number stringlengths 5 7 | text stringlengths 4 2.56k | examples listlengths 0 4 | __index_level_0__ int64 0 2.94k |
|---|---|---|---|
701.2 | Activate | [] | 1,400 |
701.20 | Shuffle | [] | 1,401 |
701.20a | To shuffle a library or a face-down pile of cards, randomize the cards within it so that no player knows their order. | [] | 1,402 |
701.20b | Some effects cause a player to search a library for a card or cards, shuffle that library, then put some or all of the found cards into a different zone or in a certain position in that library. In such cases, the found cards aren’t included in the shuffle, even though they remain in the library at that time. Rather, all the cards in that library except those are shuffled. Abilities that trigger when a library is shuffled will still trigger. See also rule 401, “Library.” | [] | 1,403 |
701.20c | If an effect would cause a player to shuffle one or more specific objects into a library, that library is shuffled even if none of those objects are in the zone they’re expected to be in or an effect causes all of those objects to be moved to another zone or remain in their current zone. | [
"Guile says, in part, “When Guile is put into a graveyard from anywhere, shuffle it into its owner’s library.” It’s put into a graveyard and its ability triggers, then a player exiles it from that graveyard in response. When the ability resolves, the library is shuffled.",
"Black Sun’s Zenith says, in part, “Shuffle Black Sun’s Zenith into its owner’s library.” Black Sun’s Zenith is in a graveyard, has gained flashback (due to Recoup, perhaps), and is cast from that graveyard. Black Sun’s Zenith will be exiled, and its owner’s library will be shuffled."
] | 1,404 |
701.20d | If an effect would cause a player to shuffle a set of objects into a library, that library is shuffled even if there are no objects in that set. | [
"Loaming Shaman says “When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library.” It enters the battlefield, its ability triggers, and no cards are targeted. When the ability resolves, the targeted player will still have to shuffle their library."
] | 1,405 |
701.20e | If an effect causes a player to shuffle a library containing zero or one cards, abilities that trigger when a library is shuffled will still trigger. | [] | 1,406 |
701.20f | If two or more effects cause a library to be shuffled multiple times simultaneously, abilities that trigger when that library is shuffled will trigger that many times. | [] | 1,407 |
701.20g | If an effect would cause a player to shuffle a library at the same time that an object would be put into a certain position in that library, the result is a shuffled library that’s randomized except that the object is in the specified position. | [
"Darksteel Colossus and Gravebane Zombie are put into a player’s graveyard from the battlefield at the same time. Darksteel Colossus says in part “If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.” Gravebane Zombie says “If Gravebane Zombie would die, put Gravebane Zombie on top of its owner’s library instead.” The player shuffles Darksteel Colossus into their library and puts Gravebane Zombie on top of that library."
] | 1,408 |
701.21 | Tap and Untap | [] | 1,409 |
701.21a | To tap a permanent, turn it sideways from an upright position. Only untapped permanents can be tapped. | [] | 1,410 |
701.21b | To untap a permanent, rotate it back to the upright position from a sideways position. Only tapped permanents can be untapped. | [] | 1,411 |
701.22 | Fateseal | [] | 1,412 |
701.22a | To “fateseal N” means to look at the top N cards of an opponent’s library, then put any number of them on the bottom of that library in any order and the rest on top of that library in any order. | [] | 1,413 |
701.23 | Clash | [] | 1,414 |
701.23a | To clash, a player reveals the top card of their library. That player may then put that card on the bottom of their library. | [] | 1,415 |
701.23b | “Clash with an opponent” means “Choose an opponent. You and that opponent each clash.” | [] | 1,416 |
701.23c | Each clashing player reveals the top card of their library at the same time. Then those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time. | [] | 1,417 |
701.23d | A player wins a clash if that player revealed a card with a higher mana value than all other cards revealed in that clash. | [] | 1,418 |
701.24 | Planeswalk | [] | 1,419 |
701.24a | A player may planeswalk only during a Planechase game. Only the planar controller may planeswalk. See rule 901, “Planechase.” | [] | 1,420 |
701.24b | To planeswalk is to put each face-up plane card and phenomenon card on the bottom of its owner’s planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up. | [] | 1,421 |
701.24c | A player may planeswalk as the result of the “planeswalking ability” (see rule 901.8), because the owner of a face-up plane card or phenomenon card leaves the game (see rule 901.10), or because a phenomenon’s triggered ability leaves the stack (see rule 704.6f). Abilities may also instruct a player to planeswalk. | [] | 1,422 |
701.24d | The plane card that’s turned face up is the plane the player planeswalks to. The plane card that’s turned face down or that leaves the game is the plane the player planeswalks away from. The same is true with respect to phenomena. | [] | 1,423 |
701.25 | Set in Motion | [] | 1,424 |
701.25a | Only a scheme card may be set in motion, and only during an Archenemy game. Only the archenemy may set a scheme card in motion. See rule 314, “Schemes,” and rule 904, “Archenemy.” | [] | 1,425 |
701.25b | To set a scheme in motion, move it off the top of your scheme deck if it’s on top of your scheme deck and turn it face up if it isn’t face up. That scheme is considered to have been set in motion even if neither of these actions was performed on it. | [] | 1,426 |
701.25c | Schemes may only be set in motion one at a time. If a player is instructed to set multiple schemes in motion, that player sets a scheme in motion that many times. | [] | 1,427 |
701.26 | Abandon | [] | 1,428 |
701.26a | Only a face-up ongoing scheme card may be abandoned, and only during an Archenemy game. See rule 314, “Schemes,” and rule 904, “Archenemy.” | [] | 1,429 |
701.26b | To abandon a scheme, turn it face down and put it on the bottom of its owner’s scheme deck. | [] | 1,430 |
701.27 | Proliferate | [] | 1,431 |
701.27a | To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has. | [] | 1,432 |
701.27b | In a Two-Headed Giant game, poison counters are shared by the team. If more than one player on a team is chosen this way, only one of those players can be given an additional poison counter. The player who proliferates chooses which player that is. See rule 810, “Two-Headed Giant Variant.” | [] | 1,433 |
701.28 | Transform | [] | 1,434 |
701.28a | To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule 712, “Double-Faced Cards.”) | [] | 1,435 |
701.28b | Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on. | [] | 1,436 |
701.28c | If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens. | [] | 1,437 |
701.28d | If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens. | [] | 1,438 |
701.28e | Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule 701.50) and has the specified characteristic immediately after it does so. | [] | 1,439 |
701.28f | If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored. | [] | 1,440 |
701.28g | Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously. | [] | 1,441 |
701.29 | Detain | [] | 1,442 |
701.29a | Certain spells and abilities can detain a permanent. Until the next turn of the controller of that spell or ability, that permanent can’t attack or block and its activated abilities can’t be activated. | [] | 1,443 |
701.2a | To activate an activated ability is to put it onto the stack and pay its costs, so that it will eventually resolve and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can activate its activated ability unless the object specifically says otherwise. A player may activate an ability if they have priority. See rule 602, “Activating Activated Abilities.” | [] | 1,444 |
701.3 | Attach | [] | 1,445 |
701.30 | Populate | [] | 1,446 |
701.30a | To populate means to choose a creature token you control and create a token that’s a copy of that creature token. | [] | 1,447 |
701.30b | If you control no creature tokens when instructed to populate, you won’t create a token. | [] | 1,448 |
701.31 | Monstrosity | [] | 1,449 |
701.31a | “Monstrosity N” means “If this permanent isn’t monstrous, put N +1/+1 counters on it and it becomes monstrous.” | [] | 1,450 |
701.31b | Monstrous is a designation that has no rules meaning other than to act as a marker that the monstrosity action and other spells and abilities can identify. Only permanents can be or become monstrous. Once a permanent becomes monstrous, it stays monstrous until it leaves the battlefield. Monstrous is neither an ability nor part of the permanent’s copiable values. | [] | 1,451 |
701.31c | If a permanent’s ability instructs a player to “monstrosity X,” other abilities of that permanent may also refer to X. The value of X in those abilities is equal to the value of X as that permanent became monstrous. | [] | 1,452 |
701.32 | Vote | [] | 1,453 |
701.32a | Some spells and abilities instruct players to vote for one choice from a list of options to determine some aspect of the effect of that spell or ability. To vote, each player, starting with a specified player and proceeding in turn order, chooses one of those choices. | [] | 1,454 |
701.32b | The listed choices may be objects, words with no rules meaning that are each connected to a different effect, or other variables relevant to the resolution of the spell or ability. | [] | 1,455 |
701.32c | If the text of a spell or ability refers to “voting,” it refers only to an actual vote, not to any spell or ability that involves the players making choices or decisions without using the word “vote.” | [] | 1,456 |
701.32d | If an effect gives a player multiple votes, those votes all happen at the same time the player would otherwise have voted. | [] | 1,457 |
701.33 | Bolster | [] | 1,458 |
701.33a | “Bolster N” means “Choose a creature you control with the least toughness or tied for least toughness among creatures you control. Put N +1/+1 counters on that creature.” | [] | 1,459 |
701.34 | Manifest | [] | 1,460 |
701.34a | To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent for as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up. | [] | 1,461 |
701.34b | Any time you have priority, you may turn a manifested permanent you control face up. This is a special action that doesn’t use the stack (see rule 116.2b). To do this, show all players that the card representing that permanent is a creature card and what that card’s mana cost is, pay that cost, then turn the permanent face up. The effect defining its characteristics while it was face down ends, and it regains its normal characteristics. (If the card representing that permanent isn’t a creature card or it doesn’t have a mana cost, it can’t be turned face up this way.) | [] | 1,462 |
701.34c | If a card with morph is manifested, its controller may turn that card face up using either the procedure described in rule 702.37e to turn a face-down permanent with morph face up or the procedure described above to turn a manifested permanent face up. | [] | 1,463 |
701.34d | If a card with disguise is manifested, its controller may turn that card face up using either the procedure described in rule 702.168d to turn a face-down permanent with disguise face up or the procedure described above to turn a manifested permanent face up. | [] | 1,464 |
701.34e | If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time. | [] | 1,465 |
701.34f | If an effect instructs a player to manifest a card and a rule or effect prohibits the face-down object from entering the battlefield, that card isn’t manifested. Its characteristics remain unmodified and it remains in its previous zone. If it was face up, it remains face up. | [] | 1,466 |
701.34g | If a manifested permanent that’s represented by an instant or sorcery card would turn face up, its controller reveals it and leaves it face down. Abilities that trigger whenever a permanent is turned face up won’t trigger. | [] | 1,467 |
701.34h | See rule 708, “Face-Down Spells and Permanents,” for more information. | [] | 1,468 |
701.35 | Support | [] | 1,469 |
701.35a | “Support N” on a permanent means “Put a +1/+1 counter on each of up to N other target creatures.” “Support N” on an instant or sorcery spell means “Put a +1/+1 counter on each of up to N target creatures.” | [] | 1,470 |
701.36 | Investigate | [] | 1,471 |
701.36a | “Investigate” means “Create a Clue token.” See rule 111.10f. | [] | 1,472 |
701.37 | Meld | [] | 1,473 |
701.37a | Meld is a keyword action that appears in an ability on one card in a meld pair. To meld the two cards in a meld pair, put them onto the battlefield with their back faces up and combined. The resulting permanent is a single object represented by two cards. See rule 712, “Double-Faced Cards.” | [] | 1,474 |
701.37b | Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren’t meld cards, or meld cards that don’t form a meld pair can’t be melded. | [] | 1,475 |
701.37c | If an effect instructs a player to meld objects that can’t be melded, they stay in their current zone. | [
"A player owns and controls Midnight Scavengers and a token that’s a copy of Graf Rats. At the beginning of combat, both are exiled but can’t be melded. Midnight Scavengers remains exiled and the exiled token ceases to exist."
] | 1,476 |
701.38 | Goad | [] | 1,477 |
701.38a | Certain spells and abilities can goad a creature. Until the next turn of the controller of that spell or ability, that creature is goaded. | [] | 1,478 |
701.38b | Goaded is a designation a permanent can have. A goaded creature attacks each combat if able and attacks a player other than the controller of the permanent, spell, or ability that caused it to be goaded if able. Goaded is neither an ability nor part of the permanent’s copiable values. | [] | 1,479 |
701.38c | A creature can be goaded by multiple players. Doing so creates additional combat requirements. | [] | 1,480 |
701.38d | Once a player has goaded a creature, the same player goading it again has no effect. Doing so doesn’t create additional combat requirements. | [] | 1,481 |
701.39 | Exert | [] | 1,482 |
701.39a | To exert a permanent, you choose to have it not untap during your next untap step. | [] | 1,483 |
701.39b | A permanent can be exerted even if it’s not tapped or has already been exerted in a turn. If you exert a permanent more than once before your next untap step, each effect causing it not to untap expires during the same untap step. | [] | 1,484 |
701.39c | An object that isn’t on the battlefield can’t be exerted. | [] | 1,485 |
701.39d | “You may exert [this creature] as it attacks” is an optional cost to attack (see rule 508.1g). Some objects with this static ability have a triggered ability that triggers “when you do” printed in the same paragraph. These abilities are linked. (See rule 607.2h.) | [] | 1,486 |
701.3a | To attach an Aura, Equipment, or Fortification to an object or player means to take it from where it currently is and put it onto that object or player. If something is attached to a permanent on the battlefield, it’s customary to place it so that it’s physically touching the permanent. An Aura, Equipment, or Fortification can’t be attached to an object or player it couldn’t enchant, equip, or fortify, respectively. | [] | 1,487 |
701.3b | If an effect tries to attach an Aura, Equipment, or Fortification to an object or player it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. If an effect tries to attach an Aura, Equipment, or Fortification to the object or player it’s already attached to, the effect does nothing. If an effect tries to attach an object that isn’t an Aura, Equipment, or Fortification to another object or player, the effect does nothing and the first object doesn’t move. | [] | 1,488 |
701.3c | Attaching an Aura, Equipment, or Fortification on the battlefield to a different object or player causes the Aura, Equipment, or Fortification to receive a new timestamp. | [] | 1,489 |
701.3d | To “unattach” an Equipment from a creature means to move it away from that creature so the Equipment is on the battlefield but is not equipping anything. It should no longer be physically touching any creature. If an Aura, Equipment, or Fortification that was attached to an object or player ceases to be attached to it, that counts as “becoming unattached [from that object or player]”; this includes if that Aura, Equipment, or Fortification leaves the battlefield, the object leaves the zone it was in, or that player leaves the game. | [] | 1,490 |
701.4 | Cast | [] | 1,491 |
701.40 | Explore | [] | 1,492 |
701.40a | Certain abilities instruct a permanent to explore. To do so, that permanent’s controller reveals the top card of their library. If a land card is revealed this way, that player puts that card into their hand. Otherwise, that player puts a +1/+1 counter on the exploring permanent and may put the revealed card into their graveyard. | [] | 1,493 |
701.40b | A permanent “explores” after the process described in rule 701.40a is complete, even if some or all of those actions were impossible. | [] | 1,494 |
701.40c | If a permanent changes zones before an effect causes it to explore, its last known information is used to determine which object explored and who controlled it. | [] | 1,495 |
701.41 | Assemble | [] | 1,496 |
701.41a | Assemble is a keyword action in the Unstable set that puts Contraptions onto the battlefield. Outside of silver-bordered cards, only one card (Steamflogger Boss) refers to assembling a Contraption. Cards and mechanics from the Unstable set aren’t included in these rules. See the Unstable FAQ for more information. | [] | 1,497 |
701.42 | Surveil | [] | 1,498 |
701.42a | To “surveil N” means to look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order. | [] | 1,499 |
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