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README.md
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---
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pretty_name: NUpbr RoboCup Jersey-Colour Robot Detection Dataset
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license: mit
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task_categories:
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- object-detection
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tags:
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- robotics
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- robocup
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- synthetic
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- simulation
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- physically-based-rendering
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size_categories:
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- 1K<n<10K
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---
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# NUpbr RoboCup Jersey-Colour Robot Detection Dataset
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2,000 physically-based-rendered images of RoboCup Humanoid Soccer scenes,
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generated with [NUpbr](https://github.com/NUbots/NUpbr), each
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containing 1-4 robots and one ball, with per-instance bounding boxes and,
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for each robot, a jersey colour.
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Every frame is restricted to at most two distinct jersey colours across all
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robots present, regardless of robot count. Each robot is independently
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assigned one of the two colours sampled fresh for that frame from a wide,
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vividly-saturated colour space. This makes the dataset suited to
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colour-conditioned role classification (e.g. teammate/opponent assignment
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from an externally supplied reference colour), in addition to standard
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robot/ball detection.
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## Dataset structure
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```
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images/000001.png ... images/002000.png 1280x1024 RGBA renders
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metadata.jsonl one JSON object per image
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```
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Each line of `metadata.jsonl`:
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```json
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{
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"file_name": "images/000001.png",
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"robots": [
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{"bbox": [640, 70, 717, 240], "jersey_colour": "#c339e6", "model": "GankenKun"}
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],
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"ball": {"bbox": [408, 470, 523, 585], "id": "ball_030"}
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}
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```
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- `bbox`: `[x_min, y_min, x_max, y_max]` in integer pixel coordinates, origin top-left.
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- `jersey_colour`: `#rrggbb` hex string, unique per robot-colour-group within a frame (at most two distinct values per image).
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- `model`: the robot mesh/model used for that instance (e.g. `nugus`,`GankenKun`, `darwin`, `wolfgang`).
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- `ball.id`: the ball texture/asset identifier used for that instance.
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- Every image has exactly one ball and between one and four robots.
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This follows the Hugging Face `imagefolder` convention -- loadable directly with:
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```python
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from datasets import load_dataset
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ds = load_dataset("imagefolder", data_dir="path/to/robot_jersey_dataset")
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```
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## Generation
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Images were rendered with NUpbr, a Blender-based physically-based rendering
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pipeline for RoboCup Humanoid Soccer scenes. Robot
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positions, camera viewpoint, HDRI environment, and jersey colours are
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randomised per frame; a frame is discarded and regenerated if it does not
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end up with between one and four visible robots, or if any visible robot or
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ball would otherwise be left without a valid bounding box (occluded,
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out of frame, or an implausible fisheye-projection artifact).
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