number stringlengths 5 7 | text stringlengths 4 2.56k | examples listlengths 0 4 | __index_level_0__ int64 0 2.94k |
|---|---|---|---|
702.14 | Decayed | [] | 1,800 |
702.14 | Decayed represents a static ability and a triggered ability. “Decayed” means “This creature can’t block” and “When this creature attacks, sacrifice it at end of combat.” | [] | 1,801 |
702.14 | Cleave | [] | 1,802 |
702.14 | Cleave is a keyword that represents two static abilities that function while a spell with cleave is on the stack. “Cleave [cost]” means “You may cast this spell by paying [cost] rather than paying its mana cost” and “If this spell’s cleave cost was paid, change its text by removing all text found within square brackets in the spell’s rules text.” Casting a spell for its cleave cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h. | [] | 1,803 |
702.14 | Cleave’s second ability is a text-changing effect. See rule 612, “Text-Changing Effects.” | [] | 1,804 |
702.14 | Training | [] | 1,805 |
702.14 | Training is a triggered ability. “Training” means “Whenever this creature and at least one other creature with power greater than this creature’s power attack, put a +1/+1 counter on this creature.” | [] | 1,806 |
702.14 | If a creature has multiple instances of training, each triggers separately. | [] | 1,807 |
702.14 | Some creatures with training have abilities that trigger when they train. “When this creature trains” means “When a resolving training ability puts a +1/+1 counter on this creature.” | [] | 1,808 |
702.14a | Landwalk is a generic term that appears within an object’s rules text as “[type]walk,” where [type] is usually a land type, but it can also be the card type land plus any combination of land types, card types, and/or supertypes. | [] | 1,809 |
702.14b | Landwalk is an evasion ability. | [] | 1,810 |
702.14c | A creature with landwalk can’t be blocked as long as the defending player controls at least one land with the specified land type (as in “islandwalk”), with the specified type or supertype (as in “artifact landwalk”), without the specified type or supertype (as in “nonbasic landwalk”), or with both the specified type or supertype and the specified subtype (as in “snow swampwalk”). (See rule 509, “Declare Blockers Step.”) | [] | 1,811 |
702.14d | Landwalk abilities don’t “cancel” one another. | [
"If a player controls a snow Forest, that player can’t block an attacking creature with snow forestwalk even if they also control a creature with snow forestwalk."
] | 1,812 |
702.14e | Multiple instances of the same kind of landwalk on the same creature are redundant. | [] | 1,813 |
702.15 | Lifelink | [] | 1,814 |
702.15 | Compleated | [] | 1,815 |
702.15 | Compleated is a static ability found on some planeswalker cards. Compleated means “If this permanent would enter the battlefield with one or more loyalty counters on it and the player who cast it chose to pay life for any part of its cost represented by Phyrexian mana symbols, it instead enters the battlefield with that many loyalty counters minus two for each of those mana symbols.” | [] | 1,816 |
702.15 | Reconfigure | [] | 1,817 |
702.15 | Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.” | [] | 1,818 |
702.15 | Attaching an Equipment with reconfigure to another creature causes the Equipment to stop being a creature until it becomes unattached from that creature. | [] | 1,819 |
702.15 | Blitz | [] | 1,820 |
702.15 | Blitz represents three abilities: two static abilities that function while the card with blitz is on the stack, one of which may create a delayed triggered ability, and a static ability that functions while the object with blitz is on the battlefield. “Blitz [cost]” means “You may cast this card by paying [cost] rather than its mana cost,” “If this spell’s blitz cost was paid, sacrifice the permanent this spell becomes at the beginning of the next end step,” and “As long as this permanent’s blitz cost was paid, it has haste and ‘When this permanent is put into a graveyard from the battlefield, draw a card.’” Casting a spell for its blitz cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h. | [] | 1,821 |
702.15 | If a spell has multiple instances of blitz, only one may be used to cast that spell. If a permanent has multiple instances of blitz, each one refers only to payments made for that blitz ability as the spell was cast, not to any payments made for other instances of blitz. | [] | 1,822 |
702.15 | Casualty | [] | 1,823 |
702.15 | Casualty is a keyword that represents two abilities. The first is a static ability that functions while the spell with casualty is on the stack. The second is a triggered ability that functions while the spell with casualty is on the stack. Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater,” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.” Paying a spell’s casualty cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h. | [] | 1,824 |
702.15 | If a spell has multiple instances of casualty, each is paid separately and triggers based on the payments made for it, not any other instance of casualty. | [] | 1,825 |
702.15 | Enlist | [] | 1,826 |
702.15 | Enlist represents a static ability and a triggered ability. Enlist means “As this creature attacks, you may tap up to one untapped creature you control that you didn’t choose to attack with and that either has haste or has been under your control continuously since this turn began. When you do, this creature gets +X/+0 until end of turn, where X is the tapped creature’s power.” | [] | 1,827 |
702.15 | Enlist’s static ability represents an optional cost to attack (see rule 508.1g). Its triggered ability is linked to that static ability (see rule 607.2h). | [] | 1,828 |
702.15 | A creature “enlists” another creature when you pay the cost of the creature’s enlist ability by tapping the other creature. Note that it isn’t possible for a creature to enlist itself. | [] | 1,829 |
702.15 | Multiple instances of enlist on a single creature function independently. The triggered ability represented by each instance of enlist triggers only once and only for the cost associated with that enlist ability. | [] | 1,830 |
702.15 | Read Ahead | [] | 1,831 |
702.15 | Read ahead is a keyword found on some Saga cards. “Read ahead” means “Chapter abilities of this Saga can’t trigger the turn it entered the battlefield unless it has exactly the number of lore counters on it specified in the chapter symbol of that ability.” See rule 714, “Saga Cards.” | [] | 1,832 |
702.15 | As a Saga with the read ahead ability enters the battlefield, its controller chooses a number from one to that Saga’s final chapter number. That Saga enters the battlefield with the chosen number of lore counters on it. See rule 714, “Saga Cards.” | [] | 1,833 |
702.15 | Multiple instances of read ahead on the same object are redundant. | [] | 1,834 |
702.15 | Ravenous | [] | 1,835 |
702.15 | Ravenous is a keyword found on some creature cards with {X} in their mana cost. Ravenous represents both a replacement effect and a triggered ability. “Ravenous” means “This permanent enters the battlefield with X +1/+1 counters on it” and “When this permanent enters the battlefield, if X is 5 or more, draw a card.” See rule 107.3m. | [] | 1,836 |
702.15 | Squad | [] | 1,837 |
702.15 | Squad is a keyword that represents two linked abilities. The first is a static ability that functions while the creature spell with squad is on the stack. The second is a triggered ability that functions when the creature with squad enters the battlefield. “Squad [cost]” means “As an additional cost to cast this spell, you may pay [cost] any number of times” and “When this creature enters the battlefield, if its squad cost was paid, create a token that’s a copy of it for each time its squad cost was paid.” Paying a spell’s squad cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h. | [] | 1,838 |
702.15 | If a spell has multiple instances of squad, each is paid separately. If a permanent has multiple instances of squad, each triggers based on the payments made for that squad ability as it was cast, not based on payments for any other instance of squad. | [] | 1,839 |
702.15 | Space Sculptor | [] | 1,840 |
702.15 | One card (Space Beleren) has the space sculptor ability. This keyword ability causes creatures to gain sector designations. | [] | 1,841 |
702.15 | A sector designation is a designation a permanent can have. The sector designations are alpha sector, beta sector, and gamma sector. Only permanents can have a sector designation. Once a permanent gets a sector designation, it keeps it until no player controls a permanent with space sculptor or an ability whose source has space sculptor. A sector designation is not part of the permanent’s copiable values. | [] | 1,842 |
702.15 | Any time a permanent with space sculptor and any creatures without a sector designation are on the battlefield at the same time, each player who controls one or more of those creatures and doesn’t control a permanent with space sculptor chooses a sector designation for each of those creatures they control. Then, each other player who controls one or more of those creatures chooses a sector designation for each of those creatures they control. This is a state-based action (see rule 704.5u). | [] | 1,843 |
702.15 | Some abilities include an instruction to choose a sector along with an instruction to perform an action on each creature in that sector. To do this, choose one of the three sector designations, then perform that action on each creature with that sector designation. | [] | 1,844 |
702.15 | Two permanents are in the same sector if each has the same sector designation. | [] | 1,845 |
702.15 | Visit | [] | 1,846 |
702.15 | Visit is a keyword ability found on Attraction cards (see rule 717). “Visit — [Effect]” means “Whenever you roll to visit your Attractions, if the result is equal to a number that is lit up on this Attraction, [effect].” See rule 701.49, “Roll to Visit Your Attractions.” | [] | 1,847 |
702.15 | Some Attractions instruct a player to “claim the prize,” followed by a second paragraph that starts with the word “Prize” and a long dash. This text is part of its visit ability. To claim the prize of an Attraction, perform the actions listed after the long dash. | [] | 1,848 |
702.15a | Lifelink is a static ability. | [] | 1,849 |
702.15b | Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3. | [] | 1,850 |
702.15c | If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink. | [] | 1,851 |
702.15d | The lifelink rules function no matter what zone an object with lifelink deals damage from. | [] | 1,852 |
702.15e | If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules 119.9–10). | [
"A player controls Ajani’s Pridemate, which reads “Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate,” and two creatures with lifelink. The creatures with lifelink deal combat damage simultaneously. Ajani’s Pridemate’s ability triggers twice."
] | 1,853 |
702.15f | Multiple instances of lifelink on the same object are redundant. | [] | 1,854 |
702.16 | Protection | [] | 1,855 |
702.16 | Prototype | [] | 1,856 |
702.16 | Prototype is a static ability that appears on prototype cards that have a secondary set of power, toughness, and mana cost characteristics. A player who casts a spell with prototype can choose to cast that card “protoyped.” If they do, the alternative set of its power, toughness, and mana cost characteristics are used. See 718, “Prototype Cards.” | [] | 1,857 |
702.16 | Living Metal | [] | 1,858 |
702.16 | Living metal is a keyword ability found on some Vehicles. “Living metal” means “During your turn, this permanent is an artifact creature in addition to its other types.” | [] | 1,859 |
702.16 | More Than Meets the Eye | [] | 1,860 |
702.16 | More Than Meets the Eye represents a static ability that functions in any zone from which the spell may be cast. “More Than Meets the Eye [cost]” means “You may cast this card converted by paying [cost] rather than its mana cost.” Casting a spell using its More Than Meets the Eye ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h). See rule 701.50, “Convert.” | [] | 1,861 |
702.16 | For Mirrodin! | [] | 1,862 |
702.16 | For Mirrodin! is a triggered ability. “For Mirrodin!” means “When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this Equipment to it.” | [] | 1,863 |
702.16 | Toxic | [] | 1,864 |
702.16 | Toxic is a static ability. It is written “toxic N,” where N is a number. | [] | 1,865 |
702.16 | Some rules and effects refer to a creature’s “total toxic value.” A creature’s total toxic value is the sum of all N values of toxic abilities that creature has. | [
"If a creature with toxic 2 gains toxic 1 due to another effect, its total toxic value is 3."
] | 1,866 |
702.16 | Combat damage dealt to a player by a creature with toxic causes that creature’s controller to give the player a number of poison counters equal to that creature’s total toxic value, in addition to the damage’s other results. See rule 120.3. | [] | 1,867 |
702.16 | Backup | [] | 1,868 |
702.16 | Backup is a triggered ability. “Backup N” means “When this creature enters the battlefield, put N +1/+1 counters on target creature. If that’s another creature, it also gains the non-backup abilities of this creature printed below this one until end of turn.” Cards with backup have one or more abilities printed after the backup ability. (Some cards with backup also have abilities printed before the backup ability.) | [] | 1,869 |
702.16 | If a permanent enters the battlefield as a copy of a permanent with a backup ability or a token is created that is a copy of that permanent, the order of abilities printed on it is maintained. | [] | 1,870 |
702.16 | Only abilities printed on the object with backup are granted by its backup ability. Any abilities gained by a permanent, whether due to a copy effect, an effect that grants an ability to a permanent, or an effect that creates a token with certain abilities, are not granted by a backup ability. | [] | 1,871 |
702.16 | The abilities that a backup ability grants are determined as the ability is put on the stack. They won’t change if the permanent with backup loses any abilities after the ability is put on the stack but before it resolves. | [] | 1,872 |
702.16 | Bargain | [] | 1,873 |
702.16 | Bargain is a static ability that functions while the spell with bargain is on the stack. “Bargain” means “As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token.” Paying a spell’s bargain cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h. | [] | 1,874 |
702.16 | If a spell’s controller declares the intention to pay that spell’s bargain cost, that spell has been “bargained.” See rule 601.2b. | [] | 1,875 |
702.16 | Objects with bargain have additional abilities that specify what happens if they were bargained. These abilities are linked to the bargain ability printed on that object: they can refer only to that specific bargain ability. See rule 607, “Linked Abilities.” | [] | 1,876 |
702.16 | If part of a spell’s ability has its effect only if that spell was bargained and that part of the ability includes any targets, the spell’s controller chooses those targets only if that spell was bargained. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c. | [] | 1,877 |
702.16 | Craft | [] | 1,878 |
702.16 | Craft represents an activated ability. It is written as “Craft with [materials] [cost],” where [materials] is a description of one or more objects. It means “[Cost], Exile this permanent, Exile [materials] from among permanents you control and/or cards in your graveyard: Return this card to the battlefield transformed under its owner’s control. Activate only as a sorcery.” | [] | 1,879 |
702.16 | If an object in the [materials] of a craft ability is described using only a card type or subtype without the word “card,” it refers to either a permanent on the battlefield that is that type or subtype or a card in a graveyard that is that type or subtype. This is an exception to rule 109.2. | [] | 1,880 |
702.16 | An ability of a permanent may refer to the exiled cards used to craft it. This refers to cards in exile that were exiled to pay the activation cost of the craft ability that put this permanent onto the battlefield. | [] | 1,881 |
702.16 | Disguise | [] | 1,882 |
702.16 | Disguise is a static ability that functions in any zone from which you could play the card it’s on, and the disguise effect works any time the card is face down. “Disguise [cost]” means “You may cast this card as a 2/2 face-down creature with ward {2}, no name, no subtypes, and no mana cost by paying {3} rather than paying its mana cost.” (See rule 708, “Face-Down Spells and Permanents.”) | [] | 1,883 |
702.16 | To cast a card using its disguise ability, turn the card face down and announce that you are using a disguise ability. It becomes a 2/2 face-down creature card with ward {2}, no name, no subtypes, and no mana cost. Any effects or prohibitions that would apply to casting a card with these characteristics (and not the face-up card’s characteristics) are applied to casting this card. These values are the copiable values of that object’s characteristics. (See rule 613, “Interaction of Continuous Effects,” and rule 707, “Copying Objects.”) Put it onto the stack (as a face-down spell with the same characteristics), and pay {3} rather than pay its mana cost. This follows the rules for paying alternative costs. You can use a disguise ability to cast a card from any zone from which you could normally cast it. When the spell resolves, it enters the battlefield with the same characteristics the spell had. The disguise effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up. | [] | 1,884 |
702.16 | You can’t normally cast a card face down. A disguise ability allows you to do so. | [] | 1,885 |
702.16 | Any time you have priority, you may turn a face-down permanent you control with a disguise ability face up. This is a special action; it doesn’t use the stack (see rule 116). To do this, show all players what the permanent’s disguise cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn’t have a disguise cost if it were face up, it can’t be turned face up this way.) The disguise effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don’t trigger when it’s turned face up and don’t have any effect, because the permanent has already entered the battlefield. | [] | 1,886 |
702.16 | If a permanent’s disguise cost includes X, other abilities of that permanent may also refer to X. The value of X in those abilities is equal to the value of X chosen as the disguise special action was taken. | [] | 1,887 |
702.16 | See rule 708, “Face-Down Spells and Permanents,” for more information about how to cast cards with a disguise ability. | [] | 1,888 |
702.16 | Solved | [] | 1,889 |
702.16 | Solved is a keyword ability found on Case cards. See rule 719, “Case Cards.” “Solved” is followed by ability text. Together, they represent a static ability, a triggered ability, or an activated ability. | [] | 1,890 |
702.16 | For a static ability, “Solved — [Ability text]” means “As long as this Case is solved, [ability text].” | [] | 1,891 |
702.16 | For a triggered ability, “Solved — [Ability text]” means “[Ability text]. This ability triggers only if this Case is solved.” | [] | 1,892 |
702.16 | For an activated ability, “Solved — [Ability text]” means “[Ability text]. Activate only if this Case is solved.” | [] | 1,893 |
702.16a | Protection is a static ability, written “Protection from [quality].” This quality is usually a color (as in “protection from black”) but can be any characteristic value or information. If the quality happens to be a card name, it is treated as such only if the protection ability specifies that the quality is a name. If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule 109.2. | [] | 1,894 |
702.16b | A permanent or player with protection can’t be targeted by spells with the stated quality and can’t be targeted by abilities from a source with the stated quality. | [] | 1,895 |
702.16c | A permanent or player with protection can’t be enchanted by Auras that have the stated quality. Such Auras attached to the permanent or player with protection will be put into their owners’ graveyards as a state-based action. (See rule 704, “State-Based Actions.”) | [] | 1,896 |
702.16d | A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. (See rule 704, “State-Based Actions.”) | [] | 1,897 |
702.16e | Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented. | [] | 1,898 |
702.16f | Attacking creatures with protection can’t be blocked by creatures that have the stated quality. | [] | 1,899 |
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