input
stringlengths
6
11.4M
output
stringlengths
6
4.94M
SniperEnabled=false FieldOfView=12.5 MouseSensitive=.05 SpreadRedution=1
-- ==================== -- SNIPER -- Enable user to use scope -- ==================== SniperEnabled = false FieldOfView = 12.5 MouseSensitive = 0.05 --In percent SpreadRedution = 1 --In percent.
Tune.LoadDelay=.1 Tune.AutoStart=false Tune.AutoFlip=true
--[[Misc]] Tune.LoadDelay = 0.1 -- Delay before initializing chassis (in seconds) Tune.AutoStart = false -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin
Tune.SusEnabled=true Tune.FSusDamping=500 Tune.FSusStiffness=9000 Tune.FSusLength=2 Tune.FSusMaxExt=.3 Tune.FSusMaxComp=.1 Tune.FSusAngle=80 Tune.FWsBoneLen=5 Tune.FWsBoneAngle=0 Tune.FAnchorOffset={-0.4,-0.5;0}Tune.RSusDamping=500 Tune.RSusStiffness=9000 Tune.RSusLength=2 Tune.RSusMaxExt=.3 Tune.RSusMaxComp=.1 Tune.RS...
--[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FSusMaxExt = 0.3 -- Max Extensi...
function Promise.prototype.finallyReturn(a,...)local I,X=pack(...)return a:_finally(debug.traceback(nil,2),function()return unpack(X,1,I)end)end
--[=[ Attaches a `finally` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:finallyReturn("some", "values") ``` This is sugar for ```lua promise:finally(function() return "some", "values" end) ``` @param ... any -- Values to return from the...
while wait()do local a=GetTorso(hroot.Position)if a~=nil and human.Health>0 then vars.Wandering.Value=false vars.Chasing.Value=true local function I(a)local I=3 if I>#a then I=3 end if a[I]==nil and I<#a then repeat I=I+1 wait()until a[I]~=nil return Vector3.new(1,0,0)+a[I]else I=3 return a[I]end end path=pfs:FindPathA...
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- while wait() do local nrstt = GetTorso(hroot.Position) if nrstt ~= nil and human.Health > 0 then -- if player detected vars.Wandering.Value = false vars.Chasing.Value = true local function checkw(t) local ci = 3 if ci > #t then...
L_108_.OnClientEvent:connect(function(a,I,X,u,M,U,w)if a and not L_15_ then MakeFakeArms()L_42_=L_2_.PlayerGui.MainGui L_26_=L_42_:WaitForChild("\079\116\104\101\114\115")L_27_=L_26_:WaitForChild("\075\105\108\108")L_28_=(L_42_:WaitForChild("\071\097\109\101\071\117\105")):WaitForChild("\065\109\109\111\070\114\097\109...
--// Connections L_108_.OnClientEvent:connect( function(L_191_arg1, L_192_arg2, L_193_arg3, L_194_arg4, L_195_arg5, L_196_arg6, L_197_arg7) if L_191_arg1 and not L_15_ then MakeFakeArms() L_42_ = L_2_.PlayerGui.MainGui L_26_ = L_42_:WaitForChild("Others") L_27_ = L_26_:WaitForChild("Kill") L_28_ = L_...
VipDoor.Touched:connect(OnTouched)while true do RemoveOldTouches()wait(.033333333333333)end
-------------------- --| Script Logic |-- -------------------- VipDoor.Touched:connect(OnTouched) while true do RemoveOldTouches() wait(1 / 30) end
local a=_Tune.Controls local I=Instance.new("\070\111\108\100\101\114",script.Parent)I.Name="\067\111\110\116\114\111\108\115"for X,u in pairs(a)do local M=Instance.new("\083\116\114\105\110\103\086\097\108\117\101",I)M.Name=X M.Value=u.Name M.Changed:connect(function()if X=="\077\111\117\115\101\084\104\114\111\116\11...
--[[Controls]] local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if i == "MouseThrottle" or i == "MouseBrake" then i...
Tune.ABSEnabled=true Tune.ABSThreshold=20 Tune.FBrakeForce=15000 Tune.RBrakeForce=15000 Tune.PBrakeForce=50000 Tune.FLgcyBForce=15000 Tune.RLgcyBForce=10000 Tune.LgcyPBForce=25000
--[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 15000 -- Front brake force Tune.RBrakeForce = 15000 -- Rear brake force Tune.PBrakeForce = 50000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Front brake force [PG...
function BrioUtils.first(a,...)for a,I in pairs(a)do if Brio.isBrio(I)then if I:IsDead()then return Brio.DEAD end end end local I=Maid.new()local X=Brio.new(...)for a,u in pairs(a)do if Brio.isBrio(u)then I:GiveTask((u:GetDiedSignal()):Connect(function()X:Kill()end))end end I:GiveTask((X:GetDiedSignal()):Connect(functi...
--[=[ Returns a brio that dies whenever the first Brio in the list dies. The value of the Brio is the `...` value. @param brios {Brio<T>} @param ... U @return Brio<U> ]=] function BrioUtils.first(brios, ...) for _, brio in pairs(brios) do if Brio.isBrio(brio) then if brio:IsDead() then return Brio.DEAD ...
local function a(a,I)script.BeepSound:Play()INFO_GUI.Visible=true INFO_GUI.Position=UDim2.new(.5,0,.15,0)INFO_GUI.InfoLabel.TextTransparency=1 INFO_GUI.InfoLabel.TextStrokeTransparency=1 INFO_GUI.InfoLabel.Text=a INFO_GUI.BackgroundLabel.Size=UDim2.new(0,0,1,0)if I then if script:FindFirstChild(I.."\083\111\117\110\100...
-- functions local function Display(text, sound) script.BeepSound:Play() INFO_GUI.Visible = true INFO_GUI.Position = UDim2.new(0.5, 0, 0.15, 0) INFO_GUI.InfoLabel.TextTransparency = 1 INFO_GUI.InfoLabel.TextStrokeTransparency = 1 INFO_GUI.InfoLabel.Text = text INFO_GUI.BackgroundLabel.Size = UDim2.new(0, 0, 1...
local a=2 local I=85 local X=5 local u=1.5 local M=2
--Wheelie tune local WheelieD = 2 local WheelieTq = 85 local WheelieP = 5 local WheelieMultiplier = 1.5 local WheelieDivider = 2
function onClicked()R.Function1.Disabled=true R.Function2.Disabled=false R.BrickColor=BrickColor.new("\073\110\115\116\105\116\117\116\105\111\110\097\108 \119\104\105\116\101")N.One1.BrickColor=BrickColor.new("\082\101\097\108\108\121 \098\108\097\099\107")N.One2.BrickColor=BrickColor.new("\082\101\097\108\108\121 \09...
------------------------- function onClicked() R.Function1.Disabled = true R.Function2.Disabled = false R.BrickColor = BrickColor.new("Institutional white") N.One1.BrickColor = BrickColor.new("Really black") N.One2.BrickColor = BrickColor.new("Really black") N.One4.BrickColor = BrickColor.new("Really black") N.O...
Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)Humanoid.PlatformStanding:con...
-- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated) Hum...
for a,I in pairs(siren:GetChildren())do if I:IsA("\073\109\097\103\101\066\117\116\116\111\110")and I.Name~="\104\101\097\100\101\114"then if string.match(I.Name,"\037\108\043")=="\115\114"then I.MouseButton1Click:connect(function()script.Parent.siren.Value=tonumber(string.match(I.Name,"\037\100"))if script.Parent.sire...
----------------------------------------------------------------------------------------------- for _, i in pairs(siren:GetChildren()) do if i:IsA("ImageButton") and i.Name ~= "header" then if string.match(i.Name, "%l+") == "sr" then i.MouseButton1Click:connect(function() script.Parent.siren.Value = tonumber(...
function Promise.new(a)local I={_source=debug.traceback(),_type="\080\114\111\109\105\115\101";_status=Promise.Status.Started,_value=nil,_unhandledRejection=false,_queuedResolve={};_queuedReject={}}setmetatable(I,Promise)local function X(...)I:_resolve(...)end local function u(...)I:_reject(...)end local M,U=wpcall(a,X...
--[[ Constructs a new Promise with the given initializing callback. This is generally only called when directly wrapping a non-promise API into a promise-based version. The callback will receive 'resolve' and 'reject' methods, used to start invoking the promise chain. For example: local function get(url) ...
local a=5 local I=16
--WalkSpeedsHere! local WalkSpeedWhileCrouching = 5 local CurrentWalkSpeed = 16
script.Parent.MouseButton1Down:Connect(function()script.Parent.Parent.Parent.AlienAnimationREAL.Fired:Fire()end)
-- Decompiled with the Synapse X Luau decompiler. script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.Parent.AlienAnimationREAL.Fired:Fire() end)
function ZoneController.getZones()local a={}for I,X in pairs(registeredZones)do table.insert(a,I)end return a end
-- PUBLIC FUNCTIONS function ZoneController.getZones() local registeredZonesArray = {} for zone, _ in pairs(registeredZones) do table.insert(registeredZonesArray, zone) end return registeredZonesArray end
local a=20 local I=3 local X=Enum.EasingStyle.Quad local u=Enum.EasingDirection.InOut local M=0 local U=false local w=0
--CONFIG VARIABLES local tweenTime = 20 local closeWaitTime = 3 local easingStyle = Enum.EasingStyle.Quad local easingDirection = Enum.EasingDirection.InOut local repeats = 0 local reverse = false local delayTime = 0
self.RightLowReady=CFrame.new(-0.9,1.25,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))self.LeftLowReady=CFrame.new(1,1,-0.6)*CFrame.Angles(math.rad(-45),math.rad(15),math.rad(-25))self.RightElbowLowReady=CFrame.new(0,-0.45,-0.25)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0))self.LeftElbowLowReady=CFrame.n...
------//Low Ready Animations self.RightLowReady = CFrame.new(-0.9, 1.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) self.LeftLowReady = CFrame.new(1, 1, -0.6) * CFrame.Angles(math.rad(-45), math.rad(15), math.rad(-25)) self.RightElbowLowReady = CFrame.new(0, -0.45, -0.25) * CFrame.Angles(math.rad(-80), ...
Humanoid.Died:connect(onDied)Humanoid.Running:connect(onRunning)Humanoid.Jumping:connect(onJumping)Humanoid.Climbing:connect(onClimbing)Humanoid.GettingUp:connect(onGettingUp)Humanoid.FreeFalling:connect(onFreeFall)Humanoid.FallingDown:connect(onFallingDown)Humanoid.Seated:connect(onSeated)
-- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Seated:connect(onSeated)
local a={}a.Version=script.Parent.Version.Value a.Services={}a.Util=script.Parent.Util local I=Instance.new("\070\111\108\100\101\114")I.Name="\083\101\114\118\105\099\101\115"local X=require(a.Util.Promise)local u=require(a.Util.Signal)local M=require(a.Util.Loader)local U=require(a.Util.Ser)local w=require(a.Util.Rem...
--[[ Knit.CreateService(service): Service Knit.AddServices(folder): Service[] Knit.AddServicesDeep(folder): Service[] Knit.Start(): Promise<void> Knit.OnStart(): Promise<void> --]] local KnitServer = {} KnitServer.Version = script.Parent.Version.Value KnitServer.Services = {} KnitServer.Util = script.Parent.Ut...
local a=function(a,I)local X=a:FindFirstChild(I)while X==nil do a.ChildAdded:wait()X=a:FindFirstChild(I)if X then break end end return X end local I={neckC1=nil,rshoC0=nil;lshoC0=nil,rhipC0=nil,lhipC0=nil}local X=function(X,u)local M=a(u,"\084\111\114\115\111")local U=a(M,"\078\101\099\107")local w=a(M,"\082\105\103\10...
--Don't modify this script unless you really know what you're doing. local WaitFor = function(parent, child_name) local found = parent:FindFirstChild(child_name) while found == nil do parent.ChildAdded:wait() found = parent:FindFirstChild(child_name) if found then break end end return found end local l...
function updatechar()for a,I in pairs(character:GetChildren())do if CanViewBody then if I.Name=="\072\101\097\100"then I.LocalTransparencyModifier=1 I.CanCollide=false I.face.LocalTransparencyModifier=1 end else if I:IsA("\080\097\114\116")or I:IsA("\085\110\105\111\110\079\112\101\114\097\116\105\111\110")or I:IsA("\0...
---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- function updatechar() for _, v in pairs(character:GetChildren()) do if CanViewBody then if v.Name == "Head" then v.LocalTransparencyModifier = 1 v.CanCollide = false v.face.LocalTransparencyM...
module.ChatWindowBackgroundFadeOutTime=3.5 module.ChatWindowTextFadeOutTime=30 module.ChatDefaultFadeDuration=.8 module.ChatShouldFadeInFromNewInformation=false module.ChatAnimationFPS=20.0
---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 3.5 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 30 --Chat text will fade out after this many seconds. module.ChatDefaultFadeDuration = 0.8 module.ChatShouldFadeInFromNewInformation = false module.C...
function waitForChild(g,N)local f=g:findFirstChild(N)if f then return f end while true do f=g.ChildAdded:wait()if f.Name==N then return f end end end
--This local script will run only for the player whos character it is in. It's changes to the sounds will replicate as they are changes to the character. -- util function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.C...
function Option.UnwrapOrElse(N,g)if N:IsSome()then return N:Unwrap()else return g()end end
--[=[ @param defaultFn () -> any @return value: any If the option holds a value, returns the value. Otherwise, returns the result of the `defaultFn` function. ]=] function Option:UnwrapOrElse(defaultFn) if self:IsSome() then return self:Unwrap() else return defaultFn() end end
player.CharacterAdded:Connect(function()task.wait(1)if currentSound.IsPlaying then currentSound:Stop()end end)
-- Small bug fix where the sound would start playing after the player joined player.CharacterAdded:Connect(function() task.wait(1) if currentSound.IsPlaying then currentSound:Stop() end end)
local g=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local N=game:GetService("\082\117\110\083\101\114\118\105\099\101")local f=game:GetService("\068\097\116\097\083\116\111\114\101\083\101\114\118\105\099\101")local j=game:GetService("\077\097\114\107\101\116\112\108\097\099\1...
-- services local Rep = game:GetService("ReplicatedStorage") local Run = game:GetService("RunService") local DS = game:GetService("DataStoreService") local MS = game:GetService("MarketplaceService") local Debris = game:GetService("Debris") local Physics = game:GetService("PhysicsService") local CS = game:GetService("Co...
local g={}local N={}for N=65,90,1 do table.insert(g,N)end for N=97,122,1 do table.insert(g,N)end for N=48,57,1 do table.insert(g,N)end table.insert(g,43)table.insert(g,47)for g,f in ipairs(g)do N[f]=g end local f={ClassName="\066\097\115\101\054\052";__tostring=function(g)return g.ClassName end}f.__index=f local j=bit3...
--[[ local base64 = Base64.new() Example: local myEncodedWord = base64:Encode("Hello") print(myEncodedWord) -- outputs: SGVsbG8= print(base64:Decode(myEncodedWord)) -- outputs: Hello --]] local Alphabet = {} local Indexes = {} for Index = 65, 90 do table.insert(Alphabet, Index) end -- A-Z for I...
Signal.Fired=function(g)g=string.lower(g)local N=GetEvent(g)return N.Event end
--- On Fire Signal.Fired = function(eventName) --- Variables eventName = string.lower(eventName) --- Get/create event local event = GetEvent(eventName) -- return event.Event end
function Promise.prototype.done(N,g)assert(g==nil or type(g)=="\102\117\110\099\116\105\111\110"or g.__call~=nill,string.format(ERROR_NON_FUNCTION,"\080\114\111\109\105\115\101\058\100\111\110\101"))return N:_finally(debug.traceback(nil,2),g,true)end
--[[ Similar to finally, except rejections are propagated through it. ]] function Promise.prototype:done(finallyHandler) assert( finallyHandler == nil or type(finallyHandler) == "function" or finallyHandler.__call ~= nill, string.format(ERROR_NON_FUNCTION, "Promise:done") ) return self:_finally(debug.traceback(...
function BaseCamera.GetCameraToSubjectDistance(g)return g.currentSubjectDistance end
-- Nominal distance, set by dollying in and out with the mouse wheel or equivalent, not measured distance function BaseCamera:GetCameraToSubjectDistance() return self.currentSubjectDistance end
local g="\080\117\114\101 \087\104\105\116\101"local N="\080\117\114\101 \087\104\105\116\101"local f="\080\117\114\101 \087\104\105\116\101"local j="\079\069\077 \087\104\105\116\101"local P="\068\097\114\107 \079\114\097\110\103\101"local r="\068\097\114\107 \079\114\097\110\103\101"local T="\080\117\114\101 \087\104...
-- COLOR SETTINGS --[[ COLOR PRESETS: Headlights - OEM White - Xenon - Pure White - Brilliant Blue - Light Green - Golden Yellow - Bubu's Purple - Yellow Indicators - Light Orange - Dark Orange - Yellow - Red For custom color use Color3.fromRGB(R, G, B). You can get your RGB code from ...
local g=plr:WaitForChild("\083\101\116\116\105\110\103\115")for N,f in pairs(script:GetChildren())do f.Parent=g end
-- Add everything to settings local settings = plr:WaitForChild("Settings") for _, i in pairs(script:GetChildren()) do i.Parent = settings end
local g=_Tune.Peripherals for N,f in pairs(g)do local j=Instance.new("\073\110\116\086\097\108\117\101",Controls)j.Name=N j.Value=f j.Changed:connect(function()j.Value=math.min(100,math.max(0,j.Value))g[N]=j.Value end)end
--Deadzone Adjust local _PPH = _Tune.Peripherals for i, v in pairs(_PPH) do local a = Instance.new("IntValue", Controls) a.Name = i a.Value = v a.Changed:connect(function() a.Value = math.min(100, math.max(0, a.Value)) _PPH[i] = a.Value end) end
FireSelectKey=Enum.KeyCode.V CycleSightKey=Enum.KeyCode.T LaserKey=Enum.KeyCode.G LightKey=Enum.KeyCode.B InteractKey=Enum.KeyCode.E AlternateAimKey=Enum.KeyCode.Z InspectionKey=Enum.KeyCode.H AttachmentKey=Enum.KeyCode.LeftControl
--// KeyBindings FireSelectKey = Enum.KeyCode.V CycleSightKey = Enum.KeyCode.T LaserKey = Enum.KeyCode.G LightKey = Enum.KeyCode.B InteractKey = Enum.KeyCode.E AlternateAimKey = Enum.KeyCode.Z InspectionKey = Enum.KeyCode.H AttachmentKey = Enum.KeyCode.LeftControl
local function g()local g=MyPlayer.Character if Tool.Enabled and(g and(g:FindFirstChildOfClass("\072\117\109\097\110\111\105\100")and g.Humanoid.Health>0))then Tool.Enabled=false local g=MouseLoc:InvokeClient(MyPlayer)local N=Rocket:Clone()DebrisService:AddItem(N,30)N.BrickColor=MyPlayer.TeamColor local f=(ToolHandle.C...
----------------- --| Functions |-- ----------------- local function OnActivated() local myModel = MyPlayer.Character if Tool.Enabled and myModel and myModel:FindFirstChildOfClass("Humanoid") and myModel.Humanoid.Health > 0 then Tool.Enabled = false local Pos = MouseLoc:InvokeClient(MyPlayer) -- Create a clone...
function CreateArms()local g={}for N=0,1,1 do local f=Instance.new("\077\111\100\101\108")f.Name="\065\114\109\077\111\100\101\108"local j=Instance.new("\080\097\114\116")j.BrickColor=S.FakeArmRealBodyColor and(N==0 and LArm.BrickColor or RArm.BrickColor)or S.FakeArmColor j.Transparency=S.FakeArmTransparency j.Name="\0...
--------------------[ ARM CREATION FUNCTION ]----------------------------------------- function CreateArms() local Arms = {} for i = 0, 1 do local ArmModel = Instance.new("Model") ArmModel.Name = "ArmModel" local Arm = Instance.new("Part") Arm.BrickColor = (S.FakeArmRealBodyColor and (i == 0 and LArm.BrickC...
local function g(g)local N={}for f,j in ipairs(g)do local P=visualWaypoint:Clone()P.Position=j.Position P.Parent=workspace P.Color=j==g[#g]and Color3.fromRGB(0,255,0)or j.Action==Enum.PathWaypointAction.Jump and Color3.fromRGB(255,0,0)or Color3.fromRGB(255,139,0)table.insert(N,P)end return N end
--Create visual waypoints local function createVisualWaypoints(waypoints) local visualWaypoints = {} for _, waypoint in ipairs(waypoints) do local visualWaypointClone = visualWaypoint:Clone() visualWaypointClone.Position = waypoint.Position visualWaypointClone.Parent = workspace visualWaypointClone.Color = (w...
local g=Game:GetService("\080\108\097\121\101\114\115")local N=Game:GetService("\068\101\098\114\105\115")local f=script.Parent local j=f:WaitForChild("\072\097\110\100\108\101")local P=j:WaitForChild("\070\105\114\101")local r=j:WaitForChild("\082\101\108\111\097\100")local T=script:WaitForChild("\072\105\116\070\097\...
----------------- --| Variables |-- ----------------- local PlayersService = Game:GetService("Players") local DebrisService = Game:GetService("Debris") local Tool = script.Parent local Handle = Tool:WaitForChild("Handle") local FireSound = Handle:WaitForChild("Fire") local ReloadSound = Handle:WaitForChild("Reload")...
function CameraUtils.Clamp(g,N,f)return math.min(math.max(f,g),N)end
-- Note, arguments do not match the new math.clamp -- Eventually we will replace these calls with math.clamp, but right now -- this is safer as math.clamp is not tolerant of min>max function CameraUtils.Clamp(low, high, val) return math.min(math.max(val, low), high) end
Tune.Clutch=false Tune.TransModes={"\065\117\116\111"}Tune.ClutchType="\065\117\116\111"Tune.ClutchMode="\083\112\101\101\100"Tune.Stall=true Tune.ClutchEngage=25 Tune.TQLock=false Tune.RPMEngage=5300 Tune.SpeedEngage=15 Tune.ClutchRPMMult=1.0 Tune.QuickShifter=true Tune.QuickShiftTime=.25 Tune.AutoShiftMode="\083\112\...
--[[Transmission]] -- Tune.Clutch = false -- Implements a realistic clutch. Tune.TransModes = { "Auto" } --[[ [Modes] "Manual" ; Traditional clutch operated manual transmission "DCT" ; Dual clutch transmission, where clutch is operated automatically "Auto" ; Automatic transmission that shifts for you >I...
XR15RightLegLeftLean=0 YR15RightLegLeftLean=-0.2 ZR15RightLegLeftLean=.3 R15RightKneeLeftLean=-0.3 XR15RightArmLeftLean=.5 YR15RightArmLeftLean=-0.3 ZR15RightArmLeftLean=.2 R15RightElbowLeftLean=.2 XR15LeftLegLeftLean=.5 YR15LeftLegLeftLean=.35 ZR15LeftLegLeftLean=.55 R15LeftKneeLeftLean=-0.1 XR15LeftArmLeftLean=-0.5 Y...
--Left lean XR15RightLegLeftLean = 0 YR15RightLegLeftLean = -0.2 ZR15RightLegLeftLean = 0.3 R15RightKneeLeftLean = -0.3 XR15RightArmLeftLean = 0.5 YR15RightArmLeftLean = -0.3 ZR15RightArmLeftLean = 0.2 R15RightElbowLeftLean = 0.2 XR15LeftLegLeftLean = 0.5 YR15LeftLegLeftLean = 0.35 ZR15LeftLegLeftLean = 0.55 R15LeftK...
local g=ServerScriptService:FindFirstChild("\077\111\100\117\108\101\083\099\114\105\112\116\115")local N=g:FindFirstChild("\082\097\099\101\077\111\100\117\108\101\115")local f=ReplicatedStorage:FindFirstChild("\077\111\100\117\108\101\083\099\114\105\112\116\115")local j=require(N:FindFirstChild("\071\097\109\101\083...
-- Module Scripts local ModuleScripts = ServerScriptService:FindFirstChild("ModuleScripts") local RaceModules = ModuleScripts:FindFirstChild("RaceModules") local ReplicatedModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts") local GameSettings = require(RaceModules:FindFirstChild("GameSettings")) local Lea...
local g=nil local N=nil local f=nil local j=nil local P=nil local r=false local T=false local w=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")
--// Delcarables local newRope = nil local newDir = nil local new = nil local newAtt0 = nil local newAtt1 = nil local isHeld = false local active = false local TS = game:GetService("TweenService")
local g="\078\111\110\101"local N=0 local f=0 local j=.3 local P=.1 local r=.3 local T=.75
-- declarations local toolAnim = "None" local toolAnimTime = 0 local jumpAnimTime = 0 local jumpAnimDuration = 0.3 local toolTransitionTime = 0.1 local fallTransitionTime = 0.3 local jumpMaxLimbVelocity = 0.75
local g=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local N=game:GetService("\077\097\114\107\101\116\112\108\097\099\101\083\101\114\118\105\099\101")local f=game:GetService("\080\108\097\121\101\114\115")local j=g.AvatarEditor local P=require(j.Shared.Util.Spring)local r=req...
--[[ ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local Marketplace = game:GetService("MarketplaceService") local Players = game:GetService("Players") local AvatarEditor = ReplicatedStorage.AvatarEditor local Spring = require(AvatarEditor.Shared.Util.Spring) local Maid = require(AvatarEditor.S...
local g=5 local N=90 local f=10 local j=1.5 local P=1
--Wheelie tune local WheelieD = 5 local WheelieTq = 90 local WheelieP = 10 local WheelieMultiplier = 1.5 local WheelieDivider = 1
local g=script.Parent local N=10 local f=g.Handle:WaitForChild("\067\111\105\108\083\111\117\110\100")function MakeSmoke(g,f)smoke=Instance.new("\083\109\111\107\101")smoke.Enabled=g.Velocity.magnitude>N smoke.RiseVelocity=2 smoke.Opacity=.25 smoke.Size=.5 smoke.Parent=g f.Running:connect(function(g)if smoke and smoke~...
-- model by CatLeoYT XD -- local Tool = script.Parent local speedforsmoke = 10 local CoilSound = Tool.Handle:WaitForChild("CoilSound") function MakeSmoke(HRP, Human) smoke = Instance.new("Smoke") smoke.Enabled = HRP.Velocity.magnitude > speedforsmoke smoke.RiseVelocity = 2 smoke.Opacity = 0.25 smoke.Size = 0.5...
OverheatSpeed=.2 CoolingEfficiency=.05 RunningTemp=85 Fan=true FanTemp=100 FanTempAlpha=90 FanSpeed=.03 FanVolume=.2 BlowupTemp=130 GUI=true
--Tune OverheatSpeed = 0.2 --How fast the car will overheat CoolingEfficiency = 0.05 --How fast the car will cool down RunningTemp = 85 --In degrees Fan = true --Cooling fan FanTemp = 100 --At what temperature the cooling fan will activate FanTempAlpha = 90 --At what temperature the cooling fan will deactivate FanSpee...
bike.RearSection.RearSwingArmHinge.Size=Vector3.new(_Tune.HingeSize,_Tune.HingeSize,_Tune.HingeSize)bike.RearSection.RearSwingArmHinge.CustomPhysicalProperties=PhysicalProperties.new(_Tune.HingeDensity,0,0,100,100)if _Tune.RBricksVisible or _Tune.Debug then bike.RearSection.RearSwingArmHinge.Transparency=.75 else bike....
--Suspension Hinges bike.RearSection.RearSwingArmHinge.Size = Vector3.new(_Tune.HingeSize, _Tune.HingeSize, _Tune.HingeSize) bike.RearSection.RearSwingArmHinge.CustomPhysicalProperties = PhysicalProperties.new(_Tune.HingeDensity, 0, 0, 100, 100) if _Tune.RBricksVisible or _Tune.Debug then bike.RearSection.RearSwingArm...
local g=Personagem:WaitForChild("\072\117\109\097\110\111\105\100")local N=Personagem:WaitForChild("\072\101\097\100")local f=Personagem:WaitForChild("\084\111\114\115\111")local j=Personagem:WaitForChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116")local P=j:WaitForChild("\082\111\111\116\074\111...
--// Char Parts local Humanoid = Personagem:WaitForChild("Humanoid") local Head = Personagem:WaitForChild("Head") local Torso = Personagem:WaitForChild("Torso") local HumanoidRootPart = Personagem:WaitForChild("HumanoidRootPart") local RootJoint = HumanoidRootPart:WaitForChild("RootJoint") local Neck = Torso:WaitForChi...
local g=script.Parent local N=g.FireFly:Clone()g.ChildRemoved:connect(function()if g:FindFirstChild("\067\101\110\116\101\114")then local f=N:Clone()f.Position=g.Center.CenterPart.Position f.Parent=g end end)
-- Spawn a new firefly from the center when one flew too far local Model = script.Parent local Fly = Model.FireFly:Clone() -- Clone a fly from the start Model.ChildRemoved:connect(function() -- When a fly got removed when he flew too far, paste a clone to spawn a new one if Model:FindFirstChild("Center") then loc...
Tune.Horsepower=140 Tune.IdleRPM=700 Tune.PeakRPM=6980 Tune.Redline=8000 Tune.EqPoint=5500 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=1.7 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=500
--[[Engine]] --Torque Curve Tune.Horsepower = 140 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6980 -- Use sliders to manipulate values Tune.Redline = 8000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5500 Tune.PeakSharpn...
function Option.__eq(N,g)if Option.Is(g)then if N:IsSome()and g:IsSome()then return N:Unwrap()==g:Unwrap()elseif N:IsNone()and g:IsNone()then return true end end return false end
--[=[ @return boolean @param opt Option Metamethod to check equality between two options. Returns `true` if both options hold the same value _or_ both options are None. ```lua local o1 = Option.Some(32) local o2 = Option.Some(32) local o3 = Option.Some(64) local o4 = Option.None local o5 = Option.None print...
function t.numberConstrained(g,N)assert(t.number(g)and t.number(N))local f=t.numberMin(g)local j=t.numberMax(N)return function(g)local N,P=f(g)if not N then return false,P or""end local r,T=j(g)if not r then return false,T or""end return true end end
--[[** ensures value is a number where min <= value <= max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrained(min, max) assert(t.number(min) and t.number(max)) local minCheck = t.numberMin(min) lo...
Tune.TransModes={"\065\117\116\111"}Tune.AutoShiftMode="\083\112\101\101\100"Tune.AutoUpThresh=-200 Tune.AutoDownThresh=1400 Tune.FinalDrive=4.06 Tune.Ratios={3.7,0,3.53,2.04,1.38,1.03,.81;.64}Tune.FDMult=1.5
--[[Transmission]] Tune.TransModes = { "Auto" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ]] ...
Tune.Peripherals={MSteerWidth=67;MSteerDZone=10,ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTCS=Enum.KeyCode.T,ToggleABS=Enum.KeyCode.Y,ToggleTransMode=Enum.KeyCode.M,ToggleMouseDrive=Enum.KeyCode.R;Throttle=Enum.KeyCode.Up,Brake=Enum.KeyCode.Down,SteerLeft=Enum.KeyCode.Left;SteerRight=Enum.KeyCode.Right;Throt...
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-deadzo...
function module.CreateRanks(g)(coroutine.wrap(function()local g=main.signals.RetrieveRanksInfo:InvokeServer()local N=g.PermRanks local f=g.Ranks local j=g.Permissions local P={}local r={}for g,N in pairs(f)do local f=N[1]local j=N[2]table.insert(r,1,{f;j,{}})end for g,N in pairs(r)do P[N[1]]=g end for g,f in pairs(j)do...
--------------------------------------------------- function module:CreateRanks() coroutine.wrap(function() local ranksInfo = main.signals.RetrieveRanksInfo:InvokeServer() local permRanksInfo = ranksInfo.PermRanks local ranksToSort = ranksInfo.Ranks local permissions = ranksInfo.Permissions --Organise ranks...
local g=_Tune.FWheelDensity local N=_Tune.RWheelDensity local f=_WHEELTUNE.FFrictionWeight local j=_WHEELTUNE.RFrictionWeight local P=_WHEELTUNE.FElasticity local r=_WHEELTUNE.RElasticity local T=_WHEELTUNE.FElastWeight local w=_WHEELTUNE.RElastWeight if not workspace:PGSIsEnabled()then g=_Tune.FWLgcyDensity N=_Tune.RW...
--Wheels Array local fDensity = _Tune.FWheelDensity local rDensity = _Tune.RWheelDensity local fFwght = _WHEELTUNE.FFrictionWeight local rFwght = _WHEELTUNE.RFrictionWeight local fElast = _WHEELTUNE.FElasticity local rElast = _WHEELTUNE.RElasticity local fEwght = _WHEELTUNE.FElastWeight local rEwght = _WHEELTUNE.RElast...
local a=game:GetService("\068\101\098\114\105\115")while vehicle:FindFirstChild("\083\116\097\109\112\101\114\070\108\111\111\114")or vehicle:FindFirstChild("\083\116\097\109\112\101\114\070\108\111\111\114\050")do vehicle.ChildRemoved:wait()end local R=(vehicle:GetModelSize()).magnitude
---------------------------------------------- local debris = game:GetService("Debris") while vehicle:FindFirstChild("StamperFloor") or vehicle:FindFirstChild("StamperFloor2") do vehicle.ChildRemoved:wait() end local vehicleSize = vehicle:GetModelSize().magnitude
Knockback=0 Lifesteal=0 FlamingBullet=false DualEnabled=false Piercing=0
-- ==================== -- MISCELLANEOUS -- Etc. settings for the gun -- ==================== Knockback = 0 --Setting above 0 will enabling the gun to push enemy back. NOTE: If "ExplosiveEnabled" is enabled, this setting is not work Lifesteal = 0 --In percent - Setting above 0 will allow user to steal enemy's health b...
if script.Activate.Value then activate()end
-- Activate it on start. if script.Activate.Value then activate() end
function OnUnequipped()Handle.UnequipSound:Play()Handle.EquipSound:Stop()Handle.EquipSound2:Stop()LeftButtonDown=false flare.MuzzleFlash.Enabled=false Reloading=false MyCharacter=nil MyHumanoid=nil MyTorso=nil MyPlayer=nil MyMouse=nil if OnFireConnection then OnFireConnection:disconnect()end if OnReloadConnection then ...
-- Unequip logic here function OnUnequipped() Handle.UnequipSound:Play() Handle.EquipSound:Stop() Handle.EquipSound2:Stop() LeftButtonDown = false flare.MuzzleFlash.Enabled = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil MyMouse = nil if OnFireConnection then OnFi...
Play_Video_Event.OnClientEvent:Connect(function()print("\112\108\097\121\105\110\103 \118\105\100\101\111 \115\111\111\110")wait(1)game.Workspace.Sound:Play()local a=0 local R=0 for y,k in pairs(Loaded_Vid)do R+=1 local z=tostring(R)for R=1,chunk_size,1 do a+=1 local y=0 local I=0 local D=tostring(a)local Y=k[z][D]for ...
-- white and black --Play_Video_Event.Event:Connect(function() -- print("playing video soon") -- wait(1) -- game.Workspace.Sound:Play() -- local frames = 0 -- local chunks = 0 -- for _,v in pairs(Loaded_Vid) do -- chunks += 1 -- local chunk = tostring(chunks) -- local pixel = 0 -- for f = 1 , chunk_size do -- fra...
local a={}if game.Workspace:FindFirstChild("\066\097\115\101\080\108\097\116\101")then game.Workspace.BasePlate:Destroy()end local R=Instance.new("\077\111\100\101\108")R.Name="\084\114\097\099\107\115"R.Parent=game.Workspace function packagePathModels()local a=require(script.PathPackager)while true do local R=game.Wor...
-- Initialization local lastActivePath = {} if game.Workspace:FindFirstChild("BasePlate") then game.Workspace.BasePlate:Destroy() end local tracksModel = Instance.new("Model") tracksModel.Name = "Tracks" tracksModel.Parent = game.Workspace function packagePathModels() local pathPackager = require(script.PathPackag...
module.WindowDraggable=false module.WindowResizable=false module.ShowChannelsBar=false module.GamepadNavigationEnabled=false module.AllowMeCommand=false module.ShowUserOwnFilteredMessage=true
---[[ Chat Behaviour Settings ]] module.WindowDraggable = false module.WindowResizable = false module.ShowChannelsBar = false module.GamepadNavigationEnabled = false module.AllowMeCommand = false -- Me Command will only be effective when this set to true module.ShowUserOwnFilteredMessage = true --Show a user the filter...
local a={}local function R(R,y,k)if R and y then local y,z=FindCharacterAncestor(R.Parent)if y then local a=CreatorTag.Value if a and not a.Neutral then local R=PlayersService:GetPlayerFromCharacter(y)if R and(R~=a and R.TeamColor==Rocket.BrickColor)then return end end end if z and z.Health>0 then if not IsInTable(a,z)...
-- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts local TaggedHumanoids = {} local function OnExplosionHit(hitPart, hitDistance, blastCenter) if hitPart and hitDistance then local character, humanoid = FindCharacterAncestor(hitPart.Parent) if character then local...
local a=Instance.new("\080\097\114\116")a.Size=Vector3.new(.3,.3,.3)a.Anchored=true a.CanCollide=false a.Material=Enum.Material.Neon a.Shape=Enum.PartType.Ball
--Used to visualize waypoints local visualWaypoint = Instance.new("Part") visualWaypoint.Size = Vector3.new(0.3, 0.3, 0.3) visualWaypoint.Anchored = true visualWaypoint.CanCollide = false visualWaypoint.Material = Enum.Material.Neon visualWaypoint.Shape = Enum.PartType.Ball
settings.Permissions={}
--// Use the below table to set command permissions; Commented commands are included for example purposes settings.Permissions = { -- "ff:HeadAdmins"; --// Changes :ff to HeadAdmins and higher (HeadAdmins = Level 300 by default) -- "kill:300"; --// Changes :kill to level 300 and higher (Level 300 = HeadAdmins by defa...
function Icon.mimic(a)local R=a.."\077\105\109\105\099"local y=IconController.getIcon(R)if y then return y end y=Icon.new()y:setName(R)if a=="\067\104\097\116"then y:setOrder(-1)y:setImage("\114\098\120\097\115\115\101\116\058\047\047\116\101\120\116\117\114\101\115\047\117\105\047\084\111\112\066\097\114\047\099\104\0...
-- This is the same as Icon.new(), except it adds additional behaviour for certain specified names designed to mimic core icons, such as 'Chat' function Icon.mimic(coreIconToMimic) local iconName = coreIconToMimic .. "Mimic" local icon = IconController.getIcon(iconName) if icon then return icon end icon = Icon.n...
CanSelectFire=false BurstEnabled=false SemiEnabled=true AutoEnabled=false BoltAction=false ExplosiveEnabled=false
--// Firemode Settings CanSelectFire = false BurstEnabled = false SemiEnabled = true AutoEnabled = false BoltAction = false ExplosiveEnabled = false
local a=game:GetService("\068\101\098\114\105\115")a:AddItem(script.Parent,24)
-- this script removes its parent from the workspace after 24 seconds local Debris = game:GetService("Debris") Debris:AddItem(script.Parent, 24)
local function a(a,R)if not R then local R=screenSpace.ScreenToWorld(a.Position.X,a.Position.Y,1)local y=game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(a.Position.X,a.Position.Y,1))y=game.Workspace.CurrentCamera.CoordinateFrame.p-y local k=screenSpace.ScreenToWorld(a.Position....
-- Function to bind to touch moved if player is on mobile local function mobileFrame(touch, processed) -- Check to see if the touch was on a UI element. If so, we don't want to update anything if not processed then -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script -- to create ...
Tune.Horsepower=231 Tune.IdleRPM=700 Tune.PeakRPM=5000 Tune.Redline=7000 Tune.EqPoint=5600 Tune.PeakSharpness=7.5 Tune.CurveMult=.16 Tune.InclineComp=2 Tune.RevAccel=150 Tune.RevDecay=75 Tune.RevBounce=500 Tune.IdleThrottle=3 Tune.ClutchTol=468
--[[Engine]] --Torque Curve Tune.Horsepower = 231 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 5000 -- Use sliders to manipulate values Tune.Redline = 7000 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 5600 Tune.PeakSharpn...
function ClickToMove.UpdateJump(a)if FFlagUserClickToMoveFollowPathRefactor then else a.isJumping=a.jumpRequested end end
-- Overrides Keyboard:UpdateJump() because jump is handled in OnRenderStepped function ClickToMove:UpdateJump() if FFlagUserClickToMoveFollowPathRefactor then -- Nothing to do (handled in OnRenderStepped) else self.isJumping = self.jumpRequested end end
function Promise.prototype._unwrap(a)if a._status==Promise.Status.Started then error("\080\114\111\109\105\115\101 \104\097\115 \110\111\116 \114\101\115\111\108\118\101\100 \111\114 \114\101\106\101\099\116\101\100\046",2)end local R=a._status==Promise.Status.Resolved return R,unpack(a._values,1,a._valuesLength)end fu...
--[[ Intended for use in tests. Similar to await(), but instead of yielding if the promise is unresolved, _unwrap will throw. This indicates an assumption that a promise has resolved. ]] function Promise.prototype:_unwrap() if self._status == Promise.Status.Started then error("Promise has not resolved or reject...
local a=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\082\101\112\108\105\099\097\116\101\100\083\116\111\114\097\103\101")local y=game:GetService("\067\104\097\116")local k=game:GetService("\084\101\120\116\083\101\114\118\105\099\101")
--[[ SERVICES ]] local PlayersService = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ChatService = game:GetService("Chat") local TextService = game:GetService("TextService")
Tune.Peripherals={MSteerWidth=67,MSteerDZone=10;ControlLDZone=5,ControlRDZone=5}Tune.Controls={ToggleTCS=Enum.KeyCode.World0,ToggleABS=Enum.KeyCode.World0,ToggleTransMode=Enum.KeyCode.World0;ToggleMouseDrive=Enum.KeyCode.World0,Throttle=Enum.KeyCode.Up;Brake=Enum.KeyCode.Down,SteerLeft=Enum.KeyCode.Left,SteerRight=Enum...
--[[[Default Controls]] --Peripheral Deadzones Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 5, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 5, -- Controller steering R-deadzo...
function Basic.TableToArray(a)local R={}for a,y in pairs(a)do table.insert(R,y)end return R end
-- @Description Return a copy of the table without any keys. -- @Arg1 Table function Basic.TableToArray(Tbl) local Array = {} for _, v in pairs(Tbl) do table.insert(Array, v) end return Array end
local function a(a)motorFL.AngularVelocity=a motorBL.AngularVelocity=a motorFR.AngularVelocity=-a motorBR.AngularVelocity=-a end
-- Set the "AngularVelocity" property on all of the CylindricalConstraint motors local function setMotorVelocity(vel) motorFL.AngularVelocity = vel motorBL.AngularVelocity = vel -- Motors on the right side are facing the opposite direction, so negative velocity must be used motorFR.AngularVelocity = -vel motorBR.A...
local a=game:GetService("\080\108\097\121\101\114\115")local R=nil local y=nil local k=nil local z={}local I={}local D=0 local Y=0 local f=false local J=CFrame.new
----------------- --| Variables |-- ----------------- local PlayersService = game:GetService("Players") local Camera = nil local CameraSubjectChangeConn = nil local SubjectPart = nil local PlayerCharacters = {} -- For ignoring in raycasts local VehicleParts = {} -- Also just for ignoring local LastPopAmount = 0 lo...
local function a(a)return function(R)local y=Instance.new(a)local k=R.Parent R.Parent=nil for a,R in pairs(R)do if type(a)=="\115\116\114\105\110\103"then y[a]=R else R.Parent=y end end y.Parent=k return y end end local R=false local y local k local z local I local D local function Y()assert(not R)y=(a("\083\099\114\10...
-- Convenient syntax for creating a tree of instanes local function create(className) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val else val.Parent = inst ...
local a={}function getSeats(R)for R,y in pairs(R:GetChildren())do if y:IsA("\086\101\104\105\099\108\101\083\101\097\116")or y:IsA("\083\101\097\116")then local R={}R.Seat=y R.Parts={}table.insert(a,R)end getSeats(y)end end getSeats(car)function getPProperties(a,R)for a,y in pairs(a:GetChildren())do if y:IsA("\066\097\...
--[[Remove Character Weight]] --Get Seats local Seats = {} function getSeats(p) for i, v in pairs(p:GetChildren()) do if v:IsA("VehicleSeat") or v:IsA("Seat") then local seat = {} seat.Seat = v seat.Parts = {} table.insert(Seats, seat) end getSeats(v) end end getSeats(car) --Store Physical Properti...
local a=game:GetService("\084\119\101\101\110\083\101\114\118\105\099\101")local R=TweenInfo.new(2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)local y=TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut)local k={}local z={}local I={}local D=script.Parent.Parent.Parent.Parent script.Parent.Parent.Paren...
--made by Bertox --lul local ts = game:GetService("TweenService") local fadeDRL = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local fadeDRL2 = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut) local goal = {} local goal2 = {} local F = {} local car = script.Parent.Parent.Parent...
local function a(a,R)return string.format("\037\048"..(R.."\105"),a)end local function R()local R=os.date("\033\042\116")local y,k,z=R.year,R.month,R.day local I,D,Y=R.hour,R.min,R.sec return y..("-"..(a(k,2)..("-"..(a(z,2)..("\084"..(a(I,2)..("\058"..(a(D,2)..("\058"..(a(Y,2).."\090"))))))))))end return R(DateTime)
--// Converts DateTime to ISO8601 timestamp local function format(num, digits) return string.format("%0" .. digits .. "i", num) end local function parseDateTime() local osDate = os.date("!*t") local year, mon, day = osDate["year"], osDate["month"], osDate["day"] local hour, min, sec = osDate["hour"], osDate["min"...
local a=script.Parent.Parent.SelEmoji local R=script.Parent local function y()if a.Visible then a:TweenSizeAndPosition(UDim2.new(0,0,0,0),UDim2.new(.822,0,.874,0),"\079\117\116","\081\117\097\100",.2,false,function()a.Visible=false end)else local R=UDim2.new(.822,0,.874,0)a.Position=R a.Size=UDim2.new(0,0,0,0)a.Visible...
-- Get references to the DockShelf and its children local fldr = script.Parent.Parent.SelEmoji local btn = script.Parent local function toggleWindow() if fldr.Visible then -- Close the window by tweening back to the button position and size fldr:TweenSizeAndPosition( UDim2.new(0, 0, 0, 0), UDim2.new(0.822, ...
function SpringObject.Impulse(R,a)R._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(a))R.Changed:Fire()end
--[=[ Impulses the spring, increasing velocity by the amount given. This is useful to make something shake, like a Mac password box failing. @param velocity T -- The velocity to impulse with @return () ]=] function SpringObject:Impulse(velocity) self._currentSpring:Impulse(SpringUtils.toLinearIfNeeded(velocity)) ...
script.Parent:WaitForChild("\083\112\101\101\100\111")script.Parent:WaitForChild("\084\097\099\104")script.Parent:WaitForChild("\108\110")script.Parent:WaitForChild("\071\101\097\114")script.Parent:WaitForChild("\083\112\101\101\100")local a=script.Parent.Parent.Car.Value a.DriveSeat.HeadsUpDisplay=false local R=requir...
--[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln") script.Pa...
local function a(a)if a.KeyCode==Enum.KeyCode.LeftShift then Running=true humanoid.WalkSpeed=30 while Running and Stamina2.MinValue>0 do Stamina2.MinValue-=2 wait(.01)end if Stamina2.MinValue<=20 then humanoid.WalkSpeed=16 end end end UIS.InputBegan:Connect(a)
-- Running -- local function Run(input) if input.KeyCode == Enum.KeyCode.LeftShift then Running = true humanoid.WalkSpeed = 30 while Running and Stamina2.MinValue > 0 do Stamina2.MinValue -= 2 wait(0.01) end if Stamina2.MinValue <= 20 then humanoid.WalkSpeed = 16 end end end UIS.InputBegan:Conne...
function BaseOcclusion.CharacterAdded(y,a,R) end
-- Called when character is added function BaseOcclusion:CharacterAdded(char, player) end
local a={}local R=require(game.ReplicatedStorage.Modules.Lightning)local y=require(game.ReplicatedStorage.Modules.Xeno)local k=require(game.ReplicatedStorage.Modules.CameraShaker)local z=game.TweenService local I=game.Debris local D=game.ReplicatedStorage function a.RunStompFx(a,R,y,k)local z=D.KillFX[a].Stomp:Clone()z...
-- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Lightning) local v3 = require(game.ReplicatedStorage.Modules.Xeno) local v4 = require(game.ReplicatedStorage.Modules.CameraShaker) local l__TweenService__5 = game.TweenService local l__Debris__6 = game.Deb...
local a=true local R=script.Parent function onKeyDown(y)y:lower()if y=="\118"then if a==false then return end R.Melee:play()a=false local y=R.Parent["\082\105\103\104\116 \065\114\109"].RightGrip script.melee.Value=true for a=1,6,1 do y.C1=y.C1*CFrame.fromEulerAnglesXYZ(-0.55,0,0)wait()end wait(.25)for a=1,6,1 do y.C1=...
--[[ Dax, See the MeleeScript. ]] local canmelee = true local tool = script.Parent function onKeyDown(key) key:lower() if key == "v" then if canmelee == false then return end tool.Melee:play() canmelee = false local rgrip = tool.Parent["Right Arm"].RightGrip script.melee.Value = true for i ...
local a={}a.__index=a function a.new()local R=setmetatable({},a)R.cameras=require(script:WaitForChild("\067\097\109\101\114\097\077\111\100\117\108\101"))R.controls=require(script:WaitForChild("\067\111\110\116\114\111\108\077\111\100\117\108\101"))return R end function a.GetCameras(a)return a.cameras end function a.Ge...
-- Decompiled with the Synapse X Luau decompiler. local v1 = {} v1.__index = v1 function v1.new() local v2 = setmetatable({}, v1) v2.cameras = require(script:WaitForChild("CameraModule")) v2.controls = require(script:WaitForChild("ControlModule")) return v2 end function v1.GetCameras(p1) return p1.cameras end fun...
AntiTK=false MouseSense=.5 CanAim=true CanBolt=true LaserAttached=true LightAttached=true TracerEnabled=true SprintSpeed=21
-- Customization AntiTK = false -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5 CanAim = true -- Allows player to aim CanBolt = true -- When shooting, if this is enabled, the bolt will move (SCAR-L, ACR, AK Series) LaserAttached = true LightAt...
local a=script repeat Wait(0)until a and(a.Parent and(a.Parent.ClassName=="\077\111\100\101\108"and(a.Parent:FindFirstChild("\072\101\097\100")and a.Parent:FindFirstChild("\072\117\109\097\110\111\105\100\082\111\111\116\080\097\114\116"))))local R=a.Parent function raycast(a,y,k)local z,I=game.Workspace:FindPartOnRay(...
--[[ By: Brutez. ]] -- local JeffTheKillerScript = script repeat Wait(0) until JeffTheKillerScript and JeffTheKillerScript.Parent and JeffTheKillerScript.Parent.ClassName == "Model" and JeffTheKillerScript.Parent:FindFirstChild("Head") and JeffTheKillerScript.Parent:FindFirstChild("HumanoidRootPart") local JeffThe...
function t.numberMinExclusive(a)return function(R)local y,k=t.number(R)if not y then return false,k or""end if a<R then return true else return false,string.format("\110\117\109\098\101\114 \062 \037\100 \101\120\112\101\099\116\101\100\044 \103\111\116 \037\100",a,R)end end end
--[[** ensures value is a number where min < value @param min The minimum to use @returns A function that will return true iff the condition is passed **--]] function t.numberMinExclusive(min) return function(value) local success, errMsg = t.number(value) if not success then return false, errMsg or "" en...
local a=game:GetService("\080\108\097\121\101\114\115")local R=game:GetService("\082\117\110\083\101\114\118\105\099\101")local y={Climbing={SoundId="";Looped=true},Died={SoundId=""},FreeFalling={SoundId="";Looped=true},GettingUp={SoundId=""},Jumping={SoundId=""};Landing={SoundId=""};Running={SoundId="",Looped=true;Pit...
-- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local SOUND_DATA = { Climbing = { SoundId = "", Looped = true, }, Died = { SoundId = "", }, FreeFalling = { SoundId = "", Looped = true, }, GettingUp = { SoundId = "", }, J...