scope string | passed bool | checks list |
|---|---|---|
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\textured\\module.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\textured\\module.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\textured\\module.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\collider_mesh_url.glb",
"passed": true,
"mesh_count": 1
}
] |
Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated. | true | [
{
"file": "assets\\geometry\\model.glb",
"passed": true,
"mesh_count": 1
},
{
"file": "assets\\textured\\model.glb",
"passed": true,
"mesh_count": 1
}
] |
bench β GameFactory-3A Shared Asset Store
Shared per-case asset store for the GameFactory-3A benchmark (60 game cases, G001βG060).
The companion code and task manifests live in the GitHub repo: https://github.com/YF0224/bench.
Each case's assets are generated once by the team's own pipelines into a game-level shared store, so every method line and engine variant of a case reuses the identical asset set. Heavy artifacts are hosted here (Hugging Face) instead of Git.
Structure
outputs/
βββ <game_id>/ # e.g. G001_port_guard_arena
βββ assets/
βββ <kind>/ # tpose | 3d_object | 3d_scene | motion | audio | cg_video
βββ <task_id>/ # artifacts: wav / glb / fbx / mp4 / png + meta.json
The task manifests that define each case's task IDs live in the GitHub repo under
test_data/test_samples/<game_id>/.
Download
hf download YY222/bench --repo-type dataset --local-dir test_data
# or, from inside the bench repo:
python3 scripts/asset/download_assets.py
Upload (team, via pull requests)
The dataset is read-only for the team: members run the upload script from the bench
repo, it opens a pull request, and the owner merges it. Any logged-in HF account
works (hf auth login with the member's own token) β no special access needed:
python3 scripts/asset/upload_assets.py --dry-run # what would be uploaded
python3 scripts/asset/upload_assets.py --games G011,G013 # open a PR for specific games
Only games containing real artifacts are uploaded (skeleton-only games are skipped), and uploads on disjoint games are safe to run concurrently. Direct pushes to main are owner-only.
Notes
- The current skeleton contains empty placeholders (
.gitkeep); real artifacts are dropped in by generation tooling as they become available. test_data/outputs/initial_game_gen/(model-generated initial games) is intentionally not part of this dataset.
License
Apache-2.0
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