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"""Windows-specific platform features"""
import ctypes
import platform
from OpenGL.platform import ctypesloader, baseplatform
import sys
if sys.hexversion < 0x2070000:
vc = 'vc7'
# TODO: add Python 3.x compiler compatibility...
else:
vc = 'vc9'
def _size():
return platform.architecture()[0].strip( 'bits' )
size = _size()
class Win32Platform( baseplatform.BasePlatform ):
"""Win32-specific platform implementation"""
GLUT_GUARD_CALLBACKS = True
@baseplatform.lazy_property
def GL(self):
try:
return ctypesloader.loadLibrary(
ctypes.windll, 'opengl32', mode = ctypes.RTLD_GLOBAL
)
except OSError as err:
raise ImportError("Unable to load OpenGL library", *err.args)
@baseplatform.lazy_property
def GLU(self):
try:
return ctypesloader.loadLibrary(
ctypes.windll, 'glu32', mode = ctypes.RTLD_GLOBAL
)
except OSError as err:
return None
@baseplatform.lazy_property
def GLUT( self ):
for possible in ('freeglut%s'%(size,),'freeglut', 'glut%s'%(size,)):
# Prefer FreeGLUT if the user has installed it, fallback to the included
# GLUT if it is installed
try:
return ctypesloader.loadLibrary(
ctypes.windll, possible, mode = ctypes.RTLD_GLOBAL
)
except WindowsError as err:
pass
return None
@baseplatform.lazy_property
def GLE( self ):
for libName in ('opengle%s.%s'%(size,vc,),'gle%s'%(size,)):
try:
GLE = ctypesloader.loadLibrary( ctypes.cdll, libName )
GLE.FunctionType = ctypes.CFUNCTYPE
return GLE
except WindowsError as err:
pass
else:
break
return None
DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.WINFUNCTYPE )
# Win32 GLUT uses different types for callbacks and functions...
GLUT_CALLBACK_TYPE = staticmethod( ctypes.CFUNCTYPE )
GDI32 = ctypes.windll.gdi32
@baseplatform.lazy_property
def WGL( self ):
return self.OpenGL
@baseplatform.lazy_property
def getExtensionProcedure( self ):
wglGetProcAddress = self.OpenGL.wglGetProcAddress
wglGetProcAddress.restype = ctypes.c_void_p
return wglGetProcAddress
GLUT_FONT_CONSTANTS = {
'GLUT_STROKE_ROMAN': ctypes.c_void_p( 0),
'GLUT_STROKE_MONO_ROMAN': ctypes.c_void_p( 1),
'GLUT_BITMAP_9_BY_15': ctypes.c_void_p( 2),
'GLUT_BITMAP_8_BY_13': ctypes.c_void_p( 3),
'GLUT_BITMAP_TIMES_ROMAN_10': ctypes.c_void_p( 4),
'GLUT_BITMAP_TIMES_ROMAN_24': ctypes.c_void_p( 5),
'GLUT_BITMAP_HELVETICA_10': ctypes.c_void_p( 6),
'GLUT_BITMAP_HELVETICA_12': ctypes.c_void_p( 7),
'GLUT_BITMAP_HELVETICA_18': ctypes.c_void_p( 8),
}
def getGLUTFontPointer( self,constant ):
"""Platform specific function to retrieve a GLUT font pointer
GLUTAPI void *glutBitmap9By15;
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
Key here is that we want the addressof the pointer in the DLL,
not the pointer in the DLL. That is, our pointer is to the
pointer defined in the DLL, we don't want the *value* stored in
that pointer.
"""
return self.GLUT_FONT_CONSTANTS[ constant ]
@baseplatform.lazy_property
def GetCurrentContext( self ):
wglGetCurrentContext = self.GL.wglGetCurrentContext
wglGetCurrentContext.restype = ctypes.c_void_p
return wglGetCurrentContext
def constructFunction(
self,
functionName, dll,
resultType=ctypes.c_int, argTypes=(),
doc = None, argNames = (),
extension = None,
deprecated = False,
module = None,
error_checker=None,
):
"""Override construct function to do win32-specific hacks to find entry points"""
try:
return super( Win32Platform, self ).constructFunction(
functionName, dll,
resultType, argTypes,
doc, argNames,
extension,
deprecated,
module,
error_checker=error_checker,
)
except AttributeError as err:
try:
return super( Win32Platform, self ).constructFunction(
functionName, self.GDI32,
resultType, argTypes,
doc, argNames,
extension,
deprecated,
module,
error_checker=error_checker,
)
except AttributeError as err:
return super( Win32Platform, self ).constructFunction(
functionName, dll,
resultType, argTypes,
doc, argNames,
extension,
deprecated,
module,
force_extension = True,
error_checker=error_checker,
)