Datasets:
Add detailed path instructions with examples
Browse files
README.md
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### 方法 1: 使用项目脚本(推荐)
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在
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```bash
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./scripts/setup_hf_content.sh
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```
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这会自动将 Content 克隆到正确的位置:`unreal_project/Content/`
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### 方法 2: 手动克隆
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```bash
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#
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git clone https://huggingface.co/datasets/WindyLab/MultiAgent-Content unreal_project/Content
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# 进入目录
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cd unreal_project/Content
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# 配置 Git LFS
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如果已经克隆过,只需拉取最新更改:
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```bash
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```
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或者运行:
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```bash
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./scripts/setup_hf_content.sh
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```
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## ⚠️ 重要说明
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### 方法 1: 使用项目脚本(推荐)
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在项目根目录运行(假设你的项目文件夹名为 `MultiAgent-Unreal`):
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```bash
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# 进入项目根目录
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cd /path/to/MultiAgent-Unreal
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# 运行脚本
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./scripts/setup_hf_content.sh
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```
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这会自动将 Content 克隆到正确的位置:`unreal_project/Content/`
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**示例路径:**
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```
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/home/user/MultiAgent-Unreal/ ← 在这里运行脚本
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├── scripts/
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│ └── setup_hf_content.sh ← 执行这个脚本
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├── unreal_project/
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│ └── Content/ ← 资源会被克隆到这里
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└── ...
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```
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### 方法 2: 手动克隆
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```bash
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# 进入项目根目录
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cd /path/to/MultiAgent-Unreal
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# 克隆到正确位置
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git clone https://huggingface.co/datasets/WindyLab/MultiAgent-Content unreal_project/Content
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# 进入 Content 目录
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cd unreal_project/Content
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# 配置 Git LFS
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如果已经克隆过,只需拉取最新更改:
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```bash
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# 方式 1: 使用脚本
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cd /path/to/MultiAgent-Unreal
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./scripts/setup_hf_content.sh
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# 方式 2: 手动更新
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cd /path/to/MultiAgent-Unreal/unreal_project/Content
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git pull
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```
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## ⚠️ 重要说明
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