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{ "issue": { "id": "12OmNvqEvRo", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1DBTD2uB4di", "doi": "10.1109/TVCG.2022.3176832", "abstract": "Six degrees-of-freedom (6-DoF) video provides telepresence by enabling users to move around in the captured scene with a wide field of regard. Compared to methods requiring sophisticated camera setups, the image-based rendering method based on photogrammetry can work with images captured with any poses, which is more suitable for casual users. However, existing image-based-rendering methods are based on perspective images. When used to reconstruct 6-DoF views, it often requires capturing hundreds of images, making data capture a tedious and time-consuming process. In contrast to traditional perspective images, 360° images capture the entire surrounding view in a single shot, thus, providing a faster capturing process for 6-DoF view reconstruction. This paper presents a novel method to provide 6-DoF experiences over a wide area using an unstructured collection of 360° panoramas captured by a conventional 360° camera. Our method consists of 360° data capturing, novel depth estimation to produce a high-quality spherical depth panorama, and high-fidelity free-viewpoint generation. We compared our method against state-of-the-art methods, using data captured in various environments. Our method shows better visual quality and robustness in the tested scenes.", "abstracts": [ { "abstractType": "Regular", "content": "Six degrees-of-freedom (6-DoF) video provides telepresence by enabling users to move around in the captured scene with a wide field of regard. 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We compared our method against state-of-the-art methods, using data captured in various environments. Our method shows better visual quality and robustness in the tested scenes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Six degrees-of-freedom (6-DoF) video provides telepresence by enabling users to move around in the captured scene with a wide field of regard. Compared to methods requiring sophisticated camera setups, the image-based rendering method based on photogrammetry can work with images captured with any poses, which is more suitable for casual users. However, existing image-based-rendering methods are based on perspective images. When used to reconstruct 6-DoF views, it often requires capturing hundreds of images, making data capture a tedious and time-consuming process. In contrast to traditional perspective images, 360° images capture the entire surrounding view in a single shot, thus, providing a faster capturing process for 6-DoF view reconstruction. This paper presents a novel method to provide 6-DoF experiences over a wide area using an unstructured collection of 360° panoramas captured by a conventional 360° camera. Our method consists of 360° data capturing, novel depth estimation to produce a high-quality spherical depth panorama, and high-fidelity free-viewpoint generation. We compared our method against state-of-the-art methods, using data captured in various environments. Our method shows better visual quality and robustness in the tested scenes.", "title": "Casual 6-DoF: free-viewpoint panorama using a handheld 360° camera", "normalizedTitle": "Casual 6-DoF: free-viewpoint panorama using a handheld 360° camera", "fno": "09779957", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Cameras", "Estimation", "Image Reconstruction", "Rendering Computer Graphics", "Media", "Real Time Systems", "Navigation", "Do F", "Reference View Synthesis", "Free Viewpoint Images", "Panoramic Depth Estimation" ], "authors": [ { "givenName": "Rongsen", "surname": "Chen", "fullName": "Rongsen Chen", "affiliation": "School of Engineering and Computer Science, Victoria University of Wellington, 8491 Wellington, TeAro, New Zealand, 6140", "__typename": "ArticleAuthorType" }, { "givenName": "Fang-Lue", "surname": "Zhang", "fullName": "Fang-Lue Zhang", "affiliation": "School of Engineering and Computer Science, Victoria University of Wellington, 8491 Wellington, Wellington, New Zealand", "__typename": "ArticleAuthorType" }, { "givenName": "Simon", "surname": "Finnie", "fullName": "Simon Finnie", "affiliation": "School of Engineering and Computer Science, Victoria University of Wellington, 8491 Wellington, Te Aro, New Zealand", "__typename": "ArticleAuthorType" }, { "givenName": "Andrew", "surname": "Chalmers", "fullName": "Andrew Chalmers", "affiliation": "Engineering and Computer Science, Victoria University of Wellington, Wellington, Wellington, New Zealand, 5014", "__typename": "ArticleAuthorType" }, { "givenName": "Taehyun", "surname": "Rhee", "fullName": "Taehyun Rhee", "affiliation": "School of Engineering and Computer Science, Victoria University of Wellington, Wellington, Wellington, New Zealand, 6140", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-05-01 00:00:00", "pubType": "trans", "pages": "1-1", "year": "5555", "issn": 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"/journal/tg/2018/04/08260916/13rRUyp7tX1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2018/4195/0/08551577", "title": "Viewport-Driven Rate-Distortion Optimized Scalable Live 360° Video Network Multicast", "doi": null, "abstractUrl": "/proceedings-article/icmew/2018/08551577/17D45WZZ7Db", "parentPublication": { "id": "proceedings/icmew/2018/4195/0", "title": "2018 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08651483", "title": "MegaParallax: Casual 360° Panoramas with Motion Parallax", "doi": null, "abstractUrl": "/journal/tg/2019/05/08651483/17WX571UbUk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08661657", "title": "Motion parallax for 360° RGBD video", "doi": null, "abstractUrl": "/journal/tg/2019/05/08661657/18bmQqdj3Nu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798142", "title": "Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality System", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798142/1cJ0QJtmuVW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797922", "title": "Freely Explore the Scene with 360° Field of View", "doi": null, "abstractUrl": 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{ "issue": { "id": "12OmNqJHFwx", "title": "April", "year": "2016", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPIM", "doi": "10.1109/TVCG.2016.2518421", "abstract": "Recent research in sound simulation has focused on either sound synthesis or sound propagation, and many standalone algorithms have been developed for each domain. We present a novel technique for coupling sound synthesis with sound propagation to automatically generate realistic aural content for virtual environments. Our approach can generate sounds from rigid-bodies based on the vibration modes and radiation coefficients represented by the single-point multipole expansion. We present a mode-adaptive propagation algorithm that uses a perceptual Hankel function approximation technique to achieve interactive runtime performance. The overall approach allows for high degrees of dynamism - it can support dynamic sources, dynamic listeners, and dynamic directivity simultaneously. We have integrated our system with the Unity game engine and demonstrate the effectiveness of this fully-automatic technique for audio content creation in complex indoor and outdoor scenes. We conducted a preliminary, online user-study to evaluate whether our Hankel function approximation causes any perceptible loss of audio quality. The results indicate that the subjects were unable to distinguish between the audio rendered using the approximate function and audio rendered using the full Hankel function in the Cathedral, Tuscany, and the Game benchmarks.", "abstracts": [ { "abstractType": "Regular", "content": "Recent research in sound simulation has focused on either sound synthesis or sound propagation, and many standalone algorithms have been developed for each domain. We present a novel technique for coupling sound synthesis with sound propagation to automatically generate realistic aural content for virtual environments. Our approach can generate sounds from rigid-bodies based on the vibration modes and radiation coefficients represented by the single-point multipole expansion. We present a mode-adaptive propagation algorithm that uses a perceptual Hankel function approximation technique to achieve interactive runtime performance. The overall approach allows for high degrees of dynamism - it can support dynamic sources, dynamic listeners, and dynamic directivity simultaneously. We have integrated our system with the Unity game engine and demonstrate the effectiveness of this fully-automatic technique for audio content creation in complex indoor and outdoor scenes. We conducted a preliminary, online user-study to evaluate whether our Hankel function approximation causes any perceptible loss of audio quality. The results indicate that the subjects were unable to distinguish between the audio rendered using the approximate function and audio rendered using the full Hankel function in the Cathedral, Tuscany, and the Game benchmarks.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recent research in sound simulation has focused on either sound synthesis or sound propagation, and many standalone algorithms have been developed for each domain. We present a novel technique for coupling sound synthesis with sound propagation to automatically generate realistic aural content for virtual environments. Our approach can generate sounds from rigid-bodies based on the vibration modes and radiation coefficients represented by the single-point multipole expansion. We present a mode-adaptive propagation algorithm that uses a perceptual Hankel function approximation technique to achieve interactive runtime performance. The overall approach allows for high degrees of dynamism - it can support dynamic sources, dynamic listeners, and dynamic directivity simultaneously. We have integrated our system with the Unity game engine and demonstrate the effectiveness of this fully-automatic technique for audio content creation in complex indoor and outdoor scenes. We conducted a preliminary, online user-study to evaluate whether our Hankel function approximation causes any perceptible loss of audio quality. The results indicate that the subjects were unable to distinguish between the audio rendered using the approximate function and audio rendered using the full Hankel function in the Cathedral, Tuscany, and the Game benchmarks.", "title": "SynCoPation: Interactive Synthesis-Coupled Sound Propagation", "normalizedTitle": "SynCoPation: Interactive Synthesis-Coupled Sound Propagation", "fno": "07384541", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Games", "Vibrations", "Solid Modeling", "Mathematical Model", "Boundary Conditions", "Acoustics", "Engines", "Physically Based Modeling", "Sound Synthesis", "Sound Propagation", "Physically Based Modeling", "Sound Synthesis", "Sound Propagation" ], "authors": [ { "givenName": "Atul", "surname": "Rungta", "fullName": "Atul Rungta", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Carl", "surname": "Schissler", "fullName": "Carl Schissler", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Ravish", "surname": "Mehra", "fullName": "Ravish Mehra", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Chris", "surname": "Malloy", "fullName": "Chris Malloy", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Ming", "surname": "Lin", "fullName": "Ming Lin", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh", "surname": "Manocha", "fullName": "Dinesh Manocha", "affiliation": "Department of Computer Science, University of North Carolina at Chapel Hill", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2016-04-01 00:00:00", "pubType": "trans", "pages": "1346-1355", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sive/2014/5781/0/07006289", "title": "Wave-based sound propagation for VR applications", "doi": null, "abstractUrl": "/proceedings-article/sive/2014/07006289/12OmNAXglTR", "parentPublication": { "id": "proceedings/sive/2014/5781/0", "title": "2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sive/2015/1969/0/07361287", "title": "Physically informed car engine sound synthesis for virtual and augmented environments", "doi": null, "abstractUrl": "/proceedings-article/sive/2015/07361287/12OmNBuL1gW", "parentPublication": { "id": "proceedings/sive/2015/1969/0", "title": "2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2010/4359/0/4359a211", "title": "Sound Wave Propagation Applied in Games", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2010/4359a211/12OmNzX6clk", "parentPublication": { "id": "proceedings/sbgames/2010/4359/0", "title": "2010 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08307458", "title": "Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments", "doi": null, "abstractUrl": "/journal/tg/2018/04/08307458/13rRUwh80Hk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040567", "title": "Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040567/13rRUxD9gXG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07014276", "title": "WAVE: Interactive Wave-based Sound Propagation for Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2015/04/07014276/13rRUygT7yf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404495", "title": "Source and Listener Directivity for Interactive Wave-Based Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404495/13rRUyogGAb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642450", "title": "Adaptive Sampling for Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642450/17PYEkUaUec", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089553", "title": "Outdoor Sound Propagation Based on Adaptive FDTD-PE", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089553/1jIxdrlqQuc", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a835", "title": "Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a835/1tuBp2DGY1O", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07383335", "articleId": "13rRUxE04tF", "__typename": "AdjacentArticleType" }, "next": { "fno": "07383327", "articleId": "13rRUyfKIHQ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvvc5OL", "title": "April", "year": "2013", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxD9gXG", "doi": "10.1109/TVCG.2013.27", "abstract": "We present an efficient algorithm to compute spatially-varying, direction-dependent artificial reverberation and reflection filters in large dynamic scenes for interactive sound propagation in virtual environments and video games. Our approach performs Monte Carlo integration of local visibility and depth functions to compute directionally-varying reverberation effects. The algorithm also uses a dynamically-generated rectangular aural proxy to efficiently model 2-4 orders of early reflections. These two techniques are combined to generate reflection and reverberation filters which vary with the direction of incidence at the listener. This combination leads to better sound source localization and immersion. The overall algorithm is efficient, easy to implement, and can handle moving sound sources, listeners, and dynamic scenes, with minimal storage overhead. We have integrated our approach with the audio rendering pipeline in Valve's Source game engine, and use it to generate realistic directional sound propagation effects in indoor and outdoor scenes in real-time. We demonstrate, through quantitative comparisons as well as evaluations, that our approach leads to enhanced, immersive multi-modal interaction.", "abstracts": [ { "abstractType": "Regular", "content": "We present an efficient algorithm to compute spatially-varying, direction-dependent artificial reverberation and reflection filters in large dynamic scenes for interactive sound propagation in virtual environments and video games. Our approach performs Monte Carlo integration of local visibility and depth functions to compute directionally-varying reverberation effects. The algorithm also uses a dynamically-generated rectangular aural proxy to efficiently model 2-4 orders of early reflections. These two techniques are combined to generate reflection and reverberation filters which vary with the direction of incidence at the listener. This combination leads to better sound source localization and immersion. The overall algorithm is efficient, easy to implement, and can handle moving sound sources, listeners, and dynamic scenes, with minimal storage overhead. We have integrated our approach with the audio rendering pipeline in Valve's Source game engine, and use it to generate realistic directional sound propagation effects in indoor and outdoor scenes in real-time. We demonstrate, through quantitative comparisons as well as evaluations, that our approach leads to enhanced, immersive multi-modal interaction.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an efficient algorithm to compute spatially-varying, direction-dependent artificial reverberation and reflection filters in large dynamic scenes for interactive sound propagation in virtual environments and video games. Our approach performs Monte Carlo integration of local visibility and depth functions to compute directionally-varying reverberation effects. The algorithm also uses a dynamically-generated rectangular aural proxy to efficiently model 2-4 orders of early reflections. These two techniques are combined to generate reflection and reverberation filters which vary with the direction of incidence at the listener. This combination leads to better sound source localization and immersion. The overall algorithm is efficient, easy to implement, and can handle moving sound sources, listeners, and dynamic scenes, with minimal storage overhead. We have integrated our approach with the audio rendering pipeline in Valve's Source game engine, and use it to generate realistic directional sound propagation effects in indoor and outdoor scenes in real-time. We demonstrate, through quantitative comparisons as well as evaluations, that our approach leads to enhanced, immersive multi-modal interaction.", "title": "Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments", "normalizedTitle": "Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments", "fno": "ttg2013040567", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Reverberation", "Computational Modeling", "Geometry", "Face", "Games", "Mathematical Model", "Absorption", "Local Approximate Models", "Sound Propagation", "Real Time", "Directionally Varying Reverberation" ], "authors": [ { "givenName": "L.", "surname": "Antani", "fullName": "L. Antani", "affiliation": "Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA", "__typename": "ArticleAuthorType" }, { "givenName": "D.", "surname": "Manocha", "fullName": "D. Manocha", "affiliation": "Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2013-04-01 00:00:00", "pubType": "trans", "pages": "567-575", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdma/2011/4455/0/4455a519", "title": "Experimental Study on a Thickness-Adjustable Absorber for Reverberation Controlling", "doi": null, "abstractUrl": "/proceedings-article/icdma/2011/4455a519/12OmNAKM03R", "parentPublication": { "id": "proceedings/icdma/2011/4455/0", "title": "2011 Second International Conference on Digital Manufacturing & Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sive/2014/5781/0/07006289", "title": "Wave-based sound propagation for VR applications", "doi": null, "abstractUrl": "/proceedings-article/sive/2014/07006289/12OmNAXglTR", "parentPublication": { "id": "proceedings/sive/2014/5781/0", "title": "2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iihmsp/2006/2745/0/04041661", "title": "Audio Watermarking Based on Reverberation", "doi": null, "abstractUrl": "/proceedings-article/iihmsp/2006/04041661/12OmNAZOK0k", "parentPublication": { "id": "proceedings/iihmsp/2006/2745/0", "title": "2006 International Conference on Intelligent Information Hiding and Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icsem/2010/4223/2/4223b254", "title": "Application of Rough Set on Extraction of Sound Quality Parameters", "doi": null, "abstractUrl": "/proceedings-article/icsem/2010/4223b254/12OmNvyjGhw", "parentPublication": { "id": "proceedings/icsem/2010/4223/2", "title": "2010 International Conference on System Science, Engineering Design and Manufacturing Informatization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ibica/2011/4606/0/4606a348", "title": "A Cognitive Model to Mimic an Aspect of Low Level Perception of Sound: Modelling Reverberation Perception by Statistical Signal Analysis", "doi": null, "abstractUrl": "/proceedings-article/ibica/2011/4606a348/12OmNwKGAlO", "parentPublication": { "id": "proceedings/ibica/2011/4606/0", "title": "Innovations in Bio-inspired Computing and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisp/2008/3119/4/3119d398", "title": "Direct Reckoning Reverberation Time from the Scene Images Based on Rough Fuzzy Neural Network", "doi": null, "abstractUrl": "/proceedings-article/cisp/2008/3119d398/12OmNwoPtr7", "parentPublication": { "id": "proceedings/cisp/2008/3119/4", "title": "Image and Signal Processing, Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/snpd/2012/2120/0/06299338", "title": "Evaluation of Realism of Dynamic Sound Space Using a Virtual Auditory Display", "doi": null, "abstractUrl": "/proceedings-article/snpd/2012/06299338/12OmNz4SOxH", "parentPublication": { "id": "proceedings/snpd/2012/2120/0", "title": "2012 13th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel & Distributed Computing (SNPD 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/1991/0003/0/00150779", "title": "Estimation of position and waveform of a specified sound source decreasing the effect of other sound sources and reflection", "doi": null, "abstractUrl": "/proceedings-article/icassp/1991/00150779/12OmNzw8ja1", "parentPublication": { "id": "proceedings/icassp/1991/0003/0", "title": "Acoustics, Speech, and Signal Processing, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/02/v0204", "title": "Evaluation of a Low-Cost 3D Sound System for Immersive Virtual Reality Training Systems", "doi": null, "abstractUrl": "/journal/tg/2007/02/v0204/13rRUygT7f1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061707", "title": "AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061707/13rRUygT7mO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013040557", "articleId": "13rRUxly95x", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013040576", "articleId": "13rRUxYINf9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRFX", "name": "ttg2013040567s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013040567s1.zip", "extension": "zip", "size": "19.4 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNBhpS2B", "title": "April", "year": "2014", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "20", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyogGAb", "doi": "10.1109/TVCG.2014.38", "abstract": "We present an approach to model dynamic, data-driven source and listener directivity for interactive wave-based sound propagation in virtual environments and computer games. Our directional source representation is expressed as a linear combination of elementary spherical harmonic (SH) sources. In the preprocessing stage, we precompute and encode the propagated sound fields due to each SH source. At runtime, we perform the SH decomposition of the varying source directivity interactively and compute the total sound field at the listener position as a weighted sum of precomputed SH sound fields. We propose a novel plane-wave decomposition approach based on higher-order derivatives of the sound field that enables dynamic HRTF-based listener directivity at runtime. We provide a generic framework to incorporate our source and listener directivity in any offline or online frequency-domain wave-based sound propagation algorithm. We have integrated our sound propagation system in Valve's Source game engine and use it to demonstrate realistic acoustic effects such as sound amplification, diffraction low-passing, scattering, localization, externalization, and spatial sound, generated by wave-based propagation of directional sources and listener in complex scenarios. We also present results from our preliminary user study.", "abstracts": [ { "abstractType": "Regular", "content": "We present an approach to model dynamic, data-driven source and listener directivity for interactive wave-based sound propagation in virtual environments and computer games. Our directional source representation is expressed as a linear combination of elementary spherical harmonic (SH) sources. In the preprocessing stage, we precompute and encode the propagated sound fields due to each SH source. At runtime, we perform the SH decomposition of the varying source directivity interactively and compute the total sound field at the listener position as a weighted sum of precomputed SH sound fields. We propose a novel plane-wave decomposition approach based on higher-order derivatives of the sound field that enables dynamic HRTF-based listener directivity at runtime. We provide a generic framework to incorporate our source and listener directivity in any offline or online frequency-domain wave-based sound propagation algorithm. We have integrated our sound propagation system in Valve's Source game engine and use it to demonstrate realistic acoustic effects such as sound amplification, diffraction low-passing, scattering, localization, externalization, and spatial sound, generated by wave-based propagation of directional sources and listener in complex scenarios. We also present results from our preliminary user study.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an approach to model dynamic, data-driven source and listener directivity for interactive wave-based sound propagation in virtual environments and computer games. Our directional source representation is expressed as a linear combination of elementary spherical harmonic (SH) sources. In the preprocessing stage, we precompute and encode the propagated sound fields due to each SH source. At runtime, we perform the SH decomposition of the varying source directivity interactively and compute the total sound field at the listener position as a weighted sum of precomputed SH sound fields. We propose a novel plane-wave decomposition approach based on higher-order derivatives of the sound field that enables dynamic HRTF-based listener directivity at runtime. We provide a generic framework to incorporate our source and listener directivity in any offline or online frequency-domain wave-based sound propagation algorithm. We have integrated our sound propagation system in Valve's Source game engine and use it to demonstrate realistic acoustic effects such as sound amplification, diffraction low-passing, scattering, localization, externalization, and spatial sound, generated by wave-based propagation of directional sources and listener in complex scenarios. We also present results from our preliminary user study.", "title": "Source and Listener Directivity for Interactive Wave-Based Sound Propagation", "normalizedTitle": "Source and Listener Directivity for Interactive Wave-Based Sound Propagation", "fno": "ttg201404495", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Runtime", "Mathematical Model", "Equations", "Acoustics", "Frequency Domain Analysis", "Computational Modeling", "Ear", "Sound Propagation Directivity Spatial Sound Plane Wave Decomposition Helmholtz Equation" ], "authors": [ { "givenName": "Ravish", "surname": "Mehra", "fullName": "Ravish Mehra", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Lakulish", "surname": "Antani", "fullName": "Lakulish Antani", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Sujeong Kim", "fullName": "Sujeong Kim", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh", "surname": "Manocha", "fullName": "Dinesh Manocha", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2014-04-01 00:00:00", "pubType": "trans", "pages": "495-503", "year": "2014", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sive/2014/5781/0/07006289", "title": "Wave-based sound propagation for VR applications", "doi": null, "abstractUrl": "/proceedings-article/sive/2014/07006289/12OmNAXglTR", "parentPublication": { "id": "proceedings/sive/2014/5781/0", "title": "2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/2009/2353/0/04959574", "title": "Design of large planar diaphragm incorporating multiple vibrators for sound directivity control via FEM and BEM", "doi": null, "abstractUrl": "/proceedings-article/icassp/2009/04959574/12OmNBSSVk0", "parentPublication": { "id": "proceedings/icassp/2009/2353/0", "title": "Acoustics, Speech, and Signal Processing, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isuc/2008/3433/0/3433a036", "title": "Performance Evaluation of 3D Sound Field Reproduction System Using a Few Loudspeakers and Wave Field Synthesis", "doi": null, "abstractUrl": "/proceedings-article/isuc/2008/3433a036/12OmNwogh6H", "parentPublication": { "id": "proceedings/isuc/2008/3433/0", "title": "2008 Second International Symposium on Universal Communication", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2010/4359/0/4359a211", "title": "Sound Wave Propagation Applied in Games", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2010/4359a211/12OmNzX6clk", "parentPublication": { "id": "proceedings/sbgames/2010/4359/0", "title": "2010 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisp/2008/3119/1/3119a027", "title": "The Directivity of Sound Source Influence on Measurement of Reflection Coefficients at Oblique Incidence Using NAH", "doi": null, "abstractUrl": "/proceedings-article/cisp/2008/3119a027/12OmNzvQHMI", "parentPublication": { "id": "proceedings/cisp/2008/3119/1", "title": "Image and Signal Processing, Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08307458", "title": "Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments", "doi": null, "abstractUrl": "/journal/tg/2018/04/08307458/13rRUwh80Hk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/04/07384541", "title": "SynCoPation: Interactive Synthesis-Coupled Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2016/04/07384541/13rRUx0xPIM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2015/01/07010884", "title": "Investigating the Impact of Sound Angular Position on the Listener Affective State", "doi": null, "abstractUrl": "/journal/ta/2015/01/07010884/13rRUxNEqO9", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07014276", "title": "WAVE: Interactive Wave-based Sound Propagation for Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2015/04/07014276/13rRUygT7yf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642450", "title": "Adaptive Sampling for Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642450/17PYEkUaUec", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg201404xiv", "articleId": "13rRUwkfAZh", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg201404513", "articleId": "13rRUxly95A", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1KsQUyqsSje", "title": "Jan.-Feb.", "year": "2023", "issueNum": "01", "idPrefix": "tb", "pubType": "journal", "volume": "20", "label": "Jan.-Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zBagI0mf3W", "doi": "10.1109/TCBB.2021.3138145", "abstract": "Fatal infectious diseases caused by RNA viruses, such as COVID-19, have emerged around the world. RT-PCR is widely employed for virus detection, and its accuracy depends on the primers and probes since RT-PCR can detect a virus only when the primers and probes bind to the target gene of the virus. Most of primer design methods are for a single host and so require a great deal of effort to design for RNA virus detection, including homology tests among the host and all the viruses for the host using BLAST-like tools. Furthermore, they do not consider variant sequences, which are very common in viruses. In this study, we describe VPrimer, a method of designing high-quality primer-probe sets for RNA viruses. VPrimer can find primer-probe sets that cover more than 95% of the variants of a target virus but do not cover any sequences of other viruses or the host. With VPrimer, we found 381,698,582 primer-probe sets for 3,104 RNA viruses. Multiplex PCR assays using the top 2 primer-probe sets suggested by VPrimer usually cover 100% of variants. To address the rapid changes in viral genomes, VPrimer finds the best and up-to-date primer-probe sets incrementally against the most recently reported variants.", "abstracts": [ { "abstractType": "Regular", "content": "Fatal infectious diseases caused by RNA viruses, such as COVID-19, have emerged around the world. RT-PCR is widely employed for virus detection, and its accuracy depends on the primers and probes since RT-PCR can detect a virus only when the primers and probes bind to the target gene of the virus. Most of primer design methods are for a single host and so require a great deal of effort to design for RNA virus detection, including homology tests among the host and all the viruses for the host using BLAST-like tools. Furthermore, they do not consider variant sequences, which are very common in viruses. In this study, we describe VPrimer, a method of designing high-quality primer-probe sets for RNA viruses. VPrimer can find primer-probe sets that cover more than 95% of the variants of a target virus but do not cover any sequences of other viruses or the host. With VPrimer, we found 381,698,582 primer-probe sets for 3,104 RNA viruses. Multiplex PCR assays using the top 2 primer-probe sets suggested by VPrimer usually cover 100% of variants. To address the rapid changes in viral genomes, VPrimer finds the best and up-to-date primer-probe sets incrementally against the most recently reported variants.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Fatal infectious diseases caused by RNA viruses, such as COVID-19, have emerged around the world. RT-PCR is widely employed for virus detection, and its accuracy depends on the primers and probes since RT-PCR can detect a virus only when the primers and probes bind to the target gene of the virus. Most of primer design methods are for a single host and so require a great deal of effort to design for RNA virus detection, including homology tests among the host and all the viruses for the host using BLAST-like tools. Furthermore, they do not consider variant sequences, which are very common in viruses. In this study, we describe VPrimer, a method of designing high-quality primer-probe sets for RNA viruses. VPrimer can find primer-probe sets that cover more than 95% of the variants of a target virus but do not cover any sequences of other viruses or the host. With VPrimer, we found 381,698,582 primer-probe sets for 3,104 RNA viruses. Multiplex PCR assays using the top 2 primer-probe sets suggested by VPrimer usually cover 100% of variants. To address the rapid changes in viral genomes, VPrimer finds the best and up-to-date primer-probe sets incrementally against the most recently reported variants.", "title": "VPrimer: A Method of Designing and Updating Primer and Probe With High Variant Coverage for RNA Virus Detection", "normalizedTitle": "VPrimer: A Method of Designing and Updating Primer and Probe With High Variant Coverage for RNA Virus Detection", "fno": "09663023", "hasPdf": true, "idPrefix": "tb", "keywords": [ "Biochemistry", "Diseases", "DNA", "Genetics", "Genomics", "Macromolecules", "Microorganisms", "Molecular Biophysics", "RNA", "104 RNA Viruses", "3 RNA Viruses", "381 Primer Probe Sets", "582 Primer Probe Sets", "698 Primer Probe Sets", "High Variant Coverage", "High Quality Primer Probe Sets", "Primer Design Methods", "Primers", "RNA Virus Detection", "RT PCR", "Target Virus", "Top 2 Primer Probe Sets", "Up To Date Primer Probe Sets", "Updating Primer", "V Primer", "Viruses Medical", "Coronaviruses", "Probes", "COVID 19", "RNA", "Databases", "Encoding", "Algorithm Design And Analysis", "Bioinformatics", "Database", "Genomics", "Molecular Biology", "Polymerase Chain Reaction PCR", "Primer Design", "Probe", "Server" ], "authors": [ { "givenName": "Hajin", "surname": "Jeon", "fullName": "Hajin Jeon", "affiliation": "Department of Information and Communication Engineering, Daegu Gyeongbuk Institute of Science and Technology, Daegu, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Jeongmin", "surname": "Bae", "fullName": "Jeongmin Bae", "affiliation": "School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Hyerin", "surname": "Kim", "fullName": "Hyerin Kim", "affiliation": "Dementia Research Group, Korea Brain Research Institute, Daegu, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Min-Soo", "surname": "Kim", "fullName": "Min-Soo Kim", "affiliation": "School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-01-01 00:00:00", "pubType": "trans", "pages": "775-784", "year": "2023", "issn": "1545-5963", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ijcbs/2009/3739/0/3739a491", "title": "Dynamic Propagation Properties of Virus-Host Protein Interaction Network", "doi": null, "abstractUrl": "/proceedings-article/ijcbs/2009/3739a491/12OmNB8CiZa", "parentPublication": { "id": "proceedings/ijcbs/2009/3739/0", "title": "2009 International Joint Conference on Bioinformatics, Systems Biology and Intelligent Computing (IJCBS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2011/1799/0/06120464", "title": "PRIMEGENSw3: A Web-Based Tool for High-Throughput Primer and Probe Design", "doi": null, "abstractUrl": "/proceedings-article/bibm/2011/06120464/12OmNqFJhzR", "parentPublication": { "id": "proceedings/bibm/2011/1799/0", "title": "2011 IEEE International Conference on Bioinformatics and Biomedicine", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crisis/2011/1890/0/06061544", "title": "Behaviour-based virus detection system using Interval Temporal Logic", "doi": null, "abstractUrl": "/proceedings-article/crisis/2011/06061544/12OmNrAv3O7", "parentPublication": { "id": "proceedings/crisis/2011/1890/0", "title": "2011 6th International Conference on Risks and Security of Internet and Systems (CRiSIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icons/2008/3105/0/3105a214", "title": "Characterizing and Detecting Virus Replication", "doi": null, "abstractUrl": "/proceedings-article/icons/2008/3105a214/12OmNxWcHk6", "parentPublication": { "id": "proceedings/icons/2008/3105/0", "title": "Third International Conference on Systems (icons 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icsm/2009/4897/0/05306329", "title": "Detecting virus mutations via dynamic matching", "doi": null, "abstractUrl": "/proceedings-article/icsm/2009/05306329/12OmNxWuimD", "parentPublication": { "id": "proceedings/icsm/2009/4897/0", "title": "2009 IEEE International Conference on Software Maintenance", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2017/3408/0/07965055", "title": "Exploratory Modeling and Simulation of the Evolutionary Dynamics of Single-Stranded RNA Virus Populations", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2017/07965055/12OmNy5hRkq", "parentPublication": { "id": "proceedings/ipdpsw/2017/3408/0", "title": "2017 IEEE International Parallel and Distributed Processing Symposium: Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccabs/2014/5786/0/06863939", "title": "Role of ADAR in determining the substitution pattern in sigma virus (Rhabdoviridae) in Drosophila melanogaster", "doi": null, "abstractUrl": "/proceedings-article/iccabs/2014/06863939/12OmNyPQ4HN", "parentPublication": { "id": "proceedings/iccabs/2014/5786/0", "title": "2014 IEEE 4th International Conference on Computational Advances in Bio and Medical Sciences (ICCABS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2021/0126/0/09669619", "title": "A Web-based Method for Designing and Validating Primer-probe Sets for SARS-CoV-2", "doi": null, "abstractUrl": "/proceedings-article/bibm/2021/09669619/1A9WlQwkWkw", "parentPublication": { "id": "proceedings/bibm/2021/0126/0", "title": "2021 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cacml/2022/8290/0/829000a593", "title": "Propagation research of SARS-CoV-2 based on evolutionary tree and spectral clustering", "doi": null, "abstractUrl": "/proceedings-article/cacml/2022/829000a593/1FY1cJkFxrq", "parentPublication": { "id": "proceedings/cacml/2022/8290/0", "title": "2022 Asia Conference on Algorithms, Computing and Machine Learning (CACML)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2021/0132/0/013200a470", "title": "In silico prediction of COVID-19 test efficiency with DinoKnot", "doi": null, "abstractUrl": "/proceedings-article/ichi/2021/013200a470/1xIONppqlMI", "parentPublication": { "id": "proceedings/ichi/2021/0132/0", "title": "2021 IEEE 9th International Conference on Healthcare 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{ "issue": { "id": "12OmNx8fieZ", "title": "April", "year": "2017", "issueNum": "04", "idPrefix": "tp", "pubType": "journal", "volume": "39", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbNC", "doi": "10.1109/TPAMI.2016.2622271", "abstract": "The estimation of material properties is important for scene understanding, with many applications in vision, robotics, and structural engineering. This paper connects fundamentals of vibration mechanics with computer vision techniques in order to infer material properties from small, often imperceptible motions in video. Objects tend to vibrate in a set of preferred modes. The frequencies of these modes depend on the structure and material properties of an object. We show that by extracting these frequencies from video of a vibrating object, we can often make inferences about that object's material properties. We demonstrate our approach by estimating material properties for a variety of objects by observing their motion in high-speed and regular frame rate video.", "abstracts": [ { "abstractType": "Regular", "content": "The estimation of material properties is important for scene understanding, with many applications in vision, robotics, and structural engineering. This paper connects fundamentals of vibration mechanics with computer vision techniques in order to infer material properties from small, often imperceptible motions in video. Objects tend to vibrate in a set of preferred modes. The frequencies of these modes depend on the structure and material properties of an object. We show that by extracting these frequencies from video of a vibrating object, we can often make inferences about that object's material properties. We demonstrate our approach by estimating material properties for a variety of objects by observing their motion in high-speed and regular frame rate video.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The estimation of material properties is important for scene understanding, with many applications in vision, robotics, and structural engineering. This paper connects fundamentals of vibration mechanics with computer vision techniques in order to infer material properties from small, often imperceptible motions in video. Objects tend to vibrate in a set of preferred modes. The frequencies of these modes depend on the structure and material properties of an object. We show that by extracting these frequencies from video of a vibrating object, we can often make inferences about that object's material properties. We demonstrate our approach by estimating material properties for a variety of objects by observing their motion in high-speed and regular frame rate video.", "title": "Visual Vibrometry: Estimating Material Properties from Small Motions in Video", "normalizedTitle": "Visual Vibrometry: Estimating Material Properties from Small Motions in Video", "fno": "07728146", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Material Properties", "Vibrations", "Measurement By Laser Beam", "Geometry", "Fabrics", "Estimation", "Damping", "Computational Imaging", "Material Properties", "Vibration", "Small Motion", "Computational Photography" ], "authors": [ { "givenName": "Abe", "surname": "Davis*", "fullName": "Abe Davis*", "affiliation": "Massachusetts Institute of Technology, Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "Katherine L.", "surname": "Bouman*", "fullName": "Katherine L. Bouman*", "affiliation": "Massachusetts Institute of Technology, Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "Justin G.", "surname": "Chen", "fullName": "Justin G. Chen", "affiliation": "Massachusetts Institute of Technology, Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "Michael", "surname": "Rubinstein", "fullName": "Michael Rubinstein", "affiliation": "Google Research, Microsoft Research, Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "Oral", "surname": "Büyüköztürk", "fullName": "Oral Büyüköztürk", "affiliation": "Massachusetts Institute of Technology, Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "Frédo", "surname": "Durand", "fullName": "Frédo Durand", "affiliation": "Massachusetts Institute of Technology, Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "William T.", "surname": "Freeman", "fullName": "William T. Freeman", "affiliation": "Massachusetts Institute of Technology, Cambridge, MA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "04", "pubDate": "2017-04-01 00:00:00", "pubType": "trans", "pages": "732-745", "year": "2017", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icmtma/2009/3583/3/3583c202", "title": "Determination of Material Properties of Functionally Graded Hollow Cylinders Using Artificial Neural Network", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2009/3583c202/12OmNAR1aRg", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mvhi/2010/4009/0/4009a592", "title": "Prediction of Material Mechanical Properties with Support Vector Machine", "doi": null, "abstractUrl": "/proceedings-article/mvhi/2010/4009a592/12OmNAlvHXp", "parentPublication": { "id": "proceedings/mvhi/2010/4009/0", "title": "Machine Vision and Human-machine Interface, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2013/2840/0/2840b984", "title": "Estimating the Material Properties of Fabric from Video", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840b984/12OmNro0I2R", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ams/2011/4414/0/4414a003", "title": "Predictive Modeling of Material Properties Using GMDH-based Abductive Networks", "doi": null, "abstractUrl": "/proceedings-article/ams/2011/4414a003/12OmNscOUfx", "parentPublication": { "id": "proceedings/ams/2011/4414/0", "title": "Asia International Conference on Modelling & Simulation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/idt/2009/5750/0/05404127", "title": "RF MEMS resonators: Material properties extraction", "doi": null, "abstractUrl": "/proceedings-article/idt/2009/05404127/12OmNvwTGD2", "parentPublication": { "id": "proceedings/idt/2009/5750/0", "title": "2009 4th International Design and Test Workshop (IDT 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2015/6964/0/07299171", "title": "Visual vibrometry: Estimating material properties from small motions in video", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2015/07299171/12OmNwe2Iox", "parentPublication": { "id": "proceedings/cvpr/2015/6964/0", "title": "2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cdciem/2012/4639/0/4639a647", "title": "Studies on Vibration Control of Beam by Damping Material", "doi": null, "abstractUrl": "/proceedings-article/cdciem/2012/4639a647/12OmNzaQozE", "parentPublication": { "id": "proceedings/cdciem/2012/4639/0", "title": "Computer Distributed Control and Intelligent Environmental Monitoring, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/02/06894217", "title": "Space-Time Transfinite Interpolation of Volumetric Material Properties", "doi": null, "abstractUrl": "/journal/tg/2015/02/06894217/13rRUyoPSP7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2020/08/08675400", "title": "Recognizing Material Properties from Images", "doi": null, "abstractUrl": "/journal/tp/2020/08/08675400/18K0dyftG5q", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600q6210", "title": "Visual Vibration Tomography: Estimating Interior Material Properties from Monocular Video", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600q6210/1H0KJI5liX6", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07482798", "articleId": "13rRUwjXZTl", "__typename": "AdjacentArticleType" }, "next": { "fno": "07755748", "articleId": "13rRUxBa5t9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRR4", "name": "ttp201704-07728146s1.zip", 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{ "issue": { "id": "12OmNvvc5OL", "title": "April", "year": "2013", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxly95x", "doi": "10.1109/TVCG.2013.26", "abstract": "Accurately modeling the intrinsic material-dependent damping property for interactive sound rendering is a challenging problem. The Rayleigh damping model is commonly regarded as an adequate engineering model for interactive sound synthesis in virtual environment applications, but this assumption has never been rigorously analyzed. In this paper, we conduct a formal evaluation of this model. Our goal is to determine if auditory perception of material under Rayleigh damping assumption is 'geometryinvariant', i.e. if this approximation model is transferable across different shapes and sizes. First, audio recordings of same-material objects in various shapes and sizes are analyzed to determine if they can be approximated by the Rayleigh damping model with a single set of parameters. Next, we design and conduct a series of psychoacoustic experiments, in subjects evaluate if audio clips synthesized using the Rayleigh damping model are from the same material, when we alter the material, shape, and size parameters. Through both quantitative and qualitative evaluation, we show that the acoustic properties of the Rayleigh damping model for a single material is generally preserved across different geometries of objects consisting of homogeneous materials and is therefore a suitable, geometry-invariant sound model. Our study results also show that consistent with prior crossmodal expectations, visual perception of geometry can affect the auditory perception of materials. These findings facilitate the wide adoption of Rayleigh damping for interactive auditory systems and enable reuse of material parameters under this approximation model across different shapes and sizes, without laborious per-object parameter tuning.", "abstracts": [ { "abstractType": "Regular", "content": "Accurately modeling the intrinsic material-dependent damping property for interactive sound rendering is a challenging problem. The Rayleigh damping model is commonly regarded as an adequate engineering model for interactive sound synthesis in virtual environment applications, but this assumption has never been rigorously analyzed. In this paper, we conduct a formal evaluation of this model. Our goal is to determine if auditory perception of material under Rayleigh damping assumption is 'geometryinvariant', i.e. if this approximation model is transferable across different shapes and sizes. First, audio recordings of same-material objects in various shapes and sizes are analyzed to determine if they can be approximated by the Rayleigh damping model with a single set of parameters. Next, we design and conduct a series of psychoacoustic experiments, in subjects evaluate if audio clips synthesized using the Rayleigh damping model are from the same material, when we alter the material, shape, and size parameters. Through both quantitative and qualitative evaluation, we show that the acoustic properties of the Rayleigh damping model for a single material is generally preserved across different geometries of objects consisting of homogeneous materials and is therefore a suitable, geometry-invariant sound model. Our study results also show that consistent with prior crossmodal expectations, visual perception of geometry can affect the auditory perception of materials. These findings facilitate the wide adoption of Rayleigh damping for interactive auditory systems and enable reuse of material parameters under this approximation model across different shapes and sizes, without laborious per-object parameter tuning.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Accurately modeling the intrinsic material-dependent damping property for interactive sound rendering is a challenging problem. The Rayleigh damping model is commonly regarded as an adequate engineering model for interactive sound synthesis in virtual environment applications, but this assumption has never been rigorously analyzed. In this paper, we conduct a formal evaluation of this model. Our goal is to determine if auditory perception of material under Rayleigh damping assumption is 'geometryinvariant', i.e. if this approximation model is transferable across different shapes and sizes. First, audio recordings of same-material objects in various shapes and sizes are analyzed to determine if they can be approximated by the Rayleigh damping model with a single set of parameters. Next, we design and conduct a series of psychoacoustic experiments, in subjects evaluate if audio clips synthesized using the Rayleigh damping model are from the same material, when we alter the material, shape, and size parameters. Through both quantitative and qualitative evaluation, we show that the acoustic properties of the Rayleigh damping model for a single material is generally preserved across different geometries of objects consisting of homogeneous materials and is therefore a suitable, geometry-invariant sound model. Our study results also show that consistent with prior crossmodal expectations, visual perception of geometry can affect the auditory perception of materials. These findings facilitate the wide adoption of Rayleigh damping for interactive auditory systems and enable reuse of material parameters under this approximation model across different shapes and sizes, without laborious per-object parameter tuning.", "title": "Auditory Perception of Geometry-Invariant Material Properties", "normalizedTitle": "Auditory Perception of Geometry-Invariant Material Properties", "fno": "ttg2013040557", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Damping", "Shape", "Psychoacoustic Models", "Geometry", "Glass", "Analytical Models", "Human Perception Of Material", "Sound Synthesis" ], "authors": [ { "givenName": null, "surname": "Zhimin Ren", "fullName": "Zhimin Ren", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Hengchin Yeh", "fullName": "Hengchin Yeh", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "R.", "surname": "Klatzky", "fullName": "R. Klatzky", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "M. C.", "surname": "Lin", "fullName": "M. C. Lin", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2013-04-01 00:00:00", "pubType": "trans", "pages": "557-566", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdma/2011/4455/0/4455a339", "title": "Damping Characteristic of Composite Material with Periodic Micro-Tetrahedron Structures", "doi": null, "abstractUrl": "/proceedings-article/icdma/2011/4455a339/12OmNB836Om", "parentPublication": { "id": "proceedings/icdma/2011/4455/0", "title": "2011 Second International Conference on Digital Manufacturing & Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851b554", "title": "Geometry-Informed Material Recognition", "doi": null, "abstractUrl": 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,Information and Control, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicta/2015/7644/0/7644a941", "title": "The Bibliometrics Analysis of the Status and Research Fronts in Preparing Damping Material with Waste Rubber in Terms of Web of Science", "doi": null, "abstractUrl": "/proceedings-article/icicta/2015/7644a941/12OmNzIUfVT", "parentPublication": { "id": "proceedings/icicta/2015/7644/0", "title": "2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cdciem/2012/4639/0/4639a647", "title": "Studies on Vibration Control of Beam by Damping Material", "doi": null, "abstractUrl": "/proceedings-article/cdciem/2012/4639a647/12OmNzaQozE", "parentPublication": { "id": "proceedings/cdciem/2012/4639/0", "title": "Computer Distributed Control and Intelligent Environmental Monitoring, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642440", "title": "Audio-Material Reconstruction for Virtualized Reality Using a Probabilistic Damping Model", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642440/17PYEiVyc2u", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wcmeim/2021/2172/0/217200a665", "title": "Automatic winding forming technology for manufacturing Glass Fiber Reinforced Plastic pipes", "doi": null, "abstractUrl": "/proceedings-article/wcmeim/2021/217200a665/1ANLA8qgIQo", "parentPublication": { "id": "proceedings/wcmeim/2021/2172/0", "title": "2021 4th World Conference on Mechanical Engineering and Intelligent Manufacturing (WCMEIM)", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNwc3wwx", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tq", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1IWfPrcSm2Y", "doi": "10.1109/TDSC.2022.3227568", "abstract": "To bound information leakage in outputs of protocols, it is important to construct secure multiparty computation protocols which output differentially private values perturbed by the addition of noise. However, previous noise generation protocols have round and communication complexity growing with differential privacy budgets, or require parties to locally generate non-uniform noise, which makes it difficult to guarantee differential privacy against active adversaries. We propose three kinds of protocols for generating noise drawn from certain distributions providing differential privacy. The two of them generate noise from finite-range variants of the discrete Laplace distribution. For <inline-formula><tex-math notation=\"LaTeX\">Z_$(\\epsilon ,\\delta )$_Z</tex-math></inline-formula>-differential privacy, they only need constant numbers of rounds independent of <inline-formula><tex-math notation=\"LaTeX\">Z_$\\epsilon ,\\delta$_Z</tex-math></inline-formula> while the previous protocol needs the number of rounds depending on <inline-formula><tex-math notation=\"LaTeX\">Z_$\\delta$_Z</tex-math></inline-formula>. The two protocols are incomparable as they make a trade-off between round and communication complexity. Our third protocol non-interactively generate shares of noise from the binomial distribution by predistributing keys for a pseudorandom function. It achieves communication complexity independent of <inline-formula><tex-math notation=\"LaTeX\">Z_$\\epsilon$_Z</tex-math></inline-formula> or <inline-formula><tex-math notation=\"LaTeX\">Z_$\\delta$_Z</tex-math></inline-formula> for the computational analogue of <inline-formula><tex-math notation=\"LaTeX\">Z_$(\\epsilon ,\\delta )$_Z</tex-math></inline-formula>-differential privacy while the previous protocols require communication complexity depending on <inline-formula><tex-math notation=\"LaTeX\">Z_$\\epsilon$_Z</tex-math></inline-formula>. We also prove that our protocols can be extended so that they provide differential privacy in the active setting.", "abstracts": [ { "abstractType": "Regular", "content": "To bound information leakage in outputs of protocols, it is important to construct secure multiparty computation protocols which output differentially private values perturbed by the addition of noise. However, previous noise generation protocols have round and communication complexity growing with differential privacy budgets, or require parties to locally generate non-uniform noise, which makes it difficult to guarantee differential privacy against active adversaries. We propose three kinds of protocols for generating noise drawn from certain distributions providing differential privacy. The two of them generate noise from finite-range variants of the discrete Laplace distribution. For <inline-formula><tex-math notation=\"LaTeX\">$(\\epsilon ,\\delta )$</tex-math></inline-formula>-differential privacy, they only need constant numbers of rounds independent of <inline-formula><tex-math notation=\"LaTeX\">$\\epsilon ,\\delta$</tex-math></inline-formula> while the previous protocol needs the number of rounds depending on <inline-formula><tex-math notation=\"LaTeX\">$\\delta$</tex-math></inline-formula>. The two protocols are incomparable as they make a trade-off between round and communication complexity. Our third protocol non-interactively generate shares of noise from the binomial distribution by predistributing keys for a pseudorandom function. It achieves communication complexity independent of <inline-formula><tex-math notation=\"LaTeX\">$\\epsilon$</tex-math></inline-formula> or <inline-formula><tex-math notation=\"LaTeX\">$\\delta$</tex-math></inline-formula> for the computational analogue of <inline-formula><tex-math notation=\"LaTeX\">$(\\epsilon ,\\delta )$</tex-math></inline-formula>-differential privacy while the previous protocols require communication complexity depending on <inline-formula><tex-math notation=\"LaTeX\">$\\epsilon$</tex-math></inline-formula>. We also prove that our protocols can be extended so that they provide differential privacy in the active setting.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "To bound information leakage in outputs of protocols, it is important to construct secure multiparty computation protocols which output differentially private values perturbed by the addition of noise. However, previous noise generation protocols have round and communication complexity growing with differential privacy budgets, or require parties to locally generate non-uniform noise, which makes it difficult to guarantee differential privacy against active adversaries. We propose three kinds of protocols for generating noise drawn from certain distributions providing differential privacy. The two of them generate noise from finite-range variants of the discrete Laplace distribution. For --differential privacy, they only need constant numbers of rounds independent of - while the previous protocol needs the number of rounds depending on -. The two protocols are incomparable as they make a trade-off between round and communication complexity. Our third protocol non-interactively generate shares of noise from the binomial distribution by predistributing keys for a pseudorandom function. It achieves communication complexity independent of - or - for the computational analogue of --differential privacy while the previous protocols require communication complexity depending on -. We also prove that our protocols can be extended so that they provide differential privacy in the active setting.", "title": "Efficient Noise Generation Protocols for Differentially Private Multiparty Computation", "normalizedTitle": "Efficient Noise Generation Protocols for Differentially Private Multiparty Computation", "fno": "09976235", "hasPdf": true, "idPrefix": "tq", "keywords": [ "Protocols", "Differential Privacy", "Complexity Theory", "Cryptography", "Costs", "Privacy", "Noise Generators", "Differential Privacy", "Secret Sharing", "Secure Multiparty Computation" ], "authors": [ { "givenName": "Reo", "surname": "Eriguchi", "fullName": "Reo Eriguchi", "affiliation": "Graduate School of Information Science and Technology, The University of Tokyo, Bunkyo-ku, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Atsunori", "surname": "Ichikawa", "fullName": "Atsunori Ichikawa", "affiliation": "NTT Social Informatics Laboratories, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Noboru", "surname": "Kunihiro", "fullName": "Noboru Kunihiro", "affiliation": "Department of Computer Science, University of Tsukuba, Ibaraki, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Koji", "surname": "Nuida", "fullName": "Koji Nuida", "affiliation": "Institute of Mathematics for Industry, Kyushu University, Fukuoka, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-12-01 00:00:00", "pubType": "trans", "pages": "1-16", "year": "5555", "issn": "1545-5971", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/ec/2019/01/07593286", "title": "Computing Arithmetic Functions Using Stochastic Logic by Series Expansion", "doi": null, "abstractUrl": "/journal/ec/2019/01/07593286/13rRUypGGbZ", "parentPublication": { "id": "trans/ec", "title": "IEEE Transactions on Emerging Topics in Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tq/5555/01/09842386", "title": "Verifiable Homomorphic Secret Sharing for Low Degree Polynomials", "doi": null, "abstractUrl": "/journal/tq/5555/01/09842386/1FlM51CnLeo", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tq/5555/01/09887873", "title": "Forward/backward and Content Private DSSE for Spatial Keyword Queries", "doi": null, "abstractUrl": "/journal/tq/5555/01/09887873/1GBRqePkhc4", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tq/5555/01/09893327", "title": "Differentially Oblivious Two-Party Pattern Matching With Sublinear Round 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"__typename": "RecommendedArticleType" }, { "id": "trans/tq/5555/01/10061543", "title": "Differentially Private Non-Negative Consistent Release for Large-Scale Hierarchical Trees", "doi": null, "abstractUrl": "/journal/tq/5555/01/10061543/1Lk41G2LAQM", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/bd/2021/01/08713938", "title": "RoD: Evaluating the Risk of Data Disclosure Using Noise Estimation for Differential Privacy", "doi": null, "abstractUrl": "/journal/bd/2021/01/08713938/1a313aIkenm", "parentPublication": { "id": "trans/bd", "title": "IEEE Transactions on Big Data", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2022/02/09328560", "title": "High-Radix Design of a Scalable Montgomery Modular Multiplier With Low Latency", "doi": null, "abstractUrl": 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{ "issue": { "id": "1CAOR6xb1YY", "title": "April", "year": "2022", "issueNum": "02", "idPrefix": "nt", "pubType": "journal", "volume": "30", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1ymEoKr8t3y", "doi": "10.1109/TNET.2021.3123817", "abstract": "Achieving high performance in many multi-server systems (e.g., web hosting center, cloud) requires finding a good assignment of worker threads to servers and also effectively allocating each server&#x2019;s resources to its assigned threads. The assignment and allocation components of this problem have been studied extensively but largely separately in the literature. In this paper, we introduce the <italic>assign and allocate (AA)</italic> problem, which seeks to simultaneously find an assignment and allocation that maximizes the total utility of the threads. Assigning and allocating the threads together can result in substantially better overall utility than performing the steps separately, as is traditionally done. We model each thread by a utility function giving its performance as a function of its assigned resources. We first prove that the AA problem is NP-hard. We then present a <inline-formula> <tex-math notation=\"LaTeX\">Z_$2 (\\sqrt {2}-1) &gt; 0.828$_Z</tex-math></inline-formula> factor approximation algorithm for concave utility functions, which runs in <inline-formula> <tex-math notation=\"LaTeX\">Z_$O(mn^{2} + n (\\log mC)^{2})$_Z</tex-math></inline-formula> time for <inline-formula> <tex-math notation=\"LaTeX\">Z_$n$_Z</tex-math></inline-formula> threads and <inline-formula> <tex-math notation=\"LaTeX\">Z_$m$_Z</tex-math></inline-formula> servers with <inline-formula> <tex-math notation=\"LaTeX\">Z_$C$_Z</tex-math></inline-formula> amount of resources each. We also give a faster algorithm with the same approximation ratio and <inline-formula> <tex-math notation=\"LaTeX\">Z_$O(n (\\log mC)^{2})$_Z</tex-math></inline-formula> time complexity. We then extend the problem to two more general settings. First, we consider threads with nonconcave utility functions, and give a 1/2 factor approximation algorithm. Next, we give an algorithm for threads using multiple types of resources, and show the algorithm achieves good empirical performance. We conduct extensive experiments to test the performance of our algorithms on threads with both synthetic and realistic utility functions, and find that they achieve over 92&#x0025; of the optimal utility on average. We also compare our algorithms with a number of practical heuristics, and find that our algorithms achieve up to 9 times higher total utility.", "abstracts": [ { "abstractType": "Regular", "content": "Achieving high performance in many multi-server systems (e.g., web hosting center, cloud) requires finding a good assignment of worker threads to servers and also effectively allocating each server&#x2019;s resources to its assigned threads. The assignment and allocation components of this problem have been studied extensively but largely separately in the literature. In this paper, we introduce the <italic>assign and allocate (AA)</italic> problem, which seeks to simultaneously find an assignment and allocation that maximizes the total utility of the threads. Assigning and allocating the threads together can result in substantially better overall utility than performing the steps separately, as is traditionally done. We model each thread by a utility function giving its performance as a function of its assigned resources. We first prove that the AA problem is NP-hard. We then present a <inline-formula> <tex-math notation=\"LaTeX\">$2 (\\sqrt {2}-1) &gt; 0.828$ </tex-math></inline-formula> factor approximation algorithm for concave utility functions, which runs in <inline-formula> <tex-math notation=\"LaTeX\">$O(mn^{2} + n (\\log mC)^{2})$ </tex-math></inline-formula> time for <inline-formula> <tex-math notation=\"LaTeX\">$n$ </tex-math></inline-formula> threads and <inline-formula> <tex-math notation=\"LaTeX\">$m$ </tex-math></inline-formula> servers with <inline-formula> <tex-math notation=\"LaTeX\">$C$ </tex-math></inline-formula> amount of resources each. We also give a faster algorithm with the same approximation ratio and <inline-formula> <tex-math notation=\"LaTeX\">$O(n (\\log mC)^{2})$ </tex-math></inline-formula> time complexity. We then extend the problem to two more general settings. First, we consider threads with nonconcave utility functions, and give a 1/2 factor approximation algorithm. Next, we give an algorithm for threads using multiple types of resources, and show the algorithm achieves good empirical performance. We conduct extensive experiments to test the performance of our algorithms on threads with both synthetic and realistic utility functions, and find that they achieve over 92&#x0025; of the optimal utility on average. We also compare our algorithms with a number of practical heuristics, and find that our algorithms achieve up to 9 times higher total utility.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Achieving high performance in many multi-server systems (e.g., web hosting center, cloud) requires finding a good assignment of worker threads to servers and also effectively allocating each server’s resources to its assigned threads. The assignment and allocation components of this problem have been studied extensively but largely separately in the literature. In this paper, we introduce the assign and allocate (AA) problem, which seeks to simultaneously find an assignment and allocation that maximizes the total utility of the threads. Assigning and allocating the threads together can result in substantially better overall utility than performing the steps separately, as is traditionally done. We model each thread by a utility function giving its performance as a function of its assigned resources. We first prove that the AA problem is NP-hard. We then present a - factor approximation algorithm for concave utility functions, which runs in - time for - threads and - servers with - amount of resources each. We also give a faster algorithm with the same approximation ratio and - time complexity. We then extend the problem to two more general settings. First, we consider threads with nonconcave utility functions, and give a 1/2 factor approximation algorithm. Next, we give an algorithm for threads using multiple types of resources, and show the algorithm achieves good empirical performance. We conduct extensive experiments to test the performance of our algorithms on threads with both synthetic and realistic utility functions, and find that they achieve over 92% of the optimal utility on average. We also compare our algorithms with a number of practical heuristics, and find that our algorithms achieve up to 9 times higher total utility.", "title": "Utility Optimal Thread Assignment and Resource Allocation in Multi-Server Systems", "normalizedTitle": "Utility Optimal Thread Assignment and Resource Allocation in Multi-Server Systems", "fno": "09606219", "hasPdf": true, "idPrefix": "nt", "keywords": [ "Approximation Theory", "Computational Complexity", "Optimisation", "Resource Allocation", "Worker Threads", "AA Problem", "Concave Utility Functions", "Nonconcave Utility Functions", "Synthetic Utility Functions", "Realistic Utility Functions", "Optimal Utility", "Utility Optimal Thread Assignment", "Resource Allocation", "Multiserver Systems", "NP Hard Problem", "Approximation Algorithm", "Servers", "Resource Management", "Message Systems", "Approximation Algorithms", "Multicore Processing", "Instruction Sets", "IEEE Transactions", "Assignment And Allocation", "Utility", "Algorithms", "Multi Server Systems", "Web Hosting Center", "Cloud" ], "authors": [ { "givenName": "Pan", "surname": "Lai", "fullName": "Pan Lai", "affiliation": "College of Computer Science, South-Central University for Nationalities, Wuhan, China", "__typename": "ArticleAuthorType" }, { "givenName": "Rui", "surname": "Fan", "fullName": "Rui Fan", "affiliation": "School of Information Science and Technology, ShanghaiTech University, Shanghai, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiao", "surname": "Zhang", "fullName": "Xiao Zhang", "affiliation": "College of Computer Science, South-Central University for Nationalities, Wuhan, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Zhang", "fullName": "Wei Zhang", "affiliation": "Information and Communications Technology Cluster, Singapore Institute of Technology, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Fang", "surname": "Liu", "fullName": "Fang Liu", "affiliation": "School of Science and Technology, Singapore University of Social Sciences, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Joey Tianyi", "surname": "Zhou", "fullName": "Joey Tianyi Zhou", "affiliation": "Institute of High Performance Computing, A*STAR, Singapore", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2022-04-01 00:00:00", "pubType": "trans", "pages": "735-748", "year": "2022", "issn": "1063-6692", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2018/12/08392762", "title": "Competitiveness of a Non-Linear Block-Space GPU Thread Map for Simplex Domains", "doi": null, "abstractUrl": "/journal/td/2018/12/08392762/17D45XzbnJ8", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, 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Distributed Queues Under Load Balancing in the Super-Halfin-Whitt Regime", "doi": null, "abstractUrl": "/journal/nt/2022/01/09523604/1wnL9MNq6Vq", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/08/09573311", "title": "iBalancer: Load-Aware in-Server Flow Scheduling for Sub-Millisecond Tail Latency", "doi": null, "abstractUrl": "/journal/td/2022/08/09573311/1xH5MxtMBnG", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2022/02/09612717", "title": "Throughput Maximization of UAV Networks", "doi": null, "abstractUrl": "/journal/nt/2022/02/09612717/1ythXFsOW3e", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, 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{ "issue": { "id": "1BBtOiyOKgo", "title": "Oct.", "year": "2022", "issueNum": "10", "idPrefix": "td", "pubType": "journal", "volume": "33", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zHDLnUSPgA", "doi": "10.1109/TPDS.2021.3138848", "abstract": "Federated learning (FL), as a distributed machine learning paradigm, promotes personal privacy by local data processing at each client. However, relying on a centralized server for model aggregation, standard FL is vulnerable to server malfunctions, untrustworthy servers, and external attacks. To address these issues, we propose a decentralized FL framework by integrating blockchain into FL, namely, blockchain assisted decentralized federated learning (BLADE-FL). In a round of the proposed BLADE-FL, each client broadcasts its trained model to other clients, aggregates its own model with received ones, and then competes to generate a block before its local training on the next round. We evaluate the learning performance of BLADE-FL, and develop an upper bound on the global loss function. Then we verify that this bound is convex with respect to the number of overall aggregation rounds <inline-formula><tex-math notation=\"LaTeX\">Z_$K$_Z</tex-math></inline-formula>, and optimize the computing resource allocation for minimizing the upper bound. We also note that there is a critical problem of training deficiency, caused by lazy clients who plagiarize others&#x2019; trained models and add artificial noises to disguise their cheating behaviors. Focusing on this problem, we explore the impact of lazy clients on the learning performance of BLADE-FL, and characterize the relationship among the optimal <inline-formula><tex-math notation=\"LaTeX\">Z_$K$_Z</tex-math></inline-formula>, the learning parameters, and the proportion of lazy clients. Based on the MNIST and Fashion-MNIST datasets, we see that the experimental results are consistent with the analytical ones. To be specific, the gap between the developed upper bound and experimental results is lower than <inline-formula><tex-math notation=\"LaTeX\">Z_$5\\%$_Z</tex-math></inline-formula>, and the optimized <inline-formula><tex-math notation=\"LaTeX\">Z_$K$_Z</tex-math></inline-formula> based on the upper bound can effectively minimize the loss function.", "abstracts": [ { "abstractType": "Regular", "content": "Federated learning (FL), as a distributed machine learning paradigm, promotes personal privacy by local data processing at each client. However, relying on a centralized server for model aggregation, standard FL is vulnerable to server malfunctions, untrustworthy servers, and external attacks. To address these issues, we propose a decentralized FL framework by integrating blockchain into FL, namely, blockchain assisted decentralized federated learning (BLADE-FL). In a round of the proposed BLADE-FL, each client broadcasts its trained model to other clients, aggregates its own model with received ones, and then competes to generate a block before its local training on the next round. We evaluate the learning performance of BLADE-FL, and develop an upper bound on the global loss function. Then we verify that this bound is convex with respect to the number of overall aggregation rounds <inline-formula><tex-math notation=\"LaTeX\">$K$</tex-math><alternatives><mml:math><mml:mi>K</mml:mi></mml:math><inline-graphic xlink:href=\"shi-ieq1-3138848.gif\"/></alternatives></inline-formula>, and optimize the computing resource allocation for minimizing the upper bound. We also note that there is a critical problem of training deficiency, caused by lazy clients who plagiarize others&#x2019; trained models and add artificial noises to disguise their cheating behaviors. Focusing on this problem, we explore the impact of lazy clients on the learning performance of BLADE-FL, and characterize the relationship among the optimal <inline-formula><tex-math notation=\"LaTeX\">$K$</tex-math><alternatives><mml:math><mml:mi>K</mml:mi></mml:math><inline-graphic xlink:href=\"shi-ieq2-3138848.gif\"/></alternatives></inline-formula>, the learning parameters, and the proportion of lazy clients. Based on the MNIST and Fashion-MNIST datasets, we see that the experimental results are consistent with the analytical ones. To be specific, the gap between the developed upper bound and experimental results is lower than <inline-formula><tex-math notation=\"LaTeX\">$5\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>5</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"shi-ieq3-3138848.gif\"/></alternatives></inline-formula>, and the optimized <inline-formula><tex-math notation=\"LaTeX\">$K$</tex-math><alternatives><mml:math><mml:mi>K</mml:mi></mml:math><inline-graphic xlink:href=\"shi-ieq4-3138848.gif\"/></alternatives></inline-formula> based on the upper bound can effectively minimize the loss function.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Federated learning (FL), as a distributed machine learning paradigm, promotes personal privacy by local data processing at each client. However, relying on a centralized server for model aggregation, standard FL is vulnerable to server malfunctions, untrustworthy servers, and external attacks. To address these issues, we propose a decentralized FL framework by integrating blockchain into FL, namely, blockchain assisted decentralized federated learning (BLADE-FL). In a round of the proposed BLADE-FL, each client broadcasts its trained model to other clients, aggregates its own model with received ones, and then competes to generate a block before its local training on the next round. We evaluate the learning performance of BLADE-FL, and develop an upper bound on the global loss function. Then we verify that this bound is convex with respect to the number of overall aggregation rounds -, and optimize the computing resource allocation for minimizing the upper bound. We also note that there is a critical problem of training deficiency, caused by lazy clients who plagiarize others’ trained models and add artificial noises to disguise their cheating behaviors. Focusing on this problem, we explore the impact of lazy clients on the learning performance of BLADE-FL, and characterize the relationship among the optimal -, the learning parameters, and the proportion of lazy clients. Based on the MNIST and Fashion-MNIST datasets, we see that the experimental results are consistent with the analytical ones. To be specific, the gap between the developed upper bound and experimental results is lower than -, and the optimized - based on the upper bound can effectively minimize the loss function.", "title": "Blockchain Assisted Decentralized Federated Learning (BLADE-FL): Performance Analysis and Resource Allocation", "normalizedTitle": "Blockchain Assisted Decentralized Federated Learning (BLADE-FL): Performance Analysis and Resource Allocation", "fno": "09664296", "hasPdf": true, "idPrefix": "td", "keywords": [ "Blockchains", "Training", "Servers", "Computational Modeling", "Upper Bound", "Resource Management", "Privacy", "Federated Learning", "Blockchain", "Lazy Client", "Computing Resource Allocation" ], "authors": [ { "givenName": "Jun", "surname": "Li", "fullName": "Jun Li", "affiliation": "School of Electronic and Optical Engineering, Nanjing University of Science and Technology, Nanjing, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yumeng", "surname": "Shao", "fullName": "Yumeng Shao", "affiliation": "School of Electronic and Optical Engineering, Nanjing University of Science and Technology, Nanjing, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kang", "surname": "Wei", "fullName": "Kang Wei", "affiliation": "School of Electronic and Optical Engineering, Nanjing University of Science and Technology, Nanjing, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ming", "surname": "Ding", "fullName": "Ming Ding", "affiliation": "Data61, CSIRO, Sydney, NSW, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Chuan", "surname": "Ma", "fullName": "Chuan Ma", "affiliation": "School of Electronic and Optical Engineering, Nanjing University of Science and Technology, Nanjing, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Long", "surname": "Shi", "fullName": "Long Shi", "affiliation": "School of Electronic and Optical Engineering, Nanjing University of Science and Technology, Nanjing, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhu", "surname": "Han", "fullName": "Zhu Han", "affiliation": "Department of Electrical and Computer Engineering, University of Houston, Houston, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": "H. Vincent", "surname": "Poor", "fullName": "H. Vincent Poor", "affiliation": "Department of Electrical and Computer Engineering, Princeton University, Princeton, NJ, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2022-10-01 00:00:00", "pubType": "trans", "pages": "2401-2415", "year": "2022", "issn": "1045-9219", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tq/2020/01/07999165", "title": "Sensitivity Analysis for Non-Interactive Differential Privacy: Bounds and Efficient Algorithms", "doi": null, "abstractUrl": "/journal/tq/2020/01/07999165/13rRUxBJho3", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/12/09729476", "title": "Solving Consensus in True Partial Synchrony", "doi": 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"ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2023/04/09861690", "title": "Optimizing Partial Area Under the Top-k Curve: Theory and Practice", "doi": null, "abstractUrl": "/journal/tp/2023/04/09861690/1FWhV30RnNe", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2023/04/10043027", "title": "Privacy vs. Efficiency: Achieving Both Through Adaptive Hierarchical Federated Learning", "doi": null, "abstractUrl": "/journal/td/2023/04/10043027/1KJsyVbMOUo", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/5555/01/10025677", "title": "Privacy-Enhanced Decentralized Federated Learning at Dynamic Edge", "doi": null, "abstractUrl": 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{ "issue": { "id": "1zas0oVk4oM", "title": "Oct.-Dec.", "year": "2021", "issueNum": "04", "idPrefix": "mu", "pubType": "magazine", "volume": "28", "label": "Oct.-Dec.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1r50rE3jRZe", "doi": "10.1109/MMUL.2021.3058314", "abstract": "Prior works in vision-and-language navigation (VLN) focus on using long short-term memory (LSTM) to carry the flow of information on either the navigation model (navigator) or the instruction generating model (speaker).The outstanding capability of LSTM to process intermodal interactions has been widely verified; however, LSTM neglects the intramodel interactions, leading to negative effect on either navigator or speaker. The performance of attention-based Transformer is satisfactory in sequence-to-sequence translation domains, but Transformer structure implemented directly in VLN has yet been satisfied. In this article, we propose novel Transformer-based multimodal frameworks for the navigator and speaker, respectively. In our frameworks, the multihead self-attention with the residual connection is used to carry the information flow. Specially, we set a switch to prevent them from directly entering the information flow in our navigator framework. In experiments, we verify the effectiveness of our proposed approach, and show significant performance advantages over the baselines.", "abstracts": [ { "abstractType": "Regular", "content": "Prior works in vision-and-language navigation (VLN) focus on using long short-term memory (LSTM) to carry the flow of information on either the navigation model (navigator) or the instruction generating model (speaker).The outstanding capability of LSTM to process intermodal interactions has been widely verified; however, LSTM neglects the intramodel interactions, leading to negative effect on either navigator or speaker. The performance of attention-based Transformer is satisfactory in sequence-to-sequence translation domains, but Transformer structure implemented directly in VLN has yet been satisfied. In this article, we propose novel Transformer-based multimodal frameworks for the navigator and speaker, respectively. In our frameworks, the multihead self-attention with the residual connection is used to carry the information flow. Specially, we set a switch to prevent them from directly entering the information flow in our navigator framework. In experiments, we verify the effectiveness of our proposed approach, and show significant performance advantages over the baselines.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Prior works in vision-and-language navigation (VLN) focus on using long short-term memory (LSTM) to carry the flow of information on either the navigation model (navigator) or the instruction generating model (speaker).The outstanding capability of LSTM to process intermodal interactions has been widely verified; however, LSTM neglects the intramodel interactions, leading to negative effect on either navigator or speaker. The performance of attention-based Transformer is satisfactory in sequence-to-sequence translation domains, but Transformer structure implemented directly in VLN has yet been satisfied. In this article, we propose novel Transformer-based multimodal frameworks for the navigator and speaker, respectively. In our frameworks, the multihead self-attention with the residual connection is used to carry the information flow. Specially, we set a switch to prevent them from directly entering the information flow in our navigator framework. In experiments, we verify the effectiveness of our proposed approach, and show significant performance advantages over the baselines.", "title": "Improved Speaker and Navigator for Vision-and-Language Navigation", "normalizedTitle": "Improved Speaker and Navigator for Vision-and-Language Navigation", "fno": "09351621", "hasPdf": true, "idPrefix": "mu", "keywords": [ "Control Engineering Computing", "Deep Learning Artificial Intelligence", "Instruction Sets", "Mobile Robots", "Navigation", "Recurrent Neural Nets", "Robot Vision", "Speaker Recognition", "LSTM", "Navigation Model", "Instruction Generating Model", "Intermodal Interactions", "Intramodel Interactions", "Attention Based Transformer", "Sequence To Sequence Translation Domains", "VLN", "Transformer Based Multimodal Frameworks", "Information Flow", "Long Short Term Memory", "Vision And Language Navigation", "Speaker", "Navigation", "Visualization", "Decoding", "Trajectory", "Task Analysis", "Feature Extraction" ], "authors": [ { "givenName": "Zongkai", "surname": "Wu", "fullName": "Zongkai Wu", "affiliation": "Westlake University, Hangzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zihan", "surname": "Liu", "fullName": "Zihan Liu", "affiliation": "Westlake University, Hangzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ting", "surname": "Wang", "fullName": "Ting Wang", "affiliation": "Westlake University, Hangzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Donglin", "surname": "Wang", "fullName": "Donglin Wang", "affiliation": "Westlake University, Hangzhou, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2021-10-01 00:00:00", "pubType": "mags", "pages": "55-63", "year": "2021", "issn": "1070-986X", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": 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Navigation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600p5429/1H1k20ZfnAk", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/10006384", "title": "HOP+: History-Enhanced and Order-Aware Pre-Training for Vision-and-Language Navigation", "doi": null, "abstractUrl": "/journal/tp/5555/01/10006384/1JF3SQDwDio", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600b104", "title": "Structure-Encoding Auxiliary Tasks for Improved Visual Representation in Vision-and-Language Navigation", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600b104/1KxUN8QrZ1C", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600b094", "title": "A Priority Map for Vision-and-Language Navigation with Trajectory Plans and Feature-Location Cues", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600b094/1KxV4p0t9i8", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/12/08986691", "title": "Vision-Language Navigation Policy Learning and Adaptation", "doi": null, "abstractUrl": "/journal/tp/2021/12/08986691/1hed5w5d4WY", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800n3134", "title": "Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-Training", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800n3134/1m3ofBt5s3e", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/10/09488322", "title": "Adversarial Reinforced Instruction Attacker for Robust Vision-Language Navigation", "doi": null, "abstractUrl": "/journal/tp/2022/10/09488322/1vhIavPG69W", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900b643", "title": "VLN&#x21BB;BERT: A Recurrent Vision-and-Language BERT for Navigation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900b643/1yeIlN9N9fi", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09470934", "articleId": "1uSOPF7PIIM", "__typename": "AdjacentArticleType" }, "next": { "fno": "09247254", "articleId": "1osls1hp8hq", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwMob9C", "title": "April", "year": "2018", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASubD", "doi": "10.1109/TVCG.2018.2793679", "abstract": "Telepresence systems have the potential to overcome limits and distance constraints of the real-world by enabling people to remotely visit and interact with each other. However, current telepresence systems usually lack natural ways of supporting interaction and exploration of remote environments (REs). In particular, single webcams for capturing the RE provide only a limited illusion of spatial presence, and movement control of mobile platforms in today&#x0027;s telepresence systems are often restricted to simple interaction devices. One of the main challenges of telepresence systems is to allow users to explore a RE in an immersive, intuitive and natural way, e.g., by real walking in the user&#x0027;s local environment (LE), and thus controlling motions of the robot platform in the RE. However, the LE in which the user&#x0027;s motions are tracked usually provides a much smaller interaction space than the RE. In this context, redirected walking (RDW) is a very suitable approach to solve this problem. However, so far there is no previous work, which explored if and how RDW can be used in video-based 360&#x00B0; telepresence systems. In this article, we conducted two psychophysical experiments in which we have quantified how much humans can be unknowingly redirected on virtual paths in the RE, which are different from the physical paths that they actually walk in the LE. Experiment 1 introduces a discrimination task between local and remote translations, and in Experiment 2 we analyzed the discrimination between local and remote rotations. In Experiment 1 participants performed straightforward translations in the LE that were mapped to straightforward translations in the RE shown as 360&#x00B0; videos, which were manipulated by different gains. Then, participants had to estimate if the remotely perceived translation was faster or slower than the actual physically performed translation. Similarly, in Experiment 2 participants performed rotations in the LE that were mapped to the virtual rotations in a 360&#x00B0; video-based RE to which we applied different gains. Again, participants had to estimate whether the remotely perceived rotation was smaller or larger than the actual physically performed rotation. Our results show that participants are not able to reliably discriminate the difference between physical motion in the LE and the virtual motion from the 360&#x00B0; video RE when virtual translations are down-scaled by 5.8% and up-scaled by 9.7%, and virtual rotations are about 12.3% less or 9.2% more than the corresponding physical rotations in the LE.", "abstracts": [ { "abstractType": "Regular", "content": "Telepresence systems have the potential to overcome limits and distance constraints of the real-world by enabling people to remotely visit and interact with each other. However, current telepresence systems usually lack natural ways of supporting interaction and exploration of remote environments (REs). In particular, single webcams for capturing the RE provide only a limited illusion of spatial presence, and movement control of mobile platforms in today&#x0027;s telepresence systems are often restricted to simple interaction devices. One of the main challenges of telepresence systems is to allow users to explore a RE in an immersive, intuitive and natural way, e.g., by real walking in the user&#x0027;s local environment (LE), and thus controlling motions of the robot platform in the RE. However, the LE in which the user&#x0027;s motions are tracked usually provides a much smaller interaction space than the RE. In this context, redirected walking (RDW) is a very suitable approach to solve this problem. However, so far there is no previous work, which explored if and how RDW can be used in video-based 360&#x00B0; telepresence systems. In this article, we conducted two psychophysical experiments in which we have quantified how much humans can be unknowingly redirected on virtual paths in the RE, which are different from the physical paths that they actually walk in the LE. Experiment 1 introduces a discrimination task between local and remote translations, and in Experiment 2 we analyzed the discrimination between local and remote rotations. In Experiment 1 participants performed straightforward translations in the LE that were mapped to straightforward translations in the RE shown as 360&#x00B0; videos, which were manipulated by different gains. Then, participants had to estimate if the remotely perceived translation was faster or slower than the actual physically performed translation. Similarly, in Experiment 2 participants performed rotations in the LE that were mapped to the virtual rotations in a 360&#x00B0; video-based RE to which we applied different gains. Again, participants had to estimate whether the remotely perceived rotation was smaller or larger than the actual physically performed rotation. Our results show that participants are not able to reliably discriminate the difference between physical motion in the LE and the virtual motion from the 360&#x00B0; video RE when virtual translations are down-scaled by 5.8% and up-scaled by 9.7%, and virtual rotations are about 12.3% less or 9.2% more than the corresponding physical rotations in the LE.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Telepresence systems have the potential to overcome limits and distance constraints of the real-world by enabling people to remotely visit and interact with each other. However, current telepresence systems usually lack natural ways of supporting interaction and exploration of remote environments (REs). In particular, single webcams for capturing the RE provide only a limited illusion of spatial presence, and movement control of mobile platforms in today's telepresence systems are often restricted to simple interaction devices. One of the main challenges of telepresence systems is to allow users to explore a RE in an immersive, intuitive and natural way, e.g., by real walking in the user's local environment (LE), and thus controlling motions of the robot platform in the RE. However, the LE in which the user's motions are tracked usually provides a much smaller interaction space than the RE. In this context, redirected walking (RDW) is a very suitable approach to solve this problem. However, so far there is no previous work, which explored if and how RDW can be used in video-based 360° telepresence systems. In this article, we conducted two psychophysical experiments in which we have quantified how much humans can be unknowingly redirected on virtual paths in the RE, which are different from the physical paths that they actually walk in the LE. Experiment 1 introduces a discrimination task between local and remote translations, and in Experiment 2 we analyzed the discrimination between local and remote rotations. In Experiment 1 participants performed straightforward translations in the LE that were mapped to straightforward translations in the RE shown as 360° videos, which were manipulated by different gains. Then, participants had to estimate if the remotely perceived translation was faster or slower than the actual physically performed translation. Similarly, in Experiment 2 participants performed rotations in the LE that were mapped to the virtual rotations in a 360° video-based RE to which we applied different gains. Again, participants had to estimate whether the remotely perceived rotation was smaller or larger than the actual physically performed rotation. Our results show that participants are not able to reliably discriminate the difference between physical motion in the LE and the virtual motion from the 360° video RE when virtual translations are down-scaled by 5.8% and up-scaled by 9.7%, and virtual rotations are about 12.3% less or 9.2% more than the corresponding physical rotations in the LE.", "title": "Detection Thresholds for Rotation and Translation Gains in 360&#x00B0; Video-Based Telepresence Systems", "normalizedTitle": "Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems", "fno": "08314105", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Telepresence", "Legged Locomotion", "Cameras", "Aerospace Electronics", "Resists", "Task Analysis", "Virtual Reality", "Telepresence", "360 Camera", "Locomotion" ], "authors": [ { "givenName": "Jingxin", "surname": "Zhang", "fullName": "Jingxin Zhang", "affiliation": "Human-Computer Interaction (HCI) groupUniversität Hamburg", "__typename": "ArticleAuthorType" }, { "givenName": "Eike", "surname": "Langbehn", "fullName": "Eike Langbehn", "affiliation": "Human-Computer Interaction (HCI) groupUniversität Hamburg", "__typename": "ArticleAuthorType" }, { "givenName": "Dennis", "surname": "Krupke", "fullName": "Dennis Krupke", "affiliation": "Human-Computer Interaction (HCI) groupUniversität Hamburg", "__typename": "ArticleAuthorType" }, { "givenName": "Nicholas", "surname": "Katzakis", "fullName": "Nicholas Katzakis", "affiliation": "Human-Computer Interaction (HCI) groupUniversität Hamburg", "__typename": "ArticleAuthorType" }, { "givenName": "Frank", "surname": "Steinicke", "fullName": "Frank Steinicke", "affiliation": "Human-Computer Interaction (HCI) groupUniversität Hamburg", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2018-04-01 00:00:00", "pubType": "trans", "pages": "1671-1680", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/wacv/2018/4886/0/488601c010", "title": "Delay Compensation for Actuated Stereoscopic 360 Degree Telepresence Systems with Probabilistic Head Motion Prediction", "doi": null, "abstractUrl": "/proceedings-article/wacv/2018/488601c010/12OmNy68EOY", "parentPublication": { "id": "proceedings/wacv/2018/4886/0", "title": "2018 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504743", "title": "Estimation of detection thresholds for audiovisual rotation gains", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504743/12OmNzmcm0b", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446521", "title": "Extended Abstract: Natural Human-Robot Interaction in Virtual Reality Telepresence Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446521/13bd1ftOBCZ", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642375", "title": "Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642375/17PYEk3WIil", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797876", "title": "Live Stereoscopic 3D Image with Constant Capture Direction of 360&#x00B0; Cameras for High-Quality Visual Telepresence", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797876/1cJ0HMTqjOU", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797819", "title": "Localizing Teleoperator Gaze in 360&#x00B0; Hosted Telepresence", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797819/1cJ1d3MdShi", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089444", "title": "Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089444/1jIxcBQWkyA", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089654", "title": "Effects of Locomotion Style and Body Visibility of a Telepresence Avatar", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089654/1jIxd00PzX2", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090433", "title": "Virtual Tour: An Immersive Low Cost Telepresence System", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090433/1jIxrSY8cZa", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aqtr/2020/7164/0/09129994", "title": "Solutions for the design and control of telepresence robots that climb obstacles", "doi": null, "abstractUrl": "/proceedings-article/aqtr/2020/09129994/1l6SGBqYCbu", "parentPublication": { "id": "proceedings/aqtr/2020/7164/0", "title": "2020 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08260971", "articleId": "13rRUwcAqqn", "__typename": "AdjacentArticleType" }, "next": { "fno": "08267290", "articleId": "13rRUwghd57", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxwENDN", "title": "May/June", "year": "2007", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "13", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASuht", "doi": "10.1109/TVCG.2007.1029", "abstract": "Abstract—The experience of motion sickness in a virtual environment may be measured through pre and postexperiment self-reported questionnaires such as the Simulator Sickness Questionnaire (SSQ). Although research provides converging evidence that users of virtual environments can experience motion sickness, there have been no controlled studies to determine to what extent the user's subjective response is a demand characteristic resulting from pre and posttest measures. In this study, subjects were given either SSQ's both pre and postvirtual environment immersion, or only postimmersion. This technique tested for contrast effects due to demand characteristics in which administration of the questionnaire itself suggested to the participant that the virtual environment may produce motion sickness. Results indicate that reports of motion sickness after immersion in a virtual environment are much greater when both pre and postquestionnaires are given than when only a posttest questionnaire is used. The implications for assessments of motion sickness in virtual environments are discussed.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—The experience of motion sickness in a virtual environment may be measured through pre and postexperiment self-reported questionnaires such as the Simulator Sickness Questionnaire (SSQ). Although research provides converging evidence that users of virtual environments can experience motion sickness, there have been no controlled studies to determine to what extent the user's subjective response is a demand characteristic resulting from pre and posttest measures. In this study, subjects were given either SSQ's both pre and postvirtual environment immersion, or only postimmersion. This technique tested for contrast effects due to demand characteristics in which administration of the questionnaire itself suggested to the participant that the virtual environment may produce motion sickness. Results indicate that reports of motion sickness after immersion in a virtual environment are much greater when both pre and postquestionnaires are given than when only a posttest questionnaire is used. The implications for assessments of motion sickness in virtual environments are discussed.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—The experience of motion sickness in a virtual environment may be measured through pre and postexperiment self-reported questionnaires such as the Simulator Sickness Questionnaire (SSQ). Although research provides converging evidence that users of virtual environments can experience motion sickness, there have been no controlled studies to determine to what extent the user's subjective response is a demand characteristic resulting from pre and posttest measures. In this study, subjects were given either SSQ's both pre and postvirtual environment immersion, or only postimmersion. This technique tested for contrast effects due to demand characteristics in which administration of the questionnaire itself suggested to the participant that the virtual environment may produce motion sickness. Results indicate that reports of motion sickness after immersion in a virtual environment are much greater when both pre and postquestionnaires are given than when only a posttest questionnaire is used. The implications for assessments of motion sickness in virtual environments are discussed.", "title": "Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick?", "normalizedTitle": "Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick?", "fno": "v0422", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Virtual Environment", "Testing", "Motion Measurement", "Horses", "Motion Control", "Human Factors", "Educational Institutions", "Mathematics", "Surgery", "Pain", "Virtual Environment", "Motion Sickness", "Cyber Sickness", "Demand Characteristics", "User Study", "Manual Control", "Three Dimensional Tracking", "Placebo Effect" ], "authors": [ { "givenName": "Sean D.", "surname": "Young", "fullName": "Sean D. Young", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Bernard D.", "surname": "Adelstein", "fullName": "Bernard D. Adelstein", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Stephen R.", "surname": "Ellis", "fullName": "Stephen R. Ellis", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2007-05-01 00:00:00", "pubType": "trans", "pages": "422-428", "year": "2007", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cgiv/2009/3789/0/3789a486", "title": "Estimating Cybersickness of Simulated Motion Using the Simulator Sickness Questionnaire (SSQ): A Controlled Study", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2009/3789a486/12OmNAOKnYL", "parentPublication": { "id": "proceedings/cgiv/2009/3789/0", "title": "2009 Sixth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2016/3740/0/07836521", "title": "Diminished Reality for Acceleration — Motion Sickness Reduction with Vection for Autonomous Driving", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836521/12OmNyo1nR0", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2006/0224/0/02240097", "title": "Demand Characteristics of a Questionnaire Used to Assess Motion Sickness in a Virtual Environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2006/02240097/12OmNzAFSYS", "parentPublication": { "id": "proceedings/vr/2006/0224/0", "title": "IEEE Virtual Reality Conference (VR 2006)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2018/9269/0/926900a153", "title": "Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation Tool", "doi": null, "abstractUrl": "/proceedings-article/aivr/2018/926900a153/17D45W2Wyyv", "parentPublication": { "id": "proceedings/aivr/2018/9269/0", "title": "2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cost/2022/6248/0/624800a169", "title": "Development of VR Motion Sickness Test Platform Based on UE", "doi": null, "abstractUrl": "/proceedings-article/cost/2022/624800a169/1H2pqPKjkAg", "parentPublication": { "id": "proceedings/cost/2022/6248/0", "title": "2022 International Conference on Culture-Oriented Science and Technology (CoST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798297", "title": "Unifying Research to Address Motion Sickness", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798297/1cJ13JSUePK", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/11/08798880", "title": "Sick Moves! Motion Parameters as Indicators of Simulator Sickness", "doi": null, "abstractUrl": "/journal/tg/2019/11/08798880/1cumZbd4qNG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090573", "title": "On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090573/1jIxobU7Q3e", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a380", "title": "Evaluating VR Sickness in VR Locomotion Techniques", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a380/1tnXc1raaxq", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a198", "title": "Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a198/1tuB40QFm92", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0420", "articleId": "13rRUwjoNwU", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0429", "articleId": "13rRUxYrbM5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwMob9C", "title": "April", "year": "2018", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyYSWt3", "doi": "10.1109/TVCG.2018.2793560", "abstract": "Virtual reality systems are widely believed to be the next major computing platform. There are, however, some barriers to adoption that must be addressed, such as that of motion sickness &#x2014; which can lead to undesirable symptoms including postural instability, headaches, and nausea. Motion sickness in virtual reality occurs as a result of moving visual stimuli that cause users to perceive self-motion while they remain stationary in the real world. There are several contributing factors to both this perception of motion and the subsequent onset of sickness, including field of view, motion velocity, and stimulus depth. We verify first that differences in vection due to relative stimulus depth remain correlated with sickness. Then, we build a dataset of stereoscopic 3D videos and their corresponding sickness ratings in order to quantify their nauseogenicity, which we make available for future use. Using this dataset, we train a machine learning algorithm on hand-crafted features (quantifying speed, direction, and depth as functions of time) from each video, learning the contributions of these various features to the sickness ratings. Our predictor generally outperforms a na&#xef;ve estimate, but is ultimately limited by the size of the dataset. However, our result is promising and opens the door to future work with more extensive datasets. This and further advances in this space have the potential to alleviate developer and end user concerns about motion sickness in the increasingly commonplace virtual world.", "abstracts": [ { "abstractType": "Regular", "content": "Virtual reality systems are widely believed to be the next major computing platform. There are, however, some barriers to adoption that must be addressed, such as that of motion sickness &#x2014; which can lead to undesirable symptoms including postural instability, headaches, and nausea. Motion sickness in virtual reality occurs as a result of moving visual stimuli that cause users to perceive self-motion while they remain stationary in the real world. There are several contributing factors to both this perception of motion and the subsequent onset of sickness, including field of view, motion velocity, and stimulus depth. We verify first that differences in vection due to relative stimulus depth remain correlated with sickness. Then, we build a dataset of stereoscopic 3D videos and their corresponding sickness ratings in order to quantify their nauseogenicity, which we make available for future use. Using this dataset, we train a machine learning algorithm on hand-crafted features (quantifying speed, direction, and depth as functions of time) from each video, learning the contributions of these various features to the sickness ratings. Our predictor generally outperforms a na&#xef;ve estimate, but is ultimately limited by the size of the dataset. However, our result is promising and opens the door to future work with more extensive datasets. This and further advances in this space have the potential to alleviate developer and end user concerns about motion sickness in the increasingly commonplace virtual world.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Virtual reality systems are widely believed to be the next major computing platform. There are, however, some barriers to adoption that must be addressed, such as that of motion sickness — which can lead to undesirable symptoms including postural instability, headaches, and nausea. Motion sickness in virtual reality occurs as a result of moving visual stimuli that cause users to perceive self-motion while they remain stationary in the real world. There are several contributing factors to both this perception of motion and the subsequent onset of sickness, including field of view, motion velocity, and stimulus depth. We verify first that differences in vection due to relative stimulus depth remain correlated with sickness. Then, we build a dataset of stereoscopic 3D videos and their corresponding sickness ratings in order to quantify their nauseogenicity, which we make available for future use. Using this dataset, we train a machine learning algorithm on hand-crafted features (quantifying speed, direction, and depth as functions of time) from each video, learning the contributions of these various features to the sickness ratings. Our predictor generally outperforms a naïve estimate, but is ultimately limited by the size of the dataset. However, our result is promising and opens the door to future work with more extensive datasets. This and further advances in this space have the potential to alleviate developer and end user concerns about motion sickness in the increasingly commonplace virtual world.", "title": "Towards a Machine-Learning Approach for Sickness Prediction in 360&#xb0; Stereoscopic Videos", "normalizedTitle": "Towards a Machine-Learning Approach for Sickness Prediction in 360° Stereoscopic Videos", "fno": "08267239", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Videos", "Stereo Image Processing", "Three Dimensional Displays", "Visualization", "Virtual Environments", "Machine Learning Algorithms", "Trajectory", "Virtual Reality", "Simulator Sickness", "Vection", "Machine Learning" ], "authors": [ { "givenName": "Nitish", "surname": "Padmanaban", "fullName": "Nitish Padmanaban", "affiliation": "Stanford Electrical Engineering Department", "__typename": "ArticleAuthorType" }, { "givenName": "Timon", "surname": "Ruban", "fullName": "Timon Ruban", "affiliation": "Stanford Electrical Engineering Department", "__typename": "ArticleAuthorType" }, { "givenName": "Vincent", "surname": "Sitzmann", "fullName": "Vincent Sitzmann", "affiliation": "Stanford Electrical Engineering Department", "__typename": "ArticleAuthorType" }, { "givenName": "Anthony M.", "surname": "Norcia", "fullName": "Anthony M. Norcia", "affiliation": "Stanford Psychology Department", "__typename": "ArticleAuthorType" }, { "givenName": "Gordon", "surname": "Wetzstein", "fullName": "Gordon Wetzstein", "affiliation": "Stanford Electrical Engineering Department", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2018-04-01 00:00:00", "pubType": "trans", "pages": "1594-1603", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2016/0842/0/07460053", "title": "Combating VR sickness through subtle dynamic field-of-view modification", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460053/12OmNBubORd", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892284", "title": "Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892284/12OmNwx3QdZ", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2016/3740/0/07836521", "title": "Diminished Reality for Acceleration — Motion Sickness Reduction with Vection for Autonomous Driving", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836521/12OmNyo1nR0", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446382", "title": "Please Don&#x0027;t Puke: Early Detection of Severe Motion Sickness in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446382/13bd1f3HvEJ", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aivr/2018/9269/0/926900a153", "title": "Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation Tool", "doi": null, "abstractUrl": "/proceedings-article/aivr/2018/926900a153/17D45W2Wyyv", "parentPublication": { "id": "proceedings/aivr/2018/9269/0", "title": "2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642906", "title": "Motion Sickness Prediction in Stereoscopic Videos using 3D Convolutional Neural Networks", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642906/17PYEm1r1XY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798291", "title": "Assessing Media QoE, Simulator Sickness and Presence for Omnidirectional Videos with Different Test Protocols", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798291/1cJ0GMB2sV2", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797876", "title": "Live Stereoscopic 3D Image with Constant Capture Direction of 360&#x00B0; Cameras for High-Quality Visual Telepresence", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797876/1cJ0HMTqjOU", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090670", "title": "SiSiMo: Towards Simulator Sickness Modeling for 360<sup>&#x00B0;</sup> Videos Viewed with an HMD", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090670/1jIxwAw9Z9C", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/02/09551731", "title": "Learning from Deep Stereoscopic Attention for Simulator Sickness Prediction", "doi": null, "abstractUrl": "/journal/tg/2023/02/09551731/1xgx3DIeexq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08260962", "articleId": "13rRUwjGoLM", "__typename": "AdjacentArticleType" }, "next": { "fno": "08260949", "articleId": "13rRUynHujg", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesZ8", "name": "ttg201804-08267239s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201804-08267239s1.zip", "extension": "zip", "size": "28.7 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1Jv6pC6iiPe", "title": "Feb.", "year": "2023", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1xgx3DIeexq", "doi": "10.1109/TVCG.2021.3115901", "abstract": "Simulator sickness induced by 360&#x00B0; stereoscopic video contents is a prolonged challenging issue in Virtual Reality (VR) system. Current machine learning models for simulator sickness prediction ignore the underlying interdependencies and correlations across multiple visual features which may lead to simulator sickness. We propose a model for sickness prediction by automatic learning and adaptive integrating multi-level mappings from stereoscopic video features to simulator sickness scores. Firstly, saliency, optical flow and disparity features are extracted from videos to reflect the factors causing simulator sickness, including human attention area, motion velocity and depth information. Then, these features are embedded and fed into a 3-dimensional convolutional neural network (3D CNN) to extract the underlying multi-level knowledge which includes low-level and higher-order visual concepts, and global image descriptor. Finally, an attentional mechanism is exploited to adaptively fuse multi-level information with attentional weights for sickness score estimation. The proposed model is trained by an end-to-end approach and validated over a public dataset. Comparison results with state-of-the-art models and ablation studies demonstrated improved performance in terms of Root Mean Square Error (RMSE) and Pearson Linear Correlation Coefficient.", "abstracts": [ { "abstractType": "Regular", "content": "Simulator sickness induced by 360&#x00B0; stereoscopic video contents is a prolonged challenging issue in Virtual Reality (VR) system. Current machine learning models for simulator sickness prediction ignore the underlying interdependencies and correlations across multiple visual features which may lead to simulator sickness. We propose a model for sickness prediction by automatic learning and adaptive integrating multi-level mappings from stereoscopic video features to simulator sickness scores. Firstly, saliency, optical flow and disparity features are extracted from videos to reflect the factors causing simulator sickness, including human attention area, motion velocity and depth information. Then, these features are embedded and fed into a 3-dimensional convolutional neural network (3D CNN) to extract the underlying multi-level knowledge which includes low-level and higher-order visual concepts, and global image descriptor. Finally, an attentional mechanism is exploited to adaptively fuse multi-level information with attentional weights for sickness score estimation. The proposed model is trained by an end-to-end approach and validated over a public dataset. Comparison results with state-of-the-art models and ablation studies demonstrated improved performance in terms of Root Mean Square Error (RMSE) and Pearson Linear Correlation Coefficient.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Simulator sickness induced by 360° stereoscopic video contents is a prolonged challenging issue in Virtual Reality (VR) system. Current machine learning models for simulator sickness prediction ignore the underlying interdependencies and correlations across multiple visual features which may lead to simulator sickness. We propose a model for sickness prediction by automatic learning and adaptive integrating multi-level mappings from stereoscopic video features to simulator sickness scores. Firstly, saliency, optical flow and disparity features are extracted from videos to reflect the factors causing simulator sickness, including human attention area, motion velocity and depth information. Then, these features are embedded and fed into a 3-dimensional convolutional neural network (3D CNN) to extract the underlying multi-level knowledge which includes low-level and higher-order visual concepts, and global image descriptor. Finally, an attentional mechanism is exploited to adaptively fuse multi-level information with attentional weights for sickness score estimation. The proposed model is trained by an end-to-end approach and validated over a public dataset. Comparison results with state-of-the-art models and ablation studies demonstrated improved performance in terms of Root Mean Square Error (RMSE) and Pearson Linear Correlation Coefficient.", "title": "Learning from Deep Stereoscopic Attention for Simulator Sickness Prediction", "normalizedTitle": "Learning from Deep Stereoscopic Attention for Simulator Sickness Prediction", "fno": "09551731", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Feature Extraction", "Image Classification", "Image Representation", "Image Sequences", "Learning Artificial Intelligence", "Mean Square Error Methods", "Neural Nets", "Object Detection", "Stereo Image Processing", "Video Signal Processing", "Virtual Reality", "360 X 00 B 0 Stereoscopic Video Contents", "Adaptive Integrating Multilevel Mappings", "Automatic Learning", "Current Machine Learning Models", "Deep Stereoscopic Attention", "Disparity Features", "Multilevel Information", "Multiple Visual Features", "Optical Flow", "Sickness Score Estimation", "Simulator Sickness Prediction", "Simulator Sickness Scores", "Stereoscopic Video Features", "Underlying Multilevel Knowledge", "Virtual Reality System", "Feature Extraction", "Stereo Image Processing", "Visualization", "Predictive Models", "Optical Flow", "Solid Modeling", "Three Dimensional Displays", "Stereoscopic Video", "Simulator Sickness", "Virtual Reality", "Attention Mechanism", "3 D CNN", "I 4 9 Image Processing And Computer Vision Applications", "H 5 1 Information Interfaces And Presentation Multimedia Information Systems" ], "authors": [ { "givenName": "Minghan", "surname": "Du", "fullName": "Minghan Du", "affiliation": "Department of Computer Science and Information Technology, La Trobe University, Bundoora, VIC, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Hui", "surname": "Cui", "fullName": "Hui Cui", "affiliation": "Department of Computer Science and Information Technology, La Trobe University, Bundoora, VIC, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Yuan", "surname": "Wang", "fullName": "Yuan Wang", "affiliation": "Department of Computer Science and Information Technology, La Trobe University, Bundoora, VIC, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Henry Been-Lirn", "surname": "Duh", "fullName": "Henry Been-Lirn Duh", "affiliation": "Department of Computer Science and Information Technology, La Trobe University, Bundoora, VIC, Australia", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2023-02-01 00:00:00", "pubType": "trans", "pages": "1415-1423", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2009/3943/0/04811037", "title": "Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2009/04811037/12OmNAoDilQ", "parentPublication": { "id": "proceedings/vr/2009/3943/0", "title": "2009 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2016/1552/0/07574768", "title": "Visual attention modeling for stereoscopic video", "doi": null, "abstractUrl": "/proceedings-article/icmew/2016/07574768/12OmNBSBk8d", "parentPublication": { "id": "proceedings/icmew/2016/1552/0", "title": "2016 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446240", "title": "The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446240/13bd1fph1yO", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08267239", "title": "Towards a Machine-Learning Approach for Sickness Prediction in 360&#xb0; Stereoscopic Videos", "doi": null, "abstractUrl": "/journal/tg/2018/04/08267239/13rRUyYSWt3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642906", "title": "Motion Sickness Prediction in Stereoscopic Videos using 3D Convolutional Neural Networks", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642906/17PYEm1r1XY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798291", "title": "Assessing Media QoE, Simulator Sickness and Presence for Omnidirectional Videos with Different Test Protocols", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798291/1cJ0GMB2sV2", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798297", "title": "Unifying Research to Address Motion Sickness", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798297/1cJ13JSUePK", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/11/08798880", "title": "Sick Moves! Motion Parameters as Indicators of Simulator Sickness", "doi": null, "abstractUrl": "/journal/tg/2019/11/08798880/1cumZbd4qNG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090670", "title": "SiSiMo: Towards Simulator Sickness Modeling for 360<sup>&#x00B0;</sup> Videos Viewed with an HMD", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090670/1jIxwAw9Z9C", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412423", "title": "VR Sickness Assessment with Perception Prior and Hybrid Temporal Features", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412423/1tmiMP82mre", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09551755", "articleId": "1xgx3sOEUXS", "__typename": "AdjacentArticleType" }, "next": { "fno": "09555234", "articleId": "1xjQYixG2Lm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyq0zFB", "title": "May", "year": "2016", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUILc8fe", "doi": "10.1109/TVCG.2015.2440272", "abstract": "Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.", "abstracts": [ { "abstractType": "Regular", "content": "Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Many error sources have been explored in regards to the depth perception problem in augmented reality environments using optical see-through head-mounted displays (OST-HMDs). Nonetheless, two error sources are commonly neglected: the ray-shift phenomenon and the change in interpupillary distance (IPD). The first source of error arises from the difference in refraction for virtual and see-through optical paths caused by an optical combiner, which is required of OST-HMDs. The second occurs from the change in the viewer's IPD due to eye convergence. In this paper, we analyze the effects of these two error sources on near-field depth perception and propose methods to compensate for these two types of errors. Furthermore, we investigate their effectiveness through an experiment comparing the conditions with and without our error compensation methods applied. In our experiment, participants estimated the egocentric depth of a virtual and a physical object located at seven different near-field distances (40∼200 cm) using a perceptual matching task. Although the experimental results showed different patterns depending on the target distance, the results demonstrated that the near-field depth perception error can be effectively reduced to a very small level (at most 1 percent error) by compensating for the two mentioned error sources.", "title": "Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD", "normalizedTitle": "Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD", "fno": "07127036", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Adaptive Optics", "Optical Imaging", "Optical Refraction", "Calibration", "Optical Distortion", "Accuracy", "Optical Buffering", "Optical See Through Head Mounted Display", "Near Field Depth Perception", "Mixed Augmented Reality", "Optical See Through Head Mounted Display", "Near Field Depth Perception", "Mixed Augmented Reality" ], "authors": [ { "givenName": "Sangyoon", "surname": "Lee", "fullName": "Sangyoon Lee", "affiliation": ", University of Arizona, Tucson, AZ", "__typename": "ArticleAuthorType" }, { "givenName": "Xinda", "surname": "Hu", "fullName": "Xinda Hu", "affiliation": ", University of Arizona, Tucson, AZ", "__typename": "ArticleAuthorType" }, { "givenName": "Hong", "surname": "Hua", "fullName": "Hong Hua", "affiliation": ", University of Arizona, Tucson, AZ", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2016-05-01 00:00:00", "pubType": "trans", "pages": "1540-1554", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2014/6184/0/06948513", "title": "Google glass, The META and Co. How to calibrate optical see-through head mounted displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948513/12OmNB8TUim", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223450", "title": "Evaluating optical see-through head-mounted display calibration via frustum visualization", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223450/12OmNrAv3Ap", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2014/2871/0/06802089", "title": "Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802089/12OmNxwncbX", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a052", "title": "[POSTER] Hybrid Video/Optical See-Through HMD", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a052/12OmNy4r3Ph", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/04/07383324", "title": "Effects of Configuration of Optical Combiner on Near-Field Depth Perception in Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2016/04/07383324/13rRUwI5Ugg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07064856", "title": "Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/04/07064856/13rRUwjGoG5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/11/07523375", "title": "Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2016/11/07523375/13rRUxYINfi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2018/7459/0/745900a021", "title": "Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2018/745900a021/17D45WaTkli", "parentPublication": { "id": "proceedings/ismar/2018/7459/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08676155", "title": "Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask", "doi": null, "abstractUrl": "/journal/tg/2019/05/08676155/18LFfGhc49i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/03/09186170", "title": "Parallax Free Registration for Augmented Reality Optical See-Through Displays in the Peripersonal Space", "doi": null, "abstractUrl": "/journal/tg/2022/03/09186170/1mP2AYgyLQY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07122340", "articleId": "13rRUEgarsJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "07120994", "articleId": "13rRUyft7D5", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqJHFwx", "title": "April", "year": "2016", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5Ugg", "doi": "10.1109/TVCG.2016.2518138", "abstract": "The ray-shift phenomenon means the apparent distance shift in the display image plane between virtual and physical objects. It is caused by the difference in the refraction of virtual display and see-through optical paths derived from optical combiners that are necessary to provide a see-through capability in optical see-through head-mounted displays. In this work, through a human-subject experiment, we investigated the effects of ray-shift phenomenon induced by the optical combiner on depth perception for near-field distances (40 cm-100 cm). In our experiment, we considered three different configurations of optical combiner: horizontal-tilt and vertical-tilt configurations (using plate beamsplitters horizontally and vertically tilted by 45&#x00B0;, respectively), and non-tilt configuration (using rectangular solid waveguides). Participants' depth perception errors in these configurations were compared with those in an ordinary condition (i.e., the condition where physical objects are directly shown without the displays) and theoretically estimated ones. According to the experimental results, the measured percentage depth perception errors were similar to the theoretically estimated ones, where the amount of estimated percentage depth errors was greater than 0.3%. Furthermore, the participants showed significantly larger depth perception errors in the horizontal-tilt configuration than in an ordinary condition, while no large errors were found in the vertical-tilt configuration. In the non-tilt configuration, the results were dependent on the thickness of optical combiner and target distance.", "abstracts": [ { "abstractType": "Regular", "content": "The ray-shift phenomenon means the apparent distance shift in the display image plane between virtual and physical objects. It is caused by the difference in the refraction of virtual display and see-through optical paths derived from optical combiners that are necessary to provide a see-through capability in optical see-through head-mounted displays. In this work, through a human-subject experiment, we investigated the effects of ray-shift phenomenon induced by the optical combiner on depth perception for near-field distances (40 cm-100 cm). In our experiment, we considered three different configurations of optical combiner: horizontal-tilt and vertical-tilt configurations (using plate beamsplitters horizontally and vertically tilted by 45&#x00B0;, respectively), and non-tilt configuration (using rectangular solid waveguides). Participants' depth perception errors in these configurations were compared with those in an ordinary condition (i.e., the condition where physical objects are directly shown without the displays) and theoretically estimated ones. According to the experimental results, the measured percentage depth perception errors were similar to the theoretically estimated ones, where the amount of estimated percentage depth errors was greater than 0.3%. Furthermore, the participants showed significantly larger depth perception errors in the horizontal-tilt configuration than in an ordinary condition, while no large errors were found in the vertical-tilt configuration. In the non-tilt configuration, the results were dependent on the thickness of optical combiner and target distance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The ray-shift phenomenon means the apparent distance shift in the display image plane between virtual and physical objects. It is caused by the difference in the refraction of virtual display and see-through optical paths derived from optical combiners that are necessary to provide a see-through capability in optical see-through head-mounted displays. In this work, through a human-subject experiment, we investigated the effects of ray-shift phenomenon induced by the optical combiner on depth perception for near-field distances (40 cm-100 cm). In our experiment, we considered three different configurations of optical combiner: horizontal-tilt and vertical-tilt configurations (using plate beamsplitters horizontally and vertically tilted by 45°, respectively), and non-tilt configuration (using rectangular solid waveguides). Participants' depth perception errors in these configurations were compared with those in an ordinary condition (i.e., the condition where physical objects are directly shown without the displays) and theoretically estimated ones. According to the experimental results, the measured percentage depth perception errors were similar to the theoretically estimated ones, where the amount of estimated percentage depth errors was greater than 0.3%. Furthermore, the participants showed significantly larger depth perception errors in the horizontal-tilt configuration than in an ordinary condition, while no large errors were found in the vertical-tilt configuration. In the non-tilt configuration, the results were dependent on the thickness of optical combiner and target distance.", "title": "Effects of Configuration of Optical Combiner on Near-Field Depth Perception in Optical See-Through Head-Mounted Displays", "normalizedTitle": "Effects of Configuration of Optical Combiner on Near-Field Depth Perception in Optical See-Through Head-Mounted Displays", "fno": "07383324", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Helmet Mounted Displays", "Light Refraction", "Optical Beam Splitters", "Rectangular Waveguides", "Optical Combiner Configuration", "Near Field Depth Perception", "Optical See Through Head Mounted Displays", "Ray Shift Phenomenon", "Display Image Plane", "Physical Objects", "Virtual Objects", "Near Field Distances", "Vertical Tilt Configurations", "Horizontal Tilt Configurations", "Plate Beamsplitters", "Participant Depth Perception Errors", "Adaptive Optics", "Optical Imaging", "Optical Refraction", "Optical Distortion", "Optical Waveguides", "Optical Variables Control", "Three Dimensional Displays", "Ray Shift Phenomenon", "Near Field Depth Perception", "Optical Combiner", "Optical See Through Head Mounted Display", "Augmented Reality", "Ray Shift Phenomenon", "Near Field Depth Perception", "Optical Combiner", "Optical See Through Head Mounted Display", "Augmented Reality" ], "authors": [ { "givenName": "Sangyoon", "surname": "Lee", "fullName": "Sangyoon Lee", "affiliation": ", University of Arizona", "__typename": "ArticleAuthorType" }, { "givenName": "Hong", "surname": "Hua", "fullName": "Hong Hua", "affiliation": ", University of Arizona", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2016-04-01 00:00:00", "pubType": "trans", "pages": "1432-1441", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2016/0836/0/07504749", "title": "SharpView: Improved clarity of defocussed content on optical see-through head-mounted displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504749/12OmNBBhN9g", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460049", "title": "SharpView: Improved clarity of defocused content on optical see-through head-mounted displays", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460049/12OmNBWzHQi", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2015/7660/0/7660a043", "title": "Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2015/7660a043/12OmNC1oT64", "parentPublication": { "id": "proceedings/ismar/2015/7660/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/05/07127036", "title": "Effects of Optical Combiner and IPD Change for Convergence on Near-Field Depth Perception in an Optical See-Through HMD", "doi": null, "abstractUrl": "/journal/tg/2016/05/07127036/13rRUILc8fe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/12/07138644", "title": "SmartColor: Real-Time Color and Contrast Correction for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/12/07138644/13rRUwfZC0k", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/04/07064856", "title": "Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/04/07064856/13rRUwjGoG5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/11/07523376", "title": "Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2016/11/07523376/13rRUxASu0P", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/11/07523375", "title": "Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2016/11/07523375/13rRUxYINfi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08676155", "title": "Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask", "doi": null, "abstractUrl": "/journal/tg/2019/05/08676155/18LFfGhc49i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/11/08827571", "title": "Varifocal Occlusion-Capable Optical See-through Augmented Reality Display based on Focus-tunable Optics", "doi": null, "abstractUrl": "/journal/tg/2019/11/08827571/1dgvaPxmhbi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07383338", "articleId": "13rRUwInvfc", "__typename": "AdjacentArticleType" }, "next": { "fno": "07383322", "articleId": "13rRUwvBy8W", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyq0zFI", "title": "May", "year": "2020", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1hpPDGcaf9C", "doi": "10.1109/TVCG.2020.2973053", "abstract": "Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this reduced workload is the ability to match display resolution to the acuity of the human visual system, along with a resulting need to follow the gaze of the eye as it moves, a process referred to as foveation. A display that moves its content along with the eye may be called a Foveated Display, though this term is also commonly used to describe displays with non-uniform resolution that attempt to mimic human visual acuity. We therefore recommend a definition for the term Foveated Display that accepts both of these interpretations. Furthermore, we include a simplified model for human visual Acuity Distribution Functions (ADFs) at various levels of visual acuity, across wide fields of view and propose comparison of this ADF with the Resolution Distribution Function of a foveated display for evaluation of its resolution at a particular gaze direction. We also provide a taxonomy to allow the field to meaningfully compare and contrast various aspects of foveated displays in a display and optical technology-agnostic manner.", "abstracts": [ { "abstractType": "Regular", "content": "Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this reduced workload is the ability to match display resolution to the acuity of the human visual system, along with a resulting need to follow the gaze of the eye as it moves, a process referred to as foveation. A display that moves its content along with the eye may be called a Foveated Display, though this term is also commonly used to describe displays with non-uniform resolution that attempt to mimic human visual acuity. We therefore recommend a definition for the term Foveated Display that accepts both of these interpretations. Furthermore, we include a simplified model for human visual Acuity Distribution Functions (ADFs) at various levels of visual acuity, across wide fields of view and propose comparison of this ADF with the Resolution Distribution Function of a foveated display for evaluation of its resolution at a particular gaze direction. We also provide a taxonomy to allow the field to meaningfully compare and contrast various aspects of foveated displays in a display and optical technology-agnostic manner.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Emergent in the field of head mounted display design is a desire to leverage the limitations of the human visual system to reduce the computation, communication, and display workload in power and form-factor constrained systems. Fundamental to this reduced workload is the ability to match display resolution to the acuity of the human visual system, along with a resulting need to follow the gaze of the eye as it moves, a process referred to as foveation. A display that moves its content along with the eye may be called a Foveated Display, though this term is also commonly used to describe displays with non-uniform resolution that attempt to mimic human visual acuity. We therefore recommend a definition for the term Foveated Display that accepts both of these interpretations. Furthermore, we include a simplified model for human visual Acuity Distribution Functions (ADFs) at various levels of visual acuity, across wide fields of view and propose comparison of this ADF with the Resolution Distribution Function of a foveated display for evaluation of its resolution at a particular gaze direction. We also provide a taxonomy to allow the field to meaningfully compare and contrast various aspects of foveated displays in a display and optical technology-agnostic manner.", "title": "Toward Standardized Classification of Foveated Displays", "normalizedTitle": "Toward Standardized Classification of Foveated Displays", "fno": "08999630", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Gaze Tracking", "Helmet Mounted Displays", "User Interfaces", "Human Visual System", "Display Workload", "Form Factor Constrained Systems", "Display Resolution", "Human Visual Acuity Distribution Functions", "Display Design", "Foveated Displays", "Visualization", "Distribution Functions", "Resource Description Framework", "Optical Sensors", "Rendering Computer Graphics", "Visual Systems", "Spatial Resolution", "Head Mounted Displays", "Virtual Reality", "Augmented Reality", "Foveated Display" ], "authors": [ { "givenName": "Josef", "surname": "Spjut", "fullName": "Josef Spjut", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "Ben", "surname": "Boudaoud", "fullName": "Ben Boudaoud", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "Jonghyun", "surname": "Kim", "fullName": "Jonghyun Kim", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "Trey", "surname": "Greer", "fullName": "Trey Greer", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "Rachel", "surname": "Albert", "fullName": "Rachel Albert", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "Michael", "surname": "Stengel", "fullName": "Michael Stengel", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "Kaan", "surname": "Akşit", "fullName": "Kaan Akşit", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Luebke", "fullName": "David Luebke", "affiliation": "NVIDIA Corporation", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2020-05-01 00:00:00", "pubType": "trans", "pages": "2126-2134", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tg/2019/05/08642529", "title": "Manufacturing Application-Driven Foveated Near-Eye Displays", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642529/17PYEjG6pn1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a756", "title": "Rectangular Mapping-based Foveated Rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a756/1CJcj9wHjH2", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873853", "title": "Foveated Stochastic Lightcuts", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873853/1GjwMIuxYUE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a471", "title": "Locomotion-aware Foveated Rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a471/1MNgzzb0RWg", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/08/09007492", "title": "3D-Kernel Foveated Rendering for Light Fields", "doi": null, "abstractUrl": "/journal/tg/2021/08/09007492/1hJKlSvNgo8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/09005240", "title": "Eye-dominance-guided Foveated Rendering", "doi": null, "abstractUrl": "/journal/tg/2020/05/09005240/1hzNcOce8OQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09224182", "title": "Foveated Encoding for Large High-Resolution Displays", "doi": null, "abstractUrl": "/journal/tg/2021/02/09224182/1nV7LZ69x7i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a001", "title": "Foveated Instant Radiosity", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a001/1pysxhw4Bqw", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/11/09523836", "title": "Foveated Photon Mapping", "doi": null, "abstractUrl": "/journal/tg/2021/11/09523836/1wpquR1qr1S", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2021/0158/0/015800a413", "title": "Selective Foveated Ray Tracing for Head-Mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2021/015800a413/1yeD8bFOZos", "parentPublication": { "id": "proceedings/ismar/2021/0158/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08998361", "articleId": "1hpPBmpcsXm", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclo6", "title": "June", "year": "2020", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45Wda7ec", "doi": "10.1109/TVCG.2018.2884940", "abstract": "User interaction has the potential to greatly facilitate the exploration and understanding of 3D medical images for diagnosis and treatment. However, in certain specialized environments such as in an operating room (OR), technical and physical constraints such as the need to enforce strict sterility rules, make interaction challenging. In this paper, we propose to facilitate the intraoperative exploration of angiographic volumes by leveraging the motion of a tracked surgical pointer, a tool that is already manipulated by the surgeon when using a navigation system in the OR. We designed and implemented three interactive rendering techniques based on this principle. The benefit of each of these techniques is compared to its non-interactive counterpart in a psychophysics experiment where 20 medical imaging experts were asked to perform a reaching/targeting task while visualizing a 3D volume of angiographic data. The study showed a significant improvement of the appreciation of local vascular structure when using dynamic techniques, while not having a negative impact on the appreciation of the global structure and only a marginal impact on the execution speed. A qualitative evaluation of the different techniques showed a preference for dynamic chroma-depth in accordance with the objective metrics but a discrepancy between objective and subjective measures for dynamic aerial perspective and shading.", "abstracts": [ { "abstractType": "Regular", "content": "User interaction has the potential to greatly facilitate the exploration and understanding of 3D medical images for diagnosis and treatment. However, in certain specialized environments such as in an operating room (OR), technical and physical constraints such as the need to enforce strict sterility rules, make interaction challenging. In this paper, we propose to facilitate the intraoperative exploration of angiographic volumes by leveraging the motion of a tracked surgical pointer, a tool that is already manipulated by the surgeon when using a navigation system in the OR. We designed and implemented three interactive rendering techniques based on this principle. The benefit of each of these techniques is compared to its non-interactive counterpart in a psychophysics experiment where 20 medical imaging experts were asked to perform a reaching/targeting task while visualizing a 3D volume of angiographic data. The study showed a significant improvement of the appreciation of local vascular structure when using dynamic techniques, while not having a negative impact on the appreciation of the global structure and only a marginal impact on the execution speed. A qualitative evaluation of the different techniques showed a preference for dynamic chroma-depth in accordance with the objective metrics but a discrepancy between objective and subjective measures for dynamic aerial perspective and shading.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "User interaction has the potential to greatly facilitate the exploration and understanding of 3D medical images for diagnosis and treatment. However, in certain specialized environments such as in an operating room (OR), technical and physical constraints such as the need to enforce strict sterility rules, make interaction challenging. In this paper, we propose to facilitate the intraoperative exploration of angiographic volumes by leveraging the motion of a tracked surgical pointer, a tool that is already manipulated by the surgeon when using a navigation system in the OR. We designed and implemented three interactive rendering techniques based on this principle. The benefit of each of these techniques is compared to its non-interactive counterpart in a psychophysics experiment where 20 medical imaging experts were asked to perform a reaching/targeting task while visualizing a 3D volume of angiographic data. The study showed a significant improvement of the appreciation of local vascular structure when using dynamic techniques, while not having a negative impact on the appreciation of the global structure and only a marginal impact on the execution speed. A qualitative evaluation of the different techniques showed a preference for dynamic chroma-depth in accordance with the objective metrics but a discrepancy between objective and subjective measures for dynamic aerial perspective and shading.", "title": "Interaction Driven Enhancement of Depth Perception in Angiographic Volumes", "normalizedTitle": "Interaction Driven Enhancement of Depth Perception in Angiographic Volumes", "fno": "08565948", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Biomedical MRI", "Blood Vessels", "Data Visualisation", "Interactive Systems", "Medical Image Processing", "Rendering Computer Graphics", "Surgery", "Navigation System", "Interactive Rendering Techniques", "Noninteractive Counterpart", "Psychophysics Experiment", "20 Medical Imaging Experts", "Angiographic Data", "Appreciation", "Local Vascular Structure", "Dynamic Chroma Depth", "Interaction Driven Enhancement", "Depth Perception", "Angiographic Volumes", "User Interaction", "3 D Medical Images", "Specialized Environments", "Intraoperative Exploration", "Tracked Surgical Pointer", "Sterility Rules", "Surgery", "Rendering Computer Graphics", "Three Dimensional Displays", "Tracking", "Biomedical Imaging", "Tools", "Navigation", "Image Guided Surgery", "Volume Visualization", "Interaction Techniques", "Depth Cues", "Evaluation", "Angiography" ], "authors": [ { "givenName": "Simon", "surname": "Drouin", "fullName": "Simon Drouin", "affiliation": "Department of Biomedical Engineering, McConnell Brain Imaging Center, Montreal Neurological Institute, McGill University, Montreal, Canada", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel A. Di", "surname": "Giovanni", "fullName": "Daniel A. Di Giovanni", "affiliation": "Department of Biomedical Engineering, McConnell Brain Imaging Center, Montreal Neurological Institute, McGill University, Montreal, Canada", "__typename": "ArticleAuthorType" }, { "givenName": "Marta", "surname": "Kersten-Oertel", "fullName": "Marta Kersten-Oertel", "affiliation": "Department of Computer Science and Software Engineering, Concordia University, Montreal, Canada", "__typename": "ArticleAuthorType" }, { "givenName": "D. Louis", "surname": "Collins", "fullName": "D. Louis Collins", "affiliation": "Department of Biomedical Engineering, McConnell Brain Imaging Center, Montreal Neurological Institute, McGill University, Montreal, Canada", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2020-06-01 00:00:00", "pubType": "trans", "pages": "2247-2257", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cbms/2016/9036/0/9036a229", "title": "Application of Natural User Interface Devices for Touch-Free Control of Radiological Images During Surgery", "doi": null, "abstractUrl": "/proceedings-article/cbms/2016/9036a229/12OmNAlvHA8", "parentPublication": { "id": "proceedings/cbms/2016/9036/0", "title": "2016 IEEE 29th International Symposium on Computer-Based Medical Systems (CBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/1996/7441/0/00507125", "title": "The Fourier adaptive smoothness constraint for computing optical flow on sequences of angiographic images", "doi": null, "abstractUrl": "/proceedings-article/cbms/1996/00507125/12OmNrHB1Vm", "parentPublication": { "id": "proceedings/cbms/1996/7441/0", "title": "Proceedings Ninth IEEE Symposium on Computer-Based Medical Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/1996/7441/0/00507121", "title": "A method for automatically detecting the systole and diastole phases in sequences of angiographic images", "doi": null, "abstractUrl": "/proceedings-article/cbms/1996/00507121/12OmNwFid1h", "parentPublication": { "id": "proceedings/cbms/1996/7441/0", "title": "Proceedings Ninth IEEE Symposium on Computer-Based Medical Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icccnt/2013/3926/0/06726682", "title": "Global optimization for 3-D reconstruction of coronary artery trees from angiographic image sequence", "doi": null, "abstractUrl": "/proceedings-article/icccnt/2013/06726682/12OmNx965F8", "parentPublication": { "id": "proceedings/icccnt/2013/3926/0", "title": "2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vbc/1990/2039/0/00109321", "title": "Coronary vasculature visualization from limited angiographic views", "doi": null, "abstractUrl": "/proceedings-article/vbc/1990/00109321/12OmNxy4N2N", "parentPublication": { "id": "proceedings/vbc/1990/2039/0", "title": "[1990] Proceedings of the First Conference on Visualization in Biomedical Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cic/1989/2114/0/00130584", "title": "Computation of functional angiographic images with the Hartley transform", "doi": null, "abstractUrl": "/proceedings-article/cic/1989/00130584/12OmNy2ah21", "parentPublication": { "id": "proceedings/cic/1989/2114/0", "title": "Proceedings Computers in Cardiology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bmei/2008/3118/1/3118a341", "title": "Perception-aware Depth Cueing for Illustrative Vascular Visualization", "doi": null, "abstractUrl": "/proceedings-article/bmei/2008/3118a341/12OmNzvhvKm", "parentPublication": { "id": "proceedings/bmei/2008/3118/1", "title": "2008 International Conference on Biomedical Engineering and Informatics (BMEI 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/05/v1117", "title": "Enhancing Depth Perception in Translucent Volumes", "doi": null, "abstractUrl": "/journal/tg/2006/05/v1117/13rRUygT7y1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2018/5488/0/08621540", "title": "Inter/Intra-Constraints Optimization for Fast Vessel Enhancement in X-ray Angiographic Image Sequence", "doi": null, "abstractUrl": "/proceedings-article/bibm/2018/08621540/17D45X0yjUO", "parentPublication": { "id": "proceedings/bibm/2018/5488/0", "title": "2018 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccgiv/2022/9250/0/925000a111", "title": "Coronary Artery Segmentation from X-ray Angiographic Images using Width-aware U-Net", "doi": null, "abstractUrl": "/proceedings-article/iccgiv/2022/925000a111/1LxfpGyhNcY", "parentPublication": { "id": "proceedings/iccgiv/2022/9250/0", "title": "2022 2nd International Conference on Computer Graphics, Image and 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{ "issue": { "id": "1IRhD73QTpC", "title": "Jan.", "year": "2023", "issueNum": "01", "idPrefix": "tp", "pubType": "journal", "volume": "45", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1CT4UvMc0pO", "doi": "10.1109/TPAMI.2022.3155571", "abstract": "We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, we offer a subject agnostic swapping scheme that can be applied to pairs of faces without requiring training on those faces. We derive a novel iterative deep learning&#x2013;based approach for face reenactment which adjusts significant pose and expression variations that can be applied to a single image or a video sequence. For video sequences, we introduce a continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric coordinates. Occluded face regions are handled by a face completion network. Finally, we use a face blending network for seamless blending of the two faces while preserving the target skin color and lighting conditions. This network uses a novel Poisson blending loss combining Poisson optimization with a perceptual loss. We compare our approach to existing state-of-the-art systems and show our results to be both qualitatively and quantitatively superior. This work describes extensions of the FSGAN method, proposed in an earlier conference version of our work (Nirkin <italic>et al.</italic> 2019), as well as additional experiments and results.", "abstracts": [ { "abstractType": "Regular", "content": "We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, we offer a subject agnostic swapping scheme that can be applied to pairs of faces without requiring training on those faces. We derive a novel iterative deep learning&#x2013;based approach for face reenactment which adjusts significant pose and expression variations that can be applied to a single image or a video sequence. For video sequences, we introduce a continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric coordinates. Occluded face regions are handled by a face completion network. Finally, we use a face blending network for seamless blending of the two faces while preserving the target skin color and lighting conditions. This network uses a novel Poisson blending loss combining Poisson optimization with a perceptual loss. We compare our approach to existing state-of-the-art systems and show our results to be both qualitatively and quantitatively superior. This work describes extensions of the FSGAN method, proposed in an earlier conference version of our work (Nirkin <italic>et al.</italic> 2019), as well as additional experiments and results.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, we offer a subject agnostic swapping scheme that can be applied to pairs of faces without requiring training on those faces. We derive a novel iterative deep learning–based approach for face reenactment which adjusts significant pose and expression variations that can be applied to a single image or a video sequence. For video sequences, we introduce a continuous interpolation of the face views based on reenactment, Delaunay Triangulation, and barycentric coordinates. Occluded face regions are handled by a face completion network. Finally, we use a face blending network for seamless blending of the two faces while preserving the target skin color and lighting conditions. This network uses a novel Poisson blending loss combining Poisson optimization with a perceptual loss. We compare our approach to existing state-of-the-art systems and show our results to be both qualitatively and quantitatively superior. This work describes extensions of the FSGAN method, proposed in an earlier conference version of our work (Nirkin et al. 2019), as well as additional experiments and results.", "title": "FSGANv2: Improved Subject Agnostic Face Swapping and Reenactment", "normalizedTitle": "FSGANv2: Improved Subject Agnostic Face Swapping and Reenactment", "fno": "09763438", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Deep Learning Artificial Intelligence", "Emotion Recognition", "Face Recognition", "Image Colour Analysis", "Image Sequences", "Interpolation", "Iterative Methods", "Mesh Generation", "Optimisation", "Video Signal Processing", "Deep Learning Based Approach", "Face Blending Network", "Face Completion Network", "Face Reenactment", "Face Swapping GAN", "Face Views", "FSGA Nv 2", "Improved Subject Agnostic Face Swapping And Reenactment", "Novel Poisson Blending Loss", "Occluded Face Regions", "Poisson Optimization", "Pose Expression Variations", "Subject Agnostic Swapping Scheme", "Video Sequence", "Faces", "Three Dimensional Displays", "Generators", "Videos", "Image Segmentation", "Rendering Computer Graphics", "Training", "Face Swapping", "Face Reenactment", "Deep Learning" ], "authors": [ { "givenName": "Yuval", "surname": "Nirkin", "fullName": "Yuval Nirkin", "affiliation": "Faculty of Engineering, Bar Ilan University, Ramat Gan, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Yosi", "surname": "Keller", "fullName": "Yosi Keller", "affiliation": "Faculty of Engineering, Bar Ilan University, Ramat Gan, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Tal", "surname": "Hassner", "fullName": "Tal Hassner", "affiliation": "Computer Science, The Open University of Israel, Ra'anana, Israel", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-01-01 00:00:00", "pubType": "trans", "pages": "560-575", "year": "2023", "issn": 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"parentPublication": { "id": "proceedings/icme/2021/3864/0", "title": "2021 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900c236", "title": "Pareidolia Face Reenactment", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900c236/1yeIeqChdvO", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09706348", "articleId": "1AO2bC4JzDG", "__typename": "AdjacentArticleType" }, "next": { "fno": "09720246", "articleId": "1Bef8kajwqI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1HMOit1lSk8", "title": "Dec.", "year": "2022", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1t8VUXSYL2E", "doi": "10.1109/TVCG.2021.3076069", "abstract": "State-of-the-art optical see-through head-mounted displays (OST-HMD) for augmented reality applications lack the ability to correctly render light blocking behavior between digital and physical objects, known as mutual occlusion capability. In this article, we present a novel optical architecture for enabling a high performance, occlusion-capable optical see-through head-mounted display (OCOST-HMD). The design utilizes a single-layer, double-pass architecture, creating a compact OCOST-HMD that is capable of rendering per-pixel mutual occlusion, correctly pupil-matched viewing perspective between virtual and real scenes, and a wide see-through field of view (FOV). Based on this architecture, we present a design embodiment and a compact prototype implementation. The prototype demonstrates a virtual display with an FOV of 34&#x00B0; by 22&#x00B0;, an angular resolution of 1.06 arc minutes per pixel, and an average image contrast greater than 40 percent at the Nyquist frequency of 53 cycles/mm. Furthermore, the device achieves a see-through FOV of 90&#x00B0; by 50&#x00B0;, within which about 40&#x00B0; diagonally is occlusion-enabled, and has an angular resolution of 1.0 arc minutes (comparable to a 20/20 vision) and a dynamic range greater than 100:1. We conclude the paper with a quantitative comparison of the key optical performance such as modulation transfer function, image contrast, and color rendering accuracy of our OCOST-HMD system with and without occlusion enabled for various lighting environments.", "abstracts": [ { "abstractType": "Regular", "content": "State-of-the-art optical see-through head-mounted displays (OST-HMD) for augmented reality applications lack the ability to correctly render light blocking behavior between digital and physical objects, known as mutual occlusion capability. In this article, we present a novel optical architecture for enabling a high performance, occlusion-capable optical see-through head-mounted display (OCOST-HMD). The design utilizes a single-layer, double-pass architecture, creating a compact OCOST-HMD that is capable of rendering per-pixel mutual occlusion, correctly pupil-matched viewing perspective between virtual and real scenes, and a wide see-through field of view (FOV). Based on this architecture, we present a design embodiment and a compact prototype implementation. The prototype demonstrates a virtual display with an FOV of 34&#x00B0; by 22&#x00B0;, an angular resolution of 1.06 arc minutes per pixel, and an average image contrast greater than 40 percent at the Nyquist frequency of 53 cycles/mm. Furthermore, the device achieves a see-through FOV of 90&#x00B0; by 50&#x00B0;, within which about 40&#x00B0; diagonally is occlusion-enabled, and has an angular resolution of 1.0 arc minutes (comparable to a 20/20 vision) and a dynamic range greater than 100:1. We conclude the paper with a quantitative comparison of the key optical performance such as modulation transfer function, image contrast, and color rendering accuracy of our OCOST-HMD system with and without occlusion enabled for various lighting environments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "State-of-the-art optical see-through head-mounted displays (OST-HMD) for augmented reality applications lack the ability to correctly render light blocking behavior between digital and physical objects, known as mutual occlusion capability. In this article, we present a novel optical architecture for enabling a high performance, occlusion-capable optical see-through head-mounted display (OCOST-HMD). The design utilizes a single-layer, double-pass architecture, creating a compact OCOST-HMD that is capable of rendering per-pixel mutual occlusion, correctly pupil-matched viewing perspective between virtual and real scenes, and a wide see-through field of view (FOV). Based on this architecture, we present a design embodiment and a compact prototype implementation. The prototype demonstrates a virtual display with an FOV of 34° by 22°, an angular resolution of 1.06 arc minutes per pixel, and an average image contrast greater than 40 percent at the Nyquist frequency of 53 cycles/mm. Furthermore, the device achieves a see-through FOV of 90° by 50°, within which about 40° diagonally is occlusion-enabled, and has an angular resolution of 1.0 arc minutes (comparable to a 20/20 vision) and a dynamic range greater than 100:1. We conclude the paper with a quantitative comparison of the key optical performance such as modulation transfer function, image contrast, and color rendering accuracy of our OCOST-HMD system with and without occlusion enabled for various lighting environments.", "title": "Design of a Pupil-Matched Occlusion-Capable Optical See-Through Wearable Display", "normalizedTitle": "Design of a Pupil-Matched Occlusion-Capable Optical See-Through Wearable Display", "fno": "09416829", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Augmented Reality", "Helmet Mounted Displays", "Hidden Feature Removal", "Image Sensors", "Optical Transfer Function", "Rendering Computer Graphics", "Vision", "Angular Resolution", "Arc Minutes", "Augmented Reality Applications", "Average Image Contrast Greater Than 40 Percent", "Color Rendering Accuracy", "Compact OCOST HMD", "Compact Prototype Implementation", "Design Embodiment", "Digital Objects", "Double Pass Architecture", "FOV", "Head Mounted Display", "Key Optical Performance", "Mutual Occlusion Capability", "Occlusion Enabled", "OCOST HMD System", "Optical Architecture", "OST HMD", "Per Pixel Mutual Occlusion", "Physical Objects", "Pupil Matched Occlusion Capable Optical", "Pupil Matched Viewing Perspective", "Real Scenes", "Render Light", "Virtual Display", "Virtual Scenes", "Wearable Display", "Optical Imaging", "Adaptive Optics", "Optical Modulation", "Augmented Reality", "Optical Design", "Optical Reflection", "Computer Architecture", "Occlusion", "See Through Display", "Augmented Reality", "Color Study" ], "authors": [ { "givenName": "Austin", "surname": "Wilson", "fullName": "Austin Wilson", "affiliation": "James C. Wyant College of Optical Sciences, University of Arizona, Tucson, AZ, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Hong", "surname": "Hua", "fullName": "Hong Hua", "affiliation": "James C. Wyant College of Optical Sciences, University of Arizona, Tucson, AZ, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2022-12-01 00:00:00", "pubType": "trans", "pages": "4113-4126", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar/2012/4660/0/06402574", "title": "Occlusion capable optical see-through head-mounted display using freeform optics", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402574/12OmNBEpnEt", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223450", "title": "Evaluating optical see-through head-mounted display calibration via frustum visualization", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223450/12OmNrAv3Ap", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2016/3740/0/07836508", "title": "A Low Cost Optical See-Through HMD - Do-It-Yourself", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2016/07836508/12OmNyKJiwf", "parentPublication": { "id": "proceedings/ismarw/2016/3740/0", "title": "2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/11/08007218", "title": "Occlusion Leak Compensation for Optical See-Through Displays Using a Single-Layer Transmissive Spatial Light Modulator", "doi": null, "abstractUrl": "/journal/tg/2017/11/08007218/13rRUxcbnHi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08676155", "title": "Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask", "doi": null, "abstractUrl": "/journal/tg/2019/05/08676155/18LFfGhc49i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10050791", "title": "Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable", "doi": null, "abstractUrl": "/journal/tg/2023/05/10050791/1L039oS5wDm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a237", "title": "A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a237/1MNgTZ7ZNLO", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/11/08827571", "title": "Varifocal Occlusion-Capable Optical See-through Augmented Reality Display based on Focus-tunable Optics", "doi": null, "abstractUrl": "/journal/tg/2019/11/08827571/1dgvaPxmhbi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/08998139", "title": "Factored Occlusion: Single Spatial Light Modulator Occlusion-capable Optical See-through Augmented Reality Display", "doi": null, "abstractUrl": "/journal/tg/2020/05/08998139/1hrXe0Hbv0I", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a301", "title": "Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a301/1pysxIK95Yc", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09408391", "articleId": "1sVEPCiNLI4", "__typename": "AdjacentArticleType" }, "next": { "fno": "09417674", "articleId": "1taANyFFcmQ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzcxZpa", "title": "Oct.", "year": "2016", "issueNum": "10", "idPrefix": "tp", "pubType": "journal", "volume": "38", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxly9fd", "doi": "10.1109/TPAMI.2015.2505292", "abstract": "Many computer vision tasks are more difficult when tackled without contextual information. For example, in multi-camera tracking, pedestrians may look very different in different cameras with varying pose and lighting conditions. Similarly, head direction estimation in high-angle surveillance video in which human head images are low resolution is challenging. Even humans can have trouble without contextual information. In this work, we couple novel contextual information, social grouping, with two important computer vision tasks: multi-target tracking and head pose/direction estimation in surveillance video. These three components are modeled in a probabilistic formulation and we provide effective solvers.We show that social grouping effectively helps to mitigate visual ambiguities in multi-camera tracking and head pose estimation. We further notice that in single-camera multi-target tracking, social grouping provides a natural high-order association cue that avoids existing complex algorithms for high-order track association. In experiments, we demonstrate improvements with our model over models without social grouping context and several state-of-art approaches on a number of publicly available datasets on tracking, head pose estimation, and group discovery.", "abstracts": [ { "abstractType": "Regular", "content": "Many computer vision tasks are more difficult when tackled without contextual information. For example, in multi-camera tracking, pedestrians may look very different in different cameras with varying pose and lighting conditions. Similarly, head direction estimation in high-angle surveillance video in which human head images are low resolution is challenging. Even humans can have trouble without contextual information. In this work, we couple novel contextual information, social grouping, with two important computer vision tasks: multi-target tracking and head pose/direction estimation in surveillance video. These three components are modeled in a probabilistic formulation and we provide effective solvers.We show that social grouping effectively helps to mitigate visual ambiguities in multi-camera tracking and head pose estimation. We further notice that in single-camera multi-target tracking, social grouping provides a natural high-order association cue that avoids existing complex algorithms for high-order track association. In experiments, we demonstrate improvements with our model over models without social grouping context and several state-of-art approaches on a number of publicly available datasets on tracking, head pose estimation, and group discovery.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Many computer vision tasks are more difficult when tackled without contextual information. For example, in multi-camera tracking, pedestrians may look very different in different cameras with varying pose and lighting conditions. Similarly, head direction estimation in high-angle surveillance video in which human head images are low resolution is challenging. Even humans can have trouble without contextual information. In this work, we couple novel contextual information, social grouping, with two important computer vision tasks: multi-target tracking and head pose/direction estimation in surveillance video. These three components are modeled in a probabilistic formulation and we provide effective solvers.We show that social grouping effectively helps to mitigate visual ambiguities in multi-camera tracking and head pose estimation. We further notice that in single-camera multi-target tracking, social grouping provides a natural high-order association cue that avoids existing complex algorithms for high-order track association. In experiments, we demonstrate improvements with our model over models without social grouping context and several state-of-art approaches on a number of publicly available datasets on tracking, head pose estimation, and group discovery.", "title": "Social Grouping for Multi-Target Tracking and Head Pose Estimation in Video", "normalizedTitle": "Social Grouping for Multi-Target Tracking and Head Pose Estimation in Video", "fno": "07346504", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Head", "Magnetic Heads", "Target Tracking", "Cameras", "Computer Vision", "Context", "Multi Target Tracking", "Multi Camera Tracking", "Head Pose Estimation", "Social Grouping", "Video Analysis" ], "authors": [ { "givenName": "Zhen", "surname": "Qin", "fullName": "Zhen Qin", "affiliation": "Department of Computer Science and Engineering, University of California, Riverside, CA", "__typename": "ArticleAuthorType" }, { "givenName": "Christian R.", "surname": "Shelton", "fullName": "Christian R. Shelton", "affiliation": "Department of Computer Science and Engineering, University of California, Riverside, CA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2016-10-01 00:00:00", "pubType": "trans", "pages": "2082-2095", "year": "2016", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/5209c263", "title": "Robust Real-Time Extreme Head Pose Estimation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209c263/12OmNBBQZpN", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2013/5001/0/06655775", "title": "Correcting User's Head and Body Orientation Using a Comfort Pose Function", "doi": null, "abstractUrl": "/proceedings-article/svr/2013/06655775/12OmNrIae9b", "parentPublication": { "id": "proceedings/svr/2013/5001/0", "title": "2013 XV Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2008/2570/0/04607369", "title": "Visual focus of attention estimation from head pose posterior probability distributions", "doi": null, "abstractUrl": "/proceedings-article/icme/2008/04607369/12OmNvA1hbl", "parentPublication": { "id": "proceedings/icme/2008/2570/0", "title": "2008 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2009/3883/0/3883a677", "title": "Sensor Fusion for Vision-Based Indoor Head Pose Tracking", "doi": null, "abstractUrl": "/proceedings-article/icig/2009/3883a677/12OmNx8Ouoh", "parentPublication": { "id": "proceedings/icig/2009/3883/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209b869", "title": "Appearance-Based Gaze Tracking with Free Head Movement", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209b869/12OmNyo1nKa", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446495", "title": "Head-to-Body-Pose Classification in No-Pose VR Tracking Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446495/13bd1f3HvEZ", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2016/09/07328312", "title": "Real-Time Head Pose Tracking with Online Face Template Reconstruction", "doi": null, "abstractUrl": "/journal/tp/2016/09/07328312/13rRUNvyago", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2016/06/07254213", "title": "A Multi-Task Learning Framework for Head Pose Estimation under Target Motion", "doi": null, "abstractUrl": "/journal/tp/2016/06/07254213/13rRUy0HYL3", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2018/1737/0/08486490", "title": "FI-CAP: Robust Framework to Benchmark Head Pose Estimation in Challenging Environments", "doi": null, "abstractUrl": "/proceedings-article/icme/2018/08486490/14jQfOLF2bC", "parentPublication": { "id": "proceedings/icme/2018/1737/0", "title": "2018 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2018/6100/0/610000c237", "title": "Light-Weight Head Pose Invariant Gaze Tracking", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2018/610000c237/17D45WXIkI8", "parentPublication": { "id": "proceedings/cvprw/2018/6100/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07346469", "articleId": "13rRUEgaru4", "__typename": "AdjacentArticleType" }, "next": { "fno": "07360205", "articleId": "13rRUwInvKL", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzd7bmn", "title": "June", "year": "2016", "issueNum": "06", "idPrefix": "tp", "pubType": "journal", "volume": "38", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0HYL3", "doi": "10.1109/TPAMI.2015.2477843", "abstract": "Recently, head pose estimation (HPE) from low-resolution surveillance data has gained in importance. However, monocular and multi-view HPE approaches still work poorly under target motion, as facial appearance distorts owing to camera perspective and scale changes when a person moves around. To this end, we propose FEGA-MTL, a novel framework based on Multi-Task Learning (MTL) for classifying the head pose of a person who moves freely in an environment monitored by multiple, large field-of-view surveillance cameras. Upon partitioning the monitored scene into a dense uniform spatial grid, FEGA-MTL simultaneously clusters grid partitions into regions with similar facial appearance, while learning region-specific head pose classifiers. In the learning phase, guided by two graphs which a-priori model the similarity among (1) grid partitions based on camera geometry and (2) head pose classes, FEGA-MTL derives the optimal scene partitioning and associated pose classifiers. Upon determining the target's position using a person tracker at test time, the corresponding region-specific classifier is invoked for HPE. The FEGA-MTL framework naturally extends to a weakly supervised setting where the target's walking direction is employed as a proxy in lieu of head orientation. Experiments confirm that FEGA-MTL significantly outperforms competing single-task and multi-task learning methods in multi-view settings.", "abstracts": [ { "abstractType": "Regular", "content": "Recently, head pose estimation (HPE) from low-resolution surveillance data has gained in importance. However, monocular and multi-view HPE approaches still work poorly under target motion, as facial appearance distorts owing to camera perspective and scale changes when a person moves around. To this end, we propose FEGA-MTL, a novel framework based on Multi-Task Learning (MTL) for classifying the head pose of a person who moves freely in an environment monitored by multiple, large field-of-view surveillance cameras. Upon partitioning the monitored scene into a dense uniform spatial grid, FEGA-MTL simultaneously clusters grid partitions into regions with similar facial appearance, while learning region-specific head pose classifiers. In the learning phase, guided by two graphs which a-priori model the similarity among (1) grid partitions based on camera geometry and (2) head pose classes, FEGA-MTL derives the optimal scene partitioning and associated pose classifiers. Upon determining the target's position using a person tracker at test time, the corresponding region-specific classifier is invoked for HPE. The FEGA-MTL framework naturally extends to a weakly supervised setting where the target's walking direction is employed as a proxy in lieu of head orientation. Experiments confirm that FEGA-MTL significantly outperforms competing single-task and multi-task learning methods in multi-view settings.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recently, head pose estimation (HPE) from low-resolution surveillance data has gained in importance. However, monocular and multi-view HPE approaches still work poorly under target motion, as facial appearance distorts owing to camera perspective and scale changes when a person moves around. To this end, we propose FEGA-MTL, a novel framework based on Multi-Task Learning (MTL) for classifying the head pose of a person who moves freely in an environment monitored by multiple, large field-of-view surveillance cameras. Upon partitioning the monitored scene into a dense uniform spatial grid, FEGA-MTL simultaneously clusters grid partitions into regions with similar facial appearance, while learning region-specific head pose classifiers. In the learning phase, guided by two graphs which a-priori model the similarity among (1) grid partitions based on camera geometry and (2) head pose classes, FEGA-MTL derives the optimal scene partitioning and associated pose classifiers. Upon determining the target's position using a person tracker at test time, the corresponding region-specific classifier is invoked for HPE. The FEGA-MTL framework naturally extends to a weakly supervised setting where the target's walking direction is employed as a proxy in lieu of head orientation. Experiments confirm that FEGA-MTL significantly outperforms competing single-task and multi-task learning methods in multi-view settings.", "title": "A Multi-Task Learning Framework for Head Pose Estimation under Target Motion", "normalizedTitle": "A Multi-Task Learning Framework for Head Pose Estimation under Target Motion", "fno": "07254213", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Head", "Magnetic Heads", "Cameras", "Target Tracking", "Training", "Geometry", "Multi Camera Systems", "Multi Task Learning", "Graph Guided", "Head Pose Classification", "Video Surveillance", "Multi Camera Systems", "Multi Task Learning", "Graph Guided", "Head Pose Classification", "Video Surveillance" ], "authors": [ { "givenName": "Yan", "surname": "Yan", "fullName": "Yan Yan", "affiliation": "Department of Information Engineering and Computer Science, University of Trento, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Elisa", "surname": "Ricci", "fullName": "Elisa Ricci", "affiliation": "Technologies of Vision, Fondazione Bruno Kessler, Trento and the Department of Engineering, University of Perugia, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Ramanathan", "surname": "Subramanian", "fullName": "Ramanathan Subramanian", "affiliation": "Advanced Digital Sciences Center (ADSC), Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Gaowen", "surname": "Liu", "fullName": "Gaowen Liu", "affiliation": "Department of Information Engineering and Computer Science, University of Trento, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Oswald", "surname": "Lanz", "fullName": "Oswald Lanz", "affiliation": "Technologies of Vision, Fondazione Bruno Kessler, Trento, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Nicu", "surname": "Sebe", "fullName": "Nicu Sebe", "affiliation": "Department of Information Engineering and Computer Science, University of Trento, Italy", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2016-06-01 00:00:00", "pubType": "trans", "pages": "1070-1083", "year": "2016", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/5209c263", "title": "Robust Real-Time Extreme Head Pose Estimation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209c263/12OmNBBQZpN", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460345", "title": "Active transfer learning for multi-view head-pose classification", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460345/12OmNrIae8b", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2013/2840/0/2840b177", "title": "No Matter Where You Are: Flexible Graph-Guided Multi-task Learning for Multi-view Head Pose Classification under Target Motion", "doi": null, "abstractUrl": "/proceedings-article/iccv/2013/2840b177/12OmNvRU0sp", "parentPublication": { "id": "proceedings/iccv/2013/2840/0", "title": "2013 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2011/0063/0/06130456", "title": "Appearance-based head pose estimation with scene-specific adaptation", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2011/06130456/12OmNxXl5xs", "parentPublication": { "id": "proceedings/iccvw/2011/0063/0", "title": "2011 IEEE International Conference on Computer Vision Workshops (ICCV Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2017/0733/0/0733b165", "title": "DriveAHead — A Large-Scale Driver Head Pose Dataset", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2017/0733b165/12OmNzsJ7ue", "parentPublication": { "id": "proceedings/cvprw/2017/0733/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446495", "title": "Head-to-Body-Pose Classification in No-Pose VR Tracking Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446495/13bd1f3HvEZ", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2016/10/07346504", "title": "Social Grouping for Multi-Target Tracking and Head Pose Estimation in Video", "doi": null, "abstractUrl": "/journal/tp/2016/10/07346504/13rRUxly9fd", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2018/1737/0/08486490", "title": "FI-CAP: Robust Framework to Benchmark Head Pose Estimation in Challenging Environments", "doi": null, "abstractUrl": "/proceedings-article/icme/2018/08486490/14jQfOLF2bC", "parentPublication": { "id": "proceedings/icme/2018/1737/0", "title": "2018 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2018/6100/0/610000c237", "title": "Light-Weight Head Pose Invariant Gaze Tracking", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2018/610000c237/17D45WXIkI8", "parentPublication": { "id": "proceedings/cvprw/2018/6100/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/08/09303369", "title": "Multi-Task Head Pose Estimation in-the-Wild", "doi": null, "abstractUrl": "/journal/tp/2021/08/09303369/1pLFp5Kv2Rq", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07258387", "articleId": "13rRUwjXZKX", "__typename": "AdjacentArticleType" }, "next": { "fno": "07286858", "articleId": "13rRUxBJhwK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgNK", "name": "ttp201606-07254213s1.zip", "location": 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{ "issue": { "id": "12OmNxGAL91", "title": "First Quarter", "year": "2013", "issueNum": "01", "idPrefix": "th", "pubType": "journal", "volume": "6", "label": "First Quarter", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPTW", "doi": "10.1109/TOH.2012.32", "abstract": "This paper reviews studies on the tactile dimensionality of physical properties of materials in order to determine a common structure for these dimensions. Based on the commonality found in a number of studies and known mechanisms for the perception of physical properties of textures, we conclude that tactile textures are composed of three prominent psychophysical dimensions that are perceived as roughness/smoothness, hardness/softness, and coldness/warmness. The roughness dimension may be divided into two dimensions: macro and fine roughness. Furthermore, it is reasonable to consider that a friction dimension that is related to the perception of moistness/dryness and stickiness/slipperiness exists. Thus, the five potential dimensions of tactile perception are macro and fine roughness, warmness/coldness, hardness/softness, and friction (moistness/dryness, stickiness/slipperiness). We also summarize methods such as psychological experiments and mathematical approaches for structuring tactile dimensions and their limitations.", "abstracts": [ { "abstractType": "Regular", "content": "This paper reviews studies on the tactile dimensionality of physical properties of materials in order to determine a common structure for these dimensions. Based on the commonality found in a number of studies and known mechanisms for the perception of physical properties of textures, we conclude that tactile textures are composed of three prominent psychophysical dimensions that are perceived as roughness/smoothness, hardness/softness, and coldness/warmness. The roughness dimension may be divided into two dimensions: macro and fine roughness. Furthermore, it is reasonable to consider that a friction dimension that is related to the perception of moistness/dryness and stickiness/slipperiness exists. Thus, the five potential dimensions of tactile perception are macro and fine roughness, warmness/coldness, hardness/softness, and friction (moistness/dryness, stickiness/slipperiness). We also summarize methods such as psychological experiments and mathematical approaches for structuring tactile dimensions and their limitations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper reviews studies on the tactile dimensionality of physical properties of materials in order to determine a common structure for these dimensions. Based on the commonality found in a number of studies and known mechanisms for the perception of physical properties of textures, we conclude that tactile textures are composed of three prominent psychophysical dimensions that are perceived as roughness/smoothness, hardness/softness, and coldness/warmness. The roughness dimension may be divided into two dimensions: macro and fine roughness. Furthermore, it is reasonable to consider that a friction dimension that is related to the perception of moistness/dryness and stickiness/slipperiness exists. Thus, the five potential dimensions of tactile perception are macro and fine roughness, warmness/coldness, hardness/softness, and friction (moistness/dryness, stickiness/slipperiness). We also summarize methods such as psychological experiments and mathematical approaches for structuring tactile dimensions and their limitations.", "title": "Psychophysical Dimensions of Tactile Perception of Textures", "normalizedTitle": "Psychophysical Dimensions of Tactile Perception of Textures", "fno": "tth2013010081", "hasPdf": true, "idPrefix": "th", "keywords": [ "Haptic Interfaces", "Correlation", "Rough Surfaces", "Surface Roughness", "Estimation", "Fabrics", "Sensory Evaluation", "Factor Analysis", "Multidimensional Scaling" ], "authors": [ { "givenName": "S.", "surname": "Okamoto", "fullName": "S. Okamoto", "affiliation": "Dept. of Mech. Sci. & Eng., Nagoya Univ., Nagoya, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Nagano", "fullName": "H. Nagano", "affiliation": "Dept. of Mech. Sci. & Eng., Nagoya Univ., Nagoya, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Y.", "surname": "Yamada", "fullName": "Y. Yamada", "affiliation": "Dept. of Mech. Sci. & Eng., Nagoya Univ., Nagoya, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "81-93", "year": "2013", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2010/6237/0/05444754", "title": "Design and evaluation of a haptic tactile actuator to simulate rough textures", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444754/12OmNAS9zy0", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/whc/2007/2738/0/04145200", "title": "The Effect of Sound on Haptic Perception", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/04145200/12OmNwdbVc5", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2008/2005/0/04479905", "title": "The Geometric Model for Perceived Roughness Applies to Virtual Textures", "doi": null, "abstractUrl": "/proceedings-article/haptics/2008/04479905/12OmNwt5sjl", "parentPublication": { "id": "proceedings/haptics/2008/2005/0", "title": "IEEE Haptics Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2008/2005/0/04479977", "title": "A plate tuning fork shaped tactile display using elastic waves", "doi": null, "abstractUrl": "/proceedings-article/haptics/2008/04479977/12OmNy87QB3", "parentPublication": { "id": "proceedings/haptics/2008/2005/0", "title": "IEEE Haptics Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/04/07873287", "title": "Torque Contribution to Haptic Rendering of Virtual Textures", "doi": null, "abstractUrl": "/journal/th/2017/04/07873287/13rRUILLkvB", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/01/07539397", "title": "Importance of Matching Physical Friction, Hardness, and Texture in Creating Realistic Haptic Virtual Surfaces", "doi": null, "abstractUrl": "/journal/th/2017/01/07539397/13rRUxAAT7O", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/03/07795197", "title": "Tactile Perception and Friction-Induced Vibrations: Discrimination of Similarly Patterned Wood-Like Surfaces", "doi": null, "abstractUrl": "/journal/th/2017/03/07795197/13rRUxD9h5l", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/02/tth2011020122", "title": "Roughness Perception in Virtual Textures", "doi": null, "abstractUrl": "/journal/th/2011/02/tth2011020122/13rRUxYINfp", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/02/07725536", "title": "Linkage between Free Exploratory Movements and Subjective Tactile Ratings", "doi": null, "abstractUrl": "/journal/th/2017/02/07725536/13rRUxjQypi", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642446", "title": "Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642446/17PYEjfZjoZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2013010069", "articleId": "13rRUzpzeBe", "__typename": "AdjacentArticleType" }, "next": { "fno": "tth2013010094", "articleId": "13rRUwjGoGc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNC8uRnx", "title": "April-June", "year": "2015", "issueNum": "02", "idPrefix": "th", "pubType": "journal", "volume": "8", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxly95L", "doi": "10.1109/TOH.2015.2412551", "abstract": "Virtual textiles, generated in response to exploratory movements, are presented to the fingertip via a 24-contactor vibrotactile array. Software models are based on surface-roughness profiles from real textiles. Results suggest that distinguishable “textile-like” surfaces are produced, but these lack the necessary accuracy for reliable matching to real textiles.", "abstracts": [ { "abstractType": "Regular", "content": "Virtual textiles, generated in response to exploratory movements, are presented to the fingertip via a 24-contactor vibrotactile array. Software models are based on surface-roughness profiles from real textiles. Results suggest that distinguishable “textile-like” surfaces are produced, but these lack the necessary accuracy for reliable matching to real textiles.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Virtual textiles, generated in response to exploratory movements, are presented to the fingertip via a 24-contactor vibrotactile array. Software models are based on surface-roughness profiles from real textiles. Results suggest that distinguishable “textile-like” surfaces are produced, but these lack the necessary accuracy for reliable matching to real textiles.", "title": "Surface-Roughness-Based Virtual Textiles: Evaluation Using a Multi-Contactor Display", "normalizedTitle": "Surface-Roughness-Based Virtual Textiles: Evaluation Using a Multi-Contactor Display", "fno": "07060666", "hasPdf": true, "idPrefix": "th", "keywords": [ "Textiles", "Arrays", "Contactors", "Rough Surfaces", "Surface Roughness", "Software", "Skin", "User Interfaces", "Evaluation Methodology", "Haptic I O And Standardization" ], "authors": [ { "givenName": "Matthew", "surname": "Philpott", "fullName": "Matthew Philpott", "affiliation": "Dept. of Phys., Univ. of Exeter, Exeter, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Ian R.", "surname": "Summers", "fullName": "Ian R. Summers", "affiliation": "Dept. of Phys., Univ. of Exeter, Exeter, UK", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2015-04-01 00:00:00", "pubType": "trans", "pages": "240-244", "year": "2015", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acii/2015/9953/0/07344695", "title": "How do designers feel textiles?", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344695/12OmNBLdKLm", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mobiquitous/2007/1024/0/04450979", "title": "Large Surface Area Electronic Textiles for Ubiquitous Computing: A System Approach", "doi": null, "abstractUrl": "/proceedings-article/mobiquitous/2007/04450979/12OmNqOffum", "parentPublication": { "id": "proceedings/mobiquitous/2007/1024/0", "title": "Mobile and Ubiquitous Systems, Annual International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccats/2015/8211/0/8211a086", "title": "Surface Roughness Measurement Application Using Multi-frame Techniques", "doi": null, "abstractUrl": "/proceedings-article/ccats/2015/8211a086/12OmNvT2pgA", "parentPublication": { "id": "proceedings/ccats/2015/8211/0", "title": "2015 International Conference on Computer Application Technologies (CCATS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wmvc/2007/2793/0/27930025", "title": "An Analysis-by-Synthesis Approach to Tracking of Textiles", "doi": null, "abstractUrl": "/proceedings-article/wmvc/2007/27930025/12OmNwp74yN", "parentPublication": { "id": "proceedings/wmvc/2007/2793/0", "title": "Motion and Video Computing, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icn/2010/3979/0/3979a157", "title": "Application of Shielding Textiles for Increasing Safety Airborne Systems - Limitation of GSM Interference", "doi": null, "abstractUrl": "/proceedings-article/icn/2010/3979a157/12OmNz2kqpe", "parentPublication": { "id": "proceedings/icn/2010/3979/0", "title": "International Conference on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2013/03/mpc2013030081", "title": "Smart Textiles: From Niche to Mainstream", "doi": null, "abstractUrl": "/magazine/pc/2013/03/mpc2013030081/13rRUwInvir", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2018/5500/0/550000a791", "title": "Influence of Random Road Surface Roughness to Servo System", "doi": null, "abstractUrl": "/proceedings-article/icisce/2018/550000a791/17D45Xq6dAW", "parentPublication": { "id": "proceedings/icisce/2018/5500/0", "title": "2018 5th International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642446", "title": "Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642446/17PYEjfZjoZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09891797", "title": "Yarn-Level Simulation of Hygroscopicity of Woven Textiles", "doi": null, "abstractUrl": "/journal/tg/5555/01/09891797/1GF6PmosQr6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wcmeim/2020/4109/0/410900a161", "title": "Research on Predicting Machining Surface Roughness Based on Neural Network", "doi": null, "abstractUrl": "/proceedings-article/wcmeim/2020/410900a161/1t2mLsKZMVW", "parentPublication": { "id": "proceedings/wcmeim/2020/4109/0", "title": "2020 3rd World Conference on Mechanical Engineering and Intelligent Manufacturing (WCMEIM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07102756", "articleId": "13rRUy3gn7G", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvAiSp1", "title": "Nov.", "year": "2018", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "14M3DYGRu3o", "doi": "10.1109/TVCG.2018.2868581", "abstract": "We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.", "abstracts": [ { "abstractType": "Regular", "content": "We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.", "title": "PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks", "normalizedTitle": "PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks", "fno": "08456570", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computer Games", "Keyboards", "Virtual Reality", "Virtual Reality Systems", "Dual Thumbsticks", "Circular Keyboard Layout Technique", "Virtual Reality Environments", "Hand Held Game Controller", "VR Environments", "Keyboard Layouts", "Hand Held Controller", "Text Entry", "Pizza Text", "QWERTY", "Layout", "Keyboards", "Games", "Training", "Virtual Reality", "Google", "Fans", "Virtual Reality", "Text Entry", "Game Controller", "Dual Joystick Input", "Selection Keyboard", "Circular Keyboard Layout" ], "authors": [ { "givenName": "Difeng", "surname": "Yu", "fullName": "Difeng Yu", "affiliation": "Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kaixuan", "surname": "Fan", "fullName": "Kaixuan Fan", "affiliation": "Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Heng", "surname": "Zhang", "fullName": "Heng Zhang", "affiliation": "Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Diego", "surname": "Monteiro", "fullName": "Diego Monteiro", "affiliation": "Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wenge", "surname": "Xu", "fullName": "Wenge Xu", "affiliation": "Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China", "__typename": "ArticleAuthorType" }, { "givenName": "Hai-Ning", "surname": "Liang", "fullName": "Hai-Ning Liang", "affiliation": "Computer Science and Software Engineering, Xi'an Jiaotong-Liverpool University, Suzhou, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2018-11-01 00:00:00", "pubType": "trans", "pages": "2927-2935", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2018/3365/0/08446059", "title": "Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446059/13bd1eSlysI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vlhcc/2017/0443/0/08103481", "title": "Text entry using five to seven physical keys", "doi": null, "abstractUrl": "/proceedings-article/vlhcc/2017/08103481/17D45XDIXRA", "parentPublication": { "id": "proceedings/vlhcc/2017/0443/0", "title": "2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642443", "title": "RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642443/17PYEjrlgBP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09874256", "title": "Efficient Flower Text Entry in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2022/11/09874256/1GjwONKhl84", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049695", "title": "CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049695/1KYowtn3pok", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797901", "title": "DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797901/1cJ13BSrOkU", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797740", "title": "Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797740/1cJ196OGdJm", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a387", "title": "Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a387/1gyslQzq07K", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089533", "title": "HiPad: Text entry for Head-Mounted Displays Using Circular Touchpad", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089533/1jIx7JtSOTC", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a344", "title": "Exploration of Hands-free Text Entry Techniques For Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a344/1pysyrYBX5C", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08462799", 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{ "issue": { "id": "1HGJ6XQen96", "title": "Nov.", "year": "2022", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1GjwONKhl84", "doi": "10.1109/TVCG.2022.3203101", "abstract": "Text entry is a frequently used task in virtual reality (VR) applications, and controller is the most common interactive device in current VR systems. However, in terms of typing speed, there is still a gap between the existing controller-based text entry techniques and using a physical keyboard in reality, so it is important to improve the efficiency of the controller-based text entry. In this paper, we introduce Flower Text Entry, a single-controller text entry method based on a newly designed flower-shaped keyboard using hand 3D translation interaction for letters selection. We conduct user studies to optimize the keyboard design and the mapping between the interaction and selection, so as to evaluate our method. The results show that our method has high typing speed, lower error rate, and is very friendly to novices compared with the state-of-the-art controller-based text entry methods. After a short training, the novice group can type at 17.65 words per minute (WPM), and the potential expert group can type at 22.97 WPM. The highest typing speed is up to 30.80 WPM achieved by a potential expert participant.", "abstracts": [ { "abstractType": "Regular", "content": "Text entry is a frequently used task in virtual reality (VR) applications, and controller is the most common interactive device in current VR systems. However, in terms of typing speed, there is still a gap between the existing controller-based text entry techniques and using a physical keyboard in reality, so it is important to improve the efficiency of the controller-based text entry. In this paper, we introduce Flower Text Entry, a single-controller text entry method based on a newly designed flower-shaped keyboard using hand 3D translation interaction for letters selection. We conduct user studies to optimize the keyboard design and the mapping between the interaction and selection, so as to evaluate our method. The results show that our method has high typing speed, lower error rate, and is very friendly to novices compared with the state-of-the-art controller-based text entry methods. After a short training, the novice group can type at 17.65 words per minute (WPM), and the potential expert group can type at 22.97 WPM. The highest typing speed is up to 30.80 WPM achieved by a potential expert participant.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Text entry is a frequently used task in virtual reality (VR) applications, and controller is the most common interactive device in current VR systems. However, in terms of typing speed, there is still a gap between the existing controller-based text entry techniques and using a physical keyboard in reality, so it is important to improve the efficiency of the controller-based text entry. In this paper, we introduce Flower Text Entry, a single-controller text entry method based on a newly designed flower-shaped keyboard using hand 3D translation interaction for letters selection. We conduct user studies to optimize the keyboard design and the mapping between the interaction and selection, so as to evaluate our method. The results show that our method has high typing speed, lower error rate, and is very friendly to novices compared with the state-of-the-art controller-based text entry methods. After a short training, the novice group can type at 17.65 words per minute (WPM), and the potential expert group can type at 22.97 WPM. The highest typing speed is up to 30.80 WPM achieved by a potential expert participant.", "title": "Efficient Flower Text Entry in Virtual Reality", "normalizedTitle": "Efficient Flower Text Entry in Virtual Reality", "fno": "09874256", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Interactive Devices", "Keyboards", "Text Analysis", "User Interfaces", "Virtual Reality", "Common Interactive Device", "Current VR Systems", "Efficient Flower Text Entry", "Existing Controller Based Text Entry Techniques", "Frequently Used Task", "High Typing Speed", "Highest Typing Speed", "Keyboard Design", "Newly Designed Flower Shaped Keyboard", "Physical Keyboard", "Single Controller Text Entry Method", "State Of The Art Controller Based Text Entry Methods", "Virtual Reality Applications", "Keyboards", "Layout", "Virtual Reality", "Error Analysis", "Touch Sensitive Screens", "Three Dimensional Displays", "Training", "Virtual Reality", "Text Entry", "Keyboard Layout", "Hand Interaction", "Controller" ], "authors": [ { "givenName": "Jiaye", "surname": "Leng", "fullName": "Jiaye Leng", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Lili", "surname": "Wang", "fullName": "Lili Wang", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiaolong", "surname": "Liu", "fullName": "Xiaolong Liu", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xuehuai", "surname": "Shi", "fullName": "Xuehuai Shi", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Miao", "surname": "Wang", "fullName": "Miao Wang", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2022-11-01 00:00:00", "pubType": "trans", "pages": "3662-3672", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iswc/2004/2186/0/21860094", "title": "Expert Chording Text Entry on the Twiddler One-Handed Keyboard", "doi": null, "abstractUrl": "/proceedings-article/iswc/2004/21860094/12OmNBqv2p0", "parentPublication": { "id": "proceedings/iswc/2004/2186/0", "title": "Eighth International Symposium on Wearable Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446059", "title": "Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446059/13bd1eSlysI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/11/08456570", "title": "PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks", "doi": null, "abstractUrl": "/journal/tg/2018/11/08456570/14M3DYGRu3o", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699306", "title": "HiKeyb: High-Efficiency Mixed Reality System for Text Entry", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699306/19F1UXTzDos", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a694", "title": "From 2D to 3D: Facilitating Single-Finger Mid-Air Typing on Virtual Keyboards with Probabilistic Touch Modeling", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a694/1CJf9WRhN84", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049695", "title": "CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049695/1KYowtn3pok", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797754", "title": "A Capacitive-sensing Physical Keyboard for VR Text Entry", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797754/1cJ1cJDgPXq", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089533", "title": "HiPad: Text entry for Head-Mounted Displays Using Circular Touchpad", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089533/1jIx7JtSOTC", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a530", "title": "2-Thumbs Typing: A Novel Bimanual Text Entry Method in Virtual Reality Environments", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a530/1tnXRpzMoSY", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09873980", "articleId": "1GjwNSdFvLq", "__typename": "AdjacentArticleType" }, "next": { "fno": "09873978", "articleId": "1GjwOm9uWbe", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1HGJnnsKSHe", "name": "ttg202211-09874256s1-supp1-3203101.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202211-09874256s1-supp1-3203101.mp4", "extension": "mp4", "size": "63.1 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNxEjY43", "title": "July", "year": "2019", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1aqzjJfQFCU", "doi": "10.1109/TVCG.2019.2913518", "abstract": "Presents corrections to author information for the paper, “RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions,” (Xu, W., et al), IEEE Trans. Vis. Comput. Graph., vol. 25, no. 5, pp. 1991–2001, May 2019.", "abstracts": [ { "abstractType": "Regular", "content": "Presents corrections to author information for the paper, “RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions,” (Xu, W., et al), IEEE Trans. Vis. Comput. Graph., vol. 25, no. 5, pp. 1991–2001, May 2019.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Presents corrections to author information for the paper, “RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions,” (Xu, W., et al), IEEE Trans. Vis. Comput. Graph., vol. 25, no. 5, pp. 1991–2001, May 2019.", "title": "Errata to &#x201C;RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions&#x201D; [May 19 1991-2001]", "normalizedTitle": "Errata to “RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions” [May 19 1991-2001]", "fno": "08723303", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Head Mounted Displays", "Mobile Computing", "Virtual Reality", "Text Analysis", "Keyboards" ], "authors": [ { "givenName": "Wenge", "surname": "Xu", "fullName": "Wenge Xu", "affiliation": "Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Hai-Ning", "surname": "Liang", "fullName": "Hai-Ning Liang", "affiliation": "Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yuxuan", "surname": "Zhao", "fullName": "Yuxuan Zhao", "affiliation": "Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Tianyu", "surname": "Zhang", "fullName": "Tianyu Zhang", "affiliation": "Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Difeng", "surname": "Yu", "fullName": "Difeng Yu", "affiliation": "Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China", "__typename": "ArticleAuthorType" }, { "givenName": "Diego", "surname": "Monteiro", "fullName": "Diego Monteiro", "affiliation": "Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": false, "isOpenAccess": true, "issueNum": "07", "pubDate": "2019-07-01 00:00:00", "pubType": "trans", "pages": "2513-2513", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "08354901", "articleId": "13rRUwd9CLU", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyq0zFI", "title": "May", "year": "2020", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "26", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1hpPBdSWXTi", "doi": "10.1109/TVCG.2020.2973473", "abstract": "We conduct novel analyses of users' gaze behaviors in dynamic virtual scenes and, based on our analyses, we present a novel CNN-based model called DGaze for gaze prediction in HMD-based applications. We first collect 43 users' eye tracking data in 5 dynamic scenes under free-viewing conditions. Next, we perform statistical analysis of our data and observe that dynamic object positions, head rotation velocities, and salient regions are correlated with users' gaze positions. Based on our analysis, we present a CNN-based model (DGaze) that combines object position sequence, head velocity sequence, and saliency features to predict users' gaze positions. Our model can be applied to predict not only realtime gaze positions but also gaze positions in the near future and can achieve better performance than prior method. In terms of realtime prediction, DGaze achieves a 22.0% improvement over prior method in dynamic scenes and obtains an improvement of 9.5% in static scenes, based on using the angular distance as the evaluation metric. We also propose a variant of our model called DGaze_ET that can be used to predict future gaze positions with higher precision by combining accurate past gaze data gathered using an eye tracker. We further analyze our CNN architecture and verify the effectiveness of each component in our model. We apply DGaze to gaze-contingent rendering and a game, and also present the evaluation results from a user study.", "abstracts": [ { "abstractType": "Regular", "content": "We conduct novel analyses of users' gaze behaviors in dynamic virtual scenes and, based on our analyses, we present a novel CNN-based model called DGaze for gaze prediction in HMD-based applications. We first collect 43 users' eye tracking data in 5 dynamic scenes under free-viewing conditions. Next, we perform statistical analysis of our data and observe that dynamic object positions, head rotation velocities, and salient regions are correlated with users' gaze positions. Based on our analysis, we present a CNN-based model (DGaze) that combines object position sequence, head velocity sequence, and saliency features to predict users' gaze positions. Our model can be applied to predict not only realtime gaze positions but also gaze positions in the near future and can achieve better performance than prior method. In terms of realtime prediction, DGaze achieves a 22.0% improvement over prior method in dynamic scenes and obtains an improvement of 9.5% in static scenes, based on using the angular distance as the evaluation metric. We also propose a variant of our model called DGaze_ET that can be used to predict future gaze positions with higher precision by combining accurate past gaze data gathered using an eye tracker. We further analyze our CNN architecture and verify the effectiveness of each component in our model. We apply DGaze to gaze-contingent rendering and a game, and also present the evaluation results from a user study.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We conduct novel analyses of users' gaze behaviors in dynamic virtual scenes and, based on our analyses, we present a novel CNN-based model called DGaze for gaze prediction in HMD-based applications. We first collect 43 users' eye tracking data in 5 dynamic scenes under free-viewing conditions. Next, we perform statistical analysis of our data and observe that dynamic object positions, head rotation velocities, and salient regions are correlated with users' gaze positions. Based on our analysis, we present a CNN-based model (DGaze) that combines object position sequence, head velocity sequence, and saliency features to predict users' gaze positions. Our model can be applied to predict not only realtime gaze positions but also gaze positions in the near future and can achieve better performance than prior method. In terms of realtime prediction, DGaze achieves a 22.0% improvement over prior method in dynamic scenes and obtains an improvement of 9.5% in static scenes, based on using the angular distance as the evaluation metric. We also propose a variant of our model called DGaze_ET that can be used to predict future gaze positions with higher precision by combining accurate past gaze data gathered using an eye tracker. We further analyze our CNN architecture and verify the effectiveness of each component in our model. We apply DGaze to gaze-contingent rendering and a game, and also present the evaluation results from a user study.", "title": "DGaze: CNN-Based Gaze Prediction in Dynamic Scenes", "normalizedTitle": "DGaze: CNN-Based Gaze Prediction in Dynamic Scenes", "fno": "08998375", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Convolutional Neural Nets", "Feature Extraction", "Gaze Tracking", "Helmet Mounted Displays", "Human Computer Interaction", "Rendering Computer Graphics", "Statistical Analysis", "Virtual Reality", "Dynamic Virtual Scenes", "HMD Based Applications", "Dynamic Object Positions", "Head Rotation Velocities", "Object Position Sequence", "Head Velocity Sequence", "Realtime Gaze Positions", "D Gaze ET", "CNN Architecture", "Gaze Contingent Rendering", "CNN Based Gaze Prediction Model", "Users Eye Tracking Data", "Statistical Analysis", "Helmet Mounted Displays", "Predictive Models", "Gaze Tracking", "Solid Modeling", "Head", "Analytical Models", "Data Models", "Rendering Computer Graphics", "Gaze Prediction", "Convolutional Neural Network", "Eye Tracking", "Dynamic Scene", "Gaze Contingent Rendering", "Virtual Reality" ], "authors": [ { "givenName": "Zhiming", "surname": "Hu", "fullName": "Zhiming Hu", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Sheng", "surname": "Li", "fullName": "Sheng Li", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Congyi", "surname": "Zhang", "fullName": "Congyi Zhang", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kangrui", "surname": "Yi", "fullName": "Kangrui Yi", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guoping", "surname": "Wang", "fullName": "Guoping Wang", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh", "surname": "Manocha", "fullName": "Dinesh Manocha", "affiliation": "University of Maryland, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2020-05-01 00:00:00", "pubType": "trans", "pages": "1902-1911", "year": "2020", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vs-games/2017/5812/0/08056614", "title": "Serious gaze", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2017/08056614/12OmNwDACge", "parentPublication": { "id": "proceedings/vs-games/2017/5812/0", "title": "2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icoip/2010/4252/1/4252a131", "title": "A Simplified 3D Gaze Tracking Technology with Stereo Vision", "doi": null, "abstractUrl": "/proceedings-article/icoip/2010/4252a131/12OmNwqft0F", "parentPublication": { "id": "proceedings/icoip/2010/4252/2", "title": "Optoelectronics and Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032d162", "title": "Monocular Free-Head 3D Gaze Tracking with Deep Learning and Geometry Constraints", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032d162/12OmNxbmSBT", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aipr/2017/1235/0/08457962", "title": "Gaze Tracking in 3D Space with a Convolution Neural Network “See What I See”", "doi": null, "abstractUrl": "/proceedings-article/aipr/2017/08457962/13xI8AAc3rr", "parentPublication": { "id": "proceedings/aipr/2017/1235/0", "title": "2017 IEEE Applied Imagery Pattern Recognition Workshop (AIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000f333", "title": "Gaze Prediction in Dynamic 360° Immersive Videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000f333/17D45VW8brT", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2018/6100/0/610000c237", "title": "Light-Weight Head Pose Invariant Gaze Tracking", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2018/610000c237/17D45WXIkI8", "parentPublication": { "id": "proceedings/cvprw/2018/6100/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": 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"abstractUrl": "/proceedings-article/vrw/2020/09090417/1jIxqNN9Xqw", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/percom/2021/0418/0/09439113", "title": "GAZEL: Runtime Gaze Tracking for Smartphones", "doi": null, "abstractUrl": "/proceedings-article/percom/2021/09439113/1tTtABGgVJS", "parentPublication": { "id": "proceedings/percom/2021/0418/0", "title": "2021 IEEE International Conference on Pervasive Computing and Communications (PerCom)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08998145", "articleId": "1hpPCGSeWXu", "__typename": "AdjacentArticleType" }, "next": { "fno": "08998401", "articleId": "1hrXgAAK6NW", "__typename": "AdjacentArticleType" }, "__typename": 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{ "issue": { "id": "12OmNvAiSlD", "title": "March/April", "year": "2011", "issueNum": "02", "idPrefix": "cg", "pubType": "magazine", "volume": "31", "label": "March/April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjoNCd", "doi": "10.1109/MCG.2009.151", "abstract": "A VR-based training system for practicing biopsies simulates ultrasound imagery by stitching multiple ultrasound volumes on the basis of a 3D scale-invariant feature transform algorithm. In addition, a six-degree-of-freedom force model delivers a realistic haptic rendering of needle insertion.", "abstracts": [ { "abstractType": "Regular", "content": "A VR-based training system for practicing biopsies simulates ultrasound imagery by stitching multiple ultrasound volumes on the basis of a 3D scale-invariant feature transform algorithm. In addition, a six-degree-of-freedom force model delivers a realistic haptic rendering of needle insertion.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A VR-based training system for practicing biopsies simulates ultrasound imagery by stitching multiple ultrasound volumes on the basis of a 3D scale-invariant feature transform algorithm. In addition, a six-degree-of-freedom force model delivers a realistic haptic rendering of needle insertion.", "title": "A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training", "normalizedTitle": "A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training", "fno": "mcg2011020036", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Virtual Reality", "Ultrasonic Imaging", "Biopsy", "Needles", "Computational Modeling", "Haptic Interfaces", "Computed Tomography", "Surgery", "Computer Science", "Biomedical Engineering", "Training", "Graphics And Multimedia", "Virtual Surgery", "Ultrasound Guided Biopsy", "Image Registration And Stitching", "Haptic Modeling", "Deformable Models", "Computer Graphics" ], "authors": [ { "givenName": "Dong", "surname": "Ni", "fullName": "Dong Ni", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Wing Yin", "surname": "Chan", "fullName": "Wing Yin Chan", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Jing", "surname": "Qin", "fullName": "Jing Qin", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Yim Pan", "surname": "Chui", "fullName": "Yim Pan Chui", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Yingge", "surname": "Qu", "fullName": "Yingge Qu", "affiliation": "The Chinese University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Simon S. M.", "surname": "Ho", "fullName": "Simon S. M. Ho", "affiliation": "Union Hospital, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Pheng Ann", "surname": "Heng", "fullName": "Pheng Ann Heng", "affiliation": "Chinese University of Hong Kong", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2011-03-01 00:00:00", "pubType": "mags", "pages": "36-48", "year": "2011", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cscs/2017/1839/0/07968545", "title": "Development of a Control System for an Innovative Parallel Robot Used in Prostate Biopsy", "doi": null, "abstractUrl": "/proceedings-article/cscs/2017/07968545/12OmNASray7", "parentPublication": { "id": "proceedings/cscs/2017/1839/0", "title": "2017 21st International Conference on Control Systems and Computer Science (CSCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892259", "title": "Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892259/12OmNAZOJZ9", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aqtr/2016/8692/0/07501308", "title": "BIO-PROS-2: An innovative parallel robotic structure for transperineal prostate biopsy", "doi": null, "abstractUrl": "/proceedings-article/aqtr/2016/07501308/12OmNBC8AzD", "parentPublication": { "id": "proceedings/aqtr/2016/8692/0", "title": "2016 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/1995/7117/0/71170094", "title": "Prostate Ultrasound Image Analysis: Localization of Cancer Lesions to Assist Biopsy", "doi": null, "abstractUrl": "/proceedings-article/cbms/1995/71170094/12OmNC4wtti", "parentPublication": { "id": "proceedings/cbms/1995/7117/0", "title": "Proceedings Eighth IEEE Symposium on Computer-Based Medical Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223388", "title": "Preliminary evaluation of a virtual needle insertion training system", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223388/12OmNCdk2Jm", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icgi/2017/2280/0/2280a199", "title": "A Deep-Learning Based Ultrasound Text Classifier for Predicting Benign and Malignant Thyroid Nodules", "doi": null, "abstractUrl": "/proceedings-article/icgi/2017/2280a199/12OmNCmGNMd", "parentPublication": { "id": "proceedings/icgi/2017/2280/0", "title": "2017 International Conference on Green Informatics (ICGI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2007/1509/0/04375566", "title": "A Robotic System for Real-time Tumor Manipulation During Image guided Breast Biopsy", "doi": null, "abstractUrl": "/proceedings-article/bibe/2007/04375566/12OmNxdDFME", "parentPublication": { "id": "proceedings/bibe/2007/1509/0", "title": "7th IEEE International Conference on Bioinformatics and Bioengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/2014/4435/0/4435a018", "title": "NerveGPS: A Novel Decision Support System for Ultrasound Nerve Block Guidance", "doi": null, "abstractUrl": "/proceedings-article/cbms/2014/4435a018/12OmNzlUKc5", "parentPublication": { "id": "proceedings/cbms/2014/4435/0", "title": "2014 IEEE 27th International Symposium on Computer-Based Medical Systems (CBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/03/tth2011030188", "title": "Haptic Simulator for Prostate Brachytherapy with Simulated Needle and Probe Interaction", "doi": null, "abstractUrl": "/journal/th/2011/03/tth2011030188/13rRUILtJr3", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2021/0126/0/09669886", "title": "Vascular1: Development and Evaluation of a Virtual Reality Ultrasound Guided Vascular Access Training Module", "doi": null, "abstractUrl": "/proceedings-article/bibm/2021/09669886/1A9VxOJNsQM", "parentPublication": { "id": "proceedings/bibm/2021/0126/0", "title": "2021 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, 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{ "issue": { "id": "1LUpyYLBfeo", "title": "May", "year": "2023", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1KYopXwY5Vu", "doi": "10.1109/TVCG.2023.3247107", "abstract": "Multi-user redirected walking (RDW) is widely used in large-scale virtual scenes because it allows more users to move synchronously in both virtual and physical environments. To ensure the freedom of virtual roaming, which can be used in various situations, some redirected algorithms have been dedicated to non-forward movements, such as vertical movement and jumping. However, the existing RDW methods still mainly focus on forward steps, ignoring sideward and backward steps, which are also common and necessary in virtual reality. RDW algorithms for non-forward steps can enrich the movement direction of users' virtual roaming and improve the realism of VR roaming. In addition, the non-forward motions have a larger curvature gain, which can be used to better reduce resets in RDW. Therefore, this paper presents a new method of multi-user redirected walking for supporting non-forward steps (FREE-RDW), which adds the options of sideward and backward steps to extend the VR locomotion. Our method adopts a user collision avoidance strategy based on optimal reciprocal collision avoidance (ORCA) and optimizes it into a linear programming problem to obtain the optimal velocity for users. Furthermore, our method uses APF to expose the user to repulsive forces from other users and walls, thus further reducing potential collisions and improving the utilization of physical space. The experiments show that our method performs well in virtual scenes with forward and non-forward steps. In addition, our method can significantly reduce the number of resets compared with reactive RDW algorithms such as DDB-RDW and APF-RDW in multi-user forward-step virtual scenes.", "abstracts": [ { "abstractType": "Regular", "content": "Multi-user redirected walking (RDW) is widely used in large-scale virtual scenes because it allows more users to move synchronously in both virtual and physical environments. To ensure the freedom of virtual roaming, which can be used in various situations, some redirected algorithms have been dedicated to non-forward movements, such as vertical movement and jumping. However, the existing RDW methods still mainly focus on forward steps, ignoring sideward and backward steps, which are also common and necessary in virtual reality. RDW algorithms for non-forward steps can enrich the movement direction of users' virtual roaming and improve the realism of VR roaming. In addition, the non-forward motions have a larger curvature gain, which can be used to better reduce resets in RDW. Therefore, this paper presents a new method of multi-user redirected walking for supporting non-forward steps (FREE-RDW), which adds the options of sideward and backward steps to extend the VR locomotion. Our method adopts a user collision avoidance strategy based on optimal reciprocal collision avoidance (ORCA) and optimizes it into a linear programming problem to obtain the optimal velocity for users. Furthermore, our method uses APF to expose the user to repulsive forces from other users and walls, thus further reducing potential collisions and improving the utilization of physical space. The experiments show that our method performs well in virtual scenes with forward and non-forward steps. In addition, our method can significantly reduce the number of resets compared with reactive RDW algorithms such as DDB-RDW and APF-RDW in multi-user forward-step virtual scenes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Multi-user redirected walking (RDW) is widely used in large-scale virtual scenes because it allows more users to move synchronously in both virtual and physical environments. To ensure the freedom of virtual roaming, which can be used in various situations, some redirected algorithms have been dedicated to non-forward movements, such as vertical movement and jumping. However, the existing RDW methods still mainly focus on forward steps, ignoring sideward and backward steps, which are also common and necessary in virtual reality. RDW algorithms for non-forward steps can enrich the movement direction of users' virtual roaming and improve the realism of VR roaming. In addition, the non-forward motions have a larger curvature gain, which can be used to better reduce resets in RDW. Therefore, this paper presents a new method of multi-user redirected walking for supporting non-forward steps (FREE-RDW), which adds the options of sideward and backward steps to extend the VR locomotion. Our method adopts a user collision avoidance strategy based on optimal reciprocal collision avoidance (ORCA) and optimizes it into a linear programming problem to obtain the optimal velocity for users. Furthermore, our method uses APF to expose the user to repulsive forces from other users and walls, thus further reducing potential collisions and improving the utilization of physical space. The experiments show that our method performs well in virtual scenes with forward and non-forward steps. In addition, our method can significantly reduce the number of resets compared with reactive RDW algorithms such as DDB-RDW and APF-RDW in multi-user forward-step virtual scenes.", "title": "FREE-RDW: A Multi-user Redirected Walking Method for Supporting Non-forward Steps", "normalizedTitle": "FREE-RDW: A Multi-user Redirected Walking Method for Supporting Non-forward Steps", "fno": "10049692", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Collision Avoidance", "Control Engineering Computing", "Linear Programming", "Virtual Reality", "APF RDW", "Backward Steps", "DDB RDW", "Existing RDW Methods", "Forward Steps", "FREE RDW", "Jumping", "Large Scale Virtual Scenes", "Movement Direction", "Multiuser", "Nonforward Movements", "Optimal Reciprocal Collision Avoidance", "Physical Environments", "Reactive RDW Algorithms", "Redirected Algorithms", "Supporting Nonforward Steps", "User Collision Avoidance Strategy", "Users", "Vertical Movement", "Virtual Environments", "Virtual Reality", "Virtual Roaming", "VR Roaming", "Walking Method", "Legged Locomotion", "Prediction Algorithms", "Collision Avoidance", "Distortion", "Optimized Production Technology", "Gain Measurement", "Force", "Virtual Reality", "Redirected Walking", "Multiple Users", "Non Forward Steps", "Collision Avoidance" ], "authors": [ { "givenName": "Tianyang", "surname": "Dong", "fullName": "Tianyang Dong", "affiliation": "College of Computer Science and Technology, Zhejiang University of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Tieqi", "surname": "Gao", "fullName": "Tieqi Gao", "affiliation": "College of Computer Science and Technology, Zhejiang University of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yinyan", "surname": "Dong", "fullName": "Yinyan Dong", "affiliation": "College of Computer Science and Technology, Zhejiang University of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Liming", "surname": "Wang", "fullName": "Liming Wang", "affiliation": "College of Computer Science and Technology, Zhejiang University of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kefan", "surname": "Hu", "fullName": "Kefan Hu", "affiliation": "College of Computer Science and Technology, Zhejiang University of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jing", "surname": "Fan", "fullName": "Jing Fan", "affiliation": "College of Computer Science and Technology, Zhejiang University of Technology, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2023-05-01 00:00:00", "pubType": "trans", "pages": "2315-2325", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2011/0039/0/05759454", "title": "Velocity-dependent dynamic curvature gain for redirected walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2011/05759454/12OmNC8MsBR", "parentPublication": { "id": "proceedings/vr/2011/0039/0", "title": "2011 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892373", "title": "Application of redirected walking in room-scale VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892373/12OmNxG1ySA", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446263", "title": "Mobius Walker: Pitch and Roll Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446263/13bd1gJ1v07", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08645699", "title": "Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking", "doi": null, "abstractUrl": "/journal/tg/2019/05/08645699/17PYElBjW00", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dasc-picom-cbdcom-cyberscitech/2021/2174/0/217400a349", "title": "A Redirected Walking Toolkit for Exploring Large-Scale Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/dasc-picom-cbdcom-cyberscitech/2021/217400a349/1BLnzoFxHHy", "parentPublication": { "id": "proceedings/dasc-picom-cbdcom-cyberscitech/2021/2174/0", "title": "2021 IEEE Intl Conf on Dependable, Autonomic and Secure Computing, Intl Conf on Pervasive Intelligence and Computing, Intl Conf on Cloud and Big Data Computing, Intl Conf on Cyber Science and Technology Congress (DASC/PiCom/CBDCom/CyberSciTech)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a922", "title": "Robust Redirected Walking in the Wild", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a922/1CJfaCP53nq", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10049511", "title": "Redirected Walking On Omnidirectional Treadmill", "doi": null, "abstractUrl": "/journal/tg/5555/01/10049511/1KYoAYFd0m4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798319", "title": "Simulation and Evaluation of Three-User Redirected Walking Algorithm in Shared Physical Spaces", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798319/1cJ1aPwr8l2", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/08998570", "title": "A Steering Algorithm for Redirected Walking Using Reinforcement Learning", "doi": null, "abstractUrl": "/journal/tg/2020/05/08998570/1hx2DxYanDy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a448", "title": "Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a448/1tuAlT6IUfu", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "10049764", "articleId": "1KYox5WNvnW", "__typename": "AdjacentArticleType" }, "next": { "fno": "10049731", "articleId": "1KYow8CUV20", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1L8lPE0ODrG", "title": "April", "year": "2023", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zTg06F4VTq", "doi": "10.1109/TVCG.2021.3139990", "abstract": "Redirected Walking (RDW) algorithms aim to impose several types of gains on users immersed in Virtual Reality and distort their walking paths in the real world, thus enabling them to explore a larger space. Since collision with physical boundaries is inevitable, a reset strategy needs to be provided to allow users to reset when they hit the boundary. However, most reset strategies are based on simple heuristics by choosing a seemingly suitable solution, which may not perform well in practice. In this article, we propose a novel optimization-based reset algorithm adaptive to different RDW algorithms. Inspired by the approach of finite element analysis, our algorithm splits the boundary of the physical world by a set of endpoints. Each endpoint is assigned a reset vector to represent the optimized reset direction when hitting the boundary. The reset vectors on the edge will be determined by the interpolation between two neighbouring endpoints. We conduct simulation-based experiments for three RDW algorithms with commonly used reset algorithms to compare with. The results demonstrate that the proposed algorithm significantly reduces the number of resets.", "abstracts": [ { "abstractType": "Regular", "content": "Redirected Walking (RDW) algorithms aim to impose several types of gains on users immersed in Virtual Reality and distort their walking paths in the real world, thus enabling them to explore a larger space. Since collision with physical boundaries is inevitable, a reset strategy needs to be provided to allow users to reset when they hit the boundary. However, most reset strategies are based on simple heuristics by choosing a seemingly suitable solution, which may not perform well in practice. In this article, we propose a novel optimization-based reset algorithm adaptive to different RDW algorithms. Inspired by the approach of finite element analysis, our algorithm splits the boundary of the physical world by a set of endpoints. Each endpoint is assigned a reset vector to represent the optimized reset direction when hitting the boundary. The reset vectors on the edge will be determined by the interpolation between two neighbouring endpoints. We conduct simulation-based experiments for three RDW algorithms with commonly used reset algorithms to compare with. The results demonstrate that the proposed algorithm significantly reduces the number of resets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Redirected Walking (RDW) algorithms aim to impose several types of gains on users immersed in Virtual Reality and distort their walking paths in the real world, thus enabling them to explore a larger space. Since collision with physical boundaries is inevitable, a reset strategy needs to be provided to allow users to reset when they hit the boundary. However, most reset strategies are based on simple heuristics by choosing a seemingly suitable solution, which may not perform well in practice. In this article, we propose a novel optimization-based reset algorithm adaptive to different RDW algorithms. Inspired by the approach of finite element analysis, our algorithm splits the boundary of the physical world by a set of endpoints. Each endpoint is assigned a reset vector to represent the optimized reset direction when hitting the boundary. The reset vectors on the edge will be determined by the interpolation between two neighbouring endpoints. We conduct simulation-based experiments for three RDW algorithms with commonly used reset algorithms to compare with. The results demonstrate that the proposed algorithm significantly reduces the number of resets.", "title": "Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden Environments", "normalizedTitle": "Adaptive Optimization Algorithm for Resetting Techniques in Obstacle-Ridden Environments", "fno": "09669131", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computer Simulation", "Finite Element Analysis", "Metaheuristics", "Vectors", "Virtual Reality", "Adaptive Optimization Algorithm", "Finite Element Analysis", "Heuristics", "Obstacle Ridden Environments", "Optimization Based Reset Algorithm", "RDW Algorithms", "Redirected Walking Algorithms", "Reset Strategy", "Reset Vector", "Resetting Techniques", "Simulation Based Experiments", "Virtual Reality", "Legged Locomotion", "Optimization", "Heuristic Algorithms", "Navigation", "Space Vehicles", "Layout", "Space Exploration", "Redirected Walking", "Resetting", "Adaptive Optimization", "Obstacle Ridden Area", "Redirection" ], "authors": [ { "givenName": "Song-Hai", "surname": "Zhang", "fullName": "Song-Hai Zhang", "affiliation": "Department of Computer Science and Technology, Beijing National Research Center for Information Science and Technology (BNRist), Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Chia-Hao", "surname": "Chen", "fullName": "Chia-Hao Chen", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Fu", "surname": "Zheng", "fullName": "Fu Zheng", "affiliation": "Department of Computer Science and Technology, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yong-Liang", "surname": "Yang", "fullName": "Yong-Liang Yang", "affiliation": "Department of Computer Science, University of Bath, Bath, U.K.", "__typename": "ArticleAuthorType" }, { "givenName": "Shi-Min", "surname": "Hu", "fullName": "Shi-Min Hu", "affiliation": "Department of Computer Science and Technology, Beijing National Research Center for Information Science and Technology (BNRist), Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2023-04-01 00:00:00", "pubType": "trans", "pages": "2080-2092", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2016/0836/0/07504742", "title": "Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504742/12OmNyUFg0I", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08645818", "title": "Multi-User Redirected Walking and Resetting Using Artificial Potential Fields", "doi": null, "abstractUrl": "/journal/tg/2019/05/08645818/17PYEiVyc2v", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09733261", "title": "One-step out-of-place resetting for redirected walking in VR", "doi": null, "abstractUrl": "/journal/tg/5555/01/09733261/1BENJyPkx5S", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dasc-picom-cbdcom-cyberscitech/2021/2174/0/217400a349", "title": "A Redirected Walking Toolkit for Exploring Large-Scale Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/dasc-picom-cbdcom-cyberscitech/2021/217400a349/1BLnzoFxHHy", "parentPublication": { "id": "proceedings/dasc-picom-cbdcom-cyberscitech/2021/2174/0", "title": "2021 IEEE Intl Conf on Dependable, Autonomic and Secure Computing, Intl Conf on Pervasive Intelligence and Computing, Intl Conf on Cloud and Big Data Computing, Intl Conf on Cyber Science and Technology Congress (DASC/PiCom/CBDCom/CyberSciTech)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09785918", "title": "Redirected Walking for Exploring Immersive Virtual Spaces with HMD: A Comprehensive Review and Recent Advances", "doi": null, "abstractUrl": "/journal/tg/5555/01/09785918/1DPaEdHg6KQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09893374", "title": "A Segmented Redirection Mapping Method for Roadmaps of Large Constrained Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/5555/01/09893374/1GGLIh8KmSA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2022/5325/0/532500a758", "title": "Infinite Virtual Space Exploration Using Space Tiling and Perceivable Reset at Fixed Positions", "doi": null, "abstractUrl": "/proceedings-article/ismar/2022/532500a758/1JrRneazFCw", "parentPublication": { "id": "proceedings/ismar/2022/5325/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798286", "title": "Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798286/1cJ0PIoIPV6", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/08998570", "title": "A Steering Algorithm for Redirected Walking Using Reinforcement Learning", "doi": null, "abstractUrl": "/journal/tg/2020/05/08998570/1hx2DxYanDy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2021/0158/0/015800a021", "title": "OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms", "doi": null, "abstractUrl": "/proceedings-article/ismar/2021/015800a021/1yeD0KmODfO", "parentPublication": { "id": "proceedings/ismar/2021/0158/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09669058", "articleId": "1zTfZV1Ocnu", "__typename": "AdjacentArticleType" }, "next": { "fno": "09672741", "articleId": "1zWzJCeaeGc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1y2FkV9ZFKM", "title": "Nov.", "year": "2021", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wpqBpgOKUE", "doi": "10.1109/TVCG.2021.3106501", "abstract": "In this paper, we propose a novel redirected walking (RDW) technique that applies dynamic bending and curvature gains so that users perceive less discomfort than existing techniques that apply constant gains. Humans are less likely to notice continuous changes than those that are sudden. Therefore, instead of applying constant bending or curvature gains to users, we propose a dynamic method that continuously changes the gains. We conduct experiments to investigate the effect of dynamic gains in bending and curvature manipulation with regards to discomfort. The experimental results show that the proposed method significantly suppresses discomfort by up to 16 and 9% for bending and curvature manipulations, respectively.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose a novel redirected walking (RDW) technique that applies dynamic bending and curvature gains so that users perceive less discomfort than existing techniques that apply constant gains. Humans are less likely to notice continuous changes than those that are sudden. Therefore, instead of applying constant bending or curvature gains to users, we propose a dynamic method that continuously changes the gains. We conduct experiments to investigate the effect of dynamic gains in bending and curvature manipulation with regards to discomfort. The experimental results show that the proposed method significantly suppresses discomfort by up to 16 and 9% for bending and curvature manipulations, respectively.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose a novel redirected walking (RDW) technique that applies dynamic bending and curvature gains so that users perceive less discomfort than existing techniques that apply constant gains. Humans are less likely to notice continuous changes than those that are sudden. Therefore, instead of applying constant bending or curvature gains to users, we propose a dynamic method that continuously changes the gains. We conduct experiments to investigate the effect of dynamic gains in bending and curvature manipulation with regards to discomfort. The experimental results show that the proposed method significantly suppresses discomfort by up to 16 and 9% for bending and curvature manipulations, respectively.", "title": "Redirected Walking using Continuous Curvature Manipulation", "normalizedTitle": "Redirected Walking using Continuous Curvature Manipulation", "fno": "09523890", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Bending", "Road Safety", "Road Vehicles", "Virtual Reality", "Curvature Gains", "Dynamic Gains", "Bending Curvature Manipulation", "Continuous Curvature Manipulation", "Redirected Walking Technique", "Dynamic Bending", "Constant Bending", "Legged Locomotion", "Bending", "Manipulator Dynamics", "Trajectory", "Information Science", "Visualization", "Virtual Environments", "Redirected Walking", "Continuous Curvature Change", "Dynamic Gain", "Clothoid Curve", "Virtual Reality" ], "authors": [ { "givenName": "Hiroaki", "surname": "Sakono", "fullName": "Hiroaki Sakono", "affiliation": "Graduate School of Information Science and Technology, the University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Keigo", "surname": "Matsumoto", "fullName": "Keigo Matsumoto", "affiliation": "Graduate School of Information Science and Technology, the University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Takuji", "surname": "Narumi", "fullName": "Takuji Narumi", "affiliation": "Graduate School of Information Science and Technology, the University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Hideaki", "surname": "Kuzuoka", "fullName": "Hideaki Kuzuoka", "affiliation": "Graduate School of Information Science and Technology, the University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "11", "pubDate": "2021-11-01 00:00:00", "pubType": "trans", "pages": "4278-4288", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892279", "title": "Curvature gains in redirected walking: A closer look", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892279/12OmNBEGYJE", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504745", "title": "Acoustic redirected walking with auditory cues by means of wave field synthesis", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504745/12OmNxYtu4K", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446479", "title": "Adopting the Roll Manipulation for Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446479/13bd1eSlys4", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446062", "title": "Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446062/13bd1fKQxrR", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446225", "title": "Effect of Environment Size on Curvature Redirected Walking Thresholds", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446225/13bd1sx4Zt8", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2018/7459/0/745900a115", "title": "Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains", "doi": null, "abstractUrl": "/proceedings-article/ismar/2018/745900a115/17D45WK5AlG", "parentPublication": { "id": "proceedings/ismar/2018/7459/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08645699", "title": "Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking", "doi": null, "abstractUrl": "/journal/tg/2019/05/08645699/17PYElBjW00", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a524", "title": "The Chaotic Behavior of Redirection &#x2013; Revisiting Simulations in Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a524/1CJc4FECUko", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a053", "title": "Redirected Walking Based on Historical User Walking Data", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a053/1MNgUnNG7Ju", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2021/0158/0/015800a498", "title": "Redirected Walking using Noisy Galvanic Vestibular Stimulation", "doi": null, "abstractUrl": "/proceedings-article/ismar/2021/015800a498/1yeCU92Xt5K", "parentPublication": { "id": "proceedings/ismar/2021/0158/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09523832", "articleId": "1wpqjiNuSqY", "__typename": "AdjacentArticleType" }, "next": { "fno": "09523837", "articleId": "1wpqBIpTeSs", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvSbBJO", "title": "March", "year": "2013", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxjQybQ", "doi": "10.1109/TVCG.2012.135", "abstract": "Displays remain flat and passive amidst the many changes in their fundamental technologies. One natural step ahead is to create displays that merge seamlessly in shape and appearance with one's natural surroundings. In this paper, we present a system to design, render to, and build view-dependent multiplanar displays of arbitrary piecewise-planar shapes, built using polygonal facets. Our system provides high quality, interactive rendering of 3D environments to a head-tracked viewer on arbitrary multiplanar displays. We develop a novel rendering scheme that produces exact image and depth map at each facet, producing artifact-free images on and across facet boundaries. The system scales to a large number of display facets by rendering all facets in a single pass of rasterization. This is achieved using a parallel, perframe, view-dependent binning and prewarping of scene triangles. The display is driven using one or more target quilt images into which facet pixels are packed. Our method places no constraints on the scene or the display and allows for fully dynamic scenes to be rendered interactively at high resolutions. The steps of our system are implemented efficiently on commodity GPUs. We present a few prototype displays to establish the scalability of our system on different display shapes, form factors, and complexity: from a cube made out of LCD panels to spherical/cylindrical projected setups to arbitrary complex shapes in simulation. Performance of our system is demonstrated for both rendering quality and speed, for increasing scene and display facet sizes. A subjective user study is also presented to evaluate the user experience using a walk-around display compared to a flat panel for a game-like setting.", "abstracts": [ { "abstractType": "Regular", "content": "Displays remain flat and passive amidst the many changes in their fundamental technologies. One natural step ahead is to create displays that merge seamlessly in shape and appearance with one's natural surroundings. In this paper, we present a system to design, render to, and build view-dependent multiplanar displays of arbitrary piecewise-planar shapes, built using polygonal facets. Our system provides high quality, interactive rendering of 3D environments to a head-tracked viewer on arbitrary multiplanar displays. We develop a novel rendering scheme that produces exact image and depth map at each facet, producing artifact-free images on and across facet boundaries. The system scales to a large number of display facets by rendering all facets in a single pass of rasterization. This is achieved using a parallel, perframe, view-dependent binning and prewarping of scene triangles. The display is driven using one or more target quilt images into which facet pixels are packed. Our method places no constraints on the scene or the display and allows for fully dynamic scenes to be rendered interactively at high resolutions. The steps of our system are implemented efficiently on commodity GPUs. We present a few prototype displays to establish the scalability of our system on different display shapes, form factors, and complexity: from a cube made out of LCD panels to spherical/cylindrical projected setups to arbitrary complex shapes in simulation. Performance of our system is demonstrated for both rendering quality and speed, for increasing scene and display facet sizes. A subjective user study is also presented to evaluate the user experience using a walk-around display compared to a flat panel for a game-like setting.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Displays remain flat and passive amidst the many changes in their fundamental technologies. One natural step ahead is to create displays that merge seamlessly in shape and appearance with one's natural surroundings. In this paper, we present a system to design, render to, and build view-dependent multiplanar displays of arbitrary piecewise-planar shapes, built using polygonal facets. Our system provides high quality, interactive rendering of 3D environments to a head-tracked viewer on arbitrary multiplanar displays. We develop a novel rendering scheme that produces exact image and depth map at each facet, producing artifact-free images on and across facet boundaries. The system scales to a large number of display facets by rendering all facets in a single pass of rasterization. This is achieved using a parallel, perframe, view-dependent binning and prewarping of scene triangles. The display is driven using one or more target quilt images into which facet pixels are packed. Our method places no constraints on the scene or the display and allows for fully dynamic scenes to be rendered interactively at high resolutions. The steps of our system are implemented efficiently on commodity GPUs. We present a few prototype displays to establish the scalability of our system on different display shapes, form factors, and complexity: from a cube made out of LCD panels to spherical/cylindrical projected setups to arbitrary complex shapes in simulation. Performance of our system is demonstrated for both rendering quality and speed, for increasing scene and display facet sizes. A subjective user study is also presented to evaluate the user experience using a walk-around display compared to a flat panel for a game-like setting.", "title": "Designing Perspectively Correct Multiplanar Displays", "normalizedTitle": "Designing Perspectively Correct Multiplanar Displays", "fno": "ttg2013030407", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Rendering Computer Graphics", "Three Dimensional Displays", "Shape", "Cameras", "Pipelines", "Head", "User Interaction", "Nonrectangular Displays", "Fish Tank Virtual Reality", "Arbitrary Shaped Displays", "3 D Visualization", "View Dependent Rendering", "Parallel Culling" ], "authors": [ { "givenName": "P.", "surname": "Harish", "fullName": "P. Harish", "affiliation": "Center for Visual Inf. Technol., Int. Inst. of Inf. Technol., Hyderabad, India", "__typename": "ArticleAuthorType" }, { "givenName": "P. J.", "surname": "Narayanan", "fullName": "P. J. Narayanan", "affiliation": "Center for Visual Inf. Technol., Int. Inst. of Inf. Technol., Hyderabad, India", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2013-03-01 00:00:00", "pubType": "trans", "pages": "407-419", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/searis/2015/6881/0/07854097", "title": "Enabling global illumination rendering on large, high-resolution displays", "doi": null, "abstractUrl": "/proceedings-article/searis/2015/07854097/12OmNBK5m66", "parentPublication": { "id": "proceedings/searis/2015/6881/0", "title": "2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2016/7258/0/07552858", "title": "Depth augmented stereo panorama for cinematic virtual reality with head-motion parallax", "doi": null, "abstractUrl": "/proceedings-article/icme/2016/07552858/12OmNs0TKW6", "parentPublication": { "id": "proceedings/icme/2016/7258/0", "title": "2016 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2014/6184/0/06948443", "title": "[Poster] Towards user perspective augmented reality for public displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2014/06948443/12OmNviHK8p", "parentPublication": { "id": "proceedings/ismar/2014/6184/0", "title": "2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pvg/2001/7223/0/72230085", "title": "Sort-Last Parallel Rendering for Viewing Extremely Large Data Sets on Tile Displays", "doi": null, "abstractUrl": "/proceedings-article/pvg/2001/72230085/12OmNvq5jzS", "parentPublication": { "id": "proceedings/pvg/2001/7223/0", "title": "Parallel and Large-Data Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2015/7082/0/07177519", "title": "Active crosstalk reduction system for multiview autostereoscopic displays", "doi": null, "abstractUrl": "/proceedings-article/icme/2015/07177519/12OmNzgeLCa", "parentPublication": { "id": "proceedings/icme/2015/7082/0", "title": "2015 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892378", "title": "mpCubee: Towards a mobile perspective cubic display using mobile phones", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892378/12OmNzkuKKg", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bdva/2015/7343/0/07314291", "title": "Distributed Visual Analytics on Large-Scale High-Resolution Displays", "doi": null, "abstractUrl": "/proceedings-article/bdva/2015/07314291/12OmNzzP5B1", "parentPublication": { "id": "proceedings/bdva/2015/7343/0", "title": "2015 Big Data Visual Analytics (BDVA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/11/07165643", "title": "Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2015/11/07165643/13rRUILtJzB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049669", "title": "A Systematic Review on the Visualization of Avatars and Agents in AR &#x0026; VR displayed using Head-Mounted Displays", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049669/1KYovYmwfpm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090625", "title": "Automatic Calibration of Commercial Optical See-Through Head-Mounted Displays for Medical Applications", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090625/1jIxwp2g0VO", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013030393", "articleId": "13rRUx0xPTR", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013030420", "articleId": "13rRUxCitJb", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRSh", "name": "ttg2013030407s1.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013030407s1.pdf", "extension": "pdf", "size": "79.2 kB", "__typename": "WebExtraType" }, { "id": "17ShDTXWRSg", "name": "ttg2013030407s2.avi", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2013030407s2.avi", "extension": "avi", "size": "38.9 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNvvc5OL", "title": "April", "year": "2013", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0xPmZ", "doi": "10.1109/TVCG.2013.37", "abstract": "The following series of experiments explore the effect of static peripheral stimulation on the perception of distance and spatial scale in a typical head-mounted virtual environment. It was found that applying constant white light in an observers far periphery enabled the observer to more accurately judge distances using blind walking. An effect of similar magnitude was also found when observers estimated the size of a virtual space using a visual scale task. The presence of the effect across multiple psychophysical tasks provided confidence that a perceptual change was, in fact, being invoked by the addition of the peripheral stimulation. These results were also compared to observer performance in a very large field of view virtual environment and in the real world. The subsequent findings raise the possibility that distance judgments in virtual environments might be considerably more similar to those in the real world than previous work has suggested.", "abstracts": [ { "abstractType": "Regular", "content": "The following series of experiments explore the effect of static peripheral stimulation on the perception of distance and spatial scale in a typical head-mounted virtual environment. It was found that applying constant white light in an observers far periphery enabled the observer to more accurately judge distances using blind walking. An effect of similar magnitude was also found when observers estimated the size of a virtual space using a visual scale task. The presence of the effect across multiple psychophysical tasks provided confidence that a perceptual change was, in fact, being invoked by the addition of the peripheral stimulation. These results were also compared to observer performance in a very large field of view virtual environment and in the real world. The subsequent findings raise the possibility that distance judgments in virtual environments might be considerably more similar to those in the real world than previous work has suggested.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The following series of experiments explore the effect of static peripheral stimulation on the perception of distance and spatial scale in a typical head-mounted virtual environment. It was found that applying constant white light in an observers far periphery enabled the observer to more accurately judge distances using blind walking. An effect of similar magnitude was also found when observers estimated the size of a virtual space using a visual scale task. The presence of the effect across multiple psychophysical tasks provided confidence that a perceptual change was, in fact, being invoked by the addition of the peripheral stimulation. These results were also compared to observer performance in a very large field of view virtual environment and in the real world. The subsequent findings raise the possibility that distance judgments in virtual environments might be considerably more similar to those in the real world than previous work has suggested.", "title": "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments", "normalizedTitle": "Peripheral Stimulation and its Effect on Perceived Spatial Scale in Virtual Environments", "fno": "ttg2013040701", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Virtual Environments", "Legged Locomotion", "Visualization", "Observers", "Adaptive Optics", "Stimulated Emission", "Optical Imaging", "Periphery", "Virtual Environments", "Spatial Perception", "Distance Judgments", "Field Of View" ], "authors": [ { "givenName": "J. A.", "surname": "Jones", "fullName": "J. A. Jones", "affiliation": "Inst. for Creative Technol., Univ. of Southern California, Los Angeles, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "J. Edward", "surname": "Swan", "fullName": "J. Edward Swan", "affiliation": "Dept. of Comput. Sci. & Eng., Mississippi State Univ., Starkville, MS, USA", "__typename": "ArticleAuthorType" }, { "givenName": "M.", "surname": "Bolas", "fullName": "M. Bolas", "affiliation": "Inst. for Creative Technol., Univ. of Southern California, Los Angeles, CA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2013-04-01 00:00:00", "pubType": "trans", "pages": "701-710", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2016/0842/0/07460066", "title": "Rhythmic vibrations to heels and forefeet to produce virtual walking", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460066/12OmNBQkwZJ", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2005/8929/0/01492799", "title": "Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2005/01492799/12OmNwJPMZr", "parentPublication": { "id": "proceedings/vr/2005/8929/0", "title": "IEEE Virtual Reality 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209c855", "title": "Automatic Prediction of Perceived Traits Using Visual Cues under Varied Situational Context", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209c855/12OmNwdbVaL", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892287", "title": "Evaluation of airflow effect on a VR walk", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892287/12OmNwtEEvF", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223328", "title": "The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223328/12OmNxGja3F", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504715", "title": "Vestibulohaptic passive stimulation for a walking sensation", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504715/12OmNxu6p8R", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446282", "title": "Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446282/13bd1gQYgE6", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2016/04/07534882", "title": "Tactile Apparent Motion on the Torso Modulates Perceived Forward Self-Motion Velocity", "doi": null, "abstractUrl": "/journal/th/2016/04/07534882/13rRUwbs1SE", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797756", "title": "Field of View and Forward Motion Discrimination in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797756/1cJ0UegDTgY", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/11/08794563", "title": "Estimation of Rotation Gain Thresholds Considering FOV, Gender, and Distractors", "doi": null, "abstractUrl": "/journal/tg/2019/11/08794563/1dNHkjixhDi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013040691", "articleId": "13rRUxlgy3G", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013040711", "articleId": "13rRUwcAqqf", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvDqsVL", "title": "October-December", "year": "2011", "issueNum": "04", "idPrefix": "th", "pubType": "journal", "volume": "4", "label": "October-December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyeTVib", "doi": "10.1109/TOH.2011.18", "abstract": "Information about the shape and spatial orientation of an object can be gathered during exploratory hand and arm movements, and then must be synthesized into a unified percept. During the robotically guided exploration of virtual polygons or triangles, the perception of the lengths of two adjoining segments is not always geometrically consistent with the perception of the internal angles between these segments. The present study further characterized this established inconsistency, and also found that subjects' internal angle judgments were influenced by the spatial orientations of the segments, especially the segment that was explored last in the sequence. Internal angle judgments were also biased by the subjects' own active forces, applied in the direction perpendicular to the programmed handle motion. For the last segment, but not for the earlier segments, subjects produced more outward force when they reported larger angles and more inward force when they reported smaller angles. Thus, the haptic synthesis of object shape is influenced by multiple geometric, spatial, and self-produced factors.", "abstracts": [ { "abstractType": "Regular", "content": "Information about the shape and spatial orientation of an object can be gathered during exploratory hand and arm movements, and then must be synthesized into a unified percept. During the robotically guided exploration of virtual polygons or triangles, the perception of the lengths of two adjoining segments is not always geometrically consistent with the perception of the internal angles between these segments. The present study further characterized this established inconsistency, and also found that subjects' internal angle judgments were influenced by the spatial orientations of the segments, especially the segment that was explored last in the sequence. Internal angle judgments were also biased by the subjects' own active forces, applied in the direction perpendicular to the programmed handle motion. For the last segment, but not for the earlier segments, subjects produced more outward force when they reported larger angles and more inward force when they reported smaller angles. Thus, the haptic synthesis of object shape is influenced by multiple geometric, spatial, and self-produced factors.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Information about the shape and spatial orientation of an object can be gathered during exploratory hand and arm movements, and then must be synthesized into a unified percept. During the robotically guided exploration of virtual polygons or triangles, the perception of the lengths of two adjoining segments is not always geometrically consistent with the perception of the internal angles between these segments. The present study further characterized this established inconsistency, and also found that subjects' internal angle judgments were influenced by the spatial orientations of the segments, especially the segment that was explored last in the sequence. Internal angle judgments were also biased by the subjects' own active forces, applied in the direction perpendicular to the programmed handle motion. For the last segment, but not for the earlier segments, subjects produced more outward force when they reported larger angles and more inward force when they reported smaller angles. Thus, the haptic synthesis of object shape is influenced by multiple geometric, spatial, and self-produced factors.", "title": "Multiple Factors Underlying Haptic Perception of Length and Orientation", "normalizedTitle": "Multiple Factors Underlying Haptic Perception of Length and Orientation", "fno": "tth2011040263", "hasPdf": true, "idPrefix": "th", "keywords": [ "Motion Segmentation", "Haptic Interfaces", "Shape Analysis", "Mathematical Model", "Predictive Models", "Active Sensing", "Haptic Distortion", "Length", "Internal Angle", "Orientation" ], "authors": [ { "givenName": "John F.", "surname": "Soechting", "fullName": "John F. Soechting", "affiliation": "University of Minnesota, Minneapolis", "__typename": "ArticleAuthorType" }, { "givenName": "Martha", "surname": "Flanders", "fullName": "Martha Flanders", "affiliation": "University of Minnesota, Minneapolis", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2011-10-01 00:00:00", "pubType": "trans", "pages": "263-272", "year": "2011", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/whc/2007/2738/0/04145197", "title": "Role of vision on haptic length perception", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/04145197/12OmNClQ0yd", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/whc/2007/2738/0/04145200", "title": "The Effect of Sound on Haptic Perception", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/04145200/12OmNwdbVc5", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2010/6821/0/05444626", "title": "Haptic noise cancellation: Restoring force perception in robotically-assisted beating heart surgery", "doi": null, "abstractUrl": "/proceedings-article/haptics/2010/05444626/12OmNxuo0kx", "parentPublication": { "id": "proceedings/haptics/2010/6821/0", "title": "2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2008/01/tth2008010019", "title": "Factors Influencing Haptic Perception of Complex Shapes", "doi": null, "abstractUrl": "/journal/th/2008/01/tth2008010019/13rRUwbs2bb", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2013/03/tth2013030285", "title": "Bimanual Integration of Position and Curvature in Haptic Perception", "doi": null, "abstractUrl": "/journal/th/2013/03/tth2013030285/13rRUwdIOUW", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/04/07833030", "title": "Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy to Enhance Object Perception in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2017/04/07833030/13rRUwgQpqL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/02/06642031", "title": "Spatial Asymmetry in Tactile Sensor Skin Deformation Aids Perception of Edge Orientation During Haptic Exploration", "doi": null, "abstractUrl": "/journal/th/2014/02/06642031/13rRUwjXZSm", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2016/01/07377107", "title": "Lower Extremity Lateral Skin Stretch Perception for Haptic Feedback", "doi": null, "abstractUrl": "/journal/th/2016/01/07377107/13rRUxDIthq", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/01/tth2011010028", "title": "Perception and Haptic Rendering of Friction Moments", "doi": null, "abstractUrl": "/journal/th/2011/01/tth2011010028/13rRUygBw7j", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cecit/2021/3757/0/375700a867", "title": "QoE Assessment of Angle Perception with Haptics for Networked Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/cecit/2021/375700a867/1CdEMnnD2Yo", "parentPublication": { "id": "proceedings/cecit/2021/3757/0", "title": "2021 2nd International Conference on Electronics, Communications and Information Technology (CECIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2011040253", "articleId": "13rRUwfZC0p", "__typename": "AdjacentArticleType" }, "next": { "fno": "tth2011040273", "articleId": 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{ "issue": { "id": "12OmNvGPE8n", "title": "Jan.", "year": "2016", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIJcWlo", "doi": "10.1109/TVCG.2015.2467962", "abstract": "Previous perceptual research and human factors studies have identified several effective methods for texturing 3D surfaces to ensure that their curvature is accurately perceived by viewers. However, most of these studies examined the application of these techniques to static surfaces. This paper explores the effectiveness of applying these techniques to dynamically changing surfaces. When these surfaces change shape, common texturing methods, such as grids and contours, induce a range of different motion cues, which can draw attention and provide information about the size, shape, and rate of change. A human factors study was conducted to evaluate the relative effectiveness of these methods when applied to dynamically changing pseudo-terrain surfaces. The results indicate that, while no technique is most effective for all cases, contour lines generally perform best, and that the pseudocontour lines induced by banded color scales convey the same benefits.", "abstracts": [ { "abstractType": "Regular", "content": "Previous perceptual research and human factors studies have identified several effective methods for texturing 3D surfaces to ensure that their curvature is accurately perceived by viewers. However, most of these studies examined the application of these techniques to static surfaces. This paper explores the effectiveness of applying these techniques to dynamically changing surfaces. When these surfaces change shape, common texturing methods, such as grids and contours, induce a range of different motion cues, which can draw attention and provide information about the size, shape, and rate of change. A human factors study was conducted to evaluate the relative effectiveness of these methods when applied to dynamically changing pseudo-terrain surfaces. The results indicate that, while no technique is most effective for all cases, contour lines generally perform best, and that the pseudocontour lines induced by banded color scales convey the same benefits.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Previous perceptual research and human factors studies have identified several effective methods for texturing 3D surfaces to ensure that their curvature is accurately perceived by viewers. However, most of these studies examined the application of these techniques to static surfaces. This paper explores the effectiveness of applying these techniques to dynamically changing surfaces. When these surfaces change shape, common texturing methods, such as grids and contours, induce a range of different motion cues, which can draw attention and provide information about the size, shape, and rate of change. A human factors study was conducted to evaluate the relative effectiveness of these methods when applied to dynamically changing pseudo-terrain surfaces. The results indicate that, while no technique is most effective for all cases, contour lines generally perform best, and that the pseudocontour lines induced by banded color scales convey the same benefits.", "title": "Effectiveness of Structured Textures on Dynamically Changing Terrain-like Surfaces", "normalizedTitle": "Effectiveness of Structured Textures on Dynamically Changing Terrain-like Surfaces", "fno": "07194846", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Shape", "Animation", "Surface Texture", "Three Dimensional Displays", "Sea Surface", "Color", "Visualization", "Structured Textures", "Terrain", "Deformation", "Dynamic Surfaces", "Structured Textures", "Terrain", "Deformation" ], "authors": [ { "givenName": "Thomas", "surname": "Butkiewicz", "fullName": "Thomas Butkiewicz", "affiliation": ", The Center for Coastal and Ocean Mapping", "__typename": "ArticleAuthorType" }, { "givenName": "Andrew H.", "surname": "Stevens", "fullName": "Andrew H. Stevens", "affiliation": ", The Center for Coastal and Ocean Mapping", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2016-01-01 00:00:00", "pubType": "trans", "pages": "926-934", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/1993/3880/0/00341072", "title": "Modeling and identifying 3-D color textures", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1993/00341072/12OmNAXxXdQ", "parentPublication": { "id": "proceedings/cvpr/1993/3880/0", "title": "Proceedings of IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2010/8420/0/05720356", "title": "Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2010/05720356/12OmNBOUxso", "parentPublication": { "id": "proceedings/sibgrapi/2010/8420/0", "title": "2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2017/3013/0/3013a802", "title": "A Method for Calculation of Hydrodynamic Coefficients Based on NURBS", "doi": null, "abstractUrl": "/proceedings-article/icisce/2017/3013a802/12OmNBzRNpF", "parentPublication": { "id": "proceedings/icisce/2017/3013/0", "title": "2017 4th International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761389", "title": "Directionality measurement and illumination estimation of 3D surface textures by using mojette transform", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761389/12OmNCbU3c0", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmai/2006/2604/0/26040113", "title": "Generating Surface Textures based on Cellular Networks", "doi": null, "abstractUrl": "/proceedings-article/gmai/2006/26040113/12OmNqBtiFP", "parentPublication": { "id": "proceedings/gmai/2006/2604/0", "title": "Geometric Modeling and Imaging - New Trends", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/1999/0210/0/02100088", "title": "Continuous Field Visualization with Multi-Resolution Textures", "doi": null, "abstractUrl": "/proceedings-article/iv/1999/02100088/12OmNyrIaKP", "parentPublication": { "id": "proceedings/iv/1999/0210/0", "title": "1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1994/6952/2/00413531", "title": "Using moment invariants to analyze 3-D color textures", "doi": null, "abstractUrl": "/proceedings-article/icip/1994/00413531/12OmNzJbQUp", "parentPublication": { "id": "proceedings/icip/1994/6952/2", "title": "Proceedings of 1st International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/02/tth2011020122", "title": "Roughness Perception in Virtual Textures", "doi": null, "abstractUrl": "/journal/th/2011/02/tth2011020122/13rRUxYINfp", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/02/06894217", "title": "Space-Time Transfinite Interpolation of Volumetric Material Properties", "doi": null, "abstractUrl": "/journal/tg/2015/02/06894217/13rRUyoPSP7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2013/01/tth2013010069", "title": "Lossy Data Compression of Vibrotactile Material-Like Textures", "doi": null, "abstractUrl": "/journal/th/2013/01/tth2013010069/13rRUzpzeBe", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07192674", "articleId": "13rRUxcsYLQ", "__typename": "AdjacentArticleType" }, "next": { "fno": "07192730", "articleId": "13rRUxbTMyU", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRPQ", "name": "ttg201601-07194846s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201601-07194846s1.zip", "extension": "zip", "size": "43.8 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNyKJisD", "title": "Oct.-Dec.", "year": "2015", "issueNum": "04", "idPrefix": "th", "pubType": "journal", "volume": "8", "label": "Oct.-Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUILtJr6", "doi": "10.1109/TOH.2015.2438866", "abstract": "Recent works regarding real texture perception demonstrate that physical factors such as stiffness and spatial period play a fundamental role in texture perception. This research used a multidimensional scaling (MDS) analysis to further characterize and quantify the effects of the simulation parameters on haptic texture rendering and perception. In a pilot experiment, 12 haptic texture samples were generated by using a 3-degrees-of-freedom (3-DOF) force-feedback device with varying spatial period, height, and stiffness coefficient parameter values. The subjects’ perceptions of the virtual textures indicate that roughness, denseness, flatness and hardness are distinguishing characteristics of texture. In the main experiment, 19 participants rated the dissimilarities of the textures and estimated the magnitudes of their characteristics. The MDS method was used to recover the underlying perceptual space and reveal the significance of the space from the recorded data. The physical parameters and their combinations have significant effects on the perceptual characteristics. A regression model was used to quantitatively analyze the parameters and their effects on the perceptual characteristics. This paper is to illustrate that haptic texture perception based on force feedback can be modeled in two- or three-dimensional space and provide suggestions on improving perception-based haptic texture rendering.", "abstracts": [ { "abstractType": "Regular", "content": "Recent works regarding real texture perception demonstrate that physical factors such as stiffness and spatial period play a fundamental role in texture perception. This research used a multidimensional scaling (MDS) analysis to further characterize and quantify the effects of the simulation parameters on haptic texture rendering and perception. In a pilot experiment, 12 haptic texture samples were generated by using a 3-degrees-of-freedom (3-DOF) force-feedback device with varying spatial period, height, and stiffness coefficient parameter values. The subjects’ perceptions of the virtual textures indicate that roughness, denseness, flatness and hardness are distinguishing characteristics of texture. In the main experiment, 19 participants rated the dissimilarities of the textures and estimated the magnitudes of their characteristics. The MDS method was used to recover the underlying perceptual space and reveal the significance of the space from the recorded data. The physical parameters and their combinations have significant effects on the perceptual characteristics. A regression model was used to quantitatively analyze the parameters and their effects on the perceptual characteristics. This paper is to illustrate that haptic texture perception based on force feedback can be modeled in two- or three-dimensional space and provide suggestions on improving perception-based haptic texture rendering.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recent works regarding real texture perception demonstrate that physical factors such as stiffness and spatial period play a fundamental role in texture perception. This research used a multidimensional scaling (MDS) analysis to further characterize and quantify the effects of the simulation parameters on haptic texture rendering and perception. In a pilot experiment, 12 haptic texture samples were generated by using a 3-degrees-of-freedom (3-DOF) force-feedback device with varying spatial period, height, and stiffness coefficient parameter values. The subjects’ perceptions of the virtual textures indicate that roughness, denseness, flatness and hardness are distinguishing characteristics of texture. In the main experiment, 19 participants rated the dissimilarities of the textures and estimated the magnitudes of their characteristics. The MDS method was used to recover the underlying perceptual space and reveal the significance of the space from the recorded data. The physical parameters and their combinations have significant effects on the perceptual characteristics. A regression model was used to quantitatively analyze the parameters and their effects on the perceptual characteristics. This paper is to illustrate that haptic texture perception based on force feedback can be modeled in two- or three-dimensional space and provide suggestions on improving perception-based haptic texture rendering.", "title": "Experimental Study on the Perception Characteristics of Haptic Texture by Multidimensional Scaling", "normalizedTitle": "Experimental Study on the Perception Characteristics of Haptic Texture by Multidimensional Scaling", "fno": "07115121", "hasPdf": true, "idPrefix": "th", "keywords": [ "Texture Analysis", "Surface Texture", "Force Feedback", "Rendering Computer Graphics", "Rough Surfaces", "Texture Perceptual Space", "Virtual Texture Perception", "Multidimensional Scaling" ], "authors": [ { "givenName": "Juan", "surname": "Wu", "fullName": "Juan Wu", "affiliation": "Robotic Sensor and Control Laboratory, School of Instrument Science and Engineering, Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Na", "surname": "Li", "fullName": "Na Li", "affiliation": "Robotic Sensor and Control Laboratory, School of Instrument Science and Engineering, Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Liu", "fullName": "Wei Liu", "affiliation": "Robotic Sensor and Control Laboratory, School of Instrument Science and Engineering, Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guangming", "surname": "Song", "fullName": "Guangming Song", "affiliation": "Robotic Sensor and Control Laboratory, School of Instrument Science and Engineering, Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jun", "surname": "Zhang", "fullName": "Jun Zhang", "affiliation": "Robotic Sensor and Control Laboratory, School of Instrument Science and Engineering, Nanjing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2015-10-01 00:00:00", "pubType": "trans", "pages": "410-420", "year": "2015", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/whc/2007/2738/0/04145143", "title": "JND Analysis of Texture Roughness Perception using a Magnetic Levitation Haptic Device", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/04145143/12OmNAMbZFn", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2002/1489/0/14890129", "title": "An Analysis of Perceptual Instability During Haptic Texture Rendering", "doi": null, "abstractUrl": "/proceedings-article/haptics/2002/14890129/12OmNvSKNTe", "parentPublication": { "id": "proceedings/haptics/2002/1489/0", "title": "Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscid/2010/4198/1/4198a007", "title": "Haptic Texture Rendering Using Single Texture Image", "doi": null, "abstractUrl": "/proceedings-article/iscid/2010/4198a007/12OmNxbmSBq", "parentPublication": { "id": "proceedings/iscid/2010/4198/1", "title": "Computational Intelligence and Design, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2009/3943/0/04810990", "title": "Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations", "doi": null, "abstractUrl": "/proceedings-article/vr/2009/04810990/12OmNxw5BnV", "parentPublication": { "id": "proceedings/vr/2009/3943/0", "title": "2009 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/whc/2007/2738/0/04145153", "title": "Texture Gradients and Perceptual Constancy under Haptic Exploration", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/04145153/12OmNyUnEDQ", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/whc/2007/2738/0/27380563", "title": "A Multidimensional Scaling Analysis of Texture Gradient Perception via Haptic Exploration", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/27380563/12OmNzwHvjA", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/01/07539397", "title": "Importance of Matching Physical Friction, Hardness, and Texture in Creating Realistic Haptic Virtual Surfaces", "doi": null, "abstractUrl": "/journal/th/2017/01/07539397/13rRUxAAT7O", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2009/02/tth2009020085", "title": "Fast Calibration of Haptic Texture Synthesis Algorithms", "doi": null, "abstractUrl": "/journal/th/2009/02/tth2009020085/13rRUyuNsx5", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2002/02/v0198", "title": "Texture Mapping Using Surface Flattening via Multidimensional Scaling", "doi": null, "abstractUrl": "/journal/tg/2002/02/v0198/13rRUyuvRxf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642446", "title": "Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642446/17PYEjfZjoZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07161354", "articleId": "13rRUEgarBC", "__typename": "AdjacentArticleType" }, "next": { "fno": "07105411", "articleId": "13rRUB6Sq0I", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxiKs8L", "title": "Feb.", "year": "2016", "issueNum": "02", "idPrefix": "tp", "pubType": "journal", "volume": "38", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygBw8h", "doi": "10.1109/TPAMI.2015.2443775", "abstract": "Active illumination based methods have a trade-off between acquisition time and resolution of the estimated 3D shapes. Multi-shot approaches can generate dense reconstructions but require stationary scenes. Single-shot methods are applicable to dynamic objects but can only estimate sparse reconstructions and are sensitive to surface texture. We present a single-shot approach to produce dense shape reconstructions of highly textured objects illuminated by one or more projectors. The key to our approach is an image decomposition scheme that can recover the illumination image of different projectors and the texture images of the scene from their mixed appearances. We focus on three cases of mixed appearances: the illumination from one projector onto textured surface, illumination from multiple projectors onto a textureless surface, or their combined effect. Our method can accurately compute per-pixel warps from the illumination patterns and the texture template to the observed image. The texture template is obtained by interleaving the projection sequence with an all-white pattern. The estimated warps are reliable even with infrequent interleaved projection and strong object deformation. Thus, we obtain detailed shape reconstruction and dense motion tracking of the textured surfaces. The proposed method, implemented using a one camera and two projectors system, is validated on synthetic and real data containing subtle non-rigid surface deformations.", "abstracts": [ { "abstractType": "Regular", "content": "Active illumination based methods have a trade-off between acquisition time and resolution of the estimated 3D shapes. Multi-shot approaches can generate dense reconstructions but require stationary scenes. Single-shot methods are applicable to dynamic objects but can only estimate sparse reconstructions and are sensitive to surface texture. We present a single-shot approach to produce dense shape reconstructions of highly textured objects illuminated by one or more projectors. The key to our approach is an image decomposition scheme that can recover the illumination image of different projectors and the texture images of the scene from their mixed appearances. We focus on three cases of mixed appearances: the illumination from one projector onto textured surface, illumination from multiple projectors onto a textureless surface, or their combined effect. Our method can accurately compute per-pixel warps from the illumination patterns and the texture template to the observed image. The texture template is obtained by interleaving the projection sequence with an all-white pattern. The estimated warps are reliable even with infrequent interleaved projection and strong object deformation. Thus, we obtain detailed shape reconstruction and dense motion tracking of the textured surfaces. The proposed method, implemented using a one camera and two projectors system, is validated on synthetic and real data containing subtle non-rigid surface deformations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Active illumination based methods have a trade-off between acquisition time and resolution of the estimated 3D shapes. Multi-shot approaches can generate dense reconstructions but require stationary scenes. Single-shot methods are applicable to dynamic objects but can only estimate sparse reconstructions and are sensitive to surface texture. We present a single-shot approach to produce dense shape reconstructions of highly textured objects illuminated by one or more projectors. The key to our approach is an image decomposition scheme that can recover the illumination image of different projectors and the texture images of the scene from their mixed appearances. We focus on three cases of mixed appearances: the illumination from one projector onto textured surface, illumination from multiple projectors onto a textureless surface, or their combined effect. Our method can accurately compute per-pixel warps from the illumination patterns and the texture template to the observed image. The texture template is obtained by interleaving the projection sequence with an all-white pattern. The estimated warps are reliable even with infrequent interleaved projection and strong object deformation. Thus, we obtain detailed shape reconstruction and dense motion tracking of the textured surfaces. The proposed method, implemented using a one camera and two projectors system, is validated on synthetic and real data containing subtle non-rigid surface deformations.", "title": "Texture Illumination Separation for Single-Shot Structured Light Reconstruction", "normalizedTitle": "Texture Illumination Separation for Single-Shot Structured Light Reconstruction", "fno": "07121014", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Lighting", "Surface Texture", "Cameras", "Shape", "Image Reconstruction", "Three Dimensional Displays", "Spatial Resolution", "Mixture", "Single Shot", "Decomposition", "Separation", "Illumination", "Texture", "Mixture", "Single Shot", "Decomposition", "Separation", "Illumination", "Texture" ], "authors": [ { "givenName": "Minh", "surname": "Vo", "fullName": "Minh Vo", "affiliation": ", Robotics Institute, Carnegie Mellon University, Pittsburgh, PA", "__typename": "ArticleAuthorType" }, { "givenName": "Srinivasa G.", "surname": "Narasimhan", "fullName": "Srinivasa G. Narasimhan", "affiliation": ", Robotics Institute, Carnegie Mellon University, Pittsburgh, PA", "__typename": "ArticleAuthorType" }, { "givenName": "Yaser", "surname": "Sheikh", "fullName": "Yaser Sheikh", "affiliation": ", Robotics Institute, Carnegie Mellon University, Pittsburgh, PA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2016-02-01 00:00:00", "pubType": "trans", "pages": "390-404", "year": "2016", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cisp/2008/3119/2/3119b145", "title": "Super Resolution of 3D Surface Texture Based on Eigen Images", "doi": null, "abstractUrl": "/proceedings-article/cisp/2008/3119b145/12OmNBC8AAT", "parentPublication": { "id": "proceedings/cisp/2008/3119/3", "title": "Image and Signal Processing, Congress on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206665", "title": "Robust shadow and illumination estimation using a mixture model", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206665/12OmNx3q6Va", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459378", "title": "Superresolution texture maps for multiview reconstruction", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459378/12OmNxuFBnH", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109a870", "title": "Illumination Estimation of 3D Surface Texture Based on Active Basis", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109a870/12OmNy49sQQ", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761607", "title": "Use of band ratioing for building illumination independent texture classification systems", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761607/12OmNyKrHkX", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2014/4308/0/4308a433", "title": "Separating Texture and Illumination for Single-Shot Structured Light Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2014/4308a433/12OmNyq0zJQ", "parentPublication": { "id": "proceedings/cvprw/2014/4308/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1995/7042/0/70420128", "title": "The illumination-invariant recognition of color texture", "doi": null, "abstractUrl": "/proceedings-article/iccv/1995/70420128/12OmNz61cYg", "parentPublication": { "id": "proceedings/iccv/1995/7042/0", "title": "Computer Vision, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2006/2521/3/252130276", "title": "Illumination Invariant Texture Retrieval", "doi": null, "abstractUrl": "/proceedings-article/icpr/2006/252130276/12OmNzYeAQ1", "parentPublication": { "id": "proceedings/icpr/2006/2521/3", "title": "2006 18th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1986/11/mcg1986110056", "title": "Survey of Texture Mapping", "doi": null, "abstractUrl": "/magazine/cg/1986/11/mcg1986110056/13rRUxYINas", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/11/ttg2012111836", "title": "Statistical Invariance for Texture Synthesis", "doi": null, "abstractUrl": "/journal/tg/2012/11/ttg2012111836/13rRUygT7ya", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07138642", "articleId": "13rRUxBa57o", "__typename": "AdjacentArticleType" }, "next": { "fno": "07159101", "articleId": "13rRUIJuxwz", "__typename": "AdjacentArticleType" 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{ "issue": { "id": "12OmNCaLEju", "title": "Jan.", "year": "2018", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUB7a116", "doi": "10.1109/TVCG.2017.2743958", "abstract": "Results of planetary mapping are often shared openly for use in scientific research and mission planning. In its raw format, however, the data is not accessible to non-experts due to the difficulty in grasping the context and the intricate acquisition process. We present work on tailoring and integration of multiple data processing and visualization methods to interactively contextualize geospatial surface data of celestial bodies for use in science communication. As our approach handles dynamic data sources, streamed from online repositories, we are significantly shortening the time between discovery and dissemination of data and results. We describe the image acquisition pipeline, the pre-processing steps to derive a 2.5D terrain, and a chunked level-of-detail, out-of-core rendering approach to enable interactive exploration of global maps and high-resolution digital terrain models. The results are demonstrated for three different celestial bodies. The first case addresses high-resolution map data on the surface of Mars. A second case is showing dynamic processes, such as concurrent weather conditions on Earth that require temporal datasets. As a final example we use data from the New Horizons spacecraft which acquired images during a single flyby of Pluto. We visualize the acquisition process as well as the resulting surface data. Our work has been implemented in the OpenSpace software [8], which enables interactive presentations in a range of environments such as immersive dome theaters, interactive touch tables, and virtual reality headsets.", "abstracts": [ { "abstractType": "Regular", "content": "Results of planetary mapping are often shared openly for use in scientific research and mission planning. In its raw format, however, the data is not accessible to non-experts due to the difficulty in grasping the context and the intricate acquisition process. We present work on tailoring and integration of multiple data processing and visualization methods to interactively contextualize geospatial surface data of celestial bodies for use in science communication. As our approach handles dynamic data sources, streamed from online repositories, we are significantly shortening the time between discovery and dissemination of data and results. We describe the image acquisition pipeline, the pre-processing steps to derive a 2.5D terrain, and a chunked level-of-detail, out-of-core rendering approach to enable interactive exploration of global maps and high-resolution digital terrain models. The results are demonstrated for three different celestial bodies. The first case addresses high-resolution map data on the surface of Mars. A second case is showing dynamic processes, such as concurrent weather conditions on Earth that require temporal datasets. As a final example we use data from the New Horizons spacecraft which acquired images during a single flyby of Pluto. We visualize the acquisition process as well as the resulting surface data. Our work has been implemented in the OpenSpace software [8], which enables interactive presentations in a range of environments such as immersive dome theaters, interactive touch tables, and virtual reality headsets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Results of planetary mapping are often shared openly for use in scientific research and mission planning. In its raw format, however, the data is not accessible to non-experts due to the difficulty in grasping the context and the intricate acquisition process. We present work on tailoring and integration of multiple data processing and visualization methods to interactively contextualize geospatial surface data of celestial bodies for use in science communication. As our approach handles dynamic data sources, streamed from online repositories, we are significantly shortening the time between discovery and dissemination of data and results. We describe the image acquisition pipeline, the pre-processing steps to derive a 2.5D terrain, and a chunked level-of-detail, out-of-core rendering approach to enable interactive exploration of global maps and high-resolution digital terrain models. The results are demonstrated for three different celestial bodies. The first case addresses high-resolution map data on the surface of Mars. A second case is showing dynamic processes, such as concurrent weather conditions on Earth that require temporal datasets. As a final example we use data from the New Horizons spacecraft which acquired images during a single flyby of Pluto. We visualize the acquisition process as well as the resulting surface data. Our work has been implemented in the OpenSpace software [8], which enables interactive presentations in a range of environments such as immersive dome theaters, interactive touch tables, and virtual reality headsets.", "title": "Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization", "normalizedTitle": "Globe Browsing: Contextualized Spatio-Temporal Planetary Surface Visualization", "fno": "08017579", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualization", "Mars", "Pluto", "Rendering Computer Graphics", "Surface Treatment", "Earth", "Astronomical Visualization", "Globe Rendering", "Public Dissemination", "Science Communication", "Space Mission Visualization" ], "authors": [ { "givenName": "Karl", "surname": "Bladin", "fullName": "Karl Bladin", "affiliation": "Linköping University", "__typename": "ArticleAuthorType" }, { "givenName": "Emil", "surname": "Axelsson", "fullName": "Emil Axelsson", "affiliation": "Linköping University", "__typename": "ArticleAuthorType" }, { "givenName": "Erik", "surname": "Broberg", "fullName": "Erik Broberg", "affiliation": "Linköping University", "__typename": "ArticleAuthorType" }, { "givenName": "Carter", "surname": "Emmart", "fullName": "Carter Emmart", "affiliation": "American Museum of Natural History", "__typename": "ArticleAuthorType" }, { "givenName": "Patric", "surname": "Ljung", "fullName": "Patric Ljung", "affiliation": "Linköping University", "__typename": "ArticleAuthorType" }, { "givenName": "Alexander", "surname": "Bock", "fullName": "Alexander Bock", "affiliation": "New York UniversityLinköping University", "__typename": "ArticleAuthorType" }, { "givenName": "Anders", "surname": "Ynnerman", "fullName": "Anders Ynnerman", "affiliation": "Linköping University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2018-01-01 00:00:00", "pubType": "trans", "pages": "802-811", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icvrv/2014/6854/0/6854a424", "title": "The Study of the Terrain Rendering Method Based on Ray Casting", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a424/12OmNAoUTx7", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/supercomputing/1996/854/0/01392885", "title": "STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations", "doi": null, "abstractUrl": "/proceedings-article/supercomputing/1996/01392885/12OmNC8MsyN", "parentPublication": { "id": "proceedings/supercomputing/1996/854/0", "title": "Proceedings of the 1996 ACM/IEEE Conference on Supercomputing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2014/6854/0/6854a372", "title": "Parameterized Rendering for Multiresolution Terrain Structure", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2014/6854a372/12OmNCdBDGL", "parentPublication": { "id": "proceedings/icvrv/2014/6854/0", "title": "2014 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smc-it/2017/3462/0/3462a026", "title": "MEDA Instrument Processing and Data Management for the Mars2020 Mission", "doi": null, "abstractUrl": "/proceedings-article/smc-it/2017/3462a026/12OmNvT2oWT", "parentPublication": { "id": "proceedings/smc-it/2017/3462/0", "title": "2017 6th International Conference on Space Mission Challenges for Information Technology (SMC-IT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/robot/1992/2720/0/00220265", "title": "Autonomous planetary rover (VAP): on-board perception system concept and stereovision by correlation approach", "doi": null, "abstractUrl": "/proceedings-article/robot/1992/00220265/12OmNxxNbTF", "parentPublication": { "id": "proceedings/robot/1992/2720/0", "title": "Proceedings 1992 IEEE International Conference on Robotics and Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icassp/1995/2431/4/00479947", "title": "SAR image reconstruction for an arbitrary radar path", "doi": null, "abstractUrl": "/proceedings-article/icassp/1995/00479947/12OmNyrZLCz", "parentPublication": { "id": "proceedings/icassp/1995/2431/4", "title": "Acoustics, Speech, and Signal Processing, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/1996/2642/0/26420008", "title": "STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations", "doi": null, "abstractUrl": "/proceedings-article/sc/1996/26420008/12OmNzBwGyD", "parentPublication": { "id": "proceedings/sc/1996/2642/0", "title": "SC Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmcce/2019/4689/0/468900b062", "title": "Study on Terrain Heterogeneity and Its Influence in &#x0022;Sanjiangyuan&#x0022; Area", "doi": null, "abstractUrl": "/proceedings-article/icmcce/2019/468900b062/1h0FjJbnqNy", "parentPublication": { "id": "proceedings/icmcce/2019/4689/0", "title": "2019 4th International Conference on Mechanical, Control and Computer Engineering (ICMCCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a772", "title": "Visualizing Planetary Spectroscopy through Immersive On-Site Rendering", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a772/1tnXNRorQic", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a428", "title": "Visualizing Planetary Spectroscopy through Immersive On-site Rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a428/1tuBa2wJiGQ", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08017594", "articleId": "13rRUyY28YC", "__typename": "AdjacentArticleType" }, "next": { "fno": "08017639", "articleId": "13rRUILLkvx", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { 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{ "issue": { "id": "12OmNrMZprc", "title": "March", "year": "2019", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45XeKgnu", "doi": "10.1109/TVCG.2018.2810279", "abstract": "We propose a unified mathematical model for multilayer-multiframe compressive light field displays that supports both attenuation-based and polarization-based architectures. We show that the light field decomposition of such a display can be cast as a bound constrained nonlinear matrix optimization problem. Efficient light field decomposition algorithms are developed using the limited-memory BFGS (L-BFGS) method for automultiscopic displays with high resolution and high image fidelity. In addition, this framework is the first to support multilayer polarization-based compressive light field displays with time multiplexing. This new architecture significantly reduces artifacts compared with attenuation-based multilayer-multiframe displays; thus, it can allow the requirements regarding the number of layers or the refresh rate to be relaxed. We verify the proposed methods by constructing two 3-layer prototypes using high-speed LCDs, one based on the attenuation architecture and one based on the polarization architecture. Moreover, an efficient CUDA-based program is implemented. Our displays can produce images with higher spatial resolution with thinner form factors compared with traditional automultiscopic displays in both simulations and experiments.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a unified mathematical model for multilayer-multiframe compressive light field displays that supports both attenuation-based and polarization-based architectures. We show that the light field decomposition of such a display can be cast as a bound constrained nonlinear matrix optimization problem. Efficient light field decomposition algorithms are developed using the limited-memory BFGS (L-BFGS) method for automultiscopic displays with high resolution and high image fidelity. In addition, this framework is the first to support multilayer polarization-based compressive light field displays with time multiplexing. This new architecture significantly reduces artifacts compared with attenuation-based multilayer-multiframe displays; thus, it can allow the requirements regarding the number of layers or the refresh rate to be relaxed. We verify the proposed methods by constructing two 3-layer prototypes using high-speed LCDs, one based on the attenuation architecture and one based on the polarization architecture. Moreover, an efficient CUDA-based program is implemented. Our displays can produce images with higher spatial resolution with thinner form factors compared with traditional automultiscopic displays in both simulations and experiments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a unified mathematical model for multilayer-multiframe compressive light field displays that supports both attenuation-based and polarization-based architectures. We show that the light field decomposition of such a display can be cast as a bound constrained nonlinear matrix optimization problem. Efficient light field decomposition algorithms are developed using the limited-memory BFGS (L-BFGS) method for automultiscopic displays with high resolution and high image fidelity. In addition, this framework is the first to support multilayer polarization-based compressive light field displays with time multiplexing. This new architecture significantly reduces artifacts compared with attenuation-based multilayer-multiframe displays; thus, it can allow the requirements regarding the number of layers or the refresh rate to be relaxed. We verify the proposed methods by constructing two 3-layer prototypes using high-speed LCDs, one based on the attenuation architecture and one based on the polarization architecture. Moreover, an efficient CUDA-based program is implemented. Our displays can produce images with higher spatial resolution with thinner form factors compared with traditional automultiscopic displays in both simulations and experiments.", "title": "Unified Mathematical Model for Multilayer-Multiframe Compressive Light Field Displays Using LCDs", "normalizedTitle": "Unified Mathematical Model for Multilayer-Multiframe Compressive Light Field Displays Using LCDs", "fno": "08304611", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computer Architecture", "Multiplexing", "Optimization", "Liquid Crystal Displays", "Mathematical Model", "Nonhomogeneous Media", "Nonlinear Optics", "Compressive Light Field Display", "Multilayer Multiframe LCD Display", "Optimization Methods", "Polarization Based Display" ], "authors": [ { "givenName": "Jiahui", "surname": "Zhang", "fullName": "Jiahui Zhang", "affiliation": "Department of Biomedical Engineering, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhencheng", "surname": "Fan", "fullName": "Zhencheng Fan", "affiliation": "Department of Biomedical Engineering, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Dawei", "surname": "Sun", "fullName": "Dawei Sun", "affiliation": "Department of Automation, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Hongen", "surname": "Liao", "fullName": "Hongen Liao", "affiliation": "Department of Biomedical Engineering, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2019-03-01 00:00:00", "pubType": "trans", "pages": "1603-1614", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/asonam/2016/2846/0/07752422", "title": "Local community detection in multilayer networks", "doi": null, "abstractUrl": "/proceedings-article/asonam/2016/07752422/12OmNxuXcAX", "parentPublication": { "id": "proceedings/asonam/2016/2846/0", "title": "2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dsc/2017/1600/0/1600a368", "title": "Tasks for Visual Analytics in Multilayer Networks", "doi": null, "abstractUrl": "/proceedings-article/dsc/2017/1600a368/12OmNz61dsf", "parentPublication": { "id": "proceedings/dsc/2017/1600/0", "title": "2017 IEEE Second International Conference on Data Science in Cyberspace (DSC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tn/2018/03/08039503", "title": "Isomorphisms in Multilayer Networks", "doi": null, "abstractUrl": "/journal/tn/2018/03/08039503/13rRUIJuxqo", "parentPublication": { "id": "trans/tn", "title": "IEEE Transactions on Network Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2012/05/mcg2012050006", "title": "Compressive Light Field Displays", "doi": null, "abstractUrl": "/magazine/cg/2012/05/mcg2012050006/13rRUNvPLcn", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tn/2015/02/07093190", "title": "Spreading Processes in Multilayer Networks", "doi": null, "abstractUrl": "/journal/tn/2015/02/07093190/13rRUxDIti0", "parentPublication": { "id": "trans/tn", "title": "IEEE Transactions on Network Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/11/08007218", "title": "Occlusion Leak Compensation for Optical See-Through Displays Using a Single-Layer Transmissive Spatial Light Modulator", "doi": null, "abstractUrl": "/journal/tg/2017/11/08007218/13rRUxcbnHi", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08676153", "title": "Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering", "doi": null, "abstractUrl": "/journal/tg/2019/05/08676153/18LFbQfp6x2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08676155", "title": "Varifocal Occlusion for Optical See-Through Head-Mounted Displays using a Slide Occlusion Mask", "doi": null, "abstractUrl": "/journal/tg/2019/05/08676155/18LFfGhc49i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2021/3902/0/09671831", "title": "Truss Decomposition on Multilayer Graphs", "doi": null, "abstractUrl": "/proceedings-article/big-data/2021/09671831/1A8hpC7FG92", "parentPublication": { "id": "proceedings/big-data/2021/3902/0", "title": "2021 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800c133", "title": "Polarized Non-Line-of-Sight Imaging", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800c133/1m3oizGbFF6", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08307258", "articleId": "17D45XacGi4", "__typename": "AdjacentArticleType" }, "next": { "fno": "08283817", "articleId": "17D45XacGi3", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesNM", "name": "ttg201903-08304611s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201903-08304611s1.zip", "extension": "zip", "size": "40.9 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1KYoC5HZAZ2", "title": "March", "year": "2023", "issueNum": "03", "idPrefix": "si", "pubType": "journal", "volume": "31", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1K3XHmu9xqo", "doi": "10.1109/TVLSI.2023.3234514", "abstract": "From rate to temporal encoding, spiking information processing has demonstrated advantages across diverse neuromorphic applications. In the aspects of data capacity and robustness, multiplexing encoding outperforms alternative encoding schemes. In this work, we aim to implement a new class of multiplexing temporal encoders, patterning stimuli in multiple timescales to improve the information processing capability, and robustness of systems deployed in noisy environments. Benefitted by the internal reference frame using subthreshold membrane oscillation (SMO), the encoded spike patterns are less sensitive to the input noise, increasing the encoder&#x2019;s robustness. Our design results in a tremendous saving on power consumption and silicon area compared with the power-hungry analog-to-digital converters. Furthermore, a working prototype of the multiplexing temporal encoder built based on an interspike interval (ISI) encoding scheme is implemented on a silicon chip using the standard 180-nm CMOS process. To the best of our knowledge, our introduced encoder demonstrates the first integrated circuit (IC) implementation of neural encoding with multiplexing topology. Finally, the accuracy and efficiency of our design are evaluated through standard machine learning benchmarks, including Modified National Institute of Standards and Technology (MNIST), Canadian Institute For Advanced Research (CIFAR)-10, Street View House Number (SVHN), and spectrum sensing in high-speed communication networks. While our multiplexing temporal encoder demonstrates a higher classification accuracy across all the benchmarks, the power consumption and dissipated energy per spike reach merely <inline-formula> <tex-math notation=\"LaTeX\">Z_$2.6~\\mu \\text {W}$_Z</tex-math></inline-formula> and 95 fJ/spike, respectively, with an effective frame rate of 300 MHz. Compared with alternative encoding schemes, our multiplexing temporal encoder achieves at most 100&#x0025; higher data capacity, 11.4&#x0025; more accurate in classification, and 25&#x0025; more robust against noise. Compared with the state-of-the-art designs, our work achieves up to <inline-formula> <tex-math notation=\"LaTeX\">Z_$105 \\times $_Z</tex-math></inline-formula> power efficiency without significantly increasing the silicon area.", "abstracts": [ { "abstractType": "Regular", "content": "From rate to temporal encoding, spiking information processing has demonstrated advantages across diverse neuromorphic applications. In the aspects of data capacity and robustness, multiplexing encoding outperforms alternative encoding schemes. In this work, we aim to implement a new class of multiplexing temporal encoders, patterning stimuli in multiple timescales to improve the information processing capability, and robustness of systems deployed in noisy environments. Benefitted by the internal reference frame using subthreshold membrane oscillation (SMO), the encoded spike patterns are less sensitive to the input noise, increasing the encoder&#x2019;s robustness. Our design results in a tremendous saving on power consumption and silicon area compared with the power-hungry analog-to-digital converters. Furthermore, a working prototype of the multiplexing temporal encoder built based on an interspike interval (ISI) encoding scheme is implemented on a silicon chip using the standard 180-nm CMOS process. To the best of our knowledge, our introduced encoder demonstrates the first integrated circuit (IC) implementation of neural encoding with multiplexing topology. Finally, the accuracy and efficiency of our design are evaluated through standard machine learning benchmarks, including Modified National Institute of Standards and Technology (MNIST), Canadian Institute For Advanced Research (CIFAR)-10, Street View House Number (SVHN), and spectrum sensing in high-speed communication networks. While our multiplexing temporal encoder demonstrates a higher classification accuracy across all the benchmarks, the power consumption and dissipated energy per spike reach merely <inline-formula> <tex-math notation=\"LaTeX\">$2.6~\\mu \\text {W}$ </tex-math></inline-formula> and 95 fJ/spike, respectively, with an effective frame rate of 300 MHz. Compared with alternative encoding schemes, our multiplexing temporal encoder achieves at most 100&#x0025; higher data capacity, 11.4&#x0025; more accurate in classification, and 25&#x0025; more robust against noise. Compared with the state-of-the-art designs, our work achieves up to <inline-formula> <tex-math notation=\"LaTeX\">$105 \\times $ </tex-math></inline-formula> power efficiency without significantly increasing the silicon area.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "From rate to temporal encoding, spiking information processing has demonstrated advantages across diverse neuromorphic applications. In the aspects of data capacity and robustness, multiplexing encoding outperforms alternative encoding schemes. In this work, we aim to implement a new class of multiplexing temporal encoders, patterning stimuli in multiple timescales to improve the information processing capability, and robustness of systems deployed in noisy environments. Benefitted by the internal reference frame using subthreshold membrane oscillation (SMO), the encoded spike patterns are less sensitive to the input noise, increasing the encoder’s robustness. Our design results in a tremendous saving on power consumption and silicon area compared with the power-hungry analog-to-digital converters. Furthermore, a working prototype of the multiplexing temporal encoder built based on an interspike interval (ISI) encoding scheme is implemented on a silicon chip using the standard 180-nm CMOS process. To the best of our knowledge, our introduced encoder demonstrates the first integrated circuit (IC) implementation of neural encoding with multiplexing topology. Finally, the accuracy and efficiency of our design are evaluated through standard machine learning benchmarks, including Modified National Institute of Standards and Technology (MNIST), Canadian Institute For Advanced Research (CIFAR)-10, Street View House Number (SVHN), and spectrum sensing in high-speed communication networks. While our multiplexing temporal encoder demonstrates a higher classification accuracy across all the benchmarks, the power consumption and dissipated energy per spike reach merely - and 95 fJ/spike, respectively, with an effective frame rate of 300 MHz. Compared with alternative encoding schemes, our multiplexing temporal encoder achieves at most 100% higher data capacity, 11.4% more accurate in classification, and 25% more robust against noise. Compared with the state-of-the-art designs, our work achieves up to - power efficiency without significantly increasing the silicon area.", "title": "Enabling a New Methodology of Neural Coding: Multiplexing Temporal Encoding in Neuromorphic Computing", "normalizedTitle": "Enabling a New Methodology of Neural Coding: Multiplexing Temporal Encoding in Neuromorphic Computing", "fno": "10022013", "hasPdf": true, "idPrefix": "si", "keywords": [ "Analogue Digital Conversion", "CMOS Integrated Circuits", "Encoding", "Image Classification", "Learning Artificial Intelligence", "Low Power Electronics", "Neural Chips", "Neuromorphic Engineering", "Power Consumption", "Alternative Encoding Schemes", "Encoded Spike Patterns", "Frequency 300 0 M Hz", "Interspike Interval Encoding Scheme", "Introduced Encoder", "Multiplexing Temporal Encoder", "Multiplexing Temporal Encoding", "Neural Encoding", "Temporal Encoders", "Encoding", "Multiplexing", "Codes", "Robustness", "Standards", "Neuromorphic Engineering", "Integrated Circuits", "Analog Integrated Circuit IC Design", "Gamma Alignment", "Interspike Interval ISI", "Multiplexing Encoding", "Neuromorphic Computing" ], "authors": [ { "givenName": "Honghao", "surname": "Zheng", "fullName": "Honghao Zheng", "affiliation": "Department of Electrical and Computer Engineering, Virginia Tech, Blacksburg, VA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Kang Jun", "surname": "Bai", "fullName": "Kang Jun Bai", "affiliation": "Air Force Research Laboratory Information Directorate, Rome, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Yang", "surname": "Yi", "fullName": "Yang Yi", "affiliation": "Department of Electrical and Computer Engineering, Virginia Tech, Blacksburg, VA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2023-03-01 00:00:00", "pubType": "trans", "pages": "331-342", "year": "2023", "issn": "1063-8210", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icis/2011/4401/0/4401a235", "title": "Implementation of LDPC Encoding to DTMB Standard Based on FPGA", "doi": null, "abstractUrl": "/proceedings-article/icis/2011/4401a235/12OmNBO3JVd", "parentPublication": { "id": "proceedings/icis/2011/4401/0", "title": "Computer and Information Science, ACIS International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisa/2010/5942/0/05480554", "title": "A CRT-Based BCH Encoding and FPGA Implementation", "doi": null, "abstractUrl": "/proceedings-article/icisa/2010/05480554/12OmNBfqG4H", "parentPublication": { "id": "proceedings/icisa/2010/5942/0", "title": "2010 International Conference on Information Science and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"parentPublication": { "id": "trans/qe", "title": "IEEE Transactions on Quantum Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ec/5555/01/09970526", "title": "A Segmented-Edit Error-Correcting Code With Re-Synchronization Function for DNA-Based Storage Systems", "doi": null, "abstractUrl": "/journal/ec/5555/01/09970526/1IRjpeu89Ko", "parentPublication": { "id": "trans/ec", "title": "IEEE Transactions on Emerging Topics in Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/5555/01/10086680", "title": "Reed-Solomon Coding Algorithms Based on Reed-Muller Transform for Any Number of Parities", "doi": null, "abstractUrl": "/journal/tc/5555/01/10086680/1LUpI6cylKo", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/5555/01/10089180", "title": 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{ "issue": { "id": "1qLhZwxtEmA", "title": "March", "year": "2021", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1ddbjnpYjvy", "doi": "10.1109/TVCG.2019.2940444", "abstract": "There have been significant advances in capturing gigapixel panoramas (GPP). However, solutions for viewing GPPs on head-mounted displays (HMDs) are lagging: an immersive experience requires ultra-fast rendering while directly loading a GPP onto the GPU is infeasible due to limited texture memory capacity. In this paper, we present a novel out-of-core rendering technique that supports not only classic panning, tilting, and zooming but also dynamic refocusing for viewing a GPP on HMD. Inspired by the network package transmission mechanisms in distributed visualization, our approach employs hierarchical image tiling and on-demand data updates across the main and the GPU memory. We further present a multi-resolution rendering scheme and a refocused light field rendering technique based on RGBD GPPs with minimal memory overhead. Comprehensive experiments demonstrate that our technique is highly efficient and reliable, able to achieve ultra-high frame rates (&gt; 50 fps) even on low-end GPUs. With an embedded gaze tracker, our technique enables immersive panorama viewing experiences with unprecedented resolutions, field-of-view, and focus variations while maintaining smooth spatial, angular, and focal transitions.", "abstracts": [ { "abstractType": "Regular", "content": "There have been significant advances in capturing gigapixel panoramas (GPP). However, solutions for viewing GPPs on head-mounted displays (HMDs) are lagging: an immersive experience requires ultra-fast rendering while directly loading a GPP onto the GPU is infeasible due to limited texture memory capacity. In this paper, we present a novel out-of-core rendering technique that supports not only classic panning, tilting, and zooming but also dynamic refocusing for viewing a GPP on HMD. Inspired by the network package transmission mechanisms in distributed visualization, our approach employs hierarchical image tiling and on-demand data updates across the main and the GPU memory. We further present a multi-resolution rendering scheme and a refocused light field rendering technique based on RGBD GPPs with minimal memory overhead. Comprehensive experiments demonstrate that our technique is highly efficient and reliable, able to achieve ultra-high frame rates (&gt; 50 fps) even on low-end GPUs. With an embedded gaze tracker, our technique enables immersive panorama viewing experiences with unprecedented resolutions, field-of-view, and focus variations while maintaining smooth spatial, angular, and focal transitions.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "There have been significant advances in capturing gigapixel panoramas (GPP). However, solutions for viewing GPPs on head-mounted displays (HMDs) are lagging: an immersive experience requires ultra-fast rendering while directly loading a GPP onto the GPU is infeasible due to limited texture memory capacity. In this paper, we present a novel out-of-core rendering technique that supports not only classic panning, tilting, and zooming but also dynamic refocusing for viewing a GPP on HMD. Inspired by the network package transmission mechanisms in distributed visualization, our approach employs hierarchical image tiling and on-demand data updates across the main and the GPU memory. We further present a multi-resolution rendering scheme and a refocused light field rendering technique based on RGBD GPPs with minimal memory overhead. Comprehensive experiments demonstrate that our technique is highly efficient and reliable, able to achieve ultra-high frame rates (> 50 fps) even on low-end GPUs. With an embedded gaze tracker, our technique enables immersive panorama viewing experiences with unprecedented resolutions, field-of-view, and focus variations while maintaining smooth spatial, angular, and focal transitions.", "title": "Refocusable Gigapixel Panoramas for Immersive VR Experiences", "normalizedTitle": "Refocusable Gigapixel Panoramas for Immersive VR Experiences", "fno": "08827949", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Helmet Mounted Displays", "Image Resolution", "Image Texture", "Rendering Computer Graphics", "Virtual Reality", "Head Mounted Displays", "HMD", "Immersive Experience", "GPP", "Texture Memory Capacity", "Out Of Core Rendering Technique", "Classic Panning", "Dynamic Refocusing", "Network Package Transmission Mechanisms", "Distributed Visualization", "Hierarchical Image Tiling", "On Demand Data Updates", "GPU Memory", "Multiresolution Rendering Scheme", "Refocused Light Field", "Minimal Memory", "Comprehensive Experiments", "Ultra High Frame Rates", "Immersive Panorama", "Field Of View", "Refocusable Gigapixel Panoramas", "Immersive VR Experiences", "RGBD GPP", "Rendering Computer Graphics", "Cameras", "Headphones", "Graphics Processing Units", "Image Resolution", "Resists", "Engines", "Gigapixel Panoramas", "Dynamic Refocusing", "Memory Management", "I O Scheduling", "Virtual Reality" ], "authors": [ { "givenName": "Wentao", "surname": "Lyu", "fullName": "Wentao Lyu", "affiliation": "VRVC Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Peng", "surname": "Ding", "fullName": "Peng Ding", "affiliation": "VRVC Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yingliang", "surname": "Zhang", "fullName": "Yingliang Zhang", "affiliation": "VRVC Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Anpei", "surname": "Chen", "fullName": "Anpei Chen", "affiliation": "VRVC Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Minye", "surname": "Wu", "fullName": "Minye Wu", "affiliation": "VRVC Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shu", "surname": "Yin", "fullName": "Shu Yin", "affiliation": "LION Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jingyi", "surname": "Yu", "fullName": "Jingyi Yu", "affiliation": "VRVC Lab, ShanghaiTech University, Pudong, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2021-03-01 00:00:00", "pubType": "trans", "pages": "2028-2040", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vs-games/2016/2722/0/07590352", 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"parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2010/7259/0/05521449", "title": "Shape Defined Panoramas", "doi": null, "abstractUrl": "/proceedings-article/smi/2010/05521449/12OmNzd7bGA", "parentPublication": { "id": "proceedings/smi/2010/7259/0", "title": "Shape Modeling International (SMI 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122886", "title": "Acuity-Driven Gigapixel Visualization", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122886/13rRUxD9gXI", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/03/06940309", "title": "Distributed Seams for Gigapixel Panoramas", "doi": null, "abstractUrl": "/journal/tg/2015/03/06940309/13rRUyYSWl3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797801", "title": "Spatial Presence in Real and Remote Immersive Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797801/1cJ10uVKWxW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2019/4540/0/08864578", "title": "Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2019/08864578/1e5Zs94AhSE", "parentPublication": { "id": "proceedings/vs-games/2019/4540/0", "title": "2019 11th International 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{ "issue": { "id": "12OmNvqEvRo", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1BQidPzNjBS", "doi": "10.1109/TVCG.2022.3160232", "abstract": "We present an efficient locomotion technique that can reduce cybersickness through aligning the visual and vestibular induced self-motion illusion. Our locomotion technique stimulates proprioception consistent with the visual sense by intentional head motion, which includes both the head's translational movement and yaw rotation. A locomotion event is triggered by the hand-held controller together with an intended physical head motion simultaneously. Based on our method, we further explore the connections between the level of cybersickness and the velocity of self motion through a series of experiments. We first conduct Experiment 1 to investigate the cybersickness induced by different translation velocities using our method and then conduct Experiment 2 to investigate the cybersickness induced by different angular velocities. Our user studies from these two experiments reveal a new finding on the correlation between translation/angular velocities and the level of cybersickness. The cybersickness is greatest at the lowest velocity using our method, and the statistical analysis also indicates a possible U-shaped relation between the translation/angular velocity and cybersickness degree. Finally, we conduct Experiment 3 to evaluate the performances of our method and other commonly-used locomotion approaches, i.e., joystick-based steering and teleportation. The results show that our method can significantly reduce cybersickness compared with the joystick-based steering and obtain a higher presence compared with the teleportation. These advantages demonstrate that our method can be an optional locomotion solution for immersive VR applications using commercially available HMD suites only.", "abstracts": [ { "abstractType": "Regular", "content": "We present an efficient locomotion technique that can reduce cybersickness through aligning the visual and vestibular induced self-motion illusion. Our locomotion technique stimulates proprioception consistent with the visual sense by intentional head motion, which includes both the head's translational movement and yaw rotation. A locomotion event is triggered by the hand-held controller together with an intended physical head motion simultaneously. Based on our method, we further explore the connections between the level of cybersickness and the velocity of self motion through a series of experiments. We first conduct Experiment 1 to investigate the cybersickness induced by different translation velocities using our method and then conduct Experiment 2 to investigate the cybersickness induced by different angular velocities. Our user studies from these two experiments reveal a new finding on the correlation between translation/angular velocities and the level of cybersickness. The cybersickness is greatest at the lowest velocity using our method, and the statistical analysis also indicates a possible U-shaped relation between the translation/angular velocity and cybersickness degree. Finally, we conduct Experiment 3 to evaluate the performances of our method and other commonly-used locomotion approaches, i.e., joystick-based steering and teleportation. The results show that our method can significantly reduce cybersickness compared with the joystick-based steering and obtain a higher presence compared with the teleportation. These advantages demonstrate that our method can be an optional locomotion solution for immersive VR applications using commercially available HMD suites only.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an efficient locomotion technique that can reduce cybersickness through aligning the visual and vestibular induced self-motion illusion. Our locomotion technique stimulates proprioception consistent with the visual sense by intentional head motion, which includes both the head's translational movement and yaw rotation. A locomotion event is triggered by the hand-held controller together with an intended physical head motion simultaneously. Based on our method, we further explore the connections between the level of cybersickness and the velocity of self motion through a series of experiments. We first conduct Experiment 1 to investigate the cybersickness induced by different translation velocities using our method and then conduct Experiment 2 to investigate the cybersickness induced by different angular velocities. Our user studies from these two experiments reveal a new finding on the correlation between translation/angular velocities and the level of cybersickness. The cybersickness is greatest at the lowest velocity using our method, and the statistical analysis also indicates a possible U-shaped relation between the translation/angular velocity and cybersickness degree. Finally, we conduct Experiment 3 to evaluate the performances of our method and other commonly-used locomotion approaches, i.e., joystick-based steering and teleportation. The results show that our method can significantly reduce cybersickness compared with the joystick-based steering and obtain a higher presence compared with the teleportation. These advantages demonstrate that our method can be an optional locomotion solution for immersive VR applications using commercially available HMD suites only.", "title": "Intentional Head-Motion Assisted Locomotion for Reducing Cybersickness", "normalizedTitle": "Intentional Head-Motion Assisted Locomotion for Reducing Cybersickness", "fno": "09737429", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Cybersickness", "Legged Locomotion", "Visualization", "Navigation", "Virtual Environments", "Teleportation", "Resists", "Locomotion", "Cybersickness", "Head Motion", "Translation", "Rotation", "Velocity", "Presence" ], "authors": [ { "givenName": "Zehui", "surname": "Lin", "fullName": "Zehui Lin", "affiliation": "of Computer Science, Peking University, 12465 Beijing, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiang", "surname": "Gu", "fullName": "Xiang Gu", "affiliation": "computer science and technology, Peking University, Beijing, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Sheng", "surname": "Li", "fullName": "Sheng Li", "affiliation": "computer science and technology, Peking University, Beijing, Beijing, China, 100871", "__typename": "ArticleAuthorType" }, { "givenName": "Zhiming", "surname": "Hu", "fullName": "Zhiming Hu", "affiliation": "of Computer Science, Peking University, 12465 Beijing, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guoping", "surname": "Wang", "fullName": "Guoping Wang", "affiliation": "of Computer Science, Peking University, 12465 Beijing, Beijing, China, 100871", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-03-01 00:00:00", "pubType": "trans", "pages": "1-1", "year": "5555", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2018/3365/0/08446130", "title": "Rapid, Continuous Movement Between Nodes as an Accessible Virtual Reality Locomotion Technique", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446130/13bd1f3HvEx", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09744001", "title": "Influence of user posture and virtual exercise on impression of locomotion during VR observation", "doi": null, "abstractUrl": "/journal/tg/5555/01/09744001/1C8BFV420lq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09894041", "title": "Integrating Continuous and Teleporting VR Locomotion Into a Seamless &#x2018;HyperJump&#x2019; Paradigm", "doi": null, "abstractUrl": "/journal/tg/5555/01/09894041/1GIqrCx8RCE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049731", "title": "Cybersickness, Cognition, &#x0026; Motor Skills: The Effects of Music, Gender, and Gaming Experience", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049731/1KYow8CUV20", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798164", "title": "Reducing Cybersickness by Geometry Deformation", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798164/1cJ1e7ULbji", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a608", "title": "Walking and Teleportation in Wide-area Virtual Reality Experiences", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a608/1pysv8bIfrG", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a486", "title": "Visual Techniques to Reduce Cybersickness in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a486/1tnXnofrJRu", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a345", "title": "Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a345/1tuAuPBgHTi", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/11/09523894", "title": "Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location", "doi": null, "abstractUrl": "/journal/tg/2021/11/09523894/1wpqkPb7CSY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2021/0158/0/015800a031", "title": "Cybersickness Prediction from Integrated HMD&#x2019;s Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data", "doi": null, "abstractUrl": "/proceedings-article/ismar/2021/015800a031/1yeCV8NQEE0", "parentPublication": { "id": "proceedings/ismar/2021/0158/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09737134", "articleId": "1BQidsAhMnS", "__typename": "AdjacentArticleType" }, "next": { "fno": "09741325", "articleId": "1C0jdavrcC4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1BQlG5eHGuI", "name": "ttg555501-09737429s1-supp1-3160232.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg555501-09737429s1-supp1-3160232.mp4", "extension": "mp4", "size": "57 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1MTOUEFAeT6", "title": "June", "year": "2023", "issueNum": "06", "idPrefix": "tp", "pubType": "journal", "volume": "45", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1nL7o5ZTgnS", "doi": "10.1109/TPAMI.2020.3029700", "abstract": "We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint leads to images with unique visual appearance, characterized by severe self-occlusions and strong perspective distortions that result in a drastic difference in resolution between lower and upper body. We propose a new encoder-decoder architecture with a novel multi-branch decoder designed specifically to account for the varying uncertainty in 2D joint locations. Our quantitative evaluation, both on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric pose estimation approaches. To tackle the severe lack of labelled training data for egocentric 3D pose estimation we also introduced a large-scale photo-realistic synthetic dataset. <inline-formula><tex-math notation=\"LaTeX\">Z_$\\boldsymbol{x}$_Z</tex-math></inline-formula>R-EgoPose offers 383K frames of high quality renderings of people with diverse skin tones, body shapes and clothing, in a variety of backgrounds and lighting conditions, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of the art results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.", "abstracts": [ { "abstractType": "Regular", "content": "We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint leads to images with unique visual appearance, characterized by severe self-occlusions and strong perspective distortions that result in a drastic difference in resolution between lower and upper body. We propose a new encoder-decoder architecture with a novel multi-branch decoder designed specifically to account for the varying uncertainty in 2D joint locations. Our quantitative evaluation, both on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric pose estimation approaches. To tackle the severe lack of labelled training data for egocentric 3D pose estimation we also introduced a large-scale photo-realistic synthetic dataset. <inline-formula><tex-math notation=\"LaTeX\">$\\boldsymbol{x}$</tex-math><alternatives><mml:math><mml:mi mathvariant=\"bold\">x</mml:mi></mml:math><inline-graphic xlink:href=\"tome-ieq1-3029700.gif\"/></alternatives></inline-formula>R-EgoPose offers 383K frames of high quality renderings of people with diverse skin tones, body shapes and clothing, in a variety of backgrounds and lighting conditions, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of the art results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint leads to images with unique visual appearance, characterized by severe self-occlusions and strong perspective distortions that result in a drastic difference in resolution between lower and upper body. We propose a new encoder-decoder architecture with a novel multi-branch decoder designed specifically to account for the varying uncertainty in 2D joint locations. Our quantitative evaluation, both on synthetic and real-world datasets, shows that our strategy leads to substantial improvements in accuracy over state of the art egocentric pose estimation approaches. To tackle the severe lack of labelled training data for egocentric 3D pose estimation we also introduced a large-scale photo-realistic synthetic dataset. -R-EgoPose offers 383K frames of high quality renderings of people with diverse skin tones, body shapes and clothing, in a variety of backgrounds and lighting conditions, performing a range of actions. Our experiments show that the high variability in our new synthetic training corpus leads to good generalization to real world footage and to state of the art results on real world datasets with ground truth. Moreover, an evaluation on the Human3.6M benchmark shows that the performance of our method is on par with top performing approaches on the more classic problem of 3D human pose from a third person viewpoint.", "title": "SelfPose: 3D Egocentric Pose Estimation From a Headset Mounted Camera", "normalizedTitle": "SelfPose: 3D Egocentric Pose Estimation From a Headset Mounted Camera", "fno": "09217955", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Three Dimensional Displays", "Cameras", "Pose Estimation", "Two Dimensional Displays", "Visualization", "Head", "Training", "3 D Human Pose Estimation", "Egocentric", "VR AR", "Character Animation" ], "authors": [ { "givenName": "Denis", "surname": "Tome", "fullName": "Denis Tome", "affiliation": "Department of Computer Science, University College London, London, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Thiemo", "surname": "Alldieck", "fullName": "Thiemo Alldieck", "affiliation": "Computer Graphics Lab, Technical University of Braunschweig, Braunschweig, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Patrick", "surname": "Peluse", "fullName": "Patrick Peluse", "affiliation": "Facebook Reality Lab, Facebook Inc, Menlo Park, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Gerard", "surname": "Pons-Moll", "fullName": "Gerard Pons-Moll", "affiliation": "Perceiving Systems, Max Planck for Intelligent Systems, Stuttgart, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Lourdes", "surname": "Agapito", "fullName": "Lourdes Agapito", "affiliation": "Department of Computer Science, University College London, London, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Hernan", "surname": "Badino", "fullName": "Hernan Badino", "affiliation": "Facebook Reality Lab, Facebook Inc, Menlo Park, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Fernando", "surname": "de la Torre", "fullName": "Fernando de la Torre", "affiliation": "Computer Science, Carnegie Mellon University, Pittsburgh, PA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "06", "pubDate": "2023-06-01 00:00:00", "pubType": "trans", "pages": "6794-6806", "year": "2023", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2017/0457/0/0457d501", "title": "Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Video", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457d501/12OmNyk300m", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08643070", "title": "<italic>Mo<sup>2</sup>Cap<sup>2</sup></italic>: Real-time Mobile 3D <italic>Mo</italic>tion <italic>Capture</italic> with a <italic>Cap</italic>-mounted Fisheye Camera", "doi": null, "abstractUrl": "/journal/tg/2019/05/08643070/17PYEjrlgBQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200k0986", "title": "Egocentric Pose Estimation from Human Vision Span", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200k0986/1BmFRI1m6Ck", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200l1480", "title": "Estimating Egocentric 3D Human Pose in Global Space", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200l1480/1BmJUc8RsvS", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600n3147", "title": "Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600n3147/1H1ms5RlwuQ", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2022/9062/0/09956092", "title": "Proprioception-Driven Wearer Pose Estimation for Egocentric Video", "doi": null, "abstractUrl": "/proceedings-article/icpr/2022/09956092/1IHq6jlWPvi", "parentPublication": { "id": "proceedings/icpr/2022/9062/0", "title": "2022 26th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798267", "title": "MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798267/1cJ0RUiTm8g", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300h727", "title": "xR-EgoPose: Egocentric 3D Human Pose From an HMD Camera", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300h727/1hQqpGOfz3i", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800j887", "title": "You2Me: Inferring Body Pose in Egocentric Video via First and Second Person Interactions", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800j887/1m3oqO2FWx2", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2021/2688/0/268800a032", "title": "EgoGlass: Egocentric-View Human Pose Estimation From an Eyeglass Frame", "doi": null, "abstractUrl": "/proceedings-article/3dv/2021/268800a032/1zWE6qypWak", "parentPublication": { "id": "proceedings/3dv/2021/2688/0", "title": "2021 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09200754", "articleId": "1ndVh75sUo0", "__typename": "AdjacentArticleType" }, "next": { "fno": "09669060", "articleId": "1zTfUBxuzio", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1MTOZOeN76o", "name": "ttp202306-09217955s1-supp1-3029700.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttp202306-09217955s1-supp1-3029700.mp4", "extension": "mp4", "size": "19.2 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNBEpnzi", "title": "January-March", "year": "1997", "issueNum": "01", "idPrefix": "mu", "pubType": "magazine", "volume": "4", "label": "January-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygBw4b", "doi": "10.1109/MMUL.1997.580996", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Immersive Telepresence", "normalizedTitle": "Immersive Telepresence", "fno": "u1017", "hasPdf": true, "idPrefix": "mu", "keywords": [ "Three Dimensional Displays", "Telepresence", "Streaming Media", "Computational Modeling", "Virtual Environments", "Games" ], "authors": [ { "givenName": "Saied", "surname": "Moezzi", "fullName": "Saied Moezzi", "affiliation": "University of California, San Diego", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "01", "pubDate": "1997-01-01 00:00:00", "pubType": "mags", "pages": "17", "year": "1997", "issn": "1070-986X", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "u1012", "articleId": "13rRUwvBy5U", "__typename": "AdjacentArticleType" }, "next": { "fno": "u1018", "articleId": "13rRUIIVl9i", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1Lk2Cg54NLG", "title": "April", "year": "2023", "issueNum": "04", "idPrefix": "tm", "pubType": "journal", "volume": "22", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wTinsFrkju", "doi": "10.1109/TMC.2021.3112559", "abstract": "This paper presents a framework for telepresence operation by touching live video on a touchscreen. Our goal is to enable users to use a smartpad to teleoperate everyday objects by touching the objects&#x2019; live video they are watching. To this end, we coined the term &#x201C;teleinteractive device&#x201D; to describe such an object with an identity, an actuator, and a communication network. We developed a touchable live video image-based user interface (TIUI) that empowers users to teleoperate any teleinteractive device by touching its live video with touchscreen gestures. The TIUI contains four modules &#x2014; touch, control, recognition, and knowledge &#x2014; to perform live video understanding, communication, and control for telepresence operation. We implemented a telepresence operation system that consists of a telepresence robot and teleinteractive devices at a local site, a smartpad with the TIUI at a remote site, and communication networks connecting the two sites. We demonstrated potential applications of the system in remotely controlling telepresence robots, opening doors with access control panels, and pushing power wheelchairs. We conducted user studies to show the effectiveness of the proposed framework.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a framework for telepresence operation by touching live video on a touchscreen. Our goal is to enable users to use a smartpad to teleoperate everyday objects by touching the objects&#x2019; live video they are watching. To this end, we coined the term &#x201C;teleinteractive device&#x201D; to describe such an object with an identity, an actuator, and a communication network. We developed a touchable live video image-based user interface (TIUI) that empowers users to teleoperate any teleinteractive device by touching its live video with touchscreen gestures. The TIUI contains four modules &#x2014; touch, control, recognition, and knowledge &#x2014; to perform live video understanding, communication, and control for telepresence operation. We implemented a telepresence operation system that consists of a telepresence robot and teleinteractive devices at a local site, a smartpad with the TIUI at a remote site, and communication networks connecting the two sites. We demonstrated potential applications of the system in remotely controlling telepresence robots, opening doors with access control panels, and pushing power wheelchairs. We conducted user studies to show the effectiveness of the proposed framework.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a framework for telepresence operation by touching live video on a touchscreen. Our goal is to enable users to use a smartpad to teleoperate everyday objects by touching the objects’ live video they are watching. To this end, we coined the term “teleinteractive device” to describe such an object with an identity, an actuator, and a communication network. We developed a touchable live video image-based user interface (TIUI) that empowers users to teleoperate any teleinteractive device by touching its live video with touchscreen gestures. The TIUI contains four modules — touch, control, recognition, and knowledge — to perform live video understanding, communication, and control for telepresence operation. We implemented a telepresence operation system that consists of a telepresence robot and teleinteractive devices at a local site, a smartpad with the TIUI at a remote site, and communication networks connecting the two sites. We demonstrated potential applications of the system in remotely controlling telepresence robots, opening doors with access control panels, and pushing power wheelchairs. We conducted user studies to show the effectiveness of the proposed framework.", "title": "TIUI: Touching Live Video for Telepresence Operation", "normalizedTitle": "TIUI: Touching Live Video for Telepresence Operation", "fno": "09537616", "hasPdf": true, "idPrefix": "tm", "keywords": [ "Gesture Recognition", "Handicapped Aids", "Human Computer Interaction", "Internet", "Telecontrol", "Telerobotics", "Touch Sensitive Screens", "User Interfaces", "Video Signal Processing", "Virtual Reality", "Wheelchairs", "Communication Network", "Live Video Understanding", "Teleinteractive Device", "Teleinteractive Devices", "Telepresence Operation System", "Telepresence Robot", "Telepresence Robots", "TIUI", "Touchable Live Video Image Based User Interface", "Touching Live Video", "Telepresence", "Robots", "Streaming Media", "Three Dimensional Displays", "Mobile Robots", "Communication Networks", "Actuators", "Telepresence Operation", "User Interface", "Touching Live Video", "Touchscreen Gesture", "Mobile Robotic Telepresence" ], "authors": [ { "givenName": "Yunde", "surname": "Jia", "fullName": "Yunde Jia", "affiliation": "School of Computer Science, Beijing Institute of Technology and Beijing Laboratory of Intelligence and Technology, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yanmei", "surname": "Dong", "fullName": "Yanmei Dong", "affiliation": "School of Computer Science, Beijing Institute of Technology and Beijing Laboratory of Intelligence and Technology, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Bin", "surname": "Xu", "fullName": "Bin Xu", "affiliation": "School of Computer Science, Beijing Institute of Technology and Beijing Laboratory of Intelligence and Technology, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Che", "surname": "Sun", "fullName": "Che Sun", "affiliation": "School of Computer Science, Beijing Institute of Technology and Beijing Laboratory of Intelligence and Technology, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2023-04-01 00:00:00", "pubType": "trans", "pages": "2458-2472", "year": "2023", "issn": "1536-1233", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/bdcloud-socialcom-sustaincom/2016/3936/0/3936a595", "title": "VLSC: Video Live Streaming Using Cloud Services", "doi": null, "abstractUrl": "/proceedings-article/bdcloud-socialcom-sustaincom/2016/3936a595/12OmNzAohQy", "parentPublication": { "id": "proceedings/bdcloud-socialcom-sustaincom/2016/3936/0", "title": "2016 IEEE International Conferences on Big Data and Cloud Computing (BDCloud), Social Computing and Networking (SocialCom), Sustainable Computing and Communications (SustainCom) (BDCloud-SocialCom-SustainCom)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2014/4311/0/4311a175", "title": "An Immersive Telepresence System Using a Real-Time Omnidirectional Camera and a Virtual Reality Head-Mounted Display", "doi": null, "abstractUrl": "/proceedings-article/ism/2014/4311a175/12OmNzn38Pl", "parentPublication": { "id": "proceedings/ism/2014/4311/0", "title": "2014 IEEE International Symposium on Multimedia (ISM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08314105", "title": "Detection Thresholds for Rotation and Translation Gains in 360&#x00B0; Video-Based Telepresence Systems", "doi": null, "abstractUrl": "/journal/tg/2018/04/08314105/13rRUxASubD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08642375", "title": "Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices", "doi": null, "abstractUrl": "/journal/tg/2019/05/08642375/17PYEk3WIil", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aqtr/2022/7933/0/09801925", "title": "Telepresence Robot for Exploring Protected Natural Areas", "doi": null, "abstractUrl": "/proceedings-article/aqtr/2022/09801925/1ErqUQ1knE4", "parentPublication": { "id": "proceedings/aqtr/2022/7933/0", "title": "2022 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2019/2607/1/260701a938", "title": "Trust-Oriented Live Video Distribution Architecture", "doi": null, "abstractUrl": "/proceedings-article/compsac/2019/260701a938/1cYix2J3596", "parentPublication": { "id": "proceedings/compsac/2019/2607/1", "title": "2019 IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090433", "title": "Virtual Tour: An Immersive Low Cost Telepresence System", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090433/1jIxrSY8cZa", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/07/09257094", "title": "Output-Sensitive Avatar Representations for Immersive Telepresence", "doi": null, "abstractUrl": "/journal/tg/2022/07/09257094/1oFCABrJUmA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a451", "title": "The Owl: Immersive Telepresence Communication for Hybrid Conferences", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a451/1yeQG4fi6Dm", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a346", "title": "Tactile Telepresence for Isolated Patients", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a346/1yeQGRM0HLi", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09536392", "articleId": "1wRDxZ9SS8U", "__typename": "AdjacentArticleType" }, "next": { "fno": "09568700", "articleId": "1xDLFHUDwo8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1y2FkV9ZFKM", "title": "Nov.", "year": "2021", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wpqru2GjIY", "doi": "10.1109/TVCG.2021.3106480", "abstract": "A 3D Telepresence system allows users to interact with each other in a virtual, mixed, or augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and communication. There are two main methods for representing users within these 3D environments. Users can be represented either as point cloud reconstruction-based avatars that resemble a physical user or as virtual character-based avatars controlled by tracking the users&#x0027; body motion. This work compares both techniques to identify the differences between user representations and their fit in the reconstructed environments regarding the perceived presence, uncanny valley factors, and behavior impression. Our study uses an asymmetric VR/AR teleconsultation system that allows a remote user to join a local scene using VR. The local user observes the remote user with an AR head-mounted display, leading to facial occlusions in the 3D reconstruction. Participants perform a warm-up interaction task followed by a goal-directed collaborative puzzle task, pursuing a common goal. The local user was represented either as a point cloud reconstruction or as a virtual character-based avatar, in which case the point cloud reconstruction of the local user was masked. Our results show that the point cloud reconstruction-based avatar was superior to the virtual character avatar regarding perceived co-presence, social presence, behavioral impression, and humanness. Further, we found that the task type partly affected the perception. The point cloud reconstruction-based approach led to higher usability ratings, while objective performance measures showed no significant difference. We conclude that despite partly missing facial information, the point cloud-based reconstruction resulted in better conveyance of the user behavior and a more coherent fit into the simulation context.", "abstracts": [ { "abstractType": "Regular", "content": "A 3D Telepresence system allows users to interact with each other in a virtual, mixed, or augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and communication. There are two main methods for representing users within these 3D environments. Users can be represented either as point cloud reconstruction-based avatars that resemble a physical user or as virtual character-based avatars controlled by tracking the users&#x0027; body motion. This work compares both techniques to identify the differences between user representations and their fit in the reconstructed environments regarding the perceived presence, uncanny valley factors, and behavior impression. Our study uses an asymmetric VR/AR teleconsultation system that allows a remote user to join a local scene using VR. The local user observes the remote user with an AR head-mounted display, leading to facial occlusions in the 3D reconstruction. Participants perform a warm-up interaction task followed by a goal-directed collaborative puzzle task, pursuing a common goal. The local user was represented either as a point cloud reconstruction or as a virtual character-based avatar, in which case the point cloud reconstruction of the local user was masked. Our results show that the point cloud reconstruction-based avatar was superior to the virtual character avatar regarding perceived co-presence, social presence, behavioral impression, and humanness. Further, we found that the task type partly affected the perception. The point cloud reconstruction-based approach led to higher usability ratings, while objective performance measures showed no significant difference. We conclude that despite partly missing facial information, the point cloud-based reconstruction resulted in better conveyance of the user behavior and a more coherent fit into the simulation context.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A 3D Telepresence system allows users to interact with each other in a virtual, mixed, or augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and communication. There are two main methods for representing users within these 3D environments. Users can be represented either as point cloud reconstruction-based avatars that resemble a physical user or as virtual character-based avatars controlled by tracking the users' body motion. This work compares both techniques to identify the differences between user representations and their fit in the reconstructed environments regarding the perceived presence, uncanny valley factors, and behavior impression. Our study uses an asymmetric VR/AR teleconsultation system that allows a remote user to join a local scene using VR. The local user observes the remote user with an AR head-mounted display, leading to facial occlusions in the 3D reconstruction. Participants perform a warm-up interaction task followed by a goal-directed collaborative puzzle task, pursuing a common goal. The local user was represented either as a point cloud reconstruction or as a virtual character-based avatar, in which case the point cloud reconstruction of the local user was masked. Our results show that the point cloud reconstruction-based avatar was superior to the virtual character avatar regarding perceived co-presence, social presence, behavioral impression, and humanness. Further, we found that the task type partly affected the perception. The point cloud reconstruction-based approach led to higher usability ratings, while objective performance measures showed no significant difference. We conclude that despite partly missing facial information, the point cloud-based reconstruction resulted in better conveyance of the user behavior and a more coherent fit into the simulation context.", "title": "Avatars for Teleconsultation: Effects of Avatar Embodiment Techniques on User Perception in 3D Asymmetric Telepresence", "normalizedTitle": "Avatars for Teleconsultation: Effects of Avatar Embodiment Techniques on User Perception in 3D Asymmetric Telepresence", "fno": "09523831", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Augmented Reality", "Avatars", "Face Recognition", "Helmet Mounted Displays", "Image Reconstruction", "Stereo Image Processing", "Telecontrol", "Point Cloud Based Reconstruction", "User Behavior", "Avatar Embodiment Techniques", "User Perception", "Virtual Reality", "Mixed Reality", "Augmented Reality", "Point Cloud Reconstruction Based Avatar", "Physical User", "Virtual Character Based Avatar", "User Representations", "Reconstructed Environments", "Behavior Impression", "Remote User", "Local User", "Goal Directed Collaborative Puzzle Task", "Virtual Character Avatar", "Behavioral Impression", "3 D Telepresence System", "3 D Asymmetric Telepresence", "Teleconsultation Avatars", "3 D Environments", "Users Body Motion", "Perceived Presence", "Uncanny Valley Factors", "Asymmetric VR AR Teleconsultation System", "AR Head Mounted Display", "Facial Occlusions", "3 D Reconstruction", "Warm Up Interaction Task", "Perceived Co Presence", "Social Presence", "Usability Ratings", "Partly Missing Facial Information", "Avatars", "Three Dimensional Displays", "Telepresence", "Task Analysis", "Collaboration", "Real Time Systems", "Faces", "Telepresence", "Avatars", "Augmented Reality", "Mixed Reality", "Virtual Reality", "Collaboration", "Embodiment" ], "authors": [ { "givenName": "Kevin", "surname": "Yu", "fullName": "Kevin Yu", "affiliation": "Research group MITI, Technical University of Munich, Munchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Gleb", "surname": "Gorbachev", "fullName": "Gleb Gorbachev", "affiliation": "Computer Aided Medical Procedures, Technical University of Munich, Munchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Ulrich", "surname": "Eck", "fullName": "Ulrich Eck", "affiliation": "Computer Aided Medical Procedures, Technical University of Munich, Munchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Frieder", "surname": "Pankratz", "fullName": "Frieder Pankratz", "affiliation": "Institute for Emergency Medicine, Ludwig Maximilian University, Munchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Nassir", "surname": "Navab", "fullName": "Nassir Navab", "affiliation": "Chair of Computer Aided Medical Procedures, Technical University of Munich, Munchen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Daniel", "surname": "Roth", "fullName": "Daniel Roth", "affiliation": "Human-Centered Computing and Extended Reality, Friedrich-Alexander University (FAU), Erlangen-Nuremberg, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2021-11-01 00:00:00", "pubType": "trans", "pages": "4129-4139", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223377", "title": "Avatar embodiment realism and virtual fitness training", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223377/12OmNCcKQFn", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549424", "title": "Rapid generation of personalized avatars", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549424/12OmNyQGShm", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873991", "title": "Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873991/1GjwGcGrRmg", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797819", "title": "Localizing Teleoperator Gaze in 360&#x00B0; Hosted Telepresence", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797819/1cJ1d3MdShi", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797719", "title": "The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797719/1cJ1dVsXQDS", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798152", "title": "The Influence of Size in Augmented Reality Telepresence Avatars", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798152/1cJ1djEUmv6", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/05/08998305", "title": "Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View", "doi": null, "abstractUrl": "/journal/tg/2020/05/08998305/1hpPBuW1ahy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089654", "title": "Effects of Locomotion Style and Body Visibility of a Telepresence Avatar", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089654/1jIxd00PzX2", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/03/09173828", "title": "Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments", "doi": null, "abstractUrl": "/journal/tg/2022/03/09173828/1mtsbpUceNG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/07/09257094", "title": "Output-Sensitive Avatar Representations for Immersive Telepresence", "doi": null, "abstractUrl": "/journal/tg/2022/07/09257094/1oFCABrJUmA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09523841", "articleId": "1wpqtpOgOqI", "__typename": "AdjacentArticleType" }, "next": { "fno": "09523889", "articleId": "1wpqwAIMiRy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1y2FqFx5SCI", "name": "ttg202111-09523831s1-supp1-3106480.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202111-09523831s1-supp1-3106480.mp4", "extension": "mp4", "size": "25.5 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNwMob9C", "title": "April", "year": "2018", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbMo", "doi": "10.1109/TVCG.2018.2794072", "abstract": "As virtual reality expands in popularity, an increasingly diverse audience is gaining exposure to immersive virtual environments (IVEs). A significant body of research has demonstrated how perception and action work in such environments, but most of this work has been done studying adults. Less is known about how physical and cognitive development affect perception and action in IVEs, particularly as applied to preteen and teenage children. Accordingly, in the current study we assess how preteens (children aged 8&#x2013;12 years) and teenagers (children aged 15-18 years) respond to mismatches between their motor behavior and the visual information presented by an IVE. Over two experiments, we evaluate how these individuals recalibrate their actions across functionally distinct systems of movement. The first experiment analyzed forward walking recalibration after exposure to an IVE with either increased or decreased visual flow. Visual flow during normal bipedal locomotion was manipulated to be either twice or half as fast as the physical gait. The second experiment leveraged a prism throwing adaptation paradigm to test the effect of recalibration on throwing movement. In the first experiment, our results show no differences across age groups, although subjects generally experienced a post-exposure effect of shortened distance estimation after experiencing visually faster flow and longer distance estimation after experiencing visually slower flow. In the second experiment, subjects generally showed the typical prism adaptation behavior of a throwing after-effect error. The error lasted longer for preteens than older children. Our results have implications for the design of virtual systems with children as a target audience.", "abstracts": [ { "abstractType": "Regular", "content": "As virtual reality expands in popularity, an increasingly diverse audience is gaining exposure to immersive virtual environments (IVEs). A significant body of research has demonstrated how perception and action work in such environments, but most of this work has been done studying adults. Less is known about how physical and cognitive development affect perception and action in IVEs, particularly as applied to preteen and teenage children. Accordingly, in the current study we assess how preteens (children aged 8&#x2013;12 years) and teenagers (children aged 15-18 years) respond to mismatches between their motor behavior and the visual information presented by an IVE. Over two experiments, we evaluate how these individuals recalibrate their actions across functionally distinct systems of movement. The first experiment analyzed forward walking recalibration after exposure to an IVE with either increased or decreased visual flow. Visual flow during normal bipedal locomotion was manipulated to be either twice or half as fast as the physical gait. The second experiment leveraged a prism throwing adaptation paradigm to test the effect of recalibration on throwing movement. In the first experiment, our results show no differences across age groups, although subjects generally experienced a post-exposure effect of shortened distance estimation after experiencing visually faster flow and longer distance estimation after experiencing visually slower flow. In the second experiment, subjects generally showed the typical prism adaptation behavior of a throwing after-effect error. The error lasted longer for preteens than older children. Our results have implications for the design of virtual systems with children as a target audience.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "As virtual reality expands in popularity, an increasingly diverse audience is gaining exposure to immersive virtual environments (IVEs). A significant body of research has demonstrated how perception and action work in such environments, but most of this work has been done studying adults. Less is known about how physical and cognitive development affect perception and action in IVEs, particularly as applied to preteen and teenage children. Accordingly, in the current study we assess how preteens (children aged 8–12 years) and teenagers (children aged 15-18 years) respond to mismatches between their motor behavior and the visual information presented by an IVE. Over two experiments, we evaluate how these individuals recalibrate their actions across functionally distinct systems of movement. The first experiment analyzed forward walking recalibration after exposure to an IVE with either increased or decreased visual flow. Visual flow during normal bipedal locomotion was manipulated to be either twice or half as fast as the physical gait. The second experiment leveraged a prism throwing adaptation paradigm to test the effect of recalibration on throwing movement. In the first experiment, our results show no differences across age groups, although subjects generally experienced a post-exposure effect of shortened distance estimation after experiencing visually faster flow and longer distance estimation after experiencing visually slower flow. In the second experiment, subjects generally showed the typical prism adaptation behavior of a throwing after-effect error. The error lasted longer for preteens than older children. Our results have implications for the design of virtual systems with children as a target audience.", "title": "Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments", "normalizedTitle": "Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments", "fno": "08267487", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Legged Locomotion", "Visualization", "Virtual Environments", "Biomechanics", "Calibration", "Electronic Mail", "Virtual Environments", "Perceptual Motor Recalibration", "Perception", "Children" ], "authors": [ { "givenName": "Haley", "surname": "Adams", "fullName": "Haley Adams", "affiliation": "Dept. of Electrical Engineering and Computer ScienceVanderbilt University", "__typename": "ArticleAuthorType" }, { "givenName": "Gayathri", "surname": "Narasimham", "fullName": "Gayathri Narasimham", "affiliation": "Vanderbilt Institute for Digital Learning", "__typename": "ArticleAuthorType" }, { "givenName": "John", "surname": "Rieser", "fullName": "John Rieser", "affiliation": "Dept. of Psychology and Human DevelopmentVanderbilt University", "__typename": "ArticleAuthorType" }, { "givenName": "Sarah", "surname": "Creem-Regehr", "fullName": "Sarah Creem-Regehr", "affiliation": "Department of PsychologyUniversity of Utah", "__typename": "ArticleAuthorType" }, { "givenName": "Jeanine", "surname": "Stefanucci", "fullName": "Jeanine Stefanucci", "affiliation": "Department of PsychologyUniversity of Utah", "__typename": "ArticleAuthorType" }, { "givenName": "Bobby", "surname": "Bodenheimer", "fullName": "Bobby Bodenheimer", "affiliation": "Dept. of Electrical Engineering and Computer ScienceVanderbilt University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2018-04-01 00:00:00", "pubType": "trans", "pages": "1408-1417", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2015/6886/0/07131732", "title": "Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction", "doi": null, "abstractUrl": "/proceedings-article/3dui/2015/07131732/12OmNBr4exE", "parentPublication": { "id": "proceedings/3dui/2015/6886/0", "title": "2015 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798870", "title": "Poster: Immersive point cloud virtual environments", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798870/12OmNqFJhV7", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504745", "title": "Acoustic redirected walking with auditory cues by means of wave field synthesis", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504745/12OmNxYtu4K", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892241", "title": "Prism aftereffects for throwing with a self-avatar in an immersive virtual environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892241/12OmNxy4N0w", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2016/0842/0/07460045", "title": "Collision avoidance in the presence of a virtual agent in small-scale virtual environments", "doi": null, "abstractUrl": "/proceedings-article/3dui/2016/07460045/12OmNzaQoPf", "parentPublication": { "id": "proceedings/3dui/2016/0842/0", "title": "2016 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892237", "title": "Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892237/12OmNzh5z4G", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446539", "title": "Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446539/13bd1h03qOe", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/lt/2013/03/tlt2013030248", "title": "Young Children Can Learn Scientific Reasoning with Teachable Agents", "doi": null, "abstractUrl": "/journal/lt/2013/03/tlt2013030248/13rRUyuvRtu", "parentPublication": { "id": "trans/lt", "title": "IEEE Transactions on Learning Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08643340", "title": "Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures", "doi": null, "abstractUrl": "/journal/tg/2019/05/08643340/18K0nmkwheo", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a719", "title": "Attitude Change in Immersive Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a719/1tnXhqirhcc", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08315157", "articleId": "13rRUygT7sK", "__typename": "AdjacentArticleType" }, "next": { "fno": "08260967", "articleId": "13rRUyv53FB", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwMob9C", "title": "April", "year": "2018", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUynHujg", "doi": "10.1109/TVCG.2018.2793598", "abstract": "The underrepresentation of women in technical and STEM fields is a well-known problem, and stereotype threatening situations have been linked to the inability to recruit and retain women into these fields. Virtual reality enables the unique ability to perform body-swap illusions, and research has shown that these illusions can change participant behavior. Characteristically people take on the traits of the avatar they are embodying. We hypothesized that female participants embodying male avatars when a stereotype threat was made salient would demonstrate stereotype lift. We tested our hypothesis through a between-participants user study in an immersive virtual environment by measuring working memory. Our results support that stereotype threat can be induced in an immersive virtual environment, and that stereotype lift is possible with fully-immersive body-swap illusions. Additionally, our results suggest that participants in a gender-swapped avatar without an induced stereotype threat have significantly impaired working memory; however, this impairment is lifted when a threat is made salient. We discuss possible theories as to why a body-swap illusion from a female participant into a male avatar would only increase working memory impairment when not under threat, as well as applications and future research directions. Our results offer additional insight into understanding the cognitive effects of body-swap illusions, and provide evidence that virtual reality may be an applicable tool for decreasing the gender gap in technology.", "abstracts": [ { "abstractType": "Regular", "content": "The underrepresentation of women in technical and STEM fields is a well-known problem, and stereotype threatening situations have been linked to the inability to recruit and retain women into these fields. Virtual reality enables the unique ability to perform body-swap illusions, and research has shown that these illusions can change participant behavior. Characteristically people take on the traits of the avatar they are embodying. We hypothesized that female participants embodying male avatars when a stereotype threat was made salient would demonstrate stereotype lift. We tested our hypothesis through a between-participants user study in an immersive virtual environment by measuring working memory. Our results support that stereotype threat can be induced in an immersive virtual environment, and that stereotype lift is possible with fully-immersive body-swap illusions. Additionally, our results suggest that participants in a gender-swapped avatar without an induced stereotype threat have significantly impaired working memory; however, this impairment is lifted when a threat is made salient. We discuss possible theories as to why a body-swap illusion from a female participant into a male avatar would only increase working memory impairment when not under threat, as well as applications and future research directions. Our results offer additional insight into understanding the cognitive effects of body-swap illusions, and provide evidence that virtual reality may be an applicable tool for decreasing the gender gap in technology.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The underrepresentation of women in technical and STEM fields is a well-known problem, and stereotype threatening situations have been linked to the inability to recruit and retain women into these fields. Virtual reality enables the unique ability to perform body-swap illusions, and research has shown that these illusions can change participant behavior. Characteristically people take on the traits of the avatar they are embodying. We hypothesized that female participants embodying male avatars when a stereotype threat was made salient would demonstrate stereotype lift. We tested our hypothesis through a between-participants user study in an immersive virtual environment by measuring working memory. Our results support that stereotype threat can be induced in an immersive virtual environment, and that stereotype lift is possible with fully-immersive body-swap illusions. Additionally, our results suggest that participants in a gender-swapped avatar without an induced stereotype threat have significantly impaired working memory; however, this impairment is lifted when a threat is made salient. We discuss possible theories as to why a body-swap illusion from a female participant into a male avatar would only increase working memory impairment when not under threat, as well as applications and future research directions. Our results offer additional insight into understanding the cognitive effects of body-swap illusions, and provide evidence that virtual reality may be an applicable tool for decreasing the gender gap in technology.", "title": "The Effect of Gender Body-Swap Illusions on Working Memory and Stereotype Threat", "normalizedTitle": "The Effect of Gender Body-Swap Illusions on Working Memory and Stereotype Threat", "fno": "08260949", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Avatars", "Atmospheric Measurements", "Particle Measurements", "Electronic Mail", "Virtual Environments", "Virtual Reality", "Body Swap Illusions", "Virtual Embodiment", "Avatars", "Stereotype Threat", "Working Memory" ], "authors": [ { "givenName": "Tabitha C.", "surname": "Peck", "fullName": "Tabitha C. Peck", "affiliation": "Davidson College", "__typename": "ArticleAuthorType" }, { "givenName": "My", "surname": "Doan", "fullName": "My Doan", "affiliation": "Davidson College", "__typename": "ArticleAuthorType" }, { "givenName": "Kimberly A.", "surname": "Bourne", "fullName": "Kimberly A. Bourne", "affiliation": "Davidson College", "__typename": "ArticleAuthorType" }, { "givenName": "Jessica J.", "surname": "Good", "fullName": "Jessica J. Good", "affiliation": "Davidson College", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2018-04-01 00:00:00", "pubType": "trans", "pages": "1604-1612", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/hicss/2011/9618/0/05718718", "title": "Online Identity Construction and Expectation of Future Interaction", "doi": null, "abstractUrl": "/proceedings-article/hicss/2011/05718718/12OmNAsBFG4", "parentPublication": { "id": "proceedings/hicss/2011/9618/0", "title": "2011 44th Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2014/3922/0/07044208", "title": "Special session — \"Stereotype threat\" and my students: What can I do about it?", "doi": null, "abstractUrl": "/proceedings-article/fie/2014/07044208/12OmNvk7JLh", "parentPublication": { "id": "proceedings/fie/2014/3922/0", "title": "2014 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2017/0563/0/08273657", "title": "Avatar and participant gender differences in the perception of uncanniness of virtual humans", "doi": null, "abstractUrl": "/proceedings-article/acii/2017/08273657/12OmNzZmZBE", "parentPublication": { "id": "proceedings/acii/2017/0563/0", "title": "2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a772", "title": "Embodiment of an Avatar with Unnatural Arm Movements", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a772/1J7W9fEjd6g", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apsec/2022/5537/0/553700a487", "title": "Preliminary Analysis of the Influence of the Stereotype Threat on Computer Programming", "doi": null, "abstractUrl": "/proceedings-article/apsec/2022/553700a487/1KOvi3RKoBG", "parentPublication": { "id": "proceedings/apsec/2022/5537/0", "title": "2022 29th Asia-Pacific Software Engineering Conference (APSEC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798122", "title": "An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798122/1cJ0MR4xjWg", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798263", "title": "EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798263/1cJ1gj5NtQc", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090457", "title": "Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090457/1jIxjXwO4HS", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/10/09105074", "title": "Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals", "doi": null, "abstractUrl": "/journal/tg/2021/10/09105074/1kj0SvEe6ly", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/05/09382845", "title": "The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments", "doi": null, "abstractUrl": "/journal/tg/2021/05/09382845/1saZq7bIPUQ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08267239", "articleId": "13rRUyYSWt3", "__typename": "AdjacentArticleType" }, "next": { "fno": "08307458", "articleId": "13rRUwh80Hk", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzZ5oam", "title": "July/August", "year": "2008", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5UfX", "doi": "10.1109/TVCG.2008.31", "abstract": "We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. In design study 2, animating artist-drawn designs with scientific data from problems in 3D fluid flow is explored. While results captured an accurate sense of flow that was advantageous, potential for visual exploration was limited. Design study 3 reveals the importance of a new 3D drawing interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. In design study 4, collaborative teams employ a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes. Conclusions identify important characteristics of effective artist-accessible VR design tools and lead to a proposed methodology for successful collaborative design called Scientific Sketching. Scientific Sketching incorporates the VR-based design advances found most useful during the design studies while also drawing upon traditional design tools such as work with traditional media and evaluation via critique.", "abstracts": [ { "abstractType": "Regular", "content": "We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. In design study 2, animating artist-drawn designs with scientific data from problems in 3D fluid flow is explored. While results captured an accurate sense of flow that was advantageous, potential for visual exploration was limited. Design study 3 reveals the importance of a new 3D drawing interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. In design study 4, collaborative teams employ a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes. Conclusions identify important characteristics of effective artist-accessible VR design tools and lead to a proposed methodology for successful collaborative design called Scientific Sketching. Scientific Sketching incorporates the VR-based design advances found most useful during the design studies while also drawing upon traditional design tools such as work with traditional media and evaluation via critique.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present four studies investigating tools and methodologies for artist-scientist-technologist collaboration in designing multivariate, virtual reality (VR) visualizations. Design study 1 identifies the promise of 3D drawing-style interfaces for VR design and also establishes limitations of these tools with respect to precision and support for animation. In design study 2, animating artist-drawn designs with scientific data from problems in 3D fluid flow is explored. While results captured an accurate sense of flow that was advantageous, potential for visual exploration was limited. Design study 3 reveals the importance of a new 3D drawing interface that overcomes the precision limitation found in study 1 while remaining accessible to artist collaborators. In design study 4, collaborative teams employ a design process that begins with traditional paper sketching and moves to animated, interactive, VR prototypes. Conclusions identify important characteristics of effective artist-accessible VR design tools and lead to a proposed methodology for successful collaborative design called Scientific Sketching. Scientific Sketching incorporates the VR-based design advances found most useful during the design studies while also drawing upon traditional design tools such as work with traditional media and evaluation via critique.", "title": "Scientific Sketching for Collaborative VR Visualization Design", "normalizedTitle": "Scientific Sketching for Collaborative VR Visualization Design", "fno": "ttg2008040835", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization Methodology", "Design Study", "Critique", "Artistic Interface", "Art", "Virtual Reality" ], "authors": [ { "givenName": "Daniel F.", "surname": "Keefe", "fullName": "Daniel F. Keefe", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Daniel", "surname": "Acevedo", "fullName": "Daniel Acevedo", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Jadrian", "surname": "Miles", "fullName": "Jadrian Miles", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Fritz", "surname": "Drury", "fullName": "Fritz Drury", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Sharon M.", "surname": "Swartz", "fullName": "Sharon M. Swartz", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "David H.", "surname": "Laidlaw", "fullName": "David H. Laidlaw", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2008-07-01 00:00:00", "pubType": "trans", "pages": "835-847", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a253", "title": "Workshop on VR and AR meet creative industries", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a253/12OmNylKASp", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/05/08672601", "title": "Developing Virtual Reality Visualizations for Unsteady Flow Analysis of Dinosaur Track Formation using Scientific Sketching", "doi": null, "abstractUrl": "/journal/tg/2019/05/08672601/18A3bLyziyk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699281", "title": "Art and VR Technology, Creating the &#x201C;Experience Society&#x201D;", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699281/19F1RhPJpWE", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a968", "title": "Asymmetric interfaces with stylus and gesture for VR sketching", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a968/1CJdzTRQ9s4", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049645", "title": "GestureSurface: VR Sketching through Assembling Scaffold Surface with Non-Dominant Hand", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049645/1KYoyLX55fy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/models-c/2019/5125/0/512500a437", "title": "Towards Sketching Interfaces for Multi-paradigm Modeling", "doi": null, "abstractUrl": "/proceedings-article/models-c/2019/512500a437/1f8MVmXxxCw", "parentPublication": { "id": "proceedings/models-c/2019/5125/0", "title": "2019 ACM/IEEE 22nd International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a156", "title": "Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a156/1gysiAZnF16", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a362", "title": "VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a362/1yeQLhUPzos", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2021/2688/0/268800b003", "title": "Fine-Grained VR Sketching: Dataset and Insights", "doi": null, "abstractUrl": "/proceedings-article/3dv/2021/268800b003/1zWE3NZ5Apq", "parentPublication": { "id": "proceedings/3dv/2021/2688/0", "title": "2021 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2021/3851/0/09637338", "title": "Sketching Assessment in Engineering Education: A Systematic Literature Review", "doi": null, "abstractUrl": "/proceedings-article/fie/2021/09637338/1zuvJwMmZgs", "parentPublication": { "id": "proceedings/fie/2021/3851/0", "title": "2021 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008040820", "articleId": "13rRUwghd94", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008040848", "articleId": "13rRUxjQyvc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxvO04Q", "title": "Jan.", "year": "2017", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "23", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxNW1Zs", "doi": "10.1109/TVCG.2016.2598446", "abstract": "Visual analytics techniques help users explore high-dimensional data. However, it is often challenging for users to express their domain knowledge in order to steer the underlying data model, especially when they have little attribute-level knowledge. Furthermore, users' complex, high-level domain knowledge, compared to low-level attributes, posits even greater challenges. To overcome these challenges, we introduce a technique to interpret a user's drawings with an interactive, nonlinear axis mapping approach called AxiSketcher. This technique enables users to impose their domain knowledge on a visualization by allowing interaction with data entries rather than with data attributes. The proposed interaction is performed through directly sketching lines over the visualization. Using this technique, users can draw lines over selected data points, and the system forms the axes that represent a nonlinear, weighted combination of multidimensional attributes. In this paper, we describe our techniques in three areas: 1) the design space of sketching methods for eliciting users' nonlinear domain knowledge; 2) the underlying model that translates users' input, extracts patterns behind the selected data points, and results in nonlinear axes reflecting users' complex intent; and 3) the interactive visualization for viewing, assessing, and reconstructing the newly formed, nonlinear axes.", "abstracts": [ { "abstractType": "Regular", "content": "Visual analytics techniques help users explore high-dimensional data. However, it is often challenging for users to express their domain knowledge in order to steer the underlying data model, especially when they have little attribute-level knowledge. Furthermore, users' complex, high-level domain knowledge, compared to low-level attributes, posits even greater challenges. To overcome these challenges, we introduce a technique to interpret a user's drawings with an interactive, nonlinear axis mapping approach called AxiSketcher. This technique enables users to impose their domain knowledge on a visualization by allowing interaction with data entries rather than with data attributes. The proposed interaction is performed through directly sketching lines over the visualization. Using this technique, users can draw lines over selected data points, and the system forms the axes that represent a nonlinear, weighted combination of multidimensional attributes. In this paper, we describe our techniques in three areas: 1) the design space of sketching methods for eliciting users' nonlinear domain knowledge; 2) the underlying model that translates users' input, extracts patterns behind the selected data points, and results in nonlinear axes reflecting users' complex intent; and 3) the interactive visualization for viewing, assessing, and reconstructing the newly formed, nonlinear axes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visual analytics techniques help users explore high-dimensional data. However, it is often challenging for users to express their domain knowledge in order to steer the underlying data model, especially when they have little attribute-level knowledge. Furthermore, users' complex, high-level domain knowledge, compared to low-level attributes, posits even greater challenges. To overcome these challenges, we introduce a technique to interpret a user's drawings with an interactive, nonlinear axis mapping approach called AxiSketcher. This technique enables users to impose their domain knowledge on a visualization by allowing interaction with data entries rather than with data attributes. The proposed interaction is performed through directly sketching lines over the visualization. Using this technique, users can draw lines over selected data points, and the system forms the axes that represent a nonlinear, weighted combination of multidimensional attributes. In this paper, we describe our techniques in three areas: 1) the design space of sketching methods for eliciting users' nonlinear domain knowledge; 2) the underlying model that translates users' input, extracts patterns behind the selected data points, and results in nonlinear axes reflecting users' complex intent; and 3) the interactive visualization for viewing, assessing, and reconstructing the newly formed, nonlinear axes.", "title": "AxiSketcher: Interactive Nonlinear Axis Mapping of Visualizations through User Drawings", "normalizedTitle": "AxiSketcher: Interactive Nonlinear Axis Mapping of Visualizations through User Drawings", "fno": "07534876", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualization", "Visual Analytics", "Analytical Models", "Data Models", "Automobiles", "Computational Modeling", "Manifolds", "Human Centered Visual Analytics", "Axis Mapping", "Interactive Model Steering", "Sketch", "Axis Visualization" ], "authors": [ { "givenName": "Bum Chul", "surname": "Kwon", "fullName": "Bum Chul Kwon", "affiliation": "IBM T.J. Watson Research Center, Yorktown Heights, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Hannah", "surname": "Kim", "fullName": "Hannah Kim", "affiliation": "Georgia Institute of Technology, Atlanta, GA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Emily", "surname": "Wall", "fullName": "Emily Wall", "affiliation": "Georgia Institute of Technology, Atlanta, GA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Jaegul", "surname": "Choo", "fullName": "Jaegul Choo", "affiliation": "Korea University, Seoul, South Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Haesun", "surname": "Park", "fullName": "Haesun Park", "affiliation": "Georgia Institute of Technology, Atlanta, GA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Alex", "surname": "Endert", "fullName": "Alex Endert", "affiliation": "Georgia Institute of Technology, Atlanta, GA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2017-01-01 00:00:00", "pubType": "trans", "pages": "221-230", "year": "2017", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2014/5209/0/5209b568", "title": "Nonlinear Supervised Locality Preserving Projections for Visual Pattern Discrimination", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209b568/12OmNy2agT9", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/12/06875974", "title": "A Five-Level Design Framework for Bicluster Visualizations", "doi": null, "abstractUrl": "/journal/tg/2014/12/06875974/13rRUB6Sq0A", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/01/07192671", "title": "InterAxis: Steering Scatterplot Axes via Observation-Level Interaction", "doi": null, "abstractUrl": "/journal/tg/2016/01/07192671/13rRUILLkDT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2016/07/07293680", "title": "Nonlinear Dimensionality Reduction via Path-Based Isometric Mapping", "doi": null, "abstractUrl": "/journal/tp/2016/07/07293680/13rRUwfZC1K", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/12/06875988", "title": "Revisiting Bertin Matrices: New Interactions for Crafting Tabular Visualizations", "doi": null, "abstractUrl": "/journal/tg/2014/12/06875988/13rRUwh80uA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/1999/05/i0422", "title": "Nonlinear Modeling of Scattered Multivariate Data and Its Application to Shape Change", "doi": null, "abstractUrl": "/journal/tp/1999/05/i0422/13rRUwhHcKb", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2017/10/07984849", "title": "Manifold Learning by Curved Cosine Mapping", "doi": null, "abstractUrl": "/journal/tk/2017/10/07984849/13rRUygT7nn", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08454489", "title": "Patterns and Pace: Quantifying Diverse Exploration Behavior with Visualizations on the Web", "doi": null, "abstractUrl": "/journal/tg/2019/01/08454489/17D45W1Oa3s", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2022/6819/0/09994962", "title": "AccSleepNet: An Axis-Aware Hybrid Deep Fusion Model for Sleep Stage Classification Using Wrist-Worn Accelerometer Data", "doi": null, "abstractUrl": "/proceedings-article/bibm/2022/09994962/1JC2CG2LmYU", "parentPublication": { "id": "proceedings/bibm/2022/6819/0", "title": "2022 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08807224", "title": "Semantic Concept Spaces: Guided Topic Model Refinement using Word-Embedding Projections", "doi": null, "abstractUrl": "/journal/tg/2020/01/08807224/1cG6twVJ2HC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07534855", "articleId": "13rRUxjQybV", "__typename": "AdjacentArticleType" }, "next": { "fno": "07539560", "articleId": "13rRUxE04tH", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvGPE8n", "title": "Jan.", "year": "2016", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfKIHP", "doi": "10.1109/TVCG.2015.2467271", "abstract": "Sketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.", "abstracts": [ { "abstractType": "Regular", "content": "Sketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Sketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.", "title": "Sketching Designs Using the Five Design-Sheet Methodology", "normalizedTitle": "Sketching Designs Using the Five Design-Sheet Methodology", "fno": "07192707", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization", "Data Visualization", "Prototypes", "Planning", "Computer Science", "Companies", "Ideation", "Lo Fidelity Prototyping", "User Centred Design", "Sketching For Visualization", "C 1160", "Lo Fidelity Prototyping", "User Centred Design", "Sketching For Visualization", "Ideation", "C 4240 C", "C 4210 L", "C 1140 Z" ], "authors": [ { "givenName": "Jonathan C.", "surname": "Roberts", "fullName": "Jonathan C. Roberts", "affiliation": "School of Computer Science, Bangor University", "__typename": "ArticleAuthorType" }, { "givenName": "Chris", "surname": "Headleand", "fullName": "Chris Headleand", "affiliation": "School of Computer Science, Bangor University", "__typename": "ArticleAuthorType" }, { "givenName": "Panagiotis D.", "surname": "Ritsos", "fullName": "Panagiotis D. Ritsos", "affiliation": "Department of Computer Science, University of Chester", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2016-01-01 00:00:00", "pubType": "trans", "pages": "419-428", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/fie/2011/468/0/06142732", "title": "Work in progress — Technical freehand sketching", "doi": null, "abstractUrl": "/proceedings-article/fie/2011/06142732/12OmNrAMF4F", "parentPublication": { "id": "proceedings/fie/2011/468/0", "title": "2011 Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2013/5261/0/06684814", "title": "Interactive sketching in multi-touch digital books. A prototype for technical graphics", "doi": null, "abstractUrl": "/proceedings-article/fie/2013/06684814/12OmNvm6VGu", "parentPublication": { "id": "proceedings/fie/2013/5261/0", "title": "2013 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2005/9077/0/01611923", "title": "Special session - user-observation and sketching as core stages in the software design process", "doi": null, "abstractUrl": "/proceedings-article/fie/2005/01611923/12OmNx7ov1C", "parentPublication": { "id": "proceedings/fie/2005/9077/0", "title": "35th Annual Frontiers in Education", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2010/7846/0/05571231", "title": "Choosing Knowledge Visualizations to Augment Cognition: The Managers' View", "doi": null, "abstractUrl": "/proceedings-article/iv/2010/05571231/12OmNxuXcA3", "parentPublication": { "id": "proceedings/iv/2010/7846/0", "title": "2010 14th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cim/1988/0888/0/00005403", "title": "Integration of design, planning, and manufacturing subsystems in sheet metal processing", "doi": null, "abstractUrl": "/proceedings-article/cim/1988/00005403/12OmNy7Qfuh", "parentPublication": { "id": "proceedings/cim/1988/0888/0", "title": "1988 International Conference on Computer Integrated Manufacturing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vlhcc/2012/0852/0/06344479", "title": "A combination of stroke manipulation and recognition strategies to support user interface construction and interactive behavior definition through sketching", "doi": null, "abstractUrl": "/proceedings-article/vlhcc/2012/06344479/12OmNyKa6b2", "parentPublication": { "id": "proceedings/vlhcc/2012/0852/0", "title": "2012 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icse/1991/2140/0/00130618", "title": "A methodology for prototyping-in-the-large", "doi": null, "abstractUrl": "/proceedings-article/icse/1991/00130618/12OmNyKrH7c", "parentPublication": { "id": "proceedings/icse/1991/2140/0", "title": "Proceedings - 13th International Conference on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/conisoft/2017/3956/0/395601a179", "title": "Impact of Technology in Collaborative and Interactive Programming Activities: Gathering Children's Feedback", "doi": null, "abstractUrl": "/proceedings-article/conisoft/2017/395601a179/12OmNyRPgPd", "parentPublication": { "id": "proceedings/conisoft/2017/3956/0", "title": "2017 5th International Conference in Software Engineering Research and Innovation (CONISOFT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmlc/2003/7865/5/01260138", "title": "A freehand sketchy graphic input system: SketchGIS", "doi": null, "abstractUrl": "/proceedings-article/icmlc/2003/01260138/12OmNykCcfP", "parentPublication": { "id": "proceedings/icmlc/2003/7865/1", "title": "Proceedings of the 2003 International Conference on Machine Learning and Cybernetics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isvlsid/2006/2533/0/01602461", "title": "System exploration of SystemC designs", "doi": null, "abstractUrl": "/proceedings-article/isvlsid/2006/01602461/12OmNzYNNh5", "parentPublication": { "id": "proceedings/isvlsid/2006/2533/0", "title": "IEEE Computer Society Annual Symposium on Emerging VLSI Technologies and Architectures (ISVLSI'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07192713", "articleId": "13rRUx0geva", "__typename": "AdjacentArticleType" }, "next": { "fno": "07192666", "articleId": "13rRUB7a113", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRKd", "name": "ttg201601-07192707s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201601-07192707s1.zip", "extension": "zip", "size": "4.19 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1LUpyYLBfeo", "title": "May", "year": "2023", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1KYoyLX55fy", "doi": "10.1109/TVCG.2023.3247059", "abstract": "3D sketching in virtual reality (VR) provides an immersive drawing experience for designs. However, due to the lack of depth perception cues in VR, scaffolding surfaces that constrain strokes to 2D are usually used as visual guides to reduce the difficulty of drawing accurate strokes. When the dominant hand is occupied by the pen tool, the efficiency of scaffolding-based sketching can be improved by using gesture input to reduce the idleness of the non-dominant hand. This paper presents GestureSurface, a bi-manual interface that uses non-dominant hand performing gestures to operate scaffolding and the other hand drawing with controller. We designed a set of non-dominant gestures to create and manipulate scaffolding surfaces, which are assembled by automatic combination based on five predefined primitive surfaces. We evaluated GestureSurface through a 20-person user study and found that the method of scaffolding-based sketching using non-dominant hand has the advantages of high efficiency and low fatigue.", "abstracts": [ { "abstractType": "Regular", "content": "3D sketching in virtual reality (VR) provides an immersive drawing experience for designs. However, due to the lack of depth perception cues in VR, scaffolding surfaces that constrain strokes to 2D are usually used as visual guides to reduce the difficulty of drawing accurate strokes. When the dominant hand is occupied by the pen tool, the efficiency of scaffolding-based sketching can be improved by using gesture input to reduce the idleness of the non-dominant hand. This paper presents GestureSurface, a bi-manual interface that uses non-dominant hand performing gestures to operate scaffolding and the other hand drawing with controller. We designed a set of non-dominant gestures to create and manipulate scaffolding surfaces, which are assembled by automatic combination based on five predefined primitive surfaces. We evaluated GestureSurface through a 20-person user study and found that the method of scaffolding-based sketching using non-dominant hand has the advantages of high efficiency and low fatigue.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "3D sketching in virtual reality (VR) provides an immersive drawing experience for designs. However, due to the lack of depth perception cues in VR, scaffolding surfaces that constrain strokes to 2D are usually used as visual guides to reduce the difficulty of drawing accurate strokes. When the dominant hand is occupied by the pen tool, the efficiency of scaffolding-based sketching can be improved by using gesture input to reduce the idleness of the non-dominant hand. This paper presents GestureSurface, a bi-manual interface that uses non-dominant hand performing gestures to operate scaffolding and the other hand drawing with controller. We designed a set of non-dominant gestures to create and manipulate scaffolding surfaces, which are assembled by automatic combination based on five predefined primitive surfaces. We evaluated GestureSurface through a 20-person user study and found that the method of scaffolding-based sketching using non-dominant hand has the advantages of high efficiency and low fatigue.", "title": "GestureSurface: VR Sketching through Assembling Scaffold Surface with Non-Dominant Hand", "normalizedTitle": "GestureSurface: VR Sketching through Assembling Scaffold Surface with Non-Dominant Hand", "fno": "10049645", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Gesture Recognition", "Solid Modelling", "Virtual Reality", "Assembling Scaffold Surface", "Dominant Hand", "Gesture Surface", "Immersive Drawing Experience", "Nondominant Gestures", "Nondominant Hand", "Scaffolding Surfaces", "Scaffolding Based Sketching", "VR Sketching", "Three Dimensional Displays", "Shape", "Software", "Visualization", "Task Analysis", "Virtual Reality", "Tracking", "Virtual Reality", "Gestural Input", "Sketching" ], "authors": [ { "givenName": "Xinchi", "surname": "Xu", "fullName": "Xinchi Xu", "affiliation": "State Key Laboratory for Novel Software Technology and Software Institute at Nanjing University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yang", "surname": "Zhou", "fullName": "Yang Zhou", "affiliation": "State Key Laboratory for Novel Software Technology and Software Institute at Nanjing University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Bingchan", "surname": "Shao", "fullName": "Bingchan Shao", "affiliation": "State Key Laboratory for Novel Software Technology and Software Institute at Nanjing University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guihuan", "surname": "Feng", "fullName": "Guihuan Feng", "affiliation": "State Key Laboratory for Novel Software Technology and Software Institute at Nanjing University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Chun", "surname": "Yu", "fullName": "Chun Yu", "affiliation": "Department of Computer science and Technology at Tsinghua University, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2023-05-01 00:00:00", "pubType": "trans", "pages": "2499-2507", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892295", "title": "Gauntlet: Travel technique for immersive environments using non-dominant hand", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892295/12OmNCxbXAC", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2010/6237/0/05444806", "title": "In-Place Sketching for content authoring in Augmented Reality games", "doi": null, "abstractUrl": "/proceedings-article/vr/2010/05444806/12OmNxveNJV", "parentPublication": { "id": "proceedings/vr/2010/6237/0", "title": "2010 IEEE Virtual Reality Conference (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040835", "title": "Scientific Sketching for Collaborative VR Visualization Design", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040835/13rRUwI5UfX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a968", "title": "Asymmetric interfaces with stylus and gesture for VR sketching", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a968/1CJdzTRQ9s4", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": 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}, { "id": "proceedings/vrw/2021/4057/0/405700a749", "title": "Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a749/1tnXvUPX7yg", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a826", "title": "Mid-Air Finger Sketching for Tree Modeling", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a826/1tuBbGEUWm4", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2021/1298/0/129800a362", "title": "VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2021/129800a362/1yeQLhUPzos", "parentPublication": { "id": "proceedings/ismar-adjunct/2021/1298/0", "title": "2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2021/2688/0/268800b003", "title": "Fine-Grained VR Sketching: Dataset and Insights", "doi": null, "abstractUrl": "/proceedings-article/3dv/2021/268800b003/1zWE3NZ5Apq", "parentPublication": { "id": "proceedings/3dv/2021/2688/0", "title": "2021 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "10049740", "articleId": "1KYoAQiTsQg", "__typename": "AdjacentArticleType" }, "next": { "fno": "10049696", "articleId": "1KYoz753Sxi", "__typename": "AdjacentArticleType" }, "__typename": 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{ "issue": { "id": "1As7ypQiOI0", "title": "Jan.-Feb.", "year": "2022", "issueNum": "01", "idPrefix": "cg", "pubType": "magazine", "volume": "42", "label": "Jan.-Feb.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1r51fWoQ44o", "doi": "10.1109/MCG.2021.3058129", "abstract": "Building upon the ideas of storytelling and explorable explanations, we introduce Talking Realities, a concept for producing data-driven interactive narratives in virtual reality. It combines an audio narrative with an immersive visualization to communicate analysis results. The narrative is automatically produced using template-based natural language generation and adapts to data and user interactions. The synchronized animation of visual elements in accordance with the audio connects the two representations. In addition, we discuss various modes of explanation ranging from fully guided tours to free exploration of the data. We demonstrate the applicability of our concept by developing a virtual reality visualization for air traffic data. Furthermore, generalizability is exhibited by sketching mock-ups for two more application scenarios in the context of information and scientific visualization.", "abstracts": [ { "abstractType": "Regular", "content": "Building upon the ideas of storytelling and explorable explanations, we introduce Talking Realities, a concept for producing data-driven interactive narratives in virtual reality. It combines an audio narrative with an immersive visualization to communicate analysis results. The narrative is automatically produced using template-based natural language generation and adapts to data and user interactions. The synchronized animation of visual elements in accordance with the audio connects the two representations. In addition, we discuss various modes of explanation ranging from fully guided tours to free exploration of the data. We demonstrate the applicability of our concept by developing a virtual reality visualization for air traffic data. Furthermore, generalizability is exhibited by sketching mock-ups for two more application scenarios in the context of information and scientific visualization.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Building upon the ideas of storytelling and explorable explanations, we introduce Talking Realities, a concept for producing data-driven interactive narratives in virtual reality. It combines an audio narrative with an immersive visualization to communicate analysis results. The narrative is automatically produced using template-based natural language generation and adapts to data and user interactions. The synchronized animation of visual elements in accordance with the audio connects the two representations. In addition, we discuss various modes of explanation ranging from fully guided tours to free exploration of the data. We demonstrate the applicability of our concept by developing a virtual reality visualization for air traffic data. Furthermore, generalizability is exhibited by sketching mock-ups for two more application scenarios in the context of information and scientific visualization.", "title": "Talking Realities: Audio Guides in Virtual Reality Visualizations", "normalizedTitle": "Talking Realities: Audio Guides in Virtual Reality Visualizations", "fno": "09351649", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Audio Signal Processing", "Computer Animation", "Data Visualisation", "Natural Language Processing", "Speech Synthesis", "Virtual Reality", "Data Driven Interactive Narratives", "Audio Narrative", "User Interaction", "Immersive Virtual Reality Visualization", "Air Traffic Data", "Audio Guides", "Explorable Explanations", "Talking Realities", "Automatic Template Based Natural Language Generation", "Synchronized Animations", "Storytelling", "Data Visualization", "Virtual Reality", "Visualization", "Synchronization", "Two Dimensional Displays", "Speech Synthesis", "Data Analysis" ], "authors": [ { "givenName": "Shahid", "surname": "Latif", "fullName": "Shahid Latif", "affiliation": "University of Duisburg-Essen, Essen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Hagen", "surname": "Tarner", "fullName": "Hagen Tarner", "affiliation": "University of Duisburg-Essen, Essen, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Fabian", "surname": "Beck", "fullName": "Fabian Beck", "affiliation": "University of Duisburg-Essen, Essen, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-01-01 00:00:00", "pubType": "mags", "pages": "73-83", "year": "2022", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acii/2013/5048/0/5048a705", "title": "Automatic Staging of Audio with Emotions", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a705/12OmNBSjJ6m", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/avss/2017/2939/0/08078530", "title": "Applying audio description for context understanding of surveillance videos by people with visual impairments", "doi": null, "abstractUrl": "/proceedings-article/avss/2017/08078530/12OmNwMob72", "parentPublication": { "id": "proceedings/avss/2017/2939/0", "title": "2017 14th IEEE International Conference on Advanced Video and Signal Based Surveillance (AVSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv-vis/2008/3271/0/3271a129", "title": "Talking Head - Visualizations & Level of Detail", "doi": null, "abstractUrl": "/proceedings-article/iv-vis/2008/3271a129/12OmNwoPttf", "parentPublication": { "id": "proceedings/iv-vis/2008/3271/0", "title": "Visualisation, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2016/8942/0/8942a203", "title": "Promoting Insight: A Case Study of How to Incorporate Interaction in Existing Data Visualizations", "doi": null, "abstractUrl": "/proceedings-article/iv/2016/8942a203/12OmNx7G68T", "parentPublication": { "id": "proceedings/iv/2016/8942/0", "title": "2016 20th International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icsm/2008/2613/0/04658085", "title": "Software visualization with audio supported cognitive glyphs", "doi": null, "abstractUrl": "/proceedings-article/icsm/2008/04658085/12OmNznCl0y", "parentPublication": { "id": "proceedings/icsm/2008/2613/0", "title": "2008 IEEE International Conference on Software Maintenance", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122679", "title": "Design Considerations for Optimizing Storyline Visualizations", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122679/13rRUwhHcQR", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2018/3788/0/08546016", "title": "Dual-modality Talking-metrics: 3D Visual-Audio Integrated Behaviometric Cues from Speakers", "doi": null, "abstractUrl": "/proceedings-article/icpr/2018/08546016/17D45WrVg6w", "parentPublication": { "id": "proceedings/icpr/2018/3788/0", "title": "2018 24th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200o4780", "title": "Joint Audio-Visual Deepfake Detection", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200o4780/1BmFqmstO8M", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600d377", "title": "Expressive Talking Head Generation with Granular Audio-Visual Control", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600d377/1H1iVqbQEKI", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/4.509E179", "title": "Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/4.509E179/1yeLFZU81zy", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09693371", "articleId": "1As7Ak8utwY", "__typename": "AdjacentArticleType" }, "next": { "fno": "09403400", "articleId": "1sLHcc8of04", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNz5apx8", "title": "April", "year": "2015", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "21", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7yf", "doi": "10.1109/TVCG.2015.2391858", "abstract": "We present an interactive wave-based sound propagation system that generates accurate, realistic sound in virtual environments for dynamic (moving) sources and listeners. We propose a novel algorithm to accurately solve the wave equation for dynamic sources and listeners using a combination of precomputation techniques and GPU-based runtime evaluation. Our system can handle large environments typically used in VR applications, compute spatial sound corresponding to listener's motion (including head tracking) and handle both omnidirectional and directional sources, all at interactive rates. As compared to prior wave-based techniques applied to large scenes with moving sources, we observe significant improvement in runtime memory. The overall sound-propagation and rendering system has been integrated with the Half-Life 2 game engine, Oculus-Rift head-mounted display, and the Xbox game controller to enable users to experience high-quality acoustic effects (e.g., amplification, diffraction low-passing, high-order scattering) and spatial audio, based on their interactions in the VR application. We provide the results of preliminary user evaluations, conducted to study the impact of wave-based acoustic effects and spatial audio on users' navigation performance in virtual environments.", "abstracts": [ { "abstractType": "Regular", "content": "We present an interactive wave-based sound propagation system that generates accurate, realistic sound in virtual environments for dynamic (moving) sources and listeners. We propose a novel algorithm to accurately solve the wave equation for dynamic sources and listeners using a combination of precomputation techniques and GPU-based runtime evaluation. Our system can handle large environments typically used in VR applications, compute spatial sound corresponding to listener's motion (including head tracking) and handle both omnidirectional and directional sources, all at interactive rates. As compared to prior wave-based techniques applied to large scenes with moving sources, we observe significant improvement in runtime memory. The overall sound-propagation and rendering system has been integrated with the Half-Life 2 game engine, Oculus-Rift head-mounted display, and the Xbox game controller to enable users to experience high-quality acoustic effects (e.g., amplification, diffraction low-passing, high-order scattering) and spatial audio, based on their interactions in the VR application. We provide the results of preliminary user evaluations, conducted to study the impact of wave-based acoustic effects and spatial audio on users' navigation performance in virtual environments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present an interactive wave-based sound propagation system that generates accurate, realistic sound in virtual environments for dynamic (moving) sources and listeners. We propose a novel algorithm to accurately solve the wave equation for dynamic sources and listeners using a combination of precomputation techniques and GPU-based runtime evaluation. Our system can handle large environments typically used in VR applications, compute spatial sound corresponding to listener's motion (including head tracking) and handle both omnidirectional and directional sources, all at interactive rates. As compared to prior wave-based techniques applied to large scenes with moving sources, we observe significant improvement in runtime memory. The overall sound-propagation and rendering system has been integrated with the Half-Life 2 game engine, Oculus-Rift head-mounted display, and the Xbox game controller to enable users to experience high-quality acoustic effects (e.g., amplification, diffraction low-passing, high-order scattering) and spatial audio, based on their interactions in the VR application. We provide the results of preliminary user evaluations, conducted to study the impact of wave-based acoustic effects and spatial audio on users' navigation performance in virtual environments.", "title": "WAVE: Interactive Wave-based Sound Propagation for Virtual Environments", "normalizedTitle": "WAVE: Interactive Wave-based Sound Propagation for Virtual Environments", "fno": "07014276", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Acoustic Wave Propagation", "Graphics Processing Units", "Rendering Computer Graphics", "Virtual Reality", "Wave Equations", "WAVE", "Interactive Wave Based Sound Propagation", "Virtual Environments", "Dynamic Sources", "Wave Equation", "GPU Based Runtime Evaluation", "VR Applications", "Omnidirectional Sources", "Rendering System", "Half Life 2 Game Engine", "Oculus Rift Head Mounted Display", "Xbox Game Controller", "High Quality Acoustic Effects", "Spatial Audio", "Wave Based Acoustic Effects", "User Navigation Performance", "Runtime", "Acoustics", "Vectors", "Transfer Functions", "Virtual Environments", "Linear Systems", "Navigation", "Sound Propagation", "Dynamic Sources", "Spatial Sound", "Sound Propagation", "Dynamic Sources", "Directivity", "Spatial Sound", "Helmholtz Equation" ], "authors": [ { "givenName": "Ravish", "surname": "Mehra", "fullName": "Ravish Mehra", "affiliation": "UNC Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Atul", "surname": "Rungta", "fullName": "Atul Rungta", "affiliation": "UNC Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Abhinav", "surname": "Golas", "fullName": "Abhinav Golas", "affiliation": "UNC Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Ming", "surname": "Lin", "fullName": "Ming Lin", "affiliation": "UNC Chapel Hill", "__typename": "ArticleAuthorType" }, { "givenName": "Dinesh", "surname": "Manocha", "fullName": "Dinesh Manocha", "affiliation": "UNC Chapel Hill", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2015-04-01 00:00:00", "pubType": "trans", "pages": "434-442", "year": "2015", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sive/2014/5781/0/07006289", "title": "Wave-based sound propagation for VR applications", "doi": null, "abstractUrl": "/proceedings-article/sive/2014/07006289/12OmNAXglTR", "parentPublication": { "id": "proceedings/sive/2014/5781/0", "title": "2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549396", "title": "Integration of spatial sound in immersive virtual environments an experimental study on effects of spatial sound on presence", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549396/12OmNqNG3ev", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2006/0224/0/02240237", "title": "Combining Wave Field Synthesis and Multi-Viewer Stereo Displays", "doi": null, "abstractUrl": "/proceedings-article/vr/2006/02240237/12OmNwDSdLI", "parentPublication": { "id": "proceedings/vr/2006/0224/0", "title": "IEEE Virtual Reality Conference (VR 2006)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2010/4359/0/4359a211", "title": "Sound Wave Propagation Applied in Games", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2010/4359a211/12OmNzX6clk", "parentPublication": { "id": "proceedings/sbgames/2010/4359/0", "title": "2010 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08307458", "title": "Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments", "doi": null, "abstractUrl": "/journal/tg/2018/04/08307458/13rRUwh80Hk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/04/07384541", "title": "SynCoPation: Interactive Synthesis-Coupled Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2016/04/07384541/13rRUx0xPIM", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040567", "title": "Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040567/13rRUxD9gXG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/04/ttg201404495", "title": "Source and Listener Directivity for Interactive Wave-Based Sound Propagation", "doi": null, "abstractUrl": "/journal/tg/2014/04/ttg201404495/13rRUyogGAb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sive/2018/5713/0/08577131", "title": "Binaural Rendering for Sound Navigation and Orientation", "doi": null, "abstractUrl": "/proceedings-article/sive/2018/08577131/17D45XoXP3v", "parentPublication": { "id": "proceedings/sive/2018/5713/0", "title": "2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE)", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNAZx8Oo", "title": "January", "year": "2010", "issueNum": "01", "idPrefix": "tp", "pubType": "journal", "volume": "32", "label": "January", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUEgartQ", "doi": "10.1109/TPAMI.2010.8", "abstract": "2010 marks the 30th anniversary of the IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), although the precise timing is a matter of some debate (overly meticulous readers might point out that the first issue appeared in January 1979). However, it is indisputable that TPAMI celebrated its 20th anniversary in 2000, and the author will follow this tradition and declare this year to be our 30th anniversary. An anniversary, of course, is traditionally an occasion to look at the past for perspective and also to think about the future. For the 20th anniversary, TPAMI published a series of survey articles, and it is instructive to consider the areas represented: statistical pattern recognition, document image analysis, handwriting recognition, medical image analysis, sensing for ubiquitous computing, and content-based image retrieval. While many of these areas remain important, perhaps the most striking development of the last decade has been the growth of areas at the intersection of computer vision and other fields. Machine learning, of course, is the preeminent example, but graphics and discrete optimization have also gained considerable importance. Turning to the current state of the journal, TPAMI is in excellent shape. The standard way of measuring the overall excellence of a journal is the Thompson-ISI impact factor, and TPAMI in 2008 has surpassed even its impressive 2007 performance. The impact factor is now 5.96, and there were 24,674 total citations in 2008. This makes TPAMI not only the #1 IEEE (and thus IEEE CS) publication, but also #1 in both electrical engineering and artificial intelligence, as well as #3 in all of computer science. These numbers are all-time highs. The situation for journals in 2010 poses some obvious challenges, such as the growing popularity of new ways to disseminate research results, even within traditionalist institutions such as universities. Yet TPAMI is well positioned due to its nonprofit status, along with its long-established tradition of publishing high-impact papers. We can all look forward to the many exciting research developments that will no doubt appear in TPAMI in the coming decade.", "abstracts": [ { "abstractType": "Regular", "content": "2010 marks the 30th anniversary of the IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), although the precise timing is a matter of some debate (overly meticulous readers might point out that the first issue appeared in January 1979). However, it is indisputable that TPAMI celebrated its 20th anniversary in 2000, and the author will follow this tradition and declare this year to be our 30th anniversary. An anniversary, of course, is traditionally an occasion to look at the past for perspective and also to think about the future. For the 20th anniversary, TPAMI published a series of survey articles, and it is instructive to consider the areas represented: statistical pattern recognition, document image analysis, handwriting recognition, medical image analysis, sensing for ubiquitous computing, and content-based image retrieval. While many of these areas remain important, perhaps the most striking development of the last decade has been the growth of areas at the intersection of computer vision and other fields. Machine learning, of course, is the preeminent example, but graphics and discrete optimization have also gained considerable importance. Turning to the current state of the journal, TPAMI is in excellent shape. The standard way of measuring the overall excellence of a journal is the Thompson-ISI impact factor, and TPAMI in 2008 has surpassed even its impressive 2007 performance. The impact factor is now 5.96, and there were 24,674 total citations in 2008. This makes TPAMI not only the #1 IEEE (and thus IEEE CS) publication, but also #1 in both electrical engineering and artificial intelligence, as well as #3 in all of computer science. These numbers are all-time highs. The situation for journals in 2010 poses some obvious challenges, such as the growing popularity of new ways to disseminate research results, even within traditionalist institutions such as universities. Yet TPAMI is well positioned due to its nonprofit status, along with its long-established tradition of publishing high-impact papers. We can all look forward to the many exciting research developments that will no doubt appear in TPAMI in the coming decade.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "2010 marks the 30th anniversary of the IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), although the precise timing is a matter of some debate (overly meticulous readers might point out that the first issue appeared in January 1979). However, it is indisputable that TPAMI celebrated its 20th anniversary in 2000, and the author will follow this tradition and declare this year to be our 30th anniversary. An anniversary, of course, is traditionally an occasion to look at the past for perspective and also to think about the future. For the 20th anniversary, TPAMI published a series of survey articles, and it is instructive to consider the areas represented: statistical pattern recognition, document image analysis, handwriting recognition, medical image analysis, sensing for ubiquitous computing, and content-based image retrieval. While many of these areas remain important, perhaps the most striking development of the last decade has been the growth of areas at the intersection of computer vision and other fields. Machine learning, of course, is the preeminent example, but graphics and discrete optimization have also gained considerable importance. Turning to the current state of the journal, TPAMI is in excellent shape. The standard way of measuring the overall excellence of a journal is the Thompson-ISI impact factor, and TPAMI in 2008 has surpassed even its impressive 2007 performance. The impact factor is now 5.96, and there were 24,674 total citations in 2008. This makes TPAMI not only the #1 IEEE (and thus IEEE CS) publication, but also #1 in both electrical engineering and artificial intelligence, as well as #3 in all of computer science. These numbers are all-time highs. The situation for journals in 2010 poses some obvious challenges, such as the growing popularity of new ways to disseminate research results, even within traditionalist institutions such as universities. Yet TPAMI is well positioned due to its nonprofit status, along with its long-established tradition of publishing high-impact papers. We can all look forward to the many exciting research developments that will no doubt appear in TPAMI in the coming decade.", "title": "The 30th Anniversary of the IEEE Transactions on Pattern Analysis and Machine Intelligence", "normalizedTitle": "The 30th Anniversary of the IEEE Transactions on Pattern Analysis and Machine Intelligence", "fno": "05339306", "hasPdf": true, "idPrefix": "tp", "keywords": [ "History" ], "authors": [ { "givenName": "Ramin", "surname": "Zabih", "fullName": "Ramin Zabih", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": false, "isOpenAccess": true, "issueNum": "01", "pubDate": "2010-01-01 00:00:00", "pubType": "trans", "pages": "1", "year": "2010", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": null, "next": { "fno": "ttp2010010002", "articleId": "13rRUB7a1gY", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
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{ "issue": { "id": "12OmNwDSdvM", "title": "January/February", "year": "2009", "issueNum": "01", "idPrefix": "so", "pubType": "magazine", "volume": "26", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwbs29k", "doi": "10.1109/MS.2009.13", "abstract": "Over the past 25 years, IEEE Software has published more than 1,200 peer-reviewed full-length articles. As part of its 25th-anniversary celebration, Software's editorial and advisory boards have examined this content from several perspectives to distill its top picks—a recommended reading list of 35 articles. The list includes title, author, issue, year, topic, and category.", "abstracts": [ { "abstractType": "Regular", "content": "Over the past 25 years, IEEE Software has published more than 1,200 peer-reviewed full-length articles. As part of its 25th-anniversary celebration, Software's editorial and advisory boards have examined this content from several perspectives to distill its top picks—a recommended reading list of 35 articles. The list includes title, author, issue, year, topic, and category.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Over the past 25 years, IEEE Software has published more than 1,200 peer-reviewed full-length articles. As part of its 25th-anniversary celebration, Software's editorial and advisory boards have examined this content from several perspectives to distill its top picks—a recommended reading list of 35 articles. The list includes title, author, issue, year, topic, and category.", "title": "IEEE Software's 25th-Anniversary Top Picks", "normalizedTitle": "IEEE Software's 25th-Anniversary Top Picks", "fno": "mso2009010009", "hasPdf": true, "idPrefix": "so", "keywords": [ "Software Engineering Reading List", "Overview", "Experience Report", "Survey", "Essay", "Cutting Edge Research" ], "authors": [], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2009-01-01 00:00:00", "pubType": "mags", "pages": "9-11", "year": "2009", "issn": "0740-7459", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "mso2009010008", "articleId": "13rRUyfbwoN", "__typename": "AdjacentArticleType" }, "next": { "fno": "mso2009010012", "articleId": "13rRUwbs1QK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrkBwz6", "title": "January/February", "year": "2008", "issueNum": "01", "idPrefix": "it", "pubType": "magazine", "volume": "10", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcbnEZ", "doi": "10.1109/MITP.2008.6", "abstract": "In honor of our tenth anniversary, we give the magazine a new look.", "abstracts": [ { "abstractType": "Regular", "content": "In honor of our tenth anniversary, we give the magazine a new look.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In honor of our tenth anniversary, we give the magazine a new look.", "title": "Celebrating IT Professional's 10-Year Anniversary", "normalizedTitle": "Celebrating IT Professional's 10-Year Anniversary", "fno": "mit2008010005", "hasPdf": true, "idPrefix": "it", "keywords": [ "IT Practitioners", "IT Theories", "IT Systems", "Green Computing", "Healthcare IT", "Information Assurance", "Quality Assurance", "Wireless Broadband Technologies", "Wireless Access", "Wireless Security", "Wireless Applications", "Open Access", "Open Source Publishing", "IT As A Profession", "Services Computing", "Security And Privacy", "Virtualization", "Risk", "And Vulnerability" ], "authors": [ { "givenName": "Arnold", "surname": "Bragg", "fullName": "Arnold Bragg", "affiliation": "RTI International", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2008-01-01 00:00:00", "pubType": "mags", "pages": "5-6", "year": "2008", "issn": "1520-9202", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/fie/2006/0256/0/04116993", "title": "Work In Progress: Project La Costa: IT experiences for 8-10 graders in South Texas", "doi": null, "abstractUrl": "/proceedings-article/fie/2006/04116993/12OmNAqkSD8", "parentPublication": { "id": "proceedings/fie/2006/0256/0", "title": "Proceedings. Frontiers in Education. 36th Annual Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2007/1083/0/04417896", "title": "Work in progress - Project La Costa: IT experiences for 8-10 graders in South Texas", "doi": null, "abstractUrl": "/proceedings-article/fie/2007/04417896/12OmNzBOhtI", "parentPublication": { "id": "proceedings/fie/2007/1083/0", "title": "2007 37th Annual Frontiers in Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mit2008010017", "articleId": "13rRUxly9a5", "__typename": "AdjacentArticleType" }, "next": { "fno": "mit2008010007", "articleId": "13rRUxcKzWT", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzkMlIv", "title": "Jan.-March", "year": "2012", "issueNum": "01", "idPrefix": "lt", "pubType": "journal", "volume": "5", "label": "Jan.-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcbnEi", "doi": "10.1109/TLT.2012.4", "abstract": "This year marks the IEEE Transactions on Learning Technologies (TLT's) 5th anniversary, and we are pleased to begin this momentous year with a set of exciting papers that describe new advances in technologyenhanced learning. 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{ "issue": { "id": "12OmNxvwoNX", "title": "July/August", "year": "2010", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxly9dP", "doi": "10.1109/TVCG.2010.72", "abstract": "The six papers in this special issue are extended versions of papers presented at the IEEE/EG International Symposium om Volume Graphics, held in September 2007 in Prague, and the joint event of the IEEE/EG International Symposia on Volume Graphics (VG '08) and Point-Based Graphics (PBG '08), held in August 2008 in Los Angeles.", "abstracts": [ { "abstractType": "Regular", "content": "The six papers in this special issue are extended versions of papers presented at the IEEE/EG International Symposium om Volume Graphics, held in September 2007 in Prague, and the joint event of the IEEE/EG International Symposia on Volume Graphics (VG '08) and Point-Based Graphics (PBG '08), held in August 2008 in Los Angeles.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The six papers in this special issue are extended versions of papers presented at the IEEE/EG International Symposium om Volume Graphics, held in September 2007 in Prague, and the joint event of the IEEE/EG International Symposia on Volume Graphics (VG '08) and Point-Based Graphics (PBG '08), held in August 2008 in Los Angeles.", "title": "Guest Editors' Introduction: Special Section on Volume Graphics and Point-Based Graphics", "normalizedTitle": "Guest Editors' Introduction: Special Section on Volume Graphics and Point-Based Graphics", "fno": "ttg2010040531", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graphics", "Data Mining", "Rendering Computer Graphics", "Solid Modeling", "Conferences", "Isosurfaces", "Data Visualization", "Transfer Functions", "Shape", "Feature Extraction" ], "authors": [ { "givenName": "Hans-Christian", "surname": "Hege", "fullName": "Hans-Christian Hege", "affiliation": "Zuse Institute Berlin (ZIB), Takustr. 7, 14195 Berlin- Dahlem, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "David H.", "surname": "Laidlaw", "fullName": "David H. 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{ "issue": { "id": "12OmNwl8GGG", "title": "December", "year": "1984", "issueNum": "12", "idPrefix": "tc", "pubType": "journal", "volume": "33", "label": "December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUzpzezJ", "doi": "10.1109/TC.1984.1676386", "abstract": "The year 1984 marks the 100th anniversary of The Institute of Electrical and Electronics Engineers. This Specification Issue of the IEEE TRANSACTIONS ON COMPUTERS is devoted to the Institute's landmark Centennial event.", "abstracts": [ { "abstractType": "Regular", "content": "The year 1984 marks the 100th anniversary of The Institute of Electrical and Electronics Engineers. This Specification Issue of the IEEE TRANSACTIONS ON COMPUTERS is devoted to the Institute's landmark Centennial event.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The year 1984 marks the 100th anniversary of The Institute of Electrical and Electronics Engineers. This Specification Issue of the IEEE TRANSACTIONS ON COMPUTERS is devoted to the Institute's landmark Centennial event.", "title": "Preface", "normalizedTitle": "Preface", "fno": "01676386", "hasPdf": true, "idPrefix": "tc", "keywords": [], "authors": [ { "givenName": null, "surname": "Tse-Yun Feng", "fullName": "Tse-Yun Feng", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "12", "pubDate": "1984-12-01 00:00:00", "pubType": "trans", "pages": "1049", "year": "1984", "issn": "0018-9340", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "mags/so/2018/05/mso2018050010", "title": "Quotes from IEEE Software History", "doi": null, "abstractUrl": "/magazine/so/2018/05/mso2018050010/13WBGNAGnEE", "parentPublication": { "id": "mags/so", "title": "IEEE Software", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ex/2010/06/mex2010060002", "title": "Recollections of People and Ideas", "doi": null, "abstractUrl": "/magazine/ex/2010/06/mex2010060002/13rRUwfqpI4", "parentPublication": { "id": "mags/ex", "title": "IEEE Intelligent Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/so/2008/06/mso2008060022", "title": "A Brief History of Software Technology", "doi": null, "abstractUrl": "/magazine/so/2008/06/mso2008060022/13rRUxDItfu", "parentPublication": { "id": "mags/so", "title": "IEEE Software", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/lt/2012/01/tlt2012010001", "title": "Editorial", "doi": null, "abstractUrl": "/journal/lt/2012/01/tlt2012010001/13rRUxcbnEi", "parentPublication": { "id": "trans/lt", "title": "IEEE Transactions on Learning Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ex/2006/03/x3091", "title": "AI Research in China: 50 Years down the Road", "doi": null, "abstractUrl": "/magazine/ex/2006/03/x3091/13rRUyuvRt8", "parentPublication": { "id": "mags/ex", "title": "IEEE Intelligent Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2012/06/mco2012060006", "title": "Alan Turing and Bletchley Park", "doi": null, "abstractUrl": "/magazine/co/2012/06/mco2012060006/13rRUzp02jl", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2021/02/09353495", "title": "Computing and Socioeconomic Transformations", "doi": null, "abstractUrl": "/magazine/co/2021/02/09353495/1r8kuwiuZ9K", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/it/2021/03/09464122", "title": "The Continuing IT Evolution and Revolution", "doi": null, "abstractUrl": "/magazine/it/2021/03/09464122/1uHcpyeKLV6", "parentPublication": { "id": "mags/it", "title": "IT Professional", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mi/2021/06/09623438", "title": "Microprocessor at 50: Industry Leaders Speak", "doi": null, "abstractUrl": "/magazine/mi/2021/06/09623438/1yJTr0FMSfS", "parentPublication": { "id": "mags/mi", "title": "IEEE Micro", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "01676385", "articleId": "13rRUwbs2fr", "__typename": "AdjacentArticleType" }, "next": { "fno": "01676387", "articleId": "13rRUB7a1eM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrJRP28", "title": "Nov.-Dec.", "year": "2012", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "32", "label": "Nov.-Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUEgarq2", "doi": "10.1109/MCG.2012.119", "abstract": "Computer Graphics and Applications Editor in Chief Gabriel Taubin bids farewell to Carol O'Sullivan, who served as the magazine's associate editor in chief for special issues and as an editorial board member.", "abstracts": [ { "abstractType": "Regular", "content": "Computer Graphics and Applications Editor in Chief Gabriel Taubin bids farewell to Carol O'Sullivan, who served as the magazine's associate editor in chief for special issues and as an editorial board member.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Computer Graphics and Applications Editor in Chief Gabriel Taubin bids farewell to 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"abstractUrl": "/magazine/cg/2013/02/mcg2013020003/13rRUxYIMXx", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/05/mcg2013050004", "title": "Introducing the New Editor in Chief", "doi": null, "abstractUrl": "/magazine/cg/2013/05/mcg2013050004/13rRUxZRbqw", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2007/02/mcg2007020006", "title": "In with the New, Out with the Old", "doi": null, "abstractUrl": "/magazine/cg/2007/02/mcg2007020006/13rRUxlgxPp", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/04/mcg2010040006", "title": "CG&A's New Associate Editor in Chief", 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{ "issue": { "id": "12OmNwHhp0o", "title": "January/February", "year": "2010", "issueNum": "01", "idPrefix": "it", "pubType": "magazine", "volume": "12", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwbs1Xj", "doi": "10.1109/MITP.2010.37", "abstract": "IT Pro's new editor in chief, Simon Liu, lays out his plans for the magazine's articles and departments for the year ahead, describing an editorial calendar that promises to be as diverse as it is relevant.", "abstracts": [ { "abstractType": "Regular", "content": "IT Pro's new editor in chief, Simon Liu, lays out his plans for the magazine's articles and departments for the year ahead, describing an editorial calendar that promises to be as diverse as it is relevant.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "IT Pro's new editor in chief, Simon Liu, lays out his plans for the magazine's articles and departments for the year ahead, describing an editorial calendar that promises to be as diverse as it is relevant.", "title": "The IT Professional Outlook: Where Do We Go from Here?", "normalizedTitle": "The IT Professional Outlook: Where Do We Go from Here?", "fno": "mit2010010004", "hasPdf": true, "idPrefix": "it", "keywords": [ "IT Professional", "From The Editors", "Editorial Calendar", "Vision Statement" ], "authors": [ { "givenName": "Simon", "surname": "Liu", "fullName": "Simon Liu", "affiliation": "US National Library of Medicine", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2010-01-01 00:00:00", "pubType": "mags", "pages": "4-5", "year": "2010", "issn": "1520-9202", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": null, "next": { "fno": "mit2010010006", "articleId": "13rRUyXKxUn", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxeutf3", "title": "Jan.", "year": "2013", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAAST5", "doi": "10.1109/TVCG.2013.2", "abstract": "THE IEEE Computer Society's policy limits the terms of the members of its Editorial Board. This allows new people and expertise to come in and benefi ts the growth and vitality of the journal. The success of the journal relies on the quality of the submissions and reviews, and the work of the associate editors. The dedication of associate editors is essential to the continuing growth of the journal. On behalf of the IEEE Computer Society and IEEE Transactions on Visualization and Computer Graphics (TVCG) Editorial Board, the Editor-in-Chief (EiC) would like to express our appreciation and gratitude to the retiring Associate Editors: Kavita Bala, Gerik Scheuermann, and Wenping Wang. It is the EiC's pleasure to introduce Doug Bowman and Alla Sheffer, who have recently joined the TVCG Editorial Board as Associate Editors. Biographical sketches listing their accomplishments and areas of expertise are provided. The TVCG Editorial Board is pleased to welcome these outstanding researchers to their new role.", "abstracts": [ { "abstractType": "Regular", "content": "THE IEEE Computer Society's policy limits the terms of the members of its Editorial Board. This allows new people and expertise to come in and benefi ts the growth and vitality of the journal. The success of the journal relies on the quality of the submissions and reviews, and the work of the associate editors. The dedication of associate editors is essential to the continuing growth of the journal. On behalf of the IEEE Computer Society and IEEE Transactions on Visualization and Computer Graphics (TVCG) Editorial Board, the Editor-in-Chief (EiC) would like to express our appreciation and gratitude to the retiring Associate Editors: Kavita Bala, Gerik Scheuermann, and Wenping Wang. It is the EiC's pleasure to introduce Doug Bowman and Alla Sheffer, who have recently joined the TVCG Editorial Board as Associate Editors. Biographical sketches listing their accomplishments and areas of expertise are provided. The TVCG Editorial Board is pleased to welcome these outstanding researchers to their new role.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "THE IEEE Computer Society's policy limits the terms of the members of its Editorial Board. This allows new people and expertise to come in and benefi ts the growth and vitality of the journal. The success of the journal relies on the quality of the submissions and reviews, and the work of the associate editors. The dedication of associate editors is essential to the continuing growth of the journal. On behalf of the IEEE Computer Society and IEEE Transactions on Visualization and Computer Graphics (TVCG) Editorial Board, the Editor-in-Chief (EiC) would like to express our appreciation and gratitude to the retiring Associate Editors: Kavita Bala, Gerik Scheuermann, and Wenping Wang. It is the EiC's pleasure to introduce Doug Bowman and Alla Sheffer, who have recently joined the TVCG Editorial Board as Associate Editors. Biographical sketches listing their accomplishments and areas of expertise are provided. The TVCG Editorial Board is pleased to welcome these outstanding researchers to their new role.", "title": "Editor's note", "normalizedTitle": "Editor's note", "fno": "ttg2013010002", "hasPdf": true, "idPrefix": "tg", "keywords": [], "authors": [ { "givenName": "Ming C.", "surname": "Lin", "fullName": "Ming C. Lin", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "2", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tg/2013/01/ttg2013010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2013/01/ttg2013010001/13rRUNvgz4e", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050707", "title": "Editor’s Note", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050707/13rRUNvya9h", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2016/12/07707445", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2016/12/07707445/13rRUwInvJj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tq/2015/06/07331246", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/tq/2015/06/07331246/13rRUwInvu6", "parentPublication": { "id": "trans/tq", "title": "IEEE Transactions on Dependable and Secure Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2013/01/ttp2013010003", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/tp/2013/01/ttp2013010003/13rRUx0gew9", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/07/08365872", "title": "Erratum", "doi": null, "abstractUrl": "/journal/tg/2018/07/08365872/13rRUxC0SWf", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/05/06776318", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2014/05/06776318/13rRUy2YLYw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/06/06805680", "title": "Editor's Note [2013 Best Associate Editor Award & 2013 Best Reviewer Award]", "doi": null, "abstractUrl": "/journal/tg/2014/06/06805680/13rRUy3xY2Q", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/09/07169659", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2015/09/07169659/13rRUyeTVi4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/12/07299344", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tg/2015/12/07299344/13rRUygBw7b", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013010001", "articleId": "13rRUNvgz4e", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013010003", "articleId": "13rRUxAAST6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqBKUfR", "title": "March", "year": "2010", "issueNum": "03", "idPrefix": "td", "pubType": "journal", "volume": "21", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxNW1TA", "doi": "10.1109/TPDS.2010.21", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Editor’s Note", "normalizedTitle": "Editor’s Note", "fno": "ttd2010030289", "hasPdf": true, "idPrefix": "td", "keywords": [], "authors": [ { "givenName": "Ivan", "surname": "Stojmenovic", "fullName": "Ivan Stojmenovic", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "03", "pubDate": "2010-03-01 00:00:00", "pubType": "trans", "pages": "289-291", "year": "2010", "issn": "1045-9219", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2008/01/ttd2008010001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2008/01/ttd2008010001/13rRUwInvAC", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2004/03/01264805", "title": "Editor's note", "doi": null, "abstractUrl": "/journal/td/2004/03/01264805/13rRUwbs1S1", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1984/09/01676492", "title": "Note", "doi": null, "abstractUrl": "/journal/tc/1984/09/01676492/13rRUwd9CEZ", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020175", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020175/13rRUwgQpk3", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/11/ttp2011112129", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/tp/2011/11/ttp2011112129/13rRUwh80vJ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/an/1983/02/man1983020125a", "title": "Editor's Note", "doi": null, "abstractUrl": "/magazine/an/1983/02/man1983020125a/13rRUwjoNBF", "parentPublication": { "id": "mags/an", "title": "IEEE Annals of the History of Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2007/01/l0001", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2007/01/l0001/13rRUxAATg8", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2006/05/l0401", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2006/05/l0401/13rRUyeTVhw", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2009/08/ttd2009081073", "title": "Editor's Note", "doi": null, "abstractUrl": "/journal/td/2009/08/ttd2009081073/13rRUyogGzK", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "ttd2010030292", "articleId": "13rRUyY294k", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNBCZnUg", "title": "March-April", "year": "2013", "issueNum": "02", "idPrefix": "cg", "pubType": "magazine", "volume": "33", "label": "March-April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYIMXx", "doi": "10.1109/MCG.2013.29", "abstract": "IEEE Computer Graphics and Applications Editor in Chief Gabriel Taubin welcomes Pak Chung Wong as the magazine's associate editor in chief for special issues. The Web extra thanks our many reviewers for all their hard work in 2012.", "abstracts": [ { "abstractType": "Regular", "content": "IEEE Computer Graphics and Applications Editor in Chief Gabriel Taubin welcomes Pak Chung Wong as the magazine's associate editor in chief for special issues. The Web extra thanks our many reviewers for all their hard work in 2012.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "IEEE Computer Graphics and Applications Editor in Chief Gabriel Taubin welcomes Pak Chung Wong as the magazine's associate editor in chief for special issues. The Web extra thanks our many reviewers for all their hard work in 2012.", "title": "Introducing a New Associate Editor in Chief", "normalizedTitle": "Introducing a New Associate Editor in Chief", "fno": "mcg2013020003", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Associate Editor", "Welcome", "Cga", "Computer", "Graphics", "Applications", "Pak Chung Wong", "Special Issues", "Visualization", "Editorial Board" ], "authors": [ { "givenName": "Gabriel", "surname": "Taubin", "fullName": "Gabriel Taubin", "affiliation": "Brown University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "02", "pubDate": "2013-03-01 00:00:00", "pubType": "mags", "pages": "3", "year": "2013", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "mags/cg/2012/06/mcg2012060003", "title": "Thanks to Carol O'Sullivan", "doi": null, "abstractUrl": "/magazine/cg/2012/06/mcg2012060003/13rRUEgarq2", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mi/2010/06/mmi2010060004", "title": "Moving Forward", "doi": null, "abstractUrl": "/magazine/mi/2010/06/mmi2010060004/13rRUNvgz0z", "parentPublication": { "id": "mags/mi", "title": "IEEE Micro", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/05/mcg2010050006", "title": "Editorial Board: Additions and Subtractions", "doi": null, "abstractUrl": "/magazine/cg/2010/05/mcg2010050006/13rRUwI5Uad", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2012/01/mcg2012010006", "title": "A New Year", "doi": null, "abstractUrl": "/magazine/cg/2012/01/mcg2012010006/13rRUwInvLX", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/05/mcg2011050003", "title": "Comings, Goings, and a Contest", "doi": null, "abstractUrl": "/magazine/cg/2011/05/mcg2011050003/13rRUwbs25m", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/01/mcg2011010005", "title": "The New Education Department and Editorial Board Members", "doi": null, "abstractUrl": "/magazine/cg/2011/01/mcg2011010005/13rRUwvT9jz", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/06/mcg2011060003", "title": "A New Department and a Panel Discussion", "doi": null, "abstractUrl": "/magazine/cg/2011/06/mcg2011060003/13rRUxBJhoT", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2013/05/mcg2013050004", "title": "Introducing the New Editor in Chief", "doi": null, "abstractUrl": "/magazine/cg/2013/05/mcg2013050004/13rRUxZRbqw", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2007/02/mcg2007020006", "title": "In with the New, Out with the Old", "doi": null, "abstractUrl": "/magazine/cg/2007/02/mcg2007020006/13rRUxlgxPp", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/04/mcg2010040006", "title": "CG&A's New Associate Editor in Chief", "doi": null, "abstractUrl": "/magazine/cg/2010/04/mcg2010040006/13rRUzpzeDy", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "mcg2013020004", "articleId": "13rRUxlgy67", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRTP", "name": "mcg2013020003s1.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/mcg2013020003s1.pdf", "extension": "pdf", "size": "110 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNznkK6N", "title": "January/February", "year": "2009", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjGoFR", "doi": "10.1109/TVCG.2008.56", "abstract": "Volume illustration can be used to provide insight into source data from CT/MRI scanners in much the same way as medical illustration depicts the important details of anatomical structures. As such, proven techniques used in medical illustration should be transferable to volume illustration, providing scientists with new tools to visualize their data. In recent years, a number of techniques have been developed to enhance the rendering pipeline and create illustrative effects similar to the ones found in medical textbooks and surgery manuals. Such effects usually highlight important features of the subject while subjugating its context and providing depth cues for correct perception. Inspired by traditional visual and line-drawing techniques found in medical illustration, we have developed a collection of fast algorithms for more effective emphasis/de-emphasis of data as well as conveyance of spatial relationships. Our techniques utilize effective outlining techniques and selective depth enhancement to provide perceptual cues of object importance as well as spatial relationships in volumetric datasets. Moreover, we have used illustration principles to effectively combine and adapt basic techniques so that they work together to provide consistent visual information and a uniform style.", "abstracts": [ { "abstractType": "Regular", "content": "Volume illustration can be used to provide insight into source data from CT/MRI scanners in much the same way as medical illustration depicts the important details of anatomical structures. As such, proven techniques used in medical illustration should be transferable to volume illustration, providing scientists with new tools to visualize their data. In recent years, a number of techniques have been developed to enhance the rendering pipeline and create illustrative effects similar to the ones found in medical textbooks and surgery manuals. Such effects usually highlight important features of the subject while subjugating its context and providing depth cues for correct perception. Inspired by traditional visual and line-drawing techniques found in medical illustration, we have developed a collection of fast algorithms for more effective emphasis/de-emphasis of data as well as conveyance of spatial relationships. Our techniques utilize effective outlining techniques and selective depth enhancement to provide perceptual cues of object importance as well as spatial relationships in volumetric datasets. Moreover, we have used illustration principles to effectively combine and adapt basic techniques so that they work together to provide consistent visual information and a uniform style.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Volume illustration can be used to provide insight into source data from CT/MRI scanners in much the same way as medical illustration depicts the important details of anatomical structures. As such, proven techniques used in medical illustration should be transferable to volume illustration, providing scientists with new tools to visualize their data. In recent years, a number of techniques have been developed to enhance the rendering pipeline and create illustrative effects similar to the ones found in medical textbooks and surgery manuals. Such effects usually highlight important features of the subject while subjugating its context and providing depth cues for correct perception. Inspired by traditional visual and line-drawing techniques found in medical illustration, we have developed a collection of fast algorithms for more effective emphasis/de-emphasis of data as well as conveyance of spatial relationships. Our techniques utilize effective outlining techniques and selective depth enhancement to provide perceptual cues of object importance as well as spatial relationships in volumetric datasets. Moreover, we have used illustration principles to effectively combine and adapt basic techniques so that they work together to provide consistent visual information and a uniform style.", "title": "Illustration-Inspired Depth Enhanced Volumetric Medical Visualization", "normalizedTitle": "Illustration-Inspired Depth Enhanced Volumetric Medical Visualization", "fno": "ttg2009010077", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Volumetric", "Color", "Shading", "Shadowing", "And Texture", "Interaction Techniques", "Graphics Processors", "Medicine", "Visualization Systems And Software", "Visualization Techniques And Methodologies", "Volume Visualization" ], "authors": [ { "givenName": "Nikolai A.", "surname": "Svakhine", "fullName": "Nikolai A. Svakhine", "affiliation": "Purdue University, San Jose", "__typename": "ArticleAuthorType" }, { "givenName": "David S.", "surname": "Ebert", "fullName": "David S. Ebert", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "William M.", "surname": "Andrews", "fullName": "William M. Andrews", "affiliation": "Medical College of Georgia, Atlanta", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2009-01-01 00:00:00", "pubType": "trans", "pages": "77-86", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2000/6478/0/64780037", "title": "Volume Illustration: Non-Photorealistic Rendering of Volume Models", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780037/12OmNC0y5FO", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532858", "title": "Illustration and photography inspired visualization of flows and volumes", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532858/12OmNscxjaI", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660086", "title": "Illustration-inspired techniques for visualizing time-varying data", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660086/12OmNvkplf9", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2005/9462/0/01532857", "title": "Illustration-inspired techniques for visualizing time-varying data", "doi": null, "abstractUrl": "/proceedings-article/vis/2005/01532857/12OmNwFicZ4", "parentPublication": { "id": "proceedings/vis/2005/9462/0", "title": "IEEE Visualization 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660085", "title": "VolumeShop: An Interactive System for Direct Volume Illustration", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660085/12OmNwIpNlJ", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2014/4103/0/4103a333", "title": "Illustration-Inspired Visualization of Blood Flow Dynamics", "doi": null, "abstractUrl": "/proceedings-article/iv/2014/4103a333/12OmNxHJ9n9", "parentPublication": { "id": "proceedings/iv/2014/4103/0", "title": "2014 18th International Conference on Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/27660087", "title": "Illustration and Photography Inspired Visualization of Flows and Volumes", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/27660087/12OmNzfXaxY", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bmei/2008/3118/1/3118a341", "title": "Perception-aware Depth Cueing for Illustrative Vascular Visualization", "doi": null, "abstractUrl": "/proceedings-article/bmei/2008/3118a341/12OmNzvhvKm", "parentPublication": { "id": "proceedings/bmei/2008/3118/1", "title": "2008 International Conference on Biomedical Engineering and Informatics (BMEI 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050709", "title": "Case Study on Visualizing Hurricanes Using Illustration-Inspired Techniques", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050709/13rRUwI5UfZ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2005/03/mcg2005030031", "title": "Illustration Motifs for Effective Medical Volume Illustration", "doi": null, "abstractUrl": "/magazine/cg/2005/03/mcg2005030031/13rRUyft7x2", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009010062", "articleId": "13rRUwInvAX", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009010087", "articleId": "13rRUyuegh6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXnFu2", "name": "ttg2009010077s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009010077s.zip", "extension": "zip", "size": "21.5 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNrkBwz4", "title": "July/August", "year": "2006", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "26", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUzpzeEj", "doi": "10.1109/MCG.2006.73", "abstract": "The Adviser prototype system makes it possible for planetary geologists to conduct virtual field research on remote environments such as Antarctica and Mars. Among Adviser?s interactive tools are mission-planning and measurement tools that let researchers generate new data and gain interpretive insights. Five case studies illustrate the system?s applications and observed benefits.", "abstracts": [ { "abstractType": "Regular", "content": "The Adviser prototype system makes it possible for planetary geologists to conduct virtual field research on remote environments such as Antarctica and Mars. Among Adviser?s interactive tools are mission-planning and measurement tools that let researchers generate new data and gain interpretive insights. Five case studies illustrate the system?s applications and observed benefits.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The Adviser prototype system makes it possible for planetary geologists to conduct virtual field research on remote environments such as Antarctica and Mars. Among Adviser?s interactive tools are mission-planning and measurement tools that let researchers generate new data and gain interpretive insights. Five case studies illustrate the system?s applications and observed benefits.", "title": "Adviser: Immersive Field Work for Planetary Geoscientists", "normalizedTitle": "Adviser: Immersive Field Work for Planetary Geoscientists", "fno": "mcg2006040046", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Virtual Reality", "Planetary Exploration", "Terrain Rendering", "GIS", "Scientific Visualization", "Geological Sciences" ], "authors": [ { "givenName": "Andrew", "surname": "Forsberg", "fullName": "Andrew Forsberg", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Prabhat", "fullName": "Prabhat", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "Graff", "surname": "Haley", "fullName": "Graff Haley", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "Andrew", "surname": "Bragdon", "fullName": "Andrew Bragdon", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "Joseph", "surname": "Levy", "fullName": "Joseph Levy", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "Caleb I.", "surname": "Fassett", "fullName": "Caleb I. Fassett", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Shean", "fullName": "David Shean", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "James W.", "surname": "Head III", "fullName": "James W. Head III", "affiliation": "Brown University", "__typename": "ArticleAuthorType" }, { "givenName": "Sarah", "surname": "Milkovich", "fullName": "Sarah Milkovich", "affiliation": "Jet Propulsion Laboratory", "__typename": "ArticleAuthorType" }, { "givenName": "Mark", "surname": "Duchaineau", "fullName": "Mark Duchaineau", "affiliation": "Lawrence Livermore National Lab", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2006-07-01 00:00:00", "pubType": "mags", "pages": "46-54", "year": "2006", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2004/8788/0/87880083", "title": "Constrained Inverse Volume Rendering for Planetary Nebulae", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2004/87880083/12OmNButq4x", "parentPublication": { "id": "proceedings/ieee-vis/2004/8788/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2001/0948/0/09480183", "title": "Immersive Environment Technologies for Planetary Exploration", "doi": null, "abstractUrl": "/proceedings-article/vr/2001/09480183/12OmNqBtiZv", "parentPublication": { "id": "proceedings/vr/2001/0948/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aero/2011/7350/0/05747283", "title": "Study on strategies for planetary exploration within the HG-project \"Planetary Evolution and Life\"", "doi": null, "abstractUrl": "/proceedings-article/aero/2011/05747283/12OmNwdbV58", "parentPublication": { "id": "proceedings/aero/2011/7350/0", "title": "IEEE Aerospace Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2007/1179/0/04270282", "title": "Multi-scale Features for Detection and Segmentation of Rocks in Mars Images", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2007/04270282/12OmNyUFfZU", "parentPublication": { "id": "proceedings/cvpr/2007/1179/0", "title": "2007 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2008/3153/0/3153a061", "title": "Path Planning for Planetary Exploration", "doi": null, "abstractUrl": "/proceedings-article/crv/2008/3153a061/12OmNyywxAC", "parentPublication": { "id": "proceedings/crv/2008/3153/0", "title": "2008 Canadian Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sc/1996/2642/0/26420008", "title": "STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations", "doi": null, "abstractUrl": "/proceedings-article/sc/1996/26420008/12OmNzBwGyD", "parentPublication": { "id": "proceedings/sc/1996/2642/0", "title": "SC Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aero/2011/7350/0/05747281", "title": "Ringsail parachutes for Planetary Entry Applications", "doi": null, "abstractUrl": "/proceedings-article/aero/2011/05747281/12OmNzDNtwE", "parentPublication": { "id": "proceedings/aero/2011/7350/0", "title": "IEEE Aerospace Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2007/2786/0/27860243", "title": "Terrain Modelling for Planetary Exploration", "doi": null, "abstractUrl": "/proceedings-article/crv/2007/27860243/12OmNzwHvdp", "parentPublication": { "id": "proceedings/crv/2007/2786/0", "title": "Fourth Canadian Conference on Computer and Robot Vision (CRV '07)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a428", "title": "Visualizing Planetary Spectroscopy through Immersive On-site Rendering", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a428/1tuBa2wJiGQ", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2006040034", "articleId": "13rRUxOvecd", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2006040055", "articleId": "13rRUwwslyC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzFdtc6", "title": "November/December", "year": "2010", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvyakJ", "doi": "10.1109/TVCG.2010.211", "abstract": "Practical volume visualization pipelines are never without compromises and errors. A delicate and often-studied component is the interpolation of off-grid samples, where aliasing can lead to misleading artifacts and blurring, potentially hiding fine details of critical importance. The verifiable visualization framework we describe aims to account for these errors directly in the volume generation stage, and we specifically target volumetric data obtained via computed tomography (CT) reconstruction. In this case the raw data are the X-ray projections obtained from the scanner and the volume data generation process is the CT algorithm. Our framework informs the CT reconstruction process of the specific filter intended for interpolation in the subsequent visualization process, and this in turn ensures an accurate interpolation there at a set tolerance. Here, we focus on fast trilinear interpolation in conjunction with an octree-type mixed resolution volume representation without T-junctions. Efficient rendering is achieved by a space-efficient and locality-optimized representation, which can straightforwardly exploit fast fixed-function pipelines on GPUs.", "abstracts": [ { "abstractType": "Regular", "content": "Practical volume visualization pipelines are never without compromises and errors. A delicate and often-studied component is the interpolation of off-grid samples, where aliasing can lead to misleading artifacts and blurring, potentially hiding fine details of critical importance. The verifiable visualization framework we describe aims to account for these errors directly in the volume generation stage, and we specifically target volumetric data obtained via computed tomography (CT) reconstruction. In this case the raw data are the X-ray projections obtained from the scanner and the volume data generation process is the CT algorithm. Our framework informs the CT reconstruction process of the specific filter intended for interpolation in the subsequent visualization process, and this in turn ensures an accurate interpolation there at a set tolerance. Here, we focus on fast trilinear interpolation in conjunction with an octree-type mixed resolution volume representation without T-junctions. Efficient rendering is achieved by a space-efficient and locality-optimized representation, which can straightforwardly exploit fast fixed-function pipelines on GPUs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Practical volume visualization pipelines are never without compromises and errors. A delicate and often-studied component is the interpolation of off-grid samples, where aliasing can lead to misleading artifacts and blurring, potentially hiding fine details of critical importance. The verifiable visualization framework we describe aims to account for these errors directly in the volume generation stage, and we specifically target volumetric data obtained via computed tomography (CT) reconstruction. In this case the raw data are the X-ray projections obtained from the scanner and the volume data generation process is the CT algorithm. Our framework informs the CT reconstruction process of the specific filter intended for interpolation in the subsequent visualization process, and this in turn ensures an accurate interpolation there at a set tolerance. Here, we focus on fast trilinear interpolation in conjunction with an octree-type mixed resolution volume representation without T-junctions. Efficient rendering is achieved by a space-efficient and locality-optimized representation, which can straightforwardly exploit fast fixed-function pipelines on GPUs.", "title": "VDVR: Verifiable Volume Visualization of Projection-Based Data", "normalizedTitle": "VDVR: Verifiable Volume Visualization of Projection-Based Data", "fno": "ttg2010061515", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Direct Volume Rendering", "Computed Tomography", "Filtered Back Projection", "Verifiable Visualization" ], "authors": [ { "givenName": "Ziyi", "surname": "Zheng", "fullName": "Ziyi Zheng", "affiliation": "Stony Brook University", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Xu", "fullName": "Wei Xu", "affiliation": "Stony Brook University", "__typename": "ArticleAuthorType" }, { "givenName": "Klaus", "surname": "Mueller", "fullName": "Klaus Mueller", "affiliation": "Stony Brook University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2010-11-01 00:00:00", "pubType": "trans", "pages": "1515-1524", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/visual/1991/2245/0/00175772", "title": "Volume rendering of flow-visualization point data", "doi": null, "abstractUrl": "/proceedings-article/visual/1991/00175772/12OmNBaT62B", "parentPublication": { "id": "proceedings/visual/1991/2245/0", "title": "1991 Proceeding Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2013/1309/0/06732506", "title": "Visibility guided multimodal volume visualization", "doi": null, "abstractUrl": "/proceedings-article/bibm/2013/06732506/12OmNqyUUJU", "parentPublication": { "id": "proceedings/bibm/2013/1309/0", "title": "2013 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300064", "title": "Adaptive Design of a Global Opacity Transfer Function for Direct Volume Rendering of Ultrasound Data", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300064/12OmNwfKj94", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-cg/2005/2473/0/24730371", "title": "Distributed Volume Rendering on a Visualization Cluster", "doi": null, "abstractUrl": "/proceedings-article/cad-cg/2005/24730371/12OmNxWLTmZ", "parentPublication": { "id": "proceedings/cad-cg/2005/2473/0", "title": "Ninth International Conference on Computer Aided Design and Computer Graphics (CAD-CG'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aici/2009/3816/4/3816d491", "title": "Improved on Maximum Intensity Projection", "doi": null, "abstractUrl": "/proceedings-article/aici/2009/3816d491/12OmNy6ZrZ3", "parentPublication": { "id": "proceedings/aici/2009/3816/4", "title": "2009 International Conference on Artificial Intelligence and Computational Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2010/6846/0/05444707", "title": "A framework for volume segmentation and visualization using Augmented Reality", "doi": null, "abstractUrl": "/proceedings-article/3dui/2010/05444707/12OmNyz5JSr", "parentPublication": { "id": "proceedings/3dui/2010/6846/0", "title": "2010 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2003/2030/0/20300050", "title": "Visualization of Noisy and Biased Volume Data Using First and Second Order Derivative Techniques", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2003/20300050/12OmNzFMFqA", "parentPublication": { "id": "proceedings/ieee-vis/2003/2030/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/09/06171180", "title": "Scalable Multivariate Volume Visualization and Analysis Based on Dimension Projection and Parallel Coordinates", "doi": null, "abstractUrl": "/journal/tg/2012/09/06171180/13rRUwwJWFL", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/12/07778257", "title": "A Statistical Direct Volume Rendering Framework for Visualization of Uncertain Data", "doi": null, "abstractUrl": "/journal/tg/2017/12/07778257/13rRUxCitJj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1999/03/v0238", "title": "Interactive Ray Tracing for Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/1999/03/v0238/13rRUxOdD85", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010061505", "articleId": "13rRUxcsYLN", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010061525", "articleId": "13rRUxAATgs", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgP6", "name": "ttg2010061515s1.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2010061515s1.pdf", "extension": "pdf", "size": "429 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUu", "title": "Sept.", "year": "2018", "issueNum": "09", "idPrefix": "tp", "pubType": "journal", "volume": "40", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvKP", "doi": "10.1109/TPAMI.2017.2747150", "abstract": "Visual realism is defined as the extent to which an image appears to people as a photo rather than computer generated. Assessing visual realism is important in applications like computer graphics rendering and photo retouching. However, current realism evaluation approaches use either labor-intensive human judgments or automated algorithms largely dependent on comparing renderings to reference images. We develop a reference-free computational framework for visual realism prediction to overcome these constraints. First, we construct a benchmark dataset of 2,520 images with comprehensive human annotated attributes. From statistical modeling on this data, we identify image attributes most relevant for visual realism. We propose both empirically-based (guided by our statistical modeling of human data) and deep convolutional neural network models to predict visual realism of images. Our framework has the following advantages: (1) it creates an interpretable and concise empirical model that characterizes human perception of visual realism; (2) it links computational features to latent factors of human image perception.", "abstracts": [ { "abstractType": "Regular", "content": "Visual realism is defined as the extent to which an image appears to people as a photo rather than computer generated. Assessing visual realism is important in applications like computer graphics rendering and photo retouching. However, current realism evaluation approaches use either labor-intensive human judgments or automated algorithms largely dependent on comparing renderings to reference images. We develop a reference-free computational framework for visual realism prediction to overcome these constraints. First, we construct a benchmark dataset of 2,520 images with comprehensive human annotated attributes. From statistical modeling on this data, we identify image attributes most relevant for visual realism. We propose both empirically-based (guided by our statistical modeling of human data) and deep convolutional neural network models to predict visual realism of images. Our framework has the following advantages: (1) it creates an interpretable and concise empirical model that characterizes human perception of visual realism; (2) it links computational features to latent factors of human image perception.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visual realism is defined as the extent to which an image appears to people as a photo rather than computer generated. Assessing visual realism is important in applications like computer graphics rendering and photo retouching. However, current realism evaluation approaches use either labor-intensive human judgments or automated algorithms largely dependent on comparing renderings to reference images. We develop a reference-free computational framework for visual realism prediction to overcome these constraints. First, we construct a benchmark dataset of 2,520 images with comprehensive human annotated attributes. From statistical modeling on this data, we identify image attributes most relevant for visual realism. We propose both empirically-based (guided by our statistical modeling of human data) and deep convolutional neural network models to predict visual realism of images. Our framework has the following advantages: (1) it creates an interpretable and concise empirical model that characterizes human perception of visual realism; (2) it links computational features to latent factors of human image perception.", "title": "Image Visual Realism: From Human Perception to Machine Computation", "normalizedTitle": "Image Visual Realism: From Human Perception to Machine Computation", "fno": "08022957", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Convolution", "Feedforward Neural Nets", "Image Processing", "Learning Artificial Intelligence", "Rendering Computer Graphics", "Statistical Analysis", "Visual Perception", "Image Visual Realism", "Computer Graphics Rendering", "Labor Intensive Human Judgments", "Reference Free Computational Framework", "Human Image Perception", "Machine Computation", "Statistical Modeling", "Deep Convolutional Neural Network Model", "Visualization", "Computational Modeling", "Rendering Computer Graphics", "Benchmark Testing", "Solid Modeling", "Face", "Visual Realism", "Human Psychophysics", "Statistical Modeling", "Convolutional Neural Network" ], "authors": [ { "givenName": "Shaojing", "surname": "Fan", "fullName": "Shaojing Fan", "affiliation": "Smart Systems Institute, National University of Singapore, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Tian-Tsong", "surname": "Ng", "fullName": "Tian-Tsong Ng", "affiliation": "Institute for Infocomm Research, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Bryan Lee", "surname": "Koenig", "fullName": "Bryan Lee Koenig", "affiliation": "Department of Psychology, Southern Utah University, Cedar City, UT", "__typename": "ArticleAuthorType" }, { "givenName": "Jonathan Samuel", "surname": "Herberg", "fullName": "Jonathan Samuel Herberg", "affiliation": "Department of Psychology, National University of Singapore, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Ming", "surname": "Jiang", "fullName": "Ming Jiang", "affiliation": "Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN", "__typename": "ArticleAuthorType" }, { "givenName": "Zhiqi", "surname": "Shen", "fullName": "Zhiqi Shen", "affiliation": "Smart Systems Institute, National University of Singapore, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Qi", "surname": "Zhao", "fullName": "Qi Zhao", "affiliation": "Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2018-09-01 00:00:00", "pubType": "trans", "pages": "2180-2193", "year": "2018", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/svr/2014/4261/0/4261a277", "title": "Simulation of Deformation in Models of Human Organs Using Physical Parameters", "doi": null, "abstractUrl": "/proceedings-article/svr/2014/4261a277/12OmNrkT7qY", "parentPublication": { "id": "proceedings/svr/2014/4261/0", "title": "2014 XVI Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aict/2010/4021/0/4021a096", "title": "Saliency Detection Based on Human Perception of Visual Information", "doi": null, "abstractUrl": "/proceedings-article/aict/2010/4021a096/12OmNwDAC4o", "parentPublication": { "id": "proceedings/aict/2010/4021/0", "title": "Advanced International Conference on Telecommunications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismarw/2015/8471/0/8471a024", "title": "Measuring Perception of Realism in Mixed and Augmented Reality Summary", "doi": null, "abstractUrl": "/proceedings-article/ismarw/2015/8471a024/12OmNwErpst", "parentPublication": { "id": "proceedings/ismarw/2015/8471/0", "title": "2015 IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391d943", "title": "Learning a Discriminative Model for the Perception of Realism in Composite Images", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391d943/12OmNxAlA9f", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vissoft/2005/9540/0/01684299", "title": "Visual Realism for the Visualization of Software Metrics", "doi": null, "abstractUrl": "/proceedings-article/vissoft/2005/01684299/12OmNyQGS8a", "parentPublication": { "id": "proceedings/vissoft/2005/9540/0", "title": "2005 3rd IEEE International Workshop on Visualizing Software for Understanding and Analysis", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851f762", "title": "A Paradigm for Building Generalized Models of Human Image Perception through Data Fusion", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851f762/12OmNyQph73", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/06909931", "title": "An Automated Estimator of Image Visual Realism Based on Human Cognition", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/06909931/12OmNzt0Iuh", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2018/9264/0/926400a297", "title": "Factors Influencing the Perception of Realism in Synthetic Facial Expressions", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2018/926400a297/17D45We0UDD", "parentPublication": { "id": "proceedings/sibgrapi/2018/9264/0", "title": "2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/05/10049649", "title": "Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments", "doi": null, "abstractUrl": "/journal/tg/2023/05/10049649/1KYolXflEWI", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/12/09199574", "title": "Gaze-Dependent Simulation of Light Perception in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2020/12/09199574/1ncgnMqzLJm", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08025409", "articleId": "13rRUwjGoHh", "__typename": "AdjacentArticleType" }, "next": { "fno": "08025823", "articleId": "13rRUwgyOkI", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgIi", "name": "ttp201809-08022957s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttp201809-08022957s1.zip", "extension": "zip", "size": "505 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNyRxFiJ", "title": "November/December", "year": "2006", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "26", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwgyOfl", "doi": "10.1109/MCG.2006.140", "abstract": "Visual and haptic simulation of bone surgery can support and extend current surgical training techniques. The authors present a system for simulating surgeries involving bone manipulation, such as temporal bone surgery and mandibular surgery, and discuss the automatic computation of surgical performance metrics. Experimental results confirm the system's construct validity.", "abstracts": [ { "abstractType": "Regular", "content": "Visual and haptic simulation of bone surgery can support and extend current surgical training techniques. The authors present a system for simulating surgeries involving bone manipulation, such as temporal bone surgery and mandibular surgery, and discuss the automatic computation of surgical performance metrics. Experimental results confirm the system's construct validity.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visual and haptic simulation of bone surgery can support and extend current surgical training techniques. The authors present a system for simulating surgeries involving bone manipulation, such as temporal bone surgery and mandibular surgery, and discuss the automatic computation of surgical performance metrics. Experimental results confirm the system's construct validity.", "title": "Visuohaptic simulation of bone surgery for training and evaluation", "normalizedTitle": "Visuohaptic simulation of bone surgery for training and evaluation", "fno": "04012565", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Surgery", "Bone", "Computer Based Training", "Digital Simulation", "Haptic Interfaces", "Medical Computing", "Orthopaedics", "Rendering Computer Graphics", "Graphic Rendering", "Visual Simulation", "Haptic Simulation", "Surgical Training Technique", "Bone Manipulation", "Temporal Bone Surgery", "Mandibular Surgery", "Bones", "Surgery", "Haptic Interfaces", "Rendering Computer Graphics", "Sampling Methods", "Data Structures", "Acceleration", "Force Feedback", "Hybrid Power Systems", "Graphics", "Simulator Validity", "Virtual Reality", "Simulation", "Input Devices", "Volume Visualization", "Surgery", "Haptics", "Simulator Evaluation" ], "authors": [ { "givenName": "D.", "surname": "Morris", "fullName": "D. Morris", "affiliation": "Stanford Univ., CA", "__typename": "ArticleAuthorType" }, { "givenName": "N.H.", "surname": "Blevins", "fullName": "N.H. Blevins", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "K.", "surname": "Salisbury", "fullName": "K. Salisbury", "affiliation": "Stanford Univ., CA", "__typename": "ArticleAuthorType" }, { "givenName": "F.", "surname": "Barbagli", "fullName": "F. Barbagli", "affiliation": "Stanford Univ., CA", "__typename": "ArticleAuthorType" }, { "givenName": "C.", "surname": "Sewell", "fullName": "C. Sewell", "affiliation": "Stanford Univ., CA", "__typename": "ArticleAuthorType" }, { "givenName": "D.", "surname": "Morris", "fullName": "D. Morris", "affiliation": "Stanford Univ., CA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2006-11-01 00:00:00", "pubType": "mags", "pages": "48-57", "year": "2006", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/etcs/2009/3557/1/3557a066", "title": "Design of a Prototype for Augmented Reality Defective Bone Repair Simulation System", "doi": null, "abstractUrl": "/proceedings-article/etcs/2009/3557a066/12OmNAq3hNt", "parentPublication": { "id": "proceedings/etcs/2009/3557/2", "title": "Education Technology and Computer Science, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/2015/6775/0/6775a310", "title": "Region-Specific Automated Feedback in Temporal Bone Surgery Simulation", "doi": null, "abstractUrl": "/proceedings-article/cbms/2015/6775a310/12OmNCmGNS7", "parentPublication": { "id": "proceedings/cbms/2015/6775/0", "title": "2015 IEEE 28th International Symposium on Computer-Based Medical Systems (CBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2002/1492/0/14920209", "title": "Real-Time Haptic and Visual Simulation of Bone Dissection", "doi": null, "abstractUrl": "/proceedings-article/vr/2002/14920209/12OmNqEAT3R", "parentPublication": { "id": "proceedings/vr/2002/1492/0", "title": "Proceedings IEEE Virtual Reality 2002", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2002/1489/0/14890066", "title": "Haptic Volume Interaction with Anatomic Models at Sub-Voxel Resolution", "doi": null, "abstractUrl": "/proceedings-article/haptics/2002/14890066/12OmNrJRP6R", "parentPublication": { "id": "proceedings/haptics/2002/1489/0", "title": "Haptic Interfaces for Virtual Environment and Teleoperator Systems, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciev-iscmht/2017/1023/0/08338537", "title": "Utilization of image analysis in joint surgery", "doi": null, "abstractUrl": "/proceedings-article/iciev-iscmht/2017/08338537/12OmNwtn3Ds", "parentPublication": { "id": "proceedings/iciev-iscmht/2017/1023/0", "title": "2017 6th International Conference on Informatics, Electronics and Vision & 2017 7th International Symposium in Computational Medical and Health Technology (ICIEV-ISCMHT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2017/3588/0/3588a057", "title": "Haptic Surgery Simulation for Cataract", "doi": null, "abstractUrl": "/proceedings-article/svr/2017/3588a057/12OmNxYL5er", "parentPublication": { "id": "proceedings/svr/2017/3588/0", "title": "2017 19th Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798854", "title": "Poster: Modeling insertion point for general purpose haptic device simulations for minimally invasive surgeries", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798854/12OmNyFU6YZ", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/2017/1710/0/1710a007", "title": "Design and Evaluation of a Virtual Reality Simulation Module for Training Advanced Temporal Bone Surgery", "doi": null, "abstractUrl": "/proceedings-article/cbms/2017/1710a007/12OmNyen1q8", "parentPublication": { "id": "proceedings/cbms/2017/1710/0", "title": "2017 IEEE 30th International Symposium on Computer-Based Medical Systems (CBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cbms/1995/7117/0/71170237", "title": "Computer Aided Simulation System for Orthognathic Surgery", "doi": null, "abstractUrl": "/proceedings-article/cbms/1995/71170237/12OmNzC5TeG", "parentPublication": { "id": "proceedings/cbms/1995/7117/0", "title": "Proceedings Eighth IEEE Symposium on Computer-Based Medical Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2012/04/tth2012040344", "title": "Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring", "doi": null, "abstractUrl": "/journal/th/2012/04/tth2012040344/13rRUwhHcQZ", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "04012559", "articleId": "13rRUxDItl3", "__typename": "AdjacentArticleType" }, "next": { "fno": "04012558", "articleId": 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{ "issue": { "id": "12OmNBKEyos", "title": "Fourth Quarter", "year": "2012", "issueNum": "04", "idPrefix": "th", "pubType": "journal", "volume": "5", "label": "Fourth Quarter", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwhHcQZ", "doi": "10.1109/TOH.2011.69", "abstract": "Bone-burring is a common procedure in orthopedic, dental, and otologic surgeries. Virtual reality (VR)-based surgical simulations with both visual and haptic feedbacks provide novice surgeons with a feasible and safe way to practice their burring skill. However, creating realistic haptic interactions between a high-speed rotary burr and stiff bone is a challenging task. In this paper, we propose a novel interactive haptic bone-burring model based on impulse-based dynamics to simulate the contact forces, including resistant and frictional forces. In order to mimic the lateral and axial burring vibration forces, a 3D vibration model has been developed. A prototype haptic simulation system for the bone-burring procedure has been implemented to evaluate the proposed haptic rendering methods. Several experiments of force evaluations and task-oriented tests were conducted on the prototype system. The results demonstrate the validity and feasibility of the proposed methods.", "abstracts": [ { "abstractType": "Regular", "content": "Bone-burring is a common procedure in orthopedic, dental, and otologic surgeries. Virtual reality (VR)-based surgical simulations with both visual and haptic feedbacks provide novice surgeons with a feasible and safe way to practice their burring skill. However, creating realistic haptic interactions between a high-speed rotary burr and stiff bone is a challenging task. In this paper, we propose a novel interactive haptic bone-burring model based on impulse-based dynamics to simulate the contact forces, including resistant and frictional forces. In order to mimic the lateral and axial burring vibration forces, a 3D vibration model has been developed. A prototype haptic simulation system for the bone-burring procedure has been implemented to evaluate the proposed haptic rendering methods. Several experiments of force evaluations and task-oriented tests were conducted on the prototype system. The results demonstrate the validity and feasibility of the proposed methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Bone-burring is a common procedure in orthopedic, dental, and otologic surgeries. Virtual reality (VR)-based surgical simulations with both visual and haptic feedbacks provide novice surgeons with a feasible and safe way to practice their burring skill. However, creating realistic haptic interactions between a high-speed rotary burr and stiff bone is a challenging task. In this paper, we propose a novel interactive haptic bone-burring model based on impulse-based dynamics to simulate the contact forces, including resistant and frictional forces. In order to mimic the lateral and axial burring vibration forces, a 3D vibration model has been developed. A prototype haptic simulation system for the bone-burring procedure has been implemented to evaluate the proposed haptic rendering methods. Several experiments of force evaluations and task-oriented tests were conducted on the prototype system. The results demonstrate the validity and feasibility of the proposed methods.", "title": "Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring", "normalizedTitle": "Impulse-Based Rendering Methods for Haptic Simulation of Bone-Burring", "fno": "tth2012040344", "hasPdf": true, "idPrefix": "th", "keywords": [ "Haptic Interfaces", "Bones", "Force Feedback", "Surgery", "Simulation", "Computational Modeling", "Virtual Reality", "Vibration Measurement", "Virtual Reality", "Haptic Simulation Of Bone Burring", "Impulse Based Dynamics", "Vibration Modeling", "Surgical Simulation" ], "authors": [ { "givenName": "Qiong", "surname": "Wang", "fullName": "Qiong Wang", "affiliation": "The Chinese University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Hui", "surname": "Chen", "fullName": "Hui Chen", "affiliation": "Chinese Academy of Sciences, Benjing", "__typename": "ArticleAuthorType" }, { "givenName": "Wen", "surname": "Wu", "fullName": "Wen Wu", "affiliation": "University of Macau, Macau", "__typename": "ArticleAuthorType" }, { "givenName": "Jing", "surname": "Qin", "fullName": "Jing Qin", "affiliation": "The Chinese University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Pheng Ann", "surname": "Heng", "fullName": "Pheng Ann Heng", "affiliation": "The Chinese University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2012-10-01 00:00:00", "pubType": "trans", "pages": "344-355", "year": "2012", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2002/1492/0/14920209", "title": "Real-Time Haptic and Visual Simulation of Bone Dissection", "doi": null, "abstractUrl": "/proceedings-article/vr/2002/14920209/12OmNqEAT3R", "parentPublication": { "id": "proceedings/vr/2002/1492/0", "title": "Proceedings IEEE Virtual Reality 2002", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2003/1882/0/18820102", "title": "Adaptive techniques for real-time haptic and visual simulation of bone dissection", "doi": null, "abstractUrl": "/proceedings-article/vr/2003/18820102/12OmNrYCXNP", "parentPublication": { "id": "proceedings/vr/2003/1882/0", "title": "Proceedings IEEE Virtual Reality 2003", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2007/0905/0/04161034", "title": "Real-time Volumetric Haptic and Visual Burrhole Simulation", "doi": null, "abstractUrl": "/proceedings-article/vr/2007/04161034/12OmNy7yEem", "parentPublication": { "id": "proceedings/vr/2007/0905/0", "title": "2007 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2006/0226/0/02260035", "title": "A Study on Haptic Rendering in a Simulated Surgical Training Environment", "doi": null, "abstractUrl": "/proceedings-article/haptics/2006/02260035/12OmNyz5JZy", "parentPublication": { "id": "proceedings/haptics/2006/0226/0", "title": "2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fbit/2007/2999/0/29990525", "title": "Haptic Rendering of Drilling into Femur Bone with Graded Stiffness", "doi": null, "abstractUrl": "/proceedings-article/fbit/2007/29990525/12OmNzw8iSg", "parentPublication": { "id": "proceedings/fbit/2007/2999/0", "title": "2007 Frontiers in the Convergence of Bioscience and Information Technologies (FBIT '07)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/01/tth2011010039", "title": "Physics-Based Haptic Simulation of Bone Machining", "doi": null, "abstractUrl": "/journal/th/2011/01/tth2011010039/13rRUwIF6le", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2012/01/tth2012010077", "title": "Rendering Virtual Tumors in Real Tissue Mock-Ups Using Haptic Augmented Reality", "doi": null, "abstractUrl": "/journal/th/2012/01/tth2012010077/13rRUwInvt1", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2006/06/04012565", "title": "Visuohaptic simulation of bone surgery for training and evaluation", "doi": null, "abstractUrl": "/magazine/cg/2006/06/04012565/13rRUwgyOfl", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/06/v0661", "title": "Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search", "doi": null, "abstractUrl": "/journal/tg/2005/06/v0661/13rRUyp7tWN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2012040332", "articleId": "13rRUy2YLYG", "__typename": "AdjacentArticleType" }, "next": { "fno": "tth2012040356", "articleId": "13rRUygT7yi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzw8iSJ", "title": "January-March", "year": "2000", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "6", "label": "January-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwhHcJa", "doi": "10.1109/2945.841121", "abstract": "Abstract—Visualization techniques are of increasing importance in exploring and analyzing large amounts of multidimensional information. One important class of visualization techniques which is particularly interesting for visualizing very large multidimensional data sets is the class of pixel-oriented techniques. The basic idea of pixel-oriented visualization techniques is to represent as many data objects as possible on the screen at the same time by mapping each data value to a pixel of the screen and arranging the pixels adequately. A number of different pixel-oriented visualization techniques have been proposed in recent years and it has been shown that the techniques are useful for visual data exploration in a number of different application contexts. In this paper, we discuss a number of issues which are of high importance in developing pixel-oriented visualization techniques. The major goal of this article is to provide a formal basis of pixel-oriented visualization techniques and show that the design decisions in developing them can be seen as solutions of well-defined optimization problems. This is true for the mapping of the data values to colors, the arrangement of pixels inside the subwindows, the shape of the subwindows, and the ordering of the dimension subwindows. The paper also discusses the design issues of special variants of pixel-oriented techniques for visualizing large spatial data sets. The optimization functions for the mentioned design decisions are important for the effectiveness of the resulting visualizations. We show this by evaluating the optimization functions and comparing the results to the visualizations obtained in a number of different application.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Visualization techniques are of increasing importance in exploring and analyzing large amounts of multidimensional information. One important class of visualization techniques which is particularly interesting for visualizing very large multidimensional data sets is the class of pixel-oriented techniques. The basic idea of pixel-oriented visualization techniques is to represent as many data objects as possible on the screen at the same time by mapping each data value to a pixel of the screen and arranging the pixels adequately. A number of different pixel-oriented visualization techniques have been proposed in recent years and it has been shown that the techniques are useful for visual data exploration in a number of different application contexts. In this paper, we discuss a number of issues which are of high importance in developing pixel-oriented visualization techniques. The major goal of this article is to provide a formal basis of pixel-oriented visualization techniques and show that the design decisions in developing them can be seen as solutions of well-defined optimization problems. This is true for the mapping of the data values to colors, the arrangement of pixels inside the subwindows, the shape of the subwindows, and the ordering of the dimension subwindows. The paper also discusses the design issues of special variants of pixel-oriented techniques for visualizing large spatial data sets. The optimization functions for the mentioned design decisions are important for the effectiveness of the resulting visualizations. We show this by evaluating the optimization functions and comparing the results to the visualizations obtained in a number of different application.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Visualization techniques are of increasing importance in exploring and analyzing large amounts of multidimensional information. One important class of visualization techniques which is particularly interesting for visualizing very large multidimensional data sets is the class of pixel-oriented techniques. The basic idea of pixel-oriented visualization techniques is to represent as many data objects as possible on the screen at the same time by mapping each data value to a pixel of the screen and arranging the pixels adequately. A number of different pixel-oriented visualization techniques have been proposed in recent years and it has been shown that the techniques are useful for visual data exploration in a number of different application contexts. In this paper, we discuss a number of issues which are of high importance in developing pixel-oriented visualization techniques. The major goal of this article is to provide a formal basis of pixel-oriented visualization techniques and show that the design decisions in developing them can be seen as solutions of well-defined optimization problems. This is true for the mapping of the data values to colors, the arrangement of pixels inside the subwindows, the shape of the subwindows, and the ordering of the dimension subwindows. The paper also discusses the design issues of special variants of pixel-oriented techniques for visualizing large spatial data sets. The optimization functions for the mentioned design decisions are important for the effectiveness of the resulting visualizations. We show this by evaluating the optimization functions and comparing the results to the visualizations obtained in a number of different application.", "title": "Designing Pixel-Oriented Visualization Techniques: Theory and Applications", "normalizedTitle": "Designing Pixel-Oriented Visualization Techniques: Theory and Applications", "fno": "v0059", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Information Visualization", "Visualizing Large Data Sets", "Visualizing Multidimensional And Multivariate Data", "Visual Data Exploration", "Visual Data Mining" ], "authors": [ { "givenName": "Daniel A.", "surname": "Keim", "fullName": "Daniel A. Keim", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "01", "pubDate": "2000-01-01 00:00:00", "pubType": "trans", "pages": "59-78", "year": "2000", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0044", "articleId": "13rRUxASuG5", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0079", "articleId": "13rRUwhpBNZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvGPE8n", "title": "Jan.", "year": "2016", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "22", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7sF", "doi": "10.1109/TVCG.2015.2467322", "abstract": "A composite indicator (CI) is a measuring and benchmark tool used to capture multi-dimensional concepts, such as Information and Communication Technology (ICT) usage. Individual indicators are selected and combined to reflect a phenomena being measured. Visualization of a composite indicator is recommended as a tool to enable interested stakeholders, as well as the public audience, to better understand the indicator components and evolution over time. However, existing CI visualizations introduce a variety of solutions and there is a lack in CI's visualization guidelines. Radial visualizations are popular among these solutions because of CI's inherent multi-dimensionality. Although in dispute, Radar-charts are often used for CI presentation. However, no empirical evidence on Radar's effectiveness and efficiency for common CI tasks is available. In this paper, we aim to fill this gap by reporting on a controlled experiment that compares the Radar chart technique with two other radial visualization methods: Flower-charts as used in the well-known OECD Betterlife index, and Circle-charts which could be adopted for this purpose. Examples of these charts in the current context are shown in Figure 1. We evaluated these charts, showing the same data with each of the mentioned techniques applying small multiple views for different dimensions of the data. We compared users' performance and preference empirically under a formal task-taxonomy. Results indicate that the Radar chart was the least effective and least liked, while performance of the two other options were mixed and dependent on the task. Results also showed strong preference of participants toward the Flower chart. Summarizing our results, we provide specific design guidelines for composite indicator visualization. Fig. 1: Three radial solutions for composite indicator visualizations compared empirically for users' performance and preferences.", "abstracts": [ { "abstractType": "Regular", "content": "A composite indicator (CI) is a measuring and benchmark tool used to capture multi-dimensional concepts, such as Information and Communication Technology (ICT) usage. Individual indicators are selected and combined to reflect a phenomena being measured. Visualization of a composite indicator is recommended as a tool to enable interested stakeholders, as well as the public audience, to better understand the indicator components and evolution over time. However, existing CI visualizations introduce a variety of solutions and there is a lack in CI's visualization guidelines. Radial visualizations are popular among these solutions because of CI's inherent multi-dimensionality. Although in dispute, Radar-charts are often used for CI presentation. However, no empirical evidence on Radar's effectiveness and efficiency for common CI tasks is available. In this paper, we aim to fill this gap by reporting on a controlled experiment that compares the Radar chart technique with two other radial visualization methods: Flower-charts as used in the well-known OECD Betterlife index, and Circle-charts which could be adopted for this purpose. Examples of these charts in the current context are shown in Figure 1. We evaluated these charts, showing the same data with each of the mentioned techniques applying small multiple views for different dimensions of the data. We compared users' performance and preference empirically under a formal task-taxonomy. Results indicate that the Radar chart was the least effective and least liked, while performance of the two other options were mixed and dependent on the task. Results also showed strong preference of participants toward the Flower chart. Summarizing our results, we provide specific design guidelines for composite indicator visualization. Fig. 1: Three radial solutions for composite indicator visualizations compared empirically for users' performance and preferences.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A composite indicator (CI) is a measuring and benchmark tool used to capture multi-dimensional concepts, such as Information and Communication Technology (ICT) usage. Individual indicators are selected and combined to reflect a phenomena being measured. Visualization of a composite indicator is recommended as a tool to enable interested stakeholders, as well as the public audience, to better understand the indicator components and evolution over time. However, existing CI visualizations introduce a variety of solutions and there is a lack in CI's visualization guidelines. Radial visualizations are popular among these solutions because of CI's inherent multi-dimensionality. Although in dispute, Radar-charts are often used for CI presentation. However, no empirical evidence on Radar's effectiveness and efficiency for common CI tasks is available. In this paper, we aim to fill this gap by reporting on a controlled experiment that compares the Radar chart technique with two other radial visualization methods: Flower-charts as used in the well-known OECD Betterlife index, and Circle-charts which could be adopted for this purpose. Examples of these charts in the current context are shown in Figure 1. We evaluated these charts, showing the same data with each of the mentioned techniques applying small multiple views for different dimensions of the data. We compared users' performance and preference empirically under a formal task-taxonomy. Results indicate that the Radar chart was the least effective and least liked, while performance of the two other options were mixed and dependent on the task. Results also showed strong preference of participants toward the Flower chart. Summarizing our results, we provide specific design guidelines for composite indicator visualization. Fig. 1: Three radial solutions for composite indicator visualizations compared empirically for users' performance and preferences.", "title": "Off the Radar: Comparative Evaluation of Radial Visualization Solutions for Composite Indicators", "normalizedTitle": "Off the Radar: Comparative Evaluation of Radial Visualization Solutions for Composite Indicators", "fno": "07192648", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Radar", "Data Visualization", "Indexes", "Visualization", "Benchmark Testing", "Image Color Analysis", "Cities And Towns", "Experiment", "Visualization Evaluation", "Radial Layout Design", "Composite Indicator Visualization", "Experiment", "Visualization Evaluation", "Radial Layout Design", "Composite Indicator Visualization" ], "authors": [ { "givenName": "Yael", "surname": "Albo", "fullName": "Yael Albo", "affiliation": ", University of Haifa, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Joel", "surname": "Lanir", "fullName": "Joel Lanir", "affiliation": ", University of Haifa, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Peter", "surname": "Bak", "fullName": "Peter Bak", "affiliation": ", IBM Research Haifa Lab, Haifa, Israel", "__typename": "ArticleAuthorType" }, { "givenName": "Sheizaf", "surname": "Rafaeli", "fullName": "Sheizaf Rafaeli", "affiliation": ", Sheizaf Rafaeli is with University of Haifa, Israel", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2016-01-01 00:00:00", "pubType": "trans", "pages": "569-578", "year": "2016", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2016/8942/0/8942a271", "title": "Support Citizens in Visualising Open Data", "doi": null, "abstractUrl": "/proceedings-article/iv/2016/8942a271/12OmNApcuur", "parentPublication": { "id": "proceedings/iv/2016/8942/0", "title": "2016 20th International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2005/2392/0/01521058", "title": "Time-tunnel: visual analysis tool for time-series numerical data and its extension toward parallel coordinates", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2005/01521058/12OmNB9t6jg", "parentPublication": { "id": "proceedings/cgiv/2005/2392/0", "title": "International Conference on Computer Graphics, Imaging and Visualization (CGIV'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acssc/1993/4120/0/00342394", "title": "Composite CFAR techniques [radar]", "doi": null, "abstractUrl": "/proceedings-article/acssc/1993/00342394/12OmNBLdKRH", "parentPublication": { "id": "proceedings/acssc/1993/4120/0", "title": "Proceedings of 27th Asilomar Conference on Signals, Systems and Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cis/2013/2549/0/06746381", "title": "The Superiority Analysis of Linear Frequency Modulation and Barker Code Composite Radar Signal", "doi": null, "abstractUrl": "/proceedings-article/cis/2013/06746381/12OmNxETaaz", "parentPublication": { "id": "proceedings/cis/2013/2549/0", "title": "2013 Ninth International Conference on Computational Intelligence and Security (CIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icndc/2010/8382/0/05645438", "title": "Several Optimality Sufficient Conditions of Composite Multiobjective Programming", "doi": null, "abstractUrl": "/proceedings-article/icndc/2010/05645438/12OmNyuPLic", "parentPublication": { "id": "proceedings/icndc/2010/8382/0", "title": "2010 First International Conference on Networking and Distributed Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08443125", "title": "Glanceable Visualization: Studies of Data Comparison Performance on Smartwatches", "doi": null, "abstractUrl": "/journal/tg/2019/01/08443125/17D45XDIXRv", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08807238", "title": "A Comparison of Radial and Linear Charts for Visualizing Daily Patterns", "doi": null, "abstractUrl": "/journal/tg/2020/01/08807238/1cG66qf6MKs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08809832", "title": "Searching the Visual Style and Structure of D3 Visualizations", "doi": null, "abstractUrl": "/journal/tg/2020/01/08809832/1cHEgg8WeNW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciev-&-icivpr/2020/9331/0/09306660", "title": "Dissimilarity Based Regularized Deep Learning Model for Information Charts", "doi": null, "abstractUrl": "/proceedings-article/iciev-&-icivpr/2020/09306660/1qcicge1wvC", "parentPublication": { "id": "proceedings/iciev-&-icivpr/2020/9331/0", "title": "2020 Joint 9th International Conference on Informatics, Electronics & Vision (ICIEV) and 2020 4th International Conference on Imaging, Vision & Pattern Recognition (icIVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/10/09374716", "title": "Improving Visualization Design for Effective Multi-Objective Decision Making", "doi": null, "abstractUrl": "/journal/tg/2022/10/09374716/1rR7UXLteHS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07192639", "articleId": "13rRUxcbnCu", "__typename": "AdjacentArticleType" }, "next": { "fno": "07192677", "articleId": "13rRUygT7ff", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNBhpS2I", "title": "Nov.-Dec.", "year": "2018", "issueNum": "06", "idPrefix": "cg", "pubType": "magazine", "volume": "38", "label": "Nov.-Dec.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45Vw15tt", "doi": "10.1109/MCG.2018.2879067", "abstract": "Intrusion detection systems (IDSs) generally produce an overwhelming amount of alerts, which are commonly plagued by issues of false positives. It is cumbersome for network administrators to manually traverse text-based alert logs in order to detect threats. In this work, we present a novel radial visualization of IDSs alerts, IDSPlanet, which helps administrators identify false positives, analyze attack patterns, and understand evolving network situations. Using a planet's geology as a metaphor for the design, IDSPlanet is composed of chrono rings, alert continents, and an interactive core. Accordingly, these components encode the temporal features of alert types, patterns of behavior in affected hosts, and correlations amongst alert types, attackers, and targets, respectively. The visualization provides an informative picture of networks' status. IDSPlanet offers different interactions and monitoring modes, which allow users to investigate in detail as well as to explore overall pattern. Two case studies and two interviews were conducted to demonstrate the usability and effectiveness of our visualization design.", "abstracts": [ { "abstractType": "Regular", "content": "Intrusion detection systems (IDSs) generally produce an overwhelming amount of alerts, which are commonly plagued by issues of false positives. It is cumbersome for network administrators to manually traverse text-based alert logs in order to detect threats. In this work, we present a novel radial visualization of IDSs alerts, IDSPlanet, which helps administrators identify false positives, analyze attack patterns, and understand evolving network situations. Using a planet's geology as a metaphor for the design, IDSPlanet is composed of chrono rings, alert continents, and an interactive core. Accordingly, these components encode the temporal features of alert types, patterns of behavior in affected hosts, and correlations amongst alert types, attackers, and targets, respectively. The visualization provides an informative picture of networks' status. IDSPlanet offers different interactions and monitoring modes, which allow users to investigate in detail as well as to explore overall pattern. Two case studies and two interviews were conducted to demonstrate the usability and effectiveness of our visualization design.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Intrusion detection systems (IDSs) generally produce an overwhelming amount of alerts, which are commonly plagued by issues of false positives. It is cumbersome for network administrators to manually traverse text-based alert logs in order to detect threats. In this work, we present a novel radial visualization of IDSs alerts, IDSPlanet, which helps administrators identify false positives, analyze attack patterns, and understand evolving network situations. Using a planet's geology as a metaphor for the design, IDSPlanet is composed of chrono rings, alert continents, and an interactive core. Accordingly, these components encode the temporal features of alert types, patterns of behavior in affected hosts, and correlations amongst alert types, attackers, and targets, respectively. The visualization provides an informative picture of networks' status. IDSPlanet offers different interactions and monitoring modes, which allow users to investigate in detail as well as to explore overall pattern. Two case studies and two interviews were conducted to demonstrate the usability and effectiveness of our visualization design.", "title": "A Novel Radial Visualization of Intrusion Detection Alerts", "normalizedTitle": "A Novel Radial Visualization of Intrusion Detection Alerts", "fno": "08617765", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Computer Network Security", "Data Visualisation", "Feature Extraction", "Intrusion Detection Alerts", "Intrusion Detection Systems", "Text Based Alert Logs", "ID Ss Alerts", "IDS Planet", "Radial Visualization", "Data Visualization", "Continents", "Visualization", "Correlation", "IP Networks", "Security", "Communication Networks" ], "authors": [ { "givenName": "Yang", "surname": "Shi", "fullName": "Yang Shi", "affiliation": "Central South University,Tongji University", "__typename": "ArticleAuthorType" }, { "givenName": "Ying", "surname": "Zhao", "fullName": "Ying Zhao", "affiliation": "Central South University", "__typename": "ArticleAuthorType" }, { "givenName": "Fangfang", "surname": "Zhou", "fullName": "Fangfang Zhou", "affiliation": "Central South University", "__typename": "ArticleAuthorType" }, { "givenName": "Ronghua", "surname": "Shi", "fullName": "Ronghua Shi", "affiliation": "Central South University", "__typename": "ArticleAuthorType" }, { "givenName": "Yaoxue", "surname": "Zhang", "fullName": "Yaoxue Zhang", "affiliation": "Central South University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2018-11-01 00:00:00", "pubType": "mags", "pages": "83-95", "year": "2018", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vizsec/2016/1605/0/07739579", "title": "Understanding the context of network traffic alerts", "doi": null, "abstractUrl": "/proceedings-article/vizsec/2016/07739579/12OmNBrlPyr", "parentPublication": { "id": "proceedings/vizsec/2016/1605/0", "title": "2016 IEEE Symposium on Visualization for Cyber Security (VizSec)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/socialcom/2010/4211/0/4211a785", "title": "Alerts Analysis and Visualization in Network-based Intrusion Detection Systems", "doi": null, "abstractUrl": "/proceedings-article/socialcom/2010/4211a785/12OmNCyTypk", "parentPublication": { "id": "proceedings/socialcom/2010/4211/0", "title": "Social Computing / IEEE International Conference on Privacy, Security, Risk and Trust, 2010 IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2011/9618/0/05718858", "title": "Visual Mining Intrusion Behaviors by Using Swarm Technology", "doi": null, "abstractUrl": "/proceedings-article/hicss/2011/05718858/12OmNqIhFR9", "parentPublication": { "id": "proceedings/hicss/2011/9618/0", "title": "2011 44th Hawaii International Conference on System Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icndc/2010/8382/0/05645432", "title": "An Adaptive Rule-Based Intrusion Alert Correlation Detection Method", "doi": null, "abstractUrl": "/proceedings-article/icndc/2010/05645432/12OmNqIzgVQ", "parentPublication": { "id": "proceedings/icndc/2010/8382/0", "title": "2010 First International Conference on Networking and Distributed Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cnsr/2008/3135/0/3135a157", "title": "Critical Episode Mining in Intrusion Detection Alerts", "doi": null, "abstractUrl": "/proceedings-article/cnsr/2008/3135a157/12OmNqIzh5H", "parentPublication": { "id": "proceedings/cnsr/2008/3135/0", "title": "2008 6th Annual Communication Networks and Services Research Conference (CNSR '08)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acsac/2001/1405/0/14050022", "title": "Managing Alerts in a Multi-Intrusion Detection Environment", "doi": null, "abstractUrl": "/proceedings-article/acsac/2001/14050022/12OmNrGKeuX", "parentPublication": { "id": "proceedings/acsac/2001/1405/0", "title": "Seventeenth Annual Computer Security Applications Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/lcn/2014/3780/0/06925787", "title": "OutMet: A new metric for prioritising intrusion alerts using correlation and outlier analysis", "doi": null, "abstractUrl": "/proceedings-article/lcn/2014/06925787/12OmNvD8Rt3", "parentPublication": { "id": "proceedings/lcn/2014/3780/0", "title": "2014 IEEE 39th Conference on Local Computer Networks (LCN)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscsct/2008/3498/2/3498b124", "title": "Applying Data Fusion in Collaborative Alerts Correlation", "doi": null, "abstractUrl": "/proceedings-article/iscsct/2008/3498b124/12OmNvUaNiB", "parentPublication": { "id": "proceedings/iscsct/2008/3498/1", "title": "2008 International Symposium on Computer Science and Computational Technology (ISCSCT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmc/2009/3501/3/3501c460", "title": "Preprocessor of Intrusion Alerts Correlation Based on Ontology", "doi": null, "abstractUrl": "/proceedings-article/cmc/2009/3501c460/12OmNwsNRdJ", "parentPublication": { "id": "proceedings/cmc/2009/3501/3", "title": "2009 WRI International Conference on Communications and Mobile Computing. CMC 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acsat/2013/2758/0/2758a085", "title": "A Comparative Study of Alert Correlations for Intrusion Detection", "doi": null, "abstractUrl": "/proceedings-article/acsat/2013/2758a085/12OmNzwpU5T", "parentPublication": { "id": "proceedings/acsat/2013/2758/0", "title": "2013 International Conference on Advanced Computer Science Applications and Technologies (ACSAT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08617746", "articleId": "17D45Xbl4Oc", "__typename": "AdjacentArticleType" }, "next": { "fno": "08617733", "articleId": "17D45Xi9rWE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclnL", "title": "November/December", "year": "2006", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "12", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjXZS5", "doi": "10.1109/TVCG.2006.106", "abstract": "Abstract—Despite extensive research, it is still difficult to produce effective interactive layouts for large graphs. Dense layout and occlusion make food webs, ontologies, and social networks difficult to understand and interact with. We propose a new interactive Visual Analytics component called TreePlus that is based on a tree-style layout. TreePlus reveals the missing graph structure with visualization and interaction while maintaining good readability. To support exploration of the local structure of the graph and gathering of information from the extensive reading of labels, we use a guiding metaphor of \"Plant a seed and watch it grow.” It allows users to start with a node and expand the graph as needed, which complements the classic overview techniques that can be effective at (but often limited to) revealing clusters. We describe our design goals, describe the interface, and report on a controlled user study with 28 participants comparing TreePlus with a traditional graph interface for six tasks. In general, the advantage of TreePlus over the traditional interface increased as the density of the displayed data increased. Participants also reported higher levels of confidence in their answers with TreePlus and most of them preferred TreePlus.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Despite extensive research, it is still difficult to produce effective interactive layouts for large graphs. Dense layout and occlusion make food webs, ontologies, and social networks difficult to understand and interact with. We propose a new interactive Visual Analytics component called TreePlus that is based on a tree-style layout. TreePlus reveals the missing graph structure with visualization and interaction while maintaining good readability. To support exploration of the local structure of the graph and gathering of information from the extensive reading of labels, we use a guiding metaphor of \"Plant a seed and watch it grow.” It allows users to start with a node and expand the graph as needed, which complements the classic overview techniques that can be effective at (but often limited to) revealing clusters. We describe our design goals, describe the interface, and report on a controlled user study with 28 participants comparing TreePlus with a traditional graph interface for six tasks. In general, the advantage of TreePlus over the traditional interface increased as the density of the displayed data increased. Participants also reported higher levels of confidence in their answers with TreePlus and most of them preferred TreePlus.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Despite extensive research, it is still difficult to produce effective interactive layouts for large graphs. Dense layout and occlusion make food webs, ontologies, and social networks difficult to understand and interact with. We propose a new interactive Visual Analytics component called TreePlus that is based on a tree-style layout. TreePlus reveals the missing graph structure with visualization and interaction while maintaining good readability. To support exploration of the local structure of the graph and gathering of information from the extensive reading of labels, we use a guiding metaphor of \"Plant a seed and watch it grow.” It allows users to start with a node and expand the graph as needed, which complements the classic overview techniques that can be effective at (but often limited to) revealing clusters. We describe our design goals, describe the interface, and report on a controlled user study with 28 participants comparing TreePlus with a traditional graph interface for six tasks. In general, the advantage of TreePlus over the traditional interface increased as the density of the displayed data increased. Participants also reported higher levels of confidence in their answers with TreePlus and most of them preferred TreePlus.", "title": "TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts", "normalizedTitle": "TreePlus: Interactive Exploration of Networks with Enhanced Tree Layouts", "fno": "v1414", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graph Visualization", "Information Visualization", "Navigation Techniques", "Interaction Techniques", "Evaluation Methodology", "Graphical User Interfaces", "Piccolo Zoomable User Interface ZUI Toolkit" ], "authors": [ { "givenName": "Bongshin", "surname": "Lee", "fullName": "Bongshin Lee", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Cynthia S.", "surname": "Parr", "fullName": "Cynthia S. Parr", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Catherine", "surname": "Plaisant", "fullName": "Catherine Plaisant", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Benjamin B.", "surname": "Bederson", "fullName": "Benjamin B. Bederson", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Vladislav D.", "surname": "Veksler", "fullName": "Vladislav D. Veksler", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Wayne D.", "surname": "Gray", "fullName": "Wayne D. Gray", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Christopher", "surname": "Kotfila", "fullName": "Christopher Kotfila", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2006-11-01 00:00:00", "pubType": "trans", "pages": "1414-1426", "year": "2006", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cgiv/2007/2928/0/29280071", "title": "Design and Implementation of a Multidimensional Zoomable Electronic Catalog", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2007/29280071/12OmNx57HWw", "parentPublication": { "id": "proceedings/cgiv/2007/2928/0", "title": "Computer Graphics, Imaging and Visualisation (CGIV 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ozchi/1996/7525/0/75250213", "title": "Interactive Design Metric Visualisation: Visual Metric Support for User Interface Design", "doi": null, "abstractUrl": "/proceedings-article/ozchi/1996/75250213/12OmNxHJ9vO", "parentPublication": { "id": "proceedings/ozchi/1996/7525/0", "title": "Proceedings Sixth Australian Conference on Computer-Human Interaction", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2000/0878/0/08780259", "title": "Interactive Visualization over the WWW", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2000/08780259/12OmNzV70K1", "parentPublication": { "id": "proceedings/sibgrapi/2000/0878/0", "title": "Proceedings 13th Brazilian Symposium on Computer Graphics and Image Processing (Cat. No.PR00878)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/01/ttg2012010081", "title": "Graph Drawing Aesthetics—Created by Users, Not Algorithms", "doi": null, "abstractUrl": "/journal/tg/2012/01/ttg2012010081/13rRUwInvB2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050777", "title": "Uncluttering Graph Layouts Using Anisotropic Diffusion and Mass Transport", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050777/13rRUwInvyr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061213", "title": "Vispedia: Interactive Visual Exploration of Wikipedia Data via Search-Based Integration", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061213/13rRUxBrGgR", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2004/08/e0535", "title": "Toolkit Design for Interactive Structured Graphics", "doi": null, "abstractUrl": "/journal/ts/2004/08/e0535/13rRUxjQyiU", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061333", "title": "Perceptual Organization in User-Generated Graph Layouts", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061333/13rRUyeCkac", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/10024388", "title": "Graph Exploration with Embedding-Guided Layouts", "doi": null, "abstractUrl": "/journal/tg/5555/01/10024388/1KaB9SqICWs", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/04/08906136", "title": "Global Beautification of 2D and 3D Layouts With Interactive Ambiguity Resolution", "doi": null, "abstractUrl": "/journal/tg/2021/04/08906136/1f5qMIjZR5K", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v1399", "articleId": "13rRUxYrbUv", "__typename": "AdjacentArticleType" }, "next": { "fno": "v1427", "articleId": "13rRUxjQyv9", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzVoBCx", "title": "April", "year": "2011", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy2YLYq", "doi": "10.1109/TVCG.2010.37", "abstract": "In this paper, we present two methods for accurate gradient estimation from scalar field data sampled on regular lattices. The first method is based on the multidimensional Taylor series expansion of the convolution sum and allows us to specify design criteria such as compactness and approximation power. The second method is based on a Hilbert space framework and provides a minimum error solution in the form of an orthogonal projection operating between two approximation spaces. Both methods lead to discrete filters, which can be combined with continuous reconstruction kernels to yield highly accurate estimators as compared to the current state of the art. We demonstrate the advantages of our methods in the context of volume rendering of data sampled on Cartesian and Body-Centered Cubic lattices. Our results show significant qualitative and quantitative improvements for both synthetic and real data, while incurring a moderate preprocessing and storage overhead.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present two methods for accurate gradient estimation from scalar field data sampled on regular lattices. The first method is based on the multidimensional Taylor series expansion of the convolution sum and allows us to specify design criteria such as compactness and approximation power. The second method is based on a Hilbert space framework and provides a minimum error solution in the form of an orthogonal projection operating between two approximation spaces. Both methods lead to discrete filters, which can be combined with continuous reconstruction kernels to yield highly accurate estimators as compared to the current state of the art. We demonstrate the advantages of our methods in the context of volume rendering of data sampled on Cartesian and Body-Centered Cubic lattices. Our results show significant qualitative and quantitative improvements for both synthetic and real data, while incurring a moderate preprocessing and storage overhead.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present two methods for accurate gradient estimation from scalar field data sampled on regular lattices. The first method is based on the multidimensional Taylor series expansion of the convolution sum and allows us to specify design criteria such as compactness and approximation power. The second method is based on a Hilbert space framework and provides a minimum error solution in the form of an orthogonal projection operating between two approximation spaces. Both methods lead to discrete filters, which can be combined with continuous reconstruction kernels to yield highly accurate estimators as compared to the current state of the art. We demonstrate the advantages of our methods in the context of volume rendering of data sampled on Cartesian and Body-Centered Cubic lattices. Our results show significant qualitative and quantitative improvements for both synthetic and real data, while incurring a moderate preprocessing and storage overhead.", "title": "Toward High-Quality Gradient Estimation on Regular Lattices", "normalizedTitle": "Toward High-Quality Gradient Estimation on Regular Lattices", "fno": "ttg2011040426", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Approximation Theory", "Taylor Series Expansion", "Normal Reconstruction", "Orthogonal Projection", "Body Centered Cubic Lattice", "Box Splines" ], "authors": [ { "givenName": "Zahid", "surname": "Hossain", "fullName": "Zahid Hossain", "affiliation": "Simon Fraser University, Burnaby", "__typename": "ArticleAuthorType" }, { "givenName": "Usman R.", "surname": "Alim", "fullName": "Usman R. Alim", "affiliation": "Simon Fraser University, Burnaby", "__typename": "ArticleAuthorType" }, { "givenName": "Torsten", "surname": "Möller", "fullName": "Torsten Möller", "affiliation": "Simon Fraser University, Burnaby", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2011-04-01 00:00:00", "pubType": "trans", "pages": "426-439", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/grc/2010/7964/0/05576279", "title": "Lattices from Arbitrary Relations", "doi": null, "abstractUrl": "/proceedings-article/grc/2010/05576279/12OmNBfIhe5", "parentPublication": { "id": "proceedings/grc/2010/7964/0", "title": "2010 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2001/7200/0/7200theussl", "title": "Optimal Regular Volume Sampling", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2001/7200theussl/12OmNqG0SWB", "parentPublication": { "id": "proceedings/ieee-vis/2001/7200/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismvl/2010/4024/0/4024a104", "title": "Co-stone Residuated Lattices", "doi": null, "abstractUrl": "/proceedings-article/ismvl/2010/4024a104/12OmNxA3Z63", "parentPublication": { "id": "proceedings/ismvl/2010/4024/0", "title": "2010 40th IEEE International Symposium on Multiple-Valued Logic", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/ttp2009990125", "title": "Design and Evaluation of More Accurate Gradient Operators on Hexagonal Lattices", "doi": null, "abstractUrl": "/journal/tp/5555/01/ttp2009990125/13rRUwInvnU", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2010/06/ttp2010060961", "title": "Design and Evaluation of More Accurate Gradient Operators on Hexagonal Lattices", "doi": null, "abstractUrl": "/journal/tp/2010/06/ttp2010060961/13rRUwdIOTk", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050802", "title": "Efficient LBM Visual Simulation on Face-Centered Cubic Lattices", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050802/13rRUx0xPIy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/02/v0184", "title": "Evaluation and Design of Filters Using a Taylor Series Expansion", "doi": null, "abstractUrl": "/journal/tg/1997/02/v0184/13rRUxD9h4W", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010061495", "title": "Gradient Estimation Revitalized", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010061495/13rRUxYIN45", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061523", "title": "Box Spline Reconstruction On The Face-Centered Cubic Lattice", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061523/13rRUy0qnLC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/10/ttg2011101420", "title": "Visual Comparability of 3D Regular Sampling and Reconstruction", "doi": null, "abstractUrl": "/journal/tg/2011/10/ttg2011101420/13rRUyYjKab", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011040412", "articleId": "13rRUyYSWsO", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011040440", "articleId": "13rRUwdrdSv", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesZJ", "name": "ttg2011040426s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2011040426s1.zip", "extension": "zip", "size": "496 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GU4", "title": "January/February", "year": "1999", "issueNum": "01", "idPrefix": "cg", "pubType": "magazine", "volume": "19", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUB6SpR3", "doi": "10.1109/38.736470", "abstract": "We describe a new hybrid approach, based on morphology and image analysis principles for efficient \"macrostructured\" texture generation. In this article, we apply the notions of distance measurement, proximity, and skeletons to provide efficient interactive control of distributions, orientations, sizes, etc. of macrostructures. Their shapes, as well as their local surface structures, are extracted from two orthogonal views of model pictures. Our method improves texture generation by merging two generally separated domains, namely texture analysis and geometric modeling.", "abstracts": [ { "abstractType": "Regular", "content": "We describe a new hybrid approach, based on morphology and image analysis principles for efficient \"macrostructured\" texture generation. In this article, we apply the notions of distance measurement, proximity, and skeletons to provide efficient interactive control of distributions, orientations, sizes, etc. of macrostructures. Their shapes, as well as their local surface structures, are extracted from two orthogonal views of model pictures. Our method improves texture generation by merging two generally separated domains, namely texture analysis and geometric modeling.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We describe a new hybrid approach, based on morphology and image analysis principles for efficient \"macrostructured\" texture generation. In this article, we apply the notions of distance measurement, proximity, and skeletons to provide efficient interactive control of distributions, orientations, sizes, etc. of macrostructures. Their shapes, as well as their local surface structures, are extracted from two orthogonal views of model pictures. Our method improves texture generation by merging two generally separated domains, namely texture analysis and geometric modeling.", "title": "Interactive Image-based Modeling of Macrostructured Textures", "normalizedTitle": "Interactive Image-based Modeling of Macrostructured Textures", "fno": "mcg1999010066", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Macrostructured Texture Modeling", "Shape Analysis", "Oriented Particles", "Skeleton", "Influence Zone", "Cellular Textures", "Bump Mapping", "Bombing Textures", "Rendering", "Realism" ], "authors": [ { "givenName": "Jean-Michel", "surname": "Dischler", "fullName": "Jean-Michel Dischler", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Djamchid", "surname": "Ghazanfarpour", "fullName": "Djamchid Ghazanfarpour", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "01", "pubDate": "1999-01-01 00:00:00", "pubType": "mags", "pages": "66-74", "year": "1999", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "mcg1999010056", "articleId": "13rRUwkfASZ", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg1999010075", "articleId": "13rRUynZ5qc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzcPAlW", "title": "March", "year": "2011", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "33", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwfZBWm", "doi": "10.1109/TPAMI.2010.115", "abstract": "Extracting high-quality dynamic foreground layers from a video sequence is a challenging problem due to the coupling of color, motion, and occlusion. Many approaches assume that the background scene is static or undergoes the planar perspective transformation. In this paper, we relax these restrictions and present a comprehensive system for accurately computing object motion, layer, and depth information. A novel algorithm that combines different clues to extract the foreground layer is proposed, where a voting-like scheme robust to outliers is employed in optimization. The system is capable of handling difficult examples in which the background is nonplanar and the camera freely moves during video capturing. Our work finds several applications, such as high-quality view interpolation and video editing.", "abstracts": [ { "abstractType": "Regular", "content": "Extracting high-quality dynamic foreground layers from a video sequence is a challenging problem due to the coupling of color, motion, and occlusion. Many approaches assume that the background scene is static or undergoes the planar perspective transformation. In this paper, we relax these restrictions and present a comprehensive system for accurately computing object motion, layer, and depth information. A novel algorithm that combines different clues to extract the foreground layer is proposed, where a voting-like scheme robust to outliers is employed in optimization. The system is capable of handling difficult examples in which the background is nonplanar and the camera freely moves during video capturing. Our work finds several applications, such as high-quality view interpolation and video editing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Extracting high-quality dynamic foreground layers from a video sequence is a challenging problem due to the coupling of color, motion, and occlusion. Many approaches assume that the background scene is static or undergoes the planar perspective transformation. In this paper, we relax these restrictions and present a comprehensive system for accurately computing object motion, layer, and depth information. A novel algorithm that combines different clues to extract the foreground layer is proposed, where a voting-like scheme robust to outliers is employed in optimization. The system is capable of handling difficult examples in which the background is nonplanar and the camera freely moves during video capturing. Our work finds several applications, such as high-quality view interpolation and video editing.", "title": "Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera", "normalizedTitle": "Robust Bilayer Segmentation and Motion/Depth Estimation with a Handheld Camera", "fno": "ttp2011030603", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Bilayer Segmentation", "Depth Recovery", "Motion Estimation", "Video Editing" ], "authors": [ { "givenName": "Guofeng", "surname": "Zhang", "fullName": "Guofeng Zhang", "affiliation": "Zhejiang University, Hangzhou", "__typename": "ArticleAuthorType" }, { "givenName": "Jiaya", "surname": "Jia", "fullName": "Jiaya Jia", "affiliation": "The Chinese University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Hua", "fullName": "Wei Hua", "affiliation": "Zhejiang University, Hangzhou", "__typename": "ArticleAuthorType" }, { "givenName": "Hujun", "surname": "Bao", "fullName": "Hujun Bao", "affiliation": "Zhejiang University, Hangzhou", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2011-03-01 00:00:00", "pubType": "trans", "pages": "603-617", "year": "2011", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2012/1226/0/012P1A12", "title": "Video stabilization with a depth camera", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/012P1A12/12OmNBTawuv", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscsct/2008/3498/2/3498b206", "title": "A Color Correction Algorithm of Multi-view Video Based on Depth Segmentation", "doi": null, "abstractUrl": 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"trans/tg/2011/10/ttg2011101475", "title": "Motion Imitation with a Handheld Camera", "doi": null, "abstractUrl": "/journal/tg/2011/10/ttg2011101475/13rRUEgarjr", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2008/07/ttp2008071171", "title": "Motion Segmentation and Depth Ordering Using an Occlusion Detector", "doi": null, "abstractUrl": "/journal/tp/2008/07/ttp2008071171/13rRUILc8gc", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/05/ttg2009050828", "title": "Refilming with Depth-Inferred Videos", "doi": null, "abstractUrl": "/journal/tg/2009/05/ttg2009050828/13rRUNvyakH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2004/04/i0479", "title": "Layered Motion Segmentation and Depth Ordering by Tracking Edges", "doi": null, "abstractUrl": "/journal/tp/2004/04/i0479/13rRUy2YLTR", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2011030587", "articleId": "13rRUytF42D", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2011030618", "articleId": "13rRUB6Sq1y", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvA1hrB", "title": "Spring", "year": "1996", "issueNum": "01", "idPrefix": "mu", "pubType": "magazine", "volume": "3", "label": "Spring", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwhpBKZ", "doi": "10.1109/93.486701", "abstract": "Web Extra: An MPEG clip demonstrates how FX-supplied effects can be user-customized in unique ways. The EFX digital editing and effects environment integrates facilities for nonlinear editing of digitized fild, video, and audio with sophisticated image-manipulating special effects. EFX offers an intuitive, visual, direct-manipulation user interface for building multimedia compositions. This front end, discussed here, is coupled with a powerful parallel-processing computer that computes the special effects and plays back the uncompressed digitized film or video in real time. Contact: Sherman R. Alpert, T.J. Watson Research Center, IBM, 30 Saw Mill River Rd., Hawthorne, NY 10532, (914) 784-7279, e-mail alpert@watson.ibm.com. ", "abstracts": [ { "abstractType": "Regular", "content": "Web Extra: An MPEG clip demonstrates how FX-supplied effects can be user-customized in unique ways. The EFX digital editing and effects environment integrates facilities for nonlinear editing of digitized fild, video, and audio with sophisticated image-manipulating special effects. EFX offers an intuitive, visual, direct-manipulation user interface for building multimedia compositions. This front end, discussed here, is coupled with a powerful parallel-processing computer that computes the special effects and plays back the uncompressed digitized film or video in real time. Contact: Sherman R. Alpert, T.J. Watson Research Center, IBM, 30 Saw Mill River Rd., Hawthorne, NY 10532, (914) 784-7279, e-mail alpert@watson.ibm.com. ", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Web Extra: An MPEG clip demonstrates how FX-supplied effects can be user-customized in unique ways. The EFX digital editing and effects environment integrates facilities for nonlinear editing of digitized fild, video, and audio with sophisticated image-manipulating special effects. EFX offers an intuitive, visual, direct-manipulation user interface for building multimedia compositions. This front end, discussed here, is coupled with a powerful parallel-processing computer that computes the special effects and plays back the uncompressed digitized film or video in real time. Contact: Sherman R. Alpert, T.J. Watson Research Center, IBM, 30 Saw Mill River Rd., Hawthorne, NY 10532, (914) 784-7279, e-mail alpert@watson.ibm.com. ", "title": "The EFX Editing and Effects Environment", "normalizedTitle": "The EFX Editing and Effects Environment", "fno": "u1015", "hasPdf": true, "idPrefix": "mu", "keywords": [ "Multimedia Content Creation", "Multimedia Composition", "Nonlinear Editing", "Visual Interfaces", "User Interfaces" ], "authors": [ { "givenName": "Sherman R.", "surname": "Alpert", "fullName": "Sherman R. Alpert", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Mark R.", "surname": "Laff", "fullName": "Mark R. Laff", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "W. Randall", "surname": "Koons", "fullName": "W. Randall Koons", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "David A.", "surname": "Epstein", "fullName": "David A. Epstein", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Danny", "surname": "Soroker", "fullName": "Danny Soroker", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "David C.", "surname": "Morrill", "fullName": "David C. Morrill", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Arthur J.", "surname": "Stein", "fullName": "Arthur J. Stein", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "01", "pubDate": "1996-01-01 00:00:00", "pubType": "mags", "pages": "15-29", "year": "1996", "issn": "1070-986X", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "u1010", "articleId": "13rRUygT7v2", "__typename": "AdjacentArticleType" }, "next": { "fno": "u1030", "articleId": "13rRUwvT9dv", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvAiSlz", "title": "January/February", "year": "2008", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "14", "label": "January/February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5TXu", "doi": "10.1109/TVCG.2007.70410", "abstract": "Abstract—Ultimately, a display device should be capable of reproducing the visual effects observed in reality. In this paper we introduce an autostereoscopic display that uses a scalable array of digital light projectors and a projection screen augmented with microlenses to simulate a light field for a given three-dimensional scene. Physical objects emit or reflect light in all directions to create a light field that can be approximated by the light field display. The display can simultaneously provide many viewers from different viewpoints a stereoscopic effect without headtracking or special viewing glasses. This work focuses on two important technical problems related to the light field display; calibration and rendering. We present a solution to automatically calibrate the light field display using a camera and introduce two efficient algorithms to render the special multi-view images by exploiting their spatial coherence. The effectiveness of our approach is demonstrated with a four-projector prototype that can display dynamic imagery with full parallax.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Ultimately, a display device should be capable of reproducing the visual effects observed in reality. In this paper we introduce an autostereoscopic display that uses a scalable array of digital light projectors and a projection screen augmented with microlenses to simulate a light field for a given three-dimensional scene. Physical objects emit or reflect light in all directions to create a light field that can be approximated by the light field display. The display can simultaneously provide many viewers from different viewpoints a stereoscopic effect without headtracking or special viewing glasses. This work focuses on two important technical problems related to the light field display; calibration and rendering. We present a solution to automatically calibrate the light field display using a camera and introduce two efficient algorithms to render the special multi-view images by exploiting their spatial coherence. The effectiveness of our approach is demonstrated with a four-projector prototype that can display dynamic imagery with full parallax.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Ultimately, a display device should be capable of reproducing the visual effects observed in reality. In this paper we introduce an autostereoscopic display that uses a scalable array of digital light projectors and a projection screen augmented with microlenses to simulate a light field for a given three-dimensional scene. Physical objects emit or reflect light in all directions to create a light field that can be approximated by the light field display. The display can simultaneously provide many viewers from different viewpoints a stereoscopic effect without headtracking or special viewing glasses. This work focuses on two important technical problems related to the light field display; calibration and rendering. We present a solution to automatically calibrate the light field display using a camera and introduce two efficient algorithms to render the special multi-view images by exploiting their spatial coherence. The effectiveness of our approach is demonstrated with a four-projector prototype that can display dynamic imagery with full parallax.", "title": "Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors", "normalizedTitle": "Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors", "fno": "ttg2008010084", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Virtual Reality", "Display Algorithms", "Projector Calibration", "Image Based Rendering" ], "authors": [ { "givenName": "Ruigang", "surname": "Yang", "fullName": "Ruigang Yang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Xinyu", "surname": "Huang", "fullName": "Xinyu Huang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Sifang", "surname": "Li", "fullName": "Sifang Li", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Christopher", "surname": "Jaynes", "fullName": "Christopher Jaynes", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2008-01-01 00:00:00", "pubType": "trans", "pages": "84-96", "year": "2008", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvmp/2010/4268/0/4268a123", "title": "Helium3D: A Laser-Based 3D Display with '3D+' Capability", "doi": null, "abstractUrl": "/proceedings-article/cvmp/2010/4268a123/12OmNAoDhXO", "parentPublication": { "id": "proceedings/cvmp/2010/4268/0", "title": "2010 Conference on Visual Media Production", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2006/0224/0/02240281", "title": "A Foveal Inset for Large Display Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2006/02240281/12OmNrkT7BT", "parentPublication": { "id": "proceedings/vr/2006/0224/0", "title": "IEEE Virtual Reality Conference (VR 2006)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/apcip/2009/3699/2/3699b031", "title": "3D Multi-view Autostereoscopic Display and Its Key Technologie", "doi": null, "abstractUrl": "/proceedings-article/apcip/2009/3699b031/12OmNvAS4pe", "parentPublication": { "id": "proceedings/apcip/2009/3699/1", "title": "Information Processing, Asia-Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2006/0224/0/01667679", "title": "Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography", "doi": null, "abstractUrl": "/proceedings-article/vr/2006/01667679/12OmNvDZEZe", "parentPublication": { "id": "proceedings/vr/2006/0224/0", "title": "IEEE Virtual Reality Conference (VR 2006)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2006/2602/0/26020778", "title": "A Projection-Based Multi-view Time-multiplexed Autostereoscopic 3D Display System", "doi": null, "abstractUrl": "/proceedings-article/iv/2006/26020778/12OmNwDSdGX", "parentPublication": { "id": "proceedings/iv/2006/2602/0", "title": "Tenth International Conference on Information Visualisation (IV'06)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2007/0907/0/04142851", "title": "Character Interaction System with Autostereoscopic Display and Range Sensor", "doi": null, "abstractUrl": "/proceedings-article/3dui/2007/04142851/12OmNwc3wsr", "parentPublication": { "id": "proceedings/3dui/2007/0907/0", "title": "2007 IEEE Symposium on 3D User Interfaces", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2004/8415/0/84150059", "title": "TWISTER: An Immersive Autostereoscopic Display", "doi": null, "abstractUrl": "/proceedings-article/vr/2004/84150059/12OmNx5piYo", "parentPublication": { "id": "proceedings/vr/2004/8415/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccis/2012/4789/0/4789a009", "title": "A Synthetic Color Correction Method of Multi-projectors Display System", "doi": null, "abstractUrl": "/proceedings-article/iccis/2012/4789a009/12OmNzd7bXc", "parentPublication": { "id": "proceedings/iccis/2012/4789/0", "title": "2012 Fourth International Conference on Computational and Information Sciences", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2005/08/r8031", "title": "Autostereoscopic 3D Displays", "doi": null, "abstractUrl": "/magazine/co/2005/08/r8031/13rRUB7a16j", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0508", "title": "Shadow Elimination and Blinding Light Suppression for Interactive Projected Displays", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0508/13rRUxDIth7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2008010073", "articleId": "13rRUxAAT7x", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2008010097", "articleId": "13rRUwhpBE2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvDqsVX", "title": "Sept.", "year": "2018", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxZRbo2", "doi": "10.1109/TVCG.2017.2756634", "abstract": "We propose a computer generated integral photography (CGIP) method that employs a lens based rendering (LBR) algorithm for super-multiview displays to achieve higher frame rates and better image quality without pixel resampling or view interpolation. The algorithm can utilize both fixed and programmable graphics pipelines to accelerate CGIP rendering and inter-perspective antialiasing. Two hardware prototypes were fabricated with two high-resolution liquid crystal displays and micro-lens arrays (MLA). Qualitative and quantitative experiments were performed to evaluate the feasibility of the proposed algorithm. To the best of our knowledge, the proposed LBR method outperforms state-of-the-art CGIP algorithms relative to rendering speed and image quality with our super-multiview hardware configurations. A demonstration experiment was also conducted to reveal the interactivity of a super-multiview display utilizing the proposed algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a computer generated integral photography (CGIP) method that employs a lens based rendering (LBR) algorithm for super-multiview displays to achieve higher frame rates and better image quality without pixel resampling or view interpolation. The algorithm can utilize both fixed and programmable graphics pipelines to accelerate CGIP rendering and inter-perspective antialiasing. Two hardware prototypes were fabricated with two high-resolution liquid crystal displays and micro-lens arrays (MLA). Qualitative and quantitative experiments were performed to evaluate the feasibility of the proposed algorithm. To the best of our knowledge, the proposed LBR method outperforms state-of-the-art CGIP algorithms relative to rendering speed and image quality with our super-multiview hardware configurations. A demonstration experiment was also conducted to reveal the interactivity of a super-multiview display utilizing the proposed algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a computer generated integral photography (CGIP) method that employs a lens based rendering (LBR) algorithm for super-multiview displays to achieve higher frame rates and better image quality without pixel resampling or view interpolation. The algorithm can utilize both fixed and programmable graphics pipelines to accelerate CGIP rendering and inter-perspective antialiasing. Two hardware prototypes were fabricated with two high-resolution liquid crystal displays and micro-lens arrays (MLA). Qualitative and quantitative experiments were performed to evaluate the feasibility of the proposed algorithm. To the best of our knowledge, the proposed LBR method outperforms state-of-the-art CGIP algorithms relative to rendering speed and image quality with our super-multiview hardware configurations. A demonstration experiment was also conducted to reveal the interactivity of a super-multiview display utilizing the proposed algorithm.", "title": "Real-Time Lens Based Rendering Algorithm for Super-Multiview Integral Photography without Image Resampling", "normalizedTitle": "Real-Time Lens Based Rendering Algorithm for Super-Multiview Integral Photography without Image Resampling", "fno": "08052161", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Antialiasing", "Digital Photography", "Image Resolution", "Liquid Crystal Displays", "Microlenses", "Rendering Computer Graphics", "Super Multiview Integral Photography", "Super Multiview Display", "Image Quality", "Fixed Graphics Pipelines", "Programmable Graphics Pipelines", "CGIP Rendering", "Inter Perspective Antialiasing", "High Resolution Liquid Crystal Displays", "Microlens Arrays", "Super Multiview Hardware Configurations", "Real Time Lens Based Rendering Algorithm", "Computer Generated Integral Photography", "Rendering Computer Graphics", "Lenses", "IP Networks", "Three Dimensional Displays", "Real Time Systems", "Image Quality", "Geometry", "Lens Based Rendering", "Integral Photography", "Super Multiview Display", "GPU" ], "authors": [ { "givenName": "Guowen", "surname": "Chen", "fullName": "Guowen Chen", "affiliation": "Department of Biomedical Engineering, School of Medicine, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Cong", "surname": "Ma", "fullName": "Cong Ma", "affiliation": "Department of Biomedical Engineering, School of Medicine, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhencheng", "surname": "Fan", "fullName": "Zhencheng Fan", "affiliation": "Department of Biomedical Engineering, School of Medicine, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiwen", "surname": "Cui", "fullName": "Xiwen Cui", "affiliation": "Department of Biomedical Engineering, School of Medicine, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Hongen", "surname": "Liao", "fullName": "Hongen Liao", "affiliation": "Department of Biomedical Engineering, School of Medicine, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2018-09-01 00:00:00", "pubType": "trans", "pages": "2600-2609", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2008/1971/0/04480772", "title": "New Rendering Approach for Composable Volumetric Lenses", "doi": null, "abstractUrl": "/proceedings-article/vr/2008/04480772/12OmNBAqZId", "parentPublication": { "id": "proceedings/vr/2008/1971/0", "title": "IEEE Virtual Reality 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2013/4795/0/06549419", "title": "Real-time rendering of extended fractional view integral photography", "doi": null, "abstractUrl": "/proceedings-article/vr/2013/06549419/12OmNC8dgoG", "parentPublication": { "id": "proceedings/vr/2013/4795/0", "title": "2013 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223436", "title": "Underwater integral photography", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223436/12OmNCm7BLE", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2006/0224/0/01667679", "title": "Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography", "doi": null, "abstractUrl": "/proceedings-article/vr/2006/01667679/12OmNvDZEZe", "parentPublication": { "id": "proceedings/vr/2006/0224/0", "title": "IEEE Virtual Reality Conference (VR 2006)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2007/0905/0/04161017", "title": "A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion", "doi": null, "abstractUrl": "/proceedings-article/vr/2007/04161017/12OmNy5R3CD", "parentPublication": { "id": "proceedings/vr/2007/0905/0", "title": "2007 IEEE Virtual Reality Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2016/0836/0/07504757", "title": "Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs", "doi": null, "abstractUrl": "/proceedings-article/vr/2016/07504757/12OmNySG3Vp", "parentPublication": { "id": "proceedings/vr/2016/0836/0", "title": "2016 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2013/6097/0/06550218", "title": "Poster: Portable integral photography input/ output system using tablet PC and fly's eye lenses", "doi": null, "abstractUrl": "/proceedings-article/3dui/2013/06550218/12OmNzEVRZL", "parentPublication": { "id": "proceedings/3dui/2013/6097/0", "title": "2013 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07460953", "title": "User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo", "doi": null, "abstractUrl": "/journal/tg/2017/07/07460953/13rRUILc8ff", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/06/v1584", "title": "A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets", "doi": null, "abstractUrl": "/journal/tg/2007/06/v1584/13rRUxcbnH4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/07/09351628", "title": "Outdoor Inverse Rendering From a Single Image Using Multiview Self-Supervision", "doi": null, "abstractUrl": "/journal/tp/2022/07/09351628/1r50mR8TOve", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08048582", "articleId": "13rRUEgs2C3", "__typename": "AdjacentArticleType" }, "next": { "fno": "08031049", "articleId": "13rRUwh80uF", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { 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{ "issue": { "id": "12OmNxWuimX", "title": "September", "year": "1995", "issueNum": "09", "idPrefix": "co", "pubType": "magazine", "volume": "28", "label": "September", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBa5pR", "doi": "10.1109/2.410154", "abstract": "Retrieval of similar-looking shapes is an important problem in shape or visual database management. The authors describe the fundamentals of similar-shape retrieval and discuss the central issues that need to be resolved in designing a shape retrieval technique. They also present their own technique for retrieval of similar shapes, Feature Index- Based Similar-Shape Retrieval (FIBSSR). This system can handle images of articulated or rigid objects and query images of partially visible, overlapping, or touching objects. Query images can be simple or complex. In describing FIBSSR, the authors focus on shape representation, index structure, and query processing. Shape representation involves shape boundary and boundary points, called interest points. The shape boundary is coded as an ordered sequence of interest points. For the index structure, encoded feature vectors representing the shape boundary features help form a feature index for the shape database. The Euclidean distance between two feature vectors defines the similarity between the two respective features. And query processing involves query feature selection, formulation of possibly similar shapes, and formulation of the final response set. The authors also describe a prototype system based on FIBSSR to demonstrate how the key issues are resolved in the design of a typical shape retrieval system and to outline the important steps involved in its operation. A database of 101 rigid-and six articulated- shapes, with two components each, was used in several experiments to test this prototype system.", "abstracts": [ { "abstractType": "Regular", "content": "Retrieval of similar-looking shapes is an important problem in shape or visual database management. The authors describe the fundamentals of similar-shape retrieval and discuss the central issues that need to be resolved in designing a shape retrieval technique. They also present their own technique for retrieval of similar shapes, Feature Index- Based Similar-Shape Retrieval (FIBSSR). This system can handle images of articulated or rigid objects and query images of partially visible, overlapping, or touching objects. Query images can be simple or complex. In describing FIBSSR, the authors focus on shape representation, index structure, and query processing. Shape representation involves shape boundary and boundary points, called interest points. The shape boundary is coded as an ordered sequence of interest points. For the index structure, encoded feature vectors representing the shape boundary features help form a feature index for the shape database. The Euclidean distance between two feature vectors defines the similarity between the two respective features. And query processing involves query feature selection, formulation of possibly similar shapes, and formulation of the final response set. The authors also describe a prototype system based on FIBSSR to demonstrate how the key issues are resolved in the design of a typical shape retrieval system and to outline the important steps involved in its operation. A database of 101 rigid-and six articulated- shapes, with two components each, was used in several experiments to test this prototype system.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Retrieval of similar-looking shapes is an important problem in shape or visual database management. The authors describe the fundamentals of similar-shape retrieval and discuss the central issues that need to be resolved in designing a shape retrieval technique. They also present their own technique for retrieval of similar shapes, Feature Index- Based Similar-Shape Retrieval (FIBSSR). This system can handle images of articulated or rigid objects and query images of partially visible, overlapping, or touching objects. Query images can be simple or complex. In describing FIBSSR, the authors focus on shape representation, index structure, and query processing. Shape representation involves shape boundary and boundary points, called interest points. The shape boundary is coded as an ordered sequence of interest points. For the index structure, encoded feature vectors representing the shape boundary features help form a feature index for the shape database. The Euclidean distance between two feature vectors defines the similarity between the two respective features. And query processing involves query feature selection, formulation of possibly similar shapes, and formulation of the final response set. The authors also describe a prototype system based on FIBSSR to demonstrate how the key issues are resolved in the design of a typical shape retrieval system and to outline the important steps involved in its operation. A database of 101 rigid-and six articulated- shapes, with two components each, was used in several experiments to test this prototype system.", "title": "Similar-Shape Retrieval In Shape Data Management", "normalizedTitle": "Similar-Shape Retrieval In Shape Data Management", "fno": "r9057", "hasPdf": true, "idPrefix": "co", "keywords": [], "authors": [ { "givenName": "Rajiv", "surname": "Mehrotra", "fullName": "Rajiv Mehrotra", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "James E.", "surname": "Gary", "fullName": "James E. Gary", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "09", "pubDate": "1995-09-01 00:00:00", "pubType": "mags", "pages": "57-62", "year": "1995", "issn": "0018-9162", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "r9049", "articleId": "13rRUwj7cmF", "__typename": "AdjacentArticleType" }, "next": { "fno": "r9063", "articleId": "13rRUxBa5f3", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwl8GGQ", "title": "October", "year": "2011", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfbwqD", "doi": "10.1109/TVCG.2010.231", "abstract": "In this paper, we propose a novel partwise framework for cross-parameterization between 3D mesh models. Unlike most existing methods that use regular parameterization domains, our framework uses nonregular approximation domains to build the cross-parameterization. Once the nonregular approximation domains are constructed for 3D models, different (and complex) input shapes are transformed into similar (and simple) shapes, thus facilitating the cross-parameterization process. Specifically, a novel nonregular domain, the convex hull, is adopted to build shape correspondence. We first construct convex hulls for each part of the segmented model, and then adopt our convex-hull cross-parameterization method to generate compatible meshes. Our method exploits properties of the convex hull, e.g., good approximation ability and linear convex representation for interior vertices. After building an initial cross-parameterization via convex-hull domains, we use compatible remeshing algorithms to achieve an accurate approximation of the target geometry and to ensure a complete surface matching. Experimental results show that the compatible meshes constructed are well suited for shape blending and other geometric applications.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose a novel partwise framework for cross-parameterization between 3D mesh models. Unlike most existing methods that use regular parameterization domains, our framework uses nonregular approximation domains to build the cross-parameterization. Once the nonregular approximation domains are constructed for 3D models, different (and complex) input shapes are transformed into similar (and simple) shapes, thus facilitating the cross-parameterization process. Specifically, a novel nonregular domain, the convex hull, is adopted to build shape correspondence. We first construct convex hulls for each part of the segmented model, and then adopt our convex-hull cross-parameterization method to generate compatible meshes. Our method exploits properties of the convex hull, e.g., good approximation ability and linear convex representation for interior vertices. After building an initial cross-parameterization via convex-hull domains, we use compatible remeshing algorithms to achieve an accurate approximation of the target geometry and to ensure a complete surface matching. Experimental results show that the compatible meshes constructed are well suited for shape blending and other geometric applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose a novel partwise framework for cross-parameterization between 3D mesh models. Unlike most existing methods that use regular parameterization domains, our framework uses nonregular approximation domains to build the cross-parameterization. Once the nonregular approximation domains are constructed for 3D models, different (and complex) input shapes are transformed into similar (and simple) shapes, thus facilitating the cross-parameterization process. Specifically, a novel nonregular domain, the convex hull, is adopted to build shape correspondence. We first construct convex hulls for each part of the segmented model, and then adopt our convex-hull cross-parameterization method to generate compatible meshes. Our method exploits properties of the convex hull, e.g., good approximation ability and linear convex representation for interior vertices. After building an initial cross-parameterization via convex-hull domains, we use compatible remeshing algorithms to achieve an accurate approximation of the target geometry and to ensure a complete surface matching. Experimental results show that the compatible meshes constructed are well suited for shape blending and other geometric applications.", "title": "Partwise Cross-Parameterization via Nonregular Convex Hull Domains", "normalizedTitle": "Partwise Cross-Parameterization via Nonregular Convex Hull Domains", "fno": "ttg2011101531", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Cross Parameterization", "Nonregular Approximation Domains", "Convex Hull", "Critical Points", "Compatible Remeshing", "Sketch Based Segmentation" ], "authors": [ { "givenName": "Huai-Yu", "surname": "Wu", "fullName": "Huai-Yu Wu", "affiliation": "Peking University, Beijing and Chinese Academy of Sciences, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Chunhong", "surname": "Pan", "fullName": "Chunhong Pan", "affiliation": "Chinese Academy of Sciences, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Hongbin", "surname": "Zha", "fullName": "Hongbin Zha", "affiliation": "Peking University, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Qing", "surname": "Yang", "fullName": "Qing Yang", "affiliation": "Chinese Academy of Sciences, Beijing", "__typename": "ArticleAuthorType" }, { "givenName": "Songde", "surname": "Ma", "fullName": "Songde Ma", "affiliation": "Chinese Academy of Sciences, Beijing", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2011-10-01 00:00:00", "pubType": "trans", "pages": "1531-1544", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icmtma/2013/4932/0/4932a198", "title": "An Improved Algorithm and Implementation for Three-Dimensional Convex Hull", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2013/4932a198/12OmNBEpnvo", "parentPublication": { "id": "proceedings/icmtma/2013/4932/0", "title": "2013 Fifth International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/2002/1822/0/18220617", "title": "Dynamic Planar Convex Hull", "doi": null, "abstractUrl": "/proceedings-article/focs/2002/18220617/12OmNCfAPLF", "parentPublication": { "id": "proceedings/focs/2002/1822/0", "title": "The 43rd Annual IEEE Symposium on Foundations of Computer Science, 2002. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2004/2075/0/20750200", "title": "A Fast and Simple Stretch-Minimizing Mesh Parameterization", "doi": null, "abstractUrl": "/proceedings-article/smi/2004/20750200/12OmNqEAT3F", "parentPublication": { "id": "proceedings/smi/2004/2075/0", "title": "Proceedings. Shape Modeling International 2004", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/waina/2011/4338/0/4338a007", "title": "Fast Two Dimensional Convex Hull on the GPU", "doi": null, "abstractUrl": "/proceedings-article/waina/2011/4338a007/12OmNvjQ8DW", "parentPublication": { "id": "proceedings/waina/2011/4338/0", "title": "2011 IEEE Workshops of International Conference on Advanced Information Networking and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2012/4925/0/4925a431", "title": "Convex-Concave Hull for Classification with Support Vector Machine", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2012/4925a431/12OmNx5Yvqd", "parentPublication": { "id": "proceedings/icdmw/2012/4925/0", "title": "2012 IEEE 12th International Conference on Data Mining Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csse/2008/3336/2/3336d174", "title": "Collision Detection of High Density Point Set Based on Convex Hull", "doi": null, "abstractUrl": "/proceedings-article/csse/2008/3336d174/12OmNxGAKXa", "parentPublication": { "id": "proceedings/csse/2008/3336/6", "title": "Computer Science and Software Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipps/1992/2672/0/0223057", "title": "An efficient convex hull computation on the reconfigurable mesh", "doi": null, "abstractUrl": "/proceedings-article/ipps/1992/0223057/12OmNxbW4QK", "parentPublication": { "id": "proceedings/ipps/1992/2672/0", "title": "Parallel Processing Symposium, International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ares/2009/3564/0/3564a187", "title": "On Privacy Preserving Convex Hull", "doi": null, "abstractUrl": "/proceedings-article/ares/2009/3564a187/12OmNzgeLAH", "parentPublication": { "id": "proceedings/ares/2009/3564/0", "title": "2009 International Conference on Availability, Reliability and Security", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/10/ttg2012101678", "title": "Efficient Optimization of Common Base Domains for Cross Parameterization", "doi": null, "abstractUrl": "/journal/tg/2012/10/ttg2012101678/13rRUxBJhFt", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1988/12/t1605", "title": "Efficient Parallel Convex Hull Algorithms", "doi": null, "abstractUrl": "/journal/tc/1988/12/t1605/13rRUxly94J", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011101521", "articleId": "13rRUwjXZS9", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1E0NhqDj0zK", "title": "April-June", "year": "2022", "issueNum": "02", "idPrefix": "ec", "pubType": "journal", "volume": "10", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1AlCiyYAakw", "doi": "10.1109/TETC.2022.3143152", "abstract": "This paper presents the transformation method of the system of algebraic equations describing the symmetric cipher into the QUBO problem. After transformation of given equations <inline-formula><tex-math notation=\"LaTeX\">Z_$f_0, f_1, \\ldots, f_{n-1}$_Z</tex-math></inline-formula> to equations over integers <inline-formula><tex-math notation=\"LaTeX\">Z_$f^{\\prime }_0, f^{\\prime }_1, \\ldots, f^{\\prime }_{n-1}$_Z</tex-math></inline-formula>, one can linearize each, obtaining <inline-formula><tex-math notation=\"LaTeX\">Z_$f^{\\prime }_{lin_i}=lin(f^{\\prime }_i)$_Z</tex-math></inline-formula>, for <inline-formula><tex-math notation=\"LaTeX\">Z_$i=\\overline{0, n-1}$_Z</tex-math></inline-formula>, where <inline-formula><tex-math notation=\"LaTeX\">Z_$lin$_Z</tex-math></inline-formula> denotes linearization operation. Finally, one can obtain problem in the QUBO form as <inline-formula><tex-math notation=\"LaTeX\">Z_$(f^{\\prime }_{lin_0} )^2+\\cdots +(f^{\\prime }_{lin_{n-1}} )^2+Pen-C$_Z</tex-math></inline-formula>, where <inline-formula><tex-math notation=\"LaTeX\">Z_$Pen$_Z</tex-math></inline-formula> denotes penalties obtained during linearization of equations, <inline-formula><tex-math notation=\"LaTeX\">Z_$n$_Z</tex-math></inline-formula> is the number of equations and <inline-formula><tex-math notation=\"LaTeX\">Z_$C$_Z</tex-math></inline-formula> is constant appearing in the polynomial <inline-formula><tex-math notation=\"LaTeX\">Z_$(f^{\\prime }_{lin_0} )^2+\\cdots +(f^{\\prime }_{lin_{n-1}} )^2+Pen$_Z</tex-math></inline-formula>. This paper presents the transformation method of SPN block ciphers to the QUBO problem. What is more, we present the results of the transformation of the complete AES-128 cipher to the QUBO problem, where the number of variables of the equivalent QUBO problem equals approximately 30,026. It is worth noting that AES-128 is much easier to solve using quantum annealing than the factorization problem and the discrete logarithm problem of a similar level of security. For example, factorizing a 3072 bit long RSA integer using quantum annealing requires a QUBO problem of about 2,360,000 variables.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents the transformation method of the system of algebraic equations describing the symmetric cipher into the QUBO problem. After transformation of given equations <inline-formula><tex-math notation=\"LaTeX\">$f_0, f_1, \\ldots, f_{n-1}$</tex-math><alternatives><mml:math><mml:mrow><mml:msub><mml:mi>f</mml:mi><mml:mn>0</mml:mn></mml:msub><mml:mo>,</mml:mo><mml:msub><mml:mi>f</mml:mi><mml:mn>1</mml:mn></mml:msub><mml:mo>,</mml:mo><mml:mo>...</mml:mo><mml:mo>,</mml:mo><mml:msub><mml:mi>f</mml:mi><mml:mrow><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:msub></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq1-3143152.gif\"/></alternatives></inline-formula> to equations over integers <inline-formula><tex-math notation=\"LaTeX\">$f^{\\prime }_0, f^{\\prime }_1, \\ldots, f^{\\prime }_{n-1}$</tex-math><alternatives><mml:math><mml:mrow><mml:msubsup><mml:mi>f</mml:mi><mml:mn>0</mml:mn><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>,</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mn>1</mml:mn><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>,</mml:mo><mml:mo>...</mml:mo><mml:mo>,</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mrow><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow><mml:mo>&#x0027;</mml:mo></mml:msubsup></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq2-3143152.gif\"/></alternatives></inline-formula>, one can linearize each, obtaining <inline-formula><tex-math notation=\"LaTeX\">$f^{\\prime }_{lin_i}=lin(f^{\\prime }_i)$</tex-math><alternatives><mml:math><mml:mrow><mml:msubsup><mml:mi>f</mml:mi><mml:mrow><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:msub><mml:mi>n</mml:mi><mml:mi>i</mml:mi></mml:msub></mml:mrow><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>=</mml:mo><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:mi>n</mml:mi><mml:mrow><mml:mo>(</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mi>i</mml:mi><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq3-3143152.gif\"/></alternatives></inline-formula>, for <inline-formula><tex-math notation=\"LaTeX\">$i=\\overline{0, n-1}$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>i</mml:mi><mml:mo>=</mml:mo><mml:mover><mml:mrow><mml:mn>0</mml:mn><mml:mo>,</mml:mo><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow><mml:mo>&#x00AF;</mml:mo></mml:mover></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq4-3143152.gif\"/></alternatives></inline-formula>, where <inline-formula><tex-math notation=\"LaTeX\">$lin$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:mi>n</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq5-3143152.gif\"/></alternatives></inline-formula> denotes linearization operation. Finally, one can obtain problem in the QUBO form as <inline-formula><tex-math notation=\"LaTeX\">$(f^{\\prime }_{lin_0} )^2+\\cdots +(f^{\\prime }_{lin_{n-1}} )^2+Pen-C$</tex-math><alternatives><mml:math><mml:mrow><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mrow><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:msub><mml:mi>n</mml:mi><mml:mn>0</mml:mn></mml:msub></mml:mrow><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup><mml:mo>+</mml:mo><mml:mo>&#x22EF;</mml:mo><mml:mo>+</mml:mo><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mrow><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:msub><mml:mi>n</mml:mi><mml:mrow><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:msub></mml:mrow><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup><mml:mo>+</mml:mo><mml:mi>P</mml:mi><mml:mi>e</mml:mi><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mi>C</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq6-3143152.gif\"/></alternatives></inline-formula>, where <inline-formula><tex-math notation=\"LaTeX\">$Pen$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>P</mml:mi><mml:mi>e</mml:mi><mml:mi>n</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq7-3143152.gif\"/></alternatives></inline-formula> denotes penalties obtained during linearization of equations, <inline-formula><tex-math notation=\"LaTeX\">$n$</tex-math><alternatives><mml:math><mml:mi>n</mml:mi></mml:math><inline-graphic xlink:href=\"wronski-ieq8-3143152.gif\"/></alternatives></inline-formula> is the number of equations and <inline-formula><tex-math notation=\"LaTeX\">$C$</tex-math><alternatives><mml:math><mml:mi>C</mml:mi></mml:math><inline-graphic xlink:href=\"wronski-ieq9-3143152.gif\"/></alternatives></inline-formula> is constant appearing in the polynomial <inline-formula><tex-math notation=\"LaTeX\">$(f^{\\prime }_{lin_0} )^2+\\cdots +(f^{\\prime }_{lin_{n-1}} )^2+Pen$</tex-math><alternatives><mml:math><mml:mrow><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mrow><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:msub><mml:mi>n</mml:mi><mml:mn>0</mml:mn></mml:msub></mml:mrow><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup><mml:mo>+</mml:mo><mml:mo>&#x22EF;</mml:mo><mml:mo>+</mml:mo><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:msubsup><mml:mi>f</mml:mi><mml:mrow><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:msub><mml:mi>n</mml:mi><mml:mrow><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:msub></mml:mrow><mml:mo>&#x0027;</mml:mo></mml:msubsup><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup><mml:mo>+</mml:mo><mml:mi>P</mml:mi><mml:mi>e</mml:mi><mml:mi>n</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"wronski-ieq10-3143152.gif\"/></alternatives></inline-formula>. This paper presents the transformation method of SPN block ciphers to the QUBO problem. What is more, we present the results of the transformation of the complete AES-128 cipher to the QUBO problem, where the number of variables of the equivalent QUBO problem equals approximately 30,026. It is worth noting that AES-128 is much easier to solve using quantum annealing than the factorization problem and the discrete logarithm problem of a similar level of security. For example, factorizing a 3072 bit long RSA integer using quantum annealing requires a QUBO problem of about 2,360,000 variables.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents the transformation method of the system of algebraic equations describing the symmetric cipher into the QUBO problem. After transformation of given equations - to equations over integers -, one can linearize each, obtaining -, for -, where - denotes linearization operation. Finally, one can obtain problem in the QUBO form as -, where - denotes penalties obtained during linearization of equations, - is the number of equations and - is constant appearing in the polynomial -. This paper presents the transformation method of SPN block ciphers to the QUBO problem. What is more, we present the results of the transformation of the complete AES-128 cipher to the QUBO problem, where the number of variables of the equivalent QUBO problem equals approximately 30,026. It is worth noting that AES-128 is much easier to solve using quantum annealing than the factorization problem and the discrete logarithm problem of a similar level of security. For example, factorizing a 3072 bit long RSA integer using quantum annealing requires a QUBO problem of about 2,360,000 variables.", "title": "Algebraic Attacks on Block Ciphers Using Quantum Annealing", "normalizedTitle": "Algebraic Attacks on Block Ciphers Using Quantum Annealing", "fno": "09690063", "hasPdf": true, "idPrefix": "ec", "keywords": [ "Cryptography", "Polynomials", "SPN Block Ciphers", "Complete AES 128 Cipher", "Equivalent QUBO Problem", "Quantum Annealing", "Factorization Problem", "Discrete Logarithm Problem", "Algebraic Attacks", "Transformation Method", "Algebraic Equations", "Symmetric Cipher", "Linearization Operation", "Ciphers", "Quantum Computing", "Annealing", "Quantum Annealing", "Mathematical Models", "Computers", "Qubit", "Cryptanalysis", "AES", "Block Ciphers", "Algebraic Attacks", "Quantum Annealing" ], "authors": [ { "givenName": "Elżbieta", "surname": "Burek", "fullName": "Elżbieta Burek", "affiliation": "Department of Cybernetics, Military University of Technology, Warsaw, Poland", "__typename": "ArticleAuthorType" }, { "givenName": "Michał", "surname": "Wroński", "fullName": "Michał Wroński", "affiliation": "Department of Cybernetics, Military University of Technology, Warsaw, Poland", "__typename": "ArticleAuthorType" }, { "givenName": "Krzysztof", "surname": "Mańk", "fullName": "Krzysztof Mańk", "affiliation": "Department of Cybernetics, Military University of Technology, Warsaw, Poland", "__typename": "ArticleAuthorType" }, { "givenName": "Michał", "surname": "Misztal", "fullName": "Michał Misztal", "affiliation": "Department of Cybernetics, Military University of Technology, Warsaw, Poland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2022-04-01 00:00:00", "pubType": "trans", "pages": "678-689", "year": "2022", "issn": "2168-6750", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" 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Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/07/09609537", "title": "Hamiltonian Paths of <inline-formula><tex-math notation=\"LaTeX\">Z_$k$_Z</tex-math></inline-formula>-ary <inline-formula><tex-math notation=\"LaTeX\">Z_$n$_Z</tex-math></inline-formula>-cubes Avoiding Faulty Links and Passing Through Prescribed Linear Forests", "doi": null, "abstractUrl": "/journal/td/2022/07/09609537/1yoxLa2YFO0", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/04/09650532", "title": "A Variational Framework for Curve Shortening in Various Geometric Domains", "doi": null, "abstractUrl": "/journal/tg/2023/04/09650532/1zkoVsoJeow", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09766080", "articleId": "1D35imfO7Cg", "__typename": "AdjacentArticleType" }, "next": { "fno": "09241026", "articleId": "1ogGapq3gbK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1MNboCLDDZC", "title": "June", "year": "2023", "issueNum": "06", "idPrefix": "tk", "pubType": "journal", "volume": "35", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1CHsvtlNSSI", "doi": "10.1109/TKDE.2022.3167996", "abstract": "In recent decades, unsupervised feature selection methods have become increasingly popular. Nevertheless, most of the existing unsupervised feature selection methods suffer from two major problems that lead to suboptimal solutions. Many methods impose a hard linear projection constraint on original data, which is overly strict in nature and not suitable for dealing with data sampled from nonlinear manifolds. Second, most existing methods use <inline-formula><tex-math notation=\"LaTeX\">Z_$\\ell _{2,p}$_Z</tex-math></inline-formula>-norm (<inline-formula><tex-math notation=\"LaTeX\">Z_$0&#x003C; p\\leq 1$_Z</tex-math></inline-formula>) regularization on projection matrix to obtain row sparse matrix and then calculate scores of each feature, which would introduce extra parameter with a slight possibility to directly obtain indexes of discriminative features. To solve the above problems, we propose two novel unsupervised feature selection methods called SF<inline-formula><tex-math notation=\"LaTeX\">Z_$^{2}$_Z</tex-math></inline-formula>S and SF<inline-formula><tex-math notation=\"LaTeX\">Z_$^{2}$_Z</tex-math></inline-formula>SOG, which can simultaneously learn optimal flexible projections and obtain an orthogonal sparse projection to directly select discriminative features by applying <inline-formula><tex-math notation=\"LaTeX\">Z_$\\ell _{2,0}$_Z</tex-math></inline-formula>-norm constraint. Moreover, we propose to explore the local structure of flexible embedding through preserving the manifold structure of original data and adaptively constructing an optimal graph in subspace. Third, the novel iterative optimization algorithms are presented to solve objective functions guaranteeing convergence theoretically. Various evaluation experiments on synthetic and real-world datasets demonstrate the effectiveness and superiority of our proposed methods.", "abstracts": [ { "abstractType": "Regular", "content": "In recent decades, unsupervised feature selection methods have become increasingly popular. Nevertheless, most of the existing unsupervised feature selection methods suffer from two major problems that lead to suboptimal solutions. Many methods impose a hard linear projection constraint on original data, which is overly strict in nature and not suitable for dealing with data sampled from nonlinear manifolds. Second, most existing methods use <inline-formula><tex-math notation=\"LaTeX\">$\\ell _{2,p}$</tex-math><alternatives><mml:math><mml:msub><mml:mi>&#x2113;</mml:mi><mml:mrow><mml:mn>2</mml:mn><mml:mo>,</mml:mo><mml:mi>p</mml:mi></mml:mrow></mml:msub></mml:math><inline-graphic xlink:href=\"zhang-ieq1-3167996.gif\"/></alternatives></inline-formula>-norm (<inline-formula><tex-math notation=\"LaTeX\">$0&#x003C; p\\leq 1$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>0</mml:mn><mml:mo>&#x003C;</mml:mo><mml:mi>p</mml:mi><mml:mo>&#x2264;</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"zhang-ieq2-3167996.gif\"/></alternatives></inline-formula>) regularization on projection matrix to obtain row sparse matrix and then calculate scores of each feature, which would introduce extra parameter with a slight possibility to directly obtain indexes of discriminative features. To solve the above problems, we propose two novel unsupervised feature selection methods called SF<inline-formula><tex-math notation=\"LaTeX\">$^{2}$</tex-math><alternatives><mml:math><mml:msup><mml:mrow/><mml:mn>2</mml:mn></mml:msup></mml:math><inline-graphic xlink:href=\"zhang-ieq3-3167996.gif\"/></alternatives></inline-formula>S and SF<inline-formula><tex-math notation=\"LaTeX\">$^{2}$</tex-math><alternatives><mml:math><mml:msup><mml:mrow/><mml:mn>2</mml:mn></mml:msup></mml:math><inline-graphic xlink:href=\"zhang-ieq4-3167996.gif\"/></alternatives></inline-formula>SOG, which can simultaneously learn optimal flexible projections and obtain an orthogonal sparse projection to directly select discriminative features by applying <inline-formula><tex-math notation=\"LaTeX\">$\\ell _{2,0}$</tex-math><alternatives><mml:math><mml:msub><mml:mi>&#x2113;</mml:mi><mml:mrow><mml:mn>2</mml:mn><mml:mo>,</mml:mo><mml:mn>0</mml:mn></mml:mrow></mml:msub></mml:math><inline-graphic xlink:href=\"zhang-ieq5-3167996.gif\"/></alternatives></inline-formula>-norm constraint. Moreover, we propose to explore the local structure of flexible embedding through preserving the manifold structure of original data and adaptively constructing an optimal graph in subspace. Third, the novel iterative optimization algorithms are presented to solve objective functions guaranteeing convergence theoretically. Various evaluation experiments on synthetic and real-world datasets demonstrate the effectiveness and superiority of our proposed methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In recent decades, unsupervised feature selection methods have become increasingly popular. Nevertheless, most of the existing unsupervised feature selection methods suffer from two major problems that lead to suboptimal solutions. Many methods impose a hard linear projection constraint on original data, which is overly strict in nature and not suitable for dealing with data sampled from nonlinear manifolds. Second, most existing methods use --norm (-) regularization on projection matrix to obtain row sparse matrix and then calculate scores of each feature, which would introduce extra parameter with a slight possibility to directly obtain indexes of discriminative features. To solve the above problems, we propose two novel unsupervised feature selection methods called SF-S and SF-SOG, which can simultaneously learn optimal flexible projections and obtain an orthogonal sparse projection to directly select discriminative features by applying --norm constraint. Moreover, we propose to explore the local structure of flexible embedding through preserving the manifold structure of original data and adaptively constructing an optimal graph in subspace. Third, the novel iterative optimization algorithms are presented to solve objective functions guaranteeing convergence theoretically. Various evaluation experiments on synthetic and real-world datasets demonstrate the effectiveness and superiority of our proposed methods.", "title": "Sparse and Flexible Projections for Unsupervised Feature Selection", "normalizedTitle": "Sparse and Flexible Projections for Unsupervised Feature Selection", "fno": "09759987", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Feature Extraction", "Sparse Matrices", "Optimization", "Manifolds", "Data Models", "Convergence", "Optics", "Feature Selection", "Unsupervised Learning", "Flexible Projection", "<named-content xmlns:xlink=\"http://www.w3.org/1999/xlink\" xmlns:ali=\"http://www.niso.org/schemas/ali/1.0/\" xmlns:mml=\"http://www.w3.org/1998/Math/MathML\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" content-type=\"math\" xlink:type=\"simple\"> <inline-formula> <tex-math notation=\"LaTeX\">Z_$\\ell _{2,0}$_Z</tex-math> </inline-formula> </named-content>-norm", "Optimal Graph" ], "authors": [ { "givenName": "Rong", "surname": "Wang", "fullName": "Rong Wang", "affiliation": "Key Laboratory of Intelligent Interaction and Applications (Ministry of Industry and Information Technology), School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Canyu", "surname": "Zhang", "fullName": "Canyu Zhang", "affiliation": "Key Laboratory of Intelligent Interaction and Applications (Ministry of Industry and Information Technology), School of Computer Science and School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jintang", "surname": "Bian", "fullName": "Jintang Bian", "affiliation": "Key Laboratory of Intelligent Interaction and Applications (Ministry of Industry and Information Technology), School of Computer Science and School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zheng", "surname": "Wang", "fullName": "Zheng Wang", "affiliation": "Key Laboratory of Intelligent Interaction and Applications (Ministry of Industry and Information Technology), School of Computer Science and School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Feiping", "surname": "Nie", "fullName": "Feiping Nie", "affiliation": "Key Laboratory of Intelligent Interaction and Applications (Ministry of Industry and Information Technology), School of Computer Science and School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xuelong", "surname": "Li", "fullName": "Xuelong Li", "affiliation": "Key Laboratory of Intelligent Interaction and Applications (Ministry of Industry and Information Technology), School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2023-06-01 00:00:00", "pubType": "trans", "pages": "6362-6375", "year": "2023", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tk/2023/05/09695194", "title": "Fast Unsupervised Feature Selection With Bipartite Graph and <inline-formula><tex-math notation=\"LaTeX\">Z_$\\ell _{2,0}$_Z</tex-math></inline-formula>-Norm Constraint", "doi": null, "abstractUrl": "/journal/tk/2023/05/09695194/1AvqHcyRqbS", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "1wHFZVRgWvC", "title": "Oct.", "year": "2021", "issueNum": "10", "idPrefix": "tc", "pubType": "journal", "volume": "70", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1n0EqDZV3X2", "doi": "10.1109/TC.2020.3023120", "abstract": "The attackers in a network may have a tendency of targeting on a group of clustered nodes, and they hope to avoid the existence of significant large communication groups in the remaining network, such as botnet attack, DDoS attack, and Local Area Network Denial attack. Current various kinds of connectivity do not well reflect the fault tolerance of a network under these attacks. This observation inspires a new measure for network reliability to resist the block attack by taking into account of the dispersity of the remaining nodes. Let <inline-formula><tex-math notation=\"LaTeX\">Z_$G$_Z</tex-math></inline-formula> be a network, <inline-formula><tex-math notation=\"LaTeX\">Z_$C\\subset V(G)$_Z</tex-math></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">Z_$G[C]$_Z</tex-math></inline-formula> be a <italic>connected subgraph</italic>. Then <inline-formula><tex-math notation=\"LaTeX\">Z_$C$_Z</tex-math></inline-formula> is called an <italic><inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula>-faulty-block</italic> of <inline-formula><tex-math notation=\"LaTeX\">Z_$G$_Z</tex-math></inline-formula> if <inline-formula><tex-math notation=\"LaTeX\">Z_$G-C$_Z</tex-math></inline-formula> is disconnected, and every component of <inline-formula><tex-math notation=\"LaTeX\">Z_$G-C$_Z</tex-math></inline-formula> has at least <inline-formula><tex-math notation=\"LaTeX\">Z_$h+1$_Z</tex-math></inline-formula> nodes. The minimum cardinality over all <inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula>-faulty-blocks of <inline-formula><tex-math notation=\"LaTeX\">Z_$G$_Z</tex-math></inline-formula> is called <italic><inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula>-faulty-block connectivity</italic> of <inline-formula><tex-math notation=\"LaTeX\">Z_$G$_Z</tex-math></inline-formula>, denoted by <inline-formula><tex-math notation=\"LaTeX\">Z_${FB}\\kappa _h(G)$_Z</tex-math></inline-formula>. In this article, we determine <inline-formula><tex-math notation=\"LaTeX\">Z_${FB}\\kappa _h(Q_n)$_Z</tex-math></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">Z_$n$_Z</tex-math></inline-formula>-dimensional hypercube <inline-formula><tex-math notation=\"LaTeX\">Z_$Q_n$_Z</tex-math></inline-formula> (<inline-formula><tex-math notation=\"LaTeX\">Z_$n\\geq 4$_Z</tex-math></inline-formula>), a classic interconnection network. We establish that <inline-formula><tex-math notation=\"LaTeX\">Z_${FB}\\kappa _h(Q_n)=(h+2)n-3h-1$_Z</tex-math></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">Z_$0\\leq h\\leq 1$_Z</tex-math></inline-formula>, and <inline-formula><tex-math notation=\"LaTeX\">Z_${FB}\\kappa _h(Q_n)=(h+2)n-4h+1$_Z</tex-math></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">Z_$2\\leq h\\leq n-2$_Z</tex-math></inline-formula>, respectively. Larger <inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula>-faulty-block connectivity implies that an attacker will have to stage an attack to a bigger block of connected nodes, so that each remaining components will not be too small, which will in turn limit the size of large components. In other words, there will not be great disparity in sizes between any two remaining components, and hence there will less likely be a significantly large remaining communication group. The larger the <inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula>-faulty-block, the more difficult for an attacker to achieve that goal. As a consequence, the resistance of the network against the attacker will increase. Our experiments also show that as <inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula> increases, the <inline-formula><tex-math notation=\"LaTeX\">Z_$h$_Z</tex-math></inline-formula>-faulty-block gets larger, and the size disparity between any two remaining components decreases. In turn, as expected, the size of the largest remaining communication group becomes smaller.", "abstracts": [ { "abstractType": "Regular", "content": "The attackers in a network may have a tendency of targeting on a group of clustered nodes, and they hope to avoid the existence of significant large communication groups in the remaining network, such as botnet attack, DDoS attack, and Local Area Network Denial attack. Current various kinds of connectivity do not well reflect the fault tolerance of a network under these attacks. This observation inspires a new measure for network reliability to resist the block attack by taking into account of the dispersity of the remaining nodes. Let <inline-formula><tex-math notation=\"LaTeX\">$G$</tex-math><alternatives><mml:math><mml:mi>G</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq1-3023120.gif\"/></alternatives></inline-formula> be a network, <inline-formula><tex-math notation=\"LaTeX\">$C\\subset V(G)$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>C</mml:mi><mml:mo>&#x2282;</mml:mo><mml:mi>V</mml:mi><mml:mo>(</mml:mo><mml:mi>G</mml:mi><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq2-3023120.gif\"/></alternatives></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">$G[C]$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>G</mml:mi><mml:mo>[</mml:mo><mml:mi>C</mml:mi><mml:mo>]</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq3-3023120.gif\"/></alternatives></inline-formula> be a <italic>connected subgraph</italic>. Then <inline-formula><tex-math notation=\"LaTeX\">$C$</tex-math><alternatives><mml:math><mml:mi>C</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq4-3023120.gif\"/></alternatives></inline-formula> is called an <italic><inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq5-3023120.gif\"/></alternatives></inline-formula>-faulty-block</italic> of <inline-formula><tex-math notation=\"LaTeX\">$G$</tex-math><alternatives><mml:math><mml:mi>G</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq6-3023120.gif\"/></alternatives></inline-formula> if <inline-formula><tex-math notation=\"LaTeX\">$G-C$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>G</mml:mi><mml:mo>-</mml:mo><mml:mi>C</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq7-3023120.gif\"/></alternatives></inline-formula> is disconnected, and every component of <inline-formula><tex-math notation=\"LaTeX\">$G-C$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>G</mml:mi><mml:mo>-</mml:mo><mml:mi>C</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq8-3023120.gif\"/></alternatives></inline-formula> has at least <inline-formula><tex-math notation=\"LaTeX\">$h+1$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>h</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq9-3023120.gif\"/></alternatives></inline-formula> nodes. The minimum cardinality over all <inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq10-3023120.gif\"/></alternatives></inline-formula>-faulty-blocks of <inline-formula><tex-math notation=\"LaTeX\">$G$</tex-math><alternatives><mml:math><mml:mi>G</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq11-3023120.gif\"/></alternatives></inline-formula> is called <italic><inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq12-3023120.gif\"/></alternatives></inline-formula>-faulty-block connectivity</italic> of <inline-formula><tex-math notation=\"LaTeX\">$G$</tex-math><alternatives><mml:math><mml:mi>G</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq13-3023120.gif\"/></alternatives></inline-formula>, denoted by <inline-formula><tex-math notation=\"LaTeX\">${FB}\\kappa _h(G)$</tex-math><alternatives><mml:math><mml:mrow><mml:mrow><mml:mi>F</mml:mi><mml:mi>B</mml:mi></mml:mrow><mml:msub><mml:mi>&#x03BA;</mml:mi><mml:mi>h</mml:mi></mml:msub><mml:mrow><mml:mo>(</mml:mo><mml:mi>G</mml:mi><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq14-3023120.gif\"/></alternatives></inline-formula>. In this article, we determine <inline-formula><tex-math notation=\"LaTeX\">${FB}\\kappa _h(Q_n)$</tex-math><alternatives><mml:math><mml:mrow><mml:mrow><mml:mi>F</mml:mi><mml:mi>B</mml:mi></mml:mrow><mml:msub><mml:mi>&#x03BA;</mml:mi><mml:mi>h</mml:mi></mml:msub><mml:mrow><mml:mo>(</mml:mo><mml:msub><mml:mi>Q</mml:mi><mml:mi>n</mml:mi></mml:msub><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq15-3023120.gif\"/></alternatives></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">$n$</tex-math><alternatives><mml:math><mml:mi>n</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq16-3023120.gif\"/></alternatives></inline-formula>-dimensional hypercube <inline-formula><tex-math notation=\"LaTeX\">$Q_n$</tex-math><alternatives><mml:math><mml:msub><mml:mi>Q</mml:mi><mml:mi>n</mml:mi></mml:msub></mml:math><inline-graphic xlink:href=\"lin-ieq17-3023120.gif\"/></alternatives></inline-formula> (<inline-formula><tex-math notation=\"LaTeX\">$n\\geq 4$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>n</mml:mi><mml:mo>&#x2265;</mml:mo><mml:mn>4</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq18-3023120.gif\"/></alternatives></inline-formula>), a classic interconnection network. We establish that <inline-formula><tex-math notation=\"LaTeX\">${FB}\\kappa _h(Q_n)=(h+2)n-3h-1$</tex-math><alternatives><mml:math><mml:mrow><mml:mrow><mml:mi>F</mml:mi><mml:mi>B</mml:mi></mml:mrow><mml:msub><mml:mi>&#x03BA;</mml:mi><mml:mi>h</mml:mi></mml:msub><mml:mrow><mml:mo>(</mml:mo><mml:msub><mml:mi>Q</mml:mi><mml:mi>n</mml:mi></mml:msub><mml:mo>)</mml:mo></mml:mrow><mml:mo>=</mml:mo><mml:mrow><mml:mo>(</mml:mo><mml:mi>h</mml:mi><mml:mo>+</mml:mo><mml:mn>2</mml:mn><mml:mo>)</mml:mo></mml:mrow><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>3</mml:mn><mml:mi>h</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq19-3023120.gif\"/></alternatives></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">$0\\leq h\\leq 1$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>0</mml:mn><mml:mo>&#x2264;</mml:mo><mml:mi>h</mml:mi><mml:mo>&#x2264;</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq20-3023120.gif\"/></alternatives></inline-formula>, and <inline-formula><tex-math notation=\"LaTeX\">${FB}\\kappa _h(Q_n)=(h+2)n-4h+1$</tex-math><alternatives><mml:math><mml:mrow><mml:mrow><mml:mi>F</mml:mi><mml:mi>B</mml:mi></mml:mrow><mml:msub><mml:mi>&#x03BA;</mml:mi><mml:mi>h</mml:mi></mml:msub><mml:mrow><mml:mo>(</mml:mo><mml:msub><mml:mi>Q</mml:mi><mml:mi>n</mml:mi></mml:msub><mml:mo>)</mml:mo></mml:mrow><mml:mo>=</mml:mo><mml:mrow><mml:mo>(</mml:mo><mml:mi>h</mml:mi><mml:mo>+</mml:mo><mml:mn>2</mml:mn><mml:mo>)</mml:mo></mml:mrow><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>4</mml:mn><mml:mi>h</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq21-3023120.gif\"/></alternatives></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">$2\\leq h\\leq n-2$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>2</mml:mn><mml:mo>&#x2264;</mml:mo><mml:mi>h</mml:mi><mml:mo>&#x2264;</mml:mo><mml:mi>n</mml:mi><mml:mo>-</mml:mo><mml:mn>2</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"lin-ieq22-3023120.gif\"/></alternatives></inline-formula>, respectively. Larger <inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq23-3023120.gif\"/></alternatives></inline-formula>-faulty-block connectivity implies that an attacker will have to stage an attack to a bigger block of connected nodes, so that each remaining components will not be too small, which will in turn limit the size of large components. In other words, there will not be great disparity in sizes between any two remaining components, and hence there will less likely be a significantly large remaining communication group. The larger the <inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq24-3023120.gif\"/></alternatives></inline-formula>-faulty-block, the more difficult for an attacker to achieve that goal. As a consequence, the resistance of the network against the attacker will increase. Our experiments also show that as <inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq25-3023120.gif\"/></alternatives></inline-formula> increases, the <inline-formula><tex-math notation=\"LaTeX\">$h$</tex-math><alternatives><mml:math><mml:mi>h</mml:mi></mml:math><inline-graphic xlink:href=\"lin-ieq26-3023120.gif\"/></alternatives></inline-formula>-faulty-block gets larger, and the size disparity between any two remaining components decreases. In turn, as expected, the size of the largest remaining communication group becomes smaller.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The attackers in a network may have a tendency of targeting on a group of clustered nodes, and they hope to avoid the existence of significant large communication groups in the remaining network, such as botnet attack, DDoS attack, and Local Area Network Denial attack. Current various kinds of connectivity do not well reflect the fault tolerance of a network under these attacks. This observation inspires a new measure for network reliability to resist the block attack by taking into account of the dispersity of the remaining nodes. Let - be a network, - and - be a connected subgraph. Then - is called an --faulty-block of - if - is disconnected, and every component of - has at least - nodes. The minimum cardinality over all --faulty-blocks of - is called --faulty-block connectivity of -, denoted by -. In this article, we determine - for --dimensional hypercube - (-), a classic interconnection network. We establish that - for -, and - for -, respectively. Larger --faulty-block connectivity implies that an attacker will have to stage an attack to a bigger block of connected nodes, so that each remaining components will not be too small, which will in turn limit the size of large components. In other words, there will not be great disparity in sizes between any two remaining components, and hence there will less likely be a significantly large remaining communication group. The larger the --faulty-block, the more difficult for an attacker to achieve that goal. As a consequence, the resistance of the network against the attacker will increase. Our experiments also show that as - increases, the --faulty-block gets larger, and the size disparity between any two remaining components decreases. In turn, as expected, the size of the largest remaining communication group becomes smaller.", "title": "A Novel Measurement for Network Reliability", "normalizedTitle": "A Novel Measurement for Network Reliability", "fno": "09194366", "hasPdf": true, "idPrefix": "tc", "keywords": [ "Computer Network Reliability", "Computer Network Security", "Fault Tolerance", "Graph Theory", "Invasive Software", "Local Area Networks", "Network Reliability Measurement", "Network Attackers", "Botnet Attack", "D Do S Attack", "Local Area Network Denial Attack", "Network Fault Tolerance", "Block Attack", "Fault Tolerance", "Fault Tolerant Systems", "Hypercubes", "Computer Network Reliability", "Resists", "Botnet", "Network Reliability", "Block Attack", "Fault Tolerance", "Faulty Block Connectivity", "Hypercube" ], "authors": [ { "givenName": "Limei", "surname": "Lin", "fullName": "Limei Lin", "affiliation": "College of Mathematics and Informatics, Key Laboratory of Network Security and Cryptology, Center for Applied Mathematics of Fujian Province, Fujian Normal University, Fuzhou, Fujian, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Yanze", "surname": "Huang", "fullName": "Yanze Huang", "affiliation": "School of Mathematics and Physics, Fujian University of Technology, Fuzhou, Fujian, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Dajin", "surname": "Wang", "fullName": "Dajin Wang", "affiliation": "Department of Computer Science, Montclair State University, Montclair, NJ, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Sun-Yuan", "surname": "Hsieh", "fullName": "Sun-Yuan Hsieh", "affiliation": "Department of Computer Science and Information Engineering, National Cheng Kung University, Tainan, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Li", "surname": "Xu", "fullName": "Li Xu", "affiliation": "College of Mathematics and Informatics, Key Laboratory of Network Security and Cryptology, Center for Applied Mathematics of Fujian Province, Fujian Normal University, Fuzhou, Fujian, P.R. China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2021-10-01 00:00:00", "pubType": "trans", "pages": "1719-1731", "year": "2021", "issn": "0018-9340", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2019/04/08468118", "title": "Online Job Scheduling with Redundancy and Opportunistic Checkpointing: A Speedup-Function-Based Analysis", "doi": null, "abstractUrl": "/journal/td/2019/04/08468118/18l6N8lHxpS", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/12/09729476", "title": "Solving Consensus in True Partial Synchrony", "doi": null, "abstractUrl": "/journal/td/2022/12/09729476/1Byafq1ui4w", "parentPublication": { "id": "trans/td", 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"https://www.computer.org/csdl/api/v1/extra/ttc202110-09194366s1-supp1-3023120.pdf", "extension": "pdf", "size": "117 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1EECIolJcNa", "title": "Aug.", "year": "2022", "issueNum": "08", "idPrefix": "tm", "pubType": "journal", "volume": "21", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1q8U7q756O4", "doi": "10.1109/TMC.2020.3048960", "abstract": "In the context of wireless sensor networks (WSNs), the problem of virtual backbones (VBs) for undertaking routing tasks to alleviate broadcast storms has been extensively studied. In practical applications, different nodes in a WSN may have different transmission ranges because of differences in power control or functionality, among other reasons. In such a situation, a disk graph (DG) can be used as a mathematical model of the WSN, and a strongly connected dominating and absorbent set (SCDAS) in the DG can be treated as a VB in the corresponding WSN. In a WSN with faulty nodes, a fault-tolerant VB is superior to a traditional one. Thus, it is desirable to construct a <inline-formula><tex-math notation=\"LaTeX\">Z_$ k$_Z</tex-math></inline-formula>-strongly connected <inline-formula><tex-math notation=\"LaTeX\">Z_$ m$_Z</tex-math></inline-formula>-dominating and absorbent set (<inline-formula><tex-math notation=\"LaTeX\">Z_$ (k,m)$_Z</tex-math></inline-formula>-SCDAS) in the DG to serve as a fault-tolerant VB in the corresponding WSN. In this article, to enable the construction of a high-quality <inline-formula><tex-math notation=\"LaTeX\">Z_$ (k,m)$_Z</tex-math></inline-formula>-SCDAS in a DG, a constant approximation algorithm with a performance ratio of <inline-formula><tex-math notation=\"LaTeX\">Z_$(2k(5^{k-1}-1)+1)(R+m+4(\\frac{R}{m}+1))$_Z</tex-math></inline-formula> is proposed, where <inline-formula><tex-math notation=\"LaTeX\">Z_$ k$_Z</tex-math></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">Z_$ m$_Z</tex-math></inline-formula> are constants (<inline-formula><tex-math notation=\"LaTeX\">Z_$ 2 \\;\\leqslant\\; k \\;\\leqslant\\; m$_Z</tex-math></inline-formula>) and <inline-formula><tex-math notation=\"LaTeX\">Z_$ R$_Z</tex-math></inline-formula> is the maximum number of independent nodes within the transmission range of a node in the DG. A theoretical analysis and simulation results show that our work is superior to previous approaches.", "abstracts": [ { "abstractType": "Regular", "content": "In the context of wireless sensor networks (WSNs), the problem of virtual backbones (VBs) for undertaking routing tasks to alleviate broadcast storms has been extensively studied. In practical applications, different nodes in a WSN may have different transmission ranges because of differences in power control or functionality, among other reasons. In such a situation, a disk graph (DG) can be used as a mathematical model of the WSN, and a strongly connected dominating and absorbent set (SCDAS) in the DG can be treated as a VB in the corresponding WSN. In a WSN with faulty nodes, a fault-tolerant VB is superior to a traditional one. Thus, it is desirable to construct a <inline-formula><tex-math notation=\"LaTeX\">$ k$</tex-math><alternatives><mml:math><mml:mi>k</mml:mi></mml:math><inline-graphic xlink:href=\"zhang-ieq1-3048960.gif\"/></alternatives></inline-formula>-strongly connected <inline-formula><tex-math notation=\"LaTeX\">$ m$</tex-math><alternatives><mml:math><mml:mi>m</mml:mi></mml:math><inline-graphic xlink:href=\"zhang-ieq2-3048960.gif\"/></alternatives></inline-formula>-dominating and absorbent set (<inline-formula><tex-math notation=\"LaTeX\">$ (k,m)$</tex-math><alternatives><mml:math><mml:mrow><mml:mo>(</mml:mo><mml:mi>k</mml:mi><mml:mo>,</mml:mo><mml:mi>m</mml:mi><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"zhang-ieq3-3048960.gif\"/></alternatives></inline-formula>-SCDAS) in the DG to serve as a fault-tolerant VB in the corresponding WSN. In this article, to enable the construction of a high-quality <inline-formula><tex-math notation=\"LaTeX\">$ (k,m)$</tex-math><alternatives><mml:math><mml:mrow><mml:mo>(</mml:mo><mml:mi>k</mml:mi><mml:mo>,</mml:mo><mml:mi>m</mml:mi><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"zhang-ieq4-3048960.gif\"/></alternatives></inline-formula>-SCDAS in a DG, a constant approximation algorithm with a performance ratio of <inline-formula><tex-math notation=\"LaTeX\">$(2k(5^{k-1}-1)+1)(R+m+4(\\frac{R}{m}+1))$</tex-math><alternatives><mml:math><mml:mrow><mml:mrow><mml:mo>(</mml:mo><mml:mn>2</mml:mn><mml:mi>k</mml:mi><mml:mrow><mml:mo>(</mml:mo><mml:msup><mml:mn>5</mml:mn><mml:mrow><mml:mi>k</mml:mi><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:msup><mml:mo>-</mml:mo><mml:mn>1</mml:mn><mml:mo>)</mml:mo></mml:mrow><mml:mo>+</mml:mo><mml:mn>1</mml:mn><mml:mo>)</mml:mo></mml:mrow><mml:mrow><mml:mo>(</mml:mo><mml:mi>R</mml:mi><mml:mo>+</mml:mo><mml:mi>m</mml:mi><mml:mo>+</mml:mo><mml:mn>4</mml:mn><mml:mrow><mml:mo>(</mml:mo><mml:mfrac><mml:mi>R</mml:mi><mml:mi>m</mml:mi></mml:mfrac><mml:mo>+</mml:mo><mml:mn>1</mml:mn><mml:mo>)</mml:mo></mml:mrow><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"zhang-ieq5-3048960.gif\"/></alternatives></inline-formula> is proposed, where <inline-formula><tex-math notation=\"LaTeX\">$ k$</tex-math><alternatives><mml:math><mml:mi>k</mml:mi></mml:math><inline-graphic xlink:href=\"zhang-ieq6-3048960.gif\"/></alternatives></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">$ m$</tex-math><alternatives><mml:math><mml:mi>m</mml:mi></mml:math><inline-graphic xlink:href=\"zhang-ieq7-3048960.gif\"/></alternatives></inline-formula> are constants (<inline-formula><tex-math notation=\"LaTeX\">$ 2 \\;\\leqslant\\; k \\;\\leqslant\\; m$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>2</mml:mn><mml:mspace width=\"0.166667em\"/><mml:mi>&#x2A7D;</mml:mi><mml:mspace width=\"0.166667em\"/><mml:mi>k</mml:mi><mml:mspace width=\"0.166667em\"/><mml:mi>&#x2A7D;</mml:mi><mml:mspace width=\"0.166667em\"/><mml:mi>m</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"zhang-ieq8-3048960.gif\"/></alternatives></inline-formula>) and <inline-formula><tex-math notation=\"LaTeX\">$ R$</tex-math><alternatives><mml:math><mml:mi>R</mml:mi></mml:math><inline-graphic xlink:href=\"zhang-ieq9-3048960.gif\"/></alternatives></inline-formula> is the maximum number of independent nodes within the transmission range of a node in the DG. A theoretical analysis and simulation results show that our work is superior to previous approaches.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In the context of wireless sensor networks (WSNs), the problem of virtual backbones (VBs) for undertaking routing tasks to alleviate broadcast storms has been extensively studied. In practical applications, different nodes in a WSN may have different transmission ranges because of differences in power control or functionality, among other reasons. In such a situation, a disk graph (DG) can be used as a mathematical model of the WSN, and a strongly connected dominating and absorbent set (SCDAS) in the DG can be treated as a VB in the corresponding WSN. In a WSN with faulty nodes, a fault-tolerant VB is superior to a traditional one. Thus, it is desirable to construct a --strongly connected --dominating and absorbent set (--SCDAS) in the DG to serve as a fault-tolerant VB in the corresponding WSN. In this article, to enable the construction of a high-quality --SCDAS in a DG, a constant approximation algorithm with a performance ratio of - is proposed, where - and - are constants (-) and - is the maximum number of independent nodes within the transmission range of a node in the DG. A theoretical analysis and simulation results show that our work is superior to previous approaches.", "title": "On the Computation of Virtual Backbones With Fault Tolerance in Heterogeneous Wireless Sensor Networks", "normalizedTitle": "On the Computation of Virtual Backbones With Fault Tolerance in Heterogeneous Wireless Sensor Networks", "fno": "09314216", "hasPdf": true, "idPrefix": "tm", "keywords": [ "Approximation Theory", "Fault Tolerance", "Graph Theory", "Telecommunication Network Reliability", "Telecommunication Network Routing", "Wireless Sensor Networks", "Virtual Backbones", "Fault Tolerance", "Heterogeneous Wireless Sensor Networks", "Routing Tasks", "Broadcast Storms", "Different Transmission Ranges", "Power Control", "Disk Graph", "Mathematical Model", "SCDAS", "Corresponding WSN", "Faulty Nodes", "Fault Tolerant VB", "Independent Nodes", "Transmission Range", "Strongly Connected Dominating And Absorbent Set", "Wireless Sensor Networks", "Approximation Algorithms", "Fault Tolerant Systems", "Fault Tolerance", "Upper Bound", "Mathematical Model", "Wireless Communication", "Wireless Sensor Network", "Disk Graph", "Strongly Connected Dominating And Absorbent Set", "Fault Tolerance", "Performance Ratio" ], "authors": [ { "givenName": "Weiguang", "surname": "Zhang", "fullName": "Weiguang Zhang", "affiliation": "School of Computer, Electronics and Information and Guangxi Key Laboratory of Multimedia Communications and Network Technology, Guangxi University, Nanning, P. R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Jiarong", "surname": "Liang", "fullName": "Jiarong Liang", "affiliation": "School of Computer, Electronics and Information and Guangxi Key Laboratory of Multimedia Communications and Network Technology, Guangxi University, Nanning, P. R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Xinyu", "surname": "Liang", "fullName": "Xinyu Liang", "affiliation": "School of Electrical Engineering, Guangxi University, Nanning, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2022-08-01 00:00:00", "pubType": "trans", "pages": "2922-2938", "year": "2022", "issn": "1536-1233", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tc/2019/04/08494787", "title": "Better Circuits for Binary Polynomial Multiplication", "doi": null, "abstractUrl": "/journal/tc/2019/04/08494787/14s8M4Sn2IE", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/12/09729476", "title": "Solving Consensus in True Partial Synchrony", "doi": null, "abstractUrl": "/journal/td/2022/12/09729476/1Byafq1ui4w", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2023/01/09930647", "title": "The High Faulty Tolerant Capability of the Alternating Group Graphs", "doi": null, "abstractUrl": "/journal/td/2023/01/09930647/1HMP3UkhGus", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2023/04/10026332", "title": "On the Message Complexity of Fault-Tolerant Computation: Leader Election and Agreement", "doi": null, "abstractUrl": "/journal/td/2023/04/10026332/1KkXuzdYOzK", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2021/11/09099372", "title": "On Heterogeneous Sensing Capability for Distributed Rendezvous in Cognitive Radio Networks", "doi": null, "abstractUrl": "/journal/tm/2021/11/09099372/1k7oCRHzGAE", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2021/10/09194366", "title": "A Novel Measurement for Network Reliability", "doi": null, "abstractUrl": "/journal/tc/2021/10/09194366/1n0EqDZV3X2", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/09/09250607", "title": "Enumerating Maximum Cliques in Massive Graphs", "doi": null, "abstractUrl": "/journal/tk/2022/09/09250607/1oxjS6MBaA8", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2022/02/09328560", "title": "High-Radix Design of a Scalable Montgomery Modular Multiplier With Low Latency", "doi": null, "abstractUrl": "/journal/tc/2022/02/09328560/1qw8PWGHmEM", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/06/09511805", "title": "Distributed Graph Realizations", "doi": null, "abstractUrl": "/journal/td/2022/06/09511805/1vYRJ00nBTi", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/07/09609537", "title": "Hamiltonian Paths of <inline-formula><tex-math notation=\"LaTeX\">Z_$k$_Z</tex-math></inline-formula>-ary <inline-formula><tex-math notation=\"LaTeX\">Z_$n$_Z</tex-math></inline-formula>-cubes Avoiding Faulty Links and Passing Through Prescribed Linear Forests", "doi": null, "abstractUrl": "/journal/td/2022/07/09609537/1yoxLa2YFO0", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09309368", "articleId": "1pVCPdPYMIE", "__typename": "AdjacentArticleType" }, "next": { "fno": "09294151", "articleId": "1pA8pUm6LEA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1ASFmyRqqGI", "title": "March", "year": "2022", "issueNum": "03", "idPrefix": "tc", "pubType": "journal", "volume": "71", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1reXzOLMhX2", "doi": "10.1109/TC.2021.3058346", "abstract": "The Chinese remainder theorem (CRT)-based multiplier is a new type of hybrid bit-parallel multiplier, which can achieve nearly the same time complexity compared with the fastest multiplier known to date with reduced space complexity. However, the current CRT-based multipliers are only applicable to trinomials. In this article, we propose an efficient CRT-based bit-parallel multiplier for a special type of pentanomial <inline-formula><tex-math notation=\"LaTeX\">Z_$x^m+x^{m-k}+x^{m-2k}+x^{m-3k}+1, 5k+1&#x003C;m\\leq 11k$_Z</tex-math></inline-formula>. Through transforming the non-constant part <inline-formula><tex-math notation=\"LaTeX\">Z_$x^m+x^{m-k}+x^{m-2k}+x^{m-3k}$_Z</tex-math></inline-formula> into a binomial, we can obtain relatively simpler quotient and remainder computations, which lead to faster implementation with reduced space complexity compared with classic quadratic multipliers for the same pentanomials. Moreover, for some <inline-formula><tex-math notation=\"LaTeX\">Z_$m$_Z</tex-math></inline-formula>, our proposal can match the fastest multipliers for irreducible Type I, Type II, and Type C.1 pentanomials of the same degree, but space complexities are roughly reduced by 8 percent.", "abstracts": [ { "abstractType": "Regular", "content": "The Chinese remainder theorem (CRT)-based multiplier is a new type of hybrid bit-parallel multiplier, which can achieve nearly the same time complexity compared with the fastest multiplier known to date with reduced space complexity. However, the current CRT-based multipliers are only applicable to trinomials. In this article, we propose an efficient CRT-based bit-parallel multiplier for a special type of pentanomial <inline-formula><tex-math notation=\"LaTeX\">$x^m+x^{m-k}+x^{m-2k}+x^{m-3k}+1, 5k+1&#x003C;m\\leq 11k$</tex-math><alternatives><mml:math><mml:mrow><mml:msup><mml:mi>x</mml:mi><mml:mi>m</mml:mi></mml:msup><mml:mo>+</mml:mo><mml:msup><mml:mi>x</mml:mi><mml:mrow><mml:mi>m</mml:mi><mml:mo>-</mml:mo><mml:mi>k</mml:mi></mml:mrow></mml:msup><mml:mo>+</mml:mo><mml:msup><mml:mi>x</mml:mi><mml:mrow><mml:mi>m</mml:mi><mml:mo>-</mml:mo><mml:mn>2</mml:mn><mml:mi>k</mml:mi></mml:mrow></mml:msup><mml:mo>+</mml:mo><mml:msup><mml:mi>x</mml:mi><mml:mrow><mml:mi>m</mml:mi><mml:mo>-</mml:mo><mml:mn>3</mml:mn><mml:mi>k</mml:mi></mml:mrow></mml:msup><mml:mo>+</mml:mo><mml:mn>1</mml:mn><mml:mo>,</mml:mo><mml:mn>5</mml:mn><mml:mi>k</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn><mml:mo>&#x003C;</mml:mo><mml:mi>m</mml:mi><mml:mo>&#x2264;</mml:mo><mml:mn>11</mml:mn><mml:mi>k</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"li-ieq1-3058346.gif\"/></alternatives></inline-formula>. Through transforming the non-constant part <inline-formula><tex-math notation=\"LaTeX\">$x^m+x^{m-k}+x^{m-2k}+x^{m-3k}$</tex-math><alternatives><mml:math><mml:mrow><mml:msup><mml:mi>x</mml:mi><mml:mi>m</mml:mi></mml:msup><mml:mo>+</mml:mo><mml:msup><mml:mi>x</mml:mi><mml:mrow><mml:mi>m</mml:mi><mml:mo>-</mml:mo><mml:mi>k</mml:mi></mml:mrow></mml:msup><mml:mo>+</mml:mo><mml:msup><mml:mi>x</mml:mi><mml:mrow><mml:mi>m</mml:mi><mml:mo>-</mml:mo><mml:mn>2</mml:mn><mml:mi>k</mml:mi></mml:mrow></mml:msup><mml:mo>+</mml:mo><mml:msup><mml:mi>x</mml:mi><mml:mrow><mml:mi>m</mml:mi><mml:mo>-</mml:mo><mml:mn>3</mml:mn><mml:mi>k</mml:mi></mml:mrow></mml:msup></mml:mrow></mml:math><inline-graphic xlink:href=\"li-ieq2-3058346.gif\"/></alternatives></inline-formula> into a binomial, we can obtain relatively simpler quotient and remainder computations, which lead to faster implementation with reduced space complexity compared with classic quadratic multipliers for the same pentanomials. Moreover, for some <inline-formula><tex-math notation=\"LaTeX\">$m$</tex-math><alternatives><mml:math><mml:mi>m</mml:mi></mml:math><inline-graphic xlink:href=\"li-ieq3-3058346.gif\"/></alternatives></inline-formula>, our proposal can match the fastest multipliers for irreducible Type I, Type II, and Type C.1 pentanomials of the same degree, but space complexities are roughly reduced by 8 percent.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The Chinese remainder theorem (CRT)-based multiplier is a new type of hybrid bit-parallel multiplier, which can achieve nearly the same time complexity compared with the fastest multiplier known to date with reduced space complexity. However, the current CRT-based multipliers are only applicable to trinomials. In this article, we propose an efficient CRT-based bit-parallel multiplier for a special type of pentanomial -. Through transforming the non-constant part - into a binomial, we can obtain relatively simpler quotient and remainder computations, which lead to faster implementation with reduced space complexity compared with classic quadratic multipliers for the same pentanomials. Moreover, for some -, our proposal can match the fastest multipliers for irreducible Type I, Type II, and Type C.1 pentanomials of the same degree, but space complexities are roughly reduced by 8 percent.", "title": "An Efficient CRT-Based Bit-Parallel Multiplier for Special Pentanomials", "normalizedTitle": "An Efficient CRT-Based Bit-Parallel Multiplier for Special Pentanomials", "fno": "09354558", "hasPdf": true, "idPrefix": "tc", "keywords": [ "Computational Complexity", "Galois Fields", "Multiplying Circuits", "Polynomials", "Classic Quadratic Multipliers", "Fastest Multipliers", "Chinese Remainder Theorem Based Multiplier", "Hybrid Bit Parallel Multiplier", "Reduced Space Complexity", "Nonconstant Part", "CRT Based Bit Parallel Multiplier", "Trinomials", "Complexity Theory", "Cathode Ray Tubes", "Time Complexity", "Delays", "Proposals", "Logic Gates", "Fans", "Chinese Remainder Theorem", "Hybrid Multiplier", "Special Pentanomial" ], "authors": [ { "givenName": "Yin", "surname": "Li", "fullName": "Yin Li", "affiliation": "Dongguan University of Technology, Dongguan, P.R.China", "__typename": "ArticleAuthorType" }, { "givenName": "Xinyuan", "surname": "Cui", "fullName": "Xinyuan Cui", "affiliation": "Dongguan University of Technology, Dongguan, P.R.China", "__typename": "ArticleAuthorType" }, { "givenName": "Yu", "surname": "Zhang", "fullName": "Yu Zhang", "affiliation": "Xinyang Normal University, Xinyang, P.R.China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2022-03-01 00:00:00", "pubType": "trans", "pages": "736-742", "year": "2022", "issn": "0018-9340", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/ec/2022/02/09690063", "title": "Algebraic Attacks on Block Ciphers Using Quantum Annealing", "doi": null, "abstractUrl": "/journal/ec/2022/02/09690063/1AlCiyYAakw", "parentPublication": { "id": "trans/ec", "title": "IEEE Transactions on Emerging Topics in Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/12/09732663", "title": "Optimal Convex Hull Formation on a Grid by Asynchronous Robots With Lights", "doi": null, "abstractUrl": "/journal/td/2022/12/09732663/1BD8Qcr91gQ", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2023/06/09924585", "title": "Tensor Based Multivariate Polynomial Modulo Multiplier for Cryptographic Applications", "doi": null, "abstractUrl": "/journal/tc/2023/06/09924585/1HBI0BSZqjC", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2022/02/09328560", "title": "High-Radix Design of a Scalable Montgomery Modular Multiplier With Low Latency", "doi": null, "abstractUrl": "/journal/tc/2022/02/09328560/1qw8PWGHmEM", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2022/05/09417673", "title": "Efficient Ancilla-Free Reversible and Quantum Circuits for the Hidden Weighted Bit Function", "doi": null, "abstractUrl": "/journal/tc/2022/05/09417673/1taAP0dP8AM", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2022/06/09445629", "title": "Up to <inline-formula><tex-math notation=\"LaTeX\">Z_$8k$_Z</tex-math></inline-formula>-bit Modular Montgomery Multiplication in Residue Number Systems With Fast 16-bit Residue Channels", "doi": null, "abstractUrl": "/journal/tc/2022/06/09445629/1uaauvs6N0c", "parentPublication": { 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{ "issue": { "id": "1GF6jMpqNjy", "title": "Oct.", "year": "2022", "issueNum": "10", "idPrefix": "tp", "pubType": "journal", "volume": "44", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1ugE3BTixLq", "doi": "10.1109/TPAMI.2021.3087328", "abstract": "Despite the success of stochastic variance-reduced gradient (SVRG) algorithms in solving large-scale problems, their stochastic gradient complexity often scales linearly with data size and is expensive for huge data. Accordingly, we propose a hybrid stochastic-deterministic minibatch proximal gradient (<sc>HSDMPG</sc>) algorithm for strongly convex problems with linear prediction structure, e.g., least squares and logistic/softmax regression. <sc>HSDMPG</sc> enjoys improved computational complexity that is data-size-independent for large-scale problems. It iteratively samples an evolving minibatch of individual losses to estimate the original problem, and can efficiently minimize the sampled subproblems. For strongly convex loss of <inline-formula><tex-math notation=\"LaTeX\">Z_$n$_Z</tex-math></inline-formula> components, <sc>HSDMPG</sc> attains an <inline-formula><tex-math notation=\"LaTeX\">Z_$\\epsilon$_Z</tex-math></inline-formula>-optimization-error within <inline-formula><tex-math notation=\"LaTeX\">Z_$\\mathcal {O} \\left(\\kappa \\log ^{\\zeta +1}\\left(\\frac{1}{\\epsilon }\\right)\\frac{1}{\\epsilon }\\bigwedge n\\log ^{\\zeta }\\left(\\frac{1}{\\epsilon }\\right)\\right)$_Z</tex-math></inline-formula> stochastic gradient evaluations, where <inline-formula><tex-math notation=\"LaTeX\">Z_$\\kappa$_Z</tex-math></inline-formula> is condition number, <inline-formula><tex-math notation=\"LaTeX\">Z_$\\zeta =1$_Z</tex-math></inline-formula> for quadratic loss and <inline-formula><tex-math notation=\"LaTeX\">Z_$\\zeta =2$_Z</tex-math></inline-formula> for generic loss. For large-scale problems, our complexity outperforms those of SVRG-type algorithms with/without dependence on data size. Particularly, when <inline-formula><tex-math notation=\"LaTeX\">Z_$\\epsilon =\\mathcal {O}(1/\\sqrt{n})$_Z</tex-math></inline-formula> which matches the intrinsic excess error of a learning model and is sufficient for generalization, our complexity for quadratic and generic losses is respectively <inline-formula><tex-math notation=\"LaTeX\">Z_$\\mathcal {O} (n^{0.5}\\log ^{2}(n))$_Z</tex-math></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">Z_$\\mathcal {O} (n^{0.5}\\log ^{3}(n))$_Z</tex-math></inline-formula>, which for the first time achieves optimal generalization in less than a single pass over data. Besides, we extend <sc>HSDMPG</sc> to online strongly convex problems and prove its higher efficiency over the prior algorithms. Numerical results demonstrate the computational advantages of <sc>HSDMPG</sc>.", "abstracts": [ { "abstractType": "Regular", "content": "Despite the success of stochastic variance-reduced gradient (SVRG) algorithms in solving large-scale problems, their stochastic gradient complexity often scales linearly with data size and is expensive for huge data. Accordingly, we propose a hybrid stochastic-deterministic minibatch proximal gradient (<sc>HSDMPG</sc>) algorithm for strongly convex problems with linear prediction structure, e.g., least squares and logistic/softmax regression. <sc>HSDMPG</sc> enjoys improved computational complexity that is data-size-independent for large-scale problems. It iteratively samples an evolving minibatch of individual losses to estimate the original problem, and can efficiently minimize the sampled subproblems. For strongly convex loss of <inline-formula><tex-math notation=\"LaTeX\">$n$</tex-math><alternatives><mml:math><mml:mi>n</mml:mi></mml:math><inline-graphic xlink:href=\"zhou-ieq1-3087328.gif\"/></alternatives></inline-formula> components, <sc>HSDMPG</sc> attains an <inline-formula><tex-math notation=\"LaTeX\">$\\epsilon$</tex-math><alternatives><mml:math><mml:mi>&#x03B5;</mml:mi></mml:math><inline-graphic xlink:href=\"zhou-ieq2-3087328.gif\"/></alternatives></inline-formula>-optimization-error within <inline-formula><tex-math notation=\"LaTeX\">$\\mathcal {O} \\left(\\kappa \\log ^{\\zeta +1}\\left(\\frac{1}{\\epsilon }\\right)\\frac{1}{\\epsilon }\\bigwedge n\\log ^{\\zeta }\\left(\\frac{1}{\\epsilon }\\right)\\right)$</tex-math><alternatives><mml:math><mml:mrow><mml:mi mathvariant=\"script\">O</mml:mi><mml:mfenced separators=\"\" open=\"(\" close=\")\"><mml:mi>&#x03BA;</mml:mi><mml:msup><mml:mo form=\"prefix\">log</mml:mo><mml:mrow><mml:mi>&#x03B6;</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:msup><mml:mfenced separators=\"\" open=\"(\" close=\")\"><mml:mfrac><mml:mn>1</mml:mn><mml:mi>&#x03B5;</mml:mi></mml:mfrac></mml:mfenced><mml:mfrac><mml:mn>1</mml:mn><mml:mi>&#x03B5;</mml:mi></mml:mfrac><mml:mo>&#x22C0;</mml:mo><mml:mi>n</mml:mi><mml:msup><mml:mo form=\"prefix\">log</mml:mo><mml:mi>&#x03B6;</mml:mi></mml:msup><mml:mfenced separators=\"\" open=\"(\" close=\")\"><mml:mfrac><mml:mn>1</mml:mn><mml:mi>&#x03B5;</mml:mi></mml:mfrac></mml:mfenced></mml:mfenced></mml:mrow></mml:math><inline-graphic xlink:href=\"zhou-ieq3-3087328.gif\"/></alternatives></inline-formula> stochastic gradient evaluations, where <inline-formula><tex-math notation=\"LaTeX\">$\\kappa$</tex-math><alternatives><mml:math><mml:mi>&#x03BA;</mml:mi></mml:math><inline-graphic xlink:href=\"zhou-ieq4-3087328.gif\"/></alternatives></inline-formula> is condition number, <inline-formula><tex-math notation=\"LaTeX\">$\\zeta =1$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B6;</mml:mi><mml:mo>=</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"zhou-ieq5-3087328.gif\"/></alternatives></inline-formula> for quadratic loss and <inline-formula><tex-math notation=\"LaTeX\">$\\zeta =2$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B6;</mml:mi><mml:mo>=</mml:mo><mml:mn>2</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"zhou-ieq6-3087328.gif\"/></alternatives></inline-formula> for generic loss. For large-scale problems, our complexity outperforms those of SVRG-type algorithms with/without dependence on data size. Particularly, when <inline-formula><tex-math notation=\"LaTeX\">$\\epsilon =\\mathcal {O}(1/\\sqrt{n})$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B5;</mml:mi><mml:mo>=</mml:mo><mml:mi mathvariant=\"script\">O</mml:mi><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>/</mml:mo><mml:msqrt><mml:mi>n</mml:mi></mml:msqrt><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"zhou-ieq7-3087328.gif\"/></alternatives></inline-formula> which matches the intrinsic excess error of a learning model and is sufficient for generalization, our complexity for quadratic and generic losses is respectively <inline-formula><tex-math notation=\"LaTeX\">$\\mathcal {O} (n^{0.5}\\log ^{2}(n))$</tex-math><alternatives><mml:math><mml:mrow><mml:mi mathvariant=\"script\">O</mml:mi><mml:mo>(</mml:mo><mml:msup><mml:mi>n</mml:mi><mml:mrow><mml:mn>0</mml:mn><mml:mo>.</mml:mo><mml:mn>5</mml:mn></mml:mrow></mml:msup><mml:msup><mml:mo form=\"prefix\">log</mml:mo><mml:mn>2</mml:mn></mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>n</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"zhou-ieq8-3087328.gif\"/></alternatives></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">$\\mathcal {O} (n^{0.5}\\log ^{3}(n))$</tex-math><alternatives><mml:math><mml:mrow><mml:mi mathvariant=\"script\">O</mml:mi><mml:mo>(</mml:mo><mml:msup><mml:mi>n</mml:mi><mml:mrow><mml:mn>0</mml:mn><mml:mo>.</mml:mo><mml:mn>5</mml:mn></mml:mrow></mml:msup><mml:msup><mml:mo form=\"prefix\">log</mml:mo><mml:mn>3</mml:mn></mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>n</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"zhou-ieq9-3087328.gif\"/></alternatives></inline-formula>, which for the first time achieves optimal generalization in less than a single pass over data. Besides, we extend <sc>HSDMPG</sc> to online strongly convex problems and prove its higher efficiency over the prior algorithms. Numerical results demonstrate the computational advantages of <sc>HSDMPG</sc>.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Despite the success of stochastic variance-reduced gradient (SVRG) algorithms in solving large-scale problems, their stochastic gradient complexity often scales linearly with data size and is expensive for huge data. Accordingly, we propose a hybrid stochastic-deterministic minibatch proximal gradient (HSDMPG) algorithm for strongly convex problems with linear prediction structure, e.g., least squares and logistic/softmax regression. HSDMPG enjoys improved computational complexity that is data-size-independent for large-scale problems. It iteratively samples an evolving minibatch of individual losses to estimate the original problem, and can efficiently minimize the sampled subproblems. For strongly convex loss of - components, HSDMPG attains an --optimization-error within - stochastic gradient evaluations, where - is condition number, - for quadratic loss and - for generic loss. For large-scale problems, our complexity outperforms those of SVRG-type algorithms with/without dependence on data size. Particularly, when - which matches the intrinsic excess error of a learning model and is sufficient for generalization, our complexity for quadratic and generic losses is respectively - and -, which for the first time achieves optimal generalization in less than a single pass over data. Besides, we extend HSDMPG to online strongly convex problems and prove its higher efficiency over the prior algorithms. Numerical results demonstrate the computational advantages of HSDMPG.", "title": "A Hybrid Stochastic-Deterministic Minibatch Proximal Gradient Method for Efficient Optimization and Generalization", "normalizedTitle": "A Hybrid Stochastic-Deterministic Minibatch Proximal Gradient Method for Efficient Optimization and Generalization", "fno": "09448388", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Computational Complexity", "Convex Programming", "Error Analysis", "Gradient Methods", "Iterative Methods", "Learning Artificial Intelligence", "Minimisation", "Stochastic Processes", "Hybrid Stochastic Deterministic Minibatch Proximal Gradient Method", "Stochastic Variance Reduced Gradient Algorithms", "Large Scale Problems", "Stochastic Gradient Complexity", "Data Size", "Stochastic Deterministic Minibatch Proximal Gradient Algorithm", "HSDMPG", "Strongly Convex Problems", "Computational Complexity", "Data Size Independent", "Strongly Convex Loss", "Optimization Error", "Quadratic Loss", "SVRG Type Algorithms", "Quadratic Losses", "Generic Losses", "Optimal Generalization", "SVRG Algorithms", "Stochastic Processes", "Optimization", "Computational Modeling", "Signal Processing Algorithms", "Prediction Algorithms", "Computational Complexity", "Catalysts", "Convex Optimization", "Precondition", "Online Convex Optimization", "Stochastic Variance Reduced Algorithm" ], "authors": [ { "givenName": "Pan", "surname": "Zhou", "fullName": "Pan Zhou", "affiliation": "Salesforce, Sea AI Lab of Sea Group, Singapore, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Xiao-Tong", "surname": "Yuan", "fullName": "Xiao-Tong Yuan", "affiliation": "School of Computer and Software, Nanjing University of Information Science and Technology, Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhouchen", "surname": "Lin", "fullName": "Zhouchen Lin", "affiliation": "Key Lab. of Machine Perception (MoE), School of EECS, Peking University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Steven C.H.", "surname": "Hoi", "fullName": "Steven C.H. Hoi", "affiliation": "Salesforce Research, Singapore, Singapore", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2022-10-01 00:00:00", "pubType": "trans", "pages": "5933-5946", "year": "2022", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2019/04/08468118", "title": "Online Job Scheduling with Redundancy and Opportunistic Checkpointing: A Speedup-Function-Based Analysis", "doi": null, "abstractUrl": "/journal/td/2019/04/08468118/18l6N8lHxpS", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ec/2022/02/09690063", "title": "Algebraic Attacks on Block Ciphers Using Quantum Annealing", "doi": null, "abstractUrl": "/journal/ec/2022/02/09690063/1AlCiyYAakw", "parentPublication": { "id": "trans/ec", "title": "IEEE Transactions on Emerging Topics in Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/td/2022/12/09732663", "title": "Optimal Convex Hull Formation on a Grid by Asynchronous Robots With Lights", "doi": null, "abstractUrl": "/journal/td/2022/12/09732663/1BD8Qcr91gQ", "parentPublication": { "id": "trans/td", "title": "IEEE Transactions on Parallel & Distributed Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/06/08933488", "title": "Dynamic Voronoi Diagram for Moving Disks", "doi": null, "abstractUrl": "/journal/tg/2021/06/08933488/1fOf96QTKQE", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/01/09037115", "title": "Aligning Points to Lines: Provable Approximations", "doi": null, "abstractUrl": "/journal/tk/2022/01/09037115/1igMO6tI3Is", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/12/09110776", "title": "Accelerated Variance Reduction Stochastic ADMM for Large-Scale Machine Learning", "doi": null, "abstractUrl": "/journal/tp/2021/12/09110776/1kuDlRSAfuw", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2022/08/09314216", "title": "On the Computation of Virtual Backbones With Fault Tolerance in Heterogeneous Wireless Sensor Networks", "doi": null, "abstractUrl": "/journal/tm/2022/08/09314216/1q8U7q756O4", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2022/08/09535309", "title": "A Fluid Scheduling Algorithm for DAG Tasks With Constrained or Arbitrary Deadlines", "doi": null, "abstractUrl": "/journal/tc/2022/08/09535309/1wMERb5iAV2", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/11/09524471", "title": "A(DP)<inline-formula><tex-math notation=\"LaTeX\">Z_$^2$_Z</tex-math></inline-formula>SGD: Asynchronous Decentralized Parallel Stochastic Gradient Descent With Differential Privacy", "doi": null, "abstractUrl": "/journal/tp/2022/11/09524471/1wpq5To7ikU", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/04/09650532", "title": "A Variational Framework for Curve Shortening in Various Geometric Domains", "doi": null, "abstractUrl": "/journal/tg/2023/04/09650532/1zkoVsoJeow", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09476906", "articleId": "1v2M4xAowla", "__typename": "AdjacentArticleType" }, "next": { "fno": "09490302", "articleId": "1vmGPETzKKc", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1GF6yVodtBu", "name": "ttp202210-09448388s1-supp1-3087328.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttp202210-09448388s1-supp1-3087328.pdf", "extension": "pdf", "size": "333 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1EQf0059dCg", "title": "Aug.", "year": "2022", "issueNum": "08", "idPrefix": "tc", "pubType": "journal", "volume": "71", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wMERb5iAV2", "doi": "10.1109/TC.2021.3111512", "abstract": "A number of scheduling algorithms have been proposed for real-time parallel tasks modeled as Directed Acyclic Graphs (DAGs). Many of them focus on scheduling DAG tasks with implicit deadlines. Fewer studies have considered DAG tasks with constrained deadlines or arbitrary deadlines. In this study, we propose a scheduling strategy based on fluid scheduling theory and we target DAG tasks with constrained or arbitrary deadlines. We prove that the proposed algorithm has a capacity augmentation bound of <inline-formula><tex-math notation=\"LaTeX\">Z_$\\frac{1}{2}(1+\\beta +\\sqrt{(1+\\beta)^2-\\frac{4}{m}})$_Z</tex-math></inline-formula> when scheduling multiple DAG tasks with constrained deadlines, in which <inline-formula><tex-math notation=\"LaTeX\">Z_$m$_Z</tex-math></inline-formula> is the number of processors and <inline-formula><tex-math notation=\"LaTeX\">Z_$\\beta$_Z</tex-math></inline-formula> is the maximum ratio of task period to deadline. This value is lower than the current best result <inline-formula><tex-math notation=\"LaTeX\">Z_$\\beta +2\\sqrt{(\\beta +1-\\frac{1}{m})(1-\\frac{1}{m})}$_Z</tex-math></inline-formula>. We also prove that a capacity augmentation bound of <inline-formula><tex-math notation=\"LaTeX\">Z_$\\frac{1}{2}(1+\\sqrt{2}+\\sqrt{(1+\\sqrt{2})^2-\\frac{4\\sqrt{2}}{m}})$_Z</tex-math></inline-formula> is guaranteed by our algorithm in the case of scheduling multiple DAG tasks with deadlines greater than periods. To the best of our knowledge, this is the first capacity augmentation bound that has been proven for scheduling multiple DAG tasks with deadlines greater than periods. Our experiments show that our algorithm outperforms the state of the art scheduling algorithms in the percentage of schedulable task sets.", "abstracts": [ { "abstractType": "Regular", "content": "A number of scheduling algorithms have been proposed for real-time parallel tasks modeled as Directed Acyclic Graphs (DAGs). Many of them focus on scheduling DAG tasks with implicit deadlines. Fewer studies have considered DAG tasks with constrained deadlines or arbitrary deadlines. In this study, we propose a scheduling strategy based on fluid scheduling theory and we target DAG tasks with constrained or arbitrary deadlines. We prove that the proposed algorithm has a capacity augmentation bound of <inline-formula><tex-math notation=\"LaTeX\">$\\frac{1}{2}(1+\\beta +\\sqrt{(1+\\beta)^2-\\frac{4}{m}})$</tex-math><alternatives><mml:math><mml:mrow><mml:mfrac><mml:mn>1</mml:mn><mml:mn>2</mml:mn></mml:mfrac><mml:mrow><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>+</mml:mo><mml:mi>&#x03B2;</mml:mi><mml:mo>+</mml:mo><mml:msqrt><mml:mrow><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>+</mml:mo><mml:mi>&#x03B2;</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup><mml:mo>-</mml:mo><mml:mfrac><mml:mn>4</mml:mn><mml:mi>m</mml:mi></mml:mfrac></mml:mrow></mml:msqrt><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"guan-ieq1-3111512.gif\"/></alternatives></inline-formula> when scheduling multiple DAG tasks with constrained deadlines, in which <inline-formula><tex-math notation=\"LaTeX\">$m$</tex-math><alternatives><mml:math><mml:mi>m</mml:mi></mml:math><inline-graphic xlink:href=\"guan-ieq2-3111512.gif\"/></alternatives></inline-formula> is the number of processors and <inline-formula><tex-math notation=\"LaTeX\">$\\beta$</tex-math><alternatives><mml:math><mml:mi>&#x03B2;</mml:mi></mml:math><inline-graphic xlink:href=\"guan-ieq3-3111512.gif\"/></alternatives></inline-formula> is the maximum ratio of task period to deadline. This value is lower than the current best result <inline-formula><tex-math notation=\"LaTeX\">$\\beta +2\\sqrt{(\\beta +1-\\frac{1}{m})(1-\\frac{1}{m})}$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B2;</mml:mi><mml:mo>+</mml:mo><mml:mn>2</mml:mn><mml:msqrt><mml:mrow><mml:mrow><mml:mo>(</mml:mo><mml:mi>&#x03B2;</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn><mml:mo>-</mml:mo><mml:mfrac><mml:mn>1</mml:mn><mml:mi>m</mml:mi></mml:mfrac><mml:mo>)</mml:mo></mml:mrow><mml:mrow><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>-</mml:mo><mml:mfrac><mml:mn>1</mml:mn><mml:mi>m</mml:mi></mml:mfrac><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:msqrt></mml:mrow></mml:math><inline-graphic xlink:href=\"guan-ieq4-3111512.gif\"/></alternatives></inline-formula>. We also prove that a capacity augmentation bound of <inline-formula><tex-math notation=\"LaTeX\">$\\frac{1}{2}(1+\\sqrt{2}+\\sqrt{(1+\\sqrt{2})^2-\\frac{4\\sqrt{2}}{m}})$</tex-math><alternatives><mml:math><mml:mrow><mml:mfrac><mml:mn>1</mml:mn><mml:mn>2</mml:mn></mml:mfrac><mml:mrow><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>+</mml:mo><mml:msqrt><mml:mn>2</mml:mn></mml:msqrt><mml:mo>+</mml:mo><mml:msqrt><mml:mrow><mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>+</mml:mo><mml:msqrt><mml:mn>2</mml:mn></mml:msqrt><mml:mo>)</mml:mo></mml:mrow><mml:mn>2</mml:mn></mml:msup><mml:mo>-</mml:mo><mml:mfrac><mml:mrow><mml:mn>4</mml:mn><mml:msqrt><mml:mn>2</mml:mn></mml:msqrt></mml:mrow><mml:mi>m</mml:mi></mml:mfrac></mml:mrow></mml:msqrt><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"guan-ieq5-3111512.gif\"/></alternatives></inline-formula> is guaranteed by our algorithm in the case of scheduling multiple DAG tasks with deadlines greater than periods. To the best of our knowledge, this is the first capacity augmentation bound that has been proven for scheduling multiple DAG tasks with deadlines greater than periods. Our experiments show that our algorithm outperforms the state of the art scheduling algorithms in the percentage of schedulable task sets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A number of scheduling algorithms have been proposed for real-time parallel tasks modeled as Directed Acyclic Graphs (DAGs). Many of them focus on scheduling DAG tasks with implicit deadlines. Fewer studies have considered DAG tasks with constrained deadlines or arbitrary deadlines. In this study, we propose a scheduling strategy based on fluid scheduling theory and we target DAG tasks with constrained or arbitrary deadlines. We prove that the proposed algorithm has a capacity augmentation bound of - when scheduling multiple DAG tasks with constrained deadlines, in which - is the number of processors and - is the maximum ratio of task period to deadline. This value is lower than the current best result -. We also prove that a capacity augmentation bound of - is guaranteed by our algorithm in the case of scheduling multiple DAG tasks with deadlines greater than periods. To the best of our knowledge, this is the first capacity augmentation bound that has been proven for scheduling multiple DAG tasks with deadlines greater than periods. Our experiments show that our algorithm outperforms the state of the art scheduling algorithms in the percentage of schedulable task sets.", "title": "A Fluid Scheduling Algorithm for DAG Tasks With Constrained or Arbitrary Deadlines", "normalizedTitle": "A Fluid Scheduling Algorithm for DAG Tasks With Constrained or Arbitrary Deadlines", "fno": "09535309", "hasPdf": true, "idPrefix": "tc", "keywords": [ "Directed Graphs", "Processor Scheduling", "Real Time Systems", "Scheduling DAG Tasks", "Implicit Deadlines", "Constrained Deadlines", "Arbitrary Deadlines", "Scheduling Strategy", "Fluid Scheduling Theory", "Capacity Augmentation Bound", "Task Period", "Schedulable Task Sets", "Fluid Scheduling Algorithm", "Real Time Parallel Tasks", "Directed Acyclic Graphs", "Task Analysis", "Optimal Scheduling", "Job Shop Scheduling", "Program Processors", "Scheduling Algorithms", "Schedules", "Parallel Processing", "Real Time Scheduling", "Multi Processor System", "Parallel Task" ], "authors": [ { "givenName": "Fei", "surname": "Guan", "fullName": "Fei Guan", "affiliation": "Department of Computer Science and Technology, Northeast Forestry University, Harbin, Heilongjiang, China", "__typename": "ArticleAuthorType" }, { "givenName": "Long", "surname": "Peng", "fullName": "Long Peng", "affiliation": "School of Computer, National University of Defense Technology, Changsha, Hunan, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jiaqing", "surname": "Qiao", "fullName": "Jiaqing Qiao", "affiliation": "School of Electronic and Information Engineering, Harbin Institute of Technology, Harbin, Heilongjiang, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2022-08-01 00:00:00", "pubType": "trans", "pages": "1860-1873", "year": "2022", "issn": "0018-9340", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, 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{ "issue": { "id": "1L8lPE0ODrG", "title": "April", "year": "2023", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zkoVsoJeow", "doi": "10.1109/TVCG.2021.3135021", "abstract": "Geodesics measure the shortest distance (either locally or globally) between two points on a curved surface and serve as a fundamental tool in digital geometry processing. Suppose that we have a parameterized path <inline-formula><tex-math notation=\"LaTeX\">Z_$\\gamma (t)=\\mathbf {x}(u(t),v(t))$_Z</tex-math></inline-formula> on a surface <inline-formula><tex-math notation=\"LaTeX\">Z_$\\mathbf {x}=\\mathbf {x}(u,v)$_Z</tex-math></inline-formula> with <inline-formula><tex-math notation=\"LaTeX\">Z_$\\gamma (0)=p$_Z</tex-math></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">Z_$\\gamma (1)=q$_Z</tex-math></inline-formula>. We formulate the two-point geodesic problem into a minimization problem <inline-formula><tex-math notation=\"LaTeX\">Z_$\\int _0^1 H(\\Vert \\mathbf {x}_uu^{\\prime }(t)+\\mathbf {x}_vv^{\\prime }(t)\\Vert)\\text{d}t$_Z</tex-math></inline-formula>, where <inline-formula><tex-math notation=\"LaTeX\">Z_$H(s)$_Z</tex-math></inline-formula> satisfies <inline-formula><tex-math notation=\"LaTeX\">Z_$H(0)=0,H^{\\prime }(s)&#x003E;0$_Z</tex-math></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">Z_$H^{\\prime \\prime }(s)\\geq 0$_Z</tex-math></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">Z_$s&#x003E;0$_Z</tex-math></inline-formula>. In our implementation, we choose <inline-formula><tex-math notation=\"LaTeX\">Z_$H(s)=e^{s^2}-1$_Z</tex-math></inline-formula> and show that it has several unique advantages over other choices such as <inline-formula><tex-math notation=\"LaTeX\">Z_$H(s)=s^2$_Z</tex-math></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">Z_$H(s)=s$_Z</tex-math></inline-formula>. It is also a minimizer of the traditional geodesic length variational and able to guarantee the uniqueness and regularity in terms of curve parameterization. In the discrete setting, we construct the initial path by a sequence of moveable points <inline-formula><tex-math notation=\"LaTeX\">Z_$\\lbrace x_i\\rbrace _{i=1}^n$_Z</tex-math></inline-formula> and minimize <inline-formula><tex-math notation=\"LaTeX\">Z_$\\sum _{i=1}^{n} H(\\Vert x_i - x_{i+1}\\Vert)$_Z</tex-math></inline-formula>. The resulting points are evenly spaced along the path. It&#x2019;s obvious that our algorithm can deal with parametric surfaces. Considering that meshes, point clouds and implicit surfaces can be transformed into a signed distance function (SDF), we also discuss its implementation on a general SDF. Finally, we show that our method can be extended to solve a general least-cost path problem. We validate the proposed algorithm in terms of accuracy, performance and scalability, and demonstrate the advantages by extensive comparisons.", "abstracts": [ { "abstractType": "Regular", "content": "Geodesics measure the shortest distance (either locally or globally) between two points on a curved surface and serve as a fundamental tool in digital geometry processing. Suppose that we have a parameterized path <inline-formula><tex-math notation=\"LaTeX\">$\\gamma (t)=\\mathbf {x}(u(t),v(t))$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B3;</mml:mi><mml:mo>(</mml:mo><mml:mi>t</mml:mi><mml:mo>)</mml:mo><mml:mo>=</mml:mo><mml:mi mathvariant=\"bold\">x</mml:mi><mml:mo>(</mml:mo><mml:mi>u</mml:mi><mml:mo>(</mml:mo><mml:mi>t</mml:mi><mml:mo>)</mml:mo><mml:mo>,</mml:mo><mml:mi>v</mml:mi><mml:mo>(</mml:mo><mml:mi>t</mml:mi><mml:mo>)</mml:mo><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq1-3135021.gif\"/></alternatives></inline-formula> on a surface <inline-formula><tex-math notation=\"LaTeX\">$\\mathbf {x}=\\mathbf {x}(u,v)$</tex-math><alternatives><mml:math><mml:mrow><mml:mi mathvariant=\"bold\">x</mml:mi><mml:mo>=</mml:mo><mml:mi mathvariant=\"bold\">x</mml:mi><mml:mo>(</mml:mo><mml:mi>u</mml:mi><mml:mo>,</mml:mo><mml:mi>v</mml:mi><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq2-3135021.gif\"/></alternatives></inline-formula> with <inline-formula><tex-math notation=\"LaTeX\">$\\gamma (0)=p$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B3;</mml:mi><mml:mo>(</mml:mo><mml:mn>0</mml:mn><mml:mo>)</mml:mo><mml:mo>=</mml:mo><mml:mi>p</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq3-3135021.gif\"/></alternatives></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">$\\gamma (1)=q$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>&#x03B3;</mml:mi><mml:mo>(</mml:mo><mml:mn>1</mml:mn><mml:mo>)</mml:mo><mml:mo>=</mml:mo><mml:mi>q</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq4-3135021.gif\"/></alternatives></inline-formula>. We formulate the two-point geodesic problem into a minimization problem <inline-formula><tex-math notation=\"LaTeX\">$\\int _0^1 H(\\Vert \\mathbf {x}_uu^{\\prime }(t)+\\mathbf {x}_vv^{\\prime }(t)\\Vert)\\text{d}t$</tex-math><alternatives><mml:math><mml:mrow><mml:msubsup><mml:mo>&#x222B;</mml:mo><mml:mn>0</mml:mn><mml:mn>1</mml:mn></mml:msubsup><mml:mrow><mml:mi>H</mml:mi><mml:mo>(</mml:mo><mml:mo>&#x2225;</mml:mo></mml:mrow><mml:msub><mml:mi mathvariant=\"bold\">x</mml:mi><mml:mi>u</mml:mi></mml:msub><mml:msup><mml:mi>u</mml:mi><mml:mo>&#x0027;</mml:mo></mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>t</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>+</mml:mo><mml:msub><mml:mi mathvariant=\"bold\">x</mml:mi><mml:mi>v</mml:mi></mml:msub><mml:msup><mml:mi>v</mml:mi><mml:mo>&#x0027;</mml:mo></mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>t</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mrow><mml:mo>&#x2225;</mml:mo><mml:mo>)</mml:mo></mml:mrow><mml:mtext>d</mml:mtext><mml:mi>t</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq5-3135021.gif\"/></alternatives></inline-formula>, where <inline-formula><tex-math notation=\"LaTeX\">$H(s)$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>H</mml:mi><mml:mo>(</mml:mo><mml:mi>s</mml:mi><mml:mo>)</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq6-3135021.gif\"/></alternatives></inline-formula> satisfies <inline-formula><tex-math notation=\"LaTeX\">$H(0)=0,H^{\\prime }(s)&#x003E;0$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>H</mml:mi><mml:mrow><mml:mo>(</mml:mo><mml:mn>0</mml:mn><mml:mo>)</mml:mo></mml:mrow><mml:mo>=</mml:mo><mml:mn>0</mml:mn><mml:mo>,</mml:mo><mml:msup><mml:mi>H</mml:mi><mml:mo>&#x0027;</mml:mo></mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>s</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>&#x003E;</mml:mo><mml:mn>0</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq7-3135021.gif\"/></alternatives></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">$H^{\\prime \\prime }(s)\\geq 0$</tex-math><alternatives><mml:math><mml:mrow><mml:msup><mml:mi>H</mml:mi><mml:mrow><mml:mo>&#x0027;</mml:mo><mml:mo>&#x0027;</mml:mo></mml:mrow></mml:msup><mml:mrow><mml:mo>(</mml:mo><mml:mi>s</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>&#x2265;</mml:mo><mml:mn>0</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq8-3135021.gif\"/></alternatives></inline-formula> for <inline-formula><tex-math notation=\"LaTeX\">$s&#x003E;0$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>s</mml:mi><mml:mo>&#x003E;</mml:mo><mml:mn>0</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq9-3135021.gif\"/></alternatives></inline-formula>. In our implementation, we choose <inline-formula><tex-math notation=\"LaTeX\">$H(s)=e^{s^2}-1$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>H</mml:mi><mml:mrow><mml:mo>(</mml:mo><mml:mi>s</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>=</mml:mo><mml:msup><mml:mi>e</mml:mi><mml:msup><mml:mi>s</mml:mi><mml:mn>2</mml:mn></mml:msup></mml:msup><mml:mo>-</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq10-3135021.gif\"/></alternatives></inline-formula> and show that it has several unique advantages over other choices such as <inline-formula><tex-math notation=\"LaTeX\">$H(s)=s^2$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>H</mml:mi><mml:mrow><mml:mo>(</mml:mo><mml:mi>s</mml:mi><mml:mo>)</mml:mo></mml:mrow><mml:mo>=</mml:mo><mml:msup><mml:mi>s</mml:mi><mml:mn>2</mml:mn></mml:msup></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq11-3135021.gif\"/></alternatives></inline-formula> and <inline-formula><tex-math notation=\"LaTeX\">$H(s)=s$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>H</mml:mi><mml:mo>(</mml:mo><mml:mi>s</mml:mi><mml:mo>)</mml:mo><mml:mo>=</mml:mo><mml:mi>s</mml:mi></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq12-3135021.gif\"/></alternatives></inline-formula>. It is also a minimizer of the traditional geodesic length variational and able to guarantee the uniqueness and regularity in terms of curve parameterization. In the discrete setting, we construct the initial path by a sequence of moveable points <inline-formula><tex-math notation=\"LaTeX\">$\\lbrace x_i\\rbrace _{i=1}^n$</tex-math><alternatives><mml:math><mml:msubsup><mml:mrow><mml:mo>&#x007B;</mml:mo><mml:msub><mml:mi>x</mml:mi><mml:mi>i</mml:mi></mml:msub><mml:mo>&#x007D;</mml:mo></mml:mrow><mml:mrow><mml:mi>i</mml:mi><mml:mo>=</mml:mo><mml:mn>1</mml:mn></mml:mrow><mml:mi>n</mml:mi></mml:msubsup></mml:math><inline-graphic xlink:href=\"xin-ieq13-3135021.gif\"/></alternatives></inline-formula> and minimize <inline-formula><tex-math notation=\"LaTeX\">$\\sum _{i=1}^{n} H(\\Vert x_i - x_{i+1}\\Vert)$</tex-math><alternatives><mml:math><mml:mrow><mml:msubsup><mml:mo>&#x2211;</mml:mo><mml:mrow><mml:mi>i</mml:mi><mml:mo>=</mml:mo><mml:mn>1</mml:mn></mml:mrow><mml:mi>n</mml:mi></mml:msubsup><mml:mrow><mml:mi>H</mml:mi><mml:mo>(</mml:mo><mml:mo>&#x2225;</mml:mo></mml:mrow><mml:msub><mml:mi>x</mml:mi><mml:mi>i</mml:mi></mml:msub><mml:mo>-</mml:mo><mml:msub><mml:mi>x</mml:mi><mml:mrow><mml:mi>i</mml:mi><mml:mo>+</mml:mo><mml:mn>1</mml:mn></mml:mrow></mml:msub><mml:mrow><mml:mo>&#x2225;</mml:mo><mml:mo>)</mml:mo></mml:mrow></mml:mrow></mml:math><inline-graphic xlink:href=\"xin-ieq14-3135021.gif\"/></alternatives></inline-formula>. The resulting points are evenly spaced along the path. It&#x2019;s obvious that our algorithm can deal with parametric surfaces. Considering that meshes, point clouds and implicit surfaces can be transformed into a signed distance function (SDF), we also discuss its implementation on a general SDF. Finally, we show that our method can be extended to solve a general least-cost path problem. We validate the proposed algorithm in terms of accuracy, performance and scalability, and demonstrate the advantages by extensive comparisons.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Geodesics measure the shortest distance (either locally or globally) between two points on a curved surface and serve as a fundamental tool in digital geometry processing. Suppose that we have a parameterized path - on a surface - with - and -. We formulate the two-point geodesic problem into a minimization problem -, where - satisfies - and - for -. In our implementation, we choose - and show that it has several unique advantages over other choices such as - and -. It is also a minimizer of the traditional geodesic length variational and able to guarantee the uniqueness and regularity in terms of curve parameterization. In the discrete setting, we construct the initial path by a sequence of moveable points - and minimize -. The resulting points are evenly spaced along the path. It’s obvious that our algorithm can deal with parametric surfaces. Considering that meshes, point clouds and implicit surfaces can be transformed into a signed distance function (SDF), we also discuss its implementation on a general SDF. Finally, we show that our method can be extended to solve a general least-cost path problem. We validate the proposed algorithm in terms of accuracy, performance and scalability, and demonstrate the advantages by extensive comparisons.", "title": "A Variational Framework for Curve Shortening in Various Geometric Domains", "normalizedTitle": "A Variational Framework for Curve Shortening in Various Geometric Domains", "fno": "09650532", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Complexity", "Computational Geometry", "Differential Geometry", "Geometry", "Minimisation", "E Lt Sup", "Parameterized Path Lt I Gt X 03 B 3", "Two Point Geodesic Problem", "Heating Systems", "Three Dimensional Displays", "Point Cloud Compression", "Shortest Path Problem", "Costs", "Approximation Algorithms", "Surface Waves", "Variational Method", "Shortest Paths", "Geodesics", "Least Cost Paths" ], "authors": [ { "givenName": "Na", "surname": "Yuan", "fullName": "Na Yuan", "affiliation": "School of Computer Science and Technology, Shandong University, Ji Nan Shi, Shan Dong Sheng, China", "__typename": "ArticleAuthorType" }, { "givenName": "Peihui", "surname": "Wang", "fullName": "Peihui Wang", "affiliation": "ArcSoft, Hangzhou, Zhejiang, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wenlong", "surname": "Meng", "fullName": "Wenlong Meng", "affiliation": "School of Computer Science and Technology, Shandong University, Ji Nan Shi, Shan Dong Sheng, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shuangmin", "surname": "Chen", "fullName": "Shuangmin Chen", "affiliation": "School of Information and Technology, Qingdao University of Science and Technology, Qingdao, Shandong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Xu", "fullName": "Jian Xu", "affiliation": "Ningbo Institute of Materials Technology and Engineering, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shiqing", "surname": "Xin", "fullName": "Shiqing Xin", "affiliation": "School of Computer Science and Technology, Shandong University, Ji Nan Shi, Shan Dong Sheng, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ying", "surname": "He", "fullName": "Ying He", "affiliation": "School of Computer Science and Engineering, Nanyang Technological University, Singapore", "__typename": "ArticleAuthorType" }, { "givenName": "Wenping", "surname": "Wang", "fullName": "Wenping Wang", "affiliation": "Department of Computer Science, The University of Hong Kong, Hong Kong", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2023-04-01 00:00:00", "pubType": "trans", "pages": "1951-1963", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tc/2019/04/08494787", "title": "Better Circuits for Binary Polynomial Multiplication", "doi": null, "abstractUrl": 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{ "issue": { "id": "1JU07Ms3Kk8", "title": "Jan.-Feb.", "year": "2023", "issueNum": "01", "idPrefix": "tq", "pubType": "journal", "volume": "20", "label": "Jan.-Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1zkp2xp5tWU", "doi": "10.1109/TDSC.2021.3135422", "abstract": "Federated learning (FL) provides a high efficient decentralized machine learning framework, where the training data remains distributed at remote clients in a network. Though FL enables a privacy-preserving mobile edge computing framework using IoT devices, recent studies have shown that this approach is susceptible to poisoning attacks from the side of remote clients. To address the poisoning attacks on FL, we provide a <italic>two-phase</italic> defense algorithm called <inline-formula><tex-math notation=\"LaTeX\">Z_${\\underline{Lo}cal\\ \\underline{Ma}licious\\ Facto\\underline{r}}$_Z</tex-math></inline-formula> (LoMar). In phase I, LoMar scores model updates from each remote client by measuring the relative distribution over their neighbors using a kernel density estimation method. In phase II, an optimal threshold is approximated to distinguish malicious and clean updates from a statistical perspective. Comprehensive experiments on four real-world datasets have been conducted, and the experimental results show that our defense strategy can effectively protect the FL system. Specifically, the defense performance on Amazon dataset under a label-flipping attack indicates that, compared with FG+Krum, LoMar increases the target label testing accuracy from <inline-formula><tex-math notation=\"LaTeX\">Z_$96.0\\%$_Z</tex-math></inline-formula> to <inline-formula><tex-math notation=\"LaTeX\">Z_$98.8\\%$_Z</tex-math></inline-formula>, and the overall averaged testing accuracy from <inline-formula><tex-math notation=\"LaTeX\">Z_$90.1\\%$_Z</tex-math></inline-formula> to <inline-formula><tex-math notation=\"LaTeX\">Z_$97.0\\%$_Z</tex-math></inline-formula>.", "abstracts": [ { "abstractType": "Regular", "content": "Federated learning (FL) provides a high efficient decentralized machine learning framework, where the training data remains distributed at remote clients in a network. Though FL enables a privacy-preserving mobile edge computing framework using IoT devices, recent studies have shown that this approach is susceptible to poisoning attacks from the side of remote clients. To address the poisoning attacks on FL, we provide a <italic>two-phase</italic> defense algorithm called <inline-formula><tex-math notation=\"LaTeX\">${\\underline{Lo}cal\\ \\underline{Ma}licious\\ Facto\\underline{r}}$</tex-math><alternatives><mml:math><mml:mrow><mml:munder><mml:mrow><mml:mi>L</mml:mi><mml:mi>o</mml:mi></mml:mrow><mml:mo>&#x0332;</mml:mo></mml:munder><mml:mi>c</mml:mi><mml:mi>a</mml:mi><mml:mi>l</mml:mi><mml:mspace width=\"4pt\"/><mml:munder><mml:mrow><mml:mi>M</mml:mi><mml:mi>a</mml:mi></mml:mrow><mml:mo>&#x0332;</mml:mo></mml:munder><mml:mi>l</mml:mi><mml:mi>i</mml:mi><mml:mi>c</mml:mi><mml:mi>i</mml:mi><mml:mi>o</mml:mi><mml:mi>u</mml:mi><mml:mi>s</mml:mi><mml:mspace width=\"4pt\"/><mml:mi>F</mml:mi><mml:mi>a</mml:mi><mml:mi>c</mml:mi><mml:mi>t</mml:mi><mml:mi>o</mml:mi><mml:munder><mml:mi>r</mml:mi><mml:mo>&#x0332;</mml:mo></mml:munder></mml:mrow></mml:math><inline-graphic xlink:href=\"tang-ieq1-3135422.gif\"/></alternatives></inline-formula> (LoMar). In phase I, LoMar scores model updates from each remote client by measuring the relative distribution over their neighbors using a kernel density estimation method. In phase II, an optimal threshold is approximated to distinguish malicious and clean updates from a statistical perspective. Comprehensive experiments on four real-world datasets have been conducted, and the experimental results show that our defense strategy can effectively protect the FL system. Specifically, the defense performance on Amazon dataset under a label-flipping attack indicates that, compared with FG+Krum, LoMar increases the target label testing accuracy from <inline-formula><tex-math notation=\"LaTeX\">$96.0\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>96</mml:mn><mml:mo>.</mml:mo><mml:mn>0</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"tang-ieq2-3135422.gif\"/></alternatives></inline-formula> to <inline-formula><tex-math notation=\"LaTeX\">$98.8\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>98</mml:mn><mml:mo>.</mml:mo><mml:mn>8</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"tang-ieq3-3135422.gif\"/></alternatives></inline-formula>, and the overall averaged testing accuracy from <inline-formula><tex-math notation=\"LaTeX\">$90.1\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>90</mml:mn><mml:mo>.</mml:mo><mml:mn>1</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"tang-ieq4-3135422.gif\"/></alternatives></inline-formula> to <inline-formula><tex-math notation=\"LaTeX\">$97.0\\%$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>97</mml:mn><mml:mo>.</mml:mo><mml:mn>0</mml:mn><mml:mo>%</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"tang-ieq5-3135422.gif\"/></alternatives></inline-formula>.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Federated learning (FL) provides a high efficient decentralized machine learning framework, where the training data remains distributed at remote clients in a network. Though FL enables a privacy-preserving mobile edge computing framework using IoT devices, recent studies have shown that this approach is susceptible to poisoning attacks from the side of remote clients. To address the poisoning attacks on FL, we provide a two-phase defense algorithm called - (LoMar). In phase I, LoMar scores model updates from each remote client by measuring the relative distribution over their neighbors using a kernel density estimation method. In phase II, an optimal threshold is approximated to distinguish malicious and clean updates from a statistical perspective. Comprehensive experiments on four real-world datasets have been conducted, and the experimental results show that our defense strategy can effectively protect the FL system. Specifically, the defense performance on Amazon dataset under a label-flipping attack indicates that, compared with FG+Krum, LoMar increases the target label testing accuracy from - to -, and the overall averaged testing accuracy from - to -.", "title": "LoMar: A Local Defense Against Poisoning Attack on Federated Learning", "normalizedTitle": "LoMar: A Local Defense Against Poisoning Attack on Federated Learning", "fno": "09650669", "hasPdf": true, "idPrefix": "tq", "keywords": [ "Data Privacy", "Internet Of Things", "Learning Artificial Intelligence", "Mobile Computing", "Clean Updates", "Defense Performance", "Defense Strategy", "Federated Learning", "FG Krum", "FL System", "High Efficient Decentralized Machine Learning Framework", "Io T Devices", "Kernel Density Estimation Method", "Label Flipping Attack", "Local Defense", "Local Malicious Factor", "Lo Mar", "Lo Mar Scores Model Updates", "Malicious Factor", "Malicious Updates", "Poisoning Attack", "Privacy Preserving Mobile Edge", "Relative Distribution", "Remote Client", "Training Data", "Two Phase Defense Algorithm", "Data Models", "Training", "Training Data", "Analytical Models", "Optimization", "Machine Learning", "Kernel", "Distributed Artificial Intelligence", "Security And Protection", "Defense", "Distribution Functions", "Distributed Architectures" ], "authors": [ { "givenName": "Xingyu", "surname": "Li", "fullName": "Xingyu Li", "affiliation": "Department of Electrical and Computer Engineering, Mississippi State University, Mississippi State, MS, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Zhe", "surname": "Qu", "fullName": "Zhe Qu", "affiliation": "Department of Electrical Engineering, University of South Florida, Tampa, FL, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Shangqing", "surname": "Zhao", "fullName": "Shangqing Zhao", "affiliation": "School of Computer Science, University of Oklahoma, Tulsa, OK, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Bo", "surname": "Tang", "fullName": "Bo Tang", "affiliation": "Department of Electrical and Computer Engineering, Mississippi State University, Mississippi State, MS, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Zhuo", "surname": "Lu", "fullName": "Zhuo Lu", "affiliation": "Department of Electrical Engineering, University of South Florida, Tampa, FL, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Yao", "surname": "Liu", "fullName": "Yao Liu", "affiliation": "Department of Computer Science and Engineering, University of South Florida, Tampa, FL, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-01-01 00:00:00", "pubType": "trans", "pages": "437-450", "year": "2023", "issn": "1545-5971", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/td/2019/04/08468118", "title": 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{ "issue": { "id": "12OmNrMZpr3", "title": "Sept.", "year": "2013", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvyatj", "doi": "10.1109/TVCG.2013.8", "abstract": "This paper presents a simple, three stage method to simulate the mechanics of wetting of porous solid objects, like sponges and cloth, when they interact with a fluid. In the first stage, we model the absorption of fluid by the object when it comes in contact with the fluid. In the second stage, we model the transport of absorbed fluid inside the object, due to diffusion, as a flow in a deforming, unstructured mesh. The fluid diffuses within the object depending on saturation of its various parts and other body forces. Finally, in the third stage, oversaturated parts of the object shed extra fluid by dripping. The simulation model is motivated by the physics of imbibition of fluids into porous solids in the presence of gravity. It is phenomenologically capable of simulating wicking and imbibition, dripping, surface flows over wet media, material weakening, and volume expansion due to wetting. The model is inherently mass conserving and works for both thin 2D objects like cloth and for 3D volumetric objects like sponges. It is also designed to be computationally efficient and can be easily added to existing cloth, soft body, and fluid simulation pipelines.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a simple, three stage method to simulate the mechanics of wetting of porous solid objects, like sponges and cloth, when they interact with a fluid. In the first stage, we model the absorption of fluid by the object when it comes in contact with the fluid. In the second stage, we model the transport of absorbed fluid inside the object, due to diffusion, as a flow in a deforming, unstructured mesh. The fluid diffuses within the object depending on saturation of its various parts and other body forces. Finally, in the third stage, oversaturated parts of the object shed extra fluid by dripping. The simulation model is motivated by the physics of imbibition of fluids into porous solids in the presence of gravity. It is phenomenologically capable of simulating wicking and imbibition, dripping, surface flows over wet media, material weakening, and volume expansion due to wetting. The model is inherently mass conserving and works for both thin 2D objects like cloth and for 3D volumetric objects like sponges. It is also designed to be computationally efficient and can be easily added to existing cloth, soft body, and fluid simulation pipelines.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a simple, three stage method to simulate the mechanics of wetting of porous solid objects, like sponges and cloth, when they interact with a fluid. In the first stage, we model the absorption of fluid by the object when it comes in contact with the fluid. In the second stage, we model the transport of absorbed fluid inside the object, due to diffusion, as a flow in a deforming, unstructured mesh. The fluid diffuses within the object depending on saturation of its various parts and other body forces. Finally, in the third stage, oversaturated parts of the object shed extra fluid by dripping. The simulation model is motivated by the physics of imbibition of fluids into porous solids in the presence of gravity. It is phenomenologically capable of simulating wicking and imbibition, dripping, surface flows over wet media, material weakening, and volume expansion due to wetting. The model is inherently mass conserving and works for both thin 2D objects like cloth and for 3D volumetric objects like sponges. It is also designed to be computationally efficient and can be easily added to existing cloth, soft body, and fluid simulation pipelines.", "title": "Wetting of Porous Solids", "normalizedTitle": "Wetting of Porous Solids", "fno": "ttg2013091592", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Solids", "Solid Modeling", "Computational Modeling", "Mathematical Model", "Gravity", "Absorption", "Deformable Models", "Flow Through Porous Solids", "Mechanics Of Wetting" ], "authors": [ { "givenName": "S.", "surname": "Patkar", "fullName": "S. Patkar", "affiliation": "Dept. of Comput. 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