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  1. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES2_compatibility.py +44 -0
  2. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/depth_buffer_float.cpython-310.pyc +0 -0
  3. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/draw_elements_base_vertex.cpython-310.pyc +0 -0
  4. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/framebuffer_object.cpython-310.pyc +0 -0
  5. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/half_float_pixel.cpython-310.pyc +0 -0
  6. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/occlusion_query2.cpython-310.pyc +0 -0
  7. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/pixel_buffer_object.cpython-310.pyc +0 -0
  8. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc +0 -0
  9. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_compression_bptc.cpython-310.pyc +0 -0
  10. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_cube_map_array.cpython-310.pyc +0 -0
  11. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_env_crossbar.cpython-310.pyc +0 -0
  12. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_mirrored_repeat.cpython-310.pyc +0 -0
  13. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/viewport_array.cpython-310.pyc +0 -0
  14. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/bindless_texture.py +62 -0
  15. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/cl_event.py +18 -0
  16. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_texture.py +20 -0
  17. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_image.py +17 -0
  18. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_buffers.py +33 -0
  19. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py +26 -0
  20. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_indirect.py +21 -0
  21. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/enhanced_layouts.py +18 -0
  22. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_layer_viewport.py +15 -0
  23. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program.py +148 -0
  24. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/get_program_binary.py +26 -0
  25. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader5.py +20 -0
  26. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/half_float_vertex.py +15 -0
  27. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query.py +17 -0
  28. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query2.py +131 -0
  29. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/invalidate_subdata.py +32 -0
  30. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/map_buffer_range.py +25 -0
  31. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/matrix_palette.py +38 -0
  32. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_bind.py +32 -0
  33. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_draw_indirect.py +20 -0
  34. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multisample.py +25 -0
  35. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query2.py +15 -0
  36. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/pixel_buffer_object.py +18 -0
  37. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_parameters.py +23 -0
  38. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_sprite.py +16 -0
  39. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/provoking_vertex.py +20 -0
  40. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/query_buffer_object.py +18 -0
  41. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py +15 -0
  42. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness.py +81 -0
  43. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_atomic_counters.py +45 -0
  44. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_draw_parameters.py +15 -0
  45. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_precision.py +15 -0
  46. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py +33 -0
  47. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_subroutine.py +48 -0
  48. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_texture_lod.py +15 -0
  49. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_100.py +15 -0
  50. vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_420pack.py +15 -0
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/ES2_compatibility.py ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_ES2_compatibility'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_ES2_compatibility',error_checker=_errors._error_checker)
14
+ GL_FIXED=_C('GL_FIXED',0x140C)
15
+ GL_HIGH_FLOAT=_C('GL_HIGH_FLOAT',0x8DF2)
16
+ GL_HIGH_INT=_C('GL_HIGH_INT',0x8DF5)
17
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT=_C('GL_IMPLEMENTATION_COLOR_READ_FORMAT',0x8B9B)
18
+ GL_IMPLEMENTATION_COLOR_READ_TYPE=_C('GL_IMPLEMENTATION_COLOR_READ_TYPE',0x8B9A)
19
+ GL_LOW_FLOAT=_C('GL_LOW_FLOAT',0x8DF0)
20
+ GL_LOW_INT=_C('GL_LOW_INT',0x8DF3)
21
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS=_C('GL_MAX_FRAGMENT_UNIFORM_VECTORS',0x8DFD)
22
+ GL_MAX_VARYING_VECTORS=_C('GL_MAX_VARYING_VECTORS',0x8DFC)
23
+ GL_MAX_VERTEX_UNIFORM_VECTORS=_C('GL_MAX_VERTEX_UNIFORM_VECTORS',0x8DFB)
24
+ GL_MEDIUM_FLOAT=_C('GL_MEDIUM_FLOAT',0x8DF1)
25
+ GL_MEDIUM_INT=_C('GL_MEDIUM_INT',0x8DF4)
26
+ GL_NUM_SHADER_BINARY_FORMATS=_C('GL_NUM_SHADER_BINARY_FORMATS',0x8DF9)
27
+ GL_RGB565=_C('GL_RGB565',0x8D62)
28
+ GL_SHADER_BINARY_FORMATS=_C('GL_SHADER_BINARY_FORMATS',0x8DF8)
29
+ GL_SHADER_COMPILER=_C('GL_SHADER_COMPILER',0x8DFA)
30
+ @_f
31
+ @_p.types(None,_cs.GLfloat)
32
+ def glClearDepthf(d):pass
33
+ @_f
34
+ @_p.types(None,_cs.GLfloat,_cs.GLfloat)
35
+ def glDepthRangef(n,f):pass
36
+ @_f
37
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray,arrays.GLintArray)
38
+ def glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision):pass
39
+ @_f
40
+ @_p.types(None,)
41
+ def glReleaseShaderCompiler():pass
42
+ @_f
43
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei)
44
+ def glShaderBinary(count,shaders,binaryformat,binary,length):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/depth_buffer_float.cpython-310.pyc ADDED
Binary file (885 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/draw_elements_base_vertex.cpython-310.pyc ADDED
Binary file (1.63 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/framebuffer_object.cpython-310.pyc ADDED
Binary file (8.01 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/half_float_pixel.cpython-310.pyc ADDED
Binary file (776 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/occlusion_query2.cpython-310.pyc ADDED
Binary file (780 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/pixel_buffer_object.cpython-310.pyc ADDED
Binary file (953 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/seamless_cubemap_per_texture.cpython-310.pyc ADDED
Binary file (811 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_compression_bptc.cpython-310.pyc ADDED
Binary file (999 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_cube_map_array.cpython-310.pyc ADDED
Binary file (1.16 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_env_crossbar.cpython-310.pyc ADDED
Binary file (743 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/texture_mirrored_repeat.cpython-310.pyc ADDED
Binary file (795 Bytes). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/__pycache__/viewport_array.cpython-310.pyc ADDED
Binary file (2.89 kB). View file
 
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/bindless_texture.py ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_bindless_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_bindless_texture',error_checker=_errors._error_checker)
14
+ GL_UNSIGNED_INT64_ARB=_C('GL_UNSIGNED_INT64_ARB',0x140F)
15
+ @_f
16
+ @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum)
17
+ def glGetImageHandleARB(texture,level,layered,layer,format):pass
18
+ @_f
19
+ @_p.types(_cs.GLuint64,_cs.GLuint)
20
+ def glGetTextureHandleARB(texture):pass
21
+ @_f
22
+ @_p.types(_cs.GLuint64,_cs.GLuint,_cs.GLuint)
23
+ def glGetTextureSamplerHandleARB(texture,sampler):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array)
26
+ def glGetVertexAttribLui64vARB(index,pname,params):pass
27
+ @_f
28
+ @_p.types(_cs.GLboolean,_cs.GLuint64)
29
+ def glIsImageHandleResidentARB(handle):pass
30
+ @_f
31
+ @_p.types(_cs.GLboolean,_cs.GLuint64)
32
+ def glIsTextureHandleResidentARB(handle):pass
33
+ @_f
34
+ @_p.types(None,_cs.GLuint64)
35
+ def glMakeImageHandleNonResidentARB(handle):pass
36
+ @_f
37
+ @_p.types(None,_cs.GLuint64,_cs.GLenum)
38
+ def glMakeImageHandleResidentARB(handle,access):pass
39
+ @_f
40
+ @_p.types(None,_cs.GLuint64)
41
+ def glMakeTextureHandleNonResidentARB(handle):pass
42
+ @_f
43
+ @_p.types(None,_cs.GLuint64)
44
+ def glMakeTextureHandleResidentARB(handle):pass
45
+ @_f
46
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint64)
47
+ def glProgramUniformHandleui64ARB(program,location,value):pass
48
+ @_f
49
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
50
+ def glProgramUniformHandleui64vARB(program,location,count,values):pass
51
+ @_f
52
+ @_p.types(None,_cs.GLint,_cs.GLuint64)
53
+ def glUniformHandleui64ARB(location,value):pass
54
+ @_f
55
+ @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuint64Array)
56
+ def glUniformHandleui64vARB(location,count,value):pass
57
+ @_f
58
+ @_p.types(None,_cs.GLuint,_cs.GLuint64EXT)
59
+ def glVertexAttribL1ui64ARB(index,x):pass
60
+ @_f
61
+ @_p.types(None,_cs.GLuint,arrays.GLuint64Array)
62
+ def glVertexAttribL1ui64vARB(index,v):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/cl_event.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_cl_event'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_cl_event',error_checker=_errors._error_checker)
14
+ GL_SYNC_CL_EVENT_ARB=_C('GL_SYNC_CL_EVENT_ARB',0x8240)
15
+ GL_SYNC_CL_EVENT_COMPLETE_ARB=_C('GL_SYNC_CL_EVENT_COMPLETE_ARB',0x8241)
16
+ @_f
17
+ @_p.types(_cs.GLsync,ctypes.POINTER(_cs._cl_context),ctypes.POINTER(_cs._cl_event),_cs.GLbitfield)
18
+ def glCreateSyncFromCLeventARB(context,event,flags):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/clear_texture.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_clear_texture'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_clear_texture',error_checker=_errors._error_checker)
14
+ GL_CLEAR_TEXTURE=_C('GL_CLEAR_TEXTURE',0x9365)
15
+ @_f
16
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
17
+ def glClearTexImage(texture,level,format,type,data):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
20
+ def glClearTexSubImage(texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/copy_image.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_copy_image'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_copy_image',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei)
17
+ def glCopyImageSubData(srcName,srcTarget,srcLevel,srcX,srcY,srcZ,dstName,dstTarget,dstLevel,dstX,dstY,dstZ,srcWidth,srcHeight,srcDepth):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_buffers.py ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_draw_buffers'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_buffers',error_checker=_errors._error_checker)
14
+ GL_DRAW_BUFFER0_ARB=_C('GL_DRAW_BUFFER0_ARB',0x8825)
15
+ GL_DRAW_BUFFER10_ARB=_C('GL_DRAW_BUFFER10_ARB',0x882F)
16
+ GL_DRAW_BUFFER11_ARB=_C('GL_DRAW_BUFFER11_ARB',0x8830)
17
+ GL_DRAW_BUFFER12_ARB=_C('GL_DRAW_BUFFER12_ARB',0x8831)
18
+ GL_DRAW_BUFFER13_ARB=_C('GL_DRAW_BUFFER13_ARB',0x8832)
19
+ GL_DRAW_BUFFER14_ARB=_C('GL_DRAW_BUFFER14_ARB',0x8833)
20
+ GL_DRAW_BUFFER15_ARB=_C('GL_DRAW_BUFFER15_ARB',0x8834)
21
+ GL_DRAW_BUFFER1_ARB=_C('GL_DRAW_BUFFER1_ARB',0x8826)
22
+ GL_DRAW_BUFFER2_ARB=_C('GL_DRAW_BUFFER2_ARB',0x8827)
23
+ GL_DRAW_BUFFER3_ARB=_C('GL_DRAW_BUFFER3_ARB',0x8828)
24
+ GL_DRAW_BUFFER4_ARB=_C('GL_DRAW_BUFFER4_ARB',0x8829)
25
+ GL_DRAW_BUFFER5_ARB=_C('GL_DRAW_BUFFER5_ARB',0x882A)
26
+ GL_DRAW_BUFFER6_ARB=_C('GL_DRAW_BUFFER6_ARB',0x882B)
27
+ GL_DRAW_BUFFER7_ARB=_C('GL_DRAW_BUFFER7_ARB',0x882C)
28
+ GL_DRAW_BUFFER8_ARB=_C('GL_DRAW_BUFFER8_ARB',0x882D)
29
+ GL_DRAW_BUFFER9_ARB=_C('GL_DRAW_BUFFER9_ARB',0x882E)
30
+ GL_MAX_DRAW_BUFFERS_ARB=_C('GL_MAX_DRAW_BUFFERS_ARB',0x8824)
31
+ @_f
32
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
33
+ def glDrawBuffersARB(n,bufs):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_draw_elements_base_vertex'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_elements_base_vertex',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint)
17
+ def glDrawElementsBaseVertex(mode,count,type,indices,basevertex):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint)
20
+ def glDrawElementsInstancedBaseVertex(mode,count,type,indices,instancecount,basevertex):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLint)
23
+ def glDrawRangeElementsBaseVertex(mode,start,end,count,type,indices,basevertex):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei,arrays.GLintArray)
26
+ def glMultiDrawElementsBaseVertex(mode,count,type,indices,drawcount,basevertex):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/draw_indirect.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_draw_indirect'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_draw_indirect',error_checker=_errors._error_checker)
14
+ GL_DRAW_INDIRECT_BUFFER=_C('GL_DRAW_INDIRECT_BUFFER',0x8F3F)
15
+ GL_DRAW_INDIRECT_BUFFER_BINDING=_C('GL_DRAW_INDIRECT_BUFFER_BINDING',0x8F43)
16
+ @_f
17
+ @_p.types(None,_cs.GLenum,ctypes.c_void_p)
18
+ def glDrawArraysIndirect(mode,indirect):pass
19
+ @_f
20
+ @_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
21
+ def glDrawElementsIndirect(mode,type,indirect):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/enhanced_layouts.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_enhanced_layouts'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_enhanced_layouts',error_checker=_errors._error_checker)
14
+ GL_LOCATION_COMPONENT=_C('GL_LOCATION_COMPONENT',0x934A)
15
+ GL_TRANSFORM_FEEDBACK_BUFFER=_C('GL_TRANSFORM_FEEDBACK_BUFFER',0x8C8E)
16
+ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX=_C('GL_TRANSFORM_FEEDBACK_BUFFER_INDEX',0x934B)
17
+ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE',0x934C)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_layer_viewport.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_fragment_layer_viewport'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_layer_viewport',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/fragment_program.py ADDED
@@ -0,0 +1,148 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_fragment_program'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_fragment_program',error_checker=_errors._error_checker)
14
+ GL_CURRENT_MATRIX_ARB=_C('GL_CURRENT_MATRIX_ARB',0x8641)
15
+ GL_CURRENT_MATRIX_STACK_DEPTH_ARB=_C('GL_CURRENT_MATRIX_STACK_DEPTH_ARB',0x8640)
16
+ GL_FRAGMENT_PROGRAM_ARB=_C('GL_FRAGMENT_PROGRAM_ARB',0x8804)
17
+ GL_MATRIX0_ARB=_C('GL_MATRIX0_ARB',0x88C0)
18
+ GL_MATRIX10_ARB=_C('GL_MATRIX10_ARB',0x88CA)
19
+ GL_MATRIX11_ARB=_C('GL_MATRIX11_ARB',0x88CB)
20
+ GL_MATRIX12_ARB=_C('GL_MATRIX12_ARB',0x88CC)
21
+ GL_MATRIX13_ARB=_C('GL_MATRIX13_ARB',0x88CD)
22
+ GL_MATRIX14_ARB=_C('GL_MATRIX14_ARB',0x88CE)
23
+ GL_MATRIX15_ARB=_C('GL_MATRIX15_ARB',0x88CF)
24
+ GL_MATRIX16_ARB=_C('GL_MATRIX16_ARB',0x88D0)
25
+ GL_MATRIX17_ARB=_C('GL_MATRIX17_ARB',0x88D1)
26
+ GL_MATRIX18_ARB=_C('GL_MATRIX18_ARB',0x88D2)
27
+ GL_MATRIX19_ARB=_C('GL_MATRIX19_ARB',0x88D3)
28
+ GL_MATRIX1_ARB=_C('GL_MATRIX1_ARB',0x88C1)
29
+ GL_MATRIX20_ARB=_C('GL_MATRIX20_ARB',0x88D4)
30
+ GL_MATRIX21_ARB=_C('GL_MATRIX21_ARB',0x88D5)
31
+ GL_MATRIX22_ARB=_C('GL_MATRIX22_ARB',0x88D6)
32
+ GL_MATRIX23_ARB=_C('GL_MATRIX23_ARB',0x88D7)
33
+ GL_MATRIX24_ARB=_C('GL_MATRIX24_ARB',0x88D8)
34
+ GL_MATRIX25_ARB=_C('GL_MATRIX25_ARB',0x88D9)
35
+ GL_MATRIX26_ARB=_C('GL_MATRIX26_ARB',0x88DA)
36
+ GL_MATRIX27_ARB=_C('GL_MATRIX27_ARB',0x88DB)
37
+ GL_MATRIX28_ARB=_C('GL_MATRIX28_ARB',0x88DC)
38
+ GL_MATRIX29_ARB=_C('GL_MATRIX29_ARB',0x88DD)
39
+ GL_MATRIX2_ARB=_C('GL_MATRIX2_ARB',0x88C2)
40
+ GL_MATRIX30_ARB=_C('GL_MATRIX30_ARB',0x88DE)
41
+ GL_MATRIX31_ARB=_C('GL_MATRIX31_ARB',0x88DF)
42
+ GL_MATRIX3_ARB=_C('GL_MATRIX3_ARB',0x88C3)
43
+ GL_MATRIX4_ARB=_C('GL_MATRIX4_ARB',0x88C4)
44
+ GL_MATRIX5_ARB=_C('GL_MATRIX5_ARB',0x88C5)
45
+ GL_MATRIX6_ARB=_C('GL_MATRIX6_ARB',0x88C6)
46
+ GL_MATRIX7_ARB=_C('GL_MATRIX7_ARB',0x88C7)
47
+ GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8)
48
+ GL_MATRIX9_ARB=_C('GL_MATRIX9_ARB',0x88C9)
49
+ GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB',0x880B)
50
+ GL_MAX_PROGRAM_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_ATTRIBS_ARB',0x88AD)
51
+ GL_MAX_PROGRAM_ENV_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_ENV_PARAMETERS_ARB',0x88B5)
52
+ GL_MAX_PROGRAM_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_INSTRUCTIONS_ARB',0x88A1)
53
+ GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB',0x88B4)
54
+ GL_MAX_PROGRAM_MATRICES_ARB=_C('GL_MAX_PROGRAM_MATRICES_ARB',0x862F)
55
+ GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB=_C('GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB',0x862E)
56
+ GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB',0x880E)
57
+ GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AF)
58
+ GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A3)
59
+ GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AB)
60
+ GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A7)
61
+ GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB',0x8810)
62
+ GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB',0x880F)
63
+ GL_MAX_PROGRAM_PARAMETERS_ARB=_C('GL_MAX_PROGRAM_PARAMETERS_ARB',0x88A9)
64
+ GL_MAX_PROGRAM_TEMPORARIES_ARB=_C('GL_MAX_PROGRAM_TEMPORARIES_ARB',0x88A5)
65
+ GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB=_C('GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB',0x880D)
66
+ GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB=_C('GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB',0x880C)
67
+ GL_MAX_TEXTURE_COORDS_ARB=_C('GL_MAX_TEXTURE_COORDS_ARB',0x8871)
68
+ GL_MAX_TEXTURE_IMAGE_UNITS_ARB=_C('GL_MAX_TEXTURE_IMAGE_UNITS_ARB',0x8872)
69
+ GL_PROGRAM_ALU_INSTRUCTIONS_ARB=_C('GL_PROGRAM_ALU_INSTRUCTIONS_ARB',0x8805)
70
+ GL_PROGRAM_ATTRIBS_ARB=_C('GL_PROGRAM_ATTRIBS_ARB',0x88AC)
71
+ GL_PROGRAM_BINDING_ARB=_C('GL_PROGRAM_BINDING_ARB',0x8677)
72
+ GL_PROGRAM_ERROR_POSITION_ARB=_C('GL_PROGRAM_ERROR_POSITION_ARB',0x864B)
73
+ GL_PROGRAM_ERROR_STRING_ARB=_C('GL_PROGRAM_ERROR_STRING_ARB',0x8874)
74
+ GL_PROGRAM_FORMAT_ARB=_C('GL_PROGRAM_FORMAT_ARB',0x8876)
75
+ GL_PROGRAM_FORMAT_ASCII_ARB=_C('GL_PROGRAM_FORMAT_ASCII_ARB',0x8875)
76
+ GL_PROGRAM_INSTRUCTIONS_ARB=_C('GL_PROGRAM_INSTRUCTIONS_ARB',0x88A0)
77
+ GL_PROGRAM_LENGTH_ARB=_C('GL_PROGRAM_LENGTH_ARB',0x8627)
78
+ GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB',0x8808)
79
+ GL_PROGRAM_NATIVE_ATTRIBS_ARB=_C('GL_PROGRAM_NATIVE_ATTRIBS_ARB',0x88AE)
80
+ GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB',0x88A2)
81
+ GL_PROGRAM_NATIVE_PARAMETERS_ARB=_C('GL_PROGRAM_NATIVE_PARAMETERS_ARB',0x88AA)
82
+ GL_PROGRAM_NATIVE_TEMPORARIES_ARB=_C('GL_PROGRAM_NATIVE_TEMPORARIES_ARB',0x88A6)
83
+ GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB=_C('GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB',0x880A)
84
+ GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB=_C('GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB',0x8809)
85
+ GL_PROGRAM_PARAMETERS_ARB=_C('GL_PROGRAM_PARAMETERS_ARB',0x88A8)
86
+ GL_PROGRAM_STRING_ARB=_C('GL_PROGRAM_STRING_ARB',0x8628)
87
+ GL_PROGRAM_TEMPORARIES_ARB=_C('GL_PROGRAM_TEMPORARIES_ARB',0x88A4)
88
+ GL_PROGRAM_TEX_INDIRECTIONS_ARB=_C('GL_PROGRAM_TEX_INDIRECTIONS_ARB',0x8807)
89
+ GL_PROGRAM_TEX_INSTRUCTIONS_ARB=_C('GL_PROGRAM_TEX_INSTRUCTIONS_ARB',0x8806)
90
+ GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB=_C('GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB',0x88B6)
91
+ GL_TRANSPOSE_CURRENT_MATRIX_ARB=_C('GL_TRANSPOSE_CURRENT_MATRIX_ARB',0x88B7)
92
+ @_f
93
+ @_p.types(None,_cs.GLenum,_cs.GLuint)
94
+ def glBindProgramARB(target,program):pass
95
+ @_f
96
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
97
+ def glDeleteProgramsARB(n,programs):pass
98
+ @_f
99
+ @_p.types(None,_cs.GLsizei,arrays.GLuintArray)
100
+ def glGenProgramsARB(n,programs):pass
101
+ @_f
102
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
103
+ def glGetProgramEnvParameterdvARB(target,index,params):pass
104
+ @_f
105
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
106
+ def glGetProgramEnvParameterfvARB(target,index,params):pass
107
+ @_f
108
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
109
+ def glGetProgramLocalParameterdvARB(target,index,params):pass
110
+ @_f
111
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
112
+ def glGetProgramLocalParameterfvARB(target,index,params):pass
113
+ @_f
114
+ @_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
115
+ def glGetProgramStringARB(target,pname,string):pass
116
+ @_f
117
+ @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
118
+ def glGetProgramivARB(target,pname,params):pass
119
+ @_f
120
+ @_p.types(_cs.GLboolean,_cs.GLuint)
121
+ def glIsProgramARB(program):pass
122
+ @_f
123
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
124
+ def glProgramEnvParameter4dARB(target,index,x,y,z,w):pass
125
+ @_f
126
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
127
+ def glProgramEnvParameter4dvARB(target,index,params):pass
128
+ @_f
129
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
130
+ def glProgramEnvParameter4fARB(target,index,x,y,z,w):pass
131
+ @_f
132
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
133
+ def glProgramEnvParameter4fvARB(target,index,params):pass
134
+ @_f
135
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
136
+ def glProgramLocalParameter4dARB(target,index,x,y,z,w):pass
137
+ @_f
138
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray)
139
+ def glProgramLocalParameter4dvARB(target,index,params):pass
140
+ @_f
141
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
142
+ def glProgramLocalParameter4fARB(target,index,x,y,z,w):pass
143
+ @_f
144
+ @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
145
+ def glProgramLocalParameter4fvARB(target,index,params):pass
146
+ @_f
147
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
148
+ def glProgramStringARB(target,format,len,string):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/get_program_binary.py ADDED
@@ -0,0 +1,26 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_get_program_binary'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_get_program_binary',error_checker=_errors._error_checker)
14
+ GL_NUM_PROGRAM_BINARY_FORMATS=_C('GL_NUM_PROGRAM_BINARY_FORMATS',0x87FE)
15
+ GL_PROGRAM_BINARY_FORMATS=_C('GL_PROGRAM_BINARY_FORMATS',0x87FF)
16
+ GL_PROGRAM_BINARY_LENGTH=_C('GL_PROGRAM_BINARY_LENGTH',0x8741)
17
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT=_C('GL_PROGRAM_BINARY_RETRIEVABLE_HINT',0x8257)
18
+ @_f
19
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray,ctypes.c_void_p)
20
+ def glGetProgramBinary(program,bufSize,length,binaryFormat,binary):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei)
23
+ def glProgramBinary(program,binaryFormat,binary,length):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
26
+ def glProgramParameteri(program,pname,value):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/gpu_shader5.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_gpu_shader5'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_gpu_shader5',error_checker=_errors._error_checker)
14
+ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS=_C('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS',0x8E5D)
15
+ GL_GEOMETRY_SHADER_INVOCATIONS=_C('GL_GEOMETRY_SHADER_INVOCATIONS',0x887F)
16
+ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET=_C('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET',0x8E5C)
17
+ GL_MAX_GEOMETRY_SHADER_INVOCATIONS=_C('GL_MAX_GEOMETRY_SHADER_INVOCATIONS',0x8E5A)
18
+ GL_MAX_VERTEX_STREAMS=_C('GL_MAX_VERTEX_STREAMS',0x8E71)
19
+ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET=_C('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET',0x8E5B)
20
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/half_float_vertex.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_half_float_vertex'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_half_float_vertex',error_checker=_errors._error_checker)
14
+ GL_HALF_FLOAT=_C('GL_HALF_FLOAT',0x140B)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query.py ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_internalformat_query'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_internalformat_query',error_checker=_errors._error_checker)
14
+ GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380)
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray)
17
+ def glGetInternalformativ(target,internalformat,pname,bufSize,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/internalformat_query2.py ADDED
@@ -0,0 +1,131 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_internalformat_query2'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_internalformat_query2',error_checker=_errors._error_checker)
14
+ GL_AUTO_GENERATE_MIPMAP=_C('GL_AUTO_GENERATE_MIPMAP',0x8295)
15
+ GL_CAVEAT_SUPPORT=_C('GL_CAVEAT_SUPPORT',0x82B8)
16
+ GL_CLEAR_BUFFER=_C('GL_CLEAR_BUFFER',0x82B4)
17
+ GL_COLOR_COMPONENTS=_C('GL_COLOR_COMPONENTS',0x8283)
18
+ GL_COLOR_ENCODING=_C('GL_COLOR_ENCODING',0x8296)
19
+ GL_COLOR_RENDERABLE=_C('GL_COLOR_RENDERABLE',0x8286)
20
+ GL_COMPUTE_TEXTURE=_C('GL_COMPUTE_TEXTURE',0x82A0)
21
+ GL_DEPTH_COMPONENTS=_C('GL_DEPTH_COMPONENTS',0x8284)
22
+ GL_DEPTH_RENDERABLE=_C('GL_DEPTH_RENDERABLE',0x8287)
23
+ GL_FILTER=_C('GL_FILTER',0x829A)
24
+ GL_FRAGMENT_TEXTURE=_C('GL_FRAGMENT_TEXTURE',0x829F)
25
+ GL_FRAMEBUFFER_BLEND=_C('GL_FRAMEBUFFER_BLEND',0x828B)
26
+ GL_FRAMEBUFFER_RENDERABLE=_C('GL_FRAMEBUFFER_RENDERABLE',0x8289)
27
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED=_C('GL_FRAMEBUFFER_RENDERABLE_LAYERED',0x828A)
28
+ GL_FULL_SUPPORT=_C('GL_FULL_SUPPORT',0x82B7)
29
+ GL_GEOMETRY_TEXTURE=_C('GL_GEOMETRY_TEXTURE',0x829E)
30
+ GL_GET_TEXTURE_IMAGE_FORMAT=_C('GL_GET_TEXTURE_IMAGE_FORMAT',0x8291)
31
+ GL_GET_TEXTURE_IMAGE_TYPE=_C('GL_GET_TEXTURE_IMAGE_TYPE',0x8292)
32
+ GL_IMAGE_CLASS_10_10_10_2=_C('GL_IMAGE_CLASS_10_10_10_2',0x82C3)
33
+ GL_IMAGE_CLASS_11_11_10=_C('GL_IMAGE_CLASS_11_11_10',0x82C2)
34
+ GL_IMAGE_CLASS_1_X_16=_C('GL_IMAGE_CLASS_1_X_16',0x82BE)
35
+ GL_IMAGE_CLASS_1_X_32=_C('GL_IMAGE_CLASS_1_X_32',0x82BB)
36
+ GL_IMAGE_CLASS_1_X_8=_C('GL_IMAGE_CLASS_1_X_8',0x82C1)
37
+ GL_IMAGE_CLASS_2_X_16=_C('GL_IMAGE_CLASS_2_X_16',0x82BD)
38
+ GL_IMAGE_CLASS_2_X_32=_C('GL_IMAGE_CLASS_2_X_32',0x82BA)
39
+ GL_IMAGE_CLASS_2_X_8=_C('GL_IMAGE_CLASS_2_X_8',0x82C0)
40
+ GL_IMAGE_CLASS_4_X_16=_C('GL_IMAGE_CLASS_4_X_16',0x82BC)
41
+ GL_IMAGE_CLASS_4_X_32=_C('GL_IMAGE_CLASS_4_X_32',0x82B9)
42
+ GL_IMAGE_CLASS_4_X_8=_C('GL_IMAGE_CLASS_4_X_8',0x82BF)
43
+ GL_IMAGE_COMPATIBILITY_CLASS=_C('GL_IMAGE_COMPATIBILITY_CLASS',0x82A8)
44
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7)
45
+ GL_IMAGE_PIXEL_FORMAT=_C('GL_IMAGE_PIXEL_FORMAT',0x82A9)
46
+ GL_IMAGE_PIXEL_TYPE=_C('GL_IMAGE_PIXEL_TYPE',0x82AA)
47
+ GL_IMAGE_TEXEL_SIZE=_C('GL_IMAGE_TEXEL_SIZE',0x82A7)
48
+ GL_INTERNALFORMAT_ALPHA_SIZE=_C('GL_INTERNALFORMAT_ALPHA_SIZE',0x8274)
49
+ GL_INTERNALFORMAT_ALPHA_TYPE=_C('GL_INTERNALFORMAT_ALPHA_TYPE',0x827B)
50
+ GL_INTERNALFORMAT_BLUE_SIZE=_C('GL_INTERNALFORMAT_BLUE_SIZE',0x8273)
51
+ GL_INTERNALFORMAT_BLUE_TYPE=_C('GL_INTERNALFORMAT_BLUE_TYPE',0x827A)
52
+ GL_INTERNALFORMAT_DEPTH_SIZE=_C('GL_INTERNALFORMAT_DEPTH_SIZE',0x8275)
53
+ GL_INTERNALFORMAT_DEPTH_TYPE=_C('GL_INTERNALFORMAT_DEPTH_TYPE',0x827C)
54
+ GL_INTERNALFORMAT_GREEN_SIZE=_C('GL_INTERNALFORMAT_GREEN_SIZE',0x8272)
55
+ GL_INTERNALFORMAT_GREEN_TYPE=_C('GL_INTERNALFORMAT_GREEN_TYPE',0x8279)
56
+ GL_INTERNALFORMAT_PREFERRED=_C('GL_INTERNALFORMAT_PREFERRED',0x8270)
57
+ GL_INTERNALFORMAT_RED_SIZE=_C('GL_INTERNALFORMAT_RED_SIZE',0x8271)
58
+ GL_INTERNALFORMAT_RED_TYPE=_C('GL_INTERNALFORMAT_RED_TYPE',0x8278)
59
+ GL_INTERNALFORMAT_SHARED_SIZE=_C('GL_INTERNALFORMAT_SHARED_SIZE',0x8277)
60
+ GL_INTERNALFORMAT_STENCIL_SIZE=_C('GL_INTERNALFORMAT_STENCIL_SIZE',0x8276)
61
+ GL_INTERNALFORMAT_STENCIL_TYPE=_C('GL_INTERNALFORMAT_STENCIL_TYPE',0x827D)
62
+ GL_INTERNALFORMAT_SUPPORTED=_C('GL_INTERNALFORMAT_SUPPORTED',0x826F)
63
+ GL_MANUAL_GENERATE_MIPMAP=_C('GL_MANUAL_GENERATE_MIPMAP',0x8294)
64
+ GL_MAX_COMBINED_DIMENSIONS=_C('GL_MAX_COMBINED_DIMENSIONS',0x8282)
65
+ GL_MAX_DEPTH=_C('GL_MAX_DEPTH',0x8280)
66
+ GL_MAX_HEIGHT=_C('GL_MAX_HEIGHT',0x827F)
67
+ GL_MAX_LAYERS=_C('GL_MAX_LAYERS',0x8281)
68
+ GL_MAX_WIDTH=_C('GL_MAX_WIDTH',0x827E)
69
+ GL_MIPMAP=_C('GL_MIPMAP',0x8293)
70
+ GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380)
71
+ GL_READ_PIXELS=_C('GL_READ_PIXELS',0x828C)
72
+ GL_READ_PIXELS_FORMAT=_C('GL_READ_PIXELS_FORMAT',0x828D)
73
+ GL_READ_PIXELS_TYPE=_C('GL_READ_PIXELS_TYPE',0x828E)
74
+ GL_RENDERBUFFER=_C('GL_RENDERBUFFER',0x8D41)
75
+ GL_SAMPLES=_C('GL_SAMPLES',0x80A9)
76
+ GL_SHADER_IMAGE_ATOMIC=_C('GL_SHADER_IMAGE_ATOMIC',0x82A6)
77
+ GL_SHADER_IMAGE_LOAD=_C('GL_SHADER_IMAGE_LOAD',0x82A4)
78
+ GL_SHADER_IMAGE_STORE=_C('GL_SHADER_IMAGE_STORE',0x82A5)
79
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST=_C('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST',0x82AC)
80
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE=_C('GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE',0x82AE)
81
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST=_C('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST',0x82AD)
82
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE=_C('GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE',0x82AF)
83
+ GL_SRGB_DECODE_ARB=_C('GL_SRGB_DECODE_ARB',0x8299)
84
+ GL_SRGB_READ=_C('GL_SRGB_READ',0x8297)
85
+ GL_SRGB_WRITE=_C('GL_SRGB_WRITE',0x8298)
86
+ GL_STENCIL_COMPONENTS=_C('GL_STENCIL_COMPONENTS',0x8285)
87
+ GL_STENCIL_RENDERABLE=_C('GL_STENCIL_RENDERABLE',0x8288)
88
+ GL_TESS_CONTROL_TEXTURE=_C('GL_TESS_CONTROL_TEXTURE',0x829C)
89
+ GL_TESS_EVALUATION_TEXTURE=_C('GL_TESS_EVALUATION_TEXTURE',0x829D)
90
+ GL_TEXTURE_1D=_C('GL_TEXTURE_1D',0x0DE0)
91
+ GL_TEXTURE_1D_ARRAY=_C('GL_TEXTURE_1D_ARRAY',0x8C18)
92
+ GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1)
93
+ GL_TEXTURE_2D_ARRAY=_C('GL_TEXTURE_2D_ARRAY',0x8C1A)
94
+ GL_TEXTURE_2D_MULTISAMPLE=_C('GL_TEXTURE_2D_MULTISAMPLE',0x9100)
95
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_2D_MULTISAMPLE_ARRAY',0x9102)
96
+ GL_TEXTURE_3D=_C('GL_TEXTURE_3D',0x806F)
97
+ GL_TEXTURE_BUFFER=_C('GL_TEXTURE_BUFFER',0x8C2A)
98
+ GL_TEXTURE_COMPRESSED=_C('GL_TEXTURE_COMPRESSED',0x86A1)
99
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT=_C('GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT',0x82B2)
100
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE=_C('GL_TEXTURE_COMPRESSED_BLOCK_SIZE',0x82B3)
101
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH=_C('GL_TEXTURE_COMPRESSED_BLOCK_WIDTH',0x82B1)
102
+ GL_TEXTURE_CUBE_MAP=_C('GL_TEXTURE_CUBE_MAP',0x8513)
103
+ GL_TEXTURE_CUBE_MAP_ARRAY=_C('GL_TEXTURE_CUBE_MAP_ARRAY',0x9009)
104
+ GL_TEXTURE_GATHER=_C('GL_TEXTURE_GATHER',0x82A2)
105
+ GL_TEXTURE_GATHER_SHADOW=_C('GL_TEXTURE_GATHER_SHADOW',0x82A3)
106
+ GL_TEXTURE_IMAGE_FORMAT=_C('GL_TEXTURE_IMAGE_FORMAT',0x828F)
107
+ GL_TEXTURE_IMAGE_TYPE=_C('GL_TEXTURE_IMAGE_TYPE',0x8290)
108
+ GL_TEXTURE_RECTANGLE=_C('GL_TEXTURE_RECTANGLE',0x84F5)
109
+ GL_TEXTURE_SHADOW=_C('GL_TEXTURE_SHADOW',0x82A1)
110
+ GL_TEXTURE_VIEW=_C('GL_TEXTURE_VIEW',0x82B5)
111
+ GL_VERTEX_TEXTURE=_C('GL_VERTEX_TEXTURE',0x829B)
112
+ GL_VIEW_CLASS_128_BITS=_C('GL_VIEW_CLASS_128_BITS',0x82C4)
113
+ GL_VIEW_CLASS_16_BITS=_C('GL_VIEW_CLASS_16_BITS',0x82CA)
114
+ GL_VIEW_CLASS_24_BITS=_C('GL_VIEW_CLASS_24_BITS',0x82C9)
115
+ GL_VIEW_CLASS_32_BITS=_C('GL_VIEW_CLASS_32_BITS',0x82C8)
116
+ GL_VIEW_CLASS_48_BITS=_C('GL_VIEW_CLASS_48_BITS',0x82C7)
117
+ GL_VIEW_CLASS_64_BITS=_C('GL_VIEW_CLASS_64_BITS',0x82C6)
118
+ GL_VIEW_CLASS_8_BITS=_C('GL_VIEW_CLASS_8_BITS',0x82CB)
119
+ GL_VIEW_CLASS_96_BITS=_C('GL_VIEW_CLASS_96_BITS',0x82C5)
120
+ GL_VIEW_CLASS_BPTC_FLOAT=_C('GL_VIEW_CLASS_BPTC_FLOAT',0x82D3)
121
+ GL_VIEW_CLASS_BPTC_UNORM=_C('GL_VIEW_CLASS_BPTC_UNORM',0x82D2)
122
+ GL_VIEW_CLASS_RGTC1_RED=_C('GL_VIEW_CLASS_RGTC1_RED',0x82D0)
123
+ GL_VIEW_CLASS_RGTC2_RG=_C('GL_VIEW_CLASS_RGTC2_RG',0x82D1)
124
+ GL_VIEW_CLASS_S3TC_DXT1_RGB=_C('GL_VIEW_CLASS_S3TC_DXT1_RGB',0x82CC)
125
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT1_RGBA',0x82CD)
126
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT3_RGBA',0x82CE)
127
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA=_C('GL_VIEW_CLASS_S3TC_DXT5_RGBA',0x82CF)
128
+ GL_VIEW_COMPATIBILITY_CLASS=_C('GL_VIEW_COMPATIBILITY_CLASS',0x82B6)
129
+ @_f
130
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLint64Array)
131
+ def glGetInternalformati64v(target,internalformat,pname,bufSize,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/invalidate_subdata.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_invalidate_subdata'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_invalidate_subdata',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLuint)
17
+ def glInvalidateBufferData(buffer):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
20
+ def glInvalidateBufferSubData(buffer,offset,length):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
23
+ def glInvalidateFramebuffer(target,numAttachments,attachments):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
26
+ def glInvalidateSubFramebuffer(target,numAttachments,attachments,x,y,width,height):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLuint,_cs.GLint)
29
+ def glInvalidateTexImage(texture,level):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei)
32
+ def glInvalidateTexSubImage(texture,level,xoffset,yoffset,zoffset,width,height,depth):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/map_buffer_range.py ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_map_buffer_range'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_map_buffer_range',error_checker=_errors._error_checker)
14
+ GL_MAP_FLUSH_EXPLICIT_BIT=_C('GL_MAP_FLUSH_EXPLICIT_BIT',0x0010)
15
+ GL_MAP_INVALIDATE_BUFFER_BIT=_C('GL_MAP_INVALIDATE_BUFFER_BIT',0x0008)
16
+ GL_MAP_INVALIDATE_RANGE_BIT=_C('GL_MAP_INVALIDATE_RANGE_BIT',0x0004)
17
+ GL_MAP_READ_BIT=_C('GL_MAP_READ_BIT',0x0001)
18
+ GL_MAP_UNSYNCHRONIZED_BIT=_C('GL_MAP_UNSYNCHRONIZED_BIT',0x0020)
19
+ GL_MAP_WRITE_BIT=_C('GL_MAP_WRITE_BIT',0x0002)
20
+ @_f
21
+ @_p.types(None,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr)
22
+ def glFlushMappedBufferRange(target,offset,length):pass
23
+ @_f
24
+ @_p.types(ctypes.c_void_p,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield)
25
+ def glMapBufferRange(target,offset,length,access):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/matrix_palette.py ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_matrix_palette'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_matrix_palette',error_checker=_errors._error_checker)
14
+ GL_CURRENT_MATRIX_INDEX_ARB=_C('GL_CURRENT_MATRIX_INDEX_ARB',0x8845)
15
+ GL_CURRENT_PALETTE_MATRIX_ARB=_C('GL_CURRENT_PALETTE_MATRIX_ARB',0x8843)
16
+ GL_MATRIX_INDEX_ARRAY_ARB=_C('GL_MATRIX_INDEX_ARRAY_ARB',0x8844)
17
+ GL_MATRIX_INDEX_ARRAY_POINTER_ARB=_C('GL_MATRIX_INDEX_ARRAY_POINTER_ARB',0x8849)
18
+ GL_MATRIX_INDEX_ARRAY_SIZE_ARB=_C('GL_MATRIX_INDEX_ARRAY_SIZE_ARB',0x8846)
19
+ GL_MATRIX_INDEX_ARRAY_STRIDE_ARB=_C('GL_MATRIX_INDEX_ARRAY_STRIDE_ARB',0x8848)
20
+ GL_MATRIX_INDEX_ARRAY_TYPE_ARB=_C('GL_MATRIX_INDEX_ARRAY_TYPE_ARB',0x8847)
21
+ GL_MATRIX_PALETTE_ARB=_C('GL_MATRIX_PALETTE_ARB',0x8840)
22
+ GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB=_C('GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB',0x8841)
23
+ GL_MAX_PALETTE_MATRICES_ARB=_C('GL_MAX_PALETTE_MATRICES_ARB',0x8842)
24
+ @_f
25
+ @_p.types(None,_cs.GLint)
26
+ def glCurrentPaletteMatrixARB(index):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
29
+ def glMatrixIndexPointerARB(size,type,stride,pointer):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLint,arrays.GLubyteArray)
32
+ def glMatrixIndexubvARB(size,indices):pass
33
+ @_f
34
+ @_p.types(None,_cs.GLint,arrays.GLuintArray)
35
+ def glMatrixIndexuivARB(size,indices):pass
36
+ @_f
37
+ @_p.types(None,_cs.GLint,arrays.GLushortArray)
38
+ def glMatrixIndexusvARB(size,indices):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_bind.py ADDED
@@ -0,0 +1,32 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_multi_bind'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_bind',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
17
+ def glBindBuffersBase(target,first,count,buffers):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),ctypes.POINTER(_cs.GLsizeiptr))
20
+ def glBindBuffersRange(target,first,count,buffers,offsets,sizes):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
23
+ def glBindImageTextures(first,count,textures):pass
24
+ @_f
25
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
26
+ def glBindSamplers(first,count,samplers):pass
27
+ @_f
28
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
29
+ def glBindTextures(first,count,textures):pass
30
+ @_f
31
+ @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray)
32
+ def glBindVertexBuffers(first,count,buffers,offsets,strides):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multi_draw_indirect.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_multi_draw_indirect'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multi_draw_indirect',error_checker=_errors._error_checker)
14
+
15
+ @_f
16
+ @_p.types(None,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLsizei)
17
+ def glMultiDrawArraysIndirect(mode,indirect,drawcount,stride):pass
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLsizei)
20
+ def glMultiDrawElementsIndirect(mode,type,indirect,drawcount,stride):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/multisample.py ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_multisample'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multisample',error_checker=_errors._error_checker)
14
+ GL_MULTISAMPLE_ARB=_C('GL_MULTISAMPLE_ARB',0x809D)
15
+ GL_MULTISAMPLE_BIT_ARB=_C('GL_MULTISAMPLE_BIT_ARB',0x20000000)
16
+ GL_SAMPLES_ARB=_C('GL_SAMPLES_ARB',0x80A9)
17
+ GL_SAMPLE_ALPHA_TO_COVERAGE_ARB=_C('GL_SAMPLE_ALPHA_TO_COVERAGE_ARB',0x809E)
18
+ GL_SAMPLE_ALPHA_TO_ONE_ARB=_C('GL_SAMPLE_ALPHA_TO_ONE_ARB',0x809F)
19
+ GL_SAMPLE_BUFFERS_ARB=_C('GL_SAMPLE_BUFFERS_ARB',0x80A8)
20
+ GL_SAMPLE_COVERAGE_ARB=_C('GL_SAMPLE_COVERAGE_ARB',0x80A0)
21
+ GL_SAMPLE_COVERAGE_INVERT_ARB=_C('GL_SAMPLE_COVERAGE_INVERT_ARB',0x80AB)
22
+ GL_SAMPLE_COVERAGE_VALUE_ARB=_C('GL_SAMPLE_COVERAGE_VALUE_ARB',0x80AA)
23
+ @_f
24
+ @_p.types(None,_cs.GLfloat,_cs.GLboolean)
25
+ def glSampleCoverageARB(value,invert):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/occlusion_query2.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_occlusion_query2'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_occlusion_query2',error_checker=_errors._error_checker)
14
+ GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/pixel_buffer_object.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_pixel_buffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_pixel_buffer_object',error_checker=_errors._error_checker)
14
+ GL_PIXEL_PACK_BUFFER_ARB=_C('GL_PIXEL_PACK_BUFFER_ARB',0x88EB)
15
+ GL_PIXEL_PACK_BUFFER_BINDING_ARB=_C('GL_PIXEL_PACK_BUFFER_BINDING_ARB',0x88ED)
16
+ GL_PIXEL_UNPACK_BUFFER_ARB=_C('GL_PIXEL_UNPACK_BUFFER_ARB',0x88EC)
17
+ GL_PIXEL_UNPACK_BUFFER_BINDING_ARB=_C('GL_PIXEL_UNPACK_BUFFER_BINDING_ARB',0x88EF)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_parameters.py ADDED
@@ -0,0 +1,23 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_point_parameters'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_point_parameters',error_checker=_errors._error_checker)
14
+ GL_POINT_DISTANCE_ATTENUATION_ARB=_C('GL_POINT_DISTANCE_ATTENUATION_ARB',0x8129)
15
+ GL_POINT_FADE_THRESHOLD_SIZE_ARB=_C('GL_POINT_FADE_THRESHOLD_SIZE_ARB',0x8128)
16
+ GL_POINT_SIZE_MAX_ARB=_C('GL_POINT_SIZE_MAX_ARB',0x8127)
17
+ GL_POINT_SIZE_MIN_ARB=_C('GL_POINT_SIZE_MIN_ARB',0x8126)
18
+ @_f
19
+ @_p.types(None,_cs.GLenum,_cs.GLfloat)
20
+ def glPointParameterfARB(pname,param):pass
21
+ @_f
22
+ @_p.types(None,_cs.GLenum,arrays.GLfloatArray)
23
+ def glPointParameterfvARB(pname,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/point_sprite.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_point_sprite'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_point_sprite',error_checker=_errors._error_checker)
14
+ GL_COORD_REPLACE_ARB=_C('GL_COORD_REPLACE_ARB',0x8862)
15
+ GL_POINT_SPRITE_ARB=_C('GL_POINT_SPRITE_ARB',0x8861)
16
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/provoking_vertex.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_provoking_vertex'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_provoking_vertex',error_checker=_errors._error_checker)
14
+ GL_FIRST_VERTEX_CONVENTION=_C('GL_FIRST_VERTEX_CONVENTION',0x8E4D)
15
+ GL_LAST_VERTEX_CONVENTION=_C('GL_LAST_VERTEX_CONVENTION',0x8E4E)
16
+ GL_PROVOKING_VERTEX=_C('GL_PROVOKING_VERTEX',0x8E4F)
17
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION=_C('GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION',0x8E4C)
18
+ @_f
19
+ @_p.types(None,_cs.GLenum)
20
+ def glProvokingVertex(mode):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/query_buffer_object.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_query_buffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_query_buffer_object',error_checker=_errors._error_checker)
14
+ GL_QUERY_BUFFER=_C('GL_QUERY_BUFFER',0x9192)
15
+ GL_QUERY_BUFFER_BARRIER_BIT=_C('GL_QUERY_BUFFER_BARRIER_BIT',0x00008000)
16
+ GL_QUERY_BUFFER_BINDING=_C('GL_QUERY_BUFFER_BINDING',0x9193)
17
+ GL_QUERY_RESULT_NO_WAIT=_C('GL_QUERY_RESULT_NO_WAIT',0x9194)
18
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_robust_buffer_access_behavior'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_robust_buffer_access_behavior',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/robustness.py ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_robustness'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_robustness',error_checker=_errors._error_checker)
14
+ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB=_C('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB',0x00000004)
15
+ GL_GUILTY_CONTEXT_RESET_ARB=_C('GL_GUILTY_CONTEXT_RESET_ARB',0x8253)
16
+ GL_INNOCENT_CONTEXT_RESET_ARB=_C('GL_INNOCENT_CONTEXT_RESET_ARB',0x8254)
17
+ GL_LOSE_CONTEXT_ON_RESET_ARB=_C('GL_LOSE_CONTEXT_ON_RESET_ARB',0x8252)
18
+ GL_NO_ERROR=_C('GL_NO_ERROR',0)
19
+ GL_NO_RESET_NOTIFICATION_ARB=_C('GL_NO_RESET_NOTIFICATION_ARB',0x8261)
20
+ GL_RESET_NOTIFICATION_STRATEGY_ARB=_C('GL_RESET_NOTIFICATION_STRATEGY_ARB',0x8256)
21
+ GL_UNKNOWN_CONTEXT_RESET_ARB=_C('GL_UNKNOWN_CONTEXT_RESET_ARB',0x8255)
22
+ @_f
23
+ @_p.types(_cs.GLenum,)
24
+ def glGetGraphicsResetStatusARB():pass
25
+ @_f
26
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
27
+ def glGetnColorTableARB(target,format,type,bufSize,table):pass
28
+ @_f
29
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
30
+ def glGetnCompressedTexImageARB(target,lod,bufSize,img):pass
31
+ @_f
32
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
33
+ def glGetnConvolutionFilterARB(target,format,type,bufSize,image):pass
34
+ @_f
35
+ @_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
36
+ def glGetnHistogramARB(target,reset,format,type,bufSize,values):pass
37
+ @_f
38
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLdoubleArray)
39
+ def glGetnMapdvARB(target,query,bufSize,v):pass
40
+ @_f
41
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray)
42
+ def glGetnMapfvARB(target,query,bufSize,v):pass
43
+ @_f
44
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray)
45
+ def glGetnMapivARB(target,query,bufSize,v):pass
46
+ @_f
47
+ @_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
48
+ def glGetnMinmaxARB(target,reset,format,type,bufSize,values):pass
49
+ @_f
50
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray)
51
+ def glGetnPixelMapfvARB(map,bufSize,values):pass
52
+ @_f
53
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
54
+ def glGetnPixelMapuivARB(map,bufSize,values):pass
55
+ @_f
56
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLushortArray)
57
+ def glGetnPixelMapusvARB(map,bufSize,values):pass
58
+ @_f
59
+ @_p.types(None,_cs.GLsizei,arrays.GLubyteArray)
60
+ def glGetnPolygonStippleARB(bufSize,pattern):pass
61
+ @_f
62
+ @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p,_cs.GLsizei,ctypes.c_void_p,ctypes.c_void_p)
63
+ def glGetnSeparableFilterARB(target,format,type,rowBufSize,row,columnBufSize,column,span):pass
64
+ @_f
65
+ @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
66
+ def glGetnTexImageARB(target,level,format,type,bufSize,img):pass
67
+ @_f
68
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
69
+ def glGetnUniformdvARB(program,location,bufSize,params):pass
70
+ @_f
71
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
72
+ def glGetnUniformfvARB(program,location,bufSize,params):pass
73
+ @_f
74
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
75
+ def glGetnUniformivARB(program,location,bufSize,params):pass
76
+ @_f
77
+ @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
78
+ def glGetnUniformuivARB(program,location,bufSize,params):pass
79
+ @_f
80
+ @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
81
+ def glReadnPixelsARB(x,y,width,height,format,type,bufSize,data):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_atomic_counters.py ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_atomic_counters'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_atomic_counters',error_checker=_errors._error_checker)
14
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS=_C('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS',0x92D9)
15
+ GL_ATOMIC_COUNTER_BUFFER=_C('GL_ATOMIC_COUNTER_BUFFER',0x92C0)
16
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS',0x92C5)
17
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES',0x92C6)
18
+ GL_ATOMIC_COUNTER_BUFFER_BINDING=_C('GL_ATOMIC_COUNTER_BUFFER_BINDING',0x92C1)
19
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE',0x92C4)
20
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER',0x92CB)
21
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER',0x92CA)
22
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER',0x92C8)
23
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER',0x92C9)
24
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER',0x92C7)
25
+ GL_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_SIZE',0x92C3)
26
+ GL_ATOMIC_COUNTER_BUFFER_START=_C('GL_ATOMIC_COUNTER_BUFFER_START',0x92C2)
27
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS',0x92DC)
28
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE',0x92D8)
29
+ GL_MAX_COMBINED_ATOMIC_COUNTERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTERS',0x92D7)
30
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS',0x92D1)
31
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTERS',0x92D6)
32
+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS',0x92D0)
33
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTERS',0x92D5)
34
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS',0x92CF)
35
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS',0x92D3)
36
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS',0x92CD)
37
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS',0x92D4)
38
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS',0x92CE)
39
+ GL_MAX_VERTEX_ATOMIC_COUNTERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTERS',0x92D2)
40
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS',0x92CC)
41
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX=_C('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX',0x92DA)
42
+ GL_UNSIGNED_INT_ATOMIC_COUNTER=_C('GL_UNSIGNED_INT_ATOMIC_COUNTER',0x92DB)
43
+ @_f
44
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
45
+ def glGetActiveAtomicCounterBufferiv(program,bufferIndex,pname,params):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_draw_parameters.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_draw_parameters'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_draw_parameters',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_precision.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_precision'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_precision',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_storage_buffer_object'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_storage_buffer_object',error_checker=_errors._error_checker)
14
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39)
15
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES=_C('GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES',0x8F39)
16
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS=_C('GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS',0x90DC)
17
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS=_C('GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS',0x90DB)
18
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS=_C('GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS',0x90DA)
19
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS=_C('GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS',0x90D7)
20
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE=_C('GL_MAX_SHADER_STORAGE_BLOCK_SIZE',0x90DE)
21
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=_C('GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS',0x90DD)
22
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS=_C('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS',0x90D8)
23
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS=_C('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS',0x90D9)
24
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS=_C('GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS',0x90D6)
25
+ GL_SHADER_STORAGE_BARRIER_BIT=_C('GL_SHADER_STORAGE_BARRIER_BIT',0x00002000)
26
+ GL_SHADER_STORAGE_BUFFER=_C('GL_SHADER_STORAGE_BUFFER',0x90D2)
27
+ GL_SHADER_STORAGE_BUFFER_BINDING=_C('GL_SHADER_STORAGE_BUFFER_BINDING',0x90D3)
28
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=_C('GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT',0x90DF)
29
+ GL_SHADER_STORAGE_BUFFER_SIZE=_C('GL_SHADER_STORAGE_BUFFER_SIZE',0x90D5)
30
+ GL_SHADER_STORAGE_BUFFER_START=_C('GL_SHADER_STORAGE_BUFFER_START',0x90D4)
31
+ @_f
32
+ @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
33
+ def glShaderStorageBlockBinding(program,storageBlockIndex,storageBlockBinding):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_subroutine.py ADDED
@@ -0,0 +1,48 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_subroutine'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_subroutine',error_checker=_errors._error_checker)
14
+ GL_ACTIVE_SUBROUTINES=_C('GL_ACTIVE_SUBROUTINES',0x8DE5)
15
+ GL_ACTIVE_SUBROUTINE_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_MAX_LENGTH',0x8E48)
16
+ GL_ACTIVE_SUBROUTINE_UNIFORMS=_C('GL_ACTIVE_SUBROUTINE_UNIFORMS',0x8DE6)
17
+ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS',0x8E47)
18
+ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH',0x8E49)
19
+ GL_COMPATIBLE_SUBROUTINES=_C('GL_COMPATIBLE_SUBROUTINES',0x8E4B)
20
+ GL_MAX_SUBROUTINES=_C('GL_MAX_SUBROUTINES',0x8DE7)
21
+ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS',0x8DE8)
22
+ GL_NUM_COMPATIBLE_SUBROUTINES=_C('GL_NUM_COMPATIBLE_SUBROUTINES',0x8E4A)
23
+ GL_UNIFORM_NAME_LENGTH=_C('GL_UNIFORM_NAME_LENGTH',0x8A39)
24
+ GL_UNIFORM_SIZE=_C('GL_UNIFORM_SIZE',0x8A38)
25
+ @_f
26
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
27
+ def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass
28
+ @_f
29
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
30
+ def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass
31
+ @_f
32
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
33
+ def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass
34
+ @_f
35
+ @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
36
+ def glGetProgramStageiv(program,shadertype,pname,values):pass
37
+ @_f
38
+ @_p.types(_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
39
+ def glGetSubroutineIndex(program,shadertype,name):pass
40
+ @_f
41
+ @_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray)
42
+ def glGetSubroutineUniformLocation(program,shadertype,name):pass
43
+ @_f
44
+ @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray)
45
+ def glGetUniformSubroutineuiv(shadertype,location,params):pass
46
+ @_f
47
+ @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
48
+ def glUniformSubroutinesuiv(shadertype,count,indices):pass
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shader_texture_lod.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shader_texture_lod'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shader_texture_lod',error_checker=_errors._error_checker)
14
+
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_100.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shading_language_100'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_100',error_checker=_errors._error_checker)
14
+ GL_SHADING_LANGUAGE_VERSION_ARB=_C('GL_SHADING_LANGUAGE_VERSION_ARB',0x8B8C)
15
+
vllm/lib/python3.10/site-packages/OpenGL/raw/GL/ARB/shading_language_420pack.py ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ '''Autogenerated by xml_generate script, do not edit!'''
2
+ from OpenGL import platform as _p, arrays
3
+ # Code generation uses this
4
+ from OpenGL.raw.GL import _types as _cs
5
+ # End users want this...
6
+ from OpenGL.raw.GL._types import *
7
+ from OpenGL.raw.GL import _errors
8
+ from OpenGL.constant import Constant as _C
9
+
10
+ import ctypes
11
+ _EXTENSION_NAME = 'GL_ARB_shading_language_420pack'
12
+ def _f( function ):
13
+ return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_shading_language_420pack',error_checker=_errors._error_checker)
14
+
15
+