number stringlengths 5 7 | text stringlengths 4 2.56k | examples listlengths 0 4 | __index_level_0__ int64 0 2.94k |
|---|---|---|---|
702.10 | Evolve | [] | 1,600 |
702.10 | Evolve is a triggered ability. “Evolve” means “Whenever a creature enters the battlefield under your control, if that creature’s power is greater than this creature’s power and/or that creature’s toughness is greater than this creature’s toughness, put a +1/+1 counter on this creature.” | [] | 1,601 |
702.10 | A creature “evolves” when one or more +1/+1 counters are put on it as a result of its evolve ability resolving. | [] | 1,602 |
702.10 | A creature can’t have a greater power or toughness than a noncreature permanent. | [] | 1,603 |
702.10 | If a creature has multiple instances of evolve, each triggers separately. | [] | 1,604 |
702.10 | Extort | [] | 1,605 |
702.10 | Extort is a triggered ability. “Extort” means “Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.” | [] | 1,606 |
702.10 | If a permanent has multiple instances of extort, each triggers separately. | [] | 1,607 |
702.10 | Fuse | [] | 1,608 |
702.10 | Fuse is a static ability found on some split cards (see rule 709, “Split Cards”) that applies while the card with fuse is in a player’s hand. If a player casts a split card with fuse from their hand, the player may choose to cast both halves of that split card rather than choose one half. This choice is made before putting the split card with fuse onto the stack. The resulting spell is a fused split spell. | [] | 1,609 |
702.10 | A fused split spell has the combined characteristics of its two halves. (See rule 709.4.) | [] | 1,610 |
702.10 | The total cost of a fused split spell includes the mana cost of each half. | [] | 1,611 |
702.10 | As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half. | [] | 1,612 |
702.10 | Bestow | [] | 1,613 |
702.10 | Bestow represents a static ability that functions in any zone from which you could play the card it’s on. “Bestow [cost]” means “As you cast this spell, you may choose to cast it bestowed. If you do, you pay [cost] rather than its mana cost.” Casting a spell using its bestow ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h). | [] | 1,614 |
702.10 | As a spell cast bestowed is put onto the stack, it becomes an Aura enchantment and gains enchant creature. It is a bestowed Aura spell, and the permanent it becomes as it resolves will be a bestowed Aura. These effects last until the spell or the permanent it becomes ceases to be bestowed (see rules 702.103e–g). Because the spell is an Aura spell, its controller must choose a legal target for that spell as defined by its enchant creature ability and rule 601.2c. See also rule 303.4. | [] | 1,615 |
702.10 | If a bestowed Aura spell is copied, the copy is also a bestowed Aura spell. Any rule that refers to a spell cast bestowed applies to the copy as well. | [] | 1,616 |
702.10 | When casting a spell bestowed, only its characteristics as modified by the bestow ability are evaluated to determine if it can be cast. | [
"Aether Storm is an enchantment with the ability “Creature spells can’t be cast.” This effect doesn’t stop a creature card with bestow from being cast bestowed.",
"Garruk’s Horde says, in part, “You may cast creature spells from the top of your library.” If you control Garruk’s Horde and the top card of your library is a creature card with bestow, you can cast it as a creature spell, but you can’t cast it bestowed."
] | 1,617 |
702.10 | As a bestowed Aura spell begins resolving, if its target is illegal, it ceases to be bestowed and the effect making it an Aura spell ends. It continues resolving as a creature spell. See rule 608.3b. | [] | 1,618 |
702.10 | If a bestowed Aura becomes unattached, it ceases to be bestowed. If a bestowed Aura is attached to an illegal object or player, it becomes unattached and ceases to be bestowed. This is an exception to rule 704.5m. | [] | 1,619 |
702.10 | If a bestowed Aura phases in unattached, it ceases to be bestowed. See rule 702.26, “Phasing.” | [] | 1,620 |
702.10 | Tribute | [] | 1,621 |
702.10 | Tribute is a static ability that functions as the creature with tribute is entering the battlefield. “Tribute N” means “As this creature enters the battlefield, choose an opponent. That player may put an additional N +1/+1 counters on it as it enters the battlefield.” | [] | 1,622 |
702.10 | Objects with tribute have triggered abilities that check “if tribute wasn’t paid.” This condition is true if the opponent chosen as a result of the tribute ability didn’t have the creature enter the battlefield with +1/+1 counters as specified by the creature’s tribute ability. | [] | 1,623 |
702.10 | Dethrone | [] | 1,624 |
702.10 | Dethrone is a triggered ability. “Dethrone” means “Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on this creature.” | [] | 1,625 |
702.10 | If a creature has multiple instances of dethrone, each triggers separately. | [] | 1,626 |
702.10 | Hidden Agenda | [] | 1,627 |
702.10 | Hidden agenda is a static ability that functions as a conspiracy card with hidden agenda is put into the command zone. “Hidden agenda” means “As you put this conspiracy card into the command zone, turn it face down and secretly choose a card name.” | [] | 1,628 |
702.10 | To secretly choose a card name, note that name on a piece of paper kept with the face-down conspiracy card. | [] | 1,629 |
702.10 | Any time you have priority, you may turn a face-down conspiracy card you control in the command zone face up. This is a special action. Doing so will reveal the chosen name. See rule 116.2j. | [] | 1,630 |
702.10 | Hidden agenda and another ability of the object with hidden agenda that refers to “the chosen name” are linked. The second ability refers only to the card name chosen as a result of that object’s hidden agenda ability. See rule 607.2d. | [] | 1,631 |
702.10 | If a player leaves the game, all face-down conspiracy cards controlled by that player must be revealed to all players. At the end of each game, all face-down conspiracy cards must be revealed to all players. | [] | 1,632 |
702.10 | Double agenda is a variant of the hidden agenda ability. As you put a conspiracy card with double agenda into the command zone, you secretly name two different cards rather than one. You don’t reveal that more than one name was secretly chosen until you reveal the chosen names. | [] | 1,633 |
702.10 | Outlast | [] | 1,634 |
702.10 | Outlast is an activated ability. “Outlast [cost]” means “[Cost], {T}: Put a +1/+1 counter on this creature. Activate only as a sorcery.” | [] | 1,635 |
702.10 | Prowess | [] | 1,636 |
702.10 | Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.” | [] | 1,637 |
702.10 | If a creature has multiple instances of prowess, each triggers separately. | [] | 1,638 |
702.10 | Dash | [] | 1,639 |
702.10 | Dash represents three abilities: two static abilities that function while the card with dash is on the stack, one of which may create a delayed triggered ability, and a static ability that functions while the object with dash is on the battlefield. “Dash [cost]” means “You may cast this card by paying [cost] rather than its mana cost,” “If this spell’s dash cost was paid, return the permanent this spell becomes to its owner’s hand at the beginning of the next end step,” and “As long as this permanent’s dash cost was paid, it has haste.” Casting a spell for its dash cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h. | [] | 1,640 |
702.10a | Haste is a static ability. | [] | 1,641 |
702.10b | If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule 302.6.) | [] | 1,642 |
702.10c | If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule 302.6.) | [] | 1,643 |
702.10d | Multiple instances of haste on the same creature are redundant. | [] | 1,644 |
702.11 | Hexproof | [] | 1,645 |
702.11 | Exploit | [] | 1,646 |
702.11 | Exploit is a triggered ability. “Exploit” means “When this creature enters the battlefield, you may sacrifice a creature.” | [] | 1,647 |
702.11 | A creature with exploit “exploits a creature” when the controller of the exploit ability sacrifices a creature as that ability resolves. | [] | 1,648 |
702.11 | Menace | [] | 1,649 |
702.11 | Menace is an evasion ability. | [] | 1,650 |
702.11 | A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”) | [] | 1,651 |
702.11 | Multiple instances of menace on the same creature are redundant. | [] | 1,652 |
702.11 | Renown | [] | 1,653 |
702.11 | Renown is a triggered ability. “Renown N” means “When this creature deals combat damage to a player, if it isn’t renowned, put N +1/+1 counters on it and it becomes renowned.” | [] | 1,654 |
702.11 | Renowned is a designation that has no rules meaning other than to act as a marker that the renown ability and other spells and abilities can identify. Only permanents can be or become renowned. Once a permanent becomes renowned, it stays renowned until it leaves the battlefield. Renowned is neither an ability nor part of the permanent’s copiable values. | [] | 1,655 |
702.11 | If a creature has multiple instances of renown, each triggers separately. The first such ability to resolve will cause the creature to become renowned, and subsequent abilities will have no effect. (See rule 603.4) | [] | 1,656 |
702.11 | Awaken | [] | 1,657 |
702.11 | Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. “Awaken N—[cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell” and “If this spell’s awaken cost was paid, put N +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.” Casting a spell using its awaken ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h. | [] | 1,658 |
702.11 | The controller of a spell with awaken chooses the target of the awaken spell ability only if that player chose to pay the spell’s awaken cost. Otherwise the spell is cast as if it didn’t have that target. | [] | 1,659 |
702.11 | Devoid | [] | 1,660 |
702.11 | Devoid is a characteristic-defining ability. “Devoid” means “This object is colorless.” This ability functions everywhere, even outside the game. See rule 604.3. | [] | 1,661 |
702.11 | Ingest | [] | 1,662 |
702.11 | Ingest is a triggered ability. “Ingest” means “Whenever this creature deals combat damage to a player, that player exiles the top card of their library.” | [] | 1,663 |
702.11 | If a creature has multiple instances of ingest, each triggers separately. | [] | 1,664 |
702.11 | Myriad | [] | 1,665 |
702.11 | Myriad is a triggered ability that may also create a delayed triggered ability. “Myriad” means “Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. If one or more tokens are created this way, exile the tokens at end of combat.” | [] | 1,666 |
702.11 | If a creature has multiple instances of myriad, each triggers separately. | [] | 1,667 |
702.11 | Surge | [] | 1,668 |
702.11 | Surge is a static ability that functions while the spell with surge is on the stack. “Surge [cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell if you or one of your teammates has cast another spell this turn.” Casting a spell for its surge cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h. | [] | 1,669 |
702.11 | Skulk | [] | 1,670 |
702.11 | Skulk is an evasion ability. | [] | 1,671 |
702.11 | A creature with skulk can’t be blocked by creatures with greater power. (See rule 509, “Declare Blockers Step.”) | [] | 1,672 |
702.11 | Multiple instances of skulk on the same creature are redundant. | [] | 1,673 |
702.11 | Emerge | [] | 1,674 |
702.11 | Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.” Casting a spell using its emerge ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h. | [] | 1,675 |
702.11 | You choose which creature to sacrifice as you choose to pay a spell’s emerge cost (see rule 601.2b), and you sacrifice that creature as you pay the total cost (see rule 601.2h). | [] | 1,676 |
702.11a | Hexproof is a static ability. | [] | 1,677 |
702.11b | “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.” | [] | 1,678 |
702.11c | “Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.” | [] | 1,679 |
702.11d | “Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from [quality]” on a permanent means “This permanent can’t be the target of [quality] spells your opponents control or abilities your opponents control from [quality] sources.” A “hexproof from [quality]” ability is a hexproof ability. | [] | 1,680 |
702.11e | Any effect that causes an object to lose hexproof will cause an object to lose all “hexproof from [quality]” abilities. Any effect that allows a player to choose a creature with hexproof as a target as though it didn’t have hexproof will allow a player to choose a creature with a “hexproof from [quality]” ability. Any effect that looks for a card with hexproof will find a card with a “hexproof from [quality]” ability. | [] | 1,681 |
702.11f | “Hexproof from [quality A] and from [quality B]” is shorthand for “hexproof from [quality A]” and “hexproof from [quality B]”; it behaves as two separate hexproof abilities. If an effect causes an object with such an ability to lose hexproof from [quality A], for example, that object would still have hexproof from [quality B]. | [] | 1,682 |
702.11g | Multiple instances of the same hexproof ability on the same permanent or player are redundant. | [] | 1,683 |
702.12 | Indestructible | [] | 1,684 |
702.12 | Escalate | [] | 1,685 |
702.12 | Escalate is a static ability of modal spells (see rule 700.2) that functions while the spell with escalate is on the stack. “Escalate [cost]” means “For each mode you choose beyond the first as you cast this spell, you pay an additional [cost].” Paying a spell’s escalate cost follows the rules for paying additional costs in rules 601.2f–h. | [] | 1,686 |
702.12 | Melee | [] | 1,687 |
702.12 | Melee is a triggered ability. “Melee” means “Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.” | [] | 1,688 |
702.12 | If a creature has multiple instances of melee, each triggers separately. | [] | 1,689 |
702.12 | Crew | [] | 1,690 |
702.12 | Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.” | [] | 1,691 |
702.12 | A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability. | [] | 1,692 |
702.12 | If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle. | [] | 1,693 |
702.12 | Some Vehicles have abilities that trigger when they become crewed. “Whenever [this Vehicle] becomes crewed” means “Whenever a crew ability of [this Vehicle] resolves.” If that ability has an intervening “if” clause that refers to information about the creatures that crewed it, it means only creatures that were tapped to pay the cost of the crew ability that caused it to trigger. | [] | 1,694 |
702.12 | Fabricate | [] | 1,695 |
702.12 | Fabricate is a triggered ability. “Fabricate N” means “When this permanent enters the battlefield, you may put N +1/+1 counters on it. If you don’t, create N 1/1 colorless Servo artifact creature tokens.” | [] | 1,696 |
702.12 | If a permanent has multiple instances of fabricate, each triggers separately. | [] | 1,697 |
702.12 | Partner | [] | 1,698 |
702.12 | Partner abilities are keyword abilities that modify the rules for deck construction in the Commander variant (see rule 903), and they function before the game begins. Each partner ability allows you to designate two legendary cards as your commander rather than one. Each partner ability has its own requirements for those two commanders. The partner abilities are: partner, partner with [name], friends forever, choose a Background, and Doctor’s companion. | [] | 1,699 |
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