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/**************************************************************************/ /* test_dictionary.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_variant.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_variant_utility.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_animation.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_animation_blend_tree.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_arraymesh.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_audio_stream_wav.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_bit_map.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_button.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_camera_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_camera_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_code_edit.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_color_picker.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_control.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_convert_transform_modifier_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_copy_transform_modifier_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_curve.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_curve_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_curve_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_fontfile.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_gltf_document.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_gradient.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_gradient_texture.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_graph_node.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_height_map_shape_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_image_texture.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_image_texture_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_instance_placeholder.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_agent_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_agent_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_obstacle_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_obstacle_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_region_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_region_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_node.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_node_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_option_button.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_packed_scene.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_parallax_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_path_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_path_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_path_follow_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_path_follow_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_physics_material.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_primitives.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_skeleton_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_sky.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_split_container.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_sprite_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_sprite_frames.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_style_box_texture.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_tab_bar.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_tab_container.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_texture_progress_bar.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_text_edit.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_theme.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_timer.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_tree.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_viewport.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_visual_shader.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_window.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_server_2d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_navigation_server_3d.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_nav_heap.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_text_server.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/**************************************************************************/ /* test_shader_preprocessor.h */ /**************************************************************************/ /* This file is part of: */ /* ...
/** * Copyright 2023 The AccessKit Authors. All rights reserved. * Licensed under the Apache License, Version 2.0 (found in * the LICENSE-APACHE file) or the MIT license (found in * the LICENSE-MIT file), at your option. */ #ifndef ACCESSKIT_H #define ACCESSKIT_H #include <stdarg.h> #include <stdbool.h> #include...
//============================================================================================================================== // // [A] SHADER PORTABILITY 1.20210629 // //====================================================================================================...
//_____________________________________________________________/\_______________________________________________________________ //============================================================================================================================== // // // AMD FidelityFX SUPER RESOLUTION [F...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restrictio...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file doesn't exist in this version of FSR.
// This file doesn't exist in this version of FSR.
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...
// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restr...