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test/1b78bcaf-bb59-581b-be9d-9d65c9050f87/output.mp4
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{"id": "1bcad190-42be-5153-ab5e-2073cbfcc9a5", "uuid": "1bcad190-42be-5153-ab5e-2073cbfcc9a5", "scenario_name": "Collision Color Change Simulation with 9 Unknown Objects", "difficulty": "easy", "rules": "['collision_color_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Collision Color Change Simulation with 9 Unknown Objects\", \"description\": \"This video showcases a simple physics simulation where 9 unknown objects interact under the influence of gravity, with a collision color change rule governing the scene. The objects move freely, colliding with each other a total of 16 times, but none disappear. Throughout the simulation, the objects change color upon collision, resulting in a dynamic and visually interesting display of physics in action.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"collision_color_change\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 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\"/data9/unreal/UNREAL/outputs/batch_131879/1bcad190-42be-5153-ab5e-2073cbfcc9a5/attempt_01/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video showcases a simple physics simulation where 9 unknown objects interact under the influence of gravity, with a collision color change rule governing the scene. The objects move freely, colliding with each other a total of 16 times, but none disappear. Throughout the simulation, the objects change color upon collision, resulting in a dynamic and visually interesting display of physics in action.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "9", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, an object teleports to a random location.", "After a collision, one of the colliding objects disappears.", "Gravity acts vertically downward toward the floor.", "After a collision, the colliding objects change color.", "Objects maintain constant colors over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"collision_color_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1bcad190-42be-5153-ab5e-2073cbfcc9a5/q4_options/opt_3_unreal_wrong_1_collision_color_swap.mp4", "test/1bcad190-42be-5153-ab5e-2073cbfcc9a5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/1bcad190-42be-5153-ab5e-2073cbfcc9a5/q4_options/opt_1_reality_full.mp4", "test/1bcad190-42be-5153-ab5e-2073cbfcc9a5/q4_options/opt_0_keep_collision_color_change.mp4", "test/1bcad190-42be-5153-ab5e-2073cbfcc9a5/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"}
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test/1c5b70eb-2d8b-5f54-bc1b-a458885d79f2/q4_options/opt_0_keep_gravity_reverse.mp4
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test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/metadata.jsonl
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{"id": "1f777fbd-82fe-54ec-9bf8-c556cee8af94", "uuid": "1f777fbd-82fe-54ec-9bf8-c556cee8af94", "scenario_name": "Repaired Collision Spawn Scenario", "difficulty": "medium", "rules": "['collision_color_change', 'collision_spawn']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Repaired Collision Spawn Scenario\", \"description\": \"Fixed E_RULE_NOT_APPLIED error by applying collision spawn rule to collision detection and handling.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"collision_color_change\", \"collision_spawn\"], \"primary_rule\": \"collision_color_change\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 10.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 4, \"max_objects\": 6, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-3.0, 3.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/scratch\"}, \"random_seed\": 2128263979, \"rule_config\": {\"rules\": [\"collision_color_change\", \"collision_spawn\"], \"primary_rule\": \"collision_color_change\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Repaired Collision Spawn Scenario\", \"difficulty\": \"medium\", \"primary_rule\": \"collision_color_change\", \"rules\": [\"collision_color_change\", \"collision_spawn\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 4, \"final_objects\": 4, \"rule_stats\": {\"collision_spawn\": 0, \"collision_color_change\": 1}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_3_unreal_wrong_1_no_friction.mp4\", \"unreal_wrong_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4\", \"keep_collision_color_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_117549/1f777fbd-82fe-54ec-9bf8-c556cee8af94/attempt_05/q4_options/opt_0_keep_collision_color_change.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "5", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Downward", "Upward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"collision_color_change\", \"collision_spawn\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [0, 2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['collision_color_change', 'collision_spawn']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\", \"collision_spawn\"], \"structured_descriptions\": [{\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects change to a different color\", \"contrast_to_real_physics\": \"In real physics, color does not change from impact\", \"rule_id\": \"collision_color_change\"}, {\"affected_entities\": \"Collision location\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"A new object appears at the collision point\", \"contrast_to_real_physics\": \"In real physics, matter is not created from collision\", \"rule_id\": \"collision_spawn\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_0_keep_collision_color_change.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_3_unreal_wrong_1_no_friction.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"}
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test/1f777fbd-82fe-54ec-9bf8-c556cee8af94/q4_options/opt_2_reality_alt.mp4
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test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_1_reality_full.mp4
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test/20f18b65-36db-5c89-aaeb-2976de0d501b/metadata.jsonl
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{"id": "20f18b65-36db-5c89-aaeb-2976de0d501b", "uuid": "20f18b65-36db-5c89-aaeb-2976de0d501b", "scenario_name": "Horizontal Gravity Simulation with Collision Scale Changes", "difficulty": "medium", "rules": "['gravity_horizontal', 'collision_scale_change']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Horizontal Gravity Simulation with Collision Scale Changes\", \"description\": \"In this simulation, a set of objects interact under the influence of horizontal gravity. The scene features 19 objects that move horizontally due to gravity, with collisions occurring between them, causing scale changes. As the simulation progresses, the objects continue to interact, resulting in a dynamic and complex movement pattern. No objects disappear throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 10.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 16, \"max_objects\": 23, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/scratch\"}, \"random_seed\": 1684084326, \"rule_config\": {\"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"primary_rule\": \"gravity_horizontal\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Horizontal Gravity Simulation with Collision Scale Changes\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_horizontal\", \"rules\": [\"gravity_horizontal\", \"collision_scale_change\"], \"num_collisions\": 9, \"collisions\": [{\"frame\": 75, \"force\": 934.9172280274905, \"position\": [2.6277608368510235, 2.0473902006690112, 4.057881630418909], \"contact_normal\": [0.5603358471473113, 0.6825215173940856, 0.46924206620440556], \"objects\": [\"object_11\", \"object_15\"]}, {\"frame\": 136, \"force\": 0.0, \"position\": [0.7570308446884155, 0.218641459941864, 2.52725487947464], \"contact_normal\": [1.0, -0.0, -0.0], \"objects\": [\"object_9\", \"object_10\"]}, {\"frame\": 137, \"force\": 0.0, \"position\": [0.9055452597227832, 0.16068818087149417, 2.4977433324337994], \"contact_normal\": [0.9999774307432341, 2.069807440101525e-05, 0.006718450397993463], \"objects\": [\"object_9\", \"object_10\"]}, {\"frame\": 159, \"force\": 233.51581077927324, \"position\": [-3.196090656954595, 2.405476707681391, 0.9712903675754854], \"contact_normal\": [0.0, -1.0, 0.0], \"objects\": [\"object_10\", \"object_13\"]}, {\"frame\": 159, \"force\": 1373.6998995884355, \"position\": [-0.46595273656773417, 3.0964689790561257, 4.934922864238374], \"contact_normal\": [-0.8819101914062893, -0.4714174522583162, 0.0], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-0.4805523080115749, 3.141602554478336, 4.933022871548209], \"contact_normal\": [-0.8817959588162836, -0.471562079205671, -0.008067990486835487], \"objects\": [\"object_4\", \"object_5\"]}, {\"frame\": 160, \"force\": 0.0, \"position\": [-3.337935045981187, 2.461827240676788, 0.9431104675668373], \"contact_normal\": [0.04302525485040191, -0.9945701804244146, -0.09475749920510484], \"objects\": [\"object_10\", \"object_13\"]}, {\"frame\": 161, \"force\": 0.0, \"position\": [-3.592916800775116, 2.6095024856564852, 1.0358737766696873], \"contact_normal\": [-0.9868660093203313, -0.16145712000950058, 0.005203657021902225], \"objects\": [\"object_10\", \"object_13\"]}, {\"frame\": 162, \"force\": 0.0, \"position\": [-3.69110052233518, 2.4583994418039046, 1.5269873435861616], \"contact_normal\": [-0.9986294545408545, -0.02852129870519462, -0.04388334585699332], \"objects\": [\"object_10\", \"object_13\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"collision_scale_change\": 6, \"gravity_horizontal\": 1}, \"gravity\": [0.0, 10.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_phase_through\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4\", \"keep_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131540/20f18b65-36db-5c89-aaeb-2976de0d501b/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, a set of objects interact under the influence of horizontal gravity. The scene features 19 objects that move horizontally due to gravity, with collisions occurring between them, causing scale changes. As the simulation progresses, the objects continue to interact, resulting in a dynamic and complex movement pattern. No objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Sideways", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pass through each other without collision.", "Objects maintain their size over time.", "Objects grow larger after collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"required_unreal\", \"required_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_horizontal', 'collision_scale_change']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_horizontal\", \"collision_scale_change\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects accelerate sideways instead of downward\", \"contrast_to_real_physics\": \"In real physics, gravity only acts vertically downward\", \"rule_id\": \"gravity_horizontal\"}, {\"affected_entities\": \"Colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Objects grow larger after impact\", \"contrast_to_real_physics\": \"In real physics, collision does not change object size\", \"rule_id\": \"collision_scale_change\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_1_reality_full.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_2_reality_alt.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/20f18b65-36db-5c89-aaeb-2976de0d501b/q4_options/opt_0_keep_gravity_horizontal.mp4"], "q3_correct_answers": [4], "q3_is_multiselect": false, "file_name": "output.mp4"}
|
test/212b3ef4-83f6-5125-a099-935126622cc5/metadata.jsonl
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{"id": "212b3ef4-83f6-5125-a099-935126622cc5", "uuid": "212b3ef4-83f6-5125-a099-935126622cc5", "scenario_name": "Timed Color Cycle: 13 Objects with Gravity", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Timed Color Cycle: 13 Objects with Gravity\", \"description\": \"This video showcases 13 objects that move under the influence of gravity, with no collisions or disappearances. The objects cycle through a range of colors over time, governed by the 'timed_color_cycle' physics rule. The scene is set in a gravity field with a downward acceleration of 10.0 units per second squared. Throughout the simulation, 35 collisions occur between various pairs of objects, adding an element of unpredictability to the scene.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 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0.7095678299481292], \"contact_normal\": [-0.9098462351565788, 0.4149451214280191, -0.0006120249063719768], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 209, \"force\": 0.0, \"position\": [1.2228711103264023, 9.176602209867758, 0.7099538012324302], \"contact_normal\": [-0.947516878831485, 0.3197057398573139, -6.505173503722873e-05], \"objects\": [\"object_1\", \"object_5\"]}, {\"frame\": 210, \"force\": 0.0, \"position\": [1.2372949117130514, 9.224246126246028, 0.71001431564926], \"contact_normal\": [-0.9571079294054293, 0.28973161904050193, 1.993542760280407e-05], \"objects\": [\"object_1\", \"object_5\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {\"timed_color_cycle\": 13}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131882/212b3ef4-83f6-5125-a099-935126622cc5/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": 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The objects cycle through a range of colors over time, governed by the 'timed_color_cycle' physics rule. The scene is set in a gravity field with a downward acceleration of 10.0 units per second squared. Throughout the simulation, 35 collisions occur between various pairs of objects, adding an element of unpredictability to the scene.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Solid objects bounce off each other instead of passing through.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_1_reality_full.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_2_reality_alt.mp4", "test/212b3ef4-83f6-5125-a099-935126622cc5/q4_options/opt_4_unreal_wrong_2_phase_through.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"}
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test/218ab400-14b2-534b-afdf-84d50fd1c81a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
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test/21dd0932-5b48-5684-8c08-2ff71174f91c/q4_options/opt_1_reality_full.mp4
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{"id": "22943ecf-8085-5476-bbd5-9196c22ade17", "uuid": "22943ecf-8085-5476-bbd5-9196c22ade17", "scenario_name": "Velocity Flipping Collision Simulation", "difficulty": "medium", "rules": "['velocity_flip_on_collision', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Velocity Flipping Collision Simulation\", \"description\": \"In this medium difficulty physics simulation, 8 unknown objects move under gravity in a 3D space. The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"primary_rule\": \"velocity_flip_on_collision\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": 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[-0.9982150974016998, 0.059498989708121015, -0.005146799299370447], \"objects\": [\"object_8\", \"object_16\"]}, {\"frame\": 227, \"force\": 0.0, \"position\": [-0.9914546548976806, 2.1538145874304666, 0.18070628102647968], \"contact_normal\": [-0.9983881085464293, 0.055515601272024484, -0.011798420592971525], \"objects\": [\"object_8\", \"object_16\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 19, \"final_objects\": 19, \"rule_stats\": {\"timed_color_cycle\": 19, \"velocity_flip_on_collision\": 9}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_timed_scale_pulse\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131883/22943ecf-8085-5476-bbd5-9196c22ade17/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this medium difficulty physics simulation, 8 unknown objects move under gravity in a 3D space. The primary rule governing the scene is velocity_flip_on_collision, causing objects to reverse their velocity upon collision. Additionally, the timed_color_cycle rule is applied, resulting in 19 color changes. A total of 46 collisions occur, but no objects disappear throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "19", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"required_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [3, 4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision', 'timed_color_cycle']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\", \"timed_color_cycle\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}, {\"affected_entities\": \"All colored objects\", \"trigger_condition\": \"Time passes (periodic)\", \"state_transition\": \"Objects cycle through different colors automatically\", \"contrast_to_real_physics\": \"In real physics, color is a stable property\", \"rule_id\": \"timed_color_cycle\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_2_reality_alt.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_1_reality_full.mp4", "test/22943ecf-8085-5476-bbd5-9196c22ade17/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"}
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test/23247ffb-352c-5f90-929d-047443b767e4/q4_options/opt_0_keep_timed_scale_pulse.mp4
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ADDED
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269, \"force\": 0.0, \"position\": [-9.000401699037107, 2.5062077122940156, 0.19887167754460108], \"contact_normal\": [-0.9950982965289635, 0.09889074902997147, -1.2024987368806508e-06], \"objects\": [\"object_2\", \"object_7\"]}, {\"frame\": 270, \"force\": 0.0, \"position\": [-9.000401699037107, 2.5062077122940156, 0.19887167754460108], \"contact_normal\": [-0.9950982965289635, 0.09889074902997147, -1.2024987368806508e-06], \"objects\": [\"object_2\", \"object_7\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"velocity_flip_on_collision\": 6}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_teleport_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4\", \"unreal_wrong_2_gravity_horizontal\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4\", \"keep_velocity_flip_on_collision\": \"/data9/unreal/UNREAL/outputs/batch_131807/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/attempt_01/q4_options/opt_0_keep_velocity_flip_on_collision.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"In this simulation, 10 balls are placed in a 3D space with a downward gravitational force. Upon collision with each other, the balls change direction according to the velocity_flip_on_collision rule, resulting in an unpredictable and dynamic movement pattern. The balls continue to bounce and flip off each other in a seemingly chaotic yet deterministic manner, with a total of 138 collisions occurring throughout the simulation.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "New objects spawn when objects collide."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"velocity_flip_on_collision\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['velocity_flip_on_collision']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descriptions\": [{\"affected_entities\": \"One of the colliding objects\", \"trigger_condition\": \"Two objects collide\", \"state_transition\": \"Object bounces in the opposite direction from expected\", \"contrast_to_real_physics\": \"In real physics, reflection angle follows the law of reflection\", \"rule_id\": \"velocity_flip_on_collision\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_3_unreal_wrong_1_teleport_on_collision.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_0_keep_velocity_flip_on_collision.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_2_reality_alt.mp4", "test/235a9f21-e7f5-5d75-b1d2-cedc6979bc5e/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [1], "q3_is_multiselect": false, "file_name": "output.mp4"}
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test/2379cdc0-d11c-5f52-a9f7-b428205c7951/q4_options/opt_0_keep_velocity_flip_on_collision.mp4
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test/2396c35c-153e-5903-b203-7e65bded7ecc/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
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test/23a53b0b-7db1-5256-abf6-36b28df83f41/metadata.jsonl
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{"id": "23a53b0b-7db1-5256-abf6-36b28df83f41", "uuid": "23a53b0b-7db1-5256-abf6-36b28df83f41", "scenario_name": "Zero Gravity Simulation with 10 Unknown Objects", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Zero Gravity Simulation with 10 Unknown Objects\", \"description\": \"This video captures a zero-gravity simulation featuring 10 unknown objects that move freely in mid-air. With gravity completely disabled, the objects drift and collide with each other, resulting in a total of 3 collisions throughout the simulation. The viewer witnesses the unpredictable paths of the objects as they interact with one another in the weightless environment.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/scratch\"}, \"random_seed\": 1810376513, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Zero Gravity Simulation with 10 Unknown Objects\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 3, \"collisions\": [{\"frame\": 177, \"force\": 259.8025692715219, \"position\": [-0.9420259036736323, 0.7182034247072101, 2.88280047837939], \"contact_normal\": [0.25643682429787146, 0.844546070104974, -0.47008732232880635], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 178, \"force\": 0.0, \"position\": [-0.9883822848941112, 0.7472548070217372, 2.8958189157281344], \"contact_normal\": [0.24466125856942705, 0.8399209503306122, -0.48443128073127684], \"objects\": [\"object_3\", \"object_9\"]}, {\"frame\": 179, \"force\": 0.0, \"position\": [-1.09708487440047, 0.8593204880483492, 2.894453055696185], \"contact_normal\": [0.2083675138917302, 0.8217950940384477, -0.5303167002545915], \"objects\": [\"object_3\", \"object_9\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131542/23a53b0b-7db1-5256-abf6-36b28df83f41/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures a zero-gravity simulation featuring 10 unknown objects that move freely in mid-air. With gravity completely disabled, the objects drift and collide with each other, resulting in a total of 3 collisions throughout the simulation. The viewer witnesses the unpredictable paths of the objects as they interact with one another in the weightless environment.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "Objects maintain their size after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [0], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_1_reality_full.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_0_keep_gravity_zero.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/23a53b0b-7db1-5256-abf6-36b28df83f41/q4_options/opt_2_reality_alt.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"}
|
test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/metadata.jsonl
ADDED
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{"id": "24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1", "uuid": "24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1", "scenario_name": "14 Unnamed Objects in Zero-Gravity Simulation", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"14 Unnamed Objects in Zero-Gravity Simulation\", \"description\": \"This video captures the motion of 14 unknown objects in a zero-gravity environment. The objects float and interact with each other, resulting in 13 collisions throughout the simulation. With no gravity pulling them down, the objects continue to move and bounce off one another in a seemingly weightless space.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [4.484416931731396, 4.484416931731396, 7.731753330571374], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01\", \"scratch_dir\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/scratch\"}, \"random_seed\": 1582395029, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"14 Unnamed Objects in Zero-Gravity Simulation\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 13, \"collisions\": [{\"frame\": 3, \"force\": 425.60587448208514, \"position\": [1.9150469581286111, 1.4627519170443217, 2.7249629432956377], \"contact_normal\": [-0.9999999999999999, -3.1065665655579105e-17, 3.1065665655579105e-17], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 5, \"force\": 0.0, \"position\": [1.6209494679462901, 1.1911658342249047, 2.433442767689536], \"contact_normal\": [-0.9166688200823144, -0.2779785529641866, 0.287134460455088], \"objects\": [\"object_0\", \"object_1\"]}, {\"frame\": 74, \"force\": 334.1436747747115, \"position\": [-2.007651887969018, -0.5733785116247051, 2.7974254233827995], \"contact_normal\": [-0.877654574905592, -0.4692310256134942, 0.09769693827850097], \"objects\": [\"object_11\", \"object_8\"]}, {\"frame\": 77, \"force\": 218.21458545533324, \"position\": [-0.057451730812345225, 0.13491890271395782, 2.2970977883719526], \"contact_normal\": [-0.9994288894939791, 0.006016618735053049, -0.03325199458421513], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 78, \"force\": 0.0, \"position\": [-0.025129923644919727, 1.2094808687124425, 2.728418282154618], \"contact_normal\": [-0.999565769296195, 0.0016387370861161731, 0.029420866609743964], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 79, \"force\": 0.0, \"position\": [-0.02616008413004145, 1.3628050248596746, 2.5406159920608413], \"contact_normal\": [-0.9964648996369605, -0.05489018939038107, -0.06359851334889413], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 80, \"force\": 12.706208155906525, \"position\": [-0.20699372566947727, 1.3338329032732164, 2.583696482415171], \"contact_normal\": [-0.23676392453359668, -0.11249015053552172, -0.9650330616470841], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 81, \"force\": 0.0, \"position\": [-0.3215362011436752, 0.8534864609881159, 2.5854870761356334], \"contact_normal\": [-0.08996190067154151, -0.11386474980130147, -0.9894148145142414], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 82, \"force\": 0.0, \"position\": [-0.20755147980468303, 1.4026361326780055, 2.531931524777341], \"contact_normal\": [-0.07037225654123773, -0.12353569250582803, -0.9898417440108291], \"objects\": [\"object_8\", \"object_10\"]}, {\"frame\": 127, \"force\": 72.02456477501813, \"position\": [2.9975001811981192, -0.019101129844784997, 4.394697844982147], \"contact_normal\": [1.4912499369928604e-15, 3.728124842482151e-16, -1.0], \"objects\": [\"object_6\", \"object_13\"]}, {\"frame\": 128, \"force\": 0.0, \"position\": [2.944402927776873, -0.11152297063910747, 4.191773637416144], \"contact_normal\": [0.4630412529420219, -0.009516576318174694, -0.8862856384084439], \"objects\": [\"object_6\", \"object_13\"]}, {\"frame\": 174, \"force\": 0.0, \"position\": [-2.766612743230939, 1.7491906757601794, 2.195356709828335], \"contact_normal\": [0.9982932613202846, -0.058400037692710786, 2.337559659202062e-16], \"objects\": [\"object_12\", \"object_8\"]}, {\"frame\": 175, \"force\": 0.0, \"position\": [-2.41689958679126, 1.7316081745105445, 2.1815470280437994], \"contact_normal\": [0.9999866670336939, 0.004381476423952231, 0.0027328408644608226], \"objects\": [\"object_12\", \"object_8\"]}], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_reverse\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4\", \"unreal_wrong_2_collision_spawn\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4\", \"keep_gravity_zero\": \"/data9/unreal/UNREAL/outputs/batch_131278/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18, \"scenario_description\": \"This video captures the motion of 14 unknown objects in a zero-gravity environment. The objects float and interact with each other, resulting in 13 collisions throughout the simulation. With no gravity pulling them down, the objects continue to move and bounce off one another in a seemingly weightless space.\"}", "q0_1_type": "perception", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": [], "q0_1_metadata_reference": "Category: A, Answer computed from metadata", "q0_1_correct_answers": [], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"required_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected\"}", "q1_correct_answers": [1], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_1_reality_full.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_2_reality_alt.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_0_keep_gravity_zero.mp4", "test/24bf6d57-ecd2-57b8-8a18-0ffe98b1d7d1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"], "q3_correct_answers": [3], "q3_is_multiselect": false, "file_name": "output.mp4"}
|
test/25359880-d828-59c9-9e3e-d17b46477857/metadata.jsonl
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{"id": "25359880-d828-59c9-9e3e-d17b46477857", "uuid": "25359880-d828-59c9-9e3e-d17b46477857", "scenario_name": "Floating Fragment Puzzle", "difficulty": "easy", "rules": "['gravity_zero']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Fragment Puzzle\", \"description\": \"A small fragment floats in space, and when it collides with a wall, it teleports to a random position.\", \"difficulty\": \"easy\", \"unreal_rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/scratch\"}, \"random_seed\": 2036563467, \"rule_config\": {\"rules\": [\"gravity_zero\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Fragment Puzzle\", \"difficulty\": \"easy\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 11, \"final_objects\": 11, \"rule_stats\": {\"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_117899/25359880-d828-59c9-9e3e-d17b46477857/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["10", "16", "6", "13", "11"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "11", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Downward", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, one of the colliding objects disappears.", "Objects continue their motion after impact instead of freezing.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects move along continuous paths without teleporting."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"required_unreal\", \"baseline_physics\"], \"required_rule_ids\": [\"gravity_zero\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_metadata_reference": "Applied: ['gravity_zero']", "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"affected_entities\": \"All objects in the scene\", \"trigger_condition\": \"Always active\", \"state_transition\": \"Objects maintain their velocity without gravitational acceleration\", \"contrast_to_real_physics\": \"In real physics, objects accelerate downward due to gravity\", \"rule_id\": \"gravity_zero\"}]}", "q3_type": "predictive_video_choice", "q3_question": "Based on the simulation video so far, what will happen next?", "q3_options": ["test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_2_reality_alt.mp4", "test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_1_reality_full.mp4"], "q3_correct_answers": [2], "q3_is_multiselect": false, "file_name": "output.mp4"}
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test/25359880-d828-59c9-9e3e-d17b46477857/q4_options/opt_0_keep_gravity_zero.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:20d1de63eb7f00b3bd14c552512243a493a940a516237a9300b950d11868d723
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size 124235
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test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/metadata.jsonl
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{"id": "253c5ef1-6ce2-543f-a67f-02d267bd29e9", "uuid": "253c5ef1-6ce2-543f-a67f-02d267bd29e9", "scenario_name": "Floating Colors", "difficulty": "easy", "rules": "['timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Floating Colors\", \"description\": \"Objects float and change color over time\", \"difficulty\": \"easy\", \"unreal_rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch\"}, \"random_seed\": 1967261574, \"rule_config\": {\"rules\": [\"timed_color_cycle\"], \"primary_rule\": \"timed_color_cycle\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Floating Colors\", \"difficulty\": \"easy\", \"primary_rule\": \"timed_color_cycle\", \"rules\": [\"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {\"timed_color_cycle\": 14}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4\", \"unreal_wrong_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4\", \"keep_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["9", "10", "18", "16", "14"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Downward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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test/25f14149-3c1b-56bc-ad58-15eb3992da9c/q4_options/opt_2_unreal_2_velocity_flip_on_collision.mp4
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{"id": "26ec268c-052c-5310-989b-1a68d3b39746", "uuid": "26ec268c-052c-5310-989b-1a68d3b39746", "scenario_name": "Mirrored Mayhem", "difficulty": "medium", "rules": "['gravity_zero', 'timed_color_cycle']", "is_realistic": false, "plan": "{\"scenario\": {\"name\": \"Mirrored Mayhem\", \"description\": \"Objects interact in a zero-gravity environment with color-changing collisions and scaling.\", \"difficulty\": \"medium\", \"unreal_rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"collision_required\": true, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, 0.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 8.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90}, \"objects\": {\"min_objects\": 18, \"max_objects\": 22, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.2, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/scratch\"}, \"random_seed\": 1879665550, \"rule_config\": {\"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"primary_rule\": \"gravity_zero\", \"expected_events\": [\"collision\"]}}", "metadata": "{\"scenario_name\": \"Mirrored Mayhem\", \"difficulty\": \"medium\", \"primary_rule\": \"gravity_zero\", \"rules\": [\"gravity_zero\", \"timed_color_cycle\"], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 22, \"final_objects\": 22, \"rule_stats\": {\"timed_color_cycle\": 22, \"gravity_zero\": 1}, \"gravity\": [0.0, 0.0, 0.0], \"q4_video_paths\": {\"reality_full\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_1_reality_full.mp4\", \"reality_alt\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_2_reality_alt.mp4\", \"unreal_wrong_1_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4\", \"unreal_wrong_2_collision_color_swap\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4\", \"keep_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_116034/26ec268c-052c-5310-989b-1a68d3b39746/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 5.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "How many objects are initially present in the scene?", "q0_1_options": ["25", "22", "18", "26", "20"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=22, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "22", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Objects are floating (no gravity)", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? 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test/28f22db3-e20d-5d97-933a-f4aac6e9b7a6/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4
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