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[SOURCE: https://en.wikipedia.org/wiki/Steve%27s_Lava_Chicken#cite_ref-:0_3-1] | [TOKENS: 750]
Contents Steve's Lava Chicken "Steve's Lava Chicken" is a song performed by Jack Black from the soundtrack for A Minecraft Movie (2025). It is used as a jingle for a scene where Black's character in the film, Steve, cooks a live chicken by pouring lava onto it. The song was co-written by Black and the film's director Jared Hess, and is 34 seconds long. The song broke several records—particularly in the United States and the United Kingdom—as the shortest song to chart on the Billboard Hot 100 and the UK Singles Chart respectively. It also charted in multiple other countries. It has been certified gold by the Recording Industry Association of America and silver by the British Phonographic Industry. Background and release "Steve's Lava Chicken" is used in a scene in A Minecraft Movie where Steve—a character portrayed in the film by Black—showcases a contraption he made that cooks live chickens in lava. The subject of the song is the cooked chicken resulting from the contraption. The song itself is about 34 seconds long, and was co-written by Black and the film's director Jared Hess. The soundtrack for A Minecraft Movie, including "Steve's Lava Chicken", was released on March 28, 2025, through WaterTower Music. A 50-second long clip from the film featuring the song, labeled by WaterTower as its official music video, was released on April 9, 2025. An EP by Black, I...Am Steve, featuring an extended version of "Steve's Lava Chicken" along with other songs from the film's soundtrack, was released on April 18, 2025. The extended version is 1 minute and 15 seconds long. A remix of the "Steve's Lava Chicken" instrumental was added to Minecraft in June 2025 as a music disc, with players able to obtain the disc by killing a chicken jockey. Commercial performance In the United States, "Steve's Lava Chicken" received over 2.5 million streams on the week of the film's release, a 1,973% increase in streams from the week prior to its release. The song later debuted at number 78 on the Hot 100 for the week dated May 3, 2025, breaking the record for the shortest song in the chart's history, surpassing Kid Cudi's "Beautiful Trip", which is 37 seconds long. "Steve's Lava Chicken" was certified gold by the Recording Industry Association of America in September 2025. In the United Kingdom, "Steve's Lava Chicken" peaked at number nine on the UK Singles Chart on May 2, 2025 ‒ for the week ending date May 8, 2025 ‒ during its third week on the chart. It broke the record for the shortest song to ever appear in the top 40 of the UK Singles Chart. The previous record holder was "The Ladies' Bras", a song by Jonny Trunk and Duncan Wisbey that was 36 seconds long. The song became Black's highest-charting song in Britain, surpassing "Peaches", a song from the soundtrack for The Super Mario Bros. Movie (2023). It was certified silver by the British Phonographic Industry in July 2025. Critical reception In a list article discussing the best and worst things to happen in 2025, Pitchfork placed the commercial performance records set by "Steve's Lava Chicken" as one of the low points of the year, assigning it a 1.9 out of 10 score on the scale. Charts Certifications ‡ Sales+streaming figures based on certification alone. References
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-2] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/w/index.php?title=Development_of_Minecraft:_Java_Edition&action=edit&section=10] | [TOKENS: 1434]
Editing Development of Minecraft: Java Edition (section) Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Cite your sources: <ref></ref> {{}} {{{}}} | [] [[]] [[Category:]] #REDIRECT [[]] &nbsp; <s></s> <sup></sup> <sub></sub> <code></code> <pre></pre> <blockquote></blockquote> <ref></ref> <ref name="" /> {{Reflist}} <references /> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ∞ ‹› «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ 𝄫 ♭ ♮ ♯ 𝄪 © ¼ ½ ¾ Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ B b C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç D d Ď ď Đ đ Ḍ ḍ Ð ð E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə F f G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ H h Ĥ ĥ Ħ ħ Ḥ ḥ I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị J j Ĵ ĵ K k Ķ ķ L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ M m Ṃ ṃ N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ Ɔ ɔ P p Q q R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ V v W w Ŵ ŵ X x Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ Z z Ź ź Ż ż Ž ž ß Ð ð Þ þ Ŋ ŋ Ə ə Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω {{Polytonic|}} Cyrillic: А а Б б В в Г г Ґ ґ Ѓ ѓ Д д Ђ ђ Е е Ё ё Є є Ж ж З з Ѕ ѕ И и І і Ї ї Й й Ј ј К к Ќ ќ Л л Љ љ М м Н н Њ њ О о П п Р р С с Т т Ћ ћ У у Ў ў Ф ф Х х Ц ц Ч ч Џ џ Ш ш Щ щ Ъ ъ Ы ы Ь ь Э э Ю ю Я я ́ IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ ɱ ɳ ɲ ŋ ɴ ʋ ɹ ɻ ɰ ʙ ⱱ ʀ ɾ ɽ ɫ ɬ ɮ ɺ ɭ ʎ ʟ ɥ ʍ ɧ ʼ ɓ ɗ ʄ ɠ ʛ ʘ ǀ ǃ ǂ ǁ ɨ ʉ ɯ ɪ ʏ ʊ ø ɘ ɵ ɤ ə ɚ ɛ œ ɜ ɝ ɞ ʌ ɔ æ ɐ ɶ ɑ ɒ ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ ˈ ˌ ː ˑ ̪ {{IPA|}} This page is a member of 4 hidden categories (help):
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[SOURCE: https://en.wikipedia.org/wiki/Xbox_Game_Studios#cite_note-35] | [TOKENS: 4459]
Contents Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. History Early in the history of Microsoft the software company published video games like Olympic Decathlon, but Steve Ballmer reportedly persuaded Bill Gates to deemphasize them to professionalize the company's image. By the early 1990s, Microsoft published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers. Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series, Access Software, and Aces Game Studio, which worked on Flight Simulator. The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology), and Digital Anvil (Starlancer). Under Microsoft, FASA Interactive was renamed FASA Studio, and Access Software became Salt Lake Games Studio. Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows. Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division. Shane Kim served as the division's general manager. In 2001, the division was renamed Microsoft Game Studios (MGS). FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios. Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively. One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved. With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001. Turn 10 Studios was established in 2001 for work on the Forza series of racing games. In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms. In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built. Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach. In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper. Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform. Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360. MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006. FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun. In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer. Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS. Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property. Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010). Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie. In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade. Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession. Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009, while the new layoffs led MGS to also disband Aces Game Studio. Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360. Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim. In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices. It also expanded Rare with a second studio in Digbeth, Birmingham. By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios. Later in 2011, Microsoft Studios acquired Twisted Pixel Games. In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms. In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB. Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker. They also announced a new development studio in London, England. Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation. The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo. In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs. Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms. While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga. Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios. Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months. Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014. Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang. As a result, Persson became valued around US$1.3 billion. Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles. Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom. Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay, the rights to the Gears of War series from Epic Games, and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games. Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition. In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29. On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name. On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One. On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio. Twisted Pixel and Microsoft Studios agreed to split in September 2015. Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis. In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms. In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months. Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years. In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming". At this point, Microsoft Studios directly reported to Nadella. In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios. On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games, as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher. In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment. The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine, and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge, does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft. Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash. According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud. However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax. Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021, and the acquisition was formally completed by March 9, 2021. The total price of the deal was $8.1 billion Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership. With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored. Spencer stated that Game Pass was also fundamental driver for the acquisition. A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. The ZeniMax Board of Directors was dissolved following the Microsoft purchase. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming. The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day. During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios, as well as publisher Square Enix to help bolster its Asian presence and mobile market share. In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios. On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt. In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios. On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite. On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft. In July 2025, Microsoft Gaming performed a business restructuring ahead of the new financial year, which resulted in layoffs at Xbox Game Studios Rare, Compulsion Games, Undead Labs and Turn 10 Studios. The latter, who conceived and developed the Forza Motorsport series, was reported to have lost almost half of its workforce and was anticipated to be restructured as a support studio for Motorsport's sister series Forza Horizon and developments for the ForzaTech engine, according to former content coordinator Fred Russell. In addition, Rare's action-adventure game Everwild ceased production, while Microsoft also canceled the Perfect Dark reboot and closed its developer The Initiative simultaneously. Alongside Everwild's cancelation, Rare veteran and designer Gregg Mayles also departed the company after 35 years, alongside producer Louise O'Connor. Over 2024 and 2025, a series of video games published by Microsoft Gaming divisions, most notably Xbox Game Studios' titles, were released on PlayStation and Nintendo consoles under an initiative to pivot focus from the Xbox series of consoles and eventually cease to produce exclusive titles for the consoles like Sega. Xbox Game Studios had also released Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 video games on the Nintendo Switch Online service in 2024, all of whom were developed by Rare and in some cases, formerly published by Nintendo. Studios Games published References External links
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[SOURCE: https://en.wikipedia.org/wiki/Halo_Wars] | [TOKENS: 7286]
Contents Halo Wars Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant. Halo Wars was unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS titles. Ensemble was closed by Microsoft before the game's release, but soon after Robot Entertainment was founded by many of Ensemble's former employees; this new company continued to support Halo Wars with updates and downloadable content. Halo Wars received generally positive reviews. Reviewers lauded the game's pre-rendered cinematics, attention to detail in replicating the Halo universe, and intuitive control scheme. Complaints against the game included the lack of an option to play as the Covenant faction in campaign mode as well as the lack of strategic options during play. Critics from GameSpot and USA Today wrote that experienced RTS players would find the strategic elements of the title shallow. The game sold one million units worldwide through March 2009, making it the best-selling console real-time strategy game to date. An enhanced version of the game—Halo Wars: Definitive Edition—developed by 343 Industries, was released for Windows and Xbox One in December 2016. Halo Wars 2, a sequel developed by 343 Industries and Creative Assembly was released in February 2017. Gameplay Halo Wars is a real-time strategy (RTS) video game developed exclusively for the Xbox 360 console, in which players command armies from a bird's-eye view of the battlefield. The game focuses on military combat, but contains streamlined resource management and base construction elements. It was designed with the Xbox 360 controller in mind; for example, the A button is used for selecting units. A single tap of the button selects one unit, while a double tap selects all units of the same type. The d-pad navigates to current battles and cycles through bases, while the right analog stick adjusts the camera angle. A radial menu is used for base construction. Halo Wars features a story-based, military campaign game mode that can be played alone or cooperatively over the Xbox Live service. A plotless multiplayer option, called "skirmish mode", lets players compete against human or computer-controlled opponents. The game features two factions the players can control: the human United Nations Space Command (UNSC) as Captain Cutter, Sergeant Forge, or Professor Anders, and the alien Covenant as the Prophet of Regret, the Arbiter, or an unnamed Brute Chieftain. Each faction has different units, strengths, and special abilities. There are three selectable "Leaders" for each side; the chosen leader allows the use of specific units and upgrades during play. While Covenant Leaders appear on the battlefield as units, human leaders do not. Combat in Halo Wars is balanced by a "rock-paper-scissors" system. In general, ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against vehicles. Most units have a unique special ability; for example, human Marines throw grenades, while the "Warthog" vehicle can run over enemies. Humans have access to their ship, the Spirit of Fire, and its special abilities, such as a powerful coilgun called a M.A.C. (Magnetic Accelerator Cannon). Covenant units are generally weaker than their UNSC counterparts, but can use inexpensive and powerful defensive shield generators to add protection to their bases. Players establish their armies by building and expanding bases; these are used to train units and to allocate resources to the research of upgrades and technologies. There are a limited number of potential locations for bases on each scenario or map, making base fortification and defense a priority. A player is defeated if all of their bases are destroyed and either their army gets destroyed as well or 60 seconds passes without them building a new base. Units are trained, buildings upgraded, and special abilities activated using resources known as "supplies". Players can find supplies on the battlefield, or generate them by building supply structures at bases. Greater numbers of these buildings produce more supplies. Some structures and upgrades become available only after the player achieves a certain "tech level". The UNSC can achieve multiple tech levels through the construction of reactors, with some actions requiring up to level four; the Covenant builds a single temple that allows three upgrades of tech level. The Covenant has one fewer tech level, and each upgrade is more expensive. Destruction of a temple results in the loss of all tech until the temple is rebuilt. Each base has a limited amount of space, so players must balance their resource buildings with other facilities, such as those used to create military units. The number of units a player can deploy is restricted, though certain upgrades ease this limit. Synopsis Halo Wars takes place in the science fictional universe of the Halo series, during the 26th century. In 2525, a collective of alien races known as the Covenant attacked humanity, declaring humans an affront to their gods, the Forerunners. The game takes place in 2531, roughly 20 years before the events of Halo: Combat Evolved. Years after the Covenant invaded the colony of Harvest, human UNSC forces are still locked in battle on the planet. The commander of the UNSC warship Spirit of Fire is Captain James Cutter (Gregg Berger), a strong leader who has earned the admiration of his subordinates. Cutter's lack of political ambition prevents him from climbing the ranks further. Serving under Cutter is Sergeant John Forge (Nolan North), a gruff Marine whose devotion to his men has caused him to be jailed twice for disobeying orders and engaging in disorderly conduct. Joining the Spirit of Fire's military expedition is Professor Ellen Anders (Kim Mai Guest), a scientist interested in ancient ruins of the mysterious Forerunners. The Spirit of Fire is operated with help from Serina (Courtenay Taylor), a super-intelligent artificial intelligence (AI) with a sardonic sense of humor. Leading the Covenant search for Forerunner technology is a holy warrior known as the Arbiter (David Sobolov), who the Covenant leaders, the Prophet Hierarchs, have tasked with the oversight of humanity's destruction. The Spirit of Fire is sent to the ruined planet Harvest to investigate Covenant activity, where Cutter learns that the Covenant has excavated something at the planet's northern pole. When the UNSC's main outpost on Harvest is captured, Cutter orders Forge to retake it. Soon after, Forge scouts the Covenant excavation and discovers that they, under the direction of the Arbiter, have discovered a Forerunner facility. Forge's troops defeat the Covenant forces before they can destroy the installation, and Anders arrives. She determines that the facility is an interstellar map, and recognizes a set of coordinates that points to the human colony of Arcadia. After escaping the facility, the Spirit of Fire travels to Arcadia, where the Covenant has begun raiding local cities and slaughtering civilians. Forge contacts the local Spartan special forces and helps with the evacuation process. UNSC forces discovered that the Covenant has built a giant energy shield to hide the construction of a gigantic Scarab super-weapon, and their search of Forerunner ruins in the area. The UNSC forces use experimental equipment to break through and destroy the Scarab. The Arbiter kidnaps Anders during a salvage operation and escapes the planet, with Spirit of Fire in pursuit. Spirit of Fire follows Anders' signal to an uncharted planet in another star system. The planet's surface is infested by the parasitic Flood, who attack and assimilate any sentient life they encounter. The Spirit of Fire inadvertently activates a Forerunner docking station and enters the planet's interior, revealing the planet is actually a Forerunner installation with a hollow, habitable interior, and a miniature sun at its core. The Covenant's plan is to activate a dormant fleet of highly advanced Forerunner starships inside the installation, and use them to obliterate humanity. While the Forerunner ships are being activated, Anders escapes through a teleportation device and is rescued. Cutter decides to destroy the Forerunner fleet rather than allow the Covenant to use it. Anders formulates a plan to detonate the ship's faster-than-light drive in the planet's sun, as the explosion would cause a supernova. Before they can prepare the reactor, Forge and the Spartans are ambushed by the Arbiter and his Elites. The Spartans dispatch the aliens and Forge kills the Arbiter. The reactor is damaged during the fight, necessitating a manual detonation. Forge volunteers for the suicidal task, telling the Spartans that they will be needed in the coming fight. The Spirit of Fire escapes just as Forge overloads the reactor, destroying the fleet and the Forerunner world. Without its faster-than-light drive, the Spirit of Fire is left drifting in space. The crew enters cryonic sleep for long-term storage as Cutter takes a last look at Forge's empty cryonic tube. If the game is completed on the "Legendary" difficulty mode, Serina wakes Cutter and tells him that "something has happened". Development Computer game developer Bungie conceived Halo: Combat Evolved as a real-time strategy game in which players would tactically control units and vehicles in a three-dimensional environment. Microsoft acquired Bungie in 2000, and the game became a first-person shooter and "killer app" for the Xbox console. Bungie produced two best-selling sequels, Halo 2 in 2004 and Halo 3 in 2007, before separating from Microsoft and becoming an independent company once more. Although Bungie is free to produce new intellectual property, the rights to Halo remain with Microsoft. Shane Kim, the head of Microsoft Game Studios, said during the split announcement that "our intent is to continue investing in [Halo] and growing it." In 2004, the Microsoft-owned Ensemble Studios—developers of the Age of Empires strategy series—began work on the game that would become Halo Wars. The studio confirmed in April 2006 that it was working on a console-based RTS. CEO Tony Goodman said, "We're giving RTS games on the console a shot. We actually spent a whole year just trying to reconstruct how the controls would work on an RTS game." Without revealing the title, Goodman described the game as being shorter and more visceral than their previous projects. Halo Wars was originally not a Halo series title. Ensemble spent 12 to 18 months working on the control scheme, using the Age of Mythology engine. The development team hacked an Age of Mythology expansion, The Titans, and used it as a prototype for control experiments. Ensemble found that managing Age of Mythology's resources, units, and buildings was too difficult with the console's controller. "The answer [to making a PC-style strategy game for a console] is actually hidden in the question," Jason Pace, Microsoft Game Studio's lead producer, told The New Zealand Herald. "It's something we believe has held strategy games back from succeeding on the console: you can't effectively bring a PC-style strategy game to the console because the fundamental game mechanic is tied to the mouse and keyboard input devices. It's not a question of just changing the control scheme to be gamepad friendly—you need to adapt the underlying strategy mechanic to make sense with the new input device." Senior designer Justin Rouse said that the team kept the controls from the research they had conducted, but scrapped the rest in favor of "build[ing] from the floor up what we need[ed]: the basics, the core of a strategy game." With the goal of making "the first great strategy game on the console", Ensemble streamlined gameplay mechanics; the game's single resource is produced at each base site, which allows players to quickly cycle through their bases instead of micromanaging multiple resources at many locations. Once the developers were satisfied with the controls, they presented their project to Microsoft, who suggested that it be turned into a Halo game. Bungie was reportedly not happy about this development. Ensemble's Founder, Tony Goodman, stated in a 2012 interview that Bungie saw the move as "the whoring out of our franchise" Although Ensemble had to re-create all of Bungie's assets from scratch, Bungie had produced a large amount of reference material for the Halo film adaptation that the Halo Wars team used for inspiration. Another reference point was art from the Halo first-person shooters; however, as the art was from a forward perspective and Halo Wars takes place from a bird's-eye view, the team exaggerated shapes to make the units recognizable. Lead designer Graeme Devine noted that the Warthog Jeep is "actually jumping three times as high as it does in Halo, and it goes four times faster than it does in Halo, and all these things—but it looks the same. Very different, between look and accuracy." To ensure artistic continuity between Halo Wars and previous games in the series, Ensemble created a set of guidelines for their artists to follow; for example, the Covenant were to retain their curvy, organic look, while the Forerunner and UNSC were to keep the same geometry angles. UNSC structures and units were given a green tint, with gold specular highlights. The Covenant were textured with a repeating honeycomb pattern, with small blue lights against a purple base color. Devine described the challenge of developing Halo Wars as "getting Halo fans to play a realtime strategy game, and getting realtime strategy fans to play a Halo game." "Fans of the [first-person shooter] series have very strong expectations for how a Halo games looks, feels and plays. Halo is all about heroic action to save humanity, mega-battles across the galaxy, visceral, highly-tuned combat and heart-pounding tension," Pace said. These themes were considered fundamental to the Halo experience, and so Ensemble tried to replicate them for Halo Wars. Early in play tests, the developers watched devoted Halo fans play the game; their feedback led to the development of special abilities, which, according to Devine, enhanced the Halo feel. Ensemble initially considered making the Flood a playable race, but this idea did not progress beyond the concept stage. According to Devine, this was largely because the Flood would have needed to be similar to StarCraft's Zerg, in order to maintain balance with the UNSC and Covenant. This did not match the Flood's role as "the single scariest thing in the galaxy". Because of the Master Chief's large role in previous games, significant effort was expended on the Spartan units. Lead designer Dave Pottinger said the design team "started out just accepting and embracing the fact that the Spartans have to be the coolest unit in the game. If they're not, it's not going to meet the Halo fans' expectations." To position the Spartans as "kingmakers" in gameplay, the team gave them what it considered to be the "coolest" unit ability: hijacking enemy vehicles. The developers hoped players would become attached to individual Spartans in the campaign and gave each one an individual name; skirmish units were left nameless. The character design of the Spartans was meant to emphasize their relative inexperience and the setting of the game, which takes place decades before the events of the main trilogy. Devine commented on the Spartans' look: ... We felt because it was 20 years earlier, these are much younger Spartans. They aren't quite as experienced as Master Chief, and we looked a lot at combat infantry going into actual wars, and typically at the beginning of a war, especially the Vietnam War, if you look at the infantry, they're all loaded up. They have all the backpacks on, they have all the belts on, every single bit of armor is there, and they're carrying around lots of armor. At the end of the war, they've lost it all and just carry what they need. This is all they have. So if you look at our Spartans, they have more pieces of armor on going into the war. They have more markings on there, more pieces of armor. They've still got the belts on, they're still carrying around everything. Ensemble expanded the Halo universe during the game's development, in order to create enough units to give players strategic options. Among the new units was the Gorgon, a biped mech that used weapons called Needlers to destroy light aircraft. However, Ensemble later realized that the Gorgon invalidated a rule they had established: "anything with two legs that walks" was an infantry unit. Instead, the team added a new aircraft called the Vampire. The UNSC, meanwhile, lacked a melee unit to match the Covenant's hand-to-hand power. Ensemble considered using the original, less advanced Spartan Mark I suits of armor, in keeping with Halo lore, but once added these units were indistinguishable from Spartans in appearance. Instead, they created a lumbering, mechanized unit called the Cyclops, a nod to Age of Mythology. Time constraints prevented many elements from appearing in the final game. One such missing feature was a fatality system by which Spartans or Covenant leaders could inflict massive damage on large groups of units. Pottinger said that the animations, while interesting, did not mesh with the fast-paced combat of Halo Wars and raised balance concerns. Other elements based on Halo fiction did not work in a strategy game. Although more than 100 people worked on the project, which cost tens of millions of dollars, a Covenant campaign was never realized because of a lack of manpower and money. Halo Wars was officially announced at Microsoft's X06 media briefing on September 27, 2006, with a pre-rendered trailer created by Blur Studio. The trailer depicts a group of Warthog vehicles searching for missing soldiers. Covenant Elites ambush the patrol and a battle ensues involving human and Covenant vehicles and infantry. The trailer ends with the arrival of Spartan reinforcements. GameSpy listed the trailer in its top 25 video game cinematic moments, because it showed "the world of Halo on a much grander scale". Halo Wars was exhibited at the Electronic Entertainment Expo (E3) in 2007 and 2008. Devine narrated the soundtrack for a video shown at E3 2007, which was later made available on the Xbox Live Marketplace. This video described the game's controls, user interface, vehicles, special weapons, and new units. It also showed a UNSC base consisting of an airbase, vehicle depot, missile silo, and other buildings. IGN, Next Generation, and PC World ranked Halo Wars as one of the most anticipated showings at E3. On September 10, 2008, Ensemble Studios announced that it would close after Halo Wars' completion. Ensemble founder Tony Goodman and other employees announced the formation of a new studio, Robot Entertainment, shortly before the game's release; another group of ex-staff created Bonfire Studios. Robot announced that, while developing new intellectual property, it would support Halo Wars and Age of Empires through a partnership with Microsoft Game Studios. Halo Wars' music was composed by Stephen Rippy, the composer for all of the Age of Empires games. Rippy wanted to write new material while maintaining continuity by reusing iconic elements of the Halo trilogy's music, written by Martin O'Donnell and partner Michael Salvatori. Consultation with O'Donnell and Salvatori finished before Rippy became involved in the project, but the composer sent a compact disc of his work to O'Donnell halfway through the writing process. Before starting work on Halo Wars, Rippy listened to previous Halo soundtracks and searched for useful material in discarded Ensemble projects; "I'm a big fan of both cataloging that stuff and stealing from it without remorse," Rippy said. "Sometimes you don't know what you've got until you really, really need it." Rippy and audio lead Kevin McMullan examined O'Donnell's tracks to identify elements to reuse in Halo Wars. Foregoing his usual method of writing melodies before determining the method of sound production, Rippy built melodies around synthesizer patches or drum loops. He felt that scoring for science fiction was a change of pace from his previous work, which was written for historical settings. Rippy began writing music for the game in April 2007. "Some of the plot points of Halo Wars revolve around discovery, and I think that was my favorite idea to write to—that sense of, 'no one's seen this before,'" he said. The first two tracks combined repurposed elements from past projects with his efforts to convey the Halo sound. "Flollo" contained musical ideas Rippy had experimented with since his last project, Age of Empires III: The WarChiefs. "Bad Here Day" was the first piece in which he tried to incorporate the "Halo sound". Rippy felt it important to avoid repeating too many old themes because he wanted the game to have its own identity; however, he wanted to continue to incorporate choir and piano, elements he believed to be integral to the sound of previous Halo games. In adherence to an Ensemble Studios tradition, the tracks are often named after coined phrases and inside jokes, rather than in-game events. By the end of 2007, Rippy had completed all of the gameplay music, including end credits, battle themes, and ambient world tracks. In the game's skirmish mode, the music reflects the environment rather than the warring factions. To ensure that the character of the music changed depending on the environment, he followed self-imposed rules; one environment could feature guitars, but not piano, for instance. To musically unify each world, he added a short introductory piece containing common elements. In contrast with the skirmish mode, the campaign mode contains different recurring melodies for each major character and the human ship Spirit of Fire. Rippy's most intensive work period was January 2008, when he began writing music for the game's cinematics; by this point, he had been working on the score for nine months. Rippy finished the score by February 2008, and, after three months, all tracks were ready to be recorded. Although the previous live orchestrations for Halo games were performed by the Northwest Sinfonia in Seattle, Washington, Rippy chose the FILMharmonic Orchestra of Prague to record Halo Wars' music. Rippy had been in Prague attending recording sessions for Age of Empires III: The Asian Dynasties and loved both the city and the sound the orchestra produced. The lower cost of recording in Eastern Europe was an additional benefit. The March 10–15 recording sessions involved 24 vocalists and 45 instrumentalists; choir and string sections were later overdubbed to enlarge the sound. In all, roughly 65 minutes of Halo Wars' 75-minute score were recorded in Prague. The final touches and production took place in Seattle; O'Donnell attended one of the mixing sessions. Rippy used the Audiokinetic Wwise pipeline to create dynamic music that changes with the action in the game. Although Rippy used Wwise's tools only for dynamic music, they made audio system setup much easier than in previous Ensemble games. For each battle sequence, the musical cue was divided into sections and mixed differently for each section. "When a cue is triggered, an intro plays and then the game randomly picks between all of those elements for as long as the battle continues," Rippy explained. "Once it's over, an outro plays and then it's back to the regular "world" music. It was an interesting way to work, and I'd like to push it further if there's an opportunity in the future." Four tracks from Halo Wars were included as a preview on a bonus DVD bundled with Halo Trilogy—The Complete Original Soundtracks, a December 2008 compilation of previous Halo music. The tracks were mixed in Dolby Digital 5.1-channel Surround Sound and packaged with video of recording sessions and the "Five Long Years" trailer. The soundtrack was released on February 17 as a standalone compact disc and as a digital download. AOL Radio secured the exclusive rights to premiere the soundtrack early, playing a new track at the beginning of every hour. Release The pre-release playable demo for Halo Wars was first mentioned in the October 2007 issue of Official Xbox Magazine, and it became available for download on February 5, 2009; redemption codes for early access were given starting January 29. According to Microsoft, the game demo was downloaded by more than 2 million Xbox Live Gold members in the first five days, and set a record for most demo downloads on the service. In addition to the standard retail version, a Limited Collector's Edition of Halo Wars was made available. To attract Halo 3's player base, Microsoft bundled early access to the Mythic Map Pack, a collection of three Halo 3 multiplayer maps, with the collector's edition. A 48-page, half-size hardcover graphic novel was also included; titled Halo Wars: Genesis, it was created by Phil Noto, Graeme Devine, and Eric Nylund. It explores the background stories of Anders, the Arbiter, Forge and Cutter. Other bonuses included a unique in-game vehicle, trading cards, and a Spirit of Fire patch. Players who pre-ordered the game from certain retailers received a special in-game Warthog vehicle with flame decals. GameStop announced that on February 28, 2009, one thousand stores in the United States would hold Halo Wars tournaments, and two thousand GameStop stores held midnight releases for the game. European markets sold a "Best of Halo" bundle of Halo Wars, Halo 3 and an Xbox 360. On release, Halo Wars reached second place on the United Kingdom weekly sales charts behind Killzone 2. Halo Wars reached only 16.7% of Halo 3's first-week sales, but it outsold Command & Conquer 3: Tiberium Wars threefold, making it the fastest-selling console strategy game. The following week, Halo Wars's sales were ranked fifth. In Australia, Halo Wars' weekly sales ranked highest, ahead of Killzone 2. By March 12, the limited edition and standard version were ranked second and third, respectively, on the United States Xbox 360 sales charts, behind Call of Duty: World at War. Gamasutra attributed the surge in Halo 3 sales to the release of Halo Wars; the former was fourth in the United States and second in Australia in sales of Xbox 360 games, and reappeared on the list of top 20 United States console games for February. Before the game's release, industry analyst Michael Pachter estimated that Halo Wars would sell 2 million units. On March 19, 2009, Microsoft announced that the game had sold 1 million units and that players had spent 118 total years of time in online skirmish matches. According to NPD Group's March sales figures, Halo Wars sold 639,000 copies in the U.S. through March, making it the third best-selling game in the market. In June 2016, Microsoft announced Halo Wars: Definitive Edition—an enhanced version of the game—for Windows and Xbox One. Development of the Definitive Edition was handled by 343 Industries, with Behaviour Interactive handling the development for the Windows port. It was made available on December 20, 2016 as part of the Ultimate Edition version of Halo Wars 2. Downloadable content After Ensemble's closing, Robot Entertainment announced that it was developing downloadable content (DLC) for Halo Wars. Pottinger described support as ongoing rather than a one-time effort and compared it to Bungie's post-launch additions to Halo 3. He stated that Robot would also work on balance issues, bug fixes, and other patches. The first DLC package, Strategic Options, added three new multiplayer modes. "Keepaway" is similar to capture the flag; in it, players try to capture and hold Forerunner units. In "Tug-of-war", players earn points by fielding large armies and destroying enemy units. In "Reinforcement", players receive units as reinforcements, rather than training them at bases. The amount of available resources and reactors determines which types of units are deployed and the upgrades they can earn. Strategic Options was released on May 19, 2009, after a patch that addressed software bugs and game balance issues. The update garnered criticism for its small size (2 megabytes) and high price (800 Microsoft Points). Pottinger responded on the Halo Wars forums that the game modes were small downloads "because they are rules. There is some new content, but it's obviously a different type of content compared to a map." Robot released a second DLC package on July 21, 2009. The DLC, dubbed "Historic Battles", contains four additional maps and four new Xbox Live achievements. Reception Halo Wars garnered generally positive reviews. The game has an average of 82/100 on aggregate web site Metacritic. Critics were split on whether Halo Wars was a successful console translation of the RTS genre. GameSpy's Allen Rausch argued that, as Halo: Combat Evolved showed that first-person shooters could work on consoles, Halo Wars "is an RTS ... on a console ... and it works". Tom Price of TeamXbox said that gamers have been waiting a long time for a console RTS "to get it right", and Halo Wars did so; reviewers for Official Xbox Magazine credited Ensemble with creating a strategy game that felt "absolutely at home on the console", rather than a "poorly shoehorned ... port" of a PC game with clumsy controls. 1UP's Thierry Nguyen was neutral about whether it was a good RTS game or Halo title, but called it a "solid beginning towards what could be a really good console RTS". Digital Trends' Scott Steinberg said that, while not perfect, Halo Wars made a strong case for the viability of RTS on consoles; "There's certainly the potential to have PC holdouts seriously reconsidering hoisting the controller." Peter Hartlaub of the San Francisco Chronicle offered a dismissive summation of the game as "a remedial game—real-time strategy for dummies", and stated that the game offered relatively little innovation when compared to other Halo titles. Reviewers generally praised Halo Wars's controls. Critics who were less experienced RTS players, such as Darren Zenko of the Toronto Star, appreciated the streamlined RTS experience. In contrast, critics such as Luke Anderson of GameSpot said that the game lacked the depth necessary to attract more seasoned RTS players. Some critics were frustrated by the lack of control features—specifically, the ability to create and manage groups of units, the lack of hotkeys, the inability to set rally points for different units, and the need to return to the base to adjust production. Nguyen wrote that "finesse maneuvers ... are more difficult to pull off than they should be". Brett Molina of USA Today said that experts would find the action oversimplified, but that the game "is an excellent choice for fans of the Halo universe and players new to real-time strategy". Reviewers for GameSpy, G4TV, and Eurogamer stated that the controls worked well mainly because the developers omitted features to make most options quickly available; for example, limiting base construction to select areas made sure players could easily find their buildings. Reviewers considered the factions balanced. Eurogamer's Kieron Gillen commented that the Covenant was harder to master, especially because the campaign served as a tutorial for the UNSC, but no similar introduction was available for the Covenant. However, he said the two sides were "authentically different", and each offered its own challenges to players. Some critics, such as Nick Cowen of The Daily Telegraph, wished that the Flood was a playable faction; in contrast, Ryan Geddes of IGN disliked the Flood and appreciated their exclusion. Will Porter of IGN UK enjoyed the rock-paper-scissors RTS mechanics, but said that "since the game is singularly crap at indicating which units are rocks and which scissors," players had to learn which units were best via trial and error, an issue that was more prevalent with the Covenant. The game's plot was well received. Reviewers praised the game's cinematics and voice acting. Geddes said the story was good, but not on par with those of Bungie's Halo games, and that most of the characters were stereotypical and somewhat unlikable. Critics noted that for a strategy game, the campaign was rather short, with only 15 missions; Nate Ralph of Wired completed each in fewer than 40 minutes. Jon Wilcox of Total Video Games wrote "there's an ebb and flow" to the gameplay, with "lengthy chapters cut with shorter punchy ones or time-based missions, all together creating a surprisingly compelling experience". Wilcox said the additions of performance-based medals added replay value to the campaign. Price said that, although the story and mission structure of the game was fairly standard, levels that were "rote" in other RTS games seemed more substantial in Halo Wars. Reviewers such as Geddes, Wilcox, and Patrick Kolan of IGN UK said that the lack of a Covenant campaign was an unfortunate omission. Publications judged the multiplayer aspect of the game well. Wilcox noted that, although the multiplayer mode "added [nothing] new [to RTS games], at the very least it's a solid experience that expands the longevity of Halo Wars." Adam Biessener of Game Informer wrote that Halo Wars gameplay was better against human players, as campaign "gimmicks" and poor artificial intelligence were not an issue. The Mirror's Kevin Lynch found fault with the "limited" variety of game modes. Critics generally agreed that Ensemble re-created the Halo universe's aesthetic well. Gillen said knowledge of the game universe could alleviate some issues of player ignorance regarding units' actions: "It's not just the geek thrill of seeing a Scarab in action—it's that you understand what the Scarab means on the battlefield (trouble)," he wrote. "We know which characters are best against tanks, and which are probably best in special vehicles." Nguyen said that, although the core units meshed well, the inclusion of Ensemble-developed units gave Halo Wars the feeling of a generic science-fiction title. While giving the game a mixed review, Anderson said that the authentic-looking units and environments went a long way to integrating the game with the rest of the series. Wilcox commented that with the Halo-inspired menu system and Rippy's score, "before the campaign even begins, the message is clear: this is still very much a Halo game." Overall, Halo Wars was judged a fitting final game for Ensemble. During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Halo Wars for "Strategy/Simulation Game of the Year". Sequel On August 4, 2015, Microsoft announced Halo Wars 2, developed by Creative Assembly with assistance from 343 Industries. The game was released February 21, 2017 for the Xbox One and Windows 10. Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-3] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-no_more_content_4-0] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Steve%27s_Lava_Chicken#cite_ref-BWsound_5-0] | [TOKENS: 750]
Contents Steve's Lava Chicken "Steve's Lava Chicken" is a song performed by Jack Black from the soundtrack for A Minecraft Movie (2025). It is used as a jingle for a scene where Black's character in the film, Steve, cooks a live chicken by pouring lava onto it. The song was co-written by Black and the film's director Jared Hess, and is 34 seconds long. The song broke several records—particularly in the United States and the United Kingdom—as the shortest song to chart on the Billboard Hot 100 and the UK Singles Chart respectively. It also charted in multiple other countries. It has been certified gold by the Recording Industry Association of America and silver by the British Phonographic Industry. Background and release "Steve's Lava Chicken" is used in a scene in A Minecraft Movie where Steve—a character portrayed in the film by Black—showcases a contraption he made that cooks live chickens in lava. The subject of the song is the cooked chicken resulting from the contraption. The song itself is about 34 seconds long, and was co-written by Black and the film's director Jared Hess. The soundtrack for A Minecraft Movie, including "Steve's Lava Chicken", was released on March 28, 2025, through WaterTower Music. A 50-second long clip from the film featuring the song, labeled by WaterTower as its official music video, was released on April 9, 2025. An EP by Black, I...Am Steve, featuring an extended version of "Steve's Lava Chicken" along with other songs from the film's soundtrack, was released on April 18, 2025. The extended version is 1 minute and 15 seconds long. A remix of the "Steve's Lava Chicken" instrumental was added to Minecraft in June 2025 as a music disc, with players able to obtain the disc by killing a chicken jockey. Commercial performance In the United States, "Steve's Lava Chicken" received over 2.5 million streams on the week of the film's release, a 1,973% increase in streams from the week prior to its release. The song later debuted at number 78 on the Hot 100 for the week dated May 3, 2025, breaking the record for the shortest song in the chart's history, surpassing Kid Cudi's "Beautiful Trip", which is 37 seconds long. "Steve's Lava Chicken" was certified gold by the Recording Industry Association of America in September 2025. In the United Kingdom, "Steve's Lava Chicken" peaked at number nine on the UK Singles Chart on May 2, 2025 ‒ for the week ending date May 8, 2025 ‒ during its third week on the chart. It broke the record for the shortest song to ever appear in the top 40 of the UK Singles Chart. The previous record holder was "The Ladies' Bras", a song by Jonny Trunk and Duncan Wisbey that was 36 seconds long. The song became Black's highest-charting song in Britain, surpassing "Peaches", a song from the soundtrack for The Super Mario Bros. Movie (2023). It was certified silver by the British Phonographic Industry in July 2025. Critical reception In a list article discussing the best and worst things to happen in 2025, Pitchfork placed the commercial performance records set by "Steve's Lava Chicken" as one of the low points of the year, assigning it a 1.9 out of 10 score on the scale. Charts Certifications ‡ Sales+streaming figures based on certification alone. References
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[SOURCE: https://en.wikipedia.org/wiki/Creeper_(Minecraft)#cite_ref-24] | [TOKENS: 1209]
Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Monday#cite_ref-Purcell2020_5-0] | [TOKENS: 1410]
Contents Minecraft Monday Minecraft Monday was a weekly esports tournament for the sandbox video game Minecraft. It was created by the internet personality Keemstar, known for his content on social media drama and the host of the tournament Fortnite Fridays, upon repeated suggestions from meme YouTuber Grandayy. The event featured online creators, invited based upon their popularity rather than gameplay skill, in teams of two, competing to score the most points across a series of minigames of various genres. The winning team was awarded $10,000 USD. The tournament debuted on June 24, 2019, and ended after its server was breached during the 14th event on October 7, 2019. Minecraft Monday was credited with drawing renewed attention to Minecraft for its roster of popular creators, which included Fortnite player Ninja, YouTuber PewDiePie, and makeup vlogger James Charles, but caused community conflict due to the mixture of experienced and inexperienced Minecraft players. The cast allowed one player, Technoblade, to gain recognition in the Minecraft community after winning 4 out of the 14 events, and placing as the best-scoring individual in 7 of them. Despite social media updates by Keemstar throughout 2020 regarding a revival, the tournament did not return after its hacking. It inspired another Minecraft tournament, MC Championship, by YouTuber Smajor1995 and the group Noxcrew. Format Minecraft Monday was a competitive tournament in Minecraft, a sandbox video game developed by Mojang Studios. Players were divided into teams of two and would compete to score the highest points. Although the first two events only featured the player versus player (PvP) battle royale mode Hunger Games, later events introduced various other minigames to test different skillsets. The revised gamelist, which changed each week, included modes such as Bingo and Capture the Flag. The event was hosted weekly on Mondays and was broadcast live by its players, most often to Twitch; the event's host, UMG Gaming, also livestreamed the events. $10,000 USD, sponsored by the gaming drink mix G Fuel,[‡ 1] and later also the Minecraft server host Apex Hosting,[‡ 2] was awarded to both the winning team and a random viewer. During the event's lifetime, the organizers also hosted a public Minecraft server under the IP mcmondays.com. History Minecraft Monday was created by Keemstar, a controversial internet personality known for his videos about social media drama, after the meme YouTuber Grandayy had spent over a year pushing for him to pursue the idea. Keemstar already hosted the event Fortnite Fridays, and would later launch a third competition, Warzone Wednesday. Like Keemstar's other tournaments, players were invited on basis of online following rather than gameplay skill, in order to attract viewership. The first event on June 24, 2019, was seen live by over one million viewers; according to Dexerto, the Fortnite player Ninja peaked at 400,000 concurrent viewers on his Twitch livestream, before he prematurely quit during the fourth game after dying quickly in every round. The participation of several prominent creators – including Ninja, PewDiePie, and James Charles – allowed Minecraft YouTuber Technoblade to rise in prominence, after he consecutively won the first two weeks of the tournament. Technoblade's winning streak ended in Week 3, which was won by streamers Traves and Cscoop. Conflict generated within the tournament's community due to organizational issues; some viewers considered the teammatching unbalanced due to the participation of both veteran and beginner Minecraft players, and some criticized the minigame selection. Technoblade would win the tournament twice more, in Weeks 6 and 10.[‡ 3] YouTuber Skeppy won with teammate BadBoyHalo in Weeks 5 and 7, and again with Vikkstar123 in Week 9.[‡ 3] A duo consisting of streamers xQc and M0xxy won the tournament back-to-back in Weeks 12 and 13. At the end of the 13th week, YouTuber MrBeast collaborated with Keemstar during Hunger Games to place a $15,000 bounty on Technoblade, which was taken by Bajan Canadian. The Minecraft Monday server was breached during Week 14 on October 7, 2019. Whilst the tournament was ongoing, hackers griefed buildings and the minigame arenas; Minecraft Monday, as well as Fortnite Fridays, were subsequently placed on hiatus. Keemstar complained on Twitter that they had been running Minecraft Monday on a "shoe-string budget" and had been cutting corners, but said that the tournament would return in November 2019. In May 2020, Keemstar's organization KeemPark posted a screenshot of a remade Minecraft Monday lobby, created in collaboration with Bajan Canadian and his developer. KeemPark stated the tournament would return within three weeks. Keemstar would tweet two months later that "Minecraft Monday is coming soon!",[‡ 4] but the event would ultimately not return. Legacy Writers credited Minecraft Monday with causing an increased attention towards Minecraft. Patricia Hernandez, a writer for Polygon, wrote that Minecraft Monday and other online projects, such as PewDiePie's playthrough of the game, caused a resurgence in the game's popularity. In an article for The Esports Observer, Max Miceli noted a significant increase in Twitch viewership for Minecraft as the event went on. While the game only rarely surpassed 500,000 hours watched a day prior to June 2019, the day of the first event reached 781,000 hours watched, and subsequent days surpassed one million. Esport Insider's Marloes Valentina Stella described Minecraft Monday as the second major competitive tournament in Minecraft. Unlike the largely unsuccessful partnership of Badlion Client and major esports organizer ESL around 2017 (the first major tournament series), Stella thought the roster of well-known internet creators made it "no surprise that Minecraft Monday [became] the most famous Minecraft tournament". Regardless, she attributed the event's closure to community conflict, the hacking during Week 14, and the controversial status of Keemstar. YouTuber Smajor1995, who played in the event, said he was inspired by Minecraft Monday to create the tournament MC Championship, which he organizes with the group Noxcrew. Smajor liked the idea of bringing creators together for a Minecraft event, but found Keemstar hard to work with. According to Gökhan Çakır for Dot Esports, MC Championship was able to fill the "gigantic gap" in the competitive Minecraft scene after Minecraft Monday's closure. List of winners Notes References Sources from Keemstar, UMG Gaming, event partners, or participants. In the text, these references are preceded by a double dagger (‡): External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Monday#cite_ref-Heck2021_2_8-0] | [TOKENS: 1410]
Contents Minecraft Monday Minecraft Monday was a weekly esports tournament for the sandbox video game Minecraft. It was created by the internet personality Keemstar, known for his content on social media drama and the host of the tournament Fortnite Fridays, upon repeated suggestions from meme YouTuber Grandayy. The event featured online creators, invited based upon their popularity rather than gameplay skill, in teams of two, competing to score the most points across a series of minigames of various genres. The winning team was awarded $10,000 USD. The tournament debuted on June 24, 2019, and ended after its server was breached during the 14th event on October 7, 2019. Minecraft Monday was credited with drawing renewed attention to Minecraft for its roster of popular creators, which included Fortnite player Ninja, YouTuber PewDiePie, and makeup vlogger James Charles, but caused community conflict due to the mixture of experienced and inexperienced Minecraft players. The cast allowed one player, Technoblade, to gain recognition in the Minecraft community after winning 4 out of the 14 events, and placing as the best-scoring individual in 7 of them. Despite social media updates by Keemstar throughout 2020 regarding a revival, the tournament did not return after its hacking. It inspired another Minecraft tournament, MC Championship, by YouTuber Smajor1995 and the group Noxcrew. Format Minecraft Monday was a competitive tournament in Minecraft, a sandbox video game developed by Mojang Studios. Players were divided into teams of two and would compete to score the highest points. Although the first two events only featured the player versus player (PvP) battle royale mode Hunger Games, later events introduced various other minigames to test different skillsets. The revised gamelist, which changed each week, included modes such as Bingo and Capture the Flag. The event was hosted weekly on Mondays and was broadcast live by its players, most often to Twitch; the event's host, UMG Gaming, also livestreamed the events. $10,000 USD, sponsored by the gaming drink mix G Fuel,[‡ 1] and later also the Minecraft server host Apex Hosting,[‡ 2] was awarded to both the winning team and a random viewer. During the event's lifetime, the organizers also hosted a public Minecraft server under the IP mcmondays.com. History Minecraft Monday was created by Keemstar, a controversial internet personality known for his videos about social media drama, after the meme YouTuber Grandayy had spent over a year pushing for him to pursue the idea. Keemstar already hosted the event Fortnite Fridays, and would later launch a third competition, Warzone Wednesday. Like Keemstar's other tournaments, players were invited on basis of online following rather than gameplay skill, in order to attract viewership. The first event on June 24, 2019, was seen live by over one million viewers; according to Dexerto, the Fortnite player Ninja peaked at 400,000 concurrent viewers on his Twitch livestream, before he prematurely quit during the fourth game after dying quickly in every round. The participation of several prominent creators – including Ninja, PewDiePie, and James Charles – allowed Minecraft YouTuber Technoblade to rise in prominence, after he consecutively won the first two weeks of the tournament. Technoblade's winning streak ended in Week 3, which was won by streamers Traves and Cscoop. Conflict generated within the tournament's community due to organizational issues; some viewers considered the teammatching unbalanced due to the participation of both veteran and beginner Minecraft players, and some criticized the minigame selection. Technoblade would win the tournament twice more, in Weeks 6 and 10.[‡ 3] YouTuber Skeppy won with teammate BadBoyHalo in Weeks 5 and 7, and again with Vikkstar123 in Week 9.[‡ 3] A duo consisting of streamers xQc and M0xxy won the tournament back-to-back in Weeks 12 and 13. At the end of the 13th week, YouTuber MrBeast collaborated with Keemstar during Hunger Games to place a $15,000 bounty on Technoblade, which was taken by Bajan Canadian. The Minecraft Monday server was breached during Week 14 on October 7, 2019. Whilst the tournament was ongoing, hackers griefed buildings and the minigame arenas; Minecraft Monday, as well as Fortnite Fridays, were subsequently placed on hiatus. Keemstar complained on Twitter that they had been running Minecraft Monday on a "shoe-string budget" and had been cutting corners, but said that the tournament would return in November 2019. In May 2020, Keemstar's organization KeemPark posted a screenshot of a remade Minecraft Monday lobby, created in collaboration with Bajan Canadian and his developer. KeemPark stated the tournament would return within three weeks. Keemstar would tweet two months later that "Minecraft Monday is coming soon!",[‡ 4] but the event would ultimately not return. Legacy Writers credited Minecraft Monday with causing an increased attention towards Minecraft. Patricia Hernandez, a writer for Polygon, wrote that Minecraft Monday and other online projects, such as PewDiePie's playthrough of the game, caused a resurgence in the game's popularity. In an article for The Esports Observer, Max Miceli noted a significant increase in Twitch viewership for Minecraft as the event went on. While the game only rarely surpassed 500,000 hours watched a day prior to June 2019, the day of the first event reached 781,000 hours watched, and subsequent days surpassed one million. Esport Insider's Marloes Valentina Stella described Minecraft Monday as the second major competitive tournament in Minecraft. Unlike the largely unsuccessful partnership of Badlion Client and major esports organizer ESL around 2017 (the first major tournament series), Stella thought the roster of well-known internet creators made it "no surprise that Minecraft Monday [became] the most famous Minecraft tournament". Regardless, she attributed the event's closure to community conflict, the hacking during Week 14, and the controversial status of Keemstar. YouTuber Smajor1995, who played in the event, said he was inspired by Minecraft Monday to create the tournament MC Championship, which he organizes with the group Noxcrew. Smajor liked the idea of bringing creators together for a Minecraft event, but found Keemstar hard to work with. According to Gökhan Çakır for Dot Esports, MC Championship was able to fill the "gigantic gap" in the competitive Minecraft scene after Minecraft Monday's closure. List of winners Notes References Sources from Keemstar, UMG Gaming, event partners, or participants. In the text, these references are preceded by a double dagger (‡): External links
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[SOURCE: https://en.wikipedia.org/w/index.php?title=Xbox_Game_Studios&action=edit&section=3] | [TOKENS: 1431]
Editing Xbox Game Studios (section) Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Cite your sources: <ref></ref> {{}} {{{}}} | [] [[]] [[Category:]] #REDIRECT [[]] &nbsp; <s></s> <sup></sup> <sub></sub> <code></code> <pre></pre> <blockquote></blockquote> <ref></ref> <ref name="" /> {{Reflist}} <references /> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ∞ ‹› «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ 𝄫 ♭ ♮ ♯ 𝄪 © ¼ ½ ¾ Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ B b C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç D d Ď ď Đ đ Ḍ ḍ Ð ð E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə F f G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ H h Ĥ ĥ Ħ ħ Ḥ ḥ I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị J j Ĵ ĵ K k Ķ ķ L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ M m Ṃ ṃ N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ Ɔ ɔ P p Q q R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ V v W w Ŵ ŵ X x Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ Z z Ź ź Ż ż Ž ž ß Ð ð Þ þ Ŋ ŋ Ə ə Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω {{Polytonic|}} Cyrillic: А а Б б В в Г г Ґ ґ Ѓ ѓ Д д Ђ ђ Е е Ё ё Є є Ж ж З з Ѕ ѕ И и І і Ї ї Й й Ј ј К к Ќ ќ Л л Љ љ М м Н н Њ њ О о П п Р р С с Т т Ћ ћ У у Ў ў Ф ф Х х Ц ц Ч ч Џ џ Ш ш Щ щ Ъ ъ Ы ы Ь ь Э э Ю ю Я я ́ IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ ɱ ɳ ɲ ŋ ɴ ʋ ɹ ɻ ɰ ʙ ⱱ ʀ ɾ ɽ ɫ ɬ ɮ ɺ ɭ ʎ ʟ ɥ ʍ ɧ ʼ ɓ ɗ ʄ ɠ ʛ ʘ ǀ ǃ ǂ ǁ ɨ ʉ ɯ ɪ ʏ ʊ ø ɘ ɵ ɤ ə ɚ ɛ œ ɜ ɝ ɞ ʌ ɔ æ ɐ ɶ ɑ ɒ ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ ˈ ˌ ː ˑ ̪ {{IPA|}} This page is a member of 7 hidden categories (help):
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[SOURCE: https://en.wikipedia.org/wiki/MineCon_2011] | [TOKENS: 2806]
Contents Minecraft Live Minecraft Live is an interactive livestream about the video game Minecraft, hosted bi-annually by developer Mojang. Originally starting out as an in-person fan convention called MinecraftCon (later Minecon[a][b]), the first gathering was in 2010; the event reoccurred annually until 2016 under the name Minecon. The Minecon 2011 convention was held in Las Vegas and celebrated the launch of the game with Minecraft-related discussion panels and gaming areas; the last in-person convention, Minecon 2016, held in Anaheim, had 12,000 attendees. The most recent event was held on September 27, 2025. Since 2017, Minecraft Live has taken the form of an interactive livestream. The livestream was called Minecon Earth in 2017 and 2018, and was later renamed to Minecon Live in 2019 and Minecraft Live starting in 2020, where the audience was permanently removed. An attempt at returning to in-person events, called Minecraft Festival, was prevented due to the COVID-19 pandemic. In September 2024, Mojang announced they were changing the structure of Minecraft Live. It will now broadcast twice a year, and the mob vote was retired due to controversy from the community. In-person events MinecraftCon 2010 was a gathering of more than 30 people at Bellevue, Washington, on 31 August. The event was organized following a post on Markus Persson's blog in which he made people aware he was going to be in the area. He was aware multiple people had expressed an interest in meeting him, and called for people to suggest places where a small meeting could be held. The event would eventually take place in Bellevue Downtown Park and had a small group of people asking Persson questions about the state of Minecraft's development. Five thousand people attended the first official MineCon convention held in Las Vegas on 18 November. The convention focused on celebrating the game's release and hosted Minecraft-related discussion panels, and invited people to play the game with others while at the convention. There were keynote speeches from members of the community, building contests, costume contests and exhibits. One of the many events at MineCon was the "Nether Party", an event for those aged 21 and over, featuring Canadian DJ deadmau5. This event also marked the release of version 1.0 to the public, officially taking the game out of beta, as Notch pulled a giant lever. It was also the first time that the port of Minecraft for the Xbox 360 console was first shown and played outside of the development.[citation needed] On 2 August 2012, Mojang announced that the 2012 MineCon convention would take place at Disneyland Paris on the 24 and 25 November. The announcement was made over the social networking platform Twitter when the game's creator, Markus Persson, posted a short trailer revealing the new convention location. The video shows Mojang team members wearing Disney paraphernalia, and Persson comments to lead developer Jens Bergensten, "I think they are trying to tell us something". Joystiq's JC Fletcher said that the site was a "step up" from the first MINECON's location in Las Vegas. The second annual convention was the first held outside of the United States, making it available to European fans who might not have been able to attend the first. It was held in the wake of Minecraft's growing popularity as the Xbox 360 version of the game sold 3 million copies. 2012 was also the start of several in-game unofficial MINECONs, notably a Virtual MINECON, which although an unofficial event, was attended by a member of the Mojang Team. Many in-game MINECONs have announced an intent to return with the start of the next MINECON. The convention in 2012 was attended by 4,500 fans. Mojang made several announcements at the 2012 convention. Details about the 1.5 "Redstone" update were revealed as well as information on the game's modding API. On 7 April 2013, Lydia Winters revealed that MINECON 2013 would be held in the United States. Jens Bergensten later said that it would be on the east coast. On 27 June, it was announced on Mojang's YouTube Channel that MINECON 2013 will be held in Orlando, Florida. The website for the Orange County Convention Center had listed MineCon as an upcoming event in November, with an attendance of 7,500, but then removed the event from the web page. Tickets went on sale in three batches each of 2,500 tickets on 31 July, and the 2 and 3 August. The first batch of 2,500 tickets was sold out in three seconds, according to Mojang COO Vu Bui. The event took place on 2 and 3 November. On 30 March 2014, Lydia Winters revealed in a tweet that MINECON 2014 would be held in Europe. However, on 1 August 2014, Vu Bui created a blog post, stating that there would be no MineCon 2014, but instead the next MineCon would be in Spring 2015 in London. On 2 February 2015, Vu Bui announced MINECON 2015 would be held in London, at the ExCeL London Exhibition and Conference Centre on the 4 and 5 July 2015. Ticket prices were announced on 18 March 2015 and were set at £129. During the opening ceremony on 4 July 2015, animated by Element Animation Studios, it was announced by Guinness World Records that MineCon had won the world record for the most attendance for a convention that is solely for one game, selling 10,000 tickets. On 7 March 2016, Mojang announced in a blog post that MINECON 2016 would be held in Anaheim, California, at the Anaheim Convention Center on the 24 and 25 September 2016. They announced new features during that time, such as the Minecraft novel, Minecraft: The Island, and an update coming to the console versions of the game. Promoted in the opening and closing ceremonies was a two-part short film from Element Animation, entitled A Minecraft Adventure. Following three years of livestreams, a return to the in-person convention format was announced at Minecon Live 2019, named Minecraft Festival, which would happen in September 2020. Minecraft Festival's venue, the Orange County Convention Center in Orlando, Florida, would have been the same venue for Minecon 2013. More details were revealed at the very start of the COVID-19 pandemic, but was swiftly postponed a week later to the same dates the next year, then to an undetermined date in 2022, and then cancelled for 2022 as the pandemic continued. Online events On 8 August 2017, Mojang announced that MINECON would be taking the form of an interactive livestream on 18 November 2017, dubbed "MINECON Earth". The host of MINECON Earth is Will Arnett, a Canadian actor. After this announcement came the introduction of 'Official Community Events', which allow events such as Minefaire, Minevention and Multiplay's BlockFest to be considered 'Official Minecraft Conventions'. During the show, the developers announced the next major update, the "Update Aquatic", released in July 2018. A new feature of MINECON was the "Mob Vote", a community poll where users are invited to vote on Twitter (X) for one of few mobs to be implemented into the game. Hosted by Vu Bui, COO of Mojang Studios, it was announced at the end of the livestream that the winning mob was "The Monster of The Night Skies", later named the "Phantom". On 10 April 2018, Mojang announced that MINECON Earth would be taking place on 29 September 2018 for 90 minutes on stream. During the event, Mojang announced Minecraft Dungeons, a dungeon-crawler spin-off of Minecraft, and features of the upcoming "Village & Pillage" update, which was released in April 2019. Viewers voted for one of three in-game biomes to be updated in the next update in a "Biome Vote"; the Taiga biome won the vote. Prior to the event, players in China participated in a promotional poll by Netease in which they guessed which national Chinese animal would join Minecraft. The options were the giant panda, Chinese alligator, golden snub-nosed monkey, Thorold's deer, and baiji. The former was announced to be implemented in the "Village & Pillage" update, and it coincidentally placed first in this poll and was added as well. On 17 May 2019, MINECON Live 2019 was announced to be held on 28 September that same year, changing the name of the event from "MINECON Earth" to "MINECON Live" to avoid confusion with their new game Minecraft Earth. Like the previous year, viewers were able to vote for new features to be added to one of three in-game biomes in a following update; the Mountains biome won the vote. During the livestream, developers of the game announced the "Nether Update", released in June 2020. An early access release date of Minecraft Earth was also announced to be for October 2019. The first to use the "Minecraft Live" branding, Minecraft Live 2020 was held on 3 October 2020. It marked the return of the Mob Vote, where users could vote about which Minecraft creature should be added into the next update. The three options were Iceologer (featured in Minecraft Dungeons), Moobloom (featured in the now cancelled mobile game Minecraft Earth) and Glow Squid, with the latter winning. The livestream also provided details on Minecraft's next big update, "Caves & Cliffs", and a musical "Nether Update Encore" from Element Animation featuring additions from the previous update. Minecraft Live 2021 was held on 16 October 2021. It featured a live Mob Vote, like previous years, with the options consisting of the Copper Golem, the Glare, and the Allay, the last of which won the vote. It also featured another Element Animation musical short film, a recap of the features of the previous "Caves & Cliffs: Part 1". The show also announced the theme of the next major update, called "The Wild Update", which added a new biome, the mangrove forest, and an underground biome called the Deep Dark, which was originally planned for the "Caves & Cliffs". Minecraft Live 2022 was held on 15 October 2022. It featured a Mob Vote, this time in-game, with the options consisting of the Sniffer, the Rascal, and the Tuff Golem, the first of which won the vote. Unlike previous years, the developers revealed a few basic features for the next update, including camels, bamboo wood, and hanging signs. The update was later dubbed the "Trails & Tales" update. It also announced the basic gameplay for the upcoming game Minecraft Legends and the Season 3 update for Minecraft Dungeons. Minecraft Live 2023 was held on 15 October 2023, which featured another Mob vote, featuring the crab, armadillo, and penguin, the second of which won the vote. The event also announced portions of the next major updates of Minecraft, Minecraft Legends and Minecraft Education. Like previous years, there was an announcement relating to the next major update. This year, the update that was announced was the 1.21 Tricky Trials Update. The update was said to focus on "combat adventures and tinkering". It includes several copper block variants, and trial chambers. It also included the new crafter, tuff brick types, and more unique enemies that spawn in the trial chambers. The update also introduced the breeze as a new mob. Yet another short film from Element Animation was shown during the livestream, staring mobs from the last update. Minecraft Live 2024 was held on 28 September 2024. Starting with this year, the mob vote was retired. However, a new mob and biome were discussed, the "Creaking" and "Pale Gardens" biomes, respectively. After, the show went on to discuss and show a new trailer of A Minecraft Movie, and announced new features for Minecraft: Bedrock Edition. The show discussed The Minecraft Experience: Villager Rescue, a real-life Minecraft-themed interactive experience, and featured another short from Element Animation, promoting the upcoming drop. Minecraft Live 2025: March 2025 was held on March 22, 2025. The first of two Minecraft Live events in 2025, it discussed the upcoming Spring Drop which was later released on March 25 as Spring to Life, which included new variants of existing mobs. It also showed some features coming in a later drop nicknamed the "Summer Drop", such as Vibrant Visuals, a built in form of shaders, and new forms of the ghast, the dried ghast, ghastling, and happy ghast. It also showed a preview of the upcoming A Minecraft Movie. Minecraft Live 2025: September 2025 was held on September 27, 2025. The second of three Minecraft Live events in 2025, it discussed the Copper Age and Mounts of Mayhem updates. Notes References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Monday#cite_ref-Newell2019_2_9-0] | [TOKENS: 1410]
Contents Minecraft Monday Minecraft Monday was a weekly esports tournament for the sandbox video game Minecraft. It was created by the internet personality Keemstar, known for his content on social media drama and the host of the tournament Fortnite Fridays, upon repeated suggestions from meme YouTuber Grandayy. The event featured online creators, invited based upon their popularity rather than gameplay skill, in teams of two, competing to score the most points across a series of minigames of various genres. The winning team was awarded $10,000 USD. The tournament debuted on June 24, 2019, and ended after its server was breached during the 14th event on October 7, 2019. Minecraft Monday was credited with drawing renewed attention to Minecraft for its roster of popular creators, which included Fortnite player Ninja, YouTuber PewDiePie, and makeup vlogger James Charles, but caused community conflict due to the mixture of experienced and inexperienced Minecraft players. The cast allowed one player, Technoblade, to gain recognition in the Minecraft community after winning 4 out of the 14 events, and placing as the best-scoring individual in 7 of them. Despite social media updates by Keemstar throughout 2020 regarding a revival, the tournament did not return after its hacking. It inspired another Minecraft tournament, MC Championship, by YouTuber Smajor1995 and the group Noxcrew. Format Minecraft Monday was a competitive tournament in Minecraft, a sandbox video game developed by Mojang Studios. Players were divided into teams of two and would compete to score the highest points. Although the first two events only featured the player versus player (PvP) battle royale mode Hunger Games, later events introduced various other minigames to test different skillsets. The revised gamelist, which changed each week, included modes such as Bingo and Capture the Flag. The event was hosted weekly on Mondays and was broadcast live by its players, most often to Twitch; the event's host, UMG Gaming, also livestreamed the events. $10,000 USD, sponsored by the gaming drink mix G Fuel,[‡ 1] and later also the Minecraft server host Apex Hosting,[‡ 2] was awarded to both the winning team and a random viewer. During the event's lifetime, the organizers also hosted a public Minecraft server under the IP mcmondays.com. History Minecraft Monday was created by Keemstar, a controversial internet personality known for his videos about social media drama, after the meme YouTuber Grandayy had spent over a year pushing for him to pursue the idea. Keemstar already hosted the event Fortnite Fridays, and would later launch a third competition, Warzone Wednesday. Like Keemstar's other tournaments, players were invited on basis of online following rather than gameplay skill, in order to attract viewership. The first event on June 24, 2019, was seen live by over one million viewers; according to Dexerto, the Fortnite player Ninja peaked at 400,000 concurrent viewers on his Twitch livestream, before he prematurely quit during the fourth game after dying quickly in every round. The participation of several prominent creators – including Ninja, PewDiePie, and James Charles – allowed Minecraft YouTuber Technoblade to rise in prominence, after he consecutively won the first two weeks of the tournament. Technoblade's winning streak ended in Week 3, which was won by streamers Traves and Cscoop. Conflict generated within the tournament's community due to organizational issues; some viewers considered the teammatching unbalanced due to the participation of both veteran and beginner Minecraft players, and some criticized the minigame selection. Technoblade would win the tournament twice more, in Weeks 6 and 10.[‡ 3] YouTuber Skeppy won with teammate BadBoyHalo in Weeks 5 and 7, and again with Vikkstar123 in Week 9.[‡ 3] A duo consisting of streamers xQc and M0xxy won the tournament back-to-back in Weeks 12 and 13. At the end of the 13th week, YouTuber MrBeast collaborated with Keemstar during Hunger Games to place a $15,000 bounty on Technoblade, which was taken by Bajan Canadian. The Minecraft Monday server was breached during Week 14 on October 7, 2019. Whilst the tournament was ongoing, hackers griefed buildings and the minigame arenas; Minecraft Monday, as well as Fortnite Fridays, were subsequently placed on hiatus. Keemstar complained on Twitter that they had been running Minecraft Monday on a "shoe-string budget" and had been cutting corners, but said that the tournament would return in November 2019. In May 2020, Keemstar's organization KeemPark posted a screenshot of a remade Minecraft Monday lobby, created in collaboration with Bajan Canadian and his developer. KeemPark stated the tournament would return within three weeks. Keemstar would tweet two months later that "Minecraft Monday is coming soon!",[‡ 4] but the event would ultimately not return. Legacy Writers credited Minecraft Monday with causing an increased attention towards Minecraft. Patricia Hernandez, a writer for Polygon, wrote that Minecraft Monday and other online projects, such as PewDiePie's playthrough of the game, caused a resurgence in the game's popularity. In an article for The Esports Observer, Max Miceli noted a significant increase in Twitch viewership for Minecraft as the event went on. While the game only rarely surpassed 500,000 hours watched a day prior to June 2019, the day of the first event reached 781,000 hours watched, and subsequent days surpassed one million. Esport Insider's Marloes Valentina Stella described Minecraft Monday as the second major competitive tournament in Minecraft. Unlike the largely unsuccessful partnership of Badlion Client and major esports organizer ESL around 2017 (the first major tournament series), Stella thought the roster of well-known internet creators made it "no surprise that Minecraft Monday [became] the most famous Minecraft tournament". Regardless, she attributed the event's closure to community conflict, the hacking during Week 14, and the controversial status of Keemstar. YouTuber Smajor1995, who played in the event, said he was inspired by Minecraft Monday to create the tournament MC Championship, which he organizes with the group Noxcrew. Smajor liked the idea of bringing creators together for a Minecraft event, but found Keemstar hard to work with. According to Gökhan Çakır for Dot Esports, MC Championship was able to fill the "gigantic gap" in the competitive Minecraft scene after Minecraft Monday's closure. List of winners Notes References Sources from Keemstar, UMG Gaming, event partners, or participants. In the text, these references are preceded by a double dagger (‡): External links
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[SOURCE: https://en.wikipedia.org/wiki/File:Microsoft_Studios_logo.svg] | [TOKENS: 93]
File:Microsoft Studios logo.svg Summary Licensing File history Click on a date/time to view the file as it appeared at that time. File usage The following 2 pages use this file: Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
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[SOURCE: https://en.wikipedia.org/wiki/Development_of_Minecraft:_Java_Edition#cite_note-52] | [TOKENS: 5709]
Contents Development of Minecraft: Java Edition The development of the 2011 sandbox game Minecraft spans over 16 years and multiple major updates. Originally started in May 2009 by Markus "Notch" Persson as a small personal project, the game quickly became popular on forums, prompting Persson to continue updating it. Over the course of its development, Minecraft's public beta amassed over 4 million sales by 7 November 2011. Minecraft would eventually release on 18 November 2011. After the full release in 2011, Minecraft has been receiving various updates that add new features into the game for no additional cost. After Microsoft's acquisition of Mojang Studios (formerly known as Mojang AB) in 2014, the pace of major update releases was briefly halted, before resuming the cycle in 2016. In 2017, after the unification of the console and mobile ports of the game, the original PC version of Minecraft was renamed to Minecraft: Java Edition. In 2024, annual updates were partially replaced by "game drops" that focus on smaller but more frequent additions. Outside of major and minor updates, preview builds named "snapshots" are available in the Minecraft Launcher and are released weekly. Certain versions and snapshots are unavailable to play via the launcher, with some considered lost and others archived online. Background Before creating Minecraft, Persson was a game developer at King, where he worked until March 2009. At King, he primarily developed browser games and learned several programming languages. During his free time, he prototyped his own games, often drawing inspiration from other titles, and was an active participant on the TIGSource forums for independent developers. Around March 2009, Persson left King and joined jAlbum, while continuing to work on his prototypes. As the profits from sales of Minecraft's public alpha version began overshadowing his day job wage, he resigned from jAlbum in 2010 in order to be able to work on the game full time. With the revenue generated from the game, Persson founded Mojang, a video game studio, alongside former colleagues Jakob Porser and Carl Manneh. Following the full release, Persson transferred creative control of Minecraft to Jens Bergensten and began working on another project called 0x10c, though it was later abandoned. In 2014, Persson decided to sell Mojang, stating that he became exhausted with developing Minecraft due to the intense media attention and public pressure. After Microsoft purchased Mojang for $2.5 billion, he left the company alongside Porser and Manneh. Pre-release The first known versions of Minecraft, then known as Cave Game, were developed by Markus Persson in May 2009. The game world consisted of grass and cobblestone blocks, which could be placed and removed. The gameplay was inspired by Infiniminer and an earlier project of Persson, RubyDung. On 13 May, the first available footage of the game was released online via a YouTube video titled "Cave game tech test", uploaded by Persson himself. On 17 May, a more refined build of the game was published on the TIGSource forums. The game was renamed to Minecraft: Order of the Stone based on user feedback, later shortened to Minecraft, omitting the subtitle. Following Minecraft's release on TIGSource, Persson began updating the game based on the response from the forum users, with the subsequent builds later referred to as Minecraft Classic. Various branches of Classic have been released, such as Multiplayer Test and Survival Test, with the former implementing multiplayer capabilities into the game and the latter giving the player a health bar and adding hostile monsters, including zombies, skeletons and creepers. Ambient music tracks that play sparsely during the gameplay were added during Classic, composed by German musician Daniel Rosenfeld, known professionally as C418, who became active on TIGSource in 2007 where he met Persson. Rosenfeld wanted to "make something organic and partly electronic, partly acoustic" for the music of Minecraft. The soundtrack's minimalistic style was also due to technical constraints, as he admitted the game "has a terrible sound engine." The game's soundtrack, Minecraft – Volume Alpha, would later be released in March 2011. On 7 May 2019, coinciding with Minecraft's 10th anniversary, a JavaScript recreation of Classic was made available to play online for free. Minecraft entered the Indev phase on 23 December 2009, which inherited features from Survival Test. Various features were added during this time, most notably paintings drawn by Swedish artist Kristoffer Zetterstrand. On 27 February 2010, Persson began experimenting with infinite worlds and started a new development branch called Infdev. Minecraft entered the Alpha phase on 30 June 2010. In a 2010 interview, Persson said "[...] Minecraft alpha is now, but I focused on just getting the engine written and making sure that the controls felt smooth." During the alpha stage, updates were frequent and sometimes released with no warning. Notable additions include redstone, a material capable of transmitting a signal used to change state of various blocks, such as opening doors and turning on lamps. Redstone is turing complete and has been used by players to create complex mechanisms, including computers. Released on 30 October 2010, Alpha v1.2.0 added various biomes to the world, such as deserts, forests and snowy tundras, as well as a hell-like dimension called the Nether, accessed through a player-made portal, composed mainly of lava and populated with dangerous monsters such as the fireball-shooting Ghasts. Minecraft entered the Beta phase on 20 December 2010, with Beta 1.0 introducing throwable eggs and leaf decay. The game's price was subsequently raised from €10 to €14.75. Throughout 2011, various features were added, such as beds, tameable wolves, maps, trapdoors and redstone-powered pistons. In January 2011, Minecraft had sold over 1 million copies. Beta 1.8, titled "Adventure Update", was released on September 14, 2011. The update reworked the world generation, adding new biomes, structures and terrain features, such as ravines. Villages were added, though they would not be populated until the next update. Player movement and combat was overhauled, giving the player the ability to sprint and inflict critical hits on enemies. A hunger bar was added; instead of food healing the player directly, it now replenishes the hunger bar, with player slowly healing when the bar is full and taking damage when it is empty. The update also adds creative mode, a game mode that removes survival aspects of the game, making the player invincible, able to fly and giving unlimited access to blocks, similar to Minecraft Classic. Initially, Adventure Update was going to be released in Beta 1.7, but was later delayed due to the amount of content to Beta 1.8 and then subsequently split between two updates, Beta 1.8 and Beta 1.9, the latter becoming 1.0.0. In November 2011, Minecraft had sold over 4 million copies. Release and subsequent updates On November 18, 2011, during MineCon 2011, the first full version of Minecraft was officially released, titled "Adventure Update: Part II". It was originally planned to be released as "Beta 1.9", but was later labeled "1.0.0", signifying the full release of the game. The update added a new Mushroom biome, villager NPCs that spawn in villages and Nether fortresses. Tools, weapons and armour could now be enchanted, providing stat increases and special effects. The update also added a brand new dimension titled The End, inspired by a cancelled sky dimension, and a final boss called the Ender Dragon that spawns in The End and opens a portal upon defeat which initiates the End Poem and a credits sequence. The 1.1 update released on 12 January 2012. It added spawn eggs that allow the player to spawn any mob, with the item being available only in creative mode. A new world type was added called "superflat", which generates an endless flat plain, allowing for easier building. The update also adds new enchantments for bows, improved world generation and language localizations. The 1.2 update released on 1 March 2012. It added a new jungle biome that house ocelots, which could be tamed with fish, becoming a cat. Iron golems were introduced, walking around villages and protecting them from monsters. The world's height was doubled from 128 to 256, though no terrain generates above 128 blocks. The 1.3 update was released on 1 August 2012. New dungeons were added, the desert pyramid and the jungle temple. Villager trading was introduced, along with emeralds that are used as a currency. Other new features include redstone-emitting tripwires, books that hold text written by the player, ender chests that are linked together, cocoa beans and single-player cheats. Additionally, the single-player and multiplayer codebases have been merged, raising the system requirements as "the game needs to be able to both simulate and emulate the world". On 25 October 2012, the Pretty Scary Update released. The update added new mobs such as the Wither boss and Witches, in theme for Halloween of that year. Anvils were added, used for repairing, renaming and applying enchantments to tools, weapons and armour. Other blocks were added that include item frames (picture frames that allow the display of items), flower pots and beacons, which gives the player special effects in a big radius when placed atop of a pyramid of gold, emerald, iron or diamond blocks. On 13 March 2013, the Redstone Update released. Bergensten stated that "[the update] marks the start of a series of new, more focused updates from the developer that focus on a feature or a theme." The main changes in the update are different ways that the player can make use of redstone, including a block named the "daylight detector" that can trigger circuits depending on the time of day. Released on 1 July 2013, The Horse Update added a new form of transportation with horses, donkeys and mules along with horse armour. The update also introduced leads, carpets, terracotta, hay bales, name tags and coal blocks. The Update that Changed the World was released on 25 October 2013. The update overhauled the world generation, adding 11 new biomes such as savannas, mesas, extreme hills and various forests, along with terrain features such as packed ice, podzol and red sand. The "amplified" world type was introduced, featuring extreme terrain. Additionally, new types of fish and item frames were added. The Bountiful update released on 2 September 2014. It added the Ocean Monument alongside a new boss called the Elder Guardian, as well as rabbits, bouncy slime blocks, customizable banners and a new female default character skin, Alex. A new world type was added that allowed full customization of terrain features and structure generation. The update also updated item enchanting and repairing. Following Microsoft's acquisition of Mojang AB and Persson's subsequent departure from the company, no new major updates were released until February 2016. Teased in the 2015 April Fools' Day update and released on 29 February 2016, the Combat Update aimed to improve Minecraft's combat mechanics as well as expand the End dimension. Swords and axes were assigned a cooldown, making players unable to attack rapidly. Dual wielding was introduced, allowing the players to equip any item in their "off-hand" slot, including a brand new shield item that absorbs most enemy damage. The End dimension was expanded, with the player being able to visit more end islands after defeating the Ender Dragon on the main island. End cities can be found on these islands, which contain powerful loot, including an equippable set of elytra that allows the player to glide in the air. The reception to the combat changes was controversial, with certain users and community-run servers opting not to update to 1.9. Bergensten stated that "the combat system wasn’t very interesting and we simply wanted to give it a little bit more variation", noting that the changes were "almost universally hated by the PVP community". The Frostburn Update, released on 8 June 2016, adds additional biome-dependent variants for zombies and skeletons, polar bears, Nether magma blocks, fossils, as well as improvements for world generation and mob spawning. The Exploration Update was released on 14 November 2016. A new structure was added, the woodland mansion that houses illagers, a hostile version of villagers that attack villagers and the player. Dropped from the magic-powered evoker illagers, Totems of Undying can prevent an otherwise fatal event when held by the player. A new villager type called the cartographer was added who sells maps that lead to various structures. Other additions include llamas, a portable chest item called the Shulker Box and cursed enchantments. The World of Color was released on 7 June 2017 and added new concrete and terracotta blocks, as well as tameable parrots. It also improved various colored blocks, making them more vibrant. The achievement system originally added in Beta was replaced with advancements, which give the player experience points for completing them. On 20 September 2017, the Better Together update was released for Windows 10, console and mobile ports of Minecraft, unifying them under the name Minecraft: Bedrock Edition. Following the update, the original PC version was renamed to Minecraft: Java Edition. Update Aquatic, an ocean overhaul, was released on 18 July 2018. The update made oceans more varied and added various biomes and structures, such as seagrass, coral reefs, icebergs, buried treasures and shipwrecks that contain loot. Fish, which were previously only available as items, were introduced as a mob that could be captured in a bucket. A new underwater zombie was added, the Drowned, that has a rare chance to spawn with a throwable trident weapon that can be looted and used by the player. Sea turtles were introduced, producing scutes that are used to craft a helmet that extends the amount of time the player can survive underwater without oxygen. Other additions include dolphins, blue ice and improved swimming mechanics. Released on 23 April 2019, the Village & Pillage update focused on improving the villages and villager NPCs as well as adding a new raid event. Villagers were reworked to behave more realistically and have their trades be dependent on their "job block", instead of their profession being selected randomly on spawn. A raid event was added, with villages now being vulnerable to attack from illagers. The update also introduced biome-dependent villages and villager clothes, as well as pandas, foxes, crossbows, campfires, cherries and bamboo. The Buzzy Bees update was released on 10 December 2019. The update added bees that can be found in forests and are neutral to the player, becoming aggressive when provoked and dying shortly after a sting. They can pollinate flowers and bring honey to their nest or a player crafted beehive. Honey collected in bottles can be used to craft honey blocks, which are used in conjunction with pistons to push adjacent blocks similarly to slime blocks, though slime and honey blocks do not stick. In addition, honey blocks suppress fall damage and make the player slide down the sides of the block; these mechanics were used by the players to make parkour maps. Various mods have been released that change the appearance of bees. The Nether Update was released on 23 June 2020. The update centered around updating the Nether dimension, making it more varied and useful. New Nether biomes were added, such as soul sand valleys, basalt deltas and crimson and warped forests. Zombie pigmen had their appearance changed slightly and were renamed to zombified piglins. Regular piglins were added, hostile to the player unless one wears gold armour. They can be bartered with by giving them gold in exchange for various items. The update also introduced striders, a passive mob that can be ridden to safely traverse lava. Bastion remnants were added to the Nether, housing hostile piglin brutes and chests with valuable loot, including a brand new music disc "Pigstep". The music disc, along with new ambient music tracks that play in the Nether, were composed by Lena Raine and appear in the soundtrack album Minecraft: Nether Update (Original Game Soundtrack). Netherite, a brand new Nether-exclusive material, is used to upgrade diamond armour and tools, making them more durable and fireproof. Additionally, the update added respawn anchors that make the player respawn in the Nether after death (regular beds blow up in the Nether), target blocks that emit redstone signal, lodestone blocks and the originally-scrapped crying obsidian blocks. Announced during Minecraft Live 2020, the Caves & Cliffs update was originally supposed to release in full in Summer 2021, but was split into two smaller updates due to the team not wanting to rush what they described as the "most ambitious [update]" yet, the COVID-19 pandemic affecting the workflow, as well as technical challenges due to the maximum world height being increased. Caves & Cliffs: Part I released on 8 June 2021. The update added axolotls, who were added following Mojang Studios' trend of adding endangered species to the game to raise awareness and quickly became a fan favourite feature of the update. Other new mobs include mountain goats and aquifer-inhabiting glow squids, the latter of which controversially won the previous year's mob vote that was allegedly rigged by the Minecraft YouTuber Dream. Copper was added, collected from underground ores and used to craft decorative copper blocks, lightning rods and spyglasses. Copper blocks placed in the world oxidize over time, with the color gradually turning from orange to teal; the process can be stopped at any stage of oxidization by waxing the block using honeycomb. New cave flora was also added, including moss, glow lichens, spore blossoms, glow berries, dripleafs and azalea. Amethyst could be found underground in geodes consisting of smooth basalt and calcite. Additionally, the update adds dripstone stalactites and stalagmites, tuff, candles and powder snow. Caves & Cliffs: Part II released on 30 November 2021. The update reworked the world generation to be more expansive, with higher mountains and deeper caves, along with new biomes for both. To achieve such change, the world height was increased from 256 to 384, 64 blocks up and down. Mountains were changed to have a gradual biome shift, along with making them higher and featuring more defined peaks. Caves were expanded, featuring more varied generation, larger aquifers and new biomes, such as lush caves and dripstone caves. A mysterious and dangerous Deep Dark cave biome, archaeology features, and bundles were also set to appear, but were later postponed to The Wild Update, Trails & Tales and Bundles of Bravery updates respectively. New music by Lena Raine and Samuel Åberg was composed for the update and later released as Minecraft: The Wild Update (Original Game Soundtrack). The Wild Update was released on 7 June 2022. It added two new biomes, mangrove swamp and Deep Dark, the latter of which was originally planned for release in the Caves & Cliffs update. It also added a new type of wood, mud blocks, boats with chests, frogs and tadpoles. The update was originally going to add fireflies that could be eaten by frogs, but the feature was scrapped due to fireflies being poisonous to frogs in real life, with game director Agnes Larsson stating that "if we release a feature like fireflies that are poisonous to frogs and we have frogs eating them, that actually might lead to people killing their real life frogs". A concept art of a reworked birch forest biome was also showed during the update's reveal, but the biome was not touched in the update. These actions led to criticism, with various users nicknaming the update "The Mild Update" due to the amount of content added deemed insufficient. Fireflies would be eventually added in the "Spring to Life" game drop released in 2025. Released on 28 June 2022, update 1.19.1 added a feature that allows players to report chat messages by other players for inappropriate or dangerous behavior. The reports are manually reviewed by Mojang Studios employees and can lead to the reported player getting banned from playing all multiplayer servers if he is found to be in violation of Xbox Community Standards. The feature was widely criticized by the players; some pointed out that it is possible to be reported on one's own server, others opined that chat monitoring may lead to further censorship and dubbed the update "1.19.84", referencing the dystopian novel Nineteen Eighty-Four. Community manager MojangMeesh responded to criticism on Reddit, stating that the system is not going to be changed or reverted despite the feedback and asking people not to harass other employees; his comment received almost 2,000 downvotes. Various mods have been created to circumvent chat reporting. The Trails & Tales update was announced during Minecraft Live 2022 as an unnamed upcoming update and was released on 7 June 2023. The update added cherry blossoms, along with bamboo planks. Originally planned for 1.17, archaeology was introduced, with the player being able to excavate items from suspicious sand and gravel near certain structures using a brush. The buried items include pottery sherds used to craft ceramic pots with art, and sniffer eggs, which slowly hatch into a sniffer, a new fictional mob able to dig out items from soil otherwise unavailable to the player. Additionally, camels, decorative armour trims, hanging signs and chiseled bookshelves were added. In September 2023, Mojang Studios announced its switch from major annual updates to "game drops" that release more frequently, stating that "alongside these regular content drops, our developers will be focusing on long-term initiatives to ensure we can continue to evolve Minecraft long into the future". The first ever seasonal game drop was released on 5 December 2023, named "Bats and Pots". The drop added more functionality to pots added in the previous update, making them able to store items and break when hit with a projectile. Bats were also redesigned. Released on 23 April 2024, the Armored Paws game drop added armadillos, the previous year's mob vote winner, as well as new wolf variants. Armadillos are scared of players and roll up into a ball when approached or hurt. Armadillo scutes can be brushed off the animal using a brush. The scutes are used to craft wolf armour. The Tricky Trials update was released on 13 June 2024. New underground dungeons were added called the trial chambers, containing mob spawners and valuable loot. Going into the dungeon with a bad omen status effect increases the difficulty of the encounters, giving enemies better armour and weapons, while also increasing the quality of loot. Maces were introduced, crafted using heavy cores obtained from trial chambers. The damage inflicted by the weapon is proportional to the amount of distance fallen, with a successful hit negating fall damage. Breezes could be found in trial chambers, dealing little damage but high knockback, with their projectiles being able to activate redstone traps. The mob drops wind charges, which can be used by the player to knock mobs back or propel oneself into the air, akin to rocket jumping. New copper blocks were added, with most being used in the trial chambers. The update also added a redstone-powered automated crafting table, new music discs, armour trims and additional paintings, most of which were done by Zetterstrand, who created the original set of Minecraft's paintings. The Bundles of Bravery game drop was released on 22 October 2024. It added bundles that are able to hold up to 64 different items in a single inventory slot. The bundles can also be dyed. Announced alongside Bundles of Bravery, The Garden Awakens game drop was released on 3 December 2024. It added a rare forest biome named the pale garden. The biome has a grey, desaturated look and no ambient music plays inside the biome. A new hostile mob called the Creaking was introduced. Creakings spawn in the pale garden during night and attack players who are not looking at it, otherwise standing completely still. The mob cannot be damaged directly; killing the mob requires destroying the creaking heart found inside trees. The Creaking drops resin upon death, which can be crafted into resin bricks. Various sources noted the horror theme of the update. The Spring to Life game drop was released on 25 March 2025. It added new environment blocks, including bushes, dry grass, cactus flowers and leaf litter, as well as new ambient sounds for various biomes. Fireflies were added, an ambient feature originally slated for release for The Wild Update in 2022. Additionally, new biome-specific variants for chickens, cows and pigs and were added. Announced during Minecraft Live 2025, the Chase the Skies game drop was released on 17 June 2025. The drop added a new mob called the happy ghast, a non-hostile variant of ghasts that can be tamed and ridden with a harness. They are obtained by rescuing dried ghasts from the Nether, and put into water in the Overworld. The update also introduced the player locator bar, overhauled lead mechanics and added two music discs, one of which being a chiptune remix by Hyper Potions of "Steve's Lava Chicken" from A Minecraft Movie obtained by killing a chicken jockey. The Copper Age game drop was released on 30 September 2025. It added the copper golem, a player-made mob capable of moving items between chests and sorting them. Additional copper blocks such as chests, chains, lanterns and torches were also added. The shelf block were also introduced, as well as copper armour and tools. The Mounts of Mayhem game drop was released on 9 December 2025. A new tiered spear weapon was introduced, dealing damage based on player speed. Giant rideable nautiluses were added, used for underwater traversal due to their fast speed and the ability to extend the player's breath. The update also added additional variants to mobs, such as a zombified camel variant called Camel Husk and a desert skeleton variant called the Parched, who fires arrows of weakness at the player, while also introducing zombie horses, a previously unused mob. On 2 December 2025, Mojang Studios announced a change in Minecraft's version numbering, switching from semantic to calendar versioning starting in 2026, with the next unannounced update being labeled as 26.1 (the first update of 2026). Upcoming content From 2019 to 2020, a new branch of snapshots was developed, named the Combat Tests. The snapshots experimented with changing various combat mechanics, with the goal of making a combat system for both Java and Bedrock editions of Minecraft, fixing the disparity between the versions. References
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[SOURCE: https://en.wikipedia.org/wiki/The_Splatters] | [TOKENS: 729]
Contents The Splatters The Splatters is a physics based puzzle video game for the Xbox 360's Xbox Live Arcade. It was developed by Israeli studio SpikySnail Games and published by Microsoft Studios. The Splatters was released on April 11, 2012. A PC port was released in 2013 titled Super Splatters. The Splatters was originally going to be called "Confetti Carnival", however the name was changed prior to release. The game received positive to mixed reviews from critics. Gameplay The Splatters is a physics based puzzle video game that tasks players with using anthropomorphized globs of goo to clear bombs scattered across each level. When the globs of goo break from contact with an obstacle in the level, they split open, spilling colored goo that causes bombs to detonate once they become coated in the goo. Both the globs of goo and the bombs have different colors, and bombs can only be destroyed by goo from globs of the same color. Players have a small number of irregular launches and other methods of changing the game's physics, called "stunts", to aid in clearing levels. The game has three modes: Become a Talent, Combo Nation, and Master Shots. Become a Talent includes tutorials and twelve regular levels, and introduces players to the gameplay and stunts. Completing it unlocks the Combo Nation mode, which has 21 levels, and the Master Shots mode, which has 32. Combo Nation tasks players with stringing together long combinations, detonating bombs by launching globs and destroying bombs in rapid succession. Master Shots gives the player only one glob and specific maneuvers that must be done. After each level, players are graded on their performance and given up to three stars. Reception The Splatters received positive to mixed reviews upon release, and has a Metacritic score of 72. Several reviewers compared the game to Angry Birds. Kyle Hilliard of Game Informer called the mechanics a "cross between Angry Birds and Peggle in all the right ways", while Jason Venter of GameSpot labeled The Splatters as "derivative". Venter praised the ability for players to upload scores and game play videos as a "nice touch that adds a strong competitive element to a single-player game". Kevin Schaller of Game Revolution praised the accuracy of the game's controls, as well as the game's visuals, which he described as "somewhere between traditional animation and claymation in appearance". Several reviewers, however, had complaints about the game's consistency. Ventner of GameSpot complained that trying the same thing three times would often yield three different results, while Kyle Hilliard of Game Informer lamented how much of a factor luck played in the game. Lorenzo Veloria of GamesRadar felt that the game was too repetitive, and that the Combo Nation felt "less like a puzzle and more like an exercise in trial and error", coming to the conclusion that the game was better suited for phones than the console. Super Splatters On September 4, 2012, Indie Fund announced that they would be providing financial backing to SpikySnail Games' effort to create a port of The Splatters for Windows, Mac, and Linux, with the aim of helping get the studio to a point where they would be financially self-sustaining. On March 13, 2013, SpikySnail Games announced on their blog that the port, called Super Splatters, was almost complete and would be playable at PAX East. Super Splatters was released via Steam on June 26, 2013. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Steve%27s_Lava_Chicken#cite_ref-9] | [TOKENS: 750]
Contents Steve's Lava Chicken "Steve's Lava Chicken" is a song performed by Jack Black from the soundtrack for A Minecraft Movie (2025). It is used as a jingle for a scene where Black's character in the film, Steve, cooks a live chicken by pouring lava onto it. The song was co-written by Black and the film's director Jared Hess, and is 34 seconds long. The song broke several records—particularly in the United States and the United Kingdom—as the shortest song to chart on the Billboard Hot 100 and the UK Singles Chart respectively. It also charted in multiple other countries. It has been certified gold by the Recording Industry Association of America and silver by the British Phonographic Industry. Background and release "Steve's Lava Chicken" is used in a scene in A Minecraft Movie where Steve—a character portrayed in the film by Black—showcases a contraption he made that cooks live chickens in lava. The subject of the song is the cooked chicken resulting from the contraption. The song itself is about 34 seconds long, and was co-written by Black and the film's director Jared Hess. The soundtrack for A Minecraft Movie, including "Steve's Lava Chicken", was released on March 28, 2025, through WaterTower Music. A 50-second long clip from the film featuring the song, labeled by WaterTower as its official music video, was released on April 9, 2025. An EP by Black, I...Am Steve, featuring an extended version of "Steve's Lava Chicken" along with other songs from the film's soundtrack, was released on April 18, 2025. The extended version is 1 minute and 15 seconds long. A remix of the "Steve's Lava Chicken" instrumental was added to Minecraft in June 2025 as a music disc, with players able to obtain the disc by killing a chicken jockey. Commercial performance In the United States, "Steve's Lava Chicken" received over 2.5 million streams on the week of the film's release, a 1,973% increase in streams from the week prior to its release. The song later debuted at number 78 on the Hot 100 for the week dated May 3, 2025, breaking the record for the shortest song in the chart's history, surpassing Kid Cudi's "Beautiful Trip", which is 37 seconds long. "Steve's Lava Chicken" was certified gold by the Recording Industry Association of America in September 2025. In the United Kingdom, "Steve's Lava Chicken" peaked at number nine on the UK Singles Chart on May 2, 2025 ‒ for the week ending date May 8, 2025 ‒ during its third week on the chart. It broke the record for the shortest song to ever appear in the top 40 of the UK Singles Chart. The previous record holder was "The Ladies' Bras", a song by Jonny Trunk and Duncan Wisbey that was 36 seconds long. The song became Black's highest-charting song in Britain, surpassing "Peaches", a song from the soundtrack for The Super Mario Bros. Movie (2023). It was certified silver by the British Phonographic Industry in July 2025. Critical reception In a list article discussing the best and worst things to happen in 2025, Pitchfork placed the commercial performance records set by "Steve's Lava Chicken" as one of the low points of the year, assigning it a 1.9 out of 10 score on the scale. Charts Certifications ‡ Sales+streaming figures based on certification alone. References
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[SOURCE: https://en.wikipedia.org/wiki/Creeper_(Minecraft)#cite_ref-28] | [TOKENS: 1209]
Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Legends#cite_ref-IGN_5-3] | [TOKENS: 1262]
Contents Minecraft Legends Minecraft Legends is a 2023 real-time action-strategy video game developed by Mojang Studios and Blackbird Interactive and published by Xbox Game Studios. A spin-off of the 2011 sandbox game Minecraft, it was released on Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on April 18, 2023. The game would later cease development on January 10, 2024. The goal of the game is to defend the Overworld from an invasion of piglins, pig-like humanoid creatures from the Nether dimension, while the player gradually strengthens their structures and troops with resources harvested. The game received mixed reviews from critics, with its gameplay being both praised for its execution and criticized for its repetitive nature. Gameplay Minecraft Legends is set in the Minecraft Overworld, an earth-like dimension filled with various biomes and natural resources that is currently under attack from the piglin hordes from the Nether dimension. The Overworld contains friendly villages, hostile piglin outposts, and the Well of Fate (the player spawnpoint and fast-travel hub). Similarly to Minecraft, the Overworld is procedurally generated, resulting in a unique world for each playthrough of the game. Players collect resources to construct defenses, upgrade buildings, and summon troops. Players collect basic resources such as wood and stone by assigning friendly Allays to harvest them from deposits found in the Overworld. Other resources, such as redstone and lapis lazuli are used to build advanced structures and summon stronger troops but are locked behind Well of Fate upgrades. Prismarine, which is needed to construct some buildings, can only be collected by defeating piglin structures. The player can use resources they've collected to construct buildings and upgrade the Well of Fate. Defensive fortifications such as walls and turrets protect friendly villages and player outposts. Spawners summon friendly troops the players can recruit into their army. Offensive structures such as the redstone cannon, hurl explosive shells at targets from long range. Upgrading the Well of Fate unlocks more advanced buildings and troops. The primary goal of combat is to destroy piglin outposts and defend friendly villages from periodic piglin raids. Players use their summoned troops to assault and destroy piglin outposts. Players travel around the Overworld on their mount, from which they can issue various orders command their army on the battlefield. These commands include orders to rally, halt, and charge. Players can also use their sword to attack enemies directly. Players build their army by constructing spawner buildings that summon troops or recruiting troops from camps found throughout the Overworld. Minecraft Legends incorporates the same Minecoins currency as Minecraft Bedrock Edition. This currency is used to purchase additional skins and mounts within the game. The game is sold with an optional "Deluxe Skin Pack", which contains six additional in-game skins: one hero skin and five mount skins. Plot The game begins with the player mining in a cave when they are greeted by three beings: Action, Knowledge, and Foresight. These beings are called Hosts, caretakers of the Overworld. These three persuade the player to help them save their world, where a war has broken out between the Nether and the Overworld. The player is then transported to that world. After completing a tutorial, the player must save a few villages from being invaded by piglins from the Nether. Then, the player destroys three nether outposts that are preparing to invade villages. Subsequently, the player destroys nine Nether portals from three different world areas. In each of these three areas, the player has to defeat a piglin boss: "the Devourer," "the Beast," and "the Unbreakable". Once the player destroys all of the portals and defeats all of the bosses, the player fights the final boss: "the Great Hog." Just as the player defeats the Great Hog, it makes a last attempt at destroying the Well of Fate. This backfires and its army is swallowed by a portal that sends them back to the Nether. Then, the Great Hog finally dies. After the battle, there is a grand celebration in the Overworld of their win over the piglins. Not all is well, however. The warrior villagers, who fought alongside the hero, resent the pacifistic villagers who did not, which causes a rift between the two groups. In addition to this, the Hosts have left the world to the Hero's responsibility and moved on. Development Minecraft Legends began development in 2018. The game was announced during the Xbox and Bethesda Games Showcase on June 12, 2022. After the show, a trailer on the Minecraft YouTube channel confirmed additional platforms. It is developed by series creators Mojang Studios in collaboration with Blackbird Interactive, a team founded by former Relic Entertainment employees, who are best known for developing the real-time strategy video game series Homeworld. After the success of Minecraft Dungeons, another spin-off of Minecraft, Minecraft Legends was released on April 18, 2023. It was made available to play on Nintendo Switch, PlayStation 5, PlayStation 4, Steam, Windows 11|10, PC Game Pass, Xbox Game Pass, Xbox Series X/S, Xbox One, and Xbox Cloud Gaming. On January 10, 2024, Mojang announced that no more updates will be released for Minecraft Legends. Reception Reception of the game was generally mixed. According to the review aggregator Metacritic, Minecraft Legends received "mixed or average" reviews. Critics viewed the game as a solid addition to the Minecraft franchise but offered differing opinions on its execution. Destructoid writer Timothy Monbleau expressed newfound appreciation for both Minecraft and the strategy genre after playing the game, while Sarah Thwaites of Game Informer described the game as feeling "caught between the expected complexity of strategy games and the franchise’s approachable brand." Critics generally found the gameplay fun but repetitive and lacking in depth. They praised the game for its Minecraft-themed art style, resource gathering mechanics, and base-building gameplay. Critics also liked the multiplayer co-op and PvP modes. Some reviewers criticized the game's lack of strategic depth, poor AI, and tedious gameplay. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2011] | [TOKENS: 628]
Contents E3 2011 The Electronic Entertainment Expo 2011 (E3 2011) was the 17th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 7, 2011, and ended on June 9, 2011, with 46,800 total attendees. E3 2011 was broadcast on the G4 channel. The main highlights of the 2011 show included a demonstration of Sony's next-generation handheld game console, the PlayStation Vita; the official introduction of Nintendo's Wii U home console; and the unveiling of Microsoft's Halo 4. On June 8, Sega held the Sonic Boom 2011 concert at Club Nokia which featured performances from the rock band Crush 40 and Alex Makhlouf of Cash Cash. Press conferences As in previous years, the conference was dominated by announcements from the three main console manufacturers: Microsoft, Sony and Nintendo. Tech analysts considered the unveiling of Nintendo's Wii U and its then-unnamed tablet controller to be E3's biggest event, with Sony's PlayStation Vita handheld console also generating considerable press attention. The Wii U system was credited by several media outlets as a "next-generation" console. Microsoft did not announce any major hardware releases, but did showcase a number of games for its Kinect controller-free gaming system. Konami held its own pre-E3 event on June 2 to showcase its upcoming games. The showcase featured live events in a number of cities, including Los Angeles, San Francisco, Toronto, São Paulo, and Mexico City. Microsoft's press conference took place on June 6 at 9:00am. It focused on the Xbox 360; it was titled the "Xbox 360 E311 Media Briefing" event. Call of Duty: Modern Warfare 3 was shown during Microsoft's press conference. Electronic Arts took the stage on June 6 at 12:30pm. Ubisoft held a press conference on June 6 at 2:30pm. Sony's press conference took place on June 6 at 5:00pm. However, the conference was delayed for 16 minutes. The press conference focused on the company's upcoming device, PlayStation Vita, and the PlayStation 3. Nintendo's press conference took place on June 7 at 9:00am at the Nokia Theatre. Nintendo unveiled the successor to its Wii console, the Wii U, which was released in 2012. A prototype of the console was playable to attendees of the event. List of featured games This is a list of notable titles that appeared at E3 2011.[citation needed] 2K Games Activision Atlus Bethesda Capcom Crytek Deep Silver Electronic Arts Focus Home Interactive Konami Lionhead Studios LucasArts Microsoft Namco Bandai Natsume Inc. Nintendo Nival Sega Sony Square Enix THQ Tecmo Koei Traveller's Tales Ubisoft Warner Bros. Wargaming List of notable exhibitors This is a list of major video game exhibitors who made appearances at E3 2011. References
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[SOURCE: https://en.wikipedia.org/wiki/Steve%27s_Lava_Chicken#cite_ref-RIAA_10-1] | [TOKENS: 750]
Contents Steve's Lava Chicken "Steve's Lava Chicken" is a song performed by Jack Black from the soundtrack for A Minecraft Movie (2025). It is used as a jingle for a scene where Black's character in the film, Steve, cooks a live chicken by pouring lava onto it. The song was co-written by Black and the film's director Jared Hess, and is 34 seconds long. The song broke several records—particularly in the United States and the United Kingdom—as the shortest song to chart on the Billboard Hot 100 and the UK Singles Chart respectively. It also charted in multiple other countries. It has been certified gold by the Recording Industry Association of America and silver by the British Phonographic Industry. Background and release "Steve's Lava Chicken" is used in a scene in A Minecraft Movie where Steve—a character portrayed in the film by Black—showcases a contraption he made that cooks live chickens in lava. The subject of the song is the cooked chicken resulting from the contraption. The song itself is about 34 seconds long, and was co-written by Black and the film's director Jared Hess. The soundtrack for A Minecraft Movie, including "Steve's Lava Chicken", was released on March 28, 2025, through WaterTower Music. A 50-second long clip from the film featuring the song, labeled by WaterTower as its official music video, was released on April 9, 2025. An EP by Black, I...Am Steve, featuring an extended version of "Steve's Lava Chicken" along with other songs from the film's soundtrack, was released on April 18, 2025. The extended version is 1 minute and 15 seconds long. A remix of the "Steve's Lava Chicken" instrumental was added to Minecraft in June 2025 as a music disc, with players able to obtain the disc by killing a chicken jockey. Commercial performance In the United States, "Steve's Lava Chicken" received over 2.5 million streams on the week of the film's release, a 1,973% increase in streams from the week prior to its release. The song later debuted at number 78 on the Hot 100 for the week dated May 3, 2025, breaking the record for the shortest song in the chart's history, surpassing Kid Cudi's "Beautiful Trip", which is 37 seconds long. "Steve's Lava Chicken" was certified gold by the Recording Industry Association of America in September 2025. In the United Kingdom, "Steve's Lava Chicken" peaked at number nine on the UK Singles Chart on May 2, 2025 ‒ for the week ending date May 8, 2025 ‒ during its third week on the chart. It broke the record for the shortest song to ever appear in the top 40 of the UK Singles Chart. The previous record holder was "The Ladies' Bras", a song by Jonny Trunk and Duncan Wisbey that was 36 seconds long. The song became Black's highest-charting song in Britain, surpassing "Peaches", a song from the soundtrack for The Super Mario Bros. Movie (2023). It was certified silver by the British Phonographic Industry in July 2025. Critical reception In a list article discussing the best and worst things to happen in 2025, Pitchfork placed the commercial performance records set by "Steve's Lava Chicken" as one of the low points of the year, assigning it a 1.9 out of 10 score on the scale. Charts Certifications ‡ Sales+streaming figures based on certification alone. References
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[SOURCE: https://en.wikipedia.org/wiki/Creeper_(Minecraft)#cite_ref-31] | [TOKENS: 1209]
Contents Creeper (Minecraft) Page version status This is an accepted version of this page A creeper is a fictional creature in the sandbox video game Minecraft. Creepers are hostile mobs (mobile non-player characters) that spawn in dark places. Instead of attacking the player directly, they creep up on the player and explode, destroying blocks in the surrounding area and potentially hurting or killing the player if they are within the blast radius. Their green camouflage and generally silent behavior aid in stealth attacks, making them one of the most dangerous mobs in Minecraft. Creepers were first added to Minecraft in a pre-alpha update to the game that was released on September 1, 2009. The creeper has become one of the most widely recognized icons of Minecraft. They have been referenced and parodied in popular culture, and they are featured prominently in Minecraft merchandising and advertising. Conception and design The character model that later became the creeper was first created on August 20, 2009, as a result of a coding error when creating the pig mob in the early pre-alpha stages of Minecraft's development. The game's creator, Markus Persson, accidentally mixed up the dimensions of the model, swapping the length and height. Instead of deleting the result, Persson instead stated "I'll keep it for a creepy creature", and later added a green texture based on the in-game leaves texture to the model, gave it an aggressive AI, and turned it into a hostile mob. The creeper was added to the game on September 1, 2009, on a pre-alpha version named 0.24_SURVIVAL_TEST. In Minecraft, the player exists in a large world made up of blocks. The world contains a number of enemies (hostile mobs), of which creepers are commonly encountered. A creeper is nearly silent until it comes near the player, at which point it emits a hiss and explodes after a short delay. The explosion destroys the creeper, can kill or injure the player, and also typically destroys surrounding blocks. In later updates, the Minecraft developers decided that creepers "weren't quite unpredictable enough", and added the ability for creepers to become "charged creepers" when struck by lightning. Charged creepers have amplified explosion power and can cause other specific mobs killed in the blast to drop their heads (creepers, zombies, skeletons, wither skeletons, and piglins). These heads can then be worn by the player, putting the head's model on them to look like that mob. Appearances The creeper originally appeared in Minecraft in an early pre-alpha update as a common hostile mob that silently approaches players, hisses, then explodes. It appeared later in Minecraft spin-off games such as Minecraft: Story Mode, Minecraft Dungeons, Minecraft Legends, the discontinued Minecraft Earth, and the film adaption A Minecraft Movie (2025). Outside of Minecraft, it also appeared in Terraria (2011), Torchlight II (2012), Borderlands 2 (2012), Octodad: Dadliest Catch (2014), and in Nintendo's crossover fighting game Super Smash Bros. Ultimate (2018), where the creeper has been featured as a Mii Brawler costume. A creeper is set to appear as a playable character in Sonic Racing: CrossWorlds. Promotion and reception The creeper image has been used on a wide variety of Minecraft merchandise, including clothing, bedding, and lamps. In July 2020, a joint partnership between Mojang Studios and Kellogg's led to the announcement of Minecraft Creeper Crunch, an official Minecraft-branded cereal prominently featuring a creeper on the packaging. It was set to be available for release in stores in the United States in August 2020. Every packet additionally includes a unique code which can be redeemed for a Minecraft cosmetic clothing item. The creeper is considered to be one of Minecraft's most iconic enemies and icons. The pixelated face of the creeper has been integrated into the letter "A" of the Minecraft logo, as well as being used in numerous Halloween costumes and cosplays. Guinness World Records Gamer's Edition listed the creeper as tenth in their list of "top 50 video game villains". The creeper has been featured in multiple Lego Minecraft sets and has been the main focus of one. In 2021, PC Gamer ranked creeper as 9th of "the 50 most iconic characters in PC gaming", stating that "The Creeper is the star of Minecraft, which is ironic considering that the Creeper's effectiveness hinges upon not being seen." In an article for Games and Culture, Daniel Dooghan characterized the creeper as "resistance personified", using its role in the game to draw comparison to real-world terrorism and how society reacts to such. More directly drawing parallels to real world suicide bombers through the ideology of "Self-annihilation is the ultimate form of resistance", its not human like appearance coupled with the semblance of a permanently scowling face further made it represent "otherness" in the game's world. While he acknowledged it was impossible to know the creature's actual motivations he felt it characterized the game world's rejection of the player, and impels them towards technological advancement and resource gathering due to frequent interaction and the consequences of such interaction. Creepers have been the subject of numerous pop culture references and parodies. In the season 25 episode "Luca$" of the animated sitcom The Simpsons, Moe Szyslak appears as a creeper and explodes at the end of the theme song's "couch gag". On August 19, 2011, Jordan Maron (also known as the YouTuber CaptainSparklez) released the song "Revenge", a parody of "DJ Got Us Fallin' in Love", depicting a Minecraft player seeking revenge against creepers. The song regained popularity as an internet meme around July 2019. References External links
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[SOURCE: https://en.wikipedia.org/wiki/Minecraft_Monday#cite_ref-Hernandez2019_10-3] | [TOKENS: 1410]
Contents Minecraft Monday Minecraft Monday was a weekly esports tournament for the sandbox video game Minecraft. It was created by the internet personality Keemstar, known for his content on social media drama and the host of the tournament Fortnite Fridays, upon repeated suggestions from meme YouTuber Grandayy. The event featured online creators, invited based upon their popularity rather than gameplay skill, in teams of two, competing to score the most points across a series of minigames of various genres. The winning team was awarded $10,000 USD. The tournament debuted on June 24, 2019, and ended after its server was breached during the 14th event on October 7, 2019. Minecraft Monday was credited with drawing renewed attention to Minecraft for its roster of popular creators, which included Fortnite player Ninja, YouTuber PewDiePie, and makeup vlogger James Charles, but caused community conflict due to the mixture of experienced and inexperienced Minecraft players. The cast allowed one player, Technoblade, to gain recognition in the Minecraft community after winning 4 out of the 14 events, and placing as the best-scoring individual in 7 of them. Despite social media updates by Keemstar throughout 2020 regarding a revival, the tournament did not return after its hacking. It inspired another Minecraft tournament, MC Championship, by YouTuber Smajor1995 and the group Noxcrew. Format Minecraft Monday was a competitive tournament in Minecraft, a sandbox video game developed by Mojang Studios. Players were divided into teams of two and would compete to score the highest points. Although the first two events only featured the player versus player (PvP) battle royale mode Hunger Games, later events introduced various other minigames to test different skillsets. The revised gamelist, which changed each week, included modes such as Bingo and Capture the Flag. The event was hosted weekly on Mondays and was broadcast live by its players, most often to Twitch; the event's host, UMG Gaming, also livestreamed the events. $10,000 USD, sponsored by the gaming drink mix G Fuel,[‡ 1] and later also the Minecraft server host Apex Hosting,[‡ 2] was awarded to both the winning team and a random viewer. During the event's lifetime, the organizers also hosted a public Minecraft server under the IP mcmondays.com. History Minecraft Monday was created by Keemstar, a controversial internet personality known for his videos about social media drama, after the meme YouTuber Grandayy had spent over a year pushing for him to pursue the idea. Keemstar already hosted the event Fortnite Fridays, and would later launch a third competition, Warzone Wednesday. Like Keemstar's other tournaments, players were invited on basis of online following rather than gameplay skill, in order to attract viewership. The first event on June 24, 2019, was seen live by over one million viewers; according to Dexerto, the Fortnite player Ninja peaked at 400,000 concurrent viewers on his Twitch livestream, before he prematurely quit during the fourth game after dying quickly in every round. The participation of several prominent creators – including Ninja, PewDiePie, and James Charles – allowed Minecraft YouTuber Technoblade to rise in prominence, after he consecutively won the first two weeks of the tournament. Technoblade's winning streak ended in Week 3, which was won by streamers Traves and Cscoop. Conflict generated within the tournament's community due to organizational issues; some viewers considered the teammatching unbalanced due to the participation of both veteran and beginner Minecraft players, and some criticized the minigame selection. Technoblade would win the tournament twice more, in Weeks 6 and 10.[‡ 3] YouTuber Skeppy won with teammate BadBoyHalo in Weeks 5 and 7, and again with Vikkstar123 in Week 9.[‡ 3] A duo consisting of streamers xQc and M0xxy won the tournament back-to-back in Weeks 12 and 13. At the end of the 13th week, YouTuber MrBeast collaborated with Keemstar during Hunger Games to place a $15,000 bounty on Technoblade, which was taken by Bajan Canadian. The Minecraft Monday server was breached during Week 14 on October 7, 2019. Whilst the tournament was ongoing, hackers griefed buildings and the minigame arenas; Minecraft Monday, as well as Fortnite Fridays, were subsequently placed on hiatus. Keemstar complained on Twitter that they had been running Minecraft Monday on a "shoe-string budget" and had been cutting corners, but said that the tournament would return in November 2019. In May 2020, Keemstar's organization KeemPark posted a screenshot of a remade Minecraft Monday lobby, created in collaboration with Bajan Canadian and his developer. KeemPark stated the tournament would return within three weeks. Keemstar would tweet two months later that "Minecraft Monday is coming soon!",[‡ 4] but the event would ultimately not return. Legacy Writers credited Minecraft Monday with causing an increased attention towards Minecraft. Patricia Hernandez, a writer for Polygon, wrote that Minecraft Monday and other online projects, such as PewDiePie's playthrough of the game, caused a resurgence in the game's popularity. In an article for The Esports Observer, Max Miceli noted a significant increase in Twitch viewership for Minecraft as the event went on. While the game only rarely surpassed 500,000 hours watched a day prior to June 2019, the day of the first event reached 781,000 hours watched, and subsequent days surpassed one million. Esport Insider's Marloes Valentina Stella described Minecraft Monday as the second major competitive tournament in Minecraft. Unlike the largely unsuccessful partnership of Badlion Client and major esports organizer ESL around 2017 (the first major tournament series), Stella thought the roster of well-known internet creators made it "no surprise that Minecraft Monday [became] the most famous Minecraft tournament". Regardless, she attributed the event's closure to community conflict, the hacking during Week 14, and the controversial status of Keemstar. YouTuber Smajor1995, who played in the event, said he was inspired by Minecraft Monday to create the tournament MC Championship, which he organizes with the group Noxcrew. Smajor liked the idea of bringing creators together for a Minecraft event, but found Keemstar hard to work with. According to Gökhan Çakır for Dot Esports, MC Championship was able to fill the "gigantic gap" in the competitive Minecraft scene after Minecraft Monday's closure. List of winners Notes References Sources from Keemstar, UMG Gaming, event partners, or participants. In the text, these references are preceded by a double dagger (‡): External links
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[SOURCE: https://en.wikipedia.org/wiki/Xbox_Game_Studios#cite_note-40] | [TOKENS: 4459]
Contents Xbox Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, web-based portals, and other game consoles. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Microsoft Gaming division led by Phil Spencer, who is chief executive officer of the division. History Early in the history of Microsoft the software company published video games like Olympic Decathlon, but Steve Ballmer reportedly persuaded Bill Gates to deemphasize them to professionalize the company's image. By the early 1990s, Microsoft published subLOGIC's Microsoft Flight Simulator and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced Microsoft Golf for Windows, based on Access Software's Links, and expanded the games division from two to six people with the intention of commissioning more products from other developers. Microsoft acquired FASA Interactive in 1999 for its MechWarrior game series, Access Software, and Aces Game Studio, which worked on Flight Simulator. The Games Group had also established long-term publishing deals with developers like Ensemble Studios (Age of Empires, Age of Mythology), and Digital Anvil (Starlancer). Under Microsoft, FASA Interactive was renamed FASA Studio, and Access Software became Salt Lake Games Studio. Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the first Xbox console, with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows. Robbie Bach, who held executive positions in Microsoft's entertainment divisions, was named senior vice-president while Ed Fries, a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division. Shane Kim served as the division's general manager. In 2001, the division was renamed Microsoft Game Studios (MGS). FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios. Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively. One of the first major studio acquisitions following the division's formation was Bungie in June 2000, in the midst of its development of Halo: Combat Evolved. With the acquisition, Halo, which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001. Turn 10 Studios was established in 2001 for work on the Forza series of racing games. In September 2002, Microsoft Game Studios acquired Rare, who had previously extensively developed for Nintendo platforms. In 2003, Microsoft recognized that the EA Sports label was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games to Take-Two Interactive in 2004, where it became Indie Built. Peter Moore was named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach. In addition to pulling big publishers like Electronic Arts to the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games included Phantom Dust and Blinx: The Time Sweeper. Around 2004, MGS established Carbonated Games as an internal studio for the development of casual games for Microsoft's web games portal MSN Games, on the chat client MSN Messenger, and on the Xbox Live platform. Kim and Fries were instrumental for securing MGS' publishing deal with Lionhead Studios for their 2004 game Fable, which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with the Fable properties, as it sought to secure a Fable sequel for the upcoming Xbox 360. MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003's Brute Force, and closed down the studio entirely in 2006. FASA Studio was closed three-and-a-half months after the May 2007 release of their last game, Shadowrun. In 2007, MGS announced the opening of a European office in Reading, England, headed by general manager Phil Spencer. Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts. Don Mattrick was named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS. Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to the Halo property. Bungie continued to develop two additional Halo games for MGS, Halo 3: ODST (2009) and Halo: Reach (2010). Simultaneously, MGS founded 343 Industries as an internal studio to develop future Halo games without Bungie. In 2008, MGS disbanded Carbonated Games and announced the formation of internal studio Xbox Live Productions to develop "high-quality digital content" for Xbox Live Arcade. Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of the Great Recession. Within MGS, the studio had already planned to disband Ensemble Studios after the completion of Halo Wars in early 2009, while the new layoffs led MGS to also disband Aces Game Studio. Microsoft acquired Vancouver-based BigPark in May 2009, using the studio to develop some of the first games for the upcoming Kinect sensor for the Xbox 360. Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim. In 2010, MGS formed a mobile gaming studio, MGS Mobile Gaming, focused on developing gaming and entertainment multimedia for Windows Phone devices. It also expanded Rare with a second studio in Digbeth, Birmingham. By the Electronic Entertainment Expo 2011 in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios. Later in 2011, Microsoft Studios acquired Twisted Pixel Games. In early December 2011, Microsoft Studios created Microsoft Casual Games, a division to revamp its past casual games for Windows (like Windows Solitaire and MSN Games) using more up-to-date software delivery platforms. In 2012, Phil Harrison, the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB. Microsoft Studios acquired developer Press Play, known for developing Tentacles and Max & the Magic Marker. They also announced a new development studio in London, England. Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family title Project Columbia and announced that the ongoing development of free-to-play title Microsoft Flight had been ceased due to portfolio evaluation. The reduced Vancouver studios were renamed to Black Tusk Studios and tasked with making similar franchise-building title as Halo. In 2013, Microsoft established European studio Lift London, a studio that would create cloud-based games for tablets, mobiles and TVs. Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms. While Mattrick had overseen much of the development of Microsoft's next console, the Xbox One, he left in July 2013, prior to its release, to take over as CEO of Zynga. Mattrick was succeeded by Julie Larson-Green, who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios. Satya Nadella became CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months. Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions of Mojang, the developers behind Minecraft, in late 2014. Microsoft spent US$2.5 billion to acquire the studio, and upon the deal's completion in November, the studio's key founding personnel, Markus Persson, Jakob Porsér and Carl Manneh, departed Mojang. As a result, Persson became valued around US$1.3 billion. Microsoft Studios committed to keeping Minecraft available across multiple platforms, including rival PlayStation consoles. Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom. Additional intellectual property (IP) acquisitions by Microsoft Studios in 2014 included a publishing contract with Undead Labs for their game State of Decay, the rights to the Gears of War series from Epic Games, and the Rise of IP (Rise of Nations and Rise of Nations: Rise of Legends) from Big Huge Games. Microsoft Studios assigned Gears of War to Black Tusk Studios, which was later rebranded in 2015 as The Coalition. In July 2014, it was announced that Xbox Entertainment Studios would be closed in the following months; the closure was completed by October 29. On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name. On March 7, Microsoft announced at the Game Developers Conference that HoloLens games were coming to Xbox One. On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio. Twisted Pixel and Microsoft Studios agreed to split in September 2015. Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens and Microsoft Edge, and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis. In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms. In March 2016, Microsoft canceled development of two major projects: Lionhead's Fable Legends and Press Play's Project Knoxville, shuttering both studios in the following months. Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark, Good Science Studio, Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years. In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming". At this point, Microsoft Studios directly reported to Nadella. In January 2018, Matt Booty was promoted from leader in the Minecraft games business to corporate vice-president of Microsoft Studios. On June 10, 2018, during the Electronic Entertainment Expo 2018, Microsoft announced the acquisitions of Ninja Theory, Playground Games, Undead Labs and Compulsion Games, as well as the opening of a new studio in Santa Monica, California, entitled The Initiative, which would be led by the former Crystal Dynamics studio head Darrell Gallagher. In November, Microsoft Studios announced further acquisitions with Obsidian Entertainment and inXile Entertainment. The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports. At E3 2019, Xbox Game Studios announced it had acquired Double Fine, and established a new internal studio dedicated to Age of Empires headed by Shannon Loftis, bringing their total studio count to fifteen. This studio, later named World's Edge, does not directly develop any games, but oversees efforts from external studios, such as Relic Entertainment, Forgotten Empires and Tantalus Media, to assure the series is being developed in the right direction, according to creative director Adam Isgreen. Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had with Minecraft. Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released on Nintendo systems, notably the Nintendo Switch versions of Cuphead from Studio MDHR and Ori and the Blind Forest from Moon Studios, and allowing for the titular characters from Rare's Banjo-Kazooie into Super Smash Bros. Ultimate. However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles." Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery". Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including the Xbox Series X, Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup. Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and their Xbox Game Pass service, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players. Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputting RPGs, which had to that point been underserved. Microsoft and ZeniMax Media announced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which include Bethesda Game Studios, Arkane Studios, id Software, MachineGames, Tango Gameworks, and ZeniMax Online Studios, for over US$7.5 billion in cash. According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass and XCloud. However, during 2023 hearings regarding the Federal Trade Commission's concern over the proposed acquisition of Activision Blizzard by Microsoft, Spencer said that Sony Interactive Entertainment had made sways at Bethesda to keep Starfield as a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax. Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021, and the acquisition was formally completed by March 9, 2021. The total price of the deal was $8.1 billion Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership. With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios' Deathloop and Tango Gameworks' Ghostwire: Tokyo, which are contractually exclusive to PlayStation 5 for a period of 12 months before their release on Xbox Series X and Xbox Series S) will still be honored. Spencer stated that Game Pass was also fundamental driver for the acquisition. A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition. The ZeniMax Board of Directors was dissolved following the Microsoft purchase. On January 18, 2022, Microsoft announced its intent to acquire Activision Blizzard in an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, following Tencent and Sony. With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new division Microsoft Gaming, with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming. The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day. During litigation on the merger with the United States Federal Trade Commission, internal documents from Microsoft c. 2020 show strong interest in re-acquiring Bungie, or acquiring Sega's game development companies, Supergiant Games, Niantic, Inc., Thunderful Group, Zynga, IO Interactive, Scopely, or Playrix as part of Xbox Game Studios, as well as publisher Square Enix to help bolster its Asian presence and mobile market share. In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios. On October 26, 2023, Microsoft announced the promotion of several employees in the company, including Sarah Bond being promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt. In the wake of Matt Booty's promotion, Alan Hartman, then the head of Turn 10, was subsequently promoted to head of Xbox Game Studios. On October 6, 2024, 343 Industries officially announced their rebranding as Halo Studios, additionally confirming that multiple Halo games were in development and that said projects would now use Unreal Engine 5 as opposed to the proprietary Slipspace Engine that powered Halo Infinite. On October 14, Rare creative lead Craig Duncan was announced to be succeeding Alan Hartman as head of Xbox Game Studios beginning in November 2024, with Hartman retiring after a three-decade tenure at Microsoft. In July 2025, Microsoft Gaming performed a business restructuring ahead of the new financial year, which resulted in layoffs at Xbox Game Studios Rare, Compulsion Games, Undead Labs and Turn 10 Studios. The latter, who conceived and developed the Forza Motorsport series, was reported to have lost almost half of its workforce and was anticipated to be restructured as a support studio for Motorsport's sister series Forza Horizon and developments for the ForzaTech engine, according to former content coordinator Fred Russell. In addition, Rare's action-adventure game Everwild ceased production, while Microsoft also canceled the Perfect Dark reboot and closed its developer The Initiative simultaneously. Alongside Everwild's cancelation, Rare veteran and designer Gregg Mayles also departed the company after 35 years, alongside producer Louise O'Connor. Over 2024 and 2025, a series of video games published by Microsoft Gaming divisions, most notably Xbox Game Studios' titles, were released on PlayStation and Nintendo consoles under an initiative to pivot focus from the Xbox series of consoles and eventually cease to produce exclusive titles for the consoles like Sega. Xbox Game Studios had also released Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64 video games on the Nintendo Switch Online service in 2024, all of whom were developed by Rare and in some cases, formerly published by Nintendo. Studios Games published References External links
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