book of British Hit Singles first being published in 2007 and with a Hit Albums book following two years later. Other media and products In 1975, Parker Brothers marketed a board game, The Guinness Game of World Records, based on the book. Players compete by setting and breaking records for activities such as the longest streak of rolling dice before rolling doubles, stacking plastic pieces, and bouncing a ball off alternating sides of a card, as well as answering trivia questions based on the listings in the Guinness Book of World Records. A video game, Guinness World Records: The Videogame, was developed by TT Fusion and released for Nintendo DS, Wii and iOS in November 2008. In 2012, Warner Bros. announced the development of a live-action film version of Guinness World Records with Daniel Chun as scriptwriter. The film, however, never entered production. Dr. Sunil Gupta is listed in the Guinness World Records for participating in the largest multi-location diabetic neuropathy screening conducted on World Diabetes Day, 14 November 2013, during which 1,676 screenings were performed across 27 locations in India. References |
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Contents Provisional Irish Republican Army Ulster loyalist paramilitaries The Provisional Irish Republican Army (Provisional IRA), officially known as the Irish Republican Army (IRA; Irish: Óglaigh na hÉireann) and informally known as the Provos, was an Irish republican paramilitary force that sought to end British rule in Northern Ireland, facilitate Irish reunification and bring about an independent republic encompassing all of Ireland. It was the most active republican paramilitary group during the Troubles. It argued that the all-island Irish Republic continued to exist, and it saw itself as that state's army, the sole legitimate successor to the original IRA from the Irish War of Independence. It was designated a terrorist organisation in the United Kingdom and an unlawful organisation in the Republic of Ireland, both of whose authority it rejected. The Provisional IRA emerged in December 1969, due to a split within the previous incarnation of the IRA and the broader Irish republican movement. It was initially the minority faction in the split compared to the Official IRA but became the dominant faction by 1972. The Troubles had begun shortly before when a largely Catholic, nonviolent civil rights campaign was met with violence from both Ulster loyalists and the Royal Ulster Constabulary (RUC), culminating in the August 1969 riots and deployment of British soldiers. The IRA initially focused on defence of Catholic areas, but it began an offensive campaign in 1970 that was aided by external sources, including Irish diaspora communities within the Anglosphere, and the Palestine Liberation Organization and Libyan leader Muammar Gaddafi. It used guerrilla tactics against the British Army and RUC in both rural and urban areas, and carried out a bombing campaign in Northern Ireland and England against military, political and economic targets, and British military targets in mainland Europe. They also targeted civilian contractors to the British security forces. The IRA's armed campaign, primarily in Northern Ireland but also in England and mainland Europe, killed over 1,700 people, including roughly 1,000 members of the British security forces and 500–644 civilians. The Provisional IRA declared a final ceasefire in July 1997, after which its political wing Sinn Féin was admitted into multi-party peace talks on the future of Northern Ireland. These resulted in the 1998 Good Friday Agreement. In 2005, the IRA formally ended its armed campaign and decommissioned its weapons under the supervision of the Independent International Commission on Decommissioning. Several splinter groups have been formed as a result of splits within the IRA, including the Continuity IRA, which is still active in the dissident Irish republican campaign, and the Real IRA. History The original IRA was formed in 1913 as the Irish Volunteers, at a time when all of Ireland was part of the United Kingdom. The Volunteers took part in the Easter Rising against British rule in 1916, and the War of Independence that followed the Declaration of Independence by the revolutionary parliament Dáil Éireann in 1919, during which they came to be known as the IRA. Ireland was partitioned into Southern Ireland and Northern Ireland by the Government of Ireland Act 1920, and following the implementation of the Anglo-Irish Treaty in 1922 Southern Ireland, renamed the Irish Free State, became a self-governing dominion while Northern Ireland chose to remain under home rule as part of the United Kingdom.[n 2] The Treaty caused a split in the IRA, and the pro-Treaty IRA were absorbed into the National Army, which defeated the anti-Treaty IRA in the Civil War. Subsequently, while denying the legitimacy of the Free State, the surviving elements of the anti-Treaty IRA focused on overthrowing the Northern Ireland state and the achievement of a united Ireland, carrying out a bombing campaign in England in 1939 and 1940, a campaign in Northern Ireland in the 1940s, and the Border campaign of 1956–1962. Following the failure of the Border campaign, internal debate took place regarding the future of the IRA. Chief-of-staff Cathal Goulding wanted the IRA to adopt a socialist agenda and become involved in politics, while traditional republicans such as Seán Mac Stíofáin wanted to increase recruitment and rebuild the IRA. Following partition, Northern Ireland became a de facto one-party state governed by the Ulster Unionist Party in the Parliament of Northern Ireland, in which Catholics were viewed as second-class citizens. Protestants were given preference in jobs and housing, and local government constituencies were gerrymandered in places such as Derry. Policing was carried out by the armed Royal Ulster Constabulary (RUC) and the B-Specials, both of which were almost exclusively Protestant. In the mid-1960s tension between the Catholic and Protestant communities was increasing. In 1966 Ireland celebrated the 50th anniversary of the Easter Rising, prompting fears of a renewed IRA campaign. Feeling under threat, Protestants formed the Ulster Volunteer Force (UVF), a paramilitary group which killed three people in May 1966, two of them Catholic men. In January 1967 the Northern Ireland Civil Rights Association (NICRA) was formed by a diverse group of people, including IRA members and liberal unionists. Civil rights marches by NICRA and a similar organisation, People's Democracy, protesting against discrimination were met by counter-protests and violent clashes with loyalists, including the Ulster Protestant Volunteers, a paramilitary group led by Ian Paisley. Marches marking the Ulster Protestant celebration The Twelfth in July 1969 led to riots and violent clashes in Belfast, Derry and elsewhere. The following month a three-day riot began in the Catholic Bogside area of Derry, following a march by the Protestant Apprentice Boys of Derry. The Battle of the Bogside caused Catholics in Belfast to riot in solidarity with the Bogsiders and to try to prevent RUC reinforcements being sent to Derry, sparking retaliation by Protestant mobs. The subsequent arson attacks, damage to property and intimidation forced 1,505 Catholic families and 315 Protestant families to leave their homes in Belfast in the Northern Ireland riots of August 1969. The riots resulted in 275 buildings being destroyed or requiring major repairs, 83.5% of them occupied by Catholics. A number of people were killed on both sides, some by the police, and the British Army were deployed to Northern Ireland. The IRA had been poorly armed and failed to properly defend Catholic areas from Protestant attacks, which had been considered one of its roles since the 1920s. Veteran republicans were critical of Goulding and the IRA's Dublin leadership which, for political reasons, had refused to prepare for aggressive action in advance of the violence. On 24 August a group including Joe Cahill, Seamus Twomey, Dáithí Ó Conaill, Billy McKee, and Jimmy Steele came together in Belfast and decided to remove the pro-Goulding Belfast leadership of Billy McMillen and Jim Sullivan and return to traditional militant republicanism. On 22 September Twomey, McKee, and Steele were among sixteen armed IRA men who confronted the Belfast leadership over the failure to adequately defend Catholic areas. A compromise was agreed where McMillen stayed in command, but he was not to have any communication with the IRA's Dublin based leadership. The IRA split into "Provisional" and "Official" factions in December 1969, after an IRA convention was held in Boyle, County Roscommon, Republic of Ireland. The two main issues at the convention were a resolution to enter into a "National Liberation Front" with radical left-wing groups, and a resolution to end abstentionism, which would allow participation in the British, Irish, and Northern Ireland parliaments. Traditional republicans refused to vote on the "National Liberation Front", and it was passed by twenty-nine votes to seven. The traditionalists argued strongly against the ending of abstentionism, and the official minutes report the resolution passed by twenty-seven votes to twelve.[n 3] Following the convention the traditionalists canvassed support throughout Ireland, with IRA director of intelligence Mac Stíofáin meeting the disaffected members of the IRA in Belfast. Shortly after, the traditionalists held a convention which elected a "Provisional" Army Council, composed of Mac Stíofáin, Ruairí Ó Brádaigh, Paddy Mulcahy, Sean Tracey, Leo Martin, Ó Conaill, and Cahill. The term provisional was chosen to mirror the 1916 Provisional Government of the Irish Republic, and also to designate it as temporary pending ratification by a further IRA convention.[n 4] Nine out of thirteen IRA units in Belfast sided with the "Provisional" Army Council in December 1969, roughly 120 activists and 500 supporters. The Provisional IRA issued their first public statement on 28 December 1969, stating: We declare our allegiance to the 32 county Irish republic, proclaimed at Easter 1916, established by the first Dáil Éireann in 1919, overthrown by force of arms in 1922 and suppressed to this day by the existing British-imposed six-county and twenty-six-county partition states ... We call on the Irish people at home and in exile for increased support towards defending our people in the North and the eventual achievement of the full political, social, economic and cultural freedom of Ireland.[n 5] The Irish republican political party Sinn Féin split along the same lines on 11 January 1970 in Dublin, when a third of the delegates walked out of the party's highest deliberative body, the ard fheis, in protest at the party leadership's attempt to force through the ending of abstentionism, despite its failure to achieve a two-thirds majority vote of delegates required to change the policy.[n 6] The delegates that walked out reconvened at another venue where Mac Stíofáin, Ó Brádaigh and Mulcahy from the "Provisional" Army Council were elected to the Caretaker Executive of "Provisional" Sinn Féin.[n 7] Despite the declared support of that faction of Sinn Féin, the early Provisional IRA avoided political activity, instead relying on physical force republicanism. £100,000 was donated by the Fianna Fáil-led Irish government in 1969 to the Central Citizens Defence Committee in Catholic areas, some of which ended up in the hands of the IRA. This resulted in the 1970 Arms Crisis where criminal charges were pursued against two former government ministers and others including John Kelly, an IRA volunteer from Belfast. The Provisional IRA maintained the principles of the pre-1969 IRA, considering both British rule in Northern Ireland and the government of the Republic of Ireland to be illegitimate, and the Army Council to be the provisional government of the all-island Irish Republic. This belief was based on a series of perceived political inheritances which constructed a legal continuity from the Second Dáil of 1921–1922. The IRA recruited many young nationalists from Northern Ireland who had not been involved in the IRA before, but had been radicalised by the violence that broke out in 1969. These people became known as "sixty niners", having joined after 1969.[n 8] The IRA adopted the phoenix as the symbol of the Irish republican rebirth in 1969, one of its slogans was "out of the ashes rose the Provisionals", representing the IRA's resurrection from the ashes of burnt-out Catholic areas of Belfast. In January 1970, the Army Council decided to adopt a three-stage strategy; defence of nationalist areas, followed by a combination of defence and retaliation, and finally launching a guerrilla campaign against the British Army. The Official IRA was opposed to such a campaign because they felt it would lead to sectarian conflict, which would defeat their strategy of uniting the workers from both sides of the sectarian divide. The Provisional IRA's strategy was to use force to cause the collapse of the Northern Ireland government and to inflict such heavy casualties on the British Army that the British government would be forced by public opinion to withdraw from Ireland. Mac Stíofáin decided they would "escalate, escalate and escalate", in what the British Army would later describe as a "classic insurgency". In October 1970 the IRA began a bombing campaign against economic targets; by the end of the year there had been 153 explosions. The following year it was responsible for the vast majority of the 1,000 explosions that occurred in Northern Ireland. The strategic aim behind the bombings was to target businesses and commercial premises to deter investment and force the British government to pay compensation, increasing the financial cost of keeping Northern Ireland within the United Kingdom.[n 9] The IRA also believed that the bombing campaign would tie down British soldiers in static positions guarding potential targets, preventing their deployment in counter-insurgency operations. Loyalist paramilitaries, including the UVF, carried out campaigns aimed at thwarting the IRA's aspirations and maintaining the political union with Britain. Loyalist paramilitaries tended to target Catholics with no connection to the republican movement, seeking to undermine support for the IRA.[n 10] As a result of escalating violence, internment without trial was introduced by the Northern Ireland government on 9 August 1971, with 342 suspects arrested in the first twenty-four hours. Despite loyalist violence also increasing, all of those arrested were republicans, including political activists not associated with the IRA and student civil rights leaders. The one-sided nature of internment united all Catholics in opposition to the government, and riots broke out in protest across Northern Ireland. Twenty-two people were killed in the next three days, including six civilians killed by the British Army as part of the Ballymurphy massacre on 9 August, and in Belfast 7,000 Catholics and 2,000 Protestants were forced from their homes by the rioting. The introduction of internment dramatically increased the level of violence. In the seven months prior to internment 34 people had been killed, 140 people were killed between the introduction of internment and the end of the year, including thirty soldiers and eleven RUC officers. Internment boosted IRA recruitment, and in Dublin the Taoiseach, Jack Lynch, abandoned a planned idea to introduce internment in the Republic of Ireland.[n 11] IRA recruitment further increased after Bloody Sunday in Derry on 30 January 1972, when the British Army killed fourteen unarmed civilians during an anti-internment march. Due to the deteriorating security situation in Northern Ireland the British government suspended the Northern Ireland parliament and imposed direct rule in March 1972. The suspension of the Northern Ireland parliament was a key objective of the IRA, in order to directly involve the British government in Northern Ireland, as the IRA wanted the conflict to be seen as one between Ireland and Britain. In May 1972 the Official IRA called a ceasefire, leaving the Provisional IRA as the sole active republican paramilitary organisation.[n 12] New recruits saw the Official IRA as existing for the purpose of defence in contrast to the Provisional IRA as existing for the purpose of attack, increased recruitment and defections from the Official IRA to the Provisional IRA led to the latter becoming the dominant organisation.[n 13] On 22 June the IRA announced that a ceasefire would begin at midnight on 26 June, in anticipation of talks with the British government. Two days later Ó Brádaigh and Ó Conaill held a press conference in Dublin to announce the Éire Nua (New Ireland) policy, which advocated an all-Ireland federal republic, with devolved governments and parliaments for each of the four historic provinces of Ireland.[n 14] This was designed to deal with the fears of unionists over a united Ireland, an Ulster parliament with a narrow Protestant majority would provide them with protection for their interests. The British government held secret talks with the republican leadership on 7 July, with Mac Stíofáin, Ó Conaill, Ivor Bell, Twomey, Gerry Adams, and Martin McGuinness flying to England to meet a British delegation led by William Whitelaw. Mac Stíofáin made demands including British withdrawal, removal of the British Army from sensitive areas, and a release of republican prisoners and an amnesty for fugitives. The British refused and the talks broke up, and the IRA's ceasefire ended on 9 July. In late 1972 and early 1973 the IRA's leadership was being depleted by arrests on both sides of the Irish border, with Mac Stíofáin, Ó Brádaigh and McGuinness all imprisoned for IRA membership. Due to the crisis the IRA bombed London in March 1973, as the Army Council believed bombs in England would have a greater impact on British public opinion. This was followed by an intense period of IRA activity in England that left forty-five people dead by the end of 1974, including twenty-one civilians killed in the Birmingham pub bombings. Following an IRA ceasefire over the Christmas period in 1974 and a further one in January 1975, on 8 February the IRA issued a statement suspending "offensive military action" from six o'clock the following day. A series of meetings took place between the IRA's leadership and British government representatives throughout the year, with the IRA being led to believe this was the start of a process of British withdrawal. Occasional IRA violence occurred during the ceasefire, with bombs in Belfast, Derry, and South Armagh. The IRA was also involved in tit for tat sectarian killings of Protestant civilians, in retaliation for sectarian killings by loyalist paramilitaries. By July the Army Council was concerned at the progress of the talks, concluding there was no prospect of a lasting peace without a public declaration by the British government of their intent to withdraw from Ireland. In August there was a gradual return to the armed campaign, and the truce effectively ended on 22 September when the IRA set off 22 bombs across Northern Ireland. The old guard leadership of Ó Brádaigh, Ó Conaill, and McKee were criticised by a younger generation of activists following the ceasefire, and their influence in the IRA slowly declined. The younger generation viewed the ceasefire as being disastrous for the IRA, causing the organisation irreparable damage and taking it close to being defeated. The Army Council was accused of falling into a trap that allowed the British breathing space and time to build up intelligence on the IRA, and McKee was criticised for allowing the IRA to become involved in sectarian killings, as well a feud with the Official IRA in October and November 1975 that left eleven people dead. Following the end of the ceasefire, the British government introduced a new three-part strategy to deal with the Troubles; the parts became known as Ulsterisation, normalisation, and criminalisation. Ulsterisation involved increasing the role of the locally recruited RUC and Ulster Defence Regiment (UDR), a part-time element of the British Army, in order to try to contain the conflict inside Northern Ireland and reduce the number of British soldiers recruited from outside of Northern Ireland being killed. Normalisation involved the ending of internment without trial and Special Category Status, the latter had been introduced in 1972 following a hunger strike led by McKee. Criminalisation was designed to alter public perception of the Troubles, from an insurgency requiring a military solution to a criminal problem requiring a law enforcement solution. As result of the withdrawal of Special Category Status, in September 1976 IRA prisoner Kieran Nugent began the blanket protest in the Maze Prison, when hundreds of prisoners refused to wear prison uniforms. In 1977 the IRA evolved a new strategy which they called the "Long War", which would remain their strategy for the rest of the Troubles. This strategy accepted that their campaign would last many years before being successful, and included increased emphasis on political activity through Sinn Féin. A republican document of the early 1980s states "Both Sinn Féin and the IRA play different but converging roles in the war of national liberation. The Irish Republican Army wages an armed campaign ... Sinn Féin maintains the propaganda war and is the public and political voice of the movement". The 1977 edition of the Green Book, an induction and training manual used by the IRA, describes the strategy of the "Long War" in these terms: The "Long War" saw the IRA's tactics move away from the large bombing campaigns of the early 1970s, in favour of more attacks on members of the security forces. The IRA's new multi-faceted strategy saw them begin to use armed propaganda, using the publicity gained from attacks such as the assassination of Lord Mountbatten and the Warrenpoint ambush to focus attention on the nationalist community's rejection of British rule. The IRA aimed to keep Northern Ireland unstable, which would frustrate the British objective of installing a power sharing government as a solution to the Troubles. The prison protest against criminalisation culminated in the 1981 Irish hunger strike, when seven IRA and three Irish National Liberation Army members starved themselves to death in pursuit of political status. The hunger strike leader Bobby Sands and Anti H-Block activist Owen Carron were successively elected to the British House of Commons, and two other protesting prisoners were elected to Dáil Éireann. The electoral successes led to the IRA's armed campaign being pursued in parallel with increased electoral participation by Sinn Féin. This strategy was known as the "Armalite and ballot box strategy", named after Danny Morrison's speech at the 1981 Sinn Féin ard fheis: Who here really believes that we can win the war through the ballot box? But will anyone here object if with a ballot paper in this hand and an Armalite in this hand we take power in Ireland? Attacks on high-profile political and military targets remained a priority for the IRA. The Chelsea Barracks bombing in London in October 1981 killed two civilians and injured twenty-three soldiers; a week later the IRA struck again in London with an assassination attempt on Lieutenant General Steuart Pringle, the Commandant General Royal Marines. Attacks on military targets in England continued with the Hyde Park and Regent's Park bombings in July 1982, which killed eleven soldiers and injured over fifty people including civilians. In October 1984, they carried out the Brighton hotel bombing, an assassination attempt on British prime minister Margaret Thatcher, whom they blamed for the deaths of the ten hunger strikers. The bombing killed five members of the Conservative Party attending a party conference including MP Anthony Berry, with Thatcher narrowly escaping death. A planned escalation of the England bombing campaign in 1985 was prevented when six IRA volunteers, including Martina Anderson and the Brighton bomber Patrick Magee, were arrested in Glasgow. Plans for a major escalation of the campaign in the late 1980s were cancelled after a ship carrying 150 tonnes of weapons donated by Libya was seized off the coast of France. The plans, modelled on the Tet Offensive during the Vietnam War, relied on the element of surprise, which was lost when the ship's captain informed French authorities of four earlier shipments of weapons, which allowed the British Army to deploy appropriate countermeasures. In 1987 the IRA began attacking British military targets in mainland Europe, beginning with the Rheindahlen bombing, which was followed by approximately twenty other gun and bomb attacks aimed at British Armed Forces personnel and bases between 1988 and 1990. By the late 1980s, the Troubles were at a military and political stalemate, with the IRA able to prevent the British government imposing a settlement but unable to force their objective of Irish reunification. Sinn Féin president Adams was in contact with Social Democratic and Labour Party (SDLP) leader John Hume and a delegation representing the Irish government, in order to find political alternatives to the IRA's campaign. As a result of the republican leadership appearing interested in peace, British policy shifted when Peter Brooke, the Secretary of State for Northern Ireland, began to engage with them hoping for a political settlement. Backchannel diplomacy between the IRA and British government began in October 1990, with Sinn Féin being given an advance copy of a planned speech by Brooke. The speech was given in London the following month, with Brooke stating that the British government would not give in to violence but offering significant political change if violence stopped, ending his statement by saying: The British government has no selfish, strategic or economic interest in Northern Ireland: Our role is to help, enable and encourage ... Partition is an acknowledgement of reality, not an assertion of national self-interest.[n 15] The IRA responded to Brooke's speech by declaring a three-day ceasefire over Christmas, the first in fifteen years. Afterwards the IRA intensified the bombing campaign in England, planting 36 bombs in 1991 and 57 in 1992, up from 15 in 1990. The Baltic Exchange bombing in April 1992 killed three people and caused an estimated £800 million worth of damage, £200 million more than the total damage caused by the Troubles in Northern Ireland up to that point. In December 1992 Patrick Mayhew, who had succeeded Brooke as Secretary of State for Northern Ireland, gave a speech directed at the IRA in Coleraine, stating that while Irish reunification could be achieved by negotiation, the British government would not give in to violence. The secret talks between the British government and the IRA via intermediaries continued, with the British government arguing the IRA would be more likely to achieve its objective through politics than continued violence.[n 16] The talks progressed slowly due to continued IRA violence, including the Warrington bombing in March 1993 which killed two children and the Bishopsgate bombing a month later which killed one person and caused an estimated £1 billion worth of damage. In December 1993 a press conference was held at London's Downing Street by British prime minister John Major and the Irish Taoiseach Albert Reynolds. They delivered the Downing Street Declaration which conceded the right of Irish people to self-determination, but with separate referendums in Northern Ireland and the Republic of Ireland. In January 1994 The Army Council voted to reject the declaration, while Sinn Féin asked the British government to clarify certain aspects of the declaration. The British government replied saying the declaration spoke for itself, and refused to meet with Sinn Féin unless the IRA called a ceasefire. On 31 August 1994, the IRA announced a "complete cessation of military operations" on the understanding that Sinn Féin would be included in political talks for a settlement. A new strategy known as "TUAS" was revealed to the IRA's rank-and-file following the ceasefire, described as either "Tactical Use of Armed Struggle" to the Irish republican movement or "Totally Unarmed Strategy" to the broader Irish nationalist movement. The strategy involved a coalition including Sinn Féin, the SDLP and the Irish government acting in concert to apply leverage to the British government, with the IRA's armed campaign starting and stopping as necessary, and an option to call off the ceasefire if negotiations failed. The British government refused to admit Sinn Féin to multi-party talks before the IRA decommissioned its weapons, and a standoff began as the IRA refused to disarm before a final peace settlement had been agreed. The IRA regarded themselves as being undefeated and decommissioning as an act of surrender, and stated decommissioning had never been mentioned prior to the ceasefire being declared. In March 1995 Mayhew set out three conditions for Sinn Féin being admitted to multi-party talks. Firstly the IRA had to be willing to agree to "disarm progressively", secondly a scheme for decommissioning had to be agreed, and finally some weapons had to be decommissioned prior to the talks beginning as a confidence building measure. The IRA responded with public statements in September calling decommissioning an "unreasonable demand" and a "stalling tactic" by the British government. On 9 February 1996 a statement from the Army Council was delivered to the Irish national broadcaster Raidió Teilifís Éireann announcing the end of the ceasefire, and just over 90 minutes later the Docklands bombing killed two people and caused an estimated £100–150 million damage to some of London's more expensive commercial property. Three weeks later the British and Irish governments issued a joint statement announcing multi-party talks would begin on 10 June, with Sinn Féin excluded unless the IRA called a new ceasefire. The IRA's campaign continued with the Manchester bombing on 15 June, which injured over 200 people and caused an estimated £400 million of damage to the city centre. Attacks were mostly in England apart from the Osnabrück mortar attack on a British Army base in Germany. The IRA's first attack in Northern Ireland since the end of the ceasefire was not until October 1996, when the Thiepval barracks bombing killed a British soldier. In February 1997 an IRA sniper team killed Lance Bombardier Stephen Restorick, the last British soldier to be killed by the IRA. Following the May 1997 UK general election Major was replaced as prime minister by Tony Blair of the Labour Party. The new Secretary of State for Northern Ireland, Mo Mowlam, had announced prior to the election she would be willing to include Sinn Féin in multi-party talks without prior decommissioning of weapons within two months of an IRA ceasefire. After the IRA declared a new ceasefire in July 1997, Sinn Féin was admitted into multi-party talks, which produced the Good Friday Agreement in April 1998. One aim of the agreement was that all paramilitary groups in Northern Ireland fully disarm by May 2000. The IRA began decommissioning in a process that was monitored by Canadian General John de Chastelain's Independent International Commission on Decommissioning (IICD), with some weapons being decommissioned on 23 October 2001 and 8 April 2002. The October 2001 decommissioning was the first time an Irish republican paramilitary organisation had voluntarily disposed of its arms.[n 17] In October 2002 the devolved Northern Ireland Assembly was suspended by the British government and direct rule returned, in order to prevent a unionist walkout.[n 18] This was partly triggered by Stormontgate—allegations that republican spies were operating within the Parliament Buildings and the Police Service of Northern Ireland (PSNI)[n 19]—and the IRA temporarily broke off contact with de Chastelain. However, further decommissioning took place on 21 October 2003. In the aftermath of the December 2004 Northern Bank robbery, the Minister for Justice, Equality and Law Reform Michael McDowell stated there could be no place in government in either Northern Ireland or the Republic of Ireland for a party that supported or threatened the use of violence, possessed explosives or firearms, and was involved in criminality. At the beginning of February 2005, the IRA declared that it was withdrawing a decommissioning offer from late 2004. This followed a demand from the Democratic Unionist Party, under Paisley, insisting on photographic evidence of decommissioning. On 28 July 2005, the IRA, with a statement read to the media by Séanna Walsh, declared an end to the armed campaign, affirming that it would work to achieve its aims solely through peaceful political means and ordering volunteers to end all paramilitary activity. The IRA also stated it would complete the process of disarmament as quickly as possible. The IRA invited two independent witnesses to view the secret disarmament work, Catholic priest Father Alec Reid and Protestant minister Reverend Harold Good. On 26 September 2005, the IICD announced that "the totality of the IRA's arsenal" had been decommissioned. Jane's Information Group estimated that the IRA weaponry decommissioned in September 2005 included: Having compared the weapons decommissioned with the British and Irish security forces' estimates of the IRA's arsenal, and because of the IRA's full involvement in the process of decommissioning the weapons, the IICD concluded that all IRA weaponry had been decommissioned.[n 20] The Secretary of State for Northern Ireland, Peter Hain, said he accepted the conclusion of the IICD. Since then, there have been occasional claims in the media that the IRA had not decommissioned all of its weaponry. In response to such claims, the Independent Monitoring Commission (IMC) stated in its 10th report that the IRA had decommissioned all weaponry under its control. The report stated that if any weapons had been kept they would have been kept by individuals and against IRA orders.[n 21] In February 2015, Garda Commissioner Nóirín O'Sullivan stated that the Republic of Ireland's police service, the Gardaí, have no evidence that the IRA's military structure remains operational or that the IRA is engaged in criminal activity. In August 2015, George Hamilton, the PSNI chief constable, stated that the IRA no longer exists as a paramilitary organisation. He added that some of its structure remains, but that the group is committed to following a peaceful political path and is not engaged in criminal activity nor directing violence. He pointed out, however, that some of its members have engaged in criminal activity or violence for their own, individual ends. The statement was made in response to the killings of former Belfast IRA commanders Kevin McGuigan and Gerard Davison. McGuigan was shot dead in what was believed to be a revenge killing by former IRA members over the shooting death three months earlier of Davison.[n 22] The Chief Constable stated there was no evidence that the killing of McGuigan was sanctioned by the IRA leadership. Also in response, the British government commissioned the Assessment on Paramilitary Groups in Northern Ireland. The assessment, concluded in October 2015, was that "all the main paramilitary groups operating during the Troubles are still in existence, including the Ulster Volunteer Force, the Red Hand Commando, the Ulster Defence Association, the Provisional IRA, and Irish National Liberation Army." But, it added, "the leaderships of the main paramilitary groups [including the IRA's] are committed to peaceful means to achieve their political objectives." Weaponry and operations In the early days of the Troubles the IRA was poorly armed: in Derry in early 1972 the IRA's weaponry consisted of six M1 carbines, two Thompson submachine guns, one or two M1 Garand rifles, and a variety of handguns. As a result of black market arms deals and donations from sympathisers, the IRA obtained a large array of weapons such as surface-to-air missiles; M60 machine guns; ArmaLite AR-18, FN FAL, AKM and M16 rifles; DShK heavy machine guns; LPO-50 flamethrowers; and Barrett M90 sniper rifles. The IRA also used a variety of bombs during its armed campaign, such as car and truck bombs, time bombs, and booby traps, using explosives including ANFO and gelignite donated by IRA supporters in the Republic of Ireland and the plastic explosive Semtex donated by the Libyan government. The IRA's engineering department also manufactured a series of improvised mortars in the Republic of Ireland, which by the 1990s were built to a standard comparable to military models. The IRA's development of mortar tactics was a response to the heavy fortifications on RUC and British Army bases; as IRA mortars generally fired indirectly they were able to bypass some perimeter security measures. The mortars used a variety of different firing mechanisms including delay timers, this combined with the disposable nature of the weapons allowed IRA volunteers to reduce the risk of being arrested at the scene. The IRA was mainly active in Northern Ireland, although it also attacked targets in England and mainland Europe, and limited activity also took place in the Republic of Ireland. The IRA's offensive campaign mainly targeted the British Army (including the UDR) and the RUC, with British soldiers being the IRA's preferred target. Other targets included British government officials, politicians, establishment and judicial figures, and senior British Army and police officers. The bombing campaign principally targeted political, economic and military targets, and was described by counter-terrorism expert Andy Oppenheimer as "the biggest terrorist bombing campaign in history". Economic targets included shops, restaurants, hotels, railway stations and other public buildings. The IRA was blamed for the Abercorn Restaurant bombing in March 1972, when a bomb exploded without warning killing two women and injuring many people.[n 23] Due to negative publicity after the Abercorn bombing, the IRA introduced a system of telephoned coded warnings to try to avoid civilian casualties while still causing the intended damage to properties and the economy.[n 24] Civilian deaths were counter-productive to the IRA, as they provided the British with propaganda coups and affected recruitment and funding. Despite this IRA bombs continued to kill civilians, generally due to IRA mistakes and incompetence or errors in communication. These included the Donegall Street bombing which killed seven people including four civilians, and Bloody Friday, when nine people, five of them civilians, were killed when twenty-two bombs were planted in a one-mile radius of Belfast city centre. Premature explosions were another cause of civilian deaths, such as the Remembrance Day bombing which killed eleven people including ten civilians, and the Shankill Road bombing which killed ten people including eight civilians. Casualties The IRA was responsible for more deaths than any other organisation during the Troubles. Two detailed studies of deaths in the Troubles, the Conflict Archive on the Internet (CAIN), and the book Lost Lives, differ slightly on the numbers killed by the IRA and the total number of conflict deaths. According to CAIN, the IRA was responsible for 1,705 deaths, about 48% of the total conflict deaths. Of these, 1,009 (about 59%) were members or former members of the British security forces, while 508 (about 29%) were civilians. According to Lost Lives, the IRA was responsible for 1,781 deaths, about 47% of the total conflict deaths. Of these, 944 (about 53%) were members of the British security forces, while 644 (about 36%) were civilians (including 61 former members of the security forces). The civilian figure also includes civilians employed by British security forces, politicians, members of the judiciary, and alleged criminals and informers. Most of the remainder were loyalist or republican paramilitary members, including over 100 IRA members accidentally killed by their own bombs or shot for being security force agents or informers. Overall, the IRA was responsible for 87–90% of the total British security force deaths, and 27–30% of the total civilian deaths. During the IRA's campaign in England it was responsible for at least 488 incidents causing 2,134 injuries and 115 deaths, including 56 civilians and 42 British soldiers.[n 25] Between 275 and 300 IRA members were killed during the Troubles, with the IRA's biggest loss of life in a single incident being the Loughgall ambush in 1987, when eight volunteers attempting to bomb a police station were killed by the British Army's Special Air Service. Structure All levels of the organisation were entitled to send delegates to General Army Conventions. The convention was the IRA's supreme decision-making authority, and was supposed to meet every two years, or every four years following a change to the IRA's constitution in 1986.[n 26] Before 1969 conventions met regularly, but owing to the difficulty in organising such a large gathering of an illegal organisation in secret,[n 27] while the IRA's armed campaign was ongoing they were only held in September 1970, October 1986, and October or November 1996. After the 1997 ceasefire they were held more frequently, and are known to have been held in October 1997, May 1998, December 1998 or early 1999, and June 2002. The convention elected a 12-member Executive, which selected seven members, usually from within the Executive, to form the Army Council.[n 28] Any vacancies on the Executive would then be filled by substitutes previously elected by the convention. For day-to-day purposes, authority was vested in the Army Council which, as well as directing policy and taking major tactical decisions, appointed a chief-of-staff from one of its number or, less often, from outside its ranks. The chief-of-staff would be assisted by an adjutant general as well as a General Headquarters (GHQ) staff, which consisted of a quartermaster general, and directors of finance, engineering, training, intelligence, publicity, operations, and security. GHQ's largest department, the quartermaster general's, accounted for approximately 20% of the IRA's personnel, and was responsible for acquiring weapons and smuggling them to Ireland where they would be hidden in arms dumps, and distributed them to IRA units as needed. The next most important department was engineering, which manufactured improvised explosive devices and improvised mortars. Below GHQ, the IRA was divided into a Northern Command and a Southern Command. Northern Command operated in Northern Ireland as well as the border counties of Donegal, Leitrim, Cavan, Monaghan, and Louth, while Southern Command operated in the remainder of Ireland. In 1977, parallel to the introduction of cell structures at the local level, command of the "war-zone" was given to the Northern Command, which facilitated coordinated attacks across Northern Ireland and rapid alterations in tactics. Southern Command consisted of the Dublin Brigade and a number of smaller units in rural areas. Its main responsibilities were support activities for Northern Command, such as importation and storage of arms, providing safe houses, raising funds through robberies, and organising training camps. Another department attached to GHQ but separate from all other IRA structures was the England department, responsible for the bombing campaign in England. The IRA referred to its ordinary members as volunteers (or óglaigh in Irish), to reflect the IRA being an irregular army which people were not forced to join and could leave at any time. Until the late 1970s, IRA volunteers were organised in units based on conventional military structures. Volunteers living in one area formed a company as part of a battalion, which could be part of a brigade, such as the Belfast Brigade, Derry Brigade, South Armagh Brigade, and East Tyrone Brigade. In late 1973 the Belfast Brigade restructured, introducing clandestine cells named active service units, consisting of between four and ten members. Similar changes were made elsewhere in the IRA by 1977, moving away from the larger conventional military organisational principle owing to its security vulnerability. The old structures were used for support activities such as policing nationalist areas, intelligence-gathering, and hiding weapons, while the bulk of attacks were carried out by active service units, using weapons controlled by the brigade's quartermaster. The exception to this reorganisation was the South Armagh Brigade, which retained its traditional hierarchy and battalion structure. Only a handful of volunteers from the South Armagh Brigade were convicted of serious offences, and it had fewer arrests than any other area, meaning that the security forces struggled to recruit informers.[n 29] Political ideology Inactive Defunct The IRA's goal was an all-Ireland democratic socialist republic. Richard English, a professor at Queen's University Belfast, writes that while the IRA's adherence to socialist goals has varied according to time and place, radical ideas, specifically socialist ones, were a key part of IRA thinking. Former IRA volunteer Tommy McKearney states that while the IRA's goal was a socialist republic, there was no coherent analysis or understanding of socialism itself, other than an idea that the details would be worked out following an IRA victory. This was in contrast to the Official IRA and the Irish National Liberation Army, both of which adopted clearly defined Marxist positions. Similarly, the Northern Ireland left-wing politician Eamonn McCann has remarked that the Provisional IRA was considered a non-socialist IRA compared to the Official IRA. During the 1980s, the IRA's commitment to socialism became more solidified as IRA prisoners began to engage with works of political and Marxist theory by authors such as Frantz Fanon, Che Guevara, Antonio Gramsci, Ho-Chi Minh, and General Giap. Members felt that an Irish version of the Tet Offensive could possibly be the key to victory against the British, pending on the arrival of weapons secured from Libya. However, this never came to pass, and the fall of the Berlin wall in 1989 brought a dogmatic commitment to socialism back into question, as possible socialist allies in Eastern Europe wilted away. In the years that followed, IRA prisoners began to look towards South African politics and the example being set by the African National Congress. Many of the imprisoned IRA members saw parallels between their own struggle and that of Nelson Mandela and were encouraged by Mandela's use of compromise following his ascent to power in South Africa to consider compromise themselves. The Provisionals considered their campaign to be a continuation of events such as the Irish revolutionary period of 1916–1923, with IRA leader Ruairí Ó Brádaigh describing their campaign as "the current phase of the age-old Irish republican struggle". Categorisation The IRA is a proscribed organisation in the United Kingdom under the Terrorism Act 2000, and an unlawful organisation in the Republic of Ireland under the Offences Against the State Acts, where IRA volunteers are tried in the non-jury Special Criminal Court.[n 30] A similar system was introduced in Northern Ireland by the Northern Ireland (Emergency Provisions) Act 1973, with a Diplock court consisting of a single judge and no jury. The IRA rejected the authority of the courts in Northern Ireland and the Republic of Ireland, and its standing orders did not allow volunteers on trial in a criminal court to enter a plea or recognise the authority of the court; doing so could lead to expulsion from the IRA.[n 31] These orders were relaxed in 1976 due to sentences in the Republic of Ireland for IRA membership being increased from two years to seven years imprisonment. IRA prisoners in the UK and the Republic of Ireland were granted conditional early release as part of the Good Friday Agreement. IRA members were often refused travel visas to enter the United States, due to previous criminal convictions or because the Immigration and Nationality Act bars the entry of people who are members of an organisation which advocates the overthrow of a government by force.[n 32] American TV news broadcasts used the terms "activists", "guerrillas", and "terrorists" to describe IRA members, while British TV news broadcasts commonly used the term "terrorists", particularly the BBC as part of its editorial guidelines published in 1989. Republicans reject the label of terrorism, instead describing the IRA's activity as war, military activity, armed struggle or armed resistance. The IRA prefer the terms freedom fighter, soldier, activist, or volunteer for its members. The IRA has also been described as a "private army". The IRA saw the Irish War of Independence as a guerrilla war which accomplished some of its aims, with some remaining "unfinished business". An internal British Army document written by General Sir Mike Jackson and two other senior officers was released in 2007 under the Freedom of Information Act. It examined the British Army's 37 years of deployment in Northern Ireland, and described the IRA as "a professional, dedicated, highly skilled and resilient force", while loyalist paramilitaries and other republican groups were described as "little more than a collection of gangsters". Strength and support It is unclear how many people joined the IRA during the Troubles, as it did not keep detailed records of personnel. Journalists Eamonn Mallie and Patrick Bishop state roughly 8,000 people passed through the ranks of the IRA in the first 20 years of its existence, many of them leaving after arrest, retirement or disillusionment. McGuinness, who held a variety of leadership positions,[n 33] estimated a total membership of 10,000 over the course of the Troubles. The British Army estimates the IRA had 500 volunteers in July 1971, 130 in Derry and 340 in Belfast,[n 34] journalist Ed Moloney states by the end of the year the IRA in Belfast had over 1,200 volunteers. After the late 1970s restructure, the British Army estimated the IRA had 500 full-time volunteers. A 1978 British Army report by Brigadier James Glover stated that the restructured IRA did not require the same number of volunteers as the early 1970s, and that a small number of volunteers could "maintain a disproportionate level of violence". Journalist Brendan O'Brien states by the late 1980s the IRA had roughly 300 active volunteers and 450 more in support roles, while historian Richard English states in 1988 the IRA was believed to have no more than thirty experienced gunmen and bombers, with a further twenty volunteers with less experience and 500 more in support roles. Moloney estimates in October 1996 the IRA had between 600 and 700 active volunteers. Libyan leader Colonel Muammar Gaddafi was a supplier of arms to the IRA, donating two shipments of arms in the early 1970s, and another five in the mid-1980s. The final shipment in 1987 was intercepted by French authorities, but the prior four shipments included 1,200 AKM assault rifles, 26 DShK heavy machine guns, 40 general-purpose machine guns, 33 RPG-7 rocket launchers, 10 SAM-7 surface-to-air missiles, 10 LPO-50 flamethrowers, and over two tonnes of plastic explosive Semtex. He also gave $12 million in cash to the IRA. Irish Americans (both Irish immigrants and natives of Irish descent) also donated weapons and money. The financial backbone of IRA support in the United States was the Irish Northern Aid Committee (NORAID), founded by Irish immigrant and IRA veteran Michael Flannery. NORAID officially raised money for the families of IRA prisoners but was accused by opponents of being a front for the IRA and being involved in IRA gunrunning. The key IRA transatlantic gunrunning network was run by Irish immigrant and IRA veteran George Harrison, who estimated to have smuggled 2,000–2,500 weapons and approximately 1 million rounds of ammunition to Ireland. However, the Federal Bureau of Investigation arrested Harrison for IRA arms smuggling in June 1981, thereby blocking the IRA's arms supply from America. This forced the IRA to focus on importing weaponry from its already-established networks in Europe and the Middle East. In addition, Irish American support for the Republican cause began to weaken in the mid-1970s and gradually diminished in the 1980s due to bad publicity surrounding IRA atrocities and NORAID. By 1998, only $3.6 million were raised in America for the Irish Republican cause, in which many historians and scholars agreed such an amount was too small to make an actual difference in the conflict. Irish Canadians, Irish Australians, and Irish New Zealanders were also active in supporting the Republican cause. More than A$20,000 were sent per year to the Provisionals from supporters in Australia by the 1990s. Canadian supporters did not just fundraise and import weapons, but also smuggled IRA and Sinn Féin members into the United States, which, unlike Canada, enacted a visa ban on such members on the basis of advocating violence since the early 1970s. Gearóid Ó Faoleán wrote that "[i]n 1972, inclement weather forced a light aeroplane to reroute to Shannon Airport from Farranfore in County Kerry, where IRA volunteers had been awaiting its arrival. The plane, piloted by a Canadian [IRA supporter], had flown from Libya with at least one cargo of arms that included RPG-7 rocket launchers" where IRA smuggled these weapons into safe houses for its armed campaign. In 1974, seven Canadian residents (six who were originally from Belfast) were arrested by the Royal Canadian Mounted Police for smuggling weapons to the IRA after "raids in St. Catharines, Tavistock and Toronto and at the U.S. border at Windsor". Philip Kent, one of those arrested, was discovered in his car for having "fifteen FN rifles and a .50 calibre machine gun". Former MI5 agent Willie Carlin said that one of the main reasons why the IRA Army Council did not attack Scotland during the conflict was because doing so would reduce support from Scots and have a negative impact on its fundraising and other activities there. Carlin explained that "[t]here were politicians in Scotland, a lot of whom were very sympathetic to the nationalist cause, and even the Sinn Fein cause". He also noted that while much of the money was donated by supporters in Glasgow, funds also came from all over the country, from "farmers up there who had family and relatives in Ireland". The IRA had links with the Basque separatist group ETA. Maria McGuire states the IRA received fifty revolvers from ETA in exchange for explosives training. In 1973 the IRA was accused by the Spanish police of providing explosives for the assassination of Spanish prime minister Luis Carrero Blanco in Madrid, and the following year an ETA spokesman told German magazine Der Spiegel they had "very good relations" with the IRA. In 1977 a representative of the Basque political party Euskal Iraultzarako Alderdia attended Sinn Féin's 1977 ard fheis, and Ó Brádaigh had a close relationship with Basque separatists, regularly visiting the Basque region between 1977 and 1983. The IRA received support from the Palestine Liberation Organization (PLO) in the 1970s, with volunteers attending training camps in the Middle East. In 1977 a shipment of arms from the PLO was seized in Antwerp, Belgium. The shipment included twenty-nine AK-47 assault rifles, twenty-nine French submachine guns, seven RPG-7 rocket launchers and sixty rocket-propelled grenades, two Bren light machine guns, mortars, grenades and ammunition. PLO leader Yasser Arafat distanced himself from the IRA following the assassination of Lord Mountbatten in 1979. In May 1996, the Federal Security Service, Russia's internal security service, accused Estonia of arms smuggling, and claimed that the IRA had bought weapons from arms dealers linked to Estonia's volunteer defence force, Kaitseliit. In 2001, three Irishmen, known as the Colombia Three, were arrested and accused of training Colombian guerrillas, the Revolutionary Armed Forces of Colombia (FARC). The Irish Minister for Justice, Equality and Law Reform stated the IRA was to be paid up to $35 million to train FARC in bomb-making techniques, including shaped charges, propane bombs, landmines and the construction of mortars. In 2005 a commander in the National Army of Colombia stated IRA techniques were being used all over Colombia by FARC, and British military experts confirmed bombs used by FARC had previously been used by the IRA. The Colombia Three were acquitted at trial in April 2004, before this was reversed at an appeal court in December 2004 although the men had fled the country and returned to Ireland before the appeal court verdict. While overseas financial support was generally appreciated, the vast majority of the IRA revenue came from activities in the Republic of Ireland and Northern Ireland. Since the Troubles began, the IRA was involved in criminal activities such as robberies, counterfeiting, protection rackets, kidnapping for ransom, fuel laundering and cigarette smuggling in order to fund its armed campaign. The IRA also raised funds by running legitimate businesses such as taxi firms, nightclubs, offices, and nursing homes. British law enforcement estimated that, by the 1990s, the IRA needed £10.5 million a year to operate. IRA supporters argue that as it was a clandestine organisation it was forced to use extra legal methods of fundraising, which were justified in order to achieve a political goal. However, this activity allowed the British government to portray the IRA as no more than a criminal gang. Armed robberies of banks, trains and small businesses across Ireland were a significant source of funding for the IRA, with over 1,000 raids on post offices in Northern Ireland. The PSNI, the IMC, and the British and Irish governments all accused the IRA of involvement in the biggest bank raid in British history—the 2004 Northern Bank robbery—when £26.5 million was stolen, which the IRA denied. In April 1987, RUC chief constable John Hermon told government ministers at the Anglo-Irish Intergovernmental Conference that "[i]t costs the IRA £2–£3 million per year to maintain its activity. That amount is no problem to them and they have no shortage of money to purchase weapons." The Northern Ireland Affairs Select Committee in its 26 June 2002 report stated that "the importance of overseas donations has been exaggerated and donations from the USA have formed only a small portion of IRA income." It identified extortion, fuel laundering, rum-running, tobacco smuggling, armed robbery, and counterfeiting in Ireland and Britain as the primary sources of funding for both Republican and Loyalist militants throughout and after the Troubles, while "the sums involved [from overseas] [were and] are comparatively small". The committee estimated that the Provisional IRA made £5–8 million a year while spending £1.5m annually to carry out its campaign. One IRA interviewee stated that starting in the 1970s for example: Belfast ran itself for years on its [social] clubs. You know the clubs? They formed the clubs, earlier on they formed it and ... the car parks, you know, not building them but taking over areas and running them as car parks. There was no one to say how much you took in and how much you took out and so, you know, if there was twenty-thousand coming in every week you could say there's twelve-thousand coming in and then there's eight-thousand going one way, and you paid your people and say there's so much going every week. And that financed the movement. Generally, the IRA was against drug dealing and prostitution, because it would be unpopular within Catholic communities and for moral reasons. The chief of the RUC Drugs Squad, Kevin Sheehy, said the IRA tried to prevent volunteers being directly involved with drugs, and noted one occasion when an IRA member caught with a small amount of cannabis was "disowned and humiliated" in his local area. The IRA targeted drug dealers with punishment shootings and ordered them to leave Ireland, and some were killed using the covername Direct Action Against Drugs. However, there are claims the IRA "licensed" certain dealers to operate and forced them to pay protection money. Following the murder of Robert McCartney in 2005, the IRA expelled three IRA volunteers. Adams said at Sinn Féin's 2005 ard fheis "There is no place in republicanism for anyone involved in criminality", while adding "we refuse to criminalise those who break the law in pursuit of legitimate political objectives". This was echoed shortly after by an IRA statement issued at Easter, saying that criminality within the ranks would not be tolerated. In 2008, the IMC stated that the IRA was no longer involved in criminality, but that some members have engaged in criminality for their own ends, without the sanction or support of the IRA. Support for the IRA within nationalist communities and within the Republic of Ireland has fluctuated over the course of the conflict. In September 1979 the Economic and Social Research Institute conducted a wide-ranging survey of attitudes to the IRA in the Republic. Its findings showed that 20.7% broadly supported IRA activities, while 60.5% opposed them. Meanwhile, when respondents were asked whether they sympathised or rejected their motives, 44.8% of respondents expressed some level of sympathy with their motives while 33.5% broadly rejected them. A study in 1999 showed amongst Catholics in Northern Ireland, 42% of respondents expressed sympathy with republican violence while 52% said they had no sympathy. The same study found 39.7% of respondents in the Republic of Ireland sympathised with republican violence. According to a 2022 poll, 69% of Irish nationalists polled believe there was no option but "violent resistance to British rule during the Troubles". Other activities The IRA publicly condemned sectarianism and sectarian attacks, however some IRA members did carry out sectarian attacks. Of those killed by the IRA, Malcolm Sutton classifies 130 (about 7%) of them as sectarian killings of Protestants, 88 of them committed between 1974 and 1976. Unlike loyalists, the IRA denied responsibility for sectarian attacks and the members involved used cover names, such as "Republican Action Force", which was used to claim responsibility for the 1976 Kingsmill massacre where ten Protestant civilians were killed in a gun attack. They stated that their attacks on Protestants were retaliation for attacks on Catholics. Many in the IRA opposed these sectarian attacks, but others deemed them effective in preventing similar attacks on Catholics. Robert White, a professor at the Indiana University, states the IRA was generally not a sectarian organisation, and Rachel Kowalski from the Department of War Studies, King's College London states that the IRA acted in a way that was mostly blind to religious diversity. Protestants in the rural border areas of counties Fermanagh and Tyrone, where the number of members of the security forces killed was high, viewed the IRA's campaign as ethnic cleansing. Henry Patterson, a professor at the University of Ulster, concludes that while the IRA's campaign was unavoidably sectarian, it did not amount to ethnic cleansing. Although the IRA did not specifically target these people because of their religious affiliation, more Protestants joined the security forces so many people from that community believed the attacks were sectarian. McKearney argues that due to the British government's Ulsterisation policy increasing the role of the locally recruited RUC and UDR, the IRA had no choice but to target them because of their local knowledge, but acknowledges that Protestants viewed this as a sectarian attack on their community. During the Troubles, the IRA took on the role of policing in some nationalist areas of Northern Ireland. Many nationalists did not trust the official police force—the RUC—and saw it as biased against their community. The RUC found it difficult to operate in certain nationalist neighbourhoods and only entered in armoured convoys due to the risk of attack, preventing community policing that could have occurred if officers patrolled on foot. In these neighbourhoods, many residents expected the IRA to act as a policing force, and such policing had propaganda value for the IRA. The IRA also sought to minimise contact between residents and the RUC, because residents might pass on information or be forced to become a police informer. The IRA set up arbitration panels that would adjudicate and investigate complaints from locals about criminal or 'anti-social' activities. First time offenders may have been given a warning, or for more serious offences a curfew may have been imposed. Those responsible for more serious and repeat offences could have been given a punishment beating, or banished from the community. Kneecapping was also used by the IRA as a form of punishment. No punishment attacks have been officially attributed to the IRA since February 2006. The vigilantism of the IRA and other paramilitary organisations has been condemned as "summary justice". In January 1971, the IRA and British Army held secret talks aimed at stopping persistent rioting in Ballymurphy. It was agreed that the IRA would be responsible for policing there, but the agreement was short-lived. During the 1975 ceasefire incident centres were set up across Northern Ireland, staffed by Sinn Féin members who dealt with incidents that might endanger the truce. Residents went there to report crime as well as to make complaints about the security forces. The incident centres were seen by locals as "IRA police stations" and gave some legitimacy to the IRA as a policing force. Following the end of the ceasefire the incident centres remained open as Sinn Féin offices where crime continued to be reported, to be dealt with by the IRA. Throughout the Troubles, some members of the IRA passed information to the security forces. In the 1980s, many IRA members were arrested after being implicated by former IRA members known as "supergrasses" such as Raymond Gilmour.[n 35] There have been some high-profile allegations of senior IRA figures having been British informers. In May 2003, an American website named Freddie Scappaticci as being a British spy code-named Stakeknife. Scappaticci was said to be a high-level IRA informer working for the British Army's Force Research Unit, while he was head of the IRA's Internal Security Unit, which interrogated and killed suspected informers. Scappaticci denied being Stakeknife, and involvement in IRA activity. In December 2005, Sinn Féin member and former IRA volunteer Denis Donaldson appeared at a press conference in Dublin and confessed to being a British spy since the early 1980s. Donaldson, who ran Sinn Féin's operations in New York during the Northern Ireland peace process, was expelled by the party. On 4 April 2006, Donaldson was shot dead by the Real IRA splinter group at his retreat near Glenties in County Donegal. Other prominent informers include Eamon Collins, Sean O'Callaghan, and Roy McShane, who worked as a driver for the leadership of Sinn Féin including Adams. The IRA regarded informers as traitors, and a threat to the organisation and lives of its members. Suspected informers were dealt with by the IRA's Internal Security Unit, which carried out an investigation and interrogated the suspects. Following this a court martial would take place, consisting of three members of equal or higher rank than the accused, plus a member of GHQ or the Army Council acting as an observer. Any death sentence would be ratified by the Army Council, who would be informed of the verdict by the observer. The original IRA, and all the major paramilitary organisations active during the Troubles, also killed alleged informers. The IRA usually killed informers with a single shot to the head, and left many of their bodies in public to deter other informers. There was also a group of sixteen people known as the Disappeared who were secretly buried between 1972 and 1985, which included alleged informers, agents for the security forces, and people that stole IRA weapons and used them in armed robberies.[n 36] In March 1999, the IRA apologised for the "prolonged anguish" caused to the families of the Disappeared, and stated it had identified the burial places of nine people, including the most high-profile victim, Jean McConville, a Catholic civilian and widowed mother-of-ten. This led to the recovery of three bodies later in 1999, although Jean McConville's body was not recovered until August 2003. As of 2019, the bodies of Columba McVeigh, Joe Lynskey, and undercover British Army intelligence officer Robert Nairac have yet to be recovered. Splinter groups Former IRA volunteers are involved in various dissident republican splinter groups, which are active in the low-level dissident Irish republican campaign. The oldest dissident group is the Continuity IRA, which formed in 1986 following a split in the republican movement, over the decision to allow members, if elected, to take seats in Dáil Éireann. This group was inactive for several years while acquiring weapons and finance, their first attack was in 1994 during the Provisional IRA's first ceasefire. The Real IRA was formed in November 1997 when senior Provisional IRA members, including quartermaster-general Michael McKevitt, resigned over acceptance of the Mitchell Principles.[n 37] The Real IRA is best known for the 1998 Omagh bombing which killed 29 civilians, and the 2009 Massereene Barracks shooting which killed two British soldiers. In 2005/6 some Provisional IRA members defected and formed Óglaigh na hÉireann, which became active in 2009. This group also included former members of the Irish National Liberation Army and a faction that splintered from the Real IRA. In 2011, a group calling itself "the IRA" claimed responsibility for the murder of Ronan Kerr, a Catholic member of the PSNI. The group was believed to have formed in 2008, and included former senior Provisional IRA members unhappy at Sinn Féin's direction and the peace process. Also in 2008, Republican Action Against Drugs (RAAD) was formed in Derry. This vigilante group's membership included former Provisional IRA members and members of other republican groups. RAAD, "the IRA", and some smaller groups merged with the Real IRA in 2012 to form the New IRA. Notes and references External links Earlier organisations Easter Rising Irish War of Independence Irish Civil War The Troubles Dissident Campaign Category |
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Contents Cosplay Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, manga, comic books, television series, musical artists, video games, memes, and in some cases, original characters. The term has been adopted as slang, often in politics, to mean someone pretending to play a role or take on a personality disingenuously. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City, United States, in 1939. The Japanese term "cosplay" (コスプレ, kosupure) was coined in 1983. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant aspect of popular culture in Japan, as well as in other parts of East Asia and in the Western world. Cosplay events are common features of fan conventions, and today there are many dedicated conventions and competitions, as well as social networks, websites, and other forms of media centered on cosplay activities. Cosplay is very popular among all genders, and it is not unusual to see crossplay, also referred to as gender-bending. Etymology The term "cosplay" is a Japanese blend word of the English terms costume and play. The term was coined by Nobuyuki Takahashi [ja] of Studio Hard in an article for the Japanese magazine My Anime [ja] in June 1983. Takahashi decided to coin a new word rather than use the existing translation of the English term "masquerade" because it implied nobility and was old-fashioned. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound: 'costume' becomes kosu (コス) and 'play' becomes pure (プレ). History Masquerade balls were a feature of the Carnival season in the 15th century, and involved increasingly elaborate allegorical Royal Entries, pageants, and triumphal processions celebrating marriages and other dynastic events of late medieval court life. They were extended into costumed public festivities in Italy during the 16th century Renaissance, generally elaborate dances held for members of the upper classes, which were particularly popular in Venice. In April 1877, French novelist Jules Verne sent out almost 700 invitations for an elaborate costume ball, where several of the guests showed up dressed as characters from Verne's novels. Costume parties (American English) or fancy dress parties (British English) were popular from the 19th century onwards. Costuming guides of the period, such as Samuel Miller's Male Character Costumes (1884) or Ardern Holt's Fancy Dresses Described (1887), feature mostly generic costumes, whether that be period costumes, national costumes, objects or abstract concepts such as "Autumn" or "Night". Most specific costumes described therein are for historical figures although some are sourced from fiction, like Alexandre Dumas' The Three Musketeers or William Shakespeare's characters. By March 1891, a literal call by one Herbert Tibbits for what would today be described as "cosplayers" was advertised for an event held from 5–10 March that year at the Royal Albert Hall in London, for the so-named Vril-Ya Bazaar and Fete based on a science fiction novel and its characters, published two decades earlier. A.D. Condo's science fiction comic strip character Mr. Skygack, from Mars (a Martian ethnographer who comically misunderstands many Earthly affairs) is arguably the first fictional character that people emulated by wearing costumes, as in 1908 Mr. and Mrs. William Fell of Cincinnati, Ohio, are reported to have attended a masquerade at a skating rink wearing Mr. Skygack and Miss Dillpickles costumes. Later, in 1910, an unnamed woman won first prize at masquerade ball in Tacoma, Washington, wearing another Skygack costume. The first people to wear costumes to attend a convention were science fiction fans Forrest J Ackerman and Myrtle R. Douglas, known in fandom as Morojo. They attended the 1939 1st World Science Fiction Convention (Nycon or 1st Worldcon) in the Caravan Hall, New York, US dressed in "futuristicostumes", including green cape and breeches, based on the pulp magazine artwork of Frank R. Paul and the 1936 film Things to Come, designed and created by Douglas. Ackerman later stated that he thought everyone was supposed to wear a costume at a science fiction convention, although only he and Douglas did. Fan costuming caught on, however, and the 2nd Worldcon (1940) had both an unofficial masquerade held in Douglas' room and an official masquerade as part of the programme. David Kyle won the masquerade wearing a Ming the Merciless costume created by Leslie Perri, while Robert A. W. Lowndes received second place with a Bar Senestro costume (from the novel The Blind Spot by Austin Hall and Homer Eon Flint). Other costumed attendees included guest of honor E. E. Smith as Northwest Smith (from C. L. Moore's series of short stories) and both Ackerman and Douglas wearing their futuristicostumes again. Masquerades and costume balls continued to be part of World Science Fiction Convention tradition thereafter. Early Worldcon masquerade balls featured a band, dancing, food and drinks. Contestants either walked across a stage or a cleared area of the dance floor. Ackerman wore a "Hunchbackerman of Notre Dame" costume to the 3rd Worldcon (1941), which included a mask designed and created by Ray Harryhausen, but soon stopped wearing costumes to conventions. Douglas wore an Akka costume (from A. Merritt's novel The Moon Pool), the mask again made by Harryhausen, to the 3rd Worldcon and a Snake Mother costume (another Merritt costume, from The Snake Mother) to the 4th Worldcon (1946). Terminology was yet unsettled; the 1944 edition of Jack Speer's Fancyclopedia used the term costume party. Rules governing costumes became established in response to specific costumes and costuming trends. The first nude contestant at a Worldcon masquerade was in 1952; but the height of this trend was in the 1970s and early 1980s, with a few every year. This eventually led to "No Costume is No Costume" rule, which banned full nudity, although partial nudity was still allowed as long as it was a legitimate representation of the character. Mike Resnick describes the best of the nude costumes as Kris Lundi wearing a harpy costume to the 32nd Worldcon (1974) (she received an honorable mention in the competition). Another costume that instigated a rule change was an attendee at the 20th Worldcon (1962) whose blaster prop fired a jet of real flame; which led to fire being banned. At the 30th WorldCon (1972), artist Scott Shaw wore a costume composed largely of peanut butter to represent his own underground comix character called "The Turd". The peanut butter rubbed off, doing damage to soft furnishings and other peoples' costumes, and then began to go rancid under the heat of the lighting. Food, odious, and messy substances were banned as costume elements after that event. Costuming spread with the science fiction conventions and the interaction of fandom. The earliest known instance of costuming at a convention in the United Kingdom was at the London Science Fiction Convention (1953) but this was only as part of a play. However, members of the Liverpool Science Fantasy Society attended the 1st Cytricon (1955), in Kettering, wearing costumes and continued to do so in subsequent years. The 15th Worldcon (1957) brought the first official convention masquerade to the UK. The 1960 Eastercon in London may have been the first British-based convention to hold an official fancy dress party as part of its programme. The joint winners were Ethel Lindsay and Ina Shorrock as two of the titular witches from the novel The Witches of Karres by James H. Schmitz. Star Trek conventions began in 1969 and major conventions began in 1972 and they have featured cosplay throughout. In Japan, costuming at conventions was a fan activity from at least the 1970s, especially after the launch of the Comiket convention in December 1975. Costuming at this time was known as kasō (仮装). The first documented case of costuming at a fan event in Japan was at Ashinocon (1978), in Hakone, at which future science fiction critic Mari Kotani wore a costume based on the cover art for Edgar Rice Burroughs' novel A Fighting Man of Mars.[Notes 1] In an interview Kotani states that there were about twenty costumed attendees at the convention's costume party—made up of members of her Triton of the Sea fan club and Kansai Entertainers (関西芸人, Kansai Geinin), antecedent of the Gainax anime studio—with most attendees in ordinary clothing. One of the Kansai group, an unnamed friend of Yasuhiro Takeda, wore an impromptu Tusken Raider costume (from the film Star Wars) made from one of the host-hotel's rolls of toilet paper. Costume contests became a permanent part of the Nihon SF Taikai conventions from Tokon VII in 1980. Possibly the first costume contest held at a comic book convention was at the 1st Academy Con held at Broadway Central Hotel in New York in August 1965. Roy Thomas, future editor-in-chief of Marvel Comics but then just transitioning from a fanzine editor to a professional comic book writer, attended in a Plastic Man costume. The first Masquerade Ball held at San Diego Comic-Con was in 1974 during the convention's 6th event. Voice actress June Foray was the master of ceremonies. Future scream queen Brinke Stevens won first place wearing a Vampirella costume. Ackerman (who was the creator of Vampirella) was in attendance and posed with Stevens for photographs. They became friends and, according to Stevens "Forry and his wife, Wendayne, soon became like my god parents." Photographer Dan Golden saw a photograph of Stevens in the Vampirella costume while visiting Ackerman's house, leading to him hiring her for a non-speaking role in her first student film, Zyzak is King (1980), and later photographing her for the cover of the first issue of Femme Fatales (1992). Stevens attributes these events to launching her acting career. As early as a year after the 1975 release of The Rocky Horror Picture Show, audience members began dressing as characters from the movie and role-playing (although the initial incentive for dressing-up was free admission) in often highly accurate costumes. Costume-Con, a conference dedicated to costuming, was first held in January 1983. The International Costumers Guild, Inc., originally known as the Greater Columbia Fantasy Costumer's Guild, was launched after the 3rd Costume-Con (1985) as a parent organization and to support costuming. Costuming had been a fan activity in Japan from the 1970s, and it became much more popular in the wake of Takahashi's report. The new term did not catch on immediately, however. It was a year or two after the article was published before it was in common use among fans at conventions. It was in the 1990s, after exposure on television and in magazines, that the term and practice of cosplaying became common knowledge in Japan. The first cosplay cafés appeared in the Akihabara area of Tokyo in the late 1990s. A temporary maid café was set up at the Tokyo Character Collection event in August 1998 to promote the video game Welcome to Pia Carrot 2 (1997). An occasional Pia Carrot Restaurant was held at the shop Gamers in Akihabara in the years up to 2000. Being linked to specific intellectual properties limited the lifespan of these cafés, which was solved by using generic maids, leading to the first permanent establishment, Cure Maid Café, which opened in March 2001. The first World Cosplay Summit was held on 12 October 2003 at the Rose Court Hotel in Nagoya, Japan, with five cosplayers invited from Germany, France and Italy. There was no contest until 2005, when the World Cosplay Championship began. The first winners were the Italian team of Giorgia Vecchini [it], Francesca Dani and Emilia Fata Livia. Worldcon masquerade attendance peaked in the 1980s and started to fall thereafter. This trend was reversed when the concept of cosplay was re-imported from Japan. Practice of cosplay Cosplay costumes vary greatly and can range from simple themed clothing to highly detailed costumes. It is generally considered different from Halloween and Mardi Gras costume wear, as the intention is to replicate a specific character, rather than to reflect the culture and symbolism of a holiday event. As such, when in costume, some cosplayers often seek to adopt the affect, mannerisms, and body language of the characters they portray (with "out of character" breaks). The characters chosen to be cosplayed may be sourced from any movie, TV series, book, comic book, video game, musical artist, anime, or manga. Some cosplayers even choose to cosplay an original character of their own design or a fusion of different genres (e.g., a steampunk version of a character), and it is a part of the ethos of cosplay that anybody can be anything, as with genderbending, crossplay, or drag, a cosplayer playing a character of another ethnicity, or a hijabi portraying Captain America. Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, with varying levels of quality. These costumes are often sold online, but also can be purchased from dealers at conventions. Japanese manufacturers of cosplay costumes reported a profit of 35 billion yen in 2008. A number of individuals also work on commission, creating custom costumes, props, or wigs designed and fitted to the individual. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, and various raw materials, such as unstyled wigs, hair dye, cloth and sewing notions, liquid latex, body paint, costume jewelry, and prop weapons. Cosplay represents an act of embodiment. Cosplay has been closely linked to the presentation of self, yet cosplayers' ability to perform is limited by their physical features. The accuracy of a cosplay is judged based on the ability to accurately represent a character through the body, and individual cosplayers frequently are faced by their own "bodily limits" such as level of attractiveness, body size, and disability that often restrict and confine how accurate the cosplay is perceived to be. Authenticity is measured by a cosplayer's individual ability to translate on-screen manifestation to the cosplay itself. Some have argued that cosplay can never be a true representation of the character; instead, it can only be read through the body, and that true embodiment of a character is judged based on nearness to the original character form. Cosplaying can also help some of those with self-esteem problems. Many cosplayers create their own outfits, referencing images of the characters in the process. In the creation of the outfits, much time is given to detail and qualities, thus the skill of a cosplayer may be measured by how difficult the details of the outfit are and how well they have been replicated. Because of the difficulty of replicating some details and materials, cosplayers often educate themselves in crafting specialties such as textiles, sculpture, face paint, fiberglass, fashion design, woodworking, and other uses of materials in the effort to render the look and texture of a costume accurately. Cosplayers often wear wigs in conjunction with their outfit to further improve the resemblance to the character. This is especially necessary for anime and manga or video-game characters who often have unnaturally colored and uniquely styled hair. Simpler outfits may be compensated for their lack of complexity by paying attention to material choice and overall high quality. To look more like the characters they are portraying, cosplayers might also engage in various forms of body modification. Cosplayers may opt to change their skin color utilizing make-up to more simulate the race of the character they are adopting. Contact lenses that match the color of their character's eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Contact lenses that make the pupil look enlarged to visually echo the large eyes of anime and manga characters are also used. Another form of body modification in which cosplayers engage is to copy any tattoos or special markings their character might have. Temporary tattoos, permanent marker, body paint, and in rare cases, permanent tattoos, are all methods used by cosplayers to achieve the desired look. Permanent and temporary hair dye, spray-in hair coloring, and specialized extreme styling products are all used by some cosplayers whose natural hair can achieve the desired hairstyle. It is also commonplace for them to shave off their eyebrows to gain a more accurate look. Some anime and video game characters have weapons or other accessories that are hard to replicate, and conventions have strict rules regarding those weapons, but most cosplayers engage in some combination of methods to obtain all the items necessary for their costumes; for example, they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, or buy a pair of off-the-rack shoes, and modify them to match the desired look. Cosplay may be presented in a number of ways and places. A subset of cosplay culture is centered on sex appeal, with cosplayers specifically choosing characters known for their attractiveness or revealing costumes. However, wearing a revealing costume can be a sensitive issue while appearing in public. People appearing naked at American science fiction fandom conventions during the 1970s were so common, a "no costume is no costume" rule was introduced. Some conventions throughout the United States, such as Phoenix Comicon (now known as Phoenix Fan Fusion) and Penny Arcade Expo, have also issued rules upon which they reserve the right to ask attendees to leave or change their costumes if deemed to be inappropriate to a family-friendly environment or something of a similar nature. The most popular form of presenting a cosplay publicly is by wearing it to a fan convention. Multiple conventions dedicated to anime and manga, comics, TV shows, video games, science fiction, and fantasy may be found all around the world. Cosplay-centered conventions include Cosplay Mania in the Philippines and EOY Cosplay Festival in Singapore. The single largest event featuring cosplay is the semiannual doujinshi market, Comic Market (Comiket), held in Japan during summer and winter. Comiket attracts hundreds of thousands of manga and anime fans, where thousands of cosplayers congregate on the roof of the exhibition center. In North America, the highest-attended fan conventions featuring cosplayers are San Diego Comic-Con and New York Comic Con held in the United States, and the anime-specific Anime North in Toronto, Otakon held in Washington, D.C. and Anime Expo held in Los Angeles. Europe's largest event is Japan Expo held in Paris, while the London MCM Expo and the London Super Comic Convention are the most notable in the UK. Supanova Pop Culture Expo is Australia's biggest event. Star Trek conventions have featured cosplay for many decades. These include Destination Star Trek, a UK convention, and Star Trek Las Vegas, a US convention. In different comic fairs, "Thematic Areas" are set up where cosplayers can take photos in an environment that follows that of the game or animation product from which they are taken. Sometimes the cosplayers are part of the area, playing the role of staff with the task of entertaining the other visitors. Some examples are the thematic areas dedicated to Star Wars or to Fallout. The areas are set up by not for profit associations of fans, but in some major fairs it is possible to visit areas set up directly by the developers of the video games or the producers of the anime. The appearance of cosplayers at public events makes them a popular draw for photographers. As this became apparent in the late 1980s, a new variant of cosplay developed in which cosplayers attended events mainly for the purpose of modeling their characters for still photography rather than engaging in continuous role play. Rules of etiquette were developed to minimize awkward situations involving boundaries. Cosplayers pose for photographers and photographers do not press them for personal contact information or private sessions, follow them out of the area, or take photos without permission. The rules allow the collaborative relationship between photographers and cosplayers to continue with the least inconvenience to each other. Some cosplayers choose to have a professional photographer take high quality images of them in their costumes posing as the character. Cosplayers and photographers frequently exhibit their work online and sometimes sell their images. As the popularity of cosplay has grown, many conventions have come to feature a contest surrounding cosplay that may be the main feature of the convention. Contestants present their cosplay, and often to be judged for an award, the cosplay must be self-made. The contestants may choose to perform a skit, which may consist of a short performed script or dance with optional accompanying audio, video, or images shown on a screen overhead. Other contestants may simply choose to pose as their characters. Often, contestants are briefly interviewed on stage by a master of ceremonies. The audience is given a chance to take photos of the cosplayers. Cosplayers may compete solo or in a group. Awards are presented, and these awards may vary greatly. Generally, a best cosplayer award, a best group award, and runner-up prizes are given. Awards may also go to the best skit and a number of cosplay skill subcategories, such as master tailor, master weapon-maker, master armorer, and so forth. The most well-known cosplay contest event is the World Cosplay Summit, selecting cosplayers from 40 countries to compete in the final round in Nagoya, Japan. Some other international events include European Cosplay Gathering (finals taking place at Japan Expo in Paris), EuroCosplay (finals taking place at London MCM Comic Con), and the Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden). This table contains a list of the most common cosplay competition judging criteria, as seen from World Cosplay Summit, Cyprus Comic Con, and ReplayFX. Portraying a character of the opposite sex is called crossplay. The practicality of crossplay and cross-dress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (lit. 'pretty boy'), are Asian equivalent of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel. Male to female cosplayers may experience issues when trying to portray a female character because it is hard to maintain the sexualized femininity of a character. Male cosplayers may also be subjected to discrimination, including homophobic comments and being touched without permission. This affects men possibly even more often than it affects women, despite inappropriate contact already being a problem for women who cosplay, as is "slut-shaming". Animegao kigurumi players, a niche group in the realm of cosplay, are often male cosplayers who use zentai and stylized masks to represent female anime characters. These cosplayers completely hide their real features so the original appearance of their characters may be reproduced as literally as possible, and to display all the abstractions and stylizations such as oversized eyes and tiny mouths often seen in Japanese cartoon art. This does not mean that only males perform animegao or that masks are only female. "Cosplay Is Not Consent", a movement started in 2013 by Rochelle Keyhan, Erin Filson, and Anna Kegler, brought attention to the issue of sexual harassment in the convention attending cosplay community. Harassment of cosplayers include photography without permission, verbal abuse, touching, and groping. Harassment is not limited to women in provocative outfits as male cosplayers talked about being bullied for not fitting certain costume and characters. Starting in 2014, New York Comic Con placed large signs at the entrance stating that "Cosplay is Not Consent". Attendees were reminded to ask permission for photos and respect the person's right to say no. The movement against sexual harassment against cosplayers has continued to gain momentum and awareness since being publicized. Traditional mainstream news media like The Mercury News and Los Angeles Times have reported on the topic, bringing awareness of sexual harassment to those outside of the cosplay community. As cosplay has entered more mainstream media, ethnicity becomes a controversial point. Cosplayers of different skin color than the character are often ridiculed for not being 'accurate' or 'faithful'. Many cosplayers feel as if anyone can cosplay any character, but it becomes complicated when cosplayers are not respectful of the character's ethnicity. These views against non-white cosplayers within the community have been attributed to the lack of representation in the industry and in media. Issues such as blackface, brownface, and yellowface are still controversial since a large part of the cosplay community see these as separate problems, or simply an acceptable part of cosplay.[citation needed] Cosplay has influenced the advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Some cosplayers have thus transformed their hobby into profitable, professional careers. Japan's entertainment industry has been home to the professional cosplayers since the rise of Comiket and Tokyo Game Show. The phenomenon is most apparent in Japan but exists to some degree in other countries as well. Professional cosplayers who profit from their art may experience problems related to copyright infringement. A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa. Some cosplay models can achieve significant recognition. While there are many significant cosplay models, Yaya Han was described as having emerged "as a well-recognized figure both within and outside cosplay circuits". Jessica Nigri, used her recognition in cosplay to gain other opportunities such as voice acting and her own documentary on Rooster Teeth. Liz Katz used her fanbase to take her cosplay from a hobby to a successful business venture, sparking debate through the cosplay community whether cosplayers should be allowed to fund and profit from their work. In the 2000s, cosplayers started to push the boundaries of cosplay into eroticism paving the way to "erocosplay". The advent of social media coupled with crowdfunding platforms like Patreon and OnlyFans have allowed cosplay models to turn cosplay into profitable full-time careers. During protests During various protests, cosplaying as a satirization of important people and political events. In Myanmar various protests after the 2021 coup d'état various protests occurred with cosplayers. Youth groups protested on the roads by wearing cosplay costumes, skirts, wedding dresses, and other unusual clothing for daily life while holding signboards and vinyl banners that break with the country's more traditional protest messages for the purpose of grabbing attention from both domestic and international press media. Other times fictional characters are used to convey a message such as women dressing like characters from The Handmaid's Tale to protest bodily restrictions in the United States. Cosplay by country or region Cosplayers in Japan formerly referred to themselves as reiyā (レイヤー), pronounced "layer". In contemporary Japan, however, cosplayers are more commonly referred to as kosupure (コスプレ), pronounced "ko-su-pray", as the term reiyā is now more frequently used to describe literal layers (for example, hair or clothing). Words such as kawaii (可愛い) (lit. 'cute') and kakko ī (かっこいい) (lit. 'cool') were often used to describe these changes, expressions that were closely tied to notions of femininity and masculinity. Those who photograph players are known as cameko (カメコ), a shortened form of camera kozō (カメラ小僧) (lit. 'camera boy'). Originally, cameko would give printed photographs to players as gifts. Growing interest in cosplay events—both among photographers and cosplayers willing to model—has led to the formalization of procedures at events such as Comiket. Photography is conducted in designated areas separate from the exhibit halls. In Japan, wearing costumes outside of conventions or other designated areas is generally discouraged. Since 1998, Tokyo's Akihabara district has contained a number of cosplay restaurants catering to devoted anime and manga fans, in which waitresses dress as characters from video games, anime, or manga; maid cafés are particularly popular. In Japan, Tokyo's Harajuku district serves as a favored informal gathering place for engaging in cosplay in public. Events held in Akihabara also attract large numbers of cosplayers. Ishoku-hada (異色肌) is a form of Japanese cosplay in which players use body paint to alter their skin color to match that of the character they portray. This practice allows for the representation of anime or manga characters, as well as video game characters, with non-human skin tones. A 2014 survey conducted for the Comiket convention in Japan reported that approximately 75% of cosplayers attending the event were female. Cosplay is common in many East Asian countries. For example, it is a major part of the Comic World conventions taking place regularly in South Korea, Hong Kong and Taiwan. Historically, the practice of dressing up as characters from works of fiction can be traced as far as the 17th century late Ming dynasty China. Western cosplay developed primarily from science fiction and fantasy fandoms. Compared with Japan, Western cosplayers are more likely to portray characters originating from live-action television series and films. Western costuming traditions also encompass a variety of related hobbyist subcultures, including participants in Renaissance faires, live action role-playing games, and historical reenactments. Costume competitions at science fiction conventions commonly feature masquerades, in which costumes are formally judged during stage presentations, as well as hall costumes that are evaluated informally throughout the event. The growing international popularity of Japanese cartoon during the late 2000s contributed to a rise in American and other Western cosplayers portraying characters from manga and anime. Over the following decade, anime conventions became increasingly common across Western countries, often rivaling long-established science fiction, comic book, and historical conventions in terms of attendance. At these events, cosplayers—much like their Japanese counterparts—gather to display their costumes, be photographed, and participate in competitive costume events. Convention attendees also frequently choose to dress as characters from Western comic books, animated works, films, and video games. Despite increasing global exchange, cultural differences in taste remain evident. Certain costume styles that may be worn without hesitation by Japanese cosplayers are often avoided in Western contexts, particularly those that resemble Nazi uniforms. Western cosplayers may also encounter debates regarding legitimacy when portraying characters whose canonical racial backgrounds differ from their own, and instances of insensitivity toward cosplayers depicting characters of different skin tones have been documented. Western cosplayers who portray anime characters may likewise experience targeted ridicule or misunderstanding. In comparison with Japan, wearing costumes in public spaces is generally more socially accepted in countries such as the United Kingdom, Ireland, the United States, and Canada. These regions possess longer-standing traditions of Halloween costuming, fan dress, and related practices. Consequently, it is not uncommon for convention attendees in costume to be seen in nearby restaurants and public venues outside the immediate boundaries of the event itself. Media Japan is home to two especially popular cosplay magazines, Cosmode (コスモード) and ASCII Media Works' Dengeki Layers (電撃Layers). Cosmode has the largest share in the market and an English-language digital edition. Another magazine, aimed at a broader, worldwide audience is CosplayGen. In the United States, Cosplay Culture began publication in February 2015. Other magazines include CosplayZine featuring cosplayers from all over the world since October 2015, and Cosplay Realm Magazine which was started in April 2017. There are many books on the subject of cosplay as well. Cosplay groups and organizations See also Notes References Bibliography External links |
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Contents File:Office-protection-shackle.svg ✓ The source code of this SVG is valid. Summary English: Full protection lock with grey shackle Copied from c:File:Office-protection-shackle.svg 2018-10-02 XYZtSpace See below. Licensing PD Public domain false false File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 62 pages use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. |
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[SOURCE: https://en.wikipedia.org/wiki/Motion_capture] | [TOKENS: 6472] |
Contents Motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution movement of objects or people into a computer system. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions or voices, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving. In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used images from multiple cameras to calculate 3D positions, often the purpose of motion capture is to record only the movements of the actor, not their visual appearance. This animation data is mapped to a 3D model so that the model performs the same actions as the actor. This process may be contrasted with the older technique of rotoscoping. Camera movements can also be motion captured so that a virtual camera in the scene will pan, tilt or dolly around the stage driven by a camera operator while the actor is performing. At the same time, the motion capture system can capture the camera and props as well as the actor's performance. This allows the computer-generated characters, images and sets to have the same perspective as the video images from the camera. A computer processes the data and displays the movements of the actor, providing the desired camera positions in terms of objects in the set. Retroactively obtaining camera movement data from the captured footage is known as match moving or camera tracking. The first virtual actor animated by motion-capture was produced in 1993 by Didier Pourcel and his team at Gribouille. It involved "cloning" the body and face of French comedian Richard Bohringer, and then animating it with still-nascent motion-capture tools. Advantages Motion capture offers several advantages over traditional computer animation of a 3D model: Disadvantages Applications There are many applications of motion capture. The most common are for video games, movies, and movement capture, however there is a research application for this technology being used at Purdue University in robotics development. Video games often use motion capture to animate athletes, martial artists, and other in-game characters. As early as 1988, an early form of motion capture was used to animate the 2D player characters of Martech's video game Vixen (performed by model Corinne Russell) and Magical Company's 2D arcade fighting game Last Apostle Puppet Show (to animate digitized sprites). Motion capture was later notably used to animate the 3D character models in the Sega Model arcade games Virtua Fighter (1993) and Virtua Fighter 2 (1994). In mid-1995, developer/publisher Acclaim Entertainment had its own in-house motion capture studio built into its headquarters. Namco's 1995 arcade game Soul Edge used passive optical system markers for motion capture. Motion capture also uses athletes in based-off animated games, such as Naughty Dog's Crash Bandicoot, Insomniac Games' Spyro the Dragon, and Rare's Dinosaur Planet. Indoor positioning is another application for optical motion capture systems. Robotics researchers often use motion capture systems when developing and evaluating control, estimation, and perception algorithms and hardware. In outdoor spaces, it's possible to achieve accuracy to the centimeter by using the Global Navigation Satellite System (GNSS) together with Real-Time Kinematics (RTK). However, this reduces significantly when there is no line-of-sight to the satellites — such as in indoor environments. The majority of vendors selling commercial optical motion capture systems provide accessible open source drivers that integrate with the popular Robotic Operating System (ROS) framework, allowing researchers and developers to effectively test their robots during development. In the field of aerial robotics research, motion capture systems are widely used for positioning as well. Regulations on airspace usage limit how feasible outdoor experiments can be conducted with Unmanned Aerial Systems (UAS). Indoor tests can circumvent such restrictions. Many labs and institutions around the world have built indoor motion capture volumes for this purpose. Purdue University houses the world's largest indoor motion capture system, inside the Purdue UAS Research and Test (PURT) facility. PURT is dedicated to UAS research, and provides tracking volume of 600,000 cubic feet using 60 motion capture cameras. The optical motion capture system is able to track targets in its volume with millimeter accuracy, effectively providing the true position of targets — the "ground truth" baseline in research and development. Results derived from other sensors and algorithms can then be compared to the ground truth data to evaluate their performance. Movies use motion capture for CGI effects, in some cases replacing traditional cel animation, and for completely CGI creatures, such as Gollum, The Mummy, King Kong, Davy Jones from Pirates of the Caribbean, the Na'vi from the film Avatar, and Clu from Tron: Legacy. The Great Goblin, the three Stone-trolls, many of the orcs and goblins in the 2012 film The Hobbit: An Unexpected Journey, and Smaug were created using motion capture. In the 1990 movie Total Recall, the sequence where Arnold Schwarzenegger and other actors walk through an X-ray machine was shot using motion capture. The film Batman Forever (1995) used some motion capture for certain visual effects. Warner Bros. had acquired motion capture technology from arcade video game company Acclaim Entertainment for use in the film's production. Acclaim's 1995 video game of the same name also used the same motion capture technology to animate the digitized sprite graphics. The 1999 film Star Wars: Episode I – The Phantom Menace was the first feature-length film to include a main character created (Jar Jar Binks, played by Ahmed Best), using motion capture. The 2000 Indian-American film Sinbad: Beyond the Veil of Mists was the first feature-length film made primarily with motion capture, although many character animators also worked on the film, which had a very limited release. 2001's Final Fantasy: The Spirits Within was the first widely released movie to be made with motion capture technology. Despite its poor box-office intake, supporters of motion capture technology took notice. The Lord of the Rings: The Two Towers was the first feature film to utilize a real-time motion capture system. This method streamed the actions of actor Andy Serkis into the computer-generated imagery skin of Gollum / Smeagol as it was being performed. Storymind Entertainment, which is an independent Ukrainian studio, created a neo-noir third-person / shooter video game called My Eyes On You, using motion capture in order to animate its main character, Jordan Adalien, and along with non-playable characters. Of the three nominees for the 2006 Academy Award for Best Animated Feature, two of the nominees (Monster House and the winner Happy Feet) used motion capture, and only Disney·Pixar's Cars was animated without it. In the ending credits of Pixar's film Ratatouille, a stamp appears labelling the film as "100% Genuine Animation – No Motion Capture!" Since 2001, motion capture has been used extensively to simulate or approximate the look of live-action theater, with nearly photorealistic digital character models. The Polar Express used motion capture to allow Tom Hanks to perform as several distinct digital characters (in which he also provided the voices). The 2007 adaptation of the saga Beowulf animated digital characters whose appearances were based in part on the actors who provided their motions and voices. James Cameron's highly popular Avatar used this technique to create the Na'vi that inhabit Pandora. The Walt Disney Company has produced Robert Zemeckis's A Christmas Carol using this technique. In 2007, Disney acquired Zemeckis' ImageMovers Digital (that produces motion capture films), but then closed it in 2011, after a box office failure of Mars Needs Moms. Television series produced entirely with motion capture animation include Laflaque in Canada, Sprookjesboom and Cafe de Wereld [nl] in The Netherlands, and Headcases in the UK. Virtual reality and augmented reality providers, such as uSens and Gestigon, allow users to interact with digital content in real time by capturing hand motions. This can be useful for training simulations, visual perception tests, or performing virtual walk-throughs in a 3D environment. Motion capture technology is frequently used in digital puppetry systems to drive computer-generated characters in real time. Gait analysis is one application of motion capture in clinical medicine. Techniques allow clinicians to evaluate human motion across several biomechanical factors, often while streaming this information live into analytical software. One innovative use is pose detection, which can empower patients during post-surgical recovery or rehabilitation after injuries. This approach enables continuous monitoring, real-time guidance, and individually tailored programs to enhance patient outcomes. Some physical therapy clinics utilize motion capture as an objective way to quantify patient progress. During the filming of James Cameron's Avatar all of the scenes involving motion capture were directed in real-time using Autodesk MotionBuilder software to render a screen image which allowed the director and the actor to see what they would look like in the movie, making it easier to direct the movie as it would be seen by the viewer. This method allowed views and angles not possible from a pre-rendered animation. Cameron was so proud of his results that he invited Steven Spielberg and George Lucas on set to view the system in action. In Marvel's The Avengers, Mark Ruffalo used motion capture so he could play his character the Hulk, rather than have him be only CGI as in previous films, making Ruffalo the first actor to play both the human and the Hulk versions of Bruce Banner. FaceRig software uses facial recognition technology from ULSee.Inc to map a player's facial expressions and the body tracking technology from Perception Neuron to map the body movement onto a 2D or 3D character's motion on-screen. During Game Developers Conference 2016 in San Francisco Epic Games demonstrated full-body motion capture live in Unreal Engine. The whole scene, from the upcoming game Hellblade about a woman warrior named Senua, was rendered in real-time. The keynote was a collaboration between Unreal Engine, Ninja Theory, 3Lateral, Cubic Motion, IKinema and Xsens. In 2020, the two-time Olympic figure skating champion Yuzuru Hanyu graduated from Waseda University. In his thesis, using data provided by 31 sensors placed on his body, he analysed his jumps. He evaluated the use of technology both in order to improve the scoring system and to help skaters improve their jumping technique. In March 2021 a summary of the thesis was published in the academic journal. Methods and systems Motion tracking or motion capture started as a photogrammetric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for television, cinema, and video games as the technology matured. Since the 20th century, the performer has to wear markers near each joint to identify the motion by the positions or angles between the markers. Acoustic, inertial, LED, magnetic or reflective markers, or combinations of any of these, are tracked, optimally at least two times the frequency rate of the desired motion. The resolution of the system is important in both the spatial resolution and temporal resolution as motion blur causes almost the same problems as low resolution. Since the beginning of the 21st century - and because of the rapid growth of technology - new methods have been developed. Most modern systems can extract the silhouette of the performer from the background. Afterwards all joint angles are calculated by fitting in a mathematical model into the silhouette. For movements you can not see a change of the silhouette, there are hybrid systems available that can do both (marker and silhouette), but with less marker.[citation needed] In robotics, some motion capture systems are based on simultaneous localization and mapping. Optical systems Optical systems utilize data captured from image sensors to triangulate the 3D position of a subject between two or more cameras calibrated to provide overlapping projections. Data acquisition is traditionally implemented using special markers attached to an actor; however, more recent systems are able to generate accurate data by tracking surface features identified dynamically for each particular subject. Tracking a large number of performers or expanding the capture area is accomplished by the addition of more cameras. These systems produce data with three degrees of freedom for each marker, and rotational information must be inferred from the relative orientation of three or more markers; for instance shoulder, elbow and wrist markers providing the angle of the elbow. Newer hybrid systems are combining inertial sensors with optical sensors to reduce occlusion, increase the number of users and improve the ability to track without having to manually clean up data. Passive optical systems use markers coated with a retroreflective material to reflect light that is generated near the camera's lens. The camera's threshold can be adjusted so only the bright reflective markers will be sampled, ignoring skin and fabric. The centroid of the marker is estimated as a position within the two-dimensional image that is captured. The grayscale value of each pixel can be used to provide sub-pixel accuracy by finding the centroid of the Gaussian. An object with markers attached at known positions is used to calibrate the cameras and obtain their positions, and the lens distortion of each camera is measured. If two calibrated cameras see a marker, a three-dimensional fix can be obtained. Typically a system will consist of around 2 to 48 cameras. Systems of over three hundred cameras exist to try to reduce marker swap. Extra cameras are required for full coverage around the capture subject and multiple subjects. Vendors have constraint software to reduce the problem of marker swapping since all passive markers appear identical. Unlike active marker systems and magnetic systems, passive systems do not require the user to wear wires or electronic equipment. Instead, hundreds of rubber balls are attached with reflective tape, which needs to be replaced periodically. The markers are usually attached directly to the skin (as in biomechanics), or they are velcroed to a performer wearing a full-body spandex/lycra suit designed specifically for motion capture. This type of system can capture large numbers of markers at frame rates usually around 120 to 160 fps although by lowering the resolution and tracking a smaller region of interest they can track as high as 10,000 fps. Active optical systems triangulate positions by illuminating one LED at a time very quickly or multiple LEDs with software to identify them by their relative positions, somewhat akin to celestial navigation. Rather than reflecting light back that is generated externally, the markers themselves are powered to emit their own light. Since the inverse square law provides one quarter of the power at two times the distance, this can increase the distances and volume for capture. This also enables a high signal-to-noise ratio, resulting in very low marker jitter and a resulting high measurement resolution (often down to 0.1 mm within the calibrated volume). The TV series Stargate SG1 produced episodes using an active optical system for the VFX allowing the actor to walk around props that would make motion capture difficult for other non-active optical systems.[citation needed] ILM used active markers in Van Helsing to allow capture of Dracula's flying brides on very large sets similar to Weta's use of active markers in Rise of the Planet of the Apes. The power to each marker can be provided sequentially in phase with the capture system providing a unique identification of each marker for a given capture frame at a cost to the resultant frame rate. The ability to identify each marker in this manner is useful in real-time applications. The alternative method of identifying markers is to do it algorithmically requiring extra processing of the data. There are also possibilities to find the position by using colored LED markers. In these systems, each color is assigned to a specific point of the body. One of the earliest active marker systems in the 1980s was a hybrid passive-active mocap system with rotating mirrors and colored glass reflective markers and which used masked linear array detectors. Active marker systems can further be refined by strobing one marker on at a time, or tracking multiple markers over time and modulating the amplitude or pulse width to provide marker ID. 12-megapixel spatial resolution modulated systems show more subtle movements than 4-megapixel optical systems by having both higher spatial and temporal resolution. Directors can see the actor's performance in real-time, and watch the results on the motion capture-driven CG character. The unique marker IDs reduce the turnaround, by eliminating marker swapping and providing much cleaner data than other technologies. LEDs with onboard processing and radio synchronization allow motion capture outdoors in direct sunlight while capturing at 120 to 960 frames per second due to a high-speed electronic shutter. Computer processing of modulated IDs allows less hand cleanup or filtered results for lower operational costs. This higher accuracy and resolution requires more processing than passive technologies, but the additional processing is done at the camera to improve resolution via subpixel or centroid processing, providing both high resolution and high speed. These motion capture systems typically cost $20,000 for an eight-camera, 12-megapixel spatial resolution 120-hertz system with one actor. One can reverse the traditional approach based on high-speed cameras. Systems such as Prakash use inexpensive multi-LED high-speed projectors. The specially built multi-LED IR projectors optically encode the space. Instead of retro-reflective or active light emitting diode (LED) markers, the system uses photosensitive marker tags to decode the optical signals. By attaching tags with photo sensors to scene points, the tags can compute not only their own locations of each point, but also their own orientation, incident illumination, and reflectance. These tracking tags work in natural lighting conditions and can be imperceptibly embedded in attire or other objects. The system supports an unlimited number of tags in a scene, with each tag uniquely identified to eliminate marker reacquisition issues. Since the system eliminates a high-speed camera and the corresponding high-speed image stream, it requires significantly lower data bandwidth. The tags also provide incident illumination data which can be used to match scene lighting when inserting synthetic elements. The technique appears ideal for on-set motion capture or real-time broadcasting of virtual sets but has yet to be proven. Motion capture technology has been available for researchers and scientists for a few decades, which has given new insight into many fields. The vital part of the system, the underwater camera, has a waterproof housing. The housing has a finish that withstands corrosion and chlorine which makes it perfect for use in basins and swimming pools. There are two types of cameras. Industrial high-speed cameras can also be used as infrared cameras. Infrared underwater cameras come with a cyan light strobe instead of the typical IR light for minimum fall-off underwater and high-speed cameras with an LED light or with the option of using image processing. An underwater camera is typically able to measure 15–20 meters depending on the water quality, the camera and the type of marker used. Unsurprisingly, the best range is achieved when the water is clear, and like always, the measurement volume is also dependent on the number of cameras. A range of underwater markers are available for different circumstances. Different pools require different mountings and fixtures. Therefore, all underwater motion capture systems are uniquely tailored to suit each specific pool instalment. For cameras placed in the center of the pool, specially designed tripods, using suction cups, are provided. Emerging techniques and research in computer vision are leading to the rapid development of the markerless approach to motion capture. Markerless systems such as those developed at Stanford University, the University of Maryland, MIT, and the Max Planck Institute, do not require subjects to wear special equipment for tracking. Special computer algorithms are designed to allow the system to analyze multiple streams of optical input and identify human forms, breaking them down into constituent parts for tracking. ESC entertainment, a subsidiary of Warner Brothers Pictures created especially to enable virtual cinematography, used a technique called Universal Capture that utilized 7 camera setup and the tracking the optical flow of all pixels over all the 2-D planes of the cameras for motion, gesture and facial expression capture leading to photorealistic results. Traditionally markerless optical motion tracking is used to keep track of various objects, including airplanes, launch vehicles, missiles and satellites. Many such optical motion tracking applications occur outdoors, requiring differing lens and camera configurations. High-resolution images of the target being tracked can thereby provide more information than just motion data. The image obtained from NASA's long-range tracking system on the space shuttle Challenger's fatal launch provided crucial evidence about the cause of the accident. Optical tracking systems are also used to identify known spacecraft and space debris despite the fact that it has a disadvantage compared to radar in that the objects must be reflecting or emitting sufficient light. An optical tracking system typically consists of three subsystems: the optical imaging system, the mechanical tracking platform and the tracking computer. The optical imaging system is responsible for converting the light from the target area into a digital image that the tracking computer can process. Depending on the design of the optical tracking system, the optical imaging system can vary from as simple as a standard digital camera to as specialized as an astronomical telescope on the top of a mountain. The specification of the optical imaging system determines the upper limit of the effective range of the tracking system. The mechanical tracking platform holds the optical imaging system and is responsible for manipulating the optical imaging system in such a way that it always points to the target being tracked. The dynamics of the mechanical tracking platform combined with the optical imaging system determines the tracking system's ability to keep the lock on a target that changes speed rapidly. The tracking computer is responsible for capturing the images from the optical imaging system, analyzing the image to extract the target position and controlling the mechanical tracking platform to follow the target. There are several challenges. First, the tracking computer has to be able to capture the image at a relatively high frame rate. This posts a requirement on the bandwidth of the image-capturing hardware. The second challenge is that the image processing software has to be able to extract the target image from its background and calculate its position. Several textbook image-processing algorithms are designed for this task. This problem can be simplified if the tracking system can expect certain characteristics that is common in all the targets it will track. The next problem down the line is controlling the tracking platform to follow the target. This is a typical control system design problem rather than a challenge, which involves modeling the system dynamics and designing controllers to control it. This will however become a challenge if the tracking platform the system has to work with is not designed for real-time. The software that runs such systems is also customized for the corresponding hardware components. One example of such software is OpticTracker, which controls computerized telescopes to track moving objects at great distances, such as planes and satellites. Another option is the software SimiShape, which can also be used hybrid in combination with markers. RGB-D cameras such as Kinect capture both the color and depth images. By fusing the two images, 3D colored voxels can be captured, allowing motion capture of 3D human motion and human surface in real-time. Because of the use of a single-view camera, motions captured are usually noisy. Machine learning techniques have been proposed to automatically reconstruct such noisy motions into higher quality ones, using methods such as lazy learning and Gaussian models. Such method generates accurate enough motion for serious applications like ergonomic assessment. Non-optical systems Inertial motion capture technology is based on miniature inertial sensors, biomechanical models and sensor fusion algorithms. The motion data of the inertial sensors (inertial guidance system) is often transmitted wirelessly to a computer, where the motion is recorded or viewed. Most inertial systems use inertial measurement units (IMUs) containing a combination of gyroscope, magnetometer, and accelerometer, to measure rotational rates. These rotations are translated to a skeleton in the software. Much like optical markers, the more IMU sensors the more natural the data. No external cameras, emitters or markers are needed for relative motions, although they are required to give the absolute position of the user if desired. Inertial motion capture systems capture the full six degrees of freedom body motion of a human in real-time and can give limited direction information if they include a magnetic bearing sensor, although these are much lower resolution and susceptible to electromagnetic noise. Benefits of using Inertial systems include: capturing in a variety of environments including tight spaces, no solving, portability, and large capture areas. Disadvantages include lower positional accuracy and positional drift which can compound over time. These systems are similar to the Wii controllers but are more sensitive and have greater resolution and update rates. They can accurately measure the direction to the ground to within a degree. The popularity of inertial systems is rising amongst game developers, mainly because of the quick and easy setup resulting in a fast pipeline. A range of suits are now available from various manufacturers and base prices range from $1000 to US$80,000. Mechanical motion capture systems directly track body joint angles and are often referred to as exoskeleton motion capture systems, due to the way the sensors are attached to the body. A performer attaches the skeletal-like structure to their body and as they move so do the articulated mechanical parts, measuring the performer's relative motion. Mechanical motion capture systems are real-time, relatively low-cost, free from occlusion, and wireless (untethered) systems that have unlimited capture volume. Typically, they are rigid structures of jointed, straight metal or plastic rods linked together with potentiometers that articulate at the joints of the body. These suits tend to be in the $25,000 to $75,000 range plus an external absolute positioning system. Some suits provide limited force feedback or haptic input. Magnetic systems calculate position and orientation by the relative magnetic flux of three orthogonal coils on both the transmitter and each receiver. The relative intensity of the voltage or current of the three coils allows these systems to calculate both range and orientation by meticulously mapping the tracking volume. The sensor output is six degrees of freedom (6DOF), which provides useful results obtained with two-thirds the number of markers required in optical systems; one on upper arm and one on lower arm for elbow position and angle.[citation needed] The markers are vulnerable to magnetic and electrical interference from metal objects in the environment, like rebar (steel reinforcing bars in concrete) or wiring, which affect the magnetic field, and electrical sources such as monitors, lights, cables and computers. The sensor response is nonlinear, especially toward edges of the capture area. The wiring from the sensors tends to preclude extreme performance movements. With magnetic systems, it is possible to monitor the results of a motion capture session in real time. The capture volumes for magnetic systems are dramatically smaller than they are for optical systems. With the magnetic systems, there is a distinction between alternating-current (AC) and direct-current (DC) systems: DC system uses square pulses, AC systems use sine waves. Stretch sensors are flexible parallel plate capacitors that measure either stretch, bend, shear, or pressure and are typically produced from silicone. When the sensor stretches or squeezes its capacitance value changes. This data can be transmitted via Bluetooth or direct input and used to detect minute changes in body motion. Stretch sensors are unaffected by magnetic interference and are free from occlusion. The stretchable nature of the sensors also means they do not suffer from positional drift, which is common with inertial systems. Stretchable sensors, on the other hands, due to the material properties of their substrates and conducting materials, suffer from relatively low signal-to-noise ratio, requiring filtering or machine learning to make them usable for motion capture. These solutions result in higher latency when compared to alternative sensors. Related techniques Most traditional motion capture hardware vendors provide for some type of low-resolution facial capture utilizing anywhere from 32 to 300 markers with either an active or passive marker system. All of these solutions are limited by the time it takes to apply the markers, calibrate the positions and process the data. Ultimately the technology also limits their resolution and raw output quality levels. High-fidelity facial motion capture, also known as performance capture, is the next generation of fidelity and is utilized to record the more complex movements in a human face in order to capture higher degrees of emotion. Facial capture is currently arranging itself in several distinct camps, including traditional motion capture data, blend-shaped based solutions, capturing the actual topology of an actor's face, and proprietary systems. The two main techniques are stationary systems with an array of cameras capturing the facial expressions from multiple angles and using software such as the stereo mesh solver from OpenCV to create a 3D surface mesh, or to use light arrays as well to calculate the surface normals from the variance in brightness as the light source, camera position or both are changed. These techniques tend to be only limited in feature resolution by the camera resolution, apparent object size and number of cameras. If the users face is 50 percent of the working area of the camera and a camera has megapixel resolution, then sub millimeter facial motions can be detected by comparing frames. Recent work is focusing on increasing the frame rates and doing optical flow to allow the motions to be retargeted to other computer generated faces, rather than just making a 3D Mesh of the actor and their expressions. Radio frequency positioning systems are becoming more viable[citation needed] as higher frequency radio frequency devices allow greater precision than older technologies such as radar. The speed of light is 30 centimeters per nanosecond (billionth of a second), so a 10 gigahertz (billion cycles per second) radio frequency signal enables an accuracy of about 3 centimeters. By measuring amplitude to a quarter wavelength, it is possible to improve the resolution down to about 8 mm. To achieve the resolution of optical systems, frequencies of 50 gigahertz or higher are needed, which are almost as dependent on line of sight and as easy to block as optical systems. Multipath and reradiation of the signal are likely to cause additional problems, but these technologies will be ideal for tracking larger volumes with reasonable accuracy, since the required resolution at 100 meter distances is not likely to be as high. Many scientists[who?] believe that radio frequency will never produce the accuracy required for motion capture. Researchers at Massachusetts Institute of Technology researchers said in 2015 that they had made a system that tracks motion by radio frequency signals. An alternative approach was developed where the actor is given an unlimited walking area through the use of a rotating sphere, similar to a hamster ball, which contains internal sensors recording the angular movements, removing the need for external cameras and other equipment. Even though this technology could potentially lead to much lower costs for motion capture, the basic sphere is only capable of recording a single continuous direction. Additional sensors worn on the person would be needed to record anything more. Another alternative is using a 6DOF (Degrees of freedom) motion platform with an integrated omni-directional treadmill with high resolution optical motion capture to achieve the same effect. The captured person can walk in an unlimited area, negotiating different uneven terrains. Applications include medical rehabilitation for balance training, bio-mechanical research and virtual reality.[citation needed] In 3D pose estimation, an actor's pose can be reconstructed from an image or depth map. See also References External links |
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Contents IGN IGN[b] is a compromised American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. IGN features articles on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs available on the Xbox and PlayStation, Nintendo Switch, PC, Mobile, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat. Originally, IGN was the flagship website of IGN Entertainment, a website which owned and operated several other websites oriented towards players' interests, games, and entertainment, such as Rotten Tomatoes, GameSpy, GameStats, VE3D, TeamXbox, Vault Network, FilePlanet, and AskMen. IGN was sold to publishing company Ziff Davis in February 2013. History IGN was created in September 1996 as the Imagine Games Network, the IGN content network was founded by publishing executive Jonathan Simpson-Bint and began as five individual websites within Imagine Media: N64.com (later renamed ign64.com), PSXPower, Saturnworld, Next-Generation.com and Ultra Game Players Online. Imagine expanded on its owned-and-operated websites by creating an affiliate network that included a number of independent fansites such as PSX Nation.com, Sega-Saturn.com, Game Sages, and GameFAQs. In 1998, the network launched a new homepage that consolidated the individual sites as system channels under the IGN brand. The homepage exposed content from more than 30 different channels. Websites Next-Generation and Ultra Game Players Online were not part of this consolidation; U.G.P.O. dissolved with the cancellation of the magazine, and Next-Generation was put "on hold" when Imagine decided to concentrate on launching the short-lived Daily Radar brand. In February 1999, PC Magazine named IGN one of the hundred-best websites, alongside competitors GameSpot and CNET Gamecenter. That same month, Imagine Media incorporated a spin-off that included IGN and its affiliate channels as Affiliation Networks, while Simpson-Bint remained at the former company. In September, the newly spun-out standalone internet media company, changed its name to Snowball.com. At the same time, small entertainment website The Den merged into IGN and added non-gaming content to the growing network. Snowball held an IPO in 2000, but shed most of its other properties during the dot-com bubble. IGN prevailed with growing audience numbers and a newly established subscription service called IGN Insider (later IGN Prime), which led to the shedding of the name "Snowball" and adoption of IGN Entertainment on May 10, 2002. In June 2005, IGN reported having 24,000,000 unique visitors per month, with 4.8 million registered users through all departments of the site. IGN has been ranked among the top 500 most-visited websites according to Alexa. In September 2005, IGN was acquired by Rupert Murdoch's multimedia business empire, News Corporation, for $650 million. IGN celebrated its 10th anniversary on January 12, 2008. IGN was headquartered in the Marina Point Parkway office park in Brisbane, California, until it relocated to a smaller office building near AT&T Park in San Francisco on March 29, 2010. On May 25, 2011, IGN sold its Direct2Drive division to Gamefly for an undisclosed amount. In 2011, IGN Entertainment acquired its rival UGO Entertainment (owners of 1Up.com) from Hearst Corporation. Ultimately, News Corp. planned to spin off IGN Entertainment as a publicly traded company, continuing a string of divestitures for digital properties it had previously acquired (including MySpace and Photobucket). On February 4, 2013, after a failed attempt to spin off IGN as a separate company, News Corp. announced that it had sold IGN Entertainment to the publishing company Ziff Davis, which was recently acquired by J2 Global. Financial details regarding the purchase were not revealed. Prior to its acquisition by UGO, 1UP.com had previously been owned by Ziff Davis. Soon after the acquisition, IGN announced that it would be laying off staff and closing GameSpy, 1UP.com, and UGO in order to focus on its flagship brands, IGN and AskMen. The role-playing video game interest website Vault Network was acquired by IGN in 1999. GameStats, a review aggregation website, was founded by IGN in 2004. GameStats includes a "GPM" (Game Popularity Metric) rating system which incorporates an average press score and average gamer score, as well as the number of page hits for the game. However, the site is no longer being updated. The Xbox interest site, TeamXbox, and the PC game website VE3D (Voodoo Extreme 3D) were acquired in 2003. IGN Entertainment merged with GameSpy Industries in 2005. The merger also brought the game download site FilePlanet into the IGN group; as of 2011 both FilePlanet and the GameSpy website still operate as video game-related web sites. IGN Entertainment acquired the online male lifestyle magazine AskMen in 2005. In 2004, IGN acquired film review aggregator Rotten Tomatoes and in 2010, sold the website to Flixster. In October 2017, Humble Bundle announced that it was being acquired by IGN. IGN Entertainment acquired Gamer Network and its properties in May 2024 for an undisclosed sum. These included Eurogamer, Rock Paper Shotgun, VG247 and others. As a result, some layoffs were made due to redundancies. A member of the IGN staff writes a review for a game and gives it a score between 0.1 and 10.0, which is assigned by increments of 0.1 and determines how much the game is recommended. The score is given according to the "individual aspects of a game, like presentation, graphics, sound, gameplay and lasting appeal". Each game is given a score in each of these categories, but the overall score for the game is an independent evaluation, not an average of the scores in each category. On August 3, 2010, IGN announced that the site would be changing to a new scoring scale. Instead of a 100-point scale, where games are scored in increments of 0.1, all future reviews would use a 20-point scale where games are scored in increments of 0.5. Under both systems, the maximum possible score a game can receive is 10.0. The scoring change was not retroactive: all scores on reviews written before the change would remain the same. This change also did not affect the scoring system for reader reviews. On September 13, 2012, IGN revealed that as part of its new review format all future reviews would follow a 100-point scale again, but without using decimals, meaning a score of 8.5 would become an 85. Unlike the previous conversion to the 20-point scale, this latest scoring system change was retroactive and all previous IGN review scores were to be updated to follow the new system. However, despite the announcement, the article included a short addition, post-release; it stated that after much discussion, they had decided to retain the decimal point in all upcoming scores. In early 2014, IGN introduced a new policy, in which a game's review score can be re-reviewed and improved, provided that continuous updates form a significant change compared to the game at launch. Examples of games that have been re-reviewed were League of Legends, Heroes of the Storm, Warframe, and the pocket edition of Minecraft. In January 2020, IGN revealed that reviews would be reverted to a 10-point scale, from 1 to 10, finding that the finer distinction of the 100-point scale was difficult to maintain, whereas a 10-point scale would still be true to its reviews and would be easier to promote. IGN 'Best of' awards IGN's 'Best of' is an end-of-year event to annually honor the year's best games, films, television shows and comics. Winners of each award category are selected by IGN staff from a list of nominees, while readers are able to cast their own votes online to determine the 'People's Choice' award for each category. Other sections In 2000, Snowball.com purchased an E-federation called the Internet Wrestling Organization (IWO). Since Snowball owned both IWO and IGN, IWO would go on to become IGN's first official E-Fed, even doing a column on the website. The IGN For Men section officially closed down on October 2, 2001, and is no longer updated. IGN has sites such as IGN Stars and AskMen.com that fulfil much of the function of the old IGN For Men site. IGN Wrestling met its end in early 2002 when many of the staff departed. Interviews with professional wrestling personalities and coverage of wrestling games have been folded into IGN Sports, headed by Jon Robinson. IGN Sci-Fi: Largely dead since 2002, this section of the site included movie news, comic book reviews, anime coverage and other associated items. It has since been discontinued. The site, SciFI.ign.com redirects to the recently created SciFiBrain.ign.com, which covers some of the content of the old Sci-Fi site.[citation needed] In 2002, IGN launched a dedicated video game FAQs site specifically designed to host user-submitted guides. This was launched following the cancellation of affiliation with GameFAQs.[citation needed] In 2004, IGN launched GameStats, which was intended to be a more unbiased rating network, as it takes in scores from every corporate-owned game rating site and averages them all into one score to give a general idea of the quality of a game. IGN also launched Direct2Drive.com in 2004. Its primary focus is selling digital downloads of full PC and Mac video games, as well as anime, comics and game guides. In 2005, IGN launched its comics site, which is devoted to not just the staple Marvel and DC titles, but also manga, graphic novels, statues and toys.[citation needed] In 2006, IGN launched its television site. It provides interviews with various television celebrities, in addition to a TV schedule, TV trivia and TV news. Like the film section, IGN's TV section has a variety of exclusive clips from upcoming television shows.[citation needed] On May 30, 2006, IGN Dreamcast was restarted; however, none of the Dreamcast updates were posted on the main IGN webpage.[citation needed] In 2007, IGN launched its anime site. It provided features on anime and manga, including trailers and free episodes. It also included reviews of manga and anime from other sections of IGN, such as IGN Comics and IGN DVD. The anime channel was dropped after IGN redesigned the site. In 2008, the IGN Retro channel was launched to mark IGN's 10th anniversary. To coincide with the release of Super Smash Bros. Brawl, IGN created the Super Smash Bros. World site. On the site, people can submit their user-created stages from the game and download ones made by other people. IGN subsequently launched a similar website called GTA 'Hood on April 29, 2008, for Grand Theft Auto IV.[citation needed] Along with its popular website content, IGN also publishes many different podcasts on both its website and on iTunes. Some of its podcasts include console-oriented shows like the PlayStation-focused "Podcast Beyond" and the Xbox-oriented "Podcast Unlocked", the Nintendo-oriented "Nintendo Voice Chat", and Game Scoop!, a podcast where a variety of editors discuss news and topics surrounding the video game industry. Regional websites IGN has 28 editions in 25 languages, as of 2021. The US & Canada, UK & Ireland, and Australia & New Zealand editions are operated by Ziff Davis subsidiaries, with all others being franchised publishers. Since 2006, IGN Entertainment began launching regional versions of the website for various countries and pan-regions. Initially, IGN began opening new offices outside the United States in order to support those regional websites, but later IGN began franchising its brand as a more cost-effective means of globalization, wherein it licensed various media publishers in many countries to use the IGN brand and manage regional websites on their own. Licensed regional publishers work on their own servers, albeit can link to IGN's HQ database, where they can import or translate articles, and use videos uploaded on IGN's servers that use IGN's own hosted video player.[citation needed] When visiting www.ign.com from an IGN-supported region, the site automatically redirects visitors to their localized version using geolocation software, based on their countries' IP addresses. Each version of the site has a modified logo with their country's/region's respective flags near the IGN logo. However, it is still possible to access the original American website using a navigation bar above or below (depending on the regional website) the page's master template.[citation needed] IGN Con IGN Convention (IGN Con) is a video games, movies, comics and pop culture convention held in various cities in the Middle East. The event generally includes celebrities, video game tournaments, table top games, card games, movie previews, comic book stalls and a cosplay competition. A number of Middle Eastern artists and game developers also showcase their work at IGN Convention. This convention is owned and operated by IGN Middle East, the Middle Eastern edition of popular video games website IGN. IGN Convention is the spiritual successor to GameFest, a biannual, smaller scale gaming gallery which was originally hosted by IGN Middle East's parent company T-break Media between 2010 and 2012, before the hosting duties were subsequently taken over by AMD EMEA. The IGN Convention logo was designed by prominent Gulf based artist Ashraf Ghori. Conferences have included: IGN Pro League In 2011, IGN launched IGN Pro League, a professional esports circuit that ran tournaments for StarCraft II: Wings of Liberty, ShootMania Storm and League of Legends. On March 6, 2013, only weeks prior to the event, IGN abruptly canceled the finals of IPL 6—which were to be held in Las Vegas from March 28 through 31, and discontinued the league. IGN indicated that it was no longer in a position to commit to compete with the increasing number of esports events that were being held. On April 8, 2013, Blizzard Entertainment announced that it had acquired the staff and assets of the IPL from IGN; its former staff were reassigned to work on in-house esports productions. Controversies In 2007, Video Game Media Watch accused former IGN editor Doug Perry of "journalistic misconduct" for an exclusive review of Prey. In November 2017, some IGN employees refused to work to show solidarity with Kallie Plagge, a former editor who alleged that in 2016, another editor, Vince Ingenito, sexually harassed her and another female employee and made inappropriate comments. Human resources allegedly told her that she "needed to have better judgment about who [she] was 'friends' with" and that she was an "equal participant" in "inappropriate flirtation". This incident was widely circulated across social media. In August 2018, the owner of YouTube channel Boomstick Gaming accused the IGN reviewer Filip Miucin of plagiarizing his video review of the game Dead Cells. On August 7, IGN stated that it had found "substantial similarities" between the reviews, apologized, and announced that it had dismissed Miucin. On August 10, IGN published a new review by Brandin Tyrrel, which included an editor's note apologizing again and stating that "this review (and its score) represents solely the opinion of the new reviewer". In a subsequently unlisted video, Miucin responded that while he took "complete ownership over what happened", the similarity was not intentional. Kotaku found similarities between Miucin's other reviews, reviews on Nintendo Life and Engadget and material posted on the games discussion forum NeoGAF. On August 14, IGN announced that it would remove all of Miucin's work pending further review. On April 19, 2019, Miucin admitted plagiarism and issued an apology on his YouTube channel. During the 2021 Israel–Palestine crisis, the main IGN site posted an article on May 14 urging readers to donate to charities helping Palestinian civilians such as the Palestine Children's Relief Fund and linked to relevant news reporting. A Palestinian flag was also added besides the IGN logo. Shortly after the article went up IGN Israel made statements on social media condemning the article. The Palestinian flag was soon replaced with a Red Cross. On May 16, the article was deleted and a statement was made on the IGN Twitter account saying that it was wrong to only highlight one side of the conflict. A reposted version on South Africa-based IGN Africa was also removed. On May 17, over 60 members of IGN's staff signed an open letter condemning the article's removal for going against the site's editorial freedom and policies for retracting or correcting articles, as well as the lack of communication with IGN staff. IGN reinstated the article on August 24 under a new headline alongside a statement of newly formalized editorial policies. Television and films Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Premiere_(Brazilian_TV_channel)] | [TOKENS: 535] |
Contents Premiere (Brazilian TV channel) Premiere is a Brazilian television channel on pay-per-view broadcasts the main football State Championships in Brazil, and the Brazilian Championship Série A and Série B. Being part of Canais Globo, it is available on television providers such as SKY, Claro TV and Vivo TV, and some operators outside the country, such as MEO and NOS. From 1997 to 2006 it was called Premiere Esportes, switching to Premiere Futebol Clube and then to PFC, but in 2011 moved again, this time to Premiere FC, and finally to Premiere starting in 2013. Team sports Championships broadcast by Premiere Premiere Clubes Premiere FC created a channel for all its subscribers, with 24 hours of football per day, Premiere Clubes. With reruns of games all day, since 1993 until today. Every person that signs the Premiere Futebol Clube automatically gets the channel Premiere Clubes. PFC Internacional The PFC Internacional (or Premiere Internacional) was launched in 2007. It's the first Brazilian sports channel focused on international audience. Produced by Canais Globo, the channel is available in more than 33 countries (Indonesia, Cuba, Portugal, Curaçao, Mozambique, Angola, Puerto Rico, Trinidad and Tobago, France, Spain, Argentina, Paraguay, Uruguay, Chile, Bolivia, Panama, Costa Rica, Honduras, Guatemala, El Salvador, Dominican Republic, Mexico, Peru, Venezuela and Japan). According to Premiere, more than 600 Brazilian football games are broadcast live by the channel every year. The channel ceased operating in Portugal on 28 February 2025 with no clear rationale, though it is suggested that it had to do with the loss of its rights to Brasileirão matches. PFC Internacional's programming consists in football matches and SporTV shows. From January to May, the channel focuses in broadcasting the state championships and from May to December in broadcasting the national championship. According to Premiere, the channel airs more than 600 Brazilian football matches live every year. When football matches are not being shown, SporTV shows like Baú do Esporte, Bem, Amigos!, Esporte Espetacular, Giro da Rodada, Globo Esporte Brasil, Grande Círculo are broadcast. Redação SporTV, Seleção SporTV, SporTV News, Tá na Área and Troca de Passes are very likely to be aired live. The channel also rely on re runs of Brazilian football matches, specially at dawn. References External links |
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[SOURCE: https://en.wikipedia.org/wiki/IGN#cite_note-7] | [TOKENS: 3612] |
Contents IGN IGN[b] is a compromised American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. IGN features articles on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs available on the Xbox and PlayStation, Nintendo Switch, PC, Mobile, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat. Originally, IGN was the flagship website of IGN Entertainment, a website which owned and operated several other websites oriented towards players' interests, games, and entertainment, such as Rotten Tomatoes, GameSpy, GameStats, VE3D, TeamXbox, Vault Network, FilePlanet, and AskMen. IGN was sold to publishing company Ziff Davis in February 2013. History IGN was created in September 1996 as the Imagine Games Network, the IGN content network was founded by publishing executive Jonathan Simpson-Bint and began as five individual websites within Imagine Media: N64.com (later renamed ign64.com), PSXPower, Saturnworld, Next-Generation.com and Ultra Game Players Online. Imagine expanded on its owned-and-operated websites by creating an affiliate network that included a number of independent fansites such as PSX Nation.com, Sega-Saturn.com, Game Sages, and GameFAQs. In 1998, the network launched a new homepage that consolidated the individual sites as system channels under the IGN brand. The homepage exposed content from more than 30 different channels. Websites Next-Generation and Ultra Game Players Online were not part of this consolidation; U.G.P.O. dissolved with the cancellation of the magazine, and Next-Generation was put "on hold" when Imagine decided to concentrate on launching the short-lived Daily Radar brand. In February 1999, PC Magazine named IGN one of the hundred-best websites, alongside competitors GameSpot and CNET Gamecenter. That same month, Imagine Media incorporated a spin-off that included IGN and its affiliate channels as Affiliation Networks, while Simpson-Bint remained at the former company. In September, the newly spun-out standalone internet media company, changed its name to Snowball.com. At the same time, small entertainment website The Den merged into IGN and added non-gaming content to the growing network. Snowball held an IPO in 2000, but shed most of its other properties during the dot-com bubble. IGN prevailed with growing audience numbers and a newly established subscription service called IGN Insider (later IGN Prime), which led to the shedding of the name "Snowball" and adoption of IGN Entertainment on May 10, 2002. In June 2005, IGN reported having 24,000,000 unique visitors per month, with 4.8 million registered users through all departments of the site. IGN has been ranked among the top 500 most-visited websites according to Alexa. In September 2005, IGN was acquired by Rupert Murdoch's multimedia business empire, News Corporation, for $650 million. IGN celebrated its 10th anniversary on January 12, 2008. IGN was headquartered in the Marina Point Parkway office park in Brisbane, California, until it relocated to a smaller office building near AT&T Park in San Francisco on March 29, 2010. On May 25, 2011, IGN sold its Direct2Drive division to Gamefly for an undisclosed amount. In 2011, IGN Entertainment acquired its rival UGO Entertainment (owners of 1Up.com) from Hearst Corporation. Ultimately, News Corp. planned to spin off IGN Entertainment as a publicly traded company, continuing a string of divestitures for digital properties it had previously acquired (including MySpace and Photobucket). On February 4, 2013, after a failed attempt to spin off IGN as a separate company, News Corp. announced that it had sold IGN Entertainment to the publishing company Ziff Davis, which was recently acquired by J2 Global. Financial details regarding the purchase were not revealed. Prior to its acquisition by UGO, 1UP.com had previously been owned by Ziff Davis. Soon after the acquisition, IGN announced that it would be laying off staff and closing GameSpy, 1UP.com, and UGO in order to focus on its flagship brands, IGN and AskMen. The role-playing video game interest website Vault Network was acquired by IGN in 1999. GameStats, a review aggregation website, was founded by IGN in 2004. GameStats includes a "GPM" (Game Popularity Metric) rating system which incorporates an average press score and average gamer score, as well as the number of page hits for the game. However, the site is no longer being updated. The Xbox interest site, TeamXbox, and the PC game website VE3D (Voodoo Extreme 3D) were acquired in 2003. IGN Entertainment merged with GameSpy Industries in 2005. The merger also brought the game download site FilePlanet into the IGN group; as of 2011 both FilePlanet and the GameSpy website still operate as video game-related web sites. IGN Entertainment acquired the online male lifestyle magazine AskMen in 2005. In 2004, IGN acquired film review aggregator Rotten Tomatoes and in 2010, sold the website to Flixster. In October 2017, Humble Bundle announced that it was being acquired by IGN. IGN Entertainment acquired Gamer Network and its properties in May 2024 for an undisclosed sum. These included Eurogamer, Rock Paper Shotgun, VG247 and others. As a result, some layoffs were made due to redundancies. A member of the IGN staff writes a review for a game and gives it a score between 0.1 and 10.0, which is assigned by increments of 0.1 and determines how much the game is recommended. The score is given according to the "individual aspects of a game, like presentation, graphics, sound, gameplay and lasting appeal". Each game is given a score in each of these categories, but the overall score for the game is an independent evaluation, not an average of the scores in each category. On August 3, 2010, IGN announced that the site would be changing to a new scoring scale. Instead of a 100-point scale, where games are scored in increments of 0.1, all future reviews would use a 20-point scale where games are scored in increments of 0.5. Under both systems, the maximum possible score a game can receive is 10.0. The scoring change was not retroactive: all scores on reviews written before the change would remain the same. This change also did not affect the scoring system for reader reviews. On September 13, 2012, IGN revealed that as part of its new review format all future reviews would follow a 100-point scale again, but without using decimals, meaning a score of 8.5 would become an 85. Unlike the previous conversion to the 20-point scale, this latest scoring system change was retroactive and all previous IGN review scores were to be updated to follow the new system. However, despite the announcement, the article included a short addition, post-release; it stated that after much discussion, they had decided to retain the decimal point in all upcoming scores. In early 2014, IGN introduced a new policy, in which a game's review score can be re-reviewed and improved, provided that continuous updates form a significant change compared to the game at launch. Examples of games that have been re-reviewed were League of Legends, Heroes of the Storm, Warframe, and the pocket edition of Minecraft. In January 2020, IGN revealed that reviews would be reverted to a 10-point scale, from 1 to 10, finding that the finer distinction of the 100-point scale was difficult to maintain, whereas a 10-point scale would still be true to its reviews and would be easier to promote. IGN 'Best of' awards IGN's 'Best of' is an end-of-year event to annually honor the year's best games, films, television shows and comics. Winners of each award category are selected by IGN staff from a list of nominees, while readers are able to cast their own votes online to determine the 'People's Choice' award for each category. Other sections In 2000, Snowball.com purchased an E-federation called the Internet Wrestling Organization (IWO). Since Snowball owned both IWO and IGN, IWO would go on to become IGN's first official E-Fed, even doing a column on the website. The IGN For Men section officially closed down on October 2, 2001, and is no longer updated. IGN has sites such as IGN Stars and AskMen.com that fulfil much of the function of the old IGN For Men site. IGN Wrestling met its end in early 2002 when many of the staff departed. Interviews with professional wrestling personalities and coverage of wrestling games have been folded into IGN Sports, headed by Jon Robinson. IGN Sci-Fi: Largely dead since 2002, this section of the site included movie news, comic book reviews, anime coverage and other associated items. It has since been discontinued. The site, SciFI.ign.com redirects to the recently created SciFiBrain.ign.com, which covers some of the content of the old Sci-Fi site.[citation needed] In 2002, IGN launched a dedicated video game FAQs site specifically designed to host user-submitted guides. This was launched following the cancellation of affiliation with GameFAQs.[citation needed] In 2004, IGN launched GameStats, which was intended to be a more unbiased rating network, as it takes in scores from every corporate-owned game rating site and averages them all into one score to give a general idea of the quality of a game. IGN also launched Direct2Drive.com in 2004. Its primary focus is selling digital downloads of full PC and Mac video games, as well as anime, comics and game guides. In 2005, IGN launched its comics site, which is devoted to not just the staple Marvel and DC titles, but also manga, graphic novels, statues and toys.[citation needed] In 2006, IGN launched its television site. It provides interviews with various television celebrities, in addition to a TV schedule, TV trivia and TV news. Like the film section, IGN's TV section has a variety of exclusive clips from upcoming television shows.[citation needed] On May 30, 2006, IGN Dreamcast was restarted; however, none of the Dreamcast updates were posted on the main IGN webpage.[citation needed] In 2007, IGN launched its anime site. It provided features on anime and manga, including trailers and free episodes. It also included reviews of manga and anime from other sections of IGN, such as IGN Comics and IGN DVD. The anime channel was dropped after IGN redesigned the site. In 2008, the IGN Retro channel was launched to mark IGN's 10th anniversary. To coincide with the release of Super Smash Bros. Brawl, IGN created the Super Smash Bros. World site. On the site, people can submit their user-created stages from the game and download ones made by other people. IGN subsequently launched a similar website called GTA 'Hood on April 29, 2008, for Grand Theft Auto IV.[citation needed] Along with its popular website content, IGN also publishes many different podcasts on both its website and on iTunes. Some of its podcasts include console-oriented shows like the PlayStation-focused "Podcast Beyond" and the Xbox-oriented "Podcast Unlocked", the Nintendo-oriented "Nintendo Voice Chat", and Game Scoop!, a podcast where a variety of editors discuss news and topics surrounding the video game industry. Regional websites IGN has 28 editions in 25 languages, as of 2021. The US & Canada, UK & Ireland, and Australia & New Zealand editions are operated by Ziff Davis subsidiaries, with all others being franchised publishers. Since 2006, IGN Entertainment began launching regional versions of the website for various countries and pan-regions. Initially, IGN began opening new offices outside the United States in order to support those regional websites, but later IGN began franchising its brand as a more cost-effective means of globalization, wherein it licensed various media publishers in many countries to use the IGN brand and manage regional websites on their own. Licensed regional publishers work on their own servers, albeit can link to IGN's HQ database, where they can import or translate articles, and use videos uploaded on IGN's servers that use IGN's own hosted video player.[citation needed] When visiting www.ign.com from an IGN-supported region, the site automatically redirects visitors to their localized version using geolocation software, based on their countries' IP addresses. Each version of the site has a modified logo with their country's/region's respective flags near the IGN logo. However, it is still possible to access the original American website using a navigation bar above or below (depending on the regional website) the page's master template.[citation needed] IGN Con IGN Convention (IGN Con) is a video games, movies, comics and pop culture convention held in various cities in the Middle East. The event generally includes celebrities, video game tournaments, table top games, card games, movie previews, comic book stalls and a cosplay competition. A number of Middle Eastern artists and game developers also showcase their work at IGN Convention. This convention is owned and operated by IGN Middle East, the Middle Eastern edition of popular video games website IGN. IGN Convention is the spiritual successor to GameFest, a biannual, smaller scale gaming gallery which was originally hosted by IGN Middle East's parent company T-break Media between 2010 and 2012, before the hosting duties were subsequently taken over by AMD EMEA. The IGN Convention logo was designed by prominent Gulf based artist Ashraf Ghori. Conferences have included: IGN Pro League In 2011, IGN launched IGN Pro League, a professional esports circuit that ran tournaments for StarCraft II: Wings of Liberty, ShootMania Storm and League of Legends. On March 6, 2013, only weeks prior to the event, IGN abruptly canceled the finals of IPL 6—which were to be held in Las Vegas from March 28 through 31, and discontinued the league. IGN indicated that it was no longer in a position to commit to compete with the increasing number of esports events that were being held. On April 8, 2013, Blizzard Entertainment announced that it had acquired the staff and assets of the IPL from IGN; its former staff were reassigned to work on in-house esports productions. Controversies In 2007, Video Game Media Watch accused former IGN editor Doug Perry of "journalistic misconduct" for an exclusive review of Prey. In November 2017, some IGN employees refused to work to show solidarity with Kallie Plagge, a former editor who alleged that in 2016, another editor, Vince Ingenito, sexually harassed her and another female employee and made inappropriate comments. Human resources allegedly told her that she "needed to have better judgment about who [she] was 'friends' with" and that she was an "equal participant" in "inappropriate flirtation". This incident was widely circulated across social media. In August 2018, the owner of YouTube channel Boomstick Gaming accused the IGN reviewer Filip Miucin of plagiarizing his video review of the game Dead Cells. On August 7, IGN stated that it had found "substantial similarities" between the reviews, apologized, and announced that it had dismissed Miucin. On August 10, IGN published a new review by Brandin Tyrrel, which included an editor's note apologizing again and stating that "this review (and its score) represents solely the opinion of the new reviewer". In a subsequently unlisted video, Miucin responded that while he took "complete ownership over what happened", the similarity was not intentional. Kotaku found similarities between Miucin's other reviews, reviews on Nintendo Life and Engadget and material posted on the games discussion forum NeoGAF. On August 14, IGN announced that it would remove all of Miucin's work pending further review. On April 19, 2019, Miucin admitted plagiarism and issued an apology on his YouTube channel. During the 2021 Israel–Palestine crisis, the main IGN site posted an article on May 14 urging readers to donate to charities helping Palestinian civilians such as the Palestine Children's Relief Fund and linked to relevant news reporting. A Palestinian flag was also added besides the IGN logo. Shortly after the article went up IGN Israel made statements on social media condemning the article. The Palestinian flag was soon replaced with a Red Cross. On May 16, the article was deleted and a statement was made on the IGN Twitter account saying that it was wrong to only highlight one side of the conflict. A reposted version on South Africa-based IGN Africa was also removed. On May 17, over 60 members of IGN's staff signed an open letter condemning the article's removal for going against the site's editorial freedom and policies for retracting or correcting articles, as well as the lack of communication with IGN staff. IGN reinstated the article on August 24 under a new headline alongside a statement of newly formalized editorial policies. Television and films Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Visual_effects#cite_note-4] | [TOKENS: 803] |
Contents Visual effects Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or computer-generated imagery (CGI) elements to create realistic imagery is called VFX. VFX involves the integration of live-action footage (which may include in-camera special effects) and generated-imagery (digital or optics, animals or creatures) which look realistic, but would be dangerous, expensive, impractical, time-consuming or impossible to capture on film. Visual effects using CGI have more recently become accessible to the independent filmmaker with the introduction of affordable and relatively easy-to-use animation and compositing software. History In 1857, Oscar Rejlander created the world's first "special effects" image by combining different sections of 32 negatives into a single image, making a montaged combination print. In 1895, Alfred Clark created what is commonly accepted as the first-ever motion picture special effect. While filming a reenactment of the beheading of Mary, Queen of Scots, Clark instructed an actor to step up to the block in Mary's costume. As the executioner brought the axe above his head, Clark stopped the camera, had all the actors freeze, and had the person playing Mary step off the set. He placed a Mary dummy in the actor's place, restarted filming, and allowed the executioner to bring the axe down, severing the dummy's head. Techniques like these would dominate the production of special effects for a century. It was not only the first use of trickery in cinema, it was also the first type of photographic trickery that was only possible in a motion picture, and referred to as the "stop trick". Georges Méliès, an early motion picture pioneer, accidentally discovered the same "stop trick". According to Méliès, his camera jammed while filming a street scene in Paris. When he screened the film, he found that the "stop trick" had caused a truck to turn into a hearse, pedestrians to change direction, and men to turn into women. Méliès, the director of the Théâtre Robert-Houdin, was inspired to develop a series of more than 500 short films, between 1896 and 1913, in the process developing or inventing such techniques as multiple exposures, time-lapse photography, dissolves, and hand-painted color. Because of his ability to seemingly manipulate and transform reality with the cinematograph, the prolific Méliès is sometimes referred to as the "Cinemagician". His most famous film, Le Voyage dans la lune (1902), a whimsical parody of Jules Verne's From the Earth to the Moon, featured a combination of live action and animation, and also incorporated extensive miniature and matte painting work. VFX today is heavily used in almost all movies produced. Other than films, television series and web series are also known to utilize VFX. Techniques Production pipeline Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. While special effects such as explosions and car chases are made on set, visual effects are primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director to design, guide and lead the teams required to achieve the desired effects. Many studios specialize in visual effects; among them are Digital Domain, DreamWorks, DNEG, Framestore, Weta Digital, Industrial Light & Magic, Pixomondo, Moving Picture Company, Animal Logic, Reel FX Animation, Sony Pictures Imageworks and Jellyfish Pictures. See also References Sources |
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[SOURCE: https://en.wikipedia.org/wiki/Gamefly] | [TOKENS: 431] |
Contents GameFly GameFly is a privately held American online video game rental subscription service that specializes in providing games for Nintendo, Sony, and Microsoft systems starting from the sixth generation onwards. The business model of GameFly is similar to the DVD-by-mail subscription service Netflix and Blockbuster online. In 2009 GameFly sued the U.S. Postal Service alleging the favoring of Netflix and Blockbuster by sorting their DVDs at no charge. GameFly sends games to subscribers for a monthly fee. Over 8,000 titles are available. In May 2018, Electronic Arts announced that they acquired cloud gaming technology assets and personnel from GameFly (including its Israeli outpost). GameFly is currently owned by the same ownership group as Alliance Entertainment and is operated as a stand-alone company. History In May 2002, Sean Spector and Jung Suh partnered with founding CEO Toby Lenk to start GameFly. GameFly later received venture capital funding from Sequoia Capital. In February 2009, GameFly acquired the gaming news and community site Shacknews, along with its download and streaming video sites. It was reported in February 2011 that GameFly had acquired MobyGames. Despite filing plans in February 2010 for an initial public offering, GameFly remains a privately owned company as of 2017. GameFly shut down the streaming service on August 31, 2018. Purchase of Direct2Drive In 2011, Gamefly announced that they had acquired Direct2Drive, an online distribution service previously owned by IGN. Direct2Drive later merged with GameFly; subscribers that had both D2D and GameFly accounts were migrated to a single account. Shortly after the merger, GameFly introduced a new "GameFly Client", which combined the services previously offered by Direct2Drive and GameFly individually; the client came out of beta on November 8, 2012, and allowed direct download and installation of PC games, as well as the rental of games without visiting the GameFly website itself. As of April 2014, GameFly has since sold Direct2Drive to AtGames. References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Cosplayer#cite_note-5] | [TOKENS: 6859] |
Contents Cosplay Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, manga, comic books, television series, musical artists, video games, memes, and in some cases, original characters. The term has been adopted as slang, often in politics, to mean someone pretending to play a role or take on a personality disingenuously. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City, United States, in 1939. The Japanese term "cosplay" (コスプレ, kosupure) was coined in 1983. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant aspect of popular culture in Japan, as well as in other parts of East Asia and in the Western world. Cosplay events are common features of fan conventions, and today there are many dedicated conventions and competitions, as well as social networks, websites, and other forms of media centered on cosplay activities. Cosplay is very popular among all genders, and it is not unusual to see crossplay, also referred to as gender-bending. Etymology The term "cosplay" is a Japanese blend word of the English terms costume and play. The term was coined by Nobuyuki Takahashi [ja] of Studio Hard in an article for the Japanese magazine My Anime [ja] in June 1983. Takahashi decided to coin a new word rather than use the existing translation of the English term "masquerade" because it implied nobility and was old-fashioned. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound: 'costume' becomes kosu (コス) and 'play' becomes pure (プレ). History Masquerade balls were a feature of the Carnival season in the 15th century, and involved increasingly elaborate allegorical Royal Entries, pageants, and triumphal processions celebrating marriages and other dynastic events of late medieval court life. They were extended into costumed public festivities in Italy during the 16th century Renaissance, generally elaborate dances held for members of the upper classes, which were particularly popular in Venice. In April 1877, French novelist Jules Verne sent out almost 700 invitations for an elaborate costume ball, where several of the guests showed up dressed as characters from Verne's novels. Costume parties (American English) or fancy dress parties (British English) were popular from the 19th century onwards. Costuming guides of the period, such as Samuel Miller's Male Character Costumes (1884) or Ardern Holt's Fancy Dresses Described (1887), feature mostly generic costumes, whether that be period costumes, national costumes, objects or abstract concepts such as "Autumn" or "Night". Most specific costumes described therein are for historical figures although some are sourced from fiction, like Alexandre Dumas' The Three Musketeers or William Shakespeare's characters. By March 1891, a literal call by one Herbert Tibbits for what would today be described as "cosplayers" was advertised for an event held from 5–10 March that year at the Royal Albert Hall in London, for the so-named Vril-Ya Bazaar and Fete based on a science fiction novel and its characters, published two decades earlier. A.D. Condo's science fiction comic strip character Mr. Skygack, from Mars (a Martian ethnographer who comically misunderstands many Earthly affairs) is arguably the first fictional character that people emulated by wearing costumes, as in 1908 Mr. and Mrs. William Fell of Cincinnati, Ohio, are reported to have attended a masquerade at a skating rink wearing Mr. Skygack and Miss Dillpickles costumes. Later, in 1910, an unnamed woman won first prize at masquerade ball in Tacoma, Washington, wearing another Skygack costume. The first people to wear costumes to attend a convention were science fiction fans Forrest J Ackerman and Myrtle R. Douglas, known in fandom as Morojo. They attended the 1939 1st World Science Fiction Convention (Nycon or 1st Worldcon) in the Caravan Hall, New York, US dressed in "futuristicostumes", including green cape and breeches, based on the pulp magazine artwork of Frank R. Paul and the 1936 film Things to Come, designed and created by Douglas. Ackerman later stated that he thought everyone was supposed to wear a costume at a science fiction convention, although only he and Douglas did. Fan costuming caught on, however, and the 2nd Worldcon (1940) had both an unofficial masquerade held in Douglas' room and an official masquerade as part of the programme. David Kyle won the masquerade wearing a Ming the Merciless costume created by Leslie Perri, while Robert A. W. Lowndes received second place with a Bar Senestro costume (from the novel The Blind Spot by Austin Hall and Homer Eon Flint). Other costumed attendees included guest of honor E. E. Smith as Northwest Smith (from C. L. Moore's series of short stories) and both Ackerman and Douglas wearing their futuristicostumes again. Masquerades and costume balls continued to be part of World Science Fiction Convention tradition thereafter. Early Worldcon masquerade balls featured a band, dancing, food and drinks. Contestants either walked across a stage or a cleared area of the dance floor. Ackerman wore a "Hunchbackerman of Notre Dame" costume to the 3rd Worldcon (1941), which included a mask designed and created by Ray Harryhausen, but soon stopped wearing costumes to conventions. Douglas wore an Akka costume (from A. Merritt's novel The Moon Pool), the mask again made by Harryhausen, to the 3rd Worldcon and a Snake Mother costume (another Merritt costume, from The Snake Mother) to the 4th Worldcon (1946). Terminology was yet unsettled; the 1944 edition of Jack Speer's Fancyclopedia used the term costume party. Rules governing costumes became established in response to specific costumes and costuming trends. The first nude contestant at a Worldcon masquerade was in 1952; but the height of this trend was in the 1970s and early 1980s, with a few every year. This eventually led to "No Costume is No Costume" rule, which banned full nudity, although partial nudity was still allowed as long as it was a legitimate representation of the character. Mike Resnick describes the best of the nude costumes as Kris Lundi wearing a harpy costume to the 32nd Worldcon (1974) (she received an honorable mention in the competition). Another costume that instigated a rule change was an attendee at the 20th Worldcon (1962) whose blaster prop fired a jet of real flame; which led to fire being banned. At the 30th WorldCon (1972), artist Scott Shaw wore a costume composed largely of peanut butter to represent his own underground comix character called "The Turd". The peanut butter rubbed off, doing damage to soft furnishings and other peoples' costumes, and then began to go rancid under the heat of the lighting. Food, odious, and messy substances were banned as costume elements after that event. Costuming spread with the science fiction conventions and the interaction of fandom. The earliest known instance of costuming at a convention in the United Kingdom was at the London Science Fiction Convention (1953) but this was only as part of a play. However, members of the Liverpool Science Fantasy Society attended the 1st Cytricon (1955), in Kettering, wearing costumes and continued to do so in subsequent years. The 15th Worldcon (1957) brought the first official convention masquerade to the UK. The 1960 Eastercon in London may have been the first British-based convention to hold an official fancy dress party as part of its programme. The joint winners were Ethel Lindsay and Ina Shorrock as two of the titular witches from the novel The Witches of Karres by James H. Schmitz. Star Trek conventions began in 1969 and major conventions began in 1972 and they have featured cosplay throughout. In Japan, costuming at conventions was a fan activity from at least the 1970s, especially after the launch of the Comiket convention in December 1975. Costuming at this time was known as kasō (仮装). The first documented case of costuming at a fan event in Japan was at Ashinocon (1978), in Hakone, at which future science fiction critic Mari Kotani wore a costume based on the cover art for Edgar Rice Burroughs' novel A Fighting Man of Mars.[Notes 1] In an interview Kotani states that there were about twenty costumed attendees at the convention's costume party—made up of members of her Triton of the Sea fan club and Kansai Entertainers (関西芸人, Kansai Geinin), antecedent of the Gainax anime studio—with most attendees in ordinary clothing. One of the Kansai group, an unnamed friend of Yasuhiro Takeda, wore an impromptu Tusken Raider costume (from the film Star Wars) made from one of the host-hotel's rolls of toilet paper. Costume contests became a permanent part of the Nihon SF Taikai conventions from Tokon VII in 1980. Possibly the first costume contest held at a comic book convention was at the 1st Academy Con held at Broadway Central Hotel in New York in August 1965. Roy Thomas, future editor-in-chief of Marvel Comics but then just transitioning from a fanzine editor to a professional comic book writer, attended in a Plastic Man costume. The first Masquerade Ball held at San Diego Comic-Con was in 1974 during the convention's 6th event. Voice actress June Foray was the master of ceremonies. Future scream queen Brinke Stevens won first place wearing a Vampirella costume. Ackerman (who was the creator of Vampirella) was in attendance and posed with Stevens for photographs. They became friends and, according to Stevens "Forry and his wife, Wendayne, soon became like my god parents." Photographer Dan Golden saw a photograph of Stevens in the Vampirella costume while visiting Ackerman's house, leading to him hiring her for a non-speaking role in her first student film, Zyzak is King (1980), and later photographing her for the cover of the first issue of Femme Fatales (1992). Stevens attributes these events to launching her acting career. As early as a year after the 1975 release of The Rocky Horror Picture Show, audience members began dressing as characters from the movie and role-playing (although the initial incentive for dressing-up was free admission) in often highly accurate costumes. Costume-Con, a conference dedicated to costuming, was first held in January 1983. The International Costumers Guild, Inc., originally known as the Greater Columbia Fantasy Costumer's Guild, was launched after the 3rd Costume-Con (1985) as a parent organization and to support costuming. Costuming had been a fan activity in Japan from the 1970s, and it became much more popular in the wake of Takahashi's report. The new term did not catch on immediately, however. It was a year or two after the article was published before it was in common use among fans at conventions. It was in the 1990s, after exposure on television and in magazines, that the term and practice of cosplaying became common knowledge in Japan. The first cosplay cafés appeared in the Akihabara area of Tokyo in the late 1990s. A temporary maid café was set up at the Tokyo Character Collection event in August 1998 to promote the video game Welcome to Pia Carrot 2 (1997). An occasional Pia Carrot Restaurant was held at the shop Gamers in Akihabara in the years up to 2000. Being linked to specific intellectual properties limited the lifespan of these cafés, which was solved by using generic maids, leading to the first permanent establishment, Cure Maid Café, which opened in March 2001. The first World Cosplay Summit was held on 12 October 2003 at the Rose Court Hotel in Nagoya, Japan, with five cosplayers invited from Germany, France and Italy. There was no contest until 2005, when the World Cosplay Championship began. The first winners were the Italian team of Giorgia Vecchini [it], Francesca Dani and Emilia Fata Livia. Worldcon masquerade attendance peaked in the 1980s and started to fall thereafter. This trend was reversed when the concept of cosplay was re-imported from Japan. Practice of cosplay Cosplay costumes vary greatly and can range from simple themed clothing to highly detailed costumes. It is generally considered different from Halloween and Mardi Gras costume wear, as the intention is to replicate a specific character, rather than to reflect the culture and symbolism of a holiday event. As such, when in costume, some cosplayers often seek to adopt the affect, mannerisms, and body language of the characters they portray (with "out of character" breaks). The characters chosen to be cosplayed may be sourced from any movie, TV series, book, comic book, video game, musical artist, anime, or manga. Some cosplayers even choose to cosplay an original character of their own design or a fusion of different genres (e.g., a steampunk version of a character), and it is a part of the ethos of cosplay that anybody can be anything, as with genderbending, crossplay, or drag, a cosplayer playing a character of another ethnicity, or a hijabi portraying Captain America. Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, with varying levels of quality. These costumes are often sold online, but also can be purchased from dealers at conventions. Japanese manufacturers of cosplay costumes reported a profit of 35 billion yen in 2008. A number of individuals also work on commission, creating custom costumes, props, or wigs designed and fitted to the individual. Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, and various raw materials, such as unstyled wigs, hair dye, cloth and sewing notions, liquid latex, body paint, costume jewelry, and prop weapons. Cosplay represents an act of embodiment. Cosplay has been closely linked to the presentation of self, yet cosplayers' ability to perform is limited by their physical features. The accuracy of a cosplay is judged based on the ability to accurately represent a character through the body, and individual cosplayers frequently are faced by their own "bodily limits" such as level of attractiveness, body size, and disability that often restrict and confine how accurate the cosplay is perceived to be. Authenticity is measured by a cosplayer's individual ability to translate on-screen manifestation to the cosplay itself. Some have argued that cosplay can never be a true representation of the character; instead, it can only be read through the body, and that true embodiment of a character is judged based on nearness to the original character form. Cosplaying can also help some of those with self-esteem problems. Many cosplayers create their own outfits, referencing images of the characters in the process. In the creation of the outfits, much time is given to detail and qualities, thus the skill of a cosplayer may be measured by how difficult the details of the outfit are and how well they have been replicated. Because of the difficulty of replicating some details and materials, cosplayers often educate themselves in crafting specialties such as textiles, sculpture, face paint, fiberglass, fashion design, woodworking, and other uses of materials in the effort to render the look and texture of a costume accurately. Cosplayers often wear wigs in conjunction with their outfit to further improve the resemblance to the character. This is especially necessary for anime and manga or video-game characters who often have unnaturally colored and uniquely styled hair. Simpler outfits may be compensated for their lack of complexity by paying attention to material choice and overall high quality. To look more like the characters they are portraying, cosplayers might also engage in various forms of body modification. Cosplayers may opt to change their skin color utilizing make-up to more simulate the race of the character they are adopting. Contact lenses that match the color of their character's eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Contact lenses that make the pupil look enlarged to visually echo the large eyes of anime and manga characters are also used. Another form of body modification in which cosplayers engage is to copy any tattoos or special markings their character might have. Temporary tattoos, permanent marker, body paint, and in rare cases, permanent tattoos, are all methods used by cosplayers to achieve the desired look. Permanent and temporary hair dye, spray-in hair coloring, and specialized extreme styling products are all used by some cosplayers whose natural hair can achieve the desired hairstyle. It is also commonplace for them to shave off their eyebrows to gain a more accurate look. Some anime and video game characters have weapons or other accessories that are hard to replicate, and conventions have strict rules regarding those weapons, but most cosplayers engage in some combination of methods to obtain all the items necessary for their costumes; for example, they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, or buy a pair of off-the-rack shoes, and modify them to match the desired look. Cosplay may be presented in a number of ways and places. A subset of cosplay culture is centered on sex appeal, with cosplayers specifically choosing characters known for their attractiveness or revealing costumes. However, wearing a revealing costume can be a sensitive issue while appearing in public. People appearing naked at American science fiction fandom conventions during the 1970s were so common, a "no costume is no costume" rule was introduced. Some conventions throughout the United States, such as Phoenix Comicon (now known as Phoenix Fan Fusion) and Penny Arcade Expo, have also issued rules upon which they reserve the right to ask attendees to leave or change their costumes if deemed to be inappropriate to a family-friendly environment or something of a similar nature. The most popular form of presenting a cosplay publicly is by wearing it to a fan convention. Multiple conventions dedicated to anime and manga, comics, TV shows, video games, science fiction, and fantasy may be found all around the world. Cosplay-centered conventions include Cosplay Mania in the Philippines and EOY Cosplay Festival in Singapore. The single largest event featuring cosplay is the semiannual doujinshi market, Comic Market (Comiket), held in Japan during summer and winter. Comiket attracts hundreds of thousands of manga and anime fans, where thousands of cosplayers congregate on the roof of the exhibition center. In North America, the highest-attended fan conventions featuring cosplayers are San Diego Comic-Con and New York Comic Con held in the United States, and the anime-specific Anime North in Toronto, Otakon held in Washington, D.C. and Anime Expo held in Los Angeles. Europe's largest event is Japan Expo held in Paris, while the London MCM Expo and the London Super Comic Convention are the most notable in the UK. Supanova Pop Culture Expo is Australia's biggest event. Star Trek conventions have featured cosplay for many decades. These include Destination Star Trek, a UK convention, and Star Trek Las Vegas, a US convention. In different comic fairs, "Thematic Areas" are set up where cosplayers can take photos in an environment that follows that of the game or animation product from which they are taken. Sometimes the cosplayers are part of the area, playing the role of staff with the task of entertaining the other visitors. Some examples are the thematic areas dedicated to Star Wars or to Fallout. The areas are set up by not for profit associations of fans, but in some major fairs it is possible to visit areas set up directly by the developers of the video games or the producers of the anime. The appearance of cosplayers at public events makes them a popular draw for photographers. As this became apparent in the late 1980s, a new variant of cosplay developed in which cosplayers attended events mainly for the purpose of modeling their characters for still photography rather than engaging in continuous role play. Rules of etiquette were developed to minimize awkward situations involving boundaries. Cosplayers pose for photographers and photographers do not press them for personal contact information or private sessions, follow them out of the area, or take photos without permission. The rules allow the collaborative relationship between photographers and cosplayers to continue with the least inconvenience to each other. Some cosplayers choose to have a professional photographer take high quality images of them in their costumes posing as the character. Cosplayers and photographers frequently exhibit their work online and sometimes sell their images. As the popularity of cosplay has grown, many conventions have come to feature a contest surrounding cosplay that may be the main feature of the convention. Contestants present their cosplay, and often to be judged for an award, the cosplay must be self-made. The contestants may choose to perform a skit, which may consist of a short performed script or dance with optional accompanying audio, video, or images shown on a screen overhead. Other contestants may simply choose to pose as their characters. Often, contestants are briefly interviewed on stage by a master of ceremonies. The audience is given a chance to take photos of the cosplayers. Cosplayers may compete solo or in a group. Awards are presented, and these awards may vary greatly. Generally, a best cosplayer award, a best group award, and runner-up prizes are given. Awards may also go to the best skit and a number of cosplay skill subcategories, such as master tailor, master weapon-maker, master armorer, and so forth. The most well-known cosplay contest event is the World Cosplay Summit, selecting cosplayers from 40 countries to compete in the final round in Nagoya, Japan. Some other international events include European Cosplay Gathering (finals taking place at Japan Expo in Paris), EuroCosplay (finals taking place at London MCM Comic Con), and the Nordic Cosplay Championship (finals taking place at NärCon in Linköping, Sweden). This table contains a list of the most common cosplay competition judging criteria, as seen from World Cosplay Summit, Cyprus Comic Con, and ReplayFX. Portraying a character of the opposite sex is called crossplay. The practicality of crossplay and cross-dress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (lit. 'pretty boy'), are Asian equivalent of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel. Male to female cosplayers may experience issues when trying to portray a female character because it is hard to maintain the sexualized femininity of a character. Male cosplayers may also be subjected to discrimination, including homophobic comments and being touched without permission. This affects men possibly even more often than it affects women, despite inappropriate contact already being a problem for women who cosplay, as is "slut-shaming". Animegao kigurumi players, a niche group in the realm of cosplay, are often male cosplayers who use zentai and stylized masks to represent female anime characters. These cosplayers completely hide their real features so the original appearance of their characters may be reproduced as literally as possible, and to display all the abstractions and stylizations such as oversized eyes and tiny mouths often seen in Japanese cartoon art. This does not mean that only males perform animegao or that masks are only female. "Cosplay Is Not Consent", a movement started in 2013 by Rochelle Keyhan, Erin Filson, and Anna Kegler, brought attention to the issue of sexual harassment in the convention attending cosplay community. Harassment of cosplayers include photography without permission, verbal abuse, touching, and groping. Harassment is not limited to women in provocative outfits as male cosplayers talked about being bullied for not fitting certain costume and characters. Starting in 2014, New York Comic Con placed large signs at the entrance stating that "Cosplay is Not Consent". Attendees were reminded to ask permission for photos and respect the person's right to say no. The movement against sexual harassment against cosplayers has continued to gain momentum and awareness since being publicized. Traditional mainstream news media like The Mercury News and Los Angeles Times have reported on the topic, bringing awareness of sexual harassment to those outside of the cosplay community. As cosplay has entered more mainstream media, ethnicity becomes a controversial point. Cosplayers of different skin color than the character are often ridiculed for not being 'accurate' or 'faithful'. Many cosplayers feel as if anyone can cosplay any character, but it becomes complicated when cosplayers are not respectful of the character's ethnicity. These views against non-white cosplayers within the community have been attributed to the lack of representation in the industry and in media. Issues such as blackface, brownface, and yellowface are still controversial since a large part of the cosplay community see these as separate problems, or simply an acceptable part of cosplay.[citation needed] Cosplay has influenced the advertising industry, in which cosplayers are often used for event work previously assigned to agency models. Some cosplayers have thus transformed their hobby into profitable, professional careers. Japan's entertainment industry has been home to the professional cosplayers since the rise of Comiket and Tokyo Game Show. The phenomenon is most apparent in Japan but exists to some degree in other countries as well. Professional cosplayers who profit from their art may experience problems related to copyright infringement. A cosplay model, also known as a cosplay idol, cosplays costumes for anime and manga or video game companies. Good cosplayers are viewed as fictional characters in the flesh, in much the same way that film actors come to be identified in the public mind with specific roles. Cosplayers have modeled for print magazines like Cosmode and a successful cosplay model can become the brand ambassador for companies like Cospa. Some cosplay models can achieve significant recognition. While there are many significant cosplay models, Yaya Han was described as having emerged "as a well-recognized figure both within and outside cosplay circuits". Jessica Nigri, used her recognition in cosplay to gain other opportunities such as voice acting and her own documentary on Rooster Teeth. Liz Katz used her fanbase to take her cosplay from a hobby to a successful business venture, sparking debate through the cosplay community whether cosplayers should be allowed to fund and profit from their work. In the 2000s, cosplayers started to push the boundaries of cosplay into eroticism paving the way to "erocosplay". The advent of social media coupled with crowdfunding platforms like Patreon and OnlyFans have allowed cosplay models to turn cosplay into profitable full-time careers. During protests During various protests, cosplaying as a satirization of important people and political events. In Myanmar various protests after the 2021 coup d'état various protests occurred with cosplayers. Youth groups protested on the roads by wearing cosplay costumes, skirts, wedding dresses, and other unusual clothing for daily life while holding signboards and vinyl banners that break with the country's more traditional protest messages for the purpose of grabbing attention from both domestic and international press media. Other times fictional characters are used to convey a message such as women dressing like characters from The Handmaid's Tale to protest bodily restrictions in the United States. Cosplay by country or region Cosplayers in Japan formerly referred to themselves as reiyā (レイヤー), pronounced "layer". In contemporary Japan, however, cosplayers are more commonly referred to as kosupure (コスプレ), pronounced "ko-su-pray", as the term reiyā is now more frequently used to describe literal layers (for example, hair or clothing). Words such as kawaii (可愛い) (lit. 'cute') and kakko ī (かっこいい) (lit. 'cool') were often used to describe these changes, expressions that were closely tied to notions of femininity and masculinity. Those who photograph players are known as cameko (カメコ), a shortened form of camera kozō (カメラ小僧) (lit. 'camera boy'). Originally, cameko would give printed photographs to players as gifts. Growing interest in cosplay events—both among photographers and cosplayers willing to model—has led to the formalization of procedures at events such as Comiket. Photography is conducted in designated areas separate from the exhibit halls. In Japan, wearing costumes outside of conventions or other designated areas is generally discouraged. Since 1998, Tokyo's Akihabara district has contained a number of cosplay restaurants catering to devoted anime and manga fans, in which waitresses dress as characters from video games, anime, or manga; maid cafés are particularly popular. In Japan, Tokyo's Harajuku district serves as a favored informal gathering place for engaging in cosplay in public. Events held in Akihabara also attract large numbers of cosplayers. Ishoku-hada (異色肌) is a form of Japanese cosplay in which players use body paint to alter their skin color to match that of the character they portray. This practice allows for the representation of anime or manga characters, as well as video game characters, with non-human skin tones. A 2014 survey conducted for the Comiket convention in Japan reported that approximately 75% of cosplayers attending the event were female. Cosplay is common in many East Asian countries. For example, it is a major part of the Comic World conventions taking place regularly in South Korea, Hong Kong and Taiwan. Historically, the practice of dressing up as characters from works of fiction can be traced as far as the 17th century late Ming dynasty China. Western cosplay developed primarily from science fiction and fantasy fandoms. Compared with Japan, Western cosplayers are more likely to portray characters originating from live-action television series and films. Western costuming traditions also encompass a variety of related hobbyist subcultures, including participants in Renaissance faires, live action role-playing games, and historical reenactments. Costume competitions at science fiction conventions commonly feature masquerades, in which costumes are formally judged during stage presentations, as well as hall costumes that are evaluated informally throughout the event. The growing international popularity of Japanese cartoon during the late 2000s contributed to a rise in American and other Western cosplayers portraying characters from manga and anime. Over the following decade, anime conventions became increasingly common across Western countries, often rivaling long-established science fiction, comic book, and historical conventions in terms of attendance. At these events, cosplayers—much like their Japanese counterparts—gather to display their costumes, be photographed, and participate in competitive costume events. Convention attendees also frequently choose to dress as characters from Western comic books, animated works, films, and video games. Despite increasing global exchange, cultural differences in taste remain evident. Certain costume styles that may be worn without hesitation by Japanese cosplayers are often avoided in Western contexts, particularly those that resemble Nazi uniforms. Western cosplayers may also encounter debates regarding legitimacy when portraying characters whose canonical racial backgrounds differ from their own, and instances of insensitivity toward cosplayers depicting characters of different skin tones have been documented. Western cosplayers who portray anime characters may likewise experience targeted ridicule or misunderstanding. In comparison with Japan, wearing costumes in public spaces is generally more socially accepted in countries such as the United Kingdom, Ireland, the United States, and Canada. These regions possess longer-standing traditions of Halloween costuming, fan dress, and related practices. Consequently, it is not uncommon for convention attendees in costume to be seen in nearby restaurants and public venues outside the immediate boundaries of the event itself. Media Japan is home to two especially popular cosplay magazines, Cosmode (コスモード) and ASCII Media Works' Dengeki Layers (電撃Layers). Cosmode has the largest share in the market and an English-language digital edition. Another magazine, aimed at a broader, worldwide audience is CosplayGen. In the United States, Cosplay Culture began publication in February 2015. Other magazines include CosplayZine featuring cosplayers from all over the world since October 2015, and Cosplay Realm Magazine which was started in April 2017. There are many books on the subject of cosplay as well. Cosplay groups and organizations See also Notes References Bibliography External links |
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[SOURCE: https://en.wikipedia.org/wiki/Diageo] | [TOKENS: 1992] |
Contents Diageo Diageo plc is a British multinational alcoholic beverage company headquartered in London, England. It operates from 132 sites in nearly 180 countries. With brands such as Guinness, Johnnie Walker and Smirnoff, it is a major distributor of Scotch whisky and other spirits, with distilleries producing 40% of all Scotch whisky with over 24 brands. Diageo is a publicly traded company listed on both the London Stock Exchange where it is a constituent of the FTSE 100 Index, and the New York Stock Exchange as American depositary receipts. History Diageo was formed in 1997 from the merger of Guinness plc and the hospitality and distribution conglomerate Grand Metropolitan plc. The company was created by executives Anthony Greener and Philip Yea at Guinness, along with George Bull and John McGrath of Grand Metropolitan. Shares in Diageo began trading on the London Stock Exchange on 17 December 1997. The name Diageo was created by branding consultancy Wolff Olins in 1997. It derives from the Latin word diēs, meaning "day", and the Greek root geo-, meaning "earth". As a legacy of the merger, Diageo owned a number of brands, businesses, and assets which were not in the core alcoholic drinks category. The company gradually disposed of these assets to focus on beverages as its core business. This included the sale of the Pillsbury Company to General Mills in July 2000, and the sale of the Burger King fast food restaurant chain to a consortium led by US firm Texas Pacific for US$1.5 billion in December 2002. Diageo, acting in joint venture with the French drinks group Pernod Ricard, bought the Canadian business Seagram in May 2001; to secure regulatory approval it had to sell Malibu rum to Allied Domecq for £560m ($800m) in February 2002. The company further acquired Turkish liquor company Mey Icki for US$2.1 billion in February 2011, and followed this with Brazilian cachaça manufacturer Ypióca for £300 million in May 2012, and a majority stake in the Indian company United Spirits for £1.28 billion in November 2012. It bought the Chinese baijiu manufacturer Sichuan Shuijingfang Company in China in July 2013. The predecessor company Grand Metropolitan had been a major owner of hotels, owning what is now Intercontinental Hotels prior to divestment before merging into Diageo, but the company still owned the Gleneagles Hotel in Perthshire, which had hosted events including the Ryder Cup and G8 summit. In July 2015 Diageo reached an agreement to sell the hotel to the Ennismore Group, already owners of The Hoxton hotels. In November 2016, Diageo announced its intention of selling at auction Sir Edwin Landseer's iconic 1851 painting The Monarch of the Glen – which the company owned, but which has been on loan to the National Museum of Scotland in Edinburgh since 1999 – as it has "no direct link to our business or brands", being used on the label of rival brand Glenfiddich, owned by William Grant & Sons. Following a fundraising campaign, the painting was sold to the National Galleries of Scotland for around half its assayed value of £8 million. In October 2015, the company made major sales in both the beer and wine categories, selling the Red Stripe beer brand, along with interests in other breweries, and the rights to Guinness in some territories to Heineken, as well as the sale of most of its wine business to Treasury Wine Estates. The separate 2019 sale of the remaining wine brands including Navarro Correas and Chalone Vineyard saw Diageo exit the category. In November 2018, Diageo sold Seagram's whiskey brand, along with Myers's Rum, Popov vodka, Booth's Gin, Goldschläger, Yukon Jack, Sambuca, and 11 other brands to the Sazerac Company for US$550 million, but kept the Seagram's Seven Crown brand. In March 2024, the company reopened Port Ellen distillery after it had been closed for 40 years and, in September 2024, it acquired Ritual Zero Proof, a non-alcoholic spirits brand. It formed the Diageo Luxury Group in November 2024, sold Cacique rum to La Martiniquaise in January 2025, and transferred majority ownership of Cîroc in North America to Main Street Advisors in June 2025. Operations Diageo operates many whisky distilleries in Scotland and around the world. Other than the in-house brands, Diageo also owns a 34% stake in the Moet Hennessy drinks division of French luxury goods company LVMH. Diageo operates across Europe, North America, Latin America, the Caribbean, Asia–Pacific and Africa. As of January 2026: Diageo's initial head office facility was in Henrietta Place, in the Marylebone district of the City of Westminster in London. In 2009, Diageo closed the Henrietta Place facility to reduce costs, and moved its employees to Park Royal, London Borough of Brent, on the site of a former Guinness brewery which had closed five years earlier. In 2022, the company relocated to Great Marlborough Street, London. Brands Diageo's beverage brands include: Business In June 2023, the company's subsidiary, Mortlach distillery in Moray, Scotland, was awarded the "Whisky of the Year" prize in the annual International Whisky Competition for its Gordon & MacPhail Connoisseurs Choice 1989 Mortlach single malt Scotch. In May 2025, Diageo became the Official Spirits Supporter for North, Central and South America for the 2026 FIFA World Cup. Guinness became the Official Beer of the Premier League in 2024 in a four-year partnership through 2027-28. Governance In July 2009, Diageo announced that it would be closing the Johnnie Walker blending and bottling plant at Kilmarnock in Scotland as part of a restructuring to the business, with work moved to Diageo's other two sites in Shieldhall and Leven. It would make 700 workers unemployed and attracted criticism from the press, local people, and politicians. A campaign against the decision was launched by the local SNP MSP Willie Coffey and Labour MP Des Browne. A petition was drawn up against the plans, which also involved the closure of the historic Port Dundas grain distillery in Glasgow. The Johnnie Walker plant in Kilmarnock closed its doors in March 2012 and the buildings were subsequently demolished a year later. In March 2015, Diageo released an advertising campaign showing a young woman crying after a night out, as an older woman, likely her mother, looks at her from the doorway, and the caption, "Who's following in your footsteps? Out of control drinking has consequences". The ad probably implied that the girl had been assaulted on the way home, as a result of her drinking that night. The director of Rape Crisis Network Ireland said Diageo "blames victims of sexual violence for the crimes that have been committed against them. This is a harmful, regressive and hurtful message which targets the vulnerable." In September 2025, Doug Ford, the Premier of Ontario, Canada, staged a protest against Diageo's decision to close the Crown Royal whisky bottling plant in Amherstburg and move operations to the United States. The company announced plans to close the plant by February 2026, with 180 jobs lost. At a press conference, Ford emptied a bottle of Crown Royal onto the ground, called the company's decision, "dumb as a bag of hammers," and vowed to retaliate—the provincial purchase of Diageo products tops C$740 million annually. He urged Ontarians to support locally produced whisky instead, accusing Diageo of disrespecting workers and failing to consult the union. Diageo defended the move as a necessary shift in its North American supply chain, while stating that Crown Royal would continue to be produced in Canada, with product for the Canadian market also continuing to be bottled in Canada. In August 2011, Diageo agreed to pay more than US$16 million to settle U.S. civil regulatory charges that it made improper payments to foreign officials. Regulators accused the British company of violating the U.S. Foreign Corrupt Practices Act through its subsidiaries to obtain lucrative sales and tax benefits for its Johnnie Walker and Windsor Scotch whiskies and other brands. In January 2020, Diageo agreed to pay US$5 million to settle charges brought by the US Securities and Exchange Commission that alleged the company had pressured distributors to buy products in excess of demand in order to hit performance goals. Diageo operates DRINKiQ, a responsible drinking website available at www.drinkiq.com providing information about alcohol consumption. In 2017, Diageo was ranked 5th out of 4,255 companies worldwide for diversity and inclusiveness in the Thomson Reuters Diversity and Inclusion (D&I) Index. In 2017, the company was awarded top place in the Institute of Directors' and Chartered Quality Institute's Good Governance Index. The company's ESG action plan, Spirit of Progress, includes targets such as reaching one billion people with messages of moderation by 2030 and educating 10 million young people about the dangers of underage drinking through its SMASHED partnership. See also References External links |
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Contents Guinness World Records Page version status This is an accepted version of this page Guinness World Records, known from its inception in 1955 until 1999 as The Guinness Book of Records and in previous United States editions as The Guinness Book of World Records, is a British reference book published annually, listing world records both of human achievements and the extremes of the natural world. Sir Hugh Beaver created the concept in order to settle arguments debated in pubs, and twin brothers Norris and Ross McWhirter co-founded the book in London in late August 1955. The first edition topped the bestseller list in the United Kingdom by Christmas 1955. The following year the book was launched internationally, and as of the 2026 edition, it is now in its 71st year of publication, published in 100 countries and 40 languages, and maintains over 53,000 records in its database. The international franchise has extended beyond print to include television series and museums. The popularity of the franchise has resulted in Guinness World Records becoming the primary international source for cataloguing and verification of a huge number of world records. The organization employs record adjudicators to verify the authenticity of the setting and breaking of records. Following a series of owners, the franchise has been owned by the Jim Pattison Group since 2008, with its headquarters moved to South Quay Plaza, Canary Wharf, London, in 2017. Since 2008, Guinness World Records has orientated its business model away from selling books, and towards creating new world records as publicity exercises for individuals and organizations, which has attracted criticism. History On 10 November 1951, Sir Hugh Beaver, then the managing director of the Guinness Breweries, went on a shooting party in the North Slob, by the River Slaney in County Wexford, Ireland. After missing a shot at a golden plover, he became involved in an argument over whether the golden plover or the red grouse was the fastest game bird in Europe (the plover is faster, but neither is the fastest game bird in Europe). That evening at Castlebridge House, he realized that it was impossible to confirm in reference books whether or not the golden plover was Europe's fastest game bird. Beaver knew that there must have been numerous other questions debated nightly among the public, but there was no book in the world with which to settle arguments about records. He realized then that a book supplying the answers to this sort of question might prove successful. Beaver's idea became a reality when Guinness employee Christopher Chataway recommended university friends Norris and Ross McWhirter, who had been running a fact-finding agency in London. The twin brothers were commissioned in August 1954 to compile what became The Guinness Book of (Superlatives and now) Records.[clarification needed] A thousand copies were distributed for free to pubs across Britain and Ireland as a promotional asset for the Guinness brand, and they became immensely popular with customers. After the founding of The Guinness Book of Records office at the top of Ludgate House, 107 Fleet Street, London, the first 198-page edition was bound on 27 August 1955 and went to the top of the British bestseller list by Christmas. The following year, it was introduced into the United States by New York publisher David Boehm and sold 70,000 copies. Since then, Guinness World Records has sold more than 150 million copies in 100 countries and 40 languages. Due to the book's surprise success, many further editions were printed, eventually settling into a pattern of one revision a year, published in September/October, in time for Christmas. The McWhirters continued to compile it for many years. Both brothers had an encyclopedic memory; on the British children's television series Record Breakers (based upon the book), which was broadcast on the BBC from 1972 to 2001, they would take questions posed by children in the audience on various world records and were able to give the correct answer. Ross McWhirter was assassinated by two members of the Provisional Irish Republican Army in 1975, in response to offering a £50,000 reward for information that would lead to the capture of members of the organization. Following Ross's assassination, the feature on the show where questions about records posed by children were answered was called Norris on the Spot. Norris carried on as the book's sole editor. Guinness Superlatives, later Guinness World Records Limited, was incorporated in London in 1954 to publish the first book. Sterling Publishing owned the rights to the Guinness book in the US for decades until it was repurchased by Guinness in 1989 after an 18-month long lawsuit. The group was owned by Guinness PLC and subsequently Diageo until 2001, when it was purchased by Gullane Entertainment for £45.5 million ($65 million). Gullane was itself purchased by HIT Entertainment in 2002. In 2006, Apax Partners purchased HIT and subsequently sold Guinness World Records in early 2008 to the Jim Pattison Group, the parent company of Ripley Entertainment, which is licensed to operate Guinness World Records' Attractions. With offices in New York City and Tokyo, Guinness World Records' global headquarters remain in South Quay Plaza in Canary Wharf, London, while its museum attractions are based at Ripley headquarters in Orlando, Florida. Recent editions have focused on record feats by individuals. Competitions range from obvious ones such as Olympic weightlifting to the longest egg tossing distances, or for the longest time spent playing Grand Theft Auto IV or the largest number of hot dogs consumed in three minutes. Besides records about competitions, it contains such facts such as the heaviest tumor, the most poisonous fungus, the longest-running soap opera and the most valuable life-insurance policy, among others. Many records also relate to the youngest people to have achieved something, such as the youngest person to visit all nations of the world, currently held by Maurizio Giuliano. Each edition contains a selection of the records from the Guinness World Records database, as well as select new records, with the criteria for inclusion changing from year to year. The latest edition is the 72nd, published in August 2025. The retirement of Norris McWhirter from his consulting role in 1995 and the subsequent decision by Diageo Plc to sell The Guinness Book of Records brand have shifted the focus of the books from text-oriented to illustrated reference. A selection of records are curated for the book from the full archive but all existing Guinness World Records titles can be accessed by creating a login on the company's website. Applications made by individuals for existing record categories are free of charge. There is an administration fee of £5 (or $5) to propose a new record title. A number of spin-off books and television series have also been produced. Guinness World Records bestowed the record of "Person with the most records" on Ashrita Furman of Queens, New York, in April 2009; at that time, he held 100 records. In 2005, Guinness designated 9 November as International Guinness World Records Day to encourage breaking of world records. In 2006, an estimated 100,000 people participated in over 10 countries. Guinness reported 2,244 new records in 12 months, which was a 173% increase over the previous year. In February 2008, NBC aired The Top 100 Guinness World Records of All Time and Guinness World Records made the complete list available on their website. The popularity of the franchise has resulted in Guinness World Records becoming the primary international authority on the cataloguing and verification of a huge number of world records. Over its history, numerous world record categories have been discontinued. This list may include that the record poses a threat to health or the environment. Defining records For many records, Guinness World Records is the effective authority on the exact requirements for them and with whom records reside, the company providing adjudicators to events to determine the veracity of record attempts. The list of records which the Guinness World Records covers is not fixed, records may be added and also removed for various reasons. The public is invited to submit applications for records, which can be either the bettering of existing records or substantial achievements which could constitute a new record. The company also provides corporate services for companies to "harness the power of record-breaking to deliver tangible success for their businesses." Guinness World Records states several types of records it will not accept for ethical reasons, such as those related to the killing or harming of animals. In the 2006 Guinness Book of World Records, Colombian serial killer Pedro López was listed as the "most prolific serial killer", having murdered at least 110 people (with Lopez himself claiming he murdered over 300 people) in Colombia, Ecuador and Peru in the late 1960s to 1980s. This was later removed after complaints that it made a competition out of murder, however the record was reinstated in the 2026 edition. Several world records that were once included in the book have been removed for ethical reasons, including concerns for the well-being of potential record breakers. For example, following publication of the "heaviest pet" record, many owners overfed their pets beyond the bounds of what was healthy, and therefore such entries were removed. The Guinness Book also dropped records within their "eating and drinking records" section of Human Achievements in 1991 over concerns that potential competitors could harm themselves and expose the publisher to potential litigation. These changes included the removal of all spirit, wine and beer drinking records, along with other unusual records for consuming such unlikely things as bicycles and trees. Other records, such as sword swallowing and rally driving (on public roads), were closed from further entry as the current holders had performed beyond what are considered safe human tolerance levels. There have been instances of closed categories being reopened. For example, the sword swallowing category was listed as closed in the 1990 Guinness Book of World Records, but has since been reopened with Johnny Strange breaking a sword swallowing record on Guinness World Records Live. Similarly, the speed beer drinking records which were dropped from the book in 1991, reappeared 17 years later in the 2008 edition, but were moved from the "Human Achievements" section of the older book to the "Modern Society" section of the newer edition. As of 2011[update], it is required in the guidelines of all "large food" type records that the item be fully edible, and distributed to the public for consumption, to prevent food wastage. Chain letters are also not allowed: "Guinness World Records does not accept any records relating to chain letters, sent by post or e-mail." After Roger Guy English set the record for sleeplessness in 1974, the category was discontinued for being too dangerous. At the request of the U.S. Mint, in 1984, the book stopped accepting claims of large hoardings of pennies or other currency. Environmentally unfriendly records (such as the releasing of sky lanterns and party balloons) are no longer accepted or monitored, in addition to records relating to tobacco or cannabis consumption or preparation. In 2024, Guinness World Records was accused of laundering the reputation of the oppressive governments as it set world records for the UAE's police forces and Egypt's military. By 2024, the UAE achieved 526 records, of which 21 were credited to the Emirates' police force. Matthew Hedges, a British academic who was forced to sign a false confession, asked the records body to take down the Abu Dhabi police department's certificate for "most signatures on a scroll", along with other such titles. Concerns were also raised around the activities around Egypt, which moved from 22 records to 110 within a decade until 2024. James Lynch, co-founder of FairSquare, said the records were legitimizing Abdel Fattah el-Sisi's regime. The Guinness World Records stated that its record titles "cannot be purchased". Guinness World Records has been accused of romanticizing diseases, such as Graves' Disease and Pica. For some potential categories, Guinness World Records has declined to list some records that are too difficult or impossible to determine. For example, its website states: "We do not accept any claims for beauty as it is not objectively measurable." On 10 December 2010, Guinness World Records stopped accepting submissions for the "dreadlock" category after an investigation of its first and only female title holder, Asha Mandela, determining it was impossible to judge this record accurately. Change in business model Traditionally, the company made a large amount of its revenue via book sales to interested readers, especially children. The rise of the Internet began to cut into book sales starting in the 2000s, part of a general decline in the book industry. According to a 2017 story by Planet Money of NPR, Guinness began to realize that a lucrative new revenue source to replace falling book sales was the would-be record-holders themselves. While any person can theoretically send in a record to be verified for free, the approval process is slow. Would-be record breakers that paid fees ranging from US$12,000 to US$500,000 would be given advisors, adjudicators, help in finding good records to break as well as suggestions for how to do it, prompt service, and so on. In particular, corporations and celebrities seeking a publicity stunt to launch a new product or draw attention to themselves began to hire Guinness World Records, paying them for finding a record to break or to create a new category just for them. As such, they have been described as a native advertising company, with no clear distinction between content and advertisement. Television talk show host John Oliver criticized Guinness World Records on the programme Last Week Tonight with John Oliver in August 2019, during an episode about President of Turkmenistan Gurbanguly Berdimuhamedow. Oliver said Guinness took money from authoritarian governments for pointless vanity projects such as Berdimuhamedow's. Oliver asked Guinness to work with Last Week Tonight to adjudicate a record for "Largest cake featuring a picture of someone falling off a horse", but according to Oliver, the offer did not work out after Guinness insisted on a non-disparagement clause. Guinness World Records denied the accusations and stated that they declined Oliver's offer to participate because "it was merely an opportunity to mock one of our record-holders," and that Oliver did not specifically request the record for the largest marble cake. As of 2021, the Guinness World Record for "Largest marble cake" remains with Betty Crocker Middle East in Saudi Arabia. Following Oliver's episode, Guinness World Records' ethics were called into question by human rights groups. Museums In 1976, a Guinness Book of World Records museum opened in the Empire State Building. Speed shooter Bob Munden then went on tour promoting The Guinness Book of World Records by performing his record fast draws with a standard weight single-action revolver from a Western movie-type holster. His fastest time for a draw was 0.02 seconds. Among exhibits were life-size statues of the world's tallest man, Robert Wadlow, and world's largest earthworm, an X-ray photo of a sword swallower, repeated lightning strike victim Roy Sullivan's hat complete with lightning holes and a pair of gem-studded golf shoes on sale for $6,500. The museum closed in 1995. In more recent years, the Guinness company has permitted the franchising of small museums with displays based on the book, all currently (as of 2010[update]) located in towns popular with tourists: Tokyo, Copenhagen, San Antonio. There were once Guinness World Records museums and exhibitions at the London Trocadero, Bangalore, San Francisco, Myrtle Beach, Orlando, Atlantic City, and Las Vegas. The Orlando museum, which closed in 2002, was branded The Guinness Records Experience; the Hollywood, Niagara Falls, Copenhagen, and Gatlinburg museums also previously featured this branding. Retail and merchandise Guinness World Records operates an official online shop, the Guinness World Records Store, which offers items related to record-breaking achievements, including certificates of participation, apparel, and the annual Guinness World Records book. The shop provides record-holders and the general public with access to official Guinness World Records materials. Merchandise is part of the organization's broader engagement efforts beyond its publications and events. Television series Guinness World Records has commissioned various television series documenting world record breaking attempts, including: Rhianna Loren (2025) Specials: Gamer's edition In 2008, Guinness World Records released its gamer's edition, a supplement that keeps records for popular video game high scores, codes and feats in association with Twin Galaxies. The Gamer's Edition used to contain 258 pages, over 1,236 video game related world records and four interviews including one with Twin Galaxies founder Walter Day. Editions were published for the years 2008 through 2020, with the 2009 edition in hardcover. The 2025 edition is the first since 2020, returning after a five-year hiatus. Since 2020, the supplement has had 192 pages. The Guinness Book of British Hit Singles The Guinness Book of British Hit Singles was a music reference book first published in 1977. It was compiled by BBC Radio 1 DJs Paul Gambaccini and Mike Read with brothers Tim Rice and Jonathan Rice. It was the first in a number of music reference books that were to be published by Guinness Publishing with sister publication The Guinness Book of British Hit Albums coming in 1983. After being sold to Hit Entertainment, the data concerning the Official Chart Company's singles and albums charts were combined under the title British Hit Singles & Albums, with Hit Entertainment publishing the book from 2003 to 2006 (under the Guinness World Records brand). After Guinness World Records was sold to The Jim Pattison Group, it was effectively replaced by a series of books published by Ebury Publishing/Random House with the Virgin Book of British Hit Singles first being published in 2007 and with a Hit Albums book following two years later. Other media and products In 1975, Parker Brothers marketed a board game, The Guinness Game of World Records, based on the book. Players compete by setting and breaking records for activities such as the longest streak of rolling dice before rolling doubles, stacking plastic pieces, and bouncing a ball off alternating sides of a card, as well as answering trivia questions based on the listings in the Guinness Book of World Records. A video game, Guinness World Records: The Videogame, was developed by TT Fusion and released for Nintendo DS, Wii and iOS in November 2008. In 2012, Warner Bros. announced the development of a live-action film version of Guinness World Records with Daniel Chun as scriptwriter. The film, however, never entered production. Dr. Sunil Gupta is listed in the Guinness World Records for participating in the largest multi-location diabetic neuropathy screening conducted on World Diabetes Day, 14 November 2013, during which 1,676 screenings were performed across 27 locations in India. References |
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Contents IGN IGN[b] is a compromised American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former editor-in-chief, Peer Schneider. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. IGN features articles on games, films, anime, television, comics, technology, and other media. Originally a network of desktop websites, IGN is also distributed on mobile platforms, console programs available on the Xbox and PlayStation, Nintendo Switch, PC, Mobile, FireTV, Roku, and via YouTube, Twitch, Hulu, and Snapchat. Originally, IGN was the flagship website of IGN Entertainment, a website which owned and operated several other websites oriented towards players' interests, games, and entertainment, such as Rotten Tomatoes, GameSpy, GameStats, VE3D, TeamXbox, Vault Network, FilePlanet, and AskMen. IGN was sold to publishing company Ziff Davis in February 2013. History IGN was created in September 1996 as the Imagine Games Network, the IGN content network was founded by publishing executive Jonathan Simpson-Bint and began as five individual websites within Imagine Media: N64.com (later renamed ign64.com), PSXPower, Saturnworld, Next-Generation.com and Ultra Game Players Online. Imagine expanded on its owned-and-operated websites by creating an affiliate network that included a number of independent fansites such as PSX Nation.com, Sega-Saturn.com, Game Sages, and GameFAQs. In 1998, the network launched a new homepage that consolidated the individual sites as system channels under the IGN brand. The homepage exposed content from more than 30 different channels. Websites Next-Generation and Ultra Game Players Online were not part of this consolidation; U.G.P.O. dissolved with the cancellation of the magazine, and Next-Generation was put "on hold" when Imagine decided to concentrate on launching the short-lived Daily Radar brand. In February 1999, PC Magazine named IGN one of the hundred-best websites, alongside competitors GameSpot and CNET Gamecenter. That same month, Imagine Media incorporated a spin-off that included IGN and its affiliate channels as Affiliation Networks, while Simpson-Bint remained at the former company. In September, the newly spun-out standalone internet media company, changed its name to Snowball.com. At the same time, small entertainment website The Den merged into IGN and added non-gaming content to the growing network. Snowball held an IPO in 2000, but shed most of its other properties during the dot-com bubble. IGN prevailed with growing audience numbers and a newly established subscription service called IGN Insider (later IGN Prime), which led to the shedding of the name "Snowball" and adoption of IGN Entertainment on May 10, 2002. In June 2005, IGN reported having 24,000,000 unique visitors per month, with 4.8 million registered users through all departments of the site. IGN has been ranked among the top 500 most-visited websites according to Alexa. In September 2005, IGN was acquired by Rupert Murdoch's multimedia business empire, News Corporation, for $650 million. IGN celebrated its 10th anniversary on January 12, 2008. IGN was headquartered in the Marina Point Parkway office park in Brisbane, California, until it relocated to a smaller office building near AT&T Park in San Francisco on March 29, 2010. On May 25, 2011, IGN sold its Direct2Drive division to Gamefly for an undisclosed amount. In 2011, IGN Entertainment acquired its rival UGO Entertainment (owners of 1Up.com) from Hearst Corporation. Ultimately, News Corp. planned to spin off IGN Entertainment as a publicly traded company, continuing a string of divestitures for digital properties it had previously acquired (including MySpace and Photobucket). On February 4, 2013, after a failed attempt to spin off IGN as a separate company, News Corp. announced that it had sold IGN Entertainment to the publishing company Ziff Davis, which was recently acquired by J2 Global. Financial details regarding the purchase were not revealed. Prior to its acquisition by UGO, 1UP.com had previously been owned by Ziff Davis. Soon after the acquisition, IGN announced that it would be laying off staff and closing GameSpy, 1UP.com, and UGO in order to focus on its flagship brands, IGN and AskMen. The role-playing video game interest website Vault Network was acquired by IGN in 1999. GameStats, a review aggregation website, was founded by IGN in 2004. GameStats includes a "GPM" (Game Popularity Metric) rating system which incorporates an average press score and average gamer score, as well as the number of page hits for the game. However, the site is no longer being updated. The Xbox interest site, TeamXbox, and the PC game website VE3D (Voodoo Extreme 3D) were acquired in 2003. IGN Entertainment merged with GameSpy Industries in 2005. The merger also brought the game download site FilePlanet into the IGN group; as of 2011 both FilePlanet and the GameSpy website still operate as video game-related web sites. IGN Entertainment acquired the online male lifestyle magazine AskMen in 2005. In 2004, IGN acquired film review aggregator Rotten Tomatoes and in 2010, sold the website to Flixster. In October 2017, Humble Bundle announced that it was being acquired by IGN. IGN Entertainment acquired Gamer Network and its properties in May 2024 for an undisclosed sum. These included Eurogamer, Rock Paper Shotgun, VG247 and others. As a result, some layoffs were made due to redundancies. A member of the IGN staff writes a review for a game and gives it a score between 0.1 and 10.0, which is assigned by increments of 0.1 and determines how much the game is recommended. The score is given according to the "individual aspects of a game, like presentation, graphics, sound, gameplay and lasting appeal". Each game is given a score in each of these categories, but the overall score for the game is an independent evaluation, not an average of the scores in each category. On August 3, 2010, IGN announced that the site would be changing to a new scoring scale. Instead of a 100-point scale, where games are scored in increments of 0.1, all future reviews would use a 20-point scale where games are scored in increments of 0.5. Under both systems, the maximum possible score a game can receive is 10.0. The scoring change was not retroactive: all scores on reviews written before the change would remain the same. This change also did not affect the scoring system for reader reviews. On September 13, 2012, IGN revealed that as part of its new review format all future reviews would follow a 100-point scale again, but without using decimals, meaning a score of 8.5 would become an 85. Unlike the previous conversion to the 20-point scale, this latest scoring system change was retroactive and all previous IGN review scores were to be updated to follow the new system. However, despite the announcement, the article included a short addition, post-release; it stated that after much discussion, they had decided to retain the decimal point in all upcoming scores. In early 2014, IGN introduced a new policy, in which a game's review score can be re-reviewed and improved, provided that continuous updates form a significant change compared to the game at launch. Examples of games that have been re-reviewed were League of Legends, Heroes of the Storm, Warframe, and the pocket edition of Minecraft. In January 2020, IGN revealed that reviews would be reverted to a 10-point scale, from 1 to 10, finding that the finer distinction of the 100-point scale was difficult to maintain, whereas a 10-point scale would still be true to its reviews and would be easier to promote. IGN 'Best of' awards IGN's 'Best of' is an end-of-year event to annually honor the year's best games, films, television shows and comics. Winners of each award category are selected by IGN staff from a list of nominees, while readers are able to cast their own votes online to determine the 'People's Choice' award for each category. Other sections In 2000, Snowball.com purchased an E-federation called the Internet Wrestling Organization (IWO). Since Snowball owned both IWO and IGN, IWO would go on to become IGN's first official E-Fed, even doing a column on the website. The IGN For Men section officially closed down on October 2, 2001, and is no longer updated. IGN has sites such as IGN Stars and AskMen.com that fulfil much of the function of the old IGN For Men site. IGN Wrestling met its end in early 2002 when many of the staff departed. Interviews with professional wrestling personalities and coverage of wrestling games have been folded into IGN Sports, headed by Jon Robinson. IGN Sci-Fi: Largely dead since 2002, this section of the site included movie news, comic book reviews, anime coverage and other associated items. It has since been discontinued. The site, SciFI.ign.com redirects to the recently created SciFiBrain.ign.com, which covers some of the content of the old Sci-Fi site.[citation needed] In 2002, IGN launched a dedicated video game FAQs site specifically designed to host user-submitted guides. This was launched following the cancellation of affiliation with GameFAQs.[citation needed] In 2004, IGN launched GameStats, which was intended to be a more unbiased rating network, as it takes in scores from every corporate-owned game rating site and averages them all into one score to give a general idea of the quality of a game. IGN also launched Direct2Drive.com in 2004. Its primary focus is selling digital downloads of full PC and Mac video games, as well as anime, comics and game guides. In 2005, IGN launched its comics site, which is devoted to not just the staple Marvel and DC titles, but also manga, graphic novels, statues and toys.[citation needed] In 2006, IGN launched its television site. It provides interviews with various television celebrities, in addition to a TV schedule, TV trivia and TV news. Like the film section, IGN's TV section has a variety of exclusive clips from upcoming television shows.[citation needed] On May 30, 2006, IGN Dreamcast was restarted; however, none of the Dreamcast updates were posted on the main IGN webpage.[citation needed] In 2007, IGN launched its anime site. It provided features on anime and manga, including trailers and free episodes. It also included reviews of manga and anime from other sections of IGN, such as IGN Comics and IGN DVD. The anime channel was dropped after IGN redesigned the site. In 2008, the IGN Retro channel was launched to mark IGN's 10th anniversary. To coincide with the release of Super Smash Bros. Brawl, IGN created the Super Smash Bros. World site. On the site, people can submit their user-created stages from the game and download ones made by other people. IGN subsequently launched a similar website called GTA 'Hood on April 29, 2008, for Grand Theft Auto IV.[citation needed] Along with its popular website content, IGN also publishes many different podcasts on both its website and on iTunes. Some of its podcasts include console-oriented shows like the PlayStation-focused "Podcast Beyond" and the Xbox-oriented "Podcast Unlocked", the Nintendo-oriented "Nintendo Voice Chat", and Game Scoop!, a podcast where a variety of editors discuss news and topics surrounding the video game industry. Regional websites IGN has 28 editions in 25 languages, as of 2021. The US & Canada, UK & Ireland, and Australia & New Zealand editions are operated by Ziff Davis subsidiaries, with all others being franchised publishers. Since 2006, IGN Entertainment began launching regional versions of the website for various countries and pan-regions. Initially, IGN began opening new offices outside the United States in order to support those regional websites, but later IGN began franchising its brand as a more cost-effective means of globalization, wherein it licensed various media publishers in many countries to use the IGN brand and manage regional websites on their own. Licensed regional publishers work on their own servers, albeit can link to IGN's HQ database, where they can import or translate articles, and use videos uploaded on IGN's servers that use IGN's own hosted video player.[citation needed] When visiting www.ign.com from an IGN-supported region, the site automatically redirects visitors to their localized version using geolocation software, based on their countries' IP addresses. Each version of the site has a modified logo with their country's/region's respective flags near the IGN logo. However, it is still possible to access the original American website using a navigation bar above or below (depending on the regional website) the page's master template.[citation needed] IGN Con IGN Convention (IGN Con) is a video games, movies, comics and pop culture convention held in various cities in the Middle East. The event generally includes celebrities, video game tournaments, table top games, card games, movie previews, comic book stalls and a cosplay competition. A number of Middle Eastern artists and game developers also showcase their work at IGN Convention. This convention is owned and operated by IGN Middle East, the Middle Eastern edition of popular video games website IGN. IGN Convention is the spiritual successor to GameFest, a biannual, smaller scale gaming gallery which was originally hosted by IGN Middle East's parent company T-break Media between 2010 and 2012, before the hosting duties were subsequently taken over by AMD EMEA. The IGN Convention logo was designed by prominent Gulf based artist Ashraf Ghori. Conferences have included: IGN Pro League In 2011, IGN launched IGN Pro League, a professional esports circuit that ran tournaments for StarCraft II: Wings of Liberty, ShootMania Storm and League of Legends. On March 6, 2013, only weeks prior to the event, IGN abruptly canceled the finals of IPL 6—which were to be held in Las Vegas from March 28 through 31, and discontinued the league. IGN indicated that it was no longer in a position to commit to compete with the increasing number of esports events that were being held. On April 8, 2013, Blizzard Entertainment announced that it had acquired the staff and assets of the IPL from IGN; its former staff were reassigned to work on in-house esports productions. Controversies In 2007, Video Game Media Watch accused former IGN editor Doug Perry of "journalistic misconduct" for an exclusive review of Prey. In November 2017, some IGN employees refused to work to show solidarity with Kallie Plagge, a former editor who alleged that in 2016, another editor, Vince Ingenito, sexually harassed her and another female employee and made inappropriate comments. Human resources allegedly told her that she "needed to have better judgment about who [she] was 'friends' with" and that she was an "equal participant" in "inappropriate flirtation". This incident was widely circulated across social media. In August 2018, the owner of YouTube channel Boomstick Gaming accused the IGN reviewer Filip Miucin of plagiarizing his video review of the game Dead Cells. On August 7, IGN stated that it had found "substantial similarities" between the reviews, apologized, and announced that it had dismissed Miucin. On August 10, IGN published a new review by Brandin Tyrrel, which included an editor's note apologizing again and stating that "this review (and its score) represents solely the opinion of the new reviewer". In a subsequently unlisted video, Miucin responded that while he took "complete ownership over what happened", the similarity was not intentional. Kotaku found similarities between Miucin's other reviews, reviews on Nintendo Life and Engadget and material posted on the games discussion forum NeoGAF. On August 14, IGN announced that it would remove all of Miucin's work pending further review. On April 19, 2019, Miucin admitted plagiarism and issued an apology on his YouTube channel. During the 2021 Israel–Palestine crisis, the main IGN site posted an article on May 14 urging readers to donate to charities helping Palestinian civilians such as the Palestine Children's Relief Fund and linked to relevant news reporting. A Palestinian flag was also added besides the IGN logo. Shortly after the article went up IGN Israel made statements on social media condemning the article. The Palestinian flag was soon replaced with a Red Cross. On May 16, the article was deleted and a statement was made on the IGN Twitter account saying that it was wrong to only highlight one side of the conflict. A reposted version on South Africa-based IGN Africa was also removed. On May 17, over 60 members of IGN's staff signed an open letter condemning the article's removal for going against the site's editorial freedom and policies for retracting or correcting articles, as well as the lack of communication with IGN staff. IGN reinstated the article on August 24 under a new headline alongside a statement of newly formalized editorial policies. Television and films Notes References External links |
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[SOURCE: https://en.wikipedia.org/wiki/Globo_On] | [TOKENS: 285] |
Contents TV Globo On TV Globo On is a Brazilian-produced television channel owned by Grupo Globo, catering to the markets of Angola and Mozambique. A sister outlet to TV Globo Internacional's African feed, the channel started broadcasting on July 1, 2015 and airs several telenovelas and TV series produced by Globo. History The channel was created following the lack of renewal of Globo's contract with DStv, its longtime African partner, set to expire on June 30, 2015. In May 2015, it signed a contract with ZAP, which assured the exclusivity of its distribution, not only of Globo Internacional África, but also of an all-new channel, Globo On. The agreement also caused a rift among female subscribers, who were used to watching Globo Internacional's programming. Before the launch, Globo Internacional promoted a large-scale advertising campaign in Angola, the largest it invested there in its history. On June 19, Globo promoted a press conference and a party celebrating the new partnership. On launch night (July 1), a special edition of Vídeo Show produced in both countries aired. During the Big Brother Brasil season, the channel also airs its eviction shows on Thursdays. In mid-2024, the channel aired repeats of Estrela da Casa from the previous day, as seen on Globo Internacional. References |
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[SOURCE: https://en.wikipedia.org/wiki/Visual_effects#cite_note-5] | [TOKENS: 803] |
Contents Visual effects Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or computer-generated imagery (CGI) elements to create realistic imagery is called VFX. VFX involves the integration of live-action footage (which may include in-camera special effects) and generated-imagery (digital or optics, animals or creatures) which look realistic, but would be dangerous, expensive, impractical, time-consuming or impossible to capture on film. Visual effects using CGI have more recently become accessible to the independent filmmaker with the introduction of affordable and relatively easy-to-use animation and compositing software. History In 1857, Oscar Rejlander created the world's first "special effects" image by combining different sections of 32 negatives into a single image, making a montaged combination print. In 1895, Alfred Clark created what is commonly accepted as the first-ever motion picture special effect. While filming a reenactment of the beheading of Mary, Queen of Scots, Clark instructed an actor to step up to the block in Mary's costume. As the executioner brought the axe above his head, Clark stopped the camera, had all the actors freeze, and had the person playing Mary step off the set. He placed a Mary dummy in the actor's place, restarted filming, and allowed the executioner to bring the axe down, severing the dummy's head. Techniques like these would dominate the production of special effects for a century. It was not only the first use of trickery in cinema, it was also the first type of photographic trickery that was only possible in a motion picture, and referred to as the "stop trick". Georges Méliès, an early motion picture pioneer, accidentally discovered the same "stop trick". According to Méliès, his camera jammed while filming a street scene in Paris. When he screened the film, he found that the "stop trick" had caused a truck to turn into a hearse, pedestrians to change direction, and men to turn into women. Méliès, the director of the Théâtre Robert-Houdin, was inspired to develop a series of more than 500 short films, between 1896 and 1913, in the process developing or inventing such techniques as multiple exposures, time-lapse photography, dissolves, and hand-painted color. Because of his ability to seemingly manipulate and transform reality with the cinematograph, the prolific Méliès is sometimes referred to as the "Cinemagician". His most famous film, Le Voyage dans la lune (1902), a whimsical parody of Jules Verne's From the Earth to the Moon, featured a combination of live action and animation, and also incorporated extensive miniature and matte painting work. VFX today is heavily used in almost all movies produced. Other than films, television series and web series are also known to utilize VFX. Techniques Production pipeline Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. While special effects such as explosions and car chases are made on set, visual effects are primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director to design, guide and lead the teams required to achieve the desired effects. Many studios specialize in visual effects; among them are Digital Domain, DreamWorks, DNEG, Framestore, Weta Digital, Industrial Light & Magic, Pixomondo, Moving Picture Company, Animal Logic, Reel FX Animation, Sony Pictures Imageworks and Jellyfish Pictures. See also References Sources |
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[SOURCE: https://en.wikipedia.org/wiki/Visual_effects#cite_note-twsGuardian-7] | [TOKENS: 803] |
Contents Visual effects Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or computer-generated imagery (CGI) elements to create realistic imagery is called VFX. VFX involves the integration of live-action footage (which may include in-camera special effects) and generated-imagery (digital or optics, animals or creatures) which look realistic, but would be dangerous, expensive, impractical, time-consuming or impossible to capture on film. Visual effects using CGI have more recently become accessible to the independent filmmaker with the introduction of affordable and relatively easy-to-use animation and compositing software. History In 1857, Oscar Rejlander created the world's first "special effects" image by combining different sections of 32 negatives into a single image, making a montaged combination print. In 1895, Alfred Clark created what is commonly accepted as the first-ever motion picture special effect. While filming a reenactment of the beheading of Mary, Queen of Scots, Clark instructed an actor to step up to the block in Mary's costume. As the executioner brought the axe above his head, Clark stopped the camera, had all the actors freeze, and had the person playing Mary step off the set. He placed a Mary dummy in the actor's place, restarted filming, and allowed the executioner to bring the axe down, severing the dummy's head. Techniques like these would dominate the production of special effects for a century. It was not only the first use of trickery in cinema, it was also the first type of photographic trickery that was only possible in a motion picture, and referred to as the "stop trick". Georges Méliès, an early motion picture pioneer, accidentally discovered the same "stop trick". According to Méliès, his camera jammed while filming a street scene in Paris. When he screened the film, he found that the "stop trick" had caused a truck to turn into a hearse, pedestrians to change direction, and men to turn into women. Méliès, the director of the Théâtre Robert-Houdin, was inspired to develop a series of more than 500 short films, between 1896 and 1913, in the process developing or inventing such techniques as multiple exposures, time-lapse photography, dissolves, and hand-painted color. Because of his ability to seemingly manipulate and transform reality with the cinematograph, the prolific Méliès is sometimes referred to as the "Cinemagician". His most famous film, Le Voyage dans la lune (1902), a whimsical parody of Jules Verne's From the Earth to the Moon, featured a combination of live action and animation, and also incorporated extensive miniature and matte painting work. VFX today is heavily used in almost all movies produced. Other than films, television series and web series are also known to utilize VFX. Techniques Production pipeline Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. While special effects such as explosions and car chases are made on set, visual effects are primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director to design, guide and lead the teams required to achieve the desired effects. Many studios specialize in visual effects; among them are Digital Domain, DreamWorks, DNEG, Framestore, Weta Digital, Industrial Light & Magic, Pixomondo, Moving Picture Company, Animal Logic, Reel FX Animation, Sony Pictures Imageworks and Jellyfish Pictures. See also References Sources |
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[SOURCE: https://en.wikipedia.org/wiki/Est%C3%BAdios_Globo] | [TOKENS: 754] |
Contents Estúdios Globo 22°57′31.36″S 43°24′23.72″W / 22.9587111°S 43.4065889°W / -22.9587111; -43.4065889 Estúdios Globo (Globo Studios, in English) is Grupo Globo's television production arm and Latin America's largest audio-visual production center. Before its current name, it was also known as Central Globo de Produção (Globo Production Center) which was displayed as a label in the credits of its shows. Additionally, it was referred to as Projac, an acronym for Projeto Jacarepaguá, when referring to its production complex inaugurated in 1995. Estúdios Globo's lot, located between the neighborhoods of Curicica and Jacarepaguá, is the largest television production center in the world, with an area of 1,600 km2 (620 sq mi), housing studios, fictional cities, islands of editing, post production, special effects, factory settings, costumes, technical support to production, administration and services. Currently, its facilities holds thirteen recording studios, three snack bars, a restaurant, and a bank. They are often building new studios, centers support to fictional cities, a theater and an administrative building. History Rede Globo's former studios, which opened in 1965, were too small for the station's productions. In 1975, the Teatro Fênix (English: Phoenix Theater) was inaugurated, for the production of auditorium programs. Later in 1980, it was discovered that the station's facilities would become improper in a short period of time. Rede Globo's productions studios name is Central Globo de Produção (English: Globo Production Center). [citation needed] Projac (which was then called the Jacarepaguá Project) was designed to house the studios, administration, production, direction; and leave the Botanical Garden. The greatness of Projac, between conception and inauguration, constitutes an undertaking that took almost fifteen years to be completed.[citation needed] In the long interval between the departure of Globo from its former studios and the definitive entry into Projac, the broadcaster rented other spaces, such as Atlântida Cinematográfica, Cyll Farney's Tycoon studios, part of Renato Aragão's studios, TV Tupi's studios at the old Cassino da Urca, Pólo Rio de Cinema e Vídeo and the Herbert Richers studios, besides producing some programs at the Teatro Fênix.[citation needed] As of February 25, 2016, the name of the complex changed from Projac to Estúdios Globo, as the new board retired the old name due to the name "Projac" being no longer considered a strong and modern title. On August 8, 2019, a new complex called Production Module 4 (MG4) was inaugurated, incorporating three new studios (K, L, M), with an area of 26,000 m². The complex now occupies a total area of 1.73 million m², with thirteen production studios, expanding the production capacity of soap operas, series, miniseries, realities, original formats, humor shows and varieties. Productions Split of studios Studio A Vacant Studio B Vacant Studio C Vacant Studio D Vacant Studio E Studio F Studio G Vacant Studio H Studio I Vacant Studio J Studio K Vacant Studio L Vacant Studio M Vacant Programs and stations recorded elsewhere in the complex References |
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