prompt
listlengths 2
2
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listlengths 1
1
| example_id
stringlengths 22
25
| task
stringclasses 1
value | meta_seed
int64 100
109
| meta_turn
int64 1
300
| meta_player
stringclasses 4
values | meta_model
stringclasses 4
values | meta_action_type
stringclasses 9
values | meta_is_valid
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int64 1
11
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|---|---|---|---|---|---|---|---|---|---|---|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 0 | - |\n| BLUE | 0 | - |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a2, a3, a4, a5, b1, b2, b3, b4, b5, b6, c1, c2, c3, c4, c5, c6, d1, d2, d3, d4, d5, d6, e1, e2, e3, e4, e5, e6, f1, f2, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a2\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>In the initial setup phase, it's crucial to place settlements on hexes with high probability numbers to maximize resource production. The hexes B2 (brick, 6), C1 (grain, 9), and D1 (lumber, 8) provide access to three different resources with high probability numbers (13.9%, 11.1%, and 13.9% respectively). This combination ensures a strong start with essential resources for building roads and settlements.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"b2\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t001-red
|
Catan
| 101
| 1
|
red
|
GPT-4o
|
BUILD_SETTLEMENT
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): b2\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 1 | 1 settlements |\n| BLUE | 0 | - |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b2-b1, b2-c2, b2-a2, b2-b3\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"b1\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Placing a road towards the lumber port at a2 will allow access to a 2:1 lumber trade ratio, which is beneficial given the high probability of producing lumber from nearby hexes. This will enhance resource trading flexibility in future turns.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b2\", \"vertex2Id\": \"a2\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t002-red
|
Catan
| 101
| 2
|
red
|
GPT-4o
|
BUILD_ROAD
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 0 | - |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a3, a4, a5, b4, b5, b6, c1, c3, c4, c5, c6, d1, d2, d3, d4, d5, d6, e1, e2, e3, e4, e5, e6, f1, f2, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Placing settlement at e2 to access grain-6 (13.9% probability), brick-5 (11.1%), and ore-3. This gives excellent grain production, good brick access, and ore for future cities. Central location allows good expansion options.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"e2\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t003-blue
|
Catan
| 101
| 3
|
blue
|
Claude Sonnet 4
|
BUILD_SETTLEMENT
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): e2\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 1 | 1 settlements |\n| ORANGE | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: e2-d2, e2-f2, e2-e3\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e2\", \"vertex2Id\": \"d2\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Connecting toward the high-probability grain hex E2 (number 6, 13.9%) gives the best expansion potential and keeps options open for future settlement placement toward valuable production hexes.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e2\", \"vertex2Id\": \"f2\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t004-blue
|
Catan
| 101
| 4
|
blue
|
Claude Sonnet 4
|
BUILD_ROAD
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE (YOU) | 0 | - |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a3, a4, a5, b4, b5, b6, c1, c3, c4, c5, c6, d1, d3, d4, d5, d6, e1, e4, e5, e6, f1, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I need to place my first settlement. I want to prioritize locations with high probability numbers (6, 8, 5, 9) and resource diversity. Looking at the board, the intersection of D1, D2, and D3 looks promising as it offers lumber (8), ore (3), and grain (4). However, the 3 is not ideal. E1, E2, and D4 offers brick (5), grain (6), and wool (5), which is a much better combination of high probability numbers. C1 offers grain (9) and B2 offers brick (6), but the third hex, B1, offers grain (12), which is terrible. I will choose E1 as my first settlement location.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"e1\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t005-orange
|
Catan
| 101
| 5
|
orange
|
Gemini 2.0 Flash
|
BUILD_SETTLEMENT
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): e1\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- e1: 2->wool\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE (YOU) | 1 | 1 settlements |\n| WHITE | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| WHITE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: e1-f1, e1-d1\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e1\", \"vertex2Id\": \"f1\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Since it is the first round, I need to place a road connected to my settlement at e1. I have two options: e1-f1 and e1-d1. e1-f1 gives me access to the 2:1 grain harbor, which is very valuable. e1-d1 is less valuable. Therefore, I should build the road e1-f1.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e1\", \"vertex2Id\": \"f1\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t006-orange
|
Catan
| 101
| 6
|
orange
|
Gemini 2.0 Flash
|
BUILD_ROAD
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (0/5): None\n- Cities (0/4): None\n- Roads (0/15): None\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 0 | - |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a3, a4, a5, b4, b5, b6, c1, c3, c4, c5, c6, d3, d4, d5, d6, e4, e5, e6, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>The best initial settlement placement should prioritize high-probability resource hexes (6, 8, 5, 9) and resource diversity. Vertex a3 touches forest (9 - lumber), pasture (2 - wool), and hills (6 - brick). While 2 is a low probability, 6 and 9 are excellent numbers, and this gives access to three different resources (lumber, wool, brick) which is crucial for early game flexibility.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a3\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t007-white
|
Catan
| 101
| 7
|
white
|
DeepSeek V3
|
BUILD_SETTLEMENT
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 1)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): a3\n- Cities (0/4): None\n- Roads (0/15): None\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 1 | 1 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a3-a2, a3-b3, a3-a4\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"a2\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>In the initial setup phase, placing a road is strategic for future expansion. The road from a3 to b3 provides access to a brick resource (B2 with number 6) and a wool resource (B3 with number 4), which are both valuable early in the game. This positions us well for future settlements and diversifies our resource access.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"b3\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t008-white
|
Catan
| 101
| 8
|
white
|
DeepSeek V3
|
BUILD_ROAD
| true
| 1
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): a3\n- Cities (0/4): None\n- Roads (1/15): a3-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 1 | 1 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a5, b4, b5, b6, c1, c3, c4, c5, c6, d3, d4, d5, d6, e4, e5, e6, f3, f4, f5, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a5\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>In the second round of setup, it's strategic to place the settlement on a high-probability hex to maximize resource production. The best available option is vertex b4, which is adjacent to hexes B2 (6-brick, 13.9%), B4 (10-brick, 8.3%), and C4 (3-lumber, 5.6%). This gives access to high-probability brick production and some lumber, complementing the initial settlement's grain production. The 2:1 brick port at a4-a3 is also accessible from b4, which could be useful later for trading.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"b4\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t009-white
|
Catan
| 101
| 9
|
white
|
DeepSeek V3
|
BUILD_SETTLEMENT
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 2 | 0 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (1/15): a3-b3\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE | 1 | 1 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| ORANGE | 0 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: b4-a4, b4-b3, b4-c4\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b4\", \"vertex2Id\": \"a4\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>In the second round of setup, placing a road that expands toward future settlement locations is crucial. The road from b4 to c4 offers the best expansion potential, as it moves toward the center of the board where more resource diversity and higher probability numbers are available. This positions us well for future settlements and potential access to different resources.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"b4\", \"vertex2Id\": \"c4\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t010-white
|
Catan
| 101
| 10
|
white
|
DeepSeek V3
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (1/15): e1-f1\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE | 1 | 1 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| BLUE | 0 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: e5-d5, e5-e4, e5-f5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e5\", \"vertex2Id\": \"d5\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I need to place my second road. Since I don't have any lumber or brick, I can't build a road right now. However, I am in the setup phase, so I don't need to pay for the road. I should place the road that gives me the most options for expansion later. Placing the road at e5-d5 seems like the best option, as it opens up possibilities towards the 5 wool hex.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"e5\", \"vertex2Id\": \"d5\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t012-orange
|
Catan
| 101
| 12
|
orange
|
Gemini 2.0 Flash
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): e2\n- Cities (0/4): None\n- Roads (1/15): e2-f2\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 1 | 1 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a5, b5, b6, c1, c3, c5, c6, d3, d4, d6, e6, f3, f4, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a5\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>c1 provides excellent resource production with 9-grain (11.1%) and 6-brick (13.9%), gives me crucial grain diversity, and positions me near a 3:1 harbor for trading flexibility while maintaining good expansion options.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"c1\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t013-blue
|
Catan
| 101
| 13
|
blue
|
Claude Sonnet 4
|
BUILD_SETTLEMENT
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 1 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (1/15): e2-f2\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 1 | 1 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 0 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: c1-d1, c1-b1\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c1\", \"vertex2Id\": \"d1\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>c1-d1 gives access to D1 with lumber on 8 (excellent probability) and better expansion opportunities toward the board center</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c1\", \"vertex2Id\": \"d1\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t014-blue
|
Catan
| 101
| 14
|
blue
|
Claude Sonnet 4
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a SETTLEMENT\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 0 | 0 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (1/5): b2\n- Cities (0/4): None\n- Roads (1/15): a2-b2\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 1 | 1 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_SETTLEMENT** (Cost: 1 lumber + 1 brick + 1 grain + 1 wool)\nValid locations: a5, b5, b6, c3, c5, c6, d3, d4, d6, e6, f3, f4, f6, g1, g2, g3, g4, g5, g6, h1, h2, h3, h4, h5, h6, i2, i3, i4, i5, j3, j4\n```json\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"a5\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>In the setup phase, it's crucial to maximize resource diversity and access to high-probability numbers. Placing a settlement at c5 provides access to an 8 ore hex, which is a high-probability number, and complements our existing grain and ore production. This will enhance our ability to build cities and development cards, which are vital for gaining victory points and strategic advantages.</THINK>\n<ACTION>\n{\"type\": \"BUILD_SETTLEMENT\", \"vertexId\": \"c5\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t015-red
|
Catan
| 101
| 15
|
red
|
GPT-4o
|
BUILD_SETTLEMENT
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Phase:** SETUP (Round 2)\n**Action required:** Place a ROAD\n*(Road must connect to your just-placed settlement)*\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 1 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (1/15): a2-b2\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 1 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: c5-b5, c5-c4, c5-d5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c5\", \"vertex2Id\": \"b5\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Building a road from c5 to b5 is the best option because it opens up the possibility to expand towards the 6-grain hex at D2, which is a high probability hex. This move also positions us to potentially build towards the 3:1 port at c6, providing more flexible trading options in the future.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"c5\", \"vertex2Id\": \"b5\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t016-red
|
Catan
| 101
| 16
|
red
|
GPT-4o
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 1 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (2/15): a2-b2, b5-c5\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 2 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a2-a3, a5-b5, b1-b2, b2-c2, b2-b3, b5-b6, c4-c5, c5-d5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a2\", \"vertex2Id\": \"a3\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Building a road from a2 to a3 will extend my road network towards the 2:1 brick port, which could be beneficial for future trades. It also positions me to potentially expand towards the A3 forest hex, which has a 9 probability, increasing my lumber production. This aligns with my current strategy of leveraging my lumber port.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a2\", \"vertex2Id\": \"a3\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t017-red
|
Catan
| 101
| 17
|
red
|
GPT-4o
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 1\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 0 | 0 | 1 | 1 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (3/15): a2-b2, b5-c5, a2-a3\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 2 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I currently have only 1 ore and cannot afford to build anything or buy a development card. Since I have no other actions available, the best move is to end my turn and wait for more resources in future turns.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t018-red
|
Catan
| 101
| 18
|
red
|
GPT-4o
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 2\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 0 | 0 | 1 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 2 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Cannot afford any buildings or trades with only 2 resources (1 brick, 1 ore). Dice roll of 5 doesn't produce resources from my settlements. Must end turn and wait for better production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t019-blue
|
Catan
| 101
| 19
|
blue
|
Claude Sonnet 4
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 3\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 0 | 0 | 1 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I have 3 grain and 1 ore. I need brick and lumber to build a road and settlement. I have a 2:1 grain port. Trading 2 grain for 1 brick is the best option to get closer to building a settlement.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t020-orange
|
Catan
| 101
| 20
|
orange
|
Gemini 2.0 Flash
|
TRADE_WITH_BANK
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 3\n**Dice rolled:** 10 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I don't have enough resources to build anything this turn. Therefore, the only valid action is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t021-orange
|
Catan
| 101
| 21
|
orange
|
Gemini 2.0 Flash
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 4\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 2 | 0 | 0 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I cannot afford any buildings or development cards with my current resources. Since I have no actions to take, the best move is to end my turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t022-white
|
Catan
| 101
| 22
|
white
|
DeepSeek V3
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 5\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 0 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (3/15): a2-b2, b5-c5, a2-a3\n\n**Your production sources:**\n- b2: 10->ore, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Currently, I do not have enough resources to build anything or purchase a development card. Trading is not an option either as I lack the necessary resources for a beneficial trade. Therefore, the best action is to end my turn and wait for the next opportunity to gather more resources.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t023-red
|
Catan
| 101
| 23
|
red
|
GPT-4o
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 6\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 0 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** C3 (desert, number N/A)\n**Blocking:** nothing\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | YES |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from red\n- A2: can steal from orange\n- A3: no one to steal from\n- B1: can steal from red, white\n- B2: no one to steal from\n- B3: no one to steal from\n- B4: no one to steal from\n- C1: can steal from red, white\n- C2: can steal from white\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from red, white\n- D2: can steal from red, orange\n- D3: can steal from orange\n- D4: no one to steal from\n- E1: can steal from red\n- E2: can steal from orange\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Moving robber to E2 blocks a high-probability grain hex (13.9%) that ORANGE depends on, while allowing me to steal a resource. Grain is crucial for settlements, cities, and dev cards, making this a high-impact move.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"E2\", \"stealFromPlayer\": \"orange\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t024-blue
|
Catan
| 101
| 24
|
blue
|
Claude Sonnet 4
|
MOVE_ROBBER
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 6\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 0 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 3 brick -> Get 1 of: grain, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I have 3 brick and can trade 3:1 with the bank. Grain is the most versatile resource I need - required for settlements, cities, and dev cards. This gets me closer to being able to build.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"brick\", \"amount\": 3}, \"receive\": {\"resource\": \"grain\", \"amount\": 1}}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t025-blue
|
Catan
| 101
| 25
|
blue
|
Claude Sonnet 4
|
TRADE_WITH_BANK
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 6\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 1 | 0 | 0 | 2 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| ORANGE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>A 7 was rolled requiring robber movement, but only END_TURN is available in valid actions. Must end turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t026-blue
|
Catan
| 101
| 26
|
blue
|
Claude Sonnet 4
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 7\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n**>>> MUST MOVE ROBBER NOW <<<**\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** E2 (fields, number 6)\n**Blocking:** grain\n**Affected players:** orange\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | YES |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. MOVE_ROBBER** - Move robber and optionally steal\nTarget hexes and steal options:\n- A1: can steal from red, blue\n- A2: can steal from blue\n- A3: no one to steal from\n- B1: can steal from red, white\n- B2: can steal from blue\n- B3: can steal from blue\n- B4: no one to steal from\n- C1: can steal from red, white\n- C2: can steal from white\n- C3: no one to steal from\n- C4: no one to steal from\n- C5: no one to steal from\n- D1: can steal from red, white\n- D2: can steal from red\n- D3: no one to steal from\n- D4: no one to steal from\n- E1: can steal from red\n- E3: no one to steal from\n```json\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Since I have a grain port and need ore, blocking red's ore production on A1 seems like a reasonable move. Red also has 4 resources, so the chance of stealing something useful is higher.</THINK>\n<ACTION>\n{\"type\": \"MOVE_ROBBER\", \"targetHexId\": \"A1\", \"stealFromPlayer\": \"red\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t027-orange
|
Catan
| 101
| 27
|
orange
|
Gemini 2.0 Flash
|
MOVE_ROBBER
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 7\n**Dice rolled:** 7 (16.7% probability)\n**WARNING:** A 7 was rolled! You must move the robber.\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 2 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| WHITE | 3 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Since I rolled a 7, I must move the robber. I have 4 cards, so I don't need to discard. I want to block a good resource and potentially steal from another player. The best hex to block is B2 (hills, 6) because it produces brick, which is a valuable resource, and it has a high probability (13.9%). It also affects all players. I will steal from RED, as they have 3 resources.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t028-orange
|
Catan
| 101
| 28
|
orange
|
Gemini 2.0 Flash
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 8\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 2 | 0 | 0 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 3 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production in the next round.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t029-white
|
Catan
| 101
| 29
|
white
|
DeepSeek V3
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 9\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 1 | 0 | 1 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (3/15): a2-b2, b5-c5, a2-a3\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a3-a4, a5-b5, b1-b2, b2-c2, b2-b3, b5-b6, c4-c5, c5-d5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"a4\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Building a road from a3 to a4 will give access to the 2:1 brick port, which can be strategically beneficial for trading excess brick in the future. Additionally, it extends our road network, which could help in the race for the Longest Road.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a3\", \"vertex2Id\": \"a4\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t030-red
|
Catan
| 101
| 30
|
red
|
GPT-4o
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 9\n**Dice rolled:** 8 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 1 | 3 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 3 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Currently, I do not have enough resources to build anything or purchase a development card. The robber is blocking my ore production, which limits my ability to gather resources for future builds. I should end my turn and hope to gather more resources on the next roll or through trades.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t031-red
|
Catan
| 101
| 31
|
red
|
GPT-4o
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 10\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 3 | 0 | 0 |\n| ORANGE | 5 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Cannot afford any buildings or development cards. Don't have 3 of any resource type to make a trade at my 3:1 harbor. Must end turn and wait for better resource production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t032-blue
|
Catan
| 101
| 32
|
blue
|
Claude Sonnet 4
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 11\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 3 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I have 3 grain and 2 ore. I can trade 2 grain for 1 brick to start accumulating resources for a settlement. I need lumber and wool as well, but brick is the first step.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t033-orange
|
Catan
| 101
| 33
|
orange
|
Gemini 2.0 Flash
|
TRADE_WITH_BANK
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 11\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 1 | 0 | 0 | 2 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 4 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| WHITE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I don't have enough resources to build anything. I need lumber and brick to build a road and then a settlement. I also need wool to buy a development card. I will end my turn and hope for a good roll next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t034-orange
|
Catan
| 101
| 34
|
orange
|
Gemini 2.0 Flash
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 12\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 4 | 3 | 0 | 0 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 4 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I have 4 grain and can trade 4 grain for 1 brick to potentially build a road or settlement in the future. Currently, I cannot afford any buildings or development cards, so trading is the best option to progress towards building more structures.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 4}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t035-white
|
Catan
| 101
| 35
|
white
|
DeepSeek V3
|
TRADE_WITH_BANK
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 12\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 0 | 3 | 0 | 0 | 4 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): YES\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (2/15): a3-b3, b4-c4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. BUILD_ROAD** (Cost: 1 lumber + 1 brick)\nValid roads: a4-b4, b2-b3, b3-c3, b3-b4, c4-d4, c4-c5\n```json\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a4\", \"vertex2Id\": \"b4\"}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>With the current resources, the only affordable action is to build a road. Building a road towards a3-a4 would help in expanding towards the 2:1 brick harbor, which could be beneficial for future trades. However, since a3-a4 is not listed as a valid option, the next best choice is to build a road towards b4-a4 to secure a position near the harbor and potentially expand towards more resource-rich areas in future turns.</THINK>\n<ACTION>\n{\"type\": \"BUILD_ROAD\", \"vertex1Id\": \"a4\", \"vertex2Id\": \"b4\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t036-white
|
Catan
| 101
| 36
|
white
|
DeepSeek V3
|
BUILD_ROAD
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 12\n**Dice rolled:** 12 (2.8% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 2 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 5 | 0 | 0 |\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production on the next roll.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t037-white
|
Catan
| 101
| 37
|
white
|
DeepSeek V3
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 13\n**Dice rolled:** 5 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 2 | 0 | 0 | 1 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 4 | 0 | 0 |\n| ORANGE | 4 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Currently, I cannot afford any construction or development card purchases due to a lack of resources, specifically lumber and wool. Additionally, trading is not an option as I do not have enough resources to meet the 4:1 trade ratio for any resource. The best course of action is to end the turn and wait for a more favorable resource roll or trading opportunity in future turns.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t038-red
|
Catan
| 101
| 38
|
red
|
GPT-4o
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** BLUE\n**Turn:** 14\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e2, c1\n- Cities (0/4): None\n- Roads (2/15): e2-f2, c1-d1\n\n**Your production sources:**\n- e2: 2->wool, 6->brick, 4->wool\n- c1: 10->ore BLOCKED\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE (YOU) | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | YES |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 3:1\n- Grain: 3:1\n- Lumber: 3:1\n- Wool: 3:1\n- Ore: 3:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| ORANGE | 5 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Cannot afford any buildings and trading would be inefficient. Better to wait for wool production from e2 settlement or robber movement to unblock ore production.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t039-blue
|
Catan
| 101
| 39
|
blue
|
Claude Sonnet 4
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 15\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 1 | 3 | 0 | 0 | 2 | 6 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 6 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. TRADE_WITH_BANK** - Trade resources with bank\n- Give 2 grain -> Get 1 of: brick, lumber, wool, ore\n```json\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n```\n\n**2. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I have 3 grain and 2 ore. I need lumber and brick to build a road and then a settlement. I can trade 2 grain for 1 brick. Then I will have 1 brick, 1 grain, 0 lumber, 0 wool, and 2 ore. I still won't be able to build anything, but I'll be one step closer to building a settlement.</THINK>\n<ACTION>\n{\"type\": \"TRADE_WITH_BANK\", \"give\": {\"resource\": \"grain\", \"amount\": 2}, \"receive\": {\"resource\": \"brick\", \"amount\": 1}}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t040-orange
|
Catan
| 101
| 40
|
orange
|
Gemini 2.0 Flash
|
TRADE_WITH_BANK
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** ORANGE\n**Turn:** 15\n**Dice rolled:** 6 (13.9% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 2 | 1 | 0 | 0 | 2 | 5 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): e1, e5\n- Cities (0/4): None\n- Roads (2/15): e1-f1, d5-e5\n\n**Your production sources:**\n- e1: 2->wool\n- e5: 3->ore, 4->grain, 6->grain\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE (YOU) | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | YES |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 2:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 6 | 0 | 0 |\n| WHITE | 2 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I rolled a 6, which gives me grain at e5 and e2. I cannot build anything with my current resources. I should end my turn and hope for better rolls next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t041-orange
|
Catan
| 101
| 41
|
orange
|
Gemini 2.0 Flash
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** WHITE\n**Turn:** 16\n**Dice rolled:** 4 (8.3% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 0 | 0 | 2 | 0 | 0 | 2 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): a3, b4\n- Cities (0/4): None\n- Roads (3/15): a3-b3, b4-c4, a4-b4\n\n**Your production sources:**\n- a3: 12->grain, 9->grain\n- b4: 9->grain, 11->lumber, 8->lumber\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE (YOU) | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | YES |\n| a2, b2 | 2:1 lumber | NO |\n\n**Your trade ratios:**\n- Brick: 2:1\n- Grain: 4:1\n- Lumber: 4:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| RED | 6 | 0 | 0 |\n| BLUE | 7 | 0 | 0 |\n| ORANGE | 6 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>I cannot afford any buildings or development cards with my current resources. The best action is to end my turn and hope for better resource production next turn.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t042-white
|
Catan
| 101
| 42
|
white
|
DeepSeek V3
|
END_TURN
| true
| 2
|
[
{
"content": "You are an expert Catan player. Analyze the game state and choose the best action.\n\n## CATAN RULES SUMMARY\n\n**Goal:** First to 10 Victory Points wins.\n\n**Victory Points:**\n- Settlement: 1 VP (max 5)\n- City: 2 VP (max 4, upgrades settlement)\n- Longest Road: 2 VP (need 5+ continuous roads)\n- Largest Army: 2 VP (need 3+ knights played)\n- VP Cards: 1 VP each (secret until win)\n\n**Resources:** Brick, Grain, Lumber, Wool, Ore\n\n**Building Costs:**\n- Road: 1 Lumber + 1 Brick\n- Settlement: 1 Lumber + 1 Brick + 1 Grain + 1 Wool\n- City: 2 Grain + 3 Ore\n- Dev Card: 1 Wool + 1 Grain + 1 Ore\n\n**Dice Probabilities (higher = better):**\n- 6 or 8: 13.9% (best)\n- 5 or 9: 11.1%\n- 4 or 10: 8.3%\n- 3 or 11: 5.6%\n- 2 or 12: 2.8%\n- 7: 16.7% (triggers robber)\n\n**Rolling 7:** Robber moves, players with >7 cards discard half.\n\n**Strategy Tips:**\n1. Prioritize hexes with 6, 8, 5, 9\n2. Diversify resources\n3. Build toward ports for better trades\n4. Race for Longest Road or Largest Army\n\n## RESPONSE FORMAT\n\n<THINK>Brief reasoning about your strategy</THINK>\n<ACTION>\n{\"type\": \"ACTION_TYPE\", ...action parameters...}\n</ACTION>\n\nYour action MUST match one from the VALID ACTIONS list exactly.\n",
"role": "system"
},
{
"content": "## CURRENT SITUATION\n\n**Your color:** RED\n**Turn:** 17\n**Dice rolled:** 9 (11.1% probability)\n\n## YOUR RESOURCES\n\n| Brick | Grain | Lumber | Wool | Ore | Total |\n|-------|-------|--------|------|-----|-------|\n| 3 | 3 | 0 | 0 | 1 | 7 |\n\n**Can afford:**\n- Road (1 lumber + 1 brick): NO\n- Settlement (1 each lumber/brick/grain/wool): NO\n- City (2 grain + 3 ore): NO\n- Dev Card (1 wool + 1 grain + 1 ore): NO\n\n## YOUR BUILDINGS\n\n- Settlements (2/5): b2, c5\n- Cities (0/4): None\n- Roads (4/15): a2-b2, b5-c5, a2-a3, a3-a4\n\n**Your production sources:**\n- b2: 10->ore BLOCKED, 12->grain, 9->grain\n- c5: 8->lumber, 3->ore, 5->brick\n\n## VICTORY POINTS\n\n| Player | VP | Details |\n|--------|----|---------|\n| RED (YOU) | 2 | 2 settlements |\n| BLUE | 2 | 2 settlements |\n| ORANGE | 2 | 2 settlements |\n| WHITE | 2 | 2 settlements |\n\n\n## ROBBER\n\n**Location:** A1 (mountains, number 10)\n**Blocking:** ore\n**Affected players:** red, blue\n\n## BOARD HEXES\n\n| Hex | Terrain | Number | Resource | Prob | Robber |\n|-----|---------|--------|----------|------|--------|\n| A1 | mountains | 10 | ore | 8.3% | YES |\n| A2 | pasture | 2 | wool | 2.8% | |\n| A3 | forest | 9 | lumber | 11.1% | |\n| B1 | fields | 12 | grain | 2.8% | |\n| B2 | hills | 6 | brick | 13.9% | |\n| B3 | pasture | 4 | wool | 8.3% | |\n| B4 | hills | 10 | brick | 8.3% | |\n| C1 | fields | 9 | grain | 11.1% | |\n| C2 | forest | 11 | lumber | 5.6% | |\n| C3 | desert | - | none | - | |\n| C4 | forest | 3 | lumber | 5.6% | |\n| C5 | mountains | 8 | ore | 13.9% | |\n| D1 | forest | 8 | lumber | 13.9% | |\n| D2 | mountains | 3 | ore | 5.6% | |\n| D3 | fields | 4 | grain | 8.3% | |\n| D4 | pasture | 5 | wool | 11.1% | |\n| E1 | hills | 5 | brick | 11.1% | |\n| E2 | fields | 6 | grain | 13.9% | |\n| E3 | pasture | 11 | wool | 5.6% | |\n\n## HARBORS\n\n| Vertices | Ratio | You have access? |\n|----------|-------|------------------|\n| b1, c1 | 3:1 any | NO |\n| e1, f1 | 2:1 grain | NO |\n| h1, i2 | 2:1 ore | NO |\n| j3, j4 | 3:1 any | NO |\n| i5, h5 | 2:1 wool | NO |\n| f6, e6 | 3:1 any | NO |\n| c6, b6 | 3:1 any | NO |\n| a4, a3 | 2:1 brick | NO |\n| a2, b2 | 2:1 lumber | YES |\n\n**Your trade ratios:**\n- Brick: 4:1\n- Grain: 4:1\n- Lumber: 2:1\n- Wool: 4:1\n- Ore: 4:1\n\n## OPPONENTS\n\n| Player | Resources | Dev Cards | Knights Played |\n|--------|-----------|-----------|----------------|\n| BLUE | 7 | 0 | 0 |\n| ORANGE | 6 | 0 | 0 |\n| WHITE | 4 | 0 | 0 |\n\n## VALID ACTIONS\n\nChoose exactly ONE action. Copy the JSON format exactly.\n\n**1. END_TURN** - End your turn\n```json\n{\"type\": \"END_TURN\"}\n```\n",
"role": "user"
}
] |
[
{
"content": "<THINK>Currently, I don't have enough resources to build anything or buy a development card. The robber is blocking one of my ore sources, but I can't move it without a knight card. My best option is to end my turn and hope to gather more resources in the next turn, potentially using my 2:1 lumber port if I gather enough lumber.</THINK>\n<ACTION>\n{\"type\": \"END_TURN\"}\n</ACTION>",
"role": "assistant"
}
] |
catan-seed101-t043-red
|
Catan
| 101
| 43
|
red
|
GPT-4o
|
END_TURN
| true
| 2
|
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