Add original meshy Scene G058_scene_001

#290
by czkk566 - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
Files changed (50) hide show
  1. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/G022_scene_001_meshy_raw.zip +3 -0
  2. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  3. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  4. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/preview.png +3 -0
  5. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/provenance.json +52 -0
  6. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/validation.json +16 -0
  7. outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  8. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/G027_scene_001_meshy_raw.zip +3 -0
  9. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  10. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  11. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/preview.png +3 -0
  12. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/provenance.json +53 -0
  13. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/validation.json +16 -0
  14. outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  15. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/G029_scene_002_meshy_raw.zip +3 -0
  16. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  17. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  18. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/preview.png +3 -0
  19. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/provenance.json +53 -0
  20. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/validation.json +16 -0
  21. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  22. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/G029_scene_003_meshy_raw.zip +3 -0
  23. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  24. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  25. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/preview.png +3 -0
  26. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/provenance.json +53 -0
  27. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/validation.json +16 -0
  28. outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  29. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/G031_scene_001_meshy_raw.zip +3 -0
  30. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  31. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  32. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/preview.png +3 -0
  33. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/provenance.json +53 -0
  34. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/validation.json +16 -0
  35. outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  36. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/G033_scene_001_meshy_raw.zip +3 -0
  37. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  38. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  39. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/preview.png +3 -0
  40. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/provenance.json +53 -0
  41. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/validation.json +16 -0
  42. outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  43. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/G034_scene_001_meshy_raw.zip +3 -0
  44. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
  45. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
  46. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/preview.png +3 -0
  47. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/provenance.json +53 -0
  48. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/validation.json +16 -0
  49. outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/visual_review.json +7 -0
  50. outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-08/meshy/G041_scene_001_meshy_raw.zip +3 -0
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/G022_scene_001_meshy_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:3eb7f88e18c49e821f1b3b485601743f367cec42f47ff0370c6b34341b1e46af
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+ size 53744159
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/README.zh.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
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+ G022_scene_001 / meshy / raw API output
2
+
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+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:A coherent floating-island diorama with a continuous grassy top, cliff underside, columns and a central rock ruin. The preview crops one edge and does not establish precise encounter routes or landmarks.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
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+ {
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+ "task_id": "G022_scene_001",
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+ "provider": "meshy",
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+ }
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+ ]
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+ }
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/preview.png ADDED

Git LFS Details

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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/provenance.json ADDED
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+ {
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+ "task_id": "G022_scene_001",
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+ "game_id": "G022_isle_comm_nodes",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "estimated_credits": 30,
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+ "reuse": false,
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+ "image_path": null,
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+ "image_sha256": null,
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+ "spec_path": "test_data\\test_samples\\G022_isle_comm_nodes\\general_requirement.txt",
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+ "spec_sha256": "b83fc418610556da5aa5f0526d22c18cc1a3b27084558ebba6a3bbf914dbb2c3",
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+ "source_task_file": "test_data\\test_samples\\G022_isle_comm_nodes\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "1cc6a99e8af8a6e496c692416eea0a161f7639959841e68678a9c68153882d5c",
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+ "original_task": {
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+ "game_id": "G022_isle_comm_nodes",
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+ "task_id": "G022_scene_001",
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+ "prompt": "Single floating-isle encounter map (24x24): two landing wings, central three communication relay nodes, tall-grass concealment clusters, bridge paths, drifting cloud sea below, bright meadow palette",
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+ "seed": 4221,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "24×24 格浮岛图;双登陆翼+中央三节点;节点与草丛布置由 seed=1022 冻结;边界不可通行;普通视野 8 格(曼哈顿)、草丛内敌方 2 格内可见可选、邻接 1 格必揭示、占格互斥;碰撞体与数值关卡由 mechanic 阶段按 spec 制作(L04)",
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+ "spec_ref": "L02",
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+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4221,
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+ "seed_sent_to_provider": null,
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+ "reference_role": "Original reference retained for review. The direct geometry and texture stages use scene-specific text briefs.",
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+ "hf_prefix": "outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy",
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+ "deferred": false,
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+ "artifact_kind": "direct_scene_model",
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+ "meshy_key_alias": "MESHY_API_KEY_2",
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+ "geometry_resolution": "standard",
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+ "texture_prompt": "Bright green meadow, dark stratified rock, silver relay posts with cyan accents, brown bridge planks. Stylized fantasy scenery.",
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+ "submitted_geometry_prompt": "One whole compact floating island encounter map on a single grassy rock mass. Two broad landing wings flank a central meadow with three communication relay posts, tall-grass concealment patches and bridge paths joining the wings to the middle. Full island and entire playable upper surface visible in one model. No characters, text, UI or logos.",
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+ "submitted_texture_prompt": "Bright green meadow, dark stratified rock, silver relay posts with cyan accents, brown bridge planks. Stylized fantasy scenery.",
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+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1b73b-5386-72cd-8af0-3deec55dcdca",
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+ "reserved_new_credits": 30,
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+ "actual_provider_cost": {
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+ "total_credits": 30,
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+ "line_items": {
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+ "geometry": 20,
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+ "textured": 10
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+ }
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
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+ {
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+ "file": "assets\\geometry\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ },
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+ {
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+ "file": "assets\\textured\\model.glb",
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+ "passed": true,
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+ }
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+ }
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/raw_api/2026-11-08/meshy/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "usable_raw_output",
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+ "findings": "A coherent floating-island diorama with a continuous grassy top, cliff underside, columns and a central rock ruin. The preview crops one edge and does not establish precise encounter routes or landmarks.",
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+ "preview_sha256": "236f8ec801b83b507d6e3b8f719cfaa4b4a0cfa846e27464e2f9f134e2743d68",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/G027_scene_001_meshy_raw.zip ADDED
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+ size 40579221
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/README.zh.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ G027_scene_001 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Fragmentary circular arrangement with a pale central sphere and scattered props. No continuous desert floor or readable battlefield is visible in the provider preview. Preserved as an incomplete generation.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
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+ {
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+ "task_id": "G027_scene_001",
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+ "provider": "meshy",
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+ }
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/preview.png ADDED

Git LFS Details

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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/provenance.json ADDED
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+ {
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+ "task_id": "G027_scene_001",
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+ "game_id": "G027_dune_maze_td",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "game_id": "G027_dune_maze_td",
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+ "prompt": "Open 20x20 desert sand field seen from above, west-edge ant burrow mound and east-edge oasis outpost base, three wind-driven sand ridges, dune grass and bleached rocks along the border, harsh noon light",
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+ "seed": 4271,
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+ "artifact_kind": "direct_scene_model",
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+ "meshy_key_alias": "MESHY_API_KEY_2",
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+ "geometry_resolution": "standard",
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+ "texture_prompt": "Pale warm sand, bleached stone, muted green grass and a small cool oasis. Stylized noon daylight palette.",
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+ "textured": 10
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+ }
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/validation.json ADDED
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ {
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+ "file": "assets\\geometry\\model.glb",
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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/raw_api/2026-11-08/meshy/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "Fragmentary circular arrangement with a pale central sphere and scattered props. No continuous desert floor or readable battlefield is visible in the provider preview. Preserved as an incomplete generation.",
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+ "preview_sha256": "62b075ba37475e76c71f5c2d03a477649238c4935fbdeca60c045bcd27342b2b",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/G029_scene_002_meshy_raw.zip ADDED
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+ size 62530398
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/README.zh.txt ADDED
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1
+ G029_scene_002 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:The output resembles humanoid rock forms with clustered boulders. The continuous canyon trail and cliff corridor are absent from the thumbnail. Incomplete scene attempt.
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+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
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outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/provenance.json ADDED
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+ {
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+ "submitted_geometry_prompt": "One complete canyon route terrain segment, viewed from above. A continuous narrow traversable-looking dry dirt trail from one end to the other, bounded by tall layered wind-carved rock walls on both sides. Include the full ground strip, scattered boulders and shadowed ledges. Model the whole canyon segment as one environment. No characters, text, UI or logos.",
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+ "submitted_texture_prompt": "Warm sandstone strata and muted dusty ochre trail, natural stone shadow colors. No signs, characters or vehicles.",
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/validation.json ADDED
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+ {
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outputs/G029_caravan_escort/assets/3d_scene/G029_scene_002/raw_api/2026-11-08/meshy/visual_review.json ADDED
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1
+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "The output resembles humanoid rock forms with clustered boulders. The continuous canyon trail and cliff corridor are absent from the thumbnail. Incomplete scene attempt.",
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+ "preview_sha256": "710a76e657f4d8b6847c60120742e1d79d445c69e452d0fd28a42177212fbf3e",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/G029_scene_003_meshy_raw.zip ADDED
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outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/README.zh.txt ADDED
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1
+ G029_scene_003 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:The provider produced a ferry hull and a small cluster of rocks. The water, continuous banks and landing context are not visible. Incomplete crossing environment.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
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1
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+ "artifact_kind": "direct_scene_model",
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+ "meshy_key_alias": "MESHY_API_KEY_2",
34
+ "geometry_resolution": "standard",
35
+ "texture_prompt": "Grey gravel, weathered brown wooden ferry, cold blue water, pale ice and subdued dusk palette.",
36
+ "submitted_geometry_prompt": "One complete ferry crossing terrain scene from above. Include a continuous gravel riverbank, a visible shallow blue river segment with scattered small ice floes, a landing approach, and a wooden ferry moored directly beside the shore. Keep the shoreline, water and ferry within the same coherent model. No characters, text, UI or logos.",
37
+ "submitted_texture_prompt": "Grey gravel, weathered brown wooden ferry, cold blue water, pale ice and subdued dusk palette.",
38
+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1b740-5517-7300-974a-fd39f9a45dc1",
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+ "line_items": {
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+ "geometry": 20,
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+ "textured": 10
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+ }
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
53
+ }
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
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+ {
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+ "file": "assets\\geometry\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ "file": "assets\\textured\\model.glb",
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+ "passed": true,
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+ }
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+ ]
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+ }
outputs/G029_caravan_escort/assets/3d_scene/G029_scene_003/raw_api/2026-11-08/meshy/visual_review.json ADDED
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1
+ {
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+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "The provider produced a ferry hull and a small cluster of rocks. The water, continuous banks and landing context are not visible. Incomplete crossing environment.",
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+ "preview_sha256": "86d38adede4af51462d8ff061262054c05c8c14d8d2c8d6a0c7310c550a1734c",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/G031_scene_001_meshy_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ size 43312782
outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/README.zh.txt ADDED
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1
+ G031_scene_001 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Reading tables, an open book, a pendant and small props are visible. The thumbnail shows isolated furniture without a continuous floor, room shell or archival shelving. Incomplete reading room.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
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+ {
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/preview.png ADDED

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outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/provenance.json ADDED
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+ {
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+ "task_id": "G031_scene_001",
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+ "game_id": "G031_dream_archive",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "game_id": "G031_dream_archive",
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+ "seed": 4311,
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+ "layout_constraints": "10×8 米单屏房间;入口门南、封印出口门北;障碍沿墙布置;普通房 3–4 爬虫由 seed=1031 冻结;碰撞体由 mechanic 阶段按 spec 制作",
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+ },
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+ "reference_role": "Original reference retained for review. The direct geometry and texture stages use scene-specific text briefs.",
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+ "deferred": false,
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+ "artifact_kind": "direct_scene_model",
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+ "meshy_key_alias": "MESHY_API_KEY_2",
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+ "geometry_resolution": "standard",
35
+ "texture_prompt": "Warm dark timber, aged paper, muted brass and ink-black accents. Decorative book spines without readable text.",
36
+ "submitted_geometry_prompt": "One whole open-roof rectangular dream archive reading room with continuous wooden floor and four surrounding bookshelf walls. Brass lamps, books and scattered scrolls, south entry opening and sealed north exit, with a clear reading area. Show the entire room footprint and wall layout in one top-down environment model. No characters, text, UI or logos.",
37
+ "submitted_texture_prompt": "Warm dark timber, aged paper, muted brass and ink-black accents. Decorative book spines without readable text.",
38
+ "world_id": null,
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+ "api_tasks": {
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+ }
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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+ }
outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "file": "assets\\geometry\\model.glb",
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+ "file": "assets\\textured\\model.glb",
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+ ]
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+ }
outputs/G031_dream_archive/assets/3d_scene/G031_scene_001/raw_api/2026-11-08/meshy/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
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+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "raw_output_with_visual_deviations",
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+ "findings": "Reading tables, an open book, a pendant and small props are visible. The thumbnail shows isolated furniture without a continuous floor, room shell or archival shelving. Incomplete reading room.",
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+ "preview_sha256": "7103fefba8fff2d02b990737d120edb49ca4e8529d591080f7e68515635f1f09",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/G033_scene_001_meshy_raw.zip ADDED
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+ size 58161395
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/README.zh.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ G033_scene_001 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Four recognizable canvas tents and a small wagon are arranged in a row. The native thumbnail shows no continuous camp ground or central gathering space. Incomplete camp environment.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "task_id": "G033_scene_001",
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/provenance.json ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "task_id": "G033_scene_001",
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+ "game_id": "G033_card_caravan",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "game_id": "G033_card_caravan",
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+ "task_id": "G033_scene_001",
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18
+ "seed": 4331,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "side-on battle framing: player left, enemy right; clear foreground for card hand UI",
22
+ "spec_ref": "L01",
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+ "image_path": "test_data/test_samples/G033_card_caravan/3D_scene/ref_images/ref_scene_desert_camp.png",
24
+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4331,
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+ "seed_sent_to_provider": null,
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+ "reference_role": "Original reference retained for review. The direct geometry and texture stages use scene-specific text briefs.",
30
+ "hf_prefix": "outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy",
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+ "deferred": false,
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+ "artifact_kind": "direct_scene_model",
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+ "meshy_key_alias": "MESHY_API_KEY_2",
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+ "geometry_resolution": "standard",
35
+ "texture_prompt": "Dusty gold sand, faded cream canvas, weathered brown wagons and warm sunset colors. No people or animals.",
36
+ "submitted_geometry_prompt": "One whole side-view desert caravan camp battle stage. A continuous wide flat sand foreground kept empty for the battle, low dunes behind, and a rear line of canvas tents and parked wooden caravan wagons. Show the full stage in one coherent environment model, including the ground from left edge to right edge. No characters, text, UI or logos.",
37
+ "submitted_texture_prompt": "Dusty gold sand, faded cream canvas, weathered brown wagons and warm sunset colors. No people or animals.",
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+ },
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+ "gpt_refined": false,
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+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
53
+ }
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ }
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/raw_api/2026-11-08/meshy/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
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+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "raw_output_with_visual_deviations",
4
+ "findings": "Four recognizable canvas tents and a small wagon are arranged in a row. The native thumbnail shows no continuous camp ground or central gathering space. Incomplete camp environment.",
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+ "preview_sha256": "d6e430a86c84fb9c430aeb268795208d980d4e4d82053590e0e597f1ab1518ac",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/G034_scene_001_meshy_raw.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:3c97f3e5e8ab0aa7d467243314fbdbe917a403ebcc22642ed3d2a3ccc90a26e3
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+ size 149465317
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/README.zh.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ G034_scene_001 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:The tarp, scaffolding and scrap create a recognizable scrapyard backdrop. No continuous foreground floor is visible, leaving the requested battle stage incomplete.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "task_id": "G034_scene_001",
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+ "provider": "meshy",
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+ "files": [
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+ {
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+ "path": "assets/geometry/model.glb",
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+ "bytes": 81341320,
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+ "sha256": "f7a392904677192504052220ce85437b740a433571d019c4bb473bc5fd2be54b"
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+ },
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+ {
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+ "path": "assets/geometry/thumbnail.png",
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+ "bytes": 88242,
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+ "sha256": "77b1d480950fc6a6b128d00baa0d86c4be8031fc6ad482fcf6eace99b93e14dc"
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+ },
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+ {
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+ "path": "assets/textured/model.glb",
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+ "bytes": 110621840,
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+ "sha256": "85d2dd05bf8150fd5ef8439cca750abb24ff6faca9e39796c37eefe24f5fb47f"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_base_color.png",
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+ "bytes": 6171603,
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+ "sha256": "cd88474ddbb5654258bc1b8c3ec17cc727249a9d86256a87a9505d1446dff513"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_metallic.png",
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+ "bytes": 159691,
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+ "sha256": "c3a93345d93a311b7df7a6b0c5ecc4e7a9d420c0f05a4984db7cfb4219a24f27"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_normal.png",
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+ "bytes": 5418280,
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+ "sha256": "4d8361b9b6882ed73a095cb26785e32de54d02a70ad7d06cc29a72be99b3d2cc"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_roughness.png",
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+ "bytes": 1787434,
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+ "sha256": "834dedfa3eea3f8f853b884d527d1e494b3e5a2a3480e45c3a575b0d8100e6e2"
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+ },
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+ {
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+ "path": "assets/textured/thumbnail.png",
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+ "bytes": 103292,
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+ "sha256": "0617e7b3b8b57fbf9239587579f299f6ff07d4244b8341a262f0a6352093a6d5"
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+ }
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+ ]
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+ }
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/preview.png ADDED

Git LFS Details

  • SHA256: 0617e7b3b8b57fbf9239587579f299f6ff07d4244b8341a262f0a6352093a6d5
  • Pointer size: 131 Bytes
  • Size of remote file: 103 kB
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/provenance.json ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "task_id": "G034_scene_001",
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+ "game_id": "G034_tinker_backpack",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "estimated_credits": 30,
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+ "reuse": false,
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+ "image_path": "test_data/test_samples/G034_tinker_backpack/3D_scene/ref_images/ref_scene_junkyard.png",
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+ "image_sha256": "2599ef3539125c9efac2c83f6a0ef54086730eb6e4fc4f91acac2c6e31f08f2f",
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+ "spec_path": "test_data\\test_samples\\G034_tinker_backpack\\general_requirement.txt",
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+ "spec_sha256": "e382680f1381c7f421167a4d2d58ef56e63990bbccfeb9b2c78da6737160c50f",
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+ "source_task_file": "test_data\\test_samples\\G034_tinker_backpack\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "d1717abd71efca381019738ee744f6d0cfd277cd4ed3e4867af37ad386da2830",
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+ "original_task": {
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+ "game_id": "G034_tinker_backpack",
16
+ "task_id": "G034_scene_001",
17
+ "prompt": "Rusty wasteland junkyard battle stage, side view framing, piles of scrap and broken machines, a patched tent, dusty orange sky, game-ready 3D scene, original design",
18
+ "seed": 4341,
19
+ "output_format": "glb",
20
+ "texture_size": 2048,
21
+ "layout_constraints": "side-on battle framing: player left, enemy right; clear foreground for card hand and backpack grid UI",
22
+ "spec_ref": "L01",
23
+ "image_path": "test_data/test_samples/G034_tinker_backpack/3D_scene/ref_images/ref_scene_junkyard.png",
24
+ "single_coherent_scene": true,
25
+ "no_text_or_panels": true
26
+ },
27
+ "seed_requested": 4341,
28
+ "seed_sent_to_provider": null,
29
+ "reference_role": "Original reference retained for review. The direct geometry and texture stages use scene-specific text briefs.",
30
+ "hf_prefix": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy",
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+ "deferred": false,
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+ "artifact_kind": "direct_scene_model",
33
+ "meshy_key_alias": "MESHY_API_KEY_2",
34
+ "geometry_resolution": "standard",
35
+ "texture_prompt": "Dusty orange dirt, oxidized rusty steel, weathered canvas and muted charcoal machinery. No text or people.",
36
+ "submitted_geometry_prompt": "One whole side-view rusty wasteland junkyard battle stage. A continuous empty dirt foreground for two combatants, with a back line of compact scrap piles, broken machines and a patched canvas tent. Include the entire ground and the rear scenery as one environment. Keep the center visibly open. No characters, text, UI or logos.",
37
+ "submitted_texture_prompt": "Dusty orange dirt, oxidized rusty steel, weathered canvas and muted charcoal machinery. No text or people.",
38
+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1b745-3550-72a1-ae09-71d4fbea1eff",
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+ "textured": "01a1b745-e1f5-7409-9eaf-774a19f5fde8"
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+ },
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+ "reserved_new_credits": 30,
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+ "actual_provider_cost": {
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+ "total_credits": 30,
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+ "line_items": {
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+ "geometry": 20,
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+ "textured": 10
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+ }
50
+ },
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+ "gpt_refined": false,
52
+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
53
+ }
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
3
+ "passed": true,
4
+ "checks": [
5
+ {
6
+ "file": "assets\\geometry\\model.glb",
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+ "passed": true,
8
+ "mesh_count": 1
9
+ },
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+ {
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+ "file": "assets\\textured\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "raw_output_with_visual_deviations",
4
+ "findings": "The tarp, scaffolding and scrap create a recognizable scrapyard backdrop. No continuous foreground floor is visible, leaving the requested battle stage incomplete.",
5
+ "preview_sha256": "0617e7b3b8b57fbf9239587579f299f6ff07d4244b8341a262f0a6352093a6d5",
6
+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
7
+ }
outputs/G041_frontier_market/assets/3d_scene/G041_scene_001/raw_api/2026-11-08/meshy/G041_scene_001_meshy_raw.zip ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:88843c2c37d495b350d9019b4e70bb6dae9e8cd3e7ff7cafab73828f2d10489d
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+ size 40160629