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kw-policy-zig
fabriziosestito/kw-policy-zig
2023-04-27T08:37:09Z
Kubewarden policy in Zig
main
0
1
0
1
https://api.github.com/repos/fabriziosestito/kw-policy-zig/tags
Apache-2.0
[ "kubewarden", "kubewarden-policy", "wapc", "wasm", "zig" ]
23
false
2024-11-06T17:18:22Z
true
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github
[]
Kubewarden policy written in Zig This is a simple <a>Kubewarden</a> policy that acts as an example of how to write a policy in Zig. The policy looks at the name of a Kubernetes Pod and rejects the request if the name is on a deny list. A major inspiration was taken from <a>this tutorial</a>. Since Zig uses LLVM, the wasm32 target architecture is officially supported. This project uses an updated fork of the <a>waPC Guest Library for Zig</a>. Usage Settings Settings containing a list of invalid names are required. <code>json { "invalid_names": ["bad-name", "another-bad-name"] }</code> Example Create a policy: ```bash $ kubectl apply -f - &lt;&lt;EOF apiVersion: policies.kubewarden.io/v1 kind: ClusterAdmissionPolicy metadata: name: kw-policy-zig spec: module: registry://ghcr.io/fabriziosestito/kw-policy-zig:v0.1.0 settings: invalid_names: - bad-name - another-bad-name rules: - apiGroups: - "" apiVersions: - v1 resources: - pods operations: - CREATE - UPDATE mutating: false EOF ``` Create a Pod with a valid name: <code>$ kubectl apply -f examples/pod.yaml pod/nginx created</code> Create a Pod with an invalid name: <code>$ kubectl apply -f examples/bad_pod.yaml Error from server: error when creating "examples/bad_pod.yaml": admission webhook "clusterwide-kw-policy-zig .kubewarden.admission" denied the request: Pod name: bad-name is not accepted.</code> Bulding This project is built using Zig <a>0.10.1</a>. Zig is still young, so expect the build to break when newer versions are released. <a>kwctl</a> is required to annotate and push the policy to a registry. Since Zig doesn't have an official package manager, dependencies are provided as git submodules. Clone the project: <code>git clone git@github.com:fabriziosestito/kw-policy-zig cd kw-policy-zig git submodule update --init --recursive</code> Build the policy: <code>make</code> Annotate the policy: <code>make annotated-policy.wasm</code> Push the policy to a registry: <code>kwctl push annotated-policy.wasm ghcr.io/fabriziosestito/kw-policy-zig:v0.1.0</code> Testing Run tests: <code>make test</code> Install <a>bats-core</a> to run end-to-end tests. Run E2E tests: <code>make e2e-tests</code>
[]
https://avatars.githubusercontent.com/u/109542784?v=4
aws-lambda-zig
by-nir/aws-lambda-zig
2024-02-26T22:31:14Z
🟠 Write AWS Lambda functions in Zig programming language
main
1
7
2
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https://api.github.com/repos/by-nir/aws-lambda-zig/tags
MIT
[ "aws", "cloud", "lambda", "server", "serverless", "zig", "zig-package" ]
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false
2025-04-20T17:28:05Z
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AWS Lambda Runtime for Zig <a></a> Write <em>AWS Lambda</em> functions in the Zig programming language to achieve blazing fast invocations and cold starts! <a>🐣 Quick Start</a> · <a>📒 Documentation</a> · <a>💽 Demos</a> Features <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Runtime API <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Extensions API <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Telemetry API <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Response streaming <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> CloudWatch &amp; X-Ray integration <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Lifecycle hooks <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Dependency injection <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Build system target configuration <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Managed build step <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Testing utilities Services Events <em>Feel free to open an issue for additional integrations, or better contribute a pull request.</em> <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Unified HTTP <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Lambda URLs <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> API Gateway <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> S3 <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> SQS <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> SNS <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> DynamoDB <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Data Firehose Benchmark Using zig allows creating small and fast functions. Minimal <a>Hello World demo</a> (arm64, 256 MiB, Amazon Linux 2023): <ul> <li>❄️ <code>~11ms</code> cold start invocation duration</li> <li>⚡ <code>~1.5ms</code> warm invocation duration</li> <li>💾 <code>12 MiB</code> max memory consumption</li> <li>⚖️ <code>0.36 MiB</code> function size (zip)</li> </ul> <blockquote> [!TIP] Check out <a>AWS SDK for Zig</a> for a comprehensive Zig-based AWS cloud solution. </blockquote> Quick Start <ol> <li>Add a dependency to your project (replace <code>VERSION</code> with the desired version tag): <code>console zig fetch --save git+https://github.com/by-nir/aws-lambda-zig#VERSION</code></li> <li>Configure the build script.</li> <li>Implement a handler function (either an event handler or a streaming handler).</li> <li>Build a handler executable for the preferred target architecture: <code>console zig build --release -Darch=x86 zig build --release -Darch=arm</code></li> <li>Archive the executable into a zip: <code>console zip -qj lambda.zip zig-out/bin/bootstrap</code></li> <li>Deploy the zip archive to a Lambda function:<ul> <li>Configure it with <em>Amazon Linux 2023</em> or other <strong>OS-only runtime</strong>.</li> <li>Use you prefered deployment method: console, CLI, SAM or any CI solution.</li> </ul> </li> </ol> Build Script ```zig const std = @import("std"); const lambda = @import("aws-lambda"); pub fn build(b: *std.Build) void { const optimize = b.standardOptimizeOption(.{ .preferred_optimize_mode = .ReleaseFast, }); <code>// Add an architecture confuration option and resolves a target query const target = lambda.resolveTargetQuery(b, lambda.archOption(b)); // Add the handler executable const exe = b.addExecutable(.{ .name = "bootstrap", // The executable name must be "bootstrap"! .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, // .link_libc = true, // Uncomment if glibc is required. // .strip = true, // Uncomment if no stack traces are needed. }); b.installArtifact(exe); // Import the runtime module const runtime = b.dependency("aws-lambda", .{}).module("lambda"); exe.root_module.addImport("aws-lambda", runtime); </code> } ``` Event Handler ```zig const lambda = @import("aws-lambda"); // Entry point for the Lambda function. pub fn main() void { // Bind the handler to the runtime: lambda.handle(handler, .{}); } // Eeach event is processed separetly the handler function. // The function must have the following signature: fn handler( ctx: lambda.Context, // Metadata and utilities event: []const u8, // Raw event payload (JSON) ) ![]const u8 { return "Hello, world!"; } ``` Documentation Build This library provides a runtime module that handles the Lambda lifecycle and communication with the execution environment. To use it, follow the following requirements: - Import the Lambda Runtime module this library provides and wrap a handler function with it. - Build an executable named <em>bootstrap</em> and archive it in a Zip file. - Use <em>Amazon Linux 2023</em> runtime. Managed Target AWS Lambda supports two architectures: <em>x86_64</em> and <em>arm64</em> based on <em>Graviton2</em>. In order to build the event handler correctly and to squeeze the best performance, the build target must be configured accordingly. The mananged target resolver sets the optimal operating system, architecture and specific CPU supported features. Call <code>lambda.resolveTargetQuery(*std.Build, arch)</code> to resolve the target for the given architecture (either <code>.x86</code> or <code>.arm</code>). To add a CLI configuration option call <code>lambda.archOption(*std.Build)</code> the following and pass the result to <code>lambda.resolveTargetQuery</code>. It can then by set through <code>-Darch=x86</code> or <code>-Darch=arm</code> (defaults to <em>x86</em> when to manualy used). Example Build Script ```zig const std = @import("std"); const lambda = @import("aws-lambda"); pub fn build(b: *std.Build) void { const optimize = b.standardOptimizeOption(.{ .preferred_optimize_mode = .ReleaseFast, }); <code>// Add an architecture CLI option (or hard code either `.x86` or `.arm`) const arch: lambda.Arch = lambda.archOption(b); // Managed architecture target resolver const target = lambda.resolveTargetQuery(b, arch); // Add the handler’s executable const exe = b.addExecutable(.{ .name = "bootstrap", // The executable name must be "bootstrap"! .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, // .link_libc = true, // Uncomment if glibc is required. // .strip = true, // Uncomment if no stack traces are needed. }); b.installArtifact(exe); // Import the runtime module const runtime = b.dependency("aws-lambda", .{}).module("lambda"); exe.root_module.addImport("aws-lambda", runtime); </code> } ``` Event Handler The event handler is the entry point for the Lambda function. The library provides a runtime that handles the event lifecycle and communication with the Lambda’s execution environment. With it, you can focus on imlementing only the meaningful part of processing and responding to the event. Since the library manages the lifecycle, it expects the handler to have a specific signature. <em>Note that <a>response streaming</a> has a dedicated lifecycle and handler signature.</em> ```zig const lambda = @import("aws-lambda"); // Entry point for the Lambda function. // Eeach event is processed separetly the handler function. pub fn main() void { // Bind the handler to the runtime: lambda.handle(handlerSync, .{}); <code>// Alternatively, for asynchronous handlers: lambda.handleAsync(handlerAsync, .{}); </code> } fn handlerSync( ctx: lambda.Context, // Metadata and utilities event: []const u8, // Raw event payload (JSON) ) ![]const u8 { // Process the <code>event</code> payload and return a response payload. return switch(payload.len) { 0 =&gt; "Empty payload.", else =&gt; event, }; } fn handlerAsync( ctx: lambda.Context, // Metadata and utilities event: []const u8, // Raw event payload (JSON) ) !void { // Process the <code>event</code> payload... } ``` Errors &amp; Logging When a handler returns an error, the runtime will log it to <em>CloudWatch</em> and return an error response to the client. The runtime exposes a static logging function that can be used to manually log messages to <em>CloudWatch</em>. The function follows Zig’s standard logging conventions. ```zig const lambda = @import("aws-lambda"); lambda.log.err("This error is logged to {s}.", .{"CloudWatch"}); ``` <blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> In release mode only <em>error</em> level is preserved, other levels are removed at compile time. This behavior may be overriden at build. </blockquote> Handler Context The handler signature includes the parameter <code>ctx: lambda.Context</code>, it provides metadata and utilities to assist with the processing the event. The following sections describe the context... Memory Allocation Since the runtime manages the function and invocation lifecycle, it also owns the memory. The <em>handler context</em> provides two allocators: | Allocator | Behavior | | --------- | -------- | | <code>ctx.gpa</code> | You own the memory and <strong>must deallocate it</strong> by the end of the invocation. | | <code>ctx.arena</code> | The memory is tied to the invocation’s lifetime. The runtime will deallocate it on your behalf after the invocation resolves. | <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> While <code>ctx.gpa</code> may be used to persist data and services between invocations, for such cases consider using <a>dependency injection</a> or <a>extensions</a>. </blockquote> Environment Variables The functions’ environment variables are mapped by the <em>handler context</em>, they can be accesed using the <code>env(key)</code> method: <code>zig const foo_value = ctx.env("FOO_KEY") orelse "some_default_value";</code> Invocation Metadata Per-invocation metadata is provided by the <em>handler context</em> <code>ctx.request</code> field. It contains the following fields: | Field | Type | Description | | ----- | ---- | ----------- | | <code>request_id</code> | <code>[]const u8</code> | AWS request ID associated with the request. | | <code>xray_trace</code> | <code>[]const u8</code> | X-Ray tracing id. | | <code>invoked_arn</code> | <code>[]const u8</code> | The function ARN requested. It may be different in <strong>each invoke</strong> that executes the same version. | | <code>deadline_ms</code> | <code>u64</code> | Function execution deadline counted in milliseconds since the <em>Unix epoch</em>. | | <code>client_context</code> | <code>[]const u8</code> | Information about the client application and device when invoked through the AWS Mobile SDK. | | <code>cognito_identity</code> | <code>[]const u8</code> | Information about the Amazon Cognito identity provider when invoked through the AWS Mobile SDK. | Configuration Metadata Static config metadata is provided by the <em>handler context</em> <code>ctx.config</code> field. It contains the following fields: | Field | Type | Description | | ----- | ---- | ----------- | | <code>aws_region</code> | <code>[]const u8</code> | AWS Region where the Lambda function is executed. | | <code>aws_access_id</code> | <code>[]const u8</code> | Access key obtained from the function's <a>execution role</a>. | | <code>aws_access_secret</code> | <code>[]const u8</code> | Access key obtained from the function's <a>execution role</a>. | | <code>aws_session_token</code> | <code>[]const u8</code> | Access key obtained from the function's <a>execution role</a>. | | <code>func_name</code> | <code>[]const u8</code> | Name of the function. | | <code>func_version</code> | <code>[]const u8</code> | Version of the function being executed. | | <code>func_size</code> | <code>u16</code> | Amount of memory available to the function in MB. | | <code>func_init</code> | <code>InitType</code> | Initialization type of the function. | | <code>func_handler</code> | <code>[]const u8</code> | Handler location configured on the function. | | <code>log_group</code> | <code>[]const u8</code> | Name of the Amazon CloudWatch Logs group for the function. | | <code>log_stream</code> | <code>[]const u8</code> | Name of the Amazon CloudWatch Logs stream for the function. | Force Termination Request the Lambda execution crash the runtime <strong>AFTER</strong> returning the response to the client. <code>zig ctx.forceTerminateAfterResponse();</code> <blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> Use with caution! Only use this method when you assume the function won’t behave as expected in the following invocation. </blockquote> Response Streaming The runtime supports streaming responses to the client; though implementing a streaming handler differs from the standard handler. ```zig const lambda = @import("aws-lambda"); // Entry point for the Lambda function. pub fn main() void { // Bind the handler to the runtime: lambda.handleStream(handler, .{}); } // Eeach event is processed separetly the handler function. // The function must have the following signature: fn handler( ctx: lambda.Context, // Metadata and utilities event: []const u8, // Raw event payload (JSON) stream: lambda.Stream, // Stream delegate ) !void { // Start streaming the response for a given content type. try stream.open("text/event-stream"); <code>// Append to the streaming buffer. try stream.write("data: Message"); try stream.writeFmt(" number {d}\n\n", .{1}); // Publish the buffer to the client. try stream.flush(); // Wait for half a second. std.time.sleep(500_000_000); // Append to streaming buffer and immediatly publish to the client. try stream.publish("data: Message number 2\n\n"); std.time.sleep(100_000_000); // Publish also supports formatting. try stream.publishFmt("data: Message number {d}\n\n", .{3}); // Optionally close the stream. try stream.close(); </code> } ``` Stream Delegate Instead of resolving payload by returning from the handler we use the <em>stream delegate</em>. Once a content type is known, the handler should call <code>stream.open(content_type)</code> to open the response stream. After the stream is opened you may incrementally append to the response. <em>Closing the stream is not required.</em> | Method | Description | | ------ | ----------- | | <code>stream.open(content_type)</code> | Opens the response stream for a provided HTTP content type. | | <code>stream.openWith(content_type, raw_http_format, args)</code> | Opens the response stream for a provided HTTP content type and initial body payload. The user MUST format the payload with proper HTTP semantics (or use a Event Encoder). | | <code>stream.writer()</code> | Writer for appending to the response buffer. | | <code>stream.write(message)</code> | Appends a message to the response buffer. | | <code>stream.flush()</code> | Publish the response buffer to the client. | | <code>stream.publish(message)</code> | Appends a message to the buffer and <strong>immediatly</strong> publish it to the client. | | <code>stream.close()</code> | Optionally conclude the response stream while continuing to process the event. | Lifecycle Hooks Not yet implemented. Dependency Injection Not yet implemented. Extensions Not yet implemented. Demos Hello World Returns a short message. <code>console zig build demo:hello --release -Darch=ARCH_OPTION</code> Debug 🛑 <em>Deploy with caution! May expose sensitive data to the public.</em> Returns the raw payload as-is: <code>console zig build demo:echo --release -Darch=ARCH_OPTION</code> Returns the function’s metadata, environment variables and the event’s raw payload: <code>console zig build demo:debug --release -Darch=ARCH_OPTION</code> Errors Immediatly returns an error; the runtime logs the error to <em>CloudWatch</em>: <code>console zig build demo:fail --release -Darch=ARCH_OPTION</code> Returns an output larger than the Lambda limit; the runtime logs an error to <em>CloudWatch</em>: <code>console zig build demo:oversize --release -Darch=ARCH_OPTION</code> Force the Lambda function instance the terminate after returning a response: <code>console zig build demo:terminate --release -Darch=ARCH_OPTION</code> 🛑 Use with caution! <em>Only use this method when you assume the function won’t behave as expected in the following invocation.</em> Response Streaming 👉 <em>Be sure to configure the Lambda function with URL enabled and RESPONSE_STREAM invoke mode.</em> Stream a response to the client and continue execution of the response conclusion: <code>console zig build demo:stream --release -Darch=ARCH_OPTION</code> Lambda URLs Use Lambda URLs buffered invoke to serve dynamic web pages: <code>console zig build demo:url --release -Darch=ARCH_OPTION</code> Use Lambda URLs response streaming to serve dynamic updates: <code>console zig build demo:url_stream --release -Darch=ARCH_OPTION</code> License The author and contributors are not responsible for any issues or damages caused by the use of this software, part of it, or its derivatives. See <a>LICENSE</a> for the complete terms of use. <strong><em>AWS Lambda Runtime for Zig</em> is not an official <em>Amazon Web Services</em> software, nor is it affiliated with <em>Amazon Web Services, Inc</em>.</strong>
[]
https://avatars.githubusercontent.com/u/51542168?v=4
terminal
mostik/terminal
2024-02-09T10:06:20Z
Terminal tools written in Zig
main
0
6
0
6
https://api.github.com/repos/mostik/terminal/tags
-
[ "colors", "terminal", "zig" ]
17
false
2024-08-25T18:50:58Z
true
true
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github
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Terminal utilities <a></a> Install <code>zig fetch --save https://github.com/Mostik/terminal/archive/v0.0.2.tar.gz</code> ```zig //build.zig const terminal = b.dependency("terminal", .{}).module("terminal"); exe.root_module.addImport("terminal", terminal); <code></code>zig const std = @import("std"); const terminal = @import("terminal"); pub fn main() !void { ... } ``` ANSI Colors ```zig const std = @import("std"); const Color = @import("terminal").Color; pub fn main() !void { const mystring = std.fmt.comptimePrint("{s} My text {s}", .{ Color(null).underline(), Color(null).reset(), }); std.debug.print("{s}\n", .{mystring}); <code>std.debug.print("{s}{s}\n", .{ Color(.fg).bit(3), "0-7" }); std.debug.print("{s}{s}\n", .{ Color(.fg).byte(213), "0-255" }); std.debug.print("{s}{s}\n", .{ Color(.fg).rgb(255, 255, 255), "rgb" }); std.debug.print("{s}{s}\n", .{ Color(.fg).hex(0xab23f2), "hex" }); std.debug.print("{s}{s}\n", .{ Color(.fg).enm(.red), "Colors.0-7" }); </code> } ``` Terminal Size <code>zig std.debug.print("{any}", .{terminal.size()}); // Size{ .rows = 47, .columns = 95, .x_pixels = 950, .y_pixels = 987 }</code> Cursor Position ```zig const row = 10; const col = 10; try terminal.cursorPos(row, col); ``` getch ```zig const std = @import("std"); const terminal = @import("terminal"); pub fn main() !void { while (true) { const ch: u8 = try terminal.getch(); <code> std.debug.print("{any}", .{ch}); } </code> } ```
[]
https://avatars.githubusercontent.com/u/109492796?v=4
zig-milestone
zigcc/zig-milestone
2024-03-28T12:31:17Z
Zig milstone monitor
main
1
6
0
6
https://api.github.com/repos/zigcc/zig-milestone/tags
MIT
[ "monitor", "monitoring", "turso", "zig", "ziglang" ]
75
false
2025-03-24T19:23:11Z
false
false
unknown
github
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404
[]
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stl-loader-zig
Catniped/stl-loader-zig
2024-07-15T20:45:49Z
A tiny simple zig library for loading STL files with binary and ASCII support
main
0
6
2
6
https://api.github.com/repos/Catniped/stl-loader-zig/tags
MIT
[ "zig", "zig-gamedev", "zig-package" ]
7
false
2025-04-23T16:15:55Z
true
true
unknown
github
[]
stl-loader-zig A tiny simple zig library for loading STL files with support for both ASCII and binary representations. Usage Example usage provided in <a>example.zig</a>: ```c const stlLoader = @import("stl-loader"); ... const filepath: []const u8 = "file.stl"; var gpa = std.heap.GeneralPurposeAllocator(.{}){}; const allocator = gpa.allocator(); defer _ = gpa.deinit(); const mesh = try stlLoader.load_stl(allocator, filepath); defer allocator.free(mesh); // do stuff with mesh ``` Loading by default should be done thru dispatcher function, which takes a path for the file <strong>relative to the cwd</strong> and automatically chooses which implementation of the reader to use. If the type of the STL file is known at compile time, or you wish to dispatch the functions manually, <strong>note the offsets for the reader required before calling the functions.</strong> Notes <ul> <li>Apparently normals may sometimes be left blank by the software that generates the stl files, so you may wanna recalculate them (i have not encountered this in the wild yet however)!</li> </ul>
[]
https://avatars.githubusercontent.com/u/38372270?v=4
zmpv
hasanpasha/zmpv
2024-05-10T17:32:55Z
libmpv bindings in zig
main
2
6
0
6
https://api.github.com/repos/hasanpasha/zmpv/tags
LGPL-2.1
[ "libmpv", "mpv", "video", "zig", "zig-package" ]
2,857
false
2025-04-14T18:45:40Z
true
true
0.12.0
github
[]
zmpv <code>libmpv</code> bindings in zig. Usage <ul> <li>first fetch the package into your project:</li> </ul> <code>bash zig fetch --save https://github.com/hasanpasha/zmpv/archive/${DESIRED_COMMOT_HASH}.tar.gz</code> - import the package in your <code>build.zig</code> file: <code>zig const zmpv_dep = b.dependency("zmpv", .{ .target = target, .optimize = optimize }); exe.root_module.addImport("zmpv", zmpv_dep.module("zmpv")); exe.linkSystemLibrary("mpv"); # in linux exe.linkLibC();</code> Example ```zig const std = @import("std"); const zmpv = @import("zmpv"); const Mpv = zmpv.Mpv; pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{ .verbose_log = true }){}; defer { if (gpa.deinit() == .leak) @panic("detected memory leak"); } const allocator = gpa.allocator(); <code>const args = try std.process.argsAlloc(allocator); defer std.process.argsFree(allocator, args); if (args.len &lt; 2) { std.debug.print("usage: {s} [filename]\n", .{args[0]}); return; } const filename = args[1]; const mpv = try Mpv.create(allocator); try mpv.set_option("osc",.{ .Flag = true }); try mpv.set_option("input-default-bindings",.{ .Flag = true }); try mpv.set_option("input-vo-keyboard",.{ .Flag = true }); try mpv.initialize(); defer mpv.terminate_destroy(); try mpv.command_async(0, &amp;.{ "loadfile", filename }); try mpv.request_log_messages(.Error); try mpv.observe_property(1, "fullscreen", .Flag); try mpv.observe_property(2, "time-pos", .INT64); try mpv.set_property("fullscreen", .{ .Flag = true }); while (true) { const event = mpv.wait_event(-1); const event_id = event.event_id; switch (event_id) { .Shutdown, .EndFile =&gt; break, .LogMessage =&gt; { const log = event.data.LogMessage; std.log.debug("[{s}] \"{s}\"", .{ log.prefix, log.text }); }, .PropertyChange, .GetPropertyReply =&gt; { const property = event.data.PropertyChange; if (std.mem.eql(u8, property.name, "fullscreen")) { std.log.debug("[fullscreen] {}", .{property.data.Flag}); } else if (std.mem.eql(u8, property.name, "time-pos")) { switch (property.data) { .INT64 =&gt; |time_pos| { std.log.debug("[time-pos] {}", .{time_pos}); }, else =&gt; {}, } } }, else =&gt; {}, } } </code> } ```
[]
https://avatars.githubusercontent.com/u/24578855?v=4
zig-time
deatil/zig-time
2024-05-18T05:20:20Z
A date and time parse and format library for Zig
main
0
6
2
6
https://api.github.com/repos/deatil/zig-time/tags
Apache-2.0
[ "date", "datetime", "time", "zig", "zig-time" ]
48
false
2025-04-03T12:35:22Z
true
true
0.14.0-dev.3451+d8d2aa9af
github
[]
Zig-time A date and time parse and format library for Zig. Env <ul> <li>Zig &gt;= 0.14.0-dev.3451+d8d2aa9af</li> </ul> Adding zig-time as a dependency Add the dependency to your project: <code>sh zig fetch --save=zig-time git+https://github.com/deatil/zig-time#main</code> or use local path to add dependency at <code>build.zig.zon</code> file <code>zig .{ .dependencies = .{ .@"zig-time" = .{ .path = "./lib/zig-time", }, ... }, ... }</code> And the following to your <code>build.zig</code> file: <code>zig const zig_time_dep = b.dependency("zig-time", .{}); exe.root_module.addImport("zig-time", zig_time_dep.module("zig-time"));</code> The <code>zig-time</code> structure can be imported in your application with: <code>zig const zig_time = @import("zig-time");</code> Get Starting ~~~zig const std = @import("std"); const time = @import("zig-time"); pub fn main() !void { const time_0 = time.now().timestamp(); std.debug.print("now time: {d} \n", .{time_0}); <code>// ========== const seed: i64 = 1691879007; const fmt: []const u8 = "YYYY-MM-DD HH:mm:ss z"; const alloc = std.heap.page_allocator; const instant = time.Time.fromTimestamp(seed).setLoc(time.UTC); const fmtRes = try instant.formatAlloc(alloc, fmt); defer alloc.free(fmtRes); // output: // format time: 2023-08-12 22:23:27 UTC std.debug.print("format time: {s} \n", .{fmtRes}); </code> } ~~~ LICENSE <ul> <li>The library LICENSE is <code>Apache2</code>, using the library need keep the LICENSE.</li> </ul> Copyright <ul> <li>Copyright deatil(https://github.com/deatil).</li> </ul>
[]
https://avatars.githubusercontent.com/u/113083639?v=4
system_sdk
zig-gamedev/system_sdk
2024-06-10T19:57:32Z
System libraries and headers for cross-compiling zig-gamedev libs & sample apps
main
0
6
6
6
https://api.github.com/repos/zig-gamedev/system_sdk/tags
MIT
[ "cross-platform", "gamedev", "sdk", "zig" ]
8,965
false
2025-04-23T23:58:26Z
true
true
unknown
github
[]
<a>zig-gamedev system_sdk</a> System libraries and headers for cross-compiling <a>zig-gamedev</a> libs and sample applications. Usage build.zig <code>zig switch (target.os.tag) { .windows =&gt; { if (target.cpu.arch.isX86()) { if (target.abi.isGnu() or target.abi.isMusl()) { if (b.lazyDependency("system_sdk", .{})) |system_sdk| { compile_step.addLibraryPath(system_sdk.path("windows/lib/x86_64-windows-gnu")); } } } }, .macos =&gt; { if (b.lazyDependency("system_sdk", .{})) |system_sdk| { compile_step.addLibraryPath(system_sdk.path("macos12/usr/lib")); compile_step.addFrameworkPath(system_sdk.path("macos12/System/Library/Frameworks")); } }, .linux =&gt; { if (target.cpu.arch.isX86()) { if (b.lazyDependency("system_sdk", .{})) |system_sdk| { compile_step.addLibraryPath(system_sdk.path("linux/lib/x86_64-linux-gnu")); } } else if (target.cpu.arch == .aarch64) { if (b.lazyDependency("system_sdk", .{})) |system_sdk| { compile_step.addLibraryPath(system_sdk.path("linux/lib/aarch64-linux-gnu")); } } }, else =&gt; {}, }</code>
[ "https://github.com/Aryvyo/zigClipboard", "https://github.com/Senryoku/Deecy", "https://github.com/azillion/gravitas", "https://github.com/cyberegoorg/cetech1", "https://github.com/jcalabro/uscope", "https://github.com/yusdacra/levent", "https://github.com/zig-gamedev/zglfw", "https://github.com/zig-g...
https://avatars.githubusercontent.com/u/34946442?v=4
amazig
cryptocode/amazig
2024-06-30T12:04:23Z
Maze generator based on the Origin Shift algorithm
main
0
6
0
6
https://api.github.com/repos/cryptocode/amazig/tags
MIT
[ "gamedev", "maze", "maze-generator", "origin-shift", "zig", "zig-package" ]
11
false
2025-05-09T14:20:17Z
true
true
unknown
github
[]
<strong>amazig</strong> is a non-allocating library for generating perfect mazes for games and puzzles, using the Origin Shift algorithm. A perfect maze is one where you can pick any pair of positions and be guaranteed that these two positions are joined by a unique path. Such a maze is a minimum spanning tree, and it is thus free of loops and isolated areas. You can still add such features using the generated maze as the starting point. The Origin Shift algorithm The Origin Shift algorithm was discussed in a January 2024 video by <a>CaptainLuma</a>, and turns out to be a rediscovery of an algorithm described in a 1988 <a>paper</a> on Markov chains by V. Anantharam. It's been noted that Origin Shift is essentially the Aldous-Broder algorithm in reverse. The key property of Origin Shift is that the starting point is an already perfect maze, and every iteration produces a new perfect maze. During the maze generation, we thus never have to ask if the maze is complete - it always is! However, since we usually start with a trivial maze we still run the algorithm steps quite a few times to make the maze look good. Seeding the maze The fact that a perfect maze generator requires a perfect maze to begin with might be the reason why it took so long for someone to consider this approach. However, a baseline perfect maze is trivial to contruct programmatically, regardless of size. The initial maze is by convention one with the origin at the lower-right corner. Every node points to its right neighbor, except for the last one on each row, which points to its neighbor below. For a 25 by 12 maze, the initial state looks like this: <code>→ → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → ↓ → → → → → → → → → → → → → → → → → → → → → → → → O</code> <em>Any initial perfect maze will do, and in some cases it may make sense to start off with a pre-selected perfect maze, and then perhaps mutate it per some rules. This can lead to some fun game ideas.</em> You should be able to convince yourself that wherever you start navigating in this maze, you'll end up at the origin. The simple maze mutation algorithm below maintains this property no matter how often you iterate: <ul> <li>Point the current origin to a neighbor in any random direction</li> <li>Make the selected neighbor point to nothing, thus also making it the new origin</li> </ul> The direction can be picked by any means, but a good PRNG is usually used. After a number of iterations, the maze paths may look something like this: <code>→ ↓ ← ↓ ↓ ← ↓ ← ← ↓ → → ↓ ← ← → → ↓ → ↓ ← ← ← ← ← ↓ → ↓ → ↓ ↓ ↓ ↑ → → ↓ ↑ ↓ ← ↓ ↑ ← ↓ ↓ ↓ ↑ ↑ ← ↑ ← → ↑ ↓ → → → → ↓ ↑ ← → ↑ → → ↓ ↑ ↑ ↓ ← ← ← ↓ ↑ ← ↑ → ↓ → → → ↑ ↑ → ↓ → ↓ ↓ ← → → ↑ → ↓ ← ← ↓ ← ↑ ↑ ↑ ↑ ↓ → → ↑ ↓ → ↑ O ↑ → ↓ ↑ ← ← ← ↓ ← ↓ ↑ ← ← → ↑ ← ↑ → ↓ ↑ ↑ ← → ↑ ↑ ← ← ← → ↑ ← → → → ↓ ← ↑ → ↑ ↑ ← ↑ ↑ ↓ → → ↑ ← ← ↑ → ↓ ↑ → ↑ ← ← ← ← ← ↓ → → → ↑ ↑ ↑ ↓ ← ↑ ↑ ↓ ← ← ↑ ↓ ↓ ↑ ↑ ← ↓ ↑ → ↑ ← ↓ ↑ ↓ ↑ → ↑ ↑ → → ↑ ← ↓ ← ← ↑ ← → ↓ ↑ ← → ↑ ↓ ↓ ← → → → → ↑ ← → → ↑ ↓ → ↓ → ↓ ↓ ↑ ↓ → ↓ ↑ → ↑ → ↓ → ↑ → ↓ ↑ ↑ ↓ ↑ → ↑ ← ← ← ← ← ← ↑ ↓ ↓ → ↑ ← ← → → ↑ ↑ ← → → ↑ ← → ↑ ↑ ↑ ← ← ← ← ↑ ↑ ← → ↑ → ↑ ← ↑ ↑ ← ← ↑ ← ← ← ←</code> Pick any arrow at random and follow the path. You'll eventually end up at the origin. Note that we're generating the <em>paths</em> here, not the walls. The library does, however, offer a "wallified API" to make it easy to render mazes for games and puzzles. Origin Shift is not the most time-efficient maze generator, though for typical maze sizes used in games and puzzles this is unlikely to be an issue. For mazes that don't change at runtime, you can also pre-generate the maze either through tooling or at compile-time. Origin Shift is a simple algorithm which allows for mazes to mutate at runtime. This might be handy in certain games and puzzles. Moreover, the generated maze have directed edges for every single position already pointing towards the origin, which may represent an exit or a final destination on a level (or you can completely ignore the origin after maze generation) Representation in memory The maze is represented as a simple row-major u32 slice of size <code>rows * columns</code> where each item is the offset to the neighbor it points to. This is all the memory ever needed by the library, and the buffer is provided by the library user. If needed, you can convert this representation into whatever suits your project. Using the library The library requires Zig 0.14 Use <code>zig fetch --save &lt;url&gt;</code> to update your zon file. Alternatively, just copy <code>lib-amazig.zig</code> to your project, as it's self-contained. A simple example is included which animates the generation. Simply run <code>zig build run</code>. This example also shows how to use the wallified API, which makes it trivial to draw the walls and paths without additional memory. The library does not allocate, so it's up to you to provide a backing buffer for the maze paths. This can be heap allocated or a static buffer. To generate a new maze, call <code>init</code>. Supply a random number generator of your choice, the number of rows and columns, and optionally the initial number of iterations. If this is null, then a heuristic default is used. If you supply 0 iterations, then you can can call <code>iterate</code> or <code>iterateOnce</code> yourself any number of times.
[]
https://avatars.githubusercontent.com/u/86081585?v=4
zig-function-overloading
fig-eater/zig-function-overloading
2024-06-20T17:17:45Z
Explicit function overloading for the Zig programming language
main
0
6
0
6
https://api.github.com/repos/fig-eater/zig-function-overloading/tags
Unlicense
[ "zig", "zig-package", "ziglang" ]
28
false
2025-03-05T09:21:19Z
true
true
0.13.0
github
[]
Explicit Function Overloading for Zig Simple one-file, no-dependency, explicit function overloading for zig. This all runs during compile time so running overloaded functions shouldn't have any runtime overhead. Install Using Zig Package Manager Run <code>zig fetch --save https://github.com/fig-eater/zig-function-overloading/archive/refs/heads/main.tar.gz</code> within your project directory. Run this again if you ever want to update the dependency. Then add an import to the module which needs overloading to your <code>build.zig</code> This code is an example of how you might do this: ```zig const overloading_dependency = b.dependency("overloading", .{ .target = target, .optimize = optimize, }); // in a default project <code>compile_step</code> might be <code>lib</code> or <code>exe</code>. // replace the first "overloading" here to avoid namespace conflicts or to change the name of the import for your project. compile_step.root_module.addImport("overloading", overloading_dependency.module("overloading")); ``` Manually Download <a>src/overloading.zig</a> and save in your project. Import directly using <code>@import("path/to/overloading.zig")</code> <em>or</em> See <a>build.zig</a> for an example of how to use this as a local module. Usage <ul> <li>Import the <code>overloading</code> module or <code>overloading.zig</code> if saved locally.</li> <li>Call <code>overloading.make</code> with a tuple of functions, <code>make</code> will return a function which when called will call a function in the tuple with corresponding argument types.</li> <li>All functions passed in the tuple must have the same return type.</li> <li>Functions in the tuple cannot have the same arguments as others in the tuple.</li> <li>If a function takes no arguments, pass <code>{}</code> into the overloaded function to call it.</li> <li>If a function takes multiple arguments pass the arguments in a tuple.</li> <li>If a function takes void as it's only argument pass in <code>.{{}}</code> into the overloaded function to call it</li> </ul> Example: ```zig const std = @import("std"); const overloading = @import("overloading"); fn addNoArgs() u32 { return 0; } fn addU32(a: u32) u32 { return a; } fn addU8Slice(as: []const u8) u32 { var total: u32 = 0; for (as) |a| total +|= a; return total; } fn addOptionalU32(a: ?u32) u32 { return if (a) |a_val| return a_val else 0; } fn addPtrU32(a_ptr: <em>u32) u32 { return a_ptr.</em>; } fn addU32I32(a: u32, b: i32) u32 { return a + @as(u32, @intCast(b)); } fn printNoArgs() void { std.debug.print("no args\n", .{}); } fn printVoid(_: void) void { std.debug.print("void\n", .{}); } fn printU32(a: u32) void { std.debug.print("{d}\n", .{a}); } fn printU8Slice(a: []const u8) void { std.debug.print("{s}\n", .{a}); } fn printU32U32(a: u32, b: u32) void { std.debug.print("{d} {d}\n", .{ a, b }); } const myAdd = overloading.make(.{ addNoArgs, addU32, addU8Slice, addOptionalU32, addPtrU32, addU32I32, }); const myPrint = overloading.make(.{ printNoArgs, printVoid, printU32, printU8Slice, printU32U32, }); pub fn main() void { const optional_with_val: ?u32 = 555; const optional_with_null: ?u32 = null; var a: u32 = 5; _ = myAdd({}); // returns 0 _ = myAdd(2); // returns 2 _ = myAdd("abc"); // returns 294 _ = myAdd(optional_with_val); // returns 555 _ = myAdd(optional_with_null); // returns 0 _ = myAdd(&amp;a); // returns 5 _ = myAdd(.{ 5, 20 }); // returns 25 <code>myPrint({}); // prints "no args" myPrint(.{{}}); // prints "void" myPrint(2); // prints "2" myPrint("hello"); // prints "hello" myPrint(.{ 3, 4 }); // prints "3 4" </code> } ``` See <a>example.zig</a> for another example. License Licensed under the Unlicense see included <a>LICENSE</a> file or https://unlicense.org Attribution to fig / fig-eater / groakgames is appreciated but not required.
[]
https://avatars.githubusercontent.com/u/672917?v=4
zigosc
davidgranstrom/zigosc
2024-04-08T12:04:14Z
OSC serialization library
main
1
6
0
6
https://api.github.com/repos/davidgranstrom/zigosc/tags
MIT
[ "opensoundcontrol", "osc", "zig" ]
43
false
2025-02-20T07:23:49Z
true
true
unknown
github
[]
zigosc <code>zigosc</code> is a <a>OSC 1.0</a> serialization library with no dynamic memory allocation. Progress <strong>Serialization</strong> <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Types <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Message <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Bundle Build See <code>zig build -h</code> for build options. <code>zig build</code> Testing <code>zig build test --summary all</code> Example usage ```zig const std = @import("std"); const zigosc = @import("zigosc"); const Message = zigosc.Message; const Value = zigosc.Value; pub fn main() !void { var buf: [128]u8 = undefined; <code>// Encode message const values = [_]Value{ .{ .i = 777 }, .{ .f = 3.14 }, .{ .s = "hi" }, .{ .b = &amp;[_]u8{ 0x12, 0x00, 0x23 } }, }; var msg = Message.init("/addr", "ifsbTFNI", &amp;values); var num_bytes = try msg.encode(&amp;buf); const data = buf[0..num_bytes]; // serialized OSC data, suitable for transmission // Decode message var address: []const u8 = undefined; var typetag: []const u8 = undefined; var out_values: [8]Value = undefined; var num_decoded_values: usize = 0; num_bytes = try Message.decode(data, &amp;address, &amp;typetag, &amp;out_values, &amp;num_decoded_values); // Inspect std.debug.print("address = {s} typetag = {s}\n", .{ address, typetag }); for (num_decoded_values, 0..) |_, i| { std.debug.print("value[{}] = {}\n", .{ i, out_values[i] }); } </code> } ``` License ``` MIT License Copyright (c) 2024 David Granström Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ```
[]
https://avatars.githubusercontent.com/u/14016375?v=4
zigpak
thislight/zigpak
2024-05-24T11:22:25Z
Messagepack for zig
master
0
5
0
5
https://api.github.com/repos/thislight/zigpak/tags
Apache-2.0
[ "messagepack", "msgpack", "zig", "ziglang" ]
276
false
2025-05-15T22:25:05Z
true
true
0.12.0
github
[]
Zigpak Messagepack for Zig. <a></a> <ul> <li><a>API References (latest release)</a></li> <li><a>API References (master)</a></li> </ul> Supported: <ul> <li>Zig 0.12 (best effort)</li> <li>Zig 0.13</li> <li>Zig 0.14 (the master branch)</li> </ul> Use In Your Project Use a tarball link with <code>zig fetch --save</code>. You can find it in the "Tags" page. Some versions of zig can only fetch "tar.gz" files, so you may prefer this type. <code>sh zig fetch --save https://link-to-tarball</code> Assume the saved name is the default "zigpak". In the build script, refer the "zigpak" module. ```zig // build.zig pub fn build(b: <em>std.Build) void { // ... const exe: </em>std.Build.Compile; <code>const zigpak = b.dependency("zigpak", .{ .target = target, .optimize = optimize, }).module("zigpak"); exe.root_module.addImport("zigpak", zigpak); </code> } ``` License Apache-2.0
[]
https://avatars.githubusercontent.com/u/6756180?v=4
zig-mos-examples
kassane/zig-mos-examples
2024-05-01T16:41:32Z
Using zig + llvm-mos-sdk on some examples
main
2
5
1
5
https://api.github.com/repos/kassane/zig-mos-examples/tags
Apache-2.0
[ "6502", "c64", "commodore64", "hello-world", "llvm-mos", "neo6502", "nes", "nesdev", "nesdoug", "zig", "zig-mos" ]
45
false
2025-01-08T08:04:27Z
true
false
unknown
github
[]
Zig language &amp; toolchain in MOS6502 examples Using zig [LLVM 20] + LLVM-MOS-SDK on some examples This repository contains examples showcasing the usage of the Zig programming language with the LLVM-MOS backend in the Zig toolchain version 0.14.0-dev (LLVM 20). These examples aim to provide a comprehensive reference for developers interested in leveraging Zig for MOS 6502-based development. Getting Started To build and run these examples, ensure you have the Zig toolchain version 0.14.0-dev + LLVM-MOS-SDK installed. Required <ul> <li><a>Zig-mos</a></li> <li><a>LLVM-MOS-SDK</a></li> </ul> <strong>Clone this repository:</strong> <code>bash git clone https://github.com/kassane/zig-mos-examples.git cd zig-mos-examples</code> Choose the example to be built and have fun. References These examples draw inspiration from various sources: <ul> <li><a>LLVM-MOS-SDK Examples</a>: Borrowing concepts and methodologies from the official LLVM-MOS-SDK examples, adapt them to showcase Zig's capabilities.</li> <li><a>Nesdoug (LLVM-MOS compat) Tutorial</a>: Leveraging insights and techniques from the Nesdoug tutorial, provide Zig-specific implementations for MOS 6502 development.</li> <li>Rust-MOS Examples: Explore similar use cases and approaches in Zig for MOS 6502 development.<ul> <li>https://github.com/mrk-its/rust-mos-hello-world</li> <li>https://github.com/mrk-its/llvm-mos-ferris-demo</li> </ul> </li> </ul> Contributing Contributions to this repository are welcome! Whether it's fixing bugs, adding new examples, or improving existing ones, your contributions help make this resource more valuable to the community. Please refer to the CONTRIBUTING.md file for guidelines on how to contribute. License This repository is licensed under the APACHE 2.0 License. See the LICENSE file for details. Disclaimer These examples are provided for educational and illustrative purposes. While efforts have been made to ensure accuracy and reliability, they may not be suitable for production use without further validation and testing. Use at your own risk.
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https://avatars.githubusercontent.com/u/2567177?v=4
qbe-zig
malcolmstill/qbe-zig
2024-04-01T16:31:41Z
QBE (https://c9x.me/compile/) via zig
master
0
5
1
5
https://api.github.com/repos/malcolmstill/qbe-zig/tags
MIT
[ "compiler-backend", "qbe", "zig", "zig-package" ]
482
false
2025-03-19T13:55:51Z
true
true
unknown
github
[]
QBE via zig This repo provides QBE installable / dependable on via the zig package manager. QBE can be consumed either as a binary or a library QBE binary The <code>qbe-zig</code> provides an artifact <code>qbe</code> that some other module can depend on: ```zig // Depend on qbe-zig via a build.zig.zon const qbe = b.dependency("qbe-zig", .{ .target = target, .optimize = optimize }); // Extract the <code>qbe</code> binary artifact const qbe_bin = qbe.artifact("qbe"); ``` QBE library The upstream QBE repository does not expose a anyway of using QBE as a library. <code>qbe-zig</code> offers the ability to call QBE as library by more or less duplicating the existing <code>main.c</code> as <code>lib.c</code> and replacing the <code>main</code> function with <code>libemit</code>. A tiny wrapper around <code>libemit</code> is then provided via <code>src/qbe.zig</code>. To use QBE as a library in a zig project, in your <code>build.zig</code> have something like: ```zig // Depend on qbe-zig via a build.zig.zon const qbe = b.dependency("qbe-zig", .{ .target = target, .optimize = optimize }); const exe = b.addExecutable(...); // Link against the static library exe.linkLibrary(qbe.artifact("qbe-lib")); // Expose to your exe code exe.root_module.addImport("qbe-zig", qbe.module("qbe-zig")); ``` In your zig code import the module: <code>zig const qbe = @import("qbe-zig");</code> Call <code>emit</code> where you need: <code>zig qbe.emit("test.ssa", "test.s");</code> See <code>example/</code> for full example of library usage.
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https://avatars.githubusercontent.com/u/53529846?v=4
zig-wasm-example
oltdaniel/zig-wasm-example
2024-06-29T11:56:03Z
exploring wasm with zig
main
0
5
0
5
https://api.github.com/repos/oltdaniel/zig-wasm-example/tags
MIT
[ "wasm", "zig" ]
60
false
2024-12-04T00:16:14Z
true
true
unknown
github
[]
Zig WASM Example <blockquote> <span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span> This project has been re-written as an actual library and can be found at <a>oltdaniel/zig-js-interplay</a>. This repo will probably be archived in the future. </blockquote> This repo is playing with Zig and WASM to see how easy or hard it is passing values between them, without an ready-to-go generator like in <code>wasm-pack</code> for Rust. Example This is an example which hides type handling behind a Helper class. <blockquote> See full example in <a><code>www/index.html</code></a> and <a><code>src/wasm.zig</code></a>. </blockquote> ```js import ZigWASMWrapper from './helper.js'; let wasm = await ZigWASMWrapper.initialize("./main.wasm"); console.log(wasm.greet("Daniel")); // =&gt; prints "Hello Daniel!" wasm.printJSON({message: "Greetings"}); // =&gt; prints "JSON = {"message":"Greetings"}!" wasm.silence(); // =&gt; does nothing wasm.testFunction((...args) =&gt; { console.log('I got called from zig with these arguments=', args) }) // =&gt; prints "I got called from zig with these arguments= ['Hello', 'World]" ``` And the zig code excluding the type hanlding is also straightforward: ```zig // type definitions and imports export fn greet(arg: String) String { // Get the real value passed to us by javascript const name = arg.value(); <code>// ... this ignores some code of the actual code to print a message in between // Generate a new greet message that we can return const greetMessage = std.fmt.allocPrint(gpa, "Hello {s}!", .{name}) catch @panic("Oops"); // Return the greet message as a compatible type return String.init(greetMessage); </code> } export fn printJSON(arg: JSON) void { const message = std.fmt.allocPrint(gpa, "JSON = {s}!", .{arg.value()}) catch @panic("Oops"); js.log(String.init(message)); } export fn testFunction(arg: Function) AnyType { const args = Array.from(&amp;.{ String.init("Hello").asAny(), String.init("World").asAny() }); return arg.call(args); } ``` Documentation <blockquote> <strong>TODO</strong>: Write documentation on the encoding and examples for each type and scenario. </blockquote> Requirements <ul> <li>zig, I'm running the latest release <code>0.13</code></li> <li>python, to serve the output</li> <li>make, just as a command shortcut tool</li> </ul> Running ```bash compile the wasm file make start the server make server ``` Information A small blog article on how I ended up writing this repo: <a>Playing with zig and wasm</a> Known pitfalls <ul> <li>Introducing the dynamic and untyped nature of JS into Zig requires additional verification of types during runtime. Other libraries generate the JS interface to avoid pitfalls like this, but they require an additional compile step and delivery of the custom compiled WASM file as well as the JS file. Thereby, assuming types is ignorant just like in JS and you need to verify them "manually". <strong>NOTE</strong>: The Compatible Types built in Zig verify their type when a type specific action is executed (like calling <code>.value()</code> or <code>.call()</code>).</li> <li>When Zig returns or accepts non-compatible types, the behavior is undefined or rather the same was with not using the library. This means, the built-in abstraction on the JS side won't work as it expects compatible types.</li> <li>There is currently no abstraction for memory allocation. If something like a string of length zero is requested for allocation, it fails.</li> </ul> ToDo <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Memory abstraction for error handling <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Clean-up of code <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Documentation License <a>LICENSE MIT</a>
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https://avatars.githubusercontent.com/u/11492844?v=4
zig-sokol-imgui-wasm
fjebaker/zig-sokol-imgui-wasm
2024-05-28T23:26:35Z
A floooh/sokol module with example app using ImGui and ImPlot that can compile to WASM.
main
0
5
0
5
https://api.github.com/repos/fjebaker/zig-sokol-imgui-wasm/tags
GPL-3.0
[ "gui", "imgui", "implot", "sokol", "wasm", "zig" ]
679
false
2025-03-06T00:04:26Z
true
true
unknown
github
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A sokol ImGui + ImPlot example in Zig Made with Zig 0.14.0-dev.2623+7aa95bc7f. Should work with a few versions either side of that quite alright. <code>bash zig build run</code> WASM View it live <a>here</a>. Build it yourself with: <code>bash zig build run -Dtarget=wasm32-emscripten</code>
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https://avatars.githubusercontent.com/u/69832658?v=4
Pinc
bluesillybeard/Pinc
2024-05-13T03:52:41Z
cross platform windowing / rendering library written in Zig and C
main
1
5
0
5
https://api.github.com/repos/bluesillybeard/Pinc/tags
MIT
[ "c", "graphics", "graphics-engine", "window", "x11", "xlib", "zig" ]
1,850
false
2025-01-25T18:51:44Z
true
true
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github
[]
Pinc Pinc is a cross platform windowing / rendering library written in Zig. QUICK NOTE: this project has been somewhat abandoned. Contributions will be accepted, however a new version of this library written entirely in C is being worked on. The reason for ditching Zig is that it does not support old versions of Windows, among other concerns with the creators of the language. C also compiles from anywhere to everwhere, while Zig is still somewhat limited by LLVM and its standard library. Pincs goals <ul> <li>Language agnostic - The external API is entirely in C, which makes binding to other languages relatively simple<ul> <li>The header is written plain C, which can be loaded through any C compatible FFI system imaginable</li> <li>the external API only makes used of <code>int</code>, and <code>char</code> (and <code>void</code> obviously) - it doesn't even need pointers!<ul> <li>there will be versions of functions that make use of more specific types, for languages that can make use of that.</li> </ul> </li> <li>TODO: need bindings</li> </ul> </li> <li>ABSOLUTELY ZERO compile time dependencies, other than the Zig compiler<ul> <li>This includes system libraries that are not included in Zig's cross-compile toolchain. They must be loaded at runtime.</li> <li>All of the headers needed are included in the repository. The headers all have their individual licenses listed at the top of the file.</li> <li>TODO: option to statically / directly link required libraries instead of loading them at runtime.</li> </ul> </li> <li>Easy to use<ul> <li>comparable to something like SDL or SFML, with the bonus of being a lot easier to compile and link</li> <li>admittedly the API is a bit verbose</li> </ul> </li> <li>Flexible<ul> <li>can be linked statically or dynamically</li> <li>determines the API to use at runtime, so fewer compilation targets are needed</li> <li>cross-compiles from any platform to any platform (supported by the Zig compiler of course)</li> <li>Can be made to work with any C ABI (Zig's compiler for the win!)<ul> <li>Except for musl, since it doesn't allow loading libraries at runtime (sad)</li> </ul> </li> <li>TODO: options to select the API visibility and calling convention</li> </ul> </li> </ul> Other things <ul> <li>Pinc does not take hold of the entry point.<ul> <li>note: it's unclear how well this pans out with platforms like Android where the entry point is non-standard.</li> </ul> </li> <li>Pinc does not provide a main loop<ul> <li>note: it's unclear how this will effect platforms like the web where the main loop is supposed to be managed externally</li> </ul> </li> </ul> Windowing backends <ul> <li>SDL2</li> </ul> Graphics backends <ul> <li>OpenGL 2.1</li> </ul> Important notes Pinc is a very new library, and is MASSIVELY out of scope for a single developer like myself. As such: - Expect bugs / issues - a large portion of the API is not implemented yet - the API is highly variable for the forseeable future - Give me your suggestions - the API is VERY incomplete and we don't know what's missing! - the project desparately needs contributors - see <a>contribution guide</a> Pinc's current API is fundamentally incompatible with multithreading. Sorry. How to get started <ul> <li>Get Zig (this is tested on zig master but it might work on older versions)<ul> <li>I suggest installing zigup or some kind of zig version manager.</li> </ul> </li> <li>Clone the repository</li> <li>Make sure it works by running <code>zig build window -Drun=true</code> in the root of the repository, which will build and run the window example.<ul> <li>For now, you will need SDL2 on your system. Pinc doesn't need it to compile anything, but SDL2 is required to run programs made with Pinc. In the future, native backends for most supported platforms will be implemented so SDL2 is no longer required. But for now, SDL2 is a requirement.</li> </ul> </li> </ul> At this point, I suggest messing with the examples for a bit to get a feel for how the library works. The easiest way to use Pinc would be to just compile it into a library with <code>zig build static</code> or <code>zig build dynamic</code>, copy the artifact and the header, and just add it to your linker flags. Automating that would be a good idea, especially for cross-compilation so you don't have a bajillion copies of the same library pre-compiled for different platforms. This project does not integrate with any existing build systems other than Zig. That being said, contributions that add support for other build systems / package managers are accepted and celebrated! Once a build system is implemented, it shouldn't need much (or any) maintainence due to the fact that Pinc has all dependencies self-contained or loaded at runtime. Hopefully the header is self-exaplanatory. If it's not clear what a function or type does, consider submitting an issue so we can improve documentation. It's worth noting the Pinc makes heavy use of asserts that will not trigger in ReleaseFast mode. You should use Debug or ReleaseSafe to build the library. ReleaseFast is an option for those who absolutely need every tiny bit of performance. Other notes <ul> <li>When cross-compiling, it is generally a good idea to specify the ABI (example: <code>x86_64-linux-gnu</code> instead of <code>x86_64-linux</code>) as it tends to default to the wrong ABI.<ul> <li>In particular, compiling from Windows to Linux uses musl by default, which does not work as Pinc uses dynamic loading with libc on Linux</li> </ul> </li> <li>The main branch is "stable" in the sense that it should always work. Before commiting to the main branch, We'll make sure everything still works.<ul> <li>the library as a whole is NOT stable. DO not use Pinc unless you are willing to face the consequences!</li> </ul> </li> </ul> Q&amp;A <ul> <li>Why make this when other libraries already exist?<ul> <li>the state of low-level windowing / graphics libraries is not ideal. Kinc's build system is a mess, Raylib is too basic, V-EZ hasn't been updated in many years, bgfx is written in C++, SDL doesn't cross-compile easily, nicegraf and llgl don't provide a way to create a window, GLFW has no way to have multiple windows on a single OpenGL context, Jai is a programming language instead of a library, and the list goes on and on and on. They are all great, but they all suck in specific ways that are conveniently very bad for a certain group of programmers</li> <li>Additionally, a library with an insanely wide net of supported backends is very useful. Admittedly, the only backend implemented at the moment is based on SDL2, but take a look at the <a>Planned Backends</a>,</li> </ul> </li> <li>Why support OpenGL 2.1. It's so old! (and deprecated)<ul> <li>I thought it would be cool to be able to run this on extremely ancient hardware and OS, for no other reason than to see it run. Partially inspired by <a>MattKC porting .NET framework 2 to Windows 95.</a></li> <li>If a platform is capible of running OpenGL 2.1, someone has probably made an opengl driver for it</li> </ul> </li> </ul> Planned graphics backends (NOT FINAL) <ul> <li>Raw / framebuffer on the CPU / software rasterizer</li> <li>SDL 1<ul> <li>Is this even worth implementing despite the raw and opengl backends?</li> </ul> </li> <li>SDL 2<ul> <li>Is this even worth implementing despite the raw and opengl backends?</li> </ul> </li> <li>SDL 3<ul> <li>Is this even worth implementing despite the raw and opengl backends?</li> </ul> </li> <li>OpenGL 1.x<ul> <li>not sure which 1.x version(s) yet</li> </ul> </li> <li>OpenGL 3.x<ul> <li>not sure which 3.x verison yet</li> </ul> </li> <li>OpenGL 4.x<ul> <li>note sure which 4.x version(s) yet</li> </ul> </li> <li>OpenGL 4.6 (last OpenGL release)</li> <li>Vulkan 1.0 (first vulkan release)</li> <li>Vulkan 1.2 (last Vulkan release that is very widely supported on older hardware)</li> <li>Vulkan 1.3 (last Vulkan release)</li> </ul> Planned window backends (NOT FINAL) <ul> <li>SDL 1</li> <li>SDL 3</li> <li>X11 (Xlib)</li> <li>win32</li> <li>windows 9x (TODO: figure out what the API is called for this)</li> <li>Cocoa</li> <li>Wayland</li> <li>GLFW</li> <li>Haiku</li> <li>Andriod</li> <li>IOS</li> </ul> Planned backends / platforms in the VERY FAR future None of these are going to be implemented any time soon - if ever. - Playstation 4/5 - Nintendo DS - Xbox - It's basically just Windows (I think), should be pretty easy actually - Nintendo switch - There seems to be a lack of info on how this could be done. - N64 would be funny - Playstation would also be funny - Microsoft DOS - an msdos backend doesn't even make sense, as I don't think it has a universal way to draw pixels on the screen - terminal text output - haha ascii art go BRRR - 3dfx's Glide graphics api - The funny thing is, there are actual Glide drivers available for modern GPUS. I believe it's an implementation that uses Vulkan to emulate the original API. backends that will NEVER be implemented <ul> <li>Raw X11 network packets<ul> <li>are you crazy!? Also, good luck getting OpenGL or Vulkan to work.</li> </ul> </li> <li>Xcb<ul> <li>Not worth the effort. Xlib works fine for X11.</li> </ul> </li> </ul> Missing features (LOOKING FOR CONTRIBUTORS / API DESIGN IDEAS) <ul> <li>window position<ul> <li>wayland be like:</li> </ul> </li> <li>lots of events aren't implemented yet</li> <li>ability get data from specific backends<ul> <li>X display, X windows, SDL2 opengl context, Win32 window handle, etc etc etc</li> </ul> </li> <li>backend-specific settings</li> <li>ability to use backend objects to create Pinc objects<ul> <li>example: init pinc's X backend with an X Display, or a window with an X window handle, etc.</li> </ul> </li> <li>general input methods<ul> <li>controller / gamepad</li> <li>touch screen</li> <li>drawing tablet</li> <li>VR headsets<ul> <li>every headset seems to have its own position / velocity system...</li> </ul> </li> </ul> </li> <li>HDR support<ul> <li>Admittedly, HDR support is still in the early stages on anything other than Windows...</li> </ul> </li> <li>Ability to get system theme colors and name<ul> <li>Probably pretty easy on Windows</li> <li>Does MacOS even have themes?</li> <li>good luck doing this on Linux lol<ul> <li>GNOME</li> <li>KDE Plasma</li> <li>Cosmic</li> <li>XFCE</li> <li>AwesomeWM</li> <li>Sway</li> <li>Cinnamon</li> <li>Budgeee</li> <li>Mate</li> <li>... and a billion more, although most of the current smaller ones will likely die along with X11</li> <li>could probably just read the GTK and QT system themes and get 99% coverage</li> <li>I think recently a portal and standard for cross-toolkit theming was created</li> </ul> </li> </ul> </li> <li>Audio support<ul> <li>audio playback to a default or specific device</li> <li>software audio, or something like OpenAL which supports hardware acceleration</li> <li>directly output samples</li> <li>audio recording</li> <li>arbitrary inputs and outputs for something like DAW software<ul> <li>ability to check the system's ability to handle multiple inputs / multiple outputs</li> <li>notify the application when the user edits the audio output through system settings or something like qpwgraph</li> </ul> </li> <li>native implementations for OpenAL, ALSA, pipewire, and whatever else?<ul> <li>SDL backend probably</li> </ul> </li> </ul> </li> </ul> Todo (NOT IN ORDER) Note: Even if a feature/item you want is in here, make an issue anyway! Features are prioritized based on github issues. - replace undefined behavior with an assert function - ALL undefined behavior that could be caused by user input, including integer overflows/overflows, OOB array index, and null dereference. - make that assert function have a bunch of extra information about what conditions can cause it to happen - the purpose of this is to make debugging broken programs a lot easier without using a proper debugger or knowledge of Pinc's internals - On-screen keyboard controls - touch gestures - Hopefully this is as simple as reporting multiple cursor positions - Test zero-dependency compilation - Set up github discussions thingy - error callback function, instead of forcing everyone to manually get the error if a function returns a value indicating an error - test on ALL zig tier 3 platforms, ideally using real hardware. As of right now, those are: - Windows x86_64 (testing hardware is available) - Windows x86 (testing hardware is available) - Windows aarch64 - Macos aarch64 - Macos x86_64 - Linux x86_64 (testing hardware is available) - Linux x86 (testing hardware is available) - Linux aarch64 - Linux armv7a - Linux riscv64 - Linux powerpc64le - add functions that take advantage of pointers for performance - particularily for 3D rendering with large meshes - example / test for having multiple windows - get the cursor movement within a specific window - get cursor movement delta - lock cursor - properly implement and test scaling - add a way to get the size of a window in real units (like inches or something) - empty / "null" / mock window backend - empty / "null" / mock graphics backend - figure out how to get Pinc working on older operating systems - This may be best accomplished by using Zig's C backend, or maybe even rewriting Pinc in C because Zig does not seem to have any intention of supporting EOL operating systems. - Particularly Windows 7 which is still used for some reason, as well as older version of MacOS (I don't have older mac computers to test on though) - This may be easier by avoiding libc wherever possible - It's basically impossible to do Linux without libc, but Windows and Macos may be a different story.
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https://avatars.githubusercontent.com/u/88917554?v=4
netfilez
mkashirin/netfilez
2024-03-17T21:31:39Z
Netilez is a very simple file buffer written in Zig.
main
0
5
0
5
https://api.github.com/repos/mkashirin/netfilez/tags
MIT
[ "filebuffer", "networkprogramming", "zig" ]
115
false
2025-04-21T12:05:31Z
true
true
0.14.1-dev.80+60922dbf3
github
[]
Netfilez Netfilez is a very simple file buffer files written in the Zig programming language. Is was built to gain better understanding of low level languages and systems programming in general. Building Clone this repository onto your local machine using the Git Command Line Interface (CLI): <code>shell git clone https://github.com/mkashirin/netfilez</code> Compile a binary using the Zig compiler (the sole valid version is 0.14.1) by running the following command: <code>shell zig build -Doptimize=ReleaseSafe</code> After completing the steps above, the binary will be located in the zig-out/bin/. Usage The information provided by the <code>netfilez help</code> options describes all the arguments in detail. However, the following is an example of how to use the tool on your local machine only (make sure to make Netfilez visible to your system first). Open a terminal and execute the following command, specifying the path to the file that you wish to process: <code>shell netfilez \ --action="dispatch" \ --filepath="/absolute/path/to/file.ext" \ --host="127.0.0.1" \ --port="8080" \</code> Then, open a second terminal instance and execute the following command, specifying your own path to the directory where you want to store the received file: <code>shell netfilez \ --action="receive" \ --filepath="/absolute/path/to/directory/" \ --host="127.0.0.1" \ --port="8080" \</code> <strong>Remember</strong>, the file size must not exceed the maximum of 8 kilobytes. Note Devises to be communicating with files must have ability to ping each other.
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https://avatars.githubusercontent.com/u/49950206?v=4
ac-library-zig
Ryoga-exe/ac-library-zig
2024-02-26T23:39:03Z
Zig implementation of AtCoder Library
main
2
5
1
5
https://api.github.com/repos/Ryoga-exe/ac-library-zig/tags
CC0-1.0
[ "atcoder-library", "competitive-programming", "zig", "zig-library", "zig-package" ]
111
false
2025-05-11T15:58:57Z
true
true
0.14.0
github
[]
ac-library-zig ac-library-zig is a Zig implementation of AtCoder Library (ACL). See below for ACL. <ul> <li><a>Original repository (implemented in C++)</a></li> <li><a>AtCoder Library (ACL) - AtCoder</a></li> <li><a>AtCoder Library - Codeforces</a></li> </ul> API Reference Automatically generated API Reference for the project can be found at https://repos.ryoga.dev/ac-library-zig. <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Zig autodoc is in beta; the website may be broken or incomplete. </blockquote>
[]
https://avatars.githubusercontent.com/u/4424467?v=4
zig-webgpu-compute-shader
ethanthoma/zig-webgpu-compute-shader
2024-07-19T23:23:18Z
Example of running a compute shader in Zig using webgpu
main
0
6
0
6
https://api.github.com/repos/ethanthoma/zig-webgpu-compute-shader/tags
-
[ "shaders", "webgpu", "wgpu", "zig" ]
31
false
2025-01-26T00:29:18Z
true
true
unknown
github
[ { "commit": null, "name": "wgpu_native", "tar_url": null, "type": "relative", "url": "wgpu_native" } ]
Zig WebGPU Compute Shader Example This codebase uses WebGPU to run a really simple shader in zig. I use nix as the build tool to fetch wgpu-native and compile the rust code. It should be pretty easy to do without nix. The compute shader is taken from <a>here</a>. The flake.nix uses <a>zig2nix</a> for building and running the code. I set it to use Vulkan but it is pretty easy to use any other backend. Running To run the code, simply run: <code>nix run github:ethanthoma/zig-webgpu-compute-shader</code> Or clone the repo locally and run <code>nix run</code>. Input and Output The input to the compute shader is an array of 32 bit floats. The array is 64 elements long. The value of the elements start at 1 and count to 64. The code below is how it is initalized: <code>zig var input_data: [64]f32 = undefined; for (input_data, 0..) |_, i| { input_data[i] = @floatFromInt(i + 1); }</code> The output from the shader is each element multipled by 2 and then added to it by 1. The output is below: <code>[0] = 3e0, [1] = 5e0, [2] = 7e0, [3] = 9e0, [4] = 1.1e1, [5] = 1.3e1, [6] = 1.5e1, [7] = 1.7e1, [8] = 1.9e1, [9] = 2.1e1, [10] = 2.3e1, [11] = 2.5e1, [12] = 2.7e1, [13] = 2.9e1, [14] = 3.1e1, [15] = 3.3e1, [16] = 3.5e1, [17] = 3.7e1, [18] = 3.9e1, [19] = 4.1e1, [20] = 4.3e1, [21] = 4.5e1, [22] = 4.7e1, [23] = 4.9e1, [24] = 5.1e1, [25] = 5.3e1, [26] = 5.5e1, [27] = 5.7e1, [28] = 5.9e1, [29] = 6.1e1, [30] = 6.3e1, [31] = 6.5e1, [32] = 6.7e1, [33] = 6.9e1, [34] = 7.1e1, [35] = 7.3e1, [36] = 7.5e1, [37] = 7.7e1, [38] = 7.9e1, [39] = 8.1e1, [40] = 8.3e1, [41] = 8.5e1, [42] = 8.7e1, [43] = 8.9e1, [44] = 9.1e1, [45] = 9.3e1, [46] = 9.5e1, [47] = 9.7e1, [48] = 9.9e1, [49] = 1.01e2, [50] = 1.03e2, [51] = 1.05e2, [52] = 1.07e2, [53] = 1.09e2, [54] = 1.11e2, [55] = 1.13e2, [56] = 1.15e2, [57] = 1.17e2, [58] = 1.19e2, [59] = 1.21e2, [60] = 1.23e2, [61] = 1.25e2, [62] = 1.27e2, [63] = 1.29e2,</code>
[]
https://avatars.githubusercontent.com/u/91665686?v=4
Zaytracer
Miou-zora/Zaytracer
2024-04-15T18:35:15Z
Raytracer in Zig
main
0
5
2
5
https://api.github.com/repos/Miou-zora/Zaytracer/tags
MIT
[ "graphics-programming", "nix", "nix-flake", "qoi", "raytracing", "zig" ]
4,092
false
2025-04-23T13:48:21Z
true
true
0.14.0
github
[ { "commit": "ccf7297ef6c01e21b2d51ad81b5b6ce929e86a00", "name": "zmath", "tar_url": "https://github.com/zig-gamedev/zmath/archive/ccf7297ef6c01e21b2d51ad81b5b6ce929e86a00.tar.gz", "type": "remote", "url": "https://github.com/zig-gamedev/zmath" }, { "commit": "b97be7d14fd7c421fe55f31a37c8...
Zaytracer (Raytracer in zig) :bookmark_tabs: Requirements <ul> <li>:cherry_blossom: zig 0.14</li> </ul> :zap: Usage :construction_worker: Building Release <code>sh zig build -Doptimize=ReleaseFast</code> Debug <code>sh zig build</code> :rocket: Running With <code>zig build</code> or <code>zig build -Doptimize=ReleaseFast</code> ```sh It will build the project and run it. (do nothing if the project is already built) zig build run or you can run the executable directly ./zig-out/bin/Zaytracer ``` Perf Performance measures To take performance measures you can use th perf tool like this: <code>sh perf record -g ./Zaytracer perf report -g 'graph,0.5,caller'</code> You will need a debug build for that, else you won't have debug symbols. Time measures You can use the hyperfine tool to measure the time of execution of the program. After <code>zig build -Doptimize=ReleaseFast</code>: <code>sh hyperfine "./zig-out/bin/Zaytracer" --warmup 10</code>
[]
https://avatars.githubusercontent.com/u/72736082?v=4
asciitecture
smallbraintime/asciitecture
2024-06-06T13:29:44Z
terminal graphics game library for zig
main
0
5
0
5
https://api.github.com/repos/smallbraintime/asciitecture/tags
MIT
[ "ascii", "ascii-graphics", "term", "zig", "zig-package" ]
337
false
2025-04-25T11:16:20Z
true
true
0.13.0
github
[]
🔺asciitecture A simple text-based graphics game library for zig . Currently, it only supports Linux. Dependencies <ul> <li>zig 0.13.0</li> <li>libc</li> <li>libx11-dev</li> <li>libxrandr-dev</li> </ul> Run example <code>zig build example</code> Run tests <code>zig build test</code> Todo <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add alpha blending <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Update Color struct <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add more tests and docs <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add Windows support <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add grapheme clusters
[]
https://avatars.githubusercontent.com/u/90096350?v=4
zig-tools.nvim
Libsod/zig-tools.nvim
2024-05-01T09:13:08Z
Improve your Zig experience in Neovim! A plugin that provides integration with the Zig development tools
main
0
5
0
5
https://api.github.com/repos/Libsod/zig-tools.nvim/tags
GPL-3.0
[ "lua", "neovim", "nix", "nvim", "nvim-plugin", "plugin", "zig", "ziglang" ]
23
false
2024-08-13T21:13:05Z
false
false
unknown
github
[]
zig-tools.nvim This project is still in the early stage of development
[]
https://avatars.githubusercontent.com/u/43412083?v=4
zlox
tusharsadhwani/zlox
2024-08-04T20:48:14Z
Lox bytecode interpreter, written in Zig 0.13.0.
main
0
5
0
5
https://api.github.com/repos/tusharsadhwani/zlox/tags
MIT
[ "lox-language", "zig" ]
90
false
2025-04-29T03:55:13Z
false
false
unknown
github
[]
zlox Lox bytecode interpreter, written in Zig 0.13.0. Usage <code>bash zig build-exe ./src/main.zig --name zlox ./zlox examples/math.lox</code>
[]
https://avatars.githubusercontent.com/u/8881507?v=4
strcompare
aalbacetef/strcompare
2024-05-10T15:17:18Z
strcompare is a library for comparing strings using Hamming, Levenshtein, and Damerau-Levenshtein metrics.
master
1
4
0
4
https://api.github.com/repos/aalbacetef/strcompare/tags
BSD-3-Clause
[ "damerau-levenshtein", "hamming-distance", "levenshtein", "levenshtein-distance", "string-comparison", "zig" ]
32
false
2025-01-21T17:56:22Z
true
true
unknown
github
[]
<a></a> strcompare <code>strcompare</code> is a zig library implementing 3 of the most common string comparison algorithms: <ul> <li>Hamming distance</li> <li>Levenshtein distance </li> <li>Damerau-Levenshtein distance (specifically, the optimal string alignment distance)</li> </ul> Usage The library provides two convenience functions: <code>similarity</code> and <code>distance</code>. Both functions accept a <code>Metrics</code> argument, one of: <code>zig pub const Metrics = enum { Damerau, Hamming, Levenshtein, };</code> distance <code>distance</code> will return the edit distance, a <code>u64</code>. It accepts the following arguments: - alloc: an <code>std.mem.Allocator</code> - metric: one of the <code>Metrics</code> - a, b: strings to compare Example: ```zig const a = "kitten"; const b = "sitting"; const d = distance(alloc, Metrics.Levenshtein, a, b); std.debug.print("distance: {d}\n", .{d}); // // distance: 3 // ``` similarity <code>similarity</code> returns a weighted distance, that is, an <code>f64</code> from <code>0.0</code> to <code>1.0</code>. It will return <code>0.0</code> if the strings differ completely and <code>1.0</code> if they are identical. It accepts the following arguments: - alloc: an <code>std.mem.Allocator</code> - metric: one of the <code>Metrics</code> - a, b: strings to compare Example: ```zig const a = "kitten"; const b = "sitting"; const d = similarity(alloc, Metrics.Levenshtein, a, b); std.debug.print("similarity: {d:.0}%\n", .{d*100.0}); // // similarity: 57% // ``` Installing After acquiring the repo's code, run: <code>bash zig fetch --save ./path/to/strcompare</code> then add the following to your <code>build.zig</code> ```zig const pkg = b.dependency("strcompare", .{}); exe.root_module.addImport("strcompare", pkg.module("strcompare")); ``` Do the same for your tests: ```zig <code>const exe_unit_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); exe_unit_tests.root_module.addImport("strcompare", pkg.module("strcompare")); </code> ``` You should now be able to import the module with: ```zig const strcompare = @import("strcompare"); const Metrics = strcompare.Metrics; const distance = strcompare.distance; const similarity = strcompare.similarity; fn dist() !void { const a = "a"; const b = "bb"; const alloc = std.heap.page_allocator; <code>const d = try distance(alloc, Metrics.Levenshtein, a, b); std.debug.print("distance: {d}\n", .{d}); </code> } ```
[]
https://avatars.githubusercontent.com/u/48453766?v=4
sysfetch
pkwasniok/sysfetch
2024-07-25T09:22:08Z
Neofetch alternative written in Zig
main
1
4
1
4
https://api.github.com/repos/pkwasniok/sysfetch/tags
-
[ "cli", "linux", "linux-app", "neofetch", "neofetch-clone", "resources-monitoring", "system", "zig" ]
740
false
2025-04-09T16:50:03Z
true
true
unknown
github
[]
Sysfetch Neofetch alternative for Linux written in Zig. Installation This project is currently in very early stage of development so only option to install it is to build it from source. Building from source Dependencies <ol> <li><a>Zig compiler (0.13.0)</a></li> </ol> Steps Follow those steps to build from source: 1. Clone this repository (<code>$ git clone https://github.com/pkwasniok/sysfetch</code>) 2. Build (<code>$ cd sysfetch &amp;&amp; zig build</code>) 3. Install (<code># cp zig-out/bin/sysfetch /bin/</code>)
[]
https://avatars.githubusercontent.com/u/499599?v=4
tmpfile.zig
liyu1981/tmpfile.zig
2024-03-13T04:29:41Z
a convenient util to use tmp files with zig
master
1
4
4
4
https://api.github.com/repos/liyu1981/tmpfile.zig/tags
-
[ "zig", "zig-package" ]
7
false
2024-12-31T00:02:23Z
true
true
unknown
github
[]
tmpfile.zig why So far as I found there is no good lib in <code>zig</code> for creating temp files, so I write one for myself. This util file provides methods to create temp dir or temp file in system temp folder less tedious and manageable. see code for example <code>zig var tmp_file = try ThisModule.tmpFile(.{}); defer tmp_file.deinit(); // file will be deleted when deinit try tmp_file.f.writeAll("hello, world!"); try tmp_file.f.seekTo(0); var buf: [4096]u8 = undefined; var read_count = try tmp_file.f.readAll(&amp;buf); try testing.expectEqual(read_count, "hello, world!".len); try testing.expectEqualSlices(u8, buf[0..read_count], "hello, world!");</code> or complexer ```zig var tmp_dir = try ThisModule.tmpDirOwned(.{}); defer { tmp_dir.deinit(); tmp_dir.allocator.destroy(tmp_dir); } var tmp_file = try ThisModule.tmpFile(.{ .tmp_dir = tmp_dir }); defer tmp_file.deinit(); try tmp_file.f.writeAll("hello, world!"); try tmp_file.f.seekTo(0); var buf: [4096]u8 = undefined; var read_count = try tmp_file.f.readAll(&amp;buf); try testing.expectEqual(read_count, "hello, world!".len); try testing.expectEqualSlices(u8, buf[0..read_count], "hello, world!"); var tmp_file2 = try ThisModule.tmpFile(.{ .tmp_dir = tmp_dir }); defer tmp_file2.deinit(); try tmp_file2.f.writeAll("hello, world!2"); try tmp_file2.f.seekTo(0); read_count = try tmp_file2.f.readAll(&amp;buf); try testing.expectEqual(read_count, "hello, world!2".len); try testing.expectEqualSlices(u8, buf[0..read_count], "hello, world!2"); ``` useage use zig packager <code>bash zig fetch --save https://github.com/liyu1981/tmpfile.zig/archive/refs/heads/main.tar.gz</code> (or lock on any commit as) <code>bash zig fetch --save zig fetch https://github.com/liyu1981/zcmd.zig/archive/&lt;commit hash&gt;.tar.gz</code> this lib is also provided for <code>build.zig</code>, use like <code>zig // in build.zig const tmpfile = @import("tmpfile").tmpfile;</code> license MIT
[]
https://avatars.githubusercontent.com/u/48872998?v=4
ziggy-with-it
getchoo/ziggy-with-it
2024-05-30T11:19:22Z
A small example of a Nix flake for a Zig project
main
3
4
0
4
https://api.github.com/repos/getchoo/ziggy-with-it/tags
MIT
[ "nix", "nix-flake", "zig", "ziglang" ]
46
false
2024-11-16T22:06:40Z
true
true
unknown
github
[ { "commit": "1cceeb70e77dec941a4178160ff6c8d05a74de6f.tar.gz", "name": "known-folders", "tar_url": "https://github.com/ziglibs/known-folders/archive/1cceeb70e77dec941a4178160ff6c8d05a74de6f.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/ziglibs/known-folders" } ]
ziggy-with-it A small example of a <a>Nix flake</a> for a <a>Zig</a> project! Features <ul> <li>A <a>development shell</a></li> <li><code>zig</code> from <code>master</code> via <a>mitchellh/zig-overlay</a></li> <li>A package built with <a><code>zig.hook</code></a> and <a><code>nix-community/zon2nix</code></a></li> </ul> Thanks <ul> <li>@paperdave for teaching me how to use <code>zon</code> (...or just enough to make this flake work)</li> </ul>
[]
https://avatars.githubusercontent.com/u/36482619?v=4
zigqlite
jkoop/zigqlite
2024-07-24T16:41:33Z
An SQLite binding for Zig.
master
0
4
0
4
https://api.github.com/repos/jkoop/zigqlite/tags
MIT
[ "sqlite", "zig", "zig-package" ]
5,761
false
2025-02-22T21:27:25Z
true
true
0.12.0
github
[]
zigqlite <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Forked from https://chiselapp.com/user/javier/repository/zigqlite </blockquote> An <a>SQLite</a> binding for <a>Zig</a>. Install <code>sh zig fetch --save https://github.com/jkoop/zigqlite/archive/COMMIT.zip</code> ```zig // build.zig before b.installArtifact(exe); const zigqlite = b.dependency("zigqlite", .{ .target = target, .optimize = optimize, }).module("zigqlite"); exe.linkSystemLibrary("c"); exe.linkSystemLibrary("sqlite3"); // apt install libsqlite3-dev exe.root_module.addImport("zigqlite", zigqlite); ``` Usage See also, the <a>API documentation</a>. To open a database file at the given path, creating it if needed: <code>zig var db = try sqlite.DB.open(allocator, "database.db"); defer db.close() catch unreachable; // @todo figure out if I can handle this error or not</code> Create a statment: <code>zig var stmt = try db.prep("SELECT * FROM iguanas WHERE name = ?");</code> The SQL can include positional arguments like <code>?</code> or named arguments like <code>:argname</code>. Once prepared, the statement is executed with the <code>.exec()</code> function: <code>zig // var cursor = try stmt.exec(args, rowtype); var cursor = try stmt.exec(.{"Zero"}, struct { name: []u8, photo_url: []u8 });</code> Where <code>args</code> is a tuple or structure holding arguments to fill in the SQL command. If field names match named arguments, they are used regardless of order; otherwise the position in the tuple or struct determines the field it fills. The <code>rowtype</code> parameter is a struct type. Each returned row will be a value of this type. Each field will hold a column from the row, in order. If there are more fields than columns, the extra fields would be filled with their respective default value, if declared in the struct. The value returned by the <code>stmt.exec()</code> function is used to retrieve results row by row with the <code>.fetch()</code> function: <code>zig while (try cursor.fetch()) |iguana| { std.debug.print("{s}'s picture is at {s}\n", .{ iguana.name, iguana.photo_url }); }</code>
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https://avatars.githubusercontent.com/u/8929752?v=4
ZigSdlGameTemplate
vbrusca/ZigSdlGameTemplate
2024-04-12T14:09:32Z
An empty Zig project configured with the SDL library as a starting point for Zig game development.
main
0
4
0
4
https://api.github.com/repos/vbrusca/ZigSdlGameTemplate/tags
GPL-3.0
[ "game", "sdl", "template", "zig" ]
8,443
false
2025-02-06T13:38:29Z
true
true
unknown
github
[]
Zig SDL Game Template An empty Zig project configured with the SDL library as a starting point for Zig game development. The full Zig project is included in this repo. Zig Build Version This project was built against Zig version "zig-windows-x86_64-0.14.0-dev.1588+2111f4c38" and SDL version "SDL2-2.30.2". Developers Victor Brusca Carlo Bruscani Based On This template was based on an older tutorial, <a>Zig For Game Dev</a>, and updated to work with the current version of Zig. Execution Example Running the executable, "zig-out\bin," after a project build, "zig build," results in the following basic SDL demonstration window. Tested only on Windows 11.
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https://avatars.githubusercontent.com/u/57362253?v=4
shaderc.zig
tiawl/shaderc.zig
2024-04-09T17:02:49Z
shaderc packaged for @ziglang
trunk
0
4
2
4
https://api.github.com/repos/tiawl/shaderc.zig/tags
Unlicense
[ "binding", "shaderc", "spaceporn", "zig", "zig-package", "ziglang" ]
239
false
2025-05-09T12:49:58Z
true
true
0.14.0
github
[ { "commit": "master", "name": "glslang_zig", "tar_url": "https://github.com/tiawl/glslang.zig/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/glslang.zig" }, { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/m...
shaderc.zig This is a fork of <a>google/shaderc</a> packaged for <a>Zig</a> Why this fork ? The intention under this fork is to package <a>google/shaderc</a> for <a>Zig</a>. So: * Unnecessary files have been deleted, * The build system has been replaced with <code>build.zig</code>, * A cron runs every day to check <a>google/shaderc</a>. Then it updates this repository if a new release is available. How to use it The goal of this repository is not to provide a <a>Zig</a> binding for <a>google/shaderc</a>. There are at least as many legit ways as possible to make a binding as there are active accounts on Github. So you are not going to find an answer for this question here. The point of this repository is to abstract the <a>google/shaderc</a> compilation process with <a>Zig</a> (which is not new comers friendly and not easy to maintain) to let you focus on your application. So you can use <strong>shaderc.zig</strong>: - as raw (no available example, open an issue if you are interested in, we will be happy to help you), - as a daily updated interface for your <a>Zig</a> binding of <a>google/shaderc</a> (see <a>here</a> for a private usage). Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>google/shaderc</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/spaceporn</a> This repository is automatically updated when a new release is available from these repositories: * <a>google/shaderc</a> * <a>tiawl/toolbox</a> * <a>tiawl/glslang.zig</a> * <a>tiawl/spirv.zig</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/1970306?v=4
zig-build-system--0.13.0-examples
rustkas/zig-build-system--0.13.0-examples
2024-07-11T02:33:08Z
Exampels of Zig's tutorial
main
0
4
0
4
https://api.github.com/repos/rustkas/zig-build-system--0.13.0-examples/tags
-
[ "build", "zig", "ziglang" ]
15
false
2025-04-23T13:57:28Z
false
false
unknown
github
[]
Zig Build System Exampels of Zig's tutorial <ul> <li>Getting Started</li> <li><a>Simple Executable</a></li> <li><a>Adding a Convenience Step for Running the Application</a></li> <li>The Basics</li> <li><a>User-Provided Options</a></li> <li><a>Standard Configuration Options</a></li> <li><a>Options for Conditional Compilation</a></li> <li><a>Static Library</a></li> <li><a>Dynamic Library</a></li> <li><a>Testing</a></li> <li><a>Linking to System Libraries</a></li> <li>Generating Files</li> <li><a>Running System Tools</a></li> <li><a>Running the Project’s Tools</a></li> <li><a>Producing Assets for @embedFile</a></li> <li><a>Generating Zig Source Code</a></li> <li><a>Dealing With One or More Generated Files</a></li> <li><a>Mutating Source Files in Place</a></li> <li>Handy Examples</li> <li><a>Build for multiple targets to make a release</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/184591186?v=4
ava
charlottia/ava
2024-07-22T17:20:01Z
Ava BASIC
main
11
4
3
4
https://api.github.com/repos/charlottia/ava/tags
0BSD
[ "amaranth", "basic", "qbasic", "zig" ]
1,416
false
2025-03-30T00:52:51Z
false
false
unknown
github
[]
Ava BASIC Note: probably done for now. Wayfinding <ul> <li><a><code>basic/</code></a> — Compiler and stack machine interpreter.</li> <li><a><code>core/</code></a> — RISC-V stack machine core.</li> <li><a><code>soc/</code></a> — SoC in Amaranth integrating <a>VexRiscv</a>.</li> <li><a><code>adc/</code></a> — Amateur Development Client (IDE) and TextMode Designer.</li> </ul> But what does it all mean? <a>Put as succinctly as I can for now</a>. License Ava is released under the <a>zero-clause BSD license</a>.
[]
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Picolibc Copyright © 2018-2023 Keith Packard Picolibc is library offering standard C library APIs that targets small embedded systems with limited RAM. Picolibc was formed by blending code from <a>Newlib</a> and <a>AVR Libc</a>. Build status: <ul> <li></li> <li></li> <li></li> </ul> License Picolibc source comes from a variety of places and has a huge variety of copyright holders and license texts. While much of the code comes from Newlib, none of the GPL-related bits used to build the library are left in the repository, so all of the source code uses BSD-like licenses, a mixture of 2- and 3- clause BSD itself and a variety of other (mostly older) licenses with similar terms. There are two files used for testing printf, test/printf-tests.c and test/testcases.c which are licensed under the GPL version 2 or later. There is also a shell script, GeneratePicolibcCrossFile.sh which is licensed under the AGPL version 3 or later which is provided as a helper for people building the library, but not used by picolibc otherwise. The file COPYING.picolibc contains all of the current copyright and license information in the Debian standard machine-readable format. It was generated using the make-copyrights and find-copyright scripts. Supported Architectures Picolibc has integrated testing support for many architectures which is used to validate the code for all patch integration: <ul> <li>ARC (32- and 64- bit)</li> <li>ARM (32- and 64- bit)</li> <li>i386 (Native and Linux hosted, for testing)</li> <li>Motorola 68000 (m68k)</li> <li>MIPS</li> <li>MSP430</li> <li>Nios II</li> <li>Power9</li> <li>RISC-V (both 32- and 64- bit)</li> <li>SparcV8 (32 bit)</li> <li>x86_64 (Native and Linux hosted, for testing)</li> </ul> There is also build infrastructure and continuous build validation, but no integrated testing available for additional architectures: <ul> <li>Microblaze (32-bit, big and little endian)</li> <li>PowerPC (big and little endian)</li> <li>Sparc64</li> <li>Xtensa (ESP8266, ESP32)</li> </ul> Supporting architectures that already have Newlib code requires: <ol> <li> newlib/libc/machine/<em>architecture</em>/meson.build to build the architecture-specific libc bits. This should at least include setjmp/longjmp support as these cannot be performed in architecture independent code and are needed by libstdc++. </li> <li> Checking for atomic support for tinystdio. Tinystdio requires atomics for ungetc to work correctly in a reentrant environment. By default, it stores them in 16-bit values, but some architectures only have 32-bit atomics. To avoid ABI issues, the size selected isn't detected automatically, instead it must be configured in newlib/libc/tinystdio/stdio.h. </li> <li> newlib/libm/machine/<em>architecture</em>/meson.build to build any architecture-specific libm bits </li> <li> picocrt/machine/<em>architecture</em> source code and build bits for startup code needed for the architecture. Useful in all cases, but this is necessary to run tests under qemu if your platform can do that. </li> <li> cross-<em>gcc-triple</em>.txt to configure the meson cross-compilation mechanism to use the right tools </li> <li> do-<em>architecture</em>-configure to make testing the cross-compilation setup easier. </li> <li> newlib/libc/picolib support. This should include whatever startup helpers are required (like ARM interrupt vector) and TLS support (if your compiler includes this). </li> <li> run-<em>architecture</em> script to run tests under QEMU. Look at the ARM and RISC-V examples to get a sense of what this needs to do and how it gets invoked from the cross-<em>gcc-triple</em>.txt configuration file. </li> </ol> Relation to newlib Picolibc is mostly built from pieces of newlib, and retains the directory structure of that project. While there have been a lot of changes in the build system and per-thread data storage, the bulk of the source code remains unchanged. To keep picolibc and newlib code in sync, newlib changes will be regularly incorporated. To ease integration of these changes into picolibc, some care needs to be taken while editing the code: <ul> <li>Files should not be renamed.</li> <li>Fixes that also benefit users of newlib should also be sent to the newlib project</li> <li>Changes, where possible, should be made in a way compatible with newlib design. For example, instead of using 'errno' (which is valid in picolibc), use __errno_r(r), even when 'r' is not defined in the local context.</li> </ul> The bulk of newlib changes over the last several years have been in areas unrelated to the code used by picolibc, so keeping things in sync has not been difficult so far. Documentation Introductory documentation. Read these first: <ul> <li><a>Building Picolibc</a>. Explains how to compile picolibc yourself.</li> <li><a>Using Picolibc</a>. Shows how to compile and link applications once you have picolibc built and installed.</li> <li><a>Linking with Picolibc.ld</a>. Provides more details about the linking process.</li> <li><a>Hello World</a>. Build and run a stand-alone C application by following step-by-step instructions</li> </ul> Detailed documentation. Use these to learn more details about how to use Picolibc: <ul> <li><a>Picolibc initialization</a></li> <li><a>Operating System Support</a>.</li> <li><a>Printf and Scanf in Picolibc</a></li> <li><a>Thread Local Storage</a></li> <li><a>Re-entrancy and Locking</a></li> <li><a>Selecting ctype implementation</a></li> <li><a>Picolibc as embedded source</a></li> <li><a>Releasing Picolibc</a></li> <li><a>Copyright and license information</a></li> </ul> Releases Picolibc release 1.8.next <ul> <li> Support ARM v8.1-m BTI and PAC features </li> <li> Fix stdio buffered backend automatic flushing of stdout when reading stdin. </li> <li> Support _FORTIFY_SOURCE=3 </li> <li> Fix several fesetround implementations to return an error when passed an invalid argument. Thanks to Abdallah Abdelhafeez. </li> <li> Document headers which the compiler must provide. Thanks to Alexey Brodkin. </li> <li> Generate mktemp/tmpnam filenames using random() so they don't repeat even if they aren't used before another name is generated. </li> <li> Set error flag when fgetc is called on an file without read mode. Thanks to Mohamed Moawad. </li> <li> Add type casting to CMPLX, CMPLXF and CMPLXL macros (as glibc does). Thanks to Mostafa Salman. </li> <li> Add mips64 support and build the library during CI. </li> <li> Make fgets return any accumulated string on EOF instead of always returning NULL. Thanks to Hana Ashour. </li> <li> Use C99 minimum array size in asctime_r and ctime_r API declarations ('[static 26]'). Bounds check the generated value and return NULL/EOVERFLOW on overflow. </li> <li> Make Zephyr's -Oz cmake option enable PREFER_SIZE_OVER_SPEED. Thanks to Jonathon Penix. </li> <li> Add funopen to tinystdio. </li> <li> Validate all public headers with a C++ compiler to make sure they at least compile successfully. Fix time.h. </li> <li> Stop using -include picolibc.h during library build. </li> <li> Add -Wmissing-declarations and -Wmissing-prototypes to library build flags. Fix a rather large pile of missing prototypes caused by source files failing to add _GNU_SOURCE or _DEFAULT_SOURCE definitions. </li> <li> Add POSIX "unlocked" I/O functions to tinystdio. These don't actually do anything because tinystdio doesn't do any locking. However, flockfile/funlockfile grab the global C library lock so applications synchronizing with that API will "work". </li> <li> Fix wide orientation handling in tinystdio. Thanks to Ahmed Shehab. </li> <li> Add aarch64 soft float support for armv8. Clang allows this with -march=armv8-a+nofp -mabi=aapcs-soft. This required building a custom toolchain that included a compiler-rt library built with the right options. </li> <li> Add fgetpos and fsetpos to tinystdio. Thanks to Hana Ashour. </li> <li> Restore missing members of 'struct sigevent'. Over eager removal of _POSIX_THREADS support caused these to be accidentally deleted some time ago. </li> <li> Test on i386 native target. </li> <li> Fix hex float scanning and printing. Thanks to Hana Ashour and Ahmed Shehab. </li> <li> Fix double rounding in %f printf. Thanks to Ahmed Shehab for constructing a test case that identified the issue. </li> <li> Add mem_align to the "big" malloc version. Thanks to Simon Tatham. </li> <li> Adjust POSIX and C headers to limit symbol exposure to that specified in the standards. </li> <li> Fix rounding in float scanf. This does round twice for input longer than the required number of digits, but that's permitted by the C specification. </li> <li> Support %a/%A in scanf. Support arbitrary precision in %a/%A printf. Fix NaN/INF formatting in %a/%A printf. Thanks to Ahmed Shehab. </li> <li> Provide a build-time option to enable %n in printf. This is disabled by default for security concerns, but supported in case someone needs strict C conformance. Thanks to Ahmed Shehab. </li> <li> Make freopen clear the unget buffer. Thanks to Mostafa Salman. </li> <li> Fix wide and multi-byte character support in printf and scanf. For strict standards conformance, there's now an option that enables %lc/%ls in printf even if multi-byte support is not enabled. </li> </ul> Picolibc version 1.8.6 <ul> <li> Fix some FORTITY_SOURCE issues with tinystdio </li> <li> Add __eh_* symbols to picolibc.ld for LLVM libunwind. Thanks Alex Richardson. </li> <li> Merge in newlib annual release (4.4.0). Some minor updates to aarch64 assembly code formatting (thanks to Sebastian Huber) and a few other fixes. </li> <li> Enable 32-bit SPARC for testing. </li> <li> Fix a bunch of fmemopen bugs and add some tests. Thanks to Alex Richardson. </li> <li> Finish support for targets with unusual float types, mapping target types to 32-, 64-, 80- and 128- bit picolibc code. </li> <li> Add SuperH support, including testing infrastructure. Thanks to Adrian Siekierka for help with this. </li> <li> Improve debugger stack trace in risc-v exception code. Thanks to Alex Richardson. </li> <li> Add an option (-Dfast-bufio=true) for more efficient fread/fwrite implementations when layered atop bufio. Thanks for the suggestion from Zachary Yedidia. </li> <li> Fix cmake usage of FORMAT_ variables (note the lack of a leading underscore). </li> <li> Remove explicit _POSIX_C_SOURCE definition in zephyr/zephr.cmake. </li> <li> Clean up public inline functions to share a common mechanism for using gnu_inline semantics. Fix isblank. This ensures that no static inline declarations exist in public API headers which are required to be external linkage ("real") symbols. </li> <li> Create an alternate ctype implementation that avoids using the <em>ctype</em> array and just does direct value comparisons. This only works when picolibc is limited to ASCII. Applications can select whether they want this behavior at application compilation time without needing to rebuild the C library. Thanks to P. Frost for the suggestion. </li> <li> Unify most fenv implementations to use gnu_inline instead of regular functions to improve performance. x86 was left out because those fenv functions are complicated by the mix of 8087 and modern FPU support. </li> <li> Add a separate FILE for stderr when using POSIX I/O. Split stdin/stdout/stderr into three files to avoid pulling in those which aren't used. Thanks to Zachary Yedidia. </li> </ul> Picolibc version 1.8.5 <ul> <li> Detect clang multi-lib support correctly by passing compiler flags. Thanks to xbjfk for identifying the problem. </li> <li> Create a new 'long-long' printf variant. This provides enough variety to satisfy the Zephyr cbprintf options without needing to build the library from scratch. </li> <li> Adjust use of custom binary to decimal conversion code so that it is only enabled for types beyond the register size of the target. This avoids the cost of this code when the application is already likely to be using the soft division routines. </li> </ul> Picolibc version 1.8.4 <ul> <li> Make math overflow and underflow handlers respect rounding modes. </li> <li> Add full precision fma/fmaf fallbacks by adapting the long-double code which uses two floats/doubles and some careful exponent management to ensure that only a single rounding operation occurs. </li> <li> Fix more m68k 80-bit float bugs </li> <li> Fix m68k asm ABI by returning pointers in %a0 and %d0 </li> <li> Use an m68k-unknown-elf toolchain for m68k testing, including multi-lib to check various FPU configurations on older and more modern 68k targets. </li> <li> Improve CI speed by using ccache on zephyr and mac tests, compressing the docker images and automatically canceling jobs when the related PR is updated. Thanks to Peter Jonsson. </li> <li> Move a bunch of read-only data out of RAM and into flash by adding 'const' attributes in various places. </li> <li> Add a new linker symbol, <code>__heap_size_min</code>, which specifies a minimum heap size. The linker will emit an error if this much space is not available between the end of static data and the stack. </li> <li> Fix a bunch of bugs on targets with 16-bit int type. Thanks to Peter Jonsson for many of these. </li> <li> Work around a handful of platform bugs on MSP430. I think these are compiler bugs as they occur using both the binutils simulator and mspsim. </li> <li> Run tests on MSP430 using the simulator that comes with gdb. Thanks to Peter Jonsson for spliting tests apart to make them small enough to link in under 1MB. This requires a patch adding primitive semihosting to the simulator. </li> <li> Provide a division-free binary to decimal conversion option for printf at friends. This is useful on targets without hardware divide as it avoids pulling in a (usually large) software implementation. This is controlled with the 'printf-small-ultoa' meson option and is 'false' by default. </li> <li> Add 'minimal' printf and scanf variants. These reduce functionality by removing code that acts on most data modifers including width and precision fields and alternate presentation modes. A new config variable, minimal-io-long-long, controls whether that code supports long long types. </li> <li> Add a 'assert-verbose' option which controls whether the assert macro is chatty by default. It is 'true' by default, which preserves the existing code, but when set to 'false', then a failing assert calls __assert_no_msg with no arguments, saving the memory usually occupied by the filename, function name and expression. </li> <li> Fix arm asm syntax for mrc/mcr instructions to make clang happy. Thanks to Radovan Blažek for this patch. </li> </ul> Picolibc version 1.8.3 <ul> <li> Fix bugs in floor and ceil implementations. </li> <li> Use -fanalyzer to find and fix a range of issues. </li> <li> Add __ubsan_handle_out_of_bounds implementation. This enables building applications with -fsanitize=bounds and -fno-sanitize-undefined-trap-on-error. </li> <li> Validate exception configuration on targets with mixed exception support where some types have exceptions and others don't. Right now, that's only arm platforms where any soft float implementations don't build with exception support. </li> <li> Fix bugs in nexttowards/nextafter on clang caused by the compiler re-ordering code and causing incorrect exception generation. </li> <li> Use the small/slow string code when -fsanitize=address is used while building the library. This avoids reading beyond the end of strings and triggering faults. </li> <li> Handle soft float on x86 and sparc targets. That mostly required disabling the hardware exception API, along with a few other minor bug fixes. </li> <li> Add runtime support for arc, mips, nios2 and m68k. This enables CI testing on these architectures using qemu. </li> <li> Fix 80-bit floating math library support for m68k targets. </li> <li> Fix arm testing infra to use various qemu models that expand testing to all standard multi-lib configurations. </li> <li> Adjust floating exception stubs to return success when appropriate, instead of always returning ENOSYS. </li> <li> Make sure sNaN raises FE_INVALID and is converted to qNaN in truncl, frexpl and roundl </li> <li> Avoid NaN result from fmal caused by multiply overflow when addend is infinity (-inf + inf results in NaN in that case). </li> </ul> Picolibc version 1.8.2 <ul> <li> Support <em>ZEPHYR_SOURCE macro which, like _POSIX_SOURCE et al, controls whether the library expresses the Zephyr C library API. This is also automatically selected when the __ZEPHYR__ macro is defined and no other </em>*_SOURCE macro is defined. </li> <li> Add another cross compile property, 'libgcc', which specifies the library containing soft float and other compiler support routines. </li> <li> Fix a couple of minor imprecisions in pow and 80-bit powl. </li> <li> Merge newlib changes that included an update to the ARM assembly code. </li> <li> Replace inexact float/string conversion code with smaller code that doesn't use floating point operations to save additional space on soft float targets. </li> <li> More cmake fixes, including making the inexact printf and locale options work. </li> </ul> Picolibc version 1.8.1 <ul> <li> Fix cmake build system to auto-detect compiler characteristics instead of assuming the compiler is a recent version of GCC. This allows building using cmake with clang. </li> <li> Fix cmake build system to leave out TLS support when TLS is disabled on the cmake command line. </li> <li> Replace inline asm with attributes for __weak_reference macro </li> <li> Add allocation attributes to malloc and stdio functions. This allows the compiler to detect allocation related mistakes as well as perform some additional optimizations. Bugs found by this change were also addressed. </li> <li> Add wchar_t support to tinystdio, eliminating the last missing feature compared with the legacy stdio bits from newlib. With this, libstdc++ can be built with wide char I/O support, eliminating the last missing feature there as well. </li> <li> Eliminate use of command line tools when building with a new enough version of meson. Thanks to Michael Platings. </li> <li> Add Microblaze support. Thanks to Alp Sayin. </li> <li> Switch semihosting to use binary mode when opening files. Thanks to Hardy Griech. </li> <li> Build and install static library versions of the crt0 startup code. These allows developers to reference them as libraries on the command line instead of needing special compiler support to locate the different variants, which is useful when using clang. Thanks to Simon Tatham. </li> <li> Simplify the signal/raise implementation to use a single global array of signal handlers and to not use getpid and kill, instead raise now directly invokes _exit. This makes using assert and abort simpler and doesn't cause a large TLS block to be allocated. Thanks to Joe Nelson for discovering the use of a TLS variable here. </li> </ul> Picolibc version 1.8 With the addition of nearly complete long double support in the math library, it seems like it's time to declare a larger version increment than usual. <ul> <li> Improve arc and xtensa support, adding TLS helpers and other build fixes </li> <li> Fix FPSCR state for Arm8.1-M low overhead loops (thanks to David Green) </li> <li> Add -Werror=double-promotion to default error set and fix related errors. (thanks to Ryan McClelland) </li> <li> Fix locking bug in malloc out-of-memory path and freeing a locked mutex in the tinystdio bufio code. These were found with lock debugging code in Zephyr. </li> <li> Add some missing functions in tinystdio, strto*l_l, remove, tmpname/tmpfile which were published in stdio.h but not included in the library. </li> <li> Switch read/write functions to use POSIX types instead of legacy cygwin types. This makes mapping to existing an POSIX api work right. </li> <li> Add %b support to tinystdio printf and scanf. These are disabled by default as they aren't yet standardized. </li> <li> Fix avr math function support. The avr version of gcc has modes where double and long double are 32 or 64 bits, so the math library code now detects all of that at compile time rather than build time and reconfigures the functions to match the compiler types. </li> <li> Add nearly complete long double support from openlibm for 80-bit Intel and 128-bit IEEE values (in addition to supporting 64-bit long doubles). Still missing are Bessel functions and decimal printf/scanf support. </li> <li> Add limited long double support for IBM 'double double' form. This is enough to run some simple tests, but doesn't have any significant math functions yet. </li> <li> Get Power9 code running under qemu with OPAL. This was mostly needed to validate the big-endian and exception code for 128-bit long doubles, but was also used to validate the double double support. </li> <li> Provide times() and sysconf() implementations in semihosting. You can now build and run the dhrystone benchmark without any further code. </li> <li> Fix use of TLS variables with stricter alignment requirements in the default linker script and startup code. (thanks to Joakim Nohlgård and Alexander Richardson who found this issue while working on lld support). </li> </ul> Picolibc version 1.7.9 <ul> <li> Support all Zephyr SDK targets </li> <li> Support relocating the toolchain by using GCC_EXEC_PREFIX for sysroot-install when compiler doesn't use sysroot. </li> <li> Add MIPS, SPARC and ARC support </li> <li> Deal with RISC-V changes in gcc that don't reliably include zicsr </li> <li> Support Picolibc as default C library with -Dsystem-libc option. With this, you can use picolibc without any extra compiler options. </li> <li> Merge current newlib bits to get code that doesn't use struct _reent </li> <li> Get rid of struct _reent in legacy stdio code </li> <li> Support 16-bit int targets by fixing a few places assuming sizeof(int) == 4, object sizes not using size_t, wint_t for ucs-4 values </li> <li> Add MSP430 support </li> <li> Fix a couple of clang bugs (one on Cortex M0) </li> <li> Support libc++ by adding non-standard mbstate_t.h </li> <li> Merge i686 and x86_64 code to allow x86 multilib builds </li> <li> Merge Xtensa newlib bits </li> <li> Support Xtensa ESP32 targets </li> <li> Add Nios II support </li> </ul> Picolibc version 1.7.8 <ol> <li> Fix el/ix level 4 code type errors </li> <li> Fix out-of-source CMake build (thanks Max Behensky) </li> <li> Improve build.md docs (thanks Kalle Raiskila) </li> <li> Fix cmake build for various architectures </li> <li> Initialize lock in fdopen </li> <li> Remove %M from linker paths in single-arch builds </li> <li> Shrink tinystdio vfprintf and vfscanf a bit </li> <li> Use -fno-builtin-malloc -fno-builtin-free (GCC 12 compat) </li> <li> Use -fno-builtin-copysignl (GCC 12 compat) </li> <li> Add _zicsr to -march for risc-v picocrt (binutils 2.38 compat) </li> <li> Add -no-warn-rwx-segments to link spec (binutils 2.38 compat) </li> </ol> Picolibc version 1.7.7 <ol> <li> Fix semihost gettimeofday, add a test. </li> <li> Fix config option documentation. (Thanks to rdiez) </li> <li> Document how re-entrant locking APIs are used. (Thanks to rdiez) </li> <li> Fix some 16-bit int issues in tinystdio. (Thanks to Ayke van Laethem) </li> <li> Make header files a bit more POSIX compliant, installing rpc headers, moving byte swapping macros to arpa/inet.h </li> <li> Fix some stdio bugs found by Zephyr test suite: snprintf return value on buffer overflow, add ftello/fseeko, fputc return value, %0a formatting, clear EOF status after ungetc/fseek. </li> <li> Re-do buffered I/O support to handle mixed read/write files correctly. This adds setbuf, setbuffer, setlinebuf, setvbuf. </li> <li> Add fmemopen and freopen. </li> <li> Add enough cmake support to allow Zephyr to build picolibc as a module using that, rather than meson. </li> <li> Merge current newlib bits </li> <li> Fix %p printf/scanf on ILP64 targets. </li> </ol> Picolibc version 1.7.6 <ol> <li> Fix use with C++ applications caused by a syntax error in picolibc.specs </li> <li> Automatically include '-nostdlib' to options used while evaluating build rules to ensure tests work as expected. </li> <li> Publish aarch64 inline math functions, ensure that inline fma functions work in installed applications for arm and risc-v. </li> </ol> Picolibc version 1.7.5 <ol> <li> Fix build on big-endian systems (thanks to Thomas Daede) </li> <li> Add m68k support (thanks to Thomas Daede). </li> <li> Fix build issues with ARM Cortex-a9 target (thanks to Ilia Sergachev). </li> <li> Fix fwrite(x,0,y,z) in both tinystdio and legacy stdio. tinystdio returned the wrong value and legacy stdio caused a divide-by-zero fault. </li> <li> Update Ryu code to match upstream (minor fixes) </li> <li> Fix various __NEWLIB and __PICOLIBC macros; they were using a single leading underscore instead of two (thanks to Vincent Palatin). </li> <li> Fix tinystdio error-handling bugs </li> <li> Merge recent newlib changes (fixed ltdoa in legacy stdio) </li> <li> Speed improvements for github CI system </li> <li> Big-endian PowerPC support </li> <li> Fail builds if most 'run_command' uses fail (thanks to Johan de Claville Christiansen) </li> <li> Positional parameters in tinystdio. With this, I think tinystdio is feature complete. </li> <li> Support for multiple build-styles of picolibc (minsize/release) in one binary package. This still requires separate meson runs. </li> <li> Testing with glibc test code. This uncovered numerous bugs, mostly math errno/exception mistakes, but also a few serious bugs, including a couple of places where the nano-malloc failed to check for out-of-memory. Picolibc now passes all of the glibc math tests except for jn, yn, lgamma and tgamma. The picolibc versions of those functions are too inaccurate. Picolibc also passes most other relevant glibc tests, including stdio, string and stdlib areas. </li> <li> Tinystdio version of fcvt now has a static buffer large enough to hold the maximum return size. </li> <li> Tinystdio versions of ecvtbuf and fcvtbuf have been replaced with ecvt_r and fcvt_r equivalents, which take a 'len' parameter to prevent buffer overruns. </li> <li> Add the GeneratePicolibcCrossFile.sh script which provides a way to isolate picolibc build scripts from the vagaries of meson version shifts (thanks to R. Diez). </li> <li> Add 'semihost' version of crt0 that calls 'exit' after main returns. The ARM and RISC-V versions of this also include trap handlers for exceptions that print out information and exit when an exception occurs. </li> </ol> Picolibc version 1.7.4 <ol> <li> Clean up meson build bits, including use of 'fs module (thanks to Yasushi Shoji). </li> <li> Speed up github actions by sharing Debian docker image (thanks to Yasushi Shoji). </li> <li> Reduce use of intermediate static libraries during build </li> <li> Use standard Meson architecture names everywhere (thanks to Yasushi Shoji). </li> <li> Support building with -D_FORTIFY_SOURCE enabled. </li> <li> Clean up 32-bit arm assembly code, eliminating __aeabi wrappers where possible. </li> <li> Add basename, dirname and fnmatch back. </li> <li> Fix all old-style (K&amp;R) function definitions. </li> <li> Enable lots more compiler warning flags. </li> <li> Remove last uses of alloca in legacy stdio code. </li> <li> Add tests from musl libc-testsuite. There aren't many tests, but these identified a few bugs. </li> <li> Add lots more exception and errno tests for the math functions. </li> <li> Restructure math library to always use the <code>__math_err</code> functions to raise exceptions and set errno. This removes the w_*.c wrapper functions and eliminates the <code>__ieee names</code>. This centralizes compiler work-arounds to ensure run-time evaluation of expressions intended to raise exceptions. In the process, all of the libm/math files were reformatted with clang-format. </li> <li> Make tinystdio '%a' compatible with glibc, including supporting rounding and trimming trailing zeros when possible. </li> <li> Remove floating point exception generation code on targets without floating point exception support. This reduces code size on soft float machines without affecting results. </li> </ol> Picolibc version 1.7.3 <ol> <li> Add -Wall -Wextra to default builds. Fixed warnings this raised. </li> <li> Add htonl and friends (based on __htonl). Thanks to Johan de Claville Christiansen </li> <li> Set errno in scalbn and scalbnf (patch forwarded to newlib). </li> <li> Merge newlib recent changes which includes a couple of libm fixes. </li> </ol> Picolibc version 1.7.2 <ol> <li> Fix picolibc.ld to split C++ exceptions back apart (thanks to Khalil Estell) </li> <li> Add vsscanf to tinystdio (required for libstdc++). </li> <li> Also stick -isystem in C++ compile command to try and get picolibc headers to be used instead of newlib. </li> </ol> Picolibc version 1.7.1 <ol> <li> Add __cxa_atexit implementation to 'picoexit' path as required by C++ </li> <li> Fix lack of 'hh' support in integer-only tinystdio printf path. </li> <li> Fix tinystdio __file flag initialization for C++ apps </li> </ol> Picolibc version 1.7 <ol> <li> Merge libc and libm into a single library. Having them split doesn't offer any advantages while requiring that applications add '-lm' to link successfully. Having them merged allows use of libm calls from libc code. </li> <li> Add hex float format to <em>printf, </em>scanf and strto{d,f,ld}. This is required for C99 support. </li> <li> Unify strto{d,f,ld} and *scanf floating point parsing code. This ensures that the library is consistent in how floats are parsed. </li> <li> Make strto{d,f,ld} set errno to ERANGE on overflow/underflow, including when the result is a subnormal number. </li> </ol> Picolibc version 1.6.2 <ol> <li> Change <code>restrict</code> keyword in published headers to <code>__restrict</code> to restore compatibility with applications building with --std=c18. </li> <li> Additional cleanups in time conversion funcs (Thanks to R. Riez) </li> </ol> Picolibc version 1.6.1 <ol> <li> Code cleanups for time conversion funcs (Thanks to R. Diez) </li> <li> Add '-fno-stack-protector' when supported by the C compiler to avoid trouble building with native Ubuntu GCC. </li> <li> Bug fix for converting denorms with sscanf and strto{d,f,ld}. </li> <li> Use <strong>asm</strong> for inline asm code to allow building applications with --std=c18 </li> <li> Fix exit code for semihosting 'abort' call to make it visible to the hosting system. </li> <li> Add strfromf and strfromd implementations. These are simple wrappers around sscanf, but strfromf handles float conversions without requiring a pass through 'double' or special linker hacks. </li> </ol> Picolibc version 1.6 <ol> <li> Bugfix for snprintf(buf, 0) and vsnprintf(buf, 0) to avoid smashing memory </li> <li> Support building libstdc++ on top of picolibc </li> <li> Add 'hosted' crt0 variant that calls exit when main returns. This makes testing easier without burdening embedded apps with unused exit processing code. </li> <li> Add 'minimal' crt0 variant that skips constructors to save space on systems known to not use any. </li> <li> Fix HW floating point initialization on 32-bit ARM processors to perform 'dsb' and 'isb' instructions to ensure the FPU enabling write is complete before executing any FPU instructions. </li> <li> Create a new '--picolibc-prefix' GCC command line parameter that sets the base of all picolibc file names. </li> <li> Add bare-metal i386 and x86_64 initializatiton code (thanks to Mike Haertel). These initalize the processor from power up to running code without requiring any BIOS. </li> <li> Merge newlib as of late April, 2021 </li> <li> Add 'timegm' function (thanks to R. Diez). </li> <li> Fix a number of tinystdio bugs: handle fread with size==0, parse 'NAN' and 'INF' in fscanf in a case-insensitive manner, fix negative precision to '*' arguments in printf, fix handling of 'j', 'z' and 't' argument size specifiers (thanks to Sebastian Meyer). </li> <li> Make the fenv API more consistent and more conformant with the spec. All architectures now fall back to the default code for soft float versions, which avoids having the various exception and rounding modes get defined when not supported. </li> </ol> Picolibc version 1.5.1 <ol> <li>Make riscv crt0 '_exit' symbol 'weak' to allow linking without this function.</li> </ol> Picolibc version 1.5 <ol> <li> Make picolibc more compatible with C++ compilers. </li> <li> Add GCC specs file and linker script for building C++ applications with G++ that enable exception handling by linking in call stack information. </li> <li> A few clang build fixes, including libm exception generation </li> <li> Nano malloc fixes, especially for 'unusual' arguments </li> <li> Merge in newlib 4.1.0 code </li> <li> More libm exception/errno/infinity fixes, mostly in the gamma funcs. </li> <li> Add tests for all semihost v2.0 functions. </li> <li> A few RISC-V assembly fixes and new libm code. </li> <li> Build fixes to reliably replace generic code with architecture-specific implementations. </li> </ol> With a patch which is pending for GCC 11, we'll be able to build C++ applications that use picolibc with exceptions and iostream. Picolibc version 1.4.7 <ol> <li> Fix numerous libm exception and errno bugs. The math functions are all now verified to match the C19 and Posix standards in this area. </li> <li> Change behavior of 'gamma' function to match glibc which returns lgamma for this function. Applications should not use this function, they should pick either lgamma or tgamma as appropriate. </li> <li> Fix fma/fmaf on arm and RISC-V so that the machine-specific versions are used when the hardware has support. Also fix the math library to only use fma/fmaf when it is supported by the hardware. </li> <li> Fix numerous nano-malloc bugs, especially with unusual parameters. </li> <li> Change nano-malloc to always clear returned memory. </li> <li> Improve nano-realloc to perform better in various ways, including merging adjacent free blocks and expanding the heap. </li> <li> Add malloc tests, both a basic functional test and a stress test. </li> <li> Improve build portability to Windows. Picolibc should now build using mingw. </li> <li> Use hardware TLS register on ARM when available. </li> <li> Support clang compiler. Thanks to Denis Feklushkin <a>&#100;&#101;&#110;&#105;&#115;&#46;&#102;&#101;&#107;&#108;&#117;&#115;&#104;&#107;&#105;&#110;&#64;&#103;&#109;&#97;&#105;&#108;&#46;&#99;&#111;&#109;</a> and Joakim Nohlgård <a>&#106;&#111;&#97;&#107;&#105;&#109;&#64;&#110;&#111;&#104;&#108;&#103;&#97;&#114;&#100;&#46;&#115;&#101;</a>. </li> <li> Avoid implicit float/double conversions. Check this by having clang builds use -Wdouble-promotion -Werror=double-promotion flags </li> <li> Have portable code check for machine-specific overrides by matching filenames. This avoids building libraries with duplicate symbols and retains compatibility with newlib (which uses a different mechanism for this effect). </li> <li> Patches to support building with <a>CompCert</a>, a formally verified compiler. Thanks to Sebastian Meyer <a>&#109;&#101;&#121;&#101;&#114;&#64;&#97;&#98;&#115;&#105;&#110;&#116;&#46;&#99;&#111;&#109;</a>. </li> </ol> Picolibc version 1.4.6 <ol> <li> Install 'ssp' (stack smashing protection) header files. This fixes compiling with -D_FORTIFY_SOURCE. </li> <li> Make getc/ungetc re-entrant. This feature, which is enabled by default, uses atomic instruction sequences that do not require OS support. </li> <li> Numerous iconv fixes, including enabling testing and switching external CCS file loading to use stdio. By default, iconv provides built-in CCS data for all of the supported encodings, which takes a fairly large amount of read-only memory. Iconv is now always included in picolibc as it isn't included in applications unless explicitly referenced by them. </li> <li> Add __getauxval stub implementation to make picolibc work with GCC version 10 compiled for aarch64-linux-gnu. </li> <li> Change how integer- and float- only versions of printf and scanf are selected. Instead of re-defining the symbols using the C preprocessor, picolibc now re-defines the symbols at link time. This avoids having applications compiled with a mixture of modes link in multiple versions of the underlying functions, while still preserving the smallest possible integer-only implementation. </li> <li> Document how to use picolibc on a native POSIX system for testing. Check out the <a>os.md</a> file for details. </li> <li> Merge current newlib bits in. This includes better fenv support, for which tests are now included in the picolibc test suite. </li> </ol> Picolibc version 1.4.5 <ol> <li> Fix section order in picolibc.ld to give applications correct control over the layout of .preserve, .init and .fini regions. </li> <li> Add startup and TLS support for aarch64 and non Cortex-M 32-bit arm. </li> </ol> Picolibc version 1.4.4 <ol> <li> Fix floating point 'g' format output in tinystdio. (e.g., for 10.0, print '10' instead of '1e+01'). There are tests which verify a range of 'g' cases like these now. </li> <li> Merge current newlib bits. The only thing which affects picolibc is the addition of fenv support for arm. </li> </ol> Picolibc version 1.4.3 <ol> <li> Make fix for CVE 2019-14871 - CVE 2019-14878 in original newlib stdio code not call 'abort'. Allocation failures are now reported back to the application. </li> <li> Add 'exact' floating point print/scan code to tinystdio. Thanks to Sreepathi Pai for pointing me at the Ryu code by Ulf Adams. </li> <li> Add regular expression functions from newlib. These were removed by accident while removing POSIX filesystem-specific code. </li> <li> Make tinystdio versions of [efg]cvt functions. This means that the default tinystdio version of picolibc no longer calls malloc from these functions. </li> <li> More clang-compatibility fixes. (Thanks to Denis Feklushkin) </li> <li> Remove stdatomic.h and tgmath.h. (they should not be provide by picolibc) </li> </ol> Picolibc version 1.4.2 <ol> <li> Clang source compatibility. Clang should now be able to compile the library. Thanks to Denis Feklushkin for figuring out how to make this work. </li> <li> aarch64 support. This enables the existing aarch64 code and provides an example configuration file for getting it built. Thanks for Anthony Anderson for this feature. </li> <li> Testing on github on push and pull-request. For now, this is limited to building the library due to a bug in qemu. </li> <li> Get newlib stdio working again. You can now usefully use Newlib's stdio. This requires a working malloc and is substantially larger than tinystdio, but has more accurate floating point input. This requires POSIX functions including read, write and a few others. </li> <li> Fix long double strtold. The working version is only available when using tinystdio; if using newlib stdio, strtold is simply not available. </li> <li> Improve tinystdio support for C99 printf/scanf additions. </li> <li> Check for correct prefix when sysroot-install option is selected. The value of this option depends on how gcc was configured, and (alas) meson won't let us set it at runtime, so instead we complain if the wrong value was given and display the correct value. </li> <li> Sync up with current newlib head. </li> </ol> Picolibc version 1.4.1 This release contains an important TLS fix for ARM along with a few minor compatibility fixes <ol> <li> Make __aeabi_read_tp respect ARM ABI register requirements to avoid clobbering register contents during TLS variable use. </li> <li> Use cpu_family instead of cpu in meson config, which is 'more correct' when building for a single cpu instead of multilib. </li> <li> Make arm sample interrupt vector work with clang </li> <li> Use __inline instead of inline in published headers to allow compiling with -ansi </li> <li> Make 'naked' RISC-V _start function contain only asm statements as required by clang (and recommended by gcc). </li> <li> Use -msave-restore in sample RISC-V cross-compile configuration. This saves text space. </li> </ol> Picolibc version 1.4 This release was focused on cleaning up the copyright and license information. <ol> <li> Copyright information should now be present in every source file. </li> <li> License information, where it could be inferred from the repository, was added to many files. </li> <li> 4-clause BSD licenses were changed (with permission) to 3-clause </li> <li> Fix RISC-V ieeefp.h exception bits </li> <li> Merge past newlib 3.2.0 </li> <li> Add PICOLIBC_TLS preprocessor define when the library has TLS support </li> </ol> Picolibc version 1.3 This release now includes tests, and fixes bugs found by them. <ol> <li> ESP8266 support added, thanks to Jonathan McDowell. </li> <li> Numerous test cases from newlib have been fixed, and precision requirements adjusted so that the library now passes its own test suite on x86, RISC-V and ARM. </li> <li> String/number conversion bug fixes. This includes fcvt/ecvt/gcvt shared with newlib and tinystdio printf/scanf </li> <li> A few RISC-V ABI fixes, including setting the TLS base correctly, compiling with -mcmodel=medany, and enabling the FPU for libraries built to use it. </li> <li> Semihosting updates, including adding unlink, kill and getpid (which are used by some tests). </li> </ol> Picolibc version 1.2 This release includes important fixes in picolibc.ld and more semihosting support. <ol> <li> File I/O and clock support for semihosting. This enables fopen/fdopen support in tinystdio along with an API to fetch a real time clock value. </li> <li> Fix picolibc.ld to not attempt to use redefined symbols for memory space definitions. These re-definitions would fail and the default values be used for system memory definitions. Instead, just use the ? : operators each place the values are needed. Linker scripts continue to mystify. </li> <li> Expose library definitions in 'picolibc.h', instead of 'newlib.h' and '_newlib_version.h' </li> <li> Define HAVE_SEMIHOST when semihosting support is available. This lets the 'hello-world' example do some semihost specific things. </li> </ol> Picolibc version 1.1 A minor update from 1.0, this release includes: <ol> <li> semihost support. This adds console I/O and exit(3) support on ARM and RISC-V hosts using the standard semihosting interfaces. </li> <li> Posix I/O support in tinystdio. When -Dposix-io=true is included in the meson command line (which is the default), tinystdio adds support for fopen and fdopen by using malloc, open, close, read, write and lseek. If -Dposix-console=true is also passed to meson, then picolibc will direct stdin/stdout/stderr to the posix standard file descriptors (0, 1, 2). </li> <li> Merge recent upstream newlib code. This brings picolibc up to date with current newlib sources. </li> <li> Hello world example. This uses a simple Makefile to demonstrate how to us picolibc when installed for ARM and RISC-V embedded processors. The resulting executables can be run under qemu. </li> <li> Remove newlib/libm/mathfp directory. This experimental code never worked correctly anyways. </li> </ol> Picolibc version 1.0 This is the first release of picolibc. Major changes from newlib include: <ol> <li> Remove all non-BSD licensed code. None of it was used in building the embedded library, and removing it greatly simplifies the license situation. </li> <li> Move thread-local values to native TLS mechanism </li> <li> Add smaller stdio from avr-libc, which is enabled by default </li> <li> Switch build system to meson. This has two notable benefits; the first is that building the library is much faster, the second is that it isolates build system changes from newlib making merging of newlib changes much easier. </li> <li> Add simple startup code. This can be used in environments that don't have complicated requirements, allowing small applications to avoid needing to figure this out. </li> </ol>
[]
https://avatars.githubusercontent.com/u/16764864?v=4
zigdeck
andy5995/zigdeck
2024-03-11T08:10:46Z
A library that creates and shuffles a deck of cards from which you can draw
trunk
0
4
0
4
https://api.github.com/repos/andy5995/zigdeck/tags
MIT
[ "cards", "library", "mit-license", "simulation", "zig", "zig-library", "zig-package" ]
27
false
2025-03-18T11:36:40Z
true
true
unknown
github
[]
<a></a> zigdeck A library that creates and shuffles a deck of cards from which you can draw Tested with the the development version of <a>zig</a> (may not build with the last release). Example ```zig // initialize the deck. This must be done before shuffle. var deck = Deck.init(); <code>try std.testing.expectEqual(Suit.Clubs, deck.cards[0].suit); try std.testing.expectEqual(Face.Ace, deck.cards[0].face); try std.testing.expectEqual(Suit.Spades, deck.cards[48].suit); try std.testing.expectEqual(Face.King, deck.cards[51].face); // Seed the random number generator var rng = std.rand.DefaultPrng.init(@as(u64, @intCast(std.time.milliTimestamp()))); // Shuffle Deck.shuffle(&amp;deck, &amp;rng.random()); // Draw one card const card = Deck.getTopCard(&amp;deck) orelse return; try std.testing.expectEqual(Suit.Clubs, card.suit); try std.testing.expectEqual(Face.Queen, card.face); std.debug.print("Top card: Suit = {}, Value = {}\n", .{ card.suit, card.face }); </code> ``` This library is used by <a>zigpokerhands</a>.
[ "https://github.com/andy5995/zigpokerhands" ]
https://avatars.githubusercontent.com/u/910428?v=4
Closure.zig
zhuyadong/Closure.zig
2024-05-31T03:39:30Z
closure for zig.
main
1
4
0
4
https://api.github.com/repos/zhuyadong/Closure.zig/tags
MIT
[ "closure", "zig", "zig-package" ]
21
false
2025-03-08T11:04:36Z
true
true
0.11.0
github
[]
Closure.zig Now we can use closure in zig ;) Example: up value support ```zig const t = std.testing; var a: i32 = 0; // test upvalue. // .{ &amp;a, 1 } for: &amp;a =&gt; p, 1 =&gt; v var clo = Closure.init(t.allocator, struct { pub fn func(p: <em>i32, v: i32) void { p.</em> = v; } }, .{ &amp;a, 1 }); clo.call(.{}); clo.deinit(); try t.expect(a == 1); ``` Example: up value + call argument ```zig const t = std.testing; <code>var a: i32 = 0; var b: i64 = 0; // note:arg must be the first parameter and the type must be std.meta.Tuple. // parameter[1..] for upvalue (5 =&gt; va, 6 =&gt; vb). clo = Closure.init(t.allocator, struct { pub fn func(arg: std.meta.Tuple(&amp;.{ *i32, *i64 }), va: i32, vb: i64) void { arg[0].* = va; arg[1].* = vb; } }, .{ 5, 6 }); clo.call(.{ &amp;a, &amp;b }); clo.deinit(); try t.expect(a == 5 and b == 6); </code> ``` Example: up value on stack <code>zig //test upvalue on stack with call arg //Note: don't need to call clo.deinit() here, but it's safe to call and it's just do nothing. clo = Closure.make(struct { pub fn func(arg: std.meta.Tuple(&amp;.{ *i32, *i64 }), va: i32, vb: i64) void { const pa, const pb = arg; pa.* = va; pb.* = vb; } }, &amp;std.meta.Tuple(&amp;.{ i32, i64 }){ 9, 10 }); clo.call(.{ &amp;a, &amp;b }); try t.expect(a == 9 and b == 10);</code> Example: use invoke for return bool ```zig a = 0; clo = Closure.make(struct { pub fn func(arg: Tuple(&amp;.{<em>i32})) bool { arg[0].</em> = 11; return false; } }, &amp;.{}); try t.expect(clo.invoke(.{&amp;a}) == false); try t.expect(a == 11); <code>clo = Closure.make(struct { pub fn func(arg: Tuple(&amp;.{*i32})) void { arg[0].* = 11; } }, &amp;.{}); // invoke on void return function always return true try t.expect(clo.invoke(.{&amp;a}) == true); try t.expect(a == 11); </code> ``` Example: Make the parameters of the closure clearly readable <code>zig const Data = struct { clo: Closure.Of(.{.arg32 = i32, .arg64 = i64, .ret = *i64}), }; try std.testing.expect(@TypeOf(Data.clo) == Closure);</code> More examples in source code: <a>here</a>
[]
https://avatars.githubusercontent.com/u/14016168?v=4
zik
silversquirl/zik
2024-03-25T04:56:45Z
Source-level static instrumentation framework for Zig
main
0
4
0
4
https://api.github.com/repos/silversquirl/zik/tags
MIT
[ "instrumentation", "profiler", "tracing", "zig" ]
15
false
2024-05-29T09:04:49Z
true
true
unknown
github
[]
Zig Instrumentation Kit A slightly cursed library for source-level static instrumentation in Zig. This repository also includes a simple function-level profiler that outputs to the <a>callgrind format</a>, which is readable by <a>KCacheGrind</a>. Using the profiler <strong>NOTE: This is currently proof-of-concept quality. Notably, multithreaded programs will not work at all</strong> Build the profiler using <code>zig build zikprof</code>, then run the binary from <code>zig-out/bin/zikprof</code> with the same args you'd normally pass to <code>zig</code>. (TODO: this does not currently work with <code>zig build</code>. Stick to <code>zig build-exe</code>, <code>zig run</code>, etc) This will copy your entire source tree, rooted at <code>build.zig</code>, into <code>zig-cache/tmp/zik/src</code>, instrument it, then run the Zig command as normal. (TODO: this should be more transparent to the user. Build output and program output should be placed in the locations one would expect from running Zig normally) Here is an example usage: <code>zig build zikprof cd example ../zig-out/bin/zikprof run main.zig</code> You can then open <code>example/zig-cache/tmp/zik/src/callgrind.out.zikprof.&lt;PID&gt;</code> in KCacheGrind to inspect the call graph.
[]
https://avatars.githubusercontent.com/u/14016168?v=4
zig-ink
silversquirl/zig-ink
2024-03-07T18:18:07Z
Ink narrative scripting runtime for Zig
main
0
4
0
4
https://api.github.com/repos/silversquirl/zig-ink/tags
MIT
[ "ink", "inkle", "inky", "narrative", "zig" ]
19
false
2024-12-10T05:44:20Z
true
true
unknown
github
[]
Zig Ink A runtime for the <a>Ink narrative scripting language</a>, written in Zig. Status
[]
https://avatars.githubusercontent.com/u/57322933?v=4
zig-opengl-example
griush/zig-opengl-example
2024-08-02T22:20:17Z
Minimal example using GFLW/OpenGL/zm made in Zig
master
0
4
0
4
https://api.github.com/repos/griush/zig-opengl-example/tags
Unlicense
[ "glfw", "opengl", "zig", "zig-package" ]
11
false
2025-04-26T10:27:48Z
true
true
0.14.0-dev
github
[ { "commit": "cb45317e26100aee505413be717da617f067911e", "name": "zm", "tar_url": "https://github.com/griush/zm/archive/cb45317e26100aee505413be717da617f067911e.tar.gz", "type": "remote", "url": "https://github.com/griush/zm" }, { "commit": "4086ec77f2180e285a260412fb4f10605dbb1625", ...
Triangle example Simple OpenGL example in Zig using <code>zm</code>, <code>zig-glfw</code>, <code>zigglgen</code>. Usage Run in the root <code>zig build run</code>.
[]
https://avatars.githubusercontent.com/u/6693837?v=4
cspvm
thi-ng/cspvm
2024-04-24T11:22:31Z
Experimental, polyglot, work-in-progress stack VM implementations around native cooperative multitasking and CSP channels to communicate and synchronize between tasks.
main
0
4
0
4
https://api.github.com/repos/thi-ng/cspvm/tags
Apache-2.0
[ "communicating-sequential-processes", "cooperative-multitasking", "csp", "typescript", "virtual-machine", "vm", "wasm", "zig" ]
315
false
2025-05-15T13:37:48Z
true
true
unknown
github
[]
@thi.ng/cspvm Experimental, polyglot, work-in-progeess stack VM implementations around native <a>cooperative multitasking</a> and <a>CSP channels</a> to communicate and syncrhonize between tasks. <a>Op code table</a> Multiple (very incomplete) versions/experiments are in: Zig <a>Source</a> - most recent developments... ```bash currently requires Zig v0.12.x run tests/example zig build test [default] (info): task size 240 [default] (info): tasklist: dual-list.FixedBufferDualList(14,u8){ .active = 0, .available = 1, .slots = { 255, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 255 } } [default] (debug): task: 0 [default] (debug): ip: 1000 op: vm.Op.push16 ds: { } rs: { } [default] (debug): ip: 1003 op: vm.Op.call ds: { 16, 32 } rs: { } [default] (debug): ip: 1009 op: vm.Op.push ds: { 16, 32 } rs: { 6, 16 } [default] (debug): ip: 100b op: vm.Op.jump ds: { 16, 32, 48 } rs: { 6, 16 } [default] (debug): ip: 1010 op: vm.Op.push ds: { 16, 32, 48 } rs: { 6, 16 } [default] (debug): ip: 1012 op: vm.Op.trap ds: { 16, 32, 48, 64 } rs: { 6, 16 } [default] (info): trap task 16 #85 [default] (debug): ip: 1014 op: vm.Op.add16 ds: { 16, 32, 48, 64 } rs: { 6, 16 } [default] (debug): ip: 1015 op: vm.Op.ret ds: { 64, 96 } rs: { 6, 16 } [default] (debug): ip: 1006 op: vm.Op.push ds: { 64, 96 } rs: { } [default] (debug): ip: 1008 op: vm.Op.halt ds: { 64, 96, 80 } rs: { } [default] (debug): task 0 halted [default] (info): ds: { 64, 96, 80 } rs: { } build optimized WASM binary &amp; WAT disassembly scripts/build-zig.sh ``` WebAssembly <a>Source</a> - VM implementation in handwritten WASM <code>bash scripts/build-wasm.sh</code> TypeScript <a>Source</a> - Initial implementation &amp; tests ```bash yarn install yarn test ``` License &copy; 2022 - 2024 Karsten Schmidt // Apache Software License 2.0
[]
https://avatars.githubusercontent.com/u/176920034?v=4
talk-proposal
zigindia/talk-proposal
2024-08-04T08:52:25Z
Propse a talk for future meetups.
main
0
4
0
4
https://api.github.com/repos/zigindia/talk-proposal/tags
-
[ "systems-programming", "zig" ]
9
false
2025-05-14T19:12:55Z
false
false
unknown
github
[]
Talk Proposals To propose a talk for a future meetup, <strong>open an issue</strong> on this repository. Feel free to propose a talk even if there is no scheduled meetup. We'll go over the proposals before each meetup and select the ones that best fit the schedule. Everyone is welcome to comment on the proposals for feedback, or to express interest. Guidelines <ul> <li><strong>Subject</strong>: We try to stick to Zig, but general talks about systems are welcome too :)</li> <li><strong>Duration</strong><ul> <li><strong>Talks about Zig</strong>: Ideally ≤ 30 minutes, but in-depth talks can take longer if needed.</li> <li><strong>Talks about Systems</strong>: 20–25 minutes.</li> <li><strong>Lightning talk</strong>: Between 10–15 minutes.</li> </ul> </li> <li><strong>Content</strong>: No strict rules here. It can be a slide deck, a live-coding sprint, or both, or neither.</li> </ul> Talks that are shorter and on-topic are easier to fit within the schedule. Relevant topics <ul> <li>Projects made with Zig.</li> <li>Zig compiler internals, or present/upcoming language features.</li> <li>Reverse engineering</li> <li>Compilers</li> <li>Databases</li> <li>Operating systems</li> <li>Game development</li> <li>Graphics Programming</li> <li>Computer networks</li> <li>Webassembly</li> <li>Embedded systems/firmware/Hardware</li> </ul>
[]
https://avatars.githubusercontent.com/u/53529846?v=4
zig-js-interplay
oltdaniel/zig-js-interplay
2024-07-14T19:47:36Z
Seamless integration of Zig and JavaScript in WebAssembly
main
0
4
0
4
https://api.github.com/repos/oltdaniel/zig-js-interplay/tags
MIT
[ "js", "wasm", "zig" ]
69
false
2024-12-03T06:25:43Z
true
true
unknown
github
[]
Zig JS Interplay <blockquote> <strong>DISCLAIMER</strong>: This is a project for fun. There will only be a loose versioning. There are no guarantees. </blockquote> Dealing with a low level environment like WebAssembly via JavaScript is not easy. Many concepts of low-level languages are being pulled into a very high-level JavaScript environment, reducing the suppleness of the code and interface between both environments. This library avoids this by pulling high-level concepts into the low-level environment of the WebAssembly source and wrapping it in such fashion, that it can be called and treated like any other JavaScript interface. The implementation is not necessarly restricted to Zig WebAssembly source, but rather the definition of the interfaces it exposes to the JavaScript environment. The concept can be adapted to any other language that compiles to WebAssembly and offers the necessary capabilities. Zig has been chosen for fun and exploration. Example ```zig const std = @import("std"); const ipl = @import("zig-js-interplay"); export fn greet(name: ipl.String) ipl.String { // Generate a new greet message that we can return const greetMessage = std.fmt.allocPrint(ipl.allocator, "Hello {s}!", .{name}) catch @panic("Oops"); // Return with Interplay String return ipl.String.init(greetMessage); } export fn testFunction(arg: ipl.Function) ipl.AnyType { // Construct function arguments to pass const args = ipl.Array.from(&amp;.{ ipl.String.init("Hello").asAny(), ipl.String.init("World").asAny() }); // Call the function and return its return value return arg.call(args); } ``` ```js import InterplayInstance from 'zig-js-interplay'; const inst = new InterplayInstance.initializeFromUrl('main.wasm'); console.log(inst.greet("Daniel")) // =&gt; prints "Hello Daniel!" console.log(inst.testFunction((...args) =&gt; { console.log('I got called by reference from Zig with these arguments =', args) return "JS says hello!" })) // =&gt; prints "I got called by reference from Zig with these arguments = ['Hello', 'World']" // =&gt; prints "JS says hello!" ``` Installation Requirements The required browser versions can easily be extracted via <a>Browserlist</a> with the query <code>supports es6-module and supports wasm and supports wasm-bigint and supports bigint</code>. The support for <code>es6-modules</code> obviously only counts for the compiled JavaScript files this repo contains directly. All the other features must be supported in order to work correctly. Supported browser versions (as of 2024-07-15): - Chrome 85+ - Safari iOS 14.5+ - Safari 14.1+ - Firefox 78+ Zig First, add this repo as an dependency to your Zon file with <code>zig fetch https://github.com/oltdaniel/zig-js-interplay/archive/COMMITSHA.tar.gz --save</code>. And add the following code to add this repo as a module you can import to your <code>build.zig</code>: ```zig // ... // Load depdendency const zigJsInterplay = b.dependency("zig-js-interplay", .{}); // Add dependency to root module wasm.root_module.addImport("zig-js-interplay", zigJsInterplay.module("zig-js-interplay")); // ... ``` <blockquote> <strong>NOTE</strong>: I'm still new to zig, so if there is a better way, please let me know. </blockquote> The binary size of a full example using all types, including the builtin wasm allocator, a hash function and string formatting, can be seen above. JavaScript You can simply import the module within your source. The current bundle size can be seen above. ```html import InterplayInstance from 'https://cdn.jsdelivr.net/gh/oltdaniel/zig-js-interplay/dist/interplay.min.js'; ``` Right now we don't publish this package to an registry. But you can simply add this repo as a dependency via the package manager of your choice. We only rely on a single development dependency. Alternatively you can use a CDN like <a>jsdelivr</a> or <a>unpkg</a>. Documentation <blockquote> <strong>TODO</strong>: Write documentation. </blockquote> Currently, there are a lot of technical comments in the source code itself and in the example. Please read those for now instead. Articles I've written two articles about my process to this library. Feel free to check them out: <ul> <li><a>Playing with zig and wasm</a></li> <li><a>TODO</a></li> </ul> Development This project consists of two programming languages. We require a JavaScript and Zig toolchain for full development on this project. <ul> <li><a>Node.js</a> for the JavaScript toolchain environment.</li> <li><a>PNPM</a> as JavaScript package manage of choice for this project.</li> <li><a>Zig</a> for the Zig toolchain (<code>v0.13</code> has been used during development by me).</li> </ul> ```bash Get the source code git clone https://github.com/oltdaniel/zig-js-interplay cd zig-js-interplay Compile JavaScript and Zig NOTE: This runs <code>pnpm build</code> and <code>zig build</code> make Compile JavaScript pnpm build Compile Zig NOTE: There is no compile output for Interplay alone. But it checks if everything is ok. zig build Compile example cd example zig build Serve example via HTTP server http://localhost:8000/example python -m http.server 8000 ``` ToDo <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Comment the zig file correctly and in full form <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Maybe add some tests for the functionns on each side <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Write documentation for the encoding and how each type works License
[]
https://avatars.githubusercontent.com/u/57362253?v=4
glfw.zig
tiawl/glfw.zig
2024-02-28T21:20:50Z
@glfw packaged for @ziglang
trunk
0
4
2
4
https://api.github.com/repos/tiawl/glfw.zig/tags
Unlicense
[ "binding", "glfw3", "spaceporn", "zig", "zig-package", "ziglang" ]
517
false
2025-05-10T10:26:28Z
true
true
0.14.0
github
[ { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/toolbox" }, { "commit": "master", "name": "wayland_zig", "tar_url": "https://github.com/tiawl/wayland.zig/archive/maste...
glfw.zig This is a fork of <a>hexops/glfw</a> which is itself a fork of <a>glfw/glfw</a>. Why this forkception ? The intention under this fork is the same as <a>hexops</a> had when they forked <a>glfw/glfw</a>: package it for <a>Zig</a>. So: * Unnecessary files have been deleted, * The build system has been replaced with <code>build.zig</code>. However this repository has subtle differences for maintainability tasks: * No shell scripting, * A cron runs every day to check <a>glfw/glfw</a>. Then it updates this repository if a new release is available, * No support for macOS. How to use it The goal of this repository is not to provide a <a>Zig</a> binding for <a>glfw/glfw</a>. There are at least as many legit ways as possible to make a binding as there are active accounts on Github. So you are not going to find an answer for this question here. The point of this repository is to abstract the <a>glfw/glfw</a> compilation process with <a>Zig</a> (which is not new comers friendly and not easy to maintain) to let you focus on your application. So you can use <strong>glfw.zig</strong>: - as raw (see GLFW examples <a>here</a>), - as a daily updated interface for your <a>Zig</a> binding of <a>glfw/glfw</a> (see <a>here</a> for a private usage). Important note The current usage of this repository is centered around <a>tiawl/cimgui.zig</a> compilation. So for your usage it could break because some files have been filtered in the process. If it happens, open an issue: this repository is open to potential usage evolution. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>glfw/glfw</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/cimgui.zig</a> This repository is automatically updated when a new release is available from these repositories: * <a>glfw/glfw</a> * <a>tiawl/toolbox</a> * <a>tiawl/vulkan.zig</a> * <a>tiawl/wayland.zig</a> * <a>tiawl/X11.zig</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/119983202?v=4
zig-cycleclock
spiraldb/zig-cycleclock
2024-02-23T09:53:44Z
Cross-platform CPU cycle clock based on Google Benchmark
develop
0
4
1
4
https://api.github.com/repos/spiraldb/zig-cycleclock/tags
Apache-2.0
[ "cpu", "simd-programming", "zig" ]
14
false
2024-12-04T23:37:20Z
true
true
unknown
github
[]
Zig Cycle Clock A cross-platform way to access the current time in "cycles". Based on https://github.com/google/benchmark/blob/main/src/cycleclock.h MacOS support based on https://lemire.me/blog/2023/03/21/counting-cycles-and-instructions-on-arm-based-apple-systems/ Supported Architectures: * AArch64 running MacOS (i.e., Apple Silicon) * x86_64
[ "https://github.com/spiraldb/fastlanez" ]
https://avatars.githubusercontent.com/u/3848910?v=4
zig-rocksdb
jiacai2050/zig-rocksdb
2024-04-27T03:26:42Z
RocksDB binding for Zig
main
1
4
0
4
https://api.github.com/repos/jiacai2050/zig-rocksdb/tags
MIT
[ "rocksdb", "rocksdb-zig", "zig", "zig-lib", "zig-library", "zig-package" ]
39
false
2025-05-01T05:10:29Z
true
true
0.14.0
github
[ { "commit": "refs", "name": "rocksdb", "tar_url": "https://github.com/facebook/rocksdb/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/facebook/rocksdb" } ]
404
[]
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uxn-zig
robbielyman/uxn-zig
2024-05-06T12:42:30Z
WIP implementation of the Uxn system in Zig
main
0
3
0
3
https://api.github.com/repos/robbielyman/uxn-zig/tags
MIT
[ "uxn", "uxntal", "zig" ]
9
false
2025-02-02T22:38:42Z
true
true
unknown
github
[]
404
[]
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proconio-zig
Ryoga-exe/proconio-zig
2024-02-26T21:09:56Z
proconio for the Zig programming language. useful and easy io library for programming contests.
main
0
3
1
3
https://api.github.com/repos/Ryoga-exe/proconio-zig/tags
MIT
[ "zig", "zig-package" ]
23
false
2025-05-20T14:52:07Z
true
true
0.14.0
github
[]
proconio-zig proconio for the Zig programming language. useful and easy IO library for programming contests. usage ```zig const std = @import("std"); const proconio = @import("proconio"); pub fn main() !void { const allocator = std.heap.page_allocator; var io = try proconio.init(allocator); defer io.deinit(); <code>const in = try io.input(struct { n: u8, m: u32, l: i32, }); std.debug.print("{}, {}, {}\n", .{in.n, in.m, in.l}); </code> } ```
[]
https://avatars.githubusercontent.com/u/47703105?v=4
ziggurat
RebelAndroid/ziggurat
2024-05-24T16:05:28Z
null
trunk
0
3
0
3
https://api.github.com/repos/RebelAndroid/ziggurat/tags
AGPL-3.0
[ "kernel", "osdev", "zig" ]
2,810
false
2024-12-17T17:27:23Z
false
false
unknown
github
[]
Ziggurat Ziggurat is a work-in-progress kernel for x86-64 machines. Currently, it can load a static elf file and run it in userspace. Building Ziggurat uses Nix to manage the build environment. Enter the nix environment with <code>nix develop</code> or use enable direnv for the Ziggurat directory. Ziggurat uses make to build, use <code>make</code> with the appropriate target. Build targets <ul> <li><code>ziggurat.iso</code> This target builds the ziggurat ISO image. This .iso can be used to boot on real hardware with <code>dd if=ziggurat.iso of=/dev/my_flash_drive_here</code>.</li> <li><code>run-kvm-uefi</code> This target creates a qemu virtual machine using kvm to run Ziggurat.</li> <li><code>run-gdb-uefi</code> This target creates a qemu virtual machine to run Ziggurat. The virtual machine waits for a connection from gdb before starting.</li> <li><code>run-uefi</code> This target creates a qemu virtual machine to run Ziggurat.</li> </ul>
[]
https://avatars.githubusercontent.com/u/74946768?v=4
zuid
KeithBrown39423/zuid
2024-05-03T16:50:21Z
An RFC 9562 complient UUID library for ZIG
main
0
3
2
3
https://api.github.com/repos/KeithBrown39423/zuid/tags
MIT
[ "id", "library", "rfc", "rfc-4122", "rfc-9562", "rfc4122", "rfc9562", "uuid", "zig", "zig-uuid", "zuid" ]
67
false
2024-12-29T02:34:03Z
true
true
unknown
github
[]
ZUID A simple UUID library for ZIG <a>Features</a> • <a>Installation</a> • <a>Examples</a> • <a>Contributing</a> This library provides a simple and efficient way to generate and manipulate UUIDs (Universally Unique Identifiers) in Zig. Features <ul> <li>Generate UUIDs of most versions (1, 3, 4, 5, 6, 7, and 8)</li> <li>Parse UUIDs from strings</li> <li>Create UUIDs from binary arrays</li> <li>Convert UUIDs to strings, 128-bit integers, and byte-arrays</li> <li>Access to parts of UUID (<code>set_1</code>, <code>version</code>, <code>variant</code>, etc.)</li> </ul> Installation To install this library, add the following to your <code>build.zig</code> file: ```zig pub fn build(b: *std.Build) void { // ... const zuid_dep = b.dependency("zuid", .{}); const zuid_mod = zuid_dep.module("zuid"); <code>exe.root_module.addImport("zuid", zuid_mod); // ... </code> } <code>Also make sure to add the following to your `build.zig.zon` file:</code>bash zig fetch --save https://github.com/KeithBrown39423/zuid/archive/refs/tags/v2.0.0.tar.gz ``` Examples Here is a simple example of how to generate a UUID: ```zig const std = @import("std"); const zuid = @import("zuid"); pub fn main() !void { const uuid = zuid.new.v4(); <code>std.debug.print("UUID: {s}\n", .{ uuid }); </code> } <code>If you are creating a v3 or v5 UUID, make sure to include the namespace and data.</code>zig const std = @import("std"); const zuid = @import("zuid"); pub fn main() !void { const uuid = zuid.new.v5(zuid.UuidNamespace.URL, "https://example.com"); <code>std.debug.print("UUID: {s}\n", .{ uuid }); </code> } <code>You can also get the UUID as an int through `@bitCast`.</code>zig const std = @import("std"); const zuid = @import("zuid"); pub fn main() !void { const uuid = zuid.new.v4(); <code>std.debug.print("UUID: {s}\n", .{ uuid }); const uuid_int = @as(u128, @bitCast(uuid)); std.debug.print("UUID as int: {d}\n", .{ uuid_int }); // or std.debug.print("UUID: {d}\n", .{ uuid }); </code> } ``` Contributing Contributions are welcome! Please submit a pull request or create an issue to get started. (<b>ZUID</b> is protected by the <a><i>MIT licence</i></a>)
[ "https://github.com/Khitiara/imaginarium" ]
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zconway
CaliOn2/zconway
2024-08-02T13:33:13Z
zConway is a Terminal Conway's game of life simulator written in zig
master
0
3
0
3
https://api.github.com/repos/CaliOn2/zconway/tags
AGPL-3.0
[ "cli-app", "lightweight", "linux-app", "zig" ]
20,077
false
2025-02-19T09:43:46Z
true
true
unknown
github
[]
About This Program simulates Conways Game of life in the terminal as a sort of screensaver. To run it with different colors add the first tree letters of the main ansi colors after the program itself. To get more info run the program with --help. To build it you will need zig(Duh!) and libc, then run zig build --release=fast in the directory. Example Picture
[]
https://avatars.githubusercontent.com/u/6199588?v=4
waybar-wise-fx-rate
rlopzc/waybar-wise-fx-rate
2024-07-03T04:29:26Z
Waybar module to display FX rate between two currencies using the Wise API.
main
0
3
0
3
https://api.github.com/repos/rlopzc/waybar-wise-fx-rate/tags
-
[ "cli", "fx-rate", "fx-rates", "waybar", "waybar-module", "zig" ]
47
false
2025-02-07T21:19:24Z
true
true
unknown
github
[ { "commit": "c0193e9247335a6c1688b946325060289405de2a", "name": "clap", "tar_url": "https://github.com/Hejsil/zig-clap/archive/c0193e9247335a6c1688b946325060289405de2a.tar.gz", "type": "remote", "url": "https://github.com/Hejsil/zig-clap" } ]
Waybar Wise FX Rate Waybar module to get the FX rate between two currencies using the Wise API. Example output in Waybar: <code>17.62 USD/MXN</code> Getting Started Get your Wise API Key In order for this to work, you need to provide your Wise API Key. <ol> <li>Log in to wise.</li> <li>Go to: Profile -&gt; Settings -&gt; Developer tools -&gt; API tokens.</li> <li>Add new token<ol> <li><em>Name</em>: Waybar Wise FX Rate.</li> <li><em>Token permissions</em>: <strong>Read only</strong> &lt;- Very important!!</li> <li>Click <em>Create token</em>.</li> </ol> </li> <li>Copy your token</li> </ol> Compile and install the binary ```sh Clone the repo git clone https://github.com/rlopzc/waybar-wise-fx-rate.git cd waybar-wise-fx-rate Build the binary zig build --release=fast ``` The binary will be in <code>zig-out/bin/waybar-wise-fx-rate</code>. Symlink it to your <code>~/.local/bin</code>. Replace <code>&lt;your-path-to-project-dir&gt;</code> with the dir where you cloned the repository. <code>sh ln -s $HOME/&lt;path-to-project-dir&gt;/zig-out/bin/waybar-wise-fx-rate ~/.local/bin/waybar-wise-fx-rate</code> Downloading binary from Releases Currently built for: - x86_64-linux - aarch64-linux - arm-linux <ol> <li>Check your architecture.</li> <li>Download it with <code>curl -L https://github.com/rlopzc/waybar-wise-fx-rate/releases/latest/download/waybar-wise-fx-rate-x86_64-linux &gt; waybar-wise-fx-rate</code>.</li> <li>Make it executable <code>chmod +x ./waybar-wise-fx-rate</code>.</li> <li>Symlink it with: <code>ln -s $HOME/&lt;download-dir&gt;/waybar-wise-fx-rate ~/.local/bin/waybar-wise-fx-rate</code>.</li> </ol> <blockquote> Replace the architecture with yours. </blockquote> Using the Waybar module <strong>CLI Arguments</strong>. <ul> <li><code>--apikey</code>. Wise API key.</li> <li><code>--source</code>. Source Currency supported by Wise.</li> <li><code>--target</code>. Target Currency supported by Wise.</li> </ul> Add a custom module to your waybar config: <code>json "custom/wise-fx-rate": { "format": "{} {icon}", "return-type": "json", "format-icons": { "default": "$" }, "exec": "waybar-wise-fx-rate --apikey &lt;wise-api-key&gt; --source &lt;source&gt; --target &lt;target&gt;", "interval": 60 }</code>
[]
https://avatars.githubusercontent.com/u/11492844?v=4
zigtex
fjebaker/zigtex
2024-08-05T13:38:13Z
Embeddable LaTeX to SVG in Zig.
main
0
3
0
3
https://api.github.com/repos/fjebaker/zigtex/tags
GPL-3.0
[ "latex", "latex-to-svg", "microtex", "renderer", "svg", "zig" ]
588
false
2025-05-12T21:43:06Z
true
true
unknown
github
[ { "commit": "openmath.tar.gz", "name": "microtex", "tar_url": "https://github.com/fjebaker/MicroTeX/archive/openmath.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/fjebaker/MicroTeX" } ]
ZigTeX ZigTeX is a wrapper around <a>MicroTeX</a> with a custom SVG renderer. ZigTeX principally gives you one function, which takes some LaTeX code and spits out an SVG: ```zig const std = @import("std"); const ztex = @import("zigtex"); pub fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); <code>var render = try ztex.TexSvgRender.init(allocator, .{}); defer render.deinit(); const tex = \\\begin{equation} \\ \hat{F}(\nu) = \int_{-\infty}^\infty e^{-i 2\pi t \nu} f(t) \text{d}t \\\end{equation} ; const output = try render.parseRender(allocator, tex, .{}); defer allocator.free(output); var f = try std.fs.cwd().createFile("example.svg", .{}); defer f.close(); try f.writeAll(output); </code> } ``` This produces the title image on a transparent background. Usage To use in your Zig project, add this project as a dependency <code>bash zig fetch --save https://github.com/fjebaker/zigtex/archive/main.tar.gz</code> Then modify your <code>build.zig</code> in the usual way: ```zig const zigtex_dep = b.dependency( "zigtex", .{.optimize = optimize, .target = target}, ); // ... exe.root_module.addImport("zigtex", zigtex_dep.module("zigtex")); ```
[]
https://avatars.githubusercontent.com/u/25912761?v=4
zig-book
r4gus/zig-book
2024-07-13T14:31:23Z
Zig Basiscs: Zig programmieren für Einsteiger
master
0
3
0
3
https://api.github.com/repos/r4gus/zig-book/tags
-
[ "book", "books", "buch", "deutsch", "programming", "programming-language", "zig", "ziglang" ]
24,982
false
2025-02-08T01:24:25Z
false
false
unknown
github
[]
Zig Basics Das ist das offizielle Repository des Buchs "Zig Basics". Derzeit ist das Buch noch Work-in-Progress und daran wird sich so schnell auch nichts ändern. Von Zeit zu Zeit erweitere ich das Buch, jedoch kommt es immer darauf an wie viel Zeit und auch Lust ich habe. Da es schon genug Zig-Content in Englisch gibt, habe ich entschlossen das Buch auf Deutsch zu verfassen. Falls jemand an diesem Buch mitarbeiten will oder es Verbesserungsvorschläge gibt empfiehlt sich das Eröffnen eines Issues. Alternativ bin ich auch über david (at) thesugar.de erreichbar. Getting Started Das Buch wurde mit <a>Typst</a> erstellt. Um das Buch zu bauen <a>installieren Sie zuerst Typst</a> und rufen dann <code>typst compile main.typ</code> über die Kommandozeile auf. Über den Autor Hi ich bin David. Vielleicht kennen wir uns von einer der <a>Software You Can Love</a> Konferenzen. Ich verwalte eine Reihe an Zig-Projekten, darunter <a>PassKeeZ</a>, <a>keylib</a>, <a>zbor</a> und <a>uuid-zig</a>. Außerdem veranstalte ich das <a>Zigtoberfest</a>, seit 2024, an der Hochschule München. License Copyright © David Pierre Sugar. This book is licensed by the <a>CC-BY 4.0</a> Creative Commons Attribution 4.0 International Public License.
[]
https://avatars.githubusercontent.com/u/9214692?v=4
zig-opengl-minimal-template
vsvsv/zig-opengl-minimal-template
2024-04-22T23:39:43Z
Zig OpenGL template with minimum dependencies
master
0
3
0
3
https://api.github.com/repos/vsvsv/zig-opengl-minimal-template/tags
-
[ "glad", "glfw3", "opengl", "zig" ]
57
false
2025-04-06T00:58:00Z
true
true
unknown
github
[]
Zig Minimal OpenGL Template Minimalist cross-platform window with OpenGL context in Zig <ul> <li>Depends only on <a>GLFW</a> and <a>glad</a></li> <li>Tested on Zig version <code>0.15.0-dev.247+95fdbc579</code> (see other branches for different Zig versions)</li> <li>Cross-platform compilation for Linux, MacOS and Windows</li> <li>Suitable for following OpenGL tutorials on <a>LearnOpenGL.com</a></li> </ul> Supported Zig versions The <code>master</code> branch tries to support the most recent <a>Zig</a> version from <code>master</code> branch. There are other branches named <code>zig-%vesion%</code> which has support for different older Zig versions. How To Use <blockquote> <strong>Note</strong> If you're building on Linux, ensure you have installed all required packages for GLFW. Please check "Dependencies for Wayland and X11" on <a>Compiling GLFW Guide</a>. </blockquote> ```bash Clone this repository git clone https://github.com/vsvsv/zig-opengl-minimal-template Go into the repository cd zig-opengl-minimal-template Fetch GLFW as submodule git submodule update --init Build program zig build run ``` License MIT
[]
https://avatars.githubusercontent.com/u/13811862?v=4
zure
thechampagne/zure
2024-05-17T12:06:14Z
⚡ Zig binding for rust regex engine.
main
0
3
0
3
https://api.github.com/repos/thechampagne/zure/tags
MIT
[ "library", "regex", "regex-engine", "zig", "ziglang" ]
645
false
2025-05-05T23:36:09Z
true
true
unknown
github
[]
zure <strong>Rust regex</strong> This library provides routines for searching strings for matches of a <a>regular expression</a> (aka "regex"). The regex syntax supported by this library is similar to other regex engines, but it lacks several features that are not known how to implement efficiently. This includes, but is not limited to, look-around and backreferences. In exchange, all regex searches in this library have worst case <code>O(m * n)</code> time complexity, where <code>m</code> is proportional to the size of the regex and <code>n</code> is proportional to the size of the string being searched. <a></a> Zig binding for rust <strong>regex</strong> engine. Usage Build rust regex library: <code>sh $ git clone git://github.com/rust-lang/regex $ cd regex/regex-capi $ cargo build --release # it exist in ../target/release [librure.so, librure.a]</code> build.zig.zon: <code>zig .{ .dependencies = .{ .zure = .{ .url = "https://github.com/thechampagne/zure/archive/refs/heads/main.tar.gz" , //.hash = "12208586373679a455aa8ef874112c93c1613196f60137878d90ce9d2ae8fb9cd511", }, }, }</code> build.zig: <code>zig const zure = b.dependency("zure", .{}); exe.root_module.addImport("zure", zure.module("zure")); exe.addLibraryPath(b.path("regex/target/release")); exe.linkSystemLibrary("rure");</code> References <ul> <li><a>rust-regex</a></li> </ul> License This repo is released under the <a>MIT License</a>.
[]
https://avatars.githubusercontent.com/u/89421445?v=4
zix
alvaro17f/zix
2024-04-06T11:10:23Z
Update your nixos system with a single command
main
0
3
0
3
https://api.github.com/repos/alvaro17f/zix/tags
MIT
[ "zig" ]
130
false
2025-05-18T09:51:06Z
true
true
0.14.0
github
[]
ZIX ZIX is a command line tool for managing NixOS configuration. <blockquote> :warning: <strong>Work in Progress</strong>: This project is currently under development. Some features may not be complete and may change in the future. </blockquote> Installation To install ZIX, you can clone the repository and compile the source code: <code>sh git clone https://github.com/alvaro17f/zix.git cd zix zig build run</code> then move the binary to a directory in your PATH: <code>sh sudo mv zig-out/bin/zix &lt;PATH&gt;</code> NixOS Run To run ZIX, you can use the following command: <code>sh nix run github:alvaro17f/zix#target.x86_64-linux-musl</code> Flake Add zix to your flake.nix file: <code>nix { inputs = { zix.url = "github:alvaro17f/zix"; }; }</code> then include it in your system configuration: <code>nix { inputs, pkgs, ... }: { home.packages = [ inputs.zix.packages.${pkgs.system}.default ]; }</code> Usage ```sh ZIX - A simple CLI tool to update your nixos system -r : set repo path (default is $HOME/.dotfiles) -n : set hostname (default is OS hostname) -k : set generations to keep (default is 10) -u : set update to true (default is false) -d : set diff to true (default is false) -h, help : Display this help message -v, version : Display the current version ``` License ZIX is distributed under the MIT license. See the LICENSE file for more information.
[]
https://avatars.githubusercontent.com/u/28966224?v=4
mac_address
weskoerber/mac_address
2024-05-17T01:52:16Z
A cross-platform library to retrieve the MAC address from your network interfaces without libc.
main
5
3
1
3
https://api.github.com/repos/weskoerber/mac_address/tags
MIT
[ "tools", "zig", "zig-package" ]
38
false
2025-04-04T22:21:57Z
true
true
0.14.0
github
[ { "commit": "d21b419d808215e1f82605fdaddc49750bfa3bca.tar.gz", "name": "zigwin32", "tar_url": "https://github.com/marlersoft/zigwin32/archive/d21b419d808215e1f82605fdaddc49750bfa3bca.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/marlersoft/zigwin32" } ]
<a></a> <a></a> <code>mac_address</code> A cross-platform library to retrieve the MAC address from your network interfaces without <code>libc</code>. Requirements <ul> <li><a>Zig</a> compiler (<code>0.14.0</code> or newer)[^1]<ul> <li>If using Zig <code>0.12</code> and <code>0.13</code>, use the <a><code>zig-0.12</code></a> branch</li> </ul> </li> </ul> Install First, add the dependency to your <code>build.zig.zon</code> using <code>zig fetch</code>: <code>console zig fetch --save git+https://github.com/weskoerber/mac_address#main</code> Then, import <code>mac_address</code> into your <code>build.zig</code>: ```zig const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); <code>const mac_address = b.dependency("mac_address", .{ .target = target, .optimize = optimize, }).module("mac_address"); const my_exe = b.addExecutable(.{ .name = "my_exe", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); my_exe.root_module.addImport(mac_address); </code> } ``` Usage See the <code>examples</code> directory for example usage. Example executables can be built by setting the <code>examples</code> option to <code>true</code> (or <code>-Dexamples=true</code> on the CLI): <code>zig const mac_address = b.dependency("mac_address", .{ .target = target, .optimize = optimize, .examples = true, }).module("mac_address");</code> <code>console zig build -Dexamples=true</code> Cross-platform support | <code>mac_address</code> API | Linux | Windows | | ------------------ | ----- | ------- | | <code>getAll</code> | ✅ | ✅ | | <code>getAllNoLoopback</code> | ✅ | ✅ | <ul> <li>✅ = supported</li> <li>📝 = planned</li> <li>❌ = not supported</li> </ul> [^1]: Shameless plug: if you're using a unix-like operating system or WSL on Windows, consider using a Zig compiler version manager I wrote called <a>zvm</a>. Once downloaded and in your <code>PATH</code>, just run <code>zvm install 0.12.0</code> (or <code>zvm install master</code> to get the latest nightly).
[]
https://avatars.githubusercontent.com/u/5885545?v=4
slidey
JacobCrabill/slidey
2024-03-26T00:12:00Z
Simple, elegant slideshows in the terminal
main
0
3
0
3
https://api.github.com/repos/JacobCrabill/slidey/tags
-
[ "markdown", "presentation-tools", "terminal", "zig" ]
82
false
2024-12-01T19:43:00Z
true
true
0.12.0
github
[ { "commit": "d60f97252877e1eddf1d0d978f488c721cf3dad3.tar.gz", "name": "zigdown", "tar_url": "https://github.com/jacobcrabill/zigdown/archive/d60f97252877e1eddf1d0d978f488c721cf3dad3.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/jacobcrabill/zigdown" } ]
Slidey: Elegant Slideshows in Zig Use Markdown to create simple yet elegant slide shows Test example: <code>bash zig build -Doptimize=ReleaseSafe ./zig-out/bin/slidey -s test/deck/slides.txt test/deck</code> Demo Note that rendering images requires a terminal with support for the <a>Kitty Graphics Protocol</a>. Text-capture tools like the <code>asciinema</code> cast below are unable to capture the RGB image data of the protocol. <a></a>
[]
https://avatars.githubusercontent.com/u/1910321?v=4
gravitas
azillion/gravitas
2024-06-02T02:58:58Z
A voxel engine in Zig and WebGPU
main
0
3
1
3
https://api.github.com/repos/azillion/gravitas/tags
MIT
[ "voxel-engine", "webgpu", "zig" ]
162
false
2024-07-26T00:43:47Z
true
true
unknown
github
[ { "commit": null, "name": "zgpu", "tar_url": null, "type": "relative", "url": "libs/zgpu" }, { "commit": null, "name": "zpool", "tar_url": null, "type": "relative", "url": "libs/zpool" }, { "commit": null, "name": "zjobs", "tar_url": null, "type": "rel...
Gravitas Engine A voxel engine written in zig and WebGPU. Features <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Display a triangle Dependencies We use the following libraries: <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>Zig-Gamedev</a> Building <code>sh zig build</code> Should be as simple as that. No need to install any dependencies. References Molenaar, M. and Eisemann, E. (2023), Editing Compressed High-resolution Voxel Scenes with Attributes. Computer Graphics Forum, 42: 235-243. https://doi.org/10.1111/cgf.14757
[]
https://avatars.githubusercontent.com/u/49950206?v=4
miniz
Ryoga-exe/miniz
2024-02-14T11:30:26Z
Minimal scripting language in Zig.
main
0
3
0
3
https://api.github.com/repos/Ryoga-exe/miniz/tags
Apache-2.0
[ "interpreter", "zig" ]
87
false
2024-02-26T22:08:54Z
true
false
unknown
github
[]
miniz Minimal scripting language in Zig. 2023 年度筑波大学情報科学類で開講された <a>GB27001 ソフトウェアサイエンス特別講義 A</a> の講義内で紹介された <a>minis</a> の Zig による実装です。 実行 repl ```sh zig build run ``` file <code>text hello = 2023; world = 2024; hello + world;</code> <code>sh zig build run -- file.mnz # 4047</code> 文法 miniz は以下の文法をサポートしています。 <ul> <li>関数定義</li> <li>関数呼び出し</li> <li>if 式</li> <li>while 式</li> <li>連結</li> <li>代入式</li> <li>比較演算子</li> <li>四則演算・モジュロ演算</li> </ul>
[]
https://avatars.githubusercontent.com/u/161890530?v=4
zpe
soheil-01/zpe
2024-07-29T13:32:01Z
A Portable Executable parser in Zig
main
0
3
0
3
https://api.github.com/repos/soheil-01/zpe/tags
-
[ "parser", "portable-executable", "windows", "zig" ]
512
false
2024-11-08T15:16:23Z
true
true
unknown
github
[ { "commit": "master", "name": "zig-datetime", "tar_url": "https://github.com/frmdstryr/zig-datetime/archive/master.tar.gz", "type": "remote", "url": "https://github.com/frmdstryr/zig-datetime" }, { "commit": "9a94c4803a52e54c26b198096d63fb5bde752da2", "name": "zig-cli", "tar_url"...
ZPE - Zig Portable Executable Parser ZPE is a library and a command-line tool that allows you to parse and inspect the structure of Portable Executable files. Features ZPE can parse and display the following components of a PE file: <ul> <li>DOS Header</li> <li>Rich Header</li> <li>NT Headers</li> <li>Section Headers</li> <li>Import Directory</li> <li>Export Directory</li> <li>Base Relocation Directory</li> </ul> Usage as a Command-Line Tool <code>sh $ zpe --file-path path/to/your/file</code> You can also selectively display specific parts of the PE file: <code>sh $ zpe --file-path path/to/your/file --print-dos-header --print-nt-headers</code> The Available command-line options are: <ul> <li><code>--file-path</code>: The path to the Portable Executable file you want to analyze.</li> <li><code>--print-dos-header</code>: Print the contents of the DOS header.</li> <li><code>--print-rich-header</code>: Print the contents of the Rich header.</li> <li><code>--print-nt-headers</code>: Print the contents of the NT headers.</li> <li><code>--print-section-headers</code>: Print the contents of the section headers.</li> <li><code>--print-import-directory</code>: Print the contents of the import directory.</li> <li><code>--print-export-directory</code>: Print the contents of the export directory.</li> <li><code>--print-base-relocation-directory</code>: Print the contents of the base relocation directory.</li> </ul> Usage as a Library ```zig const std = @import("std"); const PEParser = @import("zpe").PEParser; fn main() !void { var gpa = std.heap.GeneralPurposeAllocator(.{}){}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); <code>var parser = try PEParser.init(allocator, "path/to/your/file"); defer parser.deinit(); try parser.parse(); // Access the parsed information std.debug.print("DOS Header Magic: 0x{X}\n", .{parser.dos_header.?.e_magic}); // ... </code> } ``` Contributing If you find any issues or want to contribute to the development of ZPE, feel free to open a new issue or submit a pull request on the ZPE GitHub repository.
[]
https://avatars.githubusercontent.com/u/146390816?v=4
libmaxminddb
allyourcodebase/libmaxminddb
2024-07-19T10:01:19Z
Zig build of libmaxminddb library.
main
0
3
0
3
https://api.github.com/repos/allyourcodebase/libmaxminddb/tags
MIT
[ "libmaxminddb", "maxmind", "maxmind-db", "maxminddb", "zig", "zig-", "zig-build", "zig-package", "ziglang" ]
5
false
2025-05-16T00:50:53Z
true
true
0.13.0
github
[ { "commit": "a4fa79d.tar.gz", "name": "libmaxminddb", "tar_url": "https://github.com/maxmind/libmaxminddb/archive/a4fa79d.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/maxmind/libmaxminddb" } ]
libmaxminddb <a></a> <a></a> Zig build of <a>libmaxminddb library</a>. :rocket: Usage <ul> <li>Add <code>libmaxminddb</code> dependency to <code>build.zig.zon</code>.</li> </ul> <code>sh zig fetch --save https://github.com/allyourcodebase/libmaxminddb/archive/&lt;git_tag_or_commit_hash&gt;.tar.gz</code> <ul> <li>Use <code>libmaxminddb</code> dependency in <code>build.zig</code>.</li> </ul> <code>zig const libmaxminddb_dep = b.dependency("libmaxminddb", .{ .target = target, .optimize = optimize, }); const maxminddb_mod = libmaxminddb_dep.module("maxminddb"); &lt;compile&gt;.root_module.addImport("maxminddb", maxminddb_mod);</code>
[ "https://github.com/allyourcodebase/libmaxminddb" ]
https://avatars.githubusercontent.com/u/56201308?v=4
nrz
logotip4ik/nrz
2024-06-29T18:46:28Z
Supa-Fast™ cross package manager scripts runner. Fastest `npm run dev` on wild west.
main
0
3
0
3
https://api.github.com/repos/logotip4ik/nrz/tags
-
[ "nodejs", "runner", "zig" ]
130
false
2025-03-23T13:37:07Z
true
true
0.14.0
github
[]
nrz Same as <a>nrr</a> or <a>nrn</a>, but even faster. Want to try out ? Download latest build artifact from <a>build ci</a>. To build `nrz` localy 1. Clone this repo 2. Build `nrz` with (you will need zig installed): ```sh zig build --release=fast --summary all -Doptimize=ReleaseFast ``` 3. Add `/zig-out/bin` to `PATH` Usage <code>sh nrz dev --host</code> This will run <code>dev</code> command from closest <code>package.json</code> and pass <code>--host</code> and option (it will forward everything you handle it). <code>sh nrz eslint ./src</code> This will run <code>eslint</code> from closest <code>node_modeules/.bin/</code> folder and pass <code>./src</code> as arg. Completions Nrz can also autocomplete scripts for you, to enable autocomplete, add to your shell config file: ```bash For zsh source &lt;(nrz --cmp=Zsh) Bash source &lt;(nrz --cmp=Bash) Fish source (nrz --cmp=Fish | psub) ``` <blockquote> Note: i can't verify if Bash and Fish autocompletes are working, please let me know if they aren't by creating an issue </blockquote> Benchmark package.json ```json { "scripts": { "start": "node index.js", "log": "echo $PATH", "empty": "" } } ``` ```sh $ hyperfine "./nrr empty" "./nrz empty" "npm run empty" "node --run empty" --shell=none --output=pipe Benchmark 1: ./nrr empty Time (mean ± σ): 5.2 ms ± 0.5 ms [User: 1.3 ms, System: 1.6 ms] Range (min … max): 4.5 ms … 11.3 ms 264 runs Benchmark 2: ./nrz empty Time (mean ± σ): 3.6 ms ± 0.2 ms [User: 0.7 ms, System: 1.1 ms] Range (min … max): 2.6 ms … 4.5 ms 828 runs Benchmark 4: npm run empty Time (mean ± σ): 108.3 ms ± 1.1 ms [User: 73.6 ms, System: 12.5 ms] Range (min … max): 105.3 ms … 110.2 ms 27 runs Benchmark 5: node --run empty Time (mean ± σ): 32.8 ms ± 0.4 ms [User: 22.3 ms, System: 2.7 ms] Range (min … max): 32.0 ms … 34.3 ms 87 runs Summary ./nrz empty ran 1.42 ± 0.15 times faster than ./nrr empty 8.98 ± 0.46 times faster than node --run empty 29.68 ± 1.52 times faster than npm run empty $ ./nrr --version nrr 0.9.2 $ nrz --version nrz 1.0.4 $ node --version v22.11.0 $ npm --version 10.9.0 ``` <blockquote> Benched on MacBook M3 Pro, Sequoia 15.2 </blockquote>
[]
https://avatars.githubusercontent.com/u/15897993?v=4
zmongo
sugarme/zmongo
2024-03-06T11:21:27Z
mongodb client ziglang
master
0
3
0
3
https://api.github.com/repos/sugarme/zmongo/tags
NOASSERTION
[ "mongoc", "mongodb", "mongodb-binding", "mongodb-client", "mongodb-driver", "zig", "zig-binding", "ziglang" ]
9,511
false
2025-01-09T12:49:05Z
true
true
unknown
github
[ { "commit": null, "name": "libmongoc", "tar_url": null, "type": "relative", "url": "./libmongoc" } ]
zmongo What is it <code>zmongo</code> is a wrapper to <a>official mongo-c-driver</a> - client <a>MongoDB</a> library. It is meant to be a temporary solution to use <code>mongodb</code> database for ziglang until we have a native ziglang driver for mongodb. <ul> <li>Current <code>mongo-c-driver</code> version <strong>v1.26.1</strong>.</li> <li>Current zig version <strong>0.12.0-dev.2711+f995c1b08</strong>.</li> <li>Tested only on Linux Debian 11/12. Make sure the following packages available<ul> <li>libssl-dev</li> <li>openssl</li> <li>libsasl2-dev</li> <li>zstd-dev</li> <li>libsnappy-dev</li> </ul> </li> </ul> <strong>NOTE</strong>: package <code>libresolv</code> somehow cannot pickup when doing system library linking, <a>similar issue here</a> so its static mode is packed in <code>zmongo</code> (copied from /usr/lib/x86_64-linux-gnu/libresolv.a from Debian 11 system library). <strong>This is work in progress</strong> How to use See <code>example</code> for detail how to setup. <code>example</code> can be run as following: <ul> <li> Run mongodb server in docker: <code>bash ./libmongoc/mongodb-server.sh</code>. </li> <li> Run the example in <code>example</code> folder: </li> </ul> <code>bash cd example zig build run</code>
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https://avatars.githubusercontent.com/u/20740760?v=4
zigtor
duyquang6/zigtor
2024-05-12T14:48:30Z
A torrent client written in Zig
main
0
3
0
3
https://api.github.com/repos/duyquang6/zigtor/tags
MIT
[ "torrent", "torrent-client", "zig", "ziglang" ]
79
false
2024-06-12T16:47:43Z
true
true
unknown
github
[]
zigtor A torrent client written in Zig
[]
https://avatars.githubusercontent.com/u/72211350?v=4
OBEd
Snikimonkd/OBEd
2024-03-02T19:26:07Z
null
main
0
3
0
3
https://api.github.com/repos/Snikimonkd/OBEd/tags
-
[ "april-fools", "editor", "text-editor", "zig" ]
1,561
false
2024-07-05T09:36:13Z
true
false
unknown
github
[]
OBEd Keybindings Movement: arrows (←,↑,→,↓) Save: ctrl+s Exit: ctrl+q Preview https://github.com/Snikimonkd/OBEd/assets/72211350/365e3657-f746-46cb-b523-017948344a00 How to build Install zig: <code>brew install zig</code> Clone repo: <code>https://github.com/Snikimonkd/OBEd.git</code> Build: <code>cd OBEd make build</code> Run: <code>touch kek.txt ./zig-out/bin/OBEd kek.txt</code>
[]
https://avatars.githubusercontent.com/u/2828351?v=4
zig-percent-encoding
bcrist/zig-percent-encoding
2024-06-09T23:53:14Z
Percent (URL) Encoding and Decoding for Zig
main
0
3
0
3
https://api.github.com/repos/bcrist/zig-percent-encoding/tags
MIT
[ "encoding", "percent-encoding", "urlencode", "zig", "zig-library", "zig-package", "ziglang" ]
34
false
2025-04-27T02:12:54Z
true
true
0.12.0
github
[]
Percent (URL) Encoding and Decoding for Zig This library can be used in a variety of ways: <ul> <li>Use <code>encode()</code> or <code>decode()</code> directly as an iterator. They will return slices of the output until the whole input string has been encoded or decoded.</li> <li>Use <code>encode_alloc()</code> or <code>decode_alloc()</code>. It will always return a single slice allocated from the provided allocator, even if the output is identical to the input.</li> <li>Use <code>encode_append()</code> or <code>decode_append()</code>. Instead of an allocator, you can pass a <code>*std.ArrayList(u8)</code> and the result will be appended to it. The input string must not be owned by the ArrayList.</li> <li>Use <code>encode_maybe_append()</code> or <code>decode_maybe_append()</code>. Similar to <code>*_append()</code>, except the ArrayList won't be modified if the input and output are identical. The input string must not be owned by the ArrayList. Returns either the input string, or a slice from the ArrayList. The ArrayList does not need to be empty and won't be cleared before appending.</li> <li>Use <code>std.fmt.Formatter</code> aware APIs with <code>fmtEncoded()</code>.</li> </ul> <code>Encode_Options</code> can specify which kinds of bytes are encoded independently for: * ASCII alphabetical characters (<code>[A-Za-z]</code>) * Decimal digits (<code>[0-9]</code>) * spaces * ASCII symbols * C0 control characters and bytes &gt;= 0x80 The default <code>Encode_Options</code> is conservative; it will encode <code>application/x-www-form-urlencoded</code> data according to <a>HTML's rules</a>, except that spaces will be encoded as <code>%20</code> instead of <code>+</code>. Servers generally don't care if <code>%20</code> or <code>+</code> is used, so this shouldn't be a problem, and it means it can also be used safely to escape URI data. Encoding spaces as <code>+</code> can be enabled explicitly if desired. When decoding, <code>+</code> <em>will</em> be treated as a space by default, so make sure you turn this off explicitly if you're processing data where <code>+</code> is meant to be an unencoded literal <code>+</code>. Encoding with <code>std</code> Consider using the standard library's <a><code>std.Uri.Component.percentEncode</code></a> when: * You have a writer available * You don't mind creating an <code>isValidChar</code> helper function to pass in * You don't need to encode spaces as <code>+</code> Decoding with <code>std</code> The standard library provides <a><code>std.Uri.percentDecodeInPlace</code></a>/<a><code>std.Uri.percentDecodeBackwards</code></a> however these require a preallocated mutable output buffer. Additionally, they do not support decoding <code>+</code> as a space. Performance comparison It's highly unlikely that percent encoding/decoding will be a bottleneck for most applications, but some performance comparisons with the <code>std</code> implementations are provided in the <code>benchmark.zig</code> file and can be run with <code>zig build benchmark</code>. As with all microbenchmarks, take the results with several grains of salt. Here are the results from my machine: | | Debug | Release | | -------------------------------- | --------- | --------- | | percent_encoding.encode_append | 6.2 ns/B | 1.7 ns/B | | percent_encoding.fmtEncoded | 7.8 ns/B | 1.9 ns/B | | percent_encoding.encode_writer | 8.0 ns/B | 1.8 ns/B | | std.Uri.Component.percentEncode | 12 ns/B | 2.4 ns/B | | percent_encoding.decode_in_place | 7.7 ns/B | 0.84 ns/B | | std.Uri.percentDecodeInPlace | 8.9 ns/B | 0.83 ns/B |
[]
https://avatars.githubusercontent.com/u/57362253?v=4
X11.zig
tiawl/X11.zig
2024-03-15T07:42:03Z
X11 headers packaged for @ziglang
trunk
1
3
1
3
https://api.github.com/repos/tiawl/X11.zig/tags
Unlicense
[ "binding", "spaceporn", "x11", "zig", "zig-package", "ziglang" ]
1,020
false
2025-05-10T00:02:24Z
true
true
0.14.0
github
[ { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/toolbox" } ]
X11.zig This is a fork of <a>hexops/x11-headers</a> which itself gather various <a>X11</a> headers <a>GLFW</a> needs. Why this forkception ? The intention under this fork is the same as <a>hexops</a> had when they opened their repository: gather <a>X11</a> headers and package them to compile <a>GLFW</a> with <a>Zig</a>. However this repository has subtle differences for maintainability tasks: * No shell scripting, * A cron runs every day to check <a>X11</a> repositories. Then it updates this repository if a new release is available. How to use it The current usage of this repository is centered around <a>tiawl/glfw.zig</a> compilation. But you could use it for your own projects. Headers are here and there are no planned evolution to modify them. See <a>tiawl/glfw.zig</a> to see how you can use it. Maybe for your own need, some headers are missing. If it happens, open an issue: this repository is open to potential usage evolution. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>xorg/lib/libx11</a> * <a>xorg/lib/libxcb</a> * <a>xorg/proto/xcbproto</a> * <a>xorg/lib/libxcursor</a> * <a>xorg/lib/libxext</a> * <a>xorg/lib/libxfixes</a> * <a>xorg/lib/libxi</a> * <a>xorg/lib/libxinerama</a> * <a>xkbcommon/libxkbcommon</a> * <a>xorg/proto/xorgproto</a> * <a>xorg/lib/libxrandr</a> * <a>xorg/lib/libxrender</a> * <a>xorg/lib/libxscrnsaver</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/glfw.zig</a> This repository is automatically updated when a new release is available from these repositories: * <a>xorg/lib/libx11</a> * <a>xorg/lib/libxcb</a> * <a>xorg/proto/xcbproto</a> * <a>xorg/lib/libxcursor</a> * <a>xorg/lib/libxext</a> * <a>xorg/lib/libxfixes</a> * <a>xorg/lib/libxi</a> * <a>xorg/lib/libxinerama</a> * <a>xkbcommon/libxkbcommon</a> * <a>xorg/proto/xorgproto</a> * <a>xorg/lib/libxrandr</a> * <a>xorg/lib/libxrender</a> * <a>xorg/lib/libxscrnsaver</a> * <a>tiawl/toolbox</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/91665686?v=4
Raylib-Zig-Nix
Miou-zora/Raylib-Zig-Nix
2024-04-13T16:29:31Z
Minimal project for Raylib + Zig (0.13.0) + Nix
main
0
3
0
3
https://api.github.com/repos/Miou-zora/Raylib-Zig-Nix/tags
MIT
[ "nix", "raylib", "raylib-zig", "wsl", "zig" ]
18
false
2025-04-10T16:31:20Z
true
false
unknown
github
[]
Nix Flake for Zig + Raylib This repository is a Nix flake for building Zig projects with Raylib. It is currently based on the <code>master</code> branch of Zig with the <a>Zig-overlay</a>. It use the <code>raylib</code> package from the Nixpkgs repository. This repository is meant to be used as a template for Zig projects that use Raylib. It provides a <code>flake.nix</code> file that create a development environment with Zig and Raylib. It also provides a <code>build.zig</code> file that can be used to build the project. <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> It's a direct raylib binding from C to Zig. It's not a wrapper around the C library. </blockquote> :bookmark_tabs: Requirements <ul> <li>:cherry_blossom: <a>Nix</a></li> </ul> <blockquote> <span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span> You will need to enable <code>nix-command</code> and <code>flakes</code>experimental features If you get an error about it, consider this command: <code>mkdir -p ~/.config/nix &amp;&amp; echo "experimental-features = nix-command flakes" | tee ~/.config/nix/nix.conf</code> </blockquote> :zap: Usage :wrench: Setup Clone this repository and run <code>nix develop</code> to enter the development environment <code>shell git clone https://github.com/Miou-zora/Raylib-Zig-Nix.git cd Raylib-Zig-Nix nix develop</code> <blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> Don't forget to remove the <code>.git</code> folder if you want to use this repository for a project. Rename every <code>name_of_your_project</code> in the project by the name of your project. </blockquote> :construction_worker: Building <code>shell zig build</code> :rocket: Running ```shell It will build the project and run it. (do nothing if the project is already built) zig build run or you can run the executable directly ./zig-out/bin/[name_of_your_project] ``` <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> <code>nix build</code> is not supported yet. If you try to use it, it will create a <code>result</code> symlink that contain the executable BUT musl isn't linked correctly to binary. It would be appreciated if someone could help me to fix this issue. </blockquote> :heavy_plus_sign: Using direnv You may load the devShell automatically using <a>direnv</a> shell integration. <code>echo "use flake" | tee .envrc direnv allow</code>
[]
https://avatars.githubusercontent.com/u/442455?v=4
imguinz
dinau/imguinz
2024-06-26T01:03:07Z
Examples project using Dear Imgui (CImGui), ImPlot (CImPlot) with Zig language zig-0.14 or later
main
0
3
0
3
https://api.github.com/repos/dinau/imguinz/tags
MIT
[ "cimgui", "cimplot", "font-awesome", "glfw", "imgui", "imknobs", "implot", "implot3d", "imspinner", "imtoggle", "sdl2", "sdl3", "zig", "zig-lang", "ziglang" ]
58,096
false
2025-04-06T12:20:00Z
false
false
unknown
github
[]
<ul> <li><a>ImGuinZ</a></li> <li><a>Prerequisites</a></li> <li><a>Build and run</a></li> <li><a>Examples screen shots</a><ul> <li><a>ImGui-Toggle / CImGui-Toggle</a></li> <li><a>ImGui-Knobs / CImGui-Knobs</a></li> <li><a>ImSpinner / CImSpinner</a></li> <li><a>Image load</a></li> <li><a>Showing CJK multi byte fonts and input UTF-8 text</a></li> <li><a>Icon font viewer</a></li> <li><a>Image load / save</a></li> <li><a>glfw_opengl3_implot</a></li> </ul> </li> <li><a>ImPlot Demo written in Zig lang.</a><ul> <li><a>Build and run</a></li> <li><a>ImPlot demo source in Zig lang.</a></li> <li><a>Plots Tab</a></li> <li><a>LinePlots (Dynamic)</a></li> <li><a>BarGroups</a></li> <li><a>BarStacks</a></li> <li><a>PieCharts</a></li> <li><a>Heatmaps</a></li> <li><a>Histogram2D</a></li> <li><a>Images</a></li> <li><a>Axes Tab</a></li> <li><a>LogScale</a></li> <li><a>Subplots Tab</a></li> <li><a>Tables (Dynamic)</a></li> <li><a>Tools Tab</a></li> <li><a>DragRects</a></li> </ul> </li> <li><a>Show / Hide console window</a></li> <li><a>SDL libraries</a></li> <li><a>My tools version</a><ul> <li><a>Similar project ImGui / CImGui</a></li> <li><a>SDL game tutorial Platfromer</a></li> </ul> </li> </ul> ImGuinZ This project aims to simply and easily build <a>Dear ImGui</a> <a>(CImGui)</a> / <a>ImPlot</a> <a>(CImPlot)</a> examples in Zig language with less external dependencies. <ul> <li>ImGui / CImGui version <strong>1.91.8dock</strong> (2025/02)</li> <li>OS: Windows and Linux</li> <li>Frontends and Backends </li> </ul> | | GLFW | SDL2 | SDL3 | | --- | :----: | :---- | :----: | | OpenGL3backend | v | v | v | <ul> <li>Features </li> <li>Included <a>Font Awesome</a> Icon fonts. </li> <li>Included GLFW 3.4.0 static library (for Windows)</li> <li>Included SDL2/SDL3 libraries (for Windows)</li> <li>Included STB libraries (only stb_image) for Load / Save images</li> <li>Available <a>ImPlot</a> <a>(CImPlot)</a> with <code>ImDrawIdx="unsigned int"</code></li> <li>Enabled Input method (IME) flag with <code>IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS</code></li> </ul> Prerequisites <ul> <li>Zig version confirmed (2025/03) </li> <li>Windows: <a>zig-windows-x86_64-0.14.0.zip</a></li> <li> Linux: <a>zig-linux-x86_64-0.14.0.tar.xz</a> </li> <li> WindowsOS </li> <li>Windows10 or later</li> <li>MSys2/MinGW basic commands (make, rm, cp, strip ...)</li> <li>Linux OS (Ubuntu / Debian families)</li> </ul> <code>sh $ sudo apt install xorg-dev libopengl-dev libgl1-mesa-dev</code> and for glfw3 and sdl2, <code>sh $ sudo apt install libglfw3 libglfw3-dev $ sudo apt install libsdl2-dev</code> Build and run <ol> <li>Download this project.</li> </ol> <code>sh git clone --recurse-submodules https://github.com/dinau/imguinz</code> 1. Go to one of the examples folder, <code>sh cd imguinz/examples/glfw_opengl3</code> <ol> <li>Build and Run </li> </ol> <code>sh make run # or zig build --release=fast run</code> Examples screen shots <a>ImGui-Toggle</a> / <a>CImGui-Toggle</a> <a>glfw_opengl3_imgui_toggle.zig</a> <a>ImGui-Knobs</a> / <a>CImGui-Knobs</a> <a>glfw_opengl3_imknobs.zig</a> <a>ImSpinner</a> / <a>CImSpinner</a> <a>glfw_opengl3_imspinner.zig</a> Image load Image load and magnifying glass <a>glfw_opengl3.zig</a> <a>sdl2_opengl3.zig</a> <a>sdl3_opengl3.zig</a> Showing CJK multi byte fonts and input UTF-8 text <a>glfw_opengl3_jp.zig</a> Icon font viewer <a>iconFontViewer.zig</a> and magnifying glass Image load / save Image load / save and magnifying glass. Image file captured would be saved in .the folder <code>./zig-out/bin</code>. Image can be saved as <code>JPEG / PNG / BMP / TGA</code> file. <a>glfw_opengl3_image_load.zig</a> glfw_opengl3_implot <a>glfw_opengl3_implot.zig</a> ImPlot Demo written in Zig lang. Now work in progress. Build and run <code>sh pwd examples/imPlotDemo make run # or zig build --release=fast run</code> ImPlot demo source in Zig lang. <a>demoAll.zig</a> Plots Tab LinePlots (Dynamic) BarGroups BarStacks PieCharts Heatmaps Histogram2D Images Axes Tab LogScale Subplots Tab Tables (Dynamic) Tools Tab DragRects Show / Hide console window Open <code>build.zig</code> in each example folder and Hide console window: Default, Show console window: Comment out this line as follows, <code>zig ... snip ... //exe.subsystem = .Windows; // Hide console window ... snip ...</code> and rebuild example. SDL libraries <ul> <li> SDL3 https://github.com/libsdl-org/SDL/releases </li> <li> SDL3 Build-SDL3 https://github.com/mmozeiko/build-sdl3/releases https://github.com/mmozeiko/build-sdl3 </li> <li>SDL3 Build-SDL3-Win32 https://github.com/JBetz/build-sdl3-win32/releases https://github.com/JBetz/build-sdl3-win32</li> </ul> My tools version <ul> <li>Windows11 (main)</li> <li>Make: GNU Make 4.4.1</li> <li>SDL2 ver.2.32.0</li> <li>SDL3 3.2.6</li> <li>Git version 2.46.0.windows.1</li> <li>Debian (sub)</li> <li>Make: GNU Make 4.3</li> <li>SDL2 ver.2.30.0</li> <li>Git version 2.43.0</li> </ul> Similar project ImGui / CImGui | Language [^order] | | Project | | -------------------: | :---: | :----------------------------------------------------------------: | | <strong>Lua</strong> | Script | <a>LuaJITImGui</a> | | <strong>NeLua</strong> | Compiler | <a>NeLuaImGui</a> | | <strong>Nim</strong> | Compiler | <a>ImGuin</a>, <a>Nimgl_test</a>, <a>Nim_implot</a> | | <strong>Python</strong> | Script | <a>DearPyGui for 32bit WindowsOS Binary</a> | | <strong>Ruby</strong> | Script | <a>igRuby_Examples</a> | | <strong>Zig</strong>, C lang. | Compiler | <a>Dear_Bindings_Build</a> | | <strong>Zig</strong> | Compiler | <a>ImGuinZ</a> | SDL game tutorial Platfromer | Language [^order] | | SDL | Project | | -------------------: | :---: | :---: | :----------------------------------------------------------------: | | <strong>LuaJIT</strong> | Script | SDL2 | <a>LuaJIT-Platformer</a> | <strong>Nelua</strong> | Compiler | SDL2 | <a>NeLua-Platformer</a> | <strong>Nim</strong> | Compiler | SDL3 / SDL2 | <a>Nim-Platformer-sdl2</a>/ <a>Nim-Platformer-sdl3</a> | | <strong>Ruby</strong> | Script | SDL3 | <a>Ruby-Platformer</a> | | <strong>Zig</strong> | Compiler | SDL2 | <a>Zig-Platformer</a> | [^order]: Alphabectial order
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https://avatars.githubusercontent.com/u/554766?v=4
handmade-zig
zoeesilcock/handmade-zig
2024-05-23T05:23:29Z
Learning Zig by following along with the Handmade Hero series of videos by Casey Muratori.
master
0
2
1
2
https://api.github.com/repos/zoeesilcock/handmade-zig/tags
-
[ "game-development", "handmade-hero", "zig" ]
1,410
false
2025-05-22T04:05:09Z
true
true
0.14.0
github
[ { "commit": "e8739b32a33ce48a3286aba31918b26a9dfc6ef0.tar.gz", "name": "zigwin32", "tar_url": "https://github.com/marlersoft/zigwin32/archive/e8739b32a33ce48a3286aba31918b26a9dfc6ef0.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/marlersoft/zigwin32" }, { "commit": "f75e8d1...
Handmade Zig Learning Zig by following along with the <a>Handmade Hero</a> series of videos by Casey Muratori. Assets Graphical assets are not included as they are not created by me. They need to be added to the <code>data/</code> directory manually. We currently expect the assets found in this location of the pre-order data: <code>handmade_hero_legacy_art.zip/v0_hhas</code>. Packing the assets The asset files need to be packed using the asset packer before running the game. The current version of the asset builder doesn't produce files compatible with the game anymore since we made the reader compatible with asset files created by Casey, use the original files from <code>handmade_hero_legacy_art.zip/v0_hhas</code>. <code>zig build build-assets</code> Debugging The included debugger config under <code>.vscode/launch.json</code> is compatible with the <a>nvim-dap plugin</a> in Neovim and the <a>C/C++ extension</a> in VS Code. Using Visual Studio with C/C++ tooling appears to give the most reliable results. Another alternative that works almost as well as Visual Studio is <a>Rad Debugger</a>. When running outside of an IDE, <code>OutputDebugString</code> messages can be viewed using <a>DebugView</a>. Build options <ul> <li>Timing: use the <code>-Dtiming</code> flag when building to enable printing timing (ms/frame, fps and cycles/frame) to the debug output.</li> </ul> Analyzing generated assembly The build is setup to emit the generated assembly code which can be used to analyze the code for bottlenecks using <code>llvm-mca</code> which is bundled with LLVM version 18+. <code>asm volatile("# LLVM-MCA-BEGIN ProcessPixel"); // Code to analyze. // ... asm volatile("# LLVM-MCA-END ProcessPixel");</code> Analyze the emitted assembly code: <code>llvm-mca .\zig-out\bin\handmade-dll.asm -bottleneck-analysis -o .\zig-out\bin\handmade-dll-mca.txt</code> Reference Intel <ul> <li>https://www.intel.com/content/www/us/en/docs/intrinsics-guide</li> <li>https://www.intel.com/content/www/us/en/developer/articles/technical/intel-sdm.html</li> </ul> AMD <ul> <li>https://learn.microsoft.com/en-us/cpp/intrinsics/x64-amd64-intrinsics-list?view=msvc-170</li> <li>https://www.amd.com/content/dam/amd/en/documents/processor-tech-docs/programmer-references/24592.pdf</li> </ul>
[]
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ZigMatrixUtils
vbrusca/ZigMatrixUtils
2024-03-14T12:32:39Z
A matrix utility library written in Zig. Provides functions and tools for manipulating matrices and solving linear algebra problems. A great source for leaning about the Zig programming language.
main
0
2
0
2
https://api.github.com/repos/vbrusca/ZigMatrixUtils/tags
GPL-3.0
[ "matrices", "matrix", "zig" ]
65,913
false
2024-09-20T15:45:41Z
true
false
unknown
github
[]
Zig Matrix Utils An open source matrix utility library written in Zig. The full Zig project is included in this repo. Zig Build Version This project was built against Zig version "zig-windows-x86_64-0.14.0-dev.1588+2111f4c38". Developers Victor Brusca Carlo Bruscani Documentation I'll provide a viewable but not 100% usable link to the Zig Matrix Utils documentation here. Links don't work but you can browse the functions and their signature. For proper use clone or download the repo and view the documentation site locally. <a>Zig Generated API Docs</a> Source Material This project was built using the following books as a basis. 1. Elementary Linear Algebra by Larson, Edwards 2. Mathematics for 3D Game Programming and Computer Graphics 3rd Edition by Eric Lengyel Project Goals Having worked on this project solo for a while I've almost reached my initial goal of porting the main body of material over to the Zig programming language. After the completion of chapter 6's material I'm going to switch gears for a little while and work on another coding project. This library will receive long-term updates in the interim period. <ol> <li>LT: Continuous development to complete the material regarding linear algebra and matrix manipulations.</li> <li>LT: Normalize the use of const across all slice based function arguments, refine function arguments.</li> <li>LT: To keep the project up to date with new versions of Zig as the language matures.</li> <li>LT: To complete and refine the code documentation.</li> <li>ST: Version 0.64 - 0.65: Complete base material for chapter 6 including the remaining sections 6.4 and 6.5.</li> <li>ST: Add execution time tracking to the remaining theorem, problem, and unit tests.</li> <li>ST: To complete all missing function documentation, unit tests, and extended tests.</li> <li>LT: Revisit the project and apply needed material for chapter 7.</li> </ol> Running Unit Tests You can run the full set of unit tests from inside the project with the following command. zig test ./src/main.zig There are over 350 test run to verify functionality. Feel free to think of them as demonstrations of the associated functions. You can also capture the test output with the following command on DOS terminals. You'll have to search around and find an equivalent command if you are on MacOS, Linux, or Unix for your respective shell. zig test ./src/main.zig &gt; all_test_output.txt 2&gt;&amp;1 Currently the library sets each module to use fast floating point math. This has already shown a positive impact in the performance of different functions in the function execution time list. If there is some instability in floating point math just comment out this line in the header of main.zig and XmtxUtils.zig. comptime { @setFloatMode(std.builtin.FloatMode.optimized); //Optimized); } Project Build Commands How to build an exe (NOT USED). There is no real main code for this library currently. zig build-exe -femit-docs ./src/main.zig -O ReleaseSmall -fstrip -fsingle-threaded -femit-bin="zig-out/bin/main.exe" How to build a static library. zig build-lib -femit-docs ./src/XmtxUtils.zig -O ReleaseSmall -fstrip -fsingle-threaded -femit-bin="zig-out/lib/XmtxUtils.lib" How to build an object. zig build-obj -femit-docs ./src/XmtxUtils.zig -O ReleaseSmall -fstrip -fsingle-threaded -femit-bin="zig-out/lib/XmtxUtils.obj" How to build a dynamic library. zig build-lib -femit-docs ./src/XmtxUtils.zig -lc -dynamic -isystem -fstrip -fsingle-threaded -femit-bin="zig-out/lib/XmtxUtils.dll" Guides You can look into specific use cases for the library in the "Guides" section. **Please note that the guides may be slightly out of sync with regard to the latest version of the library as it develops. Those gaps will be closed periodically over time and as a better way of tracking the guides associated with code changes evolves. The guides associate library functions with vector and matrix actions etc. You can use them as a loose example of how to use the library. For more complex and comprehensive use cases check the unit tests for theorems, examples, and problems from the basis text books. <a>Guides</a> Rough Example of Usage test "XMTX: MF3D - Lengyel: Theorem 3.21 test" { prntNl(); //Let F be an n X n matrix and let the entries of n X n matrix G be defined as //Gij = Cji(F) * (1 / detF) //where Cji(F) is the cofactor of (F^Tij) then G = F^-1 //Gij = Cij(F^T) * (1 / detF) //Cij(H) = (-1)^(i + j)detH std.debug.print("Test 1:\n", .{}); const alloc: std.mem.Allocator = std.testing.allocator; var F: [4]f32 = .{ 5, 6, 8, 9 }; var invF: [4]f32 = .{ 0, 0, 0, 0 }; var cols: usize = 2; std.debug.print("F Matrix:\n", .{}); clnXmtx(&amp;F); prntXmtx(&amp;F, cols); const detF = try detXmtx(&amp;F, cols, &amp;alloc, 0); std.debug.print("detF = {}\n", .{detF}); F = .{ 5, 6, 8, 9 }; var idtF: [4]f32 = .{ 1, 0, 0, 1 }; var sclr: f32 = 0.0; var b: bool = rdcXmtxInl(&amp;F, cols, false, true, &amp;idtF, 2, false, &amp;sclr); try std.testing.expectEqual(true, b); std.debug.print("Calculated inverse F (should be identity matrix):\n", .{}); clnXmtx(&amp;F); prntXmtx(&amp;F, cols); try std.testing.expectEqual(true, isIdtXmtx(&amp;F, cols)); std.debug.print("Calculated inverse F (should be inverse matrix):\n", .{}); clnXmtx(&amp;idtF); prntXmtx(&amp;idtF, cols); F = .{ 5, 6, 8, 9 }; b = getInvFromDet2(&amp;F, detF, &amp;invF); try std.testing.expectEqual(true, b); std.debug.print("Generated inverse from detF (should be inverse matrix):\n", .{}); clnXmtx(&amp;invF); prntXmtx(&amp;invF, cols); try std.testing.expectEqual(true, equXmtx(&amp;idtF, &amp;invF)); std.debug.print("Test 2:\n", .{}); var F2: [9]f32 = .{ 2, 3, 8, 6, 0, -3, -1, 3, 2 }; var invF2: [9]f32 = .{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }; cols = 3; std.debug.print("F2 Matrix:\n", .{}); clnXmtx(&amp;F2); prntXmtx(&amp;F2, cols); const detF2 = try detXmtx(&amp;F2, cols, &amp;alloc, 0); std.debug.print("detF2 = {}\n", .{detF2}); F2 = .{ 2, 3, 8, 6, 0, -3, -1, 3, 2 }; var idtF2: [9]f32 = .{ 1, 0, 0, 0, 1, 0, 0, 0, 1 }; sclr = 0.0; b = rdcXmtxInl(&amp;F2, cols, false, true, &amp;idtF2, 3, false, &amp;sclr); try std.testing.expectEqual(true, b); std.debug.print("Calculated inverse F2 (should be identity matrix):\n", .{}); clnXmtx(&amp;F2); prntXmtx(&amp;F2, cols); try std.testing.expectEqual(true, isIdtXmtx(&amp;F2, cols)); std.debug.print("Calculated inverse F2 (should be inverse matrix):\n", .{}); clnXmtx(&amp;idtF2); prntXmtx(&amp;idtF2, cols); F2 = .{ 2, 3, 8, 6, 0, -3, -1, 3, 2 }; b = getInvFromDet3(&amp;F2, detF2, &amp;invF2); try std.testing.expectEqual(true, b); std.debug.print("Generated inverse from detF2 (should be inverse matrix):\n", .{}); clnXmtx(&amp;invF2); prntXmtx(&amp;invF2, cols); try std.testing.expectEqual(true, equXmtx(&amp;idtF2, &amp;invF2)); } Execution Times Execution times are calculated after the last unit test that uses them. You can find the execution time summary in the test output by searching for the term "Function Execution Times List". An example of the execution time summary list is shown below. Function Execution Times List: absF32: Count: 1.0e+00 Avg: 0.000ms 200.000ns absF32Ref: Count: 1.0e+00 Avg: 0.000ms 100.000ns absF32Ret: Count: 1.0e+00 Avg: 0.000ms 100.000ns absXmtx: Count: 2.0e+00 Avg: 0.000ms 300.000ns addSclMulXmtxRows: Count: 1.0e+00 Avg: 0.001ms 500.000ns addSclMulXmtxRowsInl: Count: 1.0e+00 Avg: 0.000ms 200.000ns addSclXmtxRows: Count: 1.0e+00 Avg: 0.000ms 300.000ns addSclXmtxRowsInl: Count: 1.0e+00 Avg: 0.005ms 4900.000ns addXvec: Count: 1.0e+00 Avg: 0.000ms 200.000ns adjXmtx3: Count: 1.0e+00 Avg: 0.012ms 12200.000ns adjXmtx4: Count: 1.0e+00 Avg: 0.013ms 12600.000ns aglBtwnXvec: Count: 1.0e+00 Avg: 0.009ms 9400.000ns altXmtxRows: Count: 1.0e+00 Avg: 0.001ms 500.000ns ... You can see the function name, the usage count, and the average execution time in ms and ns. To effectively turn off this memory allocation set <b>MAX_EXEC_TIMES</b> equal to 1. It is only used by the unit test code, no library functions have execution time monitoring.
[]
https://avatars.githubusercontent.com/u/170900029?v=4
zenith
zenith-editor/zenith
2024-04-11T16:22:57Z
[mirror] A very minimal text editor in Zig
master
0
2
1
2
https://api.github.com/repos/zenith-editor/zenith/tags
BSD-3-Clause
[ "text-editor", "zig" ]
1,034
false
2025-01-24T02:23:23Z
true
false
unknown
github
[]
zenith <ul> <li> <strong>What it is:</strong> a console-based text editor </li> <li> ... that is easy to learn with familiar keyboard shortcuts </li> <li>... that is lightweight and requires no external dependencies</li> <li>... that has most of the features in a regular text editor: syntax highlighting, word wrapping, pattern matching,...</li> <li> ... that is written in Zig </li> <li> <strong>What it is not:</strong> an IDE </li> </ul> Requirements <ul> <li>An xterm-compatible terminal emulator</li> </ul> Build *Building from source* **Supported Zig version:** 0.12.0. For debug builds, use the command: ``` make ``` For release: ``` make release ``` To install into a directory (i.e. `/opt`): ``` make install PREFIX="/opt" ``` You can also obtain a release tarball. Usage Zenith is a modal editor. It supports the following modes: <ul> <li>Text mode (default)</li> <li>Block mode (or text marking mode)</li> <li>Command mode</li> </ul> You can switch from any other mode back to text mode by pressing escape. Navigation is done with the arrow keys, page up/down, home/end keys. Editing works as you would expect from a modern non-terminal based word processor. For more help, press <code>^h</code> (ctrl-h) to show keyboard shortcuts. Press <code>^h</code> multiple times to scroll through the help pages. To enable syntax highlighting, copy the config directory to the appropriate location. See <a>documentation</a> for details. See also: <ul> <li><a>Config</a></li> <li><a>Patterns</a></li> </ul> License Copyright (c) 2024 T.M. BSD License. See LICENSE file for more information.
[]
https://avatars.githubusercontent.com/u/31665788?v=4
rat
david-haerer/rat
2024-03-11T15:15:02Z
keyboard. driven. mouse.
main
1
2
0
2
https://api.github.com/repos/david-haerer/rat/tags
MIT
[ "keyboard", "linux", "mouse", "ui", "x11", "zig" ]
31
false
2025-01-07T22:55:13Z
true
true
unknown
github
[]
Rat 🐀 <em>keyboard. driven. mouse.</em> Installation <blockquote> <span class="bg-green-100 text-green-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-green-900 dark:text-green-300">IMPORTANT</span> Rat only works on Linux with X11 and only with a single display. </blockquote> Download the pre-built binary from the <a>GitHub Releases page</a> and add it to your <code>$PATH</code>. <blockquote> [!TIP] For easy access define a keyboard shortcut to launch Rat. </blockquote> Keybindings Rat grabs the keyboard during execution, such that only the following keys are active. Modes The following keys change the mode Rat is working in. Rat starts in normal mode. Key | Mode ----|--------- <code>q</code> | Exit Rat. <code>s</code> | Scroll mode. <code>ESCAPE</code> | Return to normal mode. Directions The following keys set the direction. The action taken depends on the current mode. <ul> <li>In normal mode, the pointer is moved.</li> <li>In scroll mode, the page is scrolled.</li> </ul> Key | Direction ----|--------- <code>h</code> / <code>LEFT</code> | Left <code>y</code> | Left + 30° Up <code>u</code> | Up + 30° Left <code>k</code> / <code>UP</code> | Up <code>i</code> | Up + 30° Right <code>o</code> | Right + 30° Up <code>l</code> / <code>RIGHT</code> | Right <code>.</code> | Right + 30° Down <code>,</code> | Down + 30° Right <code>DOWN</code> / <code>j</code> | Down <code>m</code> | Down + 30° Left <code>n</code> | Left + 30° Down Buttons The following keys act as the three mouse buttons. Key | Button ----|--------- <code>SPACE</code> | Left <code>x</code> | Middle <code>r</code> | Right Alternatives <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Since Rat is still in early development, here's a list of more mature alternatives. If you know of a program that would fit this list, feel free to reach out ❤️ </blockquote> Name | Platform | Description ----|----|------- <a>warpd</a> | <code>X11</code> <code>Wayland</code> <code>macOS</code> | A modal keyboard driven interface for mouse manipulation. <a>keynav</a> | <code>X11</code> | Control the mouse with the keyboard. <a>keynavish</a> | <code>Windows</code> | Control the mouse with the keyboard, on Windows. <a>TPMouse</a> | <code>Windows</code> | A virtual trackball for Windows, via vim-like homerow controls. <a>AhkCoordGrid</a> | <code>Windows</code> | AutoHotkey code for Windows overlay grid allowing you to emulate mouse click at different points on the screen using keyboard shortcuts. <a>Mouseable</a> | <code>Windows</code> | Control the mouse via the keyboard. <a>win-vind</a> | <code>Windows</code> | You can operate Windows with key bindings like Vim. <a>Scoot</a> | <code>macOS</code> | Your friendly cursor teleportation and actuation tool. <a>Shortcat</a> | <code>macOS</code> | Manipulate macOS masterfully, minus the mouse. <a>vimac</a> | <code>macOS</code> | Stop using your clunky trackpad/mouse now. <a>Homerow</a> | <code>macOS</code> | Keyboard shortcuts for every button in macOS. <a>Superkey</a> | <code>macOS</code> | Simple and powerful keyboard enhancement on macOS. Troubleshooting Dependencies Make sure the <em>X11 Testing -- Record extension library</em> is installed. <code>sh sudo apt install libxtst6</code> Logs The log outputs of Rat can be found in <code>$HOME/.local/share/rat.log</code>. Contributing Thank you for considering to contribute ❤️! Feedback If you run into problems or have feedback, feel free to open a <a>GitHub issue</a>. Development If you want to work on the code yourself, see <a>DEVELOPMENT.md</a> for further documentation. <blockquote> [!TIP] For ideas on what to work on, have a look at the <a>GitHub issues</a>. </blockquote>
[]
https://avatars.githubusercontent.com/u/33818?v=4
chainguard-zig-cloud-run
wintermi/chainguard-zig-cloud-run
2024-07-22T06:16:02Z
An example micro service written in Zig using the Zap Web Framework. Container images are built using the Chainguard Images ready for deployment to Google Cloud Run.
main
0
2
0
2
https://api.github.com/repos/wintermi/chainguard-zig-cloud-run/tags
Apache-2.0
[ "chainguard-images", "cloudbuild", "cloudrun-service", "google-cloud", "google-cloud-platform", "zig", "ziglang" ]
14
false
2024-10-03T13:02:20Z
false
false
unknown
github
[]
Example Zig Cloud Run Micro Service using the Chainguard Images <a></a> <a></a> Description An example micro service written in Zig using the Zap Web Framework. Container images are built using the Chainguard Images ready for deployment to Google Cloud Run. In summary, the following components are used by this project: <ul> <li><a>Zig Programming Language</a></li> <li><a>⚡Zap⚡ Web Framework</a></li> <li><a>Chainguard Images</a></li> <li><a>Google Cloud Build</a></li> <li><a>Google Cloud Run</a></li> </ul> License <strong>chainguard-zig-cloud-run</strong> is released under the <a>Apache License 2.0</a> unless explicitly mentioned in the file header.
[]
https://avatars.githubusercontent.com/u/25912761?v=4
ccdb
r4gus/ccdb
2024-04-29T21:12:39Z
CBOR Credential Database Format
master
1
2
0
2
https://api.github.com/repos/r4gus/ccdb/tags
-
[ "credential-manager", "credential-store", "passkey", "password", "password-database", "zig", "zig-package" ]
1,296
false
2025-03-30T21:49:19Z
true
true
0.12.0
github
[ { "commit": "refs", "name": "zbor", "tar_url": "https://github.com/r4gus/zbor/archive/refs.tar.gz", "type": "remote", "url": "https://github.com/r4gus/zbor" }, { "commit": "refs", "name": "uuid", "tar_url": "https://github.com/r4gus/uuid-zig/archive/refs.tar.gz", "type": "rem...
CBOR Credential Database Format This document describes a format to store secrets at rest based on the CBOR data format. It is designed as an alternative to other file formats like KDBX used with KeePass and KeePassXC. Source Code Installation Versions: | Zig version | ccdb version | |:-----------:|:------------:| | 0.13.0 | 0.1.0, 0.2.0 | | 0.14.0 | 0.3.0 | Module The <code>ccdb</code> module can be added to your projects by adding <code>ccdb</code> to your list of dependencies in <code>build.zig.zon</code>. <code>zig .dependencies = .{ //... .ccdb = .{ .url = "https://github.com/r4gus/ccdb/archive/refs/tags/0.1.0.tar.gz", // Adjust the hash if you use another version! .hash = "12202413b8cfe91ea51f3680b8eaa5645870a6e3fabc5cb9076c80f8182ea1d4028f", }, },</code> Alternatively you can use the following command, which will automatically add <code>ccdb</code> as an dependency to your <code>build.zig.zon</code> file: ```bash Replace with the version you want to use zig fetch --save https://github.com/r4gus/ccdb/archive/refs/tags/.tar.gz ``` You can then import the module within your <code>build.zig</code>. ```zig const ccdb_dep = b.dependency("ccdb", .{ .target = target, .optimize = optimize, }); // Create a exe or library and then... exe.root_module.addImport("ccdb", ccdb_dep.module("ccdb")); ``` Command Line Tool You can manage a CCDB database from the command line using <code>ccdbcmd</code>. Run <code>build zig -Doptimize=ReleaseSmall</code> to build the executable. Documentation You can build the documentation by running <code>bikeshed</code> within the <code>/docs</code> folder.
[ "https://github.com/Zig-Sec/PassKeeZ" ]
https://avatars.githubusercontent.com/u/164784529?v=4
zig-tools
bstrdlord/zig-tools
2024-03-29T21:59:08Z
⚡ Zig tools for vscode
main
0
2
0
2
https://api.github.com/repos/bstrdlord/zig-tools/tags
-
[ "formatter", "linter", "snippets", "vscode", "vscode-extension", "zig", "zig-tools", "zig-vscode", "ziglang" ]
7,199
false
2025-04-06T19:43:23Z
false
false
unknown
github
[]
Zig tools <a></a> ⚡ Features Data type hints on hover Bitwise operation hints on hover Convert a number from hexadecimal to decimal
[]
https://avatars.githubusercontent.com/u/163546630?v=4
zinc-examples
zon-dev/zinc-examples
2024-04-13T10:51:53Z
Examples of Zinc framework.
main
0
2
0
2
https://api.github.com/repos/zon-dev/zinc-examples/tags
-
[ "backend", "framework", "web", "web-framework", "zig", "ziglang", "zinc" ]
59
false
2025-04-26T15:57:01Z
true
true
unknown
github
[ { "commit": null, "name": "zinc", "tar_url": null, "type": "relative", "url": "../zinc" } ]
Zinc Examples This repository contains a number of ready-to-run examples demonstrating various use cases of Zinc. <code>git clone https://github.com/zon-dev/zinc-examples.git cd zinc-examples zig fetch --save https://github.com/zon-dev/zinc/archive/refs/heads/main.zip zig build</code> All samples in the <code>examples</code> folder. Run one of the sample use command <code>zig build run-{sample_name}</code>. E.g. <code>zig build run-basic</code>
[]
https://avatars.githubusercontent.com/u/104397667?v=4
Ziglings-on-Colab
RGambarini/Ziglings-on-Colab
2024-03-07T13:50:02Z
Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software. Ziglings are tiny broken programs written in zig that can be used to learn the language. This serves as an extension of the repo https://codeberg.org/ziglings/exercises to provide a Google Colab notebook for the exercises
main
0
2
1
2
https://api.github.com/repos/RGambarini/Ziglings-on-Colab/tags
MIT
[ "zig", "ziglang", "ziglearn" ]
105
false
2025-05-16T06:11:42Z
false
false
unknown
github
[]
Ziglings-on-Colab Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software. Ziglings are tiny broken programs written in zig that can be used to learn the language. This serves as an extension of the original repo https://codeberg.org/ziglings/exercises to provide a <a>Google Colab notebook</a> for the exercises. Link to the notebook: https://colab.research.google.com/drive/1W34UVnRQDH_2KpYVIfUvjKwPBuupp8tO?usp=sharing Note: Copy the notebook by going 'File' &gt; 'Save a copy in Drive' in the toolbar of the notebook. This repo is intended to be self serving by providing the python code to generate the neccesary notebook. If not updated to the latest version, modify the python script with the appropriate link for the x86_64 architecture. The script clones the <a>Ziglings repo</a> now hosted in codeberg that can be used, preferentially, in Google Colab. The notebook is organized so that it first installs zig into the runtime and adds the path of the installation. There is no need to keep the installation saved in your drive as zig in its nature is intended to be quick to download and install. Every code cell thereafter is automatically organized in the manner in which it is intended in the original repo. The files are written using magic commands and it is followed by an execution cell. Other useful links: Zig website: https://ziglang.org Current documentation for zig: https://ziglang.org/learn/ Cookbook: https://zigcc.github.io/zig-cookbook/
[]
https://avatars.githubusercontent.com/u/5464072?v=4
zig-intrusive-parser
nektro/zig-intrusive-parser
2024-06-04T19:37:19Z
Core plumbing to make text or binary document parsers with Data Oriented Design
master
0
2
1
2
https://api.github.com/repos/nektro/zig-intrusive-parser/tags
MPL-2.0
[ "zig", "zig-package" ]
18
false
2025-05-21T20:33:50Z
true
false
unknown
github
[]
zig-intrusive-parser <a></a> <a></a> <a></a> <a></a> Core plumbing to make text or binary document parsers with Data Oriented Design Used by <ul> <li>https://github.com/nektro/zig-json</li> <li>https://github.com/nektro/zig-webidl</li> </ul>
[]
https://avatars.githubusercontent.com/u/98186360?v=4
zxd
caio-bernardo/zxd
2024-07-11T20:54:41Z
xxd clone built with Zig
master
0
2
0
2
https://api.github.com/repos/caio-bernardo/zxd/tags
MIT
[ "xxd", "zig" ]
36
false
2024-12-24T02:07:38Z
true
true
unknown
github
[]
ZEX DUMP A <code>xxd</code> clone build with Zig Programming Language Features <ul> <li>Display a file as hex, with offset and ascii format</li> <li>Customize bytes groupings, endianess, by offset and more..</li> <li>Revert the workflow! Take a hexdump and convert it back to binary format</li> </ul> How to use Clone this repo. Open the projects folder, and compile it <code>sh zig build</code> and access the binary inside <em>zig-out</em> or, e.g. <code>zig build run -- binfile</code> Roadmap <br/><input type='checkbox' class='w-4 h-4 text-green-500 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' checked disabled></input> Basic <code>xxd</code> features, (autoskip, toggle offset, group size, endianess...) <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> More complex things (outfile, output to C style, ...) <strong>COMING SOON</strong> Acknowledgments This project was inspired by: <ul> <li>Low Level Learning</li> <li>Coding Challenges</li> <li><code>xxd</code> tool</li> </ul> License This project is under the <a>MIT License</a>.
[]
https://avatars.githubusercontent.com/u/14790226?v=4
shellcodez
chivay/shellcodez
2024-03-02T01:29:32Z
Zig-based shellcode builder
master
0
2
0
2
https://api.github.com/repos/chivay/shellcodez/tags
-
[ "shellcode", "zig" ]
9
false
2025-01-05T04:56:07Z
true
false
unknown
github
[]
shellcodez making headerless PIEs :cake: for fun and no profit. Supported shellcodez: * <a>execve</a> - spawn /bin/sh * <a>revshell</a> - connect to target and spawn /bin/sh Output file sizes: ``` 124 execve-aarch64.bin 90 execve-x86_64.bin 256 revshell-aarch64.bin 189 revshell-x86_64.bin ``` Another ~40B can be shaved off by disabling .bss zeroing. Although far from shortest possible shellcodes, they unlock the ability to use Zig standard library.
[]
https://avatars.githubusercontent.com/u/87977742?v=4
greetd_ipc
Ziqi-Yang/greetd_ipc
2024-03-24T04:20:05Z
[mirror] Zig library for interacting with [greetd](https://sr.ht/~kennylevinsen/greetd/) ipc.
main
0
2
1
2
https://api.github.com/repos/Ziqi-Yang/greetd_ipc/tags
MIT
[ "greetd", "ipc", "zig" ]
17
false
2024-09-14T16:14:58Z
true
true
0.11.0
github
[]
Greetd_IPC Installation Supported Zig Version: <code>0.13</code>. <code>bash zig fetch 'https://codeberg.org/meow_king/greetd_ipc/archive/v0.1.1.tar.gz' --save</code> Then you can add this dependency into <code>build.zig</code> file: <code>zig const dep = b.dependency("greetd_ipc", .{ .target = target, .optimize = optimize }); const module = dep.module("greetd_ipc"); exe.root_module.addImport("greetd_ipc", module);</code> For other version of Zig, you can include <code>greetd-ipc.zig</code> file into your source directory. Usage ``` zig const std = @import("std"); pub fn main() !void { var gpa_impl = std.heap.GeneralPurposeAllocator(.{}){}; defer if (gpa_impl.deinit() == .leak) @panic("MEMORY LEAK"); const gpa = gpa_impl.allocator(); <code>const gipc: GreetdIPC = try GreetdIPC.new(null, gpa); defer gipc.deinit(); const request: Request = .{ .create_session = .{ .username = "user"}}; try gipc.sendMsg(request); const response = try gipc.readMsg(); std.debug.print("{s}\n", .{std.json.fmt(response, .{})}); </code> } ``` Run Example Build <code>fakegreet</code> from <a>greetd</a> repo. <code>bash zig build -Dexample=examples/demo.zig run-example fakegreet ./zig-out/bin/demo</code> Or you can run the following command if you have <a>just</a> installed. <code>bash just run</code> Note <code>fakegreet</code> is a testing tool inside greetd's repo. see <a>source</a>.
[]
https://avatars.githubusercontent.com/u/89152669?v=4
Dnipro-mirror-
NippleOfAnApe/Dnipro-mirror-
2024-07-03T19:08:33Z
Zig as the Foundation for a Portable and Modular Game Engine.
main
0
2
0
2
https://api.github.com/repos/NippleOfAnApe/Dnipro-mirror-/tags
EUPL-1.2
[ "game-development", "game-engine", "zig" ]
4,758
false
2024-09-06T18:15:39Z
true
true
unknown
github
[ { "commit": null, "name": "mach", "tar_url": null, "type": "remote", "url": "https://pkg.machengine.org/mach/316f2354d155d7fb706e6cfa1d09b7db8896b92f.tar.gz" } ]
Dnipro Zig as the Foundation for a Portable and Modular Game Engine. <a>Draft</a> Final thesis with code implementation. Zig compiler version is <code>0.13.0-dev.351+64ef45eb0</code> Example <a>mermaid diagram</a> ```mermaid classDiagram Class01 &lt;|-- AveryLongClass : Cool &lt;&gt; Class01 Class09 --&gt; C2 : Where am I? Class09 --* C3 Class09 --|&gt; Class07 Class07 : equals() Class07 : Object[] elementData Class01 : size() Class01 : int chimp Class01 : int gorilla class Class10 { &lt;&gt; int id size() } ``` Example architecture file from <a>rust-analyzer</a> Example Design file from <a>TigerBeetle</a> <b>⚠ My lovely country has been invaded by russia and is currently at war ⚠</b> Due to the matter, all activity on my repositories might be delayed Please consider helping Ukraine! The most effective thing you can do is donate to one of the local non-government charities that supply our defenders with critical equipment — power stations, medical supplies, armored vests, light vehicles, reconnaissance drones, weapon attachments, etc. It's best to avoid donating to global funds, such as Red Cross or UN Crisis Relief, because they have a very limited presence in Ukraine and typically can't provide the most necessary support. Here's a list of trusted charities from r/Ukraine https://www.reddit.com/r/ukraine/wiki/charities. You can also donate to Serhii Sternenko's https://send.monobank.ua/jar/dzBdJ3737 fund, who buys fpv drones and distributes them throughout different units.
[]
https://avatars.githubusercontent.com/u/89275?v=4
clipboard
dgv/clipboard
2024-06-16T22:46:36Z
multiplatform clipboard for zig
main
0
2
0
2
https://api.github.com/repos/dgv/clipboard/tags
MIT
[ "clipboard", "linux", "macos", "multiplatform", "windows", "zig", "zig-package", "ziglang" ]
2,366
false
2025-05-21T04:52:40Z
true
true
0.13.0
github
[]
clipboard <a></a> <a></a> <a></a> <a></a> <a></a> <a></a> Provide copying and pasting text (UTF-8) to the clipboard for Zig. platform support <ul> <li>MacOS</li> <li>Linux, Unix (requires 'xclip' or 'xsel' command to be installed)</li> <li>Windows</li> </ul> usage install <code>zig fetch --save https://github.com/dgv/clipboard/archive/refs/heads/main.zip</code> import (build.zig) <code>zig ... exe.root_module.addImport("clipboard", b.dependency("clipboard", .{}).module("clipboard")); b.installArtifact(exe);</code> sample ```zig const clipboard = @import("clipboard"); const std = @import("std"); pub fn main() !void { try clipboard.write("Zig ⚡"); std.debug.print("{s}\n", .{clipboard.read() catch ""}); } ```
[]
https://avatars.githubusercontent.com/u/33042132?v=4
portzcan
henriquencmt/portzcan
2024-04-09T07:38:11Z
Command-line tool and Zig library for port scanning.
main
0
2
0
2
https://api.github.com/repos/henriquencmt/portzcan/tags
AGPL-3.0
[ "library", "networking", "package", "port-scanner", "portzcan", "sockets", "zig", "ziglang" ]
59
false
2024-06-27T00:41:15Z
true
true
unknown
github
[]
portzcan :zap: Command-line tool and Zig library for port scanning. Installation As a command-line tool Get the source code cloning the repo or downloading it from the <a>Releases page</a>. Then build it with <code>zig build</code>. As a library Fetch the package. <code>zig fetch --save git+https://github.com/henriquencmt/portzcan</code> Update your <em>build.zig</em>. ```zig const portzcan = b.dependency("portzcan", .{}); const portzcan_lib = b.addModule("lib", .{ .root_source_file = portzcan.path("lib/portzcan.zig") }); const exe = b.addExecutable(...); exe.root_module.addImport("portzcan", portzcan_lib); ``` Usage As a command-line tool <code>portzcan [-s] TARGET [PORTS]</code> Example <code>portzcan your-target.com 80,443,22</code> As a library Example ```zig const std = @import("std"); const portzcan = @import("portzcan"); pub fn main() !void { var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator); defer arena.deinit(); <code>const allocator = arena.allocator(); const addr_list = try std.net.getAddressList(allocator, "your-target.com", 0); var addr = addr_list.addrs[0]; const ports = [_]u16{ 80, 8080, 22, 443 }; const scanner = portzcan.TcpConnectScanner.init(allocator, &amp;addr, null); try scanner.scan(&amp;ports); </code> } ``` Go to the <a>library API reference</a> for further documentation. Contributing Contributions of any kind are welcome.
[]
https://avatars.githubusercontent.com/u/50797868?v=4
bfjit-x86_64
maolonglong/bfjit-x86_64
2024-02-11T07:29:57Z
A Just-In-Time Compiler for Brainfuck.
main
0
2
0
2
https://api.github.com/repos/maolonglong/bfjit-x86_64/tags
MIT
[ "assembly", "brainfuck", "jit", "x86-64", "zig" ]
5
false
2024-10-03T13:03:23Z
true
false
unknown
github
[]
bfjit-x86_64 A Just-In-Time Compiler for Brainfuck.
[]
https://avatars.githubusercontent.com/u/57362253?v=4
vulkan.zig
tiawl/vulkan.zig
2024-02-28T15:40:13Z
vulkan headers packaged for @ziglang
trunk
0
2
2
2
https://api.github.com/repos/tiawl/vulkan.zig/tags
Unlicense
[ "binding", "spaceporn", "vulkan", "vulkan-api", "zig", "zig-package", "ziglang" ]
6,957
false
2025-05-10T10:21:19Z
true
true
0.14.0
github
[ { "commit": "master", "name": "toolbox", "tar_url": "https://github.com/tiawl/toolbox/archive/master.tar.gz", "type": "remote", "url": "https://github.com/tiawl/toolbox" } ]
vulkan.zig This is a fork of <a>hexops/vulkan-headers</a> which is itself a fork of <a>KhronosGroup/Vulkan-Headers</a>. Why this forkception ? The intention under this fork is the same as <a>hexops</a> had when they forked <a>KhronosGroup/Vulkan-Headers</a>: package the headers for <a>Zig</a>. So: * Unnecessary files have been deleted, * The build system has been replaced with <code>build.zig</code>. However this repository has subtle differences for maintainability tasks: * No shell scripting, * A cron runs every day to check <a>KhronosGroup/Vulkan-Headers</a>. Then it updates this repository if a new release is available. How to use it The current usage of this repository is centered around <a>tiawl/glfw.zig</a> compilation. But you could use it for your own projects. Headers are here and there are no planned evolution to modify them. See <a>tiawl/glfw.zig</a> to see how you can use it. Dependencies The <a>Zig</a> part of this package is relying on the latest <a>Zig</a> release (0.14.0) and will only be updated for the next one (so for the 0.14.1). Here the repositories' version used by this fork: * <a>KhronosGroup/Vulkan-Headers</a> CICD reminder These repositories are automatically updated when a new release is available: * <a>tiawl/glfw.zig</a> This repository is automatically updated when a new release is available from these repositories: * <a>KhronosGroup/Vulkan-Headers</a> * <a>tiawl/toolbox</a> <code>zig build</code> options These additional options have been implemented for maintainability tasks: <code>-Dfetch Update .references folder and build.zig.zon then stop execution -Dupdate Update binding</code> License This repository is not subject to a unique License: The parts of this repository originated from this repository are dedicated to the public domain. See the LICENSE file for more details. <strong>For other parts, it is subject to the License restrictions their respective owners choosed. By design, the public domain code is incompatible with the License notion. In this case, the License prevails. So if you have any doubt about a file property, open an issue.</strong>
[]
https://avatars.githubusercontent.com/u/18282288?v=4
bazel-execlog-duckdb-extension
Strum355/bazel-execlog-duckdb-extension
2024-08-06T22:03:27Z
null
master
0
2
0
2
https://api.github.com/repos/Strum355/bazel-execlog-duckdb-extension/tags
-
[ "bazel", "duckdb", "duckdb-extension", "nix", "nix-flake", "protobuf", "zig" ]
60
false
2024-09-19T08:23:28Z
true
true
unknown
github
[ { "commit": "a2762e39138ca23b8e380edb535f85578f159d1c.tar.gz", "name": "protobuf", "tar_url": "https://github.com/Arwalk/zig-protobuf/archive/a2762e39138ca23b8e380edb535f85578f159d1c.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/Arwalk/zig-protobuf" } ]
404
[]
https://avatars.githubusercontent.com/u/12463905?v=4
zig-8086-simulator
mtimbs/zig-8086-simulator
2024-07-07T12:07:44Z
A basic x86 disassembler + 8086 simulator written in Zig
main
0
2
0
2
https://api.github.com/repos/mtimbs/zig-8086-simulator/tags
MIT
[ "8086-emulator", "x86-assembly", "zig" ]
2,947
false
2025-04-19T11:04:47Z
true
true
0.13.0
github
[ { "commit": "master", "name": "raylib-zig", "tar_url": "https://github.com/Not-Nik/raylib-zig/archive/master.tar.gz", "type": "remote", "url": "https://github.com/Not-Nik/raylib-zig" } ]
Learning Zig + CPUs more good A simple x86 dissasembler + 8086 simulator in Zig Goal: <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Learn more about Zig so I can compare it to Odin <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Learn more about Assembly and how CPUs work in general in the process Tools <ul> <li>Zig 0.13 (https://ziglang.org/download/)</li> <li>NASM (converting .asm to binary)(https://www.nasm.us/pub/nasm/releasebuilds/2.16.03/macosx/)</li> </ul> Resources <ul> <li>8086 user manual - https://edge.edx.org/c4x/BITSPilani/EEE231/asset/8086_family_Users_Manual_1_.pdf (page 164 is instruction table)</li> </ul> Aknowledgements I am building this as I am following along with the course by C. Muratori at https://www.computerenhance.com TODO <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Opcode patterns in 8086 arithmetic (https://www.computerenhance.com/p/opcode-patterns-in-8086-arithmetic) - Check the byte/word stuff with immediate to register/memory on MOV. ADD/SUB behave different -[x] add -[x] subtract -[ ] compare -[ ] jump not zero
[]
https://avatars.githubusercontent.com/u/8588690?v=4
REPLace
themanyone/REPLace
2024-03-05T07:08:25Z
A REPL for all langauges with *your* editor and this simple bash script.
main
0
2
0
2
https://api.github.com/repos/themanyone/REPLace/tags
GPL-2.0
[ "c", "c17", "cobol", "cpp", "cpp17", "csharp", "fortran", "go", "hare", "java", "node", "perl", "php", "python", "repl", "rust", "zig" ]
77
false
2025-03-30T00:43:37Z
false
false
unknown
github
[]
REPL Ace A REPL for all languages and compilers. One command is all you need. <code>repl.sh [source] or repl.sh [compiler] -run [source] [optional args] </code> Dependencies Install <code>fswatch</code>, available from distro package manager. Get optional compiler, preprocessor for your favorite language. <code>TinyCC | https://repo.or.cz/tinycc.git/ Crap | https://themanyone.github.io/crap/ Go | https://go.dev/ Zig | https://ziglang.org/ Hare | https://sr.ht/~sircmpwn/hare/sources </code> Installation Copy scripts to somewhere in $PATH. install -D r* /usr/local/bin Make Sources Executable <code>chmod +x hello.c </code> Put this header at the top of the source code. //usr/local/bin/tcc $0 -run -- foo bar baz; exit $? This tricks the shell into running the compiler. The -- foo bar baz arguments are optional, for testing. Your script can access them in the argv[] argument list. Here's one for go compiler. //path/to/go run "$0" -- foo bar &amp;&amp; exit $? Another example for zig. //path/to/repl.sh zig run hello.zig fizz buzz &amp;&amp; exit $? It's basically a bash script, so you can run other commands. Usage Now you can run scripted source code from the terminal. <code>* Try it. `./hello.c` * Launch repl.sh command or alias. `repl.sh ./hello.c` * Edit the [source] with your favorite editor. `nano hello.c` * Script will re-run whenever it is saved in the editor. </code> You could also run python scripts whenever they are updated. <code>repl.sh hello.py</code> Use it for any kind of script, configuration, or AI agent. Advanced Usage Sometimes it's a challenge making sources into executable scripts. We can also compile and run them from the command line, using the editor's F5 <code>run</code> command, or by using an alias. Make aliases for your favorite REPLs. alias repl_c='repl.sh tcc -run hello.c hello world' alias repl_go='repl.sh go run hello.go foo bar baz' alias repl_zig='repl.sh zig run hello.zig fizz buzz' Put aliases in <code>~/.bashrc</code> for later use. Extra arguments Supply extra arguments to access them in source code. <code>repl.sh tcc -run hello.c hello world</code> <code>printf("%s %s", argv[1], argv[2]); //outputs "hello world"</code> Print arguments in golang. <code>repl.sh go run hello.go foo bar baz</code> <code>```go package main; import ("fmt"; "os") func main() { fmt.Printf("Args 1: %s\n", os.Args[1]) // prints foo } ``` </code> Runner Use <code>runner</code> if your compiler has no <code>-run</code> option. Code <code>runner</code> can be used in script headers or commands. The <code>-o</code> is optional if <code>repl.sh</code> can find the executable. In script headers. //path/to/runner my_compiler "$0" -- my args &amp;&amp; exit 0 //path/to/runner go build "$0" -- foo bar &amp;&amp; exit 0 From command line repl.sh zig run hello.zig fizz buzz repl.sh runner gcc $CFLAGS $LIBS -o test test.c -- my args repl.sh runner hare build hello.ha -- my args Sharing <code>This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. </code> Updates <code>Get updates from https://github.com/themanyone/REPLace.git </code> Other REPLs <code>Itcc: repl for c-like languages https://github.com/themanyone/itcc various languages in the browser http://repl.it csharp: included with monodevelop http://www.csharphelp.com/ psysh: comes with php for php code http://php.net evcxr: another Rust REPL https://github.com/evcxr/evcxr ipython: interactive python https://github.com/ipython/ipython rep.lua: a lua REPL https://github.com/hoelzro/lua-repl re.pl: perl command line https://github.com/daurnimator/rep d8-314: from V8, JavaScript https://developers.google.com/v8/ csi: from chicken, a scheme REPL http://call-cc.org/ RStudio: interactive R coding https://rstudio.com/ Ruby IRB: REPL tool for Ruby https://ruby-doc.org/stdlib-2.7.2/libdoc/irb/rdoc/IRB.html numerous bash-like shells and interpreters </code> Author's links <code>- GitHub https://github.com/themanyone - YouTube https://www.youtube.com/themanyone - Mastodon https://mastodon.social/@themanyone - Linkedin https://www.linkedin.com/in/henry-kroll-iii-93860426/ - [TheNerdShow.com](http://thenerdshow.com/) </code>
[]
https://avatars.githubusercontent.com/u/60118973?v=4
zldr
kothavade/zldr
2024-05-26T05:02:10Z
A fast tldr client written in Zig.
main
0
2
0
2
https://api.github.com/repos/kothavade/zldr/tags
MIT
[ "tldr", "zig" ]
75
false
2024-11-28T12:49:21Z
true
true
0.13.0-dev.351+64ef45eb0
github
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zldr A fast <a>tldr</a> client written in <a>Zig</a>. tldr? tldr-pages are a collection of short and simple help pages for command line tools, like <code>man</code> but simpler. For example, here is the tldr page for <code>tar</code>: Click to expand ### tar &gt; Archiving utility. &gt; Often combined with a compression method, such as `gzip` or `bzip2`. &gt; More information: . - [c]reate an archive and write it to a [f]ile: `tar cf {{path/to/target.tar}} {{path/to/file1 path/to/file2 ...}}` - [c]reate a g[z]ipped archive and write it to a [f]ile: `tar czf {{path/to/target.tar.gz}} {{path/to/file1 path/to/file2 ...}}` - [c]reate a g[z]ipped archive from a directory using relative paths: `tar czf {{path/to/target.tar.gz}} --directory={{path/to/directory}} .` - E[x]tract a (compressed) archive [f]ile into the current directory [v]erbosely: `tar xvf {{path/to/source.tar[.gz|.bz2|.xz]}}` - E[x]tract a (compressed) archive [f]ile into the target directory: `tar xf {{path/to/source.tar[.gz|.bz2|.xz]}} --directory={{path/to/directory}}` - [c]reate a compressed archive and write it to a [f]ile, using the file extension to [a]utomatically determine the compression program: `tar caf {{path/to/target.tar.xz}} {{path/to/file1 path/to/file2 ...}}` - Lis[t] the contents of a tar [f]ile [v]erbosely: `tar tvf {{path/to/source.tar}}` - E[x]tract files matching a pattern from an archive [f]ile: `tar xf {{path/to/source.tar}} --wildcards "{{*.html}}"` Fast? Here are benchmarks of <code>zldr</code> against <a>tealdeer (Rust)</a>, <a>tlrc (Rust)</a>, and <a>tldr-c-client (C)</a> using <a>hyperfine</a> on my machine. Each of the other clients was downloaded from nixpkgs, and <code>zldr</code> was built with <code>--release=fast</code>. ``` ~/code/zldr main λ hyperfine -N --warmup 10 \ ".../tealdeer-1.6.1/tldr ip" -n "tealdeer (rust, unoffical)" \ ".../tlrc-1.9.2/tldr ip" -n "tlrc (rust, offical)" \ ".../tldr-1.6.1/tldr ip" -n "tldr-c (c, offical)" \ "./zig-out/bin/zldr ip" -n "zldr (zig, unoffical)" Benchmark 1: tealdeer (rust, unoffical) Time (mean ± σ): 802.5 µs ± 63.7 µs [User: 297.4 µs, System: 436.2 µs] Range (min … max): 663.7 µs … 1075.9 µs 4190 runs Benchmark 2: tlrc (rust, offical) Time (mean ± σ): 912.5 µs ± 66.6 µs [User: 279.0 µs, System: 562.4 µs] Range (min … max): 758.4 µs … 1188.3 µs 3039 runs Benchmark 3: tldr-c (c, offical) Time (mean ± σ): 2.4 ms ± 0.1 ms [User: 0.8 ms, System: 1.5 ms] Range (min … max): 2.2 ms … 2.7 ms 1211 runs Benchmark 4: zldr (zig, unoffical) Time (mean ± σ): 431.6 µs ± 39.7 µs [User: 255.4 µs, System: 121.0 µs] Range (min … max): 364.0 µs … 603.0 µs 7221 runs Summary zldr (zig, unoffical) ran 1.86 ± 0.23 times faster than tealdeer (rust, unoffical) 2.11 ± 0.25 times faster than tlrc (rust, offical) 5.54 ± 0.55 times faster than tldr-c (c, offical) ``` Usage ``` zldr v0.0.1 Ved Kothavade <a>&#118;&#101;&#100;&#64;&#107;&#111;&#116;&#104;&#97;&#118;&#97;&#100;&#101;&#46;&#99;&#111;&#109;</a> __ __ <strong><em>_/ /</em></strong>/ /<strong><em>_ /</em> / / __ / </strong><em>/ / /</em>/ /<em>/ / / /___/_</em>,<em>/</em>/ A fast tdlr client written in Zig. USAGE: zldr [OPTIONS] OPTIONS: <code>-h, --help Print help -v, --version Get zldr version -p, --platform &lt;platform&gt; Search using a specific platform -u, --update Update the tldr pages cache -l, --list List all pages for the current platform -c, --clear-cache Clear the cache --list-platforms List all available platforms --cache-dir &lt;dir&gt; Specify the cache directory to use (default: ${system cache directory}/zldr) &lt;page&gt; The command to show the tldr page for </code> ``` Building Currently requires the latest Zig Nightly (<code>0.13.0-dev.351+64ef45eb0</code>). ```sh A Nix flake is provided to ease both building and development: nix build nix develop # or use direnv Debug build zig build Release build zig build --release=fast # or --release=safe, --release=small depending on your preferences Run (after building) ./zig-out/bin/zldr ``` Tasks In no particular order: <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> GitHub Actions for releases. <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Support language selection and detection <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>tldr-pages client specification</a> conformance <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Shell autocompletions <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> <a>charmbracelet/vhs</a> GIF for README <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> Add tests <br/><input type='checkbox' class='w-4 h-4 text-blue-600 bg-gray-100 border-gray-300 rounded focus:ring-blue-500 dark:focus:ring-blue-600 dark:ring-offset-gray-800 focus:ring-2 dark:bg-gray-700 dark:border-gray-600' disabled></input> use <code>std.Progress</code> Credits <ul> <li><a>src/tmpfile.zig</a> is a modified version of <a>liyu1981/tmpfile.zig</a>.</li> <li><a>zig-clap</a> is used for CLI argument parsing.</li> <li><a>ziglibs/known-folders</a> is used to find the cache directory.</li> </ul>
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https://avatars.githubusercontent.com/u/3868549?v=4
goku
sea-grass/goku
2024-08-06T20:30:30Z
A Static Site Generator written in Zig.
main
0
2
1
2
https://api.github.com/repos/sea-grass/goku/tags
MIT
[ "markdown", "static-site-generator", "yaml", "zig", "zig-package" ]
923
false
2025-04-20T20:39:51Z
true
true
unknown
github
[ { "commit": "master", "name": "httpz", "tar_url": "https://github.com/sea-grass/http.zig/archive/master.tar.gz", "type": "remote", "url": "https://github.com/sea-grass/http.zig" }, { "commit": null, "name": "custom_test_runner", "tar_url": null, "type": "relative", "url":...
Goku Goku is a Static Site Generator written in Zig. Introduction A static site generator (SSG) is typically run on some input source to produce a folder of html files, suitable for hosting on any HTTP server. Goku aims to be a SSG that can operate on a variety of input sources to generate static sites of up to hundreds of thousands of pages. Notice <blockquote> <span class="bg-blue-100 text-blue-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-blue-900 dark:text-blue-300">NOTE</span> Goku is in its early stages. The roadmap for features is prioritized on an as-needed basis. If you want to use Goku but it's lacking a key feature you need, feel free to check out the <a>contributing</a> section of the readme. </blockquote> Requirements <ul> <li>Officially supported Zig: <code>0.14.0</code> (you can get it from the <a>Zig Releases page</a>)</li> </ul> Installation Use Zig to build the application binary. With a shell open in this project's directory: <code>zig build -Doptimize=ReleaseSafe</code> The goku binary will be available at <code>zig-out/bin/goku</code>. Usage See <a>the docs</a> on how to scaffold your first Goku site. Once you've set up your site, you can use goku to build it: <code>goku site -o build</code> In the above example, Goku will scan <code>site/pages</code> recursively for all <code>.md</code> files, parse their yaml frontmatter for a <code>slug</code>, and then place the built sites into the <code>build</code> folder according to each page's <code>slug</code>. It will provide a build summary with the time elapsed and the source and destination directories. Once you've built the site, you can try previewing it on your local machine using your preferred file server. For example, if you have <code>python3</code> on your system, you can try: <code>sh -c 'cd build; python3 -m http.server'</code> Further Work In its current form, Goku is very basic. There is no support for theming, asset management, etc. If there's a feature you'd like to see, please open a GitHub issue. Contributing Contributions are welcome, but I do request that if there's no open GitHub issue regarding your ideal change that you open one first! It's likely that I'm already working on the feature, so following this process helps to ensure that we're not spending double the time. Bug reports If you find a bug in the software, please report it using the GitHub issue tracker for this project's repository.
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https://avatars.githubusercontent.com/u/5254142?v=4
flycheck-ziglint
flycheck/flycheck-ziglint
2024-02-29T09:33:02Z
Flycheck for ziglint
main
0
2
1
2
https://api.github.com/repos/flycheck/flycheck-ziglint/tags
GPL-3.0
[ "elisp", "zig", "ziglint" ]
34
false
2025-04-22T23:17:42Z
false
false
unknown
github
[]
<a></a> <a></a> flycheck-ziglint <blockquote> Flycheck for ziglint </blockquote> <a></a> 🔨 Usage To enable this package, simply add loading to your config like the code below. <code>el (with-eval-after-load 'flycheck (flycheck-ziglint-setup))</code> 🛠️ Contribute <a></a> <a></a> <a></a> <a></a> If you would like to contribute to this project, you may either clone and make pull requests to this repository. Or you can clone the project and establish your own branch of this tool. Any methods are welcome! 🔬 Development To run the test locally, you will need the following tools: <ul> <li><a>Eask</a></li> <li><a>Make</a> (optional)</li> </ul> Install all dependencies and development dependencies: <code>sh eask install-deps --dev</code> To test the package's installation: <code>sh eask package eask install</code> To test compilation: <code>sh eask compile</code> <strong>🪧 The following steps are optional, but we recommend you follow these lint results!</strong> The built-in <code>checkdoc</code> linter: <code>sh eask lint checkdoc</code> The standard <code>package</code> linter: <code>sh eask lint package</code> <em>📝 P.S. For more information, find the Eask manual at https://emacs-eask.github.io/.</em> ⚜️ License This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <a>https://www.gnu.org/licenses/</a>. See <a><code>LICENSE</code></a> for details.
[]
https://avatars.githubusercontent.com/u/91969467?v=4
zonzai
unicorn-city/zonzai
2024-02-09T19:51:42Z
null
main
0
2
0
2
https://api.github.com/repos/unicorn-city/zonzai/tags
-
[ "bonsai", "cellular-automata", "game-of-life", "wasm", "zig" ]
668
false
2024-08-19T09:00:44Z
true
true
0.11.0
github
[]
ぞんざい [d͡zõ̞nd͡za̠i] <strong><em>Adjective</em></strong> <ol> <li>markedly rough or careless in manner</li> </ol> <strong><em>Noun (1)</em></strong> <ol> <li>person whose words and actions are violent</li> <li>state of being rude</li> </ol> <strong><em>Noun (2)</em></strong> <ol> <li>bonsai tree generator</li> <li>cellular automata life simulation</li> </ol>
[]
https://avatars.githubusercontent.com/u/434125?v=4
zig-hailo
ssttevee/zig-hailo
2024-07-08T04:22:33Z
zig reimplementation of some functions provided by https://github.com/hailo-ai/hailort
trunk
0
2
0
2
https://api.github.com/repos/ssttevee/zig-hailo/tags
MIT
[ "ai", "artificial-intelligence", "hailo", "hailo-8", "hailo-ai", "hailo8", "machine-learning", "ml", "neural-network", "zig", "ziglang" ]
52
false
2024-10-22T14:39:05Z
true
true
unknown
github
[]
zig-hailo A reimplementation of <a>hailort</a> in Zig. The goal was to learn about the low level interface of the hailo devices and not feature parity with the official library, so reimplemented surface area may be small. Only PCIE devices on linux are currently supported. hailostatus This is a simple program that prints the status of your installed hailo devices. It is driver version independent unlike the official hailortcli tool. Tested on hailort driver versions: <a><code>4.17.1</code></a> <a><code>4.18.0</code></a> Usage You can run the program with the zig build system: <code>sh zig build run-status</code> Or, you can build the program and run it: <code>sh zig build -Doptimize=ReleaseSafe ./zig-out/bin/hailostatus</code> The output looks like this: <code>Device: /dev/hailo0 (0000:59:00.00) Driver Version: 4.17.1 Max Page Size: 4096 Board Type: hailo8 Allocation Mode: userspace DMA Type: pcie DMA Engines Count: 1 Is Firmware Loaded: false Control Protocol Version: 2 Firmware Version: 4.17.1 (release, app, extended context switch buffer) Logger Version: 0 Board Name: Hailo-8 Device Architecture: HAILO8 Serial Number: 0000000000000000 Part Number: 000000000000 Product Name: HAILO-8 AI ACC M.2 B+M KEY MODULE EXT TEMP Core Clock Rate: 400000000Hz Supported Features: ethernet false mipi false pcie true current_monitoring true mdio false Boot Source: pcie LCS: 3 SOC ID: 0000000000000000000000000000000000000000000000000000000000000000 Ethernet MAC Address: 00:00:00:00:00:00 ULT ID: 000000000000000000000000 PM Values: 000000000000000000000000000000000000000000000000 Partial Clusters Layout Bitmap: unknown Measured Power: overcurrent_protection: 0.58912134W Temperature: S0 41.05951C S1 41.110096C Avg 41.0848C</code> You can also get json output with the <code>-json</code> flag: ```sh zig build run-status -- -json OR ./zig-out/bin/hailostatus -json ``` <code>json [ { "device": "/dev/hailo0", "bdf": "0000:59:00.00", "driver_version": "4.17.1", "device_properties": { "desc_max_page_size": 4096, "board_type": "hailo8", "allocation_mode": "userspace", "dma_type": "pcie", "dma_engines_count": 1, "is_fw_loaded": true }, "device_identity": { "protocol_version": 2, "firmware_version": { "version": "4.17.1", "mode": "release", "firmware_type": "app", "extended_context_switch_buffer": true }, "logger_version": 0, "board_name": "Hailo-8", "device_architecture": "HAILO8", "serial_number": "0000000000000000", "part_number": "000000000000", "product_name": "HAILO-8 AI ACC M.2 B+M KEY MODULE EXT TEMP" }, "device_information": { "neural_network_core_clock_rate": 400000000, "supported_features": { "ethernet": false, "mipi": false, "pcie": true, "current_monitoring": true, "mdio": false }, "boot_source": "pcie", "lcs": 3, "soc_id": "0000000000000000000000000000000000000000000000000000000000000000", "eth_mac_address": "00:00:00:00:00:00", "fuse_info": "000000000000000000000000", "pd_info": "000000000000000000000000000000000000000000000000", "partial_clusters_layout_bitmap": "unknown" }, "power_measurements": [ { "value": 0.5891213417053223, "dvm": "overcurrent_protection", "type": "power" } ], "chip_temperature": { "s0": 41.21126937866211, "s1": 41.26185607910156, "sample_count": 10459 } } ]</code> Importing into your own zig project Run this command from your project folder <code>sh zig fetch --save https://github.com/ssttevee/zig-hailo/archive/refs/heads/trunk.tar.gz</code> Then add this snippet to your build.zig file ```zig const adb = b.dependency("hailo", .{ .optimize = optimize, .target = target, }); exe.root_module.addImport("hailo", adb.module("hailo")); ```
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https://avatars.githubusercontent.com/u/171613424?v=4
zssh
say-fish/zssh
2024-07-14T17:21:17Z
Freestanding implementation of the ssh protocol.
master
0
2
0
2
https://api.github.com/repos/say-fish/zssh/tags
GPL-3.0
[ "ssh", "zig" ]
3,932
false
2025-05-20T09:52:42Z
true
true
0.14.0
github
[]
zssh Freestanding implementation of the ssh protocol. Not including implementations for cryptographic algorithms such as <code>ed25519</code>, or <code>sntrup761x25519-sha512</code>, etc... This allows for reuse of other established implementations, or use of non-spec defined algorithms. See: [using openssl] (TODO:) for more info. Parsing of ssh primitives (i.e. keys, certkeys, sshsigs, agent messages) is done entirely in place. The implementation is done in such way to allow for easy hacking of the protocol. Using: <blockquote> <span class="bg-yellow-100 text-yellow-800 text-xs font-medium me-2 px-2.5 py-0.5 rounded dark:bg-yellow-900 dark:text-yellow-300">WARNING</span> Not ready for any type of use! Wait for 0.0.1 release. </blockquote> TODO: Module: TODO: As a lib: TODO: Examples: See <a>examples</a> for a comprehensive list of examples. Running examples should be as easy as <code>zig build run -- &lt;args&gt;</code>, otherwise, see example specific README. Contributing: Yes. No fuzz, just do it! Docs: TODO: TODO: See <a>TODO</a>. Happy hacking!!!
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https://avatars.githubusercontent.com/u/3502597?v=4
zig-rust-interop
mkpoli/zig-rust-interop
2024-03-30T02:27:55Z
An example of Zig-Rust and Rust-Zig interop through C ABI
master
0
2
0
2
https://api.github.com/repos/mkpoli/zig-rust-interop/tags
-
[ "abi", "interop", "rust", "zig" ]
7
false
2025-05-03T17:49:57Z
false
false
unknown
github
[]
Rust–Zig / Zig–Rust DLL Interop Example This repository contains examples of calling DLLs written in Rust and Zig from each other using C ABI. <ul> <li><a>rust-zig</a>: Zig application calling Rust DLL</li> <li><a>zig-rust</a>: Rust application calling Zig DLL</li> </ul> Article English <ul> <li><a>⚡Zig💞Rust🦀 DLL InterOP</a></li> </ul> Japanese <ul> <li><a>Zigで書いたDLLをRustで読み込む</a></li> <li><a>Rustで書いたDLLをZigで読み込む</a></li> </ul>
[]
https://avatars.githubusercontent.com/u/2242?v=4
zig-doh
softprops/zig-doh
2024-06-22T17:33:09Z
DNS over HTTPS client
main
0
2
0
2
https://api.github.com/repos/softprops/zig-doh/tags
MIT
[ "dns", "doh", "zig", "zig-library", "zig-package", "zigdex-lib" ]
14
false
2025-02-17T09:47:42Z
true
true
unknown
github
[]
zig DoH A DNS over HTTPs client interface <a></a> <a></a> examples See examples directory 📼 installing Create a new exec project with <code>zig init</code>. Copy an example from the examples directory into your into <code>src/main.zig</code> Create a <code>build.zig.zon</code> file to declare a dependency <blockquote> .zon short for "zig object notation" files are essentially zig structs. <code>build.zig.zon</code> is zigs native package manager convention for where to declare dependencies </blockquote> Starting in zig 0.12.0, you can use and should prefer <code>sh zig fetch --save https://github.com/softprops/zig-doh/archive/refs/tags/v0.1.0.tar.gz</code> otherwise, to manually add it, do so as follows <code>diff .{ .name = "my-app", .version = "0.1.0", .dependencies = .{ + // 👇 declare dep properties + .doh = .{ + // 👇 uri to download + .url = "https://github.com/softprops/zig-doh/archive/refs/tags/v0.1.0.tar.gz", + // 👇 hash verification + .hash = "...", + }, }, }</code> <blockquote> the hash below may vary. you can also depend any tag with <code>https://github.com/softprops/zig-doh/archive/refs/tags/v{version}.tar.gz</code> or current main with <code>https://github.com/softprops/zig-doh/archive/refs/heads/main/main.tar.gz</code>. to resolve a hash omit it and let zig tell you the expected value. </blockquote> Add the following in your <code>build.zig</code> file ```diff const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); <code>const optimize = b.standardOptimizeOption(.{}); // 👇 de-reference dep from build.zig.zon </code> <ul> <li>const doh = b.dependency("doh", .{</li> <li>.target = target,</li> <li>.optimize = optimize,</li> <li>}).module("doh"); var exe = b.addExecutable(.{ .name = "your-exe", .root_source_file = .{ .path = "src/main.zig" }, .target = target, .optimize = optimize, }); // 👇 add the module to executable</li> <li> exe.root_mode.addImport("doh", doh); b.installArtifact(exe); } ``` </li> </ul> 🥹 for budding ziglings Does this look interesting but you're new to zig and feel left out? No problem, zig is young so most us of our new are as well. Here are some resources to help get you up to speed on zig <ul> <li><a>the official zig website</a></li> <li><a>zig's one-page language documentation</a></li> <li><a>ziglearn</a></li> <li><a>ziglings exercises</a></li> </ul> - softprops 2024
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https://avatars.githubusercontent.com/u/113565070?v=4
Zig3D
Darkfllame/Zig3D
2024-02-24T18:02:37Z
A bindings library for writing 3D/2D apps and games in Zig !
main
1
2
0
2
https://api.github.com/repos/Darkfllame/Zig3D/tags
MIT
[ "2d", "3d", "3d-graphics", "bindings", "freetype", "game-development", "glfw", "opengl", "stb-image", "zig" ]
1,285
false
2024-06-19T16:06:45Z
true
true
unknown
github
[ { "commit": "a271d291fc7dea0e57befd941bd37829bfafd8a1.tar.gz", "name": "glfw", "tar_url": "https://github.com/Darkfllame/glfw/archive/a271d291fc7dea0e57befd941bd37829bfafd8a1.tar.gz.tar.gz", "type": "remote", "url": "https://github.com/Darkfllame/glfw" }, { "commit": "be03df0d15b7f934d6f...
Zig3D The Zig3D library is maintaned by <a>me</a> and is made to make 3D games. It provides the user bindings to the glfw, glad, stb libraries and others. The functions are adapted to the Zig conventions and avoid using C strings in profit of slices (and thus a lot of memory allocation sorry). How to use To use this library you have to fetch it with zig: <code>zig fetch --save https://github.com/Darkfllame/Zig3D/archive/&lt;commit&gt;.tar.gz</code>, replace <code>&lt;commit&gt;</code> by the commit hash of you choice or replace it with <code>main</code> (or <code>master</code>, the two works the same) for the latest update. After adding the dependency, you'll need to add: ```zig const zig3d = b.dependency("zig3d", .{ .optimize = optimize, .target = target, // if you're on windows this wont work, look at this <a>issue</a> for more infos .shared = false, .exposeC = true, // optional, set whether to expose c apis under a "capi" namespace. This is for glad, glfw, stb and freetype (even though freetype is always exposed since I did not make the zig API yet) }); ... exe.root_module.addImport("zig3d", zig3d.module("zig3d")); ``` to your <code>build.zig</code> file. You can check out the <a>demos</a> for examples on how to use the library. <strong>Notes</strong>: <ul> <li>There is low (almost no) documentation, so you'll need to check out on khronos group's site for errors and what parameters do.</li> <li>Most of the library is entirely compiled using zig, so you can expect slow compilation especially when first build.</li> <li>Expect bugs, the library is pretty recent and I'm litteraly going back and forth with this one (I do multiple projects at once, dumb me)</li> </ul> Help me I guess. Feel free to use, test it and give me ideas for this, you can also help me by proposing <a>pull requests</a>. Now on 0.12.0 Now works on zig 0.12.0, probably will update it further more on more recent zig updates. Little things so I don't get sued Also thanks to mach-engine's dev(s?) for zig support on GLFW and freetype, big mwah
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