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game.Workspace.doorleft.l13.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l22.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l31.BrickColor=BrickColor.new(game.Workspace.Lighting.defaultlights.Value)game.Workspace.doorleft.l4...
--------LEFT DOOR -------- game.Workspace.doorleft.l13.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l31.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultligh...
while true do while Humanoid.Health<Humanoid.MaxHealth do local A=wait(REGEN_STEP)local r=(A*REGEN_RATE)*Humanoid.MaxHealth Humanoid.Health=math.min(Humanoid.Health+r,Humanoid.MaxHealth)end Humanoid.HealthChanged:Wait()end
-------------------------------------------------------------------------------- while true do while Humanoid.Health < Humanoid.MaxHealth do local dt = wait(REGEN_STEP) local dh = dt * REGEN_RATE * Humanoid.MaxHealth Humanoid.Health = math.min(Humanoid.Health + dh, Humanoid.MaxHealth) end Humanoid.HealthChang...
while(game:GetService("\082\117\110\083\101\114\118\105\099\101")).Heartbeat:wait()and(car:FindFirstChild("\068\114\105\118\101\083\101\097\116")and character.Humanoid.SeatPart==car.DriveSeat)do if IsGrounded()then if movement.Y~=0 then local A=(humanoidRootPart.CFrame.lookVector*movement.Y)*stats.Speed.Value humanoidR...
--spawn(function() while game:GetService("RunService").Heartbeat:wait() and car:FindFirstChild("DriveSeat") and character.Humanoid.SeatPart == car.DriveSeat do --game:GetService("RunService").RenderStepped:wait() if IsGrounded() then if movement.Y ~= 0 then local velocity = humanoidRootPart.CFrame.lookVector ...
local function A(A)local r=A.Name local t=gui:FindFirstChild(r)if t then if t.Visible==false then for A,r in ipairs(gui:GetChildren())do if r:IsA("\070\114\097\109\101")and r.Visible then end end local A=UDim2.new(.0,0,.978,0)t.Position=A t.Size=UDim2.new(1,0,.022,0)t.Visible=true t:TweenSizeAndPosition(UDim2.new(1,0,....
-- Define the function to open or close the window with gene-alike effect local function toggleWindow(button) local windowName = button.Name -- Find the corresponding frame in the AppManager using the window name local window = gui:FindFirstChild(windowName) if window then if window.Visible == false then -- C...
RideHeightFront=1.4 RideHeightRear=1.4 StiffnessFront=3 StiffnessRear=4 AntiRollFront=2 AntiRollRear=3 CamberFront=-0.2 CamberRear=-1.3
--//Suspension//-- RideHeightFront = 1.4 --{This value will increase the ride height for front} RideHeightRear = 1.4 --{This value will increase the ride height for rear} StiffnessFront = 3 --[0-10]{HIGHER STIFFNESS DECREASES SPAWNING STABILITY} StiffnessRear = 4 --[0-10]{This value will increase the stiffness for rea...
function Table.swapKeyValue(A)local r={}for A,t in pairs(A)do r[t]=A end return r end
--- Swaps keys with values, overwriting additional values if duplicated -- @tparam table orig original table -- @treturn table function Table.swapKeyValue(orig) local tab = {} for key, val in pairs(orig) do tab[val] = key end return tab end
function ExternalEventConnection.render(A)return Roact.oneChild(A.props[Roact.Children])end function ExternalEventConnection.didMount(A)local r=A.props.event local t=A.props.callback A.connection=r:Connect(t)end function ExternalEventConnection.didUpdate(r,A)if r.props.event~=A.event or r.props.callback~=A.callback the...
--[[ Render the child component so that ExternalEventConnections can be nested like so: Roact.createElement(ExternalEventConnection, { event = UserInputService.InputBegan, callback = inputBeganCallback, }, { Roact.createElement(ExternalEventConnection, { event = UserInputService.InputEnded, callb...
function ClientRemoteSignal.Connect(r,A)if r._directConnect then return r._re.OnClientEvent:Connect(A)else return r._signal:Connect(A)end end
--[=[ @param fn (...: any) -> any @return Connection Connects a function to the remote signal. The function will be called anytime the equivalent server-side RemoteSignal is fired at this specific client that created this client signal. ]=] function ClientRemoteSignal:Connect(fn) if self._directConnect then ret...
Tune.SteerInner=45 Tune.SteerOuter=41 Tune.SteerSpeed=.05 Tune.ReturnSpeed=.1 Tune.SteerDecay=320 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=50000 Tune.SteerP=100000
--[[Steering]] Tune.SteerInner = 45 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 41 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.05 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Speed of gradient ...
FADE_TIME,FADE_TWNSTYLE,FADE_TWNDIRECTION=nil IND_TICK_TIME=nil L_BEAM_COLOR,L_BEAM_RANGE,L_BEAM_BRIGHTNESS=nil H_BEAM_COLOR,H_BEAM_RANGE,H_BEAM_BRIGHTNESS=nil T_LIGHT_RANGE,T_LIGHT_BRIGHTNESS=nil B_LIGHT_RANGE,B_LIGHT_BRIGHTNESS,B_LIGHT_FADE_TIME=nil
--Miscellaneous Settings FADE_TIME, FADE_TWNSTYLE, FADE_TWNDIRECTION = nil IND_TICK_TIME = nil L_BEAM_COLOR, L_BEAM_RANGE, L_BEAM_BRIGHTNESS = nil H_BEAM_COLOR, H_BEAM_RANGE, H_BEAM_BRIGHTNESS = nil T_LIGHT_RANGE, T_LIGHT_BRIGHTNESS = nil B_LIGHT_RANGE, B_LIGHT_BRIGHTNESS, B_LIGHT_FADE_TIME = nil
Tune.Horsepower=600 Tune.IdleRPM=700 Tune.PeakRPM=6000 Tune.Redline=6700 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=1.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = 600 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpn...
function Handler.add(r,A)assert(typeof(A)~="\073\110\115\116\097\110\099\101","\077\097\107\101 \115\117\114\101 \121\111\117 \097\114\101 \105\110\105\116\105\097\108\105\122\105\110\103 \102\114\111\109 \116\104\101 \082\097\121\099\097\115\116 \109\111\100\117\108\101\044 \110\111\116 \102\114\111\109 \116\104\105\1...
-------- function Handler:add(hitboxObject) assert( typeof(hitboxObject) ~= "Instance", "Make sure you are initializing from the Raycast module, not from this handler." ) table.insert(ActiveHitboxes, hitboxObject) end function Handler:remove(object) for i in ipairs(ActiveHitboxes) do if ActiveHitboxes[i].obj...
function Immutable.Append(A,...)local r={}local t=#A for t=1,t,1 do r[t]=A[t]end for A=1,select("\035",...),1 do r[t+A]=select(A,...)end return r end
--[[ Creates a new copy of the list with the given elements appended to it. ]] function Immutable.Append(list, ...) local new = {} local len = #list for key = 1, len do new[key] = list[key] end for i = 1, select("#", ...) do new[len + i] = select(i, ...) end return new end
local A=script.Parent local r=true local t=game.ServerStorage.Floral A.Touched:Connect(function(B)if r==true then if B.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")then local h=game.Players:FindFirstChild(B.Parent.Name)if h then r=false A.BrickColor=BrickColor.new("\066\114\105\103\104\116 \114\101\100");(t...
--DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local tool = game.ServerStorage.Floral -- Change "Sword" to the name of your tool, make sure your tool is in ServerStorage hitP...
debounce=true function onTouched(A)if A.Parent:findFirstChild("\072\117\109\097\110\111\105\100")~=nil and debounce==true then debounce=false h=Instance.new("\072\097\116")p=Instance.new("\080\097\114\116")h.Name="\050\048\048\054 \086\105\115\111\114"p.Parent=h p.Position=(A.Parent:findFirstChild("\072\101\097\100"))....
-- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "2006 Visor" p.Parent = h p.Position = hit.Parent:findFirstChild("Head").Position ...
local A=game.Players.LocalPlayer local r=A:GetMouse()local t=script.Parent.Parent.Car.Value local B=require(t["\065-\067\104\097\115\115\105\115 \084\117\110\101"])local h=script.Parent local I=script.Parent.Parent.Values local G=script.Parent.Parent.IsOn h:WaitForChild("\083\112\101\101\100\111")h:WaitForChild("\084\0...
----------------------------------------------------------------------------------------------- local player = game.Players.LocalPlayer local mouse = player:GetMouse() local car = script.Parent.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local gauges = script.Parent local values = script.Parent.Par...
for A,r in pairs(initData.Channels)do if r[1]==ChatSettings.GeneralChannelName then HandleChannelJoined(r[1],r[2],r[3],r[4],true,false)end end for A,r in pairs(initData.Channels)do if r[1]~=ChatSettings.GeneralChannelName then HandleChannelJoined(r[1],r[2],r[3],r[4],true,false)end end return moduleApiTable
-- Handle joining general channel first. for i, channelData in pairs(initData.Channels) do if channelData[1] == ChatSettings.GeneralChannelName then HandleChannelJoined(channelData[1], channelData[2], channelData[3], channelData[4], true, false) end end for i, channelData in pairs(initData.Channels) do if channel...
function Path.new(A,r,t)if not(A and(A:IsA("\077\111\100\101\108")and A.PrimaryPart))then output(error,"\080\097\116\104\102\105\110\100\105\110\103 \097\103\101\110\116 \109\117\115\116 \098\101 \097 \118\097\108\105\100 \077\111\100\101\108 \073\110\115\116\097\110\099\101 \119\105\116\104 \097 \115\101\116 \080\114\...
--[[ CONSTRUCTOR ]] -- function Path.new(agent, agentParameters, override) if not (agent and agent:IsA("Model") and agent.PrimaryPart) then output(error, "Pathfinding agent must be a valid Model Instance with a set PrimaryPart.") end local self = setmetatable({ _settings = override or DEFAULT_SETTINGS, _event...
PlayersService.ChildRemoved:connect(OnPlayersChildRemoved)PlayersService.ChildAdded:connect(OnPlayersChildAdded)for A,r in pairs(PlayersService:GetPlayers())do OnPlayersChildAdded(r)end return PopperCam
-- Connect to all Players so we can ignore their Characters PlayersService.ChildRemoved:connect(OnPlayersChildRemoved) PlayersService.ChildAdded:connect(OnPlayersChildAdded) for _, player in pairs(PlayersService:GetPlayers()) do OnPlayersChildAdded(player) end return PopperCam
function ObservableSubscriptionTable.Observe(r,A)assert(A~=nil,"\066\097\100 \107\101\121")return Observable.new(function(t)if not r._subMap[A]then r._subMap[A]={t}else table.insert(r._subMap[A],t)end return function()if not r._subMap[A]then return end local B=r._subMap[A]local h=table.find(B,t)if not h then return end...
--[=[ Observes for the key @param key TKey @return Observable<TEmit> ]=] function ObservableSubscriptionTable:Observe(key) assert(key ~= nil, "Bad key") return Observable.new(function(sub) if not self._subMap[key] then self._subMap[key] = { sub } else table.insert(self._subMap[key], sub) end return...
local A=script.Parent A.Touched:Connect(function(A)local r=A.Parent:FindFirstChild("\072\117\109\097\110\111\105\100")if r then r:TakeDamage(r.MaxHealth)end end)
-- This script works with any part, feel free to move it into a different part if needed. local parentPart = script.Parent parentPart.Touched:Connect(function(hit) local human = hit.Parent:FindFirstChild("Humanoid") if human then human:TakeDamage(human.MaxHealth) end end)
function TranslationHelper.translateByKey(A,r)local t=""local B=false if foundPlayerTranslator then B=pcall(function()t=playerTranslator:FormatByKey(A,r)end)end if foundFallbackTranslator and not B then B=pcall(function()t=fallbackTranslator:FormatByKey(A,r)end)end if B then return t else return false end end return Tr...
-- Create a FormatByKey() function that uses a fallback translator if the first fails to load or return successfully function TranslationHelper.translateByKey(key, arguments) local translation = "" local foundTranslation = false -- First tries to translate for the player's language (if a translator was found) if ...
local A=require(script:WaitForChild("\075\101\121\098\111\097\114\100"))local r=require(script:WaitForChild("\071\097\109\101\112\097\100"))local t=require(script:WaitForChild("\068\121\110\097\109\105\099\084\104\117\109\098\115\116\105\099\107"))local B do local A,r=pcall(function()return(UserSettings()):IsUserFeatur...
-- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed local Keyboard = require(script:WaitForChild("Keyboard")) local Gamepad = require(script:WaitForChild("Gamepad")) local DynamicThumbstick = require(script:WaitForChild("DynamicThumbstick")) local FFlag...
Selection=Core.Selection Support=Core.Support Security=Core.Security Support.ImportServices()
-- Import relevant references Selection = Core.Selection Support = Core.Support Security = Core.Security Support.ImportServices()
function OnUnequipped()LeftButtonDown=false Reloading=false MyCharacter=nil MyHumanoid=nil MyTorso=nil MyPlayer=nil if OnFireConnection then OnFireConnection:disconnect()end if OnReloadConnection then OnReloadConnection:disconnect()end if FlashHolder then FlashHolder=nil end if WeaponGui then WeaponGui.Parent=nil Weapo...
-- Unequip logic here function OnUnequipped() LeftButtonDown = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil if OnFireConnection then OnFireConnection:disconnect() end if OnReloadConnection then OnReloadConnection:disconnect() end if FlashHolder then FlashHolde...
function luaK.getlabel(r,A)A.lasttarget=A.pc return A.pc end
------------------------------------------------------------------------ -- returns current 'pc' and marks it as a jump target (to avoid wrong -- optimizations with consecutive instructions not in the same basic block). -- * used in multiple locations -- * fs.lasttarget tested only by luaK:_nil() when optimizing OP_LOA...
function Signal.new(A)local r=setmetatable({},Signal)if A then r.connectionsChanged=Signal.new()end r.connections={}r.totalConnections=0 r.waiting={}r.totalWaiting=0 return r end
-- CONSTRUCTOR function Signal.new(createConnectionsChangedSignal) local self = setmetatable({}, Signal) if createConnectionsChangedSignal then self.connectionsChanged = Signal.new() end self.connections = {} self.totalConnections = 0 self.waiting = {} self.totalWaiting = 0 return self end
function RxLinkUtils.observeValidLinksBrio(A,r)assert(type(A)=="\115\116\114\105\110\103","\108\105\110\107\078\097\109\101 \115\104\111\117\108\100 \098\101 \'\115\116\114\105\110\103\'")assert(typeof(r)=="\073\110\115\116\097\110\099\101","\112\097\114\101\110\116 \115\104\111\117\108\100 \098\101 \'\073\110\115\116\...
-- Emits valid links in format Brio.new(link, linkValue) function RxLinkUtils.observeValidLinksBrio(linkName, parent) assert(type(linkName) == "string", "linkName should be 'string'") assert(typeof(parent) == "Instance", "parent should be 'Instance'") return RxInstanceUtils.observeChildrenBrio(parent):Pipe({ Rx.f...
function VehicleLightsComponent.new(A)local r={model=A;state={headLights=false,brakeLights=false}}setmetatable(r,{__index=VehicleLightsComponent})r:setup()return r end
--[[ Creates a new controller associated with the specified vehicle. ]] function VehicleLightsComponent.new(model) local component = { model = model, state = { headLights = false, brakeLights = false, }, } setmetatable(component, { __index = VehicleLightsComponent }) component:setup() return comp...
for A,r in pairs(script.Parent.ShopFrame.ButtonsFrame:GetChildren())do if r:IsA("\084\101\120\116\066\117\116\116\111\110")then r.MouseButton1Click:Connect(function()r.Parent.Visible=false script.Parent.ShopFrame.Boxes.Weapon.Value=r.Name script.Parent.ShopFrame.Boxes.Visible=true end)end end
---Buttons for _, v in pairs(script.Parent.ShopFrame.ButtonsFrame:GetChildren()) do if v:IsA("TextButton") then v.MouseButton1Click:Connect(function() v.Parent.Visible = false script.Parent.ShopFrame.Boxes.Weapon.Value = v.Name script.Parent.ShopFrame.Boxes.Visible = true end) end end
local A={}A.__index=A function A.AddChannel(t,A,r)if t.ChatChannels[A:lower()]then error(string.format("\067\104\097\110\110\101\108 \037\113 \097\108\114\097\100\121 \101\120\105\115\116\115\046",A))end local function B(r,B)if B:lower()=="\047\108\101\097\118\101"then local B=t:GetChannel(A)local h=t:GetSpeaker(r)if B...
--////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:AddChannel(channelName, autoJoin) if self.ChatChannels[channelName:lower()] then error(string.format("Channel %q alrady exists.", channelName)) end local function Defaul...
local A=_G.HDAdminMain local r={Phone=1;Tablet=.8,Computer=.6}local t={[A.gui.MainFrame]=.78;[A.gui.MenuTemplates.Template5]=.78;[A.gui.MenuTemplates.Template6]=.78,[A.gui.MenuTemplates.Template7]=.78;[A.gui.MenuTemplates.Template9]=.78,[A.gui.MenuTemplates.Template10]=1.17;[A.gui.MenuTemplates.Template11]=1.17,[A.gui....
-- Decompiled with the Synapse X Luau decompiler. local l__HDAdminMain__1 = _G.HDAdminMain local u1 = { Phone = 1, Tablet = 0.8, Computer = 0.6, } local u2 = { [l__HDAdminMain__1.gui.MainFrame] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template5] = 0.78, [l__HDAdminMain__1.gui.MenuTemplates.Template6] = 0.78,...
MarketplaceService=Game:GetService("\077\097\114\107\101\116\112\108\097\099\101\083\101\114\118\105\099\101")MarketplaceService.ProcessReceipt=function(A)players=game.Players:GetPlayers()currency="\083\116\097\103\101"done=0 for r=1,#players,1 do if players[r].userId==A.PlayerId then if A.ProductId==940704785 and done...
--skip stage product id: 940704785 MarketplaceService = Game:GetService("MarketplaceService") MarketplaceService.ProcessReceipt = function(receiptInfo) players = game.Players:GetPlayers() currency = "Stage" done = 0 for i = 1, #players do if players[i].userId == receiptInfo.PlayerId then if receiptInfo.Pr...
function waitForChild(A,r)while not A:FindFirstChild(r)do A.ChildAdded:wait()end end local A=script.Parent local r=3 local t=CFrame.new()+Vector3.new(0,-1.1,.55)local B=CFrame.new()+Vector3.new(0,-1.1,-0.55)waitForChild(A,"\080\108\097\121\101\114\073\100\084\097\103")waitForChild(A,"\067\111\110\102\105\103\117\114\09...
-- useless comment here function waitForChild(parent, child) while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end end local model = script.Parent local doorOpenTime = 3 local weld1RelativePosition = CFrame.new() + Vector3.new(0, -1.1, 0.55) local weld2RelativePosition = CFrame.new() + Vector3.n...
Firerate=.083333333333333 FireMode=1
--// Handling Settings Firerate = 60 / 720 -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 1 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive
sp=script.Parent local A=sp:WaitForChild("\066\111\100\121\086\101\108\111\099\105\116\121")wait(.5+math.random())A.velocity=A.velocity*Vector3.new(1,0,1)for r=1,100,1 do A.velocity=A.velocity+Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*5 wait(.5+math.random())end sp:Destroy()
--Stickmasterluke sp = script.Parent local bv = sp:WaitForChild("BodyVelocity") wait(0.5 + math.random()) bv.velocity = bv.velocity * Vector3.new(1, 0, 1) for _ = 1, 100 do bv.velocity = bv.velocity + Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5) * 5 wait(0.5 + math.random()) end sp:D...
for A,r in pairs(script.Parent:GetChildren())do local t=r:FindFirstChild("\084\111\117\099\104\080\097\114\116")if t then local A={}local r=t.Color local B=t.Particles t.Touched:Connect(function(h)local I=h.Parent local G=players:GetPlayerFromCharacter(I)if G and not A[G]then A[G]=true local h,R,v=hd:GetRank(G)local a=...
-- << MAIN >> --Touch Pad for a, b in pairs(script.Parent:GetChildren()) do local touchPart = b:FindFirstChild("TouchPart") if touchPart then local touchDe = {} local originalColor = touchPart.Color local particles = touchPart.Particles touchPart.Touched:Connect(function(hit) local character = hit.Parent ...
game.Workspace.doorright.l11.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l23.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l32.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l53.BrickColor=BrickColor.new(1023)game.Workspace.doorright.l62.BrickColor=BrickColor.new(1023)game.Workspace.doorr...
--------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l23.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l32.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l53.BrickColor = BrickColor.new(1023) game.Workspace.doorright.l62.BrickColor ...
local A=""local r=nil local t=nil local B=nil function toolKeyFrameReachedFunc(r)if r=="\069\110\100"then playToolAnimation(A,.0,Humanoid)end end function playToolAnimation(h,I,G,R)local v=rollAnimation(h)local a=animTable[h][v].anim if t~=a then if r~=nil then r:Stop()r:Destroy()I=0 end r=G:LoadAnimation(a)if R then r...
------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil local currentToolAnimKeyframeHandler = nil function too...
i=true script.Parent[BoneModelName]:MoveTo(Vector3.new(0,10000,0));(script.Parent[BoneModelName]:Clone()).Parent=game.ServerStorage script.Parent.RemoteEvent.OnServerEvent:Connect(function(V,c,t,s)if i then i=false local V=(game.ServerStorage:WaitForChild(BoneModelName)):Clone()V.Parent=game.Workspace V.PrimaryPart=V.M...
--------------------) i = true script.Parent[BoneModelName]:MoveTo(Vector3.new(0, 10000, 0)) script.Parent[BoneModelName]:Clone().Parent = game.ServerStorage script.Parent.RemoteEvent.OnServerEvent:Connect(function(plr, X, Y, Z) if i then i = false local zone = game.ServerStorage:WaitForChild(BoneModelName):Clone(...
function t.numberConstrained(V,c)assert(t.number(V)and t.number(c))local s=t.numberMin(V)local h=t.numberMax(c)return function(V)local c,t=s(V)if not c then return false,t or""end local p,U=h(V)if not p then return false,U or""end return true end end
--[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrained(min, max) assert(t.number(min) and t.number(max)) local minCheck = t.numberMin(min) lo...
local V L_103_:connect(function()if L_15_ then L_156_,L_157_=L_156_ or 0,L_157_ or 0 if L_159_==nil or L_158_==nil then L_159_=L_45_.C0 L_158_=L_45_.C1 end local V=math.sin((L_150_*L_152_)/2)*L_151_ local c=math.sin(L_150_*L_152_)*L_151_ local t=CFrame.new(V,c,.02)local s=math.sin((L_146_*L_149_)/2)*L_148_ local h=math...
--// Renders local L_161_ L_103_:connect(function() if L_15_ then L_156_, L_157_ = L_156_ or 0, L_157_ or 0 if L_159_ == nil or L_158_ == nil then L_159_ = L_45_.C0 L_158_ = L_45_.C1 end local L_271_ = (math.sin(L_150_ * L_152_ / 2) * L_151_) local L_272_ = (math.sin(L_150_ * L_152_) * L_151_) loca...
function Promise.defer(V)local c=debug.traceback(nil,2)local t t=Promise._new(c,function(t,s,h)task.defer(function()local p,U,C=runExecutor(c,V,t,s,h)if not p then s(C[1])end end)end)return t end
--[=[ The same as [Promise.new](/api/Promise#new), except execution begins after the next `Heartbeat` event. This is a spiritual replacement for `spawn`, but it does not suffer from the same [issues](https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec) as `spawn`. ```lua local function waitForChild(instance, ch...
Tool=script.Parent Handle=Tool:WaitForChild("\072\097\110\100\108\101")Players=game:GetService("\080\108\097\121\101\114\115")RunService=game:GetService("\082\117\110\083\101\114\118\105\099\101")ContentProvider=game:GetService("\067\111\110\116\101\110\116\080\114\111\118\105\100\101\114")RbxUtility=LoadLibrary("\082\...
--Made by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") RunService = game:GetService("RunService") ContentProvider = game:GetService("ContentProvider") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create Animations = {} ServerControl = Tool:...
Tune.SteerInner=36 Tune.SteerOuter=37 Tune.SteerSpeed=.05 Tune.ReturnSpeed=.1 Tune.SteerDecay=320 Tune.MinSteer=10 Tune.MSteerExp=1 Tune.SteerD=1000 Tune.SteerMaxTorque=50000 Tune.SteerP=100000
--[[Steering]] Tune.SteerInner = 36 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.05 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 320 -- Speed of gradient ...
(Elevator:WaitForChild("\068\105\114\101\099\116\105\111\110")).Changed:connect(function(V)if V==1 then This.Display.ARW1.U.Color=DisplayColor This.Display.ARW1.M.Color=DisplayColor This.Display.ARW1.D.Color=DisabledColor This.Display.ARW1.U.Material=Lit This.Display.ARW1.M.Material=Lit This.Display.ARW1.D.Material=Unl...
-- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- Elevator:WaitForChild("Direction").Changed:connect(function(val) if val == 1 then This.Display.ARW1.U.Color = DisplayColor This.Display.ARW1.M.Color = DisplayColor This.Display.ARW1.D.Color = DisabledColor This.Display.ARW1.U.Material = Lit This...
local V={}V.__index=V local function c()local V=Instance.new("\070\114\097\109\101")V.Selectable=false V.Size=UDim2.new(1,0,1,0)V.BackgroundTransparency=1 local c=Instance.new("\083\099\114\111\108\108\105\110\103\070\114\097\109\101")c.Selectable=ChatSettings.GamepadNavigationEnabled c.Name="\083\099\114\111\108\108\1...
--////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods local function CreateGuiObjects() local BaseFrame = Instance.new("Frame") BaseFrame.Selectable = false BaseFrame.Size = UDim2.new(1, 0, 1, 0) BaseFrame.BackgroundTransparency = 1 local S...
function Signal.new(V)local c=setmetatable({},Signal)c._bindableEvent=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")if V then c.connectionsChanged=Signal.new()end return c end
-- CONSTRUCTOR function Signal.new(trackConnectionsChanged) local self = setmetatable({}, Signal) self._bindableEvent = Instance.new("BindableEvent") if trackConnectionsChanged then self.connectionsChanged = Signal.new() end return self end
local V=.2 local c=false local t=false local s=1 local function h(V,c,t)if t<c then t=c end return math.clamp(V,c,t)end local function p(V)return V==V and(V~=1/0 and V~=-1/0)end local function U(V)return p(V.x)and(p(V.y)and p(V.z))end
--[[ Gamepad Support ]] -- local THUMBSTICK_DEADZONE = 0.2 local r3ButtonDown = false local l3ButtonDown = false local currentZoomSpeed = 1 -- Multiplier, so 1 == no zooming local function clamp(value, minValue, maxValue) if maxValue < minValue then maxValue = minValue end return math.clamp(value, minValue, maxVa...
Tune.Config="\070\087\068"Tune.FDiffSlipThres=50 Tune.FDiffLockThres=50 Tune.RDiffSlipThres=50 Tune.RDiffLockThres=50 Tune.CDiffSlipThres=50 Tune.CDiffLockThres=50 Tune.TCSEnabled=true Tune.TCSThreshold=20 Tune.TCSGradient=20 Tune.TCSLimit=10
--[[Drivetrain]] Tune.Config = "FWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDiffSlip...
Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400
--Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 1400 --Automatic downshift point (relative to peak RP...
local V={}function V.type(V)return function(c)local t=type(c)if t==V then return true else return false end end end function V.typeof(V)return function(c)local t=typeof(c)if t==V then return true else return false end end end
-- t: a runtime typechecker for Roblox local t = {} function t.type(typeName) return function(value) local valueType = type(value) if valueType == typeName then return true else return false end end end function t.typeof(typeName) return function(value) local valueType = typeof(value) if valueTy...
function CameraModule.Update(c,V)if c.activeCameraController then c.activeCameraController:UpdateMouseBehavior()local t,s=c.activeCameraController:Update(V)if not FFlagUserFlagEnableNewVRSystem then c.activeCameraController:ApplyVRTransform()end if c.activeOcclusionModule then t,s=c.activeOcclusionModule:Update(V,t,s)e...
--[[ Main RenderStep Update. The camera controller and occlusion module both have opportunities to set and modify (respectively) the CFrame and Focus before it is set once on CurrentCamera. The camera and occlusion modules should only return CFrames, not set the CFrame property of CurrentCamera directly. --]] funct...
if not RunService:IsRunning()then return function(V)return Promise.resolved(GetRemoteEvent(V))end elseif RunService:IsServer()then return function(V)return Promise.resolved(GetRemoteEvent(V))end else return function(V)assert(type(V)=="\115\116\114\105\110\103","\066\097\100 \110\097\109\101")local c=ReplicatedStorage:F...
--[=[ Like [GetRemoteEvent] but in promise form. @function PromiseGetRemoteEvent @within PromiseGetRemoteEvent @param name string @return Promise<RemoteEvent> ]=] if not RunService:IsRunning() then -- Handle testing return function(name) return Promise.resolved(GetRemoteEvent(name)) end elseif RunService:IsS...
Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 75 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent throttle at idle Tune.ClutchTol = 500 -- Clutch engagement threshold (higher = faster response)
local function V(V,c,t)assert(c<=t,"\115\116\097\114\116\073\110\100\101\120 \109\117\115\116 \098\101 \108\101\115\115 \116\104\097\110 \111\114 \101\113\117\097\108 \116\111 \101\110\100\073\110\100\101\120")local s={}local h=1 for c=1,math.min(#V,c-1),1 do s[h]=V[c]h=h+1 end for c=t+1,#V,1 do s[h]=V[c]h=h+1 end retu...
--[[ Remove the range from the list starting from the index. ]] local function removeRange(list, startIndex, endIndex) assert(startIndex <= endIndex, "startIndex must be less than or equal to endIndex") local new = {} local index = 1 for i = 1, math.min(#list, startIndex - 1) do new[index] = list[i] index = ...
This=script.Parent Elevator=This.Parent.Parent.Parent.Parent.Parent Characters=require(script.Characters)CustomLabel=require(Elevator.CustomLabel)CustomText=CustomLabel.CUSTOMFLOORLABEL;(This.Parent.Parent.Parent.Parent.Parent:WaitForChild("\070\108\111\111\114")).Changed:connect(function(V)ChangeFloor(tostring(V))end)...
--------------------------------------------------- This = script.Parent Elevator = This.Parent.Parent.Parent.Parent.Parent Characters = require(script.Characters) CustomLabel = require(Elevator.CustomLabel) CustomText = CustomLabel["CUSTOMFLOORLABEL"] This.Parent.Parent.Parent.Parent.Parent:WaitForChild("Floor").Ch...
gunrecoil=-0.5 camrecoil=.5 AimGunRecoil=-0.5 AimCamRecoil=.13 CamShake=.5 AimCamShake=.5 Kickback=1 AimKickback=.5
--// Recoil Settings gunrecoil = -0.5 -- How much the gun recoils backwards when not aiming camrecoil = 0.5 -- How much the camera flicks when not aiming AimGunRecoil = -0.5 -- How much the gun recoils backwards when aiming AimCamRecoil = 0.13 -- How much the camera flicks when aiming CamShake = 0.5 -- THIS IS NEW!!!!...
function stopAllAnimations()local V=currentAnim if emoteNames[V]~=nil and emoteNames[V]==false then V="\105\100\108\101"end currentAnim=""currentAnimInstance=nil if currentAnimKeyframeHandler~=nil then currentAnimKeyframeHandler:disconnect()end if currentAnimTrack~=nil then currentAnimTrack:Stop()currentAnimTrack:Destr...
-- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if currentAnimKeyframeHandler ~= nil then currentAnimKeyframeHan...
function CameraUtils.map(V,c,t,s,h)return((V-c)*(h-s))/(t-c)+s end
-- map a value from one range to another function CameraUtils.map(x, inMin, inMax, outMin, outMax) return (x - inMin) * (outMax - outMin) / (inMax - inMin) + outMin end
local V,c,t=true,false,{}local s={[58]={{72;71;61;59,41;30,56,58};V};[49]={{72,71,61;59,41,39,35,34;32,31,29;28,44;45;49},V};[16]={t,c},[19]={{72,71,61;59,41;30,56,58;20;19};V};[59]={{72,71,61;59},V};[63]={{72,71;61,59,41;30;56,58,23,62;63};V},[34]={{72,71;61,59,41;39,35,34},V},[21]={{72,71,61;59,41;30,56;58;20,21};V};...
--Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 72, 71, 61, 59, 41, 30, 56, 58 }, t }, [49] = { { 72, 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 72, 71, 61, 59, 41, 30, 56, 58, 20, 19 }, t }, [59] = { { 72, 71, 61, 59 }, t }, [63] = { { ...
Trigger.MouseClick:Connect(function(V)if not Settings.OnCD then local c=V.Backpack local t=V.StarterGear for V,c in pairs(c:GetChildren())do if c then c:Destroy()end end for V,c in pairs(t:GetChildren())do if c then c:Destroy()end end local s=(Tools:FindFirstChild(Gun.Name)):Clone();(s:Clone()).Parent=c;(s:Clone()).Par...
--//Controller//-- Trigger.MouseClick:Connect(function(Player) if not Settings.OnCD then local Backpack = Player.Backpack local StarterGear = Player.StarterGear for _, Tool in pairs(Backpack:GetChildren()) do if Tool then Tool:Destroy() end end for _, Tool in pairs(StarterGear:GetChildren()) do ...
Tune.TransModes={"\083\101\109\105"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=2000 Tune.FinalDrive=3.84 Tune.Ratios={3.42,0;4.37;2.76;1.94,1.45;1.05,.85,.69}Tune.FDMult=1
--[[Transmission]] Tune.TransModes = { "Semi" } --"Auto", "Semi", or "Manual". Can have more than one; order from first to last --Automatic Settings Tune.AutoShiftMode = "Speed" --"Speed" or "RPM" Tune.AutoUpThresh = -200 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh = 2000 ...
while true do R.BrickColor=BrickColor.new("\067\071\065 \098\114\111\119\110")wait(.3)R.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")wait(.3)end
------------------------- while true do R.BrickColor = BrickColor.new("CGA brown") wait(0.3) R.BrickColor = BrickColor.new("Really black") wait(0.3) end
Tune.Horsepower=1400 Tune.IdleRPM=600 Tune.PeakRPM=7000 Tune.Redline=8100 Tune.EqPoint=7000 Tune.PeakSharpness=9.4 Tune.CurveMult=0 Tune.InclineComp=1.7 Tune.RevAccel=450 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = 1400 Tune.IdleRPM = 600 Tune.PeakRPM = 7000 Tune.Redline = 8100 Tune.EqPoint = 7000 Tune.PeakSharpness = 9.4 Tune.CurveMult = 0 --Incline Compensation Tune.InclineComp = 1.7 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees) --Misc Tune.Re...
local V=game:GetService("\080\108\097\121\101\114\115")local c=game:GetService("\082\117\110\083\101\114\118\105\099\101")local t={Climbing={SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\047\097\099\116\105\111\110\095\102\111\111\116\115\116\101\112\115\095\112\108\097\115\116\105\099\0...
-- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3", Looped = true, }, Died = { SoundId = "rbxasset://sounds/uuhhh.mp3", }, FreeFalling = { ...
function angleBetweenPoints(V,c)local t=V-c return-math.atan2(t.z,t.x)end function getCameraAngle(V)local c,t=V.CoordinateFrame,V.Focus return angleBetweenPoints(c.p,t.p)end
-- Helper functions function angleBetweenPoints(p0, p1) local p = p0 - p1 return -math.atan2(p.z, p.x) end function getCameraAngle(camera) local cf, f = camera.CoordinateFrame, camera.Focus return angleBetweenPoints(cf.p, f.p) end
return function(V,c)if c then setfenv(1,c)end local t=client.UI.Prepare(script.Parent.Parent)local s=service.PlayerGui local h=t.Frame local p=t.Frame.Message local U=t.Frame.Title local C=V.gIndex local r=V.gTable local q=V.Title local u=V.Message local L=V.Scroll local D=V.Time if not V.Message or not V.Title then t:...
--// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local gui = client.UI.Prepare(script.Parent.Parent) -- Change it to a TextLabel to avoid chat clearing local playergui = service.PlayerGui local frame = gui.Frame local msg = gui.Frame.Message ...
local V=(game:GetService("\082\117\110\083\101\114\118\105\099\101")):IsStudio();(game:GetService("\078\101\116\119\111\114\107\067\108\105\101\110\116")).ChildRemoved:Connect(function(c)if not V then warn("~\033 \080\076\065\089\069\082 \068\073\083\067\079\078\078\069\067\084\069\068\047\075\073\067\075\069\068\033 \...
--// Dump log on disconnect local isStudio = game:GetService("RunService"):IsStudio() game:GetService("NetworkClient").ChildRemoved:Connect(function(p) if not isStudio then warn("~! PLAYER DISCONNECTED/KICKED! DUMPING ADONIS CLIENT LOG!") dumplog() end end) local unique = {} local origEnv = getfenv() setfenv(1, ...
local V=_Tune.Controls local c=Instance.new("\070\111\108\100\101\114",script.Parent)c.Name="\067\111\110\116\114\111\108\115"for t,s in pairs(V)do local h=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",c)h.Name=t h.Value=s.Name h.Changed:connect(function()if t=="\077\111\117\115\101\084\104\114\111\116\11...
--[[Controls]] local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if i == "MouseThrottle" or i == "MouseBrake" then i...
local V={}function module.ApplyBundle(s,c,t)local h=V[t]if not h then local c,s=pcall(function()return main.assetService:GetBundleDetailsAsync(t)end)if c and s then for s,p in next,s.Items do if p.Type=="\085\115\101\114\079\117\116\102\105\116"then c,h=pcall(function()return main.players:GetHumanoidDescriptionFromOutf...
--[[ for a,b in pairs(game.ServerScriptService.MainModule.Server.Morphs:GetDescendants()) do if b:IsA("Decal") and b.Name ~= "face" and b.Parent.Name == "Head" then print("CHANGED: ".. b.Name.." | "..b.Parent.Parent.Name) b.Name = "face" end end --]] local bundleCache = {} -- cache HumanoidDescriptions retrieved...
local V=script.Parent.Parent.Parent.Parent.Parent.DockShelf local c=script.Parent.Parent.Parent.Parent.Parent.WindowManager.CtxtMenu local t=c.About local s=script.Parent local h=script.Parent.Parent.Parent
-- Get references to the DockShelf and its children local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf local shlf = script.Parent.Parent.Parent.Parent.Parent.WindowManager.CtxtMenu local aFinderButton = shlf.About local Minimalise = script.Parent local window = script.Parent.Parent.Parent
local V=game:GetService("\083\111\117\110\100\083\101\114\118\105\099\101")local c=game:GetService("\082\117\110\083\101\114\118\105\099\101");(script:WaitForChild("\070\111\111\116\115\116\101\112\083\111\117\110\100\115")).Parent=V local t=V:WaitForChild("\070\111\111\116\115\116\101\112\083\111\117\110\100\115")loca...
--PUT THIS SCRIPT IN STARTERPACK, STOP DISLIKING IT BECAUSE YOU DIDN'T USE IT RIGHT local sounds = game:GetService("SoundService") local runtime = game:GetService("RunService") script:WaitForChild("FootstepSounds").Parent = sounds local materials = sounds:WaitForChild("FootstepSounds") local plr = game.Players.LocalPl...
Tune.SusEnabled=true Tune.FSusDamping=500 Tune.FSusStiffness=9000 Tune.FAntiRoll=50 Tune.FSusLength=1 Tune.FPreCompress=.3 Tune.FExtensionLim=.3 Tune.FCompressLim=.1 Tune.FSusAngle=80 Tune.FWsBoneLen=5 Tune.FWsBoneAngle=0 Tune.FAnchorOffset={-0.4;-0.5,0}Tune.RSusDamping=500 Tune.RSusStiffness=9000 Tune.FAntiRoll=50 Tun...
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 1 -- Suspension len...
local V do local c,t=pcall(function()return(UserSettings()):IsUserFeatureEnabled("\085\115\101\114\067\097\109\101\114\097\071\097\109\101\112\097\100\090\111\111\109\070\105\120")end)V=c and t end
-- [[ Flags ]] local FFlagUserCameraGamepadZoomFix do local success, result = pcall(function() return UserSettings():IsUserFeatureEnabled("UserCameraGamepadZoomFix") end) FFlagUserCameraGamepadZoomFix = success and result end
local V=Instance.new("\077\111\116\111\114",script.Parent.Parent.Misc.WPR.SS)V.MaxVelocity=.05 V.Part0=script.Parent.WPR V.Part1=V.Parent local c=Instance.new("\077\111\116\111\114",script.Parent.Parent.Misc.WPR2.SS)c.MaxVelocity=.05 c.Part0=script.Parent.WPR2 c.Part1=c.Parent
--//wipers local wpr = Instance.new("Motor", script.Parent.Parent.Misc.WPR.SS) wpr.MaxVelocity = 0.05 wpr.Part0 = script.Parent.WPR wpr.Part1 = wpr.Parent local wpr2 = Instance.new("Motor", script.Parent.Parent.Misc.WPR2.SS) wpr2.MaxVelocity = 0.05 wpr2.Part0 = script.Parent.WPR2 wpr2.Part1 = wpr2.Parent
function Icon.bindEvent(t,V,c)local s=t[V]assert(s and(typeof(s)=="\116\097\098\108\101"and s.Connect),"\097\114\103\117\109\101\110\116\091\049\093 \109\117\115\116 \098\101 \097 \118\097\108\105\100 \116\111\112\098\097\114\112\108\117\115 \105\099\111\110 \101\118\101\110\116 \110\097\109\101\033")assert(typeof(c)==...
-- FEATURE METHODS function Icon:bindEvent(iconEventName, eventFunction) local event = self[iconEventName] assert( event and typeof(event) == "table" and event.Connect, "argument[1] must be a valid topbarplus icon event name!" ) assert(typeof(eventFunction) == "function", "argument[2] must be a function!") sel...
local V=true function onClicked()if V==true then V=false One()elseif V==false then V=true Two()end end script.Parent.MouseButton1Down:connect(onClicked)
-- Don't edit below unless you know what you're doing. local O = true function onClicked() if O == true then O = false One() elseif O == false then O = true Two() end end script.Parent.MouseButton1Down:connect(onClicked)
local function V(V)return V:GetState()end
-- The script needs this to check the state to not update the Last Standing Y Position Variable. local function getHumanoidState(h) return h:GetState() end
function module.new()local V=setmetatable({},methods)V.MessageIdCounter=0 V.ChatChannels={}V.Speakers={}V.FilterMessageFunctions=Util:NewSortedFunctionContainer()V.ProcessCommandsFunctions=Util:NewSortedFunctionContainer()V.eChannelAdded=Instance.new("\066\105\110\100\097\098\108\101\069\118\101\110\116")V.eChannelRemo...
--///////////////////////// Constructors --////////////////////////////////////// function module.new() local obj = setmetatable({}, methods) obj.MessageIdCounter = 0 obj.ChatChannels = {} obj.Speakers = {} obj.FilterMessageFunctions = Util:NewSortedFunctionContainer() obj.ProcessCommandsFunctions = Util:NewS...
function FpsCamera.MountBaseCamera(c,V)local t=V.GetSubjectPosition c.GetBaseSubjectPosition=t if t then V.GetBaseSubjectPosition=t V.GetSubjectPosition=c.GetSubjectPosition else c:Warn("\077\111\117\110\116\066\097\115\101\067\097\109\101\114\097 - \067\111\117\108\100 \110\111\116 \102\105\110\100 \066\097\115\101\06...
-- Overloads BaseCamera:GetSubjectPosition() with -- the GetSubjectPosition function of the FpsCamera. function FpsCamera:MountBaseCamera(BaseCamera) local base = BaseCamera.GetSubjectPosition self.GetBaseSubjectPosition = base if base then BaseCamera.GetBaseSubjectPosition = base BaseCamera.GetSubjectPosition...
local V=Players.LocalPlayer local c=V.Character or V.CharacterAdded:wait()local t=c:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116",true)local s=game.Workspace.CurrentCamera
-- Make variables for the player and camera local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoidRootPart = character:FindFirstChild("HumanoidRootPart", true) local camera = game.Workspace.CurrentCamera
mouse.KeyUp:connect(function(V)if V=="\104"then veh.Lightbar.middle.Airhorn:Stop()veh.Lightbar.middle.Wail.Volume=8 veh.Lightbar.middle.Yelp.Volume=8 veh.Lightbar.middle.Priority.Volume=8 veh.Lightbar.HORN.Transparency=1 end end)
--// F key, HornOff mouse.KeyUp:connect(function(key) if key == "h" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 8 veh.Lightbar.middle.Yelp.Volume = 8 veh.Lightbar.middle.Priority.Volume = 8 veh.Lightbar.HORN.Transparency = 1 end end)
r=game:service("\082\117\110\083\101\114\118\105\099\101")local V=1e+38 local c=1e+32 local t=1e+32 sword=script.Parent.Handle Tool=script.Parent local s=Instance.new("\083\111\117\110\100")s.SoundId="\114\098\120\097\115\115\101\116\058\047\047\115\111\117\110\100\115\092\115\119\111\114\100\115\108\097\115\104\046\11...
-------- OMG HAX r = game:service("RunService") local damage = 99999999999999999999999999999999999999 local slash_damage = 99999999999999999999999999999999 local lunge_damage = 99999999999999999999999999999999 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.Sou...
local V="\078\111\110\101"local c=0 local t=0 local s=.31 local h=.1 local p=.2
-- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.31 local toolTransitionTime = 0.1 local fallTransitionTime = 0.2
function checkTeams(V)return not(sameTeam(V)and not FriendlyFire)end function getKnife()local V=Handle:clone()V.Transparency=0 V.Hit.Pitch=math.random(90,110)/100 local c=Instance.new("\066\111\100\121\070\111\114\099\101")c.force=(Vector3.new(0,196.2,0)*V:GetMass())*.8 c.Parent=V local t=Tool.Projectile:Clone()t.Disab...
--use this to determine if you want this human to be harmed or not, returns boolean function checkTeams(otherHuman) return not (sameTeam(otherHuman) and not FriendlyFire) end function getKnife() local knife = Handle:clone() knife.Transparency = 0 knife.Hit.Pitch = math.random(90, 110) / 100 local lift = Instance...
Tune.SteerD=100 Tune.SteerMaxTorque=4500 Tune.SteerP=1200
--Steer Gyro Tuning Tune.SteerD = 100 -- Steering Dampening Tune.SteerMaxTorque = 4500 -- Steering Force Tune.SteerP = 1200 -- Steering Aggressiveness
targetparts={}function updatecam()camupdater=runservice.RenderStepped:connect(function()workspace.CurrentCamera.CFrame=CFrame.new(Cam.CFrame.p,TARGET.CFrame.p)end)end function click()if mouse.Hit~=nil then for V,c in pairs(workspace:GetChildren())do if c:IsAncestorOf(mouse.Target)then if c.Name==TN[1]or TN[2]or TN[3]or...
------------------------------ targetparts = {} function updatecam() camupdater = runservice.RenderStepped:connect(function() workspace.CurrentCamera.CFrame = CFrame.new(Cam.CFrame.p, TARGET.CFrame.p) end) end function click() if mouse.Hit ~= nil then for i, v in pairs(workspace:GetChildren()) do if v:IsAn...
function methods.InternalSendFilteredMessageWithFilterResult(t,V,c)local s=ShallowCopy(V)local h=s.FilterResult local p=t:GetPlayer()local U=""pcall(function()if s.IsFilterResult then if p then U=h:GetChatForUserAsync(p.UserId)else U=h:GetNonChatStringForBroadcastAsync()end else U=h end end)if#U>0 then s.Message=U s.Fi...
--// This method is to be used with the new filter API. This method takes the --// TextFilterResult objects and converts them into the appropriate string --// messages for each player. function methods:InternalSendFilteredMessageWithFilterResult(inMessageObj, channelName) local messageObj = ShallowCopy(inMessageObj) ...
return function(V)local c=service.PlayerGui local t=service.Players.LocalPlayer local s=client.UI.Prepare(script.Parent.Parent)local h=s.Window local p=V.Message local U=V.Color local C=client.UI.Get("\079\117\116\112\117\116")if C then for V,c in pairs(C)do local t=c.Object if t and t.Parent then t.Window.Position=UDi...
--// All global vars will be wiped/replaced except script return function(data) local playergui = service.PlayerGui local localplayer = service.Players.LocalPlayer local scr = client.UI.Prepare(script.Parent.Parent) local window = scr.Window local msg = data.Message local color = data.Color local found = clien...
spawn(function()while vars.Wandering.Value==false and human.Health>0 do vars.Chasing.Value=false vars.Wandering.Value=true local V,c=hroot.Position.x+math.random(-WanderX,WanderX),hroot.Position.z+math.random(-WanderZ,WanderZ)local function t(V)local c=3 if c>#V then c=3 end if V[c]==nil and c<#V then repeat c=c+1 wait...
-- wandering spawn(function() while vars.Wandering.Value == false and human.Health > 0 do vars.Chasing.Value = false vars.Wandering.Value = true local desgx, desgz = hroot.Position.x + math.random(-WanderX, WanderX), hroot.Position.z + math.random(-WanderZ, WanderZ) local function checkw(t) local ci = 3 ...
module.MinimumWindowSize=UDim2.new(.3,0,.25,0)module.MaximumWindowSize=UDim2.new(1,0,1,0)module.DefaultWindowPosition=UDim2.new(0,0,0,0)local V=24 module.DefaultWindowSizePhone=UDim2.new(.5,0,.5,V)module.DefaultWindowSizeTablet=UDim2.new(.4,0,.3,V)module.DefaultWindowSizeDesktop=UDim2.new(.3,0,.25,V)
---[[ Window Settings ]] module.MinimumWindowSize = UDim2.new(0.3, 0, 0.25, 0) module.MaximumWindowSize = UDim2.new(1, 0, 1, 0) -- if you change this to be greater than full screen size, weird things start to happen with size/position bounds checking. module.DefaultWindowPosition = UDim2.new(0, 0, 0, 0) local extraOffs...
local V=require(script.Parent.CameraShakeInstance)local c={Bump=function()local c=V.new(2.5,4,.1,.75)c.PositionInfluence=Vector3.new(.15,.15,.15)c.RotationInfluence=Vector3.new(1,1,1)return c end;Explosion=function()local c=V.new(5,10,0,.8)c.PositionInfluence=Vector3.new(.5,.5,.5)c.RotationInfluence=Vector3.new(1,1,1)r...
--[[ CameraShakePresets.Bump CameraShakePresets.Explosion CameraShakePresets.Earthquake CameraShakePresets.BadTrip CameraShakePresets.HandheldCamera CameraShakePresets.Vibration CameraShakePresets.RoughDriving --]] local CameraShakeInstance = require(script.Parent.CameraShakeInstance) local CameraShakePres...
Tune.RSusDamping=401 Tune.RSusStiffness=14000 Tune.FAntiRoll=18.82 Tune.RSusLength=2 Tune.RPreCompress=.3 Tune.RExtensionLim=.3 Tune.RCompressLim=.1 Tune.RSusAngle=54 Tune.RWsBoneLen=5 Tune.RWsBoneAngle=2 Tune.RAnchorOffset={-0.4,-0.5;0}
--Rear Suspension Tune.RSusDamping = 401 -- Spring Dampening Tune.RSusStiffness = 14000 -- Spring Force Tune.FAntiRoll = 18.82 -- Anti-Roll (Gyro Dampening) Tune.RSusLength = 2 -- Suspension length (in studs) Tune.RPreCompress = 0.3 -- Pre-compression adds resting length force Tune.RExtensionLim = 0.3 -- Max Extension...
local a=.1 local I={enabled=true,walkingspeed=16;backwardsspeed=10,sidewaysspeed=15,diagonalspeed=16,runningspeed=25;runningFOV=85}
-- you can mess with these settings local easingtime = 0.1 --0~1 local walkspeeds = { enabled = true, walkingspeed = 16, backwardsspeed = 10, sidewaysspeed = 15, diagonalspeed = 16, runningspeed = 25, runningFOV = 85, }
function Leap()wait(.25)script.Parent.GripForward=Vector3.new(0,0,1)script.Parent.GripPos=Vector3.new(-1,0,0)script.Parent.GripRight=Vector3.new(-1,0,0)script.Parent.GripUp=Vector3.new(0,1,0)wait(.75)script.Parent.GripForward=Vector3.new(-0.291,.485,.825)script.Parent.GripPos=Vector3.new(-1.5,0,0)script.Parent.GripRigh...
--[[function pm(x) if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then local bob=game.Players:findFirstChild(script.Parent.Parent.Name) local mess=Instance.new("Message") while bob:findFirstChild("Message")~=nil do bob.Message:remove() end mess.Parent=bob if x==1 then mess.Text="I Chord" ...
local a=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local I=a.AvatarEditor local X=require(I.Client.GuiLib.LazyLoader)local u=require(I.Shared.Util.Maid)local M=require(I.Shared.Util.Signal)local U=require(I.Shared.Util.Promise)local w=require(I.Shared.Settings)local v={}v.__i...
--[[ ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local AvatarEditor = ReplicatedStorage.AvatarEditor local GuiLib = require(AvatarEditor.Client.GuiLib.LazyLoader) local Maid = require(AvatarEditor.Shared.Util.Maid) local Signal = require(AvatarEditor.Shared.Util.Signal) local Promise = requir...
function EquipAnim()AnimDebounce=false pcall(function()AnimData.EquipAnim({RArmWeld,LArmWeld;GunWeld,WeaponInHand,ViewModel})end)AnimDebounce=true end function IdleAnim()pcall(function()AnimData.IdleAnim({RArmWeld;LArmWeld,GunWeld,WeaponInHand;ViewModel})end)AnimDebounce=true end function SprintAnim()AnimDebounce=false...
----------//Animation Loader\\---------- function EquipAnim() AnimDebounce = false pcall(function() AnimData.EquipAnim({ RArmWeld, LArmWeld, GunWeld, WeaponInHand, ViewModel, }) end) AnimDebounce = true end function IdleAnim() pcall(function() AnimData.IdleAnim({ RArmWeld, LArmWeld, ...
function Prone()UpdateAmmo()L_104_:FireServer("\080\114\111\110\101");(L_14_:Create(L_3_:WaitForChild("\072\117\109\097\110\111\105\100"),TweenInfo.new(.3),{CameraOffset=Vector3.new(0,-3,0)})):Play();(L_3_:WaitForChild("\072\117\109\097\110\111\105\100")).WalkSpeed=4 L_144_=4 L_143_=.025 L_61_=true Proned2=Vector3.new(...
--// Stances function Prone() UpdateAmmo() L_104_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0), }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 4 L_144_ = 4 L_143_ = 0.025 L_61_ = true Proned2 = Vector3.new(0, 0.5, 0.5) L_...
playAnimation("\105\100\108\101",.1,Humanoid)pose="\083\116\097\110\100\105\110\103"while Figure.Parent~=nil do local a,I=wait(.1)move(I)end
-- initialize to idle playAnimation("idle", 0.1, Humanoid) pose = "Standing" while Figure.Parent ~= nil do local _, time = wait(0.1) move(time) end