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https://avatars.githubusercontent.com/u/12397229?v=4
zbackoff
flowerinthenight/zbackoff
2024-07-24T06:55:11Z
Jittered backoff implementation in Zig.
main
0
2
1
2
https://api.github.com/repos/flowerinthenight/zbackoff/tags
MIT
[ "backoff", "jitter", "retry", "zig", "ziglang" ]
36
false
2025-03-18T17:59:47Z
true
true
unknown
github
[]
<a></a> (This repo is mirrored to <a>https://codeberg.org/flowerinthenight/zbackoff</a>). <strong>zbackoff</strong> implements jittered backoff. Useful when retrying operations that can potentially fail (i.e. network calls). The implementation is based on <a>this article</a> from the AWS Architecture Blog. You can use it like so: ``` zig const std = @import("std"); const zbackoff = @import("zbackoff"); fn funcThatCanFail() !u64 { _ = try std.time.Instant.now(); std.debug.print("funcThatFails()\n", .{}); return error.UnwantedResult1; } pub fn main() void { var bo = zbackoff.Backoff{}; for (0..3) |_| { const result = funcThatCanFail() catch { std.time.sleep(bo.pause()); continue; }; _ = result; break; } } ```
[ "https://github.com/flowerinthenight/zgroup" ]
https://avatars.githubusercontent.com/u/1671644?v=4
zjxl
arrufat/zjxl
2024-04-08T00:26:21Z
Load and save JPEG-XL images in Zig
master
0
2
0
2
https://api.github.com/repos/arrufat/zjxl/tags
MIT
[ "image", "jpeg-xl", "jpegxl", "jxl", "zig" ]
8
false
2024-10-30T21:38:20Z
true
true
unknown
github
[]
404
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https://avatars.githubusercontent.com/u/28966224?v=4
kewpie
weskoerber/kewpie
2024-02-10T18:28:15Z
A simple query string parser for Zig.
main
0
2
0
2
https://api.github.com/repos/weskoerber/kewpie/tags
MIT
[ "zig", "zig-package", "ziglang" ]
23
false
2025-04-04T22:37:54Z
true
true
0.14.0
github
[]
<a></a> <a></a> Kewpie A simple query string parser for zig. Getting Started Prerequisites <ul> <li><a>Zig</a> (<code>0.14.0</code> or newer)<ul> <li>If using Zig <code>0.12</code> and <code>0.13</code>, use the <a><code>zig-0.12</code></a> branch</li> </ul> </li> </ul> Installation <ol> <li> Add kewpie as a dependency in your project using Zig's package manager <code>console zig fetch --save git+https://github.com/weskoerber/kewpie.git#0.1.1</code> </li> <li> Add kewpie module to your <code>build.zig</code> <code>zig const kewpie = b.dependency("kewpie", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("kewpie", kewpie.module("kewpie"));</code> </li> </ol> Usage <ul> <li> Parse entire query string into a hash map ```zig const std = @import("std"); const kewpie = @import("kewpie"); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer if (gpa.deinit() != .ok) @panic("leak"); <code>const uri = try std.Uri.parse("https://example.com?hello=world"); const query_params = try kewpie.parse(gpa.allocator(), uri); defer query_params.deinit(); if (query_params.get("hello")) |value| { // `value` holds the value `world` // ... } </code> } ``` </li> <li> Parse the query string into an iterator ```zig const std = @import("std"); const kewpie = @import("kewpie"); pub fn main() !void { const uri = try std.Uri.parse("https://example.com?hello=world"); <code>var query_params = kewpie.iter(uri); while (query_params.next()) |param| { // `param` holds a QueryParam struct // ... } </code> } ``` </li> </ul>
[]
https://avatars.githubusercontent.com/u/79172854?v=4
x-client
nickelca/x-client
2024-08-06T07:34:58Z
X11 client library for Zig
master
0
2
0
2
https://api.github.com/repos/nickelca/x-client/tags
MIT
[ "cross-platform", "windowing", "x11", "zig", "zig-package" ]
78
false
2025-05-10T00:02:45Z
true
true
0.13.0
github
[]
Inspired by @marler8997's zigx at https://github.com/marler8997/zigx/
[]
https://avatars.githubusercontent.com/u/24578855?v=4
zig-md4
deatil/zig-md4
2024-05-18T04:51:42Z
A MD4 hash function library for Zig
main
0
2
0
2
https://api.github.com/repos/deatil/zig-md4/tags
Apache-2.0
[ "md4", "zig", "zig-md4" ]
14
false
2025-03-24T07:04:51Z
true
true
0.14.0-dev.3451+d8d2aa9af
github
[]
Zig-MD4 zig-md4 is a MD4 hash function for Zig. Env <ul> <li>Zig &gt;= 0.14.0-dev.3451+d8d2aa9af</li> </ul> Adding zig-md4 as a dependency Add the dependency to your project: <code>sh zig fetch --save=zig-md4 git+https://github.com/deatil/zig-md4#main</code> or use local path to add dependency at <code>build.zig.zon</code> file <code>zig .{ .dependencies = .{ .@"zig-md4" = .{ .path = "./lib/zig-md4", }, ... }, ... }</code> And the following to your <code>build.zig</code> file: <code>zig const zig_md4_dep = b.dependency("zig-md4", .{}); exe.root_module.addImport("zig-md4", zig_md4_dep.module("zig-md4"));</code> The <code>zig-md4</code> structure can be imported in your application with: <code>zig const zig_md4 = @import("zig-md4");</code> Get Starting ~~~zig const std = @import("std"); const MD4 = @import("zig-md4").MD4; pub fn main() !void { var out: [16]u8 = undefined; <code>var h = MD4.init(.{}); h.update("abc"); h.final(out[0..]); // output: a448017aaf21d8525fc10ae87aa6729d std.debug.print("output: {x}\n", .{out}); </code> } ~~~ LICENSE <ul> <li>The library LICENSE is <code>Apache2</code>, using the library need keep the LICENSE.</li> </ul> Copyright <ul> <li>Copyright deatil(https://github.com/deatil).</li> </ul>
[]
https://avatars.githubusercontent.com/u/46355873?v=4
zique
l3r8yJ/zique
2024-07-20T18:14:23Z
Message broker library written in zig
master
3
2
0
2
https://api.github.com/repos/l3r8yJ/zique/tags
MIT
[ "messaging", "zig" ]
22
false
2025-05-08T04:32:36Z
true
true
0.13.0
github
[]
404
[]
https://avatars.githubusercontent.com/u/15544577?v=4
zig-tidy
jacobly0/zig-tidy
2024-05-04T15:33:27Z
HTML Tidy packaged for Zig
main
0
2
0
2
https://api.github.com/repos/jacobly0/zig-tidy/tags
MIT
[ "zig" ]
1
false
2024-12-29T04:07:05Z
true
true
unknown
github
[ { "commit": "5.8.0", "name": "tidy", "tar_url": "https://github.com/htacg/tidy-html5/archive/5.8.0.tar.gz", "type": "remote", "url": "https://github.com/htacg/tidy-html5" } ]
tidy This is <a>tidy</a>, packaged for <a>Zig</a>.
[]
https://avatars.githubusercontent.com/u/9300391?v=4
learn-cs
fpsvogel/learn-cs
2024-08-03T14:16:57Z
Learning resources for computer science, C, etc.
main
0
2
0
2
https://api.github.com/repos/fpsvogel/learn-cs/tags
-
[ "awesome-lists", "books", "c", "computer-science", "learning-resources", "low-level-programming", "systems-programming", "zig" ]
54
false
2025-03-05T11:13:05Z
false
false
unknown
github
[]
Learn Computer Science and Low-Level Programming How computers work <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 💲<a>Code: The Hidden Language of Computer Hardware and Software</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>NandGame</a> and solutions: <a>1</a>, <a>2</a>, <a>3</a> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> From Nand to Tetris: <a>Part 1</a>, <a>Part 2</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>Turing Complete</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>Digital Design and Computer Architecture</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Build a computer in <a>CircuitVerse</a> or <a>Logisim Evolution</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Arithmazium</a> Zig <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Introduction to Zig: a project-based book</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Zig - "Learn" page listing other resources</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Zig + raylib: <a>raylib-zig</a> (based on <a>RayZig</a>?), <a>examples</a>, <a>a template with raygui</a> C <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>C Programming: A Modern Approach</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>CS50 problem sets (1-5)</a> and solutions: <a>1</a>, <a>2</a>, <a>3</a>, <a>4</a>, <a>5</a>, <a>6</a>, <a>7</a>, <a>8</a>, <a>9</a>, <a>10</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Tutorial on pointers and arrays in C</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Exercism - C</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Advent of Code: <a>CLI/runner written in C</a>; I can't find any repos with solutions for all years, but probably there are repos with solutions for a specific year. <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Look into other "better C" languages besides Zig: <a>Odin</a>, <a>Beef</a>, <a>V</a>, <a>Jai</a>, <a>C3</a>, <a>MiniLang</a>, and <a>others</a> (minus the C++ replacements like Rust, which are too complex for my purposes) C game programming <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Handmade Hero videos</a> plus <a>Handmade Penguin</a> to follow along in Linux <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Handmade Quake videos</a> and <a>source code</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Kohi Game Engine videos</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Make a game, taking inspiration from <a>high_impact</a>, <a>raylib</a>, <a>Box2D 3.x</a> (or see <a>box2d-raylib</a>) - Or make a text-based game: see <a>How to program a text adventure in C</a> and <a>Knuth's C port of Colossal Cave Adventure</a> (which, incidentally, is an example of <em>literate programming</em>, now reincarnated in <a>Entangled</a>) - <a>Handmade Network</a> Data Structures and Algorithms <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 💲<a>Data Structures and Algorithms in Java</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>The Algorithm Design Manual</a> plus <a>lecture videos</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>Algorithm Design</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>Algorithms</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>Introduction to Algorithms</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Practice on LeetCode using a familiar high-level language (for me Ruby). - Ruby solutions: <a>1</a>, <a>2</a>, <a>3</a>, <a>4</a>, <a>5</a> - <a>Algorithms Ruby gem</a> that is <a>included in the LeetCode environment</a>. <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Practice on LeetCode using a low-level language such as C. Operating systems, etc. <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> 💲<a>Operating Systems: Three Easy Pieces</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Dive into Systems</a> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 💲<a>Computer Systems: A Programmer's Perspective</a> Compilers <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Crafting Interpreters</a> Ruby C extensions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>A Rubyist's Walk Along the C-side</a>
[]
https://avatars.githubusercontent.com/u/57362253?v=4
toolbox
tiawl/toolbox
2024-03-14T18:50:56Z
A toolkit to package & maintain C APIs for @ziglang
trunk
0
2
3
2
https://api.github.com/repos/tiawl/toolbox/tags
Unlicense
[ "spaceporn", "zig", "zig-package", "ziglang" ]
172
false
2025-05-09T12:07:24Z
true
true
0.14.0
github
[]
Toolbox A toolkit to package &amp; maintain C APIs for <a>Zig</a> Important note This package was originally thought for the <a>tiawl/spaceporn</a> dependencies chain. It is actively used in it. BUT it is also possible to use it in other projects. However maybe some features are always binded to its original conception guideline. For this reason, this repository is open to breaking proposals. So if you are using it for your own needs, expect breaking (but also documented) changes for each release. If you want to see how to use it you can check repositories list into the <a>CICD reminder section</a>. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/vulkan.zig</a> * <a>tiawl/wayland.zig</a> * <a>tiawl/X11.zig</a> * <a>tiawl/glfw.zig</a> * <a>tiawl/cimgui.zig</a> * <a>tiawl/spirv.zig</a> * <a>tiawl/glslang.zig</a> * <a>tiawl/shaderc.zig</a> License This repository is dedicated to the public domain. See the LICENSE file for more details.
[ "https://github.com/tiawl/X11.zig", "https://github.com/tiawl/cimgui.zig", "https://github.com/tiawl/glfw.zig", "https://github.com/tiawl/glslang.zig", "https://github.com/tiawl/libjq.zig", "https://github.com/tiawl/oniguruma.zig", "https://github.com/tiawl/shaderc.zig", "https://github.com/tiawl/spir...
https://avatars.githubusercontent.com/u/85748765?v=4
gc.zig
johan0A/gc.zig
2024-07-01T00:16:03Z
a Zig garbage collector interface for the bdwgc garbage collector.
main
0
2
0
2
https://api.github.com/repos/johan0A/gc.zig/tags
MIT
[ "zig", "zig-library", "zig-package", "ziglang" ]
1,296
false
2025-02-26T00:50:12Z
true
true
unknown
github
[]
<blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Dont use this for anything serious </blockquote> gc.zig a <a>Zig</a> garbage collector package that provides a garbage collector interface as well as the <a>bdwgc Boehm GC</a> garbage collector and more. Usage ```zig const zig_gc = @import("zig_gc"); pub fn main() !void { // create a new garbage collector interface const gc = zig_gc.BdwGarbageCollector.gc(); <code>// coerce the gc interface to the standard allocator interface before passing it to ArrayList var list = std.ArrayList(u8).init(gc.allocator()); try list.appendSlice("Hello"); try list.appendSlice(" World"); std.debug.print("{s}\n", .{list.items}); // the program will exit without memory leaks :D </code> } <code>`` Why use a specialized garbage collector interface? (</code>Gc`) 1. It signals to the caller that the function was made with the intention of using a garbage collector. 2. (not yet implemented) The garbage collector can benefit from more information being passsed in about the allocation for better performance. For example, if the allocationg contains pointers or not. And that is not possible with the standard allocator interface. otherwise, the BdwGarbageCollector acts similarely to a standard allocator and can be used with the standard allocator interface by using <code>Gc.allocator(self: Gc)</code> or <code>BdwGarbageCollector.allocator()</code>. install <ol> <li>Add <code>zig_gc</code> to the depency list in <code>build.zig.zon</code>: </li> </ol> <code>sh zig fetch --save https://github.com/johan0A/gc.zig/archive/refs/tags/0.2.0.tar.gz</code> <ol> <li>Config <code>build.zig</code>:</li> </ol> ```zig ... const zig_gc = b.dependency("zig_gc", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("zig_gc", zig_gc.module("zig_gc")); ... ``` License Licensed under the <a>MIT License</a>.
[]
https://avatars.githubusercontent.com/u/60897190?v=4
zig-result
Remy2701/zig-result
2024-06-16T17:15:21Z
A zig library to add payload to errors.
main
0
2
0
2
https://api.github.com/repos/Remy2701/zig-result/tags
-
[ "error-handling", "zig" ]
1,496
false
2025-02-01T13:25:49Z
true
true
0.13.0
github
[]
Zig Result This is a library for creating and using results (similar to the ones in Rust). Those results allows you to give more information about an error such as a description. <strong>Zig Version:</strong> 0.13.0 Installation You can either manually install the library, or automatically. Manual You can install the library by adding it to the build.zig.zon file, either manually like so: <code>zig .{ ... .dependencies = .{ .@"zig-result" = .{ .url = "https://github.com/Remy2701/zig-result/archive/main.tar.gz", .hash = "...", } } ... }</code> The hash can be found using the builtin command: <code>sh zig fetch https://github.com/Remy2701/zig-result/archive/main.tar.gz</code> Automatic Or you can also add it automatically like so: <code>sh zig fetch --save https://github.com/Remy2701/zig-result/archive/main.tar.gz</code> Adding the module to your project Then in the <code>build.zig</code>, you can add the following: ```zig const zig_result = b.dependency("zig-result", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("result", zig_result.module("zig-result")); ``` The name of the module (<code>result</code>) can be changed to whatever you want. Finally in your code you can import the module using the following: <code>zig const result = @import("result");</code> Example ```zig const std = @import("std"); const Result = @import("result").Result; pub fn main() !void { const ErrorPayload = union(enum) { InvalidCharacter: u8, Unknown: struct { message: []const u8, }, }; <code>const ResultType = Result(i32, ErrorPayload); const result = ResultType.ok(42); const value = try result.unwrap(); std.debug.print("value: {d}\n", .{value}); unwrapCaptureExample: { var payload: ErrorPayload = undefined; _ = result2.unwrapCapture(&amp;payload) catch |err| { std.debug.print("Error: {s} / {}\n", .{ @errorName(err), payload }); break :unwrapCaptureExample; }; } </code> } ``` More examples can be found in the tests, by navigating to the location of <a><code>Result</code></a>.
[]
https://avatars.githubusercontent.com/u/20795890?v=4
flymake-ziglint
flymake/flymake-ziglint
2024-02-29T09:52:28Z
Flymake for ziglint
master
0
2
2
2
https://api.github.com/repos/flymake/flymake-ziglint/tags
GPL-3.0
[ "elisp", "emacs", "zig", "ziglint" ]
32
false
2025-04-22T23:16:36Z
false
false
unknown
github
[]
<a></a> <a></a> flymake-ziglint <blockquote> Flymake for ziglint </blockquote> <a></a> 💾 Installation In your <code>init.el</code>: <code>elisp (require 'flymake-ziglint) (add-hook 'zig-mode-hook 'flymake-ziglint-load)</code> 🛠️ Contribute <a></a> <a></a> <a></a> <a></a> If you would like to contribute to this project, you may either clone and make pull requests to this repository. Or you can clone the project and establish your own branch of this tool. Any methods are welcome! 🔬 Development To run the test locally, you will need the following tools: <ul> <li><a>Eask</a></li> <li><a>Make</a> (optional)</li> </ul> Install all dependencies and development dependencies: <code>sh eask install-deps --dev</code> To test the package's installation: <code>sh eask package eask install</code> To test compilation: <code>sh eask compile</code> <strong>🪧 The following steps are optional, but we recommend you follow these lint results!</strong> The built-in <code>checkdoc</code> linter: <code>sh eask lint checkdoc</code> The standard <code>package</code> linter: <code>sh eask lint package</code> <em>📝 P.S. For more information, find the Eask manual at https://emacs-eask.github.io/.</em> ⚜️ License This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <a>https://www.gnu.org/licenses/</a>. See <a><code>LICENSE</code></a> for details.
[]
https://avatars.githubusercontent.com/u/85748765?v=4
zig-linear-algebra
johan0A/zig-linear-algebra
2024-07-17T15:01:46Z
This package is a simple linear algebra library writen entirely in Zig.
main
0
2
0
2
https://api.github.com/repos/johan0A/zig-linear-algebra/tags
MIT
[ "zig", "zig-library", "zig-package", "ziglang" ]
79
false
2025-04-28T19:13:56Z
true
true
unknown
github
[]
This library is a simple linear algebra library. This library was written for my own use, and will be extended and optimized as I need it.
[]
https://avatars.githubusercontent.com/u/364548?v=4
ptail
siadat/ptail
2024-03-21T01:33:19Z
view stdout/stderr of a process
main
0
2
0
2
https://api.github.com/repos/siadat/ptail/tags
-
[ "cat", "linux", "ptrace", "strace", "zig" ]
39
false
2024-12-23T09:07:35Z
true
false
unknown
github
[]
ptail ptail (process tail) is a simple tool for viewing the stdout and stderr of a process. Think of it as tail -f for the output of other processes. Usage There are two ways to use ptail (similar to strace): ptail a new process (with a given program), or ptail an exiting process (with PID). ```bash new process ./zig-out/bin/ptail PROGRAM [ARGS...] ``` ```bash exiting process sudo ./zig-out/bin/ptail -p PID ``` When would it be useful? <ol> <li> There are situations in which the stdout and stderr of a process are captured and not shown. For example, <code>zig build test</code> with <a>.test_server_mode</a> captures stdout and stderr of processes and does not show them until the end of tests. If a test is blocked, nothing is shown and you cannot do printf debugging. You can use the following command to see the output of the tests as they are running: <code>./zig-out/bin/ptail /usr/bin/bash -c 'zig build test'</code> </li> <li> The process is running in the background and its stdout is either not written to disk, or you don't know where it is. For example, you can inspect what your language server (eg zls) is printing with the following command: <code>sudo ./zig-out/bin/ptail -p $(ps -C "zls" -o pid= | head -1)</code> </li> </ol> Example Monitor new process <code>bash ./zig-out/bin/ptail /usr/bin/bash -c 'ping localhost &gt; /dev/null'</code> Monitor existing process ```bash terminal 1 ping localhost &gt; /dev/null ``` ```bash terminal 2 sudo ./zig-out/bin/ptail -p $(ps -C "ping" -o pid= | head -1) 64 bytes from localhost (::1): icmp_seq=1 ttl=64 time=0.058 ms 64 bytes from localhost (::1): icmp_seq=2 ttl=64 time=0.067 ms ... ``` Asciinema <a></a> Build <code>zig build</code> <ul> <li>Requires Linux kernel 5.3 or later, but let me know if you need support for older kernels. We just need to bring back the code removed in <a>commit/ceedab19</a> for systems where PTRACE_SYSCALL_INFO_EXIT is not available.</li> <li>Tested with Zig version 0.12.0-dev.3496+a2df84d0f</li> </ul> Test <code>zig build test</code>
[]
https://avatars.githubusercontent.com/u/52354694?v=4
eigen.zig
d-mironov/eigen.zig
2024-02-20T16:28:26Z
Matrix library written in Zig
main
0
2
1
2
https://api.github.com/repos/d-mironov/eigen.zig/tags
MIT
[ "math", "mathematics", "matrix", "matrix-library", "memory", "zig", "ziglang" ]
16
false
2024-11-02T03:24:51Z
true
false
unknown
github
[]
eigen.zig Matrix/Tensor/etc. library for Zig. Usage Creating a Matrix ```zig // Creating a 0 initialized 2x3 matrix var zero = try Matrix.init(2, 3, allocator); // Or if you want a 3x3 square matrix var zero_square = try Matrix.init_square(3, allocator); // Creating a Matrix from an array var m1 = try Matrix.from_array([2][2]f64{ .{1, 2}, .{3, 4}, }, allocator); ```
[]
https://avatars.githubusercontent.com/u/24578855?v=4
zig-md2
deatil/zig-md2
2024-05-17T09:25:02Z
A MD2 hash function library for Zig
main
0
2
0
2
https://api.github.com/repos/deatil/zig-md2/tags
Apache-2.0
[ "md2", "zig", "zig-md2" ]
14
false
2025-03-07T11:12:29Z
true
true
0.14.0-dev.3451+d8d2aa9af
github
[]
Zig-MD2 zig-md2 is a MD2 hash function for Zig. Env <ul> <li>Zig &gt;= 0.14.0-dev.3451+d8d2aa9af</li> </ul> Adding zig-md2 as a dependency Add the dependency to your project: <code>sh zig fetch --save=zig-md2 git+https://github.com/deatil/zig-md2#main</code> or use local path to add dependency at <code>build.zig.zon</code> file <code>zig .{ .dependencies = .{ .@"zig-md2" = .{ .path = "./lib/zig-md2", }, ... }, ... }</code> And the following to your <code>build.zig</code> file: <code>zig const zig_md2_dep = b.dependency("zig-md2", .{}); exe.root_module.addImport("zig-md2", zig_md2_dep.module("zig-md2"));</code> The <code>zig-md2</code> structure can be imported in your application with: <code>zig const zig_md2 = @import("zig-md2");</code> Get Starting ~~~zig const std = @import("std"); const MD2 = @import("zig-md2").MD2; pub fn main() !void { var out: [16]u8 = undefined; <code>var h = MD2.init(.{}); h.update("abc"); h.final(out[0..]); // output: da853b0d3f88d99b30283a69e6ded6bb std.debug.print("output: {x}\n", .{out}); </code> } ~~~ LICENSE <ul> <li>The library LICENSE is <code>Apache2</code>, using the library need keep the LICENSE.</li> </ul> Copyright <ul> <li>Copyright deatil(https://github.com/deatil).</li> </ul>
[]
https://avatars.githubusercontent.com/u/38167139?v=4
zernel2
Jacquwes/zernel2
2024-05-19T15:19:23Z
null
main
0
2
0
2
https://api.github.com/repos/Jacquwes/zernel2/tags
MIT
[ "kernel", "limine", "x86-64", "zig" ]
24
false
2024-07-24T09:50:04Z
true
true
unknown
github
[ { "commit": "c94d35f1f116e9e8a7943f30712901760c3d7d96.tar.gz", "name": "limine-zig", "tar_url": "https://github.com/limine-bootloader/limine-zig/archive/c94d35f1f116e9e8a7943f30712901760c3d7d96.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/limine-bootloader/limine-zig" } ]
404
[]
https://avatars.githubusercontent.com/u/47410557?v=4
eth-experiments
tr1sm0s1n/eth-experiments
2024-06-15T04:50:35Z
Reference repository for experimenting with Ethereum.
main
0
2
1
2
https://api.github.com/repos/tr1sm0s1n/eth-experiments/tags
MIT
[ "alloy", "ethereum", "fe", "geth", "go", "go-ethereum", "golang", "python", "reth", "rust", "solidity", "tokio", "uv", "vyper", "web3py", "zig" ]
547
false
2025-05-13T11:13:14Z
false
false
unknown
github
[]
ETH-Experiments Reference repository for experimenting with Ethereum.
[]
https://avatars.githubusercontent.com/u/69104965?v=4
monkey-zig
doccaico/monkey-zig
2024-03-16T07:41:09Z
Monkey programming language written in Zig/Ziglang
main
0
1
0
1
https://api.github.com/repos/doccaico/monkey-zig/tags
-
[ "zig" ]
126
false
2024-04-02T16:33:29Z
true
false
unknown
github
[]
Monkey (Tested on Windows only) A Zig/Ziglang version <a>monkey</a> language interpreter. From <a>Write An Interpreter In Go</a>. Zig version <code>// 2024/04/01 0.12.0-dev.3496+a2df84d0f</code> Usage <code>$ zig run src\main.zig</code> TODOs <ul> <li>[x] Add buildin functions (len, first, last, rest, push, puts).</li> <li>[x] Add string support.</li> <li>[x] Add array support.</li> <li>[x] Add hash support.</li> </ul>
[]
https://avatars.githubusercontent.com/u/175892156?v=4
Zig-LLVM
Zag-Research/Zig-LLVM
2024-04-30T15:51:21Z
Quick guide to compiling LLVM & Zig source files
main
0
1
1
1
https://api.github.com/repos/Zag-Research/Zig-LLVM/tags
-
[ "compilation", "llvm", "zig" ]
50,544
false
2025-02-15T05:28:47Z
false
false
unknown
github
[]
Compiling The <code>builder_test</code> folder contains simple functions to test the LLVM IR builder from within Zig. To execute, you'll need to download LLVM from source and provide the necessary compiler flags Example of how to execute is shown below (might need to change path to LLVM headers and library files): ```bash Run from WSL zig build-exe main.zig -lc++ -I/usr/lib/llvm-14/include -L /usr/lib/llvm-14/lib -lLLVM-14 ``` The <code>link_test</code> folder contains simple functions to test linking LLVM IR with a zig file. To execute: <code>bash clang -c add.ll -o add.o zig build-exe main.zig add.o -femit-bin=main ./main.o</code> The <code>ll_output_test</code> folder contains a simple .c and .zig file. In order to link the two together, see the README in that folder
[]
https://avatars.githubusercontent.com/u/73724137?v=4
fuckwm
pra1rie/fuckwm
2024-06-06T22:24:22Z
lil tiling window manager written in Zig
master
0
1
0
1
https://api.github.com/repos/pra1rie/fuckwm/tags
-
[ "tiling-window-manager", "window-manager", "zig" ]
34
false
2025-05-13T17:58:39Z
true
false
unknown
github
[]
fuckwm pronounced (fuckum) i got frustrated that my wm wasn't working properly so i rewrote it in zig (bar not included) Building dependencies: zig 0.12.x, Xorg and libc compile with: <code>sh $ make</code> Installing <strong>make sure to edit src/config.zig before building</strong> <code>sh $ make install</code> add this to /usr/share/xsessions/fuckwm.desktop: <code>config [Desktop Entry] Encoding=UTF-8 Name=fuckwm Exec=fuckwm Type=Application X-LightDM-DesktopName=fuckwm X-GNOME_WMName=fuckwm DesktopNames=fuckwm</code> Images because of course i need to show it off
[]
https://avatars.githubusercontent.com/u/80766200?v=4
capy-stl-viewer
Catniped/capy-stl-viewer
2024-07-19T13:09:27Z
zig/capy app for rendering wireframes of stl files on a capy canvas
main
0
1
0
1
https://api.github.com/repos/Catniped/capy-stl-viewer/tags
Unlicense
[ "zig" ]
150
true
2024-07-19T13:11:47Z
true
true
unknown
github
[ { "commit": "35d76a422f84c92a3051595e8b75c1df61e40d50.tar.gz", "name": "capy", "tar_url": "https://github.com/capy-ui/capy/archive/35d76a422f84c92a3051595e8b75c1df61e40d50.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/capy-ui/capy" }, { "commit": null, "name": "zmath",...
capy-stl-viewer little precursor project for my 3d printing slicer written in zig, this is a zig/capy app for rendering wireframes of stl files on a capy canvas. Usage <code>zig build run</code>, enter path for stl file (relative to your cwd), press "Set model", use left mouse button + drag to move the camera in x,y, use right mouse button + drag to change the angle of the camera. Notes <ul> <li>thanks to https://gamedev.stackexchange.com/a/25588 for the base projection code</li> <li>the renderer is not very optimized, and may struggle with large meshes. that is however not its usecase so for now im keeping it simple</li> </ul>
[]
https://avatars.githubusercontent.com/u/112776527?v=4
udp-zig
TheUnderName/udp-zig
2024-05-08T07:44:35Z
zig-udp-socket
main
0
1
0
1
https://api.github.com/repos/TheUnderName/udp-zig/tags
-
[ "socket", "udp", "udp-zig", "udpzig", "zig", "zig-udp", "ziglang", "zigudp" ]
0
false
2024-05-08T07:56:26Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/45920892?v=4
AutoEnglish
joeypas/AutoEnglish
2024-03-05T20:56:06Z
Autocompletion for the English language
main
0
1
0
1
https://api.github.com/repos/joeypas/AutoEnglish/tags
MIT
[ "autocomplete", "trie", "zig" ]
1,097
false
2024-06-22T18:31:31Z
true
false
unknown
github
[]
AutoEnglish Build a trie using english words and then attempt to autocomplete slices Usage ``` bash zig build -Doptimize=ReleaseFast ./zig-out/bin/autoenglish
[]
https://avatars.githubusercontent.com/u/22280250?v=4
zigStructPrint
Durobot/zigStructPrint
2024-03-01T09:52:26Z
Small library to pretty-print Zig structs (and arrays)
main
0
1
0
1
https://api.github.com/repos/Durobot/zigStructPrint/tags
MIT
[ "zig", "zig-package", "ziglang" ]
14
false
2024-10-10T07:01:19Z
true
true
0.12.0-dev.3097+5c0766b6c
github
[]
zigStructPrint Small library to pretty-print Zig structs (and arrays) <strong>zigStructPrint</strong> is licensed under under <a>the MIT License</a> and available from https://github.com/Durobot/zigStructPrint Please note that only Zig <strong>0.14.0-dev.1421+f87dd43c1</strong> (give or take) and up is supported because of <a>this breaking change</a> in the Zig standard library. If you need zigStructPrint for an earlier version of Zig, get <a>this version</a> instead. To use, either drop <a>zsp.zig</a> into your project, or, if you prefer Zig package manager: <ol> <li>In <code>build.zig.zon</code>, in <code>.dependencies</code>, add</li> </ol> <code>zig .zigStructPrint = .{ .url = "https://github.com/Durobot/zigStructPrint/archive/&lt;COMMIT HASH, 40 HEX DIGITS&gt;.tar.gz", .hash = "&lt;ZIG PACKAGE HASH, 68 HEX DIGITS&gt;" // Use arbitrary hash, get correct hash from the error }</code> <ol> <li>In <code>build.zig</code>, in <code>pub fn build</code>, before <code>b.installArtifact(exe);</code>, add</li> </ol> <code>zig const zsp = b.dependency("zigStructPrint", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("zigStructPrint", zsp.module("zigStructPrint"));</code> Build with <code>zig build</code>, as you normally do. Actually printing out your struct: ```zig const zsp = @import("zigStructPrint"); . . . const MyStruct = struct { a: i8 = -10, b: u32 = 10, c: [3]u8 = [_]u8 { 1, 2, 3 }, d: [2]Nested = .{ .{ .f = 10.0, .g = "Hello" }, .{ .f = -20.0, .g = "Bye" }, }, e: [3]Color = .{ .red, .green, .yellow }, <code>const Nested = struct { f: f32, g: []const u8 }; const Color = enum { red, yellow, green }; </code> }; const ms = MyStruct {}; zsp.printStruct(ms, true, 0); // try <code>false</code> to get full type names ``` And the output is: <code>zig { a: i8 = -10 b: u32 = 10 c: [3]u8 = [ 1, 2, 3, ] d: [2]Nested = [ { f: f32 = 10, g: []const u8 = "Hello", }, { f: f32 = -20, g: []const u8 = "Bye", }, ] e: [3]Color = [ red, green, yellow, ] }</code>
[]
https://avatars.githubusercontent.com/u/6397061?v=4
zdo
c-phillips/zdo
2024-06-28T04:01:59Z
CLI Task Manager with Markdown
main
0
1
0
1
https://api.github.com/repos/c-phillips/zdo/tags
MIT
[ "cli", "task-manager", "todo", "zig" ]
172
false
2024-10-05T16:31:16Z
true
false
unknown
github
[]
Cross-platform CLI Task Manager using Markdown No lock-in, no worries <blockquote> ⚠ Currently in pre-alpha stage, don't expect this not to crash or break something! </blockquote> Install This project uses Zig 0.13.0 for now. You can get it from <a>here</a>. To build the executable for use, run <code>bash zig build -Drelase=true</code> Then add it to your system path or <code>bin</code> directory. In the future, this repository may host prebuilt binaries for easier installation. How to use it See all the commands with <code>zdo help</code> or you can get started right away by adding your first task: <code>bash zdo add Get better at programming +ci --priority 3</code> You'll see that a new markdown file was created in a local <code>.tasks</code> directory. It contains a few yaml front-matter items that are useful for tracking with zdo, obsidian, or whatever else you'd like. ```md priority: 3 status: pending tags: [ci,] Get better at programming ``` <blockquote> ✏ Note: The first <code># Heading Level 1</code> line will be used for the task name </blockquote> You can edit this file and add whatever you'd like to it. Here's an example task for this very project: ```md status: done tags: [todo,] priority: 0 complete mark command <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Task index registry <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Index specific to each <code>task</code> directory <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Task selection via index registry Task Index: The index should assign a unique id number to a filepath. Indices should NEVER be shuffled: the same path should retain the same index^[0]. Each <code>task</code> directory should retain its own index registry. Combining registries will prefix the id, e.g. <code>2 -&gt; a2</code>. Global tasks have a reserved prefix: <code>_2</code>. [0] Within a relative index registry ``` The <code>.tasks</code> directory is also where all of your task files will live together in anarchy! No wait, you can actually establish a hierarchy and your tasks will be grouped accordingly. To see all of your tasks just use: ``` ~$ zdo list ? ! Task 0 [-] . This is an example task Due 14d ago 1 [x] . complete mark command Anytime 2 [z] . waiting task Starts in 35d 3 [ ] # consider making a cli table system Anytime 4 [ ] # take out the trash Anytime 5 [ ] o Task sorting options Anytime .- - - - - - - - - - - - - - - - ( another dir )- - - - - - - - - - - - - - - -. a0 [-] o TitleTitleTitleTitleTitleTitleTitleTitleTitleTi... 16d remaining a1 [ ] . test note Due 16d ago { another dir &gt; deeper } ad0 [ ] . consider making a cli table system Anytime ad1 [-] . Task in deeper Due 14d ago ad2 [z] . waiting task Starts in 35d { .. &gt; deeper &gt; deepest } add0 [z] . waiting task Starts in 35d { another dir &gt; dongus } ado0 [-] . Deengus Task! Due 14d ago .- - - - - - - - - - - - - - - -( subdirectory )- - - - - - - - - - - - - - - -. s0 [z] . Another Task Starts in 27d s1 [x] . handle task creation with start in the future Anytime s2 [ ] . separate the YAML parsing for task files Anytime <code>You can also add filters to focus on what's important.</code> ~$ zdo -fd list +:home --sort priority ? ! Task 4 [ ] # take out the trash Anytime ad1 [-] . Task in deeper Due 14d ago ado0 [-] . Deengus Task! Due 14d ago a1 [ ] . test note Due 16d ago <code>And if you'd like to see a more detailed view of a given task, just use the `view` command. Lets revisit the expanded task file from earlier, which you might have noticed has index 1:</code> ~$ zdo view 1 [x] . complete mark command Anytime Tags: {todo} Note: # complete mark command <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Task index registry <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Index specific to each <code>task</code> directory <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Task selection via index registry <code> ## Task Index: The index should assign a unique id number to a filepath. If a file is removed, the index number should be freed and available for reassignment. Indices should NEVER be shuffled: the same path should retain the same index^[0]. Each `task` directory should retain its own index registry. Combining registries will prefix the id, e.g. `2 -&gt; a2`. Global tasks have a reserved prefix: `_2`. [0] Within a relative index registry </code> ```
[]
https://avatars.githubusercontent.com/u/163546630?v=4
docker-zig
zon-dev/docker-zig
2024-03-10T06:18:26Z
Docker for zig programming language
main
0
1
0
1
https://api.github.com/repos/zon-dev/docker-zig/tags
MIT
[ "dockerfile", "dockerlized", "zig", "ziglang" ]
38
false
2024-10-13T15:37:27Z
false
false
unknown
github
[]
How To Build and Deploy a Zig application with Docker Usage <code>bash docker build -t ziglang .</code> <code>bash docker run -it --rm ziglang</code> Go to the application directory and use zig in docker to build and run your application. For example. Create a <a>hello-world</a> program and run it with docker. ```bash echo ' const std = @import("std"); pub fn main() void { std.debug.print("Hello, world!\n", .{}); } ' &gt; hello.zig <code>Now, run your `hello-world` program.</code>bash docker run -it --rm -v $PWD:/opt/app ziglang zig run hello.zig ```
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https://avatars.githubusercontent.com/u/13009812?v=4
arkanoid
sytranvn/arkanoid
2024-03-20T07:58:45Z
Arkanoid game written in zig
master
0
1
0
1
https://api.github.com/repos/sytranvn/arkanoid/tags
GPL-3.0
[ "raylib", "zig" ]
37
false
2025-02-20T10:16:34Z
true
true
unknown
github
[ { "commit": "e0f6faa151589a185a04c2c723c01daff1b0a78f.tar.gz", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/e0f6faa151589a185a04c2c723c01daff1b0a78f.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" }, { "commit": "refs", "name": ...
Arkanoid Zig A Arkanoid game in zig References <ul> <li><a>Raylib Arkanoid C version</a></li> <li><a>Raylib build for zig</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/86686307?v=4
TAGe4
zewenn/TAGe4
2024-08-08T07:10:18Z
The Text Adventure Game (Engine) v4 is a real time, cross-platform, console game engine written in zig.
main
1
1
0
1
https://api.github.com/repos/zewenn/TAGe4/tags
-
[ "game-engine", "macos", "terminal", "windows", "zig" ]
12,162
false
2024-08-28T22:31:09Z
true
true
unknown
github
[ { "commit": null, "name": "zstbi", "tar_url": null, "type": "relative", "url": "./libs/zstbi" } ]
<blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> This project is currently on pause, but I will continue developing it into a full framework when I get to it. </blockquote> Text Adventure Game (Engine) v4 This repo contains all the assets for my current Text Adventure Game project. These assets include real-time cross-platform input handling and rendering. <blockquote> <span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span> This project is - very much - still a work in progress. It currently only supports <strong>Windows</strong> and <strong>MacOS</strong>, altought support for linux based is in the plans. </blockquote>
[]
https://avatars.githubusercontent.com/u/86695181?v=4
pdir
nronzel/pdir
2024-06-29T19:54:45Z
Pretty print directory structure.
main
0
1
0
1
https://api.github.com/repos/nronzel/pdir/tags
MIT
[ "directory-listing", "directory-tree", "tree", "zig" ]
37
false
2025-03-13T19:53:49Z
true
true
0.14.0
github
[]
pdir pdir ("pretty directory" or "print directory") is a lightweight, Zig-based implementation of the Linux tree command. It provides a visual representation of directory structures, using 📁 icons for directories and 📄 icons for files. <blockquote> [!Note] This is not a 1:1 re-implementation of the <code>tree</code> utilities functionalies. </blockquote> Features <ul> <li>Customizable directory path and depth</li> <li>Intuitive visual representation of file system structures</li> <li>Provides count of directories, files, sym-links, and others</li> <li>Simple and efficient command-line interface</li> </ul> Requirements Made with <a>Zig</a> v0.14 <blockquote> <span class="bg-red-100 text-red-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-red-900 dark:text-red-300">CAUTION</span> This was only tested on Linux. Please open issues if you use the Mac version. Windows users, you will need to clone the repo and build this yourself. </blockquote> Installation <ol> <li>Clone the repository:</li> </ol> <code>sh git clone https://github.com/nronzel/pdir cd pdir</code> <ol> <li>Build the binary:</li> </ol> <code>sh zig build -Doptimize=ReleaseSafe</code> OR <a>Download the latest release binary</a> Be sure to add the binary to a directory that is on your <code>$PATH</code>. See <a>quick setup</a> Usage <code>sh pdir [directory] [depth]</code> <ul> <li>directory: Optional. Path to the directory you want to visualize. Defaults to the current working directory.</li> <li>depth: Optional. Maximum depth of directory traversal. Defaults to 2.</li> </ul> With the default depth of 2, it will show the current directory and 1 level of nested directories. Examples <code>sh pdir ~/Documents 3</code> This command will display the directory structure of ~/Documents up to a depth of 3 levels. <code>sh pdir</code> This command will display the directory structure of the current working directory up to a depth of 2 levels. Quick Setup To use pdir from anywhere in your terminal: <ol> <li>Copy the binary to a directory that is in your PATH:</li> </ol> <code>sh cp ./zig-out/bin/pdir ~/.local/bin/</code> On Linux, you can view the directories in your path by running: <code>sh echo $PATH</code> Now you can run pdir from any location in your terminal. Testing Run the included tests: <code>sh zig test src/main.zig</code> About This was written for educational reasons get more familiar with Zig. It is not a 1:1 of the Linux <code>tree</code> command.
[]
https://avatars.githubusercontent.com/u/25912761?v=4
zigenity
r4gus/zigenity
2024-03-03T15:07:13Z
Like zenity but in Zig
master
0
1
0
1
https://api.github.com/repos/r4gus/zigenity/tags
MIT
[ "gtk", "gtk3", "gui", "zig", "zig-package" ]
39
false
2025-05-11T21:44:52Z
true
true
0.14.0
github
[ { "commit": "a1717e0d0758417cc59de63ab0d65592d08a03ff", "name": "dvui", "tar_url": "https://github.com/david-vanderson/dvui/archive/a1717e0d0758417cc59de63ab0d65592d08a03ff.tar.gz", "type": "remote", "url": "https://github.com/david-vanderson/dvui" } ]
zigenity Like <a>zenity</a> but in <a>Zig</a> and only for Linux. Dialog Types | Type | Supported | |:----:|:---------:| | calendar | | | entry | | | error | | | info | | | file-selection | | | list | | | notification | | | progress | | | question | ✅ | | warning | | | scale | | | text-info | | | color-selection | | | password | ✅ | | forms | | Getting started Run <code>zigenity --help</code> for a list of options. This application uses the same return codes and options as <a>zenity</a>, including: * <code>0</code> - Ok button was pressed * <code>1</code> - Cancel button was pressed * <code>5</code> - Timeout (this is only returned when using the <code>--timeout</code> option) * <code>255</code> - Some other error (e.g., no dialog type has been selected)
[]
https://avatars.githubusercontent.com/u/112776527?v=4
zig-binarystream
TheUnderName/zig-binarystream
2024-04-28T18:14:07Z
zig binarystream
main
0
1
0
1
https://api.github.com/repos/TheUnderName/zig-binarystream/tags
-
[ "zig", "zig-binarystream", "ziglang" ]
4
false
2024-04-28T18:35:18Z
true
false
unknown
github
[]
# zig-binarystream This project is not complete but usable
[]
https://avatars.githubusercontent.com/u/83368141?v=4
slee
tovedetered/slee
2024-05-07T13:07:54Z
This is a simple text editor written entirely in Zig
main
0
1
0
1
https://api.github.com/repos/tovedetered/slee/tags
MIT
[ "text-editor", "zig", "ziglang" ]
92,397
false
2024-10-11T08:34:23Z
true
true
unknown
github
[]
SLEE A Systems Level Easy Editor Adapted from https://viewsourcecode.org/snaptoken/kilo into Ziglang Installation Download the binary on the releases page then run it Args specify the file From Source Dependencies <ul> <li>Ziglang - master branch</li> </ul> Steps <ol> <li>Download the source code</li> <li>Run zig build</li> </ol>
[]
https://avatars.githubusercontent.com/u/48999343?v=4
sysexits-zig
sorairolake/sysexits-zig
2024-05-04T11:55:57Z
The system exit codes as defined by <sysexits.h> for Zig
develop
0
1
1
1
https://api.github.com/repos/sorairolake/sysexits-zig/tags
Apache-2.0
[ "exitcode", "sysexits", "zig", "zig-library", "zig-package", "ziglang" ]
99
false
2025-05-12T22:03:00Z
true
true
0.14.0
github
[]
sysexits-zig <a></a> <strong>sysexits-zig</strong> is a library that provides the system exit code constants as defined by [<code>&lt;sysexits.h&gt;</code>]. This library is a port of <a>sysexits-rs</a>. Usage Add this package to your <code>build.zig.zon</code>: <code>sh zig fetch --save git+https://github.com/sorairolake/sysexits-zig.git</code> Add the following to your <code>build.zig</code>: <code>zig const sysexits = b.dependency("sysexits", .{}); exe.root_module.addImport("sysexits", sysexits.module("sysexits"));</code> Documentation To build the documentation: <code>sh zig build doc</code> The result is generated in <code>zig-out/doc/sysexits</code>. If you want to preview this, run a HTTP server locally. For example: <code>sh python -m http.server -d zig-out/doc/sysexits</code> Then open <code>http://localhost:8000/</code> in your browser. Zig version This library is compatible with Zig version 0.14.0. Source code The upstream repository is available at <a>https://github.com/sorairolake/sysexits-zig.git</a>. The source code is also available at: <ul> <li><a>https://gitlab.com/sorairolake/sysexits-zig.git</a></li> <li><a>https://codeberg.org/sorairolake/sysexits-zig.git</a></li> </ul> Changelog Please see <a>CHANGELOG.adoc</a>. Contributing Please see <a>CONTRIBUTING.adoc</a>. Similar projects <ul> <li><a>https://github.com/sorairolake/Sysexits.jl</a> (Julia)</li> <li><a>https://github.com/sorairolake/sysexits-rs</a> (Rust)</li> </ul> You can discover more projects at <a>https://github.com/sorairolake/awesome-sysexits</a>. License Copyright (C) 2023 Shun Sakai (see <a>AUTHORS.adoc</a>) This library is distributed under the terms of either the <em>Apache License 2.0</em> or the <em>MIT License</em>. This project is compliant with version 3.3 of the <a><em>REUSE Specification</em></a>. See copyright notices of individual files for more details on copyright and licensing information.
[]
https://avatars.githubusercontent.com/u/89421445?v=4
passback
alvaro17f/passback
2024-07-24T09:14:35Z
A tool to backup your keepass database
main
0
1
0
1
https://api.github.com/repos/alvaro17f/passback/tags
MIT
[ "zig" ]
128
false
2025-05-18T09:50:59Z
true
true
0.14.0
github
[]
passback passback is a command line tool for managing NixOS configuration. <blockquote> :warning: <strong>Work in Progress</strong>: This project is currently under development. Some features may not be complete and may change in the future. </blockquote> Installation To install passback, you can clone the repository and compile the source code: <code>sh git clone https://github.com/alvaro17f/passback.git cd passback zig build run</code> then move the binary to a directory in your PATH: <code>sh sudo mv zig-out/bin/passback &lt;PATH&gt;</code> NixOS Run To run passback, you can use the following command: <code>sh nix run github:alvaro17f/passback#target.x86_64-linux-musl</code> Flake Add passback to your flake.nix file: <code>nix { inputs = { passback.url = "github:alvaro17f/passback"; }; }</code> then include it in your system configuration: <code>nix { inputs, pkgs, ... }: { home.packages = [ inputs.passback.packages.${pkgs.system}.default ]; }</code> Usage ```sh PASSBACK - A tool to backup your keepass database -d : USB devices to backup to -p : Path to keepass db (default is ~/keepass) -h, help : Display this help message -v, version : Display the current version ``` License passback is distributed under the MIT license. See the LICENSE file for more information.
[]
https://avatars.githubusercontent.com/u/156404?v=4
raylib-zig-template
Angluca/raylib-zig-template
2024-02-15T15:02:13Z
a fairly minimal raylib zig example codebase using the zig package manager
main
0
1
0
1
https://api.github.com/repos/Angluca/raylib-zig-template/tags
-
[ "raygui", "raylib", "zig" ]
62
false
2024-05-10T20:05:05Z
true
true
unknown
github
[ { "commit": null, "name": "raylib", "tar_url": null, "type": "relative", "url": "../raylib" } ]
raylib + raygui ... ```zsh git clone https://github.com/raysan5/raylib.git git clone https://github.com/Angluca/raylib-zig-template.git zig build run ```
[]
https://avatars.githubusercontent.com/u/164784529?v=4
ja3-spoof
bstrdlord/ja3-spoof
2024-03-28T15:09:29Z
http client for zig that spoofs tls/ssl ja3
main
0
1
0
1
https://api.github.com/repos/bstrdlord/ja3-spoof/tags
-
[ "curl", "ja3", "spoof", "ssl", "tls", "zig", "zig-package" ]
22
false
2024-03-30T01:25:30Z
true
true
unknown
github
[]
TTL/SSL JA3 Spoof <strong>A curl-based zig http client that can spoof <a>tls/ssl ja3</a></strong> 📦 Installing 1. Install ja3_spoof <code>zig fetch --save https://github.com/blockkwork/ja3-spoof/archive/refs/tags/[LATEST TAG].tar.gz</code> Example <code>zig fetch --save https://github.com/blockkwork/ja3-spoof/archive/refs/tags/0.0.1.tar.gz</code> 2. Add ja3_spoof to build.zig Add to build.zig <code>zig const ja3_spoof = b.dependency("ja3_spoof", .{}).module("ja3_spoof"); exe.root_module.addImport("ja3_spoof", ja3_spoof);</code> 🚀 Examples Example in ./examples folder Run with command: <code>make EXAMPLE</code> ```zig const client = ja3_spoof.init(.{ .allocator = allocator, .custom_cookies = "Cookie", .custom_user_agent = "ja3 spoof", .custom_ciphers = "AES256-SHA", }) catch |err| { std.debug.print("error: {}\n", .{err}); return; }; const response = client.send("https://tools.scrapfly.io/api/tls") catch |err| { std.debug.print("error: {}\n", .{err}); return; }; std.debug.print("status_code: {}\nresponse: {s}\n", .{ response.status_code, response.response }); ``` 🛡️ Spoofing To spoof ja3 you need to change .custom_ciphers to any other in Client Options
[]
https://avatars.githubusercontent.com/u/5955225?v=4
tasiadb
JamesErrington/tasiadb
2024-03-05T00:55:12Z
A SQLite-inspired database engine based on a Log-Structed Merge-Tree, written in Zig.
master
0
1
0
1
https://api.github.com/repos/JamesErrington/tasiadb/tags
Unlicense
[ "database", "lsm-tree", "sql", "zig" ]
16
false
2024-10-25T08:40:13Z
true
false
unknown
github
[]
A SQLite-inspired database engine written in Zig.
[]
https://avatars.githubusercontent.com/u/113077588?v=4
data-structures
avanishd-3/data-structures
2024-08-01T16:33:14Z
Implementations of various data structures
main
0
1
0
1
https://api.github.com/repos/avanishd-3/data-structures/tags
MIT
[ "cplusplus", "data-structures", "zig" ]
67
false
2025-03-12T00:54:03Z
false
false
unknown
github
[]
data-structures Implementations of data structures in various languages. Currently, all the provided data structures are implemented in C++ and some are implemented in Zig and Rust. To do <ol> <li>Add Catch2 testing to C++ code</li> <li>Finish implementing all data structures in Zig</li> <li>Finish implementing all data structures in Rust</li> </ol> References Cormen, T. H., Leiserson, C. E., Rivest, R. L., &amp; Stein, C. (2022). Introduction to algorithms. The MIT Press.
[]
https://avatars.githubusercontent.com/u/64708703?v=4
cli-game-greed
poypoyan/cli-game-greed
2024-04-17T17:23:04Z
My comparable implementations of "Greed" CLI game in Python and Zig
main
0
1
0
1
https://api.github.com/repos/poypoyan/cli-game-greed/tags
GPL-3.0
[ "cli", "cli-game", "python", "zig" ]
39
false
2025-03-14T03:38:07Z
false
false
unknown
github
[]
Greed CLI Game This is an implementation of <a>Greed</a> in Python and Zig. Controls are as follows: <code>q w e \|/ a-+-d /|\ z x c</code> However, this is editable through <code>CONTROL</code> variable. Also, press &lt;space&gt; to quit, but this is also editable through <code>QUITKEY</code> variable. Python At least Python 3.6 is required because of <strong>f-strings</strong>. Required third-party library is <strong>readchar</strong> (for getch/get a keypress). Note that as of writing, readchar only works for Linux and Windows. To install: <code>console pip install readchar</code> Zig Zig 0.14 is required. Works for Linux and Windows. To compile: <code>console zig build-exe -lc greed.zig</code> License GPLv3 FTW!
[]
https://avatars.githubusercontent.com/u/178842306?v=4
bunny
bunny-ts/bunny
2024-08-06T15:50:12Z
Blazingly fast framework for Bun
master
0
1
0
1
https://api.github.com/repos/bunny-ts/bunny/tags
-
[ "bun", "express-alternative", "fast", "framework", "oop", "typescript", "zig" ]
243
false
2025-05-16T23:35:28Z
false
false
unknown
github
[]
Bunny-ts - blazingly fast framework for <a>Bun</a>. This is not production ready. I finished development of this project.
[]
https://avatars.githubusercontent.com/u/163546630?v=4
zinc-docs
zon-dev/zinc-docs
2024-03-19T12:44:30Z
Zinc is a high-performance HTTP web framework written in Zig(Ziglang). https://zinc.zon.dev
main
0
1
1
1
https://api.github.com/repos/zon-dev/zinc-docs/tags
MIT
[ "documentation", "zig", "ziglang" ]
121
false
2025-04-10T07:30:49Z
false
false
unknown
github
[]
zinc-docs Zinc is a high-performance HTTP web framework written in Zig(Ziglang). Run the website. <code>sh cp example.env .env &amp;&amp; docker compose up -d</code>
[]
https://avatars.githubusercontent.com/u/1906851?v=4
lizard-midi
jhark/lizard-midi
2024-05-07T09:39:32Z
A MIDI library for Zig.
main
0
1
0
1
https://api.github.com/repos/jhark/lizard-midi/tags
ISC
[ "midi", "zig" ]
26
false
2024-10-06T06:57:12Z
true
true
0.12.0
github
[]
lizard-midi <ul> <li><code>lizard-midi</code> is a MIDI (1.0) library for Zig.</li> <li>It has no dependencies other than the underlying platform API.</li> <li>It currently only supports Windows, wrapping the Windows Multimedia APIs.<ul> <li>See: https://learn.microsoft.com/en-gb/windows/win32/multimedia/midi-reference</li> </ul> </li> <li>It doesn't support every feature provided by the OS.</li> <li>It <em>does</em> support sending and receiving MIDI note and CC messages.</li> <li>It doesn't support SysEx messages.</li> <li>The API is not stable and will likely change if I add support for other OSs.</li> </ul> CLI application <code>lizard-midi</code> comes with a basic CLI application, which also serves as a usage sample. ``` <blockquote> lizard-midi-tool help </blockquote> Usage: lizard-midi-tool COMMAND ARGS... Available commands: devices List connected MIDI devices. connect SOURCE_DEVICE DESTINATION_DEVICE Connect one MIDI device to another. monitor DEVICE Print received MIDI messages to stdout. arp DEVICE NOTE_LENGTH NOTE_DELAY NOTES... Play a looping sequence of notes. help COMMAND Print help for a command. Notes: DEVICE arguments may be a device name or number, see the output of the <code>devices</code> command. Times are given in milliseconds (and are not fully reliable since the current implementation simply sleeps the thread to achieve this). NOTES are MIDI note numbers in the range [0-127]. Middle C (C4) is 60. ``` Usage Build system <code>build.zig.zon</code>: <code>.dependencies = .{ .@"lizard-midi" = .{ .url = "https://github.com/jhark/lizard-midi/archive/refs/tags/v0.0.0.tar.gz", .hash = "12206ecbd994ce94bd2758996ab9d065b1ffa299660cd3ddc96b6f2a3ee93d6dbf34", }, },</code> ..or.. <code>.dependencies = .{ .@"lizard-midi" = .{ .path = "path/to/lizard-midi", }, },</code> You can also use <code>zig fetch --save</code> from within your project to add the dependency to your <code>build.zig.zon</code> file, calculating the hash for you upon download: <code>zig fetch --save https://github.com/jhark/lizard-midi/archive/COMMIT_HASH.tar.gz</code> <code>build.zig</code>: ``` const lizard_midi_dep = b.dependency("lizard-midi", .{ .target = target, .optimize = optimize, }); const lizard_midi_module = lizard_midi_dep.module("lizard-midi"); // ... your_exe.root_module.addImport("lizard-midi", lizard_midi_module); ``` Receiving messages The most flexible way of handling incoming data is to define an event handler with a <code>handleEvent</code> method, this will be used as a callback that is called by another thread whenever data is received or other events occur. ```zig const lizard_midi = @import("lizard-midi"); const EventHandler = struct { pub fn handleEvent( self: *@This(), device_handle: Handle, event: Event, ) void { _ = self; _ = device_handle; switch (event) { .data =&gt; |e| { std.log.info("{}", .{e.msg}); }, else =&gt; {}, } } }; var input_device = lizard_midi.InputDevice{}; var event_handler = EventHandler{}; try input_device.open(0, &amp;event_handler); try input_device.start(); ``` If you do not wish to deal with a callback and synchronisation, the library provides some of its own event handlers: <code>InputDevice.StateEventHandler</code> and <code>InputDevice.QueueEventHandler</code>. If you are writing an application that is frame-based, one of these may be convenient. StateEventHandler This handler exposes a snapshot of MIDI device state (<code>DeviceState</code>) that can be sampled by your application as needed. For example, you could sample it once per frame and render it. Using this event handler you will only observe the latest state of the device when you sample it, and may lose intermediate states that occur in between samples. <code>zig var event_handler = InputDevice.StateEventHandler{}; try input_device.open(0, &amp;event_handler); try input_device.start();</code> ..later.. <code>zig event_handler.mutex.lock(); defer event_handler.mutex.unlock(); const channel = &amp;event_handler.state.channels[0]; const pitch_bend = channel.normalisedPitchBend(); const aftertouch = channel.normalisedPressure(); // ...</code> QueueEventHandler This handler simply puts events into a fixed-sized queue when they are received. The queue can be read by the application when convenient (e.g. at the start of a frame). As long as the application processes events fast enough, and the queue is large enough to accommodate any spikes, no events will be missed. <code>zig var event_handler = InputDevice.QueueEventHandler{}; try event_handler.init(allocator, 5); defer event_handler.deinit(allocator); try input_device.open(0, &amp;event_handler); try input_device.start();</code> ..later.. <code>zig while (event_handler.pop()) |msg| { std.log.info("{}", .{msg}); }</code> Note that there is some inefficiency here as a mutex is locked for each call to <code>pop()</code>. Sending messages Simply create a <code>Message</code> and pass it to <code>OutputDevice.send</code>. <code>zig var device = OutputDevice{}; try device.open(device_index); try device.send(lizard_midi.Message{ .note_on = .{ .channel = 0, .key = 60, .velocity = 100, }, });</code> There is currently no way to queue multiple messages and send them with reliable timing intervals.
[]
https://avatars.githubusercontent.com/u/434125?v=4
libadb
ssttevee/libadb
2024-06-11T21:52:35Z
An embeddable reimplementation of the ADB CLI
trunk
0
1
0
1
https://api.github.com/repos/ssttevee/libadb/tags
-
[ "adb", "android", "cli", "screencap", "screencapture", "zig" ]
19
false
2024-10-15T16:46:31Z
true
true
0.13.0
github
[ { "commit": "refs", "name": "libusb", "tar_url": "https://github.com/ssttevee/zig-libusb/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/ssttevee/zig-libusb" } ]
libadb This is an attempt to reimplement the host (and maybe client) side of the <a>Android Debug Bridge</a> such that it may embedded into other programs and be used independently of the official ADB binary. Please see <a>protocol.md</a> for more information about the protocol. There is currently no actual library or header emitted while the implementation is confirmed to work on a wide range of devices, but it can be imported from other zig programs. Building <code>sh zig build --release=safe</code> Importing from another zig project Run this command from your project folder <code>sh zig fetch --save https://github.com/ssttevee/libadb/archive/refs/heads/trunk.tar.gz</code> Then add this snippet to your build.zig file ```zig const adb = b.dependency("adb", .{ .optimize = optimize, .target = target, }); exe.root_module.addImport("adb", adb.module("adb")); ``` Examples There is currently only one example that simulates running <code>adb exec-out screencap -p</code>. <code>sh ./zig-out/bin/example_screencap &gt; screencap.png</code> Additional notes <ul> <li> Openssl is currently required. This dependency will likely be removed as soon as the necessary RSA and TLS operations are shipped in the zig std library. </li> <li> The TCP transport implementation is not currently working due to what seems to be an issue with the zig std library tls client. </li> <li> This library currently only supports single-threaded and single-socket operation. This will most likely only be addressed after ziglang/zig#6025 is fixed. </li> </ul>
[]
https://avatars.githubusercontent.com/u/67147685?v=4
ziframe
Adwaith-Rajesh/ziframe
2024-06-15T11:18:27Z
A minimal DataFrame library in zig
master
0
1
0
1
https://api.github.com/repos/Adwaith-Rajesh/ziframe/tags
MIT
[ "dataframe", "zig", "ziglang" ]
16
false
2024-06-18T09:25:43Z
true
true
unknown
github
[ { "commit": "main.tar.gz", "name": "bcsv", "tar_url": "https://codeberg.org/Adwaith-Rajesh/beho-zig-csv/archive/main.tar.gz.tar.gz", "type": "remote", "url": "https://codeberg.org/Adwaith-Rajesh/beho-zig-csv" } ]
Ziframe A minimal 'DataFrame' library in zig. In it's current form it can only perform basic operations such as <ul> <li>add rows</li> <li>add columns</li> <li>read from CSV file</li> <li>removing rows/cols (using fromDF())</li> <li>apply a function over the DataFrame</li> <li>get shape</li> </ul> Why <ul> <li>It's part of something big.</li> <li>I wanted a way to read CSV files in zig in a proper way</li> </ul> Usage Building <ul> <li><code>build.zig.zon</code></li> </ul> <code>zig .{ ... .dependencies = .{ .ziframe = .{ .url = "https://github.com/Adwaith-Rajesh/ziframe/archive/refs/tags/v0.1.0.tar.gz", .hash = "you know how to get this :)", } } ... }</code> <ul> <li><code>build.zig</code></li> </ul> ```zig pub fn build(b: *std.Build) void { ... <code>const ziframe = b.dependency("ziframe", .{ .optimize = optimize, .target = target, }); const your_exe = b.addExecutable(.{ .name = "you_exe", .root_source_file = b.path("path/to/source_file.zig"), .target = target, .optimize = optimize, }); // add ziframe import your_exe.root_module.addImport("ziframe", ziframe.module("ziframe")); ... </code> } ``` Using Ziframe <ul> <li><code>test.csv</code></li> </ul> <code>csv id,marks1,marks2 1,10.23,20.45 2,12.90,33.45 3,46,50</code> <ul> <li><code>main.zig</code></li> </ul> ```zig const std = @import("std"); const debug = std.debug; const zf = @import("ziframe"); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer gpa.deinit() <code>const alloc = gpa.allocator(); // The columns of the DataFrame const DFColumns = struct { id: u32, marks1: f64, marks2: f64, }; // Create an empty DataFrame // var df = zf.DataFrame(Columns).init(alloc); // defer df.deinit(); // read test.csv a create a new DataFrame var df = try zf.DataFrame(DFColumns).fromCSV(alloc, "./test.csv", .{}); defer df.deinit(); debug.print("CSV file contents\n", .{}); debug.print("{}\n", .{df}); // adding a new row try df.append(.{ .id = 4, .marks1 = 10, .marks2 = 20 }); debug.print("Add new row\n", .{}); debug.print("{}\n", .{df}); // Create a new DF with id and total marks from 'df' const TotalDFCols = struct { id: u32, total: f64, }; // function on how to create the new df const total = struct { fn in(row: DFColumns) ?TotalDFCols { return .{ .id = row.id, .total = row.marks1 + row.marks2, }; } }.in; var total_df = try zf.DataFrame(TotalDFCols).fromDF(alloc, DFColumns, df, total); defer total_df.deinit(); debug.print("New DataFrame with the total columns\n", .{}); debug.print("{}\n", .{total_df}); // filtering // filter DataFrame, display only even ids const filterEven = struct { fn in(row: TotalDFCols) ?TotalDFCols { if (row.id % 2 != 0) return null; return row; } }.in; var even_df = try zf.DataFrame(TotalDFCols).fromDF(alloc, TotalDFCols, total_df, filterEven); defer even_df.deinit(); debug.print("DataFrame with only even ids\n", .{}); debug.print("{}\n", .{even_df}); // printing the shape and size debug.print("shape of df: {} size of df: {}\n", .{ df.shape(), df.shape().size() }); debug.print("shape of total_df: {} size of df: {}\n", .{ total_df.shape(), total_df.shape().size() }); debug.print("shape of even_df: {} size of df: {}\n", .{ even_df.shape(), even_df.shape().size() }); // Map Function // set total = 50 where id = 2 const update = struct { // pointer to the row pub fn in(row: *TotalDFCols) !void { if (row.*.id == 2) { row.*.total = 50; } } }.in; try even_df.map(update); debug.print("\nset total = 50 where id = 2\n", .{}); debug.print("{}\n", .{even_df}); </code> } ``` <ul> <li>output</li> </ul> <b>Output</b> ```commandline CSV file contents index id marks1 marks2 0 1 10.2300000 20.4500000 1 2 12.9000000 33.4500000 2 3 46.0000000 50.0000000 Add new row index id marks1 marks2 0 1 10.2300000 20.4500000 1 2 12.9000000 33.4500000 2 3 46.0000000 50.0000000 3 4 10.0000000 20.0000000 New DataFrame with the total columns index id total 0 1 30.6800000 1 2 46.3500000 2 3 96.0000000 3 4 30.0000000 DataFrame with only even ids index id total 0 2 46.3500000 1 4 30.0000000 shape of df: 4x3 size of df: 12 shape of total_df: 4x2 size of df: 8 shape of even_df: 2x2 size of df: 4 set total = 50 where id = 2 index id total 0 2 50.0000000 1 4 30.0000000 ``` More docs in the future - maybe :) Bye..
[]
https://avatars.githubusercontent.com/u/95164144?v=4
zshogi
usumerican/zshogi
2024-06-15T04:49:10Z
A simple USI shogi engine implemented in Zig
main
0
1
0
1
https://api.github.com/repos/usumerican/zshogi/tags
GPL-3.0
[ "chess", "javascript", "shogi", "webassembly", "zig" ]
588
false
2024-08-05T11:52:41Z
true
false
unknown
github
[]
Z Shogi A simple USI shogi engine implemented in Zig 概要 Z Shogi は、<a>Zig</a> で実装されたシンプルな将棋エンジンです。 USI 対応の将棋 GUI ソフトで利用できる実行可能ファイル、 JavaScript から利用できる WebAssembly 版ライブラリ、 動作確認用の Web アプリを提供しています。 将棋プログラミングについては、<a>やねうら王</a>を参考にしました。 評価関数については、やねうら王の<a>NNUE-K-P-256-32-32用評価関数バイナリその2</a>を使っています。 ライブラリの使い方 <code>npm install zshogi</code> ```js import { Engine } from 'zshogi'; (async () =&gt; { const engine = await Engine.init(); for (const request of [ 'usi', 'setoption name DepthLimit value 5', 'getoption', 'isready', 'usinewgame', 'd', 'go', 'position startpos moves 1g1f', 'd', 'go', 'matsuri', 'd', 'moves', 'checks', ]) { console.log('&gt; ' + request); console.log(engine.run(request)); } })(); ``` 開発 実行可能ファイルのビルドには、Zig が必要です。 <code>zig build test</code> <code>zig build --release=fast</code> <code>./zig-out/bin/zshogi &lt;&lt;EOF usi isready usinewgame d moves go EOF</code> 合法手生成の性能を計測します。 <code>echo "usi\nisready\nmatsuri\nperft 4" | zig build run --release=fast</code> WebAssembly 版ライブラリと Web アプリのビルドには、Node.js も必要です。 <code>npm ci</code> <code>npm run zig:test</code> <code>npm run zig:wasm</code> <code>npm run lib</code> <code>npm run test</code> <code>npm run build</code> <code>npm run preview</code>
[]
https://avatars.githubusercontent.com/u/55388270?v=4
Zig-FFMPEG
zadockmaloba/Zig-FFMPEG
2024-06-02T13:26:10Z
A practice repo: rewriting FFMPEG examples in zig
main
0
1
0
1
https://api.github.com/repos/zadockmaloba/Zig-FFMPEG/tags
GPL-3.0
[ "c", "ffmpeg", "zig", "zig-lang", "zig-language", "ziglang" ]
30
false
2024-06-07T17:06:44Z
true
true
unknown
github
[]
EXAMPLES OF CALLING FFMPEG APIs FROM ZIG NOTE: Requires FFMPEG 7
[]
https://avatars.githubusercontent.com/u/146390816?v=4
cfitsio
allyourcodebase/cfitsio
2024-07-16T10:22:37Z
Zig build of CFITSIO library.
main
0
1
0
1
https://api.github.com/repos/allyourcodebase/cfitsio/tags
MIT
[ "cfitsio", "fits", "fits-files", "fits-image", "fitsio", "zig", "zig-lang", "zig-language", "zig-library", "zig-package", "ziglang" ]
12
false
2024-07-24T11:00:42Z
true
true
0.13.0
github
[ { "commit": "cfitsio4_4_1_20240617.tar.gz", "name": "cfitsio", "tar_url": "https://github.com/HEASARC/cfitsio/archive/cfitsio4_4_1_20240617.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/HEASARC/cfitsio" } ]
cfitsio <a></a> <a></a> Zig build of <a>cfitsio library</a>. :rocket: Usage <ul> <li>Add <code>cfitsio</code> dependency to <code>build.zig.zon</code>.</li> </ul> <code>sh zig fetch --save https://github.com/allyourcodebase/cfitsio/archive/&lt;git_tag_or_commit_hash&gt;.tar.gz</code> <ul> <li>Use <code>cfitsio</code> dependency in <code>build.zig</code>.</li> </ul> <code>zig const cfitsio_dep = b.dependency("cfitsio", .{ .target = target, .optimize = optimize, }); const cfitsio_mod = cfitsio_dep.module("cfitsio"); &lt;compile&gt;.root_module.addImport("cfitsio", cfitsio_mod);</code>
[ "https://github.com/allyourcodebase/cfitsio" ]
https://avatars.githubusercontent.com/u/141743392?v=4
zinit-xv6-riscv
aryalaadi/zinit-xv6-riscv
2024-03-09T13:10:33Z
init system for xv6-riscv in zig
master
0
1
0
1
https://api.github.com/repos/aryalaadi/zinit-xv6-riscv/tags
NOASSERTION
[ "init", "init-system", "low-level-programming", "risc-v", "riscv", "system-programming", "unix", "xv6", "xv6-extensions", "xv6-riscv", "zig" ]
2
false
2024-03-09T14:34:53Z
false
false
unknown
github
[]
zinit: init system for xv6-riscv in zig to build: % git clone https://github.com/mit-pdos/xv6-riscv % mkdir xv6-riscv/zig % git clone https://aryalaadi/zinit xv6-riscv/zinit % cd xv6-riscv/zinit % zig build-obj zinit.zig -target riscv64-linux-gnu -O ReleaseSmall % riscv64-linux-gnu-ld -o init zinit.o ../user/initcode.o ../user/printf.o ../user/ulib.o ../user/usys.o -T ../user/user.ld to install and run: % cd ../ % ./mkfs/mkfs fs.img README init user/_sh user/_cat user/_ls ... % qemu-system-riscv64 --machine virt -bios none -kernel kernel/kernel -m 128 \ -nographic -global virtio-mmio.force-legacy=false -drive \ file=fs.img,if=none,format=raw,id=x0 \ -device virtio-blk-device,drive=x0,bus=virtio-mmio-bus.0
[]
https://avatars.githubusercontent.com/u/11492844?v=4
md4zig
fjebaker/md4zig
2024-05-06T18:46:27Z
Zig wrapper around md4c for parsing Markdown.
main
0
1
1
1
https://api.github.com/repos/fjebaker/md4zig/tags
MIT
[ "markdown", "md4c", "parser", "zig" ]
19
false
2025-05-12T21:37:03Z
true
true
unknown
github
[ { "commit": "master.tar.gz", "name": "md4c", "tar_url": "https://github.com/fjebaker/md4c-zig/archive/master.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/fjebaker/md4c-zig" } ]
md4zig A Zig wrapper around <a>md4c</a> for parsing Markdown. Exposes a single function that puts a parser type together from comptime-known Zig functions. The parses itself also exposes only a single <code>parse</code> function. The generalisation to using vtables is left as an exercise to the user. Usage ```zig const std = @import("std"); const md4zig = @import("md4zig"); const MD4CParser = md4zig.MD4CParser; const BlockInfo = md4zig.BlockInfo; const SpanInfo = md4zig.SpanInfo; const Text = md4zig.Text; const Impl = struct { pub fn enterBlock(<em>: <em>Impl, block: BlockInfo) !void { std.debug.print("&gt;&gt; {any}\n", .{block}); } pub fn leaveBlock(_: </em>Impl, block: BlockInfo) !void { std.debug.print("&lt;&lt; {any}\n", .{block}); } pub fn enterSpan(</em>: <em>Impl, span: SpanInfo) !void { std.debug.print("&gt;&gt; {any}\n", .{span}); } pub fn leaveSpan(_: </em>Impl, span: SpanInfo) !void { std.debug.print("&lt;&lt; {any}\n", .{span}); } pub fn textCallback(_: *Impl, text: Text) !void { std.debug.print(" {any}\n", .{text}); } }; pub fn main() !void { var impl: TestImpl = .{}; var parser = MD4CParser(TestImpl).init(.{}); try parser.parse(&amp;impl, "# Hello World\nHow are <em>you</em>!"); } ``` This will then output something like: ``` <blockquote> <blockquote> main.BlockInfo{ .doc = void } main.BlockInfo{ .h = main.BlockInfo.BlockInfo__struct_7319{ .level = 1 } } main.Text{ .text = { 72, 101, 108, 108, 111, 32, 87, 111, 114, 108, 100 }, .text_type = main.TextType.normal } &lt;&lt; main.BlockInfo{ .h = main.BlockInfo.BlockInfo__struct_7319{ .level = 1 } } main.BlockInfo{ .p = void } main.Text{ .text = { 72, 111, 119, 32, 97, 114, 101, 32 }, .text_type = main.TextType.normal } main.SpanInfo{ .em = void } main.Text{ .text = { 121, 111, 117 }, .text_type = main.TextType.normal } &lt;&lt; main.SpanInfo{ .em = void } main.Text{ .text = { 33 }, .text_type = main.TextType.normal } &lt;&lt; main.BlockInfo{ .p = void } &lt;&lt; main.BlockInfo{ .doc = void } ``` </blockquote> </blockquote> Including in a project Use the Zig package manager <code>bash zig fetch --save=md4zig https://github.com/fjebaker/md4zig/archive/master.tar.gz</code> Then include the module in your <code>build.zig</code> for your target: ```zig const md4zig = b.dependency( "md4zig", .{ .optimize = optimize, .target = target }, ).module("md4zig"); // ... exe.root_module.addImport("md4zig", md4zig); ```
[]
https://avatars.githubusercontent.com/u/15256430?v=4
zig_learning
OSX-RSPlug-a/zig_learning
2024-04-08T12:05:37Z
Repository to centralize all my zig path of learning
main
0
1
0
1
https://api.github.com/repos/OSX-RSPlug-a/zig_learning/tags
-
[ "zig", "ziglang" ]
1
false
2024-04-09T00:54:51Z
false
false
unknown
github
[]
Running zig codes <code> zig run main.zig </code> If you are running testing codes: <code> zig test test.zig </code>
[]
https://avatars.githubusercontent.com/u/166935164?v=4
firefly-zig
firefly-zero/firefly-zig
2024-07-22T09:07:20Z
⚡️ Zig SDK for making Firefly Zero games
main
1
1
1
1
https://api.github.com/repos/firefly-zero/firefly-zig/tags
NOASSERTION
[ "firefly-zero", "framework", "gamedev", "graphics", "rendering", "sdk", "wasm", "webassembly", "zig" ]
62
false
2025-05-19T19:27:30Z
true
true
unknown
github
[]
⚡️ firefly-zig <a>Zig</a> SDK for making <a>Firefly Zero</a> games. <ul> <li><a>▶️ getting started</a></li> <li><a>🐙 github</a></li> </ul> License MIT License. You can do whatever you want with the SDK, modify it, embed into any apps and games. Have fun!
[]
https://avatars.githubusercontent.com/u/18282288?v=4
wdnas-exporter
Strum355/wdnas-exporter
2024-06-01T15:18:39Z
Prometheus exporter for Western Digital DL2100/DL4100/PR2100/PR4100 NAS's PMC/BBC chips. Based on Michael Roland's documentation https://github.com/michaelroland/wdnas-hwdaemon/blob/master/doc/pmc-protocol.md
master
0
1
0
1
https://api.github.com/repos/Strum355/wdnas-exporter/tags
-
[ "prometheus-exporter", "serial", "zig" ]
4
false
2024-06-02T19:36:12Z
true
true
0.12.0
github
[ { "commit": "ee92e0a6feca8b831fea9657dcf69a79af35a07c.tar.gz", "name": "httpz", "tar_url": "https://github.com/karlseguin/http.zig/archive/ee92e0a6feca8b831fea9657dcf69a79af35a07c.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/karlseguin/http.zig" }, { "commit": "9c22c7c07b...
404
[]
https://avatars.githubusercontent.com/u/59705845?v=4
zig-notes
ok-ryoko/zig-notes
2024-04-01T23:55:50Z
Ryoko's digital garden for Zig
main
2
1
0
1
https://api.github.com/repos/ok-ryoko/zig-notes/tags
CC0-1.0
[ "notes", "zig" ]
39
false
2024-11-14T01:56:19Z
false
false
unknown
github
[]
Ryoko’s Zig Notes This is <a>Ryoko</a>’s <a>digital garden</a> for v0.12.0 of the <a>Zig programming language</a>. The <a>notes</a> aspire to Andy Matuschak’s concept of <a>evergreen notes</a> and are synthesized primarily from: <ul> <li>the <a>language reference</a>;</li> <li>the <a>language source code</a> (mostly <em>Sema.zig</em> and test cases);</li> <li>discussion surrounding <a>language issues</a>, and</li> <li>first-hand experience writing Zig.</li> </ul> The notes are a work in progress and may contain inconsistencies and errors. Scope Ryoko hopes to cover all aspects of the Zig programming language in time. So far, she has written about <a>pointers</a>. Contributions Because these are Ryoko’s personal notes that represent her evolving mental model of Zig, she’s not accepting pull requests. (She can’t learn effectively from notes she didn’t write on her own.) However, she welcomes <a>issues</a> describing suggestions and pointing out errors. Licenses All original written work is marked with <a>CC0 1.0 Universal</a> and all Zig source code is provided under the <a>MIT license</a>.
[]
https://avatars.githubusercontent.com/u/57362253?v=4
wayland.zig
tiawl/wayland.zig
2024-02-28T20:54:45Z
wayland headers packaged for @ziglang
trunk
0
1
1
1
https://api.github.com/repos/tiawl/wayland.zig/tags
Unlicense
[ "binding", "spaceporn", "wayland", "wayland-protocol", "zig", "zig-package", "ziglang" ]
397
false
2025-05-09T12:11:20Z
true
true
0.14.0
github
[ { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/toolbox" } ]
wayland.zig This is a fork of <a>hexops/wayland-headers</a> which itself gather various <a>Wayland</a> headers <a>GLFW</a> needs. Why this forkception ? The intention under this fork is the same as <a>hexops</a> had when they opened their repository: gather <a>Wayland</a> headers and package them to compile <a>GLFW</a> with <a>Zig</a>. However this repository has subtle differences for maintainability tasks: * No shell scripting, * A cron runs every day to check <a>Wayland</a> repositories. Then it updates this repository if a new release is available. How to use it The current usage of this repository is centered around <a>tiawl/glfw.zig</a> compilation. But you could use it for your own projects. Headers are here and there are no planned evolution to modify them. See <a>tiawl/glfw.zig</a> to see how you can use it. Maybe for your own need, some headers are missing. If it happens, open an issue: this repository is open to potential usage evolution. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>wayland/wayland</a> * <a>wayland/wayland-protocols</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/glfw.zig</a> This repository is automatically updated when a new release is available from these repositories: * <a>wayland/wayland</a> * <a>wayland/wayland-protocols</a> * <a>tiawl/toolbox</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/5676771?v=4
dockerfiles
tangowithfoxtrot/dockerfiles
2024-02-26T10:46:43Z
Assorted dockerfiles that I use.
main
0
1
0
1
https://api.github.com/repos/tangowithfoxtrot/dockerfiles/tags
GPL-3.0
[ "cli", "docker", "helix", "zig" ]
77
false
2025-03-05T16:25:42Z
false
false
unknown
github
[]
dockerfiles
[]
https://avatars.githubusercontent.com/u/34946442?v=4
llvm-jit-zig
cryptocode/llvm-jit-zig
2024-07-13T17:13:16Z
LLVM ORCv2 jit example in Zig (without using any Zig bindings)
main
0
1
0
1
https://api.github.com/repos/cryptocode/llvm-jit-zig/tags
MIT
[ "jit", "llvm", "zig" ]
3
false
2024-12-28T00:54:59Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/119697612?v=4
zdt
pierrelgol/zdt
2024-03-10T17:09:59Z
Various implementation of Data structures in Zig
main
0
1
0
1
https://api.github.com/repos/pierrelgol/zdt/tags
MIT
[ "data-structures", "zig", "zig-library" ]
40
false
2025-04-26T14:07:42Z
true
true
0.14.0
github
[]
Zig Data Structure : This repository is made to implement and explore various data structure implementation in the Zig programmin language
[]
https://avatars.githubusercontent.com/u/75485188?v=4
zig-slurm
tazend/zig-slurm
2024-02-16T21:12:49Z
Zig bindings for Slurm
main
0
1
0
1
https://api.github.com/repos/tazend/zig-slurm/tags
GPL-3.0
[ "cluster", "hpc", "hpc-cluster", "slurm", "slurm-job-scheduler", "slurm-workload-manager", "zig", "ziglang" ]
168
false
2025-05-16T22:20:43Z
true
true
unknown
github
[]
zig-slurm Ziggified bindings for <a>Slurm</a>. This is still very work-in-progress.
[]
https://avatars.githubusercontent.com/u/85372264?v=4
zstd.zig
Syndica/zstd.zig
2024-03-21T16:09:03Z
Zig binding of Z Standard
master
0
1
0
1
https://api.github.com/repos/Syndica/zstd.zig/tags
MIT
[ "zig", "zig-package" ]
513
true
2024-11-08T12:27:37Z
true
true
unknown
github
[ { "commit": "794ea1b0afca0f020f4e57b6732332231fb23c70.tar.gz", "name": "zstd", "tar_url": "https://github.com/facebook/zstd/archive/794ea1b0afca0f020f4e57b6732332231fb23c70.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/facebook/zstd" } ]
zstd.zig Zig binding of Z Standard based on <em><code>v1.5.2</code></em> how to import in your <code>build.zig</code>: ```zig pub fn build(b: *std.Build) void { // ... <code>const zstd_dep = b.dependency("zstd", opts); const zstd_mod = zstd_dep.module("zstd"); const zstd_c_lib = zstd_dep.artifact("zstd"); const exec = ... // link it exec.addModule("zstd", zstd_mod); exec.linkLibrary(zstd_c_lib); // ... </code> } ``` usage ```zig const ZstdReader = @import("zstd").Reader; ... pub fn main() { const path = ... <code>const file = try std.fs.cwd().openFile(path, .{}); defer file.close(); const file_stat = try file.stat(); const file_size: u64 = @intCast(file_stat.size); var memory = try std.os.mmap( null, file_size, std.os.PROT.READ, std.os.MAP.PRIVATE, file.handle, 0, ); var decompressed_stream = try ZstdReader.init(memory); var reader = decompressed_stream.reader(); ... </code> } ```
[]
https://avatars.githubusercontent.com/u/2828351?v=4
tempora
bcrist/tempora
2024-03-09T02:04:51Z
Simple Zig Dates/Times/Timezones
main
0
1
0
1
https://api.github.com/repos/bcrist/tempora/tags
MIT
[ "calendar", "date", "datetime", "time", "tz", "tzdata", "tzinfo", "zig", "zig-library", "zig-package", "ziglang" ]
358
false
2025-02-14T02:25:44Z
true
true
0.14.0-dev.3217+5b9b5e45c
github
[]
Tempora Simple Zig Dates/Times/Timezones Features <ul> <li>Efficient storage (32b <code>Time</code>, 32b <code>Date</code>, 64b <code>Date_Time</code>)</li> <li>Composition and decomposition (year, ordinal day/week, month, day, weekday, hour, minute, second, ms)</li> <li>Add/subtract days/hours/minutes/seconds/ms</li> <li>Advance to the next weekday/day/ordinal day</li> <li>Convert to/from unix timestamps</li> <li>Embedded IANA timezone database and modified version of <a>zig-tzif</a> (adds about 200k to binary size when used)</li> <li>Query current timezone on both unix and Windows systems</li> <li>Moment.js style formatting and parsing (through <code>std.fmt</code>)</li> </ul> Limitations <ul> <li>It's not possible to store most "out of bounds" dates/times (e.g. Jan 32).</li> <li>Localized month and weekday names are not supported; only English.</li> <li>Non-Gregorian calendars are not supported.</li> <li>Date/time values directly correspond to timestamps, so accurate durations that take leap seconds into account are not possible (but leap seconds are being abolished in 2035 anyway).</li> <li>I am certain that there are more optimized algorithms for timestamp &lt;--&gt; calendar conversions (but performance should be fine for all but the most demanding use cases).</li> </ul>
[ "https://github.com/bcrist/shittip" ]
https://avatars.githubusercontent.com/u/16764864?v=4
zigpokerhands
andy5995/zigpokerhands
2024-03-12T07:04:23Z
A program that uses zigdeck to evaluate five cards to determine if it matches a poker hand
trunk
1
1
0
1
https://api.github.com/repos/andy5995/zigpokerhands/tags
MIT
[ "cards", "mit-license", "poker", "simulations", "zig", "zig-package" ]
36
false
2025-03-18T11:36:45Z
true
true
unknown
github
[ { "commit": "master", "name": "zigdeck", "tar_url": "https://github.com/andy5995/zigdeck/releases/download/v0.1.0/zigdeck-0.1.0.tar.gz/archive/master.tar.gz", "type": "remote", "url": "https://github.com/andy5995/zigdeck/releases/download/v0.1.0/zigdeck-0.1.0.tar.gz" } ]
<a></a> zigpokerhands A program that uses <a>zigdeck</a> to evaluate five cards to determine if it matches a poker hand Output examples ``` Evaluating 1000000 hands... <code> Pair: 421692 TwoPair: 47047 ThreeOfAKind: 20578 Straight: 4090 Flush: 2514 FullHouse: 1450 FourOfAKind: 244 StraightFlush: 18 RoyalFlush: 1 </code> ``` ``` Evaluating 1000000 hands... <code> Pair: 421887 TwoPair: 47001 ThreeOfAKind: 20558 Straight: 4168 Flush: 2511 FullHouse: 1378 FourOfAKind: 225 StraightFlush: 21 RoyalFlush: 0 </code> ``` ``` Evaluating 1000000 hands... <code> Pair: 420623 TwoPair: 47240 ThreeOfAKind: 20832 Straight: 4136 Flush: 2587 FullHouse: 1391 FourOfAKind: 252 StraightFlush: 19 RoyalFlush: 2 </code> ```
[]
https://avatars.githubusercontent.com/u/11492844?v=4
zig-imgui-implot-template
fjebaker/zig-imgui-implot-template
2024-05-28T11:36:01Z
A template for a Zig Mach with ImGui and ImPlot.
main
0
1
0
1
https://api.github.com/repos/fjebaker/zig-imgui-implot-template/tags
-
[ "gui", "imgui", "implot", "mach", "zig" ]
4
false
2024-11-19T00:36:40Z
true
true
unknown
github
[ { "commit": null, "name": "mach", "tar_url": null, "type": "remote", "url": "https://pkg.machengine.org/mach/279290bbf2f1adab0af00323280a07d6bfff47a5.tar.gz" }, { "commit": "0e06e09cf3f80882e2967a6f22e2484c3c651310.tar.gz", "name": "zig_imgui", "tar_url": "https://github.com/fjeb...
Zig ImGui with ImPlot and Mach Template Uses <a>fjebaker/zig-imgui-implot</a>. <strong>Requires 0.12.0-dev.3180+83e578a18</strong> Build and run <code>bash zig build run</code>
[]
https://avatars.githubusercontent.com/u/717754?v=4
zhip8
HRuivo/zhip8
2024-07-30T22:10:13Z
Chip-8 Emulator in Zig and SDL2.
main
0
1
0
1
https://api.github.com/repos/HRuivo/zhip8/tags
MIT
[ "chip8", "emulation", "low-level-programming", "sdl2", "zig" ]
51
false
2024-09-22T23:07:54Z
true
true
unknown
github
[]
zhip8 Chip-8 Emulator in Zig and SDL2. Status Installation From Source Building Zhip8 from source is done with zig build. <code>bash git clone https://github.com/HRuivo/zhip8 cd zhip8 zig build</code> Running Run with a ROM to be loading into memory. <code>bash zig build run -- &lt;ROM_NAME&gt; zig build run -- TETRIS</code> TODO <ul> <li>Error handling</li> <li>Stack Overflow handling</li> <li>Graphics Abstraction Layer</li> <li>Input handling</li> <li>Testing</li> </ul>
[]
https://avatars.githubusercontent.com/u/62223917?v=4
zig-build-utils
burlindw/zig-build-utils
2024-08-06T03:48:19Z
A collection of common utilities for Zig build scripts inspired by the build scripts used by Zig and ZLS.
main
0
1
0
1
https://api.github.com/repos/burlindw/zig-build-utils/tags
MIT
[ "zig", "zig-package", "zig-tools" ]
22
false
2025-01-20T01:43:07Z
true
true
unknown
github
[]
zig-build-utils A collection of common utilities for Zig build scripts inspired by the build scripts used by <a>Zig</a> and <a>ZLS</a>. How to use Run the following command from a project's root to add <code>zig-build-utils</code> as as dependency: <code>sh zig fetch --save git+https://github.com/burlindw/zig-build-utils.git</code> Import <code>build-utils</code> in <code>build.zig</code>. It is not necessary to call <code>std.Build.dependency()</code> as there are no exported modules or artifacts. ```zig const std = @import("std"); const utils = @import("build-utils"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); <code>// Get the project version using a combination of the 'build.zig.zon' // manifest file, the git history, and git tags. const version = utils.getBuildVersion(b); const exe = b.addExecutable(.{ .name = "example", .target = target, .optimize = optimize, .version = version, .root_source_file = b.path("src/main.zig"), }); b.installArtifact(exe); // Compress the binary (and any associated pdb, h, or lib files) into // a zip file or tarball (depending on the target) and install it in the // prefix directory. The subdirectory within the prefix directory and // the layout within the archive are both configurable. utils.installArchivedArtifact(exe, .{}); </code> } ```
[]
https://avatars.githubusercontent.com/u/24578855?v=4
zig-sm3
deatil/zig-sm3
2024-07-25T03:20:24Z
A SM3 hash function for Zig
main
0
1
0
1
https://api.github.com/repos/deatil/zig-sm3/tags
Apache-2.0
[ "sm3", "zig", "zig-sm3" ]
14
false
2025-03-07T11:13:55Z
true
true
0.14.0-dev.3451+d8d2aa9af
github
[]
Zig-SM3 zig-sm3 is a SM3 hash function for Zig. Env <ul> <li>Zig &gt;= 0.14.0-dev.3451+d8d2aa9af</li> </ul> Adding zig-sm3 as a dependency Add the dependency to your project: <code>sh zig fetch --save=zig-sm3 git+https://github.com/deatil/zig-sm3#main</code> or use local path to add dependency at <code>build.zig.zon</code> file <code>zig .{ .dependencies = .{ .@"zig-sm3" = .{ .path = "./lib/zig-sm3", }, ... }, ... }</code> And the following to your <code>build.zig</code> file: <code>zig const zig_sm3_dep = b.dependency("zig-sm3", .{}); exe.root_module.addImport("zig-sm3", zig_sm3_dep.module("zig-sm3"));</code> The <code>zig-sm3</code> structure can be imported in your application with: <code>zig const zig_sm3 = @import("zig-sm3");</code> Get Starting ~~~zig const std = @import("std"); const SM3 = @import("zig-sm3").SM3; pub fn main() !void { var out: [32]u8 = undefined; <code>var h = SM3.init(.{}); h.update("abc"); h.final(out[0..]); // output: 66c7f0f462eeedd9d1f2d46bdc10e4e24167c4875cf2f7a2297da02b8f4ba8e0 std.debug.print("output: {x}\n", .{out}); </code> } ~~~ LICENSE <ul> <li>The library LICENSE is <code>Apache2</code>, using the library need keep the LICENSE.</li> </ul> Copyright <ul> <li>Copyright deatil(https://github.com/deatil).</li> </ul>
[]
https://avatars.githubusercontent.com/u/24541288?v=4
infinite-program
Sekky61/infinite-program
2024-03-25T13:28:41Z
A FUSE based file system
main
0
1
0
1
https://api.github.com/repos/Sekky61/infinite-program/tags
MIT
[ "fs", "fuse", "zig" ]
117
false
2024-09-04T19:36:48Z
true
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/8228965?v=4
zgsl
tatjam/zgsl
2024-07-30T13:13:13Z
GNU Scientific Library (GSL) multi-platform build and wrapper for Zig
master
1
1
0
1
https://api.github.com/repos/tatjam/zgsl/tags
NOASSERTION
[ "gsl", "mathematics", "zig" ]
235
false
2024-09-03T12:36:53Z
true
true
unknown
github
[ { "commit": null, "name": "gsl", "tar_url": null, "type": "remote", "url": "https://ftp.gnu.org/gnu/gsl/gsl-2.8.tar.gz" } ]
State of the wrapper I will slowly build the wrapper as I need different functions in my use cases. If you want to contribute a wrapper, feel free to do so by creating a Pull Request! On the same way, if you want to request a wrapper feel free to create an Issue. Check below for the list of stuff that has been wrapped! Usage With Zig Usage with Zig is as simple as adding a dependency to your <code>build.zig.zon</code>: <code>Zig .dependencies = .{ .zgsl = .{ .url = "TO BE SPECIFIED", .hash = "TO BE SPECIFIED", } },</code> and including the dependency as needed in your <code>build.zig</code>: ```Zig const zgsl = b.dependency("zgsl", .{ .target = target, .optimize = optimize }); // ... for example, if you generate an executable ... const gsl_lib = zgsl.artifact("gsl"); exe.linkLibrary(gsl_lib); exe.linkLibC(); exe.step.dependOn(&amp;zgsl.namedWriteFiles("gsl_include").step); ``` Afterwards, depending on whether you want to use the wrapper or the raw functions (or both): Using the wrapper To use the Zig wrapper, you will use the module: <code>Zig exe.root_module.addImport("zgsl", zgsl.module("wrapper")); exe.step.dependOn(&amp;zgsl.builder.top_level_steps.get("wrap").?.step);</code> The second line guarantees wrappers are generated, as otherwise you would have to manually run <code>zig build wrap</code> on the downloaded dependency. Now you have access to the wrapper under the name <code>zgsl</code>. For example, to compute a Bessel function: ```Zig const sf = @import("zgsl").sf; ... const result = try sf.bessel.J0_e(5.0); std.debug.print("Bessel J0(5.0) = {}, error = {}\n", .{result.val, result.err}); ``` To learn more about the wrapper, check the tests contained in <code>src/test</code>, usage should be intuitive coming from using the GSL library in C or other languages. <strong>It's heavily recommended</strong> that you disable the default GSL error handler, as otherwise Zig errors will almost never be useful (GSL will panic before you can handle the errors). To do so use the function: <code>Zig const gsl = @import("zgsl") //... gsl.set_error_handler_off();</code> Using the "raw" C library In this case you also have to include the GSL header files and link with the library, which can be done as follows: <code>Zig exe.addIncludePath(zgsl.namedWriteFiles("gsl_include").getDirectory().path(b, "include"));</code> Now you can directly call the GSL. The same example as before would be implemented as follows: ```Zig const gsl = @cImport({ @cInclude("gsl/gsl_sf_bessel.h"); @cInclude("gsl/gsl_errno.h"); }); ... var result_raw: gsl.gsl_sf_result = undefined; const err = gsl.gsl_sf_bessel_J0_e(5.0, @ptrCast(&amp;result_raw)); if(err != gsl.GSL_SUCCESS) { return error.GSL; } std.debug.print("Raw Bessel J0(5.0) = {}, error bound = {}\n", .{result_raw.val, result_raw.err}); ``` The convenience of the wrapper, which exploits Zig's errors, should have become evident. With C / other languages The wrapper cannot be used on C, but the building of the GSL is straightforward (and multiplatform). Simply run <code>zig build</code> and use the files generated in <code>zig-out</code> (static library and header files) as you typically would. Wrapper status (Unwrapped functions may be used directly from the C library, without the comfort of Zig of course!) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Mathematical functions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Polynomials <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Special functions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Vectors and Matrices <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Permutations <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Combinations <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Multisets <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Sorting <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> BLAS Support <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Linear Algebra <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Eigensystems <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> FFTs <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Numerical Integration <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> RNG <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Statistics <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Running Statistics <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Moving Window Statistics <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Digital Filtering <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Histograms <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> N-tuples <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Monte Carlo Integration <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Simulated Annealing <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> ODEs <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Interpolation <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Numerical differentiation <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Chebyshev approximations <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Series acceleration <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Wavelet transforms <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Discrete hankel transforms <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 1D root finding <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> 1D minimization <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> nD root finding <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> nD minimization <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Linear least squares <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Nonlinear least squares <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Basis splines <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Sparse matrices <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Sparse BLAS <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Sparse Linear Algebra <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Physical constants <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> IEEE floating point arithmetic
[]
https://avatars.githubusercontent.com/u/80427016?v=4
zigada
alperencantez/zigada
2024-04-16T19:26:26Z
🔗 Unofficial Zig bindings for Ada URL Parser
main
0
1
0
1
https://api.github.com/repos/alperencantez/zigada/tags
-
[ "url-parser", "whatwg", "zig" ]
202
false
2024-12-01T01:26:44Z
true
false
unknown
github
[]
Zigada - Zig bindings for Ada URL Parser This repository contains bindings to the <code>Ada</code> library, implemented in the Zig programming language. The primary purpose of this project was to learn and explore Zig, so please be aware that the parser may contain bugs or unhandled edge cases. Purpose While this parser offers basic functionality, it is not intended for production use. It serves as an educational tool and a stepping stone for further exploration of Zig. Features <ul> <li><strong>Bindings to AdaURL</strong>: The parser interfaces with the <code>Ada</code> library to handle URL parsing.</li> <li><strong>Learning-Oriented</strong>: This project was developed to understand Zig's syntax, semantics, and performance characteristics.</li> </ul> Usage To use the parser, simply clone the repository and build it using Zig. Keep in mind that this is an experimental project, so the implementation may not cover all possible URL scenarios. <code>bash cd zigada zig build</code> Notes <ul> <li>Bugs and Issues: Due to the educational nature of this project, there may be bugs or incomplete features. Contributions and suggestions are welcome but be aware that this project is primarily for learning purposes.</li> <li>Further Exploration: Feel free to fork this repository and extend its functionality as you dive deeper into Zig.</li> </ul>
[]
https://avatars.githubusercontent.com/u/38167139?v=4
Zip-8
Jacquwes/Zip-8
2024-04-10T20:08:57Z
Implementing the CHIP-8 using Zig
master
0
1
0
1
https://api.github.com/repos/Jacquwes/Zip-8/tags
MIT
[ "chip8", "emulator", "zig" ]
105
false
2025-01-27T14:19:54Z
true
true
0.13.0
github
[ { "commit": "master", "name": "raylib-zig", "tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz", "type": "remote", "url": "https://github.com/Not-Nik/raylib-zig" } ]
Zip-8 Quick Chip-8 emulator written in Zig 0.13.0 To build, use <code>zig build</code> and run with <code>./zig-out/bin/zip-8 relative/path/to/rom</code> or <code>zig build run -- relative/path/to/rom</code> Keys are mapped 1:1 to the Chip-8 keypad (eg: a=a, b=b, 1=1, 2=2, etc) Left to implement: - Sound
[]
https://avatars.githubusercontent.com/u/24779436?v=4
zig-fsrs
egegungordu/zig-fsrs
2024-07-07T18:23:37Z
Zig implementation of FSRS
main
0
1
0
1
https://api.github.com/repos/egegungordu/zig-fsrs/tags
MIT
[ "fsrs", "spaced-repetition-algorithm", "zig", "zig-library", "zig-package" ]
32
false
2024-07-15T18:28:52Z
true
true
0.13.0
github
[ { "commit": "dff7681c30c655b7b30a4af08abf6a7f98de975f", "name": "vaxis", "tar_url": "https://github.com/rockorager/libvaxis/archive/dff7681c30c655b7b30a4af08abf6a7f98de975f.tar.gz", "type": "remote", "url": "https://github.com/rockorager/libvaxis" } ]
zig-fsrs This is an implementation of <a>FSRS-4.5</a> in Zig. This project is on zig 0.13.0 ```zig const std = @import("std"); const fsrs = @import("zig-fsrs"); const Card = fsrs.Card; pub fn main() !void { var f = fsrs.FSRS.init(.{}); const initial_card = fsrs.Card.init(); var now = std.time.timestamp(); <code>// schedule the initial card var s = f.schedule(initial_card, now); // good was selected on new card const updated_card = s.select(.Good).card; std.debug.print("initial card:\n{}\n\n", .{initial_card}); std.debug.print("after first rep (good):\n{}\n\n", .{updated_card}); </code> } ``` Getting Started 1. Add zig-fsrs to your own zig project: Fetch zig-fsrs: <code>shell zig fetch --save git+https://github.com/egegungordu/zig-fsrs</code> 2. Add zig-fsrs to your <code>build.zig</code> file: <code>zig const zig_fsrs = b.dependency("zig-fsrs", .{}); exe.root_module.addImport("zig-fsrs", zig_fsrs.module("zig-fsrs"));</code> Now you can import zig-fsrs in your code: <code>zig const fsrs = @import("zig-fsrs");</code> Basic Usage 1. Create a new FSRS instance <code>zig var f = fsrs.FSRS.init(.{});</code> The parameters are optional. The parameters are: | Parameter | Type | Default Value | | ----------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------- | | request_retention | f32 | 0.9 | | maximum_interval | i32 | 36500 | | w | [17]f32 | { 0.4872, 1.4003, 3.7145, 13.8206, 5.1618, 1.2298, 0.8975, 0.031, 1.6474, 0.1367, 1.0461, 2.1072, 0.0793, 0.3246, 1.587, 0.2272, 2.8755 } | 2. Create a new card <code>zig const initial_card = fsrs.Card.init();</code> 3. Schedule the card <code>zig const review_time = std.time.timestamp(); var scheduled_cards = f.schedule(initial_card, review_time);</code> <code>schedule()</code> will return a <code>ScheduledCards</code> struct which contains the possible cards given the rating. To select a card, use the <code>select</code> method, which will return a <code>ReviewedCard</code> struct. <code>zig const good = scheduled_cards.select(.Good); const new_card = good.card;</code> Card fields | Field | Type | Description | | -------------- | ----- | --------------------------------------------------------------------------- | | state | State | The state of the card. Can be <code>New</code>, <code>Learning</code>, <code>Review</code>, or <code>Relearning</code>. | | reps | i32 | The number of repetitions of the card. | | lapses | i32 | The number of times the card was remembered incorrectly. | | stability | f32 | A measure of how well the card is remembered. | | difficulty | f32 | The inherent difficulty of the card content. | | elapsed_days | i64 | The number of elapsed days since the card was last reviewed. | | scheduled_days | i64 | The next scheduled days for the card. | | due | i64 | The due date for the next review. | | last_review | i64 | The last review date of the card. | Examples To run the examples: <code>shell zig build example -Dexample=example_name</code> Check out the <a>examples</a> directory for more examples. Development <code>shell git clone https://github.com/egegungordu/zig-fsrs.git cd zig-fsrs</code> To run the tests: <code>shell zig build test --summary all</code>
[]
https://avatars.githubusercontent.com/u/14366446?v=4
zig-epoch
cfal/zig-epoch
2024-07-17T16:29:09Z
Yet another date and time library for Zig
master
0
1
0
1
https://api.github.com/repos/cfal/zig-epoch/tags
MIT
[ "zig", "ziglang" ]
24
false
2024-07-18T14:47:29Z
true
true
unknown
github
[]
zig-epoch Yet another date and time library for Zig. Docs Docs can be generated using <code>zig build docs</code>. It'll be hosted on Github Pages at some point. Example ```zig const std = @import("std"); const epoch = @import("epoch"); const Date = epoch.Date; const Timezone = epoch.Timezone; pub fn main() !void { const allocator = std.heap.page_allocator; <code>// Fetch the timezone on Linux using the `date` CLI. const timezone = try Timezone.fetch(allocator); defer timezone.deinit(); const offset_str = try timezone.allocPrint(allocator); std.debug.print("The timezone is: {s} {s}\n", .{ timezone.name, offset_str }); // The timezone is: SGT +08:00 // Create a date in a specific timezone (or Date.now(null) to default to UTC) const now = Date.now(timezone); // Render in various formats const locale_str = try now.allocPrintLocale(allocator); std.debug.print("allocPrintLocale: {s}\n", .{locale_str}); // allocPrintLocale: 7/18/2024, 8:48:23 PM const java_str = try now.allocPrintJava(allocator); std.debug.print("allocPrintJava: {s}\n", .{java_str}); // allocPrintJava: Thu Jul 18 08:48:23 PM SGT 2024 const iso8601_str = try now.allocPrintISO8601(allocator); std.debug.print("allocPrintISO8601: {s}\n", .{iso8601_str}); // allocPrintISO8601: 2024-07-18T20:48:23.828+08:00 // Convert into a UNIX timestamp std.debug.print("The UNIX timestamp is: {d}\n", .{now.toTimestamp()}); // The UNIX timestamp is: 1721306903828 // Convert from a UNIX timestamp, optionally with a target timezone. const epoch = Date.fromTimestamp(0, Timezone.GMT); // Print using the buffer or writer API var epoch_buffer: [80]u8 = undefined; std.debug.print("The epoch date is: {s}\n", .{try epoch.bufPrintISO8601(&amp;epoch_buffer)}); // The epoch date is: 1970-01-01T00:00:00.000Z </code> } ```
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https://avatars.githubusercontent.com/u/58421041?v=4
essential_cp
abhaysp95/essential_cp
2024-06-21T15:35:29Z
The repository contains solutions to the CP & DSA problems from various platforms
main
0
1
0
1
https://api.github.com/repos/abhaysp95/essential_cp/tags
-
[ "algorithms", "codechef-solutions", "codeforces-solutions", "competitive-programming", "cpp", "cpp14", "dsa", "leetcode-solutions", "python", "zig", "ziglang" ]
304
false
2025-05-12T11:19:14Z
false
false
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/157634247?v=4
moeban
loulangxyz/moeban
2024-05-01T16:41:28Z
Moeban JSON Data Base
main
0
1
1
1
https://api.github.com/repos/loulangxyz/moeban/tags
MIT
[ "database", "json", "nosql", "zig" ]
30
false
2024-06-07T05:43:18Z
true
true
unknown
github
[]
Moeban Documentation for the Moeban Project Project Structure The Moeban project is a JSON database system designed to store and manipulate data in JSON format. Main Functions <code>Moeban</code> Defines a structure representing the JSON database. Includes methods to initialize the database, check if it exists, create it, read its content, and perform write and deletion operations. Parameters <ul> <li><code>S</code>: Schema of the database, representing the structure of the stored data.</li> <li><code>T</code>: Type of individual elements in the database.</li> </ul> Methods <ul> <li><code>init</code>: Initializes the database with a name, default data, and an allocator.</li> <li><code>existsDataBase</code>: Checks if the database already exists.</li> <li><code>createDataBase</code>: Creates the database with default data.</li> <li><code>readDataBase</code>: Reads the content of the database.</li> <li><code>parser</code>: Parses the database content and converts it into an easy-to-use structure.</li> <li><code>compareById</code>: Compares two elements by their ID.</li> <li><code>findById</code>: Finds an element by its ID in a specific field.</li> <li><code>write</code>: Writes an element in a specific field.</li> <li><code>writeMany</code>: Writes multiple elements in a specific field.</li> <li><code>deleteOne</code>: Deletes an element by its ID in a specific field.</li> <li><code>deleteMany</code>: Deletes elements based on a specified condition.</li> </ul> <code>main</code> The main function that runs the program. Performs various test operations on the database, including writing, finding, deleting, and writing multiple users. Operations Performed <ul> <li>Initializes the database with a schema and default data.</li> <li>Writes a user in the "items" field.</li> <li>Finds and displays information about the written user.</li> <li>Deletes the written user.</li> <li>Writes multiple users in the "others" field.</li> <li>Deletes users based on a specific property ("age").</li> </ul> Usage Example This file contains an example of how to use the Moeban database, showing how basic CRUD (Create, Read, Update, Delete) operations can be performed. Considerations <ul> <li>Make sure Zig is installed and your development environment is correctly set up.</li> <li>This project uses the general-purpose memory manager <code>GeneralPurposeAllocator</code> to handle dynamic memory allocations.</li> </ul> ```zig const User = struct { id: u64, name: []const u8, age: u64 }; const Schema = struct { items: []User }; // Define your schema const default_data = { "items": [] }\; // Default data in JSON format var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); const moeban = try Moeban(Schema, User).init("test.json", default_data, allocator); ``` Writing Data <code>zig try moeban.write("items", .{ .id = 1, .name = "John Doe", .age = 30 });</code> Finding Data <code>zig const user = try moeban.findById("items", 1); defer allocator.free(user.data); std.debug.print("{}\n", .{user.item});</code> Deleting Data <code>zig try moeban.deleteOne("items", 1);</code> Writing Multiple Users ```zig var users = std.ArrayList(User).init(allocator); defer users.deinit(); // Add users to the array... try moeban.writeMany("others", users.items); ``` Deleting Users Based on a Condition <code>zig try moeban.deleteMany("others", "age", .{ .Number = 22 }); // or String = "22"</code> Considerations <ul> <li>Make sure Zig is installed and your development environment is correctly set up.</li> <li> This project uses the general-purpose memory manager <code>GeneralPurposeAllocator</code> to handle dynamic memory allocations. </li> <li> you can also use other memory allocators such as, <code>areana_allocator</code>, <code>page_allocator</code>, etc.... </li> </ul> Don't forget to free the memory.
[]
https://avatars.githubusercontent.com/u/42516932?v=4
file-browser
Wojberni/file-browser
2024-07-12T16:19:37Z
Terminal UI browser for files written in Zig.
main
0
1
0
1
https://api.github.com/repos/Wojberni/file-browser/tags
-
[ "file-browser", "file-browsing", "file-tree", "learning", "tree-structure", "tui-app", "zig", "zig-lang" ]
896
false
2025-04-02T19:48:25Z
true
true
0.14.0
github
[ { "commit": "c49abb48241e11682b7b8b05c79d20773f1ded98", "name": "vaxis", "tar_url": "https://github.com/rockorager/libvaxis/archive/c49abb48241e11682b7b8b05c79d20773f1ded98.tar.gz", "type": "remote", "url": "https://github.com/rockorager/libvaxis" } ]
File-browser File-browser is a project for educational purposes written in Zig. I was trying to remind myself, how trees work and file structure was a natural choice. <blockquote> Code was tested on Linux, it is NOT Windows compatible. TUI was developed using Kitty, due to <a>libvaxis</a> compatibility. Some functionalities might not work as they should on other terminals. </blockquote> Basic commands Build gui, demo or tests for file-browser using following commands. <code>zig build gui</code> <code>zig build demo</code> <code>zig build test</code> Project structure <ul> <li>build.zig, build.zig.zon - zig build system config</li> <li>src/ - file-browser module, all core file tree functionalities</li> <li>gui/ - gui using file-browser module and <a>libvaxis</a></li> <li>tests/ - tests for file-browser module</li> <li>examples/ - demo of all functions for file-browser module</li> </ul> <code>file-browser │ README.md │ build.zig │ build.zig.zon └───src │ │ main.zig │ │ ... └───gui │ │ main.zig │ │ ... └───tests │ │ tests.zig │ │ ... └───examples │ │ demo.zig │ │ ...</code> Basic flow and functionality <ul> <li>tree init/deinit - file tree struct, root node from selected directory</li> <li>tree loading - loading files and directories as nodes to initialized tree structure</li> <li>tree traversal - traverse loaded tree, basically <code>tree</code> command functionality</li> <li>find node - find node and return path to it based on given name</li> <li>insert node - insert node to given path (creates files on disk as well!)</li> <li>delete node - deletes node of given path (deletes files on disk as well!)</li> </ul>
[]
https://avatars.githubusercontent.com/u/70011507?v=4
locreader
circlescodes/locreader
2024-06-08T19:14:36Z
A program to read lines in each file of a directory.
main
0
1
1
1
https://api.github.com/repos/circlescodes/locreader/tags
MIT
[ "loc", "zig" ]
5
false
2024-06-10T21:27:38Z
true
false
unknown
github
[]
LoC Reader A program to read lines in each file of a directory. Usage: <code>./locreader some_project</code> ^^^ <code>some_project</code> is a <strong>directory.</strong> You can also use dots, like: <code>../locreader .</code> or <code>../locreader ../another_project</code>
[]
https://avatars.githubusercontent.com/u/94111959?v=4
zfetch
pop-ecx/zfetch
2024-07-23T13:23:00Z
System information fetching tool implemented in pure zig.
main
0
1
0
1
https://api.github.com/repos/pop-ecx/zfetch/tags
Apache-2.0
[ "linux", "system-information", "zig" ]
1,014
false
2025-04-16T11:58:19Z
true
false
unknown
github
[]
<a></a> Zfetch A small neofetch clone in zig 0.13 Background Zfetch is a blazingly fast system information fetching tool written in zig. How it looks Behold Installation This is not in any repo, so to install <ul> <li>Git clone the repo</li> <li>cd into the repo</li> <li>run <code>zig build</code></li> </ul> You can also download pre-built binaries from the releases page Tested on <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Parrot os <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Kali linux <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Arch <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Ubuntu (remnux) <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Fedora 41 Kali Arch Ubuntu Fedora <blockquote> This is still in beta, alot to still do, so feel free to contribute to it by checking out the <a>contribution guide</a> The builds are done in debug mode as the project hasn't reached v1.0.0 yet. </blockquote>
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https://avatars.githubusercontent.com/u/41784264?v=4
zTroy
jinzhongjia/zTroy
2024-06-25T13:34:56Z
a zig library
main
0
1
0
1
https://api.github.com/repos/jinzhongjia/zTroy/tags
-
[ "zig", "zig-package" ]
26
false
2025-05-03T19:19:22Z
true
true
0.12.0
github
[]
zTroy A versatile libary. The goal of this library is to create a general library of basic functional functions <blockquote> Now, this library is developing! </blockquote> Feature <code>.ini</code> parse Install zig version: <code>0.12.0</code> or higher! <ol> <li>Add to <code>build.zig.zon</code></li> </ol> ```sh It is recommended to replace the following branch with commit id zig fetch --save https://github.com/jinzhongjia/zTroy/archive/main.tar.gz Of course, you can also use git+https to fetch this package! ``` <ol> <li>Config <code>build.zig</code></li> </ol> Add this: <code>``zig // To standardize development, maybe you should use</code>lazyDependency()<code>instead of</code>dependency()` // more info to see: https://ziglang.org/download/0.12.0/release-notes.html#toc-Lazy-Dependencies const zTroy = b.dependency("zTroy", .{ .target = target, .optimize = optimize, }); // add module exe.root_module.addImport("tory", zTroy.module("troy")); ``` Document Waiting to be added!
[]
https://avatars.githubusercontent.com/u/1970306?v=4
zig-from-basics-to-advanced
rustkas/zig-from-basics-to-advanced
2024-07-06T13:45:26Z
Книга о языке Zig от простого к сложному
main
0
1
1
1
https://api.github.com/repos/rustkas/zig-from-basics-to-advanced/tags
MIT
[ "book", "zig", "ziglang" ]
36
false
2024-12-11T17:01:46Z
false
false
unknown
github
[]
Программирование на Zig: От Основ до Продвинутых Тем Книга о языке Zig от простого к сложному 1. <a>Введение в Zig</a> <ul> <li>История и философия Zig</li> <li>Основные особенности языка</li> <li>Установка и настройка окружения</li> </ul> 2. <a>Основы языка</a> <ul> <li>Синтаксис и структура программы</li> <li>Основные типы данных</li> <li>Операторы и выражения</li> </ul> 3. <a>Управление памятью</a> <ul> <li>Понимание управления памятью в Zig</li> <li>Выделение и освобождение памяти</li> <li>Работа с указателями</li> </ul> 4. <a>Управление ошибками</a> <ul> <li>Механизмы обработки ошибок в Zig</li> <li>Возвращаемые ошибки и их обработка</li> <li>Дизайн API с учетом ошибок</li> </ul> 5. <a>Функции и процедуры</a> <ul> <li>Объявление и вызов функций</li> <li>Параметры и возвращаемые значения</li> <li>Рекурсия и хвостовая рекурсия</li> </ul> 6. <a>Структуры и объединения</a> <ul> <li>Определение и использование структур</li> <li>Методы и функции внутри структур</li> <li>Объединения и их применение</li> </ul> 7. <a>Модули и пакеты</a> <ul> <li>Организация кода в модули</li> <li>Импорт и экспорт модулей</li> <li>Использование пакетов и менеджер пакетов Zigmod</li> </ul> 8. <a>Работа с файлами и потоками</a> <ul> <li>Чтение и запись файлов</li> <li>Работа с потоками ввода/вывода</li> <li>Сетевое программирование</li> </ul> 9. <a>Многопоточность и параллелизм</a> <ul> <li>Основы многопоточности в Zig</li> <li>Использование async/await</li> <li>Работа с задачами и каналами</li> </ul> 10. <a>Кросс-компиляция и сборка проектов</a> <ul> <li>Основы кросс-компиляции</li> <li>Настройка build.zig</li> <li>Примеры кросс-компиляции для различных платформ</li> </ul> 11. <a>Интеграция с другими языками</a> <ul> <li>Взаимодействие с кодом на C/C++</li> <li>Использование Zig в качестве компилятора C</li> <li>Создание и использование библиотек Zig</li> </ul> 12. <a>Производительность и оптимизация</a> <ul> <li>Советы по оптимизации кода на Zig</li> <li>Профилирование и анализ производительности</li> <li>Использование низкоуровневых возможностей Zig</li> </ul> 13. <a>Безопасность и надежность</a> <ul> <li>Практики безопасного программирования на Zig</li> <li>Работа с системами типов для повышения надежности</li> <li>Проверка и тестирование кода</li> </ul> 14. <a>Примеры и практические проекты</a> <ul> <li>Разработка простого веб-сервера</li> <li>Создание игровой логики</li> <li>Работа с базами данных и API</li> </ul> 15. <a>Продвинутые темы</a> <ul> <li>Макросы и метапрограммирование</li> <li>Написание собственных компиляторов и интерпретаторов</li> <li>Исследование внутренних механизмов Zig</li> </ul> 16. <a>Ресурсы и сообщество</a> <ul> <li>Полезные ресурсы и документация</li> <li>Сообщество Zig и участие в развитии языка</li> <li>Будущее Zig и новые возможности</li> </ul> Приложения <ul> <li>Справочник по стандартной библиотеке Zig</li> <li>Часто задаваемые вопросы (FAQ)</li> <li>Решения распространенных задач и примеры кода</li> </ul>
[]
https://avatars.githubusercontent.com/u/69104965?v=4
libxml2-zig-windows
doccaico/libxml2-zig-windows
2024-04-28T15:02:46Z
libxml2 built using Zig build system for Windows
main
0
1
0
1
https://api.github.com/repos/doccaico/libxml2-zig-windows/tags
MIT
[ "libxml2", "zig" ]
47
false
2024-05-20T15:16:38Z
true
true
unknown
github
[ { "commit": "a42c161c7eac37a40884e794beb20b563f27ec1a.tar.gz", "name": "libxml2", "tar_url": "https://github.com/doccaico/libxml2/archive/a42c161c7eac37a40884e794beb20b563f27ec1a.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/doccaico/libxml2" } ]
libxml2-zig-windows This binding tested on <a>libxml2</a> 2.12.6 and Zig master version. It's Windows only. Fetch <code>sh $ zig fetch --save=libxml2 https://github.com/doccaico/libxml2-zig-windows/archive/&lt;git-commit-hash&gt;.tar.gz</code> Usage ```zig // build.zig const libxml2 = b.dependency("libxml2", .{ .target = target, .optimize = optimize }); exe.linkLibrary(libxml2.artifact("libxml2")); // src/main.zig const std = @import("std"); const c = @cImport({ @cInclude("libxml/xmlreader.h"); }); [your code ...] ``` See more <a>examples</a> Tests ```sh $ git clone https://github.com/doccaico/libxml2-zig-windows.git $ cd libxml2-zig-windows Builds all the examples $ zig build examples To list available examples $ zig build --help ``` Based on <a>mitchellh/zig-build-libxml2</a> and <a>ianprime0509/zig-libxml2</a>
[]
https://avatars.githubusercontent.com/u/2828351?v=4
Zig-fmtHelper
bcrist/Zig-fmtHelper
2024-05-13T22:42:38Z
Some std.fmt helpers for Zig programs
main
0
1
0
1
https://api.github.com/repos/bcrist/Zig-fmtHelper/tags
MIT
[ "formatting", "gigabytes", "kilobytes", "megabytes", "units", "utilities", "utility-library", "zig", "zig-library", "zig-package", "ziglang" ]
20
false
2025-05-20T03:59:08Z
true
true
0.14.0
github
[]
Zig-fmtHelper Includes several std.fmt helpers, including: <ul> <li><code>bytes</code>: automatically format large byte values in KB, MB, GB, TB, etc.</li> <li><code>si</code>: automatically format large or small values using SI unit prefixes.</li> </ul> Installation Add to your <code>build.zig.zon</code>: <code>$ zig fetch --save git+https://github.com/bcrist/Zig-fmtHelper</code> Add to your <code>build.zig</code>: ```zig pub fn build(b: *std.Build) void { const fmt_module = b.dependency("fmt_helper", .{}).module("fmt"); <code>//... const exe = b.addExecutable(.{ //... }); exe.root_module.addImport("fmt", fmt_module); //... </code> } ``` Example Usage ```zig pub fn print_stats(some_number_of_bytes: usize, some_number_of_nanoseconds: usize) !void { std.io.getStdOut().writer().print( \ some number of bytes: {} \ some duration: {} \ , .{ fmt.bytes(some_number_of_bytes), fmt.si.ns(some_number_of_nanoseconds), }); } const fmt = @import("fmt"); const std = @import("std"); <code>Possible output:</code> some number of bytes: 3 KB some duration: 47 ms ```
[]
https://avatars.githubusercontent.com/u/103538771?v=4
cryptlibc
kenf1/cryptlibc
2024-07-04T13:47:13Z
C library for basic string encryption/decryption + Rust & Zig bindings
main
0
1
0
1
https://api.github.com/repos/kenf1/cryptlibc/tags
GPL-3.0
[ "c", "c-library", "ffi-bindings", "rust", "zig" ]
35
false
2025-02-21T13:45:57Z
false
false
unknown
github
[]
cryptlibc A C library for basic string encryption. Based on ROT13 algorithm. C main binary compiled with <a>Zig</a>. Includes bindings to other languages (see <a>Bindings</a> for full list). Usage <ul> <li>For learning purpose only</li> <li>"virtually no cryptographic security" = not intended for production</li> </ul> Bindings <ul> <li>Rust</li> <li>Zig (v0.13.0)</li> </ul> Instructions See <code>Makefile</code> or run <code>make help</code> for list of available commands. Cleanup: <code>{bash} make alltidy</code>
[]
https://avatars.githubusercontent.com/u/76531574?v=4
zig_sdl2_boilerplate
malespiaut/zig_sdl2_boilerplate
2024-04-29T19:02:02Z
Boilerplate code for using SDL2 with Zig.
master
0
1
0
1
https://api.github.com/repos/malespiaut/zig_sdl2_boilerplate/tags
-
[ "boilerplate", "gamedev", "sdl2", "zig" ]
4
false
2025-03-16T07:38:25Z
true
false
unknown
github
[]
Zig SDL2 boilerplate Just a simple boilerplate that I use for all my SDL2 code with Zig. There's no copyright, feel free to copy anything without restrictions.
[]
https://avatars.githubusercontent.com/u/156574563?v=4
zfix
finautica/zfix
2024-03-27T18:16:07Z
ZFIX is a Zig based FIX Engine for consuming market data feeds.
main
1
1
0
1
https://api.github.com/repos/finautica/zfix/tags
MIT
[ "financial-markets", "fixprotocol", "zig" ]
10
false
2025-04-15T16:00:01Z
true
false
unknown
github
[]
<a name="readme-top"></a> <a></a> <a></a> <a></a> <a></a> <a></a> <a></a> ZFIX An attempt to create foundation for a FIX engine in Zig. Table of Contents <ol> <li> <a>About The Project</a> <ul> <li><a>Features</a></li> </ul> </li> <li> <a>Getting Started</a> <ul> <li><a>Prerequisites</a></li> <li><a>Installation</a></li> </ul> </li> <li><a>Usage</a></li> <li><a>Roadmap</a></li> <li><a>Contributing</a></li> <li><a>License</a></li> <li><a>Contact</a></li> <li><a>Acknowledgments</a></li> </ol> About The Project Features: (<a>Back to top</a>) Getting Started Prerequisites Installation (<a>Back to top</a>) Usage (<a>Back to top</a>) Roadmap See the <a>open issues</a> for a full list of proposed features (and known issues). (<a>Back to top</a>) Contributing Contributions are what make the open-source community such an amazing place to learn, inspire, and create. Any contributions you make are <strong>greatly appreciated</strong>. If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again! <ol> <li>Fork the Project</li> <li>Create your Feature Branch (<code>git checkout -b feature/AmazingFeature</code>)</li> <li>Commit your Changes (<code>git commit -m 'Add some AmazingFeature'</code>)</li> <li>Push to the Branch (<code>git push origin feature/AmazingFeature</code>)</li> <li>Open a Pull Request</li> </ol> (<a>back to top</a>) License Distributed under the MIT License. See <code>LICENSE.txt</code> for more information. (<a>back to top</a>) Contact Samuel Yute - <a>LinkedIn</a> - samuel.yute@gmail.com ZFIX : <a>Repository URL</a> (<a>Back to top</a>) Acknowledgments (<a>Back to top</a>)
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https://avatars.githubusercontent.com/u/98696261?v=4
sap
Reokodoku/sap
2024-08-02T10:35:31Z
A simple argument parser library for zig
main
0
1
0
1
https://api.github.com/repos/Reokodoku/sap/tags
MIT
[ "argument-parser", "zig", "zig-package" ]
28
false
2024-09-05T19:27:20Z
true
true
0.14.0-dev.1421+f87dd43c1
github
[]
sap sap is a simple argument parser library for zig that uses a tuple of flags to create a struct containing the value of the arguments. How to add the library <ol> <li>Run in the terminal: <code>sh zig fetch --save git+https://github.com/Reokodoku/sap</code></li> <li>Add in your <code>build.zig</code>: <code>zig const sap = b.dependency("sap", .{}); exe.root_module.addImport("sap", sap.module("sap"));</code></li> </ol> Examples Minimal example: ```zig const sap = @import("sap"); var arg_parser = sap.Parser(.{ sap.flag([]const u8, "hello", 'h', "world"), }).init(allocator); defer arg_parser.deinit(); const args = try arg_parser.parseArgs(); std.debug.print("Executable name: {s}\n", .{args.executable_name}); var positionals_iter = args.positionals.iterator(); std.debug.print("Positionals:\n", .{}); while (positionals_iter.next()) |str| std.debug.print(" {s}\n", .{str}); std.debug.print("<code>hello</code>|<code>h</code> flag value: {s}\n", .{args.hello}); ``` You can find more examples in the <code>examples/</code> folder. For more information, see the source code or documentation (<code>zig build docs</code>). Features <ul> <li>short arguments</li> <li>long arguments</li> <li>pass values after an equal (<code>--foo=bar</code>) or a space (<code>--foo bar</code>)</li> <li>flags can be specified multiple times</li> <li>flags that call a function</li> <li>supported types:<ul> <li>booleans</li> <li>strings</li> <li>ints (signed and unsigned)</li> <li>floats</li> <li>enums</li> <li>and all optional variants of the above (<code>?bool</code>, <code>?[]const u8</code>, ...)</li> </ul> </li> </ul> Zig version sap targets the master branch of zig. In the <code>build.zig.zon</code> file, there is the <code>minimum_zig_version</code> field which specifies the latest version of zig in which sap compiles. When the zig master branch breaks the compilation, a commit will be merged to: <ul> <li>fix the compilation errors</li> <li>update the <code>minimum_zig_version</code> field with the new zig version</li> </ul>
[]
https://avatars.githubusercontent.com/u/1970306?v=4
Zig-Notepad-plus-plus-syntax-highlighting
rustkas/Zig-Notepad-plus-plus-syntax-highlighting
2024-07-09T08:46:32Z
Notepad++ xml file for Zig syntax highlighting
main
0
1
0
1
https://api.github.com/repos/rustkas/Zig-Notepad-plus-plus-syntax-highlighting/tags
-
[ "notepad-plus-plus", "zig", "ziglang" ]
3
false
2025-01-02T16:24:26Z
false
false
unknown
github
[]
Zig Notepad++ syntax highlighting Notepad++ xml file for Zig syntax highlighting
[]
https://avatars.githubusercontent.com/u/12876210?v=4
raylib-game-template-zig
recombinant/raylib-game-template-zig
2024-02-27T20:22:24Z
Translation of raysan5/raylib-game-template to zig
main
0
1
0
1
https://api.github.com/repos/recombinant/raylib-game-template-zig/tags
Zlib
[ "raylib", "zig", "ziglang" ]
18,766
false
2025-05-13T09:48:20Z
true
true
0.14.0
github
[ { "commit": "63b988ade906adc7264a8bec8fccec5f47befb55", "name": "raylib", "tar_url": "https://github.com/raysan5/raylib/archive/63b988ade906adc7264a8bec8fccec5f47befb55.tar.gz", "type": "remote", "url": "https://github.com/raysan5/raylib" } ]
raylib-game-template-zig The code in this repository is a translation and refactoring of C source code found at: https://github.com/raysan5/raylib-game-template The original code is <em>Copyright (c) 2014-2025 Ramon Santamaria</em> For documentation refer to the repository above. translation The original code is written in C. This code was manually translated to <a>zig</a> and then refactored to be more "zig like" using established zigisms. <ul> <li><a>zig naming conventions</a> - except for all capitals constants names that were originally <code>#define</code></li> <li>no global (ie. file scope) <code>var</code> variables</li> <li>each screen in the original is represented in zig by its own <code>struct</code> with consistent methods</li> <li>init()</li> <li>deinit() <em>where applicable</em></li> <li>update()</li> <li>draw()</li> <li>the screen instances are held in a <a>tagged union</a></li> <li>there are no zig tests</li> <li>developed and run on Microsoft Windows 11 only</li> </ul> zig and raylib versions <ul> <li><code>zig-0.15.0-dev.515</code> (May 2025)</li> <li>raylib dev (May 2025)</li> </ul> Please don't be surprised if the project does not compile without tweaking - this is not set up for the unwary. to run <code>zig build run</code>
[]
https://avatars.githubusercontent.com/u/565124?v=4
w4-1bit-paint
peterhellberg/w4-1bit-paint
2024-07-06T16:17:09Z
null
main
0
1
0
1
https://api.github.com/repos/peterhellberg/w4-1bit-paint/tags
-
[ "fantasy-console", "wasm4", "zig" ]
5
false
2025-03-04T13:42:48Z
true
true
unknown
github
[ { "commit": "refs", "name": "w4", "tar_url": "https://github.com/peterhellberg/w4/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/peterhellberg/w4" } ]
w4-1bit-paint :paintbrush: A pretty minimal paint program written in <a>Zig</a>, compiled into a <code>.wasm</code> cart for use in the fantasy console <a>WASM-4</a>. :video_game: <a>Play</a> or :package: <a>Download</a> Usage | Key | | |-----------:|---------------------------------------------| | <strong>Z</strong> | Clear white | <strong>X</strong> | Clear black | <strong>M1</strong> | Color | <strong>M2</strong> | Toggle | <strong>M3</strong> | Toggle all | <strong>Arrows</strong> | Switch “color” that is drawn with M1 Development File watcher can be started by calling: <code>sh zig build spy</code> Running the cart in WASM-4: <code>sh zig build run</code> Deploy: <code>make deploy</code>
[]
https://avatars.githubusercontent.com/u/434125?v=4
zig-libusb
ssttevee/zig-libusb
2024-06-10T16:33:23Z
zig builder and wrapper for libusb
trunk
0
1
2
1
https://api.github.com/repos/ssttevee/zig-libusb/tags
MIT
[ "libusb", "usb", "zig" ]
34
false
2024-10-26T16:45:05Z
true
true
0.13.0
github
[ { "commit": "refs", "name": "libusb", "tar_url": "https://github.com/libusb/libusb/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/libusb/libusb" } ]
zig-libusb This module takes full advantage of the zig build system to download and build libusb. There is also a thin zig layer for more natural integration in other zig code. Tested with the following configurations: - self-hosted zig 0.12.0 on aarch64-macos - self-hosted zig 0.13.0 on x86_64-linux Some effort was spent porting other build configurations as well. Please submit a pull request to verify or fix builds on your system if possible. Building <code>sh zig build --release=safe</code> Options Run <code>zig build --help</code> for the full list of options offered by zig. <code>-Dtarget=[string] The CPU architecture, OS, and ABI to build for -Dcpu=[string] Target CPU features to add or subtract -Ddynamic-linker=[string] Path to interpreter on the target system -Doptimize=[enum] Prioritize performance, safety, or binary size Supported Values: Debug ReleaseSafe ReleaseFast ReleaseSmall -Dstatic=[bool] Build static lib (default: true) -Dshared=[bool] Build shared lib (default: true)</code> Zig Layer The zig layer tries OO-ify the library and remove manual bit-wise operations where possible. Installing into your own project Run this command from your project folder <code>sh zig fetch --save https://github.com/ssttevee/zig-libusb/archive/refs/tags/1.0.27.tar.gz</code> Then add this snippet to your <code>build.zig</code> file ```zig const libusb = b.dependency("libusb", .{ .optimize = optimize, .target = target, }); exe.root_module.addImport("libusb", libusb.module("libusb")); ``` Example ```zig const std = @import("std"); const libusb = @import("libusb"); pub fn main() !void { try libusb.init(.{ .log_level = .info }); defer libusb.deinit(); <code>const my_device = blk: { const devices = try libusb.getDeviceList(); defer libusb.freeDeviceList(devices); for (devices) |device| { if (isMyDevice(device)) { break :blk device.ref(); } } }; defer my_device.unref(); var config_desc = try my_device.getActiveConfigDescriptor(); defer config_desc.deinit(); const interface_desc = config_desc.interfacesSlice()[0].toSlice()[0]; const write_endpoint = interface_desc.endpointsSlice()[0]; std.debug.assert(write_endpoint.bmAttributes.transfer_type == .bulk); std.debug.assert(write_endpoint.bEndpointAddress.direction == .output); const device_handle = try my_device.open(); defer device_handle.close(); defer device_handle.reset() catch {}; const my_interface = try device_handle.claimInterface(interface_desc.bInterfaceNumber); defer my_interface.release(); const w = my_interface.writable(write_endpoint.bEndpointAddress, 0); try std.fmt.format(w.writer(), "Hello World\n", .{}); </code> } ``` The raw c functions are also all accessible ```zig const std = @import("std"); const libusb = @import("libusb"); pub fn main() !void { try libusb.c.libusb_init_context(null, null, 0).result(); defer libusb.c.libusb_exit(null); } ```
[]
https://avatars.githubusercontent.com/u/79244055?v=4
music-player
andiputraw/music-player
2024-06-19T13:09:12Z
My own music player written in zig with raylib
master
0
1
0
1
https://api.github.com/repos/andiputraw/music-player/tags
MIT
[ "music-player", "raylib", "zig" ]
4,468
false
2025-04-30T09:18:23Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/46655455?v=4
zfs
4zv4l/zfs
2024-08-05T13:53:48Z
Zig File Server (very basic file server)
main
0
1
0
1
https://api.github.com/repos/4zv4l/zfs/tags
GPL-3.0
[ "zig" ]
42
false
2024-09-26T01:39:37Z
true
true
unknown
github
[ { "commit": "master", "name": "args", "tar_url": "https://github.com/ikskuh/zig-args/archive/master.tar.gz", "type": "remote", "url": "https://github.com/ikskuh/zig-args" }, { "commit": "c9327827352354da246733e97535754ced64def8", "name": "chameleon", "tar_url": "https://github.co...
zfs Zig File Server (very basic file server) How it works <ul> <li>A client connects and requests a file</li> <li>The server replies with the md5sum (raw, not in hex (16 bytes)) and the file size in bytes (u64)</li> <li>If the md5sum is all 0, means an error occured and data following will be the error len (u64) and message</li> <li>Otherwise (no error) the server send the file data</li> </ul> Example Server side: <code>$ ./zig-out/bin/zfs -d tmp 8080 info: Listening on 0.0.0.0:8080 and serving tmp/ info: New client on 127.0.0.1:51598 [1/10] info: Request 'tmp/weirdFileName' warning: FileNotFound info: Request 'tmp/hello' info: Got stat from file info: Got md5hash from file info: Sent metadata: { hash: 4a8a470360bf6b3ca86c519812851d0a, size: 10 } info: Sent file info: Client 127.0.0.1:51598 left</code> Client side: ``` $ ./zfs_client.pl <blockquote> weirdFileName md5sum =&gt; '00000000000000000000000000000000' filesize =&gt; 12 FileNotFound hello md5sum =&gt; '4a8a470360bf6b3ca86c519812851d0a' filesize =&gt; 10 Downloaded 10/10 bytes md5sum matches ! ``` </blockquote> TODO <ul> <li>[X] separate code into multiple files</li> <li>[X] allow to list sub directory <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> give more information when listing directory (in which format?)</li> </ul>
[]
https://avatars.githubusercontent.com/u/5955225?v=4
zig-rbtree
JamesErrington/zig-rbtree
2024-03-08T14:27:47Z
Red Black Tree implementation in Zig
master
0
1
0
1
https://api.github.com/repos/JamesErrington/zig-rbtree/tags
Unlicense
[ "zig" ]
4
false
2024-03-09T11:11:08Z
false
false
unknown
github
[]
zig-rbtree Red Black Tree implementation in Zig
[]
https://avatars.githubusercontent.com/u/57362253?v=4
spirv.zig
tiawl/spirv.zig
2024-04-08T17:05:20Z
spirv-tools packaged for @ziglang
trunk
0
1
1
1
https://api.github.com/repos/tiawl/spirv.zig/tags
Unlicense
[ "binding", "spaceporn", "spirv", "spirv-tools", "zig", "zig-package", "ziglang" ]
3,225
false
2025-05-21T09:17:48Z
true
true
0.14.0
github
[ { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/toolbox" } ]
spirv.zig This is a fork of <a>hexops/spirv-tools</a> which itself is a fork of <a>KhronosGroup/SPIRV-Tools</a>. Why this forkception ? The intention under this fork is the same as <a>hexops</a> had when they forked <a>KhronosGroup/SPIRV-Tools</a>: package the headers for <a>Zig</a>. So: * Unnecessary files have been deleted, * The build system has been replaced with <code>build.zig</code>. However this repository has subtle differences for maintainability tasks: * No shell scripting, * A cron runs every day to check <a>KhronosGroup/SPIRV-Tools</a> and <a>KhronosGroup/SPIRV-Headers</a>. Then it updates this repository if a new release is available. How to use it The current usage of this repository is centered around <a>tiawl/shaderc.zig</a> compilation. But you could use it for your own projects. Headers are here and there are no planned evolution to modify them. See <a>tiawl/shaderc.zig</a> to see how you can use it. Maybe for your own need, some headers are missing. If it happens, open an issue: this repository is open to potential usage evolution. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>KhronosGroup/SPIRV-Tools</a> * <a>KhronosGroup/SPIRV-Headers</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/shaderc.zig</a> This repository is automatically updated when a new release is available from these repositories: * <a>KhronosGroup/SPIRV-Tools</a> * <a>KhronosGroup/SPIRV-Headers</a> * <a>tiawl/toolbox</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/57362253?v=4
glslang.zig
tiawl/glslang.zig
2024-04-09T10:07:03Z
glslang packaged for @ziglang
trunk
0
1
2
1
https://api.github.com/repos/tiawl/glslang.zig/tags
Unlicense
[ "binding", "glslang", "spaceporn", "zig", "zig-package", "ziglang" ]
2,058
false
2025-05-21T09:18:50Z
true
true
0.14.0
github
[ { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/toolbox" } ]
glslang.zig This is a fork of <a>KhronosGroup/glslang</a> packaged for <a>Zig</a> Why this fork ? The intention under this fork is to package <a>KhronosGroup/glslang</a> for <a>Zig</a>. So: * Unnecessary files have been deleted, * The build system has been replaced with <code>build.zig</code>, * A cron runs every day to check <a>KhronosGroup/glslang</a>. Then it updates this repository if a new release is available. How to use it The goal of this repository is not to provide a <a>Zig</a> binding for <a>KhronosGroup/glslang</a>. There are at least as many legit ways as possible to make a binding as there are active accounts on Github. So you are not going to find an answer for this question here. The point of this repository is to abstract the <a>KhronosGroup/glslang</a> compilation process with <a>Zig</a> (which is not new comers friendly and not easy to maintain) to let you focus on your application. So you can use <strong>glslang.zig</strong>: - as raw (no available example, open an issue if you are interested in, we will be happy to help you), - as a daily updated interface for your <a>Zig</a> binding of <a>KhronosGroup/glslang</a> (again: no available example). Important note The current usage of this repository is centered around <a>tiawl/shaderc.zig</a> compilation. So for your usage it could break because some files have been filtered in the process. If it happens, open an issue: this repository is open to potential usage evolution. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>KhronosGroup/glslang</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/shaderc.zig</a> This repository is automatically updated when a new release is available from these repositories: * <a>KhronosGroup/glslang</a> * <a>tiawl/toolbox</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/50003626?v=4
zig-projects
jkohhokj/zig-projects
2024-04-14T02:22:50Z
Projects to learn Zig
main
0
1
0
1
https://api.github.com/repos/jkohhokj/zig-projects/tags
-
[ "lc3", "rsa", "zig" ]
2,360
false
2024-07-15T01:50:14Z
false
false
unknown
github
[]
Zig Projects LC3 Virtual Machine (Zig 14.0) Sources: <a>Writing your Own Virtual Machine</a> <a>lc3vm-zig</a> <a>lets build an lc 3 virtual machine</a> <blockquote> Note: Raw mode on terminal doesn't work properly, you have to press [ENTER] to input a character. </blockquote> There are a bunch of programs in <code>/images</code>. The proper one to run are the <code>.obj</code> files. If you don't want the detailed instructions run like this: <code>zig run -lc src/main.zig -- images/programs/rogue.obj release</code> Otherwise run without <code>release</code>. Example of <code>character_counter.obj</code>: <code>zig run -lc lc3-zig/src/main.zig -- lc3-zig/images/programs/character_counter/character_counter.obj release Starting the VM... Character Counter - Copyleft (c) Dennis Ideler. Please enter a line of lower case text. asdfasdfqwertyuiopasdfasdf asdfasdfqwertyuiopasdfasdf a:4 b:0 c:0 d:4 e:1 f:4 g:0 h:0 i:1 j:0 k:0 l:0 m:0 n:0 o:1 p:1 q:1 r:1 s:4 t:1 u:1 v:0 w:1 x:0 y:1 z:0 HALT</code> Example with debug prints on <code>hello2.obj</code>: <code>zig run -lc lc3-zig/src/main.zig -- lc3-zig/images/hello2.obj File start: 3000 Filename: /home/wslappendix/.cache/zig/o/88a2d62dfdda1e6f7ede7cb12b4a097b/main lc3-zig/images/hello2.obj Starting the VM... Breakdown of instruction: 1110000000000101 hardware.vm.Instruction.OP_LEA Registers in 0x: { 3007, 0, 0, 0, 0, 0, 0, 0, 3002, 1 } Breakdown of instruction: 0010001000010011 hardware.vm.Instruction.OP_LD Registers in 0x: { 3007, 5, 0, 0, 0, 0, 0, 0, 3003, 1 } Breakdown of instruction: 1111000000100010 hardware.vm.Instruction.OP_TRAP Hello, World! Registers in 0x: { 3007, 5, 0, 0, 0, 0, 0, 3004, 3004, 1 } Breakdown of instruction: 0001001001111111 hardware.vm.Instruction.OP_ADD Registers in 0x: { 3007, 4, 0, 0, 0, 0, 0, 3004, 3005, 1 } Breakdown of instruction: 0000001111111101 hardware.vm.Instruction.OP_BR Registers in 0x: { 3007, 4, 0, 0, 0, 0, 0, 3004, 3003, 1 } Breakdown of instruction: 1111000000100010 hardware.vm.Instruction.OP_TRAP Hello, World! Registers in 0x: { 3007, 4, 0, 0, 0, 0, 0, 3004, 3004, 1 } Breakdown of instruction: 0001001001111111 hardware.vm.Instruction.OP_ADD Registers in 0x: { 3007, 3, 0, 0, 0, 0, 0, 3004, 3005, 1 } Breakdown of instruction: 0000001111111101 hardware.vm.Instruction.OP_BR Registers in 0x: { 3007, 3, 0, 0, 0, 0, 0, 3004, 3003, 1 } Breakdown of instruction: 1111000000100010 hardware.vm.Instruction.OP_TRAP Hello, World! Registers in 0x: { 3007, 3, 0, 0, 0, 0, 0, 3004, 3004, 1 } Breakdown of instruction: 0001001001111111 hardware.vm.Instruction.OP_ADD Registers in 0x: { 3007, 2, 0, 0, 0, 0, 0, 3004, 3005, 1 } Breakdown of instruction: 0000001111111101 hardware.vm.Instruction.OP_BR Registers in 0x: { 3007, 2, 0, 0, 0, 0, 0, 3004, 3003, 1 } Breakdown of instruction: 1111000000100010 hardware.vm.Instruction.OP_TRAP Hello, World! Registers in 0x: { 3007, 2, 0, 0, 0, 0, 0, 3004, 3004, 1 } Breakdown of instruction: 0001001001111111 hardware.vm.Instruction.OP_ADD Registers in 0x: { 3007, 1, 0, 0, 0, 0, 0, 3004, 3005, 1 } Breakdown of instruction: 0000001111111101 hardware.vm.Instruction.OP_BR Registers in 0x: { 3007, 1, 0, 0, 0, 0, 0, 3004, 3003, 1 } Breakdown of instruction: 1111000000100010 hardware.vm.Instruction.OP_TRAP Hello, World! Registers in 0x: { 3007, 1, 0, 0, 0, 0, 0, 3004, 3004, 1 } Breakdown of instruction: 0001001001111111 hardware.vm.Instruction.OP_ADD Registers in 0x: { 3007, 0, 0, 0, 0, 0, 0, 3004, 3005, 2 } Breakdown of instruction: 0000001111111101 hardware.vm.Instruction.OP_BR Registers in 0x: { 3007, 0, 0, 0, 0, 0, 0, 3004, 3006, 2 } Breakdown of instruction: 1111000000100101 hardware.vm.Instruction.OP_TRAP HALT</code> Linked Lists (Zig 13.0) A Python list in Zig with the same methods and properties. Example output: ``` Print my list: 3 133 44 44 44 42 Print my list BACKWARDS: 42 44 44 44 133 3 Inline reversing my list... Print reversed list: 42 44 44 44 133 3 Print reversed list BACKWARDS (so should be normal): 3 133 44 44 44 42 Popping the last element... This is my popped node: LinkedList.Node{ .value = 3, .next = null, .prev = null } And the list looks like this now: 42 44 44 44 133 133 44 44 44 42 Let's get rid of 133 42 44 44 44 44 44 44 42 Let's get rid of 100 (it doesn't exist) I errored!! 42 44 44 44 44 44 44 42 How many 44's are there? There are 3 44's. Let's remove all the 44's 42 42 Yey Linked Lists :) ``` RSA Suite (Zig 13.0) Here's an example output: <code>Generating primes: Primes p and q: 691 641 Proving they are prime: a | b | q | r | s | t 691 | 641 | 1 | 50 | 1 | -1 641 | 50 | 12 | 41 | -12 | 13 50 | 41 | 1 | 9 | 13 | -14 41 | 9 | 4 | 5 | -64 | 69 9 | 5 | 1 | 4 | 77 | -83 5 | 4 | 1 | 1 | -141 | 152 4 | 1 | 4 | 0 | 641 | -691 gcd is 1 bezier coeffs are s=-141, t=152: -141*691+152*641=1</code> Our prime number generator uses Euler primes from the sequence $k^2-k+41$ when $0 &lt; k &lt; 41$. <code>Found the public key exponent e, n = 1231 442931</code> We generate a random public key coefficient <code>e</code> that's smaller than <code>n</code> but is still sufficiently large. <code>n</code> is simply a product of <code>q</code> and <code>p</code>. <code>Finding the private key exponent through inverse mod with egcd a | b | q | r | s | t 441600 | 1231 | 358 | 902 | 1 | -358 1231 | 902 | 1 | 329 | -1 | 359 902 | 329 | 2 | 244 | 3 | -1076 329 | 244 | 1 | 85 | -4 | 1435 244 | 85 | 2 | 74 | 11 | -3946 85 | 74 | 1 | 11 | -15 | 5381 74 | 11 | 6 | 8 | 101 | -36232 11 | 8 | 1 | 3 | -116 | 41613 8 | 3 | 2 | 2 | 333 | -119458 3 | 2 | 1 | 1 | -449 | 161071 2 | 1 | 2 | 0 | 1231 | -441600 gcd is 1 bezier coeffs are s=-449, t=161071: -449*441600+161071*1231=1</code> We generate the private key <code>d</code> by calculating the inverse modulos of <code>e</code> such that $e*d \equiv 1 (mod\: \phi(n))$. In our case, <code>d</code> is the positive beizer coefficient. <code>Found the full keypair: e = 1231 d = 161071 n = 442931 Proving d * e === 1 (mod totient) 161071 * 1231 = 441600 * 449 + 1</code>
[]
https://avatars.githubusercontent.com/u/51416554?v=4
monkey-lang
hendriknielaender/monkey-lang
2024-04-29T15:31:53Z
Thorsten Ball's book "Writing and interpreter in Go"
main
0
1
0
1
https://api.github.com/repos/hendriknielaender/monkey-lang/tags
MIT
[ "monkey-lang", "zig", "ziglang" ]
1
false
2024-05-16T08:16:28Z
false
false
unknown
github
[]
monkey-lang Thorsten Ball's book "Writing and interpreter in Go"
[]
https://avatars.githubusercontent.com/u/54911446?v=4
miniprof
milanpoliak/miniprof
2024-06-02T12:00:50Z
Minimalistic profiler for Zig
main
0
1
0
1
https://api.github.com/repos/milanpoliak/miniprof/tags
MIT
[ "performance", "profiling", "zig" ]
9
false
2024-07-01T23:37:49Z
true
true
unknown
github
[]
Zig Miniprof Minimalistic profiler tool for Zig. How to use Install <ol> <li>Add Miniprof to <code>build.zig.zon</code> dependencies</li> </ol> <code>shell zig fetch --save https://github.com/milanpoliak/miniprof/archive/refs/tags/v0.1.1.tar.gz</code> <ol> <li>Add Miniprof to <code>build.zig</code></li> </ol> ```zig const miniprof = b.dependency("miniprof", .{ .target = target, .optimize = optimize, }); exe.root_module.addImport("miniprof", miniprof.module("miniprof")); ``` Run ```zig // Import Miniprof const profiler = @import("miniprof"); const OpenBlock = profiler.OpenBlock; const allocator = std.testing.allocator; // Setup global profiler... try profiler.setupGlobalProfiler(allocator, 64); // Profilers have capacity, but they use std.ArrayList and can grow when needed var block = OpenBlock("A block"); defer block.close(); // ... or create a custom instance (e.g. if you need independent profiles for different code paths) var prof = try profiler.Profiler.init(allocator, 64); var block = profiler.OpenBlockWithProfiler("A block", &amp;prof); defer block.close(); // ... do stuff // Print results in a table (or use profiler.blocks directly to report it in other formats) try profiler.writeTable(profiler.GlobalProfiler, std.io.getStdOut().writer(), allocator) ``` Example table output ```text Block Exclusive time % of total time Total time Hits a block 11283703 0.24 9561689374 2 another block 4661619021 97.51 4769561005 290875 ``` Disabling profiler For release builds, or any other situations you want the profiler to be disabled simply import the <code>disabled</code> module in your <code>build.zig</code>. The <code>disabled</code> module exposes all functions with the same signatures, but empty bodies. <code>zig exe.root_module.addImport("miniprof", miniprof.module("disabled"));</code> Known limitations <ul> <li>Multiple blocks with the same name will be treated as a single block </li> </ul>
[]
https://avatars.githubusercontent.com/u/296714?v=4
probe
mitjafelicijan/probe
2024-06-19T20:12:05Z
Just testing things
master
0
1
0
1
https://api.github.com/repos/mitjafelicijan/probe/tags
0BSD
[ "assembly", "c", "d", "experiments", "zig" ]
4,359
false
2025-04-11T19:36:05Z
false
false
unknown
github
[]
<strong>Just testing things.</strong> Nothing crazy here. I put little experiments and tests I do here so I can reference them later if I need to. <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Check <code>shell.nix</code> to see the software and dependencies that are used in these examples. If you use Nix just do <code>nix-shell shell.nix</code>. </blockquote> Every test has it's own <code>Makefile</code> so please check that before you try running it. <blockquote> <span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span> Some of the examples are specific to certain operating systems and they will not work everywhere. Take this into account. This code is also written in the most explicit way and lacks massively when it comes to checking of errors etc. </blockquote> | | Compiler | What does it do? | |----------------------------------------|------------|----------------------------------------------------------------| | <a>c-asm</a> | clang-17 | Calls a function written in ASM from C code. | | <a>c-embed</a> | clang-17 | Embedding external resources in compiled binary. | | <a>c-signals</a> | clang-17 | Uses SIGUSR1 and SIGUSR2 as IPC mechanism. | | <a>c-structs</a> | clang-17 | Saves and reads structs in/from binary files. | | <a>c-httpd</a> | clang-17 | Simple HTTP server with route handling primer in C. | | <a>zig-c-interop</a> | zig-0.11.0 | Uses functions written in C from Zig code. | | <a>zig-ppm</a> | zig-0.11.0 | Creates an image with random pixels in PPM image format. | | <a>zig-struct-json</a> | zig-0.11.0 | Serialization of a struct into JSON and then reading it back. | | <a>zig-telnet</a> | zig-0.11.0 | Connects to Redis server like it is a basic telnet server. | | <a>zig-x11</a> | zig-0.11.0 | Uses X11 to create a basic window without any bindings needed. | | <a>zig-http</a> | zig-0.11.0 | Basic example of a HTTP 1.1 server without any routing etc. | | <a>zig-x11-box</a> | zig-0.11.0 | Move a box around with arrow keys with Xlib and Zig. | | <a>zig-kv-store</a> | zig-0.11.0 | Simple Key-value store that mimics memcached written in Zig. | | <a>zig-wad</a> | zig-0.11.0 | Reads doom.wad and extracts the identification header. | | <a>zig-os-props</a> | zig-0.11.0 | Detects properties of the target operating system. | | <a>zig-tlv-encoding</a> | zig-0.13.0 | Naive implementation of TLV encoding in Zig. | | <a>zig-embed</a> | zig-0.13.0 | Embedding external resources in compiled binary. | | <a>zig-struct-bin</a> | zig-0.13.0 | Save a struct into binary file and then reading it back. | | <a>zig-elf</a> | zig-0.14.0 | Read execution header of Elf64 format in Zig. | | <a>c-bluetooth</a> | clang-17 | Scans for all Bluetooth devices. | | <a>d-x11</a> | dmd-2.110 | Uses X11 to create a basic window without any bindings needed. | | <a>d-bmp-header</a> | dmd-2.110 | Reads BMP image header and prints the information out. | | <a>c-luajit</a> | clang-19 | Testing execution speed of Lua vs Luajit vs embedded Luajit. | | <a>c-embedding-data</a> | clang-19 | Embedding game assets to executable binary (with raylib). | License <a>probe</a> was written by <a>Mitja Felicijan</a> and is released under the BSD zero-clause license, see the LICENSE file for more information.
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https://avatars.githubusercontent.com/u/112193680?v=4
zig-river-config
nitrogenez/zig-river-config
2024-06-05T21:31:10Z
River configuration with the power of a programming language.
main
0
1
0
1
https://api.github.com/repos/nitrogenez/zig-river-config/tags
BSD-3-Clause
[ "configuration", "river", "riverwm", "utility", "wayland", "wayland-compositor", "zig", "zig-lang", "zig-language", "zig-library", "zig-package", "ziglang" ]
22
false
2024-06-09T07:00:17Z
true
true
unknown
github
[]
404
[]
https://avatars.githubusercontent.com/u/28966224?v=4
escalator
weskoerber/escalator
2024-05-23T02:36:36Z
A library for privelege-escalation written in Zig.
main
1
1
0
1
https://api.github.com/repos/weskoerber/escalator/tags
MIT
[ "zig", "zig-package" ]
4
false
2024-08-09T03:29:37Z
true
true
0.12.0
github
[]
Escalator A library for privelege-escalation written in Zig. Requirements <ul> <li><a>zig</a> compiler (<code>0.12.0</code> or newer)</li> </ul> Install First, add the dependency to your <code>build.zig.zon</code> using <code>zig fetch</code>: <code>console zig fetch --save git+https://github.com/weskoerber/escalator#main</code> Then, import <code>escalator</code> into your <code>build.zig</code>: ```zig const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); <code>const escalator = b.dependency("escalator", .{ .target = target, .optimize = optimize, }).module("escalator"); const my_exe = b.addExecutable(.{ .name = "my_exe", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); my_exe.root_module.addImport(escalator); </code> } ``` Usage Documentation can be found at https://weskoerber.github.io/escalator. The docs are generated by Zig's autodoc feature and deployed via Github Actions. Also see the <code>examples</code> directory for example usage. Example executables can be built by setting the <code>examples</code> option to <code>true</code>: <code>zig const mac_address = b.dependency("escalator", .{ .target = target, .optimize = optimize, .examples = true, }).module("escalator");</code> Acknowlegments <ul> <li><a>dns2utf8/sudo.rs</a></li> </ul>
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