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[SOURCE: https://en.wikipedia.org/wiki/Development_of_Minecraft:_Java_Edition#cite_note-27] | [TOKENS: 5709]
Contents Development of Minecraft: Java Edition The development of the 2011 sandbox game Minecraft spans over 16 years and multiple major updates. Originally started in May 2009 by Markus "Notch" Persson as a small personal project, the game quickly became popular on forums, prompting Persson to continue updating it. Over the course of its development, Minecraft's public beta amassed over 4 million sales by 7 November 2011. Minecraft would eventually release on 18 November 2011. After the full release in 2011, Minecraft has been receiving various updates that add new features into the game for no additional cost. After Microsoft's acquisition of Mojang Studios (formerly known as Mojang AB) in 2014, the pace of major update releases was briefly halted, before resuming the cycle in 2016. In 2017, after the unification of the console and mobile ports of the game, the original PC version of Minecraft was renamed to Minecraft: Java Edition. In 2024, annual updates were partially replaced by "game drops" that focus on smaller but more frequent additions. Outside of major and minor updates, preview builds named "snapshots" are available in the Minecraft Launcher and are released weekly. Certain versions and snapshots are unavailable to play via the launcher, with some considered lost and others archived online. Background Before creating Minecraft, Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. As the profits from sales of Minecraft's public alpha version began overshadowing his day job wage, he resigned from jAlbum in 2010 in order to be able to work on the game full time. With the revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. Following the full release, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another project called 0x10c, though it was later abandoned. In 2014, Persson decided to sell Mojang, stating that he became exhausted with developing Minecraft due to the intense media attention and public pressure. After Microsoft purchased Mojang for $2.5 billion, he left the company alongside Porser and Manneh. Pre-release The first known versions of Minecraft, then known as Cave Game, were developed by Markus Persson in May 2009. The game world consisted of grass and cobblestone blocks, which could be placed and removed. The gameplay was inspired by Infiniminer and an earlier project of Persson, RubyDung. On 13 May, the first available footage of the game was released online via a YouTube video titled "Cave game tech test", uploaded by Persson himself. On 17 May, a more refined build of the game was published on the TIGSource forums. The game was renamed to Minecraft: Order of the Stone based on user feedback, later shortened to Minecraft, omitting the subtitle. Following Minecraft's release on TIGSource, Persson began updating the game based on the response from the forum users, with the subsequent builds later referred to as Minecraft Classic. Various branches of Classic have been released, such as Multiplayer Test and Survival Test, with the former implementing multiplayer capabilities into the game and the latter giving the player a health bar and adding hostile monsters, including zombies, skeletons and creepers. Ambient music tracks that play sparsely during the gameplay were added during Classic, composed by German musician Daniel Rosenfeld, known professionally as C418, who became active on TIGSource in 2007 where he met Persson. Rosenfeld wanted to "make something organic and partly electronic, partly acoustic" for the music of Minecraft. The soundtrack's minimalistic style was also due to technical constraints, as he admitted the game "has a terrible sound engine." The game's soundtrack, Minecraft – Volume Alpha, would later be released in March 2011. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of Classic was made available to play online for free. Minecraft entered the Indev phase on 23 December 2009, which inherited features from Survival Test. Various features were added during this time, most notably paintings drawn by Swedish artist Kristoffer Zetterstrand. On 27 February 2010, Persson began experimenting with infinite worlds and started a new development branch called Infdev. Minecraft entered the Alpha phase on 30 June 2010. In a 2010 interview, Persson said "[...] Minecraft alpha is now, but I focused on just getting the engine written and making sure that the controls felt smooth." During the alpha stage, updates were frequent and sometimes released with no warning. Notable additions include redstone, a material capable of transmitting a signal used to change state of various blocks, such as opening doors and turning on lamps. Redstone is turing complete and has been used by players to create complex mechanisms, including computers. Released on 30 October 2010, Alpha v1.2.0 added various biomes to the world, such as deserts, forests and snowy tundras, as well as a hell-like dimension called the Nether, accessed through a player-made portal, composed mainly of lava and populated with dangerous monsters such as the fireball-shooting Ghasts. Minecraft entered the Beta phase on 20 December 2010, with Beta 1.0 introducing throwable eggs and leaf decay. The game's price was subsequently raised from €10 to €14.75. Throughout 2011, various features were added, such as beds, tameable wolves, maps, trapdoors and redstone-powered pistons. In January 2011, Minecraft had sold over 1 million copies. Beta 1.8, titled "Adventure Update", was released on September 14, 2011. The update reworked the world generation, adding new biomes, structures and terrain features, such as ravines. Villages were added, though they would not be populated until the next update. Player movement and combat was overhauled, giving the player the ability to sprint and inflict critical hits on enemies. A hunger bar was added; instead of food healing the player directly, it now replenishes the hunger bar, with player slowly healing when the bar is full and taking damage when it is empty. The update also adds creative mode, a game mode that removes survival aspects of the game, making the player invincible, able to fly and giving unlimited access to blocks, similar to Minecraft Classic. Initially, Adventure Update was going to be released in Beta 1.7, but was later delayed due to the amount of content to Beta 1.8 and then subsequently split between two updates, Beta 1.8 and Beta 1.9, the latter becoming 1.0.0. In November 2011, Minecraft had sold over 4 million copies. Release and subsequent updates On November 18, 2011, during MineCon 2011, the first full version of Minecraft was officially released, titled "Adventure Update: Part II". It was originally planned to be released as "Beta 1.9", but was later labeled "1.0.0", signifying the full release of the game. The update added a new Mushroom biome, villager NPCs that spawn in villages and Nether fortresses. Tools, weapons and armour could now be enchanted, providing stat increases and special effects. The update also added a brand new dimension titled The End, inspired by a cancelled sky dimension, and a final boss called the Ender Dragon that spawns in The End and opens a portal upon defeat which initiates the End Poem and a credits sequence. The 1.1 update released on 12 January 2012. It added spawn eggs that allow the player to spawn any mob, with the item being available only in creative mode. A new world type was added called "superflat", which generates an endless flat plain, allowing for easier building. The update also adds new enchantments for bows, improved world generation and language localizations. The 1.2 update released on 1 March 2012. It added a new jungle biome that house ocelots, which could be tamed with fish, becoming a cat. Iron golems were introduced, walking around villages and protecting them from monsters. The world's height was doubled from 128 to 256, though no terrain generates above 128 blocks. The 1.3 update was released on 1 August 2012. New dungeons were added, the desert pyramid and the jungle temple. Villager trading was introduced, along with emeralds that are used as a currency. Other new features include redstone-emitting tripwires, books that hold text written by the player, ender chests that are linked together, cocoa beans and single-player cheats. Additionally, the single-player and multiplayer codebases have been merged, raising the system requirements as "the game needs to be able to both simulate and emulate the world". On 25 October 2012, the Pretty Scary Update released. The update added new mobs such as the Wither boss and Witches, in theme for Halloween of that year. Anvils were added, used for repairing, renaming and applying enchantments to tools, weapons and armour. Other blocks were added that include item frames (picture frames that allow the display of items), flower pots and beacons, which gives the player special effects in a big radius when placed atop of a pyramid of gold, emerald, iron or diamond blocks. On 13 March 2013, the Redstone Update released. Bergensten stated that "[the update] marks the start of a series of new, more focused updates from the developer that focus on a feature or a theme." The main changes in the update are different ways that the player can make use of redstone, including a block named the "daylight detector" that can trigger circuits depending on the time of day. Released on 1 July 2013, The Horse Update added a new form of transportation with horses, donkeys and mules along with horse armour. The update also introduced leads, carpets, terracotta, hay bales, name tags and coal blocks. The Update that Changed the World was released on 25 October 2013. The update overhauled the world generation, adding 11 new biomes such as savannas, mesas, extreme hills and various forests, along with terrain features such as packed ice, podzol and red sand. The "amplified" world type was introduced, featuring extreme terrain. Additionally, new types of fish and item frames were added. The Bountiful update released on 2 September 2014. It added the Ocean Monument alongside a new boss called the Elder Guardian, as well as rabbits, bouncy slime blocks, customizable banners and a new female default character skin, Alex. A new world type was added that allowed full customization of terrain features and structure generation. The update also updated item enchanting and repairing. Following Microsoft's acquisition of Mojang AB and Persson's subsequent departure from the company, no new major updates were released until February 2016. Teased in the 2015 April Fools' Day update and released on 29 February 2016, the Combat Update aimed to improve Minecraft's combat mechanics as well as expand the End dimension. Swords and axes were assigned a cooldown, making players unable to attack rapidly. Dual wielding was introduced, allowing the players to equip any item in their "off-hand" slot, including a brand new shield item that absorbs most enemy damage. The End dimension was expanded, with the player being able to visit more end islands after defeating the Ender Dragon on the main island. End cities can be found on these islands, which contain powerful loot, including an equippable set of elytra that allows the player to glide in the air. The reception to the combat changes was controversial, with certain users and community-run servers opting not to update to 1.9. Bergensten stated that "the combat system wasn’t very interesting and we simply wanted to give it a little bit more variation", noting that the changes were "almost universally hated by the PVP community". The Frostburn Update, released on 8 June 2016, adds additional biome-dependent variants for zombies and skeletons, polar bears, Nether magma blocks, fossils, as well as improvements for world generation and mob spawning. The Exploration Update was released on 14 November 2016. A new structure was added, the woodland mansion that houses illagers, a hostile version of villagers that attack villagers and the player. Dropped from the magic-powered evoker illagers, Totems of Undying can prevent an otherwise fatal event when held by the player. A new villager type called the cartographer was added who sells maps that lead to various structures. Other additions include llamas, a portable chest item called the Shulker Box and cursed enchantments. The World of Color was released on 7 June 2017 and added new concrete and terracotta blocks, as well as tameable parrots. It also improved various colored blocks, making them more vibrant. The achievement system originally added in Beta was replaced with advancements, which give the player experience points for completing them. On 20 September 2017, the Better Together update was released for Windows 10, console and mobile ports of Minecraft, unifying them under the name Minecraft: Bedrock Edition. Following the update, the original PC version was renamed to Minecraft: Java Edition. Update Aquatic, an ocean overhaul, was released on 18 July 2018. The update made oceans more varied and added various biomes and structures, such as seagrass, coral reefs, icebergs, buried treasures and shipwrecks that contain loot. Fish, which were previously only available as items, were introduced as a mob that could be captured in a bucket. A new underwater zombie was added, the Drowned, that has a rare chance to spawn with a throwable trident weapon that can be looted and used by the player. Sea turtles were introduced, producing scutes that are used to craft a helmet that extends the amount of time the player can survive underwater without oxygen. Other additions include dolphins, blue ice and improved swimming mechanics. Released on 23 April 2019, the Village & Pillage update focused on improving the villages and villager NPCs as well as adding a new raid event. Villagers were reworked to behave more realistically and have their trades be dependent on their "job block", instead of their profession being selected randomly on spawn. A raid event was added, with villages now being vulnerable to attack from illagers. The update also introduced biome-dependent villages and villager clothes, as well as pandas, foxes, crossbows, campfires, cherries and bamboo. The Buzzy Bees update was released on 10 December 2019. The update added bees that can be found in forests and are neutral to the player, becoming aggressive when provoked and dying shortly after a sting. They can pollinate flowers and bring honey to their nest or a player crafted beehive. Honey collected in bottles can be used to craft honey blocks, which are used in conjunction with pistons to push adjacent blocks similarly to slime blocks, though slime and honey blocks do not stick. In addition, honey blocks suppress fall damage and make the player slide down the sides of the block; these mechanics were used by the players to make parkour maps. Various mods have been released that change the appearance of bees. The Nether Update was released on 23 June 2020. The update centered around updating the Nether dimension, making it more varied and useful. New Nether biomes were added, such as soul sand valleys, basalt deltas and crimson and warped forests. Zombie pigmen had their appearance changed slightly and were renamed to zombified piglins. Regular piglins were added, hostile to the player unless one wears gold armour. They can be bartered with by giving them gold in exchange for various items. The update also introduced striders, a passive mob that can be ridden to safely traverse lava. Bastion remnants were added to the Nether, housing hostile piglin brutes and chests with valuable loot, including a brand new music disc "Pigstep". The music disc, along with new ambient music tracks that play in the Nether, were composed by Lena Raine and appear in the soundtrack album Minecraft: Nether Update (Original Game Soundtrack). Netherite, a brand new Nether-exclusive material, is used to upgrade diamond armour and tools, making them more durable and fireproof. Additionally, the update added respawn anchors that make the player respawn in the Nether after death (regular beds blow up in the Nether), target blocks that emit redstone signal, lodestone blocks and the originally-scrapped crying obsidian blocks. Announced during Minecraft Live 2020, the Caves & Cliffs update was originally supposed to release in full in Summer 2021, but was split into two smaller updates due to the team not wanting to rush what they described as the "most ambitious [update]" yet, the COVID-19 pandemic affecting the workflow, as well as technical challenges due to the maximum world height being increased. Caves & Cliffs: Part I released on 8 June 2021. The update added axolotls, who were added following Mojang Studios' trend of adding endangered species to the game to raise awareness and quickly became a fan favourite feature of the update. Other new mobs include mountain goats and aquifer-inhabiting glow squids, the latter of which controversially won the previous year's mob vote that was allegedly rigged by the Minecraft YouTuber Dream. Copper was added, collected from underground ores and used to craft decorative copper blocks, lightning rods and spyglasses. Copper blocks placed in the world oxidize over time, with the color gradually turning from orange to teal; the process can be stopped at any stage of oxidization by waxing the block using honeycomb. New cave flora was also added, including moss, glow lichens, spore blossoms, glow berries, dripleafs and azalea. Amethyst could be found underground in geodes consisting of smooth basalt and calcite. Additionally, the update adds dripstone stalactites and stalagmites, tuff, candles and powder snow. Caves & Cliffs: Part II released on 30 November 2021. The update reworked the world generation to be more expansive, with higher mountains and deeper caves, along with new biomes for both. To achieve such change, the world height was increased from 256 to 384, 64 blocks up and down. Mountains were changed to have a gradual biome shift, along with making them higher and featuring more defined peaks. Caves were expanded, featuring more varied generation, larger aquifers and new biomes, such as lush caves and dripstone caves. A mysterious and dangerous Deep Dark cave biome, archaeology features, and bundles were also set to appear, but were later postponed to The Wild Update, Trails & Tales and Bundles of Bravery updates respectively. New music by Lena Raine and Samuel Åberg was composed for the update and later released as Minecraft: The Wild Update (Original Game Soundtrack). The Wild Update was released on 7 June 2022. It added two new biomes, mangrove swamp and Deep Dark, the latter of which was originally planned for release in the Caves & Cliffs update. It also added a new type of wood, mud blocks, boats with chests, frogs and tadpoles. The update was originally going to add fireflies that could be eaten by frogs, but the feature was scrapped due to fireflies being poisonous to frogs in real life, with game director Agnes Larsson stating that "if we release a feature like fireflies that are poisonous to frogs and we have frogs eating them, that actually might lead to people killing their real life frogs". A concept art of a reworked birch forest biome was also showed during the update's reveal, but the biome was not touched in the update. These actions led to criticism, with various users nicknaming the update "The Mild Update" due to the amount of content added deemed insufficient. Fireflies would be eventually added in the "Spring to Life" game drop released in 2025. Released on 28 June 2022, update 1.19.1 added a feature that allows players to report chat messages by other players for inappropriate or dangerous behavior. The reports are manually reviewed by Mojang Studios employees and can lead to the reported player getting banned from playing all multiplayer servers if he is found to be in violation of Xbox Community Standards. The feature was widely criticized by the players; some pointed out that it is possible to be reported on one's own server, others opined that chat monitoring may lead to further censorship and dubbed the update "1.19.84", referencing the dystopian novel Nineteen Eighty-Four. Community manager MojangMeesh responded to criticism on Reddit, stating that the system is not going to be changed or reverted despite the feedback and asking people not to harass other employees; his comment received almost 2,000 downvotes. Various mods have been created to circumvent chat reporting. The Trails & Tales update was announced during Minecraft Live 2022 as an unnamed upcoming update and was released on 7 June 2023. The update added cherry blossoms, along with bamboo planks. Originally planned for 1.17, archaeology was introduced, with the player being able to excavate items from suspicious sand and gravel near certain structures using a brush. The buried items include pottery sherds used to craft ceramic pots with art, and sniffer eggs, which slowly hatch into a sniffer, a new fictional mob able to dig out items from soil otherwise unavailable to the player. Additionally, camels, decorative armour trims, hanging signs and chiseled bookshelves were added. In September 2023, Mojang Studios announced its switch from major annual updates to "game drops" that release more frequently, stating that "alongside these regular content drops, our developers will be focusing on long-term initiatives to ensure we can continue to evolve Minecraft long into the future". The first ever seasonal game drop was released on 5 December 2023, named "Bats and Pots". The drop added more functionality to pots added in the previous update, making them able to store items and break when hit with a projectile. Bats were also redesigned. Released on 23 April 2024, the Armored Paws game drop added armadillos, the previous year's mob vote winner, as well as new wolf variants. Armadillos are scared of players and roll up into a ball when approached or hurt. Armadillo scutes can be brushed off the animal using a brush. The scutes are used to craft wolf armour. The Tricky Trials update was released on 13 June 2024. New underground dungeons were added called the trial chambers, containing mob spawners and valuable loot. Going into the dungeon with a bad omen status effect increases the difficulty of the encounters, giving enemies better armour and weapons, while also increasing the quality of loot. Maces were introduced, crafted using heavy cores obtained from trial chambers. The damage inflicted by the weapon is proportional to the amount of distance fallen, with a successful hit negating fall damage. Breezes could be found in trial chambers, dealing little damage but high knockback, with their projectiles being able to activate redstone traps. The mob drops wind charges, which can be used by the player to knock mobs back or propel oneself into the air, akin to rocket jumping. New copper blocks were added, with most being used in the trial chambers. The update also added a redstone-powered automated crafting table, new music discs, armour trims and additional paintings, most of which were done by Zetterstrand, who created the original set of Minecraft's paintings. The Bundles of Bravery game drop was released on 22 October 2024. It added bundles that are able to hold up to 64 different items in a single inventory slot. The bundles can also be dyed. Announced alongside Bundles of Bravery, The Garden Awakens game drop was released on 3 December 2024. It added a rare forest biome named the pale garden. The biome has a grey, desaturated look and no ambient music plays inside the biome. A new hostile mob called the Creaking was introduced. Creakings spawn in the pale garden during night and attack players who are not looking at it, otherwise standing completely still. The mob cannot be damaged directly; killing the mob requires destroying the creaking heart found inside trees. The Creaking drops resin upon death, which can be crafted into resin bricks. Various sources noted the horror theme of the update. The Spring to Life game drop was released on 25 March 2025. It added new environment blocks, including bushes, dry grass, cactus flowers and leaf litter, as well as new ambient sounds for various biomes. Fireflies were added, an ambient feature originally slated for release for The Wild Update in 2022. Additionally, new biome-specific variants for chickens, cows and pigs and were added. Announced during Minecraft Live 2025, the Chase the Skies game drop was released on 17 June 2025. The drop added a new mob called the happy ghast, a non-hostile variant of ghasts that can be tamed and ridden with a harness. They are obtained by rescuing dried ghasts from the Nether, and put into water in the Overworld. The update also introduced the player locator bar, overhauled lead mechanics and added two music discs, one of which being a chiptune remix by Hyper Potions of "Steve's Lava Chicken" from A Minecraft Movie obtained by killing a chicken jockey. The Copper Age game drop was released on 30 September 2025. It added the copper golem, a player-made mob capable of moving items between chests and sorting them. Additional copper blocks such as chests, chains, lanterns and torches were also added. The shelf block were also introduced, as well as copper armour and tools. The Mounts of Mayhem game drop was released on 9 December 2025. A new tiered spear weapon was introduced, dealing damage based on player speed. Giant rideable nautiluses were added, used for underwater traversal due to their fast speed and the ability to extend the player's breath. The update also added additional variants to mobs, such as a zombified camel variant called Camel Husk and a desert skeleton variant called the Parched, who fires arrows of weakness at the player, while also introducing zombie horses, a previously unused mob. On 2 December 2025, Mojang Studios announced a change in Minecraft's version numbering, switching from semantic to calendar versioning starting in 2026, with the next unannounced update being labeled as 26.1 (the first update of 2026). Upcoming content From 2019 to 2020, a new branch of snapshots was developed, named the Combat Tests. The snapshots experimented with changing various combat mechanics, with the goal of making a combat system for both Java and Bedrock editions of Minecraft, fixing the disparity between the versions. References
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[SOURCE: https://en.wikipedia.org/wiki/Kellogg%27s] | [TOKENS: 4894]
Contents Kellogg's The Kellogg Company, doing business as Kellogg's, was an American multinational food manufacturing company headquartered in Battle Creek, Michigan, United States. Kellogg's produced cereal and convenience foods, including crackers and toaster pastries, and marketed their products by several well-known brands including Corn Flakes, Rice Krispies, Frosted Flakes, Pringles, Eggo, and Cheez-It. As of 2018, Kellogg's mission statement was "Nourishing families so they can flourish and thrive." Kellogg's products were manufactured and marketed in over 180 countries. Kellogg's largest factory was at Trafford Park in Trafford, Greater Manchester, United Kingdom, which was also the location of its UK headquarters. Other corporate office locations outside of Battle Creek included Chicago, Dublin (European Headquarters), Shanghai, and Querétaro City. Kellogg's held a Royal Warrant from Queen Elizabeth II until her death in 2022. In October 2023, the company changed its name to Kellanova, and spun off some assets into WK Kellogg Co. The companies have been acquired by Mars Inc. and Ferrero SpA respectively as of 2025. History In 1876, John Harvey Kellogg became the superintendent of the Battle Creek Sanitarium (originally the Western Health Reform Institute founded by Ellen White) and his brother, W. K. Kellogg, worked as the bookkeeper. This is where corn flakes were created and led to the eventual formation of the Kellogg Company. For years, W. K. Kellogg assisted his brother in research to improve the vegetarian diet of the Battle Creek Sanitarium's patients, especially in the search for wheat-based granola. The Kelloggs are best known for the invention of the famous breakfast cereal corn flakes. The development of the flaked cereal in 1894 has been variously described by those involved: Ella Eaton Kellogg, John Harvey Kellogg, his younger brother Will Keith Kellogg, and other family members. There is considerable disagreement over who was involved in the discovery, and the role that they played. It is generally agreed that upon being called out one night, John Kellogg left a batch of wheat-berry dough behind. Rather than throwing it out the following day, he sent it through the rollers and was surprised to obtain delicate flakes, which could then be baked. W. K. Kellogg persuaded his brother to serve the food in a flake form. Soon the flaked wheat was being packaged to meet hundreds of guest mail-order requests after they left the Sanitarium. However, Dr. John Harvey forbade his brother Will from distributing cereal beyond his consumers. As a result, the brothers fell out, and W. K. launched the Battle Creek Toasted Corn Flake Company on February 19, 1906. On July 4, 1907, a fire destroyed the main factory building. W.K. Kellogg had the new plant in full operation six months after the fire. Convincing his brother to relinquish rights to the product, Will's company produced and marketed the hugely successful Kellogg's Toasted Corn Flakes and was renamed the Kellogg Toasted Corn Flake Company in 1909, taking on the current name of the Kellogg Company in 1922. By 1909, Will's company produced 120,000 cases of Corn Flakes daily. John, who resented his brother's success, filed suit against Will's company in 1906 for the right to use the family name. The resulting legal battle, which included a trial that lasted an entire month, ended in December 1920 when the Michigan Supreme Court ruled in Will's favor. In 1931, the Kellogg Company announced that most of its factories would shift towards 30-hour work weeks from the usual 40. W.K. Kellogg stated that he did this so that an additional shift of workers would be employed to support people through the depression era. This practice remained until World War II and continued briefly after the war, although some departments and factories remained locked into 30-hour work weeks until 1980. From 1969 to 1970, the slogan “Kellogg's puts more into your day” was used on Sunday morning TV shows. From 1969 to 1977, Kellogg's acquired various small businesses, including Salada Tea, Fearn International, Mrs. Smith's Pies, Eggo, and Pure Packed Foods; however, it was later criticized for not diversifying further like General Mills and Quaker Oats were. After underspending its competition in marketing and product development, Kellogg's US market share hit a low of 36.7% in 1983. A prominent Wall Street analyst called it "a fine company that's past its prime" and the cereal market was being regarded as "mature". Such comments stimulated Kellogg chairman William E. LaMothe to improve, which primarily involved approaching the demographic of 80 million baby boomers rather than marketing children-oriented cereals. In emphasizing cereal's convenience and nutritional value, Kellogg's helped persuade U.S. consumers aged 25 to 49 to eat 26% more cereal than people of that age ate five years prior. The U.S. ready-to-eat cereal market, worth $3.7 billion at retail in 1983, totaled $5.4 billion by 1988 and had expanded three times as fast as the average grocery category. Kellogg's also introduced new products, including Crispix, Raisin Squares, and Nutri-Grain Biscuits, and reached out internationally with Just Right aimed at Australians and Genmai Flakes for Japan. During this time, the company maintained success over its top competitors: General Mills, which largely marketed children's cereals, and Post, which had difficulty in the adult cereal market. In 2001, Kellogg's acquired the Keebler Company for $3.87 billion. Over the years, it has also gone on to acquire Morningstar Farms and Kashi divisions or subsidiaries. Kellogg's also owns the Bear Naked, Natural Touch, Cheez-It, Murray, Austin cookies and crackers, Famous Amos, Gardenburger (acquired 2007), and Plantation brands. Presently, Kellogg's is a member of the World Cocoa Foundation. In 2012, Kellogg's became the world's second-largest snack food company (after PepsiCo) by acquiring the potato crisps brand Pringles from Procter & Gamble for $2.7 billion in a cash deal. In 2015, Kellogg's announced that it would source 100% cage-free eggs and eliminate gestation stalls from its pork supply chain by 2025. In 2017, Kellogg's acquired Chicago-based food company Rxbar for $654 million. Earlier that year, Kellogg's also opened new corporate office space in Chicago's Merchandise Mart for its global growth and IT departments. In the UK, Kellogg's also released the W. K. Kellogg brand of organic, vegan and plant-based cereals (such as granolas, organic wholegrain wheat, and "super grains") with no added sugars. In 2018, Kellogg's decided to cease their operations in Venezuela due to the economic crisis the country is facing. Their factories were taken by the Venezuelan state under the Nicolás Maduro administration. In mid-2019, Venezuelan Kellogg's cereal boxes began portraying the Venezuelan flag and a motto from Maduro: "Together, everything is possible" (Spanish: Juntos todo es posible) alongside Kellogg's logo and mascots were sold all over the country. Kellogg's considers it as an illicit use, and the company stated they would take legal action. On April 1, 2019, it was announced that Kellogg's was selling Famous Amos, Murray's, Keebler, Mother's, and Little Brownie Bakers (one of the producers of the cookies for the Girl Scouts of the USA) to Ferrero SpA for $1.4 billion. On July 29, 2019, that sale was completed. Kellogg's kept the Keebler cracker line and replaced the Keebler name on their crackers with the Kellogg's name. In June 2019, Kellogg's announced their next-generation Kellogg's® Better Days global commitment, focusing on hunger, children, and farmers, with specific targets to reach by 2030. In October 2019, Kellogg's partnered with GLAAD by "launching a new limited edition "All Together Cereal" and donating $50,000 to support GLAAD's anti-bullying and LGBTQ advocacy efforts". The All Together cereal combined six mini cereal boxes into one package to bring attention to anti-bullying. In January 2020, Kellogg's decided to work with suppliers to phase out the use of glyphosate by 2025, which some farmers have used as a drying agent for wheat and oats supplied to Kellogg's. In October 2021, workers at all of Kellogg's cereal-producing plants in the United States went on a strike conducted by the Bakery, Confectionery, Tobacco Workers and Grain Millers' International Union over disagreements over the terms of a new labor contract. On December 3, 2021, a tentative deal was struck to end the worker strike, but the union members overwhelmingly rejected the tentative agreement and Kellogg's management announced they would seek to replace all 1,400 striking workers. On December 21, 2021, about 1,400 Kellogg workers approved a collective bargaining agreement, ending the strike, which had lasted 77 days. On June 21, 2022, Kellogg's announced that the company would spin off three cereal, snacks, and plant-based food divisions. The North American cereal and plant-based food spin-off companies will keep Battle Creek as their headquarters and the new snack and international cereal company will be based in Chicago. The successor company, known as Global Snacking Co. temporarily, represents 80 percent or $11.4 billion of Kellogg's sales. 60 percent of Global Snacking's business was snacks, and nearly half of the company's business was in the United States. The cereal business, temporarily called North America Cereal Co., would be the second-largest American cereal company and the largest in Canada and the Caribbean, with 5 of the top 11 brands and $2.4 billion in annual sales. Plant-based foods, representing $340 million in annual sales, would be called "Plant Co." and could even be sold. In January 2023, Kellogg's shelved its plans to spin off its plant food business and would retain it as part of Global Snacking Co. On March 15, 2023, Kellogg's announced that the North America Cereal Co. will be formally named WK Kellogg Co. while the Global Snacking Co. will be called Kellanova. The ticker symbol "K" will be used by Kellanova on the NYSE. The split was completed on October 2, 2023. Finances For the fiscal year 2017, Kellogg's reported earnings of US$1.269 billion, with an annual revenue of US$12.932 billion, a decline of 0.7% over the previous fiscal cycle. Kellogg's market capitalization was valued at over US$22.1 billion in November 2018. Brands A list of cereal products produced by Kellogg's, with available varieties: Marketing Various methods have been used in the company's history to promote the company and its brands. Among these is the design of the Kellogg's logo by Ferris Crane under the art direction of the typeface designer Y. Ames.[citation needed] Another was the well-remembered jingle "K E double-L, O double-good, Kellogg's best to you!".[citation needed] With the rising popularity of patent medicine in early 20th century advertising, The Kellogg Company of Canada published a book named A New Way of Living that showed readers "how to achieve a new way of living; how to preserve vitality; how to maintain enthusiasm and energy; how to get the most out of life because of a physical ability to enjoy it". It touted the All-Bran cereal as the secret to leading "normal" lives free of constipation. Kellogg's was a major sponsor throughout the run of the hit CBS panel show What's My Line? It and its associated products Frosted Flakes and Rice Krispies were also major sponsors for the PBS Kids children's animated series Dragon Tales. Kellogg's is a sponsor of USA Gymnastics and produced the Kellogg's Tour of Gymnastics, a 36-city tour held in 2016 after the Olympic games and featured performances by recent medal-winning gymnasts from the United States. Kellogg's is currently the title sponsor of three college football bowl games. First, it was announced in 2019 that Kellogg's would become the new title sponsor of the Sun Bowl game, with the game being branded as the "Tony the Tiger Sun Bowl". This was followed in 2020 by the company using its Cheez-It brand to sponsor of the game now known as the Pop-Tarts Bowl. In 2022, Kellogg's added the Citrus Bowl to its bowl sponsorships, with the game branded as the "Cheez-It Citrus Bowl". W.K. Kellogg was the first to introduce prizes in boxes of cereal. The marketing strategy that he established has produced thousands of different cereal box prizes that have been distributed by the tens of billions. Beginning in 1909, Kellogg's Corn Flakes had the first cereal premium with The Funny Jungleland Moving Pictures Book. The book was originally available as a prize that was given to the customer in the store with the purchase of two packages of the cereal. But in 1909, Kellogg's changed the book giveaway to a premium mail-in offer for the cost of a dime. Over 2.5 million copies of the book were distributed in different editions over a period of 23 years. In 1945, Kellogg's inserted a prize in the form of pin-back buttons into each box of Pep cereal. Pep pins have included U.S. Army squadrons as well as characters from newspaper comics and were available through 1947. There were five series of comic characters and 18 different buttons in each set, with a total of 90 in the collection. Other manufacturers of major brands of cereal, including General Mills, Malt-O-Meal, Nestlé, Post Foods, and Quaker Oats, followed suit and inserted prizes into boxes of cereal to promote sales and brand loyalty. Licensed brands have been omitted since the corresponding mascots would be obvious (for example, Spider-Man is the mascot for Spider-Man Spidey-Berry). Kellogg's made its first foray into auto racing between 1991 and 1992 when the company sponsored the #41 Chevrolets fielded by Larry Hedrick Motorsports in the NASCAR Winston Cup Series and driven by Phil Parsons, Dave Marcis, Greg Sacks, Hut Stricklin, and Richard Petty, but they gained greater prominence for their sponsorship of two-time Winston Cup Champion Terry Labonte from 1993 to 2006, the last 12 years of that as the sponsor for Hendrick Motorsports' No.5 car. Kellogg's sponsored the No.5 car for Labonte, Kyle Busch, Casey Mears, and Mark Martin until 2010, and it then served as an associate sponsor for Carl Edwards' #99 car for Roush Fenway Racing. Kellogg's placed Dale Earnhardt on Kellogg's Corn Flakes boxes for 1993 six-time Winston Cup champion and 1994 seven-time Winston Cup champion, as well as Jeff Gordon on the Mini Wheats box for the 1993 Rookie of the Year, 1995 Brickyard 400 inaugural race, 1997 Champion, and 1998 three-time champion, and a special three-pack racing box set with Dale Earnhardt, Jeff Gordon, Terry Labonte, and Dale Jarrett in 1996. Kellogg's has used some merchandising for their products. Kellogg's once released Mission Nutrition, a PC game that came free with special packs of cereal. It played in a similar fashion as Donkey Kong Country; users could play as Tony the Tiger, Coco the Monkey, or Snap, Crackle, and Pop. Kellogg's has also released "Talking" games. The two current versions are Talking Tony and Talking Sam. In these games, a microphone is used to play games and create voice commands for their computers. In Talking Tony, Tony the Tiger, one of Kellogg's most famous mascots, would be the main and only character in the game. In Talking Sam, Toucan Sam, another famous mascot, would be in the game, instead. Some [toy cars] have the Kellogg's logo on them, and occasionally their mascots. There was also a Talking Snap Crackle and Pop software. Kellogg's frequently partners with the Olympic Games to feature American athletes from the Olympic Games on the packages of their cereal brands. In 2017, the company announced its marketing campaign for the 2018 Winter Olympic Games featuring American athletes Nathan Chen, Kelly Clark, Meghan Duggan and Mike Schultz. Misleading claims We expect more from a great American company than making dubious claims—not once, but twice—that its cereals improve children's health... On June 3, 2010, Kellogg's was found to be making unsubstantiated and misleading claims in advertising their cereal products by the Federal Trade Commission (FTC). Kellogg's responded by stating "We stand behind the validity of our product claims and research, so we agreed to an order that covers those claims. We believe that the revisions to the existing consent agreement satisfied any remaining concerns." The FTC had previously found fault with Kellogg's claims that Frosted Mini-Wheats cereal improved kids' attentiveness by nearly 20%. The Children's Advertising Review Unit of the Council of Better Business Bureaus has also suggested that the language on Kellogg Pop-Tarts packages saying the pastries are "Made with Real Fruit" should be taken off the products. In July 2012, the UK banned a "Special K" advertisement due to its citing caloric values that did not take into account the caloric value of milk consumed with the cereal. In 2016 an ad telling UK consumers that Special K is “full of goodness” and “nutritious” was banned. Some of Kellogg's marketing has been questioned in the press, prompted by an increase in consumer awareness of the mismatch between the marketing messages and the products themselves. Food bloggers are also questioning the marketing methods used by cereal manufacturing companies such as Kellogg's, due to their high sugar content and use of ingredients such as high-fructose corn syrup. A class-action lawsuit was filed against Kellogg's in October 2021 claiming they are not putting enough strawberries in their strawberry flavored Pop-Tarts, and seeking $5 million in damages. In April 2022, the lawsuit was dismissed by a federal judge. Another lawsuit was filed against Kellog's in 2021, with the plaintiff claiming that Kellogg's defrauded customers regarding the contents of its Frosted Chocolate Fudge Pop-Tarts. The plaintiff stated she would not have purchased the Pop-Tarts had she known they did not contain milk, milkfat, or butter. In June 2022, a US district judge dismissed the lawsuit, stating that a reasonable consumer would not expect those ingredients. Recalls On June 25, the company voluntarily began to recall about 28 million boxes of Apple Jacks, Corn Pops, Froot Loops and Honey Smacks because of an unusual smell and flavor from the packages' liners that could make people ill. Kellogg's said about 20 people complained about the cereals, including five who reported nausea and vomiting. Consumers reported the cereal smelled or tasted waxy or like metal or soap. Company spokeswoman J. Adaire Putnam said some described it as tasting stale. However, no serious health problems had been reported. The suspected chemical that caused the illnesses was 2-methylnaphthalene, used in the cereal packaging process. Little is known about 2-methylnaphthalene's impact on human health as the Food and Drug Administration has no scientific data on its impact on humans, and the United States Environmental Protection Agency (EPA) also does not have health and safety data. This is despite the EPA having sought information on it from the chemical industry for 16 years. 2-Methylnaphthalene is a component of crude oil and is "structurally related to naphthalene, an ingredient in mothballs and toilet-deodorant blocks" that the EPA considers a possible human carcinogen. Kellogg's offered consumers refunds in the meantime. Only products with the letters "KN" following the use-by date were included in the recall. The products were distributed throughout the US and began arriving in stores in late March 2010. Products in Canada were not affected. Kellogg's issued a voluntary recall of some of its "Frosted Mini-Wheats Bite Size Original" and "Mini-Wheats Unfrosted Bite Size" products due to the possibility of flexible metal mesh fragments in the food. The affected products varied in size from single-serving bowls to large 70-ounce cartons. Use-by dates printed on the recalled packages ranged from April 1, 2013, to September 21, 2013, and were accompanied by the letters KB, AP or FK. Human rights violations and strikes According to Amnesty International in 2016, Kellogg's palm oil provider Wilmar International profited from 8 to 14-year-old child labor and forced labor. Some workers were extorted, threatened or not paid for work. Some workers suffered severe injuries from chemicals such as Paraquat. Kellogg's alleged not being aware of the child abuses due to traceability; Amnesty's human rights director replied that "Using mealy-mouthed excuses about 'traceability' is a total cop-out." In October 2021, over a thousand employees at four Kelloggs manufacturing plants in the United States went on strike for better working conditions and higher wages. Two months into the strikes, Kelloggs fired all the striking workers and posted their jobs in December after negotiations with the BCTGM union failed. During the talks, Kelloggs had threatened to move jobs to Mexico if the union did not agree to Kelloggs' proposal. Kelloggs also filed a lawsuit against the union. As a result, several calls for a boycott went viral. Political involvement Kellogg's donated around US$2 million opposing California Proposition 37, a 2012 ballot initiative that, if enacted, would have required compulsory labeling of genetically engineered food products. In March 2016, though, they vowed to label all of their products with genetically modified organisms as such by 2020. In August 2014, Kellogg's called on the President to support the Paris Agreement on climate change. In 2016, Kellogg Company urged President-elect Donald Trump to "continue the Paris Climate Agreement". Kellogg's has donated to notable groups opposing voter-ID laws, such as the Applied Research Center (now RaceForward). The company also decided to remove their advertisements from the Breitbart News website. Breitbart News in turn called for a boycott of Kellogg's products. In January 2012, Kellogg's gave the Calhoun School a $250,000 grant for a "three-part youth-based project on issues of white privilege and institutionalized racism". Operations See also References External links
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Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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Contents Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. History Early in the history of Microsoft the software company published video games like Olympic Decathlon, but Steve Ballmer reportedly persuaded Bill Gates to deemphasize them to professionalize the company's image. By the early 1990s, Microsoft published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers. Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series, Access Software, and Aces Game Studio, which worked on Flight Simulator. The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology), and Digital Anvil (Starlancer). Under Microsoft, FASA Interactive was renamed FASA Studio, and Access Software became Salt Lake Games Studio. Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows. Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division. Shane Kim served as the division's general manager. In 2001, the division was renamed Microsoft Game Studios (MGS). FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios. Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively. One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved. With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001. Turn 10 Studios was established in 2001 for work on the Forza series of racing games. In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms. In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built. Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach. In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper. Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform. Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360. MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006. FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun. In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer. Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS. Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property. Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010). Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie. In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade. Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession. Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009, while the new layoffs led MGS to also disband Aces Game Studio. Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360. Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim. In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices. It also expanded Rare with a second studio in Digbeth, Birmingham. By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios. Later in 2011, Microsoft Studios acquired Twisted Pixel Games. In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms. In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB. Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker. They also announced a new development studio in London, England. Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation. The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo. In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs. Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms. While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga. Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios. Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months. Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014. Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang. As a result, Persson became valued around US$1.3 billion. Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles. Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom. Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay, the rights to the Gears of War series from Epic Games, and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games. Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition. In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29. On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name. On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One. On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio. Twisted Pixel and Microsoft Studios agreed to split in September 2015. Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis. In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms. In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months. Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years. In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming". At this point, Microsoft Studios directly reported to Nadella. In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios. On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games, as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher. In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment. The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine, and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge, does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft. Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash. According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud. However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax. Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021, and the acquisition was formally completed by March 9, 2021. The total price of the deal was $8.1 billion Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership. With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored. Spencer stated that Game Pass was also fundamental driver for the acquisition. A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. The ZeniMax Board of Directors was dissolved following the Microsoft purchase. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming. The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day. During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios, as well as publisher Square Enix to help bolster its Asian presence and mobile market share. In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios. On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt. In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios. On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite. On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft. In July 2025, Microsoft Gaming performed a business restructuring ahead of the new financial year, which resulted in layoffs at Xbox Game Studios Rare, Compulsion Games, Undead Labs and Turn 10 Studios. The latter, who conceived and developed the Forza Motorsport series, was reported to have lost almost half of its workforce and was anticipated to be restructured as a support studio for Motorsport's sister series Forza Horizon and developments for the ForzaTech engine, according to former content coordinator Fred Russell. In addition, Rare's action-adventure game Everwild ceased production, while Microsoft also canceled the Perfect Dark reboot and closed its developer The Initiative simultaneously. Alongside Everwild's cancelation, Rare veteran and designer Gregg Mayles also departed the company after 35 years, alongside producer Louise O'Connor. Over 2024 and 2025, a series of video games published by Microsoft Gaming divisions, most notably Xbox Game Studios' titles, were released on PlayStation and Nintendo consoles under an initiative to pivot focus from the Xbox series of consoles and eventually cease to produce exclusive titles for the consoles like Sega. Xbox Game Studios had also released Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 video games on the Nintendo Switch Online service in 2024, all of whom were developed by Rare and in some cases, formerly published by Nintendo. Studios Games published References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Monday#cite_note-UMG_Champions-14] | [TOKENS: 1410]
Contents Minecraft Monday Minecraft Monday was a weekly esports tournament for the sandbox video game Minecraft. It was created by the internet personality Keemstar, known for his content on social media drama and the host of the tournament Fortnite Fridays, upon repeated suggestions from meme YouTuber Grandayy. The event featured online creators, invited based upon their popularity rather than gameplay skill, in teams of two, competing to score the most points across a series of minigames of various genres. The winning team was awarded $10,000 USD. The tournament debuted on June 24, 2019, and ended after its server was breached during the 14th event on October 7, 2019. Minecraft Monday was credited with drawing renewed attention to Minecraft for its roster of popular creators, which included Fortnite player Ninja, YouTuber PewDiePie, and makeup vlogger James Charles, but caused community conflict due to the mixture of experienced and inexperienced Minecraft players. The cast allowed one player, Technoblade, to gain recognition in the Minecraft community after winning 4 out of the 14 events, and placing as the best-scoring individual in 7 of them. Despite social media updates by Keemstar throughout 2020 regarding a revival, the tournament did not return after its hacking. It inspired another Minecraft tournament, MC Championship, by YouTuber Smajor1995 and the group Noxcrew. Format Minecraft Monday was a competitive tournament in Minecraft, a sandbox video game developed by Mojang Studios. Players were divided into teams of two and would compete to score the highest points. Although the first two events only featured the player versus player (PvP) battle royale mode Hunger Games, later events introduced various other minigames to test different skillsets. The revised gamelist, which changed each week, included modes such as Bingo and Capture the Flag. The event was hosted weekly on Mondays and was broadcast live by its players, most often to Twitch; the event's host, UMG Gaming, also livestreamed the events. $10,000 USD, sponsored by the gaming drink mix G Fuel,[‡ 1] and later also the Minecraft server host Apex Hosting,[‡ 2] was awarded to both the winning team and a random viewer. During the event's lifetime, the organizers also hosted a public Minecraft server under the IP mcmondays.com. History Minecraft Monday was created by Keemstar, a controversial internet personality known for his videos about social media drama, after the meme YouTuber Grandayy had spent over a year pushing for him to pursue the idea. Keemstar already hosted the event Fortnite Fridays, and would later launch a third competition, Warzone Wednesday. Like Keemstar's other tournaments, players were invited on basis of online following rather than gameplay skill, in order to attract viewership. The first event on June 24, 2019, was seen live by over one million viewers; according to Dexerto, the Fortnite player Ninja peaked at 400,000 concurrent viewers on his Twitch livestream, before he prematurely quit during the fourth game after dying quickly in every round. The participation of several prominent creators – including Ninja, PewDiePie, and James Charles – allowed Minecraft YouTuber Technoblade to rise in prominence, after he consecutively won the first two weeks of the tournament. Technoblade's winning streak ended in Week 3, which was won by streamers Traves and Cscoop. Conflict generated within the tournament's community due to organizational issues; some viewers considered the teammatching unbalanced due to the participation of both veteran and beginner Minecraft players, and some criticized the minigame selection. Technoblade would win the tournament twice more, in Weeks 6 and 10.[‡ 3] YouTuber Skeppy won with teammate BadBoyHalo in Weeks 5 and 7, and again with Vikkstar123 in Week 9.[‡ 3] A duo consisting of streamers xQc and M0xxy won the tournament back-to-back in Weeks 12 and 13. At the end of the 13th week, YouTuber MrBeast collaborated with Keemstar during Hunger Games to place a $15,000 bounty on Technoblade, which was taken by Bajan Canadian. The Minecraft Monday server was breached during Week 14 on October 7, 2019. Whilst the tournament was ongoing, hackers griefed buildings and the minigame arenas; Minecraft Monday, as well as Fortnite Fridays, were subsequently placed on hiatus. Keemstar complained on Twitter that they had been running Minecraft Monday on a "shoe-string budget" and had been cutting corners, but said that the tournament would return in November 2019. In May 2020, Keemstar's organization KeemPark posted a screenshot of a remade Minecraft Monday lobby, created in collaboration with Bajan Canadian and his developer. KeemPark stated the tournament would return within three weeks. Keemstar would tweet two months later that "Minecraft Monday is coming soon!",[‡ 4] but the event would ultimately not return. Legacy Writers credited Minecraft Monday with causing an increased attention towards Minecraft. Patricia Hernandez, a writer for Polygon, wrote that Minecraft Monday and other online projects, such as PewDiePie's playthrough of the game, caused a resurgence in the game's popularity. In an article for The Esports Observer, Max Miceli noted a significant increase in Twitch viewership for Minecraft as the event went on. While the game only rarely surpassed 500,000 hours watched a day prior to June 2019, the day of the first event reached 781,000 hours watched, and subsequent days surpassed one million. Esport Insider's Marloes Valentina Stella described Minecraft Monday as the second major competitive tournament in Minecraft. Unlike the largely unsuccessful partnership of Badlion Client and major esports organizer ESL around 2017 (the first major tournament series), Stella thought the roster of well-known internet creators made it "no surprise that Minecraft Monday [became] the most famous Minecraft tournament". Regardless, she attributed the event's closure to community conflict, the hacking during Week 14, and the controversial status of Keemstar. YouTuber Smajor1995, who played in the event, said he was inspired by Minecraft Monday to create the tournament MC Championship, which he organizes with the group Noxcrew. Smajor liked the idea of bringing creators together for a Minecraft event, but found Keemstar hard to work with. According to Gökhan Çakır for Dot Esports, MC Championship was able to fill the "gigantic gap" in the competitive Minecraft scene after Minecraft Monday's closure. List of winners Notes References Sources from Keemstar, UMG Gaming, event partners, or participants. In the text, these references are preceded by a double dagger (‡): External links
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[SOURCE: https://en.wikipedia.org/wiki/Xbox_Game_Studios#cite_note-17] | [TOKENS: 4459]
Contents Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. History Early in the history of Microsoft the software company published video games like Olympic Decathlon, but Steve Ballmer reportedly persuaded Bill Gates to deemphasize them to professionalize the company's image. By the early 1990s, Microsoft published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers. Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series, Access Software, and Aces Game Studio, which worked on Flight Simulator. The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology), and Digital Anvil (Starlancer). Under Microsoft, FASA Interactive was renamed FASA Studio, and Access Software became Salt Lake Games Studio. Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows. Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division. Shane Kim served as the division's general manager. In 2001, the division was renamed Microsoft Game Studios (MGS). FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios. Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively. One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved. With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001. Turn 10 Studios was established in 2001 for work on the Forza series of racing games. In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms. In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built. Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach. In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper. Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform. Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360. MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006. FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun. In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer. Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS. Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property. Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010). Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie. In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade. Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession. Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009, while the new layoffs led MGS to also disband Aces Game Studio. Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360. Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim. In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices. It also expanded Rare with a second studio in Digbeth, Birmingham. By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios. Later in 2011, Microsoft Studios acquired Twisted Pixel Games. In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms. In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB. Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker. They also announced a new development studio in London, England. Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation. The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo. In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs. Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms. While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga. Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios. Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months. Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014. Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang. As a result, Persson became valued around US$1.3 billion. Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles. Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom. Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay, the rights to the Gears of War series from Epic Games, and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games. Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition. In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29. On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name. On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One. On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio. Twisted Pixel and Microsoft Studios agreed to split in September 2015. Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis. In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms. In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months. Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years. In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming". At this point, Microsoft Studios directly reported to Nadella. In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios. On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games, as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher. In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment. The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine, and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge, does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft. Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash. According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud. However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax. Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021, and the acquisition was formally completed by March 9, 2021. The total price of the deal was $8.1 billion Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership. With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored. Spencer stated that Game Pass was also fundamental driver for the acquisition. A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. The ZeniMax Board of Directors was dissolved following the Microsoft purchase. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming. The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day. During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios, as well as publisher Square Enix to help bolster its Asian presence and mobile market share. In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios. On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt. In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios. On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite. On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft. In July 2025, Microsoft Gaming performed a business restructuring ahead of the new financial year, which resulted in layoffs at Xbox Game Studios Rare, Compulsion Games, Undead Labs and Turn 10 Studios. The latter, who conceived and developed the Forza Motorsport series, was reported to have lost almost half of its workforce and was anticipated to be restructured as a support studio for Motorsport's sister series Forza Horizon and developments for the ForzaTech engine, according to former content coordinator Fred Russell. In addition, Rare's action-adventure game Everwild ceased production, while Microsoft also canceled the Perfect Dark reboot and closed its developer The Initiative simultaneously. Alongside Everwild's cancelation, Rare veteran and designer Gregg Mayles also departed the company after 35 years, alongside producer Louise O'Connor. Over 2024 and 2025, a series of video games published by Microsoft Gaming divisions, most notably Xbox Game Studios' titles, were released on PlayStation and Nintendo consoles under an initiative to pivot focus from the Xbox series of consoles and eventually cease to produce exclusive titles for the consoles like Sega. Xbox Game Studios had also released Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 video games on the Nintendo Switch Online service in 2024, all of whom were developed by Rare and in some cases, formerly published by Nintendo. Studios Games published References External links
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[SOURCE: https://en.wikipedia.org/wiki/Cat_Girl_Kiki] | [TOKENS: 215]
Contents Cat Girl Kiki Cat Girl Kiki (猫耳少女キキ, Nekomimi Shōjo Kiki) is a 2006 Japanese fantasy comedy drama film directed by Akiyoshi Sugiura and starring Yui Kano. It is part of the Akihabara Trilogy of films released by VAP revolving around the Akihabara cosplay and otaku subcultures. It was distributed in the United States by Asia Pulp Cinema. Plot Yoshirou Takagi, a recluse young adult (hikikomori), adopts a stray cat, Kiki, which magically turns into a catgirl (a human girl with feline characteristics) who attempts to help him deal with his solitude. As Yoshirou teaches Kiki how to behave more like a human, he also makes her wear a maid cosplay and a Japanese school uniform. Credited cast References External links This article related to a Japanese film of the 2000s is a stub. You can help Wikipedia by adding missing information.
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[SOURCE: https://en.wikipedia.org/wiki/Steve%27s_Lava_Chicken#cite_note-BPI-14] | [TOKENS: 750]
Contents Steve's Lava Chicken "Steve's Lava Chicken" is a song performed by Jack Black from the soundtrack for A Minecraft Movie (2025). It is used as a jingle for a scene where Black's character in the film, Steve, cooks a live chicken by pouring lava onto it. The song was co-written by Black and the film's director Jared Hess, and is 34 seconds long. The song broke several records—particularly in the United States and the United Kingdom—as the shortest song to chart on the Billboard Hot 100 and the UK Singles Chart respectively. It also charted in multiple other countries. It has been certified gold by the Recording Industry Association of America and silver by the British Phonographic Industry. Background and release "Steve's Lava Chicken" is used in a scene in A Minecraft Movie where Steve—a character portrayed in the film by Black—showcases a contraption he made that cooks live chickens in lava. The subject of the song is the cooked chicken resulting from the contraption. The song itself is about 34 seconds long, and was co-written by Black and the film's director Jared Hess. The soundtrack for A Minecraft Movie, including "Steve's Lava Chicken", was released on March 28, 2025, through WaterTower Music. A 50-second long clip from the film featuring the song, labeled by WaterTower as its official music video, was released on April 9, 2025. An EP by Black, I...Am Steve, featuring an extended version of "Steve's Lava Chicken" along with other songs from the film's soundtrack, was released on April 18, 2025. The extended version is 1 minute and 15 seconds long. A remix of the "Steve's Lava Chicken" instrumental was added to Minecraft in June 2025 as a music disc, with players able to obtain the disc by killing a chicken jockey. Commercial performance In the United States, "Steve's Lava Chicken" received over 2.5 million streams on the week of the film's release, a 1,973% increase in streams from the week prior to its release. The song later debuted at number 78 on the Hot 100 for the week dated May 3, 2025, breaking the record for the shortest song in the chart's history, surpassing Kid Cudi's "Beautiful Trip", which is 37 seconds long. "Steve's Lava Chicken" was certified gold by the Recording Industry Association of America in September 2025. In the United Kingdom, "Steve's Lava Chicken" peaked at number nine on the UK Singles Chart on May 2, 2025 ‒ for the week ending date May 8, 2025 ‒ during its third week on the chart. It broke the record for the shortest song to ever appear in the top 40 of the UK Singles Chart. The previous record holder was "The Ladies' Bras", a song by Jonny Trunk and Duncan Wisbey that was 36 seconds long. The song became Black's highest-charting song in Britain, surpassing "Peaches", a song from the soundtrack for The Super Mario Bros. Movie (2023). It was certified silver by the British Phonographic Industry in July 2025. Critical reception In a list article discussing the best and worst things to happen in 2025, Pitchfork placed the commercial performance records set by "Steve's Lava Chicken" as one of the low points of the year, assigning it a 1.9 out of 10 score on the scale. Charts Certifications ‡ Sales+streaming figures based on certification alone. References
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[SOURCE: https://en.wikipedia.org/wiki/Akihabara_Trilogy] | [TOKENS: 138]
Contents Akihabara Trilogy The Akihabara Trilogy (萌えキュン@MOVIE, Moekyun@Movie) is a series of films set in Akihabara, Tokyo, Japan. The plots of the films revolve around the cosplay and otaku subcultures associated to the location, with themes such as maid cafés and collectible action figures. The series was produced by VAP, and the distributor Asia Pulp Cinema released the trilogy on DVDs in the United States. Movies in the trilogy External links References This article related to a Japanese film of the 2000s is a stub. You can help Wikipedia by adding missing information.
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[SOURCE: https://en.wikipedia.org/wiki/File:Otakon_2012_077.JPG] | [TOKENS: 363]
File:Otakon 2012 077.JPG Summary This image was created by Piotrus. The image is licensed under a dual license; please choose either of the two licenses below as desired. Attribution to Wikipedia or another project of the Wikimedia foundation is required for both licenses if the image is used outside of projects of the Wikimedia foundation. Attribution to me is nice, but not required. www.gnu.org/licenses/fdl-1.3.htmlGFDL 1.3GNU Free Documentation License 1.3truetrue "I want to use the image. How do I do that?" You can use this image freely for any purpose, including commercial use, provided that you license it under one of the above licenses. My suggestion is to use the following text: If necessary, please translate the text in your language. For electronic use please include the links in the text as shown, for printed use please print the text as shown. If you use the image I would appreciate it if you would let me know on my talk page, but this is not required as long as you follow one of the above licenses. Before using this content, please ensure that you have the freedom to do so under the laws which apply in the circumstances of your intended use. You are solely responsible for ensuring that you do not infringe someone else's legal rights. See our general disclaimer. Licensing File history Click on a date/time to view the file as it appeared at that time. File usage The following page uses this file: Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
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[SOURCE: https://en.wikipedia.org/wiki/Creeper_(Minecraft)#cite_note-GoldbergLarsson-27] | [TOKENS: 1209]
Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Creeper_(Minecraft)#cite_note-30] | [TOKENS: 1209]
Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_note-grev-18] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Category:Use_dmy_dates_from_July_2025] | [TOKENS: 144]
Category:Use dmy dates from July 2025 Wikipedia articles (tagged in this month) that use dd mm yyyy date formats, whether by application of the first main contributor rule or by virtue of close national ties to the subject belong in this category. Use {{Use dmy dates}} to add an article to this category. See MOS:DATE. This system of tagging or categorisation is used as a status monitor of all articles that use dd mm yyyy date formats, and not as a clean up. Pages in category "Use dmy dates from July 2025" The following 200 pages are in this category, out of approximately 11,067 total. This list may not reflect recent changes.
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[SOURCE: https://en.wikipedia.org/wiki/Creeper_(Minecraft)#cite_note-31] | [TOKENS: 1209]
Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Monday#cite_note-17] | [TOKENS: 1410]
Contents Minecraft Monday Minecraft Monday was a weekly esports tournament for the sandbox video game Minecraft. It was created by the internet personality Keemstar, known for his content on social media drama and the host of the tournament Fortnite Fridays, upon repeated suggestions from meme YouTuber Grandayy. The event featured online creators, invited based upon their popularity rather than gameplay skill, in teams of two, competing to score the most points across a series of minigames of various genres. The winning team was awarded $10,000 USD. The tournament debuted on June 24, 2019, and ended after its server was breached during the 14th event on October 7, 2019. Minecraft Monday was credited with drawing renewed attention to Minecraft for its roster of popular creators, which included Fortnite player Ninja, YouTuber PewDiePie, and makeup vlogger James Charles, but caused community conflict due to the mixture of experienced and inexperienced Minecraft players. The cast allowed one player, Technoblade, to gain recognition in the Minecraft community after winning 4 out of the 14 events, and placing as the best-scoring individual in 7 of them. Despite social media updates by Keemstar throughout 2020 regarding a revival, the tournament did not return after its hacking. It inspired another Minecraft tournament, MC Championship, by YouTuber Smajor1995 and the group Noxcrew. Format Minecraft Monday was a competitive tournament in Minecraft, a sandbox video game developed by Mojang Studios. Players were divided into teams of two and would compete to score the highest points. Although the first two events only featured the player versus player (PvP) battle royale mode Hunger Games, later events introduced various other minigames to test different skillsets. The revised gamelist, which changed each week, included modes such as Bingo and Capture the Flag. The event was hosted weekly on Mondays and was broadcast live by its players, most often to Twitch; the event's host, UMG Gaming, also livestreamed the events. $10,000 USD, sponsored by the gaming drink mix G Fuel,[‡ 1] and later also the Minecraft server host Apex Hosting,[‡ 2] was awarded to both the winning team and a random viewer. During the event's lifetime, the organizers also hosted a public Minecraft server under the IP mcmondays.com. History Minecraft Monday was created by Keemstar, a controversial internet personality known for his videos about social media drama, after the meme YouTuber Grandayy had spent over a year pushing for him to pursue the idea. Keemstar already hosted the event Fortnite Fridays, and would later launch a third competition, Warzone Wednesday. Like Keemstar's other tournaments, players were invited on basis of online following rather than gameplay skill, in order to attract viewership. The first event on June 24, 2019, was seen live by over one million viewers; according to Dexerto, the Fortnite player Ninja peaked at 400,000 concurrent viewers on his Twitch livestream, before he prematurely quit during the fourth game after dying quickly in every round. The participation of several prominent creators – including Ninja, PewDiePie, and James Charles – allowed Minecraft YouTuber Technoblade to rise in prominence, after he consecutively won the first two weeks of the tournament. Technoblade's winning streak ended in Week 3, which was won by streamers Traves and Cscoop. Conflict generated within the tournament's community due to organizational issues; some viewers considered the teammatching unbalanced due to the participation of both veteran and beginner Minecraft players, and some criticized the minigame selection. Technoblade would win the tournament twice more, in Weeks 6 and 10.[‡ 3] YouTuber Skeppy won with teammate BadBoyHalo in Weeks 5 and 7, and again with Vikkstar123 in Week 9.[‡ 3] A duo consisting of streamers xQc and M0xxy won the tournament back-to-back in Weeks 12 and 13. At the end of the 13th week, YouTuber MrBeast collaborated with Keemstar during Hunger Games to place a $15,000 bounty on Technoblade, which was taken by Bajan Canadian. The Minecraft Monday server was breached during Week 14 on October 7, 2019. Whilst the tournament was ongoing, hackers griefed buildings and the minigame arenas; Minecraft Monday, as well as Fortnite Fridays, were subsequently placed on hiatus. Keemstar complained on Twitter that they had been running Minecraft Monday on a "shoe-string budget" and had been cutting corners, but said that the tournament would return in November 2019. In May 2020, Keemstar's organization KeemPark posted a screenshot of a remade Minecraft Monday lobby, created in collaboration with Bajan Canadian and his developer. KeemPark stated the tournament would return within three weeks. Keemstar would tweet two months later that "Minecraft Monday is coming soon!",[‡ 4] but the event would ultimately not return. Legacy Writers credited Minecraft Monday with causing an increased attention towards Minecraft. Patricia Hernandez, a writer for Polygon, wrote that Minecraft Monday and other online projects, such as PewDiePie's playthrough of the game, caused a resurgence in the game's popularity. In an article for The Esports Observer, Max Miceli noted a significant increase in Twitch viewership for Minecraft as the event went on. While the game only rarely surpassed 500,000 hours watched a day prior to June 2019, the day of the first event reached 781,000 hours watched, and subsequent days surpassed one million. Esport Insider's Marloes Valentina Stella described Minecraft Monday as the second major competitive tournament in Minecraft. Unlike the largely unsuccessful partnership of Badlion Client and major esports organizer ESL around 2017 (the first major tournament series), Stella thought the roster of well-known internet creators made it "no surprise that Minecraft Monday [became] the most famous Minecraft tournament". Regardless, she attributed the event's closure to community conflict, the hacking during Week 14, and the controversial status of Keemstar. YouTuber Smajor1995, who played in the event, said he was inspired by Minecraft Monday to create the tournament MC Championship, which he organizes with the group Noxcrew. Smajor liked the idea of bringing creators together for a Minecraft event, but found Keemstar hard to work with. According to Gökhan Çakır for Dot Esports, MC Championship was able to fill the "gigantic gap" in the competitive Minecraft scene after Minecraft Monday's closure. List of winners Notes References Sources from Keemstar, UMG Gaming, event partners, or participants. In the text, these references are preceded by a double dagger (‡): External links
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[SOURCE: https://en.wikipedia.org/wiki/Template_talk:Japanese_subcultures] | [TOKENS: 61]
Template talk:Japanese subcultures Articles: None Pictures: None Lists: None Talk pages are where people discuss how to make content on Wikipedia the best that it can be. You can use this page to start a discussion with others about how to improve the "Template:Japanese subcultures" page.
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[SOURCE: https://en.wikipedia.org/wiki/ARIA_Charts] | [TOKENS: 1148]
Contents ARIA Charts The ARIA Charts are the main Australian music charts, issued weekly by the Australian Recording Industry Association. The charts are a record of the highest selling and streamed songs and albums in various genres in Australia. ARIA became the official Australian music chart in June 1988, succeeding the Kent Music Report, which had been Australia's national music sales charts since 1974. History The Go-Set charts were Australia's first national singles and albums charts, published from 5 October 1966 until 24 August 1974. Succeeding Go-Set, the Kent Music Report began issuing the national top 100 charts in Australia from May 1974. The compiler, David Kent, also published Australia's national charts from 1940 to 1974 in a retrospective fashion using state-based data. In mid-1983, the Australian Recording Industry Association commenced licensing the Kent Music Report chart. The first printed national top 50 chart available in record stores, branded the Countdown chart, was dated the week ending 10 July 1983. ARIA began compiling its charts in-house from the chart survey dated 13 June 1988, corresponding with the printed top 50 charts dated the week ending 26 June 1988. Various artists' compilation albums were initially included in the albums chart, as they had been on the Kent Report chart, until 2 July 1989, when a separate Compilations chart was created. The ARIA Report, detailing the top 100 singles and albums charts, was first available via subscription in January 1990. The printed top 50 charts ceased publication in June 1998, but resumed publication later in the year. The printed top 50 charts again ceased publication at the end of 2000. Since 17 February 1997, all physical sales data contributing towards the chart has been recorded electronically at point of sale. In March 1991, "Do the Bartman" by The Simpsons was the first single to reach No. 1 in Australia that was not available on 7-inch vinyl, but cassingle only. In April 2006, ARIA began publishing the Digital Tracks Chart, counting download sales data from providers such as iTunes and BigPond Music. Starting from 9 October 2006, digital sales data was integrated into the singles chart alongside physical sales, although singles were required to have a physical release to be included. From 5 November 2007, the eligibility rules were widened so that singles only available digitally could chart, and "Apologize" by Timbaland was the first single to enter the chart purely on digital sales. In February 2008, "Don't Stop the Music" by Rihanna became the first single to reach number one on digital sales alone. In May 2006, it was announced that the Brazin retailing group, comprising HMV, Sanity and Virgin Megastore outlets, would no longer contribute sales data to the ARIA charts. However, after a five-month absence, Brazin reportedly re-commenced contributing sales figures on 26 November 2006. On 10 December 2012, ARIA launched the Streaming Tracks Chart, tracking audio streaming data from services such as Spotify, and later Apple Music. ARIA introduced streaming data into the singles chart on 24 November 2014, and the albums chart on 15 May 2017. In October 2018, ARIA changed the methodology to give greater emphasis to paid subscription streams over ad-supported streams. As of July 2023[update], an album-equivalent unit is worth the same as 170 streams on a paid subscription service, or 420 streams on an ad-supported service. On 15 March 2021, ARIA announced that as of the following Friday, they would be releasing weekly chart figures at 5pm AEST each Friday, replacing the previous method of releasing them each Saturday evening. On 1 March 2022, the association announced that chart figures would incorporate YouTube streaming data from logged-in users from 4 March onwards. In September 2025, ARIA commenced the "On Replay" charts, where singles and albums older than two years will appear. Publication The ARIA website publishes the top 50 singles and albums charts (truncated from the top 100), top 40 digital tracks chart (truncated from the top 50), and top 20 dance singles chart (truncated from the top 25). The ARIA Report lists all charts in full and is available via paid e-mail subscription each week. These reports are uploaded to the Pandora Archive periodically. The top 50 singles and albums charts are also published by online industry magazine The Music Network, along with various other charts. Chart shows On 5 February 2006, the ARIA Chart Show was a radio program launched on the Nova network and broadcast throughout Australia, playing the official ARIA top 50 singles. The live music program was hosted by Jabba each Sunday afternoon at 3:00pm. From 1 June 2013 to 3 September 2016, the Take 40 Australia radio program broadcast the official ARIA top 40 singles on Saturday afternoons, typically from 2:00 pm to 6:00 pm, on each state's Hit Network-owned radio station. The show was aired before the top 50 chart, dated for the following Monday, is published on the ARIA website at 6:00 pm. The charts were previously published online at 6:00 pm each Sunday. Charts Number-one singles Top-10 singles Number-one albums Top-10 albums See also References External links
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[SOURCE: https://en.wikipedia.org/wiki/Luca$] | [TOKENS: 1056]
Contents Luca$ "Luca$" (pronounced "Luca-dollar") is the seventeenth episode of the twenty-fifth season of the American animated television series The Simpsons and the 547th episode of the series. It first aired on the Fox network in the United States on April 6, 2014. It was written by Carolyn Omine and directed by Chris Clements. In the episode, Marge thinks that Lisa is dating below her standards when she brings home a competitive eater-in-training named Lucas Bortner, so she enlists Homer to help Lisa explore other options. Meanwhile, Bart receives gifts from Snake Jailbird for helping him get out of a jam, but when a betrayal from Milhouse sends Snake back to prison, Bart hatches a plan to get him out. Zach Galifianakis guest starred as Lucas Bortner. The episode received mixed reviews. Plot After a drunken night, Homer has fallen asleep while stuck in the playground jungle gym's giant metal spiral. Marge hides Bart and Lisa in the back seat to preserve their reputations and drops them off at school, where Principal Skinner scolds Bart for his constant tardiness. Skinner decides to pursue corporal punishment, and while he is distracted with Groundskeeper Willie, Bart makes a run for it. Bart manages to escape Skinner, whose car accidentally reverses into the auto shop. Bart takes refuge in his treehouse, where he discovers that Snake Jailbird is hiding there while committing crimes to help his son Jeremy. Chief Wiggum arrives, looking for Snake, so Bart lies that Snake made it to the top of Mount Springfield. Grateful for Bart's actions, Snake secretly sends Bart stolen gifts including a PlayStadium 4, a tiger and a Knight's Armor, Sword and Shield. Milhouse becomes suspicious, and after Snake steals his myPad and gives it to Bart, Milhouse confronts Bart and demands that he tell him how he got all the free items. Bart reveals that Snake has been stealing and providing gifts for him, and Milhouse reveals Snake to the authorities, who vow to execute him in an electric chair. Bart arrives at the police station and explains Snake's story in the hope he might be pardoned. Wiggum rejects Bart's plea, but Snake escapes anyway. Back at school, Lisa sees a boy choking on pizza. She performs the Heimlich maneuver on him. He reveals his name is Lucas Bortner, and he is a competitive eater under the stage name Luca$ (Luca-dollar). She suddenly gets a crush on Lucas and thinks about turning him away from competitive eating. Lucas arrives at the Simpsons' house for dinner, and while he suggests a variety of foods to Lisa, Patty and Selma insult Lucas and compare him to Homer. Marge is surprised her daughter likes Lucas and, eavesdropping on Lucas getting brain freeze from eating ice cream at Lisa's suggestion, worries that Lisa could ruin her future by marrying Lucas. Marge suggests to Homer that he take Lisa on a dinner date and act like a gentleman, so she will want the same from her future husband. Marge awkwardly tries to deny that having a husband like Homer would be bad for Lisa, but an angered Homer quickly realizes she is lying to him, and leaves to sleep on Ned Flanders' couch. At Moe's Tavern, Homer finally works up the courage to ask Lisa out for dinner, and she accepts. Homer gets ready for his dinner with Lisa and agrees not to embarrass Marge, but makes it clear to her that he is still resentful about how she perceives him. At the Gilded Truffle, Homer is on his best behavior and asks for vegetarian lasagna (although he requests it be covered with cow blood). Marge shows up and tries to apologize for her actions. He forgives her when she reveals she is wearing a sexy purple dress she bought after selling the sewing machine. She leaves Homer and Lisa to continue their date and waits at the restaurant bar, where Jimbo starts hitting on her. The next day at school, Lisa discovers that Lucas has quit competitive eating and decided to pursue a singing career like Adele. Production Zach Galifianakis was cast as Lucas, a boy training to be a competitive eater, in whom Lisa is interested. Cultural references The couch gag is a parody of the computer game Minecraft called Simcraft. The gag was acknowledged by Minecraft creator Markus Persson. Reception Dennis Perkins of The A.V. Club gave the episode a C, saying "Again, the resolution to the central plot is, by turns, lazy, gross, and inadequately developed. If The Simpsons is to be judged on its own merits, without referring to its past glories, fine—based solely on this episode, this isn’t a show I’d tune in to every week." Tony Sokol of Den of Geek gave the episode 3.5 out of 5 stars. He stated that it was a good episode with no notable quotes but still consistently funny. The episode received a 1.9 rating and was watched by a total of 4.30 million people, making it the second most watched show on Animation Domination that night. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_note-21] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Development_of_Minecraft:_Java_Edition#cite_note-31] | [TOKENS: 5709]
Contents Development of Minecraft: Java Edition The development of the 2011 sandbox game Minecraft spans over 16 years and multiple major updates. Originally started in May 2009 by Markus "Notch" Persson as a small personal project, the game quickly became popular on forums, prompting Persson to continue updating it. Over the course of its development, Minecraft's public beta amassed over 4 million sales by 7 November 2011. Minecraft would eventually release on 18 November 2011. After the full release in 2011, Minecraft has been receiving various updates that add new features into the game for no additional cost. After Microsoft's acquisition of Mojang Studios (formerly known as Mojang AB) in 2014, the pace of major update releases was briefly halted, before resuming the cycle in 2016. In 2017, after the unification of the console and mobile ports of the game, the original PC version of Minecraft was renamed to Minecraft: Java Edition. In 2024, annual updates were partially replaced by "game drops" that focus on smaller but more frequent additions. Outside of major and minor updates, preview builds named "snapshots" are available in the Minecraft Launcher and are released weekly. Certain versions and snapshots are unavailable to play via the launcher, with some considered lost and others archived online. Background Before creating Minecraft, Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. As the profits from sales of Minecraft's public alpha version began overshadowing his day job wage, he resigned from jAlbum in 2010 in order to be able to work on the game full time. With the revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. Following the full release, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another project called 0x10c, though it was later abandoned. In 2014, Persson decided to sell Mojang, stating that he became exhausted with developing Minecraft due to the intense media attention and public pressure. After Microsoft purchased Mojang for $2.5 billion, he left the company alongside Porser and Manneh. Pre-release The first known versions of Minecraft, then known as Cave Game, were developed by Markus Persson in May 2009. The game world consisted of grass and cobblestone blocks, which could be placed and removed. The gameplay was inspired by Infiniminer and an earlier project of Persson, RubyDung. On 13 May, the first available footage of the game was released online via a YouTube video titled "Cave game tech test", uploaded by Persson himself. On 17 May, a more refined build of the game was published on the TIGSource forums. The game was renamed to Minecraft: Order of the Stone based on user feedback, later shortened to Minecraft, omitting the subtitle. Following Minecraft's release on TIGSource, Persson began updating the game based on the response from the forum users, with the subsequent builds later referred to as Minecraft Classic. Various branches of Classic have been released, such as Multiplayer Test and Survival Test, with the former implementing multiplayer capabilities into the game and the latter giving the player a health bar and adding hostile monsters, including zombies, skeletons and creepers. Ambient music tracks that play sparsely during the gameplay were added during Classic, composed by German musician Daniel Rosenfeld, known professionally as C418, who became active on TIGSource in 2007 where he met Persson. Rosenfeld wanted to "make something organic and partly electronic, partly acoustic" for the music of Minecraft. The soundtrack's minimalistic style was also due to technical constraints, as he admitted the game "has a terrible sound engine." The game's soundtrack, Minecraft – Volume Alpha, would later be released in March 2011. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of Classic was made available to play online for free. Minecraft entered the Indev phase on 23 December 2009, which inherited features from Survival Test. Various features were added during this time, most notably paintings drawn by Swedish artist Kristoffer Zetterstrand. On 27 February 2010, Persson began experimenting with infinite worlds and started a new development branch called Infdev. Minecraft entered the Alpha phase on 30 June 2010. In a 2010 interview, Persson said "[...] Minecraft alpha is now, but I focused on just getting the engine written and making sure that the controls felt smooth." During the alpha stage, updates were frequent and sometimes released with no warning. Notable additions include redstone, a material capable of transmitting a signal used to change state of various blocks, such as opening doors and turning on lamps. Redstone is turing complete and has been used by players to create complex mechanisms, including computers. Released on 30 October 2010, Alpha v1.2.0 added various biomes to the world, such as deserts, forests and snowy tundras, as well as a hell-like dimension called the Nether, accessed through a player-made portal, composed mainly of lava and populated with dangerous monsters such as the fireball-shooting Ghasts. Minecraft entered the Beta phase on 20 December 2010, with Beta 1.0 introducing throwable eggs and leaf decay. The game's price was subsequently raised from €10 to €14.75. Throughout 2011, various features were added, such as beds, tameable wolves, maps, trapdoors and redstone-powered pistons. In January 2011, Minecraft had sold over 1 million copies. Beta 1.8, titled "Adventure Update", was released on September 14, 2011. The update reworked the world generation, adding new biomes, structures and terrain features, such as ravines. Villages were added, though they would not be populated until the next update. Player movement and combat was overhauled, giving the player the ability to sprint and inflict critical hits on enemies. A hunger bar was added; instead of food healing the player directly, it now replenishes the hunger bar, with player slowly healing when the bar is full and taking damage when it is empty. The update also adds creative mode, a game mode that removes survival aspects of the game, making the player invincible, able to fly and giving unlimited access to blocks, similar to Minecraft Classic. Initially, Adventure Update was going to be released in Beta 1.7, but was later delayed due to the amount of content to Beta 1.8 and then subsequently split between two updates, Beta 1.8 and Beta 1.9, the latter becoming 1.0.0. In November 2011, Minecraft had sold over 4 million copies. Release and subsequent updates On November 18, 2011, during MineCon 2011, the first full version of Minecraft was officially released, titled "Adventure Update: Part II". It was originally planned to be released as "Beta 1.9", but was later labeled "1.0.0", signifying the full release of the game. The update added a new Mushroom biome, villager NPCs that spawn in villages and Nether fortresses. Tools, weapons and armour could now be enchanted, providing stat increases and special effects. The update also added a brand new dimension titled The End, inspired by a cancelled sky dimension, and a final boss called the Ender Dragon that spawns in The End and opens a portal upon defeat which initiates the End Poem and a credits sequence. The 1.1 update released on 12 January 2012. It added spawn eggs that allow the player to spawn any mob, with the item being available only in creative mode. A new world type was added called "superflat", which generates an endless flat plain, allowing for easier building. The update also adds new enchantments for bows, improved world generation and language localizations. The 1.2 update released on 1 March 2012. It added a new jungle biome that house ocelots, which could be tamed with fish, becoming a cat. Iron golems were introduced, walking around villages and protecting them from monsters. The world's height was doubled from 128 to 256, though no terrain generates above 128 blocks. The 1.3 update was released on 1 August 2012. New dungeons were added, the desert pyramid and the jungle temple. Villager trading was introduced, along with emeralds that are used as a currency. Other new features include redstone-emitting tripwires, books that hold text written by the player, ender chests that are linked together, cocoa beans and single-player cheats. Additionally, the single-player and multiplayer codebases have been merged, raising the system requirements as "the game needs to be able to both simulate and emulate the world". On 25 October 2012, the Pretty Scary Update released. The update added new mobs such as the Wither boss and Witches, in theme for Halloween of that year. Anvils were added, used for repairing, renaming and applying enchantments to tools, weapons and armour. Other blocks were added that include item frames (picture frames that allow the display of items), flower pots and beacons, which gives the player special effects in a big radius when placed atop of a pyramid of gold, emerald, iron or diamond blocks. On 13 March 2013, the Redstone Update released. Bergensten stated that "[the update] marks the start of a series of new, more focused updates from the developer that focus on a feature or a theme." The main changes in the update are different ways that the player can make use of redstone, including a block named the "daylight detector" that can trigger circuits depending on the time of day. Released on 1 July 2013, The Horse Update added a new form of transportation with horses, donkeys and mules along with horse armour. The update also introduced leads, carpets, terracotta, hay bales, name tags and coal blocks. The Update that Changed the World was released on 25 October 2013. The update overhauled the world generation, adding 11 new biomes such as savannas, mesas, extreme hills and various forests, along with terrain features such as packed ice, podzol and red sand. The "amplified" world type was introduced, featuring extreme terrain. Additionally, new types of fish and item frames were added. The Bountiful update released on 2 September 2014. It added the Ocean Monument alongside a new boss called the Elder Guardian, as well as rabbits, bouncy slime blocks, customizable banners and a new female default character skin, Alex. A new world type was added that allowed full customization of terrain features and structure generation. The update also updated item enchanting and repairing. Following Microsoft's acquisition of Mojang AB and Persson's subsequent departure from the company, no new major updates were released until February 2016. Teased in the 2015 April Fools' Day update and released on 29 February 2016, the Combat Update aimed to improve Minecraft's combat mechanics as well as expand the End dimension. Swords and axes were assigned a cooldown, making players unable to attack rapidly. Dual wielding was introduced, allowing the players to equip any item in their "off-hand" slot, including a brand new shield item that absorbs most enemy damage. The End dimension was expanded, with the player being able to visit more end islands after defeating the Ender Dragon on the main island. End cities can be found on these islands, which contain powerful loot, including an equippable set of elytra that allows the player to glide in the air. The reception to the combat changes was controversial, with certain users and community-run servers opting not to update to 1.9. Bergensten stated that "the combat system wasn’t very interesting and we simply wanted to give it a little bit more variation", noting that the changes were "almost universally hated by the PVP community". The Frostburn Update, released on 8 June 2016, adds additional biome-dependent variants for zombies and skeletons, polar bears, Nether magma blocks, fossils, as well as improvements for world generation and mob spawning. The Exploration Update was released on 14 November 2016. A new structure was added, the woodland mansion that houses illagers, a hostile version of villagers that attack villagers and the player. Dropped from the magic-powered evoker illagers, Totems of Undying can prevent an otherwise fatal event when held by the player. A new villager type called the cartographer was added who sells maps that lead to various structures. Other additions include llamas, a portable chest item called the Shulker Box and cursed enchantments. The World of Color was released on 7 June 2017 and added new concrete and terracotta blocks, as well as tameable parrots. It also improved various colored blocks, making them more vibrant. The achievement system originally added in Beta was replaced with advancements, which give the player experience points for completing them. On 20 September 2017, the Better Together update was released for Windows 10, console and mobile ports of Minecraft, unifying them under the name Minecraft: Bedrock Edition. Following the update, the original PC version was renamed to Minecraft: Java Edition. Update Aquatic, an ocean overhaul, was released on 18 July 2018. The update made oceans more varied and added various biomes and structures, such as seagrass, coral reefs, icebergs, buried treasures and shipwrecks that contain loot. Fish, which were previously only available as items, were introduced as a mob that could be captured in a bucket. A new underwater zombie was added, the Drowned, that has a rare chance to spawn with a throwable trident weapon that can be looted and used by the player. Sea turtles were introduced, producing scutes that are used to craft a helmet that extends the amount of time the player can survive underwater without oxygen. Other additions include dolphins, blue ice and improved swimming mechanics. Released on 23 April 2019, the Village & Pillage update focused on improving the villages and villager NPCs as well as adding a new raid event. Villagers were reworked to behave more realistically and have their trades be dependent on their "job block", instead of their profession being selected randomly on spawn. A raid event was added, with villages now being vulnerable to attack from illagers. The update also introduced biome-dependent villages and villager clothes, as well as pandas, foxes, crossbows, campfires, cherries and bamboo. The Buzzy Bees update was released on 10 December 2019. The update added bees that can be found in forests and are neutral to the player, becoming aggressive when provoked and dying shortly after a sting. They can pollinate flowers and bring honey to their nest or a player crafted beehive. Honey collected in bottles can be used to craft honey blocks, which are used in conjunction with pistons to push adjacent blocks similarly to slime blocks, though slime and honey blocks do not stick. In addition, honey blocks suppress fall damage and make the player slide down the sides of the block; these mechanics were used by the players to make parkour maps. Various mods have been released that change the appearance of bees. The Nether Update was released on 23 June 2020. The update centered around updating the Nether dimension, making it more varied and useful. New Nether biomes were added, such as soul sand valleys, basalt deltas and crimson and warped forests. Zombie pigmen had their appearance changed slightly and were renamed to zombified piglins. Regular piglins were added, hostile to the player unless one wears gold armour. They can be bartered with by giving them gold in exchange for various items. The update also introduced striders, a passive mob that can be ridden to safely traverse lava. Bastion remnants were added to the Nether, housing hostile piglin brutes and chests with valuable loot, including a brand new music disc "Pigstep". The music disc, along with new ambient music tracks that play in the Nether, were composed by Lena Raine and appear in the soundtrack album Minecraft: Nether Update (Original Game Soundtrack). Netherite, a brand new Nether-exclusive material, is used to upgrade diamond armour and tools, making them more durable and fireproof. Additionally, the update added respawn anchors that make the player respawn in the Nether after death (regular beds blow up in the Nether), target blocks that emit redstone signal, lodestone blocks and the originally-scrapped crying obsidian blocks. Announced during Minecraft Live 2020, the Caves & Cliffs update was originally supposed to release in full in Summer 2021, but was split into two smaller updates due to the team not wanting to rush what they described as the "most ambitious [update]" yet, the COVID-19 pandemic affecting the workflow, as well as technical challenges due to the maximum world height being increased. Caves & Cliffs: Part I released on 8 June 2021. The update added axolotls, who were added following Mojang Studios' trend of adding endangered species to the game to raise awareness and quickly became a fan favourite feature of the update. Other new mobs include mountain goats and aquifer-inhabiting glow squids, the latter of which controversially won the previous year's mob vote that was allegedly rigged by the Minecraft YouTuber Dream. Copper was added, collected from underground ores and used to craft decorative copper blocks, lightning rods and spyglasses. Copper blocks placed in the world oxidize over time, with the color gradually turning from orange to teal; the process can be stopped at any stage of oxidization by waxing the block using honeycomb. New cave flora was also added, including moss, glow lichens, spore blossoms, glow berries, dripleafs and azalea. Amethyst could be found underground in geodes consisting of smooth basalt and calcite. Additionally, the update adds dripstone stalactites and stalagmites, tuff, candles and powder snow. Caves & Cliffs: Part II released on 30 November 2021. The update reworked the world generation to be more expansive, with higher mountains and deeper caves, along with new biomes for both. To achieve such change, the world height was increased from 256 to 384, 64 blocks up and down. Mountains were changed to have a gradual biome shift, along with making them higher and featuring more defined peaks. Caves were expanded, featuring more varied generation, larger aquifers and new biomes, such as lush caves and dripstone caves. A mysterious and dangerous Deep Dark cave biome, archaeology features, and bundles were also set to appear, but were later postponed to The Wild Update, Trails & Tales and Bundles of Bravery updates respectively. New music by Lena Raine and Samuel Åberg was composed for the update and later released as Minecraft: The Wild Update (Original Game Soundtrack). The Wild Update was released on 7 June 2022. It added two new biomes, mangrove swamp and Deep Dark, the latter of which was originally planned for release in the Caves & Cliffs update. It also added a new type of wood, mud blocks, boats with chests, frogs and tadpoles. The update was originally going to add fireflies that could be eaten by frogs, but the feature was scrapped due to fireflies being poisonous to frogs in real life, with game director Agnes Larsson stating that "if we release a feature like fireflies that are poisonous to frogs and we have frogs eating them, that actually might lead to people killing their real life frogs". A concept art of a reworked birch forest biome was also showed during the update's reveal, but the biome was not touched in the update. These actions led to criticism, with various users nicknaming the update "The Mild Update" due to the amount of content added deemed insufficient. Fireflies would be eventually added in the "Spring to Life" game drop released in 2025. Released on 28 June 2022, update 1.19.1 added a feature that allows players to report chat messages by other players for inappropriate or dangerous behavior. The reports are manually reviewed by Mojang Studios employees and can lead to the reported player getting banned from playing all multiplayer servers if he is found to be in violation of Xbox Community Standards. The feature was widely criticized by the players; some pointed out that it is possible to be reported on one's own server, others opined that chat monitoring may lead to further censorship and dubbed the update "1.19.84", referencing the dystopian novel Nineteen Eighty-Four. Community manager MojangMeesh responded to criticism on Reddit, stating that the system is not going to be changed or reverted despite the feedback and asking people not to harass other employees; his comment received almost 2,000 downvotes. Various mods have been created to circumvent chat reporting. The Trails & Tales update was announced during Minecraft Live 2022 as an unnamed upcoming update and was released on 7 June 2023. The update added cherry blossoms, along with bamboo planks. Originally planned for 1.17, archaeology was introduced, with the player being able to excavate items from suspicious sand and gravel near certain structures using a brush. The buried items include pottery sherds used to craft ceramic pots with art, and sniffer eggs, which slowly hatch into a sniffer, a new fictional mob able to dig out items from soil otherwise unavailable to the player. Additionally, camels, decorative armour trims, hanging signs and chiseled bookshelves were added. In September 2023, Mojang Studios announced its switch from major annual updates to "game drops" that release more frequently, stating that "alongside these regular content drops, our developers will be focusing on long-term initiatives to ensure we can continue to evolve Minecraft long into the future". The first ever seasonal game drop was released on 5 December 2023, named "Bats and Pots". The drop added more functionality to pots added in the previous update, making them able to store items and break when hit with a projectile. Bats were also redesigned. Released on 23 April 2024, the Armored Paws game drop added armadillos, the previous year's mob vote winner, as well as new wolf variants. Armadillos are scared of players and roll up into a ball when approached or hurt. Armadillo scutes can be brushed off the animal using a brush. The scutes are used to craft wolf armour. The Tricky Trials update was released on 13 June 2024. New underground dungeons were added called the trial chambers, containing mob spawners and valuable loot. Going into the dungeon with a bad omen status effect increases the difficulty of the encounters, giving enemies better armour and weapons, while also increasing the quality of loot. Maces were introduced, crafted using heavy cores obtained from trial chambers. The damage inflicted by the weapon is proportional to the amount of distance fallen, with a successful hit negating fall damage. Breezes could be found in trial chambers, dealing little damage but high knockback, with their projectiles being able to activate redstone traps. The mob drops wind charges, which can be used by the player to knock mobs back or propel oneself into the air, akin to rocket jumping. New copper blocks were added, with most being used in the trial chambers. The update also added a redstone-powered automated crafting table, new music discs, armour trims and additional paintings, most of which were done by Zetterstrand, who created the original set of Minecraft's paintings. The Bundles of Bravery game drop was released on 22 October 2024. It added bundles that are able to hold up to 64 different items in a single inventory slot. The bundles can also be dyed. Announced alongside Bundles of Bravery, The Garden Awakens game drop was released on 3 December 2024. It added a rare forest biome named the pale garden. The biome has a grey, desaturated look and no ambient music plays inside the biome. A new hostile mob called the Creaking was introduced. Creakings spawn in the pale garden during night and attack players who are not looking at it, otherwise standing completely still. The mob cannot be damaged directly; killing the mob requires destroying the creaking heart found inside trees. The Creaking drops resin upon death, which can be crafted into resin bricks. Various sources noted the horror theme of the update. The Spring to Life game drop was released on 25 March 2025. It added new environment blocks, including bushes, dry grass, cactus flowers and leaf litter, as well as new ambient sounds for various biomes. Fireflies were added, an ambient feature originally slated for release for The Wild Update in 2022. Additionally, new biome-specific variants for chickens, cows and pigs and were added. Announced during Minecraft Live 2025, the Chase the Skies game drop was released on 17 June 2025. The drop added a new mob called the happy ghast, a non-hostile variant of ghasts that can be tamed and ridden with a harness. They are obtained by rescuing dried ghasts from the Nether, and put into water in the Overworld. The update also introduced the player locator bar, overhauled lead mechanics and added two music discs, one of which being a chiptune remix by Hyper Potions of "Steve's Lava Chicken" from A Minecraft Movie obtained by killing a chicken jockey. The Copper Age game drop was released on 30 September 2025. It added the copper golem, a player-made mob capable of moving items between chests and sorting them. Additional copper blocks such as chests, chains, lanterns and torches were also added. The shelf block were also introduced, as well as copper armour and tools. The Mounts of Mayhem game drop was released on 9 December 2025. A new tiered spear weapon was introduced, dealing damage based on player speed. Giant rideable nautiluses were added, used for underwater traversal due to their fast speed and the ability to extend the player's breath. The update also added additional variants to mobs, such as a zombified camel variant called Camel Husk and a desert skeleton variant called the Parched, who fires arrows of weakness at the player, while also introducing zombie horses, a previously unused mob. On 2 December 2025, Mojang Studios announced a change in Minecraft's version numbering, switching from semantic to calendar versioning starting in 2026, with the next unannounced update being labeled as 26.1 (the first update of 2026). Upcoming content From 2019 to 2020, a new branch of snapshots was developed, named the Combat Tests. The snapshots experimented with changing various combat mechanics, with the goal of making a combat system for both Java and Bedrock editions of Minecraft, fixing the disparity between the versions. References
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_note-:62-19] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/B%C5%8Ds%C5%8Dzoku] | [TOKENS: 1881]
Contents Bōsōzoku Bōsōzoku (暴走族, lit. 'reckless driving group') is a Japanese youth subculture associated with customized motorcycles. The first appearance of these types of biker gangs was in the 1950s. Popularity peaked at an estimated 42,510 members in 1982. Their numbers dropped dramatically in the 2000s, with fewer than 7,297 members in 2012. Later, in 2020, a Bōsōzoku rally that used to attract thousands of members only had 53 members, with police stating that it was a long time since they had to round up that many people. Bōsōzoku style traditionally involves boilersuits similar to those of manual laborers or leather military jackets with baggy pants, and tall boots. This uniform became known as the tokkō-fuku (特攻服, "special attack clothing") and is often adorned with kanji slogans. Typical accessories to this uniform are hachimaki, surgical masks, and patches displaying the Rising Sun Flag. Bōsōzoku members are known for taking Japanese road bikes and adding modifications such as over-sized fairings, lifted handle bars shifted inwards, large seat backs, extravagant paint jobs, and modified mufflers. Bōsōzoku styles take inspiration from choppers, greasers, and Teddy boys. History Bōsōzoku first started as groups of returning World War II veterans. The disobedient subculture originated in the 1950s when the young pilots came back from World War II. Many veterans faced difficulty readjusting to society after the war, and some turned to custom car making and gang-like activities on city streets to gain an adrenaline fix. These early bōsōzoku took inspiration from American greaser culture and imported Western films; bōsōzoku became known for its many similarities to old American biker culture. Many younger individuals began to see this style of life as very appealing, especially marginalized individuals looking for change. Eventually, these youngsters took over the identity, becoming the foundation for the modern bōsōzoku. The 1970s were when the term of bōsōzoku first truly began to emerge. This was a period of time characterized by actual riots between police and many of these youth groups. The term bōsōzoku was not actually created by these biker groups, but was eventually widely adopted and used by these various groups. In the 1980s and 1990s, bōsōzoku would often embark on massed rides, in which up to 100 bikers would cruise together slowly en masse down an expressway or major highway. The motorcyclists would run toll booths without stopping and would ignore police attempts to detain them. New Year's Eve was a popular occasion for the massed rides. The bikers would sometimes smash the cars and threaten or beat up any motorists or bystanders who got in the way or expressed disapproval of the bikers' behavior. Participation in the gangs peaked at 42,510 members in 1982. This made bōsōzoku the prevailing form of youth delinquency within Japan. Numbers slowly began to decline following the 1980s peak. It is reported that, by the 1990s there were around 28,000 bōsōzoku sprinkled throughout the country. In 2004, the Japanese government passed a revised road traffic law which gave the police more power to arrest bikers riding recklessly in groups. With increased arrests and prosecutions, bōsōzoku participation rapidly went into decline. As of 2010, police reported that the new trend among bōsōzoku was to ride together in much smaller groups and to ride scooters instead of heavily modified motorcycles. Aichi prefecture was reported to have the highest number of riders, followed by Tokyo, Osaka, Ibaraki and Fukuoka. By 2015, there were only a reported 6,771 active bōsōzoku throughout Japan. In 2013, the National Police Agency re-classified bōsōzoku biker gangs as "pseudo-yakuza" organizations. Traits Bōsōzoku are usually between the ages of 16 and 20 years old. They are known for their style that heavily mimics greaser culture within the United States. This includes a pompadour style haircut, tokkō-fuku uniforms, which were often modified and embroidered jumpsuits, inspired by those worn by manual laborers during the WWII era, baggy pants and military boots. Tokkō-fuku were often embroidered with various slogans and large, intricate designs. They were seen as a status symbol to many, symbolizing both their pride in themselves and their strength. They were often worn open in the front, with bandage wrappings around their waist. They would also often be accompanied by rounded sunglasses and tasuki. The word bōsōzoku is also applied to motorcycle subculture with an interest in motorcycle customizing, often illegal, and making noise by removing the mufflers on their vehicles so that more noise is produced. These bōsōzoku groups sometimes ride without motorcycle helmets (which in Japan is illegal), also engage in dangerous or reckless driving, such as weaving in traffic, and running red lights. Another activity is speeding in city streets, not usually for street racing but more for thrills. With many bikes involved, the leading one is driven by the leader, who is responsible for the event and is not allowed to be overtaken. Japanese police call them Maru-Sō (police code マル走 or 丸走) and occasionally dispatch police vehicles to trail the groups of bikes for the reason of preventing possible incidents, which may include: riding very slowly through suburbs at speeds of 10–15 km/h (6.2–9.3 mph), creating a loud disturbance while waving imperial Japanese flags, and starting fights that may include weapons (such as wooden swords, metal pipes, baseball bats, and Molotov cocktails). Vehicles Bōsōzoku are known to modify their motorcycles in peculiar and showy ways, which are called Kaizōsha (改造車, "modified vehicles"). The general style of bōsōzoku bike modification appears to combine elements of an American chopper bike and a British café racer. Examples of modifications that are taken from these styles are raised handle bars like those on a chopper or over-sized fairings like those found on café racers (though bōsōzoku usually fit them much higher on the bike than their original position, and angled upwards at the front). A typical customized bōsōzoku bike starts off by taking an average 250-400cc Japanese road bike, adding a shugo exhaust system (multiple tube header), squeezing the handlebars inwards (known as shibori, from the verb shiboru, "to squeeze"), and adding a three- or four-trumpet horn - sanren or yonren, respectively. Loud paint schemes on the fenders or the gas tanks with motifs such as flames or kamikaze-style "rising sun" designs are also quite common. The bikes will often be adorned with stickers and/or flags depicting the gang's symbol or logo. There are also marked regional differences in motorcycle modifications. For example, Ibaraki bōsōzoku are known to modify their motorcycles in an extensively colorful, flashy way. They will often have three or four oversized fairings in a tower-like way in and an abundance of lights. In America, the term "Bosozoku" is also applied to cars that have undergone extreme modification. The term generally only applies to Japanese manufactured vehicles, and is somewhat interchangeable with the term "Kaido Racer". Broadly, "Bosozoku" refers to the concept of Japanese vehicle modification, whereas "Kaido Racer" refers specifically to car modification. Ties to organized crime In general, the Japanese government sees bōsōzoku as highly organized groups, affiliated under several national federations. They generally have clear cut rules, uniforms, symbols, and other marks of organization. Some groups have membership fees and set punishments. These groups also make up a large proportion of Japanese criminal activity, being involved in vandalism, road traffic violations, and other criminal activity. Their lives of crime generally do not end after they turn twenty though. It is estimated that around 25% of bōsōzoku are above the age of twenty.[contradictory] Alongside that, they have been shown to have ties to various yakuza organizations. In fact, some numbers predict that as many as one-third of yakuza recruits come from one of a few bōsōzoku. However, as these groups become less common, their ties to the yakuza become less apparent, as they begin recruiting from other marginalized groups, such as the Japanese burakumin or Zainichi ethnic Koreans. See also References External links
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[SOURCE: https://en.wikipedia.org/wiki/Canadian_Hot_100] | [TOKENS: 392]
Contents Canadian Hot 100 The Canadian Hot 100 is a music industry record chart in Canada for songs, published weekly by Billboard magazine. It was launched on the issue dated March 31, 2007 as the standard record chart in Canada; a new chart is compiled and released to the public by Billboard on Tuesdays, but post-dated to the following Saturday. The chart is similar to Billboard's US-based Hot 100 in that it combines physical and digital sales, radio airplay, and streaming activity from digital music sources in Canada, all tracked and compiled by Luminate. Canada's radio airplay is the result of monitoring more than 100 stations representing rock, country, adult contemporary and Top 40 genres. The first number-one song of the Canadian Hot 100 was "Girlfriend" by Avril Lavigne on March 31, 2007. As of the issue for the week ending February 21, 2026, the Canadian Hot 100 has had 216 different number-one songs. The current number-one song is "DTMF" by Bad Bunny. History The chart was launched on the issue dated March 31, 2007 and was made available for the first time via Billboard online services on June 7, 2007. With this launch, it marked the first time that Billboard created a Hot 100 chart for a country outside the United States. Billboard charts manager Geoff Mayfield announced the premiere of the chart, explaining "the new Billboard Canadian Hot 100 will serve as the definitive measure of Canada's most popular songs, continuing our magazine's longstanding tradition of using the most comprehensive resources available to provide the world's most authoritative music charts." The Billboard Canadian Hot 100 is managed by Paul Tuch, director of Canadian operations for Nielsen BDS, in consultation with Silvio Pietroluongo, Billboard's associate director of charts and manager of the Billboard Hot 100. Song achievements See also References External links
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[SOURCE: https://en.wikipedia.org/wiki/Couch_gag] | [TOKENS: 11136]
Contents The Simpsons opening sequence The Simpsons opening sequence is the title sequence of the American animated television series The Simpsons. It is accompanied by "The Simpsons Theme". The first episode to use this introduction was the series' second episode "Bart the Genius". Each episode has the same basic sequence of events: the camera zooms through cumulus clouds, through the show's title towards the town of Springfield. The camera then follows the members of the Simpson family on their way home. Upon entering their house, the Simpsons settle down on their couch to watch television. One of the most distinctive aspects of the opening is that three of its elements change from episode to episode: Bart writes different phrases on the school chalkboard, Lisa plays different solos on her saxophone (or occasionally a different instrument), and different visual gags accompany the family as they enter their living room to sit on the couch. The standard opening has had two major revisions. The first was at the start of the second season when the entire sequence was reanimated to improve the quality and certain shots were changed generally to add characters who had been established in the first season. The second was a brand-new opening sequence produced in high-definition for the show's transition to that format beginning with "Take My Life, Please" in season 20. The new opening generally followed the sequence of the original opening with improved graphics, even more characters, and new jokes. Sequence This sequence opens with the show's title in yellow approaching the camera through misty cumulus clouds in a dark blue sky. The shot cuts through the counter in the letter "P" to an establishing shot of the town of Springfield. The camera zooms in through the town, toward a lavender Springfield Elementary and then through a window to a lavender classroom, where Bart is writing lines on the chalkboard as a punishment, and three drawings are seen on the wall. When the school bell rings, Bart leaves in a hurry and skateboards out of the school doors. The shot cuts to Homer working at the Springfield Nuclear Power Plant wearing a safety mask while handling a glowing green rod of uranium with a silver pair of tongs. An unknown co-worker in the background eats a sandwich with another pair of tongs. The end-of-shift whistle blows, and Homer immediately takes off his mask and drops his tongs to leave work. As he does so, the uranium rod bounces into the air and falls down the back of his radiation suit. The next shot shows Marge and Maggie checking out at a supermarket. Maggie, who is sitting on the conveyor belt, is inadvertently scanned along with the groceries as Marge reads a magazine. Maggie is rung up at a price of US$847.63 (representing the monthly cost of raising a child at the time) and bagged. Marge frantically looks around for Maggie as the bag is dropped into her shopping cart which startles her and makes her turn around, then breathes a sigh of relief when Maggie pops up from the bag. Lisa is shown next at band practice. The opening theme coordinates with this shot, and is orchestrated as if it were played by the school band. Mr. Largo stops the rest of the band to order Lisa out of the rehearsal for her unorthodox playing of her saxophone, which is light blue in this sequence, but gold in the episode. She continues to improvise on her way out of the room. Shots of the family on their way home to 742 Evergreen Terrace are then shown. As Homer drives through Springfield, he fumbles behind his neck, pulls the uranium rod out of his shirt collar, and throws it out the car window. As it bounces off the curb near Moe's Tavern, Bart skateboards past, noticing a bank of televisions in a store window he passes showing Krusty the Clown; he then passes a bus stop and unwittingly steals its sign. The five unknown characters waiting at the stop then chase after a bus that fails to stop for them. As soon as Bart crosses the road, a car drives past and Maggie is seen inside at the steering wheel. The camera alternates between close-ups of her jerking the wheel back and forth and the car veering wildly, it then zooms out to reveal that her wheel is only a toy. Marge is actually driving the car, and Maggie imitates her horn-honking. Lisa then rides her bicycle down the street, her books and saxophone case strapped into the front basket and the back of her seat, respectively; when she hits a bump, the books are briefly jolted upward but held down by the straps. Lisa is the first to arrive at home as the garage door opens, jumping off her bike with her things, letting it roll into the garage, and running for the front door. Homer pulls into the driveway and parks, after which Bart bounces his skateboard off the car roof and follows Lisa toward the door. When Homer steps out of the car, he screams at the sight of Marge's car approaching and runs into the garage; the shot switches briefly to Marge's perspective as he escapes through a door into the house and she stops just short of crashing into the wall. The family members then enter the living room from different directions, creating a segue into the couch gag and finally the creator and developers' credits, shown on the television screen. Notably in "Bart the Genius", the famous high-pitched scream of Homer's when he runs from Marge's car into the house is cut. The scream is added in the third episode, "Homer's Odyssey". For the second season, the original opening was reanimated. Most shots were very closely copied, with some shots (such as Homer's first shot) appearing to be traced. The coloring was changed on most shots, and the characters and animation were cleaned up. Some scenes were replaced or modified: in Bart's chalkboard gag, the school is now orange with purple accents instead of lavender, the classroom is now olive green instead of lavender, there are desks, a red wastebasket and a bookshelf in the background, and a photo of Homer as George Washington and a clock are seen on walls. In Homer's first shot at the power plant, Homer's tongs are now orange instead of silver, and Mr. Burns and Smithers study certain plans in the background, replacing the generic co-worker. When the end-of-shift whistle blows, Mr. Burns checks his wristwatch to see if it is working and then shakes it, suggesting that it has stopped. When Bart skateboards down the sidewalk, the scenery is different, the bank of televisions is changed and shorter, and Bart no longer notices them. In addition, the bus stop and its decated characters are replaced by multiple secondary characters who crowd the sidewalk, with Moe's Tavern and other background scenery also added, earning the ire of Chief Wiggum. This is notably shorter and uses a different arrangement for the song. The close up of Lisa on her bike and her entering the house cut, instead, upon Marge and Maggie honking their horns, there is a "whip-pan" across the town, featuring a significant number of secondary characters, towards the Simpsons' house. Homer reaches the house first instead of Lisa, and Bart bounces his skateboard off the car and rolls toward the front door. Homer leaves his car and has to dodge Lisa as she pedals up the driveway, following Bart without dismounting from her bike. The difference in the driveway scene is that Lisa's saxophone is no longer in the case, but on the back of her bike. Finally, the family television has been redesigned to give it less of a resemblance to the Tracy Ullman Shorts than in season 1. Since this season, there have been some episodes that had the opening sequence start from the chalkboard scene or the driveway scene. Beginning with the second half of season 2, Homer yells "D'oh" as he dodges Lisa on her bike, this was previously silent. Starting with season 3, an entirely new arrangement of the opening theme is introduced, and Homer's time standing on the driveway is shorter, while the chalkboard is now a consistent shade of black. In season 8, parts of the song are modified, such as on the Simpsons logo. A new, permanent opening sequence was animated for the show's transition to the High Definition format, premiering with the season 20 episode "Take My Life, Please". This sequence is similar to the previous one, but features many visual changes that take advantage of the wider format. The sequence opens as usual with movement through cumulus clouds, while something random flies by. In some high-definition episodes such as "The Saga of Carl", the beginning just shows the title and cuts through the counter in the "P" (similar to the past sequences). The camera then zooms past the nuclear power plant and into the town square where Jimbo and Kearney saw off the head of the statue of Jebediah Springfield (a callback to "The Telltale Head") which falls onto the head of Ralph, who is holding an ice cream cone. As it falls on him, he inadvertently tosses the cone into the statue's eye. Then, in selected episodes from "How the Test Was Won" to "Moe Letter Blues", he says a few words after the head falls on him. The camera then weaves through several buildings and structures, featuring a "billboard gag" towards Springfield Elementary and zooms through the familiar window where Bart writes lines as punishment on the chalkboard. In the background, the wastebasket is now dark green instead of red. And the picture on the wall is Homer as an astronaut instead of George Washington. When the bell rings and Bart skateboards out of the school doors, he plows through a pile of leaves raked up by Groundskeeper Willie; the impact exposes Barney Gumble lying under the leaves and causes him to belch or, in some episodes, say a greeting word to Bart. Homer is shown at the power plant, and in the background, Lenny Leonard is standing on a ladder changing the number of "days without an accident" on the sign from 2 to 3. When the end-at-shift whistle blows, Lenny falls off the ladder onto Carl Carlson who is securing the bottom of the ladder, and as in the previous opening sequences, the green uranium rod falls into Homer's clothing as he leaves. The scene cuts to Marge at the supermarket checkout with her older twin sisters, Patty and Selma. Among the products Marge is buying is Tomacco juice, Mr. Sparkle detergent and Krusty-O's cereal. Maggie is scanned, and the price doubles from US$243.26 to US$486.52, before she is put in the shopping cart. When Maggie pops her head out of the paper bag, Marge looks relatively calm and does not panic, unlike in the previous sequences. Maggie shakes her fist at Baby Gerald, who is beside her in another shopping cart, and Baby Gerald shakes his fist too. At band practice, Mr. Largo dismisses Lisa, who plays a solo as she leaves and then pokes her head back in the door to finish it. One notable difference from the previous opening sequences is Sherri and Terri, who are texting messages instead of playing their flutes. Another one is that Bart's classmates Martin and Wendell appear in the background. Also, Lisa's saxophone is now gold like during almost every episode instead of light blue, and she is occasionally depicted playing a different instrument (trumpet, harp, etc.). Homer is then shown driving home and discards the stuck uranium rod out the window; it lands in Otto's lap and he eats it. Bart skateboards past Otto before weaving through several townspeople: a machete-swinging Sideshow Bob, Helen Lovejoy, Apu and his octuplets, Moe, Comic Book Guy, Disco Stu, the Crazy Cat Lady, the Rich Texan and Chief Wiggum, who shakes his baton at Bart as Bart crosses the road. Hans Moleman pokes his head out from a manhole, which slams down on him when Marge drives over it in her car. Marge is now driving an orange station wagon instead of a red sedan, reflecting the change in the show. Maggie is shown in a booster seat in the middle while Grampa sleeps next to her. When Marge and Maggie honk their respective horns, Grampa is startled awake and his dentures fall out. The camera then pans across Springfield and then cuts to the driveway scene. Unlike the other two opening sequences, Marge's car now hits Homer due to Marge looking at her cellphone as she was pulling in and carries him on the hood until it stops short, flinging him ahead to smash a Homer-shaped hole through the door. The couch gag is shown before the credits are displayed on a new, wall-mounted widescreen plasma television, which sometimes falls off and breaks or (in some episodes) the credits are presented in another way. In the 500th episode, the opening sequence was a montage of all previous couch gags, pulling back into a photomosaic of the number "500", ending with Homer strangling Bart, both wearing tuxedos, saying his famous quote "Why you little!". Some episodes since season 22 do not feature an opening sequence at all, instead it cuts from the clouds to the start of the episode. Season 30 was the first season to not include shots of the family on their way home. Season 32 was the first season to only include chalkboard gags, the driveway scene and couch gags, and Season 33 was the first season to exclude the chalkboard gags at the beginning of each episode. The full-length opening sequence returned in the season 34 finale episode, "Homer's Adventures Through the Windshield Glass". Development and variations Creator Matt Groening developed a lengthy opening sequence for the first season of The Simpsons in order to cut down on the animation necessary for each episode; however, as compensation for the repeated material each week, Groening devised two intro gags. In the first of the original gags, the camera zooms in on Springfield Elementary School, where Bart can be seen writing a message on the chalkboard. This message, which changes from episode to episode, has become known as the "chalkboard gag". The other gag is known as the "couch gag", in which a twist of events occur when the family meets to sit on their couch and watch television. Groening, who had not paid much attention to television during his own childhood, was unaware that title sequences of such length were uncommon by that time. The episode "Bart the Genius" was the first to feature the series' full title sequence. The theme, which plays over the sequence, was composed by Danny Elfman in 1989, after Groening approached him requesting a retro-style theme. The piece, which took two days to create, has been noted by Elfman as the most popular of his career. The season two episode "Bart Gets an 'F'" featured a revised opening sequence and a rearranged version of the theme, which was shortened by 15 seconds from its original length of roughly 90 seconds. The opening sequence for the first season showed Bart stealing a "Bus Stop" sign; whilst the new sequence featured him skateboarding past several characters who had been introduced during the previous season. Starting with this season, there were three versions of the opening: a full roughly 1-minute-15-second-long version, a 45-second-long version and a 25-second-long version. This gave the show's editors more leeway. The current arrangement of the theme by Alf Clausen was introduced in season 3.[citation needed] "Take My Life, Please" was the first episode of The Simpsons to air in 720p high-definition television, though not the first time The Simpsons appeared in high-definition, as The Simpsons Movie was rendered in HD. This episode was the first to feature the new opening sequence. It was the first major permanent change to the show's introduction since the opening added in season two; previous changes have included variations in the duration of the intro, and special one-shot introductions for the Treehouse of Horror Halloween episodes, as well as a handful of others. This new intro also includes some 3D animation when the camera pans over Springfield. The Simpsons creator Matt Groening told the New York Post: "The clouds at the very beginning of the main title were always unsatisfying to me. My original direction to the animators was to make the clouds as realistic as possible, and as we go through the clouds we enter this cartoon universe of The Simpsons. Finally, after a couple of decades, they've gotten closer to what I had in my mind. Not perfect, but better." The two original variations were further expanded to these variations: The billboard gag is a running visual joke added to the opening sequence with the updated 2009 high-definition opening. In the gag, a billboard is seen on the roof of the building across the street from the elementary school as the camera pans through the town. The billboard changes every episode. The first episode with a billboard gag was "Take My Life, Please" where the billboard says "Krusty: Now Doing Funerals". The chalkboard gag is a running visual joke that occurs during the opening credits of many episodes. In this gag, Bart Simpson is writing lines on the chalkboard as a punishment; when the school bell rings, he immediately stops writing and runs out of the classroom. The phrase he writes on the chalkboard changes from episode to episode. Chalkboard messages may involve political humor such as "The First Amendment does not cover burping", pop culture references such as "I can't see dead people" (The Sixth Sense) and "I was not the sixth Beatle", and meta-references such as "I am not a 32-year-old woman" (in reference to Bart's voice actress Nancy Cartwright) and "Nobody reads these anymore". When possible, Bart is shown deliberately disobeying the line that he is writing on the chalkboard (e.g. squeaking chalk when asked to write "I will not squeak chalk", putting in ditto marks for "I will not cut corners", showing dis-coordination with "coffee is not for kids", or putting "I will finish what I sta" for a single line). In The Simpsons Movie, the gag, "I will not illegally download this movie", is a reference to piracy. In "MyPods and Boomsticks", the couch gag was the family finding Bart writing "I will not bring the chalkboard home" on a chalkboard in front of the couch. The animators are able to produce the chalkboard gags quickly and in some cases have changed them to fit current events. For example, the chalkboard gag for "Homer the Heretic" reads, "I will not defame New Orleans." The gag had been written as an apology to the city for a controversial song in the previous week's episode, which called the city a "home of pirates, drunks and whores". Another such chalkboard line gave the creators' stance on the threats made towards another popular animated sitcom, South Park, by the group Revolution Muslim, following the controversies with the episodes "200" and "201" and the depictions of Muslim prophet Muhammad ("South Park- We'd stand beside you if we weren't so scared"). Many episodes do not feature a chalkboard gag because they are cut to make more room for story, plot development and advertisements. In "Four Regrettings and a Funeral" (season 25, 2013), Bart writes "We'll really miss you Mrs. K" only once, in tribute to the recent death of Marcia Wallace, the voice of Edna Krabappel. In the first episode to air after Donald Trump won the United States presidential election in 2016, Bart writes "Being right sucks", a reference to the 2000 episode "Bart to the Future" where Lisa succeeds Trump as Commander-in-Chief. Chalkboard gags have rarely been featured since Season 33.[citation needed] During the opening sequence, Lisa is seen being dismissed from band rehearsal due to her non-conformist saxophone playing. She exits the room playing a saxophone solo. Ever since the current arrangement was introduced starting in Season 3, the resulting solo is changed similarly to the couch gag. Some of the solos have similarities with pieces by Donovan, Frank Zappa, James Brown, and Charlie Parker. The Simpsons composer Alf Clausen said that the session musicians who perform her solos do not try to play at the second grade level and instead "think of Lisa as a really good player". Lisa plays the baritone saxophone, but according to Matt Groening, "she doesn't always play a baritone sax because the animators don't know what it looks like, so it changes shape and color from show to show." After the switch to HD production, Lisa has also occasionally performed her solo on an instrument other than the saxophone. As of season 20, she has played a trumpet, a violin, a fiddle, a tuba, a baritone horn, a clarinet, a theremin, and a harp. In this last instance, she drags the instrument with her and continues playing once Mr. Largo orders her out of the room. Whenever she plays a different instrument, she takes it with her while riding home on her bike. Lisa's solo has been cut from opening sequences since Season 32.[citation needed] The "couch gag" is a running visual joke near the end of the opening credits. The gag generally changes from episode to episode, and usually features the Simpson family's living room couch. A typical gag features the Simpson family running into the living room, only to find some abnormality with the couch, be it a bizarre and unexpected occupant, the replacement of the couch with something else, an odd placement of the couch, such as on the ceiling, or any number of other situations. In the syndicated version for the episodes from seasons 1 to 5, the couch gag for the episode is usually replaced with the one from season five's "Rosebud" where The Simpsons find an exact double of themselves on the couch[citation needed] (though the syndicated versions of the later episodes retain their original couch gags).[citation needed] The couch gag is frequently used to make the show longer or shorter, depending on the length of the episode itself. For example, longer couch gags have been used to fill time in shorter episodes, such as in "Lisa's First Word", "I Love Lisa", "The Front", "Cape Feare", "Fear of Flying", "Monty Can't Buy Me Love", "Simpson Safari" and "The Bart Wants What It Wants", where the family dances in a kickline with women resembling the Rockettes, or in "Homerazzi", "The Homer of Seville", and "Mona Leaves-a", where Homer goes from prehistory to modern history as he starts out as a unicellular being and evolves into many creatures until he finally reaches the modern day and evolves into the present Homer. An extended couch gag was also seen in the first episode to use the new opening sequence, "Take My Life, Please", where the family chases their couch on a tour across the world. Another long couch gag was in the show's 500th episode "At Long Last Leave", showing a montage of previous couch gags. Other versions Some episodes feature an opening sequence with a different theme. In 2006, the British television channel Sky One began advertising The Simpsons using a live-action recreation of the series' opening sequence directed by Chris Palmer. With the exception of the very first shot in which the logo appears out of the clouds, every piece of the opening is present in this version, with even multiple chalkboard and couch gags filmed. Attached to the end of this sequence is the message "Come home to The Simpsons on Sky One." The recreation was used instead of the regular opening sequence in the season 17 episode "Homer Simpson, This Is Your Wife", first broadcast on the Fox network on March 26, 2006. The live-action opening had also become an Internet hit before it was aired in front of "Homer Simpson, This Is Your Wife", and it was Groening's decision to use it. Al Jean commented in a press statement that he was "just amazed there are people who want to be known for looking like the Simpsons." "He Loves to Fly and He D'ohs" was the first new episode to air following the release of The Simpsons Movie, and the episode's opening sequence is a callback to the film. Bart writes "I will not wait 20 years to make another movie" on the chalkboard and skateboards through Springfield, which is still recovering from the dome incident. Several movie characters reappear, including President Schwarzenegger, the Multi-Eyed Squirrel, Colin, Russ Cargill, and the Medicine Woman. Also seen is that the Simpsons' house is still under construction and the silo is strapped to Homer's car. Plopper the pig is also featured for the first time in the series, during the couch gag and Homer refers to him as "my summer love". A special opening sequence, featuring the cast lip dubbing to Kesha's single "Tik Tok", was animated for the season 21 episode "To Surveil with Love", which aired on May 2, 2010 to promote "Fox Rocks" week. This is the first canonical episode in the show's history that does not feature "The Simpsons Theme" in any capacity, apart from "Simpsons Roasting on an Open Fire". The sequence starts with Lisa waking up and then grabbing Milhouse's glasses. It then shows Groundskeeper Willie brushing his teeth with whiskey. He then gives it to Mrs. Krabappel who drinks some while they walk into school before Mrs. Krabappel grabs Willie and drags him into a classroom. In the hallway Sherri, Terri and Martin are having pedicures while Ralph is playing in the lost and found box. Principal Skinner and Superintendent Chalmers walk past. The three bullies stick their heads out a classroom and blow up a phone causing coins to explode out of it. Then it shows the music room, followed by the bus where Otto falls over. It then shows Nelson singing before showing inside Moe's bar where a group of people are fighting. Marge comes and drags Homer out of the bar and into her car where they drive home. It then pans over a few characters. Marge and Homer then come in where Lisa, Bart (dressed like a rapper) and Maggie are waiting. They all run into the living room and sit on the couch before a number of characters lift them up. The family then falls asleep. The season 29 episode "Singin' in the Lane", which aired on November 19, 2017, features underwater themed opening sequence, with all of the characters including the Simpson family depicted as sea creatures. This sequence begins with the title "The Shrimpsons" zooming through the bubbles while Blinky the three-eyed fish swims by. The scene zooms toward a hole in the sunken ship to an underwater classroom where Bart is writing lines ("We don not live in our own pee") on the chalkboard as punishment. The bell rings, and Bart rides a sting ray out of another hole in the ship, scaring away the fish covering Barney's skeleton. Homer is shown at an underwater lab, handling a green glowing fish, while Lenny changes the number of "days until global warming" on the sign from 3 to 2. The end-at-shift whistle that blows scares him and Carl away, and Homer gets out of his underwater gear. The scene then changes to an underwater store, where Maggie is bagged and put in a shopping cart, Marge gets shocked, and Maggie pops her head out of the bag. Maggie then shakes her fin at Baby Gerald in another shopping cart, and Baby Gerald shakes his fin too. At band practice, Lisa is dismissed by Mr. Largo and plays a solo on her instrument while leaving, then she pokes her head through the seaweed to finish it. Otto is then seen as an anglerfish chewing on his own light and Bart rides past him before weaving through other characters. Hans Moleman is seen under a seashell which is then closed under him when a sea turtle goes over it. Marge and Maggie steer with sea stars to make the turtle go different directions. The camera then quickly pans to Homer arriving at the coral reef, Bart jumps off him, and Homer dodges Lisa while she carries her saxophone, then the sea turtle carries Homer on its head and crashes him into the coral reef. The family then swims into their underwater living room, which is decorated with coral, underwater plants, and other decorations that are from the reef, and sits on the couch. A fishing hook then grabs the couch with the family in tow, and is raised to the surface of the ocean, where a human Ned Flanders grabs the couch and says, "Okily dokily!" as he places them inside a lobster cage. Once in it, Homer says, "Aw, our own home." A few lobsters are later seen crawling towards the family. The sequence then ends as usual with the opening credits on the underwater television. The Flanders-focused episode titled "Todd, Todd, Why Hast Thou Forsaken Me?" from season 31, which aired on December 1, 2019, begins with the title "The Flanderseseseses" and cuts through the counter in the letter "R" to Todd Flanders doing a chalkboard gag. The scene then cuts to Ned at the supermarket checkout. Among the products he buys is Bland-O-Lake butter, White Bread for the Soul, a Devout People Magazine and Mild Rice. Ned then walks out of the supermarket with his products, and starts a "Food Kitchen for the Homeless". Then, Homer is seen on a tractor feeling sad, while Ned parks his car in his garage, before he walks in through a door in it. Ned, Rod and Todd run into their living room where their couch would be, but Ned says to Rod and Todd, "No couch boys, I gave it to the poor," and they cheer. A Christmas-themed version of the opening sequence was animated for the season 18 episode "Kill Gil, Volumes I & II", which aired on December 17, 2006, and later re-aired with the season 20 episode "The Burns and the Bees", which aired on December 7, 2008. It begins with two lines of instrumental "Jingle Bells" ("Kill Gil, Volumes I & II") and "O Christmas Tree" ("The Burns and the Bees") and then the normal theme music begins. This version is similar to the normal version, except for several key differences: In the end, the couch gag is that the family sits on the couch and the camera then pulls out to reveal that the family was reflected in a Christmas ornament, which rests on a Christmas tree. A Christmas version of the sequence in High-definition appeared in the season 25 episode "White Christmas Blues", which aired on December 15, 2013. The entire sequence is similar to the 2009 opening, but is a retelling of The Night Before Christmas with a Christmas-arranged opening theme. Key differences include: The first, second and eighth scenes of this sequence re-aired with the season 32 episode "Sorry Not Sorry", which aired on December 6, 2020. The second HD Christmas version appeared in the season 26 episode "I Won't Be Home for Christmas", which aired on December 7, 2014. Unlike the first HD Christmas version, Jimbo and Kearney's Christmas tree scene has been cut, the other key differences are as follows: The couch gag, in the end, features a message that reads: "Now for obligatory Frozen reference", before cutting to a snow couch, where Lisa, appearing as Elsa, is sitting. Bart as Kristoff hits her with a snowball and she immediately creates a giant ice palace, with Bart stuck at the top. Homer appears as Olaf, and bites his own nose, disappointed to discover it is simply a carrot. The third HD Christmas version appeared in the season 29 episode "Gone Boy", which aired on December 10, 2017, and later re-aired with the season 30 episode "'Tis the 30th Season", which aired on December 9, 2018. This time, it is a Santa's workshop-themed version. The following key differences are: Each episode has a different Christmas-themed couch gag at the end. In "Gone Boy", the family pops into popcorn sitting on a hot couch, and are threaded onto a garland that is hung around the Christmas tree. "'Tis the 30th Season"'s couch gag is a spoof to Star Wars, where Bart cuts off Wampa Homer's hand while they and the rest of the family say "Merry Christmas!". A completely different sequence was created for The Simpsons Movie and features an orchestrated version of "The Simpsons Theme" as adapted by Hans Zimmer. The cumulus clouds are displayed in 16:9 television aspect ratio, with black matte bars at either end of the screen. As "The Simpsons" logo appears out of the clouds, Professor Frink flies past in one of his inventions carrying a banner marked "MOVIE" and proclaims "Moo-vie! On the big screen!" (On the movie's DVD menu he says, "On the small screen!" when the menu appears, but then "On the big screen" during the actual opening sequence.) Frink bumps one of the matte bars out of view, and the other one recedes as the camera cuts through the counter in the "O" and zooms in on the town, with several major landmarks popping up. The scene changes to Mr. Burns, who collapses under the extra weight of the toothpaste on his toothbrush, which is dispensed by Smithers. The camera then zooms past Moe's Tavern into the Kwik-E-Mart where Apu is secretly changing the expiration date on a carton of milk from 2006 to 2008. The camera cuts to Springfield Elementary where Jimbo, Dolph and Kearney are hoisting Martin Prince up a flagpole by his underwear and saluting it as if it were a flag. The camera then zooms through a window of the school where Bart is doing the chalkboard gag which is "I will not illegally download this movie", a reference to piracy before quick-fading to the popular 90s band Green Day who are hosting a concert at Lake Springfield, playing their rendition of "The Simpsons Theme". An homage to the AMC drama Breaking Bad is used as an opening sequence for the season 24 episode "What Animated Women Want", which aired on April 14, 2013 and is set to the tune of "Crystal Blue Persuasion" by Tommy James and the Shondells. The song is also used during a montage in the Breaking Bad episode "Gliding Over All", in reference to the blue-colored methamphetamine produced by the show's central character Walter White. The sequence opens with a parody of the Breaking Bad title card, with The Simpsons displayed across the screen with the symbols for Thorium (Th) and Silicon (Si) appearing at the beginning of each word. Marge, aping the downtrodden demeanor of Walter's wife Skyler, sits on the couch drinking coffee. She goes into the kitchen to begin baking cupcakes, using food coloring to turn the batter blue and adding frosting and sprinkles in other shades of this color. She places one batch in a silver briefcase, which she gives to Bart before he leaves the house. Homer, dressed in the dark hat and sunglasses Walter dons for his "Heisenberg" persona, sneaks a taste of the batter while Marge is baking and is later woken from a nap by the smell. The scene cuts to a church bake sale, where Marge sells a cupcake to Milhouse as Homer watches from a distance. Back at the Simpson house, Marge runs her earnings through a currency-counting machine, bundles the money, and adds it to a large pile on the dining table. The camera zooms out to reveal a live-action scene (taken from the episode "Hazard Pay") of Walter White and his partner Jesse Pinkman sitting on a couch drinking beer and watching the sequence on a TV. The crossover episode "Simpsorama" from season 26, which aired on November 9, 2014, begins with a parody of the Futurama title sequence, which includes the Futurama theme music and the text reading "A show out of ideas teams up with a show out of episodes." It ends with a couch gag with the Simpsons sitting on the couch, only to find out the couch is actually Hedonismbot. The season 28 episode "Monty Burns' Fleeing Circus", which aired on September 25, 2016, features a couch gag that is a parody of the Adventure Time opening, called "Simpsons Time", recreated with characters from The Simpsons. The song for this opening is sung by Pendleton Ward, who sung the theme song for Adventure Time, and also created the show. Used as an opening sequence for the season 28 episode "Dad Behavior", which aired on November 20, 2016. The sequence opens as usual, until Bart skateboards out of the school and lands on the pile of leaves. He wakes up Barney in the process, who then grabs his skateboard and breaks it in half, forcing him to walk home. At work, when Homer drops his tongs, the glowing rod bounces into his mouth, causing him to swallow it, before collapsing. At school, when Largo dismisses Lisa, she hits the door with her saxophone and collapses; the saxophone then falls on her. Next, when Maggie is seen at the steering wheel, when the camera zooms out, it reveals that she is actually driving the car while Marge is sleeping in the backseat. She then wakes up, just when the car drives off a cliff and through a barn. In the process, a hen gets in the car, and is sitting next to Maggie, clucking, before she sticks her pacifier into its mouth, before driving them all into the lake, where the car sinks. Marge and the hen then surface, but Maggie does not. Finally, the couch is shown, and Bart walks into the room, alone, carrying his broken skateboard. After calling around for his family, but getting no notice, he takes their pictures and puts them on the couch as he sits there, remarking that he gets the remote. Guest-made versions Some episodes have an opening sequence that was made by a special guest. British graffiti artist and political activist Banksy is credited with creating the opening titles and couch gag for the season 22 episode "MoneyBart", in what amounted to the first time that an artist has been invited to storyboard the show. Jean first took note of Banksy after seeing his 2010 film Exit Through the Gift Shop. According to Jean, "The concept in my mind was, 'What if this graffiti artist came in and tagged our main titles?'" Simpsons casting director Bonnie Pietila was able to contact the artist through the film's producers, and asked if he would be interested in writing a main title for the show. Jean said Banksy "sent back boards for pretty much what you saw." Series creator Matt Groening gave the idea his blessing, and helped try to make the sequence as close to Banksy's original storyboards as possible. Approximately the first half minute of the opening sequence remains the same, with a few oddities: the word "BANKSY" is sprayed onto a number of walls and other public spaces. The chalkboard gag ("I must not write all over the walls") is written all over the classroom walls, clock, door, and floor. After the Simpsons arrive at home, the camera cuts to a shot of them on the couch, then zooms out to show this as a picture hanging on the wall of a fictional overseas Asian animation and merchandise sweatshop. The animation color quickly becomes drab and gray, and the music turns dramatic à la Schindler's List. A large group of tired and sickly artists draw animation cels for The Simpsons among piles of human bones and toxic waste, and a female artist hands a barefoot child employee an animation cel, which he washes in a vat of biohazardous fluid. Small kittens are thrown into a woodchipper-type machine to provide the filling for Bart Simpson plush dolls. The toys are then placed into a cart pulled by a sad panda which is driven by a man with a whip. A man shipping boxes with The Simpsons logo on the side uses the tongue from a severed dolphin head to fasten shut the packages. Another employee uses the horn of a sickly unicorn to smash the holes in the center of The Simpsons DVDs. It is then revealed that the sweatshop is contained within a grim version of the 20th Century Fox logo, surrounded by barbed wire, searchlights, and a watchtower. The Simpsons is storyboarded at Film Roman, a company based in California. The storyboards, voice tracks and coloring instructions are then sent to AKOM, a company in Seoul, South Korea. According to Nelson Shin, the founder of AKOM, they received the storyboard for the sequence in August 2010. Believing the sequence to be "excessive and offending" he pushed for some of the darker jokes to be removed. He was successful, though "not nearly as much as he had pushed for." For example, in the storyboards, the workers were wearing conical Asian hats, but these were removed. Fox's standards and practices department also demanded a handful of changes, but, according to Jean, "95 percent of it is just the way [Banksy] wanted." Banksy told The Guardian that his opening sequence was influenced by The Simpsons long-running use of animation studios in Seoul, South Korea. The newspaper also reported that the creation of the sequence "is said to have been one of the most closely guarded secrets in US television – comparable to the concealment of Banksy's own identity." Although conceding to the fact that The Simpsons is largely animated in South Korea, Jean went on to state that the scenes shown in titles are "very fanciful, far-fetched. None of the things he depicts are true. That statement should be self-evident, but I will emphatically state it." After the positive response to the opening sequence by Banksy, creator Matt Groening and Jean came to Canadian animator and creator of The Ren & Stimpy Show, John Kricfalusi and asked him if he could do something similar for the season 23 episode "Bart Stops to Smell the Roosevelts". Originally, they only wanted him to do the storyboards and then let their regular crew animate it, but Kricfalusi insisted on doing the animation himself, explaining that "If we had done it that way, no one would even have known that I had anything to do with it because it would have ended up on model and all pose to pose". On The Simpsons, the animators draws key poses and then let tweeners interpolate between those poses. The interpolation however, is a straight A-to-B animation. That way the animation ends up having the characters just going from pose to pose. Kricfalusi explains that "On the Simpsons I wanted to try moving the characters in crazy fun ways, not just looking funny each time they come to a stop", and further elaborated "that the way things happened was even more important than what was happening in my work. You can’t write visual performance. You have to actually draw it." He showed Groening and showrunner Al Jean his Adult Swim shorts and Groening responded by giving him a free hand to do the 35-second-long segment. Groening told him to break all The Simpsons rules, but Kricfalusi explains that he "tried not to break any rules in the characters’ personalities, just in the execution of the visuals. I didn't follow any models – not even my own". The more rules he broke, the more pleased Groening and Jean were with the result. Contrary to Banksy, who lives a life in secrecy, Kricfalusi was involved in every detail and even oversaw the dubbing of the final soundtrack. While Kricfalusi animated the 2D parts, he had John Kedzie to help him with the computer graphics and Sarah Harkey and Tommy Tanner to do the assistant animation. The couch gag for the episode, which had Homer demand a beer and Marge getting it for him, was critically acclaimed by television critics. Amid Amidi of Cartoon Brew calls the opening revolutionary and explains that "in 35 short and sweet seconds, he liberates the animation of The Simpsons from years of graphic banality." He continued: "The visual look of the show, which has been so carefully controlled by its producers, becomes a giddy and unrestrained playground for graphic play, and the balance of creative authority is shifted from the writers’ room to the animators in one fell swoop." When comparing the segment to Banksy's, Amidi concluded that it is "in fact, far more subversive because he focuses almost exclusively on making a pictorial statement, relegating the show's dominant literary elements to the back seat." Similarly, Television Blend's Katey Rich wrote that she appreciates "The Simpsons always being willing to push the envelope in different ways", but admitted that "it's gonna take [her] some time to get the gangly-legged Marge Simpson and the leering Homer Simpson out of [her] brain." Kricfalusi later animated the opening sequence for the season 27 episode "Treehouse of Horror XXVI", his second and so far only other opening for the show, where the Simpson children are trick-or-treating before being set upon by soul-hungry spirits with a monstrous Frank Grimes among them that skins Bart for his soul before Maggie saves him and Lisa. The spirits chase after the Simpson children to their home, and the Frank Grimes monster takes Homer's soul. Bill Plympton has written and animated eight couch gags, one for the season 23 episode "Beware My Cheating Bart" where Homer falls in love with the couch, one for the season 24 episode "Black Eyed, Please" where Homer, Marge, Bart, and Lisa are in a 1930s-style gangster story armed with several weapons which are revealed to be gifts once Maggie turns the light on, one for the season 25 episode "Married to the Blob" where Maggie changes the family's surroundings every time she uses the TV remote, cycling through several backgrounds with increasing speed, one for the season 27 episode "Lisa the Veterinarian" where the television and couch imagine themselves frolicking together, one for the season 28 episode "22 for 30" where the family is crudely drawn on the couch and each family member is subsequently drawn by the next oldest, ending with Homer holding a spare pencil and a donut in his non-drawing hand, one for the season 29 episode "3 Scenes Plus a Tag from a Marriage" which is a reference to his 1987 film Your Face with Homer's face as a replacement, one for the season 32 episode "Manger Things" which depicts Homer's head turning into the family and the living room, and one for the season 34 episode "One Angry Lisa" where the rug becomes a vortex and eats the Simpson family. The couch gag for the season 24 episode "The Fabulous Faker Boy", which aired on May 12, 2013, was stop-motion animated by Seth Green's Stoopid Buddy Stoodios, which also works on the television series Robot Chicken. Guillermo del Toro directed the 3-minute opening sequence for the season 25 episode "Treehouse of Horror XXIV", aired on October 6, 2013, which contained numerous references to horror and science fiction, including his own films. The couch gag for the season 25 episode "Diggs", which aired on March 9, 2014, was directed by Sylvain Chomet. It depicts the family running to the couch until the lights go off. Marge leaves to fix the fuse, and when the lights go up, the characters are drawn Triplets of Belleville-style and everything has a French aesthetic to it. Bart plays with a do-it-yourself foie gras kit, Lisa plays an accordion, Marge cries out, "Maggie? Où est Maggie?" and Homer gets up and eats a snail off the TV, oblivious that Maggie is stuck between his butt cheeks. The couch gag for the season 25 episode "What to Expect When Bart's Expecting", which aired on April 27, 2014, was directed by Michał Socha. It depicts the family taking a nightmarish trip through Homer's body, eventually settling on a couch formed from his brain. The couch gag for the season 26 episode "Clown in the Dumps", which aired on September 28, 2014, was animated by the Academy Award-nominated surrealist animator Don Hertzfeldt, who was recommended to the show by Mike B. Anderson. It depicts Homer using a time-traveling remote control to regress to his original 1987 character model from "The Tracey Ullman Show" then accidentally going into a distant future incarnation of the show called The Sampsans where he and his family have evolved into grotesque, mindless, catchphrase-spouting mutants, which also say to 'buy their merchandise'. Homer (now named 'Homar') sees a window, triggering memories of when the show was more pure and genuine, and where in one of the three flashbacks, Marge says 'Still love you Homar'. Homer feels sad when he returns to the bastardized world he lives in. Al Jean deemed it "crazier than we thought" and "the most insane one we've ever done". The opening sequence for the season 26 episode "My Fare Lady", which aired on February 15, 2015, was done in a pixel art style, created by Australian animators Paul Robertson and Ivan Dixon. Jeremy Dower, an Australian musician, created a chiptune version of the main theme song, which was used in this version. It was first posted on YouTube as “simpsons pixels”. The couch gag for the season 26 episode "Mathlete's Feat", which aired on May 17, 2015, features Rick and Morty from the Adult Swim series Rick and Morty. The couch gag was written by Dan Harmon and Justin Roiland. The episode with George Bush was mentioned by them. The couch gag for the season 27 episode "Teenage Mutant Milk-Caused Hurdles", which aired on January 10, 2016, features guest animator Steve Cutts' "LA-Z Rider" with over 14 million views on YouTube. Fox had anticipated low viewing figures due to the NFL overrun pushing the start of primetime to 8:20 p.m. Despite this, the episode was the highest viewed of season 27 with 8.3 million views. The couch gag for the season 27 episode "Fland Canyon", which aired on April 24, 2016, was created by veteran Disney animator Eric Goldberg. It depicts the family as different Disney characters with Maggie as 1920s-era Minnie Mouse, Lisa as Cinderella, Marge as Snow White, Homer as Baloo, and Bart as Sorcerer's apprentice Mickey Mouse. Stoopid Buddy Stoodios created their second couch gag for the season 34 episode "The Many Saints of Springfield", which aired on February 19, 2023. It depicts Homer finding a piece of thread sticking out of the couch, and when he pulls on the thread, he ends up falling through the couch, where he becomes a yarn version of himself. Homer meets an old Mickey Mantle rookie card in the couch, which Homer calls the greatest treasure of his youth. Homer then notices a Rubik's Cube and rips the Mickey Mantle card so he can go to the Rubik's Cube instead. After turning it once to try and solve it, Homer becomes frustrated at the Rubik's Cube. Homer then hears a voice and recognizes it as ALF, who is on the cover of a TV Guide. Homer tells ALF that he was cancelled too soon, but ALF says that he was cancelled at the right time. In the outside world, Marge is looking for Homer. Homer hears her calling for him and tells ALF that he should go. Everyone tells Homer that he can't go as he's part of the couch now, and a lot of lost snacks also try and stop Homer from leaving. Marge finds the thread that Homer found and starts to pull it out. Homer jumps on a spring and jumps up to grab the thread as Marge pulls it out all the way. When Homer comes back into the outside world, he's still made of thread. Snowball II then attacks him. Parodies within the show The opening sequence has been parodied within seven episodes of The Simpsons: Reception The opening sequence has been picked many times as one of the best title sequences of all time on TV. In a 2010 issue of TV Guide, The Simpsons opening title sequence ranked #1 on a list of TV's top 10 credits sequences, as selected by readers. In 2017, James Charisma of Paste ranked the opening sequence #1 on a list of The 75 Best TV Title Sequences of All Time. References Bibliography
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