avatar_url
stringlengths
47
116
name
stringlengths
1
46
full_name
stringlengths
7
60
created_at
stringdate
2016-04-01 08:17:56
2025-05-20 11:38:17
description
stringlengths
0
387
default_branch
stringclasses
44 values
open_issues
int64
0
4.93k
stargazers_count
int64
0
78.2k
forks_count
int64
0
3.09k
watchers_count
int64
0
78.2k
tags_url
stringlengths
0
94
license
stringclasses
27 values
topics
listlengths
1
20
size
int64
0
4.82M
fork
bool
2 classes
updated_at
stringdate
2018-11-13 14:41:18
2025-05-22 08:23:54
has_build_zig
bool
2 classes
has_build_zig_zon
bool
2 classes
zig_minimum_version
stringclasses
50 values
repo_from
stringclasses
3 values
dependencies
listlengths
0
38
readme_content
stringlengths
0
437k
dependents
listlengths
0
21
https://avatars.githubusercontent.com/u/40577357?v=4
DeferExpression
jvyden/DeferExpression
2023-08-26T02:54:40Z
Defer from Zig in C#. Cursed as hell.
master
0
0
0
0
https://api.github.com/repos/jvyden/DeferExpression/tags
-
[ "csharp", "cursed", "defer", "stack", "zig", "ziglang" ]
8
false
2023-08-26T03:09:38Z
false
false
unknown
github
[]
DeferExpression Defer from Zig in C#. Cursed as hell. ```csharp public static void Main() { using var d1 = new Defer(() =&gt; Console.WriteLine("1")); using var d2 = new Defer(() =&gt; Console.WriteLine("2")); using var d3 = new Defer(() =&gt; Console.WriteLine("3")); using var d4 = new Defer(() =&gt; Console.WriteLine("4")); <code> Console.WriteLine("Hello, World!"); using var d5 = new Defer(() =&gt; Console.WriteLine("5")); } </code> <code>Outputs:</code> Hello, World! 5 4 3 2 1 ``` Or you can use the stack version for the same result: ```csharp public static void Main() { using DeferStack stack = new(capacity: 5); <code> stack.Defer(() =&gt; Console.WriteLine("1")); stack.Defer(() =&gt; Console.WriteLine("2")); stack.Defer(() =&gt; Console.WriteLine("3")); stack.Defer(() =&gt; Console.WriteLine("4")); Console.WriteLine("Hello, World!"); stack.Defer(() =&gt; Console.WriteLine("5")); } </code> ```
[]
https://avatars.githubusercontent.com/u/27034173?v=4
eriz
baioc/eriz
2023-09-25T03:48:40Z
Data structures and utilities
master
0
0
0
0
https://api.github.com/repos/baioc/eriz/tags
-
[ "b-tree", "zig" ]
5,521
false
2024-12-03T18:20:36Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/576065?v=4
aoc-2023-zig
thekorn/aoc-2023-zig
2023-12-03T06:06:29Z
Advent of code 2023 in zig
main
0
0
0
0
https://api.github.com/repos/thekorn/aoc-2023-zig/tags
-
[ "advent-of-code", "advent-of-code-2023", "aoc", "aoc-2023", "zig" ]
82
false
2023-12-03T12:09:43Z
true
false
unknown
github
[]
Advent of Code 2023 in zig See <a>Advent of Code 2023</a> for more information. how to run You need zig 0.11 or later to run this code. If you dont have zig installed, you can use a nix shell which includes all required dependencies. <code>bash $ nix-shell --run zsh</code> Within the shell you have can run every day, by <code>bash $ zig build day01</code> and the test for each day by <code>bash $ zig build test_day01</code> (Replace <code>day01</code> with the day you want to run.) run all tests <code>bash $ zig build test</code> Reference <ul> <li>project setup is based on <a>this template</a></li> <li><a>blog post with inspiration</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/31693262?v=4
dpll-solver
leifhelm/dpll-solver
2023-04-04T22:08:05Z
null
master
0
0
0
0
https://api.github.com/repos/leifhelm/dpll-solver/tags
-
[ "dpll", "logic", "zig" ]
10
false
2023-04-04T22:10:50Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/6188189?v=4
adventofcode.zig
scnewma/adventofcode.zig
2023-12-01T17:33:50Z
null
main
0
0
0
0
https://api.github.com/repos/scnewma/adventofcode.zig/tags
-
[ "advent-of-code", "advent-of-code-2023", "zig" ]
22
false
2023-12-01T17:51:19Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/145841395?v=4
conway
htanmo/conway
2023-09-30T14:43:15Z
Conway's Game of Life.
main
0
0
0
0
https://api.github.com/repos/htanmo/conway/tags
GPL-3.0
[ "gamedev", "gameoflife", "zig", "ziglang" ]
506
false
2024-09-22T18:07:20Z
true
true
0.13.0
github
[]
Conway's Game of Life This is a simple implementation of Conway's Game of Life written in Zig, utilizing the SDL library for graphics rendering. Screenshot Build Instructions Make sure you have Zig installed on your system. If not, you can download and install it from the official Zig website. Ensure SDL2 is installed on your system. You can install it using your package manager or download it from the SDL website. <ul> <li> Clone this repository: </li> </ul> <code>bash git clone https://github.com/htanmo/conway.git</code> <ul> <li> Navigate to the project directory: </li> </ul> <code>bash cd conway</code> <ul> <li> Build the project using Zig: </li> </ul> <code>bash zig build -Doptimize=ReleaseSafe</code> <ul> <li> Run the executable: </li> </ul> <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Executable will be found under ./zig-out/bin directory after compilation. </blockquote> <code>bash ./conway</code> Keybindings <code>text Spacebar: Start/Pause the simulation. C / Middle Mouse: Clear the board (kill all cells). Right Mouse: Changes cursor mode. Left Mouse: Change Cell state. Esc: Exit the game.</code> <a>LICENSE</a>
[]
https://avatars.githubusercontent.com/u/11302774?v=4
advent-of-code-2022
TheFunctionalGuy/advent-of-code-2022
2023-09-13T17:29:09Z
null
main
0
0
0
0
https://api.github.com/repos/TheFunctionalGuy/advent-of-code-2022/tags
-
[ "advent-of-code", "advent-of-code-2022", "zig", "ziglang" ]
29
false
2024-11-13T23:08:06Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/29209552?v=4
zig-exp-a
wa1tnr/zig-exp-a
2023-10-12T20:08:39Z
zig - local experimentation - 12 Oct 2023
main
1
0
0
0
https://api.github.com/repos/wa1tnr/zig-exp-a/tags
-
[ "c", "compiler", "cplusplus", "cpp", "zig" ]
2
false
2023-11-01T17:11:36Z
false
false
unknown
github
[]
Thu Oct 12 21:31:52 UTC 2023
[]
https://avatars.githubusercontent.com/u/65970513?v=4
pooper-snake
earthtraveller1/pooper-snake
2023-09-22T16:19:49Z
snake but with can pooper
master
0
0
0
0
https://api.github.com/repos/earthtraveller1/pooper-snake/tags
GPL-3.0
[ "game", "neng-li", "raylib", "snake-game", "zig" ]
1,142
false
2023-11-01T17:24:57Z
true
false
unknown
github
[]
Pooper Snake Snake, but with Can Pooper. QuickStart Due to reasons, this project targets the latest nightly build of Zig. As a result, this is assuming that you have that installed. <code>zig build run -Doptimize=ReleaseFast</code>
[]
https://avatars.githubusercontent.com/u/24524492?v=4
Exercism
laqudee/Exercism
2023-12-27T07:30:28Z
Solve coding exercises and get mentored to develop fluency in your chosen programming languages.
main
0
0
0
0
https://api.github.com/repos/laqudee/Exercism/tags
-
[ "c", "exercism", "nodejs", "rust", "typescript", "zig" ]
2,788
false
2024-02-26T04:19:46Z
false
false
unknown
github
[]
EXERCISM <a>EXERCISM PROGRAMMING</a> TypeScript <ul> <li>armstrong-numbers</li> <li>Bob</li> <li>clock</li> <li>collatz-conjecture</li> <li>darts</li> <li>difference-of-squares</li> <li>dnd-character</li> <li>gigasecond</li> <li>hamming</li> <li>isogram</li> <li>leap</li> <li>pangram</li> <li>raindrops</li> <li>resistor-color-duo</li> <li>resistor-color-trio</li> <li>rna-transcription</li> <li>space-age</li> <li>triangle</li> </ul> C <ul> <li>armstrong-numbers</li> <li>binary-search</li> <li>circular-buffer</li> <li>clock</li> <li>darts</li> <li>difference-of-squares</li> <li>gigasecond</li> <li>grade-school</li> <li>grains</li> <li>hamming</li> <li>hello-world</li> <li>isogram</li> <li>list-ops</li> <li>pangram</li> <li>rational-numbers</li> <li>resistor-color</li> <li>resistor-color-duo</li> <li>reverse-string</li> <li>space-age</li> <li>square-root</li> <li>two-fer</li> </ul> Rust <ul> <li>armstrong-numbers</li> <li>beer-song</li> <li>bob</li> <li>clock</li> <li>collatz-conjecture</li> <li>different-of-squares</li> <li>gigasecond</li> <li>grains</li> <li>hamming</li> <li>isogram</li> <li>leap</li> <li>nth-prime</li> <li>pangram</li> <li>prime-factors</li> <li>proverb</li> <li>raindrops</li> <li>reverse-string</li> <li>space-age</li> <li>sum-of-multiples</li> </ul> Zig <ul> <li>armstrong-numbers</li> <li>binary-search</li> <li>bob</li> <li>collatz-conjecture</li> <li>darts</li> <li>difference-of-squares</li> <li>dnd-character</li> <li>grains</li> <li>hamming</li> <li>isogram</li> <li>leap</li> <li>pangram</li> <li>resistor-color</li> <li>resistor-color-duo</li> <li>rna-transcription</li> <li>scrabble-score</li> <li>space-age</li> <li>sum-of-multiples</li> <li>triangle</li> <li>two-per</li> </ul> JavaScript <ul> <li>amusement-park</li> <li>annalyns-infiltrate</li> <li>bird-watcher</li> <li>darts</li> <li>elyses-enchantments</li> <li>freelancer-rates</li> <li>gigasecond</li> <li>high-score-board</li> <li>lasagna</li> <li>leap</li> <li>mixed-juices</li> <li>poetry-club-door-policy</li> <li>raindrops</li> <li>vehicle-club-door-policy</li> </ul>
[]
https://avatars.githubusercontent.com/u/79972089?v=4
zig_pro_learn
ATLAS-B28/zig_pro_learn
2023-11-21T07:30:30Z
Learning zig
main
0
0
0
0
https://api.github.com/repos/ATLAS-B28/zig_pro_learn/tags
-
[ "zig", "zig-lang" ]
7,623
false
2024-10-19T06:13:30Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/565124?v=4
w4-balls
peterhellberg/w4-balls
2023-11-23T22:47:53Z
null
main
0
0
0
0
https://api.github.com/repos/peterhellberg/w4-balls/tags
-
[ "game", "gamedev", "wasm4", "zig" ]
12
false
2023-11-23T22:52:21Z
true
true
unknown
github
[ { "commit": "refs", "name": "w4", "tar_url": "https://github.com/peterhellberg/w4/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/peterhellberg/w4" } ]
w4-balls :zap: Using <a>Zig</a> to compile a <code>.wasm</code> cart for use in <a>WASM-4</a> Development File watcher can be started by calling: <code>sh zig build spy</code> Running the cart in WASM-4: <code>sh zig build run</code> Deploy: <code>make Deploy</code>
[]
https://avatars.githubusercontent.com/u/87582318?v=4
zig-rlottie
koenigskraut/zig-rlottie
2023-10-19T04:18:33Z
Zig binding for rlottie library
master
0
0
0
0
https://api.github.com/repos/koenigskraut/zig-rlottie/tags
-
[ "lottie", "rlottie", "telegram", "telegram-stickers", "zig" ]
6
false
2023-11-10T00:16:50Z
true
true
unknown
github
[ { "commit": "08f1e15a61a97f4bae37041c2ea742f517b2824c.tar.gz", "name": "librlottie", "tar_url": "https://github.com/koenigskraut/rlottie-tg/archive/08f1e15a61a97f4bae37041c2ea742f517b2824c.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/koenigskraut/rlottie-tg" } ]
zig-rlottie Basic binding for rlottie C API targeting its <a>Telegram</a> fork.
[]
https://avatars.githubusercontent.com/u/50055?v=4
adventofcode2023
milanaleksic/adventofcode2023
2023-12-02T06:27:07Z
My AOC2023 solutions. Read-only mirror of https://git.milanaleksic.net/milanaleksic/adventofcode2023
master
0
0
0
0
https://api.github.com/repos/milanaleksic/adventofcode2023/tags
-
[ "advent-of-code", "zig" ]
284
false
2023-12-09T08:18:02Z
true
false
unknown
github
[]
Advent of Code 2023 done by: milan@aleksic.dev Using: zig v0.11.0 <blockquote> Note: I am a Zig newbie &amp; using AoC to learn as-I-go </blockquote> ```bash ➜ ./run.sh ... no dependencies beyond system ➜ otool -L zig-out/bin/adventofcode2023 zig-out/bin/adventofcode2023: /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1336.0.0) ➜ mls zig-out/bin/adventofcode2023 .rwxr-xr-x milan staff 233 KB Wed Dec 6 12:55:08 2023  zig-out/bin/adventofcode2023 ``` Improvements <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> stable naming of functions and tests <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> multi-line test source instead of manual <code>append</code> calls <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ~switch places for equals comparison in tests, figure out the comptime error cause~ (https://github.com/ziglang/zig/issues/4437) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> named structs as function results in day2 <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> use test allocator in prod code as arg to verify no leaks occur <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> try different allocators (arena maybe?) Days I reached out for help <ul> <li>day 8, part 2 (decision to use LCM)</li> <li>day 18, part 2 (Pick's theorem and Shoelace formula)</li> </ul>
[]
https://avatars.githubusercontent.com/u/337093?v=4
av1enc
tetsu-koba/av1enc
2023-05-08T13:50:55Z
AV1 video encoder for Zig
main
0
0
0
0
https://api.github.com/repos/tetsu-koba/av1enc/tags
-
[ "video-streaming", "zig" ]
1,585
false
2024-05-18T07:03:01Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/337093?v=4
vp8dec
tetsu-koba/vp8dec
2023-07-12T05:26:26Z
VP8 video decoder written in Zig
main
0
0
0
0
https://api.github.com/repos/tetsu-koba/vp8dec/tags
-
[ "live-streaming", "zig" ]
3,019
false
2025-03-06T05:47:44Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/30342951?v=4
BlendImages
MzaxnaV/BlendImages
2023-06-03T05:42:28Z
null
main
0
0
0
0
https://api.github.com/repos/MzaxnaV/BlendImages/tags
-
[ "raygui", "raylib", "zig" ]
954
false
2024-05-23T16:32:42Z
true
true
unknown
github
[ { "commit": "d9c5066382615644137b4f65479c65c44820027a.tar.gz", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/d9c5066382615644137b4f65479c65c44820027a.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" }, { "commit": "7bb66e5c7f3e283995a...
BlendImages Small project to test image blending, made with zig (0.12) and raylib (5.0-dev)
[]
https://avatars.githubusercontent.com/u/132974257?v=4
.github
optimism-java/.github
2023-10-18T08:51:41Z
null
main
0
0
0
0
https://api.github.com/repos/optimism-java/.github/tags
-
[ "eip-4844", "eth2", "eth2-beacon-chain", "eth2-clients", "ethereum", "java", "op-stack", "opstack", "optimism", "rust", "rust-lang", "zig", "ziglang" ]
8
false
2024-10-15T13:15:23Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/50797868?v=4
zig-ksuid
maolonglong/zig-ksuid
2023-09-19T14:06:06Z
K-Sortable Globally Unique IDs
main
0
0
0
0
https://api.github.com/repos/maolonglong/zig-ksuid/tags
MIT
[ "coordination", "ksuid", "unique-id", "uuid", "zig", "ziglang" ]
5
false
2023-11-01T17:11:46Z
true
true
unknown
github
[ { "commit": "34e068756e69e7ee51ba6f27eb9036e19984a128.tar.gz", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/34e068756e69e7ee51ba6f27eb9036e19984a128.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" } ]
zig-ksuid Zig implementation of <a>segmentio/ksuid</a>.
[]
https://avatars.githubusercontent.com/u/88176012?v=4
doer-cli
seipan/doer-cli
2023-09-12T08:10:27Z
doer cli written by Zig.
main
0
0
0
0
https://api.github.com/repos/seipan/doer-cli/tags
MIT
[ "cli", "zig" ]
11
false
2023-11-01T17:25:21Z
true
true
unknown
github
[]
doer-cli doer cli Install 不明 Usage <code>zig build run -- logo</code> 実行結果 <code>\```````````````````````````````````````````````````````````````````````````````````````````````````` ``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.` `.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.`````` ``.``.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.`. `.````.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``` ```.````.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>``.``.````.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``</code>.<code>.`.``.``````.`````.`````.`````.`````.`````.`````.`````.`````.`````.`````.`````.`````.`````.````</code>.<code>.``.`.`.``.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.`.```.``. ``.```.`````.```.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.`` `.``.``.`.````.````.``.`.</code>.<code>.```.</code>.<code>.`.</code>.<code>.```.</code>.<code>.`.</code>.<code>.```.</code>.<code>.`.</code>.<code>.```.</code>.<code>.</code>.<code>`````.````.``.``.```.````.```.``.</code>..<code>..</code>.<code>.</code>.<code>.`.`.```.```.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.```` `.</code>.<code>.``.`````.</code>.<code>.</code>.<code>.`..dHNmJ..`.`.````.``.``.````.`````.`````.`````.`````.`````.````.``. ``.</code>.<code>.</code>.<code>.``.``.``.``.```.```,HHHHHMNa.</code>.<code>.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``.``` ```.```.```````.``.````````.````.</code>,HHHHHHHH#Na,..<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.````.```.`` `.``.````.`.``.````.`.`.`.``.``.`.,HHHHHH##H##HMmJ.`.```.``.`.`.``.`.``.`.```.`.```.`.```.``.``.``.`</code>.<code>.```.```.`````.```.</code>.<code>,HHHHHHH#HHH#H#M#N&amp;..``.`.`.``.``.``````.`````.`````.```.`````.``` `.`.``.```.``.```.``.`````````.`.`,HHHHHHH#H#H########Nm,.`.``.``.```.`.```.`.```.`.```.```.`.```.`` ``.</code>.<code>.``.``.``.``.`.`.````.`,HHHHHHH#HH#HHHH#HH#H##MmJ..``.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.```.` ````.```.``````.```.````.```.``.``,HHHH#HH#H#H##############NNx,.``.``.``.````.</code>.<code>.`.```.</code> <code>.``.``.``.</code>.<code>.````.````.``.</code>.,HHHHHHH#HH#H#H#H#H#######NNNNNg..<code>.</code>.<code>.`.</code>.<code>.````.```.``.``.</code>.<code>``.``.```.```.```.``.``.```.```.</code>.,HHHHHHH#H#H#H##H##H#######NNNNNNNmJ.<code>.``.``.``.</code>.<code>.</code>.<code>.</code>. <code>.````.``.```.```.``.````.```,HHHHHHH#HH#H#H##H########NNNNNNNNNNNN&amp;, . .`` ```.``.```.```.```` `.`.```.``.````.```.````.``.````.`,HHHHHHH#H#H#H#H#HH#H####NNNNNNNNNNNMNNMNm,. .`.</code>.<code>.</code>.<code>.</code> <code>.</code>.<code>.```.</code>.<code>.</code>.<code>.``.``.`,HHHHHHHH#H#H#H#####Y"""""""""""""""""""""""!``.`.`.```.```.```.``</code>.<code>.``.```.```.`.``.``.``.``,HHHHH#HH#HH##H##H#MaJJ(((((((((((JJJJJJJJJ,~``.</code>.<code>.``.``.</code> <code>.```.``.``.``.``.`````.``````.```,HHHHHH#H####H#############NNNNNNNNNNNNMM9!.``.```.``.``.```.```.</code> <code>.```.``````.````.</code>.<code>.`.</code>.<code>.,HHHHHHH#H@77777777777777777777777TNM#=~</code> <code>.`.````.``.</code>.<code>. ``.``.``.`.````.</code>.<code>.```.``,HHHH#HHH#Ng&amp;gg&amp;&amp;&amp;&amp;gggggggggggggggv=```..`.``.``.``.``````.```.``` `.``.````.``.``.``.``.`.``.``.``.`,HHHHHHHHHHH#H###########NM#NMMY!.``````````.``````.`.`.```.```.`` ``````.````.``.``.````.``.````.``..&lt;!!!!!!!!!!!!!!!!!!!!!!?MMB=~`````.`.`.``.```.`.`````.``.``.```.` `.`.```.``.````````.</code>.<code>.`.mgggggggggggggggggggggmC^_``.`.``.```.``.```.```.`.</code>.<code>.```.</code>.<code>.```.`.`.</code>.<code>.`.</code>.<code>.</code>.<code>,HHHHHHHHH#H##H####MMY! ``.```.</code>.<code>.``````.```.```.</code>.<code>.``.``.`` ``.``.``.`````.``.``.</code>.<code>.``.``,HHHHHHHH#HH###HMB"~.`.````.````````..`.</code>.<code>.````.``.``.</code>.<code>`.```````.``.</code>.<code>.``.````.``.,HHHHHHH#H#HMM9^`` ````.``.``.`.`.``````.```.```.``.``.````.````.` ```.`.`.``.``.````.``.````.`.```.`,HHHHHH#HMMY!`.```.`.``.````.```.``.``.``.``.``.``.</code>.<code>.``.`` ``.</code>.<code>.``.``.``.``.```.```.``,HHHHHMB=~`..``.`.``.`.``.</code>.<code>.``.````.``.</code>.<code>.</code>.<code>.</code>.<code>. `.``````.``````.</code>.<code>.</code>.<code>...WMM9=```.````.````.```.</code>.<code>.``.````.``.``````.``````.```.````.``` ```.</code>.<code>.`.`.```.```.</code>.<code>.```.</code> .<code>.``.````.``.``.````.`````.````.``.```.</code>.<code>.```.</code>.<code>.</code>.<code>.</code>.<code></code>.<code>.````.``.``.</code>.<code>.``.</code>.<code>.``.`.```.</code>.<code>.</code>.<code>.```.```.```.````.``.````.```.```.``.``.</code> <code>.```.``.````.````.```.````.```.``.</code>.<code>.```.````.```.`````.```.</code>.<code>.```.`````.</code>.<code>.````.</code>.<code>```.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.````.```.````.```.</code>.<code>.``.``.``.``.```.``. ``.``.``.``.</code>.<code>.</code>.<code>.````.``````.````.</code>.<code>.``````.``.``.</code>.<code>.</code>.<code>.``.````.``.```.```.``.</code> <code>.````.``````.``.```.```.``.```.</code>.<code>.```.``````.````.</code>.<code>.</code>.<code>.``.``.`````.</code>.<code>.````.```.`` ```.```.`.``.``.``.``.</code>.<code>.```.``.`.```.``.```.```.````.```.````.`.```.``.`.`.```.``.``.```` ``.``.````.```.````.``.`.``.``.</code>.<code>.</code>.<code>.</code>.<code>.```.</code>.<code>.```.```.</code>.<code>.`````.</code>.<code>.``.`` `.````.``.``.</code>.<code>``.```.`.`.```.````.``.```.```.``.``.````.```.`.````.```.```.```.```.````.``. ```.``.````.```.``.`.`.```.`````.``.``.``.````.```.</code>.<code>.</code>.<code>.````.</code>.<code>.```.</code>.<code>.</code>.<code>.````.`</code>.<code>.</code>.<code>.````.</code>.<code>.</code>.<code>.```.````.```.</code>.<code>.</code>.<code>.``````.`````.````.`````.```.``.``.````.</code>.<code>`.`````.``.``.``.``````.</code>.<code>.````.```.</code>.<code>.</code>.<code>.`.`.``.`.</code>.<code>.``.</code>.<code>.`````````.``.</code>.<code>. ```.</code>.<code>.````.```.`.````.```.```.</code>.<code>.</code>.<code>.</code>.<code>.</code>.<code>.```.</code>.<code>.`.`.`.</code>.<code>``.</code> ```
[]
https://avatars.githubusercontent.com/u/63371699?v=4
sdl2-zig-demo
adia-dev/sdl2-zig-demo
2023-06-11T16:20:37Z
Showcase of Zig and SDL2
master
0
0
0
0
https://api.github.com/repos/adia-dev/sdl2-zig-demo/tags
-
[ "sdl2", "zig", "zig-lang" ]
1,300
false
2023-06-11T16:23:26Z
true
false
unknown
github
[]
SDL2 Zig Demo This repository contains an updated version of the SDL2 Zig Demo created by @andrewrk. The original repository can be found <a>here</a>. Demo Check out the demo of the SDL2 Zig Demo in action: The demo showcases a simple application window created using SDL2 in Zig. The window allows user interaction and displays a red square that can be moved using arrow keys. Additionally, it renders text on the window to display information such as the position and speed of the square. How to Build and Run To build and run the SDL2 Zig Demo, follow these steps: <ol> <li>Clone the repository:</li> </ol> <code>bash git clone https://github.com/adia-dev/sdl2-zig-demo.git</code> <ol> <li>Change into the project directory:</li> </ol> <code>bash cd sdl2-zig-demo</code> <ol> <li>Build the project:</li> </ol> <code>bash zig build run</code> This will compile the code and execute the resulting binary, launching the SDL2 Zig Demo window. Prerequisites Before running the SDL2 Zig Demo, make sure you have the following dependencies installed: <ul> <li>Zig compiler (version 0.11 or later (the one the project was built with: <code>0.11.0-dev.3384+00ff65357</code>))</li> <li>SDL2 development libraries</li> </ul> Ensure that you have the necessary dependencies installed before attempting to build and run the demo. Contributing Contributions are welcome! If you find any issues or have suggestions for improvements, feel free to open an issue or submit a pull request.
[]
https://avatars.githubusercontent.com/u/11783357?v=4
locus
SeedyROM/locus
2023-11-29T11:10:49Z
Locus is a i18n and l10n tool written in Zig.
main
0
0
0
0
https://api.github.com/repos/SeedyROM/locus/tags
MIT
[ "gettext", "i18n", "l10n", "zig" ]
31
false
2023-12-02T08:11:49Z
true
true
unknown
github
[]
📎 locus Locus is a cli/library for l10n and i18n. !!!TBD!!!
[]
https://avatars.githubusercontent.com/u/337093?v=4
liby4m
tetsu-koba/liby4m
2023-05-06T07:52:15Z
Library written in Zig for reading and writing Y4M files
main
1
0
1
0
https://api.github.com/repos/tetsu-koba/liby4m/tags
-
[ "video-streaming", "zig" ]
2,256
false
2024-06-13T04:41:59Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/118959?v=4
monkeyz
vinymeuh/monkeyz
2023-06-11T07:18:56Z
Reimplementing the Monkey language in Zig
main
0
0
0
0
https://api.github.com/repos/vinymeuh/monkeyz/tags
-
[ "monkey", "zig" ]
10
false
2023-07-08T21:29:55Z
true
false
unknown
github
[]
monkeyZ 🐒 🦎 Learning <a>Zig</a> reimplementing the Monkey language interpreter from Thorsten Ball's <a>book</a>. Work in progress: <ul> <li> [x] Lexing </li> <li> [x] Tokens and Lexer </li> <li> [x] Start of a REPL </li> <li> [ ] Parsing </li> <li>[ ] Evaluation</li> <li>[ ] Extending the Interpreter</li> </ul>
[]
https://avatars.githubusercontent.com/u/25110884?v=4
monkey-zig
zdurham/monkey-zig
2024-01-29T22:50:38Z
Implementation of monkey lang in zig
main
0
0
0
0
https://api.github.com/repos/zdurham/monkey-zig/tags
MIT
[ "interpreters", "monkey-language", "zig", "ziglang" ]
67
false
2025-03-06T15:41:03Z
true
true
unknown
github
[]
Monkey Language Zig Implementation This is an implementation of the interpreter from <a>Writing An Interpreter In Go</a> in zig. This is both an attempt to learn more about interpreters while also trying out a low level systems language. While the book doesn't include explicit steps to, I intend to also build a garbage collector to go along with the interpreter.
[]
https://avatars.githubusercontent.com/u/36502791?v=4
bootloader
1nwf/bootloader
2023-03-21T02:06:24Z
a WIP bootloader for x86
main
0
0
0
0
https://api.github.com/repos/1nwf/bootloader/tags
-
[ "assembly", "assembly-x86", "bootloader", "zig" ]
53
false
2023-08-18T03:03:30Z
true
false
unknown
github
[]
bootloader a simple bootloader for a <a>zkernel</a>
[]
https://avatars.githubusercontent.com/u/60308719?v=4
SQL-Parser
Enriquefft/SQL-Parser
2023-08-06T14:24:39Z
SQLite parser made in Zig
main
0
0
0
0
https://api.github.com/repos/Enriquefft/SQL-Parser/tags
MIT
[ "reinventing-the-wheel", "sql-parser", "zig" ]
3
false
2023-08-14T09:16:06Z
true
false
unknown
github
[]
SQL-Parser SQLite parser made in Zig
[]
https://avatars.githubusercontent.com/u/3594035?v=4
aoc
tsunaminoai/aoc
2023-09-23T01:44:46Z
My Advent of Code for 2023
main
0
0
0
0
https://api.github.com/repos/tsunaminoai/aoc/tags
-
[ "advent-of-code", "zig", "ziglang" ]
180
false
2024-07-05T04:51:13Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/13811862?v=4
maybe-zig
thechampagne/maybe-zig
2023-09-30T03:51:10Z
A Rust compatible Result<T, E> and Option<T> types for Zig. [WIP]
main
0
0
0
0
https://api.github.com/repos/thechampagne/maybe-zig/tags
MIT
[ "rust", "rust-lang", "zig", "ziglang" ]
17
false
2023-11-01T17:11:49Z
true
false
unknown
github
[]
maybe-zig <a></a> <a></a> A Rust compatible Result and Option&lt; T &gt; types for Zig. References <ul> <li><a>Result</a></li> <li><a>Option&lt; T &gt;</a></li> </ul> License This repo is released under the <a>MIT License</a>.
[]
https://avatars.githubusercontent.com/u/70723965?v=4
meta_match
tomBoddaert/meta_match
2024-01-01T18:25:12Z
A zig module to match types
main
0
0
0
0
https://api.github.com/repos/tomBoddaert/meta_match/tags
-
[ "metaprogramming", "types", "zig", "ziglang" ]
4,089
false
2024-05-17T00:39:15Z
true
true
0.13.0
github
[]
meta_match <code>meta_match</code> is a <a>zig</a> module that can match types for you! It is designed to assist with meta-programming of things like interfaces. Adding meta_match to your project Run <code>sh zig fetch --save https://github.com/tomBoddaert/meta_match/archive/{commit}.tar.gz</code> Where <code>{commit}</code> is replaced with the commit (e.g. <code>4129996211edd30b25c23454520fd78b2a70394b</code>). Example: go-like interfaces Interfaces in go are implemented implicitly, this means that any type that has the required functions and fields. <code>``zig /// An interface for deinitialising. /// /// If the type does not have a</code>deinit<code>function, the</code>deinit` function /// does nothing. pub fn Deinit(comptime T: type) type { return struct { // This matches a compatable 'deinit' function const DeinitMatch = TypeMatch{ .Fn = &amp;FnMatch{ // Only accept zig and C functions .calling_convention = .{ .options = &amp;.{ .Unspecified, .C, .Inline } }, // Don't accept C variadic functions .is_var_args = false, // It must return void .return_type = TypeMatch{ .Void = {} }, .params = &amp;.{ // It must have a single pointer parameter // Note that the 'constness' of this pointer is not specified, // so functions that take '<em>const T' will also be accepted. ParamMatch{ .type = TypeMatch{ .Pointer = &amp;PointerMatch{ // The pointer must point to one value .size = .{ .options = &amp;.{Type.Pointer.Size.One} }, // It must not be volatile .is_volatile = false, // It must be pointing to a 'T' .child = TypeMatch{ .by_type = T }, // It must not have a sentinel // Note that if this was just 'null', meta_match would not // check it. .sentinel = @as(?</em>const anyopaque, null), }, }, }, }, }, }; <code> /// The MetaMatch expression used to determine 'has_deinit'. pub const MetaMatch = TypeMatch{ .container = &amp;ContainerMatch{ // It must be a container with a 'deinit' declaration matching 'DeinitMatch' above .decls = &amp;.{DeclarationMatch{ .name = "deinit", .type = DeinitMatch }}, }, }; /// `true` if `T` has a `deinit` function. pub const has_deinit: bool = MetaMatch.match(T); /// Deinitialise a value. pub inline fn deinit(value: *T) void { if (has_deinit) { T.deinit(value); } } }; </code> } test { try testing.expect(!Deinit(u8).has_deinit); var n: u8 = 5; // This will do nothing Deinit(u8).deinit(&amp;n); <code>const S = struct { pub fn deinit(_: *@This()) void {} }; try testing.expect(Deinit(S).has_deinit); var s = S{}; // This will run the deinit function Deinit(S).deinit(&amp;s); </code> } ``` In this example, if 'deinit' is called with a type that does not have a 'deinit' function, nothing happens but you could add a compile error, or you could run a default function. If 'deinit' is run with a type that does have a matching 'deinit' function, then the type's 'deinit' function is called.
[ "https://github.com/tomBoddaert/zig_structures" ]
https://avatars.githubusercontent.com/u/11657140?v=4
mnist
albert-yu/mnist
2023-05-22T01:37:26Z
Simple Zig mnist
main
0
0
0
0
https://api.github.com/repos/albert-yu/mnist/tags
-
[ "mnist", "neural-network", "zig" ]
270
false
2024-06-20T03:58:35Z
true
false
unknown
github
[]
mnist Zig implementation of a simple neural network for mnist Getting started First, follow the instructions at https://ziglang.org/download. I'm using version 0.13.0. Then, download the dataset from http://yann.lecun.com/exdb/mnist/. The four files you need are: <code>plain train-images-idx3-ubyte: training set images train-labels-idx1-ubyte: training set labels t10k-images-idx3-ubyte: test set images t10k-labels-idx1-ubyte: test set labels</code> Without renaming the files, put them in a <code>data/</code> folder at the root of this project's directory. <code>sh zig build run</code> To actually make it go fast: <code>sh zig build -Doptimize=ReleaseFast run</code> On my machine, getting around 93% accuracy with 100 epochs. To run tests: <code>sh zig build test</code> Motivation This project was a way for me to (1) learn the fundamentals of neural networks and (2) learn <a>Zig</a>. I started with <a>Michael Nielsen's excellent introduction to neural networks</a> and the Python implementation within as a reference. But translating the Python code directly to Zig was a clumsy effort. By chance, I stumbled upon <a>this blog post implementing mnist in Zig</a>. Taking inspiration from there, I refactored my original implementation to hard-code the layers and feedforward/backprop them explicitly instead of using a loop.
[]
https://avatars.githubusercontent.com/u/112193680?v=4
resfs
nitrogenez/resfs
2024-02-04T19:30:03Z
File system abstraction layer for Zig games and apps
main
0
0
0
0
https://api.github.com/repos/nitrogenez/resfs/tags
BSD-3-Clause
[ "abstraction", "files", "filesystem", "filesystem-library", "gamedev", "gamedev-library", "games", "zig", "zig-lang", "zig-language", "zig-lib", "zig-library", "zig-package", "ziglang" ]
10
false
2024-11-16T19:33:54Z
true
true
unknown
github
[]
resfs <strong>Res</strong>ource <strong>F</strong>ile <strong>S</strong>ystem, or ResFS is a file system abstraction layer made specifically for games and applications in Zig. It includes file type detection, resource lookup, etc. To use it, just add it to your dependency tree in <code>build.zig.zon</code>. TODO: Better README.
[]
https://avatars.githubusercontent.com/u/147687?v=4
mlge
smokku/mlge
2023-03-07T19:15:59Z
My Little Game Engine
main
0
0
0
0
https://api.github.com/repos/smokku/mlge/tags
-
[ "gameengine", "javascript", "zig" ]
163
false
2023-04-06T17:05:22Z
true
false
unknown
github
[]
My Little Game Engine Preparation This project makes use of git submodules, so you need to <code>git clone --recursive</code>. Building <a><code>zig</code></a> v. 0.11 required. <code>zig build </code> Running Server <code>zig build server </code> Client <code>zig build client </code>
[]
https://avatars.githubusercontent.com/u/51542168?v=4
sapper
mostik/sapper
2023-05-06T20:37:25Z
null
main
0
0
0
0
https://api.github.com/repos/mostik/sapper/tags
-
[ "game", "opengl", "zig" ]
4
false
2023-05-07T18:29:41Z
true
false
unknown
github
[]
<strong>WIP</strong> Key <strong>r</strong> for restart Run <blockquote> zig build run </blockquote> Requirements <ul> <li>Zig - 0.11.0</li> <li>GLFW3</li> <li>OpenGL 1.1</li> </ul>
[]
https://avatars.githubusercontent.com/u/2828351?v=4
Zig-S-Records
bcrist/Zig-S-Records
2023-10-28T04:12:02Z
Motorola S-Record library in Zig
main
0
0
0
0
https://api.github.com/repos/bcrist/Zig-S-Records/tags
MIT
[ "encoding", "s-record", "srec", "srecord", "zig", "zig-library", "zig-package", "ziglang" ]
5
false
2024-07-02T18:52:28Z
true
true
0.12.0
github
[]
Zig-S-Records Prints binary data into Motorola S-Record format. TODO: S-Record parsing
[]
https://avatars.githubusercontent.com/u/71920313?v=4
gbm.zig
MidstallSoftware/gbm.zig
2024-01-04T04:33:58Z
Port of GBM/GBO to Zig
master
0
0
0
0
https://api.github.com/repos/MidstallSoftware/gbm.zig/tags
GPL-3.0
[ "gbm", "mesa", "zig" ]
45
false
2024-01-04T21:18:30Z
true
true
unknown
github
[ { "commit": "c7461292dd9657d6b903cefe3cab8726f629fce6.tar.gz", "name": "libdrm", "tar_url": "https://github.com/MidstallSoftware/libdrm.zig/archive/c7461292dd9657d6b903cefe3cab8726f629fce6.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/MidstallSoftware/libdrm.zig" } ]
gbm.zig Port of GBM/GBO to Zig
[]
https://avatars.githubusercontent.com/u/59521636?v=4
loxz
calebarg/loxz
2023-09-06T01:20:53Z
Crafting Interpreters lox implementation in zig.
main
0
0
0
0
https://api.github.com/repos/calebarg/loxz/tags
-
[ "craftinginterpreters", "zig" ]
7
false
2023-11-01T17:25:02Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/2700596?v=4
ctecs
linkpy/ctecs
2023-07-18T19:39:21Z
Mostly compile-time ECS for Zig.
main
0
0
0
0
https://api.github.com/repos/linkpy/ctecs/tags
-
[ "ecs", "entity-component-system", "gamedev", "gamedev-library", "zig", "ziglang" ]
9
false
2023-11-01T17:12:12Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/12663605?v=4
brainzag
vtan/brainzag
2023-10-30T22:22:15Z
An interpreter and JIT compiler for the Brainfuck programming language, written in Zig
main
0
0
0
0
https://api.github.com/repos/vtan/brainzag/tags
-
[ "brainfuck", "interpreter", "jit-compiler", "zig" ]
38
false
2023-11-18T22:25:24Z
true
true
unknown
github
[ { "commit": "refs", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" } ]
brainzag An interpreter and JIT compiler for the Brainfuck programming language, written in Zig. JIT compilation is implemented for the x86-64, ARM64 and 64-bit RISC-V CPU architectures. <code>console $ zig build run -- -o test/hello.bf # interpret with optimizations $ zig build run -- -jo test/hello.bf # compile with optimizations</code>
[]
https://avatars.githubusercontent.com/u/126189643?v=4
Demineur
ThibaultPND/Demineur
2023-11-16T21:12:03Z
Minesweeper
main
0
0
0
0
https://api.github.com/repos/ThibaultPND/Demineur/tags
-
[ "2d", "minesweeper-game", "zig", "ziglang" ]
8,220
false
2024-08-19T19:39:04Z
true
false
unknown
github
[]
Most of this project is the SDL2 C lib. My major part is the zig code, my first graphic app using zig.
[]
https://avatars.githubusercontent.com/u/88176012?v=4
zig-toy-rendering-engine
seipan/zig-toy-rendering-engine
2023-11-04T14:56:18Z
html Renderer written by Zig.
main
0
0
0
0
https://api.github.com/repos/seipan/zig-toy-rendering-engine/tags
MIT
[ "html-renderer", "zig" ]
5
false
2023-11-05T16:31:54Z
true
false
unknown
github
[]
zig-toy-rendering-engine
[]
https://avatars.githubusercontent.com/u/31827294?v=4
xdg-terminal-nautilus
oupson/xdg-terminal-nautilus
2023-11-21T10:20:23Z
Open terminal in current directory using xdg-terminal-open
main
0
0
0
0
https://api.github.com/repos/oupson/xdg-terminal-nautilus/tags
MIT
[ "gnome", "nautilus", "zig" ]
6
false
2023-11-21T12:26:11Z
true
false
unknown
github
[]
Xdg Terminal Nautilus Open terminal in current directory using xdg-terminal-open. License Licensed under MIT license (<a>LICENSE</a> or http://opensource.org/licenses/MIT).
[]
https://avatars.githubusercontent.com/u/14164311?v=4
zps
cactusbento/zps
2024-01-18T03:02:51Z
A simple front end for unprivileged pkgsrc installs.
master
0
0
0
0
https://api.github.com/repos/cactusbento/zps/tags
-
[ "pkgsrc", "zig" ]
10
false
2024-01-18T20:38:03Z
true
true
unknown
github
[]
zps Just set the <code>PKGSRCLOC</code> environment variable to the <code>NetBSD/pkgsrc</code> repository on your local drive. ```bash There are 3 Commands: zps search [terms...] zps install [package names...] zps uninstall [package names...] ``` <code>zps search</code> currently only filters the packages by checking if the package name or description contains one of the search terms. TODO <ul> <li>Implement a better way to store repository info. </li> <li>Read/Store package versions.</li> <li>Shell completions.</li> <li>Add option flags.</li> </ul>
[]
https://avatars.githubusercontent.com/u/5464072?v=4
zig-bounded
nektro/zig-bounded
2023-10-01T08:50:43Z
A runtime bounded integers library
master
0
0
0
0
https://api.github.com/repos/nektro/zig-bounded/tags
MIT
[ "zig" ]
14
false
2024-06-22T18:25:03Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/380158?v=4
zig-gtk
frmdstryr/zig-gtk
2023-10-16T13:02:49Z
Auto generated GTK4 Bindings for Zig
main
0
0
0
0
https://api.github.com/repos/frmdstryr/zig-gtk/tags
-
[ "gtk4", "zig" ]
4,751
true
2025-02-07T13:41:11Z
true
false
unknown
github
[]
zig-gtk Auto generated zig bindings for <a>GTK 4</a>. Examples Creating widgets ```zig const window = gtk.ApplicationWindow.new(app).?; window.setTitle("Console"); const header_bar = gtk.HeaderBar.new().?; window.setTitlebar(header_bar.asWidget()); const box = gtk.Box.new(.Vertical, 10).?; box.setMargins(.{.top=10, .bottom=10, .start=10, .end=10}); window.setChild(box.asWidget()); ``` Signals ```zig const view = gtk.ColumnView.new(null).?; view.setModel(@ptrCast(selection)); view.setHexpand(true); view.setVexpand(true); if (gtk.SignalListItemFactory.new()) |f| { _ = f.connectSetup(App, &amp;PlacementWindow.onColSetupActive, app); _ = f.connectBind(App, &amp;PlacementWindow.onColBindActive, app); view.appendColumn( gtk.ColumnViewColumn.new("Active", f.asListItemFactory()).? ); } ``` Structs ```zig pub fn appendToBuffer(self: *Self, msg: []const u8) void { if (self.text_view.getBuffer()) |text_buffer| { var end_iter: gtk.TextIter = undefined; text_buffer.getEndIter(&amp;end_iter); text_buffer.placeCursor(&amp;end_iter); text_buffer.insertAtCursor(msg.ptr, @intCast(msg.len)); } } ``` Custom types ```zig const PlacementEntryObject = gobject.registerType(PlacementEntry, "PlacementEntry"); const model = gio.ListStore.new(PlacementEntryObject.gType()).?; if (app.document) |doc| { for (doc.placements.items) |entry| { const obj = PlacementEntryObject.new().?; obj.data = entry.*; // Custom data is allocated by glib model.append(obj.asObject()); } } ``` Naming convention Type names and method names of the original C library were changed to follow the <a>Zig Style Guide</a>. For example, a method like <code>gtk_grid_view_set_single_click_activate(grid_view, single_click_activate)</code> in GTK C becomes a method belonging to the <code>GridView</code> struct and can be called like <code>grid_view.setSingleClickActivate(single_click_activate)</code> in zig-gtk. Status Bindings are generated automatically using <code>python gen.py</code>. You need to be on 3.10+ and install <a>PyGObject</a> Usage zig-gtk depends on <a>zig-wayland</a>. See the <a>example</a> for usage.
[]
https://avatars.githubusercontent.com/u/1671644?v=4
advent-of-code
arrufat/advent-of-code
2023-12-01T10:30:44Z
My attempts at Advent of Code
master
0
0
0
0
https://api.github.com/repos/arrufat/advent-of-code/tags
Unlicense
[ "advent-of-code", "zig", "ziglang" ]
65
false
2024-12-03T12:14:49Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/6332937?v=4
zigStringUtil
SuSonicTH/zigStringUtil
2023-08-04T21:56:52Z
a small library with little helpers for String handling
master
0
0
0
0
https://api.github.com/repos/SuSonicTH/zigStringUtil/tags
MIT
[ "library", "string", "utility", "zig" ]
12
false
2025-04-16T23:45:49Z
true
false
unknown
github
[]
zigStringUtil a small library with little helpers for String handling. Builder can be used to concatinate strings together Joiner simmilar to Builder used to concatenate strings but it can add a prefix, suffix and insert delimiter zig module To use this as a module in you project create a <code>build.zig.zon</code> file, adding zigStringUtil as dependency. The url and hash are from the current master version, tested with zig 0.11.0 <code>zig .{ .name = "myProject", .version = "0.0.1", .dependencies = .{ .zigStringUtil = .{ .url = "https://github.com/SuSonicTH/zigStringUtil/archive/66577eecdd273b626fe59b6d46b3349331fda632.tar.gz", .hash = "1220024750ad8df560a590919c57725eda68f68f7756d443aa32a3a8be8ee21905a9", } } }</code> and in your <code>build.zig</code> add the module as dependecy <code>zig const zigStringUtil = b.dependency("zigStringUtil", .{ .target = target, .optimize = optimize, });</code> and add it as a module to your exe/lib ```zig //sample exe const exe = b.addExecutable(.{ .name = "zli", .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); //add module exe.addModule("zigStringUtil", zigStringUtil.module("zigStringUtil")); ```
[]
https://avatars.githubusercontent.com/u/5464072?v=4
zig-errno
nektro/zig-errno
2024-02-01T02:39:45Z
null
main
0
0
0
0
https://api.github.com/repos/nektro/zig-errno/tags
MIT
[ "zig", "zig-package" ]
38
false
2025-05-21T20:33:14Z
true
false
unknown
github
[]
zig-errno <a></a> <a></a> <a></a> <a></a> Convert C-style threadlocal errno to and from Zig error values. Supports <ul> <li>Linux</li> <li>macOS</li> <li>FreeBSD</li> <li>OpenBSD</li> <li>NetBSD</li> <li>Windows</li> </ul>
[]
https://avatars.githubusercontent.com/u/17755880?v=4
rtt.zig
rjsberry/rtt.zig
2023-09-19T21:30:41Z
Target-side implementation of the Real-Time Transfer protocol in Zig.
main
1
0
1
0
https://api.github.com/repos/rjsberry/rtt.zig/tags
0BSD
[ "debugging", "embedded", "logging", "rtt", "segger-rtt", "zig" ]
4
false
2023-11-01T17:11:48Z
true
false
unknown
github
[]
<em>rtt.zig</em> A Real-Time Transfer (target side) implementation in Zig. Dual licensed under the 0BSD and MIT licenses. Usage ```zig const rtt = @import("rtt"); export fn main(void) callconv(.C) noreturn { rtt.println("Hello from {s}", .{"Zig!"}); while (true) {} } ```
[]
https://avatars.githubusercontent.com/u/11048462?v=4
advent-of-code-2023
eckelon/advent-of-code-2023
2023-12-03T23:24:15Z
I'm trying to resolve the advent of code in the Zig programming language.
main
0
0
0
0
https://api.github.com/repos/eckelon/advent-of-code-2023/tags
-
[ "advent-of-code", "advent-of-code-2023", "zig", "ziglang" ]
14
false
2023-12-03T23:25:21Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/145422627?v=4
zocket
crispy-strawberry/zocket
2023-09-19T05:13:55Z
Websocket implementation in zig
main
0
0
0
0
https://api.github.com/repos/crispy-strawberry/zocket/tags
Apache-2.0
[ "websocket", "websockets", "zig" ]
6
false
2023-11-01T17:25:05Z
true
false
unknown
github
[]
zocket Websocket implementation in zig
[]
https://avatars.githubusercontent.com/u/60553286?v=4
ziglings-solutions
thedevbirb/ziglings-solutions
2023-11-25T18:28:54Z
Solutions to the exercises of ziglings.org
exercises_done
0
0
0
0
https://api.github.com/repos/thedevbirb/ziglings-solutions/tags
MIT
[ "zig", "ziglang" ]
262
false
2023-11-25T18:30:36Z
true
false
unknown
github
[]
Ziglings ⚠️ Ziglings has moved from GitHub to Codeberg! You are looking at the current Ziglings repo if you are viewing this at https://codeberg.org/ziglings/exercises/ You can also use the handy URL https://ziglings.org to get here! Welcome to Ziglings! This project contains a series of tiny broken programs (and one nasty surprise). By fixing them, you'll learn how to read and write <a>Zig</a> code. Those broken programs need your help! (You'll also save the planet from evil aliens and help some friendly elephants stick together, which is very sweet of you.) This project was directly inspired by the brilliant and fun <a>rustlings</a> project for the <a>Rust</a> language. Indirect inspiration comes from <a>Ruby Koans</a> and the Little LISPer/Little Schemer series of books. Intended Audience This will probably be difficult if you've <em>never</em> programmed before. But no specific programming experience is required. And in particular, you are <em>not</em> expected to have any prior experience with "systems programming" or a "systems" level language such as C. Each exercise is self-contained and self-explained. However, you're encouraged to also check out these Zig language resources for more detail: <ul> <li>https://ziglang.org/learn/</li> <li>https://ziglearn.org/</li> <li>https://ziglang.org/documentation/master/</li> </ul> Also, the <a>Zig community</a> is incredibly friendly and helpful! Getting Started Install a <a>development build</a> of the Zig compiler. (See the "master" section of the downloads page.) Verify the installation and build number of <code>zig</code> like so: <code>$ zig version 0.12.0-dev.xxxx+xxxxxxxxx</code> Clone this repository with Git: <code>$ git clone https://ziglings.org $ cd ziglings.org</code> Then run <code>zig build</code> and follow the instructions to begin! <code>$ zig build</code> Note: The output of Ziglings is the unaltered output from the Zig compiler. Part of the purpose of Ziglings is to acclimate you to reading these. A Note About Versions <strong>Hint:</strong> To check out Ziglings for a stable release of Zig, you can use the appropriate tag. The Zig language is under very active development. In order to be current, Ziglings tracks <strong>development</strong> builds of the Zig compiler rather than versioned <strong>release</strong> builds. The last stable release was <code>0.11.0</code>, but Ziglings needs a dev build with pre-release version "0.12.0" and a build number at least as high as that shown in the example version check above. It is likely that you'll download a build which is <em>greater</em> than the minimum. Once you have a build of the Zig compiler that works with Ziglings, they'll continue to work together. But keep in mind that if you update one, you may need to also update the other. Version Changes Version-0.12.0-dev.1243 * <em>2023-10-24</em> zig 0.12.0-dev.1243 - changes in <code>std.ChildProcess</code>: renamed exec to run - see<a>#5853</a> * <em>2023-06-26</em> zig 0.11.0-dev.4246 - changes in compile step (now it can be null) * <em>2023-06-26</em> zig 0.11.0-dev.3853 - removal of destination type from all cast builtins * <em>2023-06-20</em> zig 0.11.0-dev.3747 - <code>@enumToInt</code> is now <code>@intFromEnum</code> and <code>@intToFloat</code> is now <code>@floatFromInt</code> * <em>2023-05-25</em> zig 0.11.0-dev.3295 - <code>std.debug.TTY</code> is now <code>std.io.tty</code> * <em>2023-04-30</em> zig 0.11.0-dev.2704 - use of the new <code>std.Build.ExecutableOptions.link_libc</code> field * <em>2023-04-12</em> zig 0.11.0-dev.2560 - changes in <code>std.Build</code> - remove run() and install() * <em>2023-04-07</em> zig 0.11.0-dev.2401 - fixes of the new build system - see <a>#212</a> * <em>2023-02-21</em> zig 0.11.0-dev.2157 - changes in <code>build system</code> - new: parallel processing of the build steps * <em>2023-02-21</em> zig 0.11.0-dev.1711 - changes in <code>for loops</code> - new: Multi-Object For-Loops + Struct-of-Arrays * <em>2023-02-12</em> zig 0.11.0-dev.1638 - changes in <code>std.Build</code> cache_root now returns a directory struct * <em>2023-02-04</em> zig 0.11.0-dev.1568 - changes in <code>std.Build</code> (combine <code>std.build</code> and <code>std.build.Builder</code> into <code>std.Build</code>) * <em>2023-01-14</em> zig 0.11.0-dev.1302 - changes in <code>@addWithOverflow</code> (now returns a tuple) and <code>@typeInfo</code>; temporary disabled async functionality * <em>2022-09-09</em> zig 0.10.0-dev.3978 - change in <code>NativeTargetInfo.detect</code> in build * <em>2022-09-06</em> zig 0.10.0-dev.3880 - Ex 074 correctly fails again: comptime array len * <em>2022-08-29</em> zig 0.10.0-dev.3685 - <code>@typeName()</code> output change, stage1 req. for async * <em>2022-07-31</em> zig 0.10.0-dev.3385 - std lib string <code>fmt()</code> option changes * <em>2022-03-19</em> zig 0.10.0-dev.1427 - method for getting sentinel of type changed * <em>2021-12-20</em> zig 0.9.0-dev.2025 - <code>c_void</code> is now <code>anyopaque</code> * <em>2021-06-14</em> zig 0.9.0-dev.137 - std.build.Id <code>.Custom</code> is now <code>.custom</code> * <em>2021-04-21</em> zig 0.8.0-dev.1983 - std.fmt.format() <code>any</code> format string required * <em>2021-02-12</em> zig 0.8.0-dev.1065 - std.fmt.format() <code>s</code> (string) format string required Advanced Usage It can be handy to check just a single exercise: <code>zig build -Dn=19</code> You can also run without checking for correctness: <code>zig build -Dn=19 test</code> Or skip the build system entirely and interact directly with the compiler if you're into that sort of thing: <code>zig run exercises/001_hello.zig</code> Calling all wizards: To prepare an executable for debugging, install it to zig-cache/bin with: <code>zig build -Dn=19 install</code> To get a list of all possible options, run: ``` zig build -Dn=19 -l install Install 019_functions2.zig to prefix path uninstall Uninstall 019_functions2.zig from prefix path test Run 019_functions2.zig without checking output ... ``` What's Covered The primary goal for Ziglings is to cover the core Zig language. It would be nice to cover the Standard Library as well, but this is currently challenging because the stdlib is evolving even faster than the core language (and that's saying something!). Not only would stdlib coverage change very rapidly, some exercises might even cease to be relevant entirely. Having said that, there are some stdlib features that are probably here to stay or are so important to understand that they are worth the extra effort to keep current. Conspicuously absent from Ziglings are a lot of string manipulation exercises. This is because Zig itself largely avoids dealing with strings. Hopefully there will be an obvious way to address this in the future. The Ziglings crew loves strings! Zig Core Language <ul> <li>[x] Hello world (main needs to be public)</li> <li>[x] Importing standard library</li> <li>[x] Assignment</li> <li>[x] Arrays</li> <li>[x] Strings</li> <li>[x] If</li> <li>[x] While</li> <li>[x] For</li> <li>[x] Functions</li> <li>[x] Errors (error/try/catch/if-else-err)</li> <li>[x] Defer (and errdefer)</li> <li>[x] Switch</li> <li>[x] Unreachable</li> <li>[x] Enums</li> <li>[x] Structs</li> <li>[x] Pointers</li> <li>[x] Optionals</li> <li>[x] Struct methods</li> <li>[x] Slices</li> <li>[x] Many-item pointers</li> <li>[x] Unions</li> <li>[x] Numeric types (integers, floats)</li> <li>[x] Labelled blocks and loops</li> <li>[x] Loops as expressions</li> <li>[x] Builtins</li> <li>[x] Inline loops</li> <li>[x] Comptime</li> <li>[x] Sentinel termination</li> <li>[x] Quoted identifiers @""</li> <li>[x] Anonymous structs/tuples/lists</li> <li>[ ] Async &lt;--- ironically awaiting upstream Zig updates</li> <li>[X] Interfaces</li> <li>[X] Bit manipulation</li> <li>[X] Working with C</li> <li>[ ] Interfaces part 2</li> </ul> Zig Standard Library <ul> <li>[X] String formatting</li> <li>[X] Testing</li> <li>[X] Tokenization</li> </ul> Contributing Contributions are very welcome! I'm writing this to teach myself and to create the learning resource I wished for. There will be tons of room for improvement: <ul> <li>Wording of explanations</li> <li>Idiomatic usage of Zig</li> <li>Additional exercises</li> </ul> Please see <a>CONTRIBUTING</a> in this repo for the full details.
[]
https://avatars.githubusercontent.com/u/3594035?v=4
zcloc
tsunaminoai/zcloc
2024-01-16T20:39:01Z
An exercise in code-knitting to replace cloc.pl with zig.
main
0
0
0
0
https://api.github.com/repos/tsunaminoai/zcloc/tags
-
[ "cloc", "zig", "ziglang" ]
11
false
2024-01-18T21:35:55Z
true
true
unknown
github
[ { "commit": "9c23bcb5aebe0c2542b4de4472f60959974e2222.tar.gz", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/9c23bcb5aebe0c2542b4de4472f60959974e2222.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" } ]
zcloc An exercise in code-kitting to replace <a>cloc.pl</a> with zig. Installation Using zig master. <code>bash zig build -Doptimize=ReleaseFast run -- .</code> Usage <blockquote> -h, --help Display this help and exit. -x, --exclude PATH Exclude directories from search </blockquote> Timing ```sh ❱ time zig-out/bin/zcloc . Getting list of files Files to consider: 9 Ignored files: 141 Language Files Blank Comment Code Perl 1 701 1351 12403 zig 6 42 67 315 Python 1 133 74 472 Sum 8 876 1492 13190 Executed in 286.92 millis fish external usr time 65.06 millis 51.00 micros 65.01 millis sys time 250.62 millis 707.00 micros 249.91 millis ``` For reference: ```sh ❱ time cloc . 76 text files. 36 unique files. 159 files ignored. github.com/AlDanial/cloc v 1.98 T=1.15 s (31.2 files/s, 31616.3 lines/s) Language files blank comment code JavaScript 15 990 1027 15654 Perl 1 701 1357 12397 HTML 6 129 0 2396 Text 7 0 0 515 Zig 6 67 58 486 Python 1 133 272 274 SUM: 36 2020 2714 31722 Executed in 1.57 secs fish external usr time 1.15 secs 66.00 micros 1.15 secs sys time 0.12 secs 871.00 micros 0.12 secs ```
[]
https://avatars.githubusercontent.com/u/20625305?v=4
capstone
axojhf/capstone
2023-05-26T12:27:24Z
Using Zig to compile Capstone
zig
0
0
0
0
https://api.github.com/repos/axojhf/capstone/tags
NOASSERTION
[ "zig" ]
45,357
true
2023-05-27T11:28:04Z
true
false
unknown
github
[]
Capstone Engine <a></a> <a></a> <a></a> <a></a> Capstone is a disassembly framework with the target of becoming the ultimate disasm engine for binary analysis and reversing in the security community. Created by Nguyen Anh Quynh, then developed and maintained by a small community, Capstone offers some unparalleled features: <ul> <li> Support multiple hardware architectures: ARM, ARM64 (ARMv8), BPF, Ethereum VM, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, TriCore, Webassembly, XCore and X86 (16, 32, 64). </li> <li> Having clean/simple/lightweight/intuitive architecture-neutral API. </li> <li> Provide details on disassembled instruction (called “decomposer” by others). </li> <li> Provide semantics of the disassembled instruction, such as list of implicit registers read &amp; written. </li> <li> Implemented in pure C language, with lightweight bindings for Swift, D, Clojure, F#, Common Lisp, Visual Basic, PHP, PowerShell, Emacs, Haskell, Perl, Python, Ruby, C#, NodeJS, Java, GO, C++, OCaml, Lua, Rust, Delphi, Free Pascal &amp; Vala ready either in main code, or provided externally by the community). </li> <li> Native support for all popular platforms: Windows, Mac OSX, iOS, Android, Linux, *BSD, Solaris, etc. </li> <li> Thread-safe by design. </li> <li> Special support for embedding into firmware or OS kernel. </li> <li> High performance &amp; suitable for malware analysis (capable of handling various X86 malware tricks). </li> <li> Distributed under the open source BSD license. </li> </ul> Further information is available at https://www.capstone-engine.org Compile See COMPILE.TXT file for how to compile and install Capstone. Documentation See docs/README for how to customize &amp; program your own tools with Capstone. Hack See HACK.TXT file for the structure of the source code. Fuzz See suite/fuzz/README.md for more information. License This project is released under the BSD license. If you redistribute the binary or source code of Capstone, please attach file LICENSE.TXT with your products.
[ "https://github.com/jhark/dizazm" ]
https://avatars.githubusercontent.com/u/70723965?v=4
zig_minion
tomBoddaert/zig_minion
2023-08-08T17:33:46Z
A Little Minion Computer implementation in Zig
main
0
0
0
0
https://api.github.com/repos/tomBoddaert/zig_minion/tags
-
[ "zig" ]
5,491
false
2023-08-08T17:47:22Z
true
false
unknown
github
[]
zig_minion This is a zig implementation of my variant of the Little Minion Computer. The <a>Little Minion Computer</a> model was created by <a>Professor Magnus Bordewich</a> of <a>Durham University</a>, based on the <a>Little Man Computer</a> created by <a>Dr. Stuart Madnick</a> of <a>M.I.T.</a> in 1965. For a more featureful and better written implementation, see my <a>LMinC</a> project, which is written in Rust. Examples There are examples in the <a>examples directory</a>; License <a>zig_minion</a> is dual-licensed under either the Apache License Version 2.0 OR MIT license at your option.
[]
https://avatars.githubusercontent.com/u/19322406?v=4
AoC-2023
edmBernard/AoC-2023
2023-11-24T19:48:16Z
My Code for Advent of Code 2023
main
0
0
0
0
https://api.github.com/repos/edmBernard/AoC-2023/tags
Apache-2.0
[ "advent-of-code", "zig" ]
119
false
2024-10-25T10:23:57Z
true
false
unknown
github
[]
AoC-2023 My solutions to <a>Advent of Code 2023</a>. This year, I'm going to try doing the challenges mainly in <a>Zig</a> and <a>Rust</a> <ul> <li>Github : <a>https://github.com/edmBernard/AoC-2023</a></li> </ul> Getting Started <code>bash git clone git@github.com:edmBernard/AoC-2023.git cd AoC-2023 zig build -Drelease cargo build --release</code> Run <code>bash ./zig-out/bin/day01 data/day01.txt ./target/release/day01 data/day01.txt</code> Problem | Day | Solution | Description | Tips | |-- |-- |-- |-- | | Day01 <a>puzzle</a> | <a>Zig</a> <a>Rust</a> <a>C++</a> | Find digit and literal digit | Store only useful digits, do the search in both direction, digit name can overlap | | Day02 <a>puzzle</a> | <a>Zig</a> | Find number of colored cube | | | Day03 <a>puzzle</a> | <a>Zig</a> | Find engine part and gear | nothing just hard | | Day04 <a>puzzle</a> | <a>Zig</a> | Scratch card | | | Day05 <a>puzzle</a> | <a>Zig</a> | Seeds planting | directly work on range | | Day06 <a>puzzle</a> | <a>Zig</a> | Boat race | | | Day07 <a>puzzle</a> | <a>Zig</a> | Poker | | | Day08 <a>puzzle</a> | <a>Zig</a> | Graph | inputs are particular enough to use LCM | | Day09 <a>puzzle</a> | <a>Zig</a> | time serie prediction | | | Day11 <a>puzzle</a> | <a>Zig</a> | Galaxy and universe expansion | work directly on galaxy coordinate | | Day12 <a>puzzle</a> | <a>Zig</a> | Count pattern matching | recursive and memoization | Some Timing : ``` In Zig Zig day01 in 64.88 us : part1=54304 part2=54418 Zig day02 in 44.50 us : part1=2348 part2=76008 Zig day03 in 117.06 us : part1=527364 part2=79026871 Zig day04 in 82.68 us : part1=21558 part2=10425665 Zig day05 in 50.07 us : part1=600279879 part2=20191102 Zig day06 in 8.45 us : part1=114400 part2=21039729 Zig day07 in 1964.08 us : part1=250946742 part2=251824095 Zig day08 in 3258.56 us : part1=22357 part2=10371555451871 Zig day09 in 106.85 us : part1=1731106378 part2=1087 ... Zig day11 in 148.00 us : part1=9599070 part2=842645913794 Zig day12 in 5256.85 us : part1=6949 part2=51456609952403 Zig day13 in 9522.00 us : part1=33728 part2=0 In Rust Rust day01 in 66.89 us : part1=54304 part2=54418 In C++ C++ day01 in 49.191 us : part1=54304 part2=54418 ``` Versions <ul> <li>Zig : 0.13.0</li> <li>Rust : rustc 1.76.0</li> <li>C++ : clang 15.0.0</li> </ul>
[]
https://avatars.githubusercontent.com/u/2477952?v=4
adventofcode-2023-zig
applejag/adventofcode-2023-zig
2023-11-30T15:20:47Z
My attempt at Advent of Code 2023 using Zig
main
0
0
0
0
https://api.github.com/repos/applejag/adventofcode-2023-zig/tags
BSD-3-Clause
[ "advent-of-code", "advent-of-code-2023", "advent-of-code-zig", "zig", "ziglang" ]
122
false
2025-03-17T23:24:52Z
true
true
0.12.0-dev.1767
github
[]
Advent of Code 2022 via Zig <a></a> This repo contains my attempt at Advent of Code 2023 (<a>https://adventofcode.com/2023</a>). Running Requires Zig v0.12.0-dev.1769, 2023-12-01 (or later): <a>https://ziglang.org/download/</a> ```console $ zig build run info: Usage: adventofcode-2023-zig [flags] Flags: -d, --day=int Advent calendar day. Number between 1 and 5 -p, --part=int Part of day, 1 or 2 (default 1) ``` <code>console $ zig build run -- --day 1 info: Running day 01 part 1 info: Sum = 54990</code> The code to run the different days are a bit overkill, but I wanted to try how far I could get with Zig's type system. On the plus side, very far! On the down side, the LSP starts failing to understand quite quickly once you do some inline switches and comptime. License This repository is licensed under multiple licenses, following the <a>REUSE</a> specification (version 3.0). <ul> <li>All Zig files uses BSD-3-Clause</li> <li>Some documentation uses CC-BY-4.0</li> <li>Other miscellaneous files uses CC0-1.0</li> </ul> See the file header or accompanying <code>.license</code> file on a per-file basis for a more exact answer.
[]
https://avatars.githubusercontent.com/u/156190012?v=4
jmp
Drust0/jmp
2024-01-28T17:38:39Z
utility to jump arround filesystem
master
0
0
0
0
https://api.github.com/repos/Drust0/jmp/tags
MIT
[ "command-line", "command-line-tool", "zig" ]
20
false
2024-01-29T20:18:24Z
true
true
0.12.0-dev.2705
github
[ { "commit": "9c23bcb5aebe0c2542b4de4472f60959974e2222", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/9c23bcb5aebe0c2542b4de4472f60959974e2222.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" }, { "commit": "2aa7f2e9855d45b20072e15107fb379b9...
jmp I was tired of <code>cd</code>'ing arround my filesystem. I could've just defined some shell aliases on my <code>.shellprofile</code> but they are awkward to mantain. As such I made a simple utility that allows one to move to recorded directories. Usage <code>jmp</code> keeps a list of files on a <code>jumptable</code>, when you run: <code>jmp somefile</code> It will fuzzily search for a file on that table by comparing the <code>somefile</code> string to the <strong>basename</strong> of the file. The comparison algorithm is such that you probabily only need to type <code>som</code> and it will match. You can quickly add any path to your <code>jumptable</code> by running: <code>jmp -a path/to/your/directory/here</code> You can remove a path from the table with: <code>jmp -d path/to/remove</code> You can query the location of the table with: <code>jmp -T</code> On Linux the <code>jumptable</code> will be looked up on one of the following places: <code>$XDG_DATA_HOME/jumptable $XDG_CONFIG_HOME/jumptable $HOME/.jumptable</code> For other operating systems it depends on <a>this library</a>. In any case, you can always override the default path with: <code>jmp -t /path/to/table</code> And thats it. How it works The distance between two strings is the cheapest path, by deleting and inserting characters where, deleting a character at position <code>k</code> costs <code>1/k</code>. <em>Insertions cost the same as if you deleted the character you just inserted.</em> This algorithm favors matching prefixes of a string, the distance between <code>ta</code> and <code>table</code> is just <code>0.78</code>, but between <code>ble</code> and <code>table</code> it is <code>1.50</code> despite having a greater number of character matches. If you want to test the comparison algorithm you can run <code>jmp -c string1 string2</code> Aditionally you can see how your pattern measures against your table by running <code>jmp -C patternhere</code> Note <code>jmp</code> jumps into the directory by <code>execve()</code>'ing your <code>$SHELL</code> in that directory. However the previous shell process will still be running, waiting for the new shell to exit. This means that once you <code>jmp</code> you can <code>exit</code> to return to where you started. You can query how deeply you have jumped with the <code>JUMP_DEPTH</code> environmental variable.
[]
https://avatars.githubusercontent.com/u/5484864?v=4
aoc23
TM90/aoc23
2023-12-01T20:39:05Z
Advent of Code in Zig
main
0
0
0
0
https://api.github.com/repos/TM90/aoc23/tags
MIT
[ "advent-of-code", "advent-of-code-2023", "zig" ]
60
false
2023-12-02T11:48:15Z
false
false
unknown
github
[]
aoc23 Advent of Code in Zig Uses Zig 0.12.0-dev.1536+6b9f7e26c
[]
https://avatars.githubusercontent.com/u/499599?v=4
translate_c_extract
liyu1981/translate_c_extract
2024-01-24T05:33:15Z
a simple tool to clean zig translate-c result with annotation.
main
0
0
0
0
https://api.github.com/repos/liyu1981/translate_c_extract/tags
-
[ "zig", "zig-package" ]
5
false
2024-03-23T03:27:35Z
true
true
unknown
github
[ { "commit": "refs", "name": "jstring", "tar_url": "https://github.com/liyu1981/jstring.zig/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/liyu1981/jstring.zig" }, { "commit": "refs", "name": "zcmd", "tar_url": "https://github.com/liyu1981/zcmd.zig/archive/refs...
translate-c-extract a simple tool to clean <code>zig translate-c</code> result with annotation. see it by example example <code>hello.h</code> ```c ifndef <strong>HELLO_H</strong> define <strong>HELLO_H</strong> include include // translate-c provide-begin: /#define\s(?\S+)\s.+/ define CONST_A 'a' define CONST_ONE 1 // translate-c provide-end: /#define\s(?\S+)\s.+/ // translate-c provide: RegexMatchResult typedef struct { size_t start; size_t len; } Loc; // translate-c provide: get_last_error_message void get_last_error_message(Loc<em> loc); // translate-c provide: my_create_a_hello_string int my_create_a_hello_string(char</em>* buf); endif ``` if <code>zig build run -- tests/hello.h</code>, will produce <code>``zig // generated by:</code> zig-cache/o/b211bd45d7e3d2d5cee3d2849990c1b8/translate_c_extract tests/hello.h ` // timestamp: 1706073955549678 pub extern fn get_last_error_message(loc: [*c]Loc) void; pub extern fn my_create_a_hello_string(buf: [<em>c][</em>c]u8) c_int; pub const CONST_A = 'a'; pub const CONST_ONE = @as(c_int, 1); ``` annotation syntax if use "// translate-c provide: ", the then will be looked up in <code>zig translate-c</code> result for filtering. if use <code>// translate-c provide-begin:</code>, then follow a <code>PCRE2</code> regex, and must with a name group called <code>tk</code>. the matched names will be searched in <code>zig translate-c</code> result for filtering. The <code>// translate-c provide-end</code> part must match previous regex. and MIT License :)
[]
https://avatars.githubusercontent.com/u/71920313?v=4
vizops
MidstallSoftware/vizops
2023-10-24T23:38:29Z
Vizops is a Zig library for performing various mathematical operations for graphics
master
0
0
0
0
https://api.github.com/repos/MidstallSoftware/vizops/tags
GPL-3.0
[ "glm", "vector", "zig" ]
185
false
2024-05-29T09:08:07Z
true
true
unknown
github
[ { "commit": "9f8c3828e3c4445b80185dd24eeb61d0386b23dc.tar.gz", "name": "metaplus", "tar_url": "https://github.com/MidstallSoftware/meta-plus/archive/9f8c3828e3c4445b80185dd24eeb61d0386b23dc.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/MidstallSoftware/meta-plus" } ]
Vizops Introduction Vizops is a Zig library for performing various mathematical operations for graphics. Features <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Vector types <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Matrix types <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Quaternion types <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Box constraint types
[]
https://avatars.githubusercontent.com/u/18192844?v=4
advent-of-code-2023
Darkness4/advent-of-code-2023
2023-12-02T15:39:53Z
Advent of code 2023 in Zig.
main
0
0
0
0
https://api.github.com/repos/Darkness4/advent-of-code-2023/tags
-
[ "advent-of-code", "advent-of-code-2023", "zig" ]
115
false
2024-11-25T11:57:55Z
true
false
unknown
github
[]
Advent of code in Zig Run ```shell zig build zig build day1 ``` Compatibility Tested on <code>0.14.0-dev.1632+d83a3f174</code>.
[]
https://avatars.githubusercontent.com/u/99132213?v=4
projavu
DISTREAT/projavu
2023-08-03T14:34:16Z
A program for on-disk storing and managing of project ideas.
master
0
0
0
0
https://api.github.com/repos/DISTREAT/projavu/tags
LGPL-3.0
[ "idea-management-tool", "project-management", "zig", "zig-lib", "zig-library", "zig-package" ]
4,322
false
2023-08-20T04:11:41Z
true
false
unknown
github
[]
projavu A program for on-disk storing and managing of project ideas. <em>Build using zig version: <code>0.10.1</code></em> Features <ul> <li>Display ideas similar to <a>taskwarrior</a></li> <li>Filter ideas to only show relevant entries</li> <li>Categorize projects based on development progress</li> <li>Assign tags to projects</li> <li>Editor-focused workflow</li> </ul> Backend <ul> <li>All noted ideas are stored on-disk via a hash-calculated path</li> <li>A CSV table is used to reference ideas, store tags, and progress</li> <li>On-disk content is only deleted when not referenced anymore and the garbage collector is manually run</li> <li>The underlying library is undergoing decent integration-testing.</li> </ul> Binaries Binaries and checksums are provided with every release. <a>Releases</a> Documentation This repository contains both a CLI and library interface. The documentation for the library is created in the directory <code>docs/</code> when running <code>zig build</code>. <a>Documentation</a>
[]
https://avatars.githubusercontent.com/u/62891481?v=4
compressor-zig
ishan-karmakar/compressor-zig
2023-02-12T10:21:47Z
A compressor/decompressor using Huffman coding
master
0
0
0
0
https://api.github.com/repos/ishan-karmakar/compressor-zig/tags
MIT
[ "compressor", "zig" ]
46
false
2024-03-01T04:20:56Z
true
false
unknown
github
[]
A Compressor in C++ A compressor/decompressor using Huffman coding How It Works The compressor follows the following steps: - Read the input file(s) - Generate frequencies of each character - Generate a <a>huffman tree</a> from the frequencies - Write huffman tree to output file - Read input file(s) again - Get corresponding bits from huffman tree - Write bits to output file The decompressor works in a similar way: - Read input file (compressed) - Read <a>huffman tree</a> from input file - Read bits from input file - Get corresponding character from huffman tree - Write character to output file Build Building is extremely easy with Zig. <code>bash $ zig build -Doptimize=ReleaseSafe</code> How to Use Compressing a Directory Say you have a directory structure like this: <code>bash ├── directory_to_compress │ ├── file1.txt │ ├── file2.txt │ ├── file3.txt</code> Compress the directory like this: <code>bash ./compressor directory_to_compress/ # Creates a file called directory_to_compress.cmp ./decompressor directory_to_compress.cmp # Recreates the directory_to_compress directory</code>
[]
https://avatars.githubusercontent.com/u/60897190?v=4
timestamp
Remy2701/timestamp
2023-06-16T09:42:27Z
Zig time & date library based on the C `time.h`.
master
0
0
0
0
https://api.github.com/repos/Remy2701/timestamp/tags
-
[ "datetime", "zig" ]
7
false
2023-06-16T09:45:49Z
true
false
unknown
github
[]
Timestamp This library is a date &amp; time library based on the C <code>time.h</code>.\ Keep in mind that this library links with LibC! Installation Clone this repository in your libs folder. <code>sh git clone https://github.com/Remy2701/timestamp</code> Then add the following line in the <code>build.zig</code>: ```zig const timestamp = @import("libs/timestamp/build.zig"); pub fn build(b: *Build) !void { ... exe.addModule("timestamp", timestamp.module(b)); try timestamp.link(exe); } ``` Usage ```zig const std = @import("std"); const timestamp = @import("timestamp"); const Timestamp = timestamp.Timestamp; pub fn main() void { // Get the current UTC time &amp; date const utc_now = Timestamp.now_utc(); std.debug.print("{}/{}/{} {}:{}:{}\n", .{ utc_now.date.month_day, @enumToInt(utc_now.date.month), utc_now.date.year, <code> utc_now.time.hour, utc_now.time.minute, utc_now.time.second }); // Get the current local time &amp; date const local_now = Timestamp.now_local(); std.debug.print("{}/{}/{} {}:{}:{}\n", .{ local_now.date.month_day, @enumToInt(local_now.date.month), local_now.date.year, local_now.time.hour, local_now.time.minute, local_now.time.second }); </code> } ```
[]
https://avatars.githubusercontent.com/u/252122?v=4
zig-install-action
shavit/zig-install-action
2023-05-14T12:41:28Z
Action to download and use Zig
master
0
0
0
0
https://api.github.com/repos/shavit/zig-install-action/tags
-
[ "github-actions", "zig" ]
96
false
2025-04-20T13:23:55Z
false
false
unknown
github
[]
Zig Install <blockquote> Use Zig in GitHub Actions. </blockquote> Examples <ol> <li>Compile and test a project</li> </ol> ``` jobs: test: strategy: matrix: os: [ubuntu-latest] runs-on: ${{ matrix.os }} steps: - name: Checkout uses: actions/checkout@v3 - uses: shavit/zig-install-action@v0.1.0 - name: Run tests run: | zig build test ``` <ol> <li>Install a specific build <code>$ . install.sh master x86_64-linux</code></li> </ol> ``` Usage: install.sh [version] [flavour] Version: master 0.9.1 0.9.0 0.8.1 0.8.0 0.7.1 0.7.0 0.6.0 0.5.0 0.4.0 0.3.0 0.2.0 0.10.1 0.10.0 0.1.1 Flavour: x86_64-macos aarch64-macos x86_64-linux aarch64-linux riscv64-linux powerpc64le-linux powerpc-linux x86-linux x86_64-windows aarch64-windows x86-windows ```
[]
https://avatars.githubusercontent.com/u/6756180?v=4
ziglibc
kassane/ziglibc
2023-07-10T12:37:00Z
LibC written on Zig
v0.12.0
0
0
0
0
https://api.github.com/repos/kassane/ziglibc/tags
-
[ "libc", "zig" ]
171
true
2023-08-19T17:54:58Z
true
false
unknown
github
[]
ziglibc An exploration on creating a libc implementation in Zig. "libc" includes implementations for the C Standard and the Posix Standard. How to Use This is a little ugly and should change but I'm documenting it here for the adventurous. You can use ziglibc by running <code>zig build</code> on this repository. Then add these arguments to your <code>zig cc</code> command line: <code>zig cc \ -nostdlib \ -I PATH_TO_ZIGLIBC_SRC/inc/libc \ -I PATH_TO_ZIGLIBC_SRC/inc/posix \ -I PATH_TO_ZIGLIBC_SRC/inc/linux \ -L PATH_TO_ZIGLIBC_INSTALL/lib \ -lstart \ -lc</code> Currently builds with zig version <code>0.12.0-dev.1845+21ae64852</code>. Thoughts I'd like a common codebase that can create libc headers that emulate various libc implementations. For this I'd like to create a database for the libc API that includes information about features, versions, behavior changes, etc. From this database, headers can be generated for any combination of parameters based on the database. I'd also like to support static and dynamic linking. Static linking means providing a full implementation for all of libc and dynamic means emulating whatever libc target the project needs. Test Projects The following is a list of C projects that I could use to test ziglibc with: <ul> <li>libc-test: https://wiki.musl-libc.org/libc-test.html (use to test our libc)</li> <li>Lua</li> <li>sqlite</li> <li>zlib</li> <li>Make/Autotools</li> <li>BASH</li> <li>SDL</li> <li>GTK</li> <li>raylib</li> <li>my morec project, tools directory</li> <li>c4</li> <li>busybox/sed</li> <li>m4 preprocessor</li> <li>ncurses</li> <li>games in ncurses?</li> <li>https://github.com/superjer/tinyc.games</li> </ul>
[]
https://avatars.githubusercontent.com/u/65970513?v=4
raytracing
earthtraveller1/raytracing
2023-12-23T22:08:06Z
Me following the Ray Tracing in a Weekend tutorial in Zig.
main
0
0
0
0
https://api.github.com/repos/earthtraveller1/raytracing/tags
GPL-3.0
[ "raylib", "raytracing", "raytracing-in-one-weekend", "zig" ]
24
false
2023-12-23T22:09:37Z
true
false
unknown
github
[]
Ray Tracing Me following the Ray Tracing in a Weekend tutorial in Zig. Quick Start Here's a basic way to get started. It currently targets the latest stable release of Zig (0.11.0). <code>bash git submodule update --init cd raylib mkdir build cd build cmake .. -D CMAKE_BUILD_TYPE=Release cmake --build . cd ../.. zig build -Doptimize=ReleaseFast run</code>
[]
https://avatars.githubusercontent.com/u/17755880?v=4
cortex_m.zig
rjsberry/cortex_m.zig
2023-10-08T17:50:07Z
Startup code and low level abstraction layer in Zig for Cortex-M based microcontrollers.
main
0
0
0
0
https://api.github.com/repos/rjsberry/cortex_m.zig/tags
0BSD
[ "arm", "cortex-m", "embedded", "firmware", "runtime", "startup", "zig" ]
12
false
2023-11-01T17:10:49Z
true
false
unknown
github
[]
<em>cortex_m.zig</em> Startup code and low level abstraction layer for Cortex-M microcontrollers. Dual licensed under the 0BSD and MIT licenses.
[]
https://avatars.githubusercontent.com/u/8464038?v=4
zig-vb6_x86
ezekielbaniaga/zig-vb6_x86
2023-09-23T12:40:30Z
Discover the compatibility of Zig and VB6 in this interoperability test. This project serves as a proof of concept, demonstrating how these technologies can work together effectively.
master
0
0
0
0
https://api.github.com/repos/ezekielbaniaga/zig-vb6_x86/tags
NOASSERTION
[ "dll", "vb6", "zig", "ziglang" ]
549
false
2023-11-01T17:24:56Z
false
false
unknown
github
[]
Proof of Concept: Testing Interoperability Between <a>Zig</a> and <a>VB6</a> Discover the compatibility of Zig and VB6 in this interoperability test. This project serves as a proof of concept, demonstrating how these technologies can work together effectively. Code Features This code demonstrates several important concepts, including the implementation of callback functions, the seamless exchange of String or u8 slices between Zig and VB6, the passing of integers (i32) in both directions, and the utilization of the CopyMemory API from the kernel32 library. Note To run this code successfully, it's essential to create an executable from it. Simply running it inside VB6 IDE won't suffice. An error "Bad DLL calling convention" might occur when running inside VB6 IDE. If you come across a solution to the 'Bad DLL calling convention' error, please don't hesitate to reach out and share your findings. Your insights and expertise could greatly benefit our community, and we appreciate your willingness to contribute to the resolution of this issue. DLL Output Using Zig <b>Default Target:</b> This project is configured with Windows X86 and the MSVC ABI as the default target for the `zig build` command. If your project is intended for this target, you can simply use: ``` zig build ``` Zig will automatically build your project for Windows X86 with the MSVC ABI when you run the command without specifying a target. Check build.zig for more info. VB6 Note: Installing Visual Basic 6 (VB6) on modern operating systems can be a bit challenging due to compatibility issues. However, there are several helpful tutorials available on the internet that guide you through the installation process and offer workarounds to make VB6 run smoothly on the latest platforms.
[]
https://avatars.githubusercontent.com/u/17755880?v=4
xtest.zig
rjsberry/xtest.zig
2023-10-04T20:56:59Z
Run Zig tests on your microcontroller.
main
0
0
0
0
https://api.github.com/repos/rjsberry/xtest.zig/tags
0BSD
[ "debugging", "embedded", "framework", "microcontrollers", "testing", "tools", "zig" ]
455
false
2023-11-01T17:11:47Z
true
true
unknown
github
[ { "commit": "d62df600900ec0e5a2856c43ea61d11c230567b5.tar.gz", "name": "rtt", "tar_url": "https://github.com/rjsberry/rtt.zig/archive/d62df600900ec0e5a2856c43ea61d11c230567b5.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/rjsberry/rtt.zig" } ]
<em>xtest.zig</em> An on-target testing framework for microcontrollers. Dual licensed under the 0BSD and MIT licenses. In Action <code>xtest</code> is designed to be used with [<code>xrun</code>] to make it easy for you to run your firmware tests. Use these two tools together to flash firmware onto your microcontroller and monitor test progress directly from your <code>build.zig</code> with a single command: If a tests fails the backtrace will be reported:
[]
https://avatars.githubusercontent.com/u/20910059?v=4
zig_regex
AS400JPLPC/zig_regex
2023-07-10T09:43:56Z
PCRE2-POSIX REGEX-ZIG
master
0
0
0
0
https://api.github.com/repos/AS400JPLPC/zig_regex/tags
-
[ "pcre-regex", "posix", "regex-match", "zig" ]
5,848
false
2025-03-12T02:24:12Z
false
false
unknown
github
[]
ZIG_REGEX PCRE2-POSIX Using "regex" from the new PCRE2-Posix standard https://github.com/mnemnion/mvzr new regex form ZIG example: Pay attention to the flag that is incumbent on you. /i ignore case /g global /m multiline ``` const std = @import("std"); // tools regex const reg = @import("match"); const allocatorPrint = std.heap.page_allocator; pub fn main() !void { const stdin = std.io.getStdIn().reader(); var buf : [3]u8 = undefined; buf = [_]u8{0} ** 3; std.debug.print("Macth abc {} \r\n",.{reg.isMatch("p1","^[A-Z]{1,1}[a-zA-Z0-9]{0,}$/g")}) ; std.debug.print("Macth abc {} \r\n",.{reg.isMatch("p1","^[a-zA-Z]{1,1}[a-zA-Z0-9]{0,}$")}) ; std.debug.print("Macth digit {} \r\n",.{reg.isMatch( "423", "^[1-9]{1,1}?[0-9]{0,}$")}) ; std.debug.print("Macth tel fr{} \r\n",.{reg.isMatch( "+(33)6.12.34.56.78", "^[+]{1,1}[(]{0,1}[0-9]{1,3}<a>)</a>{1,1}([-. ]?[0-9]{2,3}){2,4}$")}) ; std.debug.print("Macth tel us{} \r\n",.{reg.isMatch( "+(001)456.123.789", "^[+]{1,1}<a>(</a><a>)</a>{2,4}$")}) ; std.debug.print("Macth date fr{} \r\n",.{reg.isMatch( "12/10/1951", "^(0[1-9]|[12][0-9]|3[01])<a>\/</a>[\/][0-9]{4,4}$")}); std.debug.print("Macth date us{} \r\n",.{reg.isMatch( "10/12/1951", "^(0[1-9]|1[012])<a>\/</a>[\/][0-9]{4,4}$")}); std.debug.print("Macth date iso{} \r\n",.{reg.isMatch( "2003-02-25", "^([0-9]{4,4})<a>-</a><a>-</a>$")}); // https://stackoverflow.com/questions/201323/how-can-i-validate-an-email-address-using-a-regular-expression // chapitre RFC 6532 updates 5322 to allow and include full, clean UTF-8. std.debug.print("Macth Mail{} \r\n",.{reg.isMatch( "myname.myfirstname@gmail.com", "^([-!#-\'<em>+\/-9=?A-Z^-~]{1,64}(\.[-!#-\'</em>+\/-9=?A-Z^-~]{1,64})*|\"([]!#-[^-~ \t]|(\[\t -~]))+\")@<a>0-9A-Za-z</a>?(\.<a>0-9A-Za-z</a>?)+$")}); //oreilly std.debug.print("Macth Mail{} \r\n",.{reg.isMatch( "myname.myfirstname@gmail.com", "^[A-Z0-9_!#$%&amp;'*+/=?`{|}~^.-]+@[A-Z0-9.-]+$")}); var width :usize = 5; // unsigned digit std.debug.print("Macth digit unsigned{} \r\n",.{reg.isMatch( "123", std.fmt.allocPrint(allocatorPrint,"^[0-9]{s}{d}{s}$",.{"{1,",width,"}"},) catch unreachable)}); // unsigned digit std.debug.print("Macth digit {} \r\n",.{reg.isMatch( "+12345", std.fmt.allocPrint(allocatorPrint,"^[+-][0-9]{s}{d}{s}$",.{"{1,",width,"}"},) catch unreachable)}); // decimal unsigned scal = 0 std.debug.print("Macth decimal unsigned scal = 0 {} \r\n",.{reg.isMatch( "12345", std.fmt.allocPrint(allocatorPrint,"^[0-9]{s}1,{d}{s}$",.{"{",width,"}"},) catch unreachable)}); var scal :usize = 2; // decimal unsigned scal &gt; 0 std.debug.print("Macth decimal unsigned scal &gt; 0 {} \r\n",.{reg.isMatch( "12345.02", std.fmt.allocPrint(allocatorPrint, "^[0-9]{s}1,{d}{s}[.][0-9]{s}{d}{s}$",.{"{",width,"}","{",scal,"}"} ) catch unreachable)}); _= try stdin.readUntilDelimiterOrEof(buf[0..], '\n'); // decimal signed scal = 0 std.debug.print("Macth decimal signed scal = 0 {} \r\n",.{reg.isMatch( "+12345", std.fmt.allocPrint(allocatorPrint,"^[+-][0-9]{s}1,{d}{s}$",.{"{",width,"}"},) catch unreachable)}); // decimal unsigned scal &gt; 0 std.debug.print("Macth decimal signed scal &gt; 0 {} \r\n",.{reg.isMatch( "+12345.02", std.fmt.allocPrint(allocatorPrint, "^[+-][0-9]{s}1,{d}{s}[.][0-9]{s}{d}{s}$",.{"{",width,"}","{",scal,"}"} ) catch unreachable)}); var i: usize = 0 ; while(i &lt; 5000) : ( i += 1 ) { _=reg.isMatch( "1951-10-12", "^([0-9]{4,4})<a>-</a><a>-</a>$"); } buf = [<em>]u8{0} ** 3; </em>= try stdin.readUntilDelimiterOrEof(buf[0..], '\n'); } ``` <ul> <li> •upgrade 2024-03-23.  </li> <li> •upgrade 2024-06-29.  &nbsp;&nbsp;&nbsp;&larr;&nbsp;zig version 0.13.0 </li> <li> •upgrade 2024-07-01.  &nbsp;&nbsp;&nbsp;&larr;&nbsp;Test Fluent and PCRE "C" Zregex </li> <li> •upgrade 2024-07-22. &nbsp;&nbsp;&nbsp;&larr;&nbsp;Test MVZR and PCRE "C" Zregex </li> <li> •upgrade 2025-03-12. &nbsp;&nbsp;&nbsp;&larr;&nbsp;zig version 0.14.0 </li> </ul>
[]
https://avatars.githubusercontent.com/u/252122?v=4
zig-base32
shavit/zig-base32
2023-05-12T07:59:41Z
Base32 encoder and decoder
master
0
0
0
0
https://api.github.com/repos/shavit/zig-base32/tags
-
[ "base32", "cli", "zig" ]
10
false
2024-07-14T02:53:49Z
true
false
unknown
github
[]
Zig Base32 <blockquote> Base32 library </blockquote> Usage <ol> <li> Encode <code>$ zbase32 Hello JBSWY3DP</code> </li> <li> Decode <code>$ zbase32 -d JBSWY3DP Hello</code> </li> </ol>
[]
https://avatars.githubusercontent.com/u/27089165?v=4
subleq-linear
DivergentClouds/subleq-linear
2023-05-05T15:11:31Z
An implementation of the Subleq OISC using only linear operations on half-precision (16 bit) IEEE-754 floats (and a loop).
main
0
0
0
0
https://api.github.com/repos/DivergentClouds/subleq-linear/tags
BSD-3-Clause
[ "floating-point", "half-precision", "hfluint8", "subleq", "zig" ]
19
false
2025-05-15T13:19:40Z
true
false
unknown
github
[]
An implimentation of the Subleq OISC using only linear operations on half-precision (16 bit) IEEE-754 floats (and a loop). Also contains a hfluint8 implimentation. Dependencies: - zig - Built on 0.14.0 Instructions: $ zig build -Doptimize=ReleaseSafe $ zig-out/bin/subleq-linear [iterations [output file]] Based on http://tom7.org/grad/murphy2023grad.pdf
[]
https://avatars.githubusercontent.com/u/7703829?v=4
pubsuffix
jefromyers/pubsuffix
2023-12-06T03:44:06Z
TLD & Domain parsing for URLs
main
0
0
0
0
https://api.github.com/repos/jefromyers/pubsuffix/tags
MIT
[ "zig" ]
85
false
2023-12-06T03:47:40Z
false
false
unknown
github
[]
Zig URL Parser with Domain and TLD Support What's going on here? This package is my first foray into Zig and is an ongoing project. It adds domain and TLD parsing on top of the standard URI parser. The implementation leverages the <a>Public Suffix List</a> to accurately parse and identify the effective TLD and domains of URLs. As I'm new to Zig, any feedback, suggestions, or contributions are greatly appreciated! License MIT
[]
https://avatars.githubusercontent.com/u/11048462?v=4
iptv-tools
eckelon/iptv-tools
2023-02-26T21:07:18Z
Just a toy project to learn Zig (and to manage my m3u8 playlists)
main
0
0
0
0
https://api.github.com/repos/eckelon/iptv-tools/tags
-
[ "iptv", "iptv-m3u", "zig", "ziglang" ]
2
false
2023-02-26T21:09:11Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/73784979?v=4
hasm
pdegama/hasm
2023-07-05T12:49:30Z
Computer Assembler For x86_64 / amd64 | Dev line...
main
0
0
0
0
https://api.github.com/repos/pdegama/hasm/tags
Apache-2.0
[ "amd64", "asm", "assembly", "computer", "x86-64", "zig" ]
52
false
2023-11-01T17:12:09Z
true
false
unknown
github
[]
hasm Computer Assembler
[]
https://avatars.githubusercontent.com/u/372301?v=4
ziglings
hiroaqii/ziglings
2023-11-18T09:07:36Z
Fork from https://codeberg.org/ziglings/exercises
main
0
0
0
0
https://api.github.com/repos/hiroaqii/ziglings/tags
MIT
[ "zig", "ziglang" ]
1,320
false
2023-12-16T12:43:35Z
true
false
unknown
github
[]
Ziglings ⚠️ Ziglings has moved from GitHub to Codeberg! You are looking at the current Ziglings repo if you are viewing this at https://codeberg.org/ziglings/exercises/ You can also use the handy URL https://ziglings.org to get here! Welcome to Ziglings! This project contains a series of tiny broken programs (and one nasty surprise). By fixing them, you'll learn how to read and write <a>Zig</a> code. Those broken programs need your help! (You'll also save the planet from evil aliens and help some friendly elephants stick together, which is very sweet of you.) This project was directly inspired by the brilliant and fun <a>rustlings</a> project for the <a>Rust</a> language. Indirect inspiration comes from <a>Ruby Koans</a> and the Little LISPer/Little Schemer series of books. Intended Audience This will probably be difficult if you've <em>never</em> programmed before. But no specific programming experience is required. And in particular, you are <em>not</em> expected to have any prior experience with "systems programming" or a "systems" level language such as C. Each exercise is self-contained and self-explained. However, you're encouraged to also check out these Zig language resources for more detail: <ul> <li>https://ziglang.org/learn/</li> <li>https://ziglearn.org/</li> <li>https://ziglang.org/documentation/master/</li> </ul> Also, the <a>Zig community</a> is incredibly friendly and helpful! Getting Started Install a <a>development build</a> of the Zig compiler. (See the "master" section of the downloads page.) Verify the installation and build number of <code>zig</code> like so: <code>$ zig version 0.12.0-dev.xxxx+xxxxxxxxx</code> Clone this repository with Git: <code>$ git clone https://ziglings.org $ cd ziglings.org</code> Then run <code>zig build</code> and follow the instructions to begin! <code>$ zig build</code> Note: The output of Ziglings is the unaltered output from the Zig compiler. Part of the purpose of Ziglings is to acclimate you to reading these. A Note About Versions <strong>Hint:</strong> To check out Ziglings for a stable release of Zig, you can use the appropriate tag. The Zig language is under very active development. In order to be current, Ziglings tracks <strong>development</strong> builds of the Zig compiler rather than versioned <strong>release</strong> builds. The last stable release was <code>0.11.0</code>, but Ziglings needs a dev build with pre-release version "0.12.0" and a build number at least as high as that shown in the example version check above. It is likely that you'll download a build which is <em>greater</em> than the minimum. Once you have a build of the Zig compiler that works with Ziglings, they'll continue to work together. But keep in mind that if you update one, you may need to also update the other. Version Changes Version-0.12.0-dev.1243 * <em>2023-10-24</em> zig 0.12.0-dev.1243 - changes in <code>std.ChildProcess</code>: renamed exec to run - see<a>#5853</a> * <em>2023-06-26</em> zig 0.11.0-dev.4246 - changes in compile step (now it can be null) * <em>2023-06-26</em> zig 0.11.0-dev.3853 - removal of destination type from all cast builtins * <em>2023-06-20</em> zig 0.11.0-dev.3747 - <code>@enumToInt</code> is now <code>@intFromEnum</code> and <code>@intToFloat</code> is now <code>@floatFromInt</code> * <em>2023-05-25</em> zig 0.11.0-dev.3295 - <code>std.debug.TTY</code> is now <code>std.io.tty</code> * <em>2023-04-30</em> zig 0.11.0-dev.2704 - use of the new <code>std.Build.ExecutableOptions.link_libc</code> field * <em>2023-04-12</em> zig 0.11.0-dev.2560 - changes in <code>std.Build</code> - remove run() and install() * <em>2023-04-07</em> zig 0.11.0-dev.2401 - fixes of the new build system - see <a>#212</a> * <em>2023-02-21</em> zig 0.11.0-dev.2157 - changes in <code>build system</code> - new: parallel processing of the build steps * <em>2023-02-21</em> zig 0.11.0-dev.1711 - changes in <code>for loops</code> - new: Multi-Object For-Loops + Struct-of-Arrays * <em>2023-02-12</em> zig 0.11.0-dev.1638 - changes in <code>std.Build</code> cache_root now returns a directory struct * <em>2023-02-04</em> zig 0.11.0-dev.1568 - changes in <code>std.Build</code> (combine <code>std.build</code> and <code>std.build.Builder</code> into <code>std.Build</code>) * <em>2023-01-14</em> zig 0.11.0-dev.1302 - changes in <code>@addWithOverflow</code> (now returns a tuple) and <code>@typeInfo</code>; temporary disabled async functionality * <em>2022-09-09</em> zig 0.10.0-dev.3978 - change in <code>NativeTargetInfo.detect</code> in build * <em>2022-09-06</em> zig 0.10.0-dev.3880 - Ex 074 correctly fails again: comptime array len * <em>2022-08-29</em> zig 0.10.0-dev.3685 - <code>@typeName()</code> output change, stage1 req. for async * <em>2022-07-31</em> zig 0.10.0-dev.3385 - std lib string <code>fmt()</code> option changes * <em>2022-03-19</em> zig 0.10.0-dev.1427 - method for getting sentinel of type changed * <em>2021-12-20</em> zig 0.9.0-dev.2025 - <code>c_void</code> is now <code>anyopaque</code> * <em>2021-06-14</em> zig 0.9.0-dev.137 - std.build.Id <code>.Custom</code> is now <code>.custom</code> * <em>2021-04-21</em> zig 0.8.0-dev.1983 - std.fmt.format() <code>any</code> format string required * <em>2021-02-12</em> zig 0.8.0-dev.1065 - std.fmt.format() <code>s</code> (string) format string required Advanced Usage It can be handy to check just a single exercise: <code>zig build -Dn=19</code> You can also run without checking for correctness: <code>zig build -Dn=19 test</code> Or skip the build system entirely and interact directly with the compiler if you're into that sort of thing: <code>zig run exercises/001_hello.zig</code> Calling all wizards: To prepare an executable for debugging, install it to zig-cache/bin with: <code>zig build -Dn=19 install</code> To get a list of all possible options, run: ``` zig build -Dn=19 -l install Install 019_functions2.zig to prefix path uninstall Uninstall 019_functions2.zig from prefix path test Run 019_functions2.zig without checking output ... ``` What's Covered The primary goal for Ziglings is to cover the core Zig language. It would be nice to cover the Standard Library as well, but this is currently challenging because the stdlib is evolving even faster than the core language (and that's saying something!). Not only would stdlib coverage change very rapidly, some exercises might even cease to be relevant entirely. Having said that, there are some stdlib features that are probably here to stay or are so important to understand that they are worth the extra effort to keep current. Conspicuously absent from Ziglings are a lot of string manipulation exercises. This is because Zig itself largely avoids dealing with strings. Hopefully there will be an obvious way to address this in the future. The Ziglings crew loves strings! Zig Core Language <ul> <li>[x] Hello world (main needs to be public)</li> <li>[x] Importing standard library</li> <li>[x] Assignment</li> <li>[x] Arrays</li> <li>[x] Strings</li> <li>[x] If</li> <li>[x] While</li> <li>[x] For</li> <li>[x] Functions</li> <li>[x] Errors (error/try/catch/if-else-err)</li> <li>[x] Defer (and errdefer)</li> <li>[x] Switch</li> <li>[x] Unreachable</li> <li>[x] Enums</li> <li>[x] Structs</li> <li>[x] Pointers</li> <li>[x] Optionals</li> <li>[x] Struct methods</li> <li>[x] Slices</li> <li>[x] Many-item pointers</li> <li>[x] Unions</li> <li>[x] Numeric types (integers, floats)</li> <li>[x] Labelled blocks and loops</li> <li>[x] Loops as expressions</li> <li>[x] Builtins</li> <li>[x] Inline loops</li> <li>[x] Comptime</li> <li>[x] Sentinel termination</li> <li>[x] Quoted identifiers @""</li> <li>[x] Anonymous structs/tuples/lists</li> <li>[ ] Async &lt;--- ironically awaiting upstream Zig updates</li> <li>[X] Interfaces</li> <li>[X] Bit manipulation</li> <li>[X] Working with C</li> <li>[ ] Interfaces part 2</li> </ul> Zig Standard Library <ul> <li>[X] String formatting</li> <li>[X] Testing</li> <li>[X] Tokenization</li> </ul> Contributing Contributions are very welcome! I'm writing this to teach myself and to create the learning resource I wished for. There will be tons of room for improvement: <ul> <li>Wording of explanations</li> <li>Idiomatic usage of Zig</li> <li>Additional exercises</li> </ul> Please see <a>CONTRIBUTING</a> in this repo for the full details.
[]
https://avatars.githubusercontent.com/u/43842467?v=4
cheesle
nonk123/cheesle
2023-12-10T04:43:26Z
Cheesle is a Wordle clone imbued with cheese!
main
0
0
0
0
https://api.github.com/repos/nonk123/cheesle/tags
MIT
[ "backend", "cheese", "css", "frontend", "html", "javascript", "web", "wordle", "zig" ]
3,440
false
2025-03-18T09:14:31Z
true
false
unknown
github
[]
cheesle A Worlde clone imbued with cheese!
[]
https://avatars.githubusercontent.com/u/13604262?v=4
yazbg
pkdindustries/yazbg
2023-10-06T17:25:22Z
yet another zig block game
main
4
0
0
0
https://api.github.com/repos/pkdindustries/yazbg/tags
-
[ "blocks", "game", "linux", "osx", "raylib", "tetraminos", "windows", "zig", "ziglang" ]
18,916
false
2025-05-22T05:23:59Z
true
true
unknown
github
[ { "commit": "master", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/master.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" }, { "commit": "master", "name": "entt", "tar_url": "https://github.com/prime31/zig-ecs/archive/master.tar.gz...
yazbg yet another zig block game! block games [tm] have always been my goto project for learning a new language. so here we are, my first zig program. (it started as my first zig program, now it's also has a bunch of claude vibes) raylib is used for graphics and input zig-ecs for entities https://www.raylib.com/ https://github.com/prime31/zig-ecs install ```bash git clone https://github.com/pkdindustries/yazbg cd yazbg native zig build run wasm zig build -Dtarget=wasm32-emscripten -Doptimize=ReleaseSmall --sysroot ``` controls <code>left/right: move up: rotate z: rotate down: drop space: hard drop c: swap piece b: next background m: mute n: next music p: pause r: reset</code> tested with zig version: <code>0.14.0</code>
[]
https://avatars.githubusercontent.com/u/121770001?v=4
zig-znippets
levenrok/zig-znippets
2023-10-18T11:32:13Z
Zig Code Snippets for VSCode
main
0
0
0
0
https://api.github.com/repos/levenrok/zig-znippets/tags
MIT
[ "snippets", "visual-studio-code", "vscode", "vscode-extension", "zig" ]
249
false
2024-01-19T12:39:53Z
false
false
unknown
github
[]
<a></a> <a></a> <a></a> Znippets This extension contains code snippets for Ziglang for <a>VSCode</a>. Snippets Below is a list of all available snippets and the triggers of each one. Snippets are categorized into the following 📑: <ul> <li>Standard Library</li> <li>Variables</li> <li>Pointers</li> <li>Types</li> <li>Loops</li> </ul> These snippets also contain a helpful description that can further provide you with more information to help you code better 😎 Some snippets have not been added since ZLS provides an ergonomic and always updated version of them 💪 <blockquote> <strong><em>NOTE:</em></strong> The <strong>⇥</strong> means the <code>TAB</code> key. </blockquote> Standard Library | Trigger | Content | Preview | | :-------: | ------- | -------- | | <code>imstd⇥</code> | import the standard library into the current scope | <code>const std = @import ("std");</code> | | <code>writer⇥</code> | add the writer to the standard output | <code>const stdout = std.io.getStdOut.writer();</code> | Variables | Trigger | Content | Preview | | :-------: | ------- | -------- | | <code>const⇥</code> | declare a constant | <code>const name: type = ;</code> | | <code>var⇥</code> | declare a variable | <code>var name: type = ;</code> | Pointers | Trigger | Content | Preview | | :-------: | ------- | -------- | | <code>ptr⇥</code> | declare a pointer | <code>const name_ptr: *type = &amp;;</code> <code>var name_ptr: *type = &amp;;</code> | | <code>ptrλ⇥</code> | declare a pointer constants | <code>const name_ptr: *const type = &amp;;</code> | Types | Trigger | Content | Preview | | :-------: | ------- | -------- | | <code>fn⇥</code> | declare a function | <code>fn name() void {}</code> | | <code>fn!⇥</code> | declare a function with an error union type | <code>fn name() !void {}</code> | | <code>pfn⇥</code> | declare a public function | <code>pub fn name() void {}</code> | | <code>pfn!⇥</code> | declare a public function with an error union type | <code>pub fn name() !void {}</code> | | <code>arr⇥</code> | declare an array | <code>const name = [_]type{};</code> <code>var name = [_]type{};</code> | | <code>matrix⇥</code> | declare a multidimensional array | <code>const name = [_][_]type{[_]u8{}};</code> <code>var name = [_][_]type{[_]u8{}};</code> | | <code>err⇥</code> | declare an error set | <code>const Error = error {};</code> | | <code>opt⇥</code> | declare a optional | <code>const name: ?type = ;</code> <code>var name: ?type = ;</code> | | <code>enum⇥</code> | declare an enum | <code>const Enum = enum {};</code> | | <code>union⇥</code> | declare an union | <code>const Union = union {};</code> | | <code>struct⇥</code> | declare a struct | <code>const Struct = struct {};</code> | Loops | Trigger | Content | Preview | | :-------: | ------- | -------- | | <code>while⇥</code> | add a while loop | <code>while() : () {}</code> | | <code>switch⇥</code> | add a switch statement | <code>switch () {}</code> |
[]
https://avatars.githubusercontent.com/u/2828351?v=4
Zig-ROM-Compress
bcrist/Zig-ROM-Compress
2023-10-28T15:56:51Z
Simple compression scheme for sparse ROM data
main
0
0
0
0
https://api.github.com/repos/bcrist/Zig-ROM-Compress/tags
MIT
[ "compression", "compression-algorithm", "embedded", "encoding", "rom", "zig", "zig-library", "zig-package", "ziglang" ]
10
false
2024-06-22T15:18:22Z
true
true
0.12.0-dev.2063+804cee3b9
github
[ { "commit": "98cfaaae0abfe7a8bc396846dcca148a75e0b6ed.tar.gz", "name": "Zig-BitHelper", "tar_url": "https://github.com/bcrist/Zig-BitHelper/archive/98cfaaae0abfe7a8bc396846dcca148a75e0b6ed.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/bcrist/Zig-BitHelper" } ]
Zig-Rom-Compress A simple algorithm for in-storage compression of potentially sparse data where the data will be fully uncompressed before usage. The motivating use case is when using a microcontroller to bootstrap an SRAM at reset, which will thereafter function as a lookup table/ROM. Often times such lookup tables may contain several megabytes of highly patterned data, but you'd like to initialize it with just a small/cheap microcontroller, and typically these will have much less than 1MB of flash memory. Note for most data, an LZ-based compressor like DEFLATE will achieve a better compression ratio, but doesn't support sparse data without adding additional metadata. The decompressor for this scheme is also very simple and requires only a few bytes of working RAM. Algorithm The key insight that we make use of is that many data words are likely to be repeated many times, and there may be many "don't care" addresses that we need not initialize at all. Furthermore, the data need not be reconstructed in linear order. The compressor begins by partitioning the data into lists of addresses which point to the same data value. Then it sorts the addresses within those lists, and sorts the partitions based on the data value. It can then use delta compression and RLE on the transformed data. The algorithm works well in most real-world cases where there are many addresses with the same data value, and even better if those addresses appear in contiguous blocks. It is possible, however, (particularly with encrypted or random-like data) that the compressed version may actually be larger.
[]
https://avatars.githubusercontent.com/u/8930210?v=4
ztl
jacksonsalopek/ztl
2024-01-10T01:45:28Z
Zig HTML templating -- made easy
master
0
0
0
0
https://api.github.com/repos/jacksonsalopek/ztl/tags
-
[ "html", "html-template", "zig" ]
33
false
2025-03-25T08:57:33Z
true
false
unknown
github
[]
ztl - Zig Templating Language Zig HTML templating with no dependencies. Core Features <ol> <li>HTML5-compatible</li> <li>Accessible - <code>.aria</code> key available on Props</li> <li>HTMX-compatible - <code>.hx</code> key available on Props</li> <li>(Relatively) Easy to use.</li> </ol> Using ztl Section in progress. Please refer to the tests in <code>src/main.zig</code> for example usage. ```zig const std = @import("std"); const ztl = @import("ztl"); pub fn main() !void { const alloc = std.testing.allocator; var z = ztl.ZTLBuilder.init(alloc); defer z.deinit(); <code>const markup = z.html(Props{ .lang = "en-US", }, &amp;[_]El{ z.head(null, null).el(), z.body(null, null).el(), }); var buf = std.ArrayList(u8).init(alloc); defer buf.deinit(); try markup.render(&amp;buf, true); const renderedText = try buf.toOwnedSlice(); try std.testing.expectEqualStrings("&lt;!DOCTYPE html&gt;&lt;html lang=\"en-US\"&gt;&lt;head&gt;&lt;/head&gt;&lt;body&gt;&lt;/body&gt;&lt;/html&gt;", renderedText); alloc.free(renderedText); </code> } ``` Benchmarks Production-ready benchmarks are available in <code>src/main.zig</code>, which can be compiled with <code>zig build -Doptimize=ReleaseFast</code>. On M1 Max (Mac Studio 2022): <code>ztl.zig average render time: 2248ns, TPS: ~444,839 ztlc.zig average render time: 2790ns, TPS: ~358,423</code> It is expected that the ztlc implementation will outperform the ztl implementation in most cases, but the ztl implementation is still faster in some cases. In static cases, such as the benchmark above, the ztl implementation is faster. In large dynamic cases, it is expected that the ztlc implementation will outperform the ztl implementation due to comptime tag caching.
[ "https://github.com/BratishkaErik/zig-ebuilder" ]
https://avatars.githubusercontent.com/u/135217?v=4
zanzibar
gthvn1/zanzibar
2023-11-24T09:21:39Z
🐵 An interpreter of Monkey lang in Zig 🦎
master
0
0
0
0
https://api.github.com/repos/gthvn1/zanzibar/tags
GPL-3.0
[ "interpreter", "monkeyislang", "zig" ]
54
false
2024-08-18T19:17:25Z
true
false
unknown
github
[]
Zanzibar Red Colobus Monkey Islang The <strong>Zanzibar Red Colobus</strong> is a monkey endemic to Unguja, the main island of the Zanzibar Archipelago. The name was chosen by reference to <a>Monkeylang</a>. And as you probably notice its name starts with a 'Z' and its a reference to <a>Ziglang</a>. Monkey is a programming language that you can build yourself by reading through <a>Writing An Interpreter In Go</a> and <a>Writing A Compiler In Go</a>. So let's give it a try... Thus <a>Zanzibar</a> is an implementation of <a>Monkey</a> in <a>Zig</a> Travel to Monkey Islang <ul> <li>As easy as <code>zig build run</code></li> <li>We will visit <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <strong>Lexer</strong> islang: <code>zig test src/lexer.zig</code> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <strong>Parser</strong> islang <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <strong>AST</strong> islang <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <strong>IOS</strong> islang also known as Internal Object System islang <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <strong>Evaluator</strong> islang</li> </ul>
[]
https://avatars.githubusercontent.com/u/57828948?v=4
mini-bb
ikasoba/mini-bb
2023-03-13T13:27:17Z
small busybox like application
main
0
0
0
0
https://api.github.com/repos/ikasoba/mini-bb/tags
-
[ "zig" ]
6
false
2023-03-13T14:34:38Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/49893724?v=4
minigame-raylib
purple4pur/minigame-raylib
2023-10-12T10:10:57Z
Minigames written in Zig and raylib. Practice Zig. Play with Zig.
master
6
0
0
0
https://api.github.com/repos/purple4pur/minigame-raylib/tags
MIT
[ "game", "osu", "raylib", "zig" ]
101
false
2023-11-01T17:10:58Z
true
true
unknown
github
[ { "commit": "6094869e3e845e90e1e8ae41b98e889fb3e13e78.tar.gz", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/6094869e3e845e90e1e8ae41b98e889fb3e13e78.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" } ]
Minigames in Zig and raylib Practice Zig. Play with Zig. Tested under: <ul> <li>Zig 0.11.0 <a><code>67709b6</code></a></li> <li>raylib-zig <a><code>239d3a2</code></a></li> <li>raylib v4.6-dev <a><code>6094869</code></a></li> </ul> To list all build targets: <code>zig build -l</code> Track progress: purple4pur/minigame-raylib#2. Checkout dev branch for latest changes! Current Available <ul> <li><strong>Pallete</strong>: a simple pallete to go through all named colors in raylib</li> <li><strong>Speedtest</strong>: designed for osu!standard players, which aims to test how well a player can hit streams in game. <a>[Homepage]</a></li> </ul> License MIT. Please read <code>/licenses</code> folder for used/related projects' licenses!
[]
https://avatars.githubusercontent.com/u/71951273?v=4
llvmball
garrisonhh/llvmball
2023-09-26T17:51:00Z
nix flake to make development with llvm painless
master
0
0
0
0
https://api.github.com/repos/garrisonhh/llvmball/tags
-
[ "llvm", "llvm-project", "nix", "zig" ]
5
false
2023-11-01T17:24:33Z
false
false
unknown
github
[]
llvmball I don't want to build or even really touch llvm ever, if I can avoid it. this is a nix flake that produces a nicely packaged llvm tarball for your project. usage llvmball unzips to contain the following structure: - <code>llvmball/include</code> - llvm headers - <code>llvmball/libs</code> - llvm static libraries
[]
https://avatars.githubusercontent.com/u/89562141?v=4
nuko
markjoshwel/nuko
2023-10-25T22:31:39Z
nuko is a small file uploader to [litterbox.]catbox.moe
main
1
0
0
0
https://api.github.com/repos/markjoshwel/nuko/tags
Unlicense
[ "catbox", "litterbox", "zig" ]
15
false
2024-09-06T11:14:09Z
true
true
unknown
github
[]
nuko nuko is a small file uploader to and . it is also an exercise in learning and writing <a>Zig</a>. installing TODO usage <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> album creation and management is not implemented yet. </blockquote> ```text usage: nuko [-h] [-l] [-t {1,12,24,72}] [file, ...] a small file uploader to [litter.]catbox.moe positional arguments: file path(s) to file to read optional arguments: -h, --help show this help message and exit -v, --version show program's version number and exit -l, --litterbox use litterbox.catbox.moe instead of catbox.moe -t {1,12,24,72}, --time {1,12,24,72} (for litterbox) how long the file should be kept -u USERHASH, --userhash USERHASH (for catbox) specify a userhash for non-anonymous uploads -a [SHORT], --album [SHORT] (for catbox) create a new album if short is not specified add an '/edit' '/add' or 'remove' suffix to edit images, add images to and remove images from an already existing album respectively. when given, files parameter are shorts of files already on catbox. <code> shorts are the short identifiers of catbox files. e.g., the short of 'https://files.catbox.moe/0k6bpc.jpg' is '0k6bpc.jpg' same goes for albums, but without the preceding '.../c/' </code> ``` examples <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> the command line parsing in nuko is written from scratch, and as such is not thorough. chaining of flags such as <code>-lt</code> is not supported. </blockquote> <ol> <li>upload a file to catbox.moe anonymously</li> </ol> <code>text nuko file.webm</code> <ol> <li>upload a file to litter.catbox.moe anonymously</li> </ol> <code>text nuko -l file.webm</code> <ol> <li>upload a file to litter.catbox.moe anonymously and set an expiration of 24 hours</li> </ol> <code>text nuko -l -t 24 file.webm</code> <ol> <li>make an album on catbox.moe with two files</li> </ol> <blockquote> <span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span> albums can only be modified if a userhash is given. </blockquote> <code>text nuko -a -u a_unique_user_hash 7lbgmz.jpg wgg3yb.jpg v7u0xs.jpg</code> <ol> <li>remove an image from an album on catbox.moe</li> </ol> <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> when an album has a modification suffix like <code>/edit</code>, <code>/add</code> and <code>remove</code>, files given to nuko are treated as shorts (shortened versions of a catbox URL) of files already on catbox. </blockquote> <code>text nuko -a v90wjs/remove -u a_unique_user_hash 7lbgmz.jpg</code> note on album modification suffixes: <ul> <li> <code>/edit</code> is used to completely change the contents of an album, the list of shorts given to nuko will be the new contents of the album. </li> <li> <code>/add</code> is used to add files to an album, the list of shorts given to nuko will be added to the album. </li> <li> <code>/remove</code> is used to remove files from an album, the list of shorts given to nuko will be removed from the album. </li> </ul> developing TODO licence nuko is free and unencumbered software released into the public domain. For more information, please refer to <a>http://unlicense.org/</a> or the <a>UNLICENCE</a> file.
[]
https://avatars.githubusercontent.com/u/337093?v=4
vp8enc
tetsu-koba/vp8enc
2023-05-07T14:02:39Z
VP8 video encoder for Zig
main
0
0
0
0
https://api.github.com/repos/tetsu-koba/vp8enc/tags
-
[ "video-streaming", "zig" ]
1,592
false
2025-03-06T05:33:22Z
true
false
unknown
github
[]
VP8 video encoder for Zig with libvpx Build It requires header and lib files of libvpx. For example, on Ubuntu: <code>sudo apt install libvpx-dev</code> Then, <code>zig build</code> How to use See test files. ToDo Make this into a package when the official zig package manager is released.
[]
https://avatars.githubusercontent.com/u/137691550?v=4
octopus
octopus-os-org/octopus
2023-06-25T10:32:41Z
An os writen in zig, regard linux as model, the vision is that be simple to understand and change while reliable and powerful, currently on the way going to v0.0.1
dev
0
0
0
0
https://api.github.com/repos/octopus-os-org/octopus/tags
Apache-2.0
[ "os", "zig" ]
5,486
false
2024-06-01T03:29:05Z
false
false
unknown
github
[]
octopus on the way going to v 0.0.1 WIP
[]
https://avatars.githubusercontent.com/u/6756180?v=4
CMake
kassane/CMake
2023-05-26T13:00:27Z
Mirror of CMake - Builded by Zig
zig
0
0
0
0
https://api.github.com/repos/kassane/CMake/tags
NOASSERTION
[ "cmake", "zig" ]
162,646
true
2024-10-29T16:26:45Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/50266711?v=4
zig-spall
Altagos/zig-spall
2023-12-06T19:45:10Z
[mirror] Zig library for generating spall-web profiling reports.
main
0
0
0
0
https://api.github.com/repos/Altagos/zig-spall/tags
MIT
[ "zig" ]
20
false
2024-02-12T11:46:52Z
true
true
0.12.0-dev.3522+b88ae8dbd
github
[]
zig-spall <a></a> Zig library for generating <a>spall-web</a> profiling reports. Tested with Zig version <code>0.12.0-dev.2043+6ebeb85ab</code> Installation First add it as dependencie to your <code>build.zig.zon</code> file: <code>zig .dependencies = .{ .spall = .{ .url = "https://git.sr.ht/~altagos/zig-spall/archive/{{COMMIT}}.tar.gz" .hash = "{{HASH}}" }, }</code> Replace <code>{{COMMIT}}</code> with the latest commit, and <code>{{HASH}}</code> will get generated during the next build (and displayed for you to copy and replace). Then in <code>build.zig</code> add it to your Compile step like this: ```zig const spall = b.dependency("spall", .{ .target = target, .optimize = optimize, .enable = true, // Disabling spall will make any function call a nop (no operation), default: false }); exe.addModule("spall", spall.module("spall")); ``` Usage In your program: ```zig const std = @import("std"); const spall = @import("spall"); pub fn main() !void { try spall.init("./trace/example.spall"); defer spall.deinit(); <code>while (true) { try spall.init_thread(); defer spall.deinit_thread(); const span = spall.trace(@src(), "Hello World", .{}); std.debug.print("Hello World!\n"); span.end(); } </code> } ``` An example with threads is in the <a>example folder</a>. Similar libraries &amp; other profiling libraries <ul> <li><a>zig-tracer</a>: Generic tracing library for Zig, supports multiple backends.</li> </ul> zig-spall is based on <a>zig-tracer</a>'s design. <ul> <li><a>zig-tracy</a>: Easy to use bindings for the tracy client C API.</li> <li><a>ztracy</a>: performance markers for Tracy 0.10</li> </ul> <blockquote> part of <a>michal-z/zig-gamedev</a> </blockquote> TODO <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> add enable and disable options <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> add compatibility with <a>zig-tracer</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> add documentation <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> add test (?) License MIT, see <a>LICENSE</a>
[]
https://avatars.githubusercontent.com/u/17755880?v=4
rpi_pico_examples.zig
rjsberry/rpi_pico_examples.zig
2023-10-13T18:27:51Z
Example project in Zig for the Raspberry Pi Pico.
main
0
0
0
0
https://api.github.com/repos/rjsberry/rpi_pico_examples.zig/tags
0BSD
[ "embedded", "example", "firmware", "raspberry-pi", "raspberry-pi-pico", "zig" ]
361
false
2023-11-01T17:11:35Z
true
true
unknown
github
[ { "commit": "473e797fcc1a890aa13299ebdd22526eb5618193.tar.gz", "name": "rp2040", "tar_url": "https://github.com/rjsberry/rpi_pico.zig/archive/473e797fcc1a890aa13299ebdd22526eb5618193.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/rjsberry/rpi_pico.zig" }, { "commit": "530db...
<em>rpi_pico_examples.zig</em> Example Zig project for the Raspberry Pi Pico microcontroller. Building To build the firmware: <code>zig build</code> The firmware will be placed in <code>zig-out/bin</code>. Running the code While you could upload code the USB bootloader, it's more fun to do everything from <code>zig</code> instead! You will need: <ol> <li>A Raspberry Pi Pico.</li> <li>A Raspberry Pi Debug Probe <em><strong>or</strong></em> a second Pico running [<code>picoprobe</code>]. </li> <li>An installation of OpenOCD.</li> <li>An installation of the GNU ARM embedded toolchain for <code>arm-none-eabi-gdb</code>.</li> </ol> Connect your hardware up as follows: Then run: <code>zig build xrun</code> This will flash the firmware onto your device, then monitor for <a>RTT</a> output. You should see: <code>hello world</code> Printed to the terminal. License The examples in this repository and all other <code>rp2040.zig</code> code is dual licensed under the 0BSD and MIT licenses. The examples contain binary second stage boot code which is licensed by Raspberry Pi (Trading) Ltd. under the terms of the 3-clause BSD license.
[]
https://avatars.githubusercontent.com/u/16360444?v=4
zig-bytepusher
hax0kartik/zig-bytepusher
2023-12-30T09:34:22Z
VM for bytepusher in zig.
main
0
0
0
0
https://api.github.com/repos/hax0kartik/zig-bytepusher/tags
Unlicense
[ "bytepusher", "zig" ]
616
false
2023-12-31T04:31:38Z
true
true
unknown
github
[]
Zig-BytePusher This is a WIP BytePusher VM written in zig as a exploratory exercise done to learn zig. To know more about BytePusher, please read <a>this</a> page. Building This was most recently tested on Windows and confirmed working with Zig 0.12.0-dev.1849+bb0f7d55e Dependencies This project requires SDL2 to compile successfully. What's implemeneted The following subsystems have been implemented: | Subsystem | Status | | :---: | :---: | | Video | &#10004; | | Audio | &#10004; | | Controls | &#10004; |
[]
https://avatars.githubusercontent.com/u/6429037?v=4
zig_aoc
pascalruscher/zig_aoc
2023-05-02T11:06:48Z
🎄"Advent of Code" in Zig ⚡
main
0
0
0
0
https://api.github.com/repos/pascalruscher/zig_aoc/tags
-
[ "advent-of-code", "advent-of-code-2015", "adventofcode", "adventofcode2015", "aoc", "aoc2015", "zig", "ziglang" ]
32
false
2023-05-02T18:21:17Z
true
false
unknown
github
[]
Advent of Code Personal solutions for <a>Advent of Code</a> in <a>Zig</a>. How to run <code>zig build -- &lt;year&gt; &lt;day&gt; &lt;a|b&gt;</code> <code>zig build run -- &lt;year&gt; &lt;day&gt; &lt;a|b&gt;</code> <code>zig build test -- &lt;year&gt; &lt;day&gt; &lt;a|b&gt;</code> <code>zig test &lt;path_to_file.zig&gt;</code> TODO <ul> <li>Add build to run tests for shared code.</li> <li>Add hints and errors for build</li> </ul> About Advent of Code is an annual event created by <a>Eric Wastl</a> and free for anyone to join. You can read more about it <a>here</a>.
[]
https://avatars.githubusercontent.com/u/24578855?v=4
zpem
deatil/zpem
2023-08-14T08:52:51Z
A pem parse and encode library for Zig.
main
0
0
0
0
https://api.github.com/repos/deatil/zpem/tags
Apache-2.0
[ "ecdsa-pem", "parse-pem", "pem", "rsa-pem", "zig", "zig-pem" ]
19
false
2025-03-07T11:15:20Z
true
true
0.14.0-dev.3451+d8d2aa9af
github
[]
zpem A pem parse and encode library for Zig. Env <ul> <li>Zig &gt;= 0.14.0-dev.3451+d8d2aa9af</li> </ul> ### Adding zpem as a dependency Add the dependency to your project: <code>sh zig fetch --save=zpem git+https://github.com/deatil/zpem#main</code> or use local path to add dependency at <code>build.zig.zon</code> file <code>zig .{ .dependencies = .{ .zpem = .{ .path = "./lib/zpem", }, ... }, ... }</code> And the following to your <code>build.zig</code> file: <code>zig const zpem_dep = b.dependency("zpem", .{}); exe.root_module.addImport("zpem", zpem_dep.module("zpem"));</code> The <code>zpem</code> structure can be imported in your application with: <code>zig const zpem = @import("zpem");</code> Get Starting <ul> <li>parse pem</li> </ul> ~~~zig const std = @import("std"); const zpem = @import("zpem"); pub fn main() !void { const bytes = "-----BEGIN RSA PRIVATE-----\n" ++ "ABC: thsasd \n" ++ "\n" ++ "MIIBmTCCAUegAwIBAgIBKjAJBgUrDgMCHQUAMBMxETAPBgNVBAMTCEF0bGFudGlz\n" ++ "MB4XDTEyMDcwOTAzMTAzOFoXDTEzMDcwOTAzMTAzN1owEzERMA8GA1UEAxMIQXRs\n" ++ "YW50aXMwXDANBgkqhkiG9w0BAQEFAANLADBIAkEAu+BXo+miabDIHHx+yquqzqNh\n" ++ "Ryn/XtkJIIHVcYtHvIX+S1x5ErgMoHehycpoxbErZmVR4GCq1S2diNmRFZCRtQID\n" ++ "AQABo4GJMIGGMAwGA1UdEwEB/wQCMAAwIAYDVR0EAQH/BBYwFDAOMAwGCisGAQQB\n" ++ "gjcCARUDAgeAMB0GA1UdJQQWMBQGCCsGAQUFBwMCBggrBgEFBQcDAzA1BgNVHQEE\n" ++ "LjAsgBA0jOnSSuIHYmnVryHAdywMoRUwEzERMA8GA1UEAxMIQXRsYW50aXOCASow\n" ++ "CQYFKw4DAh0FAANBAKi6HRBaNEL5R0n56nvfclQNaXiDT174uf+lojzA4lhVInc0\n" ++ "ILwpnZ1izL4MlI9eCSHhVQBHEp2uQdXJB+d5Byg=\n" ++ "-----END RSA PRIVATE-----\n"; <code>const allocator = std.heap.page_allocator; var p = try zpem.decode(allocator, bytes); defer p.deinit(); std.debug.print("pem type: {s}\n", .{p.type}); std.debug.print("pem bytes: {x}\n", .{p.bytes}); // get header data const header = p.headers.get("ABC").?; std.debug.print("pem header: {s}\n", .{header}); </code> } ~~~ <ul> <li>encode pem</li> </ul> ~~~zig const std = @import("std"); const zpem = @import("zpem"); pub fn main() !void { const alloc = std.heap.page_allocator; <code>// var pp = zpem.Block.initWithType(alloc, "RSA PRIVATE"); var pp = zpem.Block.init(allocator); pp.type = "RSA PRIVATE"; try pp.headers.put("TTTYYY", "dghW66666"); try pp.headers.put("Proc-Type", "4,Encond"); pp.bytes = "pem bytes"; const allocator = std.heap.page_allocator; var encoded_pem = try zpem.encode(allocator, pp); std.debug.print("pem encoded: {s}\n", .{encoded_pem}); </code> } ~~~ LICENSE <ul> <li>The library LICENSE is <code>Apache2</code>, using the library need keep the LICENSE.</li> </ul> Copyright <ul> <li>Copyright deatil(https://github.com/deatil).</li> </ul>
[]
https://avatars.githubusercontent.com/u/17755880?v=4
biquad.zig
rjsberry/biquad.zig
2023-09-14T17:07:46Z
Biquad (second order IIR) filters in Zig.
main
0
0
0
0
https://api.github.com/repos/rjsberry/biquad.zig/tags
0BSD
[ "digital-signal-processing", "embbeded", "zig" ]
1,746
false
2023-11-01T17:25:13Z
false
false
unknown
github
[]
<em>biquad.zig</em> Biquad (second order IIR) filters in Zig Dual licensed under the 0BSD and MIT licenses. Usage ```zig const biquad = @import("biquad.zig"); const Biquad = biquad.Biquad; const Coefficients = biquad.Coefficients; const DirectFormI = biquad.DirectFormI; const coeffs = Coefficients(f32).lowpass(.{ .fs = 32_000, // sampling frequency (hz) .f0 = 200, // cutoff frequency (hz) .q = 0.707107 // quality factor, defaults to 1/sqrt(2) }); var filter = Biquad(f32, DirectFormI).init(coeffs); const y = filter.filter(x); // filter an f32 value through the biquad ```
[]
https://avatars.githubusercontent.com/u/25585136?v=4
bf-interpreter
DanikVitek/bf-interpreter
2023-11-26T12:36:24Z
BrainFuck interpreter written in Zig
main
0
0
0
0
https://api.github.com/repos/DanikVitek/bf-interpreter/tags
-
[ "bf", "brainfuck", "brainfuck-interpreter", "zig", "ziglang" ]
8
false
2023-11-26T12:45:00Z
true
false
unknown
github
[]
bf-interpreter To run the interpreter write your BF code in a separate file and provide the path to the file as an argument to the executable ```sh <blockquote> bf-interpreter .\examples\hello_world.b ``` </blockquote>
[]
https://avatars.githubusercontent.com/u/533078?v=4
els
harehare/els
2023-02-13T13:29:24Z
els is a powerful ls for pros.
master
0
0
0
0
https://api.github.com/repos/harehare/els/tags
MIT
[ "command-line", "ls", "zig" ]
84
false
2023-02-13T14:04:48Z
true
false
unknown
github
[]
# [![MIT License](http://img.shields.io/badge/license-MIT-blue.svg?style=flat)](LICENSE) ![](https://github.com/harehare/els/workflows/tests/badge.svg?branch=master) els is a powerful ls for pros. - shows useful icons next to file and folder names. - environment variables can be used to change the default options. - can be displayed in json, jsonl, csv, and other formats. --- ## cli options ### Display options - **-1**, **--oneline** Display one entry per line. - **-l**, **--long** Display extended file metadata as a table. - **-G**, **--grid** Display entries as a grid (default). - **-F**, **--classify** Display type indicator by file names - **-c**, **--csv** Display entries as csv - **-j**, **--json** Display entries as json - **-J**, **--jsonl** Display entries as jsonl - **-p**, **--path** Display full path - **-R**, **--recurse** Recurse into directories - **--color COLOR** Use terminal colours (always, never) - **--icons ICONS** Display icons (nerd, unicode) - **--no-dir-name** Don't display dir name ### Environment variables ```bash # Display entries as a grid (default). ELS_DISPLAY_GRID=true # Display one entry per line. ELS_DISPLAY_ONELINE=false # Display extended file metadata as a table. ELS_DISPLAY_LONG=false # Display entries as csv ELS_DISPLAY_CSV=false # Display type indicator by file names ELS_DISPLAY_CLASSIFY=false # Display entries as json ELS_DISPLAY_JSON=false # Display entries as jsonl ELS_DISPLAY_JSONL=false # Recurse into directories ELS_DISPLAY_RECURSE=false # Display icons (nerd, unicode) ELS_DISPLAY_ICONS=none # Display full path ELS_DISPLAY_PATH=false # Use terminal colours (always, never) ELS_DISPLAY_COLOR_STYLE=always ``` ### Filtering and sorting options - **-a**, **--all** Show hidden and 'dot' files. - **-r**, **--reverse** Reverse the sort order - **-s**, **--sort SORT_FIELD** Which field to sort by (choices: name, extension, size, modified, accessed, created, inode) - **-L**, **--level DEPTH** Limit the depth of recursion - **-D**, **--only-dirs** List only directories - **-e**, **--exclude** EXCLUDE Do not show files that match the given regular expression - **-o**, **--only** ONLY Only show files that match the given regular expression - **--group-directories-first** List directories before other files ### Environment variables ```bash # Show hidden and 'dot' files. ELS_FILTRING_AND_SORTING_ALL=true # Reverse the sort order ELS_FILTRING_AND_SORTING_REVERSE=false # List only directories ELS_FILTRING_AND_SORTING_ONLY_DIRS=false # Which field to sort by (choices: name, extension, size, modified, accessed, created, inode) ELS_FILTRING_AND_SORTING_SORT=kind # Limit the depth of recursion ELS_FILTRING_AND_SORTING_LEVEL=128 # List directories before other files ELS_GROUP_DIRECTORIES_FIRST=false # Do not show files that match the given regular expression ELS_FILTRING_AND_SORTING_EXCLUDE="\.git" # ONLY Only show files that match the given regular expression ELS_FILTRING_AND_SORTING_ONLY=".*\.zig" ``` ### Long view, csv and json options - **-B**, **--bytes** List file sizes in bytes - **-g**, **--group** List each file's group - **-i**, **--inode** List each file's inode number - **-H**, **--header** Add a header row to each column - **-U**, **--created** Use the created timestamp field - **-u**, **--accessed** Use the accessed timestamp field - **-m**, **--modified** Use the modified timestamp field - **-n**, **--numeric** List numeric user and group IDs - **--all-fields** Show all fields - **--blocks** Show number of file system blocks - **--links** List each file’s number of hard links - **--no-permissions** Suppress the permissions field - **--no-filesize** Suppress the filesize field - **--no-dir-name** Don't display dir name - **--no-user** Suppress the user field - **--no-time** Suppress the time field - **--time-style** How to format timestamps (default, iso, long-iso, timestamp) - **--octal-permissions** List each file's permission in octal format ### Environment variables ```bash # List each file's inode number ELS_LONG_VIEW_INODE=false # List each file's group ELS_LONG_VIEW_GROUP=false # Use the created timestamp field ELS_LONG_VIEW_CREATED=false # Use the accessed timestamp field ELS_LONG_VIEW_ACCESSED=false # Use the modified timestamp field ELS_LONG_VIEW_MODIFIED=false # Add a header row to each column ELS_LONG_VIEW_HEADER=false # Suppress the filesize field ELS_LONG_VIEW_NO_FILE_SIZE=false # Suppress the user field ELS_LONG_VIEW_NO_USER=false # Suppress the time field ELS_LONG_VIEW_NO_TIME=false # Suppress the permissions field ELS_LONG_VIEW_NO_PERMISSIONS=false # How to format timestamps (default, iso, long-iso, timestamp) ELS_LONG_VIEW_TIME_STYLE=default # List file sizes in bytes ELS_LONG_VIEW_BYTES=false # List each file's permission in octal format ELS_LONG_VIEW_OCTAL_PERMISSIONS=false # Show number of file system blocks ELS_LONG_VIEW_BLOCKS=false # List numeric user and group IDs ELS_LONG_VIEW_NUMERIC=false # List each file’s number of hard links ELS_LONG_VIEW_LINKS=false # Don't display dir name ELS_LONG_VIEW_NO_DIR_NAME=false # Show all fields ELS_LONG_VIEW_ALL_FIELDS=false ``` ## Installation ### Homebrew TODO: ### Manual ``` just install ``` ## Development ``` just run ``` ## Testing ``` $ just test ``` ## License [MIT](http://opensource.org/licenses/MIT)
[]
https://avatars.githubusercontent.com/u/85725475?v=4
preimp
elijah-team/preimp
2023-03-28T03:18:46Z
null
main
0
0
0
0
https://api.github.com/repos/elijah-team/preimp/tags
-
[ "imgui", "zig" ]
6,822
true
2023-03-28T03:23:54Z
true
false
unknown
github
[]
Prototyping interactions for <a>imp</a> without getting bottlenecked on language design. <code>bash nix-shell zig build test zig build run_native</code>
[]