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dbfa2c48-86ee-5ac9-9ff7-9ebf3fe652e7
dbfa2c48-86ee-5ac9-9ff7-9ebf3fe652e7
Frictional Frenzy
easy
[]
{"scenario": {"name": "Frictional Frenzy", "description": "A ball and a block interact under varying friction and gravity conditions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/dbfa2c48-86ee-5ac9-9ff7-9ebf3fe652e7/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/dbfa2c48-86ee-5ac9-9ff7-9ebf3fe652e7/attempt_01/scratch"}, "random_seed": 11808, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Frictional Frenzy", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.', 'There is no friction: moving objects do not slow down on the surface.', 'Conservation of momentum holds during interactions.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation follows standard physics rules.', 'The simulation physics are broken.', 'The gravity is fluctuating randomly.', 'Magic rules are applied to the object.', 'Ghost forces are pushing it.']
[0]
predictive
Based on the video so far, what will happen next?
['All objects will disappear unnecessarily.', 'Objects will follow normal trajectories and slow down due to friction.', 'Objects will suddenly stop moving.', 'Objects will shrink until they vanish.', 'The camera view will flip upside down.']
[1]
test/dbfa2c48-86ee-5ac9-9ff7-9ebf3fe652e7/output.mp4
null
true
test/dbfa2c48-86ee-5ac9-9ff7-9ebf3fe652e7/output.mp4
2c649d68-1491-5af4-9a34-78bec6bf750b
2c649d68-1491-5af4-9a34-78bec6bf750b
Floating Frenzy
easy
[]
{"scenario": {"name": "Floating Frenzy", "description": "A simple scenario testing basic physics understanding with floating objects and no friction.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/2c649d68-1491-5af4-9a34-78bec6bf750b/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/2c649d68-1491-5af4-9a34-78bec6bf750b/attempt_01/scratch"}, "random_seed": 11797, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 1, "collisions": [{"frame": 35, "force": 0.0, "position": [1.4109403260006992, -1.6929805108815557, 1.543046645112638], "contact_normal": [-0.6821869711178843, 0.6585705100026632, -0.3176567641210229], "objects": ["object_0", "object_2"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects do not vanish just because they collide.', 'Objects change color periodically over time.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The object has its own engine.', 'Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The simulation physics are broken.', 'The simulation follows standard physics rules.']
[4]
predictive
Based on the video so far, what will happen next?
['The green capsule and the white sphere will change color.', 'The green capsule and the white sphere will bounce off each other.', 'The green capsule and the white sphere will speed up significantly.', 'They will repel each other with magnetic force.', 'The scene will turn black.']
[1]
test/2c649d68-1491-5af4-9a34-78bec6bf750b/output.mp4
output_prediction.mp4
true
test/2c649d68-1491-5af4-9a34-78bec6bf750b/output.mp4
0c6f7c74-87cd-4e35-822e-15353489df5a
0c6f7c74-87cd-4e35-822e-15353489df5a
Ball Bounce
easy
[]
{"scenario": {"name": "Ball Bounce", "description": "A ball bounces on a frictionless surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/2fad3291-3e3c-5ba8-adcf-de224581115c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/2fad3291-3e3c-5ba8-adcf-de224581115c/attempt_01/scratch"}, "random_seed": 956835, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Ball Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 1, "collisions": [{"frame": 42, "force": 1175.5069995401673, "position": [-0.6563878098374175, -0.9574328799252871, 1.3291459337522673], "contact_normal": [-0.8830360431012271, -0.05791652490953317, -0.46571775006599353], "objects": ["object_0", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation physics are broken.', 'Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The gravity is fluctuating randomly.']
[2]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'One of the white sphere and the yellow sphere will disappear.', 'The white sphere and the yellow sphere will bounce off each other.', 'The collision will cause a loud explosion.', 'All objects will disappear unnecessarily.']
[2]
test/0c6f7c74-87cd-4e35-822e-15353489df5a/output.mp4
output_prediction.mp4
true
test/0c6f7c74-87cd-4e35-822e-15353489df5a/output.mp4
ec672aba-0e7f-4610-92b0-cac8768d5b29
ec672aba-0e7f-4610-92b0-cac8768d5b29
Gentle Bounce
easy
[]
{"scenario": {"name": "Gentle Bounce", "description": "Observe the motion of a ball bouncing on a frictionless surface while changing color periodically.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/db1d2c15-551a-5219-92fc-c9ddd1d7b814/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/db1d2c15-551a-5219-92fc-c9ddd1d7b814/attempt_01/scratch"}, "random_seed": 956778, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gentle Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 25, "collisions": [{"frame": 63, "force": 0.0, "position": [0.6201954059690188, -1.4099199065675188, 1.8761660964166318], "contact_normal": [-0.01858587469539225, 0.988939455970979, -0.14715066321845563], "objects": ["object_5", "object_6"]}, {"frame": 64, "force": 314.50541245190396, "position": [0.5709988282398205, -1.4351824862735574, 1.8959982007069698], "contact_normal": [-0.015476658453881548, 0.9890463950401993, -0.1467913536319084], "objects": ["object_5", "object_6"]}, {"frame": 65, "force": 0.0, "position": [0.6260922406281951, -1.4480284222732662, 1.8889964890292978], "contact_normal": [-0.005299439913154991, 0.990564035376867, -0.1369481936883573], "objects": ["object_5", "object_6"]}, {"frame": 68, "force": 135.01545392755446, "position": [1.6812293285529105, -0.5456069508008756, 1.0089484342975554], "contact_normal": [-0.999940960486636, 2.2140020432573254e-05, 0.010866234439003508], "objects": ["object_5", "object_2"]}, {"frame": 69, "force": 5.961281966059031, "position": [1.7036714445114134, -0.3941370764513105, 1.013148625949228], "contact_normal": [-0.9995514213273392, -0.01439748537813955, 0.02626154103022983], "objects": ["object_5", "object_2"]}, {"frame": 70, "force": 23.150004948040895, "position": [1.743705445776746, -0.44341514366279877, 0.0899055016630913], "contact_normal": [-0.9999940083798373, 0.0008047153640455183, -0.003366843864618075], "objects": ["object_5", "object_2"]}, {"frame": 71, "force": 15.188706073130705, "position": [1.745698013558276, -0.47520124552039833, 1.0186854764480908], "contact_normal": [-0.9999984901390033, -0.0008072563547493724, 0.0015388492102159938], "objects": ["object_5", "object_2"]}, {"frame": 72, "force": 17.561481517430614, "position": [1.7513994627299447, -0.435078023958443, 0.015881117150835733], "contact_normal": [-0.9998798097892998, 0.015470868879924887, -0.0010090549112444155], "objects": ["object_5", "object_2"]}, {"frame": 73, "force": 0.0, "position": [1.7668819029751976, -0.42564404576795034, 0.04029217520771833], "contact_normal": [-0.9999991083797453, 0.0013024401558380785, 0.0002947700030958282], "objects": ["object_5", "object_2"]}, {"frame": 73, "force": 436.27378279138463, "position": [-3.711804978374068, 0.5940593600577686, 1.409897248507729], "contact_normal": [-5.964075394696894e-06, -0.1721831570498393, -0.9850649523725734], "objects": ["object_1", "object_3"]}, {"frame": 74, "force": 0.0, "position": [-3.7118006164764368, 0.5940205461009845, 1.4099573652897117], "contact_normal": [3.9021644933617646e-07, -0.18186895709030745, -0.9833227763286742], "objects": ["object_1", "object_3"]}, {"frame": 75, "force": 115.1246903115648, "position": [-3.7117914661036706, 0.5941070644919222, 1.40993128969452], "contact_normal": [1.3741027187588113e-05, -0.2099954019335042, -0.9777023734132847], "objects": ["object_1", "object_3"]}, {"frame": 76, "force": 24.870332930919506, "position": [-3.711797484001835, 0.5942121328657654, 1.4097232560302004], "contact_normal": [2.555059581220213e-06, -0.23015431152686106, -0.9731541465148613], "objects": ["object_1", "object_3"]}, {"frame": 77, "force": 21.259832269501043, "position": [-3.7117857585828653, 0.5940930482489803, 1.409922777918685], "contact_normal": [1.377786530785166e-05, -0.2813341000075807, -0.9596098811408181], "objects": ["object_1", "object_3"]}, {"frame": 78, "force": 20.300164052383916, "position": [-3.7117897703904594, 0.5940722046646643, 1.4099167397618286], "contact_normal": [1.0994559181335168e-07, -0.33003296108132923, -0.9439694087203664], "objects": ["object_1", "object_3"]}, {"frame": 79, "force": 8.83232635913473, "position": [-3.711786840691548, 0.594111455734533, 1.4099021437248065], "contact_normal": [1.6915588146058287e-05, -0.3390261448822716, -0.9407769516735238], "objects": ["object_1", "object_3"]}, {"frame": 80, "force": 17.698347814036207, "position": [-3.7117533211471323, 0.5941674579015315, 1.4098503461721863], "contact_normal": [5.762891074149886e-05, -0.433735737304707, -0.9010401250020174], "objects": ["object_1", "object_3"]}, {"frame": 81, "force": 16.61039575048033, "position": [-3.7118126282810757, 0.5942374019496581, 1.4098230792369797], "contact_normal": [-5.7651759649393486e-05, -0.4707634846166571, -0.8822594506310814], "objects": ["object_1", "object_3"]}, {"frame": 82, "force": 23.12413032117427, "position": [-3.7118033577421614, 0.5943069500160452, 1.4097176542532313], "contact_normal": [-1.737217911853906e-05, -0.5175464808519936, -0.8556550939811698], "objects": ["object_1", "object_3"]}, {"frame": 83, "force": 15.93317391869864, "position": [-3.7118215569580517, 0.5943773289169687, 1.4094975315741163], "contact_normal": [-5.833591677220212e-05, -0.5830505387663595, -0.812435884141745], "objects": ["object_1", "object_3"]}, {"frame": 84, "force": 13.917423962210554, "position": [-3.711858936028182, 0.5942139970776759, 1.4096738554298762], "contact_normal": [-6.32370189520162e-05, -0.6720148748460661, -0.7405376452191377], "objects": ["object_1", "object_3"]}, {"frame": 85, "force": 4.869331072220434, "position": [-3.711856179679989, 0.5944300656681916, 1.4095535716804584], "contact_normal": [-2.629977695869497e-05, -0.7496295105813157, -0.6618576857406273], "objects": ["object_1", "object_3"]}, {"frame": 86, "force": 0.0, "position": [-3.7118611483628765, 0.5944074170616995, 1.4095612671826525], "contact_normal": [3.095498457433141e-05, -0.8297488952592306, -0.5581368737665297], "objects": ["object_1", "object_3"]}, {"frame": 87, "force": 0.0, "position": [-3.7119014616815313, 0.5945602868966936, 1.4093498640308473], "contact_normal": [2.456270096090623e-05, -0.9129631859614579, -0.408041934702523], "objects": ["object_1", "object_3"]}, {"frame": 88, "force": 0.0, "position": [-3.7119570712307195, 0.5945823560571261, 1.4092132192997824], "contact_normal": [-1.1712454499824644e-05, -0.9753120977510307, -0.22083095761985527], "objects": ["object_1", "object_3"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'After a collision, one of the colliding objects disappears.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'The simulation physics are broken.', 'Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'The object has its own engine.']
[3]
predictive
Based on the video so far, what will happen next?
['Objects will shrink until they vanish.', 'The purple cube and the white sphere will bounce off each other.', 'The purple cube and the white sphere will speed up significantly.', 'The objects will merge into one.', 'The purple cube and the white sphere will change color.']
[1]
test/ec672aba-0e7f-4610-92b0-cac8768d5b29/output.mp4
output_prediction.mp4
true
test/ec672aba-0e7f-4610-92b0-cac8768d5b29/output.mp4
68137a91-788f-5b00-be46-28f789107a14
68137a91-788f-5b00-be46-28f789107a14
Floating Balls Collision
easy
[]
{"scenario": {"name": "Floating Balls Collision", "description": "Three balls float in mid-air, bounce off each other, and change color periodically.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/68137a91-788f-5b00-be46-28f789107a14/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/68137a91-788f-5b00-be46-28f789107a14/attempt_01/scratch"}, "random_seed": 13237, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Balls Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 36, "collisions": [{"frame": 36, "force": 441.809481741119, "position": [-0.8756949447577312, -0.9107723831718144, 1.235609959466057], "contact_normal": [-3.9198263340739194e-15, 0.9950711400679273, -0.09916363347475479], "objects": ["object_1", "object_7"]}, {"frame": 37, "force": 0.0, "position": [-1.0841857684649172, -0.6015459738179192, 1.2753105919894803], "contact_normal": [0.1033378774303893, 0.9893682623526008, -0.10233144452013329], "objects": ["object_1", "object_7"]}, {"frame": 38, "force": 0.0, "position": [-0.967472861658616, -0.3775073154217584, 1.1475820939369221], "contact_normal": [-0.04764892875373242, 0.994353079261199, -0.09482369615446212], "objects": ["object_1", "object_7"]}, {"frame": 39, "force": 0.0, "position": [-1.0463735129743923, -0.22827759022256677, 1.109822700747068], "contact_normal": [-0.13265062624337648, 0.984407621141231, 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[0.11430927701373766, 0.7947974142185356, 0.9921636087461394], "contact_normal": [-0.00774752952706178, -0.03943384371651195, 0.9991921475652062], "objects": ["object_8", "object_4"]}, {"frame": 104, "force": 0.0, "position": [0.0445600416091122, 0.41067545816672485, 1.0108812901864375], "contact_normal": [0.022769800086475167, -0.007476757378828309, 0.9997127759027191], "objects": ["object_8", "object_4"]}, {"frame": 106, "force": 40.09370763444908, "position": [0.004757197336954677, 0.20192166978283216, 0.7052310032221714], "contact_normal": [0.24318244662524757, -0.9699805367853868, -0.00023645484068055328], "objects": ["object_8", "object_4"]}, {"frame": 107, "force": 0.0, "position": [0.15300552410203655, 0.2693464894390873, 0.8835865557458537], "contact_normal": [0.0028344081595958366, 0.0010112600368383912, 0.9999954717315087], "objects": ["object_8", "object_4"]}, {"frame": 108, "force": 0.0, "position": [0.16389199312076574, 0.3824043411685389, 1.0040250029565945], "contact_normal": [0.675804827682299, -0.1699558354738893, 0.7172188291377122], "objects": ["object_8", "object_4"]}, {"frame": 109, "force": 0.0, "position": [-0.001904637473750137, -0.007950536538886749, 0.8511597909170135], "contact_normal": [0.9677622915001666, -0.2518578492703606, 0.001941883429842506], "objects": ["object_8", "object_4"]}, {"frame": 110, "force": 0.0, "position": [0.23540874537507933, 0.2626577185251999, 0.6824347692396511], "contact_normal": [0.6491897653848681, -0.7606264593622296, 0.00019451894142025547], "objects": ["object_8", "object_4"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'There is no gravity: objects float instead of falling.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['Ghost forces are pushing it.', 'The simulation physics are broken.', 'The simulation follows standard physics rules.', 'Magic rules are applied to the object.', 'The object has its own engine.']
[2]
predictive
Based on the video so far, what will happen next?
['The magenta gear and the orange cube will change color.', 'The magenta gear and the orange cube will bounce off each other.', 'The camera view will flip upside down.', 'One of the magenta gear and the orange cube will disappear.', 'New objects will continuously spawn filling the space.']
[1]
test/68137a91-788f-5b00-be46-28f789107a14/output.mp4
output_prediction.mp4
true
test/68137a91-788f-5b00-be46-28f789107a14/output.mp4
632fb183-d420-4386-b8ad-722416f6d086
632fb183-d420-4386-b8ad-722416f6d086
Rolling Down the Hill
easy
[]
{"scenario": {"name": "Rolling Down the Hill", "description": "A small ball rolls down a gentle slope, demonstrating friction and gravity", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/e1b3ecf2-1d7e-597b-9f63-1708cfb66f20/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/e1b3ecf2-1d7e-597b-9f63-1708cfb66f20/attempt_01/scratch"}, "random_seed": 95716, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Rolling Down the Hill", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 32, "collisions": [{"frame": 31, "force": 204.77861527733398, "position": [2.2684935552190417, -0.9933687611527539, 0.1466615405995904], "contact_normal": [-0.9487177876386738, -0.31612427843805435, 5.012518205484892e-13], "objects": ["object_0", "object_6"]}, {"frame": 32, "force": 0.0, "position": [2.2646006089897424, -0.9933157165213929, 0.14724978048236903], "contact_normal": [-0.9415423414642083, -0.3368115893092948, -0.007481479602511331], "objects": ["object_0", "object_6"]}, {"frame": 40, "force": 541.1973808433498, "position": [1.2029406982999686, -2.2675068743955293, 1.609573812540608], "contact_normal": [-0.06055884252329059, 0.6201674058403682, 0.7821285158626217], "objects": ["object_2", "object_1"]}, {"frame": 41, "force": 0.0, "position": [1.2451019769171203, -2.297503216923644, 1.6373573460867175], "contact_normal": [-0.07997225885892324, 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0.6398704286670182, 0.6982743047106291], "objects": ["object_2", "object_1"]}, {"frame": 52, "force": 0.0, "position": [1.6847828889958336, -2.4032972152241108, 1.4980320158287452], "contact_normal": [-0.32647599003087635, 0.6731642438773188, 0.6635234198567801], "objects": ["object_2", "object_1"]}, {"frame": 53, "force": 0.0, "position": [1.703628378804807, -2.3863019640546277, 1.458476256377304], "contact_normal": [-0.33814493826313485, 0.7119968201062669, 0.6154011121907279], "objects": ["object_2", "object_1"]}, {"frame": 54, "force": 0.0, "position": [1.7458826811951684, -2.3582316398434306, 1.4453147013271554], "contact_normal": [-0.3167930066106631, 0.7467867014418591, 0.5847664606594362], "objects": ["object_2", "object_1"]}, {"frame": 55, "force": 0.0, "position": [1.7253151560954672, -2.37415246176921, 1.3516053110429498], "contact_normal": [-0.38516209478049446, 0.776862927305805, 0.498130658484455], "objects": ["object_2", "object_1"]}, {"frame": 56, "force": 0.0, "position": [1.754083770612277, -2.350530040582212, 1.2954523691619928], "contact_normal": [-0.38307779278926746, 0.8176470071675961, 0.4297729357946781], "objects": ["object_2", "object_1"]}, {"frame": 58, "force": 0.0, "position": [1.7989601622825717, -2.373732046255852, 1.2963955166789924], "contact_normal": [-0.39215583985663516, 0.8182348839601316, 0.42036349976786447], "objects": ["object_2", "object_1"]}, {"frame": 59, "force": 134.3283935676312, "position": [1.7838720618061914, -2.4427348583840196, 1.259987560869088], "contact_normal": [-0.45918752885234076, 0.7954868557541032, 0.39540798634945595], "objects": ["object_2", "object_1"]}, {"frame": 60, "force": 10.496182775593141, "position": [1.8078671535499242, -2.50577180567979, 1.2918638341617166], "contact_normal": [-0.4813791207711338, 0.7657696130593254, 0.42646341203036514], "objects": ["object_2", "object_1"]}, {"frame": 60, "force": 1329.9620227116843, "position": [1.6263424420981725, -1.3916025843138984, 0.15274404555043405], "contact_normal": [0.24341062328774507, 0.20462435512666624, -0.9480928972203448], "objects": ["object_0", "object_2"]}, {"frame": 61, "force": 0.0, "position": [1.6278914657772772, -1.3920815560660433, 0.15603927912765603], "contact_normal": [0.23842501481521083, 0.22693501962113524, -0.944274329408526], "objects": ["object_0", "object_2"]}, {"frame": 103, "force": 933.9429087805762, "position": [2.9399834433788286, -0.2975767120899417, 1.0115157032177464], "contact_normal": [-0.16171613479003652, -0.8113480145942639, -0.5617493132728485], "objects": ["object_6", "object_7"]}, {"frame": 104, "force": 0.0, "position": [2.9337000620351605, -0.32291433516067036, 1.0141258767742136], "contact_normal": [-0.1453709050076987, -0.8245040716610204, -0.546864092615013], "objects": ["object_6", "object_7"]}, {"frame": 105, "force": 0.0, "position": [2.2887667834858445, -0.9838326730943914, 0.14520763838821174], "contact_normal": [-0.993701793296204, -0.11145459401003753, -0.0116025632498005], "objects": ["object_0", "object_6"]}, {"frame": 106, "force": 78.81604426251384, "position": [2.287998169997203, -0.9741492214482931, 0.02230114386846288], "contact_normal": [-0.9959968662766694, -0.08892914160660312, -0.009047106729079908], "objects": ["object_0", "object_6"]}, {"frame": 108, "force": 21.909914133533363, "position": [2.27364253448646, -1.117416060856627, 0.027718539462790195], "contact_normal": [-0.9951780070369117, -0.0979701436203793, -0.004752396136959476], "objects": ["object_0", "object_6"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Normal collision behavior: objects bounce off each other.', 'There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The object has its own engine.']
[2]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The blue gear and the magenta capsule will change color.', 'All objects will disappear unnecessarily.', 'They will repel each other with magnetic force.', 'The blue gear and the magenta capsule will bounce off each other.']
[4]
test/632fb183-d420-4386-b8ad-722416f6d086/output.mp4
output_prediction.mp4
true
test/632fb183-d420-4386-b8ad-722416f6d086/output.mp4
58fd8639-e130-5b68-a7ed-21def0a88521
58fd8639-e130-5b68-a7ed-21def0a88521
Floating Spheres
easy
[]
{"scenario": {"name": "Floating Spheres", "description": "Spheres float in mid-air, interact with each other and a colored background.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 3.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/58fd8639-e130-5b68-a7ed-21def0a88521/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/58fd8639-e130-5b68-a7ed-21def0a88521/attempt_01/scratch"}, "random_seed": 11824, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 12, "collisions": [{"frame": 81, "force": 0.0, "position": [-2.03741996983687, 2.4621986809783216, 1.2313911757322897], "contact_normal": [-1.1947109314334572e-16, -0.9340656438457521, -0.3571013483410845], "objects": ["object_1", "object_3"]}, {"frame": 82, "force": 340.4093592898532, "position": [-2.0516858100891113, 2.4687594847857666, 1.2063364356510322], "contact_normal": [-1.2366565153542747e-16, -0.9442383386025727, -0.32926275208874334], "objects": ["object_1", "object_3"]}, {"frame": 83, "force": 18.090949844021637, "position": [-2.074060828798211, 2.435480569147495, 1.1584644265746982], "contact_normal": [-0.020098784642279127, -0.9609268742641615, -0.2760716957111178], "objects": ["object_1", "object_3"]}, {"frame": 84, "force": 0.0, "position": [-2.1232491542672913, 2.420590783572443, 0.9925647034700698], "contact_normal": [-0.010277054121173104, -0.995730083644136, -0.09173866515615083], "objects": ["object_1", "object_3"]}, {"frame": 88, "force": 0.0, "position": [-2.405591505870112, 2.2386923550807483, 0.9751868216819444], "contact_normal": [0.08376001369744132, -0.9938501793768908, -0.0724298354128077], "objects": ["object_1", "object_3"]}, {"frame": 89, "force": 0.0, "position": [-2.4079392013788685, 2.230792306057618, 0.9923386246626151], "contact_normal": [0.07740219926224239, -0.9927935109058973, -0.09148739941931965], "objects": ["object_1", "object_3"]}, {"frame": 90, "force": 881.0815973837291, "position": [-1.876162974566289, 1.0081589849953732, 1.5866088261382627], "contact_normal": [-0.5851914571359192, 0.3039182576132368, -0.7517876370255593], "objects": ["object_1", "object_6"]}, {"frame": 91, "force": 0.0, "position": [-1.9011317152429423, 1.0117205821857111, 1.588699961229962], "contact_normal": [-0.5838856963629816, 0.30065479419539304, -0.7541115224620571], "objects": ["object_1", "object_6"]}, {"frame": 97, "force": 230.23738532325012, "position": [-2.32722671657449, 1.0321539104073012, 1.527587199673521], "contact_normal": [-0.6657928792659016, 0.2929818290387224, -0.6862080513750515], "objects": ["object_1", "object_6"]}, {"frame": 99, "force": 40.99168774279339, "position": [-2.444433962785247, 1.0296851325572407, 1.4532830693897811], "contact_normal": [-0.7353061800127827, 0.30811350637324864, -0.60364798419724], "objects": ["object_1", "object_6"]}, {"frame": 100, "force": 10.452925188629608, "position": [-2.4870848490912842, 1.0279773891334436, 1.4151614921464453], "contact_normal": [-0.7651670363160354, 0.31539183128459486, -0.5612908330752286], "objects": ["object_1", "object_6"]}, {"frame": 101, "force": 4.944496834039145, "position": [-2.5239705219042783, 1.0263110262082413, 1.3765929576894864], "contact_normal": [-0.7921233217835089, 0.32212390465019985, -0.5184369133651352], "objects": ["object_1", "object_6"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, one of the colliding objects disappears.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The simulation physics are broken.', 'The object has its own engine.']
[0]
predictive
Based on the video so far, what will happen next?
['The cyan sphere and the yellow sphere will change color.', 'The collision will cause a loud explosion.', 'The camera view will flip upside down.', 'A new object will appear.', 'The cyan sphere and the yellow sphere will bounce off each other.']
[4]
test/58fd8639-e130-5b68-a7ed-21def0a88521/output.mp4
output_prediction.mp4
true
test/58fd8639-e130-5b68-a7ed-21def0a88521/output.mp4
354f8d4a-8286-5efb-ae18-1de916d1ef1b
354f8d4a-8286-5efb-ae18-1de916d1ef1b
Floating Obstacle Course
easy
[]
{"scenario": {"name": "Floating Obstacle Course", "description": "Objects float in mid-air, and the player must navigate a ball through a challenging obstacle course without hitting the invisible walls.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/354f8d4a-8286-5efb-ae18-1de916d1ef1b/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/354f8d4a-8286-5efb-ae18-1de916d1ef1b/attempt_01/scratch"}, "random_seed": 11809, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Obstacle Course", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 5, "collisions": [{"frame": 79, "force": 854.8317770811922, "position": [-3.938259623790576, 1.7414865775498438, 1.5335311082716478], "contact_normal": [-0.35467505283581785, 0.6234225775099883, 0.6968141048706695], "objects": ["object_2", "object_1"]}, {"frame": 80, "force": 0.0, "position": [-3.905430554364845, 1.7556056555541473, 1.5202523009407776], "contact_normal": [-0.31898198089601915, 0.6513393152070681, 0.6884820929619296], "objects": ["object_2", "object_1"]}, {"frame": 81, "force": 0.0, "position": [-3.9167092581290524, 1.7881794379058855, 1.4387870023667957], "contact_normal": [-0.30929818810856763, 0.7436487364510962, 0.5927235338734619], "objects": ["object_2", "object_1"]}, {"frame": 82, "force": 0.0, "position": [-4.136294857719508, 1.6599920880964445, 1.3727855194252598], "contact_normal": [-0.5375784958341315, 0.6629369713560166, 0.5210795839658512], "objects": ["object_2", "object_1"]}, {"frame": 83, "force": 0.0, "position": [-4.061066822198862, 1.7296732502544505, 1.1509393920781783], "contact_normal": [-0.45498051231502334, 0.8436239017314742, 0.2851165478202259], "objects": ["object_2", "object_1"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'Objects do not vanish just because they collide.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation follows standard physics rules.', 'The gravity is fluctuating randomly.', 'The simulation physics are broken.', 'Magic rules are applied to the object.', 'Ghost forces are pushing it.']
[0]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The white torus and the blue sphere will bounce off each other.', 'All objects will disappear unnecessarily.', 'The white torus and the blue sphere will speed up significantly.', 'They will repel each other with magnetic force.']
[1]
test/354f8d4a-8286-5efb-ae18-1de916d1ef1b/output.mp4
output_prediction.mp4
true
test/354f8d4a-8286-5efb-ae18-1de916d1ef1b/output.mp4
2a3c4337-b19b-4609-9a40-7d8fc6ad41c1
2a3c4337-b19b-4609-9a40-7d8fc6ad41c1
Floating Balls
easy
[]
{"scenario": {"name": "Floating Balls", "description": "Three balls float in mid-air, with two of them bouncing off each other after collision, and the third one disappearing.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/de7cd971-623a-5a55-9872-ae5f79a64e62/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/de7cd971-623a-5a55-9872-ae5f79a64e62/attempt_01/scratch"}, "random_seed": 9845922, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 30, "collisions": [{"frame": 65, "force": 976.1570341484371, "position": [1.1234957115161064, 0.21538919241380683, 1.0046413063792359], "contact_normal": [2.126459563008896e-05, 0.6205237287203752, 0.7841876699124892], "objects": ["object_4", "object_5"]}, {"frame": 66, "force": 0.0, "position": [1.1254386797041418, 0.2151007093683011, 1.0077971691161254], "contact_normal": [-6.796986082897588e-06, 0.6397366579193832, 0.7685941767070182], "objects": ["object_4", "object_5"]}, {"frame": 96, "force": 210.1260215599796, "position": [1.1460056677297792, 0.09971947087542327, 0.9004150144635672], "contact_normal": [0.9950963643397432, 0.09891018079280377, 4.258356384691108e-05], "objects": ["object_7", "object_5"]}, {"frame": 97, "force": 6.74713618068343, "position": [1.118155574713592, 0.07477649254212798, 1.0346373030929925], "contact_normal": [0.9934881204949411, 0.10960619295317219, 0.03111007717350872], "objects": ["object_7", "object_5"]}, {"frame": 98, "force": 0.0, "position": [0.9686439022335374, 0.02624501331618806, 0.7520073331340926], "contact_normal": [0.9604789973554058, 0.2779408863391567, 0.015131402451799735], "objects": ["object_7", "object_5"]}, {"frame": 99, "force": 27.214754172512624, "position": [0.9551390969177098, 0.06612606253551709, 0.9934027020162604], "contact_normal": [0.9634943745293982, 0.2676673357123949, -0.005726049496120458], "objects": ["object_7", "object_5"]}, {"frame": 100, "force": 33.12151773486807, "position": [0.8975132578946098, 0.055983657700103606, 1.009867674276615], "contact_normal": [0.9915369120668549, 0.1291574723174385, 0.013149119875340894], "objects": ["object_7", "object_5"]}, {"frame": 101, "force": 20.465172010874806, "position": [0.8836574716718764, 0.02925402344370212, 1.0289692672887696], "contact_normal": [0.9888202786359489, 0.14589468817516765, 0.0308090331006215], "objects": ["object_7", "object_5"]}, {"frame": 101, "force": 134.34386885040408, "position": [1.9137139003282786, -0.6625597158999108, 0.545200289714801], "contact_normal": [-0.14397529501087555, 0.9892803268570316, 0.02440387920344087], "objects": ["object_7", "object_6"]}, {"frame": 102, "force": 54.06800701733569, "position": [0.8516598335932768, 0.042598681141523015, 0.057491179979368034], "contact_normal": [0.9606775686493717, 0.2776663133590127, 0.00016589016354498514], "objects": ["object_7", "object_5"]}, {"frame": 102, "force": 0.0, "position": [1.8932697992189278, -0.6356630820339382, 0.5329626893144023], "contact_normal": [-0.18137936257389511, 0.9825487559276673, 0.041224617127154264], "objects": ["object_7", "object_6"]}, {"frame": 103, "force": 0.0, "position": [0.8763273234422154, 0.046443716759963005, 0.9736548241744852], "contact_normal": [0.9445476026378609, 0.3275698535095283, -0.02297427741662319], "objects": ["object_7", "object_5"]}, {"frame": 105, "force": 0.0, "position": [-4.127111160522176, 2.2866050153839232, 0.91001036846335], "contact_normal": [0.9999999971387235, 7.467415996385844e-05, -1.2096391549697996e-05], "objects": ["object_8", "object_9"]}, {"frame": 106, "force": 290.9673097416358, "position": [-4.151023100569872, 2.2934215206890296, 0.9099911596056505], "contact_normal": [0.999999999956196, -5.081032450548908e-10, 9.359896797023003e-06], "objects": ["object_8", "object_9"]}, {"frame": 107, "force": 0.0, "position": [-4.177685856776348, 2.3086061450764013, 0.9125733037322327], "contact_normal": [0.9999999999524393, 7.4204556705721545e-06, 6.32918233732333e-06], "objects": ["object_8", "object_9"]}, {"frame": 108, "force": 0.0, "position": [-4.209916531932198, 2.3229672896915456, 0.9096044355536264], "contact_normal": [0.9999934433695179, 0.0036149568926192753, 0.00021284886491772527], "objects": ["object_8", "object_9"]}, {"frame": 109, "force": 0.0, "position": [-4.245280514942927, 2.3413975028496288, 0.909824788111768], "contact_normal": [0.9999932567136821, 0.0036711397634358505, 9.622889976548364e-05], "objects": ["object_8", "object_9"]}, {"frame": 110, "force": 0.0, "position": [-4.280661824912103, 2.3612780304380876, 0.9100004597196333], "contact_normal": [0.9999977522097458, 0.0021198357564581214, -4.3264550162135844e-05], "objects": ["object_8", "object_9"]}, {"frame": 111, "force": 0.0, "position": [-4.316039709962557, 2.380081794379207, 0.9100037640664002], "contact_normal": [0.9999984422404598, 0.0017649358337741426, -2.2763051201216758e-05], "objects": ["object_8", "object_9"]}, {"frame": 112, "force": 54.72492503235218, "position": [-4.351416197484006, 2.3981745060501245, 0.9100157852718833], "contact_normal": [0.9999975794611282, 0.0022000940100214924, -2.5656019731901114e-05], "objects": ["object_8", "object_9"]}, {"frame": 113, "force": 5.834373497024835, "position": [-4.388791194689744, 2.426934717857018, 0.909960602108607], "contact_normal": [0.9999988678145116, -0.0015044354802993118, 3.230449567390417e-05], "objects": ["object_8", "object_9"]}, {"frame": 114, "force": 7.843009587324684, "position": [-4.415695333232097, 2.446968361554068, 0.9100066529857965], "contact_normal": [0.9999987131611595, -0.0016042241328061775, -1.1872514191840608e-05], "objects": ["object_8", "object_9"]}, {"frame": 115, "force": 4.357936854904054, "position": [-4.435411163358571, 2.461741128100064, 0.9100025948616696], "contact_normal": [0.9999999838912895, 0.00017941292127454702, -5.331458744709358e-06], "objects": ["object_8", "object_9"]}, {"frame": 116, "force": 3.1848774039647214, "position": [-4.451435094304083, 2.4759659137235617, 0.9099957660520798], "contact_normal": [0.9999998901059172, 0.0004688050142221041, 3.16424418188565e-06], "objects": ["object_8", "object_9"]}, {"frame": 117, "force": 4.577864655783109, "position": [-4.4712915522350976, 2.496512473374499, 0.9099992258505712], "contact_normal": [0.9999999149720232, -0.00041237837651540894, 1.4427073670923964e-07], "objects": ["object_8", "object_9"]}, {"frame": 118, "force": 4.8957801466460795, "position": [-4.487066506461549, 2.5143445003384635, 0.9099999152918192], "contact_normal": [0.99999994907129, -0.00031915076215268654, -4.562736827610455e-07], "objects": ["object_8", "object_9"]}, {"frame": 119, "force": 3.08941179032522, "position": [-4.499317281247457, 2.5298690449685814, 0.9099998204143436], "contact_normal": [0.9999999334702449, 0.00036477252278698094, -7.157466501909422e-07], "objects": ["object_8", "object_9"]}, {"frame": 119, "force": 0.0, "position": [1.8470437618344484, -0.23384974750235787, 0.5092302238690076], "contact_normal": [-0.2592426999856527, 0.9658110562956046, -0.0014919923985527244], "objects": ["object_7", "object_6"]}, {"frame": 120, "force": 146.41864415001197, "position": [1.8555000819379261, -0.23801073131793649, 0.5171966217949734], "contact_normal": [-0.25106956747507186, 0.9678614026263307, 0.014435289885271794], "objects": ["object_7", "object_6"]}, {"frame": 120, "force": 1.6708512152452335, "position": [-4.509817775297883, 2.54597839194739, 0.9099669494588891], "contact_normal": [0.9999999571298784, 0.0002905656509052512, 3.621938378971397e-05], "objects": ["object_8", "object_9"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation physics are broken.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The gravity is fluctuating randomly.', 'Magic rules are applied to the object.']
[1]
predictive
Based on the video so far, what will happen next?
['The gravity will reverse direction.', 'The green sphere and the cyan cube will bounce off each other.', 'One of the green sphere and the cyan cube will disappear.', 'Objects will start spinning rapidly.', 'A new object will appear.']
[1]
test/2a3c4337-b19b-4609-9a40-7d8fc6ad41c1/output.mp4
output_prediction.mp4
true
test/2a3c4337-b19b-4609-9a40-7d8fc6ad41c1/output.mp4
df37b0e3-18d4-4d06-ae22-2084590346d6
df37b0e3-18d4-4d06-ae22-2084590346d6
Floating Frenzy
easy
[]
{"scenario": {"name": "Floating Frenzy", "description": "A chaotic scenario where objects interact in a weightless environment", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/e49961c4-763c-542d-87d9-317dc5f69ea0/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/e49961c4-763c-542d-87d9-317dc5f69ea0/attempt_01/scratch"}, "random_seed": 956877, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 30, "collisions": [{"frame": 21, "force": 409.2270393196825, "position": [-0.5629485160749506, -0.2896347892611296, 1.432389380551668], "contact_normal": [0.6067016451722764, 0.5431380131379534, -0.5804431173076388], "objects": ["object_1", "object_3"]}, {"frame": 22, "force": 0.0, "position": [-0.5129260852051002, -0.31574193269090156, 1.491631195673721], "contact_normal": [0.5021287947477161, 0.5746399087951367, -0.6462628325264597], "objects": ["object_1", "object_3"]}, {"frame": 30, "force": 14.503921360036296, "position": [-0.10035830623040909, -0.03166736542598181, 1.371379249385111], "contact_normal": [0.6751323153314083, -0.3611841662547082, 0.643228073736014], "objects": ["object_5", "object_1"]}, {"frame": 31, "force": 0.0, "position": [-0.05286007071421911, 0.032664571140253174, 1.3712432283586544], "contact_normal": [0.7562023345570521, -0.26759581990826664, 0.5971185027932785], "objects": ["object_5", "object_1"]}, {"frame": 32, "force": 0.0, "position": [0.011589471412619068, 0.10676058875587795, 1.3232308755326287], "contact_normal": [0.8564998777578745, -0.17260046695812112, 0.4864329740124372], "objects": ["object_5", "object_1"]}, {"frame": 44, "force": 269.521010337046, "position": [-2.272279806349257, 0.2408364473319623, 1.2365016287082724], "contact_normal": [-0.9156533342375127, -0.09057005806044907, 0.3916325268445565], "objects": ["object_6", "object_1"]}, {"frame": 45, "force": 0.0, "position": [-2.3402959955028644, 0.20263121056629987, 1.209449272585971], "contact_normal": [-0.9307429824911014, -0.12388880319421824, 0.3440480562169671], "objects": ["object_6", "object_1"]}, {"frame": 46, "force": 0.0, "position": [-2.27528683986662, 0.12208071816261296, 1.1918845011676522], "contact_normal": [-0.9067021116443729, -0.22883220780174562, 0.3542980403730932], "objects": ["object_6", "object_1"]}, {"frame": 47, "force": 0.0, "position": [-2.3288255116273033, 0.016342293699465354, 1.1995297358569212], "contact_normal": [-0.8812814731923821, -0.3295445484818841, 0.3387378862391034], "objects": ["object_6", "object_1"]}, {"frame": 48, "force": 0.0, "position": [-2.39316848897822, -0.02239775148634829, 1.1531690053767658], "contact_normal": [-0.8939679427770926, -0.3552755473373832, 0.27313110908685534], "objects": ["object_6", "object_1"]}, {"frame": 50, "force": 0.0, "position": [-2.368438030812273, -0.18956588108366207, 1.03404744422213], "contact_normal": [-0.8276234443046059, -0.5428498592787192, 0.142665569491927], "objects": ["object_6", "object_1"]}, {"frame": 86, "force": 524.4167079743017, "position": [-0.8123205166711299, -2.1754248693463056, 1.4060503966009876], "contact_normal": [-1.5744942289845046e-05, 6.245696332665948e-05, 0.9999999979256122], "objects": ["object_2", "object_3"]}, {"frame": 91, "force": 116.21728108096896, "position": [-0.8237595321011818, -2.141591889218692, 1.4077588254522007], "contact_normal": [2.8053992222468597e-05, -8.834889601868823e-05, 0.9999999957037231], "objects": ["object_2", "object_3"]}, {"frame": 92, "force": 27.129193301816482, "position": [-1.3960312488522977, -2.0114059192095173, 1.4098219517180195], "contact_normal": [4.2481202760051955e-05, 1.776796670486385e-05, 0.9999999989398234], "objects": ["object_2", "object_3"]}, {"frame": 93, "force": 15.432605899146205, "position": [-1.291948158180783, -1.9589546540135236, 1.409713443551411], "contact_normal": [2.9961190260144997e-05, 0.00034845787786129547, 0.9999999388397153], "objects": ["object_2", "object_3"]}, {"frame": 94, "force": 6.412509911411043, "position": [-1.369029882607589, -1.9935473326911617, 1.4099374278127628], "contact_normal": [-2.0903435819324187e-06, 3.138048409818059e-05, 0.9999999995054477], "objects": ["object_2", "object_3"]}, {"frame": 95, "force": 8.515363700255124, "position": [-1.403833310516284, -1.9587387704238894, 1.4097981407049172], "contact_normal": [3.8803680196928885e-06, 0.00036744788546301055, 0.9999999324834947], "objects": ["object_2", "object_3"]}, {"frame": 96, "force": 12.187072577074687, "position": [-1.449095208111362, -1.955881237978383, 1.4097172187648188], "contact_normal": [-2.3637506307283086e-06, 0.00037209618549574277, 0.9999999307694183], "objects": ["object_2", "object_3"]}, {"frame": 97, "force": 14.93315106817527, "position": [-1.4842659255713873, -1.9586463579891389, 1.409351250504173], "contact_normal": [-0.00014277068792035858, 0.005490635907275864, 0.999984916153171], "objects": ["object_2", "object_3"]}, {"frame": 98, "force": 13.765691781765604, "position": [-1.1645565312476378, -1.9586865772741977, 1.4081275758135836], "contact_normal": [4.2808416598941014e-05, 0.0165652506479554, 0.999862785905351], "objects": ["object_2", "object_3"]}, {"frame": 99, "force": 15.13523125921458, "position": [-1.5297319757885262, -1.9589050885163815, 1.4063064767425444], "contact_normal": [1.0830721707112643e-06, 0.03545672611265515, 0.9993712125993021], "objects": ["object_2", "object_3"]}, {"frame": 100, "force": 19.442120884079806, "position": [-1.579233482456522, -1.9592046424336595, 1.4030061003033405], "contact_normal": [-1.9528891305437774e-05, 0.06868127280274523, 0.9976386532130845], "objects": ["object_2", "object_3"]}, {"frame": 101, "force": 25.08154242268874, "position": [-1.5588567497446828, -1.9597720034280992, 1.3986621489948527], "contact_normal": [-0.0004645445235627437, 0.12640034492251395, 0.9919792018998458], "objects": ["object_2", "object_3"]}, {"frame": 102, "force": 30.635753653737048, "position": [-1.5561670009224027, -1.9658496214182672, 1.3945179037101447], "contact_normal": [-0.00011946938977818814, 5.797828881118204e-05, 0.9999999911827916], "objects": ["object_2", "object_3"]}, {"frame": 103, "force": 14.823354522667255, "position": [-1.493505078598024, -1.9637281176705268, 1.3891414789837597], "contact_normal": [-1.8283055454674216e-05, 0.2554291453557536, 0.9668277775118789], "objects": ["object_2", "object_3"]}, {"frame": 104, "force": 18.158396444000992, "position": [-1.5709434773599844, -1.968644602438189, 1.383436444706492], "contact_normal": [2.6822374790569187e-05, 0.3651048386243652, 0.9309664097558173], "objects": ["object_2", "object_3"]}, {"frame": 105, "force": 30.10328306962237, "position": [-1.4819997908753013, -1.9845820799345104, 1.382607259856215], "contact_normal": [-0.000891154594444208, 0.00042154314033660825, 0.9999995140723167], "objects": ["object_2", "object_3"]}, {"frame": 106, "force": 0.0, "position": [-1.5092803531252108, -1.9951852533091712, 1.38855626497782], "contact_normal": [-7.502093369105863e-05, 0.9999999742503413, 0.00021417557315181674], "objects": ["object_2", "object_3"]}, {"frame": 107, "force": 0.0, "position": [-1.499291906583974, -1.9486139224094954, 1.351931712774771], "contact_normal": [3.263556663317259e-05, 0.999999991909175, -0.00012294945920182171], "objects": ["object_2", "object_3"]}, {"frame": 108, "force": 0.0, "position": [-1.5262484460185766, -1.9509820160755817, 1.3478025667557898], "contact_normal": [1.158275572246492e-05, 0.999999999303914, 3.5468463829765726e-05], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects do not vanish just because they collide.', 'Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'After a collision, one of the colliding objects disappears.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'The simulation follows standard physics rules.', 'The simulation physics are broken.', 'Magic rules are applied to the object.', 'The object has its own engine.']
[1]
predictive
Based on the video so far, what will happen next?
['The blue gear and the red cube will change color.', 'The blue gear and the red cube will bounce off each other.', 'One of the blue gear and the red cube will disappear.', 'The collision will cause a loud explosion.', 'Objects will suddenly stop moving.']
[1]
test/df37b0e3-18d4-4d06-ae22-2084590346d6/output.mp4
output_prediction.mp4
true
test/df37b0e3-18d4-4d06-ae22-2084590346d6/output.mp4
affa034d-a5f5-40e9-a353-4acc2f4d2ff7
affa034d-a5f5-40e9-a353-4acc2f4d2ff7
Rolling Ball
easy
[]
{"scenario": {"name": "Rolling Ball", "description": "A blue ball rolls on a flat surface, and a red ball falls on it, bouncing off.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/f0c546dc-9db9-5b53-be17-6e1d8ad9d68e/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/f0c546dc-9db9-5b53-be17-6e1d8ad9d68e/attempt_01/scratch"}, "random_seed": 9845834, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Rolling Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 8, "collisions": [{"frame": 77, "force": 991.9855614035615, "position": [5.69193698838366, -0.7667687451147716, 1.009496811080011], "contact_normal": [4.622609047832043e-05, -0.8358827823898173, -0.5489079813296632], "objects": ["object_0", "object_5"]}, {"frame": 78, "force": 0.0, "position": [5.705906042696714, -0.7809073041423515, 1.0165935603095135], "contact_normal": [5.4626127706634115e-05, -0.8610494530150186, -0.5085212251996207], "objects": ["object_0", "object_5"]}, {"frame": 94, "force": 645.9898429063941, "position": [0.1859798430388806, 0.9181668244719985, 0.1527498991428461], "contact_normal": [-9.833339274185208e-05, 1.7701647695648233e-05, -0.9999999950085977], "objects": ["object_1", "object_6"]}, {"frame": 95, "force": 43.55696880728527, "position": [0.22230226799600977, 0.9031949602242515, 0.15365949862125025], "contact_normal": [-0.16023233099478384, 0.05432189365834331, -0.9855834474935898], "objects": ["object_1", "object_6"]}, {"frame": 96, "force": 0.0, "position": [0.20625108899789424, 0.833280348782732, 0.1526005761892613], "contact_normal": [-0.010951026109846222, 0.15052115984225256, -0.9885461321895324], "objects": ["object_1", "object_6"]}, {"frame": 97, "force": 31.151729936999804, "position": [0.2044704599431718, 0.8303836101032055, 0.15074261155812926], "contact_normal": [-0.2573703363013386, 0.15062895457096517, -0.954500617096183], "objects": ["object_1", "object_6"]}, {"frame": 101, "force": 0.0, "position": [0.14338977702212835, 0.7200631268806549, 0.15017866715436512], "contact_normal": [-0.7012178724320325, 0.3601101142097677, -0.6153163422384637], "objects": ["object_1", "object_6"]}, {"frame": 103, "force": 0.0, "position": [0.14219835712551257, 0.717017039487948, 0.14944287972595754], "contact_normal": [-0.794867115579122, 0.6054921273536339, -0.039567060589555995], "objects": ["object_1", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation physics are broken.', 'The gravity is fluctuating randomly.', 'The simulation follows standard physics rules.', 'The object has its own engine.', 'Ghost forces are pushing it.']
[2]
predictive
Based on the video so far, what will happen next?
['Objects will start spinning rapidly.', 'The blue gear and the yellow torus will change color.', 'The gravity will reverse direction.', 'The blue gear and the yellow torus will bounce off each other.', 'A new object will appear.']
[3]
test/affa034d-a5f5-40e9-a353-4acc2f4d2ff7/output.mp4
output_prediction.mp4
true
test/affa034d-a5f5-40e9-a353-4acc2f4d2ff7/output.mp4
1e91412a-c30b-49a2-98cb-d335d0b360f3
1e91412a-c30b-49a2-98cb-d335d0b360f3
Pendulum Showdown
easy
[]
{"scenario": {"name": "Pendulum Showdown", "description": "A pendulum collides with a stationary object while a ball bounces around in a frictionless environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.499719409228703, 5.499719409228703, 6.285393610547089], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/cab2755a-4d8a-5b56-bfd0-f5b0bc10bd8a/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/cab2755a-4d8a-5b56-bfd0-f5b0bc10bd8a/attempt_01/scratch"}, "random_seed": 956816, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Pendulum Showdown", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 21, "collisions": [{"frame": 20, "force": 167.52156771247704, "position": [-0.6115161743620934, 1.4192857060655142, 0.8767910223605138], "contact_normal": [0.7079958459601247, -0.6647088252674992, 0.23854571829045326], "objects": ["object_0", "object_1"]}, {"frame": 24, "force": 6.787738076009474, "position": [-0.5463543406393178, 1.5418152990658989, 0.8179099318296553], "contact_normal": [0.6097659912886005, -0.7774377328020898, 0.15419470640517094], "objects": ["object_0", "object_1"]}, {"frame": 25, "force": 0.0, "position": [-0.5447129905064518, 1.5446486284333467, 0.814900053874997], "contact_normal": [0.6073998376906417, -0.7801290350080606, 0.1498803719997199], "objects": ["object_0", "object_1"]}, {"frame": 50, "force": 0.0, "position": [2.3192268343160323, -0.9723170838818549, 2.5192323527919673], "contact_normal": [-0.4714174522731222, -0.881910191398375, 3.080942813456978e-15], "objects": ["object_3", "object_8"]}, {"frame": 51, "force": 0.0, "position": [2.235204427524999, -1.1658934736860238, 2.384814552107257], "contact_normal": [-0.4679687258802982, -0.8782847929532597, 0.09808717584383898], "objects": ["object_3", "object_8"]}, {"frame": 76, "force": 590.6826513108971, "position": [0.03160817615041969, 1.6566573628880257, 1.305546962985034], "contact_normal": [-0.7224966045013259, -0.5337052877930637, -0.4394966692317222], "objects": ["object_0", "object_4"]}, {"frame": 77, "force": 0.0, "position": [0.026217357322286586, 1.6528358845189726, 1.293454175792739], "contact_normal": [-0.7295585710849108, -0.5349922750474855, -0.42606050860888134], "objects": ["object_0", "object_4"]}, {"frame": 93, "force": 0.0, "position": [-0.8266649280594769, 0.18084689860482983, 1.2482252735200763], "contact_normal": [0.5612319489035064, -0.7434893542609037, 0.36365131600294887], "objects": ["object_6", "object_0"]}, {"frame": 94, "force": 0.0, "position": [-0.8636826356546033, 0.18451905478260222, 1.2615078638325572], "contact_normal": [0.5762355125131103, -0.7233051749820247, 0.38050263857557637], "objects": ["object_6", "object_0"]}, {"frame": 95, "force": 0.0, "position": [-0.8026199365646872, 0.23675616898966267, 1.2346137620778226], "contact_normal": [0.6797431181671508, -0.6450610898030898, 0.34906372444934614], "objects": ["object_6", "object_0"]}, {"frame": 105, "force": 707.7186391520655, "position": [1.2708951188651532, 2.0182630983488843, 1.4706081144517238], "contact_normal": [-0.5267682564321742, -0.5774822874934479, 0.6237222231464435], "objects": ["object_6", "object_4"]}, {"frame": 113, "force": 0.0, "position": [1.645321371190505, 2.439045246126511, 1.4881166917577104], "contact_normal": [-0.5908402837560898, -0.5133102946542097, 0.6224309604229467], "objects": ["object_6", "object_4"]}, {"frame": 114, "force": 135.99808128382747, "position": [3.146395150932444, 2.8803149028936694, 0.9100087433704127], "contact_normal": [0.9957575760093359, -0.09201548633209114, 9.750927218257416e-06], "objects": ["object_2", "object_4"]}, {"frame": 115, "force": 0.0, "position": [3.1524260318801858, 2.8793242954393694, 0.9106520712962428], "contact_normal": [0.99391064522833, -0.11018588057558124, -0.0008372715142938887], "objects": ["object_2", "object_4"]}, {"frame": 115, "force": 222.6773040176738, "position": [1.7480306608911742, 2.562431188118504, 1.468145090157151], "contact_normal": [-0.5983652693369943, -0.5034191952373815, 0.6233202373722622], "objects": ["object_6", "object_4"]}, {"frame": 116, "force": 35.997611019677535, "position": [3.1698355637991322, 2.8749558218360383, 0.906371549408353], "contact_normal": [0.9844432910711828, -0.1756599305667958, -0.0038723969588534534], "objects": ["object_2", "object_4"]}, {"frame": 117, "force": 0.0, "position": [1.746455349439505, 2.622832850113423, 1.4588477134455249], "contact_normal": [-0.6329913405426936, -0.5000408822888985, 0.5910000666985613], "objects": ["object_6", "object_4"]}, {"frame": 117, "force": 28.30552509449704, "position": [3.1861035609234745, 2.865300975121203, 0.9149163202029593], "contact_normal": [0.9676586956661044, -0.25219904033647206, 0.0056826714788276314], "objects": ["object_2", "object_4"]}, {"frame": 118, "force": 0.0, "position": [3.20511136277768, 2.8575298986498305, 0.9127585040580132], "contact_normal": [0.9462501291446148, -0.3234203740634431, 0.0031551124325882017], "objects": ["object_2", "object_4"]}, {"frame": 119, "force": 0.0, "position": [3.230068564481137, 2.8580951500685443, 0.9085708677990737], "contact_normal": [0.9244294143193283, -0.3813499540739268, -0.0015717725781522502], "objects": ["object_2", "object_4"]}, {"frame": 120, "force": 0.0, "position": [3.24663684247992, 2.8552981035993397, 0.9076867719924876], "contact_normal": [0.8966956288379203, -0.4426403904892197, -0.002536519370634494], "objects": ["object_2", "object_4"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The object has its own engine.', 'The gravity is fluctuating randomly.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The simulation physics are broken.']
[2]
predictive
Based on the video so far, what will happen next?
['The green capsule and the cyan sphere will bounce off each other.', 'A new object will appear.', 'The collision will cause a loud explosion.', 'They will repel each other with magnetic force.', 'The green capsule and the cyan sphere will change color.']
[0]
test/1e91412a-c30b-49a2-98cb-d335d0b360f3/output.mp4
output_prediction.mp4
true
test/1e91412a-c30b-49a2-98cb-d335d0b360f3/output.mp4
c51929d8-5f4b-523e-a998-963d6d3e469b
c51929d8-5f4b-523e-a998-963d6d3e469b
Floating Balls
easy
[]
{"scenario": {"name": "Floating Balls", "description": "Several balls float in a zero-gravity environment. They bounce off each other and the walls, changing color periodically.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/c51929d8-5f4b-523e-a998-963d6d3e469b/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/c51929d8-5f4b-523e-a998-963d6d3e469b/attempt_01/scratch"}, "random_seed": 704663, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation follows standard physics rules.', 'Magic rules are applied to the object.', 'Ghost forces are pushing it.', 'The object has its own engine.', 'The simulation physics are broken.']
[0]
predictive
Based on the video so far, what will happen next?
['Objects will start spinning rapidly.', 'The gravity will reverse direction.', 'The scene will turn black.', 'The camera view will flip upside down.', 'Objects will follow normal trajectories and slow down due to friction.']
[4]
test/c51929d8-5f4b-523e-a998-963d6d3e469b/output.mp4
null
true
test/c51929d8-5f4b-523e-a998-963d6d3e469b/output.mp4
89032ea5-e24d-4ae6-9658-2c101fb484fe
89032ea5-e24d-4ae6-9658-2c101fb484fe
Floating Disks Showdown
easy
[]
{"scenario": {"name": "Floating Disks Showdown", "description": "A pair of disks with different masses and velocities collide in mid-air, changing colors upon contact and affecting each other's speed.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/fddb4542-ce26-5330-8578-9e2859f1e6bf/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/fddb4542-ce26-5330-8578-9e2859f1e6bf/attempt_01/scratch"}, "random_seed": 956987, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Disks Showdown", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 32, "collisions": [{"frame": 83, "force": 167.3269249423474, "position": [-0.7576958686609913, -0.6702226650278195, 1.2052131070856462], "contact_normal": [0.33180114058454424, 0.943349353689711, 1.1263218438914512e-15], "objects": ["object_4", "object_5"]}, {"frame": 84, "force": 0.0, "position": [-0.7297542302061496, -0.5285504343340337, 1.033017997893332], "contact_normal": [0.4503801762542449, 0.8923692378247213, 0.028893601736738224], "objects": ["object_4", "object_5"]}, {"frame": 85, "force": 0.0, "position": [-0.7739427054767174, -0.3978986829827991, 0.972345532442288], "contact_normal": [0.5856542518656501, 0.8054680947549269, 0.09072070107507955], "objects": ["object_4", "object_5"]}, {"frame": 86, "force": 0.0, "position": [-0.8160524443334115, -0.2703075045367013, 0.9827613563002888], "contact_normal": [0.7415546071633918, 0.6707044538831224, 0.01588395845153601], "objects": ["object_4", "object_5"]}, {"frame": 94, "force": 564.5558674086377, "position": [-0.4207016791407625, 0.546454085876406, 1.8850161668713625], "contact_normal": [-0.01570392014088766, -0.6014170702726391, -0.7987808801397815], "objects": ["object_4", "object_8"]}, {"frame": 95, "force": 2.961063777876485, "position": [-0.41088267823675484, 0.5286389326476296, 1.8780386517661671], "contact_normal": [-0.01225056533417111, -0.6040830298736518, -0.7968272188295665], "objects": ["object_4", "object_8"]}, {"frame": 96, "force": 0.0, "position": [-0.426248386398194, 0.4087874862431418, 1.9002342978474336], "contact_normal": [-0.08555922321212721, -0.678376994400345, -0.729715199781183], "objects": ["object_4", "object_8"]}, {"frame": 97, "force": 0.0, "position": [-0.37236169222498067, 0.34462269046740257, 1.9051886673655427], "contact_normal": [-0.06275733337923506, -0.7098376770796515, -0.7015639595256387], "objects": ["object_4", "object_8"]}, {"frame": 98, "force": 18.188765973254593, "position": [-0.3434708503231966, 0.2673045047185241, 1.838626721085426], "contact_normal": [-0.07731139595350675, -0.7094117179064132, -0.7005411926166738], "objects": ["object_4", "object_8"]}, {"frame": 98, "force": 201.62870269641135, "position": [-0.8582115337721469, 0.8713999911635476, 1.939693702361243], "contact_normal": [-0.8397452921508969, 0.20850699478466478, -0.5013508526334353], "objects": ["object_2", "object_8"]}, {"frame": 99, "force": 0.0, "position": [-0.3306618857411729, 0.17554683361434364, 1.807081859492464], "contact_normal": [-0.12117575404947314, -0.747158583812516, -0.653506302391811], "objects": ["object_4", "object_8"]}, {"frame": 99, "force": 0.0, "position": [-0.8197755444225333, 0.8858635552521308, 1.9001606262243773], "contact_normal": [-0.8133131545176749, 0.2592517336410109, -0.5208745062801969], "objects": ["object_2", "object_8"]}, {"frame": 101, "force": 0.0, "position": [-0.2796622950496503, 0.013515133073919772, 1.7583308954775703], "contact_normal": [-0.2432575763020779, -0.820521636496034, -0.5172716845271054], "objects": ["object_4", "object_8"]}, {"frame": 102, "force": 0.0, "position": [-0.21309798402203972, -0.08463459423645198, 1.6885225098651366], "contact_normal": [-0.23841633765946404, -0.8547256591924227, -0.46108751604779635], "objects": ["object_4", "object_8"]}, {"frame": 103, "force": 1357.1266163566033, "position": [-0.6881415028344249, 1.258498128316476, 0.20908065942344445], "contact_normal": [0.030738998743127827, 0.04375789607434426, -0.9985691565872725], "objects": ["object_1", "object_2"]}, {"frame": 104, "force": 0.0, "position": [-0.5312126717109265, 1.1679859748885804, 0.21097031630663926], "contact_normal": [0.04091422700503175, 0.09279678702229816, -0.9948440995185724], "objects": ["object_1", "object_2"]}, {"frame": 106, "force": 286.1683530046522, "position": [-0.03351722259878753, -0.26595264554119014, 0.9239597299710536], "contact_normal": [-0.46203595456689, -0.7293641895020311, -0.5045301336486334], "objects": ["object_4", "object_8"]}, {"frame": 107, "force": 0.0, "position": [-0.051972145944811726, -0.2727978414364377, 0.9210328899294971], "contact_normal": [-0.4941913114519272, -0.7252280022955325, -0.47939471458481436], "objects": ["object_4", "object_8"]}, {"frame": 108, "force": 0.0, "position": [-0.004080181907761438, -0.275766892927525, 0.7562669297703735], "contact_normal": [-0.54940739858564, -0.688841847480987, -0.47291481213675307], "objects": ["object_4", "object_8"]}, {"frame": 109, "force": 205.3990406825165, "position": [-0.4225150426425658, 2.15324090658851, 0.2091170524444736], "contact_normal": [7.193401770336479e-06, 1.1248591340262166e-05, -0.9999999999108622], "objects": ["object_1", "object_2"]}, {"frame": 113, "force": 307.50424681346146, "position": [-0.4420253950213419, -1.4341106195032345, 0.1525324138090215], "contact_normal": [-0.38829069810053785, -0.5542627392044943, -0.736222214890401], "objects": ["object_0", "object_4"]}, {"frame": 114, "force": 0.0, "position": [-0.5116607069705795, -1.3223285229132418, 0.1548093959415126], "contact_normal": [-0.5765519293816378, -0.35081303003783953, -0.7379146906533172], "objects": ["object_0", "object_4"]}, {"frame": 115, "force": 125.22391965441503, "position": [-0.2526844289909757, 2.196818805361983, 0.20808350161969075], "contact_normal": [-0.004508251428158477, -0.3620823436185741, -0.9321352112803921], "objects": ["object_1", "object_2"]}, {"frame": 115, "force": 0.0, "position": [-0.44635435619422453, -1.43743581305592, 0.1528050071604408], "contact_normal": [-0.49544100365700094, -0.3525840376232557, -0.7938656739704937], "objects": ["object_0", "object_4"]}, {"frame": 116, "force": 0.0, "position": [-0.44427046828132205, 2.1959792262050764, 0.2128123560748778], "contact_normal": [0.03844474094014411, -0.26413370046971585, -0.9637195599188696], "objects": ["object_1", "object_2"]}, {"frame": 116, "force": 0.0, "position": [-0.4370130233421554, -1.4563354083754607, 0.1497317795300651], "contact_normal": [-0.6585975357110007, -0.19216650022983123, -0.7275447217489902], "objects": ["object_0", "object_4"]}, {"frame": 117, "force": 68.29594401752473, "position": [-0.23247223200676803, 2.1974394628227016, 0.20458728589765068], "contact_normal": [-0.07219086399225799, -0.3925754972793388, -0.9168821942277706], "objects": ["object_1", "object_2"]}, {"frame": 117, "force": 96.21936015058272, "position": [-0.4300639362722557, -1.6287380787088108, 0.15258186437405313], "contact_normal": [-0.5821611673684257, -0.21789712990671356, -0.783332123678487], "objects": ["object_0", "object_4"]}, {"frame": 118, "force": 0.0, "position": [-0.3949991747889594, 2.105455773250605, 0.2090968541254495], "contact_normal": [0.18402828656561482, -0.2855840858726332, -0.9405186439619452], "objects": ["object_1", "object_2"]}, {"frame": 118, "force": 12.251514644458846, "position": [-0.4289009415451311, -1.6302975073103882, 0.1465854797544075], "contact_normal": [-0.7253317370223837, -0.1327125811459246, -0.6754859303299203], "objects": ["object_0", "object_4"]}, {"frame": 119, "force": 0.0, "position": [-0.442597603287392, 2.1952531568239784, 0.20628640309872182], "contact_normal": [0.0775577313278727, -0.37522804945290494, -0.9236821472860897], "objects": ["object_1", "object_2"]}, {"frame": 119, "force": 0.0, "position": [-0.4317876974979256, -1.5039641366110996, 0.1519966894875267], "contact_normal": [-0.7512784781942945, 0.274599101495464, -0.6001466334654797], "objects": ["object_0", "object_4"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal gravity applies: objects fall downward.', 'After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'The simulation follows standard physics rules.', 'The object has its own engine.', 'The simulation physics are broken.', 'Magic rules are applied to the object.']
[1]
predictive
Based on the video so far, what will happen next?
['The blue gear and the green cylinder will change color.', 'A new object will appear.', 'The blue gear and the green cylinder will bounce off each other.', 'The collision will cause a loud explosion.', 'The gravity will reverse direction.']
[2]
test/89032ea5-e24d-4ae6-9658-2c101fb484fe/output.mp4
output_prediction.mp4
true
test/89032ea5-e24d-4ae6-9658-2c101fb484fe/output.mp4
0e12c8dc-f05e-4efc-b31b-69db2ab6af1a
0e12c8dc-f05e-4efc-b31b-69db2ab6af1a
Colliding Balls
easy
[]
{"scenario": {"name": "Colliding Balls", "description": "Two balls collide and bounce off each other while floating in mid-air.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/bd6c50a2-0136-5155-99e6-e45898f48c47/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/bd6c50a2-0136-5155-99e6-e45898f48c47/attempt_01/scratch"}, "random_seed": 956761, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 28, "collisions": [{"frame": 90, "force": 318.29541281300163, "position": [0.1260574953679351, 0.6682546196208627, 1.8112123786718133], "contact_normal": [0.9661309189308932, -0.09889831264897363, -0.23834884359051034], "objects": ["object_3", "object_6"]}, {"frame": 91, "force": 0.0, "position": [0.14776507357017787, 0.6950744823005198, 1.8128665521028242], "contact_normal": [0.9809476452372057, -0.09573162795088429, -0.16904784149303612], "objects": ["object_3", "object_6"]}, {"frame": 92, "force": 0.0, "position": [0.17763690578421498, 0.8134100842194053, 1.7410321631329708], "contact_normal": [0.9925025102278894, -0.12075901376473212, 0.01886869857482533], "objects": ["object_3", "object_6"]}, {"frame": 95, "force": 398.3423714421801, "position": [-0.281971030154513, 1.8003955048941003, 1.0258275786693158], "contact_normal": [-0.11889196002247569, 0.9927401169059554, -0.018214338515685952], "objects": ["object_4", "object_6"]}, {"frame": 96, "force": 0.0, "position": [-0.3277991970947627, 1.8366657568207891, 0.906443676876237], "contact_normal": [-0.25226300673906726, 0.9676437743959666, 0.005375993275038561], "objects": ["object_4", "object_6"]}, {"frame": 97, "force": 0.0, "position": [-0.3139057969287579, 1.911334640840697, 0.6658336046886849], "contact_normal": [-0.2873339602610215, 0.9577634164946018, -0.011332841890077487], "objects": ["object_4", "object_6"]}, {"frame": 103, "force": 663.584742096997, "position": [-0.5615515515588889, 3.1399173291463356, 1.0075975832642015], "contact_normal": [-0.007027995801816107, -0.012497083367074887, -0.9998972098082513], "objects": ["object_4", "object_5"]}, {"frame": 104, "force": 19.835947521364023, "position": [-0.5866231407755056, 2.2871942730227457, 1.0223057711115762], "contact_normal": [-0.0008288623552125765, -0.01927689048806194, -0.9998138399123645], "objects": ["object_4", "object_5"]}, {"frame": 105, "force": 0.0, "position": [-0.29206855216779554, 2.697984700343282, 1.0214138676084796], "contact_normal": [-0.0384470856664805, -0.03336181306526072, -0.9987035651447094], "objects": ["object_4", "object_5"]}, {"frame": 106, "force": 0.0, "position": [-1.052435487530745, 2.7595820551725003, 1.0188710025203291], "contact_normal": [-0.012445006067242113, -0.04605593984384679, -0.9988613378387845], "objects": ["object_4", "object_5"]}, {"frame": 107, "force": 86.5909986105201, "position": [-0.45238998235515737, 2.9834371359671685, 1.01909283441771], "contact_normal": [0.0032910888538091655, -0.006980304234274268, -0.9999702216001001], "objects": ["object_4", "object_5"]}, {"frame": 108, "force": 60.297985665182715, "position": [-0.4747342676735942, 2.4161203417950556, 1.0118166204906722], "contact_normal": [-0.027109424996088698, 0.018915401213684416, -0.9994534940022505], "objects": ["object_4", "object_5"]}, {"frame": 109, "force": 4.832705295773739, "position": [-0.4028419414910392, 2.807173357340271, 1.0146836439185951], "contact_normal": [-0.08918011670931211, -0.03166948351996116, -0.9955119037948729], "objects": ["object_4", "object_5"]}, {"frame": 110, "force": 0.0, "position": [-0.9474502356354759, 3.040014024045907, 1.009896375889043], "contact_normal": [-0.004492696928297448, -0.013692067819457842, -0.999896166085828], "objects": ["object_4", "object_5"]}, {"frame": 111, "force": 32.66503363730726, "position": [-0.8111080540014786, 3.185050260522077, 0.9973594299247499], "contact_normal": [0.0004899694359479984, -0.032931352555405344, -0.9994574958190184], "objects": ["object_4", "object_5"]}, {"frame": 111, "force": 0.0, "position": [0.08301933781726378, 2.13953664171635, 0.97203742668924], "contact_normal": [-0.046077510201927706, 0.4425188951193631, 0.895574614711655], "objects": ["object_5", "object_6"]}, {"frame": 112, "force": 283.68172644054147, "position": [0.07776370148572764, 2.1574003614864172, 0.9464255402693574], "contact_normal": [-0.06518592384322798, 0.4804936767846553, 0.874572250819032], "objects": ["object_5", "object_6"]}, {"frame": 112, "force": 0.0, "position": [-0.9106028691720806, 3.1845658942263366, 1.0068014032904196], "contact_normal": [0.002633451268962604, 0.0010730077896603852, -0.9999959567861749], "objects": ["object_4", "object_5"]}, {"frame": 113, "force": 84.7333773666697, "position": [-0.5587583825490455, 3.051910432037885, 0.9913593183578572], "contact_normal": [-0.02925464846175174, -0.03836472105181736, -0.9988354788061925], "objects": ["object_4", "object_5"]}, {"frame": 114, "force": 0.0, "position": [-0.7294864480780185, 3.1540368259497127, 1.003088468511414], "contact_normal": [-0.011924694910598005, -0.02446871470879952, -0.9996294731808324], "objects": ["object_4", "object_5"]}, {"frame": 115, "force": 0.0, "position": [-0.743243797113968, 3.150955910989513, 0.9903166640219774], "contact_normal": [-0.02184744692737449, -0.072332917693133, -0.997141232765326], "objects": ["object_4", "object_5"]}, {"frame": 116, "force": 8.813904413771413, "position": [-0.5846611755622192, 2.974092728042082, 1.237987958412228], "contact_normal": [-0.07739688582475407, -0.05582727420492685, -0.9954361041872442], "objects": ["object_4", "object_5"]}, {"frame": 117, "force": 19.432824247745334, "position": [-0.5757816487471039, 3.030558715589244, 0.9903981038377757], "contact_normal": [-0.09772504964028447, -0.11809967199151536, -0.9881813002421672], "objects": ["object_4", "object_5"]}, {"frame": 117, "force": 0.0, "position": [0.1778399939702119, 2.189274306703533, 0.9553765715029705], "contact_normal": [0.03728432001123553, 0.5057117723371717, 0.8618964455205139], "objects": ["object_5", "object_6"]}, {"frame": 118, "force": 249.9249681687173, "position": [0.20019049315370324, 2.2455921189300985, 0.8649539654015836], "contact_normal": [0.06949222606488001, 0.6631118798027875, 0.74528750518237], "objects": ["object_5", "object_6"]}, {"frame": 118, "force": 0.0, "position": [-0.458126839945695, 2.836476770733985, 0.9910300652317121], "contact_normal": [-0.9521019759639526, -0.2899468199148709, -0.09712192845485615], "objects": ["object_4", "object_5"]}, {"frame": 119, "force": 0.0, "position": [0.1986123729585357, 2.2409030597723447, 0.8943397217669646], "contact_normal": [0.05735872684684632, 0.642832714887167, 0.7638560578573054], "objects": ["object_5", "object_6"]}, {"frame": 120, "force": 0.0, "position": [0.2530149488117222, 2.288507847710697, 0.8389010093912507], "contact_normal": [0.15765359308820542, 0.7492143145320261, 0.6432909571000393], "objects": ["object_5", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Conservation of momentum holds during interactions.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.', 'Objects gain speed after collisions instead of losing energy.', 'There is no friction: moving objects do not slow down on the surface.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'The simulation follows standard physics rules.', 'Magic rules are applied to the object.', 'The object has its own engine.', 'The simulation physics are broken.']
[1]
predictive
Based on the video so far, what will happen next?
['The yellow cylinder and the red cylinder will change color.', 'A new object will appear.', 'The yellow cylinder and the red cylinder will bounce off each other.', 'The collision will cause a loud explosion.', 'The scene will turn black.']
[2]
test/0e12c8dc-f05e-4efc-b31b-69db2ab6af1a/output.mp4
output_prediction.mp4
true
test/0e12c8dc-f05e-4efc-b31b-69db2ab6af1a/output.mp4
00c36b5e-6a13-4788-8d35-b40fc8bde317
00c36b5e-6a13-4788-8d35-b40fc8bde317
Frictional Frenzy
medium
[]
{"scenario": {"name": "Frictional Frenzy", "description": "A mix of friction and collision reactions.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [240, 240], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/2f1251b0-3243-5336-aebd-4f71d9af10be/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/2f1251b0-3243-5336-aebd-4f71d9af10be/attempt_01/scratch"}, "random_seed": 106191, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Frictional Frenzy", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 41, "collisions": [{"frame": 82, "force": 0.0, "position": [-0.198234202863728, -1.6040379364104043, 0.2530605904818538], "contact_normal": [-0.13765489776415216, -0.848719550795625, -0.5106136046158712], "objects": ["object_6", "object_8"]}, {"frame": 83, "force": 83.30342641700467, "position": [-0.19962698078205443, -1.609496388611921, 0.2649604636341273], "contact_normal": [-0.16216991727971602, -0.8337853743385599, -0.5277337088613893], "objects": ["object_6", "object_8"]}, {"frame": 84, "force": 31.42242634489511, "position": [0.02572470496893761, -1.617638542582692, 0.26461847610858286], "contact_normal": [0.20716452358591547, -0.805514298970351, -0.5551842706000634], "objects": ["object_6", "object_8"]}, {"frame": 85, "force": 31.377793674809197, "position": [0.02786782038776872, -1.6142237150402543, 0.2580028530665414], "contact_normal": 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-0.2522533325284166, -0.7882776684700645], "objects": ["object_6", "object_8"]}, {"frame": 134, "force": 0.0, "position": [2.5655161805438955, -2.4894080697865686, 1.056951145635869], "contact_normal": [-2.1415390685235705e-15, -4.283078137047141e-15, -1.0], "objects": ["object_8", "object_9"]}, {"frame": 135, "force": 347.8730890146466, "position": [2.564864942498886, -2.518771351130723, 1.0120642635103252], "contact_normal": [0.020377357745333807, 0.02684310613387527, -0.9994319441284654], "objects": ["object_8", "object_9"]}, {"frame": 136, "force": 6.331294490365354, "position": [2.5996342351674238, -2.4755739729210324, 0.9948668070142404], "contact_normal": [0.038587956036368436, 0.0881238107821238, -0.995361825479645], "objects": ["object_8", "object_9"]}, {"frame": 137, "force": 1.2198525299746228, "position": [2.541022410559784, -2.512924419566274, 1.0391446277071228], "contact_normal": [0.23939337585787168, 0.13536132248276947, -0.9614406502593321], "objects": ["object_8", "object_9"]}, {"frame": 138, "force": 70.59102482063284, "position": [2.4872787458671346, -2.410732862651467, 1.015781086295923], "contact_normal": [0.3872445051993595, -0.008563705043316439, -0.9219372842817641], "objects": ["object_8", "object_9"]}, {"frame": 139, "force": 0.0, "position": [2.6312991482070625, -2.456368664908005, 0.979081241399411], "contact_normal": [0.34906315147975026, 0.07216151078921634, -0.9343166661467849], "objects": ["object_8", "object_9"]}, {"frame": 140, "force": 83.99064706623732, "position": [2.534693839675389, -2.5643360821006755, 0.8791672952733343], "contact_normal": [0.6304164062688957, 0.28610540720251104, -0.7216085162167198], "objects": ["object_8", "object_9"]}, {"frame": 141, "force": 0.0, "position": [2.6187584985716095, -2.597320286528955, 0.9412831386323202], "contact_normal": [0.6222446402517855, 0.2950952194078911, -0.7250726992243846], "objects": ["object_8", "object_9"]}, {"frame": 142, "force": 0.0, "position": [2.502951757507238, -2.0665065388401316, 0.6977326850587803], "contact_normal": [0.9187836276300196, -0.04697878901728978, -0.3919561697198941], "objects": ["object_8", "object_9"]}, {"frame": 143, "force": 0.0, "position": [2.578206835361125, -2.1126571520280875, 0.7344259603089502], "contact_normal": [0.9061648214199967, -0.0032669255207224655, -0.422912099163062], "objects": ["object_8", "object_9"]}, {"frame": 176, "force": 60.8242828254076, "position": [-1.5662034506924472, 3.196031234203466, 0.3729176946107934], "contact_normal": [-5.3532852869057165e-06, 0.9999999975859231, -6.927839610851724e-05], "objects": ["object_2", "object_5"]}, {"frame": 177, "force": 64.80246432128337, "position": [-1.4324019886380124, 3.2164948530864894, 0.023714407448036434], "contact_normal": [0.010858665240999188, 0.9997791974624268, -0.01799015593511319], "objects": ["object_2", "object_5"]}, {"frame": 178, "force": 6.634384223360355, "position": [-1.4641785339101179, 3.257190661380476, 1.0216985629017088], "contact_normal": [0.00278625576363002, 0.9992721309862451, -0.03804530211508668], "objects": ["object_2", "object_5"]}, {"frame": 179, "force": 20.867227874912803, "position": [-1.527467013678998, 3.283809422676213, 0.06657686324299772], "contact_normal": [0.9984117413566231, 0.049256966887645276, 0.027344943486225754], "objects": ["object_2", "object_5"]}, {"frame": 180, "force": 13.50836464507268, "position": [-1.5167553622158905, 3.2803988348685933, 1.0256928370888523], "contact_normal": [0.055791278066973, 0.9983707217704674, -0.011968091041169648], "objects": ["object_2", "object_5"]}, {"frame": 196, "force": 122.58526765539462, "position": [-10.45392517009615, -3.2013398391353673, 0.7099999799728393], "contact_normal": [0.9992633620940522, 0.0383762058636744, -7.931408689095415e-17], "objects": ["object_7", "object_11"]}], "disappearances": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.', 'Objects gain speed after collisions instead of losing energy.', 'No new objects appear: objects cannot spawn out of nowhere.', 'Objects change color periodically over time.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The object has its own engine.', 'The gravity is fluctuating randomly.']
[1]
predictive
Based on the video so far, what will happen next?
['They will repel each other with magnetic force.', 'The yellow capsule and the cyan cube will change color.', 'The yellow capsule and the cyan cube will bounce off each other.', 'A new object will appear.', 'Objects will shrink until they vanish.']
[2]
test/00c36b5e-6a13-4788-8d35-b40fc8bde317/output.mp4
output_prediction.mp4
true
test/00c36b5e-6a13-4788-8d35-b40fc8bde317/output.mp4
22290297-5253-4882-8358-3f4e7108bcee
22290297-5253-4882-8358-3f4e7108bcee
Frictional Frenzy
medium
[]
{"scenario": {"name": "Frictional Frenzy", "description": "Objects of different masses experience momentum and friction, while disappearing upon collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.2], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.2], "teal": [0.2, 0.8, 0.6], "gold": [0.9, 0.7, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/dad1f4ff-41cb-5733-ae85-e7ce625a33bc/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/dad1f4ff-41cb-5733-ae85-e7ce625a33bc/attempt_01/scratch"}, "random_seed": 95833, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Frictional Frenzy", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 259, "collisions": [{"frame": 82, "force": 0.0, "position": [-4.181631003860905, 2.408894394043402, 1.410233860303101], "contact_normal": [0.6697753304032479, -0.7404977044515291, 0.05535482350469742], "objects": ["object_4", "object_0"]}, {"frame": 83, "force": 374.75583138339084, "position": [-4.2065086778689365, 2.4355661084351246, 1.4085289488780615], "contact_normal": [0.704208150107672, -0.7091641103022012, 0.034309561075857614], "objects": ["object_4", "object_0"]}, {"frame": 84, "force": 0.0, "position": [-4.282355090810579, 2.464249157611928, 1.4313336914964698], "contact_normal": [0.7334899855931838, -0.6732951333831729, 0.09309191370385653], "objects": ["object_4", "object_0"]}, {"frame": 85, "force": 0.0, "position": [-4.243837649327433, 2.534099900318319, 1.4744757715202343], "contact_normal": [0.6978266508289324, -0.7139850784243027, 0.05712506612965836], "objects": ["object_4", "object_0"]}, {"frame": 118, "force": 157.11785436149168, "position": [-3.3504641132361463, 2.4845657557602037, 0.8395777131390867], "contact_normal": [0.9963398013622781, -0.08540768066027468, -0.003539534659938055], "objects": ["object_3", "object_4"]}, {"frame": 119, "force": 0.0, "position": [-3.3606522639185816, 2.492843466083656, 0.821513434646945], "contact_normal": [0.9999971236164008, 0.0017436297981579167, -0.0016469711751427058], "objects": ["object_3", "object_4"]}, {"frame": 119, "force": 0.0, "position": [-4.594873258216149, 2.9984488090992354, 1.4084236545860864], "contact_normal": [0.6471445923118865, -0.7623672846073499, 1.3777670472305102e-06], "objects": ["object_4", "object_0"]}, {"frame": 120, "force": 57.510159881422894, "position": [-4.611170062756757, 3.0176922194593336, 1.4089156469999988], "contact_normal": [0.6353360179511834, -0.7722010856800325, 0.007323084630980051], "objects": ["object_4", "object_0"]}, 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-0.7726023614407524, 2.354801800143776e-05], "objects": ["object_4", "object_0"]}, {"frame": 228, "force": 0.0, "position": [-1.9607640641577269, 3.0677733454017306, 0.7388638588702879], "contact_normal": [0.9940391530522362, 0.10901216669867608, 0.0015842066951523234], "objects": ["object_5", "object_8"]}, {"frame": 228, "force": 0.0, "position": [-3.169648023652633, 3.450656432170787, 0.6965809356568624], "contact_normal": [-0.6651385279570486, 0.7466747553163093, -0.008218783392934872], "objects": ["object_3", "object_8"]}, {"frame": 229, "force": 0.0, "position": [-4.643052138915819, 3.0398137000055834, 0.010972135237762415], "contact_normal": [0.6348900476011311, -0.7726025025583287, -2.2307864072943704e-05], "objects": ["object_4", "object_0"]}, {"frame": 229, "force": 0.0, "position": [-1.9549443037175491, 3.079395292257242, 0.8066980183944233], "contact_normal": [0.9945009364767311, 0.10472685795795088, -0.0004154144437482493], "objects": ["object_5", "object_8"]}, {"frame": 229, "force": 0.0, "position": [-3.1661230329396184, 3.4650610616082522, 0.7499454729424733], "contact_normal": [-0.776373636724905, 0.6302392495266148, 0.006516483305778599], "objects": ["object_3", "object_8"]}, {"frame": 230, "force": 0.0, "position": [-4.642922865908294, 3.039892393352555, 0.01096227300952457], "contact_normal": [0.6348899880177673, -0.7726025514787684, -2.37338699011863e-05], "objects": ["object_4", "object_0"]}, {"frame": 230, "force": 0.0, "position": [-1.9548012483789223, 3.1141176475257653, 0.7579853503152475], "contact_normal": [0.9945355025614485, 0.1041232418681409, 0.007581863076827597], "objects": ["object_5", "object_8"]}, {"frame": 230, "force": 0.0, "position": [-3.182700460152347, 3.4547755749624995, 0.7759667247358031], "contact_normal": [-0.7715888448204902, 0.6360305346557821, 0.01076166966884762], "objects": ["object_3", "object_8"]}, {"frame": 231, "force": 0.0, "position": [-4.642897662034583, 3.0398404334525133, 0.01096161990430422], "contact_normal": [0.6348889884886426, -0.7726033729210747, 2.1138747000020498e-05], "objects": ["object_4", "object_0"]}, {"frame": 231, "force": 0.0, "position": [-1.946915796387712, 3.1202544561102226, 0.724597048543084], "contact_normal": [0.995156832166507, 0.09825142419635026, -0.0030882091431121326], "objects": ["object_5", "object_8"]}, {"frame": 232, "force": 0.0, "position": [-4.643012491249807, 3.0398158404473374, 1.4089262840044858], "contact_normal": [0.6348901589029513, -0.772602411067906, 2.324314251404809e-05], "objects": ["object_4", "object_0"]}, {"frame": 232, "force": 0.0, "position": [-3.1647842279473797, 3.4977253934194206, 0.7592734641151053], "contact_normal": [-0.7758693188318506, 0.6308924295156578, -0.0012419642631562669], "objects": ["object_3", "object_8"]}, {"frame": 233, "force": 0.0, "position": [-4.642992934739678, 3.039862713286024, 0.01097037340629825], "contact_normal": [0.6348895579832965, -0.7726029049219026, -2.1679758104452187e-05], "objects": ["object_4", "object_0"]}, {"frame": 233, "force": 0.0, "position": [-3.156026536743053, 3.505140105157599, 0.7683122849752815], "contact_normal": [-0.7738655493285488, 0.6333034393625203, 0.007672369518328351], "objects": ["object_3", "object_8"]}, {"frame": 234, "force": 0.0, "position": [-4.642951331396809, 3.039869868240638, 0.010962137473363831], "contact_normal": [0.6348900232679475, -0.772602522772706, 1.2652086961363036e-05], "objects": ["object_4", "object_0"]}, {"frame": 234, "force": 0.0, "position": [-1.938365063392926, 3.134272470398071, 0.6710018258804733], "contact_normal": [0.9949560398770811, 0.1003110548055794, 0.0004135165151273246], "objects": ["object_5", "object_8"]}, {"frame": 235, "force": 0.0, "position": [-4.642904255827623, 3.0398738945219783, 1.4089571071095996], "contact_normal": [0.6348892618599793, -0.7726031482802969, 2.1030075349599048e-05], "objects": ["object_4", "object_0"]}, {"frame": 235, "force": 0.0, "position": [-1.9381774981479742, 3.1319320173801675, 0.6683180196082328], "contact_normal": [0.995000593341325, 0.09986648255056517, 0.0007105725783112408], "objects": ["object_5", "object_8"]}, {"frame": 236, "force": 0.0, "position": [-4.643004135884306, 3.0398237335339173, 1.4089453920163995], "contact_normal": [0.6348901374517014, -0.7726024286770098, 2.3852578624428822e-05], "objects": ["object_4", "object_0"]}, {"frame": 236, "force": 0.0, "position": [-1.9322017854171167, 3.0735367687376414, 0.7041994645491558], "contact_normal": [0.9944543287971646, 0.10516931058998719, 6.361295458488018e-05], "objects": ["object_5", "object_8"]}, {"frame": 237, "force": 0.0, "position": [-4.642978657921543, 3.0398745112007153, 0.010960929792402152], "contact_normal": [0.6348894304101806, -0.7726030100502091, -3.846141442840306e-06], "objects": ["object_4", "object_0"]}, {"frame": 237, "force": 0.0, "position": [-1.9321997349192588, 3.0735493575186497, 0.7218093334332215], "contact_normal": [0.9945957064527325, 0.10382378077925454, 5.7013078391337195e-05], "objects": ["object_5", "object_8"]}, {"frame": 238, "force": 0.0, "position": [-4.642959979687184, 3.039863450932171, 0.010962878138356724], "contact_normal": [0.6348900595363877, -0.7726024926949016, -2.415588358641239e-05], "objects": ["object_4", "object_0"]}, {"frame": 238, "force": 24.585315044717078, "position": [-1.9348261474701671, 3.1004069732036585, 0.7177299253950334], "contact_normal": [0.9950968872346484, 0.09890491625577165, -5.0560383433684594e-05], "objects": ["object_5", "object_8"]}, {"frame": 239, "force": 0.0, "position": [-4.6429112558295245, 3.0398683450177213, 1.4089591510932629], "contact_normal": [0.6348893199993508, -0.7726031005123467, 2.0723671894300442e-05], "objects": ["object_4", "object_0"]}, {"frame": 239, "force": 5.268309337008379, "position": [-1.9330201159428504, 3.097676244073576, 0.7150181317906377], "contact_normal": [0.9949889006676134, 0.09998541801872335, -6.108907555108459e-05], "objects": ["object_5", "object_8"]}, {"frame": 240, "force": 0.0, "position": [-4.643012888264662, 3.0398273079544875, 1.4089463050419702], "contact_normal": [0.6348839524968514, -0.7726075114725766, 8.839016802662556e-06], "objects": ["object_4", "object_0"]}, {"frame": 240, "force": 0.0, "position": [-1.9305043754142641, 3.073320523120662, 0.7051714779775986], "contact_normal": [0.9949398405678249, 0.10047243237914125, -6.31085586275104e-05], "objects": ["object_5", "object_8"]}], "disappearances": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'No new objects appear: objects cannot spawn out of nowhere.', 'There is no friction: moving objects do not slow down on the surface.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The object has its own engine.', 'Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'The simulation physics are broken.']
[3]
predictive
Based on the video so far, what will happen next?
['Objects will shrink until they vanish.', 'The gray cylinder and the teal capsule will speed up significantly.', 'One of the gray cylinder and the teal capsule will disappear.', 'New objects will continuously spawn filling the space.', 'The gray cylinder and the teal capsule will bounce off each other.']
[4]
test/22290297-5253-4882-8358-3f4e7108bcee/output.mp4
output_prediction.mp4
true
test/22290297-5253-4882-8358-3f4e7108bcee/output.mp4
5d945e1d-8a3f-484d-a00a-ac91daabb712
5d945e1d-8a3f-484d-a00a-ac91daabb712
Circular Motion Mayhem
medium
[]
{"scenario": {"name": "Circular Motion Mayhem", "description": "Multiple objects interact on a frictionless surface while experiencing gravity, changing colors upon collision, and gaining speed from impacts.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 16, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/180ead42-aebc-55b5-b0fa-e88fb58023bb/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/180ead42-aebc-55b5-b0fa-e88fb58023bb/attempt_01/scratch"}, "random_seed": 998756791, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Circular Motion Mayhem", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 19, "collisions": [{"frame": 55, "force": 267.4759728437182, "position": [1.4409446624606115, 1.5324365636985617, 1.4067871521281186], "contact_normal": [-0.0003383644960302464, -0.005090083413339178, -0.999986988195503], "objects": ["object_0", "object_8"]}, {"frame": 56, "force": 9.685602959916817, "position": [1.4580289676839266, 1.5817965259439108, 1.415436398439919], "contact_normal": [-0.012593127887874022, -0.008901445326850898, -0.9998810816297571], "objects": ["object_0", "object_8"]}, {"frame": 57, "force": 0.8387996297758141, "position": [1.5079203809817914, 1.6385751589885884, 1.4199132069255498], "contact_normal": [0.013261780056673547, -0.06521067544289953, -0.9977833898186566], "objects": ["object_0", "object_8"]}, {"frame": 58, "force": 5.802304707203608, "position": [1.5140400727253913, 1.639039912715885, 1.4304860964345996], "contact_normal": [-0.048007665980113176, -0.2382091369544221, -0.9700266342109227], "objects": ["object_0", "object_8"]}, {"frame": 59, "force": 0.0, "position": [1.5339271796520624, 1.6581311509147414, 1.4063608725384122], "contact_normal": [-0.07851670207870481, -0.35926676744723435, -0.9299260816337495], "objects": ["object_0", "object_8"]}, {"frame": 60, "force": 0.0, "position": [1.5347397222150656, 1.6658831346998375, 1.395594540396091], "contact_normal": [-0.14642233959809473, -0.5042161665860716, -0.8510737663797816], "objects": ["object_0", "object_8"]}, {"frame": 79, "force": 134.34293472826988, "position": [-2.2774315830171625, -2.2959918295118076, 0.25246274940536917], "contact_normal": [-0.11696685398255012, 0.9931340409762515, 0.0018792880583419801], "objects": ["object_2", "object_9"]}, {"frame": 80, "force": 16.20294169768635, "position": [-2.2624046870632646, -2.341440369199625, 0.19549918844302758], "contact_normal": [-0.0024289426579768903, 0.9995825642516357, -0.028788843007126932], "objects": ["object_2", "object_9"]}, {"frame": 81, "force": 47.425423466735644, "position": [-2.243056084188307, -2.3639986559850823, 0.26065481239101634], "contact_normal": [-0.9359233259042727, 0.35057349496580903, 0.0338489683113432], "objects": ["object_2", "object_9"]}, {"frame": 82, "force": 0.0, "position": [-2.239632163879046, -2.4020853017114105, 0.23206225012044895], "contact_normal": [-0.9461666070571921, 0.3236215584993668, 0.0061513059038048965], "objects": ["object_2", "object_9"]}, {"frame": 83, "force": 0.0, "position": [-2.2394464809960737, -2.4311485621750446, 0.2077619269741726], "contact_normal": [-0.9552709518941662, 0.29571748409531107, -0.002928833821329353], "objects": ["object_2", "object_9"]}, {"frame": 127, "force": 164.15095991282965, "position": [-0.3063030236120837, -1.8107111902615447, 0.1525109968932431], "contact_normal": [-0.556683674652612, 0.42185194553633193, -0.7156425241854178], "objects": ["object_1", "object_4"]}, {"frame": 128, "force": 31.63089788661621, "position": [-0.3108824986739033, -1.806531546444239, 0.15273849760442154], "contact_normal": [-0.49934651978620664, 0.44434071188958185, -0.7437838294389459], "objects": ["object_1", "object_4"]}, {"frame": 129, "force": 18.43433209906124, "position": [-0.3135662202065288, -1.805283437719646, 0.1524539281103388], "contact_normal": [-0.4627024088513805, 0.4632895925040334, -0.7558235470799892], "objects": ["object_1", "object_4"]}, {"frame": 130, "force": 12.511781374310402, "position": [-0.3313704139758544, -1.8249495314732607, 0.15124673508573466], "contact_normal": [-0.46369751952527943, 0.4466083401312036, -0.7651964459610057], "objects": ["object_1", "object_4"]}, {"frame": 131, "force": 18.889177478247476, "position": [-0.34518653586761444, -1.8378887661092733, 0.15102735629963443], "contact_normal": [-0.4500367445260645, 0.464751772432096, -0.7625435847199863], "objects": ["object_1", "object_4"]}, {"frame": 132, "force": 27.745888346785208, "position": [-0.3471321845842571, -1.8436205725038863, 0.14813629936537398], "contact_normal": [-0.4286791419201175, 0.49921928045478675, -0.7530035214425208], "objects": ["object_1", "object_4"]}, {"frame": 133, "force": 7.674824564438416, "position": [-0.36030475860477706, -1.8500835597419938, 0.1523826526787342], "contact_normal": [-0.44257681849224545, 0.5241595124602665, -0.7275868094122502], "objects": ["object_1", "object_4"]}, {"frame": 134, "force": 0.0, "position": [-0.35453176505634837, -1.8464644232574403, 0.15249552191719004], "contact_normal": [-0.4094115500234991, 0.5817862939363491, -0.7027850958117741], "objects": ["object_1", "object_4"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fall upward instead of downward.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.', 'No new objects appear: objects cannot spawn out of nowhere.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['Magic rules are applied to the object.', 'The simulation physics are broken.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The object has its own engine.']
[2]
predictive
Based on the video so far, what will happen next?
['They will pass through each other like ghosts.', 'The blue gear and the green sphere will bounce off each other.', 'A new object will appear.', 'New objects will continuously spawn filling the space.', 'One of the blue gear and the green sphere will disappear.']
[1]
test/5d945e1d-8a3f-484d-a00a-ac91daabb712/output.mp4
output_prediction.mp4
true
test/5d945e1d-8a3f-484d-a00a-ac91daabb712/output.mp4
60ad3b6b-aa35-4248-af9d-7ca2b9ca6d2e
60ad3b6b-aa35-4248-af9d-7ca2b9ca6d2e
Floating Mallet Showdown
medium
[]
{"scenario": {"name": "Floating Mallet Showdown", "description": "Two balls are floating in mid-air, and a mallet is swinging towards them. Observe the interaction between the mallet and the balls.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.97468338163091, 4.97468338163091, 7.106690545187014], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 16, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/75765b9a-5efa-54cc-aad6-016e4dfffd93/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/75765b9a-5efa-54cc-aad6-016e4dfffd93/attempt_01/scratch"}, "random_seed": 998756932, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Mallet Showdown", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 51, "collisions": [{"frame": 101, "force": 0.0, "position": [0.8688795447769725, -1.6678430173553365, 0.35514987161868], "contact_normal": [0.957113634029072, -0.2897127721886417, -3.444467688767614e-05], "objects": ["object_0", "object_13"]}, {"frame": 102, "force": 0.0, "position": [0.8697409204420312, -1.6649725479926372, 0.3350679473756335], "contact_normal": [0.9571034208847689, -0.2897465124355634, 1.6189537928965146e-05], "objects": ["object_0", "object_13"]}, {"frame": 103, "force": 43.47575680407982, "position": [0.8665799669308297, -1.6753683423717642, 0.3404633953527574], "contact_normal": [0.9571135195140898, -0.2897131404291994, 8.382125677757755e-05], "objects": ["object_0", "object_13"]}, {"frame": 104, "force": 77.38802984045128, "position": [0.8802937147035289, -1.659932011226867, 0.39506297347408953], "contact_normal": [0.9245545557385227, 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-2.6920520722686636e-05], "objects": ["object_0", "object_13"]}, {"frame": 144, "force": 0.0, "position": [0.9337665147550639, -2.2299075802640473, 1.0130049585369316], "contact_normal": [0.9021257984963166, 0.4314731088255339, 6.9146064962539385e-06], "objects": ["object_0", "object_13"]}, {"frame": 145, "force": 0.0, "position": [0.93374193450213, -2.2299146679260766, 1.0060382493200837], "contact_normal": [0.887930605736072, 0.4599774328865927, 2.5144235722784725e-05], "objects": ["object_0", "object_13"]}, {"frame": 167, "force": 496.9529096661001, "position": [-0.8928061096964375, -0.912595575134433, 0.4044671843057964], "contact_normal": [-0.6198168681748376, 0.6276860753317213, -0.47099600928309004], "objects": ["object_3", "object_5"]}, {"frame": 168, "force": 0.0, "position": [-0.9674946985515802, -0.9101120036732877, 0.39827086968689845], "contact_normal": [-0.5840959756940322, 0.68537042333657, -0.4348554633363685], "objects": ["object_3", "object_5"]}, {"frame": 177, "force": 422.83355170152515, "position": [-1.873138798106528, -1.9767398997597914, 2.533948836404198], "contact_normal": [0.787447607039689, 0.2628034171804512, -0.5575487692442206], "objects": ["object_5", "object_15"]}, {"frame": 216, "force": 156.34505689897176, "position": [-0.9232135004604329, -4.0232716362663234, 1.0108699637328518], "contact_normal": [-0.9141233706150965, 0.2828091982167554, 0.29051234173317075], "objects": ["object_5", "object_11"]}, {"frame": 217, "force": 0.0, "position": [-0.9240821644079295, -4.022791629430878, 1.0126633636892337], "contact_normal": [-0.8564860776781827, 0.3713160929372373, 0.3585470092878572], "objects": ["object_5", "object_11"]}, {"frame": 218, "force": 41.86975595920344, "position": [-0.9188121067816222, -4.131896228313555, 1.004701135177596], "contact_normal": [-0.8954897042253444, 0.20757749771619757, 0.3937128040441244], "objects": ["object_5", "object_11"]}, {"frame": 219, "force": 0.0, "position": [-0.9253947729285764, -4.128174962603092, 1.0121361769697206], "contact_normal": [-0.9458998510709552, 0.14782691039422147, 0.28882637744368794], "objects": ["object_5", "object_11"]}], "disappearances": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.', 'No new objects appear: objects cannot spawn out of nowhere.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The object has its own engine.', 'Magic rules are applied to the object.', 'The simulation follows standard physics rules.', 'Ghost forces are pushing it.', 'The simulation physics are broken.']
[2]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The orange gear and the yellow capsule will bounce off each other.', 'The collision will cause a loud explosion.', 'New objects will continuously spawn filling the space.', 'The orange gear and the yellow capsule will change color.']
[1]
test/60ad3b6b-aa35-4248-af9d-7ca2b9ca6d2e/output.mp4
output_prediction.mp4
true
test/60ad3b6b-aa35-4248-af9d-7ca2b9ca6d2e/output.mp4
bd37dcde-3b0a-4a0f-826a-6bb36315cf53
bd37dcde-3b0a-4a0f-826a-6bb36315cf53
Bouncing Ball and Sliding Cube
medium
[]
{"scenario": {"name": "Bouncing Ball and Sliding Cube", "description": "A ball and a cube collide and slide, testing understanding of collisions and momentum.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/2c92c647-2a2d-56b1-9238-d7b9f475ecc5/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/2c92c647-2a2d-56b1-9238-d7b9f475ecc5/attempt_01/scratch"}, "random_seed": 998756832, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
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0.000314408670506583, -0.9999999181575348], "objects": ["object_1", "object_10"]}], "disappearances": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Object colors stay the same unless acted on.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['Ghost forces are pushing it.', 'The gravity is fluctuating randomly.', 'The object has its own engine.', 'The simulation physics are broken.', 'The simulation follows standard physics rules.']
[4]
predictive
Based on the video so far, what will happen next?
['The yellow cylinder and the green cylinder will bounce off each other.', 'One of the yellow cylinder and the green cylinder will disappear.', 'Objects will start spinning rapidly.', 'A new object will appear.', 'Objects will suddenly stop moving.']
[0]
test/bd37dcde-3b0a-4a0f-826a-6bb36315cf53/output.mp4
output_prediction.mp4
true
test/bd37dcde-3b0a-4a0f-826a-6bb36315cf53/output.mp4
da118f64-010e-501c-8991-bb1b7e1940de
da118f64-010e-501c-8991-bb1b7e1940de
Medium Physics Challenge
medium
[]
{"scenario": {"name": "Medium Physics Challenge", "description": "Objects interact with each other and their environment in a medium-level complexity physics simulation.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 10, "max_objects": 16, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/da118f64-010e-501c-8991-bb1b7e1940de/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/da118f64-010e-501c-8991-bb1b7e1940de/attempt_01/scratch"}, "random_seed": 704689, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
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"objects": ["object_4", "object_7"]}, {"frame": 177, "force": 0.0, "position": [-3.4200601227954928, 0.8989202195000173, 0.2570727955636154], "contact_normal": [-0.6813602972142286, 0.5652351551908252, -0.4650347994683212], "objects": ["object_4", "object_7"]}, {"frame": 180, "force": 0.0, "position": [-3.4907191451207398, 0.8786742860176483, 0.26015435327552916], "contact_normal": [-0.17019296758751218, 0.8421491991238517, -0.5116825971232667], "objects": ["object_4", "object_7"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'No new objects appear: objects cannot spawn out of nowhere.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation follows standard physics rules.', 'Magic rules are applied to the object.', 'The simulation physics are broken.', 'The object has its own engine.', 'The gravity is fluctuating randomly.']
[0]
predictive
Based on the video so far, what will happen next?
['The scene will turn black.', 'New objects will continuously spawn filling the space.', 'A new object will appear.', 'The red gear and the red sphere will bounce off each other.', 'The red gear and the red sphere will speed up significantly.']
[3]
test/da118f64-010e-501c-8991-bb1b7e1940de/output.mp4
output_prediction.mp4
true
test/da118f64-010e-501c-8991-bb1b7e1940de/output.mp4
fab801f3-abc0-4c05-b401-0366d23d9bf9
fab801f3-abc0-4c05-b401-0366d23d9bf9
Bouncing Billiards
medium
[]
{"scenario": {"name": "Bouncing Billiards", "description": "A challenging physics simulation with bouncing balls and a twist.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 240, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/b084886a-87bd-5f41-ba72-ffff82d9f04f/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/b084886a-87bd-5f41-ba72-ffff82d9f04f/attempt_01/scratch"}, "random_seed": 9845787, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
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{"frame": 238, "force": 5.982855538857541, "position": [-1.1521424223721424, 2.521237921341165, 1.8097379148640191], "contact_normal": [2.7893845710439327e-05, 0.00013389842835825379, 0.999999990646572], "objects": ["object_10", "object_4"]}, {"frame": 239, "force": 6.1256153782935465, "position": [-1.4467416683687702, 1.72374549612832, 1.8099174816709471], "contact_normal": [-9.481662258933737e-06, -4.147451096951374e-05, 0.9999999990949815], "objects": ["object_10", "object_4"]}, {"frame": 240, "force": 6.161887105769295, "position": [-0.9477699789813618, 1.717192377449909, 1.809825485224606], "contact_normal": [6.842777121313525e-06, -5.774050622119076e-05, 0.9999999983096053], "objects": ["object_10", "object_4"]}], "disappearances": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'After a collision, one of the colliding objects disappears.', 'Object colors stay the same unless acted on.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['Ghost forces are pushing it.', 'The simulation physics are broken.', 'The gravity is fluctuating randomly.', 'The object has its own engine.', 'The simulation follows standard physics rules.']
[4]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'Objects will shrink until they vanish.', 'The cyan gear and the orange cube will bounce off each other.', 'The cyan gear and the orange cube will speed up significantly.', 'New objects will continuously spawn filling the space.']
[2]
test/fab801f3-abc0-4c05-b401-0366d23d9bf9/output.mp4
output_prediction.mp4
true
test/fab801f3-abc0-4c05-b401-0366d23d9bf9/output.mp4
ae500254-d047-4ba7-8865-dd4088190607
ae500254-d047-4ba7-8865-dd4088190607
Object Count Mismatch Repair
hard
[]
{"scenario": {"name": "Object Count Mismatch Repair", "description": "Repairs object count mismatch by increasing object spawn count", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 96, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 17, "max_objects": 22, "allowed_shapes": ["sphere", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/bbd9e1ea-9f1b-56af-a20f-6b17ec2d19ee/attempt_03", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/bbd9e1ea-9f1b-56af-a20f-6b17ec2d19ee/attempt_03/scratch"}, "random_seed": 9845761, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
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"object_10"]}, {"frame": 96, "force": 69.72584191895018, "position": [-2.12839526065626, 4.087747126549698, 1.80998643203267], "contact_normal": [-0.9989985522997982, -1.150606452575742e-05, -0.04474251189325352], "objects": ["object_1", "object_13"]}, {"frame": 96, "force": 0.0, "position": [0.5088520359231666, 2.2512138691871533, 1.3673443956020526], "contact_normal": [-0.7754769807996698, 0.37199939643350904, -0.510148901109209], "objects": ["object_4", "object_9"]}, {"frame": 96, "force": 19.165629636747564, "position": [0.23143098229689207, 4.46261266275051, 0.9672919674518843], "contact_normal": [-0.07066097911090839, 0.4884769538544653, 0.8697110391297502], "objects": ["object_13", "object_19"]}, {"frame": 96, "force": 0.0, "position": [-0.6409768213744104, 0.41556622525881126, 0.9578210772081868], "contact_normal": [-0.9999987692837987, -0.0015682196682706407, 4.602129883126672e-05], "objects": ["object_7", "object_8"]}, {"frame": 96, "force": 9.448161643026976, "position": [0.13715550391419262, -2.9241387185150596, 0.9319652108681042], "contact_normal": [-0.9718611518875985, 0.23464186569722828, 0.020714640084591274], "objects": ["object_5", "object_10"]}, {"frame": 96, "force": 0.0, "position": [-0.1144123862877026, 3.4809395141480093, 0.9062422450784027], "contact_normal": [-0.07179241827693156, -0.9974146059484934, 0.00315476125273939], "objects": ["object_4", "object_19"]}], "disappearances": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.', 'Objects gain speed after collisions instead of losing energy.', 'No new objects appear: objects cannot spawn out of nowhere.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The simulation follows standard physics rules.', 'The object has its own engine.', 'Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The gravity is fluctuating randomly.']
[0]
predictive
Based on the video so far, what will happen next?
['One of the gray sphere and the cyan sphere will disappear.', 'A new object will appear.', 'The gray sphere and the cyan sphere will bounce off each other.', 'The collision will cause a loud explosion.', 'The camera view will flip upside down.']
[2]
test/ae500254-d047-4ba7-8865-dd4088190607/output.mp4
output_prediction.mp4
true
test/ae500254-d047-4ba7-8865-dd4088190607/output.mp4
54dd4754-4bab-4287-a2d6-c19246c768c9
54dd4754-4bab-4287-a2d6-c19246c768c9
Pyrotechnic Puzzle
hard
[]
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{"frame": 453, "force": 0.0, "position": [0.18425528854298212, 3.1337141598961527, 0.5099629032664703], "contact_normal": [5.783001019804251e-06, 0.9999999999512272, -8.006404730050107e-06], "objects": ["object_0", "object_5"]}, {"frame": 454, "force": 0.0, "position": [0.1977304917090582, 3.1337392280496, 0.5099834528929004], "contact_normal": [1.988935002177627e-05, 0.9999999997931565, -4.254533343063233e-06], "objects": ["object_0", "object_5"]}, {"frame": 455, "force": 0.0, "position": [0.21119079159635312, 3.1337601566543443, 0.5100038845579677], "contact_normal": [4.819854476747631e-06, 0.999999999792972, 1.9769294937232423e-05], "objects": ["object_0", "object_5"]}, {"frame": 456, "force": 0.0, "position": [0.2246520121134653, 3.1337701894640313, 0.5099948483195178], "contact_normal": [-8.30131867584241e-06, 0.9999999999547405, -4.648370366303316e-06], "objects": ["object_0", "object_5"]}], "disappearances": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects do not vanish just because they collide.', 'After a collision, one of the colliding objects disappears.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'The object has its own engine.', 'Ghost forces are pushing it.', 'The simulation follows standard physics rules.', 'The simulation physics are broken.']
[3]
predictive
Based on the video so far, what will happen next?
['The gray cube and the blue sphere will bounce off each other.', 'One of the gray cube and the blue sphere will disappear.', 'The gray cube and the blue sphere will change color.', 'New objects will continuously spawn filling the space.', 'They will repel each other with magnetic force.']
[0]
test/54dd4754-4bab-4287-a2d6-c19246c768c9/output.mp4
output_prediction.mp4
true
test/54dd4754-4bab-4287-a2d6-c19246c768c9/output.mp4
c7fa2c66-b467-4d91-a6fb-a8868061aa71
c7fa2c66-b467-4d91-a6fb-a8868061aa71
Harmonic Chaos
hard
[]
{"scenario": {"name": "Harmonic Chaos", "description": "A room full of balls bouncing and colliding, with colors changing and objects disappearing.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 480, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 16, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/dbb03916-eb5d-533e-b06f-0ceaaaacc417/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/dbb03916-eb5d-533e-b06f-0ceaaaacc417/attempt_01/scratch"}, "random_seed": 956932, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
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2.507803637414716, 0.5099840087064014], "contact_normal": [-0.9731895885589795, -0.2300043993439474, -3.1667555039884584e-05], "objects": ["object_8", "object_3"]}, {"frame": 454, "force": 0.0, "position": [-2.2589664424338474, 2.507899200524089, 0.509991670111842], "contact_normal": [-0.9629131739624772, -0.26981145109358745, -1.6379289633443446e-05], "objects": ["object_8", "object_3"]}, {"frame": 455, "force": 0.0, "position": [-2.2619623426287703, 2.5176928357179182, 0.510011394463645], "contact_normal": [-0.9571165756959552, -0.2897030549235559, 2.227124400003556e-05], "objects": ["object_8", "object_3"]}, {"frame": 456, "force": 0.0, "position": [-2.267992165432841, 2.5375437186548058, 0.510016770818758], "contact_normal": [-0.9571057035699181, -0.2897389706913426, 3.250620127859944e-05], "objects": ["object_8", "object_3"]}], "disappearances": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'After a collision, one of the colliding objects disappears.', 'There is no gravity: objects float instead of falling.', 'No new objects appear: objects cannot spawn out of nowhere.', 'Gravity is reversed: objects fall upward instead of downward.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": [], "realistic_physics": true, "canonical_descriptions": ["Objects behave according to normal physics (downward gravity, friction, no spontaneous spawning)."]}
explanatory_reasoning
Why did the objects behave normally?
['The gravity is fluctuating randomly.', 'Ghost forces are pushing it.', 'Magic rules are applied to the object.', 'The simulation physics are broken.', 'The simulation follows standard physics rules.']
[4]
predictive
Based on the video so far, what will happen next?
['Objects will suddenly stop moving.', 'A new object will appear.', 'The blue capsule and the red cylinder will bounce off each other.', 'They will repel each other with magnetic force.', 'The blue capsule and the red cylinder will change color.']
[2]
test/c7fa2c66-b467-4d91-a6fb-a8868061aa71/output.mp4
output_prediction.mp4
true
test/c7fa2c66-b467-4d91-a6fb-a8868061aa71/output.mp4
b3d7e7d1-1c10-4b29-b443-32036d0f65e7
b3d7e7d1-1c10-4b29-b443-32036d0f65e7
Floating Friction Frenzy
easy
[ "no_friction" ]
{"scenario": {"name": "Floating Friction Frenzy", "description": "A colorful, frictionless world where objects bounce and change color when they hit each other.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/29b14c57-d786-546f-ad33-b80beabf860d/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/29b14c57-d786-546f-ad33-b80beabf860d/attempt_01/scratch"}, "random_seed": 95903, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Friction Frenzy", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 26, "collisions": [{"frame": 10, "force": 1434.133773711537, "position": [1.063479807721798, -0.8866913732841643, 1.7718810518671035], "contact_normal": [0.7726213283638483, 0.6348671380354182, 0.0], "objects": ["object_0", "object_1"]}, {"frame": 11, "force": 0.0, "position": [1.114340890760059, -0.8724105414309706, 1.6787049614860097], "contact_normal": [0.7535309909674238, 0.6568425284602861, -0.027366739987630673], "objects": ["object_0", "object_1"]}, {"frame": 32, "force": 326.4686461035304, "position": [1.2716727763772904, -0.37158189455275237, 0.8472379395813624], "contact_normal": [-0.10722419112590795, -0.9425298915675564, -0.3164496426590577], "objects": ["object_1", "object_5"]}, {"frame": 33, "force": 7.83442134287711, "position": [1.596950459120234, -0.42124871323333646, 0.7434865953944061], "contact_normal": [0.0923933469687784, 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[0.9958263802133448, -0.09126458111488232, -0.0007724669001027915], "objects": ["object_7", "object_4"]}, {"frame": 76, "force": 44.189098763417185, "position": [-4.585183462485225, 3.124575813080726, 0.3758460449284522], "contact_normal": [-0.033318271823862634, -0.9981351854242073, -0.05114728126552215], "objects": ["object_7", "object_4"]}, {"frame": 78, "force": 0.0, "position": [-4.792255210226234, 3.3525422469236736, 0.43889364831291705], "contact_normal": [0.12159110767487143, -0.9861741759625751, -0.11258817521806529], "objects": ["object_7", "object_4"]}, {"frame": 80, "force": 1266.9050607948634, "position": [-2.1886210429931388, 0.22767101430893422, 2.3160876545340314], "contact_normal": [-1.5241341835613897e-14, 1.0, -8.114290240788234e-17], "objects": ["object_2", "object_6"]}, {"frame": 80, "force": 0.0, "position": [-5.261451366603849, 3.6659025345523757, 0.33932661828060245], "contact_normal": [-0.08174593334603515, -0.9965533252261874, -0.014109300550144544], "objects": ["object_7", "object_4"]}, {"frame": 81, "force": 0.0, "position": [-2.164317540336363, 0.27089240698246353, 2.6514713266935783], "contact_normal": [0.08579886948288208, 0.992823315449177, -0.08330917294009817], "objects": ["object_2", "object_6"]}, {"frame": 82, "force": 0.0, "position": [-1.9564755929346658, 0.3114054179731797, 2.6896974275798895], "contact_normal": [-0.16876867021183514, 0.9718691965512704, -0.1642784244802618], "objects": ["object_2", "object_6"]}, {"frame": 83, "force": 0.0, "position": [-1.8771939778207276, 0.24325762142782287, 2.489725655161234], "contact_normal": [-0.25265633743385035, 0.9636962453797627, -0.08633841436730579], "objects": ["object_2", "object_6"]}, {"frame": 83, "force": 0.0, "position": [-5.758181903310892, 4.16737387809054, 0.09459260482631199], "contact_normal": [0.23080004808120205, -0.9702996348460834, 0.07245658302233006], "objects": ["object_7", "object_4"]}, {"frame": 99, "force": 283.74989060166934, "position": [-0.7809925869333534, 0.17268795307332818, 1.2963242829958672], "contact_normal": [-0.7641481734742307, -0.4599999328066593, -0.45219202867130026], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"no_friction": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.', 'Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fall upward instead of downward.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['Friction is disabled in this environment.', 'The floor is tilted downwards.', 'They are hovering on an air cushion.', 'The floor is made of ice.', 'Wind is pushing them constantly.']
[0]
predictive
Based on the video so far, what will happen next?
['All objects will disappear unnecessarily.', 'The orange capsule and the orange cube will bounce off each other.', 'The orange capsule and the orange cube will change color.', 'A new object will appear.', 'New objects will continuously spawn filling the space.']
[1]
test/b3d7e7d1-1c10-4b29-b443-32036d0f65e7/output.mp4
output_prediction.mp4
false
test/b3d7e7d1-1c10-4b29-b443-32036d0f65e7/output.mp4
c036bbb8-1334-4391-8929-1843c62ba75d
c036bbb8-1334-4391-8929-1843c62ba75d
Floating Ball Bounce
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Ball Bounce", "description": "A ball bounces and changes color while floating in mid-air.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/8ecc893c-0fc9-529f-a9be-35f4cf66f8d6/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/8ecc893c-0fc9-529f-a9be-35f4cf66f8d6/attempt_01/scratch"}, "random_seed": 106287, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 65, "collisions": [{"frame": 10, "force": 466.4424020931039, "position": [0.7433998504689813, 0.31243452651962705, 1.0066495104446118], "contact_normal": [-1.0, 0.0, 0.0], "objects": ["object_1", "object_0"]}, {"frame": 11, "force": 0.0, "position": [0.8041948861873223, 0.09474230613816137, 0.844433543709002], "contact_normal": [-0.9981930443754711, 0.008559089947721052, -0.059475945891558434], "objects": ["object_1", "object_0"]}, {"frame": 12, "force": 0.0, "position": [0.918818595056335, 0.0009583941367973803, 0.6414236213558868], "contact_normal": [-0.9888871171636706, -0.10102287586138899, -0.10907175647443955], "objects": ["object_1", "object_0"]}, {"frame": 13, "force": 0.0, "position": [0.9966647618427077, -0.06323608748689853, 0.5209449893551037], "contact_normal": [-0.3056069163861831, -0.11609264143994483, 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"object_6"]}, {"frame": 94, "force": 10.534295572604693, "position": [0.9466165629965342, -2.5141883957149638, 1.2584330914194641], "contact_normal": [-7.099139467426796e-05, 0.011591800749584592, 0.9999328103005741], "objects": ["object_2", "object_0"]}, {"frame": 95, "force": 0.0, "position": [-1.1039364195888575, 1.7374561307417142, 1.7996423597332318], "contact_normal": [0.9566757379281323, -0.2911504650561911, -0.0017143970448354688], "objects": ["object_4", "object_6"]}, {"frame": 95, "force": 0.0, "position": [1.2929354825637283, -2.5866339665515135, 1.2842673112987866], "contact_normal": [0.0037981294106364145, 0.9999837820725231, -0.004243796049835267], "objects": ["object_2", "object_0"]}, {"frame": 96, "force": 0.0, "position": [-1.1106689892469168, 1.74550697338038, 0.012879370009637348], "contact_normal": [0.9570750262850678, -0.28984027424838815, -9.739125262480121e-05], "objects": ["object_4", "object_6"]}, {"frame": 96, "force": 0.0, "position": [1.1329884386458637, -2.5157823903121224, 1.2899096789522546], "contact_normal": [0.0014324300967373672, 0.9999934410995476, -0.0033265450400753157], "objects": ["object_2", "object_0"]}, {"frame": 97, "force": 0.0, "position": [-1.1145396028986394, 1.745544963304427, 1.8069442228573975], "contact_normal": [0.9569899021972673, -0.29012119846603696, -0.00013150321346515264], "objects": ["object_4", "object_6"]}, {"frame": 98, "force": 8.0858338820123, "position": [-1.115775039942362, 1.7471955305042892, 1.8072944546092269], "contact_normal": [0.9563546713847904, -0.2922083838776363, 5.396396893471441e-05], "objects": ["object_4", "object_6"]}, {"frame": 99, "force": 0.0, "position": [-1.1142010579486041, 1.7471706571016803, 0.011379367944248875], "contact_normal": [0.9566842859931237, -0.2911273776827868, -0.00016400417932700763], "objects": ["object_4", "object_6"]}, {"frame": 100, "force": 0.0, "position": [-1.1131439178765654, 1.7466373196507792, 1.8085766680203372], "contact_normal": [0.9567617705050667, -0.29087267567387104, 3.234706959163861e-05], "objects": ["object_4", "object_6"]}, {"frame": 101, "force": 0.0, "position": [-1.1104942182959525, 1.745535062076684, 0.011186863613870557], "contact_normal": [0.9569074038626927, -0.29039321429066317, -3.907298778183453e-05], "objects": ["object_4", "object_6"]}, {"frame": 102, "force": 0.0, "position": [-1.1101553397566097, 1.7453004442244544, 0.011006750099770035], "contact_normal": [0.9569063696626678, -0.29039640714449866, -0.0003555510936524471], "objects": ["object_4", "object_6"]}, {"frame": 103, "force": 0.0, "position": [-1.1115817250711633, 1.7458732610132812, 0.010913883835301785], "contact_normal": [0.9569151486582055, -0.29036769120206407, -4.663075730470745e-05], "objects": ["object_4", "object_6"]}, {"frame": 104, "force": 0.0, "position": [-1.11188999276763, 1.7459712971541095, 1.808977661251728], "contact_normal": [0.9568794665656135, -0.2904846948508771, 0.0005731688229479734], "objects": ["object_4", "object_6"]}, {"frame": 105, "force": 0.0, "position": [-1.111899542001906, 1.745977971473168, 0.011327781204391374], "contact_normal": [0.9569880987240484, -0.29012717709449654, -3.421918159770328e-06], "objects": ["object_4", "object_6"]}, {"frame": 106, "force": 0.0, "position": [-1.112383774700021, 1.7461190912562274, 0.01096285475280978], "contact_normal": [0.9570668986097016, -0.2898662599516841, -0.0007091736245461403], "objects": ["object_4", "object_6"]}, {"frame": 106, "force": 126.08170181982146, "position": [0.42179583550463073, -0.46616532016544543, 0.20210580643290066], "contact_normal": [0.4759129334742838, 0.8637041714837526, -0.16589751026904], "objects": ["object_1", "object_2"]}, {"frame": 107, "force": 16.840724167641984, "position": [0.4299927887294216, -0.4318819341891528, 0.19900251892019727], "contact_normal": [0.5556742912840876, 0.8312788177274247, -0.014198915579079823], "objects": ["object_1", "object_2"]}, {"frame": 107, "force": 0.0, "position": [-1.1120439860156766, 1.7460185536910044, 1.8090140772489969], "contact_normal": [0.9571202943851183, -0.2896907319787449, 0.00014792485838988095], "objects": ["object_4", "object_6"]}, {"frame": 108, "force": 0.0, "position": [-1.1119025877969553, 1.7460147893129143, 1.8089406627362892], "contact_normal": [0.9571366802746438, -0.28963662592313844, 1.402476904048558e-05], "objects": ["object_4", "object_6"]}, {"frame": 109, "force": 0.0, "position": [-1.1119356205886834, 1.7459329415339657, 0.010882586539560535], "contact_normal": [0.9571080281876972, -0.2897312906722897, -3.979983950569807e-05], "objects": ["object_4", "object_6"]}, {"frame": 110, "force": 0.0, "position": [-1.1119499354836808, 1.7459634372375006, 1.8090083976397464], "contact_normal": [0.9571258122667128, -0.28967253721530756, 2.6000607462043593e-05], "objects": ["object_4", "object_6"]}, {"frame": 111, "force": 0.0, "position": [-1.1119252186363513, 1.7459709675933088, 0.010948143299944202], "contact_normal": [0.9571084053461559, -0.2897300473141968, -9.952484139393084e-06], "objects": ["object_4", "object_6"]}, {"frame": 112, "force": 0.0, "position": [-1.1118706093182746, 1.7460345594042594, 0.01094913879666004], "contact_normal": [0.9571107497627306, -0.28972230266733084, 5.0757901252431055e-06], "objects": ["object_4", "object_6"]}, {"frame": 113, "force": 0.0, "position": [-1.1119529562265422, 1.7459330876806514, 1.8088924508680542], "contact_normal": [0.9570977908656841, -0.2897651095629478, 1.0196393285855288e-08], "objects": ["object_4", "object_6"]}, {"frame": 114, "force": 0.0, "position": [-1.111943622487472, 1.7460065672670855, 1.8089272469993807], "contact_normal": [0.9570986639363287, -0.28976222568327914, 7.639831186546692e-06], "objects": ["object_4", "object_6"]}, {"frame": 115, "force": 0.0, "position": [-1.1119356596280419, 1.7460031037277348, 1.8089204891937982], "contact_normal": [0.9571027512592236, -0.28974872456772516, -1.1975027267433154e-05], "objects": ["object_4", "object_6"]}, {"frame": 116, "force": 0.0, "position": [-1.1119599309134607, 1.745946468365261, 0.011018973338446925], "contact_normal": [0.9571029507793225, -0.289748065702913, -5.561863562116154e-06], "objects": ["object_4", "object_6"]}, {"frame": 117, "force": 0.0, "position": [-1.111935749896299, 1.7459864965577294, 1.8089351952397688], "contact_normal": [0.9571010057019258, -0.2897544906718497, 4.456340333818103e-06], "objects": ["object_4", "object_6"]}, {"frame": 118, "force": 0.0, "position": [-1.1119541058316507, 1.7459696824534308, 1.808979312126852], "contact_normal": [0.9571010757095791, -0.2897542593402655, 8.351081674530646e-06], "objects": ["object_4", "object_6"]}, {"frame": 119, "force": 0.0, "position": [-1.1119540964705856, 1.745993301916119, 0.010952665679159423], "contact_normal": [0.9571017327870843, -0.28975208902446664, -1.3851098860612692e-06], "objects": ["object_4", "object_6"]}, {"frame": 120, "force": 0.0, "position": [-1.1119510811014797, 1.7459786074169037, 0.010986718761968994], "contact_normal": [0.9571020504639274, -0.2897510395834998, -7.6175279474902595e-06], "objects": ["object_4", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The scene lights are changing color.', 'The object temperature is fluctuating.', 'It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'A rule cycles object colors over time.']
[4]
predictive
Based on the video so far, what will happen next?
['The red gear and the blue cylinder will speed up significantly.', 'The collision will cause a loud explosion.', 'The red gear and the blue cylinder will bounce off each other.', 'New objects will continuously spawn filling the space.', 'One of the red gear and the blue cylinder will disappear.']
[2]
test/c036bbb8-1334-4391-8929-1843c62ba75d/output.mp4
output_prediction.mp4
false
test/c036bbb8-1334-4391-8929-1843c62ba75d/output.mp4
955bcdd8-47df-49d5-9f88-18be63c63d07
955bcdd8-47df-49d5-9f88-18be63c63d07
Floating Orbital Chaos
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Floating Orbital Chaos", "description": "Objects orbit each other while changing colors and disappearing on contact", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/83f9f57d-47fe-5188-bcb9-2c79c855e03c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/83f9f57d-47fe-5188-bcb9-2c79c855e03c/attempt_01/scratch"}, "random_seed": 9845810, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbital Chaos", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 3, "collisions": [{"frame": 4, "force": 1080.0293037044587, "position": [-0.6338658930941677, -2.014765185349139, 2.9799428740234184], "contact_normal": [-0.9485250373137815, -0.3167021528011601, 1.515185933401092e-14], "objects": ["object_0", "object_1"]}, {"frame": 5, "force": 0.0, "position": [-0.5969738143359323, -2.008151702348054, 3.0371619043426974], "contact_normal": [-0.8759781230912989, -0.48171990060602027, -0.024663033584114934], "objects": ["object_0", "object_1"]}, {"frame": 24, "force": 237.85935781133924, "position": [-0.532453841310177, 0.7402081860081933, 2.5113412847894523], "contact_normal": [0.9173411344087496, 0.35141283705976145, 0.18706753077773236], "objects": ["object_1", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'Objects change color periodically over time.', 'Friction applies: objects slow down and stop over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects gain speed after collisions instead of losing energy.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['The objects are magnetic and repelled by the floor.', 'The camera is upside down.', 'There is a strong wind blowing up.', 'Gravity is reversed in this environment.', 'The floor is actually the ceiling.']
[3]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The collision will cause a loud explosion.', 'Objects will start spinning rapidly.', 'The yellow capsule and the green cylinder will speed up significantly.', 'The yellow capsule and the green cylinder will bounce off each other.']
[4]
test/955bcdd8-47df-49d5-9f88-18be63c63d07/output.mp4
output_prediction.mp4
false
test/955bcdd8-47df-49d5-9f88-18be63c63d07/output.mp4
73d987ba-10ee-4a1d-a08f-19790296add4
73d987ba-10ee-4a1d-a08f-19790296add4
Floating Obstacles
easy
[ "momentum_gain" ]
{"scenario": {"name": "Floating Obstacles", "description": "Objects bounce around in mid-air, gaining speed and changing colors periodically.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/cff24943-63ef-55e7-be79-9945fa025a68/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/cff24943-63ef-55e7-be79-9945fa025a68/attempt_01/scratch"}, "random_seed": 95873, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 5, "collisions": [{"frame": 6, "force": 469.7994916538536, "position": [-1.5529548136677427, -0.15000252113318707, 2.382931686866648], "contact_normal": [0.2854894492374585, 0.9416143238007375, -0.17848876599767388], "objects": ["object_0", "object_1"]}, {"frame": 7, "force": 0.0, "position": [-1.5202185897264373, -0.03042652507140714, 2.2791565294405918], "contact_normal": [0.3759647805662766, 0.8946097336326194, -0.24150343323341214], "objects": ["object_0", "object_1"]}, {"frame": 60, "force": 0.0, "position": [1.3064497197892218, 1.6330239699748776, 2.212206950543806], "contact_normal": [-0.3698273514228677, -0.9290282765685582, -0.011584104436736553], "objects": ["object_2", "object_5"]}, {"frame": 61, "force": 995.3421925377329, "position": [1.3074507507939161, 1.6513561094931646, 2.1863633929420043], "contact_normal": [-0.3767938185542832, -0.9255335348245105, -0.03760444407950197], "objects": ["object_2", "object_5"]}, {"frame": 62, "force": 585.4159547462341, "position": [1.3126005009490815, 1.676211133529519, 1.9562807446931552], "contact_normal": [-0.3773479897373128, -0.8799731856786526, -0.2885406160799073], "objects": ["object_2", "object_5"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"momentum_gain": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The floor is a treadmill speeding it up.', 'It released stored spring energy.', 'It was hit by an invisible force.', 'The object has a rocket booster.', 'A rule increases momentum upon collision.']
[4]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The scene will turn black.', 'The cyan cylinder and the magenta sphere will speed up significantly after impact.', 'The objects will merge into one.', 'The cyan cylinder and the magenta sphere will speed up significantly.']
[2]
test/73d987ba-10ee-4a1d-a08f-19790296add4/output.mp4
output_prediction.mp4
false
test/73d987ba-10ee-4a1d-a08f-19790296add4/output.mp4
3dc5f44e-8666-58db-bc76-a455210e8891
3dc5f44e-8666-58db-bc76-a455210e8891
Floating Balls
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Balls", "description": "Balls float in space with changing colors", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 0.5, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105548/3dc5f44e-8666-58db-bc76-a455210e8891/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105548/3dc5f44e-8666-58db-bc76-a455210e8891/attempt_01/scratch"}, "random_seed": 109, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 20, "collisions": [{"frame": 17, "force": 585.0403375710218, "position": [0.2934212310497707, -1.9487693119850835, 2.4670069435777453], "contact_normal": [-0.9121681173238956, -0.37934793079981294, -0.15506280384308876], "objects": ["object_1", "object_0"]}, {"frame": 19, "force": 51.433300248557984, "position": [0.44645430218694837, -1.8271866019528347, 2.2279434594159224], "contact_normal": [-0.6577221646019801, -0.35133652665345905, -0.6663063854041691], "objects": ["object_1", "object_0"]}, {"frame": 20, "force": 0.0, "position": [0.4251373208284565, -1.894671047448432, 2.312084621844288], "contact_normal": [-0.6243356772821244, -0.5018444014716176, -0.5986294002003786], "objects": ["object_1", "object_0"]}, {"frame": 20, "force": 0.0, "position": [-0.18499267712457348, -1.7013631330371113, 1.5048383992112129], "contact_normal": [0.09863204719001968, -0.9922981717301318, -0.07494036060857756], "objects": ["object_1", "object_2"]}, {"frame": 20, "force": 671.919542617209, "position": [0.34661964442423154, -1.6970956814027112, 2.458458495954098], "contact_normal": [-0.8526584738746412, -0.25811164658000635, -0.4542597327845883], "objects": ["object_2", "object_0"]}, {"frame": 21, "force": 0.0, "position": [0.06373252640352514, -1.8246611443214742, 1.493743164323232], "contact_normal": [0.039385965437881566, -0.9979053323839161, -0.05131952188273086], "objects": ["object_1", "object_2"]}, {"frame": 21, "force": 0.0, "position": [0.3518628899860366, -1.4749834178499928, 2.5179868351570693], "contact_normal": [-0.8783205749139249, -0.056322537186197015, -0.4747428140454384], "objects": ["object_2", "object_0"]}, {"frame": 22, "force": 0.0, "position": [0.08035933389398486, -1.891329795487348, 2.0099808673113992], "contact_normal": [-0.1261797980594577, -0.9919554572806679, -0.01015033658434614], "objects": ["object_1", "object_2"]}, {"frame": 28, "force": 339.28899890436566, "position": [1.731388102061579, -0.38772440888416687, 3.0251797117203476], "contact_normal": [0.25632546608314655, 0.44394868800325177, -0.8586074876551271], "objects": ["object_3", "object_0"]}, {"frame": 52, "force": 0.0, "position": [-1.2778606821254563, 1.3536910722220998, 2.1522619595527646], "contact_normal": [8.202181654096476e-14, 2.3434804725989932e-14, 1.0], "objects": ["object_4", "object_7"]}, {"frame": 60, "force": 475.52570139250093, "position": [0.14644022193664652, 0.9421538216345922, 2.5834855670844763], "contact_normal": [-0.7726213283629907, -0.6348671380364618, 2.4322416832561732e-15], "objects": ["object_4", "object_6"]}, {"frame": 61, "force": 0.0, "position": [0.1358125426422907, 0.6255435326518873, 2.6883025768336695], "contact_normal": [-0.8213661621853168, -0.565100343395501, 0.07758369359118318], "objects": ["object_4", "object_6"]}, {"frame": 62, "force": 0.0, "position": [0.2920400979381108, 0.354313528963472, 2.49229636428045], "contact_normal": [-0.8201771786554956, -0.5719750669386807, -0.01240638598476582], "objects": ["object_4", "object_6"]}, {"frame": 63, "force": 0.0, "position": [0.3504359624883686, 0.09244968306745194, 2.573281667091654], "contact_normal": [-0.8788263955384588, -0.4768404782140554, -0.016950659027639467], "objects": ["object_4", "object_6"]}, {"frame": 64, "force": 0.0, "position": [0.38567694646203177, -0.16445175237808646, 2.5506059592851518], "contact_normal": [-0.8663290363631012, -0.4921407945274204, 0.08527273372010509], "objects": ["object_4", "object_6"]}, {"frame": 65, "force": 0.0, "position": [0.4612326576760959, -0.39999902032569, 2.5253050175847167], "contact_normal": [-0.9024522697343955, -0.4089018717310641, 0.13556976117877434], "objects": ["object_4", "object_6"]}, {"frame": 66, "force": 0.0, "position": [0.6668138893007538, -0.5878135049682347, 2.6155469710564097], "contact_normal": [-0.801535631890809, -0.34767005815199303, 0.48648346474879434], "objects": ["object_4", "object_6"]}, {"frame": 67, "force": 0.0, "position": [0.759543970462996, -0.8227494733899181, 2.6360919125518976], "contact_normal": [-0.8319510935901908, -0.27655611429562904, 0.48101361053486696], "objects": ["object_4", "object_6"]}, {"frame": 72, "force": 704.4273360779712, "position": [2.04204016528531, -2.7835636774553656, 1.1703002512200882], "contact_normal": [0.15951059071682192, -0.9865715018873549, 0.03511471362405613], "objects": ["object_1", "object_6"]}, {"frame": 73, "force": 0.0, "position": [2.0904013684638265, -2.835361448966404, 1.1379317893924763], "contact_normal": [0.32922320976037495, -0.9442354191410705, 0.005617062805673178], "objects": ["object_1", "object_6"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, one of the colliding objects disappears.', 'There is no gravity: objects float instead of falling.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['There is zero gravity in this environment.', 'The objects are hanging from invisible strings.', 'There is a strong updraft supporting them.', 'The simulation is paused.', 'They are stuck to the background.']
[0]
predictive
Based on the video so far, what will happen next?
['The white cylinder and the green sphere will speed up significantly.', 'All objects will disappear unnecessarily.', 'The white cylinder and the green sphere will bounce off each other.', 'The white cylinder and the green sphere will change color.', 'Objects will start spinning rapidly.']
[2]
test/3dc5f44e-8666-58db-bc76-a455210e8891/output.mp4
output_prediction.mp4
false
test/3dc5f44e-8666-58db-bc76-a455210e8891/output.mp4
7f75ec6a-7749-53dc-919f-9d6d0abd88d7
7f75ec6a-7749-53dc-919f-9d6d0abd88d7
Frictionless & Colorful Collision
easy
[ "no_friction" ]
{"scenario": {"name": "Frictionless & Colorful Collision", "description": "Objects float and change colors on contact, gaining speed and disappearing afterward.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [6.643638388299197, 0.0, 7.474093186836597], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105552/7f75ec6a-7749-53dc-919f-9d6d0abd88d7/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105552/7f75ec6a-7749-53dc-919f-9d6d0abd88d7/attempt_01/scratch"}, "random_seed": 4488, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Frictionless & Colorful Collision", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 5, "collisions": [{"frame": 76, "force": 486.9264326839654, "position": [2.056777057697044, -0.4197341479635568, 2.4957226514815516], "contact_normal": [0.9950963652417709, -0.0989101808845581, 2.0227432200851275e-13], "objects": ["object_2", "object_7"]}, {"frame": 77, "force": 0.0, "position": [2.23907074802219, -0.5819991555684974, 2.408865697053023], "contact_normal": [0.9951195061686787, 0.09858158338362555, 0.004340490776636383], "objects": ["object_2", "object_7"]}, {"frame": 78, "force": 0.0, "position": [2.3119555072499485, -0.6799445661723059, 2.3057865457184583], "contact_normal": [0.9562612406175803, 0.2923756648512946, -0.008995015024420685], "objects": ["object_2", "object_7"]}, {"frame": 93, "force": 0.0, "position": [1.8785988028072427, 0.9326219280418483, 2.093621795162387], "contact_normal": [0.9955697789444741, 0.09387372149208, 0.005342252865464118], "objects": ["object_2", "object_3"]}, {"frame": 94, "force": 0.0, "position": [1.9859375383638718, 0.9208262594566496, 1.1185755360528793], "contact_normal": [0.9572788352635923, 0.28896389334931377, -0.010821270571726337], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"no_friction": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['The floor is tilted downwards.', 'Friction is disabled in this environment.', 'The objects have powered wheels.', 'The floor is made of ice.', 'Wind is pushing them constantly.']
[1]
predictive
Based on the video so far, what will happen next?
['The blue capsule and the orange capsule will speed up significantly.', 'They will pass through each other like ghosts.', 'One of the blue capsule and the orange capsule will disappear.', 'The blue capsule and the orange capsule will bounce off each other.', 'The collision will cause a loud explosion.']
[3]
test/7f75ec6a-7749-53dc-919f-9d6d0abd88d7/output.mp4
output_prediction.mp4
false
test/7f75ec6a-7749-53dc-919f-9d6d0abd88d7/output.mp4
a18de8eb-c020-5775-9ddf-97a2f6146fd7
a18de8eb-c020-5775-9ddf-97a2f6146fd7
Gravity Reversal Conundrum
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Gravity Reversal Conundrum", "description": "Observe objects defying gravity and interacting in a frictionless environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/a18de8eb-c020-5775-9ddf-97a2f6146fd7/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/a18de8eb-c020-5775-9ddf-97a2f6146fd7/attempt_01/scratch"}, "random_seed": 13365, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Conundrum", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 2, "collisions": [{"frame": 34, "force": 439.3669923885673, "position": [0.08325623938388926, 1.9110525742139712, 2.1855178227682597], "contact_normal": [-1.541771524585848e-15, 1.0, -1.541771524585848e-15], "objects": ["object_4", "object_6"]}, {"frame": 35, "force": 0.0, "position": [-0.005341752676357114, 1.4331683841574425, 2.1889395144487547], "contact_normal": [-0.048929387108841156, -0.09560220873384967, -0.9942163410256153], "objects": ["object_4", "object_6"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['The objects are balloons filled with helium.', 'Gravity is reversed in this environment.', 'The objects are magnetic and repelled by the floor.', 'There is a strong wind blowing up.', 'The camera is upside down.']
[1]
predictive
Based on the video so far, what will happen next?
['One of the cyan torus and the magenta cube will disappear.', 'The cyan torus and the magenta cube will bounce off each other.', 'Objects will start spinning rapidly.', 'They will pass through each other like ghosts.', 'A new object will appear.']
[1]
test/a18de8eb-c020-5775-9ddf-97a2f6146fd7/output.mp4
output_prediction.mp4
false
test/a18de8eb-c020-5775-9ddf-97a2f6146fd7/output.mp4
4e637449-44c1-423b-857a-a53a77aaeb7c
4e637449-44c1-423b-857a-a53a77aaeb7c
Floating Frenzy
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Frenzy", "description": "Objects float in mid-air, change color on contact, and slide forever after bouncing off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.6, 0.4, 0.2]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/78c535a5-ddcc-5984-bfa8-fd0acb87f820/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/78c535a5-ddcc-5984-bfa8-fd0acb87f820/attempt_01/scratch"}, "random_seed": 998756784, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 20, "collisions": [{"frame": 6, "force": 1289.975253429782, "position": [-0.7117853730764615, -0.8607227096557617, 2.5723235946676057], "contact_normal": [0.0, 0.9999999999999999, 0.0], "objects": ["object_1", "object_0"]}, {"frame": 7, "force": 0.0, "position": [-0.7774798417445971, -0.9080982497653431, 2.970623384515438], "contact_normal": [0.06401570614709337, 0.9904822346063051, -0.12184798847658235], "objects": ["object_1", "object_0"]}, {"frame": 8, "force": 0.0, "position": [-0.7498795749845323, -0.8715944258504662, 2.421847682955774], "contact_normal": [-0.0477839660163188, 0.9938987642524011, -0.09940794238541088], "objects": ["object_1", "object_0"]}, {"frame": 9, "force": 0.0, "position": [-0.8492799935699994, -0.8919974163606853, 2.288944883659649], "contact_normal": [-0.08349781891365013, 0.9913233042972354, -0.10151955769148231], "objects": ["object_1", "object_0"]}, {"frame": 21, "force": 10.555302373562444, "position": [-2.251289298346203, -0.5104812410446695, 2.341298033000969], "contact_normal": [0.0, -0.41335288419771976, -0.9105709160331372], "objects": ["object_1", "object_2"]}, {"frame": 22, "force": 0.0, "position": [-2.3579139410059464, -0.5187301339766108, 2.3279369353583377], "contact_normal": [0.004156115581057163, -0.39391948236622587, -0.9191355548098451], "objects": ["object_1", "object_2"]}, {"frame": 23, "force": 0.0, "position": [-2.4482022076692864, -0.521008236620202, 2.3241492514364426], "contact_normal": [0.002297151678658239, -0.3406922149733373, -0.9401720787976671], "objects": ["object_1", "object_2"]}, {"frame": 24, "force": 32.265158808196674, "position": [-1.566987400400714, -0.5089455967453047, 2.355947119357564], "contact_normal": [0.00468909542111384, -0.4242822143383343, -0.905517871154563], "objects": ["object_1", "object_2"]}, {"frame": 25, "force": 0.0, "position": [-2.5685022748307165, -0.5033823188701163, 2.3446377439356083], "contact_normal": [-0.01390414117382094, -0.3760075983896658, -0.9265122561582518], "objects": ["object_1", "object_2"]}, {"frame": 42, "force": 0.0, "position": [-2.0046637166140813, -0.48660663059464326, 2.4970071269783185], "contact_normal": [-0.010517093479493297, -0.11045101643339726, -0.9938259222386852], "objects": ["object_1", "object_2"]}, {"frame": 43, "force": 51.4179428788798, "position": [-2.6079270060146666, -0.07092286581051233, 2.477354063454772], "contact_normal": [-0.025356812051023043, -0.10737453101015756, -0.9938952370209638], "objects": ["object_1", "object_2"]}, {"frame": 47, "force": 0.0, "position": [1.3149921522557833, -1.6940784252327457, 3.9597169885635375], "contact_normal": [-1.8398340818559402e-16, 0.0, -0.9999999999999999], "objects": ["object_6", "object_0"]}, {"frame": 48, "force": 0.0, "position": [1.3644868235501502, -1.7807437188606206, 3.9094657316655335], "contact_normal": [-0.003053975365407309, -1.1980584770789246e-05, -0.9999953365345924], "objects": ["object_6", "object_0"]}, {"frame": 56, "force": 0.0, "position": [-1.6892275629045934, -0.29333224772872757, 2.7632670351707893], "contact_normal": [0.9692027784052614, -0.24623556302901015, -0.00374457358163506], "objects": ["object_6", "object_2"]}, {"frame": 57, "force": 563.0577038868261, "position": [-1.713754310454675, -0.2820925841467189, 2.7562658739339523], "contact_normal": [0.9627899651431671, -0.2702095849661656, -0.004718390830729712], "objects": ["object_6", "object_2"]}, {"frame": 58, "force": 0.0, "position": [-1.8480887481460062, -0.35809014038109255, 2.964381161337991], "contact_normal": [0.995059536258912, -0.0969365359858502, -0.021443583918346654], "objects": ["object_6", "object_2"]}, {"frame": 59, "force": 0.0, "position": [-1.8701487610416412, -0.09374850022286535, 2.7640632523190334], "contact_normal": [0.9431875398471011, -0.3322180621100654, -0.005331405537542458], "objects": ["object_6", "object_2"]}, {"frame": 91, "force": 0.0, "position": [-0.4827955344366095, 0.6795309151301665, 2.534095496202066], "contact_normal": [0.21536644219898313, -0.9202881782978285, 0.32662970541550007], "objects": ["object_4", "object_3"]}, {"frame": 92, "force": 254.3480420962688, "position": [-0.5022039021941185, 0.7271875888604852, 2.5417464915459127], "contact_normal": [0.2699002559584826, -0.8916015352007798, 0.36359394145276674], "objects": ["object_4", "object_3"]}, {"frame": 93, "force": 0.0, "position": [-0.5908187269950398, 0.8427858005917193, 2.603962264566455], "contact_normal": [0.3759674004589221, -0.7752425217928591, 0.5075899390220504], "objects": ["object_4", "object_3"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['There is zero gravity in this environment.', 'There is a strong updraft supporting them.', 'The objects are hanging from invisible strings.', 'The objects are extremely light like feathers.', 'The simulation is paused.']
[0]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'They will repel each other with magnetic force.', 'The camera view will flip upside down.', 'The green cylinder and the gray cube will change color.', 'The green cylinder and the gray cube will bounce off each other.']
[4]
test/4e637449-44c1-423b-857a-a53a77aaeb7c/output.mp4
output_prediction.mp4
false
test/4e637449-44c1-423b-857a-a53a77aaeb7c/output.mp4
de8d8b37-7430-48af-acfb-7c0b003ca28d
de8d8b37-7430-48af-acfb-7c0b003ca28d
Floating Spheres
easy
[ "momentum_gain" ]
{"scenario": {"name": "Floating Spheres", "description": "A simple simulation with colorful spheres floating in space.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/489cafed-723a-5741-b994-1bc3fa69078c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/489cafed-723a-5741-b994-1bc3fa69078c/attempt_01/scratch"}, "random_seed": 106165, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 18, "collisions": [{"frame": 6, "force": 0.0, "position": [0.27396781819231036, 0.5060217786882926, 2.8763183418661344], "contact_normal": [-0.8819101914064427, 0.4714174522580295, -1.1497892168492371e-15], "objects": ["object_1", "object_0"]}, {"frame": 7, "force": 1313.1285233299532, "position": [0.2802225021557233, 0.49031560305357264, 2.8673949241638184], "contact_normal": [-0.8819101914064422, 0.47141745225803056, 6.294502643389403e-17], "objects": ["object_1", "object_0"]}, {"frame": 22, "force": 964.7403635192809, "position": [-0.44574004332364225, -1.7698664301972444, 1.0675851116822446], "contact_normal": [-0.8819101914064422, -0.4714174522580302, 9.243700451761815e-17], "objects": ["object_3", "object_0"]}, {"frame": 23, "force": 0.0, "position": [-0.4220521021512462, -1.7881864367128038, 1.0787258398381367], "contact_normal": [-0.8755669275963305, -0.4827933174951605, 0.017122145938506892], "objects": ["object_3", "object_0"]}, {"frame": 24, "force": 0.0, "position": [-0.2826992741560914, -1.7824818661708004, 0.948422978348455], "contact_normal": [-0.8660357356484002, -0.49005965990575895, -0.09911424878889158], "objects": ["object_3", "object_0"]}, {"frame": 59, "force": 499.7762536738431, "position": [3.1902000251389837, -2.103003839779241, 1.39818340707235], "contact_normal": [0.5619185050199589, 0.624517064532475, -0.5424260593148847], "objects": ["object_0", "object_7"]}, {"frame": 68, "force": 1240.506833541398, "position": [1.742669728941759, 0.3569735453467584, 1.5157008356998676], "contact_normal": [-0.5878690903544865, 0.7154197149448873, -0.377603713003414], "objects": ["object_5", "object_7"]}, {"frame": 69, "force": 0.0, "position": [1.7431922240631827, 0.4425848482061803, 1.5417743756121114], "contact_normal": [-0.6184336015622942, 0.7195950818271488, -0.3157891680676658], "objects": ["object_5", "object_7"]}, {"frame": 70, "force": 0.0, "position": [1.83287062596164, 0.5128363427901615, 1.55372079973788], "contact_normal": [-0.58538504058223, 0.7513006368102003, -0.30474859702897494], "objects": ["object_5", "object_7"]}, {"frame": 71, "force": 0.0, "position": [1.8485657760691194, 0.6546769497743256, 1.6363712382785318], "contact_normal": [-0.5998481066382453, 0.7992678674247375, -0.036784848305035985], "objects": ["object_5", "object_7"]}, {"frame": 72, "force": 0.0, "position": [1.8686290547074937, 0.8007638355643224, 1.5525597522449692], "contact_normal": [-0.5749389660160977, 0.8117528993947218, -0.1024812942960966], "objects": ["object_5", "object_7"]}, {"frame": 73, "force": 4.017135388897021, "position": [1.8877016144839511, 0.8607253741321916, 1.5091312253513385], "contact_normal": [-0.6422020977258954, 0.764325308089637, -0.05816604757194131], "objects": ["object_5", "object_7"]}, {"frame": 74, "force": 0.6372137980324896, "position": [1.9659827596733366, 1.0684303248757838, 1.3270483087665481], "contact_normal": [-0.61524719489479, 0.78498436085795, -0.0725978125188945], "objects": ["object_5", "object_7"]}, {"frame": 75, "force": 4.258069719170428, "position": [1.9877830305459834, 1.1709784653140756, 1.1881493642482244], "contact_normal": [-0.6311065873216545, 0.7668609597896622, -0.11674221083092853], "objects": ["object_5", "object_7"]}, {"frame": 76, "force": 5.406487987767728, "position": [2.0077103121733764, 1.188143402348293, 1.1773620116221726], "contact_normal": [-0.6033524192931692, 0.7892765098147198, -0.11405458863094504], "objects": ["object_5", "object_7"]}, {"frame": 77, "force": 35.69488777222791, "position": [2.0465137578374897, 1.3589095260993322, 0.8991630642344516], "contact_normal": [-0.6461248842013451, 0.7472786253102309, -0.15523301894329597], "objects": ["object_5", "object_7"]}, {"frame": 78, "force": 0.0, "position": [2.0547549865128003, 1.377937649197349, 0.9360563581621218], "contact_normal": [-0.6541853528863874, 0.7561273814064342, -0.01768918190199079], "objects": ["object_5", "object_7"]}, {"frame": 80, "force": 0.0, "position": [2.195596197177197, 1.502502306917655, 0.4711631595261231], "contact_normal": [-0.6293771762222059, 0.7262840387062605, -0.2763980194775017], "objects": ["object_5", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"momentum_gain": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects do not vanish just because they collide.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, one of the colliding objects disappears.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The floor is a treadmill speeding it up.', 'The video playback speed increased.', 'The object has a rocket booster.', 'It was hit by an invisible force.', 'A rule increases momentum upon collision.']
[4]
predictive
Based on the video so far, what will happen next?
['One of the white cylinder and the red sphere will disappear.', 'All objects will disappear unnecessarily.', 'The white cylinder and the red sphere will change color.', 'The scene will turn black.', 'The white cylinder and the red sphere will speed up significantly after impact.']
[4]
test/de8d8b37-7430-48af-acfb-7c0b003ca28d/output.mp4
output_prediction.mp4
false
test/de8d8b37-7430-48af-acfb-7c0b003ca28d/output.mp4
eaa5d1f1-7d48-56d6-b7f2-499c31efdabe
eaa5d1f1-7d48-56d6-b7f2-499c31efdabe
Racing Balls
easy
[ "collision_color_change" ]
{"scenario": {"name": "Racing Balls", "description": "A scenario where colored balls bounce and change color after collision.", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105550/eaa5d1f1-7d48-56d6-b7f2-499c31efdabe/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105550/eaa5d1f1-7d48-56d6-b7f2-499c31efdabe/attempt_01/scratch"}, "random_seed": 1322392, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Racing Balls", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 5, "collisions": [{"frame": 43, "force": 657.4959384876852, "position": [-1.8472823779899041, -0.5220996816546365, 1.0112651940283337], "contact_normal": [0.5488311690665728, -0.07573554343347394, -0.8324953305105411], "objects": ["object_4", "object_5"]}, {"frame": 44, "force": 48.41512005804864, "position": [-1.7917429875396733, -0.5641941495719384, 1.0437219997441285], "contact_normal": [0.62877630244024, -0.0749730648268987, -0.7739634365007442], "objects": ["object_4", "object_5"]}, {"frame": 71, "force": 1140.9972158591574, "position": [-0.5354928463299953, -0.2684287250940317, 1.0291013070717845], "contact_normal": [0.024120933434873707, 0.036475291108328846, -0.9990434093215335], "objects": ["object_4", "object_3"]}, {"frame": 72, "force": 10.239049740195666, "position": [-0.6662122551974508, -0.1427307347852749, 1.0645945326793447], "contact_normal": [-0.030869840669349325, 0.04609575489900694, -0.9984599312527968], "objects": ["object_4", "object_3"]}, {"frame": 73, "force": 98.68393471054507, "position": [-0.7878266178260811, -0.16044091488879217, 1.1086314837547167], "contact_normal": [-0.1120606571445336, -0.09565359246756058, -0.9890868512766636], "objects": ["object_4", "object_3"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"collision_color_change": 5}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.', 'Objects change color periodically over time.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_color_change"], "canonical_descriptions": ["After a collision, the colliding objects change color."]}
explanatory_reasoning
Why did the object change color recently?
['A rule changes object color upon collision.', 'The object texture was damaged.', 'The object got hot from friction.', 'The material properties changed due to age.', 'It was covered in dust.']
[0]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The yellow cylinder and the white sphere will change color.', 'The yellow cylinder and the white sphere will speed up significantly.', 'The objects will freeze in place immediately.', 'The scene will turn black.']
[1]
test/eaa5d1f1-7d48-56d6-b7f2-499c31efdabe/output.mp4
output_prediction.mp4
false
test/eaa5d1f1-7d48-56d6-b7f2-499c31efdabe/output.mp4
024d130c-6086-4755-ac7f-ccc86c83ce44
024d130c-6086-4755-ac7f-ccc86c83ce44
Swirling Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Swirling Colors", "description": "A colorful, frictionless ball suspended in mid-air, changing color every few seconds, and gaining speed when colliding with a disappearing wall.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.232045649263551, 5.232045649263551, 6.726915834767423], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/22944050-cd47-55cb-bd65-15d2015e7984/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/22944050-cd47-55cb-bd65-15d2015e7984/attempt_01/scratch"}, "random_seed": 106085, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Swirling Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 59, "collisions": [{"frame": 16, "force": 381.5776159966395, "position": [-1.0344617531288525, 0.9061414536445269, 1.5109252712171561], "contact_normal": [-0.5456727821547236, -0.32512768193741187, -0.7723556209761981], "objects": ["object_1", "object_4"]}, {"frame": 25, "force": 770.746847409591, "position": [0.34038392329826445, -1.1823294817834928, 2.7781841157155465], "contact_normal": [-0.4691658440238101, 0.8776979666627854, 0.09762013172208801], "objects": ["object_4", "object_5"]}, {"frame": 26, "force": 329.5659421224712, "position": [0.28278836182052103, -1.1613643419661988, 1.6611096565291255], "contact_normal": [-0.3264018135722674, 0.9432712467352733, 0.06083758032021168], "objects": ["object_4", "object_5"]}, {"frame": 27, "force": 0.0, "position": [0.26479567932218206, -1.2831451583443423, 2.611728216576444], "contact_normal": 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1.4089345328678515, 0.4531129573432252], "contact_normal": [-0.5860080865799215, -0.8087729961903853, -0.049807259472551185], "objects": ["object_1", "object_7"]}, {"frame": 89, "force": 0.0, "position": [-2.0980676637403777, 3.192691565889487, 1.1951412712163718], "contact_normal": [-0.18816546789042143, -0.8555969468807488, -0.4822319163866279], "objects": ["object_7", "object_8"]}, {"frame": 119, "force": 0.0, "position": [-2.5089610675391487, 0.3370652257352635, 0.5082161679461481], "contact_normal": [-0.8790181444244944, 0.4767758070695816, -0.0034542098471018333], "objects": ["object_1", "object_2"]}, {"frame": 120, "force": 28.580213068661276, "position": [-2.5088988896631523, 0.3345380791584294, 0.5098807020224833], "contact_normal": [-0.7947606438238171, 0.6069229457485049, -0.00023864766775713814], "objects": ["object_1", "object_2"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Conservation of momentum holds during interactions.', 'There is no gravity: objects float instead of falling.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The scene lights are changing color.', 'A rule cycles object colors over time.', 'The object temperature is fluctuating.', 'It is a chameleon camouflage effect.', 'The video color encoding is corrupted.']
[1]
predictive
Based on the video so far, what will happen next?
['The cyan gear and the white capsule will bounce off each other.', 'One of the cyan gear and the white capsule will disappear.', 'The objects will merge into one.', 'Objects will suddenly stop moving.', 'A new object will appear.']
[0]
test/024d130c-6086-4755-ac7f-ccc86c83ce44/output.mp4
output_prediction.mp4
false
test/024d130c-6086-4755-ac7f-ccc86c83ce44/output.mp4
d1aac079-7552-5bec-b95e-dcb44944fc45
d1aac079-7552-5bec-b95e-dcb44944fc45
Floating Colors
easy
[ "collision_color_change" ]
{"scenario": {"name": "Floating Colors", "description": "A colorful and slippery scenario where objects bounce off each other, change colors, and disappear when they touch.", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/d1aac079-7552-5bec-b95e-dcb44944fc45/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/d1aac079-7552-5bec-b95e-dcb44944fc45/attempt_01/scratch"}, "random_seed": 704680, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
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3.9186597272801056e-05], "objects": ["object_2", "object_7"]}, {"frame": 113, "force": 0.0, "position": [0.9345820762878789, -1.181480429954515, 0.14738639296062228], "contact_normal": [0.7069513449445339, 0.7072621684543361, 0.00014475629526886934], "objects": ["object_2", "object_7"]}, {"frame": 114, "force": 0.0, "position": [0.9382197012662907, -1.184210718310193, 0.14527685083244968], "contact_normal": [0.6026344934908991, 0.797955945245005, 0.009898318196437078], "objects": ["object_2", "object_7"]}, {"frame": 115, "force": 0.0, "position": [0.9335024770542095, -1.1804812534115752, 0.14737540837408872], "contact_normal": [0.6257437710501343, 0.7800286738591964, 3.081266616780881e-05], "objects": ["object_2", "object_7"]}, {"frame": 116, "force": 0.0, "position": [0.9380937076731906, -1.1850084219769943, 0.020239411199634336], "contact_normal": [0.7071967893718334, 0.7070167559823295, 8.867013952952176e-05], "objects": ["object_2", "object_7"]}, {"frame": 117, "force": 0.0, "position": [0.9345932247654756, -1.1814832374711681, 0.14738712917929875], "contact_normal": [0.7069562172472804, 0.7072572937481872, 0.0001653342269803431], "objects": ["object_2", "object_7"]}, {"frame": 118, "force": 0.0, "position": [0.9382465695211988, -1.1842153840316236, 0.14527557952419623], "contact_normal": [0.60250439210166, 0.798054817198015, 0.009847144015010866], "objects": ["object_2", "object_7"]}, {"frame": 119, "force": 0.0, "position": [0.9335101212048971, -1.1804643968440263, 0.14738985532201282], "contact_normal": [0.6257413115542677, 0.7800306395645619, -0.00011115235182063051], "objects": ["object_2", "object_7"]}, {"frame": 120, "force": 0.0, "position": [0.9380870916852204, -1.1850041222299006, 0.02023891087195727], "contact_normal": [0.7072086780093312, 0.7070048506118902, 0.00016419364494581063], "objects": ["object_2", "object_7"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"collision_color_change": 16}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects do not vanish just because they collide.', 'After a collision, the colliding objects change color.', 'Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_color_change"], "canonical_descriptions": ["After a collision, the colliding objects change color."]}
explanatory_reasoning
Why did the object change color recently?
['It was covered in dust.', 'It reflected the color of the floor.', 'The lighting changed color momentarily.', 'A rule changes object color upon collision.', 'The object texture was damaged.']
[3]
predictive
Based on the video so far, what will happen next?
['The yellow cylinder and the gray cylinder will change color.', 'One of the yellow cylinder and the gray cylinder will disappear.', 'They will pass through each other like ghosts.', 'Objects will start spinning rapidly.', 'The yellow cylinder and the gray cylinder will speed up significantly.']
[0]
test/d1aac079-7552-5bec-b95e-dcb44944fc45/output.mp4
output_prediction.mp4
false
test/d1aac079-7552-5bec-b95e-dcb44944fc45/output.mp4
ddafe972-aa16-49e4-887a-00ac105b3987
ddafe972-aa16-49e4-887a-00ac105b3987
Rolling Over
easy
[ "momentum_gain" ]
{"scenario": {"name": "Rolling Over", "description": "Objects roll over each other, gaining speed and changing colors", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/33f96c58-5a28-5da1-9269-1b3f0501d30d/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/33f96c58-5a28-5da1-9269-1b3f0501d30d/attempt_01/scratch"}, "random_seed": 998756786, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Rolling Over", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 5, "collisions": [{"frame": 4, "force": 882.8570233020017, "position": [-0.44795367492106974, -0.6173135901687273, 2.6110318941552366], "contact_normal": [0.7443758386390327, 0.2237481009459922, 0.6291592788583021], "objects": ["object_0", "object_1"]}, {"frame": 83, "force": 8671.396062130669, "position": [-0.8909959549381166, -0.8835241507685474, 0.22061650920747022], "contact_normal": [-7.43029983009072e-15, 1.0, -1.85757495752268e-15], "objects": ["object_3", "object_8"]}, {"frame": 84, "force": 4237.59214677881, "position": [-0.581368825593904, -1.060609652977181, 0.17922679958952725], "contact_normal": [-0.06962238323139464, -0.9973793264368158, -0.019677473151411565], "objects": ["object_3", "object_8"]}, {"frame": 85, "force": 56.133687850846556, "position": [-0.8719266410289909, -0.8689664537030815, 0.24425471827010442], "contact_normal": [-0.11807132434706936, -0.10582633641326357, -0.9873499627225778], "objects": ["object_3", "object_8"]}, {"frame": 86, "force": 0.0, "position": [-1.070662749528299, -0.9671946998938061, 0.29644315566729595], "contact_normal": [-0.5712888139392591, -0.7740113286485018, -0.2730120037501201], "objects": ["object_3", "object_8"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"momentum_gain": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Friction applies: objects slow down and stop over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The video playback speed increased.', 'It was hit by an invisible force.', 'The object has a rocket booster.', 'It released stored spring energy.', 'A rule increases momentum upon collision.']
[4]
predictive
Based on the video so far, what will happen next?
['New objects will continuously spawn filling the space.', 'The gray gear and the orange gear will speed up significantly.', 'All objects will disappear unnecessarily.', 'One of the gray gear and the orange gear will disappear.', 'The gray gear and the orange gear will speed up significantly after impact.']
[4]
test/ddafe972-aa16-49e4-887a-00ac105b3987/output.mp4
output_prediction.mp4
false
test/ddafe972-aa16-49e4-887a-00ac105b3987/output.mp4
2cf4f8ea-6a0c-4abb-8301-a0b2bb4762b7
2cf4f8ea-6a0c-4abb-8301-a0b2bb4762b7
Frictionless Frenzy
easy
[ "no_friction" ]
{"scenario": {"name": "Frictionless Frenzy", "description": "Observe the behavior of objects in a frictionless environment with timed color changes", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/f0e7824c-9dd0-54b5-b425-ac58b4c9da78/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/f0e7824c-9dd0-54b5-b425-ac58b4c9da78/attempt_01/scratch"}, "random_seed": 998756896, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Frictionless Frenzy", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"no_friction": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal gravity applies: objects fall downward.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects change color periodically over time.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['The floor is made of ice.', 'The floor is tilted downwards.', 'Friction is disabled in this environment.', 'Wind is pushing them constantly.', 'They are hovering on an air cushion.']
[2]
predictive
Based on the video so far, what will happen next?
['The scene will turn black.', 'Objects will suddenly stop moving.', 'Objects will slide without slowing down.', 'New objects will continuously spawn filling the space.', 'Objects will shrink until they vanish.']
[2]
test/2cf4f8ea-6a0c-4abb-8301-a0b2bb4762b7/output.mp4
null
false
test/2cf4f8ea-6a0c-4abb-8301-a0b2bb4762b7/output.mp4
beaca7dc-89dd-4ba6-8801-96df717a131a
beaca7dc-89dd-4ba6-8801-96df717a131a
Floating Frenzy
easy
[ "no_friction" ]
{"scenario": {"name": "Floating Frenzy", "description": "A colorful, frictionless environment where objects gain speed upon collision and change color periodically.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/0f42cb74-e953-5b96-8481-f33bf1b76d5c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/0f42cb74-e953-5b96-8481-f33bf1b76d5c/attempt_01/scratch"}, "random_seed": 9845862, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 4, "collisions": [{"frame": 3, "force": 1335.052789707983, "position": [0.9493430460793025, 0.81552260791783, 1.969653918022215], "contact_normal": [0.03801928935002592, -0.9564164061347832, 0.2895206239865212], "objects": ["object_1", "object_0"]}, {"frame": 4, "force": 0.0, "position": [0.8880655215816615, 0.7884907683572772, 1.973722468147669], "contact_normal": [-0.03693124310915556, -0.9043365533722356, 0.42521933342363216], "objects": ["object_1", "object_0"]}, {"frame": 85, "force": 327.34195890137204, "position": [-2.681083413548044, -4.185074856530638, 0.5100169472121815], "contact_normal": [-4.7097388312747984e-05, -0.9999999983160346, -3.390821525644579e-05], "objects": ["object_0", "object_3"]}, {"frame": 86, "force": 0.0, "position": [-2.7036887581364466, -4.262724765991872, 0.501989306337334], "contact_normal": [-0.007711614128718521, -0.9998419108873505, 0.016021368251845698], "objects": ["object_0", "object_3"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"no_friction": 6}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'After a collision, one of the colliding objects disappears.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['Wind is pushing them constantly.', 'Friction is disabled in this environment.', 'They are hovering on an air cushion.', 'The floor is made of ice.', 'The objects have powered wheels.']
[1]
predictive
Based on the video so far, what will happen next?
['The scene will turn black.', 'The objects will freeze in place immediately.', 'The magenta sphere and the green cube will bounce off each other.', 'The magenta sphere and the green cube will speed up significantly.', 'The magenta sphere and the green cube will change color.']
[2]
test/beaca7dc-89dd-4ba6-8801-96df717a131a/output.mp4
output_prediction.mp4
false
test/beaca7dc-89dd-4ba6-8801-96df717a131a/output.mp4
745b5f8f-28fe-4b29-8817-608eef050858
745b5f8f-28fe-4b29-8817-608eef050858
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "A colorful floating objects simulation with changing colors and disappearing objects", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["cube", "cylinder", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/9629b2c8-7104-5e33-b49c-ca69bf249625/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/9629b2c8-7104-5e33-b49c-ca69bf249625/attempt_01/scratch"}, "random_seed": 9845966, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 25, "collisions": [{"frame": 7, "force": 702.0960694420413, "position": [0.03088089217765816, -1.3601842901177743, 1.8143201073220545], "contact_normal": [-0.9571083902769411, 0.28973009726551124, 0.0], "objects": ["object_0", "object_1"]}, {"frame": 8, "force": 0.0, "position": [0.044019801290664295, -1.266609948842544, 1.7936275396897996], "contact_normal": [-0.8828378671598887, 0.4683644319513773, 0.03510070072580179], "objects": ["object_0", "object_1"]}, {"frame": 10, "force": 0.0, "position": [0.01621992837140701, -1.414311330807863, 1.5103014361850498], "contact_normal": [-0.22774717839131456, 0.1493930491965296, 0.9621917374341552], "objects": ["object_0", "object_1"]}, {"frame": 14, "force": 120.74809862660376, "position": [0.022844876031348826, -1.6314250886341817, 1.1427037749130666], "contact_normal": [-0.18852402850751473, 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"force": 5.346576353866332, "position": [-1.4953394218842027, 1.1602713605124835, 2.3783883975616082], "contact_normal": [-0.0035354554981697024, 0.0009435395768492848, -0.999993305121333], "objects": ["object_4", "object_7"]}, {"frame": 80, "force": 442.8621479555867, "position": [-2.3523514817690283, -2.104168819408405, 1.2558668533399355], "contact_normal": [-0.08137699196444187, 0.9189504924458463, -0.38588570537447425], "objects": ["object_1", "object_3"]}, {"frame": 81, "force": 47.12461382291397, "position": [-1.496805726457304, 1.156516902059098, 2.3846255821458344], "contact_normal": [-0.00306667114998234, 0.002579735185996263, -0.9999919702149754], "objects": ["object_4", "object_7"]}, {"frame": 81, "force": 31.995340349646465, "position": [-2.884840690898524, -1.9056820123065332, 1.148925745374114], "contact_normal": [0.9378287158257922, 0.2662171116084103, -0.22272348160762198], "objects": ["object_1", "object_3"]}, {"frame": 82, "force": 60.880952495033924, "position": [-2.5316362078921033, -2.322206965195888, 1.168305679752884], "contact_normal": [-0.11770248451660074, 0.9580070418378535, -0.26147396223659514], "objects": ["object_1", "object_3"]}, {"frame": 82, "force": 156.74152526093758, "position": [-1.4074042343168098, 1.0960678847621854, 2.373595215861691], "contact_normal": [0.002737088791666856, -0.0006886032366854413, -0.9999960170773328], "objects": ["object_4", "object_7"]}, {"frame": 83, "force": 4.776272955140061, "position": [-2.858568945158772, -2.071664486918551, 1.1236827507560312], "contact_normal": [-0.162881667689674, -0.07608738567858336, -0.9837074118208265], "objects": ["object_1", "object_3"]}, {"frame": 83, "force": 0.0, "position": [-1.451556797344924, 1.0470950513581492, 2.3701073744061256], "contact_normal": [-0.007156061604004249, -0.0018633705650385364, -0.9999726589424618], "objects": ["object_4", "object_7"]}, {"frame": 84, "force": 85.85796425439605, "position": [-3.2264282031151654, -2.243563460028487, 1.0341003748137956], "contact_normal": [0.15570273205226526, 0.1064876610728411, -0.9820473701765594], "objects": ["object_1", "object_3"]}, {"frame": 84, "force": 0.0, "position": [-1.4809427868340528, 0.9785191802059484, 2.3517787517940603], "contact_normal": [0.01951687528314447, -0.017953023324013353, -0.9996483284299084], "objects": ["object_4", "object_7"]}, {"frame": 85, "force": 0.0, "position": [-3.1861916678251094, -2.3816313456502773, 1.0918392074062777], "contact_normal": [0.49299373161540677, 0.2470008772850343, -0.8342348273767642], "objects": ["object_1", "object_3"]}, {"frame": 85, "force": 0.0, "position": [-1.4824590477613082, 0.9191834310925953, 2.331109653955618], "contact_normal": [0.007180609637612153, -0.02005179016845897, -0.9997731565491607], "objects": ["object_4", "object_7"]}, {"frame": 86, "force": 0.0, "position": [-1.2260043718462297, 0.8773150930402496, 2.279956366045183], "contact_normal": [-0.09183581657813064, -0.0695023586393323, -0.9933456623638105], "objects": ["object_4", "object_7"]}, {"frame": 91, "force": 415.3912065995484, "position": [0.5945118307117101, 2.3097366864896354, 3.2904448798109005], "contact_normal": [-0.19308050657020173, 0.9780347761898801, -0.0785359442918034], "objects": ["object_5", "object_7"]}, {"frame": 92, "force": 0.0, "position": [0.561434551149326, 1.8906127147015424, 3.2515742748166683], "contact_normal": [-0.7867600561378063, 0.6051293923303244, -0.12176630323684749], "objects": ["object_5", "object_7"]}, {"frame": 93, "force": 0.0, "position": [0.7640107203846663, 1.9641052120471802, 3.0661750231133174], "contact_normal": [-0.7184451675861633, 0.6953936811930804, 0.016253286708421535], "objects": ["object_5", "object_7"]}, {"frame": 94, "force": 0.0, "position": [0.8868682591544451, 1.7958877243637534, 3.0202279150620943], "contact_normal": [-0.8895993940542334, 0.4554137424677583, -0.034802891688061166], "objects": ["object_5", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"timed_color_cycle": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The object temperature is fluctuating.', 'It is a chameleon camouflage effect.', 'A rule cycles object colors over time.', 'The scene lights are changing color.', 'The video color encoding is corrupted.']
[2]
predictive
Based on the video so far, what will happen next?
['The collision will cause a loud explosion.', 'A new object will appear.', 'The blue cylinder and the blue torus will bounce off each other.', 'The blue cylinder and the blue torus will speed up significantly.', 'They will repel each other with magnetic force.']
[2]
test/745b5f8f-28fe-4b29-8817-608eef050858/output.mp4
output_prediction.mp4
false
test/745b5f8f-28fe-4b29-8817-608eef050858/output.mp4
5ece88dd-50a0-5c0b-8877-c915ccaf2ad5
5ece88dd-50a0-5c0b-8877-c915ccaf2ad5
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/5ece88dd-50a0-5c0b-8877-c915ccaf2ad5/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/5ece88dd-50a0-5c0b-8877-c915ccaf2ad5/attempt_01/scratch"}, "random_seed": 13256, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 38, "collisions": [{"frame": 28, "force": 0.0, "position": [0.06965298205614096, 1.5460186004638672, 1.4440460672378541], "contact_normal": [2.071372371848431e-16, -1.0356861859242155e-16, 1.0], "objects": ["object_2", "object_5"]}, {"frame": 30, "force": 180.040177798458, "position": [-1.97594791847135, 1.318993012390425, 0.2239728020229684], "contact_normal": [-0.06261896515030678, 0.8117016920067106, -0.5807058019315355], "objects": ["object_0", "object_1"]}, {"frame": 31, "force": 0.0, "position": [-1.9903610818916821, 1.3328624758588736, 0.22182230976949957], "contact_normal": [-0.0707148600810751, 0.7920480656888659, -0.6063491322680689], "objects": ["object_0", "object_1"]}, {"frame": 32, "force": 73.420009835545, "position": [-2.0284170423579906, 1.4150498615532072, 0.24269321210605388], "contact_normal": [-0.06563869473774041, 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1.794080439121665, 0.22929365138811975], "contact_normal": [0.2984014532946755, 0.778845743022617, -0.5516845849279942], "objects": ["object_0", "object_1"]}, {"frame": 56, "force": 0.0, "position": [-2.379531652348002, 1.7940040974916136, 0.2215172091452116], "contact_normal": [0.3052636567782648, 0.7668520090568836, -0.5645813458269615], "objects": ["object_0", "object_1"]}, {"frame": 60, "force": 923.7826536054021, "position": [-1.546306187656068, 2.5736780824537315, 0.25636980926100045], "contact_normal": [-0.6206165361287681, -0.26897335726994615, -0.7365381511927697], "objects": ["object_0", "object_3"]}, {"frame": 61, "force": 0.0, "position": [-1.5632621716538244, 2.6019199739108094, 0.24748317283814456], "contact_normal": [-0.6919303681663936, -0.24963901364682695, -0.6774309769080228], "objects": ["object_0", "object_3"]}, {"frame": 61, "force": 0.0, "position": [-2.499126657004045, 1.827026153318699, 0.23110196461410723], "contact_normal": [0.3350632004747019, 0.7722647195167659, -0.5397590709541994], "objects": ["object_0", "object_1"]}, {"frame": 62, "force": 0.0, "position": [-2.4942131775634784, 1.8242615079925817, 0.23929090057859148], "contact_normal": [0.3520306197262971, 0.7725910897989733, -0.528372454560563], "objects": ["object_0", "object_1"]}, {"frame": 63, "force": 28.37519906309617, "position": [-2.508971816195244, 1.8049418638375747, 0.24268988790677576], "contact_normal": [0.41025669196841436, 0.7385952437874839, -0.5349453360387775], "objects": ["object_0", "object_1"]}, {"frame": 64, "force": 4.464769387766347, "position": [-2.572929447184625, 1.8131418057907218, 0.21947747212734064], "contact_normal": [0.30752332350790856, 0.7536848105088965, -0.5808516264131649], "objects": ["object_0", "object_1"]}, {"frame": 65, "force": 0.0, "position": [-2.5774751464708783, 1.8251696629785252, 0.23627870530862535], "contact_normal": [0.3356755132506724, 0.769562311846947, -0.5432272065983806], "objects": ["object_0", "object_1"]}, {"frame": 66, "force": 0.0, "position": [-2.5931339626177476, 1.819788604839831, 0.23269230026906784], "contact_normal": [0.3539315602906598, 0.7560257601767602, -0.5505974033532767], "objects": ["object_0", "object_1"]}, {"frame": 67, "force": 0.0, "position": [-2.581535560620881, 1.8125922494944562, 0.22970621809260244], "contact_normal": [0.4185328613607713, 0.7253376313547707, -0.5465487759585747], "objects": ["object_0", "object_1"]}, {"frame": 68, "force": 0.0, "position": [-2.60615941171898, 1.8131118888615534, 0.22091711376273776], "contact_normal": [0.4154818668880025, 0.7174455534430098, -0.5591481879896542], "objects": ["object_0", "object_1"]}, {"frame": 120, "force": 389.4552547548222, "position": [-3.7871537302087352, 1.2287201777250003, 0.73376203017654], "contact_normal": [0.6571951026735711, -0.60072105219413, 0.4552239168504347], "objects": ["object_4", "object_1"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'Objects do not vanish just because they collide.', 'Gravity is reversed: objects fall upward instead of downward.', 'There is no friction: moving objects do not slow down on the surface.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['It is a chameleon camouflage effect.', 'The object temperature is fluctuating.', 'The scene lights are changing color.', 'A rule cycles object colors over time.', 'The video color encoding is corrupted.']
[3]
predictive
Based on the video so far, what will happen next?
['They will pass through each other like ghosts.', 'One of the magenta torus and the gray sphere will disappear.', 'The collision will cause a loud explosion.', 'The magenta torus and the gray sphere will bounce off each other.', 'The magenta torus and the gray sphere will speed up significantly.']
[3]
test/5ece88dd-50a0-5c0b-8877-c915ccaf2ad5/output.mp4
output_prediction.mp4
false
test/5ece88dd-50a0-5c0b-8877-c915ccaf2ad5/output.mp4
fdaf3d9d-ede0-4c24-9c83-fe5b9cb940c2
fdaf3d9d-ede0-4c24-9c83-fe5b9cb940c2
Ripples and Color Shift
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Ripples and Color Shift", "description": "A small, frictionless object floats in a gravity-reversed environment, changing color periodically and gaining speed upon contact with a stationary object that vanishes on collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/15fc4a5b-3400-540a-91d6-434a98090dd2/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/15fc4a5b-3400-540a-91d6-434a98090dd2/attempt_01/scratch"}, "random_seed": 95781, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Ripples and Color Shift", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 6, "collisions": [{"frame": 45, "force": 0.0, "position": [0.16691301203434689, 2.2222307208001166, 2.9086521917294124], "contact_normal": [-0.5436383931879331, -0.6176483003138548, -0.5683026258706261], "objects": ["object_4", "object_5"]}, {"frame": 49, "force": 698.1450264407483, "position": [0.6608163481004048, -0.18088345542920348, 2.3837471423257472], "contact_normal": [0.5368388420520536, -0.8436848094307555, 0.0], "objects": ["object_6", "object_4"]}, {"frame": 50, "force": 0.0, "position": [0.6505851158326466, -0.27102482088613167, 2.3833823816752977], "contact_normal": [0.5092513577342154, -0.8605899526675851, -0.006927338122395376], "objects": ["object_6", "object_4"]}, {"frame": 51, "force": 0.0, "position": [0.6871899963240906, -0.443502031607776, 2.433037102725265], "contact_normal": [0.5046437813069443, -0.8628825422090615, 0.027719529921272874], "objects": ["object_6", "object_4"]}, {"frame": 52, "force": 0.0, "position": [0.6035286599230811, -0.6553787475589395, 2.451344832889262], "contact_normal": [0.37910448122456986, -0.9251722775192232, 0.01833164546196499], "objects": ["object_6", "object_4"]}, {"frame": 62, "force": 466.4205781991816, "position": [1.4479004272594496, -1.4709373163725068, 3.228049695330279], "contact_normal": [0.995096365241977, -0.09891018088248549, 9.36985474148092e-17], "objects": ["object_7", "object_4"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.', 'Objects do not vanish just because they collide.', 'Objects change color periodically over time.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['There is a strong wind blowing up.', 'The objects are balloons filled with helium.', 'The camera is upside down.', 'Gravity is reversed in this environment.', 'The objects are magnetic and repelled by the floor.']
[3]
predictive
Based on the video so far, what will happen next?
['The yellow cylinder and the yellow sphere will speed up significantly.', 'The collision will cause a loud explosion.', 'One of the yellow cylinder and the yellow sphere will disappear.', 'The gravity will reverse direction.', 'The yellow cylinder and the yellow sphere will bounce off each other.']
[4]
test/fdaf3d9d-ede0-4c24-9c83-fe5b9cb940c2/output.mp4
output_prediction.mp4
false
test/fdaf3d9d-ede0-4c24-9c83-fe5b9cb940c2/output.mp4
2b930342-f9de-521f-a0f1-9be6f32e088a
2b930342-f9de-521f-a0f1-9be6f32e088a
Friction Frenzy
easy
[ "no_friction" ]
{"scenario": {"name": "Friction Frenzy", "description": "Objects move and disappear on contact, with changing colors and gaining speed", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/2b930342-f9de-521f-a0f1-9be6f32e088a/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/2b930342-f9de-521f-a0f1-9be6f32e088a/attempt_01/scratch"}, "random_seed": 11790, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Friction Frenzy", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 9, "collisions": [{"frame": 58, "force": 262.2094044793125, "position": [-0.5695254585180767, 1.0904780579202167, 0.017601568694414538], "contact_normal": [-7.008887662868961e-08, 0.999999999999993, -9.406362272497908e-08], "objects": ["object_3", "object_4"]}, {"frame": 59, "force": 9.019620639318765, "position": [-0.429702727882399, 1.1350146368898255, 0.048506712190038326], "contact_normal": [-0.03395984214647074, 0.9992094896632504, 0.020666999982909228], "objects": ["object_3", "object_4"]}, {"frame": 60, "force": 0.0, "position": [-0.434574848354826, 1.1913872898858748, 0.13426663259064925], "contact_normal": [0.019797102254103006, 0.999788095570135, -0.00564257907192604], "objects": ["object_3", "object_4"]}, {"frame": 61, "force": 616.9668905856842, "position": [-0.9286711317576927, 0.5680544529111196, 1.4482674550852566], "contact_normal": [-0.0031759020269318487, -0.053423005930730225, -0.9985669211843744], "objects": ["object_4", "object_8"]}, {"frame": 62, "force": 11.563499527563815, "position": [-0.6385428792509826, 0.6990703040441417, 1.4144414819552626], "contact_normal": [0.00013721074275136586, -0.06863042529056229, -0.9976421432044903], "objects": ["object_4", "object_8"]}, {"frame": 63, "force": 0.0, "position": [-0.6313816379618604, 1.386220397109764, 0.13795230332814518], "contact_normal": [0.9987029423295117, 0.050882489314417724, 0.0018453356182913424], "objects": ["object_3", "object_4"]}, {"frame": 63, "force": 0.0, "position": [-0.5440655019337062, 0.8366352831657677, 1.4274151564566187], "contact_normal": [-0.07167385125539973, 0.027501523048939165, -0.9970489081665992], "objects": ["object_4", "object_8"]}, {"frame": 63, "force": 0.0, "position": [-0.33595266387247097, 1.4977716127597929, 1.7031732869471132], "contact_normal": [-0.04639702791225603, 0.8199114023482967, -0.5706072275218381], "objects": ["object_6", "object_8"]}, {"frame": 64, "force": 0.0, "position": [-0.31575491398594974, 1.4834113085082714, 1.6626634796742301], "contact_normal": [-0.08596681633407485, 0.7728522677021002, -0.6287360963052024], "objects": ["object_6", "object_8"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"no_friction": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['They are hovering on an air cushion.', 'The objects have powered wheels.', 'Friction is disabled in this environment.', 'The floor is made of ice.', 'Wind is pushing them constantly.']
[2]
predictive
Based on the video so far, what will happen next?
['The red cube and the green sphere will change color.', 'All objects will disappear unnecessarily.', 'A new object will appear.', 'One object will turn into liquid.', 'The red cube and the green sphere will bounce off each other.']
[4]
test/2b930342-f9de-521f-a0f1-9be6f32e088a/output.mp4
output_prediction.mp4
false
test/2b930342-f9de-521f-a0f1-9be6f32e088a/output.mp4
3b957bfd-84e5-4123-9aec-54c662bd9a45
3b957bfd-84e5-4123-9aec-54c662bd9a45
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "A colorful and frictionless environment where objects bounce and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/b9913cb6-44c1-5a8b-89f5-d894763139c0/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/b9913cb6-44c1-5a8b-89f5-d894763139c0/attempt_01/scratch"}, "random_seed": 998756966, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 49, "collisions": [{"frame": 6, "force": 879.9249283708601, "position": [1.4418694314062281, -0.7189377928777316, 1.9518645236287453], "contact_normal": [0.7276588378061213, -0.192381654201594, 0.658408623036867], "objects": ["object_0", "object_1"]}, {"frame": 7, "force": 0.0, "position": [1.452867762512872, -0.7131357298901001, 1.942110321919262], "contact_normal": [0.7140043056333439, -0.20719408361075767, 0.6687813269326115], "objects": ["object_0", "object_1"]}, {"frame": 20, "force": 1134.751015932663, "position": [2.316188399362716, 1.8766448426649547, 0.9202307781060741], "contact_normal": [-0.0745692118401745, 0.9544436479083027, 0.2889234424774614], "objects": ["object_5", "object_1"]}, {"frame": 21, "force": 0.0, "position": [2.3397044055392797, 1.8639606866009892, 0.9213829868856135], "contact_normal": [-0.05866661426749848, 0.9514511256674696, 0.30215721708490373], "objects": ["object_5", "object_1"]}, {"frame": 22, "force": 0.0, "position": [2.3447058153977145, 1.8253851481268306, 0.8958031832773614], "contact_normal": [-0.1390989156089467, 0.9570539088885968, 0.2543605849133719], "objects": ["object_5", "object_1"]}, {"frame": 23, "force": 0.0, "position": [2.398814579060654, 1.7591065496863358, 0.897804980693186], "contact_normal": [-0.1534162943327592, 0.9520064103029491, 0.2648532336508222], "objects": ["object_5", "object_1"]}, {"frame": 25, "force": 400.2009313411571, "position": [2.4146937008070593, 1.458183650582422, 1.0956756058773354], "contact_normal": [-0.38904838245643886, 0.7357352427283385, 0.554378037728319], "objects": ["object_5", "object_1"]}, {"frame": 26, "force": 0.0, "position": [2.43930475617731, 1.472112429594649, 1.083176429546779], "contact_normal": [-0.36886624309810523, 0.7647173279034845, 0.5283418430399437], "objects": ["object_5", "object_1"]}, {"frame": 29, "force": 0.0, "position": [2.437247835909468, 1.0659520246026921, 1.092177661769547], "contact_normal": [-0.6945447486352537, 0.4782966915404127, 0.5374382448288245], "objects": ["object_5", "object_1"]}, {"frame": 30, "force": 60.422247582133494, "position": [2.4926208231230813, 0.9983957019159366, 1.0763949354746765], "contact_normal": [-0.7154272876461162, 0.4572693685005275, 0.5282693637931792], "objects": ["object_5", "object_1"]}, {"frame": 43, "force": 471.43051839323317, "position": [0.9714665983083384, 0.7832953934069643, 0.6635311265362513], "contact_normal": [-0.9992810551181971, 0.036104617045102295, 0.011568470507773081], "objects": ["object_3", "object_5"]}, {"frame": 44, "force": 0.0, "position": [1.0207748277400652, 0.8957824173542349, 0.5730668338067499], "contact_normal": [-0.9916435654262467, -0.11152439489606909, -0.06484865836535961], "objects": ["object_3", "object_5"]}, {"frame": 45, "force": 0.0, "position": [1.0110992294696375, 0.7796092191869854, 0.6505568198448819], "contact_normal": [-0.9998111067391863, -0.018584844240327417, 0.005688093312007727], "objects": ["object_3", "object_5"]}, {"frame": 46, "force": 0.0, "position": [1.0652187321651683, 0.8975422147854608, 0.5911008016586804], "contact_normal": [-0.9962160520372543, -0.04336416782007246, -0.07532016073123729], "objects": ["object_3", "object_5"]}, {"frame": 48, "force": 0.0, "position": [1.0699043443293366, 1.016485858586866, 0.615251259284098], "contact_normal": [-0.9926024825973746, -0.11901799565048979, -0.02397974672236317], "objects": ["object_3", "object_5"]}, {"frame": 50, "force": 0.0, "position": [1.124528270949468, 1.021640327651814, 0.6210256087660067], "contact_normal": [-0.9978925821405806, -0.05195249716993507, -0.03887586071860502], "objects": ["object_3", "object_5"]}, {"frame": 52, "force": 11.92883532122812, "position": [1.1806026398756158, 1.0274282261485057, 0.5933511749675495], "contact_normal": [-0.9992359723109878, 0.038841642477531337, 0.004335717860094249], "objects": ["object_3", "object_5"]}, {"frame": 53, "force": 0.0, "position": [1.1913058894277633, 1.0369386303331476, 0.5742050593099962], "contact_normal": [-0.9991656424307196, 0.03936603944787567, 0.01087813973967412], "objects": ["object_3", "object_5"]}, {"frame": 54, "force": 48.17613204308561, "position": [1.2330185492980403, 1.053673981476512, 0.6045625661178673], "contact_normal": [-0.9971429825023885, 0.07362985133962183, -0.016867644706556894], "objects": ["object_3", "object_5"]}, {"frame": 55, "force": 0.0, "position": [1.2326336211841133, 1.0215855654585104, 0.4694026741943911], "contact_normal": [-0.9951632476880885, 0.0981440618649259, -0.004225348689733117], "objects": ["object_3", "object_5"]}, {"frame": 56, "force": 29.858583887783432, "position": [1.239959453758675, 1.0710583520215065, 0.5269722899871304], "contact_normal": [-0.9940418202706386, 0.108907077172761, -0.004484205026729057], "objects": ["object_3", "object_5"]}, {"frame": 57, "force": 0.0, "position": [1.2425514640119353, 1.080791122083624, 0.525540858658294], "contact_normal": [-0.9938668840557333, 0.10913817543966278, -0.017817840470970372], "objects": ["object_3", "object_5"]}, {"frame": 58, "force": 0.0, "position": [1.215738916608946, 1.0588744472024267, 0.5584608759019487], "contact_normal": [-0.9964389118815132, 0.07772508660693288, 0.032684947610952836], "objects": ["object_3", "object_5"]}, {"frame": 60, "force": 0.0, "position": [1.2149230855918745, 1.0429230261557239, 0.5527271497779638], "contact_normal": [-0.9700983511000868, 0.24186537609248904, -0.020256580178590448], "objects": ["object_3", "object_5"]}, {"frame": 61, "force": 0.0, "position": [1.2210404854652988, 1.0813541944152782, 0.44884327046179234], "contact_normal": [-0.9607249262693538, 0.27581559482317863, -0.030551165232783346], "objects": ["object_3", "object_5"]}, {"frame": 79, "force": 427.2057334036931, "position": [1.1840165137210792, 1.0492082663166848, 1.7907383382107493], "contact_normal": [-1.0578276426567108e-05, 1.9789449579784296e-05, 0.9999999997482388], "objects": ["object_2", "object_3"]}, {"frame": 80, "force": 14.281434056742219, "position": [0.9359251434604798, 2.0093516210116333, 1.8022379516557772], "contact_normal": [0.002450017170519729, 0.00871642778876319, 0.9999590098111361], "objects": ["object_2", "object_3"]}, {"frame": 81, "force": 0.0, "position": [1.0432328288960353, 1.869028307575555, 1.8174592474758935], "contact_normal": [0.040754702325467865, 0.026266516121985987, 0.9988238705443395], "objects": ["object_2", "object_3"]}, {"frame": 82, "force": 4.035933868600685, "position": [0.8884452620363805, 2.043055866067552, 1.7548160061897458], "contact_normal": [0.01543446652149048, 0.016711354204731573, 0.9997412204584951], "objects": ["object_2", "object_3"]}, {"frame": 83, "force": 45.361443277655326, "position": [0.9277175355551919, 1.9992935973643344, 1.7717281112268175], "contact_normal": [0.021848479573803727, 0.014391139125687515, 0.999657710946591], "objects": ["object_2", "object_3"]}, {"frame": 84, "force": 0.0, "position": [1.0890106963423318, 1.7357604170224015, 1.7583048315519019], "contact_normal": [0.0744426036566541, 0.028937331661095918, 0.9968053619424175], "objects": ["object_2", "object_3"]}, {"frame": 85, "force": 0.0, "position": [1.2025537666681079, 1.3637046174431149, 1.808222500506566], "contact_normal": [0.9930092872366277, -0.09507892329218216, 0.06994679268846918], "objects": ["object_2", "object_3"]}, {"frame": 94, "force": 269.14071373139325, "position": [1.1277742235163415, 1.612888032663082, 1.8113406505160539], "contact_normal": [-0.8447476838647247, -0.2557156261514055, -0.47011793110577865], "objects": ["object_3", "object_7"]}, {"frame": 95, "force": 2.2876712948486957, "position": [1.0831508800440708, 1.5007470399584208, 1.8187686328433261], "contact_normal": [-0.8392936661641993, -0.2175844995334168, -0.4982400300050671], "objects": ["object_3", "object_7"]}, {"frame": 96, "force": 0.0, "position": [1.0631109531328686, 1.4814632958880303, 1.8006641131307666], "contact_normal": [-0.7956530172123137, -0.08571138024444477, -0.5996580988342723], "objects": ["object_3", "object_7"]}, {"frame": 97, "force": 109.60717998431457, "position": [1.008294987065736, 1.2796293053297476, 1.8004648842172903], "contact_normal": [-0.7819497084705123, 0.046555745679551626, -0.6216005276438412], "objects": ["object_3", "object_7"]}, {"frame": 98, "force": 1.965661191245517, "position": [0.9954001074786045, 1.2462769778446638, 1.8018163246019303], "contact_normal": [-0.7730402545696764, 0.07414022154983572, -0.6300095176768293], "objects": ["object_3", "object_7"]}, {"frame": 99, "force": 0.0, "position": [0.9752775797600753, 1.1727220164861465, 1.8016000847586406], "contact_normal": [-0.7544497307659128, 0.08936356096150903, -0.6502459209556952], "objects": ["object_3", "object_7"]}, {"frame": 100, "force": 10.40184613097362, "position": [0.876468672485141, 0.9826069840258833, 1.8287659781816106], "contact_normal": [-0.7844428794351278, 0.2248258606906592, -0.5780161773412832], "objects": ["object_3", "object_7"]}, {"frame": 101, "force": 0.0, "position": [0.8671505970448259, 0.9680235393332053, 1.8282593528784736], "contact_normal": [-0.7676780068189176, 0.24010557997556597, -0.5941546838249538], "objects": ["object_3", "object_7"]}, {"frame": 102, "force": 0.0, "position": [0.8535257148907734, 0.9344159784855111, 1.8111596059081854], "contact_normal": [-0.8581265110872272, 0.26828678055603966, -0.4377683112653753], "objects": ["object_3", "object_7"]}, {"frame": 104, "force": 0.0, "position": [0.7262395021649051, 0.7610721343930766, 1.8105799542520122], "contact_normal": [-0.8270081213593987, 0.4434077399932183, -0.3456112604064061], "objects": ["object_3", "object_7"]}, {"frame": 106, "force": 463.5972685097908, "position": [1.752202912673754, 0.008803853162393238, 0.9980779173994881], "contact_normal": [0.24526493490309487, 0.0012803715163780575, -0.969455245153566], "objects": ["object_5", "object_7"]}, {"frame": 107, "force": 0.0, "position": [1.7658483130394218, -0.06481734898995412, 1.00477792268562], "contact_normal": [0.24880680605249664, 0.008762219520961548, -0.9685134984970638], "objects": ["object_5", "object_7"]}, {"frame": 111, "force": 0.0, "position": [1.6848844133307115, -0.26883732370144564, 0.9461340162341068], "contact_normal": [0.4659817322115305, 0.18593271058114094, -0.8650376017151458], "objects": ["object_5", "object_7"]}, {"frame": 113, "force": 0.0, "position": [1.671635142912684, -0.3497490259963477, 0.9024602620512472], "contact_normal": [0.46251526598678067, 0.39147411322862613, -0.7955046495156632], "objects": ["object_5", "object_7"]}, {"frame": 114, "force": 45.619087951746174, "position": [1.6735862951989755, -0.39460774255978226, 0.8815942742865958], "contact_normal": [0.4816710853005615, 0.4566777319900765, -0.7479561582671668], "objects": ["object_5", "object_7"]}, {"frame": 115, "force": 0.0, "position": [1.6769587000080053, -0.41850871770098996, 0.8498285390001871], "contact_normal": [0.5651175627912891, 0.4666017327493478, -0.6803858928726694], "objects": ["object_5", "object_7"]}, {"frame": 116, "force": 511.24563147113435, "position": [8.85307841987615, -3.057768821810768, 1.0250694737087023], "contact_normal": [-0.8788916301430818, 0.13269926640437682, 0.4581925437631832], "objects": ["object_2", "object_1"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"timed_color_cycle": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'There is no gravity: objects float instead of falling.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['A rule cycles object colors over time.', 'It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'The object temperature is fluctuating.', 'The scene lights are changing color.']
[0]
predictive
Based on the video so far, what will happen next?
['Objects will shrink until they vanish.', 'The objects will freeze in place immediately.', 'The yellow cylinder and the green cylinder will speed up significantly.', 'The yellow cylinder and the green cylinder will bounce off each other.', 'One of the yellow cylinder and the green cylinder will disappear.']
[3]
test/3b957bfd-84e5-4123-9aec-54c662bd9a45/output.mp4
output_prediction.mp4
false
test/3b957bfd-84e5-4123-9aec-54c662bd9a45/output.mp4
d324683f-0b2a-43a3-a836-0f3a19cac75f
d324683f-0b2a-43a3-a836-0f3a19cac75f
Celestial Ballet
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Celestial Ballet", "description": "Watch as objects interact with each other in a zero-gravity environment, with special effects.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/e7590887-cac3-58cf-be07-297df2149938/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/e7590887-cac3-58cf-be07-297df2149938/attempt_01/scratch"}, "random_seed": 106118, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Celestial Ballet", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 25, "collisions": [{"frame": 1, "force": 417.27905965657476, "position": [2.15630941108783, -0.40608895921711985, 2.6220252701034625], "contact_normal": [0.0, -1.0, 4.725504187244297e-14], "objects": ["object_1", "object_0"]}, {"frame": 2, "force": 0.0, "position": [2.1144142795273217, -0.3364661807185595, 2.5141389025044116], "contact_normal": [0.05540436339437877, -0.9973834932635721, 0.046438388023461695], "objects": ["object_1", "object_0"]}, {"frame": 3, "force": 0.0, "position": [2.128504735310275, -0.20781121775902922, 2.402384075268668], "contact_normal": [-0.11147968599302494, -0.9789636050822511, 0.17088750549779452], "objects": ["object_1", "object_0"]}, {"frame": 4, "force": 0.0, "position": [2.0222865311089273, -0.1477556053745127, 2.4795584954801084], "contact_normal": [-0.10668710587886959, -0.9918961386658071, 0.06899211215097475], "objects": ["object_1", "object_0"]}, {"frame": 5, "force": 105.80736467684571, "position": [1.6388058999048514, -0.06525095243990597, 2.3414372699163977], "contact_normal": [0.20914434703904594, -0.9610317943371675, 0.1807665134218595], "objects": ["object_1", "object_0"]}, {"frame": 6, "force": 27.520542043836304, "position": [1.4389448115718688, 0.04331928498481219, 2.2867955427311832], "contact_normal": [0.362746300340691, -0.8689526807159299, 0.3366546602465801], "objects": ["object_1", "object_0"]}, {"frame": 7, "force": 0.0, "position": [1.906253893602019, 0.11448165785498787, 2.1429554787984726], "contact_normal": [-0.35794425096595434, -0.8431949724915422, 0.4011211183238918], "objects": ["object_1", "object_0"]}, {"frame": 8, "force": 0.0, "position": [1.7575608447582638, 0.20738258444497537, 2.167891667943845], "contact_normal": [-0.19427536313039886, -0.9114589373469976, 0.3626288582157157], "objects": ["object_1", "object_0"]}, {"frame": 9, "force": 0.0, "position": [1.3670625984431664, 0.2679993289806335, 1.978178440238785], "contact_normal": [0.2910829764676601, -0.8503323705171993, 0.4384125459670694], "objects": ["object_1", "object_0"]}, {"frame": 10, "force": 0.0, "position": [1.4097966970672493, 0.4038299978042361, 1.8851781016862545], "contact_normal": [0.09299640592896004, -0.8398933300964284, 0.534725034521321], "objects": ["object_1", "object_0"]}, {"frame": 13, "force": 490.6606405502245, "position": [1.392107334073087, 0.5508865068008955, 1.3295297075971415], "contact_normal": [-0.33404025145033406, -0.6317146882409596, 0.699538178423183], "objects": ["object_1", "object_0"]}, {"frame": 14, "force": 0.0, "position": [1.395856172488444, 0.6226527699855189, 1.2855946152502002], "contact_normal": [-0.46969853889106, -0.6214515009720565, 0.6270417167168237], "objects": ["object_1", "object_0"]}, {"frame": 15, "force": 0.0, "position": [1.3867988435427474, 0.6107976228091712, 1.210682606336342], "contact_normal": [-0.6134437073783203, -0.4754024455561186, 0.6306182146411595], "objects": ["object_1", "object_0"]}, {"frame": 17, "force": 0.0, "position": [1.1911774882802626, 0.7838439316543228, 1.0996889133608927], "contact_normal": [-0.5400371008887568, -0.6314667540583551, 0.5564257975531615], "objects": ["object_1", "object_0"]}, {"frame": 18, "force": 0.0, "position": [1.2287564691476023, 0.7971351221354708, 0.9908588216502395], "contact_normal": [-0.6898848448617816, -0.5830548420423423, 0.42907569495488185], "objects": ["object_1", "object_0"]}, {"frame": 20, "force": 378.57998254705967, "position": [0.8771564526288871, 1.5431740858574485, 1.3797814223803697], "contact_normal": [-0.5131590312677627, -0.6978170537280867, 0.4997190892437305], "objects": ["object_1", "object_0"]}, {"frame": 21, "force": 0.0, "position": [1.0819224106069538, 1.3787704083216559, 1.5251532038221884], "contact_normal": [-0.8567380173158302, -0.41657079349331566, 0.3040867371229624], "objects": ["object_1", "object_0"]}, {"frame": 52, "force": 0.0, "position": [-2.972087576595071, 2.914968139137118, 1.5420483907677287], "contact_normal": [-0.459131762089312, 0.1389856064803416, -0.8774286445244737], "objects": ["object_1", "object_4"]}, {"frame": 53, "force": 0.0, "position": [-2.9386459239662086, 2.771406929825144, 1.2683026961384525], "contact_normal": [-0.7372051100862189, 0.3605082309764746, -0.571456420963995], "objects": ["object_1", "object_4"]}, {"frame": 67, "force": 619.6557476813025, "position": [-1.8859252959166057, 0.16010178183356893, 1.0931138702912842], "contact_normal": [0.15859248108442123, 0.9858267959649812, 0.05471702935016161], "objects": ["object_4", "object_5"]}, {"frame": 68, "force": 0.0, "position": [-1.8900877742330284, 0.1804136502530922, 0.9720559557354695], "contact_normal": [0.15841884170196735, 0.9857086903488619, 0.057287418902745725], "objects": ["object_4", "object_5"]}, {"frame": 77, "force": 44.010234540730906, "position": [-1.5885976974179337, 0.28396414962178074, 0.9836916772893971], "contact_normal": [0.5405335753808579, 0.8373413505965664, 0.08174910682756431], "objects": ["object_4", "object_5"]}, {"frame": 81, "force": 0.0, "position": [-1.5108459460617394, 0.2803100834952035, 1.0009612234808867], "contact_normal": [0.6475931788580896, 0.755451811766651, 0.09957728051598452], "objects": ["object_4", "object_5"]}, {"frame": 97, "force": 436.6942437332208, "position": [1.231747166133323, -2.418377422241465, 0.2862487047271679], "contact_normal": [2.296404165295723e-13, -1.309668000520217e-13, -1.0], "objects": ["object_3", "object_6"]}, {"frame": 98, "force": 137.28753840604432, "position": [1.1546225135472339, -2.6679753186816844, 0.11620970281916376], "contact_normal": [0.3282680005898791, -0.9323307437142574, 0.15165587398430225], "objects": ["object_3", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The scene lights are changing color.', 'The object temperature is fluctuating.', 'It is a chameleon camouflage effect.', 'A rule cycles object colors over time.', 'The video color encoding is corrupted.']
[3]
predictive
Based on the video so far, what will happen next?
['One object will turn into liquid.', 'One of the purple cylinder and the cyan sphere will disappear.', 'The purple cylinder and the cyan sphere will bounce off each other.', 'New objects will continuously spawn filling the space.', 'A new object will appear.']
[2]
test/d324683f-0b2a-43a3-a836-0f3a19cac75f/output.mp4
output_prediction.mp4
false
test/d324683f-0b2a-43a3-a836-0f3a19cac75f/output.mp4
5d87b6f5-9c58-4591-abdf-d0944105369b
5d87b6f5-9c58-4591-abdf-d0944105369b
Floating Blocks Puzzle
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Blocks Puzzle", "description": "A series of colored blocks float in mid-air, and the player must predict their behavior when collided or changed color.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/770488a1-119e-5987-b091-7b8876cc19ff/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/770488a1-119e-5987-b091-7b8876cc19ff/attempt_01/scratch"}, "random_seed": 95691, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 11, "collisions": [{"frame": 29, "force": 553.1018656012454, "position": [-0.0671696772779321, -1.7342356135657317, 3.2264033526182176], "contact_normal": [-0.8436153651125003, 0.5369479637228384, 0.0], "objects": ["object_6", "object_0"]}, {"frame": 30, "force": 0.0, "position": [0.005858218589794184, -1.7666505190391841, 3.239281515602315], "contact_normal": [-0.8007166551585186, 0.5990312975687745, -0.0037871737251337005], "objects": ["object_6", "object_0"]}, {"frame": 36, "force": 914.9176656562234, "position": [1.9628238362906842, -3.110118765451348, 3.4968422521106373], "contact_normal": [0.8819101914064424, 0.4714174522580303, 2.310128126748264e-16], "objects": ["object_4", "object_0"]}, {"frame": 37, "force": 0.0, "position": [1.9678846761365039, -3.130850434690159, 3.499779291321132], "contact_normal": [0.8828098655626708, 0.4697114390607462, -0.004231463186918629], "objects": ["object_4", "object_0"]}, {"frame": 38, "force": 0.0, "position": [1.8748658418152706, -3.3029090769381386, 3.564465457508689], "contact_normal": [0.7662336445923736, 0.6418823103663542, 0.02954829154857296], "objects": ["object_4", "object_0"]}, {"frame": 38, "force": 1007.2633027232409, "position": [1.6195005861393073, -2.38633877132982, 2.4725922919300136], "contact_normal": [0.9752204109897709, -0.22116375867656052, 0.005633989438982985], "objects": ["object_4", "object_6"]}, {"frame": 39, "force": 0.0, "position": [1.6185021637282313, -2.330559605181462, 3.520717862288733], "contact_normal": [0.9856573478412676, -0.16846499272807824, -0.009956850488331354], "objects": ["object_4", "object_6"]}, {"frame": 40, "force": 0.0, "position": [1.6935931432884512, -2.397968745286078, 2.5848585231292733], "contact_normal": [0.978960360922459, -0.20010327958668908, 0.039941072109046016], "objects": ["object_4", "object_6"]}, {"frame": 46, "force": 0.0, "position": [1.0535813408884047, -2.5460560075104586, 2.977112062601706], "contact_normal": [-0.7704155593526308, 0.07550947953554209, -0.6330546456725868], "objects": ["object_5", "object_6"]}, {"frame": 47, "force": 0.0, "position": [0.7604609628272512, -2.4929864466950966, 2.7988785297039582], "contact_normal": [-0.7445254841574306, 0.225431627080732, -0.6283807643076587], "objects": ["object_5", "object_6"]}, {"frame": 48, "force": 0.0, "position": [0.555739586844937, -2.4336647393203066, 2.7213548651625112], "contact_normal": [-0.7574993246548765, 0.391927062368073, -0.5220995603627133], "objects": ["object_5", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'There is no friction: moving objects do not slow down on the surface.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['They are stuck to the background.', 'The objects are extremely light like feathers.', 'There is zero gravity in this environment.', 'The objects are hanging from invisible strings.', 'There is a strong updraft supporting them.']
[2]
predictive
Based on the video so far, what will happen next?
['The cyan capsule and the red capsule will bounce off each other.', 'The cyan capsule and the red capsule will change color.', 'All objects will disappear unnecessarily.', 'The collision will cause a loud explosion.', 'A new object will appear.']
[0]
test/5d87b6f5-9c58-4591-abdf-d0944105369b/output.mp4
output_prediction.mp4
false
test/5d87b6f5-9c58-4591-abdf-d0944105369b/output.mp4
1b9fb8a2-4738-4639-b7d8-1b644a898e86
1b9fb8a2-4738-4639-b7d8-1b644a898e86
Ethereal Odyssey
easy
[ "no_friction" ]
{"scenario": {"name": "Ethereal Odyssey", "description": "A gentle, frictionless ride through a colorful world where objects bounce and change color.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/c64f6a83-de47-5f53-83f3-66cc58324351/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/c64f6a83-de47-5f53-83f3-66cc58324351/attempt_01/scratch"}, "random_seed": 956781, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Ethereal Odyssey", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 18, "collisions": [{"frame": 3, "force": 1406.6366023087967, "position": [0.4485449765945149, 0.34878350501157696, 2.900406108175715], "contact_normal": [-0.28973009726546656, -0.9571083902769546, 1.1305443593278976e-16], "objects": ["object_1", "object_0"]}, {"frame": 58, "force": 1042.1592980850764, "position": [-0.06620330310086198, 1.6186532689850381, 2.159931900482881], "contact_normal": [0.9571083902760574, -0.28973009726843046, 3.058694644347844e-13], "objects": ["object_4", "object_6"]}, {"frame": 59, "force": 15.581744549646746, "position": [-0.15679710306037975, 1.605193340688436, 2.8084840585867825], "contact_normal": [0.9474366458289587, -0.28174198248398685, 0.1516088963298822], "objects": ["object_4", "object_6"]}, {"frame": 60, "force": 0.0, "position": [-0.18375880674310052, 1.5598705359967626, 1.5769811748736686], "contact_normal": [0.9448359885434683, -0.31635643186153095, -0.08487380498674109], "objects": ["object_4", "object_6"]}, {"frame": 69, "force": 501.83215107477605, "position": [0.8137190903802137, 1.521915165053135, 1.4939397267006596], "contact_normal": [0.036378831008509534, 0.970524877342161, 0.2382394659044498], "objects": ["object_2", "object_4"]}, {"frame": 70, "force": 18.161299835092567, "position": [0.7755835792839599, 1.4050150320409567, 1.408478604991732], "contact_normal": [-0.06272234699741325, 0.9030519296805399, 0.4249271931606511], "objects": ["object_2", "object_4"]}, {"frame": 71, "force": 80.93808202425726, "position": [0.7426307309617763, 1.2943213916254022, 1.4124986676405746], "contact_normal": [-0.14904208370770178, 0.8715227915101049, 0.46715573544857647], "objects": ["object_2", "object_4"]}, {"frame": 72, "force": 21.687543109121194, "position": [0.72167034367591, 1.2404703819925782, 1.3521094850244517], "contact_normal": [-0.08322225457062153, 0.8288775559982384, 0.5532052544097622], "objects": ["object_2", "object_4"]}, {"frame": 73, "force": 0.0, "position": [0.7335321882359874, 1.165557519579952, 1.331324573014391], "contact_normal": [-0.2017852002611246, 0.8623691164969088, 0.46432988259201957], "objects": ["object_2", "object_4"]}, {"frame": 94, "force": 0.0, "position": [-1.6123267985108163, -2.0564931036524534, 1.3287660853688752], "contact_normal": [0.4640206075647499, 0.05237319508410528, -0.8842748012874294], "objects": ["object_2", "object_3"]}, {"frame": 95, "force": 1189.0137485545104, "position": [-1.6238206949746488, -2.090698000232586, 1.329829014043069], "contact_normal": [0.4744524223731214, 0.015913946566464256, -0.8801372877051382], "objects": ["object_2", "object_3"]}, {"frame": 96, "force": 0.0, "position": [-1.7309252656187184, -2.161237699571235, 1.3219652811850096], "contact_normal": [0.4687617942872475, -0.06354947031023704, -0.8810356661565345], "objects": ["object_2", "object_3"]}, {"frame": 97, "force": 0.0, "position": [-1.6709736838795137, -2.1131881004960746, 1.2978956319246513], "contact_normal": [0.6122111369459425, -0.002729055463433525, -0.7906896205564063], "objects": ["object_2", "object_3"]}, {"frame": 98, "force": 0.0, "position": [-1.8064209797690074, -2.258938963736741, 1.3010785243337244], "contact_normal": [0.6176986338841709, -0.17304991351163687, -0.7671389216636345], "objects": ["object_2", "object_3"]}, {"frame": 101, "force": 0.0, "position": [-1.90645241983001, -1.9673110734345016, 1.0675038822878629], "contact_normal": [0.8561340407655622, 0.17170717489685727, -0.4873921935478356], "objects": ["object_2", "object_3"]}, {"frame": 106, "force": 830.748878476986, "position": [-0.5857003600531042, -2.5605745082724023, 1.1891387281594195], "contact_normal": [-0.7509161847615551, 0.16546177046403024, -0.6393334700905768], "objects": ["object_2", "object_8"]}, {"frame": 108, "force": 273.2254267336994, "position": [-0.5906363855626938, -2.7032747630306906, 0.9019751555735931], "contact_normal": [-0.4524903847479616, -0.8917464891551884, -0.006375797207959499], "objects": ["object_2", "object_8"]}, {"frame": 109, "force": 0.0, "position": [-0.7345378354249861, -2.7581226568118393, 0.8600813322762927], "contact_normal": [-0.2606292524403308, -0.9654233766644916, -0.00548603336900248], "objects": ["object_2", "object_8"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"no_friction": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.', 'Objects change color periodically over time.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['They are hovering on an air cushion.', 'The floor is made of ice.', 'Wind is pushing them constantly.', 'Friction is disabled in this environment.', 'The floor is tilted downwards.']
[3]
predictive
Based on the video so far, what will happen next?
['The collision will cause a loud explosion.', 'The blue cylinder and the gray sphere will speed up significantly.', 'The objects will merge into one.', 'One of the blue cylinder and the gray sphere will disappear.', 'The blue cylinder and the gray sphere will bounce off each other.']
[4]
test/1b9fb8a2-4738-4639-b7d8-1b644a898e86/output.mp4
output_prediction.mp4
false
test/1b9fb8a2-4738-4639-b7d8-1b644a898e86/output.mp4
17402c3f-4ce1-40c8-bb76-834e52641522
17402c3f-4ce1-40c8-bb76-834e52641522
Floating, Color-Changing, Momentum Gaining Blocks
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating, Color-Changing, Momentum Gaining Blocks", "description": "A set of blocks that float, change color, and gain speed when they collide.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [120, 120], "frame_start": 1, "frame_end": 120, "frame_rate": 120, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/82a1ba45-4566-5e5a-9750-724d3ef0981c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/82a1ba45-4566-5e5a-9750-724d3ef0981c/attempt_01/scratch"}, "random_seed": 956843, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating, Color-Changing, Momentum Gaining Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 51, "collisions": [{"frame": 40, "force": 859.9191087800615, "position": [-0.8816943153084428, -1.6782250546692874, 2.4526269125904365], "contact_normal": [-0.9160844066170364, -0.23774618934977776, 0.32290263145841963], "objects": ["object_3", "object_0"]}, {"frame": 41, "force": 0.0, "position": [-0.8612980473927521, -1.6830468434435848, 2.4563057972082256], "contact_normal": [-0.9025582770914975, -0.2692911073519911, 0.33596258118243727], "objects": ["object_3", "object_0"]}, {"frame": 45, "force": 375.10771894619495, "position": [-0.2772620714215655, 2.440733101461408, 2.7303038842397624], "contact_normal": [-0.31602416819215023, -0.9487511397191887, 1.7004198788556984e-14], "objects": ["object_2", "object_7"]}, {"frame": 46, "force": 0.0, "position": [-0.26169390065622505, 2.4392746201266915, 2.8125454524548505], "contact_normal": [-0.2884386718710554, -0.9574960905296067, -0.0020902606968042697], "objects": ["object_2", "object_7"]}, {"frame": 47, "force": 0.0, "position": [-0.25862285433223625, 2.4422650556061805, 2.636502911549387], "contact_normal": [-0.288950019139161, -0.9573301609700086, 0.005181634550616034], "objects": ["object_2", "object_7"]}, {"frame": 48, "force": 0.0, "position": [-0.25428830742720054, 2.4475591452044827, 2.6322222035387757], "contact_normal": [-0.29719680965842693, -0.9548098544537023, 0.00349258742948627], "objects": ["object_2", "object_7"]}, {"frame": 49, "force": 1071.1253366860924, "position": [0.9061019482895969, -0.8514784865450783, 1.8376507125695012], "contact_normal": [0.8781725583817731, 0.4145217943338671, -0.23871455700782604], "objects": ["object_1", "object_0"]}, {"frame": 50, "force": 0.0, "position": [0.9286151475806044, -0.8922787699144707, 1.8120242767765613], "contact_normal": [0.8968975559173418, 0.35900378758154666, -0.25824611263599373], "objects": ["object_1", "object_0"]}, {"frame": 54, "force": 1782.0593203893743, "position": [0.7667872807551688, 1.5237424533276853, 3.241308954030055], "contact_normal": [-0.9972216509610358, 0.07447382281192111, -0.0016212866263757787], "objects": ["object_2", "object_5"]}, {"frame": 56, "force": 292.3117263284229, "position": [-0.6093280210314727, -1.5875014705418489, 2.479094446676094], "contact_normal": [-0.7459932969540528, -0.4307953324676089, 0.5078477945445316], "objects": ["object_3", "object_0"]}, {"frame": 56, "force": 0.0, "position": [0.7849428250851986, 1.4821687182996672, 3.296727617793532], "contact_normal": [-0.9975626073990967, -0.034094433913751845, 0.06088032436852303], "objects": ["object_2", "object_5"]}, {"frame": 57, "force": 0.0, "position": [-0.6013962019838408, -1.585042127489458, 2.4910951753809103], "contact_normal": [-0.7328088404693175, -0.43212490241669615, 0.525603721487372], "objects": ["object_3", "object_0"]}, {"frame": 58, "force": 0.0, "position": [-0.6266690557737885, -1.5268290323413019, 2.4929289938077837], "contact_normal": [-0.758735845588034, -0.37347572338070156, 0.5337001036772175], "objects": ["object_3", "object_0"]}, {"frame": 59, "force": 0.0, "position": [-0.6152910359202871, -1.5347227144162492, 2.490637472918933], "contact_normal": [-0.7469227462026417, -0.3891631643418301, 0.5391274828132562], "objects": ["object_3", "object_0"]}, {"frame": 71, "force": 457.80591807479453, "position": [1.8191095255805287, 2.351597439111044, 3.006201560774565], "contact_normal": [-0.14954443218290317, -0.8609448461193532, 0.4862205618272602], "objects": ["object_5", "object_8"]}, {"frame": 72, "force": 0.0, "position": [1.8065588223196534, 2.352413648488365, 3.0098325981749743], "contact_normal": [-0.1172065396141798, -0.8590296399459926, 0.4983279088772052], "objects": ["object_5", "object_8"]}, {"frame": 88, "force": 381.3001084924361, "position": [0.6223291989429797, -1.2298674663626765, 2.4675040265228967], 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2.325317950116529], "contact_normal": [0.4349756912681466, 0.4648575181196079, 0.771170302756451], "objects": ["object_4", "object_0"]}, {"frame": 99, "force": 0.0, "position": [0.7471397129082973, 3.3266422462987926, 2.619390042945684], "contact_normal": [-0.7149446258746724, 0.6957515591393203, 0.06916610360667506], "objects": ["object_7", "object_8"]}, {"frame": 100, "force": 0.0, "position": [0.32929268905117703, -0.44893608020986686, 2.3294078877812283], "contact_normal": [0.3879988787363105, 0.46367004707132825, 0.7965343417256021], "objects": ["object_4", "object_0"]}, {"frame": 100, "force": 492.70257504876065, "position": [0.7053407424174878, 3.256194815474396, 2.6105782068425394], "contact_normal": [-0.8121844168323761, 0.5801689200857203, 0.06132289312501847], "objects": ["object_7", "object_8"]}, {"frame": 101, "force": 10.123607821461677, "position": [0.2970621983920134, -0.46442498030680496, 2.333391645863656], "contact_normal": [0.36476596557882535, 0.4370461793310732, 0.8221535303624613], "objects": ["object_4", "object_0"]}, {"frame": 101, "force": 0.0, "position": [0.6926687000418121, 3.2704054085513774, 2.6000042802990544], "contact_normal": [-0.8003269438297788, 0.5971490456840869, 0.05375686206123247], "objects": ["object_7", "object_8"]}, {"frame": 102, "force": 0.0, "position": [0.2553171646508493, -0.468555381202688, 2.335668357228467], "contact_normal": [0.3300581562004259, 0.42203282142998844, 0.8443636131202118], "objects": ["object_4", "object_0"]}, {"frame": 102, "force": 0.0, "position": [0.62004514741693, 3.2161857939682426, 2.5870231422718173], "contact_normal": [-0.8848504821157201, 0.4641064061513429, 0.04055697312253754], "objects": ["object_7", "object_8"]}, {"frame": 103, "force": 0.0, "position": [0.20155745373584827, -0.4654424744599855, 2.3410807244207774], "contact_normal": [0.28047044838127455, 0.4131998695273567, 0.8663730117030319], "objects": ["object_4", "object_0"]}, {"frame": 104, "force": 0.0, "position": [0.16261615075128405, -0.4758466432792787, 2.3480009142548304], "contact_normal": [0.2468900407733136, 0.3884079664477932, 0.8877975891873338], "objects": ["object_4", "object_0"]}, {"frame": 105, "force": 0.0, "position": [0.12533414667986398, -0.4850305408646544, 2.351383810909207], "contact_normal": [0.21551041058098722, 0.36533545024342556, 0.9055855960242787], "objects": ["object_4", "object_0"]}, {"frame": 106, "force": 0.0, "position": [0.08434421573635537, -0.4901663264788254, 2.3534508782774055], "contact_normal": [0.18003481763463006, 0.3464394055498866, 0.9206341307606983], "objects": ["object_4", "object_0"]}, {"frame": 110, "force": 476.0328148434374, "position": [-0.1379949423295439, -1.682896994058295, 2.902125657457535], "contact_normal": [-0.849261183803479, -0.21098924286216422, -0.4839824181529367], "objects": ["object_3", "object_6"]}, {"frame": 111, "force": 0.0, "position": [-0.13586030114278974, -1.689469983115086, 2.8908619654874617], "contact_normal": [-0.8369010236902126, -0.21800563880800863, -0.5020659498454225], "objects": ["object_3", "object_6"]}, {"frame": 112, "force": 0.0, "position": [-0.17848330439665544, -1.6524095381400616, 2.927179687412446], "contact_normal": [-0.8634990838750364, -0.17640276423040854, -0.47249486443647615], "objects": ["object_3", "object_6"]}, {"frame": 115, "force": 0.0, "position": [-0.2836826265327892, 0.13952862848079928, 1.7255578688434987], "contact_normal": [-0.1267650728325577, 0.9178085295880537, 0.376242102010356], "objects": ["object_2", "object_0"]}, {"frame": 116, "force": 0.0, "position": [-0.3142864662443624, 0.1337462364050337, 1.7112284905917399], "contact_normal": [-0.1512608514098142, 0.9115962425508037, 0.382246576698908], "objects": ["object_2", "object_0"]}, {"frame": 116, "force": 142.22059421503897, "position": [-0.07324738612613169, 0.49954923939082796, 3.010536445658717], "contact_normal": [-0.24591753688953524, 0.9425470865551799, -0.2261184527554665], "objects": ["object_2", "object_4"]}, {"frame": 117, "force": 178.7081819700119, "position": [-0.2789490468975414, 0.13202025889728808, 1.7015026814029999], "contact_normal": [-0.09862599627490341, 0.9092326543709811, 0.4044365130453512], "objects": ["object_2", "object_0"]}, {"frame": 117, "force": 0.0, "position": [-0.08266377524588708, 0.4971312043039182, 3.016390777869727], "contact_normal": [-0.40471441556399357, 0.8913744908907618, -0.20410232439619727], "objects": ["object_2", "object_4"]}, {"frame": 118, "force": 0.0, "position": [-0.296701250536652, 0.13490484521065982, 1.7001499892913716], "contact_normal": [-0.11341896943585374, 0.9049265810204102, 0.4101755969518665], "objects": ["object_2", "object_0"]}, {"frame": 118, "force": 0.0, "position": [-0.0962650438571519, 0.5075806785655648, 2.998288137226393], "contact_normal": [-0.33842550429520935, 0.9131418841714595, -0.2272445321989725], "objects": ["object_2", "object_4"]}, {"frame": 119, "force": 0.0, "position": [-0.32311469979006596, 0.12913333922762948, 1.7038021073877885], "contact_normal": [-0.13375917611227697, 0.8917616466691973, 0.4322842217055885], "objects": ["object_2", "object_0"]}, {"frame": 119, "force": 0.0, "position": [-0.13818066502917242, 0.5088779963145067, 2.989649450556009], "contact_normal": [-0.34268147801088095, 0.9072112088009624, -0.2440025148521523], "objects": ["object_2", "object_4"]}, {"frame": 120, "force": 0.0, "position": [-0.3372324178050406, 0.13744499343311833, 1.6898905019980572], "contact_normal": [-0.13986791867882045, 0.8904246142614893, 0.4331061897984519], "objects": ["object_2", "object_0"]}, {"frame": 120, "force": 0.0, "position": [-0.17894512925864006, 0.4960472768691073, 2.983386733283918], "contact_normal": [-0.2303372000796869, 0.9445913335383197, -0.23386317979483062], "objects": ["object_2", "object_4"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['There is zero gravity in this environment.', 'They are stuck to the background.', 'The objects are extremely light like feathers.', 'The objects are hanging from invisible strings.', 'There is a strong updraft supporting them.']
[0]
predictive
Based on the video so far, what will happen next?
['Objects will shrink until they vanish.', 'The yellow cylinder and the yellow sphere will change color.', 'Objects will start spinning rapidly.', 'A new object will appear.', 'The yellow cylinder and the yellow sphere will bounce off each other.']
[4]
test/17402c3f-4ce1-40c8-bb76-834e52641522/output.mp4
output_prediction.mp4
false
test/17402c3f-4ce1-40c8-bb76-834e52641522/output.mp4
68a8501f-b534-4d1f-9291-11a0aebd6e45
68a8501f-b534-4d1f-9291-11a0aebd6e45
Floating Dots
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Dots", "description": "Red dots with final velocity, disappearing after collision, and a periodic color change", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/d4f4d5e9-9c14-595d-a3fe-5ce62976ef20/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/d4f4d5e9-9c14-595d-a3fe-5ce62976ef20/attempt_01/scratch"}, "random_seed": 998756891, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Dots", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 4, "collisions": [{"frame": 43, "force": 952.7057583500153, "position": [-0.061385682044724575, -0.38420937327597915, 2.7713360191983734], "contact_normal": [0.09891018088248543, 0.9950963652419769, 0.0], "objects": ["object_2", "object_4"]}, {"frame": 44, "force": 0.0, "position": [-0.012941423808663206, -0.3770991156841147, 3.022757568781043], "contact_normal": [0.07928297563469279, 0.9968395230818875, -0.005017469121352799], "objects": ["object_2", "object_4"]}, {"frame": 48, "force": 592.4130436121418, "position": [0.6306717077565583, 1.6113690688758395, 2.441283326994445], "contact_normal": [-0.32310387971190385, -0.9452329223110233, 0.04624505913585505], "objects": ["object_2", "object_6"]}, {"frame": 49, "force": 0.0, "position": [0.5843368212044503, 1.6160872874389183, 2.3249745583579102], "contact_normal": [-0.1672624703928436, -0.985747632713902, -0.018024167027115914], "objects": ["object_2", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['It is a chameleon camouflage effect.', 'The scene lights are changing color.', 'A rule cycles object colors over time.', 'The video color encoding is corrupted.', 'The object temperature is fluctuating.']
[2]
predictive
Based on the video so far, what will happen next?
['The scene will turn black.', 'One of the cyan cylinder and the red gear will disappear.', 'The cyan cylinder and the red gear will speed up significantly.', 'The cyan cylinder and the red gear will bounce off each other.', 'Objects will shrink until they vanish.']
[3]
test/68a8501f-b534-4d1f-9291-11a0aebd6e45/output.mp4
output_prediction.mp4
false
test/68a8501f-b534-4d1f-9291-11a0aebd6e45/output.mp4
1951db1f-01d7-5620-9ebe-0b3c42348738
1951db1f-01d7-5620-9ebe-0b3c42348738
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color periodically", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105550/1951db1f-01d7-5620-9ebe-0b3c42348738/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105550/1951db1f-01d7-5620-9ebe-0b3c42348738/attempt_01/scratch"}, "random_seed": 1322379, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 11, "collisions": [{"frame": 5, "force": 726.5784543187223, "position": [0.493072843558196, -0.2699828480769306, 2.4856443082913757], "contact_normal": [-0.47141745225803167, 0.8819101914064417, 0.0], "objects": ["object_0", "object_1"]}, {"frame": 6, "force": 0.0, "position": [0.5889964117679473, -0.20513781366890516, 2.964208202531379], "contact_normal": [-0.456009141734702, 0.8898990784937921, 0.011631541182504293], "objects": ["object_0", "object_1"]}, {"frame": 59, "force": 307.1995181551873, "position": [0.5573800526198975, -2.551087220162544, 0.12382462228334062], "contact_normal": [0.26813018694534063, -0.9633342820780371, -0.009657319599633774], "objects": ["object_4", "object_6"]}, {"frame": 60, "force": 21.579918432725616, "position": [0.6099741891541625, -2.5779993193834185, 0.0679279856882094], "contact_normal": [0.2595953221637044, -0.9645865351585318, -0.04672349410715356], "objects": ["object_4", "object_6"]}, {"frame": 82, "force": 408.7929426846439, "position": [-1.776766026334299, -1.7987879704212268, 2.002302996322815], "contact_normal": [0.6089716471787744, -0.18543873466722002, 0.7712107420267114], "objects": ["object_2", "object_3"]}, {"frame": 83, "force": 0.0, "position": [-1.618511521897294, -1.5938296112811776, 1.961360463975467], "contact_normal": [0.28022844618641923, -0.3558932731307858, 0.8915222914140741], "objects": ["object_2", "object_3"]}, {"frame": 84, "force": 118.20469696257084, "position": [-1.6438955736426417, -1.2527374335336747, 1.9724301772714126], "contact_normal": [0.2319702497650299, -0.5951259474858875, 0.7694250514851817], "objects": ["object_2", "object_3"]}, {"frame": 84, "force": 1294.0900128979576, "position": [-1.1182739613637234, -1.140424246381138, 2.8028764632915686], "contact_normal": [-0.676012902153535, -0.7312292596634812, 0.09116098910143731], "objects": ["object_2", "object_7"]}, {"frame": 89, "force": 164.43589673541405, "position": [-1.058064501378277, -0.5885805504523839, 0.959179972248474], "contact_normal": [-0.9548090229575167, -0.2954520838215199, -0.03236967476564685], "objects": ["object_3", "object_7"]}, {"frame": 96, "force": 797.6176370644363, "position": [1.1818189382979245, 0.1922726243784676, 2.695866625758638], "contact_normal": [0.8819101914064785, 0.4714174522579624, 0.0], "objects": ["object_5", "object_7"]}, {"frame": 97, "force": 0.0, "position": [1.215405961654652, 0.13207209576600443, 2.6786844835379524], "contact_normal": [0.8680304045795068, 0.496509353662549, 0.0012955505144470955], "objects": ["object_5", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"timed_color_cycle": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'Friction applies: objects slow down and stop over time.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'The object temperature is fluctuating.', 'A rule cycles object colors over time.', 'The scene lights are changing color.']
[3]
predictive
Based on the video so far, what will happen next?
['Objects will start spinning rapidly.', 'The yellow capsule and the gray capsule will speed up significantly.', 'The yellow capsule and the gray capsule will change color.', 'The yellow capsule and the gray capsule will bounce off each other.', 'One object will turn into liquid.']
[3]
test/1951db1f-01d7-5620-9ebe-0b3c42348738/output.mp4
output_prediction.mp4
false
test/1951db1f-01d7-5620-9ebe-0b3c42348738/output.mp4
633dec22-1604-47f4-9f48-2db5e11968a7
633dec22-1604-47f4-9f48-2db5e11968a7
Floating Colors
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Colors", "description": "Objects float and change colors periodically", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.773502691896258, 5.773502691896258, 5.773502691896258], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/ba70aace-b963-5c4f-af0b-38b597ea66ff/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/ba70aace-b963-5c4f-af0b-38b597ea66ff/attempt_01/scratch"}, "random_seed": 95736, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The simulation is paused.', 'There is zero gravity in this environment.', 'The objects are hanging from invisible strings.', 'They are stuck to the background.', 'The objects are extremely light like feathers.']
[1]
predictive
Based on the video so far, what will happen next?
['New objects will continuously spawn filling the space.', 'The scene will turn black.', 'The gravity will reverse direction.', 'Objects will shrink until they vanish.', 'Objects will float without falling.']
[4]
test/633dec22-1604-47f4-9f48-2db5e11968a7/output.mp4
null
false
test/633dec22-1604-47f4-9f48-2db5e11968a7/output.mp4
e679e61e-a009-574f-bea2-02690256db1a
e679e61e-a009-574f-bea2-02690256db1a
Eccentric Encounter
easy
[ "gravity_zero" ]
{"scenario": {"name": "Eccentric Encounter", "description": "Objects of varying sizes and colors interact in a floating environment with a periodic color change and rapid speed gain on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.763067156803607, 4.763067156803607, 7.390966277798701], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105548/e679e61e-a009-574f-bea2-02690256db1a/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105548/e679e61e-a009-574f-bea2-02690256db1a/attempt_01/scratch"}, "random_seed": 87, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric Encounter", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 10, "collisions": [{"frame": 6, "force": 1023.8307192633577, "position": [-0.3394455065727242, 0.9600133596905118, 2.477999611728606], "contact_normal": [-1.0, 2.342595590286881e-15, 1.1712977951434405e-15], "objects": ["object_1", "object_0"]}, {"frame": 7, "force": 0.0, "position": [-0.328264907157931, 0.9881256718778512, 2.1963327777478256], "contact_normal": [-0.9997513441996951, -0.0017065252169913647, -0.022233702853696514], "objects": ["object_1", "object_0"]}, {"frame": 9, "force": 0.0, "position": [-0.31156784415949856, 1.2683632126649438, 2.352582971433465], "contact_normal": [-0.9953802085003283, -0.03644427650618807, -0.08882598288667312], "objects": ["object_1", "object_0"]}, {"frame": 38, "force": 1502.2991523240414, "position": [-1.2969054896083028, 0.8403644878522061, 2.384328421623691], "contact_normal": [0.9950963652418512, -0.09891018088375028, -1.2548115266967652e-13], "objects": ["object_6", "object_8"]}, {"frame": 89, "force": 0.0, "position": [-1.5937958759478765, -0.9273697042546523, 2.185975240707397], "contact_normal": [0.0, 0.0, 1.0], "objects": ["object_2", "object_7"]}, {"frame": 90, "force": 0.0, "position": [-1.9198774300065535, -0.7684964986972177, 2.371845753494391], "contact_normal": [-0.0025794952657735327, 7.953254088443162e-09, 0.9999966730965527], "objects": ["object_2", "object_7"]}, {"frame": 91, "force": 0.0, "position": [-1.7782787825932789, -0.64846294766991, 2.4963087713060736], "contact_normal": [0.0021519065771044106, 0.0016869086409745243, 0.9999962618116731], "objects": ["object_2", "object_7"]}, {"frame": 92, "force": 0.0, "position": [-1.4559804707478026, -0.8940726680688664, 2.5752005158880573], "contact_normal": [-0.007251112521663476, -0.0028300445720747516, 0.9999697056485852], "objects": ["object_2", "object_7"]}, {"frame": 93, "force": 0.0, "position": [-1.43519249446319, -0.6224278325656734, 2.6371199255746047], "contact_normal": [-0.0023794785205813684, -0.0008569413358718932, 0.9999968018616444], "objects": ["object_2", "object_7"]}, {"frame": 94, "force": 0.0, "position": [-1.3000890180106708, -0.09652755786187125, 2.799898388010819], "contact_normal": [0.8802943570318129, -0.47442752908686636, -0.000603839778025366], "objects": ["object_2", "object_7"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.', 'There is no gravity: objects float instead of falling.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The objects are extremely light like feathers.', 'The simulation is paused.', 'The objects are hanging from invisible strings.', 'There is zero gravity in this environment.', 'They are stuck to the background.']
[3]
predictive
Based on the video so far, what will happen next?
['The red cylinder and the white cylinder will speed up significantly.', 'All objects will disappear unnecessarily.', 'A new object will appear.', 'The red cylinder and the white cylinder will bounce off each other.', 'One object will turn into liquid.']
[3]
test/e679e61e-a009-574f-bea2-02690256db1a/output.mp4
output_prediction.mp4
false
test/e679e61e-a009-574f-bea2-02690256db1a/output.mp4
60537cd4-843e-4c65-8e84-c015ebb4d512
60537cd4-843e-4c65-8e84-c015ebb4d512
Gravity Reversal and Color Frenzy
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Gravity Reversal and Color Frenzy", "description": "Objects float upwards while changing color on contact, and some objects vanish on collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 6.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/d11bc869-9ff6-5135-afd3-cf4adc30be68/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/d11bc869-9ff6-5135-afd3-cf4adc30be68/attempt_01/scratch"}, "random_seed": 106016, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal and Color Frenzy", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 22, "collisions": [{"frame": 7, "force": 1204.0047274143471, "position": [-0.15588271247554564, -1.0091852528497316, 2.2066132818761384], "contact_normal": [0.9571083902768532, 0.289730097265801, -3.4514446440586405e-14], "objects": ["object_0", "object_1"]}, {"frame": 8, "force": 0.0, "position": [-0.14399253710800197, -1.0489050909124042, 2.5130278379264883], "contact_normal": [0.9772952454783778, 0.1854129341618848, 0.10254777916092529], "objects": ["object_0", "object_1"]}, {"frame": 9, "force": 73.2748798913272, "position": [0.03398482719635909, -1.1714106391029169, 2.2390759081604887], "contact_normal": [0.2989074166176139, 0.024820442629907787, 0.9539592768659675], "objects": ["object_0", "object_1"]}, {"frame": 10, "force": 0.0, "position": [-0.022520047301393675, -1.5105988483884942, 2.2904703640131503], "contact_normal": [0.17640077061347995, -0.12328279914083566, 0.9765675192033424], "objects": ["object_0", "object_1"]}, {"frame": 89, "force": 1127.8905514820055, "position": [-1.4564356062105113, 0.8367782456571397, 2.034137316592262], "contact_normal": [1.6687387547003775e-14, -1.0, 6.67495501880151e-14], "objects": ["object_2", "object_4"]}, {"frame": 90, "force": 0.0, "position": [-1.5927833762962387, 0.8284772561672356, 1.9420585684284595], "contact_normal": [-0.008231902046055981, -0.9998736769416903, 0.013596541759143458], "objects": ["object_2", "object_4"]}, {"frame": 91, "force": 736.253116483125, "position": [0.15336229851456507, 0.5288008055991802, 3.135742439713979], "contact_normal": [0.09891018087814897, -0.9950963652424081, 2.0614577266797967e-14], "objects": ["object_5", "object_4"]}, {"frame": 92, "force": 316.7224266660819, "position": [0.32003508878205245, 2.5282332889554127, 3.3526503835384855], "contact_normal": [0.9776251879095511, 0.2090761030166343, -0.02315545534409511], "objects": ["object_6", "object_4"]}, {"frame": 93, "force": 0.0, "position": [0.3676321667237884, 2.548552347275825, 3.2310198632198124], "contact_normal": [0.9726942631850031, 0.2045922265045456, 0.10958052391231203], "objects": ["object_6", "object_4"]}, {"frame": 94, "force": 31.790634549050306, "position": [0.4864253575416225, 2.4412185086139973, 3.2678173758087135], "contact_normal": [0.06707315904973768, 0.994874565165009, 0.07566895613673298], "objects": ["object_6", "object_4"]}, {"frame": 94, "force": 0.0, "position": [0.4420067178584997, 0.7315390797946375, 2.288756058742939], "contact_normal": [-0.05992224387244713, -0.9971242498311206, -0.04639563651913918], "objects": ["object_5", "object_4"]}, {"frame": 95, "force": 46.32353845485228, "position": [0.5340123622166715, 2.489066188760573, 3.4490488665937105], "contact_normal": [0.043118966584925325, 0.9980274635200046, 0.04562824542401446], "objects": ["object_6", "object_4"]}, {"frame": 95, "force": 216.6458192178229, "position": [0.4904619994468153, 0.7709927927889995, 2.390982728345028], "contact_normal": [-0.04272635672746537, -0.9982208156532452, -0.04158920097053379], "objects": ["object_5", "object_4"]}, {"frame": 96, "force": 50.6371281040011, "position": [0.8505124647548548, 2.565989749425405, 3.4938542346021606], "contact_normal": [0.026892613022901003, 0.9991179396422508, 0.03225104726709365], "objects": ["object_6", "object_4"]}, {"frame": 97, "force": 0.0, "position": [0.8628816837348761, 2.615645206774629, 3.6719973227118445], "contact_normal": [0.014473065491455807, 0.10297036690260496, 0.9945791240093587], "objects": ["object_6", "object_4"]}, {"frame": 101, "force": 174.05553458743356, "position": [1.63729515924796, -0.7293471270705314, 2.9599247875143533], "contact_normal": [-0.44453804354150683, 0.1584282522036636, 0.8816384841577537], "objects": ["object_5", "object_7"]}, {"frame": 102, "force": 0.0, "position": [1.633889389495295, -0.7289596323841665, 2.9869156064515145], "contact_normal": [-0.3794599521546896, 0.11511256328572715, 0.9180191950523421], "objects": ["object_5", "object_7"]}, {"frame": 107, "force": 535.80653737782, "position": [1.37621862166982, 1.0684018469961998, 3.087085113234979], "contact_normal": [0.08497933392066594, -0.9942105072462348, -0.06575697748212328], "objects": ["object_7", "object_4"]}, {"frame": 108, "force": 0.0, "position": [1.464565857738129, 1.080478453585608, 3.096070459228713], "contact_normal": [-0.08526030772301933, -0.9936894875808523, -0.07288266047750515], "objects": ["object_7", "object_4"]}, {"frame": 109, "force": 0.0, "position": [1.4153767433776716, 1.2389812245635712, 3.3611877587286383], "contact_normal": [0.015082369198105532, -0.9573387012021518, -0.2885743116078583], "objects": ["object_7", "object_4"]}, {"frame": 110, "force": 0.0, "position": [1.2637613325403507, 1.3239029117240146, 3.4710283464570786], "contact_normal": [0.032766557908219585, -0.9816247568221118, -0.18798720561989654], "objects": ["object_7", "object_4"]}, {"frame": 113, "force": 0.0, "position": [1.206758910957227, 1.6582193929346287, 3.9885777414954244], "contact_normal": [0.14363061995935522, -0.8805302571147317, -0.4517042299066458], "objects": ["object_7", "object_4"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'Normal collision behavior: objects bounce off each other.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['The objects are magnetic and repelled by the floor.', 'The floor is actually the ceiling.', 'The objects are balloons filled with helium.', 'The camera is upside down.', 'Gravity is reversed in this environment.']
[4]
predictive
Based on the video so far, what will happen next?
['One object will turn into liquid.', 'The white gear and the blue cube will speed up significantly.', 'The collision will cause a loud explosion.', 'The white gear and the blue cube will bounce off each other.', 'The white gear and the blue cube will change color.']
[3]
test/60537cd4-843e-4c65-8e84-c015ebb4d512/output.mp4
output_prediction.mp4
false
test/60537cd4-843e-4c65-8e84-c015ebb4d512/output.mp4
a60e3f83-c783-4e73-9af0-f628a77480d5
a60e3f83-c783-4e73-9af0-f628a77480d5
Eccentric Encounter
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Eccentric Encounter", "description": "Red and blue spheres oscillate and change color over time, disappearing after collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "purple": [0.5, 0.0, 0.5], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/32ea7215-9b05-5694-8666-303f6d6595d4/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/32ea7215-9b05-5694-8666-303f6d6595d4/attempt_01/scratch"}, "random_seed": 106116, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Eccentric Encounter", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 14, "collisions": [{"frame": 1, "force": 1349.7682915474065, "position": [-0.23603962675069634, 0.09896023962165468, 3.0403776581694633], "contact_normal": [-0.6348671380354126, 0.7726213283638527, 0.0], "objects": ["object_0", "object_1"]}, {"frame": 2, "force": 159.3069605360581, "position": [-0.24916460779016814, 0.09295955229743846, 2.055638745519329], "contact_normal": [-0.640786352573894, 0.7677191026527341, 0.000479350733574187], "objects": ["object_0", "object_1"]}, {"frame": 50, "force": 520.1279820141065, "position": [-2.1085021354863924, 0.41116351134807283, 1.1471158894111175], "contact_normal": [-0.831132095155964, -0.2953811763856291, 0.47113628711732575], "objects": ["object_4", "object_6"]}, {"frame": 86, "force": 226.11677127046255, "position": [1.5138961727426392, 2.299593778278151, 3.5908042487257026], "contact_normal": [6.878115152412655e-17, -8.597643940515818e-17, -1.0], "objects": ["object_4", "object_5"]}, {"frame": 87, "force": 19.021244971707677, "position": [1.6017579566946316, 2.4005435623369293, 3.5305406628671094], "contact_normal": [0.024909054307474417, 0.0018430333756332964, -0.9996880224557477], "objects": ["object_4", "object_5"]}, {"frame": 88, "force": 0.0, "position": [1.5649995633658502, 2.2546377679046, 3.494886211152222], "contact_normal": [0.1700095531117475, 0.2913923862844544, -0.9413751797589498], "objects": ["object_4", "object_5"]}, {"frame": 89, "force": 0.0, "position": [1.331921002750622, 2.0591188748366966, 3.1530476614923426], "contact_normal": [0.5649203980459745, 0.6063486544760359, -0.559648329834619], "objects": ["object_4", "object_5"]}, {"frame": 103, "force": 1222.9254712996337, "position": [-2.165668831728985, -2.5915726981049225, 1.4031052560617223], "contact_normal": [3.35777599812022e-06, 0.9710327973304629, 0.23894624185640922], "objects": ["object_5", "object_1"]}, {"frame": 115, "force": 448.5963766923036, "position": [-4.824291381430524, -1.0577611070375417, 1.8110033776793841], "contact_normal": [-0.9490580243588456, 0.30739771108804753, -0.06924964705985366], "objects": ["object_0", "object_5"]}, {"frame": 116, "force": 0.0, "position": [-4.866161965355148, -1.0429844599597853, 1.8410506707376602], "contact_normal": [-0.9560840133111882, 0.2923335934326331, -0.021081499983061535], "objects": ["object_0", "object_5"]}, {"frame": 117, "force": 0.0, "position": [-4.868222994888505, -1.046695654296203, 1.8125850607927954], "contact_normal": [-0.8909118920665101, 0.45346795828272296, -0.02535372527597167], "objects": ["object_0", "object_5"]}, {"frame": 118, "force": 17.32638408573163, "position": [-4.950300804527551, -1.0157653040238064, 1.8561163512839853], "contact_normal": [-0.9266890027709683, 0.3670455615376119, -0.0807777685931428], "objects": ["object_0", "object_5"]}, {"frame": 119, "force": 0.0, "position": [-5.021008909242727, -1.024705903803838, 1.8509194351942375], "contact_normal": [-0.9433764769021133, 0.3257238792144679, -0.06280746243270129], "objects": ["object_0", "object_5"]}, {"frame": 120, "force": 0.0, "position": [-5.10631687630072, -1.0056777386967861, 1.852006445910335], "contact_normal": [-0.9165270705427545, 0.39728708674350094, -0.046272018209482436], "objects": ["object_0", "object_5"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'Objects change color periodically over time.', 'There is no gravity: objects float instead of falling.', 'Objects do not vanish just because they collide.', 'Objects gain speed after collisions instead of losing energy.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['A rule cycles object colors over time.', 'The scene lights are changing color.', 'The video color encoding is corrupted.', 'It is a chameleon camouflage effect.', 'The object temperature is fluctuating.']
[0]
predictive
Based on the video so far, what will happen next?
['The camera view will flip upside down.', 'The green cylinder and the pink cube will change color.', 'The gravity will reverse direction.', 'The green cylinder and the pink cube will bounce off each other.', 'The green cylinder and the pink cube will speed up significantly.']
[3]
test/a60e3f83-c783-4e73-9af0-f628a77480d5/output.mp4
output_prediction.mp4
false
test/a60e3f83-c783-4e73-9af0-f628a77480d5/output.mp4
4b5b48bd-b99c-478b-b343-1cb1c1a529f7
4b5b48bd-b99c-478b-b343-1cb1c1a529f7
Reversing Reality
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Reversing Reality", "description": "Objects fall upward and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/cb6e5f06-a2bf-5044-b697-085f474dd386/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/cb6e5f06-a2bf-5044-b697-085f474dd386/attempt_01/scratch"}, "random_seed": 998756846, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Reversing Reality", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 2, "collisions": [{"frame": 40, "force": 0.0, "position": [-2.7302379941591846, -0.1850959600784855, 2.776306629180908], "contact_normal": [-0.9799394956004116, 0.19929522062109575, -1.1254617536633502e-16], "objects": ["object_5", "object_8"]}, {"frame": 90, "force": 1041.1042309994202, "position": [0.4283958162193683, 0.3467976812744149, 2.3999415991043658], "contact_normal": [-0.9950963652417177, 0.0989101808850937, 1.5342694255256387e-12], "objects": ["object_4", "object_6"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.', 'Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['Gravity is reversed in this environment.', 'The objects are magnetic and repelled by the floor.', 'The objects are balloons filled with helium.', 'The camera is upside down.', 'The floor is actually the ceiling.']
[0]
predictive
Based on the video so far, what will happen next?
['The scene will turn black.', 'They will pass through each other like ghosts.', 'The cyan capsule and the gray capsule will bounce off each other.', 'The cyan capsule and the gray capsule will speed up significantly.', 'A new object will appear.']
[2]
test/4b5b48bd-b99c-478b-b343-1cb1c1a529f7/output.mp4
output_prediction.mp4
false
test/4b5b48bd-b99c-478b-b343-1cb1c1a529f7/output.mp4
ddb4f657-e26c-4d14-b00b-abd6810f210e
ddb4f657-e26c-4d14-b00b-abd6810f210e
Floating Friction Frenzy
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Friction Frenzy", "description": "Objects float and change color on contact while bouncing off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [6.246950475544243, 0.0, 7.808688094430304], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 8, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/b8b2433c-4326-5f89-81e8-f9c213255dbc/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/b8b2433c-4326-5f89-81e8-f9c213255dbc/attempt_01/scratch"}, "random_seed": 998756967, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Friction Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 6, "collisions": [{"frame": 5, "force": 942.462935134844, "position": [1.0237544876812248, 0.3176931966940426, 2.3263583216002366], "contact_normal": [-6.495490038037528e-14, -1.0, 3.186849799912162e-14], "objects": ["object_0", "object_1"]}, {"frame": 6, "force": 11.65058910560924, "position": [1.132228428976559, 0.4241477898101342, 2.8084063132573753], "contact_normal": [-0.11929190793960955, -0.9919806960665347, 0.04175810497952313], "objects": ["object_0", "object_1"]}, {"frame": 7, "force": 36.87217265276951, "position": [1.1305291967062814, 0.5492518444954456, 2.77584853590722], "contact_normal": [-0.07597727649687819, -0.9941444267692626, 0.0768395222508009], "objects": ["object_0", "object_1"]}, {"frame": 8, "force": 0.0, "position": [0.8119968564307758, 0.4986747458748887, 1.961533185992025], "contact_normal": [0.22520859121497552, -0.9728030092191816, -0.05417929214257959], "objects": ["object_0", "object_1"]}, {"frame": 46, "force": 0.0, "position": [0.35068203440320245, 2.4898783654160774, 2.0400089442459364], "contact_normal": [0.85786694638232, 0.5135991646978856, 0.01673918535376535], "objects": ["object_0", "object_5"]}, {"frame": 47, "force": 0.0, "position": [0.5227310708781526, 2.5770176091696313, 2.0712218504198465], "contact_normal": [0.7634547736888309, 0.6457663567679544, -0.011073436611056869], "objects": ["object_0", "object_5"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Normal collision behavior: objects bounce off each other.', 'There is no gravity: objects float instead of falling.', 'After a collision, the colliding objects change color.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects change color periodically over time.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The objects are extremely light like feathers.', 'They are stuck to the background.', 'The objects are hanging from invisible strings.', 'There is zero gravity in this environment.', 'There is a strong updraft supporting them.']
[3]
predictive
Based on the video so far, what will happen next?
['The blue capsule and the blue sphere will speed up significantly.', 'The collision will cause a loud explosion.', 'The blue capsule and the blue sphere will bounce off each other.', 'A new object will appear.', 'New objects will continuously spawn filling the space.']
[2]
test/ddb4f657-e26c-4d14-b00b-abd6810f210e/output.mp4
output_prediction.mp4
false
test/ddb4f657-e26c-4d14-b00b-abd6810f210e/output.mp4
0b9ea2f3-0538-479f-bd1b-b954904a2854
0b9ea2f3-0538-479f-bd1b-b954904a2854
Floating Blocks
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Blocks", "description": "Blocks float up in the air, changing color periodically, and disappear upon collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/38c10c59-c199-5c09-b298-46cd2b9ab1d5/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/38c10c59-c199-5c09-b298-46cd2b9ab1d5/attempt_01/scratch"}, "random_seed": 106115, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 7, "collisions": [{"frame": 10, "force": 422.6275254120184, "position": [-0.6846518766985078, 0.5162982407479677, 1.8871080881396747], "contact_normal": [0.7999248442732569, 0.5998669526340331, -0.01672969371997823], "objects": ["object_0", "object_1"]}, {"frame": 11, "force": 206.3989153509491, "position": [-0.686626518132997, 0.4766431343273057, 1.00346294558427], "contact_normal": [0.7783176078114594, 0.6276286870206904, 0.01743366282028642], "objects": ["object_0", "object_1"]}, {"frame": 12, "force": 0.0, "position": [-0.7201002332481574, 0.3376243506639757, 0.8228235297842093], "contact_normal": [0.7178927747390157, 0.6948336859590752, -0.0428498872115444], "objects": ["object_0", "object_1"]}, {"frame": 13, "force": 0.0, "position": [-0.7772127923042429, 0.12499106703288088, 1.4360882540017819], "contact_normal": [0.5788587899001388, 0.8066875988296495, 0.11906980830505082], "objects": ["object_0", "object_1"]}, {"frame": 51, "force": 203.05660197619926, "position": [-0.9478020627799888, -1.1984177745577964, 1.0452150878844715], "contact_normal": [-5.14093252154451e-14, -2.056373008617804e-13, -1.0], "objects": ["object_3", "object_4"]}, {"frame": 52, "force": 212.32758782650464, "position": [-1.1120438921629174, -1.4964599824115998, 1.0144797127602907], "contact_normal": [-0.014916684658721317, -0.005267001414863571, -0.9998748677784076], "objects": ["object_3", "object_4"]}, {"frame": 53, "force": 0.0, "position": [-0.9391086010552416, -1.477266364392106, 1.0373376201057396], "contact_normal": [-0.11367678024212745, 0.03206117504198881, -0.9930003377082557], "objects": ["object_3", "object_4"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"timed_color_cycle": 6}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Objects gain speed after collisions instead of losing energy.', 'Objects do not vanish just because they collide.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The object temperature is fluctuating.', 'The video color encoding is corrupted.', 'It is a chameleon camouflage effect.', 'A rule cycles object colors over time.', 'The scene lights are changing color.']
[3]
predictive
Based on the video so far, what will happen next?
['The orange cylinder and the yellow cylinder will change color.', 'The orange cylinder and the yellow cylinder will bounce off each other.', 'Objects will start spinning rapidly.', 'The orange cylinder and the yellow cylinder will speed up significantly.', 'The scene will turn black.']
[1]
test/0b9ea2f3-0538-479f-bd1b-b954904a2854/output.mp4
output_prediction.mp4
false
test/0b9ea2f3-0538-479f-bd1b-b954904a2854/output.mp4
c8e824e1-bf77-56dc-aee3-0b1aec05f28e
c8e824e1-bf77-56dc-aee3-0b1aec05f28e
Floating Friction Chaos
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Friction Chaos", "description": "Objects float in mid-air and slide forever when contacted, changing color at a fixed rate.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/c8e824e1-bf77-56dc-aee3-0b1aec05f28e/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/c8e824e1-bf77-56dc-aee3-0b1aec05f28e/attempt_01/scratch"}, "random_seed": 11799, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Friction Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 13, "collisions": [{"frame": 4, "force": 684.3673289644128, "position": [-2.0025373419125874, -1.1340988039970399, 3.269170580307641], "contact_normal": [-0.0, 1.0, -0.0], "objects": ["object_0", "object_1"]}, {"frame": 5, "force": 0.0, "position": [-0.5646628126625131, -1.1611394132042405, 2.5065235522708633], "contact_normal": [0.025733833925612144, 0.9996680024033442, -0.0012863756825061924], "objects": ["object_0", "object_1"]}, {"frame": 51, "force": 320.562761088266, "position": [2.0240018315946515, 1.9206393232345853, 2.8153626928271946], "contact_normal": [8.478705269095562e-14, 1.0, 4.847282669325714e-16], "objects": ["object_4", "object_2"]}, {"frame": 52, "force": 0.0, "position": [2.026491518020947, 1.988816348688533, 2.4342059465294383], "contact_normal": [-0.03941583770442564, 0.9990981696982635, 0.015787306408574717], "objects": ["object_4", "object_2"]}, {"frame": 53, "force": 0.0, "position": [1.9929025480128866, 2.0241848539358758, 3.057297318597272], "contact_normal": [-0.05575716259841945, 0.9977125564209589, 0.038220329393244434], "objects": ["object_4", "object_2"]}, {"frame": 54, "force": 0.0, "position": [2.3020607860777633, 2.045035665917596, 2.3834441689050663], "contact_normal": [-0.4265021725067507, 0.9031920776738265, 0.04837321236240663], "objects": ["object_4", "object_2"]}, {"frame": 54, "force": 475.0480741345661, "position": [0.1920629463493826, -0.9662039840353435, 2.3301542291887034], "contact_normal": [-0.4714174522581185, -0.8819101914063953, -2.2128907555734478e-14], "objects": ["object_3", "object_6"]}, {"frame": 55, "force": 0.0, "position": [0.1565845972089807, -0.9598081525694308, 1.5967357211609032], "contact_normal": [-0.47015100014099503, -0.8825300399410948, -0.0099380917681142], "objects": ["object_3", "object_6"]}, {"frame": 95, "force": 0.0, "position": [0.7225131410654704, 0.76397831444872, 1.9785505707435878], "contact_normal": [0.7624907002442397, -0.6457854821905744, -0.03961114783663895], "objects": ["object_4", "object_5"]}, {"frame": 96, "force": 0.0, "position": [0.7469073750836217, 0.5672529332574248, 1.9576204994756814], "contact_normal": [0.8026714592131895, -0.596027177720409, -0.021682527140838008], "objects": ["object_4", "object_5"]}, {"frame": 113, "force": 411.175595720111, "position": [-3.7976006212322067, 0.3886062953024453, 1.7251950175918336], "contact_normal": [-0.9809328807945403, -0.1922810507057998, 0.028260943289239854], "objects": ["object_6", "object_5"]}, {"frame": 114, "force": 0.0, "position": [-3.8833563518360696, 0.3538612152248197, 1.7029584068018275], "contact_normal": [-0.9673980654071331, -0.2531171947725753, 0.008524597175149317], "objects": ["object_6", "object_5"]}, {"frame": 116, "force": 0.0, "position": [-4.196420979400392, 0.37853106375852114, 1.651055700554997], "contact_normal": [-0.9871613605962323, -0.15776658014114858, -0.02494302179693197], "objects": ["object_6", "object_5"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'Objects do not vanish just because they collide.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The objects are extremely light like feathers.', 'They are stuck to the background.', 'The objects are hanging from invisible strings.', 'There is a strong updraft supporting them.', 'There is zero gravity in this environment.']
[4]
predictive
Based on the video so far, what will happen next?
['The cyan cylinder and the blue capsule will speed up significantly.', 'A new object will appear.', 'The cyan cylinder and the blue capsule will bounce off each other.', 'The camera view will flip upside down.', 'They will repel each other with magnetic force.']
[2]
test/c8e824e1-bf77-56dc-aee3-0b1aec05f28e/output.mp4
output_prediction.mp4
false
test/c8e824e1-bf77-56dc-aee3-0b1aec05f28e/output.mp4
8144e5e8-9b69-404d-bb21-75165185934a
8144e5e8-9b69-404d-bb21-75165185934a
Frictionless Falls
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Frictionless Falls", "description": "Objects fall upward while having no friction and changing colors periodically.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/b688fb86-3bd7-52f7-9894-0ee39d287716/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/b688fb86-3bd7-52f7-9894-0ee39d287716/attempt_01/scratch"}, "random_seed": 106064, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Frictionless Falls", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 1, "collisions": [{"frame": 7, "force": 660.8632723297279, "position": [0.2046956875880723, 0.841201634742659, 2.8176262179971867], "contact_normal": [-0.003055697472922989, -0.9956670553243988, 0.09293964522524643], "objects": ["object_0", "object_1"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'Normal collision behavior: objects bounce off each other.', 'After a collision, one of the colliding objects disappears.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['The objects are balloons filled with helium.', 'Gravity is reversed in this environment.', 'There is a strong wind blowing up.', 'The floor is actually the ceiling.', 'The objects are magnetic and repelled by the floor.']
[1]
predictive
Based on the video so far, what will happen next?
['All objects will disappear unnecessarily.', 'The green sphere and the white cube will speed up significantly.', 'A new object will appear.', 'The green sphere and the white cube will bounce off each other.', 'The collision will cause a loud explosion.']
[3]
test/8144e5e8-9b69-404d-bb21-75165185934a/output.mp4
output_prediction.mp4
false
test/8144e5e8-9b69-404d-bb21-75165185934a/output.mp4
938711fa-5779-4ef0-9425-6a05a9c05967
938711fa-5779-4ef0-9425-6a05a9c05967
Floating Bouncy Balls
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Bouncy Balls", "description": "A colorful, frictionless environment where balls change color and gain speed upon collision, disappearing periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/bdb6bfac-22b6-5fda-9ae9-01f1c80b9732/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/bdb6bfac-22b6-5fda-9ae9-01f1c80b9732/attempt_01/scratch"}, "random_seed": 9845688, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 65, "collisions": [{"frame": 38, "force": 757.8546341049322, "position": [-1.3253573923836743, -0.029374792641237813, 2.3549726659800885], "contact_normal": [0.36703220788479346, 0.3413072748661853, -0.8653304007710765], "objects": ["object_3", "object_7"]}, {"frame": 38, "force": 401.45982148808565, "position": [-0.6062159529334039, 0.12744811004834733, 1.8763649111449208], "contact_normal": [0.995096365241977, 0.0989101808824855, -8.324818704086461e-17], "objects": ["object_0", "object_3"]}, {"frame": 39, "force": 944.7107851086774, "position": [-1.3922225315490366, -0.42508913177451313, 1.6492065971467549], "contact_normal": [-0.6878385041917005, -0.6915696632434521, -0.2204758332168462], "objects": ["object_2", "object_3"]}, {"frame": 39, "force": 242.8404757267125, "position": [-0.5106312731394824, 0.0343491102166906, 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0.6214297978052753], "objects": ["object_4", "object_3"]}, {"frame": 120, "force": 17.035499810446215, "position": [1.159061343367276, -1.6016447472584905, 0.7818025065036391], "contact_normal": [0.46417372490731773, -0.6785935486582012, 0.5692570147351155], "objects": ["object_4", "object_3"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The object temperature is fluctuating.', 'The video color encoding is corrupted.', 'The scene lights are changing color.', 'It is a chameleon camouflage effect.', 'A rule cycles object colors over time.']
[4]
predictive
Based on the video so far, what will happen next?
['The yellow cylinder and the white cylinder will bounce off each other.', 'A new object will appear.', 'The scene will turn black.', 'One of the yellow cylinder and the white cylinder will disappear.', 'One object will turn into liquid.']
[0]
test/938711fa-5779-4ef0-9425-6a05a9c05967/output.mp4
output_prediction.mp4
false
test/938711fa-5779-4ef0-9425-6a05a9c05967/output.mp4
21c5f890-dd6e-4be3-838c-cd1ecb7ab064
21c5f890-dd6e-4be3-838c-cd1ecb7ab064
Chaos Theory
easy
[ "collision_disappear" ]
{"scenario": {"name": "Chaos Theory", "description": "A colorful, frictionless world where objects disappear on collision and change color periodically.", "difficulty": "easy", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/e47d719e-f677-510c-b42b-41a7f50c86bb/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/e47d719e-f677-510c-b42b-41a7f50c86bb/attempt_01/scratch"}, "random_seed": 998756931, "rule_config": {"rules": ["collision_disappear"], "primary_rule": "collision_disappear", "expected_events": ["collision"]}}
{"scenario_name": "Chaos Theory", "difficulty": "easy", "primary_rule": "collision_disappear", "rules": ["collision_disappear"], "num_collisions": 22, "collisions": [{"frame": 26, "force": 329.69919094636754, "position": [-0.24560308388241742, -1.9546237235911683, 0.308618607599973], "contact_normal": [-0.02373571996609883, -0.04654102756905773, -0.9986343416639082], "objects": ["object_0", "object_5"]}, {"frame": 27, "force": 579.6650749974395, "position": [-0.4218256529141284, -1.9441766609511246, 0.16102114251169586], "contact_normal": [0.10496711310784244, 0.07614522859668017, -0.9915562562597066], "objects": ["object_0", "object_5"]}, {"frame": 54, "force": 1332.7930569063828, "position": [-0.6091192182655336, -1.3435192313409927, 1.7711966996195565], "contact_normal": [0.6415424669008692, 0.7669067687030242, 0.016651464807425225], "objects": ["object_2", "object_7"]}, {"frame": 81, "force": 127.75672346083955, "position": [0.014366152565968349, -1.4127911055981022, 0.1440710432579877], "contact_normal": [-0.33415732863851333, -0.3981755234734815, -0.8542804763213259], "objects": ["object_0", "object_2"]}, {"frame": 82, "force": 84.79193007234359, "position": [0.019988450424441334, -1.4417415641238196, 0.15524068741455987], "contact_normal": [-0.26782331018847494, -0.3508801478101899, -0.8973036255317299], "objects": ["object_0", "object_2"]}, {"frame": 83, "force": 64.93641554800236, "position": [-0.11865129479092942, -1.378143918806772, 0.16164515640065527], "contact_normal": [-0.41348847011452833, -0.33393675860242034, -0.8470617016111965], "objects": ["object_0", "object_2"]}, {"frame": 84, "force": 0.0, "position": [0.03543913382367894, -1.4653256372692631, 0.1553844162223288], "contact_normal": [-0.3364489475405884, -0.266715028671121, -0.9031418488697075], "objects": ["object_0", "object_2"]}, {"frame": 85, "force": 19.38362739893579, "position": [0.08196052577958801, -1.5230872323616085, 0.15579602082138388], "contact_normal": [-0.3748750766528406, -0.23345474948915634, -0.8971998422009904], "objects": ["object_0", "object_2"]}, {"frame": 86, "force": 106.99301880184973, "position": [0.06989128442845943, -1.5254687121464812, 0.16144466464236518], "contact_normal": [-0.31800681229198324, -0.22570399459394427, -0.9208308064787082], "objects": ["object_0", "object_2"]}, {"frame": 87, "force": 67.9452662838649, "position": [0.10089450107608378, -1.692061366368231, 0.1640110867150275], "contact_normal": [-0.2185297915029173, -0.43348248062682726, -0.8742640729295146], "objects": ["object_0", "object_2"]}, {"frame": 88, "force": 0.0, "position": [0.05431174094994884, -1.5034971499727998, 0.15439559385853302], "contact_normal": [-0.3150299179870809, -0.14023400345164666, -0.9386642504372779], "objects": ["object_0", "object_2"]}, {"frame": 89, "force": 11.615399686753124, "position": [0.11310161019339693, -1.5950861918725776, 0.15258240191366867], "contact_normal": [-0.4171266516171564, -0.14098330059781508, -0.8978469053592629], "objects": ["object_0", "object_2"]}, {"frame": 89, "force": 221.17300933303105, "position": [-0.554202510533783, -2.722790659253097, 1.9419090934538534], "contact_normal": [0.9984974150562402, -0.05479883325406192, 2.9304085767748787e-14], "objects": ["object_2", "object_4"]}, {"frame": 90, "force": 0.0, "position": [0.10505571615123943, -1.5795647747347412, 0.1553379917658571], "contact_normal": [-0.46733452616569776, -0.15972948031294695, -0.8695314449589725], "objects": ["object_0", "object_2"]}, {"frame": 90, "force": 0.0, "position": [-0.2937719558550196, -2.5620528952795416, 1.6858060550173863], "contact_normal": [0.9983842646593202, -0.005536488439993877, -0.056552695571671245], "objects": ["object_2", "object_4"]}, {"frame": 91, "force": 0.0, "position": [-0.06725129929112572, -2.102029403885572, 1.6004472348412173], "contact_normal": [0.9291443365463599, -0.1669988211848679, -0.32985177820755973], "objects": ["object_2", "object_4"]}, {"frame": 92, "force": 0.0, "position": [0.19482877093351536, -2.0033546346926734, 1.6860726759945912], "contact_normal": [0.8354506181990814, -0.306481533683315, -0.45617029063924774], "objects": ["object_2", "object_4"]}, {"frame": 93, "force": 0.0, "position": [0.2937160758249945, -1.9477105396568728, 1.530860533858096], "contact_normal": [0.8700268772675616, -0.25733656714028796, -0.4205129296995603], "objects": ["object_2", "object_4"]}, {"frame": 94, "force": 14.554709513463942, "position": [0.4607263201989057, -1.5803463519973597, 1.4484833014022098], "contact_normal": [0.7611028630687257, -0.19618080965966006, -0.6182519888765978], "objects": ["object_2", "object_4"]}, {"frame": 94, "force": 29.37488190643598, "position": [0.36888323284625785, -0.7741486268596232, 2.191379188779171], "contact_normal": [0.28581720257180915, 0.9441823450470491, -0.16379324166607212], "objects": ["object_3", "object_4"]}, {"frame": 95, "force": 0.0, "position": [0.5415578991182743, -1.3459874616553082, 1.325849596332866], "contact_normal": [0.6994953755639112, -0.4865496824770959, -0.5234268105916432], "objects": ["object_2", "object_4"]}, {"frame": 95, "force": 0.0, "position": [0.3899048400856004, -0.42089635842391604, 1.419279556928715], "contact_normal": [0.8745529879876032, 0.48492944837824575, 0.0007080236757806874], "objects": ["object_3", "object_4"]}], "disappearances": [{"frame": 26, "object_id": "object_0", "cause": "collision_disappear"}, {"frame": 54, "object_id": "object_2", "cause": "collision_disappear"}, {"frame": 94, "object_id": "object_3", "cause": "collision_disappear"}], "initial_objects": 8, "final_objects": 5, "rule_stats": {"collision_disappear": 3}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_disappear"], "canonical_descriptions": ["After a collision, one of the colliding objects disappears."]}
explanatory_reasoning
Why did the green torus disappear after the collision?
['The object moved too fast to be seen.', 'The camera stopped tracking the object.', 'The object fell through a hole in the floor.', 'A rule causes objects to disappear upon collision.', 'It merged with the ground plane.']
[3]
predictive
Based on the video so far, what will happen next?
['Objects will suddenly stop moving.', 'The gray capsule and the brown cube will speed up significantly.', 'A new object will appear.', 'Objects will shrink until they vanish.', 'One of the gray capsule and the brown cube will disappear.']
[4]
test/21c5f890-dd6e-4be3-838c-cd1ecb7ab064/output.mp4
output_prediction.mp4
false
test/21c5f890-dd6e-4be3-838c-cd1ecb7ab064/output.mp4
67bc86d9-ac06-43a4-bc0a-ecc8cef1af0d
67bc86d9-ac06-43a4-bc0a-ecc8cef1af0d
Floating Balls
easy
[ "no_friction" ]
{"scenario": {"name": "Floating Balls", "description": "Objects of different colors float around and change color on contact", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/25479bad-354a-525d-99da-1dc901f7d046/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/25479bad-354a-525d-99da-1dc901f7d046/attempt_01/scratch"}, "random_seed": 95765, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 15, "collisions": [{"frame": 59, "force": 968.2074359352204, "position": [-1.3577691688372169, 0.341844913076342, 1.8694833467166487], "contact_normal": [-0.8819101914060644, 0.4714174522587372, -1.7954597676789194e-15], "objects": ["object_2", "object_3"]}, {"frame": 60, "force": 0.0, "position": [-1.50875042584149, 0.230613417927226, 1.7029875537571373], "contact_normal": [-0.8019440118838286, 0.5921028102045267, -0.07937294218795254], "objects": ["object_2", "object_3"]}, {"frame": 61, "force": 0.0, "position": [-1.739203953843341, 0.2824268304153956, 2.096986902709264], "contact_normal": [-0.8363845274848862, 0.5461187381430347, 0.04706640025477778], "objects": ["object_2", "object_3"]}, {"frame": 62, "force": 0.0, "position": [-1.673687134375125, 0.25577424270043525, 1.5940745488517691], "contact_normal": [-0.7827232253407937, 0.6215907465015765, -0.031133524948484807], "objects": ["object_2", "object_3"]}, {"frame": 63, "force": 44.787015478276544, "position": [-1.793703917647444, 0.12930686406710068, 2.289857740458896], "contact_normal": [-0.7697965672144754, 0.5962346362403994, 0.22785412801195445], "objects": ["object_2", "object_3"]}, {"frame": 64, "force": 0.0, "position": [-1.8265599287178897, 0.0867337232650579, 2.080129777039338], "contact_normal": [-0.7494817389093147, 0.6616735030505562, 0.02157077658026323], "objects": ["object_2", "object_3"]}, {"frame": 65, "force": 87.77071246301708, "position": [-1.8375364343889915, -0.12383342331063885, 2.1881264193718977], "contact_normal": [-0.8059756560615693, 0.5279830889952617, 0.2676510780309772], "objects": ["object_2", "object_3"]}, {"frame": 66, "force": 0.0, "position": [-1.8885200749870443, -0.10734439589039202, 2.0832471521689975], "contact_normal": [-0.762152777486746, 0.6453417504274366, 0.05154773442636498], "objects": ["object_2", "object_3"]}, {"frame": 66, "force": 688.4506033965004, "position": [0.02564899086314103, 2.1910770206480255, 1.0607287337732398], "contact_normal": [-0.5544735227111434, -0.3384819438867195, -0.7602559347186729], "objects": ["object_5", "object_6"]}, {"frame": 67, "force": 590.14993199265, "position": [-1.8841594540166091, -0.2661306997061581, 2.1676638927842418], "contact_normal": [-0.7533085485365817, 0.6134081853645709, 0.23718479890046165], "objects": ["object_2", "object_3"]}, {"frame": 67, "force": 1357.4843998268445, "position": [-1.1004751694750399, -1.3105074279376736, 2.0125703248820828], "contact_normal": [-0.26597276459385805, 0.9560530499377226, 0.12337363656421284], "objects": ["object_3", "object_4"]}, {"frame": 68, "force": 0.0, "position": [-1.9359800886840546, -0.23100899946433517, 2.1955995880329486], "contact_normal": [-0.8606950053764192, 0.49160273523474585, 0.13240414808382023], "objects": ["object_2", "object_3"]}, {"frame": 68, "force": 0.0, "position": [-1.172609195626072, -1.1545901939037866, 1.9927991423334588], "contact_normal": [-0.4110536422019526, 0.9101233108144755, 0.052062100847036705], "objects": ["object_3", "object_4"]}, {"frame": 69, "force": 0.0, "position": [-1.9403222341656252, -0.11869644635992582, 2.1540872310119745], "contact_normal": [-0.8812116539063117, 0.4456098658165082, 0.1577905843410694], "objects": ["object_2", "object_3"]}, {"frame": 69, "force": 0.0, "position": [-1.0691346033993923, -1.0991680557556716, 1.9936411032295704], "contact_normal": [-0.3295893095480288, 0.9408199501994761, 0.07892216633056498], "objects": ["object_3", "object_4"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"no_friction": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['The objects have powered wheels.', 'Friction is disabled in this environment.', 'Wind is pushing them constantly.', 'They are hovering on an air cushion.', 'The floor is tilted downwards.']
[1]
predictive
Based on the video so far, what will happen next?
['The green capsule and the yellow sphere will speed up significantly.', 'The green capsule and the yellow sphere will bounce off each other.', 'One object will turn into liquid.', 'The green capsule and the yellow sphere will change color.', 'New objects will continuously spawn filling the space.']
[1]
test/67bc86d9-ac06-43a4-bc0a-ecc8cef1af0d/output.mp4
output_prediction.mp4
false
test/67bc86d9-ac06-43a4-bc0a-ecc8cef1af0d/output.mp4
157bae24-111a-457b-a986-f25a9147858d
157bae24-111a-457b-a986-f25a9147858d
Momentum Bounce
easy
[ "no_friction" ]
{"scenario": {"name": "Momentum Bounce", "description": "A ball bounces around a frictionless surface, changing color when colliding with other balls", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/d163f38d-09fb-543a-b489-32b0d79454e9/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/d163f38d-09fb-543a-b489-32b0d79454e9/attempt_01/scratch"}, "random_seed": 95712, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Momentum Bounce", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 32, "collisions": [{"frame": 7, "force": 1009.1785914330258, "position": [-0.12275822060358749, -0.7610424236267779, 2.1993441937054525], "contact_normal": [-0.09891018087878223, -0.9950963652423452, -3.776869108289045e-15], "objects": ["object_0", "object_1"]}, {"frame": 8, "force": 0.0, "position": [-0.15425361543977859, -0.8335696068756091, 1.933908531694871], "contact_normal": [-0.00992925949655967, -0.9998986065805967, -0.010207172185833396], "objects": ["object_0", "object_1"]}, {"frame": 19, "force": 634.1018086037353, "position": [-1.3297146075648985, -1.0329247601902465, 2.7333732529405053], "contact_normal": [0.8118470169568194, -0.17790743281716984, -0.5561055353138631], "objects": ["object_1", "object_5"]}, {"frame": 20, "force": 0.0, "position": [-1.3150849077080942, -1.0575922501417288, 2.758290006614601], "contact_normal": [0.8048873900598744, -0.19805244732629435, -0.5594028221511481], "objects": ["object_1", "object_5"]}, {"frame": 21, "force": 0.0, "position": [-1.2138661986891885, -1.1926518634365277, 2.717492918369428], "contact_normal": [0.6767225173190999, -0.2887097659522362, -0.6772690053421209], "objects": ["object_1", "object_5"]}, {"frame": 22, "force": 0.0, "position": [-1.0178564447844722, -1.2394074163807716, 2.6087933103192666], "contact_normal": [0.5876513710049891, -0.24531137017374507, -0.7710306075762728], "objects": ["object_1", "object_5"]}, {"frame": 25, "force": 432.90698606460444, "position": [0.13279024118763827, -2.4071459902683077, 0.5021782392981734], "contact_normal": [0.5036007188051813, -0.4387476068937941, -0.7442357512669446], "objects": ["object_0", "object_1"]}, {"frame": 27, "force": 347.45479389289784, "position": [0.3578237286246264, -2.3995415033965912, 0.7397450753395496], "contact_normal": [0.7945290436225297, -0.377006510775844, -0.4760143796912983], "objects": ["object_0", "object_1"]}, {"frame": 30, "force": 1005.160736491949, "position": [1.165574322643356, -1.1382280155255022, 2.61443634288583], "contact_normal": [-0.8465229970646787, -0.4858387383012019, 0.217622461631447], "objects": ["object_5", "object_7"]}, {"frame": 37, "force": 0.0, "position": [0.10672881379117061, -2.4672003123102213, 1.3981519559388549], "contact_normal": [-0.8694646396964456, 0.07146044849912993, -0.48879918639236003], "objects": ["object_1", "object_5"]}, {"frame": 39, "force": 0.0, "position": [1.7397377673563847, -2.7375764971591963, 1.7830667428310931], "contact_normal": [0.8640831532587874, 0.12287052650590732, 0.4881220523296529], "objects": ["object_4", "object_5"]}, {"frame": 40, "force": 0.0, "position": [1.7503038570094804, -2.736079703794332, 1.7830669645082677], "contact_normal": [0.6681717608220726, 0.2713624361372105, 0.6927545931234302], "objects": ["object_4", "object_5"]}, {"frame": 66, "force": 245.0317254238048, "position": [-1.7599570713939843, -0.3408858010409126, 1.0990710581115295], "contact_normal": [-0.09516701375448881, -0.9574378353494383, -0.2724995980445384], "objects": ["object_1", "object_8"]}, {"frame": 67, "force": 0.0, "position": [-1.6838577910441253, -0.40654259704732176, 1.071527539383763], "contact_normal": [-0.1574255770284794, -0.9712916850358164, -0.1783526009833749], "objects": ["object_1", "object_8"]}, {"frame": 86, "force": 282.3992179795354, "position": [1.7563880989281369, -1.7456098330462566, 0.3851077729614647], "contact_normal": [-0.985207040820893, 0.17136825971332534, -7.924497289533297e-05], "objects": ["object_8", "object_4"]}, {"frame": 87, "force": 0.0, "position": [1.7609684253643074, -1.7360060402705877, 0.28617061741835936], "contact_normal": [-0.9803992631516197, 0.19701833847645636, 0.0010291334886112983], "objects": ["object_8", "object_4"]}, {"frame": 88, "force": 0.0, "position": [1.974005473453953, -1.7816408710113596, 0.42078315999702953], "contact_normal": [-0.9618866895338883, 0.2709015032719248, 0.03723401700795007], "objects": ["object_8", "object_4"]}, {"frame": 89, "force": 0.0, "position": [1.995580308442268, -1.8631529999764254, 0.35704540995719325], "contact_normal": [-0.9629429089513182, 0.26769202026861727, -0.03289280141428257], "objects": ["object_8", "object_4"]}, {"frame": 90, "force": 0.2642411298793461, "position": [2.070291404243189, -1.7851317243576152, 0.9711146201852605], "contact_normal": [-0.9793480834424747, 0.20119337318641303, -0.019963918538811107], "objects": ["object_8", "object_4"]}, {"frame": 91, "force": 14.048955899866069, "position": [2.160580080749181, -1.766376618005921, 1.043486180921358], "contact_normal": [-0.9802154337603349, 0.18837803622833998, 0.06075704802566316], "objects": ["object_8", "object_4"]}, {"frame": 92, "force": 0.0, "position": [2.249636455125811, -1.8215303006664638, 0.29191436018131], "contact_normal": [-0.9995292870170094, -0.029961563367879782, -0.006596144011567807], "objects": ["object_8", "object_4"]}, {"frame": 93, "force": 0.0, "position": [2.2612416425071253, -1.889609166264716, 0.2186176664499757], "contact_normal": [-0.9974540633933107, -0.0695568319830494, -0.015723820930529594], "objects": ["object_8", "object_4"]}, {"frame": 94, "force": 0.0, "position": [2.290228959602472, -1.8337636926998686, 0.7817308880709264], "contact_normal": [-0.999832412307353, -0.01821665985920699, 0.001816756239373819], "objects": ["object_8", "object_4"]}, {"frame": 95, "force": 7.690213811305653, "position": [2.4430795321354517, -1.9866883743409551, 1.0420706966519608], "contact_normal": [-0.9926338837519498, 0.07673543974556395, 0.09375310722624383], "objects": ["object_8", "object_4"]}, {"frame": 96, "force": 0.0, "position": [2.48546155443253, -2.0005430544909553, 0.16015773740311245], "contact_normal": [-0.9993090964994382, -0.035514037016916356, -0.0109582310724735], "objects": ["object_8", "object_4"]}, {"frame": 97, "force": 0.0, "position": [2.522925870840343, -2.1558717939138266, 0.10579084102681235], "contact_normal": [-0.9992666596337798, -0.03746521281717466, -0.00790574303350389], "objects": ["object_8", "object_4"]}, {"frame": 98, "force": 15.33167938341866, "position": [2.548174111674215, -2.1144143578963828, 1.0188219631814233], "contact_normal": [-0.997766493186833, -0.06018059874929802, 0.028988283975175735], "objects": ["object_8", "object_4"]}, {"frame": 99, "force": 50.3934874796178, "position": [2.6741105194882833, -2.267516108932476, 0.09904775142164834], "contact_normal": [-0.9967806925355057, 0.08017590960216327, 0.0002729613585231068], "objects": ["object_8", "object_4"]}, {"frame": 100, "force": 0.0, "position": [2.667931716252349, -2.2269486528217843, 1.063523253113392], "contact_normal": [-0.9967107917232373, -0.06339213127964426, 0.050487972372259105], "objects": ["object_8", "object_4"]}, {"frame": 101, "force": 0.0, "position": [2.702502764838882, -2.374170029112003, 1.0288280133735033], "contact_normal": [-0.9983699693933625, -0.057065754767784416, 0.0009507083041871935], "objects": ["object_8", "object_4"]}, {"frame": 101, "force": 609.1965832204473, "position": [-2.4906154660423585, 0.8833565996232354, 1.3089246122620044], "contact_normal": [-0.12828853757288508, 0.6770387041889263, -0.7246796838311323], "objects": ["object_2", "object_3"]}, {"frame": 102, "force": 283.84004717167005, "position": [-2.7562837840067935, 0.8794861178102846, 1.228251256669976], "contact_normal": [-0.09072741633974396, 0.6852604368643234, -0.7226248470630049], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"no_friction": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects gain speed after collisions instead of losing energy.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['The floor is tilted downwards.', 'Friction is disabled in this environment.', 'The floor is made of ice.', 'Wind is pushing them constantly.', 'The objects have powered wheels.']
[1]
predictive
Based on the video so far, what will happen next?
['The gray sphere and the blue sphere will bounce off each other.', 'The objects will freeze in place immediately.', 'One of the gray sphere and the blue sphere will disappear.', 'The gravity will reverse direction.', 'A new object will appear.']
[0]
test/157bae24-111a-457b-a986-f25a9147858d/output.mp4
output_prediction.mp4
false
test/157bae24-111a-457b-a986-f25a9147858d/output.mp4
980a0cdb-c570-4b4b-9c7c-27e009cbecca
980a0cdb-c570-4b4b-9c7c-27e009cbecca
Floating Colors
easy
[ "no_friction" ]
{"scenario": {"name": "Floating Colors", "description": "A set of colored balls that float and change color when hitting each other, disappearing upon collision, with no friction.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/91e7dcbf-559f-5fe0-822e-337ecf248911/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/91e7dcbf-559f-5fe0-822e-337ecf248911/attempt_01/scratch"}, "random_seed": 106246, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 5, "collisions": [{"frame": 48, "force": 424.61412332983616, "position": [0.27667224492492726, -0.12171100129143092, 1.9180769662399568], "contact_normal": [-0.062041482234510205, 0.10618721888620489, 0.992408750982859], "objects": ["object_5", "object_6"]}, {"frame": 50, "force": 0.0, "position": [0.38715683204152584, -0.3808771815987791, 1.632919220464284], "contact_normal": [-0.1798515937503022, -0.46938092522279706, 0.8644853678706583], "objects": ["object_5", "object_6"]}, {"frame": 75, "force": 744.589483568447, "position": [0.17175064372366317, 1.9584023150621135, 1.4714774202875311], "contact_normal": [-0.2021642269766407, 0.788543562452054, 0.5808000305151171], "objects": ["object_4", "object_7"]}, {"frame": 91, "force": 543.9236433571383, "position": [-0.34711330290840536, -1.2270484159981812, 0.4571814637921495], "contact_normal": [0.6307826057854582, -0.7676505296815364, -0.11325179256048834], "objects": ["object_2", "object_3"]}, {"frame": 92, "force": 221.5837322315565, "position": [-0.2577301012577058, -1.3961294170125487, 1.3034730069226776], "contact_normal": [0.6426693182425348, -0.7618284997666996, 0.0812002729853502], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"no_friction": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.', 'Conservation of momentum holds during interactions.', 'There is no friction: moving objects do not slow down on the surface.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['Wind is pushing them constantly.', 'The floor is tilted downwards.', 'They are hovering on an air cushion.', 'The objects have powered wheels.', 'Friction is disabled in this environment.']
[4]
predictive
Based on the video so far, what will happen next?
['The cyan cylinder and the red cylinder will bounce off each other.', 'The cyan cylinder and the red cylinder will change color.', 'New objects will continuously spawn filling the space.', 'The gravity will reverse direction.', 'One of the cyan cylinder and the red cylinder will disappear.']
[0]
test/980a0cdb-c570-4b4b-9c7c-27e009cbecca/output.mp4
output_prediction.mp4
false
test/980a0cdb-c570-4b4b-9c7c-27e009cbecca/output.mp4
51e8d0cc-0102-5f55-b187-d3ccccb5c75c
51e8d0cc-0102-5f55-b187-d3ccccb5c75c
Floating Blocks Conundrum
easy
[ "collision_color_change" ]
{"scenario": {"name": "Floating Blocks Conundrum", "description": "Blocks float in mid-air, change color on collision, and disappear when contacted. A ball bounces around, gaining speed with each collision.", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/51e8d0cc-0102-5f55-b187-d3ccccb5c75c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/51e8d0cc-0102-5f55-b187-d3ccccb5c75c/attempt_01/scratch"}, "random_seed": 13320, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks Conundrum", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 11, "collisions": [{"frame": 17, "force": 235.29223553286104, "position": [-1.0374187546253935, 1.315167531593854, 0.5966966886681353], "contact_normal": [0.04700777125943916, 0.998716674815112, -0.01884868397172914], "objects": ["object_1", "object_0"]}, {"frame": 72, "force": 430.93541872006307, "position": [-1.641063482984338, 5.423835537075907, 0.8709524087826828], "contact_normal": [-0.3356654672867322, -0.586937810084934, 0.736771810782607], "objects": ["object_7", "object_0"]}, {"frame": 73, "force": 0.0, "position": [-1.6557553990038656, 5.4084237432683215, 0.8679074377561858], "contact_normal": [-0.34233686740074265, -0.632655532534273, 0.6946599501713205], "objects": ["object_7", "object_0"]}, {"frame": 74, "force": 5.8022778922862, "position": [-1.657463894430372, 5.614412625260161, 0.8452498361656566], "contact_normal": [-0.34905295064714564, -0.587286631009601, 0.7302441034899999], "objects": ["object_7", "object_0"]}, {"frame": 75, "force": 0.0, "position": [-1.7201870413095948, 5.623221872412609, 0.8067520646505199], "contact_normal": [-0.42671818437456954, -0.6829476166520725, 0.5928694156669957], "objects": ["object_7", "object_0"]}, {"frame": 76, "force": 66.06407521984397, "position": [-1.7457950418435666, 5.8575653018041, 0.7651870573819612], "contact_normal": [-0.4798555115349968, -0.673149015887072, 0.562680273743227], "objects": ["object_7", "object_0"]}, {"frame": 77, "force": 0.0, "position": [-1.7797135185600577, 5.862152273849837, 0.7362616819536822], "contact_normal": [-0.5214161646129715, -0.7082329768348024, 0.4759529743619774], "objects": ["object_7", "object_0"]}, {"frame": 78, "force": 0.0, "position": [-1.790069893773071, 6.063071624701712, 0.7460085023586369], "contact_normal": [-0.57873069631804, -0.602456387080969, 0.5496517832269646], "objects": ["object_7", "object_0"]}, {"frame": 93, "force": 357.4569402360567, "position": [-0.14975506963642193, -1.14716605598143, 0.14551018477630429], "contact_normal": [-0.3199847353827627, 0.3468912781044277, 0.8816326957963277], "objects": ["object_3", "object_9"]}, {"frame": 94, "force": 0.0, "position": [-0.1569667102941969, -1.1535452710742127, 0.1482911864812011], "contact_normal": [-0.4675593995954655, 0.42754458354348457, 0.7736884624527861], "objects": ["object_3", "object_9"]}, {"frame": 98, "force": 0.0, "position": [1.7561330844920024, 2.751912032342191, 1.9709365088745758], "contact_normal": [0.998630834363997, -0.029181929185767844, 0.04341510873490753], "objects": ["object_2", "object_6"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"collision_color_change": 5}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_color_change"], "canonical_descriptions": ["After a collision, the colliding objects change color."]}
explanatory_reasoning
Why did the object change color recently?
['The material properties changed due to age.', 'The lighting changed color momentarily.', 'The object got hot from friction.', 'It was covered in dust.', 'A rule changes object color upon collision.']
[4]
predictive
Based on the video so far, what will happen next?
['The collision will cause a loud explosion.', 'A new object will appear.', 'The yellow capsule and the blue gear will change color.', 'The yellow capsule and the blue gear will speed up significantly.', 'One object will turn into liquid.']
[2]
test/51e8d0cc-0102-5f55-b187-d3ccccb5c75c/output.mp4
output_prediction.mp4
false
test/51e8d0cc-0102-5f55-b187-d3ccccb5c75c/output.mp4
e378c701-6a60-443f-89c0-b3d63f5624df
e378c701-6a60-443f-89c0-b3d63f5624df
Bouncing Puzzle
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Bouncing Puzzle", "description": "A simple setup with objects bouncing around, changing color, and disappearing upon collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["cube", "cylinder", "torus", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/4cffe6ab-2cc7-54ff-8888-5765f8c98ca5/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/4cffe6ab-2cc7-54ff-8888-5765f8c98ca5/attempt_01/scratch"}, "random_seed": 956802, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Bouncing Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 39, "collisions": [{"frame": 55, "force": 316.6285852828219, "position": [-0.06421574638831076, 2.2798262024206135, 1.0310686687779862], "contact_normal": [0.0, 1.0, -5.3491485559773734e-15], "objects": ["object_1", "object_4"]}, {"frame": 56, "force": 0.0, "position": [-0.06752514029489083, 2.3060667493637172, 0.9105803610084718], "contact_normal": [0.015430785466239461, 0.9996409435862115, -0.021906044050984688], "objects": ["object_1", "object_4"]}, {"frame": 57, "force": 45.75556313186545, "position": [-0.03752954832257613, 2.4796478023244353, 0.8319042427866604], "contact_normal": [0.01551659896686331, 0.9998535897658498, 0.007213472731309027], "objects": ["object_1", "object_4"]}, {"frame": 58, "force": 45.14717252382849, "position": [-0.035013754279674944, 2.5059097759490867, 0.9362307702456223], "contact_normal": [-0.0011469169150471836, 0.9999907261091291, -0.004151177824029547], "objects": ["object_1", "object_4"]}, {"frame": 59, "force": 13.779086743958162, "position": [0.03159770163479478, 2.6160269584320908, 0.919867808729377], "contact_normal": [-0.050810927760027644, 0.9966333606391112, -0.06434433993255705], "objects": ["object_1", "object_4"]}, {"frame": 75, "force": 1326.250354275902, "position": [-1.8630107366820985, 0.7795177609998363, 2.5685115455263645], "contact_normal": [-0.6348671380353738, 0.7726213283638846, 0.0], "objects": ["object_6", "object_2"]}, {"frame": 79, "force": 328.5886061418087, "position": [-1.8962112777254085, 1.585051174073747, 1.8068276572205582], "contact_normal": [3.983764742984579e-05, 0.009442276134667762, 0.9999554199234877], "objects": ["object_6", "object_4"]}, {"frame": 79, "force": 127.67741750583345, "position": [-2.1839607637963665, 1.3056614757048401, 0.7186314843960265], "contact_normal": [-0.00035688218411897196, -0.9999553569031172, 0.009442289757560942], "objects": ["object_2", "object_4"]}, {"frame": 80, "force": 67.95838114485956, "position": [-1.0963705372124575, 1.3242125660448607, 0.6247571935702017], "contact_normal": [-0.0039121725485976805, -0.9999818993146082, -0.004571208713105591], "objects": ["object_2", "object_4"]}, {"frame": 80, "force": 0.0, "position": [-2.2983697779175096, 1.6204318385679, 1.796246305196556], "contact_normal": [0.0010208429300513791, -0.004575235015547678, 0.9999890124917696], "objects": ["object_6", "object_4"]}, {"frame": 83, "force": 91.02961615363259, "position": [-1.5309779063558522, 1.9395192476596477, 1.8076066209052057], "contact_normal": [9.230076827252446e-05, 0.001404703955143608, 0.9999990091431925], "objects": ["object_6", "object_4"]}, {"frame": 84, "force": 0.0, "position": [-2.1396785155500933, 1.9837881115825522, 1.7955985879292777], "contact_normal": [-5.173665320102996e-05, 0.004374067704922629, 0.999990432381746], "objects": ["object_6", "object_4"]}, {"frame": 85, "force": 0.0, "position": [-2.2857696810218098, 2.122247591182106, 1.8288079738272058], "contact_normal": [-3.0523068984075965e-05, -0.004286270836792531, 0.9999908134331316], "objects": ["object_6", "object_4"]}, {"frame": 86, "force": 234.32716726749686, "position": [-0.8116436200395443, 3.0634768103392234, 1.8001687941704936], "contact_normal": [0.002849733693163036, 0.0023869300516003917, 0.9999930907675346], "objects": ["object_6", "object_4"]}, {"frame": 87, "force": 0.0, "position": [-1.6068818726375989, 2.134422798751093, 1.7794686055402282], "contact_normal": [0.00465033477690392, -0.0036611927194195744, 0.9999824848737773], "objects": ["object_6", "object_4"]}, {"frame": 87, "force": 85.30559094583461, "position": [-2.3925991956965493, 1.4880898754117329, 1.4267413824881658], "contact_normal": [-0.003557439910470642, -0.9999815847923454, 0.004916777142857925], "objects": ["object_2", "object_4"]}, {"frame": 88, "force": 82.8446956731136, "position": [-0.7090912469879455, 3.272104420237919, 1.8042143547967044], "contact_normal": [0.001570272328084991, 0.009516483824088208, 0.999953484308366], "objects": ["object_6", "object_4"]}, {"frame": 89, "force": 176.6861490394846, "position": [-2.4192983277132534, 3.3103610835157564, 1.7918155432635678], "contact_normal": [-0.0002536376340881014, 0.04513414373814475, 0.9989809030892307], "objects": ["object_6", "object_4"]}, {"frame": 89, "force": 33.358193374576224, "position": [-1.0893542876559152, 1.5052735925477077, 1.4086123694363377], "contact_normal": [-0.0014182684305357309, -0.9998033939848063, 0.019777813102595652], "objects": ["object_2", "object_4"]}, {"frame": 90, "force": 2.8406340787812443, "position": [-2.390882051547903, 3.280434008715918, 1.8043521467898869], "contact_normal": [-0.0012356436602055333, 0.05563213191172038, 0.9984505691739085], "objects": ["object_6", "object_4"]}, {"frame": 90, "force": 5.93505246480645, "position": [-2.480221694754102, 1.4795177534446489, 0.06504397838113318], "contact_normal": [0.02319996159353058, -0.999730825097155, 0.00019781966602967364], "objects": ["object_2", "object_4"]}, {"frame": 91, "force": 49.848467985099845, "position": [-0.7301304235699364, 3.32645274790874, 1.8082759283347842], "contact_normal": [0.00634555064895784, 0.0725468427369898, 0.9973448198069994], "objects": ["object_6", "object_4"]}, {"frame": 92, "force": 15.443923889777167, "position": [-2.287225356250082, 3.31918487579722, 1.8038487835040802], "contact_normal": [-2.6095367516991473e-05, 0.061368344557427665, 0.9981151865417701], "objects": ["object_6", "object_4"]}, {"frame": 93, "force": 0.0, "position": [-1.3000775645916849, 2.671811037190812, 2.0092052319468925], "contact_normal": [-1.9449280915730576e-14, 0.9917287824124638, -0.12835116725099202], "objects": ["object_6", "object_3"]}, {"frame": 93, "force": 67.07303468791419, "position": [-0.7314974356537395, 3.3208710259065604, 1.8010756446711853], "contact_normal": [0.009170868556756799, 0.1581802720536101, 0.9873676603489505], "objects": ["object_6", "object_4"]}, {"frame": 94, "force": 4.098602182594254, "position": [-2.116432350519796, 3.30308746849372, 1.7959665816106107], "contact_normal": [-0.0017117637952010622, 0.15559929853264945, 0.9878187729340118], "objects": ["object_6", "object_4"]}, {"frame": 94, "force": 0.0, "position": [-1.353313447627127, 2.8489761543132017, 1.95812160324758], "contact_normal": [-0.01275140538073228, 0.9883510264836627, -0.15165635532184701], "objects": ["object_6", "object_3"]}, {"frame": 95, "force": 75.14827473861028, "position": [-1.9595080885927287, 3.304673620302541, 1.7641779374691933], "contact_normal": [-0.0001482862718926168, 0.14744374460929785, 0.9890704323690855], "objects": ["object_6", "object_4"]}, {"frame": 96, "force": 20.75949157239449, "position": [-0.7300590893402122, 3.2964275800353255, 1.7892612651727844], "contact_normal": [0.0013670029828368186, 0.23069146014544017, 0.9730259922113128], "objects": ["object_6", "object_4"]}, {"frame": 96, "force": 366.9726749409203, "position": [-0.7320273139642689, 1.5017385739752624, 1.8074127986590418], "contact_normal": [0.0008355036034186761, -0.005636580207090967, 0.9999837653168662], "objects": ["object_3", "object_4"]}, {"frame": 97, "force": 1.5889044061453121, "position": [-0.7357019799052497, 3.2981345452237703, 1.785933625211206], "contact_normal": [0.005790696599397134, 0.24666298439446946, 0.9690840211057592], "objects": ["object_6", "object_4"]}, {"frame": 97, "force": 0.0, "position": [-0.7293761876806006, 2.3234585348505314, 1.8080410979270796], "contact_normal": [-5.932116536188177e-05, 0.0024516174937034667, 0.9999969930218109], "objects": ["object_3", "object_4"]}, {"frame": 97, "force": 27.678085271707445, "position": [-1.0783988632817758, 1.4910721409493695, 1.4085121027280931], "contact_normal": [0.0016550592610300413, -0.9999928385126629, -0.0034034838371164527], "objects": ["object_2", "object_4"]}, {"frame": 98, "force": 0.0, "position": [-1.5927281666100055, 3.279942872334204, 1.795618083551312], "contact_normal": [5.23399480929272e-05, 0.33543469981046886, 0.94206345827847], "objects": ["object_6", "object_4"]}, {"frame": 98, "force": 0.0, "position": [-1.076259682211512, 1.4830791890212436, 0.009833117603764263], "contact_normal": [-0.005504293004414798, -0.9999847864782953, 0.00035995899732182225], "objects": ["object_2", "object_4"]}, {"frame": 99, "force": 0.0, "position": [-1.1226457336481348, 3.2799657094014893, 1.756008307999937], "contact_normal": [-0.00022183752645258485, 0.9999840238597334, 0.005648257555043962], "objects": ["object_6", "object_4"]}, {"frame": 105, "force": 282.6331293042592, "position": [-2.4773634357798797, 0.08369085270315635, 1.4099065239761843], "contact_normal": [0.016227765240085998, 0.1622795857231121, -0.9866113701416825], "objects": ["object_2", "object_3"]}, {"frame": 106, "force": 8.99464392781952, "position": [-1.0883286872104874, 0.08370529149141515, 1.4102914102805335], "contact_normal": [-0.015835484268344222, 0.1681231288522635, -0.9856388035091315], "objects": ["object_2", "object_3"]}, {"frame": 107, "force": 0.0, "position": [-2.0475316469879203, 0.08029461016832662, 1.4096223915025554], "contact_normal": [0.003040298617727181, 0.24940237327218492, -0.9683951738781625], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'After a collision, the colliding objects change color.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'The object temperature is fluctuating.', 'A rule cycles object colors over time.', 'The scene lights are changing color.']
[3]
predictive
Based on the video so far, what will happen next?
['The magenta cylinder and the cyan cube will change color.', 'The magenta cylinder and the cyan cube will speed up significantly.', 'The magenta cylinder and the cyan cube will bounce off each other.', 'Objects will suddenly stop moving.', 'The gravity will reverse direction.']
[2]
test/e378c701-6a60-443f-89c0-b3d63f5624df/output.mp4
output_prediction.mp4
false
test/e378c701-6a60-443f-89c0-b3d63f5624df/output.mp4
acefb100-e09a-524d-a05a-0faccecda53a
acefb100-e09a-524d-a05a-0faccecda53a
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "Observe the colored blocks as they float and change color.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/acefb100-e09a-524d-a05a-0faccecda53a/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/acefb100-e09a-524d-a05a-0faccecda53a/attempt_01/scratch"}, "random_seed": 13345, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 1, "collisions": [{"frame": 21, "force": 0.0, "position": [-1.6644004283217788, -0.08027850044084062, 1.7976492849039132], "contact_normal": [0.3191704507626714, 0.7041730225912767, -0.6342480410806314], "objects": ["object_0", "object_2"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"timed_color_cycle": 6}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The video color encoding is corrupted.', 'The scene lights are changing color.', 'A rule cycles object colors over time.', 'It is a chameleon camouflage effect.', 'The object temperature is fluctuating.']
[2]
predictive
Based on the video so far, what will happen next?
['One of the blue cylinder and the yellow capsule will disappear.', 'All objects will disappear unnecessarily.', 'The blue cylinder and the yellow capsule will bounce off each other.', 'The scene will turn black.', 'The blue cylinder and the yellow capsule will change color.']
[2]
test/acefb100-e09a-524d-a05a-0faccecda53a/output.mp4
output_prediction.mp4
false
test/acefb100-e09a-524d-a05a-0faccecda53a/output.mp4
a9f8a2fe-2a92-4528-8fef-68e3b3660c9b
a9f8a2fe-2a92-4528-8fef-68e3b3660c9b
Floating Friction Frenzy
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Friction Frenzy", "description": "Objects float and slide away, changing color on impact due to a reverse gravity effect.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/7f4b2f27-76ae-5129-bcd7-3c1f53e5c04f/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/7f4b2f27-76ae-5129-bcd7-3c1f53e5c04f/attempt_01/scratch"}, "random_seed": 95757, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Friction Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 6, "collisions": [{"frame": 75, "force": 1078.2340894825866, "position": [1.6039138866317566, 0.9164266955382411, 2.3108700688008468], "contact_normal": [-0.09870485849413754, -0.9930306975773838, 0.06440019082756508], "objects": ["object_4", "object_7"]}, {"frame": 76, "force": 0.0, "position": [1.5682336905295384, 0.9146545865452058, 2.3342073590188614], "contact_normal": [-0.07184450986521124, -0.9899170384362829, 0.122076301614059], "objects": ["object_4", "object_7"]}, {"frame": 77, "force": 0.0, "position": [1.3887455076173678, 0.8173441102834041, 2.3122680123227837], "contact_normal": [-0.09965786510481348, -0.9818189508802593, 0.1615545035433485], "objects": ["object_4", "object_7"]}, {"frame": 87, "force": 32.663720034007255, "position": [-2.4511309652970503, -3.306196760170527, 1.4552029630390106], "contact_normal": [7.320923641573315e-14, -1.0, 1.4870626146945796e-14], "objects": ["object_5", "object_2"]}, {"frame": 88, "force": 0.0, "position": [-2.4914213298591186, -3.344841464274355, 1.429022693028966], "contact_normal": [0.002654151504934587, -0.9999959160821938, -0.0010598578786805098], "objects": ["object_5", "object_2"]}, {"frame": 89, "force": 0.0, "position": [-2.79179925262512, -3.5482039378744927, 1.447911561862871], "contact_normal": [-0.003921049617694972, -0.0028349953471197937, -0.9999882940171237], "objects": ["object_5", "object_2"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'Normal collision behavior: objects bounce off each other.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.', 'After a collision, the colliding objects change color.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The simulation is paused.', 'There is a strong updraft supporting them.', 'There is zero gravity in this environment.', 'The objects are hanging from invisible strings.', 'They are stuck to the background.']
[2]
predictive
Based on the video so far, what will happen next?
['One of the red cylinder and the magenta cube will disappear.', 'The red cylinder and the magenta cube will speed up significantly.', 'They will repel each other with magnetic force.', 'The red cylinder and the magenta cube will bounce off each other.', 'The collision will cause a loud explosion.']
[3]
test/a9f8a2fe-2a92-4528-8fef-68e3b3660c9b/output.mp4
output_prediction.mp4
false
test/a9f8a2fe-2a92-4528-8fef-68e3b3660c9b/output.mp4
ef560526-d7f4-47ef-93ae-36ab9a43bf0f
ef560526-d7f4-47ef-93ae-36ab9a43bf0f
Floating Puzzle Blocks
easy
[ "collision_disappear" ]
{"scenario": {"name": "Floating Puzzle Blocks", "description": "Blocks made of different materials float in mid-air, changing color on contact, and disappearing upon collision, while experiencing no friction, and gain momentum upon contact.", "difficulty": "easy", "unreal_rules": ["collision_disappear"], "primary_rule": "collision_disappear", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/7ffe7b69-a450-5746-ac05-4db127a84032/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/7ffe7b69-a450-5746-ac05-4db127a84032/attempt_01/scratch"}, "random_seed": 106169, "rule_config": {"rules": ["collision_disappear"], "primary_rule": "collision_disappear", "expected_events": ["collision"]}}
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["object_8", "object_0"]}, {"frame": 118, "force": 224.17942754194016, "position": [0.5951921586221315, -0.584487916970573, 0.1526104641433348], "contact_normal": [0.06928386573588101, -0.46184715662129305, -0.8842493708618171], "objects": ["object_7", "object_8"]}, {"frame": 118, "force": 0.0, "position": [0.5478879402224858, 0.7109111325468105, 0.9424216481845235], "contact_normal": [0.003834932507581629, -0.9999470304205449, -0.009551421140136854], "objects": ["object_8", "object_0"]}, {"frame": 119, "force": 0.0, "position": [0.5922430093917248, -0.5831334125487877, 0.15264541124991687], "contact_normal": [0.05115173766334743, -0.43657400384090134, -0.8982130253477428], "objects": ["object_7", "object_8"]}, {"frame": 119, "force": 52.489753265640374, "position": [0.5173371720231994, 0.7535087001344436, 0.9735959571464461], "contact_normal": [0.0025224644142177095, -0.9999966205383569, -0.0006293529568506974], "objects": ["object_8", "object_0"]}, {"frame": 120, "force": 134.32748296431345, "position": [0.5813203069216869, -0.5845222804392698, 0.15265912292479156], "contact_normal": [-0.004590298983818169, -0.4682148439260843, -0.8836027326137644], "objects": ["object_7", "object_8"]}, {"frame": 120, "force": 0.0, "position": [0.5298486696601754, 0.7313465354483588, 0.9363157244658313], "contact_normal": [4.693246666237659e-05, -0.9999678058219638, 0.00802403370825273], "objects": ["object_8", "object_0"]}], "disappearances": [{"frame": 9, "object_id": "object_0", "cause": "collision_disappear"}, {"frame": 14, "object_id": "object_1", "cause": "collision_disappear"}, {"frame": 86, "object_id": "object_5", "cause": "collision_disappear"}, {"frame": 92, "object_id": "object_7", "cause": "collision_disappear"}, {"frame": 94, "object_id": "object_2", "cause": "collision_disappear"}], "initial_objects": 9, "final_objects": 4, "rule_stats": {"collision_disappear": 5}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.', 'Friction applies: objects slow down and stop over time.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_disappear"], "canonical_descriptions": ["After a collision, one of the colliding objects disappears."]}
explanatory_reasoning
Why did the magenta cube disappear after the collision?
['The object moved too fast to be seen.', 'A rule causes objects to disappear upon collision.', 'The camera stopped tracking the object.', 'The simulation ran out of memory.', 'The lighting conditions made it invisible.']
[1]
predictive
Based on the video so far, what will happen next?
['The orange cylinder and the gray capsule will speed up significantly.', 'New objects will continuously spawn filling the space.', 'A new object will appear.', 'The scene will turn black.', 'One of the orange cylinder and the gray capsule will disappear.']
[4]
test/ef560526-d7f4-47ef-93ae-36ab9a43bf0f/output.mp4
output_prediction.mp4
false
test/ef560526-d7f4-47ef-93ae-36ab9a43bf0f/output.mp4
e8d01ded-4f9d-4e00-aa3d-0e4829d67bd3
e8d01ded-4f9d-4e00-aa3d-0e4829d67bd3
Floating Circle Gauntlet
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Circle Gauntlet", "description": "A circular object with momentum gain and no friction, floating in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/7ed2cc3d-0d36-5d6f-a715-1d2c54318799/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/7ed2cc3d-0d36-5d6f-a715-1d2c54318799/attempt_01/scratch"}, "random_seed": 956817, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Circle Gauntlet", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 41, "collisions": [{"frame": 74, "force": 214.57803905024798, "position": [1.1699464476302621, -0.13697244504752343, 0.8291639680515062], "contact_normal": [0.28448551032660735, -0.9586719536730232, 0.0040099445082083865], "objects": ["object_2", "object_6"]}, {"frame": 75, "force": 0.0, "position": [1.1948956318958837, -0.11544730407987425, 1.4086849768035354], "contact_normal": [0.28862385463297635, -0.9574391782224858, -0.002547654107951094], "objects": ["object_2", "object_6"]}, {"frame": 91, "force": 562.6956727578458, "position": [1.1601263132604895, 1.0424251854853164, 1.1946188993294402], "contact_normal": [0.7726310040216741, 0.6348553615297656, 3.951417674815397e-05], "objects": ["object_4", "object_6"]}, {"frame": 91, "force": 525.1221656350974, "position": [-0.1965920190622425, 2.1501946897758453, 1.5327543527067202], "contact_normal": [0.9533454140286738, -0.2857576986976604, -0.09733991568474716], "objects": ["object_7", "object_5"]}, {"frame": 92, "force": 0.0, "position": [1.1447836783266863, 0.9671046687558855, 1.4206963236842332], "contact_normal": [0.8495969520608674, 0.5270731671331708, -0.019465239199477152], "objects": ["object_4", "object_6"]}, {"frame": 92, "force": 0.0, "position": [-0.19028001956684304, 2.1534295117341635, 1.5222704181548234], "contact_normal": [0.9537337386870105, -0.2867624060060233, -0.0903287229608265], "objects": ["object_7", "object_5"]}, {"frame": 93, "force": 0.0, "position": [1.1159261697505196, 0.9113494970509227, 1.4430094957395883], "contact_normal": [0.8711224805506259, 0.4910244764718817, 0.006370822932634811], "objects": ["object_4", "object_6"]}, {"frame": 94, "force": 8.494946076008489, "position": [1.0623990939037573, 0.7718733830579481, 1.4232117383238025], "contact_normal": [0.8911370229596144, 0.45208167793606924, 0.03869060331894511], "objects": ["object_4", "object_6"]}, {"frame": 94, "force": 0.0, "position": [-0.052220546873239626, 2.2007339695222723, 1.334990144167959], "contact_normal": [0.9371918996022593, -0.31969605254780076, 0.13951980972343084], "objects": ["object_7", "object_5"]}, {"frame": 95, "force": 20.778709518090437, "position": [1.0315661205529254, 0.7104479142970311, 1.4325959262766443], "contact_normal": [0.8876389991083647, 0.4504894810337131, 0.09568821630627374], "objects": ["object_4", "object_6"]}, {"frame": 96, "force": 0.0, "position": [1.0112614245663762, 0.6813107591453862, 1.4113597272310472], "contact_normal": [0.8869438708129763, 0.4599495586206534, 0.04215416411175087], "objects": ["object_4", "object_6"]}, {"frame": 96, "force": 0.0, "position": [0.26795288261931477, -0.31168508416664853, 0.19887368687065005], "contact_normal": [-0.1208827401739931, -0.9926637889587469, 0.002442379596106744], "objects": ["object_3", "object_6"]}, {"frame": 97, "force": 208.26429514526467, "position": [0.2732285963045359, -0.3128207180692688, 0.05628180593634267], "contact_normal": [-0.10620749745352723, -0.9943439884779368, 7.902360834311632e-06], "objects": ["object_3", "object_6"]}, {"frame": 97, "force": 25.027521601190568, "position": [0.9775128383430057, 0.6369333711496309, 1.4169517265316063], "contact_normal": [0.9582079623625948, 0.2836043598978501, 0.03749757207946774], "objects": ["object_4", "object_6"]}, {"frame": 98, "force": 0.0, "position": [0.25820120546846365, -0.33967508067048946, 0.039851433168313355], "contact_normal": [-0.09593067457144062, -0.9953741087462182, 0.005262063657946834], "objects": ["object_3", "object_6"]}, {"frame": 98, "force": 0.0, "position": [0.9664826629993024, 0.49997322852817294, 1.4200508121449888], "contact_normal": [0.9591586327676455, 0.28212744394565803, 0.02046515477563213], "objects": ["object_4", "object_6"]}, {"frame": 99, "force": 10.909591916698556, "position": [0.9125893134221597, 0.42805819726772093, 1.4332221168498696], "contact_normal": [0.9954565042522291, 0.08957330261456384, 0.03229507084140732], "objects": ["object_4", "object_6"]}, {"frame": 100, "force": 0.0, "position": [0.9095692553837846, 0.32988079751861216, 1.25887503128812], "contact_normal": [0.9979891775705336, 0.05868525204942694, -0.023950838064361313], "objects": ["object_4", "object_6"]}, {"frame": 100, "force": 357.95276029319785, "position": [1.6103734373868461, -0.10978364476674723, 1.0200579800715015], "contact_normal": [0.43903142978965504, -0.8219363416523197, -0.3628664408953414], "objects": ["object_2", "object_4"]}, {"frame": 104, "force": 0.0, "position": [1.5575870422253997, -0.3046994354736616, 1.0131814896396838], "contact_normal": [0.5851594914043218, -0.6893602593702278, -0.42704894616477823], "objects": ["object_2", "object_4"]}, {"frame": 106, "force": 0.0, "position": [0.7050183465554859, 0.3125816154855143, 0.6020843583361509], "contact_normal": [0.9971298714076222, 0.07530584343374726, 0.007813417392580624], "objects": ["object_4", "object_6"]}, {"frame": 106, "force": 64.66237383795844, "position": [1.5324908961829604, -0.382632530121649, 1.0209365200100118], "contact_normal": [0.7074510748025319, -0.5812307188184234, -0.40209927662526485], "objects": ["object_2", "object_4"]}, {"frame": 107, "force": 0.0, "position": [0.6861392126427623, 0.28226679560138374, 0.5849480890398686], "contact_normal": [0.9999241207238072, -0.000504209181730215, 0.012308475446705065], "objects": ["object_4", "object_6"]}, {"frame": 108, "force": 62.61862243813016, "position": [0.6136011020239569, 0.2907822265594354, 0.5452458572271297], "contact_normal": [0.9985673821762485, 0.053507177346796705, 0.0004064800762447521], "objects": ["object_4", "object_6"]}, {"frame": 108, "force": 0.0, "position": [1.4980299083573811, -0.45296357568241385, 1.0055124578651407], "contact_normal": [0.735456838117117, -0.5312579806404966, -0.4205570083502998], "objects": ["object_2", "object_4"]}, {"frame": 109, "force": 0.0, "position": [0.6181488616940984, 0.2766763293717369, 0.5162165346679021], "contact_normal": [0.9948067510995119, -0.10139928087250254, -0.008815543396374236], "objects": ["object_4", "object_6"]}, {"frame": 110, "force": 23.060793969782146, "position": [0.5611989067269645, 0.26911766445562413, 0.46749121723069764], "contact_normal": [0.9955954711076413, -0.09373157691543983, -0.002012311829372843], "objects": ["object_4", "object_6"]}, {"frame": 110, "force": 2.827687125532992, "position": [1.4997446285089022, -0.5415664119778606, 1.016645417386016], "contact_normal": [0.806912613632028, -0.4367417648609106, -0.3976790977505688], "objects": ["object_2", "object_4"]}, {"frame": 111, "force": 5.796755238384659, "position": [0.5645384502160187, 0.20264227439568772, 0.5226856024467482], "contact_normal": [0.9951815605526292, -0.09738955148134797, 0.011355034050837999], "objects": ["object_4", "object_6"]}, {"frame": 112, "force": 45.17007858127247, "position": [0.5090772451842323, 0.1532516760149118, 0.5754211502264137], "contact_normal": [0.9949383069090694, -0.09796512183942889, -0.02237409993496946], "objects": ["object_4", "object_6"]}, {"frame": 112, "force": 0.0, "position": [1.476615407131505, -0.6430281918396491, 1.0093858073256954], "contact_normal": [0.9022572831408349, -0.28223046512000655, -0.3260026987272718], "objects": ["object_2", "object_4"]}, {"frame": 113, "force": 0.0, "position": [0.5258452931004081, 0.14010173944191162, 0.4505847208172319], "contact_normal": [0.9809165230769716, -0.19377104229913583, -0.01598617905854155], "objects": ["object_4", "object_6"]}, {"frame": 114, "force": 12.568354535441799, "position": [0.4671829989079993, 0.11551671206251246, 0.5155837775201884], "contact_normal": [0.9560959726072722, -0.2929757315088009, -0.006761058425825834], "objects": ["object_4", "object_6"]}, {"frame": 114, "force": 0.0, "position": [1.4791990630289957, -0.7115258974044436, 1.0091482283561817], "contact_normal": [0.9667029533655195, -0.13886111755608807, -0.21494880782515777], "objects": ["object_2", "object_4"]}, {"frame": 115, "force": 0.0, "position": [0.4885010355627115, 0.09844310485385543, 0.5147244706801859], "contact_normal": [0.9603062864412855, -0.27890544194602973, 0.004857023186842419], "objects": ["object_4", "object_6"]}, {"frame": 116, "force": 0.0, "position": [0.42487175682014955, 0.005436520415331714, 0.5066103397262659], "contact_normal": [0.9484049348318595, -0.3170261236890415, -0.004745153872813456], "objects": ["object_4", "object_6"]}, {"frame": 117, "force": 215.33363877770776, "position": [0.7052843471520129, -0.5514203675030135, 0.20566206309507282], "contact_normal": [-0.442265348603782, -0.5968890895434421, -0.6694212247967464], "objects": ["object_3", "object_4"]}, {"frame": 118, "force": 0.0, "position": [0.42244377705064856, -0.0031458234947090435, 0.5388735040693236], "contact_normal": [0.8889874841611576, -0.4579267596206294, -0.0020822651525617395], "objects": ["object_4", "object_6"]}, {"frame": 118, "force": 47.36629437191631, "position": [0.7211671078912857, -0.6091240202015132, 0.20880168303942243], "contact_normal": [-0.40503791644828346, -0.4053498478701655, -0.8195338840285173], "objects": ["object_3", "object_4"]}, {"frame": 119, "force": 88.60042577934095, "position": [0.6846078454645383, -0.5824112949634311, 0.20662936683795669], "contact_normal": [-0.4295543164999542, -0.4572099782103529, -0.7787439405871136], "objects": ["object_3", "object_4"]}, {"frame": 120, "force": 162.79093054702392, "position": [0.8319088248593179, -0.8164539210172965, 0.20816762968085065], "contact_normal": [-0.15849098178742652, -0.31174848823545886, -0.9368529707349833], "objects": ["object_3", "object_4"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"timed_color_cycle": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Objects gain speed after collisions instead of losing energy.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The video color encoding is corrupted.', 'It is a chameleon camouflage effect.', 'The object temperature is fluctuating.', 'The scene lights are changing color.', 'A rule cycles object colors over time.']
[4]
predictive
Based on the video so far, what will happen next?
['The cyan cylinder and the green capsule will change color.', 'The cyan cylinder and the green capsule will bounce off each other.', 'The gravity will reverse direction.', 'One of the cyan cylinder and the green capsule will disappear.', 'Objects will suddenly stop moving.']
[1]
test/e8d01ded-4f9d-4e00-aa3d-0e4829d67bd3/output.mp4
output_prediction.mp4
false
test/e8d01ded-4f9d-4e00-aa3d-0e4829d67bd3/output.mp4
63945811-228e-4541-8bdc-d1064ab28252
63945811-228e-4541-8bdc-d1064ab28252
Floating Friction Frenzy
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Friction Frenzy", "description": "Observe how objects interact in a frictionless environment with periodic color changes on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/bb9fe0f6-30a2-5db3-ab9f-ac148b4ee1d2/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/bb9fe0f6-30a2-5db3-ab9f-ac148b4ee1d2/attempt_01/scratch"}, "random_seed": 956980, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Friction Frenzy", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 58, "collisions": [{"frame": 11, "force": 997.7508744083674, "position": [0.9326696369541747, 0.11868842049435518, 1.8306397497126725], "contact_normal": [-0.46923102561349783, -0.8776545749055898, -0.09769693827850155], "objects": ["object_0", "object_1"]}, {"frame": 12, "force": 0.0, "position": [0.8463466604207734, 0.09104057113137698, 1.627935290049919], "contact_normal": [-0.5024620032627284, -0.8529619537317257, -0.14137836030794518], "objects": ["object_0", "object_1"]}, {"frame": 15, "force": 0.0, "position": [0.6552505231728547, -0.032850786709444746, 0.7658429587226424], "contact_normal": [-0.5003368569733659, -0.8487882992056258, -0.17094283455481396], "objects": ["object_0", "object_1"]}, {"frame": 73, "force": 364.51397143964317, "position": [-0.469945087180366, 0.24359470292845992, 1.1383214722125299], "contact_normal": 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0.9636973558936541], "contact_normal": [0.04658771465049748, -0.0010195713531833503, 0.9989136826162206], "objects": ["object_2", "object_4"]}, {"frame": 113, "force": 3.6180475338387805, "position": [-1.0927241736990072, -2.307084835239718, 0.9668368145728488], "contact_normal": [0.0568738543364389, -0.08477869748069343, 0.9947753199322923], "objects": ["object_2", "object_4"]}, {"frame": 114, "force": 5.231529196917617, "position": [-1.096543696515918, -2.1844173446943067, 1.0046788889490805], "contact_normal": [0.9797858216092025, -0.0004892877710771285, 0.20004875498502125], "objects": ["object_2", "object_4"]}, {"frame": 115, "force": 19.971116708738993, "position": [-1.0927127293669097, -2.1860107421618595, 0.870302740551707], "contact_normal": [0.9999999132309088, -0.0004114739215949269, 6.50183561604669e-05], "objects": ["object_2", "object_4"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"timed_color_cycle": 6}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'After a collision, one of the colliding objects disappears.', 'Objects change color periodically over time.', 'Objects gain speed after collisions instead of losing energy.', 'Normal collision behavior: objects bounce off each other.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['It is a chameleon camouflage effect.', 'The scene lights are changing color.', 'A rule cycles object colors over time.', 'The video color encoding is corrupted.', 'The object temperature is fluctuating.']
[2]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The cyan cylinder and the cyan cube will bounce off each other.', 'They will repel each other with magnetic force.', 'The collision will cause a loud explosion.', 'The cyan cylinder and the cyan cube will change color.']
[1]
test/63945811-228e-4541-8bdc-d1064ab28252/output.mp4
output_prediction.mp4
false
test/63945811-228e-4541-8bdc-d1064ab28252/output.mp4
9ea7565d-6232-5abc-95d6-0918bac4d546
9ea7565d-6232-5abc-95d6-0918bac4d546
Floating Frenzy
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Frenzy", "description": "Objects float in mid-air with a colorful surprise.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/9ea7565d-6232-5abc-95d6-0918bac4d546/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/9ea7565d-6232-5abc-95d6-0918bac4d546/attempt_01/scratch"}, "random_seed": 13361, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 17, "collisions": [{"frame": 40, "force": 0.0, "position": [0.3174189755916571, 1.692676069144456, 3.0411789553554005], "contact_normal": [-1.0, -4.645956532348539e-15, 4.724701558320548e-16], "objects": ["object_2", "object_3"]}, {"frame": 41, "force": 0.0, "position": [0.11109506611355191, 1.8619339214277266, 2.821011035567353], "contact_normal": [-0.9999867087202204, -1.2697050479715072e-05, 0.005155794961597497], "objects": ["object_2", "object_3"]}, {"frame": 67, "force": 315.4499665736468, "position": [-0.04233523775397696, -2.0530429354036244, 2.247889936361826], "contact_normal": [-0.000253942791510809, -0.9999999677565288, 0.0], "objects": ["object_7", "object_3"]}, {"frame": 68, "force": 0.0, "position": [-0.018966414443268312, -2.1643656871251786, 1.838400440032499], "contact_normal": [-0.0793347298511463, -0.996795650450246, 0.010219191891583136], "objects": ["object_7", "object_3"]}, {"frame": 69, "force": 0.0, "position": [-0.024387495385433576, -2.2658301626409734, 1.8455917399326194], "contact_normal": [-0.09319199134204582, -0.9933249064329309, 0.06797707709009669], "objects": ["object_7", "object_3"]}, {"frame": 70, "force": 0.0, "position": [-0.2682151477653365, -2.3727062420003877, 1.8603337021998616], "contact_normal": [0.14904228721295915, -0.985383356198072, 0.08249871483940403], "objects": ["object_7", "object_3"]}, {"frame": 71, "force": 0.0, "position": [-0.27611866305707916, -2.4657940973899586, 1.8590059802967387], "contact_normal": [0.16167992440742684, -0.9741033830471205, 0.15805758817520774], "objects": ["object_7", "object_3"]}, {"frame": 71, "force": 1420.5899208952742, "position": [1.4395205852775175, 1.512096546178327, 2.8397056018389186], "contact_normal": [0.8391858756132565, 0.4485795393991587, -0.3074792074330402], "objects": ["object_6", "object_5"]}, {"frame": 72, "force": 0.0, "position": [0.17378789222519375, -2.530086779778958, 1.8742428281112824], "contact_normal": [-0.23675306384206649, -0.9568845060787916, 0.16828555727614086], "objects": ["object_7", "object_3"]}, {"frame": 72, "force": 0.0, "position": [1.3169724143067845, 1.375807245743243, 2.6201017973595633], "contact_normal": [0.59897536096763, 0.3246123923032216, -0.7320213874723037], "objects": ["object_6", "object_5"]}, {"frame": 73, "force": 0.0, "position": [0.1682476631459534, -2.6079096003869884, 1.886126111593986], "contact_normal": [-0.2526116569774252, -0.9427626502687821, 0.21768310916858416], "objects": ["object_7", "object_3"]}, {"frame": 74, "force": 0.0, "position": [-0.3211843170853236, -2.6759040596668493, 1.8997672131078729], "contact_normal": [0.30063892357831995, -0.9249247113015903, 0.23265965712460557], "objects": ["object_7", "object_3"]}, {"frame": 75, "force": 0.0, "position": [-0.5970186404764111, -1.3408254397908796, 1.56018023972795], "contact_normal": [-0.3035192817781077, 0.9528252964677741, -3.0445091997505933e-15], "objects": ["object_8", "object_3"]}, {"frame": 76, "force": 0.0, "position": [0.10519380829458969, -2.9000364811765604, 1.9223456485189034], "contact_normal": [-0.0010785302247186444, 0.09434736247301641, 0.9955387546283367], "objects": ["object_7", "object_3"]}, {"frame": 77, "force": 0.0, "position": [0.11553750466692675, -2.915180148573075, 1.9383134213642745], "contact_normal": [0.0014196502972785758, 0.1021154808295807, 0.9947715381774738], "objects": ["object_7", "object_3"]}, {"frame": 84, "force": 0.0, "position": [0.8558460049929424, 1.5643338486539684, 2.009931367545245], "contact_normal": [0.9915467061536858, -0.1296401484372316, 0.005344289377362643], "objects": ["object_6", "object_8"]}, {"frame": 86, "force": 0.0, "position": [0.9072925410134939, 1.779709355846545, 1.8987595188500603], "contact_normal": [0.8447664811279434, -0.5342059086572207, 0.03152204813182752], "objects": ["object_6", "object_8"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'There is no friction: moving objects do not slow down on the surface.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['They are stuck to the background.', 'There is zero gravity in this environment.', 'The objects are extremely light like feathers.', 'There is a strong updraft supporting them.', 'The simulation is paused.']
[1]
predictive
Based on the video so far, what will happen next?
['The blue cylinder and the red sphere will bounce off each other.', 'The blue cylinder and the red sphere will speed up significantly.', 'One of the blue cylinder and the red sphere will disappear.', 'They will repel each other with magnetic force.', 'Objects will start spinning rapidly.']
[0]
test/9ea7565d-6232-5abc-95d6-0918bac4d546/output.mp4
output_prediction.mp4
false
test/9ea7565d-6232-5abc-95d6-0918bac4d546/output.mp4
354c8102-4791-42cd-85c7-52ffbfba9ed1
354c8102-4791-42cd-85c7-52ffbfba9ed1
Floating Colored Blocks
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Colored Blocks", "description": "Red and blue blocks float and change color when they collide, then disappear.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/ac336608-501c-549d-8823-4f81cf9c1cec/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/ac336608-501c-549d-8823-4f81cf9c1cec/attempt_01/scratch"}, "random_seed": 106259, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colored Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 24, "collisions": [{"frame": 10, "force": 622.0745343209511, "position": [1.6519933299290788, -0.9828003023876513, 3.0298350648426022], "contact_normal": [-0.6348671380331018, 0.7726213283657515, 2.9209182747398015e-13], "objects": ["object_0", "object_1"]}, {"frame": 11, "force": 0.0, "position": [1.6963443999241319, -0.9547571937795309, 3.544281861015413], "contact_normal": [-0.6366533718287652, 0.7711475560275799, -0.0019826678376923495], "objects": ["object_0", "object_1"]}, {"frame": 35, "force": 0.0, "position": [0.5664247151133137, -2.086294228288625, 3.258409068391079], "contact_normal": [1.0, -8.73260688630287e-15, 1.5593940868397983e-15], "objects": ["object_0", "object_6"]}, {"frame": 36, "force": 208.47157872485, "position": [0.5660191324953068, -1.9478815448956626, 3.315539120470734], "contact_normal": [1.0, -1.5327447175676216e-13, 6.130978870270487e-14], "objects": ["object_0", "object_6"]}, {"frame": 37, "force": 0.0, "position": [0.6169483360834092, -2.163374268460178, 3.3193037523571864], "contact_normal": [0.9990893100377363, -0.002272169643581435, 0.042607368065051054], "objects": ["object_0", "object_6"]}, {"frame": 38, "force": 52.17812067274594, "position": [0.8061754073849955, -2.5875127237055775, 3.2469352024603637], "contact_normal": [0.4550499427469555, 0.01989909249402516, 0.8902435485438277], "objects": ["object_0", "object_6"]}, {"frame": 39, "force": 0.0, "position": [0.8644486903089116, -2.7419450910661074, 3.295201823889751], "contact_normal": [0.4362686636831066, 0.00693913487149677, 0.8997896984825908], "objects": ["object_0", "object_6"]}, {"frame": 40, "force": 0.0, "position": [0.8811360777331223, -2.7330526159153177, 3.364611336973801], "contact_normal": [0.5855747782912041, 0.00043284648385418005, 0.8106182774112167], "objects": ["object_0", "object_6"]}, {"frame": 52, "force": 0.0, "position": [0.0749151902773243, -2.713876559748178, 1.573723483925806], "contact_normal": [-0.038062119951378315, 0.9986305346782818, 0.03589331738604993], "objects": ["object_3", "object_6"]}, {"frame": 52, "force": 615.1573878632537, "position": [-0.3877551440036975, -1.4902579683137673, 2.4240279922483943], "contact_normal": [0.6348671380354135, -0.7726213283638521, 0.0], "objects": ["object_3", "object_2"]}, {"frame": 53, "force": 0.0, "position": [0.1329874626218832, -2.6661208446356257, 2.912150257257089], "contact_normal": [-0.03227096057881937, 0.9988826807056062, 0.0345249951441282], "objects": ["object_3", "object_6"]}, {"frame": 53, "force": 0.0, "position": [-0.5285204101165223, -1.686981696187019, 2.9806692107979824], "contact_normal": [0.8918555152969242, -0.433493467793534, -0.12914005271330092], "objects": ["object_3", "object_2"]}, {"frame": 54, "force": 0.0, "position": [0.29456988429797404, -2.5559664604222587, 2.8757358481319475], "contact_normal": [-0.2200851025923359, 0.9744079286339291, 0.04573550297369174], "objects": ["object_3", "object_6"]}, {"frame": 55, "force": 0.0, "position": [0.23565268876525508, -2.406324863545169, 1.553699879832877], "contact_normal": [-0.1843808746080704, 0.9828534204928953, 0.0016872771494336517], "objects": ["object_3", "object_6"]}, {"frame": 84, "force": 433.6431843589997, "position": [-1.2016710777192727, -0.3788957875415876, 2.484385248315301], "contact_normal": [0.6217358067746123, 0.7832270338633123, 1.9967865314453256e-14], "objects": ["object_3", "object_4"]}, {"frame": 85, "force": 0.0, "position": [-1.2687526114320615, -0.2039109480692768, 2.4911369438323376], "contact_normal": [0.6598247660250938, 0.7510501806267983, -0.023556407204494825], "objects": ["object_3", "object_4"]}, {"frame": 86, "force": 0.0, "position": [-1.290867468893345, -0.0823052819087392, 2.430402066649821], "contact_normal": [0.5930126573871147, 0.8035659982109853, -0.051163216257926], "objects": ["object_3", "object_4"]}, {"frame": 87, "force": 184.19723664986256, "position": [-1.2349207128279982, 0.30881889798180084, 1.4672932348356507], "contact_normal": [0.6772403989614226, 0.7350118313083435, 0.033212194316671065], "objects": ["object_3", "object_4"]}, {"frame": 88, "force": 0.0, "position": [-1.3558858089751038, 0.4848033438656746, 1.4716428347563388], "contact_normal": [0.7652705020168091, 0.6435189030729247, 0.015635860409981495], "objects": ["object_3", "object_4"]}, {"frame": 104, "force": 37.45856054980711, "position": [0.48305856635291833, 1.2991610173584156, 2.250798279813574], "contact_normal": [0.0, 5.529555792462817e-14, 0.9999999999999999], "objects": ["object_5", "object_7"]}, {"frame": 105, "force": 0.0, "position": [0.18628827153688676, 1.431753648576626, 2.241267281983553], "contact_normal": [0.005690344191773868, 0.00019503282521478934, 0.9999837908412197], "objects": ["object_5", "object_7"]}, {"frame": 106, "force": 10.067150800051074, "position": [0.3045095270007713, 1.2496723876767077, 2.221787574822601], "contact_normal": [-0.005761209493727529, 0.0030536476544135997, 0.9999787416246267], "objects": ["object_5", "object_7"]}, {"frame": 107, "force": 0.0, "position": [-0.22813216644848522, 1.4191788563555932, 2.207710714063391], "contact_normal": [-0.0023673163011267155, 0.015963503180446603, 0.9998697727102956], "objects": ["object_5", "object_7"]}, {"frame": 108, "force": 0.0, "position": [-0.04112963168244835, 1.3969431045836773, 2.1958967963271405], "contact_normal": [-0.010985018107753644, 0.06650269054946817, 0.9977257747130992], "objects": ["object_5", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The objects are extremely light like feathers.', 'The objects are hanging from invisible strings.', 'They are stuck to the background.', 'There is a strong updraft supporting them.', 'There is zero gravity in this environment.']
[4]
predictive
Based on the video so far, what will happen next?
['One object will turn into liquid.', 'The red cylinder and the blue cube will speed up significantly.', 'One of the red cylinder and the blue cube will disappear.', 'The red cylinder and the blue cube will bounce off each other.', 'The camera view will flip upside down.']
[3]
test/354c8102-4791-42cd-85c7-52ffbfba9ed1/output.mp4
output_prediction.mp4
false
test/354c8102-4791-42cd-85c7-52ffbfba9ed1/output.mp4
c0b7d1ed-4828-48a8-9c06-143847e32bc1
c0b7d1ed-4828-48a8-9c06-143847e32bc1
Phasing Out
easy
[ "momentum_gain" ]
{"scenario": {"name": "Phasing Out", "description": "An object is placed on a frictionless surface with an initial velocity. The object's momentum is gained when it collides with another object. The object's color changes periodically.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/4afc5ce8-6ccd-5399-97e0-8ae649657929/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/4afc5ce8-6ccd-5399-97e0-8ae649657929/attempt_01/scratch"}, "random_seed": 106029, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Phasing Out", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 4, "collisions": [{"frame": 58, "force": 0.0, "position": [0.35747754353122463, -0.24730453183017392, 1.9822843879192866], "contact_normal": [0.8819101914084967, -0.4714174522541873, -6.36408754764235e-15], "objects": ["object_2", "object_7"]}, {"frame": 59, "force": 0.0, "position": [0.41851665649566483, -0.3885581339984454, 2.1711736720700165], "contact_normal": [0.6321128885383648, -0.7748718162059758, -0.002639051598034895], "objects": ["object_2", "object_7"]}, {"frame": 60, "force": 0.0, "position": [0.32213354197455013, -0.5980162947050963, 1.3534029232767857], "contact_normal": [0.47276874350569303, -0.8811862055250128, -0.0007657391710944572], "objects": ["object_2", "object_7"]}, {"frame": 81, "force": 1433.2472706274204, "position": [0.26383398464747904, -0.4834191221524107, 1.610933649152685], "contact_normal": [6.044972755656035e-14, 1.0, -2.3462050507889986e-12], "objects": ["object_3", "object_5"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"momentum_gain": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, one of the colliding objects disappears.', 'After a collision, the colliding objects change color.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['It was hit by an invisible force.', 'It released stored spring energy.', 'The floor is a treadmill speeding it up.', 'A rule increases momentum upon collision.', 'The video playback speed increased.']
[3]
predictive
Based on the video so far, what will happen next?
['Objects will start spinning rapidly.', 'A new object will appear.', 'The white gear and the magenta gear will speed up significantly after impact.', 'The white gear and the magenta gear will speed up significantly.', 'Objects will shrink until they vanish.']
[2]
test/c0b7d1ed-4828-48a8-9c06-143847e32bc1/output.mp4
output_prediction.mp4
false
test/c0b7d1ed-4828-48a8-9c06-143847e32bc1/output.mp4
138fc28a-9724-466d-8006-0aca59f37c4f
138fc28a-9724-466d-8006-0aca59f37c4f
Floating Collision Chaos
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Collision Chaos", "description": "Objects float and change color on contact, with some objects disappearing and gaining speed.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.97468338163091, 4.97468338163091, 7.106690545187014], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/30f86aa9-1338-527f-b63b-273640e34641/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/30f86aa9-1338-527f-b63b-273640e34641/attempt_01/scratch"}, "random_seed": 956912, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Collision Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 45, "collisions": [{"frame": 6, "force": 0.0, "position": [-0.2068111692217986, 0.4402326023053873, 2.8410712577941575], "contact_normal": [-0.23913164945999074, 0.9709587495299049, -0.007427040990020161], "objects": ["object_0", "object_1"]}, {"frame": 7, "force": 131.33601244971325, "position": [-0.11841236654582044, 0.3295457892076349, 2.81925763546036], "contact_normal": [-0.15239139229199847, 0.9882702247639238, -0.009941146833732753], "objects": ["object_0", "object_1"]}, {"frame": 8, "force": 0.0, "position": [-0.050637441831343444, 0.21756030687422057, 2.7973910905496138], "contact_normal": [-0.08762797505089727, 0.9960968619927577, -0.010600920557222053], "objects": ["object_0", "object_1"]}, {"frame": 24, "force": 1251.6390368501686, "position": [2.368985486345743, -2.4112717415066167, 1.667985915819317], "contact_normal": [-0.3416335409182753, 0.9300039356240926, -0.1355699208649914], "objects": ["object_0", "object_8"]}, {"frame": 25, "force": 0.0, "position": [2.4004874616294236, -2.3865878185263742, 1.6980575754903864], "contact_normal": [-0.3591881838918408, 0.9239256631774397, -0.13170124325384802], "objects": ["object_0", "object_8"]}, {"frame": 26, "force": 0.0, "position": [2.453490282855677, -2.3213511760104746, 1.8404722491018244], "contact_normal": [-0.273314733150816, 0.9518804486732491, -0.13864583685171478], "objects": ["object_0", "object_8"]}, {"frame": 29, "force": 170.37197995334284, "position": [2.5867196985470984, -1.9310546664524193, 2.59101560662367], "contact_normal": [-0.29295376947905244, 0.7201470434174715, -0.6289406369484234], "objects": ["object_0", "object_8"]}, {"frame": 31, "force": 1302.0286504812984, "position": [-1.069355295151797, 0.3011170931229195, 1.7930532090624185], "contact_normal": [0.9523992193323152, 0.28875933777628765, 0.09774339804915974], "objects": ["object_3", "object_5"]}, {"frame": 32, "force": 0.0, "position": [-1.0396647178144538, 0.12760514214434737, 1.7781164289684157], "contact_normal": [0.8478499126061856, 0.45833525486245325, 0.2666070513768413], "objects": ["object_3", "object_5"]}, {"frame": 34, "force": 0.0, "position": [-1.2186318882798646, 0.054496242772764825, 1.5671897927444784], "contact_normal": [0.6871951035440272, 0.3535033566323368, 0.6346639004345406], "objects": ["object_3", "object_5"]}, {"frame": 41, "force": 99.57691141381416, "position": [3.363614603800744, -1.2818802428310367, 3.6508817355407217], "contact_normal": [-0.5277287870869659, 0.7069051988640864, -0.470943061418943], "objects": ["object_7", "object_8"]}, {"frame": 41, "force": 837.1384199289564, "position": [3.3802478826811635, -0.6939893965944071, 1.8893896295079458], "contact_normal": [-0.9993129324161073, 0.03706296137548715, 1.6513238787514046e-16], "objects": ["object_0", "object_7"]}, {"frame": 42, "force": 7.511447525618241, "position": [3.575030219896432, -1.1504712738072436, 3.677667112504097], "contact_normal": [-0.40162836203936936, 0.7299788698066562, -0.5530149260565851], "objects": ["object_7", "object_8"]}, {"frame": 42, "force": 153.38610343460243, "position": [2.8470257503048937, -0.6817462254804458, 1.5062037530942392], "contact_normal": [-0.9781445236946071, -0.20099817579828025, 0.05322615984658176], "objects": ["object_0", "object_7"]}, {"frame": 42, "force": 649.0953549260171, "position": [1.5775582501139405, -1.494984217380999, 0.8370980612441522], "contact_normal": [0.9215212231612937, 0.3883279995870925, -2.6120028968325343e-14], "objects": ["object_0", "object_6"]}, {"frame": 43, "force": 0.0, "position": [1.3177605609921108, -1.5320062569032507, 0.9729076688761258], "contact_normal": [0.7921155677549481, 0.5902805939358728, -0.1553117759314134], "objects": ["object_0", "object_6"]}, {"frame": 43, "force": 0.0, "position": [3.559170134499008, -1.1941493811529502, 3.752096015333732], 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["object_0", "object_7"]}, {"frame": 44, "force": 217.42137048347809, "position": [0.17724580251529698, -1.855550004794941, 1.9374923380033064], "contact_normal": [1.0, 3.4843204805843675e-16, 0.0], "objects": ["object_6", "object_2"]}, {"frame": 44, "force": 416.6541468354286, "position": [-0.646472692734407, -1.4271628616904617, 2.7502402206214107], "contact_normal": [-0.33568044157189886, 0.9123177164303099, 0.23451018193988862], "objects": ["object_3", "object_2"]}, {"frame": 45, "force": 0.0, "position": [1.5017935876804787, -1.5584723645067324, 0.9633869818335441], "contact_normal": [0.45533521144108174, 0.8275489203345983, -0.32837878992856134], "objects": ["object_0", "object_6"]}, {"frame": 45, "force": 0.0, "position": [-0.5778067446331807, -1.3832607145610853, 2.8535099476618218], "contact_normal": [-0.39327236416541045, 0.890333058507392, 0.22944256909436328], "objects": ["object_3", "object_2"]}, {"frame": 45, "force": 0.0, "position": [3.63718581912841, -1.1341671371443558, 3.8354439349051304], "contact_normal": [-0.3308410779026266, 0.6987975955354215, -0.6342129781438895], "objects": ["object_7", "object_8"]}, {"frame": 45, "force": 0.0, "position": [2.6711645210179027, -0.4133378999793107, 1.9736628917162147], "contact_normal": [-0.9964176213929723, 0.08368480269658918, 0.01219744133842127], "objects": ["object_0", "object_7"]}, {"frame": 45, "force": 149.718696446217, "position": [0.37864788512477776, -2.0615523769595128, 1.7118053718565083], "contact_normal": [0.9881482848827223, 0.13905277149467984, 0.06501764239791076], "objects": ["object_6", "object_2"]}, {"frame": 46, "force": 0.0, "position": [1.5766095113528267, -1.524164602660743, 0.7866074737426618], "contact_normal": [0.3929923755661792, 0.9145460155684123, -0.09572135683739881], "objects": ["object_0", "object_6"]}, {"frame": 46, "force": 0.0, "position": [2.522581126524585, -0.589214707552157, 1.4755722963531772], "contact_normal": [-0.9973197261663748, 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62.60342631309381, "position": [0.838674242779784, -1.4521808859714371, 2.4266853566863724], "contact_normal": [0.33244832310584493, -0.2833535558665044, 0.8995492620428963], "objects": ["object_4", "object_2"]}, {"frame": 48, "force": 361.69415274814986, "position": [-0.38796165233071156, -0.981171847339428, 2.865280287097419], "contact_normal": [-0.7634034907111918, 0.4747031002503671, 0.4380320501774468], "objects": ["object_3", "object_2"]}, {"frame": 49, "force": 0.0, "position": [-0.476615664848715, -0.96618740331167, 2.751644824969934], "contact_normal": [-0.7686822680274108, 0.46904975513901365, 0.434879176351624], "objects": ["object_3", "object_2"]}, {"frame": 49, "force": 0.0, "position": [2.4808744150878876, -0.30885017131620207, 1.9043258811912196], "contact_normal": [-0.9605948022547347, 0.27721078907290997, 0.020292961902133904], "objects": ["object_0", "object_7"]}, {"frame": 49, "force": 42.6453275439555, "position": [0.7709718550568765, -1.394221998922298, 2.7616013091632765], "contact_normal": [0.6457673738665748, -0.7626228489723027, -0.037294625280803476], "objects": ["object_4", "object_2"]}, {"frame": 50, "force": 0.0, "position": [2.3740863935369525, -0.4611758636546139, 1.4188523830219841], "contact_normal": [-0.9870020027536172, 0.14936002705649873, -0.059318031643256684], "objects": ["object_0", "object_7"]}, {"frame": 51, "force": 0.0, "position": [2.363111634357511, -0.3505011504685043, 1.7214759422065897], "contact_normal": [-0.9748404432830687, 0.22223851793454574, 0.01720904663038303], "objects": ["object_0", "object_7"]}, {"frame": 51, "force": 307.37038884755776, "position": [2.729656775843279, -1.2786822183898456, 1.761044977773448], "contact_normal": [-0.5154735741617602, -0.8473919790011932, -0.12733353158277572], "objects": ["object_6", "object_7"]}, {"frame": 52, "force": 0.0, "position": [2.302648370943239, -0.350146298581532, 1.5298961032317362], "contact_normal": [-0.9810421148618661, 0.17158252493191406, -0.09008776834479919], "objects": ["object_0", "object_7"]}, {"frame": 53, "force": 283.1907337653034, "position": [0.9455272918728294, -0.3927489407015119, 1.6607548878805962], "contact_normal": [0.9318195064112538, 0.26303069825708714, -0.2500545125485169], "objects": ["object_0", "object_2"]}, {"frame": 54, "force": 0.0, "position": [2.843612580268158, -1.3772985024427553, 1.806031070853282], "contact_normal": [-0.4295643755415819, -0.9022115287623209, -0.03858503121583246], "objects": ["object_6", "object_7"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Gravity is reversed: objects fall upward instead of downward.', 'There is no friction: moving objects do not slow down on the surface.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['There is a strong updraft supporting them.', 'The simulation is paused.', 'The objects are extremely light like feathers.', 'There is zero gravity in this environment.', 'They are stuck to the background.']
[3]
predictive
Based on the video so far, what will happen next?
['One of the yellow capsule and the blue gear will disappear.', 'The yellow capsule and the blue gear will bounce off each other.', 'The yellow capsule and the blue gear will change color.', 'One object will turn into liquid.', 'The camera view will flip upside down.']
[1]
test/138fc28a-9724-466d-8006-0aca59f37c4f/output.mp4
output_prediction.mp4
false
test/138fc28a-9724-466d-8006-0aca59f37c4f/output.mp4
0c277e94-5d66-473f-b305-443dc8e7153e
0c277e94-5d66-473f-b305-443dc8e7153e
Floating Spheres
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Spheres", "description": "A simple scenario with floating spheres that change color when they collide and gain speed. One sphere disappears when it collides with a wall.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/bc7fa197-68ec-5672-9311-4430ab04fb53/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/bc7fa197-68ec-5672-9311-4430ab04fb53/attempt_01/scratch"}, "random_seed": 106176, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 47, "collisions": [{"frame": 47, "force": 990.5330837223572, "position": [1.796302820523026, 0.8848225906071474, 1.157210403234374], "contact_normal": [9.6747427137925e-06, 0.8816879376453283, 0.4718330006656243], "objects": ["object_4", "object_8"]}, {"frame": 48, "force": 67.30304067521126, "position": [1.752781221761225, 0.8701495304433717, 1.0344463962814894], "contact_normal": [-0.039356941989259014, 0.786794121916159, 0.6159594473952276], "objects": ["object_4", "object_8"]}, {"frame": 50, "force": 47.67253984066202, "position": [1.632074985889467, 0.8698140928705886, 0.9884128543472646], "contact_normal": [0.015166198541909716, 0.8083444152745212, 0.5885144796148007], "objects": ["object_4", "object_8"]}, {"frame": 51, "force": 0.0, "position": [1.5048416120460502, 0.8500219525872266, 1.033393816319537], "contact_normal": [-0.007643505574934439, 0.9439032202215862, 0.33013374210741553], "objects": ["object_4", "object_8"]}, {"frame": 52, "force": 19.69055064819868, "position": [1.4498305159546732, 0.8273980007721627, 1.0011179313872924], "contact_normal": [-0.01463079725165852, 0.9434787059076425, 0.3311100591504601], "objects": ["object_4", "object_8"]}, {"frame": 53, "force": 112.83674650241576, "position": [1.3971695645435445, 0.8425714601827123, 1.0132716011836327], "contact_normal": [0.0013510619846730965, 0.8721386781415477, 0.48925688622749874], "objects": ["object_4", "object_8"]}, {"frame": 54, "force": 24.55762165335187, "position": [1.3457144282218325, 0.8093003011598798, 0.9928798197089419], "contact_normal": [0.0033188776144819983, 0.9081712837847865, 0.4185855998001755], "objects": ["object_4", "object_8"]}, {"frame": 55, "force": 21.369949009154766, "position": [1.255222086822185, 0.7759216071935231, 1.0022870980533014], "contact_normal": [-0.0028963409903089736, 0.7893449830751689, 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-0.8373350110420545], "objects": ["object_7", "object_9"]}, {"frame": 78, "force": 0.0, "position": [1.391983071740511, -0.0677958918828852, 1.6442671554625077], "contact_normal": [0.6975496144942427, 0.2796731400869579, -0.6597025617904135], "objects": ["object_7", "object_9"]}, {"frame": 79, "force": 0.0, "position": [1.3335207737884203, 0.02846362664435942, 1.5551188997746475], "contact_normal": [0.8233564443226449, 0.11200603975793938, -0.5563621236659756], "objects": ["object_7", "object_9"]}, {"frame": 81, "force": 0.0, "position": [-1.8454525769294439, 1.9936712724307957, 1.3772415640079883], "contact_normal": [0.3875060960628173, -0.7255853941584385, 0.5686517926623443], "objects": ["object_2", "object_6"]}, {"frame": 86, "force": 480.0259832435039, "position": [0.3051442886423922, 0.4681666154030566, 2.404582225082437], "contact_normal": [-0.47169218682934055, 0.8817632740309354, 9.723374119343085e-05], "objects": ["object_2", "object_5"]}, {"frame": 86, "force": 352.05816038311997, "position": [1.3193336168051693, -0.16252955268119937, 0.8423238623557117], "contact_normal": [-0.688325788544611, 0.0009003321782365605, 0.7254011291874367], "objects": ["object_5", "object_7"]}, {"frame": 87, "force": 88.22118228570068, "position": [1.2677705604448737, -0.1287031345800444, 0.7687580508938008], "contact_normal": [-0.878295967802608, -0.029523514977068354, 0.477204940256363], "objects": ["object_5", "object_7"]}, {"frame": 88, "force": 118.30298561350763, "position": [1.3511083872874923, -0.30054052988414603, 0.7735477693519716], "contact_normal": [-0.846510157172652, 0.005676144071275623, 0.5323423101651924], "objects": ["object_5", "object_7"]}, {"frame": 88, "force": 0.0, "position": [-0.38362324922852464, 1.2126141997997961, 0.26671759300574444], "contact_normal": [-0.6791044030540794, 0.4072807951947431, 0.6106877791622328], "objects": ["object_4", "object_9"]}, {"frame": 89, "force": 180.02323484072738, "position": [-0.4060957876457781, 1.1760146674383867, 0.2089445058563984], "contact_normal": [-0.7107099565057746, 0.4010592839171272, 0.5779643661225501], "objects": ["object_4", "object_9"]}, {"frame": 89, "force": 769.6834350478077, "position": [0.9968761261408952, 1.4819706730849718, 1.0009350559493795], "contact_normal": [-0.4767848828069738, -0.6121054433373863, 0.6308748701315358], "objects": ["object_2", "object_8"]}, {"frame": 90, "force": 0.0, "position": [-0.4362551544108637, 1.2264754433164824, 0.29702723632970945], "contact_normal": [-0.7348458920706417, 0.452905589359076, 0.504854476096044], "objects": ["object_4", "object_9"]}, {"frame": 90, "force": 0.0, "position": [0.9943170767373573, 1.4945315257458722, 0.9891420026722646], "contact_normal": [-0.499678242600089, -0.6087332028033529, 0.6162512001423273], "objects": ["object_2", "object_8"]}, {"frame": 93, "force": 664.3839160291552, "position": [1.5192794177611626, 0.5226311108697101, 0.8174641282265593], "contact_normal": [-0.4776500525606425, 0.5310254948751059, 0.6999016724379677], "objects": ["object_2", "object_7"]}, {"frame": 96, "force": 51.264027837498645, "position": [1.7198270146694439, 0.4866230332272249, 0.8574957444236375], "contact_normal": [-0.32525711365923116, 0.6356809411570902, 0.700083960010299], "objects": ["object_2", "object_7"]}, {"frame": 97, "force": 106.88396169557878, "position": [1.7216795236753657, 0.4591071219719065, 0.8490376598881102], "contact_normal": [-0.2999659672187091, 0.558012137302404, 0.7737201516916483], "objects": ["object_2", "object_7"]}, {"frame": 100, "force": 82.23321387431342, "position": [1.888766953335377, 0.46501532197248574, 0.8380076787609567], "contact_normal": [-0.21623667051355222, 0.6845450454381197, 0.6961607451525373], "objects": ["object_2", "object_7"]}, {"frame": 101, "force": 59.379034146450785, "position": [1.8555547899409544, 0.4193392460790562, 0.8288736586497438], "contact_normal": [-0.23208608506950942, 0.695893865415909, 0.6796085470280763], "objects": ["object_2", "object_7"]}, {"frame": 102, "force": 0.0, "position": [1.9439542691888665, 0.46667169153341226, 0.8100832141575474], "contact_normal": [-0.16473865061632265, 0.7748138250115972, 0.6103480265913959], "objects": ["object_2", "object_7"]}, {"frame": 103, "force": 0.0, "position": [1.9214968458258639, 0.4384287110562084, 0.839794635749199], "contact_normal": [-0.2590861926456136, 0.7556353696831692, 0.6015725499590056], "objects": ["object_2", "object_7"]}, {"frame": 104, "force": 148.9642122957355, "position": [2.024994782339698, 0.47295495513586416, 0.7755939128479059], "contact_normal": [0.03225305085452411, 0.7825024699868615, 0.6218115672573455], "objects": ["object_2", "object_7"]}, {"frame": 105, "force": 12.09423722480401, "position": [2.0408333371834875, 0.47381612604632684, 0.7229396336255198], "contact_normal": [0.011380529971592172, 0.8722401139971045, 0.48894546431262004], "objects": ["object_2", "object_7"]}, {"frame": 106, "force": 0.0, "position": [2.05165975630313, 0.5091343609369713, 0.7162289446310274], "contact_normal": [-0.10172828618188891, 0.8825153585085461, 0.45914921080954474], "objects": ["object_2", "object_7"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.', 'There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['A rule cycles object colors over time.', 'The object temperature is fluctuating.', 'It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'The scene lights are changing color.']
[0]
predictive
Based on the video so far, what will happen next?
['The blue capsule and the magenta cube will bounce off each other.', 'One of the blue capsule and the magenta cube will disappear.', 'One object will turn into liquid.', 'The blue capsule and the magenta cube will change color.', 'The collision will cause a loud explosion.']
[0]
test/0c277e94-5d66-473f-b305-443dc8e7153e/output.mp4
output_prediction.mp4
false
test/0c277e94-5d66-473f-b305-443dc8e7153e/output.mp4
b6c86d27-b387-4b8f-b51d-6bd39252150c
b6c86d27-b387-4b8f-b51d-6bd39252150c
Floating Spheres Showdown
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Spheres Showdown", "description": "A sphere bounces off several other spheres while changing colors at random intervals.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/2ab5f6c9-61cb-5001-bcdb-c6b0f8cf35fa/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/2ab5f6c9-61cb-5001-bcdb-c6b0f8cf35fa/attempt_01/scratch"}, "random_seed": 106170, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres Showdown", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 21, "collisions": [{"frame": 25, "force": 1192.097935414827, "position": [-1.6978529269408054, 0.16041820421502806, 1.7430415571728894], "contact_normal": [0.37839720268229626, 0.0016980082990723786, -0.9256417631946117], "objects": ["object_1", "object_4"]}, {"frame": 35, "force": 462.6633779544346, "position": [-0.8804217955294295, -0.36587176645221176, 1.8028347791569852], "contact_normal": [-0.11485079657357736, -0.05165758015429286, -0.9920387033473126], "objects": ["object_1", "object_4"]}, {"frame": 39, "force": 120.49589878861195, "position": [-0.5809147476009837, -0.5516608193102119, 1.7566823863221543], "contact_normal": [-0.33330758209879224, -0.06228913643714396, -0.9407582682056915], "objects": ["object_1", "object_4"]}, {"frame": 40, "force": 31.617469569539427, "position": [-0.48740107219338025, -0.6077579734095371, 1.7320669171199774], "contact_normal": [-0.4019823148597309, -0.06400157816215687, -0.9134079135483585], "objects": ["object_1", "object_4"]}, {"frame": 41, "force": 11.15418506159717, "position": [-0.39282790134248785, -0.6636226568331985, 1.7014948675771597], "contact_normal": [-0.4714987089332873, -0.06537774239508055, -0.8794400026571259], "objects": ["object_1", "object_4"]}, {"frame": 42, "force": 8.916782256151874, "position": [-0.27992977169300215, -0.7294464919853029, 1.656326573663222], "contact_normal": [-0.5548599010017554, -0.06685550689275149, -0.8292531769359919], "objects": ["object_1", "object_4"]}, {"frame": 43, "force": 7.831119420977275, "position": [-0.23626253966037586, -0.7547285566393739, 1.6359203441164578], "contact_normal": [-0.5872669831532649, -0.06743294195202276, -0.8065793754106027], "objects": ["object_1", "object_4"]}, {"frame": 74, "force": 616.5601032162618, "position": [0.5135592774214873, -2.494621625281546, 1.7174778907068526], "contact_normal": [-0.43183156840250525, 0.0925081228297822, -0.8971977171959048], "objects": ["object_1", "object_5"]}, {"frame": 77, "force": 1215.2283417843248, "position": [1.0020091248803003, -1.326463066123979, 2.474988441330396], "contact_normal": [0.47141745225803056, 0.8819101914064422, -1.5962483136479818e-16], "objects": ["object_6", "object_5"]}, {"frame": 78, "force": 0.0, "position": [0.9056199456660656, -1.3085784972795742, 2.4825483111766653], "contact_normal": [0.41246193705603423, 0.9108989436797458, 0.011758608893382547], "objects": ["object_6", "object_5"]}, {"frame": 80, "force": 430.2759454325747, "position": [0.22981067861808413, -2.1955512565263775, 1.7590581658544784], "contact_normal": [-0.1646318599960428, -0.2879175629328503, -0.943398021849236], "objects": ["object_1", "object_5"]}, {"frame": 83, "force": 139.78162187179592, "position": [0.03494477945994793, -2.223579953271042, 1.7506177342022933], "contact_normal": [-0.058551966625318703, -0.35239004804543805, -0.9340197649101658], "objects": ["object_1", "object_5"]}, {"frame": 84, "force": 15.744783517340712, "position": [-0.06502022400831176, -2.233703489115422, 1.7381981981337016], "contact_normal": [-0.004280098711707206, -0.39137177735982304, -0.9202226973082283], "objects": ["object_1", "object_5"]}, {"frame": 85, "force": 15.3623297778422, "position": [-0.09830555865535537, -2.236353220539733, 1.7326319756992785], "contact_normal": [0.013681930187896242, -0.4053962798510556, -0.9140386540345318], "objects": ["object_1", "object_5"]}, {"frame": 86, "force": 14.54041411489518, "position": [-0.15826143388095473, -2.240245262013871, 1.720605617024557], "contact_normal": [0.045949310125317035, -0.432053533076946, -0.9006766375646343], "objects": ["object_1", "object_5"]}, {"frame": 87, "force": 13.203983192577953, "position": [-0.23841127293137143, -2.2436430798265756, 1.7001648374999623], "contact_normal": [0.08899238967658024, -0.47038080970344637, -0.877964833260639], "objects": ["object_1", "object_5"]}, {"frame": 88, "force": 12.268772011013292, "position": [-0.285338784322978, -2.2446655172891465, 1.6856566522423593], "contact_normal": [0.11417593978738726, -0.4941536298294671, -0.8618445595929866], "objects": ["object_1", "object_5"]}, {"frame": 89, "force": 10.185212152202697, "position": [-0.3661804535117275, -2.24478646462247, 1.6557505188546395], "contact_normal": [0.1575724058727385, -0.5371849563854634, -0.8286152662971065], "objects": ["object_1", "object_5"]}, {"frame": 90, "force": 7.916300886767409, "position": [-0.42717935843307825, -2.243598593558165, 1.6284973329206909], "contact_normal": [0.1905073305640157, -0.5712884556599294, -0.7983335502351543], "objects": ["object_1", "object_5"]}, {"frame": 91, "force": 9.791980877563706, "position": [-0.48849304145185235, -2.241463241212829, 1.5962976021587547], "contact_normal": [0.22393560148006822, -0.6069280895182494, -0.7625556638983728], "objects": ["object_1", "object_5"]}, {"frame": 92, "force": 6.763198783207441, "position": [-0.563785705901507, -2.2378964149850415, 1.5490048778507002], "contact_normal": [0.26553174629942594, -0.6522132899806912, -0.7100075464949229], "objects": ["object_1", "object_5"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.', 'Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The object temperature is fluctuating.', 'It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'A rule cycles object colors over time.', 'The scene lights are changing color.']
[3]
predictive
Based on the video so far, what will happen next?
['They will pass through each other like ghosts.', 'The white capsule and the magenta sphere will change color.', 'The objects will merge into one.', 'The white capsule and the magenta sphere will bounce off each other.', 'A new object will appear.']
[3]
test/b6c86d27-b387-4b8f-b51d-6bd39252150c/output.mp4
output_prediction.mp4
false
test/b6c86d27-b387-4b8f-b51d-6bd39252150c/output.mp4
404941e3-cd8f-4687-bb38-dd10b679020c
404941e3-cd8f-4687-bb38-dd10b679020c
Floating City
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating City", "description": "Objects float in a gravity-free environment, changing color and disappearing on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [120, 120], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/4ccc0a40-2593-5856-adb8-b5efa54e8f85/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/4ccc0a40-2593-5856-adb8-b5efa54e8f85/attempt_01/scratch"}, "random_seed": 9845792, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating City", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 9, "collisions": [{"frame": 6, "force": 1271.5217232659477, "position": [-0.6215937743554164, -0.7802672286430988, 2.97961111182741], "contact_normal": [0.0, 1.0, 0.0], "objects": ["object_0", "object_1"]}, {"frame": 7, "force": 0.0, "position": [-0.7505853136197357, -0.821844102799026, 2.289456257557084], "contact_normal": [-0.023078359371016568, 0.9967524243007362, -0.07714916706839704], "objects": ["object_0", "object_1"]}, {"frame": 8, "force": 0.0, "position": [-0.8519062284418426, -0.7512245355921169, 3.39210244558197], "contact_normal": [-0.04438027950103407, 0.9936402091825498, 0.10348683726478733], "objects": ["object_0", "object_1"]}, {"frame": 30, "force": 897.5183938870323, "position": [2.6450171774803133, 1.7533813492878794, 2.117082230642732], "contact_normal": [0.6348671380373905, -0.7726213283622275, -2.507716407218202e-13], "objects": ["object_6", "object_7"]}, {"frame": 56, "force": 173.37523639739672, "position": [-0.9002783186601875, -3.118756922262822, 2.421302930098111], "contact_normal": [-0.7293453243557231, 0.4264487489254915, -0.5349737025128694], "objects": ["object_4", "object_6"]}, {"frame": 57, "force": 81.82507462280644, "position": [-0.9393301166238681, -3.3261643696108836, 2.4061941790637196], "contact_normal": [-0.1548873266804729, -0.8404209310261422, -0.519328965807732], "objects": ["object_4", "object_6"]}, {"frame": 58, "force": 17.657089181217025, "position": [-0.9474483756002694, -3.5212721705373644, 2.4802625536473655], "contact_normal": [-0.7650405128040842, 0.2191977466172466, -0.6055289932335074], "objects": ["object_4", "object_6"]}, {"frame": 59, "force": 0.0, "position": [-1.013906864713271, -3.601478532618556, 2.4282367122729664], "contact_normal": [-0.7059826574627135, 0.3175471590763389, -0.6330499894356141], "objects": ["object_4", "object_6"]}, {"frame": 60, "force": 0.0, "position": [-0.9825937567290028, -3.718785250906265, 2.4521141733531384], "contact_normal": [-0.3308687514807823, 0.42583511557734516, -0.8421343857335228], "objects": ["object_4", "object_6"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Objects change color periodically over time.', 'Objects do not vanish just because they collide.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The objects are extremely light like feathers.', 'The objects are hanging from invisible strings.', 'There is zero gravity in this environment.', 'They are stuck to the background.', 'There is a strong updraft supporting them.']
[2]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'Objects will shrink until they vanish.', 'All objects will disappear unnecessarily.', 'The orange gear and the cyan cylinder will speed up significantly.', 'The orange gear and the cyan cylinder will bounce off each other.']
[4]
test/404941e3-cd8f-4687-bb38-dd10b679020c/output.mp4
output_prediction.mp4
false
test/404941e3-cd8f-4687-bb38-dd10b679020c/output.mp4
d53c8436-acef-4074-bc31-6b23c5fefcc4
d53c8436-acef-4074-bc31-6b23c5fefcc4
Floating Puzzle
easy
[ "no_friction" ]
{"scenario": {"name": "Floating Puzzle", "description": "Test the physics reasoning with a simple floating scenario", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 5.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["cube", "sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/c967e9d1-56e4-568d-8f75-da4068eddaef/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/c967e9d1-56e4-568d-8f75-da4068eddaef/attempt_01/scratch"}, "random_seed": 956893, "rule_config": {"rules": ["no_friction"], "primary_rule": "no_friction", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 69, "collisions": [{"frame": 10, "force": 1068.4369656350807, "position": [-0.5459420532325159, -0.9117163766945093, 1.768899884023918], "contact_normal": [-0.542326952598444, 0.7237068652383032, -0.4267667392056623], "objects": ["object_0", "object_1"]}, {"frame": 11, "force": 0.0, "position": [-0.6316004018917969, -1.0738764188729035, 1.6091112444427893], "contact_normal": [-0.49817062031527465, 0.3999178204279732, -0.7693450266030409], "objects": ["object_0", "object_1"]}, {"frame": 17, "force": 0.0, "position": [-0.37960598305018384, -1.9215234852354668, 0.34244022645493405], "contact_normal": [-0.09884998981211991, 0.6025098294693, -0.7919662776324626], "objects": ["object_0", "object_1"]}, {"frame": 18, "force": 366.10906127754134, "position": [-0.3534540584683361, -1.9004133132337988, 0.28594215988965144], "contact_normal": [-0.12929471537426593, 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["object_5", "object_6"]}, {"frame": 62, "force": 46.523854646539924, "position": [0.7686453066957202, -5.05822896417753, 0.16261496952421386], "contact_normal": [0.049439922437261544, 0.045790113171214473, -0.9977268963023723], "objects": ["object_0", "object_1"]}, {"frame": 62, "force": 0.0, "position": [1.725905388245937, 0.16561432954834876, 0.9183928492190667], "contact_normal": [0.9996325142314242, 0.02710487743710846, 0.00040262945880008906], "objects": ["object_2", "object_6"]}, {"frame": 62, "force": 0.0, "position": [0.026505371196562044, -0.11046971086517293, 1.0056100612392456], "contact_normal": [-0.9506526960454023, -0.2930887310066015, 0.10177645729022017], "objects": ["object_5", "object_6"]}, {"frame": 63, "force": 13.289440075489692, "position": [1.2997580455240492, -5.145687219899015, 0.1592072056603901], "contact_normal": [-0.08938105764588541, 0.10047227051064435, -0.9909169235574387], "objects": ["object_0", "object_1"]}, {"frame": 63, "force": 0.0, "position": [0.05931563665969153, 0.03740650055330055, 0.9909779894787673], "contact_normal": [-0.9535670341934859, -0.2888511643241149, 0.0852931191131042], "objects": ["object_5", "object_6"]}, {"frame": 64, "force": 28.220839361567446, "position": [0.8192555324509198, -5.188344178534983, 0.16621797736904093], "contact_normal": [0.09075720800464267, 0.04943730605787242, -0.9946452040627061], "objects": ["object_0", "object_1"]}, {"frame": 65, "force": 10.995523651119642, "position": [1.3175996342753107, -5.287804943235363, 0.16941937202097906], "contact_normal": [-0.07593060992404276, 0.07284545516371659, -0.9944486322272025], "objects": ["object_0", "object_1"]}, {"frame": 66, "force": 52.690185622827606, "position": [1.3069411237004562, -5.392173712429658, 0.1580750609232058], "contact_normal": [-0.06285495553833463, 0.0830016733949394, -0.9945652199719803], "objects": ["object_0", "object_1"]}, {"frame": 67, "force": 53.267628096656956, "position": [0.9831252394737524, -5.482451355042692, 0.16339458940097146], "contact_normal": [0.06863932509261646, 0.05908267683218647, -0.9958904961636964], "objects": ["object_0", "object_1"]}, {"frame": 68, "force": 25.290855764974975, "position": [1.0304802226692706, -5.5653297854107535, 0.16427901377606074], "contact_normal": [0.06588385913844452, 0.08603161705747203, -0.9941116023724409], "objects": ["object_0", "object_1"]}, {"frame": 69, "force": 7.11923883047035, "position": [1.338007040833003, -5.598719642628593, 0.1727879421417349], "contact_normal": [-0.07198776069320653, 0.06591880337102302, -0.9952248357393972], "objects": ["object_0", "object_1"]}, {"frame": 70, "force": 54.82683342404074, "position": [1.1177252957279895, -5.696853111011876, 0.1555430684904192], "contact_normal": [0.018419204003596312, 0.09148727561242996, -0.9956358829034282], "objects": ["object_0", "object_1"]}, {"frame": 71, "force": 48.83932046539054, "position": [1.2800594605756348, -5.783174152704953, 0.16016879118825778], "contact_normal": [-0.006578551670795386, 0.003325299282707946, -0.9999728321522515], "objects": ["object_0", "object_1"]}, {"frame": 72, "force": 31.172530483418843, "position": [1.312047066834912, -5.885790270106752, 0.16135773780677232], "contact_normal": [0.0010157280319649906, 0.20610447221904557, -0.9785294654878174], "objects": ["object_0", "object_1"]}, {"frame": 73, "force": 7.055618919204095, "position": [1.3261150460191498, -5.889952343322259, 0.1703026749487625], "contact_normal": [-0.010334322318225037, 0.14498542964582747, -0.9893798193679907], "objects": ["object_0", "object_1"]}, {"frame": 74, "force": 73.66813780480872, "position": [1.40601620486723, -6.006742513900401, 0.15128057452268995], "contact_normal": [0.009984202194209132, 0.3706428109962145, -0.9287218218408403], "objects": ["object_0", "object_1"]}, {"frame": 77, "force": 1013.2609036886058, "position": [-0.09192092424112443, 1.982900844116512, 2.1063870291418425], "contact_normal": [-0.09692736411436144, 0.9952914578583714, 1.0944538623290158e-14], "objects": ["object_3", "object_5"]}, {"frame": 78, "force": 0.0, "position": [-0.07343382706812501, 1.9827871610766432, 1.1675932914050797], "contact_normal": [-0.16224256391380298, 0.9865280931559159, -0.02096835398470569], "objects": ["object_3", "object_5"]}, {"frame": 79, "force": 0.0, "position": [-0.14138785998402628, 2.0639033317284508, 1.1032026764564686], "contact_normal": [-0.297709964726565, 0.9440008128849576, 0.1422365711589206], "objects": ["object_3", "object_5"]}, {"frame": 89, "force": 115.71798316896705, "position": [1.1533769204301847, 1.4580679721622136, 0.3453780468727069], "contact_normal": [-0.7595207791768442, -0.4038960514679264, 0.5098981914139502], "objects": ["object_5", "object_7"]}, {"frame": 90, "force": 33.07150059574648, "position": [1.2134356073701005, 1.4143659111215499, 0.35590502167146687], "contact_normal": [-0.7861712918755397, -0.49275250341263216, 0.37300089840552525], "objects": ["object_5", "object_7"]}, {"frame": 91, "force": 0.0, "position": [1.1966262728026082, 1.4161695865280275, 0.38946481258810384], "contact_normal": [-0.7547499014505141, -0.501920509824471, 0.42240784566338535], "objects": ["object_5", "object_7"]}, {"frame": 92, "force": 0.0, "position": [1.197030324819169, 1.5032938832311609, 0.4599916043575435], "contact_normal": [-0.6642668936484976, -0.7014846138572184, 0.25820308000518694], "objects": ["object_5", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"no_friction": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'Objects change color periodically over time.', 'Normal collision behavior: objects bounce off each other.', 'Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["no_friction"], "canonical_descriptions": ["There is no friction: moving objects do not slow down on the surface."]}
explanatory_reasoning
Why do objects slide without stopping?
['Friction is disabled in this environment.', 'The floor is tilted downwards.', 'They are hovering on an air cushion.', 'The floor is made of ice.', 'The objects have powered wheels.']
[0]
predictive
Based on the video so far, what will happen next?
['The red cylinder and the gray capsule will speed up significantly.', 'Objects will start spinning rapidly.', 'One of the red cylinder and the gray capsule will disappear.', 'The red cylinder and the gray capsule will bounce off each other.', 'The objects will merge into one.']
[3]
test/d53c8436-acef-4074-bc31-6b23c5fefcc4/output.mp4
output_prediction.mp4
false
test/d53c8436-acef-4074-bc31-6b23c5fefcc4/output.mp4
51c2bb12-8372-43cb-a442-a9088f379d5f
51c2bb12-8372-43cb-a442-a9088f379d5f
Floating Colors and Vanishing Bubbles
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Colors and Vanishing Bubbles", "description": "A colorful simulation where bubbles change color and disappear on contact, without gravity, but gain speed and exhibit no friction.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/8e15cb85-dbf8-59dc-af94-a380a3a0cc4f/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/8e15cb85-dbf8-59dc-af94-a380a3a0cc4f/attempt_01/scratch"}, "random_seed": 95752, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors and Vanishing Bubbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 4, "collisions": [{"frame": 71, "force": 0.0, "position": [0.040193415853921666, -0.10483424641922344, 1.7676379557238324], "contact_normal": [0.9549877862539755, -0.06653092071186312, 0.28908816076581745], "objects": ["object_3", "object_7"]}, {"frame": 95, "force": 0.0, "position": [0.07485335833841478, 0.20300719700488046, 2.0194724003571354], "contact_normal": [0.8819101914064401, -0.47141745225803433, 2.2600648802361627e-15], "objects": ["object_3", "object_8"]}, {"frame": 96, "force": 0.0, "position": [0.01689817858717635, 0.0419951897299953, 2.0077291452399217], "contact_normal": [0.9571083902769534, -0.2897300972654707, -2.5835248701088535e-15], "objects": ["object_3", "object_8"]}, {"frame": 100, "force": 869.620039821704, "position": [0.7012244348299628, 0.5960992085391091, 2.6242721959768636], "contact_normal": [0.002097629296261781, -0.9999977999732478, -2.2204385448122653e-16], "objects": ["object_3", "object_2"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['There is zero gravity in this environment.', 'They are stuck to the background.', 'The simulation is paused.', 'There is a strong updraft supporting them.', 'The objects are extremely light like feathers.']
[0]
predictive
Based on the video so far, what will happen next?
['The orange capsule and the orange sphere will speed up significantly.', 'Objects will start spinning rapidly.', 'The orange capsule and the orange sphere will bounce off each other.', 'The objects will freeze in place immediately.', 'A new object will appear.']
[2]
test/51c2bb12-8372-43cb-a442-a9088f379d5f/output.mp4
output_prediction.mp4
false
test/51c2bb12-8372-43cb-a442-a9088f379d5f/output.mp4
158895ee-e4a8-5ab6-aa1d-5bea7803fbd6
158895ee-e4a8-5ab6-aa1d-5bea7803fbd6
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "A scenario where small objects float and change color as they collide.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/158895ee-e4a8-5ab6-aa1d-5bea7803fbd6/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/158895ee-e4a8-5ab6-aa1d-5bea7803fbd6/attempt_01/scratch"}, "random_seed": 704701, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 23, "collisions": [{"frame": 55, "force": 640.6423621853211, "position": [-2.9851845318794767, -0.5210995239577476, 0.1527933212132908], "contact_normal": [-3.997173577974628e-15, -7.994347155949257e-15, -1.0], "objects": ["object_0", "object_2"]}, {"frame": 92, "force": 32.99092857323314, "position": [-1.5670512978247264, 1.068324454813615, 1.0092420254377372], "contact_normal": [-0.9999999989709831, -3.601255103176903e-05, 2.758858244431611e-05], "objects": ["object_1", "object_4"]}, {"frame": 93, "force": 1.5559013860538773, "position": [-1.5786262734234158, 1.0669388638038815, 1.0032223485087726], "contact_normal": [-0.9999999722773893, -0.00023258117436897877, 3.6758914344696564e-05], "objects": ["object_1", "object_4"]}, {"frame": 94, "force": 7.401060663853878, "position": [-1.5791293277213172, 1.067493822513703, 0.010790472899768644], "contact_normal": [-0.999995894876215, -0.0028653412291254846, -7.0963881385386176e-06], "objects": ["object_1", "object_4"]}, {"frame": 95, "force": 3.2888705456324354, "position": [-1.582501984050102, 1.0673387329845097, 0.010598879006953887], "contact_normal": [-0.9999957137921464, -0.0029276231870405127, 3.768037396978744e-05], "objects": ["object_1", "object_4"]}, {"frame": 96, "force": 5.420244696840873, "position": [-1.5835336629759618, 1.0671389381585068, 0.010454947875483955], "contact_normal": [-0.9999994791085134, -0.0010195227654271081, 4.853898102351852e-05], "objects": ["object_1", "object_4"]}, {"frame": 97, "force": 2.2482296812710585, "position": [-1.5839722277557209, 1.0670110720392578, 0.01091563248830596], "contact_normal": [-0.9999998437606037, 0.0005537482021337285, -7.64309948754889e-05], "objects": ["object_1", "object_4"]}, {"frame": 98, "force": 2.5995623474602794, "position": [-1.5840561574206893, 1.0671280669468293, 0.010687738895251875], "contact_normal": [-0.9999999476887074, 0.00032340070936754447, -5.879069548783955e-06], "objects": ["object_1", "object_4"]}, {"frame": 99, "force": 2.5096373501706477, "position": [-1.5840693604977463, 1.0671142080038414, 0.010897693802415231], "contact_normal": [-0.999999989508951, -0.00014417941672852308, -1.3942514403203933e-05], "objects": ["object_1", "object_4"]}, {"frame": 99, "force": 0.0, "position": [-2.204516020902467, 0.37498637964092363, 1.4118919686445075], "contact_normal": [-0.009921050149186143, 0.0998673957022226, -0.9949512933001259], "objects": ["object_1", "object_6"]}, {"frame": 100, "force": 46.96100710725392, "position": [-1.5840593272712793, 1.0671620816029959, 1.008915179852492], "contact_normal": [-0.9999999944162433, -9.723985830561424e-05, 4.137539593154138e-05], "objects": ["object_1", "object_4"]}, {"frame": 100, "force": 421.8544309688918, "position": [-2.203276359550594, 0.3752177920633881, 1.4119009468449981], "contact_normal": [-0.009979512016867984, 0.0998558459116394, -0.994951867869585], "objects": ["object_1", "object_6"]}, {"frame": 100, "force": 1150.8390396319899, "position": [-1.8148162203769929, -0.4046392049769312, 2.108737315804236], "contact_normal": [0.47059862644371375, -0.8823131853813394, -0.007770179632692836], "objects": ["object_5", "object_6"]}, {"frame": 101, "force": 0.0, "position": [-1.5733458632439379, 1.0623359063248514, 0.027961835518878875], "contact_normal": [-0.9999999935459966, 2.0805944421683166e-05, -0.00011169207423040645], "objects": ["object_1", "object_4"]}, {"frame": 101, "force": 0.0, "position": [-1.778972118375621, -0.5044706522221805, 2.139327449939588], "contact_normal": [0.5489820461299195, -0.8352342980506955, -0.031660391450026505], "objects": ["object_5", "object_6"]}, {"frame": 102, "force": 21.458593609487252, "position": [-1.5775046307384473, 1.0408192104800995, 1.0078626071221222], "contact_normal": [-0.9999986424227373, -0.0014177903650930358, 0.0008396565745617003], "objects": ["object_1", "object_4"]}, {"frame": 103, "force": 1.123919204811335, "position": [-1.5755648297825111, 1.0359867870388622, 1.0087583887710116], "contact_normal": [-0.9999995931750368, -0.00039089023802042587, 0.0008129296294825542], "objects": ["object_1", "object_4"]}, {"frame": 104, "force": 0.0, "position": [-1.576006452996925, 1.0354339198508566, 0.011601004931543812], "contact_normal": [-0.9999999988715041, -4.72857947204059e-05, -4.587541686626212e-06], "objects": ["object_1", "object_4"]}, {"frame": 105, "force": 0.0, "position": [-1.575956185055881, 1.0338580717565464, 0.010917206121901946], "contact_normal": [-0.999999919956148, 0.00013145969890558453, -0.0003778968713801342], "objects": ["object_1", "object_4"]}, {"frame": 106, "force": 0.0, "position": [-1.576382351386397, 1.0333472919794062, 0.01089976686412164], "contact_normal": [-0.9999999522282694, 1.1860454614616133e-05, -0.00030887341839747913], "objects": ["object_1", "object_4"]}, {"frame": 107, "force": 0.0, "position": [-1.5766965714230787, 1.0329384759174587, 1.0089484184577155], "contact_normal": [-0.9999999983357564, -8.901727712519754e-07, 5.7686174055294364e-05], "objects": ["object_1", "object_4"]}, {"frame": 108, "force": 0.0, "position": [-1.5767158715586889, 1.032976218869905, 0.010979804002187676], "contact_normal": [-0.9999999965892487, -2.6973218330354037e-06, -8.25483338394476e-05], "objects": ["object_1", "object_4"]}, {"frame": 117, "force": 0.0, "position": [-2.6715734582693944, -0.9593317847335996, 0.15258899742402718], "contact_normal": [-0.4799278391354805, 0.38791567628364304, -0.7868867118690924], "objects": ["object_0", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"timed_color_cycle": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'There is no friction: moving objects do not slow down on the surface.', 'Normal gravity applies: objects fall downward.', 'Objects change color periodically over time.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['A rule cycles object colors over time.', 'It is a chameleon camouflage effect.', 'The video color encoding is corrupted.', 'The object temperature is fluctuating.', 'The scene lights are changing color.']
[0]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'The gray capsule and the green capsule will change color.', 'All objects will disappear unnecessarily.', 'The objects will merge into one.', 'The gray capsule and the green capsule will bounce off each other.']
[4]
test/158895ee-e4a8-5ab6-aa1d-5bea7803fbd6/output.mp4
output_prediction.mp4
false
test/158895ee-e4a8-5ab6-aa1d-5bea7803fbd6/output.mp4
e7c626e6-4bd0-5dc9-b161-785af419c084
e7c626e6-4bd0-5dc9-b161-785af419c084
Floating Colliding Chaos
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Colliding Chaos", "description": "A world where objects float, gain speed on collision, and change color at regular intervals", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/e7c626e6-4bd0-5dc9-b161-785af419c084/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/e7c626e6-4bd0-5dc9-b161-785af419c084/attempt_01/scratch"}, "random_seed": 11805, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colliding Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 11, "collisions": [{"frame": 17, "force": 501.31133733557596, "position": [1.808938686661384, 0.7512177585878312, 2.6746022701263445], "contact_normal": [-0.9571083902775475, 0.2897300972635082, -1.2517987528666069e-14], "objects": ["object_1", "object_6"]}, {"frame": 18, "force": 0.0, "position": [1.852665612021723, 0.9030095247408538, 2.246797662687976], "contact_normal": [-0.9557219887059454, 0.29301539314064096, -0.02715620898779137], "objects": ["object_1", "object_6"]}, {"frame": 19, "force": 0.0, "position": [1.9257186643912796, 0.8888224101834242, 3.057494261589085], "contact_normal": [-0.8931152257371945, 0.44966425153118794, 0.012134844510612745], "objects": ["object_1", "object_6"]}, {"frame": 20, "force": 0.0, "position": [2.0002129253283027, 1.083398764793083, 3.0912580701334234], "contact_normal": [-0.7897709244270673, 0.6133195501521694, 0.010050688073762234], "objects": ["object_1", "object_6"]}, {"frame": 21, "force": 0.0, "position": [0.6738079170174054, -2.100763751694037, 2.5019000635250785], "contact_normal": [-0.9571083902769455, -0.2897300972654966, -7.638535502154933e-14], "objects": ["object_0", "object_5"]}, {"frame": 22, "force": 0.0, "position": [0.3050827807386385, -2.0454622673052163, 1.9996520623201426], "contact_normal": [-0.9575896200651701, -0.2880751534043129, -0.0059013163382933805], "objects": ["object_0", "object_5"]}, {"frame": 23, "force": 0.0, "position": [0.12338748338966166, -2.1677764293289465, 2.9514994549137774], "contact_normal": [-0.9572197021493328, -0.28936205010158805, 0.00021395828728954482], "objects": ["object_0", "object_5"]}, {"frame": 24, "force": 0.0, "position": [-0.05961311196380792, -2.1407655409430792, 2.967707582494355], "contact_normal": [-0.9564487229472112, -0.29189912194898154, -0.0008619617523924053], "objects": ["object_0", "object_5"]}, {"frame": 25, "force": 0.0, "position": [-0.252406786452936, -1.9862568696561775, 2.984076939787072], "contact_normal": [-0.9571054877280593, -0.28973589501580266, -0.0014820594541347825], "objects": ["object_0", "object_5"]}, {"frame": 26, "force": 0.0, "position": [-0.4001212730155861, -1.9553099644063996, 2.1317333166597705], "contact_normal": [-0.9577295877202248, -0.28766923624255186, -0.0006688235007430815], "objects": ["object_0", "object_5"]}, {"frame": 92, "force": 0.0, "position": [1.7715566542857526, 3.623817402948611, 2.2095847042015198], "contact_normal": [-0.6348671380354645, -0.7726213283638101, 4.107040354833374e-15], "objects": ["object_2", "object_3"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'There is no gravity: objects float instead of falling.', 'Normal gravity applies: objects fall downward.', 'After a collision, one of the colliding objects disappears.', 'There is no friction: moving objects do not slow down on the surface.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['They are stuck to the background.', 'There is a strong updraft supporting them.', 'The objects are hanging from invisible strings.', 'There is zero gravity in this environment.', 'The simulation is paused.']
[3]
predictive
Based on the video so far, what will happen next?
['The red capsule and the green capsule will bounce off each other.', 'Objects will start spinning rapidly.', 'The collision will cause a loud explosion.', 'A new object will appear.', 'The red capsule and the green capsule will change color.']
[0]
test/e7c626e6-4bd0-5dc9-b161-785af419c084/output.mp4
output_prediction.mp4
false
test/e7c626e6-4bd0-5dc9-b161-785af419c084/output.mp4
41b74b45-f872-5699-8007-af26b3eff2d3
41b74b45-f872-5699-8007-af26b3eff2d3
Momentum Puzzle
easy
[ "momentum_gain" ]
{"scenario": {"name": "Momentum Puzzle", "description": "A scenario that tests the understanding of momentum and collisions.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/41b74b45-f872-5699-8007-af26b3eff2d3/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/41b74b45-f872-5699-8007-af26b3eff2d3/attempt_01/scratch"}, "random_seed": 13307, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Momentum Puzzle", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 0, "collisions": [], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"momentum_gain": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.', 'Normal collision behavior: objects bounce off each other.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The floor is a treadmill speeding it up.', 'It was hit by an invisible force.', 'It released stored spring energy.', 'The video playback speed increased.', 'A rule increases momentum upon collision.']
[4]
predictive
Based on the video so far, what will happen next?
['All objects will disappear unnecessarily.', 'New objects will continuously spawn filling the space.', 'Objects will suddenly stop moving.', 'Objects will follow normal trajectories and slow down due to friction.', 'The scene will turn black.']
[3]
test/41b74b45-f872-5699-8007-af26b3eff2d3/output.mp4
null
false
test/41b74b45-f872-5699-8007-af26b3eff2d3/output.mp4
e9961704-da29-4af7-804d-edd11853aa6c
e9961704-da29-4af7-804d-edd11853aa6c
Floating Spheres
easy
[ "collision_color_change" ]
{"scenario": {"name": "Floating Spheres", "description": "A set of spheres float in space and change color when colliding", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 8, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/7862665e-be21-5ea6-b0cd-59d1efed94e6/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/7862665e-be21-5ea6-b0cd-59d1efed94e6/attempt_01/scratch"}, "random_seed": 106212, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 36, "collisions": [{"frame": 50, "force": 381.5029444922924, "position": [1.438806597648404, -2.4517358677709478, 1.0107778047090181], "contact_normal": [-0.6318704699105185, -0.7689744397967716, -0.0970464847086258], "objects": ["object_1", "object_2"]}, {"frame": 51, "force": 0.0, "position": [1.4946598529922674, -2.5013152943651735, 1.0102087183188162], "contact_normal": [-0.6285389721689028, -0.7716514733907064, -0.09743081688465606], "objects": ["object_1", "object_2"]}, {"frame": 52, "force": 0.0, "position": [1.3661347635094603, -2.4930865870155943, 1.038106695365721], "contact_normal": [-0.4578910347257322, -0.8879767772290729, -0.04281405633279578], "objects": ["object_1", "object_2"]}, {"frame": 68, "force": 470.31130469934345, "position": [-1.5877458452759714, -0.6289699079615308, 1.0757216620169194], "contact_normal": [0.8547185597861043, -0.5165316853752405, 0.05148981997037398], "objects": ["object_2", "object_6"]}, {"frame": 69, "force": 0.0, "position": [-1.5977124782997612, -0.6154311986713462, 1.0895087095169635], "contact_normal": [0.8620672303563276, -0.5059045553367433, 0.03001118516990716], "objects": ["object_2", "object_6"]}, {"frame": 70, "force": 0.0, "position": [-1.7195201044657793, -0.6520717902192157, 1.024424242419244], "contact_normal": [0.914048365178158, -0.4010527431815279, -0.06059936717250313], "objects": ["object_2", "object_6"]}, {"frame": 72, "force": 0.0, "position": [-1.8772922986921228, -0.7374459868115439, 0.9782664051043088], "contact_normal": [0.9013431264044988, -0.4323299242899187, -0.025911484844308306], "objects": ["object_2", "object_6"]}, {"frame": 73, "force": 0.0, "position": [-1.9016425484514776, -0.7240784442701808, 1.0455503567321087], "contact_normal": [0.9616582862173715, -0.2726294955467164, 0.029774128155341213], "objects": ["object_2", "object_6"]}, {"frame": 74, "force": 0.0, "position": [-2.0318524450076585, -0.8002918262235599, 1.0008822765980832], "contact_normal": [0.9653382543437121, -0.25850987002642134, -0.035981964920741384], "objects": ["object_2", "object_6"]}, {"frame": 76, "force": 26.44536042008774, "position": [-2.231197490880863, -0.8041293297232206, 1.0331091650005586], "contact_normal": [0.9709277698615489, -0.23510513483569614, 0.04499823647175711], "objects": ["object_2", "object_6"]}, {"frame": 77, "force": 2.202240666520856, "position": [-2.230190773344626, -0.7494454315778338, 1.050017823979556], "contact_normal": [0.9832532915380912, -0.1797266566713086, 0.030187639213148768], "objects": ["object_2", "object_6"]}, {"frame": 78, "force": 0.0, "position": [-2.3317315799641807, -0.7358203643308872, 0.7019973009797947], "contact_normal": [0.957261808133899, -0.288647515395472, 0.018233006999363515], "objects": ["object_2", "object_6"]}, {"frame": 79, "force": 0.0, "position": [-2.386247669627206, 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["object_2", "object_6"]}, {"frame": 88, "force": 16.04399032104083, "position": [-3.085140967535751, -0.6028205200767253, 1.0163744213552723], "contact_normal": [0.9951286657202205, 0.052550366921585136, -0.08341101604884284], "objects": ["object_2", "object_6"]}, {"frame": 89, "force": 0.0, "position": [-3.1000732658572145, -0.6072463204932508, 1.0185674346561302], "contact_normal": [0.9952340959786196, 0.09185739287282854, -0.032730926907539475], "objects": ["object_2", "object_6"]}, {"frame": 90, "force": 36.69322723869532, "position": [-3.2034470113971274, -0.6350062964551425, 0.6006624738249445], "contact_normal": [0.9905260017073716, -0.05255807319380014, 0.12686957430275866], "objects": ["object_2", "object_6"]}, {"frame": 91, "force": 0.0, "position": [-3.2133225482345504, -0.6356574554234655, 0.5828901010117626], "contact_normal": [0.9919930318073205, 0.06515075393311595, 0.10819059158571544], "objects": ["object_2", "object_6"]}, {"frame": 92, "force": 1.4432018161473328, "position": [-3.33047775486114, -0.6110557183388635, 0.7821551034553873], "contact_normal": [0.9724395711814922, 0.2249510117883665, -0.061305160433244583], "objects": ["object_2", "object_6"]}, {"frame": 93, "force": 32.071384093672194, "position": [-3.3395832423301703, -0.5636771423278185, 0.7330197450977854], "contact_normal": [0.9768137896277151, 0.20224616099320888, -0.07022329212341838], "objects": ["object_2", "object_6"]}, {"frame": 94, "force": 40.616068574462126, "position": [-3.4326316454572137, -0.5729642829661136, 0.6516186783536139], "contact_normal": [0.9709416872779835, 0.23430223983495663, 0.0487308969146381], "objects": ["object_2", "object_6"]}, {"frame": 95, "force": 0.0, "position": [-3.4271413186754254, -0.5962340180818224, 0.6576704960537147], "contact_normal": [0.9671592786384066, 0.2520758333671466, 0.03256845062166098], "objects": ["object_2", "object_6"]}, {"frame": 96, "force": 8.230321172638567, "position": [-3.5112141511052064, -0.5684728350959686, 0.724459099926714], "contact_normal": [0.9207037768724715, 0.3883332031784362, -0.03875407800401687], "objects": ["object_2", "object_6"]}, {"frame": 97, "force": 0.0, "position": [-3.5161412090242807, -0.5024341465055135, 0.7987273520287119], "contact_normal": [0.945626580017373, 0.3180240348202505, -0.06819885953075132], "objects": ["object_2", "object_6"]}, {"frame": 98, "force": 16.600029711455306, "position": [-3.5895638098385554, -0.5254416441652214, 0.6277038752121767], "contact_normal": [0.8629782524537338, 0.5042402728733252, 0.03178494933980403], "objects": ["object_2", "object_6"]}, {"frame": 99, "force": 0.0, "position": [-3.615907039274907, -0.4608448732097885, 0.7268716446995325], "contact_normal": [0.8581124008533197, 0.5134579224311584, 0.002017274009638132], "objects": ["object_2", "object_6"]}, {"frame": 100, "force": 12.060549159373151, "position": [-3.6662426829591355, -0.48524094403093365, 0.6968900298964019], "contact_normal": [0.7880711313128118, 0.6155732952295329, 0.0036619928453322827], "objects": ["object_2", "object_6"]}, {"frame": 101, "force": 0.0, "position": [-3.6355809043201814, -0.46619914666643103, 0.6803138037688324], "contact_normal": [0.7843892699697395, 0.6201949365802942, -0.009576732036763376], "objects": ["object_2", "object_6"]}, {"frame": 102, "force": 0.0, "position": [-3.7136412468357776, -0.41929022929421744, 0.76436254280813], "contact_normal": [0.7199003840274052, 0.6940200553438962, -0.008921875231677211], "objects": ["object_2", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"collision_color_change": 16}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'Normal gravity applies: objects fall downward.', 'Objects change color periodically over time.', 'There is no friction: moving objects do not slow down on the surface.', 'Gravity is reversed: objects fall upward instead of downward.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_color_change"], "canonical_descriptions": ["After a collision, the colliding objects change color."]}
explanatory_reasoning
Why did the object change color recently?
['It reflected the color of the floor.', 'The camera filter shifted.', 'A rule changes object color upon collision.', 'The lighting changed color momentarily.', 'It was covered in dust.']
[2]
predictive
Based on the video so far, what will happen next?
['The magenta capsule and the yellow cylinder will speed up significantly.', 'One of the magenta capsule and the yellow cylinder will disappear.', 'The magenta capsule and the yellow cylinder will change color.', 'Objects will shrink until they vanish.', 'All objects will disappear unnecessarily.']
[2]
test/e9961704-da29-4af7-804d-edd11853aa6c/output.mp4
output_prediction.mp4
false
test/e9961704-da29-4af7-804d-edd11853aa6c/output.mp4
1aea60c6-bf35-55c7-be88-9486871f1639
1aea60c6-bf35-55c7-be88-9486871f1639
Elastic Bounce Showdown
easy
[ "momentum_gain" ]
{"scenario": {"name": "Elastic Bounce Showdown", "description": "Explore the effects of momentum gain and frictionless motion on a bouncing sphere", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/1aea60c6-bf35-55c7-be88-9486871f1639/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105549/1aea60c6-bf35-55c7-be88-9486871f1639/attempt_01/scratch"}, "random_seed": 13353, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Elastic Bounce Showdown", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 21, "collisions": [{"frame": 11, "force": 927.712768521693, "position": [-1.138044704785549, 0.22429991182133407, 1.0959981546777562], "contact_normal": [-0.6348671380329965, -0.7726213283609165, 2.757695884250971e-06], "objects": ["object_0", "object_1"]}, {"frame": 12, "force": 0.0, "position": [-1.2023719388469534, 0.2744658503058641, 1.0245916069750445], "contact_normal": [-0.4983973209782049, -0.8664691235374122, 0.02883345969628227], "objects": ["object_0", "object_1"]}, {"frame": 13, "force": 0.0, "position": [-1.1977900501552836, 0.3589283459773347, 0.8445330867369989], "contact_normal": [-0.556338910213784, -0.8293223873489256, 0.05207105553008879], "objects": ["object_0", "object_1"]}, {"frame": 14, "force": 149.4108786550755, "position": [-1.261799291371269, 0.40032573978922037, 1.5405194011923582], "contact_normal": [-0.6847276049306021, -0.7269760197130672, 0.05151673328295809], "objects": ["object_0", "object_1"]}, {"frame": 17, "force": 108.73351331594291, "position": [-1.710076337010856, 0.8955545871056785, 1.7665134213228852], "contact_normal": [-0.35579069014437, -0.8954371808252521, 0.2675915544301002], "objects": ["object_0", "object_1"]}, {"frame": 18, "force": 50.810210534244156, "position": [-1.5989450229694115, 0.8226527331872802, 1.686865149365482], "contact_normal": [-0.5246531490310339, -0.8138324334115649, 0.24983163038180436], "objects": ["object_0", "object_1"]}, {"frame": 22, "force": 164.40765956346874, "position": [-1.9926804078742308, 1.2794649873677246, 1.7273293700344552], "contact_normal": [-0.5363544033154783, -0.7900145602732787, 0.29698644514575984], "objects": ["object_0", "object_1"]}, {"frame": 86, "force": 0.0, "position": [0.5458077654782723, -0.7856113383328762, 2.165863348007202], "contact_normal": [0.0, 0.0, -1.0], "objects": ["object_5", "object_4"]}, {"frame": 87, "force": 164.36089818879753, "position": [0.25562752194345395, -0.8940934719525591, 1.800308752599372], "contact_normal": [0.008454767590569161, -0.0004536618671278307, -0.9999641549055145], "objects": ["object_5", "object_4"]}, {"frame": 88, "force": 0.0, "position": [0.7648413933905022, -1.0198603773091657, 1.8196617915632405], "contact_normal": [-0.01624759490158088, -0.0049234996618498774, -0.9998558770197802], "objects": ["object_5", "object_4"]}, {"frame": 89, "force": 23.412825657049716, "position": [0.7588932087684039, 0.11111880567146637, 1.8204220997150034], "contact_normal": [0.05651518668271591, -0.043970484467401136, -0.997433020392808], "objects": ["object_5", "object_4"]}, {"frame": 90, "force": 0.0, "position": [0.6686501271877395, 0.005757637281838646, 1.8819280328886887], "contact_normal": [-0.015379122456979658, -0.0449420546861077, -0.9988712100731727], "objects": ["object_5", "object_4"]}, {"frame": 91, "force": 0.0, "position": [0.663366576090208, 0.06078384282063476, 1.8605405000774824], "contact_normal": [0.028703587566370394, -0.061257258293587524, -0.99770920230655], "objects": ["object_5", "object_4"]}, {"frame": 92, "force": 0.0, "position": [0.5264068415972539, -0.2996184888945562, 1.830468768787217], "contact_normal": [0.9937236416215033, -0.10749191780278584, -0.030964684554786546], "objects": ["object_5", "object_4"]}, {"frame": 95, "force": 698.7214373488456, "position": [0.3613237917456282, 1.5069400372638295, 2.807280113222112], "contact_normal": [-0.16610496528174148, 0.9861080774989887, 5.188893800725757e-16], "objects": ["object_2", "object_4"]}, {"frame": 96, "force": 88.22222502767681, "position": [-0.06876689544824748, 1.41334289457048, 2.199774086309484], "contact_normal": [0.13240987837987866, 0.9694943147785285, 0.2062726295937908], "objects": ["object_2", "object_4"]}, {"frame": 97, "force": 0.0, "position": [0.10826028855759057, 1.394115110352967, 2.2026951186151544], "contact_normal": [-0.0720117961499897, 0.24579136935510063, 0.9666441454670881], "objects": ["object_2", "object_4"]}, {"frame": 98, "force": 38.59758828739832, "position": [-0.19407890414238566, 1.3603673009682336, 2.2021083030149846], "contact_normal": [0.024325547555694188, 0.02778552672808117, 0.9993178834788052], "objects": ["object_2", "object_4"]}, {"frame": 99, "force": 57.41141374426818, "position": [-0.6260292645074785, 1.3424855250811276, 2.1319085716206234], "contact_normal": [0.3831697375557915, 0.8553610279462709, 0.3486236711586358], "objects": ["object_2", "object_4"]}, {"frame": 100, "force": 0.0, "position": [-0.2659913802651283, 1.297403224259038, 2.129215310177837], "contact_normal": [-0.36150405546197617, 0.8375220528786776, 0.4097214039154289], "objects": ["object_2", "object_4"]}, {"frame": 103, "force": 523.7401121318402, "position": [-0.873257324698532, 1.182003780973788, 1.8077291035301097], "contact_normal": [0.19710051528049413, 0.869343421295098, 0.45320348931478605], "objects": ["object_2", "object_4"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"momentum_gain": 6}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Normal gravity applies: objects fall downward.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'After a collision, one of the colliding objects disappears.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The object has a rocket booster.', 'It was hit by an invisible force.', 'It released stored spring energy.', 'A rule increases momentum upon collision.', 'The floor is a treadmill speeding it up.']
[3]
predictive
Based on the video so far, what will happen next?
['The collision will cause a loud explosion.', 'A new object will appear.', 'The brown cylinder and the gray cube will speed up significantly.', 'The brown cylinder and the gray cube will speed up significantly after impact.', 'The gravity will reverse direction.']
[3]
test/1aea60c6-bf35-55c7-be88-9486871f1639/output.mp4
output_prediction.mp4
false
test/1aea60c6-bf35-55c7-be88-9486871f1639/output.mp4
f972964c-c5b0-5d53-bc54-8b19374bbf97
f972964c-c5b0-5d53-bc54-8b19374bbf97
Gravity Reversal Ruckus
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Gravity Reversal Ruckus", "description": "Objects will defy gravity, and their colors might change when they bounce into each other.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/f972964c-c5b0-5d53-bc54-8b19374bbf97/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/f972964c-c5b0-5d53-bc54-8b19374bbf97/attempt_01/scratch"}, "random_seed": 704720, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Ruckus", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 1, "collisions": [{"frame": 7, "force": 474.1772211415388, "position": [-0.03458079063789443, -0.2726785579245369, 2.985801727259926], "contact_normal": [0.15075600811038, 0.4980146750680824, -0.8539637049871941], "objects": ["object_0", "object_1"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.', 'There is no friction: moving objects do not slow down on the surface.', 'Objects do not vanish just because they collide.', 'Gravity is reversed: objects fall upward instead of downward.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['The objects are magnetic and repelled by the floor.', 'The camera is upside down.', 'The objects are balloons filled with helium.', 'Gravity is reversed in this environment.', 'The floor is actually the ceiling.']
[3]
predictive
Based on the video so far, what will happen next?
['The red cylinder and the yellow torus will change color.', 'The red cylinder and the yellow torus will bounce off each other.', 'A new object will appear.', 'The camera view will flip upside down.', 'The gravity will reverse direction.']
[1]
test/f972964c-c5b0-5d53-bc54-8b19374bbf97/output.mp4
output_prediction.mp4
false
test/f972964c-c5b0-5d53-bc54-8b19374bbf97/output.mp4
fada9695-029b-5052-b7c8-bfb131bddaa3
fada9695-029b-5052-b7c8-bfb131bddaa3
Floating Colors
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Colors", "description": "Objects float in mid-air, changing color with each collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/fada9695-029b-5052-b7c8-bfb131bddaa3/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/fada9695-029b-5052-b7c8-bfb131bddaa3/attempt_01/scratch"}, "random_seed": 704713, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 16, "collisions": [{"frame": 24, "force": 0.0, "position": [-1.1057890403070314, -3.0172251806336656, 2.9613526674987125], "contact_normal": [0.7726213283638552, -0.6348671380354095, 3.1835582653569234e-14], "objects": ["object_1", "object_6"]}, {"frame": 25, "force": 321.6247258976368, "position": [-1.0961937869913003, -3.024985563111292, 2.9657260226514874], "contact_normal": [0.7726213283638503, -0.6348671380354155, 6.553435674107868e-14], "objects": ["object_1", "object_6"]}, {"frame": 26, "force": 0.0, "position": [-0.9924096971512636, -3.0397152088201556, 2.295125651673493], "contact_normal": [0.6356643319260551, -0.7717531810484222, -0.018107585665777387], "objects": ["object_1", "object_6"]}, {"frame": 51, "force": 628.2350522037317, "position": [-0.8918195300023719, -2.390977648851699, 2.3259823386708476], "contact_normal": [0.47141745225642173, 0.881910191407302, 1.7797209711946499e-13], "objects": ["object_3", "object_5"]}, {"frame": 52, "force": 0.0, "position": [-0.7788377838815327, -2.3124597583168613, 2.3115200179142708], "contact_normal": [0.1621621780060597, 0.9865471026303084, 0.020694016431686984], "objects": ["object_3", "object_5"]}, {"frame": 55, "force": 596.6992648057309, "position": [-0.06881107165620931, -0.6818791800611661, 2.522252030236818], "contact_normal": [0.9635816723991857, 0.2674142116948693, 3.353555085485196e-13], "objects": ["object_2", "object_3"]}, {"frame": 57, "force": 0.0, "position": [-3.4437063001916117, -0.6486686590471913, 3.0558881759643555], "contact_normal": [0.7726213283638524, -0.634867138035413, 5.637649368485613e-16], "objects": ["object_4", "object_7"]}, {"frame": 57, "force": 1112.7617596467135, "position": [0.11589414750268323, -1.3957203959852005, 2.014921045118083], "contact_normal": [0.4631312074484614, 0.6986635929299605, 0.5453243700785144], "objects": ["object_2", "object_5"]}, {"frame": 58, "force": 0.0, "position": [-3.3726941131035884, -0.8007906625715047, 3.06545409118621], "contact_normal": [0.9245807977486563, -0.3806210546011824, 0.01667216928723837], "objects": ["object_4", "object_7"]}, {"frame": 59, "force": 398.86998313783334, "position": [-1.90735159714133, -0.6568655244135346, 3.1239807857631368], "contact_normal": [0.8865206869026976, 0.4575933497900348, 0.068479178744374], "objects": ["object_3", "object_4"]}, {"frame": 60, "force": 0.0, "position": [-1.955061826984088, -0.6307858515716417, 3.049048918856558], "contact_normal": [0.928603919352748, 0.3692149337745793, -0.03708225506287949], "objects": ["object_3", "object_4"]}, {"frame": 61, "force": 0.0, "position": [-1.933202107586327, -0.5186891643540636, 2.8264919964218436], "contact_normal": [0.8710411843538478, 0.4823580748897626, 0.09283287536260097], "objects": ["object_3", "object_4"]}, {"frame": 62, "force": 0.0, "position": [-1.9306858755211427, -0.49158636702675745, 2.859644286031644], "contact_normal": [0.8334862345721893, 0.5397220954108939, 0.11832479243145617], "objects": ["object_3", "object_4"]}, {"frame": 63, "force": 0.0, "position": [-1.984828576447853, -0.24908186927138432, 2.937001284377397], "contact_normal": [0.7830659841017863, 0.5994775197109861, 0.16563323309005681], "objects": ["object_3", "object_4"]}, {"frame": 64, "force": 0.0, "position": [-2.0294957851494813, -0.1983215513015245, 2.868835622540539], "contact_normal": [0.7123163387745128, 0.6531295816577191, 0.2569575511217496], "objects": ["object_3", "object_4"]}, {"frame": 66, "force": 0.0, "position": [-1.9698680007118563, 0.14538373938558707, 2.7997736105600417], "contact_normal": [0.5450310032906776, 0.5300559720912856, 0.649601317657469], "objects": ["object_3", "object_4"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'Objects gain speed after collisions instead of losing energy.', 'Friction applies: objects slow down and stop over time.', 'There is no friction: moving objects do not slow down on the surface.', 'There is no gravity: objects float instead of falling.']
[4]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['They are stuck to the background.', 'The objects are hanging from invisible strings.', 'The objects are extremely light like feathers.', 'There is a strong updraft supporting them.', 'There is zero gravity in this environment.']
[4]
predictive
Based on the video so far, what will happen next?
['The white cylinder and the magenta cylinder will bounce off each other.', 'Objects will start spinning rapidly.', 'Objects will shrink until they vanish.', 'The white cylinder and the magenta cylinder will change color.', 'The white cylinder and the magenta cylinder will speed up significantly.']
[0]
test/fada9695-029b-5052-b7c8-bfb131bddaa3/output.mp4
output_prediction.mp4
false
test/fada9695-029b-5052-b7c8-bfb131bddaa3/output.mp4
801b3094-8ee5-458b-ba3a-6a9d51c865dc
801b3094-8ee5-458b-ba3a-6a9d51c865dc
Floating Frenzy
easy
[ "momentum_gain" ]
{"scenario": {"name": "Floating Frenzy", "description": "A colorful and chaotic scenario where objects move and interact in various ways.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/4d099214-821e-5d0e-9334-40c34382f58e/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/4d099214-821e-5d0e-9334-40c34382f58e/attempt_01/scratch"}, "random_seed": 106158, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 30, "collisions": [{"frame": 38, "force": 1505.8024653277973, "position": [-1.5910458595729753, -0.5214525004011936, 2.7669231056377876], "contact_normal": [0.9935632833510979, -0.07352680886201775, -0.08617314172730423], "objects": ["object_4", "object_6"]}, {"frame": 39, "force": 0.0, "position": [-0.7421876487975385, 0.009224784060900104, 3.2886612793994576], "contact_normal": [-0.03180044052520137, -0.6951557803292027, -0.7181553961764129], "objects": ["object_4", "object_6"]}, {"frame": 40, "force": 1.868588801801591, "position": [-0.6377707199996242, 0.1337594467635913, 3.0728417141189754], "contact_normal": [-0.0039014299768213726, -0.9030045690505599, -0.42961322968217425], "objects": ["object_4", "object_6"]}, {"frame": 41, "force": 0.0, "position": [-0.49267383017799976, -0.21303940862775794, 3.4157516724591277], "contact_normal": [-0.19419834492969654, -0.4681961348273484, -0.8620205230499435], "objects": ["object_4", "object_6"]}, {"frame": 42, "force": 0.0, "position": [-0.4986796122785607, -0.21815791709887572, 3.406583410473977], "contact_normal": [-0.1523680387945908, -0.6095420092566337, -0.7779733412561617], "objects": ["object_4", "object_6"]}, {"frame": 43, "force": 0.0, "position": [-0.34843707758924913, -0.12689249093878874, 3.3656153783481715], "contact_normal": [-0.3761025962022546, -0.5394264080903849, -0.7533697547583321], "objects": ["object_4", "object_6"]}, {"frame": 44, "force": 0.0, "position": [-0.41690789378137283, 0.010629715738327716, 3.2859310347651154], "contact_normal": [-0.15993420891026408, -0.7853881903612994, -0.5979853169278088], "objects": ["object_4", "object_6"]}, {"frame": 45, "force": 0.0, "position": [-0.18054578698074364, -0.16469222196196331, 3.374495386132376], "contact_normal": [-0.35286024225663726, -0.5626943584402263, -0.7475725439140535], "objects": ["object_4", "object_6"]}, {"frame": 48, "force": 78.46864587688044, "position": [-0.17793514825148565, 0.2290480652355772, 2.890656206823809], "contact_normal": [-0.16275751809139533, -0.9544731078826496, -0.24998215263007242], "objects": ["object_4", "object_6"]}, {"frame": 48, "force": 509.2060183787144, "position": [0.3249265528104714, -1.1906982070082344, 2.791672494163025], "contact_normal": [-0.7372372417424565, 0.6710468546944155, -0.07859623523239907], "objects": ["object_4", "object_7"]}, {"frame": 49, "force": 0.0, "position": [-0.047903347694100484, 0.14270532973139527, 3.041670824057103], "contact_normal": [-0.48856286333801546, -0.7874272401448382, -0.3758519256899487], "objects": ["object_4", "object_6"]}, {"frame": 50, "force": 0.0, "position": [-0.04150514689609086, 0.2540828046646606, 2.85620254793152], "contact_normal": [-0.43069402741179197, -0.878889707436792, -0.20507446675166693], "objects": ["object_4", "object_6"]}, {"frame": 55, "force": 190.40743063769256, "position": [1.3331663927769521, 0.6607612174351046, 1.9027688780431946], "contact_normal": [0.027020620015923737, 0.99086788691852, -0.13210116111367903], "objects": ["object_6", "object_7"]}, {"frame": 58, "force": 0.0, "position": [1.3627515380927284, 0.903914686739895, 1.4379359659238575], "contact_normal": [-0.2873518762822217, -0.2596784629575719, -0.9219522737501543], "objects": ["object_6", "object_7"]}, {"frame": 59, "force": 0.0, "position": [1.474426163358884, 0.9782146963536563, 1.1789227037432726], "contact_normal": [-0.166537705592092, 0.798839532988629, -0.5780316541078272], "objects": ["object_6", "object_7"]}, {"frame": 61, "force": 434.25462577687466, "position": [1.6925565761710204, 1.2854438756712518, 0.6398762778788855], "contact_normal": [-0.23615774435102901, 0.8377934597455355, -0.49227191529747016], "objects": ["object_6", "object_7"]}, {"frame": 62, "force": 611.2129536090509, "position": [-1.6390435266953562, 1.000632502552743, 2.3372674646582534], "contact_normal": [0.7595348732773652, -0.6160478421646065, 0.20878657150274027], "objects": ["object_4", "object_5"]}, {"frame": 63, "force": 0.0, "position": [-1.6676928958998603, 0.9813276243715554, 2.368510428702092], "contact_normal": [0.8597110317707714, -0.4764155693751899, 0.1841878039082651], "objects": ["object_4", "object_5"]}, {"frame": 64, "force": 0.0, "position": [-1.6473314572934883, 0.9279860107033, 2.1917981980545074], "contact_normal": [0.8700389948851547, -0.445338214954648, 0.21143798542418432], "objects": ["object_4", "object_5"]}, {"frame": 82, "force": 0.0, "position": [0.2151422121864175, 0.5239081937201256, 0.5085173506442789], "contact_normal": [-0.43310803037462875, -0.6450773685142163, 0.6295177699285253], "objects": ["object_4", "object_6"]}, {"frame": 84, "force": 111.7153849275032, "position": [0.24059913063987326, 0.5081363308080069, 0.46529761619391086], "contact_normal": [-0.2910976759376466, -0.5784584939794788, 0.7620025681103011], "objects": ["object_4", "object_6"]}, {"frame": 86, "force": 40.31597075585325, "position": [0.17286968079448722, 0.5004665226060425, 0.38940860586016446], "contact_normal": [-0.2130252327580553, -0.4982515395498481, 0.8404556225908555], "objects": ["object_4", "object_6"]}, {"frame": 88, "force": 136.61339979112637, "position": [-0.00023488883619967801, 0.6258936333794809, 0.3781886784605569], "contact_normal": [0.07789250536699013, -0.4079371955045428, 0.9096812640323763], "objects": ["object_4", "object_6"]}, {"frame": 90, "force": 164.9273812070717, "position": [0.18075255714370192, 0.6171090944372566, 0.310092080322404], "contact_normal": [-0.22486981219999633, -0.36922053243626524, 0.9017259927431499], "objects": ["object_4", "object_6"]}, {"frame": 91, "force": 421.7554778233505, "position": [0.16533096208999443, 0.5415877437161709, 0.1966840683621307], "contact_normal": [-0.10642885933598564, -0.14515078565311224, 0.983668718281071], "objects": ["object_4", "object_6"]}, {"frame": 92, "force": 2.4040542985742235, "position": [0.1660041753404152, 0.5606482915280263, 0.2156348237217509], "contact_normal": [-0.137287323913991, -0.18038777548460572, 0.9739673717061832], "objects": ["object_4", "object_6"]}, {"frame": 95, "force": 331.072363478064, "position": [0.1779147116805492, 0.8997053529669393, 0.19692947357172996], "contact_normal": [-0.0005177079701410725, -0.019956427046120186, 0.9998007166420769], "objects": ["object_4", "object_6"]}, {"frame": 102, "force": 0.0, "position": [0.22664875047815397, 0.8694272570945408, 0.2258551023600085], "contact_normal": [0.007352636413670752, -0.23724112127072716, 0.9714229712725433], "objects": ["object_4", "object_6"]}, {"frame": 103, "force": 423.15881438843525, "position": [0.12086840889520761, 0.9020408124301433, 0.16885512377591405], "contact_normal": [-0.03900339672812653, -0.17401490279005025, 0.9839702986628395], "objects": ["object_4", "object_6"]}, {"frame": 104, "force": 0.0, "position": [0.1693238090773648, 0.9226321322702107, 0.1795681416325703], "contact_normal": [-0.0660262477498496, -0.3483394343913411, 0.9350401986310515], "objects": ["object_4", "object_6"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"momentum_gain": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'Objects gain speed after collisions instead of losing energy.', 'There is no gravity: objects float instead of falling.', 'Conservation of momentum holds during interactions.', 'Objects change color periodically over time.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['It released stored spring energy.', 'A rule increases momentum upon collision.', 'The floor is a treadmill speeding it up.', 'The object has a rocket booster.', 'It was hit by an invisible force.']
[1]
predictive
Based on the video so far, what will happen next?
['The scene will turn black.', 'The green capsule and the white cylinder will speed up significantly after impact.', 'A new object will appear.', 'The objects will freeze in place immediately.', 'One of the green capsule and the white cylinder will disappear.']
[1]
test/801b3094-8ee5-458b-ba3a-6a9d51c865dc/output.mp4
output_prediction.mp4
false
test/801b3094-8ee5-458b-ba3a-6a9d51c865dc/output.mp4
af813537-3be7-4d8a-9306-8a732a9ac6c9
af813537-3be7-4d8a-9306-8a732a9ac6c9
Floating Cities of Elyria
easy
[ "momentum_gain" ]
{"scenario": {"name": "Floating Cities of Elyria", "description": "In the mystical realm of Elyria, cities float in mid-air, where the laws of physics are subtly different. Objects bounce, change colors, and vanish on impact.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/419efd6f-a09b-54a1-bea4-041b0713b83c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/419efd6f-a09b-54a1-bea4-041b0713b83c/attempt_01/scratch"}, "random_seed": 9845715, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Floating Cities of Elyria", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 8, "collisions": [{"frame": 38, "force": 624.9656335667521, "position": [0.4384917673897342, -2.044854864763312, 1.2845681866327792], "contact_normal": [0.11376616297178269, -0.9935075541548125, 0.0], "objects": ["object_8", "object_3"]}, {"frame": 67, "force": 497.4812769589282, "position": [1.2975031494127498, -0.21935231028055344, 1.7730593360014928], "contact_normal": [-0.8846316107396813, 0.0, -0.46629058888220865], "objects": ["object_7", "object_6"]}, {"frame": 68, "force": 9.635080246351864, "position": [1.342783623131916, -0.23581473977611977, 1.7377729340235364], "contact_normal": [-0.8576033467452648, 0.07925251524254638, -0.5081688090379525], "objects": ["object_7", "object_6"]}, {"frame": 69, "force": 0.0, "position": [1.370742123694129, -0.24029899202321758, 1.6814063113720465], "contact_normal": [-0.9315134715288137, -0.0902631045594725, -0.352328290541114], "objects": ["object_7", "object_6"]}, {"frame": 70, "force": 127.69443357505108, "position": [1.2389260966069708, -0.26346117399324587, 1.968211639646754], "contact_normal": [-0.40936336943709156, -0.06234276790956276, -0.9102389856804011], "objects": ["object_7", "object_6"]}, {"frame": 71, "force": 45.75316663218208, "position": [1.2374615102936053, -0.35590010501918035, 1.9386245777251716], "contact_normal": [-0.34285592530818, 0.07557484941716355, -0.9363430229443933], "objects": ["object_7", "object_6"]}, {"frame": 74, "force": 156.15793031511558, "position": [1.3866666910577172, -0.4675947563224374, 1.8838284593929995], "contact_normal": [-0.5787913332050121, 0.14545728707586322, -0.8023981369889231], "objects": ["object_7", "object_6"]}, {"frame": 75, "force": 0.0, "position": [1.3305585851514992, -0.4763648984334251, 1.8697205189802983], "contact_normal": [-0.676441704248556, 0.11829391022819725, -0.7269340902421844], "objects": ["object_7", "object_6"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"momentum_gain": 9}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, the colliding objects change color.', 'Normal gravity applies: objects fall downward.', 'There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.', 'Gravity is reversed: objects fall upward instead of downward.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The object has a rocket booster.', 'It was hit by an invisible force.', 'A rule increases momentum upon collision.', 'The floor is a treadmill speeding it up.', 'The video playback speed increased.']
[2]
predictive
Based on the video so far, what will happen next?
['New objects will continuously spawn filling the space.', 'The objects will freeze in place immediately.', 'A new object will appear.', 'The green capsule and the blue cube will speed up significantly after impact.', 'The green capsule and the blue cube will change color.']
[3]
test/af813537-3be7-4d8a-9306-8a732a9ac6c9/output.mp4
output_prediction.mp4
false
test/af813537-3be7-4d8a-9306-8a732a9ac6c9/output.mp4
e4798132-b6b2-55c5-acef-59e96bfafb9d
e4798132-b6b2-55c5-acef-59e96bfafb9d
Floating Balls and Color Shift
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Balls and Color Shift", "description": "A simple scenario with a single colored ball bouncing around in zero gravity, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/e4798132-b6b2-55c5-acef-59e96bfafb9d/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/e4798132-b6b2-55c5-acef-59e96bfafb9d/attempt_01/scratch"}, "random_seed": 704656, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls and Color Shift", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 118, "collisions": [{"frame": 18, "force": 253.12028861876382, "position": [-1.3881859894516788, 0.48363420282109937, 0.30302219464303676], "contact_normal": [-1.1506635619245156e-14, 1.7259953428867733e-14, -1.0], "objects": ["object_0", "object_1"]}, {"frame": 19, "force": 479.73671697640026, "position": [-1.5803540270333658, 0.2594434608905054, 0.2118903715732182], "contact_normal": [-0.1378881292268336, -0.04431783167635625, -0.9894558068018148], "objects": ["object_0", "object_1"]}, {"frame": 20, "force": 39.859134655919895, "position": [-1.5118877322310813, 0.26894118833310654, 0.2307118114630231], "contact_normal": [-0.10137077286630322, 0.03823862065730902, -0.994113562073627], "objects": ["object_0", "object_1"]}, {"frame": 20, "force": 539.7464763398525, "position": [-0.5440669236516419, 1.3830978971101417, 1.8542432280258334], "contact_normal": [9.26641698632532e-16, -1.0, 3.706566794530128e-15], "objects": ["object_1", "object_5"]}, {"frame": 21, "force": 0.0, "position": [-0.8521463843825655, 1.361215827734023, 1.8753428004299755], "contact_normal": [0.01994884660463585, -0.9995908359000216, 0.02049888542923691], "objects": ["object_1", "object_5"]}, {"frame": 22, "force": 0.0, "position": [-0.6410830787620652, 1.3757131501424458, 1.6730683977311247], "contact_normal": [-0.08064138304588746, -0.9947185073060717, 0.0634984926059435], "objects": ["object_1", "object_5"]}, {"frame": 24, "force": 0.0, "position": [-0.2130201373534898, 1.3213131171572916, 1.8077424274901623], "contact_normal": [-0.3546801388345869, -0.9274202994030075, -0.1187164157625803], "objects": ["object_1", "object_5"]}, {"frame": 38, "force": 368.6743304258221, "position": [-0.7346920376849415, -0.28026367529433205, 1.9947174787521362], "contact_normal": [-0.997006313776806, 0.07732018034889108, 0.0], "objects": 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rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Friction applies: objects slow down and stop over time.', 'After a collision, the colliding objects change color.', 'There is no friction: moving objects do not slow down on the surface.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['The scene lights are changing color.', 'A rule cycles object colors over time.', 'The object temperature is fluctuating.', 'The video color encoding is corrupted.', 'It is a chameleon camouflage effect.']
[1]
predictive
Based on the video so far, what will happen next?
['Objects will start spinning rapidly.', 'The magenta cylinder and the orange gear will change color.', 'The magenta cylinder and the orange gear will bounce off each other.', 'All objects will disappear unnecessarily.', 'One of the magenta cylinder and the orange gear will disappear.']
[2]
test/e4798132-b6b2-55c5-acef-59e96bfafb9d/output.mp4
output_prediction.mp4
false
test/e4798132-b6b2-55c5-acef-59e96bfafb9d/output.mp4
63ee1e41-c4c2-48dc-99b0-693152afc0a1
63ee1e41-c4c2-48dc-99b0-693152afc0a1
Colorful Bounce
easy
[ "collision_color_change" ]
{"scenario": {"name": "Colorful Bounce", "description": "A bouncy ball changes color on contact, but vanishes after a single bounce.", "difficulty": "easy", "unreal_rules": ["collision_color_change"], "primary_rule": "collision_color_change", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/76378661-64b1-503d-90bd-6f2e4039c62d/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106013/76378661-64b1-503d-90bd-6f2e4039c62d/attempt_01/scratch"}, "random_seed": 95908, "rule_config": {"rules": ["collision_color_change"], "primary_rule": "collision_color_change", "expected_events": ["collision"]}}
{"scenario_name": "Colorful Bounce", "difficulty": "easy", "primary_rule": "collision_color_change", "rules": ["collision_color_change"], "num_collisions": 13, "collisions": [{"frame": 28, "force": 0.0, "position": [1.3724055077703428, -2.091303704590147, 3.0812146786182426], "contact_normal": [0.410439874575983, -0.8420686964694037, -0.3499420234615596], "objects": ["object_4", "object_2"]}, {"frame": 37, "force": 549.4827645801538, "position": [0.17956896305919828, 0.7163657442309593, 2.6622357507705976], "contact_normal": [0.3204328700305155, 0.6638182960062063, 0.675772184757129], "objects": ["object_5", "object_2"]}, {"frame": 38, "force": 0.0, "position": [0.19522819811390835, 0.6482917596281064, 2.641863343516271], "contact_normal": [0.3930242739848912, 0.551946751262566, 0.7354500009037652], "objects": ["object_5", "object_2"]}, {"frame": 41, "force": 1261.1250551835403, "position": [-1.2520690041480402, 1.3200573142154366, 0.9596585839970379], "contact_normal": [-0.4929364249848534, 0.8666073074373766, 0.07749487479370806], "objects": ["object_7", "object_2"]}, {"frame": 42, "force": 0.0, "position": [-1.2582731046553057, 1.3059657218922216, 0.957797530027964], "contact_normal": [-0.49744911022395916, 0.8647118514877167, 0.06941034961787731], "objects": ["object_7", "object_2"]}, {"frame": 46, "force": 175.54766016856638, "position": [-0.16172123635866176, -0.23394742242561983, 1.4279003193415167], "contact_normal": [0.8185349540543079, -0.2351427420047699, 0.5241263396107758], "objects": ["object_5", "object_2"]}, {"frame": 47, "force": 441.81836884573823, "position": [-1.4429691921036556, 0.5036132437837294, 1.2341240267200817], "contact_normal": [-0.5410446236797192, 0.7602573391220364, 0.3595545765226075], "objects": ["object_7", "object_2"]}, {"frame": 48, "force": 113.5707078517238, "position": [-0.10231502005603621, -0.37853792907110695, 1.0322073229063546], "contact_normal": [0.9775978524642934, -0.15950581264994199, 0.1373329333702709], "objects": ["object_5", "object_2"]}, {"frame": 58, "force": 0.0, "position": [-1.9557271022282559, -0.7842955056458051, 0.8730686837063378], "contact_normal": [-0.5580662948385736, 0.8288323212782929, -0.03998742014162736], "objects": ["object_7", "object_2"]}, {"frame": 62, "force": 50.23339479794518, "position": [-2.1319327138094435, -1.166352380522114, 0.7292030671918872], "contact_normal": [-0.5911022640185691, 0.779598493742198, -0.20694033446145302], "objects": ["object_7", "object_2"]}, {"frame": 63, "force": 0.0, "position": [-2.202713820588334, -1.2591851005886392, 0.7245550383402248], "contact_normal": [-0.6027048180691337, 0.7699228299736649, -0.2096800852765844], "objects": ["object_7", "object_2"]}, {"frame": 66, "force": 0.0, "position": [-2.332334476855285, -1.5027027901824397, 0.638722369879133], "contact_normal": [-0.5501731867490158, 0.7784154734610875, -0.3022892906782899], "objects": ["object_7", "object_2"]}, {"frame": 67, "force": 10.503460054958074, "position": [-2.3663498290488865, -1.570336131088223, 0.7152906909797955], "contact_normal": [-0.5354369318567049, 0.8150711366328868, -0.22128337992685393], "objects": ["object_7", "object_2"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"collision_color_change": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'After a collision, the colliding objects change color.', 'After a collision, one of the colliding objects disappears.', 'Normal collision behavior: objects bounce off each other.', 'There is no gravity: objects float instead of falling.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["collision_color_change"], "canonical_descriptions": ["After a collision, the colliding objects change color."]}
explanatory_reasoning
Why did the object change color recently?
['The object texture was damaged.', 'It was covered in dust.', 'A rule changes object color upon collision.', 'The material properties changed due to age.', 'The object got hot from friction.']
[2]
predictive
Based on the video so far, what will happen next?
['New objects will continuously spawn filling the space.', 'A new object will appear.', 'The green capsule and the orange sphere will change color.', 'The objects will merge into one.', 'One of the green capsule and the orange sphere will disappear.']
[2]
test/63ee1e41-c4c2-48dc-99b0-693152afc0a1/output.mp4
output_prediction.mp4
false
test/63ee1e41-c4c2-48dc-99b0-693152afc0a1/output.mp4
2d7fdddf-7d04-57ff-806e-d101335397cc
2d7fdddf-7d04-57ff-806e-d101335397cc
Floating Frenzy
easy
[ "momentum_gain" ]
{"scenario": {"name": "Floating Frenzy", "description": "A colorful and chaotic environment where objects move and change color.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/2d7fdddf-7d04-57ff-806e-d101335397cc/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105551/2d7fdddf-7d04-57ff-806e-d101335397cc/attempt_01/scratch"}, "random_seed": 11866, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 5, "collisions": [{"frame": 32, "force": 962.6697091543563, "position": [-0.1061589595225726, 0.6036001472467144, 2.7685701587087754], "contact_normal": [0.09891018088080931, -0.9950963652421435, 1.6522214792185755e-13], "objects": ["object_3", "object_4"]}, {"frame": 76, "force": 1379.380214579731, "position": [-1.5618785496617595, 0.5642505254558869, 1.8708125397024213], "contact_normal": [-0.9139744765775458, 0.3937267428680314, -0.09813209523561621], "objects": ["object_5", "object_2"]}, {"frame": 77, "force": 0.0, "position": [-1.59526837558682, 0.5340259619263867, 1.8495366229815025], "contact_normal": [-0.9386681490606112, 0.33506278492803765, -0.08145573089349668], "objects": ["object_5", "object_2"]}, {"frame": 78, "force": 0.0, "position": [-1.468380508852011, 0.4454530300980939, 1.7319802898230665], "contact_normal": [-0.9327350839195913, 0.3591001388140872, -0.03243999890900884], "objects": ["object_5", "object_2"]}, {"frame": 80, "force": 0.0, "position": [-1.5781418329860726, 0.35338740597662116, 1.4300253115993042], "contact_normal": [-0.9496305559785029, 0.3080045914517385, 0.05774927529075202], "objects": ["object_5", "object_2"]}], "disappearances": [], "initial_objects": 6, "final_objects": 6, "rule_stats": {"momentum_gain": 6}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'Conservation of momentum holds during interactions.', 'After a collision, one of the colliding objects disappears.']
[0]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['It released stored spring energy.', 'The floor is a treadmill speeding it up.', 'A rule increases momentum upon collision.', 'The object has a rocket booster.', 'The video playback speed increased.']
[2]
predictive
Based on the video so far, what will happen next?
['One of the gray capsule and the yellow sphere will disappear.', 'They will repel each other with magnetic force.', 'The gray capsule and the yellow sphere will speed up significantly after impact.', 'The gray capsule and the yellow sphere will change color.', 'One object will turn into liquid.']
[2]
test/2d7fdddf-7d04-57ff-806e-d101335397cc/output.mp4
output_prediction.mp4
false
test/2d7fdddf-7d04-57ff-806e-d101335397cc/output.mp4
64c6fa1f-becd-43ef-9e89-befa7b4f0b34
64c6fa1f-becd-43ef-9e89-befa7b4f0b34
Momentum Frenzy
easy
[ "momentum_gain" ]
{"scenario": {"name": "Momentum Frenzy", "description": "Objects bounce around with changing colors and disappear on contact.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/ceb0a6fa-0caf-538f-9222-c11db68c100c/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106014/ceb0a6fa-0caf-538f-9222-c11db68c100c/attempt_01/scratch"}, "random_seed": 956867, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Momentum Frenzy", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 2, "collisions": [{"frame": 25, "force": 805.8271017190292, "position": [-1.6292946843547538, 1.5594588784127987, 1.1123474570970786], "contact_normal": [-0.7598627366657095, -0.40581225173427554, 0.5078632077333971], "objects": ["object_6", "object_1"]}, {"frame": 26, "force": 0.0, "position": [-1.548066642871149, 1.6508953945480689, 1.1105058780358268], "contact_normal": [-0.5921157535121405, -0.5419251289832603, 0.5964193902106358], "objects": ["object_6", "object_1"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"momentum_gain": 7}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'Normal gravity applies: objects fall downward.', 'Objects gain speed after collisions instead of losing energy.', 'Objects change color periodically over time.', 'After a collision, one of the colliding objects disappears.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['The object has a rocket booster.', 'A rule increases momentum upon collision.', 'It released stored spring energy.', 'It was hit by an invisible force.', 'The video playback speed increased.']
[1]
predictive
Based on the video so far, what will happen next?
['The yellow capsule and the white sphere will speed up significantly after impact.', 'Objects will suddenly stop moving.', 'The yellow capsule and the white sphere will change color.', 'The gravity will reverse direction.', 'The yellow capsule and the white sphere will speed up significantly.']
[0]
test/64c6fa1f-becd-43ef-9e89-befa7b4f0b34/output.mp4
output_prediction.mp4
false
test/64c6fa1f-becd-43ef-9e89-befa7b4f0b34/output.mp4
61e9b142-7173-4d7c-96b0-60c86cdbac92
61e9b142-7173-4d7c-96b0-60c86cdbac92
Floating Colors
easy
[ "timed_color_cycle" ]
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color every 5 seconds, then disappear on contact", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/8343dbb6-5d53-5ee4-90e8-0fbad814c00f/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106011/8343dbb6-5d53-5ee4-90e8-0fbad814c00f/attempt_01/scratch"}, "random_seed": 106214, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 42, "collisions": [{"frame": 24, "force": 968.0763100352631, "position": [0.44836790607640753, 0.27530853437135316, 2.619120310981067], "contact_normal": [0.9950963652419769, 0.09891018088248578, 0.0], "objects": ["object_2", "object_5"]}, {"frame": 25, "force": 0.0, "position": [0.44715824910653046, 0.2863689945164184, 2.7910917745507535], "contact_normal": [0.995220099868052, 0.09681973540413769, -0.012762901507773834], "objects": ["object_2", "object_5"]}, {"frame": 26, "force": 0.0, "position": [0.3639173433581999, 0.15025147396800786, 2.518244730270146], "contact_normal": [0.9909938146027617, 0.11577244931928599, 0.0672904108895218], "objects": ["object_2", "object_5"]}, {"frame": 27, "force": 0.0, "position": [0.38999498968822544, 0.1439375586940776, 2.397869214394719], "contact_normal": [0.9987544252548385, -0.04979416293967077, 0.0031842379016792178], "objects": ["object_2", "object_5"]}, {"frame": 28, "force": 0.0, "position": [0.3539246207542407, 0.022310455264868058, 2.528536752690447], "contact_normal": [0.9051967578727176, -0.09095169364795912, -0.4151465030074187], "objects": ["object_2", "object_5"]}, {"frame": 30, "force": 0.0, "position": [0.3714562176834336, -0.1350274615428637, 2.412810764399695], "contact_normal": [0.9558907336816483, -0.05247677344243713, -0.2889967015566636], "objects": ["object_2", "object_5"]}, {"frame": 32, "force": 0.0, "position": [0.32217091129728703, -0.2873950233236213, 2.2168593515173294], "contact_normal": [0.9953004839086508, -0.006171705773828766, -0.0966377606272351], "objects": ["object_2", "object_5"]}, {"frame": 34, "force": 0.0, "position": [0.3201504617314489, -0.444660908096984, 2.001854788370847], "contact_normal": [0.9999868427338444, -0.004884578665015909, -0.001566923885389725], "objects": ["object_2", "object_5"]}, {"frame": 41, "force": 478.7726682460637, "position": [1.164224693084759, -1.7114180115562236, 2.432283018377002], "contact_normal": [-0.19343238814630181, 0.7974668593932358, -0.5715159834908448], "objects": ["object_2", "object_4"]}, {"frame": 43, "force": 0.0, "position": [1.2318189902490202, -1.7752377943290216, 2.326186469747422], "contact_normal": [-0.34501565109936905, 0.850232613725813, -0.39757854953889427], "objects": ["object_2", "object_4"]}, {"frame": 52, "force": 0.0, "position": [0.29485374551859744, -1.1983992406114592, 0.7283851578734413], "contact_normal": [0.9656087733885689, 0.24834189207491772, 0.07698052608077834], "objects": ["object_2", "object_5"]}, {"frame": 53, "force": 0.0, "position": [0.3256476129330278, -1.2932310506033462, 0.7795648300686651], "contact_normal": [0.9172968379721501, 0.3695536158571965, 0.14831262944593285], "objects": ["object_2", "object_5"]}, {"frame": 56, "force": 92.12531358933647, "position": [0.29217299816045506, -1.4165030741319142, 0.919779373360722], "contact_normal": [0.9245035601289165, 0.35836989103578953, 0.12986219044801015], "objects": ["object_2", "object_5"]}, {"frame": 69, "force": 208.66173881674735, "position": [1.2077733660879244, -2.3198810298212083, 0.6952588604064863], "contact_normal": [-0.3059226833501025, 0.7664768298746233, 0.5647340799679269], "objects": ["object_2", "object_4"]}, {"frame": 70, "force": 47.9790709273169, "position": [1.2086527558951206, -2.353690838880919, 0.6870296843030008], "contact_normal": [-0.34441305712858444, 0.766804823296253, 0.5416548800195052], "objects": ["object_2", "object_4"]}, {"frame": 71, "force": 0.0, "position": [1.2084661492879771, -2.285313204958252, 0.6000015455632418], "contact_normal": [-0.33365771994943355, 0.723924898868754, 0.6038255267177842], "objects": ["object_2", "object_4"]}, {"frame": 76, "force": 0.0, "position": [1.2271765890008477, -2.162883137906623, 0.29057531868218345], "contact_normal": [-0.4235834468273081, 0.6078017552553127, 0.6716800502340814], "objects": ["object_2", "object_4"]}, {"frame": 78, "force": 56.160805655073986, "position": [1.0431229327330218, -2.2923332840688415, 0.2540270507775153], "contact_normal": [-0.07038158478840705, 0.6019350315473728, 0.7954373955998898], "objects": ["object_2", "object_4"]}, {"frame": 79, "force": 0.0, "position": [1.0436056042248822, -2.248866982052222, 0.2173088170502102], "contact_normal": [-0.24426062426587603, 0.45994654101170374, 0.8536895963080572], "objects": ["object_2", "object_4"]}, {"frame": 80, "force": 125.57353368172463, "position": [1.0549992989633246, -2.2789381782010114, 0.18600632547938978], "contact_normal": [-0.23616893692444269, 0.460572845105703, 0.8556266052333906], "objects": ["object_2", "object_4"]}, {"frame": 81, "force": 34.52429384349038, "position": [1.047833375486517, -2.2768837209531303, 0.18308884905295586], "contact_normal": [-0.2625728804627702, 0.39617466770068277, 0.8798301626551215], "objects": ["object_2", "object_4"]}, {"frame": 82, "force": 147.9729916349813, "position": [1.0450235903952672, -2.2905845924974373, 0.16960674268480613], "contact_normal": [-0.2299727019100687, 0.3608173256301426, 0.9038381569182032], "objects": ["object_2", "object_4"]}, {"frame": 83, "force": 18.883954292955792, "position": [1.0502375275996778, -2.281130730381614, 0.17822796713062328], "contact_normal": [-0.20418835784892686, 0.3088649998978086, 0.9289292364637282], "objects": ["object_2", "object_4"]}, {"frame": 84, "force": 123.93228438009577, "position": [0.8883341190280792, -2.498036941506028, 0.1983800801481228], "contact_normal": [-0.09927097742462052, 0.28958681405076714, 0.9519898897410027], "objects": ["object_2", "object_4"]}, {"frame": 85, "force": 10.797143110625539, "position": [0.8893166116906146, -2.4907708457673388, 0.20194785923404668], "contact_normal": [-0.1213889452095798, 0.08903909403386073, 0.9886034410796549], "objects": ["object_2", "object_4"]}, {"frame": 86, "force": 31.772448671133297, "position": [0.8923538445623174, -2.499141584945648, 0.19044401962444624], "contact_normal": [-0.17463803169973927, 0.16928103872848455, 0.9699719005265287], "objects": ["object_2", "object_4"]}, {"frame": 87, "force": 135.80139300116727, "position": [0.8692614688721456, -2.7622406915865656, 0.20861713569773055], "contact_normal": [-0.1417927511657215, 0.03970074152638755, 0.9890999276307276], "objects": ["object_2", "object_4"]}, {"frame": 88, "force": 0.0, "position": [0.8869248050686452, -2.4960539335865755, 0.2178021982324807], "contact_normal": [-0.14820982941560495, 0.04605194300272308, 0.9878831231528714], "objects": ["object_2", "object_4"]}, {"frame": 89, "force": 0.0, "position": [0.8857804512333305, -2.8626192963240182, 0.22232996124794813], "contact_normal": [-0.1671757930500257, -0.12703794338380636, 0.9777083487210835], "objects": ["object_2", "object_4"]}, {"frame": 90, "force": 0.0, "position": [0.8837983102874476, -2.86461873926814, 0.22070899874595307], "contact_normal": [-0.3240121055737271, -0.14171821712060373, 0.9353780531837579], "objects": ["object_2", "object_4"]}, {"frame": 91, "force": 263.2633033866779, "position": [0.8877454378549137, -2.860396487184867, 0.20616549496369074], "contact_normal": [-0.307648874440081, -0.18761082744854557, 0.9328206405734295], "objects": ["object_2", "object_4"]}, {"frame": 107, "force": 0.0, "position": [0.22560932387390262, -4.593724187855257, 0.7094737630308887], "contact_normal": [-0.03288203077796101, 0.9993875830784275, 0.01196790878041912], "objects": ["object_2", "object_5"]}, {"frame": 107, "force": 437.9897341461978, "position": [2.617885088361817, 2.609652643637395, 0.3019750719866356], "contact_normal": [-0.9999999999488463, -7.209326188392942e-06, 7.094568836572275e-06], "objects": ["object_3", "object_7"]}, {"frame": 108, "force": 0.0, "position": [0.13660350561245127, -4.599301486330085, 0.7114394084865991], "contact_normal": [0.032877035455266004, 0.9993386805079173, 0.015533904221660988], "objects": ["object_2", "object_5"]}, {"frame": 108, "force": 2276.099572604086, "position": [2.693044042016558, 2.604993025619255, 0.2376449125442975], "contact_normal": [0.9950812622191967, -0.09825712178331239, 0.012602364822119372], "objects": ["object_3", "object_7"]}, {"frame": 109, "force": 3628.6021973903617, "position": [2.868414695242177, 2.6148303318320067, 0.22766745256568202], "contact_normal": [0.98784872327345, -0.1010958841276422, -0.11804457691679454], "objects": ["object_3", "object_7"]}, {"frame": 110, "force": 2641.916902861287, "position": [2.8850144904164754, 2.6166424564424267, 0.2375073845786817], "contact_normal": [-0.9932168374320943, -0.05308732639683312, -0.10345071105325815], "objects": ["object_3", "object_7"]}, {"frame": 111, "force": 2063.2805811824724, "position": [2.56509117783693, 2.6611320658431135, 0.24751793244980091], "contact_normal": [0.977096212547729, -0.19220556595591462, 0.09132366528151258], "objects": ["object_3", "object_7"]}, {"frame": 112, "force": 0.0, "position": [2.9534785682562186, 2.7027022412002415, 0.2319195050541403], "contact_normal": [-0.07804778361546856, -0.18170904399273646, -0.9802501552175131], "objects": ["object_3", "object_7"]}, {"frame": 113, "force": 54.40451353741264, "position": [3.112684952968357, 2.6453887615251475, 0.26145012274432644], "contact_normal": [-0.3915592499090545, -0.9143215745549608, 0.10342829455229331], "objects": ["object_3", "object_7"]}, {"frame": 114, "force": 133.37792955020328, "position": [2.7677415098830767, 2.5703219888965196, 0.21233185301062735], "contact_normal": [0.03209885274979134, -0.2430606481787195, -0.9694798527865797], "objects": ["object_3", "object_7"]}, {"frame": 115, "force": 0.0, "position": [2.8122985462854064, 2.5743967434388146, 0.2056519939889348], "contact_normal": [-0.8650974004089541, -0.5015954458680534, -0.002914873942105862], "objects": ["object_3", "object_7"]}], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"timed_color_cycle": 8}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'Normal gravity applies: objects fall downward.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects change color periodically over time.', 'After a collision, the colliding objects change color.']
[3]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["timed_color_cycle"], "canonical_descriptions": ["Objects change color periodically over time."]}
explanatory_reasoning
Why are the objects changing colors periodically?
['It is a chameleon camouflage effect.', 'The scene lights are changing color.', 'The object temperature is fluctuating.', 'The video color encoding is corrupted.', 'A rule cycles object colors over time.']
[4]
predictive
Based on the video so far, what will happen next?
['They will repel each other with magnetic force.', 'The red gear and the cyan gear will bounce off each other.', 'A new object will appear.', 'The red gear and the cyan gear will speed up significantly.', 'The objects will freeze in place immediately.']
[1]
test/61e9b142-7173-4d7c-96b0-60c86cdbac92/output.mp4
output_prediction.mp4
false
test/61e9b142-7173-4d7c-96b0-60c86cdbac92/output.mp4
3977dc12-1aac-5a9b-80b2-09444870be33
3977dc12-1aac-5a9b-80b2-09444870be33
Ball bounces in zero gravity
easy
[ "gravity_zero" ]
{"scenario": {"name": "Ball bounces in zero gravity", "description": "A ball bounces around in a zero-gravity environment, changing colors periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/3977dc12-1aac-5a9b-80b2-09444870be33/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_105553/3977dc12-1aac-5a9b-80b2-09444870be33/attempt_01/scratch"}, "random_seed": 704673, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Ball bounces in zero gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 24, "collisions": [{"frame": 14, "force": 68.59820140372067, "position": [2.3324129393438495, 0.4085871213251411, 3.268827199935913], "contact_normal": [-0.8501499957383104, -0.5265405822404868, 0.0], "objects": ["object_1", "object_7"]}, {"frame": 15, "force": 7.543088160939804, "position": [2.0747435640443257, 0.06113390547302089, 3.348400111832662], "contact_normal": [-0.7655511381832503, -0.6433669071903448, 0.003236905723126309], "objects": ["object_1", "object_7"]}, {"frame": 16, "force": 0.0, "position": [2.050710041737855, 0.04591021741477408, 3.3438445735945375], "contact_normal": [-0.7679064934242658, -0.6405268374789809, -0.0067072964764754274], "objects": ["object_1", "object_7"]}, {"frame": 17, "force": 0.0, "position": [1.9981656057676438, -0.1881458038105872, 3.372334060973892], "contact_normal": [-0.6471046299980252, -0.7621311545067139, -0.020290420532414758], "objects": ["object_1", "object_7"]}, {"frame": 19, "force": 856.8278011956387, "position": [0.35906537596949917, -1.667709769321197, 2.7292039386790368], "contact_normal": [-0.9526127987921841, -0.3039796685787761, 0.011190025382410667], "objects": ["object_0", "object_1"]}, {"frame": 71, "force": 14.488517417148799, "position": [1.5538978999055708, -0.9021312629692847, 2.4220751928655977], "contact_normal": [0.7726213283644237, 0.634867138034718, 0.0], "objects": ["object_2", "object_3"]}, {"frame": 72, "force": 0.0, "position": [1.5021691913567083, -0.7519737244227716, 2.498577375579697], "contact_normal": [0.7739079632202215, 0.6332951600982478, 0.0019247494545820026], "objects": ["object_2", "object_3"]}, {"frame": 73, "force": 0.0, "position": [1.3937961861400219, -0.536480451144278, 2.3710029521064877], "contact_normal": [0.7739760123201375, 0.6332119544901045, -0.0019372774297362065], "objects": ["object_2", "object_3"]}, {"frame": 74, "force": 23.24380482058765, "position": [1.1528136242728166, -0.14786728536177518, 2.4261287385011165], "contact_normal": [0.7673284888708761, 0.6412511621109326, -0.001984252634206222], "objects": ["object_2", "object_3"]}, {"frame": 75, "force": 0.0, "position": [1.1070438470075774, -0.05328984555825356, 2.4404407081812565], "contact_normal": [0.7655169734337477, 0.6433108565190561, -0.011614872773870442], "objects": ["object_2", "object_3"]}, {"frame": 76, "force": 0.0, "position": [1.0074439182976578, 0.09940752679980519, 2.42896217020287], "contact_normal": [0.7750993723319254, 0.6245718377869088, -0.09555617433812662], "objects": ["object_2", "object_3"]}, {"frame": 77, "force": 0.0, "position": [0.9105203888276836, 0.29540457969428235, 2.423104874182539], "contact_normal": [0.6514880184319699, 0.7522131705935116, -0.09868489157536564], "objects": ["object_2", "object_3"]}, {"frame": 78, "force": 0.0, "position": [0.7957054935339594, 0.49103604341967355, 2.406838654386615], "contact_normal": [0.6265843784697798, 0.7729012148247022, -0.10007861300067723], "objects": ["object_2", "object_3"]}, {"frame": 82, "force": 0.0, "position": [-0.7456461351502528, -0.22969191883712914, 2.7074857399587295], "contact_normal": [0.4595072530991858, 0.8881740169298136, 9.363206034448342e-15], "objects": ["object_3", "object_4"]}, {"frame": 82, "force": 0.0, "position": [0.2751817502511792, 1.4000416201420955, 2.3508731751297107], "contact_normal": [0.5530496736537099, 0.6877897293125618, -0.4701928824681186], "objects": ["object_2", "object_3"]}, {"frame": 82, "force": 0.0, "position": [-0.671600873740859, -0.7991124021910906, 2.3310230621614854], "contact_normal": [0.4220107039912356, 0.9065891786892292, -0.0017397702177998462], "objects": ["object_4", "object_6"]}, {"frame": 83, "force": 0.0, "position": [0.21124084119919562, 1.5260220221245522, 2.3490545935659832], "contact_normal": [0.5603179944735627, 0.676062254743266, -0.47852228033872796], "objects": ["object_2", "object_3"]}, {"frame": 83, "force": 0.0, "position": [-0.44571549601419674, 0.08024690392806466, 2.748006407008035], "contact_normal": [0.09796986356953459, 0.9951801842694148, -0.004278629413778313], "objects": ["object_3", "object_4"]}, {"frame": 83, "force": 1227.4768087763644, "position": [-0.6729243410798025, -0.841130592794901, 2.3285537746452585], "contact_normal": [0.41982568187399977, 0.9075957975191398, -0.004033009376130178], "objects": ["object_4", "object_6"]}, {"frame": 84, "force": 0.0, "position": [0.09038830782869467, 1.724208724126179, 2.317818593834807], "contact_normal": [0.6177191688756909, 0.6293200655956417, -0.4715710799468335], "objects": ["object_2", "object_3"]}, {"frame": 84, "force": 0.0, "position": [-0.27416259883500027, 0.3374247505002438, 3.52366320653273], "contact_normal": [-0.1069065710466373, 0.9942504716730449, -0.0060815002242737125], "objects": ["object_3", "object_4"]}, {"frame": 84, "force": 0.0, "position": [-0.6152385538296791, -1.0515224755220047, 2.2355683288513832], "contact_normal": [0.3674530261888438, 0.9274261383603684, -0.06970675312074111], "objects": ["object_4", "object_6"]}, {"frame": 85, "force": 0.0, "position": [-0.007723740129911338, 1.9200521780477047, 2.3112389874399777], "contact_normal": [0.6142566899509335, 0.628314030026429, -0.47739941194189844], "objects": ["object_2", "object_3"]}, {"frame": 96, "force": 643.2597162961973, "position": [1.5623056183468664, -2.043089760183112, 2.7129937809263818], "contact_normal": [-0.5444822590396348, 0.2910482743677348, 0.7866574677575113], "objects": ["object_4", "object_8"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['After a collision, one of the colliding objects disappears.', 'There is no gravity: objects float instead of falling.', 'Objects change color periodically over time.', 'Objects gain speed after collisions instead of losing energy.', 'Objects do not vanish just because they collide.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['There is zero gravity in this environment.', 'They are stuck to the background.', 'There is a strong updraft supporting them.', 'The simulation is paused.', 'The objects are extremely light like feathers.']
[0]
predictive
Based on the video so far, what will happen next?
['A new object will appear.', 'One of the cyan gear and the magenta cylinder will disappear.', 'The cyan gear and the magenta cylinder will bounce off each other.', 'Objects will shrink until they vanish.', 'New objects will continuously spawn filling the space.']
[2]
test/3977dc12-1aac-5a9b-80b2-09444870be33/output.mp4
output_prediction.mp4
false
test/3977dc12-1aac-5a9b-80b2-09444870be33/output.mp4
b8e789bc-3cee-45ab-b89f-0f8e615db91b
b8e789bc-3cee-45ab-b89f-0f8e615db91b
Floating Colors
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color on contact, with some gaining speed.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 0.5, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/5988f231-8d0c-5519-977d-a47a40cc76c0/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/5988f231-8d0c-5519-977d-a47a40cc76c0/attempt_01/scratch"}, "random_seed": 9845887, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 6, "collisions": [{"frame": 4, "force": 1427.5140954330382, "position": [-0.14765517114971338, -0.8033373499353464, 3.221462340102161], "contact_normal": [-0.6348671380346408, -0.7726213283644869, 3.9680710742960105e-14], "objects": ["object_0", "object_1"]}, {"frame": 70, "force": 1157.11617803207, "position": [-1.2021336642340585, 0.12306325606546056, 2.0763756637633533], "contact_normal": [0.6460239080434008, 0.7235363381604177, 0.2432041891040227], "objects": ["object_2", "object_5"]}, {"frame": 71, "force": 0.0, "position": [-1.1909810492378468, 0.129790892207728, 2.0786849301718053], "contact_normal": [0.6420526711753884, 0.7239634915241966, 0.2522800633752957], "objects": ["object_2", "object_5"]}, {"frame": 80, "force": 841.4126252268137, "position": [0.4503965728081754, -2.2230700437425255, 3.139796854636849], "contact_normal": [0.0, 1.0, 2.4401949309361633e-17], "objects": ["object_4", "object_6"]}, {"frame": 81, "force": 0.0, "position": [0.20249068663194292, -2.394136716975416, 3.218080800904195], "contact_normal": [-0.014814593772144228, 0.996022874867315, 0.08785761522153537], "objects": ["object_4", "object_6"]}, {"frame": 82, "force": 0.0, "position": [0.44565016231828836, -2.1752045276714207, 3.2567462770550613], "contact_normal": [-0.3689836211722312, 0.9258237598428043, 0.08186240295251947], "objects": ["object_4", "object_6"]}], "disappearances": [], "initial_objects": 7, "final_objects": 7, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Gravity is reversed: objects fall upward instead of downward.', 'There is no gravity: objects float instead of falling.', 'Normal collision behavior: objects bounce off each other.', 'There is no friction: moving objects do not slow down on the surface.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The simulation is paused.', 'They are stuck to the background.', 'There is zero gravity in this environment.', 'There is a strong updraft supporting them.', 'The objects are extremely light like feathers.']
[2]
predictive
Based on the video so far, what will happen next?
['The green gear and the green cube will change color.', 'The green gear and the green cube will speed up significantly.', 'One object will turn into liquid.', 'New objects will continuously spawn filling the space.', 'The green gear and the green cube will bounce off each other.']
[4]
test/b8e789bc-3cee-45ab-b89f-0f8e615db91b/output.mp4
output_prediction.mp4
false
test/b8e789bc-3cee-45ab-b89f-0f8e615db91b/output.mp4
4bccacea-eb18-4250-86e2-873909bd2d62
4bccacea-eb18-4250-86e2-873909bd2d62
Floating Frenzy
easy
[ "momentum_gain" ]
{"scenario": {"name": "Floating Frenzy", "description": "A ball bounces on an air-hockey table, demonstrating momentum gain and no friction.", "difficulty": "easy", "unreal_rules": ["momentum_gain"], "primary_rule": "momentum_gain", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/395f9596-97ef-5a1c-aeaa-e3eb53cda466/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/395f9596-97ef-5a1c-aeaa-e3eb53cda466/attempt_01/scratch"}, "random_seed": 998756879, "rule_config": {"rules": ["momentum_gain"], "primary_rule": "momentum_gain", "expected_events": ["collision"]}}
{"scenario_name": "Floating Frenzy", "difficulty": "easy", "primary_rule": "momentum_gain", "rules": ["momentum_gain"], "num_collisions": 22, "collisions": [{"frame": 19, "force": 318.7083478570624, "position": [2.1525164456063073, -1.0033772307141222, 0.3894355160339695], "contact_normal": [-0.4710033507100571, -0.04599309392105284, -0.8809315971921249], "objects": ["object_1", "object_3"]}, {"frame": 20, "force": 162.3453048243653, "position": [2.296062749574524, -0.9193672208310181, 0.2799682299720139], "contact_normal": [-0.27821109193853055, -0.08372449095095155, -0.9568640436014797], "objects": ["object_1", "object_3"]}, {"frame": 21, "force": 143.80462552435694, "position": [2.1791117118262826, -0.6909191572084852, 0.4192860982546405], "contact_normal": [-0.46316270881320826, 0.045561602601353675, -0.8851013758509291], "objects": ["object_1", "object_3"]}, {"frame": 22, "force": 171.2242896868906, "position": [2.347299279536156, -0.6763133664641747, 0.25993420195376515], "contact_normal": [-0.24030675086702877, -0.1793041794038596, -0.9539930171316982], "objects": ["object_1", "object_3"]}, {"frame": 23, "force": 0.0, "position": [2.3915976368385228, -0.725834243659641, 0.28042043373733105], "contact_normal": [-0.14644105005530655, -0.2517273109899196, -0.9566547860960521], "objects": ["object_1", "object_3"]}, {"frame": 24, "force": 0.0, "position": [2.2348823231868202, -0.5650549551737256, 0.2865316137758204], "contact_normal": [-0.3874785999793353, -0.29914234758353636, -0.8719943752343043], "objects": ["object_1", "object_3"]}, {"frame": 25, "force": 0.0, "position": [2.314653918028561, -0.5826313963695804, 0.3031833574750581], "contact_normal": [-0.289490677673392, -0.36085994959171025, -0.8865524487140447], "objects": ["object_1", "object_3"]}, {"frame": 25, "force": 975.3057636828319, "position": [-0.4304212935089634, -0.8806069027249672, 2.48453837845817], "contact_normal": [-0.4714174522578757, 0.8819101914065249, 0.0], "objects": ["object_2", "object_8"]}, {"frame": 26, "force": 0.0, "position": [-0.5246732754254166, -0.8942202302528203, 2.1689435525757603], "contact_normal": [-0.4994269731739323, 0.8663078339075897, 0.009134296725219735], "objects": ["object_2", "object_8"]}, {"frame": 26, "force": 0.0, "position": [2.5646666010228656, 0.5815580352003001, 0.21529914352400803], "contact_normal": [-0.049413282812526375, 0.4851744552326568, -0.8730200888131865], "objects": ["object_0", "object_3"]}, {"frame": 27, "force": 606.1403964672643, "position": [2.622349454180075, 0.5743694050391216, 0.19728384620254702], "contact_normal": [0.049297723266924144, 0.482091935314141, -0.8747325879294563], "objects": ["object_0", "object_3"]}, {"frame": 27, "force": 0.0, "position": [-0.7579109146314201, -0.8743383393071656, 2.795507704810963], "contact_normal": [-0.6104461343764076, 0.7874412372712443, -0.085392124166302], "objects": ["object_2", "object_8"]}, {"frame": 28, "force": 12.487303891059193, "position": [-1.1237593585872792, -0.7760437969572107, 3.015911882424369], "contact_normal": [-0.7098582048472054, 0.6828327714543505, -0.1727447111754038], "objects": ["object_2", "object_8"]}, {"frame": 28, "force": 0.0, "position": [2.5582427303080504, 0.592215873555531, 0.1967641539423377], "contact_normal": [-0.05551376555567691, 0.4826118743386945, -0.8740732238097226], "objects": ["object_0", "object_3"]}, {"frame": 29, "force": 15.498033425526705, "position": [-1.2674146228203194, -0.8392965582776497, 3.0318997235800675], "contact_normal": [-0.6922730868374483, 0.696152319016009, -0.19007872571433077], "objects": ["object_2", "object_8"]}, {"frame": 30, "force": 0.0, "position": [-1.396546181678034, -0.7603158615263994, 3.0173922556404515], "contact_normal": [-0.7889514212968606, 0.5863494236859437, -0.18371175296323666], "objects": ["object_2", "object_8"]}, {"frame": 38, "force": 895.7192053717871, "position": [-2.378126716497988, -2.365472710770537, 1.5384656900313929], "contact_normal": [0.507521745240961, 0.41703337204861896, -0.7539926025534516], "objects": ["object_8", "object_9"]}, {"frame": 55, "force": 460.60515669194587, "position": [-2.2075979336715577, 0.24242950079604503, 0.8477694864426436], "contact_normal": [0.9824915839625314, 0.16630719189712612, -0.08397740985579749], "objects": ["object_4", "object_8"]}, {"frame": 77, "force": 246.8361767590323, "position": [-2.674712872944178, -1.785254805440681, 0.19797283313519812], "contact_normal": [-0.97822785326044, 0.20753377340899304, -3.090009038001853e-07], "objects": ["object_4", "object_7"]}, {"frame": 78, "force": 0.0, "position": [-2.782772121487147, -1.6442544033627833, 0.19227885327063868], "contact_normal": [-0.9500527866997229, 0.31103646280440045, 0.025612912568028147], "objects": ["object_4", "object_7"]}, {"frame": 81, "force": 413.7631531870495, "position": [1.9877095271248453, 2.7544544919848817, 0.836889936282775], "contact_normal": [0.600717906224781, 0.7845041535960637, 0.15391955733901627], "objects": ["object_3", "object_6"]}, {"frame": 82, "force": 0.0, "position": [2.2051535583832313, 2.793236390679824, 0.6094914507880658], "contact_normal": [0.2842828679801022, 0.8662263212373364, 0.4108956210141922], "objects": ["object_3", "object_6"]}], "disappearances": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"momentum_gain": 10}, "gravity": [0.0, 0.0, -10.0]}
rule_identification
Which rules are applied in this video?
['Objects change color periodically over time.', 'Objects gain speed after collisions instead of losing energy.', 'After a collision, one of the colliding objects disappears.', 'Friction applies: objects slow down and stop over time.', 'Gravity is reversed: objects fall upward instead of downward.']
[1]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["momentum_gain"], "canonical_descriptions": ["Objects gain speed after collisions instead of losing energy."]}
explanatory_reasoning
Why did the object speed up after collision?
['It was hit by an invisible force.', 'The object has a rocket booster.', 'A rule increases momentum upon collision.', 'It released stored spring energy.', 'The floor is a treadmill speeding it up.']
[2]
predictive
Based on the video so far, what will happen next?
['All objects will disappear unnecessarily.', 'The magenta capsule and the orange cylinder will speed up significantly.', 'A new object will appear.', 'The magenta capsule and the orange cylinder will speed up significantly after impact.', 'The objects will merge into one.']
[3]
test/4bccacea-eb18-4250-86e2-873909bd2d62/output.mp4
output_prediction.mp4
false
test/4bccacea-eb18-4250-86e2-873909bd2d62/output.mp4
ff779a3f-0fed-4e70-bf37-c0f62ff067b6
ff779a3f-0fed-4e70-bf37-c0f62ff067b6
Floating Chaos
easy
[ "gravity_zero" ]
{"scenario": {"name": "Floating Chaos", "description": "A puzzle that tests physical reasoning with a mix of floating objects and changing colors.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 6, "max_objects": 10, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/9e86b11a-82b6-58bf-ab44-f43acf24b874/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106015/9e86b11a-82b6-58bf-ab44-f43acf24b874/attempt_01/scratch"}, "random_seed": 998756807, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "initial_objects": 8, "final_objects": 8, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0]}
rule_identification
Which rules are applied in this video?
['Gravity is reversed: objects fall upward instead of downward.', 'After a collision, one of the colliding objects disappears.', 'There is no gravity: objects float instead of falling.', 'Objects gain speed after collisions instead of losing energy.', 'Normal collision behavior: objects bounce off each other.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_zero"], "canonical_descriptions": ["There is no gravity: objects float instead of falling."]}
explanatory_reasoning
Why are objects floating?
['The objects are hanging from invisible strings.', 'They are stuck to the background.', 'The simulation is paused.', 'There is zero gravity in this environment.', 'There is a strong updraft supporting them.']
[3]
predictive
Based on the video so far, what will happen next?
['Objects will shrink until they vanish.', 'The scene will turn black.', 'Objects will float without falling.', 'All objects will disappear unnecessarily.', 'The camera view will flip upside down.']
[2]
test/ff779a3f-0fed-4e70-bf37-c0f62ff067b6/output.mp4
null
false
test/ff779a3f-0fed-4e70-bf37-c0f62ff067b6/output.mp4
bb99f8a3-c44c-4d4b-852e-dd928ca0bbde
bb99f8a3-c44c-4d4b-852e-dd928ca0bbde
Floating Ball
easy
[ "gravity_reverse" ]
{"scenario": {"name": "Floating Ball", "description": "A ball is placed in a gravity-reversed environment with frictionless surface, changing color on contact, and disappearing on collision.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 120, "frame_rate": 24, "step_rate": 240, "gravity": [0.0, 0.0, 10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 7, "max_objects": 9, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/6c9e880e-d65f-5eab-9d49-38ba6459253f/attempt_01", "scratch_dir": "/data7/sunggeunan/Unreal_MLLM/pipeline/outputs/batch_106012/6c9e880e-d65f-5eab-9d49-38ba6459253f/attempt_01/scratch"}, "random_seed": 9845744, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 2, "collisions": [{"frame": 43, "force": 1207.7668763291592, "position": [0.5649584328826324, 0.9054097013140586, 3.363835406647434], "contact_normal": [0.9466801868389899, 0.3221748342848882, 0.0], "objects": ["object_7", "object_5"]}, {"frame": 44, "force": 0.0, "position": [0.5235625176074903, 0.8774608150271244, 3.3700233166183855], "contact_normal": [0.9700663627939736, 0.22975098357781085, -0.07864945848954748], "objects": ["object_7", "object_5"]}], "disappearances": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]}
rule_identification
Which rules are applied in this video?
['There is no friction: moving objects do not slow down on the surface.', 'After a collision, one of the colliding objects disappears.', 'Gravity is reversed: objects fall upward instead of downward.', 'Objects change color periodically over time.', 'Objects do not vanish just because they collide.']
[2]
rule_description
Describe the governing physics in this video. What is unusual (or normal) about how objects behave?
{"applied_rule_ids": ["gravity_reverse"], "canonical_descriptions": ["Gravity is reversed: objects fall upward instead of downward."]}
explanatory_reasoning
Why are objects falling upwards?
['There is a strong wind blowing up.', 'Gravity is reversed in this environment.', 'The objects are magnetic and repelled by the floor.', 'The camera is upside down.', 'The objects are balloons filled with helium.']
[1]
predictive
Based on the video so far, what will happen next?
['Objects will shrink until they vanish.', 'The gray cylinder and the cyan sphere will bounce off each other.', 'One of the gray cylinder and the cyan sphere will disappear.', 'A new object will appear.', 'The objects will freeze in place immediately.']
[1]
test/bb99f8a3-c44c-4d4b-852e-dd928ca0bbde/output.mp4
output_prediction.mp4
false
test/bb99f8a3-c44c-4d4b-852e-dd928ca0bbde/output.mp4