uwlab-assets / Props /Custom /ReceptiveCube /receptive_cube.usd
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#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (0, 0, 5)
double radius = 5
}
dictionary Perspective = {
double3 position = (0.19675159476361104, 0.04448911814120467, 0.1766743106715282)
double3 target = (-3.628690112278399e-8, 7.982136072254287e-8, -4.2860907711883556e-8)
}
dictionary Right = {
double3 position = (-5, 0, 0)
double radius = 5
}
dictionary Top = {
double3 position = (0, 5, 0)
double radius = 5
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary metricsAssembler = {
dictionary "/cube/cube" = {
}
int version = 1
}
dictionary omni_layer = {
string authoring_layer = "./receptive_cube.usd"
}
dictionary renderSettings = {
}
}
defaultPrim = "cube"
doc = "A simple 4cm cube asset for IsaacLab / Omniverse"
metersPerUnit = 1
)
def Xform "cube" (
prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysxRigidBodyAPI"]
)
{
bool physics:kinematicEnabled = 0
bool physics:rigidBodyEnabled = 1
def Xform "visuals"
{
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
def Scope "Looks"
{
def Material "PreviewSurface"
{
token outputs:displacement.connect = </cube/visuals/Looks/PreviewSurface/Shader.outputs:displacement>
token outputs:surface.connect = </cube/visuals/Looks/PreviewSurface/Shader.outputs:surface>
def Shader "Shader"
{
uniform token info:id = "UsdPreviewSurface"
float inputs:clearcoat
float inputs:clearcoatRoughness = 0.01
color3f inputs:diffuseColor = (0.2, 0.6, 1)
float inputs:displacement
color3f inputs:emissiveColor = (0, 0, 0)
float inputs:ior = 1.5
float inputs:metallic
normal3f inputs:normal = (0, 0, 1)
float inputs:occlusion = 1
float inputs:opacity = 1
float inputs:opacityThreshold (
connectability = "interfaceOnly"
)
float inputs:roughness = 0.5
color3f inputs:specularColor = (0, 0, 0)
int inputs:useSpecularWorkflow (
connectability = "interfaceOnly"
)
token outputs:displacement (
renderType = "material"
)
token outputs:surface (
renderType = "material"
)
}
}
}
def Mesh "cube" (
active = true
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)]
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3]
rel material:binding = </cube/visuals/Looks/PreviewSurface> (
bindMaterialAs = "weakerThanDescendants"
)
normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] (
interpolation = "faceVarying"
)
point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)]
uniform token subdivisionScheme = "none"
custom string userProperties:blender:data_name = "cube"
float3 xformOp:rotateZYX = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
}
}
def Xform "collisions"
{
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
def Mesh "cube" (
active = true
prepend apiSchemas = ["MaterialBindingAPI", "PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxSDFMeshCollisionAPI"]
)
{
float3[] extent = [(-0.02, -0.02, -0.02), (0.02, 0.02, 0.02)]
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
int[] faceVertexIndices = [0, 3, 2, 1, 4, 5, 6, 7, 3, 7, 6, 2, 0, 1, 5, 4, 1, 2, 6, 5, 0, 4, 7, 3]
rel material:binding = </cube/PhysicsMaterial> (
bindMaterialAs = "weakerThanDescendants"
)
normal3f[] normals = [(0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, -1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)] (
interpolation = "faceVarying"
)
uniform token physics:approximation = "convexHull"
bool physics:collisionEnabled = 1
point3f[] points = [(-0.02, -0.02, -0.02), (0.02, -0.02, -0.02), (0.02, 0.02, -0.02), (-0.02, 0.02, -0.02), (-0.02, -0.02, 0.02), (0.02, -0.02, 0.02), (0.02, 0.02, 0.02), (-0.02, 0.02, 0.02)]
uniform token subdivisionScheme = "none"
custom string userProperties:blender:data_name = "cube"
token visibility = "invisible"
float3 xformOp:rotateZYX = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
}
}
def Material "PhysicsMaterial" (
prepend apiSchemas = ["PhysicsMaterialAPI"]
)
{
float physics:dynamicFriction = 0.5
float physics:staticFriction = 0.5
}
}
def "Render" (
hide_in_stage_window = true
no_delete = true
)
{
def "OmniverseKit"
{
def "HydraTextures" (
hide_in_stage_window = true
no_delete = true
)
{
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
hide_in_stage_window = true
no_delete = true
)
{
rel camera = </OmniverseKit_Persp>
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
token omni:rtx:background:source:type = "domeLight"
bool omni:rtx:dlss:frameGeneration = 0
string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
bool omni:rtx:material:db:syncLoads = 1
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
int omni:rtx:pt:maxSamplesPerLaunch = 2073600
int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
int omni:rtx:realtime:mgpu:tileCount = 2
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
bool omni:rtx:rt:demoire = 0
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
bool omni:rtx:scene:hydra:materialSyncLoads = 1
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
uint omni:rtx:viewTile:limit = 4294967295
rel orderedVars = </Render/Vars/LdrColor>
custom bool overrideClipRange = 0
uniform int2 resolution = (1280, 720)
}
}
}
def RenderSettings "OmniverseGlobalRenderSettings" (
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
no_delete = true
)
{
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
}
def "Vars"
{
def RenderVar "LdrColor" (
hide_in_stage_window = true
no_delete = true
)
{
uniform string sourceName = "LdrColor"
}
}
}