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{ "issue": { "id": "1L8lPE0ODrG", "title": "April", "year": "2023", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1ziK9MgkooM", "doi": "10.1109/TVCG.2021.3134412", "abstract": "Advances in virtual reality technology have greatly benefited the acrophobia research field. Virtual reality height exposure is a reliable method of inducing stress with low variance across ages and demographics. When creating a virtual height exposure environment, researchers have often used haptic feedback elements to improve the sense of realism of a virtual environment. While the quality of the rendered for the virtual environment increases over time, the physical environment is often simplified to a conservative passive haptic feedback platform. The impact of the increasing disparity between the virtual and physical environment on the induced stress levels is unclear. This article presents an experiment that explored the effect of combining an elevated physical platform with different levels of virtual heights to induce stress. Eighteen participants experienced four different conditions of varying physical and virtual heights. The measurements included gait parameters, heart rate, heart rate variability, and electrodermal activity. The results show that the added physical elevation at a low virtual height shifts the participant’s walking behaviour and increases the perception of danger. However, the virtual environment still plays an essential role in manipulating height exposure and inducing physiological stress. Another finding is that a person’s behaviour always corresponds to the more significant perceived threat, whether from the physical or virtual environment.", "abstracts": [ { "abstractType": "Regular", "content": "Advances in virtual reality technology have greatly benefited the acrophobia research field. Virtual reality height exposure is a reliable method of inducing stress with low variance across ages and demographics. When creating a virtual height exposure environment, researchers have often used haptic feedback elements to improve the sense of realism of a virtual environment. While the quality of the rendered for the virtual environment increases over time, the physical environment is often simplified to a conservative passive haptic feedback platform. The impact of the increasing disparity between the virtual and physical environment on the induced stress levels is unclear. This article presents an experiment that explored the effect of combining an elevated physical platform with different levels of virtual heights to induce stress. Eighteen participants experienced four different conditions of varying physical and virtual heights. The measurements included gait parameters, heart rate, heart rate variability, and electrodermal activity. The results show that the added physical elevation at a low virtual height shifts the participant’s walking behaviour and increases the perception of danger. However, the virtual environment still plays an essential role in manipulating height exposure and inducing physiological stress. Another finding is that a person’s behaviour always corresponds to the more significant perceived threat, whether from the physical or virtual environment.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Advances in virtual reality technology have greatly benefited the acrophobia research field. Virtual reality height exposure is a reliable method of inducing stress with low variance across ages and demographics. When creating a virtual height exposure environment, researchers have often used haptic feedback elements to improve the sense of realism of a virtual environment. While the quality of the rendered for the virtual environment increases over time, the physical environment is often simplified to a conservative passive haptic feedback platform. The impact of the increasing disparity between the virtual and physical environment on the induced stress levels is unclear. This article presents an experiment that explored the effect of combining an elevated physical platform with different levels of virtual heights to induce stress. Eighteen participants experienced four different conditions of varying physical and virtual heights. The measurements included gait parameters, heart rate, heart rate variability, and electrodermal activity. The results show that the added physical elevation at a low virtual height shifts the participant’s walking behaviour and increases the perception of danger. However, the virtual environment still plays an essential role in manipulating height exposure and inducing physiological stress. Another finding is that a person’s behaviour always corresponds to the more significant perceived threat, whether from the physical or virtual environment.", "title": "The Effects of Virtual and Physical Elevation on Physiological Stress During Virtual Reality Height Exposure", "normalizedTitle": "The Effects of Virtual and Physical Elevation on Physiological Stress During Virtual Reality Height Exposure", "fno": "09647972", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Gait Analysis", "Haptic Interfaces", "Medical Computing", "Patient Treatment", "Physiology", "Rendering Computer Graphics", "Virtual Reality", "Acrophobia Research Field", "Conservative Passive Haptic Feedback Platform", "Elevated Physical Platform", "Haptic Feedback Elements", "Induced Stress Levels", "Participant Walking Behaviour", "Physical Elevation", "Physical Environment", "Physiological Stress", "Rendering", "Virtual Elevation", "Virtual Reality Height Exposure", "Stress", "Physiology", "Haptic Interfaces", "Visualization", "Virtual Environments", "In Vivo", "Reliability", "Virtual Reality", "Physiological Stress", "Walking At Heights", "Height Exposure" ], "authors": [ { "givenName": "Howe Yuan", "surname": "Zhu", "fullName": "Howe Yuan Zhu", "affiliation": "University of Technology Sydney, Ultimo, NSW, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Hsiang-Ting", "surname": "Chen", "fullName": "Hsiang-Ting Chen", "affiliation": "University of Adelaide, Adelaide, SA, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Chin-Teng", "surname": "Lin", "fullName": "Chin-Teng Lin", "affiliation": "University of Technology Sydney, Ultimo, NSW, Australia", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2023-04-01 00:00:00", "pubType": "trans", "pages": "1937-1950", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acii/2013/5048/0/5048a429", "title": "Neuroticism, Extraversion and Stress: Physiological Correlates", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a429/12OmNC4wtJx", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2015/9953/0/07344648", "title": "To rank or to classify? Annotating stress for reliable PTSD profiling", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344648/12OmNCbkQC4", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/svr/2017/3588/0/3588a074", "title": "Virtual Reality System for the Treatment of Acrophobia", "doi": null, "abstractUrl": "/proceedings-article/svr/2017/3588a074/12OmNzaQoBs", "parentPublication": { "id": "proceedings/svr/2017/3588/0", "title": "2017 19th Symposium on Virtual and Augmented Reality (SVR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446395", "title": "A Virtual Reality Simulator to Detect Acrophobia in Work-at-Height Situations", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446395/13bd1eW2l91", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08448292", "title": "WoaH: A Virtual Reality Work-at-Height Simulator", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08448292/13bd1sv5NyG", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2015/02/06821267", "title": "Neuroticism, Extraversion, Conscientiousness and Stress: Physiological Correlates", "doi": null, "abstractUrl": "/journal/ta/2015/02/06821267/13rRUwjoNvd", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/percomw/2018/3227/0/08480170", "title": "Physiological Impact of Vibro-Acoustic Therapy on Stress and Emotions through Wearable Sensors", "doi": null, "abstractUrl": "/proceedings-article/percomw/2018/08480170/17D45Xtvp8r", "parentPublication": { "id": "proceedings/percomw/2018/3227/0", "title": "2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2020/9574/0/957400a509", "title": "Stress Level Detection Using Physiological Sensors", "doi": null, "abstractUrl": "/proceedings-article/bibe/2020/957400a509/1pBMuOcDoIM", "parentPublication": { "id": "proceedings/bibe/2020/9574/0", "title": "2020 IEEE 20th International Conference on Bioinformatics and Bioengineering (BIBE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a468", "title": "The Effects of a Stressful Physical Environment During Virtual Reality Height Exposure", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a468/1tnXL8cnVjW", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a375", "title": "Direction change of redirected walking via a single shoe height change", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a375/1tnXbVNaL9S", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09647932", "articleId": "1ziK8XSwNWM", "__typename": "AdjacentArticleType" }, "next": { "fno": "09650532", "articleId": "1zkoVsoJeow", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxGAL91", "title": "First Quarter", "year": "2013", "issueNum": "01", "idPrefix": "th", "pubType": "journal", "volume": "6", "label": "First Quarter", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy0HYRD", "doi": "10.1109/TOH.2012.51", "abstract": "In this paper, we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual environments. To achieve this goal we built an interactive and a noninteractive multimodal feedback system. While during the use of the interactive system subjects physically walked, during the use of the noninteractive system the locomotion was simulated while subjects were sitting on a chair. In both the configurations subjects were exposed to auditory and audio-visual stimuli presented with and without the haptic feedback. Results of the experiments provide a clear preference toward the simulations enhanced with haptic feedback showing that the haptic channel can lead to more realistic experiences in both interactive and noninteractive configurations. The majority of subjects clearly appreciated the added feedback. However, some subjects found the added feedback unpleasant. This might be due, on one hand, to the limits of the haptic simulation and, on the other hand, to the different individual desire to be involved in the simulations. Our findings can be applied to the context of physical navigation in multimodal virtual environments as well as to enhance the user experience of watching a movie or playing a video game.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual environments. To achieve this goal we built an interactive and a noninteractive multimodal feedback system. While during the use of the interactive system subjects physically walked, during the use of the noninteractive system the locomotion was simulated while subjects were sitting on a chair. In both the configurations subjects were exposed to auditory and audio-visual stimuli presented with and without the haptic feedback. Results of the experiments provide a clear preference toward the simulations enhanced with haptic feedback showing that the haptic channel can lead to more realistic experiences in both interactive and noninteractive configurations. The majority of subjects clearly appreciated the added feedback. However, some subjects found the added feedback unpleasant. This might be due, on one hand, to the limits of the haptic simulation and, on the other hand, to the different individual desire to be involved in the simulations. Our findings can be applied to the context of physical navigation in multimodal virtual environments as well as to enhance the user experience of watching a movie or playing a video game.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we describe several experiments whose goal is to evaluate the role of plantar vibrotactile feedback in enhancing the realism of walking experiences in multimodal virtual environments. To achieve this goal we built an interactive and a noninteractive multimodal feedback system. While during the use of the interactive system subjects physically walked, during the use of the noninteractive system the locomotion was simulated while subjects were sitting on a chair. In both the configurations subjects were exposed to auditory and audio-visual stimuli presented with and without the haptic feedback. Results of the experiments provide a clear preference toward the simulations enhanced with haptic feedback showing that the haptic channel can lead to more realistic experiences in both interactive and noninteractive configurations. The majority of subjects clearly appreciated the added feedback. However, some subjects found the added feedback unpleasant. This might be due, on one hand, to the limits of the haptic simulation and, on the other hand, to the different individual desire to be involved in the simulations. Our findings can be applied to the context of physical navigation in multimodal virtual environments as well as to enhance the user experience of watching a movie or playing a video game.", "title": "Haptic Feedback for Enhancing Realism of Walking Simulations", "normalizedTitle": "Haptic Feedback for Enhancing Realism of Walking Simulations", "fno": "tth2013010035", "hasPdf": true, "idPrefix": "th", "keywords": [ "Haptic Interfaces", "Legged Locomotion", "Footwear", "Visualization", "Engines", "Actuators", "Virtual Environments", "Physics Based Models", "Haptic Feedback", "Realism", "Virtual Environments" ], "authors": [ { "givenName": "L.", "surname": "Turchet", "fullName": "L. Turchet", "affiliation": "Dept. of Archit., Design & Media Technol., Aalborg Univ., Copenhagen, Denmark", "__typename": "ArticleAuthorType" }, { "givenName": "P.", "surname": "Burelli", "fullName": "P. Burelli", "affiliation": "Dept. of Archit., Design & Media Technol., Aalborg Univ., Copenhagen, Denmark", "__typename": "ArticleAuthorType" }, { "givenName": "S.", "surname": "Serafin", "fullName": "S. Serafin", "affiliation": "Dept. of Archit., Design & Media Technol., Aalborg Univ., Copenhagen, Denmark", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "35-45", "year": "2013", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2014/2871/0/06802071", "title": "A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion", "doi": null, "abstractUrl": "/proceedings-article/vr/2014/06802071/12OmNqzu6Ve", "parentPublication": { "id": "proceedings/vr/2014/2871/0", "title": "2014 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dui/2014/3624/0/06798850", "title": "A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion", "doi": null, "abstractUrl": "/proceedings-article/3dui/2014/06798850/12OmNvCzFbu", "parentPublication": { "id": "proceedings/3dui/2014/3624/0", "title": "2014 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmew/2015/7079/0/07169803", "title": "Haptic glove for finger rehabilitation", "doi": null, "abstractUrl": "/proceedings-article/icmew/2015/07169803/12OmNvSKO44", "parentPublication": { "id": "proceedings/icmew/2015/7079/0", "title": "2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2012/1247/0/06180888", "title": "Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces", "doi": null, "abstractUrl": "/proceedings-article/vr/2012/06180888/12OmNxdVgTE", "parentPublication": { "id": "proceedings/vr/2012/1247/0", "title": "Virtual Reality Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892328", "title": "Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892328/12OmNym2bPM", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/04/07892978", "title": "Evaluation of Wearable Haptic Systems for the Fingers in Augmented Reality Applications", "doi": null, "abstractUrl": "/journal/th/2017/04/07892978/13rRUwInv4D", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/03/07784835", "title": "A 3-RSR Haptic Wearable Device for Rendering Fingertip Contact Forces", "doi": null, "abstractUrl": "/journal/th/2017/03/07784835/13rRUxZ0o1H", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2010/01/tth2010010063", "title": "Visually Guided Haptic Search", "doi": null, "abstractUrl": "/journal/th/2010/01/tth2010010063/13rRUxly9e5", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2016/03/07457685", "title": "Pseudo-Haptic Feedback in Teleoperation", "doi": null, "abstractUrl": "/journal/th/2016/03/07457685/13rRUyYjK5o", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09535237", "title": "Haptic Ankle Platform for Interactive Walking in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2022/12/09535237/1wMEPqxIx9u", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2013010024", "articleId": "13rRUNvgza3", "__typename": "AdjacentArticleType" }, "next": { "fno": "tth2013010046", "articleId": "13rRUxly8Ta", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUv", "title": "May", "year": "2019", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17PYEm1r1XY", "doi": "10.1109/TVCG.2019.2899186", "abstract": "In this paper, we propose a three-dimensional (3D) convolutional neural network (CNN)-based method for predicting the degree of motion sickness induced by a 360° stereoscopic video. We consider the user's eye movement as a new feature, in addition to the motion velocity and depth features of a video used in previous work. For this purpose, we use saliency, optical flow, and disparity maps of an input video, which represent eye movement, velocity, and depth, respectively, as the input of the 3D CNN. To train our machine-learning model, we extend the dataset established in the previous work using two data augmentation techniques: frame shifting and pixel shifting. Consequently, our model can predict the degree of motion sickness more precisely than the previous method, and the results have a more similar correlation to the distribution of ground-truth sickness.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we propose a three-dimensional (3D) convolutional neural network (CNN)-based method for predicting the degree of motion sickness induced by a 360° stereoscopic video. We consider the user's eye movement as a new feature, in addition to the motion velocity and depth features of a video used in previous work. For this purpose, we use saliency, optical flow, and disparity maps of an input video, which represent eye movement, velocity, and depth, respectively, as the input of the 3D CNN. To train our machine-learning model, we extend the dataset established in the previous work using two data augmentation techniques: frame shifting and pixel shifting. Consequently, our model can predict the degree of motion sickness more precisely than the previous method, and the results have a more similar correlation to the distribution of ground-truth sickness.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we propose a three-dimensional (3D) convolutional neural network (CNN)-based method for predicting the degree of motion sickness induced by a 360° stereoscopic video. We consider the user's eye movement as a new feature, in addition to the motion velocity and depth features of a video used in previous work. For this purpose, we use saliency, optical flow, and disparity maps of an input video, which represent eye movement, velocity, and depth, respectively, as the input of the 3D CNN. To train our machine-learning model, we extend the dataset established in the previous work using two data augmentation techniques: frame shifting and pixel shifting. Consequently, our model can predict the degree of motion sickness more precisely than the previous method, and the results have a more similar correlation to the distribution of ground-truth sickness.", "title": "Motion Sickness Prediction in Stereoscopic Videos using 3D Convolutional Neural Networks", "normalizedTitle": "Motion Sickness Prediction in Stereoscopic Videos using 3D Convolutional Neural Networks", "fno": "08642906", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Convolutional Neural Nets", "Image Motion Analysis", "Image Sequences", "Learning Artificial Intelligence", "Stereo Image Processing", "Video Signal Processing", "Motion Sickness Prediction", "Stereoscopic Videos", "3 D Convolutional Neural Networks", "Three Dimensional Convolutional Neural Network Based Method", "Eye Movement", "Motion Velocity", "Depth Features", "3 D CNN", "Machine Learning Model", "Optical Flow", "Disparity Maps", "Videos", "Stereo Image Processing", "Three Dimensional Displays", "Optical Imaging", "Machine Learning", "Optical Saturation", "Optical Computing", "360 Stereoscopic Video", "Motion Sickness", "Virtual Reality", "Saliency", "Machine Learning", "3 D CNN" ], "authors": [ { "givenName": "Tae Min", "surname": "Lee", "fullName": "Tae Min Lee", "affiliation": "Kangwon National University", "__typename": "ArticleAuthorType" }, { "givenName": "Jong-Chul", "surname": "Yoon", "fullName": "Jong-Chul Yoon", "affiliation": "Kangwon National University", "__typename": "ArticleAuthorType" }, { "givenName": "In-Kwon", "surname": "Lee", "fullName": "In-Kwon Lee", "affiliation": "Yonsei University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2019-05-01 00:00:00", "pubType": "trans", "pages": "1919-1927", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvprw/2017/0733/0/0733b642", "title": "Optical Acceleration for Motion Description in Videos", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2017/0733b642/12OmNy7yEfW", "parentPublication": { "id": "proceedings/cvprw/2017/0733/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cyberc/2015/9200/0/9200a350", "title": "Video Minor Motion Magnification System for Telemedicine", "doi": null, "abstractUrl": "/proceedings-article/cyberc/2015/9200a350/12OmNySosMj", "parentPublication": { "id": "proceedings/cyberc/2015/9200/0", "title": "2015 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/03/v0422", "title": "Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick?", "doi": null, "abstractUrl": "/journal/tg/2007/03/v0422/13rRUxASuht", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/04/08267239", "title": "Towards a Machine-Learning Approach for Sickness Prediction in 360° Stereoscopic Videos", "doi": null, "abstractUrl": "/journal/tg/2018/04/08267239/13rRUyYSWt3", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000g762", "title": "PoseFlow: A Deep Motion Representation for Understanding Human Behaviors in Videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000g762/17D45WZZ7Cv", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699261", "title": "Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699261/19F1U8eRyMw", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798297", "title": "Unifying Research to Address Motion Sickness", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798297/1cJ13JSUePK", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089437", "title": "The Effect of a Foveated Field-of-view Restrictor on VR Sickness", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089437/1jIxcfT0Wt2", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a426", "title": "Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a426/1tnXYDa4Wcg", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, 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{ "issue": { "id": "1wznUTxaKsw", "title": "Oct.", "year": "2021", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1kj0SvEe6ly", "doi": "10.1109/TVCG.2020.2999197", "abstract": "In this article, we introduce a concept called “virtual co-embodiment”, which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be immersed from a first-person perspective in a virtual environment and can have complementary levels of control (total, partial, or none) over a shared avatar. In addition, we conducted an experiment to investigate the influence of users' level of control over the shared avatar and prior knowledge of their actions on the users' sense of agency and motor actions. The results showed that participants are good at estimating their real level of control but significantly overestimate their sense of agency when they can anticipate the motion of the avatar. Moreover, participants performed similar body motions regardless of their real control over the avatar. The results also revealed that the internal dimension of the locus of control, which is a personality trait, is negatively correlated with the user's perceived level of control. The combined results unfold a new range of applications in the fields of virtual-reality-based training and collaborative teleoperation, where users would be able to share their virtual body.", "abstracts": [ { "abstractType": "Regular", "content": "In this article, we introduce a concept called “virtual co-embodiment”, which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be immersed from a first-person perspective in a virtual environment and can have complementary levels of control (total, partial, or none) over a shared avatar. In addition, we conducted an experiment to investigate the influence of users' level of control over the shared avatar and prior knowledge of their actions on the users' sense of agency and motor actions. The results showed that participants are good at estimating their real level of control but significantly overestimate their sense of agency when they can anticipate the motion of the avatar. Moreover, participants performed similar body motions regardless of their real control over the avatar. The results also revealed that the internal dimension of the locus of control, which is a personality trait, is negatively correlated with the user's perceived level of control. The combined results unfold a new range of applications in the fields of virtual-reality-based training and collaborative teleoperation, where users would be able to share their virtual body.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this article, we introduce a concept called “virtual co-embodiment”, which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be immersed from a first-person perspective in a virtual environment and can have complementary levels of control (total, partial, or none) over a shared avatar. In addition, we conducted an experiment to investigate the influence of users' level of control over the shared avatar and prior knowledge of their actions on the users' sense of agency and motor actions. The results showed that participants are good at estimating their real level of control but significantly overestimate their sense of agency when they can anticipate the motion of the avatar. Moreover, participants performed similar body motions regardless of their real control over the avatar. The results also revealed that the internal dimension of the locus of control, which is a personality trait, is negatively correlated with the user's perceived level of control. The combined results unfold a new range of applications in the fields of virtual-reality-based training and collaborative teleoperation, where users would be able to share their virtual body.", "title": "Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals", "normalizedTitle": "Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals", "fno": "09105074", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Avatars", "Computer Based Training", "Telerobotics", "Virtual Co Embodiment", "Virtual Body", "Virtual Avatar", "First Person Perspective", "Virtual Environment", "Complementary Levels", "Avatar", "Users Level", "Motor Actions", "Similar Body Motions", "Virtual Reality Based Training", "Collaborative Teleoperation", "Prior Knowledge", "Sense Of Agency", "Personality Trait", "Avatars", "Atmospheric Measurements", "Particle Measurements", "Robots", "Training", "Task Analysis", "Collaboration", "Virtual Embodiment", "Sense Of Agency", "Avatars", "Virtual Reality", "User Experimentation" ], "authors": [ { "givenName": "Rebecca", "surname": "Fribourg", "fullName": "Rebecca Fribourg", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, Rennes, France", "__typename": "ArticleAuthorType" }, { "givenName": "Nami", "surname": "Ogawa", "fullName": "Nami Ogawa", "affiliation": "University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Ludovic", "surname": "Hoyet", "fullName": "Ludovic Hoyet", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, Rennes, France", "__typename": "ArticleAuthorType" }, { "givenName": "Ferran", "surname": "Argelaguet", "fullName": "Ferran Argelaguet", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, Rennes, France", "__typename": "ArticleAuthorType" }, { "givenName": "Takuji", "surname": "Narumi", "fullName": "Takuji Narumi", "affiliation": "University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Michitaka", "surname": "Hirose", "fullName": "Michitaka Hirose", "affiliation": "University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Anatole", "surname": "Lécuyer", "fullName": "Anatole Lécuyer", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, Rennes, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2021-10-01 00:00:00", "pubType": "trans", "pages": "4023-4038", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2017/6647/0/07892272", "title": "The effect of lip and arm synchronization on embodiment: A pilot study", "doi": null, "abstractUrl": "/proceedings-article/vr/2017/07892272/12OmNBqdr3B", "parentPublication": { "id": "proceedings/vr/2017/6647/0", "title": "2017 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2015/1727/0/07223377", "title": "Avatar embodiment realism and virtual fitness training", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223377/12OmNCcKQFn", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446448", "title": "Agency Enhances Body Ownership Illusion of Being a Virtual Bat", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446448/13bd1gzWkRR", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/05/09714123", "title": "The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments", "doi": null, "abstractUrl": "/journal/tg/2022/05/09714123/1B0Y0yXxNbG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a057", "title": "Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a057/1CJc41zMnFC", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a772", "title": "Embodiment of an Avatar with Unnatural Arm Movements", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a772/1J7W9fEjd6g", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2022/5325/0/532500a278", "title": "Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment", "doi": null, "abstractUrl": "/proceedings-article/ismar/2022/532500a278/1JrRf7PXOTK", "parentPublication": { "id": "proceedings/ismar/2022/5325/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798263", "title": "EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798263/1cJ1gj5NtQc", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090457", "title": "Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090457/1jIxjXwO4HS", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2021/4261/0/09635586", "title": "Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction", "doi": null, "abstractUrl": "/proceedings-article/bibe/2021/09635586/1zmvlKsmozm", "parentPublication": { "id": "proceedings/bibe/2021/4261/0", "title": "2021 IEEE 21st International Conference on Bioinformatics and Bioengineering (BIBE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09099900", "articleId": "1k93ki0FV0A", "__typename": "AdjacentArticleType" }, "next": { "fno": "09106863", "articleId": "1kkFGfMRO36", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvqEvRo", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1K9ss42cTAI", "doi": "10.1109/TVCG.2023.3238662", "abstract": "Most systems for simulating sound propagation in a virtual environment for interactive applications use ray- or path-based models of sound. With these models, the “early” (low-order) specular reflection paths play a key role in defining the “sound” of the environment. However, the wave nature of sound, and the fact that smooth objects are approximated by triangle meshes, pose challenges for creating realistic approximations of the reflection results. Existing methods which produce accurate results are too slow to be used in most interactive applications with dynamic scenes. This paper presents a method for reflections modeling called spatially sampled near-reflective diffraction (SSNRD), based on an existing approximate diffraction model, Volumetric Diffraction and Transmission (VDaT). The SSNRD model addresses the challenges mentioned above, produces results accurate to within 1-2 dB on average compared to edge diffraction, and is fast enough to generate thousands of paths in a few milliseconds in large scenes. This method encompasses scene geometry processing, path trajectory generation, spatial sampling for diffraction modeling, and a small deep neural network (DNN) to produce the final response of each path. All steps of the method are GPU-accelerated, and NVIDIA RTX real-time ray tracing hardware is used for spatial computing tasks beyond just traditional ray tracing.", "abstracts": [ { "abstractType": "Regular", "content": "Most systems for simulating sound propagation in a virtual environment for interactive applications use ray- or path-based models of sound. With these models, the “early” (low-order) specular reflection paths play a key role in defining the “sound” of the environment. However, the wave nature of sound, and the fact that smooth objects are approximated by triangle meshes, pose challenges for creating realistic approximations of the reflection results. Existing methods which produce accurate results are too slow to be used in most interactive applications with dynamic scenes. This paper presents a method for reflections modeling called spatially sampled near-reflective diffraction (SSNRD), based on an existing approximate diffraction model, Volumetric Diffraction and Transmission (VDaT). The SSNRD model addresses the challenges mentioned above, produces results accurate to within 1-2 dB on average compared to edge diffraction, and is fast enough to generate thousands of paths in a few milliseconds in large scenes. This method encompasses scene geometry processing, path trajectory generation, spatial sampling for diffraction modeling, and a small deep neural network (DNN) to produce the final response of each path. All steps of the method are GPU-accelerated, and NVIDIA RTX real-time ray tracing hardware is used for spatial computing tasks beyond just traditional ray tracing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Most systems for simulating sound propagation in a virtual environment for interactive applications use ray- or path-based models of sound. With these models, the “early” (low-order) specular reflection paths play a key role in defining the “sound” of the environment. However, the wave nature of sound, and the fact that smooth objects are approximated by triangle meshes, pose challenges for creating realistic approximations of the reflection results. Existing methods which produce accurate results are too slow to be used in most interactive applications with dynamic scenes. This paper presents a method for reflections modeling called spatially sampled near-reflective diffraction (SSNRD), based on an existing approximate diffraction model, Volumetric Diffraction and Transmission (VDaT). The SSNRD model addresses the challenges mentioned above, produces results accurate to within 1-2 dB on average compared to edge diffraction, and is fast enough to generate thousands of paths in a few milliseconds in large scenes. This method encompasses scene geometry processing, path trajectory generation, spatial sampling for diffraction modeling, and a small deep neural network (DNN) to produce the final response of each path. All steps of the method are GPU-accelerated, and NVIDIA RTX real-time ray tracing hardware is used for spatial computing tasks beyond just traditional ray tracing.", "title": "Specular Path Generation and Near-Reflective Diffraction in Interactive Acoustical Simulations", "normalizedTitle": "Specular Path Generation and Near-Reflective Diffraction in Interactive Acoustical Simulations", "fno": "10024005", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Diffraction", "Reflection", "Computational Modeling", "Solid Modeling", "Acoustics", "Real Time Systems", "Graphics Processing Units", "Raytracing", "Parallel Algorithms", "Virtual Reality", "Neural Nets", "Graph And Tree Search Strategies", "Acoustics" ], "authors": [ { "givenName": "Louis", "surname": "Pisha", "fullName": "Louis Pisha", "affiliation": "Sonic Arts Research & Development, Qualcomm Institute, UC San Diego, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Shahrokh", "surname": "Yadegari", "fullName": "Shahrokh Yadegari", "affiliation": "Sonic Arts Research & Development, Qualcomm Institute, UC San Diego, CA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-01-01 00:00:00", "pubType": "trans", "pages": "1-13", "year": "5555", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/gtsd/2016/3638/0/3638a161", "title": "Phase Quantitative Computation for Multi-Phase Materials by Means of X-Ray Diffraction", "doi": null, "abstractUrl": "/proceedings-article/gtsd/2016/3638a161/12OmNBp52GE", "parentPublication": { "id": "proceedings/gtsd/2016/3638/0", "title": "2016 3rd International Conference on Green Technology and Sustainable Development (GTSD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "issue": { "id": "1sP18ke9Y64", "title": "May", "year": "2021", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1saZvDJS360", "doi": "10.1109/TVCG.2021.3067779", "abstract": "Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have limited relevance for practical applications. We first collect eye tracking data of 27 participants performing a visual search task in four immersive VR environments. Based on this dataset, we provide a comprehensive analysis of the collected data and reveal correlations between users' eye fixations and other factors, i.e. users' historical gaze positions, task-related objects, saliency information of the VR content, and users' head rotation velocities. Based on this analysis, we propose FixationNet - a novel learning-based model to forecast users' eye fixations in the near future in VR. We evaluate the performance of our model for free-viewing and task-oriented settings and show that it outperforms the state of the art by a large margin of 19.8% (from a mean error of 2.93° to 2.35°) in free-viewing and of 15.1% (from 2.05° to 1.74°) in task-oriented situations. As such, our work provides new insights into task-oriented attention in virtual environments and guides future work on this important topic in VR research.", "abstracts": [ { "abstractType": "Regular", "content": "Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have limited relevance for practical applications. We first collect eye tracking data of 27 participants performing a visual search task in four immersive VR environments. Based on this dataset, we provide a comprehensive analysis of the collected data and reveal correlations between users' eye fixations and other factors, i.e. users' historical gaze positions, task-related objects, saliency information of the VR content, and users' head rotation velocities. Based on this analysis, we propose FixationNet - a novel learning-based model to forecast users' eye fixations in the near future in VR. We evaluate the performance of our model for free-viewing and task-oriented settings and show that it outperforms the state of the art by a large margin of 19.8% (from a mean error of 2.93° to 2.35°) in free-viewing and of 15.1% (from 2.05° to 1.74°) in task-oriented situations. As such, our work provides new insights into task-oriented attention in virtual environments and guides future work on this important topic in VR research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Human visual attention in immersive virtual reality (VR) is key for many important applications, such as content design, gaze-contingent rendering, or gaze-based interaction. However, prior works typically focused on free-viewing conditions that have limited relevance for practical applications. We first collect eye tracking data of 27 participants performing a visual search task in four immersive VR environments. Based on this dataset, we provide a comprehensive analysis of the collected data and reveal correlations between users' eye fixations and other factors, i.e. users' historical gaze positions, task-related objects, saliency information of the VR content, and users' head rotation velocities. Based on this analysis, we propose FixationNet - a novel learning-based model to forecast users' eye fixations in the near future in VR. We evaluate the performance of our model for free-viewing and task-oriented settings and show that it outperforms the state of the art by a large margin of 19.8% (from a mean error of 2.93° to 2.35°) in free-viewing and of 15.1% (from 2.05° to 1.74°) in task-oriented situations. As such, our work provides new insights into task-oriented attention in virtual environments and guides future work on this important topic in VR research.", "title": "FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments", "normalizedTitle": "FixationNet: Forecasting Eye Fixations in Task-Oriented Virtual Environments", "fno": "09382883", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Gaze Tracking", "Human Computer Interaction", "Learning Artificial Intelligence", "Rendering Computer Graphics", "Virtual Reality", "Task Oriented Situations", "Task Oriented Settings", "Novel Learning Based Model", "VR Content", "Task Related Objects", "Immersive VR Environments", "Visual Search Task", "Eye Tracking Data", "Free Viewing Conditions", "Gaze Based Interaction", "Gaze Contingent Rendering", "Content Design", "Immersive Virtual Reality", "Human Visual Attention", "Task Oriented Virtual Environments", "Forecasting Eye Fixations", "Fixation Net", "VR Research", "Guides Future Work", "Task Oriented Attention", "Visualization", "Task Analysis", "Solid Modeling", "Predictive Models", "Virtual Environments", "Computational Modeling", "Two Dimensional Displays", "Fixation Forecasting", "Task Oriented Attention", "Visual Search", "Convolutional Neural Network", "Deep Learning", "Virtual Reality" ], "authors": [ { "givenName": "Zhiming", "surname": "Hu", "fullName": "Zhiming Hu", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Andreas", "surname": "Bulling", "fullName": "Andreas Bulling", "affiliation": "University of Stuttgart, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Sheng", "surname": "Li", "fullName": "Sheng Li", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guoping", "surname": "Wang", "fullName": "Guoping Wang", "affiliation": "Peking University, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2021-05-01 00:00:00", "pubType": "trans", "pages": "2681-2690", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tg/2018/04/08269807", "title": "Saliency in VR: How Do People Explore Virtual Environments?", "doi": null, "abstractUrl": "/journal/tg/2018/04/08269807/13rRUxDqS8o", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/04/ttg2013040691", "title": "Perceptual Calibration for Immersive Display Environments", "doi": null, "abstractUrl": "/journal/tg/2013/04/ttg2013040691/13rRUxlgy3G", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a493", "title": "Eye Tracking-based LSTM for Locomotion Prediction in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a493/1CJcrKWnUtO", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a310", "title": "My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a310/1CJdbzCNHUc", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a061", "title": "Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a061/1fHkoP8izEQ", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300d683", "title": "EyeNet: A Multi-Task Deep Network for Off-Axis Eye Gaze Estimation", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300d683/1i5mOYR5gre", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089637", "title": "Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089637/1jIx9WIWd5C", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090559", "title": "A Methodology of Eye Gazing Attention Determination for VR Training", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090559/1jIxoACmybu", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a707", "title": "[DC] Eye Fixation Forecasting in Task-Oriented Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a707/1tnWQmeJsZi", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/04/09664291", "title": "EHTask: Recognizing User Tasks From Eye and Head Movements in Immersive Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2023/04/09664291/1zHDIPIlNBe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09386008", "articleId": "1seiz94oUco", "__typename": "AdjacentArticleType" }, "next": { "fno": "09382921", "articleId": "1saZpvEpGrS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNviZlCR", "title": "Sept.", "year": "2015", "issueNum": "03", "idPrefix": "ci", "pubType": "journal", "volume": "7", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwbs25q", "doi": "10.1109/TCIAIG.2015.2410757", "abstract": "This paper shows how game analytics can be used to dynamically adapt casual game environments in order to increase session-level retention. Our technique involves using game analytics to create an abstracted game analytic space to make the problem tractable. We then model player retention in this space and use these models to make guided changes to game analytics in order to bring about a targeted distribution of game states that will, in turn, influence player behavior. Experiments performed showed that the adaptive versions of two different casual games, Scrabblesque and Sidequest: The Game, were able to better fit a target distribution of game states while also significantly reducing the quitting rate compared to the nonadaptive version of the games. We showed that these gains were not coming at the cost of player experience by performing a psychometric evaluation in which we measured player intrinsic motivation and engagement with the game environments. In both cases, we showed that players playing the adaptive version of the games reported higher intrinsic motivation and engagement scores than players playing the nonadaptive version of the games.", "abstracts": [ { "abstractType": "Regular", "content": "This paper shows how game analytics can be used to dynamically adapt casual game environments in order to increase session-level retention. Our technique involves using game analytics to create an abstracted game analytic space to make the problem tractable. We then model player retention in this space and use these models to make guided changes to game analytics in order to bring about a targeted distribution of game states that will, in turn, influence player behavior. Experiments performed showed that the adaptive versions of two different casual games, Scrabblesque and Sidequest: The Game, were able to better fit a target distribution of game states while also significantly reducing the quitting rate compared to the nonadaptive version of the games. We showed that these gains were not coming at the cost of player experience by performing a psychometric evaluation in which we measured player intrinsic motivation and engagement with the game environments. In both cases, we showed that players playing the adaptive version of the games reported higher intrinsic motivation and engagement scores than players playing the nonadaptive version of the games.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper shows how game analytics can be used to dynamically adapt casual game environments in order to increase session-level retention. Our technique involves using game analytics to create an abstracted game analytic space to make the problem tractable. We then model player retention in this space and use these models to make guided changes to game analytics in order to bring about a targeted distribution of game states that will, in turn, influence player behavior. Experiments performed showed that the adaptive versions of two different casual games, Scrabblesque and Sidequest: The Game, were able to better fit a target distribution of game states while also significantly reducing the quitting rate compared to the nonadaptive version of the games. We showed that these gains were not coming at the cost of player experience by performing a psychometric evaluation in which we measured player intrinsic motivation and engagement with the game environments. In both cases, we showed that players playing the adaptive version of the games reported higher intrinsic motivation and engagement scores than players playing the nonadaptive version of the games.", "title": "An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games", "normalizedTitle": "An Analytic and Psychometric Evaluation of Dynamic Game Adaption for Increasing Session-Level Retention in Casual Games", "fno": "07055252", "hasPdf": true, "idPrefix": "ci", "keywords": [ "Computer Games", "Psychometric Testing", "Psychometric Evaluation", "Dynamic Game Adaption", "Session Level Retention", "Casual Game Environments", "Abstracted Game Analytic Space", "Player Retention Modelling", "Sidequest Casual Games", "Scrabblesque Casual Games", "Games", "Atmospheric Measurements", "Particle Measurements", "Analytical Models", "Abstracts", "Adaptation Models", "Instruments", "Casual Games", "Data Mining", "Dynamic Game Adaption", "Game Analytics", "Player Modeling", "Retention" ], "authors": [ { "givenName": "Brent", "surname": "Harrison", "fullName": "Brent Harrison", "affiliation": "Department of Interactive Computing, Georgia Institute of Technology, Atlanta, United States", "__typename": "ArticleAuthorType" }, { "givenName": "David L.", "surname": "Roberts", "fullName": "David L. Roberts", "affiliation": "Computer Science Department, North Carolina State University, Raleigh, United States", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2015-07-01 00:00:00", "pubType": "trans", "pages": "207-219", "year": "2015", "issn": "1943-068X", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acomp/2017/0607/0/0607a003", "title": "Software Abstraction for Casual Games Using Temporal Model: An Alloy-Based Approach", "doi": null, "abstractUrl": "/proceedings-article/acomp/2017/0607a003/12OmNAYoKvO", "parentPublication": { "id": "proceedings/acomp/2017/0607/0", "title": "2017 International Conference on Advanced Computing and Applications (ACOMP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2012/4702/0/4702a080", "title": "ARTournament: A Mobile Casual Game to Explore Art History", "doi": null, "abstractUrl": "/proceedings-article/icalt/2012/4702a080/12OmNApu5Jf", "parentPublication": { "id": "proceedings/icalt/2012/4702/0", "title": "Advanced Learning Technologies, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2017/4846/0/484601a056", "title": "Biofeedback Sensors in Electronic Games: A Practical Evaluation", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2017/484601a056/12OmNyLiuwL", "parentPublication": { "id": "proceedings/sbgames/2017/4846/0", "title": "2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2015/7367/0/7367a482", "title": "Generation Y, Baby Boomers, and Gaze Interaction Experience in Gaming", "doi": null, "abstractUrl": "/proceedings-article/hicss/2015/7367a482/12OmNyoAA96", "parentPublication": { "id": "proceedings/hicss/2015/7367/0", "title": "2015 48th Hawaii International Conference on System Sciences (HICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nicoint/2018/6909/0/690901a080", "title": "Smile with Angry Birds: Two Smile-Interface Implementations", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2018/690901a080/13bd1eW2l8X", "parentPublication": { "id": "proceedings/nicoint/2018/6909/0", "title": "2018 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/lt/2017/02/07480447", "title": "Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study", "doi": null, "abstractUrl": "/journal/lt/2017/02/07480447/13rRUwwaKoA", "parentPublication": { "id": "trans/lt", "title": "IEEE Transactions on Learning Technologies", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2016/03/07066888", "title": "Petalz: Search-Based Procedural Content Generation for the Casual Gamer", "doi": null, "abstractUrl": "/journal/ci/2016/03/07066888/13rRUxAStUJ", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2019/4637/0/463700a011", "title": "A Game Analytics Model to Identify Player Profiles in Singleplayer Games", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2019/463700a011/1fHHq92Yuqs", "parentPublication": { "id": "proceedings/sbgames/2019/4637/0", "title": "2019 18th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cds/2021/0428/0/042800a372", "title": "Analyzing User Behavior Patterns in Casual Games Using Time Series Clustering", "doi": null, "abstractUrl": "/proceedings-article/cds/2021/042800a372/1uZxzLaFpIY", "parentPublication": { "id": "proceedings/cds/2021/0428/0", "title": "2021 2nd International Conference on Computing and Data Science (CDS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis-fall/2021/7679/0/09627376", "title": "An Overview of Cooking Video Games and Testing Considerations", "doi": null, "abstractUrl": "/proceedings-article/icis-fall/2021/09627376/1z7dRzNOpnG", "parentPublication": { "id": "proceedings/icis-fall/2021/7679/0", "title": "2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07254211", "articleId": "13rRUyp7tZd", "__typename": "AdjacentArticleType" }, "next": { "fno": "07091007", "articleId": "13rRUxZRbqC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzw8iSS", "title": "July/August", "year": "2008", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "28", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASujW", "doi": "10.1109/MCG.2008.85", "abstract": "Mobile augmented reality games offer a new and rich game experience allowing players to move and interact in their physical environment with 3D content. The authors review existing approaches to mobile AR games and identify two major trends: small, user-modifiable AR games and larger-scale, event-based AR games that are interwoven with their physical environment.", "abstracts": [ { "abstractType": "Regular", "content": "Mobile augmented reality games offer a new and rich game experience allowing players to move and interact in their physical environment with 3D content. The authors review existing approaches to mobile AR games and identify two major trends: small, user-modifiable AR games and larger-scale, event-based AR games that are interwoven with their physical environment.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Mobile augmented reality games offer a new and rich game experience allowing players to move and interact in their physical environment with 3D content. The authors review existing approaches to mobile AR games and identify two major trends: small, user-modifiable AR games and larger-scale, event-based AR games that are interwoven with their physical environment.", "title": "Toward Next-Gen Mobile AR Games", "normalizedTitle": "Toward Next-Gen Mobile AR Games", "fno": "mcg2008040040", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Mobile Games", "Augmented Reality Games", "Mixed Reality", "Outdoor Augmented Reality", "3 D Interaction Techniques" ], "authors": [ { "givenName": "Wolfgang", "surname": "Broll", "fullName": "Wolfgang Broll", "affiliation": "Fraunhofer Institute for Applied Information Technology (FIT), Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Irma", "surname": "Lindt", "fullName": "Irma Lindt", "affiliation": "Fraunhofer Institute for Applied Information Technology (FIT), Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Iris", "surname": "Herbst", "fullName": "Iris Herbst", "affiliation": "Fraunhofer Institute for Applied Information Technology (FIT), Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Jan", "surname": "Ohlenburg", "fullName": "Jan Ohlenburg", "affiliation": "Fraunhofer Institute for Applied Information Technology (FIT), Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Anne-Kathrin", "surname": "Braun", "fullName": "Anne-Kathrin Braun", "affiliation": "Fraunhofer Institute for Applied Information Technology (FIT), Germany", "__typename": "ArticleAuthorType" }, { "givenName": "Richard", "surname": "Wetzel", "fullName": "Richard Wetzel", "affiliation": "Fraunhofer Institute for Applied Information Technology (FIT), Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2008-07-01 00:00:00", "pubType": "mags", "pages": "40-48", "year": "2008", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/uic-atc/2012/4843/0/4843a822", "title": "Enhancing Traditional Games with Augmented Reality Technologies", "doi": null, "abstractUrl": "/proceedings-article/uic-atc/2012/4843a822/12OmNCmGNYK", "parentPublication": { "id": "proceedings/uic-atc/2012/4843/0", "title": "Ubiquitous, Autonomic and Trusted Computing, Symposia and Workshops on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2017/6327/0/6327a275", "title": "Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2017/6327a275/12OmNrHjqLk", "parentPublication": { "id": "proceedings/ismar-adjunct/2017/6327/0", "title": "2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2010/6331/0/05460103", "title": "Augmented Reality Games for Upper-Limb Stroke Rehabilitation", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2010/05460103/12OmNwoxSda", "parentPublication": { "id": "proceedings/vs-games/2010/6331/0", "title": "2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvvrhc/1998/8283/0/82830078", "title": "Vision and Graphics in Producing Mixed Reality Worlds", "doi": null, "abstractUrl": "/proceedings-article/cvvrhc/1998/82830078/12OmNylbov1", "parentPublication": { "id": "proceedings/cvvrhc/1998/8283/0", "title": "Computer Vision for Virtual Reality Based Human Communications, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798056", "title": "Physical Objects in AR Games – Offering a Tangible Experience", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798056/1cJ0Ld02sXS", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797729", "title": "Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797729/1cJ0R5bFWRW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a407", "title": "How does Augmented Reality Improve the Play Experience in Current Augmented Reality Enhanced Smartphone Games?", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a407/1fHkpdxeyWI", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2020/7675/0/767500a019", "title": "AR Mini-Games for Supermarkets", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2020/767500a019/1pBMf0WeeVa", "parentPublication": { "id": "proceedings/ismar-adjunct/2020/7675/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2020/0497/0/049700a340", "title": "Human-Object Interaction in AR", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2020/049700a340/1vg7QG06UcE", "parentPublication": { "id": "proceedings/icvrv/2020/0497/0", "title": "2020 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccst/2021/4254/0/425400a034", "title": "Current Status and Prospects of Mobile AR Applications", "doi": null, "abstractUrl": "/proceedings-article/iccst/2021/425400a034/1ziP9KHT7Vu", "parentPublication": { "id": "proceedings/iccst/2021/4254/0", "title": "2021 International Conference on Culture-oriented Science & Technology (ICCST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2008040032", "articleId": "13rRUwInvML", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2008040050", "articleId": "13rRUy0HYMh", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvjgWIP", "title": "March", "year": "2017", "issueNum": "01", "idPrefix": "ci", "pubType": "journal", "volume": "9", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxbCblh", "doi": "10.1109/TCIAIG.2015.2494849", "abstract": "Various aspects of computer game design, including adaptive elements of game levels, characteristics of “bot” behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while game difficulty and player learning have been explored in the context of games, there has been little work analyzing skill per se, and how this is related to the interaction of a player with the controls of the game - the player's input. To this end, we present a data set of 476 game logs from over 40 players of a first-person shooter game (Red Eclipse) as a basis of a case study. We then extract features from the keyboard and mouse input and provide an analysis in relation to skill. Finally, we show that a player's skill can be predicted using less than a minute of their keyboard presses. We suggest that the techniques used here are useful for adapting games to match players' skill levels rapidly, arguably more rapidly than solutions based on performance averaging such as TrueSkill.", "abstracts": [ { "abstractType": "Regular", "content": "Various aspects of computer game design, including adaptive elements of game levels, characteristics of “bot” behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while game difficulty and player learning have been explored in the context of games, there has been little work analyzing skill per se, and how this is related to the interaction of a player with the controls of the game - the player's input. To this end, we present a data set of 476 game logs from over 40 players of a first-person shooter game (Red Eclipse) as a basis of a case study. We then extract features from the keyboard and mouse input and provide an analysis in relation to skill. Finally, we show that a player's skill can be predicted using less than a minute of their keyboard presses. We suggest that the techniques used here are useful for adapting games to match players' skill levels rapidly, arguably more rapidly than solutions based on performance averaging such as TrueSkill.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Various aspects of computer game design, including adaptive elements of game levels, characteristics of “bot” behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while game difficulty and player learning have been explored in the context of games, there has been little work analyzing skill per se, and how this is related to the interaction of a player with the controls of the game - the player's input. To this end, we present a data set of 476 game logs from over 40 players of a first-person shooter game (Red Eclipse) as a basis of a case study. We then extract features from the keyboard and mouse input and provide an analysis in relation to skill. Finally, we show that a player's skill can be predicted using less than a minute of their keyboard presses. We suggest that the techniques used here are useful for adapting games to match players' skill levels rapidly, arguably more rapidly than solutions based on performance averaging such as TrueSkill.", "title": "Rapid Skill Capture in a First-Person Shooter", "normalizedTitle": "Rapid Skill Capture in a First-Person Shooter", "fno": "07308004", "hasPdf": true, "idPrefix": "ci", "keywords": [ "Computer Games", "Feature Extraction", "Learning Artificial Intelligence", "Skill Capture", "First Person Shootergame", "Red Eclipse", "Computer Game Design", "Game Difficulty", "Player Learning", "Feature Extraction", "Games", "Mice", "Licenses", "Keyboards", "Feature Extraction", "Presses", "Time Measurement", "First Person Shooter", "Player Modeling", "Skill Capture", "Skill Measures", "Skill Prediction" ], "authors": [ { "givenName": "David", "surname": "Buckley", "fullName": "David Buckley", "affiliation": "School of Computer Science, University of Manchester, Manchester, U.K.", "__typename": "ArticleAuthorType" }, { "givenName": "Ke", "surname": "Chen", "fullName": "Ke Chen", "affiliation": "School of Computer Science, University of Manchester, Manchester, U.K.", "__typename": "ArticleAuthorType" }, { "givenName": "Joshua", "surname": "Knowles", "fullName": "Joshua Knowles", "affiliation": "School of Computer Science, University of Manchester, Manchester, U.K.", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2017-01-01 00:00:00", "pubType": "trans", "pages": "63-75", "year": "2017", "issn": "1943-068X", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/lcn/2009/4488/0/05355165", "title": "A generalised prediction model of first person shooter game traffic", "doi": null, "abstractUrl": "/proceedings-article/lcn/2009/05355165/12OmNButq7V", "parentPublication": { "id": "proceedings/lcn/2009/4488/0", "title": "2009 IEEE 34th Conference on Local Computer Networks", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/passat-socialcom/2011/1931/0/06113181", "title": "An Exploratory Study of Player and Team Performance in Multiplayer First-Person-Shooter Games", "doi": null, "abstractUrl": "/proceedings-article/passat-socialcom/2011/06113181/12OmNCd2rUf", "parentPublication": { "id": "proceedings/passat-socialcom/2011/1931/0", "title": "2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2013/0820/0/06632639", "title": "A players clustering method to enhance the players' experience in multi-player games", "doi": null, "abstractUrl": "/proceedings-article/cgames/2013/06632639/12OmNwtWfKJ", "parentPublication": { "id": "proceedings/cgames/2013/0820/0", "title": "2013 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gamepec/2015/7207/0/07331847", "title": "The invoker: Intuitive gesture mechanics for motion-based shooter RPG", "doi": null, "abstractUrl": "/proceedings-article/gamepec/2015/07331847/12OmNy1SFG3", "parentPublication": { "id": "proceedings/gamepec/2015/7207/0", "title": "2015 Game Physics and Mechanics International Conference (GAMEPEC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2017/4846/0/484601a056", "title": "Biofeedback Sensors in Electronic Games: A Practical Evaluation", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2017/484601a056/12OmNyLiuwL", "parentPublication": { "id": "proceedings/sbgames/2017/4846/0", "title": "2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nicoint/2018/6909/0/690901a080", "title": "Smile with Angry Birds: Two Smile-Interface Implementations", "doi": null, "abstractUrl": "/proceedings-article/nicoint/2018/690901a080/13bd1eW2l8X", "parentPublication": { "id": "proceedings/nicoint/2018/6909/0", "title": "2018 Nicograph International (NicoInt)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2015/02/06922494", "title": "Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning", "doi": null, "abstractUrl": "/journal/ci/2015/02/06922494/13rRUwInvnn", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2012/03/06156756", "title": "Beyond skill rating: advanced matchmaking in ghost recon online", "doi": null, "abstractUrl": "/journal/ci/2012/03/06156756/13rRUyg2jQ9", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798230", "title": "Transformable Game Controller and Its Application to Action Game", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798230/1cJ0H8UOY1y", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798062", "title": "Augmented Dodgeball with Double Layered Balancing", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798062/1cJ0QAGmFc4", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07307158", "articleId": "13rRUxCitBY", "__typename": "AdjacentArticleType" }, "next": { "fno": "07346447", "articleId": "13rRUx0gecl", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzayN2g", "title": "March", "year": "2016", "issueNum": "01", "idPrefix": "ci", "pubType": "journal", "volume": "8", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy3gn2Q", "doi": "10.1109/TCIAIG.2014.2364258", "abstract": "Multiplayer games are an important and popular game mode for networked players. Since games are played by a diverse audience, it is important to scale the difficulty, or challenge, according to the skill level of the players. However, current approaches to real-time challenge balancing (RCB) in games are only applicable to single-player scenarios. In multiplayer scenarios, players with different skill levels may be present in the same area, and hence adjusting the game difficulty to match the skill of one player may affect the other players in an undesirable way. To address this problem, we have previously developed a new approach based on distributed constraint optimization, which achieves the optimal challenge level for multiple players in real-time. The main contribution of this paper is an experiment that was performed with our new multiplayer real-time challenge balancing method applied to eco-driving. The results of the experiment suggest the effectiveness of RCB.", "abstracts": [ { "abstractType": "Regular", "content": "Multiplayer games are an important and popular game mode for networked players. Since games are played by a diverse audience, it is important to scale the difficulty, or challenge, according to the skill level of the players. However, current approaches to real-time challenge balancing (RCB) in games are only applicable to single-player scenarios. In multiplayer scenarios, players with different skill levels may be present in the same area, and hence adjusting the game difficulty to match the skill of one player may affect the other players in an undesirable way. To address this problem, we have previously developed a new approach based on distributed constraint optimization, which achieves the optimal challenge level for multiple players in real-time. The main contribution of this paper is an experiment that was performed with our new multiplayer real-time challenge balancing method applied to eco-driving. The results of the experiment suggest the effectiveness of RCB.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Multiplayer games are an important and popular game mode for networked players. Since games are played by a diverse audience, it is important to scale the difficulty, or challenge, according to the skill level of the players. However, current approaches to real-time challenge balancing (RCB) in games are only applicable to single-player scenarios. In multiplayer scenarios, players with different skill levels may be present in the same area, and hence adjusting the game difficulty to match the skill of one player may affect the other players in an undesirable way. To address this problem, we have previously developed a new approach based on distributed constraint optimization, which achieves the optimal challenge level for multiple players in real-time. The main contribution of this paper is an experiment that was performed with our new multiplayer real-time challenge balancing method applied to eco-driving. The results of the experiment suggest the effectiveness of RCB.", "title": "Extending real-time challenge balancing to multiplayer games: a study on eco-driving", "normalizedTitle": "Extending real-time challenge balancing to multiplayer games: a study on eco-driving", "fno": "06932459", "hasPdf": true, "idPrefix": "ci", "keywords": [ "Driver Information Systems", "Serious Games Computing", "Multiplayer Games", "Eco Driving", "Networked Players", "RCB", "Single Player Scenarios", "Distributed Constraint Optimization", "Multiplayer Real Time Challenge Balancing Method", "Games", "Real Time Systems", "Vehicles", "Acceleration", "Artificial Intelligence", "Constraint Optimization", "Cost Function", "Challenge Balancing", "Distributed Constraint Optimization", "Multiplayer Games", "Player Experience" ], "authors": [ { "givenName": "Helmut", "surname": "Prendinger", "fullName": "Helmut Prendinger", "affiliation": "National Institute of Informatics, The Graduate University for Advanced Studies, Chiyoda-ku, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Kamthorn", "surname": "Puntumapon", "fullName": "Kamthorn Puntumapon", "affiliation": "National Institute of Informatics", "__typename": "ArticleAuthorType" }, { "givenName": "Marconi", "surname": "Madruga", "fullName": "Marconi Madruga", "affiliation": "National Institute of Informatics, The Graduate University for Advanced Studies, Chiyoda-ku, Tokyo, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "01", "pubDate": "2016-01-01 00:00:00", "pubType": "trans", "pages": "27-32", "year": "2016", "issn": "1943-068X", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icalt/2014/4038/0/4038a238", "title": "Player Motivations in Massively Multiplayer Online Games", "doi": null, "abstractUrl": "/proceedings-article/icalt/2014/4038a238/12OmNA0MZ7a", "parentPublication": { "id": "proceedings/icalt/2014/4038/0", "title": "2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2004/2132/1/213210072a", "title": "Parallelization and Performance of Interactive Multiplayer Game Servers", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2004/213210072a/12OmNCdk2vf", "parentPublication": { "id": "proceedings/ipdps/2004/2132/1", "title": "Parallel and Distributed Processing Symposium, International", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cloud/2016/2619/0/2619a702", "title": "Inter-player Delay Optimization in Multiplayer Cloud Gaming", "doi": null, "abstractUrl": "/proceedings-article/cloud/2016/2619a702/12OmNqHItAu", "parentPublication": { "id": "proceedings/cloud/2016/2619/0", "title": "2016 IEEE 9th International Conference on Cloud Computing (CLOUD)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/incos/2010/4278/0/4278a032", "title": "Antecedents of Collaborative Learning: Insights from Massively Multiplayer Online Games", "doi": null, "abstractUrl": "/proceedings-article/incos/2010/4278a032/12OmNxSNvsy", "parentPublication": { "id": "proceedings/incos/2010/4278/0", "title": "Intelligent Networking and Collaborative Systems, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2014/8065/0/8065a202", "title": "Case Study of a Mobile HTML5 Multiplayer Game Portal", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2014/8065a202/12OmNxTEiQ2", "parentPublication": { "id": "proceedings/sbgames/2014/8065/0", "title": "2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscc/2017/1629/0/08024499", "title": "Multipong: A multiplayer ad-hoc version of Pong", "doi": null, "abstractUrl": "/proceedings-article/iscc/2017/08024499/12OmNyeWdCf", "parentPublication": { "id": "proceedings/iscc/2017/1629/0", "title": "2017 IEEE Symposium on Computers and Communications (ISCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2011/4419/0/4419a182", "title": "On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2011/4419a182/12OmNz6iOkr", "parentPublication": { "id": "proceedings/vs-games/2011/4419/0", "title": "Games and Virtual Worlds for Serious Applications, Conference in", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ngmast/2010/4121/0/4121a013", "title": "The Geobashing Architecture for Location-Based Mobile Massive Multiplayer Online Games", "doi": null, "abstractUrl": "/proceedings-article/ngmast/2010/4121a013/12OmNzdoMMB", "parentPublication": { "id": "proceedings/ngmast/2010/4121/0", "title": "Next Generation Mobile Applications, Services and Technologies, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cd/2018/05/mcd2018050070", "title": "Toward Multiplayer Cooperative Cloud Gaming", "doi": null, "abstractUrl": "/magazine/cd/2018/05/mcd2018050070/17D45WK5AlC", "parentPublication": { "id": "mags/cd", "title": "IEEE Cloud Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2018/9605/0/960500a021", "title": "A Survey on Game Analytics in Massive Multiplayer Online Games", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2018/960500a021/17D45Xtvp7T", "parentPublication": { "id": 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{ "issue": { "id": "12OmNzA6GUv", "title": "May", "year": "2019", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17PYEk3WIil", "doi": "10.1109/TVCG.2019.2898737", "abstract": "The mobility and ubiquity of mobile head-mounted displays make them a promising platform for telepresence research as they allow for spontaneous and remote use cases not possible with stationary hardware. In this work we present a system that provides immersive telepresence and remote collaboration on mobile and wearable devices by building a live spherical panoramic representation of a user's environment that can be viewed in real time by a remote user who can independently choose the viewing direction. The remote user can then interact with this environment as if they were actually there through intuitive gesture-based interaction. Each user can obtain independent views within this environment by rotating their device, and their current field of view is shared to allow for simple coordination of viewpoints. We present several different approaches to create this shared live environment and discuss their implementation details, individual challenges, and performance on modern mobile hardware; by doing so we provide key insights into the design and implementation of next generation mobile telepresence systems, guiding future research in this domain. The results of a preliminary user study confirm the ability of our system to induce the desired sense of presence in its users.", "abstracts": [ { "abstractType": "Regular", "content": "The mobility and ubiquity of mobile head-mounted displays make them a promising platform for telepresence research as they allow for spontaneous and remote use cases not possible with stationary hardware. In this work we present a system that provides immersive telepresence and remote collaboration on mobile and wearable devices by building a live spherical panoramic representation of a user's environment that can be viewed in real time by a remote user who can independently choose the viewing direction. The remote user can then interact with this environment as if they were actually there through intuitive gesture-based interaction. Each user can obtain independent views within this environment by rotating their device, and their current field of view is shared to allow for simple coordination of viewpoints. We present several different approaches to create this shared live environment and discuss their implementation details, individual challenges, and performance on modern mobile hardware; by doing so we provide key insights into the design and implementation of next generation mobile telepresence systems, guiding future research in this domain. The results of a preliminary user study confirm the ability of our system to induce the desired sense of presence in its users.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The mobility and ubiquity of mobile head-mounted displays make them a promising platform for telepresence research as they allow for spontaneous and remote use cases not possible with stationary hardware. In this work we present a system that provides immersive telepresence and remote collaboration on mobile and wearable devices by building a live spherical panoramic representation of a user's environment that can be viewed in real time by a remote user who can independently choose the viewing direction. The remote user can then interact with this environment as if they were actually there through intuitive gesture-based interaction. Each user can obtain independent views within this environment by rotating their device, and their current field of view is shared to allow for simple coordination of viewpoints. We present several different approaches to create this shared live environment and discuss their implementation details, individual challenges, and performance on modern mobile hardware; by doing so we provide key insights into the design and implementation of next generation mobile telepresence systems, guiding future research in this domain. The results of a preliminary user study confirm the ability of our system to induce the desired sense of presence in its users.", "title": "Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices", "normalizedTitle": "Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices", "fno": "08642375", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Gesture Recognition", "Groupware", "Helmet Mounted Displays", "Human Computer Interaction", "Mobile Computing", "Telecontrol", "Virtual Reality", "Mobile Hardware", "Next Generation Mobile Telepresence Systems", "Shared Live Environment", "Intuitive Gesture Based Interaction", "Live Spherical Panoramic Representation", "Wearable Devices", "Mobile Devices", "Remote Collaboration", "Immersive Telepresence", "Stationary Hardware", "Remote Use Cases", "Telepresence Research", "Mobile Head Mounted Displays", "Telepresence", "Collaboration", "Task Analysis", "Cameras", "Hardware", "Mobile Handsets", "Resists", "Telepresence", "Remote Collaboration", "CSCW" ], "authors": [ { "givenName": "Jacob", "surname": "Young", "fullName": "Jacob Young", "affiliation": "Department of Information ScienceUniversity of Otago", "__typename": "ArticleAuthorType" }, { "givenName": "Tobias", "surname": "Langlotz", "fullName": "Tobias Langlotz", "affiliation": "Department of Information ScienceUniversity of Otago", "__typename": "ArticleAuthorType" }, { "givenName": "Matthew", "surname": "Cook", "fullName": "Matthew Cook", "affiliation": "Department of Information ScienceUniversity of Otago", "__typename": "ArticleAuthorType" }, { "givenName": "Steven", "surname": "Mills", "fullName": "Steven Mills", "affiliation": "Department of Computer ScienceUniversity of Otago", "__typename": "ArticleAuthorType" }, { "givenName": "Holger", "surname": "Regenbrecht", "fullName": "Holger Regenbrecht", "affiliation": "Department of Information ScienceUniversity of Otago", "__typename": "ArticleAuthorType" } ], 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"RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a524", "title": "Synthesizing Novel Spaces for Remote Telepresence Experiences", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a524/1J7WaFB7xNC", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798011", "title": "Hybrid Camera System for Telepresence with Foveated Imaging", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798011/1cJ0KGEU288", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797819", "title": "Localizing 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{ "issue": { "id": "12OmNqBKUfE", "title": "September-October", "year": "1998", "issueNum": "05", "idPrefix": "cg", "pubType": "magazine", "volume": "18", "label": "September-October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInv6N", "doi": "10.1109/38.708561", "abstract": "Animated characters can play the role of teachers or guides, teammates or competitors, or just provide a source of interesting motion in virtual environments. The characters in a compelling virtual environment must have a wide variety of complex and interesting behaviors and must be responsive to the user's actions. The difficulty of constructing such synthetic characters currently hinders the development of these environments, particularly when realism is required. We present one approach to populating virtual environments, using dynamic simulation to generate characters' motion. We explore the effectiveness of this approach with two virtual environments: the Border Collie Environment, in which the user acts as a border collie to herd robots into a corral, and the Olympic Bicycle Race Environment, in which the user participates in a bicycle race with synthetic competitors.", "abstracts": [ { "abstractType": "Regular", "content": "Animated characters can play the role of teachers or guides, teammates or competitors, or just provide a source of interesting motion in virtual environments. The characters in a compelling virtual environment must have a wide variety of complex and interesting behaviors and must be responsive to the user's actions. The difficulty of constructing such synthetic characters currently hinders the development of these environments, particularly when realism is required. We present one approach to populating virtual environments, using dynamic simulation to generate characters' motion. We explore the effectiveness of this approach with two virtual environments: the Border Collie Environment, in which the user acts as a border collie to herd robots into a corral, and the Olympic Bicycle Race Environment, in which the user participates in a bicycle race with synthetic competitors.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Animated characters can play the role of teachers or guides, teammates or competitors, or just provide a source of interesting motion in virtual environments. The characters in a compelling virtual environment must have a wide variety of complex and interesting behaviors and must be responsive to the user's actions. The difficulty of constructing such synthetic characters currently hinders the development of these environments, particularly when realism is required. We present one approach to populating virtual environments, using dynamic simulation to generate characters' motion. We explore the effectiveness of this approach with two virtual environments: the Border Collie Environment, in which the user acts as a border collie to herd robots into a corral, and the Olympic Bicycle Race Environment, in which the user participates in a bicycle race with synthetic competitors.", "title": "Dynamically Simulated Characters in Virtual Environments", "normalizedTitle": "Dynamically Simulated Characters in Virtual Environments", "fno": "mcg1998050058", "hasPdf": true, "idPrefix": "cg", "keywords": [], "authors": [ { "givenName": "David C.", "surname": "Brogan", "fullName": "David C. Brogan", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ronald A.", "surname": "Metoyer", "fullName": "Ronald A. Metoyer", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Jessica K.", "surname": "Hodgins", "fullName": "Jessica K. Hodgins", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "05", "pubDate": "1998-09-01 00:00:00", "pubType": "mags", "pages": "58-69", "year": "1998", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "mcg1998050042", "articleId": "13rRUyoPSRo", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg1998050070", "articleId": "13rRUx0xPyO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvqEvRo", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1KL728MHdtu", "doi": "10.1109/TVCG.2023.3244679", "abstract": "Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the environment; not only does it indicate what characters are looking at, but it also plays an important role in verbal and non-verbal behaviors and in making virtual characters alive. Automated computing of gaze behaviors is however a challenging problem, and to date none of the existing methods are capable of producing close-to-real results in an interactive context. We therefore propose a novel method that leverages recent advances in several distinct areas related to visual saliency, attention mechanisms, saccadic behavior modelling, and head-gaze animation techniques. Our approach articulates these advances to converge on a multi-map saliency-driven model which offers real-time realistic gaze behaviors for non-conversational characters, together with additional user-control over customizable features to compose a wide variety of results. We first evaluate the benefits of our approach through an objective evaluation that confronts our gaze simulation with ground truth data using an eye-tracking dataset specifically acquired for this purpose. We then rely on subjective evaluation to measure the level of realism of gaze animations generated by our method, in comparison with gaze animations captured from real actors. Our results show that our method generates gaze behaviors that cannot be distinguished from captured gaze animations. Overall, we believe that these results will open the way for more natural and intuitive design of realistic and coherent gaze animations for real-time applications.", "abstracts": [ { "abstractType": "Regular", "content": "Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the environment; not only does it indicate what characters are looking at, but it also plays an important role in verbal and non-verbal behaviors and in making virtual characters alive. Automated computing of gaze behaviors is however a challenging problem, and to date none of the existing methods are capable of producing close-to-real results in an interactive context. We therefore propose a novel method that leverages recent advances in several distinct areas related to visual saliency, attention mechanisms, saccadic behavior modelling, and head-gaze animation techniques. Our approach articulates these advances to converge on a multi-map saliency-driven model which offers real-time realistic gaze behaviors for non-conversational characters, together with additional user-control over customizable features to compose a wide variety of results. We first evaluate the benefits of our approach through an objective evaluation that confronts our gaze simulation with ground truth data using an eye-tracking dataset specifically acquired for this purpose. We then rely on subjective evaluation to measure the level of realism of gaze animations generated by our method, in comparison with gaze animations captured from real actors. Our results show that our method generates gaze behaviors that cannot be distinguished from captured gaze animations. Overall, we believe that these results will open the way for more natural and intuitive design of realistic and coherent gaze animations for real-time applications.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the environment; not only does it indicate what characters are looking at, but it also plays an important role in verbal and non-verbal behaviors and in making virtual characters alive. Automated computing of gaze behaviors is however a challenging problem, and to date none of the existing methods are capable of producing close-to-real results in an interactive context. We therefore propose a novel method that leverages recent advances in several distinct areas related to visual saliency, attention mechanisms, saccadic behavior modelling, and head-gaze animation techniques. Our approach articulates these advances to converge on a multi-map saliency-driven model which offers real-time realistic gaze behaviors for non-conversational characters, together with additional user-control over customizable features to compose a wide variety of results. We first evaluate the benefits of our approach through an objective evaluation that confronts our gaze simulation with ground truth data using an eye-tracking dataset specifically acquired for this purpose. We then rely on subjective evaluation to measure the level of realism of gaze animations generated by our method, in comparison with gaze animations captured from real actors. Our results show that our method generates gaze behaviors that cannot be distinguished from captured gaze animations. Overall, we believe that these results will open the way for more natural and intuitive design of realistic and coherent gaze animations for real-time applications.", "title": "Real-time Multi-map Saliency-driven Gaze Behavior for Non-conversational Characters", "normalizedTitle": "Real-time Multi-map Saliency-driven Gaze Behavior for Non-conversational Characters", "fno": "10044277", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Behavioral Sciences", "Animation", "Visualization", "Solid Modeling", "Real Time Systems", "Biological System Modeling", "Head", "Gaze Behavior", "Simulation", "Animation", "Neural Networks", "Eye Tracking Data", "Dataset" ], "authors": [ { "givenName": "Ific", "surname": "Goudé", "fullName": "Ific Goudé", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, France", "__typename": "ArticleAuthorType" }, { "givenName": "Alexandre", "surname": "Bruckert", "fullName": "Alexandre Bruckert", "affiliation": "Nantes Université, École Centrale Nantes, CNRS, LS2N, UMR 6004, Nantes, France", "__typename": "ArticleAuthorType" }, { "givenName": "Anne-Hélène", "surname": "Olivier", "fullName": "Anne-Hélène Olivier", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, France", "__typename": "ArticleAuthorType" }, { "givenName": "Julien", "surname": "Pettré", "fullName": "Julien Pettré", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, France", "__typename": "ArticleAuthorType" }, { "givenName": "Rémi", "surname": "Cozot", "fullName": "Rémi Cozot", "affiliation": "Littoral Opal Coast University, France", "__typename": "ArticleAuthorType" }, { "givenName": "Kadi", "surname": "Bouatouch", "fullName": "Kadi Bouatouch", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, France", "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Christie", "fullName": "Marc Christie", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, France", "__typename": "ArticleAuthorType" }, { "givenName": "Ludovic", "surname": "Hoyet", "fullName": "Ludovic Hoyet", "affiliation": "Inria, Univ Rennes, CNRS, IRISA, France", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-02-01 00:00:00", "pubType": "trans", "pages": "1-13", "year": "5555", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vs-games/2017/5812/0/08056604", "title": "Expressive virtual characters for social demonstration games", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2017/08056604/12OmNBpmDNS", "parentPublication": { "id": "proceedings/vs-games/2017/5812/0", "title": "2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2009/4800/0/05349573", "title": "Relations between facial display, eye gaze and head tilt: Dominance perception variations of virtual agents", "doi": null, "abstractUrl": "/proceedings-article/acii/2009/05349573/12OmNxHJ9qY", "parentPublication": { "id": "proceedings/acii/2009/4800/0", "title": "2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2010/6331/0/05460171", "title": "Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2010/05460171/12OmNyKa67Q", "parentPublication": { "id": "proceedings/vs-games/2010/6331/0", "title": "2010 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446364", "title": "Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446364/13bd1hyoTxR", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/04/mcg2010040062", "title": "The Expressive Gaze Model: Using Gaze to Express Emotion", "doi": null, "abstractUrl": "/magazine/cg/2010/04/mcg2010040062/13rRUy0ZzSc", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ds-rt/2008/3425/0/04700111", "title": "Communicating Eye Gaze across a Distance without Rooting Participants to the Spot", "doi": null, "abstractUrl": "/proceedings-article/ds-rt/2008/04700111/17D45XtvpaL", "parentPublication": { 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infrared eye-images to synthetic sequences of gaze behavior<italic/>", "doi": null, "abstractUrl": "/journal/tg/2022/11/09872121/1GhRV18KGvC", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300b169", "title": "SalGaze: Personalizing Gaze Estimation using Visual Saliency", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300b169/1i5mshouNby", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089573", "title": "Effects of Interacting with a Crowd of Emotional Virtual Humans on Users&#x2019; Affective and Non-Verbal Behaviors", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089573/1jIxfPwklig", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "10043789", "articleId": "1KJsjepjFi8", "__typename": "AdjacentArticleType" }, "next": { "fno": "10045018", "articleId": "1KMLV0zTt1m", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1L8lPodO7Pa", "name": "ttg555501-010044277s1-supp1-3244679.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg555501-010044277s1-supp1-3244679.mp4", "extension": "mp4", "size": "133 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1As7ypQiOI0", "title": "Jan.-Feb.", "year": "2022", "issueNum": "01", "idPrefix": "cg", "pubType": "magazine", "volume": "42", "label": "Jan.-Feb.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1uCdWoUaHpm", "doi": "10.1109/MCG.2021.3090198", "abstract": "Realistic characters from movies and games can cause strangeness and involuntary feelings in viewers, an effect known as the uncanny valley (UV). This article revisits the central UV hypothesis, proposed by Masahiro Mori in 1970, to evaluate its impact on people's perception of characters created using computer graphics (CG). More precisely, our goal is to answer the following questions: 1) Are people feeling more comfortable with more recent CG characters than the older ones? 2) Does charisma or familiarity with virtual humans correlate with perceived comfort? To answer these questions, we first replicated an experiment from 2012 and compared the perception concerning CG characters then and now, and then we included images of more recent CG characters in our analysis. Our results indicate that the perceived comfort increased over time when comparing the characters of 2012 and 2020. However, it did not change significantly for the characters of 2012. In addition, we found a correlation between perceived charisma and familiarity, at all levels of realism, and between charisma and comfort. Interestingly, more charisma was perceived in videos than in images. In addition, unrealistic characters were also perceived as more charismatic.", "abstracts": [ { "abstractType": "Regular", "content": "Realistic characters from movies and games can cause strangeness and involuntary feelings in viewers, an effect known as the uncanny valley (UV). This article revisits the central UV hypothesis, proposed by Masahiro Mori in 1970, to evaluate its impact on people's perception of characters created using computer graphics (CG). More precisely, our goal is to answer the following questions: 1) Are people feeling more comfortable with more recent CG characters than the older ones? 2) Does charisma or familiarity with virtual humans correlate with perceived comfort? To answer these questions, we first replicated an experiment from 2012 and compared the perception concerning CG characters then and now, and then we included images of more recent CG characters in our analysis. Our results indicate that the perceived comfort increased over time when comparing the characters of 2012 and 2020. However, it did not change significantly for the characters of 2012. In addition, we found a correlation between perceived charisma and familiarity, at all levels of realism, and between charisma and comfort. Interestingly, more charisma was perceived in videos than in images. In addition, unrealistic characters were also perceived as more charismatic.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Realistic characters from movies and games can cause strangeness and involuntary feelings in viewers, an effect known as the uncanny valley (UV). This article revisits the central UV hypothesis, proposed by Masahiro Mori in 1970, to evaluate its impact on people's perception of characters created using computer graphics (CG). More precisely, our goal is to answer the following questions: 1) Are people feeling more comfortable with more recent CG characters than the older ones? 2) Does charisma or familiarity with virtual humans correlate with perceived comfort? To answer these questions, we first replicated an experiment from 2012 and compared the perception concerning CG characters then and now, and then we included images of more recent CG characters in our analysis. Our results indicate that the perceived comfort increased over time when comparing the characters of 2012 and 2020. However, it did not change significantly for the characters of 2012. In addition, we found a correlation between perceived charisma and familiarity, at all levels of realism, and between charisma and comfort. Interestingly, more charisma was perceived in videos than in images. In addition, unrealistic characters were also perceived as more charismatic.", "title": "Is the Perceived Comfort With CG Characters Increasing With Their Novelty?", "normalizedTitle": "Is the Perceived Comfort With CG Characters Increasing With Their Novelty?", "fno": "09461651", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Computer Animation", "Human Factors", "Realistic Images", "CG Characters", "Perceived Comfort", "Perceived Charisma", "Unrealistic Characters", "Realistic Characters", "Uncanny Valley", "UV Hypothesis", "Computer Graphics", "Virtual Humans", "Videos", "Robots", "Motion Pictures", "Animation", "Games", "Human Factors", "Visualization" ], "authors": [ { "givenName": "Victor", "surname": "Araujo", "fullName": "Victor Araujo", "affiliation": "Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil", "__typename": "ArticleAuthorType" }, { "givenName": "Julia", "surname": "Melgare", "fullName": "Julia Melgare", "affiliation": "Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil", "__typename": "ArticleAuthorType" }, { "givenName": "Bruna Martini", "surname": "Dalmoro", "fullName": "Bruna Martini Dalmoro", "affiliation": "Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil", "__typename": "ArticleAuthorType" }, { "givenName": "Soraia Raupp", "surname": "Musse", "fullName": "Soraia Raupp Musse", "affiliation": "Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-01-01 00:00:00", "pubType": "mags", "pages": "32-46", "year": "2022", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icee/2010/3997/0/3997c204", "title": "An Empirical Study on the Sources of C2C Sellers' Perceived Risk and Their Corresponding Relationship with Perceived Risk Types", "doi": null, "abstractUrl": "/proceedings-article/icee/2010/3997c204/12OmNAle6Gn", "parentPublication": { "id": "proceedings/icee/2010/3997/0", "title": "International Conference on E-Business and E-Government", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a258", "title": "From Emotions to Interpersonal Stances: Multi-level Analysis of Smiling Virtual Characters", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a258/12OmNAlvHJC", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cisis/2013/4992/0/4992a735", "title": "Building of Japanese Emotion Ontology from Knowledge on the Web for Realistic Interactive CG Characters", "doi": null, "abstractUrl": "/proceedings-article/cisis/2013/4992a735/12OmNrJRP6m", "parentPublication": { "id": "proceedings/cisis/2013/4992/0", "title": "2013 Seventh International Conference on Complex, Intelligent, and Software Intensive Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2017/5812/0/08056588", "title": "When facial expressions dominate emotion perception in groups of virtual characters", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2017/08056588/12OmNz61d7s", "parentPublication": { "id": "proceedings/vs-games/2017/5812/0", "title": "2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/04/mcg2017040014", "title": "Animation of Natural Virtual Characters", "doi": null, "abstractUrl": "/magazine/cg/2017/04/mcg2017040014/13rRUwwslwD", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a011", "title": "Investigating how speech and animation realism influence the perceived personality of virtual characters and agents", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a011/1CJczPN1J3G", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090662", "title": "Perception of Head Motion Effect on Emotional Facial Expression in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090662/1jIxmuXW5Es", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icsc/2021/8899/0/889900a366", "title": "Can we estimate the perceived comfort of virtual human faces using visual cues?", "doi": null, "abstractUrl": "/proceedings-article/icsc/2021/889900a366/1rFzTt8hdpC", "parentPublication": { "id": "proceedings/icsc/2021/8899/0", "title": "2021 IEEE 15th International Conference on Semantic Computing (ICSC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccst/2021/4254/0/425400a426", "title": "Evaluation of Height and Speed Effects on the Comfort of VR Motion Picture Display", "doi": null, "abstractUrl": "/proceedings-article/iccst/2021/425400a426/1ziPjdcz2Mg", "parentPublication": { "id": "proceedings/iccst/2021/4254/0", "title": "2021 International Conference on Culture-oriented Science & Technology (ICCST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2021/0189/0/018900a107", "title": "Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2021/018900a107/1zusq9J0YAE", "parentPublication": { "id": "proceedings/sbgames/2021/0189/0", "title": "2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09204797", "articleId": "1nme2tJ6cCs", "__typename": "AdjacentArticleType" }, "next": { "fno": "09275293", "articleId": "1pcOIehmqB2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyQphh3", "title": "March", "year": "2018", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "40", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwdrdM2", "doi": "10.1109/TPAMI.2017.2689007", "abstract": "In this paper, we present an attribute grammar for solving two coupled tasks: i) parsing a 2D image into semantic regions; and ii) recovering the 3D scene structures of all regions. The proposed grammar consists of a set of production rules, each describing a kind of spatial relation between planar surfaces in 3D scenes. These production rules are used to decompose an input image into a hierarchical parse graph representation where each graph node indicates a planar surface or a composite surface. Different from other stochastic image grammars, the proposed grammar augments each graph node with a set of attribute variables to depict scene-level global geometry, e.g., camera focal length, or local geometry, e.g., surface normal, contact lines between surfaces. These geometric attributes impose constraints between a node and its off-springs in the parse graph. Under a probabilistic framework, we develop a Markov Chain Monte Carlo method to construct a parse graph that optimizes the 2D image recognition and 3D scene reconstruction purposes simultaneously. We evaluated our method on both public benchmarks and newly collected datasets. Experiments demonstrate that the proposed method is capable of achieving state-of-the-art scene reconstruction of a single image.", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present an attribute grammar for solving two coupled tasks: i) parsing a 2D image into semantic regions; and ii) recovering the 3D scene structures of all regions. The proposed grammar consists of a set of production rules, each describing a kind of spatial relation between planar surfaces in 3D scenes. These production rules are used to decompose an input image into a hierarchical parse graph representation where each graph node indicates a planar surface or a composite surface. Different from other stochastic image grammars, the proposed grammar augments each graph node with a set of attribute variables to depict scene-level global geometry, e.g., camera focal length, or local geometry, e.g., surface normal, contact lines between surfaces. These geometric attributes impose constraints between a node and its off-springs in the parse graph. Under a probabilistic framework, we develop a Markov Chain Monte Carlo method to construct a parse graph that optimizes the 2D image recognition and 3D scene reconstruction purposes simultaneously. We evaluated our method on both public benchmarks and newly collected datasets. Experiments demonstrate that the proposed method is capable of achieving state-of-the-art scene reconstruction of a single image.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present an attribute grammar for solving two coupled tasks: i) parsing a 2D image into semantic regions; and ii) recovering the 3D scene structures of all regions. The proposed grammar consists of a set of production rules, each describing a kind of spatial relation between planar surfaces in 3D scenes. These production rules are used to decompose an input image into a hierarchical parse graph representation where each graph node indicates a planar surface or a composite surface. Different from other stochastic image grammars, the proposed grammar augments each graph node with a set of attribute variables to depict scene-level global geometry, e.g., camera focal length, or local geometry, e.g., surface normal, contact lines between surfaces. These geometric attributes impose constraints between a node and its off-springs in the parse graph. Under a probabilistic framework, we develop a Markov Chain Monte Carlo method to construct a parse graph that optimizes the 2D image recognition and 3D scene reconstruction purposes simultaneously. We evaluated our method on both public benchmarks and newly collected datasets. Experiments demonstrate that the proposed method is capable of achieving state-of-the-art scene reconstruction of a single image.", "title": "Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar", "normalizedTitle": "Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar", "fno": "07889053", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Three Dimensional Displays", "Image Reconstruction", "Grammar", "Semantics", "Two Dimensional Displays", "Buildings", "Cameras", "3 D Scene Reconstruction", "Region Partition", "Scene Parsing", "Attribute Grammar" ], "authors": [ { "givenName": "Xiaobai", "surname": "Liu", "fullName": "Xiaobai Liu", "affiliation": "San Diego State University (SDSU), San Diego, CA", "__typename": "ArticleAuthorType" }, { "givenName": "Yibiao", "surname": "Zhao", "fullName": "Yibiao Zhao", "affiliation": "Massachusetts Institute of Technology (MIT), Cambridge, MA", "__typename": "ArticleAuthorType" }, { "givenName": "Song-Chun", "surname": "Zhu", "fullName": "Song-Chun Zhu", "affiliation": "University of California at Los Angeles (UCLA), Los Angeles, CA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2018-03-01 00:00:00", "pubType": "trans", "pages": "710-725", "year": "2018", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2014/5118/0/5118a684", "title": "Single-View 3D Scene Parsing by Attributed Grammar", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118a684/12OmNCbCrQn", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/06977403", "title": "Multiple View Based Building Modeling with Multi-box Grammar", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/06977403/12OmNwCJOQw", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995319", "title": "Shape grammar parsing via Reinforcement Learning", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995319/12OmNwIHorf", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/01/ttp2009010059", "title": "Bottom-Up/Top-Down Image Parsing with Attribute Grammar", "doi": null, "abstractUrl": "/journal/tp/2009/01/ttp2009010059/13rRUx0gegp", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2018/07/07990516", "title": "Attribute And-Or Grammar for Joint Parsing of Human Pose, Parts and Attributes", "doi": null, "abstractUrl": "/journal/tp/2018/07/07990516/13rRUx0gerc", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/1993/02/k0225", "title": "Parsing Electronic Circuits in a Logic Grammar", "doi": null, "abstractUrl": "/journal/tk/1993/02/k0225/13rRUxYIN4l", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2009/06/tts2009060780", "title": "Grammar Recovery from Parse Trees and Metrics-Guided Grammar Refactoring", "doi": null, "abstractUrl": "/journal/ts/2009/06/tts2009060780/13rRUyfbwsq", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000f899", "title": "Human-Centric Indoor Scene Synthesis Using Stochastic Grammar", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000f899/17D45W9KVIW", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300i647", "title": "Holistic++ Scene Understanding: Single-View 3D Holistic Scene Parsing and Human Pose Estimation With Human-Object Interaction and Physical Commonsense", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300i647/1hQqhrIltn2", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2020/7168/0/716800o4370", "title": "Appearance Shock Grammar for Fast Medial Axis Extraction From Real Images", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2020/716800o4370/1m3nPzaSJuU", "parentPublication": { "id": "proceedings/cvpr/2020/7168/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07893744", "articleId": "13rRUxNW20x", "__typename": "AdjacentArticleType" }, "next": { "fno": "07879308", "articleId": "13rRUy0HYSS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzVXNIj", "title": "Dec.", "year": "2017", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "23", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwkfAZk", "doi": "10.1109/TVCG.2016.2622269", "abstract": "Introducing motion into existing static paintings is becoming a field that is gaining momentum. This effort facilitates keeping artworks current and translating them to different forms for diverse audiences. Chinese ink paintings and Japanese Sumies are well recognized in Western cultures, yet not easily practiced due to the years of training required. We are motivated to develop an interactive system for artists, non-artists, Asians, and non-Asians to enjoy the unique style of Chinese paintings. In this paper, our focus is on replacing static water flow scenes with animations. We include flow patterns, surface ripples, and water wakes which are challenging not only artistically but also algorithmically. We develop a data-driven system that procedurally computes a flow field based on stroke properties extracted from the painting, and animate water flows artistically and stylishly. Technically, our system first extracts water-flow-portraying strokes using their locations, oscillation frequencies, brush patterns, and ink densities. We construct an initial flow pattern by analyzing stroke structures, ink dispersion densities, and placement densities. We cluster extracted strokes as stroke pattern groups to further convey the spirit of the original painting. Then, the system automatically computes a flow field according to the initial flow patterns, water boundaries, and flow obstacles. Finally, our system dynamically generates and animates extracted stroke pattern groups with the constructed field for controllable smoothness and temporal coherence. The users can interactively place the extracted stroke patterns through our adapted Poisson-based composition onto other paintings for water flow animation. In conclusion, our system can visually transform a static Chinese painting to an interactive walk-through with seamless and vivid stroke-based flow animations in its original dynamic spirits without flickering artifacts.", "abstracts": [ { "abstractType": "Regular", "content": "Introducing motion into existing static paintings is becoming a field that is gaining momentum. This effort facilitates keeping artworks current and translating them to different forms for diverse audiences. Chinese ink paintings and Japanese Sumies are well recognized in Western cultures, yet not easily practiced due to the years of training required. We are motivated to develop an interactive system for artists, non-artists, Asians, and non-Asians to enjoy the unique style of Chinese paintings. In this paper, our focus is on replacing static water flow scenes with animations. We include flow patterns, surface ripples, and water wakes which are challenging not only artistically but also algorithmically. We develop a data-driven system that procedurally computes a flow field based on stroke properties extracted from the painting, and animate water flows artistically and stylishly. Technically, our system first extracts water-flow-portraying strokes using their locations, oscillation frequencies, brush patterns, and ink densities. We construct an initial flow pattern by analyzing stroke structures, ink dispersion densities, and placement densities. We cluster extracted strokes as stroke pattern groups to further convey the spirit of the original painting. Then, the system automatically computes a flow field according to the initial flow patterns, water boundaries, and flow obstacles. Finally, our system dynamically generates and animates extracted stroke pattern groups with the constructed field for controllable smoothness and temporal coherence. The users can interactively place the extracted stroke patterns through our adapted Poisson-based composition onto other paintings for water flow animation. In conclusion, our system can visually transform a static Chinese painting to an interactive walk-through with seamless and vivid stroke-based flow animations in its original dynamic spirits without flickering artifacts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Introducing motion into existing static paintings is becoming a field that is gaining momentum. This effort facilitates keeping artworks current and translating them to different forms for diverse audiences. Chinese ink paintings and Japanese Sumies are well recognized in Western cultures, yet not easily practiced due to the years of training required. We are motivated to develop an interactive system for artists, non-artists, Asians, and non-Asians to enjoy the unique style of Chinese paintings. In this paper, our focus is on replacing static water flow scenes with animations. We include flow patterns, surface ripples, and water wakes which are challenging not only artistically but also algorithmically. We develop a data-driven system that procedurally computes a flow field based on stroke properties extracted from the painting, and animate water flows artistically and stylishly. Technically, our system first extracts water-flow-portraying strokes using their locations, oscillation frequencies, brush patterns, and ink densities. We construct an initial flow pattern by analyzing stroke structures, ink dispersion densities, and placement densities. We cluster extracted strokes as stroke pattern groups to further convey the spirit of the original painting. Then, the system automatically computes a flow field according to the initial flow patterns, water boundaries, and flow obstacles. Finally, our system dynamically generates and animates extracted stroke pattern groups with the constructed field for controllable smoothness and temporal coherence. The users can interactively place the extracted stroke patterns through our adapted Poisson-based composition onto other paintings for water flow animation. In conclusion, our system can visually transform a static Chinese painting to an interactive walk-through with seamless and vivid stroke-based flow animations in its original dynamic spirits without flickering artifacts.", "title": "Data-Driven NPR Illustrations of Natural Flows in Chinese Painting", "normalizedTitle": "Data-Driven NPR Illustrations of Natural Flows in Chinese Painting", "fno": "07726076", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Painting", "Animation", "Ink", "Rivers", "Coherence", "Skeleton", "Blanking", "NPR", "Data Driven", "Chinese Ink Painting", "Tensor Field Smoothing", "Naiver Stokes Equations" ], "authors": [ { "givenName": "Yu-Chi", "surname": "Lai", "fullName": "Yu-Chi Lai", "affiliation": "Department of CSIE, National Taiwan University of Science and Technology, Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Bo-An", "surname": "Chen", "fullName": "Bo-An Chen", "affiliation": "Department of CSIE, National Taiwan University of Science and Technology, Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Kuo-Wei", "surname": "Chen", "fullName": "Kuo-Wei Chen", "affiliation": "Department of CSIE, National Taiwan University of Science and Technology, Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Wei-Lin", "surname": "Si", "fullName": "Wei-Lin Si", "affiliation": "Department of CSIE, National Taiwan University of Science and Technology, Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Chih-Yuan", "surname": "Yao", "fullName": "Chih-Yuan Yao", "affiliation": "Department of CSIE, National Taiwan University of Science and Technology, Taipei, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Eugene", "surname": "Zhang", "fullName": "Eugene Zhang", "affiliation": "School of Electrical Engineering and Computer Science, Oregon State University, Corvallis, OR", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2017-12-01 00:00:00", "pubType": "trans", "pages": "2535-2549", "year": "2017", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ca/1995/7062/0/70620098", "title": "A diffusion model for computer animation of diffuse ink painting", "doi": null, "abstractUrl": "/proceedings-article/ca/1995/70620098/12OmNCbU2S0", "parentPublication": { "id": "proceedings/ca/1995/7062/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mediacom/2010/4136/0/4136a153", "title": "A Survey of Rendering of Chinese Painting", "doi": null, "abstractUrl": "/proceedings-article/mediacom/2010/4136a153/12OmNrJ11w2", "parentPublication": { "id": "proceedings/mediacom/2010/4136/0", "title": "2010 International Conference on Multimedia Communications (Mediacom 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2012/4836/0/4836a013", "title": "An Automatic Rendering Method of Line Strokes for Chinese Landscape Painting", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2012/4836a013/12OmNy3RRF5", "parentPublication": { "id": "proceedings/icvrv/2012/4836/0", "title": "2012 International Conference on Virtual Reality and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/grc/2009/4830/0/05255155", "title": "Non-photorealistic rendering of ink painting style diffusion", "doi": null, "abstractUrl": "/proceedings-article/grc/2009/05255155/12OmNyFU7aU", "parentPublication": { "id": "proceedings/grc/2009/4830/0", "title": "2009 IEEE International Conference on Granular Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dmdcm/2011/4413/0/4413a013", "title": "Creating for 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya", "doi": null, "abstractUrl": "/proceedings-article/dmdcm/2011/4413a013/12OmNyQGSov", "parentPublication": { "id": "proceedings/dmdcm/2011/4413/0", "title": "Digital Media and Digital Content Management, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08113507", "title": "Animated Construction of Chinese Brush Paintings", "doi": null, "abstractUrl": "/journal/tg/2018/12/08113507/14H4WNjKxTa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icime/2018/7616/0/761600a205", "title": "A Method for Ink-Wash Painting Rendering for 3D Scenes", "doi": null, "abstractUrl": "/proceedings-article/icime/2018/761600a205/17D45WGGoLy", "parentPublication": { "id": "proceedings/icime/2018/7616/0", "title": "2018 International Joint Conference on Information, Media and Engineering (ICIME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2019/1975/0/197500a521", "title": "Ancient Painting to Natural Image: A New Solution for Painting Processing", "doi": null, "abstractUrl": "/proceedings-article/wacv/2019/197500a521/18j8QuxyyWI", "parentPublication": { "id": "proceedings/wacv/2019/1975/0", "title": "2019 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccst/2020/8138/0/813800a284", "title": "Real-time Rendering of 3D Animal Models in Chinese Ink Painting Style", "doi": null, "abstractUrl": "/proceedings-article/iccst/2020/813800a284/1p1grC3XnGw", "parentPublication": { "id": "proceedings/iccst/2020/8138/0", "title": "2020 International Conference on Culture-oriented Science & Technology (ICCST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09413063", "title": "Attentional Wavelet Network for Traditional Chinese Painting Transfer", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09413063/1tmjgT9yL4I", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07775115", "articleId": "13rRUyYSWl4", "__typename": "AdjacentArticleType" }, "next": { "fno": "07737012", "articleId": "13rRUxBa5xo", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXnFvz", "name": "ttg201712-07726076s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201712-07726076s1.zip", "extension": "zip", "size": "75.7 MB", 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{ "issue": { "id": "12OmNyv7moW", "title": "Sept.", "year": "2019", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcKzVn", "doi": "10.1109/TVCG.2018.2860004", "abstract": "Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the painting, which is a tricky computer vision problem, requiring assumptions that are rarely satisfied. The relief proxies of brushstrokes are then combined together to form a 2.5D high-relief model. To extract brushstrokes from 2D paintings, we apply layer decomposition and stroke segmentation by imposing boundary constraints. The segmented brushstrokes preserve the style of the input painting. By inflation and a displacement map of each brushstroke, the features of brushstrokes are preserved by the resultant high-relief model of the painting. We demonstrate that our approach is able to produce convincing high-reliefs from a variety of paintings(with humans, animals, flowers, etc.). As a secondary application, we show how our brushstroke extraction algorithm could be used for image editing. As a result, our brushstroke extraction algorithm is specifically geared towards paintings with each brushstroke drawn very purposefully, such as Chinese paintings, Rosemailing paintings, etc.", "abstracts": [ { "abstractType": "Regular", "content": "Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the painting, which is a tricky computer vision problem, requiring assumptions that are rarely satisfied. The relief proxies of brushstrokes are then combined together to form a 2.5D high-relief model. To extract brushstrokes from 2D paintings, we apply layer decomposition and stroke segmentation by imposing boundary constraints. The segmented brushstrokes preserve the style of the input painting. By inflation and a displacement map of each brushstroke, the features of brushstrokes are preserved by the resultant high-relief model of the painting. We demonstrate that our approach is able to produce convincing high-reliefs from a variety of paintings(with humans, animals, flowers, etc.). As a secondary application, we show how our brushstroke extraction algorithm could be used for image editing. As a result, our brushstroke extraction algorithm is specifically geared towards paintings with each brushstroke drawn very purposefully, such as Chinese paintings, Rosemailing paintings, etc.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Relief is an art form part way between 3D sculpture and 2D painting. We present a novel approach for generating a texture-mapped high-relief model from a single brush painting. Our aim is to extract the brushstrokes from a painting and generate the individual corresponding relief proxies rather than recovering the exact depth map from the painting, which is a tricky computer vision problem, requiring assumptions that are rarely satisfied. The relief proxies of brushstrokes are then combined together to form a 2.5D high-relief model. To extract brushstrokes from 2D paintings, we apply layer decomposition and stroke segmentation by imposing boundary constraints. The segmented brushstrokes preserve the style of the input painting. By inflation and a displacement map of each brushstroke, the features of brushstrokes are preserved by the resultant high-relief model of the painting. We demonstrate that our approach is able to produce convincing high-reliefs from a variety of paintings(with humans, animals, flowers, etc.). As a secondary application, we show how our brushstroke extraction algorithm could be used for image editing. As a result, our brushstroke extraction algorithm is specifically geared towards paintings with each brushstroke drawn very purposefully, such as Chinese paintings, Rosemailing paintings, etc.", "title": "High Relief from Brush Painting", "normalizedTitle": "High Relief from Brush Painting", "fno": "08419282", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Art", "Computer Graphics", "Feature Extraction", "Image Segmentation", "Image Texture", "Brushstroke Extraction Algorithm", "Chinese Paintings", "Rosemailing Paintings", "High Relief", "Texture Mapped High Relief Model", "Single Brush Painting", "Input Painting", "Brushstroke Segmentation", "2 5 D High Relief Model", "Painting", "Three Dimensional Displays", "Shape", "Brushes", "Two Dimensional Displays", "Image Color Analysis", "Brush Painting", "Brushstroke", "Layer Decomposition", "Displacement Mapping", "High Relief" ], "authors": [ { "givenName": "Yunfei", "surname": "Fu", "fullName": "Yunfei Fu", "affiliation": "Media School, Bournemouth University, Fern Barrow, Poole, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Hongchuan", "surname": "Yu", "fullName": "Hongchuan Yu", "affiliation": "Media School, Bournemouth University, Fern Barrow, Poole, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Chih-Kuo", "surname": "Yeh", "fullName": "Chih-Kuo Yeh", "affiliation": "Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan City, TaiwanR.O.C.", "__typename": "ArticleAuthorType" }, { "givenName": "Jianjun", "surname": "Zhang", "fullName": "Jianjun Zhang", "affiliation": "Media School, Bournemouth University, Fern Barrow, Poole, UK", "__typename": "ArticleAuthorType" }, { "givenName": "Tong-Yee", "surname": "Lee", "fullName": "Tong-Yee Lee", "affiliation": "Department of Computer Science and Information Engineering, National Cheng-Kung University, Tainan City, TaiwanR.O.C.", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "09", "pubDate": "2019-09-01 00:00:00", "pubType": "trans", "pages": "2763-2776", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2012/1226/0/112P1C04", "title": "Synthesizing oil painting surface geometry from a single photograph", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/112P1C04/12OmNBBzojI", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sitis/2013/3211/0/3211a790", "title": "A Tracking Method for 2D Canvas in MR-Based Interactive Painting System", "doi": null, "abstractUrl": "/proceedings-article/sitis/2013/3211a790/12OmNqFrGCH", "parentPublication": { "id": "proceedings/sitis/2013/3211/0", "title": "2013 International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bigmm/2016/2179/0/2179a194", "title": "Adaptive Weighted Matching of Deep Convolutional Features for Painting Retrieval", "doi": null, "abstractUrl": "/proceedings-article/bigmm/2016/2179a194/12OmNzAoi0z", "parentPublication": { "id": "proceedings/bigmm/2016/2179/0", "title": "2016 IEEE Second International Conference on Multimedia Big Data (BigMM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2013/5047/0/5047a139", "title": "Painting Based Cubic VR Also for CAVE and Spherical Screen Film", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a139/12OmNzsrwgQ", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/07/06766598", "title": "WYSIWYG Stereo Paintingwith Usability Enhancements", "doi": null, "abstractUrl": "/journal/tg/2014/07/06766598/13rRUyeCkah", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08113507", "title": "Animated Construction of Chinese Brush Paintings", "doi": null, "abstractUrl": "/journal/tg/2018/12/08113507/14H4WNjKxTa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/08/08611145", "title": "Portrait Relief Modeling from a Single Image", "doi": null, "abstractUrl": "/journal/tg/2020/08/08611145/17D45XDIXSX", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2019/1975/0/197500a521", "title": "Ancient Painting to Natural Image: A New Solution for Painting Processing", "doi": null, "abstractUrl": "/proceedings-article/wacv/2019/197500a521/18j8QuxyyWI", "parentPublication": { "id": "proceedings/wacv/2019/1975/0", "title": "2019 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ictai/2020/9228/0/922800a510", "title": "Sketch2Relief: Generating Bas-relief from Sketches with Deep Generative Networks", "doi": null, "abstractUrl": "/proceedings-article/ictai/2020/922800a510/1pP3DzePTB6", "parentPublication": { "id": "proceedings/ictai/2020/9228/0", "title": "2020 IEEE 32nd International Conference on Tools with Artificial Intelligence (ICTAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2021/4509/0/450900m2191", "title": "Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900m2191/1yeKcTehYzu", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08409988", "articleId": "13rRUIM2VBO", "__typename": "AdjacentArticleType" }, "next": { "fno": "08413174", "articleId": "13rRUygBw7i", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1i4pwggBbXO", "name": "ttg201909-08419282s1.mp4", "location": 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{ "issue": { "id": "12OmNCy2L3z", "title": "Oct.", "year": "2012", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxC0SvS", "doi": "10.1109/TVCG.2012.113", "abstract": "Surface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been limited to CPU algorithms, forcing object geometry to reside in main memory. However, as more computational work is done directly on the GPU, it is increasingly common for object geometry to exist only in GPU memory. Examples include vertex skinned animations and isosurfaces from GPU-based surface reconstruction algorithms. For static models, curvature can be precomputed and CPU algorithms are a reasonable choice. For deforming models where the geometry only resides on the GPU, transferring the deformed mesh back to the CPU limits performance. We introduce a GPU algorithm for estimating curvature in real time on arbitrary triangular meshes. We demonstrate our algorithm with curvature-based NPR feature lines and a curvature-based approximation for an ambient occlusion. We show curvature computation on volumetric data sets with a GPU isosurface extraction algorithm and vertex-skinned animations. We present a graphics pipeline and CUDA implementation. Our curvature estimation is up to {\\sim}18{\\times} faster than a multithreaded CPU benchmark.", "abstracts": [ { "abstractType": "Regular", "content": "Surface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been limited to CPU algorithms, forcing object geometry to reside in main memory. However, as more computational work is done directly on the GPU, it is increasingly common for object geometry to exist only in GPU memory. Examples include vertex skinned animations and isosurfaces from GPU-based surface reconstruction algorithms. For static models, curvature can be precomputed and CPU algorithms are a reasonable choice. For deforming models where the geometry only resides on the GPU, transferring the deformed mesh back to the CPU limits performance. We introduce a GPU algorithm for estimating curvature in real time on arbitrary triangular meshes. We demonstrate our algorithm with curvature-based NPR feature lines and a curvature-based approximation for an ambient occlusion. We show curvature computation on volumetric data sets with a GPU isosurface extraction algorithm and vertex-skinned animations. We present a graphics pipeline and CUDA implementation. Our curvature estimation is up to {\\sim}18{\\times} faster than a multithreaded CPU benchmark.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Surface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been limited to CPU algorithms, forcing object geometry to reside in main memory. However, as more computational work is done directly on the GPU, it is increasingly common for object geometry to exist only in GPU memory. Examples include vertex skinned animations and isosurfaces from GPU-based surface reconstruction algorithms. For static models, curvature can be precomputed and CPU algorithms are a reasonable choice. For deforming models where the geometry only resides on the GPU, transferring the deformed mesh back to the CPU limits performance. We introduce a GPU algorithm for estimating curvature in real time on arbitrary triangular meshes. We demonstrate our algorithm with curvature-based NPR feature lines and a curvature-based approximation for an ambient occlusion. We show curvature computation on volumetric data sets with a GPU isosurface extraction algorithm and vertex-skinned animations. We present a graphics pipeline and CUDA implementation. Our curvature estimation is up to {\\sim}18{\\times} faster than a multithreaded CPU benchmark.", "title": "Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets", "normalizedTitle": "Real-Time GPU Surface Curvature Estimation on Deforming Meshes and Volumetric Data Sets", "fno": "ttg2012101603", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graphics Processing Unit", "Isosurfaces", "Face Recognition", "Real Time Systems", "Ambient Occlusion", "Real Time Rendering", "GPU", "Geometry Shader", "Curvature", "Line Drawing" ], "authors": [ { "givenName": "Wesley", "surname": "Griffin", "fullName": "Wesley Griffin", "affiliation": "University of Maryland, Baltimore County, Baltimore", "__typename": "ArticleAuthorType" }, { "givenName": "Yu", "surname": "Wang", "fullName": "Yu Wang", "affiliation": "University of Maryland, Baltimore County, Baltimore", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Berrios", "fullName": "David Berrios", "affiliation": "National Aeronautics and Space Administration, Greenbelt", "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Olano", "fullName": "Marc Olano", "affiliation": "University of Maryland, Baltimore County, Baltimore", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2012-10-01 00:00:00", "pubType": "trans", "pages": "1603-1613", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sbgames/2010/4359/0/4359a019", "title": "A Model for Real Time Ocean Breaking Waves Animation", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2010/4359a019/12OmNBd9T2d", "parentPublication": { "id": "proceedings/sbgames/2010/4359/0", "title": "2010 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2011/4369/0/05955376", "title": "Accurate Estimation of Gaussian and Mean Curvature in Volumetric Images", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2011/05955376/12OmNCd2rPj", "parentPublication": { "id": "proceedings/3dimpvt/2011/4369/0", "title": "2011 International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbac-pad/2014/6905/0/6905a105", "title": "Accelerating Curvature Estimate in 3D Seismic Data Using GPGPU", "doi": null, "abstractUrl": "/proceedings-article/sbac-pad/2014/6905a105/12OmNyTfg70", "parentPublication": { "id": "proceedings/sbac-pad/2014/6905/0", "title": "2014 26th International Symposium on Computer Architecture and High Performance Computing (SBAC-PAD)", "__typename": "ParentPublication" }, "__typename": 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Objects: Five Practical Methods", "doi": null, "abstractUrl": "/journal/tp/1992/08/i0833/13rRUNvyaa0", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/10/ttg2012101664", "title": "A Triangulation-Invariant Method for Anisotropic Geodesic Map Computation on Surface Meshes", "doi": null, "abstractUrl": "/journal/tg/2012/10/ttg2012101664/13rRUwdIOUJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/04/ttg2010040647", "title": "A Level Set Formulation of Geodesic Curvature Flow on Simplicial Surfaces", "doi": null, "abstractUrl": "/journal/tg/2010/04/ttg2010040647/13rRUx0xPi4", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/05/v0573", "title": "A Sampling Framework for Accurate Curvature Estimation in Discrete Surfaces", "doi": null, "abstractUrl": "/journal/tg/2005/05/v0573/13rRUxC0SOP", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2009/02/tth2009020094", "title": "Local Surface Orientation Dominates Haptic Curvature Discrimination", "doi": null, "abstractUrl": "/journal/th/2009/02/tth2009020094/13rRUxlgy3R", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2012101591", "articleId": "13rRUxBa5rT", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2012101614", "articleId": "13rRUxlgy3E", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesQx", "name": "ttg2012101603s2.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2012101603s2.mp4", "extension": "mp4", "size": "23.3 MB", "__typename": "WebExtraType" }, { "id": "17ShDTYesQw", "name": "ttg2012101603s1.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2012101603s1.mp4", "extension": "mp4", "size": "14.7 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNvvc5OR", "title": "April-June", "year": "2017", "issueNum": "02", "idPrefix": "ta", "pubType": "journal", "volume": "8", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwhHcPf", "doi": "10.1109/TAFFC.2016.2516994", "abstract": "Flickr allows its users to tag the pictures they like as “favorite”. As a result, many users of the popular photo-sharing platform produce galleries of favorite pictures. This article proposes new approaches, based on Computational Aesthetics, capable to infer the personality traits of Flickr users from the galleries above. In particular, the approaches map low-level features extracted from the pictures into numerical scores corresponding to the Big-Five Traits, both self-assessed and attributed. The experiments were performed over 60,000 pictures tagged as favorite by 300 users (the PsychoFlickr Corpus). The results show that it is possible to predict beyond chance both self-assessed and attributed traits. In line with the state-of-the-art of Personality Computing, these latter are predicted with higher effectiveness (correlation up to 0.68 between actual and predicted traits).", "abstracts": [ { "abstractType": "Regular", "content": "Flickr allows its users to tag the pictures they like as “favorite”. As a result, many users of the popular photo-sharing platform produce galleries of favorite pictures. This article proposes new approaches, based on Computational Aesthetics, capable to infer the personality traits of Flickr users from the galleries above. In particular, the approaches map low-level features extracted from the pictures into numerical scores corresponding to the Big-Five Traits, both self-assessed and attributed. The experiments were performed over 60,000 pictures tagged as favorite by 300 users (the PsychoFlickr Corpus). The results show that it is possible to predict beyond chance both self-assessed and attributed traits. In line with the state-of-the-art of Personality Computing, these latter are predicted with higher effectiveness (correlation up to 0.68 between actual and predicted traits).", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Flickr allows its users to tag the pictures they like as “favorite”. As a result, many users of the popular photo-sharing platform produce galleries of favorite pictures. This article proposes new approaches, based on Computational Aesthetics, capable to infer the personality traits of Flickr users from the galleries above. In particular, the approaches map low-level features extracted from the pictures into numerical scores corresponding to the Big-Five Traits, both self-assessed and attributed. The experiments were performed over 60,000 pictures tagged as favorite by 300 users (the PsychoFlickr Corpus). The results show that it is possible to predict beyond chance both self-assessed and attributed traits. In line with the state-of-the-art of Personality Computing, these latter are predicted with higher effectiveness (correlation up to 0.68 between actual and predicted traits).", "title": "The Pictures We Like Are Our Image: Continuous Mapping of Favorite Pictures into Self-Assessed and Attributed Personality Traits", "normalizedTitle": "The Pictures We Like Are Our Image: Continuous Mapping of Favorite Pictures into Self-Assessed and Attributed Personality Traits", "fno": "07378902", "hasPdf": true, "idPrefix": "ta", "keywords": [ "Feature Extraction", "Correlation", "Internet", "Facebook", "Media", "Image Color Analysis", "Computational Aesthetics", "Personality Computing", "Big Five Personality Traits", "Automatic Personality Perception", "Automatic Personality Recognition" ], "authors": [ { "givenName": "Crisitina", "surname": "Segalin", "fullName": "Crisitina Segalin", "affiliation": "Department of Computer Science, University of Verona, Verona, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Alessandro", "surname": "Perina", "fullName": "Alessandro Perina", "affiliation": "Department of Pattern Analysis and Computer Vision, Italian Institute of Technology, Genova, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Marco", "surname": "Cristani", "fullName": "Marco Cristani", "affiliation": "Department of Computer Science, University of Verona, Verona, Italy", "__typename": "ArticleAuthorType" }, { "givenName": "Alessandro", "surname": "Vinciarelli", "fullName": "Alessandro Vinciarelli", "affiliation": "Department of Computing Sciences, University of Glasgow, Glasgow, UK", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2017-04-01 00:00:00", "pubType": "trans", "pages": "268-285", "year": "2017", "issn": "1949-3045", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icmew/2014/4717/0/06890663", "title": "Personalized ambient environments using multiple social networks", "doi": null, "abstractUrl": "/proceedings-article/icmew/2014/06890663/12OmNCbU32R", "parentPublication": { "id": "proceedings/icmew/2014/4717/0", "title": "2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mascots/2009/4927/0/05366239", "title": "Revisiting coexistence of poissonity and self-similarity in Internet traffic", "doi": null, "abstractUrl": "/proceedings-article/mascots/2009/05366239/12OmNqFrGLp", "parentPublication": { "id": "proceedings/mascots/2009/4927/0", "title": "2009 IEEE International Symposium on Modeling, Analysis & Simulation of Computer and Telecommunication Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/culture-computing/2013/5047/0/5047a159", "title": "Changing Behavior Patterns of New Media Users: A Case Study in Singapore", "doi": null, "abstractUrl": "/proceedings-article/culture-computing/2013/5047a159/12OmNqzcvP3", "parentPublication": { "id": "proceedings/culture-computing/2013/5047/0", "title": "2013 International Conference on Culture and Computing (Culture Computing)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sitis/2015/9721/0/9721a428", "title": "Following People's Behavior Across Social Media", "doi": null, "abstractUrl": "/proceedings-article/sitis/2015/9721a428/12OmNy3AgES", "parentPublication": { "id": "proceedings/sitis/2015/9721/0", "title": "2015 11th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2015/03/mmu2015030073", "title": "Manipulating Ultra-High Definition Video Traffic", "doi": null, "abstractUrl": "/magazine/mu/2015/03/mmu2015030073/13rRUxCRFP6", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2018/01/07491295", "title": "'Who Likes What and, Why?' Insights into Modeling Users' Personality Based on Image 'Likes'", "doi": null, "abstractUrl": "/journal/ta/2018/01/07491295/13rRUytF47Q", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icime/2018/7616/0/761600a077", "title": "Impact of Weibo User's Personality Traits on Loyalty", "doi": null, "abstractUrl": "/proceedings-article/icime/2018/761600a077/17D45Wc1IM7", "parentPublication": { "id": "proceedings/icime/2018/7616/0", "title": "2018 International Joint Conference on Information, Media and Engineering (ICIME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ispa-bdcloud-socialcom-sustaincom/2019/4328/0/09047374", "title": "Facial-Based Personality Prediction Models for Estimating Individuals Private Traits", "doi": null, "abstractUrl": "/proceedings-article/ispa-bdcloud-socialcom-sustaincom/2019/09047374/1iC6BNzuL3G", "parentPublication": { "id": "proceedings/ispa-bdcloud-socialcom-sustaincom/2019/4328/0", "title": "2019 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieit/2021/2563/0/256300a056", "title": "Analysis and Research on the Use of Pictures on the Front Page of People&#x0027;s Daily Based on Information Technology", "doi": null, "abstractUrl": "/proceedings-article/ieit/2021/256300a056/1wHKkQn8RPy", "parentPublication": { "id": "proceedings/ieit/2021/2563/0", "title": "2021 International Conference on Internet, Education and Information Technology (IEIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07383236", "articleId": "13rRUyoPSNC", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUv", "title": "May", "year": "2019", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17PYEj2mz9Y", "doi": "10.1109/TVCG.2019.2898782", "abstract": "Virtual Reality (VR) applications allow a user to explore a scene intuitively through a tracked head-mounted display (HMD). However, in complex scenes, occlusions make scene exploration inefficient, as the user has to navigate around occluders to gain line of sight to potential regions of interest. When a scene region proves to be of no interest, the user has to retrace their path, and such a sequential scene exploration implies significant amounts of wasted navigation. Furthermore, as the virtual world is typically much larger than the tracked physical space hosting the VR application, the intuitive one-to-one mapping between the virtual and real space has to be temporarily suspended for the user to teleport or redirect in order to conform to the physical space constraints. In this paper we introduce a method for improving VR exploration efficiency by automatically constructing a multiperspective visualization that removes occlusions. For each frame, the scene is first rendered conventionally, the z-buffer is analyzed to detect horizontal and vertical depth discontinuities, the discontinuities are used to define disocclusion portals which are 3D scene rectangles for routing rays around occluders, and the disocclusion portals are used to render a multiperpsective image that alleviates occlusions. The user controls the multiperspective disocclusion effect, deploying and retracting it with small head translations. We have quantified the VR exploration efficiency brought by our occlusion removal method in a study where participants searched for a stationary target, and chased a dynamic target. Our method showed an advantage over conventional VR exploration in terms of reducing the navigation distance, the view direction rotation, the number of redirections, and the task completion time. These advantages did not come at the cost of a reduction in depth perception or situational awareness, or of an increase in simulator sickness.", "abstracts": [ { "abstractType": "Regular", "content": "Virtual Reality (VR) applications allow a user to explore a scene intuitively through a tracked head-mounted display (HMD). However, in complex scenes, occlusions make scene exploration inefficient, as the user has to navigate around occluders to gain line of sight to potential regions of interest. When a scene region proves to be of no interest, the user has to retrace their path, and such a sequential scene exploration implies significant amounts of wasted navigation. Furthermore, as the virtual world is typically much larger than the tracked physical space hosting the VR application, the intuitive one-to-one mapping between the virtual and real space has to be temporarily suspended for the user to teleport or redirect in order to conform to the physical space constraints. In this paper we introduce a method for improving VR exploration efficiency by automatically constructing a multiperspective visualization that removes occlusions. For each frame, the scene is first rendered conventionally, the z-buffer is analyzed to detect horizontal and vertical depth discontinuities, the discontinuities are used to define disocclusion portals which are 3D scene rectangles for routing rays around occluders, and the disocclusion portals are used to render a multiperpsective image that alleviates occlusions. The user controls the multiperspective disocclusion effect, deploying and retracting it with small head translations. We have quantified the VR exploration efficiency brought by our occlusion removal method in a study where participants searched for a stationary target, and chased a dynamic target. Our method showed an advantage over conventional VR exploration in terms of reducing the navigation distance, the view direction rotation, the number of redirections, and the task completion time. These advantages did not come at the cost of a reduction in depth perception or situational awareness, or of an increase in simulator sickness.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Virtual Reality (VR) applications allow a user to explore a scene intuitively through a tracked head-mounted display (HMD). However, in complex scenes, occlusions make scene exploration inefficient, as the user has to navigate around occluders to gain line of sight to potential regions of interest. When a scene region proves to be of no interest, the user has to retrace their path, and such a sequential scene exploration implies significant amounts of wasted navigation. Furthermore, as the virtual world is typically much larger than the tracked physical space hosting the VR application, the intuitive one-to-one mapping between the virtual and real space has to be temporarily suspended for the user to teleport or redirect in order to conform to the physical space constraints. In this paper we introduce a method for improving VR exploration efficiency by automatically constructing a multiperspective visualization that removes occlusions. For each frame, the scene is first rendered conventionally, the z-buffer is analyzed to detect horizontal and vertical depth discontinuities, the discontinuities are used to define disocclusion portals which are 3D scene rectangles for routing rays around occluders, and the disocclusion portals are used to render a multiperpsective image that alleviates occlusions. The user controls the multiperspective disocclusion effect, deploying and retracting it with small head translations. We have quantified the VR exploration efficiency brought by our occlusion removal method in a study where participants searched for a stationary target, and chased a dynamic target. Our method showed an advantage over conventional VR exploration in terms of reducing the navigation distance, the view direction rotation, the number of redirections, and the task completion time. These advantages did not come at the cost of a reduction in depth perception or situational awareness, or of an increase in simulator sickness.", "title": "VR Exploration Assistance through Automatic Occlusion Removal", "normalizedTitle": "VR Exploration Assistance through Automatic Occlusion Removal", "fno": "08642365", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Helmet Mounted Displays", "Hidden Feature Removal", "Rendering Computer Graphics", "User Interfaces", "Virtual Reality", "Disocclusion Portals", "Occlusion Removal Method", "VR Exploration Assistance", "Automatic Occlusion Removal", "Virtual World", "VR Application", "Depth Discontinuities", "Virtual Reality Applications", "Head Mounted Display", "Disocclusion Effect", "Visualization", "Resists", "Portals", "Navigation", "Task Analysis", "Teleportation", "Virtual Environments", "VR Exploration", "Occlusion Removal", "Disocclusion Portal", "Multiperspective Visualization" ], "authors": [ { "givenName": "Lili", "surname": "Wang", "fullName": "Lili Wang", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beijing Advanced Innovation Center for Biomedical Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Wu", "fullName": "Jian Wu", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beijing Advanced Innovation Center for Biomedical Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xuefeng", "surname": "Yang", "fullName": "Xuefeng Yang", "affiliation": "State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beijing Advanced Innovation Center for Biomedical Engineering, Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Voicu", "surname": "Popescu", "fullName": "Voicu Popescu", "affiliation": "Purdue University, West Lafayette, IN", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2019-05-01 00:00:00", "pubType": "trans", "pages": "2083-2092", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2018/3365/0/08446383", "title": "Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446383/13bd1fHrlRE", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08123949", "title": "Efficient VR and AR Navigation Through Multiperspective Occlusion Management", "doi": null, "abstractUrl": "/journal/tg/2018/12/08123949/14H4WNoi7Yc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699319", "title": "Effect of Navigation Speed and VR Devices on Cybersickness", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699319/19F1OrW6KxW", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2018/7592/0/08699200", "title": "Effective Free Field of View Scene Exploration in VR and AR", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2018/08699200/19F1SrRS4vK", "parentPublication": { "id": "proceedings/ismar-adjunct/2018/7592/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09737429", "title": "Intentional Head-Motion Assisted Locomotion for Reducing Cybersickness", "doi": null, "abstractUrl": "/journal/tg/5555/01/09737429/1BQidPzNjBS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797777", "title": "Exploration of Large Omnidirectional Images in Immersive Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797777/1cJ0JISlXDG", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798025", "title": "Occlusion Management in VR: A Comparative Study", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798025/1cJ1f6V69wY", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a509", "title": "View Splicing for Effective VR Collaboration", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a509/1pysyoGwmze", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/09/09332290", "title": "Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration", "doi": null, "abstractUrl": "/journal/tg/2022/09/09332290/1qzsRxXpW4o", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2021/1838/0/255600a216", "title": "Disocclusion Headlight for Selection Assistance in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2021/255600a216/1tuBtAXtpYc", "parentPublication": { "id": "proceedings/vr/2021/1838/0", "title": "2021 IEEE Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08643566", "articleId": "18bmPXA5Ik0", "__typename": "AdjacentArticleType" }, "next": { "fno": "08643070", "articleId": "17PYEjrlgBQ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1i411ZiaRlC", "name": "ttg201905-08642365s1.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201905-08642365s1.mp4", "extension": "mp4", "size": "121 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNrFBPWq", "title": "September-October", "year": "2006", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "12", "label": "September-October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIM2VGV", "doi": "10.1109/TVCG.2006.163", "abstract": "In his text Visualizing Data, William Cleveland demonstrates how the aspect ratio of a line chart can affect an analyst's perception of trends in the data. Cleveland proposes an optimization technique for computing the aspect ratio such that the average absolute orientation of line segments in the chart is equal to 45 degrees. This technique, called banking to 45 degrees, is designed to maximize the discriminability of the orientations of the line segments in the chart. In this paper, we revisit this classic result and describe two new extensions. First, we propose alternate optimization criteria designed to further improve the visual perception of line segment orientations. Second, we develop multi-scale banking, a technique that combines spectral analysis with banking to 45 degrees . Our technique automatically identifies trends at various frequency scales and then generates a banked chart for each of these scales. We demonstrate the utility of our techniques in a range of visualization tools and analysis examples.", "abstracts": [ { "abstractType": "Regular", "content": "In his text Visualizing Data, William Cleveland demonstrates how the aspect ratio of a line chart can affect an analyst's perception of trends in the data. Cleveland proposes an optimization technique for computing the aspect ratio such that the average absolute orientation of line segments in the chart is equal to 45 degrees. This technique, called banking to 45 degrees, is designed to maximize the discriminability of the orientations of the line segments in the chart. In this paper, we revisit this classic result and describe two new extensions. First, we propose alternate optimization criteria designed to further improve the visual perception of line segment orientations. Second, we develop multi-scale banking, a technique that combines spectral analysis with banking to 45 degrees . Our technique automatically identifies trends at various frequency scales and then generates a banked chart for each of these scales. We demonstrate the utility of our techniques in a range of visualization tools and analysis examples.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In his text Visualizing Data, William Cleveland demonstrates how the aspect ratio of a line chart can affect an analyst's perception of trends in the data. Cleveland proposes an optimization technique for computing the aspect ratio such that the average absolute orientation of line segments in the chart is equal to 45 degrees. This technique, called banking to 45 degrees, is designed to maximize the discriminability of the orientations of the line segments in the chart. In this paper, we revisit this classic result and describe two new extensions. First, we propose alternate optimization criteria designed to further improve the visual perception of line segment orientations. Second, we develop multi-scale banking, a technique that combines spectral analysis with banking to 45 degrees . Our technique automatically identifies trends at various frequency scales and then generates a banked chart for each of these scales. We demonstrate the utility of our techniques in a range of visualization tools and analysis examples.", "title": "Multi-Scale Banking to 45 Degrees", "normalizedTitle": "Multi-Scale Banking to 45 Degrees", "fno": "v0701", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Banking", "Frequency", "Carbon Dioxide", "Data Visualization", "Observatories", "Acceleration", "Time Measurement", "Design Optimization", "Visual Perception", "Spectral Analysis", "Information Visualization", "Banking To 45 Degrees", "Line Charts", "Time Series", "Sparklines", "Graphical Perception" ], "authors": [ { "givenName": "Jeffrey", "surname": "Heer", "fullName": "Jeffrey Heer", "affiliation": "Computer Science Division of the University of California, Berkeley.", "__typename": "ArticleAuthorType" }, { "givenName": "Maneesh", "surname": "Agrawala", "fullName": "Maneesh Agrawala", "affiliation": "Computer Science Division of the University of California, Berkeley", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2006-09-01 00:00:00", "pubType": "trans", "pages": "701-708", "year": "2006", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/apsec/2013/2144/2/2144b123", "title": "Large Scale Model-Driven Engineering for a Multi-site Team -- Experience Report", "doi": null, "abstractUrl": "/proceedings-article/apsec/2013/2144b123/12OmNBcAGPn", "parentPublication": { "id": "apsec/2013/2144/2", "title": "2013 20th Asia-Pacific Software Engineering Conference (APSEC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ssme/2009/3729/0/3729a242", "title": "Applying E-S-QUAL Scale to Analysis the Factors Affecting Consumers to Use Internet Banking Services", "doi": null, "abstractUrl": "/proceedings-article/ssme/2009/3729a242/12OmNrIaemi", "parentPublication": { "id": "proceedings/ssme/2009/3729/0", "title": "2009 IITA International Conference on Services Science, Management and Engineering (SSME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iciii/2011/4523/2/4523b198", "title": "Technical, Pure Technical and Scale Efficiency of China's Banking Industry", "doi": null, "abstractUrl": "/proceedings-article/iciii/2011/4523b198/12OmNwcUjT1", "parentPublication": { "id": "proceedings/iciii/2011/4523/2", "title": "International Conference on Information Management, Innovation Management and Industrial Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2013/3142/0/3143a228", "title": "Understanding Service Quality and Customer Churn by Process Discovery for a Multi-National Banking Contact Center", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2013/3143a228/12OmNwvVrM0", "parentPublication": { "id": "proceedings/icdmw/2013/3142/0", "title": "2013 IEEE 13th International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icrmem/2008/3402/0/3402a381", "title": "User Acceptance of Internet Banking in an Uncertain and Risky Environment", "doi": null, "abstractUrl": "/proceedings-article/icrmem/2008/3402a381/12OmNzC5Tc5", "parentPublication": { "id": "proceedings/icrmem/2008/3402/0", "title": "2008 International Conference on Risk Management &amp; Engineering Management", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122613", "title": "An Empirical Model of Slope Ratio Comparisons", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122613/13rRUxcbnH9", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08239850", "title": "Is There a Robust Technique for Selecting Aspect Ratios in Line Charts?", "doi": null, "abstractUrl": "/journal/tg/2018/12/08239850/14H4WN2IC5i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2020/6251/0/09378483", "title": "Large-scale Data-driven Segmentation of Banking Customers", "doi": null, "abstractUrl": "/proceedings-article/big-data/2020/09378483/1s64vJFILJe", "parentPublication": { "id": "proceedings/big-data/2020/6251/0", "title": "2020 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/csci/2020/7624/0/762400a498", "title": "Large scale data mining for banking credit risk prediction", "doi": null, "abstractUrl": "/proceedings-article/csci/2020/762400a498/1uGYTbZvdzq", "parentPublication": { "id": "proceedings/csci/2020/7624/0", "title": "2020 International Conference on Computational Science and Computational Intelligence (CSCI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0693", "articleId": "13rRUNvya9e", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0709", "articleId": "13rRUyY28Yj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzFdtc6", "title": "November/December", "year": "2010", "issueNum": "06", "idPrefix": "tg", "pubType": "journal", "volume": "16", "label": "November/December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUx0gezT", "doi": "10.1109/TVCG.2010.186", "abstract": "Treemaps are space-filling visualizations that make efficient use of limited display space to depict large amounts of hierarchical data. Creating perceptually effective treemaps requires carefully managing a number of design parameters including the aspect ratio and luminance of rectangles. Moreover, treemaps encode values using area, which has been found to be less accurate than judgments of other visual encodings, such as length. We conduct a series of controlled experiments aimed at producing a set of design guidelines for creating effective rectangular treemaps. We find no evidence that luminance affects area judgments, but observe that aspect ratio does have an effect. Specifically, we find that the accuracy of area comparisons suffers when the compared rectangles have extreme aspect ratios or when both are squares. Contrary to common assumptions, the optimal distribution of rectangle aspect ratios within a treemap should include non-squares, but should avoid extremes. We then compare treemaps with hierarchical bar chart displays to identify the data densities at which length-encoded bar charts become less effective than area-encoded treemaps. We report the transition points at which treemaps exhibit judgment accuracy on par with bar charts for both leaf and non-leaf tree nodes. We also find that even at relatively low data densities treemaps result in faster comparisons than bar charts. Based on these results, we present a set of guidelines for the effective use of treemaps and suggest alternate approaches for treemap layout.", "abstracts": [ { "abstractType": "Regular", "content": "Treemaps are space-filling visualizations that make efficient use of limited display space to depict large amounts of hierarchical data. Creating perceptually effective treemaps requires carefully managing a number of design parameters including the aspect ratio and luminance of rectangles. Moreover, treemaps encode values using area, which has been found to be less accurate than judgments of other visual encodings, such as length. We conduct a series of controlled experiments aimed at producing a set of design guidelines for creating effective rectangular treemaps. We find no evidence that luminance affects area judgments, but observe that aspect ratio does have an effect. Specifically, we find that the accuracy of area comparisons suffers when the compared rectangles have extreme aspect ratios or when both are squares. Contrary to common assumptions, the optimal distribution of rectangle aspect ratios within a treemap should include non-squares, but should avoid extremes. We then compare treemaps with hierarchical bar chart displays to identify the data densities at which length-encoded bar charts become less effective than area-encoded treemaps. We report the transition points at which treemaps exhibit judgment accuracy on par with bar charts for both leaf and non-leaf tree nodes. We also find that even at relatively low data densities treemaps result in faster comparisons than bar charts. Based on these results, we present a set of guidelines for the effective use of treemaps and suggest alternate approaches for treemap layout.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Treemaps are space-filling visualizations that make efficient use of limited display space to depict large amounts of hierarchical data. Creating perceptually effective treemaps requires carefully managing a number of design parameters including the aspect ratio and luminance of rectangles. Moreover, treemaps encode values using area, which has been found to be less accurate than judgments of other visual encodings, such as length. We conduct a series of controlled experiments aimed at producing a set of design guidelines for creating effective rectangular treemaps. We find no evidence that luminance affects area judgments, but observe that aspect ratio does have an effect. Specifically, we find that the accuracy of area comparisons suffers when the compared rectangles have extreme aspect ratios or when both are squares. Contrary to common assumptions, the optimal distribution of rectangle aspect ratios within a treemap should include non-squares, but should avoid extremes. We then compare treemaps with hierarchical bar chart displays to identify the data densities at which length-encoded bar charts become less effective than area-encoded treemaps. We report the transition points at which treemaps exhibit judgment accuracy on par with bar charts for both leaf and non-leaf tree nodes. We also find that even at relatively low data densities treemaps result in faster comparisons than bar charts. Based on these results, we present a set of guidelines for the effective use of treemaps and suggest alternate approaches for treemap layout.", "title": "Perceptual Guidelines for Creating Rectangular Treemaps", "normalizedTitle": "Perceptual Guidelines for Creating Rectangular Treemaps", "fno": "ttg2010060990", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Graphical Perception", "Visualization", "Treemaps", "Rectangular Area", "Visual Encoding", "Experiment", "Mechanical Turk" ], "authors": [ { "givenName": "Nicholas", "surname": "Kong", "fullName": "Nicholas Kong", "affiliation": "University of California, Berkeley", "__typename": "ArticleAuthorType" }, { "givenName": "Jeffrey", "surname": "Heer", "fullName": "Jeffrey Heer", "affiliation": "Stanford University", "__typename": "ArticleAuthorType" }, { "givenName": "Maneesh", "surname": "Agrawala", "fullName": "Maneesh Agrawala", "affiliation": "University of California, Berkeley", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2010-11-01 00:00:00", "pubType": "trans", "pages": "990-998", "year": "2010", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2009/3733/0/3733a098", "title": "TreemapBar: Visualizing Additional Dimensions of Data in Bar Chart", "doi": null, "abstractUrl": "/proceedings-article/iv/2009/3733a098/12OmNB9bviF", "parentPublication": { "id": "proceedings/iv/2009/3733/0", "title": "2009 13th International Conference Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infvis/2005/9464/0/01532128", "title": "Voronoi treemaps", "doi": null, "abstractUrl": "/proceedings-article/infvis/2005/01532128/12OmNCmGNWg", "parentPublication": { "id": "proceedings/infvis/2005/9464/0", "title": "IEEE Symposium on Information Visualization (InfoVis 05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2012/4771/0/4771a007", "title": "Edge Equalized Treemaps", "doi": null, "abstractUrl": "/proceedings-article/iv/2012/4771a007/12OmNqFrGGA", "parentPublication": { "id": "proceedings/iv/2012/4771/0", "title": "2012 16th International Conference on Information Visualisation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/01532128", "title": "Voronoi treemaps", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/01532128/12OmNqzu6VY", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isvd/2010/4112/0/4112a085", "title": "Fast Dynamic Voronoi Treemaps", "doi": null, "abstractUrl": "/proceedings-article/isvd/2010/4112a085/12OmNxGAL4V", "parentPublication": { "id": "proceedings/isvd/2010/4112/0", "title": "2010 International Symposium on Voronoi Diagrams in Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isvd/2009/3781/0/3781a265", "title": "Visualizing Biodiversity with Voronoi Treemaps", "doi": null, "abstractUrl": "/proceedings-article/isvd/2009/3781a265/12OmNy7QfoW", "parentPublication": { "id": "proceedings/isvd/2009/3781/0", "title": "2009 Sixth International Symposium on Voronoi Diagrams", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2001/1342/0/13420073", "title": "Ordered Treemap Layouts", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2001/13420073/12OmNySosIO", "parentPublication": { "id": "proceedings/ieee-infovis/2001/1342/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/27900007", "title": "Voronoi Treemaps", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/27900007/12OmNzSyCdf", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061348", "title": "Spatially Ordered Treemaps", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061348/13rRUxBJhmN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/01/ttg2013010141", "title": "Enhanced Spatial Stability with Hilbert and Moore Treemaps", "doi": null, "abstractUrl": "/journal/tg/2013/01/ttg2013010141/13rRUzphDxW", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2010060980", "articleId": "13rRUxZRbnY", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2010060999", "articleId": "13rRUyYBlgx", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxvO04X", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tp", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1LXJf5QyoV2", "doi": "10.1109/TPAMI.2023.3263774", "abstract": "Random forests are considered one of the best out-of-the-box classification and regression algorithms due to their high level of predictive performance with relatively little tuning. Pairwise proximities can be computed from a trained random forest and measure the similarity between data points relative to the supervised task. Random forest proximities have been used in many applications including the identification of variable importance, data imputation, outlier detection, and data visualization. However, existing definitions of random forest proximities do not accurately reflect the data geometry learned by the random forest. In this paper, we introduce a novel definition of random forest proximities called Random Forest-Geometry- and Accuracy-Preserving proximities (RF-GAP). We prove that the proximity-weighted sum (regression) or majority vote (classification) using RF-GAP exactly matches the out-of-bag random forest prediction, thus capturing the data geometry learned by the random forest. We empirically show that this improved geometric representation outperforms traditional random forest proximities in tasks such as data imputation and provides outlier detection and visualization results consistent with the learned data geometry.", "abstracts": [ { "abstractType": "Regular", "content": "Random forests are considered one of the best out-of-the-box classification and regression algorithms due to their high level of predictive performance with relatively little tuning. Pairwise proximities can be computed from a trained random forest and measure the similarity between data points relative to the supervised task. Random forest proximities have been used in many applications including the identification of variable importance, data imputation, outlier detection, and data visualization. However, existing definitions of random forest proximities do not accurately reflect the data geometry learned by the random forest. In this paper, we introduce a novel definition of random forest proximities called Random Forest-Geometry- and Accuracy-Preserving proximities (RF-GAP). We prove that the proximity-weighted sum (regression) or majority vote (classification) using RF-GAP exactly matches the out-of-bag random forest prediction, thus capturing the data geometry learned by the random forest. We empirically show that this improved geometric representation outperforms traditional random forest proximities in tasks such as data imputation and provides outlier detection and visualization results consistent with the learned data geometry.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Random forests are considered one of the best out-of-the-box classification and regression algorithms due to their high level of predictive performance with relatively little tuning. Pairwise proximities can be computed from a trained random forest and measure the similarity between data points relative to the supervised task. Random forest proximities have been used in many applications including the identification of variable importance, data imputation, outlier detection, and data visualization. However, existing definitions of random forest proximities do not accurately reflect the data geometry learned by the random forest. In this paper, we introduce a novel definition of random forest proximities called Random Forest-Geometry- and Accuracy-Preserving proximities (RF-GAP). We prove that the proximity-weighted sum (regression) or majority vote (classification) using RF-GAP exactly matches the out-of-bag random forest prediction, thus capturing the data geometry learned by the random forest. We empirically show that this improved geometric representation outperforms traditional random forest proximities in tasks such as data imputation and provides outlier detection and visualization results consistent with the learned data geometry.", "title": "Geometry- and Accuracy-Preserving Random Forest Proximities", "normalizedTitle": "Geometry- and Accuracy-Preserving Random Forest Proximities", "fno": "10089875", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Random Forests", "Forestry", "Geometry", "Data Visualization", "Decision Trees", "Task Analysis", "Anomaly Detection", "Random Forests", "Proximities", "Supervised Learning" ], "authors": [ { "givenName": "Jake S.", "surname": "Rhodes", "fullName": "Jake S. Rhodes", "affiliation": "Idaho State University, Pocatello, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Adele", "surname": "Cutler", "fullName": "Adele Cutler", "affiliation": "Utah State University, Logan, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Kevin R.", "surname": "Moon", "fullName": "Kevin R. Moon", "affiliation": "Utah State University, Logan, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2023-03-01 00:00:00", "pubType": "trans", "pages": "1-13", "year": "5555", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icis/2018/5892/0/08466420", "title": "Floor Heating Customer Prediction Model Based on Random Forest", "doi": null, "abstractUrl": "/proceedings-article/icis/2018/08466420/13Jkrbn4CUJ", "parentPublication": { "id": "proceedings/icis/2018/5892/0", "title": "2018 IEEE/ACIS 17th International Conference on Computer and Information Science (ICIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icci*cc/2018/3360/0/08482040", "title": "Quantile Regression Random Forest Hybrids Based Data Imputation", "doi": null, "abstractUrl": "/proceedings-article/icci*cc/2018/08482040/14dcDYc4Tik", "parentPublication": { "id": "proceedings/icci*cc/2018/3360/0", "title": "2018 IEEE 17th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-smartcity-dss/2018/6614/0/661400a196", "title": "DistForest: A Parallel Random Forest Training Framework Based on Supercomputer", "doi": null, "abstractUrl": "/proceedings-article/hpcc-smartcity-dss/2018/661400a196/183rAdeMwKu", "parentPublication": { "id": "proceedings/hpcc-smartcity-dss/2018/6614/0", "title": "2018 IEEE 20th International Conference on High Performance Computing and Communications; IEEE 16th International Conference on Smart City; IEEE 4th International Conference on Data Science and Systems (HPCC/SmartCity/DSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2019/03/08470181", "title": "Efficiently Predicting Hot Spots in PPIs by Combining Random Forest and Synthetic Minority Over-Sampling Technique", "doi": null, "abstractUrl": "/journal/tb/2019/03/08470181/1aAwCvFb4cM", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse-euc/2019/1664/0/166400a470", "title": "A Differential Privacy Random Forest Method of Privacy Protection in Cloud", "doi": null, "abstractUrl": "/proceedings-article/cse-euc/2019/166400a470/1fHkxS2eNoY", "parentPublication": { "id": "proceedings/cse-euc/2019/1664/0", "title": "2019 IEEE International Conference on Computational Science and Engineering (CSE) and IEEE International Conference on Embedded and Ubiquitous Computing (EUC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mlbdbi/2019/5094/0/509400a308", "title": "Research on Recommendation of Insurance Products Based on Random Forest", "doi": null, "abstractUrl": "/proceedings-article/mlbdbi/2019/509400a308/1gjRIxXfJQs", "parentPublication": { "id": "proceedings/mlbdbi/2019/5094/0", "title": "2019 International Conference on Machine Learning, Big Data and Business Intelligence (MLBDBI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ithings-greencom-cpscom-smartdata-cybermatics/2020/7647/0/764700a837", "title": "Imbalanced Encrypted Traffic Classification Scheme Using Random Forest", "doi": null, "abstractUrl": "/proceedings-article/ithings-greencom-cpscom-smartdata-cybermatics/2020/764700a837/1pVHmieKACc", "parentPublication": { "id": "proceedings/ithings-greencom-cpscom-smartdata-cybermatics/2020/7647/0", "title": "2020 International Conferences on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom) and IEEE Smart Data (SmartData) and IEEE Congress on Cybermatics (Cybermatics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412014", "title": "On learning Random Forests for Random Forest-clustering", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412014/1tmjr5IVIYM", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2023/01/09446631", "title": "RatioRF: A Novel Measure for Random Forest Clustering Based on the Tversky&#x2019;s Ratio Model", "doi": null, "abstractUrl": "/journal/tk/2023/01/09446631/1u8lpn0Cqg8", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2022/05/09456080", "title": "Enriched Random Forest for High Dimensional Genomic Data", "doi": null, "abstractUrl": "/journal/tb/2022/05/09456080/1usggaaazTi", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "10089510", "articleId": "1LXJeUY7tRK", "__typename": "AdjacentArticleType" }, "next": { "fno": "10089515", "articleId": "1LXJfgpoZZS", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1M2IHkCBr8I", "name": "ttp555501-010089875s1-supp1-3263774.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttp555501-010089875s1-supp1-3263774.pdf", "extension": "pdf", "size": "601 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzkMlIB", "title": "Jan.-March", "year": "2016", "issueNum": "01", "idPrefix": "th", "pubType": "journal", "volume": "9", "label": "Jan.-March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxC0SP3", "doi": "10.1109/TOH.2015.2485201", "abstract": "Our hands and fingers are involved in almost all activities of daily living and, as such, have a disproportionately large neural representation. Functional magnetic resonance imaging investigations into the neural control of the hand have revealed great advances, but the harsh MRI environment has proven to be a challenge to devices capable of delivering a large variety of stimuli necessary for well-controlled studies. This paper presents a fMRI-compatible haptic interface to investigate the neural mechanisms underlying precision grasp control. The interface, located at the scanner bore, is controlled remotely through a shielded electromagnetic actuation system positioned at the end of the scanner bed and then through a high stiffness, low inertia cable transmission. We present the system design, taking into account requirements defined by the biomechanics and dynamics of the human hand, as well as the fMRI environment. Performance evaluation revealed a structural stiffness of 3.3 N/mm, renderable forces up to 94 N, and a position control bandwidth of at least 19 Hz. MRI-compatibility tests showed no degradation in the operation of the haptic interface or the image quality. A preliminary fMRI experiment during a pilot study validated the usability of the haptic interface, illustrating the possibilities offered by this device.", "abstracts": [ { "abstractType": "Regular", "content": "Our hands and fingers are involved in almost all activities of daily living and, as such, have a disproportionately large neural representation. Functional magnetic resonance imaging investigations into the neural control of the hand have revealed great advances, but the harsh MRI environment has proven to be a challenge to devices capable of delivering a large variety of stimuli necessary for well-controlled studies. This paper presents a fMRI-compatible haptic interface to investigate the neural mechanisms underlying precision grasp control. The interface, located at the scanner bore, is controlled remotely through a shielded electromagnetic actuation system positioned at the end of the scanner bed and then through a high stiffness, low inertia cable transmission. We present the system design, taking into account requirements defined by the biomechanics and dynamics of the human hand, as well as the fMRI environment. Performance evaluation revealed a structural stiffness of 3.3 N/mm, renderable forces up to 94 N, and a position control bandwidth of at least 19 Hz. MRI-compatibility tests showed no degradation in the operation of the haptic interface or the image quality. A preliminary fMRI experiment during a pilot study validated the usability of the haptic interface, illustrating the possibilities offered by this device.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Our hands and fingers are involved in almost all activities of daily living and, as such, have a disproportionately large neural representation. Functional magnetic resonance imaging investigations into the neural control of the hand have revealed great advances, but the harsh MRI environment has proven to be a challenge to devices capable of delivering a large variety of stimuli necessary for well-controlled studies. This paper presents a fMRI-compatible haptic interface to investigate the neural mechanisms underlying precision grasp control. The interface, located at the scanner bore, is controlled remotely through a shielded electromagnetic actuation system positioned at the end of the scanner bed and then through a high stiffness, low inertia cable transmission. We present the system design, taking into account requirements defined by the biomechanics and dynamics of the human hand, as well as the fMRI environment. Performance evaluation revealed a structural stiffness of 3.3 N/mm, renderable forces up to 94 N, and a position control bandwidth of at least 19 Hz. MRI-compatibility tests showed no degradation in the operation of the haptic interface or the image quality. A preliminary fMRI experiment during a pilot study validated the usability of the haptic interface, illustrating the possibilities offered by this device.", "title": "Design and Evaluation of a Cable-Driven fMRI-Compatible Haptic Interface to Investigate Precision Grip Control", "normalizedTitle": "Design and Evaluation of a Cable-Driven fMRI-Compatible Haptic Interface to Investigate Precision Grip Control", "fno": "07286837", "hasPdf": true, "idPrefix": "th", "keywords": [ "Magnetic Resonance Imaging", "Friction", "Haptic Interfaces", "Force", "Thumb", "Magnetic Noise", "Magnetic Shielding", "Sensorimotor Integration", "Neuroscience Robotics", "Human Motor Control", "Finger Movement", "Remote Sensing And Actuation", "Sensorimotor Integration", "Neuroscience Robotics", "Human Motor Control", "Finger Movement", "Remote Sensing And Actuation" ], "authors": [ { "givenName": "Bogdan", "surname": "Vigaru", "fullName": "Bogdan Vigaru", "affiliation": "Department of Health Sciences and Technology, ETH Zurich, Zurich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "James", "surname": "Sulzer", "fullName": "James Sulzer", "affiliation": "Department of Mechanical Engineering, University of Texas at Austin, Austin, TX", "__typename": "ArticleAuthorType" }, { "givenName": "Roger", "surname": "Gassert", "fullName": "Roger Gassert", "affiliation": "Department of Health Sciences and Technology, ETH Zurich, Zurich, Switzerland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2016-01-01 00:00:00", "pubType": "trans", "pages": "20-32", "year": "2016", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/haptics/2006/0226/0/02260063", "title": "Effects of Haptic Feedback on Exploration", "doi": null, "abstractUrl": 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{ "issue": { "id": "1srMrRfwhnq", "title": "May", "year": "2021", "issueNum": "05", "idPrefix": "tp", "pubType": "journal", "volume": "43", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1faptKO9nMI", "doi": "10.1109/TPAMI.2019.2955131", "abstract": "This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution. To overcome such limitations with the existing algorithm, we propose a unified approach to solve this problem. We assume that a dynamic scene can be approximated by numerous piecewise planar surfaces, where each planar surface enjoys its own rigid motion, and the global change in the scene between two frames is as-rigid-as-possible (ARAP). Consequently, our model of a dynamic scene reduces to a soup of planar structures and rigid motion of these local planar structures. Using planar over-segmentation of the scene, we reduce this task to solving a &#x201C;3D jigsaw puzzle&#x201D; problem. Hence, the task boils down to correctly assemble each rigid piece to construct a 3D shape that complies with the geometry of the scene under the ARAP assumption. Further, we show that our approach provides an effective solution to the inherent scale-ambiguity in structure-from-motion under perspective projection. We provide extensive experimental results and evaluation on several benchmark datasets. Quantitative comparison with competing approaches shows state-of-the-art performance.", "abstracts": [ { "abstractType": "Regular", "content": "This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution. To overcome such limitations with the existing algorithm, we propose a unified approach to solve this problem. We assume that a dynamic scene can be approximated by numerous piecewise planar surfaces, where each planar surface enjoys its own rigid motion, and the global change in the scene between two frames is as-rigid-as-possible (ARAP). Consequently, our model of a dynamic scene reduces to a soup of planar structures and rigid motion of these local planar structures. Using planar over-segmentation of the scene, we reduce this task to solving a &#x201C;3D jigsaw puzzle&#x201D; problem. Hence, the task boils down to correctly assemble each rigid piece to construct a 3D shape that complies with the geometry of the scene under the ARAP assumption. Further, we show that our approach provides an effective solution to the inherent scale-ambiguity in structure-from-motion under perspective projection. We provide extensive experimental results and evaluation on several benchmark datasets. Quantitative comparison with competing approaches shows state-of-the-art performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This work addresses the task of dense 3D reconstruction of a complex dynamic scene from images. The prevailing idea to solve this task is composed of a sequence of steps and is dependent on the success of several pipelines in its execution. To overcome such limitations with the existing algorithm, we propose a unified approach to solve this problem. We assume that a dynamic scene can be approximated by numerous piecewise planar surfaces, where each planar surface enjoys its own rigid motion, and the global change in the scene between two frames is as-rigid-as-possible (ARAP). Consequently, our model of a dynamic scene reduces to a soup of planar structures and rigid motion of these local planar structures. Using planar over-segmentation of the scene, we reduce this task to solving a “3D jigsaw puzzle” problem. Hence, the task boils down to correctly assemble each rigid piece to construct a 3D shape that complies with the geometry of the scene under the ARAP assumption. Further, we show that our approach provides an effective solution to the inherent scale-ambiguity in structure-from-motion under perspective projection. We provide extensive experimental results and evaluation on several benchmark datasets. Quantitative comparison with competing approaches shows state-of-the-art performance.", "title": "Superpixel Soup: Monocular Dense 3D Reconstruction of a Complex Dynamic Scene", "normalizedTitle": "Superpixel Soup: Monocular Dense 3D Reconstruction of a Complex Dynamic Scene", "fno": "08910408", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Geometry", "Image Reconstruction", "Image Segmentation", "Solid Modelling", "Geometry", "3 D Shape", "ARAP", "As Rigid As Possible", "Structure From Motion", "Rigid Piece", "3 D Jigsaw Puzzle Problem", "Planar Over Segmentation", "Local Planar Structures", "Rigid Motion", "Planar Surface", "Superpixel Soup", "Monocular Dense 3 D Reconstruction", "Complex Dynamic Scene", "Piecewise Planar Surfaces", "Three Dimensional Displays", "Dynamics", "Image Reconstruction", "Heuristic Algorithms", "Cameras", "Motion Segmentation", "Surface Reconstruction", "Dense 3 D Reconstruction", "Perspective Camera", "As Rigid As Possible", "Relative Scale Ambiguity", "Structure From Motion" ], "authors": [ { "givenName": "Suryansh", "surname": "Kumar", "fullName": "Suryansh Kumar", "affiliation": "ETH Zürich, Zäurich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "Yuchao", "surname": "Dai", "fullName": "Yuchao Dai", "affiliation": "Northwestern Polytechnical University, Fremont, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Hongdong", "surname": "Li", "fullName": "Hongdong Li", "affiliation": "ARC Centre of Excellent for Robotic Vision, Australian National University, Canberra, ACT, Australia", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2021-05-01 00:00:00", "pubType": "trans", "pages": "1705-1717", "year": "2021", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2016/8851/0/07780809", "title": "Dense Monocular Depth Estimation in Complex Dynamic Scenes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/07780809/12OmNB8Cj8H", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvmp/2011/4621/0/4621a030", "title": "Efficient Dense Reconstruction from Video", "doi": null, "abstractUrl": "/proceedings-article/cvmp/2011/4621a030/12OmNqBtj8n", "parentPublication": { "id": "proceedings/cvmp/2011/4621/0", "title": "2011 Conference for Visual Media Production", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1999/0149/1/01491002", "title": "A Projective Framework for Scene Segmentation in the Presence of Moving Objects", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1999/01491002/12OmNqHqSzk", "parentPublication": { "id": "proceedings/cvpr/1999/0149/2", "title": "Proceedings. 1999 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No PR00149)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a918", "title": "Direct, Dense, and Deformable: Template-Based Non-rigid 3D Reconstruction from RGB Video", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a918/12OmNrAv3HN", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visapp/2014/8133/1/07294877", "title": "Motion characterization of a dynamic scene", "doi": null, "abstractUrl": "/proceedings-article/visapp/2014/07294877/12OmNwGqBmr", "parentPublication": { "id": "proceedings/visapp/2014/8133/1", "title": "2014 International Conference on Computer Vision Theory and Applications (VISAPP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2012/4660/0/06402535", "title": "Dense multibody motion estimation and reconstruction from a handheld camera", "doi": null, "abstractUrl": "/proceedings-article/ismar/2012/06402535/12OmNz5s0RS", "parentPublication": { "id": "proceedings/ismar/2012/4660/0", "title": "2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032a910", "title": "BodyFusion: Real-Time Capture of Human Motion and Surface Geometry Using a Single Depth Camera", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032a910/12OmNzT7Otl", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032e659", "title": "Monocular Dense 3D Reconstruction of a Complex Dynamic Scene from Two Perspective Frames", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032e659/12OmNzmclLj", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2018/8425/0/842500a042", "title": "Patch-Based Non-rigid 3D Reconstruction from a Single Depth Stream", "doi": null, "abstractUrl": "/proceedings-article/3dv/2018/842500a042/17D45WGGoME", "parentPublication": { "id": "proceedings/3dv/2018/8425/0", "title": "2018 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2020/6553/0/09093583", "title": "NRMVS: Non-Rigid Multi-View Stereo", "doi": null, "abstractUrl": "/proceedings-article/wacv/2020/09093583/1jPbfZI3SVi", "parentPublication": { "id": "proceedings/wacv/2020/6553/0", "title": "2020 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08918483", "articleId": "1fr0uzCqzbq", "__typename": "AdjacentArticleType" }, "next": { "fno": "08908805", "articleId": "1f8KyPhKckU", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1p1cntpQSWc", "title": "Jan.", "year": "2021", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1p1cAbjuMP6", "doi": "10.1109/TVCG.2019.2930691", "abstract": "While dynamic scene reconstruction has made revolutionary progress from the earliest setup using a mass of static cameras in studio environment to the latest egocentric or hand-held moving camera based schemes, it is still restricted by the recording volume, user comfortability, human labor and expertise. In this paper, a novel solution is proposed through a real-time and robust dynamic fusion scheme using a single flying depth camera, denoted as FlyFusion. By proposing a novel topology compactness strategy for effectively regularizing the complex topology changes, and the Geometry And Motion Energy (GAME) metric for guiding the viewpoint optimization in the volumetric space, FlyFusion succeeds to enable intelligent viewpoint selection based on the immediate dynamic reconstruction result. The merit of FlyFusion lies in its concurrent robustness, efficiency, and adaptation in producing fused and denoised 3D geometry and motions of a moving target interacting with different non-rigid objects in a large space.", "abstracts": [ { "abstractType": "Regular", "content": "While dynamic scene reconstruction has made revolutionary progress from the earliest setup using a mass of static cameras in studio environment to the latest egocentric or hand-held moving camera based schemes, it is still restricted by the recording volume, user comfortability, human labor and expertise. In this paper, a novel solution is proposed through a real-time and robust dynamic fusion scheme using a single flying depth camera, denoted as FlyFusion. By proposing a novel topology compactness strategy for effectively regularizing the complex topology changes, and the Geometry And Motion Energy (GAME) metric for guiding the viewpoint optimization in the volumetric space, FlyFusion succeeds to enable intelligent viewpoint selection based on the immediate dynamic reconstruction result. The merit of FlyFusion lies in its concurrent robustness, efficiency, and adaptation in producing fused and denoised 3D geometry and motions of a moving target interacting with different non-rigid objects in a large space.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "While dynamic scene reconstruction has made revolutionary progress from the earliest setup using a mass of static cameras in studio environment to the latest egocentric or hand-held moving camera based schemes, it is still restricted by the recording volume, user comfortability, human labor and expertise. In this paper, a novel solution is proposed through a real-time and robust dynamic fusion scheme using a single flying depth camera, denoted as FlyFusion. By proposing a novel topology compactness strategy for effectively regularizing the complex topology changes, and the Geometry And Motion Energy (GAME) metric for guiding the viewpoint optimization in the volumetric space, FlyFusion succeeds to enable intelligent viewpoint selection based on the immediate dynamic reconstruction result. The merit of FlyFusion lies in its concurrent robustness, efficiency, and adaptation in producing fused and denoised 3D geometry and motions of a moving target interacting with different non-rigid objects in a large space.", "title": "FlyFusion: Realtime Dynamic Scene Reconstruction Using a Flying Depth Camera", "normalizedTitle": "FlyFusion: Realtime Dynamic Scene Reconstruction Using a Flying Depth Camera", "fno": "08778689", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Geometry", "Feature Selection", "Image Denoising", "Image Fusion", "Image Motion Analysis", "Image Reconstruction", "Real Time Systems", "Stereo Image Processing", "Fly Fusion", "Viewpoint Optimization", "Intelligent Viewpoint Selection", "Real Time Dynamic Scene Reconstruction", "Flying Depth Camera", "Robust Dynamic Fusion", "Topology Compactness", "Geometry And Motion Energy Metric", "GAME Metric", "3 D Geometry Denoising", "Cameras", "Image Reconstruction", "Dynamics", "Geometry", "Real Time Systems", "Topology", "Measurement", "Non Rigid", "Real Time", "4 D Reconstruction", "Markerless Motion Capture", "Flying Camera" ], "authors": [ { "givenName": "Lan", "surname": "Xu", "fullName": "Lan Xu", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Cheng", "fullName": "Wei Cheng", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Kaiwen", "surname": "Guo", "fullName": "Kaiwen Guo", "affiliation": "Google Inc, Mountain View, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Lei", "surname": "Han", "fullName": "Lei Han", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yebin", "surname": "Liu", "fullName": "Yebin Liu", "affiliation": "Department of Automation, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Lu", "surname": "Fang", "fullName": "Lu Fang", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2021-01-01 00:00:00", "pubType": "trans", "pages": "68-82", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2015/8391/0/8391a846", "title": "Photogeometric Scene Flow for High-Detail Dynamic 3D Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a846/12OmNAtst5T", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": 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Depth Camera", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032a910/12OmNzT7Otl", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08241434", "title": "MixedFusion: Real-Time Reconstruction of an Indoor Scene with Dynamic Objects", "doi": null, "abstractUrl": "/journal/tg/2018/12/08241434/14H4WM5G31S", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000b983", "title": "GeoNet: Unsupervised Learning of Dense Depth, Optical Flow and Camera Pose", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000b983/17D45VVho4Q", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 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{ "issue": { "id": "12OmNx1qV7z", "title": "March-April", "year": "2012", "issueNum": "02", "idPrefix": "cg", "pubType": "magazine", "volume": "32", "label": "March-April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxZ0o40", "doi": "10.1109/MCG.2012.40", "abstract": "This issue features four articles on material appearance, which is important in many computer graphics applications. Two articles on general methods consider two distinct issues: measurement and efficient rendering. The other articles examine two extremely different types of specialized materials, illustrating the variety of application requirements and constraints.", "abstracts": [ { "abstractType": "Regular", "content": "This issue features four articles on material appearance, which is important in many computer graphics applications. Two articles on general methods consider two distinct issues: measurement and efficient rendering. The other articles examine two extremely different types of specialized materials, illustrating the variety of application requirements and constraints.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This issue features four articles on material appearance, which is important in many computer graphics applications. Two articles on general methods consider two distinct issues: measurement and efficient rendering. The other articles examine two extremely different types of specialized materials, illustrating the variety of application requirements and constraints.", "title": "Material Appearance", "normalizedTitle": "Material Appearance", "fno": "mcg2012020022", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Material Appearance", "Rendering", "Material Models", "Ellipsometry", "Surface Polarization", "Reflectance", "Scattering", "Refraction", "Salt Decay", "Surgery Simulation", "Computer Graphics" ], "authors": [ { "givenName": "Pierre", "surname": "Poulin", "fullName": "Pierre Poulin", "affiliation": "University of Montreal", "__typename": "ArticleAuthorType" }, { "givenName": "Holly", "surname": "Rushmeier", "fullName": "Holly Rushmeier", "affiliation": "Yale University", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "02", "pubDate": "2012-03-01 00:00:00", "pubType": "mags", "pages": "22-23", "year": "2012", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icalt/2008/3167/0/3167a338", "title": "Design and Management of Material Sharing System for Ubiquitous Vocabulary Learning", "doi": null, "abstractUrl": "/proceedings-article/icalt/2008/3167a338/12OmNAlvHXh", "parentPublication": { "id": "proceedings/icalt/2008/3167/0", "title": "IEEE International Conference on Advanced Learning Technologies (ICALT 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sitis/2007/3122/0/3122a619", "title": "Material Classification of Hyperspectral Images Using Unsupervised Fuzzy Clustering Methods", "doi": null, "abstractUrl": "/proceedings-article/sitis/2007/3122a619/12OmNAsk4E3", "parentPublication": { "id": "proceedings/sitis/2007/3122/0", "title": "2007 Third International IEEE Conference on Signal-Image Technologies and Internet-Based System", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cmcsn/2012/4738/0/4738a360", "title": "The Large-Scale Nuclear Power Plant Achieve for Research Equipment for Production and Material Platform", "doi": null, "abstractUrl": "/proceedings-article/cmcsn/2012/4738a360/12OmNqJq4Bh", "parentPublication": { "id": "proceedings/cmcsn/2012/4738/0", "title": "Computing, Measurement, Control and Sensor Network, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2009/3711/0/3711a249", "title": "Design of an Environmental Education Material Based on Field Observations", "doi": null, "abstractUrl": "/proceedings-article/icalt/2009/3711a249/12OmNwBBqeD", "parentPublication": { "id": "proceedings/icalt/2009/3711/0", "title": "Advanced Learning Technologies, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iseim/2005/6063/1/01496050", "title": "Influence of geometric structure and material properties on dielectric frequency response of composite oil cellulose insulation", "doi": null, "abstractUrl": "/proceedings-article/iseim/2005/01496050/12OmNx4gUkN", "parentPublication": { "id": "proceedings/iseim/2005/6063/1", "title": "International Symposium on Electrical Insulating Materials", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2008/1969/0/04720418", "title": "Conceptual graph based learning material producing strategy for cooperative learning", "doi": null, "abstractUrl": "/proceedings-article/fie/2008/04720418/12OmNyUnEKH", "parentPublication": { "id": "proceedings/fie/2008/1969/0", "title": "2008 38th Annual Frontiers in Education Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2003/04/v0500", "title": "Material Interface Reconstruction", "doi": null, "abstractUrl": "/journal/tg/2003/04/v0500/13rRUwgQpDe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/08/ttp2009081375", "title": "Appearance Derivatives for Isonormal Clustering of Scenes", "doi": null, "abstractUrl": "/journal/tp/2009/08/ttp2009081375/13rRUxASuiQ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2020/08/08675400", "title": "Recognizing Material Properties from Images", "doi": null, "abstractUrl": "/journal/tp/2020/08/08675400/18K0dyftG5q", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "1zBamVZHyne", "title": "Jan.", "year": "2022", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1xic1nONd3q", "doi": "10.1109/TVCG.2021.3114865", "abstract": "Time-series data-usually presented in the form of lines-plays an important role in many domains such as finance, meteorology, health, and urban informatics. Yet, little has been done to support interactive exploration of large-scale time-series data, which requires a clutter-free visual representation with low-latency interactions. In this paper, we contribute a novel line-segment-based KD-tree method to enable interactive analysis of many time series. Our method enables not only fast queries over time series in selected regions of interest but also a line splatting method for efficient computation of the density field and selection of representative lines. Further, we develop KD-Box, an interactive system that provides rich interactions, e.g., timebox, attribute filtering, and coordinated multiple views. We demonstrate the effectiveness of KD-Box in supporting efficient line query and density field computation through a quantitative comparison and show its usefulness for interactive visual analysis on several real-world datasets.", "abstracts": [ { "abstractType": "Regular", "content": "Time-series data-usually presented in the form of lines-plays an important role in many domains such as finance, meteorology, health, and urban informatics. Yet, little has been done to support interactive exploration of large-scale time-series data, which requires a clutter-free visual representation with low-latency interactions. In this paper, we contribute a novel line-segment-based KD-tree method to enable interactive analysis of many time series. Our method enables not only fast queries over time series in selected regions of interest but also a line splatting method for efficient computation of the density field and selection of representative lines. Further, we develop KD-Box, an interactive system that provides rich interactions, e.g., timebox, attribute filtering, and coordinated multiple views. We demonstrate the effectiveness of KD-Box in supporting efficient line query and density field computation through a quantitative comparison and show its usefulness for interactive visual analysis on several real-world datasets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Time-series data-usually presented in the form of lines-plays an important role in many domains such as finance, meteorology, health, and urban informatics. Yet, little has been done to support interactive exploration of large-scale time-series data, which requires a clutter-free visual representation with low-latency interactions. In this paper, we contribute a novel line-segment-based KD-tree method to enable interactive analysis of many time series. Our method enables not only fast queries over time series in selected regions of interest but also a line splatting method for efficient computation of the density field and selection of representative lines. Further, we develop KD-Box, an interactive system that provides rich interactions, e.g., timebox, attribute filtering, and coordinated multiple views. We demonstrate the effectiveness of KD-Box in supporting efficient line query and density field computation through a quantitative comparison and show its usefulness for interactive visual analysis on several real-world datasets.", "title": "KD-Box: Line-segment-based KD-tree for Interactive Exploration of Large-scale Time-Series Data", "normalizedTitle": "KD-Box: Line-segment-based KD-tree for Interactive Exploration of Large-scale Time-Series Data", "fno": "09552923", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Visualisation", "Image Segmentation", "Interactive Systems", "Query Processing", "Time Series", "Trees Mathematics", "KD Box", "Line Segment Based KD Tree", "Interactive Exploration", "Large Scale Time Series Data", "Time Series Data Usually", "Lines Plays", "Clutter Free Visual Representation", "Novel Line Segment Based", "KD Tree Method", "Interactive Analysis", "Time Series", "Line Splatting Method", "Representative Lines", "Interactive System", "Efficient Line Query", "Interactive Visual Analysis", "Data Visualization", "Time Series Analysis", "Visualization", "Rendering Computer Graphics", "Market Research", "Clutter", "Three Dimensional Displays", "Many Time Series", "Density Based Visualization", "Interactive Visualization For Large Scale Data" ], "authors": [ { "givenName": "Yue", "surname": "Zhao", "fullName": "Yue Zhao", "affiliation": "Shandong University, Qingdao, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yunhai", "surname": "Wang", "fullName": "Yunhai Wang", "affiliation": "Shandong University, Qingdao, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Zhang", "fullName": "Jian Zhang", "affiliation": "CNIC, CAS., United States", "__typename": "ArticleAuthorType" }, { "givenName": "Chi-Wing", "surname": "Fu", "fullName": "Chi-Wing Fu", "affiliation": "Chinese University of Hong Kong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Mingliang", "surname": "Xu", "fullName": "Mingliang Xu", "affiliation": "Zhengzhou University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Dominik", "surname": "Moritz", "fullName": "Dominik Moritz", "affiliation": "Carnegie Mellon University, United States", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-01-01 00:00:00", "pubType": "trans", "pages": "890-900", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vast/2012/4752/0/06400534", "title": "Visual exploration of local interest points in sets of time series", "doi": null, "abstractUrl": "/proceedings-article/vast/2012/06400534/12OmNvC0sXn", "parentPublication": { "id": "proceedings/vast/2012/4752/0", "title": "2012 IEEE Conference on Visual Analytics Science and Technology (VAST 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccima/1999/0300/0/03000029", "title": "Architecture Design of Artificial Neural Networks Based on Box & Jenkins Models for Time Series Prediction", "doi": null, "abstractUrl": "/proceedings-article/iccima/1999/03000029/12OmNwcCIRM", "parentPublication": { "id": "proceedings/iccima/1999/0300/0", "title": "Computational Intelligence and Multimedia Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07536203", "title": "Multi-Granular Trend Detection for Time-Series Analysis", "doi": null, "abstractUrl": "/journal/tg/2017/01/07536203/13rRUIM2VBK", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/05/06702502", "title": "Stroscope: Multi-Scale Visualization of Irregularly Measured Time-Series Data", "doi": null, "abstractUrl": "/journal/tg/2014/05/06702502/13rRUwghd4Z", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/12/ttg2012122899", "title": "A Visual Analytics Approach to Multiscale Exploration of Environmental Time Series", "doi": null, "abstractUrl": "/journal/tg/2012/12/ttg2012122899/13rRUxDqS8g", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/02/07817898", "title": "Line Graph or Scatter Plot? Automatic Selection of Methods for Visualizing Trends in Time Series", "doi": null, "abstractUrl": "/journal/tg/2018/02/07817898/13rRUzphDy2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2018/7202/0/720200a251", "title": "Visual Analytics for Decomposing Temporal Event Series of Production Lines", "doi": null, "abstractUrl": "/proceedings-article/iv/2018/720200a251/17D45WcjjRK", "parentPublication": { "id": "proceedings/iv/2018/7202/0", "title": "2018 22nd International Conference Information Visualisation (IV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/04/08340877", "title": "StreamStory: Exploring Multivariate Time Series on Multiple Scales", "doi": null, "abstractUrl": "/journal/tg/2019/04/08340877/17YCN4oTjd6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vis/2019/4941/0/08933618", "title": "SAX Navigator: Time Series Exploration through Hierarchical Clustering", "doi": null, "abstractUrl": "/proceedings-article/vis/2019/08933618/1fTgHvjQ1mU", "parentPublication": { "id": "proceedings/vis/2019/4941/0", "title": "2019 IEEE Visualization Conference (VIS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09224197", "title": "MultiSegVA: Using Visual Analytics to Segment Biologging Time Series on Multiple Scales", "doi": null, "abstractUrl": "/journal/tg/2021/02/09224197/1nV6Z3fZjUY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09552886", "articleId": "1xic6y40Iwg", "__typename": "AdjacentArticleType" }, "next": { "fno": "09557226", "articleId": "1xlw03gAaKQ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1zBaFiGIeHu", "name": "ttg202201-09552923s1-supp1-3114865.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202201-09552923s1-supp1-3114865.pdf", "extension": "pdf", "size": "82.7 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNwMob9C", "title": "April", "year": "2018", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxNmPDW", "doi": "10.1109/TVCG.2018.2793698", "abstract": "The proliferation of high resolution and affordable virtual reality (VR) headsets is quickly making room-scale VR experiences available in our homes. Most VR experiences strive to achieve complete immersion by creating a disconnect from the real world. However, due to the lack of a standardized notification management system and minimal context awareness in VR, an immersed user may face certain situations such as missing an important phone call (digital scenario), tripping over wandering pets (physical scenario), or losing track of time (temporal scenario). In this paper, we present the results of 1) a survey across 61 VR users to understand common interruptions and scenarios that would benefit from some form of notifications; 2) a design exercise with VR professionals to explore possible notification methods; and 3) an empirical study on the noticeability and perception of 5 different VR interruption scenarios across 6 modality combinations (e.g., audio, visual, haptic, audio + haptic, visual + haptic, and audio + visual) implemented in Unity and presented using the HTC Vive headset. Finally, we combine key learnings from each of these steps along with participant feedback to present a set of observations and recommendations for notification design in VR.", "abstracts": [ { "abstractType": "Regular", "content": "The proliferation of high resolution and affordable virtual reality (VR) headsets is quickly making room-scale VR experiences available in our homes. Most VR experiences strive to achieve complete immersion by creating a disconnect from the real world. However, due to the lack of a standardized notification management system and minimal context awareness in VR, an immersed user may face certain situations such as missing an important phone call (digital scenario), tripping over wandering pets (physical scenario), or losing track of time (temporal scenario). In this paper, we present the results of 1) a survey across 61 VR users to understand common interruptions and scenarios that would benefit from some form of notifications; 2) a design exercise with VR professionals to explore possible notification methods; and 3) an empirical study on the noticeability and perception of 5 different VR interruption scenarios across 6 modality combinations (e.g., audio, visual, haptic, audio + haptic, visual + haptic, and audio + visual) implemented in Unity and presented using the HTC Vive headset. Finally, we combine key learnings from each of these steps along with participant feedback to present a set of observations and recommendations for notification design in VR.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The proliferation of high resolution and affordable virtual reality (VR) headsets is quickly making room-scale VR experiences available in our homes. Most VR experiences strive to achieve complete immersion by creating a disconnect from the real world. However, due to the lack of a standardized notification management system and minimal context awareness in VR, an immersed user may face certain situations such as missing an important phone call (digital scenario), tripping over wandering pets (physical scenario), or losing track of time (temporal scenario). In this paper, we present the results of 1) a survey across 61 VR users to understand common interruptions and scenarios that would benefit from some form of notifications; 2) a design exercise with VR professionals to explore possible notification methods; and 3) an empirical study on the noticeability and perception of 5 different VR interruption scenarios across 6 modality combinations (e.g., audio, visual, haptic, audio + haptic, visual + haptic, and audio + visual) implemented in Unity and presented using the HTC Vive headset. Finally, we combine key learnings from each of these steps along with participant feedback to present a set of observations and recommendations for notification design in VR.", "title": "NotifiVR: Exploring Interruptions and Notifications in Virtual Reality", "normalizedTitle": "NotifiVR: Exploring Interruptions and Notifications in Virtual Reality", "fno": "08260856", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization", "Haptic Interfaces", "Vibrations", "Headphones", "Virtual Environments", "Legged Locomotion", "Virtual Reality", "Notifications", "Interruptibility", "Multi Modal", "Feedback", "Context Awareness" ], "authors": [ { "givenName": "Sarthak", "surname": "Ghosh", "fullName": "Sarthak Ghosh", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Lauren", "surname": "Winston", "fullName": "Lauren Winston", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Nishant", "surname": "Panchal", "fullName": "Nishant Panchal", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Philippe", "surname": "Kimura-Thollander", "fullName": "Philippe Kimura-Thollander", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Jeff", "surname": "Hotnog", "fullName": "Jeff Hotnog", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Douglas", "surname": "Cheong", "fullName": "Douglas Cheong", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Gabriel", "surname": "Reyes", "fullName": "Gabriel Reyes", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "Gregory D.", "surname": "Abowd", "fullName": "Gregory D. Abowd", "affiliation": "School of Interactive ComputingGeorgia Institute of Technology", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2018-04-01 00:00:00", "pubType": "trans", "pages": "1447-1456", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223390", "title": "Third person's footsteps enhanced moving sensation of seated person", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223390/12OmNxFsmDI", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2017/6647/0/07892328", "title": "Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation", 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"title": "2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798143", "title": "Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798143/1cJ0GRxSQwM", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798231", "title": "The Effect of Hanger Reflex on Virtual Reality Redirected Walking", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798231/1cJ0KBrAUYE", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798360", "title": "Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798360/1cJ10qsqQsU", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798158", "title": "PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798158/1cJ16zT3GdW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "issue": { "id": "12OmNBRKwCQ", "title": "July-Aug.", "year": "2020", "issueNum": "04", "idPrefix": "cg", "pubType": "magazine", "volume": "40", "label": "July-Aug.", "downloadables": { "hasCover": true, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1iUHRwkxh7i", "doi": "10.1109/MCG.2020.2985166", "abstract": "Visualizing History: Tunnels of Vauquois is an educational immersive virtual reality (VR) exhibit that makes the invisible history of World War I soldiers’ experiences in the tunnels of Vauquois, France, visible to contemporary audiences. The exhibit presents the visitor with both discrete knowledge and the opportunity for emotional awareness. The virtual environment is recreated from scanned data of the original site. Visitors traverse the tunnel through the use of a head-mounted display, redirected walking, passive haptics, aligned physical and virtual environments, interactive tracked props, and narration. In this article, we describe the motivation and rationale for creating an immersive exhibit for informal learning environments, such as museums, libraries, and school VR laboratories. We also describe how the current exhibit functions and our iterative design process informed by observational feedback from pilot testing.", "abstracts": [ { "abstractType": "Regular", "content": "Visualizing History: Tunnels of Vauquois is an educational immersive virtual reality (VR) exhibit that makes the invisible history of World War I soldiers’ experiences in the tunnels of Vauquois, France, visible to contemporary audiences. The exhibit presents the visitor with both discrete knowledge and the opportunity for emotional awareness. The virtual environment is recreated from scanned data of the original site. Visitors traverse the tunnel through the use of a head-mounted display, redirected walking, passive haptics, aligned physical and virtual environments, interactive tracked props, and narration. In this article, we describe the motivation and rationale for creating an immersive exhibit for informal learning environments, such as museums, libraries, and school VR laboratories. We also describe how the current exhibit functions and our iterative design process informed by observational feedback from pilot testing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Visualizing History: Tunnels of Vauquois is an educational immersive virtual reality (VR) exhibit that makes the invisible history of World War I soldiers’ experiences in the tunnels of Vauquois, France, visible to contemporary audiences. The exhibit presents the visitor with both discrete knowledge and the opportunity for emotional awareness. The virtual environment is recreated from scanned data of the original site. Visitors traverse the tunnel through the use of a head-mounted display, redirected walking, passive haptics, aligned physical and virtual environments, interactive tracked props, and narration. In this article, we describe the motivation and rationale for creating an immersive exhibit for informal learning environments, such as museums, libraries, and school VR laboratories. We also describe how the current exhibit functions and our iterative design process informed by observational feedback from pilot testing.", "title": "Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition", "normalizedTitle": "Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition", "fno": "09057399", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Computer Aided Instruction", "Haptic Interfaces", "Helmet Mounted Displays", "History", "Museums", "Virtual Reality", "Hidden Histories", "Vauquois", "Hybridized Virtual Reality Exhibition", "Educational Immersive Virtual Reality", "Virtual Environment", "Head Mounted Display", "Interactive Tracked Props", "Informal Learning Environments", "School VR Laboratories", "World War I Tunnels", "History", "Virtual Environments", "Haptic Interfaces", "Laser Theory", "Meters", "Legged Locomotion" ], "authors": [ { "givenName": "Zach", "surname": "Duer", "fullName": "Zach Duer", "affiliation": "Virginia Tech", "__typename": "ArticleAuthorType" }, { "givenName": "Todd", "surname": "Ogle", "fullName": "Todd Ogle", "affiliation": "Virginia Tech", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Hicks", "fullName": "David Hicks", "affiliation": "Virginia Tech", "__typename": "ArticleAuthorType" }, { "givenName": "Scott", "surname": "Fralin", "fullName": "Scott Fralin", "affiliation": "Virginia Tech", "__typename": "ArticleAuthorType" }, { "givenName": "Thomas", "surname": "Tucker", "fullName": "Thomas Tucker", "affiliation": "Virginia Tech", "__typename": "ArticleAuthorType" }, { "givenName": "Run", "surname": "Yu", "fullName": "Run Yu", "affiliation": "Virginia Tech", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2020-07-01 00:00:00", "pubType": "mags", "pages": "39-50", "year": "2020", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/3dui/2012/1204/0/06184200", "title": "Poster: Beyond the Tunnels: Advanced 3D graphical modulation", "doi": null, "abstractUrl": "/proceedings-article/3dui/2012/06184200/12OmNyyO8NU", "parentPublication": { "id": "proceedings/3dui/2012/1204/0", "title": "2012 IEEE Symposium on 3D User Interfaces (3DUI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446144", "title": "Redirected Scene Rotation for Immersive Movie Experiences", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446144/13bd1fHrlRD", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08448288", "title": "Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08448288/13bd1fZBGdu", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08067498", "title": "Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces", "doi": null, "abstractUrl": "/journal/tg/2018/12/08067498/14H4WRabB9m", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2018/7459/0/745900a080", "title": "Obstacle Avoidance Method in Real Space for Virtual Reality Immersion", "doi": null, "abstractUrl": "/proceedings-article/ismar/2018/745900a080/17D45W1Oa1E", "parentPublication": { "id": "proceedings/ismar/2018/7459/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798360", "title": "Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798360/1cJ10qsqQsU", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797989", "title": "Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797989/1cJ15zHucrC", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798158", "title": "PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798158/1cJ16zT3GdW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2020/6497/0/649700a125", "title": "Designing Virtual Training Environments: Does Immersion increase Task Performance?", "doi": null, "abstractUrl": "/proceedings-article/cw/2020/649700a125/1olHzDFaHYI", "parentPublication": { "id": "proceedings/cw/2020/6497/0", "title": "2020 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09535237", "title": "Haptic Ankle Platform for Interactive Walking in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2022/12/09535237/1wMEPqxIx9u", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09079175", "articleId": "1jNudK1nk7C", "__typename": "AdjacentArticleType" }, "next": { "fno": "09099981", "articleId": "1k93o1dO9WM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1qLhZwxtEmA", "title": "March", "year": "2021", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1dqsrINsJsk", "doi": "10.1109/TVCG.2019.2941200", "abstract": "Example-based mesh deformation methods are powerful tools for realistic shape editing. However, existing techniques typically combine all the example deformation modes, which can lead to overfitting, i.e., using an overly complicated model to explain the user-specified deformation. This leads to implausible or unstable deformation results, including unexpected global changes outside the region of interest. To address this fundamental limitation, we propose a sparse blending method that automatically selects a smaller number of deformation modes to compactly describe the desired deformation. This along with a suitably chosen deformation basis including spatially localized deformation modes leads to significant advantages, including more meaningful, reliable, and efficient deformations because fewer and localized deformation modes are applied. To cope with large rotations, we develop a simple but effective representation based on polar decomposition of deformation gradients, which resolves the ambiguity of large global rotations using an as-consistent-as-possible global optimization. This simple representation has a closed form solution for derivatives, making it efficient for our sparse localized representation and thus ensuring interactive performance. Experimental results show that our method outperforms state-of-the-art data-driven mesh deformation methods, for both quality of results and efficiency.", "abstracts": [ { "abstractType": "Regular", "content": "Example-based mesh deformation methods are powerful tools for realistic shape editing. However, existing techniques typically combine all the example deformation modes, which can lead to overfitting, i.e., using an overly complicated model to explain the user-specified deformation. This leads to implausible or unstable deformation results, including unexpected global changes outside the region of interest. To address this fundamental limitation, we propose a sparse blending method that automatically selects a smaller number of deformation modes to compactly describe the desired deformation. This along with a suitably chosen deformation basis including spatially localized deformation modes leads to significant advantages, including more meaningful, reliable, and efficient deformations because fewer and localized deformation modes are applied. To cope with large rotations, we develop a simple but effective representation based on polar decomposition of deformation gradients, which resolves the ambiguity of large global rotations using an as-consistent-as-possible global optimization. This simple representation has a closed form solution for derivatives, making it efficient for our sparse localized representation and thus ensuring interactive performance. Experimental results show that our method outperforms state-of-the-art data-driven mesh deformation methods, for both quality of results and efficiency.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Example-based mesh deformation methods are powerful tools for realistic shape editing. However, existing techniques typically combine all the example deformation modes, which can lead to overfitting, i.e., using an overly complicated model to explain the user-specified deformation. This leads to implausible or unstable deformation results, including unexpected global changes outside the region of interest. To address this fundamental limitation, we propose a sparse blending method that automatically selects a smaller number of deformation modes to compactly describe the desired deformation. This along with a suitably chosen deformation basis including spatially localized deformation modes leads to significant advantages, including more meaningful, reliable, and efficient deformations because fewer and localized deformation modes are applied. To cope with large rotations, we develop a simple but effective representation based on polar decomposition of deformation gradients, which resolves the ambiguity of large global rotations using an as-consistent-as-possible global optimization. This simple representation has a closed form solution for derivatives, making it efficient for our sparse localized representation and thus ensuring interactive performance. Experimental results show that our method outperforms state-of-the-art data-driven mesh deformation methods, for both quality of results and efficiency.", "title": "Sparse Data Driven Mesh Deformation", "normalizedTitle": "Sparse Data Driven Mesh Deformation", "fno": "08839414", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Geometry", "Deformation", "Mesh Generation", "Optimisation", "Solid Modelling", "Efficient Deformations", "Localized Deformation Modes", "Deformation Gradients", "Sparse Localized Representation", "State Of The Art Data Driven Mesh Deformation Methods", "Sparse Data Driven Mesh Deformation", "Realistic Shape Editing", "Example Deformation Modes", "Overly Complicated Model", "User Specified Deformation", "Unstable Deformation Results", "Unexpected Global Changes", "Sparse Blending Method", "Desired Deformation", "Suitably Chosen Deformation Basis", "Spatially Localized Deformation Modes", "Strain", "Shape", "Deformable Models", "Interpolation", "Computational Modeling", "Geometry", "Manifolds", "Data Driven", "Sparsity", "Large Scale Deformation", "Real Time Deformation" ], "authors": [ { "givenName": "Lin", "surname": "Gao", "fullName": "Lin Gao", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yu-Kun", "surname": "Lai", "fullName": "Yu-Kun Lai", "affiliation": "Visual Computing Group, School of Computer Science and Informatics, Cardiff University, Cardiff, Wales, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Jie", "surname": "Yang", "fullName": "Jie Yang", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ling-Xiao", "surname": "Zhang", "fullName": "Ling-Xiao Zhang", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shihong", "surname": "Xia", "fullName": "Shihong Xia", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Leif", "surname": "Kobbelt", "fullName": "Leif Kobbelt", "affiliation": "Institute for Computer Graphics and Multimedia, RWTH Aachen University, Aachen, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2021-03-01 00:00:00", "pubType": "trans", "pages": "2085-2100", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, 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Object Matching via Deformation Decomposition Based 2D Label MRF", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118c321/12OmNBiygyL", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459315", "title": "Deformation invariant image matching by spectrally controlled diffeomorphic alignment", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459315/12OmNxR5UQq", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2009/4442/0/05457497", "title": "An efficient data-driven tissue deformation model", "doi": null, "abstractUrl": 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"id": "proceedings/cvpr/2021/4509/0/450900b450", "title": "Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2021/450900b450/1yeJlVNk3bW", "parentPublication": { "id": "proceedings/cvpr/2021/4509/0", "title": "2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08851275", "articleId": "1dFoGxhy3eM", "__typename": "AdjacentArticleType" }, "next": { "fno": "08770302", "articleId": "1bTRatYkzoA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1qLiChBxEE8", "name": "ttg202103-08839414s1-sparcedatavideo.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202103-08839414s1-sparcedatavideo.mp4", "extension": "mp4", "size": "20.4 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1Jv6pC6iiPe", "title": "Feb.", "year": "2023", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1wTiueApSAU", "doi": "10.1109/TVCG.2021.3112526", "abstract": "Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions at a similar scale while deformations of real-world objects are usually distributed in a multi-scale manner. In this article, we propose a novel method to exact multiscale deformation components automatically with a stacked attention-based autoencoder. The attention mechanism is designed to learn to softly weight multi-scale deformation components in active deformation regions, and the stacked attention-based autoencoder is learned to represent the deformation components at different scales. Quantitative and qualitative evaluations show that our method outperforms state-of-the-art methods. Furthermore, with the multiscale deformation components extracted by our method, the user can edit shapes in a coarse-to-fine fashion which facilitates effective modeling of new shapes.", "abstracts": [ { "abstractType": "Regular", "content": "Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions at a similar scale while deformations of real-world objects are usually distributed in a multi-scale manner. In this article, we propose a novel method to exact multiscale deformation components automatically with a stacked attention-based autoencoder. The attention mechanism is designed to learn to softly weight multi-scale deformation components in active deformation regions, and the stacked attention-based autoencoder is learned to represent the deformation components at different scales. Quantitative and qualitative evaluations show that our method outperforms state-of-the-art methods. Furthermore, with the multiscale deformation components extracted by our method, the user can edit shapes in a coarse-to-fine fashion which facilitates effective modeling of new shapes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Deformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions at a similar scale while deformations of real-world objects are usually distributed in a multi-scale manner. In this article, we propose a novel method to exact multiscale deformation components automatically with a stacked attention-based autoencoder. The attention mechanism is designed to learn to softly weight multi-scale deformation components in active deformation regions, and the stacked attention-based autoencoder is learned to represent the deformation components at different scales. Quantitative and qualitative evaluations show that our method outperforms state-of-the-art methods. Furthermore, with the multiscale deformation components extracted by our method, the user can edit shapes in a coarse-to-fine fashion which facilitates effective modeling of new shapes.", "title": "Multiscale Mesh Deformation Component Analysis With Attention-Based Autoencoders", "normalizedTitle": "Multiscale Mesh Deformation Component Analysis With Attention-Based Autoencoders", "fno": "09537699", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Deformation", "Feature Extraction", "Image Recognition", "Learning Artificial Intelligence", "Mesh Generation", "Active Deformation Regions", "Attention Mechanism", "Attention Based Autoencoders", "Deformations", "Exact Multiscale Deformation Components", "Geometry Processing", "Local Regions", "Multiscale Manner", "Multiscale Mesh Deformation Component Analysis", "Shape Understanding", "Similar Scale", "Stacked Attention Based Autoencoder", "Strain", "Shape", "Three Dimensional Displays", "Feature Extraction", "Deformable Models", "Deep Learning", "Computer Architecture", "Multi Scale", "Shape Analysis", "Attention Mechanism", "Sparse Regularization", "Stacked Auto Encoder" ], "authors": [ { "givenName": "Jie", "surname": "Yang", "fullName": "Jie Yang", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Lin", "surname": "Gao", "fullName": "Lin Gao", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Qingyang", "surname": "Tan", "fullName": "Qingyang Tan", "affiliation": "University of Maryland, College Park, MD, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Yi-Hua", "surname": "Huang", "fullName": "Yi-Hua Huang", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shihong", "surname": "Xia", "fullName": "Shihong Xia", "affiliation": "Beijing Key Laboratory of Mobile Computing and Pervasive Device, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yu-Kun", "surname": "Lai", "fullName": "Yu-Kun Lai", "affiliation": "School of Computer Science & Informatics, Cardiff University, Cardiff, U.K", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2023-02-01 00:00:00", "pubType": "trans", "pages": "1301-1317", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/wacv/2018/4886/0/488601a876", "title": "Vector Graph Representation for Deformation Transfer Using Poisson Interpolation", "doi": null, "abstractUrl": "/proceedings-article/wacv/2018/488601a876/12OmNAOKnQh", "parentPublication": { "id": "proceedings/wacv/2018/4886/0", "title": "2018 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2008/2357/0/04594641", "title": "Linear mesh deformation with snake constraint", "doi": null, "abstractUrl": "/proceedings-article/cit/2008/04594641/12OmNx5piS9", "parentPublication": { "id": "proceedings/cit/2008/2357/0", "title": "2008 8th IEEE International Conference on Computer and Information Technology", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2018/3788/0/08545658", "title": "Representing a Partially Observed Non-Rigid 3D Human Using Eigen-Texture and Eigen-Deformation", "doi": null, "abstractUrl": "/proceedings-article/icpr/2018/08545658/17D45XuDNE6", "parentPublication": { "id": "proceedings/icpr/2018/3788/0", "title": "2018 24th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200i341", "title": "Unsupervised Dense Deformation Embedding Network for Template-Free Shape Correspondence", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200i341/1BmGLPmnLOw", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09852717", "title": "Efficient Registration for Human Surfaces Via Isometric Regularization on Embedded Deformation", "doi": null, "abstractUrl": "/journal/tg/5555/01/09852717/1FHlThR8hLG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2019/9226/0/922600a021", "title": "Object-in-Hand Feature Displacement with Physically-Based Deformation", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2019/922600a021/1cMF6VjqqT6", "parentPublication": { "id": "proceedings/pacificvis/2019/9226/0", "title": "2019 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/03/08839414", "title": "Sparse Data Driven Mesh Deformation", "doi": null, "abstractUrl": "/journal/tg/2021/03/08839414/1dqsrINsJsk", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/mu/2020/03/09115893", "title": "An Effective Approach for Nonrigid Structure From Motion With Complex Deformation", "doi": null, "abstractUrl": "/magazine/mu/2020/03/09115893/1kBgP3Vsz9S", "parentPublication": { "id": "mags/mu", "title": "IEEE MultiMedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/04/09217964", "title": "Synthesizing Mesh Deformation Sequences With Bidirectional LSTM", "doi": null, "abstractUrl": "/journal/tg/2022/04/09217964/1nL7s9kgWRy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/10/09444875", "title": "Variational Autoencoders for Localized Mesh Deformation Component Analysis", "doi": null, "abstractUrl": "/journal/tp/2022/10/09444875/1u51uvab1eM", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, 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{ "issue": { "id": "12OmNxvO04Q", "title": "Jan.", "year": "2017", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "23", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvyakR", "doi": "10.1109/TVCG.2016.2598448", "abstract": "Three-dimensional vector fields are common datasets throughout the sciences. Visualizing these fields is inherently difficult due to issues such as visual clutter and self-occlusion. Cutting planes are often used to overcome these issues by presenting more manageable slices of data. The existing literature provides many techniques for visualizing the flow through these cutting planes; however, there is a lack of empirical studies focused on the underlying perceptual cues that make popular techniques successful. This paper presents a quantitative human factors study that evaluates static monoscopic depth and orientation cues in the context of cutting plane glyph designs for exploring and analyzing 3D flow fields. The goal of the study was to ascertain the relative effectiveness of various techniques for portraying the direction of flow through a cutting plane at a given point, and to identify the visual cues and combinations of cues involved, and how they contribute to accurate performance. It was found that increasing the dimensionality of line-based glyphs into tubular structures enhances their ability to convey orientation through shading, and that increasing their diameter intensifies this effect. These tube-based glyphs were also less sensitive to visual clutter issues at higher densities. Adding shadows to lines was also found to increase perception of flow direction. Implications of the experimental results are discussed and extrapolated into a number of guidelines for designing more perceptually effective glyphs for 3D vector field visualizations.", "abstracts": [ { "abstractType": "Regular", "content": "Three-dimensional vector fields are common datasets throughout the sciences. Visualizing these fields is inherently difficult due to issues such as visual clutter and self-occlusion. Cutting planes are often used to overcome these issues by presenting more manageable slices of data. The existing literature provides many techniques for visualizing the flow through these cutting planes; however, there is a lack of empirical studies focused on the underlying perceptual cues that make popular techniques successful. This paper presents a quantitative human factors study that evaluates static monoscopic depth and orientation cues in the context of cutting plane glyph designs for exploring and analyzing 3D flow fields. The goal of the study was to ascertain the relative effectiveness of various techniques for portraying the direction of flow through a cutting plane at a given point, and to identify the visual cues and combinations of cues involved, and how they contribute to accurate performance. It was found that increasing the dimensionality of line-based glyphs into tubular structures enhances their ability to convey orientation through shading, and that increasing their diameter intensifies this effect. These tube-based glyphs were also less sensitive to visual clutter issues at higher densities. Adding shadows to lines was also found to increase perception of flow direction. Implications of the experimental results are discussed and extrapolated into a number of guidelines for designing more perceptually effective glyphs for 3D vector field visualizations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Three-dimensional vector fields are common datasets throughout the sciences. Visualizing these fields is inherently difficult due to issues such as visual clutter and self-occlusion. Cutting planes are often used to overcome these issues by presenting more manageable slices of data. The existing literature provides many techniques for visualizing the flow through these cutting planes; however, there is a lack of empirical studies focused on the underlying perceptual cues that make popular techniques successful. This paper presents a quantitative human factors study that evaluates static monoscopic depth and orientation cues in the context of cutting plane glyph designs for exploring and analyzing 3D flow fields. The goal of the study was to ascertain the relative effectiveness of various techniques for portraying the direction of flow through a cutting plane at a given point, and to identify the visual cues and combinations of cues involved, and how they contribute to accurate performance. It was found that increasing the dimensionality of line-based glyphs into tubular structures enhances their ability to convey orientation through shading, and that increasing their diameter intensifies this effect. These tube-based glyphs were also less sensitive to visual clutter issues at higher densities. Adding shadows to lines was also found to increase perception of flow direction. Implications of the experimental results are discussed and extrapolated into a number of guidelines for designing more perceptually effective glyphs for 3D vector field visualizations.", "title": "Hairy Slices: Evaluating the Perceptual Effectiveness of Cutting Plane Glyphs for 3D Vector Fields", "normalizedTitle": "Hairy Slices: Evaluating the Perceptual Effectiveness of Cutting Plane Glyphs for 3D Vector Fields", "fno": "07536103", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Three Dimensional Displays", "Visualization", "Data Visualization", "Two Dimensional Displays", "Feature Extraction", "Clutter", "Guidelines", "Human Factors", "Flow Visualization", "3 D Vector Fields", "Cutting Planes", "Glyphs", "Perception", "Evaluation" ], "authors": [ { "givenName": "Andrew H.", "surname": "Stevens", "fullName": "Andrew H. Stevens", "affiliation": "The Center for Coastal and Ocean MappingThe University of New Hampshire", "__typename": "ArticleAuthorType" }, { "givenName": "Thomas", "surname": "Butkiewicz", "fullName": "Thomas Butkiewicz", "affiliation": "The Center for Coastal and Ocean MappingThe University of New Hampshire", "__typename": "ArticleAuthorType" }, { "givenName": "Colin", "surname": "Ware", "fullName": "Colin Ware", "affiliation": "The Center for Coastal and Ocean MappingThe University of New Hampshire", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2017-01-01 00:00:00", "pubType": "trans", "pages": "990-999", "year": "2017", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/scivis/2015/9785/0/07429513", "title": "Visualizing 3D flow through cutting planes", "doi": null, "abstractUrl": "/proceedings-article/scivis/2015/07429513/12OmNAo45Jz", "parentPublication": { "id": "proceedings/scivis/2015/9785/0", "title": "2015 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/scivis/2015/9785/0/07429504", "title": "3D superquadric glyphs for visualizing myocardial motion", "doi": null, "abstractUrl": "/proceedings-article/scivis/2015/07429504/12OmNrIaemh", "parentPublication": { "id": "proceedings/scivis/2015/9785/0", "title": "2015 IEEE Scientific Visualization Conference (SciVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2014/2874/0/2874a017", "title": "Non-overlapping Aggregated Multivariate Glyphs for Moving Objects", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2014/2874a017/12OmNy2agTd", "parentPublication": { "id": "proceedings/pacificvis/2014/2874/0", "title": "2014 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infvis/2005/9464/0/01532141", "title": "An interactive 3D integration of parallel coordinates and star glyphs", "doi": null, "abstractUrl": "/proceedings-article/infvis/2005/01532141/12OmNyuPLlh", "parentPublication": { "id": "proceedings/infvis/2005/9464/0", "title": "IEEE Symposium on Information Visualization (InfoVis 05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-infovis/2005/2790/0/01532141", "title": "An interactive 3D integration of parallel coordinates and star glyphs", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/01532141/12OmNzZEAtN", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/07/07445239", "title": "A Systematic Review of Experimental Studies on Data Glyphs", "doi": null, "abstractUrl": "/journal/tg/2017/07/07445239/13rRUNvgz4m", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/01/07539639", "title": "Glyphs for General Second-Order 2D and 3D Tensors", "doi": null, "abstractUrl": "/journal/tg/2017/01/07539639/13rRUwwJWFR", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08118164", "title": "Semantic Flow Graph: A Framework for Discovering Object Relationships in Flow Fields", "doi": null, "abstractUrl": "/journal/tg/2018/12/08118164/14H4WLmgedy", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/07/08967163", "title": "Visualization of 3D Stress Tensor Fields Using Superquadric Glyphs on Displacement Streamlines", "doi": null, "abstractUrl": "/journal/tg/2021/07/08967163/1gPjyn904OA", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/09/09067088", "title": "AgentVis: Visual Analysis of Agent Behavior With Hierarchical Glyphs", "doi": null, "abstractUrl": "/journal/tg/2021/09/09067088/1j1lyTz50k0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07539639", "articleId": "13rRUwwJWFR", "__typename": 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{ "issue": { "id": "12OmNxEjY43", "title": "July", "year": "2019", "issueNum": "07", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUzphDy3", "doi": "10.1109/TVCG.2018.2832039", "abstract": "Modeling virtual textiles has long been an appealing topic in computer graphics. To date, considerable effort has been devoted to their distinctive appearance and physically-based simulation. The apperance of staining patterns, commonly seen on textiles, has received comparatively little attention. This paper introduces techniques for simulating staining effects on fabric. Based on the microstructure of yarn, we propose a triple-layer model (TLM) to handle the liquid-yarn interaction for the wetting and wicking computation, and we formalize the liquid spreading in woven cloth into two typical actions, the in-yarn diffusion and the cross-yarn diffusion. The dye diffusion is driven by the liquid diffusion and the concentration distribution of pigments. The warp-weft anisotropy is handled by simulation of the yarn's structure in the two directions. Experimental results demonstrate that a wide range of fabric stain phenomenon on different textile materials, such as the water ring effect, the high saturate stain contour, and the dynamic wash away effect, can be simulated effectively without loss of visual realism. The realism of our simulation results is comparable to effects shown in photographs of real-world examples.", "abstracts": [ { "abstractType": "Regular", "content": "Modeling virtual textiles has long been an appealing topic in computer graphics. To date, considerable effort has been devoted to their distinctive appearance and physically-based simulation. The apperance of staining patterns, commonly seen on textiles, has received comparatively little attention. This paper introduces techniques for simulating staining effects on fabric. Based on the microstructure of yarn, we propose a triple-layer model (TLM) to handle the liquid-yarn interaction for the wetting and wicking computation, and we formalize the liquid spreading in woven cloth into two typical actions, the in-yarn diffusion and the cross-yarn diffusion. The dye diffusion is driven by the liquid diffusion and the concentration distribution of pigments. The warp-weft anisotropy is handled by simulation of the yarn's structure in the two directions. Experimental results demonstrate that a wide range of fabric stain phenomenon on different textile materials, such as the water ring effect, the high saturate stain contour, and the dynamic wash away effect, can be simulated effectively without loss of visual realism. The realism of our simulation results is comparable to effects shown in photographs of real-world examples.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Modeling virtual textiles has long been an appealing topic in computer graphics. To date, considerable effort has been devoted to their distinctive appearance and physically-based simulation. The apperance of staining patterns, commonly seen on textiles, has received comparatively little attention. This paper introduces techniques for simulating staining effects on fabric. Based on the microstructure of yarn, we propose a triple-layer model (TLM) to handle the liquid-yarn interaction for the wetting and wicking computation, and we formalize the liquid spreading in woven cloth into two typical actions, the in-yarn diffusion and the cross-yarn diffusion. The dye diffusion is driven by the liquid diffusion and the concentration distribution of pigments. The warp-weft anisotropy is handled by simulation of the yarn's structure in the two directions. Experimental results demonstrate that a wide range of fabric stain phenomenon on different textile materials, such as the water ring effect, the high saturate stain contour, and the dynamic wash away effect, can be simulated effectively without loss of visual realism. The realism of our simulation results is comparable to effects shown in photographs of real-world examples.", "title": "Simulation of Textile Stains", "normalizedTitle": "Simulation of Textile Stains", "fno": "08356670", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Clothing", "Crystal Microstructure", "Dyes", "Fabrics", "Production Engineering Computing", "Textile Industry", "Woven Composites", "Yarn", "Warp Weft Anisotropy", "Experimental Results", "Fabric Stain Phenomenon", "Computer Graphics", "Triple Layer Model", "Liquid Yarn Interaction", "Woven Cloth", "Textile Materials", "Physically Based Simulation", "Yarn Microstructure", "Liquids", "Computational Modeling", "Yarn", "Fabrics", "Weaving", "Pigments", "Fabric Appearance", "Capillary Action", "Simulation", "Texture" ], "authors": [ { "givenName": "Yi", "surname": "Zheng", "fullName": "Yi Zheng", "affiliation": "State Key Laboratory of CS, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yanyun", "surname": "Chen", "fullName": "Yanyun Chen", "affiliation": "State Key Laboratory of CS, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guangzheng", "surname": "Fei", "fullName": "Guangzheng Fei", "affiliation": "Communication University of China, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Julie", "surname": "Dorsey", "fullName": "Julie Dorsey", "affiliation": "Yale University, New Haven, CT", "__typename": "ArticleAuthorType" }, { "givenName": "Enhua", "surname": "Wu", "fullName": "Enhua Wu", "affiliation": "State Key Laboratory of CS, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2019-07-01 00:00:00", "pubType": "trans", "pages": "2471-2481", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iswc/2010/9046/0/05665874", "title": "Weaving integrated circuits into textiles", "doi": null, "abstractUrl": "/proceedings-article/iswc/2010/05665874/12OmNrYCXTr", "parentPublication": { "id": "proceedings/iswc/2010/9046/0", "title": "International Symposium on Wearable Computers (ISWC) 2010", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iswc/2012/4697/0/4697a060", "title": "Textile Interfaces: Embroidered Jog-Wheel, Beaded Tilt Sensor, Twisted Pair Ribbon, and Sound Sequins", "doi": null, "abstractUrl": "/proceedings-article/iswc/2012/4697a060/12OmNro0HRJ", "parentPublication": { "id": "proceedings/iswc/2012/4697/0", "title": "2012 16th International Symposium on Wearable Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iswc/2006/0597/0/04067749", "title": "A Wearable Textile for Monitoring Respiration, Using a Yarn-Based Sensor", "doi": null, "abstractUrl": "/proceedings-article/iswc/2006/04067749/12OmNx7ouSV", "parentPublication": { "id": "proceedings/iswc/2006/0597/0", "title": "2006 10th IEEE International Symposium on Wearable Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/02/06858070", "title": "Image-Based Reverse Engineering and Visual Prototyping of Woven Cloth", "doi": null, "abstractUrl": "/journal/tg/2015/02/06858070/13rRUxC0SWb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/03/ttg2013030420", "title": "IDSS: A Novel Representation for Woven Fabrics", "doi": null, "abstractUrl": "/journal/tg/2013/03/ttg2013030420/13rRUxCitJb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/02/07516643", "title": "Yarn-Level Cloth Simulation with Sliding Persistent Contacts", "doi": null, "abstractUrl": "/journal/tg/2017/02/07516643/13rRUxlgy3N", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/12/08245822", "title": "Stain Formation on Deforming Inelastic Cloth", "doi": null, "abstractUrl": "/journal/tg/2018/12/08245822/14H4WM7WQ4o", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/5555/01/09891797", "title": "Yarn-Level Simulation of Hygroscopicity of Woven Textiles", "doi": null, "abstractUrl": "/journal/tg/5555/01/09891797/1GF6PmosQr6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icaaci/2020/9753/0/975300a125", "title": "Consequence Simulation and Risk Assessment Model of Liquid Ammonia Leakage Accident Based on PHAST Software", "doi": null, "abstractUrl": "/proceedings-article/icaaci/2020/975300a125/1rlF1GldrBS", "parentPublication": { "id": "proceedings/icaaci/2020/9753/0", "title": "2020 International Conference on Advance in Ambient Computing and Intelligence (ICAACI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aiam/2020/9986/0/998600a349", "title": "Simulation study on consequence of leakage accident of liquid chlorine storage tank", "doi": null, "abstractUrl": "/proceedings-article/aiam/2020/998600a349/1tweOAfoTJe", "parentPublication": { "id": "proceedings/aiam/2020/9986/0", "title": "2020 2nd International Conference on Artificial Intelligence and Advanced Manufacture (AIAM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08355684", "articleId": "13rRUygT7sM", "__typename": "AdjacentArticleType" }, "next": { "fno": "08356097", "articleId": "13rRUwbs1SC", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1awf4Ix1ore", "name": "ttg201907-08356670s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201907-08356670s1.zip", "extension": "zip", "size": "18.5 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNAtstbj", "title": "Sept.", "year": "2012", "issueNum": "09", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvJe", "doi": "10.1109/TVCG.2011.277", "abstract": "Wide-SIMD hardware is power and area efficient, but it is challenging to efficiently map ray tracing algorithms to such hardware especially when the rays are incoherent. The two most commonly used schemes are either packet tracing, or relying on a separate traversal stack for each SIMD lane. Both work great for coherent rays, but suffer when rays are incoherent: The former experiences a dramatic loss of SIMD utilization once rays diverge; the latter requires a large local storage, and generates multiple incoherent streams of memory accesses that present challenges for the memory system. In this paper, we introduce a single-ray tracing scheme for incoherent rays that uses just one traversal stack on 16-wide SIMD hardware. It uses a bounding-volume hierarchy with a branching factor of four as the acceleration structure, exploits four-wide SIMD in each box and primitive intersection test, and uses 16-wide SIMD by always performing four such node or primitive tests in parallel. We then extend this scheme to a hybrid tracing scheme that automatically adapts to varying ray coherence by starting out with a 16-wide packet scheme and switching to the new single-ray scheme as soon as rays diverge. We show that on the Intel Many Integrated Core architecture this hybrid scheme consistently, and over a wide range of scenes and ray distributions, outperforms both packet and single-ray tracing.", "abstracts": [ { "abstractType": "Regular", "content": "Wide-SIMD hardware is power and area efficient, but it is challenging to efficiently map ray tracing algorithms to such hardware especially when the rays are incoherent. The two most commonly used schemes are either packet tracing, or relying on a separate traversal stack for each SIMD lane. Both work great for coherent rays, but suffer when rays are incoherent: The former experiences a dramatic loss of SIMD utilization once rays diverge; the latter requires a large local storage, and generates multiple incoherent streams of memory accesses that present challenges for the memory system. In this paper, we introduce a single-ray tracing scheme for incoherent rays that uses just one traversal stack on 16-wide SIMD hardware. It uses a bounding-volume hierarchy with a branching factor of four as the acceleration structure, exploits four-wide SIMD in each box and primitive intersection test, and uses 16-wide SIMD by always performing four such node or primitive tests in parallel. We then extend this scheme to a hybrid tracing scheme that automatically adapts to varying ray coherence by starting out with a 16-wide packet scheme and switching to the new single-ray scheme as soon as rays diverge. We show that on the Intel Many Integrated Core architecture this hybrid scheme consistently, and over a wide range of scenes and ray distributions, outperforms both packet and single-ray tracing.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Wide-SIMD hardware is power and area efficient, but it is challenging to efficiently map ray tracing algorithms to such hardware especially when the rays are incoherent. The two most commonly used schemes are either packet tracing, or relying on a separate traversal stack for each SIMD lane. Both work great for coherent rays, but suffer when rays are incoherent: The former experiences a dramatic loss of SIMD utilization once rays diverge; the latter requires a large local storage, and generates multiple incoherent streams of memory accesses that present challenges for the memory system. In this paper, we introduce a single-ray tracing scheme for incoherent rays that uses just one traversal stack on 16-wide SIMD hardware. It uses a bounding-volume hierarchy with a branching factor of four as the acceleration structure, exploits four-wide SIMD in each box and primitive intersection test, and uses 16-wide SIMD by always performing four such node or primitive tests in parallel. We then extend this scheme to a hybrid tracing scheme that automatically adapts to varying ray coherence by starting out with a 16-wide packet scheme and switching to the new single-ray scheme as soon as rays diverge. We show that on the Intel Many Integrated Core architecture this hybrid scheme consistently, and over a wide range of scenes and ray distributions, outperforms both packet and single-ray tracing.", "title": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "normalizedTitle": "Combining Single and Packet-Ray Tracing for Arbitrary Ray Distributions on the Intel MIC Architecture", "fno": "06081859", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Ray Tracing", "Multiprocessing Systems", "Parallel Architectures", "Intel Many Integrated Core Architecture", "Packet Ray Tracing", "Arbitrary Ray Distributions", "Intel MIC Architecture", "Traversal Stack", "SIMD Lane", "SIMD Utilization", "Multiple Incoherent Streams", "Memory Accesses", "Single Ray Tracing Scheme", "16 Wide SIMD Hardware", "Bounding Volume Hierarchy", "Branching Factor", "Primitive Intersection Test", "Hybrid Tracing Scheme", "Kernel", "Vectors", "Ray Tracing", "Registers", "Memory Management", "Hardware", "SIMD Processors", "Ray Tracing" ], "authors": [ { "givenName": "M.", "surname": "Ernst", "fullName": "M. Ernst", "affiliation": "Intel Corp., Santa Clara, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "S.", "surname": "Woop", "fullName": "S. Woop", "affiliation": "Intel Visual Comput. Inst., Saarbruecken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "I.", "surname": "Wald", "fullName": "I. Wald", "affiliation": "Intel Visual Comput. Inst., Saarbruecken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "C.", "surname": "Benthin", "fullName": "C. Benthin", "affiliation": "Intel Visual Comput. Inst., Saarbruecken, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "W. R.", "surname": "Mark", "fullName": "W. R. Mark", "affiliation": "Intel Corp., Santa Clara, CA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2012-09-01 00:00:00", "pubType": "trans", "pages": "1438-1448", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/rt/2007/1629/0/04342586", "title": "Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342586/12OmNASILFQ", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634613", "title": "Ray-specialized acceleration structures for ray tracing", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634613/12OmNBt3qlA", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2007/1629/0/04342592", "title": "Coupled Use of BSP and BVH Trees in Order to Exploit Ray Bundle Performance", "doi": null, "abstractUrl": "/proceedings-article/rt/2007/04342592/12OmNCvLXZ4", "parentPublication": { "id": "proceedings/rt/2007/1629/0", "title": "IEEE/ EG Symposium on Interactive Ray Tracing 2007", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634646", "title": "Comparing incoherent ray performance of TRaX vs. Manta", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634646/12OmNvmG829", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634618", "title": "Multi bounding volume hierarchies", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634618/12OmNweBUCF", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634620", "title": "Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs -", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634620/12OmNwp74Bo", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1995/7187/0/71870027", "title": "A Hardware Acceleration Method for Volumetric Ray Tracing", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870027/12OmNxHJ9p1", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634622", "title": "Coherent ray tracing via stream filtering", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634622/12OmNxxdZDN", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rt/2008/2741/0/04634633", "title": "Adaptive ray packet reordering", "doi": null, "abstractUrl": "/proceedings-article/rt/2008/04634633/12OmNzvhvB6", "parentPublication": { "id": "proceedings/rt/2008/2741/0", "title": "Symposium on Interactive Ray Tracing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/03/ttg2010030434", "title": "Yet Faster Ray-Triangle Intersection (Using SSE4)", "doi": null, "abstractUrl": "/journal/tg/2010/03/ttg2010030434/13rRUyp7tWT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06065732", "articleId": "13rRUxAATgw", "__typename": "AdjacentArticleType" }, "next": { "fno": "06095545", "articleId": "13rRUxASu0J", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNx57HSi", "title": "October-December", "year": "1997", "issueNum": "04", "idPrefix": "tg", "pubType": "journal", "volume": "3", "label": "October-December", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBa5ne", "doi": "10.1109/2945.646235", "abstract": "Abstract—Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so, thrashing, due to disk access, can be minimized. In this paper, we present ways to combine breadth-first methods with traditional efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so, thrashing, due to disk access, can be minimized. In this paper, we present ways to combine breadth-first methods with traditional efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Breadth-first ray tracing is based on the idea of exchanging the roles of rays and objects. For scenes with a large number of objects, it may be profitable to form a set of rays and compare each object in turn against this set. By doing so, thrashing, due to disk access, can be minimized. In this paper, we present ways to combine breadth-first methods with traditional efficient algorithms, along with new schemes to minimize accessing objects stored on disk. Experimental analysis, including comparisons with depth-first ray tracing, shows that large databases can be handled efficiently with this approach.", "title": "Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision", "normalizedTitle": "Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision", "fno": "v0316", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Breadth First Ray Tracing", "Uniform Spatial Subdivision" ], "authors": [ { "givenName": "Koji", "surname": "Nakamaru", "fullName": "Koji Nakamaru", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Yoshio", "surname": "Ohno", "fullName": "Yoshio Ohno", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "04", "pubDate": "1997-10-01 00:00:00", "pubType": "trans", "pages": "316-328", "year": "1997", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0307", "articleId": "13rRUwhpBDV", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0329", "articleId": "13rRUxBJhmG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNCy2L3z", "title": "Oct.", "year": "2012", "issueNum": "10", "idPrefix": "tg", "pubType": "journal", "volume": "18", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIIVlke", "doi": "10.1109/TVCG.2012.24", "abstract": "We have developed an intuitive method to semiautomatically explore volumetric data in a focus-region-guided or value-driven way using a user-defined ray through the 3D volume and contour lines in the region of interest. After selecting a point of interest from a 2D perspective, which defines a ray through the 3D volume, our method provides analytical tools to assist in narrowing the region of interest to a desired set of features. Feature layers are identified in a 1D scalar value profile with the ray and are used to define default rendering parameters, such as color and opacity mappings, and locate the center of the region of interest. Contour lines are generated based on the feature layer level sets within interactively selected slices of the focus region. Finally, we utilize feature-preserving filters and demonstrate the applicability of our scheme to noisy data.", "abstracts": [ { "abstractType": "Regular", "content": "We have developed an intuitive method to semiautomatically explore volumetric data in a focus-region-guided or value-driven way using a user-defined ray through the 3D volume and contour lines in the region of interest. After selecting a point of interest from a 2D perspective, which defines a ray through the 3D volume, our method provides analytical tools to assist in narrowing the region of interest to a desired set of features. Feature layers are identified in a 1D scalar value profile with the ray and are used to define default rendering parameters, such as color and opacity mappings, and locate the center of the region of interest. Contour lines are generated based on the feature layer level sets within interactively selected slices of the focus region. Finally, we utilize feature-preserving filters and demonstrate the applicability of our scheme to noisy data.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We have developed an intuitive method to semiautomatically explore volumetric data in a focus-region-guided or value-driven way using a user-defined ray through the 3D volume and contour lines in the region of interest. After selecting a point of interest from a 2D perspective, which defines a ray through the 3D volume, our method provides analytical tools to assist in narrowing the region of interest to a desired set of features. Feature layers are identified in a 1D scalar value profile with the ray and are used to define default rendering parameters, such as color and opacity mappings, and locate the center of the region of interest. Contour lines are generated based on the feature layer level sets within interactively selected slices of the focus region. Finally, we utilize feature-preserving filters and demonstrate the applicability of our scheme to noisy data.", "title": "Feature-Driven Data Exploration for Volumetric Rendering", "normalizedTitle": "Feature-Driven Data Exploration for Volumetric Rendering", "fno": "ttg2012101731", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Image Color Analysis", "Transfer Functions", "Feature Extraction", "Rendering Computer Graphics", "Histograms", "Noise Measurement", "Data Visualization", "Focus Context Visualization", "Direct Volume Rendering", "Transfer Function" ], "authors": [ { "givenName": "Insoo", "surname": "Woo", "fullName": "Insoo Woo", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" }, { "givenName": "Ross", "surname": "Maciejewski", "fullName": "Ross Maciejewski", "affiliation": "Arizona State University, Tempe", "__typename": "ArticleAuthorType" }, { "givenName": "Kelly P.", "surname": "Gaither", "fullName": "Kelly P. Gaither", "affiliation": "The University of Texas at Austin, Austin", "__typename": "ArticleAuthorType" }, { "givenName": "David S.", "surname": "Ebert", "fullName": "David S. Ebert", "affiliation": "Purdue University, West Lafayette", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2012-10-01 00:00:00", "pubType": "trans", "pages": "1731-1743", "year": "2012", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-infovis/2005/2790/0/27900006", "title": "PRISAD: A Partitioned Rendering Infrastructure for Scalable Accordion Drawing", "doi": null, "abstractUrl": "/proceedings-article/ieee-infovis/2005/27900006/12OmNC1Y5mg", "parentPublication": { "id": "proceedings/ieee-infovis/2005/2790/0", "title": "Information Visualization, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cadgraphics/2011/4497/0/4497a381", "title": "Depth-Based Feature Enhancement for Volume Visualization", "doi": null, "abstractUrl": "/proceedings-article/cadgraphics/2011/4497a381/12OmNvAS4oS", "parentPublication": { "id": "proceedings/cadgraphics/2011/4497/0", "title": "Computer-Aided Design and Computer Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/04/v0408", "title": "Importance-Driven Feature Enhancement in Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/2005/04/v0408/13rRUNvgyWb", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/06/ttg2008061507", "title": "Interactive Volume Exploration for Feature Detection and Quantification in Industrial CT Data", "doi": null, "abstractUrl": "/journal/tg/2008/06/ttg2008061507/13rRUwIF6dH", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/02/v0208", "title": "Visualization of Boundaries in Volumetric Data Sets Using LH Histograms", "doi": null, "abstractUrl": "/journal/tg/2006/02/v0208/13rRUwbs2aT", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/06/ttg2009061473", "title": "Structuring Feature Space: A Non-Parametric Method for Volumetric Transfer Function Generation", "doi": null, "abstractUrl": "/journal/tg/2009/06/ttg2009061473/13rRUwd9CLG", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/12/ttg2011122183", "title": "The FLOWLENS: A Focus-and-Context Visualization Approach for Exploration of Blood Flow in Cerebral Aneurysms", "doi": null, "abstractUrl": "/journal/tg/2011/12/ttg2011122183/13rRUx0xPIB", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/02/ttg2011020171", "title": "Feature-Preserving Volume Data Reduction and Focus+Context Visualization", "doi": null, "abstractUrl": "/journal/tg/2011/02/ttg2011020171/13rRUx0xPTN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2007/02/04069241", "title": "Topology-Controlled Volume Rendering", "doi": null, "abstractUrl": "/journal/tg/2007/02/04069241/13rRUytF41s", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/01/08467383", "title": "Interactive obstruction-free lensing for volumetric data visualization", "doi": null, "abstractUrl": "/journal/tg/2019/01/08467383/17D45WnnFYV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2012101717", "articleId": "13rRUxNEqPP", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2012101744", "articleId": "13rRUynHuj7", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRPw", "name": "ttg2012101731s.wmv", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2012101731s.wmv", "extension": "wmv", "size": "11.4 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNyp9Mqa", "title": "June", "year": "1996", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "2", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxCitJ1", "doi": "10.1109/2945.506226", "abstract": "A new type of geometric model called Interval volume for volumetric data exploration is presented. An interval volume represents a three dimensional subvolume for which the associate scalar values lie within a user specified interval, and provides one of the promising approaches to solid fitting, which is an extended concept of traditional surface fitting. A well known isosurfacing algorithm called Marching Cubes is extended to obtain a solid fitting algorithm, which extracts from a given volumetric data set a high resolution, polyhedral solid data structure of an interval volume. Branch-on-Need Octree is used as an auxiliary data structure to accelerate the extraction process. A variety of interval volume rendering methods and principal related operations, including measurements and focusing, are also presented. The effectiveness of measurement coupled visualization capabilities of the presented approach is demonstrated by application to visualizing a four dimensional simulated data from atomic collision research.", "abstracts": [ { "abstractType": "Regular", "content": "A new type of geometric model called Interval volume for volumetric data exploration is presented. An interval volume represents a three dimensional subvolume for which the associate scalar values lie within a user specified interval, and provides one of the promising approaches to solid fitting, which is an extended concept of traditional surface fitting. A well known isosurfacing algorithm called Marching Cubes is extended to obtain a solid fitting algorithm, which extracts from a given volumetric data set a high resolution, polyhedral solid data structure of an interval volume. Branch-on-Need Octree is used as an auxiliary data structure to accelerate the extraction process. A variety of interval volume rendering methods and principal related operations, including measurements and focusing, are also presented. The effectiveness of measurement coupled visualization capabilities of the presented approach is demonstrated by application to visualizing a four dimensional simulated data from atomic collision research.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A new type of geometric model called Interval volume for volumetric data exploration is presented. An interval volume represents a three dimensional subvolume for which the associate scalar values lie within a user specified interval, and provides one of the promising approaches to solid fitting, which is an extended concept of traditional surface fitting. A well known isosurfacing algorithm called Marching Cubes is extended to obtain a solid fitting algorithm, which extracts from a given volumetric data set a high resolution, polyhedral solid data structure of an interval volume. Branch-on-Need Octree is used as an auxiliary data structure to accelerate the extraction process. A variety of interval volume rendering methods and principal related operations, including measurements and focusing, are also presented. The effectiveness of measurement coupled visualization capabilities of the presented approach is demonstrated by application to visualizing a four dimensional simulated data from atomic collision research.", "title": "Volumetric data exploration using interval volume", "normalizedTitle": "Volumetric data exploration using interval volume", "fno": "v0144", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computational Geometry", "Surface Fitting", "Octrees", "Data Visualisation", "Volumetric Data Exploration", "Interval Volume", "Geometric Model", "Three Dimensional Subvolume", "Associate Scalar Values", "User Specified Interval", "Surface Fitting", "Isosurfacing Algorithm", "Marching Cubes", "Solid Fitting Algorithm", "Volumetric Data Set", "Polyhedral Solid Data Structure", "Branch On Need Octree", "Auxiliary Data Structure", "Extraction Process", "Interval Volume Rendering Methods", "Principal Related Operations", "Measurement Coupled Visualization", "Four Dimensional Simulated Data", "Atomic Collision Research", "Surface Fitting", "Data Visualization", "Rendering Computer Graphics", "Isosurfaces", "Data Mining", "Atomic Measurements", "Peer To Peer Computing", "Biomedical Measurements", "Data Structures", "Software Algorithms" ], "authors": [ { "givenName": "I.", "surname": "Fujishiro", "fullName": "I. Fujishiro", "affiliation": "Dept. of Inf. Scis., Ochanomizu Univ., Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Y.", "surname": "Maeda", "fullName": "Y. Maeda", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Sato", "fullName": "H. Sato", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Y.", "surname": "Takeshima", "fullName": "Y. Takeshima", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "1996-04-01 00:00:00", "pubType": "trans", "pages": "144-155", "year": "1996", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/1995/7187/0/71870151", "title": "Interval volume: a solid fitting technique for volumetric data display and analysis", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1995/71870151/12OmNAtaS32", "parentPublication": { "id": "proceedings/ieee-vis/1995/7187/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vg/2005/26/0/01500530", "title": "Time-varying interval volumes", "doi": null, "abstractUrl": "/proceedings-article/vg/2005/01500530/12OmNBigFuM", "parentPublication": { "id": "proceedings/vg/2005/26/0", "title": "Volume Graphics 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620221", "title": "Interval volume tetrahedrization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620221/12OmNC4eSCM", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vv/2004/8781/0/87810055", "title": "Volume Interval Segmentation and Rendering", "doi": null, "abstractUrl": "/proceedings-article/vv/2004/87810055/12OmNvkGW7n", "parentPublication": { "id": "proceedings/vv/2004/8781/0", "title": "Volume Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dagstuhl/1997/0503/0/05030065", "title": "Solid Fitting: Field Interval Analysis for Effective Volume Exploration", "doi": null, "abstractUrl": "/proceedings-article/dagstuhl/1997/05030065/12OmNwOnn2Y", "parentPublication": { "id": "proceedings/dagstuhl/1997/0503/0", "title": "Dagstuhl '97 - Scientific Visualization Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/05/ttg2012050703", "title": "Restricted Trivariate Polycube Splines for Volumetric Data Modeling", "doi": null, "abstractUrl": "/journal/tg/2012/05/ttg2012050703/13rRUIM2VH1", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/1994/07/r7028", "title": "Volume models for volumetric data", "doi": null, "abstractUrl": "/magazine/co/1994/07/r7028/13rRUwbJCZT", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010061505", "title": "Direct Interval Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010061505/13rRUxcsYLN", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/02/08265023", "title": "Deep-Learning-Assisted Volume Visualization", "doi": null, "abstractUrl": "/journal/tg/2019/02/08265023/17D45WnnFX8", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dagstuhl/1997/0503/0/01423103", "title": "Solid Fitting: Field Interval Analysis for Effective Volume Exploration", "doi": null, "abstractUrl": "/proceedings-article/dagstuhl/1997/01423103/1h0N3OcJCcE", "parentPublication": { "id": "proceedings/dagstuhl/1997/0503/0", "title": "Dagstuhl '97 - Scientific Visualization Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0130", "articleId": "13rRUxASuv5", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0156", "articleId": "13rRUxd2aYO", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzWOBaf", "title": "July/August", "year": "2002", "issueNum": "04", "idPrefix": "cs", "pubType": "magazine", "volume": "4", "label": "July/August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwcS1yf", "doi": "10.1109/MCISE.2002.1014976", "abstract": "Forecasting rainfall amounts at high resolutions in space and time has a variety of applications ranging from flood forecasting to transportation, but it is among the most challenging problems in hydrology and meteorology. Numerical models of the weather with better physics and enhanced resolutions, and high-quality measurements from remote sensors such as weather radar, offer a window of opportunity in this area. However, the use of available process physics, traditional statistical models, and data mining tools such as neural networks have not resulted in significant improvement over the years. This article describes how a hybrid model, which intelligently combines all these approaches to make the best possible use of the available information, was able to generate improved rainfall forecasts. ", "abstracts": [ { "abstractType": "Regular", "content": "Forecasting rainfall amounts at high resolutions in space and time has a variety of applications ranging from flood forecasting to transportation, but it is among the most challenging problems in hydrology and meteorology. Numerical models of the weather with better physics and enhanced resolutions, and high-quality measurements from remote sensors such as weather radar, offer a window of opportunity in this area. However, the use of available process physics, traditional statistical models, and data mining tools such as neural networks have not resulted in significant improvement over the years. This article describes how a hybrid model, which intelligently combines all these approaches to make the best possible use of the available information, was able to generate improved rainfall forecasts. ", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Forecasting rainfall amounts at high resolutions in space and time has a variety of applications ranging from flood forecasting to transportation, but it is among the most challenging problems in hydrology and meteorology. Numerical models of the weather with better physics and enhanced resolutions, and high-quality measurements from remote sensors such as weather radar, offer a window of opportunity in this area. However, the use of available process physics, traditional statistical models, and data mining tools such as neural networks have not resulted in significant improvement over the years. This article describes how a hybrid model, which intelligently combines all these approaches to make the best possible use of the available information, was able to generate improved rainfall forecasts. ", "title": "A Hybrid Approach to Improving Rainfall Forecasts", "normalizedTitle": "A Hybrid Approach to Improving Rainfall Forecasts", "fno": "c4014", "hasPdf": true, "idPrefix": "cs", "keywords": [ "Rainfall Forecasting", "Weather Radar", "Numerical Weather Models", "Hybrid Model", "Weather Physics", "Statistics", "Neural Networks", "Space Time Forecasting" ], "authors": [ { "givenName": "Auroop R.", "surname": "Ganguly", "fullName": "Auroop R. Ganguly", "affiliation": "Massachusetts Institute of Technology", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "04", "pubDate": "2002-07-01 00:00:00", "pubType": "mags", "pages": "14-21", "year": "2002", "issn": "1521-9615", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "c4012", "articleId": "13rRUwIF6gm", "__typename": "AdjacentArticleType" }, "next": { "fno": "c4022", "articleId": "13rRUxk89fd", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyYm2q0", "title": "May/June", "year": "1991", "issueNum": "03", "idPrefix": "mi", "pubType": "magazine", "volume": "11", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxZzAeh", "doi": "10.1109/MM.1991.10025", "abstract": null, "abstracts": [ { "abstractType": "Regular", "content": "", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": null, "title": "Guest Editor's Introduction: Hot Chips II Symposium", "normalizedTitle": "Guest Editor's Introduction: Hot Chips II Symposium", "fno": "m3008", "hasPdf": true, "idPrefix": "mi", "keywords": [], "authors": [ { "givenName": "Mark D.", "surname": "Hill", "fullName": "Mark D. Hill", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "David A.", "surname": "Wood", "fullName": "David A. Wood", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": false, "isOpenAccess": true, "issueNum": "03", "pubDate": "1991-05-01 00:00:00", "pubType": "mags", "pages": "8-9", "year": "1991", "issn": "0272-1732", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "m3004", "articleId": "13rRUzpQPMA", "__typename": "AdjacentArticleType" }, "next": { "fno": "m3010", "articleId": "13rRUwh80DK", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAY79nB", "title": "Nov.", "year": "1986", "issueNum": "11", "idPrefix": "ts", "pubType": "journal", "volume": "12", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIJuxrd", "doi": "10.1109/TSE.1986.6312996", "abstract": "Network transparency refers to the ability of a distributed system to hide machine boundaries from people and application programs; i.e., all resources are accessed in the same manner, independent of their locations. Network transparency has been shown to be highly valuable and achievable in the local area network environment. In contrast, access to remote resources in a long haul or wide area network traditionally is not transparent; substantially different access methods are required and only a limited set of operations is available. In this paper, we demonstrate that transparency across a long haul network is both highly desirable and technically feasible. A case study of the transparent, distributed operating system Locus, extended to operate transparently across an internet system that includes long haul links, is discussed at length. New protocols, distributed cache management, and process execution site selection are all used to achieve the results reported.", "abstracts": [ { "abstractType": "Regular", "content": "Network transparency refers to the ability of a distributed system to hide machine boundaries from people and application programs; i.e., all resources are accessed in the same manner, independent of their locations. Network transparency has been shown to be highly valuable and achievable in the local area network environment. In contrast, access to remote resources in a long haul or wide area network traditionally is not transparent; substantially different access methods are required and only a limited set of operations is available. In this paper, we demonstrate that transparency across a long haul network is both highly desirable and technically feasible. A case study of the transparent, distributed operating system Locus, extended to operate transparently across an internet system that includes long haul links, is discussed at length. New protocols, distributed cache management, and process execution site selection are all used to achieve the results reported.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Network transparency refers to the ability of a distributed system to hide machine boundaries from people and application programs; i.e., all resources are accessed in the same manner, independent of their locations. Network transparency has been shown to be highly valuable and achievable in the local area network environment. In contrast, access to remote resources in a long haul or wide area network traditionally is not transparent; substantially different access methods are required and only a limited set of operations is available. In this paper, we demonstrate that transparency across a long haul network is both highly desirable and technically feasible. A case study of the transparent, distributed operating system Locus, extended to operate transparently across an internet system that includes long haul links, is discussed at length. New protocols, distributed cache management, and process execution site selection are all used to achieve the results reported.", "title": "Internet Locus: Extending transparency to an Internet environment", "normalizedTitle": "Internet Locus: Extending transparency to an Internet environment", "fno": "06312996", "hasPdf": true, "idPrefix": "ts", "keywords": [ "Internet", "Delay", "Operating Systems", "Local Area Networks", "Protocols", "Logic Gates", "Bandwidth", "Network Transparency", "Internet Locus", "Long Haul Network" ], "authors": [ { "givenName": "Alan B.", "surname": "Sheltzer", "fullName": "Alan B. Sheltzer", "affiliation": "Department of Computer Science, University of California, Los Angeles, CA 90024", "__typename": "ArticleAuthorType" }, { "givenName": "Gerald J.", "surname": "Popek", "fullName": "Gerald J. Popek", "affiliation": "Department of Computer Science, University of California, Los Angeles, CA 90024; Locus Computing Corporation, Santa Monica, CA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "1986-11-01 00:00:00", "pubType": "trans", "pages": "1067-1075", "year": "1986", "issn": "0098-5589", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vts/2007/2812/0/28120381", "title": "TAM Design and Optimization for Transparency-Based SoC Test", "doi": null, "abstractUrl": "/proceedings-article/vts/2007/28120381/12OmNA14A51", "parentPublication": { "id": "proceedings/vts/2007/2812/0", "title": "25th IEEE VLSI Test Symposium (VTS'07)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/re/2007/2935/0/29350389", "title": "Exploring Business Process Transparency Concepts", "doi": null, "abstractUrl": "/proceedings-article/re/2007/29350389/12OmNvxsSUv", "parentPublication": { "id": "proceedings/re/2007/2935/0", "title": "15th IEEE International Requirements Engineering Conference (RE 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccima/1999/0300/0/03000420", "title": "Cache Transparency in VOD Systems: Taking Advantage of Viewer's Flexibility", "doi": null, "abstractUrl": "/proceedings-article/iccima/1999/03000420/12OmNxGAL1s", "parentPublication": { "id": "proceedings/iccima/1999/0300/0", "title": "Computational Intelligence and Multimedia Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vts/2003/1924/0/19240287", "title": "Design for Consecutive Transparency of Cores in System-on-a-Chip", "doi": null, "abstractUrl": "/proceedings-article/vts/2003/19240287/12OmNxYbSVU", "parentPublication": { "id": "proceedings/vts/2003/1924/0", "title": "Proceedings. 21st VLSI Test Symposium, 2003.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cnsr/2010/4041/0/4041a387", "title": "Long-Haul Transmission Performance in the Internet", "doi": null, "abstractUrl": "/proceedings-article/cnsr/2010/4041a387/12OmNyugyZL", "parentPublication": { "id": "proceedings/cnsr/2010/4041/0", "title": "Communication Networks and Services Research, Annual Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/euromicro/1996/7487/0/74870285", "title": "Transparency in a Replicated Network File System", "doi": null, "abstractUrl": "/proceedings-article/euromicro/1996/74870285/12OmNyywxBN", "parentPublication": { "id": "proceedings/euromicro/1996/7487/0", "title": "EUROMICRO Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2004/2056/8/205680215a", "title": "Economic Implications of B2B Electronic Markets: The Private and Social Desirability of Information Transparency", "doi": null, "abstractUrl": "/proceedings-article/hicss/2004/205680215a/12OmNzC5ToB", "parentPublication": { "id": "proceedings/hicss/2004/2056/8", "title": "37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iita/2009/3859/1/3859a630", "title": "An Information Transparency Evaluation Method Based on SVM", "doi": null, "abstractUrl": "/proceedings-article/iita/2009/3859a630/12OmNzTppzQ", "parentPublication": { "id": "proceedings/iita/2009/3859/1", "title": "2009 Third International Symposium on Intelligent Information Technology Application", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760351", "title": "Pixel Masks for Screen-Door Transparency", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760351/12OmNzYwc4V", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/08/ttg2011081036", "title": "Stochastic Transparency", "doi": null, "abstractUrl": "/journal/tg/2011/08/ttg2011081036/13rRUxBa55X", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06312995", "articleId": "13rRUy0qnI1", "__typename": "AdjacentArticleType" }, "next": { "fno": "06312997", "articleId": "13rRUygT7oy", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvSbBJE", "title": "September/October", "year": "2005", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "11", "label": "September/October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwhpBO0", "doi": "10.1109/TVCG.2005.82", "abstract": "Transparency is an important graphics effect that can be used to significantly increase the realism of the rendered scene or to enable more effective visual inspection in engineering visualization. In this paper, we propose achieving interactive transparency rendering of a static scene by sorting the triangles in back-to-front order on CPU and supplying the sorted triangles to the graphics pipeline for rendering on GPU hardware. Our sorting method sorts the triangles in object space and is built upon the Binary Space Partition (BSP) and depth-sort methods with its behavior readily tunable to exploit the strengths of both methods. We propose novel techniques to optimize the BSP construction process with respect to multiple factors including tree construction time, tree size, and expected sorting cost. We also propose an improved depth-sort algorithm that can produce correct depth order without triangle split when no cyclic occlusion exists. We demonstrate that the proposed system results in a penalty factor of 4~6 for various types of parts, among which the largest one has nearly 1.2 million triangles. In addition, the penalty factor may be further improved if sorting in CPU and rendering in GPU are executed in parallel. Two approximation strategies are also studied to test the practicality of our system against large CAD assemblies. Experimental results on an assembly containing over 16 million triangles distributed in about 10,000 transparent parts show that the proposed system still results in a penalty factor of 4~6 while producing few artifacts.", "abstracts": [ { "abstractType": "Regular", "content": "Transparency is an important graphics effect that can be used to significantly increase the realism of the rendered scene or to enable more effective visual inspection in engineering visualization. In this paper, we propose achieving interactive transparency rendering of a static scene by sorting the triangles in back-to-front order on CPU and supplying the sorted triangles to the graphics pipeline for rendering on GPU hardware. Our sorting method sorts the triangles in object space and is built upon the Binary Space Partition (BSP) and depth-sort methods with its behavior readily tunable to exploit the strengths of both methods. We propose novel techniques to optimize the BSP construction process with respect to multiple factors including tree construction time, tree size, and expected sorting cost. We also propose an improved depth-sort algorithm that can produce correct depth order without triangle split when no cyclic occlusion exists. We demonstrate that the proposed system results in a penalty factor of 4~6 for various types of parts, among which the largest one has nearly 1.2 million triangles. In addition, the penalty factor may be further improved if sorting in CPU and rendering in GPU are executed in parallel. Two approximation strategies are also studied to test the practicality of our system against large CAD assemblies. Experimental results on an assembly containing over 16 million triangles distributed in about 10,000 transparent parts show that the proposed system still results in a penalty factor of 4~6 while producing few artifacts.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Transparency is an important graphics effect that can be used to significantly increase the realism of the rendered scene or to enable more effective visual inspection in engineering visualization. In this paper, we propose achieving interactive transparency rendering of a static scene by sorting the triangles in back-to-front order on CPU and supplying the sorted triangles to the graphics pipeline for rendering on GPU hardware. Our sorting method sorts the triangles in object space and is built upon the Binary Space Partition (BSP) and depth-sort methods with its behavior readily tunable to exploit the strengths of both methods. We propose novel techniques to optimize the BSP construction process with respect to multiple factors including tree construction time, tree size, and expected sorting cost. We also propose an improved depth-sort algorithm that can produce correct depth order without triangle split when no cyclic occlusion exists. We demonstrate that the proposed system results in a penalty factor of 4~6 for various types of parts, among which the largest one has nearly 1.2 million triangles. In addition, the penalty factor may be further improved if sorting in CPU and rendering in GPU are executed in parallel. Two approximation strategies are also studied to test the practicality of our system against large CAD assemblies. Experimental results on an assembly containing over 16 million triangles distributed in about 10,000 transparent parts show that the proposed system still results in a penalty factor of 4~6 while producing few artifacts.", "title": "Interactive Transparency Rendering for Large CAD Models", "normalizedTitle": "Interactive Transparency Rendering for Large CAD Models", "fno": "v0584", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Index Terms BSP", "Depth Sort", "Transparency Rendering", "Triangle Sorting" ], "authors": [ { "givenName": "Jianbing", "surname": "Huang", "fullName": "Jianbing Huang", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Michael B.", "surname": "Carter", "fullName": "Michael B. Carter", "affiliation": "IEEE", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2005-09-01 00:00:00", "pubType": "trans", "pages": "584-595", "year": "2005", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ieee-vis/2000/6478/0/64780016", "title": "Hardware-Accelerated Volume and Isosurface Rendering Based on Cell-Projection", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2000/64780016/12OmNBuL1lz", "parentPublication": { "id": "proceedings/ieee-vis/2000/6478/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2012/4829/0/4829a134", "title": "Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2012/4829a134/12OmNCctfoC", "parentPublication": { "id": "proceedings/sibgrapi/2012/4829/0", "title": "2012 25th SIBGRAPI Conference on Graphics, Patterns and Images", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cad-graphics/2013/2576/0/06815015", "title": "Interactive Rendering for Large-Scale Mesh Based on MapReduce", "doi": null, "abstractUrl": "/proceedings-article/cad-graphics/2013/06815015/12OmNrIJqxj", "parentPublication": { "id": "proceedings/cad-graphics/2013/2576/0", "title": "2013 International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pvg/2001/7223/0/72230085", "title": "Sort-Last Parallel Rendering for Viewing Extremely Large Data Sets on Tile Displays", "doi": null, "abstractUrl": "/proceedings-article/pvg/2001/72230085/12OmNvq5jzS", "parentPublication": { "id": "proceedings/pvg/2001/7223/0", "title": "Parallel and Large-Data Visualization and Graphics, IEEE Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498levenber", "title": "Fast View-Dependent Level-of-Detail Rendering Using Cached Geometry", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498levenber/12OmNwBjP2l", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760351", "title": "Pixel Masks for Screen-Door Transparency", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760351/12OmNzYwc4V", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/whc/2007/2738/0/04145225", "title": "Fast Rendering for a Multifinger Haptic Display", "doi": null, "abstractUrl": "/proceedings-article/whc/2007/04145225/12OmNzyp5Vq", "parentPublication": { "id": "proceedings/whc/2007/2738/0", "title": "2007 2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/02/v0171", "title": "Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models", "doi": null, "abstractUrl": "/journal/tg/1997/02/v0171/13rRUxASuv6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1996/03/v0202", "title": "Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers", "doi": null, "abstractUrl": "/journal/tg/1996/03/v0202/13rRUyft7CV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0573", "articleId": "13rRUxC0SOP", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0596", "articleId": "13rRUxAAT7r", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNy5R3uY", "title": "Feb.", "year": "2019", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45VTRoxw", "doi": "10.1109/TVCG.2017.2739149", "abstract": "We further describe and analyze the idea of hashed alpha testing from Wyman and McGuire [1] , which builds on stochastic alpha testing and simplifies stochastic transparency. Typically, alpha testing provides a simple mechanism to mask out complex silhouettes using simple proxy geometry with applied alpha textures. While widely used, alpha testing has a long-standing problem: geometry can disappear entirely as alpha mapped polygons recede with distance. As foveated rendering for virtual reality spreads, this problem worsens as peripheral minification and prefiltering introduce this problem on nearby objects. We first introduce the notion of stochastic alpha testing, which replaces a fixed alpha threshold of Z_$\\alpha _\\tau =0.5$_Z with a randomly chosen Z_$\\alpha _\\tau \\in [0..1)$_Z. This entirely avoids the problem of disappearing alpha-tested geometry, but introduces temporal noise. Hashed alpha testing uses a hash function to choose Z_$\\alpha _\\tau$_Z procedurally. With a good hash function and inputs, hashed alpha testing maintains distant geometry without introducing more temporal flicker than traditional alpha testing. We also describe how hashed alpha interacts with temporal antialiasing and applies to alpha-to-coverage and screen-door transparency. Because hashed alpha testing addresses alpha test aliasing by introducing stable sampling, it has implications in other domains where increased sample stability is desirable. We show how our hashed sampling might apply to other stochastic effects.", "abstracts": [ { "abstractType": "Regular", "content": "We further describe and analyze the idea of hashed alpha testing from Wyman and McGuire [1] , which builds on stochastic alpha testing and simplifies stochastic transparency. Typically, alpha testing provides a simple mechanism to mask out complex silhouettes using simple proxy geometry with applied alpha textures. While widely used, alpha testing has a long-standing problem: geometry can disappear entirely as alpha mapped polygons recede with distance. As foveated rendering for virtual reality spreads, this problem worsens as peripheral minification and prefiltering introduce this problem on nearby objects. We first introduce the notion of stochastic alpha testing, which replaces a fixed alpha threshold of $\\alpha _\\tau =0.5$ with a randomly chosen $\\alpha _\\tau \\in [0..1)$. This entirely avoids the problem of disappearing alpha-tested geometry, but introduces temporal noise. Hashed alpha testing uses a hash function to choose $\\alpha _\\tau$ procedurally. With a good hash function and inputs, hashed alpha testing maintains distant geometry without introducing more temporal flicker than traditional alpha testing. We also describe how hashed alpha interacts with temporal antialiasing and applies to alpha-to-coverage and screen-door transparency. Because hashed alpha testing addresses alpha test aliasing by introducing stable sampling, it has implications in other domains where increased sample stability is desirable. We show how our hashed sampling might apply to other stochastic effects.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We further describe and analyze the idea of hashed alpha testing from Wyman and McGuire [1] , which builds on stochastic alpha testing and simplifies stochastic transparency. Typically, alpha testing provides a simple mechanism to mask out complex silhouettes using simple proxy geometry with applied alpha textures. While widely used, alpha testing has a long-standing problem: geometry can disappear entirely as alpha mapped polygons recede with distance. As foveated rendering for virtual reality spreads, this problem worsens as peripheral minification and prefiltering introduce this problem on nearby objects. We first introduce the notion of stochastic alpha testing, which replaces a fixed alpha threshold of - with a randomly chosen -. This entirely avoids the problem of disappearing alpha-tested geometry, but introduces temporal noise. Hashed alpha testing uses a hash function to choose - procedurally. With a good hash function and inputs, hashed alpha testing maintains distant geometry without introducing more temporal flicker than traditional alpha testing. We also describe how hashed alpha interacts with temporal antialiasing and applies to alpha-to-coverage and screen-door transparency. Because hashed alpha testing addresses alpha test aliasing by introducing stable sampling, it has implications in other domains where increased sample stability is desirable. We show how our hashed sampling might apply to other stochastic effects.", "title": "Improved Alpha Testing Using Hashed Sampling", "normalizedTitle": "Improved Alpha Testing Using Hashed Sampling", "fno": "08010336", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Testing", "Geometry", "Rendering Computer Graphics", "Games", "Correlation", "Wires", "Generators", "Anisotropy", "Alpha Map", "Alpha Test", "Hash", "Hashed Alpha Test", "Stable Shading", "Stochastic Sampling" ], "authors": [ { "givenName": "Chris", "surname": "Wyman", "fullName": "Chris Wyman", "affiliation": "Redmond, WA98052", "__typename": "ArticleAuthorType" }, { "givenName": "Morgan", "surname": "McGuire", "fullName": "Morgan McGuire", "affiliation": "Williamstown, MA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2019-02-01 00:00:00", "pubType": "trans", "pages": "1309-1320", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/pbg/2005/20/0/01500318", "title": "Conformal alpha shapes", "doi": null, "abstractUrl": "/proceedings-article/pbg/2005/01500318/12OmNASILP5", "parentPublication": { "id": "proceedings/pbg/2005/20/0", "title": "Point-Based Graphics 2005", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2011/4648/0/4648a017", "title": "A Hybrid Geometry and Billboard-Based Model for Trees", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2011/4648a017/12OmNCbU2Rx", "parentPublication": { "id": "proceedings/sbgames/2011/4648/0", "title": "2011 Brazilian Symposium on Games and Digital Entertainment", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgi/1996/7518/0/75180038", "title": "Improved Specular Highlights With Adaptive Shading", "doi": null, "abstractUrl": "/proceedings-article/cgi/1996/75180038/12OmNwBT1ig", "parentPublication": { "id": "proceedings/cgi/1996/7518/0", "title": "Computer Graphics International Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isvd/2010/4112/0/4112a224", "title": "Alpha Shape Topology of the Cosmic Web", "doi": null, "abstractUrl": "/proceedings-article/isvd/2010/4112a224/12OmNwtn3yw", "parentPublication": { "id": "proceedings/isvd/2010/4112/0", "title": "2010 International Symposium on Voronoi Diagrams in Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icicse/2008/3112/0/3112a396", "title": "Study on Requirement Testing Method Based on Alpha-Beta Cut-Off Procedure", "doi": null, "abstractUrl": "/proceedings-article/icicse/2008/3112a396/12OmNxdm4CQ", "parentPublication": { "id": "proceedings/icicse/2008/3112/0", "title": "2008 International Conference on Internet Computing in Science and Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2016/04/07166339", "title": "LiveRender: A cloud gaming system based on compressed graphics streaming", "doi": null, "abstractUrl": "/journal/nt/2016/04/07166339/13rRUILLkAR", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2011/03/05887401", "title": "Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design", "doi": null, "abstractUrl": "/journal/ci/2011/03/05887401/13rRUwgQptT", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ci/2011/01/05648340", "title": "Launchpad: A Rhythm-Based Level Generator for 2-D Platformers", "doi": null, "abstractUrl": "/journal/ci/2011/01/05648340/13rRUxCitLJ", "parentPublication": { "id": "trans/ci", "title": "IEEE Transactions on Computational Intelligence and AI in Games", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2023/9346/0/934600e319", "title": "Recovering Fine Details for Neural Implicit Surface Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/wacv/2023/934600e319/1KxUSVbk6He", "parentPublication": { "id": "proceedings/wacv/2023/9346/0", "title": "2023 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2022/01/09128042", "title": "An Improved Topology Prediction of Alpha-Helical Transmembrane Protein Based on Deep Multi-Scale Convolutional Neural Network", "doi": null, "abstractUrl": "/journal/tb/2022/01/09128042/1l3u3DDpoS4", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07993021", "articleId": "17D45VtKiwW", "__typename": "AdjacentArticleType" }, "next": { "fno": "08269823", "articleId": "17D45Xtvpay", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgxW", "name": "ttg201902-08010336s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201902-08010336s1.zip", "extension": "zip", "size": "34.6 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUk", "title": "Aug.", "year": "2012", "issueNum": "08", "idPrefix": "tp", "pubType": "journal", "volume": "34", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxZ0o2I", "doi": "10.1109/TPAMI.2011.263", "abstract": "We present a method for densely computing local rotation invariant image descriptors in volumetric images. The descriptors are based on a transformation to the harmonic domain, which we compute very efficiently via differential operators. We show that this fast voxelwise computation is restricted to a family of basis functions that have certain differential relationships. Building upon this finding, we propose local descriptors based on the Gaussian Laguerre and spherical Gabor basis functions and show how the coefficients can be computed efficiently by recursive differentiation. We exemplarily demonstrate the effectiveness of such dense descriptors in a detection and classification task on biological 3D images. In a direct comparison to existing volumetric features, among them 3D SIFT, our descriptors reveal superior performance.", "abstracts": [ { "abstractType": "Regular", "content": "We present a method for densely computing local rotation invariant image descriptors in volumetric images. The descriptors are based on a transformation to the harmonic domain, which we compute very efficiently via differential operators. We show that this fast voxelwise computation is restricted to a family of basis functions that have certain differential relationships. Building upon this finding, we propose local descriptors based on the Gaussian Laguerre and spherical Gabor basis functions and show how the coefficients can be computed efficiently by recursive differentiation. We exemplarily demonstrate the effectiveness of such dense descriptors in a detection and classification task on biological 3D images. In a direct comparison to existing volumetric features, among them 3D SIFT, our descriptors reveal superior performance.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a method for densely computing local rotation invariant image descriptors in volumetric images. The descriptors are based on a transformation to the harmonic domain, which we compute very efficiently via differential operators. We show that this fast voxelwise computation is restricted to a family of basis functions that have certain differential relationships. Building upon this finding, we propose local descriptors based on the Gaussian Laguerre and spherical Gabor basis functions and show how the coefficients can be computed efficiently by recursive differentiation. We exemplarily demonstrate the effectiveness of such dense descriptors in a detection and classification task on biological 3D images. In a direct comparison to existing volumetric features, among them 3D SIFT, our descriptors reveal superior performance.", "title": "Fast Rotation Invariant 3D Feature Computation Utilizing Efficient Local Neighborhood Operators", "normalizedTitle": "Fast Rotation Invariant 3D Feature Computation Utilizing Efficient Local Neighborhood Operators", "fno": "06112766", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Image Classification", "Computer Graphics", "Differential Equations", "3 D SIFT", "Fast Rotation Invariant 3 D Feature Computation", "Efficient Local Neighborhood Operators", "Local Rotation Invariant Image Descriptors", "Volumetric Image", "Harmonic Domain", "Differential Operators", "Fast Voxelwise Computation", "Differential Relationship", "Gaussian Laguerre", "Spherical Gabor Basis Function", "Recursive Differentiation", "Classification Task", "Biological 3 D Image", "Harmonic Analysis", "Tensile Stress", "Three Dimensional Displays", "Vectors", "Polynomials", "Solids", "Couplings", "Gauss Laguerre Functions", "Voxel Classification", "Local 3 D Descriptors", "Rotation Invariants", "Spherical Harmonics" ], "authors": [ { "givenName": "O.", "surname": "Ronneberger", "fullName": "O. Ronneberger", "affiliation": "Dept. of Comput. Sci., Univ. of Freiburg, Freiburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "T.", "surname": "Brox", "fullName": "T. Brox", "affiliation": "Dept. of Comput. Sci., Univ. of Freiburg, Freiburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "T.", "surname": "Schmidt", "fullName": "T. Schmidt", "affiliation": "Dept. of Comput. Sci., Univ. of Freiburg, Freiburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "M.", "surname": "Reisert", "fullName": "M. Reisert", "affiliation": "Dept. of Radiol., Med. Phys., Univ. Med. Center Freiburg, Freiburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Skibbe", "fullName": "H. Skibbe", "affiliation": "Dept. of Radiol., Med. Phys., Univ. Med. Center Freiburg, Freiburg, Germany", "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Burkhardt", "fullName": "H. Burkhardt", "affiliation": "Dept. of Comput. Sci., Univ. of Freiburg, Freiburg, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2012-08-01 00:00:00", "pubType": "trans", "pages": "1563-1575", "year": "2012", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icece/2010/4031/0/4031c991", "title": "Retrieval of 3D Models Based on Spherical Harmonics", "doi": null, "abstractUrl": "/proceedings-article/icece/2010/4031c991/12OmNAObbI2", "parentPublication": { "id": "proceedings/icece/2010/4031/0", "title": "Electrical and Control Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ism/2010/4217/0/4217a183", "title": "Fast Rotation-Invariant DAISY Descriptor for Image Keypoint Matching", "doi": null, "abstractUrl": "/proceedings-article/ism/2010/4217a183/12OmNqyUUJx", "parentPublication": { "id": "proceedings/ism/2010/4217/0", "title": "2010 IEEE International Symposium on Multimedia", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2009/3885/0/3885a074", "title": "3D Rotation Invariant Features for the Characterization of Molecular Density Maps", "doi": null, "abstractUrl": "/proceedings-article/bibm/2009/3885a074/12OmNrAdsvJ", "parentPublication": { "id": "proceedings/bibm/2009/3885/0", "title": "2009 IEEE International Conference on Bioinformatics and Biomedicine", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2011/348/0/06011907", "title": "Rotation invariant texture feature extraction based on Sorted Neighborhood Differences", "doi": null, "abstractUrl": "/proceedings-article/icme/2011/06011907/12OmNvIfDRi", "parentPublication": { "id": "proceedings/icme/2011/348/0", "title": "2011 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2006/2591/0/25910015", "title": "Spherical Wavelet Descriptors for Content-based 3D Model Retrieval", "doi": null, "abstractUrl": "/proceedings-article/smi/2006/25910015/12OmNyL0Tiq", "parentPublication": { "id": "proceedings/smi/2006/2591/0", "title": "IEEE International Conference on Shape Modeling and Applications 2006", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/116P1C08", "title": "2D/3D rotation-invariant detection using equivariant filters and kernel weighted mapping", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/116P1C08/12OmNyTOst1", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/gmai/2008/3270/0/3270a053", "title": "Chapter 9: Shape Analysis of Left Ventricle Using Invariant 3-D Spherical Harmonics Shape Descriptors", "doi": null, "abstractUrl": "/proceedings-article/gmai/2008/3270a053/12OmNyen1x6", "parentPublication": { "id": "proceedings/gmai/2008/3270/0", "title": "Geometric Modeling and Imaging--New Trends", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cso/2011/4335/0/4335a160", "title": "Generalized Laguerre Spectral Method for Ordinary Differential Equation", "doi": null, "abstractUrl": "/proceedings-article/cso/2011/4335a160/12OmNz4SOtW", "parentPublication": { "id": "proceedings/cso/2011/4335/0", "title": "2011 Fourth International Joint Conference on Computational Sciences and Optimization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109b381", "title": "Local Rotation Invariant Patch Descriptors for 3D Vector Fields", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109b381/12OmNzahbWd", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/11/ttp2009111985", "title": "Rotation Invariant Kernels and Their Application to Shape Analysis", "doi": null, "abstractUrl": "/journal/tp/2009/11/ttp2009111985/13rRUwbaqVW", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06109280", "articleId": "13rRUytWFam", "__typename": "AdjacentArticleType" }, "next": { "fno": "06112761", "articleId": "13rRUwbJD64", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNy49sJl", "title": "Nov.", "year": "2013", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxOve9I", "doi": "10.1109/TVCG.2013.84", "abstract": "A long-standing problem in marker-based facial motion capture is what are the optimal facial mocap marker layouts. Despite its wide range of potential applications, this problem has not yet been systematically explored to date. This paper describes an approach to compute optimized marker layouts for facial motion acquisition as optimization of characteristic control points from a set of high-resolution, ground-truth facial mesh sequences. Specifically, the thin-shell linear deformation model is imposed onto the example pose reconstruction process via optional hard constraints such as symmetry and multiresolution constraints. Through our experiments and comparisons, we validate the effectiveness, robustness, and accuracy of our approach. Besides guiding minimal yet effective placement of facial mocap markers, we also describe and demonstrate its two selected applications: marker-based facial mesh skinning and multiresolution facial performance capture.", "abstracts": [ { "abstractType": "Regular", "content": "A long-standing problem in marker-based facial motion capture is what are the optimal facial mocap marker layouts. Despite its wide range of potential applications, this problem has not yet been systematically explored to date. This paper describes an approach to compute optimized marker layouts for facial motion acquisition as optimization of characteristic control points from a set of high-resolution, ground-truth facial mesh sequences. Specifically, the thin-shell linear deformation model is imposed onto the example pose reconstruction process via optional hard constraints such as symmetry and multiresolution constraints. Through our experiments and comparisons, we validate the effectiveness, robustness, and accuracy of our approach. Besides guiding minimal yet effective placement of facial mocap markers, we also describe and demonstrate its two selected applications: marker-based facial mesh skinning and multiresolution facial performance capture.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A long-standing problem in marker-based facial motion capture is what are the optimal facial mocap marker layouts. Despite its wide range of potential applications, this problem has not yet been systematically explored to date. This paper describes an approach to compute optimized marker layouts for facial motion acquisition as optimization of characteristic control points from a set of high-resolution, ground-truth facial mesh sequences. Specifically, the thin-shell linear deformation model is imposed onto the example pose reconstruction process via optional hard constraints such as symmetry and multiresolution constraints. Through our experiments and comparisons, we validate the effectiveness, robustness, and accuracy of our approach. Besides guiding minimal yet effective placement of facial mocap markers, we also describe and demonstrate its two selected applications: marker-based facial mesh skinning and multiresolution facial performance capture.", "title": "Marker Optimization for Facial Motion Acquisition and Deformation", "normalizedTitle": "Marker Optimization for Facial Motion Acquisition and Deformation", "fno": "ttg2013111859", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Layout", "Face", "Deformable Models", "Optimization", "Trajectory", "Facial Animation", "Thin Shell Deformation", "Facial Animation", "Facial Deformation", "Motion Capture", "Marker Optimization" ], "authors": [ { "givenName": "B. H.", "surname": "Le", "fullName": "B. H. Le", "affiliation": "Dept. of Comput. Sci., Univ. of Houston, Houston, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Mingyang Zhu", "fullName": "Mingyang Zhu", "affiliation": "Nanjing Univ. of Sci. & Technol., Nanjing, China", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Zhigang Deng", "fullName": "Zhigang Deng", "affiliation": "Dept. of Comput. Sci., Univ. of Houston, Houston, TX, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2013-11-01 00:00:00", "pubType": "trans", "pages": "1859-1871", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccsee/2012/4647/3/4647c434", "title": "A Survey of Computer Facial Animation Techniques", "doi": null, "abstractUrl": "/proceedings-article/iccsee/2012/4647c434/12OmNAXxXhU", "parentPublication": { "id": "proceedings/iccsee/2012/4647/3", "title": "Computer Science and Electronics Engineering, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2013/5545/0/06553723", "title": "Explicit occlusion detection based deformable fitting for facial landmark localization", "doi": null, "abstractUrl": "/proceedings-article/fg/2013/06553723/12OmNBE7MnH", "parentPublication": { "id": "proceedings/fg/2013/5545/0", "title": "2013 10th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition (FG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1996/7588/0/75880098", "title": "Facial Animation", "doi": null, "abstractUrl": "/proceedings-article/ca/1996/75880098/12OmNvT2oR2", "parentPublication": { "id": "proceedings/ca/1996/7588/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2014/4761/0/06890335", "title": "Hierarchical facial expression animation by motion capture data", "doi": null, "abstractUrl": "/proceedings-article/icme/2014/06890335/12OmNx76TWi", "parentPublication": { "id": "proceedings/icme/2014/4761/0", "title": "2014 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mnrao/1994/6435/0/00346257", "title": "Tracking facial motion", "doi": null, "abstractUrl": "/proceedings-article/mnrao/1994/00346257/12OmNx7XH2q", "parentPublication": { "id": "proceedings/mnrao/1994/6435/0", "title": "Proceedings of 1994 IEEE Workshop on Motion of Non-rigid and Articulated Objects", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2010/4166/0/4166a009", "title": "Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2010/4166a009/12OmNxH9Xgx", "parentPublication": { "id": "proceedings/cgiv/2010/4166/0", "title": "2010 Seventh International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/2001/7237/0/00982374", "title": "A physically-based model with adaptive refinement for facial animation", "doi": null, "abstractUrl": "/proceedings-article/ca/2001/00982374/12OmNxRWI7R", "parentPublication": { "id": "proceedings/ca/2001/7237/0", "title": "Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1999/0149/1/01491611", "title": "Explanation-Based Facial Motion Tracking Using a Piecewise B?zier Volume Deformation Model", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1999/01491611/12OmNxX3uJ2", "parentPublication": { "id": "proceedings/cvpr/1999/0149/2", "title": "Proceedings. 1999 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No PR00149)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2009/4800/0/05349549", "title": "Perception of emotional expressions in different representations using facial feature points", "doi": null, "abstractUrl": "/proceedings-article/acii/2009/05349549/12OmNzUgdes", "parentPublication": { "id": "proceedings/acii/2009/4800/0", "title": "2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2008/06/mcg2008060076", "title": "Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data", "doi": null, "abstractUrl": "/magazine/cg/2008/06/mcg2008060076/13rRUyuegji", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013111846", "articleId": "13rRUxcKzVk", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013111872", "articleId": "13rRUIM2VBH", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyp9Mqd", "title": "August", "year": "1999", "issueNum": "08", "idPrefix": "tp", "pubType": "journal", "volume": "21", "label": "August", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvBT", "doi": "10.1109/34.784284", "abstract": "Abstract—Since the first shape-from-shading (SFS) technique was developed by Horn in the early 1970s, many different approaches have emerged. In this paper, six well-known SFS algorithms are implemented and compared. The performance of the algorithms was analyzed on synthetic images using mean and standard deviation of depth (Z_$Z$_Z) error, mean of surface gradient (Z_$p$_Z, Z_$q$_Z) error, and CPU timing. Each algorithm works well for certain images, but performs poorly for others. In general, minimization approaches are more robust, while the other approaches are faster. The implementation of these algorithms in C and images used in this paper are available by anonymous ftp under the pub/tech_paper/survey directory at eustis.cs.ucf.edu (132.170.108.42). These are also part of the electronic version of paper.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Since the first shape-from-shading (SFS) technique was developed by Horn in the early 1970s, many different approaches have emerged. In this paper, six well-known SFS algorithms are implemented and compared. The performance of the algorithms was analyzed on synthetic images using mean and standard deviation of depth ($Z$) error, mean of surface gradient ($p$, $q$) error, and CPU timing. Each algorithm works well for certain images, but performs poorly for others. In general, minimization approaches are more robust, while the other approaches are faster. The implementation of these algorithms in C and images used in this paper are available by anonymous ftp under the pub/tech_paper/survey directory at eustis.cs.ucf.edu (132.170.108.42). These are also part of the electronic version of paper.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Since the first shape-from-shading (SFS) technique was developed by Horn in the early 1970s, many different approaches have emerged. In this paper, six well-known SFS algorithms are implemented and compared. The performance of the algorithms was analyzed on synthetic images using mean and standard deviation of depth (-) error, mean of surface gradient (-, -) error, and CPU timing. Each algorithm works well for certain images, but performs poorly for others. In general, minimization approaches are more robust, while the other approaches are faster. The implementation of these algorithms in C and images used in this paper are available by anonymous ftp under the pub/tech_paper/survey directory at eustis.cs.ucf.edu (132.170.108.42). These are also part of the electronic version of paper.", "title": "Shape from Shading: A Survey", "normalizedTitle": "Shape from Shading: A Survey", "fno": "i0690", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shape From Shading", "Analysis Of Algorithms", "Lambertian Model", "Survey Of Shape From Shading Algorithms" ], "authors": [ { "givenName": "Ruo", "surname": "Zhang", "fullName": "Ruo Zhang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ping-Sing", "surname": "Tsai", "fullName": "Ping-Sing Tsai", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "James Edwin", "surname": "Cryer", "fullName": "James Edwin Cryer", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Mubarak", "surname": "Shah", "fullName": "Mubarak Shah", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "08", "pubDate": "1999-08-01 00:00:00", "pubType": "trans", "pages": "690-706", "year": "1999", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i0673", "articleId": "13rRUwI5U3O", "__typename": "AdjacentArticleType" }, "next": { "fno": "i0707", "articleId": "13rRUyYjKbl", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxvO04o", "title": "July", "year": "1991", "issueNum": "07", "idPrefix": "tp", "pubType": "journal", "volume": "13", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjXZKq", "doi": "10.1109/34.85658", "abstract": "A robust approach to the recovery of shape from shading information is presented. Assuming uniform albedo and Lambertian surface for the imaging model, two methods for estimating the azimuth of the illuminant are presented. One is based on local estimates on smooth patches, and the other method uses shading information along image contours. The elevation of the illuminant and surface albedo are estimated from image statistics, taking into consideration the effect of self-shadowing. With the estimated reflectance map parameters, the authors then compute the surface shape using a procedure that implements the smoothness constraint by requiring the gradients of reconstructed density to be close to the gradients of the input image. The algorithm is data driven, stable, updates the surface slope and height maps simultaneously, and significantly reduces the residual errors in irradiance and integrability terms. A hierarchical implementation of the algorithm is presented. Typical results on synthetic and images are given to illustrate the usefulness of the approach.", "abstracts": [ { "abstractType": "Regular", "content": "A robust approach to the recovery of shape from shading information is presented. Assuming uniform albedo and Lambertian surface for the imaging model, two methods for estimating the azimuth of the illuminant are presented. One is based on local estimates on smooth patches, and the other method uses shading information along image contours. The elevation of the illuminant and surface albedo are estimated from image statistics, taking into consideration the effect of self-shadowing. With the estimated reflectance map parameters, the authors then compute the surface shape using a procedure that implements the smoothness constraint by requiring the gradients of reconstructed density to be close to the gradients of the input image. The algorithm is data driven, stable, updates the surface slope and height maps simultaneously, and significantly reduces the residual errors in irradiance and integrability terms. A hierarchical implementation of the algorithm is presented. Typical results on synthetic and images are given to illustrate the usefulness of the approach.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A robust approach to the recovery of shape from shading information is presented. Assuming uniform albedo and Lambertian surface for the imaging model, two methods for estimating the azimuth of the illuminant are presented. One is based on local estimates on smooth patches, and the other method uses shading information along image contours. The elevation of the illuminant and surface albedo are estimated from image statistics, taking into consideration the effect of self-shadowing. With the estimated reflectance map parameters, the authors then compute the surface shape using a procedure that implements the smoothness constraint by requiring the gradients of reconstructed density to be close to the gradients of the input image. The algorithm is data driven, stable, updates the surface slope and height maps simultaneously, and significantly reduces the residual errors in irradiance and integrability terms. A hierarchical implementation of the algorithm is presented. Typical results on synthetic and images are given to illustrate the usefulness of the approach.", "title": "Estimation of Illuminant Direction, Albedo, and Shape from Shading", "normalizedTitle": "Estimation of Illuminant Direction, Albedo, and Shape from Shading", "fno": "i0680", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Shape Recovery Early Vision Illumination Parameter Estimation Albedo Shading Lambertian Surface Imaging Model Image Contours Image Statistics Reflectance Map Residual Errors Irradiance Albedo Lighting Optical Information Processing Parameter Estimation Statistical Analysis" ], "authors": [ { "givenName": "Q.", "surname": "Zheng", "fullName": "Q. Zheng", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "R.", "surname": "Chellapa", "fullName": "R. Chellapa", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "07", "pubDate": "1991-07-01 00:00:00", "pubType": "trans", "pages": "680-702", "year": "1991", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i0671", "articleId": "13rRUIIVllo", "__typename": "AdjacentArticleType" }, "next": { "fno": "i0703", "articleId": "13rRUy3xY3s", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrIaeck", "title": "July", "year": "2012", "issueNum": "07", "idPrefix": "tp", "pubType": "journal", "volume": "34", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvyam8", "doi": "10.1109/TPAMI.2011.249", "abstract": "Photometric stereo and depth-map estimation provide a way to construct a depth map from images of an object under one viewpoint but with varying illumination directions. While estimating surface normals using the Lambertian model of reflectance is well established, depth-map estimation is an ongoing field of research and dealing with image noise is an active topic. Using the zero-mean Gaussian model of image noise, this paper introduces a method for maximum likelihood depth-map estimation that accounts for the propagation of noise through all steps of the estimation process. Solving for maximum likelihood depth-map estimates involves an independent sequence of nonlinear regression estimates, one for each pixel, followed by a single large and sparse linear regression estimate. The linear system employs anisotropic weights, which arise naturally and differ in value to related work. The new depth-map estimation method remains efficient and fast, making it practical for realistic image sizes. Experiments using synthetic images demonstrate the method's ability to robustly estimate depth maps under the noise model. Practical benefits of the method on challenging imaging scenarios are illustrated by experiments using the Extended Yale Face Database B and an extensive data set of 500 reflected light microscopy image sequences.", "abstracts": [ { "abstractType": "Regular", "content": "Photometric stereo and depth-map estimation provide a way to construct a depth map from images of an object under one viewpoint but with varying illumination directions. While estimating surface normals using the Lambertian model of reflectance is well established, depth-map estimation is an ongoing field of research and dealing with image noise is an active topic. Using the zero-mean Gaussian model of image noise, this paper introduces a method for maximum likelihood depth-map estimation that accounts for the propagation of noise through all steps of the estimation process. Solving for maximum likelihood depth-map estimates involves an independent sequence of nonlinear regression estimates, one for each pixel, followed by a single large and sparse linear regression estimate. The linear system employs anisotropic weights, which arise naturally and differ in value to related work. The new depth-map estimation method remains efficient and fast, making it practical for realistic image sizes. Experiments using synthetic images demonstrate the method's ability to robustly estimate depth maps under the noise model. Practical benefits of the method on challenging imaging scenarios are illustrated by experiments using the Extended Yale Face Database B and an extensive data set of 500 reflected light microscopy image sequences.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Photometric stereo and depth-map estimation provide a way to construct a depth map from images of an object under one viewpoint but with varying illumination directions. While estimating surface normals using the Lambertian model of reflectance is well established, depth-map estimation is an ongoing field of research and dealing with image noise is an active topic. Using the zero-mean Gaussian model of image noise, this paper introduces a method for maximum likelihood depth-map estimation that accounts for the propagation of noise through all steps of the estimation process. Solving for maximum likelihood depth-map estimates involves an independent sequence of nonlinear regression estimates, one for each pixel, followed by a single large and sparse linear regression estimate. The linear system employs anisotropic weights, which arise naturally and differ in value to related work. The new depth-map estimation method remains efficient and fast, making it practical for realistic image sizes. Experiments using synthetic images demonstrate the method's ability to robustly estimate depth maps under the noise model. Practical benefits of the method on challenging imaging scenarios are illustrated by experiments using the Extended Yale Face Database B and an extensive data set of 500 reflected light microscopy image sequences.", "title": "Maximum Likelihood Estimation of Depth Maps Using Photometric Stereo", "normalizedTitle": "Maximum Likelihood Estimation of Depth Maps Using Photometric Stereo", "fno": "ttp2012071368", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Photometric Stereo", "Depth Map", "Maximum Likelihood Estimation", "Nonlinear Regression", "Finite Difference Methods" ], "authors": [ { "givenName": "Adam P.", "surname": "Harrison", "fullName": "Adam P. Harrison", "affiliation": "University of Alberta, Edmonton", "__typename": "ArticleAuthorType" }, { "givenName": "Dileepan", "surname": "Joseph", "fullName": "Dileepan Joseph", "affiliation": "University of Alberta, Edmonton", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2012-07-01 00:00:00", "pubType": "trans", "pages": "1368-1380", "year": "2012", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/nicrosp/1996/7456/0/74560360", "title": "A Distributed Adaptive Architecture for Analog Stereo Depth Estimation", "doi": null, "abstractUrl": "/proceedings-article/nicrosp/1996/74560360/12OmNBlXs6D", "parentPublication": { "id": "proceedings/nicrosp/1996/7456/0", "title": "Neural Networks for Identification, Control, and Robotics, International Workshop", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iros/1995/7108/3/71083374", "title": "Maximum-likelihood depth-from-defocus for active vision", "doi": null, "abstractUrl": "/proceedings-article/iros/1995/71083374/12OmNCcbE5P", "parentPublication": { "id": "proceedings/iros/1995/7108/3", "title": "Intelligent Robots and Systems, IEEE/RSJ International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dimpvt/2012/4873/0/4873a531", "title": "Least Commitment, Viewpoint-Based, Multi-view Stereo", "doi": null, "abstractUrl": "/proceedings-article/3dimpvt/2012/4873a531/12OmNCfjexj", "parentPublication": { "id": "proceedings/3dimpvt/2012/4873/0", "title": "2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization & Transmission", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1999/0149/1/01491119", "title": "An Integral Formulation for Differential Photometric Stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1999/01491119/12OmNqBKU5y", "parentPublication": { "id": "proceedings/cvpr/1999/0149/2", "title": "Proceedings. 1999 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (Cat. No PR00149)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/crv/2008/3153/0/3153a105", "title": "Structure from Infrared Stereo Images", "doi": null, "abstractUrl": "/proceedings-article/crv/2008/3153a105/12OmNs5rl0B", "parentPublication": { "id": "proceedings/crv/2008/3153/0", "title": "2008 Canadian Conference on Computer and Robot Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2014/7000/1/7000a259", "title": "Multi-view Photometric Stereo by Example", "doi": null, "abstractUrl": "/proceedings-article/3dv/2014/7000a259/12OmNvqW6TF", "parentPublication": { "id": "proceedings/3dv/2014/7000/2", "title": "2014 2nd International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/312P3A01", "title": "Edge-preserving photometric stereo via depth fusion", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/312P3A01/12OmNwwd2RX", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1992/2855/0/00223231", "title": "Active photometric stereo", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1992/00223231/12OmNyLiuyj", "parentPublication": { "id": "proceedings/cvpr/1992/2855/0", "title": "Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/02/ttp2011020419", "title": "Overcoming Shadows in 3-Source Photometric Stereo", "doi": null, "abstractUrl": "/journal/tp/2011/02/ttp2011020419/13rRUxcbnIj", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/06/ttp2009060974", "title": "Consistent Depth Maps Recovery from a Video Sequence", "doi": null, "abstractUrl": "/journal/tp/2009/06/ttp2009060974/13rRUxjQyq6", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2012071354", "articleId": "13rRUy0HYSL", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2012071381", "articleId": "13rRUyogGBm", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgPj", "name": "ttp2012071368s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttp2012071368s.zip", "extension": "zip", "size": "19.6 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNCau3c0", "title": "May", "year": "2004", "issueNum": "05", "idPrefix": "tp", "pubType": "journal", "volume": "26", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwI5Uhd", "doi": "10.1109/TPAMI.2004.1273927", "abstract": "Abstract—This paper presents a novel Gabor-based kernel Principal Component Analysis (PCA) method by integrating the Gabor wavelet representation of face images and the kernel PCA method for face recognition. Gabor wavelets first derive desirable facial features characterized by spatial frequency, spatial locality, and orientation selectivity to cope with the variations due to illumination and facial expression changes. The kernel PCA method is then extended to include fractional power polynomial models for enhanced face recognition performance. A fractional power polynomial, however, does not necessarily define a kernel function, as it might not define a positive semidefinite Gram matrix. Note that the sigmoid kernels, one of the three classes of widely used kernel functions (polynomial kernels, Gaussian kernels, and sigmoid kernels), do not actually define a positive semidefinite Gram matrix either. Nevertheless, the sigmoid kernels have been successfully used in practice, such as in building support vector machines. In order to derive real kernel PCA features, we apply only those kernel PCA eigenvectors that are associated with positive eigenvalues. The feasibility of the Gabor-based kernel PCA method with fractional power polynomial models has been successfully tested on both frontal and pose-angled face recognition, using two data sets from the FERET database and the CMU PIE database, respectively. The FERET data set contains 600 frontal face images of 200 subjects, while the PIE data set consists of 680 images across five poses (left and right profiles, left and right half profiles, and frontal view) with two different facial expressions (neutral and smiling) of 68 subjects. The effectiveness of the Gabor-based kernel PCA method with fractional power polynomial models is shown in terms of both absolute performance indices and comparative performance against the PCA method, the kernel PCA method with polynomial kernels, the kernel PCA method with fractional power polynomial models, the Gabor wavelet-based PCA method, and the Gabor wavelet-based kernel PCA method with polynomial kernels.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—This paper presents a novel Gabor-based kernel Principal Component Analysis (PCA) method by integrating the Gabor wavelet representation of face images and the kernel PCA method for face recognition. Gabor wavelets first derive desirable facial features characterized by spatial frequency, spatial locality, and orientation selectivity to cope with the variations due to illumination and facial expression changes. The kernel PCA method is then extended to include fractional power polynomial models for enhanced face recognition performance. A fractional power polynomial, however, does not necessarily define a kernel function, as it might not define a positive semidefinite Gram matrix. Note that the sigmoid kernels, one of the three classes of widely used kernel functions (polynomial kernels, Gaussian kernels, and sigmoid kernels), do not actually define a positive semidefinite Gram matrix either. Nevertheless, the sigmoid kernels have been successfully used in practice, such as in building support vector machines. In order to derive real kernel PCA features, we apply only those kernel PCA eigenvectors that are associated with positive eigenvalues. The feasibility of the Gabor-based kernel PCA method with fractional power polynomial models has been successfully tested on both frontal and pose-angled face recognition, using two data sets from the FERET database and the CMU PIE database, respectively. The FERET data set contains 600 frontal face images of 200 subjects, while the PIE data set consists of 680 images across five poses (left and right profiles, left and right half profiles, and frontal view) with two different facial expressions (neutral and smiling) of 68 subjects. The effectiveness of the Gabor-based kernel PCA method with fractional power polynomial models is shown in terms of both absolute performance indices and comparative performance against the PCA method, the kernel PCA method with polynomial kernels, the kernel PCA method with fractional power polynomial models, the Gabor wavelet-based PCA method, and the Gabor wavelet-based kernel PCA method with polynomial kernels.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—This paper presents a novel Gabor-based kernel Principal Component Analysis (PCA) method by integrating the Gabor wavelet representation of face images and the kernel PCA method for face recognition. Gabor wavelets first derive desirable facial features characterized by spatial frequency, spatial locality, and orientation selectivity to cope with the variations due to illumination and facial expression changes. The kernel PCA method is then extended to include fractional power polynomial models for enhanced face recognition performance. A fractional power polynomial, however, does not necessarily define a kernel function, as it might not define a positive semidefinite Gram matrix. Note that the sigmoid kernels, one of the three classes of widely used kernel functions (polynomial kernels, Gaussian kernels, and sigmoid kernels), do not actually define a positive semidefinite Gram matrix either. Nevertheless, the sigmoid kernels have been successfully used in practice, such as in building support vector machines. In order to derive real kernel PCA features, we apply only those kernel PCA eigenvectors that are associated with positive eigenvalues. The feasibility of the Gabor-based kernel PCA method with fractional power polynomial models has been successfully tested on both frontal and pose-angled face recognition, using two data sets from the FERET database and the CMU PIE database, respectively. The FERET data set contains 600 frontal face images of 200 subjects, while the PIE data set consists of 680 images across five poses (left and right profiles, left and right half profiles, and frontal view) with two different facial expressions (neutral and smiling) of 68 subjects. The effectiveness of the Gabor-based kernel PCA method with fractional power polynomial models is shown in terms of both absolute performance indices and comparative performance against the PCA method, the kernel PCA method with polynomial kernels, the kernel PCA method with fractional power polynomial models, the Gabor wavelet-based PCA method, and the Gabor wavelet-based kernel PCA method with polynomial kernels.", "title": "Gabor-Based Kernel PCA with Fractional Power Polynomial Models for Face Recognition", "normalizedTitle": "Gabor-Based Kernel PCA with Fractional Power Polynomial Models for Face Recognition", "fno": "i0572", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Face Recognition", "Fractional Power Polynomial Models", "Gabor Wavelet Representation", "Gabor Based Kernel PCA Method", "Kernel Principal Component Analysis PCA" ], "authors": [ { "givenName": "Chengjun", "surname": "Liu", "fullName": "Chengjun Liu", "affiliation": "IEEE", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "05", "pubDate": "2004-05-01 00:00:00", "pubType": "trans", "pages": "572-581", "year": "2004", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "i0550", "articleId": "13rRUxBa5cY", "__typename": "AdjacentArticleType" }, "next": { "fno": "i0582", "articleId": "13rRUwInvgi", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNxdm4Ex", "title": "Aug.", "year": "2016", "issueNum": "08", "idPrefix": "si", "pubType": "journal", "volume": "24", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxlgxMe", "doi": "10.1109/TVLSI.2016.2521541", "abstract": "Extensive research has been conducted on a statistical timing analysis of digital integrated circuits in the existence of statistical parameter variations. However, the proposed methods either lack accuracy or efficiency, which avoids coming up with an industry standard tool. Despite this fact, there is a certain consensus that Monte Carlo (MC) methods are accurate, so that they are called golden. In this paper, we propose novel techniques to combine control variates with importance sampling in order to come up with a new timing yield estimator as accurate as SPICE-based standard MC (STD-MC) but much faster. The performance of three different estimators, two of which are proposed in this paper, is compared through experiments, and the results show that the precise SPICE simulation-based STD-MC method can be accelerated about 260× on the average without sacrificing any accuracy.", "abstracts": [ { "abstractType": "Regular", "content": "Extensive research has been conducted on a statistical timing analysis of digital integrated circuits in the existence of statistical parameter variations. However, the proposed methods either lack accuracy or efficiency, which avoids coming up with an industry standard tool. Despite this fact, there is a certain consensus that Monte Carlo (MC) methods are accurate, so that they are called golden. In this paper, we propose novel techniques to combine control variates with importance sampling in order to come up with a new timing yield estimator as accurate as SPICE-based standard MC (STD-MC) but much faster. The performance of three different estimators, two of which are proposed in this paper, is compared through experiments, and the results show that the precise SPICE simulation-based STD-MC method can be accelerated about 260× on the average without sacrificing any accuracy.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Extensive research has been conducted on a statistical timing analysis of digital integrated circuits in the existence of statistical parameter variations. However, the proposed methods either lack accuracy or efficiency, which avoids coming up with an industry standard tool. Despite this fact, there is a certain consensus that Monte Carlo (MC) methods are accurate, so that they are called golden. In this paper, we propose novel techniques to combine control variates with importance sampling in order to come up with a new timing yield estimator as accurate as SPICE-based standard MC (STD-MC) but much faster. The performance of three different estimators, two of which are proposed in this paper, is compared through experiments, and the results show that the precise SPICE simulation-based STD-MC method can be accelerated about 260× on the average without sacrificing any accuracy.", "title": "Accelerated Accurate Timing Yield Estimation Based on Control Variates and Importance Sampling", "normalizedTitle": "Accelerated Accurate Timing Yield Estimation Based on Control Variates and Importance Sampling", "fno": "07404036", "hasPdf": true, "idPrefix": "si", "keywords": [ "Digital Integrated Circuits", "Estimation Theory", "Importance Sampling", "Integrated Circuit Yield", "Statistical Analysis", "STD MC", "SPICE Based Standard Monte Carlo", "Statistical Parameter Variation", "Digital Integrated Circuit", "Statistical Timing Analysis", "Importance Sampling", "Control Variates", "Accelerated Accurate Timing Yield Estimation", "Delays", "SPICE", "Yield Estimation", "Monte Carlo Methods", "Acceleration", "Control Variates CV", "Importance Sampling IS", "Monte Carlo MC", "Statistical Timing Analysis", "Timing Yield", "Variance Reduction" ], "authors": [ { "givenName": "Alp Arslan", "surname": "Bayrakci", "fullName": "Alp Arslan Bayrakci", "affiliation": "Department of Computer Engineering, Gebze Technical University, Gebze, Turkey", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2016-08-01 00:00:00", "pubType": "trans", "pages": "2787-2798", "year": "2016", "issn": "1063-8210", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/date/2010/7054/0/05456940", "title": "Loop flattening & spherical sampling: Highly efficient model reduction techniques for SRAM yield analysis", "doi": null, "abstractUrl": "/proceedings-article/date/2010/05456940/12OmNAnMuxc", "parentPublication": { "id": "proceedings/date/2010/7054/0", "title": "2010 Design, Automation & Test in Europe Conference & Exhibition (DATE 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dac/2004/2501/0/25010460", "title": "Statistical Timing Analysis Based on a Timing Yield Model", "doi": null, "abstractUrl": "/proceedings-article/dac/2004/25010460/12OmNAnuTAU", "parentPublication": { "id": "proceedings/dac/2004/2501/0", "title": "Design Automation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccad/2010/8194/0/05654259", "title": "Sequential importance sampling for low-probability and high-dimensional SRAM yield analysis", "doi": null, "abstractUrl": "/proceedings-article/iccad/2010/05654259/12OmNro0HXm", "parentPublication": { "id": "proceedings/iccad/2010/8194/0", "title": "2010 IEEE/ACM International Conference on Computer-Aided Design (ICCAD 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/date/2010/7054/0/05456941", "title": "Practical Monte-Carlo based timing yield estimation of digital circuits", "doi": null, "abstractUrl": "/proceedings-article/date/2010/05456941/12OmNs5rl0C", "parentPublication": { "id": "proceedings/date/2010/7054/0", "title": "2010 Design, Automation & Test in Europe Conference & Exhibition (DATE 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/date/2008/3/0/04484736", "title": "Signal Probability Based Statistical Timing Analysis", "doi": null, "abstractUrl": "/proceedings-article/date/2008/04484736/12OmNvStcwC", "parentPublication": { "id": "proceedings/date/2008/3/0", "title": "Design, Automation &amp; Test in Europe. DATE'08", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isqed/2009/2952/0/04810325", "title": "Timing yield estimation of digital circuits using a control variate technique", "doi": null, "abstractUrl": "/proceedings-article/isqed/2009/04810325/12OmNwtWfGS", "parentPublication": { "id": "proceedings/isqed/2009/2952/0", "title": "Quality Electronic Design, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vlsid/1999/0013/0/00130175", "title": "A Three-Tier Assertion Technique for Spice Verification of Transistor Level Timing Analysis", "doi": null, "abstractUrl": "/proceedings-article/vlsid/1999/00130175/12OmNxETa65", "parentPublication": { "id": "proceedings/vlsid/1999/0013/0", "title": "VLSI Design, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wsc/1989/58/0/00718713", "title": "Augmenting Linear Control Variates Using Transformations", "doi": null, "abstractUrl": "/proceedings-article/wsc/1989/00718713/12OmNzIUg1C", "parentPublication": { "id": "proceedings/wsc/1989/58/0", "title": "Winter Simulation Conference Proceedings 1989", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/si/2013/08/06298024", "title": "Technique for efficient evaluation of SRAM timing failure", "doi": null, "abstractUrl": "/journal/si/2013/08/06298024/13rRUIIVla9", "parentPublication": { "id": "trans/si", "title": "IEEE Transactions on Very Large Scale Integration (VLSI) Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ewdts/2019/1003/0/08884379", "title": "Development of Method for Automation of SPICE Models Generation", "doi": null, "abstractUrl": "/proceedings-article/ewdts/2019/08884379/1eEV1ruNcNW", "parentPublication": { "id": "proceedings/ewdts/2019/1003/0", "title": "2019 IEEE East-West Design & Test Symposium (EWDTS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07434057", "articleId": "13rRUxBa5lo", "__typename": "AdjacentArticleType" }, "next": { "fno": "07401111", "articleId": "13rRUwInvvN", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAlvHDG", "title": "Feb.", "year": "2016", "issueNum": "02", "idPrefix": "tk", "pubType": "journal", "volume": "28", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUzp02oP", "doi": "10.1109/TKDE.2015.2485212", "abstract": "Uncertain graph management has been recognized as an important research topic in recent years. In this paper, we first introduce two types of query evaluation problems on uncertain graphs, named expectation query evaluation and threshold query evaluation. Most previous solutions for these problems are based on naive Monte-Carlo (NMC ) sampling, which typically result in large variances. To reduce the variance of NMC, we propose two efficient estimators, called RSS-I and RSS-II estimators, based on the idea of recursive stratified sampling (RSS). To further reduce the variances of RSS-I and RSS-II, we propose a recursive cut-set based stratified sampling estimator for a particular kind of query evaluation problem. We show that all the proposed estimators are unbiased and their variances are significantly smaller than that of NMC. Moreover, the time complexity of all the proposed estimators are the same as that of NMC under a mild assumption. In addition, we develop an elegant graph simplification technique to further improve the accuracy and running time of our estimators. We also apply the proposed estimators to three different uncertain graph query evaluation problems. Finally, we conduct extensive experiments to evaluate the proposed estimators, and the results show the accuracy, efficiency, and scalability of our estimators.", "abstracts": [ { "abstractType": "Regular", "content": "Uncertain graph management has been recognized as an important research topic in recent years. In this paper, we first introduce two types of query evaluation problems on uncertain graphs, named expectation query evaluation and threshold query evaluation. Most previous solutions for these problems are based on naive Monte-Carlo (NMC ) sampling, which typically result in large variances. To reduce the variance of NMC, we propose two efficient estimators, called RSS-I and RSS-II estimators, based on the idea of recursive stratified sampling (RSS). To further reduce the variances of RSS-I and RSS-II, we propose a recursive cut-set based stratified sampling estimator for a particular kind of query evaluation problem. We show that all the proposed estimators are unbiased and their variances are significantly smaller than that of NMC. Moreover, the time complexity of all the proposed estimators are the same as that of NMC under a mild assumption. In addition, we develop an elegant graph simplification technique to further improve the accuracy and running time of our estimators. We also apply the proposed estimators to three different uncertain graph query evaluation problems. Finally, we conduct extensive experiments to evaluate the proposed estimators, and the results show the accuracy, efficiency, and scalability of our estimators.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Uncertain graph management has been recognized as an important research topic in recent years. In this paper, we first introduce two types of query evaluation problems on uncertain graphs, named expectation query evaluation and threshold query evaluation. Most previous solutions for these problems are based on naive Monte-Carlo (NMC ) sampling, which typically result in large variances. To reduce the variance of NMC, we propose two efficient estimators, called RSS-I and RSS-II estimators, based on the idea of recursive stratified sampling (RSS). To further reduce the variances of RSS-I and RSS-II, we propose a recursive cut-set based stratified sampling estimator for a particular kind of query evaluation problem. We show that all the proposed estimators are unbiased and their variances are significantly smaller than that of NMC. Moreover, the time complexity of all the proposed estimators are the same as that of NMC under a mild assumption. In addition, we develop an elegant graph simplification technique to further improve the accuracy and running time of our estimators. We also apply the proposed estimators to three different uncertain graph query evaluation problems. Finally, we conduct extensive experiments to evaluate the proposed estimators, and the results show the accuracy, efficiency, and scalability of our estimators.", "title": "Recursive Stratified Sampling: A New Framework for Query Evaluation on Uncertain Graphs", "normalizedTitle": "Recursive Stratified Sampling: A New Framework for Query Evaluation on Uncertain Graphs", "fno": "07286806", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Query Processing", "Nickel", "Accuracy", "Partitioning Algorithms", "Time Complexity", "Resource Management", "Monte Carlo Methods", "Graph Simplification", "Uncertain Graphs", "Query Evaluation", "Recursive Stratified Sampling", "Graph Simplification", "Uncertain Graphs", "Query Evaluation", "Recursive Stratified Sampling" ], "authors": [ { "givenName": "Rong-Hua", "surname": "Li", "fullName": "Rong-Hua Li", "affiliation": "Guangdong Province Key Laboratory of Popular High Performance Computers, Shenzhen University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jeffrey Xu", "surname": "Yu", "fullName": "Jeffrey Xu Yu", "affiliation": "Systems Engineering and Engineering Management, Chinese University of Hong Kong, Hong Kong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Rui", "surname": "Mao", "fullName": "Rui Mao", "affiliation": "Guangdong Province Key Laboratory of Popular High Performance Computers, Shenzhen University, China", "__typename": "ArticleAuthorType" }, { "givenName": "Tan", "surname": "Jin", "fullName": "Tan Jin", "affiliation": ", Sun Yat-sen University, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2016-02-01 00:00:00", "pubType": "trans", "pages": "468-482", "year": "2016", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icde/2014/2555/0/06816709", "title": "Efficient and accurate query evaluation on uncertain graphs via recursive stratified sampling", "doi": null, "abstractUrl": "/proceedings-article/icde/2014/06816709/12OmNwGZNHa", "parentPublication": { "id": "proceedings/icde/2014/2555/0", "title": "2014 IEEE 30th International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/taai/2017/4203/0/4203a190", "title": "Multi-Armed Bandit for Stratified Sampling: Application to Numerical Integration", "doi": null, "abstractUrl": "/proceedings-article/taai/2017/4203a190/12OmNwwd2XR", "parentPublication": { "id": "proceedings/taai/2017/4203/0", "title": "2017 Conference on Technologies and Applications of Artificial Intelligence (TAAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2015/9504/0/9504a659", "title": "Top-k Reliability Search on Uncertain Graphs", "doi": null, "abstractUrl": "/proceedings-article/icdm/2015/9504a659/12OmNx6xHkZ", "parentPublication": { "id": "proceedings/icdm/2015/9504/0", "title": "2015 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/taai/2017/4203/0/4203a202", "title": "Estimating the Maximum Expected Value through Upper Confidence Bound of Likelihood", "doi": null, "abstractUrl": "/proceedings-article/taai/2017/4203a202/12OmNylKAV6", "parentPublication": { "id": "proceedings/taai/2017/4203/0", "title": "2017 Conference on Technologies and Applications of Artificial Intelligence (TAAI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2013/04/ttk2013040945", "title": "U-Skyline: A New Skyline Query for Uncertain Databases", "doi": null, "abstractUrl": "/journal/tk/2013/04/ttk2013040945/13rRUwIF6lv", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/bd/2019/04/08352873", "title": "Sampling Big Trajectory Data for Traversal Trajectory Aggregate Query", "doi": null, "abstractUrl": "/journal/bd/2019/04/08352873/13rRUx0Pquy", "parentPublication": { "id": "trans/bd", "title": "IEEE Transactions on Big Data", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/08/ttg2011081108", "title": "Representativity for Robust and Adaptive Multiple Importance Sampling", "doi": null, "abstractUrl": "/journal/tg/2011/08/ttg2011081108/13rRUxOdD8i", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/1997/01/v0023", "title": "Error and Complexity of Random Walk Monte Carlo Radiosity", "doi": null, "abstractUrl": "/journal/tg/1997/01/v0023/13rRUy2YLST", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2018/12/08325513", "title": "Uncertain Graph Sparsification", "doi": null, "abstractUrl": "/journal/tk/2018/12/08325513/17D45Wuc3bp", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2022/0883/0/088300c914", "title": "Aggregate Queries on Knowledge Graphs: Fast Approximation with Semantic-aware Sampling", "doi": null, "abstractUrl": "/proceedings-article/icde/2022/088300c914/1FwFG43l2gg", "parentPublication": { "id": "proceedings/icde/2022/0883/0", "title": "2022 IEEE 38th International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07244184", "articleId": "13rRUxYrbV3", "__typename": "AdjacentArticleType" }, "next": { "fno": "07236895", "articleId": "13rRUxNW1Uj", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzd7bmf", "title": "March", "year": "2011", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "17", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxYrbMb", "doi": "10.1109/TVCG.2010.63", "abstract": "Conventional images store a very limited dynamic range of brightness. The true luma in the bright area of such images is often lost due to clipping. When clipping changes the R, G, B color ratios of a pixel, color distortion also occurs. In this paper, we propose an algorithm to enhance both the luma and chroma of the clipped pixels. Our method is based on the strong chroma spatial correlation between clipped pixels and their surrounding unclipped area. After identifying the clipped areas in the image, we partition the clipped areas into regions with similar chroma, and estimate the chroma of each clipped region based on the chroma of its surrounding unclipped region. We correct the clipped R, G, or B color channels based on the estimated chroma and the unclipped color channel(s) of the current pixel. The last step involves smoothing of the boundaries between regions of different clipping scenarios. Both objective and subjective experimental results show that our algorithm is very effective in restoring the color of clipped pixels.", "abstracts": [ { "abstractType": "Regular", "content": "Conventional images store a very limited dynamic range of brightness. The true luma in the bright area of such images is often lost due to clipping. When clipping changes the R, G, B color ratios of a pixel, color distortion also occurs. In this paper, we propose an algorithm to enhance both the luma and chroma of the clipped pixels. Our method is based on the strong chroma spatial correlation between clipped pixels and their surrounding unclipped area. After identifying the clipped areas in the image, we partition the clipped areas into regions with similar chroma, and estimate the chroma of each clipped region based on the chroma of its surrounding unclipped region. We correct the clipped R, G, or B color channels based on the estimated chroma and the unclipped color channel(s) of the current pixel. The last step involves smoothing of the boundaries between regions of different clipping scenarios. Both objective and subjective experimental results show that our algorithm is very effective in restoring the color of clipped pixels.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Conventional images store a very limited dynamic range of brightness. The true luma in the bright area of such images is often lost due to clipping. When clipping changes the R, G, B color ratios of a pixel, color distortion also occurs. In this paper, we propose an algorithm to enhance both the luma and chroma of the clipped pixels. Our method is based on the strong chroma spatial correlation between clipped pixels and their surrounding unclipped area. After identifying the clipped areas in the image, we partition the clipped areas into regions with similar chroma, and estimate the chroma of each clipped region based on the chroma of its surrounding unclipped region. We correct the clipped R, G, or B color channels based on the estimated chroma and the unclipped color channel(s) of the current pixel. The last step involves smoothing of the boundaries between regions of different clipping scenarios. Both objective and subjective experimental results show that our algorithm is very effective in restoring the color of clipped pixels.", "title": "Correction of Clipped Pixels in Color Images", "normalizedTitle": "Correction of Clipped Pixels in Color Images", "fno": "ttg2011030333", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Clipping", "Desaturation", "Color Restoration", "High Dynamic Range HDR", "Inverse Tone Mapping" ], "authors": [ { "givenName": "Di", "surname": "Xu", "fullName": "Di Xu", "affiliation": "University of British Columbia, Vancouver, BC", "__typename": "ArticleAuthorType" }, { "givenName": "Colin", "surname": "Doutre", "fullName": "Colin Doutre", "affiliation": "University of British Columbia, Vancouver, BC", "__typename": "ArticleAuthorType" }, { "givenName": "Panos", "surname": "Nasiopoulos", "fullName": "Panos Nasiopoulos", "affiliation": "University of British Columbia, Vancouver, BC", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2011-03-01 00:00:00", "pubType": "trans", "pages": "333-344", "year": "2011", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icita/2005/2316/1/231610710", "title": "Region-Based Color Correction of Images", "doi": null, "abstractUrl": "/proceedings-article/icita/2005/231610710/12OmNAZx8SZ", "parentPublication": { "id": "proceedings/icita/2005/2316/1", "title": "Proceedings. Third International Conference on Information Technology and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vsmm/2001/1402/0/14020328", "title": "Color Histogram Correction for Panoramic Images", "doi": null, "abstractUrl": "/proceedings-article/vsmm/2001/14020328/12OmNCgrD6H", "parentPublication": { "id": "proceedings/vsmm/2001/1402/0", "title": "Proceedings Seventh International Conference on Virtual Systems and MultiMedia Enhanced Realities: Augmented and Unplugged", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/devlrn/2005/9226/0/01490954", "title": "Color Tone Perception and Naming: Development in Acquisition of Color Modifiers", "doi": null, "abstractUrl": "/proceedings-article/devlrn/2005/01490954/12OmNvT2pd1", "parentPublication": { "id": "proceedings/devlrn/2005/9226/0", "title": "International Conference on Development and Learning", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2000/0813/0/08130079", "title": "Detection of Side-View Faces In Color Images", "doi": null, "abstractUrl": "/proceedings-article/wacv/2000/08130079/12OmNxiKs2U", "parentPublication": { "id": "proceedings/wacv/2000/0813/0", "title": "Applications of Computer Vision, IEEE Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2012/1611/0/06239193", "title": "Gradient domain color restoration of clipped highlights", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2012/06239193/12OmNy3iFu0", "parentPublication": { "id": "proceedings/cvprw/2012/1611/0", "title": "2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cit/2012/4858/0/4858a598", "title": "An Improved Clipping Scheme Based on TR for PAPR Reduction in OFDM Systems", "doi": null, "abstractUrl": "/proceedings-article/cit/2012/4858a598/12OmNy7QftO", "parentPublication": { "id": "proceedings/cit/2012/4858/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1998/8821/1/882110176", "title": "Color pixels classification in an hybrid color space", "doi": null, "abstractUrl": "/proceedings-article/icip/1998/882110176/12OmNyo1o0P", "parentPublication": { "id": "proceedings/icip/1998/8821/1", "title": "Proceedings of IPCIP'98 International Conference on Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2002/7498/0/7498weiskopf", "title": "Volume Clipping via Per-Fragment Operations in Texture-Based Volume Visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2002/7498weiskopf/12OmNyrIaz1", "parentPublication": { "id": "proceedings/ieee-vis/2002/7498/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/nswctc/2010/4011/1/4011a269", "title": "Power Spectral Density Comparison for the Clipped OFDM-Type Signals", "doi": null, "abstractUrl": "/proceedings-article/nswctc/2010/4011a269/12OmNzlD9ri", "parentPublication": { "id": "proceedings/nswctc/2010/4011/1", "title": "Networks Security, Wireless Communications and Trusted Computing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2002/05/i0696", "title": "Face Detection in Color Images", "doi": null, "abstractUrl": "/journal/tp/2002/05/i0696/13rRUxOdD3C", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2011030320", "articleId": "13rRUwgQpqJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2011030345", "articleId": "13rRUyoPSP2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNBCZnTS", "title": "January", "year": "1986", "issueNum": "01", "idPrefix": "tc", "pubType": "journal", "volume": "35", "label": "January", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxBrGfL", "doi": "10.1109/TC.1986.1676655", "abstract": "The suffix problem has appeared in solutions of recurrence systems for parallel and pipelined machines and more recently in the design of gate and silicon compilers. In this paper we present two algorithms. The first algorithm generates parallel suffix solutions with minimum cost for a given length, time delay, availability of initial values, and fanout. This algorithm generates a minimal solution for any length n and depth range from log2 n to n. The second algorithm reduces the size of the solutions generated by the first algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "The suffix problem has appeared in solutions of recurrence systems for parallel and pipelined machines and more recently in the design of gate and silicon compilers. In this paper we present two algorithms. The first algorithm generates parallel suffix solutions with minimum cost for a given length, time delay, availability of initial values, and fanout. This algorithm generates a minimal solution for any length n and depth range from log2 n to n. The second algorithm reduces the size of the solutions generated by the first algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The suffix problem has appeared in solutions of recurrence systems for parallel and pipelined machines and more recently in the design of gate and silicon compilers. In this paper we present two algorithms. The first algorithm generates parallel suffix solutions with minimum cost for a given length, time delay, availability of initial values, and fanout. This algorithm generates a minimal solution for any length n and depth range from log2 n to n. The second algorithm reduces the size of the solutions generated by the first algorithm.", "title": "A Heuristic for Suffix Solutions", "normalizedTitle": "A Heuristic for Suffix Solutions", "fno": "01676655", "hasPdf": true, "idPrefix": "tc", "keywords": [ "VLSI Layouts", "Area Time Complexity", "Binary Addition", "Carry Lookhead Computation", "Combinational Logic", "Prefix Computation", "Recurrence Computation", "Silicon Compilers" ], "authors": [ { "givenName": "A.", "surname": "Bilgory", "fullName": "A. Bilgory", "affiliation": "Department of Electrical Engineering, Technion?Israel Institute of Technology", "__typename": "ArticleAuthorType" }, { "givenName": "D.D.", "surname": "Gajski", "fullName": "D.D. Gajski", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "1986-01-01 00:00:00", "pubType": "trans", "pages": "34-42", "year": "1986", "issn": "0018-9340", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/sc/2015/3723/0/2807609", "title": "Parallel distributed memory construction of suffix and longest common prefix arrays", "doi": null, "abstractUrl": "/proceedings-article/sc/2015/2807609/12OmNBSBk48", "parentPublication": { "id": "proceedings/sc/2015/3723/0", "title": "SC15: International Conference for High-Performance Computing, Networking, Storage and Analysis", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/spire/1998/8664/0/86640001", "title": "A Linear Time Lower Bound on Updating Algorithms for Suffix Trees", "doi": null, "abstractUrl": "/proceedings-article/spire/1998/86640001/12OmNC8MsAC", "parentPublication": { "id": "proceedings/spire/1998/8664/0", "title": "String Processing and Information Retrieval, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/1995/7183/0/71830631", "title": "Faster algorithms for the construction of parameterized suffix trees", "doi": null, "abstractUrl": "/proceedings-article/focs/1995/71830631/12OmNCcbEh1", "parentPublication": { "id": "proceedings/focs/1995/7183/0", "title": "Proceedings of IEEE 36th Annual Foundations of Computer Science", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/spire/1999/0268/0/02680097", "title": "A Fast Distributed Suffix Array Generation Algorithm", "doi": null, "abstractUrl": "/proceedings-article/spire/1999/02680097/12OmNrF2DFB", "parentPublication": { "id": "proceedings/spire/1999/0268/0", "title": "String Processing and Information Retrieval, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/1997/8197/0/81970137", "title": "Optimal suffix tree construction with large alphabets", "doi": null, "abstractUrl": "/proceedings-article/focs/1997/81970137/12OmNx76TTZ", "parentPublication": { "id": "proceedings/focs/1997/8197/0", "title": "Proceedings 38th Annual Symposium on Foundations of Computer Science", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/1998/9172/0/91720174", "title": "Overcoming the Memory Bottleneck in Suffix Tree Construction", "doi": null, "abstractUrl": "/proceedings-article/focs/1998/91720174/12OmNxaNGiE", "parentPublication": { "id": "proceedings/focs/1998/9172/0", "title": "Proceedings 39th Annual Symposium on Foundations of Computer Science (Cat. No.98CB36280)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2007/1509/0/04375711", "title": "A Suffix Tree Construction Algorithm for DNA Sequences", "doi": null, "abstractUrl": "/proceedings-article/bibe/2007/04375711/12OmNzayN7R", "parentPublication": { "id": "proceedings/bibe/2007/1509/0", "title": "7th IEEE International Conference on Bioinformatics and Bioengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2005/04/t0385", "title": "Antisequential Suffix Sorting for BWT-Based Data Compression", "doi": null, "abstractUrl": "/journal/tc/2005/04/t0385/13rRUIM2VGf", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1982/03/01675982", "title": "A Regular Layout for Parallel Adders", "doi": null, "abstractUrl": "/journal/tc/1982/03/01675982/13rRUwghd3P", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2005/01/k0090", "title": "Constructing Suffix Tree for Gigabyte Sequences with Megabyte Memory", "doi": null, "abstractUrl": "/journal/tk/2005/01/k0090/13rRUxNEqQi", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "01676654", "articleId": "13rRUwhHcPT", "__typename": "AdjacentArticleType" }, "next": { "fno": "01676656", "articleId": "13rRUyeTVgZ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyQGSal", "title": "September", "year": "1996", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "2", "label": "September", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyft7CV", "doi": "10.1109/2945.537304", "abstract": "Abstract—In a sort-last polygon rendering system, the efficiency of image composition is very important for achieving fast rendering. In this paper, the implementation of a sort-last rendering system on a general purpose multicomputer system is described. A two-phase sort-last-full image composition scheme is described first, and then many variants of it are presented for 2D mesh message-passing multicomputers, such as the Intel Delta and Paragon. All the proposed schemes are analyzed and experimentally evaluated on Caltech's Intel Delta machine for our sort-last parallel polygon renderer. Experimental results show that sort-last-sparse strategies are better suited than sort-last-full schemes for software implementation on a general purpose multicomputer system. Further, interleaved composition regions perform better than coherent regions. In a large multicomputer system, performance can be improved by carefully scheduling the tasks of rendering and communication. Using 512 processors to render our test scenes, the peak rendering rate achieved on a 262,144 triangle dataset is close to 4.6 million triangles per second which is comparable to the speed of current state-of-the-art graphics workstations.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—In a sort-last polygon rendering system, the efficiency of image composition is very important for achieving fast rendering. In this paper, the implementation of a sort-last rendering system on a general purpose multicomputer system is described. A two-phase sort-last-full image composition scheme is described first, and then many variants of it are presented for 2D mesh message-passing multicomputers, such as the Intel Delta and Paragon. All the proposed schemes are analyzed and experimentally evaluated on Caltech's Intel Delta machine for our sort-last parallel polygon renderer. Experimental results show that sort-last-sparse strategies are better suited than sort-last-full schemes for software implementation on a general purpose multicomputer system. Further, interleaved composition regions perform better than coherent regions. In a large multicomputer system, performance can be improved by carefully scheduling the tasks of rendering and communication. Using 512 processors to render our test scenes, the peak rendering rate achieved on a 262,144 triangle dataset is close to 4.6 million triangles per second which is comparable to the speed of current state-of-the-art graphics workstations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—In a sort-last polygon rendering system, the efficiency of image composition is very important for achieving fast rendering. In this paper, the implementation of a sort-last rendering system on a general purpose multicomputer system is described. A two-phase sort-last-full image composition scheme is described first, and then many variants of it are presented for 2D mesh message-passing multicomputers, such as the Intel Delta and Paragon. All the proposed schemes are analyzed and experimentally evaluated on Caltech's Intel Delta machine for our sort-last parallel polygon renderer. Experimental results show that sort-last-sparse strategies are better suited than sort-last-full schemes for software implementation on a general purpose multicomputer system. Further, interleaved composition regions perform better than coherent regions. In a large multicomputer system, performance can be improved by carefully scheduling the tasks of rendering and communication. Using 512 processors to render our test scenes, the peak rendering rate achieved on a 262,144 triangle dataset is close to 4.6 million triangles per second which is comparable to the speed of current state-of-the-art graphics workstations.", "title": "Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers", "normalizedTitle": "Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers", "fno": "v0202", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Sort Last Full", "Sort Last Sparse", "Polygon Rendering", "Image Composition", "Message Passing Multicomputer System" ], "authors": [ { "givenName": "Tong-Yee", "surname": "Lee", "fullName": "Tong-Yee Lee", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "C.s.", "surname": "Raghavendra", "fullName": "C.s. Raghavendra", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "John B.", "surname": "Nicholas", "fullName": "John B. Nicholas", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "03", "pubDate": "1996-07-01 00:00:00", "pubType": "trans", "pages": "202-217", "year": "1996", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "v0186", "articleId": "13rRUEgs2BJ", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0218", "articleId": "13rRUwIF698", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzcPAlW", "title": "March", "year": "2011", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "33", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwghdag", "doi": "10.1109/TPAMI.2010.105", "abstract": "Recently proposed fast template matching techniques employ rejection schemes derived from lower bounds on the match measure. This paper generalizes that idea and shows that in addition to lower bounds, upper bounds on the match measure can be used to accelerate the search. An algorithm is proposed that utilizes both lower and upper bounds to detect the k best matches in an image. The performance of this dual-bound algorithm is guaranteed; it always detects the k best matches. Theoretical analysis and experimental results show that its runtime compares favorably with previously proposed real-time exact template-matching schemes.", "abstracts": [ { "abstractType": "Regular", "content": "Recently proposed fast template matching techniques employ rejection schemes derived from lower bounds on the match measure. This paper generalizes that idea and shows that in addition to lower bounds, upper bounds on the match measure can be used to accelerate the search. An algorithm is proposed that utilizes both lower and upper bounds to detect the k best matches in an image. The performance of this dual-bound algorithm is guaranteed; it always detects the k best matches. Theoretical analysis and experimental results show that its runtime compares favorably with previously proposed real-time exact template-matching schemes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recently proposed fast template matching techniques employ rejection schemes derived from lower bounds on the match measure. This paper generalizes that idea and shows that in addition to lower bounds, upper bounds on the match measure can be used to accelerate the search. An algorithm is proposed that utilizes both lower and upper bounds to detect the k best matches in an image. The performance of this dual-bound algorithm is guaranteed; it always detects the k best matches. Theoretical analysis and experimental results show that its runtime compares favorably with previously proposed real-time exact template-matching schemes.", "title": "A Dual-Bound Algorithm for Very Fast and Exact Template Matching", "normalizedTitle": "A Dual-Bound Algorithm for Very Fast and Exact Template Matching", "fno": "ttp2011030459", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Template Matching", "Walsh Transform", "Pattern Matching", "Real Time Matching", "Priority Queues" ], "authors": [ { "givenName": "Haim", "surname": "Schweitzer", "fullName": "Haim Schweitzer", "affiliation": "The University of Texas at Dallas, Richardson, TX", "__typename": "ArticleAuthorType" }, { "givenName": "Rui (April)", "surname": "Deng", "fullName": "Rui (April) Deng", "affiliation": "The University of Texas at Dallas, Richardson, TX", "__typename": "ArticleAuthorType" }, { "givenName": "Robert Finis", "surname": "Anderson", "fullName": "Robert Finis Anderson", "affiliation": "The University of Texas at Dallas, Richardson, TX", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2011-03-01 00:00:00", "pubType": "trans", "pages": "459-470", "year": "2011", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2000/0743/0/07430427", "title": "A Template-Matching Approach to Free-Form Feature Recognition", "doi": null, "abstractUrl": "/proceedings-article/iv/2000/07430427/12OmNApcueH", "parentPublication": { "id": "proceedings/iv/2000/0743/0", "title": "2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icis/2010/4147/0/4147a258", "title": "Fast and Accurate Template Matching with Silhouette Masking", "doi": null, "abstractUrl": "/proceedings-article/icis/2010/4147a258/12OmNvA1h5E", "parentPublication": { "id": "proceedings/icis/2010/4147/0", "title": "Computer and Information Science, ACIS International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fskd/2008/3305/4/3305d101", "title": "Representative Template Set Generation Method for Pedestrian Detection", "doi": null, "abstractUrl": "/proceedings-article/fskd/2008/3305d101/12OmNvvtGXo", "parentPublication": { "id": "proceedings/fskd/2008/3305/4", "title": "Fuzzy Systems and Knowledge Discovery, Fourth International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icnc/2011/4569/0/4569a153", "title": "Fast and Accurate Template Matching Using Pixel Rearrangement on the GPU", "doi": null, "abstractUrl": "/proceedings-article/icnc/2011/4569a153/12OmNwCJOJY", "parentPublication": { "id": "proceedings/icnc/2011/4569/0", "title": "2011 Second International Conference on Networking and Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccsn/2010/3961/0/3961a339", "title": "Identifying Masses in Mammograms Using Template Matching", "doi": null, "abstractUrl": "/proceedings-article/iccsn/2010/3961a339/12OmNwcCIX7", "parentPublication": { "id": "proceedings/iccsn/2010/3961/0", "title": "Communication Software and Networks, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icinis/2010/4249/0/4249a005", "title": "Chinese Coin Recognition Based on Unwrapped Image and Rotation Invariant Template Matching", "doi": null, "abstractUrl": "/proceedings-article/icinis/2010/4249a005/12OmNwpGgNv", "parentPublication": { "id": "proceedings/icinis/2010/4249/0", "title": "Intelligent Networks and Intelligent Systems, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isda/2008/3382/1/3382a061", "title": "Adaptive Template Block-Based Block Matching for Object Tracking", "doi": null, "abstractUrl": "/proceedings-article/isda/2008/3382a061/12OmNxFaLCf", "parentPublication": { "id": "proceedings/isda/2008/3382/1", "title": "Intelligent Systems Design and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icci/2006/0475/2/04216538", "title": "Research on SVD-Based Template-Updating Strategy", "doi": null, "abstractUrl": "/proceedings-article/icci/2006/04216538/12OmNxymobx", "parentPublication": { "id": "proceedings/icci/2006/0475/2", "title": "Cognitive Informatics, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2003/09/i1188", "title": "Document Image Recognition Based on Template Matching of Component Block Projections", "doi": null, "abstractUrl": "/journal/tp/2003/09/i1188/13rRUxNW1UN", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1977/04/01674847", "title": "Two-Stage Template Matching", "doi": null, "abstractUrl": "/journal/tc/1977/04/01674847/13rRUxYrbTj", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2011030446", "articleId": "13rRUwkfB0s", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2011030471", "articleId": "13rRUxASuHp", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqJZgIg", "title": "May/June", "year": "2006", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "12", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygBw6Z", "doi": "10.1109/TVCG.2006.47", "abstract": "Abstract—Recently, differential information as local intrinsic feature descriptors has been used for mesh editing. Given certain user input as constraints, a deformed mesh is reconstructed by minimizing the changes in the differential information. Since the differential information is encoded in a global coordinate system, it must somehow be transformed to fit the orientations of details in the deformed surface, otherwise distortion will appear. We observe that visually pleasing deformed meshes should preserve both local parameterization and geometry details. We propose to encode these two types of information in the dual mesh domain due to the simplicity of the neighborhood structure of dual mesh vertices. Both sets of information are nondirectional and nonlinearly dependent on the vertex positions. Thus, we present a novel editing framework that iteratively updates both the primal vertex positions and the dual Laplacian coordinates to progressively reduce distortion in parametrization and geometry. Unlike previous related work, our method can produce visually pleasing deformations with simple user interaction, requiring only the handle positions, not local frames at the handles.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—Recently, differential information as local intrinsic feature descriptors has been used for mesh editing. Given certain user input as constraints, a deformed mesh is reconstructed by minimizing the changes in the differential information. Since the differential information is encoded in a global coordinate system, it must somehow be transformed to fit the orientations of details in the deformed surface, otherwise distortion will appear. We observe that visually pleasing deformed meshes should preserve both local parameterization and geometry details. We propose to encode these two types of information in the dual mesh domain due to the simplicity of the neighborhood structure of dual mesh vertices. Both sets of information are nondirectional and nonlinearly dependent on the vertex positions. Thus, we present a novel editing framework that iteratively updates both the primal vertex positions and the dual Laplacian coordinates to progressively reduce distortion in parametrization and geometry. Unlike previous related work, our method can produce visually pleasing deformations with simple user interaction, requiring only the handle positions, not local frames at the handles.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—Recently, differential information as local intrinsic feature descriptors has been used for mesh editing. Given certain user input as constraints, a deformed mesh is reconstructed by minimizing the changes in the differential information. Since the differential information is encoded in a global coordinate system, it must somehow be transformed to fit the orientations of details in the deformed surface, otherwise distortion will appear. We observe that visually pleasing deformed meshes should preserve both local parameterization and geometry details. We propose to encode these two types of information in the dual mesh domain due to the simplicity of the neighborhood structure of dual mesh vertices. Both sets of information are nondirectional and nonlinearly dependent on the vertex positions. Thus, we present a novel editing framework that iteratively updates both the primal vertex positions and the dual Laplacian coordinates to progressively reduce distortion in parametrization and geometry. Unlike previous related work, our method can produce visually pleasing deformations with simple user interaction, requiring only the handle positions, not local frames at the handles.", "title": "Dual Laplacian Editing for Meshes", "normalizedTitle": "Dual Laplacian Editing for Meshes", "fno": "v0386", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Interaction Techniques", "Surface Representations", "Geometric Algorithms" ], "authors": [ { "givenName": "Oscar", "surname": "Kin-Chung Au", "fullName": "Oscar Kin-Chung Au", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Chiew-Lan", "surname": "Tai", "fullName": "Chiew-Lan Tai", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Ligang", "surname": "Liu", "fullName": "Ligang Liu", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Hongbo", "surname": "Fu", "fullName": "Hongbo Fu", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2006-05-01 00:00:00", "pubType": "trans", "pages": "386-395", "year": "2006", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cgiv/2007/2928/0/29280195", "title": "Mesh Editing in ROI with Dual Laplacian", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2007/29280195/12OmNBRsVy4", "parentPublication": { "id": "proceedings/cgiv/2007/2928/0", "title": "Computer Graphics, Imaging and Visualisation (CGIV 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1997/8262/0/82620371", "title": "Dynamic smooth subdivision surfaces for data visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1997/82620371/12OmNCbCrIi", "parentPublication": { "id": "proceedings/ieee-vis/1997/8262/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2001/7200/0/7200hubeli", "title": "Multiresolution Feature Extraction from Unstructured Meshes", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2001/7200hubeli/12OmNvSbBFB", "parentPublication": { "id": "proceedings/ieee-vis/2001/7200/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/2006/2686/0/26860205", "title": "Robust adaptive meshes for implicit surfaces", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/2006/26860205/12OmNxb5hwt", "parentPublication": { "id": "proceedings/sibgrapi/2006/2686/0", "title": "2006 19th Brazilian Symposium on Computer Graphics and Image Processing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2001/1227/0/12270180", "title": "Dual Mesh Resampling", "doi": null, "abstractUrl": "/proceedings-article/pg/2001/12270180/12OmNywOWMk", "parentPublication": { "id": "proceedings/pg/2001/1227/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2007/2928/0/29280200", "title": "Multi-resolution Meshes Deformation Based on Pyramid Coordinates", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2007/29280200/12OmNzy7uQF", "parentPublication": { "id": "proceedings/cgiv/2007/2928/0", "title": "Computer Graphics, Imaging and Visualisation (CGIV 2007)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2000/02/mcg2000020062", "title": "Metamorphosis of Arbitrary Triangular Meshes", "doi": null, "abstractUrl": "/magazine/cg/2000/02/mcg2000020062/13rRUNvyanl", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2002/04/v0346", "title": "Robust Creation of Implicit Surfaces from Polygonal Meshes", "doi": null, "abstractUrl": "/journal/tg/2002/04/v0346/13rRUxD9h4Y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/08/ttg2011081178", "title": "Template-Based 3D Model Fitting Using Dual-Domain Relaxation", "doi": null, "abstractUrl": "/journal/tg/2011/08/ttg2011081178/13rRUxYINf7", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2006/04/v0629", "title": "Bilateral Recovering of Sharp Edges on Feature-Insensitive Sampled Meshes", "doi": null, "abstractUrl": "/journal/tg/2006/04/v0629/13rRUynHuiY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0375", "articleId": "13rRUxZ0o1m", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0396", "articleId": "13rRUxBa5x4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzVoBCj", "title": "March", "year": "1999", "issueNum": "01", "idPrefix": "si", "pubType": "journal", "volume": "7", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUILtJwF", "doi": "10.1109/92.748202", "abstract": "In this paper, we present a new hypergraph-partitioning algorithm that is based on the multilevel paradigm. In the multilevel paradigm, a sequence of successively coarser hypergraphs is constructed. A bisection of the smallest hypergraph is computed and it is used to obtain a bisection of the original hypergraph by successively projecting and refining the bisection to the next level finer hypergraph. We have developed new hypergraph coarsening strategies within the multilevel framework. We evaluate their performance both in terms of the size of the hyperedge cut on the bisection, as well as on the run time for a number of very large scale integration circuits. Our experiments show that our multilevel hypergraph-partitioning algorithm produces high-quality partitioning in a relatively small amount of time. The quality of the partitionings produced by our scheme are on the average 6%-23% better than those produced by other state-of-the-art schemes. Furthermore, our partitioning algorithm is significantly faster, often requiring 4-10 times less time than that required by the other schemes. Our multilevel hypergraph-partitioning algorithm scales very well for large hypergraphs. Hypergraphs with over 100 000 vertices can be bisected in a few minutes on today's workstations. Also, on the large hypergraphs, our scheme outperforms other schemes (in hyperedge cut) quite consistently with larger margins (9%-30%).", "abstracts": [ { "abstractType": "Regular", "content": "In this paper, we present a new hypergraph-partitioning algorithm that is based on the multilevel paradigm. In the multilevel paradigm, a sequence of successively coarser hypergraphs is constructed. A bisection of the smallest hypergraph is computed and it is used to obtain a bisection of the original hypergraph by successively projecting and refining the bisection to the next level finer hypergraph. We have developed new hypergraph coarsening strategies within the multilevel framework. We evaluate their performance both in terms of the size of the hyperedge cut on the bisection, as well as on the run time for a number of very large scale integration circuits. Our experiments show that our multilevel hypergraph-partitioning algorithm produces high-quality partitioning in a relatively small amount of time. The quality of the partitionings produced by our scheme are on the average 6%-23% better than those produced by other state-of-the-art schemes. Furthermore, our partitioning algorithm is significantly faster, often requiring 4-10 times less time than that required by the other schemes. Our multilevel hypergraph-partitioning algorithm scales very well for large hypergraphs. Hypergraphs with over 100 000 vertices can be bisected in a few minutes on today's workstations. Also, on the large hypergraphs, our scheme outperforms other schemes (in hyperedge cut) quite consistently with larger margins (9%-30%).", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this paper, we present a new hypergraph-partitioning algorithm that is based on the multilevel paradigm. In the multilevel paradigm, a sequence of successively coarser hypergraphs is constructed. A bisection of the smallest hypergraph is computed and it is used to obtain a bisection of the original hypergraph by successively projecting and refining the bisection to the next level finer hypergraph. We have developed new hypergraph coarsening strategies within the multilevel framework. We evaluate their performance both in terms of the size of the hyperedge cut on the bisection, as well as on the run time for a number of very large scale integration circuits. Our experiments show that our multilevel hypergraph-partitioning algorithm produces high-quality partitioning in a relatively small amount of time. The quality of the partitionings produced by our scheme are on the average 6%-23% better than those produced by other state-of-the-art schemes. Furthermore, our partitioning algorithm is significantly faster, often requiring 4-10 times less time than that required by the other schemes. Our multilevel hypergraph-partitioning algorithm scales very well for large hypergraphs. Hypergraphs with over 100 000 vertices can be bisected in a few minutes on today's workstations. Also, on the large hypergraphs, our scheme outperforms other schemes (in hyperedge cut) quite consistently with larger margins (9%-30%).", "title": "Multilevel hypergraph partitioning: applications in VLSI domain", "normalizedTitle": "Multilevel hypergraph partitioning: applications in VLSI domain", "fno": "00748202", "hasPdf": true, "idPrefix": "si", "keywords": [ "Graph Theory", "VLSI", "Integrated Circuit Layout", "Circuit Layout CAD", "Circuit Optimisation", "Logic CAD", "Field Programmable Gate Arrays", "Logic Partitioning", "Multivalued Logic Circuits", "Multilevel Hypergraph Partitioning", "VLSI Domain", "Hyperedge Cut", "Bisection", "Hypergraph Coarsening Strategies", "Very Large Scale Integration Circuits", "Partitioning Algorithm", "Very Large Scale Integration", "Partitioning Algorithms", "Circuit Synthesis", "Field Programmable Gate Arrays", "Joining Processes", "Workstations", "Databases", "Data Mining", "High Performance Computing", "Laboratories" ], "authors": [ { "givenName": "G.", "surname": "Karypis", "fullName": "G. Karypis", "affiliation": "Dept. of Comput. Sci. & Eng., Minnesota Univ., Minneapolis, MN, USA", "__typename": "ArticleAuthorType" }, { "givenName": "R.", "surname": "Aggarwal", "fullName": "R. Aggarwal", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "V.", "surname": "Kumar", "fullName": "V. Kumar", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "S.", "surname": "Shekhar", "fullName": "S. Shekhar", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "01", "pubDate": "1999-01-01 00:00:00", "pubType": "trans", "pages": "69-79", "year": "1999", "issn": "1063-8210", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "00748201", "articleId": "13rRUwdIOXO", "__typename": "AdjacentArticleType" }, "next": { "fno": "00748203", "articleId": "13rRUILtJwG", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzmclOv", "title": "May", "year": "2019", "issueNum": "05", "idPrefix": "tk", "pubType": "journal", "volume": "31", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvya9B", "doi": "10.1109/TKDE.2018.2848257", "abstract": "Hypergraphs are generalizations of graphs where the (hyper)edges can connect any number of vertices. They are powerful tools for representing complex and non-pairwise relationships. However, existing graph computation frameworks cannot accommodate hypergraphs without converting them into graphs, because they do not offer APIs that support (hyper)edges directly. This graph conversion may create excessive replicas and result in very large graphs, causing difficulties in workload balancing. A few tools have been developed for hypergraph partitioning, but they are not general-purpose frameworks for hypergraph processing. In this paper, we propose HyperX, a general-purpose distributed hypergraph processing framework built on top of Spark. HyperX is based on the computation paradigm &#x201C;Pregel&#x201D;, which is user-friendly and has been widely adopted by popular graph computation frameworks. To help create balanced workloads for distributed hypergraph processing, we further investigate the hypergraph partitioning problem and propose a novel label propagation partitioning (LPP) algorithm. We conduct extensive experiments using both real and synthetic data. The result shows that HyperX achieves an order of magnitude improvement for running hypergraph learning algorithms compared with graph conversion based approaches in terms of running time, network communication costs, and memory consumption. For hypergraph partitioning, LPP outperforms the baseline algorithms significantly in these measures as well.", "abstracts": [ { "abstractType": "Regular", "content": "Hypergraphs are generalizations of graphs where the (hyper)edges can connect any number of vertices. They are powerful tools for representing complex and non-pairwise relationships. However, existing graph computation frameworks cannot accommodate hypergraphs without converting them into graphs, because they do not offer APIs that support (hyper)edges directly. This graph conversion may create excessive replicas and result in very large graphs, causing difficulties in workload balancing. A few tools have been developed for hypergraph partitioning, but they are not general-purpose frameworks for hypergraph processing. In this paper, we propose HyperX, a general-purpose distributed hypergraph processing framework built on top of Spark. HyperX is based on the computation paradigm &#x201C;Pregel&#x201D;, which is user-friendly and has been widely adopted by popular graph computation frameworks. To help create balanced workloads for distributed hypergraph processing, we further investigate the hypergraph partitioning problem and propose a novel label propagation partitioning (LPP) algorithm. We conduct extensive experiments using both real and synthetic data. The result shows that HyperX achieves an order of magnitude improvement for running hypergraph learning algorithms compared with graph conversion based approaches in terms of running time, network communication costs, and memory consumption. For hypergraph partitioning, LPP outperforms the baseline algorithms significantly in these measures as well.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Hypergraphs are generalizations of graphs where the (hyper)edges can connect any number of vertices. They are powerful tools for representing complex and non-pairwise relationships. However, existing graph computation frameworks cannot accommodate hypergraphs without converting them into graphs, because they do not offer APIs that support (hyper)edges directly. This graph conversion may create excessive replicas and result in very large graphs, causing difficulties in workload balancing. A few tools have been developed for hypergraph partitioning, but they are not general-purpose frameworks for hypergraph processing. In this paper, we propose HyperX, a general-purpose distributed hypergraph processing framework built on top of Spark. HyperX is based on the computation paradigm “Pregel”, which is user-friendly and has been widely adopted by popular graph computation frameworks. To help create balanced workloads for distributed hypergraph processing, we further investigate the hypergraph partitioning problem and propose a novel label propagation partitioning (LPP) algorithm. We conduct extensive experiments using both real and synthetic data. The result shows that HyperX achieves an order of magnitude improvement for running hypergraph learning algorithms compared with graph conversion based approaches in terms of running time, network communication costs, and memory consumption. For hypergraph partitioning, LPP outperforms the baseline algorithms significantly in these measures as well.", "title": "HyperX: A Scalable Hypergraph Framework", "normalizedTitle": "HyperX: A Scalable Hypergraph Framework", "fno": "08391739", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Graph Theory", "Hyper X", "Scalable Hypergraph Framework", "Nonpairwise Relationships", "Graph Conversion", "Workload Balancing", "General Purpose Frameworks", "General Purpose Distributed Hypergraph", "Computation Paradigm Pregel", "Balanced Workloads", "Distributed Hypergraph Processing", "Hypergraph Partitioning Problem", "Label Propagation Partitioning Algorithm", "Graph Computation Frameworks", "Partitioning Algorithms", "Optimization", "Tools", "Knowledge Engineering", "Data Engineering", "Approximation Algorithms", "Modeling", "Hypergraph", "Hyper X", "Graph Framework", "Graph Partitioning", "Label Propagation Partitioning" ], "authors": [ { "givenName": "Wenkai", "surname": "Jiang", "fullName": "Wenkai Jiang", "affiliation": "School of Computing and Information Systems, The University of Melbourne, Parkville, VIC, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Jianzhong", "surname": "Qi", "fullName": "Jianzhong Qi", "affiliation": "School of Computing and Information Systems, The University of Melbourne, Parkville, VIC, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Jeffrey Xu", "surname": "Yu", "fullName": "Jeffrey Xu Yu", "affiliation": "Department of Systems Engineering and Engineering Management, The Chinese University of Hong Kong, Hong Kong, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jin", "surname": "Huang", "fullName": "Jin Huang", "affiliation": "Google NYC, 111 8th Ave, New York", "__typename": "ArticleAuthorType" }, { "givenName": "Rui", "surname": "Zhang", "fullName": "Rui Zhang", "affiliation": "School of Computing and Information Systems, The University of Melbourne, Parkville, VIC, Australia", 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"parentPublication": { "id": "proceedings/isvlsid/2014/3765/0", "title": "2014 IEEE Computer Society Annual Symposium on VLSI (ISVLSI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdm/2015/9504/0/9504a775", "title": "Scalable Hypergraph Learning and Processing", "doi": null, "abstractUrl": "/proceedings-article/icdm/2015/9504a775/12OmNB8TUhV", "parentPublication": { "id": "proceedings/icdm/2015/9504/0", "title": "2015 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dac/1997/2477/0/24770526", "title": "Multilevel Hypergraph Partitioning: Application in VLSI Domain", "doi": null, "abstractUrl": "/proceedings-article/dac/1997/24770526/12OmNx8Ouwj", "parentPublication": { "id": "proceedings/dac/1997/2477/0", "title": "Design Automation Conference", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/si/1999/01/00748202", "title": "Multilevel hypergraph partitioning: applications in VLSI domain", "doi": null, "abstractUrl": "/journal/si/1999/01/00748202/13rRUILtJwF", "parentPublication": { "id": "trans/si", "title": "IEEE Transactions on Very Large Scale Integration (VLSI) Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2014/10/06570719", "title": "Context-Aware Hypergraph Construction for Robust Spectral Clustering", "doi": null, "abstractUrl": "/journal/tk/2014/10/06570719/13rRUwjoNxw", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200b246", "title": "Hypergraph Neural Networks for Hypergraph Matching", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200b246/1BmH2Hl5H2g", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdpsw/2022/9747/0/974700a275", "title": "NWHy: A Framework for Hypergraph Analytics: Representations, Data structures, and Algorithms", "doi": null, "abstractUrl": "/proceedings-article/ipdpsw/2022/974700a275/1Fu9xVhUFyM", "parentPublication": { "id": "proceedings/ipdpsw/2022/9747/0", "title": "2022 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPSW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/07/09187569", "title": "Distributed Hypergraph Processing Using Intersection Graphs", "doi": null, "abstractUrl": "/journal/tk/2022/07/09187569/1mVFlr5j4Aw", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/06/09169850", "title": "Hypergraph Partitioning With Embeddings", "doi": null, "abstractUrl": "/journal/tk/2022/06/09169850/1mmOxMdvt1S", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08392362", "articleId": "13rRUwkfAZG", "__typename": "AdjacentArticleType" }, "next": { "fno": "08388747", "articleId": "13rRUwdrdSX", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNyjLoQq", "title": "Oct.", "year": "2014", "issueNum": "10", "idPrefix": "tk", "pubType": "journal", "volume": "26", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjoNxw", "doi": "10.1109/TKDE.2013.126", "abstract": "Spectral clustering is a powerful tool for unsupervised data analysis. In this paper, we propose a context-aware hypergraph similarity measure (CAHSM), which leads to robust spectral clustering in the case of noisy data. We construct three types of hypergraphs-the pairwise hypergraph, the k-nearest-neighbor (kNN) hypergraph, and the high-order over-clustering hypergraph. The pairwise hypergraph captures the pairwise similarity of data points; the kNNhypergraph captures the neighborhood of each point; and the clustering hypergraph encodes high-order contexts within the dataset. By combining the affinity information from these three hypergraphs, the CAHSM algorithm is able to explore the intrinsic topological information of the dataset. Therefore, data clustering using CAHSM tends to be more robust. Considering the intra-cluster compactness and the inter-cluster separability of vertices, we further design a discriminative hypergraph partitioning criterion (DHPC). Using both CAHSM and DHPC, a robust spectral clustering algorithm is developed. Theoretical analysis and experimental evaluation demonstrate the effectiveness and robustness of the proposed algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "Spectral clustering is a powerful tool for unsupervised data analysis. In this paper, we propose a context-aware hypergraph similarity measure (CAHSM), which leads to robust spectral clustering in the case of noisy data. We construct three types of hypergraphs-the pairwise hypergraph, the k-nearest-neighbor (kNN) hypergraph, and the high-order over-clustering hypergraph. The pairwise hypergraph captures the pairwise similarity of data points; the kNNhypergraph captures the neighborhood of each point; and the clustering hypergraph encodes high-order contexts within the dataset. By combining the affinity information from these three hypergraphs, the CAHSM algorithm is able to explore the intrinsic topological information of the dataset. Therefore, data clustering using CAHSM tends to be more robust. Considering the intra-cluster compactness and the inter-cluster separability of vertices, we further design a discriminative hypergraph partitioning criterion (DHPC). Using both CAHSM and DHPC, a robust spectral clustering algorithm is developed. Theoretical analysis and experimental evaluation demonstrate the effectiveness and robustness of the proposed algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Spectral clustering is a powerful tool for unsupervised data analysis. In this paper, we propose a context-aware hypergraph similarity measure (CAHSM), which leads to robust spectral clustering in the case of noisy data. We construct three types of hypergraphs-the pairwise hypergraph, the k-nearest-neighbor (kNN) hypergraph, and the high-order over-clustering hypergraph. The pairwise hypergraph captures the pairwise similarity of data points; the kNNhypergraph captures the neighborhood of each point; and the clustering hypergraph encodes high-order contexts within the dataset. By combining the affinity information from these three hypergraphs, the CAHSM algorithm is able to explore the intrinsic topological information of the dataset. Therefore, data clustering using CAHSM tends to be more robust. Considering the intra-cluster compactness and the inter-cluster separability of vertices, we further design a discriminative hypergraph partitioning criterion (DHPC). Using both CAHSM and DHPC, a robust spectral clustering algorithm is developed. Theoretical analysis and experimental evaluation demonstrate the effectiveness and robustness of the proposed algorithm.", "title": "Context-Aware Hypergraph Construction for Robust Spectral Clustering", "normalizedTitle": "Context-Aware Hypergraph Construction for Robust Spectral Clustering", "fno": "06570719", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Pattern Clustering", "Data Analysis", "Graph Theory", "Robust Spectral Clustering Algorithm", "Context Aware Hypergraph Construction", "Unsupervised Data Analysis", "Context Aware Hypergraph Similarity Measure", "K Nearest Neighbor Hypergraph", "Pairwise Hypergraph", "K NN Hypergraph", "High Order Over Clustering Hypergraph", "Data Point Pairwise Similarity", "High Order Contexts", "Affinity Information", "CAHSM Algorithm", "Intrinsic Topological Information", "Data Clustering", "Intra Cluster Compactness", "Inter Cluster Vertices Separability", "Discriminative Hypergraph Partitioning Criterion", "DHPC", "Clustering Algorithms", "Context", "Optimization", "Communities", "Robustness", "Vectors", "Partitioning Algorithms", "Spectral Clustering", "Machine Learning", "Graph Theoretic Methods", "Similarity Measure", "Hypergraph Construction", "Spectral Clustering", "Graph Partitioning" ], "authors": [ { "givenName": "Xi", "surname": "Li", "fullName": "Xi Li", "affiliation": "National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Weiming", "surname": "Hu", "fullName": "Weiming Hu", "affiliation": "National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Chunhua", "surname": "Shen", "fullName": "Chunhua Shen", "affiliation": "School of Computer Sciences, The University of Adelaide, Adelaide, SA, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Anthony", "surname": "Dick", "fullName": "Anthony Dick", "affiliation": "School of Computer Sciences, The University of Adelaide, Adelaide, SA, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Zhongfei", "surname": "Zhang", "fullName": "Zhongfei Zhang", "affiliation": ", State University of New York, Binghamton, NY, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "10", "pubDate": "2014-10-01 00:00:00", "pubType": "trans", "pages": "2588-2597", "year": "2014", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdm/2015/9504/0/9504a775", "title": "Scalable Hypergraph Learning and Processing", "doi": null, "abstractUrl": "/proceedings-article/icdm/2015/9504a775/12OmNB8TUhV", "parentPublication": { "id": "proceedings/icdm/2015/9504/0", "title": "2015 IEEE International Conference on Data Mining (ICDM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2014/5209/0/5209a643", "title": "Robust Context Dependent Spectral Unmixing", "doi": null, "abstractUrl": "/proceedings-article/icpr/2014/5209a643/12OmNvlPkvN", "parentPublication": { "id": "proceedings/icpr/2014/5209/0", "title": "2014 22nd International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccad/1996/7597/0/75970201", "title": "Multi-level Spectral Hypergraph Partitioning with Arbitrary Vertex Sizes", "doi": null, "abstractUrl": "/proceedings-article/iccad/1996/75970201/12OmNz4Bdkg", "parentPublication": { "id": "proceedings/iccad/1996/7597/0", "title": "Computer-Aided Design, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2012/1226/0/078P1B25", "title": "Higher order motion models and spectral clustering", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2012/078P1B25/12OmNzayN8r", "parentPublication": { "id": "proceedings/cvpr/2012/1226/0", "title": "2012 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/si/1999/01/00748202", "title": "Multilevel hypergraph partitioning: applications in VLSI domain", "doi": null, "abstractUrl": "/journal/si/1999/01/00748202/13rRUILtJwF", "parentPublication": { "id": "trans/si", "title": "IEEE Transactions on Very Large Scale Integration (VLSI) Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2019/05/08391739", "title": "HyperX: A Scalable Hypergraph Framework", "doi": null, "abstractUrl": "/journal/tk/2019/05/08391739/13rRUNvya9B", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2021/2812/0/281200b246", "title": "Hypergraph Neural Networks for Hypergraph Matching", "doi": null, "abstractUrl": "/proceedings-article/iccv/2021/281200b246/1BmH2Hl5H2g", "parentPublication": { "id": "proceedings/iccv/2021/2812/0", "title": "2021 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/2022/2055/0/205500b159", "title": "Spectral Hypergraph Sparsifiers of Nearly Linear Size", "doi": null, "abstractUrl": "/proceedings-article/focs/2022/205500b159/1BtfB7K0XdK", "parentPublication": { "id": "proceedings/focs/2022/2055/0", "title": "2021 IEEE 62nd Annual Symposium on Foundations of Computer Science (FOCS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/06/09169850", "title": "Hypergraph Partitioning With Embeddings", "doi": null, "abstractUrl": "/journal/tk/2022/06/09169850/1mmOxMdvt1S", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2023/03/09525190", "title": "Adaptive Hypergraph Auto-Encoder for Relational Data Clustering", "doi": null, "abstractUrl": "/journal/tk/2023/03/09525190/1wuoOAnJzmo", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06514870", "articleId": "13rRUNvgziX", "__typename": "AdjacentArticleType" }, "next": null, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNx9nGHB", "title": "Dec.", "year": "2015", "issueNum": "06", "idPrefix": "nt", "pubType": "journal", "volume": "23", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwwaKpc", "doi": "10.1109/TNET.2014.2343914", "abstract": "A hypergraph is a set V of vertices and a set of nonempty subsets of V, called hyperedges. Unlike graphs, hypergraphs can capture higher-order interactions in social and communication networks that go beyond a simple union of pairwise relationships. In this paper, we consider the shortest path problem in hypergraphs. We develop two algorithms for finding and maintaining the shortest hyperpaths in a dynamic network with both weight and topological changes. These two algorithms are the first to address the fully dynamic shortest path problem in a general hypergraph. They complement each other by partitioning the application space based on the nature of the change dynamics and the type of the hypergraph. We analyze the time complexity of the proposed algorithms and perform simulation experiments for random geometric hypergraphs, energy efficient routing in multichannel multiradio networks, and the Enron email data set. The experiment with the Enron email data set illustrates the application of the proposed algorithms in social networks for identifying the most important actor and the latent social relationship based on the closeness centrality metric.", "abstracts": [ { "abstractType": "Regular", "content": "A hypergraph is a set V of vertices and a set of nonempty subsets of V, called hyperedges. Unlike graphs, hypergraphs can capture higher-order interactions in social and communication networks that go beyond a simple union of pairwise relationships. In this paper, we consider the shortest path problem in hypergraphs. We develop two algorithms for finding and maintaining the shortest hyperpaths in a dynamic network with both weight and topological changes. These two algorithms are the first to address the fully dynamic shortest path problem in a general hypergraph. They complement each other by partitioning the application space based on the nature of the change dynamics and the type of the hypergraph. We analyze the time complexity of the proposed algorithms and perform simulation experiments for random geometric hypergraphs, energy efficient routing in multichannel multiradio networks, and the Enron email data set. The experiment with the Enron email data set illustrates the application of the proposed algorithms in social networks for identifying the most important actor and the latent social relationship based on the closeness centrality metric.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A hypergraph is a set V of vertices and a set of nonempty subsets of V, called hyperedges. Unlike graphs, hypergraphs can capture higher-order interactions in social and communication networks that go beyond a simple union of pairwise relationships. In this paper, we consider the shortest path problem in hypergraphs. We develop two algorithms for finding and maintaining the shortest hyperpaths in a dynamic network with both weight and topological changes. These two algorithms are the first to address the fully dynamic shortest path problem in a general hypergraph. They complement each other by partitioning the application space based on the nature of the change dynamics and the type of the hypergraph. We analyze the time complexity of the proposed algorithms and perform simulation experiments for random geometric hypergraphs, energy efficient routing in multichannel multiradio networks, and the Enron email data set. The experiment with the Enron email data set illustrates the application of the proposed algorithms in social networks for identifying the most important actor and the latent social relationship based on the closeness centrality metric.", "title": "Dynamic shortest path algorithms for hypergraphs", "normalizedTitle": "Dynamic shortest path algorithms for hypergraphs", "fno": "06880400", "hasPdf": true, "idPrefix": "nt", "keywords": [ "Computational Complexity", "Graph Theory", "Dynamic Shortest Path Algorithms", "Social Networks", "Communication Networks", "Pairwise Relationships", "Weight Changes", "Topological Changes", "General Hypergraph", "Application Space", "Change Dynamics", "Random Geometric Hypergraphs", "Energy Efficient Routing", "Multichannel Multiradio Networks", "Enron Email Data Set", "Time Complexity", "Latent Social Relationship", "Closeness Centrality Metric", "Heuristic Algorithms", "Shortest Path Problem", "Social Network Services", "Time Complexity", "IEEE Transactions", "Electronic Mail", "Routing", "Dynamic", "Hypergraph", "Hyperpath", "Shortest Path" ], "authors": [ { "givenName": "Jianhang", "surname": "Gao", "fullName": "Jianhang Gao", "affiliation": "Department of Electrical and Computer Engineering, University of California, Davis", "__typename": "ArticleAuthorType" }, { "givenName": "Qing", "surname": "Zhao", "fullName": "Qing Zhao", "affiliation": "Department of Electrical and Computer Engineering, University of California, CA", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Ren", "fullName": "Wei Ren", "affiliation": "Microsoft Corperation, Redmond", "__typename": "ArticleAuthorType" }, { "givenName": "Ananthram", "surname": "Swami", "fullName": "Ananthram Swami", "affiliation": "Army Research Laboratory, Adelphi", "__typename": "ArticleAuthorType" }, { "givenName": "Ram", "surname": "Ramanathan", "fullName": "Ram Ramanathan", "affiliation": "Raytheon BBN Technologies, Cambridge", "__typename": "ArticleAuthorType" }, { "givenName": "Amotz", "surname": "Bar-Noy", "fullName": "Amotz Bar-Noy", "affiliation": "Department of Computer Science, City University of New York", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2015-11-01 00:00:00", "pubType": "trans", "pages": "1805-1817", "year": "2015", "issn": "1063-6692", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ccc/2000/0674/0/06740014", "title": "A Lower Bound for the Shortest Path Problem", "doi": null, "abstractUrl": "/proceedings-article/ccc/2000/06740014/12OmNApcuCJ", "parentPublication": { "id": "proceedings/ccc/2000/0674/0", "title": "Proceedings 15th Annual IEEE Conference on Computational Complexity", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/infcom/1988/0833/0/00012928", "title": "Shortest-path algorithms for time-dependent networks", "doi": null, "abstractUrl": "/proceedings-article/infcom/1988/00012928/12OmNBUAvZy", "parentPublication": { "id": "proceedings/infcom/1988/0833/0", "title": "IEEE INFOCOM '88,Seventh Annual Joint Conference of the IEEE Computer and Communcations Societies. Networks: Evolution or Revolution?", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/itng/2010/3984/0/3984a296", "title": "Generalization of Shortest Path Map", "doi": null, "abstractUrl": "/proceedings-article/itng/2010/3984a296/12OmNCctf9Z", "parentPublication": { "id": "proceedings/itng/2010/3984/0", "title": "Information Technology: New Generations, Third International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2017/05/07164280", "title": "Pathway Analysis with Signaling Hypergraphs", "doi": null, "abstractUrl": "/journal/tb/2017/05/07164280/13rRUxASuWC", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2009/04/ttc2009040541", "title": "Shortest Path Tree Computation in Dynamic Graphs", "doi": null, "abstractUrl": "/journal/tc/2009/04/ttc2009040541/13rRUxjQyoo", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2015/04/06824867", "title": "The Thinnest Path Problem", "doi": null, "abstractUrl": "/journal/nt/2015/04/06824867/13rRUygBwbF", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icctec/2017/5784/0/578400a748", "title": "Comparison Study of Three Shortest Path Algorithm", "doi": null, "abstractUrl": "/proceedings-article/icctec/2017/578400a748/1ckrUpViMRa", "parentPublication": { "id": "proceedings/icctec/2017/5784/0", "title": "2017 International Conference on Computer Technology, Electronics and Communication (ICCTEC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/nt/2020/01/08935448", "title": "Bisection and Exact Algorithms Based on the Lagrangian Dual for a Single-Constrained Shortest Path Problem", "doi": null, "abstractUrl": "/journal/nt/2020/01/08935448/1fPU1h0pyxy", "parentPublication": { "id": "trans/nt", "title": "IEEE/ACM Transactions on Networking", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcabes/2020/9724/0/972400a259", "title": "A fast shortest path method based on multi-resolution raster model", "doi": null, "abstractUrl": "/proceedings-article/dcabes/2020/972400a259/1pq9Z9btCRG", "parentPublication": { "id": "proceedings/dcabes/2020/9724/0", "title": "2020 19th International Symposium on Distributed Computing and Applications for Business Engineering and Science (DCABES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/big-data/2020/6251/0/09378056", "title": "Approximately and Efficiently Estimating Dynamic Point-to-Point Shortest Path", "doi": null, "abstractUrl": "/proceedings-article/big-data/2020/09378056/1s64FmwtkNW", "parentPublication": { "id": "proceedings/big-data/2020/6251/0", "title": "2020 IEEE International Conference on Big Data (Big Data)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06894643", "articleId": "13rRUxASuQ0", "__typename": "AdjacentArticleType" }, "next": { "fno": "06883240", "articleId": "13rRUwbs28F", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwCsdFw", "title": "PrePrints", "year": "5555", "issueNum": "01", "idPrefix": "tk", "pubType": "journal", "volume": null, "label": "PrePrints", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1GlbTSkl9Is", "doi": "10.1109/TKDE.2022.3203856", "abstract": "Searching subgraph containment, also called subgraph matching in hypergraphs, is to enumerate all the embeddings of a data hypergraph with a given query hypergraph, which plays an important role in the analysis of hypergraph-modeled applications. However, existing subgraph matching frameworks mainly focus on pairwise graphs and the existing techniques can not efficiently be applied to search subgraph containment at low costs. Therefore, this paper proposes HyperISO to efficiently search subgraph containment that consists of three parts: 1) new filtering techniques driven by exploring the properties and connections of hyperedges to reduce unpromising products for the sake of low matching costs, 2) a novel ordering strategy that is able to generate an optimized matching process by considering both the sizes of hyperedge candidates and the unmatched vertices of the hyperedges, and 3) a dual enumeration algorithm to list both the vertex and hyperedge mappings. Extensive experiments on both real and synthetic data show that HyperISO outperforms the best among the sophisticated subgraph matching frameworks and meanwhile verify the efficiency of HyperISO in various types of hypergraphs.", "abstracts": [ { "abstractType": "Regular", "content": "Searching subgraph containment, also called subgraph matching in hypergraphs, is to enumerate all the embeddings of a data hypergraph with a given query hypergraph, which plays an important role in the analysis of hypergraph-modeled applications. However, existing subgraph matching frameworks mainly focus on pairwise graphs and the existing techniques can not efficiently be applied to search subgraph containment at low costs. Therefore, this paper proposes HyperISO to efficiently search subgraph containment that consists of three parts: 1) new filtering techniques driven by exploring the properties and connections of hyperedges to reduce unpromising products for the sake of low matching costs, 2) a novel ordering strategy that is able to generate an optimized matching process by considering both the sizes of hyperedge candidates and the unmatched vertices of the hyperedges, and 3) a dual enumeration algorithm to list both the vertex and hyperedge mappings. Extensive experiments on both real and synthetic data show that HyperISO outperforms the best among the sophisticated subgraph matching frameworks and meanwhile verify the efficiency of HyperISO in various types of hypergraphs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Searching subgraph containment, also called subgraph matching in hypergraphs, is to enumerate all the embeddings of a data hypergraph with a given query hypergraph, which plays an important role in the analysis of hypergraph-modeled applications. However, existing subgraph matching frameworks mainly focus on pairwise graphs and the existing techniques can not efficiently be applied to search subgraph containment at low costs. Therefore, this paper proposes HyperISO to efficiently search subgraph containment that consists of three parts: 1) new filtering techniques driven by exploring the properties and connections of hyperedges to reduce unpromising products for the sake of low matching costs, 2) a novel ordering strategy that is able to generate an optimized matching process by considering both the sizes of hyperedge candidates and the unmatched vertices of the hyperedges, and 3) a dual enumeration algorithm to list both the vertex and hyperedge mappings. Extensive experiments on both real and synthetic data show that HyperISO outperforms the best among the sophisticated subgraph matching frameworks and meanwhile verify the efficiency of HyperISO in various types of hypergraphs.", "title": "HyperISO: Efficiently Searching Subgraph Containment in Hypergraphs", "normalizedTitle": "HyperISO: Efficiently Searching Subgraph Containment in Hypergraphs", "fno": "09875064", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Costs", "Social Networking Online", "Data Mining", "Amino Acids", "Transforms", "Symbols", "Proteins", "Hypergraphs", "Searching Subgraph Containment", "Subgraph Isomorphism" ], "authors": [ { "givenName": "Lingling", "surname": "Zhang", "fullName": "Lingling Zhang", "affiliation": "Beijing Institute of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhiwei", "surname": "Zhang", "fullName": "Zhiwei Zhang", "affiliation": "Beijing Institute of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Guoren", "surname": "Wang", "fullName": "Guoren Wang", "affiliation": "Beijing Institute of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Ye", "surname": "Yuan", "fullName": "Ye Yuan", "affiliation": "Beijing Institute of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Shuai", "surname": "Zhao", "fullName": "Shuai Zhao", "affiliation": "Beijing Institute of Technology, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jianliang", "surname": "Xu", "fullName": "Jianliang Xu", "affiliation": "Department of Computer Science and Engineering, Hong Kong Baptist University, Hong Kong", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-09-01 00:00:00", "pubType": "trans", "pages": "1-14", "year": "5555", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/bibmw/2010/8303/0/05703778", "title": "Speed improvements of peptide-spectrum matching using SIMD instructions", "doi": null, "abstractUrl": "/proceedings-article/bibmw/2010/05703778/12OmNqJZgGZ", "parentPublication": { "id": "proceedings/bibmw/2010/8303/0", "title": "2010 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dexa/2015/7581/0/07406298", "title": "Using Neo4j for Mining Protein Graphs: A Case Study", "doi": null, "abstractUrl": "/proceedings-article/dexa/2015/07406298/12OmNqzcvLf", "parentPublication": { "id": "proceedings/dexa/2015/7581/0", "title": "2015 26th International Workshop on Database and Expert Systems Applications (DEXA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2015/03/06873327", "title": "Dense Subgraph Partition of Positive Hypergraphs", "doi": null, "abstractUrl": "/journal/tp/2015/03/06873327/13rRUx0gegz", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2017/01/07374671", "title": "On the Variable Ordering in Subgraph Isomorphism Algorithms", "doi": null, "abstractUrl": "/journal/tb/2017/01/07374671/13rRUxBa5vM", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2023/06/09739081", "title": "Efficient Subhypergraph Matching Based on Hyperedge Features", "doi": null, "abstractUrl": "/journal/tk/2023/06/09739081/1BVBKFEH4sw", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ipdps/2022/8106/0/810600a313", "title": "Mnemonic: A Parallel Subgraph Matching System for Streaming Graphs", "doi": null, "abstractUrl": "/proceedings-article/ipdps/2022/810600a313/1F1W1H86ExO", "parentPublication": { "id": "proceedings/ipdps/2022/8106/0", "title": "2022 IEEE International Parallel and Distributed Processing Symposium (IPDPS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2022/0883/0/088300c536", "title": "Consistent Subgraph Matching over Large Graphs", "doi": null, "abstractUrl": "/proceedings-article/icde/2022/088300c536/1FwFjVBn8FW", "parentPublication": { "id": "proceedings/icde/2022/0883/0", "title": "2022 IEEE 38th International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdew/2019/0890/0/089000a241", "title": "MPMatch: A Multi-core Parallel Subgraph Matching Algorithm", "doi": null, "abstractUrl": "/proceedings-article/icdew/2019/089000a241/1bhJ74866EE", "parentPublication": { "id": "proceedings/icdew/2019/0890/0", "title": "2019 IEEE 35th International Conference on Data Engineering Workshops (ICDEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdew/2019/0890/0/089000a266", "title": "Improving Distribued Subgraph Matching Algorithm on Timely Dataflow", "doi": null, "abstractUrl": "/proceedings-article/icdew/2019/089000a266/1bhJ9wXFEKk", "parentPublication": { "id": "proceedings/icdew/2019/0890/0", "title": "2019 IEEE 35th International Conference on Data Engineering Workshops (ICDEW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icde/2021/9184/0/918400a672", "title": "Leveraging Temporal and Topological Selectivities in Temporal-clique Subgraph Query Processing", "doi": null, "abstractUrl": "/proceedings-article/icde/2021/918400a672/1uGXgoSWhMc", "parentPublication": { "id": "proceedings/icde/2021/9184/0", "title": "2021 IEEE 37th International Conference on Data Engineering (ICDE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09875058", "articleId": "1GlbTGgFJ6w", "__typename": "AdjacentArticleType" }, "next": { "fno": "09878092", "articleId": "1GrP4a5igA8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNqJZgIA", "title": "Aug.", "year": "2019", "issueNum": "08", "idPrefix": "tp", "pubType": "journal", "volume": "41", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUynZ5pp", "doi": "10.1109/TPAMI.2018.2856256", "abstract": "Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGANs) aimed at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of a scene based on a given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and the text description as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and multiple discriminators arranged in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images.", "abstracts": [ { "abstractType": "Regular", "content": "Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGANs) aimed at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of a scene based on a given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and the text description as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and multiple discriminators arranged in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGANs) aimed at generating high-resolution photo-realistic images. First, we propose a two-stage generative adversarial network architecture, StackGAN-v1, for text-to-image synthesis. The Stage-I GAN sketches the primitive shape and colors of a scene based on a given text description, yielding low-resolution images. The Stage-II GAN takes Stage-I results and the text description as inputs, and generates high-resolution images with photo-realistic details. Second, an advanced multi-stage generative adversarial network architecture, StackGAN-v2, is proposed for both conditional and unconditional generative tasks. Our StackGAN-v2 consists of multiple generators and multiple discriminators arranged in a tree-like structure; images at multiple scales corresponding to the same scene are generated from different branches of the tree. StackGAN-v2 shows more stable training behavior than StackGAN-v1 by jointly approximating multiple distributions. Extensive experiments demonstrate that the proposed stacked generative adversarial networks significantly outperform other state-of-the-art methods in generating photo-realistic images.", "title": "StackGAN++: Realistic Image Synthesis with Stacked Generative Adversarial Networks", "normalizedTitle": "StackGAN++: Realistic Image Synthesis with Stacked Generative Adversarial Networks", "fno": "08411144", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Image Colour Analysis", "Image Resolution", "Image Texture", "Realistic Images", "Solid Modelling", "Trees Mathematics", "Unconditional Generative Tasks", "Multiple Generators", "Stacked Generative Adversarial Networks", "Realistic Image Synthesis", "High Quality Images", "High Resolution Photo Realistic Images", "Two Stage Generative Adversarial Network Architecture", "Text To Image Synthesis", "Low Resolution Images", "Stack GAN V 2", "Stage II GAN", "Stage I GAN", "Multistage Generative Adversarial Network Architecture", "Conditional Generative Tasks", "Tree Like Structure", "Gallium Nitride", "Generators", "Image Resolution", "Training", "Image Generation", "Task Analysis", "Computational Modeling", "Generative Models", "Generative Adversarial Networks GA Ns", "Multi Stage GA Ns", "Multi Distribution Approximation", "Photo Realistic Image Generation", "Text To Image Synthesis" ], "authors": [ { "givenName": "Han", "surname": "Zhang", "fullName": "Han Zhang", "affiliation": "Department of Computer Science, Rutgers University, Piscataway, NJ, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Tao", "surname": "Xu", "fullName": "Tao Xu", "affiliation": "Department of Computer Science and Engineering, Lehigh University, Bethlehem, PA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Hongsheng", "surname": "Li", "fullName": "Hongsheng Li", "affiliation": "Department of Electronic Engineering, The Chinese University of Hong Kong, Shatin, N. T., Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Shaoting", "surname": "Zhang", "fullName": "Shaoting Zhang", "affiliation": "Department of Computer Science, University of North Carolina at Charlotte, Charlotte, NC, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Xiaogang", "surname": "Wang", "fullName": "Xiaogang Wang", "affiliation": "Department of Electronic Engineering, The Chinese University of Hong Kong, Shatin, N. T., Hong Kong", "__typename": "ArticleAuthorType" }, { "givenName": "Xiaolei", "surname": "Huang", "fullName": "Xiaolei Huang", "affiliation": "Department of Computer Science and Engineering, Lehigh University, Bethlehem, PA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Dimitris N.", "surname": "Metaxas", "fullName": "Dimitris N. Metaxas", "affiliation": "Department of Computer Science, Rutgers University, Piscataway, NJ, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2019-08-01 00:00:00", "pubType": "trans", "pages": "1947-1962", "year": "2019", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2017/1032/0/1032f908", "title": "StackGAN: Text to Photo-Realistic Image Synthesis with Stacked Generative Adversarial Networks", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032f908/12OmNA0MZ6U", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032c813", "title": "Least Squares Generative Adversarial Networks", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032c813/12OmNB7cjhc", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2018/5377/0/537701a199", "title": "Medical Image Synthesis with Generative Adversarial Networks for Tissue Recognition", "doi": null, "abstractUrl": "/proceedings-article/ichi/2018/537701a199/12OmNCaLEjE", "parentPublication": { "id": "proceedings/ichi/2018/5377/0", "title": "2018 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457b866", "title": "Stacked Generative Adversarial Networks", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457b866/12OmNwAKCLe", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457a105", "title": "Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457a105/12OmNwoPtoP", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2018/3788/0/08546264", "title": "Wasserstein Generative Recurrent Adversarial Networks for Image Generating", "doi": null, "abstractUrl": "/proceedings-article/icpr/2018/08546264/17D45VsBU5M", "parentPublication": { "id": "proceedings/icpr/2018/3788/0", "title": "2018 24th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2018/9288/0/928800a763", "title": "Progressively Growing Generative Adversarial Networks for High Resolution Semantic Segmentation of Satellite Images", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2018/928800a763/18rqx7ZDQWI", "parentPublication": { "id": "proceedings/icdmw/2018/9288/0", "title": "2018 IEEE International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300d063", "title": "Sparse Generative Adversarial Network", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300d063/1i5myXMijcY", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1i582mmaFaw", "name": "ttp201908-08411144s1.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttp201908-08411144s1.pdf", "extension": "pdf", "size": "33.5 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNy49sJl", "title": "Nov.", "year": "2013", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAASVU", "doi": "10.1109/TVCG.2013.87", "abstract": "This paper proposes a novel approach, the sinogram polygonizer, for directly reconstructing 3D shapes from sinograms (i.e., the primary output from X-ray computed tomography (CT) scanners consisting of projection image sequences of an object shown from different viewing angles). To obtain a polygon mesh approximating the surface of a scanned object, a grid-based isosurface polygonizer, such as Marching Cubes, has been conventionally applied to the CT volume reconstructed from a sinogram. In contrast, the proposed method treats CT values as a continuous function and directly extracts a triangle mesh based on tetrahedral mesh deformation. This deformation involves quadratic error metric minimization and optimal Delaunay triangulation for the generation of accurate, high-quality meshes. Thanks to the analytical gradient estimation of CT values, sharp features are well approximated, even though the generated mesh is very coarse. Moreover, this approach eliminates aliasing artifacts on triangle meshes.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes a novel approach, the sinogram polygonizer, for directly reconstructing 3D shapes from sinograms (i.e., the primary output from X-ray computed tomography (CT) scanners consisting of projection image sequences of an object shown from different viewing angles). To obtain a polygon mesh approximating the surface of a scanned object, a grid-based isosurface polygonizer, such as Marching Cubes, has been conventionally applied to the CT volume reconstructed from a sinogram. In contrast, the proposed method treats CT values as a continuous function and directly extracts a triangle mesh based on tetrahedral mesh deformation. This deformation involves quadratic error metric minimization and optimal Delaunay triangulation for the generation of accurate, high-quality meshes. Thanks to the analytical gradient estimation of CT values, sharp features are well approximated, even though the generated mesh is very coarse. Moreover, this approach eliminates aliasing artifacts on triangle meshes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes a novel approach, the sinogram polygonizer, for directly reconstructing 3D shapes from sinograms (i.e., the primary output from X-ray computed tomography (CT) scanners consisting of projection image sequences of an object shown from different viewing angles). To obtain a polygon mesh approximating the surface of a scanned object, a grid-based isosurface polygonizer, such as Marching Cubes, has been conventionally applied to the CT volume reconstructed from a sinogram. In contrast, the proposed method treats CT values as a continuous function and directly extracts a triangle mesh based on tetrahedral mesh deformation. This deformation involves quadratic error metric minimization and optimal Delaunay triangulation for the generation of accurate, high-quality meshes. Thanks to the analytical gradient estimation of CT values, sharp features are well approximated, even though the generated mesh is very coarse. Moreover, this approach eliminates aliasing artifacts on triangle meshes.", "title": "The Sinogram Polygonizer for Reconstructing 3D Shapes", "normalizedTitle": "The Sinogram Polygonizer for Reconstructing 3D Shapes", "fno": "ttg2013111911", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Computed Tomography", "Image Reconstruction", "X Ray Imaging", "Surface Reconstruction", "Three Dimensional Displays", "Isosurfaces", "Materials", "Mesh Generation", "Shape Reconstruction", "X Ray CT", "Sinogram", "Isosurface Polygonizer" ], "authors": [ { "givenName": "D.", "surname": "Yamanaka", "fullName": "D. Yamanaka", "affiliation": "Dept. of Precision Eng., Univ. of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Y.", "surname": "Ohtake", "fullName": "Y. Ohtake", "affiliation": "Dept. of Precision Eng., Univ. of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "H.", "surname": "Suzuki", "fullName": "H. Suzuki", "affiliation": "RCAST, Univ. of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2013-11-01 00:00:00", "pubType": "trans", "pages": "1911-1922", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icisce/2017/3013/0/3013a249", "title": "CT Reconstruction from Limited-View Cone-Beam Projections Using 3D Image Moments", "doi": null, "abstractUrl": "/proceedings-article/icisce/2017/3013a249/12OmNBTJIAe", "parentPublication": { "id": "proceedings/icisce/2017/3013/0", "title": "2017 4th International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/e-science/2012/4467/0/06404464", "title": "X-ray imaging software tools for HPC clusters and the Cloud", "doi": null, "abstractUrl": "/proceedings-article/e-science/2012/06404464/12OmNC4eSw4", "parentPublication": { "id": "proceedings/e-science/2012/4467/0", "title": "2012 IEEE 8th International Conference on E-Science (e-Science)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2001/0853/0/08530228", "title": "Efficient Processing of Large 3D Meshes", "doi": null, "abstractUrl": "/proceedings-article/smi/2001/08530228/12OmNCykm9o", "parentPublication": { "id": "proceedings/smi/2001/0853/0", "title": "Shape Modeling and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bmei/2008/3118/2/3118b188", "title": "Multi-step 3D/2D Image Registration for Image-guided Spinal Surgery", "doi": null, "abstractUrl": "/proceedings-article/bmei/2008/3118b188/12OmNwKYbtn", "parentPublication": { "id": "proceedings/bmei/2008/3118/2", "title": "BioMedical Engineering and Informatics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2008/2174/0/04761740", "title": "A practical method to reducing metal artifact for dental CT scanners", "doi": null, "abstractUrl": "/proceedings-article/icpr/2008/04761740/12OmNxxNbYT", "parentPublication": { "id": "proceedings/icpr/2008/2174/0", "title": "ICPR 2008 19th International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icisce/2016/2535/0/2535a410", "title": "Improved Nonlocal Means for Low-Dose X-Ray CT Image", "doi": null, "abstractUrl": "/proceedings-article/icisce/2016/2535a410/12OmNy2Jt4g", "parentPublication": { "id": "proceedings/icisce/2016/2535/0", "title": "2016 3rd International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fccm/2014/5111/0/5111a157", "title": "FPGA Implementation of EM Algorithm for 3D CT Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/fccm/2014/5111a157/12OmNyQGSqZ", "parentPublication": { "id": "proceedings/fccm/2014/5111/0", "title": "2014 IEEE 22nd Annual International Symposium on Field-Programmable Custom Computing Machines (FCCM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/12/ttg2013122673", "title": "Fast Generation of Virtual X-ray Images for Reconstruction of 3D Anatomy", "doi": null, "abstractUrl": "/journal/tg/2013/12/ttg2013122673/13rRUEgarBu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2010/01/mcg2010010017", "title": "Knowledge-Assisted Reconstruction of the Human Rib Cage and Lungs", "doi": null, "abstractUrl": "/magazine/cg/2010/01/mcg2010010017/13rRUxNmPIw", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000g343", "title": "Lose the Views: Limited Angle CT Reconstruction via Implicit Sinogram Completion", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000g343/17D45XreC7n", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013111895", "articleId": "13rRUIJuxpy", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013111923", "articleId": "13rRUxly95y", "__typename": "AdjacentArticleType" }, "__typename": 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{ "issue": { "id": "12OmNzQhP6P", "title": "November", "year": "2011", "issueNum": "11", "idPrefix": "tp", "pubType": "journal", "volume": "33", "label": "November", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwdrdLV", "doi": "10.1109/TPAMI.2011.23", "abstract": "This paper proposes two alternative formulations to reduce the high computational complexity of tensor voting, a robust perceptual grouping technique used to extract salient information from noisy data. The first scheme consists of numerical approximations of the votes, which have been derived from an in-depth analysis of the plate and ball voting processes. The second scheme simplifies the formulation while keeping the same perceptual meaning of the original tensor voting: The stick tensor voting and the stick component of the plate tensor voting must reinforce surfaceness, the plate components of both the plate and ball tensor voting must boost curveness, whereas junctionness must be strengthened by the ball component of the ball tensor voting. Two new parameters have been proposed for the second formulation in order to control the potentially conflictive influence of the stick component of the plate vote and the ball component of the ball vote. Results show that the proposed formulations can be used in applications where efficiency is an issue since they have a complexity of order O(1). Moreover, the second proposed formulation has been shown to be more appropriate than the original tensor voting for estimating saliencies by appropriately setting the two new parameters.", "abstracts": [ { "abstractType": "Regular", "content": "This paper proposes two alternative formulations to reduce the high computational complexity of tensor voting, a robust perceptual grouping technique used to extract salient information from noisy data. The first scheme consists of numerical approximations of the votes, which have been derived from an in-depth analysis of the plate and ball voting processes. The second scheme simplifies the formulation while keeping the same perceptual meaning of the original tensor voting: The stick tensor voting and the stick component of the plate tensor voting must reinforce surfaceness, the plate components of both the plate and ball tensor voting must boost curveness, whereas junctionness must be strengthened by the ball component of the ball tensor voting. Two new parameters have been proposed for the second formulation in order to control the potentially conflictive influence of the stick component of the plate vote and the ball component of the ball vote. Results show that the proposed formulations can be used in applications where efficiency is an issue since they have a complexity of order O(1). Moreover, the second proposed formulation has been shown to be more appropriate than the original tensor voting for estimating saliencies by appropriately setting the two new parameters.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper proposes two alternative formulations to reduce the high computational complexity of tensor voting, a robust perceptual grouping technique used to extract salient information from noisy data. The first scheme consists of numerical approximations of the votes, which have been derived from an in-depth analysis of the plate and ball voting processes. The second scheme simplifies the formulation while keeping the same perceptual meaning of the original tensor voting: The stick tensor voting and the stick component of the plate tensor voting must reinforce surfaceness, the plate components of both the plate and ball tensor voting must boost curveness, whereas junctionness must be strengthened by the ball component of the ball tensor voting. Two new parameters have been proposed for the second formulation in order to control the potentially conflictive influence of the stick component of the plate vote and the ball component of the ball vote. Results show that the proposed formulations can be used in applications where efficiency is an issue since they have a complexity of order O(1). Moreover, the second proposed formulation has been shown to be more appropriate than the original tensor voting for estimating saliencies by appropriately setting the two new parameters.", "title": "On Improving the Efficiency of Tensor Voting", "normalizedTitle": "On Improving the Efficiency of Tensor Voting", "fno": "ttp2011112215", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Perceptual Methods", "Tensor Voting", "Perceptual Grouping", "Nonlinear Approximation", "Curveness And Junctionness Propagation" ], "authors": [ { "givenName": "Rodrigo", "surname": "Moreno", "fullName": "Rodrigo Moreno", "affiliation": "Linköping University, Linköping and Rovira i Virgili University, Tarragona", "__typename": "ArticleAuthorType" }, { "givenName": "Miguel Angel", "surname": "Garcia", "fullName": "Miguel Angel Garcia", "affiliation": "Autonomous University of Madrid, Madrid", "__typename": "ArticleAuthorType" }, { "givenName": "Domenec", "surname": "Puig", "fullName": "Domenec Puig", "affiliation": "Rovira i Virgili University, Tarragona", "__typename": "ArticleAuthorType" }, { "givenName": "Luis", "surname": "Pizarro", "fullName": "Luis Pizarro", "affiliation": "Imperial College London, London", "__typename": "ArticleAuthorType" }, { "givenName": "Bernhard", "surname": "Burgeth", "fullName": "Bernhard Burgeth", "affiliation": "Saarland Univesity, Saarbrücken", "__typename": "ArticleAuthorType" }, { "givenName": "Joachim", "surname": "Weickert", "fullName": "Joachim Weickert", "affiliation": "Saarland Univesity, Saarbrücken", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2011-11-01 00:00:00", "pubType": "trans", "pages": "2215-2228", "year": "2011", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cit/2010/4108/0/4108a529", "title": "Voting Based Text Line Segmentation in Handwritten Document Images", "doi": null, "abstractUrl": "/proceedings-article/cit/2010/4108a529/12OmNCd2rxw", "parentPublication": { "id": "proceedings/cit/2010/4108/0", "title": "Computer and Information Technology, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2011/4541/0/4541a111", "title": "Perceptual Saliency Driven Total Variation for Image Denoising Using Tensor Voting", "doi": null, "abstractUrl": "/proceedings-article/icig/2011/4541a111/12OmNqJ8tvI", "parentPublication": { "id": "proceedings/icig/2011/4541/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscsct/2008/3498/1/3498a330", "title": "The Combination of SSE and Tensor Voting for Salient Points Detection in Natural Images", "doi": null, "abstractUrl": "/proceedings-article/iscsct/2008/3498a330/12OmNwp74Mf", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d372", "title": "Robust Color Image Segmentation through Tensor Voting", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d372/12OmNxwENL9", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ncvpripg/2011/4599/0/4599a086", "title": "Tensor Voting Based Foreground Object Extraction", "doi": null, "abstractUrl": "/proceedings-article/ncvpripg/2011/4599a086/12OmNy50ga1", "parentPublication": { "id": "proceedings/ncvpripg/2011/4599/0", "title": "Computer Vision, Pattern Recognition, Image Processing and Graphics, National Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2004/05/i0594", "title": "First Order Augmentation to Tensor Voting for Boundary Inference and Multiscale Analysis in 3D", "doi": null, "abstractUrl": "/journal/tp/2004/05/i0594/13rRUEgs2D1", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2003/04/i0492", "title": "Layered 4D Representation and Voting for Grouping from Motion", "doi": null, "abstractUrl": "/journal/tp/2003/04/i0492/13rRUwbs2hs", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2004/06/i0771", "title": "Inference of Segmented Color and Texture Description by Tensor Voting", "doi": null, "abstractUrl": "/journal/tp/2004/06/i0771/13rRUwkxc6u", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/06/i0968", "title": "Stereo Using Monocular Cues within the Tensor Voting Framework", "doi": null, "abstractUrl": "/journal/tp/2006/06/i0968/13rRUxBa5sW", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2002/06/i0824", "title": "Inference of Segmented Overlapping Surfaces from Binocular Stereo", "doi": null, "abstractUrl": "/journal/tp/2002/06/i0824/13rRUxYrbVF", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2011112203", 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{ "issue": { "id": "12OmNAkWvGf", "title": "Dec.", "year": "2014", "issueNum": "12", "idPrefix": "tp", "pubType": "journal", "volume": "36", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwjGoHc", "doi": "10.1109/TPAMI.2014.2342233", "abstract": "We comment on a paper that describes a closed-form formulation to Tensor Voting, a technique to perceptually group clouds of points, usually applied to infer features in images. The authors proved an analytic solution to the technique, a highly relevant contribution considering that the original formulation required numerical integration, a time-consuming task. Their work constitutes the first closed-form expression for the Tensor Voting framework. In this work we first observe that the proposed formulation leads to unexpected results which do not satisfy the constraints for a Tensor Voting output, hence they cannot be interpreted. Given that the closed-form expression is said to be an analytic equivalent solution, unexpected outputs should not be encountered unless there are flaws in the proof. We analyzed the underlying math to find which were the causes of these unexpected results. In this commentary we show that their proposal does not in fact provide a proper analytic solution to Tensor Voting and we indicate the flaws in the proof.", "abstracts": [ { "abstractType": "Regular", "content": "We comment on a paper that describes a closed-form formulation to Tensor Voting, a technique to perceptually group clouds of points, usually applied to infer features in images. The authors proved an analytic solution to the technique, a highly relevant contribution considering that the original formulation required numerical integration, a time-consuming task. Their work constitutes the first closed-form expression for the Tensor Voting framework. In this work we first observe that the proposed formulation leads to unexpected results which do not satisfy the constraints for a Tensor Voting output, hence they cannot be interpreted. Given that the closed-form expression is said to be an analytic equivalent solution, unexpected outputs should not be encountered unless there are flaws in the proof. We analyzed the underlying math to find which were the causes of these unexpected results. In this commentary we show that their proposal does not in fact provide a proper analytic solution to Tensor Voting and we indicate the flaws in the proof.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We comment on a paper that describes a closed-form formulation to Tensor Voting, a technique to perceptually group clouds of points, usually applied to infer features in images. The authors proved an analytic solution to the technique, a highly relevant contribution considering that the original formulation required numerical integration, a time-consuming task. Their work constitutes the first closed-form expression for the Tensor Voting framework. In this work we first observe that the proposed formulation leads to unexpected results which do not satisfy the constraints for a Tensor Voting output, hence they cannot be interpreted. Given that the closed-form expression is said to be an analytic equivalent solution, unexpected outputs should not be encountered unless there are flaws in the proof. We analyzed the underlying math to find which were the causes of these unexpected results. In this commentary we show that their proposal does not in fact provide a proper analytic solution to Tensor Voting and we indicate the flaws in the proof.", "title": "Comments on “A Closed-Form Solution to Tensor Voting: Theory and Applications”", "normalizedTitle": "Comments on “A Closed-Form Solution to Tensor Voting: Theory and Applications”", "fno": "06862866", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Tensile Stress", "Closed Form Solutions", "Symmetric Matrices", "Electronic Mail", "Eigenvalues And Eigenfunctions", "Equations", "Robustness", "Feature Inference", "Tensor Voting", "Perceptual Grouping" ], "authors": [ { "givenName": "Emmanuel", "surname": "Maggiori", "fullName": "Emmanuel Maggiori", "affiliation": "AYIN and STARS, Inria Sophia Antipolis F-06902, France", "__typename": "ArticleAuthorType" }, { "givenName": "Pablo", "surname": "Lotito", "fullName": "Pablo Lotito", "affiliation": "Pladema, Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Argentina and CONICET", "__typename": "ArticleAuthorType" }, { "givenName": "Hugo Luis", "surname": "Manterola", "fullName": "Hugo Luis Manterola", "affiliation": "Pladema, Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Argentina and CONICET", "__typename": "ArticleAuthorType" }, { "givenName": "Mariana del", "surname": "Fresno", "fullName": "Mariana del Fresno", "affiliation": "Pladema, Facultad de Ciencias Exactas, Universidad Nacional del Centro de la Provincia de Buenos Aires, Tandil, Argentina and CIC-PBA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2014-12-01 00:00:00", "pubType": "trans", "pages": "2567-2568", "year": "2014", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icpr/2012/2216/0/06460482", "title": "Closed-form information-theoretic divergences for statistical mixtures", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460482/12OmNBiygxG", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2009/4420/0/05459195", "title": "Graph cuts using a Riemannian metric induced by tensor voting", "doi": null, "abstractUrl": "/proceedings-article/iccv/2009/05459195/12OmNBtl1zR", "parentPublication": { "id": "proceedings/iccv/2009/4420/0", "title": "2009 IEEE 12th International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2012/2216/0/06460336", "title": "Road marking recognition for map generation using sparse tensor voting", "doi": null, "abstractUrl": "/proceedings-article/icpr/2012/06460336/12OmNxGAKVZ", "parentPublication": { "id": "proceedings/icpr/2012/2216/0", "title": "2012 21st International Conference on Pattern Recognition (ICPR 2012)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2012/1611/0/06238926", "title": "Probabilistic tensor voting for robust perceptual grouping", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2012/06238926/12OmNxwENs4", "parentPublication": { "id": "proceedings/cvprw/2012/1611/0", "title": "2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dcc/2016/1853/0/07786188", "title": "Optimizing Subjective Quality in HEVC-MSP: An Approximate Closed-form Image Compression Approach", "doi": null, "abstractUrl": "/proceedings-article/dcc/2016/07786188/12OmNzAFSX7", "parentPublication": { "id": "proceedings/dcc/2016/1853/0", "title": "2016 Data Compression Conference (DCC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2009/3994/0/05204047", "title": "Tunable tensor voting improves grouping of membrane-bound macromolecules", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2009/05204047/12OmNzvhvIW", "parentPublication": { "id": "proceedings/cvprw/2009/3994/0", "title": "2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/11/ttp2011112215", "title": "On Improving the Efficiency of Tensor Voting", "doi": null, "abstractUrl": "/journal/tp/2011/11/ttp2011112215/13rRUwdrdLV", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2012/08/06109274", "title": "A Closed-Form Solution to Tensor Voting: Theory and Applications", "doi": null, "abstractUrl": "/journal/tp/2012/08/06109274/13rRUx0PqqJ", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300f951", "title": "A Closed-Form Solution to Universal Style Transfer", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300f951/1hVluRtTbyw", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccvw/2019/5023/0/502300a633", "title": "Deep Closed-Form Subspace Clustering", "doi": null, "abstractUrl": "/proceedings-article/iccvw/2019/502300a633/1i5muOYHYic", "parentPublication": { "id": "proceedings/iccvw/2019/5023/0", "title": "2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "06857995", "articleId": "13rRUEgarCy", "__typename": "AdjacentArticleType" }, "next": { "fno": "06940342", "articleId": "13rRUxC0Sx7", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1JInFQ8f8Q0", "title": "Feb.", "year": "2023", "issueNum": "02", "idPrefix": "tp", "pubType": "journal", "volume": "45", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1CkdRHvuCBi", "doi": "10.1109/TPAMI.2022.3164836", "abstract": "Fitting regression models with many multivariate responses and covariates can be challenging, but such responses and covariates sometimes have tensor-variate structure. We extend the classical multivariate regression model to exploit such structure in two ways: first, we impose four types of low-rank tensor formats on the regression coefficients. Second, we model the errors using the tensor-variate normal distribution that imposes a Kronecker separable format on the covariance matrix. We obtain maximum likelihood estimators via block-relaxation algorithms and derive their computational complexity and asymptotic distributions. Our regression framework enables us to formulate tensor-variate analysis of variance (TANOVA) methodology. This methodology, when applied in a one-way TANOVA layout, enables us to identify cerebral regions significantly associated with the interaction of suicide attempters or non-attemptor ideators and positive-, negative- or death-connoting words in a functional Magnetic Resonance Imaging study. Another application uses three-way TANOVA on the Labeled Faces in the Wild image dataset to distinguish facial characteristics related to ethnic origin, age group and gender. A R package <monospace>totr</monospace> implements the methodology.", "abstracts": [ { "abstractType": "Regular", "content": "Fitting regression models with many multivariate responses and covariates can be challenging, but such responses and covariates sometimes have tensor-variate structure. We extend the classical multivariate regression model to exploit such structure in two ways: first, we impose four types of low-rank tensor formats on the regression coefficients. Second, we model the errors using the tensor-variate normal distribution that imposes a Kronecker separable format on the covariance matrix. We obtain maximum likelihood estimators via block-relaxation algorithms and derive their computational complexity and asymptotic distributions. Our regression framework enables us to formulate tensor-variate analysis of variance (TANOVA) methodology. This methodology, when applied in a one-way TANOVA layout, enables us to identify cerebral regions significantly associated with the interaction of suicide attempters or non-attemptor ideators and positive-, negative- or death-connoting words in a functional Magnetic Resonance Imaging study. Another application uses three-way TANOVA on the Labeled Faces in the Wild image dataset to distinguish facial characteristics related to ethnic origin, age group and gender. A R package <monospace>totr</monospace> implements the methodology.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Fitting regression models with many multivariate responses and covariates can be challenging, but such responses and covariates sometimes have tensor-variate structure. We extend the classical multivariate regression model to exploit such structure in two ways: first, we impose four types of low-rank tensor formats on the regression coefficients. Second, we model the errors using the tensor-variate normal distribution that imposes a Kronecker separable format on the covariance matrix. We obtain maximum likelihood estimators via block-relaxation algorithms and derive their computational complexity and asymptotic distributions. Our regression framework enables us to formulate tensor-variate analysis of variance (TANOVA) methodology. This methodology, when applied in a one-way TANOVA layout, enables us to identify cerebral regions significantly associated with the interaction of suicide attempters or non-attemptor ideators and positive-, negative- or death-connoting words in a functional Magnetic Resonance Imaging study. Another application uses three-way TANOVA on the Labeled Faces in the Wild image dataset to distinguish facial characteristics related to ethnic origin, age group and gender. A R package totr implements the methodology.", "title": "Reduced-Rank Tensor-on-Tensor Regression and Tensor-Variate Analysis of Variance", "normalizedTitle": "Reduced-Rank Tensor-on-Tensor Regression and Tensor-Variate Analysis of Variance", "fno": "09749865", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Biomedical MRI", "Brain", "Covariance Matrices", "Gaussian Processes", "Maximum Likelihood Estimation", "Medical Image Processing", "Normal Distribution", "Regression Analysis", "Block Relaxation Algorithms", "Cerebral Regions", "Classical Multivariate Regression Model", "Functional Magnetic Resonance Imaging", "Kronecker Separable Format", "Labeled Faces", "Low Rank Tensor Formats", "Maximum Likelihood Estimators", "One Way TANOVA Layout", "Reduced Rank Tensor On Tensor Regression", "Suicide Attempters", "Tensor Variate Analysis Of Variance", "Tensor Variate Normal Distribution", "Tensor Variate Structure", "Wild Image Dataset", "Tensors", "Analysis Of Variance", "Faces", "Maximum Likelihood Estimation", "Three Dimensional Displays", "Linear Regression", "Functional Magnetic Resonance Imaging", "CP Decomposition", "HOLQ", "HOSVD", "Kronecker Separable Models", "LFW Dataset", "Multilinear Statistics", "Multiway Regression", "Random Tensors", "Suicide Ideation", "Tensor Train Format", "Tensor Ring Format", "Tucker Format" ], "authors": [ { "givenName": "Carlos", "surname": "Llosa-Vite", "fullName": "Carlos Llosa-Vite", "affiliation": "Department of Statistics, Iowa State University, Ames, IA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Ranjan", "surname": "Maitra", "fullName": "Ranjan Maitra", "affiliation": "Department of Statistics, Iowa State University, Ames, IA, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "02", "pubDate": "2023-02-01 00:00:00", "pubType": "trans", "pages": "2282-2296", "year": "2023", "issn": "0162-8828", 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"/proceedings-article/cvpr/2019/329300f989/1gyrM5lN0T6", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tk/2022/09/09253557", "title": "Smooth Compact Tensor Ring Regression", "doi": null, "abstractUrl": "/journal/tk/2022/09/09253557/1oDXwFUMZnq", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/08/09354598", "title": "Low Rank Tensor Completion With Poisson Observations", "doi": null, "abstractUrl": "/journal/tp/2022/08/09354598/1reXhJWVBqE", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "issue": { "id": "1M2IpVB2R3i", "title": "May", "year": "2023", "issueNum": "05", "idPrefix": "tp", "pubType": "journal", "volume": "45", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1HBHWeQCASc", "doi": "10.1109/TPAMI.2022.3215475", "abstract": "This article aims to propose a novel Analytical Tensor Voting (ATV) mechanism, which enables robust perceptual grouping and salient information extraction for noisy <inline-formula><tex-math notation=\"LaTeX\">Z_$N-$_Z</tex-math></inline-formula>dimensional (ND) data. Firstly, the approximation of the decaying function is investigated and adopted based on the idea of penalizing the <inline-formula><tex-math notation=\"LaTeX\">Z_$1-$_Z</tex-math></inline-formula>tensor votes by distance and curvature, respectively, followed by the derivation of analytical solution to the <inline-formula><tex-math notation=\"LaTeX\">Z_$1-$_Z</tex-math></inline-formula>tensor voting in ND space from the geometric view. Secondly, a novel spherical representation mechanism is proposed to facilitate the representation of the elementary tensors in various dimensional spaces, where the high dimensional spherical coordinate system is utilized to construct the controllable unit vectors and corresponding <inline-formula><tex-math notation=\"LaTeX\">Z_$1-$_Z</tex-math></inline-formula>tensors. Accordingly, any elementary <inline-formula><tex-math notation=\"LaTeX\">Z_$K-$_Z</tex-math></inline-formula>tensor is represented by the surface integration of the constructed <inline-formula><tex-math notation=\"LaTeX\">Z_$1-$_Z</tex-math></inline-formula>tensors over the unit <inline-formula><tex-math notation=\"LaTeX\">Z_$K-$_Z</tex-math></inline-formula>sphere. Thirdly, the ATV mechanism is constructed using the adopted decaying function and proposed spherical representation mechanism, where the analytical solution to tensor voting in ND space is derived, which enables the robust and accurate salient information extraction from noisy ND data. Finally, several interesting properties of the proposed ATV mechanism are investigated. Experimental results on synthetic and real data validate the effectiveness, efficiency and robustness of the proposed method in perceptual grouping tasks in 3D,10D or higher dimensional spaces.", "abstracts": [ { "abstractType": "Regular", "content": "This article aims to propose a novel Analytical Tensor Voting (ATV) mechanism, which enables robust perceptual grouping and salient information extraction for noisy <inline-formula><tex-math notation=\"LaTeX\">$N-$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>N</mml:mi><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq1-3215475.gif\"/></alternatives></inline-formula>dimensional (ND) data. Firstly, the approximation of the decaying function is investigated and adopted based on the idea of penalizing the <inline-formula><tex-math notation=\"LaTeX\">$1-$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>1</mml:mn><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq2-3215475.gif\"/></alternatives></inline-formula>tensor votes by distance and curvature, respectively, followed by the derivation of analytical solution to the <inline-formula><tex-math notation=\"LaTeX\">$1-$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>1</mml:mn><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq3-3215475.gif\"/></alternatives></inline-formula>tensor voting in ND space from the geometric view. Secondly, a novel spherical representation mechanism is proposed to facilitate the representation of the elementary tensors in various dimensional spaces, where the high dimensional spherical coordinate system is utilized to construct the controllable unit vectors and corresponding <inline-formula><tex-math notation=\"LaTeX\">$1-$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>1</mml:mn><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq4-3215475.gif\"/></alternatives></inline-formula>tensors. Accordingly, any elementary <inline-formula><tex-math notation=\"LaTeX\">$K-$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>K</mml:mi><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq5-3215475.gif\"/></alternatives></inline-formula>tensor is represented by the surface integration of the constructed <inline-formula><tex-math notation=\"LaTeX\">$1-$</tex-math><alternatives><mml:math><mml:mrow><mml:mn>1</mml:mn><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq6-3215475.gif\"/></alternatives></inline-formula>tensors over the unit <inline-formula><tex-math notation=\"LaTeX\">$K-$</tex-math><alternatives><mml:math><mml:mrow><mml:mi>K</mml:mi><mml:mo>-</mml:mo></mml:mrow></mml:math><inline-graphic xlink:href=\"hongbin-ieq7-3215475.gif\"/></alternatives></inline-formula>sphere. Thirdly, the ATV mechanism is constructed using the adopted decaying function and proposed spherical representation mechanism, where the analytical solution to tensor voting in ND space is derived, which enables the robust and accurate salient information extraction from noisy ND data. Finally, several interesting properties of the proposed ATV mechanism are investigated. Experimental results on synthetic and real data validate the effectiveness, efficiency and robustness of the proposed method in perceptual grouping tasks in 3D,10D or higher dimensional spaces.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This article aims to propose a novel Analytical Tensor Voting (ATV) mechanism, which enables robust perceptual grouping and salient information extraction for noisy -dimensional (ND) data. Firstly, the approximation of the decaying function is investigated and adopted based on the idea of penalizing the -tensor votes by distance and curvature, respectively, followed by the derivation of analytical solution to the -tensor voting in ND space from the geometric view. Secondly, a novel spherical representation mechanism is proposed to facilitate the representation of the elementary tensors in various dimensional spaces, where the high dimensional spherical coordinate system is utilized to construct the controllable unit vectors and corresponding -tensors. Accordingly, any elementary -tensor is represented by the surface integration of the constructed -tensors over the unit -sphere. Thirdly, the ATV mechanism is constructed using the adopted decaying function and proposed spherical representation mechanism, where the analytical solution to tensor voting in ND space is derived, which enables the robust and accurate salient information extraction from noisy ND data. Finally, several interesting properties of the proposed ATV mechanism are investigated. Experimental results on synthetic and real data validate the effectiveness, efficiency and robustness of the proposed method in perceptual grouping tasks in 3D,10D or higher dimensional spaces.", "title": "Analytical Tensor Voting in ND Space and its Properties", "normalizedTitle": "Analytical Tensor Voting in ND Space and its Properties", "fno": "09925111", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Feature Extraction", "Geometry", "Image Representation", "Tensors", "1 Tensor Voting", "Analytical Solution", "Analytical Tensor Voting", "Analytical Tensor Voting Mechanism", "ATV Mechanism", "Elementary Tensors", "High Dimensional Spherical Coordinate System", "Higher Dimensional Spaces", "Noisy N Dimensional Data", "Noisy ND Data", "Perceptual Grouping", "Salient Information Extraction", "Spherical Representation Mechanism", "Tensors", "Three Dimensional Displays", "Noise Measurement", "Estimation", "Aerospace Electronics", "TV", "Robustness", "<named-content xmlns:xlink=\"http://www.w3.org/1999/xlink\" xmlns:ali=\"http://www.niso.org/schemas/ali/1.0/\" xmlns:mml=\"http://www.w3.org/1998/Math/MathML\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" content-type=\"math\" xlink:type=\"simple\"> <named-content content-type=\"math\" xlink:type=\"simple\"> <inline-formula> <tex-math notation=\"LaTeX\">Z_$K-$_Z</tex-math> </inline-formula> </named-content> </named-content>sphere", "Analytical Tensor Voting", "Perceptual Grouping", "Spherical Representation", "Surface Integral" ], "authors": [ { "givenName": "Hongbin", "surname": "Lin", "fullName": "Hongbin Lin", "affiliation": "School of Electrical Engineering, Yanshan University, Qinhuangdao, Hebei, China", "__typename": "ArticleAuthorType" }, { "givenName": "Dan", "surname": "Guo", "fullName": "Dan Guo", "affiliation": "School of Electrical Engineering, Yanshan University, Qinhuangdao, Hebei, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jianing", "surname": "Wei", "fullName": "Jianing Wei", "affiliation": "School of Electrical Engineering, Yanshan University, Qinhuangdao, Hebei, China", "__typename": "ArticleAuthorType" }, { "givenName": "Boran", "surname": "Guan", "fullName": "Boran Guan", "affiliation": "School of Electrical Engineering, Yanshan University, Qinhuangdao, Hebei, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zeyu", "surname": "Chen", "fullName": "Zeyu Chen", "affiliation": "School of Information Science and Engineering, Yanshan University, Qinhuangdao, Hebei, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xiuping", "surname": "Peng", "fullName": "Xiuping Peng", "affiliation": "School of Information Science and Engineering, Yanshan University, Qinhuangdao, Hebei, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2023-05-01 00:00:00", "pubType": "trans", "pages": "5404-5416", "year": "2023", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "trans/tk/2023/05/09712197", "title": "Fast LDP-MST: An Efficient Density-Peak-Based Clustering Method for Large-Size Datasets", "doi": null, "abstractUrl": "/journal/tk/2023/05/09712197/1AUkecqbRok", "parentPublication": { "id": "trans/tk", "title": "IEEE Transactions on Knowledge & Data Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2023/02/09772247", "title": "High Performance Hierarchical Tucker Tensor Learning Using GPU Tensor Cores", "doi": null, "abstractUrl": "/journal/tc/2023/02/09772247/1DgjEPL5dss", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2023/06/09924585", "title": "Tensor Based Multivariate Polynomial Modulo Multiplier for 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{ "issue": { "id": "12OmNyPQ4uQ", "title": "Dec.", "year": "2018", "issueNum": "12", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Dec.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "14H4WM5G31S", "doi": "10.1109/TVCG.2017.2786233", "abstract": "Real-time indoor scene reconstruction aims to recover the 3D geometry of an indoor scene in real time with a sensor scanning the scene. Previous works of this topic consider pure static scenes, but in this paper, we focus on more challenging cases that the scene contains dynamic objects, for example, moving people and floating curtains, which are quite common in reality and thus are eagerly required to be handled. We develop an end-to-end system using a depth sensor to scan a scene on the fly. By proposing a Sigmoid-based Iterative Closest Point (S-ICP) method, we decouple the camera motion and the scene motion from the input sequence and segment the scene into static and dynamic parts accordingly. The static part is used to estimate the camera rigid motion, while for the dynamic part, graph node-based motion representation and model-to-depth fitting are applied to reconstruct the scene motions. With the camera and scene motions reconstructed, we further propose a novel mixed voxel allocation scheme to handle static and dynamic scene parts with different mechanisms, which helps to gradually fuse a large scene with both static and dynamic objects. Experiments show that our technique successfully fuses the geometry of both the static and dynamic objects in a scene in real time, which extends the usage of the current techniques for indoor scene reconstruction.", "abstracts": [ { "abstractType": "Regular", "content": "Real-time indoor scene reconstruction aims to recover the 3D geometry of an indoor scene in real time with a sensor scanning the scene. Previous works of this topic consider pure static scenes, but in this paper, we focus on more challenging cases that the scene contains dynamic objects, for example, moving people and floating curtains, which are quite common in reality and thus are eagerly required to be handled. We develop an end-to-end system using a depth sensor to scan a scene on the fly. By proposing a Sigmoid-based Iterative Closest Point (S-ICP) method, we decouple the camera motion and the scene motion from the input sequence and segment the scene into static and dynamic parts accordingly. The static part is used to estimate the camera rigid motion, while for the dynamic part, graph node-based motion representation and model-to-depth fitting are applied to reconstruct the scene motions. With the camera and scene motions reconstructed, we further propose a novel mixed voxel allocation scheme to handle static and dynamic scene parts with different mechanisms, which helps to gradually fuse a large scene with both static and dynamic objects. Experiments show that our technique successfully fuses the geometry of both the static and dynamic objects in a scene in real time, which extends the usage of the current techniques for indoor scene reconstruction.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Real-time indoor scene reconstruction aims to recover the 3D geometry of an indoor scene in real time with a sensor scanning the scene. Previous works of this topic consider pure static scenes, but in this paper, we focus on more challenging cases that the scene contains dynamic objects, for example, moving people and floating curtains, which are quite common in reality and thus are eagerly required to be handled. We develop an end-to-end system using a depth sensor to scan a scene on the fly. By proposing a Sigmoid-based Iterative Closest Point (S-ICP) method, we decouple the camera motion and the scene motion from the input sequence and segment the scene into static and dynamic parts accordingly. The static part is used to estimate the camera rigid motion, while for the dynamic part, graph node-based motion representation and model-to-depth fitting are applied to reconstruct the scene motions. With the camera and scene motions reconstructed, we further propose a novel mixed voxel allocation scheme to handle static and dynamic scene parts with different mechanisms, which helps to gradually fuse a large scene with both static and dynamic objects. Experiments show that our technique successfully fuses the geometry of both the static and dynamic objects in a scene in real time, which extends the usage of the current techniques for indoor scene reconstruction.", "title": "MixedFusion: Real-Time Reconstruction of an Indoor Scene with Dynamic Objects", "normalizedTitle": "MixedFusion: Real-Time Reconstruction of an Indoor Scene with Dynamic Objects", "fno": "08241434", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Cameras", "Computer Vision", "Graph Theory", "Image Fusion", "Image Reconstruction", "Image Representation", "Image Segmentation", "Image Sensors", "Image Sequences", "Iterative Methods", "Motion Estimation", "Stereo Image Processing", "Dynamic Objects", "Scene Motion", "Static Scene Parts", "Dynamic Scene Parts", "Static Objects", "Real Time Reconstruction", "Real Time Indoor Scene Reconstruction", "3 D Geometry Recovery", "Moving People", "Floating Curtains", "Depth Sensor", "Scene Scanning", "Sigmoid Based Iterative Closest Point Method", "Camera Motion", "Scene Segmentation", "Camera Rigid Motion Estimation", "Graph Node Based Motion Representation", "Model To Depth Fitting", "Mixed Voxel Allocation", "Mixed Fusion", "Dynamics", "Three Dimensional Displays", "Cameras", "Real Time Systems", "Image Reconstruction", "Geometry", "Solid Modeling", "Scene Reconstruction", "Dynamic Reconstruction", "Single View" ], "authors": [ { "givenName": "Hao", "surname": "Zhang", "fullName": "Hao Zhang", "affiliation": "Tsinghua University, Beijing, P. R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Feng", "surname": "Xu", "fullName": "Feng Xu", "affiliation": "Tsinghua University, Beijing, P. R. China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "12", "pubDate": "2018-12-01 00:00:00", "pubType": "trans", "pages": "3137-3146", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iccv/2015/8391/0/8391a846", "title": "Photogeometric Scene Flow for High-Detail Dynamic 3D Reconstruction", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a846/12OmNAtst5T", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851e660", "title": "Temporally Coherent 4D Reconstruction of Complex Dynamic Scenes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851e660/12OmNCbU37a", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a900", "title": "General Dynamic Scene Reconstruction from Multiple View Video", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a900/12OmNrkT7KL", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032e659", "title": "Monocular Dense 3D Reconstruction of a Complex Dynamic Scene from Two Perspective Frames", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032e659/12OmNzmclLj", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2018/8425/0/842500a616", "title": "Multi-planar Monocular Reconstruction of Manhattan Indoor Scenes", "doi": null, "abstractUrl": "/proceedings-article/3dv/2018/842500a616/17D45XvMcbo", "parentPublication": { "id": "proceedings/3dv/2018/8425/0", "title": "2018 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2019/9552/0/955200a007", "title": "Real-time Indoor Scene Reconstruction with RGBD and Inertial Input", "doi": null, "abstractUrl": "/proceedings-article/icme/2019/955200a007/1cdOSJUbN0Q", "parentPublication": { "id": "proceedings/icme/2019/9552/0", "title": "2019 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/05/08910408", "title": "Superpixel Soup: Monocular Dense 3D Reconstruction of a Complex Dynamic Scene", "doi": null, "abstractUrl": "/journal/tp/2021/05/08910408/1faptKO9nMI", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/480300c172", "title": "3D Scene Reconstruction With Multi-Layer Depth and Epipolar Transformers", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/480300c172/1hVlfLRJFS0", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/01/08778689", "title": "FlyFusion: Realtime Dynamic Scene Reconstruction Using a Flying Depth Camera", "doi": null, "abstractUrl": "/journal/tg/2021/01/08778689/1p1cAbjuMP6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09496211", "title": "PlaneFusion: Real-Time Indoor Scene Reconstruction With Planar Prior", "doi": null, "abstractUrl": "/journal/tg/2022/12/09496211/1vyjumhb4ZO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08103791", "articleId": "14H4WM6Ory8", "__typename": "AdjacentArticleType" }, "next": { "fno": "08226853", "articleId": "14H4WMQegms", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgBE", "name": "ttg201812-08241434s1.zip", "location": 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{ "issue": { "id": "12OmNzn38Js", "title": "Oct.", "year": "2020", "issueNum": "10", "idPrefix": "tp", "pubType": "journal", "volume": "42", "label": "Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "19Q3hT6JyUg", "doi": "10.1109/TPAMI.2019.2915229", "abstract": "A high-quality 4D geometry and texture reconstruction for human activities usually requires multiview perceptions via highly structured multi-camera setup, where both the specifically designed cameras and the tedious pre-calibration restrict the popularity of professional multi-camera systems for daily applications. In this paper, we propose UnstructuredFusion, a practicable realtime markerless human performance capture method using unstructured commercial RGBD cameras. Along with the flexible hardware setup using simply three unstructured RGBD cameras without any careful pre-calibration, the challenge 4D reconstruction through multiple asynchronous videos is solved by proposing three novel technique contributions, i.e., online multi-camera calibration, skeleton warping based non-rigid tracking, and temporal blending based atlas texturing. The overall insights behind lie in the solid global constraints of human body and human motion which are modeled by the skeleton and the skeleton warping, respectively. Extensive experiments such as allocating three cameras flexibly in a handheld way demonstrate that the proposed UnstructuredFusion achieves high-quality 4D geometry and texture reconstruction without tiresome pre-calibration, liberating the cumbersome hardware and software restrictions in conventional structured multi-camera system, while eliminating the inherent occlusion issues of the single camera setup.", "abstracts": [ { "abstractType": "Regular", "content": "A high-quality 4D geometry and texture reconstruction for human activities usually requires multiview perceptions via highly structured multi-camera setup, where both the specifically designed cameras and the tedious pre-calibration restrict the popularity of professional multi-camera systems for daily applications. In this paper, we propose UnstructuredFusion, a practicable realtime markerless human performance capture method using unstructured commercial RGBD cameras. Along with the flexible hardware setup using simply three unstructured RGBD cameras without any careful pre-calibration, the challenge 4D reconstruction through multiple asynchronous videos is solved by proposing three novel technique contributions, i.e., online multi-camera calibration, skeleton warping based non-rigid tracking, and temporal blending based atlas texturing. The overall insights behind lie in the solid global constraints of human body and human motion which are modeled by the skeleton and the skeleton warping, respectively. Extensive experiments such as allocating three cameras flexibly in a handheld way demonstrate that the proposed UnstructuredFusion achieves high-quality 4D geometry and texture reconstruction without tiresome pre-calibration, liberating the cumbersome hardware and software restrictions in conventional structured multi-camera system, while eliminating the inherent occlusion issues of the single camera setup.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A high-quality 4D geometry and texture reconstruction for human activities usually requires multiview perceptions via highly structured multi-camera setup, where both the specifically designed cameras and the tedious pre-calibration restrict the popularity of professional multi-camera systems for daily applications. In this paper, we propose UnstructuredFusion, a practicable realtime markerless human performance capture method using unstructured commercial RGBD cameras. Along with the flexible hardware setup using simply three unstructured RGBD cameras without any careful pre-calibration, the challenge 4D reconstruction through multiple asynchronous videos is solved by proposing three novel technique contributions, i.e., online multi-camera calibration, skeleton warping based non-rigid tracking, and temporal blending based atlas texturing. The overall insights behind lie in the solid global constraints of human body and human motion which are modeled by the skeleton and the skeleton warping, respectively. Extensive experiments such as allocating three cameras flexibly in a handheld way demonstrate that the proposed UnstructuredFusion achieves high-quality 4D geometry and texture reconstruction without tiresome pre-calibration, liberating the cumbersome hardware and software restrictions in conventional structured multi-camera system, while eliminating the inherent occlusion issues of the single camera setup.", "title": "UnstructuredFusion: Realtime 4D Geometry and Texture Reconstruction Using Commercial RGBD Cameras", "normalizedTitle": "UnstructuredFusion: Realtime 4D Geometry and Texture Reconstruction Using Commercial RGBD Cameras", "fno": "08708933", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Calibration", "Cameras", "Geometry", "Image Motion Analysis", "Image Reconstruction", "Image Sequences", "Image Texture", "Medical Image Processing", "Pose Estimation", "Unstructured Fusion", "Realtime 4 D Geometry", "Texture Reconstruction", "High Quality 4 D Geometry", "Human Activities", "Multiview Perceptions", "Highly Structured Multicamera Setup", "Specifically Designed Cameras", "Tedious Pre Calibration", "Professional Multicamera Systems", "Practicable Realtime Markerless Human Performance Capture Method", "Unstructured Commercial RGBD Cameras", "Flexible Hardware Setup", "Simply Three Unstructured RGBD Cameras", "Careful Pre Calibration", "Challenge 4 D Reconstruction", "Online Multicamera Calibration", "Skeleton Warping", "Texturing", "Human Body", "Human Motion", "Tiresome Pre Calibration", "Cumbersome Hardware", "Software Restrictions", "Conventional Structured Multicamera System", "Single Camera Setup", "Cameras", "Geometry", "Skeleton", "Dynamics", "Surface Reconstruction", "Image Reconstruction", "Videos", "4 D Reconstruction", "Performance Capture", "Multi Camera", "Atlas Texturing", "Skeleton Warping", "Online Calibration" ], "authors": [ { "givenName": "Lan", "surname": "Xu", "fullName": "Lan Xu", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Zhuo", "surname": "Su", "fullName": "Zhuo Su", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Lei", "surname": "Han", "fullName": "Lei Han", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Tao", "surname": "Yu", "fullName": "Tao Yu", "affiliation": "Beihang University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yebin", "surname": "Liu", "fullName": "Yebin Liu", "affiliation": "Department of Automation, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "Lu", "surname": "Fang", "fullName": "Lu Fang", "affiliation": "Tsinghua-Berkeley Shenzhen Institute, Tsinghua University, Beijing, China", "__typename": "ArticleAuthorType" } ], 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"parentPublication": { "id": "proceedings/icme/2014/4761/0", "title": "2014 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2014/5118/0/5118c617", "title": "Depth and Skeleton Associated Action Recognition without Online Accessible RGB-D Cameras", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2014/5118c617/12OmNBSSVmR", "parentPublication": { "id": "proceedings/cvpr/2014/5118/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2016/5407/0/5407a276", "title": "Dense Wide-Baseline Scene Flow from Two Handheld Video Cameras", "doi": null, "abstractUrl": "/proceedings-article/3dv/2016/5407a276/12OmNBuL1jQ", "parentPublication": { "id": "proceedings/3dv/2016/5407/0", "title": "2016 Fourth International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851e660", "title": "Temporally Coherent 4D Reconstruction of Complex Dynamic Scenes", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851e660/12OmNCbU37a", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032a910", "title": "BodyFusion: Real-Time Capture of Human Motion and Surface Geometry Using a Single Depth Camera", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032a910/12OmNzT7Otl", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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{ "issue": { "id": "1rHavp5Sn5K", "title": "April", "year": "2021", "issueNum": "04", "idPrefix": "tp", "pubType": "journal", "volume": "43", "label": "April", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1e2Df5sBrTa", "doi": "10.1109/TPAMI.2019.2946806", "abstract": "We propose a novel approach to infer a high-quality depth map from a set of images with small viewpoint variations. In general, techniques for depth estimation from small motion consist of camera pose estimation and dense reconstruction. In contrast to prior approaches that recover scene geometry and camera motions using pre-calibrated cameras, we introduce in this paper a self-calibrating bundle adjustment method tailored for small motion which enables computation of camera poses without the need for camera calibration. For dense depth reconstruction, we present a convolutional neural network called DPSNet (Deep Plane Sweep Network) whose design is inspired by best practices of traditional geometry-based approaches. Rather than directly estimating depth or optical flow correspondence from image pairs as done in many previous deep learning methods, DPSNet takes a plane sweep approach that involves building a cost volume from deep features using the plane sweep algorithm, regularizing the cost volume, and regressing the depth map from the cost volume. The cost volume is constructed using a differentiable warping process that allows for end-to-end training of the network. Through the effective incorporation of conventional multiview stereo concepts within a deep learning framework, the proposed method achieves state-of-the-art results on a variety of challenging datasets.", "abstracts": [ { "abstractType": "Regular", "content": "We propose a novel approach to infer a high-quality depth map from a set of images with small viewpoint variations. In general, techniques for depth estimation from small motion consist of camera pose estimation and dense reconstruction. In contrast to prior approaches that recover scene geometry and camera motions using pre-calibrated cameras, we introduce in this paper a self-calibrating bundle adjustment method tailored for small motion which enables computation of camera poses without the need for camera calibration. For dense depth reconstruction, we present a convolutional neural network called DPSNet (Deep Plane Sweep Network) whose design is inspired by best practices of traditional geometry-based approaches. Rather than directly estimating depth or optical flow correspondence from image pairs as done in many previous deep learning methods, DPSNet takes a plane sweep approach that involves building a cost volume from deep features using the plane sweep algorithm, regularizing the cost volume, and regressing the depth map from the cost volume. The cost volume is constructed using a differentiable warping process that allows for end-to-end training of the network. Through the effective incorporation of conventional multiview stereo concepts within a deep learning framework, the proposed method achieves state-of-the-art results on a variety of challenging datasets.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We propose a novel approach to infer a high-quality depth map from a set of images with small viewpoint variations. In general, techniques for depth estimation from small motion consist of camera pose estimation and dense reconstruction. In contrast to prior approaches that recover scene geometry and camera motions using pre-calibrated cameras, we introduce in this paper a self-calibrating bundle adjustment method tailored for small motion which enables computation of camera poses without the need for camera calibration. For dense depth reconstruction, we present a convolutional neural network called DPSNet (Deep Plane Sweep Network) whose design is inspired by best practices of traditional geometry-based approaches. Rather than directly estimating depth or optical flow correspondence from image pairs as done in many previous deep learning methods, DPSNet takes a plane sweep approach that involves building a cost volume from deep features using the plane sweep algorithm, regularizing the cost volume, and regressing the depth map from the cost volume. The cost volume is constructed using a differentiable warping process that allows for end-to-end training of the network. Through the effective incorporation of conventional multiview stereo concepts within a deep learning framework, the proposed method achieves state-of-the-art results on a variety of challenging datasets.", "title": "Deep Depth from Uncalibrated Small Motion Clip", "normalizedTitle": "Deep Depth from Uncalibrated Small Motion Clip", "fno": "08865619", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Calibration", "Cameras", "Convolutional Neural Nets", "Geometry", "Image Motion Analysis", "Image Reconstruction", "Image Sequences", "Learning Artificial Intelligence", "Object Detection", "Pose Estimation", "Stereo Image Processing", "Video Signal Processing", "Convolutional Neural Network", "DPS Net", "Geometry Based Approaches", "Optical Flow Correspondence", "Image Pairs", "Deep Features", "Deep Learning Framework", "Deep Plane Sweep Network", "Camera Poses", "Multiview Stereo", "Dense Depth Reconstruction", "Camera Calibration", "Self Calibrating Bundle Adjustment Method", "Pre Calibrated Cameras", "Scene Geometry", "Depth Estimation", "Viewpoint Variations", "High Quality Depth Map", "Cameras", "Bundle Adjustment", "Geometry", "Image Reconstruction", "Estimation", "Calibration", "3 D Reconstruction", "Geometry", "Deep Learning", "Structure From Motion", "Bundle Adjustment", "Plane Sweeping Algorithm" ], "authors": [ { "givenName": "Sunghoon", "surname": "Im", "fullName": "Sunghoon Im", "affiliation": "Department of Information and Communication Engineering, Daegu Gyeongbuk Institute of Science and Technology, Daegu, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Hyowon", "surname": "Ha", "fullName": "Hyowon Ha", "affiliation": "Apple Inc., Cupertino, CA, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Hae-Gon", "surname": "Jeon", "fullName": "Hae-Gon Jeon", "affiliation": "Artificial Intelligence Graduate School and the School of Electrical Engineering and Computer Science, Gwangju Institute of Science and Technology, Gwangju, Republic of Korea", "__typename": "ArticleAuthorType" }, { "givenName": "Stephen", "surname": "Lin", "fullName": "Stephen Lin", "affiliation": "Microsoft Research, Beijing, China", "__typename": "ArticleAuthorType" }, { "givenName": "In So", "surname": "Kweon", "fullName": "In So Kweon", "affiliation": "School of Electrical Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "04", "pubDate": "2021-04-01 00:00:00", "pubType": "trans", "pages": "1225-1238", "year": "2021", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/mue/2009/3658/0/3658a070", "title": "Spherical Mapping Based Motion Recovery for Panoramic Cameras", "doi": null, "abstractUrl": 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"__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ias/2009/3744/1/3744a273", "title": "Research on 3D Reconstruction Procedure of Marked Points for Large Workpiece Measurement", "doi": null, "abstractUrl": "/proceedings-article/ias/2009/3744a273/12OmNz3bdBQ", "parentPublication": { "id": "proceedings/ias/2009/3744/1", "title": "Information Assurance and Security, International Symposium on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851f413", "title": "High-Quality Depth from Uncalibrated Small Motion Clip", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851f413/12OmNzC5SPu", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2017/2610/0/261001a575", "title": "Monocular Depth from Small Motion Video Accelerated", "doi": null, "abstractUrl": "/proceedings-article/3dv/2017/261001a575/12OmNzuZUym", "parentPublication": { "id": "proceedings/3dv/2017/2610/0", "title": "2017 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2019/04/08325527", "title": "Accurate 3D Reconstruction from Small Motion Clip for Rolling Shutter Cameras", "doi": null, "abstractUrl": "/journal/tp/2019/04/08325527/13rRUxlgxXO", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2018/3788/0/08545461", "title": "Voting-based Incremental Structure-from-Motion", "doi": null, "abstractUrl": "/proceedings-article/icpr/2018/08545461/17D45VWpMyD", "parentPublication": { "id": "proceedings/icpr/2018/3788/0", "title": "2018 24th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/05/08918483", "title": "Structure From Motion on XSlit Cameras", "doi": null, "abstractUrl": "/journal/tp/2021/05/08918483/1fr0uzCqzbq", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2020/8128/0/812800a652", "title": "RidgeSfM: Structure from Motion via Robust Pairwise Matching Under Depth Uncertainty", "doi": null, "abstractUrl": "/proceedings-article/3dv/2020/812800a652/1qyxoovaSBi", "parentPublication": { "id": "proceedings/3dv/2020/8128/0", "title": "2020 International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08883063", "articleId": 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{ "issue": { "id": "12OmNCaLEju", "title": "Jan.", "year": "2018", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUytWF9r", "doi": "10.1109/TVCG.2017.2744318", "abstract": "Single-cell analysis through mass cytometry has become an increasingly important tool for immunologists to study the immune system in health and disease. Mass cytometry creates a high-dimensional description vector for single cells by time-of-flight measurement. Recently, t-Distributed Stochastic Neighborhood Embedding (t-SNE) has emerged as one of the state-of-the-art techniques for the visualization and exploration of single-cell data. Ever increasing amounts of data lead to the adoption of Hierarchical Stochastic Neighborhood Embedding (HSNE), enabling the hierarchical representation of the data. Here, the hierarchy is explored selectively by the analyst, who can request more and more detail in areas of interest. Such hierarchies are usually explored by visualizing disconnected plots of selections in different levels of the hierarchy. This poses problems for navigation, by imposing a high cognitive load on the analyst. In this work, we present an interactive summary-visualization to tackle this problem. CyteGuide guides the analyst through the exploration of hierarchically represented single-cell data, and provides a complete overview of the current state of the analysis. We conducted a two-phase user study with domain experts that use HSNE for data exploration. We first studied their problems with their current workflow using HSNE and the requirements to ease this workflow in a field study. These requirements have been the basis for our visual design. In the second phase, we verified our proposed solution in a user evaluation.", "abstracts": [ { "abstractType": "Regular", "content": "Single-cell analysis through mass cytometry has become an increasingly important tool for immunologists to study the immune system in health and disease. Mass cytometry creates a high-dimensional description vector for single cells by time-of-flight measurement. Recently, t-Distributed Stochastic Neighborhood Embedding (t-SNE) has emerged as one of the state-of-the-art techniques for the visualization and exploration of single-cell data. Ever increasing amounts of data lead to the adoption of Hierarchical Stochastic Neighborhood Embedding (HSNE), enabling the hierarchical representation of the data. Here, the hierarchy is explored selectively by the analyst, who can request more and more detail in areas of interest. Such hierarchies are usually explored by visualizing disconnected plots of selections in different levels of the hierarchy. This poses problems for navigation, by imposing a high cognitive load on the analyst. In this work, we present an interactive summary-visualization to tackle this problem. CyteGuide guides the analyst through the exploration of hierarchically represented single-cell data, and provides a complete overview of the current state of the analysis. We conducted a two-phase user study with domain experts that use HSNE for data exploration. We first studied their problems with their current workflow using HSNE and the requirements to ease this workflow in a field study. These requirements have been the basis for our visual design. In the second phase, we verified our proposed solution in a user evaluation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Single-cell analysis through mass cytometry has become an increasingly important tool for immunologists to study the immune system in health and disease. Mass cytometry creates a high-dimensional description vector for single cells by time-of-flight measurement. Recently, t-Distributed Stochastic Neighborhood Embedding (t-SNE) has emerged as one of the state-of-the-art techniques for the visualization and exploration of single-cell data. Ever increasing amounts of data lead to the adoption of Hierarchical Stochastic Neighborhood Embedding (HSNE), enabling the hierarchical representation of the data. Here, the hierarchy is explored selectively by the analyst, who can request more and more detail in areas of interest. Such hierarchies are usually explored by visualizing disconnected plots of selections in different levels of the hierarchy. This poses problems for navigation, by imposing a high cognitive load on the analyst. In this work, we present an interactive summary-visualization to tackle this problem. CyteGuide guides the analyst through the exploration of hierarchically represented single-cell data, and provides a complete overview of the current state of the analysis. We conducted a two-phase user study with domain experts that use HSNE for data exploration. We first studied their problems with their current workflow using HSNE and the requirements to ease this workflow in a field study. These requirements have been the basis for our visual design. In the second phase, we verified our proposed solution in a user evaluation.", "title": "CyteGuide: Visual Guidance for Hierarchical Single-Cell Analysis", "normalizedTitle": "CyteGuide: Visual Guidance for Hierarchical Single-Cell Analysis", "fno": "08017575", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Visualization", "Data Visualization", "Tools", "Navigation", "Biomedical Imaging", "Manuals", "Hierarchical Data", "HSNE", "Single Cell Analysis", "Visual Guidance" ], "authors": [ { "givenName": "Thomas", "surname": "Höllt", "fullName": "Thomas Höllt", "affiliation": "Computer Graphics and Visualization Group, Delft University of Technology, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Nicola", "surname": "Pezzotti", "fullName": "Nicola Pezzotti", "affiliation": "Computer Graphics and Visualization Group, Delft University of Technology, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Vincent", "surname": "van Unen", "fullName": "Vincent van Unen", "affiliation": "Department of Immunohematology and Blood Transfusion, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Frits", "surname": "Koning", "fullName": "Frits Koning", "affiliation": "Department of Immunohematology and Blood Transfusion, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Boudewijn P.F.", "surname": "Lelieveldt", "fullName": "Boudewijn P.F. Lelieveldt", "affiliation": "Department of Radiology, Division of Image Processing, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Anna", "surname": "Vilanova", "fullName": "Anna Vilanova", "affiliation": "Computer Graphics and Visualization Group, Delft University of Technology, The Netherlands", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2018-01-01 00:00:00", "pubType": "trans", "pages": "739-748", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iv/2015/7568/0/7568a277", "title": "Hybrid Visualization: A New Approach to Display Instances Relationship and Attributes Behaviour in a Single View", "doi": null, "abstractUrl": "/proceedings-article/iv/2015/7568a277/12OmNwHQBfV", "parentPublication": { "id": "proceedings/iv/2015/7568/0", "title": "2015 19th International Conference on Information Visualisation (iV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ichi/2015/9548/0/9548a180", "title": "Flow-SNE: A New Approach for Flow Cytometry Clustering and Visualization", "doi": null, "abstractUrl": "/proceedings-article/ichi/2015/9548a180/12OmNzC5T3e", "parentPublication": { "id": "proceedings/ichi/2015/9548/0", "title": "2015 International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2014/06/06809212", "title": "Unfold High-Dimensional Clouds for Exhaustive Gating of Flow Cytometry Data", "doi": null, "abstractUrl": "/journal/tb/2014/06/06809212/13rRUwI5Uer", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": 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Cell Types", "doi": null, "abstractUrl": "/proceedings-article/ichi/2022/684500a633/1GvdDQCmKVa", "parentPublication": { "id": "proceedings/ichi/2022/6845/0", "title": "2022 IEEE 10th International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2022/6819/0/09995223", "title": "BayesImpute: a Bayesian imputation method for single-cell RNA-seq data", "doi": null, "abstractUrl": "/proceedings-article/bibm/2022/09995223/1JC34ESwNdS", "parentPublication": { "id": "proceedings/bibm/2022/6819/0", "title": "2022 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2022/01/09099603", "title": "SelfE: Gene Selection via Self-Expression for Single-Cell Data", "doi": null, "abstractUrl": "/journal/tb/2022/01/09099603/1k7ooBqPwFG", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09241732", "title": "Visual cohort comparison for spatial single-cell omics-data", "doi": null, "abstractUrl": "/journal/tg/2021/02/09241732/1oijQyHFwVa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/01/08778742", "title": "ImaCytE: Visual Exploration of Cellular Micro-Environments for Imaging Mass Cytometry Data", "doi": null, "abstractUrl": "/journal/tg/2021/01/08778742/1p1d3DMi2li", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08019841", "articleId": "13rRUIJcWlt", 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{ "issue": { "id": "12OmNCaLEju", "title": "Jan.", "year": "2018", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "24", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyuvRoR", "doi": "10.1109/TVCG.2017.2744479", "abstract": "Mass spectrometry imaging (MSI) is a transformative imaging method that supports the untargeted, quantitative measurement of the chemical composition and spatial heterogeneity of complex samples with broad applications in life sciences, bioenergy, and health. While MSI data can be routinely collected, its broad application is currently limited by the lack of easily accessible analysis methods that can process data of the size, volume, diversity, and complexity generated by MSI experiments. The development and application of cutting-edge analytical methods is a core driver in MSI research for new scientific discoveries, medical diagnostics, and commercial-innovation. However, the lack of means to share, apply, and reproduce analyses hinders the broad application, validation, and use of novel MSI analysis methods. To address this central challenge, we introduce the Berkeley Analysis and Storage Toolkit (BASTet), a novel framework for shareable and reproducible data analysis that supports standardized data and analysis interfaces, integrated data storage, data provenance, workflow management, and a broad set of integrated tools. Based on BASTet, we describe the extension of the OpenMSI mass spectrometry imaging science gateway to enable web-based sharing, reuse, analysis, and visualization of data analyses and derived data products. We demonstrate the application of BASTet and OpenMSI in practice to identify and compare characteristic substructures in the mouse brain based on their chemical composition measured via MSI.", "abstracts": [ { "abstractType": "Regular", "content": "Mass spectrometry imaging (MSI) is a transformative imaging method that supports the untargeted, quantitative measurement of the chemical composition and spatial heterogeneity of complex samples with broad applications in life sciences, bioenergy, and health. While MSI data can be routinely collected, its broad application is currently limited by the lack of easily accessible analysis methods that can process data of the size, volume, diversity, and complexity generated by MSI experiments. The development and application of cutting-edge analytical methods is a core driver in MSI research for new scientific discoveries, medical diagnostics, and commercial-innovation. However, the lack of means to share, apply, and reproduce analyses hinders the broad application, validation, and use of novel MSI analysis methods. To address this central challenge, we introduce the Berkeley Analysis and Storage Toolkit (BASTet), a novel framework for shareable and reproducible data analysis that supports standardized data and analysis interfaces, integrated data storage, data provenance, workflow management, and a broad set of integrated tools. Based on BASTet, we describe the extension of the OpenMSI mass spectrometry imaging science gateway to enable web-based sharing, reuse, analysis, and visualization of data analyses and derived data products. We demonstrate the application of BASTet and OpenMSI in practice to identify and compare characteristic substructures in the mouse brain based on their chemical composition measured via MSI.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Mass spectrometry imaging (MSI) is a transformative imaging method that supports the untargeted, quantitative measurement of the chemical composition and spatial heterogeneity of complex samples with broad applications in life sciences, bioenergy, and health. While MSI data can be routinely collected, its broad application is currently limited by the lack of easily accessible analysis methods that can process data of the size, volume, diversity, and complexity generated by MSI experiments. The development and application of cutting-edge analytical methods is a core driver in MSI research for new scientific discoveries, medical diagnostics, and commercial-innovation. However, the lack of means to share, apply, and reproduce analyses hinders the broad application, validation, and use of novel MSI analysis methods. To address this central challenge, we introduce the Berkeley Analysis and Storage Toolkit (BASTet), a novel framework for shareable and reproducible data analysis that supports standardized data and analysis interfaces, integrated data storage, data provenance, workflow management, and a broad set of integrated tools. Based on BASTet, we describe the extension of the OpenMSI mass spectrometry imaging science gateway to enable web-based sharing, reuse, analysis, and visualization of data analyses and derived data products. We demonstrate the application of BASTet and OpenMSI in practice to identify and compare characteristic substructures in the mouse brain based on their chemical composition measured via MSI.", "title": "BASTet: Shareable and Reproducible Analysis and Visualization of Mass Spectrometry Imaging Data via OpenMSI", "normalizedTitle": "BASTet: Shareable and Reproducible Analysis and Visualization of Mass Spectrometry Imaging Data via OpenMSI", "fno": "08017614", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Biomedical MRI", "Brain", "Medical Image Processing", "BAS Tet", "Shareable Analysis", "Reproducible Analysis", "Mass Spectrometry Imaging Data", "Transformative Imaging Method", "Untargeted Measurement", "Quantitative Measurement", "Chemical Composition", "Spatial Heterogeneity", "MSI Analysis Methods", "Shareable Data Analysis", "Reproducible Data Analysis", "Integrated Data Storage", "Data Provenance", "Open MSI Mass Spectrometry", "Data Products", "Berkeley Analysis", "Data Visualization", "Imaging", "Data Analysis", "Mass Spectroscopy", "Tools", "Software", "Ions", "Mass Spectrometry Imaging", "Data Provenance", "Visualization", "Data Management", "Analysis Workflows", "Data Sharing" ], "authors": [ { "givenName": "Oliver", "surname": "Rübel", "fullName": "Oliver Rübel", "affiliation": "Computational Research DivisionLawrence Berkeley National Laboratory (LBNL)", "__typename": "ArticleAuthorType" }, { "givenName": "Benjamin P.", "surname": "Bowen", "fullName": "Benjamin P. Bowen", "affiliation": "Environmental Genomics & Systems Biology DivisionLBNL", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2018-01-01 00:00:00", "pubType": "trans", "pages": "1025-1035", "year": "2018", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/iciibms/2017/6664/0/08279736", "title": "Multi-label classification of brain tumor mass spectrometry data In pursuit of tumor boundary detection method", "doi": null, "abstractUrl": "/proceedings-article/iciibms/2017/08279736/12OmNAle6Ap", "parentPublication": { "id": "proceedings/iciibms/2017/6664/0", "title": "2017 International Conference on Intelligent Informatics and Biomedical Sciences (ICIIBMS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icmtma/2011/4296/2/4296c500", "title": "Mass Spectrometry in the Protein Sciences", "doi": null, "abstractUrl": "/proceedings-article/icmtma/2011/4296c500/12OmNqOffx8", "parentPublication": { "id": "proceedings/icmtma/2011/4296/2", "title": "2011 Third International Conference on Measuring Technology and Mechatronics Automation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2011/1799/0/06120511", "title": "Hypergeometric Similarity Measure for Spatial Analysis in Tissue Imaging Mass Spectrometry", "doi": null, "abstractUrl": "/proceedings-article/bibm/2011/06120511/12OmNs59JNK", "parentPublication": { "id": "proceedings/bibm/2011/1799/0", "title": "2011 IEEE International Conference on Bioinformatics and Biomedicine", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/biovis/2012/4729/0/06378594", "title": "mzRepeat: Visual analysis of lipids in mass spectrometry", "doi": null, "abstractUrl": "/proceedings-article/biovis/2012/06378594/12OmNvCi44H", "parentPublication": { "id": "proceedings/biovis/2012/4729/0", "title": "2012 IEEE Symposium on Biological Data Visualization (BioVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2007/1509/0/04375603", "title": "Multivariate Analysis of Imaging Mass Spectrometry Data", "doi": null, "abstractUrl": "/proceedings-article/bibe/2007/04375603/12OmNwdL7qG", "parentPublication": { "id": "proceedings/bibe/2007/1509/0", "title": "7th IEEE International Conference on Bioinformatics and Bioengineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532828", "title": "Differential protein expression analysis via liquid-chromatography/mass-spectrometry data visualization", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532828/12OmNxvwoMs", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibe/2017/1324/0/132401a367", "title": "Towards Probabilistic Simulation of Tandem Mass Spectrometry Fragmentation Applied for Peptide Identification", "doi": null, "abstractUrl": "/proceedings-article/bibe/2017/132401a367/12OmNzBwGAw", "parentPublication": { "id": "proceedings/bibe/2017/1324/0", "title": "2017 IEEE 17th International Conference on Bioinformatics and Bioengineering (BIBE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2019/04/08329526", "title": "Submodular Generalized Matching for Peptide Identification in Tandem Mass Spectrometry", "doi": null, "abstractUrl": "/journal/tb/2019/04/08329526/13rRUxBJhEk", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": 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{ "issue": { "id": "1qL5hsvvVkc", "title": "Feb.", "year": "2021", "issueNum": "02", "idPrefix": "tg", "pubType": "journal", "volume": "27", "label": "Feb.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1oijQyHFwVa", "doi": "10.1109/TVCG.2020.3030336", "abstract": "Spatially-resolved omics-data enable researchers to precisely distinguish cell types in tissue and explore their spatial interactions, enabling deep understanding of tissue functionality. To understand what causes or deteriorates a disease and identify related biomarkers, clinical researchers regularly perform large-scale cohort studies, requiring the comparison of such data at cellular level. In such studies, with little a-priori knowledge of what to expect in the data, explorative data analysis is a necessity. Here, we present an interactive visual analysis workflow for the comparison of cohorts of spatially-resolved omics-data. Our workflow allows the comparative analysis of two cohorts based on multiple levels-of-detail, from simple abundance of contained cell types over complex co-localization patterns to individual comparison of complete tissue images. As a result, the workflow enables the identification of cohort-differentiating features, as well as outlier samples at any stage of the workflow. During the development of the workflow, we continuously consulted with domain experts. To show the effectiveness of the workflow, we conducted multiple case studies with domain experts from different application areas and with different data modalities.", "abstracts": [ { "abstractType": "Regular", "content": "Spatially-resolved omics-data enable researchers to precisely distinguish cell types in tissue and explore their spatial interactions, enabling deep understanding of tissue functionality. To understand what causes or deteriorates a disease and identify related biomarkers, clinical researchers regularly perform large-scale cohort studies, requiring the comparison of such data at cellular level. In such studies, with little a-priori knowledge of what to expect in the data, explorative data analysis is a necessity. Here, we present an interactive visual analysis workflow for the comparison of cohorts of spatially-resolved omics-data. Our workflow allows the comparative analysis of two cohorts based on multiple levels-of-detail, from simple abundance of contained cell types over complex co-localization patterns to individual comparison of complete tissue images. As a result, the workflow enables the identification of cohort-differentiating features, as well as outlier samples at any stage of the workflow. During the development of the workflow, we continuously consulted with domain experts. To show the effectiveness of the workflow, we conducted multiple case studies with domain experts from different application areas and with different data modalities.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Spatially-resolved omics-data enable researchers to precisely distinguish cell types in tissue and explore their spatial interactions, enabling deep understanding of tissue functionality. To understand what causes or deteriorates a disease and identify related biomarkers, clinical researchers regularly perform large-scale cohort studies, requiring the comparison of such data at cellular level. In such studies, with little a-priori knowledge of what to expect in the data, explorative data analysis is a necessity. Here, we present an interactive visual analysis workflow for the comparison of cohorts of spatially-resolved omics-data. Our workflow allows the comparative analysis of two cohorts based on multiple levels-of-detail, from simple abundance of contained cell types over complex co-localization patterns to individual comparison of complete tissue images. As a result, the workflow enables the identification of cohort-differentiating features, as well as outlier samples at any stage of the workflow. During the development of the workflow, we continuously consulted with domain experts. To show the effectiveness of the workflow, we conducted multiple case studies with domain experts from different application areas and with different data modalities.", "title": "Visual cohort comparison for spatial single-cell omics-data", "normalizedTitle": "Visual cohort comparison for spatial single-cell omics-data", "fno": "09241732", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Bioinformatics", "Biological Tissues", "Cancer", "Cellular Biophysics", "Data Analysis", "Data Visualisation", "Diseases", "Complete Tissue Images", "Cohort Differentiating Features", "Visual Cohort Comparison", "Single Cell Omics Data", "Spatially Resolved Omics Data", "Spatial Interactions", "Tissue Functionality", "Large Scale Cohort Studies", "Explorative Data Analysis", "Interactive Visual Analysis Workflow", "Data Modalities", "Visualization", "Image Segmentation", "Biomedical Imaging", "Spatial Databases", "Task Analysis", "Tools", "Visual Analytics", "Imaging Mass Cytometry", "Vectra", "Spatially Resolved Data", "Single Cell Omics Data", "Visual Comparison" ], "authors": [ { "givenName": "Antonios", "surname": "Somarakis", "fullName": "Antonios Somarakis", "affiliation": "Department of Radiology, Division of Image Processing, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Marieke E.", "surname": "Ijsselsteijn", "fullName": "Marieke E. Ijsselsteijn", "affiliation": "Department of Pathology, Immunogenomics group, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Sietse J.", "surname": "Luk", "fullName": "Sietse J. Luk", "affiliation": "Hematology Department, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Boyd", "surname": "Kenkhuis", "fullName": "Boyd Kenkhuis", "affiliation": "Human Genetics Departments, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Noel F.C.C.", "surname": "de Miranda", "fullName": "Noel F.C.C. de Miranda", "affiliation": "Department of Pathology, Immunogenomics group, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Boudewijn P.F.", "surname": "Lelieveldt", "fullName": "Boudewijn P.F. Lelieveldt", "affiliation": "Department of Radiology, Division of Image Processing, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Thomas", "surname": "Höllt", "fullName": "Thomas Höllt", "affiliation": "Computer Graphics and Visualization Group, TU Delft, Leiden Computational Biology Center, Leiden University Medical Center, The Netherlands", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "02", "pubDate": "2021-02-01 00:00:00", "pubType": "trans", "pages": "733-743", "year": "2021", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/ichi/2016/6117/0/6117a380", "title": "Evaluating EHR Data Availability for Cohort Selection in Retrospective Studies", "doi": null, "abstractUrl": "/proceedings-article/ichi/2016/6117a380/12OmNAoUTks", "parentPublication": { "id": "proceedings/ichi/2016/6117/0", "title": "2016 IEEE International Conference on Healthcare Informatics (ICHI)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vast/2015/9783/0/07347682", "title": "TimeStitch: Interactive multi-focus cohort discovery and comparison", "doi": null, "abstractUrl": "/proceedings-article/vast/2015/07347682/12OmNyyO8NA", "parentPublication": { "id": "proceedings/vast/2015/9783/0", "title": "2015 IEEE Conference on Visual Analytics Science and Technology (VAST)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2015/03/mcg2015030044", "title": "A Visual-Interactive System for Prostate Cancer Cohort Analysis", "doi": null, "abstractUrl": "/magazine/cg/2015/03/mcg2015030044/13rRUwInv6U", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/12/06876009", "title": "Interactive Visual Analysis of Image-Centric Cohort Study Data", "doi": null, "abstractUrl": "/journal/tg/2014/12/06876009/13rRUxASu0L", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2020/01/08807213", "title": "Selection Bias Tracking and Detailed Subset Comparison for High-Dimensional Data", "doi": null, "abstractUrl": "/journal/tg/2020/01/08807213/1cG6uHFRwqI", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vahc/2019/2423/0/08945029", "title": "Dynamic Hierarchical Aggregation, Selection Bias Tracking, and Detailed Subset Comparison for High-Dimensional Event Sequence Data", "doi": null, "abstractUrl": "/proceedings-article/vahc/2019/08945029/1grQjnSzdYs", "parentPublication": { "id": "proceedings/vahc/2019/2423/0", "title": "2019 IEEE Workshop on Visual Analytics in Healthcare (VAHC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vahc/2019/2423/0/08945040", "title": "Self-Service Data Preprocessing and Cohort Analysis for Medical Researchers", "doi": null, "abstractUrl": "/proceedings-article/vahc/2019/08945040/1grQjvipoGY", "parentPublication": { "id": "proceedings/vahc/2019/2423/0", "title": "2019 IEEE Workshop on Visual Analytics in Healthcare (VAHC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/01/08778742", "title": "ImaCytE: Visual Exploration of Cellular Micro-Environments for Imaging Mass Cytometry Data", "doi": null, "abstractUrl": "/journal/tg/2021/01/08778742/1p1d3DMi2li", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bibm/2020/6215/0/09313520", "title": "Identification of Key Biological Pathway Routes in Cancer Cohorts", "doi": null, "abstractUrl": "/proceedings-article/bibm/2020/09313520/1qmfK9cPAXu", "parentPublication": { "id": "proceedings/bibm/2020/6215/0", "title": "2020 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/03/09645173", "title": "<italic>GUCCI</italic> - Guided Cardiac Cohort Investigation of Blood Flow Data", "doi": null, "abstractUrl": "/journal/tg/2023/03/09645173/1zc6CvdsNMc", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09224865", "articleId": "1nWK4ifrIac", "__typename": "AdjacentArticleType" }, "next": { "fno": "09226101", "articleId": "1nWKGhzMhb2", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1qLeJ7Wyck8", "name": "ttg202102-09241732s1-supp1-3030336.mp4", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202102-09241732s1-supp1-3030336.mp4", "extension": "mp4", "size": "15.8 MB", "__typename": "WebExtraType" }, { "id": "1qLeIZHTPk4", "name": "ttg202102-09241732s1-supp3-3030336.tsv", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202102-09241732s1-supp3-3030336.tsv", "extension": "tsv", "size": "6.68 kB", "__typename": "WebExtraType" }, { "id": "1qLeIUjeKY0", "name": "ttg202102-09241732s1-supp2-3030336.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttg202102-09241732s1-supp2-3030336.pdf", "extension": "pdf", "size": "67.7 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "1ugDQjSl8Jy", "title": "July", "year": "2021", "issueNum": "07", "idPrefix": "tp", "pubType": "journal", "volume": "43", "label": "July", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1t2ieq2GmU8", "doi": "10.1109/TPAMI.2021.3075366", "abstract": "Light scattering by tissue severely limits how deep beneath the surface one can image, and the spatial resolution one can obtain from these images. Diffuse optical tomography (DOT) is one of the most powerful techniques for imaging deep within tissue - well beyond the conventional ~10-15 mean scattering lengths tolerated by ballistic imaging techniques such as confocal and two-photon microscopy. Unfortunately, existing DOT systems are limited, achieving only centimeter-scale resolution. Furthermore, they suffer from slow acquisition times and slow reconstruction speeds making real-time imaging infeasible. We show that time-of-flight diffuse optical tomography (ToF-DOT) and its confocal variant (CToF-DOT), by exploiting the photon travel time information, allow us to achieve millimeter spatial resolution in the highly scattered diffusion regime (&gt; 50 &lt;; inline-graphic xlink:href=\"zhao-ieq2-3075366.gif\"&gt;mean free paths). In addition, we demonstrate two additional innovations: focusing on confocal measurements, and multiplexing the illumination sources allow us to significantly reduce the measurement acquisition time. Finally, we rely on a novel convolutional approximation that allows us to develop a fast reconstruction algorithm, achieving a 100&#x00D7; speedup in reconstruction time compared to traditional DOT reconstruction techniques. Together, we believe that these technical advances serve as the first step towards real-time, millimeter resolution, deep tissue imaging using DOT.", "abstracts": [ { "abstractType": "Regular", "content": "Light scattering by tissue severely limits how deep beneath the surface one can image, and the spatial resolution one can obtain from these images. Diffuse optical tomography (DOT) is one of the most powerful techniques for imaging deep within tissue - well beyond the conventional ~10-15 mean scattering lengths tolerated by ballistic imaging techniques such as confocal and two-photon microscopy. Unfortunately, existing DOT systems are limited, achieving only centimeter-scale resolution. Furthermore, they suffer from slow acquisition times and slow reconstruction speeds making real-time imaging infeasible. We show that time-of-flight diffuse optical tomography (ToF-DOT) and its confocal variant (CToF-DOT), by exploiting the photon travel time information, allow us to achieve millimeter spatial resolution in the highly scattered diffusion regime (&gt; 50 &lt;; inline-graphic xlink:href=\"zhao-ieq2-3075366.gif\"&gt;mean free paths). In addition, we demonstrate two additional innovations: focusing on confocal measurements, and multiplexing the illumination sources allow us to significantly reduce the measurement acquisition time. Finally, we rely on a novel convolutional approximation that allows us to develop a fast reconstruction algorithm, achieving a 100&#x00D7; speedup in reconstruction time compared to traditional DOT reconstruction techniques. Together, we believe that these technical advances serve as the first step towards real-time, millimeter resolution, deep tissue imaging using DOT.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Light scattering by tissue severely limits how deep beneath the surface one can image, and the spatial resolution one can obtain from these images. Diffuse optical tomography (DOT) is one of the most powerful techniques for imaging deep within tissue - well beyond the conventional ~10-15 mean scattering lengths tolerated by ballistic imaging techniques such as confocal and two-photon microscopy. Unfortunately, existing DOT systems are limited, achieving only centimeter-scale resolution. Furthermore, they suffer from slow acquisition times and slow reconstruction speeds making real-time imaging infeasible. We show that time-of-flight diffuse optical tomography (ToF-DOT) and its confocal variant (CToF-DOT), by exploiting the photon travel time information, allow us to achieve millimeter spatial resolution in the highly scattered diffusion regime (> 50 mean free paths). In addition, we demonstrate two additional innovations: focusing on confocal measurements, and multiplexing the illumination sources allow us to significantly reduce the measurement acquisition time. Finally, we rely on a novel convolutional approximation that allows us to develop a fast reconstruction algorithm, achieving a 100× speedup in reconstruction time compared to traditional DOT reconstruction techniques. Together, we believe that these technical advances serve as the first step towards real-time, millimeter resolution, deep tissue imaging using DOT.", "title": "High Resolution, Deep Imaging Using Confocal Time-of-Flight Diffuse Optical Tomography", "normalizedTitle": "High Resolution, Deep Imaging Using Confocal Time-of-Flight Diffuse Optical Tomography", "fno": "09415130", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Biodiffusion", "Biological Tissues", "Biomedical Optical Imaging", "Image Reconstruction", "Image Resolution", "Light Scattering", "Medical Image Processing", "Optical Tomography", "Confocal Variant Diffuse Optical Tomography", "Deep Tissue Imaging", "DOT Reconstruction", "Confocal Measurements", "Millimeter Spatial Resolution", "Photon Travel Time Information", "Ballistic Imaging", "Light Scattering", "Time Of Flight Diffuse Optical Tomography", "US Department Of Transportation", "Imaging", "Photonics", "Spatial Resolution", "Scattering", "Detectors", "Optical Imaging", "Time Of Flight Imaging", "Diffuse Optical Tomography", "Confocal", "Time Binning", "Fluorescence Imaging" ], "authors": [ { "givenName": "Yongyi", "surname": "Zhao", "fullName": "Yongyi Zhao", "affiliation": "Department of Electrical and Computer Engineering, Rice University, Houston, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Ankit", "surname": "Raghuram", "fullName": "Ankit Raghuram", "affiliation": "Department of Electrical and Computer Engineering, Rice University, Houston, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Hyun K.", "surname": "Kim", "fullName": "Hyun K. Kim", "affiliation": "Department of Radiology, Columbia University, New York, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Andreas H.", "surname": "Hielscher", "fullName": "Andreas H. Hielscher", "affiliation": "Department of Biomedical Engineering, New York University, New York City, NY, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Jacob T.", "surname": "Robinson", "fullName": "Jacob T. Robinson", "affiliation": "Department of Electrical and Computer Engineering, Rice University, Houston, TX, USA", "__typename": "ArticleAuthorType" }, { "givenName": "Ashok", "surname": "Veeraraghavan", "fullName": "Ashok Veeraraghavan", "affiliation": "Department of Electrical and Computer Engineering, Rice University, Houston, TX, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "07", "pubDate": "2021-07-01 00:00:00", "pubType": "trans", "pages": "2206-2219", "year": "2021", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/bmei/2008/3118/1/3118a775", "title": "A Fast 3D Volume Reconstruction for Confocal Micro-rotation Cell Imaging", "doi": null, "abstractUrl": "/proceedings-article/bmei/2008/3118a775/12OmNC943OH", "parentPublication": { "id": "proceedings/bmei/2008/3118/1", "title": "2008 International Conference on Biomedical Engineering and Informatics (BMEI 2008)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/visual/1990/2083/0/00146413", "title": "Volume microscopy of biological specimens based on non-confocal imaging techniques", "doi": null, "abstractUrl": "/proceedings-article/visual/1990/00146413/12OmNvStcLS", "parentPublication": { "id": "proceedings/visual/1990/2083/0", "title": "1990 First IEEE Conference on Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccta/2007/2770/0/27700698", "title": "Optimal Objective Functional Selection for Image Reconstruction in Diffuse Optical Tomography", "doi": null, "abstractUrl": "/proceedings-article/iccta/2007/27700698/12OmNxwncEc", "parentPublication": { "id": "proceedings/iccta/2007/2770/0", "title": "International Conference on Computing: Theory and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hisb/2011/4407/0/4407a126", "title": "A Low-Cost Real-Time Three-Dimensional Confocal Fluorescence Endomicroscopy Imaging System", "doi": null, "abstractUrl": "/proceedings-article/hisb/2011/4407a126/12OmNzA6GOu", "parentPublication": { "id": "proceedings/hisb/2011/4407/0", "title": "Healthcare Informatics, Imaging and Systems Biology, IEEE International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2013/5050/0/5050a005", "title": "Boundary Element Method for Diffuse Optical Tomography", "doi": null, "abstractUrl": "/proceedings-article/icig/2013/5050a005/12OmNzfXawp", "parentPublication": { "id": "proceedings/icig/2013/5050/0", "title": "2013 Seventh International Conference on Image and Graphics (ICIG)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cs/2003/06/c6033", "title": "Computational Aspects of Diffuse Optical Tomography", "doi": null, "abstractUrl": "/magazine/cs/2003/06/c6033/13rRUwInvOg", "parentPublication": { "id": "mags/cs", "title": "Computing in Science & Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/5555/01/09847357", "title": "Variable Imaging Projection Cloud Scattering Tomography", "doi": null, "abstractUrl": "/journal/tp/5555/01/09847357/1FvJpNIySZi", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600r7855", "title": "All-photon Polarimetric Time-of-Flight Imaging", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600r7855/1H0OrvG2d1u", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2020/5230/0/09105215", "title": "Fast confocal microscopy imaging based on deep learning", "doi": null, "abstractUrl": "/proceedings-article/iccp/2020/09105215/1kkJVtIWZkA", "parentPublication": { "id": "proceedings/iccp/2020/5230/0", "title": "2020 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccp/2020/5230/0/09105173", "title": "High Resolution Diffuse Optical Tomography using Short Range Indirect Subsurface Imaging", "doi": null, "abstractUrl": "/proceedings-article/iccp/2020/09105173/1kkJXmEybok", "parentPublication": { "id": "proceedings/iccp/2020/5230/0", "title": "2020 IEEE International Conference on Computational Photography (ICCP)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { 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{ "issue": { "id": "1zBamVZHyne", "title": "Jan.", "year": "2022", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1xibWdHwteo", "doi": "10.1109/TVCG.2021.3114849", "abstract": "This paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling.", "abstracts": [ { "abstractType": "Regular", "content": "This paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling.", "title": "Interactive Data Comics", "normalizedTitle": "Interactive Data Comics", "fno": "09552591", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Authoring Systems", "Computer Games", "Data Visualisation", "Formal Specification", "Interactive Systems", "Specification Languages", "Interactive Data Comics", "Textual Content", "Visual Content", "Powerful Static Storytelling Medium", "Paper Support", "Nonlinear Storytelling", "Data Comics Narrative Goals", "Data Representation", "Reader Defined Data Focus", "Static Comics", "Data Comics Enthusiasts", "Interactive Comics", "Interactive Storytelling", "Data Visualization", "Tools", "Layout", "Visualization", "Media", "Space Exploration", "Navigation", "Data Comics", "Non Linear Narrative", "Interactive Storytelling" ], "authors": [ { "givenName": "Zezhong", "surname": "Wang", "fullName": "Zezhong Wang", "affiliation": "University of Edinburgh, Scotland", "__typename": "ArticleAuthorType" }, { "givenName": "Hugo", "surname": "Romat", "fullName": "Hugo Romat", "affiliation": "ETH Zurich, Switzerland", "__typename": "ArticleAuthorType" }, { "givenName": "Fanny", "surname": "Chevalier", "fullName": "Fanny Chevalier", "affiliation": "University of Toronto, Canada", "__typename": "ArticleAuthorType" }, { "givenName": "Nathalie Henry", "surname": "Riche", "fullName": "Nathalie Henry Riche", "affiliation": "Microsoft Research, United States", "__typename": "ArticleAuthorType" }, { "givenName": "Dave", "surname": "Murray-Rust", "fullName": "Dave Murray-Rust", "affiliation": "TU Delft, Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Benjamin", "surname": "Bach", "fullName": "Benjamin Bach", "affiliation": "University of Edinburgh, Scotland", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2022-01-01 00:00:00", "pubType": "trans", "pages": "944-954", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdar/2017/3586/3/3586d054", "title": "An Overview of Comics Research in Computer Science", "doi": null, "abstractUrl": "/proceedings-article/icdar/2017/3586d054/12OmNAqkSIa", "parentPublication": { "id": "icdar/2017/3586/3", "title": "2017 14th IAPR International Conference on Document Analysis and Recognition (ICDAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/2001/7237/0/00982384", "title": "AI-based animation for interactive storytelling", "doi": null, "abstractUrl": "/proceedings-article/ca/2001/00982384/12OmNCvcLKd", "parentPublication": { "id": "proceedings/ca/2001/7237/0", "title": "Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2017/5738/0/08031582", "title": "Designing interactive distance cartograms to support urban travelers", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2017/08031582/12OmNzDvSp0", "parentPublication": { "id": "proceedings/pacificvis/2017/5738/0", "title": "2017 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/02/07862917", "title": "The Subspace Voyager: Exploring High-Dimensional Data along a Continuum of Salient 3D Subspaces", "doi": null, "abstractUrl": "/journal/tg/2018/02/07862917/13rRUwInvsY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2017/03/mcg2017030006", "title": "The Emerging Genre of Data Comics", "doi": null, "abstractUrl": "/magazine/cg/2017/03/mcg2017030006/13rRUxBa5pj", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ex/2002/04/x4017", "title": "Character-Based Interactive Storytelling", "doi": null, "abstractUrl": "/magazine/ex/2002/04/x4017/13rRUyY290y", "parentPublication": { "id": "mags/ex", "title": "IEEE Intelligent Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/5555/01/10107759", "title": "The Stories We Tell About Data: Surveying Data-Driven Storytelling Using Visualization", "doi": null, "abstractUrl": "/magazine/cg/5555/01/10107759/1MDGmTM8oOA", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cse-euc/2019/1664/0/166400a148", "title": "LYRA: an Interactive and Interactive Storyteller", "doi": null, "abstractUrl": "/proceedings-article/cse-euc/2019/166400a148/1fHkvVUNbGg", "parentPublication": { "id": "proceedings/cse-euc/2019/1664/0", "title": "2019 IEEE International Conference on Computational Science and Engineering (CSE) and IEEE International Conference on Embedded and Ubiquitous Computing (EUC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/02/09222287", "title": "Data Comics for Reporting Controlled User Studies in Human-Computer Interaction", "doi": null, "abstractUrl": "/journal/tg/2021/02/09222287/1nTq4rvK0g0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/02/09547737", "title": "ChartStory: Automated Partitioning, Layout, and Captioning of Charts into Comic-Style Narratives", "doi": null, "abstractUrl": "/journal/tg/2023/02/09547737/1x9TL0bvSlq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09552240", "articleId": "1xic12y0QJG", "__typename": "AdjacentArticleType" }, "next": { "fno": "09552208", "articleId": "1xibWU97C8w", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAZx8On", "title": "May/June", "year": "2009", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "15", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAAT7y", "doi": "10.1109/TVCG.2008.199", "abstract": "Human motion indexing and retrieval are important for animators due to the need to search for motions in the database which can be blended and concatenated. Most of the previous researches of human motion indexing and retrieval compute the Euclidean distance of joint angles or joint positions. Such approaches are difficult to apply for cases in which multiple characters are closely interacting with each other, as the relationships of the characters are not encoded in the representation. In this research, we propose a topology-based approach to index the motions of two human characters in close contact. We compute and encode how the two bodies are tangled based on the concept of rational tangles. The encoded relationships, which we define as {\\it TangleList}, are used to determine the similarity of the pairs of postures. Using our method, we can index and retrieve motions such as one person piggy-backing another, one person assisting another in walking, and two persons dancing / wrestling. Our method is useful to manage a motion database of multiple characters. We can also produce motion graph structures of two characters closely interacting with each other by interpolating and concatenating topologically similar postures and motion clips, which are applicable to 3D computer games and computer animation.", "abstracts": [ { "abstractType": "Regular", "content": "Human motion indexing and retrieval are important for animators due to the need to search for motions in the database which can be blended and concatenated. Most of the previous researches of human motion indexing and retrieval compute the Euclidean distance of joint angles or joint positions. Such approaches are difficult to apply for cases in which multiple characters are closely interacting with each other, as the relationships of the characters are not encoded in the representation. In this research, we propose a topology-based approach to index the motions of two human characters in close contact. We compute and encode how the two bodies are tangled based on the concept of rational tangles. The encoded relationships, which we define as {\\it TangleList}, are used to determine the similarity of the pairs of postures. Using our method, we can index and retrieve motions such as one person piggy-backing another, one person assisting another in walking, and two persons dancing / wrestling. Our method is useful to manage a motion database of multiple characters. We can also produce motion graph structures of two characters closely interacting with each other by interpolating and concatenating topologically similar postures and motion clips, which are applicable to 3D computer games and computer animation.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Human motion indexing and retrieval are important for animators due to the need to search for motions in the database which can be blended and concatenated. Most of the previous researches of human motion indexing and retrieval compute the Euclidean distance of joint angles or joint positions. Such approaches are difficult to apply for cases in which multiple characters are closely interacting with each other, as the relationships of the characters are not encoded in the representation. In this research, we propose a topology-based approach to index the motions of two human characters in close contact. We compute and encode how the two bodies are tangled based on the concept of rational tangles. The encoded relationships, which we define as {\\it TangleList}, are used to determine the similarity of the pairs of postures. Using our method, we can index and retrieve motions such as one person piggy-backing another, one person assisting another in walking, and two persons dancing / wrestling. Our method is useful to manage a motion database of multiple characters. We can also produce motion graph structures of two characters closely interacting with each other by interpolating and concatenating topologically similar postures and motion clips, which are applicable to 3D computer games and computer animation.", "title": "Indexing and Retrieving Motions of Characters in Close Contact", "normalizedTitle": "Indexing and Retrieving Motions of Characters in Close Contact", "fno": "ttg2009030481", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Animation", "Face And Gesture Recognition" ], "authors": [ { "givenName": "Edmond S.L.", "surname": "Ho", "fullName": "Edmond S.L. Ho", "affiliation": "University of Edinburgh, Edinburgh", "__typename": "ArticleAuthorType" }, { "givenName": "Taku", "surname": "Komura", "fullName": "Taku Komura", "affiliation": "University of Edinburgh, Edinburgh", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2009-05-01 00:00:00", "pubType": "trans", "pages": "481-492", "year": "2009", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acii/2015/9953/0/07344583", "title": "Decoupling facial expressions and head motions in complex emotions", "doi": null, "abstractUrl": "/proceedings-article/acii/2015/07344583/12OmNB9t6qd", "parentPublication": { "id": "proceedings/acii/2015/9953/0", "title": "2015 International Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pg/2003/2028/0/20280194", "title": "Physical Touch-Up of Human Motions", "doi": null, "abstractUrl": "/proceedings-article/pg/2003/20280194/12OmNB9t6vH", "parentPublication": { "id": "proceedings/pg/2003/2028/0", "title": "Computer Graphics and Applications, Pacific Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ca/1997/7984/0/79840048", "title": "Capturing and analyzing stability of human body motions using video cameras", "doi": null, "abstractUrl": "/proceedings-article/ca/1997/79840048/12OmNCgrDbP", "parentPublication": { "id": "proceedings/ca/1997/7984/0", "title": "Computer Animation", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2017/5812/0/08056588", "title": "When facial expressions dominate emotion perception in groups of virtual characters", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2017/08056588/12OmNz61d7s", "parentPublication": { "id": "proceedings/vs-games/2017/5812/0", "title": "2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/01/ttp2009010158", "title": "Human Motion Tracking by Registering an Articulated Surface to 3D Points and Normals", "doi": null, "abstractUrl": "/journal/tp/2009/01/ttp2009010158/13rRUILtJnc", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/05934840", "title": "Direct Control of Simulated Nonhuman Characters", "doi": null, "abstractUrl": "/magazine/cg/2011/04/05934840/13rRUILtJtD", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/2011/04/mcg2011040056", "title": "Direct Control of Simulated Nonhuman Characters", "doi": null, "abstractUrl": "/magazine/cg/2011/04/mcg2011040056/13rRUwInv93", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/10/06781622", "title": "Diverse Motions and Character Shapes for Simulated Skills", "doi": null, "abstractUrl": "/journal/tg/2014/10/06781622/13rRUxBa5rY", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797856", "title": "Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D Camera", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797856/1cJ1evLlHRm", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2019/2297/0/229700a089", "title": "A Tangible Interface using 3D Printed Figures for Searching for Combat Motions of Two Characters", "doi": null, "abstractUrl": "/proceedings-article/cw/2019/229700a089/1fHkmKWZlSw", "parentPublication": { "id": "proceedings/cw/2019/2297/0", "title": "2019 International Conference on Cyberworlds (CW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2009030465", "articleId": "13rRUyYjKa9", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2009030493", "articleId": "13rRUxlgy3z", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgzT", "name": "ttg2009030481s.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg2009030481s.zip", "extension": "zip", "size": "24.4 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNwFid7b", "title": "May/June", "year": "2004", "issueNum": "03", "idPrefix": "tg", "pubType": "journal", "volume": "10", "label": "May/June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxcbnH1", "doi": "10.1109/TVCG.2004.1272726", "abstract": "Abstract—We present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample textures, we reduce the problem of learning an example painting to a texture synthesis problem. The proposed method uses a hierarchical patch-based approach to the synthesis of directional textures. The key features of our method are: 1) Painting styles are represented as one or more blocks of sample textures selected by the user from the example painting; 2) image segmentation and brush stroke directions defined by the medial axis are used to better represent and communicate shapes and objects present in the synthesized painting; 3) image masks and a hierarchy of texture patches are used to efficiently synthesize high-quality directional textures. The synthesis process is further accelerated through texture direction quantization and the use of Gaussian pyramids. Our method has the following advantages: First, the synthesized stroke textures can follow a direction field determined by the shapes of regions to be painted. Second, the method is very efficient; the generation time of a synthesized painting ranges from a few seconds to about one minute, rather than hours, as required by other existing methods, on a commodity PC. Furthermore, the technique presented here provides a new and efficient solution to the problem of synthesizing a 2D directional texture. We use a number of test examples to demonstrate the efficiency of the proposed method and the high quality of results produced by the method.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—We present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample textures, we reduce the problem of learning an example painting to a texture synthesis problem. The proposed method uses a hierarchical patch-based approach to the synthesis of directional textures. The key features of our method are: 1) Painting styles are represented as one or more blocks of sample textures selected by the user from the example painting; 2) image segmentation and brush stroke directions defined by the medial axis are used to better represent and communicate shapes and objects present in the synthesized painting; 3) image masks and a hierarchy of texture patches are used to efficiently synthesize high-quality directional textures. The synthesis process is further accelerated through texture direction quantization and the use of Gaussian pyramids. Our method has the following advantages: First, the synthesized stroke textures can follow a direction field determined by the shapes of regions to be painted. Second, the method is very efficient; the generation time of a synthesized painting ranges from a few seconds to about one minute, rather than hours, as required by other existing methods, on a commodity PC. Furthermore, the technique presented here provides a new and efficient solution to the problem of synthesizing a 2D directional texture. We use a number of test examples to demonstrate the efficiency of the proposed method and the high quality of results produced by the method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—We present a new method for converting a photo or image to a synthesized painting following the painting style of an example painting. Treating painting styles of brush strokes as sample textures, we reduce the problem of learning an example painting to a texture synthesis problem. The proposed method uses a hierarchical patch-based approach to the synthesis of directional textures. The key features of our method are: 1) Painting styles are represented as one or more blocks of sample textures selected by the user from the example painting; 2) image segmentation and brush stroke directions defined by the medial axis are used to better represent and communicate shapes and objects present in the synthesized painting; 3) image masks and a hierarchy of texture patches are used to efficiently synthesize high-quality directional textures. The synthesis process is further accelerated through texture direction quantization and the use of Gaussian pyramids. Our method has the following advantages: First, the synthesized stroke textures can follow a direction field determined by the shapes of regions to be painted. Second, the method is very efficient; the generation time of a synthesized painting ranges from a few seconds to about one minute, rather than hours, as required by other existing methods, on a commodity PC. Furthermore, the technique presented here provides a new and efficient solution to the problem of synthesizing a 2D directional texture. We use a number of test examples to demonstrate the efficiency of the proposed method and the high quality of results produced by the method.", "title": "Efficient Example-Based Painting and Synthesis of 2D Directional Texture", "normalizedTitle": "Efficient Example-Based Painting and Synthesis of 2D Directional Texture", "fno": "v0266", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Digital Painting", "Example Based Painting", "Painting Style", "Artistic Filter", "Painting Systems", "Simulation", "Image Segmentation", "Gaussian Pyramid", "Texture Synthesis", "Directional Texture", "Nonphotorealistic Rendering" ], "authors": [ { "givenName": "Bin", "surname": "Wang", "fullName": "Bin Wang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Wenping", "surname": "Wang", "fullName": "Wenping Wang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Huaiping", "surname": "Yang", "fullName": "Huaiping Yang", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Jiaguang", "surname": "Sun", "fullName": "Jiaguang Sun", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2004-05-01 00:00:00", "pubType": "trans", "pages": "266-277", "year": "2004", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/aici/2009/3816/4/3816d587", "title": "A Method for 2D Image Texture Synthesis Based on LBP", "doi": null, "abstractUrl": "/proceedings-article/aici/2009/3816d587/12OmNBLdKPT", "parentPublication": { "id": "proceedings/aici/2009/3816/4", "title": "2009 International Conference on Artificial Intelligence and Computational Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iscsct/2008/3498/2/3498b230", "title": "3D Surface Texture Synthesis Based on Wavelet Transform", "doi": null, "abstractUrl": "/proceedings-article/iscsct/2008/3498b230/12OmNBRsVxV", "parentPublication": { "id": "proceedings/iscsct/2008/3498/1", "title": "2008 International Symposium on Computer Science and Computational Technology (ISCSCT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/1992/2910/0/00201576", "title": "Surface orientation from random texture with directional bias", "doi": null, "abstractUrl": "/proceedings-article/icpr/1992/00201576/12OmNC0guAJ", "parentPublication": { "id": "proceedings/icpr/1992/2910/0", "title": "1992 11th IAPR International Conference on Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgiv/2009/3789/0/3789a018", "title": "Skeletal Texture Synthesis", "doi": null, "abstractUrl": "/proceedings-article/cgiv/2009/3789a018/12OmNwIHopo", "parentPublication": { "id": "proceedings/cgiv/2009/3789/0", "title": "2009 Sixth International Conference on Computer Graphics, Imaging and Visualization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wiamis/2007/2818/0/28180009", "title": "A Directional Texture Descriptor via 2D Walking Ant Histogram", "doi": null, "abstractUrl": "/proceedings-article/wiamis/2007/28180009/12OmNyKJiBz", "parentPublication": { "id": "proceedings/wiamis/2007/2818/0", "title": "Image Analysis for Multimedia Interactive Services, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icig/2009/3883/0/3883a581", "title": "A Reverse-Projecting Pixel-Level Painting Algorithm", "doi": null, "abstractUrl": "/proceedings-article/icig/2009/3883a581/12OmNzGDsNe", "parentPublication": { "id": "proceedings/icig/2009/3883/0", "title": "Image and Graphics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iv/2015/7568/0/7568a001", "title": "Directional Texture for Visualization - New Technique and Application Study", "doi": null, "abstractUrl": "/proceedings-article/iv/2015/7568a001/12OmNzZ5ojC", "parentPublication": { "id": "proceedings/iv/2015/7568/0", "title": "2015 19th International Conference on Information Visualisation (iV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2005/05/v0519", "title": "Decorating Surfaces with Bidirectional Texture Functions", "doi": null, "abstractUrl": "/journal/tg/2005/05/v0519/13rRUwbJD4E", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2011/01/ttg2011010074", "title": "Video Painting with Space-Time-Varying Style Parameters", "doi": null, "abstractUrl": "/journal/tg/2011/01/ttg2011010074/13rRUxAAT0N", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/mipr/2020/4272/0/427200a400", "title": "Multi-attribute Guided Painting Generation", "doi": null, "abstractUrl": "/proceedings-article/mipr/2020/427200a400/1mA9Z4FFJ7i", "parentPublication": { "id": "proceedings/mipr/2020/4272/0", "title": "2020 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "v0252", "articleId": "13rRUwh80ur", "__typename": "AdjacentArticleType" }, "next": { "fno": "v0278", "articleId": "13rRUyYSWsE", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNwFid7w", "title": "Jan.", "year": "2019", "issueNum": "01", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "Jan.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17D45Xtvp8C", "doi": "10.1109/TVCG.2018.2865194", "abstract": "Non-linear dimensionality reduction (NDR) methods such as LLE and t-SNE are popular with visualization researchers and experienced data analysts, but present serious problems of interpretation. In this paper, we present DimReader, a technique that recovers readable axes from such techniques. DimReader is based on analyzing infinitesimal perturbations of the dataset with respect to variables of interest. The perturbations define exactly how we want to change each point in the original dataset and we measure the effect that these changes have on the projection. The recovered axes are in direct analogy with the axis lines (grid lines) of traditional scatterplots. We also present methods for discovering perturbations on the input data that change the projection the most. The calculation of the perturbations is efficient and easily integrated into programs written in modern programming languages. We present results of DimReader on a variety of NDR methods and datasets both synthetic and real-life, and show how it can be used to compare different NDR methods. Finally, we discuss limitations of our proposal and situations where further research is needed.", "abstracts": [ { "abstractType": "Regular", "content": "Non-linear dimensionality reduction (NDR) methods such as LLE and t-SNE are popular with visualization researchers and experienced data analysts, but present serious problems of interpretation. In this paper, we present DimReader, a technique that recovers readable axes from such techniques. DimReader is based on analyzing infinitesimal perturbations of the dataset with respect to variables of interest. The perturbations define exactly how we want to change each point in the original dataset and we measure the effect that these changes have on the projection. The recovered axes are in direct analogy with the axis lines (grid lines) of traditional scatterplots. We also present methods for discovering perturbations on the input data that change the projection the most. The calculation of the perturbations is efficient and easily integrated into programs written in modern programming languages. We present results of DimReader on a variety of NDR methods and datasets both synthetic and real-life, and show how it can be used to compare different NDR methods. Finally, we discuss limitations of our proposal and situations where further research is needed.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Non-linear dimensionality reduction (NDR) methods such as LLE and t-SNE are popular with visualization researchers and experienced data analysts, but present serious problems of interpretation. In this paper, we present DimReader, a technique that recovers readable axes from such techniques. DimReader is based on analyzing infinitesimal perturbations of the dataset with respect to variables of interest. The perturbations define exactly how we want to change each point in the original dataset and we measure the effect that these changes have on the projection. The recovered axes are in direct analogy with the axis lines (grid lines) of traditional scatterplots. We also present methods for discovering perturbations on the input data that change the projection the most. The calculation of the perturbations is efficient and easily integrated into programs written in modern programming languages. We present results of DimReader on a variety of NDR methods and datasets both synthetic and real-life, and show how it can be used to compare different NDR methods. Finally, we discuss limitations of our proposal and situations where further research is needed.", "title": "DimReader: Axis lines that explain non-linear projections", "normalizedTitle": "DimReader: Axis lines that explain non-linear projections", "fno": "08440820", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Data Analysis", "Data Mining", "Data Visualisation", "Programming Languages", "Dim Reader", "Axis Lines", "Nonlinear Projections", "Nonlinear Dimensionality Reduction Methods", "Visualization Researchers", "Data Analysts", "Grid Lines", "Input Data", "NDR Methods", "Infinitesimal Perturbations Analysis", "Axes Recover", "Programming Languages", "Scatter Plots", "Perturbation Methods", "Dimensionality Reduction", "Data Visualization", "Visualization", "Encoding", "Sensitivity Analysis", "Tools", "Non Linear Dimensionality Reduction", "Auto Differentiation" ], "authors": [ { "givenName": "Rebecca", "surname": "Faust", "fullName": "Rebecca Faust", "affiliation": "University of Arizona", "__typename": "ArticleAuthorType" }, { "givenName": "David", "surname": "Glickenstein", "fullName": "David Glickenstein", "affiliation": "University of Arizona", "__typename": "ArticleAuthorType" }, { "givenName": "Carlos", "surname": "Scheidegger", "fullName": "Carlos Scheidegger", "affiliation": "University of Arizona", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2019-01-01 00:00:00", "pubType": "trans", "pages": "481-490", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdm/2010/4256/0/4256a128", "title": "Finding Local Anomalies in Very High Dimensional Space", "doi": null, "abstractUrl": "/proceedings-article/icdm/2010/4256a128/12OmNAkWvut", "parentPublication": { "id": "proceedings/icdm/2010/4256/0", "title": "2010 IEEE International Conference on Data Mining", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aici/2009/3816/3/3816c228", "title": "Feature Extraction Methods for Fault Classification of Rolling Element Bearing Based on Nonlinear Dimensionality Reduction and SVMs", "doi": null, "abstractUrl": "/proceedings-article/aici/2009/3816c228/12OmNrIrPg4", "parentPublication": { "id": "proceedings/aici/2009/3816/3", "title": "2009 International Conference on Artificial Intelligence and Computational Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/2012/01/ttc2012010101", "title": "Effective Reconstruction of Data Perturbed by Random Projections", "doi": null, "abstractUrl": "/journal/tc/2012/01/ttc2012010101/13rRUEgars9", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2011/02/ttp2011020338", "title": "Learning Linear Discriminant Projections for Dimensionality Reduction of Image Descriptors", "doi": null, "abstractUrl": "/journal/tp/2011/02/ttp2011020338/13rRUwInvKC", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2007/12/i2143", "title": "Orthogonal Neighborhood Preserving Projections: A Projection-Based Dimensionality Reduction Technique", "doi": null, "abstractUrl": "/journal/tp/2007/12/i2143/13rRUwbaqVU", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tc/1977/06/01674885", "title": "On the Discriminant Vector Method of Feature Selection", "doi": null, "abstractUrl": "/journal/tc/1977/06/01674885/13rRUxlgyaz", "parentPublication": { "id": "trans/tc", "title": "IEEE Transactions on Computers", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2010/06/ttg2010061281", "title": "Two-Phase Mapping for Projecting Massive Data Sets", "doi": null, "abstractUrl": "/journal/tg/2010/06/ttg2010061281/13rRUynHuj5", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdmw/2021/2427/0/242700a482", "title": "Random Projection Through the Lens of Data Complexity Indicators", "doi": null, "abstractUrl": "/proceedings-article/icdmw/2021/242700a482/1AjSCILf16g", "parentPublication": { "id": "proceedings/icdmw/2021/2427/0", "title": "2021 International Conference on Data Mining Workshops (ICDMW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": 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"AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTYesXc", "name": "ttg201901-08440820s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201901-08440820s1.zip", "extension": "zip", "size": "13.5 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNxRWI4f", "title": "Sept.", "year": "2020", "issueNum": "09", "idPrefix": "tk", "pubType": "journal", "volume": "32", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "19iRbOuhl9C", "doi": "10.1109/TKDE.2019.2911946", "abstract": "Feature extraction and feature selection have been regarded as two independent dimensionality reduction methods in most of the existing literature. In this paper, we propose to integrate both approaches into a unified framework and design an unsupervised linear feature selective projection (FSP) for feature extraction with low-rank embedding and dual Laplacian regularization, with the aim to exploit the intrinsic relationship among data and suppress the impact of noise. Specifically, a projection matrix with an l<sub>2,1</sub>-norm regularization is introduced to project original high dimensional data points into a new subspace with lower dimension, where the l<sub>2,1</sub>-norm regularization can endow the projection with good interpretability. We deploy a coefficient matrix with low rank constraint to reconstruct the data points and the l<sub>2,1</sub>-norm is imposed to regularize the data reconstruction errors in the low-dimensional subspace and make FSP robust to noise. Furthermore, a dual graph Laplacian regularization term is imposed on the low dimensional data and data reconstruction matrix for preserving the local manifold geometrical structure of data. Finally, an alternatively iterative algorithm is carefully designed for solving the proposed optimization model. Theoretical convergence and computational complexity analysis of the algorithm are also provided. Comprehensive experiments on various benchmark datasets have been carried out to evaluate the performance of the proposed FSP. As indicated, our algorithm significantly outperforms other state-of-the-art methods for feature extraction.", "abstracts": [ { "abstractType": "Regular", "content": "Feature extraction and feature selection have been regarded as two independent dimensionality reduction methods in most of the existing literature. In this paper, we propose to integrate both approaches into a unified framework and design an unsupervised linear feature selective projection (FSP) for feature extraction with low-rank embedding and dual Laplacian regularization, with the aim to exploit the intrinsic relationship among data and suppress the impact of noise. Specifically, a projection matrix with an l<sub>2,1</sub>-norm regularization is introduced to project original high dimensional data points into a new subspace with lower dimension, where the l<sub>2,1</sub>-norm regularization can endow the projection with good interpretability. We deploy a coefficient matrix with low rank constraint to reconstruct the data points and the l<sub>2,1</sub>-norm is imposed to regularize the data reconstruction errors in the low-dimensional subspace and make FSP robust to noise. Furthermore, a dual graph Laplacian regularization term is imposed on the low dimensional data and data reconstruction matrix for preserving the local manifold geometrical structure of data. Finally, an alternatively iterative algorithm is carefully designed for solving the proposed optimization model. Theoretical convergence and computational complexity analysis of the algorithm are also provided. Comprehensive experiments on various benchmark datasets have been carried out to evaluate the performance of the proposed FSP. As indicated, our algorithm significantly outperforms other state-of-the-art methods for feature extraction.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Feature extraction and feature selection have been regarded as two independent dimensionality reduction methods in most of the existing literature. In this paper, we propose to integrate both approaches into a unified framework and design an unsupervised linear feature selective projection (FSP) for feature extraction with low-rank embedding and dual Laplacian regularization, with the aim to exploit the intrinsic relationship among data and suppress the impact of noise. Specifically, a projection matrix with an l2,1-norm regularization is introduced to project original high dimensional data points into a new subspace with lower dimension, where the l2,1-norm regularization can endow the projection with good interpretability. We deploy a coefficient matrix with low rank constraint to reconstruct the data points and the l2,1-norm is imposed to regularize the data reconstruction errors in the low-dimensional subspace and make FSP robust to noise. Furthermore, a dual graph Laplacian regularization term is imposed on the low dimensional data and data reconstruction matrix for preserving the local manifold geometrical structure of data. Finally, an alternatively iterative algorithm is carefully designed for solving the proposed optimization model. Theoretical convergence and computational complexity analysis of the algorithm are also provided. Comprehensive experiments on various benchmark datasets have been carried out to evaluate the performance of the proposed FSP. As indicated, our algorithm significantly outperforms other state-of-the-art methods for feature extraction.", "title": "Feature Selective Projection with Low-Rank Embedding and Dual Laplacian Regularization", "normalizedTitle": "Feature Selective Projection with Low-Rank Embedding and Dual Laplacian Regularization", "fno": "08693535", "hasPdf": true, "idPrefix": "tk", "keywords": [ "Feature Extraction", "Feature Selection", "Graph Theory", "Iterative Methods", "Learning Artificial Intelligence", "Matrix Algebra", "Feature Extraction", "Low Rank Embedding", "Projection Matrix", "Norm Regularization", "High Dimensional Data Points", "Coefficient Matrix", "Low Rank Constraint", "Data Reconstruction Errors", "Low Dimensional Subspace", "Dual Graph Laplacian Regularization Term", "Data Reconstruction Matrix", "Feature Selection", "Dimensionality Reduction Methods", "Unsupervised Linear Feature Selective Projection", "Dual Laplacian Regularization", "Feature Extraction", "Manifolds", "Laplace Equations", "Task Analysis", "Principal Component Analysis", "Learning Systems", "Dimensionality Reduction", "Feature Extraction", "Feature Selection", "Subspace Learning", "Low Rank Representation", "Graph Laplacian Regularization" ], "authors": [ { "givenName": "Chang", "surname": "Tang", "fullName": "Chang Tang", "affiliation": "School of Computer Science, China University of Geosciences, Wuhan, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xinwang", "surname": "Liu", "fullName": "Xinwang Liu", "affiliation": "School of Computer, National University of Defense Technology, Changsha, China", "__typename": "ArticleAuthorType" }, { "givenName": "Xinzhong", "surname": "Zhu", "fullName": "Xinzhong Zhu", "affiliation": "College of Mathematics, Physics, and Information Engineering, Zhejiang Normal University, Jinhua, Zhengjiang, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jian", "surname": "Xiong", "fullName": "Jian Xiong", "affiliation": "School of Business Administration, Southwestern University of Finance and Economics, Chengdu, Sichuan, China", "__typename": "ArticleAuthorType" }, { "givenName": "Miaomiao", "surname": "Li", "fullName": "Miaomiao Li", "affiliation": "School of Computer, National University of Defense Technology, Changsha, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jingyuan", "surname": "Xia", "fullName": "Jingyuan Xia", "affiliation": "Department of Electric and Electronic Engineering, Imperial College London, London, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Xiangke", "surname": "Wang", "fullName": "Xiangke Wang", "affiliation": "College of Mechatronics and Automation, National University of Defense Technology, Changsha, P.R. China", "__typename": "ArticleAuthorType" }, { "givenName": "Lizhe", "surname": "Wang", "fullName": "Lizhe Wang", "affiliation": "School of Computer Science, China University of Geosciences, Wuhan, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2020-09-01 00:00:00", "pubType": "trans", "pages": "1747-1760", "year": "2020", "issn": "1041-4347", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icisce/2015/6850/0/6850a388", "title": "Quantile Regression Based on Laplacian Manifold Regularization", "doi": null, "abstractUrl": "/proceedings-article/icisce/2015/6850a388/12OmNwe2IsO", "parentPublication": { "id": "proceedings/icisce/2015/6850/0", "title": "2015 2nd International Conference on Information Science and Control Engineering (ICISCE)", "__typename": "ParentPublication" }, 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{ "issue": { "id": "12OmNwudQUj", "title": "March", "year": "2014", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "36", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUIIVllF", "doi": "10.1109/TPAMI.2013.139", "abstract": "A new algorithm is presented that provides a constructive way to conformally warp a triangular mesh of genus zero to a destination surface with minimal metric deformation, as well as a means to compute automatically a measure of the geometric difference between two surfaces of genus zero. The algorithm takes as input a pair of surfaces that are topological 2-spheres, each surface given by a distinct triangulation. The algorithm then constructs a map Z_$(f)$_Z between the two surfaces. First, each of the two triangular meshes is mapped to the unit sphere using a discrete conformal mapping algorithm. The two mappings are then composed with a M&#x00F6;bius transformation to generate the function Z_$(f)$_Z. The M&#x00F6;bius transformation is chosen by minimizing an energy that measures the distance of Z_$(f)$_Z from an isometry. We illustrate our approach using several &#x0022;real life&#x0022; data sets. We show first that the algorithm allows for accurate, automatic, and landmark-free nonrigid registration of brain surfaces. We then validate our approach by comparing shapes of proteins. We provide numerical experiments to demonstrate that the distances computed with our algorithm between low-resolution, surface-based representations of proteins are highly correlated with the corresponding distances computed between high-resolution, atomistic models for the same proteins.", "abstracts": [ { "abstractType": "Regular", "content": "A new algorithm is presented that provides a constructive way to conformally warp a triangular mesh of genus zero to a destination surface with minimal metric deformation, as well as a means to compute automatically a measure of the geometric difference between two surfaces of genus zero. The algorithm takes as input a pair of surfaces that are topological 2-spheres, each surface given by a distinct triangulation. The algorithm then constructs a map $(f)$ between the two surfaces. First, each of the two triangular meshes is mapped to the unit sphere using a discrete conformal mapping algorithm. The two mappings are then composed with a M&#x00F6;bius transformation to generate the function $(f)$. The M&#x00F6;bius transformation is chosen by minimizing an energy that measures the distance of $(f)$ from an isometry. We illustrate our approach using several &#x0022;real life&#x0022; data sets. We show first that the algorithm allows for accurate, automatic, and landmark-free nonrigid registration of brain surfaces. We then validate our approach by comparing shapes of proteins. We provide numerical experiments to demonstrate that the distances computed with our algorithm between low-resolution, surface-based representations of proteins are highly correlated with the corresponding distances computed between high-resolution, atomistic models for the same proteins.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "A new algorithm is presented that provides a constructive way to conformally warp a triangular mesh of genus zero to a destination surface with minimal metric deformation, as well as a means to compute automatically a measure of the geometric difference between two surfaces of genus zero. The algorithm takes as input a pair of surfaces that are topological 2-spheres, each surface given by a distinct triangulation. The algorithm then constructs a map - between the two surfaces. First, each of the two triangular meshes is mapped to the unit sphere using a discrete conformal mapping algorithm. The two mappings are then composed with a Möbius transformation to generate the function -. The Möbius transformation is chosen by minimizing an energy that measures the distance of - from an isometry. We illustrate our approach using several \"real life\" data sets. We show first that the algorithm allows for accurate, automatic, and landmark-free nonrigid registration of brain surfaces. We then validate our approach by comparing shapes of proteins. We provide numerical experiments to demonstrate that the distances computed with our algorithm between low-resolution, surface-based representations of proteins are highly correlated with the corresponding distances computed between high-resolution, atomistic models for the same proteins.", "title": "Automatic Alignment of Genus-Zero Surfaces", "normalizedTitle": "Automatic Alignment of Genus-Zero Surfaces", "fno": "ttp2014030466", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Biology Computing", "Brain", "Mesh Generation", "Proteins", "Surface Fitting", "Surface Based Protein Representations", "Nonrigid Brain Surface Registration", "Isometry", "Mobius Transformation", "Discrete Conformal Mapping Algorithm", "Triangulation", "Topological 2 Spheres", "Geometric Difference", "Metric Deformation", "Triangular Mesh", "Genus Zero Surface Alignment", "Shape", "Conformal Mapping", "Proteins", "Shape Measurement", "Geometry", "Equations", "Conformal Mapping", "Mesh Warping", "M X 00 F 6 Bius Transformation", "Nonrigid Registration" ], "authors": [ { "givenName": "Patrice", "surname": "Koehl", "fullName": "Patrice Koehl", "affiliation": "University of California, Davis, Davis", "__typename": "ArticleAuthorType" }, { "givenName": "Joel", "surname": "Hass", "fullName": "Joel Hass", "affiliation": "University of California, Davis, Davis", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2014-03-01 00:00:00", "pubType": "trans", "pages": "466-478", "year": "2014", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/smi/1999/0065/0/00650026", "title": "The Algorithm for Automatic Cutting of Three-Dimensional Polyhedrons of h-Genus.", "doi": null, "abstractUrl": "/proceedings-article/smi/1999/00650026/12OmNC8uRiO", "parentPublication": { "id": "proceedings/smi/1999/0065/0", "title": "Shape Modeling and Applications, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/2005/2766/0/01532843", "title": "Visualization of the genus of knots", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/2005/01532843/12OmNCdBDZg", "parentPublication": { "id": "proceedings/ieee-vis/2005/2766/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icip/1995/7310/3/73103552", "title": "Segmentation of molecular surfaces based on their convex hull", "doi": null, "abstractUrl": "/proceedings-article/icip/1995/73103552/12OmNxEjYcr", "parentPublication": { "id": "proceedings/icip/1995/7310/3", "title": "Image Processing, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2010/7259/0/05521455", "title": "The Projective Linear Transition Map for Constructing Smooth Surfaces", "doi": null, "abstractUrl": "/proceedings-article/smi/2010/05521455/12OmNxGALbU", "parentPublication": { "id": "proceedings/smi/2010/7259/0", "title": "Shape Modeling International (SMI 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2007/1179/0/04270168", "title": "A Fast 3D Correspondence Method for Statistical Shape Modeling", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2007/04270168/12OmNxwncHh", "parentPublication": { "id": "proceedings/cvpr/2007/1179/0", "title": "2007 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2016/8851/0/8851c507", "title": "Conformal Surface Alignment with Optimal Möbius Search", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851c507/12OmNzT7Osv", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/smi/2005/2379/0/23790082", "title": "Rational Spherical Splines for Genus Zero Shape Modeling", "doi": null, "abstractUrl": "/proceedings-article/smi/2005/23790082/12OmNzcPA7G", "parentPublication": { "id": "proceedings/smi/2005/2379/0", "title": "Proceedings. International Conference on Shape Modeling and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2017/12/07807327", "title": "Numerical Inversion of SRNF Maps for Elastic Shape Analysis of Genus-Zero Surfaces", "doi": null, "abstractUrl": "/journal/tp/2017/12/07807327/13rRUxCitKG", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tb/2022/02/09233984", "title": "Immuno-Informatics Based Peptides: An Approach for Vaccine Development Against Outer Membrane Proteins of <italic>Pseudomonas</italic> Genus", "doi": null, "abstractUrl": "/journal/tb/2022/02/09233984/1o52bLy9UCQ", "parentPublication": { "id": "trans/tb", "title": "IEEE/ACM Transactions on Computational Biology and Bioinformatics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/12/09444836", "title": "Rationalizing Architectural Surfaces Based on Clustering of Joints", "doi": null, "abstractUrl": "/journal/tg/2022/12/09444836/1u51zSZAnD2", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2014030453", "articleId": "13rRUILtJsd", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2014030479", "articleId": "13rRUyY28ZD", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNC36tSf", "title": "Aug.", "year": "2013", "issueNum": "08", "idPrefix": "tg", "pubType": "journal", "volume": "19", "label": "Aug.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUNvyakN", "doi": "10.1109/TVCG.2013.9", "abstract": "We present a method for computing “choking” loops-a set of surface loops that describe the narrowing of the volumes inside/outside of the surface and extend the notion of surface homology and homotopy loops. The intuition behind their definition is that a choking loop represents the region where an offset of the original surface would get pinched. Our generalized loops naturally include the usual 2g handles/tunnels computed based on the topology of the genus-g surface, but also include loops that identify chokepoints or bottlenecks, i.e., boundaries of small membranes separating the inside or outside volume of the surface into disconnected regions. Our definition is based on persistent homology theory, which gives a measure to topological structures, thus providing resilience to noise and a well-defined way to determine topological feature size. More precisely, the persistence computed here is based on the lower star filtration of the interior or exterior 3D domain with the distance field to the surface being the associated 3D Morse function.", "abstracts": [ { "abstractType": "Regular", "content": "We present a method for computing “choking” loops-a set of surface loops that describe the narrowing of the volumes inside/outside of the surface and extend the notion of surface homology and homotopy loops. The intuition behind their definition is that a choking loop represents the region where an offset of the original surface would get pinched. Our generalized loops naturally include the usual 2g handles/tunnels computed based on the topology of the genus-g surface, but also include loops that identify chokepoints or bottlenecks, i.e., boundaries of small membranes separating the inside or outside volume of the surface into disconnected regions. Our definition is based on persistent homology theory, which gives a measure to topological structures, thus providing resilience to noise and a well-defined way to determine topological feature size. More precisely, the persistence computed here is based on the lower star filtration of the interior or exterior 3D domain with the distance field to the surface being the associated 3D Morse function.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We present a method for computing “choking” loops-a set of surface loops that describe the narrowing of the volumes inside/outside of the surface and extend the notion of surface homology and homotopy loops. The intuition behind their definition is that a choking loop represents the region where an offset of the original surface would get pinched. Our generalized loops naturally include the usual 2g handles/tunnels computed based on the topology of the genus-g surface, but also include loops that identify chokepoints or bottlenecks, i.e., boundaries of small membranes separating the inside or outside volume of the surface into disconnected regions. Our definition is based on persistent homology theory, which gives a measure to topological structures, thus providing resilience to noise and a well-defined way to determine topological feature size. More precisely, the persistence computed here is based on the lower star filtration of the interior or exterior 3D domain with the distance field to the surface being the associated 3D Morse function.", "title": "Choking Loops on Surfaces", "normalizedTitle": "Choking Loops on Surfaces", "fno": "ttg2013081298", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Face", "Generators", "Topology", "Inductors", "Noise", "Surface Treatment", "Noise Measurement", "Object Representations", "Computer Graphics", "Computational Geometry And Object Modeling", "Curve", "Surface" ], "authors": [ { "givenName": null, "surname": "Xin Feng", "fullName": "Xin Feng", "affiliation": "Dept. of Comput. Sci. & Eng., Michigan State Univ., East Lansing, MI, USA", "__typename": "ArticleAuthorType" }, { "givenName": null, "surname": "Yiying Tong", "fullName": "Yiying Tong", "affiliation": "Dept. of Comput. Sci. & Eng., Michigan State Univ., East Lansing, MI, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "08", "pubDate": "2013-08-01 00:00:00", "pubType": "trans", "pages": "1298-1306", "year": "2013", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/smi/2010/7259/0/05521475", "title": "Tiling Surfaces with Cylinders Using n-loops", "doi": null, "abstractUrl": "/proceedings-article/smi/2010/05521475/12OmNqJ8tnR", "parentPublication": { "id": "proceedings/smi/2010/7259/0", "title": "Shape Modeling International (SMI 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/1990/2057/0/00139537", "title": "Representing surface curvature discontinuities on curved surfaces", "doi": null, "abstractUrl": "/proceedings-article/iccv/1990/00139537/12OmNvT2peK", "parentPublication": { "id": "proceedings/iccv/1990/2057/0", "title": "Proceedings Third International Conference on Computer Vision", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieee-vis/1998/9176/0/91760264", "title": "Simplifying Surfaces with Color and Texture Using Quadric Error Metrics", "doi": null, "abstractUrl": "/proceedings-article/ieee-vis/1998/91760264/12OmNvvLi3O", "parentPublication": { "id": "proceedings/ieee-vis/1998/9176/0", "title": "Visualization Conference, IEEE", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cw/2007/3005/0/30050357", "title": "On Computing Handle and Tunnel Loops", "doi": null, "abstractUrl": "/proceedings-article/cw/2007/30050357/12OmNy3149V", "parentPublication": { "id": "proceedings/cw/2007/3005/0", "title": "2007 International Conference on Cyberworlds (CW'07)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2009/3992/0/05206517", "title": "On edge detection on surfaces", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2009/05206517/12OmNyUFfIy", "parentPublication": { "id": "proceedings/cvpr/2009/3992/0", "title": "2009 IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/focs/2002/1822/0/18220627", "title": "Optimal System of Loops on an Orientable Surface", "doi": null, "abstractUrl": "/proceedings-article/focs/2002/18220627/12OmNyuy9ZK", "parentPublication": { "id": "proceedings/focs/2002/1822/0", "title": "The 43rd Annual IEEE Symposium on Foundations of Computer Science, 2002. Proceedings.", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2009/06/ttp2009061006", "title": "Exact Geodesics and Shortest Paths on Polyhedral Surfaces", "doi": null, "abstractUrl": "/journal/tp/2009/06/ttp2009061006/13rRUxASuOf", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2002/04/v0346", "title": "Robust Creation of Implicit Surfaces from Polygonal Meshes", "doi": null, "abstractUrl": "/journal/tg/2002/04/v0346/13rRUxD9h4Y", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2008/04/ttg2008040805", "title": "Globally Optimal Surface Mapping for Surfaces with Arbitrary Topology", "doi": null, "abstractUrl": "/journal/tg/2008/04/ttg2008040805/13rRUygT7su", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2023/04/09677901", "title": "Using Foliation Leaves to Extract Reeb Graphs on Surfaces", "doi": null, "abstractUrl": "/journal/tg/2023/04/09677901/1A4SvXrJO2k", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttg2013081288", "articleId": "13rRUwghd4Y", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttg2013081307", "articleId": "13rRUxd2aZ0", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzV70s0", "title": "May", "year": "2015", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "21", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwwaKta", "doi": "10.1109/TVCG.2015.2410051", "abstract": "The articles in this special section were presented at the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).", "abstracts": [ { "abstractType": "Regular", "content": "The articles in this special section were presented at the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The articles in this special section were presented at the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).", "title": "Guest Editor's Introduction to the Special Section on the International Symposium on Mixed and 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"trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2012/03/ttg2012030354", "title": "Guest Editors' Introduction: Special Section on ACM VRST", "doi": null, "abstractUrl": "/journal/tg/2012/03/ttg2012030354/13rRUILLkvn", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2013/06/ttg2013060898", "title": "Guest Editors' Introduction: Special Section on the IEEE Pacific Visualization Symposium 2012", "doi": null, "abstractUrl": "/journal/tg/2013/06/ttg2013060898/13rRUNvgziD", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2015/08/07138667", "title": "Guest 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"parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/08/06847259", "title": "Guest Editors&#x0027; Introduction: Special Section on the IEEE Pacific Visualization Symposium", "doi": null, "abstractUrl": "/journal/tg/2014/08/06847259/13rRUxD9gXJ", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2014/10/06881790", "title": "Guest Editors' Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA)", "doi": null, "abstractUrl": "/journal/tg/2014/10/06881790/13rRUy0HYRq", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": 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{ "issue": { "id": "12OmNqHItJ7", "title": "March", "year": "2010", "issueNum": "03", "idPrefix": "tp", "pubType": "journal", "volume": "32", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxOdD9o", "doi": "10.1109/TPAMI.2009.30", "abstract": "Despite active research and significant progress in the last 30 years, eye detection and tracking remains challenging due to the individuality of eyes, occlusion, variability in scale, location, and light conditions. Data on eye location and details of eye movements have numerous applications and are essential in face detection, biometric identification, and particular human-computer interaction tasks. This paper reviews current progress and state of the art in video-based eye detection and tracking in order to identify promising techniques as well as issues to be further addressed. We present a detailed review of recent eye models and techniques for eye detection and tracking. We also survey methods for gaze estimation and compare them based on their geometric properties and reported accuracies. This review shows that, despite their apparent simplicity, the development of a general eye detection technique involves addressing many challenges, requires further theoretical developments, and is consequently of interest to many other domains problems in computer vision and beyond.", "abstracts": [ { "abstractType": "Regular", "content": "Despite active research and significant progress in the last 30 years, eye detection and tracking remains challenging due to the individuality of eyes, occlusion, variability in scale, location, and light conditions. Data on eye location and details of eye movements have numerous applications and are essential in face detection, biometric identification, and particular human-computer interaction tasks. This paper reviews current progress and state of the art in video-based eye detection and tracking in order to identify promising techniques as well as issues to be further addressed. We present a detailed review of recent eye models and techniques for eye detection and tracking. We also survey methods for gaze estimation and compare them based on their geometric properties and reported accuracies. This review shows that, despite their apparent simplicity, the development of a general eye detection technique involves addressing many challenges, requires further theoretical developments, and is consequently of interest to many other domains problems in computer vision and beyond.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Despite active research and significant progress in the last 30 years, eye detection and tracking remains challenging due to the individuality of eyes, occlusion, variability in scale, location, and light conditions. Data on eye location and details of eye movements have numerous applications and are essential in face detection, biometric identification, and particular human-computer interaction tasks. This paper reviews current progress and state of the art in video-based eye detection and tracking in order to identify promising techniques as well as issues to be further addressed. We present a detailed review of recent eye models and techniques for eye detection and tracking. We also survey methods for gaze estimation and compare them based on their geometric properties and reported accuracies. This review shows that, despite their apparent simplicity, the development of a general eye detection technique involves addressing many challenges, requires further theoretical developments, and is consequently of interest to many other domains problems in computer vision and beyond.", "title": "In the Eye of the Beholder: A Survey of Models for Eyes and Gaze", "normalizedTitle": "In the Eye of the Beholder: A Survey of Models for Eyes and Gaze", "fno": "ttp2010030478", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Eye", "Eye Detection", "Eye Tracking", "Gaze Estimation", "Review Paper", "Gaze Tracking", "Object Detection And Tracking", "Human Computer Interaction" ], "authors": [ { "givenName": "Dan Witzner", "surname": "Hansen", "fullName": "Dan Witzner Hansen", "affiliation": "IT University, Copenhagen, Copenhagen", "__typename": "ArticleAuthorType" }, { "givenName": "Qiang", "surname": "Ji", "fullName": "Qiang Ji", "affiliation": "Rensselaer Polynechnic Institute, Troy", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2010-03-01 00:00:00", "pubType": "trans", "pages": "478-500", "year": "2010", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/gcis/2009/3571/2/3571b133", "title": "Key Techniques of Eye Gaze Tracking Based on Pupil Corneal Reflection", "doi": null, "abstractUrl": "/proceedings-article/gcis/2009/3571b133/12OmNA0vo1q", "parentPublication": { "id": "proceedings/gcis/2009/3571/2", "title": "2009 WRI Global Congress on Intelligent Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sibgrapi/1999/0481/0/04810171", "title": "Keeping an Eye for HCI", "doi": null, "abstractUrl": "/proceedings-article/sibgrapi/1999/04810171/12OmNAoUT4O", "parentPublication": { "id": "proceedings/sibgrapi/1999/0481/0", "title": "XII Brazilian Symposium on Computer Graphics and Image Processing (Cat. No.PR00481)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2011/0394/0/05995675", "title": "Probabilistic gaze estimation without active personal calibration", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995675/12OmNC8MsAV", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icinis/2010/4249/0/4249a048", "title": "Implementation and Optimization of the Eye Gaze Tracking System Based on DM642", "doi": null, "abstractUrl": "/proceedings-article/icinis/2010/4249a048/12OmNs4S8I4", "parentPublication": { "id": "proceedings/icinis/2010/4249/0", "title": "Intelligent Networks and Intelligent Systems, International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/etcs/2009/3557/2/3557c865", "title": "Eye Tracking Based on Grey Prediction", "doi": null, "abstractUrl": "/proceedings-article/etcs/2009/3557c865/12OmNwvDQuB", "parentPublication": { "id": null, "title": null, "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2011/1451/0/06000327", "title": "Gaze tracking as a game input interface", "doi": null, "abstractUrl": "/proceedings-article/cgames/2011/06000327/12OmNxRWIeo", "parentPublication": { "id": "proceedings/cgames/2011/1451/0", "title": "2011 16th International Conference on Computer Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ihmsc/2010/4151/1/4151a300", "title": "A Novel Simple 2D Model of Eye Gaze Estimation", "doi": null, "abstractUrl": "/proceedings-article/ihmsc/2010/4151a300/12OmNzQR1nK", "parentPublication": { "id": "proceedings/ihmsc/2010/4151/1", "title": "Intelligent Human-Machine Systems and Cybernetics, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2002/1602/0/16020101", "title": "Non-Contact Eye Gaze Tracking System by Mapping of Corneal Reflections", "doi": null, "abstractUrl": "/proceedings-article/fg/2002/16020101/12OmNzgwmIY", "parentPublication": { "id": "proceedings/fg/2002/1602/0", "title": "Proceedings of Fifth IEEE International Conference on Automatic Face Gesture Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wkdd/2009/3543/0/3543a594", "title": "Research on Eye-gaze Tracking Network Generated by Augmented Reality Application", "doi": null, "abstractUrl": "/proceedings-article/wkdd/2009/3543a594/12OmNzl3WVn", "parentPublication": { "id": "proceedings/wkdd/2009/3543/0", "title": "2009 Second International Workshop on Knowledge Discovery and Data Mining. WKDD 2009", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2010030462", "articleId": "13rRUwjXZKK", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2010030501", "articleId": "13rRUxcbnIh", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1LUpyYLBfeo", "title": "May", "year": "2023", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1KYoozDk3v2", "doi": "10.1109/TVCG.2023.3247058", "abstract": "In this study, we establish a much-needed baseline for evaluating eye tracking interactions using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each participant went through 1098 targets using multiple conditions representative of AR/VR targeting and selecting tasks, including both traditional standards and those more aligned with AR/VR interactions today. We use circular white world-locked targets, and an eye tracking system with sub-1-degree mean accuracy errors running at approximately 90Hz. In a targeting and button press selection task, we, by design, compare completely unadjusted, cursor-less, eye tracking with controller and head tracking, which both had cursors. Across all inputs, we presented targets in a configuration similar to the ISO 9241–9 reciprocal selection task and another format with targets more evenly distributed near the center. Targets were laid out either flat on a plane or tangent to a sphere and rotated toward the user. Even though we intended this to be a baseline study, we see unmodified eye tracking, without any form of a cursor, or feedback, outperformed the head by 27.9% and performed comparably to the controller (5.63% decrease) in throughput. Eye tracking had improved subjective ratings relative to head in Ease of Use, Adoption, and Fatigue (66.4%, 89.8%, and 116.1 % improvements, respectively) and had similar ratings relative to the controller (reduction by 4.2%, 8.9%, and 5.2% respectively). Eye tracking had a higher miss percentage than controller and head (17.3% vs 4.7% vs 7.2% respectively). Collectively, the results of this baseline study serve as a strong indicator that eye tracking, with even minor sensible interaction design modifications, has tremendous potential in reshaping interactions in next-generation AR/VR head mounted displays.", "abstracts": [ { "abstractType": "Regular", "content": "In this study, we establish a much-needed baseline for evaluating eye tracking interactions using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each participant went through 1098 targets using multiple conditions representative of AR/VR targeting and selecting tasks, including both traditional standards and those more aligned with AR/VR interactions today. We use circular white world-locked targets, and an eye tracking system with sub-1-degree mean accuracy errors running at approximately 90Hz. In a targeting and button press selection task, we, by design, compare completely unadjusted, cursor-less, eye tracking with controller and head tracking, which both had cursors. Across all inputs, we presented targets in a configuration similar to the ISO 9241–9 reciprocal selection task and another format with targets more evenly distributed near the center. Targets were laid out either flat on a plane or tangent to a sphere and rotated toward the user. Even though we intended this to be a baseline study, we see unmodified eye tracking, without any form of a cursor, or feedback, outperformed the head by 27.9% and performed comparably to the controller (5.63% decrease) in throughput. Eye tracking had improved subjective ratings relative to head in Ease of Use, Adoption, and Fatigue (66.4%, 89.8%, and 116.1 % improvements, respectively) and had similar ratings relative to the controller (reduction by 4.2%, 8.9%, and 5.2% respectively). Eye tracking had a higher miss percentage than controller and head (17.3% vs 4.7% vs 7.2% respectively). Collectively, the results of this baseline study serve as a strong indicator that eye tracking, with even minor sensible interaction design modifications, has tremendous potential in reshaping interactions in next-generation AR/VR head mounted displays.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In this study, we establish a much-needed baseline for evaluating eye tracking interactions using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each participant went through 1098 targets using multiple conditions representative of AR/VR targeting and selecting tasks, including both traditional standards and those more aligned with AR/VR interactions today. We use circular white world-locked targets, and an eye tracking system with sub-1-degree mean accuracy errors running at approximately 90Hz. In a targeting and button press selection task, we, by design, compare completely unadjusted, cursor-less, eye tracking with controller and head tracking, which both had cursors. Across all inputs, we presented targets in a configuration similar to the ISO 9241–9 reciprocal selection task and another format with targets more evenly distributed near the center. Targets were laid out either flat on a plane or tangent to a sphere and rotated toward the user. Even though we intended this to be a baseline study, we see unmodified eye tracking, without any form of a cursor, or feedback, outperformed the head by 27.9% and performed comparably to the controller (5.63% decrease) in throughput. Eye tracking had improved subjective ratings relative to head in Ease of Use, Adoption, and Fatigue (66.4%, 89.8%, and 116.1 % improvements, respectively) and had similar ratings relative to the controller (reduction by 4.2%, 8.9%, and 5.2% respectively). Eye tracking had a higher miss percentage than controller and head (17.3% vs 4.7% vs 7.2% respectively). Collectively, the results of this baseline study serve as a strong indicator that eye tracking, with even minor sensible interaction design modifications, has tremendous potential in reshaping interactions in next-generation AR/VR head mounted displays.", "title": "Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR", "normalizedTitle": "Leveling the Playing Field: A Comparative Reevaluation of Unmodified Eye Tracking as an Input and Interaction Modality for VR", "fno": "10049755", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Gaze Tracking", "Helmet Mounted Displays", "Human Computer Interaction", "Virtual Reality", "Adoption", "Circular White World Locked Targets", "Ease Of Use", "Eye Tracking Interactions", "Eye Tracking System", "Fatigue", "Head Tracking", "Improved Subjective Ratings", "ISO 9241 9 Reciprocal Selection Task", "Meta Quest 2 VR Headset", "Targeting Button Press Selection Task", "Unmodified Eye Tracking", "Gaze Tracking", "Target Tracking", "Task Analysis", "Visualization", "Throughput", "Performance Evaluation", "Three Dimensional Displays", "Eye Tracking", "User Experience", "Input Devices", "3 D User Interaction", "Human Factors And Ergonomics", "Gaze Targeting" ], "authors": [ { "givenName": "Ajoy S.", "surname": "Fernandes", "fullName": "Ajoy S. Fernandes", "affiliation": "Meta Reality Labs Research, United States", "__typename": "ArticleAuthorType" }, { "givenName": "T. Scott", "surname": "Murdison", "fullName": "T. Scott Murdison", "affiliation": "Meta Reality Labs, United States", "__typename": "ArticleAuthorType" }, { "givenName": "Michael J.", "surname": "Proulx", "fullName": "Michael J. Proulx", "affiliation": "Meta Reality Labs Research, United States", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "05", "pubDate": "2023-05-01 00:00:00", "pubType": "trans", "pages": "2269-2279", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/smartcity/2015/1893/0/1893a494", "title": "An Advertisement Video Analysis System Based on Eye-Tracking", "doi": null, "abstractUrl": "/proceedings-article/smartcity/2015/1893a494/12OmNzVGcJt", "parentPublication": { "id": "proceedings/smartcity/2015/1893/0", "title": "2015 IEEE International Conference on Smart City/SocialCom/SustainCom (SmartCity)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpcc-smartcity-dss/2018/6614/0/661400a306", "title": "A New Human Eye Tracking Method Based on Tracking Module Feedback TLD Algorithm", "doi": null, "abstractUrl": "/proceedings-article/hpcc-smartcity-dss/2018/661400a306/183rAdksvlO", "parentPublication": { "id": "proceedings/hpcc-smartcity-dss/2018/6614/0", "title": "2018 IEEE 20th International Conference on High Performance Computing and Communications; IEEE 16th International Conference on Smart City; IEEE 4th International Conference on Data Science and Systems (HPCC/SmartCity/DSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2022/9617/0/961700a493", "title": "Eye Tracking-based LSTM for Locomotion Prediction in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2022/961700a493/1CJcrKWnUtO", "parentPublication": { "id": "proceedings/vr/2022/9617/0", "title": "2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a310", "title": "My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a310/1CJdbzCNHUc", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2022/5365/0/536500a518", "title": "Multimodal lnteraction with Gaze and Controller Gesture", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2022/536500a518/1J7WnZV8Mo0", "parentPublication": { "id": "proceedings/ismar-adjunct/2022/5365/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2022/5325/0/532500a082", "title": "Real-time Gaze Tracking with Head-eye Coordination for Head-mounted Displays", "doi": null, "abstractUrl": "/proceedings-article/ismar/2022/532500a082/1JrQQ8dsLKM", "parentPublication": { "id": "proceedings/ismar/2022/5325/0", "title": "2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ithings-greencom-cpscom-smartdata/2019/2980/0/298000a422", "title": "Behavior Analysis of Indoor Escape Route-Finding Based on Head-Mounted VR and Eye Tracking", "doi": null, "abstractUrl": "/proceedings-article/ithings-greencom-cpscom-smartdata/2019/298000a422/1ehBGoaPHhK", "parentPublication": { "id": "proceedings/ithings-greencom-cpscom-smartdata/2019/2980/0", "title": "2019 International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom) and IEEE Smart Data (SmartData)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2020/6532/0/09090461", "title": "Front Camera Eye Tracking For Mobile VR", "doi": null, "abstractUrl": "/proceedings-article/vrw/2020/09090461/1jIxzvZw4YU", "parentPublication": { "id": "proceedings/vrw/2020/6532/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2021/8808/0/09412066", "title": "Detection and Correspondence Matching of Corneal Reflections for Eye Tracking Using Deep Learning", "doi": null, "abstractUrl": "/proceedings-article/icpr/2021/09412066/1tmjH1aA4dG", "parentPublication": { "id": "proceedings/icpr/2021/8808/0", "title": "2020 25th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2021/4057/0/405700a707", "title": "[DC] Eye Fixation Forecasting in Task-Oriented Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vrw/2021/405700a707/1tnWQmeJsZi", "parentPublication": { "id": "proceedings/vrw/2021/4057/0", "title": "2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "10049656", "articleId": "1KYozmEJf2M", "__typename": "AdjacentArticleType" }, "next": { "fno": "10049693", "articleId": "1KYonRpS9fW", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNx8fif4", "title": "July-Sept.", "year": "2020", "issueNum": "03", "idPrefix": "ta", "pubType": "journal", "volume": "11", "label": "July-Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1mhPDEEhlLi", "doi": "10.1109/TAFFC.2018.2816945", "abstract": "Biofeedback games are an attractive alternative to standard techniques for learning short-term relaxation skills. In this paper, we present the design, implementation, and evaluation of three respiratory biofeedback games. To validate these games, we compared breathing rate across 100 male participants (23 years &#x00B1; 3.2 years) playing biofeedback and audio pacing versions of these games as well as a paced breathing app. The games were placed between repeat runs of a cognitively stressful Stroop-based task and the impact of the games on breathing and cognitive performance in the task also assessed. Our results showed that 1) differences in gameplay did not impact player performance; 2) biofeedback not only led to better breath control during play but also during the subsequent cognitively stressful task; and 3) biofeedback led to better attentional-cognitive performance in the subsequent task. Our multi-game experiments show that using respiratory biofeedback in video games is an effective strategy to learn paced breathing&#x2014;on par with the standalone technique of paced breathing&#x2014;and to self-regulate stress levels in later stressful scenarios. Furthermore, owing to its entertainment value, our relaxation solution has the potential to be more engaging and accessible than standalone paced breathing, for use over longer durations.", "abstracts": [ { "abstractType": "Regular", "content": "Biofeedback games are an attractive alternative to standard techniques for learning short-term relaxation skills. In this paper, we present the design, implementation, and evaluation of three respiratory biofeedback games. To validate these games, we compared breathing rate across 100 male participants (23 years &#x00B1; 3.2 years) playing biofeedback and audio pacing versions of these games as well as a paced breathing app. The games were placed between repeat runs of a cognitively stressful Stroop-based task and the impact of the games on breathing and cognitive performance in the task also assessed. Our results showed that 1) differences in gameplay did not impact player performance; 2) biofeedback not only led to better breath control during play but also during the subsequent cognitively stressful task; and 3) biofeedback led to better attentional-cognitive performance in the subsequent task. Our multi-game experiments show that using respiratory biofeedback in video games is an effective strategy to learn paced breathing&#x2014;on par with the standalone technique of paced breathing&#x2014;and to self-regulate stress levels in later stressful scenarios. Furthermore, owing to its entertainment value, our relaxation solution has the potential to be more engaging and accessible than standalone paced breathing, for use over longer durations.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Biofeedback games are an attractive alternative to standard techniques for learning short-term relaxation skills. In this paper, we present the design, implementation, and evaluation of three respiratory biofeedback games. To validate these games, we compared breathing rate across 100 male participants (23 years ± 3.2 years) playing biofeedback and audio pacing versions of these games as well as a paced breathing app. The games were placed between repeat runs of a cognitively stressful Stroop-based task and the impact of the games on breathing and cognitive performance in the task also assessed. Our results showed that 1) differences in gameplay did not impact player performance; 2) biofeedback not only led to better breath control during play but also during the subsequent cognitively stressful task; and 3) biofeedback led to better attentional-cognitive performance in the subsequent task. Our multi-game experiments show that using respiratory biofeedback in video games is an effective strategy to learn paced breathing—on par with the standalone technique of paced breathing—and to self-regulate stress levels in later stressful scenarios. Furthermore, owing to its entertainment value, our relaxation solution has the potential to be more engaging and accessible than standalone paced breathing, for use over longer durations.", "title": "Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing", "normalizedTitle": "Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing", "fno": "08319498", "hasPdf": true, "idPrefix": "ta", "keywords": [ "Games", "Stress", "Biological Control Systems", "Task Analysis", "Training", "Medical Treatment", "Physiology", "Biofeedback", "Relaxation Games", "Stress Management", "Wearable Sensors", "Paced Breathing" ], "authors": [ { "givenName": "M. Abdullah", "surname": "Zafar", "fullName": "M. Abdullah Zafar", "affiliation": "Department of Electrical and Computer Engineering, Texas A&M University at Qatar, Doha, Qatar", "__typename": "ArticleAuthorType" }, { "givenName": "Beena", "surname": "Ahmed", "fullName": "Beena Ahmed", "affiliation": "School of Electrical Engineering and Telecommunications, University of New South Wales, Sydney, Australia", "__typename": "ArticleAuthorType" }, { "givenName": "Rami Al", "surname": "Rihawi", "fullName": "Rami Al Rihawi", "affiliation": "Department of Electrical and Computer Engineering, Texas A&M University at Qatar, Doha, Qatar", "__typename": "ArticleAuthorType" }, { "givenName": "Ricardo", "surname": "Gutierrez-Osuna", "fullName": "Ricardo Gutierrez-Osuna", "affiliation": "Department of Computer Science and Engineering, Texas A&M University, Doha, TX", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "03", "pubDate": "2020-07-01 00:00:00", "pubType": "trans", "pages": "519-531", "year": "2020", "issn": "1949-3045", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/acii/2013/5048/0/5048a289", "title": "Heart Rate Variability and Skin Conductance Biofeedback: A Triple-Blind Randomized Controlled Study", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a289/12OmNAtK4n3", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/aciiw/2017/0680/0/08272594", "title": "Deep breaths: An internally- and externally-paced deep breathing guide", "doi": null, "abstractUrl": "/proceedings-article/aciiw/2017/08272594/12OmNBd9T0n", "parentPublication": { "id": "proceedings/aciiw/2017/0680/0", "title": "2017 Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2013/5048/0/5048a523", "title": "Stress Detection for PTSD via the StartleMart Game", "doi": null, "abstractUrl": "/proceedings-article/acii/2013/5048a523/12OmNvjyxuk", "parentPublication": { "id": "proceedings/acii/2013/5048/0", "title": "2013 Humaine Association Conference on Affective Computing and Intelligent Interaction (ACII)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2014/8065/0/8065a140", "title": "Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2014/8065a140/12OmNwD1q1Y", "parentPublication": { "id": "proceedings/sbgames/2014/8065/0", "title": "2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2016/2722/0/07590374", "title": "Variations of Facial Actions While Playing Games with Inducing Boredom and Stress", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2016/07590374/12OmNwDACaL", "parentPublication": { "id": "proceedings/vs-games/2016/2722/0", "title": "2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vs-games/2016/2722/0/07590372", "title": "Towards the Biofeedback Game - with Interoception and Rehabilitation", "doi": null, "abstractUrl": "/proceedings-article/vs-games/2016/07590372/12OmNxdDFLq", "parentPublication": { "id": "proceedings/vs-games/2016/2722/0", "title": "2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cgames/2015/7921/0/07272965", "title": "Designing immersive affective environments with biofeedback", "doi": null, "abstractUrl": "/proceedings-article/cgames/2015/07272965/12OmNxu6p9b", "parentPublication": { "id": "proceedings/cgames/2015/7921/0", "title": "2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/sbgames/2017/4846/0/484601a056", "title": "Biofeedback Sensors in Electronic Games: A Practical Evaluation", "doi": null, "abstractUrl": "/proceedings-article/sbgames/2017/484601a056/12OmNyLiuwL", "parentPublication": { "id": "proceedings/sbgames/2017/4846/0", "title": "2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2021/01/08400398", "title": "Partial Reinforcement in Game Biofeedback for Relaxation Training", "doi": null, "abstractUrl": "/journal/ta/2021/01/08400398/13rRUEgarzS", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/2019/02/07930503", "title": "Visual Biofeedback and Game Adaptation in Relaxation Skill Transfer", "doi": null, "abstractUrl": "/journal/ta/2019/02/07930503/13rRUwInvdq", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08307228", "articleId": "13rRUxDqS6N", "__typename": "AdjacentArticleType" }, "next": { "fno": "08320798", "articleId": "13rRUyYjK8G", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNz5JC2z", "title": "Nov.", "year": "2017", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "23", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUwInvyG", "doi": "10.1109/TVCG.2017.2734428", "abstract": "Recent publications and art performances demonstrate amazing results using projection mapping. To our knowledge, there exists no multi-projection system that can project onto non-rigid target geometries. This constrains the applicability and quality for live performances with multiple spectators. Given the cost and complexity of current systems, we present a low-cost easy-to-use markerless non-rigid face multi-projection system. It is based on a non-rigid, dense face tracker and a real-time multi-projection solver adapted to imprecise tracking, geometry and calibration. Using this novel system we produce compelling results with only consumer-grade hardware.", "abstracts": [ { "abstractType": "Regular", "content": "Recent publications and art performances demonstrate amazing results using projection mapping. To our knowledge, there exists no multi-projection system that can project onto non-rigid target geometries. This constrains the applicability and quality for live performances with multiple spectators. Given the cost and complexity of current systems, we present a low-cost easy-to-use markerless non-rigid face multi-projection system. It is based on a non-rigid, dense face tracker and a real-time multi-projection solver adapted to imprecise tracking, geometry and calibration. Using this novel system we produce compelling results with only consumer-grade hardware.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Recent publications and art performances demonstrate amazing results using projection mapping. To our knowledge, there exists no multi-projection system that can project onto non-rigid target geometries. This constrains the applicability and quality for live performances with multiple spectators. Given the cost and complexity of current systems, we present a low-cost easy-to-use markerless non-rigid face multi-projection system. It is based on a non-rigid, dense face tracker and a real-time multi-projection solver adapted to imprecise tracking, geometry and calibration. Using this novel system we produce compelling results with only consumer-grade hardware.", "title": "FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping", "normalizedTitle": "FaceForge: Markerless Non-Rigid Face Multi-Projection Mapping", "fno": "08007312", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Face", "Cameras", "Target Tracking", "Computational Modeling", "Geometry", "Calibration", "Image Color Analysis", "Face Projection", "Mixed Reality", "Multi Projection Mapping", "Non Rigid Face Tracking" ], "authors": [ { "givenName": "Christian", "surname": "Siegl", "fullName": "Christian Siegl", "affiliation": "Computer Graphics GroupUniversity of Erlangen/Nuremberg", "__typename": "ArticleAuthorType" }, { "givenName": "Vanessa", "surname": "Lange", "fullName": "Vanessa Lange", "affiliation": "Computer Graphics GroupUniversity of Erlangen/Nuremberg", "__typename": "ArticleAuthorType" }, { "givenName": "Marc", "surname": "Stamminger", "fullName": "Marc Stamminger", "affiliation": "Computer Graphics GroupUniversity of Erlangen/Nuremberg", "__typename": "ArticleAuthorType" }, { "givenName": "Frank", "surname": "Bauer", "fullName": "Frank Bauer", "affiliation": "Computer Graphics GroupUniversity of Erlangen/Nuremberg", "__typename": "ArticleAuthorType" }, { "givenName": "Justus", "surname": "Thies", "fullName": "Justus Thies", "affiliation": "Computer Graphics GroupUniversity of Erlangen/Nuremberg", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2017-11-01 00:00:00", "pubType": "trans", "pages": "2440-2446", "year": "2017", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/vr/2015/1727/0/07223330", "title": "Robust high-speed tracking against illumination changes for dynamic projection mapping", "doi": null, "abstractUrl": "/proceedings-article/vr/2015/07223330/12OmNCdk2JE", "parentPublication": { "id": "proceedings/vr/2015/1727/0", "title": "2015 IEEE Virtual Reality (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/dicta/2010/4271/0/4271a241", "title": "Non-rigid Face Tracking Using Short Track-Life Features", "doi": null, "abstractUrl": "/proceedings-article/dicta/2010/4271a241/12OmNvHGryH", "parentPublication": { "id": "proceedings/dicta/2010/4271/0", "title": "2010 International Conference on Digital Image Computing: Techniques and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/03/07516689", "title": "Dynamic Projection Mapping onto Deforming Non-Rigid Surface Using Deformable Dot Cluster Marker", "doi": null, "abstractUrl": "/journal/tg/2017/03/07516689/13rRUwdIOUR", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/08/07983006", "title": "FlyCap: Markerless Motion Capture Using Multiple Autonomous Flying Cameras", "doi": null, "abstractUrl": "/journal/tg/2018/08/07983006/13rRUxYrbUO", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/11/08466021", "title": "Auto-Calibration for Dynamic Multi-Projection Mapping on Arbitrary Surfaces", "doi": null, "abstractUrl": "/journal/tg/2018/11/08466021/14M3DYlzziw", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2018/3788/0/08546201", "title": "Non-rigid Reconstruction with a Single Moving RGB-D Camera", "doi": null, "abstractUrl": "/proceedings-article/icpr/2018/08546201/17D45WHONoz", "parentPublication": { "id": "proceedings/icpr/2018/3788/0", "title": "2018 24th International Conference on Pattern Recognition (ICPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873957", "title": "Content-Aware Brightness Solving and Error Mitigation in Large-Scale Multi-Projection Mapping", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873957/1GjwJ0X1ks0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hpbd&is/2019/0466/0/08735493", "title": "A Multi-Patch Network for Non-Rigid Object Tracking", "doi": null, "abstractUrl": "/proceedings-article/hpbd&is/2019/08735493/1aPuQy42GXu", "parentPublication": { "id": "proceedings/hpbd&is/2019/0466/0", "title": "2019 International Conference on High Performance Big Data and Intelligent Systems (HPBD&IS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/11/08821571", "title": "Animated Stickies: Fast Video Projection Mapping onto a Markerless Plane through a Direct Closed-Loop Alignment", "doi": null, "abstractUrl": "/journal/tg/2019/11/08821571/1d6xCnoQsU0", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2020/9360/0/09150692", "title": "Adversarial Light Projection Attacks on Face Recognition Systems: A Feasibility Study", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2020/09150692/1lPHuQS0GTC", "parentPublication": { "id": "proceedings/cvprw/2020/9360/0", "title": "2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08007213", "articleId": "13rRUxcsYLX", "__typename": "AdjacentArticleType" }, "next": { "fno": "08008808", "articleId": "13rRUxOdD8m", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXFgCt", "name": "ttg201711-08007312s1.zip", "location": "https://www.computer.org/csdl/api/v1/extra/ttg201711-08007312s1.zip", "extension": "zip", "size": "15.3 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNxETa73", "title": "Nov.", "year": "2019", "issueNum": "11", "idPrefix": "tp", "pubType": "journal", "volume": "41", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxASuwA", "doi": "10.1109/TPAMI.2018.2864617", "abstract": "Light field cameras can capture both spatial and angular information of light rays, enabling 3D reconstruction by a single exposure. The geometry of 3D reconstruction is affected by intrinsic parameters of a light field camera significantly. In the paper, we propose a multi-projection-center (MPC) model with 6 intrinsic parameters to characterize light field cameras based on traditional two-parallel-plane (TPP) representation. The MPC model can generally parameterize light field in different imaging formations, including conventional and focused light field cameras. By the constraints of 4D ray and 3D geometry, a 3D projective transformation is deduced to describe the relationship between geometric structure and the MPC coordinates. Based on the MPC model and projective transformation, we propose a calibration algorithm to verify our light field camera model. Our calibration method includes a close-form solution and a non-linear optimization by minimizing re-projection errors. Experimental results on both simulated and real scene data have verified the performance of our algorithm.", "abstracts": [ { "abstractType": "Regular", "content": "Light field cameras can capture both spatial and angular information of light rays, enabling 3D reconstruction by a single exposure. The geometry of 3D reconstruction is affected by intrinsic parameters of a light field camera significantly. In the paper, we propose a multi-projection-center (MPC) model with 6 intrinsic parameters to characterize light field cameras based on traditional two-parallel-plane (TPP) representation. The MPC model can generally parameterize light field in different imaging formations, including conventional and focused light field cameras. By the constraints of 4D ray and 3D geometry, a 3D projective transformation is deduced to describe the relationship between geometric structure and the MPC coordinates. Based on the MPC model and projective transformation, we propose a calibration algorithm to verify our light field camera model. Our calibration method includes a close-form solution and a non-linear optimization by minimizing re-projection errors. Experimental results on both simulated and real scene data have verified the performance of our algorithm.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Light field cameras can capture both spatial and angular information of light rays, enabling 3D reconstruction by a single exposure. The geometry of 3D reconstruction is affected by intrinsic parameters of a light field camera significantly. In the paper, we propose a multi-projection-center (MPC) model with 6 intrinsic parameters to characterize light field cameras based on traditional two-parallel-plane (TPP) representation. The MPC model can generally parameterize light field in different imaging formations, including conventional and focused light field cameras. By the constraints of 4D ray and 3D geometry, a 3D projective transformation is deduced to describe the relationship between geometric structure and the MPC coordinates. Based on the MPC model and projective transformation, we propose a calibration algorithm to verify our light field camera model. Our calibration method includes a close-form solution and a non-linear optimization by minimizing re-projection errors. Experimental results on both simulated and real scene data have verified the performance of our algorithm.", "title": "A Generic Multi-Projection-Center Model and Calibration Method for Light Field Cameras", "normalizedTitle": "A Generic Multi-Projection-Center Model and Calibration Method for Light Field Cameras", "fno": "08430574", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Calibration", "Cameras", "Geometry", "Image Reconstruction", "Image Representation", "Image Sensors", "MPC Model", "Light Field Camera Model", "Generic Multiprojection Center Model", "Light Rays", "Intrinsic Parameters", "Conventional Field Cameras", "Focused Light Field Cameras", "3 D Projective Transformation", "Cameras", "Three Dimensional Displays", "Geometry", "Calibration", "Solid Modeling", "Computational Modeling", "Image Reconstruction", "Multi Projection Center MPC Model", "Light Field Cameras", "Two Parallel Plane TPP Representation", "Calibration" ], "authors": [ { "givenName": "Qi", "surname": "Zhang", "fullName": "Qi Zhang", "affiliation": "School of Computer Science, Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Chunping", "surname": "Zhang", "fullName": "Chunping Zhang", "affiliation": "School of Computer Science, Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jinbo", "surname": "Ling", "fullName": "Jinbo Ling", "affiliation": "School of Computer Science, Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Qing", "surname": "Wang", "fullName": "Qing Wang", "affiliation": "School of Computer Science, Northwestern Polytechnical University, Xi'an, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jingyi", "surname": "Yu", "fullName": "Jingyi Yu", "affiliation": "ShanghaiTech University, Shanghai, China", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2019-11-01 00:00:00", "pubType": "trans", "pages": "2539-2552", "year": "2019", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvprw/2010/7029/0/05543822", "title": "Real time head pose tracking from multiple cameras with a generic model", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2010/05543822/12OmNBDQbmB", "parentPublication": { "id": "proceedings/cvprw/2010/7029/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2015/8391/0/8391a720", "title": "On Linear Structure from Motion for Light Field Cameras", "doi": null, "abstractUrl": "/proceedings-article/iccv/2015/8391a720/12OmNrJAdQ3", "parentPublication": { "id": "proceedings/iccv/2015/8391/0", "title": "2015 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/3dv/2014/7000/1/7000a509", "title": "Calibration of Non-overlapping Cameras Using an External SLAM System", "doi": null, "abstractUrl": "/proceedings-article/3dv/2014/7000a509/12OmNyUWR8K", "parentPublication": { "id": "proceedings/3dv/2014/7000/2", "title": "2014 2nd International Conference on 3D Vision (3DV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2006/07/i1135", "title": "Structure from Motion with Wide Circular Field of View Cameras", "doi": null, "abstractUrl": "/journal/tp/2006/07/i1135/13rRUwIF6mk", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2017/07/07516654", "title": "A Unifying Model for Camera Calibration", "doi": null, "abstractUrl": "/journal/tp/2017/07/07516654/13rRUwInvzF", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2019/9552/0/955200a115", "title": "Blind Calibration for Focused Plenoptic Cameras", "doi": null, "abstractUrl": "/proceedings-article/icme/2019/955200a115/1cdOJf1lggo", "parentPublication": { "id": "proceedings/icme/2019/9552/0", "title": "2019 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2019/3293/0/329300k0113", "title": "Ray-Space Projection Model for Light Field Camera", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2019/329300k0113/1gyrrnTVbUY", "parentPublication": { "id": "proceedings/cvpr/2019/3293/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2019/4803/0/4.803E44", "title": "Calibration of Axial Fisheye Cameras Through Generic Virtual Central Models", "doi": null, "abstractUrl": "/proceedings-article/iccv/2019/4.803E44/1hQqpDxzYbe", "parentPublication": { "id": "proceedings/iccv/2019/4803/0", "title": "2019 IEEE/CVF International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2005/2372/2/01467597", "title": "Calibration of pan-tilt-zoom (PTZ) cameras and omni-directional cameras", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2005/01467597/1htC576hTJ6", "parentPublication": { "id": "proceedings/cvpr/2005/2372/2", "title": "2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/07/09204467", "title": "Ray-Space Epipolar Geometry for Light Field Cameras", "doi": null, "abstractUrl": "/journal/tp/2022/07/09204467/1nkyUb2Y54k", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08855054", "articleId": "1dNHaQfeiUE", "__typename": "AdjacentArticleType" }, "next": { "fno": "08434328", "articleId": "13rRUxjyX5r", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzaQoM5", "title": "May", "year": "2007", "issueNum": "05", "idPrefix": "ds", "pubType": "magazine", "volume": "8", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxAATch", "doi": "10.1109/MDSO.2007.26", "abstract": "The March, April, and May 2007 issues of IEEE Distributed Systems Online feature revised versions of the best papers presented at the 17th International IEEE Workshop on Rapid System Prototyping (RSP 06). These articles were selected by reviewers from a large selection of excellent submissions. This month's issue features two articles. In \"Prototyping Multiprocessor System-on-Chip Applications: A Platform-Based Approach,\" Benaoumeur Senouci, Aimen Bouchhima, Frédéric Rousseau, Frédéric Pétrot, and Ahmed Amine Jerraya present a new multiprocessor system-on-chip prototyping flow based on the Portable Operating System Interface (Posix) standard and a multiprocessor hardware platform. In \"Creating and Validating Embedded Assertion Statecharts,\" Doron Drusinsky, Man-Tak Shing, and Kadir Alpaslan Demir discuss how integrating formal assertions into the modeling, implementation, and testing of statechart-based designs can enhance a system's robustness.", "abstracts": [ { "abstractType": "Regular", "content": "The March, April, and May 2007 issues of IEEE Distributed Systems Online feature revised versions of the best papers presented at the 17th International IEEE Workshop on Rapid System Prototyping (RSP 06). These articles were selected by reviewers from a large selection of excellent submissions. This month's issue features two articles. In \"Prototyping Multiprocessor System-on-Chip Applications: A Platform-Based Approach,\" Benaoumeur Senouci, Aimen Bouchhima, Frédéric Rousseau, Frédéric Pétrot, and Ahmed Amine Jerraya present a new multiprocessor system-on-chip prototyping flow based on the Portable Operating System Interface (Posix) standard and a multiprocessor hardware platform. In \"Creating and Validating Embedded Assertion Statecharts,\" Doron Drusinsky, Man-Tak Shing, and Kadir Alpaslan Demir discuss how integrating formal assertions into the modeling, implementation, and testing of statechart-based designs can enhance a system's robustness.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The March, April, and May 2007 issues of IEEE Distributed Systems Online feature revised versions of the best papers presented at the 17th International IEEE Workshop on Rapid System Prototyping (RSP 06). These articles were selected by reviewers from a large selection of excellent submissions. This month's issue features two articles. In \"Prototyping Multiprocessor System-on-Chip Applications: A Platform-Based Approach,\" Benaoumeur Senouci, Aimen Bouchhima, Frédéric Rousseau, Frédéric Pétrot, and Ahmed Amine Jerraya present a new multiprocessor system-on-chip prototyping flow based on the Portable Operating System Interface (Posix) standard and a multiprocessor hardware platform. In \"Creating and Validating Embedded Assertion Statecharts,\" Doron Drusinsky, Man-Tak Shing, and Kadir Alpaslan Demir discuss how integrating formal assertions into the modeling, implementation, and testing of statechart-based designs can enhance a system's robustness.", "title": "Guest Editor's Introduction: Rapid System Prototyping", "normalizedTitle": "Guest Editor's Introduction: Rapid System Prototyping", "fno": "o5001", "hasPdf": true, "idPrefix": "ds", "keywords": [ "Rapid System Prototyping" ], "authors": [ { "givenName": "Fabrice", "surname": "Kordon", "fullName": "Fabrice Kordon", "affiliation": "University Paris VI", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "05", "pubDate": "2007-05-01 00:00:00", "pubType": "mags", "pages": "1", "year": "2007", "issn": "1541-4922", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/date/2003/1870/1/187010204", "title": "Rapid Prototyping of Flexible Embedded Systems on Multi-DSP Architectures", "doi": null, "abstractUrl": "/proceedings-article/date/2003/187010204/12OmNwekjAD", "parentPublication": { "id": "proceedings/date/2003/1870/1", "title": "Design, Automation &amp; Test in Europe Conference &amp; Exhibition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rsp/1999/0246/0/02460128", "title": "FPGA Partitioning for Rapid Prototyping : A 1 Million Gate Design Case Study", "doi": null, "abstractUrl": "/proceedings-article/rsp/1999/02460128/12OmNzFMFsm", "parentPublication": { "id": "proceedings/rsp/1999/0246/0", "title": "Rapid System Prototyping, IEEE International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2002/09/e0817", "title": "An Introduction to Rapid System Prototyping", "doi": null, "abstractUrl": "/journal/ts/2002/09/e0817/13rRUIM2VDa", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1995/06/mcg1995060020", "title": "Tele-Manufacturing: Rapid Prototyping on the Internet", "doi": null, "abstractUrl": "/magazine/cg/1995/06/mcg1995060020/13rRUwh80JK", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ds/2007/05/o5002", "title": "Prototyping Multiprocessor System-on-Chip Applications: A Platform-Based Approach", "doi": null, "abstractUrl": "/magazine/ds/2007/05/o5002/13rRUx0xPr4", "parentPublication": { "id": "mags/ds", "title": "IEEE Distributed Systems Online", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2005/04/b4058", "title": "Rapid Prototyping and User-Centered Design of Interactive Display-Based Systems", "doi": null, "abstractUrl": "/magazine/pc/2005/04/b4058/13rRUxASuey", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ds/2007/04/o4007", "title": "Guest Editor's Introduction: Rapid System Prototyping", "doi": null, "abstractUrl": "/magazine/ds/2007/04/o4007/13rRUxBJhqs", "parentPublication": { "id": "mags/ds", "title": "IEEE Distributed Systems Online", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1995/06/mcg1995060017", "title": "Computer Graphics in Rapid Prototyping Technology [Guest Editor's Introduction]", "doi": null, "abstractUrl": "/magazine/cg/1995/06/mcg1995060017/13rRUxDqSaP", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ds/2007/03/o3007", "title": "Guest Editor's Introduction: Rapid System Prototyping", "doi": null, "abstractUrl": "/magazine/ds/2007/03/o3007/13rRUy3gmYQ", "parentPublication": { "id": "mags/ds", "title": "IEEE Distributed Systems Online", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "o5002", "articleId": "13rRUx0xPr4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvDI3IB", "title": "March", "year": "2007", "issueNum": "03", "idPrefix": "ds", "pubType": "magazine", "volume": "8", "label": "March", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUy3gmYQ", "doi": "10.1109/MDSO.2007.15", "abstract": "The March, April, and May 2007 issues of IEEE Distributed Systems Online feature revised versions of the best papers presented at the 17th International IEEE Workshop on Rapid System Prototyping (RSP 06). These articles were selected by reviewers from a large selection of excellent submissions. \"Gaining Insight into Executable Models during Runtime: Architecture and Mappings\" by Philipp Graf and Klaus D. M?ller-Glaser appears in the March issue. The article describes an extension to a model-based development approach that provides an architecture for debugging models that execute on target systems or in dedicated rapid-prototyping environments.", "abstracts": [ { "abstractType": "Regular", "content": "The March, April, and May 2007 issues of IEEE Distributed Systems Online feature revised versions of the best papers presented at the 17th International IEEE Workshop on Rapid System Prototyping (RSP 06). These articles were selected by reviewers from a large selection of excellent submissions. \"Gaining Insight into Executable Models during Runtime: Architecture and Mappings\" by Philipp Graf and Klaus D. M?ller-Glaser appears in the March issue. The article describes an extension to a model-based development approach that provides an architecture for debugging models that execute on target systems or in dedicated rapid-prototyping environments.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The March, April, and May 2007 issues of IEEE Distributed Systems Online feature revised versions of the best papers presented at the 17th International IEEE Workshop on Rapid System Prototyping (RSP 06). These articles were selected by reviewers from a large selection of excellent submissions. \"Gaining Insight into Executable Models during Runtime: Architecture and Mappings\" by Philipp Graf and Klaus D. M?ller-Glaser appears in the March issue. The article describes an extension to a model-based development approach that provides an architecture for debugging models that execute on target systems or in dedicated rapid-prototyping environments.", "title": "Guest Editor's Introduction: Rapid System Prototyping", "normalizedTitle": "Guest Editor's Introduction: Rapid System Prototyping", "fno": "o3007", "hasPdf": true, "idPrefix": "ds", "keywords": [ "Rapid System Prototyping" ], "authors": [ { "givenName": "Fabrice", "surname": "Kordon", "fullName": "Fabrice Kordon", "affiliation": "University Paris VI", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "03", "pubDate": "2007-03-01 00:00:00", "pubType": "mags", "pages": "7", "year": "2007", "issn": "1541-4922", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/rsp/2000/0668/0/06680020", "title": "Combining Virtual Benchmarking with Rapid System Prototyping for Real-Time Embedded Multiprocessor Signal Processing System Codesign", "doi": null, "abstractUrl": "/proceedings-article/rsp/2000/06680020/12OmNrAv3HJ", "parentPublication": { "id": "proceedings/rsp/2000/0668/0", "title": "Rapid System Prototyping, IEEE International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iwrsp/1991/3040/0/00218630", "title": "RSVP-rapid system visualization prototyping", "doi": null, "abstractUrl": "/proceedings-article/iwrsp/1991/00218630/12OmNwMFMiI", "parentPublication": { "id": "proceedings/iwrsp/1991/3040/0", "title": "The Second International Workshop on Rapid System Prototyping", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/date/2003/1870/1/187010204", "title": "Rapid Prototyping of Flexible Embedded Systems on Multi-DSP Architectures", "doi": null, "abstractUrl": "/proceedings-article/date/2003/187010204/12OmNwekjAD", "parentPublication": { "id": "proceedings/date/2003/1870/1", "title": "Design, Automation &amp; Test in Europe Conference &amp; Exhibition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iwrsp/1994/5885/0/00315891", "title": "Rapid system prototyping in an open system environment", "doi": null, "abstractUrl": "/proceedings-article/iwrsp/1994/00315891/12OmNyNQSLT", "parentPublication": { "id": "proceedings/iwrsp/1994/5885/0", "title": "Proceedings of IEEE 5th International Workshop on Rapid System Prototyping", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/rsp/1999/0246/0/02460128", "title": "FPGA Partitioning for Rapid Prototyping : A 1 Million Gate Design Case Study", "doi": null, "abstractUrl": "/proceedings-article/rsp/1999/02460128/12OmNzFMFsm", "parentPublication": { "id": "proceedings/rsp/1999/0246/0", "title": "Rapid System Prototyping, IEEE International Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ts/2002/09/e0817", "title": "An Introduction to Rapid System Prototyping", "doi": null, "abstractUrl": "/journal/ts/2002/09/e0817/13rRUIM2VDa", "parentPublication": { "id": "trans/ts", "title": "IEEE Transactions on Software Engineering", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ds/2007/05/o5001", "title": "Guest Editor's Introduction: Rapid System Prototyping", "doi": null, "abstractUrl": "/magazine/ds/2007/05/o5001/13rRUxAATch", "parentPublication": { "id": "mags/ds", "title": "IEEE Distributed Systems Online", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/pc/2005/04/b4058", "title": "Rapid Prototyping and User-Centered Design of Interactive Display-Based Systems", "doi": null, "abstractUrl": "/magazine/pc/2005/04/b4058/13rRUxASuey", "parentPublication": { "id": "mags/pc", "title": "IEEE Pervasive Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ds/2007/04/o4007", "title": "Guest Editor's Introduction: Rapid System Prototyping", "doi": null, "abstractUrl": "/magazine/ds/2007/04/o4007/13rRUxBJhqs", "parentPublication": { "id": "mags/ds", "title": "IEEE Distributed Systems Online", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/cg/1995/06/mcg1995060017", "title": "Computer Graphics in Rapid Prototyping Technology [Guest Editor's Introduction]", "doi": null, "abstractUrl": "/magazine/cg/1995/06/mcg1995060017/13rRUxDqSaP", "parentPublication": { "id": "mags/cg", "title": "IEEE Computer Graphics and Applications", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": null, "next": { "fno": "o3006", "articleId": "13rRUwfqpHA", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNy3iFo4", "title": "June", "year": "2011", "issueNum": "06", "idPrefix": "tp", "pubType": "journal", "volume": "33", "label": "June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygT7gw", "doi": "10.1109/TPAMI.2010.199", "abstract": "This paper presents a robust framework for online full-body gesture spotting from visual hull data. Using view-invariant pose features as observations, hidden Markov models (HMMs) are trained for gesture spotting from continuous movement data streams. Two major contributions of this paper are 1) view-invariant pose feature extraction from visual hulls, and 2) a systematic approach to automatically detecting and modeling specific nongesture movement patterns and using their HMMs for outlier rejection in gesture spotting. The experimental results have shown the view-invariance property of the proposed pose features for both training poses and new poses unseen in training, as well as the efficacy of using specific nongesture models for outlier rejection. Using the IXMAS gesture data set, the proposed framework has been extensively tested and the gesture spotting results are superior to those reported on the same data set obtained using existing state-of-the-art gesture spotting methods.", "abstracts": [ { "abstractType": "Regular", "content": "This paper presents a robust framework for online full-body gesture spotting from visual hull data. Using view-invariant pose features as observations, hidden Markov models (HMMs) are trained for gesture spotting from continuous movement data streams. Two major contributions of this paper are 1) view-invariant pose feature extraction from visual hulls, and 2) a systematic approach to automatically detecting and modeling specific nongesture movement patterns and using their HMMs for outlier rejection in gesture spotting. The experimental results have shown the view-invariance property of the proposed pose features for both training poses and new poses unseen in training, as well as the efficacy of using specific nongesture models for outlier rejection. Using the IXMAS gesture data set, the proposed framework has been extensively tested and the gesture spotting results are superior to those reported on the same data set obtained using existing state-of-the-art gesture spotting methods.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "This paper presents a robust framework for online full-body gesture spotting from visual hull data. Using view-invariant pose features as observations, hidden Markov models (HMMs) are trained for gesture spotting from continuous movement data streams. Two major contributions of this paper are 1) view-invariant pose feature extraction from visual hulls, and 2) a systematic approach to automatically detecting and modeling specific nongesture movement patterns and using their HMMs for outlier rejection in gesture spotting. The experimental results have shown the view-invariance property of the proposed pose features for both training poses and new poses unseen in training, as well as the efficacy of using specific nongesture models for outlier rejection. Using the IXMAS gesture data set, the proposed framework has been extensively tested and the gesture spotting results are superior to those reported on the same data set obtained using existing state-of-the-art gesture spotting methods.", "title": "Online Gesture Spotting from Visual Hull Data", "normalizedTitle": "Online Gesture Spotting from Visual Hull Data", "fno": "ttp2011061175", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Online Gesture Spotting", "View Invariance", "Multilinear Analysis", "Visual Hull", "Hidden Markov Models", "Nongesture Models" ], "authors": [ { "givenName": "Bo", "surname": "Peng", "fullName": "Bo Peng", "affiliation": "Arizona State University, Tempe", "__typename": "ArticleAuthorType" }, { "givenName": "Gang", "surname": "Qian", "fullName": "Gang Qian", "affiliation": "Arizona State University, Tempe", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "06", "pubDate": "2011-06-01 00:00:00", "pubType": "trans", "pages": "1175-1188", "year": "2011", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/isspit/2010/9992/0/05711749", "title": "Robust methods for hand gesture spotting and recognition using Hidden Markov Models and Conditional Random Fields", "doi": null, "abstractUrl": "/proceedings-article/isspit/2010/05711749/12OmNAXPy2B", "parentPublication": { "id": "proceedings/isspit/2010/9992/0", "title": "2010 IEEE International Symposium on Signal Processing and Information Technology (ISSPIT 2010)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2006/2521/4/252140774", "title": "Human-Robot Interaction by Whole Body Gesture Spotting and Recognition", "doi": null, "abstractUrl": "/proceedings-article/icpr/2006/252140774/12OmNAqU4UU", "parentPublication": { "id": "proceedings/icpr/2006/2521/4", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/2000/0580/0/05800422", "title": "Exploiting Speech/Gesture Co-occurrence for Improving Continuous Gesture Recognition in Weather Narration", "doi": null, "abstractUrl": "/proceedings-article/fg/2000/05800422/12OmNCwUmBP", "parentPublication": { "id": "proceedings/fg/2000/0580/0", "title": "Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d850", "title": "A Robust Method for Hand Gesture Segmentation and Recognition Using Forward Spotting Scheme in Conditional Random Fields", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d850/12OmNqBbHxO", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2010/7491/0/05583013", "title": "Activity gesture spotting using a threshold model based on Adaptive Boosting", "doi": null, "abstractUrl": "/proceedings-article/icme/2010/05583013/12OmNqBtiJn", "parentPublication": { "id": "proceedings/icme/2010/7491/0", "title": "2010 IEEE International Conference on Multimedia and Expo", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2010/4109/0/4109d780", "title": "A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling", "doi": null, "abstractUrl": "/proceedings-article/icpr/2010/4109d780/12OmNqBtj7c", "parentPublication": { "id": "proceedings/icpr/2010/4109/0", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/das/2008/3337/0/3337a489", "title": "Word and Symbol Spotting Using Spatial Organization of Local Descriptors", "doi": null, "abstractUrl": "/proceedings-article/das/2008/3337a489/12OmNrNh0PC", "parentPublication": { "id": "proceedings/das/2008/3337/0", "title": "2008 The Eighth IAPR International Workshop on Document Analysis Systems (DAS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icpr/2006/2521/1/252111231", "title": "Simultaneous Gesture Segmentation and Recognition based on Forward Spotting Accumulative HMMs", "doi": null, "abstractUrl": "/proceedings-article/icpr/2006/252111231/12OmNy50gh9", "parentPublication": { "id": "proceedings/icpr/2006/2521/1", "title": "Pattern Recognition, International Conference on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fg/1996/7713/0/77130318", "title": "Spotting recognition of human gestures from time-varying images", "doi": null, "abstractUrl": "/proceedings-article/fg/1996/77130318/12OmNzt0IHR", "parentPublication": { "id": "proceedings/fg/1996/7713/0", "title": "Proceedings of the Second International Conference on Automatic Face and Gesture Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873969", "title": "Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873969/1GjwKZEQiFa", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "ttp2011061161", "articleId": "13rRUxAASXn", "__typename": "AdjacentArticleType" }, "next": { "fno": "ttp2011061189", "articleId": "13rRUx0xPo8", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "17ShDTXWRYO", "name": "ttp2011061175s1.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttp2011061175s1.pdf", "extension": "pdf", "size": "339 kB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNvs4voC", "title": "October", "year": "1996", "issueNum": "10", "idPrefix": "ts", "pubType": "journal", "volume": "22", "label": "October", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUEgs2DB", "doi": "10.1109/32.544349", "abstract": "Abstract—The identification, combination, and interaction of the many factors which influence software development productivity makes the measurement, estimation, comparison and tracking of productivity rates very difficult. Through the analysis of a European Space Agency database consisting of 99 software development projects from 37 companies in 8 European countries, this paper seeks to provide significant and useful information about the major factors which influence the productivity of European space, military, and industrial applications, as well as to determine the best metric for measuring the productivity of these projects. Several key findings emerge from the study. The results indicate that some organizations are obtaining significantly higher productivity than others. Some of this variation is due to the differences in the application category and programming language of projects in each company; however, some differences must also be due to the ways in which these companies manage their software development projects. The use of tools and modern programming practices were found to be major controllable factors in productivity improvement. Finally, the lines-of-code productivity metric is shown to be superior to the process productivity metric for projects in our database.", "abstracts": [ { "abstractType": "Regular", "content": "Abstract—The identification, combination, and interaction of the many factors which influence software development productivity makes the measurement, estimation, comparison and tracking of productivity rates very difficult. Through the analysis of a European Space Agency database consisting of 99 software development projects from 37 companies in 8 European countries, this paper seeks to provide significant and useful information about the major factors which influence the productivity of European space, military, and industrial applications, as well as to determine the best metric for measuring the productivity of these projects. Several key findings emerge from the study. The results indicate that some organizations are obtaining significantly higher productivity than others. Some of this variation is due to the differences in the application category and programming language of projects in each company; however, some differences must also be due to the ways in which these companies manage their software development projects. The use of tools and modern programming practices were found to be major controllable factors in productivity improvement. Finally, the lines-of-code productivity metric is shown to be superior to the process productivity metric for projects in our database.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Abstract—The identification, combination, and interaction of the many factors which influence software development productivity makes the measurement, estimation, comparison and tracking of productivity rates very difficult. Through the analysis of a European Space Agency database consisting of 99 software development projects from 37 companies in 8 European countries, this paper seeks to provide significant and useful information about the major factors which influence the productivity of European space, military, and industrial applications, as well as to determine the best metric for measuring the productivity of these projects. Several key findings emerge from the study. The results indicate that some organizations are obtaining significantly higher productivity than others. Some of this variation is due to the differences in the application category and programming language of projects in each company; however, some differences must also be due to the ways in which these companies manage their software development projects. The use of tools and modern programming practices were found to be major controllable factors in productivity improvement. Finally, the lines-of-code productivity metric is shown to be superior to the process productivity metric for projects in our database.", "title": "Software Development Productivity of European Space, Military, and Industrial Applications", "normalizedTitle": "Software Development Productivity of European Space, Military, and Industrial Applications", "fno": "e0706", "hasPdf": true, "idPrefix": "ts", "keywords": [ "Software Productivity Software Effort Estimation European Software Projects Space", "Military", "And Industrial Software Projects Empirical Study Of Software Projects" ], "authors": [ { "givenName": "Katrina D.", "surname": "Maxwell", "fullName": "Katrina D. Maxwell", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Luk Van", "surname": "Wassenhove", "fullName": "Luk Van Wassenhove", "affiliation": null, "__typename": "ArticleAuthorType" }, { "givenName": "Soumitra", "surname": "Dutta", "fullName": "Soumitra Dutta", "affiliation": null, "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": false, "isOpenAccess": false, "issueNum": "10", "pubDate": "1996-10-01 00:00:00", "pubType": "trans", "pages": "706-718", "year": "1996", "issn": "0098-5589", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [], "adjacentArticles": { "previous": { "fno": "e0689", "articleId": "13rRUxOdD9T", "__typename": "AdjacentArticleType" }, "next": { "fno": "e0719", "articleId": "13rRUxBJhx6", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1HGJ6XQen96", "title": "Nov.", "year": "2022", "issueNum": "11", "idPrefix": "tg", "pubType": "journal", "volume": "28", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1GjwOcBWT6M", "doi": "10.1109/TVCG.2022.3203086", "abstract": "The increasing ubiquity and mobility of virtual reality (VR) devices has introduced novel use cases, one of which is using VR in vehicles, both human-driven and fully automated. However, the effects of the adoption of VR-in-the-car on user task performance, safety, trust, and perceived risk are still largely unknown or not fully understood. Blocking out the physical world and substituting it with a virtual environment has many potential benefits including fewer distractions and greater productivity. However, one shortcoming of this seclusion is losing situation awareness which becomes critical in dynamic, in-vehicle environments, even when the user is not in the driver's seat. Hence, this study aims to understand the effects of providing VR users with situation awareness cues about the real world, when riding in a human-driven or a fully automated car. The results of this driving simulator experiment provide valuable insights into passengers' experience and their information needs while immersed in VR environments. Identifying passengers' unique challenges and needs, as well as developing solutions for them, is expected to improve users' travel experience towards a wider adoption of VR devices.", "abstracts": [ { "abstractType": "Regular", "content": "The increasing ubiquity and mobility of virtual reality (VR) devices has introduced novel use cases, one of which is using VR in vehicles, both human-driven and fully automated. However, the effects of the adoption of VR-in-the-car on user task performance, safety, trust, and perceived risk are still largely unknown or not fully understood. Blocking out the physical world and substituting it with a virtual environment has many potential benefits including fewer distractions and greater productivity. However, one shortcoming of this seclusion is losing situation awareness which becomes critical in dynamic, in-vehicle environments, even when the user is not in the driver's seat. Hence, this study aims to understand the effects of providing VR users with situation awareness cues about the real world, when riding in a human-driven or a fully automated car. The results of this driving simulator experiment provide valuable insights into passengers' experience and their information needs while immersed in VR environments. Identifying passengers' unique challenges and needs, as well as developing solutions for them, is expected to improve users' travel experience towards a wider adoption of VR devices.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The increasing ubiquity and mobility of virtual reality (VR) devices has introduced novel use cases, one of which is using VR in vehicles, both human-driven and fully automated. However, the effects of the adoption of VR-in-the-car on user task performance, safety, trust, and perceived risk are still largely unknown or not fully understood. Blocking out the physical world and substituting it with a virtual environment has many potential benefits including fewer distractions and greater productivity. However, one shortcoming of this seclusion is losing situation awareness which becomes critical in dynamic, in-vehicle environments, even when the user is not in the driver's seat. Hence, this study aims to understand the effects of providing VR users with situation awareness cues about the real world, when riding in a human-driven or a fully automated car. The results of this driving simulator experiment provide valuable insights into passengers' experience and their information needs while immersed in VR environments. Identifying passengers' unique challenges and needs, as well as developing solutions for them, is expected to improve users' travel experience towards a wider adoption of VR devices.", "title": "Incorporating Situation Awareness Cues in Virtual Reality for Users in Dynamic in-Vehicle Environments", "normalizedTitle": "Incorporating Situation Awareness Cues in Virtual Reality for Users in Dynamic in-Vehicle Environments", "fno": "09873967", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Advanced Driver Assistance Systems", "Computer Simulation", "Information Needs", "Virtual Reality", "Driving Simulator Experiment", "Dynamic In Vehicle Environments", "Fully Automated Car", "Information Needs", "Passenger Experience", "Perceived Risk", "Safety", "Situation Awareness Cues", "Trust", "User Task Performance", "Virtual Reality Devices", "Virtual Reality Environment", "VR Devices", "VR Environments", "VR In The Car Adoption", "Automobiles", "Task Analysis", "Virtual Environments", "Psychology", "Vehicle Dynamics", "Roads", "Productivity", "Virtual Reality", "Situation Awareness", "Perceived Risk", "Fully Automated Vehicles" ], "authors": [ { "givenName": "Nadia", "surname": "Fereydooni", "fullName": "Nadia Fereydooni", "affiliation": "School of Interactive Computing, Georgia Institute of Technology, United States", "__typename": "ArticleAuthorType" }, { "givenName": "Einat", "surname": "Tenenboim", "fullName": "Einat Tenenboim", "affiliation": "School of Civil and Environmental Engineering, Georgia Institute of Technology, United States", "__typename": "ArticleAuthorType" }, { "givenName": "Bruce N.", "surname": "Walker", "fullName": "Bruce N. Walker", "affiliation": "Department of Psychology, Georgia Institute of Technology, United States", "__typename": "ArticleAuthorType" }, { "givenName": "Srinivas", "surname": "Peeta", "fullName": "Srinivas Peeta", "affiliation": "School of Civil and Environmental Engineering, Georgia Institute of Technology, United States", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2022-11-01 00:00:00", "pubType": "trans", "pages": "3865-3873", "year": "2022", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/isorc/2006/2561/0/25610287", "title": "Incorporating Situation Awareness in Service Specifications", "doi": null, "abstractUrl": "/proceedings-article/isorc/2006/25610287/12OmNyGbIjU", "parentPublication": { "id": "proceedings/isorc/2006/2561/0", "title": "Ninth IEEE International 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"RecommendedArticleType" }, { "id": "proceedings/ismar/2018/7459/0/745900a070", "title": "Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness", "doi": null, "abstractUrl": "/proceedings-article/ismar/2018/745900a070/17D45XvMcdq", "parentPublication": { "id": "proceedings/ismar/2018/7459/0", "title": "2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/ex/2022/05/09745520", "title": "Toward Social Situation Awareness in Support Agents", "doi": null, "abstractUrl": "/magazine/ex/2022/05/09745520/1CbVoN9JPDW", "parentPublication": { "id": "mags/ex", "title": "IEEE Intelligent Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873972", "title": "From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared 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{ "issue": { "id": "12OmNyQGSaE", "title": "Sept.-Oct.", "year": "2013", "issueNum": "05", "idPrefix": "cg", "pubType": "magazine", "volume": "33", "label": "Sept.-Oct.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyuvRrf", "doi": "10.1109/MCG.2013.80", "abstract": "The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.", "abstracts": [ { "abstractType": "Regular", "content": "The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.", "title": "Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces", "normalizedTitle": "Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces", "fno": "mcg2013050018", "hasPdf": true, "idPrefix": "cg", "keywords": [ "Haptic Interfaces", "Electroencephalography", "Brain Modeling", "Visualization", "Three Dimensional Displays", "Spatial Interfaces", "Virtual Reality", "Virtual Environments", "Visual Interfaces", "Haptic Interfaces", "Brain Computer Interfaces", "Computer Graphics", "Electroencephalography" ], "authors": [ { "givenName": "Anatole", "surname": "Lecuyer", "fullName": "Anatole Lecuyer", "affiliation": "Inria Rennes", "__typename": "ArticleAuthorType" }, { "givenName": "Laurent", "surname": "George", "fullName": "Laurent George", "affiliation": "Inria Rennes", "__typename": "ArticleAuthorType" }, { "givenName": "Maud", "surname": "Marchal", "fullName": "Maud Marchal", "affiliation": "INSA Rennes", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2013-09-01 00:00:00", "pubType": "mags", "pages": "18-23", "year": "2013", "issn": "0272-1716", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cscloud/2017/6644/0/6644a300", "title": "Brain-Based Computer Interfaces in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/cscloud/2017/6644a300/12OmNB6UIct", "parentPublication": { "id": "proceedings/cscloud/2017/6644/0", "title": "2017 IEEE 4th International Conference on Cyber Security and Cloud Computing (CSCloud)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acii/2009/4800/0/05349478", "title": "Emotional brain-computer interfaces", "doi": null, "abstractUrl": "/proceedings-article/acii/2009/05349478/12OmNBKmXj3", "parentPublication": { "id": "proceedings/acii/2009/4800/0", "title": "2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops (ACII 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ivs/2005/8961/0/01505201", "title": "VR haptic interfaces for teleoperation: an evaluation study", "doi": null, "abstractUrl": "/proceedings-article/ivs/2005/01505201/12OmNx5piQE", "parentPublication": { "id": "proceedings/ivs/2005/8961/0", "title": "2005 IEEE Intelligent Vehicles Symposium Proceedings", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446619", "title": "Touchless Haptic Feedback for VR Rhythm Games", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446619/13bd1fKQxqX", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "mags/co/2008/10/mco2008100066", "title": "Brain-Computer Interfaces, Virtual Reality, and Videogames", "doi": null, "abstractUrl": "/magazine/co/2008/10/mco2008100066/13rRUNvya4v", "parentPublication": { "id": "mags/co", "title": "Computer", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2017/11/08007246", "title": "AR Feels &#x201c;Softer&#x201d; than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2017/11/08007246/13rRUwh80Hj", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vrw/2022/8402/0/840200a217", "title": "Designing and Implementing Individualized VR for Supporting Depression", "doi": null, "abstractUrl": "/proceedings-article/vrw/2022/840200a217/1CJevWGRbi0", "parentPublication": { "id": "proceedings/vrw/2022/8402/0", "title": "2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2023/4815/0/481500a592", "title": "A Haptic Stimulation-Based Training Method to Improve the Quality of Motor Imagery EEG Signal in VR", "doi": null, "abstractUrl": "/proceedings-article/vr/2023/481500a592/1MNgVlvp10Q", "parentPublication": { "id": "proceedings/vr/2023/4815/0", "title": "2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08798266", "title": "Towards EEG-Based Haptic Interaction within Virtual Environments", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08798266/1cJ13SHk4dW", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2020/5608/0/09089634", "title": "Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios", "doi": null, "abstractUrl": "/proceedings-article/vr/2020/09089634/1jIxcsLcYes", "parentPublication": { "id": "proceedings/vr/2020/5608/0", "title": "2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "mcg2013050009", "articleId": "13rRUxBrGjt", "__typename": "AdjacentArticleType" }, "next": { "fno": "mcg2013050024", "articleId": "13rRUxN5evJ", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "1LUpyYLBfeo", "title": "May", "year": "2023", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "29", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1KYowtn3pok", "doi": "10.1109/TVCG.2023.3247060", "abstract": "Text entry remains challenging in virtual environments, where users may quickly experience physical fatigue in some body parts using existing methods. In this paper, we propose “CrowbarLimbs,” a novel virtual reality (VR) text entry metaphor with two deformable extended virtual limbs. By using a crowbar-like metaphor and placing the virtual keyboard at a user-preferred location based on the user's physical stature, our method can assist the user in placing their hands and arms in a comfortable posture, thus effectively reducing the physical fatigue in various body parts, such as hands, wrists, and elbows. In an initial user study, we found that CrowbarLimbs achieved text entry speed, accuracy, and system usability comparable to those of previous VR typing methods. To investigate the proposed metaphor in more depth, we further conducted two additional user studies to explore the ergonomically user-friendly shapes of CrowbarLimbs and virtual keyboard locations. The experimental results indicate that the shapes of CrowbarLimbs have significant effects on the fatigue ratings in various body parts and text entry speed. Furthermore, placing the virtual keyboard near the user and at half their height can lead to a satisfactory text entry rate of 28.37 words per minute.", "abstracts": [ { "abstractType": "Regular", "content": "Text entry remains challenging in virtual environments, where users may quickly experience physical fatigue in some body parts using existing methods. In this paper, we propose “CrowbarLimbs,” a novel virtual reality (VR) text entry metaphor with two deformable extended virtual limbs. By using a crowbar-like metaphor and placing the virtual keyboard at a user-preferred location based on the user's physical stature, our method can assist the user in placing their hands and arms in a comfortable posture, thus effectively reducing the physical fatigue in various body parts, such as hands, wrists, and elbows. In an initial user study, we found that CrowbarLimbs achieved text entry speed, accuracy, and system usability comparable to those of previous VR typing methods. To investigate the proposed metaphor in more depth, we further conducted two additional user studies to explore the ergonomically user-friendly shapes of CrowbarLimbs and virtual keyboard locations. The experimental results indicate that the shapes of CrowbarLimbs have significant effects on the fatigue ratings in various body parts and text entry speed. Furthermore, placing the virtual keyboard near the user and at half their height can lead to a satisfactory text entry rate of 28.37 words per minute.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Text entry remains challenging in virtual environments, where users may quickly experience physical fatigue in some body parts using existing methods. In this paper, we propose “CrowbarLimbs,” a novel virtual reality (VR) text entry metaphor with two deformable extended virtual limbs. By using a crowbar-like metaphor and placing the virtual keyboard at a user-preferred location based on the user's physical stature, our method can assist the user in placing their hands and arms in a comfortable posture, thus effectively reducing the physical fatigue in various body parts, such as hands, wrists, and elbows. In an initial user study, we found that CrowbarLimbs achieved text entry speed, accuracy, and system usability comparable to those of previous VR typing methods. To investigate the proposed metaphor in more depth, we further conducted two additional user studies to explore the ergonomically user-friendly shapes of CrowbarLimbs and virtual keyboard locations. The experimental results indicate that the shapes of CrowbarLimbs have significant effects on the fatigue ratings in various body parts and text entry speed. Furthermore, placing the virtual keyboard near the user and at half their height can lead to a satisfactory text entry rate of 28.37 words per minute.", "title": "CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor", "normalizedTitle": "CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor", "fno": "10049695", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Ergonomics", "Keyboards", "Text Analysis", "User Interfaces", "Virtual Reality", "Additional User Studies", "Body Parts", "Crowbar Limbs", "Deformable Extended Virtual Limbs", "Fatigue Ratings", "Fatigue Reducing Virtual Reality Text Entry Metaphor", "Initial User Study", "Physical Fatigue", "Physical Stature", "Previous VR Typing Methods", "Satisfactory Text Entry Rate", "Text Entry Speed", "User Friendly Shapes", "User Preferred Location", "Virtual Environments", "Virtual Keyboard Locations", "Keyboards", "Fatigue", "Shape", "Virtual Environments", "Usability", "Electronic Mail", "Visualization", "Virtual Reality", "Text Entry", "Selection Keyboard", "Fatigue", "Metaphor Shapes", "Keyboard Locations" ], "authors": [ { "givenName": "Muhammad Abu", "surname": "Bakar", "fullName": "Muhammad Abu Bakar", "affiliation": "Department of Computer Science and Engineering, Yuan Ze University, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Yu-Ting", "surname": "Tsai", "fullName": "Yu-Ting Tsai", "affiliation": "Department of Computer Science and Engineering, Yuan Ze University, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Hao-Han", "surname": "Hsueh", "fullName": "Hao-Han Hsueh", "affiliation": "Department of Computer Science and Engineering, Yuan Ze University, Taiwan", "__typename": "ArticleAuthorType" }, { "givenName": "Elena Carolina", "surname": "Li", "fullName": "Elena Carolina Li", "affiliation": "Department of Visual Arts, University of Taipei, Taiwan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2023-05-01 00:00:00", "pubType": "trans", "pages": "2806-2815", "year": "2023", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/dese/2016/5487/0/07930621", "title": "Fatigue Detection Method Based on Smartphone Text Entry Performance Metrics", "doi": null, "abstractUrl": "/proceedings-article/dese/2016/07930621/12OmNrYCXIo", "parentPublication": { "id": "proceedings/dese/2016/5487/0", "title": "2016 9th International Conference on Developments in eSystems Engineering (DeSE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446059", "title": "Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446059/13bd1eSlysI", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2018/3365/0/08446250", "title": "Effects of Hand Representations for Typing in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2018/08446250/13bd1eTtWYT", "parentPublication": { "id": "proceedings/vr/2018/3365/0", "title": "2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/compsac/2018/2666/1/266601a339", "title": "A Japanese Software Keyboard for Tablets that Reduces User Fatigue", "doi": null, "abstractUrl": "/proceedings-article/compsac/2018/266601a339/144U9b07hJP", "parentPublication": { "id": "proceedings/compsac/2018/2666/2", "title": "2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2018/11/08456570", "title": "PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks", "doi": null, "abstractUrl": "/journal/tg/2018/11/08456570/14M3DYGRu3o", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09874256", "title": "Efficient Flower Text Entry in Virtual Reality", "doi": null, "abstractUrl": "/journal/tg/2022/11/09874256/1GjwONKhl84", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/vr/2019/1377/0/08797740", "title": "Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality", "doi": null, "abstractUrl": "/proceedings-article/vr/2019/08797740/1cJ196OGdJm", "parentPublication": { "id": "proceedings/vr/2019/1377/0", "title": "2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar-adjunct/2019/4765/0/476500a387", "title": "Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard", "doi": null, "abstractUrl": "/proceedings-article/ismar-adjunct/2019/476500a387/1gyslQzq07K", "parentPublication": { "id": "proceedings/ismar-adjunct/2019/4765/0", "title": "2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tm/2022/10/09347701", "title": "A One-Page Text Entry Method Optimized for Rectangle Smartwatches", "doi": null, "abstractUrl": "/journal/tm/2022/10/09347701/1qWImH2cLGU", "parentPublication": { "id": "trans/tm", "title": "IEEE Transactions on Mobile Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2021/05/09382836", "title": "Text Entry in Virtual Environments using Speech and a Midair Keyboard", "doi": null, "abstractUrl": "/journal/tg/2021/05/09382836/1saZrgazKz6", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "10049680", "articleId": "1KYolEFtr6U", "__typename": "AdjacentArticleType" }, "next": { "fno": "10049728", "articleId": "1KYotSK4YMM", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNAnuTsa", "title": "April-June", "year": "2016", "issueNum": "02", "idPrefix": "lt", "pubType": "journal", "volume": "9", "label": "April-June", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUygBwej", "doi": "10.1109/TLT.2015.2456912", "abstract": "Digital intercultural training tools play an important role in helping people to mediate cultural misunderstandings. In recent years, these tools were made to teach about specific cultures, but there has been little attention for the design of a tool to teach about differences across a wide range of cultures. In this work, we take the first steps to create a digital self-contained culture-general training tool. In the first part of the article, we focus on different aspects and methods of intercultural training. This information is then used in the second part to evaluate the effect of these different methods on the perception of behaviour in misunderstandings. We found that experiential and story-based approaches may lead to different perceptions of participants. In the third part, we expanded on these critical incidents, and incorporated virtual characters, to evaluate if experiential incidents in an embedded story can lead to an attribution of perceived differences in behaviour to specific differences in culture and to users becoming less judgemental of inappropriate behaviours by people from different cultures. The results suggest that the tool had some effect, but that a debriefing relating the general differences to specific instances would be beneficial.", "abstracts": [ { "abstractType": "Regular", "content": "Digital intercultural training tools play an important role in helping people to mediate cultural misunderstandings. In recent years, these tools were made to teach about specific cultures, but there has been little attention for the design of a tool to teach about differences across a wide range of cultures. In this work, we take the first steps to create a digital self-contained culture-general training tool. In the first part of the article, we focus on different aspects and methods of intercultural training. This information is then used in the second part to evaluate the effect of these different methods on the perception of behaviour in misunderstandings. We found that experiential and story-based approaches may lead to different perceptions of participants. In the third part, we expanded on these critical incidents, and incorporated virtual characters, to evaluate if experiential incidents in an embedded story can lead to an attribution of perceived differences in behaviour to specific differences in culture and to users becoming less judgemental of inappropriate behaviours by people from different cultures. The results suggest that the tool had some effect, but that a debriefing relating the general differences to specific instances would be beneficial.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Digital intercultural training tools play an important role in helping people to mediate cultural misunderstandings. In recent years, these tools were made to teach about specific cultures, but there has been little attention for the design of a tool to teach about differences across a wide range of cultures. In this work, we take the first steps to create a digital self-contained culture-general training tool. In the first part of the article, we focus on different aspects and methods of intercultural training. This information is then used in the second part to evaluate the effect of these different methods on the perception of behaviour in misunderstandings. We found that experiential and story-based approaches may lead to different perceptions of participants. In the third part, we expanded on these critical incidents, and incorporated virtual characters, to evaluate if experiential incidents in an embedded story can lead to an attribution of perceived differences in behaviour to specific differences in culture and to users becoming less judgemental of inappropriate behaviours by people from different cultures. The results suggest that the tool had some effect, but that a debriefing relating the general differences to specific instances would be beneficial.", "title": "Don't Be a Stranger-Designing a Digital Intercultural Sensitivity Training Tool that is Culture General", "normalizedTitle": "Don't Be a Stranger-Designing a Digital Intercultural Sensitivity Training Tool that is Culture General", "fno": "07159093", "hasPdf": true, "idPrefix": "lt", "keywords": [ "Training", "Cultural Differences", "Context", "Sensitivity", "Electronic Mail", "Prototypes", "Computer Assisted Instruction", "Social And Behavioural Sciences", "Social Issues", "Computer Assisted Instruction", "Social And Behavioural Sciences", "Social Issues" ], "authors": [ { "givenName": "Nick", "surname": "Degens", "fullName": "Nick Degens", "affiliation": ", School of Communication, Media & IT, Hanze University of Applied Sciences, Zernikeplein 11, 9747 AS Groningen, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Gert Jan", "surname": "Hofstede", "fullName": "Gert Jan Hofstede", "affiliation": "Information Technology Department, University of Wageningen, Hollandseweg 1, 6706 KN Wageningen, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Adrie", "surname": "Beulens", "fullName": "Adrie Beulens", "affiliation": "Information Technology Department, University of Wageningen, Hollandseweg 1, 6706 KN Wageningen, The Netherlands", "__typename": "ArticleAuthorType" }, { "givenName": "Eva", "surname": "Krumhuber", "fullName": "Eva Krumhuber", "affiliation": "Department of Experimental Psychology, University College London, Gower Street, WC1E 6BT London, United Kingdom", "__typename": "ArticleAuthorType" }, { "givenName": "Arvid", "surname": "Kappas", "fullName": "Arvid Kappas", "affiliation": ", Department of Psychology and Methods, Jacobs University, Campus Ring 1, Bremen, Germany", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": false, "showRecommendedArticles": true, "isOpenAccess": true, "issueNum": "02", "pubDate": "2016-04-01 00:00:00", "pubType": "trans", "pages": "120-132", "year": "2016", "issn": "1939-1382", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/eeee/2009/3907/0/3907a271", "title": "Intercultural Understanding of E-Learning: Case Study of eChina~UK Program", "doi": null, "abstractUrl": "/proceedings-article/eeee/2009/3907a271/12OmNAoUTqs", "parentPublication": { "id": "proceedings/eeee/2009/3907/0", "title": "2009 International Conference on E-Learning, E-Business, Enterprise Information Systems, and E-Government (EEEE 2009)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/hicss/2016/5670/0/5670c085", "title": "Behavioral Manifestations of Intercultural Competence in Computer-Mediated Intercultural Learning", "doi": null, "abstractUrl": "/proceedings-article/hicss/2016/5670c085/12OmNBh8gXp", "parentPublication": { "id": "proceedings/hicss/2016/5670/0", "title": "2016 49th Hawaii International Conference on System Sciences (HICSS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/bcgin/2012/4854/0/4854a343", "title": "Differences between Sino- American Cultural Values from Intercultural Communication Perspective", "doi": null, "abstractUrl": "/proceedings-article/bcgin/2012/4854a343/12OmNqAU6DA", "parentPublication": { "id": "proceedings/bcgin/2012/4854/0", "title": "2012 Second International Conference on Business Computing and Global Informatization", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2007/1083/0/04417880", "title": "Work in progress - Development of intercultural sensitivity from study abroad programs", "doi": null, "abstractUrl": "/proceedings-article/fie/2007/04417880/12OmNrK9q3m", "parentPublication": { "id": "proceedings/fie/2007/1083/0", "title": "2007 37th Annual Frontiers in Education Conference - Global Engineering: Knowledge Without Borders, Opportunities Without Passports", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2017/5920/0/08190698", "title": "Cultivating global mindsets without leaving campus: Building interculturally competent engineer", "doi": null, "abstractUrl": "/proceedings-article/fie/2017/08190698/12OmNxwENkn", "parentPublication": { "id": "proceedings/fie/2017/5920/0", "title": "2017 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2018/1174/0/08659209", "title": "Facilitating Intercultural Development: Preparing Future Engineers for Multidisciplinary Teams and Multicultural Environments", "doi": null, "abstractUrl": "/proceedings-article/fie/2018/08659209/18j98GoGIog", "parentPublication": { "id": "proceedings/fie/2018/1174/0", "title": "2018 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icalt/2022/9519/0/951900a227", "title": "Effects of Technology-Supported Cross-cultural Communications on Learners&#x2019; Culture and Communication Competences", "doi": null, "abstractUrl": "/proceedings-article/icalt/2022/951900a227/1FUUl1Sv99C", "parentPublication": { "id": "proceedings/icalt/2022/9519/0", "title": "2022 International Conference on Advanced Learning Technologies (ICALT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873978", "title": "Use Virtual Reality to Enhance Intercultural Sensitivity: A Randomised Parallel Longitudinal Study", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873978/1GjwOm9uWbe", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/fie/2020/8961/0/09274093", "title": "A KCI Approach to Promote Intercultural Competencies for International Virutal Engineering Student Teams (InVEST)", "doi": null, "abstractUrl": "/proceedings-article/fie/2020/09274093/1phRKcJmIQo", "parentPublication": { "id": "proceedings/fie/2020/8961/0", "title": "2020 IEEE Frontiers in Education Conference (FIE)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ieit/2021/2563/0/256300a613", "title": "Study of Intercultural Communication Training in Interpreting Teaching Based on Multimedia Technology", "doi": null, "abstractUrl": "/proceedings-article/ieit/2021/256300a613/1wHKoq6Hrwc", "parentPublication": { "id": "proceedings/ieit/2021/2563/0", "title": "2021 International Conference on Internet, Education and Information Technology (IEIT)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "07229323", "articleId": "13rRUyuvRtv", "__typename": "AdjacentArticleType" }, "next": { "fno": "07214266", "articleId": "13rRUNvya5T", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNrAMF5z", "title": "February", "year": "2007", "issueNum": "02", "idPrefix": "tp", "pubType": "journal", "volume": "29", "label": "February", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUyfKIEg", "doi": "10.1109/TPAMI.2007.33", "abstract": "Wide field of view (FOV) and high-resolution image acquisition is highly desirable in many vision-based applications. Several systems have reported the use of reflections off mirror pyramids to capture high-resolution, single-viewpoint, and wide-FOV images. Using a dual mirror pyramid (DMP) panoramic camera as an example, in this paper, we examine how the pyramid geometry, and the selection and placement of imager clusters can be optimized to maximize the overall panoramic FOV, sensor utilization efficiency, and image uniformity. The analysis can be generalized and applied to other pyramid-based designs.", "abstracts": [ { "abstractType": "Regular", "content": "Wide field of view (FOV) and high-resolution image acquisition is highly desirable in many vision-based applications. Several systems have reported the use of reflections off mirror pyramids to capture high-resolution, single-viewpoint, and wide-FOV images. Using a dual mirror pyramid (DMP) panoramic camera as an example, in this paper, we examine how the pyramid geometry, and the selection and placement of imager clusters can be optimized to maximize the overall panoramic FOV, sensor utilization efficiency, and image uniformity. The analysis can be generalized and applied to other pyramid-based designs.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Wide field of view (FOV) and high-resolution image acquisition is highly desirable in many vision-based applications. Several systems have reported the use of reflections off mirror pyramids to capture high-resolution, single-viewpoint, and wide-FOV images. Using a dual mirror pyramid (DMP) panoramic camera as an example, in this paper, we examine how the pyramid geometry, and the selection and placement of imager clusters can be optimized to maximize the overall panoramic FOV, sensor utilization efficiency, and image uniformity. The analysis can be generalized and applied to other pyramid-based designs.", "title": "Design Analysis of a High-Resolution Panoramic Camera Using Conventional Imagers and a Mirror Pyramid", "normalizedTitle": "Design Analysis of a High-Resolution Panoramic Camera Using Conventional Imagers and a Mirror Pyramid", "fno": "i0356", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Cameras", "Photographic Lenses", "High Resolution Panoramic Camera", "Wide Field Of View", "High Resolution Image Acquisition", "Dual Mirror Pyramid", "Pyramid Geometry", "Sensor Utilization Efficiency", "Image Uniformity", "Omnidirectional Imaging", "Image Analysis", "Cameras", "Mirrors", "Optical Imaging", "Optical Sensors", "Image Sensors", "Layout", "Geometrical Optics", "High Resolution Imaging", "Optical Reflection", "Panoramic Camera", "Mirror Pyramids", "Omnidirectional Imaging", "And Catadioptric Systems" ], "authors": [ { "givenName": "Hong", "surname": "Hua", "fullName": "Hong Hua", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Narendra", "surname": "Ahuja", "fullName": "Narendra Ahuja", "affiliation": "IEEE", "__typename": "ArticleAuthorType" }, { "givenName": "Chunyu", "surname": "Gao", "fullName": "Chunyu Gao", "affiliation": "IEEE", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "02", "pubDate": "2007-02-01 00:00:00", "pubType": "trans", "pages": "356-361", "year": "2007", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvprw/2010/7029/0/05543792", "title": "Mobile panoramic imaging system", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2010/05543792/12OmNB1eJGd", "parentPublication": { "id": "proceedings/cvprw/2010/7029/0", "title": "2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Workshops", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/isot/2014/6752/0/07119404", "title": "CubeSat Deformable Mirror Demonstration Mission", "doi": null, "abstractUrl": "/proceedings-article/isot/2014/07119404/12OmNBaBuPP", "parentPublication": { "id": "proceedings/isot/2014/6752/0", "title": "2014 International Symposium on Optomechatronic Technologies (ISOT 2014)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/omnivis/2002/1629/0/16290087", "title": "Multiview Panoramic Cameras Using a Mirror Pyramid", "doi": null, "abstractUrl": "/proceedings-article/omnivis/2002/16290087/12OmNvDZEVp", "parentPublication": { "id": "proceedings/omnivis/2002/1629/0", "title": "Omnidirectional Vision, Workshop on", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2001/1272/1/127210960", "title": "A High-Resolution Panoramic Camera", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2001/127210960/12OmNvwkum2", "parentPublication": { "id": "proceedings/cvpr/2001/1272/1", "title": "Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2000/0662/1/06621090", "title": "Physical Panoramic Pyramid and Noise Sensitivity in Pyramids", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2000/06621090/12OmNwDj13A", "parentPublication": { "id": "proceedings/cvpr/2000/0662/1", "title": "Proceedings IEEE Conference on Computer Vision and Pattern Recognition. CVPR 2000 (Cat. No.PR00662)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2001/03/i0279", "title": "Omnistereo: Panoramic Stereo Imaging", "doi": null, "abstractUrl": "/journal/tp/2001/03/i0279/13rRUILc8g3", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icvrv/2017/2636/0/263600a288", "title": "A Virtual Reality Video Stitching System Based on Mirror Pyramids", "doi": null, "abstractUrl": "/proceedings-article/icvrv/2017/263600a288/1ap5xH6IZfa", "parentPublication": { "id": "proceedings/icvrv/2017/2636/0", "title": "2017 International Conference on Virtual Reality and Visualization (ICVRV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ismar/2020/8508/0/850800a301", "title": "Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability", "doi": null, "abstractUrl": "/proceedings-article/ismar/2020/850800a301/1pysxIK95Yc", "parentPublication": { "id": "proceedings/ismar/2020/8508/0", "title": "2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2022/09/09405348", "title": "Fast Foveating Cameras for Dense Adaptive Resolution", "doi": null, "abstractUrl": "/journal/tp/2022/09/09405348/1sP16kjoTxS", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "i0350", "articleId": "13rRUwI5Uhj", "__typename": "AdjacentArticleType" }, "next": { "fno": "i0362", "articleId": "13rRUxNW20k", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNvjgWM4", "title": "Nov.", "year": "2018", "issueNum": "11", "idPrefix": "tp", "pubType": "journal", "volume": "40", "label": "Nov.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "143fgZGvn0s", "doi": "10.1109/TPAMI.2017.2771767", "abstract": "We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also raise serious privacy concerns. For example, first-person videos passively recorded by wearable cameras will necessarily include anyone who comes into the view of a camera-with or without consent. Motivated by these benefits and risks, we developed a self-search technique tailored to first-person videos. The key observation of our work is that the egocentric head motion of a target person (i.e., the self) is observed both in the point-of-view video of the target and observer. The motion correlation between the target person's video and the observer's video can then be used to identify instances of the self uniquely. We incorporate this feature into the proposed approach that computes the motion correlation over densely-sampled trajectories to search for a target individual in observer videos. Our approach significantly improves self-search performance over several well-known face detectors and recognizers. Furthermore, we show how our approach can enable several practical applications such as privacy filtering, target video retrieval, and social group clustering.", "abstracts": [ { "abstractType": "Regular", "content": "We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also raise serious privacy concerns. For example, first-person videos passively recorded by wearable cameras will necessarily include anyone who comes into the view of a camera-with or without consent. Motivated by these benefits and risks, we developed a self-search technique tailored to first-person videos. The key observation of our work is that the egocentric head motion of a target person (i.e., the self) is observed both in the point-of-view video of the target and observer. The motion correlation between the target person's video and the observer's video can then be used to identify instances of the self uniquely. We incorporate this feature into the proposed approach that computes the motion correlation over densely-sampled trajectories to search for a target individual in observer videos. Our approach significantly improves self-search performance over several well-known face detectors and recognizers. Furthermore, we show how our approach can enable several practical applications such as privacy filtering, target video retrieval, and social group clustering.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also raise serious privacy concerns. For example, first-person videos passively recorded by wearable cameras will necessarily include anyone who comes into the view of a camera-with or without consent. Motivated by these benefits and risks, we developed a self-search technique tailored to first-person videos. The key observation of our work is that the egocentric head motion of a target person (i.e., the self) is observed both in the point-of-view video of the target and observer. The motion correlation between the target person's video and the observer's video can then be used to identify instances of the self uniquely. We incorporate this feature into the proposed approach that computes the motion correlation over densely-sampled trajectories to search for a target individual in observer videos. Our approach significantly improves self-search performance over several well-known face detectors and recognizers. Furthermore, we show how our approach can enable several practical applications such as privacy filtering, target video retrieval, and social group clustering.", "title": "Ego-Surfing: Person Localization in First-Person Videos Using Ego-Motion Signatures", "normalizedTitle": "Ego-Surfing: Person Localization in First-Person Videos Using Ego-Motion Signatures", "fno": "08103030", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Correlation Theory", "Data Privacy", "Image Motion Analysis", "Video Retrieval", "Video Signal Processing", "Observer Videos", "Target Video Retrieval", "Ego Surfing", "Person Localization", "Ego Motion Signatures", "Wearable Cameras", "Egocentric Head Motion", "Motion Correlation", "First Person Point Of View Videos", "Self Search Technique", "Target Person Video", "Densely Sampled Trajectories", "Face Detectors", "Face Recognizers", "Privacy Filtering", "Social Group Clustering", "Assistive Technologies", "Videos", "Cameras", "Observers", "Correlation", "Trajectory", "Magnetic Heads", "Face", "First Person Video", "People Identification", "Dense Trajectory" ], "authors": [ { "givenName": "Ryo", "surname": "Yonetani", "fullName": "Ryo Yonetani", "affiliation": "Institute of Industrial Science, University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Kris M.", "surname": "Kitani", "fullName": "Kris M. Kitani", "affiliation": "Robotics Institute, Computer Vision Group, Carnegie Mellon University, Pittsburgh, PA", "__typename": "ArticleAuthorType" }, { "givenName": "Yoichi", "surname": "Sato", "fullName": "Yoichi Sato", "affiliation": "Institute of Industrial Science, University of Tokyo, Tokyo, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "11", "pubDate": "2018-11-01 00:00:00", "pubType": "trans", "pages": "2749-2761", "year": "2018", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2011/0394/0/05995406", "title": "Fast unsupervised ego-action learning for first-person sports videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2011/05995406/12OmNAgGwfu", "parentPublication": { "id": "proceedings/cvpr/2011/0394/0", "title": "CVPR 2011", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2014/4308/0/4308a526", "title": "Action and Interaction Recognition in First-Person Videos", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2014/4308a526/12OmNvnwViH", "parentPublication": { "id": "proceedings/cvprw/2014/4308/0", "title": "2014 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2015/6964/0/07299183", "title": "Ego-surfing first person videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2015/07299183/12OmNx0A7Hg", "parentPublication": { "id": "proceedings/cvpr/2015/6964/0", "title": "2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457e734", "title": "Identifying First-Person Camera Wearers in Third-Person Videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457e734/12OmNzCWG4a", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2017/0457/0/0457b206", "title": "Predicting Behaviors of Basketball Players from First Person Videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2017/0457b206/12OmNzgeLBh", "parentPublication": { "id": "proceedings/cvpr/2017/0457/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2018/6420/0/642000h593", "title": "Future Person Localization in First-Person Videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2018/642000h593/17D45Vw15sY", "parentPublication": { "id": "proceedings/cvpr/2018/6420/0", "title": "2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/acpr/2017/3354/0/3354a109", "title": "Privacy-Conscious Person Re-identification Using Low-Resolution Videos", "doi": null, "abstractUrl": "/proceedings-article/acpr/2017/3354a109/17D45WK5As3", "parentPublication": { "id": "proceedings/acpr/2017/3354/0", "title": "2017 4th IAPR Asian Conference on Pattern Recognition (ACPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2021/04/09050846", "title": "A Sparse Sampling-Based Framework for Semantic Fast-Forward of First-Person Videos", "doi": null, "abstractUrl": "/journal/tp/2021/04/09050846/1iCrPjHbwlO", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2019/2506/0/250600a371", "title": "Visual-GPS: Ego-Downward and Ambient Video Based Person Location Association", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2019/250600a371/1iTvqkW52gw", "parentPublication": { "id": "proceedings/cvprw/2019/2506/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/ta/5555/01/09613750", "title": "Multimodal Engagement Analysis from Facial Videos in the Classroom", "doi": null, "abstractUrl": "/journal/ta/5555/01/09613750/1ythXqT27TO", "parentPublication": { "id": "trans/ta", "title": "IEEE Transactions on Affective Computing", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08113592", "articleId": "143fh0lnBJL", "__typename": "AdjacentArticleType" }, "next": { "fno": 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{ "issue": { "id": "1Fz3ebZZCbS", "title": "Sept.", "year": "2022", "issueNum": "09", "idPrefix": "tp", "pubType": "journal", "volume": "44", "label": "Sept.", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "1strgORKZsA", "doi": "10.1109/TPAMI.2021.3070562", "abstract": "Crowded scene surveillance can significantly benefit from combining egocentric-view and its complementary top-view cameras. A typical setting is an egocentric-view camera, e.g., a wearable camera on the ground capturing rich local details, and a top-view camera, e.g., a drone-mounted one from high altitude providing a global picture of the scene. To collaboratively analyze such complementary-view videos, an important task is to associate and track multiple people across views and over time, which is challenging and differs from classical human tracking, since we need to not only track multiple subjects in each video, but also identify the same subjects across the two complementary views. This paper formulates it as a constrained mixed integer programming problem, wherein a major challenge is how to effectively measure subjects similarity over time in each video and across two views. Although appearance and motion consistencies well apply to over-time association, they are not good at connecting two highly different complementary views. To this end, we present a spatial distribution based approach to reliable cross-view subject association. We also build a dataset to benchmark this new challenging task. Extensive experiments verify the effectiveness of our method.", "abstracts": [ { "abstractType": "Regular", "content": "Crowded scene surveillance can significantly benefit from combining egocentric-view and its complementary top-view cameras. A typical setting is an egocentric-view camera, e.g., a wearable camera on the ground capturing rich local details, and a top-view camera, e.g., a drone-mounted one from high altitude providing a global picture of the scene. To collaboratively analyze such complementary-view videos, an important task is to associate and track multiple people across views and over time, which is challenging and differs from classical human tracking, since we need to not only track multiple subjects in each video, but also identify the same subjects across the two complementary views. This paper formulates it as a constrained mixed integer programming problem, wherein a major challenge is how to effectively measure subjects similarity over time in each video and across two views. Although appearance and motion consistencies well apply to over-time association, they are not good at connecting two highly different complementary views. To this end, we present a spatial distribution based approach to reliable cross-view subject association. We also build a dataset to benchmark this new challenging task. Extensive experiments verify the effectiveness of our method.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Crowded scene surveillance can significantly benefit from combining egocentric-view and its complementary top-view cameras. A typical setting is an egocentric-view camera, e.g., a wearable camera on the ground capturing rich local details, and a top-view camera, e.g., a drone-mounted one from high altitude providing a global picture of the scene. To collaboratively analyze such complementary-view videos, an important task is to associate and track multiple people across views and over time, which is challenging and differs from classical human tracking, since we need to not only track multiple subjects in each video, but also identify the same subjects across the two complementary views. This paper formulates it as a constrained mixed integer programming problem, wherein a major challenge is how to effectively measure subjects similarity over time in each video and across two views. Although appearance and motion consistencies well apply to over-time association, they are not good at connecting two highly different complementary views. To this end, we present a spatial distribution based approach to reliable cross-view subject association. We also build a dataset to benchmark this new challenging task. Extensive experiments verify the effectiveness of our method.", "title": "Multiple Human Association and Tracking From Egocentric and Complementary Top Views", "normalizedTitle": "Multiple Human Association and Tracking From Egocentric and Complementary Top Views", "fno": "09394804", "hasPdf": true, "idPrefix": "tp", "keywords": [ "Cameras", "Computer Vision", "Feature Extraction", "Image Motion Analysis", "Integer Programming", "Object Detection", "Object Tracking", "Sensor Fusion", "Surveillance", "Tracking", "Video Signal Processing", "Video Surveillance", "Multiple Human Association", "Crowded Scene Surveillance", "Egocentric View", "Top View Camera", "Wearable Camera", "Ground Capturing Rich Local Details", "Complementary View Videos", "Classical Human Tracking", "Multiple Subjects", "Constrained Mixed Integer Programming Problem", "Over Time Association", "Highly Different Complementary Views", "Reliable Cross View Subject Association", "Cameras", "Videos", "Collaboration", "Graphical Models", "Distribution Functions", "Trajectory", "Optimization", "Crowded Scene Surveillance", "Top View", "Horizontal View", "Complementary View", "Human Association", "Tracking", "Wearable Cameras", "Video Surveillance", "Egocentric Perception" ], "authors": [ { "givenName": "Ruize", "surname": "Han", "fullName": "Ruize Han", "affiliation": "School of Computer Science and Technology, College of Intelligence and Computing, Tianjin University, Tianjin, China", "__typename": "ArticleAuthorType" }, { "givenName": "Wei", "surname": "Feng", "fullName": "Wei Feng", "affiliation": "School of Computer Science and Technology, College of Intelligence and Computing, Tianjin University, Tianjin, China", "__typename": "ArticleAuthorType" }, { "givenName": "Yujun", "surname": "Zhang", "fullName": "Yujun Zhang", "affiliation": "School of Computer Science and Technology, College of Intelligence and Computing, Tianjin University, Tianjin, China", "__typename": "ArticleAuthorType" }, { "givenName": "Jiewen", "surname": "Zhao", "fullName": "Jiewen Zhao", "affiliation": "School of Computer Science and Technology, College of Intelligence and Computing, Tianjin University, Tianjin, China", "__typename": "ArticleAuthorType" }, { "givenName": "Song", "surname": "Wang", "fullName": "Song Wang", "affiliation": "Department of Computer Science and Engineering, University of South Carolina, Columbia, SC, USA", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "09", "pubDate": "2022-09-01 00:00:00", "pubType": "trans", "pages": "5225-5242", "year": "2022", "issn": "0162-8828", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/cvpr/2016/8851/0/8851c629", "title": "Recognizing Micro-Actions and Reactions from Paired Egocentric Videos", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2016/8851c629/12OmNAS9zSy", "parentPublication": { "id": "proceedings/cvpr/2016/8851/0", "title": "2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2017/0733/0/0733a980", "title": "EgoTracker: Pedestrian Tracking with Re-identification in Egocentric Videos", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2017/0733a980/12OmNAlvHSi", "parentPublication": { "id": "proceedings/cvprw/2017/0733/0", "title": "2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/pacificvis/2018/1424/0/142401a195", "title": "An Evaluation of Perceptually Complementary Views for Multivariate Data", "doi": null, "abstractUrl": "/proceedings-article/pacificvis/2018/142401a195/12OmNBpmDJs", "parentPublication": { "id": "proceedings/pacificvis/2018/1424/0", "title": "2018 IEEE Pacific Visualization Symposium (PacificVis)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccv/2017/1032/0/1032d783", "title": "Egocentric Gesture Recognition Using Recurrent 3D Convolutional Neural Networks with Spatiotemporal Transformer Modules", "doi": null, "abstractUrl": "/proceedings-article/iccv/2017/1032d783/12OmNyugyZq", "parentPublication": { "id": "proceedings/iccv/2017/1032/0", "title": "2017 IEEE International Conference on Computer Vision (ICCV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/wacv/2015/6683/0/6683a626", "title": "Egocentric Field-of-View Localization Using First-Person Point-of-View Devices", "doi": null, "abstractUrl": "/proceedings-article/wacv/2015/6683a626/12OmNzXFoAz", "parentPublication": { "id": "proceedings/wacv/2015/6683/0", "title": "2015 IEEE Winter Conference on Applications of Computer Vision (WACV)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2019/06/08353133", "title": "Egocentric Meets Top-View", "doi": null, "abstractUrl": "/journal/tp/2019/06/08353133/13rRUxjQyiy", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tp/2023/01/09706375", "title": "Egocentric Action Recognition by Automatic Relation Modeling", "doi": null, "abstractUrl": "/journal/tp/2023/01/09706375/1AO2cb16am4", "parentPublication": { "id": "trans/tp", "title": "IEEE Transactions on Pattern Analysis & Machine Intelligence", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/2022/6946/0/694600c406", "title": "Connecting the Complementary-view Videos: Joint Camera Identification and Subject Association", "doi": null, "abstractUrl": "/proceedings-article/cvpr/2022/694600c406/1H0KM8XZJDi", "parentPublication": { "id": "proceedings/cvpr/2022/6946/0", "title": "2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvprw/2019/2506/0/250600a371", "title": "Visual-GPS: Ego-Downward and Ambient Video Based Person Location Association", "doi": null, "abstractUrl": "/proceedings-article/cvprw/2019/250600a371/1iTvqkW52gw", "parentPublication": { "id": "proceedings/cvprw/2019/2506/0", "title": "2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icme/2020/1331/0/09102717", "title": "Modeling Cross-View Interaction Consistency for Paired Egocentric Interaction Recognition", "doi": null, "abstractUrl": "/proceedings-article/icme/2020/09102717/1kwrgCPwUtG", "parentPublication": { "id": "proceedings/icme/2020/1331/0", "title": "2020 IEEE International Conference on Multimedia and Expo (ICME)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "09896769", "articleId": "1GP3HPyciFG", "__typename": "AdjacentArticleType" }, "next": { "fno": "09896771", "articleId": "1GP3Ib0Cdk4", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [ { "id": "1Fz3kwjCzgk", "name": "ttp202209-09394804s1-supp1-3070562.pdf", "location": "https://www.computer.org/csdl/api/v1/extra/ttp202209-09394804s1-supp1-3070562.pdf", "extension": "pdf", "size": "13.9 MB", "__typename": "WebExtraType" } ], "articleVideos": [] }
{ "issue": { "id": "12OmNxGAL91", "title": "First Quarter", "year": "2013", "issueNum": "01", "idPrefix": "th", "pubType": "journal", "volume": "6", "label": "First Quarter", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "13rRUxjQyvw", "doi": "10.1109/TOH.2012.21", "abstract": "In human-computer collaboration involving haptics, a key issue that remains to be solved is to establish an intuitive communication between the partners. Even though computers are widely used to aid human operators in teleoperation, guidance, and training, because they lack the adaptability, versatility, and awareness of a human, their ability to improve efficiency and effectiveness in dynamic tasks is limited. We suggest that the communication between a human and a computer can be improved if it involves a decision-making process in which the computer is programmed to infer the intentions of the human operator and dynamically adjust the control levels of the interacting parties to facilitate a more intuitive interaction setup. In this paper, we investigate the utility of such a dynamic role exchange mechanism, where partners negotiate through the haptic channel to trade their control levels on a collaborative task. We examine the energy consumption, the work done on the manipulated object, and the joint efficiency in addition to the task performance. We show that when compared to an equal control condition, a role exchange mechanism improves task performance and the joint efficiency of the partners. We also show that augmenting the system with additional informative visual and vibrotactile cues, which are used to display the state of interaction, allows the users to become aware of the underlying role exchange mechanism and utilize it in favor of the task. These cues also improve the user's sense of interaction and reinforce his/her belief that the computer aids with the execution of the task.", "abstracts": [ { "abstractType": "Regular", "content": "In human-computer collaboration involving haptics, a key issue that remains to be solved is to establish an intuitive communication between the partners. Even though computers are widely used to aid human operators in teleoperation, guidance, and training, because they lack the adaptability, versatility, and awareness of a human, their ability to improve efficiency and effectiveness in dynamic tasks is limited. We suggest that the communication between a human and a computer can be improved if it involves a decision-making process in which the computer is programmed to infer the intentions of the human operator and dynamically adjust the control levels of the interacting parties to facilitate a more intuitive interaction setup. In this paper, we investigate the utility of such a dynamic role exchange mechanism, where partners negotiate through the haptic channel to trade their control levels on a collaborative task. We examine the energy consumption, the work done on the manipulated object, and the joint efficiency in addition to the task performance. We show that when compared to an equal control condition, a role exchange mechanism improves task performance and the joint efficiency of the partners. We also show that augmenting the system with additional informative visual and vibrotactile cues, which are used to display the state of interaction, allows the users to become aware of the underlying role exchange mechanism and utilize it in favor of the task. These cues also improve the user's sense of interaction and reinforce his/her belief that the computer aids with the execution of the task.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "In human-computer collaboration involving haptics, a key issue that remains to be solved is to establish an intuitive communication between the partners. Even though computers are widely used to aid human operators in teleoperation, guidance, and training, because they lack the adaptability, versatility, and awareness of a human, their ability to improve efficiency and effectiveness in dynamic tasks is limited. We suggest that the communication between a human and a computer can be improved if it involves a decision-making process in which the computer is programmed to infer the intentions of the human operator and dynamically adjust the control levels of the interacting parties to facilitate a more intuitive interaction setup. In this paper, we investigate the utility of such a dynamic role exchange mechanism, where partners negotiate through the haptic channel to trade their control levels on a collaborative task. We examine the energy consumption, the work done on the manipulated object, and the joint efficiency in addition to the task performance. We show that when compared to an equal control condition, a role exchange mechanism improves task performance and the joint efficiency of the partners. We also show that augmenting the system with additional informative visual and vibrotactile cues, which are used to display the state of interaction, allows the users to become aware of the underlying role exchange mechanism and utilize it in favor of the task. These cues also improve the user's sense of interaction and reinforce his/her belief that the computer aids with the execution of the task.", "title": "Intention Recognition for Dynamic Role Exchange in Haptic Collaboration", "normalizedTitle": "Intention Recognition for Dynamic Role Exchange in Haptic Collaboration", "fno": "tth2013010058", "hasPdf": true, "idPrefix": "th", "keywords": [ "Haptic Interfaces", "Human Computer Interaction", "Human Factors", "Virtual Environments", "Augmented Reality", "Performance Metrics", "Human Computer Interaction", "Haptic Collaboration", "Haptic Guidance", "Haptic User Interfaces", "Human Factors", "Multimodal Systems", "Virtual Environment Modeling", "Dynamic Role Exchange", "Intention Recognition" ], "authors": [ { "givenName": "A.", "surname": "Kucukyilmaz", "fullName": "A. Kucukyilmaz", "affiliation": "Coll. of Eng., Koc Univ., Istanbul, Turkey", "__typename": "ArticleAuthorType" }, { "givenName": "T. M.", "surname": "Sezgin", "fullName": "T. M. Sezgin", "affiliation": "Coll. of Eng., Koc Univ., Istanbul, Turkey", "__typename": "ArticleAuthorType" }, { "givenName": "C.", "surname": "Basdogan", "fullName": "C. Basdogan", "affiliation": "Coll. of Eng., Koc Univ., Istanbul, Turkey", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "01", "pubDate": "2013-01-01 00:00:00", "pubType": "trans", "pages": "58-68", "year": "2013", "issn": "1939-1412", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/haptics/2006/0226/0/02260063", "title": "Effects of Haptic Feedback on Exploration", "doi": null, "abstractUrl": "/proceedings-article/haptics/2006/02260063/12OmNqBtiYw", "parentPublication": { "id": "proceedings/haptics/2006/0226/0", "title": "2006 14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2010/6821/0/05444628", "title": "Haptic negotiation and role exchange for collaboration in virtual environments", "doi": null, "abstractUrl": "/proceedings-article/haptics/2010/05444628/12OmNwHQBgv", "parentPublication": { "id": "proceedings/haptics/2010/6821/0", "title": "2010 IEEE Haptics Symposium (Formerly known as Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2012/03/tth2012030193", "title": "Haptic Human-Robot Interaction", "doi": null, "abstractUrl": "/journal/th/2012/03/tth2012030193/13rRUIJuxpI", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2014/01/06750756", "title": "Exploring the Role of Haptic Feedback in Enabling Implicit HCI-Based Bookmarking", "doi": null, "abstractUrl": "/journal/th/2014/01/06750756/13rRUwdrdKP", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2008/02/tth2008020108", "title": "Physical Collaboration of Human-Human and Human-Robot Teams", "doi": null, "abstractUrl": "/journal/th/2008/02/tth2008020108/13rRUwvBy8Z", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2012/02/tth2012020120", "title": "Haptic-Assisted Target Acquisition in a Visual Point-and-Click Task for Computer Users with Motion Impairments", "doi": null, "abstractUrl": "/journal/th/2012/02/tth2012020120/13rRUx0gefs", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2015/01/06991578", "title": "Recognition of Haptic Interaction Patterns in Dyadic Joint Object Manipulation", "doi": null, "abstractUrl": "/journal/th/2015/01/06991578/13rRUxNW1Zy", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2009/02/ttg2009020177", "title": "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error", "doi": null, "abstractUrl": "/journal/tg/2009/02/ttg2009020177/13rRUxYIMUS", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2019/10/08438908", "title": "Joint Action in a Virtual Environment: Crossing Roads with Risky vs. Safe Human and Agent Partners", "doi": null, "abstractUrl": "/journal/tg/2019/10/08438908/13rRUyfKIHV", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/tg/2022/11/09873974", "title": "Action-Specific Perception &#x0026; Performance on a Fitts&#x0027;s Law Task in Virtual Reality: The Role of Haptic Feedback", "doi": null, "abstractUrl": "/journal/tg/2022/11/09873974/1GjwIr0uAfu", "parentPublication": { "id": "trans/tg", "title": "IEEE Transactions on Visualization & Computer Graphics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "tth2013010046", "articleId": "13rRUxly8Ta", "__typename": "AdjacentArticleType" }, "next": { "fno": "tth2013010069", "articleId": "13rRUzpzeBe", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }
{ "issue": { "id": "12OmNzA6GUv", "title": "May", "year": "2019", "issueNum": "05", "idPrefix": "tg", "pubType": "journal", "volume": "25", "label": "May", "downloadables": { "hasCover": false, "__typename": "PeriodicalIssueDownloadablesType" }, "__typename": "PeriodicalIssue" }, "article": { "id": "17PYEjfZjoZ", "doi": "10.1109/TVCG.2019.2898820", "abstract": "Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by tactile designers. Thus, a method of modulating the vibrotactile perception is required. We focus on fine roughness perception and we propose a method using a pseudo-haptic effect to modulate fine roughness perception of vibrotactile texture. Specifically, we visually modify the pointer's position on the screen slightly, which indicates the touch position on textured surfaces. We hypothesized that if users receive vibrational feedback watching the pointer visually oscillating back/forth and left/right, users would believe the vibrotactile surfaces more uneven. We also hypothesized that as the size of visual oscillation is getting larger, the amount of modification of roughness perception of vibrotactile surfaces would be larger. We conducted user studies to test the hypotheses. Results of first user study suggested that users felt vibrotactile texture with our method rougher than they did without our method at a high probability. Results of second user study suggested that users felt different roughness for vibrational texture in response to the size of visual oscillation. These results confirmed our hypotheses and they suggested that our method was effective. Also, the same effect could potentially be applied to the visual movement of virtual hands or fingertips when users are interacting with virtual surfaces using their hands.", "abstracts": [ { "abstractType": "Regular", "content": "Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by tactile designers. Thus, a method of modulating the vibrotactile perception is required. We focus on fine roughness perception and we propose a method using a pseudo-haptic effect to modulate fine roughness perception of vibrotactile texture. Specifically, we visually modify the pointer's position on the screen slightly, which indicates the touch position on textured surfaces. We hypothesized that if users receive vibrational feedback watching the pointer visually oscillating back/forth and left/right, users would believe the vibrotactile surfaces more uneven. We also hypothesized that as the size of visual oscillation is getting larger, the amount of modification of roughness perception of vibrotactile surfaces would be larger. We conducted user studies to test the hypotheses. Results of first user study suggested that users felt vibrotactile texture with our method rougher than they did without our method at a high probability. Results of second user study suggested that users felt different roughness for vibrational texture in response to the size of visual oscillation. These results confirmed our hypotheses and they suggested that our method was effective. Also, the same effect could potentially be applied to the visual movement of virtual hands or fingertips when users are interacting with virtual surfaces using their hands.", "__typename": "ArticleAbstractType" } ], "normalizedAbstract": "Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by tactile designers. Thus, a method of modulating the vibrotactile perception is required. We focus on fine roughness perception and we propose a method using a pseudo-haptic effect to modulate fine roughness perception of vibrotactile texture. Specifically, we visually modify the pointer's position on the screen slightly, which indicates the touch position on textured surfaces. We hypothesized that if users receive vibrational feedback watching the pointer visually oscillating back/forth and left/right, users would believe the vibrotactile surfaces more uneven. We also hypothesized that as the size of visual oscillation is getting larger, the amount of modification of roughness perception of vibrotactile surfaces would be larger. We conducted user studies to test the hypotheses. Results of first user study suggested that users felt vibrotactile texture with our method rougher than they did without our method at a high probability. Results of second user study suggested that users felt different roughness for vibrational texture in response to the size of visual oscillation. These results confirmed our hypotheses and they suggested that our method was effective. Also, the same effect could potentially be applied to the visual movement of virtual hands or fingertips when users are interacting with virtual surfaces using their hands.", "title": "Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect", "normalizedTitle": "Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect", "fno": "08642446", "hasPdf": true, "idPrefix": "tg", "keywords": [ "Haptic Interfaces", "Mobile Computing", "Surface Roughness", "Surface Texture", "Touch Physiological", "Vibrational Signal Processing", "Fine Roughness Perception", "Mobile Devices", "Simulated Tactile Feelings", "Virtual Textured Surfaces", "Vibrotactile Signals", "Vibrotactile Textured Surface", "Virtual Surfaces", "Vibrational Texture", "Pseudohaptic Effect", "Vibrotactile Perception", "Rough Surfaces", "Surface Roughness", "Visualization", "Surface Texture", "Haptic Interfaces", "Vibrations", "Modulation", "Haptic Technologies", "Cross Modal", "Pseudo Haptics", "Texture Roughness" ], "authors": [ { "givenName": "Yusuke", "surname": "Ujitoko", "fullName": "Yusuke Ujitoko", "affiliation": "Research & Development Group, Hitachi, Ltd., Yokohama, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Yuki", "surname": "Ban", "fullName": "Yuki Ban", "affiliation": "Mechanical Engineering Department, The University of Tokyo, Chiba, Japan", "__typename": "ArticleAuthorType" }, { "givenName": "Koichi", "surname": "Hirota", "fullName": "Koichi Hirota", "affiliation": "Graduate School of Information Systems, The University of Electro-Communications, Tokyo, Japan", "__typename": "ArticleAuthorType" } ], "replicability": null, "showBuyMe": true, "showRecommendedArticles": true, "isOpenAccess": false, "issueNum": "05", "pubDate": "2019-05-01 00:00:00", "pubType": "trans", "pages": "1981-1990", "year": "2019", "issn": "1077-2626", "isbn": null, "notes": null, "notesType": null, "__typename": "ArticleType" }, "recommendedArticles": [ { "id": "proceedings/icdma/2013/5016/0/5016a224", "title": "Analysis of Terrain Roughness Based on Statistics", "doi": null, "abstractUrl": "/proceedings-article/icdma/2013/5016a224/12OmNBEpnAQ", "parentPublication": { "id": "proceedings/icdma/2013/5016/0", "title": "2013 Fourth International Conference on Digital Manufacturing & Automation (ICDMA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/cvpr/1993/3880/0/00341164", "title": "Roughness and shape of specular lobe surfaces using photometric sampling method", "doi": null, "abstractUrl": "/proceedings-article/cvpr/1993/00341164/12OmNCdBDR7", "parentPublication": { "id": "proceedings/cvpr/1993/3880/0", "title": "Proceedings of IEEE Conference on Computer Vision and Pattern Recognition", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/ccats/2015/8211/0/8211a086", "title": "Surface Roughness Measurement Application Using Multi-frame Techniques", "doi": null, "abstractUrl": "/proceedings-article/ccats/2015/8211a086/12OmNvT2pgA", "parentPublication": { "id": "proceedings/ccats/2015/8211/0", "title": "2015 International Conference on Computer Application Technologies (CCATS)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/haptics/2008/2005/0/04479977", "title": "A plate tuning fork shaped tactile display using elastic waves", "doi": null, "abstractUrl": "/proceedings-article/haptics/2008/04479977/12OmNy87QB3", "parentPublication": { "id": "proceedings/haptics/2008/2005/0", "title": "IEEE Haptics Symposium 2008", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/iccnea/2017/3981/0/3981a138", "title": "Research on Fault Diagnosis Technology of CNC Machine Tool Based on Machining Surface Roughness", "doi": null, "abstractUrl": "/proceedings-article/iccnea/2017/3981a138/12OmNyen1vo", "parentPublication": { "id": "proceedings/iccnea/2017/3981/0", "title": "2017 International Conference on Computer Network, Electronic and Automation (ICCNEA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "proceedings/icdma/2013/5016/0/5016a572", "title": "Experimental Research on Application of Nano-Concrete to Reduce Roughness Coefficient", "doi": null, "abstractUrl": "/proceedings-article/icdma/2013/5016a572/12OmNzw8j84", "parentPublication": { "id": "proceedings/icdma/2013/5016/0", "title": "2013 Fourth International Conference on Digital Manufacturing & Automation (ICDMA)", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2013/01/tth2013010081", "title": "Psychophysical Dimensions of Tactile Perception of Textures", "doi": null, "abstractUrl": "/journal/th/2013/01/tth2013010081/13rRUx0xPTW", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2017/01/07539397", "title": "Importance of Matching Physical Friction, Hardness, and Texture in Creating Realistic Haptic Virtual Surfaces", "doi": null, "abstractUrl": "/journal/th/2017/01/07539397/13rRUxAAT7O", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2011/02/tth2011020122", "title": "Roughness Perception in Virtual Textures", "doi": null, "abstractUrl": "/journal/th/2011/02/tth2011020122/13rRUxYINfp", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" }, { "id": "trans/th/2015/02/07060666", "title": "Surface-Roughness-Based Virtual Textiles: Evaluation Using a Multi-Contactor Display", "doi": null, "abstractUrl": "/journal/th/2015/02/07060666/13rRUxly95L", "parentPublication": { "id": "trans/th", "title": "IEEE Transactions on Haptics", "__typename": "ParentPublication" }, "__typename": "RecommendedArticleType" } ], "adjacentArticles": { "previous": { "fno": "08658185", "articleId": "187ZsHB2Pwk", "__typename": "AdjacentArticleType" }, "next": { "fno": "08642443", "articleId": "17PYEjrlgBP", "__typename": "AdjacentArticleType" }, "__typename": "AdjacentArticlesType" }, "webExtras": [], "articleVideos": [] }