28 oversized (>2048) detail/normal maps in the Showcase scene had
max_texture_size set to 2048, cutting their runtime VRAM to ~1/4 so the
map loads on 8 GB GPUs. Source art is retained; reversible by setting
max_texture_size back to 0.
Add CityPark (City Park Environment Collection) map
Prt7-26
98ffbc3
Showcase + Overview levels relocated to Map/CityPark with house-style
subfolders (Map/Mesh/Material/Texture/Blueprint/Audio/Particle), aligned
with the existing Downtown map. References were fixed up via the editor
(validated: 0 stale dependencies, map loads).