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https://avatars.githubusercontent.com/u/18044887?v=4
ziglearn-cn
meission/ziglearn-cn
2023-06-19T15:14:25Z
https://ziglearn.org ๆฑ‰่ฏญ็ฟป่ฏ‘็‰ˆ
main
0
0
0
0
https://api.github.com/repos/meission/ziglearn-cn/tags
MIT
[ "zig", "ziglang", "ziglearn" ]
46
false
2023-06-19T15:40:07Z
false
false
unknown
github
[]
ziglearn-cn ๆœฌไป“ๅบ“ไธบhttps://ziglearn.org ๆฑ‰่ฏญ็ฟป่ฏ‘ๅ†…ๅฎน ๆฌข่ฟŽๅ้ฆˆๅ’Œprใ€‚ How to run the tests <ol> <li><code>zig run test-out.zig</code></li> <li><code>zig test do_tests.zig</code></li> </ol> ็‰ˆๆƒๅฃฐๆ˜Ž <a></a> ็”ฑ <a>meission</a> ้‡‡็”จ <a>็Ÿฅ่ฏ†ๅ…ฑไบซ ็ฝฒๅ-้žๅ•†ไธšๆ€งไฝฟ็”จ-็ฆๆญขๆผ”็ปŽ 4.0 ๅ›ฝ้™… ่ฎธๅฏๅ่ฎฎ</a>่ฟ›่กŒ่ฎธๅฏใ€‚ ไธฅ็ฆไปปไฝ•ๅ•†ไธš่กŒไธบไฝฟ็”จๆˆ–ๅผ•็”จ่ฏฅๆ–‡ๆกฃ็š„ๅ…จ้ƒจๆˆ–้ƒจๅˆ†ๅ†…ๅฎน๏ผ ๆฌข่ฟŽๅคงๅฎถๆไพ›ๅปบ่ฎฎ๏ผ
[]
https://avatars.githubusercontent.com/u/122752255?v=4
ZIGCalculator
CalculationCollective/ZIGCalculator
2023-11-25T23:34:44Z
null
main
0
1
0
1
https://api.github.com/repos/CalculationCollective/ZIGCalculator/tags
NOASSERTION
[ "calculator", "zig" ]
2
false
2023-11-27T19:41:03Z
false
false
unknown
github
[]
ZIGCalculator Install ZIG can be downloaded from the official <a>website</a>. Run You can run the program with this command: <code>bash zig run ZIGCalculator.zig</code>
[]
https://avatars.githubusercontent.com/u/20256717?v=4
zvox
Game4all/zvox
2024-01-28T22:55:53Z
๐ŸงŠ Zig library to parse Magicavoxel .vox files
master
0
1
0
1
https://api.github.com/repos/Game4all/zvox/tags
-
[ "magicavoxel", "vox", "voxel", "zig" ]
28
false
2024-10-01T04:57:17Z
true
true
unknown
github
[]
<code>zvox</code> Installation Using Zig's package manager. Usage ```zig var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const alloc = gpa.allocator(); defer _ = gpa.deinit(); const file = try std.fs.cwd().openFile("testing/chicken.vox", .{ .mode = .read_only }); defer file.close(); const reader = file.reader(); const voxfile = try VoxFile.from_reader(reader, alloc); std.log.info("Got {} models loaded", voxfile.models.len); defer voxfile.deinit(alloc); ``` License Licensed under the MIT License.
[ "https://github.com/Game4all/unnamed-voxel-tracer" ]
https://avatars.githubusercontent.com/u/4185906?v=4
zig-http-test
Vemahk/zig-http-test
2023-10-16T01:21:09Z
A toy webserver, built with Zig, Zap, HTMX, and TailwindCSS
master
5
2
0
2
https://api.github.com/repos/Vemahk/zig-http-test/tags
MIT
[ "htmx", "webserver", "zap", "zig" ]
145
false
2025-01-25T20:18:16Z
true
true
unknown
github
[ { "commit": "refs", "name": "zap", "tar_url": "https://github.com/zigzap/zap/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/zigzap/zap" }, { "commit": "ae5ecc1522da983dc39bb0d8b27f5d1b1d7956e3.tar.gz", "name": "mustache", "tar_url": "https://github.com/batiati...
Zig HTTP Server Made with <a>zig</a>, <a>zap</a>, <a>mustache-zig</a>, <a>htmx</a>, and <a>tailwind</a>. Purpose I work mainly in web dev, and I like zig. Thought I'd see how the two went together. Findings Yeah. It's pretty aight. Kinda wish zig had some kind of interface/trait system, but I get by. I've had to do a lot of legwork to very little website running. I'm hoping with all the work I've put into the backend that I'll get to spend more time developing the website itself, but I have yet to put a whole lot into it. I really enjoy the level of control C and Zig grant, but I've never liked working in C. Too many quirks with the language, arrays are just pointers and don't preserve length, it's hard to do it right. Zig seems fairly straightforward to do both well and correctly, and it's been surprizingly easy to learn (granted, after many years programming experience behind it). So far, it's been a very positive experience. Bugs? In Zig I've noticed that if an error occurs behind a duck type (<code>anytype</code>), the stack trace is sometimes destroyed, and it's not possible to tell where an error is occuring. Judging Zig for that it does not have interfaces and relies heavily on duck-typing for polymorphism, this is a huge pain point for working with Zig. I've also tried and failed to use the built in http client to pull requests from https. The error was very strange and I wasn't able to work through it with the limited amount of time I allocated to it. In Zap None, really. Very smooth. In Mustache-Zig Haven't had much a chance to mess around with it. In HTMX Haven't had much a chance to mess around with it :(. In my own code Ha, there are plenty. I'm keeping a decent track of feature I want and bugs I notice in the Issues tab. Check those out if you're curious. Since this is a personal project, I'm not terribly inclined to tag things, though...
[]
https://avatars.githubusercontent.com/u/28438021?v=4
upsmon
maximousblk/upsmon
2024-01-16T14:16:53Z
A simple UPS monitor for Raspberry Pi
main
0
1
0
1
https://api.github.com/repos/maximousblk/upsmon/tags
MIT
[ "i2c", "raspberry-pi", "zig" ]
4
false
2024-05-29T09:06:35Z
true
false
unknown
github
[]
UPSmon A simple UPS monitor for <a>UPS HAT (B) for Raspberry Pi</a>. Installation You can download the latest release from the <a>releases page</a> or build it yourselfโ„ข๏ธ. Requirements <ul> <li><a>Zig</a></li> <li>Make sure you have I2C enabled on your Raspberry Pi</li> </ul> Clone this repository <code>bash git clone https://github.com/maximousblk/upsmon.git</code> Install <code>bash cd upsmon zig build install -Doptimize=ReleaseSafe -p ~/.local # will install to ~/.local/bin/upsmon</code> License This project is licensed under the <a>MIT License</a>.
[]
https://avatars.githubusercontent.com/u/6332937?v=4
zigcat
SuSonicTH/zigcat
2023-06-23T20:20:26Z
As a lerning exercise to get to know zig I build a small command line tool that works like cat
master
0
1
0
1
https://api.github.com/repos/SuSonicTH/zigcat/tags
-
[ "cat", "cli", "commandline-tool", "learning", "zig" ]
35
false
2024-07-30T21:20:18Z
true
false
unknown
github
[]
zigcat As a lerning exercise to get to know zig I build a small command line tool that works like cat. Most GNU cat commandline options are implemented. Missing options (all depend on --show-nonprinting) <ul> <li>-A, --show-all</li> <li>-e</li> <li>-t</li> <li>-v, --show-nonprinting</li> </ul> Feedback from more experienced zig developers is verry welcome. If you find any bug or you see some non-idiomatic costructs please let me know. Usage see <a>src/USAGE.txt</a> Licence zigcat is licenced under the MIT licence see <a>src/LICENSE.txt</a> Build requirements To build zigcat you just need the zig compiler, which can be downloaded from <a>https://ziglang.org/download/</a> There is no installation needed, just download the package for your operating system an extract the archive and add it to your <code>PATH</code> Windows example execute following commands in a windows Command Prompt (cmd.exe) <code>cmd curl https://ziglang.org/builds/zig-windows-x86_64-0.11.0-dev.3777+64f0059cd.zip --output zig.zip tar -xf zig.zip del zig.zip move zig-windows-x86_64* zig set PATH=%cd%\zig;%PATH%</code> Linux example execute following commands in a shell <code>bash curl https://ziglang.org/builds/zig-linux-x86_64-0.11.0-dev.3777+64f0059cd.tar.xz --output zig.tar.xz tar -xf zig.tar.xz rm zig.tar.xz mv zig-linux-x86_64* zig export PATH=$(pwd)/zig:$PATH</code> Build If you have zig installed and on your <code>PATH</code> just cd into the directory and execute <code>zig build</code> The first build takes a while and when it's finished you'll find the executeable (zigcat or zigcat.exe) in zig-out/bin/ You can run the built-in uinit tests with <code>zig build test</code> If everything is ok you will see no output. Or you can run <code>zig test src/main.zig</code> that should give you the output "All 9 tests passed." if everything is OK.
[]
https://avatars.githubusercontent.com/u/558581?v=4
zig-ocr-mnist-k-nearest-neighbors
MadLittleMods/zig-ocr-mnist-k-nearest-neighbors
2023-09-30T07:09:30Z
Basic OCR example written in Zig using K-nearest neighbor against the MNIST dataset
main
0
1
0
1
https://api.github.com/repos/MadLittleMods/zig-ocr-mnist-k-nearest-neighbors/tags
-
[ "k-nearest-neighbors", "knn", "mnist", "mnist-handwriting-recognition", "ocr", "zig" ]
27
false
2024-08-10T18:44:20Z
true
false
unknown
github
[]
Basic OCR example using K-nearest neighbors against the MNIST dataset A from scratch, simple OCR project to recognize/detect text in images from the MNIST dataset which is just a bunch of 28x28 images of white number digits centered on a black background. We're using K-nearest neighbors to classify the images which is the simplest way we can compare our test sample against our training samples. Basically it takes our test sample image and compares it to all the training samples and finds the closest match (yes, it is inefficient and slow with a lot of training samples). Basically a Zig rewrite following this tutorial by Vlad Harbuz from @clumsycomputer: https://www.youtube.com/watch?v=vzabeKdW9tE. Just getting my feet wet in OCR. Setup Download and extract the MNIST dataset from http://yann.lecun.com/exdb/mnist/ to a directory called <code>data/</code> in the root of this project. Here is a copy-paste command you can run: ```sh Make a data/ directory mkdir data/ &amp;&amp; cd data/ &amp;&amp; Download the MNIST dataset curl -O http://yann.lecun.com/exdb/mnist/train-images-idx3-ubyte.gz &amp;&amp; curl -O http://yann.lecun.com/exdb/mnist/train-labels-idx1-ubyte.gz &amp;&amp; curl -O http://yann.lecun.com/exdb/mnist/t10k-images-idx3-ubyte.gz &amp;&amp; curl -O http://yann.lecun.com/exdb/mnist/t10k-labels-idx1-ubyte.gz &amp;&amp; Unzip the files gunzip *.gz ``` Building and running Tested with Zig 0.11.0 <code>sh $ zig build run zig build run debug: training labels header mnist_data_utils.MnistLabelFileHeader{ .magic_number = 2049, .number_of_labels = 60000 } debug: training images header mnist_data_utils.MnistImageFileHeader{ .magic_number = 2051, .number_of_images = 60000, .number_of_rows = 28, .number_of_columns = 28 } debug: testing labels header mnist_data_utils.MnistLabelFileHeader{ .magic_number = 2049, .number_of_labels = 10000 } debug: testing images header mnist_data_utils.MnistImageFileHeader{ .magic_number = 2051, .number_of_images = 10000, .number_of_rows = 28, .number_of_columns = 28 } debug: prediction 7 debug: nearest neighbors { k_nearest_neighbors.LabeledDistance{ .label = 7, .distance = 1034 }, k_nearest_neighbors.LabeledDistance{ .label = 7, .distance = 1047 }, k_nearest_neighbors.LabeledDistance{ .label = 7, .distance = 1095 }, k_nearest_neighbors.LabeledDistance{ .label = 7, .distance = 1097 }, k_nearest_neighbors.LabeledDistance{ .label = 7, .distance = 1121 } } โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ Label: 7 โ”‚ โ”Œโ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ” โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ”‚ โ–’โ–’โ–“โ–“โ–“โ–“โ–“โ–“โ–‘โ–‘โ–‘โ–‘ โ”‚ โ”‚ โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–“โ–“โ–‘โ–‘ โ”‚ โ”‚ โ–’โ–’โ–’โ–’โ–’โ–’โ–’โ–’โ–“โ–“โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–“โ–“ โ”‚ โ”‚ โ–‘โ–‘โ–’โ–’โ–‘โ–‘โ–’โ–’โ–’โ–’โ–’โ–’โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–’โ–’ โ”‚ โ”‚ โ–’โ–’โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–’โ–’ โ”‚ โ”‚ โ–“โ–“โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–“โ–“โ–ˆโ–ˆโ–“โ–“โ–‘โ–‘ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–’โ–’โ–ˆโ–ˆโ–“โ–“ โ”‚ โ”‚ โ–’โ–’โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–“โ–“ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–’โ–’ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–’โ–’โ–‘โ–‘ โ”‚ โ”‚ โ–“โ–“โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–’โ–’โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ–’โ–’โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘ โ”‚ โ”‚ โ”‚ โ””โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜ ...</code> Results/Accuracy With <code>k=5</code>, running with all 60k training images against the 10k test images, we get an accuracy of 96.72% (9672/10000). With <code>k=10</code>, running with all 60k training images against the 10k test images, we get an accuracy of 95.09% (9509/10000). Dev notes See the <a><em>developer notes</em></a> for more information.
[]
https://avatars.githubusercontent.com/u/1427341?v=4
Zigota
doanamo/Zigota
2023-06-17T13:37:40Z
First game/demo project in Zig language
main
0
1
0
1
https://api.github.com/repos/doanamo/Zigota/tags
-
[ "gamedev", "vulkan", "zig" ]
3,496
false
2024-04-22T07:03:34Z
true
false
unknown
github
[]
Prerequisites <ul> <li>Tested only with Windows as of now</li> <li>Zig: <a>0.12.0-dev.798+5a4a5875d</a></li> <li>Vulkan: <a>1.3.261.1</a></li> <li>Blender: <a>3.6.2</a></li> </ul> Binaries of prerequisities must be available from PATH environment. Screenshots
[]
https://avatars.githubusercontent.com/u/120288185?v=4
FreshPresence
LittleBigRefresh/FreshPresence
2023-08-12T06:52:46Z
A tiny background app providing Discord Rich Presence for the LittleBigPlanet games on Refresh-based servers.
master
1
1
1
1
https://api.github.com/repos/LittleBigRefresh/FreshPresence/tags
AGPL-3.0
[ "custom-server", "littlebigplanet", "zig" ]
188
false
2024-11-08T22:46:16Z
true
true
unknown
github
[ { "commit": "900dd023c0a22357b5f5c58464f05d4403ccb02f", "name": "zig-discord", "tar_url": "https://github.com/Beyley/zig-discord/archive/900dd023c0a22357b5f5c58464f05d4403ccb02f.tar.gz", "type": "remote", "url": "https://github.com/Beyley/zig-discord" }, { "commit": "4ff20c6fcec81ec07622...
FreshPresence A tiny background app providing Discord Rich Presence for the LittleBigPlanet games on <a>Refresh</a>-based servers. <a></a> Compatibility FreshPresence is only designed for the <a>Refresh v3 API</a>, so FreshPresence will not work with alternative servers. Additionally, LBP1 will only have limited rich presence. Running Legalties <blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> FreshPresence is still early in development, as such we cannot make any guarantees about anything. You use FreshPresence at YOUR OWN RISK. FreshPresence is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the <a>GNU Affero General Public License</a> for more details. <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> FreshPresence is free software: you can redistribute it and/or modify it under the terms of the <a>GNU Affero General Public License</a> as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. </blockquote> Anyway, with the legal disclaimers out of the way... Instructions From Releases <ol> <li><a>Find the latest release</a></li> <li>Download the version for your OS/CPU, extract it somewhere most convenient to you, and run it.</li> <li>It will open a message box asking if you want to edit the config file, press Yes, then update the <code>fresh_presence_config.ini</code> file to contain your username and preferred settings.</li> <li>Open FreshPresence once more, and it should now show your profile on Discord.</li> </ol> To update, you can simply repeat this process, overwriting the previous file. It's on fire! What do I do? FreshPresence isn't perfect, so it's not exactly uncommon to run into bugs. If you'd like, you can <a>create an issue</a> here on GitHub or join our <a>Discord</a> for support. Wherever you choose to post, be sure to include details about how to trigger the bug, text logs (not screenshots!), your environment, the bug's symptoms, and anything else you might find relevant to the bug. Building &amp; Contributing To contribute to FreshPresence, it may be helpful to refer to our <a>contributing guide</a> to get a basic development environment set up. If you're a pro, feel free to skip this as it's just your bog-standard Zig set-up guide. However, something important for all those involved: we also serve additional documentation relating to FreshPresence, Refresh, Bunkum, and LittleBigPlanet in general in our <a>Docs repo</a>. <em>Made with :heart: for the LittleBigPlanet community</em>
[]
https://avatars.githubusercontent.com/u/13811862?v=4
cutenet-zig
thechampagne/cutenet-zig
2023-04-20T12:58:27Z
Zig binding for cutenet a networking library for games requiring an optional reliability layer over UDP with a baked in security scheme.
main
0
1
0
1
https://api.github.com/repos/thechampagne/cutenet-zig/tags
Zlib
[ "zig", "zig-package" ]
2
false
2024-08-31T21:03:56Z
false
false
unknown
github
[]
cutenet-zig <a></a> <a></a> Zig binding for <strong>cutenet</strong> a networking library for games requiring an optional reliability layer over UDP with a baked in security scheme. References <ul> <li><a>cutenet</a> - <strong>1.03</strong></li> </ul> License This repo is released under the <a>Zlib License</a>.
[]
https://avatars.githubusercontent.com/u/4337696?v=4
dynamo
nikneym/dynamo
2023-05-01T10:36:39Z
Performant abstraction over system APIs for non-blocking socket I/O. Implements an event loop that leverages proactor pattern.
main
0
1
0
1
https://api.github.com/repos/nikneym/dynamo/tags
MIT
[ "dynamo", "epoll", "non-blocking-io", "non-blocking-sockets", "nonblocking", "nonblocking-sockets", "socket", "socket-io", "zig", "ziglang" ]
15
false
2025-03-03T11:52:09Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/139293750?v=4
Musubi
bogwi/Musubi
2023-08-31T08:55:33Z
All purpose Graph in ZIG
master
0
1
0
1
https://api.github.com/repos/bogwi/Musubi/tags
MIT
[ "data-structures", "graph", "graph-algorithms", "zig", "zig-package", "ziglang" ]
93
false
2024-06-01T03:13:30Z
true
true
unknown
github
[]
All purpose Graph in ZIG. Description An implementation of an adjacency map graph, where all edges incident on a vertex are collected into a map, using the adjacent vertex as a key. \ The graph can be initiated as one of four variants, subjects of graph type: <code>.directed,.undirected</code> and mode: <code>.weighted, .unweighted</code>. <code>zig const Graph = Musubi(VertexId, EdgeId, EdgeWt, .undirected, .unweighted); var graph: Graph = .{}; graph.init(allocator); defer graph.deinit();</code> <code>VertexId</code>, a vertex type, can be anything that can be hashed, such as numeric types, structs, arrays, snippets of code, or anything except floats and untagged enums. \ <code>EdgeId</code>, an edge type, can be anything. \ <code>EdgeWt</code>, the weight type of the edge, if the graph was initiated as weighted; any numeric type. If the graph is unweighted, the type is void. Here is the full API at the moment: <em>GENERAL API</em> \ A set of standard procedures typically found in graph ADTs. ``` Vertex: .id: VertexId init: void Edge: .origin: Vertex .destination: Vertex .id: EdgeId .weight: EdgeWt init: void endpoints: PairV: origin destination opposite: Vertex init: void deinit: void clearAndFree: void clearRetainingCapacity: void ensureTotalCapacity: !void cloneIntoSelf: !void cloneIntoSelfWithAllocator: !void mergeIntoSelf: !void makeVertex: Vertex insertVertex: !Vertex insertVertexIfVertex: !void removeVertex: bool gotVertex: bool vertexCount: u64 vertices: ?[]Vertex adjacentVertices: ?[]Vertex verticesIntoSet: !AllVertices AllVertices: .vertices: ArrayHashMap deinit: void list: []Vertex count: usize gotVertex: bool deleteVertex: bool makeEdge: Edge insertEdge: !Edge insertEdgeIfEdge: !void removeEdge: bool gotEdge: bool gotEdgeIfEdge: bool getEdge: ?Edge edgeCount: usize degree: usize incidentEdges: ?[]Edge edgesIntoSet: AllEdges AllEdges: .edges: ArrayHashMap deinit: void list: []Edge count: usize gotEdge: bool deleteEdge: bool ``` <em>SPECIAL API</em> <em>tree Traversing</em> <code>traverseTree: !ArrayList traverseTreeIfTarget: !ArrayList</code> The tree traversing procedure supports four algorithms by passing a corresponding enum to the above function: <blockquote> <code>TreeTraverseAlg:</code> <code>.bfs</code>, breadth-first, iterative \ <code>.pre</code>, preorder, recursive \ <code>.post</code>, postorder, recursive \ <code>.ino</code>, inorder, recursive </blockquote> <em>graph Traversing</em> ``` connectionTree: !Connections connectionTreeExcept: !Connections connectionTreeThrough: !Connections connectionTreeIfTarget: !Connection connectionTreeIfTargetExcept: !Connection connectionTreeIfTargetThrough:!Connection ``` The graph traversing procedure supports four + 1 algorithm by passing a corresponding enum to the above functions: <blockquote> <code>SearchAlg:</code> <code>.bfs</code>, breadth-first search, iterative \ <code>.dfsA</code>, depth-first search, iterative \ <code>.dfsB</code>, depth-first search, iterative, true recursion emulation \ <code>.dfsC</code>, depth-first search, pure recursive \ <code>.dij</code> , Dijkstra shortest path, iterative. </blockquote> Which algorithm is better? That depends. <code>.bfs</code> and <code>.dij</code> are both shortest path algorithms. The only difference between them is that <code>.bfs</code> gives the shortest path based on how many edges it needs to travel to reach the goal, while <code>.dij</code> considers the weights of the edges, treating them like distances between vertices. If all edges have the same weight, then <code>.dij</code> will give the same result as <code>.bfsd</code>. \ The depth-first group of algorithms is different and graph-dependent. If the graph is undirected, where all vertices are randomly connected, they will not necessarily produce the shortest paths from origin to destination. They explore the graph as a whole and are useful for finding the longest possible paths. If we have such an undirected tangly graph with 1M randomly connected vertices, and if it is possible to travel from the first vertex to the last vertex and visit all the nodes, the recursive <code>.dfsC</code> algorithm will find this path from 1M - 1 vertex. \ <code>.dfsB</code> is the author's iterative algorithm, which emulates true recursion to a large extent. In some scenarios, the paths it produces are identical to true recursion with an identical stack trace, but may differ in branches. It is only designed for undirected graphs as a <code>dfsC</code> replacement. \ <code>.dfsA</code> is a lazy iterative algorithm often found in books and used worldwide. It is an inversion of <code>.bfs</code> where the queue is substituted for the stack. In the case of an undirected, randomly connected graph, the paths it produces will be much shorter than those of the recursive <code>.dfsC</code>. Additional parameters are \ <code>knockout</code>, a set of vertices to remove from the traversal or to traverse only \ <code>target</code>, the target of the traversal, the traversal will stop when the target is reached \ <code>depth</code>, the depth of the traversal, which has slightly different goals depending on the algorithm. The traversal process computes a connection tree from the given starting vertex to all other vertices in the map. \ The connection tree has its own documented API for working with the result: ``` Connection .found: bool .explore: Connections deinit: void Connections: .origin: Vertex .path: ArrayHashMap .discovered: ArrayHashMap .last_lookup: Vertex deinit: void connectedTo: bool getAllConnected: []Vertex getDistanceTo: EdgeWt getPathTo: ![]Vertex walkPathTo: !WalkPath WalkPath: .cnt: <em>Connections .idx: u64 next: ?Vertex reset: void popPathTo: !PopPath PopPath: .cnt: </em>Connections .dest: Vertex next: ?Vertex reset: void ``` <em>Common-problems algorithms and their APIs</em> \ <em>topological sort</em> <code>topologicalSort: TOPO TOPO: .topo: ArrayList .acyclic: bool getAll: ?[]Vertex getPositions: ?Vertex getFirst: ?Vertex getLast: ?Vertex walk: WalkTopo</code> <em>minimum spanning tree</em> <code>primJarnikMST: MST kruskalMST: MST MST .cost: u64 .tree: ArrayHashMap .len: usize getEdges: []Edge getVertexPairs: []PairV gotVertexPair: bool</code> Performance Musubi's underlying ADT is Zig's superior ArrayHashMap, which has unmatched iteration speed over keys and values, and can extract keys and values as a matter of course. This speeds up the graph routine considerably. For example, calling <code>vertices()</code> will give you an array of all the vertices in the graph without harvesting them all into a container and only then returning them to the user. The same goes for finding <code>incidentEdges()</code> of a vertex or its <code>adjacentVertices()</code>. Testing Apple M1 laptop with 32GB of RAM, \ ReleaseFast optimization Complete Binary Tree ``` 20M vertices: u64 20M-1 edges: void creation: time: 7.667 BFS time: 2.682 PRE time: 3.020 POST time: 3.033 INO time: 3.019 ``` Although not advertised, Musubi remembers the insertion order and can be used as a general or binary tree for your projects. The only consequence is that broken links have to be repaired manually when vertices or edges are removed. The graph is not a linked tree and cannot behave as such. Nerveless tree traversal is implemented for directed graphs and is quite fast. Undirected, weighted, randomly connected, cobweb-looking graph ``` 25k vertices: u64 500k edges: u1 creation: time: 0.105 sec Tree - connection tree Paths - origin -&gt; others 25k BFS Tree time: 0.019 BFS Paths time: 0.001 DFS A Tree time: 0.021 DFS A Paths time: 0.342 a DFS B Tree time: 0.031 DFS B Paths time: 5.056 a DFS C Tree time: 0.020 DFS C Paths time: 6.181 a DIJ Tree time: 0.027 DIJ Paths time: 0.002 MST: Prim-Jarnik: cost: 29751 time: 0.062, throughput: 8.089 Kruskal: cost: 29751 time: 0.082, throughput: 6.108 <code>`` (a) Constructing all 25k-1 paths computed by depth-first algorithms happens to be a costly task. As mentioned above, dfs algorithms on undirected randomly constructed graphs tend to produce the longest paths possible, with</code>.dfsC` as a true recursive algorithm producing the longest paths. Therefore, the <em>paths</em> test is omitted in the following results. However, such graphs are not real scenarios, but only benchmarking vessels. It also does not mean that DFS traversing should not be used at all to find a connection between two points of interest when working with such a tangled graph. ``` 50k vertices: u64 1m edges: u1 creation: time: 0.313 sec Tree - connection tree Paths - origin -&gt; others 50k BFS Tree time: 0.057 BFS Paths time: 0.004 DFS A Tree time: 0.057 DFS A Paths DFS B Tree time: 0.086 DFS B Paths DFS C Tree time: 0.056 a DFS C Paths DIJ Tree time: 0.103 DIJ Paths time: 0.005 MST: Prim-Jarnik: cost: 59264 time: 0.146 throughput: 6.830 Kruskal: cost: 59264 time: 0.226 throughput: 4.418 <code>`` (a) In an experiment, recursive</code>.dfsC<code>was found to break at about 1_200_000 edges for the graph described above, so there is no data for this algorithm implementation for larger graphs. For small undirected random graphs &lt; 1.2M edges, using a purely recursive</code>.dfsC` algorithm should be fine. ``` 100k vertices: u64 2M edges: u1 creation: time: 0.785 sec Tree - connection tree Paths - origin -&gt; others 100k BFS Tree time: 0.131 BFS Paths time: 0.009 DFS A Tree time: 0.129 DFS A Paths DFS B Tree time: 0.199 DFS B Paths DFS C Tree DFS C Paths DIJ Tree time: 0.246 DIJ Paths time: 0.015 MST: Prim-Jarnik: cost: 118512 time: 0.354 throughput: 5.650 Kruskal: cost: 118512 time: 0.503 throughput: 3.978 ``` ``` 1M vertices: u64 20M edges: u1 creation: time: 13.289 sec Tree - connection tree Paths - origin -&gt; others 1M BFS Tree time: 3.213 BFS Paths time: 0.177 DFS A Tree time: 3.221 DFS A Paths DFS B Tree time: 3.550 DFS B Paths DFS C Tree DFS C Paths DIJ Tree time: 6.335 DIJ Paths time: 0.347 MST: Prim-Jarnik: cost: 1184658 time: 7.624 throughput: 2.623 Kruskal: cost: 1184658 time: 9.918 throughput: 2.017 ``` Directed, weighted, acyclic, randomly connected graph ``` 1M vertices: u64 20M+ edges: u64 creation: time: 7.083 sec Tree - connection tree Paths - origin -&gt; others 1M BFS Tree time: 0.483 BFS Paths time: 0.105 DFS A Tree time: 0.446 DFS A Paths time: 0.138 DFS B Tree not applicable DFS B Paths not applicable DFS C Tree time: 0.469 DFS C Paths time: 0.144 DIJ Tree time: 1.582 DIJ Paths time: 0.239 Topological Sort time: 1.684 <code></code> 5M vertices: u64 102M+ edges: u64 creation: time: 46.741 sec Tree - connection tree Paths - origin -&gt; others 5M BFS Tree time: 4.741 BFS Paths time: 0.765 DFS A Tree time: 3.743 DFS A Paths time: 0.914 DFS B Tree not applicable DFS B Paths not applicable DFS C Tree time: 4.026 DFS C Paths time: 0.907 DIJ Tree time: 15.195 DIJ Paths time: 2.739 Topological Sort time: 20.585 <code>`` In the case of a directed graph, the results are very different. The cost of finding every path from the origin to every other vertex is very modest. Since there are no cycles, the recursive</code>.dfsC` algorithm that examines 102M edges works correctly and does not break.
[]
https://avatars.githubusercontent.com/u/43012445?v=4
raylib-zig-template
cowboy8625/raylib-zig-template
2024-01-19T23:08:09Z
a starter template for zig and raylib projects
master
0
1
0
1
https://api.github.com/repos/cowboy8625/raylib-zig-template/tags
-
[ "raylib", "template", "zig" ]
4,211
false
2024-07-15T21:22:48Z
true
true
0.13.0
github
[ { "commit": "d2f2827a8199fbb3e33b92f53da179272717867e.tar.gz", "name": "raylib_zig", "tar_url": "https://github.com/cowboy8625/raylib_zig/archive/d2f2827a8199fbb3e33b92f53da179272717867e.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/cowboy8625/raylib_zig" } ]
Raylib Zig Template This template is just to help others quickly get started with Raylib and Zig. I had a hard time getting started even though it was super simple. How to use <code>git clone https://github.com/cowboy8625/raylib-zig-template &lt;project-name&gt; &amp;&amp; cd &lt;project-name&gt;</code>
[]
https://avatars.githubusercontent.com/u/45712559?v=4
ggml-playground
metalwhale/ggml-playground
2023-08-20T11:09:58Z
ML model inference in Zig using ggml
main
0
1
0
1
https://api.github.com/repos/metalwhale/ggml-playground/tags
MIT
[ "ggml", "zig" ]
20
false
2024-01-31T15:17:51Z
false
false
unknown
github
[]
ggml-playground ML model inference in Zig using ggml How to run <ol> <li>Start and get inside the Docker container: <code>bash cd infra-dev/ docker-compose up -d docker-compose exec -it ggml-playground bash</code></li> <li>Convert models: <code>bash cd ./models/ python3 ./convert.py gpt_neox "rinna/japanese-gpt-neox-small"</code></li> <li>Inference: <code>bash cd ../ggml-playground/ zig build test</code></li> </ol>
[]
https://avatars.githubusercontent.com/u/15676482?v=4
zglgen
siniarskimar/zglgen
2023-09-22T14:33:15Z
OpenGL bindings generator written in Zig
main
10
1
1
1
https://api.github.com/repos/siniarskimar/zglgen/tags
Zlib
[ "3d-graphics", "generator", "opengl", "tools", "zig" ]
255
false
2025-02-15T16:48:46Z
true
true
0.12.0
github
[ { "commit": "c0193e9247335a6c1688b946325060289405de2a.tar.gz", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/c0193e9247335a6c1688b946325060289405de2a.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" } ]
zglgen <a></a> OpenGL bindings generator fully written in Zig. Supports generating bindings for all versions of: - OpenGL - OpenGL Core - OpenGL ES - OpenGL SC Usage The main branch of zglgen tries to work with latest official release of Zig. Command line Up-to-date documentation on command line options can be found by running <code>zglgen -h</code>. ``` [-hc] [-o ] [--api ] [--registry ] ... -h, --help Show this help message <code>-o, --output &lt;file&gt; Destination path for the generated module (default: prints to stdout) --api &lt;apispec&gt; Api to generate --registry &lt;file&gt; File path to OpenGL registry (default: downloads https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/main/xml/gl.xml) -c, --no-cache Disables caching of GL registry &lt;extension&gt;... Additional extensions </code> ``` Generating bindings You can use zglgen to generate bindings on the command line or as part of your build process. See <a>examples/build.zig</a>. <strong>NOTE</strong>: Consider building zglgen with <code>ReleaseSafe</code> optimization. In <code>Debug</code>, zglgen uses <code>std.GeneralPurposeAllocator</code> which is <strong>really slow</strong> but is necessary to fix bugs. In <code>ReleaseSafe</code> mode, zglgen will link with C standard library and use <code>std.heap.c_allocator</code> which is substantially faster. FAQ Why the procedure table is <code>thread_local</code>? As per <a>Khronos OpenGL Wiki</a>: <blockquote> The current context is a thread-local variable, so a single process can have several threads each of which has its own current context. However, a single context cannot be current in multiple threads at the same time. </blockquote> A non-thread-local procedure table is unusable for people that want to have multiple GL contexts. <ol> <li>Multiple contexts may refer to different APIs.</li> <li>Changing contexts does not guarantee that function pointers stay the same.</li> </ol> Why OpenGL constants aren't Zig enums? Reason no. 1: <strong>Aliases</strong>. In Zig multiple tag names cannot refer to the same value. I've experimented with making them as public declerations but ultimately decided to keep API consistant and opted out to include a comment near a constant about the enum groups it belongs to. Using LSP's <code>goto reference</code> you can find constants that uniquely belong to a single enum group. I've also experimented with representing bitmasks as <code>packed structs</code>. The upside is that bitfield values were easly discoverable. The downside is that we lost the ability to perform tail calls. Considering the bindings can potentialy be a part of a hot code path (which they most likely are), I removed them.
[]
https://avatars.githubusercontent.com/u/135217?v=4
mini-zos
gthvn1/mini-zos
2023-10-19T16:50:48Z
A unikernel written in zig that runs on top of Xen and provides runtime for Wasm binaries...
master
5
1
0
1
https://api.github.com/repos/gthvn1/mini-zos/tags
GPL-3.0
[ "unikernel", "wasm", "xen", "zig" ]
49
false
2024-06-17T08:36:22Z
true
false
unknown
github
[]
<blockquote> <strong>Warning</strong> This project has been archived because the main project is now <a>barebones</a>. My idea is too merge <a>barebones</a> and <a>zanzibar</a> at some point to be able to run barebones on Xen with zanzibar as monkey REPL </blockquote> Mini-Zos Inspired by mini-os that is a small OS kernel running on Xen hypervisor. <ul> <li><a>Mini-OS source code</a></li> <li><a>Some notes about the original Mini-OS</a></li> </ul> Cool links <ul> <li><a>Zig Bare Bones</a></li> <li><a>HellOS</a></li> <li><a>Zig Live Coding - "Hello world" x86 kernel</a> - Andrew Kelley</li> </ul> Build <ul> <li>We are targeting the native x86_64 architecture.</li> <li>Just run <code>zig build -Doptimize=ReleaseSmall</code></li> <li>the build will produce a binary <strong>zig-out/bin/mini-zos</strong></li> </ul> Tadam... ```sh ~/git/mini-zos master* โ‡ก โฏ zig build -Doptimize=ReleaseSmall ~/git/mini-zos master* โ‡ก โฏ objdump -d zig-out/bin/mini-zos zig-out/bin/mini-zos: file format elf64-x86-64 Disassembly of section .text: 0000000000010000 &lt;.text&gt;: 10000: bc 00 30 01 00 mov $0x13000,%esp 10005: e8 03 00 00 00 call 0x1000d 1000a: f4 hlt 1000b: eb fd jmp 0x1000a 1000d: 90 nop 1000e: 90 nop 1000f: c3 ret ``` The ultimate goal The ultimate goal is to run a unikernel written in zig that runs on top of Xen and provides runtime for Wasm binaries... Cool no :) Web Assembly Look into the repo <code>wasm_apps</code> to have a little sneak peek of <em>Wasm</em>.
[]
https://avatars.githubusercontent.com/u/2242?v=4
zig-jsonlog
softprops/zig-jsonlog
2023-11-26T06:12:18Z
format zig std logs as structured JSON
main
2
1
0
1
https://api.github.com/repos/softprops/zig-jsonlog/tags
MIT
[ "json", "logging", "zig", "zig-library", "zig-package", "zigdex-lib", "ziglang" ]
28
false
2024-06-08T22:20:12Z
true
true
0.13.0
github
[]
jsonlog A zero-allocation JSON formatting logging library for zig <a></a> <a></a> ๐Ÿฌ features <ul> <li>make your logs easy to query with tools like aws cloud watch insights</li> <li>zero-allocation</li> <li>append arbitrary metadata to your logs</li> <li>automatic newline insertion</li> </ul> Coming soon... <ul> <li>configurable writers</li> </ul> currently jsonlog writes to stderr, as the default std log fn does. we'd like to make the writer user configurable. examples ```zig const std = @import("std"); const jsonLog = @import("jsonlog"); const log = std.log.scoped(.demo); pub const std_options: std.Options = .{ // configure the std lib log api fn to use jsonlog formatting .logFn = jsonLog.logFn, }; pub fn main() void { // std log interface log.debug("DEBUG", .{}); log.info("INFO", .{}); log.warn("WARN", .{}); log.err("ERR", .{}); <code>// jsonLog interface for provoding arbitrary structured metadata jsonLog.info("things are happening", .{}, .{ .endpoint = "/home", .method = "GET", }); // create a custom scope for doing the same jsonLog.scoped(.demo).warn("things could be better", .{}, .{ .endpoint = "/home", .method = "GET", }); </code> } ``` <code>json {"ts":"2024-03-20T15:07:15.363Z","level":"debug","msg":"DEBUG","scope":"demo"} {"ts":"2024-03-20T15:07:15.364Z","level":"info","msg":"INFO","scope":"demo"} {"ts":"2024-03-20T15:07:15.364Z","level":"warning","msg":"WARN","scope":"demo"} {"ts":"2024-03-20T15:07:15.364Z","level":"error","msg":"ERR","scope":"demo"} {"ts":"2024-03-20T15:07:15.364Z","level":"info","msg":"things are happening","scope":"default","meta":{"endpoint":"/home","method":"GET"}} {"ts":"2024-03-20T15:07:15.364Z","level":"warning","msg":"things could be better","scope":"demo","meta":{"endpoint":"/home","method":"GET"}}</code> ๐Ÿ“ผ installing Create a new exec project with <code>zig init-exe</code>. Copy the echo handler example above into <code>src/main.zig</code> Create a <code>build.zig.zon</code> file to declare a dependency <blockquote> .zon short for "zig object notation" files are essentially zig structs. <code>build.zig.zon</code> is zigs native package manager convention for where to declare dependencies </blockquote> Starting in zig 0.12.0, you can use and should prefer <code>sh zig fetch --save https://github.com/softprops/zig-jsonlog/archive/refs/tags/v0.2.1.tar.gz</code> otherwise, to manually add it, do so as follows <code>diff .{ .name = "my-app", .version = "0.1.0", .dependencies = .{ + // ๐Ÿ‘‡ declare dep properties + .jsonlog = .{ + // ๐Ÿ‘‡ uri to download + .url = "https://github.com/softprops/zig-jsonlog/archive/refs/tags/v0.2.1.tar.gz", + // ๐Ÿ‘‡ hash verification + .hash = "...", + }, }, }</code> <blockquote> the hash below may vary. you can also depend any tag with <code>https://github.com/softprops/zig-jsonlog/archive/refs/tags/v{version}.tar.gz</code> or current main with <code>https://github.com/softprops/zig-jsonlog/archive/refs/heads/main/main.tar.gz</code>. to resolve a hash omit it and let zig tell you the expected value. </blockquote> Add the following in your <code>build.zig</code> file ```diff const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); <code>const optimize = b.standardOptimizeOption(.{}); // ๐Ÿ‘‡ de-reference jsonlog dep from build.zig.zon </code> <ul> <li>const jsonlog = b.dependency("jsonlog", .{</li> <li>.target = target,</li> <li>.optimize = optimize,</li> <li>}).module("jsonlog"); var exe = b.addExecutable(.{ .name = "your-exe", .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); // ๐Ÿ‘‡ add the jsonlog module to executable</li> <li> exe.root_mode.addImport("jsonlog", jsonlog); b.installArtifact(exe); } ``` </li> </ul> ๐Ÿฅน for budding ziglings Does this look interesting but you're new to zig and feel left out? No problem, zig is young so most us of our new are as well. Here are some resources to help get you up to speed on zig <ul> <li><a>the official zig website</a></li> <li><a>zig's one-page language documentation</a></li> <li><a>ziglearn</a></li> <li><a>ziglings exercises</a></li> </ul> - softprops 2024
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https://avatars.githubusercontent.com/u/5048090?v=4
zig-tour
jackdbd/zig-tour
2023-04-13T16:21:07Z
An introduction to the Zig programming language and toolchain
main
3
1
0
1
https://api.github.com/repos/jackdbd/zig-tour/tags
-
[ "meetup", "zig" ]
5,228
false
2024-08-16T00:06:03Z
false
false
unknown
github
[]
Zig tour An introduction to the Zig programming language and toolchain. I gave this talk at <a>pisa.dev</a>. <ul> <li>๐ŸŒ https://zig-tour.vercel.app/</li> <li>๐Ÿ“บ https://www.youtube.com/live/Fe1xDUh6dYs</li> <li>๐Ÿ—Ž https://raw.githubusercontent.com/jackdbd/zig-tour/main/assets/zig-tour.pdf</li> </ul> Installation The presentation is Vue.js application built with <a>Slidev</a>. You can install the dependencies with: <code>sh npm install</code> Development Slidev can hot-code reload your presentation thanks to Vite. Launch the dev server with: <code>sh npm run dev</code> Slidev Play mode: http://localhost:3030/1 Slidev <a>Presenter</a> Mode: http://localhost:3030/presenter/1 Deploy The <code>dist</code> directory will be automatically deployed to Vercel on each <code>git push</code>. PDF export Slidev allows <a>exporting the slides to a PDF</a>. This feature relies on <a>Playwright</a> and requires <a>playwright-chromium</a> to work. Since I did not want to install Playwright when building on Vercel (so deployments are faster), I declared <code>playwright-chromium</code> as a dev dependency and set <code>npm install --omit=dev</code> as the Vercel <code>installCommand</code> in <code>vercel.json</code>. Run this command to export the presentation to <code>assets/zig-tour.pdf</code>: <code>sh npm run export:pdf</code> Note: exporting the notes with this command generates an empty PDF. Maybe a Slidev bug? <code>sh npx slidev export-notes --output assets/zig-tour-notes</code>
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https://avatars.githubusercontent.com/u/18609989?v=4
lox-zig
adrianchong518/lox-zig
2023-05-24T14:29:48Z
A Lox bytecode VM compiler / interpreter written in Zig
main
0
1
0
1
https://api.github.com/repos/adrianchong518/lox-zig/tags
MIT
[ "crafting-interpreters", "lox", "zig" ]
96
false
2025-02-12T21:03:56Z
true
false
unknown
github
[]
lox-zig A bytecode VM compiler / interpreter for the Lox language written in Zig from the book <a>Crafting Interpreters</a>
[]
https://avatars.githubusercontent.com/u/90179203?v=4
taptempo-zig
alberic89/taptempo-zig
2023-08-02T18:32:00Z
Un Taptempo minimaliste codรฉ en zig
master
0
1
0
1
https://api.github.com/repos/alberic89/taptempo-zig/tags
GPL-3.0
[ "zig" ]
35
false
2025-02-20T15:30:28Z
false
false
unknown
github
[]
taptempo-zig Un Taptempo minimaliste codรฉ en zig Compilรฉ avec succรจs avec zig 0.11.0 (4 aoรปt 2023) Retouvez le code source ร  <a>https://github.com/alberic89/taptempo-zig</a> Pour compiler : <code>bash zig build-exe taptempo.zig</code> Lancez avec : <code>bash ./taptempo</code> Vous pouvez spรฉcifier le nombre de frappe avec : <code>bash ./taptempo nombre_de_frappe</code> Sur une idรฉe de Franรงois Mazen https://linuxfr.org/users/mzf/journaux/un-tap-tempo-en-ligne-de-commande Merci ร  Leon Henrik Plickat pour son exemple d'application zig "Uncooked" https://zig.news/lhp/want-to-create-a-tui-application-the-basics-of-uncooked-terminal-io-17gm
[]
https://avatars.githubusercontent.com/u/56188619?v=4
zigonic
hun756/zigonic
2023-10-30T20:26:13Z
Algorithm library in Zig programming language
main
0
1
0
1
https://api.github.com/repos/hun756/zigonic/tags
MIT
[ "algorithm", "algorithms", "zig", "zig-lang", "zig-library", "ziglang" ]
31
false
2025-01-19T15:37:57Z
true
false
unknown
github
[]
zigonic Algorithm library in Zig programming language
[]
https://avatars.githubusercontent.com/u/85593302?v=4
funnel
svelterust/funnel
2023-05-31T12:16:52Z
Funny operating system
master
0
1
0
1
https://api.github.com/repos/svelterust/funnel/tags
-
[ "x86", "zig" ]
19
false
2023-12-29T22:30:01Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/6756180?v=4
3bc-zig
kassane/3bc-zig
2023-07-18T18:40:47Z
Raw 3BC bindings for Zig
main
0
0
0
0
https://api.github.com/repos/kassane/3bc-zig/tags
GPL-3.0
[ "3bc-lang", "ffi", "zig", "ziglang" ]
22
false
2023-11-01T17:11:04Z
true
false
unknown
github
[]
3bc-zig Raw 3BC bindings for Zig. This zig binding is designed for testing interoperability between both languages. Whats is <a>3BC language</a>? Low-level language, tiny virtual machine, intermediate representation, embeddable, easy for beginners. Requirements <ul> <li>zig <a>v0.12 or higher</a></li> <li>git for download 3bc-lang dependency</li> </ul> Acknowledgements <ul> <li><strong>Rodrigo Dornelles</strong> is author of 3BC language.</li> </ul>
[]
https://avatars.githubusercontent.com/u/5579064?v=4
zig-xplat-cube
carljdp/zig-xplat-cube
2023-08-11T07:43:11Z
An Experiment - Learning cross-platform Zig lang + OpenGL
main
0
0
0
0
https://api.github.com/repos/carljdp/zig-xplat-cube/tags
-
[ "3d", "3d-engine", "cross-platform", "crossplatform", "engine3d", "glfw", "glfw3", "glsl", "opengl", "opengl4", "zig" ]
319
false
2023-11-01T17:24:25Z
true
false
unknown
github
[]
zig-xplat-cube A Zig based attempt to rotate a cube on multiple platforms. Rationale I want to learn Zig, and I want to learn how to make cross platform applications. I also want to learn how to make 3D graphics. This project is an attempt to do all of those things at once. Description // TODO: add more detailed description Table of Contents // TODO: add table of contents Developer Guide Quickstart <code>shell git clone https://github.com/carljdp/zig-xplat-cube.git cd zig-xplat-cube zig build run</code> Prerequisites / Dependencies <ul> <li><code>zig</code></li> <li><code>vcpkg</code> - for installing <code>glfw</code> on windows</li> <li><code>glfw</code> - for windowing and opengl context</li> <li>I have not yet decided between <code>glad</code> and <code>glew</code> for opengl loading. I'm currently using <code>glad</code> because it seems to be the more modern of the two.<ul> <li><code>glfw</code> is a C library, so we need to use <code>c_import</code> to use it in Zig.</li> </ul> </li> </ul> Project Conventions Structure <ul> <li><code>src/</code> - zig source files</li> <li><code>src/main.zig</code> - main entry point</li> <li><code>build.zig</code> - zig build config</li> </ul> Configuration <ul> <li><code>.env</code> - nothing here yet</li> <li><code>.env.example</code> - nothing here yet</li> </ul> Other Stuff Disclaimer &amp; Acknowledgements Used paid versions of both ChatGPT and GitHub Copilot License // TODO: choose license
[]
https://avatars.githubusercontent.com/u/13811862?v=4
cnbt-zig
thechampagne/cnbt-zig
2023-04-18T12:51:09Z
Zig binding for cNBT an NBT file parser and manipulator library.
main
0
0
0
0
https://api.github.com/repos/thechampagne/cnbt-zig/tags
Apache-2.0
[ "zig", "zig-package" ]
5
false
2023-04-22T00:47:32Z
false
false
unknown
github
[]
cnbt-zig <a></a> <a></a> Zig binding for <strong>cNBT</strong> an NBT file parser and manipulator library. References <ul> <li><a>cnbt</a></li> </ul> License This repo is released under the <a>Apache License 2.0</a>.
[]
https://avatars.githubusercontent.com/u/55260788?v=4
zvm
Wraith29/zvm
2023-04-08T22:20:12Z
Zig Version Manager
main
0
0
0
0
https://api.github.com/repos/Wraith29/zvm/tags
-
[ "zig" ]
78
false
2023-11-01T17:12:13Z
true
false
unknown
github
[]
Zig Version Manager As of right now, this will only work on x86_64 Windows machines, I am looking to improve this, but it will take a while. Usage <ul> <li>list [-i]</li> <li>lists installed versions of zig</li> <li>install \</li> <li>attempt to install the specified version</li> <li>latest</li> <li>install latest version</li> <li>select \</li> <li>select the specified version (if installed)</li> <li>current</li> <li>outputs current version in use</li> </ul> Requirements <ul> <li><code>7z</code> executable on Path</li> <li><code>pwsh</code> executable on Path</li> </ul>
[]
https://avatars.githubusercontent.com/u/60897190?v=4
ansi
Remy2701/ansi
2023-06-17T08:36:25Z
Library to manipulate ansi codes in zig!
main
0
0
0
0
https://api.github.com/repos/Remy2701/ansi/tags
-
[ "ansi", "zig" ]
4
false
2023-06-17T19:25:53Z
true
false
unknown
github
[]
ANSI This library provides abstraction to write ANSI codes, this allows you to - Set background and foreground color - Set text mode (Bold, Italic, Strikethrough, ...) - Erase - Manipulate the cursor Installation Clone this repository in your libs folder. <code>sh git clone https://github.com/Remy2701/ansi</code> Then add the following line in the <code>build.zig</code>: ```zig const ansi = @import("libs/ansi/build.zig"); pub fn build(b: *Build) !void { ... exe.addModule("ansi", ansi.module(b)); } ``` Usage ```zig const std = @import("std"); const ansi = @import("ansi"); pub fn main() void { std.debug.print("Hello, {}{}World{}!\n", .{ ansi.Graphics.bold(), ansi.Foreground.blue(), ansi.Graphics.reset() }); } ```
[ "https://github.com/derveloper/aoc.zig" ]
https://avatars.githubusercontent.com/u/24578855?v=4
ztool
deatil/ztool
2023-08-14T08:52:15Z
ztool ๆ˜ฏไธ€ไธชไฝฟ็”จ zig ่ฏญ่จ€ๅผ€ๅ‘่Žทๅ–ๆ–‡ไปถๆ‘˜่ฆ็š„ๅทฅๅ…ท
main
0
0
0
0
https://api.github.com/repos/deatil/ztool/tags
Apache-2.0
[ "base64", "hash", "md5", "sha1", "tools", "zig" ]
39
false
2023-08-16T02:49:06Z
true
false
unknown
github
[]
ztool ztool ๆ˜ฏไธ€ไธชไฝฟ็”จ zig ่ฏญ่จ€ๅผ€ๅ‘่Žทๅ–ๆ–‡ไปถๆ‘˜่ฆ็š„ๅทฅๅ…ท ็Žฏๅขƒ่ฆๆฑ‚ <ul> <li>Zig &gt;= 0.11</li> </ul> ไธ‹่ฝฝๅฎ‰่ฃ… ~~~cmd git clone github.com/deatil/ztool ~~~ ๅผ€ๅง‹ไฝฟ็”จ ็ผ–่ฏ‘ๆต‹่ฏ• ~~~cmd zig build run ~~~ ่ฟ่กŒ ~~~cmd ./ztool -h ./ztool --help ./ztool -t=md5 [-i=in.txt] [-o=out.txt] [-k=key_data] [-s=1] ./ztool --type=md5 [--in=in.txt] [--out=out.txt] [--key=key_data] [--show=1] ~~~ ๅ‚ๆ•ฐ ~~~zig type: ็ฑปๅž‹ b64en, b64de, md5, sha1, file_md5, file_sha1, file_sha256, file_hmacmd5, file_hmacsha1, sha224, sha256, sha384, sha512, sha3_224, sha3_256, sha3_384, sha3_512, hmac_md5 in: ่พ“ๅ…ฅๆ–‡ไปถ, ้ป˜่ฎคไธบ in.txt out: ่พ“ๅ‡บๆ–‡ไปถ, ้ป˜่ฎคไธบ out.txt key: Hmacๆ—ถๅฏ†้’ฅ,้ป˜่ฎคไธบ็ฉบ show: ๆ˜ฏๅฆๅœจๆŽงๅˆถๅฐๆ˜พ็คบ็ป“ๆžœ๏ผŒ้ป˜่ฎคๅฆ ~~~ ๅผ€ๆบๅ่ฎฎ <ul> <li>ๆœฌ่ฝฏไปถๅŒ…้ตๅพช <code>Apache2</code> ๅผ€ๆบๅ่ฎฎๅ‘ๅธƒ๏ผŒๅœจไฟ็•™ๆœฌ่ฝฏไปถๅŒ…็‰ˆๆƒ็š„ๆƒ…ๅ†ตไธ‹ๆไพ›ไธชไบบๅŠๅ•†ไธšๅ…่ดนไฝฟ็”จใ€‚</li> </ul> ็‰ˆๆƒ <ul> <li>ๆœฌ่ฝฏไปถๅŒ…ๆ‰€ๅฑž็‰ˆๆƒๅฝ’ deatil(https://github.com/deatil) ๆ‰€ๆœ‰ใ€‚</li> </ul>
[]
https://avatars.githubusercontent.com/u/13811862?v=4
sfdir-zig
thechampagne/sfdir-zig
2023-04-18T22:33:28Z
Zig binding for Single-file dir a directory listing functions.
main
0
0
0
0
https://api.github.com/repos/thechampagne/sfdir-zig/tags
Apache-2.0
[ "zig", "zig-package" ]
4
false
2023-04-22T00:47:01Z
false
false
unknown
github
[]
sfdir-zig <a></a> <a></a> Zig binding for <strong>Single-file dir</strong> a directory listing functions. References <ul> <li><a>sfdir</a></li> </ul> License This repo is released under the <a>Apache License 2.0</a>.
[]
https://avatars.githubusercontent.com/u/59750184?v=4
clip.zig
fremantle-industries/clip.zig
2023-03-25T01:38:47Z
A declarative CLI programming language
main
0
0
0
0
https://api.github.com/repos/fremantle-industries/clip.zig/tags
MIT
[ "cli", "declarative", "declarative-cli", "zig" ]
2
false
2023-03-28T04:46:21Z
true
false
unknown
github
[]
clip.zig A declarative CLI programming language Development <code>sh make</code> Test <code>sh make test</code> Authors <ul> <li>Alex Kwiatkowski - alex+git@fremantle.io</li> </ul> License <code>clip.zig</code> is released under the <a>MIT license</a>
[]
https://avatars.githubusercontent.com/u/20625305?v=4
zig_c_cxx_build
axojhf/zig_c_cxx_build
2023-05-20T13:07:28Z
null
main
0
0
0
0
https://api.github.com/repos/axojhf/zig_c_cxx_build/tags
MIT
[ "zig" ]
27
false
2023-05-24T10:15:19Z
false
false
unknown
github
[]
zig_c_cxx_build Use the zig compilation system to compile C/C++ open source projects.
[]
https://avatars.githubusercontent.com/u/29982750?v=4
ZIG-LEARN
rakesh740/ZIG-LEARN
2023-08-04T06:37:29Z
null
main
0
0
0
0
https://api.github.com/repos/rakesh740/ZIG-LEARN/tags
-
[ "hacktoberfest", "zig" ]
7
false
2023-10-01T13:59:25Z
false
false
unknown
github
[]
ZIG-LEARN I am trying to learn a new language zig using resources in https://ziglang.org/learn/
[]
https://avatars.githubusercontent.com/u/137411855?v=4
amgine
JosephABudd/amgine
2023-07-17T17:06:13Z
I'm just learning zig.
main
0
0
0
0
https://api.github.com/repos/JosephABudd/amgine/tags
MIT
[ "cypher", "zig" ]
13
false
2023-11-01T17:12:08Z
true
false
unknown
github
[]
amgine July 26, 2023 This library might be finished. July 18, 2023 amgine is a poly numberic substituion cypher. ( Similar to the poly alphabetic substition cyphers children create in grade school for passing secret messages around. ) This project is how I am learning zig and making a zig library. This library is working but I have not tested and used the marshalling. I got this library to work in a zig application folder's libs/ folder so now I'm trying to use the lib with zigmod and zigmod fetch. The Zig Discord Team <a>The <strong>Men</strong> and <strong>Women</strong> at the zig discord server</a> have gotten me over most of my mental hurdles with their help. Now I'm thinking the Zig way and I'm really liking Zig.
[]
https://avatars.githubusercontent.com/u/12962448?v=4
configurator
star-tek-mb/configurator
2023-02-24T18:51:14Z
Configurator
master
0
0
0
0
https://api.github.com/repos/star-tek-mb/configurator/tags
-
[ "config", "django", "laravel", "nginx", "proxy", "zig" ]
6
false
2023-07-08T22:34:53Z
true
false
unknown
github
[]
Overview Configurator is a template generator Purpose Make my life easier to deploy my apps with nginx Build Tested with Zig <code>0.11.0-dev.1711+dc1f50e50</code> <code>zig build</code> Run with <code>zig build run</code> How to add new config To add new config look into <code>main.zig</code> for example of predefined configurations. For example your new config will look like: ```zig pub const NewConfig = struct { pub const Template = @embedFile("config.template"); <code>var1: []const u8 = "default", var2: []const u8 = "value", var3: []const u8 = "or example", </code> }; ``` Then create and place your <code>config.template</code> in <code>src</code> directory: <code>var1 = {{var1}} var2 = {{var2}} var3 = {{var3}}</code> Don't forget to include your <code>NewConfig</code> to list of <code>Configs</code> in <code>main.zig</code>: <code>pub const Configs = .{ NewConfig, Laravel, Django, Proxy };</code>
[]
https://avatars.githubusercontent.com/u/47928703?v=4
hello-world-zig
eavelasquez/hello-world-zig
2023-04-10T21:34:45Z
This repository contains exercises for learning the Zig programming language. The exercises are based on the ziglings repository.
main
0
0
0
0
https://api.github.com/repos/eavelasquez/hello-world-zig/tags
-
[ "zig", "ziglings" ]
11
false
2023-04-10T21:35:56Z
false
false
unknown
github
[]
Hello World Zig This repository contains exercises for learning the <a>Zig programming language</a>. The exercises are based on the <a>ziglings</a> repository.
[]
https://avatars.githubusercontent.com/u/23489037?v=4
divide-zig
lacc97/divide-zig
2023-07-02T20:36:21Z
A port of libdivide for the Zig language
master
0
0
0
0
https://api.github.com/repos/lacc97/divide-zig/tags
BSL-1.0
[ "zig" ]
8
false
2023-07-02T20:41:56Z
true
false
unknown
github
[]
divide-zig A port of <a>libdivide</a> to Zig.
[]
https://avatars.githubusercontent.com/u/54628577?v=4
zigocs
C0DIC/zigocs
2023-04-06T14:49:19Z
ะ”ะพะบัƒะผะตะฝั‚ะฐั†ะธั ัะทั‹ะบะฐ ะฟั€ะพะณั€ะฐะผะผะธั€ะพะฒะฐะฝะธั Zig ั ะฟั€ะธะผะตั€ะฐะผะธ
main
0
0
0
0
https://api.github.com/repos/C0DIC/zigocs/tags
MIT
[ "documentation", "programming-language", "russian", "russian-language", "zig" ]
7
false
2023-04-06T16:19:01Z
false
false
unknown
github
[]
zigocs ะ”ะพะบัƒะผะตะฝั‚ะฐั†ะธั (ะฝะตะพั„.) ัะทั‹ะบะฐ ะฟั€ะพะณั€ะฐะผะผะธั€ะพะฒะฐะฝะธั <a>Zig</a> ั ะฟั€ะธะผะตั€ะฐะผะธ. Zig unofficial documentaion in Russian language ะžะฑั‰ะฐั ะธะฝั„ะพั€ะผะฐั†ะธั <ul> <li>ะ’ัั ะดะพะบัƒะผะตะฝั‚ะฐั†ะธั ะฒ <a>docs</a></li> <li>ะ’ ะบะฐะถะดะพะน ะฟะฐะฟะบะต ะธะผะตะตั‚ัั ะผะด-ัั‚ั€ะฐะฝะธั†ะฐ ั ะดะพะบัƒะผะตะฝั‚ะฐั†ะธะตะน ะธ ั„ะฐะนะป ั ะบะพะดะพะผ</li> </ul> ะ›ะธั†ะตะฝะทะธั ะ’ัะต ะฟะพะด MIT-ะปะธั†ะตะฝะทะธะตะน. ะœะพะถะฝะพ ะดะตะปะฐั‚ัŒ ะฒัะต, ั‡ั‚ะพ ัƒะณะพะดะฝะพ, ะฝะพ ะฝะต ะฟั€ะธัะฒะฐะธะฒะฐั‚ัŒ ะฟั€ะพะดะตะปะฐะฝะฝัƒัŽ ั€ะฐะฑะพั‚ัƒ ัะตะฑะต
[]
https://avatars.githubusercontent.com/u/67988550?v=4
zig-cli-hello-world
bearddan2000/zig-cli-hello-world
2023-06-24T12:50:16Z
A POC zig program hello world.
main
0
0
0
0
https://api.github.com/repos/bearddan2000/zig-cli-hello-world/tags
-
[ "cli", "hello", "world", "zig" ]
1
false
2023-06-24T12:50:22Z
false
false
unknown
github
[]
zig-cli-hello-world Description A POC zig program hello world. Tech stack <ul> <li>zig</li> </ul> Docker stack <ul> <li>euantorano/zig</li> </ul> To run <code>sudo ./install.sh -u</code> To stop <code>sudo ./install.sh -d</code> For help <code>sudo ./install.sh -h</code>
[]
https://avatars.githubusercontent.com/u/6811788?v=4
monocypher-zig
permutationlock/monocypher-zig
2023-07-02T22:06:38Z
Zig bindings for the Monocypher cryptography library.
main
0
0
0
0
https://api.github.com/repos/permutationlock/monocypher-zig/tags
MIT
[ "cryptography", "monocypher", "zig" ]
16
false
2023-07-08T04:33:23Z
true
false
unknown
github
[]
Monocypher-Zig Monocypher-Zig aims to provide simple Zig bindings for the <a>Monocypher</a> cryptography library. It currently targets the Zig 10.1 release. For most functions it simply provides a casting interface to allow Zig code to pass slices rather than pointers and sizes. The incremental interface for authenticated encryption has a more involved implementation that aims to be compatible with the Zig Standard Library Reader/Writer interface. The interface for Argon2 password derivation uses a passed Allocator to allocate the workspace memory, rather than taking a void pointer.
[]
https://avatars.githubusercontent.com/u/473672?v=4
pong
fabioarnold/pong
2023-05-02T21:47:15Z
Pong game
main
0
0
0
0
https://api.github.com/repos/fabioarnold/pong/tags
MIT
[ "game", "sdl2", "zig" ]
10
false
2023-05-02T21:50:24Z
true
true
unknown
github
[ { "commit": "3eb87f0f5b8d815d5a608b732e1d77f0876712d9.tar.gz", "name": "sdl", "tar_url": "https://github.com/andrewrk/SDL/archive/3eb87f0f5b8d815d5a608b732e1d77f0876712d9.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/andrewrk/SDL" } ]
Pong Config To configure which paddle is controlled by AI edit <a>config.zig</a>. Build and run <code>bash $ zig build run</code> Tested with <a>Zig</a> version <code>0.12.0-dev.1830+779b8e259</code>.
[]
https://avatars.githubusercontent.com/u/81272124?v=4
zig
xpdojo/zig
2023-02-19T13:12:47Z
Zig is an imperative, general-purpose, statically typed, compiled system programming language designed by Andrew Kelley.
main
0
0
0
0
https://api.github.com/repos/xpdojo/zig/tags
MIT
[ "zig" ]
1
false
2023-02-19T13:13:36Z
false
false
unknown
github
[]
zig Zig is an imperative, general-purpose, statically typed, compiled system programming language designed by Andrew Kelley.
[]
https://avatars.githubusercontent.com/u/59750184?v=4
sql.zig
fremantle-industries/sql.zig
2023-03-25T02:21:35Z
A generic SQL interface for Zig
main
0
0
0
0
https://api.github.com/repos/fremantle-industries/sql.zig/tags
MIT
[ "sql", "zig" ]
2
false
2023-03-28T05:27:13Z
true
false
unknown
github
[]
sql.zig A generic SQL interface for Zig Development <code>sh make</code> Test <code>sh make test</code> Authors <ul> <li>Alex Kwiatkowski - alex+git@fremantle.io</li> </ul> License <code>sql.zig</code> is released under the <a>MIT license</a>
[]
https://avatars.githubusercontent.com/u/87276646?v=4
Zig
tomiis4/Zig
2023-04-15T19:09:16Z
My Zig projects with cheatsheet
main
0
0
0
0
https://api.github.com/repos/tomiis4/Zig/tags
-
[ "cheatsheet", "zig", "zig-cheatsheet" ]
7
false
2023-05-01T13:32:54Z
false
false
unknown
github
[]
<a>Zig</a> Cheatsheet * [File](#file) * [Hello world](#hello-world) * [Importing packages](#importing-packages) * [Variables &amp; Types](#variables) * [structs](#structs) * [map](#map) * [Functions](#functions) * [Logic statements](#logic-statements) * [if/else](#ifelse) * [switch/case](#switchcase) * [Loop](#loop) * [for-i](#for-i) * [for-in](#for-in) * [while](#while) * [Converting](#converting) * [Build-in iunctions](#build-in-functions) * [func](#func) * [Pointers](#pointers) * [Unit testing](#unit-testing) * [External file](#external-file) * [Remote packages](#remote-packages) * [Packages](#packages) * [pkg](#pkg) * [Project ideas](#project-ideas) File Run file <code>zig run file.zig</code> Generate exe file <code>zig build-exe file.zig</code> Hello world ```zig // import print fromm std const print = @import("std").debug.print; // create main function pub fn main() void { // print print("Hello, world!\n", .{}); } ``` Importing packages <code>zig const &lt;package&gt; = @import("&lt;package-name&gt;");</code> Variables ```zig // mutable var : type = ; var : type; // empty // immutable const : type = ; // arrays var arr: [] = [, ...]; var arr: []; // empty /<em> Type: bool = %b = true, false u8, u16, u32, u64, u128 = %d = number in range of x bits, can't be negative i8, i16, i32, i64, i128 = %d = number in range of x bits, can be negative f16, f32, f64 = %f = decimal numbers [] u8 = %.</em>s = string */ ``` Structs ```zig // create struct const = struct { : , : , }; // use struct const = { : , : , }; ``` Map ```zig const HashMap = @import("std").HashMap; // create map var = HashMap().init(); // add item .put(, ); // read item const = .get(); ``` Functions ```zig // normal function for one file fn name() void { //... } // public function pub fn name() void { //... } // return fn name() { return x; } fn name() (, ) { return (x, y); } // parameters fn name(param1: ) { } fn name(param1, param2: ) { } // if param1 have same type as param2 ``` Logic Statements If/else <code>zig if (&lt;statement&gt;) { // ... }</code> Switch/case <code>zig switch (operation) { x =&gt; &lt;do-x&gt;, y =&gt; &lt;do-y&gt;, else =&gt; &lt;do-else&gt;, }</code> Loop For-I <code>zig for (var i: u32 = 0; i&lt;10; i++) { // ... }</code> For-In ```zig var arr: [10]u8 = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; for (arr) |elem, i| { // ... } ``` While <code>zig while (condition) { // ... }</code> Converting ```zig // str -&gt; int const str = "123"; const num = try std.parseInt(u32, str); // int -&gt; str ``` Build-In Functions func <code>zig</code> Pointers ```zig ``` Unit Testing <code>sh</code> <code>zig // main.zig // main_test.zig</code> External file ```zig // folder structure |- main.zig | |- example |- second.zig // main.zig // second.zig ``` Remote packages Install packages ``` ``` Import packages <code>zig</code> Packages pkg <code>zig // code</code> TODO <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Enums <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> std.io Project ideas <ul> <li><a>name</a></li> </ul>
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https://avatars.githubusercontent.com/u/25912761?v=4
snorlax
r4gus/snorlax
2023-08-15T22:18:50Z
CouchDB client
master
1
0
0
0
https://api.github.com/repos/r4gus/snorlax/tags
-
[ "couchdb", "couchdb-client", "database", "zig", "ziglang" ]
23
false
2023-08-17T19:39:10Z
true
false
unknown
github
[]
Snorlax A <strong>work in progress</strong> <a>CouchDB</a> client library. Getting started <ol> <li>Install <a>Zig</a> <code>0.11.0</code> on your system.</li> <li>Follow the CouchDB <a>installation instructions</a> to setup CouchDB on your system.</li> <li>Then check out one of the <a>examples</a>. After running <code>zig build</code> you can find the executables in <code>zig-out/bin</code>.</li> </ol> <blockquote> Note: You have to adjust the examples (e.g. username and password)! </blockquote> Adding Snorlax to your application First add this library as dependency to your <code>build.zig.zon</code> file: ```zon .{ .name = "your-project", .version = 0.0.1, <code>.dependencies = .{ .snorlax = .{ .url = "https://github.com/r4gus/snorlax/archive/master.tar.gz", .hash = "&lt;your hash&gt;", } }, </code> } ``` <blockquote> The easiest way to obtain the hash is to leave it blank or enter a wrong hash and then copy the correct one from the error message. </blockquote> Then within your <code>build.zig</code>: ```zig // Fetch the dependency... const snorlax_dep = b.dependency("snorlax", .{ .target = target, .optimize = optimize, }); // ...and obtain the module const snorlax_module = snorlax_dep.module("snorlax"); ... // Add this module to your executable exe.addModule("snorlax", snorlax_module); ``` After you've added the <code>snorlax</code> module to your application, you can import it using <code>const snorlax = @import("snorlax");</code>. Overfiew Currently the library supports the following operations: <ul> <li>Create a new database by using the <code>createDatabase</code> function</li> <li>Delete a database (and all its documents) by using the <code>deleteDatabase</code> function</li> <li>Create a new document by using the <code>createDocument</code> function</li> <li>Find a document based on <em>selectors</em> by using the <code>find</code> function</li> <li>Read a specific document by using the <code>read</code> function</li> <li>Update a existing document by using the <code>update</code> function</li> <li>Delete a existing document by using the <code>delete</code> function</li> </ul> Check out the <a>examples</a> folder for an overfiew on how to use the library.
[]
https://avatars.githubusercontent.com/u/59750184?v=4
kafka.zig
fremantle-industries/kafka.zig
2023-03-27T05:48:14Z
A Kafka client for Zig
main
0
0
0
0
https://api.github.com/repos/fremantle-industries/kafka.zig/tags
MIT
[ "apache-kafka", "kafka", "kafka-client", "zig" ]
2
false
2023-03-28T04:10:30Z
true
false
unknown
github
[]
kafka.zig A Kafka client for Zig Test <code>sh make test</code> Authors <ul> <li>Alex Kwiatkowski - alex+git@fremantle.io</li> </ul> License <code>kafka.zig</code> is released under the <a>MIT license</a>
[]
https://avatars.githubusercontent.com/u/135145066?v=4
RLock
dying-will-bullet/RLock
2023-07-17T15:09:54Z
Reentrant lock in Zig.
master
1
0
1
0
https://api.github.com/repos/dying-will-bullet/RLock/tags
MIT
[ "lock", "mutex", "threading", "zig", "ziglang" ]
8
false
2023-11-01T17:12:17Z
true
true
unknown
github
[]
RLock <a></a> A reentrant lock is a synchronization primitive that may be acquired multiple times by the same thread. Internally, it uses the concepts of "owning thread" and "recursion level" in addition to the locked/unlocked state used by primitive locks. In the locked state, some thread owns the lock; in the unlocked state, no thread owns it. Example ```zig const std = @import("std"); const Thread = std.Thread; const RLock = @import("RLock").RLock; var counter: usize = 0; var rlock = RLock.init(); pub fn main() !void { var threads: [100]std.Thread = undefined; <code>for (&amp;threads) |*handle| { handle.* = try std.Thread.spawn(.{}, struct { fn thread_fn() !void { for (0..100) |_| { rlock.lock(); defer rlock.unlock(); counter += 1; Thread.yield() catch {}; rlock.lock(); defer rlock.unlock(); counter += 1; } } }.thread_fn, .{}); } for (threads) |handle| { handle.join(); } std.debug.assert(counter == 20000); std.debug.print("counter =&gt; {d}\n", .{counter}); </code> } ``` License MIT
[]
https://avatars.githubusercontent.com/u/6188189?v=4
aoc22.zig
scnewma/aoc22.zig
2023-06-28T04:51:04Z
Advent of Code 2022 in Zig
main
0
0
0
0
https://api.github.com/repos/scnewma/aoc22.zig/tags
-
[ "advent-of-code-2022", "zig" ]
24
false
2023-11-01T17:24:55Z
true
false
unknown
github
[]
Advent of Code 2022 Rewriting my <a>Rust solutions</a> in <a>Zig</a> to learn the language.
[]
https://avatars.githubusercontent.com/u/5454662?v=4
zemc
fveilly/zemc
2023-08-30T17:04:53Z
Zig Embedded Containers
main
0
0
0
0
https://api.github.com/repos/fveilly/zemc/tags
MIT
[ "containers", "linked-list", "zig" ]
7
false
2023-11-01T17:25:51Z
true
false
unknown
github
[]
ZEmC Zig Embedded Containers A collection of embedded containers for Zig inspired by the linux kernel's implementation. Circular doubly linked list ``` // Any structure containing ListHead can be added to the list const Point = struct { x: i32, y: i32, list_ref: ListHead }; // Initialize the head of the list var list = ListHead.default(); list_init(&amp;list); var p1: Point = .{ .x = 13, .y = 64, .list_ref = ListHead.default() }; var p2: Point = .{ .x = 14, .y = 65, .list_ref = ListHead.default() }; // Add two elements to the list list.add(&amp;p1.list_ref); list.add_tail(&amp;p2.list_ref); // Iterate over the list var iter = ListIterator(Point).init(&amp;list, "list_ref"); while (iter.next()) |value| { value.x += 1; } // Iterate over the list and remove all the elements var rawIter = ListIteratorRaw().init(&amp;list); while (rawIter.next()) |entry| { list_del(entry); } try expect(list.empty()); ```
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https://avatars.githubusercontent.com/u/76484203?v=4
zigu
lebenoa/zigu
2024-01-13T12:06:39Z
Yet another zig updater..
main
0
0
0
0
https://api.github.com/repos/lebenoa/zigu/tags
BSL-1.0
[ "updater", "zig" ]
63
false
2025-01-15T14:31:19Z
true
true
unknown
github
[]
# Zigu Yet another (Zig) (u)pdater # Dependencies Runtime <ul> <li><code>tar</code> for extracting compressed archive (Runtime)</li> </ul> Build <blockquote> No build dependencies other than <code>Zig compiler</code> </blockquote> Usage ```pwsh Usage: zigu Commands: list Show all available versions latest Install latest stable version nightly | master Install latest nightly version [version] Install specified version. Will resolve to a latest version with the provided prefix help Show this help message Examples: zigu latest <code> zigu 0 Will resolve to latest 0.x.x version (i.e. 0.11.0) if any zigu 0.10 Will resolve to latest 0.10 version (i.e. 0.10.1) if any zigu 1 Will resolve to latest 1.x.x version if any </code> ``` Screenshot
[]
https://avatars.githubusercontent.com/u/91773180?v=4
randomstring-zig
zaki3mymy/randomstring-zig
2023-11-12T11:30:38Z
Generate random string for Zig.
main
0
0
0
0
https://api.github.com/repos/zaki3mymy/randomstring-zig/tags
MIT
[ "zig" ]
5
false
2023-11-12T15:03:46Z
true
false
unknown
github
[]
randomstring-zig Generate random string for Zig. Example ```zig const std = @import("std"); const rs = @import("./randomstring.zig"); pub fn main() !void { // Allocate a fixed-size buffer on the stack to be used as the initial memory for the allocator. var buf: [1024]u8 = undefined; var fba = std.heap.FixedBufferAllocator.init(&amp;buf); var allocator = fba.allocator(); defer allocator.free(&amp;buf); <code>var str = try rs.randomString(16, allocator); std.debug.print("{s}\n", .{str}); </code> } ``` ``` zig run src/main.zig qBZCsHeyFJujoTxA ```
[]
https://avatars.githubusercontent.com/u/48196342?v=4
zig-term-colors
BiscuitTin/zig-term-colors
2024-01-16T17:49:55Z
[WIP] A simple library for ANSI terminal colors and styles in Zig.
main
0
0
0
0
https://api.github.com/repos/BiscuitTin/zig-term-colors/tags
MIT
[ "ansi", "colors", "select-graphic-rendition", "terminal", "zig" ]
286
false
2024-01-23T16:54:34Z
true
true
0.12.0
github
[]
<a></a> <a></a> Zig terminal colors A simple library for ANSI terminal colors and styles in Zig. View full demo Goals Non-goals Related projects <ul> <li><a>ansi-term</a> - Zig library for dealing with ANSI Terminals (escape codes, styles, etc.)</li> <li><a>chameleon</a> - Terminal string styling for zig.</li> <li><a>zig-ansi</a> - ANSI utilities for CLI usage in Zig.</li> <li><a>mibu</a> - Pure Zig library for low-level terminal manipulation.</li> </ul> License This project is licensed under the MIT License - see the <a>LICENSE</a> file for details.
[]
https://avatars.githubusercontent.com/u/30635996?v=4
zig-nix-deez
mitsuruu/zig-nix-deez
2023-08-04T18:05:02Z
Template repository for bootstrapping a Zig executable using a Nix Flake
main
0
0
0
0
https://api.github.com/repos/mitsuruu/zig-nix-deez/tags
Unlicense
[ "nix", "nix-flakes", "zig", "ziglang" ]
9
false
2023-08-20T21:19:32Z
true
false
unknown
github
[]
zig-nix-deez A very basic (yet functional) way of getting Zig and Nix Flakes to work together to build a binary package for you. No bells, no whistles, just a <code>flake.nix</code> with a basic <code>stdenv.mkDerivation</code> to build a Hello World.
[]
https://avatars.githubusercontent.com/u/87582318?v=4
libwebp
koenigskraut/libwebp
2023-10-24T17:32:32Z
libwebp partially ported to Zig
main
0
0
0
0
https://api.github.com/repos/koenigskraut/libwebp/tags
BSD-3-Clause
[ "libwebp", "webp", "zig" ]
12,237
true
2023-12-25T06:43:49Z
true
true
unknown
github
[ { "commit": "cddbd65797d0947b0a4f905f446c7c6c32a4db3f.tar.gz", "name": "intrinzic", "tar_url": "https://github.com/koenigskraut/intrinzic/archive/cddbd65797d0947b0a4f905f446c7c6c32a4db3f.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/koenigskraut/intrinzic" } ]
WebP Codec <code>__ __ ____ ____ ____ / \\/ \/ _ \/ _ )/ _ \ \ / __/ _ \ __/ \__\__/\____/\_____/__/ ____ ___ / _/ / \ \ / _ \/ _/ / \_/ / / \ \ __/ \__ \____/____/\_____/_____/____/v1.3.2</code> WebP codec is a library to encode and decode images in WebP format. This package contains the library that can be used in other programs to add WebP support, as well as the command line tools 'cwebp' and 'dwebp' to compress and decompress images respectively. See https://developers.google.com/speed/webp for details on the image format. The latest source tree is available at https://chromium.googlesource.com/webm/libwebp It is released under the same license as the WebM project. See https://www.webmproject.org/license/software/ or the "COPYING" file for details. An additional intellectual property rights grant can be found in the file PATENTS. Building Zig version required is at least <code>0.12.0-dev.1808+69195d0cd</code>. Build process for native target is just <code>console zig build -Doptimize=ReleaseSmall</code> Consider specifying generic target for maximum compatibility, for example: <code>console zig build -Dtarget=x86_64-linux</code> Pass option <code>zig-decoder</code> in order to use Zig port. If decoder is the only thing you'll need, you can use <code>only-decoder</code> option to deal only with Zig: <code>console zig build -Dzig-decoder -Donly-decoder</code> Also see the general <a>building documentation</a>. Encoding and Decoding Tools The examples/ directory contains tools to encode and decode images and animations, view information about WebP images, and more. See the <a>tools documentation</a>. APIs See the <a>APIs documentation</a>, and API usage examples in the <code>examples/</code> directory. Bugs Please report all bugs to the issue tracker: https://bugs.chromium.org/p/webp Patches welcome! See <a>how to contribute</a>. Discuss Email: webp-discuss@webmproject.org Web: https://groups.google.com/a/webmproject.org/group/webp-discuss
[ "https://github.com/koenigskraut/zig-webp" ]
https://avatars.githubusercontent.com/u/29507195?v=4
fizzbuzz
18alantom/fizzbuzz
2023-10-08T15:37:54Z
Fizz buzz in Zig (w.i.p).
main
0
0
0
0
https://api.github.com/repos/18alantom/fizzbuzz/tags
-
[ "zig" ]
11
false
2023-11-01T17:10:52Z
true
false
unknown
github
[]
Fast Fizz Buzz using Zig <code>fizzbuzz.zig</code> generates <a>fizz buzz</a> output. This is piped through <a>pv</a> to measure data throughput. The output is finally piped to <code>/dev/null</code>. This code aims to maximize fizz buzz data throughput. Exec-env ``` OS: macOS 13.5.2 22G91 arm64 Shell: zsh 5.9 Terminal: iTerm2 CPU: Apple M1 Pro Memory: 32768MiB ``` <strong>Baseline</strong>: <code>/dev/zero pv &gt; /dev/null</code> is 34.6GiB/s Runs <em>Note: reasoning is mostly a guess.</em> <ol> <li><strong>naive implementation</strong>: <code>9.89MiB/s</code> <a>src</a><ul> <li><code>0:01:10 for 700 MiB (n: 100_000_000) at 9.89MiB/s</code></li> </ul> </li> <li><strong>use <code>std.c.printf</code></strong>: <code>127MiB/s</code><ul> <li><code>0:00:58 for 7.33 GiB (n: 1_000_000_000) at 127MiB/s</code> <a>src</a></li> <li>C std lib <a><code>printf</code></a> directly writes to stdout, <a><code>writer.write</code></a> consists of several comparisons, and might return errors which pulls in <code>builtin.returnError</code>.</li> </ul> </li> <li><strong>use buffered writer, faster custom int formatter</strong>: <code>192MiB/s</code> <a>src</a><ul> <li><code>0:00:38 for 7.33 GiB (n: 1_000_000_000) at 192MiB/s</code></li> <li>Consists of 2 improvements:</li> <li>Used a buffered writer which writes output to a 4MB buffer before flushing it to stdout using <code>c.printf</code>. The buffer size was based off of <a>this experiment</a> which is probably still not optimized for whatever lies between printf invocation and stdout receiving the bytes. But it's still better than calling printf for every line of output.</li> <li>Used a custom int formatter for digit to string conversion. Using <code>fmt.bufPrint</code> makes it slower than the previous run probably cause error handling and call stack.</li> </ul> </li> <li><strong>use <code>c.write</code></strong>: <code>205MiB/s</code><ul> <li><code>00:00:36 for 7.33 GiB (n: 1_000_000_000) at 205MiB/s</code> <a>src</a></li> <li>Formatting is not required so <code>c.write</code> to <code>STDOUT</code> can be used directly. Speed up probably cause no checks for format strings.</li> </ul> </li> <li><strong>use SIMD <code>@Vector</code></strong>: <code>354MiB/s</code><ul> <li><code>00:00:21 for 7.33GiB (n: 1_000_000_000) at 354MiB/s</code> <a>src</a></li> <li>Since Fizz Buzz output shape repeats every 15 iterations, vectorization can be used to calculate the next set of 8 numbers in a single iteration. In using vectorization, the write function had to be regressed to using <code>c.printf</code> since given formatting, for now that would be the fastest.</li> </ul> </li> <li> <strong>use 1MB output buffer</strong>: <code>368MiB/s</code> <ul> <li><code>00:00:20 for 7.33GiB (n: 1_000_000_000) at 368MiB/s</code> <a>src</a></li> <li>Use <code>setvbuf</code> to set stdout to use full buffering (<code>IOFBF</code>) with a 1MB buffer. Without this, writes to stdout are flushed on new lines by default and full buffering should lead to fewer writes.</li> </ul> </li> <li> <strong>??</strong>: <code>??MiB/s</code> </li> </ol>
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https://avatars.githubusercontent.com/u/2828351?v=4
Zig-Intel-Hex
bcrist/Zig-Intel-Hex
2023-10-28T04:17:10Z
Intel Hex format library in Zig
main
0
0
0
0
https://api.github.com/repos/bcrist/Zig-Intel-Hex/tags
MIT
[ "encoding", "ihex", "intel-hex", "intelhex", "zig", "zig-library", "zig-package", "ziglang" ]
5
false
2024-06-22T15:29:41Z
true
true
0.12.0-dev.2063+804cee3b9
github
[]
Zig-Intel-Hex Prints binary data into Intel Hex format. TODO: Parsing
[]
https://avatars.githubusercontent.com/u/25188?v=4
tomaat.zig
unorsk/tomaat.zig
2023-12-20T12:04:18Z
Pomodoro countdown
main
0
0
0
0
https://api.github.com/repos/unorsk/tomaat.zig/tags
-
[ "cli", "pomodoro", "pomodoro-cli", "pomodoro-timer", "zig", "ziglang" ]
940
false
2025-05-11T10:54:35Z
true
true
0.14.0
github
[]
Simple countdown pomodoro timer in Zig How to build it locally This will build a binary and put it into your <code>/usr/local/bin</code> <code>zig build install --prefix-exe-dir /usr/local/bin --verbose</code> Building wasm <code>zig build-exe src/main.zig -target wasm32-freestanding -fno-entry -rdynamic -freference-trace -OReleaseSmall -fstrip -femit-bin=www/main.wasm</code>
[]
https://avatars.githubusercontent.com/u/2828351?v=4
Zig-ConsoleHelper
bcrist/Zig-ConsoleHelper
2023-06-17T17:55:03Z
Console Helpers for command line applications
main
0
0
0
0
https://api.github.com/repos/bcrist/Zig-ConsoleHelper/tags
MIT
[ "console", "console-color", "stdio", "stdout", "termcolor", "terminal", "zig", "zig-library", "zig-package", "ziglang" ]
24
false
2025-03-22T07:07:13Z
true
true
0.14.0
github
[]
Zig-ConsoleHelper Console helpers for command line Zig applications <ul> <li>Configures Windows stdout/stderr for UTF-8 and enables virtual terminal escape processing</li> <li>Generates escape sequences to change the current color/style</li> <li>Prints file context information with optional line numbers and highlighting (e.g. for error messages)</li> </ul>
[]
https://avatars.githubusercontent.com/u/122347252?v=4
LibreSSL-portable
epicyclic-dev/LibreSSL-portable
2023-08-31T04:50:30Z
LibreSSL-portable with the zig build system
zig-build
0
0
1
0
https://api.github.com/repos/epicyclic-dev/LibreSSL-portable/tags
-
[ "libressl", "openssl", "zig" ]
8,191
false
2024-09-16T04:18:27Z
true
false
unknown
github
[]
LibreSSL with a Zig build system This is a somewhat hacky port of the LibreSSL build system to Zig. It builds LibreSSL exclusively as static libraries. It does not (currently) build the LibreSSL command-line executables, like <code>openssl</code>. Notes: <ol> <li> In order for this to work, <code>.\update.sh</code> must have first been run to bring in the LibreSSL OpenBSD sources. (Or, if you trust me, you may use the <code>zig-3.8.2</code> branch which has the upstream sources committed to the repository, for ease of use with the Zig package manager). </li> <li> I don't know if this causes LibreSSL to be compiled in a way that Compromises Its Cryptographic Integrity. Hopefully it is not even possible to do such a thing in the first place. But I am not an expert, and I ain't looking to port the tests. </li> <li> This does not (currently) compile the assembly routines, only the C versions, which may cause reduced performance on some platforms. </li> <li> Only the "big 3" platforms are supported (namely: macOS, Linux, and Windows). Native and cross-compilation appears to work on modern versions of all three, but this has not been exhaustively tested. </li> <li> Why LibreSSL? It has a CMake-based build system rather than the insane hand-rolled perl mess that OpenSSL does, so it was very straightforward to follow the build process for the purposes of porting it. In theory, its OpenSSL compatibility layer makes it possible to use with a variety of other programs that want to link OpenSSL. </li> </ol>
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https://avatars.githubusercontent.com/u/35391378?v=4
Rock-Paper-Scissors-Arena
GeezerLMAO/Rock-Paper-Scissors-Arena
2023-06-08T03:51:07Z
A Rock Paper Scissors Tournament Written Zig
main
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https://api.github.com/repos/GeezerLMAO/Rock-Paper-Scissors-Arena/tags
-
[ "game-development", "simulation", "sokol", "zig" ]
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2023-06-08T03:52:54Z
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learning_zig
tanangular/learning_zig
2023-09-17T21:29:56Z
A repository for showcasing my knowledge of the Zig programming language, and continuing to learn the language.
main
0
0
0
0
https://api.github.com/repos/tanangular/learning_zig/tags
-
[ "language", "learn", "learning", "zig", "zig-language" ]
28
false
2023-11-01T17:24:28Z
false
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unknown
github
[]
เน€เธฃเธตเธขเธ™เธฃเธนเน‰ เธ เธฒเธฉเธฒ zig [เธญเน‰เธฒเธ‡เธญเธดเธ‡ เธˆเธฒเธ zig learning] (https://ziglang.org/documentation) เน€เธžเธดเนˆเธกเน€เธ•เธดเธก - https://github.com/gyulanemeth/learn-zig - https://github.com/craftlinks/zig_learn_opengl - https://github.com/zigbyexample/zigbyexample.github.io - https://github.com/bfeldpw/rayworld-ng - https://github.com/seanpm2001/Learn-Zig เนƒเธŠเน‰เธ‡เธฒเธ™เนƒเธ™ Jetbrains IntelliJ 1. เธ•เธดเธ”เธ•เธฑเน‰เธ‡ plugin "Zig Support" (https://plugins.jetbrains.com/plugin/18062-zig-support) <ul> <li>Basic language syntax rendering</li> <li>Comment/Uncomment Zig code</li> <li>Live templates</li> <li>Formatting using zig fmt (Ctrl|Cmd + Alt + l)</li> </ul> 2. เธ•เธดเธ”เธ•เธฑเน‰เธ‡ plugin "ZigBrains" (https://plugins.jetbrains.com/plugin/22456-zigbrains) A multifunctional Zig Programming Language plugin for the IDEA platform. Core features: Uses ZLS (Zig Language Server) for code assistance, syntax highlighting, and anything to do with coding assistance Supports build.zig.zon files with autocomplete Per-project Zig toolchain integration Debugging support for CLion (builtin), and IDEA Ultimate With this plugin Gutter icon for running main(), tests, and build Setting up the language server If you have zls available on PATH, ZigBrains will automatically discover it. If not, follow this guide: <ol> <li>Download or compile the ZLS language server, available at https://github.com/zigtools/zls</li> <li>Go to Settings -&gt; Languages &amp; Frameworks -&gt; ZLS -&gt; ZLS path -&gt; set the path to the zls executable you downloaded or compiled</li> <li>Open a .zig file, and wait for the circle in the bottom status bar to turn Green (empty). See below for an explanation on what the circle means.</li> </ol> 3. Jetbrains File Watcher
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sudoku-solver-zig
FranciscoLlobet/sudoku-solver-zig
2023-05-29T16:36:37Z
Sudoku Solver in Zig
master
0
0
0
0
https://api.github.com/repos/FranciscoLlobet/sudoku-solver-zig/tags
MIT
[ "sudoku", "sudoku-solver", "zig", "ziglang" ]
78
false
2024-05-20T11:27:53Z
true
false
unknown
github
[]
sudoku-solver-zig <a></a> Sudoku Solver in Zig Simple Sudoku Solver Library based on the algorithm in <a>FranciscoLlobet/sudoku-solver</a>. This library has been written as a <code>kata</code> to test the basic features of the <a>Zig Programming Language</a>. <blockquote> This project, the repository and author(s) are <strong>not</strong> affiliated with the <a>Zig Software Foundation</a>. </blockquote> Installation and Dependencies To build and test the project, you need to have <a>Zig</a> installed. Follow the instructions on the Zig website to install the appropriate version for your system. API Usage <blockquote> Work-in-progress </blockquote> ```zig const std = @import("std"); const puzzle = @import("puzzle.zig"); // Example puzzle string const puzzle_as_string: []const u8 = "..2.3...8.....8....31.2.....6..5.27..1.....5.2.4.6..31....8.6.5.......13..531.4.."; // Provide your memory allocator var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var allocator = gpa.allocator(); // Import puzzle from string var p = try puzzle.importFromString(puzzle_as_string); // Solve the puzzle // Returns error if Sudoku cannot be solved try p.solve(allocator); ``` Limitations <ul> <li>Basic error handling</li> <li>Basic API</li> <li>Public Interface may change in the future</li> </ul> Building <code>shell zig build</code> Testing The testing strategy validates the solving algorithm using: <ul> <li>Invalid Sudoku puzzles</li> <li>Valid and solved Sudoku puzzles</li> <li>Naked singles</li> <li>Hidden singles</li> </ul> Unit Tests Run the unit tests: <code>shell zig build test</code> Data Tests Data-based tests will validate the Sudoku solving algorithm. The <a><code>top1465</code></a> data set is considered one of the most comprehensive for testing advanced Sudoku solving algorithms. <blockquote> The data sets are currently not included in the repository. </blockquote> To get the data set, download it from the link or use <code>curl</code>. The data set should be stored in the <code>data</code> directory. <code>shell curl http://magictour.free.fr/top1465 --output ./data/top1465.txt</code> Run the data tests: <code>shell zig build test</code> Examples Running the Solver Here is how you can run the solver on different types of puzzles: <ol> <li>Create a new puzzle from a string.</li> <li>Solve the puzzle.</li> <li>Handle any errors if the puzzle is unsolvable.</li> </ol> ```zig const std = @import("std"); const puzzle = @import("puzzle.zig"); pub fn main() !void { const puzzle_as_string: []const u8 = "..2.3...8.....8....31.2.....6..5.27..1.....5.2.4.6..31....8.6.5.......13..531.4.."; var gpa = std.heap.GeneralPurposeAllocator(.{}){}; var allocator = gpa.allocator(); <code>var p = try puzzle.importFromString(puzzle_as_string); // Attempt to solve the puzzle try p.solve(allocator); // If we reach here, the puzzle has been solved std.debug.print("Solved puzzle:\n{}\n", .{p}); </code> } ``` License See the <a>LICENSE</a> file for more information. Contact For any questions or suggestions, feel free to open an issue or contact the author.
[]
https://avatars.githubusercontent.com/u/614071?v=4
chip8
johanlindfors/chip8
2023-03-04T10:15:24Z
Implementation of a chip8 interpretator in different programming languages
main
0
0
0
0
https://api.github.com/repos/johanlindfors/chip8/tags
-
[ "cplusplus", "csharp", "golang", "rust", "zig" ]
197
false
2024-05-26T09:45:23Z
false
false
unknown
github
[]
404
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https://avatars.githubusercontent.com/u/49961859?v=4
mini-database-server-in-zig
paveloom/mini-database-server-in-zig
2023-04-09T09:39:34Z
Mini database server in Zig
main
0
0
0
0
https://api.github.com/repos/paveloom/mini-database-server-in-zig/tags
-
[ "database", "zig" ]
6
false
2023-08-02T20:02:25Z
true
false
unknown
github
[]
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zcalc
coderloff/zcalc
2023-10-30T11:24:37Z
A simple calculator built in Zig
main
0
0
0
0
https://api.github.com/repos/coderloff/zcalc/tags
-
[ "calculator", "zig" ]
2
false
2024-06-22T14:08:03Z
true
false
unknown
github
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vosk.zig
jethrodaniel/vosk.zig
2024-01-02T00:45:57Z
Vosk, built with Zig
main
0
0
0
0
https://api.github.com/repos/jethrodaniel/vosk.zig/tags
-
[ "vosk-api", "zig" ]
59
false
2024-09-05T03:35:55Z
true
true
unknown
github
[ { "commit": "v0.3.50", "name": "vosk", "tar_url": "https://github.com/alphacep/vosk-api/archive/v0.3.50.tar.gz", "type": "remote", "url": "https://github.com/alphacep/vosk-api" }, { "commit": "fork", "name": "openfst", "tar_url": "https://github.com/jethrodaniel/openfst/archive/f...
vosk.zig Build <a>vosk-api</a> using <a>zig</a>. Status <ul> <li>MacOS (using <code>linkFramework("Accelerate")</code>)</li> <li>Linux (using <code>linkSystemLibrary("openblas")</code>)</li> </ul> Build <code>sh zig build -Doptimize=ReleaseFast -Dtarget=x86_64-native -p vosk/x86_64-macos zig build -Doptimize=ReleaseFast -Dtarget=aarch64-native -p vosk/aarch64-macos</code> Result (on MacOS): <code>sh % tree vosk vosk โ”œโ”€โ”€ aarch64-macos โ”‚ย ย  โ”œโ”€โ”€ include โ”‚ย ย  โ”‚ย ย  โ””โ”€โ”€ vosk_api.h โ”‚ย ย  โ””โ”€โ”€ lib โ”‚ย ย  โ””โ”€โ”€ libvosk.dylib โ””โ”€โ”€ x86_64-macos โ”œโ”€โ”€ include โ”‚ย ย  โ””โ”€โ”€ vosk_api.h โ””โ”€โ”€ lib โ””โ”€โ”€ libvosk.dylib</code> Examples <code>sh zig build -Doptimize=ReleaseFast example-static zig build -Doptimize=ReleaseFast example-shared zig build -Doptimize=ReleaseFast example-zig</code> Usage C/C++ <code>sh zig cc -Ivosk/aarch64-macos/include -Lvosk/aarch64-macos/lib src/example.c -lvosk -Wl,-rpath,vosk/aarch64-macos/lib ./a.out path/to/model path/to/wav</code> FFI ```sh git clone -b ruby https://github.com/jethrodaniel/vosk-api cd vosk-api/ruby cp -v path/to/libvosk.dylib . bundle bundle exec ruby examples/transcribe.rb ``` Zig See the <code>example-zig</code> step in <code>build.zig</code>. License <a>Apache-2.0</a>, same as <a>vosk-api</a>.
[]
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md4c-zig
fjebaker/md4c-zig
2023-12-09T20:23:08Z
A fork of md4c with a build.zig.
master
0
0
0
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https://api.github.com/repos/fjebaker/md4c-zig/tags
MIT
[ "markdown", "zig", "zig-markdown" ]
1,143
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2025-05-12T21:36:32Z
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MD4C Readme <ul> <li>Home: http://github.com/mity/md4c</li> <li>Wiki: http://github.com/mity/md4c/wiki</li> <li>Issue tracker: http://github.com/mity/md4c/issues</li> </ul> MD4C stands for "Markdown for C" and that's exactly what this project is about. What is Markdown In short, Markdown is the markup language this <code>README.md</code> file is written in. The following resources can explain more if you are unfamiliar with it: * <a>Wikipedia article</a> * <a>CommonMark site</a> What is MD4C MD4C is Markdown parser implementation in C, with the following features: <ul> <li> <strong>Compliance:</strong> Generally, MD4C aims to be compliant to the latest version of <a>CommonMark specification</a>. Currently, we are fully compliant to CommonMark 0.31. </li> <li> <strong>Extensions:</strong> MD4C supports some commonly requested and accepted extensions. See below. </li> <li> <strong>Performance:</strong> MD4C is <a>very fast</a>. </li> <li> <strong>Compactness:</strong> MD4C parser is implemented in one source file and one header file. There are no dependencies other than standard C library. </li> <li> <strong>Embedding:</strong> MD4C parser is easy to reuse in other projects, its API is very straightforward: There is actually just one function, <code>md_parse()</code>. </li> <li> <strong>Push model:</strong> MD4C parses the complete document and calls few callback functions provided by the application to inform it about a start/end of every block, a start/end of every span, and with any textual contents. </li> <li> <strong>Portability:</strong> MD4C builds and works on Windows and POSIX-compliant OSes. (It should be simple to make it run also on most other platforms, at least as long as the platform provides C standard library, including a heap memory management.) </li> <li> <strong>Encoding:</strong> MD4C by default expects UTF-8 encoding of the input document. But it can be compiled to recognize ASCII-only control characters (i.e. to disable all Unicode-specific code), or (on Windows) to expect UTF-16 (i.e. what is on Windows commonly called just "Unicode"). See more details below. </li> <li> <strong>Permissive license:</strong> MD4C is available under the <a>MIT license</a>. </li> </ul> Using MD4C Parsing Markdown If you need just to parse a Markdown document, you need to include <code>md4c.h</code> and link against MD4C library (<code>-lmd4c</code>); or alternatively add <code>md4c.[hc]</code> directly to your code base as the parser is only implemented in the single C source file. The main provided function is <code>md_parse()</code>. It takes a text in the Markdown syntax and a pointer to a structure which provides pointers to several callback functions. As <code>md_parse()</code> processes the input, it calls the callbacks (when entering or leaving any Markdown block or span; and when outputting any textual content of the document), allowing application to convert it into another format or render it onto the screen. Converting to HTML If you need to convert Markdown to HTML, include <code>md4c-html.h</code> and link against MD4C-HTML library (<code>-lmd4c-html</code>); or alternatively add the sources <code>md4c.[hc]</code>, <code>md4c-html.[hc]</code> and <code>entity.[hc]</code> into your code base. To convert a Markdown input, call <code>md_html()</code> function. It takes the Markdown input and calls the provided callback function. The callback is fed with chunks of the HTML output. Typical callback implementation just appends the chunks into a buffer or writes them to a file. Markdown Extensions The default behavior is to recognize only Markdown syntax defined by the <a>CommonMark specification</a>. However, with appropriate flags, the behavior can be tuned to enable some extensions: <ul> <li> With the flag <code>MD_FLAG_COLLAPSEWHITESPACE</code>, a non-trivial whitespace is collapsed into a single space. </li> <li> With the flag <code>MD_FLAG_TABLES</code>, GitHub-style tables are supported. </li> <li> With the flag <code>MD_FLAG_TASKLISTS</code>, GitHub-style task lists are supported. </li> <li> With the flag <code>MD_FLAG_STRIKETHROUGH</code>, strike-through spans are enabled (text enclosed in tilde marks, e.g. <code>~foo bar~</code>). </li> <li> With the flag <code>MD_FLAG_PERMISSIVEURLAUTOLINKS</code> permissive URL autolinks (not enclosed in <code>&lt;</code> and <code>&gt;</code>) are supported. </li> <li> With the flag <code>MD_FLAG_PERMISSIVEEMAILAUTOLINKS</code>, permissive e-mail autolinks (not enclosed in <code>&lt;</code> and <code>&gt;</code>) are supported. </li> <li> With the flag <code>MD_FLAG_PERMISSIVEWWWAUTOLINKS</code> permissive WWW autolinks without any scheme specified (e.g. <code>www.example.com</code>) are supported. MD4C then assumes <code>http:</code> scheme. </li> <li> With the flag <code>MD_FLAG_LATEXMATHSPANS</code> LaTeX math spans (<code>$...$</code>) and LaTeX display math spans (<code>$$...$$</code>) are supported. (Note though that the HTML renderer outputs them verbatim in a custom tag <code>&lt;x-equation&gt;</code>.) </li> <li> With the flag <code>MD_FLAG_WIKILINKS</code>, wiki-style links (<code>[[link label]]</code> and <code>[[target article|link label]]</code>) are supported. (Note that the HTML renderer outputs them in a custom tag <code>&lt;x-wikilink&gt;</code>.) </li> <li> With the flag <code>MD_FLAG_UNDERLINE</code>, underscore (<code>_</code>) denotes an underline instead of an ordinary emphasis or strong emphasis. </li> </ul> Few features of CommonMark (those some people see as mis-features) may be disabled with the following flags: <ul> <li> With the flag <code>MD_FLAG_NOHTMLSPANS</code> or <code>MD_FLAG_NOHTMLBLOCKS</code>, raw inline HTML or raw HTML blocks respectively are disabled. </li> <li> With the flag <code>MD_FLAG_NOINDENTEDCODEBLOCKS</code>, indented code blocks are disabled. </li> </ul> Input/Output Encoding The CommonMark specification declares that any sequence of Unicode code points is a valid CommonMark document. But, under a closer inspection, Unicode plays any role in few very specific situations when parsing Markdown documents: <ol> <li> For detection of word boundaries when processing emphasis and strong emphasis, some classification of Unicode characters (whether it is a whitespace or a punctuation) is needed. </li> <li> For (case-insensitive) matching of a link reference label with the corresponding link reference definition, Unicode case folding is used. </li> <li> For translating HTML entities (e.g. <code>&amp;amp;</code>) and numeric character references (e.g. <code>&amp;#35;</code> or <code>&amp;#xcab;</code>) into their Unicode equivalents. </li> </ol> However note MD4C leaves this translation on the renderer/application; as the renderer is supposed to really know output encoding and whether it really needs to perform this kind of translation. (For example, when the renderer outputs HTML, it may leave the entities untranslated and defer the work to a web browser.) MD4C relies on this property of the CommonMark and the implementation is, to a large degree, encoding-agnostic. Most of MD4C code only assumes that the encoding of your choice is compatible with ASCII. I.e. that the codepoints below 128 have the same numeric values as ASCII. Any input MD4C does not understand is simply seen as part of the document text and sent to the renderer's callback functions unchanged. The two situations (word boundary detection and link reference matching) where MD4C has to understand Unicode are handled as specified by the following preprocessor macros (as specified at the time MD4C is being built): <ul> <li>If preprocessor macro <code>MD4C_USE_UTF8</code> is defined, MD4C assumes UTF-8 for the word boundary detection and for the case-insensitive matching of link labels.</li> </ul> When none of these macros is explicitly used, this is the default behavior. <ul> <li>On Windows, if preprocessor macro <code>MD4C_USE_UTF16</code> is defined, MD4C uses <code>WCHAR</code> instead of <code>char</code> and assumes UTF-16 encoding in those situations. (UTF-16 is what Windows developers usually call just "Unicode" and what Win32API generally works with.)</li> </ul> Note that because this macro affects also the types in <code>md4c.h</code>, you have to define the macro both when building MD4C as well as when including <code>md4c.h</code>. Also note this is only supported in the parser (<code>md4c.[hc]</code>). The HTML renderer does not support this and you will have to write your own custom renderer to use this feature. <ul> <li>If preprocessor macro <code>MD4C_USE_ASCII</code> is defined, MD4C assumes nothing but an ASCII input.</li> </ul> That effectively means that non-ASCII whitespace or punctuation characters won't be recognized as such and that link reference matching will work in a case-insensitive way only for ASCII letters (<code>[a-zA-Z]</code>). Documentation The API of the parser is quite well documented in the comments in the <code>md4c.h</code>. Similarly, the markdown-to-html API is described in its header <code>md4c-html.h</code>. There is also <a>project wiki</a> which provides some more comprehensive documentation. However note it is incomplete and some details may be somewhat outdated. FAQ <strong>Q: How does MD4C compare to other Markdown parsers?</strong> <strong>A:</strong> Some other implementations combine Markdown parser and HTML generator into a single entangled code hidden behind an interface which just allows the conversion from Markdown to HTML. They are often unusable if you want to process the input in any other way. Second, most parsers (if not all of them; at least within the scope of C/C++ language) are full DOM-like parsers: They construct abstract syntax tree (AST) representation of the whole Markdown document. That takes time and it leads to bigger memory footprint. Building AST is completely fine as long as you need it. If you don't, there is a very high chance that using MD4C will be substantially faster and less hungry in terms of memory consumption. Last but not least, some Markdown parsers are implemented in a naive way. When fed with a <a>smartly crafted input pattern</a>, they may exhibit quadratic (or even worse) parsing times. What MD4C can still parse in a fraction of second may turn into long minutes or possibly hours with them. Hence, when such a naive parser is used to process an input from an untrusted source, the possibility of denial-of-service attacks becomes a real danger. A lot of our effort went into providing linear parsing times no matter what kind of crazy input MD4C parser is fed with. (If you encounter an input pattern which leads to a sub-linear parsing times, please do not hesitate and report it as a bug.) <strong>Q: Does MD4C perform any input validation?</strong> <strong>A:</strong> No. And we are proud of it. :-) CommonMark specification states that any sequence of Unicode characters is a valid Markdown document. (In practice, this more or less always means UTF-8 encoding.) In other words, according to the specification, it does not matter whether some Markdown syntax construction is in some way broken or not. If it's broken, it won't be recognized and the parser should see it just as a verbatim text. MD4C takes this a step further: It sees any sequence of bytes as a valid input, following completely the GIGO philosophy (garbage in, garbage out). I.e. any ill-formed UTF-8 byte sequence will propagate to the respective callback as a part of the text. If you need to validate that the input is, say, a well-formed UTF-8 document, you have to do it on your own. The easiest way how to do this is to simply validate the whole document before passing it to the MD4C parser. License MD4C is covered with MIT license, see the file <code>LICENSE.md</code>. Links to Related Projects Ports and bindings to other languages: <ul> <li> <a>commonmark-d</a>: Port of MD4C to D language. </li> <li> <a>markdown-wasm</a>: Port of MD4C to WebAssembly. </li> <li> <a>PyMD4C</a>: Python bindings for MD4C </li> </ul> Software using MD4C: <ul> <li> <a>imgui_md</a>: Markdown renderer for <a>Dear ImGui</a> </li> <li> <a>MarkDown Monolith Assembler</a>: A command line tool for building browser-based books. </li> <li> <a>QOwnNotes</a>: A plain-text file notepad and todo-list manager with markdown support and ownCloud / Nextcloud integration. </li> <li> <a>Qt</a>: Cross-platform C++ GUI framework. </li> <li> <a>Textosaurus</a>: Cross-platform text editor based on Qt and Scintilla. </li> <li> <a>8th</a>: Cross-platform concatenative programming language. </li> </ul>
[]
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learnzigopengl
jmillana/learnzigopengl
2023-11-06T17:40:30Z
A port of https://learnopengl.com written in zig, with zig-opengl and mach-glfw
main
0
0
1
0
https://api.github.com/repos/jmillana/learnzigopengl/tags
Apache-2.0
[ "computer-graphics", "mach-glfw", "opengl", "tutorial", "zig", "zig-opengl" ]
410
false
2023-11-06T19:42:24Z
true
true
unknown
github
[ { "commit": null, "name": "mach_glfw", "tar_url": null, "type": "remote", "url": "https://pkg.machengine.org/mach-glfw/20d247fa4b70c0b3951cb3c439d3466f204754e1.tar.gz" } ]
LearnZigOpenGL This repository provides a comprehensive guide for porting the <a>LearnOpenGL</a> tutorials to <a>Zig</a>, using <a>zig-opengl</a> and <a>mach-glfw</a>. Objective The primary aim of this project is to create a foundational resource for OpenGL development in the Zig programming language. Navigating the existing materials for setting up and running OpenGL projects in Zig can be daunting, which motivated me to start this learning journey. I hope that this repository will assist some of you in the future by providing a clear and detailed pathway to getting started on OpenGL with Zig. Getting Started To ensure a smooth start with the tutorials, we must first establish our development environment by installing the necessary dependencies. Prerequisites Zig You should have Zig installed on your system. If not, follow the instructions here: <a>Installing Zig</a>. .NET .NET is required for building the Zig bindings for OpenGL. Download and install .NET from <a>Microsoft's .NET Download Page</a>. On Linux: <code>bash wget https://dot.net/v1/dotnet-install.sh -O dotnet-install.sh chmod +x ./dotnet-install.sh ./dotnet-install.sh --version latest</code> Obtain the OpenGL Bindings The <a>zig-opengl</a> repository offers a method to generate Zig bindings for OpenGL. Customize the <code>GL_VERSION_X_Y</code> to correspond with the desired version. See the <a>zig-opengl README</a> for all available versions. <code>bash git clone --recursive https://github.com/MasterQ32/zig-opengl.git cd zig-opengl dotnet run OpenGL-Registry/xml/gl.xml gl4v6.zig GL_VERSION_4_6</code> Clone This Tutorial Repository <code>bash git clone https://github.com/jmillana/learnzigopengl.git</code> Then, transfer the generated OpenGL bindings into the libs/ directory of this tutorial's repository. If you opted for a different OpenGL version, you will need to update the build.zig file accordingly: ```zig const std = @import("std"); const print = std.debug.print; const OPENGL_BINDINGS_PATH = "libs/gl4v6.zig"; pub fn build(b: *std.Build) void { ... ``` Tutorials Each tutorial is encapsulated in its own directory located at src/tutorial_. You'll find a dedicated README within each tutorial's folder to guide you through its specifics. Running the Tutorials To run a specific tutorial, use the command below, replacing with the number corresponding to the tutorial you wish to execute. <code>zig build run -Dn=&lt;tutorial_number&gt;</code> To see a list of all available tutorials and instructions on how to run them, simply execute zig build without additional parameters. You will receive an output that provides usage details and lists the currently implemented tutorials: ``` zig build <blockquote> Usage: zig build run -Dn= Available tutorials: 1 - 2 ``` </blockquote> List of Tutorials <ul> <li>Tutorial 1: Setting up a Window</li> <li>Tutorial 2: Rendering a Triangle</li> </ul> Contributions This project is made entirely for fun as a way to get starged into computer grafics while deepend the knowledge about zig (at the time of writing this I'm preatty much a noob in both fields). Whether you wish to enhance the documentation or add more tutorials, please feel free to fork this repository and open a PR.
[]
https://avatars.githubusercontent.com/u/21150830?v=4
underglow2
ConnorRigby/underglow2
2023-02-28T21:50:24Z
Automotive PMU designed for controlling external lighting.
main
0
0
0
0
https://api.github.com/repos/ConnorRigby/underglow2/tags
NOASSERTION
[ "can", "kicad", "lighting-controller", "pcb", "pcb-design", "radio", "stm32", "zig" ]
111,719
false
2023-03-24T13:27:45Z
false
false
unknown
github
[]
Underglow 2 Automotive PMU designed for controlling external lighting. Specs |high side output|low side output|12v digital input|BLE|Radio| |-|-|-|-|-| |2|6|4|1|1| Repository Structure |folder|description| |-|-| |<a>docs</a>|Documentation for hardware as well as 3d models and interactive bill of materials| |<a>hardware</a>|Source material for the hardware PCB design|
[]
https://avatars.githubusercontent.com/u/99132213?v=4
zig-argtic
DISTREAT/zig-argtic
2023-07-24T20:03:43Z
Zig argument parser
master
2
0
1
0
https://api.github.com/repos/DISTREAT/zig-argtic/tags
LGPL-3.0
[ "argument-parser", "cli", "command-line-arguments-parser", "option-parser", "zig", "zig-lib", "zig-library", "zig-package" ]
11,944
false
2024-04-24T19:02:17Z
true
false
unknown
github
[]
zig-argtic A library for parsing command-line options, arguments, and sub-commands. <em>Build using zig version: <code>0.12.0</code></em> How does it compare to the POSIX and GNU conventions? <ul> <li>An option requires a long name (GNU compatible; eg. <code>--long-option</code>)</li> <li>An option may have a single char name and start with one hyphen (similar to POSIX)</li> <li>An option may have a value (GNU compliant)</li> <li>...directly following as the next index inside the argument vector (eg. <code>-o file.txt</code>)</li> <li>but may not follow directly after the option name (incompatible GNU/incompatible POSIX; eg. <code>-ofile.txt</code>)</li> <li>Options may be grouped in any order (POSIX compliant; eg. <code>-o -v</code> -&gt; <code>-ov</code>)</li> <li>Options may appear multiple times (POSIX)</li> <li>Options precede required arguments (POSIX)</li> <li>Options may be supplied in any order (GNU)</li> <li>Options may be separated into option name and value through the use of an equal sign (GNU complicant; eg. <code>--name=value</code>)</li> </ul> <a>Source: POSIX Conventions</a> <a>Source: GNU Conventions/Additions</a> Example ```zig // simple example - reduced to a minimum const specification = argtic.ArgumentSpecification{ .name = "exe", .positionals = &amp;[_]argtic.Positional{ .{ .name = "value" }, }, }; const argument_vector = try std.process.argsAlloc(allocator); defer std.process.argsFree(allocator, argument_vector); const arguments = try argtic.ArgumentProcessor.parse(allocator, specification, argument_vector[1..]); defer arguments.deinit(); std.log.info("{s}", .{arguments.getArgument("value").?}); ``` For more thorough examples, visit <code>examples/</code> and <code>src/tests.zig</code>. <a>Required Arguments</a> <a>Optional Arguments</a> <a>Optional Positionals</a> <a>Subcommands</a> Documentation The documentation is created in the directory <code>docs/</code> when running <code>zig build</code>. <a>Documentation</a> Appendix This project was likely one of the most challenging projects I have written, especially because I struggle with parsers in general. Nonetheless, I did realize this project in the end and am more or less content, although not happy. There is a lot of missing work, but I assume it's usable to the point where I could use it in future projects. To put it in perspective, this is probably already the 10th iteration I have written, and I finally got a decent structure down that I assume to be scalable and maintainable. Anyway, don't underestimate the project of writing a CLI argument parser that supports subcommands, flags (with multiple value syntax), compound flags, and positional arguments. This project tested my limits again and agian and even made me consider using a PEG or regular expression parser - also - it's not like I started programming yesterday. Notably, the API took me some time to figure out, which is funny considering it's simplicity. Every single stage of this project tested me and my idealistic bed-of-rose-loving ass. Considering all I've just said, I'd recommend writing an argument parser once in your life - it just makes you feel cured of all previous projects (or sad about your life choices) - because I hated it, especially in the final half-assed stages. Now that I succeeded (more or less), you may consider this my magnum opus of yak shaving.
[]
https://avatars.githubusercontent.com/u/6391776?v=4
zig
nikitavoloboev/zig
2023-08-08T22:50:14Z
Zig tools, libraries and other code
main
0
0
0
0
https://api.github.com/repos/nikitavoloboev/zig/tags
-
[ "zig" ]
6
false
2025-03-16T18:10:45Z
true
true
unknown
github
[]
Run <code>zig run main.zig</code> Other More zig exploration <a>here</a>. <a></a> <a></a> <a></a>
[]
https://avatars.githubusercontent.com/u/1825111?v=4
zig-graphics-experiments
JamWils/zig-graphics-experiments
2024-02-05T15:12:27Z
A playground for testing out low-level graphics APIs in Zig
main
0
0
0
0
https://api.github.com/repos/JamWils/zig-graphics-experiments/tags
MIT
[ "3d-graphics", "vulkan", "zig" ]
65,360
false
2024-02-21T23:14:27Z
true
true
unknown
github
[ { "commit": null, "name": "core", "tar_url": null, "type": "relative", "url": "libs/core" }, { "commit": null, "name": "flecs", "tar_url": null, "type": "relative", "url": "libs/flecs" }, { "commit": null, "name": "imgui", "tar_url": null, "type": "rel...
Graphics Experiments I was curious about using Zig and seeing what the language had to offer. I have also been diving into 3D graphics development and wanted to work with Vulkan on more intermediate to advanced topics. This has only been tested on Windows 11 using Zig 0.11.0 To run the app just use <code>zig build run</code>, make sure to set the environment variable <code>VK_SDK_PATH</code> for the Vulkan SDK path on your system. I might extend this to support <a>Metal</a> in the future as well.
[]
https://avatars.githubusercontent.com/u/142168653?v=4
.github
zig-lang-ua/.github
2023-08-13T16:17:54Z
null
main
0
0
0
0
https://api.github.com/repos/zig-lang-ua/.github/tags
-
[ "zig", "ziglang" ]
10
false
2023-08-27T19:20:25Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/77886027?v=4
sandbox
patrickm663/sandbox
2023-03-26T19:44:53Z
A place to hold simple projects as I explore a language.
main
0
0
0
0
https://api.github.com/repos/patrickm663/sandbox/tags
BSD-3-Clause
[ "dlang", "fennel", "lua", "nim", "rust", "zig" ]
22,463
false
2023-11-01T17:11:12Z
false
false
unknown
github
[]
<a></a> Sandbox This repo serves as a testing ground for various languages. I really enjoy learning new languages and different approaches to solving problems. The programmes here are written for fun and to track progress as I pick up new languages and see what sticks. Some of these may break, some are repeated, and some may grow to form bigger projects eventually -- but mostly they're written to get to grips with syntax. Languages This started as a place to hold Lua code but has since expanded to Fennel, D, Zig, and more on the horizon. Nim is the latest language I'm looking at. It looks interesting so far! It feels like a better Python with optional static typing.
[]
https://avatars.githubusercontent.com/u/3594035?v=4
zig-life-expirements
tsunaminoai/zig-life-expirements
2023-09-16T12:52:48Z
Life simulation with raylib-zig
main
0
0
0
0
https://api.github.com/repos/tsunaminoai/zig-life-expirements/tags
-
[ "life", "particles", "raylib", "simulation", "zig" ]
643
false
2023-11-01T17:25:12Z
true
true
unknown
github
[ { "commit": "6094869e3e845e90e1e8ae41b98e889fb3e13e78.tar.gz", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/6094869e3e845e90e1e8ae41b98e889fb3e13e78.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" } ]
Zig "Life" Expriements Inspired by and adapted from <a>Create Artificial Life From Simple Rules - Particle Life</a> from <a>@brainxyz</a> Build <code>bash git submodule update --init --recursive zig build run</code>
[]
https://avatars.githubusercontent.com/u/23489037?v=4
zmq-z
lacc97/zmq-z
2023-12-21T22:57:39Z
null
master
0
0
0
0
https://api.github.com/repos/lacc97/zmq-z/tags
MPL-2.0
[ "zeromq", "zig", "ziglang", "zmq" ]
50
false
2023-12-21T23:05:10Z
true
true
unknown
github
[ { "commit": "master", "name": "zeromq", "tar_url": "https://github.com/zeromq/libzmq/releases/download/v4.3.5/zeromq-4.3.5.tar.gz/archive/master.tar.gz", "type": "remote", "url": "https://github.com/zeromq/libzmq/releases/download/v4.3.5/zeromq-4.3.5.tar.gz" } ]
404
[]
https://avatars.githubusercontent.com/u/76999048?v=4
zig
bellshade/zig
2023-11-28T03:47:21Z
Repositori untuk belajar Zig dalam bahasa Indonesia
main
1
0
3
0
https://api.github.com/repos/bellshade/zig/tags
MIT
[ "bellshade", "hacktoberfest", "indonesia", "zig" ]
47
false
2023-11-30T10:18:56Z
true
false
unknown
github
[]
Part of Bellshade Project, managed by <a> WPU Discord Community</a> and <a> Kelas terbuka Discord Community</a> Repositori ini berisi kumpulan berbagai macam <em>source code</em> struktur data, algorithm, analisis matematika, serta tutorial yang diimplementasikan dengan menggunakan bahasa pemograman Zig Baru Belajar? Mulai dari <a>sini</a> ๐ŸŒŸ Untuk menggunakan repositori dengan maksimal, kalian perlu belajar programming dasar dahulu. Silahkan ikuti alur belajar berikut untuk mempelajari dasar - dasar pemograman langsung menggunakan Zig | Langkah | Topik | Target Pembelajaran | Materi Rujukan | | :-----: | :---------------------------: | :-------------------------------------------------------------------------------: | :---------------------------------------------: | | 01 | Introduksi Pemograman dan Zig | Memahami apa itu membuat program dan apa peran Zig dalam proses pembuatan program | <a>Materi</a> | | 02 | Tipe data | Memahami apa itu tipe data | <a>Materi</a> | | 03 | Var &amp; Const | Memahami apa itu var dan const | <a>Materi</a> | | 04 | Latihan | Latihan dari materi sebelumnya | <a>Materi</a> | | 05 | Format Panggilan Variabel | Memahami cara memanggil variabel | <a>Materi</a> | | 06 | Operator | Memahami Operator yang terdapat pada zig | <a>Materi</a> | | 07 | Logika | Memahami cara kerja logika pada zig | <a>Materi</a> | ๐Ÿคฉ Ayo ikut kami dan berkontribusi! ๐Ÿคฉ Bantuan kalian diperlukan Agar Bellshade dapat lebih jauh lagi membantu anak-anak Indonesia belajar <em>programming</em>, kita butuh tenaga kalian! <blockquote> "Dengan Bellshade, aku jadi bisa <em>ngoding</em>! Terima kasih Bellshade!" </blockquote> Kami sangat senang bila kalian ingin melakukan kontribusi pada repositori <strong>Zig</strong> ini. Tapi, sebelum itu, silahkan baca terlebih dahulu <a>peraturan dan pedomannya</a> yang telah kami siapkan. Terima kasih! Untuk informasi lebih lanjut, mari gabung dalam komunitas <a>Discord Channel WPU</a> dan <a>Discord Channel Kelas Terbuka</a>
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https://avatars.githubusercontent.com/u/106715298?v=4
simple-raytracer
imalexlee/simple-raytracer
2024-01-08T23:25:30Z
null
main
0
0
0
0
https://api.github.com/repos/imalexlee/simple-raytracer/tags
-
[ "graphics", "raytracing", "zig" ]
5,940
false
2024-06-16T21:51:19Z
true
true
unknown
github
[]
Simple Raytracer built with Zig!
[]
https://avatars.githubusercontent.com/u/14164311?v=4
AdventOfCode
cactusbento/AdventOfCode
2023-12-01T23:31:44Z
Holds my code for Advent of Code
master
0
0
0
0
https://api.github.com/repos/cactusbento/AdventOfCode/tags
-
[ "advent-of-code", "advent-of-code-2023", "zig" ]
25
false
2023-12-01T23:33:22Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/50797868?v=4
zsimd
maolonglong/zsimd
2023-11-12T10:25:23Z
Some functions optimized with simd
main
0
0
0
0
https://api.github.com/repos/maolonglong/zsimd/tags
MIT
[ "simd", "zig" ]
8
false
2024-12-11T08:36:48Z
true
false
unknown
github
[]
zsimd ```plaintext Benchmark Iterations Min(ns) Max(ns) Variance Mean(ns) std_indexOfScalar(block=128) 10000 166 417 952 243 std_indexOfScalar(block=256) 10000 333 9542 13486 418 std_indexOfScalar(block=512) 10000 708 5500 3253 824 std_indexOfScalar(block=1024) 10000 1375 17042 41232 1619 std_indexOfScalar(block=4096) 10000 3875 21833 335049 4634 simd_indexOfScalar(block=128) 10000 0 83 99 2 simd_indexOfScalar(block=256) 10000 0 208 437 49 simd_indexOfScalar(block=512) 10000 0 208 442 59 simd_indexOfScalar(block=1024) 10000 41 250 453 105 simd_indexOfScalar(block=4096) 10000 208 500 750 308 std_lastIndexOfScalar(block=128) 10000 83 7459 6004 142 std_lastIndexOfScalar(block=256) 10000 208 1417 917 270 std_lastIndexOfScalar(block=512) 10000 458 15083 22112 524 std_lastIndexOfScalar(block=1024) 10000 875 6667 7350 991 std_lastIndexOfScalar(block=4096) 10000 3791 16458 79846 3879 simd_lastIndexOfScalar(block=128) 10000 0 7417 5641 4 simd_lastIndexOfScalar(block=256) 10000 0 417 429 49 simd_lastIndexOfScalar(block=512) 10000 0 416 523 59 simd_lastIndexOfScalar(block=1024) 10000 41 250 497 102 simd_lastIndexOfScalar(block=4096) 10000 250 625 781 313 Benchmark Iterations Min(ns) Max(ns) Variance Mean(ns) std_eql(block=128) 10000 125 667 879 224 std_eql(block=256) 10000 333 5500 3672 432 std_eql(block=512) 10000 750 10042 21258 827 std_eql(block=1024) 10000 1500 29333 248342 1659 std_eql(block=4096) 10000 6333 26250 321814 6553 zsimd_eql(block=128) 10000 0 1375 519 44 zsimd_eql(block=256) 10000 0 208 438 59 zsimd_eql(block=512) 10000 41 375 471 104 zsimd_eql(block=1024) 10000 84 11709 18440 187 zsimd_eql(block=4096) 10000 583 7625 11451 642 ```
[]
https://avatars.githubusercontent.com/u/5885545?v=4
AdventOfCode-2023
JacobCrabill/AdventOfCode-2023
2023-11-24T18:12:38Z
Advent Of Code 2023 Solutions
main
0
0
0
0
https://api.github.com/repos/JacobCrabill/AdventOfCode-2023/tags
-
[ "advent-of-code", "advent-of-code-2023", "zig" ]
139
false
2024-11-28T18:55:09Z
false
false
unknown
github
[]
Advent Of Code 2023 Advent Of Code 2023 Solutions in Zig (version 0.11.0) Basic Usage The <code>template</code> folder contains, obviously, the template for a single day's problems. The <code>create_day</code> script will conveniently copy-paste the template to a new day for you, including changing the output binary name to match the day. For example: <code>create_day 5</code> creates a folder named <code>5</code> which contains a Zig project setup to build a <code>day5</code> binary. Using the templates Each day is a standalone Zig project, containing a <code>build.zig</code> file, a <code>main.zig</code> file, and <code>.txt</code> files for the problem input. The <code>test.txt</code> file is intended for the sample input, while the <code>input.txt</code> file is intended for your unique input. Within <code>main.zig</code> there are placeholder functions for <code>part1</code> and <code>part2</code>, and a <code>main()</code> which runs both parts (and helpfully times them for you). There are also two tests, one for each part; you can use these to check your solution against the sample input and solution given in the problem statements. Just change the line <code>const answer: usize = 0;</code> to the expected answer. The template also creates a <code>utils</code> module from the <code>common</code> folder in the root; this can be used to store generically useful algorithms and data structures to speed up your problem solving. The template <code>main.zig</code> file imports this module as <code>utils</code>. Build &amp; Run <code>sh ./create_day 5 cd 5 zig build test # Build and run the tests zig build run # Build and run main()</code> Sample output for unit tests: <code>sh AdventOfCode2023/5$ zig build test --summary all run test: error: [aoc] (warn): -- Running Tests -- [aoc] (warn): [Test] Part 1: 0 [aoc] (warn): [Test] Part 2: 0 Build Summary: 3/3 steps succeeded; 2/2 tests passed test success โ””โ”€ run test 2 passed 829us MaxRSS:1M โ””โ”€ zig test Debug native cached 5ms MaxRSS:36M</code> Sample output for for the full input: <code>sh AdventOfCode2023/5$ zig build run info(aoc): Part 1 answer: &lt;&lt; 0 &gt;&gt; info(aoc): Part 1 took 0.000010s info(aoc): Part 2 answer: &lt;&lt; 0 &gt;&gt; info(aoc): Part 2 took 0.000004s</code>
[]
https://avatars.githubusercontent.com/u/43040593?v=4
zig-sqlite-dynamic-ext
dantecatalfamo/zig-sqlite-dynamic-ext
2023-02-18T06:38:08Z
Test sqlite dynamically loadable extension written in zig
master
0
0
0
0
https://api.github.com/repos/dantecatalfamo/zig-sqlite-dynamic-ext/tags
-
[ "sqlite", "zig" ]
1
false
2023-02-18T06:39:33Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/82161241?v=4
canidoom
Kerplunkx/canidoom
2023-05-20T21:15:31Z
Can I doom?
main
0
0
0
0
https://api.github.com/repos/Kerplunkx/canidoom/tags
-
[ "doom", "raycasting", "sdl", "sdl2", "zig", "ziglang" ]
10
false
2023-11-01T17:12:05Z
true
false
unknown
github
[]
Can I DOOM? Not yet Final Product? Coming soon... Current Status Resources <ul> <li>https://github.com/vinibiavatti1/RayCastingTutorial</li> </ul>
[]
https://avatars.githubusercontent.com/u/135217?v=4
monkey_islang
gthvn1/monkey_islang
2023-12-14T08:42:45Z
๐Ÿ๏ธ Ahoy and welcome, dear voyager, to the shores of Monkey Islang!
master
1
0
0
0
https://api.github.com/repos/gthvn1/monkey_islang/tags
MIT
[ "interpreter", "kernel", "ocaml", "zig" ]
18
false
2023-12-23T10:18:16Z
false
false
unknown
github
[]
Monkey Islang Ahoy and welcome, dear voyager, to the shores of Monkey Islang! A curious haven nestled amidst the vast expanse of the digital ocean. Islang, reminiscent of the tales spun around the mystical Island, hosts within its embrace two grand endeavors tethered to the legendary <a>MonkeyLang</a>. These pursuits unfold as an ersatz of a kernel, akin to the core of an enigmatic engine, and an interpreterโ€”an ethereal conduit to the realms of syntax and semantics. Verily, it is an expedition of pure exploration, where the only aspiration is the ceaseless unraveling of these twin universes. For this wondrous odyssey, we embark with three delightful vehicles, chariots of innovation: <a>Ocaml</a>, <a>Rust</a>, <a>Zig</a>... each bearing its own flair and enchantment. With these, we shall chart our course through the uncharted. Ah, the mysteries that await, the uncharted territories we shall traverse! Join us, dear reader, as we unravel the unknown and set sail toward the unexplored horizons of possibility...
[]
https://avatars.githubusercontent.com/u/24524492?v=4
zig-project
laqudee/zig-project
2023-06-20T07:40:15Z
Zig Language Note and Action
main
0
0
0
0
https://api.github.com/repos/laqudee/zig-project/tags
-
[ "learn-to-code", "zig", "ziglang" ]
11,569
false
2023-11-01T17:11:17Z
false
false
unknown
github
[]
zig-project <blockquote> note example simple init-exe demo </blockquote> <ul> <li>ๆฒกๆœ‰้šๅผๆŽงๅˆถๆต๏ผŒๆฒกๆœ‰้šๅผๅ†…ๅญ˜ๅˆ†้…๏ผŒๆฒกๆœ‰้ข„ๅค„็†ๅ™จ๏ผŒๆฒกๆœ‰ๅฎ</li> <li> ๅฆ‚ๆžœ zig ไปฃ็ ็œ‹่ตทๆฅไธๅƒๅœจ่ฐƒ็”จไธ€ไธชๅ‡ฝๆ•ฐ๏ผŒ้‚ฃไนˆๅฎƒๅฐฑไธๆ˜ฏ </li> <li> Zig ๅฐ†ๆ‰€ๆœ‰็š„ๆŽงๅˆถๆตๅฎŒๅ…จ็”จ่ฏญ่จ€ๅ…ณ้”ฎๅญ—ๅ’Œๅ‡ฝๆ•ฐ่ฐƒ็”จๆฅ่กจ่พพ </li> <li> ๅ››็งๆž„ๅปบๆจกๅผ๏ผš </li> <li> debug </li> <li>release safe</li> <li>release fast</li> <li> release small </li> <li> ๅ †ๆ ˆ่ทŸ่ธช </li> <li> ่ฃธ้‡‘ๅฑž ๏ผŸ </li> <li> ๅฏ็”จๅฎ‰ๅ…จๆฃ€ๆŸฅ็š„ๆž„ๅปบๆจกๅผ </li> <li> ๅฐ†ๆœชๅฎšไน‰ไฝœไธบไธ€ไธชๅˆฉๅ™จ๏ผŒๆ—ขๅฏไปฅ้ข„้˜ฒ bug๏ผŒๅˆๅฏไปฅๆๅ‡ๆ€ง่ƒฝ </li> <li> ๅ‚่€ƒๅฎž็Žฐไฝฟ็”จ LLVM ไฝœไธบๅŽ็ซฏ่ฟ›่กŒๆœ€ๅ…ˆ่ฟ›็š„ไผ˜ๅŒ– </li> <li>้“พๆŽฅๆ—ถไผ˜ๅŒ–ๅœจ zig ไธญ่‡ชๅŠจ่พพๆˆ</li> <li>ๅฏนไบคๅ‰็ผ–่ฏ‘็š„ไธ€ๆตๆ”ฏๆŒ๏ผŒๅฏนไบŽๅŽŸ็”Ÿๆž„ๅปบ็›ฎๆ ‡ใ€้ซ˜็บง CPU ็‰นๆ€งๅฏไปฅ่ขซๅฏ็”จ</li> <li>ๆœชๅฎšไน‰่กŒไธบ</li> <li> Zig ็›ดๆŽฅๆšด้œฒไบ† SIMD ๅ‘้‡็ฑปๅž‹๏ผŒ็ผ–ๅ†™่ทจๅนณๅฐ็š„ๅ‘้‡ๅŒ–ไปฃ็ ๆ›ดๅฎนๆ˜“ </li> <li> ้กบๅบๆ— ๅ…ณ็š„้กถๅฑ‚ๅฃฐๆ˜Ž </li> <li> ๅ…จๅฑ€ๅ˜้‡็ญ‰้กถๅฑ‚ๅฃฐๆ˜ŽไธŽ้กบๅบๆ— ๅ…ณ๏ผŒๅนถ่ฟ›่กŒๆƒฐๆ€งๅˆ†ๆžใ€‚ๅ…จๅฑ€ๅ˜้‡็š„ๅˆๅง‹ๅ€ผๅœจ็ผ–่ฏ‘ๆ—ถ่ฟ›่กŒๆฑ‚ๅ€ผ </li> <li> ๅฏ้€‰็ฑปๅž‹ไปฃๆ›ฟ็ฉบๆŒ‡้’ˆ </li> <li> ไธๅŠ ไฟฎ้ฅฐ็š„ Zig ๆŒ‡้’ˆไธๅฏไธบ็ฉบ </li> <li>?ๅฏ้€‰็ฑปๅž‹</li> <li>orelse</li> <li>if</li> <li> while </li> <li> ๆ‰‹ๅŠจๅ†…ๅญ˜็ฎก็† </li> <li>็”จZig็ผ–ๅ†™็š„ๅบ“ๅฏไปฅ็”จๅœจไปปไฝ•ๅœฐๆ–น๏ผš<ul> <li>ๆกŒ้ข็จ‹ๅบ</li> <li>ไฝŽๅปถ่ฟŸๆœๅŠกๅ™จ</li> <li>ๆ“ไฝœ็ณป็ปŸๅ†…ๆ ธ</li> <li>ๅตŒๅ…ฅๅผ่ฎพๅค‡</li> <li>ๅฎžๆ—ถ่ฝฏไปถ</li> <li>ๆต่งˆๅ™จๆˆ–่€…ๅ…ถไป–ไฝฟ็”จWebAssemblyไฝœไธบๆ’ไปถ็š„็จ‹ๅบ</li> <li>้€š่ฟ‡C ABI็ป™ๅ…ถไป–่ฏญ่จ€่ฐƒ็”จ</li> </ul> </li> <li>Zig็จ‹ๅบๅ‘˜ๅฟ…้กป่‡ชๅทฑ็ฎก็†่‡ชๅทฑ็š„ๅ†…ๅญ˜๏ผŒๅฟ…้กปๅค„็†ๅ†…ๅญ˜ๅˆ†้…ๅคฑ่ดฅ</li> <li>้œ€่ฆๅˆ†้…ๅ†…ๅญ˜็š„ๅ‡ฝๆ•ฐ้ƒฝไผšๆŽฅๅ—ไธ€ไธชๅˆ†้…ๅ™จๅ‚ๆ•ฐใ€‚ๅ› ๆญคZigๆ ‡ๅ‡†ๅบ“็”š่‡ณๅฏไปฅ็”จไบŽ่ฃธ้‡‘ๅฑž็š„็›ฎๆ ‡</li> <li>defer</li> <li> errdefer </li> <li> ้”™่ฏฏๆ˜ฏๅ€ผ๏ผŒไธๅฏๅฟฝ็•ฅ </li> <li>catch</li> <li>ๅ…ณ้”ฎ่ฏtry ๆ˜ฏ catch |err| return err็š„็ฎ€ๅ†™<ul> <li>้”™่ฏฏ่ฟ”ๅ›ž่ทŸ่ธช</li> <li>ๅ †ๆ ˆ่ทŸ่ธช</li> </ul> </li> <li>ๅœจ้”™่ฏฏๅ€ผไธŠไฝฟ็”จswitchๅ…ณ้”ฎ่ฏๅฏไปฅ็”จไบŽ็กฎไฟๆ‰€ๆœ‰ๅฏ่ƒฝ็š„้”™่ฏฏ้ƒฝ่ขซๅค„็†</li> <li> unreachable็”จไบŽๆ–ญ่จ€ไธไผšๅ‘็”Ÿ้”™่ฏฏ </li> <li> ๅœจๆ‰€ๆœ‰็›ฎๆ ‡ไธŠๅฏ็”จๅ †ๆ ˆ่ทŸ่ธช </li> <li> ๆณ›ๅž‹ๆ•ฐๆฎ็ป“ๆž„ไธŽๅ‡ฝๆ•ฐ </li> <li>็ฑปๅž‹ๅ’Œๅ€ผๅฟ…้กปๅœจ็ผ–่ฏ‘ๆœŸๅทฒ็Ÿฅ</li> <li> ๆณ›ๅž‹ๆ•ฐๆฎ็ป“ๆž„็ฎ€ๅ•ๆฅ่ฏดๅฐฑๆ˜ฏไธ€ไธชๅ‡ฝๆ•ฐ่ฟ”ๅ›žไธ€ไธช็ฑปๅž‹ </li> <li> ็ผ–่ฏ‘ๆœŸๅๅฐ„ๅ’Œ็ผ–่ฏ‘ๆœŸไปฃ็ ๆ‰ง่กŒ </li> <li> @typeInfoๅ†…็ฝฎๅ‡ฝๆ•ฐๅฏไปฅ็”จไบŽๆไพ›็ผ–่ฏ‘ๆœŸๅๅฐ„ </li> <li> zigๆ ‡ๅ‡†ๅบ“ไฝฟ็”จ่ฟ™็งๆŠ€ๆœฏๆฅๅฎž็Žฐๆ ผๅผๅŒ–ๆ‰“ๅฐ๏ผŒzig็š„ๆ ผๅผๅŒ–ๆ‰“ๅฐๅฎŒๅ…จๆ˜ฏๅœจzigไธญๅฎž็Žฐ็š„ </li> <li> zig่ฟ˜ๅฏไปฅๅœจ็ผ–่ฏ‘ๆœŸๅฏนๅ‡ฝๆ•ฐๅ’Œไปฃ็ ๅ—ๆฑ‚ๅ€ผ </li> <li> ๆ— ้œ€FFI/bindings็š„Cๅบ“้›†ๆˆ </li> <li>@cimportๅฏไปฅ็›ดๆŽฅๅฏผๅ…ฅ็ฑปๅž‹ใ€ๅ˜้‡ใ€ๅ‡ฝๆ•ฐๅ’Œ็ฎ€ๅ•็š„ๅฎใ€‚</li> <li> ็”š่‡ณ่ƒฝๅฐ†Cๅ†…่”ๅ‡ฝๆ•ฐ็ฟป่ฏ‘ไธบZigๅ‡ฝๆ•ฐ </li> <li> ZigไนŸๆ˜ฏC็š„็ผ–่ฏ‘ๅ™จ </li> <li> zigไธŽlibcไธ€่ตทๅ‘ๅธƒ๏ผŒๆ‰€ไปฅๅฏไปฅไฝฟ็”จzigไฝœไธบc็š„็ผ–่ฏ‘ๅ™จ </li> <li> ๅฏผๅ‡บๅ‡ฝๆ•ฐใ€ๅ˜้‡ๅ’Œ็ฑปๅž‹ไพ›Cไปฃ็ ไฝฟ็”จ </li> <li> ไบคๅ‰็ผ–่ฏ‘็š„ไธ€ๆตๆ”ฏๆŒ </li> <li> Zigๆž„ๅปบ็ณป็ปŸ </li> <li> zig init-exe </li> <li> ไฝฟ็”จๅผ‚ๆญฅๅ‡ฝๆ•ฐ่ฟ›่กŒๅนถๅ‘ </li> <li>่ฏฅๅŠŸ่ƒฝไธไพ่ต–ๅฎฟไธปๆ“ไฝœ็ณป็ปŸ๏ผŒ็”š่‡ณไธไพ่ต–ๅ †ๅˆ†้…็š„ๅ†…ๅญ˜๏ผŒๅฏ็”จไบŽ่ฃธ้‡‘ๅฑž็›ฎๆ ‡</li> <li>zig่‡ชๅŠจๆŽจๅฏผๅ‡ฝๆ•ฐๆ˜ฏๅฆไธบๅผ‚ๆญฅ๏ผŒๅนถๅ…่ฎธๅœจ้žๅผ‚ๆญฅๅ‡ฝๆ•ฐไธŠ่ฟ›่กŒasync/await๏ผŒ่ฟ™ๆ„ๅ‘ณ็€ Zig ๅบ“ๅฏน้˜ปๅกžไธŽๅผ‚ๆญฅ I/O ๆ˜ฏไธๅฏ็Ÿฅ็š„</li> <li>ๅฎž็Žฐไบ†ไธ€ไธชไบ‹ไปถๅพช็Žฏ</li> </ul>
[]
https://avatars.githubusercontent.com/u/139556443?v=4
Zig
IDriver/Zig
2023-07-21T13:17:03Z
Drivers In Zig
main
0
0
0
0
https://api.github.com/repos/IDriver/Zig/tags
-
[ "driver", "drivers", "io", "zig" ]
5
false
2024-03-02T03:32:22Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/124872?v=4
areion
jedisct1/areion
2023-09-14T21:46:37Z
Experiments with the AREION AES-based permutation.
main
0
0
1
0
https://api.github.com/repos/jedisct1/areion/tags
-
[ "aes", "areion", "areion512-md", "hash", "permutation", "zig", "zig-package" ]
4
false
2025-04-17T23:55:55Z
true
false
unknown
github
[]
Areion This is an implementation of the <a>Areion</a> permutation presented at CHES2023, as well as the Areion512-MD hash function. Areion512-MD is a very fast hash function, even for small inputs. ~~Note that the output of this implementation doesn't match the test vectors of the paper. There are two bugs in the example code of the paper that was also used to produce the test vectors, which are thus incorrect. The authors have been informed.~~ Following this, a new version of the paper has been published, with these issues fixed.
[]
https://avatars.githubusercontent.com/u/50251875?v=4
binny.sh
eighty4/binny.sh
2023-12-11T23:40:44Z
Install scripts for GitHub release binaries
main
0
0
0
0
https://api.github.com/repos/eighty4/binny.sh/tags
-
[ "c", "cpp", "cross-platform", "devtools", "go", "rust", "supply-chain-management", "zig" ]
391
false
2025-04-28T22:01:42Z
false
false
unknown
github
[]
binny.sh Development The frontend and lambdas packages will require environment variables with <a>GitHub client credentials for a GitHub OAuth application</a>. See each package's .env file for environment variable names. Use these commands to run Binny.sh locally: | Package | Command | | -------- | -------- | | lambdas | l3 sync | | frontend | pnpm dev | APIs are deployed to AWS Lambdas with <a>eighty4/l3</a>. For development, Vite will proxy API requests to AWS Lambda. <code>l3 sync</code> must be run before starting the frontend Vite server. Database features are currently disabled to migrate the backend to a serverless deployment. Unit tests, however, are still ran against Postgres. Use <code>docker compose up -d --wait</code> and run <code>backend/sql/v001-init-schema.sql</code> before running <code>pnpm test</code> for the backend. Offline development Auth and features are dependent on GitHub APIs and thus require network connectivity during development. Offline mode is used by e2e tests and also for developing with static and predictable data. Data for offline mode is stubbed out in <a>//offline/src/data.ts</a>. These commands will stub API dependencies for offline development of the frontend: | Package | Command | | -------- | ---------------- | | frontend | pnpm dev:offline | | offline | pnpm start | Selfies and #binnysh tweets while developing on an airplane, on safari, or in a James Cameron-funded submersible expedition are appreciated! Interactive update with <code>pnpm</code> The update command can be used interactively and recursively to upgrade project dependencies: <code>bash pnpm update --interactive --latest --recursive</code> Example install scripts in the wild Here is a list of install scripts for popular applications that inspired Binny.sh: <ul> <li><a>Astral uv</a></li> <li><a>Astral ruff</a></li> <li><a>Homebrew</a></li> <li><a>pnpm</a></li> <li><a>rustup</a></li> <li><a>Wasmtime</a></li> <li><a>wasm-pack</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/66319773?v=4
syncrt
deadManAlive/syncrt
2023-04-07T15:50:20Z
A Zig learning project to nudge srt file's time
master
0
0
0
0
https://api.github.com/repos/deadManAlive/syncrt/tags
GPL-3.0
[ "srt", "subtitle", "video", "zig" ]
24
false
2023-04-09T07:22:12Z
true
false
unknown
github
[]
syncrt A Zig learning project to nudge <code>.srt</code> file's time. Usage: <code>syncrt &lt;filename&gt; &lt;nudge (in signed seconds OR current-target)&gt;</code> Example: <code>syncrt 2012.srt +4.04</code> (delay by 4.04 seconds) <code>syncrt PoM.srt 01:67:23-01:43:00</code> (advance by 1463 seconds)
[]
https://avatars.githubusercontent.com/u/107583552?v=4
polymurhash-zig
e4m2/polymurhash-zig
2023-06-22T09:31:15Z
PolymurHash port in Zig.
main
0
0
0
0
https://api.github.com/repos/e4m2/polymurhash-zig/tags
Zlib
[ "hash", "hash-functions", "hashing", "hashing-algorithm", "polymur", "polymurhash", "universal-hash", "universal-hashing", "zig" ]
12
false
2024-05-29T09:11:29Z
true
false
unknown
github
[]
polymurhash-zig Zig port of <a>PolymurHash</a> by <a>Orson Peters</a>. Usage <ol> <li> Create or modify the <code>build.zig.zon</code> file in the project root to include <code>polymurhash-zig</code> as a dependency. <code>build.zig.zon</code> example <code>zig .{ .name = "&lt;name of your program&gt;", .version = "&lt;version of your program&gt;", .dependencies = .{ .polymurhash = .{ .url = "https://github.com/e4m2/polymurhash-zig/archive/refs/tags/&lt;git tag&gt;.tar.gz", .hash = "&lt;package hash&gt;", }, }, }</code> If unsure what to fill out for <code>&lt;package hash&gt;</code>, remove the field entirely and Zig will tell you the correct value in an error message. </li> <li> Add <code>polymurhash-zig</code> as a dependency in <code>build.zig</code>. <code>build.zig</code> example <code>zig const polymurhash = b.dependency("polymurhash", .{}); exe.addModule("polymurhash", polymurhash.module("polymurhash"));</code> </li> </ol>
[]
https://avatars.githubusercontent.com/u/337093?v=4
zig-webp-viewer
tetsu-koba/zig-webp-viewer
2023-05-12T04:51:32Z
Simple WebP image viewer written in Zig
main
0
0
0
0
https://api.github.com/repos/tetsu-koba/zig-webp-viewer/tags
-
[ "image-processing", "zig" ]
30
false
2025-03-07T03:37:18Z
true
false
unknown
github
[]
WebP Image Viewer written in Zig Actually this is my practice to use libsdl2 and libwebp in Zig Dependency You need to install libsdl2 and libwebp developer package. On the Debian/Ubuntu: <code>$ sudo apt install -y libwebp-dev libsdl2-dev</code> On Mac with HomeBrew <code>% brew update % brew install webp sdl2</code> Build <code>% zig version 0.11.0-dev.3132+465272921 % zig build</code> Usage <code>% zig-out/bin/webp-viewer Usage: zig-out/bin/webp-viewer image.webp...</code> You can specify multiple fies. Key operation SPACE, RIGHT, DOWN, RETURN: show the next image. LEFT, UP: show the previous image. q: quit.
[]
https://avatars.githubusercontent.com/u/337093?v=4
jpegdec
tetsu-koba/jpegdec
2023-04-27T06:55:25Z
JPEG decoder with libturbojpeg written in Zig
main
0
0
0
0
https://api.github.com/repos/tetsu-koba/jpegdec/tags
-
[ "video-streaming", "zig" ]
45
false
2025-03-06T05:54:33Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/14164311?v=4
libinput-zig
cactusbento/libinput-zig
2023-08-01T21:02:38Z
A Zig wrapper for libinput.
master
0
0
1
0
https://api.github.com/repos/cactusbento/libinput-zig/tags
MIT
[ "zig" ]
21
false
2024-12-09T20:34:49Z
true
false
unknown
github
[]
libinput-zig A libinput wrapper library for zig. It packs a bunch of functions into various structs to make the resulting library more "ziggy". Usage Add the package url to <code>build.zig.zon</code> and link libc, libinput, and libudev. ```zig pub fn build(b: *std.Build) void { const dep = b.dependency("libinput-zig", .{}); exe.root_module.addImport("libinput", dep.module()); } ``` Of course, you'll need both libinput and libudev installed on your system to build.
[]
https://avatars.githubusercontent.com/u/1151033?v=4
zfunge
cwesson/zfunge
2023-03-18T22:50:05Z
Simple Befunge interpreter written in Zig
main
0
0
0
0
https://api.github.com/repos/cwesson/zfunge/tags
GPL-3.0
[ "befunge", "befunge-93", "befunge-interpreter", "befunge93", "zig" ]
35
false
2024-12-17T01:28:01Z
true
false
unknown
github
[]
zFunge zFunge is a basic Befunge interpreter written in Zig. zFunge is a work-in-progress, it is currently being developed for Zig 0.13.0.
[]
https://avatars.githubusercontent.com/u/4645331?v=4
svd-gen
chaoyangnz/svd-gen
2023-09-04T08:00:34Z
CMSIS-SVD parser & generator: peripherals and register access for language bindings like Zig, Rust, C..
master
0
0
0
0
https://api.github.com/repos/chaoyangnz/svd-gen/tags
-
[ "cmsis-svd", "embeded", "svd", "zig" ]
16,994
false
2024-12-28T09:11:43Z
false
false
unknown
github
[]
svd-gen CMSIS-SVD file language bindings - a generator of periperals and register for easy access. Usage <code>svd-gen -i fe310.svd -o fe310.zig -l Zig</code> Support: <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Zig <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Rust <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> C
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https://avatars.githubusercontent.com/u/71147926?v=4
adventOfCode2022
littleBobbyTablez/adventOfCode2022
2023-09-19T16:06:25Z
My Solutions for Advent Of Code 2022 written in Zig
main
0
0
0
0
https://api.github.com/repos/littleBobbyTablez/adventOfCode2022/tags
-
[ "advent-of-code", "zig" ]
67
false
2023-11-01T17:11:38Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/39071861?v=4
AoC2023
MrPicklePinosaur/AoC2023
2023-12-04T09:19:47Z
advent of code 2023 in ziglang
master
0
0
0
0
https://api.github.com/repos/MrPicklePinosaur/AoC2023/tags
-
[ "advent-of-code-2023", "zig" ]
56
false
2023-12-04T10:20:56Z
false
false
unknown
github
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# Advent of Code 2023 Writeups Day1 I have only had very minor exposure to programming in Zig, and was excited to learn the language a lot better this year. Some immediate things that stood out to me was how much was checked by the compiler. It feels like a mini-rust of sorts. The optional and error types are also highly appreciated. Some slight annoyances with the langauge include unsued variables being a compile error and the slightly wacky loops. In part b, I also discovered that the sentinel value of a pointer or slice is also included in the type, which I found pretty neat. The saturating subtracting operator is also some nice sugar. Day2 Day 2 involved a bit of parsing. My solution for this just involved string splitting over and over again. I wonder how efficient this is? Perhaps a better approach would be to make a single pass across the line using an iterator and have a state machine to decide what we are parsing? Day3 Day 3 in all honesty gave me quite a hard time. This was perhaps due to lack of understanding of the containers in the standard library, leading to perhaps some really bad code. I also struggled quite a lot with writing nice code using zig's loops, which behave slightly different to what you would expect from most other languages. I would like to revisit this question when I get a bit better at the language perhaps. Day4 Pretty clean solution using hashmap to check for winning numbers. Second part of question was also a nice 1D DP solution. I did misunderstand the question and thought you win a copy of the card of the number that you matched, leading to an unnecessary topological sort implmenatation :P.
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https://avatars.githubusercontent.com/u/114303361?v=4
me
ryuapp/me
2023-12-28T00:35:01Z
A minimal cat(1) clone for Windows.
main
3
0
0
0
https://api.github.com/repos/ryuapp/me/tags
MIT
[ "cli", "windows", "zig" ]
33
false
2024-08-19T14:48:10Z
true
true
unknown
github
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me <strong>me</strong> is a minimal cat(1) clone for Windows.\ Print FILE(s) to standard output. Usage <code>bash me [OPTION]... [FILE]...</code> Installation <a>Scoop</a>: <code>bash scoop install https://raw.githubusercontent.com/ryuapp/me/main/me.json</code>
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https://avatars.githubusercontent.com/u/135145066?v=4
once
dying-will-bullet/once
2023-06-14T10:28:21Z
OnceCell and Lazy in Zig
master
1
0
1
0
https://api.github.com/repos/dying-will-bullet/once/tags
-
[ "global-variables", "lazy-initialization", "zig", "ziglang" ]
10
false
2024-05-29T09:11:17Z
true
true
unknown
github
[]
once โ›ณ <a></a> This library implements the concepts of <code>Cell</code> and <code>Lazy</code> in Rust, which are used for lazy initialization of variables. Examples <code>Lazy</code>: A value which is initialized on the first access. ```zig const std = @import("std"); const Lazy = @import("once").Lazy; const allocator = std.heap.page_allocator; var global_map = Lazy( // Type of Cell std.StringHashMap(i32), // Cell Init Function struct { fn f() std.StringHashMap(i32) { var map = std.StringHashMap(i32).init(allocator); map.put("a", 1) catch @panic("unable to put a"); return map; } }.f, ).init(); pub fn main() !void { var map_ptr = global_map.get(); try map_ptr.*.put("b", 2); <code>std.debug.assert(map_ptr.*.get("a").? == 1); std.debug.assert(map_ptr.*.get("b").? == 2); </code> } ``` <code>OnceCell</code>: A thread-safe cell which can be written to only once. ```zig const std = @import("std"); const OnceCell = @import("once").OnceCell; var shared: usize = 0; pub fn main() !void { var cell = OnceCell([]const u8).empty(); <code>std.debug.assert(cell.get() == null); // Both try to init a cell var threads: [8]std.Thread = undefined; for (&amp;threads) |*handle| { handle.* = try std.Thread.spawn(.{}, struct { fn thread_fn(c: *OnceCell([]const u8)) !void { _ = c.getOrInit(struct { fn f() []const u8 { shared += 1; return "Hello"; } }.f); } }.thread_fn, .{&amp;cell}); } for (threads) |handle| handle.join(); std.debug.assert(std.mem.eql(u8, cell.get().?.*, "Hello")); // Only init once std.debug.assert(shared == 1); </code> } ``` Installation LICENSE MIT License Copyright (c) 2023, Hanaasagi
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https://avatars.githubusercontent.com/u/11492844?v=4
farbe
fjebaker/farbe
2024-01-23T21:33:23Z
More Zig (ANSI) colours for the terminal.
main
0
0
0
0
https://api.github.com/repos/fjebaker/farbe/tags
MIT
[ "ansi", "cli", "color", "rainbow", "terminal", "zig" ]
24
false
2025-03-16T15:00:35Z
true
true
unknown
github
[]
Farbe Colour for the <em>terminal</em> user. References This project draws enormous inspiration from <a>tr1ckydev/chameleon</a>.
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https://avatars.githubusercontent.com/u/6756180?v=4
c2z
kassane/c2z
2023-06-26T12:02:42Z
C++ to Zig bindings and transpiler (forked)
upstream
0
0
0
0
https://api.github.com/repos/kassane/c2z/tags
-
[ "cpp", "ffi", "zig" ]
3,710
true
2024-11-04T18:19:38Z
true
false
unknown
github
[]
inspeired by this <a>article</a> uses zig to create zig bindgens for c++ <code>zig cc -x c++ -std=c++11 -Xclang -ast-dump=json {input_file}</code> Notes <ul> <li>Glue is invitable ... snap ... and needed to make the bindings cross platform</li> <li>Transpiled code can leak memory (implicit destructors aren't called)</li> <li>Manual adjustments are required, specially to make bindings idiomatic and easer to read</li> <li>Meant to work with libraries that follow the <em>C with classes</em> coding style</li> <li>No Zig side inheritance, instead create bindings of a C++ implementation</li> </ul> Usage Setup <ol> <li>make sure <code>zig</code> in your PATH, you will need the version <code>0.13</code> and up</li> <li>build the project and copy the <code>c2z</code> executable from <code>zig-out</code> to your desired location</li> <li>or just run the project using <code>zig build run -- ARGS</code></li> </ol> Running it <ol> <li><code>zig build run -- lib.h</code> or <code>c2z lib.h</code></li> <li>pass any clang argument like include and defines e.g. <code>zig build run -- -DNDEBUG -I.\include -target x86-linux -- .\include\lib.h</code></li> <li>modify the generated bindings until it works ;) you might need to import <code>cpp.zig</code> it is located in the src folder</li> </ol> Misc <ul> <li><code>msvc</code> has a second tier support, just pass it as target tuple like as: <code>-no-glue -target x86_64-windows-msvc</code> to generate a target specifc binding for it. Debug builds aren't fully supported, use <code>ReleaseFast</code> or at least <code>-O1</code>, you might also wan't to find a way of define <code>_ITERATOR_DEBUG_LEVEL</code> to something different than <code>2</code>.</li> </ul> Todo <ul> <li>transpile inline or constexpr constructors when the class isn't polymorphic</li> <li>use function pointers to handle varidact functions</li> <li>(hard) <code>#include</code> -&gt; <code>@import</code></li> <li> (easy) walk a directory tree </li> <li> transpile vector of vectors </li> <li>(easy) better input file not found error</li> <li>(easy) verbose option</li> <li>(easy) handle <code>BlockCommandComment</code> and <code>ParamCommandComment</code> in <code>FullComment</code></li> <li>(easy) resolve return of function with a aliased return type</li> <li>(easy) fail when clang ast-bump has failed, because missing headers or wrong code</li> <li>(hard) <code>if (*data++ == v) { ... }</code> should generate <code>{ const __tmp0 = data; data += 1; if (__tmp0.* == v) { ... } }</code></li> <li>(hard) solve <code>UnresolvedMemberExpr</code>, maybe when integrating clang ast directly</li> <li>(hard) solve implicit destructors calls</li> <li>(easy) handle private members, class is default private, struct default public, in code is referenced as <code>self.public</code></li> <li>(hard) handle varidact functions <code>myFunction(va_args) -&gt; myFunction(args: [*c]u8) and myFunction__VA(...)</code></li> <li>(hard) apply <code>keywordFix</code></li> <li>use <code>@compileError</code> for objects that couldn't be transpiled</li> <li>write layout tests</li> </ul> Test cases C++ libs <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> fpng (99.99 %) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> xatlas (86.40 %) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> imgui (67.21 %) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> msdfgen (~80% ish) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> box2d <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> basis_universal <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> JoltPhysics <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> astc-encoder C libs (or with builtin C bindings) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> SDL2 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> stbi <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> raylib <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> meshoptimizer <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> tinyexr <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> minimp3
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