Add original worldlabs Scene G016_scene_001
Browse files- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/G016_scene_001_worldlabs_raw.zip +3 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt +8 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json +41 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json +10 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp +3 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json +61 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json +24 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json +11 -0
- outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json +7 -0
- outputs/scene_raw_supplement_20261104/manifest.json +16 -2
outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/G016_scene_001_worldlabs_raw.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b
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size 54196790
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/README.zh.txt
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G016_scene_001 / worldlabs / raw API output
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原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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画面复核:Native preview and panorama show a complete enclosed vintage auditorium with empty raised stage, red curtains, seating rows, upper balcony, side doors, wood-toned surfaces and warm stage and wall lighting. Macro theatre environment is coherent. Backstage storage corridor interior and door connectivity are not established, and the native image is soft/hazy. No metric or gameplay acceptance.
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范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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模型:marble-1.1,本轮预留费用:1580 provider credits。
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/asset_manifest.json
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{
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"task_id": "G016_scene_001",
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"provider": "worldlabs",
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"path": "assets/splats_500k.spz",
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"bytes": 7841788,
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{
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"path": "assets/splats_full_res.spz",
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"bytes": 30023824,
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"sha256": "687854432f4808765cc480d5344e1ef39106802b981101836379def06c90ea83"
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},
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{
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"path": "assets/thumbnail.webp",
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"bytes": 21986,
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"sha256": "6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296"
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}
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]
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}
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/completeness_requirements.json
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{
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"visual_scene_elements": [
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"whole auditorium volume with stage and seating",
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"heavy red stage curtains",
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"backstage access and storage corridor",
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"warm wood and soft stage spotlights",
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"continuous room rather than isolated theatre props"
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],
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"exact_geometry_gameplay": "Not validated by generated thumbnails or panorama alone; report missing elements explicitly."
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}
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/preview.webp
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Git LFS Details
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/provenance.json
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{
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"task_id": "G016_scene_001",
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"game_id": "G016_theater_sorting",
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"provider": "worldlabs",
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"model": "marble-1.1",
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"estimated_credits": 1580,
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"reuse": false,
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"image_path": null,
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"image_sha256": null,
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"spec_path": "test_data\\test_samples\\G016_theater_sorting\\general_requirement.txt",
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"spec_sha256": "f2d073a7614ce3600b8bf7cb0169de7c63a4c36aeaafd67db0ecde4414a816ec",
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"source_task_file": "test_data\\test_samples\\G016_theater_sorting\\3D_scene\\scene_tasks.jsonl",
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"source_task_file_sha256": "127a52357c9866205f502ca4f4e0f56211865c66ea356249917bbaa40215b139",
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"original_task": {
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"game_id": "G016_theater_sorting",
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"task_id": "G016_scene_001",
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"prompt": "Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, game-ready 3D scene",
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"seed": 4161,
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"output_format": "glb",
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"texture_size": 2048,
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"layout_constraints": "棋盘为 2D 俯视格子表现;此场景仅作主题背景与视频参考,不承载判定格",
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"spec_ref": "L02",
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"single_coherent_scene": true,
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"no_text_or_panels": true
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},
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"seed_requested": 4161,
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"seed_sent_to_provider": 4161,
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"reference_role": "Original scene reference guides the complete environment, not a standalone prop.",
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"hf_prefix": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs",
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"deferred": false,
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"worldlabs_key_alias": "WORLDLABS_API_KEY_3",
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"completeness_checklist": [
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"whole auditorium volume with stage and seating",
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"heavy red stage curtains",
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"backstage access and storage corridor",
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"warm wood and soft stage spotlights",
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"continuous room rather than isolated theatre props"
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],
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"submitted_geometry_prompt": "A complete immersive environment, not an isolated prop, miniature or diagram. Vintage single-screen theater interior at night, empty stage with heavy red curtains, backstage storage corridor and auditorium seats visible in soft spotlight, warm wood and stage-red palette, stylized hand-painted, coherent 3D environment. Preserve one coherent enclosed space or landscape. Include these visible scene elements: whole auditorium volume with stage and seating; heavy red stage curtains; backstage access and storage corridor; warm wood and soft stage spotlights; continuous room rather than isolated theatre props. Environment only, no people, creatures, readable text, logos or UI.",
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"submitted_texture_prompt": null,
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"world_id": "780a83d9-e10c-47f7-8584-b4137c9f9fad",
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"api_tasks": {
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"world": "ddc9d82f-2a0f-4c79-b875-be322c7a56d3"
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},
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"reserved_new_credits": 1580,
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"actual_provider_cost": {
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"total_credits": 1580,
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"line_items": [
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{
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"name": "Pano generation (text)",
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"credits": 80
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},
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{
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"name": "World generation",
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"credits": 1500
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}
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]
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},
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"gpt_refined": false,
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"scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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}
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/scene_completeness_review.json
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{
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"actually_inspected": [
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"preview",
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"source_panorama"
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],
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"macro_environment_complete": true,
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"visual_elements": {
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"full_auditorium_and_stage": "visible",
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"heavy_red_curtains": "visible",
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"seating_balconies_and_enclosure": "visible",
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"warm_wood_and_stage_lights": "visible",
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"backstage_access_doors": "visible",
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"storage_corridor_interior": "not_established"
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},
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"quality_findings": [
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"Complete auditorium and stage environment, rather than isolated theatre props.",
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"Image is soft and hazy; backstage corridor and storage interior are not established."
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],
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"verdict": "macro_environment_complete_with_unverified_backstage_details",
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"preview_sha256": "6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296",
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"source_panorama_sha256": "1c47b818ae48bb1a5634b6a45f4183e6f741c46c067b86ea8462962f62d71bb6",
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"strict_full_scene_requirements_accepted": false,
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"scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated."
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}
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/validation.json
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{
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"scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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"passed": true,
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"checks": [
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{
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"file": "assets\\collider_mesh_url.glb",
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"passed": true,
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"mesh_count": 1
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}
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]
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}
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outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs/visual_review.json
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{
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"method": "Assistant inspected provider original preview",
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"verdict": "usable_raw_output",
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"findings": "Native preview and panorama show a complete enclosed vintage auditorium with empty raised stage, red curtains, seating rows, upper balcony, side doors, wood-toned surfaces and warm stage and wall lighting. Macro theatre environment is coherent. Backstage storage corridor interior and door connectivity are not established, and the native image is soft/hazy. No metric or gameplay acceptance.",
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"preview_sha256": "6e72a0d8d7a0a5a3571ea96afe7db2921b49ea36c2fcb9da718d9957d47a3296",
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"limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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}
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outputs/scene_raw_supplement_20261104/manifest.json
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"sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76"
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},
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"reserved_new_credits": 1580
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}
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},
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"archived_scene_task_output_count":
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"complete_world_output_count":
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"shared_module_count": 0,
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"plan_counts": {
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"planned_complete_environment_requests": 4,
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"sha256": "b59f92b9440c9b41972e6ea1c9cd11c1528430dc12739b7b85f4269d03d70d76"
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},
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| 21 |
"reserved_new_credits": 1580
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},
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"G016_scene_001": {
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"provider": "worldlabs",
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"model": "marble-1.1",
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"reuse": false,
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"artifact_kind": "raw_scene_attempt",
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| 28 |
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"path": "outputs/G016_theater_sorting/assets/3d_scene/G016_scene_001/raw_api/2026-11-04/supplement/worldlabs",
|
| 29 |
+
"verdict": "usable_raw_output",
|
| 30 |
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"archive": {
|
| 31 |
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"file": "G016_scene_001_worldlabs_raw.zip",
|
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"bytes": 54196790,
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| 33 |
+
"sha256": "5fd460fbd4f147f2805729c1668da5812dcb5af616c745028142113300062f6b"
|
| 34 |
+
},
|
| 35 |
+
"reserved_new_credits": 1580
|
| 36 |
}
|
| 37 |
},
|
| 38 |
+
"archived_scene_task_output_count": 2,
|
| 39 |
+
"complete_world_output_count": 2,
|
| 40 |
"shared_module_count": 0,
|
| 41 |
"plan_counts": {
|
| 42 |
"planned_complete_environment_requests": 4,
|