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| """replay — L5 visual: re-render recorded episodes kinematically, in parallel envs. | |
| Generation records full restorable states per sim tick (`ep_NNNN/traj.npz`, keys = | |
| the flattened `env.get_states()` tree). Replay rebuilds the env from the CELL's | |
| LOCAL scene (same as generation), restores E episodes at once — one per env slot — | |
| through `env.set_states`, and renders every env in a single pass with a TiledCamera. | |
| Physics never decides anything: every rendered frame is a restored recorded state | |
| (plus the one sim tick that syncs PhysX -> renderer), so visual changes (camera, | |
| lighting, textures) apply retroactively to every episode ever recorded. | |
| The parts that bite (all handled here): | |
| - env-origin shift: recorded states are world-frame on the SOURCE batch's env grid; | |
| each replay slot shifts them onto its own origin, anchored on the robot base | |
| (deterministic, never jittered): shift_e = replay_base_e - recorded robot/root[0]. | |
| - scene.post_step() runs on the restored state BEFORE the render, so state-coupled | |
| visuals (the bulb-glow mechanic) land in the same frame, not one frame late. | |
| - the RTX temporal denoiser accumulates across frames ("visual cache"): a teleport | |
| leaves ghost trails, and the first frames of a boot render dark/noisy. Warmup | |
| renders at every chunk start flush it before any frame is kept. | |
| - Kit renders the state PhysX had at its last step: `sim.step(render=True)` (one | |
| tick from the restored state, velocities as recorded) is what syncs transforms | |
| into the renderer — `sim.render()` alone would show the previous frame's poses. | |
| Cameras are DECLARED, two kinds with two owners: the scene's `CAMERAS` are external | |
| views (env-origin-relative on the work surface — where to stand to see THIS | |
| geometry), the robot's `CAMERAS` are ego views (a `link` key mounts the camera on | |
| that body, eye/target in the link frame — it rides the link through the replayed | |
| motion). All declared views render simultaneously in one pass, one TiledCamera | |
| each; `--cams` selects a subset, and `--eye/--target` adds a one-time ad-hoc view | |
| (named by `--cam`) for probing before numbers get written into a declaration. | |
| Per-view `bands` randomize the pose with THE sampling grammar (engine/sampler.py) | |
| on {eye,target}_{x,y,z}: nominal = the declared value, drawn PER EPISODE (Halton | |
| index = the episode's global position in the run), each episode holding its own | |
| fixed camera — set before the chunk's warmup, so the denoiser never sees it move. | |
| Outputs, per (episode, view): `imgs/<view>.mp4` (THE dataset video — one x264 | |
| stream at the true control-rate fps; LeRobot's native storage is mp4, so frames | |
| never exist as files) and `imgs/render_<view>.json` (frame indices + the ACTUAL | |
| per-episode camera + joint names + visual draw — the export contract, per view so | |
| several views/looks coexist). Completion is atomic: the video streams to | |
| `<view>.part.mp4`, renamed on close, and the json is written after — a `.part` | |
| file or a missing json marks a killed run, cleaned by the re-render. Per batch: | |
| `replay_sheet_<view>.png` (episodes x time contact sheet, sampled from the videos). | |
| Visual diversification is SCENE-OWNED, like world physics: the cell's scene.py | |
| declares `VISUAL_PARAMS` bands (same grammar as `PHYSICAL_PARAMS`, cfg default = | |
| the nominal look). `visual_draw=k` samples the bands at Halton index k into ONE | |
| stage-wide look for the whole render pass (lights and ground are shared prims, so a | |
| pass has a single look; K looks of the same episodes = K render runs, distinct | |
| `--cam` names keep them all). The draw is applied at BOTH moments, so a knob needs | |
| no tag saying which kind it is: sampled values are written onto the scene cfg | |
| before the build (build-consumed fields — a table preset, a backdrop usd — take | |
| effect there with no extra code), then handed to `scene.apply_visual_params` after | |
| it (the LIVE subset: attribute writes, material rebinds; fields with no branch | |
| there already did their work at build). The draw index and values land in | |
| render_<cam>.json. The `--visual file.py` hook stays as the escape hatch for looks | |
| that don't band-ify (`setup(env)` once after the build, `per_frame(env, t)` before | |
| each rendered frame); this module stays generic. | |
| Needs a running AppLauncher (see scripts/render.py). One scene per process — the | |
| CLI splits multi-scene inputs into one subprocess per scene group. | |
| """ | |
| from __future__ import annotations | |
| import json | |
| import math | |
| import os | |
| from datetime import datetime, timezone | |
| from pathlib import Path | |
| from .generation import _load, build_env | |
| WARMUP_DEFAULT = 12 # throwaway renders per chunk start (temporal-denoiser flush) | |
| _FAR_CLIP = 40.0 # camera far clip (m); env_spacing beyond it isolates envs pixel-exactly | |
| # Mean RGB (0-255) a warmed-up first frame must reach; a stage lit by the wrong dome light | |
| # sits at ~15-30 while a correctly lit pc_ram view sits at ~110-130 (2026-08-26 probes). | |
| MIN_WARMUP_LUMA = 35.0 | |
| # ----- episode discovery ------------------------------------------------------------------------- | |
| def batch_scene(batch_dir: Path) -> str: | |
| """The scene cell a batch was generated on (from its meta's `cell`).""" | |
| return json.loads((batch_dir / "meta.json").read_text())["cell"].split("/")[0] | |
| def collect_episodes(gen_root: Path, batches: list[str] | None = None, | |
| episodes: list[str] | None = None) -> list[Path]: | |
| """Episode dirs to replay: explicit `episodes`, else every ep of `batches` | |
| (names under data/), else every ep of every batch.""" | |
| if episodes: | |
| out = [Path(e) for e in episodes] | |
| missing = [p for p in out if not (p / "traj.npz").is_file()] | |
| if missing: | |
| raise SystemExit(f"not episode dirs (no traj.npz): {missing}") | |
| return out | |
| data = gen_root / "data" | |
| dirs = [data / b for b in batches] if batches else sorted(d for d in data.iterdir() if d.is_dir()) | |
| return [ep for d in dirs for ep in sorted(d.glob("ep_*")) if (ep / "traj.npz").is_file()] | |
| def group_by_scene(eps: list[Path]) -> dict[str, list[Path]]: | |
| """{scene: [ep dirs]} — replay builds one env per scene, so inputs split here.""" | |
| groups: dict[str, list[Path]] = {} | |
| for ep in eps: | |
| groups.setdefault(batch_scene(ep.parent), []).append(ep) | |
| return groups | |
| # ----- state plumbing ---------------------------------------------------------------------------- | |
| def _unflatten(flat: dict) -> dict: | |
| """{"scene/bulbs": t, "robot/controller/0/prev_action": t} -> the nested set_states tree.""" | |
| out: dict = {} | |
| for key, v in flat.items(): | |
| node = out | |
| *parents, leaf = key.split("/") | |
| for p in parents: | |
| node = node.setdefault(p, {}) | |
| node[leaf] = v | |
| return out | |
| def _lookat_quat(eye, target): | |
| """World-convention (+X fwd, +Z up) look-at orientation as (w, x, y, z).""" | |
| import torch | |
| from isaaclab.utils.math import quat_from_matrix | |
| f = torch.tensor([t - e for t, e in zip(target, eye)], dtype=torch.float32) | |
| f = f / f.norm().clamp_min(1e-9) | |
| up = torch.tensor([0.0, 0.0, 1.0]) | |
| left = torch.linalg.cross(up, f) | |
| if left.norm() < 1e-6: # looking straight up/down: pick an arbitrary left | |
| left = torch.tensor([0.0, 1.0, 0.0]) | |
| left = left / left.norm() | |
| u = torch.linalg.cross(f, left) | |
| return tuple(quat_from_matrix(torch.stack([f, left, u], dim=1)).tolist()) | |
| # ----- cameras: declared views + the ad-hoc override ---------------------------------------------- | |
| _CAM_BAND_KEYS = ("eye_x", "eye_y", "eye_z", "target_x", "target_y", "target_z") | |
| def resolve_views(scene_cls, robot_cls, cams: list[str] | None, adhoc: dict | None) -> dict[str, dict]: | |
| """The views to render: the SCENE's `CAMERAS` (external, env-origin-relative on the work | |
| surface) merged with the ROBOT's `CAMERAS` (ego — a `link` key mounts the camera on that | |
| body, eye/target in the link frame), plus the CLI's one-time ad-hoc view. `cams` selects | |
| by name (None = all declared + the ad-hoc). Per-view `bands` use THE sampling grammar | |
| (engine/sampler.py) on {eye,target}_{x,y,z} — nominal = the declared value, drawn per | |
| episode; ego views can't band (their pose is the link's).""" | |
| from .sampler import _check_spec | |
| views = {n: {**spec, "link": None} for n, spec in getattr(scene_cls, "CAMERAS", {}).items()} | |
| for n, spec in getattr(robot_cls, "CAMERAS", {}).items(): | |
| if n in views: | |
| raise SystemExit(f"camera '{n}' declared by both {scene_cls.__name__} and {robot_cls.__name__}") | |
| views[n] = {**spec, "robot_prim": robot_cls().prim_name} | |
| if adhoc: | |
| views[adhoc["name"]] = {**adhoc, "link": None} | |
| for n, v in views.items(): | |
| bands = v.get("bands") or {} | |
| if bands and v.get("link"): | |
| raise SystemExit(f"camera '{n}': ego views (link-mounted) can't declare bands") | |
| unknown = set(bands) - set(_CAM_BAND_KEYS) | |
| if unknown: | |
| raise SystemExit(f"camera '{n}': bands on {sorted(unknown)} (allowed: {_CAM_BAND_KEYS})") | |
| v["bands"] = {k: _check_spec(f"CAMERAS['{n}']", k, s) for k, s in bands.items()} | |
| v.setdefault("focal", 16.0) | |
| if cams: | |
| missing = sorted(set(cams) - set(views)) | |
| if missing: | |
| raise SystemExit(f"unknown cameras {missing}; declared: {sorted(views)}") | |
| views = {n: views[n] for n in cams} | |
| if not views: | |
| raise SystemExit("no cameras: the scene/robot declare none — pass --eye/--target for a one-time view") | |
| return views | |
| def _camera_cfg(name: str, view: dict, size, surface_z: float): | |
| """Per-env TiledCamera for one view. External: under {ENV_REGEX_NS}/<name>, eye/target | |
| env-origin-relative on the work surface (surface_z added here). Ego: under the robot | |
| link ({ENV_REGEX_NS}/<Robot>/<link>/<name>), eye/target in the LINK frame — the camera | |
| rides the link through the replayed motion. `focal` is USD mm on the default 20.955 | |
| aperture (24 ≈ 47° hFOV, 16 ≈ 66°).""" | |
| import isaaclab.sim as sim_utils | |
| from isaaclab.sensors import TiledCameraCfg | |
| eye, target = view["eye"], view["target"] | |
| if view.get("link"): | |
| prim = "{ENV_REGEX_NS}/%s/%s/%s" % (view["robot_prim"], view["link"], name) | |
| else: | |
| prim = "{ENV_REGEX_NS}/" + name | |
| eye = (eye[0], eye[1], eye[2] + surface_z) | |
| target = (target[0], target[1], target[2] + surface_z) | |
| return TiledCameraCfg( | |
| prim_path=prim, | |
| width=size[0], height=size[1], | |
| data_types=["rgb"], | |
| update_period=0.0, | |
| offset=TiledCameraCfg.OffsetCfg(pos=tuple(eye), rot=_lookat_quat(eye, target), convention="world"), | |
| spawn=sim_utils.PinholeCameraCfg(focal_length=view["focal"], clipping_range=(0.05, _FAR_CLIP)), | |
| ) | |
| def build_replay_env(scene_dir: Path, num_envs: int, device: str, | |
| cams: list[str] | None, adhoc: dict | None, size, | |
| env_spacing: float, visual_draw: int | None = None, | |
| view_suffix: str = "", | |
| pose_jitter: tuple[float, ...] | None = None): | |
| """generation.build_env on the cell's LOCAL scene (nominal world — physics is | |
| overwritten every frame anyway), with one tiled camera PER RESOLVED VIEW injected | |
| into the scene's assets before the build. | |
| RTX renders ONE shared stage (no per-env world isolation like Madrona/ManiSkill), | |
| so standalone-robot frames come from geometry: `env_spacing` spreads the replay | |
| grid wider than the camera's far clip (`_FAR_CLIP`) — neighbors are clipped before | |
| rasterization, which is pixel-identical to independent worlds. The recorded states | |
| shift onto whatever grid replay builds, so the spacing is free. The shared ground | |
| plane is enlarged to keep a floor under the far-flung envs.""" | |
| import math | |
| import re | |
| from robobench.core.registries import SCENES | |
| _load("datagen_local_scene", scene_dir / "scene" / "scene.py") | |
| scene_name = re.search(r'@SCENES\.register\("([\w.]+)"\)', | |
| (scene_dir / "scene" / "scene.py").read_text()).group(1) | |
| import robobench | |
| import yaml | |
| robobench.discover() | |
| from robobench.core.registries import ENVS, ROBOTS | |
| scene_cls = SCENES.get(scene_name) | |
| gen = yaml.safe_load((scene_dir.parents[1] / "gen.yaml").read_text()) | |
| preset_cfg = ENVS.get(gen["preset"])() | |
| # the PRESET's scene cfg — the one the world is built with (generation._local_scene_cfg) | |
| # — not the scene class default: the coffee franka preset puts the counter at 0.55 while | |
| # the class default is 0.994, so every declared camera rendered 0.444 m too high | |
| from .generation import _local_scene_cfg | |
| surface_z = float(getattr(_local_scene_cfg(scene_cls, preset_cfg.scene_cfg, None), | |
| "surface_z", 0.0) or 0.0) | |
| robot_cls = ROBOTS.get(preset_cfg.robot) | |
| views = resolve_views(scene_cls, robot_cls, cams, adhoc) | |
| if pose_jitter and any(pose_jitter): | |
| # Per-episode pose jitter for DRAW passes, expressed through the native | |
| # band grammar (sampled per episode in place_banded_views): each external | |
| # view gets uniform ± bands around its declared pose. Scene-declared | |
| # bands win — the scene's own knowledge is never overridden. | |
| from .sampler import _check_spec | |
| ej, tj = pose_jitter[:3], pose_jitter[3:] | |
| for n, v in views.items(): | |
| if v.get("link"): | |
| continue # ego views ride their link; there is no free pose | |
| bands = dict(v["bands"]) | |
| for prefix, base, box in (("eye", v["eye"], ej), ("target", v["target"], tj)): | |
| for a, b, w in zip("xyz", base, box): | |
| key = f"{prefix}_{a}" | |
| if w and key not in bands: | |
| bands[key] = _check_spec( | |
| f"pose_jitter['{n}']", key, | |
| {"dist": "uniform", "lo": float(b) - w, "hi": float(b) + w}) | |
| v["bands"] = bands | |
| if view_suffix: | |
| views = {n + view_suffix: v for n, v in views.items()} | |
| # the visual draw is sampled BEFORE the build and written onto the scene cfg, so | |
| # build-consumed knobs (a table preset, a backdrop usd) take effect with no extra | |
| # code; live knobs are re-applied through scene.apply_visual_params after the build | |
| visual_values: dict = {} | |
| if visual_draw is not None: | |
| from .sampler import sample, scene_bands | |
| bands = scene_bands(scene_cls, scene_cls().cfg, attr="VISUAL_PARAMS") | |
| if not bands: | |
| raise SystemExit(f"--visual_draw: {scene_cls.__name__} declares no VISUAL_PARAMS bands") | |
| visual_values = sample(bands, visual_draw) | |
| cam_cfgs = {n: _camera_cfg(n, v, size, surface_z) for n, v in views.items()} | |
| # entities spawn in insertion order (scene assets, then robot assets): ego cameras | |
| # need the robot LINK prim to exist, so they inject into the ROBOT's assets — after | |
| # the Robot entry — while external views ride the scene's | |
| static_cfgs = {n: c for n, c in cam_cfgs.items() if not views[n].get("link")} | |
| ego_cfgs = {n: c for n, c in cam_cfgs.items() if views[n].get("link")} | |
| # grid extent + far-clip margin on every side | |
| ground_xy = (math.ceil(math.sqrt(num_envs)) - 1) * env_spacing + 2 * (_FAR_CLIP + 10.0) | |
| def assets_with_camera(self, _orig=scene_cls.assets): | |
| from isaaclab.sim import GroundPlaneCfg | |
| out = {**_orig(self), **static_cfgs} | |
| for asset in out.values(): | |
| spawn = getattr(asset, "spawn", None) | |
| if isinstance(spawn, GroundPlaneCfg) and max(spawn.size) < ground_xy: | |
| spawn.size = (ground_xy, ground_xy) | |
| return out | |
| def assets_with_ego(self, _orig=robot_cls.assets): | |
| return {**_orig(self), **ego_cfgs} | |
| scene_cls.assets = assets_with_camera | |
| robot_cls.assets = assets_with_ego | |
| try: | |
| env, gen, _, _ = build_env(scene_dir, num_envs, device, seed=0, nominal=True, | |
| env_spacing=env_spacing, | |
| scene_overrides=visual_values or None) | |
| finally: | |
| scene_cls.assets = assets_with_camera.__defaults__[0] | |
| robot_cls.assets = assets_with_ego.__defaults__[0] | |
| quenched = _quench_asset_dome_lights() | |
| if quenched: | |
| print(f"[replay] deactivated {len(quenched)} asset-embedded dome light(s) so the scene's " | |
| f"own light is the one RTX uses: {quenched[:3]}{' …' if len(quenched) > 3 else ''}", | |
| flush=True) | |
| return env, gen, visual_values, views, surface_z | |
| def _quench_asset_dome_lights() -> list[str]: | |
| """RTX honors ONE dome light per stage and picks it at process start — not deterministically. | |
| Asset USDs can smuggle their own (GAMING_PC.usdc ships a 1.0-intensity DomeLight under the | |
| case's visual), so a render process had a coin-flip chance of lighting the whole scene with | |
| that instead of the scene's /World light: every episode in the process came out "lights off" | |
| (pc_ram stage-1 sweep, 29/29 dark, 2026-08-26). Deactivate every DomeLight that lives inside | |
| an env's asset tree; scene-level lights (spawned at /World/<name>) are left alone.""" | |
| import omni.usd | |
| stage = omni.usd.get_context().get_stage() | |
| quenched: list[str] = [] | |
| for prim in list(stage.Traverse()): | |
| path = str(prim.GetPath()) | |
| if prim.GetTypeName() == "DomeLight" and path.startswith("/World/envs/"): | |
| prim.SetActive(False) | |
| quenched.append(path) | |
| return quenched | |
| def _replay_anchor(robot): | |
| """(live anchor articulation, recorded root key, joint-names stamp) for single | |
| robots AND MultiRobot composites. Composites have no robot.articulation; their | |
| recorded state trees flatten to robot/<name>/... — the anchor is the first | |
| child by name (deterministic), and the stamp maps every child's joints.""" | |
| children = getattr(robot, "robots", None) | |
| if isinstance(children, dict): | |
| name = sorted(children)[0] | |
| return (children[name].articulation, f"robot/{name}/root", | |
| {n: list(c.articulation.joint_names) for n, c in sorted(children.items())}) | |
| return robot.articulation, "robot/root", list(robot.articulation.joint_names) | |
| def _load_shifted(ep_dir: Path, base_pos, root_key: str, device): | |
| """Episode arrays as device tensors, positions shifted onto the replay slot's | |
| origin. Every last-dim-13 array is a world-frame root state (the engine's own | |
| convention: pos 0:3, quat 3:7, vels 7:13) — only those get the shift.""" | |
| import numpy as np | |
| import torch | |
| data = {k: torch.as_tensor(v, device=device) for k, v in np.load(ep_dir / "traj.npz").items()} | |
| shift = base_pos - data[root_key][0, 0:3] | |
| for k, v in data.items(): | |
| if k != "action" and v.shape[-1] == 13: | |
| v[..., 0:3] += shift | |
| meta = json.loads((ep_dir / "meta.json").read_text()) | |
| meta["_ep_dir"] = str(ep_dir) | |
| return data, meta | |
| # ----- the replay itself ------------------------------------------------------------------------- | |
| def replay_scene(gen_root: Path, scene: str, eps: list[Path], *, num_envs: int = 8, | |
| fps: int | None = None, size=(640, 480), cams: list[str] | None = None, | |
| adhoc: dict | None = None, warmup: int = WARMUP_DEFAULT, | |
| crf: int = 18, max_frames: int = 0, trim_margin: int = -1, | |
| visual: str | None = None, | |
| visual_draw: int | None = None, env_spacing: float = 50.0, | |
| view_suffix: str = "", | |
| pose_jitter: tuple[float, ...] | None = None, | |
| band_seed: int = 0, | |
| device: str = "cuda:0") -> list[Path]: | |
| """Replay `eps` (all from `scene`) in chunks of `num_envs`, rendering every resolved | |
| view each frame and streaming one `imgs/<view>.mp4` per (episode, view) into each | |
| episode dir. Returns the episode dirs rendered. | |
| Traj rows are one per env.step = one per control latch (row_dt = sim_dt x the | |
| recorded decimation, both stamped in each ep's meta.json). fps=None (the default) | |
| renders one frame PER LATCH — fps = the batch's control rate, the matched regime | |
| for VLA export; pass fps to subsample (e.g. --fps 30 on a 240 Hz batch).""" | |
| import imageio | |
| import numpy as np | |
| import torch | |
| scene_dir = gen_root / "scenes" / scene | |
| # Never build more envs than episodes: idle slots are padded duplicates that | |
| # still get stepped and tile-rendered every frame (a 2-episode shard at | |
| # num_envs=16 cost ~8x on Newton cloth). | |
| num_envs = max(1, min(num_envs, len(eps))) | |
| if num_envs > 1 and env_spacing <= _FAR_CLIP: | |
| print(f"[replay] WARNING: env_spacing {env_spacing} <= far clip {_FAR_CLIP} — " | |
| f"neighbor envs will appear in frames", flush=True) | |
| env, gen, visual_values, views, surface_z = build_replay_env( | |
| scene_dir, num_envs, device, cams, adhoc, size, env_spacing, visual_draw, | |
| view_suffix=view_suffix, pose_jitter=pose_jitter) | |
| sensors = {n: env.iscene.sensors[n] for n in views} | |
| print(f"[replay {scene}] views: " + ", ".join( | |
| f"{n} (ego on {v['link']})" if v.get("link") else n for n, v in views.items()), flush=True) | |
| if visual_values: | |
| # the draw already sat on the scene cfg through the build (build-consumed knobs | |
| # took effect there); the hook now applies the LIVE subset — attribute writes, | |
| # material rebinds — before the escape-hatch hook and before any warmup | |
| env.scene.apply_visual_params(env, visual_values) | |
| print(f"[replay {scene}] visual draw {visual_draw}: " | |
| + ", ".join(f"{k}={v:.4g}" if isinstance(v, float) else f"{k}={v}" | |
| for k, v in sorted(visual_values.items())), flush=True) | |
| hook = _load("datagen_visual_hook", Path(visual)) if visual else None | |
| if hook and hasattr(hook, "setup"): | |
| hook.setup(env) | |
| env.reset(seed=0) | |
| anchor, root_key, joint_names_stamp = _replay_anchor(env.robot) | |
| base_pos = anchor.data.root_pos_w.clone() # (E, 3) — the shift anchor | |
| def render_once(): | |
| """One restored-state frame: post_step BEFORE the render (glow in-frame), then | |
| the sim tick that carries the transforms into the renderer.""" | |
| env.iscene.update(env.dt) | |
| env.robot.post_step() | |
| env.scene.post_step() | |
| env.sim.step(render=True) | |
| out = {} | |
| for n, cam in sensors.items(): | |
| cam.update(0.0, force_recompute=True) | |
| out[n] = cam.data.output["rgb"] | |
| return out | |
| env_origins = env.iscene.env_origins # (E, 3), device | |
| def place_banded_views(lo: int, n_eps: int) -> dict[str, list]: | |
| """Draw each banded view's per-episode pose (THE sampler, index = the episode's | |
| global position in this run) and set every env slot's camera before the chunk's | |
| warmup — each episode holds its own fixed camera for its whole duration. Returns | |
| {view: [(eye, target) per episode]} for the render contract.""" | |
| from .sampler import sample | |
| placed: dict[str, list] = {} | |
| for n, v in views.items(): | |
| if not v["bands"]: | |
| continue | |
| poses, quats, actual = [], [], [] | |
| for i in range(num_envs): | |
| # padded slots reuse the last episode's draw; band_seed keeps | |
| # different passes' draws distinct AND deterministic | |
| g = lo + min(i, n_eps - 1) + band_seed | |
| draw = sample(v["bands"], g) | |
| e = [draw.get(f"eye_{a}", x) for a, x in zip("xyz", v["eye"])] | |
| t = [draw.get(f"target_{a}", x) for a, x in zip("xyz", v["target"])] | |
| if i < n_eps: | |
| actual.append((e, t)) | |
| e_w = [e[0], e[1], e[2] + surface_z] | |
| poses.append(env_origins[i] + torch.tensor(e_w, device=device)) | |
| quats.append(torch.tensor(_lookat_quat(e, t), device=device)) | |
| sensors[n].set_world_poses(torch.stack(poses), torch.stack(quats), | |
| convention="world") | |
| placed[n] = actual | |
| return placed | |
| # same-T episodes chunk together (a batch shares T); mixed chunks pad with the last state | |
| eps = sorted(eps, key=lambda p: (json.loads((p / "meta.json").read_text())["steps"], str(p))) | |
| done: list[Path] = [] | |
| for lo in range(0, len(eps), num_envs): | |
| chunk = eps[lo:lo + num_envs] | |
| loaded = [_load_shifted(ep, base_pos[e], root_key, device) for e, ep in enumerate(chunk)] | |
| # controller state is dropped: stateless leaves flatten to nothing (a composite | |
| # can't restore a partial tree), and kinematic replay never applies an action | |
| keys = [k for k in loaded[0][0] | |
| if k not in ("action", "action_noise") and "/controller" not in k] | |
| def ep_rows(d: dict, m: dict) -> int: | |
| rows = d[root_key].shape[0] | |
| # trim the padded post-success tail: wide batches hold every finished | |
| # env until the slowest one ends, and meta.success_step (earliest | |
| # SUSTAINED success, generation-time graded) marks where this env was | |
| # actually done. margin keeps the settle visible. | |
| if trim_margin >= 0 and m.get("success_step") is not None: | |
| rows = min(rows, int(m["success_step"]) + trim_margin) | |
| return rows | |
| T = [ep_rows(d, m) for d, m in loaded] | |
| t_max = max(T) | |
| # a traj row = one env.step = one control latch; the recorded control rate sets | |
| # the frame clock, NOT the rebuilt env's physics dt (the solve may have decimated) | |
| row_dts = {m.get("sim_dt", env.dt) * m.get("decimation", 1) for _, m in loaded} | |
| if len(row_dts) > 1: | |
| raise SystemExit(f"[replay {scene}] chunk mixes control rates " | |
| f"({sorted(1 / d for d in row_dts)}) — render the batches separately") | |
| row_dt = row_dts.pop() | |
| stride = max(1, round(1.0 / (fps * row_dt))) if fps else 1 | |
| fps_out = int(round(1.0 / (row_dt * stride))) | |
| n_frames = len(range(0, t_max, stride)) | |
| if max_frames: | |
| n_frames = min(n_frames, max_frames) | |
| print(f"[replay {scene}] chunk {lo // num_envs + 1}: {len(chunk)} eps, " | |
| f"{t_max} rows @ {1 / row_dt:.0f}Hz control -> {n_frames} frames each " | |
| f"@ {fps_out}fps", flush=True) | |
| # per (episode, view): one dataset-video writer, streamed to `.part.mp4` and | |
| # renamed only on close — a killed run never leaves a file that looks complete | |
| writers, indices = [], [] | |
| for d, meta in loaded: | |
| ep_dir = Path(meta["_ep_dir"]) | |
| img_dir = ep_dir / "imgs" | |
| img_dir.mkdir(exist_ok=True) | |
| ws = {} | |
| for n in views: | |
| ws[n] = imageio.get_writer(str(img_dir / f"{n}.part.mp4"), fps=fps_out, | |
| codec="libx264", quality=None, pixelformat="yuv420p", | |
| output_params=["-crf", str(crf), "-preset", "medium"]) | |
| writers.append(ws) | |
| indices.append([]) | |
| def compose(t: int) -> dict: | |
| flat = {} | |
| for k in keys: | |
| rows = [d[k][min(t, T[i] - 1)] for i, (d, _) in enumerate(loaded)] | |
| rows += [rows[-1]] * (num_envs - len(rows)) # pad unused slots | |
| flat[k] = torch.stack(rows) | |
| return _unflatten(flat) | |
| placed = place_banded_views(lo, len(chunk)) # per-episode camera draws, pre-warmup | |
| env.set_states(compose(0)) | |
| for _ in range(max(0, warmup)): | |
| render_once() | |
| # Lighting guard: a stage lit by the wrong/no light renders every frame of every | |
| # episode in this process dark (the pc_ram stage-1 sweep silently wrote 29 dark | |
| # episodes). Fail loudly on the first frame instead of shipping a dark dataset. | |
| probe = render_once() | |
| for n, r in probe.items(): | |
| luma = r[:len(chunk), ..., :3].float().mean().item() | |
| if luma < MIN_WARMUP_LUMA: | |
| raise SystemExit( | |
| f"[replay {scene}] view {n!r} renders dark after warmup (mean rgb {luma:.1f} " | |
| f"< {MIN_WARMUP_LUMA}) — a light is missing or the wrong dome light won; " | |
| f"see _quench_asset_dome_lights. Refusing to render this chunk.") | |
| for fi, t in enumerate(range(0, t_max, stride)): | |
| if max_frames and fi >= max_frames: | |
| break | |
| env.set_states(compose(t)) | |
| if hook and hasattr(hook, "per_frame"): | |
| hook.per_frame(env, t) | |
| rgbs = {n: r.cpu().numpy() for n, r in render_once().items()} # each (E, H, W, 3) uint8 | |
| for i in range(len(chunk)): | |
| if t >= T[i]: # this episode already ended — freeze, don't record | |
| continue | |
| for n in views: | |
| writers[i][n].append_data(rgbs[n][i]) | |
| indices[i].append(t) | |
| for i, (d, meta) in enumerate(loaded): | |
| ep_dir = Path(meta["_ep_dir"]) | |
| for n, v in views.items(): | |
| writers[i][n].close() | |
| os.replace(ep_dir / "imgs" / f"{n}.part.mp4", ep_dir / "imgs" / f"{n}.mp4") | |
| eye, target = (placed[n][i] if n in placed else (v["eye"], v["target"])) | |
| (ep_dir / "imgs" / f"render_{n}.json").write_text(json.dumps({ | |
| "camera": n, "video": f"{n}.mp4", "video_crf": crf, | |
| "size": list(size), "fps": fps_out, "stride": stride, | |
| "sim_dt": env.dt, "step_dt": row_dt, "frame_indices": indices[i], | |
| "eye": list(eye), "target": list(target), "focal": v["focal"], | |
| "link": v.get("link"), "cam_draw": (lo + i if n in placed else None), | |
| "env_spacing": env_spacing, | |
| "joint_names": joint_names_stamp, | |
| "scene_description": env.scene.describe(), | |
| "success": meta.get("success"), "cell": meta.get("cell"), | |
| "visual_hook": visual, "visual_draw": visual_draw, "visual_values": visual_values, | |
| "created": datetime.now(timezone.utc).isoformat(timespec="seconds"), | |
| }, indent=2) + "\n") | |
| done.append(ep_dir) | |
| del loaded | |
| torch.cuda.empty_cache() if device.startswith("cuda") else None | |
| return done, list(views) | |
| def contact_sheet(batch_dir: Path, view: str, cols: int = 5) -> Path | None: | |
| """episodes x time grid sampled from the rendered videos -> <batch>/replay_sheet_<view>.png.""" | |
| import imageio | |
| import numpy as np | |
| rows = [] | |
| for ep in sorted(batch_dir.glob("ep_*")): | |
| video = ep / "imgs" / f"{view}.mp4" | |
| rjson = ep / "imgs" / f"render_{view}.json" | |
| if not (video.is_file() and rjson.is_file()): | |
| continue | |
| n = len(json.loads(rjson.read_text())["frame_indices"]) | |
| if n == 0: | |
| continue | |
| picks = [min(int(i * (n - 1) / (cols - 1)), n - 1) for i in range(cols)] | |
| reader = imageio.get_reader(str(video)) | |
| try: | |
| rows.append(np.concatenate([reader.get_data(p) for p in picks], axis=1)) | |
| finally: | |
| reader.close() | |
| if not rows: | |
| return None | |
| sheet = batch_dir / f"replay_sheet_{view}.png" | |
| imageio.imwrite(str(sheet), np.concatenate(rows, axis=0)) | |
| return sheet | |