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35900
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CEO David Baszucki’s mission to make Roblox a billion-player platform
We already have hundreds of brands on the platform. I was just seeing the most revised Gucci experience, which is radically amazing. It’s a simulation of their runway show. And in those experiences, there’s both brand recognition, which is maybe harder to measure. There starts to be the acquisition of virtual goods: Gucci purses and those kinds of things. And then, ultimately, there’ll be at some point, not yet really announced or promised, physical shopping as well. That kind of shopping with your friend is a very social, fun experience.
How big do you see the ads business being? Is it something that could potentially be as big as your core business today?
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising.
|
35901
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I was just seeing the most revised Gucci experience, which is radically amazing. It’s a simulation of their runway show. And in those experiences, there’s both brand recognition, which is maybe harder to measure. There starts to be the acquisition of virtual goods: Gucci purses and those kinds of things. And then, ultimately, there’ll be at some point, not yet really announced or promised, physical shopping as well. That kind of shopping with your friend is a very social, fun experience.
How big do you see the ads business being? Is it something that could potentially be as big as your core business today?
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way.
|
35902
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
And in those experiences, there’s both brand recognition, which is maybe harder to measure. There starts to be the acquisition of virtual goods: Gucci purses and those kinds of things. And then, ultimately, there’ll be at some point, not yet really announced or promised, physical shopping as well. That kind of shopping with your friend is a very social, fun experience.
How big do you see the ads business being? Is it something that could potentially be as big as your core business today?
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is.
|
35903
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
There starts to be the acquisition of virtual goods: Gucci purses and those kinds of things. And then, ultimately, there’ll be at some point, not yet really announced or promised, physical shopping as well. That kind of shopping with your friend is a very social, fun experience.
How big do you see the ads business being? Is it something that could potentially be as big as your core business today?
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands.
|
35904
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
And then, ultimately, there’ll be at some point, not yet really announced or promised, physical shopping as well. That kind of shopping with your friend is a very social, fun experience.
How big do you see the ads business being? Is it something that could potentially be as big as your core business today?
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.
|
35905
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
How big do you see the ads business being? Is it something that could potentially be as big as your core business today?
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
|
35906
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
“Our CFO’s friend was ... walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox.”
It’s interestingly big. We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public.
|
35907
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’re in a great position because we generate a really good business without advertising. So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China.
|
35908
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So it gives us an opportunity to layer this in for older people in a very civil way, in a very careful way. But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
|
35909
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
But I think it’s arguably undetermined how big it is. We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
|
35910
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We will see based on the power of the memories that people have in their brands. Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner.
|
35911
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China.
|
35912
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Anecdotally, our CFO’s friend was in Santa Monica and walking by a Vans store, and younger people wanted to go in there because they were familiar with that from Vans World on Roblox. So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network.
|
35913
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So building digital memories and connecting with brands that are fun and exciting and then merging that with the physical world is new, uncharted territory.
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there.
|
35914
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
On the topic of growth, this is something I haven’t heard you talk about since you went public. A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it.
|
35915
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
A big part of your growth narrative when you went public, it was mentioned many times in the prospectus, for example, was this joint venture you had with Tencent in China. And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
|
35916
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
|
35917
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
And less than a year after you went public, it got shut down without explanation.
Yeah.
I saw that your head of China is now your head of Japan.
That’s right.
Where are you with China?
Tencent continues to be an amazing partner. We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
|
35918
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’re being very, very careful in China. The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
|
35919
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
The dynamics in China right now have gone to the point where, rather than envisioning a fully connected-type network, we have to imagine an autonomous network. We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting.
|
35920
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’re, in a sense, modernizing our infrastructure to the point where we can literally print a copy of Roblox in China and bring it to market there. So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it.
|
35921
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So we continue to be very involved in China. We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it. You can’t just go download it from the store.
That’s right, that’s right.
|
35922
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’re optimistic about it. We have a great partnership with Tencent, but we’re working on the infrastructure to support that.
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it. You can’t just go download it from the store.
That’s right, that’s right.
Where do you see VR going as it relates to Roblox?
|
35923
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
What does that mean, “an autonomous version” of Roblox?
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it. You can’t just go download it from the store.
That’s right, that’s right.
Where do you see VR going as it relates to Roblox? There’s the Vision Pro. Have you tried the Vision Pro?
I have not tried a Vision Pro.
|
35924
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I think as you would look at any other platform or any other social media-type company, we would look back over the last three to four years and see less and less information going back and forth between the US and China to the point where I think the future will be very little goes back, for example, in a China situation.
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it. You can’t just go download it from the store.
That’s right, that’s right.
Where do you see VR going as it relates to Roblox? There’s the Vision Pro. Have you tried the Vision Pro?
I have not tried a Vision Pro.
You’ve got to try it. Will you guys be on Vision Pro?
|
35925
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it. You can’t just go download it from the store.
That’s right, that’s right.
Where do you see VR going as it relates to Roblox? There’s the Vision Pro. Have you tried the Vision Pro?
I have not tried a Vision Pro.
You’ve got to try it. Will you guys be on Vision Pro? Are you a big believer in this headset wave that’s coming?
I’m a big believer, long term, that the most immersive form of 3D experience will be VR-type experience. There’s some great sci-fi around what the far-off future of VR is.
|
35926
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So you haven’t given up on China?
Absolutely not. No.
Okay, interesting. So you recently put Roblox on the Meta Quest headset, and it’s not officially in the store yet, but you got 1 million installs in five days, and it was just in a beta where you have to go find it. You can’t just go download it from the store.
That’s right, that’s right.
Where do you see VR going as it relates to Roblox? There’s the Vision Pro. Have you tried the Vision Pro?
I have not tried a Vision Pro.
You’ve got to try it. Will you guys be on Vision Pro? Are you a big believer in this headset wave that’s coming?
I’m a big believer, long term, that the most immersive form of 3D experience will be VR-type experience. There’s some great sci-fi around what the far-off future of VR is. I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices.
|
35927
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
That’s right, that’s right.
Where do you see VR going as it relates to Roblox? There’s the Vision Pro. Have you tried the Vision Pro?
I have not tried a Vision Pro.
You’ve got to try it. Will you guys be on Vision Pro? Are you a big believer in this headset wave that’s coming?
I’m a big believer, long term, that the most immersive form of 3D experience will be VR-type experience. There’s some great sci-fi around what the far-off future of VR is. I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices. So we can contribute to the growth of Meta Quest, and I’m excited about that.
|
35928
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
There’s the Vision Pro. Have you tried the Vision Pro?
I have not tried a Vision Pro.
You’ve got to try it. Will you guys be on Vision Pro? Are you a big believer in this headset wave that’s coming?
I’m a big believer, long term, that the most immersive form of 3D experience will be VR-type experience. There’s some great sci-fi around what the far-off future of VR is. I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices. So we can contribute to the growth of Meta Quest, and I’m excited about that. If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
|
35929
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Are you a big believer in this headset wave that’s coming?
I’m a big believer, long term, that the most immersive form of 3D experience will be VR-type experience. There’s some great sci-fi around what the far-off future of VR is. I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices. So we can contribute to the growth of Meta Quest, and I’m excited about that. If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
What about AR?
|
35930
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I’m a big believer, long term, that the most immersive form of 3D experience will be VR-type experience. There’s some great sci-fi around what the far-off future of VR is. I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices. So we can contribute to the growth of Meta Quest, and I’m excited about that. If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
What about AR? So not fully immersive, but AR glasses.
AR is also super interesting, right?
|
35931
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
There’s some great sci-fi around what the far-off future of VR is. I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices. So we can contribute to the growth of Meta Quest, and I’m excited about that. If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
What about AR? So not fully immersive, but AR glasses.
AR is also super interesting, right? Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff?
|
35932
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I think our vision is, because we are a platform and because we work so hard on… young creator shows up, builds something on Roblox, pushes a button, runs on any device, is auto-translated into any language, possibly that can build a business on top of that, there’s a huge benefit to being very, very good on all devices and tracking the growth of devices. So we can contribute to the growth of Meta Quest, and I’m excited about that. If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
What about AR? So not fully immersive, but AR glasses.
AR is also super interesting, right? Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff? Is the future ultimately going to be some of the vision of some of the companies that have been started?
|
35933
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So we can contribute to the growth of Meta Quest, and I’m excited about that. If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
What about AR? So not fully immersive, but AR glasses.
AR is also super interesting, right? Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff? Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together.
|
35934
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
If someday there are 500,000 or 500 million VR headsets, Roblox will be a huge part of it, but I think we’re not in the position of predicting the growth of any hardware device.
What about AR? So not fully immersive, but AR glasses.
AR is also super interesting, right? Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff? Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices.
|
35935
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
What about AR? So not fully immersive, but AR glasses.
AR is also super interesting, right? Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff? Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination.
|
35936
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
AR is also super interesting, right? Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff? Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
|
35937
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Is the future going to be mixed reality? Is the future going to be lighter weight, less overlaid type stuff? Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready.
|
35938
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
|
35939
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Is the future ultimately going to be some of the vision of some of the companies that have been started? Someday, I think I wrote a blog post about it 10 years ago, we will have full overlay, whether it’s contact lenses, and it’ll be lightweight and all of that. I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
You and I, a few months ago when we did the interview for Decoder, we talked a lot about AI and this kind of analogy to... I don’t know if people have seen the last season of Westworld.
|
35940
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I think AR is very interesting when we think about immersive 3D communication because there’s communication where we’re simulating this world and we’re sitting here together. There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
You and I, a few months ago when we did the interview for Decoder, we talked a lot about AI and this kind of analogy to... I don’t know if people have seen the last season of Westworld. The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator.
|
35941
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
There’s also communication where grandma and grandpa are sitting at the kitchen table, and I think AR starts to support that vision of some people are on VR devices, some people are on AR devices. You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
You and I, a few months ago when we did the interview for Decoder, we talked a lot about AI and this kind of analogy to... I don’t know if people have seen the last season of Westworld. The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator. And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago.
|
35942
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
You can either put grandma and grandpa in the chair, or you can go to the favorite family destination. So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
You and I, a few months ago when we did the interview for Decoder, we talked a lot about AI and this kind of analogy to... I don’t know if people have seen the last season of Westworld. The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator. And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform.
|
35943
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So I think it’s very interesting.
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
You and I, a few months ago when we did the interview for Decoder, we talked a lot about AI and this kind of analogy to... I don’t know if people have seen the last season of Westworld. The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator. And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform. One of these clouds has been there for two or three years, no one knows it.
|
35944
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’re going to have time for Q&A in a few minutes, so get your questions ready. We’ll have time for three or four questions.
You and I, a few months ago when we did the interview for Decoder, we talked a lot about AI and this kind of analogy to... I don’t know if people have seen the last season of Westworld. The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator. And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform. One of these clouds has been there for two or three years, no one knows it. Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
|
35945
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator. And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform. One of these clouds has been there for two or three years, no one knows it. Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone?
|
35946
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
The main character has this job where she just goes in and talks to a computer and creates virtual worlds as a narrator. And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform. One of these clouds has been there for two or three years, no one knows it. Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone? Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts.
|
35947
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
And you said you see that happening on Roblox in the not-too-distant future. You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform. One of these clouds has been there for two or three years, no one knows it. Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone? Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts. I’d like a blue shirt, buttons this color, and AI will start to generate that.
|
35948
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
You all talked a little bit more about this at RDC a couple of weeks ago. Where does generative AI intersect with what Roblox does?
I think one way to think about this is three big AI clouds that are accelerating creation and supporting the platform. One of these clouds has been there for two or three years, no one knows it. Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone? Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts. I’d like a blue shirt, buttons this color, and AI will start to generate that.
So AI generative is very interesting for avatars, for clothing, for 3D experiences to really bring creation to everyone, and we’re deep in on that.
|
35949
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
One of these clouds has been there for two or three years, no one knows it. Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone? Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts. I’d like a blue shirt, buttons this color, and AI will start to generate that.
So AI generative is very interesting for avatars, for clothing, for 3D experiences to really bring creation to everyone, and we’re deep in on that. We’ve already shipped AI code generation to help creators create. We’ve shipped AI material generation.
|
35950
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Safety, automatic translation, moderation, efficiency, we’ve been working on that for two or three years, and we probably have 70 AI pipelines to drive the efficiency of the business and the quality of the business.
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone? Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts. I’d like a blue shirt, buttons this color, and AI will start to generate that.
So AI generative is very interesting for avatars, for clothing, for 3D experiences to really bring creation to everyone, and we’re deep in on that. We’ve already shipped AI code generation to help creators create. We’ve shipped AI material generation. I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
|
35951
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
The middle cloud, which I think is a lot of energy right now — generative — how easy is it to make creation happen for everyone? Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts. I’d like a blue shirt, buttons this color, and AI will start to generate that.
So AI generative is very interesting for avatars, for clothing, for 3D experiences to really bring creation to everyone, and we’re deep in on that. We’ve already shipped AI code generation to help creators create. We’ve shipped AI material generation. I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example.
|
35952
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
Vision on Roblox would be in addition to, say, competing on Project Runway and using digital scissors and a digital sewing machine, we would also use prompts. I’d like a blue shirt, buttons this color, and AI will start to generate that.
So AI generative is very interesting for avatars, for clothing, for 3D experiences to really bring creation to everyone, and we’re deep in on that. We’ve already shipped AI code generation to help creators create. We’ve shipped AI material generation. I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example. If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future.
|
35953
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I’d like a blue shirt, buttons this color, and AI will start to generate that.
So AI generative is very interesting for avatars, for clothing, for 3D experiences to really bring creation to everyone, and we’re deep in on that. We’ve already shipped AI code generation to help creators create. We’ve shipped AI material generation. I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example. If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future. And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space.
|
35954
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’ve already shipped AI code generation to help creators create. We’ve shipped AI material generation. I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example. If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future. And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space. So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right.
|
35955
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
We’ve shipped AI material generation. I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example. If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future. And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space. So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
|
35956
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
I think having a company with amazing... A lot of user data flowing can help support and train those types of models.
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example. If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future. And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space. So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As.
|
35957
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
“There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger ... that’s the more sci-fi future.”
There’s a third cloud way out there, which is starting to imagine having a virtual doppelganger, for example. If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future. And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space. So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
|
35958
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
If you wanted someone to take your place, if you wanted someone to meet me for five minutes before our meeting to just kind of figure things out, I think that’s the way-off-far future. And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space. So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl.
|
35959
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
And it’s not just generative AI, but it’s generative AI that might look and act like you in a virtual space. So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
|
35960
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So that’s the more sci-fi future.
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions.
|
35961
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
So that’s an AI trained on my Roblox persona and data to be like me?
That’s right. If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion.
|
35962
|
CEO David Baszucki’s mission to make Roblox a billion-player platform
If you so choose and you so want that, then that could be an opportunity.
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Audience Q&A
Alex Heath: Dave is very good at these Q&As. He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right?
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CEO David Baszucki’s mission to make Roblox a billion-player platform
He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
He does them a lot at his conferences.
David Baszucki: I don’t. Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Oh, I do them with developers.
AH: Yeah, I’m just saying give him good questions. Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Give him hard questions.
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
DB: Thank you, I think.
Cathy Hackl: Hi Alex and David. Cathy Hackl. I’m a tech and gaming executive at Journey, a Roblox player, and the mother of an 11-year-old Roblox developer that makes about a hundred dollars a month from his builds.
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
DB: Oh, my gosh.
CH: So, yay. Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Yeah. During RDC, you gave one of your predictions. You said a top fashion designer will be discovered on Roblox without having any experience in physical fashion. What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
What is the role of fashion in the future of Roblox and direct-to-avatar?
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
DB: It’s huge, right? Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Karlie [Kloss] is on our platform. Parsons [School of] Design did a partnership with us. At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
At RDC, we saw a couple of the gowns that had been done in concert with some of the students there. They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
They were absolutely amazing. So one could imagine reducing the friction of creativity for a fashion designer to ultimately virtual design — and then, ultimately, AI-supported design.
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
It’s interesting to imagine this as a prototype environment for fashion. You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
You can try a lot of things more quickly than building the physical. You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
You can get crowd feedback. There will someday be experiences where early designs are voted on. We’ve had things like that in a more simplistic way, and then you can imagine almost predicting what types of designs from top designers would be welcomed. So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago. And it’s interesting. It’s gone and ebbed through various flows.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
So I think it’s really big. Thank you.
Neil Shankar: Hi, my name is Neil Shankar. I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago. And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform.
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35981
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CEO David Baszucki’s mission to make Roblox a billion-player platform
I’m a content creator. I have always thought of Roblox as largely a metaverse company. In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago. And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform. We’ve never really used the term metaverse a lot, and I think going forward, we’ll probably always think of ourselves as a communication and connection platform.
|
35982
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CEO David Baszucki’s mission to make Roblox a billion-player platform
In fact, my introduction to the metaverse concepts was from a series of essays that Matthew Ball wrote a few years ago that Roblox was largely the center of. Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago. And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform. We’ve never really used the term metaverse a lot, and I think going forward, we’ll probably always think of ourselves as a communication and connection platform.
Alex Kruglov: Hi, my name is Alex Kruglov.
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35983
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Recently, I’ve become aware of a brand marketing push, I believe by your sports division, to distance yourselves from metaverse connotations. Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago. And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform. We’ve never really used the term metaverse a lot, and I think going forward, we’ll probably always think of ourselves as a communication and connection platform.
Alex Kruglov: Hi, my name is Alex Kruglov. I run a startup called pop.in, which is also in the social gaming space but for a much older user base.
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Can you please tell us about that?
DB: I wouldn’t say that’s a distancing. We have evolved the terminology we’ve used. We’ve always used the term “human co-experience” or “bringing people together.” The metaverse context, as we know, was coined with the book Snow Crash a long time ago. And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform. We’ve never really used the term metaverse a lot, and I think going forward, we’ll probably always think of ourselves as a communication and connection platform.
Alex Kruglov: Hi, my name is Alex Kruglov. I run a startup called pop.in, which is also in the social gaming space but for a much older user base. I’m curious: when you think about 24 hours in a day and you talk about the future that you see with a billion daily actives and all kinds of time spent not just playing games but anything from dating to shopping and so on, what are people not going to be doing and switching?
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35985
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CEO David Baszucki’s mission to make Roblox a billion-player platform
And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform. We’ve never really used the term metaverse a lot, and I think going forward, we’ll probably always think of ourselves as a communication and connection platform.
Alex Kruglov: Hi, my name is Alex Kruglov. I run a startup called pop.in, which is also in the social gaming space but for a much older user base. I’m curious: when you think about 24 hours in a day and you talk about the future that you see with a billion daily actives and all kinds of time spent not just playing games but anything from dating to shopping and so on, what are people not going to be doing and switching? Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
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CEO David Baszucki’s mission to make Roblox a billion-player platform
And it’s interesting. It’s gone and ebbed through various flows. But I guess we imagine this more as a communication and connection platform. We’ve never really used the term metaverse a lot, and I think going forward, we’ll probably always think of ourselves as a communication and connection platform.
Alex Kruglov: Hi, my name is Alex Kruglov. I run a startup called pop.in, which is also in the social gaming space but for a much older user base. I’m curious: when you think about 24 hours in a day and you talk about the future that you see with a billion daily actives and all kinds of time spent not just playing games but anything from dating to shopping and so on, what are people not going to be doing and switching? Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox.
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35987
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Alex Kruglov: Hi, my name is Alex Kruglov. I run a startup called pop.in, which is also in the social gaming space but for a much older user base. I’m curious: when you think about 24 hours in a day and you talk about the future that you see with a billion daily actives and all kinds of time spent not just playing games but anything from dating to shopping and so on, what are people not going to be doing and switching? Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox. It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic.
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35988
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CEO David Baszucki’s mission to make Roblox a billion-player platform
I run a startup called pop.in, which is also in the social gaming space but for a much older user base. I’m curious: when you think about 24 hours in a day and you talk about the future that you see with a billion daily actives and all kinds of time spent not just playing games but anything from dating to shopping and so on, what are people not going to be doing and switching? Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox. It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media.
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35989
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CEO David Baszucki’s mission to make Roblox a billion-player platform
I’m curious: when you think about 24 hours in a day and you talk about the future that you see with a billion daily actives and all kinds of time spent not just playing games but anything from dating to shopping and so on, what are people not going to be doing and switching? Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox. It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media. Some consume a lot of short video content and trigger dopamine.
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35990
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox. It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media. Some consume a lot of short video content and trigger dopamine. Some are “compare my life with your life and accelerate FOMO.” Some are hopefully similar to the feeling of, “Well, my kid’s on the phone with their friends.
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35991
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Clay Christensen has this concept of jobs to be done. Who are they firing? What jobs are they firing in order to be on Roblox?
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox. It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media. Some consume a lot of short video content and trigger dopamine. Some are “compare my life with your life and accelerate FOMO.” Some are hopefully similar to the feeling of, “Well, my kid’s on the phone with their friends. They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
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35992
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CEO David Baszucki’s mission to make Roblox a billion-player platform
I asked this from the point of view of a parent of three kids, the middle of whom — for all intents and purposes, it’s crack when it comes to Roblox. It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media. Some consume a lot of short video content and trigger dopamine. Some are “compare my life with your life and accelerate FOMO.” Some are hopefully similar to the feeling of, “Well, my kid’s on the phone with their friends. They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
Casey Newton: Hi. Casey Newton from Platformer.
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35993
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CEO David Baszucki’s mission to make Roblox a billion-player platform
It’s highly, highly regulated by her parents.
AH: Yeah, how dystopian is this going to be?
DB: Yeah. We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media. Some consume a lot of short video content and trigger dopamine. Some are “compare my life with your life and accelerate FOMO.” Some are hopefully similar to the feeling of, “Well, my kid’s on the phone with their friends. They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
Casey Newton: Hi. Casey Newton from Platformer. When I look at Roblox, I see something that looks a lot like an app store that increasingly looks like it wants to be an operating system, which to me, would seem to put it on a kind of collision course with an iOS or an Android or maybe even the Oculus Store.
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35994
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CEO David Baszucki’s mission to make Roblox a billion-player platform
We’re actually very optimistic. And I think we’re optimistic because, in the specter of social media, there’s a wide range of things that people do on social media. Some consume a lot of short video content and trigger dopamine. Some are “compare my life with your life and accelerate FOMO.” Some are hopefully similar to the feeling of, “Well, my kid’s on the phone with their friends. They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
Casey Newton: Hi. Casey Newton from Platformer. When I look at Roblox, I see something that looks a lot like an app store that increasingly looks like it wants to be an operating system, which to me, would seem to put it on a kind of collision course with an iOS or an Android or maybe even the Oculus Store. So I wonder how you think about that and how you think you can get to that billion daily active people without owning your own hardware.
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35995
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CEO David Baszucki’s mission to make Roblox a billion-player platform
Some consume a lot of short video content and trigger dopamine. Some are “compare my life with your life and accelerate FOMO.” Some are hopefully similar to the feeling of, “Well, my kid’s on the phone with their friends. They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
Casey Newton: Hi. Casey Newton from Platformer. When I look at Roblox, I see something that looks a lot like an app store that increasingly looks like it wants to be an operating system, which to me, would seem to put it on a kind of collision course with an iOS or an Android or maybe even the Oculus Store. So I wonder how you think about that and how you think you can get to that billion daily active people without owning your own hardware.
DB: One thing to think about when we imagine millions of creators and we can go to ancient Egypt or we can go to our office or whatever in immersive 3D is that content cannot all be shipped to the device.
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35996
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CEO David Baszucki’s mission to make Roblox a billion-player platform
They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
Casey Newton: Hi. Casey Newton from Platformer. When I look at Roblox, I see something that looks a lot like an app store that increasingly looks like it wants to be an operating system, which to me, would seem to put it on a kind of collision course with an iOS or an Android or maybe even the Oculus Store. So I wonder how you think about that and how you think you can get to that billion daily active people without owning your own hardware.
DB: One thing to think about when we imagine millions of creators and we can go to ancient Egypt or we can go to our office or whatever in immersive 3D is that content cannot all be shipped to the device. It’s just impossible to have that much content.
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35997
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CEO David Baszucki’s mission to make Roblox a billion-player platform
They’re connecting, inventing, hanging out.” So I’m actually somewhat optimistic that the future of our direction is bringing people together when they can’t be in real life.
Casey Newton: Hi. Casey Newton from Platformer. When I look at Roblox, I see something that looks a lot like an app store that increasingly looks like it wants to be an operating system, which to me, would seem to put it on a kind of collision course with an iOS or an Android or maybe even the Oculus Store. So I wonder how you think about that and how you think you can get to that billion daily active people without owning your own hardware.
DB: One thing to think about when we imagine millions of creators and we can go to ancient Egypt or we can go to our office or whatever in immersive 3D is that content cannot all be shipped to the device. It’s just impossible to have that much content. So that content needs to come to the device in a very unique architecture where there’s very low latency, there’s a lot of local 3D simulation, but at the same time, on the cloud, that content needs to load and connect very fast.
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35998
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CEO David Baszucki’s mission to make Roblox a billion-player platform
When I look at Roblox, I see something that looks a lot like an app store that increasingly looks like it wants to be an operating system, which to me, would seem to put it on a kind of collision course with an iOS or an Android or maybe even the Oculus Store. So I wonder how you think about that and how you think you can get to that billion daily active people without owning your own hardware.
DB: One thing to think about when we imagine millions of creators and we can go to ancient Egypt or we can go to our office or whatever in immersive 3D is that content cannot all be shipped to the device. It’s just impossible to have that much content. So that content needs to come to the device in a very unique architecture where there’s very low latency, there’s a lot of local 3D simulation, but at the same time, on the cloud, that content needs to load and connect very fast. And I think this architectural inevitability of a 3D connection platform where we can go everywhere instantly is maybe what you’re thinking about or referring to.
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35999
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CEO David Baszucki’s mission to make Roblox a billion-player platform
So I wonder how you think about that and how you think you can get to that billion daily active people without owning your own hardware.
DB: One thing to think about when we imagine millions of creators and we can go to ancient Egypt or we can go to our office or whatever in immersive 3D is that content cannot all be shipped to the device. It’s just impossible to have that much content. So that content needs to come to the device in a very unique architecture where there’s very low latency, there’s a lot of local 3D simulation, but at the same time, on the cloud, that content needs to load and connect very fast. And I think this architectural inevitability of a 3D connection platform where we can go everywhere instantly is maybe what you’re thinking about or referring to. I would say, Apple, these platforms, are very aware of this inevitable architecture for 3D and are actually very big supporters of it.
Andrew Melnizek: Hey.
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