Input stringlengths 10 1.56k | Instruction stringlengths 2 70 | Output stringlengths 2 1.79k |
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The message above and below the player list in the tab menu. | Player List Header and Footer | [the] (player|tab)[ ]list (header|footer) [(text|message)] of %players% |
Player's protocol version. For more information and list of protocol versions visit wiki.vg. | Player Protocol Version | [the] protocol version of %players% |
Gets a skull item representing a player. Skulls for other entities are provided by the aliases. | Player Skull | [the] (head|skull) of %offline players% |
The weather for a player. | Player Weather | [the] [(client|custom)] weather of %players% |
The blocks associated with a portal in the portal creation event. | Portal | [the] portal['s] blocks |
The amount of time before an entity can use a portal. By default, it is 15 seconds after exiting a nether portal or end gateway. Players in survival/adventure get a cooldown of 0.5 seconds, while those in creative get no cooldown. Resetting will set the cooldown back to the default 15 seconds for non-player entities an... | Portal Cooldown | [the] portal cooldown of %entities% |
Create a new potion effect to apply to an entity or item type. Do note that when applying potion effects to tipped arrows/lingering potions, Minecraft reduces the timespan. | Potion Effect | [new] potion effect of %potion% [potion] [[[of] tier] %number%] [without particles] [for %time span%] |
An expression to obtain the amplifier of a potion effect applied to an entity. | Potion Effect Tier | [the] [potion] (tier|amplifier|level) of %potions% (of|for|on) %living entities% |
Represents the active potion effects of entities and itemtypes. You can clear all potion effects of an entity/itemtype and add/remove a potion effect/type to/from an entity/itemtype. Do note you will not be able to clear the base potion effects of a potion item. In that case, just set the item to a water bottle. When a... | Potion Effects | [the] [(all [[of] the]|the)] [active] potion effects of %living entities/item types% |
The prefix or suffix as defined in the server's chat plugin. | Prefix/Suffix | [the] [chat] (prefix|suffix) of %players% |
A projectile's critical state. The only currently accepted projectiles are arrows and tridents. | Projectile Critical State | [the] (projectile|arrow) critical (state|ability|mode) of %projectiles% |
The protocol version that will be sent as the protocol version of the server in a server list ping event. For more information and list of protocol versions visit wiki.vg. If this protocol version doesn't match with the protocol version of the client, the client will see the version string. But please note that, this e... | Protocol Version | [the] [server] [(sent|required|fake)] protocol version [number] |
The quit reason as to why a player disconnected in a quit event. | Quit Reason | [the] (quit|disconnect) (cause|reason) |
Gets a random item out of a set, e.g. a random player out of all players online. | Random | [a] random %*type% [out] of %objects% |
One or more random characters between two given characters. Use 'alphanumeric' if you want only alphanumeric characters. This expression uses the Unicode numerical code of a character to determine which characters are between the two given characters. If strings of more than one character are given, only the first char... | Random Character | [a|%integer%] random [alphanumeric] character[s] (from|between) %text% (to|and) %text% |
A random number or integer between two given numbers. Use 'number' if you want any number with decimal parts, or use use 'integer' if you only want whole numbers. Please note that the order of the numbers doesn't matter, i.e. random number between 2 and 1 will work as well as random number between 1 and 2. | Random Number | [a] random (integer|number) (from|between) %number% (to|and) %number% |
Returns a random UUID. | Random UUID | [a] random uuid |
The raw Minecraft material name of the given item. Note that this is not guaranteed to give same results on all servers. | Raw Name | (raw|minecraft|vanilla) name[s] of %item types% |
Returns the string without formatting (colors etc.) and without stripping them from it, e.g. raw "&aHello There!" would output &aHello There! | Raw String | raw %texts% |
The bow or arrow in a Ready Arrow event. | Readied Arrow/Bow | [the] (readied|selected|drawn) (arrow|bow) |
Power of a redstone block | Redstone Block Power | [the] redstone power of %blocks% |
The region involved in an event. This expression requires a supported regions plugin to be installed. | Region | [the] [event-]region |
A list of members or owners of a region. This expression requires a supported regions plugin to be installed. | Region Members & Owners | [(all|the)] (members|owner[s]) of [[the] region[s]] %regions% |
All regions at a particular location. This expression requires a supported regions plugin to be installed. | Regions At | [the] region[(s)] %direction% %locations% |
How much time a player has left underwater before starting to drown. | Remaining Air | [the] remaining air of %living entities% |
Repeats inputted strings a given amount of times. | Repeat String | %texts% repeated %integer% time[s] |
The charges of a respawn anchor. | Respawn Anchor Charges | [the] [max[imum]] charge[s] of %blocks% |
The location that a player should respawn at. This is used within the respawn event. | Respawn location | [the] respawn location |
Reverses given list. | Reversed List | reversed %objects% |
Rounds numbers normally, up (ceiling) or down (floor) respectively. | Rounding | [(a|the)] round[ed] down %number% |
The saturation of a player. If used in a player event, it can be omitted and will default to event-player. | Saturation | [the] saturation of %players% |
Scoreboard tags are simple list of texts stored directly in the data of an entity. So this is a Minecraft related thing, not Bukkit, so the tags will not get removed when the server stops. You can visit visit Minecraft Wiki for more info. This is changeable and valid for any type of entity. Also you can use use the Has... | Scoreboard Tags | [(all [[of] the]|the)] scoreboard tags of %entities% |
Holds the current script's name (the file name without '.sk'). | Script Name | [the] script[['s] name] |
Gets the sea level of a world. | Sea Level | [the] sea level of %worlds% |
An expression to obtain or modify data relating to the pickles of a sea pickle block. | Sea Pickles | [the] [(min|max)[imum]] [sea] pickle(s| (count|amount)) of %blocks% |
The commands that will be sent to the player in a send commands to player event. Modifications will affect what commands show up for the player to tab complete. They will not affect what commands the player can actually run. Adding new commands to the list is illegal behavior and will be ignored. | Sent Command List | [the] [sent] [server] command[s] list |
Icon of the server in the server list. Can be set to an icon that loaded using the load server icon effect, or can be reset to the default icon in a server list ping. 'default server icon' returns the default server icon (server-icon.png) always and cannot be changed. | Server Icon | [the] [((default)|(shown|sent))] [server] icon |
Returns a list of all the values of a type. Useful for looping. | Sets | [all [[of] the]|the|every] %*type% |
The shooter of a projectile. | Shooter | [the] shooter [of %projectile%] |
Shuffles given list randomly. This is done by replacing indices by random numbers in resulting list. | Shuffled List | shuffled %objects% |
A line of text on a sign. Can be changed, but remember that there is a 16 character limit per line (including color codes that use 2 characters each). | Sign Text | [the] line %number% [of %block%] |
Index of an an inventory slot. Other types of slots may or may not have indices. Note that comparing slots with numbers is also possible; if index of slot is same as the number, comparisonsucceeds. This expression is mainly for the cases where you must for some reason save the slot numbers.Raw index of slot is unique f... | Slot Index | [the] [(raw|unique)] index of %slots% |
Sorts given list in natural order. All objects in list must be comparable; if they're not, this expression will return nothing. | Sorted List | sorted %objects% |
The source block in a spread event. | Source Block | [the] source block |
The spawn point of a world. | Spawn | [the] spawn[s] [(point|location)[s]] [of %worlds%] |
The spawn reason in a spawn event. | Spawn Reason | [the] spawn[ing] reason |
Retrieves, sets, or resets the spawner's entity type | Spawner Type | [the] (spawner|entity|creature) type[s] of %blocks% |
Special number values, namely NaN, Infinity and -Infinity | Special Number | (NaN|[(-|minus)](infinity|∞)) value |
Grabs the spectator target entity of the players. | Spectator Target | spectator target [of %players%] |
A player's walking or flying speed. Both can be changed, but values must be between -1 and 1 (excessive values will be changed to -1 or 1 respectively). Negative values reverse directions. Please note that changing a player's speed will change their FOV just like potions do. | Speed | [the] (walk[ing]|fl(y[ing]|ight))[( |-)]speed of %players% |
Extracts part of a text. You can either get the first <x> characters, the last <x> characters, the character at index <x>, or the characters between indices <x> and <y>. The indices <x> and <y> should be between 1 and the length of the text (other values will be fit into this range). | Substring | [the] (part|sub[ ](text|string)) of %texts% (between|from) [ind(ex|ices)|character[s]] %number% (and|to) [(index|character)] %number% |
Returns the 3 most recent TPS readings, like the /tps command. This expression is only supported on some server software (PaperSpigot). | TPS (ticks per second) | tps from [the] last ([1] minute|1[ ]m[inute]) |
The tamer of an entity. Can only be used in entity tame events. You can use 'event-entity' to refer tamed entity itself. | Tamer | [the] tamer |
For players this is the entity at the crosshair. For mobs and experience orbs this is the entity they are attacking/following (if any). Display entities have a hit box of 0, so you should use 'target display' to collect Display entities May grab entities in unloaded chunks. | Target | [the] target[[ed] %*entity type%] [of %living entities%] [ignoring blocks] [[with|at] ray[ ]size %number%] |
The block at the crosshair. This regards all blocks that are not air as fully solid, e.g. torches will be like a solid stone block for this expression. | Targeted Block | [the] target[ed] block[s] [of %players%] |
The teleport cause within a player teleport event. | Teleport Cause | [the] teleport (cause|reason|type) |
Temperature at given block. | Temperature | [the] temperature[s] of %blocks% |
A shorthand expression for returning something based on a condition. | Ternary | %objects% if <.+>[,] (otherwise|else) %objects% |
The egg thrown in a Player Egg Throw event. | The Egg | [the] [thrown] egg |
The time of a world. | Time | [the] time[s] [([with]in|of) %worlds%] |
The amount of time a player has played for on the server. This info is stored in the player's statistics in the main world's data folder. Changing this will also change the player's stats which can be views in the client's statistics menu. Using this expression on offline players on Minecraft 1.14 and below will return... | Time Played | [the] time played of %offline players% |
The time that has passed since a date. If the given date is in the future, a value will not be returned. | Time Since | [the] time since %dates% |
The item an entity is holding in their main or off hand. | Tool | [the] ((tool|held item|weapon)|(off[ ]hand (tool|item))) [of %living entities%] |
The total experience, in points, of players or experience orbs. Adding to a player's experience will trigger Mending, but setting their experience will not. | Total Experience | [the] [total] experience of %entities% |
The transform reason within an entity entity transform event. | Transform Reason | [the] transform[ing] (cause|reason|type) |
Type of a block, item, entity, inventory or potion effect. Types of items, blocks and block datas are item types similar to them but have amounts of one, no display names and, on Minecraft 1.13 and newer versions, are undamaged. Types of entities and inventories are entity types and inventory types known to Skript. Typ... | Type of | [the] type of %entity types/item types/inventories/potion effects/block datas% |
The UUID of a player, entity or world. In the future there will be an option to use a player's UUID instead of the name in variable names (i.e. when %player% is used), but for now this can be used. Please note that this expression does not work for offline players if you are under 1.8! | UUID | [the] UUID of %offline players/worlds/entities% |
Creates unbreakable copies of given items. | Unbreakable Items | unbreakable %item types% |
Converts given Unix timestamp to a date. The Unix timespan represents the number of seconds elapsed since 1 January 1970. | Unix Date | [the] unix date of %numbers% |
Converts given date to Unix timestamp. This is roughly how many seconds have elapsed since 1 January 1970. | Unix Timestamp | [the] unix timestamp of %dates% |
Gets the value within objects. Usually used with variables to get the value they store rather than the variable itself, or with lists to get the values of a type. | Value Within | [the] (%*type%|value[s]) (within|in) %~objects% |
Gets the angle between two vectors. | Vectors - Angle Between | [the] angle between [[the] vectors] %vector% and %vector% |
Arithmetic expressions for vectors. | Vectors - Arithmetic | %vector%[ ]++[ ]%vector% |
Creates a location from a vector in a world. | Vectors - Create Location from Vector | %vector% to location in %world% |
Creates vectors from given directions. Relative directions are relative to the origin, (0, 0, 0). Therefore, the vector from the direction 'forwards' is (0, 0, 1). | Vectors - Create from Direction | vector[s] [from] %directions% |
Creates a vector from x, y and z values. | Vectors - Create from XYZ | [a] [new] vector [(from|at|to)] %number%,[ ]%number%(,[ ]| and )%number% |
Gets the cross product between two vectors. | Vectors - Cross Product | %vector% cross %vector% |
Forms a 'cylindrical shaped' vector using yaw to manipulate the current point. | Vectors - Cylindrical Shape | [a] [new] cylindrical vector [(from|with)] [radius] %number%, [yaw] %number%(,| and) [height] %number% |
Gets the dot product between two vectors. | Vectors - Dot Product | %vector% dot %vector% |
Gets or sets the length of a vector. | Vectors - Length | [the] (vector|standard|normal) length[s] of %vectors% |
Returns the location offset by vectors. | Vectors - Location Vector Offset | %location% offset by [[the] vectors] %vectors% |
Returns the same vector but with length 1. | Vectors - Normalized | normalize[d] %vector% |
Creates a random unit vector. | Vectors - Random Vector | [a] random vector |
Forms a 'spherical shaped' vector using yaw and pitch to manipulate the current point. | Vectors - Spherical Shape | [new] spherical vector [(from|with)] [radius] %number%, [yaw] %number%(,| and) [pitch] %number% |
Gets the squared length of a vector. | Vectors - Squared Length | [the] squared length[s] of %vectors% |
Creates a vector between two locations. | Vectors - Vector Between Locations | [the] vector (from|between) %location% (to|and) %location% |
An expression to get the vector projection of two vectors. | Vectors - Vector Projection | [vector] projection [of] %vector% on[to] %vector% |
Creates a vector from a location. | Vectors - Vector from Location | [the] vector (of|from|to) %location% |
Creates a vector from a yaw and pitch value. | Vectors - Vector from Pitch and Yaw | [a] [new] vector (from|with) yaw %number% and pitch %number% |
Gets or changes velocity of an entity. | Vectors - Velocity | [the] velocit(y|ies) of %entities% |
Gets or changes the x, y or z component of a vector. | Vectors - XYZ Component | [the] [vector] (x|y|z) [component[s]] of %vectors% |
The vehicle an entity is in, if any. This can actually be any entity, e.g. spider jockeys are skeletons that ride on a spider, so the spider is the 'vehicle' of the skeleton. See also: passenger | Vehicle | [the] vehicle[s] of %entities% |
The version of Bukkit, Minecraft or Skript respectively. | Version | ([craft]bukkit|minecraft|skript)( |-)version |
The text to show if the protocol version of the server doesn't match with protocol version of the client. You can check the protocol version expression for more information about this. This can only be set in a server list ping event. | Version String | [the] [shown|custom] version [string|text] |
The view distance of a player as set by the server. Can be changed. NOTE: This is the view distance sent by the server to the player. This has nothing to do with client side view distance settings NOTE: This may not work on some versions (such as MC 1.14.x). The return value in this case will be the view distance set i... | View Distance | [the] view distance[s] of %players% |
The view distance of the client. Can not be changed. This differs from the server side view distance of player as this will retrieve the view distance the player has set on their client. | View Distance of Client | [the] client view distance[s] of %players% |
The weather in the given or the current world. | Weather | [the] weather [(in|of) %worlds%] |
A server's whitelist.This expression can be used to add/remove players to/from the whitelist, to enable it and disable it (set whitelist to true / set whitelist to false), and to empty it (reset whitelist) | Whitelist | [the] white[ ]list |
The world the event occurred in. | World | [the] world [of %locations/entities/chunk%] |
The environment of a world | World Environment | [the] [world] environment of %worlds% |
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