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--- |
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language: |
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- en |
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- ru |
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license: apache-2.0 |
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task_categories: |
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- text-generation |
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tags: |
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- physics |
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- simulation |
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- 2d-physics |
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- rigid-body |
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- pymunk |
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- synthetic |
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- scene-generation |
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size_categories: |
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- 1M<n<10M |
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--- |
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# Physics Generalization Dataset |
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**1,000,020 diverse 2D rigid body physics simulation scenes** for training and evaluating LLMs on physics prediction tasks. |
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## Overview |
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This dataset contains procedurally generated physics simulations across **30 distinct scenario types** organized in 6 categories. Unlike typical physics datasets that only feature random objects falling in a box, this dataset covers a wide range of physical phenomena: collisions, stacking, ramps, pendulums, constraints, and mini-game-inspired physics. |
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Each scene is a 200-frame simulation at 1/60s timestep using the Pymunk (Chipmunk2D) physics engine, exported in JSONL format with rich metadata. |
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## Dataset Structure |
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### Splits |
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| Split | Scenes | Scenario Types | Purpose | |
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|-------|--------|----------------|---------| |
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| **train** | 900,000 | 24 (seen only) | Training | |
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| **val** | 100,020 | 30 (seen + unseen) | Evaluation | |
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### Unseen Scenarios (held out from training) |
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6 scenario types appear **only in val**, enabling out-of-distribution generalization evaluation: |
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| Difficulty | Scenario | Description | |
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|-----------|----------|-------------| |
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| Simple | `pong` | Ball bouncing between two paddles (zero gravity) | |
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| Simple | `bowling` | Heavy ball rolling toward arranged pins | |
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| Simple | `ramp_roll` | Objects rolling down an inclined plane | |
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| Complex | `angry_birds` | Projectile launched at multi-layer block structure | |
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| Complex | `hourglass` | Objects falling through narrow gap between chambers | |
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| Complex | `newtons_cradle` | Balls suspended by pin joints, momentum transfer | |
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### Seen Scenarios (in both train and val) |
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24 scenario types with 37,500 samples each in train: |
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**Collision & Ballistics:** `billiards`, `breakout`, `explosion`, `head_on`, `projectile` |
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**Stacking & Structural:** `bridge`, `dominos`, `jenga`, `pyramid`, `tower` |
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**Ramps & Terrain:** `funnel`, `marble_run`, `plinko`, `ski_jump` (+ unseen `ramp_roll`) |
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**Pendulums & Constraints:** `chain`, `pendulum`, `seesaw`, `wrecking_ball` (+ unseen `newtons_cradle`) |
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**Mini-game Physics:** `basketball`, `pinball` (+ unseen `angry_birds`, `bowling`, `pong`) |
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**Complex & Chaotic:** `avalanche`, `conveyor`, `orbit`, `wind` (+ unseen `hourglass`) |
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## Data Format |
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Each scene is a JSONL file (1 header line + 200 frame lines). |
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### Header (line 1) |
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```json |
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{ |
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"type": "scene_header", |
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"seed": 1315353, |
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"scenario_type": "explosion", |
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"scenario_category": "collision", |
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"difficulty": 4, |
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"description": "Explosion: 25 objects flying outward from center.", |
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"object_count": 25, |
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"gravity": {"x": 0.0, "y": -981.0}, |
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"timestep": 0.016666666666666666, |
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"static_geometry": [...], |
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"constraints": [...], |
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"objects": [ |
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{ |
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"id": 0, "type": "circle", |
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"position": {"x": 401.23, "y": 302.45}, |
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"material": {"mass": 2.5, "friction": 0.6, "elasticity": 0.7}, |
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"radius": 15.3 |
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} |
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] |
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} |
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``` |
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### Frame (lines 2-201) |
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```json |
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{ |
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"frame": 1, |
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"description": "Frame 1: All objects are in motion.", |
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"objects": [ |
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{ |
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"id": 0, "type": "circle", |
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"position": {"x": 415.67, "y": 318.90}, |
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"velocity": {"x": 280.5, "y": 320.1}, |
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"angle": 0.052, |
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"angular_velocity": 0.003, |
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"material": {"mass": 2.5, "friction": 0.6, "elasticity": 0.7} |
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} |
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] |
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} |
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``` |
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## Key Features |
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- **30 scenario types** with qualitatively different physics (not just parameter variation) |
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- **Difficulty scaling** (1-5) per scenario: controls object count, velocity, structural complexity |
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- **Deterministic** generation via seed-based RNG |
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- **Constraints/Joints**: PinJoint, PivotJoint for pendulums, seesaws, chains, Newton's cradle |
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- **Custom static geometry**: ramps, funnels, peg grids, bumpers, hourglass chambers, basketball hoops |
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- **Rich text descriptions** for each scene (useful as LLM context) |
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- **Zero gravity** scenarios: billiards, pong, orbit |
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- **Initial velocities**: projectiles, explosions, head-on collisions (not just "objects at rest") |
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- **Clean train/unseen split** for generalization evaluation |
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## Physics Engine |
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- **Pymunk** (Python wrapper for Chipmunk2D) |
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- Scene: 800×600 pixels |
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- Fixed timestep: 1/60s |
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- Elasticity always < 1.0 (energy conservation, no Pymunk instability) |
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- Threading disabled (determinism) |
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## Generation |
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Generated using 22 CPU cores in ~29 minutes at ~578 scenes/sec. |
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```bash |
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python scripts/generate_scenarios_dataset.py --split all --workers 22 |
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``` |
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## File Organization |
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``` |
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data_scenarios/ |
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├── manifest.json # Split config, seen/unseen lists |
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├── train/ |
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│ ├── avalanche/ # 37,500 scenes |
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│ ├── basketball/ |
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│ ├── ... # 24 scenario type directories |
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│ └── wrecking_ball/ |
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└── val/ |
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├── angry_birds/ # 3,334 scenes (UNSEEN) |
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├── avalanche/ |
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├── bowling/ # 3,334 scenes (UNSEEN) |
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├── ... # 30 scenario type directories |
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└── wind/ |
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``` |
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## Citation |
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Part of a research project on training LLMs to predict 2D rigid body physics. |
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