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The gamemode of a player. (Gamemodes)
Game Mode
[the] game[ ]mode of %players%
The gamerule value of a world.
Gamerule Value
[the] gamerule %gamerule% of %worlds%
Sets of gets gliding state of player. It allows you to set gliding state of entity even if they do not have an Elytra equipped.
Gliding State
[the] (gliding|glider) [state] of %living entities%
Indicates if targeted entity is glowing (new 1.9 effect) or not. Glowing entities can be seen through walls.
Glowing
[the] glowing of %entities%
If entity is affected by gravity or not, i.e. if it has Minecraft 1.10+ NoGravity flag.
Gravity
[the] gravity of %entities%
The primary group or all groups of a player. This expression requires Vault and a compatible permissions plugin to be installed. If you have LuckPerms, ensure you have vault integration enabled in the luck perms configurations.
Group
[the] group[s] of %offline players%
Returns the hanging entity or remover in hanging break and place events.
Hanging Entity/Remover
[the] hanging (entity|remover)
Hashes the given text using the MD5 or SHA-256 algorithms. Each algorithm is suitable for different use cases. MD5 is provided mostly for backwards compatibility, as it is outdated and not secure. SHA-256 is more secure, and can used to hash somewhat confidental data like IP addresses and even passwords. It is not that...
Hash
%texts% hash[ed] with (MD5|SHA-256)
The type of the entity that will be hatched in a Player Egg Throw event.
Hatching Entity Type
[the] hatching entity [type]
The number of entities that will be hatched in a Player Egg Throw event. Please note that no more than 127 entities can be hatched at once.
Hatching Number
[the] hatching number
The location of an entity's head, mostly useful for players and e.g. looping blocks in the player's line of sight. Please note that this location is only accurate for entities whose head is exactly above their center, i.e. players, endermen, zombies, skeletons, etc., but not sheep, pigs or cows.
Head location
[the] (head|eye[s]) [location[s]] of %living entities%
The amount of health healed in a healing event.
Heal Amount
[the] heal amount
The heal reason of a heal event. Please click on the link for more information.
Heal Reason
(regen|health regain|heal) (reason|cause)
The health of a creature, e.g. a player, mob, villager, etc. The minimum value is 0, and the maximum is the creature's max health (e.g. 10 for players).
Health
[the] health of %living entities%
The players hidden from a player that were hidden using the player visibility effect.
Hidden Players
[(all [[of] the]|the)] hidden players (of|for) %players%
Returns the highest solid block at the x and z coordinates of the world of a given location.
Highest Solid Block
highest [(solid|non-air)] block at %locations%
The hostname used by the connecting player to connect to the server in a connect event.
Hostname
[the] (host|domain)[ ][name]
The hotbar button clicked in an inventory click event.
Hotbar Button
[the] hotbar button
The currently selected hotbar slot. To retrieve its number use Slot Index expression. Use future and past tense to grab the previous slot in an item change event, see example.
Hotbar Slot
[the] [the] [([currently] selected|current)] hotbar slot[s] [of %players%]
The list when you hover on the player counts of the server in the server list. This can be changed using texts or players in a server list ping event only. Adding players to the list means adding the name of the players. And note that, for example if there are 5 online players (includes fake online count) in the server...
Hover List
[the] [custom] [(player|server)] (hover|sample) ([message] list|message)
Humidity of given blocks.
Humidity
[the] humidit(y|ies) of %blocks%
The IP address of a player, or the connected player in a connect event, or the pinger in a server list ping event.
IP
IP[s][( |-)address[es]] of %players%
The first or last index of a character (or text) in a text, or -1 if it doesn't occur in the text. Indices range from 1 to the length of the text.
Index Of
[the] [(first|last)] index of %text% in %text%
Returns all the indices of a list variable, optionally sorted by their values. To sort the indices, all objects in the list must be comparable; Otherwise, this expression will just return the unsorted indices.
Indices of List
[(the|all [[of] the])] (indexes|indices) of %~objects%
Returns the initiator inventory in an on inventory item move event.
Initiator Inventory
[the] [event-]initiator[( |-)inventory]
The inventory of a block or player. You can usually omit this expression and can directly add or remove items to/from blocks or players.
Inventory
[the] inventor(y|ies) of %inventoryholders/item types%
The inventory action of an inventory event. Please click on the link for more information.
Inventory Action
[the] inventory action
The inventory close reason of an inventory close event.
Inventory Close Reason
[the] inventory clos(e|ing) (reason|cause)
Gets the amount of rows/slots, viewers and holder of an inventory.NOTE: 'Viewers' expression returns a list of players viewing the inventory. Note that a player is considered to be viewing their own inventory and internal crafting screen even when said inventory is not open.
Inventory Holder/Viewers/Rows/Slots
(holder[s]|viewers|[amount of] rows|[amount of] slots) of %inventories%
Represents a slot in an inventory. It can be used to change the item in an inventory too.
Inventory Slot
[the] slot[s] %numbers% of %inventory%
The item involved in an event, e.g. in a drop, dispense, pickup or craft event.
Item
[the] item
The amount of an item stack.
Item Amount
[the] item[[ ]stack] (amount|size|number) of %slots/item types/item stacks%
Change the cooldown of a specific material to a certain amount of Timespan.
Item Cooldown
[the] [item] cooldown of %item types% for %players%
All the enchantments an item type has.
Item Enchantments
[the] enchantments of %item types%
An item associated with an entity. For dropped item entities, it gets, obviously, the item that was dropped. For item frames, the item inside the frame is returned. For throwable projectiles (snowballs, enderpearls etc.),it gets the displayed item. Other entities do not have items associated with them.
Item of an Entity
[the] item of %entities%
Get an item with a CustomModelData tag. (Value is an integer between 0 and 99999999)
Item with CustomModelData
%item type% with [custom] model data %number%
Returns the given item type with the specified lore added to it. If multiple strings are passed, each of them will be a separate line in the lore.
Item with Lore
%item type% with [(a|the)] lore %texts%
Items or blocks of a specific type, useful for looping.
Items
[all [[of] the]|the] block[[ ]type]s
All items or specific type(s) of items in an inventory. Useful for looping or storing in a list variable. Please note that the positions of the items in the inventory are not saved, only their order is preserved.
Items In
[all [[of] the]] items ([with]in|of|contained in|out of) [inventor(y|ies)] %inventories%
Joins several texts with a common delimiter (e.g. ", "), or splits a text into multiple texts at a given delimiter.
Join & Split
(concat[enate]|join) %texts% [(with|using|by) [[the] delimiter] %text%]
Currently selected game language of a player. The value of the language is not defined properly. The vanilla Minecraft client will use lowercase language / country pairs separated by an underscore, but custom resource packs may use any format they wish.
Language
[the] [([currently] selected|current)] [game] (language|locale) [setting] of %players%
The last block or entity that attacked an entity.
Last Attacker
[the] last attacker of %entity%
The colors used at the end of a string. The colors of the returned string will be formatted with their symbols.
Last Color
[the] last color[s] of %texts%
The last damage that was done to an entity. Note that changing it doesn't deal more/less damage.
Last Damage
[the] last damage of %living entities%
Cause of last damage done to an entity
Last Damage Cause
[the] last damage (cause|reason|type) of %living entities%
Returns the last loaded server icon with the load server icon effect.
Last Loaded Server Icon
[the] [last[ly]] loaded server icon
Returns the last resource pack response received from a player.
Last Resource Pack Response
[the] [last] resource pack response[s] of %players%
Holds the entity that was spawned most recently with the spawn effect (section), dropped with the drop effect, shot with the shoot effect or created with the lightning effect. Please note that even though you can spawn multiple mobs simultaneously (e.g. with 'spawn 5 creepers'), only the last spawned mob is saved and c...
Last Spawned Entity
[the] [last[ly]] (spawned|shot) %*entity type%
When a player last/first logged in the server. 'last login' requires paper to get the last login, otherwise it will get the last time they were seen on the server.
Last/First Login Time
[the] (last|first) login of %offline players%
The leash holder of a living entity.
Leash Holder
[the] leash holder[s] of %living entities%
The length of a text, in number of characters.
Length
[the] length of %texts%
The level of a player.
Level
[the] level of %players%
The player's progress in reaching the next level, this represents the experience bar in the game. Please note that this value is between 0 and 1 (e.g. 0.5 = half experience bar). Changing this value can cause the player's level to change if the resulting level progess is negative or larger than 1, e.g. increase the pla...
Level Progress
[the] level progress of %players%
Gets the light level at a certain location which ranges from 0 to 15. It can be separated into sunlight (15 = direct sunlight, 1-14 = indirect) and block light (torches, glowstone, etc.). The total light level of a block is the maximum of the two different light types.
Light Level
[(sky|sun|block)[ ]]light[ ]level [(of|%direction%) %location%]
An expression to obtain a list of the names of the server's loaded plugins.
Loaded Plugins
[(all [[of] the]|the)] [loaded] plugins
The location where an event happened (e.g. at an entity or block), or a location relative to another (e.g. 1 meter above another location).
Location
[the] [event-](location|position)
The location where an event happened (e.g. at an entity or block), or a location relative to another (e.g. 1 meter above another location).
Location
[the] (location|position) %directions% [%location%]
The location of a block or entity. This not only represents the x, y and z coordinates of the location but also includes the world and the direction an entity is looking (e.g. teleporting to a saved location will make the teleported entity face the same saved direction every time). Please note that the location of an e...
Location
(location|position) of %location%
Allows to create a location from three coordinates and a world.
Location At
[the] (location|position) [at] [\(][x[ ][=[ ]]]%number%, [y[ ][=[ ]]]%number%, [and] [z[ ][=[ ]]]%number%[\)] [[(in|of) [[the] world]] %world%]
Returns the loop's current iteration count (for both normal and while loops).
Loop Iteration
[the] loop(-| )(counter|iteration)[-%*number%]
Returns the currently looped value.
Loop value
[the] loop-<.+>
The loot that will be generated in a 'loot generate' event.
Loot
[the] loot
An item's lore.
Lore
[the] lore of %item stack/item type%
The message of the day in the server list. This can be changed in a server list ping event only. 'default MOTD' returns the default MOTD always and can't be changed.
MOTD
[the] [(default)|(shown|displayed)] (MOTD|message of [the] day)
The maximum durability of an item.
Max Durability
[the] max[imum] durabilit(y|ies) of %item stacks/slots%
The maximum health of an entity, e.g. 10 for a player.
Max Health
[the] max[imum] health of %living entities%
Returns the max duration an item can be used for before the action completes. E.g. it takes 1.6 seconds to drink a potion, or 1.4 seconds to load an unenchanted crossbow. Some items, like bows and shields, do not have a limit to their use. They will return 1 hour.
Max Item Use Time
[the] max[imum] [item] us(e|age) (time|duration) of %item stacks%
The maximum speed of a minecart.
Max Minecart Speed
[the] max[imum] minecart (speed|velocity) of %entities%
The count of max players. This can be changed in a server list ping event only. 'real max players' returns the real count of max players of the server and can be modified on Paper 1.16 or later.
Max Players
[the] [(real|default)|(fake|shown|displayed)] max[imum] player[s] [count|amount|number|size]
The maximum amount of time an entity can spend in powdered snow before taking damage.
Maximum Freeze Time
[the] max[imum] freeze time of %entities%
The maximum stack size of the specified material, e.g. 64 for torches, 16 for buckets, and 1 for swords.
Maximum Stack Size
[the] max[imum] stack[[ ]size] of %item type%
A 'me' expression that can be used in players' effect commands only.
Me
me
The number of durability points an item is to be repaired in a mending event. Modifying the repair amount will affect how much experience is given to the player after mending.
Mending Repair Amount
[the] [mending] repair amount
The (chat) message of a chat event, the join message of a join event, the quit message of a quit event, or the death message on a death event. This expression is mostly useful for being changed.
Message
[the] [chat( |-)]message
Metadata is a way to store temporary data on entities, blocks and more that disappears after a server restart.
Metadata
metadata [(value|tag)[s]] %texts% of %metadata holders%
Returns the middle/center of a location. In other words, returns the middle of the X, Z coordinates and the floor value of the Y coordinate of a location.
Middle of Location
[the] (middle|center) [point] of %location%
The velocity of a minecart as soon as it has been derailed or as soon as it starts flying.
Minecart Derailed / Flying Velocity
[the] [minecart] (derailed|flying) velocity of %entities%
How much virtual money a player has (can be changed).
Money
[the] (money|balance|[bank] account) of %offline players%
The current moon phase of a world.
Moon Phase
[the] (lunar|moon) phase[s] of %worlds%
Blocks which are moved in a piston event. Cannot be used outside of piston events.
Moved blocks
[the] moved blocks
Represents the Minecraft account, display or tab list name of a player, or the custom name of an item, entity, block, inventory, gamerule or world.     Players                      Name: The Minecraft account name of the player. Can't be changed, but 'display name' can be changed.             Display Name: The name of ...
Name / Display Name / Tab List Name
[the] (name[s]|(display|nick|chat|custom)[ ]name[s]) of %offline players/entities/blocks/item types/inventories/slots/worlds/gamerules%
Represents the Minecraft account, display or tab list name of a player, or the custom name of an item, entity, block, inventory, gamerule or world.     Players                      Name: The Minecraft account name of the player. Can't be changed, but 'display name' can be changed.             Display Name: The name of ...
Name / Display Name / Tab List Name
[the] ((player|tab)[ ]list name[s]) of %players%
Directly names an item/inventory, useful for defining a named item/inventory in a script. If you want to (re)name existing items/inventories you can either use this expression or use set name of <item/inventory> to <text>.
Named Item/Inventory
%item type/inventory type% (named|with name[s]) %text%
Gets the entity nearest to a location or another entity.
Nearest Entity
[the] nearest %*entity types% [[relative] to %entity/location%]
Returns a line break separator.
New Line
n[ew]l[ine]
The number of ticks that an entity is invulnerable to damage for.
No Damage Ticks
[the] (invulnerability|no damage) tick[s] of %living entities%
The current system time of the server. Use time to get the Minecraft time of a world.
Now
now
The number of uppercase, lowercase, or digit characters in a string.
Number of Characters
number of upper[ ]case char(acters|s) in %text%
All numbers between two given numbers, useful for looping. Use 'numbers' if your start is not an integer and you want to keep the fractional part of the start number constant, or use 'integers' if you only want to loop integers. You may also use 'decimals' if you want to use the decimal precision of the start number. Y...
Numbers
[(all [[of] the]|the)] (numbers|integers|decimals) (between|from) %number% (and|to) %number%
All players that have ever joined the server. This includes the players currently online.
Offline players
[(all [[of] the]|the)] offline[ ]players
The amount of online players. This can be changed in a server list ping event only to show fake online player amount. real online player count always return the real count of online players and can't be changed.
Online Player Count
[the] [((real|default)|(fake|shown|displayed))] [online] player (count|amount|number)
Return the currently opened inventory of a player. If no inventory is open, it returns the own player's crafting inventory.
Opened Inventory
[the] (current|open|top) inventory [of %players%]
Parses text as a given type, or as a given pattern. This expression can be used in two different ways: One which parses the entire text as a single instance of a type, e.g. as a number, and one that parses the text according to a pattern. If the given text could not be parsed, this expression will return nothing and th...
Parse
%text% parsed as (%*type%|"<.*>")
The error which caused the last parse operation to fail, which might not be set if a pattern was used and the pattern didn't match the provided text at all.
Parse Error
[the] [last] [parse] error
The passenger of a vehicle, or the rider of a mob. For 1.11.2 and above, it returns a list of passengers and you can use all changers in it. See also: vehicle
Passenger
[the] passenger[s] of %entities%
Returns a percentage of one or more numbers.
Percent of
%number%(\%| percent) of %numbers%
Returns the mathematical constant pi. (approx. 3.1415926535)
Pi
(pi|π)
The amount of time before a dropped item can be picked up by an entity.
Pickup Delay
[the] pick[ ]up delay of %entities%
Pings of players, as Minecraft server knows them. Note that they will almost certainly be different from the ones you'd get from using ICMP echo requests. This expression is only supported on some server software (PaperSpigot).
Ping
[the] ping of %players%
A plain item is an item with no modifications. It can be used to convert items to their default state or to match with other default items.
Plain Item
[a[n]] (plain|unmodified) %item type%