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For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_0_keep_collision_color_change.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"}
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No objects disappear throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], 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2.4583994418039046, 1.5269873435861616], \"contact_normal\": [-0.9986294545408545, -0.02852129870519462, -0.04388334585699332], \"objects\": [\"object_10\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"collision_scale_change\": 6, \"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, a set of objects interact under the influence of horizontal gravity. The scene features 19 objects that move horizontally due to gravity, with collisions occurring between them, causing scale changes. As the simulation progresses, the objects continue to interact, resulting in a dynamic and complex movement pattern. No objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects maintain their size over time.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_2_reality_alt.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_1_reality_full.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"}
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The objects float and interact with each other, resulting in 13 collisions throughout the simulation. With no gravity pulling them down, the objects continue to move and bounce off one another in a seemingly weightless space.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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