| --- |
| annotations_creators: |
| - expert-generated |
| - machine-generated |
| language: |
| - en |
| license: cc-by-nc-sa-4.0 |
| pretty_name: SceneFun3D |
| size_categories: |
| - n<1K |
| splits: |
| - train |
| - val |
| - test |
| task_categories: |
| - object-detection |
| tags: |
| - fiftyone |
| - 3d |
| - point-cloud |
| - fo3d |
| - group |
| - video |
| - rgbd |
| - depth |
| - affordance |
| - functionality |
| - indoor-scenes |
| - robotics |
| dataset_summary: > |
| SceneFun3D is a 3D scene-understanding dataset of high-resolution laser-scan |
| point clouds of indoor environments densely annotated with fine-grained |
| functional interactive elements (handles, knobs, buttons, switches, ...), their |
| affordances, motion parameters, and natural-language task descriptions. This is |
| the FiftyOne version: a grouped multimodal dataset where each scene is a group |
| containing the scene's FO3D laser-scan point cloud (with 3D functional elements) |
| plus one video slice per iPad recording of the scene. Video frames carry |
| per-frame depth, camera poses, intrinsics, and the functional elements projected |
| into the frames as 2D boxes + keypoints. This build samples 10 scenes from each |
| of the train/val/test splits (each sample tagged with its split). |
| --- |
| |
| # Dataset Card for SceneFun3D |
|
|
|  |
|
|
| SceneFun3D is a 3D scene-understanding dataset of high-resolution Faro laser-scan point clouds of indoor environments, densely annotated with fine-grained |
| **functional interactive elements** (handles, knobs, buttons, switches, ...), their **affordances**, **motion** parameters, and free-form **task descriptions**. |
| Each scene is also captured by several iPad video sequences with RGB, depth, camera poses, and intrinsics. |
|
|
| This is the FiftyOne version of the dataset: a **grouped multimodal** dataset where each **scene** is a group containing the scene's FO3D laser-scan point cloud |
| (with 3D functional elements) plus one video slice per iPad recording (`ipad_1`, `ipad_2`, ...). The video frames carry per-frame depth (as `Heatmap` labels), |
| camera poses, and intrinsics, and the 3D functional elements are projected into the frames as 2D detections + keypoints, linked back to the 3D boxes via |
| `fo.Instance`. |
|
|
| This dataset was created with [FiftyOne](https://github.com/voxel51/fiftyone) and can be loaded and visualized in the FiftyOne App (3D viewer for the point cloud, |
| video player for the iPad sequences). |
|
|
| ## Installation |
|
|
| ```bash |
| pip install -U fiftyone |
| ``` |
|
|
| ## Usage |
|
|
| Build the dataset (downloads visit + video assets on demand, then parses them): |
|
|
| ```bash |
| import fiftyone as fo |
| from fiftyone.utils.huggingface import load_from_hub |
| from huggingface_hub import snapshot_download |
| |
| |
| # Download the dataset snapshot to the current working directory |
| |
| snapshot_download( |
| repo_id="Voxel51/SceneFun3D", |
| local_dir=".", |
| repo_type="dataset" |
| ) |
| |
| # Load dataset from current directory using FiftyOne's native format |
| dataset = fo.Dataset.from_dir( |
| dataset_dir=".", # Current directory contains the dataset files |
| dataset_type=fo.types.FiftyOneDataset, # Specify FiftyOne dataset format |
| name="SceneFun3D" # Assign a name to the dataset for identification |
| ) |
| |
| # Launch the App |
| session = fo.launch_app(dataset) |
| |
| ``` |
|
|
| ## Dataset Details |
|
|
| ### Dataset Description |
|
|
| <!-- Provide a longer summary of what this dataset is. --> |
|
|
| SceneFun3D targets *fine-grained functionality and affordance understanding* in 3D scenes: beyond recognizing objects, it localizes the small interactive parts a |
| person actually manipulates (a drawer handle, a light switch, a stove knob) and describes how to interact with them. The full dataset (per the paper) provides |
| **more than 14.8k (14,867) functional interactive element annotations across 710 high-resolution real-world indoor scenes**, with **9 Gibsonian-inspired affordance |
| categories**, **motion parameters for 14,279 elements** (8,325 translational, 6,542 rotational), and **natural-language task descriptions for 10,913 elements** |
| (17,133 including automated rephrasings). Each scene is a combined, 5mm-voxel-downsampled Faro laser scan (several million points); functional elements |
| are annotated as point-index masks on that scan. |
|
|
| In this FiftyOne build, every scene becomes one FO3D point cloud, each functional element becomes a 3D `Detection` (axis-aligned box from the masked points) carrying |
| its affordance and motion, and each scene's iPad recordings are video slices with the elements projected into the frames (see Dataset Structure). |
|
|
| - **Curated by:** Alexandros Delitzas, Ayca Takmaz, Federico Tombari, Robert |
| Sumner, Marc Pollefeys, and Francis Engelmann (ETH Zurich, Google, TU Munich, |
| Microsoft). Built on top of ARKitScenes. |
| |
| - **Funded by:** A Career Seed Award from the ETH Zurich Foundation and an |
| Innosuisse grant (48727.1 IP-ICT); AD supported by a HELLENiQ ENERGY scholarship. |
|
|
| - **Shared by:** SceneFun3D authors (ETH Zurich CVG release mirror). |
|
|
| - **Language(s):** English (task descriptions). |
|
|
| - **License:** Non-commercial research use, inherited from ARKitScenes |
| (CC BY-NC-SA 4.0). |
|
|
| ### Dataset Sources |
|
|
| <!-- Provide the basic links for the dataset. --> |
|
|
| - **Repository:** https://github.com/SceneFun3D/scenefun3d |
| |
| - **Paper:** Delitzas et al. "SceneFun3D: Fine-Grained Functionality and |
| Affordance Understanding in 3D Scenes." CVPR 2024 (Oral). |
|
|
| - **Demo:** https://scenefun3d.github.io |
|
|
| ## Uses |
|
|
| ### Direct Use |
|
|
| - Functional interactive element detection / segmentation in 3D point clouds. |
|
|
| - Affordance grounding (predicting the affordance class of interactive parts). |
|
|
| - Task-driven affordance grounding: localizing the 3D element that satisfies a |
| natural-language instruction ("open the drawer next to the sink"). |
|
|
| - Motion estimation for articulated/interactive parts (axis, direction, type). |
|
|
| - Robotics and embodied-AI research on manipulation target selection. |
|
|
|
|
| ## Dataset Structure |
|
|
| <!-- This section provides a description of the dataset fields and structure. --> |
|
|
| This is a **grouped dataset** (`media_type = "group"`) where the group is one |
| **scene** (`visit_id`). Each group has: |
|
|
| - `laser_scan` (`3d`/FO3D) - the scene's Faro point cloud (RGB-shaded) carrying the |
| 3D `functional_elements`, `objects_3d`, and `tasks` (one per scene). |
|
|
| - `ipad_1`, `ipad_2`, ... (`video`) - one slice per iPad recording of the scene |
| (high-res RGB, 1920x1440, ~10 FPS, re-encoded to H.264 MP4), with per-frame |
| depth, pose, intrinsics, and the 3D elements/objects projected into the frame. |
| Scenes have ~2-3 recordings; positional slices are populated up to that count |
| (a 2-recording scene leaves `ipad_3` empty). |
|
|
| The default slice is `ipad_1`. This build samples **10 scenes from each of the |
| train / val / test splits** (30 scenes), and **every sample is tagged with its |
| split** (`train` / `val` / `test`). Image/video/scene `metadata` is computed for |
| all slices. |
|
|
| Note: the **test split's functional annotations are withheld** by the benchmark, so |
| test-split groups have the point cloud + video slices (and ARKit `objects_3d` where |
| available) but no `functional_elements` / `tasks` / projected functional labels. |
|
|
| ### Sample fields (by slice) |
|
|
| Shared: |
|
|
| | Field | FiftyOne type | Description | |
| |-------|---------------|-------------| |
| | `filepath` | `StringField` | `.mp4` video (ipad_N) or `.fo3d` scene (laser_scan). | |
| | `group` | `Group` | Group membership + slice name. | |
| | `visit_id` | `StringField` | 6-digit scene identifier (verbatim). | |
| | `tags` | `ListField(StringField)` | Source split of the sample (`train` / `val` / `test`). | |
| | `metadata` | `SceneMetadata` / `VideoMetadata` | Computed media metadata (size, and frame count / dimensions for videos). | |
|
|
| `laser_scan` slice: |
|
|
| | Field | FiftyOne type | Description | |
| |-------|---------------|-------------| |
| | `functional_elements` | `Detections` | 3D functional interactive elements (one `Detection` per annotation), each linked to its 2D projections via `fo.Instance`. | |
| | `objects_3d` | `Detections` | ARKit room-level object boxes (e.g. `bed`, `cabinet`, `shelf`, `tv_monitor`), aligned from the ARKit frame into the laser-scan frame; each linked to its 2D projection via `fo.Instance`. | |
| | `tasks` | `ListField(StringField)` | All natural-language task descriptions for the scene. | |
|
|
| `ipad_N` slices (one video sample per recording): |
|
|
| | Field | FiftyOne type | Description | |
| |-------|---------------|-------------| |
| | `video_id` | `StringField` | 8-digit iPad sequence identifier (verbatim) of this recording. | |
| | `frames[n].timestamp` | `FloatField` | Capture timestamp of the frame. | |
| | `frames[n].depth` | `Heatmap` | Per-frame depth map (`map_path` to the source depth PNG in mm, `range` in mm). | |
| | `frames[n].intrinsics` | `DictField` | Per-frame camera intrinsics `{width, height, fx, fy, cx, cy}`. | |
| | `frames[n].camera_pose` | `ListField` | 4x4 camera-to-world pose (COLMAP, laser-scan frame), nearest-timestamp matched. | |
| | `frames[n].projected_elements` | `Detections` | 2D boxes of the functional elements visible in the frame (only on frames where an element projects); `instance` links each back to its 3D box. | |
| | `frames[n].projected_points` | `Keypoints` | The projected (subsampled) mask points of each visible element; same `instance` linkage. | |
| | `frames[n].projected_objects` | `Detections` | 2D boxes of the ARKit room-level objects visible in the frame; `instance` links each back to its `objects_3d` box. | |
|
|
| ### `functional_elements` detection attributes |
| |
| Each `Detection` in `functional_elements` carries: |
|
|
| | Attribute | Type | Description | |
| |-----------|------|-------------| |
| | `label` | `str` | Affordance class of the element (e.g. `rotate`, `key_press`, `tip_push`, `hook_turn`, `pinch_pull`, `plug_in`, `unplug`). | |
| | `location` | `[x, y, z]` | Center of the axis-aligned 3D box, in the Faro laser-scan coordinate frame. | |
| | `dimensions` | `[dx, dy, dz]` | Box size, derived from the extent of the masked points. | |
| | `rotation` | `[0, 0, 0]` | Axis-aligned boxes (no orientation estimated from the mask). | |
| | `annot_id` | `str` | Source annotation UUID. | |
| | `num_points` | `int` | Number of laser-scan points in the element's index mask. | |
| | `descriptions` | `list[str]` | Task instructions that reference this element. | |
| | `motion_type` | `str` | `trans` (translation) or `rot` (rotation). | |
| | `motion_dir` | `[x, y, z]` | Motion direction vector. | |
| | `motion_origin` | `[x, y, z]` | Motion origin point (laser-scan coordinate of `motion_origin_idx`). | |
| | `motion_viz_orient` | `str` | `inwards` / `outwards` orientation hint for visualizing the motion. | |
|
|
| The `label` is one of the 9 Gibsonian-inspired affordance categories (paper Tab. 1): |
|
|
| - `rotate` - adjusted by a rotary switch/knob (e.g. thermostat) |
| - `key_press` - surfaces of keys that can be pressed (e.g. remote, keyboard) |
| - `tip_push` - triggered by the tip of a finger (e.g. light switch) |
| - `hook_pull` - pulled by hooking up fingers (e.g. fridge handle) |
| - `pinch_pull` - pulled with a pinch movement (e.g. drawer knob) |
| - `hook_turn` - turned by hooking up fingers (e.g. door handle) |
| - `foot_push` - pushed by foot (e.g. trash-can pedal) |
| - `plug_in` - electrical power sources |
| - `unplug` - removing a plug from a socket |
|
|
| (The source also has an `exclude` category for elements whose geometry is poorly |
| captured, e.g. reflective materials; it is a don't-care mask, not an affordance, |
| and is dropped here.) |
|
|
|
|
| ### What is not ingested |
|
|
| - **Low-res iPad stream** (`lowres_wide` / `lowres_depth`, 256x192 @ 60 FPS) is not |
| imported; the hires stream is used as the single RGB video slice. |
| - **Remaining ARKit-legacy assets** (`arkit_mesh` reconstruction, `vga_wide`, |
| `ultrawide` camera streams) are available from the source but not imported here. |
| (The ARKit `3dod_annotation` objects and the Faro<->ARKit `transform` *are* now |
| ingested - see `objects_3d`.) |
|
|
| ## Dataset Creation |
|
|
| ### Curation Rationale |
|
|
|
|
| Most 3D scene datasets label whole objects or object parts, which is only an |
| intermediate step toward agents that must actually interact with the functional |
| elements (knobs, handles, buttons) to accomplish tasks. Commodity RGB-D |
| reconstructions (ScanNet, Matterport) often fail to capture these small details, |
| so SceneFun3D leverages high-resolution Faro laser scans. It is also the first |
| dataset to link **Gibsonian** affordances (what an element affords, e.g. "press") |
| with **telic** affordances (the element's purpose in scene context, e.g. "turn on |
| the ceiling light") via natural-language task descriptions, plus motion parameters |
| describing how to interact. |
|
|
| ### Source Data |
|
|
| #### Data Collection and Processing |
|
|
|
|
| Scenes are built on ARKitScenes captures. For each scene, multiple Faro Focus S70 laser scans (four on average) are combined under a common coordinate frame and |
| downsampled with a 5mm voxel size to preserve small functional parts while remaining tractable; extraneous points from transparent surfaces (e.g. windows) |
| are removed with DBSCAN and flagged by a binary crop mask. Each scene is also accompanied by iPad Pro (2020) video sequences (three on average) with RGB, |
| on-device LiDAR depth, and camera trajectory. Because the iPad data and the laser scan are in different coordinate frames, the authors register them (proxy high-resolution RGB-D reconstruction + Predator + multi-scale ICP) and provide |
| per-frame camera poses via rigid-body motion interpolation in SO(3) x R^3. Each scene's hires RGB-D recordings, poses, and intrinsics are ingested as the `ipad_N` |
| video slices of its group. |
|
|
| The dataset's official splits are 545 train / 80 val / 85 test scenes (710 total; ARKitScenes' validation set is used as the test set since its test set is private). |
| This FiftyOne build samples 10 scenes from each split as listed in the toolkit's benchmark scene lists. |
|
|
| #### Who are the source data producers? |
|
|
|
|
| The underlying RGB-D captures and Faro laser scans come from ARKitScenes (Apple), recorded with a 2020 iPad Pro and a Faro Focus S70 laser scanner. The functional, |
| motion, and language annotations were produced by the SceneFun3D authors and their annotation team. |
|
|
| ### Annotations |
|
|
| <!-- If the dataset contains annotations which are not part of the initial data collection, use this section to describe them. --> |
|
|
| #### Annotation process |
|
|
| <!-- This section describes the annotation process. --> |
|
|
| Annotations were collected with a custom lightweight web-based tool that supports point-accurate selection on dense high-resolution point clouds (accelerated by a |
| Bounding Volume Hierarchy ray-caster, no GPU required), with the scene videos available to annotators for reference. For each functional interactive element, |
| annotators (1) select a Gibsonian affordance label, (2) annotate the instance mask at single-point accuracy, (3) select the motion type (translational or rotational) |
| with a motion-axis origin point and direction vector, and (4) provide free-form natural-language task descriptions that uniquely involve that element. Collected |
| descriptions are additionally rephrased for diversity using OpenAI's `gpt-3.5-turbo-instruct` and verified. Elements whose geometry (or whose parent |
| object) is poorly captured (e.g. reflective materials) are labeled `exclude` and omitted from the benchmark evaluation. |
|
|
| #### Who are the annotators? |
|
|
| <!-- This section describes the people or systems who created the annotations. --> |
|
|
| Human annotators organized by the SceneFun3D authors, using the custom web-based annotation tool. Task-description rephrasings are machine-generated |
| (`gpt-3.5-turbo-instruct`) and human-verified. |
|
|
| ## Citation |
|
|
| **BibTeX:** |
|
|
| ```bibtex |
| @inproceedings{delitzas2024scenefun3d, |
| title={{SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes}}, |
| author={Delitzas, Alexandros and Takmaz, Ayca and Tombari, Federico and Sumner, Robert and Pollefeys, Marc and Engelmann, Francis}, |
| booktitle={IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, |
| year={2024} |
| } |
| ``` |
|
|
| **APA:** |
|
|
| Delitzas, A., Takmaz, A., Tombari, F., Sumner, R., Pollefeys, M., & Engelmann, F. |
| (2024). SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D |
| Scenes. In *IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)*. |
|
|
| ## More Information |
|
|
| Built on ARKitScenes (https://github.com/apple/ARKitScenes). Toolkit and |
| documentation: https://scenefun3d.github.io. This FiftyOne build downloads, per |
| scene, the visit-level assets (laser scan, crop mask, annotations, descriptions, |
| motions) and, per recording, the hires RGB / depth / intrinsics / poses from the |
| SceneFun3D release mirror plus the ARKit `3dod_annotation` and Faro<->ARKit |
| `transform` (for `objects_3d`). |